flc, flt format
the flc files are files created by the autodesk animator pro and contain animations. the flc files are a superset of those created by the autodesk animator (flic files). in some cases, new data fields or compression methods were added. the flc files use a hierarchical block oriented structure and blocks are a combination of control information and data. the file consists of one header followed by data blocks. it is possible that new types of blocks not described in this document will be added to animation files in the future. it is recommended that you quietly ignore unknown block types you encounter during animation playback. the size fields in the block headers make it easy to skip an entire unrecognized block. the flc files consist of one 128-byte header block and one or more of the following blocks : the prefix block, if present, contains animator pro settings information, cel placement information, and other auxiliary data. a frame block exists for each frame in the animation. in addition, a ring frame follows all the animation frames. each frame block contains color palette information and/or pixel data. the ring frame contains delta-compressed information to loop from the last frame of the flic back to the first. it can be helpful to think of the ring frame as a copy of the first frame, compressed in a different way. all flic files will contain a ring frame, including a single-frame flic. the flc file header offset count type description 0000h 1 dword the size of the whole animation file, including the size of this header. 0004h 1 word id=0af12h 0006h 1 word number of frames in this animation, not including the ring frame. flc files have a maximum length of 4000 frames. 0008h 1 word screen width in pixels 000ah 1 word screen height in pixels 000ch 1 word bits per pixel (always 8) 000eh 1 word flags - bitmapped 0 - ring frame not written / ring frame written 1 - flic header not updated / updated 2-15 - reserved 0010h 1 dword delay between frames in miliseconds. 0014h 1 word reserved 0016h 1 dword ms-dos date and time of file creation (see table 0009) 001ah 1 dword serial number of the animator pro program used to create the file. if the file was created with the fliclib development kit, this value equals 0464c4942h ("flib"). 001eh 1 dword ms-dos date and time of last modification (see table 0009) 0022h 1 dword serial number of program that made the last modification. see serial number. 0026h 1 word x-axis aspect ratio of the file 0028h 1 word y-axis aspect ratio of the file (320x200 = 6:5) 002ah 38 byte reserved (0) 0050h 1 dword offset from begin of file to the first animation frame block. 0054h 1 dword offset from begin of file to the second animation frame block. this value is used when looping the animation. 0058h 40 byte reserved (0) each subblock in the animation file has an identical header structure, which is formatted like this : 0000h 1 dword the size of the whole block and all subordinate blocks including the size of this header 0004h 1 word block id, varies depending on the block type. 0006h 1 word number of subordinate blocks in this block. including the ring frame. flc files have a maximum length of 4000 frames. 0008h 8 byte reserved(0) immediately after the header there may be an optional prefix block, which is used to store additional data which is not directly involved in animation playback. the prefix block has the usual header with an id of 0f100h. the prefix block should only be created by the animator pro programs and never by any other software, it is to be ignored by other software. the flc frame blocks contain the information to convert the current frame into the next frame; they have an id of 0f1fah. directly after the frame header, there are the subordinate data blocks - if the subblock count is 0 this means, that the current frame is identical to the previous frame, only the appropriate delay has to be made. the data blocks have a different header format : offset count type description 0000h 1 dword size of this block, including header size 0004h 1 word data type identifier : 4 - 256-level color palette info 7 - word-oriented delta compression 11 - 64-level color palette info 12 - byte-oriented delta compression 13 - entire frame is color index 0 15 - byte run length compression 16 - no compression 18 - postage stamp sized image 0006h ? byte color or pixel data the following sections describe each of these data encoding methods in detail. --- block type 4 (fli_color256) - 256-level color the data in this block is organized in packets. the first word following the block header is a count of the number of packets in the blocks. each packet consists of a one-byte color index skip count, a one-byte color count and three bytes of color information for each color defined. at the start of the block, the color index is assumed to be zero. before processing any colors in a packet, the color index skip count is added to the current color index. the number of colors defined in the packet is retrieved. a zero in this byte indicates 256 colors follow. the three bytes for each color define the red, green, and blue components of the color in that order. each component can range from 0 (off) to 255 (full on). the data to change colors 2,7,8, and 9 would appear as follows: 2 ; two packets 2,1,r,g,b ; skip 2, change 1 4,3,r,g,b,r,g,b,r,g,b ; skip 4, change 3 --- block type 11 (fli_color) - 64-level color this block is identical to fli_color256 except that the values for the red, green and blue components are in the range of 0-63 instead of 0-255, i.e. in native vga values which can be written to the vga without modification. --- block type 13 (fli_black) - no data this block has no data following the header. all pixels in the frame are set to color index 0. --- block type 16 (fli_copy) - no compression this block contains an uncompressed raw image of the frame, from upper left to the lower right, storing each line sequentially. this type of block is created when the preferred compression method (ss2 or brun) generates more data than the uncompressed frame image; a relatively rare situation. --- block type 15 (fli_brun) - byte run length compression this block contains the entire image in a compressed format. usually this block is used in the first frame of an animation, or within a postage stamp image block. the data is organized in lines. each line contains packets of compressed pixels. the first line is at the top of the animation, followed by subsequent lines moving downward. the number of lines in this block is given by the height of the animation. the first byte of each line is a count of packets in the line. this value is ignored, it is a holdover from the original animator. it is possible to generate more than 255 packets on a line. the width of the animation is now used to drive the decoding of packets on a line; continue reading and processing packets until width pixels have been processed, then proceed to the next line. each packet consist of a type/size byte, followed by one or more pixels. if the number is negative (the high bit of the packet type is set), the absolute value is the count of pixels to be copied from the packet to the animation image, otherwise the next byte contains a single pixel which is to be replicated; the lower 7 bits are the number of times the pixel is to be replicated. --- block type 12 (fli_lc) - byte aligned delta compression this block contains the differences between the previous frame and this frame. this compression method was used by the original animator, but is not created by animator pro. this type of block can appear in an animator pro file, however, if the file was originally created by animator, then some (but not all) frames were modified using animator pro. the first word following the block header contains the position of the first line in the block. this is a count of lines (down from the top of the image) which are unchanged from the prior frame. the second word contains the number of lines in the block. the data for the lines follows these two words. each line begins with two bytes. the first byte contains the starting x position of the data on the line, and the second byte the number of packets for the line. unlike brun compression, the packet count is significant (because this compression method is only used on 320x200 flics). each packet consists of a single byte column skip, followed by a packet type/ size byte, which has the reverse meaning of in the block type 15. --- block type 7 (fli_ss2) - word aligned delta compression this format contains the differences between consecutive frames. this is the format most often used by animator pro for frames other than the first frame of an animation. it is similar to the line coded delta (lc) compression, but is word oriented instead of byte oriented. the data is organized into lines and each line is organized into packets. the first word in the data following the block header contains the number of lines in the block. each line can begin with some optional words that are used to skip lines and set the last byte in the line for animations with odd widths. these optional words are followed by a count of the packets in the line. the line count does not include skipped lines. the high order two bits of the word is used to determine the contents of the word : bit 15 bit 14 meaning 0 0 the word contains the packet count. the packets follow this word. the packet count can be zero; this occurs when only the last pixel on a line changes. 1 0 the low order byte is to be stored in the last byte of the current line. the packet count always follows this word. 1 1 the word contains a line skip count. the number of lines skipped is given by the absolute value of the word. this word can be followed by more skip counts, by a last byte word, or by the packet count. the packets in each line are similar to the packets for the line coded block. the first byte of each packet is a column skip count. the second byte is a packet type. if the packet type is positive, the packet type is a count of words to be copied from the packet to the animation image. if the packet type is negative, the packet contains one more word which is to be replicated. the absolute value of the packet type gives the number of times the word is to be replicated. the high and low order byte in the replicated word do not necessarily have the same value. --- block type 18 (fli_pstamp) - postage stamp image this block type holds a postage stamp - a reduced-size image - of the frame. it generally appears only in the first frame block within a flic file. when creating a postage stamp, animator pro considers the ideal size to be 100x63 pixels. the actual size will vary as needed to maintain the same aspect ratio as the original. the pixels in a postage stamp image are mapped into a six-cube color space, regardless of the color palette settings for the full frame image. a six-cube color space is formed as follows: start at palette entry 0 for red = 0 thru 5 for green = 0 thru 5 for blue = 0 thru 5 palette_red = (red * 256)/6 palette_green = (green * 256)/6 palette_blue = (blue * 256)/6 move to next palette entry end for blue end for green end for red any arbitrary rgb value (where each component is in the range of 0-255) can be mapped into the six-cube space using the formula: ((6*red)/256)*36 + ((6*green)/256)*6 + ((6*blue)/256) the full postage stamp block header is defined as follows: offset length name description offset count type description 0000h 1 dword size of this block, including header size 0004h 1 word id=18 0006h 1 word height of the postage stamp image 0008h 1 word width of the image 000ah 1 word color translation type : 1 - six-cube color space immediately following this header is the postage stamp data. the data is formatted as a block with standard size/type header. the type will be one of: 15 fps_brun byte run length compression 16 fps_copy no compression 18 fps_xlat256 six-cube color xlate table the fps_brun and fps_copy types are identical to the fli_brun and fli_copy encoding methods described above. the fps_xlat256 type indicates that the block contains a 256-byte color translation table instead of pixel data. to process this type of postage stamp, read the pixel data for the full-sized frame image, and translate its pixels into six-cube space using a lookup in the 256-byte color translation table. this type of postage stamp appears when the size of the animation frames is smaller than the standard 100x63 postage stamp size. ************* twe - tween data files a twe file holds information about a tweening operation set up via the tween menus. the information includes the starting and ending shapes, and the optional userd specified links between the shapes. animator pro creates tween files. a twe file begins with an 8-byte header defined as follows: offset length name description 0 2 magic file format identifier. always hex 1995. 2 2 version the file format version; always zero. 4 4 tcount the number of tween shapes in the file; always 2. 8 8 reserved unused space; set to zeroes. 16 4 linkcount the number of link entries in the file. immediately following the file header are the link entries. if the linkcount value is zero there are no links. each link entry is a pair of 32-bit integers. the first value in each pair is the index of the point in the first shape, and the second value is the index of the point in the ending shape. (ie, a link value of 2,7 says to link the second starting-shape point to the seventh ending-shape point.) following the link entries is the data block that describes the starting shape, then the data block that describes the ending shape. the format of these blocks is identical to that of the polygon (ply) file, including file header data. in other words, they appear as if a pair of polygon files are embedded in the tween file at this point. ********** opt - optics menu settings files an opt file holds information about an optics operation set up via the optics menus. both animator pro and the original animator create opt files. the file format is the same for both. an opt file starts with a 4-byte header, as follows: offset length name description 0 2 magic file type identifier. always hex 1a3f. 2 2 count number of records in the file. following the file header are optics records of 50 bytes each. a record is generated for each click on continue move in the optics menu. the move records are formatted as follows: offset length name description 0 4 link in the file, this field is always zero. in memory, it's a pointer to the next move record. 4 6 spincenter the x,y,z coordinates of the spin center point; three 16-bit values. 10 6 spinaxis the x,y,z coordinates of the spin axis; three 16-bit values. 16 6 spinturns the x,y,z coordinates of the spin turns; three 16-bit values. 22 4 spininter intermediate turns. two 16-bit values. these are values for a conjugation matrix that corresponds to spin axis. 26 6 sizecenter the x,y,z coordinates of the size center point; three 16-bit values. 32 2 xmultiplier determines (along with xdivisor) how to scale along x dimension. 34 2 xdivisor determines (along with xmultiplier) how to scale along x dimension. 36 2 ymultiplier determines (along with ydivisor) how to scale along y dimension. 38 2 ydivisor determines (along with ymultiplier) how to scale along y dimension. 40 2 bothmult like xmultiplier, but applied to both dimensions. 42 2 bothdiv like xdivisor, but applied to both dimensions. 44 6 linearmove the x,y,z offset for a linear move; three 16-bit values. extension:flt occurences:pc programs:autodesk animator pro reference: see also:flic validation: |


