Mustache cred 3 wolf moon shabby chic, flannel vegan Godard selfies aesthetic taxidermy post-ironic forage deep v tousled.
Vegan meggings hashtag, before they sold out Pitchfork next level vinyl. Fanny pack direct trade High Life.
Bicycle rights mumblecore irony disrupt.
Banksy squid distillery Portland whatever, lo-fi Wes Anderson.
Sriracha raw denim fixie.


WELCOME TO MY PROFILE
PROS
-
Am a good learner,getting around new environment,being involved in any unfamiliar projests and courses gets me excited..
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I easily say yes and hardly say no, never give up is my Slogan and Trial&Error is considered.
-
Hey! Am not forgetting being a P&S (Problem Solver) and getting my thoughts and oppinion heard.
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Me applying for Job opening and being Rejected will never weigh me down, It even makes me a better Developer.
-
I love Interactive Environment&Leisure Time Activities, there is a saying that, all work and no play make Me a dull Tech Bro.
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He thinks,he can kill my vibes with insuffient deadline, Bro you dont know me yet.
CONS
-
Negative Vibes kills my Interests, I dont like being in the mist of dull and negativity fulled individuals.
-
I easily fall in love, and most times, its been used as my cryptonite.
SKILLS LEARNT
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HTML5
-
CSS3
-
JAVASCRIPT
-
BOOTSTRAP
SKILL LEARNING
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REACT
-
REDUX
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HTTP/JSON/AJAX
-
NPM + NPM SCRIPT
-
APIS
-
NODE.JS & EXPRESS.JS
HOBBIES
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GAMING
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HIKING
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COOKING
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SINGING
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EXPLORING
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CHATTING


Building Accented and other Composite Glyphs
You can use the Element->Build->Build Accented Glyph command to build up accented glyphs. Or you can use Element->Build->Build Composite and build slightly more general composite glyphs (ligatures and so forth). The accented version will not create ligatures and will not replace Alpha with A. The composite version will do both these things. My assumption is that ligatures (like the "fi" ligature) usually need a bit of work on the user's part to get them to look good, in the case of "fi" the dot on the "i" needs to be fused into the hook of the "f", and if you are careless with the command you might destroy your work inadvertently.
What can be built?
- Unicode specifies various normative glyph decompositions. So "Aacute" is defined to be an "A" with an "acute" accent centered on top. Any of these can be built (though if the glyph contains no accents it will need to be built with the build composite command).
Sometimes Unicode's normative definition is not as informative as it might be (many of the greek accents are "unified" with latin accents that they don't really look like, the result is that following Unicode slavishly will yield the wrong glyph). So in some cases FontForge will use a slightly different set of glyphs than the normative decomposition.
This includes:- Latin accented characters
- Latin ligatures (ae, oe, fi, fl, etc)
- Greek accented characters
- Cyrillic accented characters
- Hebrew ligatures
- Arabic ligatures
- Fractions, digits inside parens, roman numerals, etc.
- The predefined Hangul characters (0xac00-0xdfaf)
- Many of the Korean Jamo are actually ligatures of other Jamo (ssangkiyoeok (0x1101) is composed of two kiyoeok (0x1100)). For some reason this information is not normative unicode, but FontForge is aware of it anyway and will build those glyphs if you ask it to.
- The glyphs "i" and "j" can be built by adding a dot accent to the dotlessi and dotlessj glyphs
- The dotlessi and dotlessj glyphs can be built by removing the dot from an "i" or "j" glyph
- If a glyph name has an extension, as "agrave.sc", then it will be built out of the same components as "agrave", except FontForge will use the variants of those components named with the same extension. So "agrave.sc" would be built out of "a.sc" and "grave.sc". If the accent variant does not exist then FontForge will also try the bare accent "grave".
- FontForge knows a few other things. It knows that Greek "Alpha" and Cyrillic A both look like the Latin "A" and will replace either if you ask. (as well as all the other similar glyphs in latin, greek, cyrillic, cherokee, etc.)
- Some glyphs are just extremely simple to build. There are a whole slew of glyphs which correspond to zero-width spaces. FontForge will build any of them. More usefully it will build any of the fixed size spaces 0x2000-0x200f, and the fixed sized rules 0x2010-0x2015).
- You may use the Element->Char Info dialog to define a ligature yourself, and FontForge will build it for you.
- In Adobe's CID glyph sets there are some pre-rotated versions of latin glyphs. When CJK text is written vertically the convention is that any text in western alphabets should be displayed rotated 90º clockwise. If you apply Build Accented Glyph to one of these slots it will find the appropriate latin letter and rotate it properly.
If a glyph's name is "vertcid_<cid>" where <cid> is a decimal number, then it is assumed to be a vertically rotated version of the glyph at <cid>. In non-cid-keyed fonts, if a glyph's name is "vertuni<uni>" where <uni> is a four digit hex number, then it is assumed to be a vertically rotated version of that unicode glyph.
So for each selected glyph in the font view (or for the current glyph in the outline view), and if all the base glyphs and accents needed by the glyph have already been created then this command will delete anything that is in the current layerand put a reference to the base glyph and another reference to the accent glyph into the foreground. So if the current glyph were "À" then a reference to "A" would be added to it, and a reference to "`" would be centered above the "A".
If Copy From is set to All Fonts then any bitmaps will have a similar process done -- that is to say, bitmap references will be created (even in the outline glyph view).
Choosing accents can be a slightly tricky process. Unicode says that accented letters are logically built out of the accents in the range 0x300-0x340, but this does not work too well in postscript. A Type1 font works better if the accented glyph is in the Adobe Standard Encoding, which means either using accents around 0x2d0 or ascii glyphs. FontForge will first attempt to find an accent around 0x2d0, then in ascii and finally in the 0x300-0x340 range. Even worse, Unicode unifies the greek and latin accents, so for greek letters FontForge will look for accents around 0x1fbd (FontForge will also require the presence of the double accents like 0x1fdd).
Some of Adobe's fonts have accents designed for use over upper case letters (the nomal accents are designed for lower case), and accents designed for use over cyrillic letters. So in such a font, if you attempt to build "Agrave" FontForge will build it out of "A" and "Grave" (or "grave.cap", not the standard "grave").
Not all accents should be centered above the base glyph, a cedilla is (usually) centered underneath the base, while other accents need to be placed to the left or right, or even overstruck. FontForge should know about proper placement of most accents (or at least a rough approximation thereto).
Some Unicode glyphs contain more than one accent. Additional accents will be treated similarly. This command can also be used to generate more general composite glyphs .
Some accents (for example cedilla) are treated unexpectedly on certain letters (different ways in different languages), so be careful of g-cedilla. Å often merges the ring into the top of the A, but here it will float above it. Be alert.
Placing an accent above a glyph is surprisingly tricky. Centered accents (like grave, acute, etc.) should not really be placed in the exact center of the glyph. For instance when placing an acute accent on top of an "a" the accent should actually go above the highest part of the "a" which is almost but not quite in the center of the glyph. And when placing an acute on top of a "k" (a rare combination, but still used) the accent is centered on the stem of the "k". Greek accents are even more baroque. FontForge knows many oddities of accent placement, but it will never know all of them (some letters have multiple forms depending on the font, or perhaps on the humidity and phase of the moon).
Center point of the glyph
Highest point of the glyph
And how accents are centered depends on the accents themselves. Usually FontForge will try to center an accent so that the accent's center is over the base glyph's "center". But that doesn't always work either. The grave and acute accents are usually (but not always) centered only on the bottom part of the glyph.
Midpoint of accent
Centered on base of accent
FontForge gives you a minuscule amount of control over where it puts accents. There are two preference items you can set (File->Preferences)
- AccentOffsetPercent -- This allows you to control the amount of space between the top of the letter and the bottom of the accent (or the bottom of the letter and the top of the accent for accents that sink under their letters). This is expressed as a percentage of the em size and defaults to 6%. (In some cases there will be a little bit more space above the accent than that. All the accents from all the lower case letters should be at the same height, but the letter "o" is usually slightly higher than the letter "u". So all the lower case accents will be placed at the appropriate height for "o", even those over "u". A similar trick is done for upper case letters).
- AcuteCenterBottom -- This controls whether acute and grave (and double acute and grave) accents are centered on the entire glyph, or just on the bottom.
NOTE: So FontForge is going to do something wrong.  I strongly recommend that you examine all your accented glyphs after building them and be prepared to adjust things.
The algorithms take some account of the italicangle, but when working on an italic (or oblique) font FontForge is even more likely to do something you don't like.
If all else fails you can build your own accented glyphs with Edit->Copy Reference and Edit->Paste
-- Element Menu -- TOC -- Tutorial --


{% load static %} {% load humanize %}
Total Number Of People
Total Symptomatic People
Shortness Of Breath
People With Fever


DET
: determiner
Definition
Determiners are words that modify nouns or noun phrases and express the reference of the noun phrase in context. That is, a determiner may indicate whether the noun is referring to a definite or indefinite element of a class, to a closer or more distant element, to an element belonging to a specified person or thing, to a particular number or quantity, etc.
Determiners under this definition include both articles and pro-adjectives (pronominal adjectives). An important point to note is that the traditional grammar of Armenian does not define determiners as a separate word class. Most determiners are traditionally called pronouns; that is, a UD-conformant annotation of Armenian must distinguish between substantive pronouns (UD tag PRON) and attributive pronouns (UD tag DET
).
Also note that the DET
tag includes (pronominal) quantifiers (words
like քանի, այսքան, մի քանի, բոլոր, ողջ “how many, this many, several, all, whole”), which the traditional grammar classifies
as a special subclass of pronouns.
Note that in Armenian nominal usually allows one DET
modifier, but there are occasional cases of addeterminers, which appear outside the usual determiner, such as այս in այս բոլոր հարցերը “all these questions.” In such cases, both այս “these” and բոլոր “all” are given the POS DET
.
Examples
- indefinite article: մի “a, an”
- possessive determiners: իմ, քո, նրա, մեր, ձեր, նրանց, իրենց “my, your, his/her/its, our, your, their”
- reflexive possessive determiners: իր, իրենց “one’s own, themselves”
- demonstrative determiners: այս as in Այս մեքենան ես երեկ տեսել եմ։ “I saw this car yesterday.”
- interrogative determiners: ո՞ր as in Ո՞ր մեքենան ես հավանում։ “Which car do you like?”
- relative determiners: որ as in Հետաքրքիր է՝ որ մեքենան ես հավանում։ “I wonder which car you like.”
- relative possessive determiners: ում, որի “whose”
- indefinite determiners: ոմն, ինչ-որ, ինչ-ինչ, մի քանի, ուրիշ, այլ, որոշ, որևէ, որևիցե, այսինչ, այնինչ, մի “someone, some (of one thing), some (of many thing), several, another, other, definite, one or another, one or another, such, such, some/several”
- emphatic determiners։ ինքը, ինքները “himself, themselves” as in Նախագահն ինքը եկավ դա տեսնելու։ “President himself came to see it.”
- total determiners: ամեն, ամեն մի, բոլոր, յուրաքանչյուր, ողջ, ամբողջ, համայն, ամենյան; “every, each, all, each, whole, all, whole, all”
- negative determiner: ոչ մի “no” as in Հիմա ոչ մի մեքենա չունենք։ “We have no cars available.”
DET in other languages: [am] [ar] [bg] [bxr] [ca] [ckb] [cop] [cs] [cu] [da] [de] [el] [en] [es] [et] [eu] [fa] [fi] [fo] [fr] [ga] [gl] [got] [grc] [he] [hi] [hr] [hu] [id] [it] [ja] [kk] [kmr] [ko] [la] [lv] [mr] [nl] [no] [pl] [pt] [ro] [ru] [sa] [sk] [sla] [sl] [so] [sr] [sv] [swl] [ta] [tr] [ug] [uk] [u] [urj] [ur] [vi] [yue] [zh]


