Dr. A.P.J Abdul Kalam
India's Missile Man
About
A.P.J. Abdul Kalam was born on October 15, 1931, Rameswaram, India and died on July 27, 2015, Shillong. He was an Indian scientist and politician who played a leading role in the development of India’s missile and nuclear weapons programs. He was president of India from 2002 to 2007.
Achievements
- After graduating from Madras Institute of Technology in 1960, Mr Kalam joined the Defense Research and Development Organization (DRDO). He designed helicopters for the Indian Army, but he always said he didn’t feel at home at the DRDO.
- In 1969 he got the Government’s approval to expand the programme by including more engineers and scientists.
- After he was transferred to the Indian Space Research Organization (ISRO), Mr Kalam worked as the project director for SLV-III, India’s first indigenous satellite launch vehicle. SLV-III successfully launched satellite Rohini to orbit on July 1980. From then, Mr Kalam expanded India’s space programme.
- In the 1980s he led India’s missile programme. Under his leadership, India became a major military power after the successes of Agni and Prithvi.
- He was the Chief Scientific Adviser to the Prime Minister and the Secretary of Defence Research and Development Organisation from July 1992 to December 1999.
- In 1998, along with cardiologist Dr.Soma Raju, Kalam developed a low cost Coronary stent. It was named as “Kalam-Raju Stent” honouring them. In 2012, the duo designed a rugged tablet PC for health care in rural areas, which was named as “Kalam-Raju Tablet”.
- In 1998, the Pokhran-II tests cemented India’s nuclear prowess. Mr Kalam played the pivotal role in the project. He firmly told the international community that such arms were only to deter other nations from trying to subjugate India, and were only to be used as “weapons of peace”.
- In a rare show of unity, all political parties unanimously voted for Mr Kalam in 2002 as the 11th President of India.
- As President, Mr Kalam personified dignity and optimism throughout India and abroad. His stirring speeches at the UN and the European Parliament are among the best ever delivered. His simplicity in oration and action were applauded and made him dear to all.
- After the completion of his term as President, Mr Kalam became a visiting professor, wrote extensively and launched many initiatives for youth development. “Wings of Fire” and “India 2020” are modern classics, and have motivated millions of Indians.


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A queue of work to be performed. TaskQueue uses an IScheduler to sequentially schedule work.
More...
|
| | TaskQueue (IScheduler scheduler) |
| | Constructs a new TaskQueue with a given IScheduler. More...
|
| |
| IUpdateableHandle | CreateUpdateable (Lifetime lifetime, Action handler) |
| | Constructs a new updateable with the given handler. Calling NeedsUpdate() on the return value will schedule the handler to be run. Until the handler is actually executed, any further calls to NeedsUpdate will have no effect. More...
|
| |
| void | Schedule (Action method) |
| | Schedule an action for immediate execution. More...
|
| |
| void | ScheduleAt (Lifetime lifetime, DateTime targetTimeUtc, Action method) |
| | Schedule an action for some point in the future, with a lifetime to allow cancellation. More...
|
| |
| void | Transaction (Action method, params IHasParticipant[] participants) |
| | Schedule a transactional action. This method will attempt to lock all of the participants. If they can be locked, the action will be scheduled immediately. Otherwise, it will be put in a queue until all participants are available. More...
|
| |
A queue of work to be performed. TaskQueue uses an IScheduler to sequentially schedule work.
| Tempo.Scheduling.TaskQueue.TaskQueue |
( |
IScheduler |
scheduler | ) |
|
|
inline |
| IUpdateableHandle Tempo.Scheduling.TaskQueue.CreateUpdateable |
( |
Lifetime |
lifetime, |
|
|
Action |
handler |
|
) |
| |
|
inline |
Constructs a new updateable with the given handler. Calling NeedsUpdate() on the return value will schedule the handler to be run. Until the handler is actually executed, any further calls to NeedsUpdate will have no effect.
- Parameters
-
| lifetime | The lifetime of the updateable. When the lifetime has ended, the handler will not be scheduled and further calls to NeedsUpdate will have no effect. |
| handler | The action to perform on each update. |
- Returns
- A handle to allow the caller to schedule updates.
| void Tempo.Scheduling.TaskQueue.Schedule |
( |
Action |
method | ) |
|
|
inline |
Schedule an action for immediate execution.
- Parameters
-
| method | The action to schedule. |
| void Tempo.Scheduling.TaskQueue.ScheduleAt |
( |
Lifetime |
lifetime, |
|
|
DateTime |
targetTimeUtc, |
|
|
Action |
method |
|
) |
| |
|
inline |
Schedule an action for some point in the future, with a lifetime to allow cancellation.
- Parameters
-
| lifetime | The lifetime of the request. |
| targetTimeUtc | The time when the action will be scheduled. |
| method | The action to schedule. |
| void Tempo.Scheduling.TaskQueue.Transaction |
( |
Action |
method, |
|
|
params IHasParticipant[] |
participants |
|
) |
| |
|
inline |
Schedule a transactional action. This method will attempt to lock all of the participants. If they can be locked, the action will be scheduled immediately. Otherwise, it will be put in a queue until all participants are available.
- Parameters
-
| method | The action to invoke when all participants have been locked. |
| participants | The participants to lock. |
The documentation for this class was generated from the following file:
- C:/Users/Alex/Dropbox/_Dev/Concurrency/Tempo/src/Tempo/Scheduling/TaskQueue.cs


FoX_common is a module exporting interfaces to a set of convenience functions common to all of the FoX modules, which are of more general use.
Currently, there are three publically available functions and four subroutines:
str
converts primitive datatypes into strings in a consistent fashion, conformant with the expectations of XML processors.It is fully described in StringFormatting
The subroutine rts
performs the reverse function, taking a string (obtained from an XML document) and converts it into a primitive Fortran datatype.
The function countrts
examinies a string and determines the size of array requiered to hold all its data, once converted to a primitive Fortran datatype.
It is fully described in StringConversion
The final four procedures change the way that errors and warnings are handled when encounterd by any FoX modules. Using these procedures it is possible to convert non-fatal warnings and fatal errors to calls to the internal about routine. This generally has the effect of generating a stack trace or core dump of the program before temination. This is a global setting for all XML documents being manipulated. Two subroutines take a single logical argument to turn on (true) and off (false) the feature for warnings and errors respectivly:
FoX_set_fatal_warnings
for warnings
FoX_set_fatal_errors
for errors
and two functions (without arguments) allow the state to be checked:
FoX_get_fatal_warnings
for warnings
FoX_get_fatal_errors
for errors
Both fatal warnings and errors are off by default. This corresponds to the previous behaviour.


A mapper module that generates position data for isoline labels. The module processes the input field data and generates a Point mesh with node data values. The isolabel2 macro uses this data to generate text labels.
module Isolabel2Core <src_file="isolbl2.cxx", libdeps="FLD", cxx_hdr_files="fld/Xfld.h"> { Mesh+Node_Data &in_fld<NEportLevels={2,1}>; Isolabel2Params ¶ms<NEportLevels={2,1}>; int Active => params.Active; int ContourFrequency => params.ContourFrequency; int NodeFrequency => params.NodeFrequency; cxxmethod update ( in_fld+read+notify+req, Active+read+notify+req, ContourFrequency+read+notify+req, NodeFrequency+read+notify+req, out+write ); Mesh+Node_Data out<NEportLevels={1,2}> { &xform => in_fld.xform; }; };
The Isolabel2Core module generates data that can be used to position text labels on isolines. The module connects to the field output of the isoline module and generates field data that contains a Point mesh and a set of node data. The Point mesh contains the position of the labels while the node data contains the data value at each of those points. The isolabel2 macro uses this field data as an input to the text_glyph module, which actually generates the isoline text labels. The frequency of labels output and the format of the label text can both be controlled. The module is designed to only work with Line type data, such as that output by the isoline module.
The module is an alternative version of the Isolabel IAC project. Both of these projects have advantages and disadvantages and the Isolabel2 project should not be considered to be a replacement for the Isolabel project. The main improvement made by the Isolabel2 project is that the label placement algorithm is significantly more advanced. The isoline project outputs the contours it generates as a mesh with a Line cell-set. The Isolabel2Core module reconstructs the generated contours from this Line mesh and generates at least one isolabel on each contour. This ensures that each contour is labelled and that the isolabel positions are relatively consistent and sensible. As the positions are consistent these isolabels are suitable for animation.
The disadvantage of this approach is that the isoline module does not always output each contour as a continuous series of lines. If the input data is noisy then the isoline module is likely to output each contour as a series of smaller line segments. The Isolabel2Core module interprets each of these line segments as a separate contour. As one label is generated per line segment this can lead to large numbers of labels being generated. One solution to this problem is to use the ContourFrequency parameter. This parameter allows the module to skip a certain proportion of line segments, hence reducing the number of labels generated.
Alternatively the Isolabel project can be used. The original Isolabel project does not reconstruct contour lines and therefore does not suffer from this problem. It also is able to work with input data that has cell-sets other than Line.
&in_fld
Reference to a set of Field data which should be used by the module to generate the text labels. The Field should consist of a Line Mesh and Node Data. Only the first set of Node data is used and that Node data must be scalar.
Active
Integer parameter that specifies whether the module should update. If the parameter is set to zero no updates take place. Conversely if the parameter is not set to zero updates take place as normal.
NodeFrequency
Integer parameter that specifies how frequently labels should be generated. The parameter specifies the stride that should be taken between each node that is labelled. Therefore a NodeFrequency of 1 implies that a label should be generated for every node.
ContourFrequency
Integer parameter that specifies how frequently labels should be generated for a contour. The parameter specifies the stride that should be taken between each contour that is processed. Therefore a ContourFrequency of 1 implies that labels should be generated for every contour.
out
Field data containing the locations and values of each point that should be labelled. The field contains a Point mesh that contains the locations of each label and a single set of node data that contains the node data values at each label position. The isolabel2 user macro uses this output to generate the necessary input for the text_glyph. This module actually renders and displays the generated labels. If the input mesh contains any transformation data this is copied across to the output mesh.
The low-level Isolabel2Core module is used in the Functional Macro Isolabel2Func and the User Macro isolabel2. Additionally these macros also use the Isolabel2Params parameter block group, as does the Isolabel2UI macro.
Three example applications are provided, Isolabel2Eg1, Isolabel2Eg2 and Isolabel2Eg3. These applications generate text labels for 2D and 3D isoline plots. They show how the numbers of generated labels can be controlled for data-sets of various sizes and types.
xp_comm_proj/isolbl2/isl2mods.v contains the V definitions of the Isolabel2Params group and the Isolabel2Core module.
Please refer to AVS documentation for more information on the isoline and text_glyph modules. This module does not use the AG kit, and should not be confused with AGContour which also contains isoline labels.
The low-level Isolabel2Mods library containing the module Isolabel2Core does not specify a process. By default the express process will be used.
Dr Federico Gamba Advanced Visual Systems, Inc. Andrew Dodd International AVS Centre


