| Name | Type | Location | IP Address |
|---|---|---|---|
| PR1 | HP LaserJet 3015 | 11042 | <IP_ADDRESS> |
| pr2 | HP LaserJet 4015 | 11014 | <IP_ADDRESS> |
| pr3 | RICOH Copier | 11155 | |
| pr4 | HP LaserJet 4015 | 11155 | <IP_ADDRESS> |
| pr5 | HP LaserJet 600 | 11033 | <IP_ADDRESS> |
| pr6 | HP LaserJet 4015 | 11052 | <IP_ADDRESS> |
| pr7 | RICOH Copier | 11052 | |
| pr8 | RICOH Copier | 11033 | |
| COLOR1 | HP LaserJet 4700 | 11042 | <IP_ADDRESS> |
| COLOR2 | HP LaserJet 4700 | 11155 | <IP_ADDRESS> |
| COLOR3 | HP LaserJet M553 | 11014 | <IP_ADDRESS> |
| LW_color1 | HP laserjet 500 M551 | LW-1057 | <IP_ADDRESS> |
| LW_color2 | HP laserjet 500 M551 | LW-1057 | <IP_ADDRESS> |
| LW_color3 | RICOH MP C4503 Copier | LW-1057 | <IP_ADDRESS> |
| NPIC060AC | Black and White Printer: HP LaserJet M605 | LC9 | <IP_ADDRESS> |
| NPI0F7634 | Color Printer: HP Color LaserJet M553 | LC9 | <IP_ADDRESS> |
| RICOH LC9 | RICOH Printer and Scanner | LC9 | csc724033.DFCI.Harvard.edu |
LC9 Printers Instructions
Please let an admin know if the toner is low or if paper is running out. If you do decide to replace the toner yourself, please give the old toner cartridge to an admin for proper disposal. Connect your computer or laptop to the PHS wifi or to an ethernet connection to print. Instructions are also located on the printers themselves.
To install a printer on a Mac on the DFCI network
Open this document for instructions.
To install a printer on a Windows machine on the DFCI network
Click Start Button (bottom left of taskbar) and in the search box, paste \\helo.bcb.local then press the Enter key
If you get a message the network location cannot be found, even after rebooting,
use the following command instead:
Click Start Button and in the run box, paste \\<IP_ADDRESS> then press the Enter key
Double click each printer you’d like to install
Use BCB\yourjimmyusername and your jimmy password if you are asked to authenticate.
To remove a printer installed from Tigh (<IP_ADDRESS>) on a Windows machine on the DFCI network
Click Start Button, Control Panel, click View Devices and Printers (may be listed as just Devices and Printers)
Right click on each printer you want to remove “printername on tigh” (tigh.bcb.local or <IP_ADDRESS>)
Click Remove Device


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Guidance
Information for local authorities about how to use the authority proforma tool.
The authority proforma tool ( APT ) has been developed by Education Funding Agency ( EFA ) to enable local authorities to specify their schools funding formulae in accordance with arrangements set out by the Secretary of State for Education.
It is also designed to support local authorities in modelling different options for their funding formulae, and to capture all the data required by EFA to calculate academy budgets and recoupment deductions to dedicated schools grant allocations.
EFA has sent emails to each local authority providing details of how to access their APT . Any authority which has not received this information should contact the EFA Funding Reform Team via the email address given at the end of the user instructions document.
The APT 2017 to 2018 was issued to local authorities in December 2016. It is pre populated with the schools block dataset for 2017 to 2018. The APT user guide provides detailed guidance for local authorities on how to use and submit their APT .
PDF , 1020KB , 69 pages
The schools block dataset 2017 to 2018: technical specification gives detailed information about the schools block dataset contained within the APT .
PDF , 364KB , 23 pages
Watch completing the authority proforma tool for some useful hints and tips.
Published: 17 July 2014
Updated: 15 December 2016
From: Education Funding Agency


The latest version is 1.2.1. To update, remove the watchface from your watch and then load it again from your locker.
The iOS version has to go through the Apple Store approval process - so there will be a delay before iOS users are able to download the latest version. Wait for the Pebble app to update, then try updating the watchface.
Android users do not need to wait for the Pebble app to update before updating the watchface.