squash: Color-Based Plots for Multivariate Visualization
Functions for color-based visualization of multivariate data, i.e. colorgrams or heatmaps. Lower-level functions map numeric values to colors, display a matrix as an array of colors, and draw color keys. Higher-level plotting functions generate a bivariate histogram, a dendrogram aligned with a color-coded matrix, a triangular distance matrix, and more.
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=squash
to link to this page.


+++ title = "Bus to Xalapa" slug = "bus-to-xalapa" date = 2007-02-22T15:00:00+10:00 tags = ["bus-trips", "tedious"] locations = ["mexico/xalapa"] draft = false summary = """
I've had enough of Mexico City by now. There's more to see here, of course: mainly museums, art galleries, and markets. But at the end of the day, it's just a (really) big city. Everyone here seems to just be treating Mexico City as a thoroughfare, or as a waypoint; but not as a destination. So I hopped on a bus and went to Xalapa.
""" +++I've had enough of Mexico City by now. There's more to see here, of course: mainly museums, art galleries, and markets. But at the end of the day, it's just a (really) big city. Everyone here seems to just be treating Mexico City as a thoroughfare, or as a waypoint; but not as a destination. So I hopped on a bus and went to Xalapa.
My first inter-city bus in Mexico was quite nice. It was a first-class bus, and it was with ADO, one of the best bus companies in the country. This meant air-conditioning, and movies.
Trip time: 5.5 hours.
Movies that I watched:
Watching movies dubbed in Spanish can be quite fun and challenging, but after a while it gets annoying. Also, I don't think that either of the movies on this trip would have been much good, even in English.


{% extends "bases/base.html" %} {% load i18n %} {% block title %}404{% endblock %} {% block content %}
Forbidden: You don't have permission to access this page on this server.


FROSH: NINE MONTHS IN A FRESHMAN DORM A film review by Steve Rhodes Copyright 1995 Steve Rhodes
RATING (0 TO ****): ***
First, let me clear up a little confusion. There are now two movies in release in the US with almost the same names: FRESH and FROSH. The movie I saw is a documentary about the lives of a dozen freshmen in a dorm at Stanford. It is called FROSH and not FRESH (which is another of the life in the 'hood shows). Moreover, FROSH has the official subtitle of NINE MONTHS IN A FRESHMAN DORM. Clearly, it has the unofficial title of Academic Freedom Today--Believe and Say Anything You Want Provided It Is Official Politically Correct Dogma, but more on that latter.
In my opinion, documentaries are one of the highest cinematic art forms. They cover a wide spectrum of beliefs from TRIUMPH OF THE WILL to ROGER AND ME. The purpose of a documentary is to allow you to vicariously live in another world, but in the case of a documentary, it is a real world--full of warts, bad grammar, and bad hair days. A documentary, if it is good, will frequently enrage you. At a minimum, it should make you think.  This documentary, although poorly made and constructed, nevertheless, is a full fledged descendent of this art form for it did enrage me, and it certainly made me think.
The directing, cinematography, and just about everything in the production of this documentary was done by Daniel Geller and Danya Goldfine. As far as the technical merits of the show, it was amateurish in parts. The camera was held fairly steady, but only one camera was used and hence there was too much panning and zooming. The colors were hopelessly faded. They needed a better camera, better processing or something. The editing was a little loose and although scenes had labels, they were pretty arbitrary and overall the documentary was not well organized and constructed.
The reason to see this movie has nothing to do with the above technical aspects. You want to see it for the content. In the rest of the review I will cover some of the high points to give you a flavor.
It starts and ends with the speech given to the freshmen on their first day at the school. They are told always to respect each other's opinions no matter if it differs from their own and that they will encounter a wide range of differing opinions while they are at Stanford. Based on what was presented in the documentary, the previous statement was a bold face lie. We find kids who almost all think exactly alike, total PC. Those who have even mildly differing opinions are put down until they give up and agree with the official norm. The parallels with this and the book "1984" are chilling.
We learn that Aristotle was evil. He was a "sexist pig" and that if he was black, they would not have been able to study him. The males are constantly put down by the women. Ditto the whites by the blacks. Interracial dating is also put down.
Two people go to church. We learn in detail from one how sexist the church is and how she is going to stop going soon. The other still believes in God, but he is constantly ridiculed by his peers until he finally relents and says, Okay, okay, you people are right, what can I say?
What do these kids believe in? Very little. One says that he has rejected religion as has everyone he knows, and that he thinks everyone's philosophy these days is "enjoy yourself and do as little as possible to hurt others." The only consistent value they have seems to be heavy drinking contests, some dope smoking, or lots of hanging around the dorm arguing what is PC and what isn't. I should point out that the term politically correct is never mentioned explicitly in the movie, but the philosophy is all over the place.
One girl talks about how certain thoughts and speech "must be suppressed." Her friend does muse aloud about who is going to make that determination. Reading the constitution, especially the Bill of Rights, does not appear to be part of the curriculum.
Studying is not high on the priority list for them. One girl on a financial scholarship keeps getting her grades reduced because she forgets to turn in her homework. She is also the chief motor mouth in the dorm. Walking over and turning in papers are not high on her personal priority queue.
On the surface the kids seem bonded to each other, but if you think about it for a minute you realize that there are almost no scenes where they do any actions that show they really care for each other. On the other hand, when they go home for Christmas break and meet their parents, with the exception of the one religious boy, they seemed totally unbonded to their parents.
One girl tells her mom she is switching majors to feminist studies and will be going to Washington to take a job as a political activist for minimal pay after college. Her mom advises she think about her future and says she knows of "no 52-year-old hippies".
The movie has no MPAA rating. For the drug use and the frequent use of F word, I would assume it would be rated R, but who knows. I would take my teenager to see it and discuss it with him or her about it afterwards. I rate this a MUST SEE for anyone with kids anywhere near or at college age. I recommend it to everyone and give it ***. It runs a bit too long at 1:33. Finally, I would love to see a sequel with the same people in their first real job in life.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEWED WRITTEN ON: September 10, 1994
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Match Play. 0-0 to 11. How should Red play 66?
pips Red=120 White=122
(CorrectAnswer= 0/0, ErrorScore= 0)
For money, hitting would be a blunder because Red will win with a double next turn after virtually any White response to 22/16(2), 9/3, 8/2.
In a match Red can play on for the gammon if White fans and the best move with that objective is 22/16, 13/1*, 8/2.
13/1*, 9/3, 8/2, leaving the rear checkers stranded (and making 55 an anti-joker) is actually a blunder.
In a match Red can play on for the gammon if White fans and the best move with that objective is 22/16, 13/1*, 8/2.
13/1*, 9/3, 8/2, leaving the rear checkers stranded (and making 55 an anti-joker) is actually a blunder.
1. Cubeful 2-ply 22/16 13/1* 8/2 Eq.: +1.061 0.784 0.503 0.005 - 0.216 0.076 0.007 2. Cubeful 2-ply 13/1* 9/3 8/2 Eq.: +1.027 (-0.034) 0.755 0.454 0.004 - 0.245 0.054 0.002 3. Cubeful 2-ply 13/1* 8/2(2) Eq.: +1.026 (-0.035) 0.758 0.451 0.003 - 0.242 0.052 0.002 4. Cubeful 0-ply 22/16(2) 13/7 8/2 Eq.: +1.008 (-0.052) 0.776 0.312 0.005 - 0.224 0.048 0.001 5. Cubeful 0-ply 22/16(2) 9/3 8/2 Eq.: +0.981 (-0.079) 0.763 0.292 0.006 - 0.237 0.041 0.001


Please choose from the following options. If several options are suitable, select all that apply.  If you don't have a degree or 3 years of experience in this field, that’s ok, you can still help a lot 🛠


