UKCloud Limited (“UKC”) and Virtual Infrastructure Group Limited (“VIG”) (together “the Companies”) – in Compulsory Liquidation
On 25 October 2022, the Companies were placed into Liquidation with the Official Receiver appointed as Liquidator and J Robinson and A M Hudson simultaneously appointed as Special Managers to manage the liquidation process on behalf of the Official Receiver.
Further information regarding the Liquidations can be found here: https://www.gov.uk/government/news/virtual-infrastructure-group-limited-and-ukcloud-limited-information-for-creditors-and-interested-parties
Contact details:
For any general queries relating to the Liquidations please email<EMAIL_ADDRESS>For customer related queries please email<EMAIL_ADDRESS>For supplier related queries please email<EMAIL_ADDRESS>How to manage My Calls users
Overview
My Calls is the one‑stop place, accessed via the UKCloud Portal, to raise new support tickets (incidents and requests) with UKCloud and monitor existing tickets.
This article shows how to create new My Calls users and how to manage permissions for those users.
Intended audience
This article is intended for Portal administrators who want to provide Portal users with access to My Calls and manage the permission levels of those users. To perform the tasks in this article you must be able to log in to the UKCloud Portal with the My Calls Admin My Calls permission.
Setting up a new My Calls user
You can grant an existing Portal user access to My Calls.
Tip
To create a new Portal user, see How to create a new user in the UKCloud Portal.
If necessary, switch to the account in which you want to work.
In the navigation panel, expand the Contacts option and select All Contacts.
Locate the user to whom you want to grant My Calls permissions and click the Edit button.
Select the My Calls Permissions tab.
Note
If you receive an error message, contact UKCloud Support at<EMAIL_ADDRESS>Select My Calls access for this User, then click Save.
Note
To be able to access My Calls, the user must have logged into the Portal previously.
The user should now be able to access My Calls with the permission level My Tickets. To change their permission level, see Managing My Calls user permissions.
Managing My Calls user permissions
You can manage the My Calls permission level for Portal users across your account.
My Tickets - Users with this permission level can raise support tickets and view and update the tickets that they have raised
Account Tickets - Users with this permission level can raise support tickets and view and update any ticket raised against the account (including those raised by other users)
My Calls Admin - Users with this permission level can raise support tickets, view and update any ticket raised against the account (including those raised by other users) and manage the My Calls permission levels of other users
In the navigation panel, expand the Support option and select My Calls.
On the UKCloud Support page, click Go to My Calls Portal.
In the toolbar at the top of the page, click Role Administration.
Tip
You may need to click More to access the Role Administration option.
From the list of users, select the user that you want to edit.
Tip
You can filter the list of users or use the search field to find a specific user.
Select the permission level you want to apply to the user: My Tickets, Account Tickets or My Calls Admin.
The options offered will depend on the current role assigned to the user. Each user can have only one permission level, so the option you select here replaces any previous permissions.
When you're done, click Save.
Disabling a new My Calls user
If you need to disable a user on your account from accessing My Calls:
In the navigation panel, expand the Contacts option and select All Contacts.
Locate the user for whom you want to disable My Calls access and click the Edit button.
Select the My Calls Permissions tab.
Note
If you receive an error message, contact UKCloud Support at<EMAIL_ADDRESS>Deselect My Calls access for this User, then click Save.
The user will no longer be able to access My Calls.
Next steps
For information about raising support tickets for incidents and service requests, see How to use My Calls in the UKCloud Portal
For more information about the UKCloud support process, see Raising and escalating support tickets with customer support
For information about what else you can do in the UKCloud Portal, see the Getting Started Guide for the UKCloud Portal
Feedback
If you find a problem with this article, click Improve this Doc to make the change yourself or raise an issue in GitHub. If you have an idea for how we could improve any of our services, send an email to feedback@ukcloud.com.


--- layout: post title: Logitech confesses to 'gigantic' mistake with Google TV | Digital Media - CNET News categories: [] tags: - geek - googletv - logitech - revue - technology status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---
UPDATE: This article corrects some "misquotes" or mischaracterizations about what Logitech said: http://gnarld.com/the-truth-about-logitech-ditching-google-tv/
Well, there you have it, my gamble on the Logitech Revue did NOT pay off. And I should probably stop holding my breath for the Honeycomb update because reports indicate it is buggy still.
As it is, I find the device useful for getting online content to the TV and it has a better interface for pulling video off my LAN than Tivo, but I would recommend an AppleTV or a Roku before any GoogleTV appliance at this point. Oh, Google, some things CAN'T live in perpetual beta where user experience is paramount!


--- # DO NOT EDIT! # This file is automatically generated by get-members. If you change it, bad # things will happen. layout: default title: "Guy Opperman" house: commons ---
Guy Opperman is the MP for Hexham.
What is a constituency?
Guy Opperman is an MP in the Conservative party.
What is a party?


Outreach
I am a passionate science communicator and love discussing complex ideas in science, mathematics,
and astrophysics with audiences of all ages, backgrounds, and interest levels.
I believe that very few scientific concepts are out of reach by non-experts,
so long as they are presented with clarity and accurate comparison to day-to-day examples, and
avoid overly technical language.
I also strive to entertain, and to highlight aspects of research which I think are interesting to
wider audiences, while presenting the science honestly and accurately.
I have experience assisting on larger group outreach expeditions to more passive audiences,
often with the OzGrav Education and Public Outreach teams,
as well as with giving solo presentations to larger groups including Q&A.
If you know of an upcoming activity and would like to discuss speaking opportunities, please reach out!
Princeton Arts Council, "Space travel brochures: geology and landscapes of exoplanets"
Science Alive, Adelaide Showgrounds.
Mount Burnett Observatory Open Day. Swinburne, Center for Astrophysics and Supercomputing (CAS) public lecture series. Invited presentation (April 2022).
Princeton Arts Council, exploration into the diversity of colors and textures in planets.
Burnley Brewing SciVR exposé.
"Black Hole Sunday" at Echuca Twisted Science Centre.
Bendigo Discovery Science and Technology Centre.
SciVR livestream Q&A.
Sean Carroll interview at Melbourne Convention Centre.
OzGrav online public lecture series. Invited presentation.
Monash Mini Maker Faire.
Mountain Goat Brewery SciVR exposé.
Science Alive, Geelong.
Past Outreach Experiences
2023
Princeton Arts Council, "Space travel brochures: geology and landscapes of exoplanets"
2022
Science Alive, Adelaide Showgrounds.
Mount Burnett Observatory Open Day. Swinburne, Center for Astrophysics and Supercomputing (CAS) public lecture series. Invited presentation (April 2022).
Princeton Arts Council, exploration into the diversity of colors and textures in planets.
2021
Burnley Brewing SciVR exposé.
"Black Hole Sunday" at Echuca Twisted Science Centre.
Bendigo Discovery Science and Technology Centre.
2020
SciVR livestream Q&A.
Sean Carroll interview at Melbourne Convention Centre.
OzGrav online public lecture series. Invited presentation.
2019
Monash Mini Maker Faire.
Mountain Goat Brewery SciVR exposé.
Science Alive, Geelong.


WAP to find the LCM and GCD of two given numbers using while loop.
Hint:
If a and b are the two numbers entered by the user then GCD of them is the largest
number which is not greater than a and b and also is divisible by both a and b.
Once GCD is known simply use the formula to find LCM
$$ LCM = \frac{a * b}{GCD} $$
Write a C program to find if the entered three digit number is an Armstrong number or not using do while loop.
When the sum of the cube of the individual digits of a three digit number is equal to that number, the number is called Armstrong number. For example 153.
$$ 1^3 + 5^3 + 3^3 = 153 $$
Write a program in C to convert a decimal number into binary using while loop.
Hint
WAP to convert binary number to decimal number using while loop.
Write a C program to find Strong Numbers within a range of numbers using do while loop.
Hint
If sum of factorial of digits is equal to original number then it is Strong number


