This looks up the biggest rectangular area and rectifies it. Tapping/clicking on the output will start the OCR process with Tesseract JS. Tapping/touching the video pauses/resumes.


Please refer to What am I looking at?.
Recruiters who are interes... Oh god, I can't even type this sentence without laughing at my own joke! Sigh. Let's try that again. Recruiters who are interested in me, or anybody else on the interwebs who is interested in my work, please go here to see everything work related.
The following is what you can expect to find at the link:
If you would like to see my super-current projects, you will have to refer to my blog. Warning: my blog is completely unfiltered, and designed to be a brain dump. Proceed at your own discretion.


@* * Copyright 2020 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @(preference: List[uk.gov.hmrc.preferencesadminfrontend.services.model.Preference])(implicit request: Request[_], messages: Messages, appConfig: uk.gov.hmrc.preferencesadminfrontend.config.AppConfig) @uk.gov.hmrc.preferencesadminfrontend.views.html.main_template(title = "User Summary", bodyClasses = None) {


public class ChineseUtils
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
ASCII |
static int |
DELETE |
static int |
DELETE_EXCEPT_BETWEEN_ASCII |
static int |
FULLWIDTH |
static int |
LEAVE |
static int |
MAX_LEGAL |
static java.lang.String |
MID_DOT_REGEX_STR |
static int |
NORMALIZE |
static java.lang.String |
NUMBERS |
static java.lang.String |
ONEWHITE |
static java.lang.String |
WHITE |
static java.lang.String |
WHITEPLUS |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
isNumber(char c) |
static void |
main(java.lang.String[] args)
Mainly for testing.
|
static java.lang.String |
normalize(java.lang.String in) |
static java.lang.String |
normalize(java.lang.String in,
int ascii,
int spaceChar) |
static java.lang.String |
normalize(java.lang.String in,
int ascii,
int spaceChar,
int midDot)
This will normalize a Unicode String in various ways.
|
static java.lang.String |
shapeOf(java.lang.CharSequence input,
boolean augmentedDateChars,
boolean useMidDotShape) |
public static final java.lang.String ONEWHITE
public static final java.lang.String WHITE
public static final java.lang.String WHITEPLUS
public static final java.lang.String NUMBERS
public static final java.lang.String MID_DOT_REGEX_STR
public static final int LEAVE
public static final int ASCII
public static final int NORMALIZE
public static final int FULLWIDTH
public static final int DELETE
public static final int DELETE_EXCEPT_BETWEEN_ASCII
public static final int MAX_LEGAL
public static boolean isNumber(char c)
public static java.lang.String normalize(java.lang.String in)
public static java.lang.String normalize(java.lang.String in, int ascii, int spaceChar)
public static java.lang.String normalize(java.lang.String in, int ascii, int spaceChar, int midDot)
in
- The String to be normalizedascii
- For characters conceptually in the ASCII range of
! through ~ (U+0021 through U+007E or U+FF01 through U+FF5E),
if this is ChineseUtils.LEAVE, then do nothing,
if it is ASCII then map them from the Chinese Full Width range
to ASCII values, and if it is FULLWIDTH then do the reverse.spaceChar
- For characters that satisfy Character.isSpaceChar(),
if this is ChineseUtils.LEAVE, then do nothing,
if it is ASCII then map them to the space character U+0020, and
if it is FULLWIDTH then map them to U+3000.midDot
- For characters that satisfy Character.isSpaceChar(),
if this is ChineseUtils.LEAVE, then do nothing,
if it is NORMALIZE then map them to the extended Latin character U+00B7, and
if it is FULLWIDTH then map them to U+30FB.public static void main(java.lang.String[] args) throws java.io.IOException
ChineseUtils ascii spaceChar word*
ascii and spaceChar are integers: 0 = leave, 1 = ascii, 2 = fullwidth. The words listed are then normalized and sent to stdout. If no words are given, the program reads from and normalizes stdin. Input is assumed to be in UTF-8.
args
- Command line arguments as abovejava.io.IOException
- If any problems accessing command-line filespublic static java.lang.String shapeOf(java.lang.CharSequence input, boolean augmentedDateChars, boolean useMidDotShape)


Dance Performance
I love dancing and enjoy performing!
In college, I joined the Pop Dance club, and took courses to learn various dance styles, including contemporary dance, ballroom dance and yoga.
Dancing is not only a lot of fun, it also ensures that I stay happy and positive all the time. Personally, I feel that dance is the best workout and also a great way to unleash my creative side.
Here are some of the dance performances I participated in:
LUMI NEW STAR - Girl's Style
My Role: Artist
Year: 2013
Choreographer: 小少女 - Cindy Ho, Panda Chen, 小美, 修民
Produced by Lumi Dance School
Watch full video on YouTube


|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Class Summary | |
| SCXMLDigester | Deprecated. Use SCXMLParser instead, after updating the SCXML
document as necessary, in line with newer Working Drafts. |
| SCXMLDigester.DigestSrcAttributeRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.ParseDataRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.ParseExternalContentRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.SetExecutableParentRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.SetPathResolverRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.UpdateFinalizeRule | Deprecated. Will be removed in version 1.0 |
| SCXMLDigester.UpdateModelRule | Deprecated. Will be removed in version 1.0 |
| SCXMLParser | The SCXMLParser provides the ability to parse a SCXML document into the Java object model provided in the model package. |
| SCXMLSerializer | Utility class for serializing the Commons SCXML Java object model. |
A collection of classes for reading in and writing out SCXML documents, to and from the Commons SCXML Java object model.
Two variants of the SCXML parser are present in this package:
SCXMLDigester
represents the parser that
corresponds to the July 05 Working Draft, and will be
removed in v1.0. It will be present all v0.x releases for
backwards compatability reasons.SCXMLParser
represents the newer version.
This will be updated to keep up with the more recent
Working Drafts.
|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


---
layout: page
permalink: /education/
title: Education
image:
feature: picture-11.jpg
---
HACKERYOU
Advanced Web Development
JavaScript & jQuery
HTML5, CSS3
WESTERN UNIVERSITY
Computer Science
Java I, Java II
THE UNIVERSITY OF WINDSOR
Masters of Human Kinetics, Psychology
2013
WESTERN UNIVERSITY
Honours Bachelor of Arts, Psychology and English Literature
2010


Hank's class held a contest. It was for best pet. There were dogs. There were cats. They were fine animals.  Hank said, "I will win this contest." He put a rose in the mule's mane. He made a fine red cape for it. The kids grinned as the mule came to the contest. The mule got lots of votes.
in-context


Midnight in the Garden of Good and Evil (1997) Rated R for language and brief violence ---------- Out of 4 stars: ***1/2 (3 1/2 Stars)
Starring: Kevin Spacey, John Cusack, Lady Chablis, Jude Law, Jack Thompson, Alison Eastwood.
MIDNIGHT IN THE GARDEN OF GOOD AND EVIL's ad campaign is magnificent, in my opinion. I first heard about this film upon seeing a magazing ad for it; not from previews, not from word of mouth. Without seeing any of the trailers, I immediately wanted to see it. If you haven't seen this ad, I will explain a little. The ad shows a luscious green garden. This garden is shot with a wide angle lens, and in the background, a small green statue stands alone. Were it not for the ray of sunlight hitting the statue, you probably wouldn't be able to see it. The visual style of this ad is quite incredible, and this alone made me want to see it.
Now that I said that, I must admit that I have never read the book Midnight in the Garden of Good and Evil. Despite this, the film MIDNIGHT IN THE GARDEN OF GOOD AND EVIL is highly entertaining. For more than 2 and a half hours, I sat enthralled by the eccentric characters portrayed on screen. What makes it even more entertaining is the fact that everything going on IS fact. The novel, written by John Berendt, is a non-fiction book, and realizing this makes it a lot more fun to watch. In fact, you don't necessarily watch this movie -- you experience it.
A lot goes on in Clint Eastwood's film, and yet, it doesn't seem like a typical Eastwood movie. It doesn't seem like a typical Hollywood film, period. Eastwood is one of the few directors who have complete control over every aspect of a movie (others include Stanley Kubrick and Woody Allen). However, perhaps a little help could have aided Eastwood with his version of the best-selling book. While it is visually stunning, and very fun to watch, something is missing. Was it present in the novel? Perhaps, but I can't be sure. The motion picture lacks emotional connection with the audience, with many characters who seem distant and superficial. Among them include one of the main characters, John Kelso (John Cusack), a character loosely based on Berendt himself. Kelso is the narrator and the audience's representation on screen, yet we can't really relate to him. Cusack has a very natural appearance, but his character was obviously created for the film (I doubt Kelso was a physical character in the book).
MIDNIGHT IN THE GARDEN begins with Kelso arriving in Savannah, Georgia to cover a Christmas party for a popular magazine. The party is hosted by a rich Jim Williams (Kevin Spacey) who seemingly has something to hide behind his suave persona. Williams takes Kelso on a tour of his house, and explains that there will be two parties: one that night, and one the next. The first is for bachelors only, and Kelso declines to attend, but the next night, he does attend. There, he meets a wide variety of characters from women who plan on shooting their husbands, to a greasy-haired sex toy (Jude Law). That same night, Williams shoots Billy Hanson (Law) in self-defense. Unfortunately, due to some mysterious coincidences, Williams is thrown into jail to await a trial. Perhaps Williams shot Billy for a different reason. The final hour and a half of the film mainly focuses on the trial, which is actually the slowest part of the entire movie. Before this, we get to see the lifestyles of many of the characters.
The most interesting character is Williams, but the most fun to watch is Lady Chablis (played by Ms. Chablis herself). Chablis is a wildly colorful character, who needs to go to a doctor in order to get female hormone injections (if you know what I mean).  Chablis steals many scenes and gives one of the most memorable performances in the film. In fact, the entire first hour and a half is extremely entertaining, as we get to watch all these wacky characters arrive on screen. Perhaps the only throw-away character is Mandy Nichols (Alison Eastwood), the love interest of Kelso. The relationship seems artificial, and Nichols is one of the few "normal" characters present. I wonder what purpose her character really served other than to make ol' Pop proud. Most of the other characters, however, do have some different way of doing things: one guy has flies attached to hiim and threatens to poison the town's water supply if the food isn't good; another guy walks an imaginary dog who died several years earlier. Minerva (Irma P. Hall) is a voodoo expert who helps Williams with his conscience, in a way. Then there is Sonny Seiler (Jack Thompson), the defense attorney working for Williams. Seiler is one of the best characters in the film, and his courtroom scenes almost seen ripped from a John Grisham novel. And then there is Judge Oliver (played by the real Sonny Seiler) whose reactions seem natural and unforced.
The trial itself is the moral standing point of the film. We learn secrets hidden by characters, and some seem to play an outcome in the trial. Williams reveals that Billy was his lover, at which point the jury seems fixated on convicting him... not for murdering a human being, but for being homosexual. With this revelation, other characters also begin to reveal secrets, from an emergency room nurse who bagged the hands of the victim, to the friend of Billy (who also reveals homosexual tendencies). Many of these courtroom scenes could have been overacted and played foolishly, but Eastwood restrains his actors and holds them back. As a result, everything which occurs seems very realistic. We are not forced to having miraculous discoveries which lead to the conviction or release of a character, as in other courtroom dramas; instead, everything occurs at an easy pace with no scene being rushed anymore than it has to. The final outcome subtley reflects the title perfectly: Midnight in the Garden of Good and Evil.
Despite all the characters and plots and subplots, the most impressive thing about MIDNIGHT is the technical details. Eastwood's Savannah seems to jump right off the screen with lush greens and moody oranges. I could almost smell the moisture in the air. The set design is very impressive, though probably could have been even more outrageous than what it is. The most memorable aspect of this set, of course, is the smaller version of the Lady of Justice statue. This little green statue has a face of mystery and wonder, holding one plate in each hand (again, symbolic of the title). Eastwood bookends the film with this statue: one shot of it at the title scene, and one at the very end, which holds as the credits roll by. The cinematography, by Jack N. Green, adds a lot to the visuals, but Eastwood isn't another David Fincher (THE GAME). His visuals are relaxed and more unfocused. The music, composed by Lennie Niehaus, is haunting and pleasant to listen to. The adapted screenplay is one of the highlights, with smart dialogue and an unusual story structure. You can never tell where the film might go next. This unpredictability is very much welcome by this reviewer, especially after seeing films like THE JACKAL.
MIDNIGHT IN THE GARDEN OF GOOD AND EVIL is rated R for language and brief violence.  MIDNIGHT is one of those few films which time seems irrelevant, as the 154 minute long film flew by. If the movie does have flaws, it is mainly from the lack of emotional connection with the audience. In fact, I'm pretty sure that MIDNIGHT was a very difficult film to adapt for the screen. Watching this movie makes me want to read the novel, but I think that would just spoil the fun of this movie. Maybe not.
Reviewed by Respect<EMAIL_ADDRESS>http://www.aros.net/~respect/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "touchtechnology/admin/edit.html" %} {% load i18n %} {% load common %} {% block content %}
{% blocktrans %}You are about to undo the stage OBJECT.{% endblocktrans %}
{% trans "This will irreversibly remove those related matches from the site." %}
{% trans "Are you certain that you wish to continue?" %}