--- layout: post title: Two way syndication, discussion continues ---
When I posted about Channel9 going live, I im’d Robert Scoble about it. He was kind enough to respond. Please also note from feedster (I have a feed looking at my name, how selfish), that RoudyBob responds as well. (Is that the beginning of a nice discussion or what?)
Let me explain a bit more what I mean by two way syndication. You have current syndication portals, like the http://weblogs.asp.net portal. They effectively aggregate content from the people hosting blogs on their servers. This is simple and effective when you look at it from a syndicator perspective. But what if we are to look from the author perspective? If I publish content on my blog, on specialized web sites, on msdn, and have a bunch of interviews of myself on channel9 (which would be really cool by the way), what happens? All this content is hosted by different tools, with different rights. Reprinting and redistributing of this content doesn’t always depends on the license I decided. My contract with msdn (well, when I’ll have one that is) may force me to publish with a more restrictive redistribution (no right to republish after xx months on another web site, exclusivity, etc).
Should my web site then become an aggregator of myself? Here we don’t necessarily fall into copyright hurdles (as I’m still holding part of my copyright, shared or not with my publisher, unless I am fool enough to get rid of it altogether). We fall, as Bob underlines it, under a licensing, or lack of licensing of the content. My content has no license, so I’m under the default copyright. It means that I could attack anyone republishing my work fully without asking permission, or making content available for money. I will change that (when my content will be valuable enough that anyone will actually care to reproduce it). MSDN will have another license towards its readers.
My point in the previous post was that: people come to my website to see if I have something interesting to say. They don’t come for a company, but to see if I am providing something that is of any interest to them. When my content is diluted across blogs, magazines, aggregators, people can’t find whatever is related to me easily. My point was that, as I put the content, the company should automatically give me:
1. A license letting me redistribute my own content by my own channel. This can be negotiated when you’re Ingo Rammer, it is much more difficult when you’re Sebastien Lambla;
2. A technical need by which I can aggregate, on my own site, whatever is related to me, which is a feed of all the content which have any relation to me on the web site.
Obviously, both licensing and copyright isssues are to be discussed. The discussion I tried to launch was about the technical merits of such two way integration.
Think about cross blogging as another problem. When I subscribe to the weblogs.asp.net aggregated feed, but I also subscribe to the original feed of one of the authors, I read twice the same data. PDCBloggers is even worse as the format doesn’t let me recognize easily that the content is something that I already read about. Two way syndication is about me publishing my content on my web site, even if I have to be tied to a specific license with each of my publishers.


Finally you hold the power to decide the true, ultimate super-hero. Pit together two of your favorite super-heroes for an all-out duel to the death cage match.
Winner
Loser


2 overrides of Output
System.Management.Automation (2)
engine\hostifaces\pipelinebase.cs (1)
229
public override PipelineReader<PSObject>
Output
engine\remoting\client\remotepipeline.cs (1)
307
public override PipelineReader<PSObject>
Output
13 references to Output
Microsoft.PowerShell.Commands.Utility (4)
commands\utility\DebugRunspaceCommand.cs (4)
363
if (_runningPipeline.
Output
!= null)
365
_runningPipeline.
Output
.DataReady += HandlePipelineOutputDataReady;
394
if (_runningPipeline.
Output
!= null)
396
_runningPipeline.
Output
.DataReady -= HandlePipelineOutputDataReady;
Microsoft.PowerShell.ConsoleHost (1)
host\msh\Executor.cs (1)
205
tempPipeline.
Output
.DataReady += OutputObjectStreamHandler;
System.Management.Automation (8)
engine\hostifaces\LocalPipeline.cs (1)
130
/// Results are returned through the <see cref="Pipeline.
Output
"/> reader.
engine\hostifaces\Pipeline.cs (1)
600
/// 1) Results are returned through the <see cref="Pipeline.
Output
"/> reader.
engine\hostifaces\pipelinebase.cs (2)
423
/// Results are returned through the <see cref="Pipeline.
Output
"/> reader.
444
/// Results are returned through the <see cref="Pipeline.
Output
"/> reader.
engine\remoting\client\Job.cs (2)
3513
pipeline.
Output
.DataReady += HandleOutputReady;
3678
pipeline.
Output
.DataReady -= HandleOutputReady;
engine\remoting\client\remotepipeline.cs (1)
395
/// Results are returned through the <see cref="Pipeline.
Output
"/> reader.
utils\IObjectReader.cs (1)
14
/// <seealso cref="System.Management.Automation.Runspaces.Pipeline.
Output
"/>


About Blog
Maybe, the easiest way to explain what this site is about or the driving ideas behind this site is to explain the logo. What makes success possible? What makes us a better person. The three green lines represents the self. It is the ever present mind, body, and soul. These three elements in every person’s being is something we should approach to strive. Mind. We need to work on our knowledge base. Try to fill it with useful information as much as possible.
Body. As we get older, we realize how this becomes more of a factor in our lives. Without healthy bodies we can not maximize our potential. Give me a healthy mind and body, and I will show you someone who can get things done.
Soul. Integrity or the force for good is something we should all seek. Selfishness can only lead to ruin in the longterm. This will be examined further in a future article. The red line represents people. We need people that we love and care for us in our lives. If we want to attain goals then people have to play a important part in that process. It is also our birthright to love and have someone who loves us. The blue circle surrounding everything. It is the universe, world, God, luck, and everything else. We need to be aware that there are other forces beyond our control at work. The more we are aware of these factors, the more we can guide our decision-making process.
If we work on the self, people will inevitably want to help us. Once we start respecting and understanding things around us at play, the better decisions we make to affect real change in our situations and others.


Santiago Solari admits desire to manage in England and speaks of Leeds United appreciation
Leeds United are one of the reasons why the former Argentina international is such a fan of English football.
by Mathew NashFormer Real Madrid manager Santiago Solari has been discussing his desire to manage in England. The Argentine was speaking to the Daily Mail after recently taking in a game between Chelsea and Crystal Palace in the Premier League.
He spoke of his love of the English game and suggested a meeting with Leeds United was one of the main reasons behind that affinity.
“ I’d love to coach in England. I watch a lot of Premier League football. It’s a top league enjoying a great moment in its history. There are many amazing players and some of the best coaches. There are many different nationalities, styles of play and four teams in the two European finals last year.
“They had a great side – (Mark) Viduka, (Rio) Ferdinand, (Olivier) Dacourt, (Alan) Smith.”
Of course, that Leeds side went on to make the semi-finals of the Champions League that season, despite losing to Solari’s Real Madrid twice in the second group stage of the competition. Real Madrid were knocked out at the semi-final stage as well, to eventual winners Bayern Munich.
Solari’s comments may have just been a passing conversation sidenote, however, Leeds should certainly keep him in mind going forward.
Marcelo Bielsa is an extremely popular coach at Elland Road but Leeds United fans realise his time in West Yorkshire is limited. He looks set to be signing deals on a one-year basis and if Leeds fail to win promotion this season it is hard to see the Argentine sticking around for another term.
Solari shares a similar ethos to Bielsa, he would be a marquee appointment and is even known to the Leeds boss. Solari played for Bielsa during the latter’s time as Argentina’s national boss. Although, saying that, Solari was not a regular call-up for Bielsa.
But Leeds do need to start planning for life after Bielsa and a big-name appointment like Solari would certainly catch the eye.
Have something to tell us about this article?
Let us know


Pizza Deli is an inn located within Kasarani that brings to you Pizza-Waver which
is a user interactive site
that allows one to place their pizza orders Online!
With varieties of Pizza types, placing orders will be more easier and faster.
So, what are you waiting for?


Lorem Ipsum as their default model text, and a search for lorem ipsum will uncover many web.
Lorem Ipsum as their default model text, and a search for lorem ipsum will uncover many web.
Lorem Ipsum as their default model text, and a search for lorem ipsum will uncover many web.
Lorem Ipsum as their default model text, and a search for lorem ipsum will uncover many web.
Lorem Ipsum as their default model text, and a search for lorem ipsum will uncover many web.


Beautifullover
mp3i.bat*
beautifullover_github
blog
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test


