Roland Cloud gets more SRX appeal with new electric piano, string and brass plugins
by Ben RogersonRoland Cloud gets more SRX appeal with new electric piano, string and brass plugins
Introduced in 2000, Roland’s range of SRX expansion boards added extra sounds to its hardware synths , sound modules and workstations of the time. Now the sounds from three more of them have been added to the Roland Cloud: SRX Electric Piano, SRX Strings and SRX Brass.
When it was released back in the noughties, SRX Electric Piano was praised for its authentic Rhodes, Wurlitzer and Clavinet sounds, which cover plenty of tonal ground. SRX Strings, meanwhile, contains 128 presets that encompass multiple playing styles - pizzicato, legato and vibrato, for example - with certain patches responding dynamically to velocity.
Horn fans, meanwhile, will appreciate the inclusion of SRX Brass, which promises to be flexible enough for use on pop, film, classical and other productions.
Roland Cloud contains a growing library of plugins and costs $19.95 for a monthly subscription or $199 for a year. 2-year and 5-year plans are available for $349 and $799 respectively.


+++ title = "Orbiting Settings" slug = "settings" +++
Here are a few ways to customize Orbiting
You can add the app to your homescreen and launch it anytime.
Enable Video


PIDOF(8) Linux System Administrator's Manual PIDOF(8) NAME pidof -- find the process ID of a running program. SYNOPSIS pidof [-s] [-c] [-n] [-x] [-o omitpid[,omitpid..]] [-o omitpid[,omit‐ pid..]..] program [program..] DESCRIPTION Pidof finds the process id's (pids) of the named programs. It prints those id's on the standard output. This program is on some systems used in run-level change scripts, especially when the system has a System-V like rc structure. In that case these scripts are located in /etc/rc?.d, where ? is the runlevel. If the system has a start-stop-daemon (8) pro‐ gram that should be used instead. OPTIONS -s Single shot - this instructs the program to only return one pid. -c Only return process ids that are running with the same root direc‐ tory. This option is ignored for non-root users, as they will be unable to check the current root directory of processes they do not own. -n Avoid stat(2) system function call on all binaries which are located on network based file systems like NFS. Instead of using this option the the variable PIDOF_NETFS may be set and exported. -x Scripts too - this causes the program to also return process id's of shells running the named scripts. -o omitpid Tells pidof to omit processes with that process id. The special pid %PPID can be used to name the parent process of the pidof pro‐ gram, in other words the calling shell or shell script. EXIT STATUS 0 At least one program was found with the requested name. 1 No program was found with the requested name. NOTES pidof is actually the same program as killall5; the program behaves according to the name under which it is called. When pidof is invoked with a full pathname to the program it should find the pid of, it is reasonably safe. Otherwise it is possible that it returns pids of running programs that happen to have the same name as the program you're after but are actually other programs. Note that that the executable name of running processes is calculated with readlink(2), so symbolic links to executables will also match. SEE ALSO shutdown(8), init(8), halt(8), reboot(8), killall5(8) AUTHOR Miquel van Smoorenburg<EMAIL_ADDRESS>01 Sep 1998 PIDOF(8)


Munnar
Munnar is a popular hill-station of Kerala perched at an altitude of 1600 metres in the Western Ghats. Famous for its tea estates, various shades of green, blankets of mist and craggy peaks, Munnar is aptly known as the 'Kashmir of South India'.
Situated on the banks of three rivers- Madupetti, Nallathanni and Periavaru, Munnar is also blessed with natural view-points apart from the tea-plantations. Munnar is divided into Old Munnar, where the tourist information office is, and Munnar, where the bus station and most guest houses are located. The Eravikulam National Park, Salim Ali Bird Sanctuary and tea plantations are its major attractions.
Hill View Park
Located just about a kilometre from the Idukki city centre, the Hill View Park is set up approximately 350 feet from the Idukki dam. As the name suggests, Hill View Park is one such places in Idukki that offers spectacular views of the Cheruthoni and Idukki Dams.
Besides being a famous tourist destination of Idukki, this park is also a great place to spot diverse wildlife in its belt natural habitat. Hill View Park also has a couple of recent adventure additions including ziplining.
A sloping path up to Hill View Park opens visitors to a serene green atmosphere with a few eating options and toilet facilities as well. There is also a children's play area with slides and swings within this park. One of the top buys here is the famous spiced chocolate. Hill View Park is a great photo op for the Idukki dam, as it is not allowed to click pictures at the dam.


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DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Lord Nash announces a new university technical college for Gloucestershire
Thousands of students in Gloucestershire will be trained to become experts in engineering and cyber security at a new college backed by leading local firms announced today.
SGS Berkeley Green University Technical College ( UTC ) will train up to 660 14- to 19-year-olds in digital technologies, cyber security and advanced manufacturing, with students gaining valuable technical qualifications while studying core academic GCSEs and A levels, such as English and maths.
The UTC will work with a number of local firms including engineering company Versarien, fire and security systems experts Allcooper, and Messier-Bugatti-Dowty, a world-leading supplier of aircraft landing gear and braking systems. The UTC will also be sponsored by the University of Gloucestershire, giving students the best possible preparation for working life or further study.
The projected growth in the south-west’s digital engineering and manufacturing sectors has led employers to call for more students to be trained in digital engineering and manufacturing, leading to the backing of a new school to address this shortfall in skills.
Schools Minister Lord Nash announced the college alongside a visit to meet engineering employers. He said:
Equipping young people with the skills they need to secure great jobs is a key part of our plan for education – resulting in the lowest level on record of young people not in education, employment or training.
SGS Berkeley Green UTC will provide Gloucestershire with generations of skilled digital technology, cyber security and advanced manufacturing experts. It is a perfect example of how we are placing technical education on a par with academic learning, while helping our thriving economy to flourish.
UTCs harness the talents of students, offering them hands-on learning alongside their GCSEs and A levels, to provide them with the technical knowledge and skills that employers demand.
Neill Ricketts, Chief Executive of Versarien, the main employer sponsor of the UTC , said:
The development of a UTC at Berkeley is fantastic news for the region and for businesses like ours. As we continue to expand, there is a pressure to ensure that we have access to the quantity and quality of technical people to fill the roles we will generate. This UTC will go a long way in ensuring these skills meet the demand of the region and I am delighted we will be part of this venture moving forward, helping to shape the future of any possible Brunels.
UTCs , the first of which opened in 2010, offer students a technical education using curricula developed in partnership with universities and employers. Students gain technical qualifications alongside core academic GCSEs , ensuring they develop the skills needed in a particular region or sector while preparing young people for life in modern Britain.
More than 10,000 pupils have benefited from attending UTCs and studio schools since they first opened in 2010 – highlighting the government’s commitment to ensuring world-class technical education.
The government has opened, and plans to open, more than 60 UTCs across the country, a number of which are in the south-west. These include:
Bristol Technology & Engineering Academy is sponsored by the University of the West of England, City of Bristol College and Rolls Royce. It specialises in engineering and environmental technology and will serve 440 students when at full capacity.
UTC Plymouth is led by Plymouth University and sponsored by Babcock International Group along with other employer partners and City College Plymouth. The UTC will serve 650 pupils when at full capacity. The UTC specialises in marine engineering and manufacturing.
UTC Swindon specialises in engineering, with a focus of business and enterprise. It will cater for 600 students when at full capacity and is sponsored by Oxford Brookes University, Johnson Matthey Fuel Cells and Honda.
South Devon UTC will specialise in engineering and science (water and the environment). It will reflect the natural environment of the landscape, rivers and coastal waters in South Devon and cater for 600 students when at full capacity.
South Wiltshire UTC will specialise in science and engineering for the defence industries. It will be based in Salisbury and will cater for 630 pupils when at full capacity, It is sponsored by South Wiltshire College, The University of Southampton, Tetricus Science Park Incubation Unit, and partners include Wiltshire Council and Aspire Defence Services.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288


This is a test of writing a nikola blog post. Perhaps Ludum Dare should use Nikola as their blog engine of choice. Wordpress is certainly horrible.
There once lived a Monster. Her name was PHP.


