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pb_minbotskill (value) - Sets the minimum Skill if Bots are created without
specifying the Skill. Correct values are 1-100. Default is 95.
pb_maxbotskill (value) - Sets the maximum Skill if Bots are created without
specifying the Skill. Must be bigger than minbotskill (or at least equal) of course ! Correct values are minbotskill-100.
Default is 100.
pb_minbots (value) - configure the minimum number of bots that will run
on the server. Default is 0.
pb_maxbots (value) - configure the maximum number:
a) of bots + humans (if pb_bot_quota_match is 0)
b) of bots (if pb_bot_quota_match is grater than 0)
that will be possible to run on the server (so it doesn't mean it will automatically add any bot to the server). Default is 16.
If You don't specify pb_minbots/pb_maxbots (You will comment them out in Your podbot.cfg) then the function
auto/add kick bot (described a bit below) will not work (if pb_maxbots is not assigned in podbot.cfg, then the default
is 0 for it). If You specify them - then they will support a minimum and maximum number of bots running on the server.
Bots can be added to the server (by pb add, pb fillserver commands or by pb_bot_quota_match function) until the total number
of bots and humans (pb_bot_quota_match = 0) or bots (pb_bot_quota_match > 0) reaches the pb_maxbots value.
If pb_bot_quota_match = 0 - each time a new player joins the server, a bot will be kicked from the server unless there are only
pb_minbots number of bots currently on the server; after a player disconnects from the server, bot will
be automatically added back to the server until the total number of players (bots + humans) reaches pb_maxbots again.
You should make pb_maxbots be AT LEAST one less than the mp_maxplayers value (otherwise no one will be able
to join your server). Some more explanation to this function You can find here.
That function auto add/kick doesn't work in the case if pb_bot_quota_match is defined as grater than 0 (in that case
number of bots follows the number of humans multiplied by pb_bot_quota_match (of course in the range between
pb_minbots/pb_maxbots). More info read below.
pb_bot_quota_match (value) - configure the number of bots that will match
humans on the server (number_of_bots = number_of_humans * pb_bot_quota_match). In this case number of bots will be limited
by pb_minbots and pb_maxbots settings. For that function pb_maxbots keeps the max limit of bots on the server (not max
number of bots + humans like it's for auto add/kick bot function - when pb_bot_quota_match is 0).
The work of the function matching humans is stopped by usage some of these functions - pb fillserver or pb removebots.
In both cases pb_bot_quota_match will be set to 0. If pb_bot_quota_match is grater than 0, You cannot use commands
pb add and pb remove (because of the reason the amount of bots must match humans...). Default is 0 (bots don't match humans).
pb_bot_join_team (string) - forces joining the bots to specified team (T or CT)
to overwrite the setting of the command pb add or pb fillserver. Useful if You want to keep always bots in one team against
humans in the other. Possible value of argument - "T", "CT", ANY". Default is "ANY" (bots aren't forced to join any
specific team.
pb_skin (value) - forces the bots to use the specified skin
and to overwrite the skin setting of the command pb add or pb fillserver.
Useful if You want to have always bots in one team with the same skin. Argument values: 1,2,3,4 - they are forced skins,
0,5 - default - no forcing
pb_ffa (1|0) - swiches to on the Free For All mode (bots will kill also their teamnates).
Default is 0 (off)
pb_chat (1|0) - Turns on/off Botchatting. Bots chat if they killed
someone, if the Bomb was planted or if they are dead and bored. Default is on (1).
NOTE:
botchat.txt file must be in addons/podbot directory even if Botchat is turned off !
pb_radio (1|0) - Turns on/off radio usage. It affects also bots reaction to
the radio command the human-players may issue. Default is on (1).
pb_latencybot [0|1|2] - Switches to on/off (1/0) showing on the scoreboard the string "BOT"
as a ping or shows a fluctuating fake ping (from the range 30-50) for bots (2). 0 and 1 are valid only for the bots they are
already created - it doesn't affect those in-game ones. Default is 2.
pb_jasonmode (1|0) - Turns on/off Jason Mode ! Meaning Bots don't buy
weapons and only use the knife for combat ! Greets to Auxois ! Use this for much fun with e.a. cs_estate
or cs_office . Default is off (0).
pb_wptfolder (folder) - Sets the default Folder for loading/saving Waypoint
Files. This folder HAS to be inside the POD-Bot Directory ! Don't put it into quotation marks and
don't use spaces or a trailing backslash ! Default folder - wptdefault
pb_detailnames (0|1|2|3) - Turns on/off the Skilldisplay behind names and the
personality ( [POD], [P*D], [P0D] ) before the name. 0 - no skill sufix and no personality prefix displayed; 1 - the skill
as sufix and the personality prefix added to the bot's name; 2 - only the personality prefix is added to the name;
3 - only the skill sufix is added to the new created bot. Default is prefix and sufix diplayed near the name of the bot added (1).
pb_numfollowuser (number) - Sets the maximum number of Bots in the team to
follow the same user (when Radio Command "Follow Me" is used). Default is 3.
pb_maxweaponpickup (number) - Sets the maximum number of weapons Bots are
allowed to pickup during a round. If You don't want to limit bots with pickuping weapons (for example while playing
CSDM or fy_ maps) You can use "-1" value. Default is 10.
pb_shootthruwalls (1|0) - This cvar specifies if Bots are allowed to
shoot through Walls if they saw an enemy or if they heard someone on the other Side of a Wall.
Default is on (1).
pb_usespeech (1|0) - Turns on/off usage of HL Engine Speech Synthesis
at the game start. Default is on (1).
pb_spray (1|0) - Set this to off to disallow Bot Logo Spraying.
Default is on (1).
pb_mapstartbotdelay (value) - Delay (in seconds) of bots joining after new
map start to prevent kick some human-players at map change. Default is 5.
pb_firsthumanrestart (1|0) - Turns on/off the function - when the first human
joins the server and there are some bots already playing there - the round is restarted. Default is (0).
pb_maxcamptime (value) - It says how many maximum seconds the bot may stay
camping in one place before going somewhere else. Default is 30 (s)
pb_autokill (1|0) - Turns on/off auto killing bots if all human players
are dead already. Default is off (0).
pb_autokilldelay (value) - Delay (in seconds) autokilling bots if
autokill is enabled. Default is 45.
NOTE:
These 3 settings below seriously affects the Bots Perception.
They specify the rate (in seconds) of updating some of the Bot Checks like:
some sound, some possibility of pickup any item or usage grenade by bots.
If you've got a slow computer you could try changing these to higher values to get some
performance back.If you've got a fast computer you might try lowering them to get better even better playing
results.
pb_timer_sound (value) - Default is 1.0 (in seconds).
pb_timer_pickup (value) - Default is 0.3 (in seconds).
pb_timer_grenade (value) - Default is 0.5 (in seconds).
pb_welcomemsgs (1|0) - Lets You to enable/disable some welcome messages,
if You would like for example the people don't know there are some bots on the server.
Default is on (1).
pb_dangerfactor (value) - The setting here specifies the danger
factor with which the bots will weighten any waypoint where they have been killed in the past,
in order to avoid it later. The higher the value, the more the bot will care about these
waypoints and pick other routes instead. Progression is logarithmic. Warning: higher values
requires more CPU. Default is 2000.
pb add [skill [personality [team [model [name]]]]]
This command adds a Bot with parameters - skill You can write from 1 to 100; if You will write 101 it will mean
random skill from pb_minbotskili to pb_maxbotskill specified above.
Personality - 1 to 3 or 5 and these value mean:
- 1 - Normal [POD]
- 2 - Aggresive [P*D]
- 3 - Defensive [P0D]
- 5 - Random personality from these 3 above
Team 1 is for Terrorists, 2 for Counter Terrorists and 5 to use auto-assign. This setting might be overwritten by
forcing bots to join always one team if pb_bot_join_team is equal to "T" or "CT".
Model (class) is 1-4 or 5 (5 means random from 1 to 4).
Name is of course the name for this Bot.
Every command needs to be precedented by "pb" prefix (without quotes).
If You want to use space in the name of Your bot, You have to use quotes
(for example: pb add 100 2 1 4 "James Bond").
You may not specify some argument without these before (for example - You may not specify bot's name
without its skill nor personality nor team nor model - like this:
pb add Roger
That abobe is an invalid call of the function adding bot and then some bot with all random parameters
(including also the name) will be added to the game.
You don't need of course specify all parameters - but if You need to specify some of them exactly - all other
You have to specify as random. In our example to add some bot with the name Roger You have to write the line:
pb add 101 5 5 5 Roger
and this call of add function is correctly.
If You want to add some bot to the game with skill 100 to T team, the line should be like this:
pb add 100 5 1
In this case the parameters AFTER the latest one You need to specify - aren't important (You don't need write
anything more). The model will be selected automatically and the name will be choosen from botnames.txt file.
Some other examples:
pb add -->skill gets random based on mix\max, all else random
pb add 50 -->skill is 50 all else random
pb add 100 1 2 1 "Mr Kabby" -->all have been set
NOTE:
You can use this command only if pb_bot_quota_match is 0.
pb fillserver [skill [personality [team [model]]]]
Meaning of the parameters is like for add command. This command lets You fill the server by bots
until reaching by podbots + human_players(or other bots):
a) the pb_maxbots value if it is specified (different than 0)
b) mp_maxplayers if pb_maxbots is not specified (or is equal to 0)
If You want to fill Your server by bots with random skill (between pb_minbotskill and pb_maxbotskill), but as
"aggresssive" (and You don't care about their models or team), write this line:
pb fillserver 101 2
If You want for example fill the server by bots with skill 100, random personality , random team and
random model - write this line:
pb fillserver 100
If You wish to fill the server by bots, but all bots to one team only - then write this:
a) example for T team and skill 90, all else random:
pb fillserver 90 5 1
b) example for CT team and skill and personalities randomly, model 3:
pb fillserver 101 5 2 3
The rules are the same for parameters like for add command (except 'name' parameter -
for fillserver this parameter doesn't exist).
NOTE:
If You want to fill the server by bots to only one team, don't forget set-up game variables
mp_autoteambalance and mp_limitteams to 0.
If You are using pb fillserver command, it changes
pb_bot_quota_match to 0 (if it was something else there).
VERY IMPORTANT
Since version 3 of podbot the access to podbotmenu is available also on a dedicated server!!!
pb_passwordkey (string) - passwordkey - needs set as setinfo on the client's PC
to get the access to the main podbot menu. Default is "_pbadminpw"
pb_password (string) - sets the password to let admin control bots on the server throw
podbotmenu.
To get the access to podbotmenu You need to write in Your podbot.cfg (on the server) the line like this:
pb_password "your_password"
and also write in autoexec.cfg the setinfo line (at Your client PC in cstrike/czero directory) as:
setinfo "_pbadminpw" "your_password"
That setinfo line above can be also typed from the client's console during the game.
In the above example You may need to write Your-own passwordkey instead default _pbadminpw - if You changed the default
setting for it as pb_passwordkey.
The string was called above as "your_password" it's just Your password You need to write in these both places -
in podbot.cfg (near pb_password) on the server and in autoexec.cfg (as setinfo line) on the client's PC.
pb_aim_type (value) - sets the aim type of bots. Available aim type:
1 = inhuman turns
2 = constant angle velocity
3 = botaim1
4 = botaim2
Default is 4 (Pierre-Marie Baty's botaim2 enabled).