By: AY1920S2-CS2103-T09-2
Since: Feb 2020
Licence: MIT
1. Introduction
iTrack Pro is for the grocery shop owners to keep track of the products, customers, and transactions of the shop and have a better understanding of the business by viewing the performance of products and behaviors of customers. It is also able to provide an analysis of the entire business to help the owner manage the shop.
2. Quick Start
-
Ensure you have Java
11
or above installed in your Computer. -
Download the latest
iTrackPro.jar
here. -
Copy the file to the folder you want to use as the home folder for your Inventory System.
-
Double-click the file to start the app. The GUI should appear in a few seconds.
-
Type the command in the command box and press Enter to execute it.
e.g. typinghelp
and pressing Enter will open the help window. -
Some example commands you can try:
-
listc
: lists all customers -
addc
n/John Doe p/98765432<EMAIL_ADDRESS>a/John street, block 123, #01-01
: adds a customer to the application -
deletec
3
: deletes the 3rd customer shown in the current list -
exit
: exits the app
-
-
Refer to Section 4, “Features” for details of each command.
3. Legend
Please take note of the three different types of notification that are used in the features section:
|
Note
|
This tells you some things to take note of. It also helps to explain why we did what we did. |
|
Tip
|
This provides tips on using the command the best way, and alternatives that can be used. |
|
Warning
|
Pay attention to the warnings before you execute the command, or else things may not go according to what you expect. |
4. Features
Command Format
-
Words in
UPPER_CASE
are the parameters to be supplied by the user e.g. inadd n/NAME
,NAME
is a parameter which can be used asadd n/John Doe
. -
Items in square brackets are optional e.g
n/NAME [t/TAG]
can be used asn/John Doe t/friend
or asn/John Doe
. -
Items with
…
after them can be used multiple times including zero times e.g.[t/TAG]…
can be used as
(i.e. 0 times),t/friend
,t/friend t/family
etc. -
Parameters can be in any order e.g. if the command specifies
n/NAME p/PHONE_NUMBER
,p/PHONE_NUMBER n/NAME
is also acceptable.
4.1. General
4.1.1. Viewing help : help
Format: help
4.1.2. Receiving notification while a certain product is running low.
Pops up notification if quantity of product is below threshold.
Displays the product name and remaining product quantity.
|
Note
|
This is a passive feature. |
4.1.3. Exiting from the program : exit
Exits from the program, closes all opened windows.
Format: exit
4.1.4. Saving the data
The application data is saved in the hard disk automatically after any command that changes the data.
|
Note
|
There is no need to save manually. |
4.1.5. Reusing previous inputs
The application keeps the history of previous inputs that was keyed in the command line.
|
Warning
|
The history is deleted after application closes. |
4.1.6. Keeping track of products that are running low on stock
The product list updates and sorts by the progress bar indicator when user uses the listp
command.
Products are ordered by the level of progress bar indicator. (E.g. the lower the bar, the higher it is in the list).
This is to help the user easier to know which products are running low on stock.
|
Note
|
This is a passive feature. Green: >0.6 Yellow: 0.6 Orange: 0.4 Red: 0.2 |
4.2. Customer
4.2.1. Adding a customer: addc
Adds a customer to the customer list
Format: addc n/NAME p/PHONE_NUMBER [e/EMAIL] [a/ADDRESS] [t/TAG]…
|
Tip
|
The email field [e/] is optional, and will be recorded as N/A if left empty. The address field [a/] is optional, and will be recorded as N/A if left empty. |
Examples:
-
addc n/John Doe p/98765432<EMAIL_ADDRESS>a/John street, block 123, #01-01
-
addc n/Betsy Crowe t/friend<EMAIL_ADDRESS>a/Newgate Prison p/1234567 t/criminal
4.2.2. Listing all customers: listc
Shows a list of all customers in the customer list.
Format: listc
4.2.3. Editing a customer: editc
Edits an existing customer in the customer list.
Format: editc INDEX [n/NAME] [p/PHONE] [e/EMAIL] [a/ADDRESS] [t/TAG]…
Examples:
-
editc 1 p/91234567<EMAIL_ADDRESS>Edits the phone number and email address of the 1st customer to be 91234567 and<EMAIL_ADDRESS>respectively. -
editc 2 n/Betsy Crower t/
Edits the name of the 2nd customer to be Betsy Crower and clears all existing tags.
4.2.4. Finding customers: findc
Finds customers whose attributes match the given attributes.
Format: findc [n/NAME [NAME]…] [p/PHONE] [e/EMAIL] [a/ADDRESS [ADDRESS]…]
|
Note
|
Only name and address support multiple keywords |
Examples:
-
findc n/John
Returns all customers with names John from the customer list. -
findc n/Betsy Tim John
Returns any customer having names Betsy, Tim, OR John in the customer list. -
findc a/serangoon n/Bob
Returns all customers with addresses in Serangoon AND Bob in their names.
4.2.5. Deleting a customer: deletec
Deletes the specified customer from the customer list that is currently being displayed.
Format: deletec INDEX
|
Warning
|
Deletes transactions that are associated with this particular customer as well. |
Examples:
-
listc
deletec 2
Deletes the 2nd customer in the customer list. -
findc n/Betsy
deletec 1
Deletes the 1st customer in the results of the find command.
4.2.6. Clearing all customers: clearc
Clears all entries from the customer list.
Format: clearc
|
Warning
|
Permanently deletes all the stored customer data in the application. Deletes all transactions as well. |
4.3. Product
4.3.1. Adding a product: addp
Adds a product to the product list.
Format: addp d/DESCRIPTION pr/PRICE q/QUANTITY cp/COSTPRICE [s/SALES]
|
Note
|
The default threshold value is 20% of quantity of product. |
|
Tip
|
A product created without providing values for sales (in SGD) will be created with 0 sales. |
Examples:
-
addp d/iphone x pr/1000 q/10 cp/300
-
addp d/camera pr/2000 q/90 s/100 cp/1000
4.3.2. Listing all products : listp
Show all products in the product list.
Format: listp
|
Note
|
Sorts all of the product by the product quantity, represented by the bar indicator beside the product name. |
4.3.3. Editing a product : editp
Edits an existing product in the displayed product list.
Format: editp INDEX [d/DESCRIPTION] [pr/PRICE] [q/QUANTITY] [cp/COSTPRICE] [s/SALES]
Examples:
-
editp 1 pr/1150 q/80
Edits the price and quantity of the 1st product in the list to be $1150 and 80 respectively. -
editp 2 s/1000
Edits the sales of the 2nd product in the list to be $1000.
4.3.4. Finding products : findp
Finds products whose description contains a certain keyword
Format: findp KEYWORD [KEYWORD]…
Examples:
-
findp camera
Returns all product with descriptioncamera
in it. -
findp iphone
Returns all product with descriptioniPhone
in it.
4.3.5. Deleting a product : deletep
Deletes the specified product from the system.
Format: deletep INDEX
|
Warning
|
Deletes transactions that are associated with this particular product as well. |
Examples:
-
listp
deletep 2
Deletes the 2nd product in the product list. -
findp camera
deletep 1
Deletes the 1st product in the results of the find command.
4.3.6. Clearing all products : clearp
Clears all entries from the product list.
Format: clearp
|
Warning
|
Permanently deletes all the stored product data in the application. Deletes all transactions as well. |
4.4. Transaction
User can navigate to the transaction panel by clicking on the transactions tab.
4.4.1. Adding a transaction : addt
Adds a specified transaction to the system.
Format: addt p/PRODUCT_ID c/CUSTOMER_ID q/QUANTITY [dt/DATETIME] [m/MONEY] [d/DESCRIPTION]
|
Tip
|
The date time field [dt/] is optional, and will be recorded as current local machine time if left empty. The money field [m/] is optional, and will be recorded as product price multiplied by quantity if left empty. Only need to enter if necessary (i.e. discounts on products). The description field [d/] is optional, will be recorded as N/A if left empty. Only need to enter if user wants to add notes to the transaction. |
After adding transactions, the transaction list can be viewed under the transaction tab.
Examples:
-
addt p/1 c/10 dt/2020-02-19 19:00 q/10 m/20
Adds a transaction, where the 10th customer bought 10 of the 1st product for $20 at 2020-02-19 19:00. -
addt p/20 c/2 dt/2020-02-20 10:00 q/10 m/30 d/under discount
Adds a transaction, where the 2nd customer bought 10 of the 20th product for $30 at 2020-02-20 10:00 at an discount.
4.4.2. Listing all transactions : listt
Lists all the transactions.
Format: listt
4.4.3. Editing a transaction : editt
Edits a transaction in the system. It allows the user to edit wrong transction
with correct information.
Format: editt INDEX [p/PRODUCT_ID] [c/CUSTOMER_ID] [dt/DATE_TIME] [q/QUANTITY] [m/MONEY] [d/DESCRIPTION]
Examples:
-
editt 1 p/101 c/123
Edits the product id and customer id of the 1st transaction to be 101 and 123 respectively.
4.4.4. Finding transactions : findt
Finds transactions whose attributes match the given attributes.
Format: findt [p/PRODUCT_NAME [PRODUCT_NAME]…] [c/CUSTOMER_NAME [CUSTOMER_NAME]…] [dt/DATE_TIME] [m/MONEY]
|
Note
|
Only product name and customer name support multiple keywords |
Examples:
-
findt p/iphone
Returns all transactions that involve the productiphone
. -
findt c/bob angie
Returns all transactions that involve a customer named Bob OR a customer named Angie. -
findt dt/2020-02-07 16:00
Returns all transactions made on 7th February 2020 4pm. -
findt m/100
Returns all transactions that have an amount of 100 dollars. -
findt c/bob dt/2020-02-07 16:00
Returns all transactions that Bob made on the 7th February 2020 4pm.
4.4.5. Undo a transaction : undot
Undo the specified transaction from the system. It allows the user to remove a transaction in case he/she keyed inaccurate
information.
Format: undot INDEX
|
Note
|
Why undot instead of deletet? Deletet implies that transaction is only deleted but undot is more fitting as the product details will be modified too. |
|
Warning
|
Adds the quantity in the transaction back to the product and reduces the sales of the product by transaction amount. |
Examples:
-
listt
undot 2
Undo the 2nd transaction in the displayed list. -
findt dt/2020-01-03 16:00
undot 1
Undo the 1st transaction in the results of the find command.
4.4.6. Clearing all transactions : cleart
Clears all transactions from the list of transactions.
Format: cleart
|
Warning
|
Permanently deletes all the stored transaction data in the application. |
4.5. Statistics
User can navigate to the statistics panel by clicking on the statistics tab.
4.5.1. Viewing the top-selling and worst-selling products.
Displays and updates the top-selling and worst-selling products (sorted by profit) as transactions are made.
|
Note
|
This is a passive feature. |
4.5.2. Viewing the product sales and quantity histogram.
Displays and updates the histogram of product sales and quantity.
Plots 2 graphs:
1. Number of products against quantity of products
2. Number of products against sales of products
|
Note
|
This is a passive feature. |
4.5.3. Getting the revenue made in a certain period : revenue
Gets the revenue made in a selected period. (start date to end date, both inclusive)
Format: revenue [sd/START_DATE] [ed/END_DATE]
Example:
-
revenue sd/2020-01-01 10:00 ed/2020-12-31 10:01
Returns the revenue from Jan 1 2020 10am to Dec 31 2020 10:01am
4.5.4. Getting the profit made in a certain period : profit
Gets the profit made in a selected period (start date to end date, both inclusive).
Format: profit [sd/START_DATE] [ed/END_DATE]
Example:
-
profit sd/2020-01-01 10:00 ed/2020-12-31 10:01
Returns the profit from Jan 1 2020 10am to Dec 31 2020 10:01am
4.5.5. Setting the low-inventory threshold : lowlimit
Sets the notification threshold for individual product and updates the bar indicator of the product.
Format: lowlimit p/PRODUCT_ID t/THRESHOLD
|
Note
|
The default threshold represents 20% of the desired quantity. The quantity threshold can take integers up to 1000000. |
Examples:
-
lowlimit p/1 t/20
Sets the low inventory threshold for the 1st product as 20.
4.5.6. Predicting the sales for the next month : predict
Predicts sales for the next month based on sales in the previous three months
Format: predict
|
Note
|
The average of the profits made in the past three months is the predicted sales for next month. |
4.5.7. Plotting sales of a product: plotsales
Plots a graph with the sales of the selected product in a given time period.
Format: plotsales PRODUCT_INDEX [sd/START_DATE] [ed/END_DATE]
|
Tip
|
The start date and end date attributes are optional. If omitted, the system will plot the last 7 days by default. |
Examples:
-
plotsales 1 sd/2020-02-20 10:00 ed/2020-02-28 10:01
Plots a graph with the sales of the selected product between 20th Feb 10am and 28th Feb 10:01am in 2020. -
plotsales 1
Plots a graph with the sales of the selected product in the past week.
5. FAQ
Q: How to delete a product?
A: First, display a list of product, e.g. listp
. Then type deletep INDEX
where the index refers to the index displayed in the list. Refer to Section 4.3.5, “Deleting a product : deletep
”.
Q: How do I transfer my data to another Computer?
A: Install the app in the other computer and overwrite the empty data file it creates with the file that contains the data of your previous Inventory System folder.
6. Command Summary
-
Adding customer :
addc n/NAME p/PHONE_NUMBER [e/EMAIL] [a/ADDRESS] [t/TAG]…
e.g.addc n/John Doe p/98765432<EMAIL_ADDRESS>a/John street, block 123, #01-01
-
Listing all customers :
listc
-
Editing customer information :
editc INDEX [n/NAME] [p/PHONE] [e/EMAIL] [a/ADDRESS] [t/TAG]…
e.g.editc 1 p/91234567<EMAIL_ADDRESS>-
Finding customers :
findc [n/NAME [NAME]…] [p/PHONE] [e/EMAIL] [a/ADDRESS [ADDRESS]…]
e.g.findc n/John
-
Deleting a customer :
deletec INDEX
e.g.findc n/Betsy
deletec 1
-
Clearing all customers :
clearc
-
Adding a product :
addp d/DESCRIPTION pr/PRICE q/QUANTITY cp/COSTPRICE [s/SALES]
e.g.addp d/iphone x pr/1000 cp/800 q/10
-
Listing all products :
listp
-
Editing a product :
editp INDEX [d/DESCRIPTION] [pr/PRICE] [cp/COSTPRICE] [q/QUANTITY] [s/SALES]
e.g.editp 1 pr/1150 q/80
-
Finding products :
findp KEYWORD [KEYWORD]…
e.g.findp black
-
Deleting a product :
deletep INDEX
e.g.listp
deletep 2
-
Clearing all products :
clearp
-
Adding a transaction :
addt p/PRODUCT_ID c/CUSTOMER_ID dt/DATE_TIME m/MONEY q/QUANTITY [d/DESCRIPTION]
e.g.addt p/20 c/2 dt/2020-02-20 10:00 m/30 q/10 d/under discount
-
Listing all transactions :
listt
-
Editing a transaction :
editt INDEX [p/PRODUCT_ID] [c/CUSTOMER_ID] [dt/DATE_TIME] [q/QUANTITY] [m/MONEY] [d/DESCRIPTION]
e.g.editt 1 p/101 c/123
-
Finding transactions :
findt [p/PRODUCT_NAME [PRODUCT_NAME]…] [c/CUSTOMER_NAME [CUSTOMER_NAME]…] [dt/DATE_TIME] [m/MONEY]
e.g.findt c/bob dt/2020-02-07 10:00
-
Undo a transaction :
undot INDEX
e.g.findt dt/2020-01-03 10:00
undot 1
-
Clearing all transactions :
cleart
-
Get the revenue made in a certain period :
revenue sd/START_DATE ed/END_DATE
e.g.revenue sd/2020-01-01 10:00 ed/2020-12-12 10:01
-
Get the profit made in a certain period :
profit sd/START_DATE ed/END_DATE
e.g.profit sd/2020-01-01 10:00 ed/2020-12-12 10:01
-
Setting the low-inventory threshold :
lowlimit p/PRODUCT_ID t/THRESHOLD
e.g.lowlimit p/1 t/20
-
Predicting the sales for the next month :
predict
-
Plotting sales :
plotsales PRODUCT_INDEX [sd/START_DATE] [ed/END_DATE]
e.g.plotsales 1 sd/2020-03-20 10:00 ed/2020-03-30 10:00
-
Exiting from the program :
exit
-
Get help :
help