#include <stMAMView.h>
Public Member Functions | |
| stMAMViewExtractor (EvaluatorType *eval) | |
| virtual | ~stMAMViewExtractor () |
| void | Init (stMAMViewObjectSample< ObjectType > *sample) |
| void | BeginAnimation (const char *title=NULL, const char *comment=NULL) |
| void | EndAnimation () |
| void | BeginFrame (const char *comment) |
| void | EndFrame () |
| void | SetNode (stPageID nodeID, ObjectType **reps, stDistance *radii, int n, stPageID parent, int type, bool active=false) |
| void | SetNode (stPageID nodeID, ObjectType *rep, stDistance radius, stPageID parent, int type, bool active=false) |
| void | EnableNode (stPageID nodeID) |
| void | SetObject (ObjectType *obj, stPageID parent, bool active=false) |
| void | SetResult (ObjectType *queryObj, stResult< ObjectType > *result, stCount k, stDistance radius) |
| void | SetResult (ObjectType *queryObj, stResult< ObjectType > *result) |
| void | SetSample (ObjectType *queryObj) |
| void | SetQueryInfo (int k, stDistance radius) |
| void | SetLevel (int level) |
| int | GetLevel () |
| void | LevelUp () |
| void | LevelDown () |
| void | SetOutputDir (const char *outputDir) |
| void | SetSerial (int serial) |
| int | GetSerial () |
Pivot storage support not implemented.
Definition at line 255 of file stMAMView.h.
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Creates a new instance of this extractor. This instance will not be ready to use until the first call of Init().
Definition at line 264 of file stMAMView.h. |
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Declares the beginning of an animation. It must be called before any other declaration methods. Both title and comment parameter are optional.
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Declares the beginning of a frame.
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Changes the state of a node to enabled. The node must exists or the command will not produce any result.
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Declares the end of the animation. It must be the last command of an animation. |
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Declares the end of a frame.
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Returns the current level for all declaration commands.
Definition at line 440 of file stMAMView.h. |
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Gets the serial number of the animation. Useful to save the state of the visualization.
Definition at line 490 of file stMAMView.h. |
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Initializes the mapper to be used by this extractor. It requires a set of objects (at least 50) which must be representative to the whole set of objects.
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Subtracts 1 from current level.
Definition at line 462 of file stMAMView.h. |
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Adds 1 to the current level.
Definition at line 451 of file stMAMView.h. |
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Sets the current level for all declaration commands.
Definition at line 429 of file stMAMView.h. |
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Declares a node with only one representative object.
Definition at line 344 of file stMAMView.h. References stMAMViewExtractor< ObjectType, EvaluatorType >::SetNode(), stDistance, and stPageID. |
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Declares a node with multiple representative objects. If the node already exists, it will be overwritten.
Referenced by stMAMViewExtractor< ObjectType, EvaluatorType >::SetNode(). |
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Declares an object. The object is identified by its coordinates and its parent. The existing object will be overwritten.
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Set the output directory. All XML files will be stored in this directory.
Referenced by stSlimTree< ObjectType, EvaluatorType >::MAMViewSetOutputDir(). |
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Sets the default values to k and radius of a query. Useful when both values do not change during an animation. This method is used in combination with SetResult(ObjectType,stResult<ObjectType>) method.
Definition at line 416 of file stMAMView.h. References stDistance. |
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Declares the result state using the default k and radius values. See SetQueryInfo() for more details.
Definition at line 394 of file stMAMView.h. References stMAMViewExtractor< ObjectType, EvaluatorType >::SetResult(). |
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Declares the result state.
Referenced by stMAMViewExtractor< ObjectType, EvaluatorType >::SetResult(). |
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Declares a result with only the sample object. It may be used to declare the input object of an add operation.
Definition at line 406 of file stMAMView.h. |
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Sets the serial number of the animation. By default it starts with 0.
Definition at line 480 of file stMAMView.h. |


Full-Stack Web Developer leveraging experience as a product development engineer to identify issues, and efficiently develop creative solutions. I am excited to take advantage of the skills I have to develop high quality products, and am eager to constantly learn more about coding.
Big Break Labs assists local start-ups and companies with the development of web applications.
Cognionics is a biotechnology start-up that specifalizes in the research and development of innovative portable research-grade EEG monitoring systems.
An immersive full-time 3-month program that teaches aspiring developers the tools needed to become successful full-stack web developers.


Once Interactive
WEB DEVELOPER (Actual Job)
You see, I consider myself to be someone kind and eager to learn more every day, graduated from Computer Systems Engineering in UVAQ and got a degree Academic Excellence, also going to take a Master in Computer Science.
Sounds really COOL right?
WEB DEVELOPER (Actual Job)
WEB & SYSTEMS DEVELOPER


A FreeCodeCamp exercise
| Route | Method | Description |
|---|---|---|
| / | GET | shows this page |
| /:timestamp | GET | process :timestamp and returns a JSON |
/* Returning JSON */
{
unix: [number], //unix timestamp
natural: [string] //natural language date
}
https://timestamp-ms.herokuapp.com/December%2015,%202015
https://timestamp-ms.herokuapp.com/1450137600
{ "unix":<PHONE_NUMBER>, "natural": "December 15, 2015" }


MetaDevGirl.com
Portfolio
About
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Jeseekia Vaughn
A Fullstack Developer, Coding Instructionista, and lover of all things Detroit!
Check out my blog!
Tweets by @MetaDevGirl


This station begun in 1801 and has put out over 10,000 fires in the state of Georgia. We have the finest firemen in the state, and we are proud to support the community in so many ways.
If you are new to this department, click here to add yourself as a new member:
If you have a new certification, click here to add the certification:


A review by Albert Sanchez Moreno
Miguel de Cervantes' great seventeenth century Spanish classic, "Don Quixote de La Mancha", is universally acknowledged as one of the greatest books ever written,and the first truly "modern" one (i.e., a novel in which the main characters evolve emotionally and intellectually,and change over a certain period of time). It is an enormously long work,and an extremely difficult one to adapt to the screen without sacrificing the philosophical insights of the novel,some of which may seem undramatic on screen, others of which are subtly hidden beneath the comic surface of the book.
Most filmmakers since the beginning of movies have opted for two approaches, a superficial stringing together of just a handful of the tragicomic misadventures of the knight and his squire Sancho Panza,while carefully pruning most of the philosophy out of the work, (as in the 1948 Spanish film,considered a monumental achievement in its native country)or a film merely suggested by the novel and heavily revising its plotline to suit dramatic purposes (as in the famous stage musical "Man of La Mancha",filmed in 1972, or the 1933 semi-operatic Chaliapin version). I have nothing against this if it is done with integrity,as in "Man of La Mancha",but some film versions,notably the Rex Harrison 1973 BBC-TV version,drastically change the entire tone of the work.
This most recent television version, starring John Lithgow as Don Quixote and Bob Hoskins as Sancho Panza,tries to do both,and succeeds remarkably,due to an excellent script by British playwright John Mortimer,who seems to be one of the few writers to truly understand how to adapt this brilliant novel without substituting his own inventions to bring out the inner meanings. Director Peter Yates also seems to understand that "Don Quixote" doesn't need to be treated in a heavy-handed,tragic style; that it is all right to trust Cervantes' own style as well as the intelligence of the audience,something that obviously isn't always learned. Lithgow is brilliant as the Don,hilariously nutty in the early scenes,and poignant in the second half of the film,in which Quixote is made the dignified victim of cruel and insensitive practical jokes. Bob Hoskins,despite his pronounced Cockney accent,does an admirable job as Sancho Panza.
The other roles are little more than cameos,even the misleadingly third and fourth-billed Isabella Rossellini,as a seemingly sweet,but inwardly horrendously insensitive Duchess,and Vanessa Williams as both the milkmaid Aldonza and the Don's imaginary ladylove,Dulcinea del Toboso,who makes HER appearances in the Don's imagination.
Director Yates is intelligent enough to resist the temptation to overplay the insensitivity of the outside world as much as possible; unlike so many other directors, he does not take sides with the characters.and tries to be as objective as Cervantes himself. He allows us to discover for ourselves the insensitivity of the Duke and Duchess,and perhaps the only unfortunate change he makes is in turning Sanson Carrasco into a wholly sympathetic figure,rather than the full-of-himself clod that Cervantes creates, and even Yates couldn't resist a "Man of La Mancha" touch in the final scene (nobody can,now,actually).
The period of the film has been updated to about 1800, to make the idea of knight-errantry seem even further in the past,though this does not really hurt the film. It is unfortunate,though,that producer Robert Halmi couldn't resist providing a sop to the now wildly popular notion of working special effects into everything. Unlike any other version, Quixote's hallucinations are vividly shown onscreen,and it must be admitted,it does lend a certain flavor to the story to see them,but the "monstrous giants" shown onscreen have more in common with a George Lucas "Star Wars" film or a Ray Harryhausen Sinbad flick than with "Don Quixote".
Still,this latest version of the novel is excellent and not to be missed. It has been beautifully photographed on location in Spain,and enhanced with a Spanish-flavored musical score. It is easily the best version of Cervantes' original novel done in English.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Sonex One
Pool |
Broadcast Studio |
Factory |
Sonex Valueline
Sonex Pyramid
Retail Store |
Retail Store |
Office |
Sonex Classic
Broadcast Studio |
Recording Booth |
Broadcast Studio |
Contour Ceiling
Harmoni Ceiling
Retail Store |
Retail Store |
Retail Store |
Phonstop Ceiling and Wall
Stadium |
Train Line |
Office |
Squareline Ceiling
Fabritec
Retail Store |
Office |
Church |
Custom
Church (Flat Foam) |
School (Flat Foam) |
Pool (Custom Baffles) |
Office (Cylinder) |
Office(Cylinder) |
Factory (Whisperwave) |
Office (Custom Linear) |
Office (Custom Linear) |
Office (Custom Linear) |
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Penguin Graphs
PenguinGraphs enables efficient processing, analysis, and machine learning with graphs.
Graphs enable efficient representation and analysis of myriad relations. It is rare to encounter datasets that contain zero inherent structure. PenguinGraphs is a library to empower data scientists and machine learning engineers to efficiently harness this additional structure to derive insights, and to complement other machine learning algorithms.
Note: although PenguinGraphs endeavors to be efficient at execution time, it prioritizes user ergonomics more; PenguinGraphs is optimized for time-to-insight most of all.
Overview
Components of this library can be divided into 3 key areas:
Graph algorithms. PenguinGraphs follows the principles of generic programming, where algorithms are written independent of concrete data structures. In Swift, that means algorithms are written to protocols. The most important protocol is the
IncidenceGraph
protocol, and is thus a good place to start when searching for interesting algorithms.Note: you can re-use these algorithms on your own graph data structures if you would like! Simply add the requisite conformances to your graph data structure, and call the algorithms.
Graph data structures. PenguinGraph comes with a few graph implementations. A good general- purpose graph implementation is the adjacency list family, including
DirectedAdjacencyList
(which models a directed graph),BidirectionalAdjacencyList
(which models a directed graph, and allows efficiently discovering the edges into a vertex), andUndirectedAdjacencyList
(which models an undirected graph).PenguinGraphs also comes with more specialized graph implementations, such as an infinite grid, which can be used to analyize navigation on a 2 dimensional plane.
Supporting types. Graph algorithms often leverage additional information, data structures or types during execution. The most important group of types are
PropertyMap
s. The following are examples of additional data consumed and produced during select graph algorithms:
- Vertex Visitation: When performing depth-first or breadth-first search, the algorithm must keep track of which vertices have been visited or not.
- Edge Distances: Dijkstra’s search needs to know how “long” an edge is when searching for shortest paths in a graph.
Components: When computing the strong components of a graph, property maps are used to record the discover time of each vertex, as well as which component each vertex belongs to.
Some graph implementations may record this information within its data data structure. (e.g. An adjacency list representation might store the cost of traversing an edge within the adjacency list itself.) Other times, the data structure does not support recording extra information within it. In order to ensure the graph algorithms can be flexibly applied irrespective of the underlying graph implementation, the algorithms use
PropertyMap
s which abstract over the physical storage of the data.Other supporting types include
VertexColor
which is used to in a variety of graph algorithms to determine which vertices have been analyzied, a family of predecessor recorders, which can be used to determine shortest paths, and events (such asBFSEvent
) which represent events during an algorithm’s execution (e.g. a breadth-first search).
Tips
Below are some helpful tips for
Use the auto-generated documentation. PenguinGraphs is a relatively large library with many algorithms and types. The easiest way to understand what’s available is to check out the auto-generated documentation.
Closures. Some algorithms in PenguinGraphs take a non-escaping closure as a parameter which can customize its execution. Be sure to check out the examples and/or tests.
Parallelism
PenguinGraphs supports executing some algorithms in parallel.
Acknowledgements
The protocols defined in this library borrow a lot of ideas from the excellent Boost Graph Library. Additionally, algorithms inspired or based off of academic papers cite the corresponding publications in their documentation.