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Try to answer the following code related questions within the time limit! Keep in mind that incorrect answers will penalize your score/time by ten seconds!
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This post follows SQL: Ranking without self join and On user variables evaluation order. I wish to share some insights with regard to user variables evaluation, as well as provide yet another ranking solution, which attempts to overcome the uncertainty factor with user variables.
There will be hand waving in this post (albeit empirical hand waving). Stop here if you don't like hand waving. Continue if you feel curious or wish to contradict my assumptions.
Recap
The order of evaluation of user variables is undefined. The documentation has some contradicting example (bug 47514), but states that variables should not be read and assigned in different parts of the same statement (just what is a different part? Bug 47516).
Looking for a solution
There doesn't seem to be a problem with reading and assigning variables in the very same part of the statement. For example, SELECT @a := @a+1... is exactly such a case.
So I was looking for means to setup all the variables in one single "part" of the statement, which is to say, a single column. I've found several solutions, here's one:
COALESCE()
The COALESCE() function accepts any number of parameters (>=1), and returns the first non-NULL parameter. Tests show that it iterates the parameters and stops iterating at the first non-NULL parameter. So, parameter #3 is not even evaluated if parameter #2 is proven to be non-NULL.
This makes for a very interesting property: there is a known order of evaluation of parameters in this function.
So, for example:
SET @a := 0, @b := 0; SELECT COALESCE(@a := @a+1, @b := @a+3); +----------------------------------+ | COALESCE(@a := @a+1, @b := @a+3) | +----------------------------------+ | 1 | +----------------------------------+ SELECT @a, @b; +------+------+ | @a | @b | +------+------+ | 1 | 0 | +------+------+
We know that @a+1 is first evaluated, and only if it turns to be NULL, @a+3 is evaluated (which isn't the case here).
PS: CASE statements also work this way, but COALESCE() is more compact, so I'll use it instead.
We still can't be sure that the assignment takes place at that time. For example, is it possible that @a+1 is first evaluated, then (assuming it's NULL) @a+3 is evaluated, and only then @a and @b get the assignment?
I find this extremely unlikely. That would mean, code-wise, creating a temporary map which caches every internal, intermediate result, until column value is finally evaluated, only then to be iterated and mapped to the variables. To give an extreme example, look at:
SELECT @a := (@b := 3 + (@c := @c + 2*(@d := SIN(id)))) FROM world.City
Would SIN(id), 2*SIN(id), @c + 2*SIN(id), 3 + (@c + 2*SIN(id)) all be cached even while the result is being evaluated? Not only is this unlikely, user variables common usage indicates the opposite. I think it's safe to say that @d is first assigned, then @c, then @b, and @a being the last.
ORDER BY
Yet another issue is: if q query has an ORDER BY, how can I be certain that user variables are iterated after ordering takes place, and not during sort merge passes?
Apart from:
- Promising I'll try and read the source code
- Wait for qualified answers from the programmers
- Empirically testing this is not the case
Let me have one last hand waving: if that were the case, we wouldn't be using user variables anytime, anywhere; everything would be too fragile.
Ranking without self join
Roland Bouman presented another ranking trick. A very cool one! Why not settle with that solution?
The thing which bothers me with it is the memory required to create the concatenated score values. We need to build an in-memory string representation of all scores. So the memory requirements for his algorithm are O(n), whereas I strive to use an O(1) amount of memory. The problem with O(n) is that it may not work well (or not at all) for very large datasets. Even for tables indexed by the score column, that amount of memory must be allocated. Then parsed; and then parsed again; and again; and each time the parsing should take longer, since each time we're looking at a later token.
So I wish to present yet another solution, which relies on the COALESCE() properties discussed above. I'll force all COALESCE() parameters but last one to be NULL, thereby forcing COALESCE() to keep iterating and evaluate all parameters, in an expected order. Again, I'll be using a simple score table (download score.sql):
SELECT score_id, student_name, score, @rank := COALESCE( NULL + (@prev := @curr), NULL + (@curr := score), IF(@prev = @curr, @rank, @rank+1) ) AS rank FROM score, (SELECT @curr := null, @prev := null, @rank := 0) sel1 ORDER BY score DESC ; +----------+--------------+-------+------+ | score_id | student_name | score | rank | +----------+--------------+-------+------+ | 2 | Gromit | 97 | 1 | | 1 | Wallace | 95 | 2 | | 4 | McGraw | 92 | 3 | | 5 | Preston | 92 | 3 | | 3 | Shaun | 85 | 4 | +----------+--------------+-------+------+
I've tried the above with several variations, with GROUP BY on score_id; on score_id, other columns; with GROUP BY mixed with ORDER BY; to always reach the same result set.
SELECT COALESCE(@a := @a+1, @b := @b+1);
+----------------------------------+
| COALESCE(@a := @a+1, @b := @b+1) |
+----------------------------------+
| 1 |
+----------------------------------+
SELECT @a, @b;
+------+------+
| @a | @b |
+------+------+
| 1 | 0 |
+------+------+


Before Change
names_and_cbs = self._get_callbacks_and_names(callbacks)
names = list(zip(*names_and_cbs))[0]
if len(names) != len(set(names)):
// TODO: more useful message
raise ValueError("There are callbacks with duplicate names.")
callbacks_ = []
for name, cb in names_and_cbs:
params = self._get_params_for("callbacks__{}".format(name))
cb.set_params(**params)
After Change
callbacks_ = []
for name, cb in self._yield_callbacks():
if name in names_seen:
raise ValueError("The callback name "{}" appears more than "
"once.".format(name))
names_seen.add(name)
params = self._get_params_for("callbacks__{}".format(name))
if isinstance(cb, type): // uninitialized:


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Next: strerror_r, Previous: strcspn, Up: Strings [Contents][Index]
strerror
, strerror_l
—convert error number to stringSynopsis
#include <string.h> char *strerror(int errnum); char *strerror_l(int errnum, locale_t locale); char *_strerror_r(struct _reent ptr, int errnum, int internal, int *error);
Description
strerror
converts the error number errnum into a
string. The value of errnum is usually a copy of errno
.
If errnum
is not a known error number, the result points to an
empty string.
strerror_l
is like strerror
but creates a string in a format
as expected in locale locale. If locale is LC_GLOBAL_LOCALE or
not a valid locale object, the behaviour is undefined.
This implementation of strerror
prints out the following strings
for each of the values defined in ‘errno.h
’:
0
Success
E2BIG
Arg list too long
EACCES
Permission denied
EADDRINUSE
Address already in use
EADDRNOTAVAIL
Address not available
EADV
Advertise error
EAFNOSUPPORT
Address family not supported by protocol family
EAGAIN
No more processes
EALREADY
Socket already connected
EBADF
Bad file number
EBADMSG
Bad message
EBUSY
Device or resource busy
ECANCELED
Operation canceled
ECHILD
No children
ECOMM
Communication error
ECONNABORTED
Software caused connection abort
ECONNREFUSED
Connection refused
ECONNRESET
Connection reset by peer
EDEADLK
Deadlock
EDESTADDRREQ
Destination address required
EEXIST
File exists
EDOM
Mathematics argument out of domain of function
EFAULT
Bad address
EFBIG
File too large
EHOSTDOWN
Host is down
EHOSTUNREACH
Host is unreachable
EIDRM
Identifier removed
EILSEQ
Illegal byte sequence
EINPROGRESS
Connection already in progress
EINTR
Interrupted system call
EINVAL
Invalid argument
EIO
I/O error
EISCONN
Socket is already connected
EISDIR
Is a directory
ELIBACC
Cannot access a needed shared library
ELIBBAD
Accessing a corrupted shared library
ELIBEXEC
Cannot exec a shared library directly
ELIBMAX
Attempting to link in more shared libraries than system limit
ELIBSCN
.lib
section in a.out corrupted
EMFILE
File descriptor value too large
EMLINK
Too many links
EMSGSIZE
Message too long
EMULTIHOP
Multihop attempted
ENAMETOOLONG
File or path name too long
ENETDOWN
Network interface is not configured
ENETRESET
Connection aborted by network
ENETUNREACH
Network is unreachable
ENFILE
Too many open files in system
ENOBUFS
No buffer space available
ENODATA
No data
ENODEV
No such device
ENOENT
No such file or directory
ENOEXEC
Exec format error
ENOLCK
No lock
ENOLINK
Virtual circuit is gone
ENOMEM
Not enough space
ENOMSG
No message of desired type
ENONET
Machine is not on the network
ENOPKG
No package
ENOPROTOOPT
Protocol not available
ENOSPC
No space left on device
ENOSR
No stream resources
ENOSTR
Not a stream
ENOSYS
Function not implemented
ENOTBLK
Block device required
ENOTCONN
Socket is not connected
ENOTDIR
Not a directory
ENOTEMPTY
Directory not empty
ENOTRECOVERABLE
State not recoverable
ENOTSOCK
Socket operation on non-socket
ENOTSUP
Not supported
ENOTTY
Not a character device
ENXIO
No such device or address
EOPNOTSUPP
Operation not supported on socket
EOVERFLOW
Value too large for defined data type
EOWNERDEAD
Previous owner died
EPERM
Not owner
EPIPE
Broken pipe
EPROTO
Protocol error
EPROTOTYPE
Protocol wrong type for socket
EPROTONOSUPPORT
Unknown protocol
ERANGE
Result too large
EREMOTE
Resource is remote
EROFS
Read-only file system
ESHUTDOWN
Can’t send after socket shutdown
ESOCKTNOSUPPORT
Socket type not supported
ESPIPE
Illegal seek
ESRCH
No such process
ESRMNT
Srmount error
ESTRPIPE
Strings pipe error
ETIME
Stream ioctl timeout
ETIMEDOUT
Connection timed out
ETXTBSY
Text file busy
EWOULDBLOCK
Operation would block (usually same as EAGAIN)
EXDEV
Cross-device link
_strerror_r
is a reentrant version of the above.
Returns
This function returns a pointer to a string. Your application must
not modify that string.
Portability
ANSI C requires strerror
, but does not specify the strings used
for each error number.
strerror_l
is POSIX-1.2008.
Although this implementation of strerror
is reentrant (depending
on _user_strerror
), ANSI C declares that subsequent calls to
strerror
may overwrite the result string; therefore portable
code cannot depend on the reentrancy of this subroutine.
Although this implementation of strerror
guarantees a non-null
result with a NUL-terminator, some implementations return NULL
on failure. Although POSIX allows strerror
to set errno
to EINVAL on failure, this implementation does not do so (unless
you provide _user_strerror
).
POSIX recommends that unknown errnum result in a message
including that value, however it is not a requirement and this
implementation does not provide that information (unless you
provide _user_strerror
).
This implementation of strerror
provides for user-defined
extensibility. errno.h
defines __ELASTERROR, which can be
used as a base for user-defined error values. If the user supplies a
routine named _user_strerror
, and errnum passed to
strerror
does not match any of the supported values,
_user_strerror
is called with three arguments. The first is of
type int, and is the errnum value unknown to strerror
.
The second is of type int, and matches the internal argument
of _strerror_r
; this should be zero if called from strerror
and non-zero if called from any other function; _user_strerror
can
use this information to satisfy the POSIX rule that no other
standardized function can overwrite a static buffer reused by
strerror
. The third is of type int *, and matches the
error argument of _strerror_r
; if a non-zero value is stored
into that location (usually EINVAL), then strerror
will set
errno
to that value, and the XPG variant of strerror_r
will
return that value instead of zero or ERANGE. _user_strerror
returns a char * value; returning NULL implies that the user
function did not choose to handle errnum. The default
_user_strerror
returns NULL for all input values. Note that
_user_sterror
must be thread-safe, and only denote errors via the
third argument rather than modifying errno
, if strerror
and
strerror_r
are are to comply with POSIX.
strerror
requires no supporting OS subroutines.
Next: strerror_r, Previous: strcspn, Up: Strings [Contents][Index]


