| 1 |
Agreeableness |
|
80 |
High |
|
|
| 2 |
Agreeableness |
Compassion |
66 |
Moderately High |
Positive aspects of being
Moderately High in
Compassion:
- Interest in the problems of others
- Help others avoid negative emotion
- Has a noticeably soft side
- People turn to for a listening ear
- Make time and kind things for others
- Can sacrifice own needs and interests
- Sympathetic and nice
- Empathetic and caring
- Other-oriented
|
Negative aspects of being
Moderately High in
Compassion:
- Prone to resentment
- Difficult to negotiate own behalf
- Doesn't usually get what's deserved (e.g. hard work)
|
| 3 |
Agreeableness |
Politeness |
85 |
High |
Positive aspects of being
High in
Politeness:
- Polite
- Respectful
- Avoids conflict
- Deferential to authority
- Obedient
- Steer clear of confrontations or fights
|
Negative aspects of being
High in
Politeness:
- Hates to appear or be pushy
- Uncomfortable challenging other people
|
| 4 |
Conscientiousness |
|
11 |
Low |
|
|
| 5 |
Conscientiousness |
Industriousness |
18 |
Low |
Positive aspects of being
Low in
Industriousness:
- Lets people and self off the hook
- Laissez-faire, whatever-will-be-will-be attitude toward life
- Not judgmental to self or others
- Resistant to guilt, self-disgust or self-contempt
- Believe that people fail because of chance and luck
|
Negative aspects of being
Low in
Industriousness:
- Less likely to be successful in school
- Put off responsibilities and concentrating more on fun
- Less effective in administrative or managerial positions
- Tend to be regarded as underachievers
- Focus less on work than others
- Likely to procrastinate, miss deadlines, fail to complete
- Need excessively supervision to complete tasks
- Believe people fail bec. chance, luck play determining roles
- Not concerned with schedules, timelines, efficiency
- Lacks focus and too-easily distracted
|
| 6 |
Conscientiousness |
Orderliness |
12 |
Low |
Positive aspects of being
Low in
Orderliness:
- See the world in shades of grey and not in black and white
- Takes things as they come; let's chance determine outcome
- Tolerate the mess, disruption and intervening periods of chaos
- Not disturbed, upset or disgusted by mess, disorder, chaos
- Very non-judgmental and devil-may-care with self and others
- Loose schedules, unscheduled; not bothered by disruption
|
Negative aspects of being
Low in
Orderliness:
- Doesn't use schedules, list or routines
- Don’t care for routine and predictability
- Even if puts plan, rarely implement those plans
- Doesn't abide by rules or procedures
- Requires supervision to maintain attention and focus
- Not oriented towards detail
- Too-easily distracted
|
| 7 |
Extraversion |
|
43 |
Average |
|
|
| 8 |
Extraversion |
Enthusiasm |
30 |
Moderately Low |
Positive aspects of being
Moderately Low in
Enthusiasm:
- More private kind of person
- Prefers quieter activities
- Can enjoy self around other people but in moderation
- Doesn't crave the spotlight
|
Negative aspects of being
Moderately Low in
Enthusiasm:
- Not particularly easy to get to know
- Not known for talkative nature
- Tend to talk only about things found of particular interest
- Not easily open up to people, esp. in larger social gatherings
- Prefers solitude
- Rarely seek out stimulation, excitement, activity or fun
- Rarely excitable
- Laughs more rarely than others
- Not particularly positive about what might happen next
- Not particularly positive or optimistic
- Not gregarious or people-loving
|
| 9 |
Extraversion |
Assertiveness |
58 |
Average |
Positive aspects of being
Average in
Assertiveness:
- Puts forward own opinions but not compelled to do so
- Acts in an influential or captivating manner, but not habitual
- Doesn't act without thinking
- Not particularly impulsive
|
Negative aspects of being
Average in
Assertiveness:
- Takes charge, spontaneously, but often let others step in first
- Can act in ambiguous situations but often let others lead way
- Not dominant and doesn't strive to control social situations
|
| 10 |
Neuroticism |
|
50 |
Average |
|
|
| 11 |
Neuroticism |
Withdrawal |
72 |
Moderately High |
Positive aspects of being
Moderately High in
Withdrawal:
- Concerned that something bad might happen
|
Negative aspects of being
Moderately High in
Withdrawal:
- Likely to feel sad, lonesome, disappointed and grief-stricken
- Become embarrassed a bit more easily; is self-conscious
- Sensitive to social rejection; feel more hurt than expected
- Once hurt, frightened or anxious — takes longer to recover
- Feels higher anticipatory anxiety
- More challenging to approach new … complex situations
- Avoids or withdraws in the unknown and unexpected
- Higher levels of doubt and worry
- Discouraged more rapidly in threat and punishment
|
| 12 |
Neuroticism |
Volatility |
29 |
Moderately Low |
Positive aspects of being
Moderately Low in
Volatility:
- Tend to not to vary much in mood
- Not particularly irritable
- Low on disappointment, frustration, pain, social isolation
- Express frustration … quite reasonably and not often
- Less argumentative and rarely lose composure
- Tend to remain calm and unperturbed even when stressed
- People find them easy to be around
- When stirred up, upset, angry or irritated; calms down quickly
- If overly provoked in a dispute, may still react in kindness
|
Negative aspects of being
Moderately Low in
Volatility:
- Tend to get upset if something bad does happen
|
| 13 |
Openness to Experience |
|
45 |
Average |
|
|
| 14 |
Openness to Experience |
Intellect |
5 |
Very Low |
Positive aspects of being
Very Low in
Intellect:
- Suited to stable, straightforward and traditional occupations
|
Negative aspects of being
Very Low in
Intellect:
- Can be inarticulate
- May experience trouble formulating, communicating ideas
- Tend to have vocabulary of less normal breadth and depth
- Very likely to stick with the tried-and-true than new ideas
- Uninterested in ideas and abstract concepts
- Not interested in learning philosophical concepts
- Doesn't like too much information, particularly if it is complex
- Less intellectually curious
- Almost never tackle and solve complex abstract problems
- Unlikely to engage in issue-oriented discussions
- Almost never read idea-centered books
- Doesn't enjoy being exposed to novel concepts
- Less interested in adapting or seek new experiences
- Seldom find complex, rapidly changing occupations to liking
|
| 15 |
Openness to Experience |
Openness |
90 |
Very High |
Positive aspects of being
Very High in
Openness:
- Loves beauty
- Strikingly sensitive to color and architectural form
- Very much like to collect things to the point of obsession
- Unusually immersed in a book, movie, own thoughts
- Oblivious to the outside world
- Respond very strongly to beauty, creativity and art
- Very imaginative and love to daydream and reflect on things
- Very affected by music of many genres; musical or artistic
- Necessary entrepreneurial success; useful at top hierarchies
- Can provide new vision and direction on leadership positions
|
Negative aspects of being
Very High in
Openness:
- Requires an outlet for creative ability or cannot thrive
- Extremely difficult to transform creativity to money or career
- Need to be surrounded by art or beautiful crafts
- Impractical and flighty
|