Department of Computer Science & Engineering
G F SUBHAN SHARIFF |
GOWTHAM S |
RAKSHITH N |
PAVAN KUMAR H |
4JN17CS022 |
4JN17CS028 |
4JN17CS067 |
4JN18CS412 |
Dr. Ravindra S B.E., M.Tech., Ph.D.,


Open Angel Arena 4.7.1-2 Update
General Changes
Moved tier 1 capture points onto safe highground.
Runes
If the teams are even or your team is ahead, the bounty runes will now give less xp and gold to your team than before:
Minute 0: 5.71% less
Minute 2: 43.48% less
Minute 4: 23.26% less
Minute 6: 15.87% less
Minute 8: 12.05% less
Minute 10: 9.71% less
Minute 20: 5.46% less
Minute 30: 5.46% less
Minute 60: 1.66% less
If your team is behind in Networth or Experience past the 15-20 minute bounty runes will give 5%-20% more depending on Networth/Experience difference and phase in the game.
Old formula: InitialValue x GameTime x (1 + DifferenceFactor x GameTime/10)
DifferenceFactor = (EnemyTeamGold/XP - AlliedTeamGold/XP) / (EnemyTeamGold/XP + AlliedTeamGold/XP) (minimum 0)
New formula: InitialValue x GameTime x (1 + (1 - (1 - DifferenceFactor) x (1 - DifferenceFactor)) x GameTime/12) - 10 x GameTime/(GameTime + 0.3)
Hero Changes
Bounty Hunter:
Jinada gold steal decreased from 75/150/300/600/1200/2400 to 75/150/
225
/
300
/1200/2400.
Track self bonus gold decreased from 1000/2000/3000/6000/9000 to
600
/
1200
/
1800
/
3600
/
5400
.
Chaos Knight:
Phantasm cooldown increased from 80 to
90
seconds.
Cooldown with Aghanim Scepter from 70 to
80
seconds.
Omniknight:
Heavenly Grace cast point increased from 0.25 to
0.35
Heavenly Grace cooldown increased from 17/16/15/14/13/12 to 17/16/15/14/
14
/
14
seconds.
Heavenly Grace level 6 mana cost increased from 220 to
330
.
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Regulation Time Decisions
The results presented here are the optimal decisions determined by our base model. The first graphic displays the optimal fourth down strategy. The horizontal axis indicates field position (with the offense moving from left to right), and the vertical axis indicates the distance to gain for a first down. Green, blue, and red indicate that the optimal decision is to kick a field goal, go for it, and punt, respectively. Mixing of colors indicates the model's uncertainty. Mouseover a box to see the full estimate of uncertainty.
The second graphic displays the optimal after touchdown strategy. The horizontal axis indicates time remaining, and the vertical axis indicates score differential. Green indicates it is better to attempt a two-point conversion while blue indicates it is better to attempt a PAT. Mixing of colors again indicates the model's uncertainty.


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Dear Steemians and more importantly fellow Vivos!
I should had done this post two days earlier as Nov 18 is the exact date of my anniversary for becoming the first bidder for Viva Crowns’ first ever auction … yeah, the Round 1 Batch 1 for bidding on
100 Viva Crowns!! 100!!
If you were in that epic battle, you would remember it! :)
Very few, if anyone other than William Banks the Viva architect, really knew what Viva Crowns are or even what Viva is. William wrote four posts explaining how Viva works before the auction. Still, I guess not many could really fully digest then … Here, feeling familiar? :)
Part 1 : Introduction to a Price Stable Crypto Currency With Basic Income
Part 2 : VIVA Components Explained
Part 3 : VIVA Components Explained - Part 2
Part 4 : Bootstrapping the VIVA Economy
Of course, after one whole year, after so many things have happened in the Viva land, after we stay this far with each other, after the number of Vivos exceeds more than a thousand (am I correct on this?) … many of us have learnt so much more about this system (and I am not sure if I am among them) along the way although there seems to be so much more to learn … even if we can really all figure out how this mysterious system really works, there are still lessons to be learnt about how to apply Viva to run all kinds of businesses, to help people around you and to make this world a better one free from exploitation.
I’ve been thinking about how I should celebrate this during the time that most of us are waiting for the dev team to fix some badass bugs. Today when I re-read the first auction post, I thought why not gather the bidding information about this bidding war and make a table so all of us can re-live that moment? That’s it! So here is how the first ever auction for Viva Crowns went:
You can see that this war kept warming up until the later stage of escalation led by @wingz’s big bid raising it from 3,000 to 5,000! All the bids are listed below in order. You can check this link with comments ranking by age.
| order | bidder | bid | personal order | bid difference |
|---|---|---|---|---|
| 1 | @deanliu | 1,000 | 1st* | - |
| 2 | @blocktrades | 1,010 | 1st* | 10 |
| 3 | @gavvet | 1,011 | 1st | 1 |
| 4 | @svamiva | 1,012 | 1st* | 1 |
| 5 | @cryptomancer | 1,300 | 1st | 288 |
| 6 | @gavvet | 1,301 | 2nd | 1 |
| 7 | @tvuorma | 1,400 | 1st* | 99 |
| 8 | @cryptomancer | 1,425 | 2nd | 25 |
| 9 | @wingz | 2,000 | 1st | 575 |
| 10 | @matrioshka | 2,050 | 1st* | 50 |
| 11 | @gavvet | 2,051 | 3rd | 1 |
| 12 | @cryptomancer | 2,100 | 3rd | 49 |
| 13 | @wingz | 2,500 | 2nd | 400 |
| 14 | @spiz0r | 2,600 | 1st* | 100 |
| 15 | @onceuponatime | 2,650 | 1st | 50 |
| 16 | @wingz | 2,700 | 3rd | 50 |
| 17 | @gavvet | 2,701 | 4th | 1 |
| 18 | @onceuponatime | 2,750 | 2nd* | 49 |
| 19 | @wingz | 2,800 | 4th | 50 |
| 20 | @gavvet | 3,000 | 5th* | 200 |
| 21 | @wingz | 5,000 | 5th* | 2000 |
| 22 | @cryptomancer | 5,250 | 4th | 250 |
| 23 | @pfunk | 5,400 | 1st* | 150 |
| 24 | @cryptomancer | 6,000 | 5th | 600 |
| 25 | @nextgen622 | 6,150 | 1st* | 150 |
| 26 | @cryptomancer | 6,500 | 6th* | 350 |
Hehe, see my name at the first place. Yeah, proudly the first bidder for Crowns in Viva history!! I know this title may be less well known than @cryptomancer’s the first winner of Crowns title. But I can’t be happier to get this though!
If you take a look closely at those 26 bids (I hope I did not miss any bid among those bidding comments), there are a few interesting facts:
- @cryptomancer is also the bidder with most effective bids (so bid more and you will win!)
- four out of all five one dollar increment bids were made by a single bidder @gavvet. :)
- there were 7 bidders that only bid once, including later crown holders me and @nextgen622. @nextgen622’s final snipe almost made it and according to their later comments: if @nextgen622 had a better phone and been away from his son, maybe he could have won the lot as @cryptomancer said that 7,000 was his limit… Well, only God knows. :) I am happy that both of them are my fellow crown holders now…
- also another fellow CH @onceuponatime actually made a higher bid of 6,600, but it was just a little bit late.
I was the first bidder and at first I was really worried that I would win the lot - not worrying about myself, but worrying that this method did not work and too few people knew about this auction and therefore ruining the team’s efforts. Glad it wasn’t the case and the game kept rolling after @blocktrades jumped in (but he did not continue to bid… a little bit strange to me though as when I saw his bid I thought ‘oh you are interested too? nice! I guess the lot is yours since you have so so so many Steems‘… ha! didn’t happen!).
Lucky for me to be able to get a few Crowns in Batch 2 and my Viva journey started from there and keep going until today …
We are approaching the end of 2017 and I believe 2018 will be Viva’s year to shine and we can all start from there and build a better tomorrow with it! Cheers to you all!
At the end, let’s review what our winner @cryptomancer said after he won it:
Exciting action there at the end. I guess the three of us were just sitting there with fingers at the ready, watching the minutes tick down. It mostly came down to blind luck.
Ye gods, that was some quick last minute action. My heart was thumping like crazy.
This page is synchronized from the post: ‘One year ago I was happy to be the first Crown bidder - celebrating my first year with VIVA’