--- layout: post title: "SQL practice #3" subtitle: "Leetcode 597. Friend Requests I: Overall Acceptance Rate" categories: [SQL] date: 2020-09-11 18:45:13 -0400 background: ---
In social network like Facebook or Twitter, people send friend requests and accept others’ requests as well. Now given two tables as below:
Table:
friend_request
| sender_id | send_to_id |request_date|
|-----------|------------|------------|
| 1 | 2 | 2016_06-01 |
| 1 | 3 | 2016_06-01 |
| 1 | 4 | 2016_06-01 |
| 2 | 3 | 2016_06-02 |
| 3 | 4 | 2016-06-09 |
Table:
request_accepted
| requester_id | accepter_id |accept_date |
|--------------|-------------|------------|
| 1 | 2 | 2016_06-03 |
| 1 | 3 | 2016-06-08 |
| 2 | 3 | 2016-06-08 |
| 3 | 4 | 2016-06-09 |
| 3 | 4 | 2016-06-10 |
Write a query to find the overall acceptance rate of requests rounded to 2 decimals, which is the number of acceptance divide the number of requests.
For the sample data above, your query should return the following result.
|accept_rate|
|-----------|
| 0.80|
Note:
The accepted requests are not necessarily from the table friend_request.
In this case, you just need to simply count the total accepted requests (no matter whether they are in the original requests), and divide it by the number of requests to get the acceptance rate.
It is possible that a sender sends multiple requests to the same receiver, and a request could be accepted more than once. In this case, the ‘duplicated’ requests or acceptances are only counted once.
If there is no requests at all, you should return 0.00 as the accept_rate.
Explanation:
There are 4 unique accepted requests, and there are 5 requests in total. So the rate is 0.80.
My solution
Db-fiddle for this problem
I removed the date information column for both tables in my DB as it is not needed. The key thing to catch is that we need to look for distinct pairs not for one single element.
select round((select count(distinct requesterid,accepterid)


Copyright © 2008, 2009, 2010, 2011, 2012, 2013 Google, Inc.
All rights reserved.
Google, Google Earth, and Keyhole are trademarks or registered trademarks of Google, Inc. in the United States and elsewhere. Other trademarks not owned by Google, Inc. are the property of their respective owners.
All Google and Keyhole logos and graphics are copyrighted. The content of this publication is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Google, Inc.
This publication is provided pursuant to and subject to the terms of the Google Earth Enterprise Purchase Agreement and Acceptable Use Policy. This publication and the information herein may not be reverse engineered, reproduced, duplicated, modified, altered, disclosed, published, printed, or distributed to any third party whatsoever without the express written permission of Google, Inc.
Google Earth Enterprise may utilize the following products as integrated components, linked libraries, or optional modules. No usage rights, expressed or implied, are provided for said products independent of Google Earth Enterprise, unless otherwise stated in the product documentation. All trademarks are the property of their respective owners.


Stephen Hanzlik
Aspiring Web Developer
Learn more
Hi! My name is Steve. I live in North Boulder with three roomates and three dogs. I am originally from Pennsylvania and my family now lives in the Seattle area.


Codebusters-Ciphers is a Javascript library written in TypeScript for Science Olympiad Codebusters ciphers
Use the package manager npm to install Codebusters-Ciphers.
npm install --save @swarajd/codebusters-ciphers
const { caesar } = require('@swarajd/codebusters-ciphers');
const plaintext = 'ABCD';
const ciphertext = caesar(plaintext); // "NOPQ"
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
Generated using TypeDoc


