Privacy & Cookies Policy
This Privacy & Cookies Policy (the "Policy") dated May 22, 2018 replaces all previous policies. Please take the time to review before you continue to use our products and services.
This Policy applies to any information you provide to us, including through this website, our mobile apps, communications by email and through social media, by telephone and in person. It also covers any information we receive from third parties.
By using our products and services, including browsing our websites, registering or logging in, you agree we may use your information as outlined in this Policy. If you do not wish to have your information used in line with this Policy, you must not use our products and services and not otherwise provide us with your information.
About us
Multi Media, LLC operates the service located on Chaturbate.com (the "Site").
Information we may collect and process about you
- Information you provide to us
- Your IP address
- Information about accounts you've visited, products and services you've clicked on or shown an interest
- Information provided by other companies who have obtained your permission through their own privacy policies to share information about you
- Information about your interaction with the Site including any advertisements
- Information we collect using cookies stored on your device about your use of the Site and/or selected third party websites.
- Information we collect or remember using technologies similar to cookies, such as device identifiers on your mobile device.
- Technical information from your device relating to the service you receive
- Information relating to the location of your device.
How we may use your information
By accessing the Site, you agree that we may collect, hold, use or otherwise process your information (including personal information) for the purpose of providing you with those products and services you request or access, and developing our business.
Payment Processing
Please note that we contract with various third parties to carry out payment processing in connection with any purchases you may make through the Site. The processing and storage of any and all information you may provide to any such third-party payment processor, including information they may collect from you, is not governed by this Policy. You will need to review the Privacy and Cookie Policy for such third party on their website.
Two Factor Authentication
When you enable two factor authentication to protect your account, you may provide your phone number directly to a third party called Twilio. Their use of this information is outside of this Policy; however they do not receive any information regarding your account beyond the phone number you provide directly to them.
Fraud Prevention Services
We use third party services in connection with preventing fraud and other damage to our system. As such we may provide to such services with your IP and device data should your account be terminated for fraud or behavior which is damaging to our Site or service. This information will be retained indefinitely for the protection of our Site and users.
How we may use your information in specific products or services
Registration
General account registration: You are not required to provide any information to use the Site. You may determine to create an account with the Site. In such event you will be required to provide a user name, birthdate to demonstrate you meet our minimum age requirements, and your gender. This information, together with any information you determine to provide in your account profile, will be publicly posted in connection with your username.
Contributor registration: Should you determine to create a "Contributor" account (which is an account that is permitted to receive digital currency from other users of the Site), you will be required to provide a color copy of your current government issued photo identification. This information is stored by us in compliance with United States Federal law. You will also be required to provide “pay to” information such as a bank account or home address. You may be required to provide certain taxpayer information. We report to the United States Internal Revenue Service all moneys paid by us to Contributors as required by law.
Webmaster registration: Should you determine to create a webmaster account with the Site, you will be required to provide "pay to" information such as a bank account or home address. You may be required to provide certain taxpayer information. We report to the United States Internal Revenue Service moneys paid by us to webmasters as required by law.
Message boards, blogs and other public forums
The Site may provide message boards, blogs and other user generated content facilities, in addition to user profiles. Anything that you share through any of these means is deemed public information. You should always be careful when deciding to disclose your personal information.
Location based services
Where we provide services that utilize your device's location, we may permit other users of the service to block individuals in certain locations, based upon their IP, from accessing such users' content.
Certain Information Use Out of Our Control
Should you determine to stream or upload any content to our Site, you understand that we cannot control the use of such content by any user/observer of our Site. Furthermore, we cannot control the use of any personal information you may determine to share with other users/observers of the Site. You should exercise caution in discussing your location, name, account information, and other identifying information. For privacy, we recommend using a unique username not in any way tied to any of your social media accounts or real name.
How we may share your information
Your username will be associated with all activities you undertake on the Site including, without limitation, messages sent, content shared, and streamed content. Your gender information will be used to categorize your account and the content that you share so it is easier for site users to find. Your IP addresses, device data, and other use information is used by us in order to optimize our site for use. Your usage history may also be used to help our internal algorithm to recommend other Site users to you. Your "pay to" information, if provided to us, will be shared with third parties (such as, by way of example only, our bank) only as necessary to process payments to you using the "pay to" information you have provided to us. Your government identification, if provided to us, will be shared as required to comply with applicable law and as may be requested by you in writing. Notwithstanding the forgoing, we reserve the right to share any and all account information with law enforcement or agencies authorized by applicable governmental authorities either in response to their written request or should we believe, in our sole discretion, that you or your account may be involved with illegal activity, or if we determine in our sole discretion that such disclosure is necessary to protect the rights or property of Chaturbate, our users, or third parties.
Safeguards and security for your information
We have measures in place to protect the security of your personal information from unauthorized access or use, such as by using encryption technology.
Information Deletion
Should you request your personal data be deleted, it will be deleted in compliance with our data retention policy and applicable law and rules. In order to avoid abuse of our system, we will retain device and IP data relating to your account for a period of time to prevent you from creating a new account.
You can request permanent deletion using our deletion tool here.
Cookies Policy
You should be aware that when you use the Site we may collect information using cookies or similar technologies.
What are cookies and how do they work?
Cookies are small files that are downloaded to your computer or mobile device when you visit a website. Your browser sends these cookies back to the website every time you visit the site again, so it can recognize you. This allows websites to tailor what you see on the screen.
Do we use other technologies which are similar to cookies?
Our websites, apps and emails often contain small invisible images known as 'web beacons' or 'tracking pixels'. These are used in a way similar to cookies, to understand when a particular part of a webpage is viewed. Our apps often use device identifiers in the same way as cookies. A device identifier is a unique number on your device which allow us to remember your device.
What do we use cookies for?
Cookies make using websites much smoother and affect lots of the useful features of websites. There are many different uses for cookies, but they fall into four main groups:
- Cookies that are needed to provide the service you have asked for. Some cookies are essential so you can move around the website and use its features. Without these cookies, services you've asked for can't be provided. These cookies gather information about you that can be used for remembering your browsing history or allowing you to stay logged in during your visit.
- Cookies used to improve your browsing experience. These cookies allow the website to remember choices you make, such as your language or region and they provide improved features such as content provider recommendations and limiting the number of times a particular advertisement is shown to you.
- Cookies used to understand how people use our products and services. This allows us to keep track of what pages are popular to help other users find such pages.
- Cookies used to show advertising that is relevant to you based upon your viewing history.
We also use cookies in order to know how many advertisements we serve, how many times these are clicked or hovered over with a mouse cursor, how many advertisements we show to a given user and how many customer actions these generate.
We may also use cookies on the Site and advertisers' sites to understand which customers reach a sale or other action page on an advertiser's site. This allows us to monitor how effective our advertising is.
Some of our web pages will contain promotional links to other companies' sites. If you follow one of these links and then register with or buy something from that other site, a cookie is sometimes used to tell that other site that you came from one of our sites. That other site may then pay us a small amount for the successful referral. You will need to review the privacy policy of any website whose advertisement you click on as this Policy only applies to pages on our domain.
Contacting us and accessing your personal information
If you have any queries or comments about this Privacy & Cookies Policy please contact us at:
<EMAIL_ADDRESS>If you wish to review or receive a copy of the personal information we hold about you, we offer a self-serve tool here, else please write to us at:
Attention: Data Protection Officer
Grizzly Empire Ltd
Unit 4 Studios
100 Bradford Road
Dewsbury, United Kingdom, WF13 2EF
<EMAIL_ADDRESS>We reserve the right to charge an administration fee in relation to fulfilling a request for access to personal information which fee shall not exceed the maximum fee allowed by law.
Changes to this Privacy & Cookies Policy
We reserve the right to make changes to our Privacy & Cookies Policy. Changes to this policy will be posted here and will become effective as of the updated effective date. Your continued use of our website or platform will signify your acceptance of these changes.