“Open your mind to the world and the many different ways that can be found in it, before making hasty judgments of others. After all, the very same thing that you judge from where you are— may very well be something totally different in meaning on the other side of the world. The problem with making hasty judgments is that it will emphasize your ignorance at the end of the day.” ― C. JoyBell C.
I'm 17, born June 7th, 2002, and I am a senior at West High, taking Hawkeye Community College courses at the Waterloo Career Center. I live with my parents and a brother. I have PKU (phenylketonuria) and ADHD (attention defecit hyperactivity disorder).
As a senior at West High, I am taking 3 classes for college credit at the Waterloo Career Center: Intro to Programming Logic, Intro to Web Development and Database Design. I plan on going to Hawkeye Community College for at least 2 years and either transferring credits to another college or taking the 2 other years at the HCC, majoring in Web Development.


This continues Outperforming LAPACK with C metaprogramming, and Vastly outperforming LAPACK with C++ metaprogramming. The two articles describe language tricks to help you help the compiler generate highly-performant code. But the tricks described there imply that you know what you do better than the compiler does. If this is the case, do you really need a compiler at all?
The alternative would be writing programs in plain assembly. Although the horrors of it are vastly exaggerated, this approach has two major flaws.
Thankfully, we all live in the XXI century, and both of these problems have already been addressed.
The solution to the first one would be LLVM. Initially, it meant “Low Level Virtual Machine” and that is exactly what we want to ensure portability. Simply put, it takes some code written in very low-level language called intermediate representation and generates highly optimized native code from it. Single input — many outputs for many hardware platforms.
With LLVM we have the power of low-level programming so that we can structure our program manually, and we still delegate hardware micro-optimizations to the machine.
And the solution to the second problem is basically any language you want. Lisp, Python, Perl, even bash, and AWK will do. They are all meant to eliminate tedious labor. Every language you use daily for automation may be used to generate highly-performant code. And it's reasonably easy too. I'll show you.
What I want to do here is to repeat the same experiment I did with C and C++ in the articles from before. I want to generate a fully inlined fully unrolled solution that would embed itself into the benchmarking code. My plan then is as follows.
In terms of source code, the whole process should look somehow like this.
|
The most exciting thing is how the crappy intermediate code generated by the Python script turns into very compact and very effective code for the hardware. It is highly super-scalarized, and the huge parts of it have been reduced by LLVM. But were these low-level optimizations enough to generate something competitive in performance with C and C++ solutions?
It's hard to tell the exact numbers when everything runs super-fast to begin with. But after several sessions, I can provide some approximate measurements for the three cases: C with tricks, C++ with a trick, and Python with LLVM.
Of course, this advantage is not something you would kill for. It is more of a symbolic victory. You can write programs in Python that will outperform ones written in C or C++. You don't have to have an elaborate compiler (plus libraries, tooling, documents, and community) to generate high-performant code.
The script that does the substitution, implements an algorithm, and, most importantly, provides a Python to LLVM layer, is only 100 lines long! You can see it in one piece on GitHub.
The most fascinating is the LLVMCode object. It is something that pretends to be a mere array, it looks like it can provide data by the index, accept data by the index, and be a subject of some simple arithmetic operators. But actually, what it does undercover is it logs the history of all operations performed with it or its quasi-co-operands or its quasi-data. The log is being written in the form of LLVM intermediate representation.
So if you have some perfectly Python-ish algorithm that operates on lists, you can feed it with LLVMCode objects and what you get in return is the log of all LLVM operations required to achieve a result of the initial algorithm. Which is LLVM code. LLVMCode objects turn everyday Python code into LLVM code-generators.
In our case, the algorithm is the recursive Kramer's linear solver named solve_linear_system. It is not some special code-generating algorithm, it is an actual solver. It was designed to work with numbers. But since Python is dynamically typed, all you have to do to turn it into a code generator is to run it with LLVMCode objects instead of arrays. That's it!
What I show here is not at all novel. People have been using dynamically typed languages to generate code for decades. What is indeed worth your attention is how unbelievably easy it became to do so in the XXI century. I am not an LLVM expert, I don't even write in Python professionally, yet I could make a highly-performant piece of code with a bit of googling, trial and error, and a 100-lines-long Python script.
I really think that the difference between high performance compiling languages and slow but fast-to-develop scripting languages is more a matter of public opinion rather that some objective reality. You can generate fast code with Python or Perl or, of course, Lisp. Native code generation may very well be not a core feature of a language, but something like a pluggable option. Something done by a dedicated library for instance.
And the prospects of this approach are rather appealing. You can do your research, rapid prototyping, preliminary measurements and tuning in one language, and then generate some highly-performant native code... in the same language. Probably, without even adopting the algorithm you have been developing.
High-performance computing has no reason to remain a privilege of compiling languages. A compiler is just a program, you can do its job in any language. I believe you can teach Matlab to generate LLVM code if you want to.
All the measurements conducted on Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, the code is compiled with clang version 3.8.0-2ubuntu4 and g++ 5.4.0 with -march=native -O2. The source code for the benchmark is available on Github.
| ← there's more. | + Github & Twitter & Hacker News |


|
cds
1.5.0
|
Lazy free-list based on bounded lock-free queue cds::intrusive::VyukovMPMCCycleQueue. More...
#include <cds/memory/vyukov_queue_pool.h>
Public Types | |
|
typedef cds::intrusive::VyukovMPMCCycleQueue < T, Options... > | queue_type |
| Queue type. | |
| typedef T | value_type |
| Value type. | |
|
typedef options::allocator::template rebind< value_type >::other | allocator_type |
| allocator type | |
Public Member Functions | |
| lazy_vyukov_queue_pool (size_t nCapacity=0) | |
| Constructs empty pool. | |
| ~lazy_vyukov_queue_pool () | |
| Deallocates all objects from the pool. | |
| value_type * | allocate (size_t n) |
| Allocates an object from pool. More... | |
| void | deallocate (value_type *p, size_t n) |
Deallocated the object p . More... | |
Lazy free-list based on bounded lock-free queue cds::intrusive::VyukovMPMCCycleQueue.
Template parameters:
T
- the type of object maintaining by free-listOptions
- the options of cds::intrusive::VyukovMPMCCycleQueue class plus cds::opt::allocator option.Internals
This free-list is very simple. At construction time the pool is empty. When allocating the free-list tries to pop an object from internal queue. If success the popped object is returned. Otherwise a new one is allocated. When deallocating, the free-list tries to push the object into the pool. If internal queue is full, the object is deallocated by using the allocator provided. The pool can contain more than N
items.
Usage
lazy_vyukov_queue_pool
should be used together with pool_allocator. You should declare an static object of type lazy_vyukov_queue_pool
, provide an accessor functor to this object and use pool_allocator
as an allocator:
|
inline |
Allocates an object from pool.
The pool supports allocation only single object (n
= 1). If n
> 1 the behaviour is undefined.
If the queue is not empty, the popped value is returned. Otherwise, a new value allocated.
|
inline |
Deallocated the object p
.
The pool supports allocation only single object (n
= 1). If n
> 1 the behaviour is undefined.
If the queue is not full, p
is pushed into the queue. Otherwise, p
is deallocated by allocator provided.