This happened to me not too long ago. Since I saw there weren't any reports on Tiagabine and it's dangers, I decided to submit this. Please be forewarned that this drug is not something you should even consider messing with.
I was perscribed Gabitril (Tiagabine HCl) as a mood stabilizer as I had recently attempted suicide on Klonopin (which is almost impossible but another story). For kicks, I decided to take an unusually large amount of this medication to test any recreational value. I knew that other drugs like benzodiazepines effect the gamma aminobutyric acid, I thought this was a smart idea. Unfortunately, it was not.
I swallowed fifteen 4mg pills at about 9:30 p.m. not caring that I had school the next day. I went about my usual nightly activities hoping that the gabitril would make things more interesting. After about an hour I became really tired and went to bed.
The next day I didn't wake up to my alarm. My mother was yelling at me to wake up but I didn't even respond. Apparently I was mumbling and such but I don't really remember. Eventually she got me to wake up. But as I awoke I could not, for the life of me, function in any normal way. My vision and coordination clarity were all there but I could not process simple tasks like choosing an outfit and putting it on. My mother knew something was up and was interrogating me (not suprising since I had overdosed on meds not too long before). I could not answer simple questions. Although I could think the answers in my head, they would not come out of my mouth correctly at all. Any task I tried to accomplish was almost impossible.
She threatened to take me to the hospital but I was able to subsidize that from happening.  I staggered to my first period class where they were showing a slide-show in history and I dozed off (not something I normally do). I slept the whole period, got up and staggered to my next class and repeated by briskly falling hard into sleep. None of my teachers seemed to care, thankfully. By about lunch time I was thinking clearly again and the effect were starting to wear off. By the time I got home I was clear-headed but I wasn't in the clear with my folks and had a shit-load of explaining to do.
In conclusion, this was an awful mistake. I might have just used too much and overdosed but the effects of this drug were in no way pleasing or something I would ever consider doing again. From now on I will stick to safer alternatives, there are pleanty out there.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Enter a Go date format string and sample date. Note: this will parse the time zone, but it won't look up the offset or change the hour or minute fields.


Survey Questions
About You
Name (Required)
Link to Photo Image (Required)
Question 1
You like piña coladas.
Question 2
You like getting caught in the rain.
Question 3
You're not into yoga.
Question 4
You have half a brain.
Question 5
You like making love at midnight in the dunes of the cape.
Question 6
You're not much into health food.
Question 7
You are into champagne.
Question 8
You enjoy really cheesy songs.
Question 9
You have a good sense of humor.
Question 10
You are a hottie with a body.


Example: Initialization methods
This tree uses default options.
It is initalized from a hidden <ul> element on this page.
Tree with UL markup
- simple node (no explicit id, so a default key is generated)
- Define key and tooltip using 'id' and 'title' attributes
- item2 with html inside a span tag
- this nodes adds class 'nolink', so no <a> tag is generated
- using single a-tag to pass href (this would be clickable even if JavaScript is off)
- defining custom node.data.foo = 'bar' using a data-foo attribute
- defining node.data.foo = 'bar' using a data-json attribute
- Folder with some children
- Sub-item 3.1
- Sub-item 3.1.1
- Sub-item 3.1.2
- Sub-item 3.2
- Sub-item 3.2.1
- Sub-item 3.2.2
- Document with some children (expanded on init)
- Sub-item 4.1 (active and focus on init)
- Sub-item 4.1.1
- Sub-item 4.1.2
- Sub-item 4.2
- Sub-item 4.2.1
- Sub-item 4.2.2
- Lazy loading folder
- Lazy loading folder (expand on init)
Tree with Ajax data
Tree with embedded JSON data
[
{"title": "cäsar€"},
{"title": "a
bc"}
]
Tree with programmatic dataAjax data
jquery.fancytree.js project home
Link to this page
Example Browser
View source code


Kantabilon:
What soothing music! Ideal for a traveler such as yourself...
Here is your crystal! Enjoy!