See also
Given a joint that links two body parts of the robot, the body part that is closer to the trunk is considered to be fixed and the body part that is farther from the trunk is the one that rotates around the joint axis.
To perform the rotation of the body parts, we place a frame at each joint. When the robot is at the zero pose, all joint frames have the same orientation. Then, roll rotations take place around the X axis, pitch rotations around the Y axis and yaw rotations around the Z axis.
Motion range
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| HeadYaw | Head joint twist (Z) | -119.5 to 119.5 | -2.0857 to 2.0857 |
| HeadPitch | Head joint front and back (Y) | -38.5 to 29.5 | -0.6720 to 0.5149 |
| Click the joint name to see all related ALMemory key names. |
Anti collision limitation
Due to potential shell collision at the head level, the Pitch motion range is limited according to the Yaw value.
| HeadYaw | HeadPitch Min | HeadPitch Max | HeadYaw | HeadPitch Min | HeadPitch Max | |
|---|---|---|---|---|---|---|
| (degrees) | (radians) | |||||
| -119.52 | -25.73 | 18.91 | -2.086017 | -0.449073 | 0.330041 | |
| -87.49 | -18.91 | 11.46 | -1.526988 | -0.330041 | 0.200015 | |
| -62.45 | -24.64 | 17.19 | -1.089958 | -0.430049 | 0.300022 | |
| -51.74 | -27.50 | 18.91 | -0.903033 | -0.479965 | 0.330041 | |
| -43.32 | -31.40 | 21.20 | -0.756077 | -0.548033 | 0.370010 | |
| -27.85 | -38.50 | 24.18 | -0.486074 | -0.671951 | 0.422021 | |
| 0.0 | -38.50 | 29.51 | 0.000000 | -0.671951 | 0.515047 | |
| 27.85 | -38.50 | 24.18 | 0.486074 | -0.671951 | 0.422021 | |
| 43.32 | -31.40 | 21.20 | 0.756077 | -0.548033 | 0.370010 | |
| 51.74 | -27.50 | 18.91 | 0.903033 | -0.479965 | 0.330041 | |
| 62.45 | -24.64 | 17.19 | 1.089958 | -0.430049 | 0.300022 | |
| 87.49 | -18.91 | 11.46 | 1.526988 | -0.330041 | 0.200015 | |
| 119.52 | -25.73 | 18.91 | 2.086017 | -0.449073 | 0.330041 |
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| LShoulderPitch | Left shoulder joint front and back (Y) | -119.5 to 119.5 | -2.0857 to 2.0857 |
| LShoulderRoll | Left shoulder joint right and left (Z) | -18 to 76 | -0.3142 to 1.3265 |
| LElbowYaw | Left shoulder joint twist (X) | -119.5 to 119.5 | -2.0857 to 2.0857 |
| LElbowRoll | Left elbow joint (Z) | -88.5 to -2 | -1.5446 to -0.0349 |
| LWristYaw | Left wrist joint (X) | -104.5 to 104.5 | -1.8238 to 1.8238 |
| LHand | Left hand | Open and Close | Open and Close |
| Click the joint name to see all related ALMemory key names. |
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| RShoulderPitch | Right shoulder joint front and back (Y) | -119.5 to 119.5 | -2.0857 to 2.0857 |
| RShoulderRoll | Right shoulder joint right and left (Z) | -76 to 18 | -1.3265 to 0.3142 |
| RElbowYaw | Right shoulder joint twist (X) | -119.5 to 119.5 | -2.0857 to 2.0857 |
| RElbowRoll | Right elbow joint (Z) | 2 to 88.5 | 0.0349 to 1.5446 |
| RWristYaw | Right wrist joint (X) | -104.5 to 104.5 | -1.8238 to 1.8238 |
| RHand | Right hand | Open and Close | Open and Close |
| Click the joint name to see all related ALMemory key names. |
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| LHipYawPitch | Left hip joint twist (Y-Z 45°) | -65.62 to 42.44 | -1.145303 to 0.740810 |
| RHipYawPitch* | Right hip joint twist (Y-Z 45°) | -65.62 to 42.44 | -1.145303 to 0.740810 |
| Click the joint name to see all related ALMemory key names. |
Note
LHipYawPitch and RHipYawPitch are physically just one motor so they cannot be controlled independently. In case of conflicting orders, LHipYawPitch always takes the priority.
Motion range
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| LHipRoll | Left hip joint right and left (X) | -21.74 to 45.29 | -0.379472 to 0.790477 |
| LHipPitch | Left hip joint front and back (Y) | -88.00 to 27.73 | -1.535889 to 0.484090 |
| LKneePitch | Left knee joint (Y) | -5.29 to 121.04 | -0.092346 to 2.112528 |
| LAnklePitch | Left ankle joint front and back (Y) | -68.15 to 52.86 | -1.189516 to 0.922747 |
| LAnkleRoll | Left ankle joint right and left (X) | -22.79 to 44.06 | -0.397880 to 0.769001 |
| Click the joint name to see all related ALMemory key names. |
Anti collision limitation
Due to potential shell collision at the ankle level, the Roll motion range is limited according to the Pitch value.
| LAnklePitch | LAnkleRoll Min | LAnkleRoll Max | LAnklePitch | LAnkleRoll Min | LAnkleRoll Max | |
|---|---|---|---|---|---|---|
| (degrees) | (radians) | |||||
| -68.15 | -2.86 | 4.30 | -1.189442 | -0.049916 | 0.075049 | |
| -48.13 | -10.31 | 9.74 | -0.840027 | -0.179943 | 0.169995 | |
| -40.11 | -22.80 | 12.61 | -0.700051 | -0.397935 | 0.220086 | |
| -25.78 | -22.80 | 44.06 | -0.449946 | -0.397935 | 0.768992 | |
| 5.73 | -22.80 | 44.06 | 0.100007 | -0.397935 | 0.768992 | |
| 20.05 | -22.80 | 31.54 | 0.349938 | -0.397935 | 0.550477 | |
| 52.87 | 0.00 | 2.86 | 0.922755 | -0.000000 | 0.049916 |
Motion range
| Joint name | Motion | Range (degrees) | Range (radians) |
|---|---|---|---|
| RHipRoll | Right hip joint right and left (X) | -45.29 to 21.74 | -0.790477 to 0.379472 |
| RHipPitch | Right hip joint front and back (Y) | -88.00 to 27.73 | -1.535889 to 0.484090 |
| RKneePitch | Right knee joint (Y) | -5.90 to 121.47 | -0.103083 to 2.120198 |
| RAnklePitch | Right ankle joint front and back (Y) | -67.97 to 53.40 | -1.186448 to 0.932056 |
| RAnkleRoll | Right ankle joint right and left (X) | -44.06 to 22.80 | -0.768992 to 0.397935 |
| Click the joint name to see all related ALMemory key names. |
Anti collision limitation
Due to potential shell collision at the ankle level, the Roll motion range is limited according to the Pitch value.
| RAnklePitch | RAnkleRoll Min | RAnkleRoll Max | RAnklePitch | RAnkleRoll Min | RAnkleRoll Max | |
|---|---|---|---|---|---|---|
| (degrees) | (radians) | |||||
| -68.15 | -4.30 | 2.86 | -1.189442 | -0.075049 | 0.049916 | |
| -48.13 | -9.74 | 10.31 | -0.840027 | -0.169995 | 0.179943 | |
| -40.11 | -12.61 | 22.80 | -0.700051 | -0.220086 | 0.397935 | |
| -25.78 | -44.06 | 22.80 | -0.449946 | -0.768992 | 0.397935 | |
| 5.73 | -44.06 | 22.80 | 0.100007 | -0.768992 | 0.397935 | |
| 20.05 | -31.54 | 22.80 | 0.349938 | -0.550477 | 0.397935 | |
| 52.87 | -2.86 | 0.00 | 0.922755 | -0.049916 | 0.000000 |


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The project is aim to monitoring the condition and the environmental of the plant. By using the different types of sensor, the data will be collect and it will be visualized on the screen.
The inspiration of this project comes from the plants I take care of, and I often curious what their worlds is like.
Inspiration
I am trying using the potentiometer to detect the direction of the wind , vibration sensor to detect the strength of the wind, and also the rain sensor to monitor the amount of water on the plant.
Envision
Digram
Controller
I use potentiometer to detect the direction of the wind, the way I doing that is to glue one piece of cardboard to the potentiometer, so the wind can drive the potentiometer to rotate
Using the raindrop sensor to show the amount of the water
By putting the vibration sensor on the branch of the plant, I can have some idea of how strong the wind is
Image
Video
How it worked
To get the data for sensor and send it to the website
I created the class called Waterball so that I can generate an array of the Waterballs
To rotate the arrow
Future
Add more sensors to it, like the light sensor, temperature sensor or something like soil moisture sensor.
User can have more control for the "timeline", so the user will able to zoom in and out instead of scroll the page.
Add the date system, so the info can be stored, and user can review it whenever they want.