This model generates a current by linear
interpolation in a given table. The time points and
current values are stored in a matrix table[i,j],
where the first column table[:,1] contains the time points and the
second column contains the current to be interpolated. The table
interpolation has the following properties:
- The time points need to be monotonically
increasing.
- Discontinuities are allowed, by providing the
same time point twice in the table.
- Values outside of the table range, are
computed by extrapolation through the last or
first two points of the table.
- If the table has only one row, no
interpolation is performed and the current value is just returned
independently of the actual time instant, i.e., this is a constant
current source.
- The table is implemented in a numerically sound way by
generating time events at interval boundaries.
This generates continuously differentiable values for the
integrator.
Example:
table = [0 0
1 0
1 1
2 4
3 9
4 16]
If, e.g., time = 1.0, the current i = 0.0 (before event), 1.0 (after event)
e.g., time = 1.5, the current i = 2.5,
e.g., time = 2.0, the current i = 4.0,
e.g., time = 5.0, the current i = 23.0 (i.e., extrapolation).
Generated at 2019-01-25T16:44:03Z by OpenModelica 1.14.0~dev-130-gefa44fb


Lorem ipsum dolor sit amet,consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore
This is a wider card with supporting text below as a natural lead-in to additional content.


Plain of Tears [am32], plain, in Mandoria, peasants: 169
Last updated Turn #146
Plain of Tears [am32], plain, in Mandoria, peasants: 169
------------------------------------------------------------------------
1: Pleasure Sloop [v5n], ship, 30 hulls, 1 rowing port, 90 sails, arrived
1: from Ocean [al32], owner:
1: Dorothy [v1b], Pen, with one worker, 94 sailors
1: Apollo [b5e], Imperial Empire, with 11 workers, six sailors, 63 lt.
1: xbowmen, five warmounts, accompanied by:
1: Lutra [a4w], Imperial Empire, with 11 paladins, 21 pikemen
1: Lungor [y4r], Imperial Empire
1: Merbit [e2m], Imperial Empire
1: Pink Blazer [n8e], Imperial Empire
1: Kiki Ghelfond [p2w], Imperial Empire
1: Hera [g3f], Imperial Empire, with three soldiers, 28 pikemen
1: Thor [r4g], Imperial Empire, with 32 pikemen
1: Eos [a2t], Imperial Empire, with ten workers, 48 lt. xbowmen
1: Khaki Blazer [w4j], Imperial Empire, with four soldiers,
1: four pikemen, 25 lt. foot
1: Banian [e7n], Imperial Empire, duke, the High Priest of the
1: Church of Eres [151], with one soldier, ten angels
1: Black Blazer [s8u], Mandor Confederacy, prisoner
1: Baltor [v5s], Mandor Confederacy, prisoner
1: Andrea Sorvetao [f4f], Mandor Confederacy, prisoner
2: Pleasure Sloop [v5n], ship, 30 hulls, 1 rowing port, 90 sails,
2: departed for Ocean [al32].
30: The fog has cleared.
30: The population grows by one peasant.
Province controlled by Castle Phoenix [w3p], castle, in Open
Pampas [au23]
Routes leaving Plain of Tears:
North, to Ocean [al32], The Inner Sea, 2 days
East, to Ocean [am33], The Inner Sea, 2 days
South, plain, to Plain of Tears [an32], 7 days
Garrison [bs5q], garrison, uncontrolled, with six peasants
West, plain, to Plain of Tears [am31], 7 days
Garrison [dg4t], garrison, uncontrolled, with seven peasants
Inner locations:
Rocky hill [ad4v], rocky hill, 1 day
Seen here:
Garrison [af9w], garrison, uncontrolled, with seven peasants


001 /* 002 * ==================================================================== 003 * 004 * Copyright 1999-2006 The Apache Software Foundation 005 * 006 * Licensed under the Apache License, Version 2.0 (the "License"); 007 * you may not use this file except in compliance with the License. 008 * You may obtain a copy of the License at 009 * 010 * http://www.apache.org/licenses/LICENSE-2.0 011 * 012 * Unless required by applicable law or agreed to in writing, software 013 * distributed under the License is distributed on an "AS IS" BASIS, 014 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 015 * See the License for the specific language governing permissions and 016 * limitations under the License. 017 * ==================================================================== 018 * 019 * This software consists of voluntary contributions made by many 020 * individuals on behalf of the Apache Software Foundation. For more 021 * information on the Apache Software Foundation, please see 022 * <http://www.apache.org/>. 023 * 024 */ 025 026 package org.apache.commons.httpclient.contrib.ssl; 027 028 import org.apache.commons.ssl.HttpSecureProtocol; 029 import org.apache.commons.ssl.KeyMaterial; 030 031 import java.io.IOException; 032 import java.net.Socket; 033 import java.security.GeneralSecurityException; 034 import java.security.KeyManagementException; 035 import java.security.KeyStoreException; 036 import java.security.NoSuchAlgorithmException; 037 import java.security.cert.CertificateException; 038 039 /** 040 *
 041 * TrustSSLProtocolSocketFactory allows you exercise full control over the 042 * HTTPS server certificates you are going to trust. Instead of relying 043 * on the Certificate Authorities already present in "jre/lib/security/cacerts", 044 * TrustSSLProtocolSocketFactory only trusts the public certificates you provide 045 * to its constructor. 046 *
 047 *
 048 * TrustSSLProtocolSocketFactory can be used to create SSL {@link Socket}s 049 * that accepts self-signed certificates. Unlike EasySSLProtocolSocketFactory, 050 * TrustSSLProtocolSocketFactory can be used in production. This is because 051 * it forces you to pre-install the self-signed certificate you are going to 052 * trust locally. 053 *
 054 * TrustSSLProtocolSocketFactory can parse both Java Keystore Files (*.jks) 055 * and base64 PEM encoded public certificates (*.pem). 056 *
 057 *
 058 * Example of using TrustSSLProtocolSocketFactory 059 *
 060 * 1. First we must find the certificate we want to trust. In this example 061 * we'll use gmail.google.com's certificate. 062 *
 063 * openssl s_client -showcerts -connect gmail.google.com:443 064 *
 065 * 2. Cut & paste into a "cert.pem" any certificates you are interested in 066 * trusting in accordance with your security policies. In this example I'll 067 * actually use the current "gmail.google.com" certificate (instead of the 068 * Thawte CA certificate that signed the gmail certificate - that would be 069 * too boring) - but it expires on June 7th, 2006, so this example won't be 070 * useful for very long! 071 *
 072 * Here's what my "cert.pem" file looks like: 073 *
 074 * -----BEGIN CERTIFICATE----- 075 * MIIDFjCCAn+gAwIBAgIDP3PeMA0GCSqGSIb3DQEBBAUAMEwxCzAJBgNVBAYTAlpB 076 * MSUwIwYDVQQKExxUaGF3dGUgQ29uc3VsdGluZyAoUHR5KSBMdGQuMRYwFAYDVQQD 077 * Ew1UaGF3dGUgU0dDIENBMB4XDTA1MDYwNzIyMTI1N1oXDTA2MDYwNzIyMTI1N1ow 078 * ajELMAkGA1UEBhMCVVMxEzARBgNVBAgTCkNhbGlmb3JuaWExFjAUBgNVBAcTDU1v 079 * dW50YWluIFZpZXcxEzARBgNVBAoTCkdvb2dsZSBJbmMxGTAXBgNVBAMTEGdtYWls 080 * Lmdvb2dsZS5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBALoRiWYW0hZw 081 * 9TSn3s9912syZg1CP2TaC86PU1Ao2qf3pVu7Mx10Wl8W+aKZrQlvrYjTwku4sEh+ 082 * 9uI+gWnfmCd0OyVcXr1eFOGCYiiyaPv79Wtb0m0d8GuiRSJhYkZGzGlgFViws2vR 083 * BAMCD2fdp7WGJUVGYOO+s52dgAMUHQXxAgMBAAGjgecwgeQwKAYDVR0lBCEwHwYI 084 * KwYBBQUHAwEGCCsGAQUFBwMCBglghkgBhvhCBAEwNgYDVR0fBC8wLTAroCmgJ4Yl 085 * aHR0cDovL2NybC50aGF3dGUuY29tL1RoYXd0ZVNHQ0NBLmNybDByBggrBgEFBQcB 086 * AQRmMGQwIgYIKwYBBQUHMAGGFmh0dHA6Ly9vY3NwLnRoYXd0ZS5jb20wPgYIKwYB 087 * BQUHMAKGMmh0dHA6Ly93d3cudGhhd3RlLmNvbS9yZXBvc2l0b3J5L1RoYXd0ZV9T 088 * R0NfQ0EuY3J0MAwGA1UdEwEB/wQCMAAwDQYJKoZIhvcNAQEEBQADgYEAktM1l1cV 089 * ebi+Uo6fCE/eLnvvY6QbNNCsU5Pi9B5E1BlEUG+AGpgzE2cSPw1N4ZZb+2AWWwjx 090 * H8/IrJ143KZZXM49ri3Z2e491Jj8qitrMauT7/hb16Jw6I02/74/do4TtHu/Eifr 091 * EZCaSOobSHGeufHjlqlC3ehC4Bx4mLexIMk= 092 * -----END CERTIFICATE----- 093 *
 094 * 3. Run "openssl x509" to analyze the certificate more deeply. This helps 095 * us answer questions like "Do we really want to trust it? When does it 096 * expire? What's the value of the CN (Common Name) field?". 097 *
 098 * "openssl x509" is also super cool, and will impress all your friends, 099 * coworkers, family, and that cute girl at the starbucks. :-) 100 *
 101 * If you dig through "man x509" you'll find this example. Run it: 102 *
 103 * openssl x509 -in cert.pem -noout -text 104 *
 105 * 4. Rename "cert.pem" to "gmail.pem" so that step 5 works. 106 *
 107 * 5. Setup the TrustSSLProtocolSocketFactory to trust "gmail.google.com" 108 * for URLS of the form "https-gmail://" - but don't trust anything else 109 * when using "https-gmail://": 110 *
 111 * TrustSSLProtocolSocketFactory sf = new TrustSSLProtocolSocketFactory( "/path/to/gmail.pem" ); 112 * Protocol trustHttps = new Protocol("https-gmail", sf, 443); 113 * Protocol.registerProtocol("https-gmail", trustHttps); 114 *
 115 * HttpClient client = new HttpClient(); 116 * GetMethod httpget = new GetMethod("https-gmail://gmail.google.com/"); 117 * client.executeMethod(httpget); 118 *
 119 * 6. Notice that "https-gmail://" cannot connect to "www.wellsfargo.com" - 120 * the server's certificate isn't trusted! It would still work using 121 * regular "https://" because Java would use the "jre/lib/security/cacerts" 122 * file. 123 *
 124 * httpget = new GetMethod("https-gmail://www.wellsfargo.com/"); 125 * client.executeMethod(httpget); 126 *
 127 * javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: No trusted certificate found 128 *
 129 *
 130 * 7. Of course "https-gmail://" cannot connect to hosts where the CN field 131 * in the certificate doesn't match the hostname. The same is supposed to 132 * be true of regular "https://", but HTTPClient is a bit lenient. 133 *
 134 * httpget = new GetMethod("https-gmail://gmail.com/"); 135 * client.executeMethod(httpget); 136 *
 137 * javax.net.ssl.SSLException: hostname in certificate didn't match: <gmail.com> != <gmail.google.com> 138 *
 139 *
 140 * 8. You can use "*.jks" files instead of "*.pem" if you prefer. Use the 2nd constructor 141 * in that case to pass along the JKS password: 142 *
 143 * new TrustSSLProtocolSocketFactory( "/path/to/gmail.jks", "my_password".toCharArray() ); 144 *
 145 *
 146 * 147 * @author Credit Union Central of British Columbia 148 * @author www.cucbc.com 149 * @author <a href="mailto:juliusdavies<EMAIL_ADDRESS>150 *
 151 *
 152 * DISCLAIMER: HttpClient developers DO NOT actively support this component. 153 * The component is provided as a reference material, which may be inappropriate 154 * for use without additional customization. 155 *
 156 * @since 17-Feb-2006 157 */ 158 159 public class TrustSSLProtocolSocketFactory extends HttpSecureProtocol { 160 161 /** 162 * @param pathToTrustStore Path to either a ".jks" Java Key Store, or a 163 * ".pem" base64 encoded certificate. If it's a 164 * ".pem" base64 certificate, the file must start 165 * with "------BEGIN CERTIFICATE-----", and must end 166 * with "-------END CERTIFICATE--------". 167 */ 168 public TrustSSLProtocolSocketFactory(String pathToTrustStore) 169 throws GeneralSecurityException, IOException { 170 this(pathToTrustStore, null); 171 } 172 173 /** 174 * @param pathToTrustStore Path to either a ".jks" Java Key Store, or a 175 * ".pem" base64 encoded certificate. If it's a 176 * ".pem" base64 certificate, the file must start 177 * with "------BEGIN CERTIFICATE-----", and must end 178 * with "-------END CERTIFICATE--------". 179 * @param password Password to open the ".jks" file. If "truststore" 180 * is a ".pem" file, then password can be null; if 181 * password isn't null and we're using a ".pem" file, 182 * then technically, this becomes the password to 183 * open up the special in-memory keystore we create 184 * to hold the ".pem" file, but it's not important at 185 * all. 186 * @throws CertificateException 187 * @throws KeyStoreException 188 * @throws IOException 189 * @throws NoSuchAlgorithmException 190 * @throws KeyManagementException 191 */ 192 public TrustSSLProtocolSocketFactory(String pathToTrustStore, char[] password) 193 throws GeneralSecurityException, IOException { 194 super(); 195 KeyMaterial km = new KeyMaterial(pathToTrustStore, password); 196 super.setTrustMaterial(km); 197 } 198 199 }