p
root package
package root
Ordering
- Alphabetic
Visibility
- Public
- All
Type Members
- class Actor2 extends Actor
- class HelloAkka extends Actor
- class LastRecieverMessage extends Actor
- class MainMonitor extends Actor
- class MessageMonitor extends Actor


Applies To
What to Check For
Verify that Automatic Reference Counting is used.
Why
Using Automatic Reference Counting prevents use-after-free vulnerabilities.
How to Check
To verify that Automatic Reference Counting (ARC) is used:
- Identify the SDK version. Automatic Reference Counting is only available in iOS SDK versions 5.0 and higher. If the SDK version is lower than that, then ARC is not being used.
- Check XCode settings. Examine XCode compiler options. Make sure that Objective-C Automatic Reference Counting is set to yes.
- (Optional) Examine the binary. Use the otool command to detect whether ARC symbols are present in a binary, like so:
otool -I -v BinaryFile
Examine the output of the otool command. The presence of at least some of the following symbols means that ARC is being used by the binary:
- _objc_release
- _obc_retain
- _objc_storeStrong
- _objc_retainAutoreleaseReturnValue
- _objc_autoreleaseReturnValue
How to Fix
To enable Automatic Reference Counting (ARC):
- Use a compatible SDK. Use iOS SDK 5.0 or higher in order to use Automatic Reference Counting.
- Launch XCode. Open the XCode environment.
- Enable Automatic Reference Counting. Set the compiler option Objective-C Automatic Reference Counting to yes.
Memory Management Guidelines
Memory Management Checklists


General
Please help me
(7)
Whitelist?
(1)
What Is Sentinel?
(18)
[Theory] Update
(4)
HEXUS UPDATED FR
(1)
Hexus is being fixed
(17)
Who Agrees?
(3)
!*HEXUS THEORY?!?*!
(14)
Hexus Purchase Help
(11)
Read this kids!
(4)
No update... look
(15)


Preparation time
1-2 hours
Cooking time
10 to 30 mins
Serves
Serves 4
Dietary
Go bananas with James' easy triple pud. Plus, most of the work can be done well in advance.
For the banana ice cream, spread the banana chunks out on a tray and transfer to the freezer. Leave the banana in the freezer until frozen all the way through (about 1 hour).
For the toffee bananas, heat the oil in a deep-fat fryer to 190C. Alternatively, heat the oil in a deep, heavy-based pan until a breadcrumb sizzles and turns golden-brown when dropped into it. (Caution: hot oil can be dangerous. Do not leave unattended.) Meanwhile, prepare a bowl of iced water.
In a bowl, whisk together the cornflour and sparkling water until smooth and well combined. Add the banana halves and gently mix until coated.
Carefully lower the battered bananas into the hot oil and fry for 2-3 minutes, or until very light golden-brown. Remove from the oil using a slotted spoon and set aside to drain on kitchen paper.
Meanwhile, heat the sugar, without stirring, in a heavy-based frying pan over a high heat. Swirl the pan until the sugar melts to a light golden-brown caramel. Then dip the base of the pan into a sinkful of cold water to stop the caramel from cooking any further.
Using a spoon, carefully roll the battered banana halves in the hot caramel, one at a time, until completely coated. Transfer to the bowl of iced water until completely cold, then set aside to drain.
For the banana soufflé, preheat the oven to 200C/180C Fan/Gas 6 and grease 4 ramekins using half of the butter and 1 tablespoon of caster sugar.
Mix the remaining sugar with the custard in a large bowl. In a separate bowl whisk the egg whites until stiff peaks form when the whisk is removed.
Carefully fold the egg whites into the custard mix, stir in the banana liqueur and spoon into the prepared ramekins. Put on a baking tray and place in the oven for 6-8 minutes.
To finish the banana ice cream, place the frozen banana chunks into a food processor. Add the vanilla, sugar and half of the buttermilk. Turn on the processor and blend for a few moments. Then, while the processor is still running, pour in the remaining buttermilk in a thin, steady stream (if you are using yoghurt, just tip it all in and blend).
To serve, place the soufflés on serving plates and serve the ice cream and bananas alongside. Garnish with the mint.


To cook on a canoe you're definitely going to need food supplies and utensils. It's best to try and carry everything in one box so that everything is grouped together. This will also make your supplies easy to carry when you go ashore. If you're going on a long cruise, it’s also a good idea to keep most of your food supplies in different parts of the canoe. The box should have enough supplies for at least three meals. You can replenish it with your larger supplies storage when you stop for the night or at a campsite. Keeping the larger box separate from the smaller box will make the cruise more comfortable.
Box Tips: Size and MaterialIf your box is going to be stored below-deck:
You can have the flanges of the cover fall over the sides of the box with the strap attached to one end and fastened to the other end by a hook. This way, you can remove the cover and take items out of the box without having to take the box out.
If your box will be used as a seat:
You can hinge the cover on one side, and have two hooks attached on that other end. For the back-rest, screw two pieces of ¾ inch pine to the sides. Run these horizontally six or eight inches from the farthest end of the box with holes one inch apart. Then, pass a ¼ inch brass rod through for the back-rest to play on. This will allow it to recline by changing the rod from one set of holes to another.
Use several water-tight tins so that nothing mixes or spills inside of the box.
The Consolidated Fruit Jar Company in New York makes water-tight tin screw-tops for jars and canisters. You can order these tops, in assorted sizes, and have a someone make the tin cans in the sizes you want. They can also give you a pint or quart sized ceramic jar with a water-tight screw-top. This jar can keep butter safe for a long time in hot weather. You can lower it down in a net into the water without leaking.In the tin cans:
More storage tips. Store:
Make sure to pack all of these things for your trip:
Using several bags instead of one or two large can save space.
A canoeist's portable oven is made of two small basins. One type has "ears" riveted to its rim. The basins should be made of sheet-iron so they are easy to keep clean. These should not go in the box, because they will dirty everything they in contact with.
There is no perfect canoe stove. The "flamme forcé" is good because it takes up a little more room than the folding type. It doesn't give more heat but it burns longer, and is not top-heavy when a heavy pot or pan is set on it.
For cooking in large utensils you should have three of these flamme forcé alcohol lamps, light them and place them side by side.
Folding stoves will get in your way, so avoid them and never carry an oil stove.
Amazon has some portable stove options you can check out.
Self-raising or Hecker's prepared flour, wheat, is easy to make into bread and pancakes. Canned tomatoes, corn, fruits, beans, soups, salmon, etc., are easy to prepare, and can be stored in the canoe.
Here is an example of how Mr. Hicks, from the Toronto Canoe Club, prepares certain kinds of food in cans:
"Get a number of flat square tin cans made like oyster cans, of a handy size to lie under your floor boards.  Put up fruit in square flat cans in the same way.” - American Canoeist
I haven’t tried this myself, but it seems like a really good idea. The Brunswick canned soups are cheap, easy to prepare and very filling. However, not everyone likes them because of the powder that they dry to. Try adding dried beef, corned beef, lemons and sardines and gather potatoes, onions and other vegetables along the way if possible.
If you’re not sure how much of each food item to bring on a trip, here’s a list that I used for a week-long trip, which worked out really well.


Locate Our Store
Track your Order
My Account
Cart
Wishlist
Helpline?
All Categories
Women's Fashion
Men's Fashion
Beauty & Health
Home & Living
Kids
Others
New Arrivals
Top Sells
Sign Up to our newsletter & grab mega deals!


Templates, guides, and scripts for writing documents in 'LaTeX' and 'R markdown' to produce guides, slides, and reports. Special care is taken to illustrate use of templates and customization opportunities. Challenges and opportunities of 'HTML' output from 'R markdown' receive special attention. Includes several vignettes to assist new users of literate programming.
| Version: | <IP_ADDRESS> |
| Imports: | kutils, rmarkdown, knitr |
| Suggests: | rockchalk, xtable, lavaan, utils, psych, pander |
| Published: | 2018-10-08 |
| Author: | Paul Johnson [aut, cre], Brent Kaplan [ctb], Meghan Sullivan [ctb], Charles Redmon [ctb], Zack Roman [ctb], Chong Xing [ctb] |
| Maintainer: | Paul Johnson <pauljohn at ku.edu> |
| License: | CC BY-SA 4.0 |
| NeedsCompilation: | no |
| Materials: | ChangeLog |
| CRAN checks: | stationery results |
| Reference manual: | stationery.pdf |
| Vignettes: |
Rmarkdown HTML Special Features R Markdown Basics "Code Chunks: Comparing Sweave and Knitr" stationery |
| Package source: | stationery_<IP_ADDRESS>.tar.gz |
| Windows binaries: | r-devel: stationery_<IP_ADDRESS>.zip, r-release: stationery_<IP_ADDRESS>.zip, r-oldrel: stationery_<IP_ADDRESS>.zip |
| OS X binaries: | r-release: stationery_<IP_ADDRESS>.tgz, r-oldrel: stationery_<IP_ADDRESS>.tgz |
Please use the canonical form https://CRAN.R-project.org/package=stationery to link to this page.