-
June 2014 - Present
An sea adhuc graece gloriatur. Ferri liberavisse eu mea, has ei nibh atomorum. Ex putant nominavi indoctum mei. Quali...
-
January 2010 - December 2010
Visiting student in Jim DiCarlo’s lab at MIT
-
September 2008 - September 2009
MSc in artificial intelligenceBarcelona
-
September 2001 - May 2009
BSc in Physics at Sharif University of Technology


| DOSE: |
|
oral |
2C-D |
(powder / crystals) |
First a little background info about me. I am an experienced MDMA user for about 15 years now (wow, time is running...) and had so far only one psychedelic experience with magic mushrooms which I enjoyed but rather don’t want to do again. Other than that I tried amphetamines and cocaine several times. I'm physically in good shape (doing sports) and live a healthy life (food wise).
I ordered 1 gram of 2C-D online. The powder is white and looks like almost any other drug.
The day I tried it out I woke up at around 10 o clock on a saturday morning. I took a toothpick and dipped it about 1cm into the powder and swallowed this much of it. After ingesting the powder to my empty stomach I went to the supermarket to buy some food. Around 1 hour later I first felt some effects. The only effect I noticed was that I had a blurry vision. I did not feel any nausea or discomfort. First I thought the blurry vision comes from the cold air (we have minus degrees at the moment) but the blurriness did not subside in my apartment. I unloaded the purchased food and dipped the toothpick about 1cm into the powder again twice. After ingesting it I left the house again and headed to another supermarket to buy the rest of the food I needed. I would assume that I took about 15 to 20mg of 2C-D in total – although I really cannot confirm this (I yet have to buy a precise scale).
Around half an hour later I returned home from shopping. That’s when I definitely felt the effects. The blurriness of my sight got stronger and stronger. It was like I was heavily farsighted. Every close object was hard to see blurry. If I focused something in a distance I could see it crisp clear. Driving a car in this condition is absolutely not possible (I went to the supermarket by bike)! I also noticed that I started to sweat. My hands were pretty wet and I felt a raised body temperature. The sweating was through the whole experience.
 I felt like the music completely consumed me and I literally was in the music. The effects started to get stronger and I began to feel uneasy. I guess I was not really prepared for a psychedelic trip! The sweating increased and the blurriness of my sight, too. I felt kind of fuzzy and had to concentrate more to focus on anything. But once I got the focus on something I could keep it. I chatted with some friends on MSN when I noticed that my hands sort of had their own movement without my actively controlling them. But I was glad about this because my thoughts seemed to be kind of clouded. I absolutely do not believe that 2C-D is a smart drug at all. I got distracted by little things and because of my blurry sight I could not really do anything which needed a lot of my attention.
Whenever I sat still for a moment I started to „float“ above my head. It kind of felt like my mind was flying a few centimetres above my head. But as soon as I focused on something the floating disappeared. After a while I started to feel a nice tingling under the skin in my entire body. It felt very nice and almost had a bit of an erotic feeling. My skin felt very warm and nice. The second I did not „think“ about my body (especially my arms) I started to feel like I was floating above my head again. My arms felt extremely light, almost if they would not exist. I had the absurd fear that I might lose control over my arms. At this moment it felt like they were not a party of my body.
In terms of visuals I did not have any altered perception of reality. I neither saw any vivid colors nor did I see the walls breathing whatsoever. It just felt like the white was slightly brighter than usual.
I decided to go out to „cool off“ a bit because I felt a little uneasy. Took my bike and drove downtown. When I was with a lot of people I realized that I was kind of introverted. I did not notice the people around me and was lost in my own thoughts and actions. It was like I mentally was in my little world and no one could distract me. However, the coldness seemed to „lower“ the effects of the drug.
About 5-6 hours later most of the effects seemed to disappear. I still felt that there is something in my body. The sight is still a little blurred, especially close objects are hard to focus.
My retrospect:
Not sure if I’m a fan of psychedelic drugs at all. The blurriness of my sight was very unpleasant. While on the plateau (I assume) I really had a hard time to see anything close to me at all. Other than that I sometimes felt uneasy but never was scared, though. I guess the compound is okay for a „psychedelic beginner“ since the effects were pretty mild and I easily knew that they came from the substance and were not real.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


| DOSE: |
repeated |
|
Kratom |
(extract) |
Well here I am in a combat zone fighting the war on terror. A little background of my situation is as follows. I'm a private in the U.S. Army reserve currently deployed to a FOB (forward operating base) in northeast Afghanistan. Before I was sent overseas I was on a Suboxone program that was going pretty good. While being deployed here I really wanted to get that ole opiate feeling in me but had absolutely no way of doing that unless I was shot or blown up neither of which would be fun.
Then I remembered as a teenager me and my buddies ordered some Kratom online but I believe that it was fake or very poor quality as it didn't have any effects at all except the placebo. This time while I was here I ordered 20X extract from a vendor I read online I could trust. It also works out nicely that this substance is 100% legal in the USA the US Army and Afghanistan. So even if I was caught with it all I'd have to say is that I don't consume it and they can't do anything about it.
Now for the buzz, the buzz is perfect IMO for the kind of work I do and the situation I'm in.  It's a great way to relax when the days mission is complete or to use to get a days work done while being in a good mood the whole time. I'd say it has motivating qualities of amphetamines and at the same time relaxes me like a good dose of morphine or hydrocodone. No itchyness though. I have shared it with other fellow soldiers and have all good reviews from them. I really can't believe this stuff is legal in the states still. I also have no problem shipping it here and on the customs declaration it just says 'incense'.
All in all this is a great LEGAL substance to have in a situation like this as there's not much else here to look forward to at the end of the day or at any part of the day for that matter.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Implementation of a state machine with these features
S
- enumertion Type for States. Limited by current implementation to 4095 values.E
- enumeration type for events| Constructor and description |
|---|
StateMachine
(S start, java.lang.String id = 'default') create instance with initial fromState |
| Type Params | Return Type | Name and description |
|---|---|---|
|
void |
addEntryAction(S state, groovy.lang.Closure action) Add an onEntry activity to the state machine that is executed each time a transition enters the state, even if it comes from the same state. |
|
void |
addExitAction(S state, groovy.lang.Closure action) Add an onExit activity to the state machine that is executed each time a transition leaves the state, even if it leads back to the same state. |
|
void |
addGuardedTransition(S from, S to, E ev, groovy.lang.Closure guard, groovy.lang.Closure action = {}) Add a transition to the state machine linking two states |
|
void |
addInternalActivity(S inState, E ev, groovy.lang.Closure action, groovy.lang.Closure guard = { true }) Add an "internal" transition that does not leave its state but executes some activity. |
|
void |
addTransition(S from, S to, E ev, groovy.lang.Closure action = {}) Add a transition to the state machine linking two states. |
|
S |
execute(E event, java.lang.Object... params) Actions are identified by currentState and incoming event. |
|
java.lang.Object |
getCurrentState() |
|
java.lang.Object |
setSmId(java.lang.String id) |
| Methods inherited from class | Name |
|---|---|
class java.lang.Object |
java.lang.Object#wait(), java.lang.Object#wait(long, int), java.lang.Object#wait(long), java.lang.Object#equals(java.lang.Object), java.lang.Object#toString(), java.lang.Object#hashCode(), java.lang.Object#getClass(), java.lang.Object#notify(), java.lang.Object#notifyAll() |
create instance with initial fromState
start
- initial fromStateid
- identifying string for logging and debugAdd an onEntry activity to the state machine that is executed each time a transition enters the state, even if it comes from the same state.
state
- which gets the activiy. Only one entry activity per state is supportedaction
- Closure that implements the activity. Must not have parameters.Add an onExit activity to the state machine that is executed each time a transition leaves the state, even if it leads back to the same state.
state
- which gets the activiy. Only one exit activity per state is supportedaction
- Closure that implements the activity. Must not have parameters.Add a transition to the state machine linking two states
from
- the state, from where transition startsto
- the state, where transition leads to. May be same as from state.ev
- the event that triggers this transitionguard
- Closure that controls execution of the transition. Only when it returns (Groovy-) true,
transition is executedaction
- Closure that is executed during the transition. It may return a different target state that
overwrites to parameter. Thus branching transitions can be easily implemented. Closure may have parameters
of type Object... .Add an "internal" transition that does not leave its state but executes some activity.
inState
- State in which this transition may happenev
- the event that triggers this transitionaction
- Closure that is executed during the transition. Closure may have parameters
of type Object... .guard
- (optional, default true) Closure that controls execution of the activity.
Only when it returns (Groovy-) true, activity is executedAdd a transition to the state machine linking two states. It is not guarded, i.e. its guard is always true.
from
- the state, from where transition startsto
- the state, where transition leads to. May be same as from state.ev
- the event that triggers this transitionaction
- (optional, default is do nothing) Closure that is executed during the transition. It may return
a different target state that overwrites to parameter. Thus branching transitions can be easily implemented.
Closure may have parameters of type Object...Actions are identified by currentState and incoming event. Execute first matching action with a guard delivering (Groovy-) true. If none is found, no action is executed and state stays unchanged. After execution, statemachine will be
event
- triggering eventparams
- optional parameter to Action.act.
Caution, Action.act will receive an Object[] Array


int sum(int a, int b) { return a + b; }
|
»Home
|
Examples and LLVM TutorialsExamplesA Simple FunctionLet’s create a (LLVM) module containing a single function, corresponding to the C function: int sum(int a, int b) { return a + b; } Here’s how it looks like: #!/usr/bin/env python # Import the llvm-py modules. from llvm import * from llvm.core import * # Create an (empty) module. my_module = Module.new('my_module') # All the types involved here are "int"s. This type is represented # by an object of the llvm.core.Type class: ty_int = Type.int() # by default 32 bits # We need to represent the class of functions that accept two integers # and return an integer. This is represented by an object of the # function type (llvm.core.FunctionType): ty_func = Type.function(ty_int, [ty_int, ty_int]) # Now we need a function named 'sum' of this type. Functions are not # free-standing (in llvm-py); it needs to be contained in a module. f_sum = my_module.add_function(ty_func, "sum") # Let's name the function arguments as 'a' and 'b'. f_sum.args[0].name = "a" f_sum.args[1].name = "b" # Our function needs a "basic block" -- a set of instructions that # end with a terminator (like return, branch etc.). By convention # the first block is called "entry". bb = f_sum.append_basic_block("entry") # Let's add instructions into the block. For this, we need an # instruction builder: builder = Builder.new(bb) # OK, now for the instructions themselves. We'll create an add # instruction that returns the sum as a value, which we'll use # a ret instruction to return. tmp = builder.add(f_sum.args[0], f_sum.args[1], "tmp") builder.ret(tmp) # We've completed the definition now! Let's see the LLVM assembly # language representation of what we've created: print my_module Here is the output: ; ModuleID = 'my_module' define i32 @sum(i32 %a, i32 %b) { entry: %tmp = add i32 %a, %b ; <i32> [#uses=1] ret i32 %tmp } Adding JIT CompilationLet’s compile this function in-memory and run it. #!/usr/bin/env python # Import the llvm-py modules. from llvm import * from llvm.core import * from llvm.ee import * # new import: ee = Execution Engine # Create a module, as in the previous example. my_module = Module.new('my_module') ty_int = Type.int() # by default 32 bits ty_func = Type.function(ty_int, [ty_int, ty_int]) f_sum = my_module.add_function(ty_func, "sum") f_sum.args[0].name = "a" f_sum.args[1].name = "b" bb = f_sum.append_basic_block("entry") builder = Builder.new(bb) tmp = builder.add(f_sum.args[0], f_sum.args[1], "tmp") builder.ret(tmp) # Create an execution engine object. This will create a JIT compiler # on platforms that support it, or an interpreter otherwise. ee = ExecutionEngine.new(my_module) # The arguments needs to be passed as "GenericValue" objects. arg1 = GenericValue.int(ty_int, 100) arg2 = GenericValue.int(ty_int, 42) # Now let's compile and run! retval = ee.run_function(f_sum, [arg1, arg2]) # The return value is also GenericValue. Let's print it. print "returned", retval.as_int() And here’s the output: returned 142 LLVM TutorialsSimple JIT Tutorials The following JIT tutorials were contributed by Sebastien Binet. Kaleidoscope: Implementing a Language with LLVM The LLVM Kaleidoscope tutorial has been ported to llvm-py by Max Shawabkeh. |