Alex Oxlade-Chamberlain makes admission over substitute role at Liverpool
The Reds' midfielder scored a stunning goal during the Carabao Cup win over Arsenal on Wednesday
by Hassan RashedAlex Oxlade-Chamberlain says he must improve to secure a regular starting spot in Liverpool's midfield after he admitted he was not happy with his performance in the Carabao Cup win over Arsenal .
The 26-year-old made his sixth start of the season for the Reds during the 5-5 draw at Anfield, which Jurgen Klopp's youthful side went on to win on penalties.
Oxlade-Chamberlain, who missed most of last season with a serious knee injury, found the net with a stunning long-range effort to help Liverpool book a quarter-final meeting with Aston Villa.
It was the midfielder's third goal in two games, adding to a brace against Genk the previous week, but he accepts he was far from his best against his former club.
"Quality-wise, I am not too happy with my performance to be honest," said Oxlade-Chamberlain.
"I wasn't great on the ball and not near my own personal level of where I want to be. I put in a good shift and run a lot.
"I watch the boys of a weekend and I know what it is about here. You have got to be at a really high physical level to go and put in a performance like that.
"Fab (Fabinho) did really well at the weekend so I need to keep pushing myself and maybe I will get a chance."
Oxlade-Chamberlain's strike against Unai Emery's side was his eighth goal in 55 matches for Liverpool and was the latest in a number of stunning efforts he has produced since making the switch from North London in 2017.
It followed another outstanding finish with the outside of his right foot in the 4-1 Champions League win in Belgium, and the England international admitted that the quality of his latest goal made it hard to contain his emotions.
"At the minute they are not tap-ins, let's put it that way," he added.
"It was a pretty good goal so it was really hard to keep the celebrations in but that is always something that I knew I would do against my former club.
"I always want to show a lot of respect for Arsenal and what they did for me and the times I had there.
"I didn't want to celebrate but it was a tough one to hold in.
"I have been given license to shoot from outside the box and the last few games I've managed to do that. Hopefully it continues."