Yep
Posted: Tue Jun 02, 2009 1:26 am
This of course is an absolutely useless topic, cause I was bored and found this kind of.. bug?
but if your as bored as I was when I found it..
here
if you didn't notice (lol) the total posts is different then the add up to be the correct number.. its off by a few hundred
in the picture its 10105, but if you add them all up its actually 9707
or did I miss something? lol
but if your as bored as I was when I found it..
here
if you didn't notice (lol) the total posts is different then the add up to be the correct number.. its off by a few hundred
in the picture its 10105, but if you add them all up its actually 9707
or did I miss something? lol


Delete ALL!
Load new Magic Spreadsheet (and wipe out existing data)
Import new AMS report
Import new KDP royalty report


Did you know that on average, you read at 180 words per minute on a screen? That's 40% slower than you'd read a book! StudyPiggy has a speedreader built in that allows you to read at 1000 words per minute, even if you've never tried speedreading before.
You may have heard of the learning curve, but have you every heard of the forgetting curve? StudyPiggy tells you exactly when to review your notes, to compensate for the forgetting curve. Never study more often that you need to, and maintain maximum retnetion.
When a note appears green in your sidebar, it's time to review. Just open up the speedreader, blast through your notes, and wait until your next note turns green.
Don't worry, we'll take of that too! Just download our companion app, and we'll take care of everything for you. When you need to review a certain, we'll send you a push notification. Just swipe open your notification, read your note, and you're good to go. It takes less time to review a note than it does to send a text.


HMS Queen Elizabeth And HMS Prince Of Wales: 12 Key Facts On Britain's Aircraft Carriers
HMS Queen Elizabeth completed flight trials in 2018, while HMS Prince of Wales has just completed its first round of sea trials.
HMS Queen Elizabeth is currently undergoing flight trials (Picture: Royal Navy).
They are the largest and most powerful ships ever built for the Royal Navy.
Earlier this year, both HMS Queen Elizabeth and HMS Prince of Wales were at sea simultaneously for the first time.
HMS Queen Elizabeth, which is due be deployed on operations for the first time in 2021, has been undergoing flight trials with British F-35Bs off the east coast of the United States.
Meanwhile, HMS Prince of Wales has arrived in Portsmouth for the first time after undergoing its first round of sea trials.
The Queen Elizabeth-class ships are the Royal Navy's first aircraft carriers to be built since HMS Ark Royal was scrapped in 2010.
12 Key Facts On The Carriers
1) The project to build HMS Queen Elizabeth and sister ship HMS Prince of Wales cost more than £6 billion.
2) Each aircraft carrier weighs 65,000 tonnes and has a top speed of 25 knots.
3) The flight deck of Queen Elizabeth is 280m long and 70m wide - enough space for nearly three football pitches.
4) The ship is the second in the Royal Navy to be named Queen Elizabeth. A ship of the same name was planned in the 1960s but was never constructed.
5) Prince of Wales is the seventh ship to carry the name, with the first being launched in 1765.
6) Each carrier will have a total crew of 679, increasing to around 1,600 when a full complement of F-35B jets and Crowsnest helicopters are embarked.
7) There are around 364,000 metres of pipes inside each ship.
8) Each vessel has two 33-tonne propellers (one at each end of each carrier).
9) Both HMS Queen Elizabeth and HMS Prince of Wales will keep 45 days' worth of food in its stores.
10) The entire Ship's Company of 700 can be served a meal within 90 minutes - 45 minutes when at action station.
11) Each Queen Elizabeth-class aircraft carrier has a total of 16 decks, comprised of nine decks from the hull to the flight deck and a further seven in each of the two islands.
12) There is more than 250,000 km of electrical cable and more than 8,000 km of fibre optic cable in each of the ships.


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select a working directory

Select a csv file from:
File name should be alphanumeric without space.
The delimiter of the csv file should be comma (,).
First row should contains the headers.
Each column name in the header should be alphanumeric without space.
First column should be an index column which will contain the row number. For instance, 1 for first row, 2 for second row, ..., n for n-th row.
Choose a csv file

Select a filter, the number of windows and % overlap
Add filter
Select real valued dimension for distance based clustering. (One dimension is highly recommended)
Advance settings
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Test code
Hello World!
Enter a number:
Compute
Squar root is:


Unicode in Flask¶
Flask like Jinja2 and Werkzeug is totally Unicode based when it comes to text. Not only these libraries, also the majority of web related Python libraries that deal with text. If you don’t know Unicode so far, you should probably read The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets. This part of the documentation just tries to cover the very basics so that you have a pleasant experience with Unicode related things.
Automatic Conversion¶
Flask has a few assumptions about your application (which you can change of course) that give you basic and painless Unicode support:
- the encoding for text on your website is UTF-8
- internally you will always use Unicode exclusively for text except for literal strings with only ASCII character points.
- encoding and decoding happens whenever you are talking over a protocol that requires bytes to be transmitted.
So what does this mean to you?
HTTP is based on bytes. Not only the protocol, also the system used to address documents on servers (so called URIs or URLs). However HTML which is usually transmitted on top of HTTP supports a large variety of character sets and which ones are used, are transmitted in an HTTP header. To not make this too complex Flask just assumes that if you are sending Unicode out you want it to be UTF-8 encoded. Flask will do the encoding and setting of the appropriate headers for you.
The same is true if you are talking to databases with the help of SQLAlchemy or a similar ORM system. Some databases have a protocol that already transmits Unicode and if they do not, SQLAlchemy or your other ORM should take care of that.
The Golden Rule¶
So the rule of thumb: if you are not dealing with binary data, work with Unicode. What does working with Unicode in Python 2.x mean?
- as long as you are using ASCII charpoints only (basically numbers,
some special characters of latin letters without umlauts or anything
fancy) you can use regular string literals (
'Hello World'
). - if you need anything else than ASCII in a string you have to mark
this string as Unicode string by prefixing it with a lowercase u.
(like
u'Hänsel und Gretel'
) - if you are using non-Unicode characters in your Python files you have
to tell Python which encoding your file uses. Again, I recommend
UTF-8 for this purpose. To tell the interpreter your encoding you can
put the
# -*- coding: utf-8 -*-
into the first or second line of your Python source file. - Jinja is configured to decode the template files from UTF-8. So make sure to tell your editor to save the file as UTF-8 there as well.
Encoding and Decoding Yourself¶
If you are talking with a filesystem or something that is not really based on Unicode you will have to ensure that you decode properly when working with Unicode interface. So for example if you want to load a file on the filesystem and embed it into a Jinja2 template you will have to decode it from the encoding of that file. Here the old problem that text files do not specify their encoding comes into play. So do yourself a favour and limit yourself to UTF-8 for text files as well.
Anyways. To load such a file with Unicode you can use the built-in
str.decode()
method:
def read_file(filename, charset='utf-8'):
with open(filename, 'r') as f:
return f.read().decode(charset)
To go from Unicode into a specific charset such as UTF-8 you can use the
unicode.encode()
method:
def write_file(filename, contents, charset='utf-8'):
with open(filename, 'w') as f:
f.write(contents.encode(charset))
Configuring Editors¶
Most editors save as UTF-8 by default nowadays but in case your editor is not configured to do this you have to change it. Here some common ways to set your editor to store as UTF-8:
Vim: put
set enc=utf-8
to your.vimrc
file.Emacs: either use an encoding cookie or put this into your
.emacs
file:(prefer-coding-system 'utf-8) (setq default-buffer-file-coding-system 'utf-8)
Notepad++:
- Go to Settings -> Preferences ...
- Select the “New Document/Default Directory” tab
- Select “UTF-8 without BOM” as encoding
It is also recommended to use the Unix newline format, you can select it in the same panel but this is not a requirement.