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Daily Quest
DESCRIPTIONPetruk is a talented online-game player. These days he's playing a new game called "The Quest". The game, which is still in beta-testing phase, is holding a daily event to keep the user retention. The event will last for N days. During the event, there will be 4 NPCs (Non Player Character) where the user can take daily quest from. Let's call them NPC 1, 2, 3, and 4. Every day each NPC will serve one quest. The quests will be changed everyday. During a day, a player can only choose 1 of the 4 quests to take and complete it within the day to get the reward. Different quests could have different amount of golds as the reward. To make the event more enjoyable, the administrator has marked M days of the event as special days. During a special day, player will get a special blessing from the NPC once he/she finished the quest. If the i-th day of the event is marked as special, then if a player completed a quest from NPC k (k=1,2,3, or 4), he will get double amount of reward if he takes and complete quest from the same NPC k in the (i+1)-th day. Your task is to help Petruk determine the largest amount of gold he can make out of this event. We assume that Petruk can always complete 1 of the 4 quests in a day. INPUT FORMATThe first line of input contains an integer T denoting the number of cases. For each case, the first line contains two integers N and M as stated in the description. The next N lines, each contains four integers Ai, Bi, Ci, and Di (i=1,2,...,N) denoting the amount of gold as the reward of quest on the i-th day from NPC 1, NPC 2, NPC 3, and NPC 4 respectively. The next line contains M space-separated integers x1, x2,..., xM denoting special days of the event. OUTPUT FORMATFor each case, output in a line "Case #X:" where X is the case number, starts from 1. Then followed by an integer denoting the maximum number of gold that Petruk can get from this event. INPUT EXAMPLE2 3 1 5 2 6 8 2 10 3 1 5 2 9 12 1 7 3 2 8 2 1 9 2 3 1 8 7 2 1 10 2 9 1 12 3 2 20 12 8 7 2 2 3 18 2 2 3 5 OUTPUT EXAMPLECase #1: 34 Case #2: 107 EXPLANATIONFor the 1st sample case, Petruk can get the biggest amount of point by following these steps:
CONSTRAINTS
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Jody Frandle and Dawn Corine have been comedy partners and the best of friends since the turn of the century. They instantly bonded over 80's music, adventures and creating stories on stage that inspire gutteral laughter. Their shows are a mix of short and long form improv with a focus on diving deep into character and trusting the journey with the audience. They've performed for years together in Chicken Scratch, Drunken Monkey and Johnny Kats and are excited to share their duo comedy fun.
Jody is pushed by friends into trying out for Dawn's improv group, The Johnny Cats. It is her first time doing improv.
Dawn and Jody break off from Johnny Cats and form Drunken Monkey, a short-form improv group in San Francisco. Beyond improv, their shows feature short sketch comedy and parody songs.
The dynamic duo merge with members of Blue Blanket Improv to form the supergroup, Chicken Scratch. Among numerous self-produced runs of shows, they perform ## back-to-back years at the SF Improv Festival.
Our heroines begin thinking about doing a two women show, but they are unsure if audiences can handle this greatness.
Amid concerns of the power of these two performing together for a full show, the Department of Homeland Security steps in a requests that Dawn move to the East coast. The agency's hope is that by separating them, the duo's power can be contained.
Despite safety concerns, Jody and Dawn rejoin in SF for performance at the Exit Theater. Will the world survive? Be there and find out.


{% extends "base.html" %} {% block contenido %}
Very simple CRUD with Bootstrap, Django & MongoDB for Restaurants...


This is an example of the jTour plugin which uses the different callback methods.
Always wrap your Tour with the $(document).ready(function(){ [YOUR TOUR] });
to execute it when the DOM is fully loaded!
$(document).ready(function() { //attach it to the window so we can interact with it from outside window.myTour = jTour([ { html: "The next step uses steps callbacks to change content and has a lifetime of 10 seconds." },{ html: "This step is very nice", live: 10000, steps: { 20: function(){this.content.find('span').html('amazing');}, 30: function(){this.content.find('span').html('imposing');}, 40: function(){this.content.find('span').html('impressive');}, 50: function(){this.content.find('span').html('wonderful');}, 60: function(){this.content.find('span').html('stunning');}, 70: function(){this.content.find('span').html('breathtaking');}, 80: function(){this.content.find('span').html('awesome');} } },{ html: "The next step uses steps callbacks to change its position at 25% and 65% of its lifetime" },{ html: "Positions changes at 25% and 65%", steps: { 25: function(){this.offset(0, 200);}, 65: function(){this.offset(0, -200);} } },{ html: "The next step uses onStep callback to change its content on every single step" },{ html: "Current position is 0%", onStep: function(element, percentage) { this.content.find('span').html(Math.round(percentage)); } },{ html: "the this keyword is your interface to the API" },{ html: "this.box is the jQuery DOM element for the box" },{ html: "this.content is the jQuery DOM element for the content" } ],{ axis:'y', // use only one axis prevent flickring on iOS devices onStart: function(){alert('Tour Start callback');}, onFinish: function(){alert('Tour Finished callback');} }); myTour.start(); });


There is an Intruder who is trying to hack in to the organization. Here are the details:
IP Address of the location where intruder is present: {{ip}}
City: {{city}}
Country: {{country}}
Location Coordinates: {{location}}
Organisation: {{organisation}}
Region: {{region}}
Host Name: abts-north-dynamic-<IP_ADDRESS>.airtelbroadband.in
REAL TIME Captures (Image and Video) of the hacker has been attached to this email.
The Face capture and System screenshots of the intruder can also be seen below:
This was just to inform you that someone was trying to hack into your organisation.
Thank you,
HONEYPOT REAL-TIME IMPLEMENTATION


Come learn how to create 3D models of parts you can then make on our bus! You'll get to know the same 3D modeling software that is used worldwide in professional settings like engineering, product design, and more. Develop and test ideas in a fun and informative session hosted by Bella Stone, professional roboticist.
Head to the Electro-Tent for a free introductory soldering lesson. There will be electronics kits on hand for those who wish to make things, and experienced hackers and engineers around to answer all your questions. Feel free to bring your own projects to work on if you have them! Run by Luke Seyfort, elite hacker and The Maker Bus' official lab monitor.
Learn how to program and use an Arduino! This easy-to-learn open source microcontroller board takes all sorts of sensor inputs, follows user-generated programs, and outputs data and power. Arduinos are commonly used in robotics, mechatronics, and all manners of electronics projects around the world. Taught by Elsie Denney, professional software developer with a long previous career as a technical artist in the video game industry, electronics enthusiast and instructor.
Discover and taste the brave new world of the printed lunch. You will not only get to see how 3D printers are being used to recreate traditional foods, but also see entirely new types of treats being made. Will you be the visitor that we create a chocolate model of?
We have ways of keeping you awake after lunch. This session will be policed by a set of quadcopters remotely controlled via many different types of sensors hooked up to an Arduino board. Snoozing could result in a visit from the drones...
With advances in affordable electro-encephalography, measuring brain waves is something accessible to everyone. Celebrated neuroscientist Cino Rylands will be inviting the audience to participate in creating a symphony of the mind.
See how the next generation of makers can be inspired to create a new future for themselves. Learn all about the different tools we can use to enlighten and encourage others to get on board the bus!


