| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | Pong.java | 99 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Pong.java | 144 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | Pong.java | 178 |
| Invalid numeric literal: 0.9 | Consider defining a constant name to represent the value. | High | RPG.java | 39 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 51 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 51 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 51 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 51 |
| Invalid numeric literal: 600 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | RPG.java | 53 |
| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | RPG.java | 59 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | RPG.java | 80 |
| Invalid numeric literal: 5000 | Consider defining a constant name to represent the value. | High | RPG.java | 81 |
| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | RPG.java | 83 |
| Invalid numeric literal: 16 | Consider defining a constant name to represent the value. | High | RPG.java | 110 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 112 |
| Invalid numeric literal: 16 | Consider defining a constant name to represent the value. | High | RPG.java | 113 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | RPG.java | 114 |
| Invalid numeric literal: 35 | Consider defining a constant name to represent the value. | High | RPG.java | 115 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 35 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 75 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 600 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 600 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | RPG.java | 119 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | RPG.java | 124 |
| Invalid numeric literal: 1500 | Consider defining a constant name to represent the value. | High | RPG.java | 130 |
| Invalid numeric literal: 1500 | Consider defining a constant name to represent the value. | High | RPG.java | 130 |
| Invalid numeric literal: 2000 | Consider defining a constant name to represent the value. | High | RPG.java | 136 |
| Invalid numeric literal: 2000 | Consider defining a constant name to represent the value. | High | RPG.java | 137 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | RPG.java | 170 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | RPG.java | 177 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | RPG.java | 178 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 186 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | RPG.java | 187 |
| Invalid numeric literal: 30 | Consider defining a constant name to represent the value. | High | RPG.java | 235 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | MapGrid.java | 121 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | MapGrid.java | 121 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 33 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 34 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 50 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 72 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 72 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 91 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PathingComputer.java | 91 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AttributeIncrementerAction.java | 44 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | AttributeIncrementerAction.java | 45 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | AttributeIncrementerAction.java | 46 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 55 |
| Invalid numeric literal: 7 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 56 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 60 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 66 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 70 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 78 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 86 |
| Invalid numeric literal: 9 | Consider defining a constant name to represent the value. | High | CheckAttributeCreateObjectAction.java | 87 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 42 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 44 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 46 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 46 |
| Invalid numeric literal: 7 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 47 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | CheckAttributeSetAttributeAction.java | 48 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DecrementIncrementAttributeAction.java | 66 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | DecrementIncrementAttributeAction.java | 72 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | DecrementIncrementAttributeAction.java | 76 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | DecrementIncrementAttributeAction.java | 111 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | DecrementIncrementAttributeAction.java | 112 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 59 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 62 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 65 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 66 |
| Invalid numeric literal: 7 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 68 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 71 |
| Invalid numeric literal: 9 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 76 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 77 |
| Invalid numeric literal: 11 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 79 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 82 |
| Invalid numeric literal: 13 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 85 |
| Invalid numeric literal: 12 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 86 |
| Invalid numeric literal: 15 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 88 |
| Invalid numeric literal: 14 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 91 |
| Invalid numeric literal: 16 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 95 |
| Invalid numeric literal: 17 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 97 |
| Invalid numeric literal: 18 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 99 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 103 |
| Invalid numeric literal: 21 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 107 |
| Invalid numeric literal: 22 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 109 |
| Invalid numeric literal: 19 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 111 |
| Invalid numeric literal: 23 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 113 |
| Invalid numeric literal: 24 | Consider defining a constant name to represent the value. | High | MotherOfAllActions.java | 115 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 52 |
| Invalid numeric literal: 7 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 53 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 59 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 60 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 61 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | ObjectLocationCheckAction.java | 63 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PerformAttrCalculationAction.java | 45 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PlayerAttributeInteractionAction.java | 41 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | PlayerAttributeInteractionAction.java | 45 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | PlayerStatsCheckAction.java | 42 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | PlayerStatsCheckAction.java | 44 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | PlayerStatsCheckAction.java | 46 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | PlayerStatsCheckAction.java | 48 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | PlayerStatsCheckAction.java | 49 |
| Invalid numeric literal: 0.5 | Consider defining a constant name to represent the value. | High | RandomWaypoint.java | 35 |
| Invalid numeric literal: 0.5 | Consider defining a constant name to represent the value. | High | RandomWaypoint.java | 36 |
| Invalid numeric literal: 25d | Consider defining a constant name to represent the value. | High | DrawableGameElement.java | 156 |
| Invalid numeric literal: 10d | Consider defining a constant name to represent the value. | High | DrawableGameElement.java | 156 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Level.java | 197 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | GameElementManager.java | 250 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | GameElementManager.java | 251 |
| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | GameLoop.java | 146 |
| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | GameLoop.java | 150 |
| Invalid numeric literal: 0.99 | Consider defining a constant name to represent the value. | High | ParticipantManager.java | 94 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ParticipantManager.java | 95 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ParticipantManager.java | 96 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | RunnerInputManager.java | 59 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | RunnerInputManager.java | 59 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AbilityMatrix.java | 48 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | AbilityMatrix.java | 50 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Animator.java | 205 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Animator.java | 205 |
| Invalid numeric literal: 45 | Consider defining a constant name to represent the value. | High | Visualizer.java | 38 |
