[Gecode] Overflow problem in mult
Christian Schulte
schulte at imit.kth.se
Wed May 19 10:56:38 CEST 2004
Thanks for the info. I'll fix it...
Christian
--
Christian Schulte, http://www.imit.kth.se/~schulte/
-----Original Message-----
From: gecode-bounces at ps.uni-sb.de [mailto:gecode-bounces at ps.uni-sb.de] On
Behalf Of Guido Tack
Sent: Wednesday, May 19, 2004 9:42 AM
To: gecode at ps.uni-sb.de
Subject: [Gecode] Overflow problem in mult
Hi!
The mult propagator doesn't seem to be aware of overflows.
E.g. this line
GECODE_CME_PROP(x2 <= Arith::max(x0.min()*x1.min(),x0.max()*x1.max()));
clearly produces bogus results if x0.min==x1.min==0 and
x0.max==x1.max>(INT_MAX/2), because then x0.max*x1.max will overflow and
become < x0.min*x1.min.
--
Guido Tack
Programming Systems Lab
http://www.ps.uni-sb.de/~tack
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Use this section to configure your API's security options. There are three types of security you may choose from (each with its own specific configuration details):


Table of Contents
In this tutorial we will demonstrate how the evaluation of neural network can be significantly accelerated using Boost.SIMD.
Objectives
In this tutorial we will:
- Introduce the problem of neural network activation function evaluation using Boost.SIMD
- Demonstrate various methods of calculating a neural network activation function using Boost.SIMD
- Benchmark the various methods introduced in the previous section
- Discuss the performance of each method
Neural Network Activation Function
The activation function of a neural network is typically a sigmoid function of the form:
\[\sigma = \frac{1}{1+e^{-z}}\]
This is a function that could significantly benefit from vectorization. We vectorize this function using bs::transform as this handles the case where the input size is not an exact multiple of the SIMD vector size.
The following scalar code is used for this calculation:
Vectorization of Neural Network Activation Function
The above code is vectorized as follows:
The actual calculation is performed in the following functor:
A functor must be used for bs::transform as c++11 does not support generic lambda functions. If you are using a C++14 compiler, you may place this code inside a lambda function.
This calculation may also be performed using bs::rec, which is the equivalent of
\[\frac{1}{x}\]
The scalar computation may also be performed using bs::exp as follows:
Performance
Each code was run using a sample size of 16000000. The code was compiled using g++-6.0 using the compiler flag -msse2 and executed on an Intel Xeon CPU E3-1240 v3 @ 3.40GHz.
| Calculation | Time ( \(\mu s\)) |
|---|---|
| Scalar | 143 |
| Scalar - bs::exp | 102 |
| SIMD | 38 |
| SIMD rec | 38 |
There are some very interesting results observed here. Firstly, when std::exp is replaced by bs::exp, a 50 % speed-up is observed, although the code is not vectorized. This is due to the implementation of bs::exp. It is a much more efficient implementation that the standard library exp, whilst maintaining the same or better precision. Therefore, the use of the Boost.SIMD standard library replacement functions in non-vectorized code may be very advantageous. A speed-up of 3.76 is observed between the the scalar and SIMD versions of this calculation, which is in line with the theoretical maximum for an SSE code.
This test was repeated compiling for AVX:
| Calculation | Time ( \(\mu s\)) |
|---|---|
| Scalar | 1058 |
| Scalar - bs::exp | 99 |
| SIMD | 36 |
| SIMD rec | 36 |
When the same code us re-compiled for AVX, we note that there is a large regression in the performance of std::exp, while the time taken by the other computations remains unchanged. The reason for the large regression in the performance of std::exp is explained by the fact that this code mixes legacy SSE instructions with AVX instructions. The reasons behind this are explained by Intel. This may be rectified by adding the instruction _mm256_zeroupper() before each call to std::exp. However, this will erase any AVX register that you may be using. The much safer solution is to replace all calls to std::exp by calls to bs::exp when your code is compiled for AVX and above. This is true for all standard library functions which are provided Boost.SIMD.
There is no performance gain for the vectorized functions when changing from SSE4.2 and AVX. Although of all the calculations performed in this tutorial are performed using floating point numbers, the calculation of bs::exp requires the use of integers. Therefore, parts of the exponential calculation are performed using SSE instructions. We expect to see a performance gain between AVX and AVX2
| Calculation | Time ( \(\mu s\)) |
|---|---|
| Scalar | 1063 |
| Scalar - bs::exp | 100 |
| SIMD | 21 |
| SIMD rec | 21 |
We observe a speed-up of 1.5 between AVX and AVX2 in this calculation. Although the theoretical maximum speed-up is 2, it is often difficult to achieve this in practice.
Conclusions
We observed significant speed-ups by vectorizing this code using Boost.SIMD. Using SSE4.2, a speed-up of 3.76 was observed and using AVX2, a speed-up of 6.81 was observed. If we compare the results obtained using std::exp in AVX2 with that obtained using Boost.SIMD, the speed-up is 50.6!. It is clear that the use of Boost.SIMD in any project involving vectorization is very beneficial, not just for the ease of vectorization and portability between architectures, compilers and operating systems, but also because of the performance of its standard library replacement functions.