Welcome
Hello World
Welcome to HackDesign! Lesson 0 will prepare you for the lessons you'll start to receive every week, which will guide you towards design literacy and proficiency. Excited? This week, it's just one link. It happens to be the most powerful design resource I am personally aware of, and I'm excited to share it with you...
Introduction
What is design? Why is it important?
Why design? What purpose does it serve? It's not purely aesthetic, nor wholly analytical and functional. When considering the design of your projects, you must think about how everything fits together in harmony - some would call this a holistic approach, but it's really the only practical way to approach design problems, as I see it...
Dive Into Typography
In this lesson, we'll dive right in and learn a few quick – but really important – rules about typography. Before we start the course, let's define typography quickly. Typography can simply be described as the art of type. It's everything you can think of – like fonts, sizes, and readability...
The Amazing New Mobile Web
It's no surprise that the amount of people browsing the web on a mobile device is speeding past desktop usage with no sign of slowing down. More and more people are getting their hands on a pocket sized device that is connected to the internet every minute. Designing for this split landscape of mobile and desktop to bring the user the best possible experience is an absolute must...
Know Your Tools
The phrase "a poor workman always blames his tools" has always bugged me — poor tools hinder the quality of your work. Great workers blame their tools too! If they're not performing, they should be blamed. You simply can't do your best work without amazing tools and the skills to wield them well. Great tools let us do the impractical and the impossible. They give us super powers...
Typography
Typography in Product Design
A few weeks ago we were introduced to the art of type, and gained a basic understanding of the rules surrounding it. But where does it all fit in? Of what value is typography to the interfaces we interact with on a regular basis? We put extreme emphasis into the code and pixels pertaining to our products. But both are rendered useless without the content...
Exploring the World of Typefaces
When we look back at black and white movies, we marvel at the results they could achieve without color. Despite this, we can agree color film was a good invention: you can still shoot in black and white, but color gives an extra dimension and opens up a lot of new avenues for those who want to use it...
Responsive Typography In Action
Typography has always been at the foundation of design & communication. We're at an interesting point in time where we're being given previously unknown amounts of control over our work, but also new & scary challenges as we try to adapt to an ever-changing sea of devices and contexts...
Typography in Practice, and Where to Go from Here
The goal of this last lesson in typography is to provide a wide-angle view of this fascinating field, and highlight resources from some of its best practitioners to direct you as you continue your studies beyond this course...
User experience
An Introduction to User Experience Design
It took our industry a number of years to fully understand how important user experience (UX) is to everything that we build. Now that we can measure and confirm the relationship between good UX and successful websites, UX skills are in high demand: PayScale shows a median wage of about $41k for web designers, $50k for web developers and $77k for user experience designers...
Rapid Prototyping Tools & Best Practices
Rapid prototyping can mean the difference between quickly finding your path to a successful product and toiling away at a pipe-dream for months. Putting together a prototype will force you to think through the details and user experience of your product ideas. Once you have a prototype, you'll be able to show it to people and collect detailed feedback...
Defining & Expanding User Experience
Newton's 3rd Law says, "To every action there is always opposed an equal reaction". In my opinion this is the best way to describe an experience. Experiences ultimately define our lives. When we are young, we have no experiences thus our artifact is of little knowledge. When we are old, the opposite...
Understanding the User in User Experience
Effective user experience starts with a good understanding of your users. Not only do you want to know who they are, but you want to dive deeper into understanding their motivations, mentality, and behavior. This deep insight into your users will help you keep your product focused on delivering a great experience. But how do we know what our users really want?
User interface
Vector Interface Design
User Interface design plays a very important role as the translator in the communication between the user and the application's back-end or core functionality. It's purpose is to make the user feel comfortable interacting with and understanding your product. Most of a UI designer's job is spent thinking – the rest is executing the vision using the tools which work best for you...
The Medium and Mechanics of Iconography
Iconography is arguably the Esperanto of the digital world. Icons cannot replace the written word, yet they serve as cognitive waypoints for areas of interest and/or interaction. Iconography can also be an efficient way to communicate a concept in a small amount of space, which is increasingly important in the era of the shrinking screen...
Making the content flow: introducing responsive web design
Almost three years ago now, Ethan Marcotte introduced responsive web design. So far there were as many lovers as haters and many argued about the difference between responsiveness and native, mobile design. In the era of almost unlimited connectivity and wide variety of devices our designs can no longer be static, 960px wide layouts...
UI Design with Purpose
The purpose of UI design, above all else, is to deliver content and make visual sense of well planned out UX. The often debated battle between flat versus skeuomorphic design poses us a pivotal style decision in how we allow the content to communicate through our designs...
Graphic design principles
Building Color Confidence
Color is a powerful form of communication. We are so attracted to color and so repelled by it that even if the coolest design were presented to us, if we didn't like the color, we wouldn't like it at all. The objective of this lesson is to help build color confidence. This means being able to create harmonious and effective color combinations in our designs...
White Space: Designing the Invisible
No matter what visual style is hot, no matter what great product you're using, every piece of good design uses "white space" well...
Achieving Visual Hierarchy
One of the key principles of design is visual hierarchy, which encompasses almost everything you’ve learned on Hack Design so far. Whether you’re dealing with screen or print media, you have content—words and images—that needs to be organized into a layout. Visual hierarchy is the organization and prioritization of content as a means to communicate a message...
Deciding What's Good: Design Principles
Design is (by nature) a subjective thing. It's also a team sport. When making design decisions about look or feel or content, disagreement is common and tensions can emerge. So how do you decide what "good" is for your product? Good design happens when a good user experience meets a solid brand identity...
Mobile
Designing your first iPhone App
It's undeniable that mobile devices have become a huge part of modern society. Similar to what the web did, iOS has revolutionized what digital products can be by giving them a home. The huge difference, however, are the two foundations. iOS is much different than the web in that it's able to provide a native home with a tightly controlled experience for it's applications...
Designing for Mobile Web
If we've entered any particular age or genre in web development, it's most likely that of accessibility. We can now view web pages on almost any device and, WiFi permitting, from almost anywhere in the world. What's even cooler is that we finally have the tools to make web pages usable, functional, and beautiful without designing entirely separate apps for the mobile experience...
Mobile App Analytics Is Not That Special
There are a handful of special concepts that are important in mobile analytics, but most of the concepts people use in building out custom web analytics are very transferable to mobile app development. 4 of the 5 items below come from the general analytics or web analytics ecosystem – but I'll ask you to think about how they apply to your mobile app.
Using Icons in Interfaces
With the proliferation of mobile devices, icons play an increasingly important role in interface design. Icons can help aid in scannability, save space at smaller screen sizes, and afford clear, tappable targets. That said, icons can cause user confusion and frustration when used poorly...
Interaction design
Power to the People – Mastering Human-Centered Design
The importance of user-centered design is well-established. This blunt statement from Dieter Rams says it all: "In my eyes, indifference towards people and the lives they lead is the only sin a designer can commit." But it's a significant challenge to translate high-level, human-centered concerns into the actual clicks and taps of a software product...
Content Strategy for Interfaces
The design of your idea – its simplicity, usability and ability to hook and delight people – is the reason your product could succeed when others fail. But design isn’t just about color swatches, logos or the placement of buttons and labels. It’s about creating an environment that tells people the story of your product and shows them how to use it...
Creative problem solving and everyday design
Design is about an open and inspired way of working.  Abstracted from it's traditional graphic or industrial roots, design is now being applied to a wide variety of new spaces and pushing the bar of what many industries can achieve...
Effective Behavior Design
Part of designing a user experience is convincing the user to behave a certain way in order to reach a specific outcome. For example, right now I'm asking you to read articles, watch a video, and fill out a form to become better skilled at design. Behavior design gives us an organized and specific model to define and foster behavior change...
Cultivating Compassion
Being a great designer isn’t just about devising the best possible solution; it’s about making sure we’re solving the right problem. To do so, we need to hone our listening skills and deepen our capacity for empathy — both for our users and our colleagues. This requires being present, open-minded, caring, patient and accepting...
Front-end design
Designing with Code
Some designers are terrified of touching code and others simply prefer other tools...
It's All Just Systems Design
As someone who designs and codes, I find new similarities between visual design and programming every day. At Segment.io I work on all of our visual design, but also on our Javascript library and components. I've found the same principles to apply to both fields, and I think it's crucial for more programmer and designers to realize that...
Designing with Grids
The human brain has a penchant for identifying patterns, decoding them, then recoding them for later reuse. Not only does this cycle make it easier for us to understand the world around us, but it helps us constantly improve the tools we use to interact with it. Perhaps one of the most salient manifestions of this in the design world are grids...
Summer Vacation!
We hope you've been enjoying Hack Design so far! As we prepare to finish up the second half of the year, take this week to go back and complete any lessons you haven't finished yet.  Try hacking on a project this week and design something you couldn't possibly have made eight months ago...
Product design
Designing Quality Products
It's time to stop churning out software and start creating quality products.  Design and Development tools are advanced. Let's focus on what really matters. Great products begin and end with great design. Design should influence all product decisions. Even fundamental business questions like what to build, or how to sell it, should be treated as design decisions...
The Little Things Matter
As the bar for great design keeps getting higher and higher, having a keen attention to detail will help your products stand apart from the crowd. Your app should delight its users, whether that's through a beautifully executed feature, organic interface design, or even just having a bit of fun...
Designing Habit-Forming Products
How do companies design experiences to repeatedly engage users? Designing for habits builds upon the principles of consumer psychology to create new routines. I've spent the past 2 years researching how products create habits and I've included a few articles to pique your interest. As you'll soon learn, the world is becoming a more persuasive, and potentially addictive place...
A Holistic Guide to Product Design
Product Design is the process of identifying a market opportunity, clearly defining the problem and then developing a robust solution to take to market. An effective Product Designer (in the software space) possesses multidisciplinary skills across business, user research, interaction design and visual design. Previous lessons focused in depth on some of the aforementioned disciplines...
Advanced user interface
Animation, Direct Manipulation & Feedback
When we talk about Animation and Direct Manipulation in interfaces they can often seem like completely disconnected concepts. You might explain direct manipulation as a user sliding a slider; or animation by showing a list updating by shifting around...
The Human Element
User interfaces consist of so much more than a series of mockups, typography choices or error states. The interactions that happen beyond the static are those that introduce life into your interface — enabling you to reward your users’ proficiency, increase positive emotions, and introduce new methods of interactivity that have permeated app design for years...
Essentials to tame a wild beast - Pushing prototypes with Quartz Composer
Recent shifts in mobile design means we must also shift our thinking. The use of motion and animation plays an essential part in conveying the personality of your work. Think of your favorite apps and Im sure you can pick out an interaction coupled with animation that makes each unique as well as adding function...
Prototyping Advanced Mobile Interactions with Framer
As motion and animations become more and more important in UI design, designers have started searching for the best tools to help them add a layer of interactivity to their work. You might have heard about After Effects, Quartz Composer or Xcode before in this context...
Advanced user experience
The All Encompassing User Experience
One thing product designers and companies must try their best to excel in, is the art of creating a product that is built with empathy. In doing so, you have the ability to create a great user experience. UX is more than just visual and interaction design. It’s in the way you market, engage users, simplify the ease of use with your product, customer service and more...
 As a designer, your goal is to impact people's life in a positive and meaningful way. But how to make sure your product will actually solve a real problem? How do you make sure your target audience will actually use it? Here are a few links that will help you build empathy for your user and teach you how to design with your ears.
Win The Internet With A/B Testing
Designing websites and building products for people is an exciting job. You get to use creativity and problem solving skills to create, in some cases, world-changing solutions. The most exciting part of this, however, is being able to run user-research sessions and A/B tests to see how your customers actually use your product...
Design Your Mobile App For Multiple Platforms
These days it has become commonplace – if not necessary – for mobile apps to be designed across multiple platforms. Whether you’re starting from scratch or adapting an existing app to a new OS, the biggest challenge when designing for multiple platforms is balancing the consistency of branding and functionality with the conventions of individual platforms...
Context and next steps
Kickstarting Your Design Career
Formal design education is lacking in many areas, which means being proactive about your education in the beginning stages of your career will greatly benefit you when you step out into the real world. A solid body of work in your portfolio will get you noticed, but it's your soft skills, the aspects that are often pushed aside in favour of technical mastery, that will get you hired...
How To Get Your First Design Job With No Experience
Last week, we examined a few different paths designers can take in their careers. Developing your soft skills—and gaining confidence in them—is essential in transitioning to the professional world of design...
Why Design?
“Questions are places in your mind where answers fit. If you haven’t asked the question, the answer has nowhere to go. It hits your mind and bounces right off. You have to ask the question – you have to want to know – in order to open up the space for the answer to fit.” – Clayton Christensen When learning, you must question before you can receive an answer...
Vim as a Design Tool
For many designers, editing and writing text comprises a large chunk of our work. Whether it's writing down ideas, editing code, or comprising an email, text-editing makes up a non-trivial part of our day. With this in mind we'll explore how and why we could use Vim, a command-based text editor, to improve our design workflow.
Finale: A field guide to being better at design by being self aware
Being great at design is as much about knowing the theory as it is about knowing your own areas of growth as a designer. As the Hack Design course comes to a close with this last lesson, I want to point to a few resources that will help you understand yourself better as a designer. These are questions that, as designers, we have all asked ourselves at some point of time...