All Files (83.93% covered at 1.02 hits/line)
43 files in total.
305 relevant lines.
256 lines covered and
49 lines missed
- 1
class ApplicationController < ActionController::Base
# Prevent CSRF attacks by raising an exception.
# For APIs, you may want to use :null_session instead.
- 1
protect_from_forgery with: :exception
end
- 1
class GroupreviewsController < ApplicationController
- 1
def index
- 4
@groupreviews = GroupReview.all
end
- 1
def show
- 1
@groupreview = GroupReview.find(params[:id])
end
end
- 1
class GroupsController < ApplicationController
- 1
include ApplicationHelper
- 1
before_filter :admin_authenticate
- 1
def new
- 2
@group = Group.new
- 2
@groups = Group.all
- 2
render :new
end
- 1
def create
- 1
@group = Group.new(user_params)
- 1
puts params
- 1
if @group.save
- 1
redirect_to<EMAIL_ADDRESS>else
render :new
end
end
- 1
private
- 1
def user_params
- 1
params.require(:group).permit(:group_name)
end
end
- 1
class MoviesController < ApplicationController
- 1
include ApplicationHelper
- 1
before_filter :admin_authenticate
- 1
def new
admin_authenticate
@group = Group.find(params[:group_id])
@greview = GroupReview.new
@movie = Movie.new
render :new
end
#this is for when mike creates a new user with just an email
- 1
def create
admin_authenticate
@movie = Movie.new(movie_params)
@group = Group.find(params[:group_id])
if @movie.save
p params[:due_date]
review = GroupReview.create(group_id: @group.id, movie_id: @movie.id, due_date: params[:movie][:group_review][:due_date])
redirect_to<EMAIL_ADDRESS>else
render :new
end
end
- 1
private
- 1
def movie_params
params.require(:movie).permit(:title, :body, :poster_image)
end
end
- 1
class ReviewsController < ApplicationController
- 1
include ApplicationHelper
- 1
before_filter :authenticate!, except: [:index, :show]
- 1
def index
@reviews = Review.all
end
- 1
def show
@review = Review.find(params[:id])
render :show
end
- 1
def create
@review = Review.find(params[:id])
render :show
end
- 1
def edit
@review = Review.find(params[:id])
render :edit
end
- 1
def update
@review = Review.find(params[:id])
if @review.update(params[:review].permit(:title, :body))
redirect_to @review
else
render :edit
end
end
end
- 1
class SessionController < ApplicationController
- 1
def new
end
- 1
def create
- 2
@user= User.find_by(email: params[:email])
- 2
if @user && @user.authenticate(params[:password])
- 2
session[:user_id] = @user.id
- 2
redirect_to @user
else
flash[:danger]= ':invalid username or password.'
render 'new'
end
end
- 1
def destroy
- 1
session.clear
- 1
@current_user = nil
- 1
flash[:success] = 'You are logged out.'
- 1
redirect_to login_path
end
end
- 1
class UsersController < ApplicationController
- 1
def new
- 1
@group = Group.find(params[:group_id])
- 1
@user = User.new
- 1
render :new
end
#this is for when mike creates a new user with just an email
- 1
def create
- 4
@user = User.new(user_params)
- 4
@user.add_token
- 4
@tempass = SecureRandom.hex(4)
- 4
@user.password = @tempass
- 4
@group = Group.find(params[:group_id])
- 4
if @user.save
- 3
Reviewer.create(user_id: @user.id, group_id: @group.id)
- 3
UserMailer.invite_mailer(@user, @tempass).deliver_later
- 3
redirect_to root_path
else
- 1
render :new
end
end
- 1
def show
@user = User.find(params[:id])
@reviews = Review.where(user_id: @user.id)
end
- 1
def set_password
@user.find_by(email: params[:email])
if params[:token] == @user.token
@user.password = params[:password]
@user.save
redirect_to login_path
else
redirect_to root_path
end
end
- 1
private
- 1
def user_params
- 4
params.require(:user).permit(:email)
end
end
- 1
module ApplicationHelper
- 1
def time_since(time)
hours = ((Time.now - time) / 3600).round
minutes = ((Time.now - time) / 60).round
return "#{(hours / 24).round} day(s) ago" if hours > 24
if minutes < 1
return "#{(minutes * 60).round} seconds ago"
elsif minutes >= 60
return "#{hours} hour(s) ago"
else
return "#{minutes} minute(s) ago"
end
end
- 1
def review_completed?(review)
review.group_review.due_date.past?
end
- 1
def current_user
@current_user ||= User.find(session[:user_id]) if session[:user_id]
end
- 1
def admin_authenticate
- 3
@admin = User.find(1)
- 3
if session[:user_id] != @admin.id
redirect_to '/'
end
end
- 1
def authenticate!
redirect_to '/' unless session[:user_id]
end
end
- 1
module GroupreviewsHelper
end
- 1
module GroupsHelper
end
- 1
module MoviesHelper
end
- 1
module SessionHelper
- 1
def current_user
@current_user ||= User.find(session[:user_id])
end
- 1
def logged_in?
- 3
session[:user_id] != nil
end
end
- 1
module UserHelper
end
- 1
class ApplicationMailer < ActionMailer::Base
- 1
default from<EMAIL_ADDRESS>- 1
layout 'mailer'
end
- 1
class UserMailer < ApplicationMailer
- 1
def invite_mailer(user, tempass)
- 3
@user = user
- 3
@tempass = tempass
- 3
@url =<EMAIL_ADDRESS>+ @user.token
- 3
mail(to: @user.email, subject: 'Come watch and review movies with Mike!')
end
end
- 1
class Group < ActiveRecord::Base
- 1
has_many :reviewers
- 1
has_many :users, through: :reviewers
- 1
has_many :group_reviews
- 1
has_many :movies, through: :group_reviews
end
- 1
class GroupReview < ActiveRecord::Base
- 1
belongs_to :group
- 1
belongs_to :movie
- 1
has_many :reviews
end
- 1
class Movie < ActiveRecord::Base
- 1
has_many :group_reviews
- 1
accepts_nested_attributes_for :group_reviews
end
- 1
class Reviewer < ActiveRecord::Base
- 1
belongs_to :user
- 1
belongs_to :group
end
- 1
class User < ActiveRecord::Base
- 1
has_many :reviewers
- 1
has_many :groups, through: :reviewers
- 1
has_many :reviews
- 1
has_secure_password(validations: false)
- 1
validates :email, presence: true, length:{minimum: 5}
- 1
def add_token
- 4
self.token = SecureRandom.hex(12)
end
end
- 1
require File.expand_path('../boot', __FILE__)
- 1
require 'rails/all'
# Require the gems listed in Gemfile, including any gems
# you've limited to :test, :development, or :production.
- 1
Bundler.require(*Rails.groups)
- 1
module MovieApp
- 1
class Application < Rails::Application
# Settings in config/environments/* take precedence over those specified here.
# Application configuration should go into files in config/initializers
# -- all .rb files in that directory are automatically loaded.
# Set Time.zone default to the specified zone and make Active Record auto-convert to this zone.
# Run "rake -D time" for a list of tasks for finding time zone names. Default is UTC.
# config.time_zone = 'Central Time (US & Canada)'
# The default locale is :en and all translations from config/locales/*.rb,yml are auto loaded.
# config.i18n.load_path += Dir[Rails.root.join('my', 'locales', '*.{rb,yml}').to_s]
# config.i18n.default_locale = :de
# Do not swallow errors in after_commit/after_rollback callbacks.
- 1
config.active_record.raise_in_transactional_callbacks = true
end
end
- 1
ENV['BUNDLE_GEMFILE'] ||= File.expand_path('../../Gemfile', __FILE__)
- 1
require 'bundler/setup' # Set up gems listed in the Gemfile.
# Load the Rails application.
- 1
require File.expand_path('../application', __FILE__)
# Initialize the Rails application.
- 1
Rails.application.initialize!
- 1
Rails.application.configure do
# Settings specified here will take precedence over those in config/application.rb.
# The test environment is used exclusively to run your application's
# test suite. You never need to work with it otherwise. Remember that
# your test database is "scratch space" for the test suite and is wiped
# and recreated between test runs. Don't rely on the data there!
- 1
config.cache_classes = true
# Do not eager load code on boot. This avoids loading your whole application
# just for the purpose of running a single test. If you are using a tool that
# preloads Rails for running tests, you may have to set it to true.
- 1
config.eager_load = false
# Configure static file server for tests with Cache-Control for performance.
- 1
config.serve_static_files = true
- 1
config.static_cache_control = 'public, max-age=3600'
# Show full error reports and disable caching.
- 1
config.consider_all_requests_local = true
- 1
config.action_controller.perform_caching = false
# Raise exceptions instead of rendering exception templates.
- 1
config.action_dispatch.show_exceptions = false
# Disable request forgery protection in test environment.
- 1
config.action_controller.allow_forgery_protection = false
# Tell Action Mailer not to deliver emails to the real world.
# The :test delivery method accumulates sent emails in the
# ActionMailer::Base.deliveries array.
- 1
config.action_mailer.delivery_method = :test
# Randomize the order test cases are executed.
- 1
config.active_support.test_order = :random
# Print deprecation notices to the stderr.
- 1
config.active_support.deprecation = :stderr
# Raises error for missing translations
# config.action_view.raise_on_missing_translations = true
end
# Be sure to restart your server when you modify this file.
# Version of your assets, change this if you want to expire all your assets.
- 1
Rails.application.config.assets.version = '1.0'