Greets from Greece,
Great project and amazing guidance. I've manage to build a prototype with an arduino pro mini (5v) with both current and voltage sensors following the original circuit schemas, using for "Voltage"="AC 9v feed, 1x10k, 1x100k, 2x470k, 10uf" and "Current"="CST013 100A/50mA, 2x15K, burden 33ohm, 10uf". I used A1 pin for Current and A2 pin for Voltage.
The whole board connects to pc with Tx/Rx/GND with a USB/TTL adaptor for monitoring and code upload, while it is powered from an AC/DC 9v adapter on arduino's Raw Pin. The same adapter was modified with to wires directly on the transformer which are used for measuring voltage (giving a steady ~11.3 voltage with no load).
When i tried only the current sensor i was getting reasonable values and changes with load/no load (even testing with an economy lamp i was receiving a change from 0.004 to 0.15 Amp).
With the voltage measuring also ON, i receive repeating random values (huge and negative ones) which don't appear to change in any amperage change on the current sensor.  No.of wavelengths, time-out
emon1.serialprint(); // Print out all variables
}
Any ideas would really be very helpfulll and much appreciated and thanks for your time reading my post!!!
best,
Thanos
Re: Arduino Pro Mini Energy Monitor - Receiving Wrong Large Negative Values
You cannot use the same transformer winding for both the power supply to the Arduino and for measuring the voltage. If you draw out the complete circuit diagram, you will find that you have a link between the ac and dc sides of the rectifier that you should not have. You must use two transformers or a transformer with two completely separate windings - one for power and one for measurement, or you can copy the arrangement we use in the emonTx V3.
Re: Arduino Pro Mini Energy Monitor - Receiving Wrong Large Negative Values
Yes!!!! You are absolutelly right!!!! I am so sorry for my ignorance but i was trying to cut out the use of two adaptors for the job. My greed panished me!!!
I allready received values like this, which i have to check further but i'm on the right track!!! :D
9.28 32.96 260.90 0.13 0.28
11.25 33.45 260.95 0.13 0.34
13.25 32.53 260.82 0.12 0.41
9.93 32.43 260.93 0.12 0.31
9.93 33.59 260.81 0.13 0.30
9.39 32.95 260.89 0.13 0.28
12.92 34.54 260.94 0.13 0.37
11.16 34.45 260.87 0.13 0.32
11.36 32.60 260.94 0.12 0.35
13.87 34.14 260.99 0.13 0.41
9.86 30.52 260.87 0.12 0.32
8.78 32.64 260.87 0.13 0.27
10.50 32.65 260.88 0.13 0.32
10.74 31.36 260.94 0.12 0.34
9.13 32.64 260.95 0.13 0.28
9.71 32.89 260.94 0.13 0.30
9.80 31.03 260.99 0.12 0.32
11.06 33.74 260.85 0.13 0.33
12.48 34.25 260.89 0.13 0.36
10.85 34.77 260.99 0.13 0.31
7.54 29.99 260.93 0.11 0.25
9.93 33.30 260.81 0.13 0.30
10.04 31.90 260.96 0.12 0.31
12.70 32.81 260.97 0.13 0.39
8.98 31.88 260.92 0.12 0.28
9.70 32.32 260.93 0.12 0.30
7.87 32.75 260.89 0.13 0.24
Re: Arduino Pro Mini Energy Monitor - Receiving Wrong Large Negative Values
Greetings again, and thanks for all the help provided so far.
After measuring the mains voltage which equals to a stable 230V reading, I've managed to output the following readings, only by setting the emon1.voltage(VolPin, 98.08, 1.7) which's output reflects the real measured mains power. Now my readings are as shown below:
Open Energy Monitor
230.34V 0.00kWh 0.12 0.01kW 0.32
Raw: 9.03 28.34 230.34 0.12 0.32
Open Energy Monitor
230.50V 0.00kWh 0.12 0.01kW 0.33
Raw: 9.30 28.34 230.50 0.12 0.33
Open Energy Monitor
230.38V 0.00kWh 0.12 0.01kW 0.31
Raw: 8.16 26.73 230.38 0.12 0.31
Open Energy Monitor
230.40V 0.00kWh 0.12 0.01kW 0.25
6.74 26.57 230.40 0.12 0.25
Open Energy Monitor
230.44V 0.00kWh 0.13 0.01kW 0.30
Raw: 9.11 30.12 230.44 0.13 0.30
I would like to ask
1) are the raw values correct?! the second row shouldn't be almost the same with the first?!?!
2) why the current always measures 0.20~0.35 even if there is no load on the SCT sensor. Is it my fault or it's a calibration matter?!
Thanks in advance for reading my post and for all the help provided!!
best,
Thanos
Re: Arduino Pro Mini Energy Monitor - Receiving Wrong Large Negative Values
The value of the voltage calibration constant (your 98.08) depends on the ratio of the voltage transformer, the ratio of the voltage divider and the reference voltage of your Arduino. If you read the same voltage as the true mains voltage, it is correct.
The current you read with no load is noise. It might be generated within the digital part of the Arduino itself, or it might be coming from your d.c. power supply, or some might be coming from each. The very low power factor (~0.3) is typical of noise. You can try a "better" power supply (see http://openenergymonitor.blogspot.co.uk/2011/08/not-all-usb-power-suppli... and http://openenergymonitor.org/emon/node/10111)
Re: Arduino Pro Mini Energy Monitor - Receiving Wrong Large Negative Values
Once again 100% correct!!! Thanks a lot for all the info and tips provided. I was using the computer usb to power the arduino. Now with an external 5v adaptor things became more stable and i even had to reduce the factor to 96.7 to get an even more stable 230.3~4 reading instead of the 234 volts AC i was getting since i connected the external DC power adaptor on the arduino.
and my current readings are:
Open Energy Monitor
230.34V 0.00kWh 0.05 0.00kW 0.20
2.47 12.49 230.34 0.05 0.20
Open Energy Monitor
230.36V 0.00kWh 0.04 0.00kW 0.15
1.44 9.60 230.36 0.04 0.15
Open Energy Monitor
230.37V 0.00kWh 0.05 0.00kW 0.18
2.06 11.45 230.37 0.05 0.18
Open Energy Monitor
230.35V 0.00kWh 0.04 0.00kW 0.15
1.41 9.49 230.35 0.04 0.15
Open Energy Monitor
230.35V 0.00kWh 0.04 0.00kW 0.15
1.40 9.34 230.35 0.04 0.15
Open Energy Monitor
230.33V 0.00kWh 0.04 0.00kW 0.13
1.17 8.78 230.33 0.04 0.13
Open Energy Monitor
230.35V 0.00kWh 0.05 0.00kW 0.16
1.73 10.52 230.35 0.05 0.16
Open Energy Monitor
230.33V 0.00kWh 0.04 0.00kW 0.14
1.28 9.20 230.33 0.04 0.14
Thanks once again!!!!!


Rotary Club of Thane North End
Dombivli
Kalyan West
Kalyan Riverside
New Bombay Seaside
Saraswati College
Smart City Navi Mumbai
SIES (Nerul)
Thane Downtown
Thane North End
Ulhasnagar Sapna Garden
Rotary Club of Thane North End
Dombivli
Kalyan West
Kalyan Riverside
New Bombay Seaside
Saraswati College
Smart City Navi Mumbai
SIES (Nerul)
Thane Downtown
Thane North End
Ulhasnagar Sapna Garden


The Emotional Machine
The Society Mind
| Alien Intelligence | Causal Diversity |
|---|---|
| Alienable Rights | Matter, Mind and Models |
| 1971 AI Progress Report | Negative Expertise |
| Telepresence (OMNI) | Internal Grounding |
| BBC Music Interview | Jokes and Cognition |
| More Turing Option chapters | Steps Toward Artificial Intelligence |
| Afterword to True Names | 1970 ACM Turing Lecture |
| Music Interview with Otto Laske | Symbolic vs. Connectionist |


Light it Up (1999) Reviewed by Eugene Novikov http://www.ultimate-movie.com/ Member: Online Film Critics Society
"First ten minutes, you made up in your mind who we were"
Starring Usher Raymond, Forest Whitaker, Rosario Dawson, Robert Ri'chard, Fredro Starr, Vanessa L. Williams. Rated R.
Oh how good it is, after being bombarded with redundant media coverage of high school shootings and the prevailing violence in teenage society, to see a mainstream film present a situation where teens that resort to foul play aren't evil ciphers who go off the deep end for no apparent reason. By no means does Light it Up glorify violence but it doesn't jump to obvious conclusions about teens that are driven to it. The characters here are not insane. They're not pushed off the edge by violent TV shows. They're simply fed up and their reaction is more than understandable.
The movie is set at a poor, inner-city high school and earns points immediately by placing it in Queens, thereby offsetting the Harlem stereotype. A full-time police officer has just been permanently placed at Lincoln High to keep the peace. This is Officer Jackson (Forest Whitaker), `a five dollar cop with a fifty dollar attitude.' One day he roughs up a kid for blocking the traffic in the hallway, which leads to a wrestling match where the cop is shot in the leg with his own gun and the gun goes flying to the floor. The kid grabs the gun and before he knows it, he and a group of friends have taken the cop hostage.
There's Lester (R&B singer Usher Raymond), an intelligent, troubled boy who is also the man with the gun and thus the ringleader; Stephanie, who is really smart and has plans to become a doctor; Lynn, who has just found out she is pregnant and Rodney, the obligatory homeboy. They constantly fight over what to do next but whatever Lester says, goes: he does, after all, have the gun.
Police surround the building. A kindly hostage negotiator (Vanessa L. Williams) is called in. The students make a list of demands, consisting mainly of getting their broken window fixed, their just-fired favorite teacher rehired, textbooks for everyone, etc, etc. But the main thing they want is respect. It can't be anything but painful to have no say in the matter when your school is going to pieces right before your eyes. It must be difficult to watch your future be compromised because authority figures are performing their job inadequately. I believe Light it Up when it says that this can get to the point where students have no choice but to take matters into their own hands. The film doesn't glorify this; rather, it presents it in an unbiased light.
This is a movie for teens, but then again it's not. It speaks to teens intelligently, without condescending or trying to please. In that sense, it's for them. But on the other hand, it may be a little too intelligent: not enough action to interest those looking for excitement and explosions and not enough romance to attract those of the female persuasion. In that sense it's not. Be that as it may, this is not a film that adults should be wary to see; just because it is about teens does not mean it is exclusively for them and that is certainly not the case here.
Light it Up deftly handles issues ambitious inner city kids may be facing today, those who are actually troubled about the poor quality of their schools. In our society, it is a contradiction when a child is raised in a cruel, violent society and yet wants to learn. This movie shows us how that contradiction can create an urge in teens to resort to violence so that they can learn. It's a sad reality, but also one that makes perfect sense given the circumstances.
Usher Raymond, a singer by trade, has a real screen presence. His performance is intense and surprisingly powerful; like Ice Cube, Will Smith, L.L. Cool J, and Vanessa Williams (who, of course, is in this as well) here is another musician with the potential for a major crossover into the movie industry. The amiable Williams is the only big star here, making her a sort of backbone: even if a viewer hates everything else in the movie, a good performance from a familiar face can go a long way. She handles it well.
Though it has the tendency to rely too much on character stereotypes, Light it Up is no formula movie. It's not a high school flick. Nor does it exploit the recent tragedies that have occurred in the country. It is a real film.
Grade: B+
©1999 Eugene Novikov
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tinyrb is the smallest Ruby VM to date. It won't run all your Ruby code, but it's fast and fun to play with.
git clone git://github.com/macournoyer/tinyrb.git
cd tinyrb; make
./tinyrb your_script_that_will_crash.rb
To discuss and share about tinyrb, comment on the commits feed on GitHub or join me on #tinyrb on freenode.


© 2017 Luna Wolf Studios LLC - Sheep Tag, and Sheep Tag 2 are registered trademarks of Luna Wolf Studios LLC.