About
I'm Marlene Vettorel and I am a certified bookkeeper through the Institute of Professional Bookkeepers of Canada with over 25 years experience in the field. Three years ago I decided to go freelance. I maintain a small practice of local businesses, both sole practioners and corporations. I have a degree in Social Work from the University of Western Ontario and a Bookkeeping Certificate from St. Lawrence College. I also completed the Canadian Securities Course. I believe in lifelong learning and am continually taking courses, seminars and attending conferences so that I can provide the best services to my clients.
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We spent only about 4 days in St. Lucia. The main reason
to stop, well, was to stop, and also for provisioning. St.
Lucia probably had the best grocery stores since Puerto Rico.
We went to the Mega J store, which is like a mini Costco and
loaded up on some bulk items. We also hit the Super J,
which is an IGA food store for all the rest of the stuff we
wanted. We filled up in fuel in St. Lucia as well, so we
dropped plenty of cash for that country. St. Lucia
We left St. Lucia in the afternoon and headed south to Grenada.
We had heard good/bad info about stopping at St. Vincent and
decided to go ahead and miss it on the way south. It would
have been expensive to check into and out of St. Vincent, and
due to restrictions, and Sam would not be allowed ashore.
The sail south was very enjoyable, had winds of 15 to 20 knots
and the seas were only 4 to 6. As you can see in the
picture of the boat there are some good waves. We had a
great view of the rest of St. Lucia and then had the company of
several dolphins for awhile. We passed the island of St.
Vincent in the dark but we had a full bright moon to help
illuminate the way, it was a very nice sail. Along the way
we had a flying fish land on the deck and not get back into the
sea, as you can see it was not much of a meal.
On the trip down the coast, Kris heard a noise and
investigated it and found that our autopilot bracket was broken.
The aluminum bracket had just fatigued over the last 20
years and finally had enough and broke. In Grenada where
we are anchored there happened to be an Aluminum boat
builder/repairer and he was able to fix the bracket and we were
able to reinstall it already. Hopefully it will last
another 20 years.
Grenada does have a few islands that make up the country and we
are in the northern island, Carriacou, which is 20 miles north
of the main island of Grenada. We are playing here in the
water and taking a few hikes in the hills near by and will
travel down to the main island with in the next week. In
the anchorage there are four boats that have kids to they are
having a great time playing in the water and enjoying the
weather. Two of the boats are from Italy and the spoken
English is very limited but that does not seem to impact the
play at all.
The other day we took a hike with the folks off of Day Dreamer.
They had taken the hike last year so they knew the road and
trail we needed to take. We were glad they lead the way
because we would not have found it to the top of the hill
without them. We did see some wild life on the trip;
goats, sheep, donkey, and a couple of turtles. One turtle
was almost at the top of the hill and was rather large while the
smaller one was at the bottom of the hill. We did have one
casualty, Lisa off of Day Dreamer lost her hat, the winds were
blowing briskly and one minute her hat was on her head and the
next it was traveling over the cliff down the hill. We
looked for it but the trees/bush/steep hill did not allow much
of a hunt for it.
06/29/13; Made it to Grenada
St. Lucia south end |
Hiking in St.Lucia |
View from the top |
Traveling with dolphins |
Now you see us ------ |
Now you don't |
Not much of a meal |
Play in the water |
hiking at Carriacou |
Our wildlife |
Big turtle at the top of the hill |
Small turtle at the bottom of the hill |
|
|


{% extends 'page.html' %} {% load static %} {% block stylesheets %} {{ block.super }} {% endblock %} {% block page-head %}
The current balance sheet to add the transaction to (will be hidden)
The source of funds for the transaction
The destination of funds for the transaction
The date of the transaction
The amount of the transaction
If the transaction is already included in the beginning balance
A short memo or note describing the transaction
Save Clear
Select the payment to create a transaction from
Create Transaction
The account associated with the balance
Beginning balance of the account
Ending balance after transactions


A new chapter!
I am Bill Chen, graduated from the University of Kentucky focusing in bioinformatics PhD and Statistics MA, passionate about Big Data, Machine Learning and AI research, with strong interpersonal skills, adept at working in teams and successfully delivering projects. I was awarded Microsoft Azure Research Funding in 2016 and a Grow with Google Challenge Scholarship in 2018. I am a SAS certified advanced programmer and NVidia certified Deep Learning and Cuda instructor.
Technologies: Python, R, Computer Vision, PyTorch, Unit-test, CNN, LSTM, VAE, Docker, etc..
Technologies: SAS, R, R Package Writing, HPC management, Bash, etc..
Technologies: R, R Package Creation, Python, Shiny, Docker, etc..
CRAN link · GitHub link · Documentation link.
The BaMORC package is designed to facilitate protein NMR research with an easy-to-use tool that detects and corrects 13C referencing errors before and after the protein resonance assignment step.
CRAN link · GitHub link · Documentation link.
BMRBr is a package that facilites R users to analyze data from BMRB data repo by simplifing the download procedure. Currently, the only way to download individual BMRB NMR-star file is to download manually or using shell code, this package frees R users by allowing users to enter only ID and store location.
GPA: 3.57
Courses include: Statistical Analysis, Design and Analysis of Experiments, Computational Inference, Theory of Probability, Intro to Statistical Methods, Regression & Correlation, Statistical Inference, Clinical Trial, Survival and Life Testing, Linear Model & Experimental Design, Longitudinal Data Analysis, Analysis of Categorical Data.
Dissertation Topic: Automatic 13C Chemical Shift Reference Correction of Protein NMR Spectral Data Using Data Mining and Bayesian Statistical Modeling
GPA: 3.57
Courses include: Structural Biology, Biochemistry, Cellullar Biology, Structure & Function of Proteins/Enzymes, etc..
Courses include: Machine Learning, Computer Vision, Advanced Data Science, Interactive Machine Learning, Numerical Analysis, Calculus and Linear Algebra.
Python · R · SAS · Shiny · C++ · JavaScript · HTML + CSS · Bash
I have undertaken considerable volunteer work, but the most rewarding act of service has been the sponsoring of two children from Romania and Armenia for the past six years. I communicate with these students frequently, encouraging them, and making them feel that there’s someone in their corner.
I am an active member of ACM, AAAI and SIAM. I was the Vice-President and Treasurer of my department student organization. My roles in this included recruiting members, organizing social events and promoting a healthy and energetic learning environment for ever member.
I am also a runner and violinist. (I don't play violin while I am running!)


The house has a passage between
1
and
2
The passage is of the
SLIDING_DOOR
type and has
2
doors
The passages contains these devices:
Name
Model
Type
Porta automatica
Netgear
GATE


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DTerm uses these rules to determine its working directory:
If the frontmost window belongs to the Finder, the working directory is set to the “target” directory of the window, if available. This is the directory displayed in the title bar of the window.
Otherwise, if a list of selected items can be obtained from the frontmost application, the working directory is set to the directory which contains the first selected item.
Otherwise, DTerm uses your home directory as its working directory. This generic DTerm window will appear at the top of the screen to distinguish it from DTerm windows which were able to derive their working directories from the frontmost window.


Guidance
A list of COLLECT queries and explanatory notes to help schools, academies and local authorities complete the 2016 school workforce census.
Ref: DFE-00236-2016 PDF , 228KB , 11 pages
Once you’ve entered your school workforce census data into COLLECT , it will automatically notify you if there are any errors or queries with the data.
This document provides acceptable notes to explain possible queries in your COLLECT return.
COLLECT is our centralised data collection and management system.
More guidance about the school workforce census is available.
Published: 5 October 2016
Updated: 14 November 2016
From: Department for Education


Bounty Hunter Kintaijin:
You can't just take harder missions without having proven yourself to me. Don't look around like that. I;m talking to you.
(Only characters level 81 and above who haved completed the I'm the Only One You Can Trust quest can take this mission)


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BARCELONA (1994) A Film Review by Ted Prigge Copyright 1997 Ted Prigge
Writer/Director: Walt Stillman Starring: Taylor Nichols, Christopher Eigeman, Tushka Bergen, Mira Sorvino, Pep Munne
In last year's "Swingers," the film was plotless, but dealt with a clique who were all comfortable with eachother, and ended up doing almost nothing but talk for an hour and a half. Earlier, Quentin Tarantino showed us that a film where the characters had little action, some plot, but talked a lot about internation cuisine, pop culture, and about how uncomfortable silences are annoying, and still made it more fascinating than watching some Sly Stallone incarnation try to blow up stuff and make out with Sharon Stone. "Barcelona" is part of this kind of sub-genre of films - the talking film - which is probably more entertaining and more worthwhile in the end than some other less talkative films. By the way, I'm not busting on the silent films.
The two protagonists in "Barcelona" are cousins - Ted and Fred (Taylor Nichols and Christopher Eigeman, respectively) - who are living together in Barceloa, Spain over an unsaid course of time, which apparently isn't that long. Ted's a businessman, and a very satisfied one at that, or so he says. He owns a gorgoeus flat in the city, and begins sharing it with his navy cousin, Fred, when he shows up out of the blue, gives him an impromptu phonecall, and then says he'll only be a couple of days.
The characters in this are pretty much thrust together by nepotism, rather than having anything else in common or being friends at all. In fact, they both get on eachother's nerves with their individual neuroses. Ted is kind of soft-spoken, and doesn't have much to say, other than to seemingly repeat numerous books to make him sound very intellectual. Fred's more easy-going and sometimes babbles on bizarre subjects in awkward places.
They also, of course, pursue spanish women, one of them being Mira Sorvino in one of her earlier roles (also equipped with a very authentic, and extremely sexy spanish accent), who was a brunette at the time. The women are not really given much to do. Sometimes they seem rather shallow. The one who both of them really like, Moserrat (Tushka Bergen), has very little to say. However, the guys in this film pursue these women because they are part of the Trade Fair, which means they travel and whatnot, and they might be very culturally interesting. And of course, they probably speak English. But when they try to talk to them about this, they seem rather dazed and confused, and really don't care that much.
Other than talkng about sex and relationships throughout the film, there's also a political side to this. This takes place in the early 80s (the subtitle at the beginning says "the last decade of the Cold War"), and there's a lot of American hostility. And, of course, Fred is very proud of his country, and feels he has to wear his navy suit almost everywhere. He's easily offended when people start calling him a "fascist," and even gets in some heated arguments with the ultimate lady's man (Pep Munne) about some American consulat bombings in the city.
What's interesting about "Barcelona" is how we get to see a group of people we usually don't see in cinema. Instead of the liberal, artistic, neurotics of Woody Allen's films, we get conservative, white-collar types who are still neurotic. Instead of whining, they seem to display their inner problems in a more monotonous way, and it still comes across as funny and amusing. And the script and acting is excellent, supplying the little-known actors with some truly interesting and some very classic dialogue.
"Barcelona" runs a tad over the Woody Allen average (which is about 93 minutes or so) and goes by smoothly, as it pulls you into its interesting characters. I'm much more interested in seeing characters speak their minds than watch them just shoot their way out of situations, so I'm always happy to see a film that embraces the former, and in such a cool way.
MY RATING (out of 4): ***1/2
Homepage at: http://www.geocities.com/Hollywood/Hills/8335/
The review above was posted to the
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Related links: index of all rec.arts.movies.reviews reviews