linker
(type)
A linker is a function that defines the layout of a linked rectangle in a host
rectangle.
- For a given set of input parameters the a linkers output will always be the same.
- A linker does not procduce any side effects.
- A linker returns four numbers defining a rectangle (x, y, w, h).
function
linker(hw, hh, x, y, w, h, xval, yval, minw, maxw, minh, maxh)
This is the common definition of a linker. Linkers will vary in definition of xval and yval, and of course the result for a given set of input parameters.
hw number
- width of the host rectangle.
hh number
- height of the host rectangle.
x number
- current x value of topleft corner of the rectangle.
y number
- current y value of topleft corner of the rectangle.
w number
- current width of the rectangle.
h number
- current height of the rectangle.
xval any
- the meaning of this parameter varies by linker. When a cel's linker is run cel.xval is passed for this parameter.
yval any
- the meaning of this parameter varies by linker. When a cel's linker is run cel.yval is passed for this parameter.
minw number
- the minimum width of the rectangle. The linker may exceed this limit, the results of the linker truncated by the caller.
maxw number
- the maximum width of the rectangle. The linker may exceed this limit, the results of the linker truncated by the caller.
minh number
- the minimum height of the rectangle. The linker may exceed this limit, the results of the linker truncated by the caller.
maxh number
- the maximum height of the rectangle. The linker may exceed this limit, the results of the linker truncated by the caller.
number
- new x value of topleft corner of the rectangle.
number
- new y value of topleft corner of the rectangle.
number
- new width of the rectangle.
number
- new height of the rectangle.
function
fill The rectangle fills the host rectangle.
The rectangle fills the host rectangle.
number
- x = 0
number
- y = 0
number
- w = hw
number
- h = hh
function
fill.margin The rectangle fills the *padded* host rectangle.
The rectangle fills the *padded* host rectangle.
xval number
- amount of padding between the vertical sides of the of rectangle and the host rectangle.
yval number
- amount of padding between the horizontal sides of the of rectangle and the host rectangle. If not present defaults to xval.
number
- x = xval
number
- y = yval
number
- w = hw - (xval*2)
number
- h = hh - (yval*2)
function
fill.leftmargin The rectangle fills the host rectangle excluding a left margin.
The rectangle fills the host rectangle excluding a left margin.
xval number
- the size of the left margin.
number
- x = margin
number
- y = 0
number
- w = hw-margin
number
- h = hh
function
fill.topmargin The rectangle fills the host rectangle excluding a top margin.
The rectangle fills the host rectangle excluding a top margin.
xval number
- the size of the top margin.
number
- x = margin
number
- y = 0
number
- w = hw-margin
number
- h = hh
function
fill.rightmargin The rectangle fills the host rectangle excluding a right margin.
The rectangle fills the host rectangle excluding a right margin.
xval number
- the size of the right margin.
number
- x = 0
number
- y = 0
number
- w = hw-margin
number
- h = hh
function
fill.aspect The rectangle aspect ratio as defined by xval is maintained and it will fill the width or height of the host rectangle.
The rectangle aspect ratio as defined by xval is maintained and it will fill the width or height of the host rectangle.
xval number
- the aspect ratio of the rectangle (width/height).
number
- x = new
number
- y = new
number
- w = new
number
- h = new
function
scroll The corners of the rectangle are kept outside the host rectangle area.
The corners of the rectangle are kept outside the host rectangle area. If the h < hh then y is set to 0 If the w < hw then x is set to 0
xval number
- if true then the width of the rectangle is set to hw.
yval number
- if true then the height of the rectangle is set to hh.
number
- x = new
number
- y = new
number
- w = xval and hw or w
number
- h = yval and hh or h
function
fence The corners of the rectangle are kept inside the host rectangle area.
The corners of the rectangle are kept inside the host rectangle area.
xval number
- minimal amount of padding between the vertical sides of the of rectangle and the host rectangle.
yval number
- minimal amount of padding between the horizontal sides of the of rectangle and the host rectangle.
number
- x = new
number
- y = new
number
- w = new
number
- h = new
function
center Centers the rectangle, then adds xval and yval.
Centers the rectangle, then adds xval and yval.
number
- x = (hw - w)/2 + xval
number
- y = (hh - h)/2 + yval
number
- w
number
- h
function
left Aligns the rectangle to the left.
Aligns the rectangle to the left.
xval number
- amount of padding between the left of the rectangle and the left of the host rectangle.
number
- x = xval or 0
number
- y
number
- w
number
- h
function
right Aligns the rectangle to the right.
Aligns the rectangle to the right.
xval number
- amount of padding between the right of the rectangle and the right of the host rectangle.
number
- x = hw - w - xval
number
- y
number
- w
number
- h
function
top Aligns the rectangle to the top.
Aligns the rectangle to the top.
xval number
- amount of padding between the top of the rectangle and the top of the host rectangle.
number
- x
number
- y = xval or y
number
- w
number
- h
function
bottom Aligns the rectangle to the bottom.
Aligns the rectangle to the bottom.
xval number
- amount of padding between the bottom of the rectangle and the bottom of the host rectangle.
number
- x
number
- y = hh - h - yval
number
- w
number
- h
function
center.top Centered horizontal alignment and top vertical alignment.
Centered horizontal alignment and top vertical alignment.
xval number
- value added to x after centering.
yval number
- amount of padding added to the top of the rectangle.
number
- x = (hw - w)/2 + xval
number
- y = yval
number
- w
number
- h
function
center.bottom Centered horizontal alignment and bottom vertical alignment.
Centered horizontal alignment and bottom vertical alignment.
xval number
- value added to x after centering.
yval number
- amount of padding added to the bottom of the rectangle.
number
- x = (hw - w)/2 + xval
number
- y = yval
number
- w
number
- h
function
center.height Centered horizontal alignment and filled vertical alignment.
Centered horizontal alignment and filled vertical alignment.
xval number
- the value added to x after centering.
yval number
- the amount of padding added to the top and bottom of the rectangle.
number
- x = (hw - w)/2 + xval
number
- y = yval
number
- w
number
- h
function
right.top Aligns the rectangle to the right and top.
Aligns the rectangle to the right and top.
xval number
- amount of padding between the right of the rectangle and the right of the host rectangle.
yval number
- the top of the rectangle.
number
- x = hw - w - xval
number
- y = yval
number
- w
number
- h
function
right.bottom Aligns the rectangle to the right and bottom.
Aligns the rectangle to the right and bottom.
xval number
- amount of padding between the right of the rectangle and the right of the host rectangle.
yval number
- amount of padding between the bottom of the rectangle and the bottom of the host rectangle.
number
- x = hw - w - xval
number
- y = hh - h - yval
number
- w
number
- h
function
right.height Aligns the rectangle to right and fills the height.
Aligns the rectangle to right and fills the height.
xval number
- amount of padding between the right of the rectangle and the right of the host rectangle.
yval number
- amount of padding between the horizontal sides of the of rectangle and the host rectangle.
number
- x = hw - w - xval
number
- y = yval
number
- w
number
- h = hh - (yval * 2)
function
right.center Aligns the rectangle to right and fills the height.
Aligns the rectangle to right and fills the height.
xval number
- amount of padding between the right of the rectangle and the right of the host rectangle.
yval number
- amount to vertically off-center.
number
- x = hw - w - xval
number
- y = center.y
number
- w
number
- h


Services Portfolio definition
Financial analysis
Critical Success factors analysis
Services catalog definition
Service Level Agreement definition
Processes Map definition
Process Standarization and Documentation
Quality Plan definition
Process Audits
Customer Satisfaction
Reports and Operations Support
KPIs management
Service Reporting
Knowledge Management and Training
Configuration Management (CMDB)
Support tools customization


@use warp::http::StatusCode; @use super::page; @(code: StatusCode, message: &str) @:page(&format!("Error {}", code), {
@message (@code.as_u16())
If you have refreshed the browser, close the window or tab and launch it again from Canvas


Apple, Intel file antitrust case against SoftBank-backed firm over patent practices
by ReutersSAN FRANCISCO — Apple Inc and Intel Corp on Wednesday filed an antitrust lawsuit against Softbank Group Corp-owned Fortress Investment Group, alleging the firm stockpiled patents to hold up technology companies with lawsuits.
The suit follows an earlier case filed by Intel against Fortress in October. Intel withdrew that suit and on Wednesday filed a new version in the U.S. District Court for the Northern District of California with Apple also joining as a plaintiff. (Reporting by Stephen Nellis; Editing by Sandra Maler)


---
title: "KEEPING THE MUSIC ALIVE"
layout: "concerts-page"
sitemap: false
published: true
---
We have partnered with Seated to bring you closer to the artists who have performed in the Red Butte Garden Amphitheatre and other artists you may also like to see.
A portion of the ticket price, when purchased through our direct link, will go to support the Garden. Look for more live stream concerts as they become available.


YOu will have a bold day!
The wind will be your friend
Good luck will match with bad luck, choose wisely!
You will win at something today!
The bold deserve their due, so be bold!
The world will surround you as you are the center!

Be mischevous for the world is your oyster to play!