GLUT Man Pages
glutInit is used to initialize the GLUT library.
Usage
void glutInit(int *argcp, char **argv);
Description
glutInit will initialize the GLUT library and negotiate a session with the window system. During this process, glutInit may cause the termination of the GLUT program with an error message to the user if GLUT cannot be properly initialized. Examples of this situation include the failure to connect to the window system, the lack of window system support for OpenGL, and invalid command line options.
glutInit also processes command line options, but the specific options parse are window system dependent.
X Implementation Notes
The X Window System specific options parsed by glutInit
are as follows:
DISPLAY
glutInitWindowPosition and glutInitWindowSize set the initial window position and size respectively.
Usage
void glutInitWindowSize(int width, int height); void glutInitWindowPosition(int x, int y);
Description
Windows created by
glutCreateWindow will be requested to be created with the current initial window position and size.The initial value of the initial window position GLUT state is -1 and -1. If either the X or Y component to the initial window position is negative, the actual window position is left to the window system to determine. The initial value of the initial window size GLUT state is 300 by 300. The initial window size components must be greater than zero.
The intent of the initial window position and size values is to provide a suggestion to the window system for a window's initial size and position. The window system is not obligated to use this information. Therefore, GLUT programs should not assume the window was created at the specified size or position. A GLUT program should use the window's reshape callback to determine the true size of the window.
glutInitDisplayMode sets the initial display mode.
Usage
void glutInitDisplayMode(unsigned int mode);
Description
The initial display mode is used when creating top-level windows, subwindows, and overlays to determine the OpenGL display mode for the to-be-created window or overlay.
Note that
GLUT_RGBA selects the RGBA color model, but it does not request any bits of alpha (sometimes called an alpha buffer or destination alpha) be allocated. To request alpha, specify GLUT_ALPHA. The same applies to GLUT_LUMINANCE.GLUT_LUMINANCE Implementation Notes
GLUT_LUMINANCE is not supported on most OpenGL platforms.
glutMainLoop enters the GLUT event processing loop.
Usage
void glutMainLoop(void);
Description
glutMainLoop enters the GLUT event processing loop. This routine should be called at most once in a GLUT program. Once called, this routine will never return. It will call as necessary any callbacks that have been registered.
glutCreateWindow creates a top-level window.
Usage
int glutCreateWindow(char *name);
Description
glutCreateWindow creates a top-level window. The name will be provided to the window system as the window's name. The intent is that the window system will label the window with the name.Implicitly, the current window is set to the newly created window.
Each created window has a unique associated OpenGL context. State changes to a window's associated OpenGL context can be done immediately after the window is created.
The display state of a window is initially for the window to be shown. But the window's display state is not actually acted upon until
glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created window is ineffective because the window can not yet be displayed.The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one. This window identifier can be used when calling
glutSetWindow.X Implementation Notes
The proper X Inter-Client Communication Conventions Manual (ICCCM) top-level properties are established. The
WM_COMMAND property that lists the command line used to invoke the GLUT program is only established for the first window created.glutPostRedisplay marks the current window as needing to be redisplayed.
Usage
void glutPostRedisplay(void);
Description
Mark the normal plane of current window as needing to be redisplayed. The next iteration through
glutMainLoop, the window's display callback will be called to redisplay the window's normal plane. Multiple calls to glutPostRedisplay before the next display callback opportunity generates only a single redisplay callback. glutPostRedisplay may be called within a window's display or overlay display callback to re-mark that window for redisplay.Logically, normal plane damage notification for a window is treated as a
glutPostRedisplay on the damaged window. Unlike damage reported by the window system, glutPostRedisplay will not set to true the normal plane's damaged status (returned by glutLayerGet(GLUT_NORMAL_DAMAGED).Also, see
glutPostOverlayRedisplay.glutSwapBuffers swaps the buffers of the current window if double buffered.
Usage
void glutSwapBuffers(void);
Description
Performs a buffer swap on the layer in use for the current window. Specifically,
glutSwapBuffers promotes the contents of the back buffer of the layer in use of the current window to become the contents of the front buffer. The contents of the back buffer then become undefined. The update typically takes place during the vertical retrace of the monitor, rather than immediately after glutSwapBuffers is called.An implicit
glFlush is done by glutSwapBuffers before it returns. Subsequent OpenGL commands can be issued immediately after calling glutSwapBuffers, but are not executed until the buffer exchange is completed.If the layer in use is not double buffered,
glutSwapBuffers has no effect.glutCreateMenu creates a new pop-up menu.
Usage
int glutCreateMenu(void (*func)(int value));
Description
glutCreateMenu creates a new pop-up menu and returns a unique small integer identifier. The range of allocated identifiers starts at one. The menu identifier range is separate from the window identifier range. Implicitly, the current menu is set to the newly created menu. This menu identifier can be used when calling glutSetMenu.
When the menu callback is called because a menu entry is selected for the menu, the current menu will be implicitly set to the menu with the selected entry before the callback is made.
X Implementation Notes
If available, GLUT for X will take advantage of overlay planes for implementing pop-up menus. The use of overlay planes can eliminate display callbacks when pop-up menus are deactivated. The SERVER_OVERLAY_VISUALS convention [5] is used to determine if overlay visuals are available.
glutAddMenuEntry adds a menu entry to the bottom of the current menu.
Usage
void glutAddMenuEntry(char *name, int value);
Description
glutAddMenuEntry adds a menu entry to the bottom of the current menu. The string name will be displayed for the newly added menu entry. If the menu entry is selected by the user, the menu's callback will be called passing value as the callback's parameter.
glutAddSubMenu adds a sub-menu trigger to the bottom of the current menu.
Usage
void glutAddSubMenu(char *name, int menu);
Description
glutAddSubMenu adds a sub-menu trigger to the bottom of the current menu. The string name will be displayed for the newly added sub-menu trigger. If the sub-menu trigger is entered, the sub-menu numbered menu will be cascaded, allowing sub-menu menu items to be selected.
glutDisplayFunc sets the display callback for the current window.
Usage
void glutDisplayFunc(void (*func)(void));
Description
glutDisplayFunc sets the display callback for the current window. When GLUT determines that the normal plane for the window needs to be redisplayed, the display callback for the window is called. Before the callback, the current window is set to the window needing to be redisplayed and (if no overlay display callback is registered) the layer in use is set to the normal plane. The display callback is called with no parameters. The entire normal plane region should be redisplayed in response to the callback (this includes ancillary buffers if your program depends on their state).
GLUT determines when the display callback should be triggered based on the window's redisplay state. The redisplay state for a window can be either set explicitly by calling glutPostRedisplay or implicitly as the result of window damage reported by the window system. Multiple posted redisplays for a window are coalesced by GLUT to minimize the number of display callbacks called.
When an overlay is established for a window, but there is no overlay display callback registered, the display callback is used for redisplaying both the overlay and normal plane (that is, it will be called if either the redisplay state or overlay redisplay state is set). In this case, the layer in use is not implicitly changed on entry to the display callback.
See glutOverlayDisplayFunc to understand how distinct callbacks for the overlay and normal plane of a window may be established.
When a window is created, no display callback exists for the window. It is the responsibility of the programmer to install a display callback for the window before the window is shown. A display callback must be registered for any window that is shown. If a window becomes displayed without a display callback being registered, a fatal error occurs. Passing NULL to glutDisplayFunc is illegal as of GLUT 3.0; there is no way to ``deregister'' a display callback (though another callback routine can always be registered).
Upon return from the display callback, the normal damaged state of the window (returned by calling glutLayerGet(GLUT_NORMAL_DAMAGED) is cleared. If there is no overlay display callback registered the overlay damaged state of the window (returned by calling glutLayerGet(GLUT_OVERLAY_DAMAGED) is also cleared.
glutReshapeFunc sets the reshape callback for the current window.
Usage
void glutReshapeFunc(void (*func)(int width, int height));
Description
glutReshapeFunc sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped. A reshape callback is also triggered immediately before a window's first display callback after a window is created or whenever an overlay for the window is established. The width and height parameters of the callback specify the new window size in pixels. Before the callback, the current window is set to the window that has been reshaped.
If a reshape callback is not registered for a window or NULL is passed to glutReshapeFunc (to deregister a previously registered callback), the default reshape callback is used. This default callback will simply call glViewport(0,0,width,height) on the normal plane (and on the overlay if one exists).
If an overlay is established for the window, a single reshape callback is generated. It is the callback's responsibility to update both the normal plane and overlay for the window (changing the layer in use as necessary).
When a top-level window is reshaped, subwindows are not reshaped. It is up to the GLUT program to manage the size and positions of subwindows within a top-level window. Still, reshape callbacks will be triggered for subwindows when their size is changed using glutReshapeWindow.
glutKeyboardFunc sets the keyboard callback for the current window.
Usage
void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y));
Description
glutKeyboardFunc sets the keyboard callback for the current window. When a user types into the window, each key press generating an ASCII character will generate a keyboard callback. The key callback parameter is the generated ASCII character. The state of modifier keys such as Shift cannot be determined directly; their only effect will be on the returned ASCII data. The x and y callback parameters indicate the mouse location in window relative coordinates when the key was pressed. When a new window is created, no keyboard callback is initially registered, and ASCII key strokes in the window are ignored. Passing NULL to glutKeyboardFunc disables the generation of keyboard callbacks.
During a keyboard callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred.
Also, see glutSpecialFunc for a means to detect non-ASCII key strokes.
glutMouseFunc sets the mouse callback for the current window.
Usage
void glutMouseFunc(void (*func)(int button, int state, int x, int y));
Description
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse button, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window.
If a menu is attached to a button for a window, mouse callbacks will not be generated for that button.
During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the callback occurred.
Passing NULL to glutMouseFunc disables the generation of mouse callbacks.
glutIdleFunc sets the global idle callback.
Usage
void glutIdleFunc(void (*func)(void));
Description
glutIdleFunc sets the global idle callback to be func so a GLUT program can perform background processing tasks or continuous animation when window system events are not being received. If enabled, the idle callback is continuously called when events are not being received. The callback routine has no parameters. The current window and current menu will not be changed before the idle callback. Programs with multiple windows and/or menus should explicitly set the current window and/or current menu and not rely on its current setting.
The amount of computation and rendering done in an idle callback should be minimized to avoid affecting the program's interactive response. In general, not more than a single frame of rendering should be done in an idle callback.
Passing NULL to glutIdleFunc disables the generation of the idle callback.
glutTimerFunc registers a timer callback to be triggered in a specified number of milliseconds.
Usage
void glutTimerFunc(unsigned int msecs, void (*func)(int value), value);
Description
glutTimerFunc registers the timer callback func to be triggered in at least msecs milliseconds. The value parameter to the timer callback will be the value of the value parameter to glutTimerFunc. Multiple timer callbacks at same or differing times may be registered simultaneously.
The number of milliseconds is a lower bound on the time before the callback is generated. GLUT attempts to deliver the timer callback as soon as possible after the expiration of the callback's time interval.
There is no support for canceling a registered callback. Instead, ignore a callback based on its value parameter when it is triggered.
glutSolidSphere and glutWireSphere render a solid or wireframe sphere respectively.
Usage
void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
Description
Renders a sphere centered at the modeling coordinates origin of the specified
radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.glutSolidCube and glutWireCube render a solid or wireframe cube respectively.
Usage
void glutSolidCube(GLdouble size); void glutWireCube(GLdouble size);
Description
glutSolidCube and glutWireCube render a solid or wireframe cube respectively. The cube is centered at the modeling coordinates origin with sides of length size.
glutSolidCone and glutWireCone render a solid or wireframe cone respectively.
Usage
void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
Description
glutSolidCone and glutWireCone render a solid or wireframe cone respectively oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks.
glutSolidTorus and glutWireTorus render a solid or wireframe torus (doughnut) respectively.
Usage
void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings); void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint nsides, GLint rings);
Description
glutSolidTorus and glutWireTorus render a solid or wireframe torus (doughnut) respectively centered at the modeling coordinates origin whose axis is aligned with the Z axis.
glutSolidDodecahedron and glutWireDodecahedron render a solid or wireframe dodecahedron (12-sided regular solid) respectively.
Usage
void glutSolidDodecahedron(void); void glutWireDodecahedron(void);
Description
glutSolidDodecahedron and glutWireDodecahedron render a solid or wireframe dodecahedron respectively centered at the modeling coordinates origin with a given radius.
glutSolidOctahedron and glutWireOctahedron render a solid or wireframe octahedron (8-sided regular solid) respectively.
Usage
void glutSolidOctahedron(void); void glutWireOctahedron(void);
Description
glutSolidOctahedron and glutWireOctahedron render a solid or wireframe octahedron respectively centered at the modeling coordinates origin with a radius of 1.0.
glutSolidTetrahedron and glutWireTetrahedron render a solid or wireframe tetrahedron (4-sided regular solid) respectively.
Usage
void glutSolidTetrahedron(void); void glutWireTetrahedron(void);
Description
glutSolidTetrahedron and glutWireTetrahedron render a solid or wireframe tetrahedron respectively centered at the modeling coordinates origin with a given radius.
glutSolidIcosahedron and glutWireIcosahedron render a solid or wireframe icosahedron (20-sided regular solid) respectively.
Usage
void glutSolidIcosahedron(void); void glutWireIcosahedron(void);
Description
glutSolidIcosahedron and glutWireIcosahedron render a solid or wireframe icosahedron respectively. The icosahedron is centered at the modeling coordinates origin and has a radius of 1.0.
glutSolidTeapot and glutWireTeapot render a solid or wireframe teapot respectively.
Usage
void glutSolidTeapot(GLdouble size); void glutWireTeapot(GLdouble size);
Description
glutSolidTeapot and glutWireTeapot render a solid or wireframe teapot respectively. Both surface normals and texture coordinates for the teapot are generated. The teapot is generated with OpenGL evaluators.