ORCA: Online Routine Control & Automation
1. Rational:
The purpose of ORCA is a to provide a general purpose, block transmission oriented protocol for loading from the permanent storage of one networked computer into the core memory of another a routine for immediate execution and retrieving the results. This type of capability is useful in that it provides a means for a single operator to alter the programming of a large cluster of computers both quickly and reliably. Potential applications include parallel video rendering, encryption breaking, and peripheral control.
2. Functional Requirements:
- The protocol shall be stateless; no connection is to be maintained between any hosts unless data is being sent.
- All communications must be of a known length, which is to accompany the communication to its destination.
- All communications functions are to be considered to be unidirectional, regardless of whether or not the underlying communications channel supports bidirectional communication.
- All hosts shall support the use of the AES cipher keyed with a shared secret to encrypt all communications.
- Any time a routine is sent, an optional timestamp may be included with it, before and after this timestamp the routine will not be executed.
- All hosts may accept routines in one or both of the following formats: Source Code, the complete source of the routine; compilation takes place on the local hardware. Binary: a precompiled binary of the routine formatted as a Dynamically Linked Library.
- All hosts must support a High Conformance Tool Kit, a set of wrapper functions which expose the underlying libraries.
- Any host may impose a conformance check on incoming routines, during which the source is checked to ensure only functions from the HCTK are called in the routine.
- All hosts must provide temporary disk space to all routines, in the form of a file handle.
- All hosts must be able to either save or discard the data returned from a routine. Discarded data should never be considered to have been securely deleted.
- All hosts must be able to either save or discard the binary form of a routine. Discarded routines should never be considered to have been securely deleted.
- Any host that wishes to send routines to other hosts shall send a UDP broadcast to identify itself. If the network does not support use the broadcast address in this fashion, the host should fall back to sending requests iteratively to a range of addresses.
- All hosts that receive a broadcast request are to send a description of the capabilities they share to host from which the broadcast originated.
- Any host that receives a description of capabilities from a another host shall store that description in permanent storage.
- Any time a routine is sent, a Dynamically Linked Library containing the data and error handlers for the return values of the sent routine is loaded.
- It shall be possible to specify at program run time all options needed in one of three ways: 1. As command line arguments; 2. As option:"value" pairs in a plaintext configuration file; 3. Via a GUI which authors a command line and invokes the program, and can optionally save the configuration used to a file.
3. Nonfunctional Requirements:
- Development and Maintenance;
- Packaging and Distribution; Compilation shall produce a single executable that includes all functionality (except the GUI). All required libraries should either be included in the executable at compile time (preferred) or should be known to exist on the target hosts (acceptable). In the event that there are still any static files which must be distributed with the executable, they are to be stored as byte arrays within the executable, instantiated in the host filesystem on demand, and disposed of when no longer needed. In the event that code is included in the project that must be accompanied by a license statement, this statement is to be included in the source code and available through a nonstandard long argument to the program. At no point should registry entries be added or modified on the host, unless it is required by a library function. In such a case, the initial state of the registry should be preserved at program start and restored at program exit.
- Documentation; Documentation is to be thorough, accurate and specific. Except for long abstracts that may be used to clarify a concept, procedure or to introduce a section, all documentation should be written in the declarative, and each statement should cover the absolute minimum of functionality. Documentation of protocols and specifications shall be written in the future tense. Documentation of features as implemented is to be written in the present tense. All documentation should be done in plain text first and formatted as needed, master copies should never be kept in formatted form.
- Security and Authentication; All communications may be optionally encrypted, and all routines can be timestamped. Authentication is accomplished by sharing a secret between all hosts. When used in encrypted communications, the timestamp serves to foil most replay based attacks.
- User Interface; The runtime arguments to the program and the format of the configuration file will be well documented and consistent. A GUI form will be provided that is capable of configuring the program and formatting its output in a meaningful way.
- Robustness and Failure Recovery; Because ORCA deals with use cases where network resources a plentiful rather than scarce, the design strives to achieve maximum opacity during failure conditions. The first priority of a worker host is always notifying the host on which the failed routine originated, so that the routine can be restarted on another worker. Whenever a failure occurs, all available information on it should be sent back to the originating host as quickly as possible. The error handlers defined on the originating host will decide what steps to take based on this feedback. All hosts should always adhere to strict failsafe definitions during a failure, documented data loss is always to be considered preferable to a program malfunction or entering any state that cannot be reset remotely.
4. Pseudo Requirements:
- The development process will follow the Unified Development Methodology.
- The underlying system will be implemented in C++. The GUI front end will be developed in Visual Basic or Java.
- There are no limitations on using predeveloped libraries or frameworks, however their interface should be fully described in the Requirements document, the system building instructions should detail their building into the system, and they should be delivered as part of the system.
- The system will be tested on the computers in the Advanced Computer Science Laboratory WS 103.
- The project acceptance test will include a system building test.


"use strict";
var logger = require("../utils/log").getLogger();
/**
* Creates new instance of Town.
*
* @param {Number} population population of the town
* @param {String} name name of the town
* @constructor
*/
function Town (population, name) {
this.population = population;
this.availablePopulation = population;
this.name = name;
}
/**
* Generates random number of people wanting to enter the vehicle, removes a fraction of people that couldn't enter from
* the pool of available people and returns the number of people that entered.
*
* @param {Number} maxPeople maximum number of people that can enter the vehicle
* @returns {Number} number of people entering the vehicle
*/
Town.prototype.getPeople = function (maxPeople) {
var waiting = Math.ceil(Math.random() * this.availablePopulation * 0.1);
var entering = Math.min(maxPeople, waiting);
this.availablePopulation -= Math.ceil((waiting - entering) * 0.5);
logger.debug("%s, Waiting: %d, Entered: %d, Population: %d, Remaining: %d",
this.name, waiting, entering, this.population, this.availablePopulation);
return entering;
};
module.exports = Town;


{% extends "layout.html" %}
{% set active_page = "public.accomodation" %}
{% block title %}Accommodation{% endblock %}
{% block content %}
A wonderful selection of rooms at Majestic Hotels.Accommodation
Sign up for the newsletter to be the first to know when our Special Accommodations are open for booking!


Which community standard is being violated?
It does not generate thought-provoking discussion
It is not empathetic
It does not cite with evidence
It disagrees with people, not ideas
Other


Overview
Layout elements are just made to help you build layouts. Containers, Navmenu, Banner and a new way to use Flexbox, with classes.
Containers
Containers are the most basic layout element, he just apply a 10px padding to your elements to get start quickly building your app.
Neptuno has two types of containers: default container and container compressed.
Note: Padding of 10px applied.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Ipsam saepe deleniti nihil, possimus alias delectus tempora inventore dolorum molestias officiis architecto aut consectetur minima distinctio soluta dolor ipsa nulla atque.
<div class="container" >
<!-- Content here -->
</div>
Compressed Container
Compress all text of elements, change class="container" to class="compressed".
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Ipsam saepe deleniti nihil, possimus alias delectus tempora inventore dolorum molestias officiis architecto aut consectetur minima distinctio soluta dolor ipsa nulla atque.
Issues
Bug or features request? Open an Issue


I am a passonate JavaScript Developer.
Briging new features of React, Redux, Express, Mongo, Node js.
Creating modules for client.
Worked on IOS, Android, Xamarin, Jquery applications. Created Jquery travel application.
Created remote app to control desktop using android smartphone.
CGPA: 7.94
CGPA: 9.8
Apart from being a web developer, I enjoy most of my time being outdoors. Playing vollyball as outdoor sports and playing chess and carrom as indoor sports.
When forced indoors, I follow a number of sci-fi and fantasy genre movies and television shows, I am an aspiring chef, and I spend a large amount of my free time exploring the latest technolgy advancements in the front-end web development world.


Readium.js makes it easy to deploy EPUB 3 support on the web
Learn more about the project's history and goals


SKILL
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Hi!, I'm Budhiluhoer
Student | Web Designer | Front-End Developer
About Me
Hello, I am a student from karawang, indonesia and I am interested in studying website design and web development.
"expand knowledge, broaden the benefits"
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1 instantiation of PipelineFinishedWaitHandle
Microsoft.PowerShell.ConsoleHost (1)
host\msh\Executor.cs (1)
207
PipelineFinishedWaitHandle pipelineWaiter = new
PipelineFinishedWaitHandle
(tempPipeline);
1 reference to PipelineFinishedWaitHandle
Microsoft.PowerShell.ConsoleHost (1)
host\msh\Executor.cs (1)
207
PipelineFinishedWaitHandle
pipelineWaiter = new PipelineFinishedWaitHandle(tempPipeline);


--- layout: post date: 2008-05-05 time: "09:00:00" authors: ["Greg Wilson"] title: Those Who Will Not Learn From History... tags: ["Community"] ---
My article "Those Who Will Not Learn From History..." is in this month's Computing in Science and Engineering (and mirrored here).


This is an example of ng-jsonresume in action.
The following code produces the result below - take a look at the source of this page to see how to use it:
<resume resume-url="example-resume.json" template-url="templates/resume-template-flat.html"></resume>


(BSX) BasicSwap v{{ version }}
Welcome to BasicSwap DEX
Swap cryptocurrencies in total privacy with no middlemen, fees,
or restrictions.
Your Wallet
Manage your cryptocurrency wallets.
Start Trading
Browse available swap offers placed by others.
Help / Tutorials
Learn how to use BasicSwap with the Particl Academy.


@*
* Copyright 2021 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import models.view.FormerNameDateView
@import java.time.format.DateTimeFormatter
@import play.api.data.Form
@import play.api.mvc.Request
@import play.api.i18n.Messages
@import uk.gov.hmrc.play.views.html.{helpers => govHelpers}
@import views.html.main_template
@import views.html.helpers.templates._
@import config.FrontendAppConfig
@import controllers.registration.applicant.{routes => applicantRoutes}
@import views.html.helpers.saveProgressButton
@(formerNameDateForm: Form[FormerNameDateView], formerName : String)(implicit request: Request[_], messages: Messages, appConfig: FrontendAppConfig)
@main_template(title = title(formerNameDateForm, messages("pages.formerNameDate.heading"))) {
@errorSummary(
formerNameDateForm,
Seq("formerNameDate"),
errorFieldSuffix = Some(Map("formerNameDate" -> "day"))
)
@messages("pages.formerNameDate.heading")


Blank page
Wide content
Viewport 1024
Viewport 1024 with wide content
Viewport 1024 with wide content min scale


|
TSP Solver
Operations Research Homeworks by Francesco Cazzaro and Marco Cieno
|
Data Fields | |
| CC_SFILE * | f |
| int | type |
| char | name [CCtsp_PROB_FILE_NAME_LEN] |
| int | id |
| int | parent |
| double | ub |
| double | lb |
| CCbigguy | exactlb |
| int | nnodes |
| int | child0 |
| int | child1 |
| int | real |
| int | processed |
| int | infeasible |
| struct { | |
| int dat | |
| int edge | |
| int fulladj | |
| int cut | |
| int tour | |
| int basis | |
| int norms | |
| int fix | |
| int exactdual | |
| int history | |
| int warmstart | |
| } | offsets |


Operations
{{#each asyncapi.channels as |channel channelName|}}
{{#if channel.publish}}
{{~>operation operation=channel.publish operationName='publish' channelName=channelName ~}}
{{/if}}
{{#if channel.subscribe}}
{{~>operation operation=channel.subscribe operationName='subscribe' channelName=channelName ~}}
{{/if}}
{{/each}}


Click on a tile to start spreading the infection. The most populated tiles are the brightest. Red tiles are uninfected regions. Green tiles represent areas the disease has already reached.
Have you found an issue? See the issue tracker.


