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Drawl
0.3.0-alpha1
The world's best drawing language.
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Class for mathematical operations with Double values that have a similar API to that of the BigDecimal class. More...
Public Member Functions | |
| boolean | isIntegerValue (@NotNull final BigDecimal bd) |
| Test whether a BigDecimal is a mathematical integer. More... | |
| boolean | isIntegerValue (final float val) |
| Test whether a float is a mathematical integer. More... | |
| Number | abs () |
| Returns absolute value of this number. More... | |
| Number | add (@NotNull final Number x) |
| Performs addition operation. More... | |
| Number | add (final double x) |
| Performs addition operation. More... | |
| Number | add (@NotNull final Number augend, final MathContext mc) |
| Returns a SisuBigDecimal whose value is (this + augend), with rounding according to the context settings. More... | |
| BigDecimal | bigDecimalValue () |
| Converts this SisuBigDecimal to a BigDecimal. More... | |
| int | compareTo (@NotNull final Number val) |
| Compares this BigDecimal with the specified BigDecimal. More... | |
| int | compareToFuzzy (@NotNull final Number val) |
| Compare this DrawlNumber to another using the default MathContext. More... | |
| int | compareToFuzzy (@NotNull final Number val, final MathContext mc) |
| Compare this DrawlNumber to another fuzzily. More... | |
| DrawlNumberRemainderPair | divWithRemainder (@NotNull final Number x, final int precision) |
| Performs division operation and returns the result with remainder. More... | |
| DrawlNumberRemainderPair | divWithRemainder (final double x, final int precision) |
| Performs division operation and returns the result with remainder. More... | |
| Number | divide (@NotNull final Number divisor, final MathContext mathContext) |
| Divides with DrawlNumber by another. More... | |
| Number | divide (@NotNull final Number divisor, final int precision) |
| Divides this DrawlNumber by another. More... | |
| Number | divide (final double x, final int precision) |
| Divides this DrawlNumber by a Double. More... | |
| double | doubleValue () |
| Returns double representation of this number. More... | |
| boolean | equals (@NotNull final Number x) |
| Returns whether this number is equal with the other number. More... | |
| boolean | equals (final double x) |
| Returns whether this number is equal with the other number. More... | |
| boolean | equals (final Object obj) |
| Compares this SisuBigDecimal with the specified Object for equality. More... | |
| Float | floatValue () |
| Converts this BigDecimal to a Float. More... | |
| int | hashCode () |
| Returns the hash code for this SisuBigDecimal. More... | |
| Integer | intValue () |
| Converts this BigDecimal to an Integer. More... | |
| boolean | isEqualTo (@NotNull final Number val) |
| Returns whether this number is equal with another number. More... | |
| boolean | isGreaterThan (@NotNull final Number val) |
| Returns whether this number is greater than the other number. More... | |
| boolean | isGreaterThan (final double val) |
| Returns whether this number is greater than the other number. More... | |
| boolean | isGreaterThanOrEqualTo (@NotNull final Number val) |
| Returns whether this number is greater or equal to the other number. More... | |
| boolean | isGreaterThanOrEqualTo (final double val) |
| Returns whether this number is greater or equal to the other number. More... | |
| boolean | isIntegerValue () |
| Determines whether this DrawlNumber is an integer. More... | |
| boolean | isLessThan (@NotNull final Number val) |
| Returns whether this number is less than the other number. More... | |
| boolean | isLessThan (final double val) |
| Returns whether this number is less than the other number. More... | |
| boolean | isLessThanOrEqualTo (@NotNull final Number val) |
| Returns whether this number is less or equal to the other number. More... | |
| boolean | isLessThanOrEqualTo (final double val) |
| Returns whether this number is less or equal to the other number. More... | |
| Boolean | isNotEqualTo (@NotNull final Number val) |
| Indicates whether another value is not equal to this SisuBigDecimal. More... | |
| Number | multiply (@NotNull final Number multiplicand) |
| Performs multiplication operation. More... | |
| Number | multiply (@NotNull final Number multiplicand, final MathContext mc) |
| Returns a BigDecimal whose value is (this × multiplicand), with rounding according to the context settings. More... | |
| Number | multiply (final double multiplicand) |
| Performs multiplication operation. More... | |
| Number | negate () |
| Negates this number. More... | |
| Number | pow (final int n, final int precision) |
| Returns this number powered by n. More... | |