Setting up Jabber XMPP Server on CentOS and Fedora, XMPP
Install and configure Jabber XMPP server - CentOS, Fedora
Difficulty: 2
Time: 30 Minutes
This article explains the installation and configuration of Ejabber on CentOS and Fedora.
Jabber is a simple, mature, and powerful messaging protocol that was developed to collaborate in real-time between two or more people, based on the text typed. Jabber is used by enterprises for internal communication, developers for programming skills improvement, hosting providers for high availability and stable communication services, and by individuals for chatting.
You will need access to sudo privileges to complete all steps.
Download the Ejabberd installer
- Run the following command to download Ejabber:
wget http://www.process-one.net/downloads/downloads-action.php?file=/ejabberd/14.12/ejabberd-14.12-linux-x86_64-installer.run -o ejabberd-14.12-linux-x86_64-installer.run
- Change the file name.
mv downloads-action.php\?file\=%2Fejabberd%2F14.12%2Fejabberd-14.12-linux-x86_64-installer.run ejabberd-14.12-linux-x86_64-installer.run
- Change permissions.
sudo chmod +x ejabberd-14.12-linux-x86_64-installer.run
- Execute the installer.
d. sudo ./ ejabberd-14.12-linux-x86_64-installer.run
Set up EJabberd
- After starting the installer, it will ask for language. Select English language on Number [2].
- Read and accept the end user license agreement for the Ejabberd installer by pressing y.
- Press Enter to select the following installation directory:
Installation Directory [/opt/ejabberd-14.12]:
If you want to keep the default directory, then press Enter. Otherwise, you can choose a different path.
- To select the domain, type the fully qualified domain name (FQDN), public IP, localhost, or any internal IP from which we can access the domain.
ejabberd server domain [domain_name-centos]
Set up administrator credentials
- When prompted for the username, enter the username of your administrator.
Administrator username [admin]:
-
At the prompt for a password, enter a carefully chosen password.
- After submitting the password, installer will prompt for cluster. It is not required, press n to continue.
promoted massage example Cluster [y/N]:N
- To finalize the installation, press y. The installer will start the installation process. It will take some time to complete.
Do you want to continue?
- It will prompt you to view the Readme file. Press y to view it, or n to continue.
View Readme file? [Y/n]: n
Start the Ejabberd services
-
Ejabber protocol is ready to be used. Use the following command to start the Jabber protocol:
cd /opt/ejabberd-14.12/bin/
sudo ./ejabberdctl start
- Verify if the Ejabber serviced has been started by using the following command:
sudo netstat -plunt | grep 5280
- If you get the output as shown below, then you have successfully installed the Jabber instant messaging service.
tcp 0 0 <IP_ADDRESS>:5280 <IP_ADDRESS>:* LISTEN 27744/be
- Open your browser and type http://your_ip:5280/ and press Enter. It will prompt for authentication credentials. Enter the credentials that you entered during installation.
After successfully logging in, you will see this the screen.
Conclusion
You have successuflly installed and setup Ejabberd.


