Bought me a nice programmer TL866II on eBay, and thtat was 50 USD well invested. It flashes the EEPROM in a snap of fingers, and works fine on Linux... though there's a thing to remember.
Get it to work on Linux (Mint 19.x)
(basically a copy of [[https://spun.io/2018/07/04/using-the-xgecu-tl866ii-plus-under-linux-with-wine/|this article]], kudos to the writer).
* Install Wine
* Install the udev rules with the appropriate vendor/device id, put your user in plugdev group
* Install the [[http://forums.xgecu.com/viewthread.php?tid=20&page=1&extra=#pid23|Xgecu binary app]] on Wine
* Download [[https://github.com/radiomanV/TL866]] : you don't need the firmware, but the Wine driver
* You don't need to build it, the .dll file you need is built already
* Copy the //setupapi.dll// from the above git and put the file in the same folder as the Xgecu main .exe
* Done! Enjoy!


Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
Fullscreen defines the fullscreen API for the web platform.
This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.
This is the 03 July 2012 W3C First Public Working Draft of Fullscreen.
This document was jointly produced by the Web Applications Working Group and the CSS Working Group. The Web Applications Working Group is part of the Rich Web Clients Activity and the CSS Working Group is part of the Style Activity. Both of these Working Groups are part of the the W3C Interaction Domain.
Comments related to the API part of this document should be sent to the public-webapps mail list (archived) with a subject header of [fullscreen] and comments related to the rendering part of this document should be sent to the www-style mail list (archived) with a subject header of [fullscreen]. Alternatively, file a bug.
Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This specification was produced by the WebApps Working Group (part of the Graphics Activity) and the CSS Working Group (part of the Style Activity).
This document was produced by groups operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures (WebApps) and a public list of any patent disclosures (CSS) made in connection with the deliverables of each group; these pages also include instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.
All diagrams, examples, and notes in this specification are non-normative, as are all sections explicitly marked non-normative. Everything else in this specification is normative.
The key words "MUST", "MUST NOT", "REQUIRED", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in the normative parts of this specification are to be interpreted as described in RFC2119. For readability, these words do not appear in all uppercase letters in this specification. [RFC2119]
Most terminology used in this specification is from CSS, DOM, and HTML. [CSS] [DOM] [HTML5]
The term context object means the object on which the method or attribute being discussed was called. When the context object is unambiguous, the term can be omitted.
A browsing context A is called a descendant browsing context of a browsing context B if and only if B is an ancestor browsing context of A.
The task source used by this specification is the user interaction task source.
All documents have an associated fullscreen enabled flag and fullscreen element stack. Unless otherwise stated the fullscreen enabled flag is unset and the fullscreen element stack is empty.
HTML defines under what conditions the fullscreen enabled flag is set. [HTML]
To add an element on a document's fullscreen element stack, add it on top of document's browsing context's top layer, and then add it on top of document's fullscreen element stack.
To remove an element from a document's fullscreen element stack, remove it from document's browsing context's top layer, and then remove it from document's fullscreen element stack.
To empty a document's fullscreen element stack, remove all the elements in it from document's browsing context's top layer, and then empty document's fullscreen element stack.
To fully exit fullscreen act as if the
exitFullscreen()
method
was invoked on the
top-level browsing context's
document and
subsequently empty that
document's
fullscreen element stack.
Since a fullscreenchange
event will be
dispatched regardless, emptying the fullscreen element stack
per above is fine.
If an element at the top of a fullscreen element stack is removed from a document, fully exit fullscreen.
partial interface Element { void requestFullscreen(); }; partial interface Document { readonly attribute boolean fullscreenEnabled; readonly attribute Element? fullscreenElement; void exitFullscreen(); };
element . requestFullscreen()
document . fullscreenEnabled
document . fullscreenElement
document . exitFullscreen()
The
requestFullscreen()
method must run these steps:
If any of the following conditions are true,
queue a task to
fire an event
named fullscreenerror
with its
bubbles
attribute set to true on the
context object's
node document, and then terminate these steps:
The context object is not in a document.
The context object's node document, or an ancestor browsing context's document does not have the fullscreen enabled flag set.
The context object's node document fullscreen element stack is not empty and its top element is not an ancestor of the context object.
A descendant browsing context's document has a non-empty fullscreen element stack.
This algorithm is not allowed to show a pop-up.
There is a previously-established user preference, security risk, or platform limitation.
Return, and run the remaining steps asynchronously.
Optionally, perform some animation.
Let doc be element's node document.
Let docs be all doc's ancestor browsing context's documents (if any) and doc, in order of furthest away from doc to doc.
For each document in docs, run these substeps:
Let following document be the document after document in docs, or null if there is no such document.
If following document is null,
queue a task to
add
context object on
document's fullscreen element stack and
fire an event
named fullscreenchange
with its
bubbles
attribute set to true on the
document.
Otherwise, if document's
fullscreen element stack is either empty or its top
element is not
following document's
browsing context container,
queue a task to
add
following document's
browsing context container on
document's fullscreen element stack and
fire an event
named fullscreenchange
with its
bubbles
attribute set to true on
document.
Otherwise, do nothing for this document. It stays the same.
Optionally, display a message indicating how the user can exit displaying the context object fullscreen.
The
fullscreenEnabled
attribute must return true if the context object and all
ancestor browsing context's
documents have
their fullscreen enabled flag set, or false otherwise.
The fullscreenElement
attribute must return the top
element of the
context object's
fullscreen element stack, or null otherwise.
The
exitFullscreen()
method must run these steps:
Let doc be the context object.
If doc's fullscreen element stack is empty, terminate these steps.
Return, and run the remaining steps asynchronously.
Optionally, perform some animation.
Let descendants be all the doc's descendant browsing context's documents with a non-empty fullscreen element stack (if any), ordered so that the child of the doc is last and the document furthest away from the doc is first.
For each descendant in
descendants,
queue a task to
empty
descendant's fullscreen element stack and
fire an event
named fullscreenchange
with its
bubbles
attribute set to true on
descendant.
While doc is not null, run these substeps:
Remove the top element of doc's fullscreen element stack.
If doc's fullscreen element stack is non-empty and the element now at the top is either not in a document or its node document is not doc, run these substeps again.
This is needed because a non-top element in the fullscreen element stack could have been removed from doc.
Queue a task to
fire an event
named fullscreenchange
with its
bubbles
attribute set to true on
doc.
If doc's fullscreen element stack is empty and doc's browsing context has a browsing context container, set doc to that browsing context container's node document.
Otherwise, set doc to null.
User agents are encouraged to implement native media fullscreen controls
in terms of
requestFullscreen()
and
exitFullscreen()
.
If the end user instructs the user agent to end a fullscreen session
initiated via
requestFullscreen()
,
fully exit fullscreen.
This section is to be interpreted equivalently to the Rendering section of HTML. [HTML]
This specification introduces a new stacking layer to the Elaborate description of Stacking Contexts of CSS 2.1. It is called the top layer, comes after step 10 in the painting order, and is therefore rendered closest to the user within a viewport. Each browsing context has one associated viewport and therefore also one top layer. [CSS]
The terminology used in this and following subsection attempts to match CSS 2.1 Appendix E.
The top layer consists of a stack of elements, rendered in the order they have been added to the stack. The last element added to the stack is rendered closest to the user.
The z-index
property has no effect in the
top layer.
An element in this stack has the following attributes:
It generates a new stacking context.
Its parent stacking context is the root stacking context.
Its containing block is the initial containing block.
It is rendered as an atomic unit as if it were a sibling of the root element.
Ancestor elements with overflow, opacity, masks, etc. cannot affect it.
It is not rendered if it, or an ancestor, has the
display
property set to none
.
If its specified position
property is
static
, it computes to absolute
.
Its outline, if any, is to be rendered before step 10 in the painting order.
Unless overridden by another specification, its static position for
left
, right
, and
top
is zero.
::backdrop
pseudo-elementEach element in the top layer's stack has a
::backdrop
pseudo-element.
This pseudo-element is a box rendered immediately below the element (and
above the element below the element in the stack, if any), within the same
top layer.
The ::backdrop
pseudo-element can be used to
create a backdrop that hides the underlying document for an element in the
top layer's stack. E.g. for the element that is displayed
fullscreen as described by this specification.
It does not inherit from any element and is not inherited from. No restrictions are made on what properties apply to this pseudo-element either.
:fullscreen
pseudo-classThe :fullscreen
pseudo-class must match the top
element of the
document's
fullscreen element stack (if any).
@namespace "http://www.w3.org/1999/xhtml"; *|*:fullscreen { position:fixed; top:0; right:0; bottom:0; left:0; margin:0; box-sizing:border-box; width:100%; height:100%; object-fit:contain; } iframe:fullscreen { border:none; } *|*:fullscreen::backdrop { position:fixed; top:0; right:0; bottom:0; left:0; background:black; }
User agents should ensure, e.g. by means of an overlay, that the end user
is aware something is displayed fullscreen. User agents should provide a
means of exiting fullscreen that always works and advertise this to the
user. This is to prevent a site from spoofing the end user by recreating the
user agent or even operating system environment when fullscreen. See also
the definition of
requestFullscreen()
.
To prevent embedded content from going fullscreen only embedded content
specifically allowed via the allowfullscreen
attribute of the
HTML iframe
element will be able to go fullscreen. This
prevents untrusted content from going fullscreen.
Many thanks to Robert O'Callahan for designing the initial model and being awesome.
Thanks to Chris Pearce, Darin Fisher, Edward O'Connor, fantasai, Glenn Maynard, Ian Hickson, João Eiras, Josh Soref, Øyvind Stenhaug, Rafał Chłodnicki, Rune Lillesveen, Sigbjørn Vik, Simon Pieters, and Tab Atkins for also being awesome.