# Add additional assets to the asset load path
# Rails.application.config.assets.paths << Emoji.images_path
# Precompile additional assets.
# application.js, application.css, and all non-JS/CSS in app/assets folder are already added.
# Rails.application.config.assets.precompile += %w( search.js )
# Be sure to restart your server when you modify this file.
# You can add backtrace silencers for libraries that you're using but don't wish to see in your backtraces.
# Rails.backtrace_cleaner.add_silencer { |line| line =~ /my_noisy_library/ }
# You can also remove all the silencers if you're trying to debug a problem that might stem from framework code.
# Rails.backtrace_cleaner.remove_silencers!
# Be sure to restart your server when you modify this file.
- 1
Rails.application.config.action_dispatch.cookies_serializer = :json
# Be sure to restart your server when you modify this file.
# Configure sensitive parameters which will be filtered from the log file.
- 1
Rails.application.config.filter_parameters += [:password]
# Be sure to restart your server when you modify this file.
# Add new inflection rules using the following format. Inflections
# are locale specific, and you may define rules for as many different
# locales as you wish. All of these examples are active by default:
# ActiveSupport::Inflector.inflections(:en) do |inflect|
# inflect.plural /^(ox)$/i, '\1en'
# inflect.singular /^(ox)en/i, '\1'
# inflect.irregular 'person', 'people'
# inflect.uncountable %w( fish sheep )
# end
# These inflection rules are supported but not enabled by default:
# ActiveSupport::Inflector.inflections(:en) do |inflect|
# inflect.acronym 'RESTful'
# end
# Be sure to restart your server when you modify this file.
# Add new mime types for use in respond_to blocks:
# Mime::Type.register "text/richtext", :rtf
# Be sure to restart your server when you modify this file.
- 1
Rails.application.config.session_store :cookie_store, key: '_movieApp_session'
# Be sure to restart your server when you modify this file.
# This file contains settings for ActionController::ParamsWrapper which
# is enabled by default.
# Enable parameter wrapping for JSON. You can disable this by setting :format to an empty array.
- 1
ActiveSupport.on_load(:action_controller) do
- 1
wrap_parameters format: [:json] if respond_to?(:wrap_parameters)
end
# To enable root element in JSON for ActiveRecord objects.
# ActiveSupport.on_load(:active_record) do
# self.include_root_in_json = true
# end
- 1
Rails.application.routes.draw do
- 1
resources :groupreviews
- 1
resources :users
- 1
resources :groups do
- 1
resources :movies
- 1
resources :users
end
- 1
resources :reviews
- 1
root to: "groupreviews#index"
- 1
get 'login', to: 'session#new'
- 1
post 'login', to: 'session#create'
- 1
delete 'logout', to: 'session#destroy'
end
- 1
require 'rails_helper'
- 1
RSpec.describe GroupreviewsController, type: :controller do
- 1
describe "get #index" do
- 1
it "provides all group reviews" do
- 1
get :index
- 1
expect(assigns(:groupreviews).first).to be_a(GroupReview)
end
end
- 1
describe "get #show" do
- 1
it "provides the specific goup review selected" do
- 1
get :show, { id: 1 }
- 1
expect(assigns(:groupreview)).to be_a(GroupReview)
end
end
end
- 1
require 'rails_helper'
- 1
RSpec.describe GroupsController, type: :controller do
- 1
describe "get #new" do
- 1
it "creates a new group" do
- 1
session[:user_id] = 1
- 1
get :new
- 1
expect(assigns(:group)).to be_a(Group)
end
- 1
it "does a shows the new user page" do
- 1
session[:user_id] = 1
- 1
get :new
- 1
expect(:group).to render_template(:new)
end
end
- 1
describe "post #create" do
- 1
it "creates a new group" do
- 1
session[:user_id] = 1
- 1
post :create, {group: {group_name: "test_group"}, group_id: 2 }
- 1
expect(:group).to redirect_to(new_group_movie_path(Group.last.id))
end
end
end
- 1
require 'rails_helper'
- 1
RSpec.describe MoviesController, type: :controller do
end
- 1
require 'rails_helper'
- 1
RSpec.describe ReviewsController, type: :controller do
end
- 1
require 'rails_helper'
- 1
RSpec.describe SessionController, type: :controller do
- 4
let!(:test_user) { User.create(email<EMAIL_ADDRESS>password: "password")}
- 1
describe "post #create" do
- 1
it "logs a user in and gives them a cookie" do
- 1
session[:user_id] = nil
- 1
post :create, {email<EMAIL_ADDRESS>password: "password"}
- 1
expect(controller.session[:user_id]).to eq(User.last.id)
end
- 1
it "redirects to the user's page" do
- 1
post :create, {email<EMAIL_ADDRESS>password: "password"}
- 1
expect(:user).to redirect_to("/users/#{test_user.id}" )
end
end
- 1
describe "post #destroy" do
- 1
it "logs a user out and clears the session" do
- 1
delete :destroy
- 1
expect(controller.session[:user_id]).to eq(nil)
end
end
end
- 1
require 'rails_helper'
- 1
RSpec.describe UsersController, type: :controller do
- 1
describe "GET #new" do
- 1
it "assigns a empty new user" do
- 1
get :new, { group_id: 2 }
- 1
expect(assigns(:user)).to be_a(User)
end
end
- 1
describe "POST #create" do
- 1
it "creates a new user with an email" do
- 1
post :create, {user: {email<EMAIL_ADDRESS>group_id: 2 }
- 1
expect(assigns(:user).email).to be_a(String)
end
- 1
it "gives the created user a token" do
- 1
post :create, {user: {email<EMAIL_ADDRESS>group_id: 2 }
- 1
expect(assigns(:user).token.length).to eq(24)
end
- 1
it "redirects the user appropriatly when provided valid params" do
- 1
post :create, {user: {email<EMAIL_ADDRESS>group_id: 2 }
- 1
expect(:user).to redirect_to("/")
end
- 1
it "redirects the user appropriatly when --not-- provided valid params" do
- 1
post :create, {user: {email: "t"}, group_id: 2 }
- 1
expect(:user).to render_template(:new)
end
end
- 1
describe "Get #set_password" do
- 1
it "gives the user a form to set their password"
end
- 1
describe "Post #set_password" do
- 1
it "sets the users password if they have a token"
- 1
it "redirects to the login page if given a valid token and password"
- 1
it "redirects to the home page without valid input"
end
end
- 1
require 'rails_helper'
- 1
feature 'User navigating the site' do
- 1
scenario 'when user goes to the home page' do
- 1
visit '/'
- 1
expect(page).to have_content("Reviewed by")
end
- 1
scenario 'when user goes to the home page' do
- 1
visit '/'
- 1
expect(page).to have_link("login")
end
- 1
scenario 'when user goes to the home page' do
- 1
visit '/'
- 1
expect(page).to have_css("div.movie-cards", count: 4)
end
end
- 1
require 'rails_helper'
# Specs in this file have access to a helper object that includes
# the GroupsHelper. For example:
#
# describe GroupsHelper do
# describe "string concat" do
# it "concats two strings with spaces" do
# expect(helper.concat_strings("this","that")).to eq("this that")
# end
# end
# end
- 1
RSpec.describe GroupsHelper, type: :helper do
- 1
pending "add some examples to (or delete) #{__FILE__}"
end
- 1
require "rails_helper"
- 1
RSpec.describe UserMailer, type: :mailer do
- 1
describe "the mailer" do
- 1
it "mails things"
end
end
# This file is copied to spec/ when you run 'rails generate rspec:install'
- 1
ENV['RAILS_ENV'] ||= 'test'
- 1
require File.expand_path('../../config/environment', __FILE__)
# Prevent database truncation if the environment is production
- 1
abort("The Rails environment is running in production mode!") if Rails.env.production?
- 1
require 'spec_helper'
- 1
require 'rspec/rails'
# Add additional requires below this line. Rails is not loaded until this point!
# Requires supporting ruby files with custom matchers and macros, etc, in
# spec/support/ and its subdirectories. Files matching `spec/**/*_spec.rb` are
# run as spec files by default. This means that files in spec/support that end
# in _spec.rb will both be required and run as specs, causing the specs to be
# run twice. It is recommended that you do not name files matching this glob to
# end with _spec.rb. You can configure this pattern with the --pattern
# option on the command line or in ~/.rspec, .rspec or `.rspec-local`.
#
# The following line is provided for convenience purposes. It has the downside
# of increasing the boot-up time by auto-requiring all files in the support
# directory. Alternatively, in the individual `*_spec.rb` files, manually
# require only the support files necessary.
#
# Dir[Rails.root.join('spec/support/**/*.rb')].each { |f| require f }
# Checks for pending migration and applies them before tests are run.
# If you are not using ActiveRecord, you can remove this line.
- 1
ActiveRecord::Migration.maintain_test_schema!
- 1
RSpec.configure do |config|
# Remove this line if you're not using ActiveRecord or ActiveRecord fixtures
- 1
config.fixture_path = "#{::Rails.root}/spec/fixtures"
# If you're not using ActiveRecord, or you'd prefer not to run each of your
# examples within a transaction, remove the following line or assign false
# instead of true.
- 1
config.use_transactional_fixtures = true
# RSpec Rails can automatically mix in different behaviours to your tests
# based on their file location, for example enabling you to call `get` and
# `post` in specs under `spec/controllers`.
#
# You can disable this behaviour by removing the line below, and instead
# explicitly tag your specs with their type, e.g.:
#
# RSpec.describe UsersController, :type => :controller do
# # ...
# end
#
# The different available types are documented in the features, such as in
# https://relishapp.com/rspec/rspec-rails/docs
- 1
config.infer_spec_type_from_file_location!
# Filter lines from Rails gems in backtraces.
- 1
config.filter_rails_from_backtrace!
# arbitrary gems may also be filtered via:
# config.filter_gems_from_backtrace("gem name")
end