This is your Get Well page
This is water. Drink it.
This is air. Be like her. Breath it.
This is milk. Caleb suggested you drink it. Drink it.
This is water. Drink it.
This is air. Be like her. Breath it.
This is milk. Caleb suggested you drink it. Drink it.


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One of my favorite pastimes, music, and subsequently the creation process with others can be hindered by a very common issue I've faced the past few years. Distance between those I enjoy working with in-person can halt a set of ideas or project immediately. To assist with ideation, the occasional iPhone recording helps, but can never replace the ferocity an in-person session can bring about, and the abundance of ideas constantly thrown around. On a personal level, I've tried working with varying ways of mitigating that issue of distance, the best solution so far being an organizational endeavor using online hosting tools such as Google Drive and Dropbox.
My attempt at a Google Drive set-up
For the 2016 SXSW Music Hackathon, there were three "hack categories" my partner and I could tackle: Commerce, Creation, and Consumer. An idea then sparked from the aforementioned issue, that being of bringing the ideals of software development version control into the music creation process. The style of music my scattered group of friends endeavor to create requires a large amount of collaboration, in the same way large pieces of software require some form of version control to ensure an effective creation process. Taking cues from the most common of these collaboration platforms, GitHub, my partner and I's first task was creating mock-ups using Balsamiq during our ideation process.
Etude's profile page mock-up
The general idea was simple: allow users of the platform to create projects (representative of a single song) which contains its own history of tracks they can then upload. A track can be an audio file that contains a single component of that song, for instance, the drums. We then chose to visualize songs as trees, in which the user could initiate one from the root track of the song, and then gradually add nodes/other tracks in branching paths of their choice, either to represent a certain format in which the song could take, or to better organize their ideas as a whole.
Project Tree view
In the image above, you can get a sense for what we were going for during the Hackathon. Users would sign-on to the web application "Etude," create their projects, and head to that project's page as seen above. Utilizing D3.js, once the user would upload their initial base track (choosing the title, actual file, etc.) to that project, it would create a root node so as to build off that in future states of the song. Then, once more tracks are created and added, the user could choose to append those new ideas off into branching paths for grouping their ideas into logical units. As shown in the example above, this user chose to create a branch for vocals off the main rhythm, wherein harmonies for two members of the band are then added beyond that.
Once the user adds or edits their new track, a new state of the project tree is then made, allowing a simplistic "versioning" of how the song is then growing as a whole. Much like version control in the software world, the intent of Etude's functionality was to allow the same remote flexibility between members of the band, whilst still allowing prior versions to be saved and reviewed if necessary.
For the curious, the prototype repository can be found here, hopefully with continued work and renewed interest in making the dealings of remote musicians as streamlined as possible.


|
PolyTycoon
1
UnityTransportTycoontypegame.
|
All objects that are supposed to be reached by a vehicle need to have this component. After successful registration at BuildingManager BuildingManager this component searches for connected Node, using PathFindingNode.OnPlacement in adjacent tiles. PathFindingNode.OnDestroy handles the cleanup after a street is destroyed. More...
Public Member Functions | |
| abstract bool | IsTraversable () |
| override void | OnPlacement () |
| Searches for neighbor streets after being placed on the map More... | |
| bool | TrafficLightStatus (WaypointMoverController mover, PathFindingNode previousNode, PathFindingNode nextNode) |
| void | RegisterMover (ScheduledMover scheduledMover) |
| void | UnregisterMover (WaypointMoverController waypointMover, PathFindingNode previousNode) |
| abstract WayPoint | GetTraversalVectors (int fromDirection, int toDirection) |
| Public Member Functions inherited from SimpleMapPlaceable | |
| override void | Awake () |
| Gets the static reference to BuildingManager instance More... | |
| virtual float | GetHeight () |
| |
| override void | Rotate (Vector3 axis, float rotationAmount) |
| Rotates the MapPlaceable by rotationAmount degrees. More... | |
| Public Member Functions inherited from MapPlaceable | |
| virtual void | Start () |
Static Public Attributes | |
| const int | Up = 0 |
| const int | Right = 1 |
| const int | Down = 2 |
| const int | Left = 3 |
Protected Member Functions | |
| abstract bool | IsNode () |
| virtual PathFindingNode | AdjacentNodes (int i) |
| override void | Initialize () |
| void | OnDrawGizmos () |
| void | OnDestroy () |
| Cleans up on this object after it has been destroyed More... | |
| Protected Member Functions inherited from SimpleMapPlaceable | |
| virtual void | OnMouseEnter () |
| virtual void | OnMouseExit () |
| void | RotateUsedCoords (float rotationAmount) |
| Rotates the UsedCoordinates to align to the current Transform rotation. Called before Placement by PlacementController. More... | |
Properties | |
| static IBuildingManager | BuildingManager [get, set] |
| PathFindingNode[] | NeighborNodes [get] |
| static int | TotalNodeCount [get] |
| virtual Vector3 | TraversalOffset [get, set] |
| Properties inherited from SimpleMapPlaceable | |
| Vector3? | ThreadsafePosition [get] |
| List< NeededSpace > | UsedCoordinates [get, set] |
| bool | IsPlaced [get] |
| static Action< SimpleMapPlaceable > | OnClickAction [get, set] |
| Properties inherited from MapPlaceable | |
| bool | IsDraggable [get, set] |
| bool? | IsPlaceable [set] |
| Properties inherited from IMapPlaceable | |
| bool | IsDraggable [get, set] |
| If the associated MapPlaceable can be dragged to created multiple instances in one line. More... | |
| Properties inherited from ISimpleMapPlaceable | |
| Vector3 | ThreadsafePosition [get] |
| A position vector that can be used by other threads. More... | |
| List< NeededSpace > | UsedCoordinates [get] |
| Coordinates that this objects blocks. Used by the BuildingManager. More... | |
| GameObject | gameObject [get] |
| Properties inherited from IPathFindingNode | |
| PathFindingNode[] | NeighborNodes [get] |
Additional Inherited Members | |
| Protected Attributes inherited from SimpleMapPlaceable | |
| bool | _isClickable |
| Protected Attributes inherited from MapPlaceable | |
| bool | _isHighlightable = true |
| Renderer[] | childRenderers |
| MaterialPropertyBlock | materialPropertyBlock |
| Static Protected Attributes inherited from MapPlaceable | |
| static readonly int | IsPlacedProperty = Shader.PropertyToID("_IsPlaced") |
| static readonly int | IsPlaceableProperty = Shader.PropertyToID("_IsPlaceable") |
All objects that are supposed to be reached by a vehicle need to have this component. After successful registration at BuildingManager BuildingManager this component searches for connected Node, using PathFindingNode.OnPlacement in adjacent tiles. PathFindingNode.OnDestroy handles the cleanup after a street is destroyed.
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protectedvirtual |
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pure virtual |
Implemented in PathFindingTarget, Street, and Rail.
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protectedvirtual |
Implements SimpleMapPlaceable.
Reimplemented in PathFindingTarget, CityMainBuilding, AbstractStorageContainer, and Warehouse.
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protectedpure virtual |
Implemented in PathFindingTarget, and PathFindingConnector.
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pure virtual |
Implements IPathFindingNode.
Implemented in PathFindingTarget, and PathFindingConnector.
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protected |
Cleans up on this object after it has been destroyed
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protected |
|
virtual |
Searches for neighbor streets after being placed on the map
Reimplemented from SimpleMapPlaceable.
Reimplemented in PathFindingTarget, and Airport.
| void PathFindingNode.RegisterMover | ( | ScheduledMover | scheduledMover | ) |
| bool PathFindingNode.TrafficLightStatus | ( | WaypointMoverController | mover, |
| PathFindingNode | previousNode, | ||
| PathFindingNode | nextNode | ||
| ) |
| void PathFindingNode.UnregisterMover | ( | WaypointMoverController | waypointMover, |
| PathFindingNode | previousNode | ||
| ) |
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static |
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static |
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static |
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static |
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staticgetset |
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get |
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staticget |
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getsetprotected |