Last wednesday club
Last day of school for 5th-7th
School ends for 8th grade
Have a great Summer 5th-7th :)
Have a Greate summer 8th grade :)
School begins :(


Eskişehir Technical University Computer Engineering Student
Web Developer - Programmer
I am a Computer Engineering student at the Eskişehir Technical University.
I am currently in my third year, pursuing a career in software development.
I am an avid gamer and a computer enthusiast with a passion for learning about and improving technology.
My goal is to continue to learn and gain experience so that I may contribute to the forefront of modern technology.
During my free time I enjoy developing web apps, games and other applications.
In order to improve and learn new skills I regularly practice problems on hackerrank and leetcode.
I like to to stay up to date with new and rising ideas in technology by reading articles and watching presentations.
I also attend many software meetups and events such as CodeMaster and the IEEE coding contest.
Many of my projects can be found on my Github page and you can find details regarding my work experience on my resume.
Feel free to contact me anytime!


public class GameLogEntry
extends java.lang.Object
GameLog
.| Modifier and Type | Class and Description |
|---|---|
static class |
GameLogEntry.RoundTitle
Represents the title of a round.
|
| Constructor and Description |
|---|
GameLogEntry(java.lang.String message,
int roundNumber,
int playerNumber,
boolean validRound,
GameLogEntry.RoundTitle title)
Constructor for the entry.
|
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getAsString()
Gets the entry as a string.
|
java.lang.String |
getMessage()
Returns the message of the entry.
|
int |
getPlayerNumber()
Returns the player number of the entry.
|
int |
getRoundNumber()
Returns the round number of the entry.
|
GameLogEntry.RoundTitle |
getRoundTitle()
Returns the
GameLogEntry.RoundTitle of the entry. |
boolean |
isValidRound()
Returns flag telling if it was a valid round.
|
java.lang.String |
toString()
Returns the entry as a string.
|
public GameLogEntry(java.lang.String message, int roundNumber, int playerNumber, boolean validRound, GameLogEntry.RoundTitle title)
message
- Message of the entryroundNumber
- Round number of the entryplayerNumber
- Player number of the entryvalidRound
- Flag telling if it was a valid roundtitle
- GameLogEntry.RoundTitle
of the entrypublic java.lang.String getMessage()
public int getRoundNumber()
-1
if round was invalid.public int getPlayerNumber()
0
if no player was passed.public boolean isValidRound()
true
if round was valid, else false
public GameLogEntry.RoundTitle getRoundTitle()
GameLogEntry.RoundTitle
of the entry.GameLogEntry.RoundTitle
of the entrypublic java.lang.String getAsString()
GameLogEntry.RoundTitle
when it's a valid round.
Converts the player number to [Player X]
if a player number was set.<Title> [Player]: <Message>
public java.lang.String toString()
toString
in class java.lang.Object
getAsString()


--- layout: blank title: "404 Not Found" --- Page Not Found Sorry, but the page you were trying to view does not exist.
Sorry, but the page you were trying to view does not exist.