QMacPasteboardMime Class
The QMacPasteboardMime class converts between a MIME type and a Uniform Type Identifier (UTI) format. More...
| Header: | #include <QMacPasteboardMime> |
| qmake: | QT += macextras |
| Since: | Qt 5.2 |
Public Functions
| QMacPasteboardMime(char t) | |
| virtual | ~QMacPasteboardMime() |
| virtual bool | canConvert(const QString &mime, QString flav) = 0 |
| virtual QList<QByteArray> | convertFromMime(const QString &mime, QVariant data, QString flav) = 0 |
| virtual QVariant | convertToMime(const QString &mime, QList<QByteArray> data, QString flav) = 0 |
| virtual QString | convertorName() = 0 |
| virtual int | count(QMimeData *mimeData) |
| virtual QString | flavorFor(const QString &mime) = 0 |
| virtual QString | mimeFor(QString flav) = 0 |
Related Non-Members
| void | qRegisterDraggedTypes(const QStringList &types) |
Detailed Description
The QMacPasteboardMime class converts between a MIME type and a Uniform Type Identifier (UTI) format.
Qt's drag and drop and clipboard facilities use the MIME standard. On X11, this maps trivially to the Xdnd protocol. On Mac, although some applications use MIME to describe clipboard contents, it is more common to use Apple's UTI format.
QMacPasteboardMime's role is to bridge the gap between MIME and UTI; By subclasses this class, one can extend Qt's drag and drop and clipboard handling to convert to and from unsupported, or proprietary, UTI formats.
A subclass of QMacPasteboardMime will automatically be registered, and active, upon instantiation.
Qt has predefined support for the following UTIs:
| UTI | Converts to |
|---|---|
public.utf8-plain-text | text/plain |
public.utf16-plain-text | text/plain |
public.html | text/html |
public.url | text/uri-list |
public.file-url | text/uri-list |
public.tiff | application/x-qt-image |
public.vcard | text/plain |
com.apple.traditional-mac-plain-text | text/plain |
com.apple.pict | application/x-qt-image |
When working with MIME data, Qt will interate through all instances of QMacPasteboardMime to find an instance that can convert to, or from, a specific MIME type. It will do this by calling canConvert() on each instance, starting with (and choosing) the last created instance first. The actual conversions will be done by using convertToMime() and convertFromMime().
Note: The API uses the term "flavor" in some cases. This is for backwards compatibility reasons, and should now be understood as UTIs.
Member Function Documentation
QMacPasteboardMime::QMacPasteboardMime(char t)
Constructs a new conversion object of type t, adding it to the globally accessed list of available converters.
[virtual]
QMacPasteboardMime::~QMacPasteboardMime()
Destroys a conversion object, removing it from the global list of available converters.
[pure virtual]
bool QMacPasteboardMime::canConvert(const QString &mime, QString flav)
Returns true if the converter can convert (both ways) between mime and flav; otherwise returns false.
All subclasses must reimplement this pure virtual function.
[pure virtual]
QList<QByteArray> QMacPasteboardMime::convertFromMime(const QString &mime, QVariant data, QString flav)
Returns data converted from MIME type mime to Mac UTI flav.
Note that Mac flavors must all be self-terminating. The return value may contain trailing data.
All subclasses must reimplement this pure virtual function.
[pure virtual]
QVariant QMacPasteboardMime::convertToMime(const QString &mime, QList<QByteArray> data, QString flav)
Returns data converted from Mac UTI flav to MIME type mime.
Note that Mac flavors must all be self-terminating. The input data may contain trailing data.
All subclasses must reimplement this pure virtual function.
[pure virtual]
QString QMacPasteboardMime::convertorName()
Returns a name for the converter.
All subclasses must reimplement this pure virtual function.
[virtual]
int QMacPasteboardMime::count(QMimeData *mimeData)
Returns the item count for the given mimeData
[pure virtual]
QString QMacPasteboardMime::flavorFor(const QString &mime)
Returns the Mac UTI used for MIME type mime, or 0 if this converter does not support mime.
All subclasses must reimplement this pure virtual function.
[pure virtual]
QString QMacPasteboardMime::mimeFor(QString flav)
Returns the MIME UTI used for Mac flavor flav, or 0 if this converter does not support flav.
All subclasses must reimplement this pure virtual function.
Related Non-Members
void qRegisterDraggedTypes(const QStringList &types)
Registers the given types as custom pasteboard types.
This function should be called to enable the Drag and Drop events for custom pasteboard types on Cocoa implementations. This is required in addition to a QMacPasteboardMime subclass implementation. By default drag and drop is enabled for all standard pasteboard types.
See also QMacPasteboardMime.


---
title: Subnav Index
owner: CF Docs
---
* cf Command Line Interface
* Develop and Manage Applications
* Custom Services
* Buildpacks
* Deploy Cloud Foundry
* Run and Troubleshoot Cloud Foundry
* Administer Cloud Foundry and Users
* Cloud Foundry Concepts


InTransition is an app designed for Veterans to transition into civilian life.
This wizard will guide you through the app.
Swipe to the right to begin ➤
Here you will find links to the Timeline and Self Assessment section. Useful tips and links are also available.
Here you will be prompted to take an assessment of your finances, health, family, and more. Your results will be displayed in a chart.
This timeline will make your transition to civilian life smoother. Each section has to-do items to accomplish.
Please fill out the questionnaire to get your military information.
Swipe to the right to begin ➤
Tell us about yourself
Continue
Continue
You may go to the Dashboard or take the Self Assessment.


"x"
"1" "DUBINI,F, RIVIERA,L, SCALTRITO,MM AND BELLOTTI,MG, SUSCEPTIBILITY OFHELICOBACTER PYLORI AND PHARMACOKINETIC PROPERTIES IN MICE OF NEW5-NITROIMIDAZOLE DERIVATIVES DEVOID OF MUTAGENIC ACTIVITY IN THE AM __ ES TEST, J.CHEMOTHER. (FLORENCE) 5(3):168-173, 1993"


The unit called Concat concatenates (appends) all the input data
sets at the various input nodes into a single output set. The first input
is the first set, the second input is next, and so on. The user may use
any number of input nodes.
The input data may be SampleSet, ComplexSampleSet, or other VectorType. The output type is the same as the input. The types of all input sets must be the same. If they are SampleSets or ComplexSampleSets, they must all have the same sampling rate. If any of these conditions is not satisfied, the unit fails. The output for SampleSet or ComplexSampleSet contains the sampling rate and data acquisition time taken from the first input data set. Although the method works for any VectorTypes, it does not make sense for Spectrum, ComplexSpectrum, and Histogram types. The output for VectorType inputs other than SampleSets or ComplexSampleSets is a plain VectorType with no parameters.


For package authors to contribute to Stackage, follow these instructions:
If there are any issues building your packages, one of the Stackage maintainers will contact you with more information.
Package authors: Open a pull request on the Github repository.
Once checked, it's merged and run through Jenkins.
Authors are notified on Github if any problems arise with their package.
If the build succeeds, a new Stackage snapshot is created.
The community can start using the new snapshot immediately!


c
Sweetsounds music store: Your destination for musical instruments and supplies. At Sweet sounds Music Store every customer is a star.
Don't get cought without replacement strings, they can take quite the thrashing and you don't want to have to cancel a show due to no strings!
Be ready for your next show and have the connections for your electronics ready! we can help you find the right cable for the job!


When you created your first layout, Construct 2 also automatically added an event sheet with the default name ‘Event Sheet 1’ as shown in Fig 2-1 below.
We also need to insert a new object called ‘Touch’. See Fig 2- 2 below on how to insert it.
The Touch object enables mouse-clicks and finger touch to be detected. If your game is run on the PC, it will detect mouse- clicks. But if it is run on a mobile device, it will detect finger touches.Next, go back to Event Sheet 1 and click on the ‘Add Event’ button as shown in Fig 2-3 below.
Then, a new dialog opens up called AddEvent dialog. Go ahead and select the Touch object as shown in Fig 2-4 below.
In the next dialog, you will have a choice of a few touch events. Take a look at Fig 2-5 below.
Go ahead and select the ‘On touched object’ event as shown in Fig 2-5 above. You will then see the next dialog which is called ‘Parameters for touch’ as shown in Fig 2-6 below.
From Fig 2-6 above, you will note that you need to first choose the object to check for touch. Then in the second step, select the ‘btnShowBannerAd’ button. After adding the touch event, your Event sheet 1 should look something like Fig 2-7 below.
The next step is to add an action to be taken once the touch event is triggered. We will stop here for this chapter. In the next chapter, we will download and install the AdMob plugin.


Peace CORps
Parameters
FPS:
Max speed:
km/h
Play
Pause
Debug
Add car
State details
Main car
Speed:
60 km/h
Action:
Turn right
Next car
Speed:
60 km/h


Midwest’s 1st cyber battalion to be based in Indiana
INDIANAPOLIS (AP) - Indiana will be home to the Midwest’s first National Guard cyber battalion, according to officials.
The 127th Cyber Battalion will be comprised of nearly 100 soldiers who will be trained on cyber security and cyber warfare at the Muscatatuck Urban Training Center in Jennings County, about 75 miles (121 kilometers) southeast of Indianapolis.
The center features realistic simulations with live environments for cyber and electronic warfare testing and training.
“With our National Guard’s current cyber resources and Indiana’s top-notch academic institutions, our state is a natural fit for one of the country’s first cyber battalions,” Indiana Gov. Eric Holcomb said in a statement. “Warfare is becoming increasingly digital and it’s an honor for Indiana to be home to those who protect our country from computer-generated threats.”
Officials said they chose Indiana for its existing cyber capabilities, partnerships with industry and academia, and the ability to recruit and retain soldiers. Nineteen states and territories were considered.
The 127th Cyber Battalion will serve under the Army National Guard’s 91st Cyber Brigade, which was established in Virginia in 2016. Two cyber battalions are in Virginia, while South Carolina and Massachusetts each has one.
Most National Guard members serve part-time while maintaining civilian careers. Indiana cyber battalion soldiers are expected to be in high-demand by companies seeking cyber security expertise. Soldiers also will receive training at the Ivy Tech Community College Cyber Academy at Muscatatuck.
Indiana Adjutant General R. Dale Lyles said he’s excited about a cyber battalion in the Indiana National Guard.
“Indiana is well-suited to build and generate mission readiness with this critical force structure,” Lyles said.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


at_end_of_stream/[0,1]
at_end_of_stream/0 – test for end of the curent input stream
at_end_of_stream/1 – test for end of a specific input stream
FORMS
at_end_of_stream
at_end_of_stream(Stream_or_Alias)
DESCRIPTION
at_end_of_stream/0 will succeed when the stream position associated with the current input
stream is located at or past the end of stream.
at_end_of_stream/1 will succeed when the stream position associated with Stream_or_Alias is located at or past the end of stream.
ERRORS
Stream_or_Alias is a variable.
––––> instantiation_error.
Stream_or_Alias is neither a variable nor a stream descriptor nor an alias
––––> domain_error(stream_or_alias,Stream_or_Alias)
Stream_or_Alias is not associated with an open stream
––––> existence_error(stream,Stream_or_Alias)
NOTES
Calling at_end_of_stream may cause an input operation to take place. Thus a call to this predicate
could block.
At present, the ALS Prolog implementation of at_end_of_stream will throw an error when called with an argument which does not represent an
input stream.
SEE ALSO
open/4, current_input/1, flush_output/1, User Guide (Prolog I/O)