| Number | round (final MathContext mc) |
| Create a new instance that has same value as this one rounded. More... | |
| Number | round (final int places) |
| Create a new instance that has the same value as this one rounded. More... | |
| Number | subtract (@NotNull final Number subtrahend) |
| Performs subtraction operation. More... | |
| Number | subtract (@NotNull final Number subtrahend, final MathContext mc) |
| Returns a BigDecimal whose value is (this - subtrahend), with rounding according to the context settings. More... | |
| Number | subtract (final double subtrahend) |
| Performs subtraction operation. More... | |
| String | toFixedDecimalString (final int numDecimals) |
| Converts number to the string with fixed decimal digits. More... | |
| String | toFullString () |
| Converts this number to the full, containing everything that can be restored. More... | |
| String | toPlainString () |
| String | toString () |
| String | toSVG () |
| Convert this DrawlNumber to a String for SVG. More... | |
Public Attributes | |
| Pattern | COMPILE = Pattern.compile("^0+(?!$)") |
| RoundingMode | ROUNDING_MODE = RoundingMode.HALF_UP |
| int | SCALE_FOR_COMPARISONS = 32 |
| int | SCALE_FOR_OPERATIONS = 64 |
| MathContext | mcComparisons = new MathContext(SCALE_FOR_COMPARISONS, ROUNDING_MODE) |
| Use this MathContext for comparisons. | |
| MathContext | mcOperations = new MathContext(SCALE_FOR_OPERATIONS, ROUNDING_MODE) |
| Use this MathContext for other operations, such as multiplying and dividing. | |
Class for mathematical operations with Double values that have a similar API to that of the BigDecimal class.
Makes it easier to swap out a Double implementation for a BigDecimal implementation (SisuBigDecimal) as needs dictate.
| Number com.aarrelaakso.drawl.Number.abs | ( | ) |
Returns absolute value of this number.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
Returns a SisuBigDecimal whose value is (this + augend), with rounding according to the context settings.
If either number is zero and the precision setting is nonzero, then the other number, rounded if necessary, is used as the result.
| augend | value to be added to this SisuBigDecimal. |
| mc | the MathContext to use. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
Performs addition operation.
| x | other number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.add | ( | final double | x | ) |
Performs addition operation.
| x | other number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| BigDecimal com.aarrelaakso.drawl.Number.bigDecimalValue | ( | ) |
Converts this SisuBigDecimal to a BigDecimal.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| int com.aarrelaakso.drawl.Number.compareTo | ( | @NotNull final Number | val | ) |
Compares this BigDecimal with the specified BigDecimal.
Two BigDecimal objects that are equal in value but have a different scale (like 2.0 and 2.00) are considered equal by this method.
This method overrides the compareTo method in the java.lang.Comparable interface.
| val | BigDecimal to which this BigDecimal is to be compared. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| int com.aarrelaakso.drawl.Number.compareToFuzzy | ( | @NotNull final Number | val | ) |
Compare this DrawlNumber to another using the default MathContext.
| val | The other DrawlNumber to compare to this one. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| int com.aarrelaakso.drawl.Number.compareToFuzzy | ( | @NotNull final Number | val, |
| final MathContext | mc | ||
| ) |
Compare this DrawlNumber to another fuzzily.
| val | The other DrawlNumber to compare to this one. |
| mc | A MathContext object. The precision field (total number of significant digits) is used as the scale (number of digits to the right of the decimal place) for this operation. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
Divides this DrawlNumber by another.
| divisor | divisor number |
| precision | The precision (number of significant digits) of the result. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.divide | ( | @NotNull final Number | divisor, |
| final MathContext | mathContext | ||
| ) |
Divides with DrawlNumber by another.
| divisor | The divisor. |
| mathContext | Ignored. Retained for compatibility with SisuNumber interface. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.divide | ( | final double | x, |
| final int | precision | ||
| ) |
Divides this DrawlNumber by a Double.
| x | divisor number |
| precision | precision of the result (see the class level comment for details) |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| DrawlNumberRemainderPair com.aarrelaakso.drawl.Number.divWithRemainder | ( | @NotNull final Number | x, |
| final int | precision | ||
| ) |
Performs division operation and returns the result with remainder.