PLANES, TRAINS, AND AUTOMOBILES
A Film Review by James Berardinelli
RATING: *** OUT OF ****
United States, 1987 U.S. Release Date: 11/25/87 (wide) Running Length: 1:33 MPAA Classification: R (Profanity, mature themes) Theatrical Aspect Ratio: 1.85:1
Cast: Steve Martin, John Candy, Laila Robins Director: John Hughes Producer: John Hughes Screenplay: John Hughes Cinematography: Donald Peterman Music: Ira Newborn U.S. Distributor: Paramount Pictures
PLANES, TRAINS, AND AUTOMOBILES, a 1987 feature from John Hughes, represented something of a watershed in the career of the prolific writer/director/producer. Prior to this film, Hughes had been known for his contribution to the popular '80s genre of "the teen movie." Unlike most film makers working in that arena, Hughes eschewed the cheap T&A exploitation of flicks like PORKY'S in favor of surprisingly sensitive character interaction and relationship building. Hughes made his early reputation with pictures like SIXTEEN CANDLES, THE BREAKFAST CLUB, and FERRIS BUELLER'S DAY OFF. By the time PLANES, TRAINS, AND AUTOMOBILES arrived, Hughes had abandoned the teen genre, and was searching for something new. He would find it two years later when he wrote and produced HOME ALONE. PLANES, TRAINS, AND AUTOMOBILES was a bridge between the two phases of his career, containing elements of both character development and physical comedy.
My recollection of seeing PLANES, TRAINS, AND AUTOMOBILES during its theatrical run was that I laughed hard and often. Re-watching it recently, however, I was struck that, while the comedy is undeniable, the dramatic underpinning of the script is stronger than I remembered. The "hook" that draws the viewer in is the humor, but the movie's real appeal is the characters. Don't mistake what I'm saying -- there's nothing deep, dark, or profound lurking in the subtext. This isn't Dostoevsky, nor does it want to be. But it takes the time to round out the protagonists and allow us to care about what happens to them. There are moments in this film that tug at the heartstrings.
PLANES, TRAINS, AND AUTOMOBILES is a Murphy's Law story. For salesman Neal Page (Steve Martin), everything that can possibly go wrong is about to do so. This is like Martin Scorsese's AFTER HOURS on a grander, less psychotic scale. It all starts in New York City, two days before Thanksgiving. Neal is eager to get home into the bosom of his family so he can enjoy the holiday. But bad weather intervenes. His flight from Laguardia to O'Hare is diverted to Wichita, Kansas after a snowstorm hits Chicago.   This isn't the first time Neal has run into him, either. Earlier in the day, when Neal was trying to get to the airport, Del stole his cab, getting their relationship off to a rocky start.
In the time-honored tradition of the buddy comedy, PLANES, TRAINS, AND AUTOMOBILES throws these two mismatched individuals together and allows them to suffer all sorts of bizarre misfortunes as they try to get home before the turkey is served. They spend a night in a cramped hotel room sleeping in the same bed, endure the blatant incompetence of uncaring rental car clerks, suffer through transportation breakdowns, and watch one of their last hopes literally go up in smoke. We know they're eventually going to reach the Windy City, so the fun is watching their slow, reluctant bonding as they take planes, trains, automobiles, and tractor trailers to get there.
Steve Martin plays the anal Neal with equal parts unyielding rigidity and maniacal intensity. But, although he has a few memorable "wild and crazy guy" outbursts, Martin's performance is largely restrained. He does a good job presenting the increasingly-desperate facade of a normal guy who is enduring a living nightmare, and who really doesn't want to have anything to do with the jovial boob who is drawn to him like a fly to garbage.
As Del, the late comedian John Candy, an SCTV alum, gives one of the two best-rounded performances on his resume (the other was in Only the Lonely). Candy imbues Del with more depth that one initially expects from the big man.  During one scene, when Neal is berating him for his unfunny stories, we see the hurt gradually build in Del's eyes. One of the keys to PLANES, TRAINS, AND AUTOMOBILES' success is that both actors develop their characters into fully-formed individuals instead of caricatures. We can laugh at them when they wake up horrified after inadvertently snuggling together during the night, then sympathize with them in their quest for warmth and companionship during the cold, lonely holiday season.
PLANES, TRAINS, AND AUTOMOBILES is one of those rare movies that manages to mingle outrageous comedy and light drama in such a way that we aren't repulsed or offended by its simplicity and occasional mawkishness. It's a fine cinematic treat that doesn't demand much from a viewer, but gives back a lot, both in terms of laughter and good feeling.
Copyright 1997 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1300 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"For me, the cinema is not a slice of life, but a piece of cake."
- Alfred Hitchcock
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Range Slider
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Dear colleagues,
Good afternoon. On behalf of Annemarie Nichols-Grinenko, University Associate Dean for Faculty Affairs, I forward the attached and message below.
With thanks,
Matthew
On June 11, 2020, from 3:00 - 4:30pm, the Office of Research will host a virtual Celebration of the Book Completion Award Winners. The celebration will include a panel discussion for prospective authors that will feature editors or directors from Fordham, Duke, New York University and Northwestern University Presses. All are welcome to this free event. Please see the attached flyer for registration information.
The Faculty Related Academic Continuity Guidance page has been updated to reflect newly available information. Updates include: the Proctoring Distance Learning Exams section has been updated to indicate that there is a now a task force that will provide recommendations on this issue the Supplemental Agreement for the COVID-19 Virus State of Emergency section has been updated to include the May 13th agreement with the PSC that will delay the deadline for notifiying adjuncts of reappointments/non-reappointments from May 15th to May 29, 2020 the Research Continuity section has been updated to include a message from Associate Vice Chancellor Schneider to the CUNY research community new information for researchers who collect and store Personal Health Information. the CUNY Libraries Online Support for Distance Learning and Research section has been updated to include additional resources.
Matthew J. Cotter, PhD Executive Director, UFS 205 East 42nd Street, Room 1013 New York, NY 10017


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"Can we go to the pond?" said Ann. "Yes," said Dad, "Will you swim?" "Yes," said Ann. "Will you jump from the swing?" said Dad. "Yes," said Ann. "Do I have to get wet?" said Dad. "No, Dad, you can rest." "Will we bring a blanket?" said Dad. "Yes," said Ann, "then you can rest in the sun and get a suntan." "I will get the sunblock," said Dad, "then we can go."
in-context


Simulates and plots quantities of interest (relative hazards, first differences, and hazard ratios) for linear coefficients, multiplicative interactions, polynomials, penalised splines, and non-proportional hazards, as well as stratified survival curves from Cox Proportional Hazard models. It also simulates and plots marginal effects for multiplicative interactions.
| Version: | 1.3.10 |
| Depends: | R (≥ 3.0.2) |
| Imports: | data.table (≥ 1.9.6), dplyr (≥ 0.4), ggplot2, gridExtra, lazyeval, MASS, mgcv, stringr, survival, quadprog |
| Suggests: | knitr, stats |
| Published: | 2017-05-15 |
| Author: | Christopher Gandrud [aut, cre] |
| Maintainer: | Christopher Gandrud <christopher.gandrud at gmail.com> |
| BugReports: | https://github.com/christophergandrud/simPH/issues |
| License: | GPL-3 |
| URL: | https://CRAN.R-project.org/package=simPH |
| NeedsCompilation: | no |
| Citation: | simPH citation info |
| Materials: | README NEWS |
| In views: | Survival |
| CRAN checks: | simPH results |
| Reference manual: | simPH.pdf |
| Vignettes: |
An overview of simPH |
| Package source: | simPH_1.3.10.tar.gz |
| Windows binaries: | r-devel: simPH_1.3.10.zip, r-release: simPH_1.3.10.zip, r-oldrel: simPH_1.3.10.zip |
| OS X binaries: | r-release: simPH_1.3.10.tgz, r-oldrel: simPH_1.3.10.tgz |
| Old sources: | simPH archive |
Please use the canonical form https://CRAN.R-project.org/package=simPH to link to this page.