---
layout: post
title: My Independence day nail art
tags:
- Nail Art
status: publish
type: post
published: true
meta:
_edit_last: '2'
_graphene_slider_img: global
_graphene_slider_imgurl: ''
_graphene_show_addthis: global
_aioseop_title: My Independence day nail art
al2fb_facebook_link_id: '218440691518395_259765617385902'
al2fb_facebook_link_time: '2011-08-15T06:44:10+00:00'
al2fb_facebook_link_picture: post=http://missenchanted.com/wp-content/uploads/2011/08/IMG_1373.jpg
_aioseop_keywords: Independence day nail art
_yoast_wpseo_linkdex: '0'
_thumbnail_id: '1337'
---
Here is my independence day inspired nail art :)
HAPPY INDEPENDENCE DAY GUYS...... its time to support Anna, please provide your support in whatever way possible... that's the true spirit of freedom :) JAI HIND


When you think of a “class” you might think back to when you were 16, sitting in front of your boring World History teacher, trying not to fall asleep. However, I am going to break that nightmare and bring you to a better place; a happy Ruby place. Since, Ruby is an object-oriented language, Ruby’s classes are one of the things that make Ruby special and superior to other languages. Classes are vital to Ruby and a great way to store groups of methods and great to contain variables that can actually be used outside its original method. I always think that it is better to show you and explain later, so a class simply looks like this:
class Name
# some methods describing the class behavior
end
Simple right? Just like a method? Well, sort of. If you think of it, classes are just a container for you to store as many methods as you like and be able to work with all of them with special variables. A good practice is that classes usually start with uppercase letter (Name), and the methods inside them start with lowercase. I am going to show a simple bank account Ruby class, to get your mind in the right place:
Here is a class BankAccount, which accepts your first and last name and originally sets your bank account balance to 0. It will add to your balance if you chose to deposit or take money from your account if you want to withdraw. As you can see the class BankAccount wraps these three methods and acts like a container for your work.
Hopefully the only thing that isn’t familiar to you is the @ signs. Ruby classes often start with an initialize method, which is special in Ruby. Initialize can take arguments and within the confines of the method they define instance variables. Instance variable act very similarly to your typical local variable, but instance variable can be used throughout your entire class. Cool right? You then can call your desired variable whenever you would like inside your class.
Now hopefully when you think of classes, you have a better illusion in your head. I guess you can think of a class as the class room that holds all of the students and not your boring World History teacher.
Till Next Time,
Matt


I instil in my students: How to sight read,
theory, technique of the instruments,
compositions, improvisation, memorization, and ear training.
My favorite part of teaching is exposing students to what they want to learn,
music they enjoy and the various types of music.
I also wrote
an album, called "Where The Heart Sets Free". All the violin parts were
written by me. This can be access at:
"cdbaby.com" to download or preview all songs.
Want to learn and jam on an instrument?
Learn from me!
Teaching Beginning to Advanced Violin, Beginning Viola, Beginning Piano, Beginning Ukulele, and Beginning Guitar.
My Bio
I started violin at age five, as a question was asked by my mother,
"what instrument would you like to learn to play?". My brother
Darren is a gifted leader and entertainer was also asked the question,
and he said, "piano".
I went to a Japanese Suzuki and talent show with violins and told
my mom, "it's violin". We still play our instruments together after
many years of taking our instruments seriously.
I chose the violin, because of the tenderness and exaggerations it could
compose with its bow. I started with the Suzuki approach method
in Nampa, Idaho, and proceeded to take lessons from Julienne Slaughter of Twin
Falls, Idaho, until I was 17. During my latter years of high school and beginning of
college I took lessons from Leah Telford of Boise.com.
I played violin for Magic Valley Symphony, Diletannes, Jump Company, and church growing up.
I attended Linfield College, 1992-1993 and took lessons from Aida Baker, of Moscow, Russia,
theory with Daniel Bukvich and violin with Robert Billups, of the University of Idaho 1994-1995,
private viola with David Johnson of the College of Idaho and private violin with Craig Purdy of BSU.
Writing and composition didn't start until around 1992.
My years of teaching began in 1993, when I was allowed to explore different schools of music concepts.
In
November 2018, my students played at Ketchum Burrito with spicy Latin numbers
and in December played for Jingle at Java for Christmas.
Shelia Nelson's workshops at Sun Valley Summer Symphony
and the Suzuki approach both allowed me to receive college credits.
On Piano, I studied in high school with Georgia Blastock, of Filer, Idaho, and Barbara Mix,
of Twin Falls, and Jodi Hardman, of Hagerman, Idaho. I also took counting lessons from Ted Hadley and voice from Bill Sweet.
I learned guitar from Ken Reynolds, of Music Center, a fantastic teacher! And I investigated Ukulele myself.
Check out one of my songs here:


As a testing tool, HttpUnit is primarily designed for "black-box" testing of web sites. In many cases that may be all you need; however, if you are developing complex servlets, you may wish to test smaller pieces of your code. Sometimes you can isolate them into simple tests using only JUnit. In other cases, you will want to test in a servlet environment. At this point you have two basic approaches available. You can test in a real servlet container, using a tool such as Apache Cactus, which has you deploy your tests into the container along with your servlets. Or you can use a simulated servlet container. ServletUnit takes the latter approach.
To test a servlet in ServletUnit, you first instantiate a ServletRunner
(the simulated container), and register your servlets:
ServletRunner sr = new ServletRunner(); sr.registerServlet( "myServlet", StatefulServlet.class.getName() );Note that for complex tests, you can register multiple servlets in a single
ServletRunner
or initialize
the ServletRunner
with the name of a web.xml file from which to read an entire application full of servlets.
You are now ready to begin. You need a ServletUnitClient
, which performs much the
same function as HttpUnit's WebConversation
- in fact, they both extend the base
class WebClient
, so you can use it the same way, except of course that ServletUnitClient
ignores the host portion of URLs in requests passed to it and goes directly to its ServletRunner
.
This means that you can invoke the servlet and handle its response in the same way you have
been accustomed to in HttpUnit:
ServletUnitClient sc = sr.newClient(); WebRequest request = new PostMethodWebRequest( "http://test.meterware.com/myServlet" ); request.setParameter( "color", "red" ); WebResponse response = sc.getResponse( request ); assertNotNull( "No response received", response ); assertEquals( "content type", "text/plain", response.getContentType() ); assertEquals( "requested resource", "You selected red", response.getText() );
ServletUnitClient sc = sr.newClient(); WebRequest request = new PostMethodWebRequest( "http://test.meterware.com/myServlet" ); request.setParameter( "color", "red" ); InvocationContext ic = sc.newInvocation( request );This invocation context provides access to the selected servlet, which has been initialized for you with the appropriate session information, as well as the request and response objects which the servlet will process. Now you can call methods on the servlet, on the servlet session, or on the request and response objects. For example, given the following servlet definition:
public class StatefulServlet extends HttpServlet { protected void doPost( HttpServletRequest req, HttpServletResponse resp ) throws ServletException,IOException { resp.setContentType( "text/plain" ); writeSelectMessage( req.getParameter( "color" ), resp.getWriter() ); setColor( req, req.getParameter( "color" ) ); } void writeSelectMessage( String color, PrintWriter pw ) throws IOException { pw.print( "You selected " + color ); pw.close(); } void setColor( HttpServletRequest req, String color ) throws ServletException { req.getSession().setAttribute( "color", color ); } }you might want to test the individual methods one at a time. The following code obtains the servlet and casts it to get access to its package-level methods (the tests should be in the same package as the servlet to do this). It then invokes the setColor method to ensure that it is creating and updating the session correctly.
StatefulServlet ss = (StatefulServlet) ic.getServlet(); assertNull( "A session already exists", ic.getRequest().getSession( false ) ); ss.setColor( ic.getRequest(), "blue" ); assertNotNull( "Session was not created", ic.getRequest().getSession( false ) ); assertEquals( "Color in session", "blue", ic.getRequest().getSession().getAttribute( "color" ) );You can test the response from the servlet as well, if you invoke the code which creates it:
StatefulServlet ss = (StatefulServlet) ic.getServlet(); ic.getResponse().setContentType( "text/plain" ); ss.writeSelectMessage( "blue", ic.getResponse().getWriter() ); WebResponse response = ic.getServletResponse(); assertEquals( "requested resource", "You selected blue", response.getText() ); assertEquals( "Returned cookie count", 1, response.getNewCookieNames().length );Note first that you must do all of the processing that the
service
method would have done if you take this
approach. You may either call the service
method itself, or a combination of other calls that will prepare
the response in the fashion you wish to test. Not also that the response returned from getServletResponse
is the actual one returned by the servlet, without any processing by the client. For example, if the request contains a
bad status or a forward request, the client might do some additional processing, which is not done at this time.
Of course, since the response extends WebResponse
, all of the normal HTML parsing methods
are available to examine it.
InvocationContext
to access servlet internals, you are usually not completing the request cycle;
as a result, the client will not process any cookies and state will not be maintained across requests. In many cases, this
is OK. But if you are writing a test which depends on the maintenance of state across servlet
invocations, you will want to reinvolve the ServletUnitClient
, giving it a chance
to process the response, including updating its own list of cookies:
WebResponse response sc.getResponse( ic ); // pass the already processed InvocationContext response = sc.getResponse( "http://test.meterware.com/ReadColorFromSession" ); assertNotNull( "No response received", response ); assertEquals( "content type", "text/plain", response.getContentType() ); assertEquals( "requested resource", "You posted blue", response.getText() ); assertEquals( "Returned cookie count", 0, response.getNewCookieNames().length );This allows any subsequent request through the same client object to take advantage of the session state established by the just completed request, just as is possible with HttpUnit.