fmt_table1.Rd
The fmt_table1
function calculates descriptive statistics by groups for
continuous, categorical, and dichotomous variables. Review the fmt_table1
vignette for detailed examples.
fmt_table1(data, by = NULL, label = NULL, type = NULL, statistic = NULL, digits = NULL, id = NULL, missing = c("ifany", "always", "no"))
| data | data frame. |
|---|---|
| by | a character name of a categorical variable in data, |
| label | A list of variable labels,
e.g. |
| type | A list that includes specified summary types. Accepted values
are |
| statistic | A list of the type of statistics to return. The list can contain
two names lists ( |
| digits | integer indicating the number of decimal places to round continuous
summary statistics. |
| id | Character vector of an ID or grouping variable. Summary statistics
will not be printed for this column. The column may be used in |
| missing | whether to include |
Data frame including formatted descriptive statistics.
fmt_table1(trial, by = "trt")#> #> Variable Drug Placebo #> N = 107 N = 93 #> Age, yrs 47 (39, 58) 46 (36, 54) #> Unknown 3 5 #> Marker Level, ng/mL 0.61 (0.22, 1.20) 0.72 (0.22, 1.63) #> Unknown 4 4 #> T Stage #> T1 25 (23%) 26 (28%) #> T2 26 (24%) 23 (25%) #> T3 29 (27%) 13 (14%) #> T4 27 (25%) 31 (33%) #> Grade #> I 38 (36%) 29 (31%) #> II 34 (32%) 24 (26%) #> III 35 (33%) 40 (43%) #> Tumor Response 52 (51%) 30 (33%) #> Unknown 6 3# convert numeric 'am' to factor to display nicely in header mtcars %>% dplyr::mutate(am = factor(am, c(0, 1), c("Automatic", "Manual"))) %>% fmt_table1(by = "am") %>% add_comparison()#> #> Variable Automatic Manual p-value #> N = 19 N = 13 #> mpg 17.3 (14.9, 19.2) 22.8 (21.0, 30.4) 0.002 #> cyl 0.009 #> 4 3 (16%) 8 (62%) #> 6 4 (21%) 3 (23%) #> 8 12 (63%) 2 (15%) #> disp 276 (196, 360) 120 (79, 160) <0.001 #> hp 175 (116, 192) 109 (66, 113) 0.044 #> drat 3.15 (3.07, 3.70) 4.08 (3.85, 4.22) <0.001 #> wt 3.52 (3.44, 3.84) 2.32 (1.94, 2.78) <0.001 #> qsec 17.82 (17.18, 19.17) 17.02 (16.46, 18.61) 0.3 #> vs 7 (37%) 7 (54%) 0.6 #> gear <0.001 #> 3 15 (79%) 0 (0%) #> 4 4 (21%) 8 (62%) #> 5 0 (0%) 5 (38%) #> carb 0.3 #> 1 3 (16%) 4 (31%) #> 2 6 (32%) 4 (31%) #> 3 3 (16%) 0 (0%) #> 4 7 (37%) 3 (23%) #> 6 0 (0%) 1 (7.7%) #> 8 0 (0%) 1 (7.7%)


A CadmiumAnionic 1-D Coordination Polymer $\{ \ce{[Cd(H2O)6][Cd2(atr)2(\mu2-btc)2(H2O)4]2H2O} \}_n $ within a 3-D Supramolecular Charge-Assisted Hydrogen-Bonded and $\ce{\pi}$-Stacking Network
Charge-Assisted Hydrogen-Bonded Networks of $\ce{NH4+}$ and $\ce{[Co(NH3)6]3+}$ with the New Linker Anion of 4-Phosphono-Biphenyl-$4^{'}$-Carboxylic Acid
Structural Elucidation of $\alpha$-Cyclodextrin-Succinic Acid Pseudo Dodecahydrate: Expanding the Packing Types of $\alpha$-Cyclodextrin Inclusion Complexes
The Hydrogen Bonded Structures of Two 5-Bromobarbituric Acids and Analysis of Unequal C5–X and C5–$X^{'}$ Bond Lengths (X = X1 = F, Cl, Br or Me) in 5,5-Disubstituted Barbituric Acids
Isomorphous Crystals from Diynes and Bromodiynes Involved in Hydrogen and Halogen Bonds
Constructor Graphs as Useful Tools for the Classification of Hydrogen Bonded Solids: The Case Study of the Cationic (Dimethylphosphoryl)methanaminium ($dpmaH^{+}$) Tecton
The Role of Hydrogen Bond in Designing Molecular Optical Materials
Diffusivity and Mobility of Adsorbed Water Layers at TiO2 Rutile and Anatase Interfaces
Dissection of the Factors Affecting Formation of a CH$\dotsb$O H-Bond. A Case Study
Very Strong Parallel Interactions between Two Saturated Acyclic Groups Closed with Intramolecular Hydrogen Bonds Forming Hydrogen-Bridged Rings
Comparisons between Crystallography Data and Theoretical Parameters and the Formation of Intramolecular Hydrogen Bonds: Benznidazole
$\ce{H2XP:OH2}$ Complexes: Hydrogen vs. Pnicogen Bonds
Theoretical Studies on Hydrogen Bonds in Anions Encapsulated by an Azamacrocyclic Receptor
$\ce{RCH3 \dotsb O}$ Interactions in Biological Systems: Are They Trifurcated H-Bonds or Noncovalent Carbon Bonds?
Effect of Intra- and Intermolecular Interactions on the Properties of para-Substituted Nitrobenzene Derivatives
Non-Covalent Interactions in Hydrogen Storage Materials $\ce{LiN(CH3)2BH3}$ and $\ce{KN(CH3)2BH3}$
$\ce{[FHF]-}$ ——The Strongest Hydrogen Bond under the Influence of External Interactions


published: 6.06.2016, 00:00
: an attitude or opinion
: feelings of love, sympathy, kindness, etc.
Explanation:
Examples of sentiment in a sentence
His criticism of the court's decision expresses a sentiment that is shared by many people.
(an expression of anti-war sentiments)
She likes warmth and sentiment in a movie.
You have to be tough to succeed in the business world. There's no room for sentiment.