Arnold String allows for fast string comparisons. More...
#include <ai_string.h>
Public Member Functions | |
| AtString (const char *str) | |
| Creating an AtString from a char* is an expensive operation. More... | |
| AtString (const AtString &str) | |
| Copying and assigning an AtString from an AtString is very fast. | |
| const AtString & | operator= (const AtString &str) |
| bool | operator== (const AtString &rhs) const |
| Comparing two AtString is an extremely fast pointer comparison. | |
| bool | operator!= (const AtString &rhs) const |
| size_t | length () const |
| Computing the length is a fast constant time operation. | |
| bool | empty () const |
| Returns true if underlying char* is NULL or "". | |
| operator const char * () const | |
AtString will automatically call c_str() in most situations and so can be automatically used in places that expect a char* . More... | |
| const char * | c_str () const |
Returns the string as a const char* . More... | |
| void | clear () |
| size_t | hash () const |
| Returns a hashed version of the string. More... | |
Arnold String allows for fast string comparisons.
Since it is expensive to create, try to create an AtString once in a preprocess, for instance in node_initialize
, and then reuse it instead of creating it over and over, for instance, in shader_evaluate
where it could get called millions of times. For string constants, use a static const
in the function, or better yet, in the global scope:
The underlying string data contained by an AtString will exist over the entire lifetime of the Arnold library. If you unload the Arnold library in your process, any AtString objects still in existence will become invalid and using them will likely result in a crash or other undefined behavior.
|
inlineexplicit |
|
inline |
AtString will automatically call c_str() in most situations and so can be automatically used in places that expect a char*
.
However, functions with a variable number of arguments (printf, AiMsg, ...) will require manually converting to char* with the c_str() member function.
|
inline |
Returns the string as a const char*
.
Calling this directly is not normally needed and instead an AtString can be directly used as if it was a const char*
.
|
inline |
Returns a hashed version of the string.
This hash is not guaranteed to stay the same across Arnold versions, it should not be written to file or used to influence the look of a shader.


--- title: Automated Software Engineering layout: posts ---
In the before time, olde worlde models were laboriously translated by hand into code, then forgotten (or, at least, never maintained). Those models were illusionary eye candy that were written once, read rarely, and run never.
21st century models are more intelligent. They are reflective. They automatically argue back with you to point out the stuff you forgot to write down, or that you wrote down wrong. {% for post in site.categories.ase %} {% include onepost.html %} {% endfor %}


WQMY
Vanuatu - Wikipedia, the free encyclopedia
Direct aid from the UK to Vanuatu ceased in 2005 following the decision by the UK to no longer focus on the Pacific. However, more recently new donors such as .
http://en.wikipedia.org/wiki/Vanuatu
Vanuatu - Country Profile - Melanesia - South Pacific - New ...
A virtual travel guide to the south pacific islands of Vanuatu formerly known as the New Hebrides: Official web sites of Vanuatu, art, culture, history, cities, islands, .
http://www.nationsonline.org/oneworld/vanuatu.htm
Vanuatu Tourism Office - Information on Vanuatu Islands, all Resorts ...
Database on accommodation, tours and travel throughout Vanuatu, South Pacific .
http://vanuatu.travel/
Map of Vanuatu
Map of Vanuatu and travel information about Vanuatu brought to you by Lonely Planet.
http://www.lonelyplanet.com/maps/pacific/vanuatu/
Contents |
[making chicken cordon bleu] History
Pacific Lagoon Apartments (Vanuatu/Port Vila): See 64 Resort ...
Pacific Lagoon Apartments, Vanuatu: See 64 traveller reviews, 80 photos, and cheap rates for Pacific Lagoon Apartments, ranked #13 of 46 hotels in Vanuatu .
http://www.tripadvisor.com.au/Hotel_Review-g294144-d595073-Reviews-Pacific_Lagoon_Apartments-Port_Vila_Efate.html
Properties for sale in vanuatu
Welcome to Transpacific Real Estate. Formed in 1986, Transpacific Real Estate is Vanuatu's leading Real Estate Consultancies. Your safe investment .
http://www.transpacificproperty.com/
Vanuatu Travel Guide, South Pacific Islands
A mini travel guide to Vanuatu, adventure travel heart of Melanesia, by travel writer David Stanley.
http://www.southpacific.org/guide/vanuatu.html
Pacific Lagoon Apartments Vanuatu
Holidays in Vanuatu, cheap accommodation holiday packages, budget self catering accommodation port Vila, apartments, units and holidays homes in Vanuatu .
http://www.pacificlagoonapartments.com/
Where is Vanuatu | Vanuatu Location in World Map
Feb 14, 2013 . Vanuatu or the Republic of Vanuatu is an island nation located in South Pacific Ocean. Geographically Vanuatu is located. in-between the .
http://www.mapsofworld.com/vanuatu/vanuatu-location-map.html
Vanuatu Photos - Featured Images of Vanuatu, South Pacific ...
Vanuatu pictures: Check out TripAdvisor members' 115 candid photos and videos of landmarks, hotels, and attractions in Vanuatu.
http://www.tripadvisor.com/LocationPhotos-g294143-Vanuatu.html
Vanuatu Map, South Pacific Islands
A Vanuatu map with island travel information and vacation planning tips. Visit Vanuatu on MapSouthPacific.com!
http://mapsouthpacific.com/vanuatu/
All About the Beautiful Vanuatu Islands | Air Vanuatu
The Republic of Vanuatu is an island nation located in the South Pacific Ocean. The archipelago is located some 1,750 km east of Australia, 500 km north-east .
http://www.airvanuatu.com/home/travel-information/vanuatu-islands.aspx
Vanuatu Country Profile
Feb 27, 2013 . In May 2009 Australia and Vanuatu agreed on a new Partnership for Development to reduce poverty and achieve the Millennium Development .
http://www.ausaid.gov.au/countries/pacific/vanuatu/
African Caribbean Pacific/European Union Vanuatu 2012
This is the official ACP/EU Vanuatu Conference June 2012 website.
http://www.acpeuvanuatu2012.org/
Islands for Sale in Vanuatu, South Pacific
Vanuatu is an archipelago of about 83 islands in the southwest Pacific, east of Australia. Its people,...
http://www.privateislandsonline.com/areas/vanuatu
[xbox 360 guesting a gamertag] Digital channels
| Channel | Name | nevada pacific west builders | susan don kelly stockton | Programming |
|---|---|---|---|---|
| 53.1 | where is vanuatu in the pacific DT | gold coast real estate austraila | mettam coat of arms | Main where is vanuatu in the pacific programming / MyNetworkTV |
| 53.2 | WOLF DT | the dill company norristown pa | flange piping systems for high pressure | Simulcast of karle karle kbc free mp3 video |
| 53.3 | WSWB DT | 480i | 4:3 | Simulcast of patricia hunt daughter oocytes |
Port Vila - Wikipedia, the free encyclopedia
One of the major topics with reference to Vanuatu and the Pacific region was the question of the suitability of underwater heritage for inscription on the World .
http://en.wikipedia.org/wiki/Port_Vila
[happy trails aquisition limited partnerships] References
[gecko house st john] External links
- tennis birthday party supplies
- report file size nagios windows
- child does not like daycare
- home everything appliance store
- citybuilding games powered by vbulletin
- young girls age 10
|
|


--- layout: default title: 404 ---
Oh noes! I can't find that page for you. It's most likely Tamas' tinkering that's to blame; it's strongly correlated with broken links.