Overview
A Hack Jam aims to:
- Team up different skill-sets to explore an interesting challenge.
- Collaboratively build a "minimum viable prototype" to demonstrate your idea.
Sound like fun? This guide will help! It's a community document, so please share your ideas to help improve it.
You can also see what other hosts have done.
Facts and figures
{# Copy comes from VPN restricted admin section #} {{ page_data.figures|safe }}Before
Engage your participants beforehand
- Have conversations with participants before the event:
- What are they interested in making and doing?
- What are their goals?
- How can your event serve them?
- Know who you're doing this for. Participants at successful hack jams know what they are making and for whom.
- Think about what skills you need in the room. Invite people who can help in valuable ways.
Craft a good design challenge
- A design challenge is a question that you set out to address together.
- Write in simple, clear language and include the target users in what you're building.
- For example:
- How can we add value for journalists telling a story using live web content?
- What games can we make that teach youth an important web skill?
- How can we harness sensor signals for the visually-impaired to navigate space?
- These are just ideas to get started. If you'd like help crafting a hack jam challenge, please get in touch or see what other hosts have done
Find a space and a date
- Find a comfortable, flexible space. Ideal is an open space where you can move the chairs and sit together in a circle.
- Think about wifi and power, good lighting, and snacks.
- Pick a date. Give yourself enough time and make sure the date works for your participants.
Spread the word
- Read our guidelines on planning safe events
- Write a short description and create a page for your event.
- Invite key participants. Identify important skillsets for the event. Talk to local communities to find the right participants. You can also contact the Mozilla team for advice.
During
Introduce your event
- Have the group sit in a circle. This creates a sense of cooperation and helps everyone see each other.
- Do a quick go-round. Ask the participants to introduce themselves.
- Give a brief overview. What will you make today?
- Discuss the concept of a "minimum viable prototype." You're aiming to produce something in response to the design challenge, even if it's very rough around the edges, by the end of the event. Prototypes include:
- A napkin sketch
- A blog post
- A little bit of code
Break into small groups
- In small teams, start brainstorming about the challenge and write down as many solution as possible. Rough notes and sketches are fine!
- Regroup and present the best ideas, collecting feedback.
- Create a shared repository such as an etherpad, a wiki, or a wall of paper, to collect all the ideas.
Start Hacking
- Go back into teams and focus on the ideas that got the most traction.
- Start drafting the prototypes on paper. This helps formulate ideas and exposes any holes.
- Consider design elements to simplify and improve the user's experience.
Iterative Feedback
- Periodically check in on the projects. You can do quick share-back rounds with the whole group or invite people to walk around and share what they're working on.
- Identify skill-sets and needs, such as "Group 1 needs a developer" or "Group 2 needs a designer," so participants can help each other where needed.
- If a group gets stuck, encourage them to keep going to the best of their ability or rethink the idea to fit what they can build.
Sprint to Finish
- Keep refining the paper prototype or using other techniques and tools, like Thimble to get closer to a workable solution.
- Teams sprint to finish their "minimum viable prototype."
- Each team prepares a short demo or presentation of their project.
Share your hacks
- Celebrate what you made. Back in a large circle, have participants present their prototypes.
- Encourage participants to think about what they want to do next with their project.
- If you like, please share your prototypes with the world!. You can publish the links and other materials to a blog or the social network of your choice.
- Please tag your work with #mozparty.
After
Wrap Up
- Ask everyone how it went. Encourage feedback about the event and the projects. What did they learn? What did they like? If they have suggestions for making it better, be sure to take notes.
- Talk about continuing to hack together. You may want to keep building these prototypes or try new ones. Talk about what you would like to do next, such as organize another hack jam.
- Set a date. If there's interest, pick a date for the next time!
Let us know how it went
- Please share your experience about hosting the event and the prototypes, including links to the things you made.
- We'll send an email reminder after the event to collect your feedback.
Getting Support
- If you need help at any time before, during or after your event, please contact us. We have a team of volunteers and staff members dedicated to helping organizers like you.