| x | divisor number |
| precision | This parameter is ignored. It is preserved for interface compatibility with SisuBigDecimal. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| DrawlNumberRemainderPair com.aarrelaakso.drawl.Number.divWithRemainder | ( | final double | x, |
| final int | precision | ||
| ) |
Performs division operation and returns the result with remainder.
| x | divisor number |
| precision | precision of the result (see the class level comment for details) |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| double com.aarrelaakso.drawl.Number.doubleValue | ( | ) |
Returns double representation of this number.
Conversion might ended up by loosing the precision.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.equals | ( | @NotNull final Number | x | ) |
Returns whether this number is equal with the other number.
| x | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.equals | ( | final double | x | ) |
Returns whether this number is equal with the other number.
| x | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.equals | ( | final Object | obj | ) |
Compares this SisuBigDecimal with the specified Object for equality.
Unlike compareTo, this method considers two SisuBigDecimal objects equal only if they are equal in value and scale (thus 2.0 is not equal to 2.00 when compared by this method).
| obj | Object to which this BigDecimal is to be compared. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Float com.aarrelaakso.drawl.Number.floatValue | ( | ) |
Converts this BigDecimal to a Float.
This conversion is similar to the narrowing primitive conversion from double to float as defined in section 5.1.3 of The Java™ Language Specification: if this BigDecimal has too great a magnitude to represent as a Float, it will be converted to Float.NEGATIVE_INFINITY or Float.POSITIVE_INFINITY as appropriate. Note that even when the return value is finite, this conversion can lose information about the precision of the BigDecimal value.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| int com.aarrelaakso.drawl.Number.hashCode | ( | ) |
Returns the hash code for this SisuBigDecimal.
Note that two SisuBigDecimal objects that are numerically equal but differ in scale (like 2.0 and 2.00) will generally not have the same hash code.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Integer com.aarrelaakso.drawl.Number.intValue | ( | ) |
Converts this BigDecimal to an Integer.
This conversion is analogous to the narrowing primitive conversion from double to short as defined in section 5.1.3 of The Java™ Language Specification: any fractional part of this BigDecimal will be discarded, and if the resulting "BigInteger" is too big to fit in an int, only the low-order 32 bits are returned. Note that this conversion can lose information about the overall magnitude and precision of this BigDecimal value as well as return a result with the opposite sign.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isEqualTo | ( | @NotNull final Number | val | ) |
Returns whether this number is equal with another number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isGreaterThan | ( | @NotNull final Number | val | ) |
Returns whether this number is greater than the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isGreaterThan | ( | final double | val | ) |
Returns whether this number is greater than the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isGreaterThanOrEqualTo | ( | @NotNull final Number | val | ) |
Returns whether this number is greater or equal to the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isGreaterThanOrEqualTo | ( | final double | val | ) |
Returns whether this number is greater or equal to the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isIntegerValue | ( | ) |
Determines whether this DrawlNumber is an integer.
TRUE
if this DrawlNumber is an integer, FALSE
otherwise. Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isIntegerValue | ( | @NotNull final BigDecimal | bd | ) |
Test whether a BigDecimal is a mathematical integer.
| bd | the BigDecimal value to test |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isIntegerValue | ( | final float | val | ) |
Test whether a float is a mathematical integer.
| val |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isLessThan | ( | @NotNull final Number | val | ) |
Returns whether this number is less than the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isLessThan | ( | final double | val | ) |
Returns whether this number is less than the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isLessThanOrEqualTo | ( | @NotNull final Number | val | ) |
Returns whether this number is less or equal to the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| boolean com.aarrelaakso.drawl.Number.isLessThanOrEqualTo | ( | final double | val | ) |
Returns whether this number is less or equal to the other number.
| val | tested number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Boolean com.aarrelaakso.drawl.Number.isNotEqualTo | ( | @NotNull final Number | val | ) |
Indicates whether another value is not equal to this SisuBigDecimal.
| val |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
Performs multiplication operation.
| multiplicand | other number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.multiply | ( | @NotNull final Number | multiplicand, |
| final MathContext | mc | ||
| ) |
Returns a BigDecimal whose value is (this × multiplicand), with rounding according to the context settings.