Age of Empires IV had its gameplay debut at X019
Set in the Medieval era
by Jordan DevoreAge of Empires II: Definite Edition has taken up the spotlight lately, but during today's X019 presentation in London, we got a look – a real, non-concept-arty look – at the future of the series, Age of Empires IV.
Along with Age of Empires IV gameplay footage, we also learned that Microsoft's dedicated Age of Empires studio is now going by World's Edge. As a reminder, Age of Empires IV is a partnership between Microsoft and developer Relic Entertainment (Warhammer 40,000: Dawn of War and Company of Heroes), and they're looking to "bring this franchise back to the forefront of gaming."
The timing here couldn't be better, what with AoE II: Definitive Edition hitting Steam today.


§205-7 Adoption, amendment or repeal of rules. The land use commission shall adopt, amend or repeal rules relating to matters within its jurisdiction in the manner prescribed in chapter 91. [L 1963, c 205, pt of §2; Supp, §98H-7; HRS §205-7; am L 1975, c 193, §6]


Novel Controller Projects
I love novel controllers. It fascinates me to see and play around with methods of control that don’t follow the traditional style of gamepad that is designed to be held in two hands by a couple of nubs. One classic style of more novel controllers is the light gun. And no light gun is more iconic than Nintendo’s NES Zapper.
Read MoreI’ve played with this project on and off since the last update posted on this site. Little progress has been made toward my ultimate goal, but progress has been made in understanding the benefits and limitations of the devices and libraries being employed.
Read More


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Automatically reopen the last viewed file
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Used when forwarding or rewinding a video with Shift+Right-Arrow or Shift+Left-Arrow.
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This will install a context menu entry in Windows Explorer, which allows you to rightclick a file, folder or on the directory background to it in meView.


--- layout: default title: pyCOMO ---
Founded in 2014, PyCOMO is the oldest Python User Group in Columbia Missouri.
And you'll be invited to meetings as soon as they're scheduled.


This project is currently not available for public use. Feel free to join our dev Discord server for more info on the project
Discord chat bot written in Javascript designed for efficiency and usefulness. Equiped with dynamic commands and options. Keeps track of users' info using JSON.


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Think of a Number
Please enter a number between 1 and 100
Number:
Guess


1. Urban Crime and Violence Prevention Project with Nashik Police Commissionerate and IG
Police, Nashik Range, Maharashtra
2. Implementation of School /College Safety Programme to prevent Youth Violence and
Bullying under the School/College Urban Crime and Violence Prevention Programme
3. Ashoka Education Foundation : Running School Campus Safety Programme successfully in
the Wadala and Chandshi Campuses to counter Bullying, Sexual Harassment , Cyber Crime ,Accidents etc.
4. Hazard, Vulnerability, Risk & Capacity Analysis of National Highways under the
Jurisdiction of NHAI, M.S. with an aim to design interventions to bring down the numbers of casualties
resulting from Road accidents on NH-3 Mumbai -Agra Highway & NH-50 Nashik-Pune Highway.
- Imparting Training to NHAI personnel / Agencies /Concessionaire in First response for Emergency
Management during accidents to minimize loss of lives and goods.
5. Entrusted with Crowd Management and Disaster Management for the Shree Saptashrungi
Niwas Devi Trust, Nashik. The entire project is divided into four phases that includes Planning, Sourcing,
Training, and Implementation
6. Imparting Training to the HSP (Highway Safety Police) Maharashtra personnel in First
response for Emergency Management on State and National Highways.
7. Collaboration for implementation of Comprehensive Road Safety Measures Evaluation in
the jurisdiction of RTO , Nashik and to strengthen the License issuing mechanism
8. Addl. Director General of Police (Traffic), Maharashtra : Training of Traffic Police
Personnel and Highway Police Personnel in “High Risk Accident Response Procedures on Highways.’’
9. Addl. Director General of Police (Traffic), Maharashtra : Design and formulation of
interventions and Modules to bring down Road Accident Fatalities in Nashik District as per the guidelines
laid down by Hon’ble Supreme Court Committee on Road Safety .
10. Transport Commisioner, Government of Maharashtra :
Reducing Road fatalities on Indian roads by 50% as per Brasilia Declaration and guidelines laid down by
Hon’ble Supreme Court Committee on Road Safety in six
districts with high fatality rates in Maharashtra viz. Pune, Thane, Ahmednagar, Solapur, Dhule & Palghar.
11. Accident Research Cell, Addl. Director General of Police ( Traffic ) Office ,
Maharashtra : Collation, Preparation and Analysis of Road accidents data for 2019


| ||
| detail: element | attribute | value |
Data Structure { "typeId": "com.tintri.api.rest.v310.dto.domain.beans.generic.FileObject", "path": <String>, "snapshotPath": <String>, "protocol": 'NFS' | 'SMB' | 'ASM' | 'UNKNOWN', } |
| Name | Type | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| protocol | NFS | SMB | ASM | UNKNOWN | Data path protocol used for this file's operations.
All files in a given InstanceObject must have the same protocol.
|
| Name | Type | Description |
|---|---|---|
| path | xsd:string | Path of the file. The path must be a normalized path, which does not contain '.' or '..' It must begin with '/'.
There should only be one file with a given path in a given InstanceObject. Notes on NFS: The path should not include the root /tintri folder. Also, in NFS the folder /.tintri is reserved for internal use and cannot be included in a file path. Notes on SMB: Paths should still be represented using '/' like Linux paths. If you use \, it may be accepted but as in Linux, this will not map to a directory operation, it will simply go in as part of a file name. SMB is not case sensitive, so paths must be unique ignoring case for SMB files. Valid examples: /myfile.dat /foo/bar/somefile.vhd Invalid examples: myfile.dat ./blah /foo/../bar.dat \bob\boo /.tintri/dooda |
| snapshotPath | xsd:string | The snapshot path of a file is used to identify the file during the clone operation. This allows an integration to canonicalize the names of files in a snapshot at snapshot time. If omitted or "", the file will not be snapshotted when the object is snapshotted. If present, the snapshot path must be a valid absolute path string (same as the normal file path), and must be unique within the owning InstanceObject. |
| ||
| detail: element | attribute | value |


On JVM implementations that provide a way to start agents from the command-line interface, an agent is started by adding this option to the command-line:
-javaagent:jarpath[=options]
jarpath
is the path to the agent JAR file.
options
is the agent options.
The manifest of the agent JAR file must contain the attribute Premain-Class
.
The value of this attribute is the name of the agent class.
Premain-Class: lsieun.agent.BasicAgent
The agent class must implement a public static premain
method similar in principle to the main
application entry point.
public static void premain(String agentArgs, Instrumentation inst);
The agent is passed its agent options
via the agentArgs
parameter.
The agent options
are passed as a single string, any additional parsing should be performed by the agent itself.
After the Java Virtual Machine (JVM) has initialized,
the premain
method will be called,
then the real application main
method will be called.
运行顺序：
premain
方法执行。
main
方法执行。


Erika Fabris is a Ph.D. student at the Department of Information Engineering of the University of Padua. She took the bechelor degree in computer science engineering then her master degree in computer science engineering with a thesis dealing with publication trends analysis on recent years in Information Retrieval (IR) community.
After a short period when she worked as a junior researcher at the Department of Information Engineering, she began her Ph.D. under the supervision of Gianmaria Silvello and joined the Information Management Systems research group. Her main research interests are information extraction, semantic web, knowledge representation and data citation.