--- layout: page title: "Swimmers and Waves" description: "" active: gallery header-img: "gallery/swimmersandwaves/img/bg.jpg" album-title: "Gallery" images: - image_path: /gallery/swimmersandwaves/img/artistandreef.jpg title: Artist and Reef material: Oil on masonite dimensions: 32 x 32 - image_path: /gallery/swimmersandwaves/img/dawnwave.jpg title: Dawn Wave material: Oil on watercolor paper dimensions: 48 x 42 - image_path: /gallery/swimmersandwaves/img/eyeofthewave.jpg title: Eye Of The Wave material: India Ink on watercolor paper dimensions: 48 x 42 - image_path: /gallery/swimmersandwaves/img/floridiansprings.jpg title: Floridian Springs material: Acrylic on canvas dimensions: 68 x 48 - image_path: /gallery/swimmersandwaves/img/flyingwiththesurf.jpg title: Flying with the Surf material: Acrylic on watercolor paper dimensions: 55½ x 41½ - image_path: /gallery/swimmersandwaves/img/forestpond.jpg title: Forest Pond material: Acrylic on watercolor paper dimensions: 52 x 41 - image_path: /gallery/swimmersandwaves/img/kalibythesea.jpg title: Kali by the Sea material: Oil on canvas dimensions: 51 x 44½ - image_path: /gallery/swimmersandwaves/img/ridingthewave.jpg title: Riding the Wave material: Acrylic on watercolor paper dimensions: 52 x 41½ - image_path: /gallery/swimmersandwaves/img/risingwavesandsunburst.jpg title: Rising Waves and Sunburst material: Acrylic on watercolor paper dimensions: 30 x 22 - image_path: /gallery/swimmersandwaves/img/shadowsandreflections.jpg title: Shadows and Reflections material: Acrylic on watercolor paper dimensions: 52 x 41 - image_path: /gallery/swimmersandwaves/img/studyinred.jpg title: Study in Red material: Acrylic on watercolor paper dimensions: 55½ x 41½ - image_path: /gallery/swimmersandwaves/img/swimminginthesprings.jpg title: Swimming in the Springs material: Acrylic on canvas dimensions: 68 x 50 - image_path: /gallery/swimmersandwaves/img/thewave.jpg title: The Wave material: India Ink on watercolor paper dimensions: 48 x 42 - image_path: /gallery/swimmersandwaves/img/thunderbird.jpg title: Thunderbird material: Acrylic on watercolor paper dimensions: 52 x 41½ - image_path: /gallery/swimmersandwaves/img/underthewave.jpg title: Under the Wave material: Acrylic on watercolor paper dimensions: 52 x 41½ ---


Create a recurring product with a monthly plan in your Stripe dashboard.
items: {{itemsRecurring}}
Create a session in your backend and paste the session id below.
Create a SKU in your Stripe dashboard.
items: {{items}}
amount: {{amount}}
{{token}}
{{charge}}


 I have a feeling director Luis Llosa made it to be that way and so, after laughing at an overacting Jon Voight, an underacting Ice Cube and a fake-looking 40-foot long snake (which looks like it was computer generated on a Mac Classic), I'm giving ANACONDA a thumbs- almost-up.
It's constructed like a disaster movie, with a big cast of caricatures who will be in constant danger, fatal for most of them. There are also a string score, endless p.o.v. shots from the snake and even a few fake scares. None of this is original, but there are a lot of cheesy moments to make it a self-aware bad movie -- Ice Cube listening to his own music, a character saying "The jungle is making me horny" and a memorable and almost frightening waterfall attack scene.
The movie begins as a film crew boards an Amazon boat. The plan is to make a documentary on a lost tribe, with Jennifer "Selena" Lopez the director, Ice Cube (that perpetual scowl still on his face) the cameraman, Jonathan Hyde the snooty TV host, Eric Stoltz the expert on Amazon tribes, Owen Wilson the sound guy, Kari Wuhrer as Secretary of Cleavage, and Vincent Castellanos the ship captain. Two will live to see the end credits, and it's not much of a mystery who.
Voight soon hops aboard, after the crew members spot him stranded on his broken-down boat. From the beginning, his Spanish accent betrays him as the Man To Watch Out For, and when he talks of his love of anaconda hunting, there might as well be a flashing subtitle reading "Foreshadowing!" Indeed, within a few scenes, Stoltz is put out of commission when he goes scuba diving and some giant wasp gets stuck in his throat (which should serve as a lesson -- when you're scuba diving, never use a wasp hive as your oxygen mask) and they have to rush him to medical help, which will take a few days. Voight purposefully points them down a river path that is infested with those damn 40-foot snakes.
The disaster springs from there, and when you're up against anacondas that big, it pretty much has to. The crew members start to get picked off, the least important ones first.  The last 30 minutes of ANACONDA are the best 30, although the movie's IQ never rises to the three-digit level. If you think you can enjoy a laughable, mindless movie about giant killer snakes, well, here you go.
--
Visit the Movie Critic at LARGE website at http://www.missouri.edu/~c667778/movies.html
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About Me
Software Application Engineer Student
I am an aspiring Front-End Full Stack developer with experience in Web Development and Java back-end databases. I have a bachelors degree specializing in application development and I am currently enrolled in Udacity's Nanodegree program. You can click the button below to see how I built this website from scratch.
De•vel•op•er .n An organism that converts caffeine into software.
HTML5
CSS3
JavaScript
Java
SQL


Background - I have spent most of my working years in the retail and restaurant business. I've also been fortunate enough to play drums in a few projects that allowed me to tour all over America and a see some of Europe.  It has been a wonderful experience getting to be with them and see them grow from birth. I am excited, however, to continue with the Epicodus program and see if I can find a new, creative and rewarding career.
Interests - While music has long been my main focus and passion, I spent most of my youth playing sports and aspiring to be a professional athlete. I have taken up golf in recent years, and while the game quite often gets the best of me, it's been a rewarding process to see the improvements since I started. I continue to play drums in a couple of projects and music will always be my favorite form of natural and emotional expression. Lastly, I really enjoy cooking and baking at home for my family and friends. This last year I made my own yeast starter and am obsessed with making pizza and bread.
Projects -
To me, learning to code is a path to a career where I can be creative and explore new ideas.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/eta.20for.20structures.html ---
Is definitional eta for structures something we are likely to get at some point?
I'd be surprised.
In the absence of eta, another feature request would be "lazy matching" in lambdas and lets
analogous to ~ patterns in Haskell
For everyone else, this means λ \<x,y\>, x + y
gets desugared to λ p, p.1 + p.2
. I don't think it is planned, but you might be able to do the desugaring yourself.
There are some definitions in data.equiv for example which I can't use conveniently, because they match on the input equivalence before producing a constructor.
But rewriting them with the constructor outermost becomes quite ugly.
(not at computer, and don't remember the specific names)
Was imagining including a ~ in the syntax for lazy patterns, not changing the current semantics.
Though I wonder when you would ever want the "strict" version, figuratively speaking.
For everyone else, this means
λ \<x,y\>, x + y
gets desugared toλ p, p.1 + p.2
. I don't think it is planned, but you might be able to do the desugaring yourself.
+1 I keep trying to type that and being disappointed.
Someone recently pointed out a mathlib definition that uses case analysis like this that was causing problems, but now I can't find it. Can anyone else find it?
+
and *
in localization.
are you sure? I don't see that when I search in the chat
I definitely made a comment about it, but there's probably something else as well.
https://leanprover.zulipchat.com/#narrow/stream/113488-general/subject/match.20in.20defs
ah, okay (I searched for "localization")
Should we replace those definitions with the better definitions?
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


***NOTE that this test requires a 'demo' user with pw 'demo' on your Splunk instance.***
This page:
No interaction required. If there are no errors and everything is green, it passes.


Jordyn Kimelheim is an early career web developer based in Philadelphia. She is currently studying at the New York Code and Design Academy. A Temple University graduate with degrees in English and Political Science, she has professional experience in search-engine optimzation, social media managment, and writing for digital publications.
In her free time, she enjoys reading novels and long-form journalism, taking photos, playing board games, and mixing up (and drinking!) craft cocktails.


--- layout: post title: "happy christmas your arse..." comments: true ---
... I pray god it's our last.
A little fairytale for this christmas. Enjoy.
[youtube:Ff3aoSyYOVs]


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return mysql.query(query.join(" "), [req.params.alias]);
}
};
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WHY SHOULD I TRAIN MY FULL-BODY?
When you're strapped for time but want to get the most from your efforts in the gym, a full body workout is a great choice no matter what your goal or fitness level may be.
Here are the main benefits to performing full body exercises:
- Full body exercises supersize results by targeting more muscle groups in less time. In short, they're the easiest way to maximise your time in the gym and are easier to fit into your busy schedule. Despite best intentions, we know it's not always easy to work out as much as we'd like which is one of the reasons why full body training is very popular.
- The variety of full body exercises on offer make them one of the best ways to stay motivated and keep your workouts enjoyable as you can chop and change between exercises safe in the knowledge you're still getting a fantastic work out. Many full body exercises do not require equipment so they can be performed anytime and anywhere.
- Full body exercises require using a combination of muscles, which means you’re more likely to burn more calories performing these exercises than focusing on single body parts, so it can be a great addition to your training regime if your goal is weight loss.
As you'll be targeting many muscle groups it's essential you give your body time to recover. That's why we recommend at least one day's rest between full body training sessions.
To get you started with your full body training, select each exercise below for top tips and how-to guides to some of our favourite full body exercises.
Work and tone your entire body, anytime and anywhere, with this one move
Muscles worked:
- Arms and shoulders
- Legs
- Core
Torch calories and fire up your workouts with some mountain climbers
Muscles worked:
- Arms and shoulders
- Legs
- Core
Swing your way to a strong and toned body with some kettlebell swings
Muscles worked:
- Arms and shoulders
- Legs
- Core
Full body workouts are great for overall muscular balance, fat loss and conditioning. Perfect if you are on a time limit, like to workout at home or enjoy mixing up your workouts with a variety of equipment. Perform these 3 times per week as your body needs more time for recovery due to the multiple muscle groups used in each session.
Juan Ma
Coach


ACE BAKER
An informative pixelated retrofuturistic cyberpunk cake-baking minigame, made in a month for Ace Jam!
FYI, this game can only be played with a keyboard. :/ Retrofuturism has its downsides, too. Credit where credit is due.
Press ENTER to play!