ref
Cluster VS. Grid
Cluster differs from Cloud and Grid in that
- a cluster is a group of computers connected by a local area network (LAN)
- cloud and grid are more wide scale and can be geographically distributed.
Another way to put it is to say that
- a cluster is tightly coupled
- a Grid or a cloud is loosely coupled.
Also, the hardware:
- clusters are made up of machines with similar hardware
- clouds and grids are made up of machines with possibly very different hardware configurations.
Computer cluster
A computer cluster consists of a set of tightly connected computers that work together as a single system.
Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software.
In most circumstances, all of the nodes use the same hardware and OS. They are connected in LAN with each node running its own piece of OS.
They are used to improve performance and availability over that of a single computer, while being more cost effective.
Computer clusters emerged as a result of:
- low-cost microprocessors,
- high-speed networks,
- software for high-performance distributed computing
Grid computing
Grid computing is the collection of computer resources from multiple locations to reach a common goal. Each computer have non-interactive workloads. It’s like a “super virtual computer” composed of many networked loosely coupled computers acting together to perform large tasks.
Unlike conventional high performance computing systems such as cluster computing, grid computers have each node set to perform a different task.
Grid computers also tend to be more geographically dispersed than cluster computers. Grids are often constructed with general-purpose grid middleware software libraries.
Major disadvantage with Grid Computing is, if one piece of software on a node fails, other pieces of the software on the other nodes may fail.
Cloud computing
Cloud computing is terminology based on utility and consumption of computing resources.
SaaS
An application doesn’t access resources it requires directly, rather it accesses them through something like a service. Instead of talking to a specific hard drive for storage, and a specific CPU for computation, etc, it talks to some service that provides these resources. The service then maps any requests for resources to its physical resources.
The services themselves have long been referred to as Software as a Service (SaaS). The datacenter hardware and software is what we call a Cloud. When a Cloud is made available in a pay-as-you-go manner to the general public, we call it a Public Cloud; the service being sold is Utility Computing.
Sharing of Resources
Usually the service dynamically allocate resources to maximize the effectiveness of the shared resources(per users and per demand).
For example, a cloud computer facility that serves European users during European business hours with a specific application (e.g., email) may reallocate the same resources to serve North American users during North America’s business hours with a different application (e.g., a web server).
With cloud computing, multiple users can access a single server to retrieve and update their data without purchasing licenses for different applications.
Scalability
If an application requires only a small amount of some resource, say computation, then the service only allocates a small amount, say a small share on a single physical CPU.
If the application requires a large amount of some resource, then the service allocates that large amount, say a grid of CPUs.
All the complex handling and coordination is performed by the service, not the application. In this way the application can scale well.
For example a web site written “on the cloud” may share a server with many other web sites while it has a low amount of traffic. If it ever has massive amounts of traffic, it may be moved to its own dedicated server, or grid of servers. This is all handled by the cloud service (provider), so the application shouldn’t have to be modified drastically to cope.
Other Advantages
Using Cloud Computing, companies can scale upto High capacities immediately without investing in new infrastructure, training the people or new software licensing. It is more useful for small and medium scale businesses who wants to outsource their Data Center infrastructure, or some larger companies also prefer if they want to cut down the costs of building data-centers internally in order to get peak load capacity. In short, consumers use what they need and pay accordingly.
Grid Computing VS. Cloud Computing
Grid Computing is the parent of Cloud computing, cloud actually evolves from Grid Computing.
A cloud would usually use a grid. A grid is not necessarily a cloud.
Resource distribution: Cloud computing is a centralized model whereas grid computing is a decentralized model where the computation could occur over many administrative domains.
Ownership: A grid is a collection of computers which is owned by multiple parties in multiple locations and connected together so that users can share the combined power of resources. Whereas a cloud is a collection of computers usually owned by a single party.
Examples
Examples of Clouds: Amazon Web Services (AWS), Google App Engine, Dropbox, Gmail, Facebook, Youtube, Rapidshare
Examples of Grids: FutureGrid


{% extends 'inscribete/inscribete.html' %} {% block title %}Crea una cuenta{% endblock %} {% block content %} {% for error in field.errors %}
{{ error }}
To keep connected with us please login with your personal info
Enter your personal details and start journey with us


Before Change
`False` by default.
:returns: A `Shader.Rule` describing the shading exclusion.
return cls._package_rule(package_name, recursive, shade=False)
@classmethod
def exclude_class(cls, class_name):
Excludes the given fully qualified class name from shading.
After Change
:returns: A `Shader.Rule` describing the shading exclusion.
if not package_name:
return Shading.Exclude.new("**" if recursive else "*").rule()
return Shading.ExcludePackage.new(package_name, recursive=recursive).rule()
@classmethod
def exclude_class(cls, class_name):


{% extends 'rvfsite/base.html' %} {% block title %}Contact{% endblock %} {% block body %}
If you have any questions, concerns, or complaints you can send them to us to be addressed here! We will get back to you at the next available chance during office hours. We love to hear back from our clients and hope to hear from you again if current commissions have been finished.
Tues.-Sat. 10AM-8PM
Muninn<EMAIL_ADDRESS>Huginn: huginn@ravenvfm.com


About
Welcome to the starbeam.one Blog!
I am your host, Michael DeMond – aka Mike-E, or perhaps for the purposes of this project, Mike-E-angelo. With a little luck, I hope to have the chance to explain why at some point. 😁
This is a little place that I have carved out in the interwebs for my latest project, Starbeam! With this blog, I hope to have a resource that I can utilize to share status updates regarding my new crazy idea, along with any other quick thoughts or dissertations that I wish to disperse to the public.
For more information and to dive into the details, check out my introductory Hello World article.
Products & Services
I would personally like to thank the following products and services for their sheer amazingness and/or support.


{{ define "main" }} {{ partial "jumbotron" . }}
Put our experience to work – we’re a leading mortgage lender with options to fit your needs.
You’re not in it alone – we’ll help find a loan that’s right for you.
It doesn’t end when you get the keys – we’re here for you as you grow into your new home.


@Documented
@Target(value=FIELD)
@Retention(value=RUNTIME)
public @interface InjectMocks
Mockito will try to inject mocks only either by constructor injection, setter injection, or property injection in order and as described below. If any of the following strategy fail, then Mockito won't report failure; i.e. you will have to provide dependencies yourself.
Note: If arguments can not be found, then null is passed. If non-mockable types are wanted, then constructor injection won't happen. In these cases, you will have to satisfy dependencies yourself.
Note 1: If you have properties with the same type (or same erasure), it's better to name all @Mock annotated fields with the matching properties, otherwise Mockito might get confused and injection won't happen.
Note 2: If @InjectMocks instance wasn't initialized before and have a no-arg constructor, then it will be initialized with this constructor.
Note 1: If you have fields with the same type (or same erasure), it's better to name all @Mock annotated fields with the matching fields, otherwise Mockito might get confused and injection won't happen.
Note 2: If @InjectMocks instance wasn't initialized before and have a no-arg constructor, then it will be initialized with this constructor.
Example:
public class ArticleManagerTest extends SampleBaseTestCase {
@Mock private ArticleCalculator calculator;
@Mock(name = "database") private ArticleDatabase dbMock; // note the mock name attribute
@Spy private UserProvider userProvider = new ConsumerUserProvider();
@InjectMocks private ArticleManager manager;
@Test public void shouldDoSomething() {
manager.initiateArticle();
verify(database).addListener(any(ArticleListener.class));
}
}
public class SampleBaseTestCase {
@Before public void initMocks() {
MockitoAnnotations.initMocks(this);
}
}
In the above example the field ArticleManager
annotated with @InjectMocks
can have
a parameterized constructor only or a no-arg constructor only, or both.
All these constructors can be package protected, protected or private, however
Mockito cannot instantiate inner classes, local classes, abstract classes and of course interfaces.
Beware of private nest static classes too.
The same stands for setters or fields, they can be declared with private visibility, Mockito will see them through reflection. However fields that are static or final will be ignored.
So on the field that needs injection, for example constructor injection will happen here :
public class ArticleManager {
ArticleManager(ArticleCalculator calculator, ArticleDatabase database) {
// parameterized constructor
}
}
Property setter injection will happen here :
public class ArticleManager {
// no-arg constructor
ArticleManager() { }
// setter
void setDatabase(ArticleDatabase database) { }
// setter
void setCalculator(ArticleCalculator calculator) { }
}
Field injection will be used here :
public class ArticleManager {
private ArticleDatabase database;
private ArticleCalculator calculator;
}
And finally, no injection will happen on the type in this case:
public class ArticleManager {
private ArticleDatabase database;
private ArticleCalculator calculator;
ArticleManager(ArticleObserver observer, boolean flag) {
// observer is not declared in the test above.
// flag is not mockable anyway
}
}
Again, note that @InjectMocks will only inject mocks/spies created using the @Spy or @Mock annotation.
MockitoAnnotations.initMocks(this)
method has to be called to initialize annotated objects.
In above example, initMocks()
is called in @Before (JUnit4) method of test's base class.
For JUnit3 initMocks()
can go to setup()
method of a base class.
Instead you can also put initMocks() in your JUnit runner (@RunWith) or use the built-in
MockitoJUnitRunner
.
Mockito is not an dependency injection framework, don't expect this shorthand utility to inject a complex graph of objects be it mocks/spies or real objects.
Mock
,
Spy
,
MockitoAnnotations.initMocks(Object)
,
MockitoJUnitRunner


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Drag this to your bookmark bar to install
Track changes in product price. Get notifications by email.
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Add a new course
Name:
Description:
Courses
Course Name
Description
Date Added
Actions
{% for course in all_info %}
{{course['title']}}
{{course['description']}}
{{course['created_at']}}
remove
{% endfor %}


mmsodaAnalyzeTimings()
mmsodaAnalyzeTimings(...)
mmsodaAnalyzeTimings()
mmsodaAnalyzeTimings analyzes the timings files and visually presents the information contained in them so that network traffic and load balancing may be analyzed posterior to the optimization. Note that this does require the timings flag to be set in the jobscript (see also mmsodaWriteJobscript).
The figure below gives an impression of what the mmsodaAnalyzeTimings() result looks like. The figure shows results for a relatively fine-grained problem, executed on one 16-core node.
mmsodaAnalyzeTimings(...)
The behavior may be tweaked using various options (see table below).
| Option | Description |
| 'bgColor' | Controls the figure's background color. Default is [0.12,0.18,0.24]. |
| 'bottomLayerHeight' | Controls the vertical size of the least detailed patch objects. Default is 0.8. |
| 'endAt' | Defines the end time in seconds for which the timings will be shown. Default is to include all data. |
| 'leftMargin' | Defines the margin on the left-hand side of the plot as a fraction of the whole figure width. Default is 0.17. |
| 'showHost' | Show the hostname as text. Default is true. |
| 'showLegend' | Whether to include a legend. Default is true. |
| 'showPID' | Show the process ID as text. Default is true. |
| 'showRank' | Show the MPI rank as text. Default is true. |
| 'startFrom' | Defines the start time in seconds for which the timings will be shown. Default is to show all data. |
| 'topLayerHeight' | Controls the vertical size of the most detailed patch objects. Default is 0.2. |


Blissify.ai
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UK's Labour 'would strip investment out of borrowing rules'
Higher investment in the public sector would offset higher government debt, said John McDonnell.
The top finance official of the United Kingdom's opposition Labour Party, John McDonnell, has said he wanted to set a new fiscal rule which would exclude borrowing for investment from the government's budget targets.
McDonnell said in a speech that government debt would rise but a higher investment would boost public assets and strengthen the public sector.
Rents on new local authority housing homes and electricity produced by public sector energy agencies would be set against the cost of servicing the debt issued to build them, he said.
A ceiling on that debt servicing cost - in normal times - would be set at 10 percent of tax revenue, McDonnell said.
"On this at least there's nothing radical, just common sense," he said.