Integrating Multi-agent Simulations into Enterprise Application Landscapes
Timotheus Kampik and Amro Najjar
1: Umeå University; 2: Signavio GmbH; 3: University of Luxembourg
### Agenda
* Motivation
* Business process management, MAS & BCT
* ABS as (decentralized) business rules
* Architecture
* Proposed tech stack
* ABS on public block chains
* Future work
### Motivation I
* Agent-based simulations are typically not fully integrated into enterprise application landscape
* However, increasing degree of autonomy of enterprise applications calls for seamless integration of ABS
* BCT as potential technology for cross-organizational integration
Motivation II
### ABS & BCT
* BCT considered promising in facilitating MAS research adoption in practice
* ABS provides potential synergies
* Industry buzzwords: *digital twin*, *autonomous enterprise*, *robotic process automation*
Calvaresi et al. "Multi-agent systems and blockchain: Results from a systematic literature review."
### BPM & BCT
* BCT considered promising for cross-organizational BPM/BPX
* Academic prototype for BPX on block chain exist
* Can BCT fulfill its promise?
* Is the problem really trust or interoperability plus coordination challenge?
Mendling et al. "Blockchains for business process management-challenges and opportunities."
López-Pintado et al. "Caterpillar: A Blockchain-Based Business Process Management System."
### Business Process Management, ABS & BCT III
→ Some work at intersection BPM, ABS, and BCT exists
→ "on-chain ABS" not explored in BPM context
Kampik et al. "MAS-Aided Approval for Bypassing Decentralized Processes: an Architecture."
ABS as Decentralized Business Rules I
ABS as Decentralized Business Rules II
ABS as Decentralized Business Rules III
Architecture
### Proposed Tech Stack I
* Application execution runtime: Node.js
* Decentralized execution environment: Hyperledger Fabric
* Multi-agent simulation library: JS-son
### ABS on Public Block Chains
``+`` Ad-hoc participants, *open market*
``-`` Performance and security issues
``-`` Snake oil++?
### Future Work
* Implement proposed architecture as generic Node.js library for Hyperledger
* Provide an in-depth perspective of the alternative *centralized* architecture
* Evaluate the approach in a first pilot project
Questions?
*This work was partially supported by the Wallenberg AI, Autonomous Systems and Software Program (WASP) funded by the Knut and Alice Wallenberg Foundation and partially funded by the German Federal Ministry of Education and Research (BMBF) within the Framework Concept ”Industrie 4.0 – Kollaborationen in dynamischen Wertsch ̈opfungsnetzwerken (InKoWe)” / managed by the Project Management Agency Forschungszentrum Karlsruhe (PTKA).*


The EuroLatin keyboard enables you to type in all European languages which use Latin-script, and most Latin-script languages from the rest of the world. The keyboard is designed to be used with any Latin hardware keyboard. It uses simple sequences
of symbol + character
to type letters and other characters not available on a standard keyboard.
Most of the characters in this keyboard are included in the fonts Calibri, Cambria, Arial, and Times New Roman, as well as many other fonts. Some of the characters in this keyboard are only supported by specialty fonts, like Code2000.
Type the symbol on the left and then the letter (from the bottom row) to get the character in the chart.
Type the symbol on the left and then the letter (from the bottom row) to get the character in the chart.
Type the characters in the bottom box to get the character in the top box.
Type the characters in the bottom box to get the character in the top box.
Note that "\-" outputs the code for soft hyphen, code-point (173, U+00AD).
Type the characters in the bottom box to get the character in the top box.
Type the characters in the bottom box to get the character in the top box.
Type the characters in the bottom box to get the character in the top box.
You can access this help again from the Keyboard Usage tool on the Keyman Desktop toolbar
This keyboard is available online at keyman.com/keyboards/sil_euro_latin
1.8.1: (7 Dec 2018) Switch abc and currency keys on numeric/symbol layers of touch layout.
1.8: (6 Jul 2018) Ported to GitHub.
1.7: (25 Mar 2015) Added ș Ș ț Ț for Romanian, typed with @ + letter.
1.6: (17 Mar 2011) Minor corrections, added Indian Rupee Sign, Saltillo, and Guaraní support.
1.5: (30 Nov 2010) Updated Keyboard Usage for Keyman Desktop, standardised keyboard name, added g with stroke.
1.4: (15 Jul 2010) Minor corrections, updated documentation.
1.3: (25 May 2010) Added 180 letters and 20 other characters, including lowercase and capital schwa, open e, open o, ezh, oi, yogh, glottal, and palatal n. The keyboard now supports every Latin-script European language and a greatly increased range of Latin-script languages from Africa, Asia, Oceania, and the Americas.
1.2.1: (9 Feb 2010) Improved list of supported languages.
1.2: (1 May 2009) Added Serbian (Latin-script) characters from Latin Extended-B Unicode range.
1.1.1: (12 Aug 2008) Added ǫ and Ǫ.
1.1: (21 Jan 2008) Hosting at eurolatin.keymankeyboards.com.
1.0.5: (22 May 2007) Added b, d, f, h, m, n, p, r, s, t, w and y with dot above.
1.0.4: (19 Jan 2007) Fixed upper case thorn T\H (was wrongly t\H).
1.0.3: (7 Aug 2006) Added 1/3, 2/3, 1/8, 3/8, 5/8, 7/8 symbols, fi and fl ligatures, and the following symbols: †‡‰–—•™…. Keyboard source is now available.
1.0.2: (14 Jul 2006) Updated documentation to include i\j and I\J (already in the keyboard).
1.0.1: Changed \ae, \ij, \ng, \oe, \ss, \th, \AE, \IJ, \NG, \OE, \TH to a\e, i\j, n\g, o\e, s\s, t\h, A\E, I\J, N\G, O\E, T\H to avoid conflicts.
1.0.0: Initial release.
© 1994-2018 SIL International


Charge against Maple Leafs centre Auston Matthews dismissed
by The Canadian Press, StaffTORONTO -- A charge of disorderly conduct and disruptive behaviour against Toronto Maple Leafs centre Auston Matthews has been dismissed in his hometown of Scottsdale, Ariz.
Court records show the charge was dropped on Wednesday.
A spokesperson for the City of Scottsdale confirmed the parties reached a settlement.
News broke during the pre-season in September that Matthews faced a charge following an alleged incident outside the player's condominium in May.
A female security guard has said she was sitting in her locked car when a group of men, including Matthews, allegedly tried to get inside the vehicle in the early morning hours of May 26.
In the police report, the woman said she confronted the group, who she believed to be intoxicated, and during that interaction Matthews withdrew from the conversation, dropped his pants and grabbed his buttocks.
The security guard said Matthews, then 21 years old, kept his underwear on.
Matthews was not arrested.
This report by The Canadian Press was first published Nov. 15, 2019.


{% extends "layout_renew_licence.html" %} {% block page_title %} Confirmation page example {% endblock %} {% block content %} {{formData | safe}} {{formData | safe}} Have your contact details changed? Have your contact details changed? Yes No {% endblock %}


How can understanding the benefits of Neuroplasticity be beneficial?
By understanding the principals of neuroplasticity it can be beneficial in so many different ways. Firstly it
benefits people who are trying to learn a new skill or information. By understanding the principles it helps a
person to learn more efficiently and effectively. It also benefits someone by aiding in recovery from brain
and also physical injuries. By understanding Neuroplasticity it also helps to develop or even maintain a
growth mindset as opposed to a fixed mindset due to the knowledge that the brain does in fact change and you
are able to create new brain pathways and change it as you learn new things.
How can you engage the the principals of Neuroplasticity for your own benefit?
You can engage the principals of Neuroplasticity for your benefit by utilising a practice which uses the
Imagination. According to research just by closing your eyes and imagining yourself practicing a certain skill
or imagining moving your body a particular way can be just as effective as doing the actual skill/body
movement itself. This can be beneficial as you can still practice and even progress when you are not doing the
actual skill itself.
What are some of the ways to increase your neuroplasticity
One of the most effective ways of increasing your neuroplasticity is just to practice, practice, practice!
Useful Link
www.positivepsychology.com/neuroplasticity
Growth vs Fixed Mindset & why its relevant
The main idea behind a Growth and Fixed mindset is that everyone will predominantly have one or the other
regarding various things. Whilst most people will relate with one or the other majority of the time one person
can have one mindset in most aspects but can also have the opposite mindset regarding different things. This
is usually different for every individual and their experiences.
People who have a fixed mindset believe that ones ability is static, they will avoid new challenges or
simply give up easily. They don’t believe effort will make any difference and that it is pointless and will
not yield results from effort. They also tend to feel threatened by others and will ignore any useful
criticism given to them.
And in comparison a person with a Growth mindset believes that ability is and can be developed which means
they will embrace new challenges and persist through tough obstacles knowing they can overcome then as opposed
to just giving up. People with a growth mindset believe that effort is not only important but necessary, they
learn from criticism and sometimes will even embrace the feedback in order to improve. People with a growth
mindset are also inspired but others success as opposed to threatened.
This is relevant because depending on what mindset one has regarding to the specific task they are wanting
to complete is most likely to be the determining factor on if they will be successful or not. It is also
relevant because I believe it is quite obvious that if you want to be successful in life a Growth Mindset is
more likely to help you become successful and would be the favoured mindset. Luckily if you have a fixed
mindset you are able to change to a growth mindset with you guessed it effort and self work.
In this exploration, did anything surprise you? Change for you?
When I first learnt about the principles of the two different mindset the biggest thing that changed for me
was the belief that I can achieve anything I want if Im willing to put in the work and I can be successful.
It’s very easy to look at successful people from afar and convince yourself that they are special in some way
which is what has contributed to their success when most of the time they have just been willing to put in the
hard work.
Also just the huge difference that just purely believing you can do something can play a part in you
actually being able to achieve it.
How will you integrate growth mindset into your learning journey?
I will integrate the Growth Mindset into my learning journey by judging my progress through my coding journey
based off my effort applied and not the overall outcome. In his book “Chasing Excellence” CrossFit games
winning athlete Coach talks about how instead of focusing on numbers and times he made his athletes focus on
their effort given in every training session instead. He believes that using effort as a metric brings the
best out of people because no one is born with talent, it's what one does with their time that counts the
most! And this is almost the entire principal behind what it means to have a growth mindset.
Resources I found Engaging + Interesting