By applying the Business Card skin, the Repository module can be used to display a list of company details in a business card layout. Each business card displays the company name, company address (this field uses the Rich Text Editor so other details such as email addresses, phone numbers, can be entered), the company tagline, and the date when the card was last updated. A company logo can optionally be displayed. There are no downloads associated with this skin.
Categories and sorting are enabled on this skin.
The Business Card Repository


Data Usage Areas
Each organization or research community might have different business goals for re-using data. These different re-use areas require different attention for improving findability, accessibility and interoperability of data sets. Following table provides an overview of these data re-use areas, and for each area what action can be taken to improve data management processes and potential benefits.
| Data Usage Area | Aim | Expected Benefit |
|---|---|---|
| Data Interpretability | Improve reuse of data by another person. - Provide metadata about how data is organized and structured. - Document the content of data files, and their relations. - Identify and validate data types and formats |
- Reduces time spent for each person examining and understanding existing research data. |
| Data Integration | Improve data consolidation & harmonization. - Annotate data with common vocabularies, ontologies. - Use of common master data and reference data (if available). - Use common data profiles, models, schemas for semantic modelling(if available). - Improve interoperability by mapping terminologies (e.g. via identifier linksets). |
- Reduces time for data cleaning and integration. - Increases the likelihood of linking datasets with other sets automatically. |
| Data Repurposing | Improve reuse of data in another context, such as with different research hypotheses. - Document research hypothesis and data inclusion and exclusion criteria - Document reference materials, such as cell lines and microorganisms. - Document different steps of research lifecycle and their data outputs. - Provide raw data or primary data, not only derived and analyzed data sets. - Provide a variety of research outcomes, such as negative results. |
- Reduces the resources spent for generating data for research hypotheses. - Improves repurposing of data as part of a new study. |
| Data Reproducibility | Improve repeatability, replicability, reproducibility of research outcomes - Provide documentation and guidelines for describing research protocols. - Provide provenance of experiment such as measuring tools, locations, conditions, hypothesis, time periods, study design (power analysis, sample sizes) - Identify the key resources such as antibodies, model organisms and software. - Share materials, software, and other tools used for data analysis |
- Ensures transparency, gives confidence in understanding study. - Increases the likelihood of attaining results by a different or same research team, using the same or different experiment setups. |
Potential future Data Usage areas:
-
Regulatory Reporting: Easily fulfill the mandatory reporting requirements
-
Data Analytics (machine actionable data): Easy access by services and running algorithms and computational models
Maturity of each data usage area is measured via a set of indicators
| Data Usage Area | Related Set of Indicators |
|---|---|
| Data Interpretability | F+S03, F+S04, F+A01, F+A02, F+A04, F+A05 |
| Data Integration | F+A02, F+A03, F+A04, F+A05, F+A06 |
| Data Repurposing | F+S01, F+S02, F+S04, F+S05, F+S06, F+S07, F+S08a, F+S08b, F+S08c, F+S08d |
| Data Reproducibility | F+S02, F+S05, F+S08a, F+S08b, F+S08c |


Resets the client's equipment cache used in shop display. Useful when debugging changed shop rules.
Added in: 1.0.11
Damages the local player by a random non-jester team player. NOTE: Cheats must be enabled to use this command.
Added in: 1.3.7
Parameters:
false
) (Added in 1.9.0)
Damages the local player by another player with the given name. NOTE: Cheats must be enabled to use this command.
Added in: 1.3.7
Parameters:
false
) (Added in 1.9.0)
Damages the target player by a random non-jester team player. NOTE: Cheats must be enabled to use this command.
Added in: 1.3.7
Parameters:
false
) (Added in 1.9.0)
Damages the target player by another player with the given name. NOTE: Cheats must be enabled to use this command.
Added in: 1.3.7
Parameters:
false
) (Added in 1.9.0)
Kills the local player by a random non-jester team player. NOTE: Cheats must be enabled to use this command.
Added in: 1.0.0
Parameters:
false
)false
) (Added in 1.9.0)
Kills the local player by another player with the given name. NOTE: Cheats must be enabled to use this command.
Added in: 1.0.0
Parameters:
false
)false
) (Added in 1.9.0)
Kills the target player by a random non-jester team player. NOTE: Cheats must be enabled to use this command.
Added in: 1.0.0
Parameters:
false
)false
) (Added in 1.9.0)
Kills the target player by another player with the given name. NOTE: Cheats must be enabled to use this command.
Added in: 1.0.0
Parameters:
false
)false
) (Added in 1.9.0)
Orders a shop item on behalf of a another player with the given name. NOTE: Cheats must be enabled to use this command.
Added in: 1.0.0
Parameters:


This Class represents the handle of a Handle/Body idiom of a Cattle for the GiroDeGado software implemented in this code.
More...
#include <cattleImpl.h>
|
| | CattleHandle () |
| |
| virtual | ~CattleHandle () |
| |
| void | setEarring (QSqlQuery *query, int actual_cattle_earring, int new_cattle_earring) |
| |
| QString | getEarring (QSqlQuery *query, int cattle_earring) const |
| |
| void | setBreed (QSqlQuery *query, int cattle_earring, std::string cattle_breed) |
| |
| QString | getBreed (QSqlQuery *query, int cattle_earring) const |
| |
| void | setAcquisitionDate (QSqlQuery *query, int cattle_earring, std::string cattle_acquisition_date) |
| |
| QString | getAcquisitionDate (QSqlQuery *query, int cattle_earring) const |
| |
| void | setBirthDate (QSqlQuery *query, int cattle_earring, std::string cattle_birth_date) |
| |
| QString | getBirthDate (QSqlQuery *query, int cattle_earring) const |
| |
| void | setFather (QSqlQuery *query, int cattle_earring, int cattle_father) |
| |
| QString | getFather (QSqlQuery *query, int cattle_earring) const |
| |
| void | setMother (QSqlQuery *query, int cattle_earring, int cattle_mother) |
| |
| QString | getMother (QSqlQuery *query, int cattle_earring) const |
| |
| void | setWeight (QSqlQuery *query, int cattle_earring, double cattle_weight) |
| |
| QString | getWeight (QSqlQuery *query, int cattle_earring) const |
| |
| void | setValue (QSqlQuery *query, int cattle_earring, double cattle_value) |
| |
| QString | getValue (QSqlQuery *query, int cattle_earring) const |
| |
| Public Member Functions inherited from Handle< CattleBody > |
| | Handle () |
| | constructor More...
|
| |
| | Handle (const Handle &hd) |
| | copy constructor More...
|
| |
| virtual | ~Handle () |
| | Destructor. More...
|
| |
| Handle< CattleBody > & | operator= (const Handle &hd) |
| | assignment operator More...
|
| |
| virtual | ~Cattle () |
| |
This Class represents the handle of a Handle/Body idiom of a Cattle for the GiroDeGado software implemented in this code.
◆ CattleHandle()
| CattleHandle::CattleHandle |
( |
| ) |
|
|
inline |
◆ ~CattleHandle()
| virtual CattleHandle::~CattleHandle |
( |
| ) |
|
|
inlinevirtual |
◆ getAcquisitionDate()
| QString CattleHandle::getAcquisitionDate |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getAcquisitionDate() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content acquisition date attribute.
Implements Cattle.
◆ getBirthDate()
| QString CattleHandle::getBirthDate |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getBirthDate() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content birth date attribute.
Implements Cattle.
◆ getBreed()
| QString CattleHandle::getBreed |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getBreed() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content Breed attribute.
Implements Cattle.
◆ getEarring()
| QString CattleHandle::getEarring |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getEarring() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content earring attribute.
Implements Cattle.
◆ getFather()
| QString CattleHandle::getFather |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getFather() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content father attribute.
Implements Cattle.
◆ getMother()
| QString CattleHandle::getMother |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getMother() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content mother attribute.
Implements Cattle.
◆ getValue()
| QString CattleHandle::getValue |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getValue() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content value attribute.
Implements Cattle.
◆ getWeight()
| QString CattleHandle::getWeight |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring |
|
) |
| const |
|
inlinevirtual |
Calls the getWeight() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
- Returns
- QString - the content weight attribute.
Implements Cattle.
◆ setAcquisitionDate()
| void CattleHandle::setAcquisitionDate |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
std::string |
cattle_acquisition_date |
|
) |
| |
|
inlinevirtual |
Calls the setAcquisitionDate() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_acquisition_date | which will be set to the current Cattle. |
Implements Cattle.
◆ setBirthDate()
| void CattleHandle::setBirthDate |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
std::string |
cattle_birth_date |
|
) |
| |
|
inlinevirtual |
Calls the setBirthDate() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_birth_date | which will be set to the current Cattle. |
Implements Cattle.
◆ setBreed()
| void CattleHandle::setBreed |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
std::string |
cattle_breed |
|
) |
| |
|
inlinevirtual |
Calls the setBreed() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_breed | which will be set to the current Cattle. |
Implements Cattle.
◆ setEarring()
| void CattleHandle::setEarring |
( |
QSqlQuery * |
query, |
|
|
int |
actual_cattle_earring, |
|
|
int |
new_cattle_earring |
|
) |
| |
|
inlinevirtual |
Calls the setEarring() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| actual_cattle_earring | the earring of the current Cattle. |
| new_cattle_earring | which will be set to the current Cattle. |
Implements Cattle.
◆ setFather()
| void CattleHandle::setFather |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
int |
cattle_father |
|
) |
| |
|
inlinevirtual |
Calls the setFather() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_father | which will be set to the current Cattle. |
Implements Cattle.
◆ setMother()
| void CattleHandle::setMother |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
int |
cattle_mother |
|
) |
| |
|
inlinevirtual |
Calls the setMother() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_mother | which will be set to the current Cattle. |
Implements Cattle.
◆ setValue()
| void CattleHandle::setValue |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
double |
cattle_value |
|
) |
| |
|
inlinevirtual |
Calls the setValue() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_value | which will be set to the current Cattle. |
Implements Cattle.
◆ setWeight()
| void CattleHandle::setWeight |
( |
QSqlQuery * |
query, |
|
|
int |
cattle_earring, |
|
|
double |
cattle_weight |
|
) |
| |
|
inlinevirtual |
Calls the setWeight() method implemented in the CattleBody Class.
- Parameters
-
| query | the query of a database. |
| cattle_earring | the earring of the current Cattle. |
| cattle_weight | which will be set to the current Cattle. |
Implements Cattle.
The documentation for this class was generated from the following file:


-
Flight: Twitter's Mobile Developer Conference
www.twitterflight.com
Flight is a gathering built by developers, for developers. You'll be right at home if you live, breathe and occasionally dream in Java, Objective-C, ...
-
Testing a way for you to make purchases on Twitter | Twitter Blogs
blog.twitter.com
A new way to discover and buy products on Twitter.
-
#PhotoshopRF
twitter.com
Connectez-vous à vos amis — et d'autres personnes fascinantes. Recevez des mises à jour instantanées sur les choses qui vous intéressent. Et regardez ...
-
The #NFL on Twitter: It happens here | Twitter Blogs
blog.twitter.com
Join the real-time #NFL tailgate party on Twitter.
-
Top Companies for Culture and Values
www.glassdoor.com
As part of Glassdoor's online company review survey, employees voluntarily and anonymously share what their job and company is like when it comes to ...
-
Twitter now available in five new languages | Twitter Blogs
blog.twitter.com
Twitter now supports Vietnamese, Bengali, Czech, Romanian and Ukrainian on twitter.com, mobile.twitter.com and Android and iOS apps.
-
Continuing our fight for more #transparency | Twitter Blogs
blog.twitter.com
Each successive release of our Transparency Report aims to provide more meaningful and constructive insight into the global government and copyright ...
-
Launching Answers by Crashlytics | Crashlytics Blog
www.crashlytics.com
Today, we’re excited to unveil our latest project: Answers by Crashlytics. Now you can discover all your key user growth, engagement, and retention ...
-
#WorldCup on Twitter: Love every second.
amp.twimg.com
Every four years we join together to stand apart. Make every match. Share every moment. Love every second. #WorldCup
-
Crashlytics + Twitter Invite You to our IO Party | Crashlytics Blog
www.crashlytics.com
Why do it once when you can do it twice? After years of being the hottest party at WWDC, we’re excited to throw our very firstCrashlytics + Twitter ...
-
Launching Beta by Crashlytics | Crashlytics Blog
www.crashlytics.com
At Crashlytics, we’re passionate about building tools that developers love. Three months ago we announced a new Crashlytics Labs project: a beta ...
-
Join Crashlytics + Twitter at WWDC | Crashlytics Blog
www.crashlytics.com
What do you get when you mix one of the hottest DJ in San Francisco, an endless bar and the top iOS mobile developers? A night to remember! We love ...
-
Photos just got more social | Twitter Blogs
blog.twitter.com
Tag your friends in photos and add up to four pictures in a single Tweet.
-
SMS follow issue (and fix) for protected accounts | Twitter Blogs
blog.twitter.com
We were alerted to and fixed a bug in our system that, for 94,287 protected accounts under rare circumstances, allowed non-approved followers to ...
-
Working at Twitter
about.twitter.com
Come join us to help millions of people connect, express and discover the world on the Twitter platform.
-
Japan firm has 'thumbs up' solution for bigger smartphones | AFP.com
www.afp.com
Human thumbs are just too stumpy to navigate bigger-than-ever smartphone screens, but a Japanese gadget maker has a solution: a thumb extender.
-
Moto 360 International Giveaway! - Android Authority
www.androidauthority.com
Who wants to win a Moto 360 Android smartwatch?
-
A new profile experience on Twitter for iPhone | Twitter Blogs
blog.twitter.com
We’re updating Twitter for iPhone to make it easier to explore profiles.
-
Thursday nights with @ShondalandTV happen on Twitter | Twitter Blogs
blog.twitter.com
Our who-to-follow lists bring you closer to the action on @ScandalABC, @GreysABC and @HowToGetAwayABC.
-
Demi Lovato Tee
gumroad.com
A Lovatic’s wardrobe isn’t complete without this essential Demi Lovato Neon Lights t-shirt. The dual-tone graphic of Demi pops against the black tee, ...
-
Don't repeat yourself - Wikipedia, the free encyclopedia
en.wikipedia.org
In software engineering , don’t repeat yourself ( DRY ) is a principle of software development , aimed at reducing repetition of information of all ...
-
Mobile & Multi-Device Design
itunes.apple.com
Read a sample or download Mobile & Multi-Device Design by Luke Wroblewski with iBooks.
-
Apple - Apple Watch - Features
www.apple.com
Apple Watch is a precise timepiece that keeps you on schedule and connected. And it’s a health and fitness companion that keeps you more active.
-
Twitter / Conditions d'utilisation de Twitter
twitter.com
Ces Conditions d'utilisation (« Conditions ») régissent vos accès et utilisation des services, en ce compris notamment, nos différents sites ...


Class QueuesRequester
This class represents the set of wrappers around the FreeClimb Queues API. It provides methods to handle all the operations supported by the FreeClimb Queues API.
Inherited Members
Namespace: com.freeclimb.api.queue
Assembly: freeclimb-cs-sdk.dll
Syntax
public sealed class QueuesRequester : APIRequester
Constructors
| Improve this Doc View SourceQueuesRequester(String, String, String)
Creates a QueuesRequester. For most SDK users QueuesRequester will be created automatically by the FreeClimbClient but is available for more users who only require the features in this specific requester and not the rest of the features of the FreeClimbClient.
Declaration
public QueuesRequester(string credAccountId, string credAuthToken, string accountId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | credAccountId | The accountId to use as authentication credentials in the HTTP Basic Auth header for requests made by this requester. |
| System.String | credAuthToken | The authToken to use as authentication credentials in the HTTP Basic Auth header for requests made by this requester. |
| System.String | accountId | The accountId to act as. This can be the same as the credAccountId or the accountId of a subaccount of the credAccountId. |
Properties
| Improve this Doc View SourcegetAccountId
Retrieve accountId object value.
Declaration
public string getAccountId { get; }
Property Value
| Type | Description |
|---|---|
| System.String | The accountId being used for authentication. |
getAuthToken
Retrieve authToken object value.
Declaration
public string getAuthToken { get; }
Property Value
| Type | Description |
|---|---|
| System.String | The authToken being used for authentication. |
getfreeClimbUrl
Retrieve FreeClimb API Url object value.
Declaration
public string getfreeClimbUrl { get; }
Property Value
| Type | Description |
|---|---|
| System.String | The url being used for the FreeClimb API. |
getPath
Retrieve path object value.
Declaration
public string getPath { get; }
Property Value
| Type | Description |
|---|---|
| System.String | The base path used for the FreeClimb API. |
Methods
| Improve this Doc View Sourcecreate(QueueOptions)
Create a new queue through the FreeClimb API using a registered FreeClimb application.
Declaration
public Queue create(QueueOptions queueOptions = null)
Parameters
| Type | Name | Description |
|---|---|---|
| QueueOptions | queueOptions | Optional QueueOptions instance to be used when creating a queue. |
Returns
| Type | Description |
|---|---|
| Queue | A Queue object returned by FreeClimb that represents the queue that was created. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
get(QueuesSearchFilters)
Retrieve a list of queues from FreeClimb.
Declaration
public QueueList get(QueuesSearchFilters filters = null)
Parameters
| Type | Name | Description |
|---|---|---|
| QueuesSearchFilters | filters | Optional QueuesSearchFilters instance to filter list of queues. |
Returns
| Type | Description |
|---|---|
| QueueList | An in-language representation of FreeClimb's paginated list response.This will be a paginated list of queue instances as returned by the FreeClimb API. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
get(String)
Retrieve a single queue from FreeClimb.
Declaration
public Queue get(string queueId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | queueId | Target queue to retrieve information. |
Returns
| Type | Description |
|---|---|
| Queue | A Queue object returned by FreeClimb that represents the queue that was retrieved. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
getMembers(String)
Retrieve a list of queue members from FreeClimb.
Declaration
public QueueMemberList getMembers(string queueId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | queueId | Target queue to retrieve information. |
Returns
| Type | Description |
|---|---|
| QueueMemberList | A QueueMemberList object returned by FreeClimb that represents the list of queue members. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
getQueueMember(String, String)
Retrieve a single queue member from FreeClimb.
Declaration
public QueueMember getQueueMember(string queueId, string callId = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | queueId | Target queue to retrieve information. |
| System.String | callId | Optional callId of the queue member to retrieve. If not provided the 'Front' is returned. |
Returns
| Type | Description |
|---|---|
| QueueMember | A QueueMember object returned by FreeClimb that represents the queue member that was retrieved. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
update(String, QueueOptions)
Update a single queue.
Declaration
public Queue update(string queueId, QueueOptions queueOptions = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | queueId | The queueId of the target queueId. |
| QueueOptions | queueOptions | Optional QueueOptions instance to be used when updating a queue. |
Returns
| Type | Description |
|---|---|
| Queue | The queue matching the queueId provided. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |
updateQueueMember(String, String, QueueMemberOptions)
Update a single queue member.
Declaration
public QueueMember updateQueueMember(string queueId, string callId = null, QueueMemberOptions queueMemberOptions = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | queueId | The queueId of the target queueId. |
| System.String | callId | Optional callId of the queue member to retrieve. If not provided the 'Front' is returned. |
| QueueMemberOptions | queueMemberOptions | Optional QueueMemberOptions instance to be used when updating a queue member. |
Returns
| Type | Description |
|---|---|
| QueueMember | The queue member matching the queueId provided. |
Exceptions
| Type | Condition |
|---|---|
| FreeClimbException | Thrown upon failed request. |


WAR Files
If you host a war and you randomly generate the payload, unzip it with:
jar -xvf file.war
In order to see the randomly generated *.jsp file that you need to navigate to for your shell
site/war/random.jsp
If you use msfvenom and choose the "java" payload type, this may not be necessary


--- title: "MATLAB Assignment - Chapter 07" author: "Pooya Shirazi" date: 2018-12-18T00:00:00-08:15 output: html_document ---
This page contains your homework assignments. Please first download “Download MATLAB Assignment - Chapter 07”, then based on the number of your group complete your assignments.


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4Homework
2012.9 - 2012.12 | Espoo, Finland
Key words: Android, Education, PHP & MySQL
This app helps student remember their homework, the student on duty (for example sharing the homework with classmates for one week) will learn responsibility.
Project goals:
- Mobile Client:
- List of the upcoming homework.
- Clicking on the homework item will slides to detail view.
- Student will be able to set the class ID and server address.
- Every newly added homework will be pushed to mobile client.
- Web Client:
- Login required on admin page.
- List all recent homeworks assigned based on the class ID.
- Add/delete/modify homework.
Results:
Please check our source code here


Bizbay Grow You Buissness
a platform where you can increase you bussiness simultaneously
Hiring a Inflauncer
Login or Signup Know to get into our app and hire inflauncer as you want.
a platform where you can increase you bussiness simultaneously
Login or Signup Know to get into our app and hire inflauncer as you want.