The Great Muffin Experiment, No. 5 (Jump to the Recipe)
I've lost about 40 pounds this year through the only real "scientific" method of weight-loss: CICO — Calories In/Calories Out. That is to say, I've taken in fewer calories than my body has used. Now that I'm weightlifting, however, I'm trying to put on some weight. And it's CICO again, except this time I'm taking in more calories than I burn.
There are probably millions of websites dedicated to weight loss, and I've fallen down quite a few rabbit holes trying to figure out how much to eat and what to eat in order to, at first, lose weight, and now gain muscle. Unfortunately, many of these sites give women — particularly women my age — a ridiculously low number for their TDEE, Total Daily Energy Expenditure, an estimate on how many calories a day one's body burns.
I have an Apple Watch, which does tell me how many energy I supposedly use when working out. But I don't know that the numbers are particularly accurate. Nonetheless, I've started tracking all sorts of data about my health in general, and my diet and exercise specifically. It's pretty easy to see how quickly this sort of attention can turn into disordered behaviors — obsession about food, exercise, weight, and so on. And so it's a real challenge, I think, to find a good balance with one's health, particularly with that notion of CICO hanging over one's head: the relationship between calorie consumption and calorie burn.
I've stopped paying attention to the numbers that Apple gives me for my calorie burn. But I do still monitor my calories — at first I did this with the MyFitnessPal app. But as it is really designed for weight loss, I've recently switched to another app, MacroFactor, that helps me focus on — as the name suggests — my protein macros while smoothing out any daily fluctuations in my weight.
"Watching my calories" hasn't really altered what I cook for dinner each night, although it has made me very aware of portion sizes (and the distortions that occur therein with nutrition labels). But I do plan out what I'm going to eat each day — and how many calories that'll be — in part because I've really struggled with the "bulking" part of my diet.  That 700 calorie difference? That's about two pounds of body weight — weight I don't want or need to lose, thank you very much.
Even at 2200 calories — particularly at 2200 calories that are protein-focused — I want my post-workout meals to be really dialed in. I have a rough budget of about 500 calories for pre- and post-workout meals each day: a 230 calorie protein bar, a 120 calorie Greek yogurt, which leaves about 150 calories for a muffin.
(Yes, we're getting to the part about muffins.)
Baking with Chocolate
Chocolate, particularly dark chocolate, boasts a lot of health benefits: antioxidants! lower blood pressure! prevents heart disease! And cacao, the seed pods from which cocoa is made, is also a popular "healthy" food, with its own set of perks. Plus — and this is really the key — chocolate is delicious.
So, there are many good reasons to put chocolate in your muffins. Except adding chocolate — in the form of cocoa powder, cacao nibs, chocolate chips, or what have you — will certainly increase the calorie content of your baked goods. A half a cup of cocoa powder — about the amount that would go into a batch of a dozen muffins — adds about 170 calories to the mix, or about 14 calories per muffin, for example. Adding a third of a cup of chocolate chips adds another 200 calories to the recipe — plus quite a bit of sugar and fat to each muffin.
I thought I'd try my hands at making a low-calorie, high-protein chocolate muffin. As there were beets in the weekly CSA, I figured I'd make chocolate beet muffins. Why not. I found a recipe that I tweaked in order to reduce the calories. More details on that below.
But I think I over-substituted; I was not very scientific in my experimentation, and I made too many changes. And as a result, when the muffins came out of the oven quite dry, I'm not sure I can diagnose exactly where I went wrong (or if the original recipe would have been equally flawed). I'll write another blog post soon about how to troubleshoot a failed recipe, but I want my main point to be this: the tyranny of CICO. Don't let "calories in" screw up what you eat.  But that's another story.)
  Everything you eat should be good — taste good, make you feel good, and ideally good for you. (And chocolate is good for you, the scientists say!) But "good for you" without the other two — taste and pleasure — undermines your whole journey towards health.
Chocolate Cacao Beet Muffins
This is based on the recipe that appears on the Minimalist Baker blog.
Prep time: 10 minutes · Cooking time: 20 minutes · Servings: 12 · Calories: 130
Ingredients:
- 2 batches of flax eggs (2 tbs ground flax seed plus 5 tbsp water)
- 1 cup beet puree
- 1/4 cup brown sugar
- 1/4 tsp salt
- 1 1/2 tsp baking soda
- 1/2 cup banana, mashed
- 1/4 cup plain kefir
- 2 tbps coconut flour
- 1 1/3 cup whole wheat pastry flour
- 1/2 cup unsweetened cocoa powder
- 1/3 cup cacao nibs
Instructions:
- Preheat oven to 375 F. Line 12 compartments of standard muffin tin with paper (or grease tin).
- Mix together the dry ingredients in a bowl.
- In a separate bowl, beat together the flax seed and water, then add the other wet ingredients.
- Make a well in the center of the dry ingredients and add the wet ingredients. Stir swiftly, until combined. The batter should be thick, but spoonable. Add more liquid if necessary.
- Gently fold in the cacao nibs.
- Spoon batter into muffin tins, filling almost to the top.
- Bake 15-20 minutes or until toothpick inserted into center comes out clean.
- Cool for 5 minutes before taking out of the tin.
Some Baking Notes
The original recipe had 1/4 cup of maple syrup and 1/3 cup of brown sugar, along with 1/4 cup of coconut oil. I substituted a banana for the oil. Typically this is a one-to-one swap, but I increased the amount of banana to compensate for ditching the maple syrup entirely. I substituted kefir for unsweetened almond milk in the original. I also decreased the amount of brown sugar in the original, from one-third to just one-fourth a cup. I added some coconut flour, in the hopes of making the crumb soft. Ha. And finally, I used cacao nibs rather than chocolate chips.
The batter was really dry, and as a result, I think I overmixed it - just to incorporate all the ingredients, I had to stir a lot and add another tablespoon or two of water to moisten it.
Some "Health" Notes
By ditching the oil and some of the sugar, I did reduce the calories from 175 in the original to just 130. Having never made the original, it's hard to say what I lost in flavor. The original describes these muffins as "fudgy," and I'm not sure if that's code for "very dense" or if it's code for "pretty chocolatey." I might try to make these again the next time I get beets in the CSA.
My changes added just a tiny bit of protein to the muffin from the original; obviously, fat and carbs decreased. And the addition of cacao nibs introduced some caffeine into the mix, something that reminds me to work on a batch of muffins that actually focuses on caffeine - something I like to have before I lift weights (although I usually eat muffins afterwards, so...)