{% extends "bootstrap/base.html" %} {% from "search/_formhelpers.html" import render_field%} {% import "bootstrap/wtf.html" as wtf %} {% import "bootstrap/fixes.html" as fixes %} {% block content %}
There are hundreds if not thousands of recipes for goulash on the internet. But the question remains, what makes goulash goulash? Here's a tool that compares recipes from across the internet in order to discover the essential character of a dish.


Ordered By: {{orderByField}}, Reverse Sort: {{reverseSort}}
Users
Edit
Order
First Name
Last Name
Times
Country
Edit
Delete
{{ user.id }}
{{ user.fName }}
{{ user.lName }}
{{ user.times }}
{{ user.country }}
Create New User
Confirm delete?
Yes
No
Create New User
Edit User
First Name:
Last Name:
Times:
Country:
Save Changes
Save New User
Cancel


CRUD: Create, Read, Update and Delete
Once you've configured your Model it's time to start creating, reading, updating and deleting entries
in your database.
Create
// option 1
$new = new Model_Example();
$new->property = 'something';
$new->save();
// option 2, use forge instead of new
$new = Model_Example::forge();
$new->property = 'something';
$new->save();
After save() the model has been saved to the database and if you're using an
auto_increment primary key it will automatically be set on the instance after successful
saving it.
You can also set properties on the model from an array:
$props = array('property' => 'something');
// using "new"
$new = new Model_Example($props);
$new->save();
// option 2, use forge instead of new
$new = Model_Example::forge($props);
$new->save();
Read
Or actually find(). The find method can be used in 3 ways: find a specific id (primary
key), find first/last or all entries with conditions. All possible selection methods (where,
or_where, order_by, etc) can be found at the bottom of the page.
Find by ID
// you know there's an article with ID=2
$entry = Model_Article::find(2);
// ...or when using compound primary keys
$entry = Model_Article::find(array(2, 'foo'));
In this example it will return either an instance of Model_Article or null when the ID wasn't found.
Find first/last
// find the first entry
$entry = Model_Article::find('first');
// find the last entry added when ordered by date
$entry = Model_Article::find('last', array('order_by' => 'date'));
In this example it will return either an instance of Model_Article or null when the ID wasn't found.
Find all
// find all articles
$entry = Model_Article::find('all');
// find all articles from category 1 order descending by date
$entry = Model_Article::find('all', array(
'where' => array(
array('category_id', 1),
),
'order_by' => array('date' => 'desc'),
));
// find all articles from category 1 or category 2
$entry = Model_Article::find('all', array(
'where' => array(
array('category_id', 1),
'or' => array(
array('category_id', 2),
),
),
));
In this example it will always return an array of instances of Model_Article.
Find using method chaining
You can not call the find() method without properties, or call it with null or a variable
that contains null as argument. If you do, null is returned. If you want to chain methods,
use the query() method instead.
$query = Model_Article::query()->where('category_id', 1)->order_by('date', 'desc');
// We want to know the total number of articles for pagination
$number_of_articles = $query->count();
// We want to know the last id issued
$number_of_articles = $query->max('id');
// We want to know the date of the first article posted
$number_of_articles = $query->min('date');
// fetch one Article
$newest_article = $query->get_one();
// we re-use but add a return limitation to the previous query to fetch multiple articles
$all_articles = $query->limit(15)->get();
All these methods are equally valid, the four other methods of find actually use the Query object as
well but don't return it.
Converting to an array
You can convert a single query result to an array using the to_array() method
// using the chaining method. select one row and convert it to an array
$entry = Model_Article::query()->where('id', '=', 8)->get_one()->to_array();
// select one row, convert it to an array, include custom data and also run recursivly
$entry = Model_Article::query()->where('id', '=', 8)->get_one()->to_array(true, true);
// select one row and convert it to an array, include custom data, run recursivly and get eav relations
$entry = Model_Article::query()->where('id', '=', 8)->get_one()->to_array(true, true, true);
Partial column selects
By default all ORM find methods will select all table columns. You can use the select array
entry or the select() method to alter this behavior.
// using the array method. select only the 'name' and 'date' columns
$entry = Model_Article::find('last', array('select' => array('name', 'date')));
// same, but then using the chaining method
$entry = Model_Article::query()->select('name', 'date')->get();
// using the array method. select all columns except the 'date' column
$entry = Model_Article::find('all', array('select' => array(array('date' => false))));
// same, but then using the chaining method
$entry = Model_Article::query()->select(array('date' => false))->get();
Update
$entry = Model_Article::find(4);
$entry->title = 'My first edit';
$entry->author = 'Total n00b';
$entry->save();
That's it, nothing more to it: Find, change properties and save.
You can also set properties on the model from an array:
$entry = Model_Article::find(4);
$entry->set(array(
'title' => 'My first edit',
'author' => 'Total n00b'
));
$entry->save();
Delete
$entry = Model_Article::find(4);
$entry->delete();
Again nothing more to it: Find and delete.
In the previous example the $entry variable and its object still exist. The
primary keys are however set to null and the object itself is considered a new instance. If
you save it after deletion it will be re-entered into the database and be given a new primary key when
auto_increment is switched on.
All selection methods when using find
| select |
string $column, [string $more_columns,] | array $filter |
// Find only some columns
Model_Article::query()->select('id', 'name');
Model_Article::find('all', array('select' => array('id', 'name')));
// Find all columns except 'name'
Model_Article::query()->select(array('name' => false));
Model_Article::find('all', array('select' => array(array('name' => false))));
|
| related |
string|array $relation, [array $conditions] |
// include related models in the find
Model_Article::query()->related(array('author', 'comments'));
Model_Article::find('all', array('related' => array('author', 'comments')));
//=============================
// Include one or more conditions on a relation (only supported when chaining)
//=============================
// First method - using an array
//----------------------------
// one condition
Model_Article::query()
->related('author', array('where' => array(array('active', '=', 1))));
// multiple conditions
Model_Article::query()
->related('author', array('where' => array(array('active', '=', 1), array('status', '=', 'X'))));
// Second method - use dot notation
//----------------------------
// one condition
Model_Article::query()
->related('author')
->where('author.active', 1);
// multiple conditions
Model_Article::query()
->related('author')
->where('author.active', 1);
->where('author.status', 1);
|
| use_view |
string $viewname |
// use a view to retrieve data
Model_Article::query()->use_view('with_comments');
Model_Article::find('all', array('use_view' => 'with_comments'));
|
| where |
string $column, [string $operator,] mixed $value |
// Single where
Model_Article::query()->where('id', 4);
Model_Article::find('all', array('where' => array('category_id' => 5)));
// Multiple where usage examples
Model_Article::query()->where('id', 4)->where('category_id', '>', 1);
Model_Article::query()->where(array('id' => 4, 'category_id' => 6));
Model_Article::find('all', array('where' => array(array('category_id', '=', 5), array('publish', '<', time()))));
// Using or where
Model_Article::query()->where('id', 4)->or_where('id', 5);
|
| order_by |
string $column, [string $direction] |
// Single order_by
Model_Article::query()->order_by('name', 'desc');
Model_Article::find('all', array('order_by' => array('name' => 'desc')));
// Multiple order_by usage examples
Model_Article::query()->order_by('name', 'desc')->order_by('category_id', 'asc');
Model_Article::query()->order_by(array('name' => 'desc', 'category_id' => 'asc'));
Model_Article::find('all', array('order_by' => array(array('name' => 'desc', 'category_id' => 'asc'))));
|
| from_cache |
bool$cache |
// disable the ORM object cache on this query
Model_Article::query()->from_cache(false);
Model_Article::find('all', array('from_cache' => false));
|
| limit |
int $limit |
// limit with relation consistence
Model_Article::query()->limit(10);
Model_Article::find('all', array('limit' => 10));
|
| rows_limit |
int $limit |
// limit without relation consistence
Model_Article::query()->rows_limit(10);
Model_Article::find('all', array('rows_limit' => 10));
|
| offset |
int $offset |
// offset with relation consistence
Model_Article::query()->offset(10);
Model_Article::find('all', array('offset' => 10));
|
| rows_offset |
int $offset |
// offset without relation consistence
Model_Article::query()->rows_offset(10);
Model_Article::find('all', array('rows_offset' => 10));
|
Do not mix the two limit/offset types! A combination of limit and rows_offset (or the other way around) will
lead to unexpected results!
In this context, relation consistence means that by default when you query including related models,
the ORM will make sure the related results are consistent. This means that your results aren't always exactly
limited. For example, if the first parent in the result has 12 children, your resultset will contain 12 records
even if you have used limit(10). When you use rows_limit(10), the resultset will only contain
10 records, but 2 related records will be missing, and can not be retrieved later because the results will be cached
and the cache handler doesn't know the results were incomplete!
Complex where clauses
Using chaining you can create more complex where clauses, using and, or and nesting
// complex where clause
Model_Article::query()
->where('author', '=', 16)
->and_where_open()
->where('date', '<', time())
->or_where('draft', '=', 1)
->and_where_close();
// creates WHERE `author` = 16 AND (`date` <<PHONE_NUMBER> OR `draft` = 1)
To create a nested OR, use or_where_open() and or_where_close(). Always make sure
your open and close methods match!
Subqueries can be created by constructing a seperate query object and using get_query() to parse it.
$subQuery = Model_Article::query()
->select('author')
->where('date', '<', time())
->where('draft', '=', 1);
Model_Article::query()
->where('author', '=', 16)
->or_where('author', $subQuery->get_query(true))
->get();
It is also possible to perform custom SQL statements and have the result returned as an Orm model (or list of models). Although this is not part of the Orm itself it is useful to know. Take a look at the DB::query() function for more information.
DB::query('SELECT * FROM `articles` WHERE `id` = 1')->as_object('Model_Article')->execute();
It is recommended that you use the query() function where ever possible though