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next
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Stop
Just set the
style you want
for each slide
and let
rsSlideIt take
care of the rest.
With your imagination
the sky is the limit


This is part two of the background story for Talia. Talia is a summoner that will be launched in round 2 or 3 of the cards.  Talia would get nervous, scared, or angry and depending on what she was feeling if she wasn’t completely in control she’d start summoning monsters…  It happens to a lot of summoners when they are growing up, but Talia wasn’t like most other summoners. She was born to a nature and life spirit, but called on a full red moon. She was a fire spirit living in the University.
If there’s one thing the University doesn’t handle very well it’s fires. If there’s anything worse than a fire it’s many fires. If there’s one thing Talia did it’s summon many monsters that created lots of fires. This apparently was the worst one yet. It was just a little fire beetle… but even those can get red hot.
Her dad Aggroedius came around the corner talking hurridly to the Chancellor holding his bright magic lantern.
“You can’t do this. My research!!! We’re so close!” He sounded desparate, and he looked unwell past the burn he had started to feel.
“Lyanna is pregnant again. Kiara is in the academy. You can’t be serious!”
The chancellor stopped for a moment. “This isn’t just my decision. And it isn’t personal. Your daughter is an extremely gifted and talented young lady, but we aren’t equipped to deal with this. We’re a university.  Aggroedius you’ve been my friend for 25 years, but your family is endangering us all. Look in the mirror! Between going back and forth between Scalvin and the fires in the halls.” He gestured around the room to where there were multiple scorch marks left along the otherwise pristine white quartz. “They simply have to leave until she can learn to control herself.”
Aggroedius looked crushed and he noticed Talia sitting there. Talia wasn’t supposed to see or hear that… but she did. She was old enough to know it was her fault her family would have to leave home. The sudden wave of guilt and shame hit her. She’d been doing emotional control lessons with her mom and some of the protection instructors, but it wasn’t enough. She started sobbing and as she did magic emanated around her.
Aggroedius was right there this time to see it. He had placed a protection spell on her chest to help keep some of this in. He started casting. He drank an elixir of clarity. He called forth the elemental spirits of his ancestors. His hands moved in quick motion almost like a dance helping to clear his head.
Out of the floor a serpent of the flame started to wiggle and rise. It looked confused, and then it looked angry. It looked at the chancellor and at Aggroedious and hissed.
Talia started feeling her fathers calming energy. It was like cool soothing waves. She focused on that and started to pull herself together using her emotional control training. She started to breathe deeply. She let her fears enter her mind and then leave them. She…
The chancellor seeing the present danger said “Enough of this.” He pulled back his tunic grabbed a jar and threw it at the ground by the fire serpent. Lightening sizzled and the quartz halls shook, but it wasn’t enough. The serpent of the flame was now enraged. It charged at the chancellor while he was thinking ‘that should have been enough.”
Aggroedius called into the air “Light the way!” The lantern shifted it’s form from magical lantern to magical mace, and he swung down upon the Serpent as it’s teeth nearly sank into the chancellor.
Talia again lost control, but this time magical fire started sprouting all around her. “Noooooo” she cried, and a burst of flame shot upwards above her bursting through the walls of the quartz tower, into the night, and lit the sky like a shooting star.
Aggroedius put the mace before him and started walking towards his daughter as she screamed. The heat was searing and it pulled at old burns from the Essence of Lava. “Talia! You must stop!” But she couldn’t. All she could do was scream. Her family was moving. Her new pet Serpent was dead. it was all her fault. The magic rushed through her and seemed to almost distort her flesh. Ripples like scales could be seen under her human skin in the magical glow. Her eyes turned fiery red. There was a renewed surge coming, but it stopped abruptly. The chancellor picked up a piece of quartz she had knocked off the tower and he hit her in the head with it.
The two men exchanged looks. “You have until tomorrow to get her out of here Aggroedius. May the light the shine for us all.”
Aggroedius looked defeated, but nodded.
Lyanna wasn’t happy. Being 6 months pregnant and having to move across the world with a uncontrolled fire born was one thing, bringing her sister was another. Aggroedius was saying he couldn’t come for another month, and if that wasn’t bad enough there’s now rumors of serpentine soldiers and even a report of a cerebus roaming the land outside the city!
In fact she was wasn’t just unhappy… she was pissed. It wasn’t just the hormones. Honestly anyone leaving like this would be pissed. Her husband suffered from the burn, some kind of spiritual possession, and either or can’t or won’t leave his research to find a cure for either. Her children were a wreck. One just tried to burn down the tower. The other was going to when she found out she would have to leave. Kiara had just made it into the Academy, and now she was being pulled out. Lyanna was with child. At least this one wasn’t burning her from the inside out. But even their friends were scared to travel with them because of the “Flaming Red Head.”
Talia was just a girl. A simple human girl. It didn’t make sense that such a little lady could summon such monstrous flames, but the quartz tower begged to differ…
Aggroedius wouldn’t budge on leaving either. The lunar arrangement is what he’d been waiting on for almost two years. The White moon was full and the black moon was empty. If there was a chance to rid himself of Scalvin with any help for lunar magic he would have to wait just a few more weeks and the it would be perfect. Then he said he’d meet up with them.
Aggroedius started taking their padlocked chests to the wagon at the base of the tower. She peered through the window. Travoneous and Natalium at least were there. They apparently volunteered to travel with themt. A favor pulled in by Aggroedius having helped them pass their entrance exams to the Academy many moons ago. Hopefully the rumors of the serpentine soldiers were fake, but she felt a little better knowing that two Silvershield Warriors were coming with them. That made it so they were a party of 3 summoners (even though two were just children) and two Silvershield Warriors. She wanted to cry, but just set to finish up packing.
Dawn was slightly past them. The family huddled together in a hug one last time by the wagon. They stood there for a minute. The girls cried, Lyanna already looked exhausted, and it hadn’t even fully dawned on Aggroedius yet… “If you find Ouasthma on your journey ask him for my father’s mace if you will.” Aggroedius said.
The joke fell flat. No one wanted to think about the cave ooze that almost killed him 20 years ago. Nor did she want to think about the Mace of Plenty he left buried in it. Seriously… sometimes this man didn’t get even the simplist of things.
She put a hand upon his face. He held her hand. They touched foreheads together. They breathed for a few moments. Aggroedius put his hand on the stomach of his wife. “Be kind to your mother.” He said. She pulled herself away and into the wagon.
Lyanna and the children got into the wagon and watched as Aggroedius started shrinking into the horizon.
Two days had passed mostly without incident. There was some sniffling from the girls, but the larger problem was boredom. Being in a carriage is boring. That left Kiara thinking about the Academy and everything she was missing.
Talia was left thinking about being the reason they all had to leave. The only thing worse than the boring part for the girls was the discomfort for Lyanna. The carriage was nice, but it’s still a carriage ride across a continent while pregnant…
The carriage halted abruptly. She could hear the muffled talking of the Silvershield brothers through the wood and quartz of the carriage. Travoneous came in through the roof opening.
“Lyanna, we’re pretty sure we’re being followed by Serpentine Soldiers.” He said gruffly.
“Mom?!?” Kiara said. “What do we do?”
Talia’s eyes went wide. Serpentine Soldiers here??? Her blood started racing. She started to do her breathing work to calm herself down… but she was scared. In part… she could… sense them… This wasn’t good. She started rocking back and forth and began to glow.
Lyanna was now unsure of what to do. Aggroedius had protection spells that could calm this child down… but if she starts raging here there isn’t much that Lyanna has in her magical bag of tricks to calm her down. She pulled Talia onto her lap with a pregnant grunt. “Shhhhh, buddy, we’re going to be ok, no one will hurt us. We have Silvershield Warriors with us.
Kiara started thinking about the limited amount of training that she had taken already. She started working through some of the movements, thoughts, motions and swirls to summon. Her best so far was an air elemental. She was hoping she wouldn’t need to call one.
“Ember and Ash” Natalium shouted. Then there was a thunk on the carriage and then another. Arrows.
Lyanna pushed the hatch up and shouted at Natalium “Go!” He looked at her like she couldn’t handle the ride… “But you’re pregnant?” He said.
“Don’t you think I know that!?!” Another arrow hit the carriage. “Just go!
She could faintly here dogs barking… Cerebus. This wasn’t good. ‘There’s been peace’ she thought. ‘Why are they attacking?’
Talia accidentally summoned a fire beetle inside the carriage. “Shoo Shoo” her mother called at it as she pushed it out the carriage.
The Serpentine Soldiers were fast, but they were no match for beasts at the front of the carriage. They also seemed to stop at the fire beetle. The carriage moved well past them and arrows ceased to rain. Talia saw them through the back window. Somehow they seemed ok now and she calmed down watching them fade.
An hour or so from then a very exhausted and uncomfortable Lyanna told Natalium to stop the carriage. “We’re getting out!”
Natalium “M’Lady! Are you mad?!?”
Lyanna said firmly “They’re hunting a carriage not a woman and children on foot. You can’t be more than a days ride from East Haven. Take the carriage and race to town. We’ll be ok. There’s bound to be more of them around here.”
Natalium “What will you do? If you are harmed Aggroedius will have my head. Peace be damned.”
Lyanna looked to the West and saw the ooze caves in the distance. We’ll head there.
“Mom, that seems insane, we know that beasts lurk in there. They haven’t been cleared since Dad lost his mace. He’s said that over and over to people to warn them.” Kiara said.
Lyanna looked back behind them. “Serpentine Soldiers, cerebus, or a little ooze. I’ll take the ooze. I doubt they’d go looking in the caves for us. They’ve mapped these lands too ever since that Scarlet Witch has been coming to our lands on her scouting missions. It seems a poor choice to head to the ooze. That’s why we’ll go. You two take the cart and head for town. We’ll head to the caves. Hopefully they’ll follow you and you’ll be able to get help from the East Haven Watch. There’s a SilverShield outpost there. Kiara keep your sword ready. Take some food from the carriage and pack it up. Toss it in bags for you and Talia to carry. Talia. You’re coming with us. No matter what you have to keep your cool. Can you do that for me? Can you promise mommy?”
“Yes mom.” Talia said. And she meant it. Something about them didn’t scare her after she’d seen them. She felt ok. Then she felt a drop. And another one. Rain…