|
Scientific Fortran Tools (SciFT)
1.2
|
Data Types | |
| interface | math_floordivision |
| interface | math_sort |
| interface | prototypeMultisetConstraint |
Public Member Functions | |
| real(8) function, public | math_wigner3j (j1, j2, j3, m1, m2, m3) |
| This function calculates the value of a Wigner-3j symbol. The equation used is equation 1.5 in "The 3j and 6j symbols" by Manuel Rotenber, R. Bivins, N.Metropolis and John K. Wooten, JR 1959, The Technology Press, Massachusett. More... | |
| real(8) function, dimension(3), public | math_cart2spher (vec) |
| Converts cartesian coordinates to spherical coordinates. More... | |
| real(8) function, dimension(3), public | math_spher2cart (rvec) |
| Converts spherical coordinates to cartesian coordinates. More... | |
| pure integer function, public | math_fact (n) |
| Returns the factorial of n. More... | |
| pure integer(8) function, public | math_comb (n, k) |
| taken from http: COMB computes the combinatorial coefficient C(N,K). More... | |
| integer function, public | math_multisetnumber (nElems, sGroups) |
| Number of combinations with repetitions. More... | |
| recursive subroutine, public | math_multisets (nElems, sGroups, items, constrainFunction) |
| Builds the combinations with repetitions. More... | |
| logical function, public | math_isodd (n) |
| logical function, public | math_iseven (n) |
| real(8) function, public | math_fixprecision (x, prec) |
| real(8) function, public | math_erfinv (x_in) |
| pure real(8) function, public | math_ustep (x) |
| pure real(8) function, public | math_ubox (x) |
| pure real(8) function, public | math_sinc (x) |
| Unnormalized sinc function. More... | |
| pure real(8) function, public | math_nsinc (x) |
| Normalized sinc function. More... | |
| real(8) function, public | math_erftophat (t, t0, w, dw) |
| t Independent variable (time) t0 Position of its center w tophat width of the pulse w turn-on/turn-off time More... | |
| real(8) function, public | math_average (array) |
| real(8) function, public | math_stdev (array) |
| logical function, public | math_isnan (x) |
| The result has the value true if the value of x is NaN; otherwise, false. More... | |
| subroutine, public | math_test () |
| Test method. More... | |
Public Attributes | |
| real(8), parameter, public | math_pi = acos(-1.0_8) |
| real(8), parameter, public | math_inf =<PHONE_NUMBER>9999999.0_8 |
| complex(8), parameter, public | math_i = cmplx(0.0_8, 1.0_8) |
Private Member Functions | |
| real *8 function | minusonetothe (j) |
| subroutine | math_isort (array, indexes) |
| indexing array so that array(indexes(j)), j=1..n is in ascending numerical order. method is heapsort, see also subroutine hpsort. taken from numerical recipies, p 233. More... | |
| subroutine | math_rsort (array, indexes) |
| indexing array so that array(indexes(j)), j=1..n is in ascending numerical order. method is heapsort, see also subroutine hpsort. taken from numerical recipies, p 233. More... | |
| recursive subroutine | multisetsbase (nElems, sGroups, items, nChosen, at) |
| Internal function. More... | |
| pure real(8) function | math_rfloordivision (x, y) |
| pure real(8) function | math_ifloordivision (x, y) |
| logical function | mystrconstrain (multisetPositions, current) |
| This is only necessary for Math_test method. More... | |
| logical function | myintconstraindebug (multisetPositions, current) |
| This is only necessary for RandomUtils_test method. More... | |
| logical function | myintconstrain (multisetPositions, current) |
| This is only necessary for RandomUtils_test method. More... | |
| logical function | mymassconstrain (multisetPositions, current) |
| This is only necessary for RandomUtils_test method. More... | |
Private Attributes | |
| integer, dimension(:), allocatable | kmulticombchosen |
| integer(8) | kmulticombiterator = -1 |
| logical | kmulticombfirsttime = .true. |
| integer, dimension(:), allocatable | ids |
| procedure(prototypemultisetconstraint), pointer, private | msconstraint |
| logical | ismultisetlocated = .false. |
| integer, dimension(:), allocatable | myiarray |
| real(8), private | erfinv_a3 = -0.140543331_8 |
| real(8), private | erfinv_a2 = 0.914624893_8 |
| real(8), private | erfinv_a1 = -1.645349621_8 |
| real(8), private | erfinv_a0 = 0.886226899_8 |
| real(8), private | erfinv_b4 = 0.012229801_8 |
| real(8), private | erfinv_b3 = -0.329097515_8 |
| real(8), private | erfinv_b2 = 1.442710462_8 |
| real(8), private | erfinv_b1 = -2.118377725_8 |
| real(8), private | erfinv_b0 = 1.0_8 |
| real(8), private | erfinv_c3 = 1.641345311_8 |
| real(8), private | erfinv_c2 = 3.429567803_8 |
| real(8), private | erfinv_c1 = -1.62490649_8 |
| real(8), private | erfinv_c0 = -1.970840454_8 |
| real(8), private | erfinv_d2 = 1.637067800_8 |
| real(8), private | erfinv_d1 = 3.543889200_8 |
| real(8), private | erfinv_d0 = 1.0_8 |
| real(8) function, public math::math_average | ( | real(8), dimension(:), intent(in), allocatable | array | ) |
| real(8) function, dimension(3), public math::math_cart2spher | ( | real(8), dimension(3), intent(in) | vec | ) |
| pure integer(8) function, public math::math_comb | ( | integer, intent(in) | n, |
| integer, intent(in) | k | ||
| ) |
taken from http: COMB computes the combinatorial coefficient C(N,K).
Real arithmetic is used, and C(N,K) is computed directly, via Gamma functions, rather than recursively.
C(N,K) is the number of distinct combinations of K objects chosen from a set of N distinct objects. A combination is like a set, in that order does not matter.
Examples: The number of combinations of 2 things chosen from 5 is 10.
C(5,2) = ( 5 * 4 * 3 * 2 * 1 ) / ( ( 3 * 2 * 1 ) * ( 2 * 1 ) ) = 10.
The actual combinations may be represented as:
(1,2), (1,3), (1,4), (1,5), (2,3), (2,4), (2,5), (3,4), (3,5), (4,5).
Formula: C(N,K) = N! / ( (N-K)! * K! )
Modified: 16 June 1999
Author: John Burkardt
| [in] | n | integer N, the value of N. |
| [in] | m | integer K, the value of K. output real CNK, the value of C(N,K) |
| real(8) function, public math::math_erfinv | ( | real(8), intent(in) | x_in | ) |
| real(8) function, public math::math_erftophat | ( | real(8) | t, |
| real(8) | t0, | ||
| real(8) | w, | ||
| real(8) | dw | ||
| ) |
| pure integer function, public math::math_fact | ( | integer, intent(in) | n | ) |
| real(8) function, public math::math_fixprecision | ( | real(8), intent(in) | x, |
| integer, intent(in) | prec | ||
| ) |
|
private |
| logical function, public math::math_iseven | ( | integer, intent(in) | n | ) |
| logical function, public math::math_isnan | ( | real(8), intent(in) | x | ) |
| logical function, public math::math_isodd | ( | integer, intent(in) | n | ) |
|
private |
| integer function, public math::math_multisetnumber | ( | integer, intent(in) | nElems, |
| integer, intent(in) | sGroups | ||
| ) |
| recursive subroutine, public math::math_multisets | ( | integer, intent(in) | nElems, |
| integer, intent(in) | sGroups, | ||
| integer, dimension(:,:), intent(inout), allocatable | items, | ||
| procedure(prototypemultisetconstraint), optional | constrainFunction | ||
| ) |
Builds the combinations with repetitions.
A sGroups-combination with repetitions, or sGroups-multicombination, or multiset of size sGroups from a set S is given by a sequence of sGroups not necessarily distinct elements of S, where order is not taken into account.
| [in] | nElems | Number of elements |
| [in] | sGroups | size of the groups |
| [out] | items | final groups |
example: if S={a,b,c} then the combination of these elements in groups of two elements are 1) aa 2) ab 3) ac 4) bb 5) bc 6) cc
| pure real(8) function, public math::math_nsinc | ( | real(8), intent(in) | x | ) |
|
private |
|
private |
| pure real(8) function, public math::math_sinc | ( | real(8), intent(in) | x | ) |
| real(8) function, dimension(3), public math::math_spher2cart | ( | real(8), dimension(3), intent(in) | rvec | ) |
| real(8) function, public math::math_stdev | ( | real(8), dimension(:), intent(in), allocatable | array | ) |
| pure real(8) function, public math::math_ubox | ( | real(8), intent(in) | x | ) |
| pure real(8) function, public math::math_ustep | ( | real(8), intent(in) | x | ) |
| real(8) function, public math::math_wigner3j | ( | real(8), intent(in) | j1, |
| real(8), intent(in) | j2, | ||
| real(8), intent(in) | j3, | ||
| real(8), intent(in) | m1, | ||
| real(8), intent(in) | m2, | ||
| real(8), intent(in) | m3 | ||
| ) |
This function calculates the value of a Wigner-3j symbol. The equation used is equation 1.5 in "The 3j and 6j symbols" by Manuel Rotenber, R. Bivins, N.Metropolis and John K. Wooten, JR 1959, The Technology Press, Massachusett.
The function has been tested for all sets, where j1d=j2d=5/2 and j3d={0, 2, 4}, and m1d+m2d+m3d=0 It has been tested to give zero for some vanishing terms If you should want to use it for higher js than the ones I have tested you might have to do something to avoid overflow in the expression with the many factorials
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
| complex(8), parameter, public math::math_i = cmplx(0.0_8, 1.0_8) |
| real(8), parameter, public math::math_inf =<PHONE_NUMBER>9999999.0_8 |
|
private |
|
private |


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PROJECTS
VILLY
ELEGANT 3 BHK APARTMENTS IN VILLY
First A, B & C are unique, multi-storey residential towers with 3 BHK flats. Embellished with the finest features and amenities, your family gets a home of their dreams with Anubhav Anand Properties.
Prime in location, near to the RSVM Foundation School, Club House, RCT Mall, and C22 Mall; Villy is strategically holding one of the best places in Anubhav Anand Properties. With amenities that are designed to give you a life that is majestic. The mesmerizing view of the lake from the top of the tower, surely adds on to its beauty
Villy - A & B wing-The project has been registered via MahaRERA registration number: P51800000154 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Villy - C wing-The project has been registered via MahaRERA registration number: P51800000143 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Villy is mortgaged with ICICI Bank Limited. The No Objection Certificate (NOC)/permission of the mortgagee Bank would be provided for sale of flats/units/property, if required.
AMENITIES
Gymnasium
Swimming Pool
Grocery Store
Jogging Track
Table Tennis
Parking
GALLERY
A-GRAND
ELEGANT 2 BHK APARTMENTS IN A-GRAND
A-Grand A, B & C are unique, multi-storey residential towers with 2 BHK flats. Embellished with the finest features and amenities, your family gets a home of their dreams with Anubhav Anand Properties.
Prime in location, near to the TRP Foundation School, Club House, JD Mall, and OP09 Mall; Atlantis is strategically holding one of the best places in Anubhav Anand Properties. With amenities that are designed to give you a life that is majestic. The mesmerizing view of the lake from the top of the tower, surely adds on to its beauty
A-Grand - A & B wing-The project has been registered via MahaRERA registration number: P51800000154 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
A-Grand - C wing-The project has been registered via MahaRERA registration number: P51800000143 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
A-Grand is mortgaged with ICICI Bank Limited. The No Objection Certificate (NOC)/permission of the mortgagee Bank would be provided for sale of flats/units/property, if required.
AMENITIES
Gymnasium
Swimming Pool
Grocery Store
Jogging Track
Table Tennis
Parking
GALLERY
IMATIC
ELEGANT 2 BHK APARTMENTS IN IMATIC
Imatic A, B & C are unique, multi-storey residential towers with 2 BHK flats. Embellished with the finest features and amenities, your family gets a home of their dreams with Anubhav Anand Properties.
Prime in location, near to the R3 Foundation School, Club House, A-Star Mall, and Inflix Mall; Atlantis is strategically holding one of the best places in Anubhav Anand Properties. With amenities that are designed to give you a life that is majestic. The mesmerizing view of the lake from the top of the tower, surely adds on to its beauty
Imatic - A & B wing-The project has been registered via MahaRERA registration number: P51800000154 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Imatic - C wing-The project has been registered via MahaRERA registration number: P51800000143 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Imatic is mortgaged with ICICI Bank Limited. The No Objection Certificate (NOC)/permission of the mortgagee Bank would be provided for sale of flats/units/property, if required.
AMENITIES
Gymnasium
Swimming Pool
Grocery Store
Jogging Track
Table Tennis
Parking
GALLERY
IMPLE
ELEGANT 3 BHK APARTMENTS IN IMPLE
Imple A, B & C are unique, multi-storey residential towers with 2 BHK flats. Embellished with the finest features and amenities, your family gets a home of their dreams with Anubhav Anand Properties.
Prime in location, near to the PIS Foundation School, Club House, LIG Mall, and Trump Mall; Atlantis is strategically holding one of the best places in Anubhav Anand Properties. With amenities that are designed to give you a life that is majestic. The mesmerizing view of the lake from the top of the tower, surely adds on to its beauty
Imple - A & B wing-The project has been registered via MahaRERA registration number: P51800000154 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Imple - C wing-The project has been registered via MahaRERA registration number: P51800000143 and is available on the website https://maharera.mahaonline.gov.in under registered projects.
Imple is mortgaged with ICICI Bank Limited. The No Objection Certificate (NOC)/permission of the mortgagee Bank would be provided for sale of flats/units/property, if required.