Are You Learning to Fail or Failing to Learn?
Failure. It’s a daunting thing. People like to talk about celebrating failure. They champion it like it’s something to do.
I think that’s ridiculous.
Let me start off — I’m a big proponent of failing fast and making mistakes. I think it’s a great learning tool. As it goes,
“Good judgement comes from experience. And experience comes from bad judgement.”
But some people talk about failure as if it deserves the merits of success. I don’t agree with that. While I believe failure certainly is a prerequisite to success, I don’t think it is an indicator.
Failing makes me nauseous.  It’s embarrassing. You fail because you were wrong, because didn’t try hard enough, or because you just aren’t good enough. Failing is a direct reflection of your ability.
I juggle between two thoughts. 1 — I fail because I’m trying new things I’m uncomfortable with, moving forward and learning. 2 — I fail because I suck. I didn’t think it through carefully enough, and it’s a symptom of a bigger problem. To be honest, I’m not sure which is true. (Although I think I know the answer ;) )
What I can say is that I learn by doing. Some people like to think through a million scenarios before deciding on anything. I act, and then improve iteratively. To me, thinking and theory are great — but there is no teacher like experience.
As a result, I move faster than others. As another result, I’m usually the first to make mistakes and break things. And get in trouble. But I also typically learn at the highest velocity.
The toughest part for me is not letting the fear of more failures become the driver. It’s easy to crawl into a hole and pity yourself. Hope time will wash it all away. It doesn’t, and by staying in the hole, you make it harder to get out.
The way to overcome the fear and the failure is to move on. Move forward, be bold and make the best of what is remaining. Oftentimes I’m able to rise out of the gutter and succeed just by acting as if my prior mistake was totally insignificant. Inside, the mistake eats at me day by day until I’m able to drown it out with a resouding success.
Let victory wash away the stench of failure, not time or pity.
It’s a struggle, and I’m hoping to get better at it. I often wonder if I should be more concerned about failing less or learning to overcome the inevitable failure better. I have no idea.
You Might Also Like
- The Only Thing You Need to Succeed & Be Happy
- To Improve Your Work, Stop Working
- 51 Ways to Become World Class
- Writing
- Is This Idea For Me?


Clock
Temperature Inside
Temperature Outside
Door
Kompressor
Fan
Datesets
Datapoints
Brightness
Send Data to Server
Recieve Data from Server


Htlcs Considered Harmful
Transcript By: Bryan Bishop
Tags: Lightning
Category: Conference
HTLCs considered harmful
Daniel Robinson (Paradigm)
https://twitter.com/kanzure/status/1091033955824881664
Introduction
I am here to talk about a design pattern that I don’t like. You see HTLCs a lot. You see them in a lot of protocols for cross-chain atomic exchanges and payment channel networks such as lightning. But they have some downsides, which people aren’t all familiar with. I am not affiliated with Interledger, but they convinced me that HTLCs were a bad idea and they developed an alternative to replace HTLCs. There’s a simpler way to solve the same problem.
The problem of fair exchange
What is the problem that HTLCs solve? It’s not atomicity. What HTLCs actually solve is the problem of fair exchange. In Raiders of the Last Ark, Indy is trying to get across the pit and his guy says if you throw me the idle then I’ll throw you the rope to get across. He doesn’t have a choice there, he has no way to guarantee that when he throws over the idle that the counterparty will throw the rope. This doesn’t work out for the assistant in the movie so well, but in a payment channel your thief is going to win out on that. This is the problem that we’re trying to solve.
Atomic transactions on a shared ledger is more trivial to solve. It’s a huge benefit of blockchain that you have all your assets on the same ledger and it’s all in one transaction. But it turns out that’s unrealistic even in the blockchain world, there’s many ledgers that are totally unrelated to each other. So trying to do atomic transactions across different ledgers is a problem.
Cross-chain atomic swap
The primary use case of Litecoin is as an example for cross-chain atomic swaps between bitcoin and litecoin. Suppose we’re doing an on-chain payment from Alice to Bob in exchange for Bob’s litecoin. Alice can go first and make a payment. But then Bob could cheat Alice by not making the payment. Bob could go first, but then Alice can cheat Bob by not making the bitcoin payment. So we need a protocol to make sure that value is exchanged fairly.
HTLCs
Originally people came up with hashed timelock contracts (HTLCs) like for cross-chain atomic swaps. Sometimes people call it hash timelock contracts. Are they contracts though? HTLCs doesn’t stand for anything anymore really.
HTLCs provide cross-ledger atomic transactions. Either both transactions complete, or neither do. I say cross-ledger because it’s not just a blockchain it could be payment channels or whatever.
Here is an illustration of HTLCs in Ivy. There are two ways to complete an HTLC: either one of the recipients can complete by revealing a secret, or the sender can cancel after a timeout. So this is an example of just one HTLC, and it’s a two-phase commit protocol for these two transactions to happen atomically.
I’m sure you have seen this before. It’s bitcoin for litecoin. Alice locks a bitcoin into a 48-hour HTLC, using a hash of Alice’s secret. Bob locks his litecoin on another network with a 24-hour HTLC using the same secret. Bob will learn the secret when Alice spends to get the litecoin. This is the happy case when Alice reveals the secret. But what happens when she doesn’t reveal the secret? Well then they both get their money back after the timeouts.
Your timeout can’t be too short, because some of these times– if someone sees something on one of the chains or a payment channel, and they need time to get included into a block on the other side. There’s a limit on how short you can make these timeouts.
If you change a little bit about this thought experiment, you can change from a cross-chain atomic swap into a cross-chain atomic payment like a cross-chain lightning network payment. It’s like a trustless shapeshift.io implementation. These don’t have to be on-chain, HTLCs can be embedded in payment channels. The mechanism for this is somewhat complicated but you can do these ledger updates with ledger themselves being the payment channels. This is how lightning works- there are multi-hop payment channels that go through a network of HTLC locks. To complete the payment, the receiver reveals the preimage, and it propagates back down the path to the sender. At any point if there’s a dispute, then you can go to the main chain and settle it there. All this money gets locked up along the chain, and then when the receiver reveals it, it all ripples back.
I don’t know if lightning network was named lightning for this reason, but if you notice, lightning in a thunderstorm doesn’t really go down. When you see these paths of the ions going down, this isn’t the lightning strike. Lightning actually strikes up, it goes backward. This payment goes here, and it comes back. Anyway, I don’t know if that’s why they call it lightning network, but it’s a good way to remember that.
People who use lightning don’t think of it like that. I think of it as payment channels and HTLCs. These are two composable separate ingredients. Payment channels give you off-chain bilateral ledgers, and HTLCs give you cross-ledger atomic transactions. HTLCs are the part that I am picking on. I love payment channels. HTLCs are a problem.
So, why are HTLCs harmful?
There’s a lot of reasons. It’s a free option, there’s a griefing attack, and there’s complexity.
Free option problem
This problem has gone mainstream recently which is great. The problem here is that we had Alice locked hers first and then Bob locks her. This matters when you’re doing a multi-asset bet with HTLC. Usually Alice goes to complete the payment immediately, but what if Alice just sits and watches the price and decides last minute to do it? Alice is getting a free option to execute the transaction. It could be, though, that the price moves and the trade is no longer economic. They could let the HTLC timeout and cancel the trade. In the unlikely event that litecoin market price rises, Alice can complete the transaction and get her new money. This is basically an American-style call option. This is worth a premium, but Alice isn’t actually paying that premium in an HTLC. In fact, in lightning, if you bail an HTLC you don’t actually pay any fee for it at all. So this is a vulnerability and can be attacked.
My good friend ZmnSCPxj made a good argument for a single-asset lightning network on lightning-dev a month ago. It’s a good analyiss, I recommend looking at: https://lists.linuxfoundation.org/pipermail/lightning-dev/2018-December/001752.html
Griefing problem
Remember how these arrows go? There’s multiple hops in the payment path. We are just waiting for lightning to strike. But what if it doesn’t?  It’s just a feature of the system. But this might not be a 2 hop payment. It could be a 20 hop payment. Bob could have constructed a convoluted path to mess with everyone on that path. This is one way that someone could cause a lot of problems on the lightning network and cause like 20x loss. For someone in the middle, they don’t know Bob, they just route his payment.
Complexity
There’s one more problem with HTLCs. Embedding HTLCs in payment channels and using them in general is kind of complicated. It depends on what kind of features you support in the payment channel, and on the base ledger features, and it’s a pain to settle them. And it’s expensive. On bitcoin, you need to do a few transactions to settle an HTLC. The default values for HTLCs right now it seems like 50 cents on bitcoin, depending on what the transaction fees are paying and current market price. Doing smaller payments than this with HTLCs is not economical, not really, with adversarial counterparties.
The alternative: packetized payments
Packetized payments is a piece of what has been developed by Interledger protocol by people at Ripple. It’s an independent protocol for doing a lightning-like payment channel network but pottenitally across a wider class of assets.
Packetized payments takes some inspiration from packet switching networks from the history of the internet. When the internet was being developed, files were being shared over dedicated connections between computers. You can think of this as- and this is an oversimplification because I don’t have a computer science degree and I have no idea how any of this wokrs- but imagine you have a dedicated connection across a bunch of hops, and you’re sending a whole file but instead of one big chunk you split it up into tiny packets and switch it around and it doesn’t matter what order they arrive in and some of the packets get dropped and that’s fine. In Interledger, we do this, but we do it with payments.
Let’s go back to what the cross-chain atomic swap problem was. Alice might exit scam Bob. But what if the payment amount was tiny? It doesn’t matter if the counterparty disappears because the tiny payments are so small that it doesn’t matter. If you do it all in sequence, and doing 1 bit at a time, you eventually make the whole payment. You can only steal a small bit at most so it doesn’t matter.
 It take turns executing tiny pieces of it, in sequence. If your counterparty cheats you at any point, close the channel. This works for multi-hop payments as well. It wouldn’t even be worth it for the ledger to enforce the small tiny payment anyway.
The griefing risk and free option problem are minimized. They can have very tiny packets with very short timeouts. The free option problem isn’t a big deal because if you do give someone an American-style call option, it’s only for an extremely small amount of time. Also, this works over any payment medium that supports small, cheap payments. It works even for bank wire transfers, or tossing pennies across the grand canyon or something.
Is this expensive? Well, not in payment channels. Payment channels are extremely cheap and fast. If the money is not in a payment channel, put it in a payment channel first.
Doesn’t require that much trust. You can literally have a satoshi as the payment amount. That’s probably not the right value for most of these relationships.  You can bound the trust limit to an arbitrarily small amount. The griefing risk requires way more trust in your counterparties (and everyone downstream from them). Lightning does something very similar for payments below the HTLC dust limit (default around 50 cents). It doesn’t even make sense to put an HTLC in that case… when you’re making 1 satoshi payment on lightning network, you’re not even using HTLCs. It’s very similar to how Interledger does it, and there’s some slight differences that are irrelevant, but it shows that people are willing to enter into this amount of trust. Counterparties can grief you for the fees too, so you should factor that into the calculus of what you are willing to lose from the channel.
What if a payment fails halfway through? Well, find another route. Refund it. You can go to the main chain in the worst case scenario and make a payment to them there, which is the same use case on the main chain if there’s a problem with HTLCs completing. I don’t think this is a big deal, we just need transport layers and application layers that don’t freak out about partial payment completion. I also think that if you have a liquid network, and nobody is griefing the whole thing, and you have tiny payments, it should be very likely that you will find an alternative route.
Lightning people make a big deal about atomic multipath payments. I think that’s bad as well. If you want an HTLC too large for your channel, you make part on one channel and part on another path. The way that atomic multipath payments works is that as part of the protocol, one of the HTLCs isn’t completed until the other one has been routed to them. But that’s literally asking them to grief the network, where they hold the HTLCs open until they get the payment they want. And why? Because they will be confused if they receive a slightly smaller payment? I think that’s the wrong choice.
Larger payments will take more time. The amount of latency will depend on the size of the payment, somewhat. If you have computers close to each other, then most of the work in a payment channel update is done just by the communication and you can get very fast. Say you can do 20 payments per second and 50 cents per payment, then that’s $10/second which isn’t too bad. If you go with higher amounts then you get a lot more throughput.
I am not sure lightning is a good idea for large payments anyway. As a payment gets larger, it’s harder to route that over the lightning network. There’s more risks, and with HTLCs there’s griefing risk. So you have this curve that slopes upwards in how much it costs and how difficult it is to settle a payment on lightning network the larger the payment gets, and you should just go settle on the main chain instead. Probably it will mostly be non-economical small payments that can’t be economical on the main chain.
Other downsides of packetized payments: it doesn’t work for non-fungible assets. You can’t put a CryptoKitty in a payment channel. You could do it, but it wont be useful. You need a liquid, fungible asset for this. Also, some more complex protocols can’t be supported, like if you’re trying to support complex protocols. For the basic use case of payments in a liquid asset across a payment channel network, then I think packetized payments are better.
Conclusion
I am over HTLCs. I don’t want to write HTLC code ever again. Lightning network does support HTLCs, sure. You can do packetized payments on top of lightning by making small payments on lightning network. Interledger doesn’t care what the substrate is. There’s a beta Interledger connector for lightning network, where the payments get settled on lightning network.
Thanks again to Evan Schwartz for the inspiration.