Former 49ers QB Colin Kaepernick celebrates birthday by helping homeless in Oakland
by WABCOAKLAND, Calif. -- Former 49ers quarterback Colin Kaepernick celebrated his 32nd birthday by helping the homeless in Oakland.
Pictures and video were posted on the Instagram account for Kaepernick's Know Your Rights foundation.
Kaepernick handed out backpacks and toiletries to the homeless. He also hired a San Francisco food truck to feed people.
See more stories about Colin Kaepernick here.


Shannon's Completed Projects
Below you will find my completed projects, which have been developed in a variety of front-end libraries. Current libraries include Knockout.js, jQuery, and Bootstrap, while ongoing projects are being developed in React. New projects will be added as they are completed.
- Indy Indian Food Finder: Built from the ground up with Knockout.js, jQuery, Google Maps API, Foursquare API
- Jasmine Feed Reader: Built unit tests using Jasmine.js
- Memory Game: Built app file using jQuery
- Frogger Clone: Built app.js game logic using ES5 prototypal inheritance
- Newsboys: Built using jQuery, The Guardian news API


{{ Identify your IPv6 address, and your default router (if you have one). }}
{{ Finding your IPv6 address and default router can be a challenge if you are not familiar with your OS's network configuration. Instructions for your OS are below. }}
{{ When looking for your IPv6 address, skip any fe80:
address.
Everyone has them if their OS supports IPv6; this is regadless of whether or
not your ISP supports IPv6 yet. Those are "link local" addresses; used just
for communicating to other hosts in the same physical network as you.
}}
{{ OS X users: To find your IP address using the GUI: }}
{{ OS X users: To find your IP address using the command line: }}
ifconfig -a inet6
or ifconfig -f inet6
}}fe80:
addresses; look for any other address on your en0
or en1
. }}netstat -nr -f inet6
. }}fe80:
}}{{ iPhone and iPad users: No information is shown via Apple's preferences/setup. The "IT Tools" and the "ip6config" apps do show IPv6 address data; both cost. }}
{{ Linux users: To find your IPv6 address, open a terminal and.. }}
ip -6 address show
{{ Linux users: To find your IPv6 route, use: }}
ip -6 route show default
{{ Generic unix instructions for determining your IPv6 address and default route: }}
ifconfig -a
{{ and look for inet6
to see your possible IPv6 addresses. }}netstat -nr
{{ and look for inet6
or Internet6
or similar to find the IPv6 portion; then look for default
or ::
or ::/0
. }}{{ Windows users: To find your IP address using cmd.exe: }}
cmd.exe
}}ipconfig
. }}{{ Windows 7 GUI users: }}
{{ Other Windows based OS's: Send<EMAIL_ADDRESS>detailed instructions; and I'll add them to the site. }}


Converts a local variable declaration with an initializer into separate variable declaration and assignment statements.


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No need to store veggies anymore
Get farm-fresh veggies on your call
Any time of the day, wth NO minimum cost
Buy Fresh buy Less
Even we don't like going Mandi
Save your time, money and Energy
Call your Cart to your door, get veggies at Mandi price
Its easier SAID and simpler DONE
Buying veggies online sounds weird
Why trust a stranger to do your grocerry shopping
Call your cart and shop happily
Choosing your own veggies is your RIGHT
About Us
Small Team
Team with BIG ideas
Design and Prototyping from day one
Customer =
Partner
Customer become part of the team to make sure we truly understand their requirements.
Our simple process
LEARN
DESIGN
DEPLOY
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Great People make
Great Organizations
FTR excels by its pragmatic, result and adding value driven focus, no-nonsense engagement and clear communication with an empathic, engaging and respectful approach towards People, Organization and Culture.
When change is mandatory and interventions of Leadership and interim management are not successful it’s time for a different approach. Traditional, old School approaches by finding compromises and consensice are at best, not sustainable in today’s competitive, agile markets.
FTR brings proven - out of the box - sustainable value adding solutions,
We keep moving
In most of the assignments, we notice a lack of fundamental business necessities
These are FTR strongholds. Clients find our approach refreshing, transparent, motivating and engaging to work with. We do not offer a ‘one size fits all’ approach, but bring high impact value creating solutions, respecting company legacy and with empathy for the individual employee. After defining of and agreeing to the Transformation plan, we select and present the Transformation project team
Engaging into a company transformation is a demanding and irrevocable process once started. A good understanding of the value creation, the critical drivers for change and organization impact are key for a successful implementation. The Intake report provides this clarity by:
The Intake report is fundamental for any Transformation project as it enables decision making to enter into the next phase, kick-starting the Transformation Project, or not. The cost of the Intake Report is a one-off non committing fee. FTR needs – at most - two weeks on-site assessment to report back on changes needed to roadmap the transformation. Once agreed, the next steps are creating a KPI and STI driven staged Transformation Plan starting with a Management Capability Assessment.
Present company status is a direct result of decisions made by management, When company results are a concern, it makes sense to assess the competence and capabilities of Sr. management, middle management and to see if there is alignment with all stakeholders and shareholders on the envisioned way forward.
Based on the Management Assessments recommendations, we list the risks related to the various scenarios and advice on mitigating actions The mitigation plan is part of the Roadmap.
The FTR Roadmap is a comprehensive, track & trace mapping of all required changes to create and sustain the new organization including:
FTR project team members are engaging, empathic, result driven senior executives within
their domains and with a proven change management record.
These domains include:


But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness.
Good design is as little design as possible, said Dieter. Use quotations very carefully; especially if you don’t understand them.
No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful.
- Bullet points are so fancy
- Easy to read, they make you look like a pro
- Even when completely random
In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided.
- Ooh, and with numbers, it’s even fancier
- It’s like 1, 2, 3, did you see?
- Crazy stuff all around us; scary
There’s nothing like a good block of code! Especially when picked randomly out of Github (styledocco.js).
Heading 1
Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure.
Heading 2
But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?
Heading 3
In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided.
Heading 4
But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures have to be repudiated and annoyances accepted.


{% extends "admin_template.html" %} {% from "components/textbox.html" import textbox %} {% from "components/page-header.html" import page_header %} {% from "components/page-footer.html" import page_footer %} {% block service_page_title %} {{ notification_type.capitalize() }} are disabled {% endblock %} {% block maincolumn_content %}
Sending {{ notification_type }} has been disabled for your service.
If you need to send {{ notification_type }} get in touch with the Notification team.


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---
layout: default
---
LÖVE Web Builder
This is a tool to package, build and run LÖVE games for the web.
How
The web packaging relies on the pre-built Love.js by Tanner Rogalsky.
The available Love.js build is based on version 0.11.1 (a pre-release of the final 11.0) and not the latest version.
It is intended for smaller games (a few megabytes) and focuses on compatibilty, performance and ease of deployment and running.
Use this to package your project and get a shiny deployable HTML5 page.
Here you can directly run your project on the web player and check compatiblity.
An easy way to test the web player with a single LUA file.
Hints for running your game on the web
Big games don't perform well, try to keep asset file sizes low (use pngout and lower sampled .OGG files). Make sure you don't have unused files in your package.
Test your game thoroughly to ensure that the selected amount of memory is enough. It might only crash in some rare case, adding a few MB over the minimal amount is advised.
FFI is not supported so the libraries used by the LÖVE3D projects are not working
Support for threading on the web seemed barely working, very unstable and cumbersome so I had to disabled it. This means LUA threads and audio sources with type 'stream' are not working.
The seek function for sound sources is not implemented.
Changing resolution with love.window.setMode is not working, set your canvas size to a fixed resolution in love.conf.
Shaders can behave different (or not work at all) depending on the browser. Also shaders that work on desktop OpenGL can easily not work in the WebGL context.
Some TTF fonts that work on desktop platforms are not supported and can give weird error messages like 'cursors not supported' or 'function' when they are being used. These pixel-fonts work fine.
Built Games
Space Ninja - Swing through gravitational pulls of stars and planets in this tricky action game!
Tofu Royale - The ultimate Battle Royale Cooking game!