I’m a software engineer for Cognizant Technology Solutions and have been coding professionaly for the past 3 years.
My technical interests revolve around Application Development and Cloud Infrastructure. More broadly, I’m interested in Cars, Culinary Arts, and usually question what can make the world a better place.
When I’m not building things, I train as a boxer, experiment with cooking, go on walks throughout Brooklyn and listen to tunes ranging from Urban Desi to Hip Hop.
I’ve spent significant time building out my own full stack applications. It’s one of the ways I keep up to date with my skills and expand my knowledge of web development beyond the scope of my professional work.
My GitHub hosts all of the code I write.
Shazi Apparel
HTML, CSS, Javascript, React, Redux, Node/Express, Firebase
An E-Commerce site that allows users sign on using Google Auth and to browse through a collection of apparel. It can then be added to a cart in which they can checkout using Stripe API on an Express Backend.
Air Serv
HTML, CSS, Javascript, React, Node/Express
An application meant for two types users that emulates a traditional table service management applications and transitions to a more modern, in-house guest experience.
My Movie Database
HTML, CSS, Javascript, React, Java, Spring, Docker
An application that allows users to query a 3rd party API for movies and tv shows and save that info into a cloud database. User can browse through favorites, select if content has been watched and can randomize through a list of unwatched content.
Below are clients I have worked with. Find a detailed description on my LinkedIn.
Delta Airlines - Front End Engineer
HTML, CSS, Javascript, JQuery, SASS, Gulp, React, Redux, SpFX
Building an Internal site for employees to view company and division wide news; view divison specific tools and access services necessary for roles. Built using React, TypeScript, SharePoint Framework(SPFX)
Discover Financial Services — Front End Engineer, Consumer Applications
HTML, CSS, Javascript, JQuery, SASS, Grunt, React, Redux, Webpack
Migrating existing Front End Architecture of Javascript and JQuery to use React and Redux with an emphasis on Responsive Design for Online Credit Card Dashboard and related products for Consumers and Small Business users.
Cognizant — Software Engineering Immersive Accelerator
React, Java, Spring/Spring Boot, Microserves, Docker
Training in technical areas like full-stack Java, client-side Javascript, front-end frameworks like React and/or Angular, test-driven development, devops, distributed services with AWS, and building/deploying Spring microservices. In addition, this training also covers software lifecycle and agile best practices.
General Assembly — Software Engineering Immersive Fellow
JavaScript, HTML, CSS, Node.Js, Express, AJAX, PostgreSQL, MySQL, Ruby, Ruby on Rails, React & Bootstrap.
Built quality RESTful APIs and integrated data from thirdparty APIs. Built more than Ten web applications from the ground up, five individual projects and two team projects, using MVC frameworks. Utilized Git and Github for version control.
Email -<EMAIL_ADDRESS>Github - GitHub
LinkedIn - LinkedIn


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Fragmon Pingtool
Main Window
Running Scorebot
Python Module
Game Data Structures
Creating Custom Scorebots


Module Name
Views Including the Module
Is-part-of relations
uses relations
Is-a relations
Crosscuts relations
One-to-one relations
One-to-Many relations
Many-to-many relations
Aggregation relations


The Secret is a Law of Attraction movie and book, and you may already know how this series popularized the idea of manifestation.
Alternatively, perhaps you’re learning about The Secret after seeing the latest news about the 2018 movie (starring Katie Holmes).
The key message of The Secret is that everyone has the ability to create their own reality. In other words, “thoughts can become things”.
A best-selling self-help guide by Rhonda Byrne, The Secret is available in 50 different languages. It received critical acclaim for the way it offers straightforward techniques to transform your life.
So, what is The Secret? The Secret’s history is rooted in both the book and the movies. The success of the book and movie series really began with the documentary film. In 2006, Rhonda Byrne and the other makers of The Secret Documentary interviewed the world’s most accomplished Law of Attraction teachers, with all of them exploring the question “What is the Law of Attraction?”.


Created by Steven McDaniel / @devappended
Web sites began to spring up everywhere. There were personal journals, university sites, corporate sites, and more. As number of sites increased, so did the demand for new HTML tags that would allow one effect or another. Authors started demanding that they be able to make text boldfaced, or italicized.
As a result of these pressures, markup elements like bold and italic started to creep into the language. Suddenly, a structural language started to become presentational.
However, no style sheet solution was immediately available for use with HTML. Something had to be done to correct this problem.
In 1996 the W3C (World Wide Web Consortium) made a full recommendation of CSS with the same weight as HTML.
CSS allows for much richer document appearances than HTML ever allowed, even at the height of its presentational fever. CSS contains the ability to set colors on text and in the background of any element; it permits the creation of borders around any element, as well as the increase or decrease of the space around them; it allows authors to change the way text is capitalized, decorated (e.g., underlining), its spacing, and even whether or not it is displayed at all; and many other effects.
We've come a long way... but there is SO much more!
You just got soaked with knowledge son!
“If you're already a front-end developer, well, pretend you're also wearing a pirate hat.”
― Ethan Marcotte, Responsive Web Design