| Invalid numeric literal: 30 | Consider defining a constant name to represent the value. | High | Visualizer.java | 39 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Visualizer.java | 80 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | Visualizer.java | 81 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | AttributeBarDisplayer.java | 34 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | AttributeBarDisplayer.java | 35 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AttributeBarDisplayer.java | 45 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AttributeBarDisplayer.java | 46 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | MiniMap.java | 48 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | MiniMap.java | 50 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | SelectionBox.java | 25 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | TerrainGrid.java | 40 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | TerrainGrid.java | 40 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | TerrainGrid.java | 41 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | TerrainGrid.java | 66 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | TerrainGrid.java | 66 |
| Invalid numeric literal: 30 | Consider defining a constant name to represent the value. | High | VisualManager.java | 148 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | VisualManager.java | 148 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | GameElementStateFactory.java | 74 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | MainModel.java | 135 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | MainModel.java | 142 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ColorMapGenerator.java | 46 |
| Invalid numeric literal: 31 | Consider defining a constant name to represent the value. | High | DescribableState.java | 21 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 52 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 119 |
| Invalid numeric literal: 5 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 120 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 120 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 121 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 124 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DrawableGameElementState.java | 127 |
| Invalid numeric literal: 74 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 36 |
| Invalid numeric literal: 121 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 36 |
| Invalid numeric literal: 208 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 36 |
| Invalid numeric literal: 151 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 37 |
| Invalid numeric literal: 206 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 37 |
| Invalid numeric literal: 255 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 37 |
| Invalid numeric literal: 48 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 38 |
| Invalid numeric literal: 93 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 38 |
| Invalid numeric literal: 182 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 38 |
| Invalid numeric literal: 19 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 39 |
| Invalid numeric literal: 49 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 39 |
| Invalid numeric literal: 161 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 39 |
| Invalid numeric literal: 205 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 40 |
| Invalid numeric literal: 250 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 40 |
| Invalid numeric literal: 255 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 40 |
| Invalid numeric literal: 110 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 41 |
| Invalid numeric literal: 166 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 41 |
| Invalid numeric literal: 235 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 41 |
| Invalid numeric literal: 21 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 42 |
| Invalid numeric literal: 130 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 42 |
| Invalid numeric literal: 82 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 43 |
| Invalid numeric literal: 0x00ff0000 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 48 |
| Invalid numeric literal: 16 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 48 |
| Invalid numeric literal: 0x0000ff00 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 49 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 49 |
| Invalid numeric literal: 0x000000ff | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 50 |
| Invalid numeric literal: 74 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 67 |
| Invalid numeric literal: 121 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 67 |
| Invalid numeric literal: 208 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 67 |
| Invalid numeric literal: 151 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 68 |
| Invalid numeric literal: 206 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 68 |
| Invalid numeric literal: 255 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 68 |
| Invalid numeric literal: 48 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 69 |
| Invalid numeric literal: 93 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 69 |
| Invalid numeric literal: 182 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 69 |
| Invalid numeric literal: 19 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 70 |
| Invalid numeric literal: 49 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 70 |
| Invalid numeric literal: 161 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 70 |
| Invalid numeric literal: 205 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 71 |
| Invalid numeric literal: 250 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 71 |
| Invalid numeric literal: 255 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 71 |
| Invalid numeric literal: 110 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 72 |
| Invalid numeric literal: 166 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 72 |
| Invalid numeric literal: 235 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 72 |
| Invalid numeric literal: 21 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 73 |
| Invalid numeric literal: 130 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 73 |
| Invalid numeric literal: 82 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 74 |
| Invalid numeric literal: 0xFFFFFF | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 79 |
| Invalid numeric literal: 0xFFFFFF | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 92 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 116 |
| Invalid numeric literal: 0xFF000000 | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 128 |
| Invalid numeric literal: 0xFFFFFF | Consider defining a constant name to represent the value. | High | ColorMaskExtractor.java | 129 |
| Invalid numeric literal: 0xFFFF00FF | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 79 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 86 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 88 |
| Invalid numeric literal: 7 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 88 |
| Invalid numeric literal: 6 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 91 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 91 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 94 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 97 |
| Invalid numeric literal: 8 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 97 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 281 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 283 |
| Invalid numeric literal: 0.5 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 349 |
| Invalid numeric literal: 0.5 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 349 |
| Invalid numeric literal: 2.0 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 373 |
| Invalid numeric literal: 2.0 | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 374 |
| Invalid numeric literal: 0xFFFFFF | Consider defining a constant name to represent the value. | High | SpriteSheetCreationUtility.java | 472 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | EditorMenuBarController.java | 61 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | EditorMenuBarController.java | 61 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | EditorMenuBarController.java | 82 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | EditorMenuBarController.java | 82 |
| Invalid numeric literal: 31 | Consider defining a constant name to represent the value. | High | EditorScreen.java | 76 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | ProjectExplorerController.java | 113 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | TabViewController.java | 268 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | AnimationWizard.java | 40 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AnimationWizard.java | 212 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AnimationWizard.java | 213 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AnimationWizard.java | 229 |
| Invalid numeric literal: 3 | Consider defining a constant name to represent the value. | High | AnimationWizard.java | 230 |
| Invalid numeric literal: 4 | Consider defining a constant name to represent the value. | High | BoundsWizard.java | 83 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | BoundsWizard.java | 113 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DirectionGrid.java | 39 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 56 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 57 |
| Invalid numeric literal: 800 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 58 |
| Invalid numeric literal: 800 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 59 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 60 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | DrawableGameElementWizard.java | 61 |
| Invalid numeric literal: 500 | Consider defining a constant name to represent the value. | High | SelectableGameElementWizard.java | 109 |