With another ball, you won't catch anyone there.


- ChangeAttribute - Class in gameengine.model.Actions
-
- ChangeAttribute(Actor, AttributeType, int) - Constructor for class gameengine.model.Actions.ChangeAttribute
-
- changeAttribute(AttributeType, int) - Method in class gameengine.model.Actor
-
Modifies the current value of an Attribute
- changeAttribute(int) - Method in class gameengine.model.Attribute
-
Changes the Attribute's current value
- changeCamera(int, int) - Method in interface gameplayer.view.IGameScreen
-
Translates the Camera set on the subscene by the given x,y values
- changed() - Method in class gameengine.model.Actor
-
Sets the Actor as changed
- ChangeSceneBehavior - Class in authoringenvironment.view.behaviors
-
GUI representation of ChangeScene behavior, which requires single input in ComboBox form
- ChangeSceneBehavior(String, ResourceBundle, Controller) - Constructor for class authoringenvironment.view.behaviors.ChangeSceneBehavior
-
- CheckBoxesHUDOptions - Class in gui.view
-
Checkboxes for all HUD options.
- CheckBoxesHUDOptions(IEditableGameElement, Controller) - Constructor for class gui.view.CheckBoxesHUDOptions
-
Constructs a CheckBoxesHUDOptions object for the given GameInfo object.
- CheckBoxObject - Class in gui.view
-
Checkbox object for option selection.
- CheckBoxObject(String, int) - Constructor for class gui.view.CheckBoxObject
-
Constructs a CheckBoxObject to edit a given element.
- checkInteractions() - Method in class gameplayer.controller.GameController
-
Will ask game engine to check interactions that need to be resolved.
- chooseGame() - Method in class authoringenvironment.controller.Controller
-
- chooseGame() - Method in class gamedata.controller.FileChooserController
-
- chooseGame() - Method in class gameplayer.controller.BaseScreenController
-
- chooseGame() - Method in class gameplayer.controller.HighScoreScreenController
-
- chooseGame() - Method in class gameplayer.controller.SplashScreenController
-
- chooseGame() - Method in interface gui.controller.IScreenController
-
- cleanUp() - Method in class gameplayer.controller.GameController
-
Will resolve any front end outcomes determined by logic in backend checking interactions.
- clearGame() - Method in class gameplayer.view.GameScreen
-
- clearHighScores() - Method in class gamedata.controller.HighScoresController
-
- clearHighScores() - Method in interface gamedata.controller.IHighScoresController
-
Will clear the high scores from a highScores.xml
- ClickTrigger - Class in gameengine.model.Triggers
-
- ClickTrigger() - Constructor for class gameengine.model.Triggers.ClickTrigger
-
- CollisionBehavior - Class in authoringenvironment.view.behaviors
-
- CollisionBehavior(String, ResourceBundle, Controller) - Constructor for class authoringenvironment.view.behaviors.CollisionBehavior
-
- CollisionDetection - Class in gameengine.model
-
Collision Detection class handles checking for collisions among a list of Actors
It also handles resolving said collision should one be found
- CollisionDetection(PhysicsEngine) - Constructor for class gameengine.model.CollisionDetection
-
- CollisionTrigger - Class in gameengine.model.Triggers
-
- CollisionTrigger(Actor, Actor) - Constructor for class gameengine.model.Triggers.CollisionTrigger
-
- ComboBoxActorImages - Class in gui.view
-
- ComboBoxActorImages(String, String, ActorEditingEnvironment) - Constructor for class gui.view.ComboBoxActorImages
-
- ComboBoxBehavior - Class in authoringenvironment.view.behaviors
-
Parent abstract class for GUI representation of behaviors that take in a single parameter in ComboBox form
- ComboBoxBehavior(String, ResourceBundle) - Constructor for class authoringenvironment.view.behaviors.ComboBoxBehavior
-
- ComboBoxGame - Class in gui.view
-
- ComboBoxGame(String, String, IScreenController) - Constructor for class gui.view.ComboBoxGame
-
- ComboBoxImageCell - Class in gui.view
-
ComboBox with list of images from the folder specified by the image resource given.
- ComboBoxImageCell(String, String, int) - Constructor for class gui.view.ComboBoxImageCell
-
- ComboBoxIsPlayer - Class in gui.view
-
- ComboBoxIsPlayer(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxIsPlayer
-
- ComboBoxLosingConditions - Class in gui.view
-
ComboBox for level's losing conditions.
- ComboBoxLosingConditions(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxLosingConditions
-
Constructs a combobox using the resource file's available choices for losing conditions with a label and a "GO" button.
- ComboBoxParent - Class in gui.view
-
Abstract class to implement different types of ComboBoxes.
- ComboBoxParent(String) - Constructor for class gui.view.ComboBoxParent
-
- ComboBoxScrollingDirection - Class in gui.view
-
ComboBox for level's scrolling direction.
- ComboBoxScrollingDirection(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxScrollingDirection
-
Constructs a combobox using the resource file's available choices for scrolling directions with a label and a "GO" button.
- ComboBoxTermination - Class in gui.view
-
ComboBox for level's termination conditions.
- ComboBoxTermination(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxTermination
-
Constructs a combobox using the resource file's available choices for termination conditions with a label and a "GO" button.
- ComboBoxTextCell - Class in gui.view
-
ComboBox with only text representation of options.
- ComboBoxTextCell(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxTextCell
-
- ComboBoxWinningConditions - Class in gui.view
-
ComboBox for level's winning conditions.
- ComboBoxWinningConditions(ResourceBundle, String, String) - Constructor for class gui.view.ComboBoxWinningConditions
-
Constructs a combobox using the resource file's available choices for winning conditions with a label and a "GO" button.
- Controller - Class in authoringenvironment.controller
-
This class serves as the main controller for the authoring environment
- Controller(Stage, GUIMain, ResourceBundle) - Constructor for class authoringenvironment.controller.Controller
-
- convertDocumentToFile(Document, File) - Method in class gamedata.HighScoresCreator
-
- createActorLabel(IEditableGameElement) - Method in class authoringenvironment.view.GUIMainScreen
-
Creates a LabelClickable associated with an Actor
- CreatedActorInstance - Class in usecases
-
- CreatedActorInstance() - Constructor for class usecases.CreatedActorInstance
-
- createLevelLabel(IEditableGameElement) - Method in class authoringenvironment.view.GUIMainScreen
-
Creates a LabelClickable associated with a Level
- createNewGUIObject(String) - Method in class gui.view.GUIFactory
-
Creates new IGUIElement based on nodeTypeKey passed in.
- createNode() - Method in class authoringenvironment.view.GameEditingEnvironment
-
Creates and returns the Node containing all of the Game Editing Environment's GUI Elements
- createNode() - Method in class gui.view.ButtonParent
-
Creates and returns button
- createNode() - Method in class gui.view.CheckBoxesHUDOptions
-
Returns the node for this object.
- createNode() - Method in class gui.view.CheckBoxObject
-
Creates the checkbox.
- createNode() - Method in class gui.view.ComboBoxParent
-
Creates ComboBox Node.
- createNode() - Method in interface gui.view.IGUIElement
-
This method creates the GUI element and passes it to the GUI class as a Node
type.
- createNode() - Method in class gui.view.PaneParent
-
- createNode() - Method in class gui.view.TextAreaParent
-
Instantiates the Label, Text Area, and Button that make up this class
- createNode() - Method in class gui.view.TextFieldWithButton
-
Creates and returns the container containing this class' Label, TextField, and Button
- CreatorController - Class in gamedata.controller
-
- CreatorController(Game, Screen) - Constructor for class gamedata.controller.CreatorController
-
- CreatorController(Game) - Constructor for class gamedata.controller.CreatorController
-


above |
Chen The Arousing, Thunder |
|
below |
Sun The Gentle, Wind |
Duration. Success. No blame.
Perseverance furthers.
It furthers one to have somewhere to go.
Thunder and wind: the image of Duration.
Thus the superior man stands firm
And does not change his direction.
Six at the beginning means:
Seeking duration too hastily brings misfortune persistently.
Nothing that would further.
Nine in the second place means:
Remorse disappears.
Nine in the third place means:
He who does not give duration to his character
Meets with disgrace.
Persistent humiliation.
Nine in the fourth place means:
No game in the field.
Six in the fifth place means:
Giving duration to one's character through perseverance.
This is good fortune for a woman, misfortune for a man.
Six at the top means:
Restlessness as an enduring condition brings misfortune.


aria2c [<OPTIONS>] [<URI>|<MAGNET>|<TORRENT_FILE>|<METALINK_FILE>] ...
Aria2是一个轻量级的、支持多种协议的跨平台命令行下载工具。同时支持HTTP(S)、FTP、SFTP、BitTorrent和Metalink协议。 aria2可以从多个来源/协议下载文件，并尝试利用最大下载带宽。 它支持同时从HTTP(S)/FTP/SFTP和BitTorrent下载文件，而从HTTP(S)/ FTP / SFTP下载的数据上传到BitTorrent群。 使用Metalink块校验和，aria2在下载文件时自动验证数据块。
Copyright (C) 2006, 2015 Tatsuhiro Tsujikawa
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library under certain conditions as described in each individual source file, and distribute linked combinations including the two. You must obey the GNU General Public License in all respects for all of the code used other than OpenSSL. If you modify file(s) with this exception, you may extend this exception to your version of the file(s), but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. If you delete this exception statement from all source files in the program, then also delete it here.


Indicating your answer
This test uses multiple-choice questions. To answer each multiple-choice question in your exam click your answer with the mouse.
Practice:
- Select an answer now. Notice that the open circle next to the answer you chose is now filled in.
- Change your answer by selecting different choices.
- Click Next to go on.
Sample Question
The sky is
Click on the 'Next' button to continue. |


RT @osbridge: Got some free time next week? Volunteer and see some awesome talks for free! http://ow.ly/y73Vu http://ow.ly/y73Vv
6/16/2014, 7:23:54 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @osbridge: Got some free time next week? Volunteer and see some awesome talks for free! http://ow.ly/y73Vu http://ow.ly/y73Vv
6/16/2014, 7:23:54 PM
Favs: 0
Retweets: 0
link


This tab page consists of the common Section Location controls and editing facilities for the Entities section:
This box allows you to select the entity category shown in the Entity List.
This box shows the stack of overlaid images that visually represents the entity class currently selected in the Entity List. The images are surrounded by a polygon outline as defined on the Areas Page.
An “invalid” icon (red circle with a slash) is shown if no valid image stack is defined for the selected entity class, or if the Entity List is empty.
This list shows all entity classes in the selected category currently defined in the Entities section.
Four buttons beside the list allow you to manipulate the list entries:
1. When adding a new entity class, the resulting Change Entity Class dialog is initialized with the data of the currently selected entity class, if any.
2. Any identifier you enter will be checked for validity, as described on the Change Identifier page, and uniqueness within the Entity List. Note that identifiers must actually be unique throughout all scenario sections, so Hexkit might still reject identifiers that were accepted by Hexkit Editor!
Click this button to display the Change Placement Sites dialog, allowing you to change the placement sites associated with the selected entity class.
This button is only enabled for entity classes of the Unit or Terrain category.
Changing the placement sites of any entity class marks the Areas Page as changed, rather than the Entities page, because all map locations are stored in the Areas section.


GetReviewableHITs.
--autoapprove will approve relevant assignments, otherwise assignments are
simply printed.
GetReviewableHITs.
--autoapprove will approve relevant assignments, otherwise assignments are
simply printed.
async = require 'async'
libxml = require 'libxmljs'
crowdy = require './crowdyturk'
argv = require('yargs')
.boolean('p').alias('p', 'production')
.describe('production', 'Run on production.')
.help('h').alias('h', 'help')
.boolean('autoapprove').alias('auto', 'autoapprove')
.describe('autoapprove', 'Approve assignments.')
.boolean('f').alias('f', 'force')
.describe('Force approval even when a bonus is listed')
.argv
mturk = crowdy.mturk(argv.production)
asArr = crowdy.asArr
main = () ->
crowdy.getReviewableHITs(getAssignments, {print:true}, (err) ->
if err then return console.error err
console.log("Done reviewing HITs")
)
getAssignments = (hit, cb) ->
mturk.GetAssignmentsForHIT({ "HITId": hit.HITId }, (err, result) ->
if not result.Assignment then return cb(null)
if err then return cb(err)
assignments = asArr(result.Assignment)
async.forEach(assignments, reviewAssignment, cb)
)
reviewAssignment = (assignment, cb) ->
assignment = crowdy.parseAssignment(assignment)
if argv.autoapprove and assignment.AssignmentStatus != 'Approved'
Approve Assignment
if assignment.Answer.bonus > 0 and !argv.force
console.log("There is a bonus specified for"
"#{assignment.AssignmentId}. Make sure it is paid and run this"
"script again with --force'")
return cb(null)
else
console.log('Approving' + assignment.AssignmentId)
mturk.ApproveAssignment({ AssignmentId: assignment.AssignmentId}, cb)
else
Show Assignment
if assignment.Answer.bonus
console.log "#{assignment.Answer.bonus} bonus owed."
delete assignment.Answer # Delete answer for easier inspection
console.log assignment
cb(null)
main()