This document describes version 1 of the CONSTELLATION file format.
For examples of using Python to manipulate saved graphs, see ...
CONSTELLATION saves graphs in a .star file. This is simply a container in zip format that holds the graph file graph.txt and optionally other files, such as node icons.
This file format is also used when a graph is exported to JSON. There are two differences between saving and exporting.
Other than these two differences, the description below applies to both variations.
The graph.txt file contains data in UTF-8 encoded JSON format that represents a graph. To extract the data manually, an unzip utility can be used. The simplest way of doing this in Windows is to append .zip to the filename (so the file type is recognised) and double-click on the file in Windows Explorer.
Because the storage format is JSON, any language with a JSON parser can read the graph. In particular, Python can be used to read and write a JSON file in a zip container.
The output shown below from a Python script demonstrates the top-level structure of a JSON document that describes a CONSTELLATION graph. See ... for more Python examples.
[ { u'attribute_mod_count': 65, u'global_mod_count': 591, u'schema': u'au.gov.asd.tac.constellation.schema.InteractiveSchemaFactory', u'structure_mod_count': 65, u'version': 1}, { u'graph': [{ u'attrs': [...]}, { u'data': [...]}]}, { u'vertex': [{ u'attrs': [...]}, { u'data': [...]}]}, { u'transaction': [{ u'attrs': [...]}, { u'data': [...]}]}, { u'meta': [{ u'attrs': [...]}, { u'data': [...]}]}]
Furthermore, CONSTELLATION encodes the JSON document in "pretty-printed" style, so it is possible to use simple tools such as grep(1) to search for text.
The outermost structure of the graph is an ordered list containing five elements. Each element (apart from 'version') contains a dictionary with a single key defining the graph section contained in that element. The sections must appear in the following order.
Why do it like this? Why not just a use a top-level dictionary containing the section keys? Unlike XML, JSON objects contain unordered name/value pairs. This means that (for example) when a Python dictionary is serialised, the 'transaction' key might appear before the 'vertex' key in the resulting JSON. Since transactions can't be added to the graph before their corresponding vertices, this would require that the entire structure be loaded into memory to ensure that 'vertex' could be accessed first, which would not be a good idea for large graphs.
By making the top-level structure a JSON array with a specified order, the data can be streamed from the file in the required order, making graph reading more efficient.
Given that the order is defined, putting a JSON object with a single name in each element is superfluous. However, the name provides a built-in level of documentation, makes the file (slightly) more readable, and adds little overhead when reading and writing the file.
Each graph section 'graph', 'vertex', 'transaction', 'meta' contains data with the same format: a list of two single-named objects.
(The structure here is a list of single-named dictionaries, rather than a single dictionary with two names, for the same reason that the top-most structure is a list of single-named dictionaries: the attributes must be defined before they can be used.
If an object does not define a name, the value of that name is assumed to be null. For instance, if the 'vertex' 'attrs' section defines a 'Country' attribute, and an object in the 'vertex' 'data' section has no 'Country' name, then the resulting graph will have a 'Country' value of null.
Attributes define the data values that are attached to elements of the graph. Each attribute has four components.
Attributes are defined separately in each graph section; an attribute defined in the 'vertex' section cannot be used in the 'transaction' section.
CONSTELLATION defines some built-in data types. These are listed below.
All data type values have string representations so they can be round-tripped from their internal representation, to a JSON document when saved, and back to their internal representation when loaded (although some floating point numbers may not be retrieved exactly due to the inexactness inherent in the string representation). (Obviously this round-tripping would work for other string formats such as CSV.)
An example JSON document section is shown below.
"graph" : [ { "attrs" : [ { "label" : "color", "type" : "color", "descr" : "The background color of the graph", "default" : "Black", "mod_count" : 0 }, { "label" : "time_zone", "type" : "time_zone", "descr" : "time_zone", "default" : "UTC", "mod_count" : 0 } ] }, { "data" : [ { } ] } ]
Attributes are defined in the 'attrs' object as an array of objects, in Python terms, a list of dictionaries. (Although arrays have order, no ordering is imposed by CONSTELLATION.) Each object has four defined name/value pairs in no particular order.
Data are stored in the 'data' object. In this case, no data have been stored, so the defaults defined in the attributes will be used; for instance, the graph will used the default black background.
A part of an example 'vertex' section is shown below.
"vertex" : [ { "attrs" : [ { "label" : "x", "type" : "float", "descr" : "The x coordinate of the vertex", "default" : 0.0 }, { "label" : "icon", "type" : "icon", "descr" : "The icon of the vertex", "default" : "" }, { "label" : "Name", "type" : "string" } ] }, { "data" : [ { "vx_id_" : 0, "x" : 9.760799, "icon" : "Flag.Australia", "Name" : "Node 0" }, { "vx_id_" : 1, "x" : 0.22238255, "icon" : "Misc.Constellation", "Name" : "Node 1" } ] } ]
In this example, three vertex attributes are defined in the 'attrs' section: 'x' (type float), 'icon' (type icon), 'Name' (type string). Note that 'Name' has no defined 'descr' or 'default' values, so these will be null. Two vertices are defined in the 'data' section with specific values assigned to their attributes.
The vertices define values for a special attribute.
This section is optional. If there is no 'transaction' section, there will be no transactions in the resulting graph.
A part of an example 'transaction' section is shown below.
"transaction" : [ { "attrs" : [ { "label" : "color", "type" : "color", "descr" : "The color of the transaction" }, { "label" : "line_style", "type" : "line_style", "descr" : "The line style of the transaction", "default" : "SOLID" } ] }, { "data" : [ { "vx_src_" : 8, "vx_dst_" : 9, "tx_dir_" : true, "color" : "0.27553296,0.79927653,0.2556097,1.0", "line_style" : "SOLID", "Datetime" : "2014-03-21 06:15:48.471", "Id" : "6" }, { "vx_src_" : 5, "vx_dst_" : 9, "tx_dir_" : true, "color" : "0.7740898,0.7625852,0.9571049,1.0", "visibility" : 0.11111111, "line_style" : "SOLID", "Datetime" : "2014-03-22 04:42:31.216", "Id" : "918" } ] } ]
Two transaction attributes are defined in the 'attrs' section: 'color' (type color), 'line_style' (type line_style). Note that 'color' has no defined 'default' value, so transactions without an explicitly defined color will be null. Two transactions are defined in the 'data' section with specific values assigned to their attributes.
The transactions define values for three special attributes.
This section is optional. If there is no 'meta' sections, defaults will be used.
The 'meta' section contains data about the graph's environment. The data is defined by various CONSTELLATION modules which write their state to the JSON document on save, and read their state from the JSON document on open.
Although the 'meta' section has the same 'attrs'+'data' format as the other sections, the attributes are defined by modules, rather than being built-in types. For instance, the module that defines which attribute values are displayed as labels on icons saves its state in the attribute 'labels' of type 'labels'. When the document is opened, the CONSTELLATION graph opener will find a 'labels' attribute and advertise it to the current modules. The module responsible for labels will recognise the attribute, claim it, and read its state.
The data section array contains a single object, with each key having a name corresponding to an attribute name. For instance, the module responsible for labels will have a 'labels' key in which its state is saved.
Generally, the format of the data used by individual modules is documented by the modules, rather than CONSTELLATION itself. Some modules may consider their data to be for internal use only, and not document their format.
The 'labels' object contains the following name/value pairs.


Godzilla attraction at Japanese theme park to feature 'life-size' likeness of monster
by Michael BartiromoPeople generally run away from Godzilla in the movies, but a new theme park attraction in Japan is hoping to have the opposite effect.
The Nijigen no Mori theme park, located on Awaji Island just south of Kobe, is planning to debut a whole new Godzilla-themed area, complete with what the park is calling a 'life-size' likeness of “dragon-like” kaiju at the center.
CANTINA AT DISNEYLAND'S 'STAR WARS' AREA NOW ACCEPTING RESERVATIONS MONTHS IN ADVANCE
Set to debut in 2020, the Godzilla area — to be called “Godzilla Interception Operation Awaji,” per the park’s website — will feature a zip line that will “rush into the body of Godzilla” as well as shooting galleries for allowing guests to take aim at Godzilla’s radioactive cells.
The attraction also comes with its own backstory, according to a press release issued by the theme park. As per the story, Godzilla attacked Awaji Island long ago, and when he returned, the government tripped him up with explosives and shoved a drugged missile into his mouth.
FOLLOW US ON FACEBOOK FOR MORE FOX LIFESTYLE NEWS
He now sits motionless at the “National Awaji-Island Institute of Godzilla Disaster,” although it is not known when he will “start moving” again.
Guests of the park, therefore, will temporarily be recruited as “members” of the research station, tasked with keeping the beast at bay.
The Godzilla land will also contain Godzilla-specific gift shops and food items, the press release notes.
The new addition to Nijigen no Mori is scheduled to open in summer 2020.
CLICK HERE TO GET THE FOX NEWS APP
Other attractions at the Nijigen no Mori theme park include rides and areas themed after anime or manga characters, including “Naruto” or “Crayon Shin-chan,” among others.


reForg3D is an open source tool that lets anyone design and edit 3D voxel (cube) models easily in your armor.