|
jubilant-funicular
|
Functions | |
| GLM_FUNC_DECL uint8 | glm::packUnorm1x8 (float v) |
| GLM_FUNC_DECL float | glm::unpackUnorm1x8 (uint8 p) |
| GLM_FUNC_DECL uint16 | glm::packUnorm2x8 (vec2 const &v) |
| GLM_FUNC_DECL vec2 | glm::unpackUnorm2x8 (uint16 p) |
| GLM_FUNC_DECL uint8 | glm::packSnorm1x8 (float s) |
| GLM_FUNC_DECL float | glm::unpackSnorm1x8 (uint8 p) |
| GLM_FUNC_DECL uint16 | glm::packSnorm2x8 (vec2 const &v) |
| GLM_FUNC_DECL vec2 | glm::unpackSnorm2x8 (uint16 p) |
| GLM_FUNC_DECL uint16 | glm::packUnorm1x16 (float v) |
| GLM_FUNC_DECL float | glm::unpackUnorm1x16 (uint16 p) |
| GLM_FUNC_DECL uint64 | glm::packUnorm4x16 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackUnorm4x16 (uint64 p) |
| GLM_FUNC_DECL uint16 | glm::packSnorm1x16 (float v) |
| GLM_FUNC_DECL float | glm::unpackSnorm1x16 (uint16 p) |
| GLM_FUNC_DECL uint64 | glm::packSnorm4x16 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackSnorm4x16 (uint64 p) |
| GLM_FUNC_DECL uint16 | glm::packHalf1x16 (float v) |
| GLM_FUNC_DECL float | glm::unpackHalf1x16 (uint16 v) |
| GLM_FUNC_DECL uint64 | glm::packHalf4x16 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackHalf4x16 (uint64 p) |
| GLM_FUNC_DECL uint32 | glm::packI3x10_1x2 (ivec4 const &v) |
| GLM_FUNC_DECL ivec4 | glm::unpackI3x10_1x2 (uint32 p) |
| GLM_FUNC_DECL uint32 | glm::packU3x10_1x2 (uvec4 const &v) |
| GLM_FUNC_DECL uvec4 | glm::unpackU3x10_1x2 (uint32 p) |
| GLM_FUNC_DECL uint32 | glm::packSnorm3x10_1x2 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackSnorm3x10_1x2 (uint32 p) |
| GLM_FUNC_DECL uint32 | glm::packUnorm3x10_1x2 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackUnorm3x10_1x2 (uint32 p) |
| GLM_FUNC_DECL uint32 | glm::packF2x11_1x10 (vec3 const &v) |
| GLM_FUNC_DECL vec3 | glm::unpackF2x11_1x10 (uint32 p) |
| GLM_FUNC_DECL uint32 | glm::packF3x9_E1x5 (vec3 const &v) |
| GLM_FUNC_DECL vec3 | glm::unpackF3x9_E1x5 (uint32 p) |
| template<length_t L, typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | glm::packRGBM (vec< 3, T, Q > const &rgb) |
| template<length_t L, typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::unpackRGBM (vec< 4, T, Q > const &rgbm) |
| template<length_t L, qualifier Q> | |
| GLM_FUNC_DECL vec< L, uint16, Q > | glm::packHalf (vec< L, float, Q > const &v) |
| template<length_t L, qualifier Q> | |
| GLM_FUNC_DECL vec< L, float, Q > | glm::unpackHalf (vec< L, uint16, Q > const &p) |
| template<typename uintType , length_t L, typename floatType , qualifier Q> | |
| GLM_FUNC_DECL vec< L, uintType, Q > | glm::packUnorm (vec< L, floatType, Q > const &v) |
| template<typename floatType , length_t L, typename uintType , qualifier Q> | |
| GLM_FUNC_DECL vec< L, floatType, Q > | glm::unpackUnorm (vec< L, uintType, Q > const &v) |
| template<typename intType , length_t L, typename floatType , qualifier Q> | |
| GLM_FUNC_DECL vec< L, intType, Q > | glm::packSnorm (vec< L, floatType, Q > const &v) |
| template<typename floatType , length_t L, typename intType , qualifier Q> | |
| GLM_FUNC_DECL vec< L, floatType, Q > | glm::unpackSnorm (vec< L, intType, Q > const &v) |
| GLM_FUNC_DECL uint8 | glm::packUnorm2x4 (vec2 const &v) |
| GLM_FUNC_DECL vec2 | glm::unpackUnorm2x4 (uint8 p) |
| GLM_FUNC_DECL uint16 | glm::packUnorm4x4 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackUnorm4x4 (uint16 p) |
| GLM_FUNC_DECL uint16 | glm::packUnorm1x5_1x6_1x5 (vec3 const &v) |
| GLM_FUNC_DECL vec3 | glm::unpackUnorm1x5_1x6_1x5 (uint16 p) |
| GLM_FUNC_DECL uint16 | glm::packUnorm3x5_1x1 (vec4 const &v) |
| GLM_FUNC_DECL vec4 | glm::unpackUnorm3x5_1x1 (uint16 p) |
| GLM_FUNC_DECL uint8 | glm::packUnorm2x3_1x2 (vec3 const &v) |
| GLM_FUNC_DECL vec3 | glm::unpackUnorm2x3_1x2 (uint8 p) |
| GLM_FUNC_DECL int16 | glm::packInt2x8 (i8vec2 const &v) |
| GLM_FUNC_DECL i8vec2 | glm::unpackInt2x8 (int16 p) |
| GLM_FUNC_DECL uint16 | glm::packUint2x8 (u8vec2 const &v) |
| GLM_FUNC_DECL u8vec2 | glm::unpackUint2x8 (uint16 p) |
| GLM_FUNC_DECL int32 | glm::packInt4x8 (i8vec4 const &v) |
| GLM_FUNC_DECL i8vec4 | glm::unpackInt4x8 (int32 p) |
| GLM_FUNC_DECL uint32 | glm::packUint4x8 (u8vec4 const &v) |
| GLM_FUNC_DECL u8vec4 | glm::unpackUint4x8 (uint32 p) |
| GLM_FUNC_DECL int | glm::packInt2x16 (i16vec2 const &v) |
| GLM_FUNC_DECL i16vec2 | glm::unpackInt2x16 (int p) |
| GLM_FUNC_DECL int64 | glm::packInt4x16 (i16vec4 const &v) |
| GLM_FUNC_DECL i16vec4 | glm::unpackInt4x16 (int64 p) |
| GLM_FUNC_DECL uint | glm::packUint2x16 (u16vec2 const &v) |
| GLM_FUNC_DECL u16vec2 | glm::unpackUint2x16 (uint p) |
| GLM_FUNC_DECL uint64 | glm::packUint4x16 (u16vec4 const &v) |
| GLM_FUNC_DECL u16vec4 | glm::unpackUint4x16 (uint64 p) |
| GLM_FUNC_DECL int64 | glm::packInt2x32 (i32vec2 const &v) |
| GLM_FUNC_DECL i32vec2 | glm::unpackInt2x32 (int64 p) |
| GLM_FUNC_DECL uint64 | glm::packUint2x32 (u32vec2 const &v) |
| GLM_FUNC_DECL u32vec2 | glm::unpackUint2x32 (uint64 p) |
Include <glm/gtc/packing.hpp> to use the features of this extension.
This extension provides a set of function to convert vertors to packed formats.
#include <deps/glm/gtc/packing.hpp>
First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.
The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.
Definition at line 599 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.
The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.
packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
Definition at line 615 of file packing.inl.
| GLM_FUNC_DECL vec<L, uint16, Q> glm::packHalf | ( | vec< L, float, Q > const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.
Definition at line 660 of file packing.inl.
| GLM_FUNC_QUALIFIER uint16 glm::packHalf1x16 | ( | float | v | ) |
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.
Definition at line 476 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.
Definition at line 491 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.
Definition at line 514 of file packing.inl.
| GLM_FUNC_QUALIFIER int glm::packInt2x16 | ( | i16vec2 const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 854 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 910 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 798 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 868 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 826 of file packing.inl.
| GLM_FUNC_DECL vec<4, T, Q> glm::packRGBM | ( | vec< 3, T, Q > const & | rgb | ) |
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.
Definition at line 645 of file packing.inl.
| GLM_FUNC_DECL vec<L, intType, Q> glm::packSnorm | ( | vec< L, floatType, Q > const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into signed integer values.
Definition at line 690 of file packing.inl.
| GLM_FUNC_QUALIFIER uint16 glm::packSnorm1x16 | ( | float | v | ) |
#include <deps/glm/gtc/packing.hpp>
First, converts the normalized floating-point value v into 16-bit integer value. Then, the results are packed into the returned 16-bit unsigned integer.
The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
Definition at line 442 of file packing.inl.
| GLM_FUNC_QUALIFIER uint8 glm::packSnorm1x8 | ( | float | s | ) |
#include <deps/glm/gtc/packing.hpp>
First, converts the normalized floating-point value v into 8-bit integer value. Then, the results are packed into the returned 8-bit unsigned integer.
The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
Definition at line 382 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts each component of the normalized floating-point value v into 8-bit integer values. Then, the results are packed into the returned 16-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
Definition at line 399 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.
Definition at line 556 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts each component of the normalized floating-point value v into 16-bit integer values. Then, the results are packed into the returned 64-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
Definition at line 459 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.
Definition at line 535 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 882 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 924 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 812 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 896 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component from an integer vector into a packed unsigned integer.
Definition at line 840 of file packing.inl.
| GLM_FUNC_DECL vec<L, uintType, Q> glm::packUnorm | ( | vec< L, floatType, Q > const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 672 of file packing.inl.
| GLM_FUNC_QUALIFIER uint16 glm::packUnorm1x16 | ( | float | v | ) |
#include <deps/glm/gtc/packing.hpp>
First, converts the normalized floating-point value v into a 16-bit integer value. Then, the results are packed into the returned 16-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
Definition at line 416 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 743 of file packing.inl.
| GLM_FUNC_QUALIFIER uint8 glm::packUnorm1x8 | ( | float | v | ) |
#include <deps/glm/gtc/packing.hpp>
First, converts the normalized floating-point value v into a 8-bit integer value. Then, the results are packed into the returned 8-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
Definition at line 355 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 780 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 707 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts each component of the normalized floating-point value v into 8-bit integer values. Then, the results are packed into the returned 16-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
Definition at line 366 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.
Definition at line 578 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 761 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, converts each component of the normalized floating-point value v into 16-bit integer values. Then, the results are packed into the returned 64-bit unsigned integer.
The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.
Definition at line 427 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert each component of the normalized floating-point vector into unsigned integer values.
Definition at line 724 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 607 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
Definition at line 635 of file packing.inl.
| GLM_FUNC_DECL vec<L, float, Q> glm::unpackHalf | ( | vec< L, uint16, Q > const & | p | ) |
#include <deps/glm/gtc/packing.hpp>
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.
Definition at line 666 of file packing.inl.
| GLM_FUNC_QUALIFIER float glm::unpackHalf1x16 | ( | uint16 | v | ) |
#include <deps/glm/gtc/packing.hpp>
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.
Definition at line 484 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.
Definition at line 503 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 524 of file packing.inl.
| GLM_FUNC_QUALIFIER i16vec2 glm::unpackInt2x16 | ( | int | p | ) |
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 861 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 917 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 805 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 875 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 833 of file packing.inl.
| GLM_FUNC_DECL vec<3, T, Q> glm::unpackRGBM | ( | vec< 4, T, Q > const & | rgbm | ) |
#include <deps/glm/gtc/packing.hpp>
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.
Definition at line 654 of file packing.inl.
| GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackSnorm | ( | vec< L, intType, Q > const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 699 of file packing.inl.
| GLM_FUNC_QUALIFIER float glm::unpackSnorm1x16 | ( | uint16 | p | ) |
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned scalar.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
Definition at line 450 of file packing.inl.
| GLM_FUNC_QUALIFIER float glm::unpackSnorm1x8 | ( | uint8 | p | ) |
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. Then, the value is converted to a normalized floating-point value to generate the returned scalar.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)
Definition at line 390 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 407 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 568 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 467 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 545 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 889 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 931 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 819 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 903 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer into an integer vector.
Definition at line 847 of file packing.inl.
| GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackUnorm | ( | vec< L, uintType, Q > const & | v | ) |
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 681 of file packing.inl.
| GLM_FUNC_QUALIFIER float glm::unpackUnorm1x16 | ( | uint16 | p | ) |
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. Then, the value is converted to a normalized floating-point value to generate the returned scalar.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0
Definition at line 421 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 753 of file packing.inl.
| GLM_FUNC_QUALIFIER float glm::unpackUnorm1x8 | ( | uint8 | p | ) |
#include <deps/glm/gtc/packing.hpp>
Convert a single 8-bit integer to a normalized floating-point value.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0
Definition at line 360 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 790 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 716 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 375 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 590 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 772 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
Definition at line 435 of file packing.inl.
#include <deps/glm/gtc/packing.hpp>
Convert a packed integer to a normalized floating-point vector.
Definition at line 735 of file packing.inl.


