{% extends 'base.html' %} {% load static %} {% block content %}
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Lions to start Driskel again as injured Stafford ruled out
by OmnisportMatthew Stafford will miss a third straight game for the Detroit Lions after head coach Matt Patricia confirmed the quarterback will not play against the Washington Redskins.
Quarterback Stafford previously missed the defeats to the Chicago Bears and the Dallas Cowboys with a back injury, leaving the Lions with a 3-6-1 record.
The first overall pick in the 2009 draft had started the previous 136 games prior to this absence, with Jeff Driskel replacing him as starter.
"He [Stafford] won't be on the field," Patricia confirmed to the media ahead of the Week 12 trip to Washington, before praising the 31-year-old for continuing to demonstrate his leadership qualities despite being out of action.
"What Matthew has done is phenomenal. We have a lot of players that are maybe not out there for the week who help the players get ready," he added.
"He's done a great job at practice of being on the sidelines and going through the keys, going through the tendencies and going game plan with Jeff.
"He brings a lot of value to our team by just being there, just with his general presence. What he does as a leader for us is really important."
Stafford made clear on Thursday that he still hopes to return to action this season, even though Detroit's recent slump has pushed them out of the playoff picture.
"I love playing football," he told the media.
"I appreciate all the hard work that all the guys in this locker room and in this organisation put into going out there and trying to win games on Sunday and I love being a part of that."
Driskel has thrown for 478 yards, three touchdowns and one interception in back-to-back defeats for the Lions.


Plugin Information |
|---|
View RAD Builder on the plugin site for more information. |
This plugin allows Jenkins to invoke IBM Rational Application Developer as a build step.
Tutorial regarding the use of this plugin
For a complete tutorial describing how to use this plugin, refer to the Enhance continuous integration using Rational Application Developer and the Hudson build server article on developerWorks.
Introduction to Rational build utility
The nice guide to the Rational Build Utility details, on developerWorks, how to use the headless feature of Rational Application Developer.
About this plugin
This plugin is aimed at using the headless capabilities of IBM Rational Application Developer (RAD) 7.0/7.5, which is Ant-based, to build J2EE applications designed with RAD.
This plugin currently supports:
- RAD 7.0 (version 1.x successfully tested with RAD <IP_ADDRESS> and RAD <IP_ADDRESS> – should work with other 7.0.0.x versions)
- RAD 7.5 (version 1.x successfully tested with RAD 7.5.3, 7.5.4, 7.5.5, <IP_ADDRESS>, <IP_ADDRESS> and <IP_ADDRESS> – should work with other 7.5.x versions)
- RAD build utility (BU) 7.5 (version 1.x successfully tested with BU 7.5.3, 7.5.4, 7.5.5, <IP_ADDRESS>, <IP_ADDRESS> and <IP_ADDRESS> – should work with other 7.5.x versions)
- RAD build utility (BU) 8.0 (version 1.1.4 successfully tested with BU 8.0.2 – should work with other 8.0.x version)
BU is the fully headless version of RAD.
User guide
This plugin works as the built-in Ant builder:
- The first thing to do is to define RAD/BU installations in Hudson's configuration panel:
- Once done, corresponding build steps can be added to the project:
About the WORKSPACE environment variable
RAD uses an environment variable called workspace
to define the RAD workspace to use. It means that there's a "competition" (no matter the case) between this variable and the one defined by Hudson (which refers to the project's workspace). As a consequence, don't use the WORKSPACE
variable within this build step as it doesn't refer to what's expected.
Additional documentation
- To get more information on the headless capabilities of RAD 7.0, please refer to the RAD 7.0 Infocenter
- To get more information on the headless capabilities of RAD 7.5, please refer to the RAD 7.5 Infocenter
- To get more information on BU 7.5, please refer to the RAD 7.5 Infocenter.
- To get more information on BU 8.0, please refer to the RAD 8.0 Infocenter too.
Version history
Version 2.0 (source code not yet opened)
- Support of WebSphere Message Broker Toolkit
Version 1.1.4 (03/04/2011)
- Fixed a bug which was preventing to display RAD installations actually used by build steps (the first item in the installations list was always selected)
Version 1.1.3 (02/20/2011)
- Implemented JENKINS-8652: Build logs are now annotated so that the logs for Ant targets can be accessed faster
- Fixed JENKINS-8545: RAD Builder refused to work if the RAD installation path on a slave node was different than the path on the master node
Version 1.1.2 (03/27/2010)
- Improved handling of the
WORKSPACE
/workspace
environment variable: Now, the plugin sets RAD's workspace usingworkspace
(lower case letters) whether it is running on Windows or Linux
Version 1.1.1 (01/24/2010)
- Bug fix: The "Create PROJECT_WORKSPACE variable" option now works fine (previously, this new variable was created at the end of the build step rather than at the beginning)
Version 1.1 (12/04/2009)
- The "Delete RAD workspace" option is now checked by default
- Bug fix for the
WORKSPACE
environment variable on Windows: RAD/BU expects it to be an absolute path, not a relative one - Experimental (not yet tested): New "Create PROJECT_WORKSPACE variable" option to provide a replacement for the
WORKSPACE
environment variable
Version 1.0.1 (10/12/2009)
- Bug fix for the
WORKSPACE
/workspace
environment variable on Linux - Switch to the right
groupId
(org.jvnet.hudson.plugins rather than hudson.plugins)
Version 1.0 (10/11/2009)
If you use version a RAD or a BU installation on Linux, you need to edit, respectively, bin/runAnt.sh
or eclipse/bin/runAnt.sh
to change the workspace
environment variable to WORSKPACE
. Otherwise, RAD/BU may fail complaining that no valid workspace has been found (depending on the permissions of the user used to run RAD/BU). This has been fixed in 1.0.1.
- Initial release


%USERNAME%:
A password reset request has been generated for your account on %BOARDNAME% BBS:
If you did not make this request, you may safely ignore this email. Otherwise, please follow this link to reset your password. If that does not work, you can copy the link below:
%RESET_URL%


Shop Spinning
From bikes to apparel to education to accessories, we have anything you need to make great Spinning® classes even better.
From bikes to apparel to education to accessories, we have anything you need to make great Spinning® classes even better.
{{content}}


By now you must be well versed with how to use variables – after all you have come this far and you’re still having fun, right?
Let’s for a moment, revisit the first program we wrote with variables:
TextWindow.Write("Enter your Name: ")
name = TextWindow.Read()
TextWindow.WriteLine("Hello " + name)
In this program, we received and stored the name of the user in a variable called name. Then later we said “Hello” to the user. Now, let’s say there is more than one user – say, there are 5 users. How would we store all their names? One way of doing this is:
TextWindow.Write("User1, enter name: ")
name1 = TextWindow.Read()
TextWindow.Write("User2, enter name: ")
name2 = TextWindow.Read()
TextWindow.Write("User3, enter name: ")
name3 = TextWindow.Read()
TextWindow.Write("User4, enter name: ")
name4 = TextWindow.Read()
TextWindow.Write("User5, enter name: ")
name5 = TextWindow.Read()
TextWindow.Write("Hello ")
TextWindow.Write(name1 + ", ")
TextWindow.Write(name2 + ", ")
TextWindow.Write(name3 + ", ")
TextWindow.Write(name4 + ", ")
TextWindow.WriteLine(name5)
When you run this you’ll get the following result:
Figure 10.1 - Not using arrays
Clearly there must be a better way to write such a simple program, right? Especially since the computer is really good at doing repetitive tasks, why should we bother with writing the same code over and over for every new user? The trick here is to store and retrieve more than one user’s name using the same variable. If we can do that then we can use a For loop we learned in earlier chapters. This is where arrays come to our help.
An array is a special kind of variable which can hold more than one value at a time. Basically, what it means is that instead of having to create name1, name2, name3, name4 and name5 in order to store five user names, we could just use name to store all five users’ name. The way we store multiple values is by use of this thing called “index.” For example, name[1], name[2], name[3], name[4] and name[5] can all store a value each. The numbers 1, 2, 3, 4 and 5 are called indices for the array.
Even though the name[1], name[2], name[3], name[4] and name[5] all look like they are different variables, they’re in reality all just one variable. And what’s the advantage of this, you may ask. The best part of storing values in an array is that you can specify the index using another variable – which allows us to easily access arrays inside loops.
Now, let’s look at how we can put our new knowledge to use by rewriting our previous program with arrays.
For i = 1 To 5
TextWindow.Write("User" + i + ", enter name: ")
name[i] = TextWindow.Read()
EndFor
TextWindow.Write("Hello ")
For i = 1 To 5
TextWindow.Write(name[i] + ", ")
EndFor
TextWindow.WriteLine("")
Much easier to read, isn’t it? Notice the two bolded lines. The first one stores a value in the array and the second one reads it from the array. The value you store in name[1] will not be affected by what you store in name[2]. Hence for most purposes you can treat name[1] and name[2] as two different variables with the same identity.
Figure 10.2 - Using arrays
The above program gives almost the exact same result as the one without arrays, except for the comma at the end of Mantis. We can fix that by rewriting the printing loop as:
TextWindow.Write("Hello ")
For i = 1 To 5
TextWindow.Write(name[i])
If i < 5 Then
TextWindow.Write(", ")
EndIf
EndFor
TextWindow.WriteLine("")
Here's a visual representation of the name[] array, and how the different names get stored in it. Because of this storage, when name[1] was accessed for example, the name Shifu got outputted.
Figure 10.3 - Array visualization
In our previous program you saw that we used numbers as indices to store and retrieve values from the array. It turns out that the indices are not restricted to just numbers and in practice it’s very useful to use textual indices too. For example, in the following program, we ask and store various pieces of information about a user and then print out the info that the user asks for.
TextWindow.Write("Enter name: ")
user["name"] = TextWindow.Read()
TextWindow.Write("Enter age: ")
user["age"] = TextWindow.Read()
TextWindow.Write("Enter city: ")
user["city"] = TextWindow.Read()
TextWindow.Write("Enter zip: ")
user["zip"] = TextWindow.Read()
TextWindow.Write("What info do you want? ")
index = TextWindow.Read()
TextWindow.WriteLine(index + " = " + user[index])
Figure 10.4 - Using non-numeric indices
Let’s say you want to store the name and phone number of all your friends and then be able to lookup on their phone numbers whenever you need – kinda like a phonebook. How would we go about writing such a program?
In this case, there are two sets of indices (also known as the array’s dimension) involved. Assume we identify each friend by their nick name. This becomes our first index in the array. Once we use the first index to get our friend variable, the second of indices, name and phone number would help us get to the actual name and phone number of that friend.
Note: Array indices are not case sensitive. Just like regular variables, array indices match don’t have to match the precise capitalization.
The way we store this data would be like this:
friends["Rob"]["Name"] = "Robert"
friends["Rob"]["Phone"] = "555-6789"
friends["VJ"]["Name"] = "Vijaye"
friends["VJ"]["Phone"] = "555-4567"
friends["Ash"]["Name"] = "Ashley"
friends["Ash"]["Phone"] = "555-2345"
Since we have two indices on the same array, friends, this array is called a two dimensional array.
Once we have set this program up, we can then take as input the nickname of a friend and then print out the information we have stored about them. Here’s the full program that does that:
friends["Rob"]["Name"] = "Robert"
friends["Rob"]["Phone"] = "555-6789"
friends["VJ"]["Name"] = "Vijaye"
friends["VJ"]["Phone"] = "555-4567"
friends["Ash"]["Name"] = "Ashley"
friends["Ash"]["Phone"] = "555-2345"
TextWindow.Write("Enter the nickname: ")
nickname = TextWindow.Read()
TextWindow.WriteLine("Name: " + friends[nickname]["Name"])
TextWindow.WriteLine("Phone: " + friends[nickname]["Phone"])
Figure 10.5- A simple phone book
Here is a visual representation of the friends array. The data is stored so that when friends["Rob"]["Phone"] is accessed, 555-6789 is returned. If you trace through the diagram, first going to the row that stores data for the nickname Rob, and then go over to the column that stores the Phone numbers data, you can see this value.
Figure 10.6- Multi-dimensional array visualization
A very common use of multi-dimensional arrays is to represent grids/tables. Grids have rows and columns, which can fit nicely into a two dimensional array. A simple program that lays out boxes in a grid is given below:
rows = 8
columns = 8
size = 40
For r = 1 To rows
For c = 1 To columns
GraphicsWindow.BrushColor = GraphicsWindow.GetRandomColor()
boxes[r][c] = Shapes.AddRectangle(size, size)
Shapes.Move(boxes[r][c], c * size, r * size)
EndFor
EndFor
This program adds rectangles and positions them to form an 8x8 grid. In addition to laying these boxes, it also stores these boxes in an array. Doing so makes it easy for us to keep track of these boxes and use them again when we need them.
Figure 10.7 - Laying out boxes in a grid
For example, adding the following code to the end of the previous program would make these boxes animate to the top left corner.
For r = 1 To rows
For c = 1 To columns
Shapes.Animate(boxes[r][c], 0, 0, 1000)
Program.Delay(300)
EndFor
EndFor
Figure 10.8 - Keeping track of boxes in the grid