| multiplicand | value to be multiplied by this BigDecimal. |
| mc | Ignored. Preserved for interface compatibility with SisuBigDecimal. |
| ArithmeticException | if the result is inexact but the rounding mode is UNNECESSARY. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.multiply | ( | final double | multiplicand | ) |
Performs multiplication operation.
| multiplicand | other number |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.negate | ( | ) |
Negates this number.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.pow | ( | final int | n, |
| final int | precision | ||
| ) |
Returns this number powered by n.
| n | power |
| precision | Ignored. Provided for compatibility with SisuBigDecimal interface. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.round | ( | final int | places | ) |
Create a new instance that has the same value as this one rounded.
| places | How many decimal places to preserve in the new instance |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.round | ( | final MathContext | mc | ) |
Create a new instance that has same value as this one rounded.
| mc | Ignored. Provided for interface compatibility with SisuBigDecimal. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
Performs subtraction operation.
| subtrahend | value to be subtracted from this DrawlNumber. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.subtract | ( | @NotNull final Number | subtrahend, |
| final MathContext | mc | ||
| ) |
Returns a BigDecimal whose value is (this - subtrahend), with rounding according to the context settings.
If subtrahend is zero, then this, rounded if necessary, is used as the result. If this is zero then the result is subtrahend.negate(mc).
| subtrahend | value to be subtracted from this DrawlNumber. |
| mc | Ignored. Preserved for compatibility with the SisuBigDecimal interface. |
| ArithmeticException | if the result is inexact but the rounding mode is UNNECESSARY. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| Number com.aarrelaakso.drawl.Number.subtract | ( | final double | subtrahend | ) |
Performs subtraction operation.
| subtrahend | value to be subtracted from this DrawlNumber. |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| String com.aarrelaakso.drawl.Number.toFixedDecimalString | ( | final int | numDecimals | ) |
Converts number to the string with fixed decimal digits.
This method might truncate some numbers or add extra zeros at the end.
| numDecimals | number of decimals, must be non negative |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| String com.aarrelaakso.drawl.Number.toFullString | ( | ) |
Converts this number to the full, containing everything that can be restored.
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| String com.aarrelaakso.drawl.Number.toPlainString | ( | ) |
Implemented in com.aarrelaakso.drawl.DrawlNumber.
| String com.aarrelaakso.drawl.Number.toSVG | ( | ) |
Convert this DrawlNumber to a String for SVG.
The number will be represented with as many decimal points as necessary for SVG and no more than SVG can handle.
Implemented in com.aarrelaakso.drawl.DrawlNumber.


What a day yesterday!!! I stayed at DBC last night till about 11:00pm and since I am living in Mill Valley. I think I only got 4 hours of sleep today. Even thou I only got a few hours of sleep… I feel like I was very motivated!! I am so glade I got that little bit of a nap in yoga today that really helped me get through the rest of the day!!
Today we had a lecture on Block, Procs, and Lambdas. So Basically to sum everything up, a Proc, and Lambdas are both blocks, only difference is a block only runs the code in line. Basically that means, they can not be saved and used later or more then once. Think of every method that we have ever written has been ABLE to take a block!? Why don’t we use them? Simple, the method doesn't know what to do with them, since we don't explicated say use this block.
If you ever run into a error when you use "yield" along the lines of this... "no block given." That just means that method cant find the block so go back and double check that code!!
Lets say we already have a "Block" and we want to save it for later use? All we would have to do is add the "&" sign to the front of your arguments with a new variable name. CONGRADULATIONS!! You just made yourself a "Proc"- (Objects are blocks of code that have been bound to a set of local variables). We can even pass in multiple blocks with "proc","Proc.new", or a Lambda.
After our lecture we started to work on some problems that had to do with class inheritance by creating class methods that would practice Object Orientated Design Principals. The first challenge was pretty easy; it was a good fun to just get my hands on a computer after that lecture!! My partner Ryan, and I both worked really well together and bounced off ideas off each other. We must have been doing something right, we finished pretty easily with very little troubles, when we started to go over our code our instructor Brick came by and gave us great tips in regards to refactoring our code to be more OOD. It was very helpful; we went over the idea that each class we made should be anthropomorphism, Big word… means that our cookies should be in control of our cookies and our oven should be in control of oven. Not to think of our code running to obey to our laws but to think more of how a computer asks to get information.
