--- layout: page title: About permalink: /about/ ---
My name is Sam Van Den Berge and I’m a Junior Software Engineer at RealDolmen, located in Belgium.
I’ve attended the KaHo Sint Lieven / Odisee in Ghent for a bachelor’s degree in Electronics-ICT with specialization in ICT. My passions are Web & Mobile development. I’m always eager to take on new challenges and try to finish them in the most successful way.
If you want to get in touch with me you can send me a message or find me on GitHub or Google+.


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Space Rocks!
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You can tweak the way this game works. Click here to start hacking.


The first blockchains were designed to perform a small set of simple operations.
Techniques have been developed to allow blockchains to perform more complex operations, defined in full-fledged programming languages.
Because these programs are run on a blockchain, they have unique characteristics compared to other types of software.
Smart contracts are really software code that runs on a blockchain. Actions are triggered by some external input, that lets them modify some data. Very similar to an event-driven artifact.
Any Ethereum application you read bout is made out of smart contract code.


All The Big News Out Of Xbox’s X019 Event
by Amanda YeoXbox’s annual trade show kicked off in London, offering gamers a glimpse of what Microsoft has planned for the future of games.
It was a big day, ending with seven new games revealed, Project xCloud and Xbox Game Pass significantly bulked out, and more trailers than the set of Avengers: Endgame.
Here are all the big announcements of X019.
Three New Games From Xbox Game Studios
Tell Me Why
Xbox revealed three new upcoming games. First up, Life Is Strange developers DONTNOD Entertainment unveiled Tell Me Why, a new Rashomon-like episodic narrative adventure. The game follows identical twins Tyler and Alyson Ronan as they reminisce about their difficult childhood in a small Alaskan town. However, the pair’s recollections don’t quite match up.
“Over the course of the story, players will explore the identical twins’ different memories of key events and choose which memory to believe,” said Game Director Florent Guillaume in a press release. “Ultimately, the choices players make determine the strength of the twins’ bond — and the future course of their lives.”
I am 100 percent ready to get emotionally attached to these kids and inadvertently ruin their lives.
Microsoft claims Tyler is the first playable transgender hero from a major games studio and publisher (though there have been playable transgender heroes before). The character also has the approval of GLAAD, who worked with the developers to create him.
“Tyler is a fully-realized, endearing character, whose story is not reduced to simplistic trans tropes,” said GLADD’s Director of Transgender Representation Nick Adams. “Creating a playable lead trans character — and taking such care to get it right — raises the bar for future LGBTQ inclusion in gaming.”
All three episodes of Tell Me Why will arrive on Xbox One and PC in Winter 2020, and will be included in Xbox Game Pass.
Grounded
Xbox also revealed Grounded, the next title from The Outer Worlds’ Obsidian Entertainment, and it sounds a lot like The Borrowers: The Game.
Reduced to the size of an ant, players must survive a suburban backyard, gathering and crafting items to build themselves a base. There will also be a narrative element and quests, which players can embark on solo or with up to three other players.
It sounds like an interesting new setting for a first-person survival game. Though Merge Games also shrinks players in the upcoming SMALLAND, that game is set in a wilder, less domestic environment than Grounded.
Grounded’s suburban setting could potentially let it play with the same delightful craftiness as The Borrowers. The best part of that film was seeing the innovative ways its tiny people appropriated household items, such as using a tape measure as an elevator or a sewing pin as a weapon.
Even so, my 10-minute demo of the game involved more dandelions and aphids than sewing pins. Though I did find a giant juice box and baseball, I couldn’t find a way to interact with them much less use them to my advantage. I still had good fun (you can absolutely kill your friends, by the way), but I hope the full game will let me use a button as a toboggan.
Grounded will arrive on Xbox One and PC in Autumn 2020, and be available on Xbox Game Preview and Xbox Game Pass.
Everwild
Finally, Sea of Thieves developer Rare gave us a first look at their new game Everwild. It’s still in very early stages so not much is known about it yet, but we do know that it will involve magic. The trailer also looks beautiful, which is a definite plus.
Four New Games Not From Xbox Game Studios
West of Dead