{% set logged = request.user.is_authenticated() %} {% set in_devhub = request.path.startswith('/developers/') %}
{% if not settings.ENGAGE_ROBOTS %} {% endif %} {% block extrameta %}{% endblock %}{{ ADMIN_MESSAGE|safe }}
{% endif %} {% if settings.READ_ONLY %}{% trans %} Some features are temporarily disabled while we perform website maintenance. We'll be back to full capacity shortly. {% endtrans %}
{% endif %} {% if not dev_agreement_ok(user) %}{% trans url=url('mkt.developers.apps.terms') %} The Terms of Service have changed since you last agreed to them. Please read and agree to the new terms. {% endtrans %}
{% endif %}


Ocean [ac23], ocean, in Crystal Sea
Last updated Turn #147
Ocean [ac23], ocean, in Crystal Sea
------------------------------------------------------------------------
9: Sea Lion [hq7s], ship, 2 hulls, 1 rowing port, 6 sails, arrived from
9: Ocean [ac22], owner:
9: Toulouse [h1q], Pen, with eight sailors
10: Sea Lion [hq7s], ship, 2 hulls, 1 rowing port, 6 sails, departed for
10: Ocean [ac24].
Routes leaving Ocean:
North, to Ocean [ab23], 6 days
East, to Ocean [ac24], 6 days
South, to Ocean [ad23], 6 days
West, to Ocean [ac22], 6 days
The province is blanketed in fog.
No one can be seen through the fog.


|
Compiler
|
What is a compiler?
=>Compiler turn new javascript to old javascript
=>A lot of browsers does not support new version of javascript like ES 6 and ES 7 and Typescript
Ex:
Babel
|
|
Module Bundlers
|
What is Module Bundler?
=>Is a tool to bundle all the files into a single file based on their dependencies.
Ex:
Browserify
Webpack
|
|
Task Runners
|
What is task runner?
=>Task runners are tools for defining and running tasks.Task is anything you might to do manually via command line, including compile less to css, publish new build online.etc.
Ex:
Grunt
Gulp
|
|
dependency manager
|
What is dependency manager?
=>Download javascript modules based on dependencies.
|
|
Babel
|
=>Babel can transfer ES6 to ES5
=>Babel can transfer React JSX
=>Babel can not bundle any files
|
|
Browserify
|
=>Browserify is designed for bundling Node packages for browser.
=>It doesn’t designed to support for CSS, images and fonts.
=>We can use plugins to make browserify to support css. images and fonts, but it is not encouraged.
|
|
Web pack
|
=>web pack is a tool that takes javascript modules with dependencies and transfer them into files
=>How does web pack handle css and images since it only takes in javascript?
=>Use loaders
=>loader can take in anything and output anything, meaning it can takes in CSS and output javascript.
|
|
Grunt
|
=>Grunt is a tool to run task that we defined.
=>Grunt task is defined by configuration object which are defined decoratively.
|
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Gulp
|
=>Like grunt, it is a tool to define and run tasks.
=>gulp defines tasks by plain old functions.
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Title: SqlMetalPlus- A VS Addin which helps in managing custom changes to DBML Author: Azeet K Chebrolu Email<EMAIL_ADDRESS>Member ID: 37198 Language: C# 3.0 Platform: Windows, .NET 3.0,VS2008 Technology: VS Addin Level: Intermediate, Advanced Description: This addin adds 2 context menus to all dbml files to either apply custom changes or to refresh the whole dbml file with the latest changes from database. Section LINQ SubSection VS Addin License: CPOL
When using Linq to Sql in one of our projects, we have come across a situation where we had to make lot of custom changes to the dbml file sqlmetal generates such as
While trying to make all the above changes, it has become cumbersome to repeat the same changes again and again when ever we regenrate the dbml.so i started with writing a small script which got transformed to a vs addin finally.
I have included wix project along with the addin source which generates the msi.so just install and you are ready to go.
The addin looks for a xml file in the same folder as the dbml file with a name as dbml file+"custom.xml". so if your dbml file name is Northwind.dbml then your custom mapping file should be named as "northwind.dbml.custom.xml"
Just create a copy of the dbml file and rename as per the naming conventions by
appending with "custom.xml".one advantage with this approach is Visual Studio
provides autocompletion for all possible attributes as well as node names.You
can add a custom attribute called "CustomizationType" which takes
"Add
","Update
","Delete
" which specifies the customization you are looking after
for that specific node.
For example, if you want to make a specific column from the database to be invisible in your code for what ever reason, you can update the column node in the mapping file as below
For changing the lookup columns type to enum , you can modify the node in the custom mapping file as below
If you observe the above custom change, i have changed the Member name also to "ProductStatus" so in my code, i can refer this column as "ProductStatus" instead of "ProductStatusCd".
Similarly, you can make any custom change which is allowed in the dbml by the VS designer and save the custom xml file and the addin takes care of applying these changes to the final dbml file.
Do not use the VS Desinger to create the DBML if you want to use this addin because , i dont know for what reason, the association key names generated by VS Designer are different to the ones generated by sqlmetal tool.sqlmetal names the association keys same as the foreign key names in the database but VS designer changes them to sourcetable_targettable format.As this addin relies on sqlmetal.exe to generate the initial dbml, do not make any changes to the dbml using vs designer.ofcourse you can open the final dbml and view the same in designer to get a clear picture of what is changed and whether all changes are correctly applied.
Initial version on 12th June 2009


Senior Research Associate
Urban Institute Washington, DCResearch Associate
Urban Institute Washington, DCResearch Analyst
Urban Institute Washington, DCActivities include developing and implementing project research designs; leading projects and/or tasks; implementing complex quantitative data methods; managing project timelines, budgets, and research staff; developing products such as research reports, journal articles, presentations, and media interviews; and raising research funding through proposal development.


evol.advancedSearch is a Web UI for building structured search queries. It is a full jQuery UI widget, supporting various configurations and themes.
Theme: le-frog - redmond - start - ui-darkness - ui-lightness
API Test: Add Filter - Remove First Filter - Clear - Number of Filters
Value Format: JSON - Text - URL
evol.advancedSearch is released under the MIT license.
Download and Source code available at GitHub https://github.com/evoluteur/advancedSearch.


|
| void | pi_cpi_conf_init (struct pi_cpi_conf *conf) |
| | Initialize a CPI configuration with default values. More...
|
| |
| int | pi_cpi_open (struct pi_device *device) |
| | Open a CPI device. More...
|
| |
| void | pi_cpi_close (struct pi_device *device) |
| | Close an opened CPI device. More...
|
| |
| void | pi_cpi_capture (struct pi_device *device, void *buffer, int32_t bufferlen) |
| | Capture a sequence of samples. More...
|
| |
| void | pi_cpi_capture_async (struct pi_device *device, void *buffer, int32_t bufferlen, pi_task_t *task) |
| | Capture a sequence of samples asynchronously. More...
|
| |
| static void | pi_cpi_control_start (struct pi_device *device) |
| | Start capturing samples. More...
|
| |
| static void | pi_cpi_control_stop (struct pi_device *device) |
| | Stop capturing samples. More...
|
| |
| static void | pi_cpi_set_format (struct pi_device *device, pi_cpi_format_e format) |
| | Set frame format. More...
|
| |
| static void | pi_cpi_set_frame_drop (struct pi_device *device, uint32_t nb_frame_dropped) |
| | Configure frame drop. More...
|
| |
| static void | pi_cpi_set_filter (struct pi_device *device, uint32_t r_coeff, uint32_t g_coeff, uint32_t b_coeff, uint32_t shift) |
| | Configure frame filtering. More...
|
| |
| static void | pi_cpi_set_slice (struct pi_device *device, uint32_t x, uint32_t y, uint32_t w, uint32_t h) |
| | Configure frame slicing. More...
|
| |