After lunch we had another lecture on OO Principals with a different instructor, Rao. This was super helpful for a bit, I think towards the end when he started to introduce getting information from different files like a csv file. I got to play around with some csv files and how to extract data and get certain results based on what I am telling my program to get. I am still going to work on reading POODR (Practice Object Orientated Design In Ruby), cant wait to see what tomorrow will bring!!


THE GALENA GRINDER
Whit Henry Memorial Race
WHAT? XC mountain bike race
50%
singletrack, one lap format for all classes, 10 to 22.5 mile loop
(depending on category raced). Prizes 3
deep in all categories…CASH PURSE for the pros!
****The “DOUBLE XC” category
will be available again this year…a 45 mile race with 6500’ of climbing, feed
stations, etc. A Favorite!!!
WHEN? September 6
45 miler: 10:30am start
All others: 12 Noon start
Register
in person Friday, Sept. 5 after 4pm or Saturday after 7am. This will be a NORBA event
HOW MUCH? $20-$35 (depends on distance
raced) includes race, post race
burrito bar, beverage and free camping.
$5 Friday pasta feed!
WHERE? Galena Lodge, 25 miles north
of Ketchum, Idaho.<PHONE_NUMBER> for
more info.


Remember to set links for the Title, the CTA below, and the image. Set "Alt" text for all images too. The Hero image must be set to 600px wide, and the body images must be set to 308px wide.
Remember to set links for the Title, the CTA below, and the image. Set "Alt" text for all images too. The Hero image must be set to 600px wide, and the body images must be set to 308px wide.
Remember to set links for the Title and the image. Set "Alt" text for all images too. The Hero image must be set to 600px wide, and the body images must be set to 308px wide.
Remember to set links for the Title and the image. Set "Alt" text for all images too. The Hero image must be set to 600px wide, and the body images must be set to 308px wide.
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Peter Adejokun - Emerging Technologies Track Chair
Jolie Feng - Emerging Technologies Track Co - Chair
Tristan Tayag - Biotechnology Track Chair


‘Back To The Future’ fans think Elon Musk’s new Tesla Truck looks like a DeLorean
And to be fair, they have a point
Back To The Future fans are all over the internet today, and it comes after the announcement of Elon Musk’s new Tesla.
Fans of the movie think that the new Tesla Cybertruck looks a hell of a lot like the time travelling DeLorean from the iconic film.
An integral part of Back To The Future, the DeLorean, built by Dr. Emmett L. Brown, opened up a world of possibilities for the film’s cast.
Fans have called the new Tesla everything from “DeLorean on steroids” to the slightly less subtle description of if “a Delorean got drunk and impregnated a Hummer in the Thunderdome.”
El-P of Run The Jewels also spotted the similarity, calling the new Tesla “TRON meets Delorean”.
“John DeLorean will be turning in his brushed steel coffin,” another commented.
Earlier this year, it was revealed that a Back To The Future musical is on the way. The musical is scheduled to premiere in Manchester in February 2020, where it will run for 12 weeks before moving to London’s West End.
The legendary role of Marty McFly will be played by Olly Dobson, who has previously appeared in Matilda and Bat Out Of Hell.
It was also recently revealed by a Back To The Future writer that the film’s character Biff Tannen was inspired by US President Donald Trump.


DIGITAL ARTS > ABOUT
The Department of digital art was founded in 2004.
Since its establishment, the Department has been
emphasizing the organic integration of digital technology and
art, emphasizing theintegration of industry and learning,
and working hard to trainmuch-needed digital artapplied
talents for the digitalcontent industry. In order to
meet the needs of the development of the digital
content industry the Department for cartoon game


Ransomwhere
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Currently there is not a lot to the API. Use the following API call to generate one or more passwords which are returned as a json string. In the future we plan to support different formats, api keys, and more.
POST requests are recommended but GET requests will work as well. All parameters are optional. Please do sign up for our newsletter if you plan on using this API as we may require an API key in the future.
The following parameters and values are supported, all are optional.