A procedurally generated twin-stick shooter, West of Dead is a Western set in Purgatory, featuring a man with a very Ghost Rider-like flaming skull for a head. It also features some mighty fine Mike Mignola-esque art, which is just as well since Hellboy’s Ron Perlman voices the protagonist.
KartRider: Drift
This free-to-play racer will bring the KartRider series to the West for the first time, after it’s enjoyed several years of popularity in Asia. KartRider: Drift will have a few different modes, including of course one that will scatter items and power-ups all over the road.
 It doesn’t look too spooky — the supernatural activity seems more along the lines of body swaps and giant pigeons than anything sinister. Then again, there are some missing girls and a potential stabbing.
Drake Hollow
I spend a few minutes playing Drake Hollow at X019, and found it delightfully charming. It’s a strange sort of farming game, where you gather up little sentient vegetables and build them a nice home. I was told there will be a narrative element as well. I love homesteading games and love a good story, so this looks right up my alley.
Project xCloud Adds 50 Games Aussies Can’t Play
Xbox has added 50 new games to its Project xCloud preview, significantly bulking up the cloud streaming service’s offering with games such as Overcooked!, Hitman and ARK: Survival Evolved. Unfortunately, this is absolutely useless to Australians, as Project xCloud isn’t available here yet.
Project xCloud previews are underway in the US, UK and Korea, and it was announced they’d be coming to Canada, India, Japan and Western Europe next year. But it’s still howling winds and tumbleweed for Australian gamers.
All Project xCloud team members Kareem Choudhry and Catherine Gluckstein would tell us about the rollout at X019 is that they “will have more news as we go into 2020”. Whether this news will include an Australian xCloud preview is anyone’s guess.
Related
Also unanswered are questions of how Project xCloud will interact with Xbox Game Pass, as well as how much data it will use. Choudhry did state that xCloud’s data use is roughly the equivalent of streaming a video, and they’re aiming to keep it below 10Gb/s, but declined to give any details.
Only Android devices are currently supported by Project xCloud, however Xbox also announced that the project will be expanding to PC next year. It will also grow beyond the Xbox One wireless controller, working with other wireless controllers such as rival Sony’s DUALSHOCK 4. This means people who opted for a PlayStation over an Xbox won’t even have to buy a new controller to enjoy Project xCloud.
That is, provided they also live in the US, UK and Korea, Canada, India, Japan or Western Europe for now.
Xbox Game Pass Adds 50 Games Aussies Can Probably Play
Project xCloud isn’t to be confused with Xbox Game Pass, which is also like a Netflix for games but in a different way. While Project xCloud allows you to stream games directly to your device rather than having to download them, Xbox Game Pass gives you access to a catalogue of games for a subscription fee.
Said catalogue just got much, much bigger, with games such as Age of Empires II: Definitive Edition, The Talos Principle and RAGE 2 being made available on Xbox Game Pass. Many more will be arriving in 2020, including the Final Fantasy franchise (bar XIV, which they’re still working on bringing over). Overall, about 50 games are being added to Game Pass, a service that is happily available in Australia.
Less happily, Xbox couldn’t definitively tell me whether all 50 games will also be available in Australia. Still, it’s likely we’ll be getting most of the games, if not all. Plus, the promotion for three months of Xbox Game Pass Ultimate for $1 is applicable Down Under too!
Updates for Minecraft Earth, Sea of Thieves and Halo
There’s at least one thing that we know will definitely be available to Australians: The Minecraft Earth Mob Pop-Up. Microsoft is holding pop-up events to promote Minecraft Earth over the next three weekends in New York, London and Sydney.
Running from 10AM to 7PM local time, the pop-up will feature life-sized Minecraft statues and an exclusive new Minecraft Earth adventure, accessible by scanning a QR code. The Sydney event will be set up in Campbell’s Cove, so swing by that way if you want to see a blocky llama dressed like a reindeer in AR.
Moving from earth to sea, Rare announced its monthly Sea of Thieves update will arrive on November 20. The Seabound Soul will include a new Tall Tale quest featuring Captain Pendragon and feared ship the Ashen Dragon. It will also introduce firebombs, which I’m sure Sea of Thieves’ pirates will be very responsible with.
Enemies of the Covenant got some good news as well. Halo: Reach will be added to the Halo: The Master Chief Collection on December 3, coming to Xbox One and PC nine years after it originally launched.
And Trailers Galore
Finally, Xbox released a ton of trailers to show off their catalogue of upcoming games.
Junkee travelled to London as a guest of Xbox.