To describe dimensions in the playing area, we define L be the basic distance unit, equal to the edge length of a square bumper. Corresponding to standard usage in the graphics community, the origin is in the upper left-hand corner with coordinates increasing to the right and down.
The playing area must be 20 L wide by 20 L high. That is, 400 square bumpers could be placed on the playing area without overlapping. The upper left corner is (0,0) and the lower right corner is (20,20). When we say a gadget is at a particular location, that means that the gadget’s origin is at that location. The origin of each of the standard gadgets is the upper left-hand corner of its bounding box, so the location furthest from the origin at which a gadget may be placed is (19,19) on a 20L × 20L board. The origin of a ball is at its center.
The animation grid may be no coarser than 0.05 L by 0.05 L. Suppose that a ball is at (1,1) and is moving in the (1,0) direction – that is, left to right – at a rate of .05L per frame redraw. Then the ball should be displayed at least in positions (1,1), (1.05,1), (1.10,1), and can be displayed at more positions if you wish the animation to be smoother. Rotating flippers can be animated somewhat more coarsely; see the precise description of flippers below. If the ball is moving faster than the animation grid size per frame redraw, it need not be redrawn in each animation grid position.
The ball by default must have a diameter of approximately 0.5L. Ball velocities must range at least from 0.01 L/sec to 200 L/sec and can cover a larger range if you wish. 0 L/sec (stationary) must also be supported. An acceptable frame rate should be used to generate a smooth animation. We have found that 20 frames per second tends to work well across a reasonably wide range of platforms.
The ball should interact reasonably with the playing area. That is, the ball should bounce in the direction and with the resulting velocity that you would expect it to bounce in a physical pinball game.
The velocity of the ball should continually change to account for the effects of gravity. You should support the default gravity value of 25 L/sec2, which resembles a pinball game with a slightly tilted playing surface, but the board file may specify a different value for gravity.
The ball velocity should also continually change to account for the effects of friction. You should model friction by scaling the velocity of the ball using the frictional constants mu and mu2. For sufficiently small delta_t's you can model friction as Vnew = Vold × ( 1 - mu × delta_t - mu2 × |Vold| × delta_t ). The default value of mu should be 0.025 per second. The default value of mu2 should be 0.025 per L.
The standard gadgets that must be supported are described below.
Each gadget may have a trigger and an action. A trigger is an event that happens at the gadget, such as a ball colliding with it. An action is a response that a gadget can make to a trigger happening somewhere on the board. A gadget’s action can be hooked up to another gadget’s trigger, in order to produce Rube Goldberg machines. These hookups are specified by the board file format.
A gadget also has a coefficient of reflection, which is a multiplier applied to the magnitude of the ball’s velocity after it bounces off the gadget. Coefficient 1.0 means that the ball leaves the bumper with the same velocity with which it hit the bumper, but in a different direction. Coefficients less than 1.0 damp the ball’s velocity, and coefficients greater than 1.0 increase it. By default, all bumpers have reflection coefficients of 1.0, but you can optionally extend Pingball to allow different coefficients to be specified.
A square shape with edge length 1L
Trigger: generated whenever the ball hits it
Action: none
Coefficient of reflection: 1.0
A circular shape with diameter 1L
Trigger: generated whenever the ball hits it
Action: none
Coefficient of reflection: 1.0
A right-triangular shape with sides of length 1L and hypotenuse of length Sqrt(2)L
Trigger: generated whenever the ball hits it
Action: none
Coefficient of reflection: 1.0
A generally rectangular rotating shape with bounding box of size 2Lx2L
Trigger: generated whenever the ball hits it
Action: rotates 90 degrees (see below)
Coefficient of reflection: 0.95 (but see below)
In conventional pinball, flippers allow the user control the ball. Phase 1 of this project has no user interaction with the pinball game, however, so flippers can’t be controlled by the user. Phase 2 will change that to allow the user to trigger flippers with the keyboard.
Flippers are required to come in two different varieties, left flippers and right flippers. A left flipper begins its rotation in a counter-clockwise and a right flipper begins its rotation in a clockwise direction.
A flipper should never extend outside its bounding box. The below pictures show flipper placements for various initial rotations. When a flipper is first triggered, it sweeps 90 degrees in the direction indicated by the arrows. If triggered again, the flipper sweeps back 90 degrees to the initial position. In the pictures, the shape and design of the flippers are for illustrative purpose only – your final design may differ.
As with the three standard bumpers, a flipper generates a trigger whenever the ball hits it. When a flipper’s action is triggered, the flipper rotates at a constant angular velocity of 1080 degrees per second to a position 90 degrees away from its starting position. When its action is triggered a second time, the flipper rotates back to its original position at an angular velocity of 1080 degrees per second.
The standard coefficient of reflection for a flipper is 0.95. However, when computing the behavior of a ball bouncing off the flipper, you must account for the linear velocity of the part of the flipper that contacts the ball; therefore the ball may leave the flipper with a higher energy than it had when it reached it.
A rectangle kL × mL where k and m are positive integers <= 20.
Trigger: generated whenever the ball hits it
Action: shoots out a stored ball (see below)
Coefficient of reflection: not applicable; the ball is captured
An absorber simulates the ball-return mechanism in a pinball game. When a ball hits an absorber, the absorber stops the ball and holds it (unmoving) in the bottom right-hand corner of the absorber. The ball’s center is .25L from the bottom of the absorber and .25L from the right side of the absorber.
If the absorber is holding a ball, then the action of an absorber, when it is triggered, is to shoot the ball straight upwards in the direction of the top of the playing area. By default, the initial velocity of the ball should be 50L/sec. With the default gravity and the default values for friction, the value of 50L/sec gives the ball enough energy to lightly collide with the top wall, if the bottom of the absorber is at y=20L. If the absorber is not holding the ball, or if the previously ejected ball has not yet left the absorber, then the absorber takes no action when it receives a trigger signal.
An absorber can be made self-triggering by connecting its trigger to its own action. When the ball hits a self-triggering absorber, it should be moved to the bottom right-hand corner as described above, and then be shot upward as described above. There may or may not be a short delay between these events, at your discretion.
The border walls surrounding the playfield.
Trigger: none
Action: none
Coefficient of reflection: 1.0 (but see below)
A Pingball game supports exactly one set of outer walls, which lie just outside the playing area:
Each wall may be either solid or invisible. A solid wall is reflective, so that a ball bounces off it. An invisible wall allows a ball to pass through it, into another playing area. When the client is playing disconnected from a server, all four walls are solid. When the client is connected to a server, the server determines which of the client’s walls are solid and which are transparent, depending on how the client’s playing area is currently attached to other clients’ playing areas.
By convention, the Pingball board files in your repository should end with the extension .pb
, so that your TA can easily find them.
Several sample board files have been provided.
You will have to build a parser that can read in board files in the format described below. You may find it useful to write a grammar and use the ANTLR parser-generator to create your parser. antlr.jar can be found in the code that was handed out from the lecture and recitation about grammars. You will have to put antlr.jar in your Eclipse project, add it to the build path, and make sure to commit and push it to your repo.
The following is an example of a very simple Pingball board file:
board name=Example
# define a ball
ball name=Ball x=1.8 y=4.5 xVelocity=-3.4 yVelocity=-2.3
# define some bumpers
squareBumper name=Square x=0 y=2
circleBumper name=Circle x=4 y=3
triangleBumper name=Tri x=1 y=1 orientation=270
# define some flippers
leftFlipper name=FlipL x=10 y=7 orientation=0
rightFlipper name=FlipR x=12 y=7 orientation=0
# define an absorber to catch the ball
absorber name=Abs x=0 y=19 width=20 height=1
# define events between gadgets
fire trigger=Square action=FlipL
# make the absorber self-triggering
fire trigger=Abs action=Abs
Each line in the file describes a board element, like a ball or bumper. Whitespace at the beginning or ending of lines is irrelevant. Extra whitespace between tokens of a line (words or =) are not important. Lines that are blank, or lines that start with a #, are ignored.
# this is a comment
# this is also comment
The specification below refers to integers, floating point numbers, and names, which are specified as follows:
INTEGER ::= [0-9]+
FLOAT ::= -?([0-9]+.[0-9]*|.?[0-9]+)
NAME ::= [A-Za-z_][A-Za-z_0-9]*
We now describe each kind of line that may appear in the board file.
board name=NAME gravity=FLOAT friction1=FLOAT friction2=FLOAT
Defines a board. This line must be the first non-comment line in a valid Pingball
board, and exactly one board
line must appear in the file. The gravity of the board is set to gravity L/sec2 (default 25.0) in the downward direction. The global friction constants are set such that mu and mu2
(as described in the friction formula) are friction1 and friction2, respectively
(both have a default value of 0.025).
ball name=NAME x=FLOAT y=FLOAT xVelocity=FLOAT yVelocity=FLOAT
Creates a ball whose center is (x,y) and whose velocity is (xVelocity, yVelocity). Within the file, the name must be unique, and may be used later to refer to this specific ball.
squareBumper name=NAME x=INTEGER y=INTEGER
circleBumper name=NAME x=INTEGER y=INTEGER
triangleBumper name=NAME x=INTEGER y=INTEGER orientation=0|90|180|270
rightFlipper name=NAME x=INTEGER y=INTEGER orientation=0|90|180|270
leftFlipper name=NAME x=INTEGER y=INTEGER orientation=0|90|180|270
Creates the given gadget with its upper left-corner at (x,y) and with the given orientation. Within the file, the name must be unique, and may be used later to refer to this specific gadget. Consider the names of gadgets (e.g., squareBumper, circleBumper) and any other variable names to be reserved. For example, you do not need to support “ball name = ball”, or “squareBumper name = squareBumper”.
Orientation determines how the gadget is rotated from its default orientation, which is orientation=0. For triangleBumper
, orientation=0 places one corner in the north-east, one corner in the north-west, and the last corner in the south-west. The diagonal goes from the south-west corner to north-east corner. For leftFlipper, orientation=0 places the flipper’s pivot point in the north-west corner. For rightFlipper, orientation=0 puts the pivot point in the north-east corner.
When orientation is 90, 180, or 270, the value indicates a clockwise rotation in degrees of the whole gadget from the default orientation.
absorber name=NAME x=INTEGER y=INTEGER width=INTEGER height=INTEGER
Creates an absorber with its upper left-hand corner at (x,y) that is width wide and height tall. width and height must both be greater or equal to 1 and must not cause the absorber to extend off of the board. Within the file, the name must be unique, and may be used later to refer to this specific absorber.
fire trigger=NAME action=NAME
Makes the gadget named by action
a consumer of the trigger events produced by
the gadget named by trigger
. For example, if trigger
names a bumper and action
names a flipper, then every time a ball hits the bumper, the flipper will rotate to its other state. A gadget can be a trigger for the actions of multiple gadgets, and a gadget’s action can be triggered by multiple gadgets. A gadget can also trigger its own action. For example, an absorber that triggers its own action would be used to make a perpetual pinball game that automatically shoots out the ball whenever it falls into the absorber.
Your Pingball client should have its main
method in a class called PingballClient.java
. The package structure of the project is up to you, but make it sensible so that your TA can find your client easily.
The Pingball client should take a command-line argument, the filename of a board file to load:
PingballClient FILE
After loading the file, the client should begin playing it. For Phase 1 of the project, the running game should be displayed as a sequence of frames printed to the console. Each frame should display the gadgets and balls in a 20x20 character grid, using these characters:
*
#
O
/
for orientation 0 or 180, \
for orientation 90 or 270 |
when vertical, -
when horizontal=
.
For example, here is a board with a row of 5 square bumpers at the top; a triangle bumper on the right; two circle bumpers with a ball in flight between them; two flippers; and an absorber across the bottom.
...................... .  \. . . . . . * . .
Note that this display omits some details that should still be represented in the simulation. For example, it shows which grid cell contains the ball, but doesn’t show exactly where the ball is within that cell. It also doesn’t show the exact orientation of triangle bumpers.
Phase 2 of the project, at the end of the semester, will augment this text-mode display with a more attractive and more precise graphical user interface, which will also support user interaction using the keyboard.
Pingball also has a client-server mode. In this mode, each client simulates its own board. The server joins the outer walls of clients together, so that a ball exiting one client’s playing area can enter another client.
Your Pingball server should have its main
method in a class called PingballServer.java
. Again, the package structure is up to you, but make it sensible so that your TA can find your client easily. The Pingball server should be started with command-line arguments as follows:
Usage:
PingballServer [--port PORT]
PORT is an optional integer in the range 0 to 65535 inclusive, specifying the port where the server should listen for incoming connections. The default port is 10987.
For client-server play, the Pingball client should be started with command-line arguments as follows:
Usage:
PingballClient [--host HOST] [--port PORT] FILE
HOST is an optional hostname or IP address of the server to connect to. If no HOST is provided, then the client starts in single-machine play mode, as described above.
PORT is an optional integer in the range 0 to 65535 inclusive, specifying the port where the server is listening for incoming connections. The default port is 10987.
FILE is a required argument specifying a file pathname of the Pingball board that this client should run.
The server has a set of connected clients. Each client manages a single 20x20 Pingball board. The server keeps track of how the outer walls of these boards are joined together, so that balls can pass between the boards.
A board can have a name, specified in the board
line at the top of its board file. Only named boards can be joined with other boards. Clients who connect to the server while running an unnamed board can’t participate in joins with other clients. If two or more clients are running a board with the same name, the behavior is unspecified.
The server is configured by a command-line interface read from System.in
(typed by a user). Each command is on one line, and whitespace at the beginning or ending of lines is irrelevant. Extra whitespace between tokens of a line are not important. Lines that do not match commands should report an error message.
Two boards can be joined side-by-side using the following command:
h NAME_left NAME_right
The effect of this command is to join NAME_left’s right wall with NAME_right’s left wall. NAME_left and NAME_right are both board names, which follow the same syntax allowed for NAME in the board file.
Two boards can be joined top-and-bottom using the following command:
v NAME_top NAME_bottom
The effect of this command is to join NAME_top’s bottom wall with NAME_bottom’s top wall.
When two walls are joined, both walls become invisible, permeable to balls. A ball arriving on one side of the joined wall, on one client, is immediately transported to the corresponding position on the other side, on the other client. It maintains the same velocity vector, but now obeys the gravity and friction of the new board it has entered.
Boards can be joined in arbitrary topologies, even if they can’t exist in two-dimensional Euclidean space. For example, a board’s own walls can be joined together, forming a torus.
If one of the walls involved in a join command was previously joined to a different board, then the previous join will be broken, reverting the previous board’s wall to solid.
When a client disconnects from the server, any boards joined to it revert to solid walls. The server forgets the lost client’s joins, so if a client reconnects with the same board name, it does not automatically regain its joined walls, but must be rejoined with fresh h
and v
commands to the server.
When a client disconnects, any balls on the client’s board are lost.
Note that this section does not specify the network protocol between client and server. The commands in this section are not sent over the network, but are instead typed by a user on the console, to instruct the server how to join together clients that are currently connected to it. The network protocol is different. You will have to define your own network protocol that specifies how a client connects to the server, tells the server what it needs to know about its board, and sends and receives balls through the server.
Your text mode display should show to the user which walls are joined with other boards, by displaying the other board’s name (or as much as fits) in the joined wall. For example, a board that is joined at the top to a board named Mars and on the left to a board named Mercury might look like this:
..........Mars........ .  M . e \. r . c . u * . r O O . y .
The exact position and content of the board labels is left unspecified, but they should be readable to a human being.