This project, based out of princeton, demonstrates the subtle (and sometimes very obvious) effect human consciousness has on truely random systems


{% extends "base.html" %} {% block index_banner %}
9PM–9PM EDT
Registration is now closed.
Please email<EMAIL_ADDRESS>to request a team creation.
TJCTF is an online cybersecurity competition designed for high school students. Challenges will span various difficulty levels, so there will be problems for students who are new to computer science as well as those who are computer security experts.
Registration details coming soon. TJCTF is open to all eligible High School students (tl;dr Americans, but if you have questions read the rules). You can compete in teams consisting of up to 5 members. Teams who do not fit these criteria may play, but are not eligible for prizes.
{#Registration is now closed. To create a team, please email<EMAIL_ADDRESS>Note: Response to team creation requests may take some time. TJCTF is open to all eligible High School students (tl;dr Americans, but if you have questions read the rules). You can compete in teams consisting of up to 5 members. Teams who do not fit these criteria may play, but are not eligible for prizes.
#}Simple. Your team is given 3 days to solve as many challenges as possible, by finding a string called the "flag" after solving a puzzle. You'll know when you've found it. Each flag you find earns you points.
TJCTF has challenges for computer science students with all levels of experience, so preparation shouldn't be necessary. If you'd like to brush up on computer security to give your team an edge, we've compiled some helpful materials.


All Classes
Match
Match.MatchResult
Player
RoundMatching
Tournament
Tournament.FirstRoundMatchingRule
Utils


Do we really need another color picker plugin while browser it self already provide one for us? Well this is another useless color picker plugin that you may use. It use browser color picker as the color picker.
The useless bootstrap plugin for color picker.
Do we really need another color picker plugin while browser it self already provide one for us? Well this is another useless color picker plugin that you may use. It use browser color picker as the color picker.
Both <input>
elements below will always sync the value on change
event. If you enter invalid color code, it will generate error message on browser level ( try input invalid color hex code and press submit button ).


Derby County defender 'up there' with best in Championship as verdict is delivered on Rams under Phillip Cocu
The latest Derby County news from Derbyshire Live
by James Pallatt'Fire' - Verdict on Rams under Phillip Cocu
Derby County are making progress under new manager Phillip Cocu, says former Rams striker Kevin Wilson.
Derby are currently down in 16th place in the Championship, having won five, lost five and drawn six of Cocu's first 16 league matches in charge at Pride Park.
They have produced some good performances on home soil, winning their last four Championship matches in front of their own fans, but Cocu's side have so far struggled away.
They have only won once on the road - in their opening match of the season at Huddersfield - and have lost their last three away matches, the latest setback coming against arch-rivals Nottingham Forest.
While having to try to solve his side's inconsistent form, Cocu has also been forced to contend with the club's off-field problems, involving players Richard Keogh, Tom Lawrence and Mason Bennett.
“I do see progress and to be honest it has been a baptism of fire for the manager, on and off the field,” Wilson told RamsTV.
Read the full story, HERE
Bogle 'up there' with best in Championship
Jayden Bogle will learn from his high-profile mistake against Nottingham Forest, says former Derby County striker Kevin Wilson.
The Rams defender gifted Lewis Grabban the winning goal for the Reds in the East Midlands derby clash at the City Ground, his wayward back-pass seized on by the Forest striker and dispatched past Kelle Roos.
But Wilson has backed the 19-year-old to bounce back from his costly error.
"Jayden Bogle is up there as the best right-back in the Championship and as good as some of those playing in the Premier League,” Wilson told RamsTV.
Read the full story, HERE