Geocoding addresses
For any kind of analysis that involves mapping, having coordinates is a must. En masse, though, they aren't always easy to come by.
Open-source geographic information systems like QGIS don't have built-in options to figure out a location's latitude and longitude; Esri charges for some of its online geocoding services, too.
Enter geopy, a Python library that's designed to interact with a slew of third-party geolocation APIs. As part of a larger script, we can read lines of address data from a CSV file, send each through one of these services and return the results.
In this example, we'll be using Google's geocoding service, which is good at properly interpreting an address string even when it's partially malformed or contains extraneous information. As a free service, however, it will only geocode 2,500 addresses in a 24-hour period.
We'll be using the CSV file we made by parsing payday lender addresses from 3_parse_addresses. Our goal at the end is to have a new CSV file with three additional fields of information:
- Google's match for the address
- Latitude in decimal degrees (Y coordinate)
- Longitude in decimal degrees (X coordinate)
Google's free geocoder can only handle five requests per second, so we're going to use Python's time functions to slow our requests down and set up a control flow so that we're all only geocoding the first five addresses -- a condition that can be removed at your discretion if you're working through this task on your own later.
The files we'll be working with:
-
geocode.py: A script we'll write to pass addresses through Google's geocoding service. It will take the results along with our initial data fields and send them all to a new CSV file.
-
payday_lenders.csv: Our completed CSV file from 3_parse_addresses.
A finished version is in completed.


lifeline gets activated after user enters correct answers consecutively for 5 questions.
By this lifeline, users can eliminate negative marking for a particular question of their wish.
Solve 5 questions correct in a row, skipping any question will reset the counter back to zero.
GENERAL INSTRUCTIONS
Users will be provided with Multiple choice questions on C/C++.
The Game begins with a marking scheme of +4 and -2. +4 for each correct answer and -2 for each wrong answer.
The game will run for 28 minutes; users have to solve as many questions as possible in the stipulated time.
In the whole game user is allowed to skip 2 questions only.
PERCEPTION
This lifeline is initially activated and cannot be used more than once.
By this lifeline, user will get to choose the marking scheme out of the provided choices.
Marking a single wrong answer will result in deactivation of the lifeline and original marking scheme will be restored along with deduction in the score according to the scheme user had selected.


Wizz Air is planning to expand in London 'no matter what happens to Brexit'
by Alex DanielLow cost flyer Wizz Air is planning to spread its wings in its key London market, “no matter what happens … to Brexit,” its chief executive said today.
Jozsef Varadi, who co-founded the Hungarian carrier, said this morning he “absolutely” plans to expand in the capital, despite missing out on Thomas Cook’s take-off and landing slots at Gatwick in the wake of its collapse.
The firm announced profits rose more than a quarter in the first half of its financial year, with more passengers than ever before travelling on its flights.
Read more: Ryanair named as dirtiest airline in UK by passengers, says Which
The figures
Net profit was €371.5m for the six months to 30 September, a 26.2 per cent year-on-year rise.
Revenue rose 21.7 per cent to €1.67bn.
Wizz Air carried 22.1m passengers in the first half, up 17.9 per cent.
Load factor – a measure of how full its planes were – was up one percentage point to 94.6 per cent.
Total cash at the end of September was €1.82bn, of which €1.63bn was free cash.
Why it’s interesting
Varadi told Bloomberg this morning the figures represented “a pretty upbeat performance”.
He said he expects profit growth to accelerate by more than 20 per cent during the winter after the strong performance.
This was despite “genuine macro-economic challenges” facing the European low-cost aviation sector. Despite the strong performance, the statement was enough to push shares down two per cent this morning.
Varadi said Wizz Air’s operating costs had stayed flat while other low cost airlines had seen them increase.
This would be helped further by moving to a larger Airbus A321 Neo aircraft, which carries 239 people, rather than the low-cost industry standard of roughly 160 people on a flight.
What Wizz Air said
Varadi added that he remained “bullish” about the London market.
“London is the single biggest travel market in the world, and I don’t think this is going to change any time soon, no matter what happens to the country, what happens throughout Brexit.
“We are very keen on positioning ourselves strategically to the London market.”


{% extends "base.html" %} {% block content %}
Kantasker - Kanban-inspired task management web application.
Get started today


Twenty Four Hour Clock
12:00:59
Twelve Hour Clock
00:00:01AM
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ViewportTester
A viewport size bookmarklet.
Drag the button to your bookmarks → ViewportTester
ViewportTester displays the viewport width and height values straight from within CSS media queries.
Unfortunately there's no known way of detecting browsers' zoom levels. So when zoomed, it can be off by a fraction of a pixel. It's work in progress but wanted to get it into your hands ASAP.
Learn more about viewports, inconsistencies between browsers, and know how to detect size using JavaScript.


Data Analysis and Machine Learning: Linear Regression and more Advanced Regression Analysis
Morten Hjorth-Jensen [1, 2]
[1] Department of Physics, University of Oslo
[2] Department of Physics and Astronomy and National Superconducting Cyclotron Laboratory, Michigan State University
Sep 11, 2020
Read »
© 1999-2020, Morten Hjorth-Jensen. Released under CC Attribution-NonCommercial 4.0 license


--- layout: page title: About header-img: "img/about-bg.png" ---
Brad Farberman is a web developer and musician based in Brooklyn, NY.


Div with id 'div1'
Div with id 'div2'
This is #div:colon1:colon2:c:
Div with class 'class1'
Another div with class 'class1'
Button1
this
is
some text
hidden
Show div6
This is div6
This guy hides div6


“Saddhāyāhaṁ pabbajito, araññe me kuṭikā katā; Appamatto ca ātāpī, sampajāno patissato”ti. … Kosalavihāritthero ….
I went forth out of faith and built a little hut in the wilderness. I’m heedful, ardent, aware, and mindful.


this style is apply through custom multiple style directive
this style is apply through custom style theme directive with default settings
this style is apply through custom style theme directive with hardcoded custom settings
this style is apply through click action directive with dynamic custom settings


Aspect-oriented programming (AOP) is a programming paradigm that extends modularization due to the fact that it allows the separation of deep cross-cutting relationships into orthogonal aspects of behaviors. Traditional modules encapsulate participants (actors) and contain the code necessary for them to implement system services. Aspect-oriented programming modules contain the code required to implement a single service of the system, taking into account all possible actors. In other words, the aspect-oriented modules cross-cut the usage methods. The UAIC team, together with DPO researchers, is investigating ways to apply AOP for programming swarm-type executable choreographies.
We will use the EBNF (Extended Backus-Naur Form) to describe the specific syntax of the new annotation mechanisms achieved through research in collaboration with the DPO.
The proposed implementation in the discussions with DPO is to have a generic Annotation Engine (AE) component capable of recording new types of annotations. We have currently identified several types of events that trigger an internal communication with AE:
The implementation will be routed through joint activities with DPO until a successful implementation is obtained (optimal especially from the point of view of minimizing the number of notifications sent by the AE to annotations). At this time of reporting, the optimal implementation has not yet been achieved.
In the next period we will research and discover ways to better define the style of definition by annotating the interactions with security contexts for a better implementation of encrypted choreographies. Also, after the integration of the AE, we will start the effective development of the different types of annotations identified in this document.


In the Zone State Competition
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Starstruck State Competition
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Starstruck Worlds Competition
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Nothing but Net State Competition
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Nothing but Net Worlds Competition
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Unit 5 : Finding NEMO 3D
Long time no "sea"! Disney brings back one of its classic animated tales, Finding Nemo, in breathtaking 3D. The film won the 2004 Oscar for Best Animated Feature. Now, a whole new audience, as well as old fans, will get a chance to enjoy this heartwarming story with added visual effects from Pixar.
Finding Nemo follows the title character , a clownfish, who wants to show his independence and explore the large ocean world on his own. Despite the warning of danger from his father, Marlin, Nemo swims away and is caught by a scuba diver. He is kept in a fish tank, where he sees no hope in life. While Marlin is trying every possible way to find his son, Nemo also plans his escape from the tank.
Fortunately, Marlin bumps into a blue tang fish named Dory, and they form an effective partnership to try to rescue Nemo any way they can. Though they encounter many problems in the ocean, they keep on going. By persevering, they finally make it to Nemo and free him again.
It's not hard to figure out why Finding Nemo is so successful and highly praised. Aside from the unforgettable characters and hilarious storyline, the movie illustrates valuable lessons for both children and adults. For instance, kids can learn the danger of wandering away from their parents, as Nemo finds trouble when he ignores his father and swim alone. Parents can learn not to be over protective , as Marlin realizes giving Nemo some freedom helped their relationship. Finally, there is a theme for all ages - friendship . Without Dory's help, Nemo and Marlin couldn't make it. Their teamwork shows us how cooperation is vital to success and achievement.
Finding Nemo 3D is not the first classic animation re-released in 3D, but it might be the most spectacular. The ocean, which is all about depth and space, is a perfect fit for 3D technology. Audiences will wonder at the scenes capturing the ocean's overwhelming size and power. So "sea" it like never before in 3D now!


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The Hermington’s 46 storeys condominium offer 479 residential units of living space within its single-block construction. Beneath the modern architecture lies another emphasis on metropolitan living for urbanites in mind, as each unit features 2 car park units to accommodate your commuting needs.
The Hermington Condominium embodies contemporary architecture design and traditional suburban elements with a luxurious touch. Complete with sophisticated facilities and amenities, The Hermington aims to promote a green, healthy lifestyle to families who seek a luxurious living environment.
Enjoy a sense modern living and comforts with these sophisticated amenities at The Hermington
Liast of FacilitiesJust a short distance from downtown Kuala Lumpur, The Hermington offers quick accessibility to Mid Valley Megamall and endless dining options to discover. Being at the intersections of highways, getting in and out will be a breeze with smooth connections to New Pantai Expressway, Federal Highway, Smart Expressway, East–West Link Expressway, and a proposed MRT station.
Amenities


Mariana Perez
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