Page 1 of 1
The Focus of PV
Posted:
Sun Aug 05, 2007 6:39 am
by Karl G.
Okay, so with all the debates running around, I think it's possible that people have lost focus of what PV will become in the immediate future, and I'd like to remind everyone what the whole point is of what I'm doing. This game will, as exactly as possible, re-implement Xenimus just before the spell update that started the majority of screwing everything up. After that, we switch all of the content, change the names, make new maps, and implement MINOR adjustments to how the game works in order to balance things out. This whole new-classes and progressions idea, making LSAs work differently, etc. is cool but that IS NOT HOW THE GAME WILL WORK on the main server. Different rules can be implemented later and may become entirely different games; however, Project Volucris is about going back to where EJ went wrong--and you have to admit, he did a lot of stuff right before that otherwise we wouldn't even be here.
In other words, focus your energy on describing as much of what Xenimus USED to be like and note what you liked/didn't like about it. Don't try to create a whole new game at this point, or we'll be shooting for a moving target and this thing will NEVER get finished.
Posted:
Sun Aug 05, 2007 12:42 pm
by ziggman
i enjoy xenimus as it is now, i just cant stand ej.
things i like about xen
-bags
-fast pace action
-old character models
-BEING ALBE TO MAKE ANY CHAR WITH ANY STATS. (Ratiotile is driving me insane, its like im talking to a brick wall, that reapeats what say, and continues on about his idea.)
-i did enjoy how difficult the game WAS in leveling, (get rid of lava imps!)
these are some things i would like to keep such as bags, but seems a few people are against them.
i never had a strong mage before the update so i dont feel any pain over the spell update. i always made pallys =P
Posted:
Sun Aug 05, 2007 12:46 pm
by kuba
Does this mean aside from the game mechanics we'll also be using the xenimus maps?
Game mechanics should obviously function as classic xen, that's pretty much the whole basis of this project.
Maps on the other hand should be new or improved upon. Half the fun of classic xen was not knowing the maps, leaving a sense of mystery and exploration. Although I do think it might be too much to faithfully recreate a new map the same size of xen's, changing certain dungeons and towns I feel would add a lot to the player's experience.
Posted:
Sun Aug 05, 2007 2:57 pm
by Karl G.
The maps will be entirely new, but I was trying to get across that the gameplay will be very similar. The foundations shouldn't be completely rebuilt--just expanded upon.
Posted:
Sun Aug 05, 2007 7:08 pm
by Vitriol
[message erased]
Vitriol, having a different opinion is fine. This is not a good way of expressing it. Otherwise, we appreciate your support and value your input.
Posted:
Sun Aug 05, 2007 7:42 pm
by Ratiotile
Well, you can think of the new systems as the next step, after emulating Xenimus. The way I'm designing the character system, the old Xenimus classes can be implemented easily. This means that the first server can have oldschool class system, and we can run an "experimental server" for testing.
Posted:
Sun Aug 05, 2007 10:25 pm
by thadiusofx3
well-said karl


|
Halide
12.0.0
|
The global state of the profiler. More...
#include <HalideRuntime.h>
Public Attributes | |
| struct halide_mutex | lock |
| Guards access to the fields below. More... | |
| int | sleep_time |
| The amount of time the profiler thread sleeps between samples in milliseconds. More... | |
| int | first_free_id |
| An internal id used for bookkeeping. More... | |
| int | current_func |
| The id of the current running Func. More... | |
| int | active_threads |
| The number of threads currently doing work. More... | |
| struct halide_profiler_pipeline_stats * | pipelines |
| A linked list of stats gathered for each pipeline. More... | |
| void(* | get_remote_profiler_state )(int *func, int *active_workers) |
| Retrieve remote profiler state. More... | |
| struct halide_thread * | sampling_thread |
| Sampling thread reference to be joined at shutdown. More... | |
The global state of the profiler.
Definition at line 1766 of file HalideRuntime.h.
| struct halide_mutex halide_profiler_state::lock |
Guards access to the fields below.
If not locked, the sampling profiler thread is free to modify things below (including reordering the linked list of pipeline stats).
Definition at line 1761 of file HalideRuntime.h.
| int halide_profiler_state::sleep_time |
The amount of time the profiler thread sleeps between samples in milliseconds.
Defaults to 1
Definition at line 1774 of file HalideRuntime.h.
| int halide_profiler_state::first_free_id |
An internal id used for bookkeeping.
Definition at line 1777 of file HalideRuntime.h.
| int halide_profiler_state::current_func |
The id of the current running Func.
Set by the pipeline, read periodically by the profiler thread.
Definition at line 1781 of file HalideRuntime.h.
| int halide_profiler_state::active_threads |
The number of threads currently doing work.
Definition at line 1784 of file HalideRuntime.h.
| struct halide_profiler_pipeline_stats* halide_profiler_state::pipelines |
A linked list of stats gathered for each pipeline.
Definition at line 1787 of file HalideRuntime.h.
| void(* halide_profiler_state::get_remote_profiler_state) (int *func, int *active_workers) |
Retrieve remote profiler state.
Used so that the sampling profiler can follow along with execution that occurs elsewhere, e.g. on a DSP. If null, it reads from the int above instead.
Definition at line 1792 of file HalideRuntime.h.
| struct halide_thread* halide_profiler_state::sampling_thread |
Sampling thread reference to be joined at shutdown.
Definition at line 1795 of file HalideRuntime.h.


Please, open your browser's console to see all features of this application!!!
Response from an authenticated API: {{responseFromProtectedApi}}
Custom bootstrap buttons thanks to './src/_variables.scss'.
To override other variables check https://github.com/twbs/bootstrap/blob/v4-dev/scss/_variables.scss
FontAwesome 5 example:
For cycle example.ts:
{{element.field}}
For async cycle example:
{{elementObs.field}}
If example:
= 0">`Elements` contains at least on element
Example of external gif via scss
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon
officia
aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon
tempor,
sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh
helvetica,
craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo.
Leggings
occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them
accusamus
labore sustainable VHS.
★ Fancy title ★
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon
officia
aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon
tempor,
sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh
helvetica,
craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo.
Leggings
occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them
accusamus
labore sustainable VHS.
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon
officia
aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon
tempor,
sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh
helvetica,
craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo.
Leggings
occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them
accusamus
labore sustainable VHS.


An exercise where all participants are encouraged to get ideas into a visual form to explore their thoughts and assumptions about what's needed.
We sketched. We explained them. We talked about priorities
The team agreed the screens that would be best to focus on on the following day.


|
|
Yun with PoE version + EmonTx shield |
2 |
45 weeks 4 days ago by Oswaldo |
45 weeks 1 day ago by Oswaldo |
|
|
EmonTX3 radio problems |
2 |
45 weeks 4 days ago by CodeWizard |
45 weeks 1 day ago by CodeWizard |
|
|
How to program the WiFi MQTT Relay with FTDI? |
1 |
44 weeks 6 days ago by pychu |
44 weeks 5 days ago by pychu |
|
|
Need to develop pulse counter using arduino |
1 |
44 weeks 19 hours ago by abhishekricky |
44 weeks 16 hours ago by Robert Wall |
|
|
Din Power Supply |
1 |
43 weeks 1 day ago by dafyddhirst |
43 weeks 16 hours ago by Robert Wall |
|
|
2 EmonTH > UR and Temp differente reading |
1 |
43 weeks 3 min ago by truzzman |
42 weeks 6 days ago by truzzman |
|
|
3 Phase Current measurement - negative values |
8 |
42 weeks 4 days ago by fototeddy |
42 weeks 1 day ago by Robert Wall |
|
|
Soil moisture measurements integration |
2 |
42 weeks 9 hours ago by marcelb13 |
41 weeks 6 days ago by Ian Eagland |
|
|
RFM69Pi V3 - Frequency Change - Sensus C620 |
1 |
41 weeks 5 days ago by ecylcje |
41 weeks 5 days ago by Robert Wall |
|
|
Hmmm. Weird output from EmonTX after years of perfect operation... |
1 |
41 weeks 5 days ago by Vster |
41 weeks 4 days ago by Robert Wall |


CALL, TEXT, VIDEOCALL AND CHAT WITH THE POTENTIAL PEOPLE IN REAL TIME.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis facilisis risus non blandit lacinia.Interdum et malesuada fames.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis facilisis risus non blandit lacinia.Interdum et malesuada fames
Please enter your mobile phone number. A Confirmation Text Message will be sent to your mobile phone.
Please enter your mobile phone number. We will send you a text message with a One-Time Security Password.
Please enter the confirmation code that was texted to your mobile phone.
If you do not receive your confirmation code, please click here to request for a new code.
To further ensure the security, you will be receiving a One-Time Password (OTP) via your registered mobile phone number.
If you do not receive your SMS or your SMS-OTP has expired, please click here to request for a new OTP.