Speedy likes hanging out in boxes.
Things Speedy dislikes
cold
my dog
Rosie
his aunt
Sera
Things Speedy loves
his owner, Rose
boxes
kitty snacks and catnip


So while, still exploring/playing with Vuejs, came across another peculiar task - making bootstrap’s dropdown work with Vuejs, and here is how I make it finally work! (well atleast for me)
Though it seems very straight-forward at first - making the dropdown show or hide based on one flag data attribute. With chrome inspector, I could find out the required css class for same is: open
.
But, the challenge was to hide it (remove the open
class) once user clicks away outside the dropdown menu. This part was really tricky, and while I was trying more and more to get it resolve, I found it’s kind of really basic one and thus some-one would have actually fix it before. So on little google, found out this really great tool - vue-clickaway which exactly solves this problem!
Let’s see some code first:

Select User

User 1

User 2

User 3

and in vuejs app:
var vm = new Vue({
el: '#vue-instance',
data: {
user: '',
showUserDropDown: false,
},
mixins: [VueClickaway.mixin],
methods: {
toggleChangeUserDropdown() {
if(this.showUserDropDown) {
this.showUserDropDown = false
}
else {
this.showUserDropDown = true
}
},
clicked_away_ChangeUserDropdown() {
this.showUserDropDown = false
},
}
})
As you can see, showUserDropDown
is the data var which is the actual flag on which we either apply the required css open
class on the dropdown. Clicking on dropdown, toggleChangeUserDropdown
handler is called, which correctly toggles the flag and thus shows or hides the menu.
But the important part - of hiding the dropdown menu, once anything else is clicked on, is done by v-on-clickaway
directive, which is provided by VueClickaway
mixin.
Do remember, this v-on-clickaway
is required for every dropdown with different handlers (making the corresponding flag to false).
That’s it! Simple right? But only due to vue-clickaway!
For complete working code, please refer to my vuejs demo repo.
Please leave the comments if you like this article, or any feedback so that I could improve my knowledge.


--- layout: post title: Smack My Pitch Up. date: '2008-09-10T16:03:05-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/49624014/smack-my-pitch-up --- Smack My Pitch Up.


Back
Bath Sports and Leisure Centre Car Park
North Parade Road, Bath BA2 4ET
(Open in Google Maps )
There are currently
100 spaces available
Filling up
Facilities
- Height Restriction: 6 feet 6 inches / 1.98 metres
- Open 24hrs a Day
- Disabled Parking Bays
- Short Stay Car Park
Car Park Charges
- Charges apply Monday to Sunday between 8am to 8pm, including bank holidays
- Charges apply to Blue Badge holders unless specified otherwise by signage
- Please refer to signage located in car parks for further information including bank holiday charges
- All parking can be paid for through our cashless payment system
| Hours |
Cost |
| 1hrs |
£1.60 |
| 2hrs |
£4.30 |
| 3hrs |
£5.40 |
| 4hrs |
£7.40 |
Long stay cars parks


java.lang.Object cz.dhl.ftp.FtpSetting
Wrapper for FTP client settings.
Ftp
| Field Summary | |
static int |
LIST
ListCommandMode option, gives detailed information on file but might not work well on other than implemented server systems. |
static int |
NAME_LIST
ListCommandMode option, lists only filenames using FTP NLST command. |
static int |
NAME_LIST_LS_F
ListCommandMode option, similar to NAME_LIST except directories, executables and special files are recognized. |
static int |
NAME_LIST_LS_LA
ListCommandMode option, gives detailed information on file. |
static int |
NAME_LIST_LS_P
ListCommandMode option, similar to NAME_LIST except directories are recognized. |
| Constructor Summary | |
FtpSetting()
|
| Method Summary | |
boolean |
getActiveSocketMode()
Get active socket mode. |
char |
getFileTransferMode()
Gets transfer mode. |
int |
getListCommandMode()
Gets type of list command used. |
void |
setActiveSocketMode(boolean activesocketmode)
Sets active socket mode. |
void |
setFileTransferMode(char filetransfermode)
Sets transfer mode. |
void |
setListCommandMode(int listcommandmode)
Sets type of list command used. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final int LIST
Traditional UNIX system:
% ll
-rw-r--r-- 1 owner group 239 Nov 9 1998 file
drw-r--r-- 1 owner group 58 Nov 12 13:51 dir
MS Windows system:
C:\> dir
10-16-01 11:35PM 1479 file
10-16-01 11:37PM
public static final int NAME_LIST
Warning! Directories are recognized by not containing a dot (.) letter and might not correspond to real directories.
public static final int NAME_LIST_LS_F
Might not work well on other than UNIX server systems.
% ls -F
public static final int NAME_LIST_LS_LA
Might not work well on other than UNIX server systems.
% ls -la
-rw-r--r-- 1 owner group 239 Nov 9 1998 file
drw-r--r-- 1 owner group 58 Nov 12 13:51 folder
public static final int NAME_LIST_LS_P
Might not work well on other than UNIX server systems.
% ls -p
| Constructor Detail |
public FtpSetting()
| Method Detail |
public boolean getActiveSocketMode()
public char getFileTransferMode()
public int getListCommandMode()
LIST
,
NAME_LIST
,
NAME_LIST_LS_P
,
NAME_LIST_LS_F
,
NAME_LIST_LS_LA
public void setActiveSocketMode(boolean activesocketmode)
activesocketmode
- true stands for active socket /
false for pasive socketpublic void setFileTransferMode(char filetransfermode)
filetransfermode
- must be one of following optional values;
'A'=ASCII, 'I'=BINARY files, 'S'=Smart;
smart mode evaluates transfer mode by current TextFilter settingspublic void setListCommandMode(int listcommandmode)
listcommandmode
- must be one of following optional values;LIST
,
NAME_LIST
,
NAME_LIST_LS_P
,
NAME_LIST_LS_F
,
NAME_LIST_LS_LA


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/implicit.20parameters.20in.20conv.20mode.html ---
Is there a way to navigate to implicit parameters of functions in conversion mode?
Probably not, although it shouldn't be too hard to add a new tactic that allows this.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


--- title: Weinre from PhoneGap Day EU 2012 author: Steve Gill format: html tags: - Video - PhoneGap Day ---
Thank you to everyone who attended PhoneGap Day EU and made it such a huge success. We're sharing videos from the event for those of you who weren't able to attend.
Our fifth video is from IBM's Pat Mueller, who presented about Weinre at PhoneGap Day EU. He speaks about debugging your PhoneGap application and how weinre can help. You can view the slides from the presentation on his site and view the recording from PhoneGap Day EU below!