::app:: is free, even for commercial usage :)
But if you want to financially support my work, you have various ways to do so:


A business’ visibility is won in the trenches. Unlike Search Engine Marketing (which relies upon paid advertising aka expensive artillery), SEO is an organic and more targeted process that relies upon technical infrastructure and purposeful content. In this two-day workshop, participants will learn SEO strategy and how to apply it on the SERP (Search Engine Results Page) battlefield.
REGISTER
This is a full day of push-ups and pulling reports. Bootcampers will:
Kick your optimization into high gear with some hand-to-hand SEO combat with.
Massimo Paolini
Alyson Harrold


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|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/methods/montecarlo/nodedata.hpp>
Public Attributes | |
| Real | exerciseValue |
| Real | cumulatedCashFlows |
| std::vector< Real > | values |
| Real | controlValue |
| bool | isValid |
Definition at line 29 of file nodedata.hpp.
| Real exerciseValue |
Definition at line 30 of file nodedata.hpp.
| Real cumulatedCashFlows |
Definition at line 31 of file nodedata.hpp.
| std::vector<Real> values |
Definition at line 32 of file nodedata.hpp.
| Real controlValue |
Definition at line 33 of file nodedata.hpp.
| bool isValid |
Definition at line 34 of file nodedata.hpp.


This is the first page of Project0
Here is the
Index
Here is the
Page2
Here is the
Page3
Here is the
Page4
Unordered List:
first property
second property
third property
Ordered List
first property
second property
third property


My name is Ben and I love learning new web technologies!
Here are some of the ones that I would like to use on a daily basis:
Please visit me on LinkedIn


The name of the YAML file that is to be considered the blueprint's main YAML.
In order to use an existing blueprint, leave this field blank.


See the source for this document and you can see that we are registering two scroll listeners to the class .scroller-box
One with onElementScroll, and one with regular jQuery(document).on();
If you open the console log you can see that only the onElementScroll will be triggered.


Cipher
A JavaScript plugin that makes it easier to cipher and decipher your strings.
Usage
To get Cipher, download the file and link to it in your HTML document like so:
<script type="application/javascript" src="path/to/cipher.js"></script>
Now you can cipher and decipher basically everything. All functions are accessible via the Cipher object.
To cipher something using the Atbash cipher, use the following snippet:
Cipher.to('atbash', 'foo bar');
To cipher something using the Caesar cipher using a right shift of three, use the following snippet:
Cipher.to('caesar', 'foo bar', 3)
Here's the general usage of the Cipher plugin:
Cipher['to'/'from'](type, string [, key]);
Note that the key is only needed for the Caesar cipher.
License
The MIT License (MIT)
Copyright (c) 2016 Ryan Nguyen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


{{ partial "head.html" . }} {{ partial "navigation.html" . }} 404: Page not found You hit the edge of space here, time to fly back. {{ partial "footer.html" . }}
You hit the edge of space here, time to fly back.


|
| Value |
Description |
Notes |
|
| 00 |
No constraints |
Allows positive indication that there are no conditions (the default if <PriceConstraint> is omitted) |
| 06 |
Lend |
Lendable by the purchaser to other device owner, account holder or patron, eg library lending (use where the library product
is not identified with a separate <ProductIdentifier> from the consumer product). The ‘primary’ copy becomes unusable while
the secondary copy is on loan, unless a number of concurrent borrowers is also specified
|
| 07 |
Time-limited license |
E-publication license is time-limited. Use with code 02 from List 146 and a time period in days, weeks or months in <PriceConstraintLimit>.
The purchased copy becomes unusable when the license expires
|
| 08 |
Loan renewal |
Maximum number of consecutive loans (eg from a library) to a single device owner, account holder or patron. Note that a limit
of 1 indicates that a loan cannot be renewed
|
| 09 |
Multi-user license |
E-publication license is multi-user. Maximum number of concurrent users licensed to use the product should be given in <PriceConstraintLimit> |
|