You can choose any Experiment to do it! Enjoy its work , There are two types of experiments, chemical and physical.
In this experiment, we will observe the formation of oxygen gas by placing an amount of manganese dioxide with hydrogen peroxide
Let's Gowe will observe the formation of carbon dioxide gas by applying dilute hydrochloric acid to calcium carbonate
Let's GoIn this experiment, we will learn how to understand the magnetic field , we find that the magnets have two fields, the north and south poles
Let's GoWe will learn about the solar system and also learn about the names of the planets and orbits and how they rotate in their orbits
Let's GoIn this website, we present how to do chemical and physical experiments in three dimensions to prepare the student and the teacher to do the experiments as if in the real lab and not the virtual lab. Choose the sixth grade curriculum and then develop our website to contain all the student curricula in different stages.


Erica Ng's Art Gallary
Bird
Giraffe
Cherry
Eggplant
Pepper
Cup
Lady
Mom
Monkey
Tree
Flower
Tree
Duck
Bird
Parrot
Cats
Cats
Dog
Dog
Penguin
Owl
Snowman
Lady
Starry Night
Field
Flower
Flower
Flower
Tulip


2 Git & Github
This section is paired with:
The two main tools you’ll learn about to start are:
Git is a version control system that lets you track changes to files over time. These files can be any kind of file (eg doc, pdf, xls), but free text differences are most easily visible (eg txt, csv, md). You can rollback changes made by you, or others. This facilitates a playground for collaboration, without fear of experimentation (you can always rollback changes).
Github is a website for storing your git versioned files remotely. It has many nice features to be able visualize differences between images, rendering & diffing map data files, render text data files, and track changes in text.
Steps:
- Create Github login
- Create project website with Github Pages
- Edit README.md in Markdown
- Create HTML website content with R Markdown
2.1 Setup Github & Git
Create Github account at http://github.com, if you don’t already have one. For username, I recommend all lower-case letters, short as you can. If you use an email ending in
.edu
, you can request free private repositories via GitHub Education discount.Configure git with global commands. Open up the Bash version of Git and type the following:
# display your version of git
git --version
# replace USER with your Github user account
git config –-global user.name USER
# replace<EMAIL_ADDRESS>with the email you used to register with Github
git config –-global user.email<EMAIL_ADDRESS># list your config to confirm user.* variables set
git config --list
2.2 Github Workflows
The two most common workflow models for working Github repositories is based on your permissions:
writable: Push & Pull (simplest)
read only: Fork & Pull Request (extra steps)
We will only go over the first writable mode. For more on the second mode, see Forking Projects · GitHub Guides.
2.3 Create Repository p2p-demo
Now you will create a Github repository for a project.
Create a repository called
my-project
.Please be sure to tick the box to Initialize this repository with a README. Otherwise defaults are fine.
Create a branch called
gh-pages
.Per pages.github.com, since this will be a project site only web files in the
gh-pages
branch will show up athttp://USER.github.io/REPO
. For a user (or organization) site, the REPO must be namedUSER.github.io
(orORG.github.io
) and then the defaultmaster
branch will contain the web files for the websitehttp://USER.github.io
(orhttp://ORG.github.io
). See also User, Organization, and Project Pages - Github Help.Set the default branch to
gh-pages
, NOT the defaultmaster
.Delete the branch
master
, which will not be used.
2.3.1 Edit README.md
in Markdown
Commit your first change by editing the README.md
which is in markdown, simple syntax for conversion to HTML. Now update the contents of the README.md
with the following, having a link and a numbered list:
# p2p-demo
Wrangling data with R.
## Introduction
This repository demonstrates **software** and _formats_:
1. **Git**
1. **Github**
1. _Markdown_
1. _Rmarkdown_
## Conclusion
![](https://octodex.github.com/images/labtocat.png)
Now click on the Preview changes to see the markdown rendered as HTML:
Notice the syntax for:
- numbered list gets automatically sequenced:
1.
,1.
- headers get rendered at multiple levels:
#
,##
- link:
[](http://...)
- image:
![](http://...)
- italics:
_word_
- bold:
**word**
See Mastering Markdown · GitHub Guides and add some more personalized content to the README of your own, like a bulleted list or blockquote.
2.4 Create index.html
By default index.html
is served up. Go ahead and create a new file named index.html
with the following basic HTML:
<!DOCTYPE html>

My First Heading

My first paragraph.