Apparent Solar Time is the estimate of sunrise and sunset times of your location, as calculated for GMT offset, daylight savings time, and geo-location


|
Drago - Release Notes
|
Version 3.02.02 2007/12/01
|
Fix
- Filename is not displayed in tab caption when saving a new file (bug introduced in 3.02).
|
|
Version 3.02.01 2007/12/01
|
Fix
|
|
Version 3.02 2007/11/24
|
Change
- No more default filename when saving as from folder or db.
- Saving as from folder or db opens new tab.
- Save as available from Game information view and thumbnail view.
- 2007/11/28 patch: update Slovak translation.
Fix
- Crash at end of engine game under Vista.
- Area counting doesn't take handicap into account.
- Possible crash with 1-handicap and Suggest move outside game.
- Suggest move should not be available outside game with MoGo.
- Strange things when playing a suggested move while showing variations as alternate
moves and not in engine mode.
- Alt-Left-Click starts to draw a rectangle.
|
|
Version 3.01 2007/09/30
|
Change
- Some modifications to play with MoGo.
- Area counting added.
- 2007/10/02 patch: update Russian translation.
|
|
Version 3.00.04 2007/09/16
|
Fix
- An error may occur when exporting to RTF or printing some files (thanks Alain).
- Exporting or previewing to RTF very big files (kogo) may cause some resource errors.
|
|
Version 3.00.03 2007/07/02
|
Fix
- When selecting a position to export, clicking in the coordinate area and draggging
to the center can launch an exception (thanks Chinmay).
- Games with long property names are not displayed in a database (thanks Chris).
|
|
Version 3.00.02 2007/06/24
|
Fix
- Adding files to an existing database was not possible (thanks PhK).
|
|
Version 3.00.01 2007/06/03
|
Fix
- Problem when installing without uninstalling on a version previous to 2.20.
|
|
Version 3.00 2007/06/02
|
New
- LibKombilo
- Game information preview and thumbnail preview open in tabs.
Change
- Opening a sgf file outside Drago (e.g. by double clicking in Windows Explorer or a browser) creates
a new tab, not a new window.
- Add specific sound for engine moves.
Fix
- All commands are now disabled when setting free handicap stones. This is cleaner and
corrects a crash when trying to close the current tab when setting the handicap stones.
- Crash when inserting a button already in a toolbar.
- Some board grids were not visible when exporting to PDF.
- Flag for coordinates missing when exporting to SL.
- Incorrect English wording for game results.
|
LibKombilo
|
Version 2.21 2007/01/04
|
New
Change
- Drago is compiled with the English version of Delphi 7. At least, this has as a consequence to display
all error messages in English. This could help also to fix some problem reported with the decimal separator.
- Komi combobox in New dialog becomes enabled when creating a file or game.
Fix
- Force open folder dialog to open as modal.
- Better display of large background images in the Export position dialog.
|
Hungarian translation
|
Version 2.20.01 2006/10/10
|
New
- Add a tag in format of caption when printing to specify next player (\player)
Fix
- Remove a new line when starting each event when printing.
|
|
Version 2.20 2006/09/29
|
New
- Configurable and floating tool bars.
- Dialog to configure shortcuts.
- Autoreplay mode.
- Extended move commands.
- Extended stone setup command: optional "setup, swap color, remove" click sequence and right click to setup stones of the opposite color.
- Handling of folders as multigame files.
- Ctrl-click on a stone returns to the position of the stone.
- Read only mode.
- Optional tab close buttons.
- Selection of light source (left or right).
- Optional sound for illegal move.
- Commands for toggling coordinates and move markers.
Change
- New handling of translations.
- View tab in option dialog is split into View and Panels tabs.
- Some changes in menu captions.
- Only one shortcut to set up a stone or a markup on goban with keyboard (Return).
- Warning for illegal moves becomes optional.