- main(String[]) - Static method in class sep.gaia.main.Gaia
-
The main entry point of the application.
- MainWindow - Class in sep.gaia.ui
-
The bean class MainWindow
is a JFrame
All graphical Swing components are built here.
- MainWindow(GLCanvas, MarkerPanel, PoiBar, ScreenshotLayer) - Constructor for class sep.gaia.ui.MainWindow
-
- manage() - Method in class sep.gaia.resources.tiles2d.TileCache
-
- MANAGER_LABEL - Static variable in class sep.gaia.resources.poi.POIManager
-
The label used to identify a POIManager.
- MANAGER_LABEL - Static variable in class sep.gaia.resources.tiles2d.TileManager
-
The label used to identify a TileManager.
- MANAGER_LABEL - Static variable in class sep.gaia.resources.weather.WeatherManager
-
The label used to identify a WeatherManager.
- MARKER_TEXTURE_KEY - Static variable in class sep.gaia.renderer.layer.MarkerAdapter
-
The key the texture used for markers is identified with.
- MarkerAdapter - Class in sep.gaia.renderer.layer
-
An adapter for creating the texture used to display markers as well
as to calculate the GL-coordinates of the markers to be drawn.
- MarkerAdapter() - Constructor for class sep.gaia.renderer.layer.MarkerAdapter
-
- MarkerBarButtonListener - Class in sep.gaia.controller
-
- MarkerBarButtonListener(DefaultListModel<MarkerResource>) - Constructor for class sep.gaia.controller.MarkerBarButtonListener
-
- MarkerBarListener - Class in sep.gaia.controller
-
This is to implement the ActionListener
Interface to check if
the user wants to switch the view to a marker which he/she set before by
pressing an item in the list or delete or rename a marker in the markerbar.
- MarkerBarListener(JList<String>, DefaultListModel<MarkerResource>, GLState) - Constructor for class sep.gaia.controller.MarkerBarListener
-
MarkerBarListener constructor
- MarkerLayer - Class in sep.gaia.renderer.layer
-
The marker option save marked places persistant.
- MarkerLayer(MarkerAdapter) - Constructor for class sep.gaia.renderer.layer.MarkerLayer
-
Initializes the layer with its adapter, which used for retrieving
textures and GL-coordinates of the entities to draw.
- MarkerPanel - Class in sep.gaia.ui
-
The marker panel.
- MarkerPanel() - Constructor for class sep.gaia.ui.MarkerPanel
-
The MarkerPanel constructor
- markerPressed - Static variable in class sep.gaia.controller.MouseClickedListener
-
- MarkerResource - Class in sep.gaia.resources.markeroption
-
This class is to implement a marker of a point of interest which stores
the current zoom level which the map adopts and the geographical
coordinates of the point.
- MarkerResource(String, float, float, float) - Constructor for class sep.gaia.resources.markeroption.MarkerResource
-
Constructor to generate a new MarkerResource
.
- MarkerResource(String, float, float, float, long) - Constructor for class sep.gaia.resources.markeroption.MarkerResource
-
Constructor to generate a new MarkerResource
.
- MarkerResourceManager - Class in sep.gaia.resources.markeroption
-
This class is to manage a list of all the MarkerResource
generated by the user.
- MarkerResourceManager(MarkerStorage) - Constructor for class sep.gaia.resources.markeroption.MarkerResourceManager
-
Constructor to generate a new list of MarkerResource
which can be managed.
- MarkerStorage - Class in sep.gaia.resources.markeroption
-
This class is to store MarkerResource
into and load
MarkerResource
out of a specific file which in the methods of
this class will be referred to as POI-File.
- MarkerStorage(MarkerResourceManager) - Constructor for class sep.gaia.resources.markeroption.MarkerStorage
-
Constructor to manage the storing and loading process of the POI-File
- MarkerToolbarListener - Class in sep.gaia.controller.toolbar
-
This is to implement the ActionListener
Interface to check if
the user wants to set a new marker by pressing the marker button in the
toolbar.
- MarkerToolbarListener(GLState, MarkerPanel) - Constructor for class sep.gaia.controller.toolbar.MarkerToolbarListener
-
MarkerToolbarListener constructor
- markupToPlainText(String, String) - Static method in class sep.gaia.resources.wikipedia.WikiMarkupParser
-
Conversion of a String in wikipedia markup language to the short
description String in plain text
- MAX_2D_LEVEL - Static variable in class sep.gaia.renderer.Mode2D
-
The closest allowed zoom level in GL-coordinates while 2d-mode is active.
- MAX_3D_LEVEL - Static variable in class sep.gaia.renderer.Mode3D
-
The closest allowed zoom level in GL-coordinates while 3d-mode is active.
- MAX_ZOOM - Static variable in class sep.gaia.state.TileState
-
The maximal zoom level the application allows.
- MeasureConverter - Class in sep.gaia.util
-
Class to provide functions that convert internationally diverting
measures.
- message(String) - Method in class sep.gaia.util.Logger
-
Writes a message without a priority-level to the logfile.
- MIN_2D_LEVEL - Static variable in class sep.gaia.renderer.Mode2D
-
The minimal (most far away) allowed zoom level in GL-coordinates while
the 2d-mode is active.
- MIN_3D_LEVEL - Static variable in class sep.gaia.renderer.Mode3D
-
The minimal (most far away) allowed zoom level in GL-coordinates while
the 3d-mode is active.
- Mode2D - Class in sep.gaia.renderer
-
The 2D RenderMode
- Mode2D(DrawableLayer) - Constructor for class sep.gaia.renderer.Mode2D
-
Initializes the draw-mode by specifying the lowest layer to be drawn.
- Mode3D - Class in sep.gaia.renderer
-
The 3D RenderMode
.
- Mode3D() - Constructor for class sep.gaia.renderer.Mode3D
-
- modulo(float) - Method in class sep.gaia.util.FloatVector3D
-
Stores the result of the modulo-division of each component by
c
in the respective component.
- mouseClicked(MouseEvent) - Method in class sep.gaia.controller.MarkerBarListener
-
- mouseClicked(MouseEvent) - Method in class sep.gaia.controller.MouseClickedListener
-
- mouseClicked(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- MouseClickedListener - Class in sep.gaia.controller
-
This is to check if the user has pressed on a wikipedia symbol or on the
compass in the canvas or if the user wants to set a marker after selecting
the marker button in the toolbar.
- MouseClickedListener(GLState, GLCanvas) - Constructor for class sep.gaia.controller.MouseClickedListener
-
MouseClickedListener constructor
- mouseDragged(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- mouseDragged(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener3d
-
- mouseDragged(MouseEvent) - Method in class sep.gaia.controller.MouseHoverListener
-
- MouseDraggedListener2d - Class in sep.gaia.controller
-
TODO
- MouseDraggedListener2d(GLState) - Constructor for class sep.gaia.controller.MouseDraggedListener2d
-
- MouseDraggedListener3d - Class in sep.gaia.controller
-
This is to implement the MouseListener
Interface and the
MouseMotionListener
Interface to check if the user wants to
rotate the virtual earth by clicking and dragging the mouse in the desired
direction.
- MouseDraggedListener3d(GLState) - Constructor for class sep.gaia.controller.MouseDraggedListener3d
-
MouseDraggedListener constructor
- mouseEntered(MouseEvent) - Method in class sep.gaia.controller.MouseClickedListener
-
- mouseEntered(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- mouseExited(MouseEvent) - Method in class sep.gaia.controller.MouseClickedListener
-
- mouseExited(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- MouseHoverListener - Class in sep.gaia.controller
-
Listener for processing mouse-hover events, such as the mouse being over a marker.
- MouseHoverListener(GLState, GAIAInfoBar, MarkerAdapter, POIAdapter, WikipediaAdapter) - Constructor for class sep.gaia.controller.MouseHoverListener
-
Initializes the listener.
- mouseMoved(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- mouseMoved(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener3d
-
- mouseMoved(MouseEvent) - Method in class sep.gaia.controller.MouseHoverListener
-
- mousePressed(MouseEvent) - Method in class sep.gaia.controller.MouseClickedListener
-
- mousePressed(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- mouseReleased(MouseEvent) - Method in class sep.gaia.controller.MouseClickedListener
-
- mouseReleased(MouseEvent) - Method in class sep.gaia.controller.MouseDraggedListener2d
-
- mouseWheelMoved(MouseWheelEvent) - Method in class sep.gaia.controller.MouseZoomListener
-
- MouseZoomListener - Class in sep.gaia.controller
-
This is to implement the MouseWheelListener
Interface to check
if the user wants to zoom in or out of the virtual earth by rotating the
wheel of the mouse.
- MouseZoomListener(GLState) - Constructor for class sep.gaia.controller.MouseZoomListener
-
MouseZoomListener constructor
- mul(float) - Method in class sep.gaia.util.FloatVector3D
-
Multiplies each component with c
and stores the result.
- multMatrix(float[][], float[][]) - Static method in class sep.gaia.util.AlgoUtil
-


| 810 | (A) | thorowe forsoure and forcelett was þe flore thirlede |
| 814 | (C) | ¶ That fylettes fro her forhedes . ałł a-bowte flowen |
| 807 | (D) | Forcilettes fro þe front to þe flore thrillid |
| 783 | (E) | with childryn in here wombes . brosyd to þe grounde . |
| (Ex) | ---- no text ---- | |
| 831 | (L) | frosletes fro þe ferst to þe flor þrylled |
| (P) | ---- no text ---- | |
| (U) | ---- no text ---- | |
| (V) | ---- no text ---- |