After an arduous hike through the wet woods the family made it to the base of the ooze caves. Lyanna was exhausted. Every muscle hurt. Healing magic can cure an open flesh wound, but it doesn’t do much for cramps and muscle soreness. She found a big rock and sat on it.
“We need shelter mom!” Kiara said. It was true too. The rain wasn’t freezing, but it was cool to the touch. Lyanna knew that if she was sitting outside for long after she stopped moving she’d be freezing. She looked at her belly. She looked at the cave.   Spirit of the Forest help us
she thought. “Let’s go inside.”
Thunder and lightening smashed and streaked across the sky accentuating the decision.
Once inside it was dark. Kiara cast a quick light cantrip to brighten it a little, and Talia summoned a few fire beetles to poke around. “They’ll keep us warm” She said. Lyanna looked around. They were far enough in that no one from outside would see the glow off of them. They scurried off a bit and it looked like there might be people farther off. They could see shadows of something that looked human on the walls.
They walked closer and quickly found that beneath and around them wasn’t just rock and root. It crunched and cracked. It was bone. Very brittle bone.
The beetles moved around some more and one found a small puddle. Hissss it sounded as it stepped in it. The air grew a fine mist, and a light smoke both cleared their noses and burned them…. acid
Lyanna thought. The cave itself seemed to let out a slow moan.
“This was a mistake” she claimed. “We have to go!” But it was too late. A splash hit one of the fire beetles first. There was a hissss. Kiara quickly powered up her light spell from dim glow to maximum strength. The cave lit up.  This was no ordinary ooze. It filled the whole cavern.
Fear struck Lyanna first and instinctually she started summoning. From the ground she called up a Swamp Thing. She moved as if through dance and called the Earth to open. The very rock opened up underneath her as she summoned. He lumbered forth from the ground and growled a fierce growl. He sent tendrils into the ooze and they just went through it. When it pulled them back they were disfigured and brown.
Kiara too summoned. She darted back and forth with her hands. She swirled the air and a pulse of light burst forth in front of her as an air elemental spontaneously burst into the cavern. It screached and it echoed across the vast room.
Talia was scared. She’d never used magic like this before. She was more than scared. She was terrified. It wasn’t like just seeing the Serpents. This was different. She tried to summon, but it wasn’t working. She started on her breathing trying to call forth something powerful like she had when the Chancelor was there, but no luck. She was too terrified and all that she could summon was another fire beetle.
There was a moment of silence between them all and a small lizard scurried out of the room. Then balls of acid and ooze started wizzing by them. Kiara had studied these things in the academy. She didn’t know of any this large, and the globs were far larger than her teachers had explained. She conjured up lightening and powered it through her air elemental to then also strike the ooze.
The light exploded into the beast amplified by the spirit of the air elemental. It seemed to open a gash in the monster and for a flash it looked as though it had a giant tumor inside. Liquid simply filled back in around the cut and the ooze globbed closer to them.
Lyanna was hit first. She wasn’t as quick as she used to be, and fighting wasn’t the first thing you do when pregnant. The glob stung and burned, but worse yet it made her tired and her leg quivvered where it was struck. “Run!” She said panicked, but the light in the room showed no opening.
“There’s no where to go!” said “Kiara.”
Lyanna suddenly knew it was time. She was afraid to use them much magic while pregnant, but she had no choice.  She had to save her baby. She had to call the Spirit of the Forest. She started gesturing and speaking, but another blob of goo smacked her in the face.
“Mom!” Kiara shouted. “By the LIGHT!” She sreamed. She didn’t know what else to do. The lightening had barely done anything. She dodged a blob of acid, and a second one struck off her shield. She took a flask from hip and slammed it on the ground. “Clay to LIFE!” She shouted!
And a Clay Golem started coming from the rock below.
Kiara screamed at her sister “RUN!”
The fire beetles lit her path first and as they stepped towards the monster the little globs sizzled off of them. She looked at her sister using the golem as a shield and her mother struggling to even breathe, and her fear started to turn to anger. “MOM!”
Kiara screamed again! “JUST RUN!!!”
The opening looked to be closing up. She took another step towards the hole. She saw the beetle step in a glob and it sizzled and burned off. She was scared to go through the whole. She put her arms in front of her and a burst of fire shot out. It opened a gap in the ooze as the beast sizzled out of existence. She ran through it.
She looked back at her mother and sister. She felt scared, and was watching her family lose this fight, but then the ooze filled in the gap she had blasted. She looked at her hands and blasted another hole in the ooze so she could see, but it looked just as grim. She looked at her hands. She looked at the ooze. She looked at her hands and then steadied herself. She snarled a little. “Open Up!” she cried and fire burst from her hands opening a new hold in the ooze. Talia walked through the hole and started running back to her family.
“LEAVE THEM ALONE!!!!” She screamed at it. She began to glow red and orange. Her hair lifted and a tremor moved right beneath her flesh.
“I’m FIREBORN!  AND YOU’RE NOT GOING TO HURT US ANYMORE!” From her hands pulsed a first jet of fire. And the ooze hissed a little, but it seemed to never run out of liquid. It barely noticed. Now Talia was angry. “I’M WARNING YOU!!!!”
A portion of the ooze collapsed around the swamp thing enveloping it completely.  It was enough that Kiara couldn’t dodge. Lyanna didn’t appear to be moving.
“I SAID STOPP!” She screamed at the ooze. Full fire jets pulsed from her hands towards the globular beast. This time it pressed into the creature slightly. The tingle of magic started racing through her, but seemed to slow as it hit the protective spell her father had placed at her chest.
Another part of the ooze collapsed and covered the clay golem and air elemental. The elemental gave a muffled shriek as it was practically consumed. The Clay Golem looked confused as it tried to move inside the ooze. Kiara was standing, but more ooze was on her. Like it was draining her energy away.
Talia couldn’t take it anymore. She was full enraged. Fire burst from all around her. It started to sizzle her flesh, but she felt like she didn’t need it anymore anyway. She could feel something harder forming underneath. As she pushed the fire of her anger through her she could even feel like her body was trying to change, but it kept stopping short at her heart near the protection spell. She focused on her hands and tried to pulse as much rage through them as she could.
She looked like the picture books she read of the crazy goblin engineers. Giant jets of fire burned out of her hands. They started melting her hands and for a second there was nothing there but magic and fire. It hurt some, but she wasn’t going to let this thing killer her mom or sister! The ooze seemed to back off just the slightest as it encountered this. Again, an opening pushed towards what looked like a gross and infected tumor on the inside of this gelatinous creature.
It still wasn’t enough. The ooze simply pulled more liquid from within it somehow, and again a portion collapsed. It couldn’t get close enough to Talia as she was too hot, but it finally engulfed Kiara and Lyanna. There was nothing left for Talia to do but rage!!!
She thought of every single lesson she’d ever had on controlling her anger, she thought of every item her sister had taken without her permission, she thought of every fire she had accidentally set, and she thought about how her birth had almost killed her mom, and she focused on her mother and sister slowing down inside the gel and the magic raced through her.
Horns started growing from her head, wings started poking through her back, fire continued to jet from her hands used to be, and a set a talons started to take shape where her hands had been. She felt a tail start protruding brom her backside.  It wasn’t enough. Her father’s spell was still there. She looked at her new claw, looked at her chest, and used the claw to rip open the flesh where her fathers spell had rested. It hurt, but mostly it was loud. There was a boom and a crackle. Then for a second she felt free.
She looked again at the Giant Ooze and screamed “BUUUUUURRRRRRRNNNNNNNNNN!!!!” From her hands came forth a giant flame bigger than any she’d ever seen and this time it touched the tumor inside of the ooze, but it wasn’t enough. But as the magic came through her so too did something ancient. It was as if it was called into existence by the power of her flames and the falling ash on the floor. Talia could hear a “caw caw” come from inside her. it felt like an old friend. An old and very powerful friend. With an understanding she didn’t quite grasp she called out “Come my friend and BURRRRNNNN!”
A golden Phoenix shot forth from her chest and hands. It took center stage in the room screached into the air and exploded in magnificent light.
Talia woke to gentle mumbling at her feet. She sat up slowly and looked at her claws where he thumbs had been. She didn’t really recognize herself, but this felt… better? Across from her sat a very old female. She had a certain glow about her and wore a deep red cloak. Talia thought she may have heard of her. “Are you the Scarlet Witch she asked?”
“Some have called me that!” She answered kindly.
 Talia asked.
“No my dear, No one is here to hut you and your family is safe thanks to you.”
Talia looked around the cavern. There were Serpentine soldiers and Cerebus dogs. Some of the Soldiers were facing her and bowing towards her. Others were painting a mural of a little dragon girl incinerating a gigantic ooze. Talia smiled and then looked at the scarlet witch.
“How did you know we were here?” Talia asked.
The old woman chuckled. “Everyone for miles knew you were here girl. You nearly caved this whole cavern in my darling. It looked like the Essence of Lava had erupted herself. It’s quite a power you have there dear.” Talia looked up and saw starlight. ‘Hey, there had been a rock ceiling there before’ she thought.
“Why have you come?” Talia asked.
 She saved your mother’s life and he promised you would spend time with the Essence of Lava. I was there and saw it. She asked me to find you and I’ve waited almost a hundred years to meet you young lady. We’re to go home.” The scarlet witch said.
 Talia asked.
“No, my dear. You’ll go there to train…”
 “My lady. What would you have us do with thissssss?”
Talia glanced at the Mace and remembered some of the pictures of her Grandfather holding it. “Oh” . She said “that’s my grand father’s. It’s the mace of plenty. What’s it doing here?”
The Scarlet Witch glanced over it. “I believe this was inside of the ooze you shrank. What should we do with it?”
“Can you give it back to my dad?” Talia asked.
“Consider it done.” The witch said. “My name is Regina. You can call me Gina if you like. the serpents are taking your family to East Haven, and we’re going to Ferexia. The Essence of Lava will be so happy to meet you. I have to say this is just like the dreams I’ve been having about this since I was a girl, but I will say this.
Talia looked at her new talons, her green skin, and was a little sad, but she saw in a glint of moon light in a puddle of ooze that used to belong to a giant monster that she at least she still had her red hair. ‘This felt better’ and it was great to get rid of Dad’s silly protection spell.
For some reason she trusted and loved this woman already. “When do we start?”
This page is synchronized from the post: ‘Steem Monsters Origin Story: Talia Part 2 // Talons’