Money Play. How should Red play 54?
pips Red=122 White=130
(CorrectAnswer= 0/0, ErrorScore= 0)
This not too difficult a problem for a modern player. The vast majority will find, 7/3*, 6/1* executing a blitz.
Red has the security of an anchor and there is an additional blot in White’s home board that gets picked up in some variations.
Any other play is worse than a double blunder!
Red has the security of an anchor and there is an additional blot in White’s home board that gets picked up in some variations.
Any other play is worse than a double blunder!
1. Cubeful 2-ply 7/3* 6/1* Eq.: +0.647 0.700 0.447 0.014 - 0.300 0.105 0.005 2. Cubeful 2-ply 7/3* 7/2 Eq.: +0.437 (-0.209) 0.651 0.344 0.012 - 0.349 0.098 0.004 3. Cubeful 2-ply 13/8 7/3* Eq.: +0.418 (-0.228) 0.656 0.365 0.015 - 0.344 0.143 0.007 4. Cubeful 2-ply 13/4 Eq.: +0.400 (-0.247) 0.656 0.273 0.012 - 0.344 0.077 0.002 5. Cubeful 0-ply 21/16 7/3* Eq.: +0.417 (-0.230) 0.663 0.363 0.019 - 0.337 0.164 0.013


{% extends 'base.html' %} {% load static %} {% block content %}
I am currently working hard to implement more core features and a Demo page. In the meantime you can take a look at the screenshot below or Sign Up to try out the current state of UpWeekly. If you are interested in this project and have any feedback please feel free to contact me at daniel.rodas.bautista@gmail.com.


Sturgeon Simulator is a browser-based video game. In early 2015 I played the (excellent) iOS game A Dark Room. Certain parts of that game reminded me of another game I'd played a long time ago: Moraff's World (1991). Don't worry, apparently nobody else has heard of it either. At any rate, I tried to find a game that centered around the mechanics of ADR that I'd really liked, and was more modern than MW—you know, something that I didn't need a DOS emulator for. I could not find such a game in existence, so...it turns out I had to make one. And, as I'm most familiar with web languages, here we are.
Okay, okay. Sorry, got side-tracked there. So, Sturgeon Simulator is a turn-based RPG (Role-Playing Game, but you probably knew that already) where you move around a dungeon, collect loot, sometimes fight bosses, level-up your character, and whatever other features I end up adding in. But everything is aquatic. It's like a regular RPG, but everything is coated in a layer of algae. This game is in ALPHA, meaning things will be broken, features not fully implemented yet, and lots of balance issues. Your feedback and patience is greatly appreciated! But hey, it's totally free :) And as a bonus, it's also a completely accurate representation of what it's really like to be a juvenille sturgeon!*
*This is a completely inaccurate representation of what it's like to be a juvenille sturgeon. Or a mature sturgeon, or really a fish of any kind.
Yes! It's the RPG that didn't exist so I made it so now it exists so now I can play it and it's on the Internet so you can play it too.
It's pretty straightforward. I'm obviously biased, because I made the damn thing and therefore know it upside-down, backwards, and inside-out, but if I've done my job right, it should be pretty straightforward and self-explanatory. Please please email me (see page footer) if you think something is weird or doesn't make sense, and I'll either add an entry to this FAQ explaining it, or alter the UI so it's more clear. Or both.
You move your character around the grid (i.e. - the "dungeon") using the provided on-screen controls or the WASD keys.
Yes. By default only the WASD keys work, but if you click the settings button (the little gear icon) you can toggle between WASD and arrow keys. Just be aware that because it's a browser, arrow keys will probably also move the page up and down.
Yes, although technically that's a statement, not a question.  Every time you move into a new square, there's a chance of encountering something. It might be a monster you have to fight, a merchant you can trade with, an item you can pick up, or something else.
Yes, and don't call me Shirley. When you move into a new square (i.e. - one you haven't been in before), there is a chance you will encounter a monster. When this happens, you'll be notified with a little message beforehand, and then the screen will change to the "fight" interface. Fights take place in a little pocket dimension of the dungeon, so basically cooldowns for abilities like Find Food and Scan Surroundings won't count down while you're fighting.
Oh right, those. So at the start of the game, you have two abilities unlocked: Find Food and Scan Surroundings. You can use both of those abilities while you're in the main dungeon screen, but not while you're in combat. Find Food will let you scrounge around in your current square for consumables. The quality of the found item varies by skill, but one way or another you'll always find some item you can eat to restore your health.
Scan Surroundings will reveal, up to a certain point, any squares you have line-of-sight to currently, as well as their contents (if any). The distance of the scan will increase as your skill improves, and you can acquire another skill that will let the ability penetrate through walls (i.e. - it reveals all squares in a certain radius around you)
Yeah, so, combat is a series of turn-based rounds. A round consists of both combatants using a single combat ability. The order that you fight in for each round depends on your SPD (Speed) stat, and the monster's. If its number is higher, it goes first.  If it's a tie, who goes first is randomly chosen each round. Combat abilities range from the basics ("Attack", which makes a single attack) to the more complex ("Flurry" makes a series of attacks which do less damage than normal, but which each have a chance of doing bonus damage; "Stun" will prevent the target from acting for a number of rounds). You only start out knowing how to make basic attacks, but as your character levels up you can learn more moves.
That's okay. At any point during a fight, you can flee (provided you are not stunned, dead, or otherwise incapacitated). There are no penalties for fleeing combat, although the monster will continue occupying that same square until it is defeated, and it will regenerate back up to full health whenever you next encounter it.
It happens. Unfortunately you'll have to start over by reloading the page, or by reloading a previous save (if you have one).
YES! Do it, and do it often.
Congrats! You may now loot its corpse. You'll likely find gold, gems, or items you can equip to make your character stronger. It's also worth noting that you CAN temporarily overload your inventory, you just have to resolve the issue of being over-full before leaving the loot screen.
This game is still in development, so unforunately that's not unexpected. I will make every effort to fix the bug you found, however I need as much information from you as possible regarding what occurred. Please email any error messages you see, as well as what you were doing at the time the error occurred.
Email me with your idea and I'll consider adding it.
Please email it to me and I will answer it and/or add it here, as appropriate. This FAQ is also not done yet, so please be patient :)


Experienced operations manager, team leader, & data analyst with multidisciplinary industry expertise in records management, product development, and sales forecasting. Running shoe cognoscente.
I am a marketing strategist with over 15 + years of experience in product management, direct marketing, event management, retention and consumer analytics. I understand consumer behaviors and can communicate with them through applications, data and design to drive desired results.
Data Analyst with a passion for conquering challenging projects and a particular love for statistics/statistical analysis. Detail-oriented and meticulous. Translator of subtle trends into actionable insight. Fast-learner, capable of quickly acquiring and applying new skills. A proven past working effectively both in diverse groups and when flying solo.


Jenkins can load Valgrind XML reports. When this option is configured, Jenkins can provide useful information about memory leaks, such as historical result trend, web UI for viewing the leaks, and so on.
This plug-in is not invoked for failed builds, it is only called for stable or unstable builds (i.e., a build with failed tests).


This is a paragraph with a span which is like a div, but is inline which means it doesn't make a new block.


{% extends "base.html" %} {% block title %}Log-in{% endblock %} {% block content %}
A confirmation email has been sent to your email address.


Frequently Asked Questions
Can anyone join the society?
Yes, anyone who is 18 years old or more can join. Under-eighteens can join when accompanied by a parent/legal guardian.
Do I need any previous experience?
No, we aim to provide interesting content for all enthusiasts and support the development of our members regardless of their level of proficiency. Throughout the season we organise several workshops for beginners, to let everyone familiarise themselves with the basic aspects of composition, exposition and post-production.
Where and when are the weekly meetings taking place?
Our weekly meetings take place from September until April on Thursdays at 7 pm in Dundee City Council building on Lindsay Street. See location on map
Is the location accessible for the disabled?
Yes, there is a ramp for wheelchair users at the main entrance, as well as a lift inside the building.
Do I need to bring my camera to the meetings?
No, usually our weekly meetings are held in the form of a lecture/talk, however sometimes we organise practical workshops, which is always announced in advance. On these workshops even a phone camera is fine.
Why is there a summer break?
Typically, we need time to summarise the season and prepare for the next, incorporating the feedback we received and considering
the demand on particular aspects of our activity.
During summer we gather on informal meetings and travel together across the country and/or abroad, depending on our members' preferences.
How much does the membership cost?
The annual membership fee is £20, however we offer a reduced fee to students, over 60's and unemployed.
Can I try it out and come to one meeting?
Yes, you are welcome to come and see how it is to attend our weekly sessions. The first event is free of charge, if you wish to come once more, then there is a £5 fee per meeting for non-members.
Do you have darkroom or studio facilities?
No, unfortunately we don't, however we can recommend a few locations nearby.
Where can I find out more?
You can contact us via email<EMAIL_ADDRESS>or come visit us in one of our Thursday meetings.
If you do not wish to speak to us, you can learn more about photography on the following websites:
The National Photography Society
Udemy courses on Photography
Khan Academy - Photographs
Improve Photography
Photography Course
Digital Photography School


On DeutschWelt you can search for any German Courses with just one click,either search for a center by it's name,or press on the list to show all the centers near you.
Found your center!,Now its the time to locate it on the map to get the directions.
Did you like the place and want to give it a try?,We will guide you step by step until the very end of the application,Do not worry about you schedule,you can just apply by only one click,No need to worry about the trrafic jam.
Our main goal is helping you find the place you are looking for,we just want you to worry about Learning.
Find a center by using our filtered search engine
With just one click you can get list of centers near to you.
A cross platforms with simple user interface and high integrity.Our android app will be out soon.