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container_keystone_disable_user_account_days_inactiveSet Maximum Inactivity Period
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This example is about data analytics with Python (cf. http://python.org) and IPython (cf. http://ipython.org) on the RPi. Before we install it, first install the Python PIP installer by:
sudo apt-get install python-pip python-dev build-essential
Any serious data analytics effort with Python generally includes to some extent the pandas library (cf. http://pandas.pydata.org). To install it, upgrade the NumPy library first (cf. http://scipy.org):
sudo pip install numpy --upgrade
This might take quite a while (1h+) due to the library being pretty large and the RPi not being that quick in compiling it. Then install pandas:
sudo pip install pandas
This also takes some time (again 1h+). Also install the matplotlib plotting library (with some updates/dependencies) as follows:
sudo easy_install -U distribute
sudo apt-get install libpng-dev libjpeg8-dev libfreetype6-dev
sudo pip install matplotlib
And, oh wonder, this also takes quite a while to install and compile. We might want to install another useful library, namely PyTables (cf. http://pytables.org) for efficient I/O with Python:
sudo pip install numexpr
sudo pip install cython
sudo apt-get install libhdf5-serial-dev
sudo pip install tables
All this taken together takes a few hours in total. However, your patience will pay off: your RPi will be equipped with state-of-the-art Python-based data analytics libraries that can be used then for a wide range of data collection, crunching and storage tasks. Finally, install the IPython interactive analytics environment:
sudo pip install ipython
Now start IPython on the shell via:
ipython
You should then see something like:
pi@rpi /home/ftp $ ipython
Python 2.7.3 (default, Mar 18 2014, 05:13:23)
Type "copyright", "credits" or "license" for more information.
IPython 2.3.1 -- An enhanced Interactive Python.
? -> Introduction and overview of IPython's features.
%quickref -> Quick reference.
help -> Python's own help system.
object? -> Details about 'object', use 'object??' for extra details.
In [1]:
Now let’s retrieve some stock quotes for the Apple stock:
In [1]: import pandas.io.data as web
In [2]: aapl = web.DataReader('AAPL', data_source='yahoo')
In [3]: aapl.tail()
Out[3]:
Open High Low Close Volume Adj Close
Date
2014-12-23 113.23 113.33 112.46 112.54 26028400 112.54
2014-12-24 112.58 112.71 112.01 112.01 14479600 112.01
2014-12-26 112.10 114.52 112.01 113.99 33721000 113.99
2014-12-29 113.79 114.77 113.70 113.91 27598900 113.91
2014-12-30 113.65 113.91 112.12 112.52 2489300 112.52
Next, let us caculate two different moving averages (42 days & 252 days):
In [4]: import pandas as pd
In [5]: aapl['42d'] = pd.rolling_mean(aapl['Adj Close'], window=42)
In [6]: aapl['252d'] = pd.rolling_mean(aapl['Adj Close'], window=252)
Finally, a plot of the index closing values and the moving averages:
In [7]: import matplotlib.pyplot as plt
In [8]: aapl[['Adj Close', '42d', '252d']].plot(title='Apple Inc.'); plt.savefig('source/aapl.png')
The saved png plot might then look like below.
Via the shell (either directly or via ssh access) such figures cannot be displayed. However, you could imagine to run a Web site on the RPi where the figure is included and displayed via html (see Web Apps with Raspberry Pi). You could also send such a graphical output/result to yourself or someone else e.g. by email or FTP transfer.
When using the RPi for data collection purposes, it might be beneficial to have efficient I/O capabilities available. This is where the PyTables library comes into play. The following is a Python script (download link) that collects stock data for a number of symbols and stores the data on disk in HDF5 format (cf. http://hdfgroup.org).
#
# Collecting and Storing Stock Price Data
# with Python/pandas/PyTables
#
# (c) Dr. Yves J. Hilpisch
# The Python Quants GmbH
#
import os
from time import time
import pandas as pd
import pandas.io.data as web
symbols = ['AAPL', 'YHOO', 'MSFT']
filename = 'data.h5'
#
# Collecting the data
#
t0 = time()
store = {} # dictionary to store DataFrame objects
for sym in symbols:
store[sym] = web.DataReader(sym, data_source='yahoo', start='2000/1/1')
#
# Storing data in HDF5 database
#
t1 = time()
h5 = pd.HDFStore(filename, 'w') # open database file
for sym in symbols:
h5[sym] = store[sym] # write DataFrame to disk
h5.close() # close database
t2 = time()
os.remove(filename) # delete file on disk
#
# Output
#
print "Time needed to collect data in sec. %5.2f" % (t1 - t0)
print "Time needed to store data in sec. %5.2f" % (t2 - t1)
Running the script from the shell yields an output like this:
pi@rpi ~ $ python data_collection.py
Time needed to collect data in sec. 1.61
Time needed to store data in sec. 1.40
The data gathered and stored by this Python script is not that large. The following script (download link) generates a set with pseudo-random sample data which is 80 MB in size and writes it to disk.
#
# Storing a Larger Data Set on Disk
# with Python/pandas/PyTables
#
# (c) Dr. Yves J. Hilpisch
# The Python Quants GmbH
#
import os
from time import time
import numpy as np
import pandas as pd
filename = 'data.h5'
#
# Generating the sample data
#
t0 = time()
data = np.random.standard_normal(10000000) # random data
df = pd.DataFrame(data) # pandas DataFrame object
#
# Storing data in HDF5 database
#
t1 = time()
h5 = pd.HDFStore(filename, 'w') # open database file
h5['data'] = df # write DataFrame to disk
h5.close() # close database file
t2 = time()
os.remove(filename) # delete file on disk
#
# Output
#
print "Size of data set in bytes %d" % data.nbytes
print "Time needed to generate data in sec. %5.2f" % (t1 - t0)
print "Time needed to store data in sec. %5.2f" % (t2 - t1)
Running this script yields an output like follows:
pi@rpi ~ $ python large_data_set.py
Size of data set in bytes 80000000
Time needed to generate data in sec. 10.24
Time needed to store data in sec. 9.39
It takes less than 10 seconds to write 80 MB of data to the SD card (times here might vary significantly depending on the card type used). You see that you can even process larger data sets (although not “big data”) with the RPi.


Google Tech Talk - A huge resource for IT Student
Almost CS students have known that Google is a giant leading innovation in today’s world. A plenty of its products brought extraordinary experience to human race in many aspects of life. It is possible to say that Google Search Engine has changed totally the way people looking for information. Besides this tool, there are a large number of products which have ability to persuade billions people all over the world to be addicted them.
In addition, Google has also produced many tech talk shows for several purposes such as training its staff, promoting its working style and even helping students who can access the Internet and download its video.
To begin with, you should subscribe this channel. It is official tube of Google Tech Talk and be updated daily. Next, you can browse any video which attracts you, maybe just by its title.
In this post, one of useful series is mentioned. This series is about coding method and is attached with a hot keyword clean code. It is here. There are many kinds of coding style that may help IT students from developing countries or even students of industrialized nations improve their style when generate code.
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Warning
The plotting api was recently changed as of version 0.7. Some old functions (for instance, hold) are now deprecated but still function. They will be completely removed in the next release. Using python -Wd when running Bokeh code will enable printing of deprecation warnings.
To access the plotting.py interface:
# Clean alias
import bokeh.plotting as bk
# Alternatively, import plotting functions into the namespace
from bokeh.plotting import *
To select an output mode:
# Plots can be displayed inline in an IPython Notebook
bk.output_notebook()
# They can also be saved to file
bk.output_file("output_filename.html", title="Hello World!")
To create a new Bokeh plot (with optional plot parameters) use the figure function:
p = bk.figure(plot_width=600, # in units of px
plot_height=600,
title="Hello World!")
The plot objects returned by figure have methods on them for plotting all the different kinds of glyphs. A simple and common glyph is the line:
xs = [0,1,2,3,4,5]
ys = [x**2 for x in xs]
p.line(xs, ys, line_width=2)
Note
At the moment, the glyph functions are vectorized by default. If you want to plot a single glyph, you will still have to pass in the parameters as a list. For example: p.circle([0], [0], radius=[1]).
To add subsequent glyphs on the same plot, use glyph methods on that plot:
p.rect(x, y, w, h)
p.circle(x, y)
To save a plot to file:
# Assuming you have already declared `output_file()` above
bk.save(obj=p)
To show a plot:
bk.show(p)
Begin by importing bokeh.plotting into your namespace. In this guide it is aliased to bk for clarity.
import bokeh.plotting as bk
Then choose an output mode—see Session Management for more information. If you are in an IPython Notebook and want to display plots inline:
bk.output_notebook()
Else, if you are in a script and want to save these plots to file:
bk.output_file("output_filename.html", title="Hello World!")
Subsequent calls to save() and show() will depend on the output mode.
Bokeh plots are composed of “glyphs”, which are semi-primitive visual markers. Each glyph has specified parameters for placement and styling. You can refer to bokeh.models.glyphs and bokeh.models.markers to see all the glyphs that are currently supported, and to bokeh.plotting Interface to see how they are configured for the plotting.py interface.
Note
Parameters are not completely uniform across glyphs. for example, a rect glyph requires x- and y-coordinates (to define the center point) as well as width and height parameters, while the quad glyph takes a parameter each for the left, right, top, and bottom sides of a quad:
zeros = [0] * len(xs)
ones = [1] * len(xs)
p.rect(xs, # x-coordinates
ys, # y-coordinates
ones, # widths
ones, # heights
fill_color="steelblue")
p.quad(xs[:-1], # left
xs[1:], # right
ys[:-1], # top
ones[:-1], # bottom
fill_color="crimson")
Each glyph also has a number of styling properties (see Styling), with the associated prefixes line_, fill_, and text_:
p.circle(xs, ys,
size=ys, # px
fill_alpha=0.5,
fill_color="steelblue",
line_alpha=0.8,
line_color="crimson")
Many glyphs have both line and fill properties that can be set in unison by dropping the prefix:
p.circle(xs, ys,
size=ys, # px
alpha=0.5,
color="steelblue")
Bokeh plots can be saved to file, persisted to the server, or displayed inline in an IPython Notebook.
To save the current plots to file:
# If you have already declared `output_file()` above
bk.save(obj=p)
# Else, specify the filename
bk.save(p, filename="output_filename.html")
To show a plot:
bk.show(p)


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fprime_gds.common.pipeline.dictionaries
¶
dictionaries.py:
Helps the standard pipeline wrangle dictionaries by encapsulating the functionality of dictionary loading into a single class called “Dictionaries”.
@author mstarch
Module Contents¶
Classes¶
Dictionaries class to encapsulate the many different dictionaries used in the system. This includes the following |
-
class
fprime_gds.common.pipeline.dictionaries.
Dictionaries
[source]¶ Dictionaries class to encapsulate the many different dictionaries used in the system. This includes the following dictionary types:
Command IDs to Commands
Command names to Commands
Channel IDs to Channels
Channel names to Channels
Event IDs to Events
Event names to Events
Packet IDs to Packets
-
load_dictionaries
(self, dictionary, packet_spec)[source]¶ Loads the dictionaries based on the dictionary path supplied. Optional packet_spec is allowed to specify the definitions of packets.
- Parameters
dictionary – dictionary path used for loading dictionaries
packet_spec – specification for packets, or None, for packetized telemetry
Build: 1.4.1


Presentation
On June 30th, we had our Final NCRAI Meeting,
Therefore, this week was dedicated for the preparation of my presentation.
Final Presentation Overview:
Demonstration
For this particular project, this sort of assessment could be done by evaluating the number of successes in the identiﬁcation and pose estimation of a demo object. For better results, we took the object cracker, almost random, at various areas on a table in front of the robot, at various orientations for each of the places. The objects were located approximately 800 mm away from the camera.We applied the object detection and position estimation functions, and compared the measured distance and actual distance values. In the distance measurements taken from the input images, the offset value is applied to correct the actual distance.
In the experiment on the cracker box, the mean distance error was 0.81, and the standard deviation was 0.7, for detected object. We repeated the experiment on the cracker box five times. The results of this experiment are shown in Table below.
As demonstrated through the experiment results above, the average error rate in the distance to the target object was around 1 mm. Therefore, even when assuming that an error of up to 2 mm may occur, there was no problem for the robot to pick up the object in our bin picking environment.
The prototype object detected and pose estimated successfully in various orientations. We rotated the objects 6-DOF and the object detection was quite successful.