FSC
(=・ω・=) A easy way to show model ability.
Made by
XANA
. Available on
GitHub
. Licensed MIT.
ex1
ex2


Toggle navigation
Home
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Contact
Hi there,
I'm Humayun Ahmed Ashik
A Software Quality Assurance Engineer
Have Something to Discuss ?
Let's Catch Up !!


---
layout: post
title: Reviews in the Small
date: '2013-01-13 18:02:09 -0700'
mt_id: 1505
blog_id: 1
post_id: 1505
basename: reviews_in_the_small
categories:
- reviews
- movies
---
I used to review movies here all the time, giving them a sentence or two and capturing my opinion briefly. I liked the format, but I just never kept it up. Here's the movies I've seen this year so far:
- The Raid: Redemption: this is a super-violent action movie from Indonesia but it is possibly the best action movie I've ever seen. Jackie Chan's best is better—his style of comedy pushes it over—but this is jam-packed, non-stop action. Beautiful action, at that.
- Ted: having been a longtime fan of Rehabilitating Mr. Wiggles, I thought this would be a sure-fire laugh riot. It was mostly a raunchy groaner but the scene of partying with Flash Gordon was funny.
- Wreck-It Ralph: good fun for the whole family. It wasn't particularly memorable but it sure beats the deplorable Madagascar 3 or inane Ice Age movies.


Artistic Style has compile options for creating a shared library (DLL) or static library for use with a Graphical User Interface (GUI). The shared library can be called from a C++, Objective‑C, C#, or Python program. There are also compile options for a Java Native Interface (JNI) that allows it to be called from a Java program. Information on compiling the various configurations of Artistic Style is in the Install Information.
The following Examples show how to call the Artistic Style shared library using the various programming languages. They are command line programs and do NOT contain a Graphical User Interface for the Artistic Style options. Their purpose is to demonstrate the various calling procedures.
Source code for all examples and the test files can be downloaded below or obtained from the Subversion repository. These projects also require the source from Artistic Style in addition to the development examples. There is information on checking files out of the repository on the Artistic Style Subversion page.
You can also browse the subversion repository. The current development release is in the "trunk" directory. This gives you a view of the project's code without actually checking-out the files.
Source code from the following examples can be copied and pasted into an editor or development environment for compiling and running. Or the source code can be downloaded from the "Source Code Downloads" section below. The code highlighting for the example html pages was done with Highlight. The examples were formatted with Artistic Style using the Horstmann style.
Calling Artistic Style from a C++ Program contains information on calling Artistic Style as a shared or static library from a C++ program. It includes a C++ sample program that can be used to test the Artistic Style libraries.
Calling Artistic Style from an Objective-C Program contains information on calling Artistic Style as a shared or static library from an Objective-C program. It includes an Objective-C sample program that can be used to test the Artistic Style shared libraries.
Objective‑C on Windows and Linux contains information on compiling and running Objective-C programs using GNUstep. It has instructions for compiling the Example program on Windows or Linux.
Calling Artistic Style as a Java Native Interface contains information on calling Artistic Style as a shared library from a Java program using the Java Native Interface (JNI). It includes a Java sample program that can be used to test the shared library. The Java Development Kit (JDK) must be installed to compile Artistic Style.
Calling Artistic Style from a C# Program contains information on calling Artistic Style as a shared library from a C# program. It includes a C# sample program that can be used to test the shared library.
Calling Artistic Style from a Python Script contains information on calling Artistic Style as a shared library from a Python script. It includes a sample Python script that can be used to test the shared library.
The downloads contain the above example source files and the test data. The test data is the same for all downloads.
The example for C++ contains the methods to call Artistic Style from a static or shared library using a C++ program. Compile Artistic Style as a static or shared library using the macro ASTYLE_LIB. Copy the shared library to the same folder as the C++ Example executable. Compile Example.cpp as an executable and link it to the library. It will format files in the test‑data directory included in the download.
The example for Objective‑C contains the methods to call Artistic Style from a static or shared library using an Objective‑C program. Compile Artistic Style as a static or shared llibrary using the macro ASTYLE_LIB. Copy the shared library to the same folder as the Objective‑C Example executable. It will format files in the test‑data directory included in the download.
The example for Java includes an AStyleInterface class that calls the shared library using the Java Native Interface (JNI). Artistic Style must be compiled as a shared library using the macro ASTYLE_JNI. Copy the shared library to the same folder as the Java class files (it is loaded from the classpath directory). It will format files in the test‑data directory included in the download.
The example for C# includes an AStyleInterface class that calls the shared library using a C# program. Compile Artistic Style as a shared library using the macro ASTYLE_LIB. Copy the shared library to the same folder as the C# class files (C# does a Windows type search for the shared library, looking first in the startup program's directory). It will format files in the test‑data directory included in the download.
This download contains three Python scripts. The script ExampleExe.py calls an Artistic Style executable to format C++ source code. The scripts ExampleByte.py and ExampleUnicode.py call the Artistic Style shared library. The executable and shared library must be compiled using the macro ASTYLE_LIB. Copy the executable and shared library to the same folder as the Python scripts. They will format files in the test‑data directory included in the download.