Test PayPalMPL
PayPalMPL is PayPal classic Mobile Payment Library interface.
please wait ...
Buy 1,000 game coins
Buy 10,000 game coins


User:
File Upload
SSID Modification
Captive Portal Modification
Change Global Variables
Superuser Tasks
Change password
Upgrade
Logout
{% block content %}
No content set
{% endblock %}
×
Enter URL
Paste the URL of the .tgz file!


A wild combination of nerd and extrovert.
I spent my childhood playing cricket till I realize coding is more interesting to cricket.
Intially I fell for andriod developing.
But once I got to know about Artificial intelligence and specifically about machine learning,
I dropped out the idea of developing the android application.
Then started studying machine learning for weeks and completed on my own.
For me,Neural network is one of the most interesting concepts in machine learning.
So,I was curiously started studying Deep learning courses and yet to complete it.
After understanding the basics of deep learning
I started implementing the concepts in python for recognizing characters.
Thus,Character Recognition became my first AI project.
As I developed this site on my own and hence it became my first web designing project.

The days where I was not aware of the competency skills which I believe, I possess now to survive in this world,the days that I spent happily without any worries.
Curiously played cricket to get placed in team India.This proves that how immature I was during that period.From my KG to SSLC I studied in Karthigeyan matriculation higher sec. school
Basically I was a below average student.I believed that HSC mark(cut-off)will decide my future and studied sincerely for 1 year.This shows that how innocent I was.I completed my HSC in A.V Meiyappan matriculation higher sec. school
My college life started at Meenakshi sundararajan engineering college and got seat in IT department.The year where many strangers became my friends.
Started learning artificial intelligence in python. Learned many machine learning algorithms but seeking speciality in Artificial Neural Networks which replicate our brain.Also developed my personal website.
May be businessman / scientist / software architect / farmer or all of them!


The trajectory defines where the player moves through the scene. Is not compulsory to use, and the player will just simple move to the right or to the left, always from the initial position.
Add node
When this tool is selected, it will be possible to add a new node doing click on an empty espace. You can also edit existing nodes (move/scale)
Add new side
When this tool is selected, it's possible to create a new side between nodes.
For creating a side, you must click first on a node and then on another.
Choose initial node
When this tool is selected, you can choose the initial node clicking on it.
Deleted nodes and sides
When this tool is selected, you can delete nodes and sides clicking on them.
General explanation of the edition panel usage.


{% if page.title == site.github %}
Hello.
My name is
{{ site.name_full }}
and I am a thirty something
full stack hacker
with a
passion
for building tools
that bring people together
. Husband, father and the Chief Alchemist & Founder of
Gravity Boulevard
.
{% else %}
{% endif %} {{ content }}


About
This project seeks to aid the athletic training staff at the University of South Carolina. The training staff currently use a pencil and paper method of tracking water weight loss by weighing athletes before and after practice. The trainers then input this data into an Excel spreadsheet to calculate athlete hydration status. The purpose of Hydration-Manager is to shift this process to an online, web-based application. The application will alert staff immediately if athletes are dehydrated, improving response time for cases of severe dehydration and promoting the overall health of student athletes
-
Download the Git Repo from
https://github.com/SCCapstone/Hydration-Manager
-
Install Node.js and Meteor from
https://nodejs.org/en/
https://www.meteor.com/ -
Install the necessary npm and meteor packages
$ cd .\Hydration-Manager\
$ meteor npm install -
To run the App locally
$ meteor
-
and the app will be running at
http://localhost:3000/
Video


Services
A successful web developer is one that knows that there's always room to grow and learn. Here is a list of my abilities:
- HTML Hypertext Markup Language The bones of your website.
- Cascading Style Sheets (CSS) gives the look you want.
- JavaScript JS the functionality you love.
- Algorithms Algo a series of instructions to do something useful or solve a problem
- API management Application Programming Interface file shows how we've designed the page we're reading!


Fife railway enthusiasts to bring UK’s oldest industrial locomotive back into use
A locomotive which was the oldest in industrial use in the UK will be back on the tracks next year after being gifted to Fife railway enthusiasts.
by Aileen RobertsonThe Shed47 Railway Restoration Group based at Lathalmond have been gifted two locomotives from Babcock International at Rosyth dockyard, one of which is believed to have been the oldest of its kind still in use before it was retired nine years ago.
Despite dating back to 1945, the little green engine was still working when the restoration group tried to get it started.
The other locomotive, a blue engine bearing the words Babcock Rail, was built around 1952.
Both engines were hauled onto lorries and taken to the restoration group’s base at Lathalmond, where they will be restored in time for the opening of the railway museum, which is in the grounds of the Scottish Vintage Bus Museum, at Easter.
Grant Robertson, secretary of the restoration group, said it was a historic journey for the two engines.
“Lathalmond Railway Museum used to be a Royal Navy stores depot,” he said.
“It was a depot for Rosyth dockyard until 1971, and there would have been trains running between Lathalmond and Rosyth.
“Forty-eight years after the last train ran from Rosyth to Lathalmond, the last ever trains have been brought from Rosyth to Lathalmond, albeit by lorry.”
Mr Robertson thanked Williamson Haulage in Cowdenbeath for transporting the locomotives.
The green engine, which Mr Robertson said started up after the second attempt, was owned by the Ministry of Defence and was used at various depots in England before arriving at Rosyth in 1995.
He said the blue locomotive, originally built for the ICI plant in Dumfries, was quite an unusual model and only a few existed.
“It’s something very different. Not many preservation railways have a locomotive of that type,” said Mr Robertson.
He added: “A lot of supplies for the dockyard used to come in by train. They haven’t done so for a long time now.
“These were the last two on site.
“The little green one was the oldest locomotive in industrial use in the UK.
“We’re going to use the close season to do lots of work on them and get them, hopefully, up and running for April.”
The restoration group has also just launched an online campaign on the Crowdfunder website to raise money to refurbish an old National Coal Board steam engine.


This tool is designed for making comparisons between a baseline and a proposed technology.
The calculator is preloaded with reasonable default values for every parameter. Try dragging a slider or changing a numeric input and watch the LCOE values in the results section change immediately.
In the proposed section, drag the cell cost slider or type in the cell cost numeric input field to reduce its value by about 50%. The proposed LCOE immediately changes, but by less than 50%. LCOE depends on a lot more than just cell cost!
You can also do quick breakeven analysis of technology improvements.
Simulate adding a new component to the module by changing the cost of the extra component in the proposed section to 4.00 USD/m2. The proposed LCOE increases due to the higher module cost.
Suppose the new component increases the energy yield of the system. In the proposed section, drag the energy yield slider until the proposed LCOE equals the baseline LCOE. This shows how much of an improvement to energy yield the new technology must provide to break even in LCOE.
The calculator includes hundreds of presets for the input parameters. To replace the baseline input parameters with a set of preset parameters, use the presets button. To update the proposed inputs to match the preset, use the copy from baseline button after choosing a preset.
Each preset represents a simulated PV system with a particular cell technology, module package type, system type, and geographic location. Input values for module cost come from NREL's benchmark module cost studies. Energy yield has been simulated using SAM with TMY inputs for each location. Silicon modules are simulated with an anti-reflective coating (ARC) on the glass.
These inputs apply separately to the baseline and proposed technologies. Module price is calculated by summing the component costs and adding a 15% margin representing the module manufacturer's profit.
The calculator performs a “simple” LCOE calculation. $$\text{LCOE}=\frac{\sum_{n=0}^{n_s}{\frac{c_n}{\left( 1 + d \right)^n}}}{\sum_{n=0}^{n_s}{\frac{e_n}{\left( 1 + d \right)^n}}}\text{, }$$ where \(c_n\) is the cost in year \(n\), \(d\) is discount rate, \(e_n\) is the energy produced in year \(n\), and \(n_s\) is the number of years in the system's service life.
The cost in year \(n\) $$c_n = \begin{cases} c_\text{capital} & n = 0 \\ c_\text{O&M} & n > 0 \end{cases}\text{,}$$ where \(c_\text{capital}\) is the initial capital cost of the system and \(c_\text{O&M}\) is the annual O&M cost. In this calculator, these costs are in units of USD/kW.
The energy produced in year \(n\) $$e_n = \begin{cases} 0 & n = 0\\ \text{max}\left[ Y \left( 1 - R_d \right)^\left(n-1\right), 0 \right] & n>0 \end{cases}\text{,}$$ where \(Y\) is the first-year energy yield and \(R_d\) is the system's annual degradation rate. In this calculator, this energy production is in units of kWh/kW, so \(c_e\) is in units of USD/kWh.
This tool is for evaluating how changes to PV module and system technology affect LCOE. You may be interested in these other resources.
If you're looking for a calculation that includes an explicit energy output prediction, and/or has more detailed financial models, consider using the System Advisor Model, which also calculates LCOE, or PVWatts.
The Annual Technology Baseline provides historical, current, and forecast cost information for all types of energy technology, including LCOE data for PV.
Tools with fewer technology-specific details and more financial details include REopt, which also includes energy storage, and the simple LCOE Calculator.
Input values for module cost breakdowns and balance-of-system costs come from NREL's benchmark analysis. Results are relevant to systems installed in the United States. The latest available studies are used:
Silicon module inputs and balance-of-system costs: Fu, Ran, David Feldman, Robert Margolis, Mike Woodhouse, and Kristen Ardani. 2017. U.S. Solar Photovoltaic System Cost Benchmark: Q1 2017. Golden, CO: National Renewable Energy Laboratory. NREL/TP-6A20-68925. https://www.nrel.gov/docs/fy17osti/68925.pdf.
CdTe: Model last updated in 2017, unpublished.
For the default degradation rates, we assume systems are highly performing such that system degradation rates are equivalent to the module degradation rate for each cell technology. We use the median module degradation rates for CdTe, mono-Si, and multi-Si published in:
D. Jordan and S. Kurtz, "Photovoltaic Degradation Rates - An Analytical Review," Progress in Photovoltaics: Research & Applications 21(1), pp. 12-29, 2013.
The source code for this calculator is publicly available on GitHub.
2020-09-11: Added explanation of system versus module degradation rates, changed source code link to GitHub repository, added files to GitHub that can create new sets of preset values. We have clarified that module degradation rates serve as an approximation for system degradation rates, which was not explicitly stated previously. The new files added to the GitHub repository are under the /build-presets/ folder. This includes a jupyter notebook which builds the preset file called by the calculator (and also houses default efficiency and cost values), as well as an Excel file that contains default energy yield and degradation rate values.
2018-07-16: Added link to source code; added note about anti-reflective coating.
2018-06-06: Harmonized magnitude and units of area-scaling BOS cost. Previously, preset values for area-scaling BOS cost were stored and displayed in units of USD/(100 m2) and a corresponding factor of 100 was used to produce correct LCOE results. But the calculator incorrectly displayed units of USD/m2 for this parameter. We have corrected the discrepancy by storing and displaying presets for area-scaling BOS cost in units of USD/m2 and removing the factor of 100 from the calculation. Results relying only on preset values of area-scaling BOS or on relative changes in area-scaling BOS are unaffected.