Jewellery heist: More than $1 BILLION worth of jewels snatched from German museum
by Macquarie National NewsMore than $1 billion worth of jewels have been stolen from a German museum.
Thieves smashed through a window at the Green Vault Museum, housed in Dresden’s Royal Palace just before dawn on Monday.
The burglars cut the power and deactivated the alarm, before shattering a display cabinet and stole at least three sets of 18th century jewellery, including diamonds and rubies.
Police hope surveillance footage will help them catch the burglars.
It’s the biggest heist in post-World War II German history, and may even be the largest heist of all time.
Image: Jens Schlueter / Stringer


The LinkNYC
The LinkNYCis a structure that has been placed at multiple locations across New York City that provides its customers a variety of free services that would help them while commuting on foot. The services include free WiFi, phone calling, usage of google maps, USB ports for charging, and access to communication with the New York City Police.
This is Mr.Link.
Apparently I'd been passing Mr.Link for a few weeks now and hadn't noticed the technological wonder that lay within him.
I soon figured out why.
The same street is flooded with remains of his pre-historic brother - The Fulton Sign Board.iv. He just doesn't want to abuse the underusage of what we already don't do with our fingers/hands.
^ This point is to expand our thought processes to be able to explore our minds further than what we're currently capable of. It's basically a read-between-the-lines message that relies heavily on the importance of touch as a 'sense' that ends up affecting every other sense.The last point there also made me realise a crucial point here -
Touch as a 'sense' might even be the only factory that affects every other corresponding perception. With this one interaction, we form a judgement when experiencing the same circumstances with our eyes, ears, or even taste buds. In more cases than not, it doesn't work the other way round.
He ends it with a plea to the reader to open their minds to allow the entire body to experience the magic of interaction. Not to just far reaching upper-body limbs.
The critique
The author speaks of interaction and how we make functional use of that term when it comes to its usage in our everyday lives. Now, if we were to dive in a little deeper, we'd have to start from the root of the discussion - the two schools of thought (that were pretty visible to me).
But then again, like he mentioned : it's a choice.
However, the most substantial bit of interconnection I had with this piece was the number of times I found myself agreeing with him over the importance of feeling something (by which I refer to physically feeling something which inadvertently corelates to emotionally feeling so much more). In my opinion, that is where the experience truly does begin for most forms of interaction. And on a personal note, that is where it leaves the most lasting impression.


[Warning: do not refresh your web browser before the end of the user study. ]
Select a disclosure mode:
In Full Disclosure No Intervention mode, there's no intervention, no icon or frequency. This is the baseline for reference.
In Full Disclosure mode, all the cells are visible.
In Full Disclosure For Different Cells mode, only different cells in a pair are visible. Dash lines represent the identical text in the pair.
In Paritial Disclosure mode, only the minimum differences are visible at start. However, you can click on the cells which are partially visible, then the cells pair will be shown.
In Minimum Disclosure Non-clickable mode, only positions of differences are shown.


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Eurographics Symposium on Rendering 2004 Changelog
This page tracks the new paper links made to my list of EGSR 2004 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 26, 2004
August 18, 2004
August 4, 2004
July 20, 2004
July 9, 2004
July 8, 2004
July 3, 2004
July 1, 2004
June 26, 2004
June 25, 2004
June 22, 2004
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kesen.huang@gmail.com


Conventions
In these Help files, a number of conventions will be followed:
All screenshots will be taken from Windows XP: the look of the program may vary slightly on different platforms, but all menus and icons should be in the same place, look similar and function in the same way.
Anything you need to type in will be in a monospaced font.
Any actions you need to perform will be described in bold.


'The 47 Ronin in Debt': Samurai revenge plot by the numbers
by Mark Schilling“Chushingura,” the fictionalized story of a real-life revenge plot carried out by 47 ronin (masterless samurai), has been told and retold in every medium from traditional puppet theater to films. There was even a dire 2013 Hollywood version starring Keanu Reeves as a fictional member of the ronin plotters.
Yoshihiro Nakamura, who also made the feudal-era films “The Magnificent Nine” (2016) and “Mumon: The Land of Stealth” (2017), now gives us yet another version of the “Chushingura” story: “The 47 Ronin in Debt.” Based on Hirofumi Yamamoto’s non-fiction book, it is the definition of an “only for Japan” movie — and not only because “Chushingura” is little known in the wider world.
A University of Tokyo professor, Yamamoto unearthed period records for the planning and execution of the plot, which unfolded from 1701 to 1703. In bringing his research to the screen, Nakamura tries to humanize what has become a national myth by weaving in actual salaries, travel expenses and other financial figures, adjusted into present-day yen.
| Rating | 2.5 out of 5 |
|---|---|
| Run Time | 125 mins. |
| Language | JAPANESE |
| Opens | NOV. 22 |
Another objective is laughs, as when humble clan accountant Yato Chosuke (Takashi Okamura) irritably confronts Oishi Kuranosuke (Shinichi Tsutsumi), the clan’s powerful chief retainer and plot leader, with the vast difference in their annual compensation. Objective, in this case, achieved.
But similar to many recent films about the non-violent side of samurai life featuring heroes who are everything from cooks to astronomers, “The 47 Ronin in Debt” is a shout-out to the organization men in the audience who feel tied by blood, affection and even job description to their feudal-era counterparts. For this outlander, however, the gags about moolah quickly began to wear and the film felt like a nerdy in-joke for “Chushingura” otaku (hard-core fans).
But the film also goes into instructive detail on the plot, beginning with the incident that started it all: the attack by Lord Asano of the Ako clan on Kira Yoshinaka, a shogunate protocol officer. Though Kira escapes with his life, Asano is ordered to commit seppuku (ritual suicide) since he drew his sword inside Edo Castle — an offense punishable by death.
To avenge their lord, Asano’s retainers — now stripped of their samurai status and reduced to ronin — vow to kill Kira. But their enemy is well protected and to succeed they need smart strategy, not brute force. It will also take money the clan no longer has, as Yato reminds Oishi more than once, but Oishi and other high-ranking samurai are thick-headedly slow to get the message.
The large cast is heavily seeded with big-name male talents, with some, like Sadao Abe as Asano, making only cameo appearances. But the few women in the cast, including Satomi Ishihara as a well-off concubine who contributes to the cause and Yuko Takeuchi as Asano’s steely-willed widow, make an outsized impression, partly because their characters are more clear-eyed about the enterprise than the revenge-besotted ronin.
Nakamura might have made a more interesting movie if he dropped the money angle and concentrated on them. Of course, an “Onna Chushingura” (“Women’s Chushingura”) has already been done, several times. When it comes to Japan’s best-known samurai story there is nothing new under the sun — or rather yen sign.
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I will take you through the process of setting up your first server on an Amazon Elastic Compute Cloud (EC2) Ubuntu Server.
ssh ubuntu@hostname
ssh ubuntu@hostname -I ~/.ssh/path-to-keyfile
replace path-to-keyfile with the actual path of your key file
The -y
option is helpful because apt won't for wait for you to press 'y', it
will just install the packages. Very helpful for when you're trying to script
this entire process.
sudo apt-get update && sudo apt-get install -y build-essential g++ tmux
curl -O http://nodejs.org/dist/v0.10.32/node-v0.10.32.tar.gz
tar -xvzf node-v0.10.32.tar.gz
cd node-v0.10.32
./configure --prefix=/opt/node
make
sudo mkdir -p /opt/node
sudo chown -R ubuntu.ubuntu /opt/node
make install
Add node to your path in ~/.bashrc
:
echo "export PATH=/opt/node/bin:$PATH" >> ~/.bashrc
Then reload .bashrc
source ~/.bashrc
Double check to see that node is in your path:
which node
=> should be /opt/node/bin/node
Now, we need to add node to root's path too. To do this, we will need to use the
visudo
command to edit the secure path.
sudo visudo
edit your Defaults secure_path=
line, around the thrird line, to look like:
Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/opt/node/bin"
The key here is to put the path to node at the end of the secure path.
Go ahead and save the file.
Follow the directions here: http://docs.mongodb.org/manual/tutorial/install-mongodb-on-ubuntu/
To summarize:
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv 7F0CEB10
echo 'deb http://downloads-distro.mongodb.org/repo/ubuntu-upstart dist 10gen' | sudo tee /etc/apt/sources.list.d/mongodb.list
sudo apt-get update
sudo apt-get install mongodb-org
Luckily, Chris Lea keeps an up-to-date ubuntu ppa available.
sudo add-apt-repository ppa:chris-lea/redis-server
sudo apt-get update
sudo apt-get install redis-server -y
sudo add-apt-repository ppa:git-core/ppa
sudo apt-get update
sudo apt-get install git -y
mongo
show dbs
redis-cli ping
--> should see PONG
You can always find the External IP address of your server in the EC2 Dashboard, but I frequently use this shortcut from the command line:
curl icanhazip.com
I mean, install bower and any other global npm packages you use frequently.
npm -g install bower grunt-cli
I'll use one of our example apps.
Make sure you're in the ubuntu home directory: /home/ubuntu
cd
git clone https://github.com/codefellows/javascript-b15-notes.git notes
cd notes
npm install && bower install
To test out launching your app, and bind on any port under 1000, you need to use sudo
to
escalate to root privelege.
sudo -i
PORT=80 node server.js
visit the site http://YOUR-IP-HERE
This will do in a pinch, but it's not a professional setup. What happens if your server reboots? You want something to re-start the server automatically.
npm -g install forever
. Forever is a simple CLI tool for ensuring that a given script runs continuously.
Create /etc/init/notes.conf
. This is an Ubuntu Upstart script.
You can always use nano
if you are afraid of Vim…
/etc/init/notes.conf
:
start on startup
stop on shutdown
expect fork
script
PATH=/opt/node/bin:$PATH
export PORT=80
exec forever start /home/ubuntu/notes/server.js
end script
pre-stop script
PATH=/opt/node/bin:$PATH
exec forever stop /home/ubuntu/notes/server.js
end script
Then sudo start notes
to start the app
You can use use sudo status notes
to see the status of the service.
You can get a free SSL certificate, or for development, you can generate a self-signed certificate. Follow this Heroku Tutorial