Triangle Test
Input the length of each side of your triangle to receive your triangle type.
Side 1
Side 2
Side 3
Submit!
Reset!
your triangle is equilateral
your triangle is isosceles
your triangle is scalene
your triangle is not a triangle


NumberFormat
class NumberFormat extends Format (View source)
Constants
| TYPE |
|
Properties
| string | $decimalSymbol | Character to use as the decimal marker. | |
| int | $fractionDigits | How many digits to display after the decimal. | |
| string | $groupingSymbol | Character to be used to group digits. | |
| string | $negativeColor | Text color for negative values. | |
| boolean | $negativeParens | Indicates that negative values should be surrounded by parentheses | |
| string | $pattern | Format string, as a subset of the ICU pattern set. | |
| string | $prefix | prefix to assign to values in the visualization. | |
| string | $suffix | suffix to assign to values in the visualization. |
Methods
Builds the NumberFormat object with specified options
Same as toArray, but without the class name as a key to being multi-dimension.
Sets the character to use as the decimal marker. The default is a dot (.)
A number specifying how many digits to display after the decimal.
A character to be used to group digits to the left of the decimal into sets of three.
The text color for negative values. No default value.
Sets whether negative values should be surrounded by parentheses.
A format string. When provided, all other options are ignored, except negativeColor.
Sets the string prefix for the value.
Sets the string suffix for the value.
Details
at line 91
mixed
__construct(
array $config = array())
Builds the NumberFormat object with specified options
in
Format at line 79
array
getValues()
Same as toArray, but without the class name as a key to being multi-dimension.
in
Format at line 97
string
toJson()
Returns a JSON string representation of the object's properties.
at line 103
NumberFormat
decimalSymbol(
string $ds)
Sets the character to use as the decimal marker. The default is a dot (.)
at line 127
NumberFormat
fractionDigits(
int $fd)
A number specifying how many digits to display after the decimal.
The default is 2. If you specify more digits than the number contains, it will display zeros for the smaller values. Truncated values will be rounded (5 rounded up).
at line 149
NumberFormat
groupingSymbol(
string $gs)
A character to be used to group digits to the left of the decimal into sets of three.
Default is a comma (,)
at line 171
NumberFormat
negativeColor(
string $nc)
The text color for negative values. No default value.
Values can be any acceptable HTML color value, such as "red" or "#FF0000".
at line 193
NumberFormat
negativeParens(
boolean $np)
Sets whether negative values should be surrounded by parentheses.
Default is true.
at line 219
NumberFormat
pattern(
string $p)
A format string. When provided, all other options are ignored, except negativeColor.
The format string is a subset of the ICU pattern set. For instance, {pattern:'#,###%'} will result in output values "1,000%", "750%", and "50%" for values 10, 7.5, and 0.5.
at line 240
NumberFormat
prefix(
string $p)
Sets the string prefix for the value.
at line 261
NumberFormat
suffix(
string $s)
Sets the string suffix for the value.


Match Play. Red leads 2-0 to 7. Should Red redouble? If redoubled, should White take?
pips Red=116 White=94
(CorrectAnswer= 0/0, ErrorScore= 0)
This position is very deceptive. White has the long-term equity of his 3-pt holding game. Meanwhile Red still has to escape his last rear checker and he has three dead checkers on his 2-pt. An immediate double fours does him no favours.
For money this is a redouble (just) and take but at this score a redouble is very nearly a double blunder. White will need only 10% winning chances to redouble to 8.
Red must hold on to the cube and hope to use it when he can give White a difficult decision.
Once again, the match score dominates the cube decision.
For money this is a redouble (just) and take but at this score a redouble is very nearly a double blunder. White will need only 10% winning chances to redouble to 8.
Red must hold on to the cube and hope to use it when he can give White a difficult decision.
Once again, the match score dominates the cube decision.
Cube analysis 2-ply cubeless equity +0.547 (Money: +0.539) 0.727 0.115 0.002 - 0.273 0.030 0.000 Cubeful equities: 1. No double +0.702 2. Double, pass +1.000 (+0.298) 3. Double, take +0.566 (-0.136) Proper cube action: No redouble, take (31.3%)


Beta
New application
{{ app.name }}
Refresh
Service
Cpu
Memory
ip
Running
{{ service.shortname }}
{{ service.cpu }}
{{ service.memory }}
{{ service.ip }}
{{ service.running }}
Drag and drop your mcloud.yml here.
{{ selection.service.name }}
Inspect
Logs
Terminal
Param
Value
{{ key }}
{{ val|json }}


Write an expression that checks if given integer is odd or even.
Task 2: Divisible by 7 and 5
Write a boolean expression that checks for given integer if it can be divided (without remainder) by 7 and 5 in the same time.
Task 3: Rectangle area
Write an expression that calculates rectangle’s area by given width and height.
Task 4: Third digit
Write an expression that checks for given integer if its third digit (right-to-left) is 7.
Task 5: Third bit
Write a boolean expression for finding if the bit #3 (counting from 0) of a given integer.
Task 6: Point in Circle
Write an expression that checks if given point P(x, y) is within a circle K({0,0}, 5).
Task 7: Is prime
Write an expression that checks if given positive integer number n (n ≤ 100) is prime.
Task 8: Trapezoid area
Write an expression that calculates trapezoid's area by given sides a and b and height h.
Task 9: Point in Circle and outside Rectangle
Write an expression that checks for given point P(x, y) if it is within the circle K( (1,1), 3) and out of the rectangle R(top=1, left=-1, width=6, height=2).


Snap Challenge - Data Design Reflection
0) What is the most significant thing you have learned about object oriented?
- I have learned to look at websites in terms of individual objects.
From a design stand point it is much easier to start in the object sense and work on one section at a time. Something big and complicated is much easier to design when broken into chunks.
1) What is the most significant thing you have learned about the effect of the frontend on the backend?
- I have learned that consistency is king! Especially when naming class objects and state variables. Also very important with namespaces and PDO statements.
2) Why is encapsulation so important?
- It's important to hide values and states of structured data object inside a class which prevents unauthorized access.
3) What is the air speed velocity of a laden swallow?
- African or European swallow? Roughly 25 miles an hour!


-
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Icelandic Volcano Eruption Continues to Disrupt European Airspace ...
An ash plume from an erupting glacial volcano in Iceland continues to cause problems for airports worldwide. Ray Suarez . REPORT AIR DATE: April 16, 2010 .
http://www.pbs.org/newshour/bb/weather/jan-june10/volcano1_04-16.html
-
iceland volcano april 16
16th April 2010 - Iceland volcano ash cloud erruption update - UK ...
Apr 16, 2010 . 16th April 2010 - Iceland volcano ash cloud erruption update - UK Air travel cancelled.
http://www.youtube.com/watch?v=k2wdy6h0gQM
-
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Iceland Volcano Ash Plume Prompts Health Worries
Published April 16, 2010. Iceland's Eyjafjallajökull volcano continued to erupt on Friday, creating an enormous ash plume visible from space that's been causing .
http://news.nationalgeographic.com/news/2010/04/100416-iceland-volcano-ash-plume-health-europe/
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Iceland's disruptive volcano - The Big Picture - Boston.com
Apr 15, 2010 . The volcano has erupted for the second time in less than a month, melting ice, . by a volcanic eruption at Eyjafjalla Glacier in southern Iceland April 14, 2010. . early Thursday April 15, 2010. (AP Photo/Brynjar Gaudi) #. 16 .
http://www.boston.com/bigpicture/2010/04/icelands_disruptive_volcano.html
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VolcanIc Hazard from Iceland - UCL
the explosive eruption on the 14th april 2010 of the eyjafjallajökull volcano, Iceland, . the potential for ash clouds, specifically from Icelandic volcanoes, to interfere with air traffic in UK, . 7,500m in 16 minutes before the engines restarted, .
http://www.ucl.ac.uk/rdr/publications/icelandreport
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Can You Say 'Eyjafjallajokull'? Icelandic Volcano's Name Is A ... - NPR
Apr 16, 2010 . April 16, 2010 8:50 AM. Smoke and steam hangs over the volcano under the Eyjafjallajokull glacier in Iceland, Wednesday Apri Enlarge image .
http://www.npr.org/blogs/thetwo-way/2010/04/iceland_volcano_eyjafjallajoku.html
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Iceland Volcano Eruption Too Small to Have Significant Climate ...
Apr 16, 2010 . WASHINGTON (April 16, 2010) Volcanic ash from Mt. Eyjafjallajökull in Iceland is disrupting air travel. Could it also disrupt the climate?
http://www.ucsusa.org/news/press_release/iceland-volcano-eruption-too-effect-climate-0376.html
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Traveler's Aide: Iceland volcano voucher lost in the clouds ...
Jul 27, 2011 . Travelers affected by the volcanic eruption in Iceland await information in the departure hall of Sofia, Bulgaria's airport on April 16, 2010.
http://travel.usatoday.com/experts/burbank/story/2011/07/Travelers-Aide-Iceland-volcano-voucher-lost-in-the-clouds/49668984/1
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Eyjafjallajökull - Wikipedia, the free encyclopedia
It is part of a chain of volcanoes stretching across Iceland. Its nearest active . It erupted twice in 2010on 20 March and in April/May. The March . 2010-04-16.
http://en.wikipedia.org/wiki/Eyjafjallaj%C3%B6kull
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Volcano is becoming a major business headache - Travel - News ...
Apr 16, 2010 . Horses graze as a cloud of volcanic matter rises from the erupting Eyjafjallajokull volcano, on Friday, April 16, in Fimmvorduhals, Iceland.
http://www.nbcnews.com/id/36598435/ns/travel-news/
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Volcanic ash from Iceland forces cancellation of flights, disrupts ...
Friday, April 16, 2010. LONDON -- A cloud of volcanic ash that wafted in from Iceland shut down airports across Northern Europe on Thursday, causing a ripple .
http://www.washingtonpost.com/wp-dyn/content/article/2010/04/15/AR2010041500560.html
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Eruption of Eyjafjallajökull Volcano, Iceland - a set on Flickr
Eyjafjallajökull Volcano, Iceland acquired April 1, 2010. Eyjafjallajökull . of Icelandic Volcano. Eruption of Eyjafjallajökull Volcano, Iceland April 16 [detail] .
http://www.flickr.com/photos/gsfc/sets/72157623862023918/
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Huge Iceland volcano showing activity - UPI.com
Apr 10, 2012 . REYKJAVIK, Iceland, April 10 (UPI) -- An Icelandic volcano even bigger than the one that . 'Healer' infects 16 people with HIV in Switzerland .
http://www.upi.com/Science_News/2012/04/10/Huge-Iceland-volcano-showing-activity/UPI-86391334102799/
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Scientists 'read' ash from the Icelandic volcano two years after its ...
May 12, 2012 . Terra Satellite Sees Iceland Volcano's Ash Moving Into Germany (Apr. 16, 2010) NASA's Terra satellite has captured another image of .
http://www.sciencedaily.com/releases/2012/05/120512144159.htm
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Icelandic Volcano Began Rumbling in March - NYTimes.com
Apr 15, 2010 . The Eyjafjallajokull volcano, one of Iceland's largest, had been dormant . Volcanic Ash to Curtail Air Traffic Into Midday Friday (April 16, 2010) .
http://www.nytimes.com/2010/04/16/world/europe/16iht-scene.html
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Eyjafjallajökull eruption, Iceland | April/May 2010 | British Geological ...
Volcanic eruption in Iceland | April 2010 | British Geological Survey (BGS) . Dr Brian Baptie visit the erupting Eyjafjallajökull volcano in Iceland on 16 May 2010.
http://www.bgs.ac.uk/research/volcanoes/icelandic_ash.html
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Iceland Volcano Ash Upends Air Travel in Europe - CBS News
CBSNews /. CBS/ AP/ April 16, 2010, 8:37 PM . Iceland Volcano Ash Grounds European Air Travel · Volcanic . Iceland Volcano Erupts Again, 800 Evacuated .
http://www.cbsnews.com/2100-202_162-6399826.html
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Air travel paralyzed as volcanic ash cloud lingers - CNN.com
Apr 17, 2010 . updated Fri April 16, 2010. How volcanoes can change the world. The current travel chaos is not the first time an Icelandic volcano has .
http://www.cnn.com/2010/TRAVEL/04/16/iceland.flights.volcano/index.html
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Ice cap thaw may awaken Icelandic volcanoes | Reuters
OSLO | Fri Apr 16, 2010 7:06pm EDT . ago coincided with a surge in volcanic activity in Iceland, apparently because huge ice caps thinned and the land rose.
http://www.reuters.com/article/2010/04/16/us-iceland-volcano-climate-idUSTRE63E3Y220100416
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Iceland's Volcanic Glacier Disrupts European Air Travel - TIME
Why Iceland's Minor Volcano Is a Major Problem. By Bryan Walsh Friday, Apr. 16, 2010 . As volcanoes go, the eruption of Iceland's Eyjafjallajokull on Tuesday, April 13, won't make the science books. Though scientists haven't yet been able .
http://www.time.com/time/health/article/0,8599,1982787,00.html