- New layout for sound tab in option dialog.
- Much faster when closing option dialog under W2000.
Fix
- Crash when appending to an unexisting file.
- Creating a sibling move with Ctrl-click doesn't erase the current move.
- Problem with editing markup properties with already several occurrences in the current node.
|
|
Version 2.12 2006/07/18
|
New
Change
- "Cancel" replaced by "Close" in Print and Export position dialogs (Tim :).
Fix
- Text label markups are incorrectly printed on empty intersections.
|
Slovak translation
|
Version 2.11 2006/06/09
|
Change
- Display of text on ghost stones is improved.
- Display of text on empty intersections preserves the background.
- Display of ghost stones is improved.
- Active links on about form.
- New URL in about form.
- Down arrow for the game edit toolbar button.
- Sub menus for game edit comands.
Fix
- Game Info button in Index window shows always game information from current game in main window (since tabs).
- Problems when modifying game information from index.
- When jumping to a move with goto command or tree view, time left is not updated for the color before the selected move.
|
www.godrago.net
|
Version 2.10 2006/04/11
|
New
- Export games to PDF and MS Word.
- New look for the export format dialog.
- Paper size and orientation selection in export format dialog.
- One figure every markup or comment mode available when printing or exporting.
- Export flatten position to SGF.
- Diameter of stones can be selected when exporting positions.
- Sound for stone placement.
- Better handling of some game engines.
Change
- When displaying and displaying move numbers with 2 characters, numbers are now always displayed with 2 characters ("101" gives "01" not "1").
Fix
- Memory leak when exporting to GIF with more than 256 colors.
- Crash when resizing to the lowest size with an inactive tab with the vertical split bar on the left side.
- Maximize state is not restored. If closed in maximized state, main window is restored in normal state, but split bars are restored with their maximized coordinates.
|
PDF
|
Version 2.00.01 2006/02/18
|
Fix
- When a GTP engine doesn't handle the Undo command, the Undo toolbar button
is still enabled (if Undo is allowed). If the button is pressed, the game is aborted.
|
  |
Version 2.00 2006/02/04
|
New
- Tabbed interface.
- XP themes support.
- Goban background accepts also GIF and PNG images.
- Coordinate border background can be set independantly of goban background.
- Game tree background can be set independantly of goban background.
- Window background can be configured.
- Graphic index can be configured.
- Size of font in comments can be configured.
- Color of text panels can be configured.
- Undo is now allowed: never, always or only after capture.
- Option to enable or disable places bar in open save dialogs.
- Options to display hoshis and board edges as thick lines.
- Command to suggest next move.
Change
- New option dialog look.
- Increase in speed of graphic index display.
- No more default color for goban background (was 12632256)
- Number of characters in move numbers shifts to Options/Moves.
- Two different values are stored for Goto Move and Goto Game commands.
Fix
- Strange things after quitting a GNU Go game started from "Current position": "Save" command is not enabled,
"Save as" saves an empty game, "Append to" crashes.
- During engine game, with undo disabled, Ctrl-Z still allows a single move undo.
- Ctrl-clicking on goban to swap between variations does not update the move pointer in game tree.
- Adding a stone (AB, AW) in the middle or the end of a sequence hides the previous move on goban.
- Game engine aborts when undoing a move at starting position.
- During free handicap setting, menus and tool buttons should be disabled.
- After cancelling free handicap setting, it is impossible to add stones with dragging.
- Input of game or move numbers in goto commands are not protected.
|
Tabbed interface
|
|
2005...
|
  |
  |


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