| Invalid numeric literal: 500 | Consider defining a constant name to represent the value. | High | SelectableGameElementWizard.java | 109 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | SelectableGameElementWizard.java | 134 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | SelectableGameElementWizard.java | 134 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid package name: "boundsComputers" contains uppercase letters | Rename the package. | Medium | CollisionComputer.java | 1 |
| Invalid package name: "objectClassifications" contains uppercase letters | Rename the package. | Medium | InteractingElementType.java | 1 |
| Invalid package name: "pathingComputers" contains uppercase letters | Rename the package. | Medium | Location.java | 1 |
| Invalid package name: "elementFactories" contains uppercase letters | Rename the package. | Medium | AnimatorFactory.java | 1 |
| Invalid package name: "gameRepresentation" contains uppercase letters | Rename the package. | Medium | ActionRepresentation.java | 1 |
| Invalid package name: "objectIdentifiers" contains uppercase letters | Rename the package. | Medium | ActeeObjectIdentifier.java | 1 |
| Invalid package name: "attributeDisplayer" contains uppercase letters | Rename the package. | Medium | AttributeDisplayerFactory.java | 1 |
| Invalid package name: "renderedRepresentation" contains uppercase letters | Rename the package. | Medium | DrawableGameElement.java | 1 |
| Invalid package name: "stateManaging" contains uppercase letters | Rename the package. | Medium | GameElementManager.java | 1 |
| Invalid package name: "UI" starts with uppercase letters | Rename the package. | Medium | EditorInputManager.java | 1 |
| Invalid package name: "elementVisuals" contains uppercase letters | Rename the package. | Medium | Visualizer.java | 1 |
| Invalid package name: "attributeDisplays" contains uppercase letters | Rename the package. | Medium | AttributeArrowDisplayer.java | 1 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid package prefix: "application" | Rename the package. | Medium | Main.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | CollisionComputer.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | Computer.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | InteractingElementType.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | Location.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AnimatorFactory.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | Engine.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ActionRepresentation.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ActOnObjectsAction.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ActionOptions.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AddEvaluatable.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | EvaluatorCreationException.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ActionParameter.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | BadParameterFormatException.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ElementPromise.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | ActeeObjectIdentifier.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AttributeDisplayerFactory.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | DrawableGameElement.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | GameElementManager.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | EditorInputManager.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AIParticipant.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AbilityMatrix.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AnimationSequence.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | Visualizer.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | AttributeArrowDisplayer.java | 1 |
| Invalid package prefix: "engine" | Rename the package. | Medium | Widget.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | AnimatorStateFactory.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | CampaignExistsException.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | ColorMapGenerator.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | CampaignState.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | Attribute.java | 1 |
| Invalid package prefix: "model" | Rename the package. | Medium | Boundable.java | 1 |
| Invalid package prefix: "util" | Rename the package. | Medium | DeepCopy.java | 1 |
| Invalid package prefix: "util" | Rename the package. | Medium | JSONLoadException.java | 1 |
| Invalid package prefix: "util" | Rename the package. | Medium | ColorMaskExtractor.java | 1 |
| Invalid package prefix: "util" | Rename the package. | Medium | LanguageException.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | DialogBoxController.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | DescribableInfoBoxController.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | ActionWizard.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | GUIContainer.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | GUILoadStyleUtility.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | GameEndController.java | 1 |
| Invalid package prefix: "view" | Rename the package. | Medium | SplashScreen.java | 1 |
| Violation | Recommendation | Severity | Resource | Line |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | MapGrid.java | 86 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | UpdateMovementDirection.java | 32 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | UpdateMovementDirection.java | 33 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | DrawableGameElement.java | 111 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | Animator.java | 191 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | Animator.java | 194 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | TerrainGrid.java | 66 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | VisualManager.java | 85 |
| Condition in conditional operator should be parenthesized | Add the missing parentheses. | Low | VisualManager.java | 87 |
| Violation | Recommendation | Severity | Resource | Line |
| Short name found: g | Rename. | High | Pong.java | 34 |
| Short name found: s | Rename. | High | Pong.java | 37 |
| Short name found: g | Rename. | High | RPG.java | 36 |
| Short name found: s | Rename. | High | RPG.java | 39 |
| Short name found: l | Rename. | High | RPG.java | 156 |
| Short name found: c | Rename. | High | ParameterFactory.java | 89 |
| Short name found: c | Rename. | High | AttributeDisplayerFactory.java | 30 |
| Short name found: r | Rename. | High | ParticipantManager.java | 93 |
| Short name found: b | Rename. | High | AbilityMatrix.java | 65 |
| Short name found: p | Rename. | High | AbilityMatrix.java | 97 |
| Short name found: t | Rename. | High | AbilityMatrix.java | 106 |
| Questionable name found: bar | Rename. | High | AttributeBarDisplayer.java | 32 |
| Short name found: r | Rename. | High | AttributeBarDisplayer.java | 37 |
| Short name found: c | Rename. | High | MiniMap.java | 100 |
| Short name found: t | Rename. | High | StatisticsBox.java | 27 |
| Short name found: s | Rename. | High | StatisticsBox.java | 29 |
| Short name found: g | Rename. | High | TerrainGrid.java | 40 |
| Short name found: r | Rename. | High | TerrainGrid.java | 62 |
| Short name found: f | Rename. | High | ColorMaskExtractor.java | 29 |
| Short name found: w | Rename. | High | SpriteSheetCreationUtility.java | 482 |
| Short name found: h | Rename. | High | SpriteSheetCreationUtility.java | 483 |
| Short name found: t | Rename. | High | ActionWizard.java | 117 |
| Short name found: f | Rename. | High | AnimationGrid.java | 60 |
| Short name found: f | Rename. | High | DirectionGrid.java | 37 |
| Short name found: s | Rename. | High | WizardUtility.java | 19 |
| Violation | Recommendation | Severity | Resource | Line |
| Method is longer than 60 lines | Consider moving some of the behavior into another method. | Low | Pong.java | 47 |
| Method is longer than 60 lines | Consider moving some of the behavior into another method. | Low | RPG.java | 49 |
| Method is longer than 60 lines | Consider moving some of the behavior into another method. | Low | MotherOfAllActions.java | 45 |
| Constructor is longer than 20 lines | Consider moving some of the behavior into a method. | Low | Animator.java | 55 |
| Method is longer than 60 lines | Consider moving some of the behavior into another method. | Low | SpriteSheetCreationUtility.java | 119 |
| Violation | Recommendation | Severity | Resource | Line |
| Missing space before operator "+" | Insert the missing space. | Low | RPG.java | 184 |
| Missing space after operator "+" | Insert the missing space. | Low | RPG.java | 184 |
| Missing space before operator "+" | Insert the missing space. | Low | RPG.java | 184 |
| Missing space after operator "+" | Insert the missing space. | Low | RPG.java | 184 |
| Missing space before operator "<" | Insert the missing space. | Low | PathingComputer.java | 33 |
| Missing space after operator "<" | Insert the missing space. | Low | PathingComputer.java | 33 |
| Missing space before operator "-" | Insert the missing space. | Low | PathingComputer.java | 33 |
| Missing space after operator "-" | Insert the missing space. | Low | PathingComputer.java | 33 |
| Missing space before operator "+" | Insert the missing space. | Low | PathingComputer.java | 34 |
| Missing space after operator "+" | Insert the missing space. | Low | PathingComputer.java | 34 |
| Missing space before operator "+" | Insert the missing space. | Low | PathingComputer.java | 34 |
| Missing space after operator "+" | Insert the missing space. | Low | PathingComputer.java | 34 |
| Missing space before operator "+" | Insert the missing space. | Low | PathingComputer.java | 35 |
| Missing space after operator "+" | Insert the missing space. | Low | PathingComputer.java | 35 |
| Missing space before operator "/" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space after operator "/" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space before operator "*" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space after operator "*" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space before operator "-" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space after operator "-" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space before operator "<" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space after operator "<" | Insert the missing space. | Low | PathingComputer.java | 50 |