Next:
mutate
Up:
Eco Lab Model commands
Previous:
generate
Contents
Index
condense
This command compacts the systems of equations by removing extinct species where
.
Russell Standish 2014-09-10


Nimipay
Simple and Flexible Payments Gateway
Add Nimipay to any website and start accepting cryptocurrency, and indirectly - credit card payments, anonymously and effortlesslyExamples
Below are four examples showing different types of Nimipay integrations.Try to open a wallet and buy some fortune cookies.
Open My NIM Wallet

Open My NIM Wallet

The above code will place a button on your website that will allow the user to open his or her NIM wallet or to create a new one. It also creates a new record in the database, using user's wallet address as the unique identifier for the user's db records.
Fortune Cookie (0.01$)
Add to Cart

Add to Cart

When clicked, the item's invoice will be added to the user's wallet where it can be paid for, and then the item received. You can pass custom data for the invoice using data- attributes, as is being used by Hollow Mask.
Fortune Cookie (0.02$)
Instant Buy

Instant Buy

Single invoice, goes straight to the Nimiq checkout screen with the new invoice to pay. Returns invoice data to the backend and shows it in the user's wallet. The data- attributes are optional. In this case, the data-value attribute is used to pass a custom invoice value.
Donate

Donate NIM

Opens a simple UI that allows the user to enter a custom donation sum, and then make the payment. It shows a thank you message after the donation has been made. See how Set in Block is utilizing NIM donations. Works without the backend.
Quick Start
Initialize Nimipay (~30 kb) on any website

<link href="https://nimipay.com/np.0.1.min.css" rel="stylesheet">
const nimAddress = 'NQ13 YOUR WALL ETAD DRES S1F9 T4L7 EA13 N7MP';
const nimAddressLabel = 'Your Brand Name';
</script>

<link href="https://nimipay.com/np.0.1.min.css" rel="stylesheet">
Out of the box, Nimipay works client-side and without the backend. Interactions with the blockchain return data to the website, which then can be passed to the backend. See the source of a lightweight PHP and MySQL backend used on this site.
Nimipay is open source. You can customize it to your individual needs.
Who is using Nimipay
Hollow Mask is using Nimipay to power its digital collectibles ownership
Set in Block is using Nimipay to accept donations in NIM
Crypto Clothing is using Nimipay for the webshop checkout process (soon)
Why Nimipay
• Nimipay is a lightweight 30 kb JS library
• One minute install on any website, no coding/crypto skills needed
• Simple to create a new NIM wallet or open an existing one
• With shortcodes, it is easy to invoice your users
• Accept payments from your users in NIM cryptocurrency
• Users can use bank cards to quickly "top up" their NIM wallets
• Privacy-focused, client-side, open-source, decentralized
• Works on any device with an internet browser
• Global and borderless payments
• One minute install on any website, no coding/crypto skills needed
• Simple to create a new NIM wallet or open an existing one
• With shortcodes, it is easy to invoice your users
• Accept payments from your users in NIM cryptocurrency
• Users can use bank cards to quickly "top up" their NIM wallets
• Privacy-focused, client-side, open-source, decentralized
• Works on any device with an internet browser
• Global and borderless payments
Nimipay is the first service that allows websites to accept payments effortlessly, and with inherent security and privacy.
It is possible only because it is based on Nimiq blockchain. The only blockchain that is in your browser and requires no installation. Nimiq is Crypto 3.0 - it provides the level of simplicity that can be intuitively grasped by any layman. Anyone can create and secure a Nimiq wallet in seconds. Furthermore, Nimiq is based on the essential cryptocurrency values and principles (security, decentralization, client-side key management, PoS).
Powered by the browser-based Nimiq blockchain, Nimipay allows any website to accept cryptocurrency and credit card payments effortlessly and anonymously.
Additionally, by giving each user a cryptocurrency wallet, custom solutions can be built on top of Nimipay, e.g. your users can deposit NIM to your website and then withdraw them. You can also pay your users by distributing affiliate earnings, airdrops, bounties, rewards, etc. NIM can be used as a currency in a virtual economy, e.g. in a browser-based game, or attached to the checkout flow in a traditional webshop.
Nimipay is open source and does not charge any fees for the service.
You are welcome to
Donate
Nimipay v0.1
T&C: Use it at your own risk Twitter | GitHub


Advanced Scrollbars
Basic Scrollbars DemojQuery Scrollbars as Angular.JS directive
« Back to home
Microsoft Windows Vista
DEMO
HTML
CSS
JS
External
External scrollbars can be located in any place inside or outside of scrollable container
DEMO
HTML
CSS
JS
Page Map
Page Map is resizable scrollbar that combinates both horizontal and vertical scrollbars in one element
DEMO
HTML
CSS
JS


Whe using the Debugger in the SciTE4AutoHotkey , this function will display the Event that is passed to it in a window. If Log_events
= 1
Debug_Log_Event(Event)
There is no returned variable.
Uses the AutoHotkey built in function of OutputDebug
NOTE: the Sleep(.5)
needs to be there or else the debugger window may not keep up with the even displays and crash.
For more information on the OutputDebug
function click on the link (Internet Connection Required) below:
OutputDebug


Software options¶
How to use the code / detection and fitting options¶
Data input¶
The data used can be of different format. For NetCDF, the axis of the velocity components are ordered like z, y, x, where z can also be the number of samples in a 2D field.
Tecplot format or OpenFoam export are also accepted.
If you want to implement a custom format, change the variable names, their order … it should be directly changed in the class.py file
Parameters¶
The code comes with default test cases, located in ../data/.
If no input file with the -i (–input) argument has been specified, the example_dataHIT.nc will be used.
$ vortexfitting
If we want to define a threshold for the swirling strength, we can specify with the -t (–threshold) argument, like this:
$ python3 vortexfitting.py -t 0.5
The differencing scheme can be changed with the -s (–scheme) argument:
$ python3 vortexfitting.py -s 4
Note
Available schemes:
- 2 - Second Order
- 22 - Least-square filter (default)
- 4 - Fourth order
We can as well change the detection method with the -d (–detect) argument
$ python3 vortexfitting.py -d Q
Note
Available methods:
- Q - Q criterion
- swirling - Swirling Strenght criterion (default)
- delta - Delta criterion
If you want to write the detection field, the write_field function from the output.py module should be useful: it can be used in __main__.py.
An initial guessing radius can be set with -rmax argument.
$ python3 vortexfitting.py -rmax 15
An output directory can be specified with the -o (–output) argument.
$ python3 vortexfitting.py -o ../results/MY_DIRECTORY
Use arguments -first, -last and -step to analyze a set of images. Default for -step is 1.
For example, if you want to compute from image #10 to #20, each 2 images, enter:
$ python3 vortexfitting.py -first 10 -last 20 -step 2
By default, the correlation threshold to detect a vortex is 0.75. This value may be changed with the -ct (–corrthreshold) argument.
$ python3 vortexfitting.py -ct 0.85
To avoid vortices overlapping, the box size parameter -b (–boxsize) can be used. It takes an integer distance in mesh units, between two vortex centers.
$ python3 vortexfitting.py -b 10
The plot method is chosen with the -p (–plot) argument
Note
Available methods:
- fit - detection and fitting, saves images (default)
- detect - Locate the potential vortices (without fitting)
- fields - display the velocity fields and vorticity
$ python3 vortexfitting.py -p fields
Data output¶
The results will be written to the ../results/ folder with the following files:
- accepted.svg: The location and size of the accepted vortices
- linked.svg: same as accepted.svg but can be open on the web browser with clickable vortices
- vortex#_initial_vfield.png: Comparison of the velocity field of the vortex and the model
- vortex#_advection_field_subtracted.png: Comparison of the velocity field of the vortex and the model, subtracting the advection velocity
- vortices.dat: parameters of all the detected vortices
If you want to update the output format of vortices.dat, it should be done in the output.py file.
The format (png, pdf …) can be specified with the -of (–output_format) option.
NB: the vortices.dat file is written according to the TecPlot format. It contains some auxiliary data, to keep a record of the different parameters used.
The plot results are handled in the fitting.py module.
Generating a custom Vortex¶
It’s possible to generate a custom vortex using the generateNetCDF.py module. It will create a NetCDF file with the same characteristics as the DNS HIT file.
$ python3 generateNetCDF.py
This command will create a file generatedField.nc at the data folder.
You can tune the characteristics and position of the vortex by changing the following values directly on generatedField.nc:
- core_radius;
- gamma;
- x_center;
- y_center;
- u_advection;
- v_advection.
The size of the domain can also be changed on the ndim variable.
You can use the output option (-o) to specify the name of the created file, and ndim (-ndim) option to change the domain size. For example:
$ python3 generateNetCDF.py -o ./data/testGenerate.nc -ndim 300
will produce a 300x300 mesh, in a file named testGenerate.nc.
Converting NetCDF to ASCII (and vice-versa)¶
If for any reason you need to convert a netCDF file to a text format (ASCII), the module convertToASCII.py can do the job. It will open the infile and save all z planes (or time) into separated files.
$ python3 convertToASCII.py -i input.nc -o output.dat
Depending on the file you need to change the variable names like velocity_x and such for the corresponding variable.
The module convertToNC.py can convert an ASCII file to a NetCDF4 format. You can specify the spatial dimensions (nx, ny respectively for x and y directions), with the options -nx or -ny
$ python3 convertToNC.py -i input.dat -o output.nc


This is a problem where, given a year and a month, the task is to predict the number of international airline passengers in units of 1,000. The data ranges from January 1949 to December 1960, or 12 years,
with 144 observations.Prediction for next months is computed based on current year and month traffic.


|
Detective
(No Doubt) |
|
Peek
in sneak about
Peek in sneak about Peek in sneak about Your broken hearted detective Hey girl save the liar Can't you see his pants on fire?   Hold on I'm almost there It's too late, you killed the trust Don't act so unaware So why are you so destructive? Do you realize what you've done? You can't bring it back to life now What are you running from?