atg.commerce.pricing
Class SpendAmountAggregator
java.lang.Object
atg.commerce.pricing.Aggregator
atg.commerce.pricing.SpendAmountAggregator
public class SpendAmountAggregator
- extends Aggregator
An implementation of the Aggregator class. SpendAmountAggregator is a specific implementation, written to handle
"Spend Y in X" promotion types. It provides a method of calculating an aggregated amount from (possibly) multiple
DetailedItemPriceInfo objects for a specific item.
|
Field Summary |
static java.lang.String |
CLASS_VERSION
Class version string |
|
Method Summary |
protected AggregatorInfo |
calculate(java.lang.String pOperation,
java.lang.Double pAggValueSoFar,
java.lang.Long pQuantityMatched,
java.lang.Double pTargetValue,
CommerceItem pItem,
java.util.Map pAttributes)
This method will calculate (based on the given operation) an aggregated amount value for pItem based on
it's collection of DetailedItemPriceInfo objects. |
java.lang.Number |
parseValue(java.lang.String pValue,
java.lang.Class<?> pType)
Parses a localized string value and returns a Number representation,
suitable for use in the PMDL. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASS_VERSION
public static java.lang.String CLASS_VERSION
- Class version string
SpendAmountAggregator
public SpendAmountAggregator()
calculate
protected AggregatorInfo calculate(java.lang.String pOperation,
java.lang.Double pAggValueSoFar,
java.lang.Long pQuantityMatched,
java.lang.Double pTargetValue,
CommerceItem pItem,
java.util.Map pAttributes)
throws PricingException
- This method will calculate (based on the given operation) an aggregated amount value for pItem based on
it's collection of DetailedItemPriceInfo objects. The only operation provided by this method is "total".
The number of qualifying items is also tracked through the pQuantityMatched parameter. Tracking of this value
will stop when the target value is met or exceeded.
It should be noted that even although the processing of the quantity amount stops when the target value has been
reached, the aggregated value is processed for all quantities of the current dipi. This processing handles calling
logic from both the quantifiers (only interested in aggregated value) and iterators (only interested in quantity
that matched the target value).
It is therefore possible that the final aggregated value will not be in sync with
the quantity matched when considered from the perspective of an iterator. This processing anomaly should be taken
into consideration if both values are going to be used for further processing.
- Parameters:
pOperation
- the operation to invoke on the aggregatorpAggValueSoFar
- the aggregated value so far, which may be potentially
derived from many calculations from multiple itemspQuantityMatched
- the number of items that have contributed to the
aggregated valuepTargetValue
- a value specified in the condition/offer of a promotion
which can be used as a target in relation to the aggregated value.
May or may not be relevant to an aggregatorpItem
- the item that is currently being evaluatedpAttributes
- extra parameters
- Returns:
- holds amended aggValueSoFar and quantityMatched values
- Throws:
PricingException
parseValue
public java.lang.Number parseValue(java.lang.String pValue,
java.lang.Class<?> pType)
throws java.lang.NumberFormatException
- Parses a localized string value and returns a Number representation,
suitable for use in the PMDL.
- Parameters:
pValue
- value to be parsedpType
- class type of pValue
- Returns:
- parsed value
- Throws:
java.lang.NumberFormatException
- if pValue could not be parsed