--- title: Guides navbar: Guides layout: default --- {%- assign ordered = 'general,presentations,homework,projects' | split: ',' -%} {%- for name in ordered %} {%- assign collection = site.collections | where: 'label', name | first %} {%- assign items = collection.docs | sort: 'key' -%}


Class: Page
- Inherits:
-
ActiveRecord::Base
- Object
- ActiveRecord::Base
- Page
- Extended by:
- FriendlyId
- Defined in:
- app/models/page.rb
Overview
Represents an individual site page, which has many ContentBlocks and has an associated template file.
Instance Method Summary (collapse)
-
- (Object) create_template
private
Creates the template file after the Page is created.
-
- (Object) remove_template
private
Removes the template file after the Page is destroyed.
-
- (Object) rename_template
private
Renames the template file after the Page is updated.
-
- (String) template_path
The path to the Page's template.
-
- (String) template_path_from_slug(slug)
private
Generates a Page template path given a slug.
Instance Method Details
- (Object) create_template (private)
Creates the template file after the Page is created.
26 27 28 |
# File 'app/models/page.rb', line 26 def create_template %x(touch #{self.template_path}) end |
- (Object) remove_template (private)
Removes the template file after the Page is destroyed.
37 38 39 |
# File 'app/models/page.rb', line 37 def remove_template %x(rm #{template_path}) end |
- (Object) rename_template (private)
Renames the template file after the Page is updated.
31 32 33 34 |
# File 'app/models/page.rb', line 31 def rename_template old_template_path = template_path_from_slug(slug_was) %x(mv #{old_template_path} #{template_path}) end |
- (String) template_path
The path to the Page's template
19 20 21 |
# File 'app/models/page.rb', line 19 def template_path template_path_from_slug(slug) end |
- (String) template_path_from_slug(slug) (private)
Generates a Page template path given a slug.
44 45 46 |
# File 'app/models/page.rb', line 44 def template_path_from_slug(slug) "#{Rails.root}/app/views/pages/#{slug}.html.erb" end |


Safe List Aggregation
As you may no Exchange 2007 contains anti-spam agents. Besides this it’s possible for a user to create a safe list which a user can add senders from which he receives mail but he/she wants to ensure that they are not marked as spam. With multi-layer spam solutions this can cause issues. It can happen that a mail is not accepted by the Edge Transport server while the user wants to receive the mail.