[gecode-users] Why do we need to update variables for propagators
Christian Schulte
cschulte at kth.se
Tue Jul 14 19:46:53 CEST 2015
Hi Zoe,
I am not really sure that your analysis is correct: updating variables is very cheap (like initializing with a value and no more). A variable is really only a pointer to a variable implementation which is copied at most once.
It might be the number of propagators that is the problem and the datstructures that they use.
This is the crux of a copying-based solver. One has to be quite careful in how much state one keeps in a propagator. What many of Gecode’s more advanced propagators do is that they recompute the state when they are run the first time (and not when they are being cloned).
Cheers
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf Of Zhu Zichen's cse
Sent: Monday, July 13, 2015 5:40 AM
To: users at gecode.org
Subject: [gecode-users] Why do we need to update variables for propagators
Dear all,
I have some confusion on the updating of variables in the copy function of propagators. As we have updated variables in the Space when do copying, why do we still need to update them in propagators again? I think we only need to get the relation between the views that subscribed by the constraints and the variables.
The reason why I propose this question is that I have implemented the propagator of a global constraint. This global constraint would occur many times during search and involves many variables. Thus the updating of variables in the copy function of its propagator would incur a large overhead. I did another version by putting all these set of same global constraints into one constraint GLOBAL_ONE and propose another propagator. This propagator works like an propagator engine but is not that efficient than the one given by Gecode (of course). Now we only need to update the entire variables once for GLOBAL_ONE. Utilizing this GLOBAL_ONE constraint wins over one-propagator-for-each constraints since the overhead of updating variables dominates the overhead of doing filtering.
If we cannot avoid to update variables in the propagators, I would like to ask is it also necessary in other CSP solvers like eclipse and ILOG? If so, it would be a good research topic to find the balance between the overhead of coping and the power of filtering algorithm.
Thanks for your help.
Zoe
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{% extends "base.html" %} {% block about_this_page %}
Choose the Program you're working on. This will affect the sites that are listed.
Manage the Programs


Two activist journalists stabbed to death in Indonesia
by The Online CitizenTwo Indonesian journalists mediating a land dispute between a palm oil company and residents have been found dead with multiple stab wounds near a plantation in Sumatra, police said.
The body of Maraden Sianipar was found Wednesday in a ditch near a palm plantation in Labuhan Batu district, an eight-hour drive from the capital of North Sumatra province.
Police found the remains of Maratua Siregar in the same area a day later.
Both bodies were covered in stab wounds.
Six people have been questioned but no suspect named, local police chief Agus Darojat told AFP.
The pair worked together for a local news portal before going freelance in 2017, and a friend of Siregar said the victims had recently become known for their activism in land dispute issues.
Local police chief Budiarto told the Jakarta Post that investigators had found indications that the reporters’ deaths were related to their activism.
Maratua “often advocated for the people”, he told the newspaper.
Prior to their deaths, Siregar and Sianipar were working on a campaign to convince the government to allow locals to work on disputed land.
Indonesian journalist associations condemned the deaths and demanded authorities investigate thoroughly.
Many cases of violence against journalists in Indonesia go unsolved, according to the Independent Journalists Alliance, which has reported at least two dozen cases this year alone.
Indonesia is ranked 124th out of 180 countries on the 2019 World Press Freedom Index published by Reporters Without Borders.
– AFP


Test whether the model is disposed.
A signal emitted when any model state changes.
Generated using TypeDoc
Test whether the model is disposed.


|
CDO C# SDK
<IP_ADDRESS>
Some words here
|
Provides the core functionality of the Cloudeo SDK, including devices management, connectivity and SDK management. More...
Public Member Functions | |
| void | getVersion (Responder< string > responder) |
| Retrieves version of the SDK. Example result: "<IP_ADDRESS>". | |
| void | setApplicationId (Responder< object > responder, long applicationId) |
| Sets an id of web application using the SDK. Required when making authorized connection request.Sets an id of web application using the SDK. Required when making authorized connection request. | |
| void | addServiceListener (Responder< Object > responder, CloudeoServiceListener listener) |
| Registers a Cloudeo Service listener. Listener provided here should implement the CDO.CloudeoServiceListener interface. | |
| void | getAudioCaptureDevice (Responder< string > respodner) |
| Returns the index of currently configured audio capture device (microphone). The value returned by this method is a Number, corresponding to index from an array obtained from call to the CDO.CloudeoService.getAudioCaptureDeviceNames method. | |
| void | getAudioCaptureDeviceNames (Responder< Dictionary< string, string >> responder) |
| Returns a list of audio capture devices (microphones) plugged in to the user's computer at the moment of call. Keys of the resulting dictionary are to be used when configuring audio capture device. | |
| void | setAudioCaptureDevice (Responder< Object > responder, string deviceId) |
| Sets the audio capture device (microphone) to be used by the Cloudeo Service. The device is configured using index of the array obtained from call to the CDO.CloudeoService.getAudioCaptureDeviceNames method. | |
| void | getAudioOutputDevice (Responder< string > respodner) |
| Returns the index of currently configured audio output device. | |
| void | getAudioOutputDeviceNames (Responder< Dictionary< string, string >> responder) |
| | |
| void | setAudioOutputDevice (Responder< Object > responder, string deviceId) |
| | |
| void | getVideoCaptureDevice (Responder< string > respodner) |
| | |
| void | getVideoCaptureDeviceNames (Responder< Dictionary< string, string >> responder) |
| | |
| void | setVideoCaptureDevice (Responder< Object > responder, string deviceId) |
| | |
| void | getScreenCaptureSources (Responder< List< ScreenCaptureSource >> responder, int thumbWidth) |
| | |
| void | startLocalVideo (Responder< string > responder) |
| | |
| void | stopLocalVideo (Responder< Object > responder) |
| | |
| void | connect (Responder< Object > responder, ConnectionDescription connDescription) |
| | |
| void | disconnect (Responder< Object > responder, string scopeId) |
| | |
| void | publish (Responder< Object > responder, string scopeId, MediaType mediaType, MediaPublishOptions options) |
| | |
| void | unpublish (Responder< Object > responder, string scopeId, MediaType mediaType) |
| | |
| void | sendMessage (Responder< Object > responder, string scopeId, string message, long targetUserId) |
| | |
| void | getSpeakersVolume (Responder< int > responder) |
| | |
| void | monitorMicActivity (Responder< Object > responder, bool enabled) |
| | |
| void | setSpeakersVolume (Responder< Object > responder, int volume) |
| | |
| void | startPlayingTestSound (Responder< Object > responder) |
| | |
| void | stopPlayingTestSound (Responder< Object > responder) |
| | |
| void | startMeasuringStatistics (Responder< Object > responder, string scopeId, int interval) |
| | |
| void | stopMeasuringStatistics (Responder< Object > responder, string scopeId) |
| | |
| void | renderSink (Responder< RenderingWidget > responder, RenderOptions options) |
| | |
| void | manualRenderSink (Responder< ManualRenderer > responder, RenderOptions options) |
| | |
Provides the core functionality of the Cloudeo SDK, including devices management, connectivity and SDK management.
| void CDO.CloudeoService.getVersion | ( | Responder< string > | responder | ) |
Retrieves version of the SDK. Example result: "<IP_ADDRESS>".
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.setApplicationId | ( | Responder< object > | responder, |
| long | applicationId | ||
| ) |
Sets an id of web application using the SDK. Required when making authorized connection request.Sets an id of web application using the SDK. Required when making authorized connection request.
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| applicationId |
| void CDO.CloudeoService.addServiceListener | ( | Responder< Object > | responder, |
| CloudeoServiceListener | listener | ||
| ) |
Registers a Cloudeo Service listener. Listener provided here should implement the CDO.CloudeoServiceListener interface.
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| listener | listener implementation to be set |
| void CDO.CloudeoService.getAudioCaptureDevice | ( | Responder< string > | respodner | ) |
Returns the index of currently configured audio capture device (microphone). The value returned by this method is a Number, corresponding to index from an array obtained from call to the CDO.CloudeoService.getAudioCaptureDeviceNames method.
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.getAudioCaptureDeviceNames | ( | Responder< Dictionary< string, string >> | responder | ) |
Returns a list of audio capture devices (microphones) plugged in to the user's computer at the moment of call. Keys of the resulting dictionary are to be used when configuring audio capture device.
Please note, that it is not guaranteed that indexes of devices are permanent across multiple
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.setAudioCaptureDevice | ( | Responder< Object > | responder, |
| string | deviceId | ||
| ) |
Sets the audio capture device (microphone) to be used by the Cloudeo Service. The device is configured using index of the array obtained from call to the CDO.CloudeoService.getAudioCaptureDeviceNames method.
| responder | Object that will receive the result of call. |
| deviceId |
| void CDO.CloudeoService.getAudioOutputDevice | ( | Responder< string > | respodner | ) |
Returns the index of currently configured audio output device.
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| respodner |
| void CDO.CloudeoService.getAudioOutputDeviceNames | ( | Responder< Dictionary< string, string >> | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder |
| void CDO.CloudeoService.setAudioOutputDevice | ( | Responder< Object > | responder, |
| string | deviceId | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | |
| deviceId |
| void CDO.CloudeoService.getVideoCaptureDevice | ( | Responder< string > | respodner | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder |
| void CDO.CloudeoService.getVideoCaptureDeviceNames | ( | Responder< Dictionary< string, string >> | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder |
| void CDO.CloudeoService.setVideoCaptureDevice | ( | Responder< Object > | responder, |
| string | deviceId | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | |
| deviceId |
| void CDO.CloudeoService.getScreenCaptureSources | ( | Responder< List< ScreenCaptureSource >> | responder, |
| int | thumbWidth | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| thumbWidth |
| void CDO.CloudeoService.startLocalVideo | ( | Responder< string > | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.stopLocalVideo | ( | Responder< Object > | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.connect | ( | Responder< Object > | responder, |
| ConnectionDescription | connDescription | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| connDescription |
| void CDO.CloudeoService.disconnect | ( | Responder< Object > | responder, |
| string | scopeId | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| scopeId |
| void CDO.CloudeoService.publish | ( | Responder< Object > | responder, |
| string | scopeId, | ||
| MediaType | mediaType, | ||
| MediaPublishOptions | options | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| scopeId | |
| mediaType | |
| options |
| void CDO.CloudeoService.unpublish | ( | Responder< Object > | responder, |
| string | scopeId, | ||
| MediaType | mediaType | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| scopeId | |
| mediaType |
| void CDO.CloudeoService.sendMessage | ( | Responder< Object > | responder, |
| string | scopeId, | ||
| string | message, | ||
| long | targetUserId | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| scopeId | |
| message | |
| targetUserId |
| void CDO.CloudeoService.getSpeakersVolume | ( | Responder< int > | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.monitorMicActivity | ( | Responder< Object > | responder, |
| bool | enabled | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| enabled |
| void CDO.CloudeoService.setSpeakersVolume | ( | Responder< Object > | responder, |
| int | volume | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| volume |
| void CDO.CloudeoService.startPlayingTestSound | ( | Responder< Object > | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.stopPlayingTestSound | ( | Responder< Object > | responder | ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.startMeasuringStatistics | ( | Responder< Object > | responder, |
| string | scopeId, | ||
| int | interval | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.stopMeasuringStatistics | ( | Responder< Object > | responder, |
| string | scopeId | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| void CDO.CloudeoService.renderSink | ( | Responder< RenderingWidget > | responder, |
| RenderOptions | options | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| options |
| void CDO.CloudeoService.manualRenderSink | ( | Responder< ManualRenderer > | responder, |
| RenderOptions | options | ||
| ) |
DEFAULT_ERROR (-1) If an unexpected, internal error occurs
| responder | Object that will receive the result of call. |
| options |