All parameters should be sent as form data. No parameters will generate random results.


¶ PageManagerCopyright(c) 2015 Stefano Balietti MIT Licensed Handles caching, and templating options for each game |
"use strict";
module.exports = PageManager;
var games = {};
|
¶ PageManager constructorConstructs a new instance of PageManager |
function PageManager() {
|
|
Testing. |
this.games = games;
|
|
Adding servernode resources caching. |
this.addGame('/');
}
|
¶ PageManager methods |
|
¶ PageManager.addGameSetup an empty data structure for holding game info Params
gameName
string
The name of the game as it appears in http requests
|
PageManager.prototype.addGame = function(gameName) {
if ('string' !== typeof gameName) {
throw new Error('PageManager.addGame: gameName must be string.');
}
games[gameName] = {
cachePublic: {},
cacheTemplate: {},
cacheContext: {},
contextCallbacks: {}
};
};
|
¶ PageManager.createAliasCreates an alias for a cached game. Params
alias
string
The name of the alias
gameName
string
The name of the game
|
PageManager.prototype.createAlias = function(alias, gameName) {
if ('string' !== typeof alias) {
throw new TypeError('PageManager.createAlias: alias must be string.');
}
if ('string' !== typeof gameName) {
throw new TypeError('PageManager.createAlias: ' +
'gameName must be string.');
}
if (!games[gameName]) {
throw new Error('PageManager.createAlias: ' +
'game not found: ' + gameName + '.');
}
games[alias] = games[gameName];
};
|
¶ PageManager.inPublicSets/Gets whether a file was previously found in If No type-checking for increasing speed. Params
gameName
string
The name of the game
path
string
The path to the file in
/public/
found
boolean
undefined
The state
Returns
boolean
undefined
TRUE, if previously found, FALSE, if not found,
undefined if no previous record was set
|
PageManager.prototype.inPublic = function(gameName, path, found) {
if ('undefined' === typeof found) return games[gameName].cachePublic[path];
games[gameName].cachePublic[path] = found;
return found;
};
|
¶ PageManager.inTemplatesSets/Gets whether a file was previously found in If No type-checking for increasing speed. Params
gameName
string
The name of the game
path
string
The path to the file in
/public/
found
boolean
undefined
The state
Returns
boolean
undefined
TRUE, if previously found, FALSE, if not found,
undefined if no previous record was set
|
PageManager.prototype.inTemplates = function(gameName, path, found) {
if ('undefined' === typeof found) {
return games[gameName].cacheTemplate[path];
}
games[gameName].cacheTemplate[path] = found;
return found;
};
|
¶ PageManager.cacheContextStores in memory a copy of a fully instantiated context object No type-checking for increasing speed. Params
gameName
string
The name of the game
path
string
The path to the file in
/views/templates/
context
object
The context object
See
PageManager.getContext
|
PageManager.prototype.cacheContext = function(gameName, path, context) {
games[gameName].cacheContext[path] = context;
};
|
¶ PageManager.cacheContextCallbackStores in memory a copy of a context callback No type-checking for increasing speed. Params
gameName
string
The name of the game
path
string
The path to the file in
/views/contexts/
cb
function
The context callback
|
PageManager.prototype.cacheContextCallback = function(gameName, path, cb) {
games[gameName].contextCallbacks[path] = cb;
};
|
¶ PageManager.getContextReturns a context object instantiated from a context callback No type-checking for increasing speed. Params
gameName
string
The name of the game
contextPath
string
The path to the file in
/views/contexts/
gameSettings
object
Game settings to pass to the context callback
headers
object
Headers of the connection to pass to the
context callback
Returns
object
context The fully instantiated context object
|
PageManager.prototype.getContext = function(gameName, contextPath,
gameSettings, headers) {
var context, cb;
if (!games[gameName]) return null;
cb = games[gameName].contextCallbacks[contextPath];
if (!cb) return null;
context = cb(gameSettings, headers);
return context;
};
|
¶ PageManager.getSandBoxReturns a object containing only safe methods Useful when you need to give game developer access to the page manager, and you need to maintain game separation. No type-checking for increasing speed. Params
gameName
string
The name of the game
gamePath
string
The path to game directory
Returns
object
A sandboxed version of the page manager
|
PageManager.prototype.getSandBox = function(gameName, gamePath) {
var sb = {};
sb.modifyContext = function(contextPath, cb) {
var context, cb, fullPath;
if ('string' !== typeof contextPath) {
throw new TypeError('PageManager.modifyContext: contextPath ' +
'must be string.');
}
if ('function' !== typeof cb) {
throw new TypeError('PageManager.modifyContext: cb must be ' +
'function.');
}
fullPath = gamePath + 'views/contexts/' + contextPath;
games[gameName].contextCallbacks[fullPath] = cb;
};
return sb;
};
|


SkyTrain workers vote 96.8% in favour of job action, union says
CUPE 7000’s main issues have been wages, staffing, overtime and sick leave
by Black Press Media StaffThe vast majority of SkyTrain workers have voted in favour of job action if a new deal cannot be reached, their union says.