| | |
- building_matrix_svd_for(g)
- Normalizes the Utility matrix consisting of users, movies and their ratings by
replacing 0s in a row by their row mean.
Performs SVD on the normalized utility matrix and factorizes it into u, vt and sigma
Parameters
----------
g :
train data
Returns
-------
u :
m X n unitary matrix
vt :
n X n unitary matrix
sigma :
m X n rectangular diagonal matrix
- energy_90_top(u, vt, masig)
- Performs SVD with 90% retained energy on the normalized utility matrix and factorizes it into u, vt and sigma
Parameters
----------
u :
m X n unitary matrix calculated from svd.
vt :
n X n unitary matrix calculated from svd.
masig :
m X n rectangular diagonal matrix calculated from svd with each diagonal element as the
singular values
Returns
-------
new_u :
new m X n unitary matrix with 90% energy
new_vt :
new n X n unitary matrix with 90% energy
new_sigma :
new m X n rectangular diagonal matrix with 90% energy
- main()
- sqrt(x, /)
- Return the square root of x.
|


I am experienced in developing microservices, websites and Android applications. Have worked in 3 MNCs. Have followed Agile process in most of the development work. I have also worked as a freelancer since I always wanted to develop something on my own.
Developed e-commerce and social media applications. Creating APIs using PHP laravel. Handles the payment integration. Collect requirements from the client.
Tech: Android, PHP
Developed a retail app from scratch which takes care of the orders from website and stores. Handles the integration of multiple services to track the status of the order. Handled the complete DevOps of the project.
Tech: Java, Reactor, Jenkins, SonarQube, AWS
Generic program to generate any random Avro file into required Data using Maven.
Generated Data using Avro and transformed through Crunch pipeline to give input to Hadoop.
Tech: Java, Apache Avro, Hadoop
Developed a responsive website which takes care of online booking for deliveries. It has google auto complete address feature and email based order confirmation.
Tech: PHP, HTML, CSS, Javascript
Developed a game in Unity3D using C# called Guzzle the Puzzle. This game handles all the 9 intelligence of a human.
Tech: C#, JavaScript
Developed a website for TEDx event in college. Its a multi page responsive website which displays information about the event.
Tech: HTML, CSS, Javascript
Developed a multipage responsive website which handles the database of the placement in the college.
Tech: PHP, HTML, CSS, JavaScript, MySQL, Bootstrap
Designed a self balacing bot which can handle weights up to 5kgs.
Tech: Arduino, C
Designed a crawler for Facebook, LinkedIn and MSRIT Website to search for required words.
Tech: Java
CGPA: 8.5
Percentage: 65.35
CGPA: 7.6
Apart from being a developer, I spend most of time in exploring myself. I enjoy adventurous trekking and thrilling water activities
When forced indoors, I play keyboard and spend most of my time on it to learn more.