COLLATEINDEX(1) DocBook DSSSL COLLATEINDEX(1) NAME collateindex.pl - generate DocBook index files SYNOPSIS collateindex.pl [-f] [-g] [-i id] [-I scope] [-N] [-o file] [-p] [-P file] [-q] [-s name] [-S scope] [-t name] [-x] file DESCRIPTION collateindex.pl creates index data for DocBook XML or SGML files. OPTIONS -f Force the output file to be written, even if it appears to have been edited by hand. -g Group terms with IndexDiv based on the first letter of the term (or its SortAs attribute). (This might not handle all language environ‐ ments.) -i id The ID to use for the <index> tag. -I scope The implied scope, must be "all", "local", or "global". IndexTerms which do not specify a scope will have the implied scope. If unspecified, "all" is assumed. -N New index (generates an empty index file). -o file Output to file. Defaults to stdout. -p Link to points in the document. The default is to link to the clos‐ est containing section. -P file Read a preamble from file. The contents of file will be inserted before the <index> tag. -q Run quietly. -s name Name the IndexDiv that contains symbols. The default is "Symbols". Meaningless if -g is not used. -S scope Scope of the index, must be "all", "local", or "global". If unspec‐ ified, "all" is assumed. -t name Title for the index. -x Make a SetIndex. -V Print version number and exit. file The file containing index data generated with the DocBook DSSSL HTML stylesheet (usually called HTML.index). EXAMPLE collateindex.pl -o index.sgml HTML.index EXIT STATUS 0 Success 1 Failure AUTHOR Norm Walsh<EMAIL_ADDRESS>Minor updates by Adam Di Carlo<EMAIL_ADDRESS>and Peter Eisentraut<EMAIL_ADDRESS>docbook-dsssl 1.79 2004-11-04 COLLATEINDEX(1)


:
Guest
×
Help: Command list
×
About
Version 0.2.4
Copyright © 2014, AssureNote project authors. All rights reserved.
Credit
Atsushi Uchida
Kimio Kuramitsu
Shunsuke Shida
Tetsuro Matsumura
Yuki Okamoto
Yusuke Nakayama
Special Thanks
DEOS project
Yokohama National Univercity
×
AssureNote


Education
2011–2013
Licenciatura en Astrofísica (BSc in Astrophysics), Pontificia Universidad Católica de Chile, Santiago, Chile.
2008–2010
Bachillerato en Ciencias Naturales, Pontificia Universidad Católica de Chile, Santiago, Chile.
1994-2007
High-School Diploma, Andrée English School, Santiago, Chile.
Experience
Academic
2014–2015
Research Assistant, Carnegie Supernova Project, La Serena.
Reduction of astronomical images, galaxy subtraction, and astronomical observations for the Carnegie Supernova Project II. Personal Research Project using Carnegie Supernova Project II data.
2014–2014
Tutor, Pontificia Universidad Católica de Chile, Santiago.
Extragalactic Astrphysics Assistant.
2012–2014
Thesis, Pontificia Universidad Católica de Chile, Santiago.
Working with large astronomical images databases (Red Cluster Survey 2)
2011–2011
Tutor, Pontificia Universidad Católica de Chile, Santiago.
General Physics Assistant.
Projects
2017
As a webdev it is important to have a place to show your projects and allow people to contact you. This is it. Its radial menu was built from scratch.
Infestation Sim is a game developed in conjunction with this webpage as part of the Berlin Mini Game Jam of February 2017. It was quickly put together from scratch in less than 8 hours.
2016
This webpage was developed to showcase a small game called Astromundus Fight. It was my first multi-column responsive website as well as my introduction to flexbox. It also uses more advanced javascript than Cloud10.
Cloud10 is a small game developed for a Game Jam. I made a site for it as part of my learning process. This is the first complete webpage I ever made.


RIDERS: create, read, update and delete rider records, and add and remove riders from races.
RACES: create, read, update and delete race records.


{% extends "base.html" %} {% block content %} {% if request.user.is_authenticated %}
It appears you are not logged in. Please go to the home page to log in.


How to¶
Now that you have the requirements installed, you’re ready
to start using the Owl
.
The syntax is quit simple. You need just need a Handler and the path that you want to monitor:
python <PATH>/<TO>/owl/watcher.py <PATH>/<TO>/handler.py ~/User/
Quick Example¶
Owl comes with a hello_world
handler which can be used to test and make
sure we have everything setup correctly.
assuming I cloned Owl repository in the following path:
/Users/ali.jafargholi/repos/owl
we can find the watcher.py
module at the root level and the hello_world.py
handler inside the handlers directory. Therefore we can run our watcher using
this handler like so:
python /Users/ali.jafargholi/repos/owl/watcher.py /Users/ali.jafargholi/repos/owl/handlers/hello_world.pt .
The above code starts the watcher on the current directory and will print any action in the terminal
Note
If you have owl
in your PYTHONPATH
you can use -m
argument
instead of giving the full path to the watcher
python -m watcher handler.py .


Experience VR Compatibility at its Finest!
360 Roller Coaster
Have a 360 roller coaster experience!
VR XRacer Game
Zip past columns and collect boosts to survive the longest as the XRacer!
VR Haunted House 3D
Make your way through the haunted house, take out zombies, and survive!


PREFACE OF RECONCILIATION II
It is truly right and just
that we should give you thanks and praise,
O God, almighty Father,
for all you do in this world,
through our Lord Jesus Christ.
For though the human race
is divided by dissension and discord,
yet we know that by testing us
you change our hearts
to prepare them for reconciliation.
Even more, by your Spirit you move human hearts
that enemies may speak to each other again,
adversaries join hands,
and peoples seek to meet together.
By the working of your power
it comes about, O Lord,
that hatred is overcome by love,
revenge gives way to forgiveness,
and discord is changed to mutual respect.
Therefore, as we give you ceaseless thanks
with the choirs of heaven,
we cry out to your majesty on earth,
and without end we acclaim:
Holy, holy, holy Lord...


Welcome!
My practice is dedicated to providing safe and supportive therapeutic counseling services to individuals, couples, and families who may have challenges or needs in the following areas:
My goal is to provide support and help you recognize your true potential. I will take the time to get to know you, to understand your strengths, and to focus on what works; sticking to a pace that is comfortable and guided by your needs.
It takes courage to proceed down the path of self-discovery, ultimately emerging feeling more centered and hopeful. By working together, you will learn improved ways to cope and to manage your reactions and be present in the moment. You will come to an understanding that life has its ups and downs, learning to trust your intuition, and most of all, to enjoy all the gifts that life has to offer!


Selecionar - Numerar
Pergunta 1
Pergunta 2
Pergunta 3
Compressed and uncompressed copies of jQuery files are available. The uncompressed file is best used during development or debugging; the compressed file saves bandwidth and improves performance in production. You can also download a sourcemap file for use when debugging with a compressed file. The map file is not required for users to run jQuery, it just improves the developer's debugger experience. As of jQuery 1.11.0/2.1.0 the //# sourceMappingURL comment is not included in the compressed file.
Selecionar - Numerar
> 18
8-)
< 18
;-)


--- layout: install ---
DeepInfer can be used through 3D Slicer or independently as a command-line user interface. Here we explain how to install and used it through 3D Slicer.


This document describes...
This document has status...
Once upon a time...
You MUST do this...
By the way...