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Full list of Northumberland general election candidates 2019
The candidates standing in Berwick, Blyth Valley and Wansbeck at the 2019 general election
by Hannah GrahamVoters across the UK will elect a new Government on Thursday, December 12.
The first December general election since 1923 was called following a historic vote in the House of Commons in October.
In the North East, 22 constituencies will be contested. These are the key seats to watch come election night.
Labour will argue that Conservative governments have spent the past nine years cutting funding for the North East.
But it’s true that there are some marginal seats in the region that could change hands, many of them in Teesside.
That includes seats the Conservatives could potentially take from Labour - and some that Labour has a chance of taking from the Conservatives.
Below is a list of every candidate standing in seats in Newcastle. If you're unsure which constituency you're in, see our guide here.
Berwick-Upon-Tweed
Tom Hancock (Liberal Democrat)
Thomas Stewart (Green)
Anne-Marie Trevelyan (Conservative)
Trish Williams (Labour)
Blyth Valley
Thom Chapman (Liberal Democrats)
Susan Dungworth (Labour)
Dawn Furness (Green)
Ian Levy (Conservative)
Mark Peart (Brexit Party)
Hexham
Penny Grennan (Labour)
Stephen Howse (Liberal Democrat)
Nick Morphet (Green)
Guy Opperman (Conservative)
Wansbeck
Michael Flynn (Christian People's Alliance)
Jack Gebhard (Conservative)
Ian Lavery (Labour)
Steve Leyland (Green)
Stephen Psallidas (Liberal Democrat)
Eden Webley (Brexit Party)


Code, Contacts, & Social Media
Featured Projects
Some of my favorite projects. See more projects at my GitHub Profile.
-
Jitterbug Coffee Hop
Summary: Site upgrade for local coffee shop.
Tech stack: HTML5, CSS3, AngularJS, Zurb Foundation.
Code Repo Live Site -
Front End Engineering Final Project
Summary: (Presently failing) A Web App for Massage Therapists who want a web presence with a blog and a secure scheduling and client management system.
Tech stack: HTML5, CSS3, FlexBox, ReactJS, Firebase, SASS, webpack, Heroku
Code Repo Live Site -
React-Firebase Blog Project (Coding Bootcamp)
Summary: Coding bootcamp assignment using ReactJS, Firebase, Heroku, etc.
Tech stack: HTML5, CSS3, FlexBox, ReactJS, Firebase, SASS, webpack, Heroku
Code Repo Live Site -
Queer Continuum Conference (Utah Pride Center)
Summary: Responsive site for the annual Utah Pride Center Conference on Queer and Bisexual Identities
Tech stack: HTML5, CSS3, AngularJS, Zurb Foundation
Code Repo Live Site


A lightweight, time-accurate game loop framework for Javascript.
Create a Plastick object for your game by passing it a canvas object OR a Facade object that will be used to draw to the canvas. The Plastick object automatically controls the update loop and draw loop for your game project, and transfers the game simulation between various States.
var game = new Plastick(stage);
| Name | Type | Description | |
|---|---|---|---|
| stage |
Object
|
The canvas object or Facade object that will handle drawing the Plastick states. |
| Name | Type | Description | |
|---|---|---|---|
| canvas |
Object
|
Reference to the canvas object. |
|
| facade |
Object
|
Reference to the Facade context, if one is being used. |
|
| context |
Object
|
Reference to the canvas rendering context. |
|
| states |
Object
|
A stack of game states for flipping through various states of the game (intro, demo screen, menus, pause screen, etc). |
|
| startTime |
Float
|
The session time at which |
|
| currentTick |
Integer
|
Current unit of game time. Each tick represents one execution of the |
|
| tickAlpha |
Float
|
Interpolation (alpha) value of current tick. This is used in a system implementing fixed time step interpolation, usually to smooth screen updates that occur in between ticks. Updated immediately before executing the |
|
| isRunning |
Boolean
|
True if the Plastick object is in a running state. |
|
| data |
Object
|
A generic object which the user can store any game-related data in. This is not explicitly used by the Plastick framework, so you can store anything here. |
|
| methods |
Object
|
A generic object which the user can store any game-related methods in. This is not explicitly used by the Plastick framework, so you can store anything here. |
|
| TARGET_TPS |
Integer
|
The target rate of game simulation, in ticks per second. Modifying this while the game is running may result in inaccurate simulation. |
|
| TICK_CHOKE |
Integer
|
The maximum number of ticks simulated per canvas frame. |
Object
New Plastick object.
This will initialize the game with a pre-defined game state and start simulating the game.
game.start(introState);
| Name | Type | Description | |
|---|---|---|---|
| state |
Object
|
The Plastick.State object to start simulating with. |
Boolean
This returns false
if no valid State is passed in or if the game was already running, otherwise it returns true
.
This will end simulation of the game and pop all states off the state stack.
Note that this does not terminate execution of the current game tick. You may want to follow this by return
ing from the update loop, or alternately place this call at the very end of your update loop.
// pressed Escape to quit the game
if (pressedEsc) { game.stop(); }
Boolean
This returns false
if the game was not already running, otherwise it returns true
.
Used to check if the game is running.
if (game.isRunning()) { console.log('The game is running!'); }
Boolean
This returns true
if Plastick.start()
has been called and Plastick.stop()
has not yet been called.
This will pause the current game state and start simulation of a new game state on the next game tick by doing the following:
pause()
method and destroying its event listenersinit()
method and creating its event listenersreturn
ing from the update loop, or alternately place this call at the very end of your update loop.
// pause the game
if (pauseButtonPressed) {
game.pushState(pauseState);
return;
}
| Name | Type | Description | |
|---|---|---|---|
| state |
Object
|
The |
Boolean
This returns false
if no valid Plastick.State
is passed in, otherwise it returns true
.
This will end the current game state and resume simulation of the previous game state on the next game tick by doing the following:
cleanup()
method and destroying its event listenersresume()
method and creating its event listenersreturn
ing from the update loop, or alternately place this call at the very end of your update loop.
If calling this method empties the state stack, Plastick.stop()
will be invoked.
// unpause the game
if (pauseButtonPressed) {
game.popState();
return;
}
Boolean
This returns false
if there is no Plastick.State
to pop off the state stack, otherwise this returns true
.
This will redirect simulation from the current game state to a new game state on the next game tick by doing the following:
cleanup()
method and destroying its event listenersinit()
method and creating its event listenersreturn
ing from the update loop, or alternately place this call at the very end of your update loop.
If calling this method empties the state stack, Plastick.stop()
will be invoked. This may happen if the passed state is invalid and cannot be pushed onto the state stack.
// enter the main menu from the intro splash screen
if (pressedAnyKey) {
game.changeState(menuState);
return;
}
| Name | Type | Description | |
|---|---|---|---|
| state |
Object
|
The |
Boolean
This returns false
if there is no Plastick.State
to pop off the state stack or if no valid Plastick.State
is passed in, otherwise this returns true
.
This returns the State currently being simulated.
Object
The current game state, as a Plastick.State
object.
This returns the number of milliseconds that have passed in the game. If a time argument is passed in (milliseconds since the page session started), this instead converts that time to the equivalent game time and returns the result. Note that game time may be suspended whenever the containing browser tab is hidden.
| Name | Type | Description | |
|---|---|---|---|
| time |
Integer
|
A timestamp (time since beginning of session) to convert to game time. |
Optional |
Float
The number of milliseconds that have passed between now (or time
) and the time Plastick.start()
was called, not including "frozen" time (blurred focus).
Performs a linear interpolation between two numeric values using Plastick.tickAlpha
.
var xPos = game.lerp(sprite.prevPosition.x, sprite.currPosition.x);
| Name | Type | Description | |
|---|---|---|---|
| before |
Float
|
The "before" value. |
|
| after |
Float
|
The "after" value. |
|
| alpha |
Float
|
If provided, the values will be interpolated using this, instead of |
Optional |
Float
The result of the linear interpolation.
Returns the width of the canvas, independent of the HDPI mode. When using a Facade object, this should be equivalent to Facade.width()
.
var stage = document.querySelector('canvas');
stage.setAttribute('width', 720);
stage.setAttribute('height', 480);
var game = new Plastick(stage);
// displays 480
console.log(game.height());
game.setHDPIMode(2);
// still displays 480
console.log(game.height());
Float
The virtual width of the canvas.
Returns the height of the canvas, independent of the HDPI mode. When using a Facade object, this should be equivalent to Facade.height()
.
Float
The virtual height of the canvas.
Toggles "debug mode". When debug mode is active, 1) calls to Plastick.debug()
will output text to the console, 2) a global event is registered to the 'SHIFT + SPACE' key combo to call Plastick.stop()
, and 3) state changes will be displayed with automatic console.info()
calls.
game.setDebug(true);
Void
Outputs a custom debug message with a Plastick timestamp, using console.info()
. The message will be suppressed unless debug mode is enabled with Plastick.setDebug(true)
.
game.debug('Test message');
| Name | Type | Description | |
|---|---|---|---|
| info |
String
|
Text to be output to the console. |
Void
Performs cleanup maintenance on a game that has been halted with Plastick.stop()
.
true
Freezes or unfreezes the game simulation (depending on the "blur" state of the web page when it's called). The example code shows how Plastick uses this method.
document.addEventListener(visibilityChange, this._freeze.bind(this));
Creates event listeners registered to a game state.
| Name | Type | Description | |
|---|---|---|---|
| state |
Object
|
The |
Removes event listeners registered to a game state.
| Name | Type | Description | |
|---|---|---|---|
| state |
Object
|
The |
The main game loop. The game is simulated using a fixed time step design. Plastick.State._update()
is called once per game tick, but several ticks could be simulated before the canvas is rendered with Plastick.State._draw()
. Thus, the rate of the game tick simulation is decoupled from the canvas frame rate (which is governed by requestAnimationFrame()
). If the simulation falls behind momentarily, it will try to catch up at a maximum rate of Plastick.TICK_CHOKE
ticks per call. Below is Plastick's implementation of this game loop:
function () {
var ticksUpdated = 0,
sameState = this.currentState();
this._frameTime = this.gameTime();
while (this._frameTime * this.TARGET_TPS / 1000 > this.currentTick &&
ticksUpdated < this.TICK_CHOKE &&
this._isRunning) {
this.currentTick += 1;
ticksUpdated += 1;
this.currentState()._update(this);
this.tickTime = this.gameTime();
}
// skip draw if game was stopped (no state on the stack!)
if (this._isRunning && this.currentState() === sameState) {
this.tickAlpha = this.gameTime() * this.TARGET_TPS / 1000 - this.currentTick + 1;
this.currentState()._draw(this);
}
};
This represents a game state (menu, pause screen, demo screen, etc). The default behavior for the six definable methods is to do nothing. The user can redefine each one by passing it a callback method.
menuState = new State();
| Name | Type | Description | |
|---|---|---|---|
| name |
String
|
A label for the new state (useful when debugging). |
Optional |
| Name | Type | Description | |
|---|---|---|---|
| data |
Object
|
A generic object which the user can store any state-related data in. |
|
| methods |
Object
|
A generic object which the user can store any state-related methods in. |
Object
A new Plastick.State
object.
This method allows the user to register an event listener with this state. All registered events are added to the page when this state is started or resumed, and they are removed from the page when this state is paused or finished.
menuState.registerListener(document, 'click', function() {...});
| Name | Type | Description | |
|---|---|---|---|
| element |
Object
|
The object to register the listener for. |
|
| type |
String
|
The event to register the listener for. |
|
| callback |
Function
|
The callback function to register. |
This method allows the user to deregister an event listener with this state. If you want to deregister a specific callback, you must pass in a reference of the same copy that was registered eariler. If the callback parameter is omitted, all callbacks linked to the specified element-event combination are deregistered.
menuState.deregisterListener(document, 'click');
| Name | Type | Description | |
|---|---|---|---|
| element |
Object
|
The object to deregister the listener(s) for. |
|
| type |
String
|
The event to deregister the listener(s) for. |
|
| callback |
Function
|
The specific callback function to deregister. |
Optional |
Registers a callback to the init()
method. This method is called by Plastick whenever this state is added to the state stack.
menuState.init(function() {...});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.
Registers a callback to the cleanup()
method. This method is called by Plastick whenever this state is removed from the state stack.
menuState.cleanup(function() {...});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.
Registers a callback to the update()
method. This method is called by Plastick once during each game tick. The passed callback should contain your main game loop, and as part of a fixed time step design it should always simulate a constant amount of game time. In order to maintain accurate timing in your game, Plastick may call this multiple times between each canvas frame.
menuState.update(function() {...});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.
Registers a callback to the draw()
method. This method is called by Plastick once before each canvas frame is drawn. The passed callback should contain your rendering code. You do not need to call requestAnimationFrame()
; this is done automatically by Plastick (or by Facade if it was passed to Plastick upon construction).
menuState.draw(function() {
game.stage.clear();
for (var e = 0; e < entities.length; e += 1) {
}
});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.
Registers a callback to the pause()
method. This method is called by Plastick when this state is the current state and is being suspended to begin simulation of a new state.
menuState.pause(function() {...});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.
Registers a callback to the resume()
method. This method is called by Plastick when this state is suspended and is resuming simulation as the current state.
menuState.resume(function() {...});
| Name | Type | Description | |
|---|---|---|---|
| func |
Function
|
The function to use for the |
Function
The function that was registered.