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object atg.search.routing.command.SearchXMLObject atg.search.routing.command.search.Summary
public class Summary
Diagnostic search summary
| Field Summary | |
|---|---|
static java.lang.String |
CLASS_VERSION
Class version string |
| Constructor Summary | |
|---|---|
Summary()
|
| Method Summary | |
|---|---|
boolean |
equals(java.lang.Object pObject)
|
protected void |
getAttributeXML(java.lang.StringBuilder sb)
|
int |
getConstraintCount()
Returns how many items were searchable (satisified the constraints) |
int |
getItemCount()
Indicates how many items were retrieved by the terms |
int |
getRelevantCount()
Indicates how many items were relevant (exceeded the min threshold) |
java.lang.String |
getRequestTag()
Gets the xml element tag used in the request |
int |
getResultCount()
Indicates how many items collected and appeared in the final results |
int |
getRetrievalCount()
Indicates how many items were retrievable by the query terms |
int |
getStatementCount()
Indicates how many items had statements retrieved by the terms |
int |
getTotalCount()
Indicates how many items were in the index |
int |
hashCode()
|
void |
setConstraintCount(int pConstraintCount)
Sets how many items were searchable (satisified the constraints) |
void |
setItemCount(int pItemCount)
Sets how many items were retrieved by the terms |
void |
setRelevantCount(int pRelevantCount)
Sets how many items were relevant (exceeded the min threshold) |
void |
setResultCount(int pResultCount)
Sets how many items collected and appeared in the final results |
void |
setRetrievalCount(int pRetrievalCount)
Sets how many items were retrievable by the query terms |
void |
setStatementCount(int pStatementCount)
Sets how many items had statements retrieved by the terms |
void |
setTotalCount(int pTotalCount)
Sets how many items were in the index? |
| Methods inherited from class atg.search.routing.command.SearchXMLObject |
|---|
appendComplexXml, appendOptionalAttr, appendOptionalElem, appendOptionalElem, appendOptionalElem, appendOptionalValue, appendRequiredAttr, appendRequiredElem, appendRequiredElem, appendRequiredValue, getAllAttributeXML, getAllBodyXML, getBodyXML, getDefaultXmlBytes, getParentXMLObject, getXmlPath, isPrintedFirstChild, setParentXMLObject, setPrintedFirstChild, toString, toXML, toXML |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static java.lang.String CLASS_VERSION
| Constructor Detail |
|---|
public Summary()
| Method Detail |
|---|
public boolean equals(java.lang.Object pObject)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public int getTotalCount()
public void setTotalCount(int pTotalCount)
pTotalCount
- how many items were in the index?public int getRetrievalCount()
public void setRetrievalCount(int pRetrievalCount)
pRetrievalCount
- how many items were retrievable by the query termspublic int getConstraintCount()
public void setConstraintCount(int pConstraintCount)
pConstraintCount
- how many items were searchable (satisified the constraints)public int getItemCount()
public void setItemCount(int pItemCount)
pItemCount
- how many items were retrieved by the termspublic int getStatementCount()
public void setStatementCount(int pStatementCount)
pStatementCount
- how many items had statements retrieved by the termspublic int getRelevantCount()
public void setRelevantCount(int pRelevantCount)
pRelevantCount
- how many items were relevant (exceeded the min threshold)public int getResultCount()
public void setResultCount(int pResultCount)
pResultCount
- how many items collected and appeared in the final resultspublic java.lang.String getRequestTag()
getRequestTag
in class atg.search.routing.command.SearchXMLObject
protected void getAttributeXML(java.lang.StringBuilder sb) throws atg.search.routing.command.IncompleteCommandException
getAttributeXML
in class atg.search.routing.command.SearchXMLObject
atg.search.routing.command.IncompleteCommandException
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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In either case, check your name at Who's coming and see you at Barcamp.
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Music List Management
Current Music List
{{musiclist.label}}
playlist_add
Create New Music List
update
Update Music List
delete
Delete Music List
Current Music Files in List
music_video
{{musicfile.label}}
{{musicfile.path}}
more_vert
info
Info
delete
Delete
Selectable Music Files
music_video
{{musicfile.label}}
{{musicfile.path}}
more_vert
info
Info
add
Add


You can run with our color scheme or you can roll your own.
Moving from Bootstrap to Material (Matstrap
) is as easy as replacing your existing boostrap.min.css
with ours.
<link rel="stylesheet" href="matstrap.min.css" media="screen">


Prepared by Bradley Temple
ng-*
attributes
# Gemfile
gem 'ember-rails' # for bootstrapping
gem 'ember-auth-rails' # if you need authentication
gem 'active_model_serializers' # Helpful in rendering JSON
$ bundle install
$ rails g ember:bootstrap
You'll have several new directories in app/assets/javascripts
Routes are the starting point with an Ember app. The url is the first thing you are encouraged to think about.
# app/assets/javascripts/router.js.coffee
App.Router.map ->
@route "articles", path: '/'
The Router serves much the same function as it does in Rails. It takes a given URL and translates it to a route object. In this case we are mapping root to the articles route.
# app/assets/javascripts/routes/articles.js.coffee
App.ArticlesRoute = Ember.Route.extend
model: -> App.Article.find()
# with no argument this will send findAll()
You basically have three options:
$ cd app/assets/javascripts
$ mkdir lib && cd lib
$ wget https://raw.github.com/ebryn/ember-model/master/ember-model.js
Don't forget to include it in application.js
# app/assets/javascripts/routes/articles_route.js.coffee
App.Article = Ember.Model.extend
id: Ember.attr()
title: Ember.attr()
body: Ember.attr()
comments: Ember.hasMany('App.Comment', {key: 'comments', embedded: true})
App.Article.adapter = Ember.RESTAdapter.create()
App.Article.url = "/api/v1/article" # REST endpoint
App.Article.collectionKey = "article" # the root JSON key for a collection
App.Article.rootKey = "article" # the root JSON key for an individual item
Something important to remember when building a rich front-end client is that your Rails app is now an app exposed through an API. Therefore, it's a good idea to namespace the routes like so:
namespace :api do
namespace :v1 do
resources :articles
resources :users
end
end
Cheap and Fast Version
gem "inherited_resources"
class BaseController < ApplicationController
inherit_resources
respond_to :json
before_filter :default_json
protected
def default_json
request.format = :json if params[:format].nil?
end
end
If you use EmberData's REST Adapter, sometimes it sends some oddly formatted collection requests. You can get around it like this (inherited resources hack):
class BaseController < ActiveRecord::Base
# ... code omitted
def collection
get_collection_ivar || begin
c = end_of_association_chain
coll = c.respond_to?(:scoped) ? c.scoped : c
coll = params[:ids] ? coll.find(params[:ids]) : coll.all
set_collection_ivar(coll)
end
end
end
Nothing much special here
class Article < ActiveRecord::Base
attr_accessible :title, :body
has_many :comments
end
You can use this to serialize your JSON response in a way that makes sense to you. In the most basic, you just pass it a list of attribtues:
class ArticleSerializer < ActiveModel::Serializer
attributes :id, :title, :body
has_many :comments
end
You can also define a method to return something more specific
class ArticleSerializer < ActiveModel::Serializer
attributes :id, :title, :body, :image_url
has_many :comments
def image_url
object.image(:thumb)
end
endd
We've got a route that sends a request to the rails app, and the rails app now renders JSON back to us. now we just need to display something to the user
This basically works like the application layout in Rails, though since the Ember app is rendering inside the application layout, you don't need to worry about boilerplate html
My Awesome App
{{outlet}}


Joose.Manual.MetaRoles - Yet another special kind of Roles in Joose.
Meta-role is a usual role, applied to a meta-class instance. Because of that, meta-role is also a trait.
Like any other Role, meta-role modifies the class, adding some re-usable behavior to it. Most probably this behaviour will be related to the constructing of the class being modified, for example it will provide additional builders for class.
Meta roles can be added to class using the metaRole
or trait
builders:
Class('Person', {
trait : JooseX.Storable,
has : {
firstName : {},
lastName : {}
}
})
Here we declared a class Person
, which metaclass instance (Person.meta
) will have trait JooseX.Storable
applied.
This trait probably provides the facilities to serialize the current state of the class and later restore it.
See this Cookbook recipe on how to create custom meta-role.
For symmetry, its possible to remove the meta-role, using removeMetaRole
builder:
Person.meta.extend({
removeMetaRole : JooseX.Storable
})
Nickolay Platonov<EMAIL_ADDRESS>Heavily based on the original content of Moose::Manual, by Dave Rolsky<EMAIL_ADDRESS>Copyright (c) 2008-2011, Malte Ubl, Nickolay Platonov
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.