Tapestry a webcrawling collage-maker. Starting from a webpage, it will follow links and paste the images into a composite. For each collage, it keeps a fair-sized catalog of webpages to look at, and anyone can add to that catalog, "nudging" it in different directions.
I started ones for MIT, the SCA, FBC, and Flickr photos. There's also a tool for making your own (size-limited for now).
The process of making it web-accessible left it buggy, but for a while it looked like my shared host had made it totally impossible, so I'll take what I can get.


Technical University of Munich supports the Thing Description standardization with the testing efforts and is interested in the development of multiple WoT standards.
Multiple implementations have been provided, including TDs for closed source Philips HUE devices.
A light sensor that is attached to an ESP 8266 board that is programmed in Micropython. The board is resource constrained and does not allow installation of HTTP server libraries like Flask. That is why it is called bare.
Two implementations using the Flask library for creating an HTTP server. One of the implementations is a camera that can take pictures and the other one is an LED Strip that allows for complex data structures.
Example of an MQTT servient that allows for observable properties. There are also examples on how to use oneOf and null vocabulary terms. This is a running instance at the Eclipse Thingweb server that uses the test.mosquitto online broker.
Example of an MQTT servient that allows for observable and readable properties. It uses the Mosca MQTT broker that is available from Node-Red. The values pushed are temperature values that vary between 10 and 11.
TDs for different HUE devices, including the Bridge. These TDs show that we can describe already existing devices with TDs


Services
At Manulife, our customers are our top priority. And that is why we place special emphasis on providing the best customer service to you. Our customer service staff will be pleased to assist you with any enquiries. You may reach us during business hours between 9.00am to 5.30pm (Mondays to Fridays).
Contact Number
Customer Service Helpline: 03-2719-9112General Line: 03-2719-9228
Customer Care Toll Free Line: 1-300-13-2323
Email Us
Customer Service Centre
Manulife Insurance Berhad12th Floor, Menara Manulife
6, Jalan Gelenggang, Damansara Heights
50490 Kuala Lumpur


{% extends 'base_test.html' %} {% load i18n %} {% block additional-headers %} {# #} {% endblock %} {% block content %}
| Serial No. | Activities/Cases/Indicators | Unit | Achievement in Current Month | Achievement as of Last Month | Cumulative Achievement | Target (Nos/Meter) | Percentage of Achievement |
|---|


Could Zlatan Ibrahimovic be heading back to Italy next?
by AFP/The LocalStruggling Italian giants AC Milan have offered Swedish striker Zlatan Ibrahimovic a six-month deal to come to their aid, according to Italian media.
The 38-year-old striker confirmed his departure from Los Angeles Galaxy last week following the club’s elimination from the Major League Soccer playoffs.
Gazzetta dello Sport and Sky Sports Italia reported that the former seven-time European champions have now made contact with the player’s agent Mino Raiola.
The US-owned club want the former Swedish international for six months and are prepared to pay him six million euros ($6.6 million) if he remains for 18 months in total, Gazzetta claimed.
Milan finished fifth last season, missing out on a return to Champions League football by just a point to city rivals Inter.
They have had a poor start to this campaign and are 14th after 12 games before they host last year’s runners-up Napoli on Saturday in the San Siro.
Ibrahimovic played for two seasons between 2010 and 2012 with AC Milan, helping them to their last Serie A title, and scoring 42 goals in 61 league appearances.
He also won three league titles with Inter Milan, and two with Juventus, which were both revoked following the ’Calciopoli’ match-fixing scandal.


Welcome
Send data
Receive data
Log viewers
This site acts as a simple sandbox for experimenting with the AWS Encryption SDK.
Enter some values in the fields below to send encrypted data to the SQS queue.
Name:
Email:
Order ID:
Message:
Send
Fetch messages
Timestamp
Plaintext
Ciphertext
Show cloudtrail events for KMS
(delayed 5-10 minutes)
Show backend logs in cloudwatch


This is a simple demonstration of how to dynamically update a web-page with text fetched from a web server.
Name:
Reply:
When you click on the "Send" button the browser calls the onclick event,
which calls the update()
function:
function update() { var name = DWRUtil.getValue("demoName"); Demo.sayHello(name, loadinfo); }
DWRUtil.getValue()
is a utility to get the value of any
element, in this case an input field, but it could be a div or a select
box.
DWR is asynchronous due to the way Javascript works so it won't halt the web
browser while we are waiting for the background HTTP request to return.
So the parameter loadinfo
names a function to be called when the
call has returned.
On the server, DWR calls the Demo.sayHello()
Java method:
public String sayHello(String name) { return "Hello, " + name; }
When this method returns, DWR calls loadinfo()
function which
moves the text to the reply span:
function loadinfo(data) { DWRUtil.setValue("demoReply", data); }
DWRUtil.setValue()
is a utility that takes the data you pass in
the second parameter and works out how to fit it to go into the HTML element
specified by id in the first parameter. This function is one of several neat
Javascript utilities that make working with DWR much easier.
We could simplify things by writing the 2 Javascript functions together like this:
function update() { var name = DWRUtil.getValue("demoName"); Demo.sayHello(name, function(data) { DWRUtil.setValue("demoReply", data); }); }
And that's it. In effect we have written much less than 10 lines of code to get data from the server, and display it in the browser.

 Name: <input type="text" id="demoName"/> <input value="Send" type="button" onclick="update()"/>
 Reply:

function update() { var name = DWRUtil.getValue("demoName"); Demo.sayHello(name, function(data) { DWRUtil.setValue("demoReply", data); }); }
package uk.ltd.getahead.dwrdemo.simpletext; public class Demo { public String sayHello(String name) { return "Hello, " + name; } }
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE dwr PUBLIC "-//GetAhead Limited//DTD Direct Web Remoting 2.0//EN" "http://www.getahead.ltd.uk/dwr/dwr20.dtd"> <dwr> <allow> <create creator="new" javascript="Demo"> <param name="class" value="uk.ltd.getahead.dwrdemo.simpletext.Demo"/> </create> </allow> </dwr>


Hailing from the hot streets of Sacramento, CA, I made my journey to Oregon seven years ago with the [Pixie Project.]


Position
open class Position
🛰 Position, Swift and efficient location positioning.
-
Completion handler for one-shot location requests
Declaration
Swift
public typealias OneShotCompletionHandler = (Swift.Result<CLLocation, Error>) -> Void
-
Time based filter constant
Declaration
Swift
public static let TimeFilterNone: TimeInterval
-
Time based filter constant
Declaration
Swift
public static let TimeFilter5Minutes: TimeInterval
-
Time based filter constant
Declaration
Swift
public static let TimeFilter10Minutes: TimeInterval
-
Shared singleton
Declaration
Swift
public static let shared: Position
-
Distance in meters a device must move before updating location.
Declaration
Swift
public var distanceFilter: Double { get set }
-
Time that must pass for a device before updating location.
Declaration
Swift
public var timeFilter: TimeInterval { get set }
-
When
true
, location will reduce power usage from adjusted accuracy when backgrounded.Declaration
Swift
public var adjustLocationUseWhenBackgrounded: Bool { get set }
-
When
true
, location will reduce power usage from adjusted accuracy based on the current battery level.Declaration
Swift
public var adjustLocationUseFromBatteryLevel: Bool { get set }
-
Location tracking desired accuracy when the app is active.
Declaration
Swift
public var trackingDesiredAccuracyWhenActive: Double { get set }
-
Location tracking desired accuracy when the app is in the background.
Declaration
Swift
public var trackingDesiredAccuracyWhenInBackground: Double { get set }
-
true
when location services are updatingDeclaration
Swift
public var isUpdatingLocation: Bool { get }
-
Last determined location
Declaration
Swift
public var lastLocation: CLLocation? { get }
-
Undocumented
Declaration
Swift
public init()
-
Adds an authorization observer.
Declaration
Swift
public func addAuthorizationObserver(_ observer: PositionAuthorizationObserver)
Parameters
observer
Observing instance.
-
Removes an authorization observer.
Declaration
Swift
public func removeAuthorizationObserver(_ observer: PositionAuthorizationObserver)
Parameters
observer
Observing instance.
-
Adds a position observer.
Declaration
Swift
public func addObserver(_ observer: PositionObserver)
Parameters
observer
Observing instance.
-
Removes a position observer.
Declaration
Swift
public func removeObserver(_ observer: PositionObserver)
Parameters
observer
Observing instance.
-
Authorization status for location services.
Declaration
Swift
public var locationServicesStatus: LocationAuthorizationStatus { get }
-
Request location authorization for in use always.
Declaration
Swift
public func requestAlwaysLocationAuthorization()
-
Request location authorization for in app use only.
Declaration
Swift
public func requestWhenInUseLocationAuthorization()
-
Triggers a single location request at a specific desired accuracy regardless of any other location tracking configuration or requests.
Declaration
Swift
public func performOneShotLocationUpdate(withDesiredAccuracy desiredAccuracy: Double, completionHandler: Position.OneShotCompletionHandler? = nil)
Parameters
desiredAccuracy
Minimum accuracy to meet before for request.
completionHandler
Completion handler for when the location is determined.
-
Start positioning updates.
Declaration
Swift
public func startUpdating()
-
Stop positioning updates.
Declaration
Swift
public func stopUpdating()