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| Field | Description | Type | Format |
|---|---|---|---|
| debt_ef_top_cs_debt_bal_amt | Balance of Debt Eligible for Referral to Treasury for Collection Dollars | number | 10.2 |
| curr_not_cltbl_debt_amt | Currently Not Collectable Debt Amount | number | 10.2 |
| exptn_cs_dbt_eli_treas_amt | Debt Eligible for Referral to CS Amount | number | 10.2 |
| exptn_cs_dbt_eli_treas_nbr | Debt Eligible for Referral to CS Number | number | 10.2 |
| debt_ef_top_othr_amt | Debt Eligible for Referral to TOP Other Dollars | number | 10.2 |
| debt_ef_top_othr_nbr | Debt Eligible for Referral to TOP Other Number | number | 10.2 |
| debt_ef_top_debt_elg_treas_amt | Debt Eligible for Referral to TOP for Collection Dollars | number | 10.2 |
| debt_ef_top_debt_elg_treas_nbr | Debt Eligible for Referral to TOP for Collection Number | number | 10.2 |
| debt_ef_top_deliq_ovr_120_amt | Debt Eligible for Referral to Treasury Amount | number | 10.2 |
| debt_ef_treas_cs_priv_cltn_amt | Debt Eligible for Referral to Treasury At Private Collection Agencies Dollars | number | 10.2 |
| debt_ef_treas_cs_priv_cltn_nbr | Debt Eligible for Referral to Treasury At Private Collection Agencies Number | number | 10.2 |
| debt_ef_treas_cs_fs_debt_amt | Debt Eligible for Referral to Treasury Foreign/Sovereign Debt Dollars | number | 10.2 |
| debt_ef_treas_cs_fs_debt_nbr | Debt Eligible for Referral to Treasury Foreign/Sovereign Debt Number | number | 10.2 |
| debt_ef_treas_cs_int_off_amt | Debt Eligible for Referral to Treasury In the Process of Internal Offset Dollars | number | 10.2 |
| debt_ef_treas_cs_int_off_nbr | Debt Eligible for Referral to Treasury In the Process of Internal Offset Number | number | 10.2 |
| debt_ef_top_deliq_ovr_120_nbr | Debt Eligible for Referral to Treasury Number | number | 10.2 |
| debt_ef_treas_cs_othr_amt | Debt Eligible for Referral to Treasury Other Dollars | number | 10.2 |
| debt_ef_treas_cs_othr_nbr | Debt Eligible for Referral to Treasury Other Number | number | 10.2 |
| debt_ef_treas_top_cltn_bal_amt | Debt Eligible for Referral to Treasury for Collection Amount | number | 10.2 |
| debt_ef_treas_cs_elg_treas_amt | Debt Eligible for Referral to Treasury for Collection Dollars | number | 10.2 |
| debt_ef_treas_top_cltn_bal_nbr | Debt Eligible for Referral to Treasury for Collection Number | number | 10.2 |
| debt_ef_treas_cs_elg_treas_nbr | Debt Eligible for Referral to Treasury for Collection Number | number | 10.2 |
| debt_ef_treas_cs_in_litg_amt | Debt Eligible for Referral to Treasury in Litigation for Enforced Collection Dollars | number | 10.2 |
| debt_ef_treas_cs_in_litg_nbr | Debt Eligible for Referral to Treasury in Litigation for Enforced Collection Number | number | 10.2 |
| debt_ef_treas_top_cnc_dbt_amt | Debt Eligible for Treasury CNC Debt Amount | number | 10.2 |
| exptn_top_dbt_eli_treas_amt | Debt Eligigble for Referral to TOP Amount | number | 10.2 |
| exptn_top_dbt_eli_treas_nbr | Debt Eligigble for Referral to TOP Number | number | 10.2 |
| debt_ef_treas_cs_exmp_amt | Debt Exempted by Treasury from Cross-Servicing Dollars | number | 10.2 |
| debt_ef_treas_cs_exmp_nbr | Debt Exempted by Treasury from Cross-Servicing Number | number | 10.2 |
| exptn_cs_exempt_from_cs_amt | Debt Exempted from CS Amount | number | 10.2 |
| exptn_cs_exempt_from_cs_nbr | Debt Exempted from CS Number | number | 10.2 |
| debt_nef_top_forb_appea_amt | Debt Ineligible for Treasury in Forbearance and Formal Appeal Amount | number | 10.2 |
| debt_nef_top_foreclosur_amt | Debt Ineligible for Treasury in Foreclosure Amount | number | 10.2 |
| debt_nef_top_other_amt | Debt Ineligible for Treasury in Other Amouunt | number | 10.2 |
| debt_nef_top_in_bankrcy_amt | Debt Ineligible to Treasury in Bankruptcy Amount | number | 10.2 |
| exptn_cs_ref_tre_cs_amt | Debt Referred for CS Amount | number | 10.2 |
| exptn_cs_ref_tre_cs_nbr | Debt Referred for CS Number | number | 10.2 |
| exptn_top_dbt_ref_to_top_amt | Debt Referred to TOP Amount | number | 10.2 |
| exptn_top_dbt_ref_to_top_nbr | Debt Referred to TOP Number | number | 10.2 |
| exptn_top_ref_top_thr_cs_amt | Debt Referred to TOP through Cross-Servicing Amount | number | 10.2 |
| debt_ef_top_debt_refrd_cs_amt | Debt Referred to TOP through Cross-Servicing Dollars | number | 10.2 |
| exptn_top_ref_top_thr_cs_nbr | Debt Referred to TOP through Cross-Servicing Number | number | 10.2 |
| debt_ef_top_debt_refrd_cs_nbr | Debt Referred to TOP through Cross-Servicing Number | number | 10.2 |
| debt_ef_top_debt_refrd_amt | Debt Referred to Treasury Offset Program Dollars | number | 10.2 |
| debt_ef_top_debt_refrd_nbr | Debt Referred to Treasury Offset Program Number | number | 10.2 |
| debt_ef_treas_cs_refrd_amt | Debt Referred to Treasury for Cross-Servicing Dollars | number | 10.2 |
| debt_ef_treas_cs_refrd_nbr | Debt Referred to Treasury for Cross-Servicing Number | number | 10.2 |
| exptn_cs_rqr_ref_tre_cs_amt | Debt Required to be Referred for CS Amount | number | 10.2 |
| exptn_cs_rqr_ref_tre_cs_nbr | Debt Required to be Referred for CS Number | number | 10.2 |
| exptn_top_rqr_ref_top_ag_amt | Debt Required to be Referred to TOP Amount | number | 10.2 |
| exptn_top_rqr_ref_top_ag_nbr | Debt Required to be Referred to TOP Number | number | 10.2 |
| debt_ef_top_reqd_by_agcy_amt | Debt Required to be Referred to TOP by Agency Dollars | number | 10.2 |
| debt_ef_top_reqd_by_agcy_nbr | Debt Required to be Referred to TOP by Agency Number | number | 10.2 |
| debt_ef_treas_cs_debt_reqd_amt | Debt Required to be Referred to Treasury for Cross-Servicing Dollars | number | 10.2 |
| debt_ef_treas_cs_debt_reqd_nbr | Debt Required to be Referred to Treasury for Cross-Servicing Number | number | 10.2 |
| debt_ef_treas_cs_rt_amt | Debt Returned from Cross-Servicing Dollars | number | 10.2 |
| debt_ef_treas_cs_rt_nbr | Debt Returned from Cross-Servicing Number | number | 10.2 |
| debt_ef_top_litg_cltn_amt | Debt in Litigation for Enforced Collection Dollars | number | 10.2 |
| debt_ef_top_litg_cltn_nbr | Debt in Litigation for Enforced Collection Number | number | 10.2 |
| exptn_cs_return_from_cs_amt | Debts Returned from CS Amount | number | 10.2 |
| exptn_cs_return_from_cs_nbr | Debts Returned from CS Number | number | 10.2 |
| delinquent_rate_percent_amount | Delinquency Rate Amount | number | 10.2 |
| delinquent_rate_percent_count | Delinquency Rate Count | number | 10.2 |
| debt_by_category_amount | Delinquent Debt By Category Amount | number | 10.2 |
| debt_nef_top_cs_othr_amt | Delinquent Debt Not Eligible for TOP Cross-Servicing Other Amount | number | 10.2 |
| debt_nef_top_cs_in_bnkrcy_amt | Delinquent Debt Not Eligible for TOP Cross-Servicing in Bankruptcy Amount | number | 10.2 |
| debt_nef_top_cs_in_fb_amt | Delinquent Debt Not Eligible for TOP Cross-Servicing in Forebearance Amount | number | 10.2 |
| debt_nef_top_cs_in_fc_amt | Delinquent Debt Not Eligible for TOP Cross-Servicing in Foreclosure Amount | number | 10.2 |
| ddebt_ovr_180_days_amt | Delinquent Debt Over 180 Days Amount | number | 10.2 |
| ddebt_ovr_180_days_cnc_tot_amt | Delinquent Debt Over 180 Days Currently Not Collectable Amount | number | 10.2 |
| delinquency_rate_amount | Delinquent Rate Amount | number | 10.2 |
| end_balance_amount | Ending Balance Amount | number | 10.2 |
| end_balance_count | Ending Balance Count | number | 10.2 |
| exptn_cs_prv_cltn_agcy_amt | Exception from CS at Private Collection Agencies Amount | number | 10.2 |
| exptn_cs_prv_cltn_agcy_nbr | Exception from CS at Private Collection Agencies Number | number | 10.2 |
| exptn_cs_litg_enfo_cltn_amt | Exception from CS in Litigation for Enforced Collection Amount | number | 10.2 |
| exptn_cs_litg_enfo_cltn_nbr | Exception from CS in Litigation for Enforced Collection Number | number | 10.2 |
| exptn_cs_fs_dbt_amt | Exceptions from CS Foreign/Soveriegn Debt Amount | number | 10.2 |
| exptn_cs_fs_dbt_nbr | Exceptions from CS Foreign/Soveriegn Debt Number | number | 10.2 |
| exptn_cs_intern_offset_amt | Exceptions from CS in Process of Internal Offset Amount | number | 10.2 |
| exptn_cs_intern_offset_nbr | Exceptions from CS in Process of Internal Offset Number | number | 10.2 |
| exptn_cs_other_amt | Exceptions from CS other Amount | number | 10.2 |
| exptn_cs_other_nbr | Exceptions from CS other Number | number | 10.2 |
| exptn_top_foreig_sov_dbt_amt | Exceptions from TOP Foreign/Soveriegn Debt Amount | number | 10.2 |
| exptn_top_foreig_sov_dbt_nbr | Exceptions from TOP Foreign/Soveriegn Debt Number | number | 10.2 |
| exptn_top_litg_enfo_cltn_amt | Exceptions from TOP Litigations for Enforced Collection Amount | number | 10.2 |
| exptn_top_litg_enfo_cltn_nbr | Exceptions from TOP Litigations for Enforced Collection Number | number | 10.2 |
| exptn_top_other_amt | Exceptions from TOP Other Amount | number | 10.2 |
| exptn_top_other_nbr | Exceptions from TOP Other Number | number | 10.2 |
| debt_ef_top_fs_debt_amt | Foreign/Sovereign Debt Dollars | number | 10.2 |
| debt_ef_top_fs_debt_nbr | Foreign/Sovereign Debt Number | number | 10.2 |
| funding_type | Funding Type | number | 10.2 |
| funding_type_description | Funding Type Description | string | |
| funding_type_id | Funding Type ID | number | 10.2 |
| receivable_type | Receivable Type | number | 10.2 |
| is_receivable_type_active | Receivable Type Active Indicator | string | |
| receivable_type_description | Receivable Type Descriptions | string | |
| receivable_type_id | Receivable Type ID | number | 10.2 |
| refrd_debt_cs_rate_amt | Referred Debt CS Amount Post Data Act | number | 10.2 |
| refrd_debt_cs_rate_nbr | Referred Debt CS Count Post Data Act | number | 10.2 |
| refrd_debt_top_rate_amt | Referred Debt TOP Amount Post Data Act | number | 10.2 |
| refrd_debt_top_rate_nbr | Referred Debt TOP Count Post Data Act | number | 10.2 |
| refrd_debt_cs_rate_amt_old | Referred Debt to Cross-Servicing Rate Amount | number | 10.2 |
| refrd_debt_cs_rate_nbr_old | Referred Debt to Cross-Servicing Rate Count | number | 10.2 |
| refrd_debt_top_rate_amt_old | Referred Debt to TOP Rate Amount | number | 10.2 |
| refrd_debt_top_rate_nbr_old | Referred Debt to TOP Rate Count | number | 10.2 |
| reporting_quarter_end_date | Reporting Quarter End Date | date | YYYY-MM-DD |
| reporting_quarter_end_year | Reporting Quarter End Year | year | YYYY |
| reporting_window_status | Reporting Window Status | string | |
| reporting_fiscal_year | Fiscal Year | year | YYYY |
| reporting_fiscal_quarter | Fiscal Quarter Number | string | |
| reporting_fiscal_month | Fiscal Month Number | month | MM |
| reporting_calendar_year | Calendar Year | year | YYYY |
| reporting_calendar_quarter | Calendar Quarter Number | string | |
| reporting_calendar_month | Calendar Month Number | month | MM |