|
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java.lang.Object android.support.v4.widget.ScrollerCompat
public class ScrollerCompat
Provides access to new Scroller
APIs when available.
This class provides a platform version-independent mechanism for obeying the current device's preferred scroll physics and fling behavior. It offers a subset of the APIs from Scroller or OverScroller.
| Method Summary | |
|---|---|
void |
abortAnimation()
Stops the animation. |
boolean |
computeScrollOffset()
Call this when you want to know the new location. |
static ScrollerCompat |
create(Context context)
|
static ScrollerCompat |
create(Context context,
Interpolator interpolator)
|
void |
fling(int startX,
int startY,
int velocityX,
int velocityY,
int minX,
int maxX,
int minY,
int maxY)
Start scrolling based on a fling gesture. |
void |
fling(int startX,
int startY,
int velocityX,
int velocityY,
int minX,
int maxX,
int minY,
int maxY,
int overX,
int overY)
Start scrolling based on a fling gesture. |
float |
getCurrVelocity()
Returns the current velocity on platform versions that support it. |
int |
getCurrX()
Returns the current X offset in the scroll. |
int |
getCurrY()
Returns the current Y offset in the scroll. |
int |
getFinalX()
|
int |
getFinalY()
|
boolean |
isFinished()
Returns whether the scroller has finished scrolling. |
boolean |
isOverScrolled()
Returns whether the current Scroller is currently returning to a valid position. |
void |
notifyHorizontalEdgeReached(int startX,
int finalX,
int overX)
Notify the scroller that we've reached a horizontal boundary. |
void |
notifyVerticalEdgeReached(int startY,
int finalY,
int overY)
Notify the scroller that we've reached a vertical boundary. |
void |
startScroll(int startX,
int startY,
int dx,
int dy)
Start scrolling by providing a starting point and the distance to travel. |
void |
startScroll(int startX,
int startY,
int dx,
int dy,
int duration)
Start scrolling by providing a starting point and the distance to travel. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public static ScrollerCompat create(Context context)
public static ScrollerCompat create(Context context, Interpolator interpolator)
public boolean isFinished()
public int getCurrX()
public int getCurrY()
public int getFinalX()
public int getFinalY()
public float getCurrVelocity()
The device must support at least API level 14 (Ice Cream Sandwich).
On older platform versions this method will return 0. This method should
only be used as input for nonessential visual effects such as EdgeEffectCompat
.
public boolean computeScrollOffset()
public void startScroll(int startX, int startY, int dx, int dy)
startX
- Starting horizontal scroll offset in pixels. Positive
numbers will scroll the content to the left.startY
- Starting vertical scroll offset in pixels. Positive numbers
will scroll the content up.dx
- Horizontal distance to travel. Positive numbers will scroll the
content to the left.dy
- Vertical distance to travel. Positive numbers will scroll the
content up.public void startScroll(int startX, int startY, int dx, int dy, int duration)
startX
- Starting horizontal scroll offset in pixels. Positive
numbers will scroll the content to the left.startY
- Starting vertical scroll offset in pixels. Positive numbers
will scroll the content up.dx
- Horizontal distance to travel. Positive numbers will scroll the
content to the left.dy
- Vertical distance to travel. Positive numbers will scroll the
content up.duration
- Duration of the scroll in milliseconds.public void fling(int startX, int startY, int velocityX, int velocityY, int minX, int maxX, int minY, int maxY)
startX
- Starting point of the scroll (X)startY
- Starting point of the scroll (Y)velocityX
- Initial velocity of the fling (X) measured in pixels per
second.velocityY
- Initial velocity of the fling (Y) measured in pixels per
secondminX
- Minimum X value. The scroller will not scroll past this
point.maxX
- Maximum X value. The scroller will not scroll past this
point.minY
- Minimum Y value. The scroller will not scroll past this
point.maxY
- Maximum Y value. The scroller will not scroll past this
point.public void fling(int startX, int startY, int velocityX, int velocityY, int minX, int maxX, int minY, int maxY, int overX, int overY)
startX
- Starting point of the scroll (X)startY
- Starting point of the scroll (Y)velocityX
- Initial velocity of the fling (X) measured in pixels per
second.velocityY
- Initial velocity of the fling (Y) measured in pixels per
secondminX
- Minimum X value. The scroller will not scroll past this
point.maxX
- Maximum X value. The scroller will not scroll past this
point.minY
- Minimum Y value. The scroller will not scroll past this
point.maxY
- Maximum Y value. The scroller will not scroll past this
point.overX
- Overfling range. If > 0, horizontal overfling in either
direction will be possible.overY
- Overfling range. If > 0, vertical overfling in either
direction will be possible.public void abortAnimation()
public void notifyHorizontalEdgeReached(int startX, int finalX, int overX)
startX
- Starting/current X positionfinalX
- Desired final X positionoverX
- Magnitude of overscroll allowed. This should be the maximum
desired distance from finalX. Absolute value - must be positive.public void notifyVerticalEdgeReached(int startY, int finalY, int overY)
startY
- Starting/current Y positionfinalY
- Desired final Y positionoverY
- Magnitude of overscroll allowed. This should be the maximum
desired distance from finalY. Absolute value - must be positive.public boolean isOverScrolled()
fling(int, int, int, int, int, int, int, int, int, int)
method.
One should check this value before calling
startScroll(int, int, int, int)
as the interpolation currently in progress
to restore a valid position will then be stopped. The caller has to take into account
the fact that the started scroll will start from an overscrolled position.
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| Interface Summary | |
|---|---|
| Log.Callback | An object implementing this interface may be passed in to
setCallback() ,
so the caller can channel Aerospike client logs as desired. |
| ScanCallback | An object implementing this interface is passed in scan() calls, so the caller can
be notified with scan results. |
| Class Summary | |
|---|---|
| AerospikeClient | Instantiate an AerospikeClient object to access an Aerospike
database cluster and perform database operations. |
| Bin | Column name/value pair. |
| Host | Host name/port of database server. |
| Info | Access Citrusleaf's monitoring protocol - the "Info" protocol. |
| Key | Unique record identifier. |
| Log | Aerospike client logging facility. |
| Operation | Database operation definition. |
| Record | Container object for records. |
| ResultCode | Database operation error codes. |
| Value | Polymorphic value classes used to efficiently serialize objects into the wire protocol. |
| Value.BlobValue | Blob value. |
| Value.BytesValue | Byte array value. |
| Value.IntegerValue | Integer value. |
| Value.ListValue | List value. |
| Value.LongValue | Long value. |
| Value.MapValue | Map value. |
| Value.NullValue | Empty value. |
| Value.StringValue | String value. |
| Enum Summary | |
|---|---|
| Language | User defined function languages. |
| Log.Level | Log escalation level. |
| Operation.Type |
| Exception Summary | |
|---|---|
| AerospikeException | Aerospike exceptions that can be thrown from the client. |
| AerospikeException.Connection | Exception thrown when client can't connect to the server. |
| AerospikeException.InvalidNode | Exception thrown when chosen node is not active. |
| AerospikeException.Parse | Exception thrown when client can't parse data returned from server. |
| AerospikeException.QueryTerminated | Exception thrown when query was terminated prematurely. |
| AerospikeException.ScanTerminated | Exception thrown when scan was terminated prematurely. |
| AerospikeException.Serialize | Exception thrown when Java serialization error occurs. |
| AerospikeException.Timeout | Exception thrown when database request expires before completing. |
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame.