| Missing space before operator "<" | Insert the missing space. | Low | PathingComputer.java | 73 |
| Missing space after operator "<" | Insert the missing space. | Low | PathingComputer.java | 73 |
| Missing space before operator "*" | Insert the missing space. | Low | PathingComputer.java | 91 |
| Missing space after operator "*" | Insert the missing space. | Low | PathingComputer.java | 91 |
| Missing space before operator "-" | Insert the missing space. | Low | MoveBack.java | 25 |
| Missing space before operator "-" | Insert the missing space. | Low | MoveBack.java | 30 |
| Missing space before operator "<" | Insert the missing space. | Low | UpdateMovementDirection.java | 32 |
| Missing space after operator "<" | Insert the missing space. | Low | UpdateMovementDirection.java | 32 |
| Missing space before operator "<" | Insert the missing space. | Low | UpdateMovementDirection.java | 33 |
| Missing space after operator "<" | Insert the missing space. | Low | UpdateMovementDirection.java | 33 |
| Missing space before operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 99 |
| Missing space after operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 99 |
| Missing space before operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 106 |
| Missing space after operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 106 |
| Missing space before operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 106 |
| Missing space after operator "+" | Insert the missing space. | Low | AbilityMatrix.java | 106 |
| Missing space before operator "+" | Insert the missing space. | Low | Animator.java | 77 |
| Missing space after operator "+" | Insert the missing space. | Low | Animator.java | 77 |
| Missing space before operator "+" | Insert the missing space. | Low | Animator.java | 81 |
| Missing space after operator "+" | Insert the missing space. | Low | Animator.java | 81 |
| Missing space before operator "+" | Insert the missing space. | Low | Animator.java | 83 |
| Missing space after operator "+" | Insert the missing space. | Low | Animator.java | 83 |
| Missing space before operator "==" | Insert the missing space. | Low | UnitSelectedDisplayer.java | 46 |
| Missing space after operator "==" | Insert the missing space. | Low | UnitSelectedDisplayer.java | 46 |
| Missing space before operator "!=" | Insert the missing space. | Low | VisualManager.java | 87 |
| Missing space after operator "!=" | Insert the missing space. | Low | VisualManager.java | 87 |
| Missing space after operator "+" | Insert the missing space. | Low | SpriteSheetCreationUtility.java | 189 |
| Missing space after operator "-" | Insert the missing space. | Low | TabViewController.java | 275 |
| Missing space before operator "/" | Insert the missing space. | Low | DirectionGrid.java | 39 |
| Missing space after operator "/" | Insert the missing space. | Low | DirectionGrid.java | 39 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 54 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 55 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 58 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 59 |
| Invalid string literal: "GREEN" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 62 |
| Invalid string literal: "SetFocused" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 64 |
| Invalid string literal: "FollowX" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 66 |
| Invalid string literal: "NotEquals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 69 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 70 |
| Invalid string literal: "GreaterThan" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 75 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 76 |
| Invalid string literal: "HeadingUpdate" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 80 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 83 |
| Invalid string literal: "SetFocused" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 86 |
| Invalid string literal: "UpdateMovementDirection" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 90 |
| Invalid string literal: "testLevel" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 93 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 93 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 102 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 105 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 110 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 114 |
| Invalid string literal: "testLevel" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 116 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 116 |
| Invalid string literal: "GoalSatisfied" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 122 |
| Invalid string literal: "STANDING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 143 |
| Invalid string literal: "teamID" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 144 |
| Invalid string literal: "RED" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 145 |
| Invalid string literal: "ball" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 146 |
| Invalid string literal: "Bounce" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 148 |
| Invalid string literal: "MultiplicationAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 152 |
| Invalid string literal: "1.2" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 152 |
| Invalid string literal: "MovePlayer" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 158 |
| Invalid string literal: "resources/gameelementresources/animatorstate/archer.json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 161 |
| Invalid string literal: "STANDING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 177 |
| Invalid string literal: "teamID" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 179 |
| Invalid string literal: "BLUE" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 180 |
| Invalid string literal: "paddle" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 181 |
| Invalid string literal: "MovePlayer" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 211 |
| Invalid string literal: "resources/gameelementresources/animatorstate/archer.json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Pong.java | 228 |
| Invalid string literal: "resources/img/graphics/terrain/grass/1.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 50 |
| Invalid string literal: "BLUE" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 54 |
| Invalid string literal: "toDie" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 64 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 65 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 67 |
| Invalid string literal: "GreaterThanEqual" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 71 |
| Invalid string literal: "healCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 72 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 74 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 75 |
| Invalid string literal: "AdditionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 76 |
| Invalid string literal: "healAmount" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 77 |
| Invalid string literal: "blah" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 77 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 77 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 77 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 77 |
| Invalid string literal: "zero" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 78 |
| Invalid string literal: "SubtractionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 78 |
| Invalid string literal: "healCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 78 |
| Invalid string literal: "HealingCooldown" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 79 |
| Invalid string literal: "healCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 80 |
| Invalid string literal: "healAmount" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 81 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 82 |
| Invalid string literal: "HealingCooldown" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 83 |
| Invalid string literal: "resources/img/graphics/buttons/commands/defend.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 84 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 90 |
| Invalid string literal: "GreaterThanEqual" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 91 |
| Invalid string literal: "maxHealth" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 91 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 93 |
| Invalid string literal: "maxHealth" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 93 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 93 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 94 |
| Invalid string literal: "zero" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 94 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 94 |
| Invalid string literal: "GreaterThanEqual" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 98 |
| Invalid string literal: "levelUpCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 99 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 101 |
| Invalid string literal: "levelUpButtonID" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 102 |
| Invalid string literal: "maxHealth" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 102 |
| Invalid string literal: "AdditionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 103 |
| Invalid string literal: "levelUpHealthIncrease" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 104 |
| Invalid string literal: "AdditionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 105 |
| Invalid string literal: "levelUpAttackIncrease" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 106 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 106 |
| Invalid string literal: "SubtractionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 107 |