With this app you can create a list of books. Click "New book" to create a new book, then fill the form with book's information (title, author, year, ISBN and category). To remove a book, just click the red cross.
Select a category Arts & Music Biography Business Cooking Educational Entertainment Health & Fitness History Horror Kids Literature Medical Mysteries Political affairs Religion Romance Science & Math Social Sciences Sports Technology


public class Transaction
extends java.lang.Object
Transaction handles are not free-threaded; transactions handles may
be used by multiple threads, but only serially, that is, the application
must serialize access to the handle. Once the
Transaction.abort
, Transaction.commit
or
Transaction.discard
methods are called, the handle may
not be accessed again (except to retrieve the commit token),
regardless of the success or failure of the method.
In addition, parent transactions may not issue any Berkeley DB operations
while they have active child transactions (child transactions that have
not yet been committed or aborted) except for Environment.beginTransaction
, Transaction.abort
and Transaction.commit
.
To obtain a transaction with default attributes:
To customize the attributes of a transaction:Transaction txn = myEnvironment.beginTransaction(null, null);
TransactionConfig config = new TransactionConfig(); config.setDirtyRead(true); Transaction txn = myEnvironment.beginTransaction(null, config);
| Modifier and Type | Method and Description |
|---|---|
void |
abort()
Cause an abnormal termination of the transaction.
|
void |
commit()
End the transaction.
|
void |
commitNoSync()
End the transaction, not committing synchronously.
|
void |
commitSync()
End the transaction, committing synchronously.
|
void |
commitWriteNoSync()
End the transaction, writing but not flushing the log.
|
void |
discard()
Free up all the per-process resources associated with the specified
Transaction handle, neither committing nor aborting the
transaction. |
byte[] |
getCommitToken()
Fetch the transaction's commit token.
|
int |
getId()
Return the transaction's unique ID.
|
java.lang.String |
getName()
Get the user visible name for the transaction.
|
int |
getPriority()
Get the transaction's deadlock priority.
|
void |
prepare(byte[] gid)
Initiate the beginning of a two-phase commit.
|
void |
setLockTimeout(long timeOut)
Configure the lock request timeout value for the transaction.
|
void |
setName(java.lang.String name)
Set the user visible name for the transaction.
|
void |
setPriority(int priority)
Set the deadlock priority for this transaction.
|
void |
setTxnTimeout(long timeOut)
Configure the timeout value for the transaction lifetime.
|
public byte[] getCommitToken() throws java.lang.IllegalStateException
This operation can only be performed after this transaction has committed.
java.lang.IllegalStateException
public void abort() throws DatabaseException
The log is played backward, and any necessary undo operations are done. Before Transaction.abort returns, any locks held by the transaction will have been released.
In the case of nested transactions, aborting a parent transaction causes all children (unresolved or not) of the parent transaction to be aborted.
All cursors opened within the transaction must be closed before the
transaction is aborted.
This method closes all open Cursor
handles.
And if a close operation fails, the rest of
the cursors are closed, and the database environment is set to the panic state.
After Transaction.abort has been called, regardless of its return, the
Transaction
handle may not be accessed again.
DatabaseException
- if a failure occurs.public void commit() throws DatabaseException
If the environment is not configured for synchronous commit, the commit will not necessarily have been committed to stable storage before the call returns. This means the transaction will exhibit the ACI (atomicity, consistency, and isolation) properties, but not D (durability); that is, database integrity will be maintained, but it is possible this transaction may be undone during recovery.
In the case of nested transactions, if the transaction is a parent transaction, committing the parent transaction causes all unresolved children of the parent to be committed. In the case of nested transactions, if the transaction is a child transaction, its locks are not released, but are acquired by its parent. Although the commit of the child transaction will succeed, the actual resolution of the child transaction is postponed until the parent transaction is committed or aborted; that is, if its parent transaction commits, it will be committed; and if its parent transaction aborts, it will be aborted.
All cursors opened within the transaction must be closed before the
transaction is committed.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the transaction
is aborted and the first such error is returned.
After this method returns, the Transaction
handle may not be
accessed again (except to retrieve the commit token),
regardless of the method's success or failure. If the
method encounters an error, the transaction and all child transactions
of the transaction will have been aborted when the call returns.
DatabaseException
- if a failure occurs.public void commitSync() throws DatabaseException
This behavior is the default for database environments unless otherwise
configured using the EnvironmentConfig.setTxnNoSync
method. This
behavior may also be set for a single transaction using the
Environment.beginTransaction
method. Any value specified to
this method overrides both of those settings.
In the case of nested transactions, if the transaction is a parent transaction, committing the parent transaction causes all unresolved children of the parent to be committed. In the case of nested transactions, if the transaction is a child transaction, its locks are not released, but are acquired by its parent. Although the commit of the child transaction will succeed, the actual resolution of the child transaction is postponed until the parent transaction is committed or aborted; that is, if its parent transaction commits, it will be committed; and if its parent transaction aborts, it will be aborted.
All cursors opened within the transaction must be closed before the
transaction is committed.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the transaction
is aborted and the first such error is returned.
After this method returns, the Transaction
handle may not be
accessed again (except to retrieve the commit token),
regardless of the method's success or failure. If the
method encounters an error, the transaction and all child transactions
of the transaction will have been aborted when the call returns.
DatabaseException
- if a failure occurs.public void commitNoSync() throws DatabaseException
This behavior may be set for a database environment using the
EnvironmentConfig.setTxnNoSync
method or for a single transaction
using the Environment.beginTransaction
method. Any value
specified to this method overrides both of those settings.
In the case of nested transactions, if the transaction is a parent transaction, committing the parent transaction causes all unresolved children of the parent to be committed. In the case of nested transactions, if the transaction is a child transaction, its locks are not released, but are acquired by its parent. Although the commit of the child transaction will succeed, the actual resolution of the child transaction is postponed until the parent transaction is committed or aborted; that is, if its parent transaction commits, it will be committed; and if its parent transaction aborts, it will be aborted.
All cursors opened within the transaction must be closed before the
transaction is committed.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the transaction
is aborted and the first such error is returned.
After this method returns, the Transaction
handle may not be
accessed again (except to retrieve the commit token),
regardless of the method's success or failure. If the
method encounters an error, the transaction and all child transactions
of the transaction will have been aborted when the call returns.
DatabaseException
- if a failure occurs.public void commitWriteNoSync() throws DatabaseException
This behavior may be set for a database environment using the
EnvironmentConfig.setTxnWriteNoSync
method or for a single
transaction using the Environment.beginTransaction
method.
Any value specified to this method overrides both of those settings.
In the case of nested transactions, if the transaction is a parent transaction, committing the parent transaction causes all unresolved children of the parent to be committed. In the case of nested transactions, if the transaction is a child transaction, its locks are not released, but are acquired by its parent. Although the commit of the child transaction will succeed, the actual resolution of the child transaction is postponed until the parent transaction is committed or aborted; that is, if its parent transaction commits, it will be committed; and if its parent transaction aborts, it will be aborted.
All cursors opened within the transaction must be closed before the
transaction is committed.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the transaction
is aborted and the first such error is returned.
After this method returns, the Transaction
handle may not be
accessed again (except to retrieve the commit token),
regardless of the method's success or failure. If the
method encounters an error, the transaction and all child transactions
of the transaction will have been aborted when the call returns.
DatabaseException
- if a failure occurs.public void discard() throws DatabaseException
Transaction
handle, neither committing nor aborting the
transaction. This call may be used only after calls to
Environment.recover
when there are multiple global
transaction managers recovering transactions in a single database
environment. Any transactions returned by Environment.recover
that are not handled by the current global transaction
manager should be discarded using this method.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the first such error is returned.
The Transaction
handle may not be accessed again after this
method has been called, regardless of the method's success or failure.
DatabaseException
- if a failure occurs.public int getId() throws DatabaseException
Locking calls made on behalf of this transaction should use the
value returned from this method as the locker parameter to the
Environment.getLock
or Environment.lockVector
calls.
DatabaseException
- if a failure occurs.public java.lang.String getName() throws DatabaseException
DatabaseException
- if a failure occurs.public int getPriority() throws DatabaseException
DatabaseException
- if a failure occurspublic void prepare(byte[] gid) throws DatabaseException
In a distributed transaction environment, Berkeley DB can be used
as a local transaction manager. In this case, the distributed
transaction manager must send prepare messages to each
local manager. The local manager must then issue a
Transaction.prepare
call and await its successful return
before responding to the distributed transaction manager. Only
after the distributed transaction manager receives successful
responses from all of its prepare messages should it issue
any commit messages.
In the case of nested transactions, preparing the parent causes all unresolved children of the parent transaction to be committed. Child transactions should never be explicitly prepared. Their fate will be resolved along with their parent's during global recovery.
If there are Cursor
handles
open when this method is called, they are all closed inside this method. And
if there are errors when closing the cursor handles, the first such error is returned.
gid
- The global transaction ID by which this transaction will be known.
This global transaction ID will be returned in calls to
Environment.recover
method, telling the application which
global transactions must be resolved. The gid parameter must be sized
at least DB_XIDDATASIZE (currently 128) bytes; only the first
DB_XIDDATASIZE bytes are used.
DatabaseException
- if a failure occurs.public void setName(java.lang.String name) throws DatabaseException
name
- The user visible name for the transaction.DatabaseException
- if a failure occurs.public void setPriority(int priority) throws DatabaseException
priority
- The deadlock priority for the transaction.
DatabaseException
- if a failure occurs.public void setTxnTimeout(long timeOut) throws DatabaseException
If the transaction runs longer than this time, the transaction may
may throw DatabaseException
.
Timeouts are checked whenever a thread of control blocks on a lock or when deadlock detection is performed. For this reason, the accuracy of the timeout depends on how often deadlock detection is performed.
timeOut
- The timeout value for the transaction lifetime, in microseconds. As
the value is an unsigned 32-bit number of microseconds, the maximum
timeout is roughly 71 minutes. A value of 0 disables timeouts for
the transaction.
This method may be called at any time during the life of the application.
DatabaseException
- if a failure occurs.public void setLockTimeout(long timeOut) throws DatabaseException
If a lock request cannot be granted in this time, the transaction
may throw DatabaseException
.
Timeouts are checked whenever a thread of control blocks on a lock or when deadlock detection is performed. For this reason, the accuracy of the timeout depends on how often deadlock detection is performed.
timeOut
- The lock request timeout value for the transaction, in microseconds.
As the value is an unsigned 32-bit number of microseconds, the maximum
timeout is roughly 71 minutes. A value of 0 disables timeouts for the
transaction.
This method may be called at any time during the life of the application.
DatabaseException
- if a failure occurs.Copyright (c) 1996, 2016 Oracle and/or its affiliates. All rights reserved.