domestic | fire | annex 2.B | reaction to fire | 2010
annex
2.B
2.B.0 Introduction
The performance criteria in terms of reaction to fire can be satisfied by either
the fire test specified in British Standards terms or the European harmonised
fire tests. The reaction to fire properties of
elements of structure
,
separating
walls
,
separating floors
,
cavity barriers
, linings,
external walls
, ceilings,
external claddings and
escape stairs
is provided throughout the handbook.
Some materials are deemed intrinsically to be
non-combustible
and therefore
do not need to be tested.
2.B.0
—
2.B.0
domestic | fire | annex 2.B | reaction to fire | 2010
2.B.1 Reaction to fire classification
The level of risk is established from the guidance to standard 2.1 to 2.15. The
guidance in the following table will be sufficient to attain the appropriate
levels of performance (in terms of risk) identified throughout this handbook.
The British Standard classifications do not automatically equate with the
equivalent classifications in the European Standards column, therefore
products cannot typically assume a European class, unless they have been
tested accordingly. The designer is free to choose materials or products
which satisfy either the British Standard Tests or the Harmonised European
Tests.
Transitional period
British and European fire tests will co-exist in use until the British Standard
classifications are withdrawn.
2.B.2 British Standards and associated specifications
Column 2 of the table sets out the performance criteria for ‘reaction to fire’.
The materials or components should be tested to the BS 476 series of test
standards which are deemed to satisfy the level of risk set throughout this
Technical Handbook.
2.B.3 Harmonised European Standards
In accordance with Commission Decision 2000/147/EC of 8/2/2000
implementing Council Directive 89/106/EEC as regards the classification of
the reaction to fire of materials and components, column 3 of the table sets
out the European performance criteria. Materials or components should be
tested to the European Harmonised Tests listed in column 3 of the table
which are deemed to satisfy the level of risk set throughout this guidance
document. BS EN 13501-1: 2007 provides the reaction to fire classification
procedure for all
construction
products within the scope of the
Construction
2.B.1
—
2.B.3
domestic | fire | annex 2.B | reaction to fire | 2010
Reaction to Fire
Column 1
Column 2
Column 3
Risk
British Standards
European Standards (1)
The material is certified
non-combustible
according to the
test specified in BS 476: Part 4:
1970 (1984) throughout; or
The material has achieved a classification of A1
when tested in accordance with BS EN ISO:
1182: 2002 and BS EN ISO: 1716:2002; or
The material has achieved a classification of
A2-s3, d2 when tested in accordance with
BS EN: 13823:2002 and BS EN ISO: 1182:2002
or BS EN ISO: 1716:2002; or
The material does not flame or
cause any rise in temperature on
either the centre (specimen) or
furnace thermocouples according
to the test specified in BS 476:
Part 11: 1982 (1988).
Products made from only 1 or more of the
materials considered as Class A1 without the
need for testing, as defined in Commission
Decision 96/603/EC 4
th
October 1996
establishing the list of products belonging to
Class A1 “No contribution to fire” provided for in
the Decision 94/611/EC implementing Article 20
of the Council Directive 89/106/EEC on the
construction
products. None of the materials
contain more than 1.0% by weight or volume
(whichever is the lower) of homogeneously
distributed organic material.
Low risk
The surface material (or where it
is bonded throughout to a
substrate, the surface material
combined with the substrate) has
a surface of Class 1 and, when
tested in accordance with
BS 476: Part 6: 1981 or BS 476:
Part 6: 1989 has an index of
performance (I) not more than 12
and a sub-index (i¹) not more than
6.
The material has achieved a classification of
B-s3, d2 or better when tested in accordance
with BS EN: 13823:2002 and BS EN ISO:
11925-2:2002.
Medium risk
The material of the wall or ceiling
when tested to BS 476: Part 7:
1987 (1993), attains a Class 1
surface spread of flame.
The material has achieved a classification of
C-s3, d2 or better when tested in accordance
with BS EN: 13823:2002 and BS EN ISO:
11925-2:2002.
High risk
The material of the wall or ceiling
when tested to BS 476: Part 7:
1987 (1993), attains a Class 2 or
Class 3 surface spread of flame.
The material has achieved a classification of
D-s3, d2 or better when tested in accordance
with BS EN: 13823:2002 and BS EN ISO:
11925-2:2002.
Very high risk A material which does not attain the recommended performance for high risk.
Notes:
1.
When a classification includes “s3, d2” this means that there is no limit set for smoke
production and/or flaming droplets/particles.
2.B.3
—
2.B.3


| newty.de | About | Download | Links | Disclaimer | Index | Contact |
| 4.1 What are Functors ? |
| 4.2 How to Implement Functors ? |
| 4.3 Example of How to Use Functors |
Functors are functions with a state. In C++ you can realize them as a class with one or more private members to store the state and with an overloaded operator () to execute the function. Functors can encapsulate C and C++ function pointers employing the concepts templates and polymorphism. You can build up a list of pointers to member functions of arbitrary classes and call them all through the same interface without bothering about their class or the need of a pointer to an instance. All the functions just have got to have the same return-type and calling parameters. Sometimes functors are also known as closures. You can also use functors to implement callbacks.
First you need a base class TFunctor which provides a virtual function named Call or a virtually overloaded operator () with which you will be able to call the member function. It's up to you if you prefer the overloaded operator or a function like Call. From the base class you derive a template class TSpecificFunctor which is initialized with a pointer to an object and a pointer to a member function in its constructor. The derived class overrides the function Call and/or the operator () of the base class: In the overridden version you call the member function using the stored pointers to the object and to the member function. If you are not sure of how to use function pointers take a look at my Introduction to Function Pointers.
//-----------------------------------------------------------------------------------------
// 4.2 How to Implement Functors
// abstract base class
class TFunctor
{
public:
// two possible functions to call member function. virtual cause derived
// classes will use a pointer to an object and a pointer to a member function
// to make the function call
virtual void operator()(const char* string)=0; // call using operator
virtual void Call(const char* string)=0; // call using function
};
// derived template class
template <class TClass> class TSpecificFunctor : public TFunctor
{
private:
void (TClass::*fpt)(const char*); // pointer to member function
TClass* pt2Object; // pointer to object
public:
// constructor - takes pointer to an object and pointer to a member and stores
// them in two private variables
TSpecificFunctor(TClass* _pt2Object, void(TClass::*_fpt)(const char*))
{ pt2Object = _pt2Object; fpt=_fpt; };
// override operator "()"
virtual void operator()(const char* string)
{ (*pt2Object.*fpt)(string);}; // execute member function
// override function "Call"
virtual void Call(const char* string)
{ (*pt2Object.*fpt)(string);}; // execute member function
};
In the following example we have two dummy classes which provide a function called Display which returns nothing (void) and needs a string (const char*) to be passed. We create an array with two pointers to TFunctor and initialize the array entries with two pointers to TSpecificFunctor which encapsulate the pointer to an object and the pointer to a member of TClassA respectively TClassB. Then we use the functor-array to call the respective member functions. No pointer to an object is needed to make the function calls and you do not have to bother about the classes anymore!
//-----------------------------------------------------------------------------------------
// 4.3 Example of How to Use Functors
// dummy class A
class TClassA{
public:
TClassA(){};
void Display(const char* text) { cout << text << endl; };
/* more of TClassA */
};
// dummy class B
class TClassB{
public:
TClassB(){};
void Display(const char* text) { cout << text << endl; };
/* more of TClassB */
};
// main program
int main(int /*argc*/, char* /*argv[]*/)
{
// 1. instantiate objects of TClassA and TClassB
TClassA objA;
TClassB objB;
// 2. instantiate TSpecificFunctor objects ...
// a ) functor which encapsulates pointer to object and to member of TClassA
TSpecificFunctor<TClassA> specFuncA(&objA, &TClassA::Display);
// b) functor which encapsulates pointer to object and to member of TClassB
TSpecificFunctor<TClassB> specFuncB(&objB, &TClassB::Display);
// 3. make array with pointers to TFunctor, the base class, and initialize it
TFunctor* vTable[] = { &specFuncA, &specFuncB };
// 4. use array to call member functions without the need of an object
vTable[0]->Call("TClassA::Display called!"); // via function "Call"
(*vTable[1]) ("TClassB::Display called!"); // via operator "()"
// hit enter to terminate
cout << endl << "Hit Enter to terminate!" << endl;
cin.get();
return 0;
}
| You can download a Postscript or a PDF of the tutorials about Function Pointers, Callbacks and Functors! | |||
| Vous pouvez télécharger une version Postscript ou PDF de ce turoriel sur les pointeurs de fonctions, les fonction de rappel et les functors! | |||
| You can also download the zipped source-files with all examples of the tutorials! |
| Guestbook & Newsgroup about function pointers! |
last updated: 06 January 2005 © 2000-2005 by Lars Haendel
The source code presented was highlighted using my free Source to HTML Converter tool.


Safe, secure and private.
All data transmission to and from formhub is secure with industry-standard encryption. Data is stored redundantly and all systems are backed up nightly. Additionally, data is only accessible to your password-protected account (with the default privacy settings).
Offline & on the go.
Once you've uploaded your Excel-authored form, you can access it from any Android device using ODK Collect. Or generate a short URL and access the survey from a device with a web browser. Once cached, you can access the form and submit data while offline.
Built for sharing.
Since open data is a powerful force for development, we made sharing both data and surveys (ie, your XLSform) easy. You can share on the web or with other formhub users.
Open source and extensible.
The code that powers formhub is available as a free and open-source basis. We believe that being open is critical to achieving our goal, to build the best data gathering platform, period. Additionally, powerful APIs make integration with external services simple.


Global Data
Local Data
Country Data
State Data
COVID-19 GLOBAL LIVE UPDATES
8:10:45
Date
New Confirmed +
New Deaths +
Total Cases
Total Deaths
Total Recovered
RELOAD DATA
Covid Current Country Dashboard
NEW CASES:-
NEW DEATHES:-
NEW RECOVERED:-
TOTAL CONFIRMED:-
TOTAL DEATHS:-
TOTAL RECOVERED:-
Fetch Data
© 2021 Copyright:
Get Aware of the pandemic!


Responsive YouTube video (CSS only)
Responsive Vimeo video (CSS only)
Responsive YouTube video (resized via JS)
Responsive Vimeo video (resized via JS)
Vimeo video with custom cover and "play on click"
YouTube video with custom cover and "play on click"
Self-hosted background video (autoplay, loop, no controls)
Self-hosted video with custom cover (preload not supported)
Self-hosted video with JavaScript controls
Video with multiple resolutions
Video by Anastasia Shuraeva from Pexels


| Dark.gob | wrbolt.3do | red laser shot |
| Sprites.gob | ist-guni.fme | laser rifle horizontal position |
| " | exptiny.wax | laser explosion |
| " | commando.wax | commando |
| Sounds.gob | ransto01.voc | There he is stop him |
| " | ransto02.voc | You there stop where you are |
| " | ransto03.voc | Stop rebel scum |
| " | ransto04.voc | You're not authorized in this area |
| " | ransto05.voc | Surrender immediately |
| " | ransto06.voc | Halt |
| " | ransto07.voc | Set blasters on full |
| " | ransto08.voc | Blast him |
| " | st-hrt-1.voc | commando hurt |
| " | st-die-1.voc | commando die |
| " | ex-tiny1.voc | gun shot hitting wall |
| " | boltref1.voc | shot that hits Kyle from laser type weapon only when supershield or laimlame used |
| " | lasrby.voc | laser shot miss |
| " | rifle-1.voc | rifle single shot |
Files ransto01 - 08.voc are used in order each time a stormtrooper notices you.
Used only once in each sector but may also be used from an adjoining sector.