| Invalid string literal: "levelUpCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 107 |
| Invalid string literal: "resources/gameelementresources/commands/buildOffensive.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 109 |
| Invalid string literal: "levelUpCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 112 |
| Invalid string literal: "levelUpButtonID" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 113 |
| Invalid string literal: "levelUpHealthIncrease" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 114 |
| Invalid string literal: "levelUpAttackIncrease" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 115 |
| Invalid string literal: "resources/img/graphics/terrain/grass/1.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 117 |
| Invalid string literal: "Enemy" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 125 |
| Invalid string literal: "GREEN" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 126 |
| Invalid string literal: "testLevel" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 128 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 128 |
| Invalid string literal: "GREEN" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 130 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 140 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 143 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 148 |
| Invalid string literal: "testGame" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 155 |
| Invalid string literal: "testLevel" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 156 |
| Invalid string literal: "testCampaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 156 |
| Invalid string literal: "spawner" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 172 |
| Invalid string literal: "isSpawn" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 173 |
| Invalid string literal: "unitCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 174 |
| Invalid string literal: "specialThing" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 178 |
| Invalid string literal: "isSpawn" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 182 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 182 |
| Invalid string literal: "Enemy" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 183 |
| Invalid string literal: "unitCost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 183 |
| Invalid string literal: "Resources" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 183 |
| Invalid string literal: "500" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 184 |
| Invalid string literal: "specialThing,specialThing" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 184 |
| Invalid string literal: "resources/gameelementresources/animatorstate/archer.json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 192 |
| Invalid string literal: "GoalSatisfied" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 200 |
| Invalid string literal: "Resources" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 203 |
| Invalid string literal: "GreaterThanEqual" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 203 |
| Invalid string literal: "1000" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 203 |
| Invalid string literal: "Won" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 203 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 204 |
| Invalid string literal: "Enemy" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 224 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 227 |
| Invalid string literal: "toDie" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 227 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 227 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 228 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 229 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 230 |
| Invalid string literal: "asdf" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 230 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 230 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 230 |
| Invalid string literal: "Equals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 230 |
| Invalid string literal: "123" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 231 |
| Invalid string literal: "AdditionAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 231 |
| Invalid string literal: "myValue" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 231 |
| Invalid string literal: "zero" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 232 |
| Invalid string literal: "active" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 233 |
| Invalid string literal: "zero" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 234 |
| Invalid string literal: "myValue" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 235 |
| Invalid string literal: "maxHealth" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 257 |
| Invalid string literal: "STANDING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 260 |
| Invalid string literal: "archer" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 263 |
| Invalid string literal: "NotCollision" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 267 |
| Invalid string literal: "RandomWaypoint" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 267 |
| Invalid string literal: "Collision" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 271 |
| Invalid string literal: "MoveBack" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 271 |
| Invalid string literal: "Collision" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 275 |
| Invalid string literal: "Attack" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 275 |
| Invalid string literal: "LessThanEqual" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 283 |
| Invalid string literal: "toDie" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 285 |
| Invalid string literal: "EqualsAssignment" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 285 |
| Invalid string literal: "UpdateMovementDirection" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 289 |
| Invalid string literal: "MovePlayer" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 293 |
| Invalid string literal: "HeadingUpdate" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 297 |
| Invalid string literal: "Follow" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 300 |
| Invalid string literal: "resources/gameelementresources/animatorstate/archer.json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RPG.java | 307 |
| Invalid string literal: "%1$-3s" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MapGrid.java | 87 |
| Invalid string literal: "Engine version of level state: " | Consider defining a constant to represent the string or move it to a resource bundle. | High | Engine.java | 61 |
| Invalid string literal: "BLUE" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Engine.java | 70 |
| Invalid string literal: "Username" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Engine.java | 70 |
| Invalid string literal: "ADD_ACTION" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AddEvaluatable.java | 20 |
| Invalid string literal: "Attack" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Attack.java | 21 |
| Invalid string literal: "bounce" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Bounce.java | 20 |
| Invalid string literal: "collidesWith" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Collision.java | 18 |
| Invalid string literal: "could not create " | Consider defining a constant to represent the string or move it to a resource bundle. | High | EvaluatorFactory.java | 18 |
| Invalid string literal: "constructor for " | Consider defining a constant to represent the string or move it to a resource bundle. | High | EvaluatorFactory.java | 27 |
| Invalid string literal: " not found" | Consider defining a constant to represent the string or move it to a resource bundle. | High | EvaluatorFactory.java | 27 |
| Invalid string literal: "False" | Consider defining a constant to represent the string or move it to a resource bundle. | High | FalseEvaluator.java | 17 |
| Invalid string literal: "Follow" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Follow.java | 19 |
| Invalid string literal: "Follow" | Consider defining a constant to represent the string or move it to a resource bundle. | High | FollowX.java | 19 |
| Invalid string literal: "Heading update" | Consider defining a constant to represent the string or move it to a resource bundle. | High | HeadingUpdate.java | 20 |
| Invalid string literal: "IFTHEN" | Consider defining a constant to represent the string or move it to a resource bundle. | High | IfThen.java | 20 |
| Invalid string literal: "moveBack" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MoveBack.java | 18 |
| Invalid string literal: "Move" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MovePlayer.java | 18 |
| Invalid string literal: "notCollision" | Consider defining a constant to represent the string or move it to a resource bundle. | High | NotCollision.java | 19 |
| Invalid string literal: "RandomWaypoint" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RandomWaypoint.java | 24 |
| Invalid string literal: "REMOVE_EVALUATOR" | Consider defining a constant to represent the string or move it to a resource bundle. | High | RemoveEvaluatable.java | 19 |
| Invalid string literal: "RESULT" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Result.java | 10 |
| Invalid string literal: "setAnimation" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SetAnimation.java | 17 |
| Invalid string literal: "setFocused" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SetFocused.java | 20 |
| Invalid string literal: "Spawn Element" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpawnSelectableElement.java | 21 |
| Invalid string literal: "transfer" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Transfer.java | 17 |
| Invalid string literal: "typeEquals" | Consider defining a constant to represent the string or move it to a resource bundle. | High | TypeCheck.java | 18 |