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Wedding Planner
Home
About
Team
Login
Mary Sabol
Mary is the Back End Engineer on the Wedding Planner App. For her, though, End Points are just a beginning. Get ahold of her
here
Christopher Lopez
Chris is the Front End Engineer on the Wedding Planner App. He wakes up on the Client side of the pillow every day. Get ahold of him
here
Pascal Ulor
Pascal is a User Interface Designer on the Wedding App project. He takes interface, into space. Get ahold of him
here
Rory Murray
Rory is a User Interface Designer on the Wedding Planner App. He minored in dad jokes. Get ahold of him
here
Kanek Perez
Kanek is the Team Lead for the Wedding Planner app. He has a background in alchemy Get ahold of him
here


--- layout: post title: Blocks, Procs, And Lambdas category: Tech ---
If you couldn’t tell by the title, this blog post is going to be about Blocks, Procs, and Lambdas in Ruby. These terms can be confusing since they are often used interchangeably in Ruby. I am going to define each of these terms, explain the differences between them, and provide some examples.
A Block in Ruby can be defined as a bit of code that can be executed. Blocks can be combined with methods to execute an instruction for each element in a collection. The syntax for creating blocks is either the key words do…end or by using brackets { }. Blocks can be created implicitly when invoking a method, explicitly using Proc.new, and explicitly using the Kernel#lambda factory method.
Methods that accept blocks have a way of transferring control from the calling method to the block and back again. The .map method is an example of a method in Ruby that accepts blocks:Blocks are one of the few things in Ruby that are not objects. This means that Blocks cannot be saved to variables and do not have all the powers and abilities of a real object. These limitations are the reason why Procs exist in Ruby.
Procs can be defined as saved blocks. They have all the same characteristics of a Block except that they are Objects in Ruby. Procs are great for keeping your code DRY because they can be called over and over again without rewriting them. To create a new Proc, you create an instance of the Proc class:
cube = Proc.new { |x| x ** 3 }
There are two ways you can call a Proc that you have created. You can call the Proc directly using the .call method.
When calling a proc in a method that accepts blocks you use & to convert the Proc into a Block.
Lambdas are exactly like Procs except for two major differences. The first major difference is that Lambda’s check the number of arguments passed it to it. This means that they will throw an error message if you pass the wrong number of arguments.
The second major difference is that after a Lambda is executed in a method, it hands control back to the controlling method instead of exiting the method all together.
Hopefully you now have a better understanding of the fundamental differences between Blocks, Procs, and Lambdas.
Thanks for reading.


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My name is Stephen Knight, aka Striper Steve and I am a fish-a-holic. I was born a few miles from the banks of Lake Lanier. Fishing has always been my passion. When you think there is no one on the lake, think again. I fish nearly 300 days a year, charter or no charter. I follow the movements of striped bass from the dam to the shallow, swift currents up the rivers. I know every inch of Lake Lanier and have caught fish in every creek there is. In the last XXX years of guiding, I have developed a need to share and teach others my knowledge of these fish.  Thanks to all the people I have met over the years and taking YOU fishing is why I wake up every morning.
Guide Services     Latest Action


Nash equilibria - Solutions¶
Give the definition of a best response.
Bookwork: https://vknight.org/gt/chapters/04/#Definition-of-a-best-response
For the following games identify the best reponses:
$ A = \begin{pmatrix} \underline{2} & \underline{1}\\ 1 & \underline{1}\end{pmatrix} \qquad B = \begin{pmatrix} \underline{1} & \underline{1}\\ 1 & \underline{3}\end{pmatrix} $
$ A = \begin{pmatrix} 2 & 1 & 3 & 17\\ \underline{27} & 3 & 1 & 1\\ 4 & \underline{6} & \underline{7} & \underline{18} \end{pmatrix} \qquad B = \begin{pmatrix} 11 & 9 & 10 & \underline{22}\\ 0 & \underline{1} & \underline{1} & 0\\ 2 & 10 & \underline{12} & 0 \end{pmatrix} $
$ A = \begin{pmatrix} \underline{3} & \underline{3} & 2 \\ 2 & 1 & \underline{3} \end{pmatrix} \qquad B = \begin{pmatrix} 2 & 1 & \underline{3} \\ 2 & \underline{3} & 2 \end{pmatrix} $
$ A = \begin{pmatrix} \underline{3} & -1\\ 2 & \underline{7}\end{pmatrix} \qquad B = \begin{pmatrix} -3 & \underline{1}\\ \underline{1} & -6\end{pmatrix} $
Represent the following game in normal form:
Assume two neighbouring countries have at their disposal very destructive armies. If both countries attack each other the countries' civilian population will suffer 10 thousand casualties. If one country attacks whilst the other remains peaceful, the peaceful country will lose 15 thousand casualties but would also retaliate causing the offensive country 13 thousand casualties. If both countries remain peaceful then there are no casualties.
Clearly state the players and strategy sets.
Players: \({P_1, P_2}\). The strategy space is \(\{A,P\}\). We take the utility to be the number of casualties suffered (players aim to minimize their utility):
$$A=\begin{pmatrix} 10&13\\ 15&0 \end{pmatrix} \qquad B=\begin{pmatrix} 10&15\\ 13&0 \end{pmatrix}$$
Plot the utilities to both countries assuming that they play a mixed strategy while the other country remains peaceful.
Plot of (see below)
$$u_r((x,1-x),(0,1))=13x$$
(Same plot for \(P_2\))
Plot the utilities to both countries assuming that they play a mixed strategy while the other country attacks.
Plot of (see below):
$$u_r((x,1-x),(1,0))=10x+15(1-x)=15-5x$$
(Same plot for \(P_2\))
Obtain the best responses of each player.
The pure best responses are obtained:
$$A=\begin{pmatrix} \underline{10}&13\\ 15&\underline{0} \end{pmatrix} \qquad B=\begin{pmatrix} \underline{10}&15\\ 13&\underline{0} \end{pmatrix}$$
We can also identify the points of intersection of both plots:
$$13x=15-5x\Rightarrow x=5/6$$
Thus the full best response is:
$$ \sigma^*=\begin{cases} (1, 0),&x>5/6\\ (0, 1),&x<5/6\\ \text{indifferent},&x=5/6 \end{cases} $$
State and prove the best response condition.
Bookwork: https://vknight.org/gt/chapters/04/#Best-response-condition
Define Nash equilibria.
Bookwork: https://vknight.org/gt/chapters/04/#Definition-of-Nash-equilibrium
%matplotlib inline
import matplotlib.pyplot as plt
import numpy as np
xs = np.linspace(0, 1, 500)
utility_against_peaceful = [13 * x for x in xs]
utility_against_attack = [15 - 5 * x for x in xs]
plt.plot(xs, utility_against_peaceful, label="$u_r((x,1-x),(0,1))$")
plt.plot(xs, utility_against_attack, label="$u_r((x,1-x),(1,0))$")
plt.xlabel("$x$")
plt.legend();


|
ECS160Android
FortNitta Android platform team
|
A utility class that helps with showing and hiding system UI such as the status bar and navigation/system bar. More...
Classes | |
| interface | OnVisibilityChangeListener |
| A callback interface used to listen for system UI visibility changes. More... | |
Public Member Functions | |
| abstract void | setup () |
| Sets up the system UI hider. More... | |
| abstract boolean | isVisible () |
| Returns whether or not the system UI is visible. | |
| abstract void | hide () |
| Hide the system UI. | |
| abstract void | show () |
| Show the system UI. | |
| void | toggle () |
| Toggle the visibility of the system UI. | |
| void | setOnVisibilityChangeListener (OnVisibilityChangeListener listener) |
| Registers a callback, to be triggered when the system UI visibility changes. | |
Static Public Member Functions | |
| static SystemUiHider | getInstance (Activity activity, View anchorView, int flags) |
| Creates and returns an instance of SystemUiHider that is appropriate for this device. More... | |
Static Public Attributes | |
| static final int | FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES = 0x1 |
| When this flag is set, the android.view.WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN flag will be set on older devices, making the status bar "float" on top of the activity layout. More... | |
| static final int | FLAG_FULLSCREEN = 0x2 |
| When this flag is set, show() and hide() will toggle the visibility of the status bar. More... | |
| static final int | FLAG_HIDE_NAVIGATION = FLAG_FULLSCREEN | 0x4 |
| When this flag is set, show() and hide() will toggle the visibility of the navigation bar, if it's present on the device and the device allows hiding it. More... | |
Protected Member Functions | |
| SystemUiHider (Activity activity, View anchorView, int flags) | |
Protected Attributes | |
| Activity | mActivity |
| The activity associated with this UI hider object. | |
| View | mAnchorView |
| The view on which View#setSystemUiVisibility(int) will be called. | |
| int | mFlags |
| The current UI hider flags. More... | |
| OnVisibilityChangeListener | mOnVisibilityChangeListener = sDummyListener |
| The current visibility callback. | |
A utility class that helps with showing and hiding system UI such as the status bar and navigation/system bar.
This class uses backward-compatibility techniques described in Creating Backward-Compatible UIs to ensure that devices running any version of ndroid OS are supported. More specifically, there are separate implementations of this abstract class: for newer devices, getInstance will return a SystemUiHiderHoneycomb instance, while on older devices getInstance will return a SystemUiHiderBase instance.
For more on system bars, see <a href= "http://developer.android.com/design/get-started/ui-overview.html#system-bars"
System Bars.
|
static |
Creates and returns an instance of SystemUiHider that is appropriate for this device.
The object will be either a SystemUiHiderBase or SystemUiHiderHoneycomb depending on the device.
| activity | The activity whose window's system UI should be controlled by this class. |
| anchorView | The view on which View#setSystemUiVisibility(int) will be called. |
| flags | Either 0 or any combination of FLAG_FULLSCREEN, FLAG_HIDE_NAVIGATION, and FLAG_LAYOUT_IN_SCREEN_OLDER_DEVICES. |
|
abstract |
Sets up the system UI hider.
Should be called from Activity#onCreate.
|
static |
|
static |
|
static |
When this flag is set, the android.view.WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN flag will be set on older devices, making the status bar "float" on top of the activity layout.
This is most useful when there are no controls at the top of the activity layout.
This flag isn't used on newer devices because the action bar, the most important structural element of an Android app, should be visible and not obscured by the system UI.
|
protected |
The current UI hider flags.