Completion
Defines a an enumeration that stores both the state and the data associated with a Future completion.
Success(Any): The Future completed Succesfully with a Result
Fail(NSError): The Future has failed with an NSError.
Cancelled(Any?): The Future was cancelled. The cancellation can optionally include a token.
CompleteUsing(Future
): This Future will be completed with the result of a sub
Future. Only used by block handlers.
-
returns a .Fail(FutureNSError) with a simple error string message.
Declaration
Swift
public init(failWithErrorMessage : String)
-
An alias that defines the Type being used for .Success(SuccessType) enumeration. This is currently set to Any, but we may change to ’T’ in a future version of swift
Declaration
Swift
public typealias SuccessType = Any // Works. Makes me sad.
-
converts an NSException into an NSError. useful for generic Objective-C excecptions into a Future
Declaration
Swift
public init(exception ex:NSException)
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
get the Completion state for a completed state. It’s easier to create a switch statement on a completion.state, rather than the completion itself (since a completion block will never be sent a .CompleteUsing).
Declaration
Swift
public var state : CompletionState
-
make sure this enum is a .Success before calling
result
. Do a check ‘completion.state {}` or .isFail() first.Declaration
Swift
public var result : T!
-
make sure this enum is a .Fail before calling
result
. Use a switch or check .isError() first.Declaration
Swift
public var error : NSError!
-
will return a cancelToken iff the enumeration is a .Cancel. May return nil (if no token was sent). Can’t be used to determine if the enumeration was .Cancel, so use .IsCancel() or use a switch.
Declaration
Swift
public var cancelToken:Any?
-
Undocumented
-
convert this completion of type Completion
into another type Completion .may fail to compile if T is not convertable into S using
`as!`
works iff the following code works:
‘let t : T`
‘let s = t as! S’
- example:
let c : Complete<Int> = .Success(5)
let c2 : Complete<Int32> = c.convert()
assert(c2.result == Int32(5))
you will need to formally declare the type of the new variable, in order for Swift to perform the correct conversion.
Declaration
Swift
public func convert<S>() -> Completion<S>
-
convert this completion of type
Completion<T>
into another typeCompletion<S?>
.WARNING: if
T as! S
isn’t legal, than all Success values may be converted to nil - example:let c : Complete<String> = .Success("5") let c2 : Complete<[Int]?> = c.convertOptional() assert(c2.result == nil)
you will need to formally declare the type of the new variable, in order for Swift to perform the correct conversion.
Declaration
Swift
public func convertOptional<S>() -> Completion<S?>
Return Value
a new completionValue of type Completion
-
Undocumented
-
Undocumented


{{ workstation.workSavedSuccessMsg }}
{{ workstation.workSavedErrorMsg }}
Saved on {{ work.timestamp | date : 'MMM d, y'}}


ID_1
Marketplace ● Changelog ● Homepage ● Repository
ID_2
Marketplace ● Changelog
ID_3
ID_4
Cell code


About the PVC Manufacturer
Polyvinyl Chloride (PVC) is one of the most commonly used thermoplastic polymers in the world (next to only a few more widely used plastics like PET and PP). It is a naturally white and very brittle (prior to the additions of plasticizers) plastic. PVC has been around longer than most plastics having been first synthesized in 1872 and commercially produced by B.F. Goodrich Company in the 1920s. By comparison, many other common plastics were first synthesized and became commercially viable only in the the 1940s and 1950s. It is used most commonly in the construction industry but is also used for signs, healthcare applications, and as a fiber for clothing.
PVC is produced in two general forms, first as a rigid or unplasticized polymer (RPVC or uPVC), and second as a flexible plastic. Flexible, plasticized or regular PVC is softer and more amenable to bending than uPVC due to the addition of plasticizers like phthalates (e.g. diisononyl phthalate or DINP). Flexible PVC is commonly used in construction as insulation on electrical wires or in flooring for homes, hospitals, schools, and other areas where a sterile environment is a priority, and in some cases as a replacement for rubber. Rigid PVC is also used in construction as pipe for plumbing and for siding which is commonly referred to by the term “vinyl” in the United States. PVC pipe is often referred to by its “schedule” (e.g. Schedule 40 or Schedule 80). Major differences between the schedules include things like wall thickness, pressure rating, and color.


COVID-19 Tracker
by Mark Cay (2020)
Select Country
None
{{country.Country}}
World's Latest
Total Confirmed:
{{worldLatest.TotalConfirmed | number}}
Total Deaths:
{{worldLatest.TotalDeaths | number}}
Total Recovered:
{{worldLatest.TotalRecovered | number}}
{{covidLatest.Country}}
Date retrieved:
{{covidLatest.Date | date:'MM/dd/yyyy @ h:mma'}}
Confirmed Cases:
{{covidLatest.Cases | number}}
No data to show for this country.


Daily Deal: 23% off Bose Home Speaker 300
by SM PicksSamsung’s Bixby-powered smart speaker, the Galaxy Home, may be taking too long to hit retail shelves, but thankfully, there are plenty of excellent smart speakers out there already, and one of them is the Bose Home Speaker 300. The Home Speaker 300 comes with Amazon Alexa and Google Assistant support, with six microphones with noise rejection for superior voice recognition, and it also has 360-degree sound so you can be anywhere in the room and still hear your music and other media clearly. It also supports Apple AirPlay 2 and connects over both Wi-Fi and Bluetooth with devices like your phone, and right now, the Home Speaker 300 from Bose can be yours at 23% off.
This is a deal you don’t want to miss, so go ahead and hit the Buy Now button below to pick one up for yourself!


Chapter 5 Troubleshooting
5.0.1 What does this error message mean?
5.0.2 Why do my predictions look bad?
5.0.3 How do I make a reproducible example?
Please provide:
A link to a CSV with the data,
The minimal amount of code needed to reproduce the problem, after refreshing the session with
Session --> Restart R
and clearing objects from the environment withrm(list = ls())
,The output of
sessionInfo()
.


Wikipedia: "Software Multitenancy refers to a software architecture in which a single instance of a software runs on a server and serves multiple tenants. A tenant is a group of users who share a common access with specific privileges to the software instance. With a multitenant architecture, a software application is designed to provide every tenant a dedicated share of the instance including its data, configuration, user management, tenant individual functionality and non-functional properties. Multitenancy contrasts with multi-instance architectures, where separate software instances operate on behalf of different tenants"
Multi-tenancy is used to create SaaS (Software as-a Service) applications (cloud computing). There are some types of multi-tenancy:
This is not multi tenancy actually. But, if we run one instance of the application for each customer (tenant) with a seperated database, we can serve to multiple tenants in a single server. We just make sure that multiple instance of the application don't conflict with each other in same server environment.
This can be possible also for an existing application which is not designed multitenant. It's easier to create such an application since the application is not aware of multitenancy. But there are setup, utilization and maintenance problems in this approach.
ln this approach, we may run a single instance of the application in a server. For each user login, we check tenant of the user from a master database and get database informations (connection string) of the tenant. Then we can store connection string into a session-like variable and perform all database operations using this tenant-specific connection string.
In this approach, application should be designed as multi-tenant in some level. But most of the application can remain independed from multi-tenancy. This approach is also some setup, utilization and maintenance problems. We should create and maintain a seperated database for each tenant.
This is the most real multi-tenancy architecture: We only deploy single instance of the application with a single database into a single server. We have a TenantId (or similar) field in each table (for a RDBMS) which is used to isolate a tenant's data from others.
This is easy to setup and maintain.  Because, we must prevent a Tenant to read or write other tenant datas. We may add TenantId filter for each database read (select) operation. Also, we may check in every write, if this entity is related to the current tenant. This is tedious and error-prone. But ASP.NET Boilerplate helps us here by using automatic data filtering.
This approach may have performance problems if we have many tenants with huge datas. We may use table partitioning feature of relational databases and/or group tenants in different servers.
ASP.NET Boilerplate provides infrastructure to create a single-deployment, single-database, multi-tenant architecture.
Multi-tenancy is disabled by default. We can enable it in PreInitialize of our module as shown below:
Configuration.MultiTenancy.IsEnabled = true;
First, we should define two terms used in a multi-tenant system:
ASP.NET Boilerplate defines IAbpSession interface to obtain current user and tenant ids. This interface is used in multi-tenancy to get current tenant's id. Thus, it can filter datas based on current tenant's id. We can say these rules:
See session documentation for more information on the session.
While retrieving entities from database, we must add a TenantId filter to get only current tenant's entities. ASP.NET Boilerplate automatically does it when you implement one of two interfaces for your entity: IMustHaveTenant and IMayHaveTenant.
This interface is used to distinguish entities of different tenants by defining TenantId property. An example entitiy that implements IMustHaveTenant:
public class Product : Entity, IMustHaveTenant
{
public int TenantId { get; set; }
public string Name { get; set; }
//...other properties
}
Thus, ASP.NET Boilerplate knows that this is a tenant-specific entity and automatically isolates entities of a tenant from other tenants.
We may need to share an entity type between host and tenants. So, an entity may be owned by a tenant or the host. IMayHaveTenant interface also defines TenantId (similar to IMustHaveTenant), but nullable in this case. An example entitiy that implements IMayHaveTenant:
public class Role : Entity, IMayHaveTenant
{
public int? TenantId { get; set; }
public string RoleName { get; set; }
//...other properties
}
We may use same Role class to store Host roles and Tenant roles. In this case, TenantId property says if this is an host entity or tenant entitiy. A null value means this is a host entity, a non-null value means this entity owned by a tenant which's Id is the TenantId.
IMayHaveTenant is not common as IMustHaveTenant. For example, a Product class can not be IMayHaveTenant since a Product is related to actual application functionality, not related to managing tenants. So, use IMayHaveTenant interface carefully since it's harder to maintain a code shared by host and tenants.
A tenant user should not create/edit other tenant entities. ASP.NET Boilerplate checks it on saving changes to database if related data filters are enabled.
See data filters document for more information on data filters.


UNIT 1
BASICS OF THE WEB
-The Web
-HTML
-URLs
-HTTP
-Web applications
WWW
-Collection of HTML documents
-made up of HTML (HyperText Markup Language)
-Hyper Links - the glue
-Main type of document on web: HTML
Major Pieces
-You/your browser -> the Internet -> servers (vice versa)
-HTTP - main protocol of web
-Servers - computers that host the files
HTML
Made up of:
-Text content - what you see
-Markup - what it looks like
-References to other docs - e.g. images, videos
-Links to other pages
HTML Markup
-Opening tag, closing tag. Everything together with content is called 'element'
b-bold
em-italics (emphasis)
HTML Attributes
< TAG ATTR="value" > contents< /TAG >
a-links (anchor)
< a href="www.website.com" > derp < /a >
href=attribute name, www.website.com=value, derp=content
Images
img-images
< img src="url"alt="text" >
src=attribute name, url=URL of image to download, alt=alternative, text=text to show when image doesn't load
-Images don't have a closing tag (void tag)
Whitespace
br-break (void tag)-multiple lines
p-paragraph (not void)
Inline/Block
br-inline
ex) text< br >text
b,em,img are inline
p-block
ex) < p >text< /p >
inline and block are different
Span/Div
Span-inline
Div-block
Things to take away:
1. What a web page is
-A web page is a text document written in a lang. called HTML. Web browsers read these docs and then interpret and display them.
2. How coding works
-Coding happens when programmers write text in a lang that a comp can understand. The comp can then follow the instructions the programmer wrote.
3.  Programmers can't remember everything
-There are 2 many details to keep everything in ur head. That's OK. If u forget how to make text italic in HTML, just look it up.
5. Basic HTML vocab
HTML Documents
< !DOCTYPE HTML >
< html >
< head >
< title >Title!< /title >
< /head >
< body >
< b >contents< /b >
< /body >
< /html >
!DOCTYPE HTML - doctype
< head > (title metadata CSS Javascript) < /head >
< body > (contents) < /body >


Holla {{username}}
Thank you for registration, Get ready to connect with ConnectX!!
Please Click on the below button to verify yourself and start your ConnectX Journey.
Verify
your Email
If you did not create an account using this address, please ignore this email.
|