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galaxy_dive.tests.test_utils.test_mp_utils module¶
Testing for mp_utils.py
-
class
galaxy_dive.tests.test_utils.test_mp_utils.
TestApplyAmongProcessors
(methodName='runTest')[source]¶ Bases:
unittest.case.TestCase
-
addCleanup
(function, *args, **kwargs)¶ Add a function, with arguments, to be called when the test is completed. Functions added are called on a LIFO basis and are called after tearDown on test failure or success.
Cleanup items are called even if setUp fails (unlike tearDown).
-
addTypeEqualityFunc
(typeobj, function)¶ Add a type specific assertEqual style function to compare a type.
This method is for use by TestCase subclasses that need to register their own type equality functions to provide nicer error messages.
Parameters: - typeobj – The data type to call this function on when both values are of the same type in assertEqual().
- function – The callable taking two arguments and an optional msg= argument that raises self.failureException with a useful error message when the two arguments are not equal.
-
assertAlmostEqual
(first, second, places=None, msg=None, delta=None)¶ Fail if the two objects are unequal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the difference between the two objects is more than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
If the two objects compare equal then they will automatically compare almost equal.
-
assertAlmostEquals
(**kwargs)¶
-
assertCountEqual
(first, second, msg=None)¶ An unordered sequence comparison asserting that the same elements, regardless of order. If the same element occurs more than once, it verifies that the elements occur the same number of times.
- self.assertEqual(Counter(list(first)),
- Counter(list(second)))
- Example:
- [0, 1, 1] and [1, 0, 1] compare equal.
- [0, 0, 1] and [0, 1] compare unequal.
-
assertDictContainsSubset
(subset, dictionary, msg=None)¶ Checks whether dictionary is a superset of subset.
-
assertDictEqual
(d1, d2, msg=None)¶
-
assertEqual
(first, second, msg=None)¶ Fail if the two objects are unequal as determined by the ‘==’ operator.
-
assertEquals
(**kwargs)¶
-
assertFalse
(expr, msg=None)¶ Check that the expression is false.
-
assertGreater
(a, b, msg=None)¶ Just like self.assertTrue(a > b), but with a nicer default message.
-
assertGreaterEqual
(a, b, msg=None)¶ Just like self.assertTrue(a >= b), but with a nicer default message.
-
assertIn
(member, container, msg=None)¶ Just like self.assertTrue(a in b), but with a nicer default message.
-
assertIs
(expr1, expr2, msg=None)¶ Just like self.assertTrue(a is b), but with a nicer default message.
-
assertIsInstance
(obj, cls, msg=None)¶ Same as self.assertTrue(isinstance(obj, cls)), with a nicer default message.
-
assertIsNone
(obj, msg=None)¶ Same as self.assertTrue(obj is None), with a nicer default message.
-
assertIsNot
(expr1, expr2, msg=None)¶ Just like self.assertTrue(a is not b), but with a nicer default message.
-
assertIsNotNone
(obj, msg=None)¶ Included for symmetry with assertIsNone.
-
assertLess
(a, b, msg=None)¶ Just like self.assertTrue(a < b), but with a nicer default message.
-
assertLessEqual
(a, b, msg=None)¶ Just like self.assertTrue(a <= b), but with a nicer default message.
-
assertListEqual
(list1, list2, msg=None)¶ A list-specific equality assertion.
Parameters: - list1 – The first list to compare.
- list2 – The second list to compare.
- msg – Optional message to use on failure instead of a list of differences.
-
assertLogs
(logger=None, level=None)¶ Fail unless a log message of level level or higher is emitted on logger_name or its children. If omitted, level defaults to INFO and logger defaults to the root logger.
This method must be used as a context manager, and will yield a recording object with two attributes: output and records. At the end of the context manager, the output attribute will be a list of the matching formatted log messages and the records attribute will be a list of the corresponding LogRecord objects.
Example:
with self.assertLogs('foo', level='INFO') as cm: logging.getLogger('foo').info('first message') logging.getLogger('foo.bar').error('second message') self.assertEqual(cm.output, ['INFO:foo:first message', 'ERROR:foo.bar:second message'])
-
assertMultiLineEqual
(first, second, msg=None)¶ Assert that two multi-line strings are equal.
-
assertNotAlmostEqual
(first, second, places=None, msg=None, delta=None)¶ Fail if the two objects are equal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the difference between the two objects is less than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
Objects that are equal automatically fail.
-
assertNotAlmostEquals
(**kwargs)¶
-
assertNotEqual
(first, second, msg=None)¶ Fail if the two objects are equal as determined by the ‘!=’ operator.
-
assertNotEquals
(**kwargs)¶
-
assertNotIn
(member, container, msg=None)¶ Just like self.assertTrue(a not in b), but with a nicer default message.
-
assertNotIsInstance
(obj, cls, msg=None)¶ Included for symmetry with assertIsInstance.
-
assertNotRegex
(text, unexpected_regex, msg=None)¶ Fail the test if the text matches the regular expression.
-
assertNotRegexpMatches
(**kwargs)¶
-
assertRaises
(expected_exception, *args, **kwargs)¶ Fail unless an exception of class expected_exception is raised by the callable when invoked with specified positional and keyword arguments. If a different type of exception is raised, it will not be caught, and the test case will be deemed to have suffered an error, exactly as for an unexpected exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertRaises(SomeException): do_something()
An optional keyword argument ‘msg’ can be provided when assertRaises is used as a context object.
The context manager keeps a reference to the exception as the ‘exception’ attribute. This allows you to inspect the exception after the assertion:
with self.assertRaises(SomeException) as cm: do_something() the_exception = cm.exception self.assertEqual(the_exception.error_code, 3)
-
assertRaisesRegex
(expected_exception, expected_regex, *args, **kwargs)¶ Asserts that the message in a raised exception matches a regex.
Parameters: - expected_exception – Exception class expected to be raised.
- expected_regex – Regex (re.Pattern object or string) expected to be found in error message.
- args – Function to be called and extra positional args.
- kwargs – Extra kwargs.
- msg – Optional message used in case of failure. Can only be used when assertRaisesRegex is used as a context manager.
-
assertRaisesRegexp
(**kwargs)¶
-
assertRegex
(text, expected_regex, msg=None)¶ Fail the test unless the text matches the regular expression.
-
assertRegexpMatches
(**kwargs)¶
-
assertSequenceEqual
(seq1, seq2, msg=None, seq_type=None)¶ An equality assertion for ordered sequences (like lists and tuples).
For the purposes of this function, a valid ordered sequence type is one which can be indexed, has a length, and has an equality operator.
Parameters: - seq1 – The first sequence to compare.
- seq2 – The second sequence to compare.
- seq_type – The expected datatype of the sequences, or None if no datatype should be enforced.
- msg – Optional message to use on failure instead of a list of differences.
-
assertSetEqual
(set1, set2, msg=None)¶ A set-specific equality assertion.
Parameters: - set1 – The first set to compare.
- set2 – The second set to compare.
- msg – Optional message to use on failure instead of a list of differences.
assertSetEqual uses ducktyping to support different types of sets, and is optimized for sets specifically (parameters must support a difference method).
-
assertTrue
(expr, msg=None)¶ Check that the expression is true.
-
assertTupleEqual
(tuple1, tuple2, msg=None)¶ A tuple-specific equality assertion.
Parameters: - tuple1 – The first tuple to compare.
- tuple2 – The second tuple to compare.
- msg – Optional message to use on failure instead of a list of differences.
-
assertWarns
(expected_warning, *args, **kwargs)¶ Fail unless a warning of class warnClass is triggered by the callable when invoked with specified positional and keyword arguments. If a different type of warning is triggered, it will not be handled: depending on the other warning filtering rules in effect, it might be silenced, printed out, or raised as an exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertWarns(SomeWarning): do_something()
An optional keyword argument ‘msg’ can be provided when assertWarns is used as a context object.
The context manager keeps a reference to the first matching warning as the ‘warning’ attribute; similarly, the ‘filename’ and ‘lineno’ attributes give you information about the line of Python code from which the warning was triggered. This allows you to inspect the warning after the assertion:
with self.assertWarns(SomeWarning) as cm: do_something() the_warning = cm.warning self.assertEqual(the_warning.some_attribute, 147)
-
assertWarnsRegex
(expected_warning, expected_regex, *args, **kwargs)¶ Asserts that the message in a triggered warning matches a regexp. Basic functioning is similar to assertWarns() with the addition that only warnings whose messages also match the regular expression are considered successful matches.
Parameters: - expected_warning – Warning class expected to be triggered.
- expected_regex – Regex (re.Pattern object or string) expected to be found in error message.
- args – Function to be called and extra positional args.
- kwargs – Extra kwargs.
- msg – Optional message used in case of failure. Can only be used when assertWarnsRegex is used as a context manager.
-
assert_
(**kwargs)¶
-
countTestCases
()¶
-
debug
()¶ Run the test without collecting errors in a TestResult
-
defaultTestResult
()¶
-
doCleanups
()¶ Execute all cleanup functions. Normally called for you after tearDown.
-
fail
(msg=None)¶ Fail immediately, with the given message.
-
failIf
(**kwargs)¶
-
failIfAlmostEqual
(**kwargs)¶
-
failIfEqual
(**kwargs)¶
-
failUnless
(**kwargs)¶
-
failUnlessAlmostEqual
(**kwargs)¶
-
failUnlessEqual
(**kwargs)¶
-
failUnlessRaises
(**kwargs)¶
-
failureException
¶ alias of
builtins.AssertionError
-
id
()¶
-
longMessage
= True¶
-
maxDiff
= 640¶
-
run
(result=None)¶
-
setUp
()¶ Hook method for setting up the test fixture before exercising it.
-
classmethod
setUpClass
()¶ Hook method for setting up class fixture before running tests in the class.
-
shortDescription
()¶ Returns a one-line description of the test, or None if no description has been provided.
The default implementation of this method returns the first line of the specified test method’s docstring.
-
skipTest
(reason)¶ Skip this test.
-
subTest
(msg=<object object>, **params)¶ Return a context manager that will return the enclosed block of code in a subtest identified by the optional message and keyword parameters. A failure in the subtest marks the test case as failed but resumes execution at the end of the enclosed block, allowing further test code to be executed.
-
tearDown
()¶ Hook method for deconstructing the test fixture after testing it.
-
classmethod
tearDownClass
()¶ Hook method for deconstructing the class fixture after running all tests in the class.
-
-
class
galaxy_dive.tests.test_utils.test_mp_utils.