You’ll be prompted to clone this repository into a folder on your local machine.
See GitHub Desktop User Guides for more. You could also do this from the Bash Shell for Git with the command git clone https://github.com/USER/REPO.git
, replacing USER with your Github username and REPO with my_project. Or you can use the Github Desktop App menu File -> Clone Repository…
2.5 Create RStudio Project with Git Repository
Next, you will clone the repository onto your local machine using RStudio. I recommend creating it in a folder github
under your user or Documents folder.
Open RStudio and under the menu File -> New Project… -> Version Control -> git and enter the URL with the .git
extension (also available from the repository’s Clone button):
If it all works correctly then you should see the files downloaded and showing up in the Files pane of RStudio. If RStudio is configured correctly to work with Git, then you should also see a Git pane.
2.6 Create index.Rmd
in Rmarkdown
Back in RStudio, let’s create a new Rmarkdown file, which allows us to weave markdown text with chunks of R code to be evaluated and output content like tables and plots.
File -> New File -> Rmarkdown… -> Document of output format HTML, OK.
You can give it a Title of “My Project”. After you click OK, most importantly File -> Save as index
(which will get named with the filename extension index.Rmd
).
Some initial text is already provided for you. Let’s go ahead and “Knit HTML”.
Notice how the markdown is rendered similar to as before + R code chunks are surrounded by 3 backticks and {r LABEL}
. These are evaluated and return the output text in the case of summary(cars)
and the output plot in the case of plot(pressure)
.
Notice how the code plot(pressure)
is not shown in the HTML output because of the R code chunk option echo=FALSE
.
Before we continue exploring Rmarkdown, visit the Git pane, check all modified (M) or untracked (?) files, click Commit, enter a message like “added index” and click the “Commit” button. Then Push (up green arrow) to push the locally committed changes on your lapto up to the Github repository online. This will update https://github.com/USER/p2p-demo, and now you can also see your project website with a default index.html
viewable at http://USER.github.io/p2p-demo
For more on Rmarkdown:
A more advanced topic worth mentioning is dealing merge conflicts
2.7 Exercise: Gil’s Israel Sites Dataset
Gil Rilov shared the following dataset for us to play with:
Please download and open this dataset. Your task is to investigate this dataset and prepare it for submission to OBIS.
2.7.1 Task: Provide Excel cell ranges for how you would divide data into tables?
For reading and wrangling data in R, please see cheat sheets and resources mentioned in:


{% extends "base.html" %} {% block title_block %}Home - What is the PLAN?{% endblock %} {% block body_block %}
PLAN (Parkview LAN Party) is a semiannual LAN Party Hosted by the Computer Club of Western Michigan University at the Parkview Engineering Campus.
Let Have the Best Attendance yet!
PLAN 28 is Saturday March 24th, 2018! Click here to sign up now!
Admission is $10 for the whole weekend! ($5 for Computer Club members)
Please direct any questions to Computer Club RSO Email.
Information about each event/tournament can be found here.


Lunar HauntingWave Projectile01
Lunar HauntingWave Launch01
Lunar ShadowDagger Launch05
Lunar HauntingWave Launch03
Lunar HauntingWave Projectile02
Lunar HauntingWave Projectile03
Lunar HauntingWave Launch02
Lunar ShadowDagger Launch04
Lunar ShadowDagger Launch01
Lunar ShadowDagger Launch03
Lunar HauntingWave Projectile04
Lunar HauntingWave Projectile05
Lunar ShadowDagger Launch02
Lunar ShadowDagger Impact02
Lunar ShadowDagger Impact03
Lunar ShadowDagger Impact01
Lunar ShadowDagger Impact04
Lunar ShadowDagger Impact05


Search Engine
Visit our browser of choice, google, by clicking the image to the left! I hope this sped up your use of the World Wide Web today!
Visit our browser of choice, google, by clicking the image to the left! I hope this sped up your use of the World Wide Web today!
A special request by a friend of mine, we are pleased to announce a direct link to Tumblr! Who knows what is on there, maybe you can find some awesome pictures on there!
 This link takes you directly to Josh's own Twitch, but you can access the whole of the network from that page!
Like watching videos of almost everything? YouTube is the place! This links to Josh's channel with a whole heap of content, with more added very often!
Go ahead and click the title above to be taken to our centralised bug tracking system, where all suggestions and bug reports are checked individually very often!


EU commission to 'correct mistake' on enlargement
by EUobserverThe European commissioner for neighbourhood and enlargement, Olivér Várhelyi, said on Monday that Europe "should be able to move ahead and correct the mistake that was committed in October," when three member states (Denmark, France and the Netherlands) oppose opening accession talks with North Macedonia and Albania. "We should be able to start accession negotiations with both countries in spring," Várhelyi told reporters, before the EU foreign affairs meeting.


require 'quickfix_ruby'
return if ARGV.length < 2
fileName = ARGV[0]
begin
settings = Quickfix::SessionSettings.new( fileName )
application = MyApplication.new
storeFactory = Quickfix::FileStoreFactory.new( settings )
logFactory = Quickfix::ScreenLogFactory.new( settings )
acceptor = Quickfix::SocketAcceptor.new( application, storeFactory, settings, logFactory )
acceptor.start()
# while condition == true: do something
acceptor.stop()
rescue Quickfix::ConfigError => e
print e
end


We're building an army of young people to make climate change an urgent priority across America. This
movements power comes in the people it embodies and their voices.
- Build connections with other young people who are freaked out about
climate change, the coronavirus, and the state of our world.
- Learn about the crises gripping our society and how to confront them.
- Take action online and with groups of others in your area


Data Structures |
| struct | cpSpace |
| | Basic Unit of Simulation in Chipmunk. More...
|
Typedefs |
|
typedef void(* | cpPostStepFunc )(cpSpace *space, void *obj, void *data) |
| | Post Step callback function type.
|
|
typedef void(* | cpSpacePointQueryFunc )(cpShape *shape, void *data) |
| | Point query callback function type.
|
|
typedef void(* | cpSpaceSegmentQueryFunc )(cpShape *shape, cpFloat t, cpVect n, void *data) |
| | Segment query callback function type.
|
|
typedef void(* | cpSpaceBBQueryFunc )(cpShape *shape, void *data) |
| | Rectangle Query callback function type.
|
|
typedef void(* | cpSpaceShapeQueryFunc )(cpShape *shape, cpContactPointSet *points, void *data) |
| | Shape query callback function type.
|
|
typedef void(* | cpSpaceBodyIteratorFunc )(cpBody *body, void *data) |
| | Space/body iterator callback function type.
|
|
typedef void(* | cpSpaceShapeIteratorFunc )(cpShape *shape, void *data) |
| | Space/body iterator callback function type.
|
|
typedef void(* | cpSpaceConstraintIteratorFunc )(cpConstraint *constraint, void *data) |
| | Space/constraint iterator callback function type.
|
Functions |
|
cpSpace * | cpSpaceAlloc (void) |
| | Allocate a cpSpace.
|
|
cpSpace * | cpSpaceInit (cpSpace *space) |
| | Initialize a cpSpace.
|
|
cpSpace * | cpSpaceNew (void) |
| | Allocate and initialize a cpSpace.
|
|
void | cpSpaceDestroy (cpSpace *space) |
| | Destroy a cpSpace.
|
|
void | cpSpaceFree (cpSpace *space) |
| | Destroy and free a cpSpace.
|
| static int | cpSpaceGetIterations (const cpSpace *space) |
| | Get the Iterations of a cpSpace.
|
| static void | cpSpaceSetIterations (cpSpace *space, int value) |
| | Set the Iterations of a cpSpace.
|
| static cpVect | cpSpaceGetGravity (const cpSpace *space) |
| | Get the Gravity of a cpSpace.
|
| static void | cpSpaceSetGravity (cpSpace *space, cpVect value) |
| | Set the Gravity of a cpSpace.
|
| static cpFloat | cpSpaceGetDamping (const cpSpace *space) |
| | Get the Damping of a cpSpace.
|
| static void | cpSpaceSetDamping (cpSpace *space, cpFloat value) |
| | Set the Damping of a cpSpace.
|
| static cpFloat | cpSpaceGetIdleSpeedThreshold (const cpSpace *space) |
| | Get the IdleSpeedThreshold of a cpSpace.
|
| static void | cpSpaceSetIdleSpeedThreshold (cpSpace *space, cpFloat value) |
| | Set the IdleSpeedThreshold of a cpSpace.
|
| static cpFloat | cpSpaceGetSleepTimeThreshold (const cpSpace *space) |
| | Get the SleepTimeThreshold of a cpSpace.
|
| static void | cpSpaceSetSleepTimeThreshold (cpSpace *space, cpFloat value) |
| | Set the SleepTimeThreshold of a cpSpace.
|
| static cpFloat | cpSpaceGetCollisionSlop (const cpSpace *space) |
| | Get the CollisionSlop of a cpSpace.
|
| static void | cpSpaceSetCollisionSlop (cpSpace *space, cpFloat value) |
| | Set the CollisionSlop of a cpSpace.
|
| static cpFloat | cpSpaceGetCollisionBias (const cpSpace *space) |
| | Get the CollisionBias of a cpSpace.
|
| static void | cpSpaceSetCollisionBias (cpSpace *space, cpFloat value) |
| | Set the CollisionBias of a cpSpace.
|
| static cpTimestamp | cpSpaceGetCollisionPersistence (const cpSpace *space) |
| | Get the CollisionPersistence of a cpSpace.
|
| static void | cpSpaceSetCollisionPersistence (cpSpace *space, cpTimestamp value) |
| | Set the CollisionPersistence of a cpSpace.
|
| static cpBool | cpSpaceGetEnableContactGraph (const cpSpace *space) |
| | Get the EnableContactGraph of a cpSpace.
|
| static void | cpSpaceSetEnableContactGraph (cpSpace *space, cpBool value) |
| | Set the EnableContactGraph of a cpSpace.
|
| static cpDataPointer | cpSpaceGetUserData (const cpSpace *space) |
| | Get the UserData of a cpSpace.
|
| static void | cpSpaceSetUserData (cpSpace *space, cpDataPointer value) |
| | Set the UserData of a cpSpace.
|
| static cpBody * | cpSpaceGetStaticBody (const cpSpace *space) |
| | Get the StaticBody of a cpSpace.
|
| static cpFloat | cpSpaceGetCurrentTimeStep (const cpSpace *space) |
| | Get the CurrentTimeStep of a cpSpace.
|
|
static cpBool | cpSpaceIsLocked (cpSpace *space) |
| | returns true from inside a callback and objects cannot be added/removed.
|
| void | cpSpaceSetDefaultCollisionHandler (cpSpace *space, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data) |
| | Set a default collision handler for this space.
|
| void | cpSpaceAddCollisionHandler (cpSpace *space, cpCollisionType a, cpCollisionType b, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data) |
| | Set a collision handler to be used whenever the two shapes with the given collision types collide.
|
|
void | cpSpaceRemoveCollisionHandler (cpSpace *space, cpCollisionType a, cpCollisionType b) |
| | Unset a collision handler.
|
| cpShape * | cpSpaceAddShape (cpSpace *space, cpShape *shape) |
| | Add a collision shape to the simulation.
|
|
cpShape * | cpSpaceAddStaticShape (cpSpace *space, cpShape *shape) |
| | Explicity add a shape as a static shape to the simulation.
|
|
cpBody * | cpSpaceAddBody (cpSpace *space, cpBody *body) |
| | Add a rigid body to the simulation.
|
|
cpConstraint * | cpSpaceAddConstraint (cpSpace *space, cpConstraint *constraint) |
| | Add a constraint to the simulation.
|
|
void | cpSpaceRemoveShape (cpSpace *space, cpShape *shape) |
| | Remove a collision shape from the simulation.
|
|
void | cpSpaceRemoveStaticShape (cpSpace *space, cpShape *shape) |
| | Remove a collision shape added using cpSpaceAddStaticShape() from the simulation.
|
|
void | cpSpaceRemoveBody (cpSpace *space, cpBody *body) |
| | Remove a rigid body from the simulation.
|
|
void | cpSpaceRemoveConstraint (cpSpace *space, cpConstraint *constraint) |
| | Remove a constraint from the simulation.
|
|
cpBool | cpSpaceContainsShape (cpSpace *space, cpShape *shape) |
| | Test if a collision shape has been added to the space.
|
|
cpBool | cpSpaceContainsBody (cpSpace *space, cpBody *body) |
| | Test if a rigid body has been added to the space.
|
|
cpBool | cpSpaceContainsConstraint (cpSpace *space, cpConstraint *constraint) |
| | Test if a constraint has been added to the space.
|
| void | cpSpaceAddPostStepCallback (cpSpace *space, cpPostStepFunc func, void *obj, void *data) |
| | Schedule a post-step callback to be called when cpSpaceStep() finishes.
|
|
void | cpSpacePointQuery (cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data) |
| | Query the space at a point and call func for each shape found.
|
|
cpShape * | cpSpacePointQueryFirst (cpSpace *space, cpVect point, cpLayers layers, cpGroup group) |
| | Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
|
|
void | cpSpaceSegmentQuery (cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data) |
| | Perform a directed line segment query (like a raycast) against the space calling func for each shape intersected.
|
|
cpShape * | cpSpaceSegmentQueryFirst (cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out) |
| | Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
|
| void | cpSpaceBBQuery (cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data) |
| | Perform a fast rectangle query on the space calling func for each shape found.
|
|
cpBool | cpSpaceShapeQuery (cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data) |
| | Query a space for any shapes overlapping the given shape and call func for each shape found.
|
|
void | cpSpaceActivateShapesTouchingShape (cpSpace *space, cpShape *shape) |
| | Call cpBodyActivate() for any shape that is overlaps the given shape.
|
|
void | cpSpaceEachBody (cpSpace *space, cpSpaceBodyIteratorFunc func, void *data) |
| | Call func for each body in the space.
|
|
void | cpSpaceEachShape (cpSpace *space, cpSpaceShapeIteratorFunc func, void *data) |
| | Call func for each shape in the space.
|
|
void | cpSpaceEachConstraint (cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data) |
| | Call func for each shape in the space.
|
|
void | cpSpaceReindexStatic (cpSpace *space) |
| | Update the collision detection info for the static shapes in the space.
|
|
void | cpSpaceReindexShape (cpSpace *space, cpShape *shape) |
| | Update the collision detection data for a specific shape in the space.
|
|
void | cpSpaceReindexShapesForBody (cpSpace *space, cpBody *body) |
| | Update the collision detection data for all shapes attached to a body.
|
|
void | cpSpaceUseSpatialHash (cpSpace *space, cpFloat dim, int count) |
| | Switch the space to use a spatial has as it's spatial index.
|
|
void | cpSpaceStep (cpSpace *space, cpFloat dt) |
| | Step the space forward in time by dt .
|