Bali: +62<PHONE_NUMBER>2 | Australia: +612 8011 4559
Posted ByIN2URLIFE/Comments0/Tagsexercise, get active, get fit, have fun, healthy, healthy choices, healthy living, move more, movement
In a survey recently conducted by IN2U, stress was the number one factor that concerned people when it came to their health and wanting to improve their lives.
Posted ByIN2URLIFE/Comments0/Tagscooking, delicious, diet, food, healthy eating, healthy living, meal planner, organised
There are multiple ways to meal plan, and everyone has to set specific, and realistic goals for themselves. Whether your meal planning only 3 days in advance, or a month. There are simple ways to help make this process easy and maybe even some what enjoyable.


Table Of Contents
Integration¶
Jinja2 provides some code for integration into other tools such as frameworks, the Babel library or your favourite editor for fancy code highlighting. This is a brief description of whats included.
Babel Integration¶
Jinja provides support for extracting gettext messages from templates via a Babel extractor entry point called jinja2.ext.babel_extract. The Babel support is implemented as part of the i18n Extension extension.
Gettext messages extracted from both trans tags and code expressions.
To extract gettext messages from templates, the project needs a Jinja2 section in its Babel extraction method mapping file:
[jinja2: **/templates/**.html]
encoding = utf-8
The syntax related options of the Environment are also available as configuration values in the mapping file. For example to tell the extraction that templates use % as line_statement_prefix you can use this code:
[jinja2: **/templates/**.html]
encoding = utf-8
line_statement_prefix = %
Extensions may also be defined by passing a comma separated list of import paths as extensions value. The i18n extension is added automatically.
Pylons¶
With Pylons 0.9.7 onwards it’s incredible easy to integrate Jinja into a Pylons powered application.
The template engine is configured in config/environment.py. The configuration for Jinja2 looks something like that:
from jinja2 import Environment, PackageLoader
config['pylons.app_globals'].jinja_env = Environment(
loader=PackageLoader('yourapplication', 'templates')
)
After that you can render Jinja templates by using the render_jinja function from the pylons.templating module.
Additionally it’s a good idea to set the Pylons’ c object into strict mode. Per default any attribute to not existing attributes on the c object return an empty string and not an undefined object. To change this just use this snippet and add it into your config/environment.py:
config['pylons.strict_c'] = True
TextMate¶
Inside the ext folder of Jinja2 there is a bundle for TextMate that supports syntax highlighting for Jinja1 and Jinja2 for text based templates as well as HTML. It also contains a few often used snippets.
Vim¶
A syntax plugin for Vim exists in the Vim-scripts directory as well as the ext folder of Jinja2. The script supports Jinja1 and Jinja2. Once installed two file types are available jinja and htmljinja. The first one for text based templates, the latter for HTML templates.
Copy the files into your syntax folder.


add a new location
storeName
minimum Customer per hour
maxium Customer per hour
average cookies sold per customer
calculate


NAME AGE COLOR Erica 12 Opal Alex 23 Cyan Nike 34 Red Ruca 45 Grey
Or, [{name:Erica,Age:12,Color:Blue},{name:Alex,Age..}
[{name:Erica,Age:12,Color:Blue},{name:Alex,Age..}


Web Social Share is a Web Component to share urls and text on social networks.
Following target are currently supported:
Twitter, Facebook, Twitter, Pinterest, Linkedin, Reddit, Email, Copy, Hackernews, Whatsapp and Telegram
Most modern browsers support the Web Share API. You can test the compatibility of your current navigator with the following action:


My programs are always open source, so you don't need to worry about downloading malware and/or fake software.
OptyGenX
This program is an all in one Minecraft account checker. It checks for valid accounts, Hypixel ranks, hive ranks, and much more. If the account is valid, Your valid email and password combo is added to a file. This can be used to get Minecraft: Java Edition for FREE
This program is a multi-purpose raiding tool for Discord.  This program is currently private, and you must apply for download access.
This program randomly generates discord nitro codes and checks if they are valid. If they are valid, you will be alerted with a notification telling you about your success. This can be used to get Discord Nitro for FREE
This program is a .jar mod for Minecraft Forge 1.8.9 -- It is a MC Hacked client cracked by shitkid. Vape is a premium client, however it has been cracked by shitkid and hence it is free. This is a 100% FREE version of the Vape client.


The Corruptor Reviewed By Vince Yim
Despite being proclaimed as one of the coolest actors in the world, Chow Yun-Fat's first Hollywood picture, The Replacement Killers, failed to have the desired impact. However, his latest, The Corruptor, reassures Chow's coolness factor.
The Corruptor tells the tale of two New York cops: the head of the Asian gang unit, Nick Chen (played by Chow Yun-Fat) and Danny Wallace (played by Mark Wahlberg), the young idealistic cop who's partnered up with Chen amidst recent tensions between two gangs, the Triads and the Fukienese Dragons. Both of Chen and Wallace have hidden agendas, as Chen has ties to the Triads while Wallace is torn between his loyalties to Chen and turning him in for corruption.
Coming up with a good short plot summary for this film (at least without giving away the story) is difficult, although that is one of the charms of the film. While The Replacement Killers is a mindless shoot-'em-up action film, The Corruptor has a complex storyline with characters you actually care about, which gives the ending a lot more impact (loyal fans of Chow Yun-Fat will know what I'm talking about). While the film is not without its action sequences, they simply cannot compare to the masterful bullet-ballets of Chow Yun-Fat's frequent Hong Kong collaborator, John Woo.
Not that they aren't memorable, though. The film has its share of wonderfully violent shoot-outs and a nerve wracking car chase on a very busy street. The end result is that a lot of stuff gets trashed and few people get to walk away from the incident.
Chow's English has improved much since The Replacement Killers, which is a good thing, especially since his dialogue consists of much more than "I...need...forged...documents" and "I...need...guns." This is a film that requires a bit of thought, albeit a bit much, as some of the storyline tends to gets a bit muddled near the middle. Either that, or I was just anticipating the next shoot-out too much.
 The film is more than endless scenes of bullets flying and bodies falling. Best described as an "intellectual action film," it puts story and characters ahead of the action sequences, while still including one of the coolest car chase scenes in recent memory. As well, the two leads pull off very good performances, especially when compared to their last films (although I really did like The Big Hit, also starring Mark Wahlberg).
While saying this film is better than The Replacement Killers isn't saying much, the film can definitely stand on its own (even if I did happen to like both of them). While not the best film starring Chow Yun-Fat, it is definitely one of the better films around, which is something sorely lacking in today's film market of mind numbing fare.
Rating: 7/10
--
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Looks like you weren't the one this site was meant for. Please sign up to join the wailist - Anubhav is not current accepting applications.
― Roger H. Lincoln