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java.lang.Object android.support.v7.media.MediaItemStatus
public final class MediaItemStatus
Describes the playback status of a media item.
As a media item is played, it transitions through a sequence of states including:
pending
, buffering
,
playing
, paused
,
finished
, canceled
,
invalidated
, and
error
. Refer to the documentation of each state
for an explanation of its meaning.
While the item is playing, the playback status may also include progress information
about the content position
and
content duration
although not all route destinations
will report it.
To monitor playback status, the application should supply a PendingIntent
to use
as the status update receiver
for a given playback request
. Note that
the status update receiver will only be invoked for major status changes such as a
transition from playing to finished.
The status update receiver will not be invoked for minor progress updates such as
changes to playback position or duration. If the application wants to monitor
playback progress, then it must use the
get status request
to poll for changes
periodically and estimate the playback position while playing. Note that there may
be a significant power impact to polling so the application is advised only
to poll when the screen is on and never more than about once every 5 seconds or so.
This object is immutable once created using a MediaItemStatus.Builder
instance.
| Nested Class Summary | |
|---|---|
static class |
MediaItemStatus.Builder
Builder for media item status objects . |
| Field Summary | |
|---|---|
static java.lang.String |
EXTRA_HTTP_RESPONSE_HEADERS
Bundle extra: HTTP response headers. |
static java.lang.String |
EXTRA_HTTP_STATUS_CODE
Integer extra: HTTP status code. |
static int |
PLAYBACK_STATE_BUFFERING
Playback state: Buffering or seeking to a new position. |
static int |
PLAYBACK_STATE_CANCELED
Playback state: Canceled. |
static int |
PLAYBACK_STATE_ERROR
Playback state: Playback halted or aborted due to an error. |
static int |
PLAYBACK_STATE_FINISHED
Playback state: Finished. |
static int |
PLAYBACK_STATE_INVALIDATED
Playback state: Invalidated. |
static int |
PLAYBACK_STATE_PAUSED
Playback state: Paused. |
static int |
PLAYBACK_STATE_PENDING
Playback state: Pending. |
static int |
PLAYBACK_STATE_PLAYING
Playback state: Playing. |
| Method Summary | |
|---|---|
android.os.Bundle |
asBundle()
Converts this object to a bundle for serialization. |
static MediaItemStatus |
fromBundle(android.os.Bundle bundle)
Creates an instance from a bundle. |
long |
getContentDuration()
Gets the total duration of the content to be played as a long integer number of milliseconds. |
long |
getContentPosition()
Gets the content playback position as a long integer number of milliseconds from the beginning of the content. |
android.os.Bundle |
getExtras()
Gets a bundle of extras for this status object. |
int |
getPlaybackState()
Gets the playback state of the media item. |
long |
getTimestamp()
Gets the timestamp associated with the status information in milliseconds since boot in the SystemClock.elapsedRealtime() time base. |
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final int PLAYBACK_STATE_PENDING
Indicates that the media item has not yet started playback but will be played eventually.
public static final int PLAYBACK_STATE_PLAYING
Indicates that the media item is currently playing.
public static final int PLAYBACK_STATE_PAUSED
Indicates that playback of the media item has been paused. Playback can be
resumed using the resume
action.
public static final int PLAYBACK_STATE_BUFFERING
Indicates that the media item has been temporarily interrupted to fetch more content. Playback will continue automatically when enough content has been buffered.
public static final int PLAYBACK_STATE_FINISHED
Indicates that the media item played to the end of the content and finished normally.
A finished media item cannot be resumed. To play the content again, the application
must send a new play
action.
public static final int PLAYBACK_STATE_CANCELED
Indicates that the media item was explicitly removed from the queue by the
application. Items may be canceled and removed from the queue using the
stop
action or by issuing
another play
action that has the
side-effect of clearing the queue.
A canceled media item cannot be resumed. To play the content again, the
application must send a new play
action.
public static final int PLAYBACK_STATE_INVALIDATED
Indicates that the media item was invalidated permanently and involuntarily. This state is used to indicate that the media item was invalidated and removed from the queue because the session to which it belongs was invalidated (typically by another application taking control of the route).
When invalidation occurs, the application should generally wait for the user to perform an explicit action, such as clicking on a play button in the UI, before creating a new media session to avoid unnecessarily interrupting another application that may have just started using the route.
An invalidated media item cannot be resumed. To play the content again, the application
must send a new play
action.
public static final int PLAYBACK_STATE_ERROR
Examples of errors are no network connectivity when attempting to retrieve content from a server, or expired user credentials when trying to play subscription-based content.
A media item in the error state cannot be resumed. To play the content again,
the application must send a new play
action.
public static final java.lang.String EXTRA_HTTP_STATUS_CODE
Specifies the HTTP status code that was encountered when the content was requested after all redirects were followed. This key only needs to specified when the content uri uses the HTTP or HTTPS scheme and an error occurred. This key may be omitted if the content was able to be played successfully; there is no need to report a 200 (OK) status code.
The value is an integer HTTP status code, such as 401 (Unauthorized), 404 (Not Found), or 500 (Server Error), or 0 if none.
public static final java.lang.String EXTRA_HTTP_RESPONSE_HEADERS
Specifies the HTTP response headers that were returned when the content was requested from the network. The headers may include additional information about the content or any errors conditions that were encountered while trying to fetch the content.
The value is a Bundle
of string based key-value pairs
that describe the HTTP response headers.
| Method Detail |
|---|
public long getTimestamp()
SystemClock.elapsedRealtime()
time base.
SystemClock.elapsedRealtime()
time base.public int getPlaybackState()
PLAYBACK_STATE_PENDING
,
PLAYBACK_STATE_PLAYING
, PLAYBACK_STATE_PAUSED
,
PLAYBACK_STATE_BUFFERING
, PLAYBACK_STATE_FINISHED
,
PLAYBACK_STATE_CANCELED
, PLAYBACK_STATE_INVALIDATED
,
or PLAYBACK_STATE_ERROR
.public long getContentPosition()
public long getContentDuration()
public android.os.Bundle getExtras()
public java.lang.String toString()
toString
in class java.lang.Object
public android.os.Bundle asBundle()
public static MediaItemStatus fromBundle(android.os.Bundle bundle)
bundle
- The bundle, or null if none.
|
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