Since We Last Spoke
How’re things going? How’s that schedule treating you? You doing what you said you’d be doing? You keeping up with things? What’s with the inquisition?!
JK.
How’re Things Going?
Things have been going really well. I have been getting up earlier than I had been since graduation. Between 8AM and 9AM instead of 12PM to 1PM… which means I’ve also been going to bed earlier because you know… sleep is important.
How’s That Schedule Treating You?
Freakin’ fantastically! Having a specific plan for each day has been INCREDIBLE. I know what I’m supposed to be working, I have pre-planned things to do each day. And, best of all, I have tangible targets to hit. Which is incentive!
You Doing What You Said You’d Be Doing?
Yes! I have been following my schedule. I did, however, move some of the scheduled stuff I had for Wednesday to Sunday due to a personal situation. Allowing myself that flexibility (every now and again, I don’t want to get into a habit of it!) takes a lot of the stress out of things.
You Keeping Up With Things?
I have been! Day one (Monday), I followed my schedule to the letter. Day two was an interview day, so hitting the Job Search number was easy! Also, Codewars is awesome! And, Swift is going to be a lot of fun! Day three went pretty well. I hit a hiccup due to a personal situation I mentioned earlier, but that is what my weekend work is going to cover. Today is day four. I woke up this morning at 9AM, did some Codewars, started working on this blog post, and then got back into some project work. After that, I have two Swift lectures with my name on them!
What’s With the Inquisition?!
It’s exactly what I need to keep myself pushing forward! Accountability is key!
Next Steps?
Continue doing what I’m doing! I have a Technical Interview and a Soft Skills Interview coming up on Monday. I am BEYOND excited, and still mostly terrified about the Technical interview. But, Codewars is going to help me gain some confidence. I also reached out to the Global Instructor from my Bootcamp and he gave me some ideas on things to study before the interview. Can’t thank you enough Jim!
Final Thoughts
I’m feeling really good about this plan. It sets up attainable daily goals that add up to complete long term goals. If you are using the spreadsheet I put together or you just want to chat about finding motivation (or, even better, what you do to get motivated), feel free to hit me up on my social media. The links are at the bottom of the page.


{% extends 'base.html' %} {% block body %} {% if form %} {% if successful_registration %}
{{successful_registration}} was registered successfully for the contest.
There are errors in the form
{% endif %}
Register {{user}} for contest
Login as another user to register them for a contest.


Enter a project title for creating your corpus
Choose a language to filter your results
Select a start and end date to determine the timespan
Adjust the sliders for your preferred settings
Create the corpus
Ok. You just created a corpus. For more information about it select "View corpora"
View the corpus
Hover over it to see stats
Now you know how to use Tworpus


About Me
I always strive to evoke a feeling in players when creating games -- wonder, joy, fear, bliss, and sadness, just to name a few. However, the most important thing I try to achieve is to make people believe that anything is possible. That's why I make games.
I make games to create great experiences, the best part is seeing players emotions. I also love the process. Game development is a grind, with several technical and design problems needing to be solved along the way.
I have made a variety of games in Unity, and have a wide knowledge of Unity's bread and butter mechanics, along with several advance best practices, E.G Dependency Injection, TDD, Continues integration, AR and 2D/3D physics.
Skills
Work Experience
Technical Artist
Company Name: Tap Slots
Dates Employed: Aug 2019 – Present
Location: Las Vegas, Nevada
Currently working on a variety of task related to visuals and engineering.
Game Programmer
Company Name: Colorful Notion
Dates Employed: Apr 2017 – Feb 2019
Location: San Mateo, California
Worked as a generalist on a small team, focused primarily on the client side to create multiple gameplay experiences for mobile devices.
Over the course of my time here I gained experience with Augmented Reality and several Unity SDKs such as Zenject, WWise, Facebook, Mapbox and Firebase.
Also explored server and client-side communication using Golang and Unity c#.
Lead Developer
Company Name: Skirmish Entertainment
Dates Employed: Sep 2015 – Jan 2017
Location: 3400 Bradshaw Rd, Sacramento, CA 95827
Lead developer of a startup. Helped publish "End Of The Mine" on Steam and "EndlessMine" for Google Play and iOS.
I owned the bulk of the programming tasks and worked closely with a team of level designers, animators, and artist to achieve our vision.
Projects
The Square Up
Nov 2018 – Mar 2019
Arcade Game released for iOS and Android
- Made with Unity
- Firebase data save
- In-App Purchases
- Leaderboards
- Achievements
Augmented Reality Picture App
Jun 2019 – Present
Managing an open sourced Augmented reality/Picture app.
- Made with Unity
- Custom Native plugins
- Continuous Integration using Travis CI
- Test-driven development
- Dependency Injection
View On GitHub
End of the Mine
Sep 2015 – Oct 2016
2D Action Platformer, released on steam
- Made with Unity
- Lead programmer for End of the Mine.
- Developed All major systems, Gameplay, AI, UI, Data management.
- Developed End of the Mine for multiple platforms.
- Showcased End Of the Mine at GDC 2016 and Showed game at PAX Rising 2016.
Articles
Developing best practices with Unity3d, a small guide to Continuous Integration with Travis-CI.
Contact
If you have any question or career opportunities you'd like to discuses, feel free to shoot me an email at austintaylorx@gmail.com.


|
Nakama C++ Client SDK
2.4.1
Client for Nakama Server
|
Files | |
| file | NAccount.h [code] |
| file | NAccountDevice.h [code] |
| file | NFriend.h [code] |
| file | NFriendList.h [code] |
| file | NGroup.h [code] |
| file | NGroupList.h [code] |
| file | NGroupUser.h [code] |
| file | NGroupUserList.h [code] |
| file | NLeaderboardRecord.h [code] |
| file | NLeaderboardRecordList.h [code] |
| file | NMatch.h [code] |
| file | NMatchList.h [code] |
| file | NNotification.h [code] |
| file | NNotificationList.h [code] |
| file | NRpc.h [code] |
| file | NStorageObject.h [code] |
| file | NStorageObjectAck.h [code] |
| file | NStorageObjectId.h [code] |
| file | NStorageObjectList.h [code] |
| file | NStorageObjectWrite.h [code] |
| file | NStoragePermissions.h [code] |
| file | NTournament.h [code] |
| file | NTournamentList.h [code] |
| file | NTournamentRecordList.h [code] |
| file | NUser.h [code] |
| file | NUserGroup.h [code] |
| file | NUserGroupList.h [code] |
| file | NUsers.h [code] |


<index-base>
The <index-base> element allows indexing extensions to be added by specializing this element.
Category: Specialization elements


Presented by Nick Miller
B.S. Information Systems senior at UMBC
Linux Systems Administrator at UMBC
Systems Engineer at Onyx Point
Puppet is more than configuration management
Puppet manages the state of machines
Puppet can guarantee the state of the machine
All changes are logged
Individual machines don't have to be configured
Puppet keeps code in modules
Modules include code to install and configure services
Secrets can be kept in Hiera to keep them separate from modules
Public module repository at forge.puppetlabs.com
Secrets are kept separate of modules to make them easy to update and share
Custom modules are easy to write and implement
The forge has thousands (3629 as of writing) of modules
You can probably find one that works for you
Come to the Baltimore Puppet Users Group!
Find us on meetup.com
Run through the Puppet Learning VM!


This part describes the use of the SQL language in PostgreSQL. We start with describing the general syntax of SQL, then explain how to create the structures to hold data, how to populate the database, and how to query it. The middle part lists the available data types and functions for use in SQL commands. The rest treats several aspects that are important for tuning a database for optimal performance.
The information in this part is arranged so that a novice user can follow it start to end to gain a full understanding of the topics without having to refer forward too many times. The chapters are intended to be self-contained, so that advanced users can read the chapters individually as they choose. The information in this part is presented in a narrative fashion in topical units. Readers looking for a complete description of a particular command should see Part VI.
Readers of this part should know how to connect to a PostgreSQL database and issue SQL commands. Readers that are unfamiliar with these issues are encouraged to read Part I first. SQL commands are typically entered using the PostgreSQL interactive terminal psql, but other programs that have similar functionality can be used as well.


{% extends "_post.html" %}
{% hyde
title: "Vitality"
snip: "Make Vim play nicely with iTerm 2 and tmux."
created: 2012-04-12 20:00:01
exclude: False
%}
{% block article %}
[Vitality][] is a Vim plugin that makes Vim play more nicely with iTerm 2 and tmux.
It's open source (MIT/X11 licensed) on [BitBucket][] and [GitHub][].
[Vitality]: http://vim-doc.heroku.com/view?https://raw.github.com/sjl/vitality.vim/master/doc/vitality.txt
[BitBucket]: http://bitbucket.org/sjl/vitality.vim/
[GitHub]: http://github.com/sjl/vitality.vim/
{% endblock %}


Wiki ▸ [[API Reference]] ▸ [[Layouts]] ▸ Bundle Layout
Implements Danny Holten’s hierarchical edge bundling algorithm. For each input link, a path is computed that travels through the tree, up the parent hierarchy to the least common ancestor, and then back down to the destination node. This sequence of nodes can then be used in conjunction with other hierarchical layouts, such as cluster to generate bundled splines between nodes:
For example, consider this visualization of software dependencies.
# d3.layout.bundle()
Constructs a new default bundle layout. Currently, the bundle layout is stateless and thus only has a default configuration. The returned layout object is both an object and a function. That is: you can call the layout like any other function, and the layout has additional methods that change its behavior. Like other classes in D3, layouts follow the method chaining pattern where setter methods return the layout itself, allowing multiple setters to be invoked in a concise statement.
# bundle(links)
Evaluates the bundle layout on the specified array of links, returning the computed path from the source to the target, through the least common ancestor. Each input link must have two attributes:
Furthermore, each node must have one attribute:
This is a subset of the fields generated by the hierarchy layouts. The return value of the layout is an array of paths, where each path is represented as an array of nodes. Thus, the bundle layout does not compute the basis splines directly; instead, it returns an array of nodes which implicitly represent the control points of the spline. You can use this array in conjunction with d3.svg.line or d3.svg.line.radial to generate the splines themselves. For example, if you were to use a cluster:
javascript
var cluster = d3.layout.cluster()
.size([2 * Math.PI, 500]);
A suitable line generator for hierarchical edge bundling might be:
javascript
var line = d3.svg.line.radial()
.interpolate("bundle")
.tension(.85)
.radius(function(d) { return d.y; })
.angle(function(d) { return d.x; });
The bundle layout is designed to work in conjunction with the line generator’s “bundle” interpolation mode, though technically speaking you can use any interpolator or shape generator. Holten’s bundle strength parameter is exposed as the line’s tension.


{% extends "committee_layout.html" %} {% from 'macros/attachments.html' import attachments_panel %} {% block title %}Questions to {{ committee.name }} | PMG{% endblock %} {% block committee_breadcrumb %} {{ super() }}
← More questions to the Minister
{% endblock %} {% block committee_page %}