| Invalid string literal: "Update movement direction" | Consider defining a constant to represent the string or move it to a resource bundle. | High | UpdateMovementDirection.java | 19 |
| Invalid string literal: "^\\$" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ParameterFactory.java | 36 |
| Invalid string literal: "\\]$" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ParameterFactory.java | 37 |
| Invalid string literal: "data type unrecognized" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ParameterFactory.java | 73 |
| Invalid string literal: "actor tag unrecognized" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ParameterFactory.java | 84 |
| Invalid string literal: "Won" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Level.java | 193 |
| Invalid string literal: "Lost" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Level.java | 194 |
| Invalid string literal: "Null Input Manager" | Consider defining a constant to represent the string or move it to a resource bundle. | High | NullInputManager.java | 68 |
| Invalid string literal: "BLUE" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ParticipantManager.java | 81 |
| Invalid string literal: "myTags: " | Consider defining a constant to represent the string or move it to a resource bundle. | High | AnimationSequence.java | 130 |
| Invalid string literal: "; current frame: " | Consider defining a constant to represent the string or move it to a resource bundle. | High | AnimationSequence.java | 130 |
| Invalid string literal: "ATTACKING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Animator.java | 207 |
| Invalid string literal: "DYING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Animator.java | 208 |
| Invalid string literal: "DECAYING" | Consider defining a constant to represent the string or move it to a resource bundle. | High | Animator.java | 209 |
| Invalid string literal: "levelID: " | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainModel.java | 157 |
| Invalid string literal: "invalid size of level" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainModel.java | 216 |
| Invalid string literal: "location not within level grid bounds" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainModel.java | 340 |
| Invalid string literal: "location not within level grid bounds" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainModel.java | 369 |
| Invalid string literal: "colormasks.properties" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ColorMapGenerator.java | 15 |
| Invalid string literal: "Misformatted sprite color file" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ColorMapGenerator.java | 37 |
| Invalid string literal: "RGB values not specified as numbers" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ColorMapGenerator.java | 43 |
| Invalid string literal: "gameelementresources.properties" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteImageGenerator.java | 24 |
| Invalid string literal: " : " | Consider defining a constant to represent the string or move it to a resource bundle. | High | Attribute.java | 74 |
| Invalid string literal: "Player " | Consider defining a constant to represent the string or move it to a resource bundle. | High | HighScore.java | 17 |
| Invalid string literal: " Achieved Victory by " | Consider defining a constant to represent the string or move it to a resource bundle. | High | HighScore.java | 19 |
| Invalid string literal: " with a score of " | Consider defining a constant to represent the string or move it to a resource bundle. | High | HighScore.java | 21 |
| Invalid string literal: "Unable to copy default resources" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DefaultResourcePopulation.java | 27 |
| Invalid string literal: "src/resources/img/graphics/units/archerColorMaskGreen.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ColorMaskExtractor.java | 29 |
| Invalid string literal: "(%03d,%03d,%03d)\t" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ColorMaskExtractor.java | 58 |
| Invalid string literal: "C:\\Users\\Steve\\Documents\\GitHub\\voogasalad_TheException\\resources\\gameelementresources\\drawablegameelementresources\\colormasks" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 76 |
| Invalid string literal: "PNG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 80 |
| Invalid string literal: "C:\\Users\\Steve\\Documents\\GitHub\\voogasalad_TheException\\resources\\gameelementresources\\drawablegameelementresources\\colormasks" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 80 |
| Invalid string literal: ".png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 80 |
| Invalid string literal: "resources/gameelementresources/" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 168 |
| Invalid string literal: "units/spritesheets/" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 170 |
| Invalid string literal: ".png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 170 |
| Invalid string literal: "PNG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 171 |
| Invalid string literal: "units/colormasks/" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 189 |
| Invalid string literal: ".png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 189 |
| Invalid string literal: "PNG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 196 |
| Invalid string literal: "animatorstate/" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 213 |
| Invalid string literal: ".json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SpriteSheetCreationUtility.java | 214 |
| Invalid string literal: "Unable to find resource bundle" | Consider defining a constant to represent the string or move it to a resource bundle. | High | ResourceBundleRetriever.java | 39 |
| Invalid string literal: "file.separator" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SaveLoadUtility.java | 37 |
| Invalid string literal: "Failed to update InfoBox based on project selection due to: %s" | Consider defining a constant to represent the string or move it to a resource bundle. | High | EditorScreen.java | 117 |
| Invalid string literal: "%s: %s" | Consider defining a constant to represent the string or move it to a resource bundle. | High | EditorScreen.java | 156 |
| Invalid string literal: "Unable to Load Image" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AnimationWizard.java | 92 |
| Invalid string literal: "white" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AnimationWizard.java | 115 |
| Invalid string literal: "white" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AnimationWizard.java | 126 |
| Invalid string literal: "AttributeKey" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AttributeWizard.java | 31 |
| Invalid string literal: "AttributeValue" | Consider defining a constant to represent the string or move it to a resource bundle. | High | AttributeWizard.java | 32 |
| Invalid string literal: "white" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DirectionGrid.java | 68 |
| Invalid string literal: "PNG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 265 |
| Invalid string literal: "*.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 265 |
| Invalid string literal: "JPG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 266 |
| Invalid string literal: ".jpg" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 266 |
| Invalid string literal: "resources" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 267 |
| Invalid string literal: "white" | Consider defining a constant to represent the string or move it to a resource bundle. | High | DrawableGameElementWizard.java | 330 |
| Invalid string literal: "NewLevelDefault" | Consider defining a constant to represent the string or move it to a resource bundle. | High | LevelWizard.java | 27 |
| Invalid string literal: "Campaign" | Consider defining a constant to represent the string or move it to a resource bundle. | High | LevelWizard.java | 28 |
| Invalid string literal: "LevelWidth" | Consider defining a constant to represent the string or move it to a resource bundle. | High | LevelWizard.java | 29 |
| Invalid string literal: "LevelHeight" | Consider defining a constant to represent the string or move it to a resource bundle. | High | LevelWizard.java | 30 |
| Invalid string literal: "XValue" | Consider defining a constant to represent the string or move it to a resource bundle. | High | PositionWizard.java | 23 |
| Invalid string literal: "YValue" | Consider defining a constant to represent the string or move it to a resource bundle. | High | PositionWizard.java | 24 |
| Invalid string literal: "PNG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 157 |
| Invalid string literal: "*.png" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 157 |
| Invalid string literal: "JPG" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 158 |
| Invalid string literal: "*.jpg" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 158 |
| Invalid string literal: "Unable to Load Image" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 168 |
| Invalid string literal: "JSON" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 174 |
| Invalid string literal: "*.json" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 174 |
| Invalid string literal: "resources/gameelementresources" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 175 |
| Invalid string literal: "Unable to Load JSON File" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 181 |
| Invalid string literal: "white" | Consider defining a constant to represent the string or move it to a resource bundle. | High | SelectableGameElementWizard.java | 203 |
| Invalid string literal: "Min Value" | Consider defining a constant to represent the string or move it to a resource bundle. | High | WidgetWizard.java | 89 |
| Invalid string literal: "Max Value" | Consider defining a constant to represent the string or move it to a resource bundle. | High | WidgetWizard.java | 92 |
| Invalid string literal: "Label" | Consider defining a constant to represent the string or move it to a resource bundle. | High | WidgetWizard.java | 97 |
| Invalid string literal: "./stylesheets/JMetroDarkTheme.css" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainView.java | 50 |