Add the finishing touch to any look with our Classic Wristwatch.

L
CTRIC
1.0
1.0
E.L.E.C.T.R.I.C
Vision
Peugeot is a brand with history. The first car to carry the Peugeot name was unveiled in 1889, making Peugeot the world's second oldest car manufacturer and the oldest continuous car brand.
History
Peugeot is a brand with history. The first car to carry the Peugeot name was unveiled in 1889, making Peugeot the world's second oldest car manufacturer and the oldest continuous car brand.
Technical Specification
Get to know your new car.
- Outstanding passanger safety
- The car has a P90D Electro AT 4WD engine, that generates 559 hp and develops torque
- The new Electric features a Nappa Mistral full grain leather interior
- Energy efficient aerodynamic design
- It takes you 500 km with only one charge and can reach up to 250 km/h speed
Customize your Electric
The Electric is available in three different colors: Storm, Cloud,
and Eclipse.
Pick your favorite.
Explore the Electric lifestyle
Shock your tastebuds with an exclusive bottle of Electrics own champagne.
Travel in style with the Electric Luggage Collection. Made with real Italian leather.


Hello there, my name is Kevin Chambers. I am a Front-End Developer living in Orlando, FL with a background in marketing. In 2016, I completed a 12 week immersive Front-End Engineering course with over 1000 hours
dedicated to becoming a web developer. While in the program, I worked on 33 different Front-End projects, ranging from simple HTML5/CSS3 to fully functional ReactJS web applications with API calls. Since graduating, I have been working full-time as a developer.
On my website, you will find my portfolio. Each portfolio piece highlights my work in Front-End Development including work in CSS3, HTML5, Javascript, ReactJS, AngularJS, APIs, and more! There is more information you can read on
this page so please feel free to stay a while. If you are looking for talent, do not hesitate to reach out in my contact section. Thanks and enjoy!
Web Development, Marketing & eCommerce, Web Hosting, Web Service Technologies, Problem Solving, Customer Service and Support, Teamwork
HTML5, CSS3, JavaScript, Node.js, AngularJS (Framework)
ReactJS, jQuery, Bootstrap
Firebase, GitHub, RESTful APIs, SOAP Web Service, UX/UI, Four51 Platform, Pageflex, Drift, Asana, Workato, GoDaddy, Mailgun
That's great! Give me a call or send me an email and I will get back to you as soon as possible!
386-416-9261


Can't copy! Source and destination are identical.
This error occurs when attempting to copy an object to itself. Calling angular.copy with a destination
object deletes
all of the elements or properties on destination
before copying to it. Copying
an object to itself is not supported. Make sure to check your calls to
angular.copy
and avoid copying objects or arrays to themselves.


Before Change
Returns:
numpy.ndarray: list of numbers as a numpy.ndarray.
numbers = []
with open(filename) as infile:
for line in infile:
assert(int(round(float(line))) == float(line))
numbers.append(int(round(float(line))))
return np.array(numbers)
def sample_most_likely(n, state_vector):
Compute the most likely binary string from state vector.
After Change
"qiskit.aqua.translators.ising.common, "
"the method here will be removed after Aqua 0.7+",
DeprecationWarning)
return redirect_func(filename)
def sample_most_likely(n=None, state_vector=None):
from .common import sample_most_likely as redirect_func


pager2
paths
PathValidator
Bases: object
object
A simpler and easier way to view the PATH env var on Windows.
PATH
Work with Unix as well.
Todo
Reassigning the var programatically.
Do we have to escape all the folders with white space like C:\Program Files\ and their ilk?
__init__
OS
path
Break the path up into a list and replace the double back slashes.
ListDir
cwd
chdir


A LITTLE PRINCESS 1995 A film review by Timothy Voon Copyright 1997 Timothy Voon 3 :-) :-) :-) for sugar and spice
Cast: Liesel Matthews, Eleanor Bron, Liam Cunningham, Vanessa Lee Chester, Errol Sitahal Director: Alfonso Cuaron Screenplay: Richard LaGravanese and Elizabeth Chandler based on the novel SARA CREWE by Frances Hodgson Burnett
Strip away the pink petty coats, frills and white lace and you're left with a pair of shiny silk stockings. Like these stockings, this movie shines a star or two above the mundane nylon/cotton crap giving the general public an outbreak of jock itch, and other fungal infections. "A Little Princess" is like a gem hidden beneath layers of sugar and spice, and everything nice. Just don't choke on the rock when you guzzle down the desert.
I was enchanted by the sweet experience of growing up in a fairy tale world, where the niceties of living include having an adorable father who adores you even more. This is the story of a child who goes from riches to rags, with a life and death experience thrown in somewhere between. Despite being maltreated and traumatised, this orphan keeps her dignity and compassion throughout the ordeal. She holds firm to her belief that every child is "A Little Princess" - meaning that all children are special, despite their circumstance. This message holds true with every child, but can the same be said in ten years time when they grow into bratty, selfish teenagers? Or in thirty years time when they develop power hungry tendencies? By sixty they should all have some form of coronary heart disease.
I was impressed by the brazen colours, the bold images and insightful themes. The most potent point in the movie is when the orphan girl confronts her tormentor, the spinster head mistress, with a powerful statement - "Didn't your father ever tell you that you were a princess?" The Mistress's face grows cold, her eyes narrow and she storms out of the room in a fit of rage - evidently not. All children are like royalty when they enter the world, but depending on how they live their life, the same cannot be said about them when they make a hasty exit.
This is an exceptional true to life story for children of all ages. Well recommended and much enjoyed.
Timothy Voon e-mail<EMAIL_ADDRESS>The review above was posted to the
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Apparet statim, quae sint officia, quae actiones. Duo Reges: constructio interrete. Plane idem, inquit, et maxima quidem, qua fieri nulla maior potest. Si mala non sunt, iacet omnis ratio Peripateticorum.
Speaking in Code includes participants selected on the basis of their demonstrated experience in digital humanities software development, their interest in advancing solutions to the problems raised by the summit, and the disciplinary and cultural diversity they bring to the conversation.
Wayne Graham studied history at the College of William and Mary and now heads the R&D Team at the Scholars' Lab. He's written a couple books on software development and research interests in computer graphics, 3D modeling, augmented reality, architectural history, quantitative and digital methodology, as well as frontier studies.
Computing humanist/humane computationalist since 1996. Director of Digital Research & Scholarship at the University of Virginia Library and Special Advisor to the Provost at UVa, for digital humanities research. President of the Association for Computers and the Humanities, and chair of both the UVa General Faculty Council and the Modern Language Association‘s Committee on Information Technology. Recent Chronicle of Higher Ed “Ten Tech Innovators” profile says: “Bethany Nowviskie likes to build things.” Mother of two; tinkerer; not that kind of doctor.
Studied medieval English literature, lexicography, humanities computing, and linguistics at UGA. Now I make things at the Scholars’ Lab and program and write in my spare time.
Naturales divitias dixit parabiles esse, quod parvo esset natura contenta. Parvi enim primo ortu sic iacent, tamquam omnino sine animo sint. Mihi quidem Antiochum, quem audis, satis belle videris attendere. Nam quid possumus facere melius?
| Time | Topic |
|---|---|
| 8:30–8:45 |
Breakfast |
| 8:45–9:00 |
WelcomeNaturales divitias dixit parabiles esse, quod parvo esset natura contenta. Parvi enim primo ortu sic iacent, tamquam omnino sine animo sint. |
| 9:00–10:30 |
Session OneNaturales divitias dixit parabiles esse, quod parvo esset natura contenta. Parvi enim primo ortu sic iacent, tamquam omnino sine animo sint. Mihi quidem Antiochum, quem audis, satis belle videris attendere. Nam quid possumus facere melius? |
| 10:30–10:45 |
Break |
| 10:45–12:15 |
Session TwoPlane idem, inquit, et maxima quidem, qua fieri nulla maior potest. Si mala non sunt, iacet omnis ratio Peripateticorum. Naturales divitias dixit parabiles esse, quod parvo esset natura contenta. |
| 12:15–1:30 |
Lunch |
| 1:30–2:45 |
Session ThreeQuid igitur dubitamus in tota eius natura quaerere quid sit effectum? Itaque quantum adiit periculum! ad honestatem enim illum omnem conatum suum referebat, non ad voluptatem. Faceres tu quidem. |
| 2:45–3:00 |
Break |
| 3:15–4:45 |
Session FourConclusum est enim contra Cyrenaicos satis acute, nihil ad Epicurum. At Zeno eum non beatum modo, sed etiam divitem dicere ausus est. Atque hoc loco similitudines eas, quibus illi uti solent, dissimillimas proferebas. |
This is a small planning and problem-scoping meeting, meant to provide an opportunity for advanced software developers to address shared issues in DH and tacit knowledge—on their own terms. Because software development—even in the more intellectually diverse and welcoming digital humanities—is a predominantly white and male profession, we are particularly committed to amplifying the voices of developers who are women, people of color, queer/LGBT, or otherwise under-represented among programmers, and to creating a friendly and respectful environment for collaboration at this event.