Learning a POMDP policy from human demonstrations
Objective
The aim of this project is to learn a belief space policy \(\pi_{\boldsymbol{\theta}}: b \mapsto a\), which takes as input a probability distribution over the state space \(b\) (belief) and outputs an action \(a\), to accomplish a search task given no visual information.
When the state space (robot’s position) is not fully observable it is necessary to represent and consider all hypothetical positions during state estimation and planning in order to act optimally. An optimal control policy can be found by formulating the problem as a Partially Observable Markov Decision Process (POMDP) (the partiality arises from the lack of any visual sensory information) and resolving it via Value Iteration (VI).
This is only feasible when the both the action and state space are discrete which is not naturally the case when considering robotic systems. I propose a method in which a POMDP policy is learned from a set of demonstrations provided by an expert teachers.
Notation and variables
- \(x \in \mathbb{R}^3\), Cartesian position of end-effector.
- \(a \in \mathbb{R}^3 = \dot{x}\), Cartesian velocity of end-effector.
- \(y \in \mathbb{R}^N\), sensory measurement vector.
- \(b := p(x_{t} \lvert a_{1:t},y_{0:t})\), probability distribution over state space.
- \(g : b \mapsto F\), dimensionality reduction, where \(F\) is a feature vector.
Figure System loop illustrates the interaction between key components which dictates the behavior of the system.
We added between the probability distribution and policy a compression function \(g\). The motivation behind this component is that it is infeasible to directly learn function of \(b\) as it is of high dimensionality. It is thus preferable to compress it to a low dimensional representation whilst retaining most of the information.
\[F = \begin{bmatrix} \hat{x} \\[0.3em] U \\[0.3em] \end{bmatrix} \in \mathbb{R}^4\]- \(\hat{x} = \arg\, \max\limits_{x_t} p(x_{t} \lvert a_{1:t},y_{0:t})\), end-effector’s most likely position.
- \(U = H\left( b \right) \in \mathbb{R}\), entropy.
Task and approach
Our approach to learning the belief state control policy for our search task is based on Programming by Demonstration (PbD). In this framework an expert teacher (usually a human) demonstrates to an apprentice (the robot) how to accomplish the task. In this project the task was to search for a wooden block on a table whilst deprived of sight. As such when the human teacher is performing the search task the robot apprentice must infer the teacher’s beliefs such to associate them with his actions in order to reproduce the demonstrated behavior. The Figure below, illustrates the transfer of the search behavior. Before the teacher starts the search his hand is positioned above the table (location #1) and the belief is assumed to be uniform (center illustration, red probability distribution).
The actions of the human teacher were recorded by a vision tracking system (Optitrack) which was also used to infer the tactile and haptic sensations, \(y\). These two components are then used to update the belief following the standard Bayesian recursion. Given that we have access to this information we can proceed to apply the PbD methodology, whose steps are detailed in the section below.
Programming by Demonstration
- Gather a data set of demonstrations from the teacher: \(\mathcal{D} = \{a^{[i]}_{1:T},b^{[i]}_{0:T} \}_{i=1:M}\), where \(i\) is the index of the \(i\)th demonstration (trajectory).
- Compress all recorded beliefs to feature vectors \(F\).
- Learn a generative joint distribution of the actions and compressed beliefs: \(\pi_{\boldsymbol{\theta}}(a,F)\)
- Extract an action from the conditional and use it as a control command for the robot: \(a \sim \pi_{\boldsymbol{\theta}}(a \lvert F)\)
In our setting we used a Gaussian Mixture Model (GMM) as the generative joint distribution:
\[\pi_{\boldsymbol{\theta}}(a,F) = \sum\limits_{k=1}^K w^{[k]} \mathcal{N}([a,F]^{\mathrm{T}};\boldsymbol{\mu},\boldsymbol{\Sigma})\]The parameters \(\boldsymbol{\theta} = \{w^{[k]},\boldsymbol{\mu}^{[k]},\boldsymbol{\Sigma}^{[k]}\}_{1:K}\), are the weights, means and covariances of the individual Gaussian functions, \(\mathcal{N}\). The number of Gaussian components was chosen via model selection with the Bayesian Information Criterion (BIC) and the fitting of the parameters was done with Expectation-Maximisation (EM).
1. Gather teacher demonstrations
A human teacher gives a demonstration on how to achieve the task (find the wooden green block on the table) given
that he is blindfolded.
The position of the teacher’s hand is recorded with an vision tracking system (I was using Optitrack). The sensations the human perceives are inferred from the geometric relation of his hand with a model of the environment which is known a priori.
From multiple demonstrated searches a dataset \(\mathcal{D}\) is obtained from which a generative GMM model is learned.
3. Learn generative distribution and extract actions
Figure GMM Policy illustrates the marginal distribtion of the GMM model after the number of components was selected via the Bayesian Information Criterion (BIC).
When the GMM joint distribution \(\pi_{\boldsymbol{\theta}}(\dot{x},\hat{x},U)\) is conditioned on the belief state \(F = [\hat{x},U]^{\mathrm{T}}\), it becomes a distribution over actions \(\pi_{\boldsymbol{\theta}}(\dot{x} \lvert \hat{x},U)\). One way of choosing a control velocity to apply is to take the expectation of this distribution \(\dot{x} = \mathbb{E}\{ \pi_{\boldsymbol{\theta}}(\dot{x} \lvert \hat{x},U) \}\). Taking the expectation of the conditional is known as Gaussian Mixture Regression (GMR). Video GMR illustrated the behaviour of GMR on a pac-man agent positioned on top of the table.
A similar GMR controller was applied for the reproduction of the behaviour demonstrated by the teachers for the block-table search task. Video POMDP Policy illustrates the behaviour the end-effector of a robot would follow.


please enter basic info
*
choose one storage
storage name
*
choose member
member name
*
total money
add
items will be checked
please choose item from item list below


Introduced in Excel 9 (2000) this is a FRT record. It contains a string.
Record Data
|
Offset |
Field Name |
Size |
Contents |
|
4 |
rt |
2 |
Record type; this matches the BIFF rt in the first two bytes of the record; =0804h |
|
6 |
grbitFrt |
2 |
FRT flags; must be zero |
|
8 |
cch |
2 |
Count of characters in the string |
|
10 |
rgach |
var |
string ( grbit / rgb fields as defined in “Unicode Strings in BIFF8 EXB0006 ”.) |


Engineer | Entrepreneur | Life Long learner
I’m an engineer, entrepreneur, lifelong learner and a roboticist. I am obsessed with creating the future. Hope this site helps you learn a little more about me. Feel free to reach out, I’d love to get in touch!
Entreprenurial Lead
Research Assistant


This sample will show how to add provided signature to provided document using PHP SDK. Signed file will be uploaded to GroupDocs account and its GUID will be returned and embed into webpage with GroupDocs Ebedded Viewer.
Docs for this sample
Results: (Please wait for ajax response)


Hey I know you are in {{ user_city }} ({{user_lat}},{{user_lon}})🌏 and {{your_distance_from_iss}} Km away from ISS
If you stare at the Sky above you on {{expected_flyby_time}} UTC you can wave to {{num_of_astros}} 👨🚀
{% for astros in astros_list %} {{ astros }}
{% endfor %}
and say 👋
For any reasons if you miss 😟 that chance you can again wave 🤗 them on {{next_flyby_time}} UTC