| Invalid string literal: "./stylesheets/main.css" | Consider defining a constant to represent the string or move it to a resource bundle. | High | MainView.java | 51 |
| Invalid string literal: "Model version of level state after unit addition: " | Consider defining a constant to represent the string or move it to a resource bundle. | High | GameRunnerPaneController.java | 53 |
| Violation | Recommendation | Severity | Resource | Line |
| Missing Javadoc comment for type Pong | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | Pong.java | 25 |
| Missing Javadoc comment for type RPG | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | RPG.java | 27 |
| Missing @param tag for E in Computer | Add a @param tag for the type parameter | Medium | Computer.java | 19 |
| Extra @param tag for <T> in Location | Remove this @param tag. | Medium | Location.java | 6 |
| Missing Javadoc comment for type MapGrid | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | MapGrid.java | 10 |
| Missing Javadoc comment for type AnimatorFactory | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | AnimatorFactory.java | 11 |
| Missing Javadoc comment for type ActionCreationException | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ActionCreationException.java | 3 |
| Missing Javadoc comment for type ObjectLocationCheckAction | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ObjectLocationCheckAction.java | 21 |
| Missing Javadoc comment for type PlayerStatsCheckAction | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | PlayerStatsCheckAction.java | 18 |
| Missing @param tag for T in Evaluatable | Add a @param tag for the type parameter | Medium | Evaluatable.java | 13 |
| Missing @param tag for A in AddEvaluatable | Add a @param tag for the type parameter | Medium | AddEvaluatable.java | 14 |
| Missing @param tag for B in AddEvaluatable | Add a @param tag for the type parameter | Medium | AddEvaluatable.java | 14 |
| Missing @param tag for A in And | Add a @param tag for the type parameter | Medium | And.java | 11 |
| Missing @param tag for B in And | Add a @param tag for the type parameter | Medium | And.java | 11 |
| Missing @param tag for A in Attack | Add a @param tag for the type parameter | Medium | Attack.java | 14 |
| Missing @param tag for B in Attack | Add a @param tag for the type parameter | Medium | Attack.java | 14 |
| Missing @param tag for A in Bounce | Add a @param tag for the type parameter | Medium | Bounce.java | 15 |
| Missing @param tag for B in Bounce | Add a @param tag for the type parameter | Medium | Bounce.java | 15 |
| Missing @param tag for A in Collision | Add a @param tag for the type parameter | Medium | Collision.java | 14 |
| Missing @param tag for B in Collision | Add a @param tag for the type parameter | Medium | Collision.java | 14 |
| Missing @param tag for A in Equals | Add a @param tag for the type parameter | Medium | Equals.java | 12 |
| Missing @param tag for B in Equals | Add a @param tag for the type parameter | Medium | Equals.java | 12 |
| Missing @param tag for A in EqualsAssignment | Add a @param tag for the type parameter | Medium | EqualsAssignment.java | 12 |
| Missing @param tag for B in EqualsAssignment | Add a @param tag for the type parameter | Medium | EqualsAssignment.java | 12 |
| Missing Javadoc comment for type EvaluatorFactory | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | EvaluatorFactory.java | 8 |
| Missing Javadoc comment for type EvaluatorCreationException | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | EvaluatorCreationException.java | 3 |
| Missing @param tag for A in FalseEvaluator | Add a @param tag for the type parameter | Medium | FalseEvaluator.java | 14 |
| Missing @param tag for B in FalseEvaluator | Add a @param tag for the type parameter | Medium | FalseEvaluator.java | 14 |
| Missing @param tag for A in Follow | Add a @param tag for the type parameter | Medium | Follow.java | 14 |
| Missing @param tag for B in Follow | Add a @param tag for the type parameter | Medium | Follow.java | 14 |
| Missing @param tag for A in FollowX | Add a @param tag for the type parameter | Medium | FollowX.java | 14 |
| Missing @param tag for B in FollowX | Add a @param tag for the type parameter | Medium | FollowX.java | 14 |
| Missing @param tag for A in GreaterThan | Add a @param tag for the type parameter | Medium | GreaterThan.java | 12 |
| Missing @param tag for B in GreaterThan | Add a @param tag for the type parameter | Medium | GreaterThan.java | 12 |
| Missing @param tag for A in GreaterThanEqual | Add a @param tag for the type parameter | Medium | GreaterThanEqual.java | 12 |
| Missing @param tag for B in GreaterThanEqual | Add a @param tag for the type parameter | Medium | GreaterThanEqual.java | 12 |
| Missing @param tag for A in HeadingUpdate | Add a @param tag for the type parameter | Medium | HeadingUpdate.java | 16 |
| Missing @param tag for B in HeadingUpdate | Add a @param tag for the type parameter | Medium | HeadingUpdate.java | 16 |
| Missing @param tag for A in LessThan | Add a @param tag for the type parameter | Medium | LessThan.java | 12 |
| Missing @param tag for B in LessThan | Add a @param tag for the type parameter | Medium | LessThan.java | 12 |
| Missing @param tag for A in LessThanEqual | Add a @param tag for the type parameter | Medium | LessThanEqual.java | 12 |
| Missing @param tag for B in LessThanEqual | Add a @param tag for the type parameter | Medium | LessThanEqual.java | 12 |
| Missing @param tag for A in MoveBack | Add a @param tag for the type parameter | Medium | MoveBack.java | 13 |
| Missing @param tag for B in MoveBack | Add a @param tag for the type parameter | Medium | MoveBack.java | 13 |
| Missing @param tag for A in MovePlayer | Add a @param tag for the type parameter | Medium | MovePlayer.java | 13 |
| Missing @param tag for B in MovePlayer | Add a @param tag for the type parameter | Medium | MovePlayer.java | 13 |
| Missing @param tag for A in Multiplication | Add a @param tag for the type parameter | Medium | Multiplication.java | 13 |
| Missing @param tag for B in Multiplication | Add a @param tag for the type parameter | Medium | Multiplication.java | 13 |
| Missing @param tag for A in MultiplicationAssignment | Add a @param tag for the type parameter | Medium | MultiplicationAssignment.java | 14 |
| Missing @param tag for B in MultiplicationAssignment | Add a @param tag for the type parameter | Medium | MultiplicationAssignment.java | 14 |
| Missing @param tag for A in NotCollision | Add a @param tag for the type parameter | Medium | NotCollision.java | 13 |
| Missing @param tag for B in NotCollision | Add a @param tag for the type parameter | Medium | NotCollision.java | 13 |
| Missing @param tag for A in NotEquals | Add a @param tag for the type parameter | Medium | NotEquals.java | 12 |
| Missing @param tag for B in NotEquals | Add a @param tag for the type parameter | Medium | NotEquals.java | 12 |
| Missing @param tag for A in Or | Add a @param tag for the type parameter | Medium | Or.java | 11 |
| Missing @param tag for B in Or | Add a @param tag for the type parameter | Medium | Or.java | 11 |
| Missing @param tag for A in RandomWaypoint | Add a @param tag for the type parameter | Medium | RandomWaypoint.java | 15 |
| Missing @param tag for B in RandomWaypoint | Add a @param tag for the type parameter | Medium | RandomWaypoint.java | 15 |
| Missing @param tag for A in RemoveEvaluatable | Add a @param tag for the type parameter | Medium | RemoveEvaluatable.java | 14 |
| Missing @param tag for B in RemoveEvaluatable | Add a @param tag for the type parameter | Medium | RemoveEvaluatable.java | 14 |
| Missing Javadoc comment for type Result | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | Result.java | 5 |
| Missing @param tag for A in SetAnimation | Add a @param tag for the type parameter | Medium | SetAnimation.java | 12 |
| Missing @param tag for B in SetAnimation | Add a @param tag for the type parameter | Medium | SetAnimation.java | 12 |
| Missing @param tag for A in SetFocused | Add a @param tag for the type parameter | Medium | SetFocused.java | 14 |
| Missing @param tag for B in SetFocused | Add a @param tag for the type parameter | Medium | SetFocused.java | 14 |
| Missing @param tag for A in SpawnSelectableElement | Add a @param tag for the type parameter | Medium | SpawnSelectableElement.java | 16 |
| Missing @param tag for B in SpawnSelectableElement | Add a @param tag for the type parameter | Medium | SpawnSelectableElement.java | 16 |
| Missing @param tag for A in Subtraction | Add a @param tag for the type parameter | Medium | Subtraction.java | 12 |
| Missing @param tag for B in Subtraction | Add a @param tag for the type parameter | Medium | Subtraction.java | 12 |
| Missing @param tag for A in SubtractionAssignment | Add a @param tag for the type parameter | Medium | SubtractionAssignment.java | 13 |
| Missing @param tag for B in SubtractionAssignment | Add a @param tag for the type parameter | Medium | SubtractionAssignment.java | 13 |
| Missing @param tag for A in Transfer | Add a @param tag for the type parameter | Medium | Transfer.java | 12 |
| Missing @param tag for B in Transfer | Add a @param tag for the type parameter | Medium | Transfer.java | 12 |
| Missing @param tag for A in TypeCheck | Add a @param tag for the type parameter | Medium | TypeCheck.java | 13 |
| Missing @param tag for B in TypeCheck | Add a @param tag for the type parameter | Medium | TypeCheck.java | 13 |
| Missing @param tag for A in UpdateMovementDirection | Add a @param tag for the type parameter | Medium | UpdateMovementDirection.java | 14 |
| Missing @param tag for B in UpdateMovementDirection | Add a @param tag for the type parameter | Medium | UpdateMovementDirection.java | 14 |
| Missing @param tag for T in AttributeParameter | Add a @param tag for the type parameter | Medium | AttributeParameter.java | 16 |
| Missing @param tag for T in Parameter | Add a @param tag for the type parameter | Medium | Parameter.java | 17 |
| Missing Javadoc comment for type EditorParticipant | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | EditorParticipant.java | 3 |