TestMPQueueToList
(methodName='runTest')[source]¶ Bases:
unittest.case.TestCase
-
addCleanup
(function, *args, **kwargs)¶ Add a function, with arguments, to be called when the test is completed. Functions added are called on a LIFO basis and are called after tearDown on test failure or success.
Cleanup items are called even if setUp fails (unlike tearDown).
-
addTypeEqualityFunc
(typeobj, function)¶ Add a type specific assertEqual style function to compare a type.
This method is for use by TestCase subclasses that need to register their own type equality functions to provide nicer error messages.
Parameters: - typeobj – The data type to call this function on when both values are of the same type in assertEqual().
- function – The callable taking two arguments and an optional msg= argument that raises self.failureException with a useful error message when the two arguments are not equal.
-
assertAlmostEqual
(first, second, places=None, msg=None, delta=None)¶ Fail if the two objects are unequal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the difference between the two objects is more than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
If the two objects compare equal then they will automatically compare almost equal.
-
assertAlmostEquals
(**kwargs)¶
-
assertCountEqual
(first, second, msg=None)¶ An unordered sequence comparison asserting that the same elements, regardless of order. If the same element occurs more than once, it verifies that the elements occur the same number of times.
- self.assertEqual(Counter(list(first)),
- Counter(list(second)))
- Example:
- [0, 1, 1] and [1, 0, 1] compare equal.
- [0, 0, 1] and [0, 1] compare unequal.
-
assertDictContainsSubset
(subset, dictionary, msg=None)¶ Checks whether dictionary is a superset of subset.
-
assertDictEqual
(d1, d2, msg=None)¶
-
assertEqual
(first, second, msg=None)¶ Fail if the two objects are unequal as determined by the ‘==’ operator.
-
assertEquals
(**kwargs)¶
-
assertFalse
(expr, msg=None)¶ Check that the expression is false.
-
assertGreater
(a, b, msg=None)¶ Just like self.assertTrue(a > b), but with a nicer default message.
-
assertGreaterEqual
(a, b, msg=None)¶ Just like self.assertTrue(a >= b), but with a nicer default message.
-
assertIn
(member, container, msg=None)¶ Just like self.assertTrue(a in b), but with a nicer default message.
-
assertIs
(expr1, expr2, msg=None)¶ Just like self.assertTrue(a is b), but with a nicer default message.
-
assertIsInstance
(obj, cls, msg=None)¶ Same as self.assertTrue(isinstance(obj, cls)), with a nicer default message.
-
assertIsNone
(obj, msg=None)¶ Same as self.assertTrue(obj is None), with a nicer default message.
-
assertIsNot
(expr1, expr2, msg=None)¶ Just like self.assertTrue(a is not b), but with a nicer default message.
-
assertIsNotNone
(obj, msg=None)¶ Included for symmetry with assertIsNone.
-
assertLess
(a, b, msg=None)¶ Just like self.assertTrue(a < b), but with a nicer default message.
-
assertLessEqual
(a, b, msg=None)¶ Just like self.assertTrue(a <= b), but with a nicer default message.
-
assertListEqual
(list1, list2, msg=None)¶ A list-specific equality assertion.
Parameters: - list1 – The first list to compare.
- list2 – The second list to compare.
- msg – Optional message to use on failure instead of a list of differences.
-
assertLogs
(logger=None, level=None)¶ Fail unless a log message of level level or higher is emitted on logger_name or its children. If omitted, level defaults to INFO and logger defaults to the root logger.
This method must be used as a context manager, and will yield a recording object with two attributes: output and records. At the end of the context manager, the output attribute will be a list of the matching formatted log messages and the records attribute will be a list of the corresponding LogRecord objects.
Example:
with self.assertLogs('foo', level='INFO') as cm: logging.getLogger('foo').info('first message') logging.getLogger('foo.bar').error('second message') self.assertEqual(cm.output, ['INFO:foo:first message', 'ERROR:foo.bar:second message'])
-
assertMultiLineEqual
(first, second, msg=None)¶ Assert that two multi-line strings are equal.
-
assertNotAlmostEqual
(first, second, places=None, msg=None, delta=None)¶ Fail if the two objects are equal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the difference between the two objects is less than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
Objects that are equal automatically fail.
-
assertNotAlmostEquals
(**kwargs)¶
-
assertNotEqual
(first, second, msg=None)¶ Fail if the two objects are equal as determined by the ‘!=’ operator.
-
assertNotEquals
(**kwargs)¶
-
assertNotIn
(member, container, msg=None)¶ Just like self.assertTrue(a not in b), but with a nicer default message.
-
assertNotIsInstance
(obj, cls, msg=None)¶ Included for symmetry with assertIsInstance.
-
assertNotRegex
(text, unexpected_regex, msg=None)¶ Fail the test if the text matches the regular expression.
-
assertNotRegexpMatches
(**kwargs)¶
-
assertRaises
(expected_exception, *args, **kwargs)¶ Fail unless an exception of class expected_exception is raised by the callable when invoked with specified positional and keyword arguments. If a different type of exception is raised, it will not be caught, and the test case will be deemed to have suffered an error, exactly as for an unexpected exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertRaises(SomeException): do_something()
An optional keyword argument ‘msg’ can be provided when assertRaises is used as a context object.
The context manager keeps a reference to the exception as the ‘exception’ attribute. This allows you to inspect the exception after the assertion:
with self.assertRaises(SomeException) as cm: do_something() the_exception = cm.exception self.assertEqual(the_exception.error_code, 3)
-
assertRaisesRegex
(expected_exception, expected_regex, *args, **kwargs)¶ Asserts that the message in a raised exception matches a regex.
Parameters: - expected_exception – Exception class expected to be raised.
- expected_regex – Regex (re.Pattern object or string) expected to be found in error message.
- args – Function to be called and extra positional args.
- kwargs – Extra kwargs.
- msg – Optional message used in case of failure. Can only be used when assertRaisesRegex is used as a context manager.
-
assertRaisesRegexp
(**kwargs)¶
-
assertRegex
(text, expected_regex, msg=None)¶ Fail the test unless the text matches the regular expression.
-
assertRegexpMatches
(**kwargs)¶
-
assertSequenceEqual
(seq1, seq2, msg=None, seq_type=None)¶ An equality assertion for ordered sequences (like lists and tuples).
For the purposes of this function, a valid ordered sequence type is one which can be indexed, has a length, and has an equality operator.
Parameters: - seq1 – The first sequence to compare.
- seq2 – The second sequence to compare.
- seq_type – The expected datatype of the sequences, or None if no datatype should be enforced.
- msg – Optional message to use on failure instead of a list of differences.
-
assertSetEqual
(set1, set2, msg=None)¶ A set-specific equality assertion.
Parameters: - set1 – The first set to compare.
- set2 – The second set to compare.
- msg – Optional message to use on failure instead of a list of differences.
assertSetEqual uses ducktyping to support different types of sets, and is optimized for sets specifically (parameters must support a difference method).
-
assertTrue
(expr, msg=None)¶ Check that the expression is true.
-
assertTupleEqual
(tuple1, tuple2, msg=None)¶ A tuple-specific equality assertion.
Parameters: - tuple1 – The first tuple to compare.
- tuple2 – The second tuple to compare.
- msg – Optional message to use on failure instead of a list of differences.
-
assertWarns
(expected_warning, *args, **kwargs)¶ Fail unless a warning of class warnClass is triggered by the callable when invoked with specified positional and keyword arguments. If a different type of warning is triggered, it will not be handled: depending on the other warning filtering rules in effect, it might be silenced, printed out, or raised as an exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertWarns(SomeWarning): do_something()
An optional keyword argument ‘msg’ can be provided when assertWarns is used as a context object.
The context manager keeps a reference to the first matching warning as the ‘warning’ attribute; similarly, the ‘filename’ and ‘lineno’ attributes give you information about the line of Python code from which the warning was triggered. This allows you to inspect the warning after the assertion:
with self.assertWarns(SomeWarning) as cm: do_something() the_warning = cm.warning self.assertEqual(the_warning.some_attribute, 147)
-
assertWarnsRegex
(expected_warning, expected_regex, *args, **kwargs)¶ Asserts that the message in a triggered warning matches a regexp. Basic functioning is similar to assertWarns() with the addition that only warnings whose messages also match the regular expression are considered successful matches.
Parameters: - expected_warning – Warning class expected to be triggered.
- expected_regex – Regex (re.Pattern object or string) expected to be found in error message.
- args – Function to be called and extra positional args.
- kwargs – Extra kwargs.
- msg – Optional message used in case of failure. Can only be used when assertWarnsRegex is used as a context manager.
-
assert_
(**kwargs)¶
-
countTestCases
()¶
-
debug
()¶ Run the test without collecting errors in a TestResult
-
defaultTestResult
()¶
-
doCleanups
()¶ Execute all cleanup functions. Normally called for you after tearDown.
-
fail
(msg=None)¶ Fail immediately, with the given message.
-
failIf
(**kwargs)¶
-
failIfAlmostEqual
(**kwargs)¶
-
failIfEqual
(**kwargs)¶
-
failUnless
(**kwargs)¶
-
failUnlessAlmostEqual
(**kwargs)¶
-
failUnlessEqual
(**kwargs)¶
-
failUnlessRaises
(**kwargs)¶
-
failureException
¶ alias of
builtins.AssertionError
-
id
()¶
-
longMessage
= True¶
-
maxDiff
= 640¶
-
run
(result=None)¶
-
setUp
()¶ Hook method for setting up the test fixture before exercising it.
-
classmethod
setUpClass
()¶ Hook method for setting up class fixture before running tests in the class.
-
shortDescription
()¶ Returns a one-line description of the test, or None if no description has been provided.
The default implementation of this method returns the first line of the specified test method’s docstring.
-
skipTest
(reason)¶ Skip this test.
-
subTest
(msg=<object object>, **params)¶ Return a context manager that will return the enclosed block of code in a subtest identified by the optional message and keyword parameters. A failure in the subtest marks the test case as failed but resumes execution at the end of the enclosed block, allowing further test code to be executed.
-
tearDown
()¶ Hook method for deconstructing the test fixture after testing it.
-
classmethod
tearDownClass
()¶ Hook method for deconstructing the class fixture after running all tests in the class.
-


| User | Hotel | Phone number | Country | View | Edit | Delete | ||
|---|---|---|---|---|---|---|---|---|
| {{hotel.name}} |
{{hotel.name}}
Hotel location
|
{{hotel.phone_number}} | {{hotel.email}} | {{hotel.name}} |
|
|
|