TeamBuilding
package
TeamBuilding
Visibility
Public
All
Type Members
case class
SeparatedPlayersWithCount
(
malePlayers:
List
[
FinalPlayer
]
,
femalePlayers:
List
[
FinalPlayer
]
,
meanVals:
ValueVector
,
teamCount:
Int
)
extends
Product
with
Serializable
class
TeamBuildingMaster
extends
Actor
with
Routing
Value Members
package
Evaluation
package
GenderSeparation
package
NaiveAlgorithm
object
TeamBuildingMaster
Created by yannick on 16.02.16.
Ungrouped


---
layout: post
title: Moving houses, holidays and future plans
date: '2015-07-21T20:30:00.000+01:00'
author: Amidst Science
tags:
- blogkeeping
modified_time: '2016-02-27T21:40:19.504Z'
blogger_id: tag:blogger.com,1999:blog-7745412915677497145.post-3314375547321229338
blogger_orig_url: http://amidstscience.blogspot.com/2015/07/moving-houses-holidays-and-future-plans.html
---
This is a bit of a crazy time for me. I'm moving all my possessions from Scotland to England and I am amazed at how much stuff I own. There definitely needs to be a purging/give-away session soon.
I'm also planning on taking some time off in August before flying out to Australia in September in order to do fieldwork (exciting!). I thought that since I wanted an extended holiday taking it between my first year confirmation and fieldwork was a good call. Hopefully it will cause little disruption to my work.
Who knows, maybe my brain will get some much needed rest and will be ready to rock statistical modelling like never before. Here is hoping.


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Welcome to DISTIL’s documentation!¶
DISTIL:: Deep dIverSified inTeractIve Learning is an efficient and scalable active learning library built on top of PyTorch.
What is DISTIL?
DISTIL is an active learning toolkit that implements a number of state-of-the-art active learning strategies with a particular focus for active learning in the deep learning setting. DISTIL is built on PyTorch and decouples the training loop from the active learning algorithm, thereby providing flexibility to the user by allowing them to control the training procedure and model. It allows users to incorporate new active learning algorithms easily with minimal changes to their existing code. DISTIL also provides support for incorporating active learning with your custom dataset and allows you to experiment on well-known datasets. We are continuously incorporating newer and better active learning selection strategies into DISTIL.
Principles of DISTIL:
Minimal changes to add it to the existing training structure.
Independent of the training strategy used.
Achieving similar test accuracy with less amount of training data.
Huge reduction in labeling cost and time.
Access to various active learning strategies with just one line of code.
Preliminary Results: CIFAR-10
Preliminary Results: MNIST
Preliminary Results: Fashion MNIST
Preliminary Results: SVHN


I’m a glass-half-full kind of guy. I think to be a teacher, you have to be.  Part of that is because of the stories I see and hear each day. Some of my kids go through heartbreak and deal with bigger issues than I’ve ever had to. I do my best each day to give wisdom and good advice and I try to encourage and build as much as I can. Another reason to be optimistic is to combat the fear of failure. And I fail. A lot. But, I recognize that I fail a lot because I try new things. A lot.
I’m always looking for new ways to do things in my classes. I’m never satisfied with what we were able to do…I want something to go more smoothly, to wrap up nice and neat. But, whenever you’re working with other people, especially young people, perfection rarely happens. In fact, I’m not sure I think it should ever happen. There should always be a loose end that drives learners to want to know more than what you gave a taste of. We are, after all, trying to spark curiosity and a desire to learn more.
When we hear about new ways to do things, we tend to look at barriers. It’s in our nature. What can go wrong? How can we avoid failure? How can we prevent x or y from happening? That’s good planning and it is good to exercise prudence. But, when you’re at the front of any group, physically or metaphorically, there is risk involved. We may be planners, but we’re not prophets…we cannot see the outcomes of our risks. We can only effect change as much as we’re willing to put into taking a risk.
Is risk inherent in the changes we’re trying to make? For example, is a change in methodology or practice risky because of the pedagogical change? In some cases, yes. I am not going to start letting my chemistry learners play with flame and gas to learn about the rapid expansion of hot gases. There is inherent risk in that change because of burns, property damage, etc.
What kinds of changes are we afraid to make because of the change in school culture that would be required? It is risky enough to change a small piece and the risk factor increases as it begins to challenge the culture more directly. You will be an outlier, but that is the risk that is appropriate when trying to change an established system.
Schools are cultural hubs and to change education, we need to change the culture of schools. Every day, we bring in millions of young people that will be changing the world before we know it. Are we teaching and demonstrating willingness to take risks? Are we embracing and learning from those risks? Far too often, we are discouraging and even punishing risky learning behavior.
I am not a master of risk-taking. I probably won’t ever go skydiving or learn to wrangle alligators. But, I am willing to dive in and try new things. Sometimes, the experiments and changes are a spectacular failure. Other times, they are spectacular successes. Either way, we learn together from the outcomes. But it takes a willingness to accept either outcome.
—-
This post stems partially from meeting Stephen Harris, principal of the Sydney Center for Innovation in Learning in Sydney, Australia. Also, from following the Anastasis Academy in Lone Tree, CO, outside of Denver. Both of these schools pushed for change in the face of great failure and have become two of the best examples of learning done right. Thank you.
Written on November 14th, 2011 by Brian Bennett Categorized in: All
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