File Selector Task
The file selector task displays an Options tab containing a file selector.
When a selection made he following macro variables are created and set as follows:
- File_Server - set to the value "Local"
- File - the complete path of the file selected
An example of the code generated by this task is:
%global File_Server;
%let File_Server="Local";
%global File;
%let File=/r/ge.unx.sas.com/vol/vol810/u81/sasxxx/program.sas;


Priest Eliyah:
Great Einhasad, lead us with your light... Ah! I'm sorry. I was praying...
Are you returning from the upper floor of the tower? That is no place to learn the teachings of the goddess. Here, though, you may meditate on the value of a life of service and devotion. Perhaps you'd care to join me in prayer?
Learn skills.
Ask about Skill Transfer.
Ask about Skill Enchanting.
Quest


Waiting for project list...
{{then projects}} {{#if projects.length === 0}}You don't have any projects yet.
{{else}} {{#each projects as project}}{{project.fields.name}}
{{/each}} {{/if}}➕ New project
{{catch err}}Error getting project names
{{/await}}


This website will allow for easy and efficient contact tracing in the event of an exposure to COVID-19 through customers entering your establishment. This website promotes worker safety by limiting worker-to-customer contact, streamlines the reporting process, and is quick for businesses to set up and for customers to use.
Each participating establishment will obtain a unique QR code that customers can scan upon entering the premises. If a customer or worker reports that they have contracted COVID-19, the system will automatically notify through email that they could have possibly been exposed to the virus.
Please follow the steps below to obtain your unique QR code. No further steps will need to be taken as the website will automatically alert other customers if they have potentially been exposed.
- Enter the name of your restraunt below.
- A QR code will be generated for you
- Save the QR code onto your computer
- Print and place the QR code onto signs, menus, etc.
This website stores only the following:
- The location you visited - based on the QR code scanned
- Date and time of your visit - automatically generated
- The email you provided - based on your input
For more infomation on how the website works please visit this page.


--- layout: page title: About header-img: "img/about-bg.png" ---
Jerry Boyce is a burgeoning Rubyist and student in the Flat Iron school's full-stack web development program where he hopes to continue making a positive impact on the world through the power of code.


My name is Hamza Shamoun I'm 24 years old I was born in Amman, Jordan in 1996, I'm a Mechanical Enginneer and I'm very good at AutoCad Designing Sofware, currently I'm taking software development courses in ASAC, LTUC hoping for the best of my future.
Education :
- AL-Hikmeh High School 2014.
- Al-Balqaa Applied University Faculty of Engineering Technology with a major of Mechanical Engineering.
Experience :
- worked as acashier in a supermarket for 4 years during my study.
- university trainig at Arab Business Contracting Company for 3 mounths, At the same I was working in a local air conditioning distribution company.
My Favotite Movies :
- Harry Potter
- Avengers
- Cast Away
- Joker
- The Amazing Spideman
- Fury
- Wrong Turn
- Prisoners
- X Men
- Mission Impossible


--- layout: post title: 'MWI day: panel discussion' date: 2005-11-15 00:00:00 categories: interfaces-&-interaction mobile ---
Panel discussion
Rhys: standards for devices are hampered by need for differentiation. Lowest-common-denominator is not an acceptable approach
Rotan: most authors of content online provide content but not metadata (purpose of page: info/navigation? relative importance of content). The accessibility world has standards for much of this metadata. Have we learned anything from the accessibility world?
Rhys: a lot of the work in content adaptation is reverse-engineering the semantics of the original data. Other techniques include semantic enrichment (labelling bits of content), or abstractions.
Franklin: people are lazy. Most web pages are "tag soup" with nothing to do with standards. I don't see this situation improving overnight.


Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV NEXT
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
N
O
P
R
S
T
A
addColumn(String, Class<?>, Object)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
addRow()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
addRow(Tuple)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
addRow()
- Method in class obvious.improvise.data.
ImproviseObviousTable
addRow(Tuple)
- Method in class obvious.improvise.data.
ImproviseObviousTable
addTableListener(TableListener)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
addTableListener(TableListener)
- Method in class obvious.improvise.data.
ImproviseObviousTable
B
beginEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousListener
beginEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
beginEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
C
canAddRow()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
canAddRow()
- Method in class obvious.improvise.data.
ImproviseObviousTable
canGet(int, Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
canGet(String, Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
canRemoveRow()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
canRemoveRow()
- Method in class obvious.improvise.data.
ImproviseObviousTable
canSet(int, Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
canSet(String, Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
checkInvariants()
- Method in class obvious.improvise.data.
ImproviseObviousListener
createControlComponent(String)
- Method in class obvious.improvise.vis.
ImproviseVisDefaultFactory
createControlComponent(String)
- Method in class obvious.improvise.vis.
ImproviseVisFactory
D
DATA_TAG
- Static variable in class obvious.improvise.vis.
ImproviseObviousVisualization
Improvise "Data tag" key for the parameter map.
E
endEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousListener
endEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
endEdit(int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
F
FILTER_TAG
- Static variable in class obvious.improvise.vis.
ImproviseObviousVisualization
Improvise "Filter tag" key for the parameter map.
fireTableEvent(int, int, int, int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
fireTableEvent(int, int, int, int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
G
getAttributeValuetAt(Tuple, String)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
getColumnCount()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getColumnDefault(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getColumnIndex(String)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getColumnName(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getColumnType(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getColumnType(String)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getDataSchema()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
Gets the corresponding schema without internal columns.
getInstance()
- Static method in class obvious.improvise.vis.
ImproviseVisFactory
getRowCount()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getRowCount()
- Method in class obvious.improvise.data.
ImproviseObviousTable
getSchema()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getSchema()
- Method in class obvious.improvise.data.
ImproviseObviousTable
getTableListeners()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getTableListeners()
- Method in class obvious.improvise.data.
ImproviseObviousTable
getUnderlyingImpl(Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getUnderlyingImpl(Class<?>)
- Method in class obvious.improvise.data.
ImproviseObviousTable
getUnderlyingImpl(Class<?>)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
getValue(int, String)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getValue(int, int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
getValue(int, String)
- Method in class obvious.improvise.data.
ImproviseObviousTable
getValue(int, int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
H
hasColumn(String)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
hasNext()
- Method in class obvious.improvise.data.
ImproviseObviousTable.ImproviseIntIterator
I
ImproviseObviousListener
- Class in
obvious.improvise.data
Improvise listener for obvious.
ImproviseObviousListener(ImproviseObviousTable, VariableListener)
- Constructor for class obvious.improvise.data.
ImproviseObviousListener
Constructor.
ImproviseObviousSchema
- Class in
obvious.improvise.data
Obvious schema for improvise implementation.
ImproviseObviousSchema()
- Constructor for class obvious.improvise.data.
ImproviseObviousSchema
Constructor.
ImproviseObviousSchema(Schema)
- Constructor for class obvious.improvise.data.
ImproviseObviousSchema
Constructor from an improvise (oblivion) schema.
ImproviseObviousTable
- Class in
obvious.improvise.data
ImproviseObviousTable.
ImproviseObviousTable(Schema)
- Constructor for class obvious.improvise.data.
ImproviseObviousTable
Constructor.
ImproviseObviousTable.ImproviseIntIterator
- Class in
obvious.improvise.data
IntIterator implementation for Improvise.
ImproviseObviousTable.ImproviseIntIterator()
- Constructor for class obvious.improvise.data.
ImproviseObviousTable.ImproviseIntIterator
Constructor.
ImproviseObviousVisualization
- Class in
obvious.improvise.vis
ImproviseObviousVisualization(Data, Predicate, String)
- Constructor for class obvious.improvise.vis.
ImproviseObviousVisualization
Constructor.
ImproviseVisDefaultFactory
- Class in
obvious.improvise.vis
ImproviseVisDefaultFactory()
- Constructor for class obvious.improvise.vis.
ImproviseVisDefaultFactory
ImproviseVisFactory
- Class in
obvious.improvise.vis
ImproviseVisFactory()
- Constructor for class obvious.improvise.vis.
ImproviseVisFactory
Constructor.
initAliasMap()
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
initVisualization(Map<String, Object>)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
isEditing(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
isEditing(int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
isValidRow(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
isValidRow(int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
isValueValid(int, int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
isValueValid(int, int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
N
next()
- Method in class obvious.improvise.data.
ImproviseObviousTable.ImproviseIntIterator
nextInt()
- Method in class obvious.improvise.data.
ImproviseObviousTable.ImproviseIntIterator
O
obvious.improvise.data
- package obvious.improvise.data
obvious.improvise.vis
- package obvious.improvise.vis
P
pickAll(Rectangle2D, Rectangle2D)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
putAction(String, Action)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
R
remove()
- Method in class obvious.improvise.data.
ImproviseObviousTable.ImproviseIntIterator
removeAllRows()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
removeAllRows()
- Method in class obvious.improvise.data.
ImproviseObviousTable
removeColumn(String)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
removeColumn(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
removeRow(int)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
removeRow(int)
- Method in class obvious.improvise.data.
ImproviseObviousTable
removeTableListener(TableListener)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
removeTableListener(TableListener)
- Method in class obvious.improvise.data.
ImproviseObviousTable
rowIterator()
- Method in class obvious.improvise.data.
ImproviseObviousSchema
rowIterator(Predicate)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
rowIterator()
- Method in class obvious.improvise.data.
ImproviseObviousTable
rowIterator(Predicate)
- Method in class obvious.improvise.data.
ImproviseObviousTable
S
set(int, String, Object)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
set(int, int, Object)
- Method in class obvious.improvise.data.
ImproviseObviousSchema
set(int, String, Object)
- Method in class obvious.improvise.data.
ImproviseObviousTable
set(int, int, Object)
- Method in class obvious.improvise.data.
ImproviseObviousTable
setRenderer(Renderer)
- Method in class obvious.improvise.vis.
ImproviseObviousVisualization
SYS_KEY
- Static variable in class obvious.improvise.vis.
ImproviseVisFactory
System property key.
T
tableChanged(Table, int, int, int, int)
- Method in class obvious.improvise.data.
ImproviseObviousListener
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Not finding what you are looking for? Head to darker skies!
I think music is about our internal life. It's part of the way people touch each other. That's very precious to me. And astronomy is, in a sense, the very opposite thing. Instead of looking inwards, you are looking out, to things beyond our grasp. Brian May