Members voted 96.8 per cent in favour, with a notably high turnout, CUPE 7000 said in a news release on Thursday. No notice of a strike taking place has been given yet.
Eight days have been scheduled for mediation over the next month, though the union’s leaders have said they will sit down anytime with the BC Rapid Transit Company, which operates the Millennium and Expo lines.
Shortly after the CUPE announcement, TransLink released a statement saying the company is looking forward to mediation.
Workers have been without a contract since Aug. 31. Their main sticking points are wages, staffing, overtime and sick leave.
The union represents about 900 SkyTrain attendants and control operators, as well as staff in administration and maintenance. Should any job action take place, the West Coast Express and Canada Line would not be affected.
READ MORE: Workers union calls strike vote in SkyTrain labour dispute
Bus workers’ job action in Metro Vancouver, meanwhile, is approaching its fourth week. Workers are employed by the Coast Mountain Bus Company, another of TransLink’s operators.


A fun toy with a fun solution
We featured the Met Gala in 2017 on AOL, which is an event where fashion designers feature their latest dress designs on prominent figures.
Using a bracketing system, we let users choose who was the best dressed, narrowing down their options one by one until they found their top choice.
The bulk of the work was in creating the bracket system.
My implementation took in 16 selections, removing the unselected choices for every round, until there was only one remaining dress.
The user’s selections were recorded and then appended to the URL, which navigated the user to a page showing them all their selections. They could then share their result through a few social channels or by just copying the link.
Executing the bracket system in the way I implemented it meant I needed to precisely manipulate arrays. Initially, I wanted to write this system server-side, so that the user wasn’t forced to wait for the JavaScript on the page to load before seeing their results.
However, the server-side language used in our site framework was Twig, which is a PHP-based language specifically made for templating. The only functions available to me to manipulate arrays were merge()
, which merges two arrays into one array, and slice()
, which extracts a sequence of a sequence, mapping, or string.
Functions like push()
, pop()
, or splice()
, available in other languages, were not available in Twig, making array manipulation frustrating to deal with.
It ended up taking more time executing the back-end implementation than it would have taken me by simply writing this on the client-side in JavaScript, so with a deadline looming, I scrapped my Twig code and rewrote the implementation in JavaScript. Realizing the load time was minimal and the user needed JavaScript to do the bracket anyways, this was the best choice for the time I had available to me.
This is the JavaScript currently in use on the Met Gala page. See the full file with syntax highlighting on GitHub.
While I did not have the time to think too far outside the scope of this project, even so, the way I wrote this system has significant limitations. Firstly, my implementation requires the total number of choices in the bracket to be a power of 2.
Other bracketing systems can include any number of people included in all sorts of ways, so looking through and seeing how similar bracketing systems worked with numbers that weren’t a power of 2 would have made this much more extensible and reusable.
Secondly, it still does use JavaScript on the front-end for the results page, which is not ideal for my two-page implementation.
Better ways to do it would be to either make the whole page be a small single-page app and be all on the front-end, or to still use Twig and take two slices of that array—around each choice that was passed over—and merge those two arrays during the loop of each “round.” That way, my solution is either all on the front end or all on the back end.
Giving sufficient time estimates is key in making sure you can make something the right way the first time. And, if your first solution doesn’t work the way you expect it to, there are always other methods you can try. However, I was able to reuse this solution for the 2018 Met Gala by simply swapping out the names and images.