| Missing Javadoc comment for type AbilityMatrix | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | AbilityMatrix.java | 24 |
| Missing Javadoc comment for type AttributeArrowDisplayer | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | AttributeArrowDisplayer.java | 10 |
| Missing Javadoc comment for type Widget | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | Widget.java | 6 |
| Missing Javadoc comment for type ElementInUseException | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ElementInUseException.java | 3 |
| Missing Javadoc comment for type ColorMapGenerator | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ColorMapGenerator.java | 14 |
| Missing Javadoc comment for type AttributeContainer | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | AttributeContainer.java | 11 |
| Missing Javadoc comment for type HighScore | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | HighScore.java | 3 |
| Missing Javadoc comment for type LevelIdentifier | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | LevelIdentifier.java | 7 |
| Missing Javadoc comment for type Copy | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | DefaultResourcePopulation.java | 34 |
| Missing Javadoc comment for type ColorMaskExtractor | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ColorMaskExtractor.java | 17 |
| Missing Javadoc comment for type Location | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | SpriteSheetCreationUtility.java | 492 |
| Missing Javadoc comment for type DialogBoxUtility | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | DialogBoxUtility.java | 17 |
| Missing Javadoc comment for type GameElementListCell | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | ElementDropDownController.java | 111 |
| Missing @author tag for type TriggerListCell | Run the Javadoc Repair tool on this type to add the missing @author tag. | Medium | LevelTriggersViewController.java | 133 |
| Missing Javadoc comment for type TriggerPair | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | TabViewController.java | 164 |
| Missing Javadoc comment for type Frame | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | Grid.java | 64 |
| Missing Javadoc comment for type WizardUtility | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | WizardUtility.java | 12 |
| Missing Javadoc comment for type MenuBarController | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | MenuBarController.java | 12 |
| Missing Javadoc comment for type StackPaneGUIContainer | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | StackPaneGUIContainer.java | 9 |
| Missing Javadoc comment for type StackPaneGUIScreen | Run the Javadoc Repair tool on this type to add missing type Javadoc. | Medium | StackPaneGUIScreen.java | 10 |
| Violation | Recommendation | Severity | Resource | Line |
| Should not compare values using the not equals (!=) operator | Replace the comparison with an invocation of equals(). | Medium | DescribableState.java | 105 |
| Should not compare values using the not equals (!=) operator | Replace the comparison with an invocation of equals(). | Medium | EditorScreen.java | 250 |
| Violation | Recommendation | Severity | Resource | Line |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Location.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Location.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Location.java | 57 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Location.java | 61 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 37 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 38 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 39 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 43 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 45 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PathingComputer.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 37 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 38 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 39 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 41 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 42 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 43 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 45 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 51 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 52 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 54 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 55 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 56 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 57 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 58 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 59 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 60 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 61 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 62 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 63 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | HeadingUpdate.java | 64 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 14 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | FalseEvaluatable.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | NullElementPair.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | NullElementPair.java | 11 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | NullElementPair.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ObjectOfInterestIdentifier.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ObjectOfInterestIdentifier.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ObjectOfInterestIdentifier.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ObjectOfInterestIdentifier.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | StringParameter.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 37 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 38 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 39 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 41 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 42 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 43 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 51 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 52 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 54 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 55 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 56 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 57 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 58 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 59 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 60 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 61 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 62 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 63 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 64 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 65 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 67 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 68 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 69 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 70 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 71 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 72 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 73 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 74 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 75 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 76 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 77 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 78 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 79 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 80 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 81 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 82 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerFactory.java | 83 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 41 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 42 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 43 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 45 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 51 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 52 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 54 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 56 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 57 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 58 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 60 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 61 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 62 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 64 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 65 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 66 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 68 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 69 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 70 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 72 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 73 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 74 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | AttributeDisplayerState.java | 75 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 45 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 51 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 53 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 54 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 55 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 56 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 57 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 59 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 60 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 61 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 62 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 64 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 65 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 66 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 68 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | DrawableGameElement.java | 69 |