%NAVBAR%
Settings for OpenWeather API
Weather -
Link to city list for location ids:
Enabled
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--- layout: archive title: Zulip Chat Archive permalink: /stream/144837-PR-reviews/topic/.231356.20derive.20finite_products.html ---
@Reid Barton @Johan Commelin @Scott Morrison I'd love some feedback on this PR
Which PR do you mean @Simon Hudon ? Nr #1365 or the one about derive finite_products?
They are not the same...
Aah, you mean #1356
It seems that Scott developed a competing approach... right?
Or is it complementary?
@Simon Hudon Can you give me a 3-line introduction to enumerable
? How does it relate to fintype
(which you are substituting it for, in this PR).
Is every enumerable
type finite? Or is nat
also enumerable
?
It is complementary. Here is what I saw happen. I tried to define cartesian categories, Scott came up with a better idea, his idea got merged, now I'm trying to come up with helper functions to facilitate going from specific limits (i.e. binary products) to the general formulation
Aha, I see.
I didn't read the enumerable
PR. Maybe I should.
Huh, there was a recent PR on enumerable, right? Or am I hallucinating?
Anyway, @Simon Hudon Can you confirm that an enumerable
type is finite?
There was one: https://github.com/leanprover-community/mathlib/pull/1368
Now that I look at it, the documentation is ... lacking
It is meant as a (more) constructive substitute for fintype
. This we can have access to a bijection between fin (card a) and a without using the axiom of choice
Aha, I see.
As a mathematician I would expect that nat
is also enumerable. But then... what's in a name...
Yeah, me too. I debated it with @Mario Carneiro . It kind of sounds like something from computability theory. We just need a name that says a bit more than that a type is finite. has_equiv_to_fin
is not exactly catchy. I feel like there are a lot of bad options here.
Hmm... so does #1356 (finite products) depend on #1368 (enum)?
If so, it would be good to point that out on the PR page (and preferably in the title).
finumerable
?
kidding
Good point. Done :)
So fintype
is a property, and enumerable
has data. I see. I'm now reading #1368...
finumerable
Well, fintype
also has data
Huh, does it?
Oh, you're right
So should I just stop using fintype
alltogether?
I would characterize it more as fintype_with_order
Thanks, that makes sense.
I probably won't have time to look at PRs until Tuesday, but for a mathematician "finite products" means products indexed by a finite type and not products indexed by a finite-type-with-order, and I think it's pretty important.
Using choice
to choose an order to reduce finite products to binary ones should be fine, as that order should not be visible in the API anyways
It was pointed out to me that taking different permutations of the same type might not produce limits that are equal, rather, it would produce limits that are equivalent. I wonder if that wouldn't justify making the order more explicit rather than less explicit
I mean "... limits that are isomorphic"
Hmm... I'm not so sure.
If you want a different permutation, you should change the diagram (i.e. functor) not the enumeration of the type.
That makes sense. Alright! I'll go back to making things non-constructive.
I still think enumerable
is a nice type. But maybe not so much for this application )-;
This actually makes me doubt the usefulness of enumerable
. fintype
has this function:
def equiv_fin (α) [fintype α] [decidable_eq α] : trunc (α ≃ fin (card α)) := ...
which means that you can use a bijection as long as you can prove that any bijection will do. The reason I couldn't use it for finite products is that the result are the same only up to isomorphism, not equality. I'm wondering if it's a signal that destroying the symmetry between the elements of an empty type is not such a good idea.
Huh, which empty type are you talking about?
"finite type" is what I meant
Aha...
Maybe def enum [fintype X] [linear_order X] : fin (card X) → X
is sufficient for all purposes?
Especially if you also have decidable equality... than you might even be able to make that definition constructive(?)
You would need a decidable linear order. Then the problem is the same as sorting
Maybe you need the idea of an "approximate object", or an isomorphism equivalence class of objects
If I may make a last ditch effort to save my enumerable
-based solution:
for a mathematician "finite products" means products indexed by a finite type and not products indexed by a finite-type-with-order, and I think it's pretty important.
The difference might be less significant than one thinks. If I formulate finite products in terms of enumerable
and you want to use it with a type for which you only have fintype
, there's a non-computable way to go from fintype
to enumerable. By keeping the definition in terms of enumerable
that gives you the freedom to use it in a context where you need computability. If you're willing to sacrifice computability, the definition becomes as general as the one using fintype
instead of enumerable
Is there a name for a category where every pair of objects has a designated morphism? Like the category version of the total relation
I don't know. Why?
Is it for a version of trunc transported onto isomorphisms?
@Mario Carneiro A category enriched over pointed sets (types).
I assume you want the distinguished morphisms to be stable under composition
An approximate object should be a diagram over such a category
and a finite product over a fintype yields an approximate object where the index category is the set of enumerable A
witnesses to fintype A
, and the functor builds the ordered product from the witness. The morphisms of the index category are bijections on fin n agreeing with the enumerable orders
It's not clear to me whether the distinguished morphisms need to be stable under composition, but it does seem natural. In this case it's a poset category so that is automatic
I guess an approximate object should also be nonempty, and the sense of nonempty that agrees with the given application is trunc J
where J
is the index category
I think we actually want a nonempty category enriched in singletons; why would you want to pay attention to the "non-designated" morphisms?
I like the following picture:
Suppose you are making some construction say of some Widget, that depends on choices. Let J be the set of choices, and think of your construction as a bundle, whose base space is J, and each fibre has the structure of a Widget. Now for each "path" between choices j and j', we want a "parallel transport" identifying the fibre over j with the fibre over j' (as Widgets). At this point we can make the candidate definition that our "real construction" is the set of flat sections of this fibre bundle --- no choices involved! (In some sense, they were 'deferred'.) We need one more fact before this is a satisfactory definition, that is, that our parallel transport is _flat_, i.e. that transporting from j to j' and then to j'' is the same as transporting directly from j to j''. Then an easy consequence is that the "evaluation map" taking a flat section and looking at its value at a point j is an isomorphism for every j.
This description was very geometrical, but it's actually just the purely categorical discussion we've been having. We model J as a category so that \forall X Y, unique (X \hom Y)
, and ask that our construction is a functor J \func Widget
. This captures nicely the notion of a bundle with a flat connection. Of course "flat sections" can now be interpreted just as the limit of this functor. (If we can take limits in the underlying types, this says that a point in the limit is a point in the product of all the fibres, such that the chosen value in each fibre is carried by the morphisms to the chosen value in the other fibres.)
Of course, non-constructively, any category has limits of shape J when J is nonempty and enriched in singletons --- just pick arbitrarily a point j in J, and declare that limit F = F.obj j
.
I'm not entirely certain what a "good API" for this idea would look like. Suggestions welcome.
I think every mathematician has "used this construction" many times, even if they haven't phrased it this way. It's a lovely way to hide away arbitrary choices in a construction.
If I may make a last ditch effort to save my
enumerable
-based solution:for a mathematician "finite products" means products indexed by a finite type and not products indexed by a finite-type-with-order, and I think it's pretty important.
The difference might be less significant than one thinks. If I formulate finite products in terms of
enumerable
and you want to use it with a type for which you only havefintype
, there's a non-computable way to go fromfintype
to enumerable. By keeping the definition in terms ofenumerable
that gives you the freedom to use it in a context where you need computability. If you're willing to sacrifice computability, the definition becomes as general as the one usingfintype
instead ofenumerable
We could have the enumerable
definition and the fintype
one built on top of it (using choice), just as long as the fintype
one exists.
Kind of like list
and multiset
Binary products are already only defined up to unique isomorphism, so the extra ambiguity of an ordering usually won't matter
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Expands factors, characters and other eligible classes into dummy/indicator variables.
| Version: | 1.5.6 |
| Depends: | utils |
| Published: | 2012-06-14 |
| Author: | Christopher Brown |
| Maintainer: | Christopher Brown <chris.brown at decisionpatterns.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] (see file LICENSE) |
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Error when player is already linked
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The actual value
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The value that supposed to be integer
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Why is this test here? ====================== Some tests require us to have a proper domain and port assigned and requesting resources from those domains+ports as this is the only way we can ensure a cookie is created and session details can be validated. In this set of tests we ensure that both the port and domain are setup as expected in our environment.<%= footer %>