Change log¶
version 3.3.4¶
2021-08-09
Now supports the Windows operating system (https://github.com/NCAS-CMS/cfunits/issues/31)
version 3.3.2¶
2021-05-21
Refactor to remove the dependency on
cftime.utime
, that was removed atcftime
version 1.5.0 (https://github.com/NCAS-CMS/cfunits/issues/25)Changed dependency:
cftime>=1.5.0
version 3.3.1¶
2020-11-27
Make invalid units non-equivalent and non-equal (https://github.com/NCAS-CMS/cfunits/issues/19)
version 3.3.0¶
2020-10-09
Python 3.5 support deprecated (3.5 was retired on 2020-09-13)
Make
Units('')
andUnits()
equivalent (but still not equal).
version 3.2.9¶
2020-07-24
New attribute:
cfunits.Units.has_offset
cftime.Units.reftime
now always returns acftime.datetime
object.Fixed bug that caused failure when hashing reference time units.
Changed dependency:
cftime>=1.2.1
version 3.2.8¶
2020-07-02
Fixed bug that caused failure when an
int
orfloat
was input tocfunits.Units.conform
(https://github.com/NCAS-CMS/cfunits/issues/9).Allowed
list
andtuple
to be input tocfunits.Units.conform
(https://github.com/NCAS-CMS/cfunits/issues/9).
version 3.2.7¶
2020-05-20
Minor changes to allow for
cftime==1.1.3
Changed dependency:
cftime>=1.1.3
version 3.2.6¶
2020-04-27
Fixed bug that caused a
KeyError: '1r'
exception, due to an incorrect format statement.
version 3.2.5¶
2020-03-26
Check that the udunits2 library exists (with thanks to Gareth Jones).
Changed dependency:
cftime>=1.1.1
version 3.2.4¶
2020-01-07
Use ctypes.util.find_library to get name of udunits2 library (with thanks to Lance Helsten)
version 3.2.3¶
2019-11-28
Fixed a bug that raised an exception for units specified by non-strings (https://github.com/NCAS-CMS/cfunits/issues/1).
version 3.1.0¶
2019-08-02
Added
reason_notvalid
attribute, and improved handling of invalid calendars.
version 1.8¶
2018-09-13
Trap “ValueError: negative reference year in time units, must be >= 1” so that a Units object is returned that has isvalid=False.
Added “message” attribute that reports on why bad units are bad. Is “None” if units are OK.
version 1.6¶
2018-08-23
Bad units now do not raise an exception, but may be checked with the “isvalid” attribute.
Version 1.1¶
2015-10-28
Bug fix to Units.conform for scalar numpy arrays.
Removed support for netCDF4-python versions < 1.1.1
Same as cf/units.py in cf-python version 1.1


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Moving data from A to B is a well known task in computing. Our aim here is to make it easier to 'develop' and 'configure' a piece of software to collect data.


--- layout: post status: publish published: true title: The Chicago Cubs are going to the World Series!  It ignores the context. In the case of the Cubs, it's been 71 years. We have the right to be excited about it. And telling people that they have to act like they've been there before means we can't have fun or show any emotion. ---
Cubs fans all over the world are experiencing something for the first time. The Chicago Cubs are going to the World Series!
On this episode, we spend a lot of time talking through some of the emotions we are feeling, the morning after. This was one of the podcast episodes we've been waiting to record, but there's an even bigger one out there, that could happen very soon.
We do eventually talk about the baseball side of Game 6 and we preview the 2016 World Series, and specifically Game 1.


Cryptoquote Solver Helper
Letter Frequency
- The most commonly used letters of the English language are e, t, a, i, o, n, s, h, and r.
- The letters that are most commonly found at the beginning of words are t, a, o, d, and w.
- The letters that are most commonly found at the end of words are e, s, d, and t.
n-gram frequencies
- bigram: th er on an re he in ed nd ha at en es of or nt ea ti to it st io le is ou ar as de rt ve
- trigram: the and tha ent ion tio for nde has nce edt tis oft sth men
Word Frequency
- Short words provide useful clues. One-letter words are either a or I.
- The most common two-letter words are to, of, in, it, is, as, at, be, we, he, so, on, an, or, do, if, up, by, and my.
- The most common three-letter words are the, and, are,for, not, but, had, has, was, all, any, one, man, out, you, his, her, and can.
- The most common four-letter words are that, with, have, this, will, your, from, they, want, been, good,
much, some, and very.
Word Endings
- The most. common word endings are -ed, -ing, -ion, -ist, -ous, -ent, -able, -ment, -tion, -ight, and
-ance.
Doubled Letters
- The most frequent double-letter combinations are ee, ll, ss, oo, tt,ff, rr, nn, pp, and
cc.
- The double letters that occur most commonly at the end of words are ee, ll, ss, and
ff.
Punctuation
- A comma is often followed by but, and, or who.
- A question often begins with why, how, who, was, did, what, where, or which.
- Two words that often precede quotation marks are said and says.
- Two letters that usually follow an apostrophe are t and s.


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