| | |
- add_empty(data, conditions)
- Collected behavioral data may not include (empty)
jitter periods. This function corrects for that, adding
zero-filled rows to data when conditions is zero.
<conditions> shouls be an integer sequence of trial events.
'0' indicates a jitter period. In implictly assumes
jitter and trial lengths are the same.
<data> should be a list.
- dtime(arr, durations, drop=None, drop_value=0)
- Repeat each element or row in <arr> by the factor
specified in durations.
<drop> allows you to create sub-trial/duration time
representations. It is a binary list of length duration.
'1' mean drop that entry; 0 means keep.
For example, if the next element was 2 and duration was 3
the new represenation would be [2, 2, 2] if, that is,
drop was None or [0, 0, 0].
However if drop was [0, 1, 0] the trial would become
[2, 0, 2]. Likwise if drop was [1, 0, 1] trial would be
[0, 2, 0].
In the above, the drop_value was set to the default (0)
to alters this change <drop_value>, for example
a string '0' or a bool (False) would work just as well.
Note: If duration for that trial is less than the length
of drop, the rightside excess entries of drop are ignored.
Returns a list of the duration mapped trials.
|


#include <NoiseJobQueue.h>
Public Member Functions | |
| ThreadedJobQueue (size_t numberOfThreads) | |
| virtual void | executeJobs () |
| virtual void | addJob (Job *job) |
| virtual | ~ThreadedJobQueue () |
Protected Attributes | |
| std::queue< Job * > | mJobs |
| noisepp::utils::ThreadedJobQueue::ThreadedJobQueue | ( | size_t | numberOfThreads | ) |
Constructor.
| numberOfThreads | The number of threads |
| noisepp::utils::ThreadedJobQueue::~ThreadedJobQueue | ( | ) | [virtual] |
Destructor.
| void noisepp::utils::ThreadedJobQueue::executeJobs | ( | ) | [virtual] |
executes the jobs in queue
Reimplemented from noisepp::utils::JobQueue.
| void noisepp::utils::ThreadedJobQueue::addJob | ( | Job * | job | ) | [virtual] |
Adds a job to the queue.
Reimplemented from noisepp::utils::JobQueue.
std::queue<Job*> noisepp::utils::JobQueue::mJobs [protected, inherited] |
The job queue.


Best Pop-up Camera Phones Under $300
by A Word From Our SponsorsCamera placement has been one of the biggest differing factors of phones in 2019. We have seen hole-punch notches, slider notches, flip cameras and pop-up cameras. The Honor 9X is one of the most prevalent phones to feature a pop-up selfie camera, which makes room for a large notch-free display. With this being a pretty desirable feature among consumers, we put together the top three pop-up camera phones under $300.
Honor 9X
€ 299.00
The Honor 9X is the first in the X-series line to feature a pop-up camera. This pop-up camera has a fully motorized design. When the selfie mode is activated, the camera will quickly rise from the top of the phone. To really enhance the full-screen notch-free effect of the phone, Honor fitter a larger display into the phone at 6.59″. The end result is a large full screen phone with a very convenient motorized pop-up camera.
Aside from the pop-up camera, the Honor 9X sports some fantastic specs and features for a phone under $300. Get the Honor 9X using the link below.
Specifications
| Honor 9X | Specs |
|---|---|
| Display | 6.59″ 1080 x 2340p (391 ppi) |
| Chipset | HiSilicon Kirin 710F |
| RAM | 6GB |
| Storage | 128GB |
| Main Camera | 48MP/8MP (Ultrawide)/2MP (Depth Sensor) |
| Selfie Camera | 16MP Motorized Pop-up |
| Battery | 4,000mAh |
| Operating System | Android 9.1.0 EMUI 9.1.0 |
Huawei y9 Prime
$242.50
The Huawei y9 Prime is a very budget-friendly phone designed for people who are looking for large screen size and decent specs. This phone is very similar to the above mentioned Honor 9X. The large 6.59″ display stretches from one edge of the phone to the other, without any intrusive notch or sliding mechanism. The pop-up camera is mechanical and reveals itself when selfie mode is activated in the camera app.
The rest of the specs on the Huawei y9 Prime offer great performance at this price. the phone also has a really nice high quality design that does a great job in hiding any hint that this is a budget phone.
Specifications
| Huawei Y9 Prime | Specs |
|---|---|
| Display | 6.59″ 1080 x 2340p (391 ppi) |
| Chipset | HiSilicon Kirin 710F |
| RAM | 4GB |
| Storage | 64/128GB |
| Main Camera | 16MP/8MP (Ultrawide)/2MP (Depth Sensor) |
| Selfie Camera | 16MP Motorized Pop-up |
| Battery | 4,000mAh |
| Operating System | Android 9.1.0 EMUI 9.1.0 |
Xiaomi Mi 9T
$290.98
If you’re looking for a phone with a more developer-friendly chipset, the Xiaomi Mi 9T is powered by the Kirin 730 and has a large development community here on XDA. Once again, the phone features a motorized pop-up camera that houses the selfie sensor. The phone focuses on providing a high-end camera and a super fast software experience. For just under $300, this is one of the best options for anyone looking for a pop-up camera.
Specifications
The phone comes with high end specs and a large battery, making it a highly competitive phone at this price.
| Xiaomi Mi 9T | Specs |
|---|---|
| Display | 6.39″ 1080 x 2340p (403 ppi) |
| Chipset | Qualcomm SDM730 Snapdragon 730 |
| RAM | 6GB |
| Storage | 64/128GB |
| Main Camera | 48MP/8MP (Telephoto)/13MP (Ultrawide) |
| Selfie Camera | 20MP Motorized Pop-up |
| Battery | 4,000mAh |
| Operating System | Android 9.0 MIUI 10 |
These are the top three best options for pop-up camera phones under $300.