Next: input-stream-p, Previous: synonym-stream, Up: Streams Dictionary
A bidirectional composite stream that receives its input from an associated input stream and sends its output to an associated output stream.
make-two-way-stream, ‘two-way-stream-input-stream; two-way-stream-output-stream’ , two-way-stream-output-stream


| 009:061 Khan | : |
And among them are men who hurt the Prophet (Muhammad SAW) and say: "He is (lending his) ear (to every news)." Say: "He listens to what is best for you; he believes in Allah; has faith in the believers; and is a mercy to those of you who believe." But those who hurt Allah's Messenger (Muhammad SAW) will have a painful torment. |
| 009:061 Maulana | : |
And of them are those who molest the Prophet and say, He is (all) ear.  And those who molest the Messenger of Allah, for them is a painful chastisement. |
| 009:061 Pickthal | : |
And of them are those who vex the Prophet and say: He is only a hearer. Say: A hearer of good for you, who believeth in Allah and is true to the believers, and a mercy for such of you as believe. Those who vex the messenger of Allah, for them there is a painful doom. |
| 009:061 Rashad | : |
Some of them hurt the prophet by saying, "He is all ears!" Say, "It is better for you that he listens to you. He believes in GOD, and trusts the believers. He is a mercy for those among you who believe." Those who hurt GOD's messenger have incurred a painful retribution. |
| 009:061 Sarwar | : |
Some of them speak ill of the Prophet, saying, "He listens to everything and believes what he hears." (Muhammad), tell them, "He only listens to what is good for you, believes in God, and has trust in the believers. He is a mercy for the believers among you.  |
| 009:061 Shakir | : |
And there are some of them who molest the Prophet and say: He is one who believes every thing that he hears; say: A hearer of good for you (who) believes in Allah and believes the faithful and a mercy for those of you who believe; and (as for) those who molest the Messenger of Allah, they shall have a painful punishment. |
| 009:061 Sherali | : |
And among them are those who annoy the Prophet and say, 'He is all ear.' Say, 'His giving ear to all is for your good; he believes in ALLAH and believes the Faithful, and is a mercy for those of you who believe.' And those who annoy the Messenger of ALLAH shall have a grievous punishment. |
| 009:061 Yusufali | : |
Among them are men who molest the Prophet and say, "He is (all) ear." Say, "He listens to what is best for you: he believes in Allah, has faith in the Believers, and is a Mercy to those of you who believe." But those who molest the Messenger will have a grievous penalty. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > عقائد البشر وأهواؤهم Pillars of Islam> Islamic> Oneness of Allah>The Human Beliefs and Inclinations أركان الإسلام > التوحيد > توحيد الله تعالي > رحمة الله تعالى Pillars of Islam> Islamic> Oneness of Allah> His Glory's Mercy أركان الإسلام > (محمد (صلى الله عليه وسلم > أخلاقه وصفاته Pillars of Islam> The Blessed Muhammad(PBUH)> His Manners and Attributes أركان الإسلام > (محمد (صلى الله عليه وسلم > أقوال الكافرين فيه Pillars of Islam> The Blessed Muhammad(PBUH)> The Disbelievers' Tales About Him(PBUH) أركان الإسلام > (محمد (صلى الله عليه وسلم > مآثره وخصائصه لله Pillars of Islam> The Blessed Muhammad(PBUH)> Memorable Qualities given to Him by Allah
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Concerns growing for missing teenager who vanished in Fort William
A search for 17-year-old Jason Jeffrey has been launched after he was last seen around 1:30pm on Saturday November 2.
by Nicholas Keyden, https://www.dailyrecord.co.uk/authors/nicholas-keyden/A search has been launched after a teenager went missing in Fort William.
Jason Jeffrey, 17, was last seen leaving an address on Cameron Road around 1:30pm on Saturday November 2.
Concerns are growing for his welfare.
Police are now appealing for information from anyone who may be able to help trace him.
Jason is described as white, 5ft 8ins tall, of slim build, with brown medium length hair with a long fringe.

Anyone who may have seen Jason since this time, or who has any information on his whereabouts, is urged to contact Police Scotland via 101 quoting incident number 3169 of 2nd November.