You can pass options as key/value object to fancyboxPlus() function or modify them at the bottom of FancyBox-Plus JS file.
| Key | Default value | Description |
|---|---|---|
| padding | 10 | Space between FancyBox-Plus wrapper and content |
| margin | 20 | Space between viewport and FancyBox-Plus wrapper |
| opacity | false | When true, transparency of content is changed for elastic transitions |
| modal | false | When true, 'overlayShow' is set to 'true' and 'hideOnOverlayClick', 'hideOnContentClick', 'enableEscapeButton', 'showCloseButton' are set to 'false' |
| cyclic | false | When true, galleries will be cyclic, allowing you to keep pressing next/back. |
| scrolling | 'auto' | Set the overflow CSS property to create or hide scrollbars. Can be set to 'auto', 'yes', or 'no' |
| width | 560 | Width for content types 'iframe' and 'swf'. Also set for inline content if 'autoDimensions' is set to 'false' |
| height | 340 | Height for content types 'iframe' and 'swf'. Also set for inline content if 'autoDimensions' is set to 'false' |
| autoScale | true | If true, FancyBox-Plus is scaled to fit in viewport |
| autoDimensions | true | For inline and ajax views, resizes the view to the element recieves. Make sure it has dimensions otherwise this will give unexpected results |
| centerOnScroll | false | When true, FancyBox-Plus is centered while scrolling page |
| ajax | { } | Ajax options Note: 'error' and 'success' will be overwritten by FancyBox-Plus |
| swf | {wmode: 'transparent'} | Params to put on the swf object |
| hideOnOverlayClick | true | Toggle if clicking the overlay should close FancyBox |
| hideOnContentClick | false | Toggle if clicking the content should close FancyBox |
| overlayShow | true | Toggle overlay |
| overlayOpacity | 0.3 | Opacity of the overlay (from 0 to 1; default - 0.3) |
| overlayColor | '#666' | Color of the overlay |
| titleShow | true | Toggle title |
| titlePosition | 'outside' | The position of title. Can be set to 'outside', 'inside' or 'over' |
| titleFormat | null | Callback to customize title area. You can set any html - custom image counter or even custom navigation |
| transitionIn, transitionOut | 'fade' | The transition type. Can be set to 'elastic', 'fade' or 'none' |
| speedIn, speedOut | 300 | Speed of the fade and elastic transitions, in milliseconds |
| changeSpeed | 300 | Speed of resizing when changing gallery items, in milliseconds |
| changeFade | 'fast' | Speed of the content fading while changing gallery items |
| easingIn, easingOut | 'swing' | Easing used for elastic animations |
| showCloseButton | true | Toggle close button |
| showNavArrows | true | Toggle navigation arrows |
| enableEscapeButton | true | Toggle if pressing Esc button closes FancyBox |
| onStart | null | Will be called right before attempting to load the content |
| onCancel | null | Will be called after loading is canceled |
| onComplete | null | Will be called once the content is displayed |
| onCleanup | null | Will be called just before closing |
| onClosed | null | Will be called once FancyBox-Plus is closed |
| Key | Description |
|---|---|
| type | Forces content type. Can be set to 'image', 'ajax', 'iframe', 'swf' or 'inline' |
| href | Forces content source |
| title | Forces title |
| content | Forces content (can be any html data) |
| orig | Sets object whos position and dimensions will be used by 'elastic' transition |
| index | Custom start index of manually created gallery (since 1.3.1) |
FancyBox-Plus provides some function to work with it
| Method | Description |
|---|---|
| $.fancyboxPlus.showActivity | Shows loading animation |
| $.fancyboxPlus.hideActivity | Hides loading animation |
| $.fancyboxPlus.next | Displays the next gallery item |
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Welcome to pytma’s documentation!¶
pytma is a library for NLP modelling in Python.
We rely on excellent Python libraries nltk, spacy, stanfordNLP, and gensim for pre-processing and model fitting.
To see how to use it, please refer to the README file in the Github repository.
This is the general workflow for using the library.
Contents:
pytma main¶
pytma Featureize¶
-
class
pytma.Featurize.
Featurize
(text)¶ Class for featurizing text. BOW, tf-idf, vector embeddings
pytma Lemmatize¶
-
class
pytma.Lemmatize.
Lemmatize
¶ Lematizer class: Wordnet or spacy
-
get_nltk_POS
(self, word)¶ Get the part of speech
- Parameters
word –
- Returns
-
lemmatize_nltk_with_POS
(self, text)¶ lemmatizes with nltk - using the POS
- Parameters
text –
- Returns
-
lemmatize_spacy
(self, text)¶ Lematizes using spacy
- Parameters
text –
- Returns
-
pytma Parse¶
-
class
pytma.Parse.
ParseText
(text)¶ Class for parsing text. Uses spacey.
-
chart_parse
(self)¶ Chart parse :return:
-
dependency_parse
(self)¶ Dependency parser : Analyzes the grammatical structure of a sentence, establishing relationships between “head” words and words which modify those heads :return:
-
display_parse
(self)¶ sets up web page with parse diagram :return:
-
noun_chunks
(self)¶ Looks for n-gram noun phrases Think of noun chunks as a noun plus the words describing the noun – for example, “the lavish green grass” or “the world’s largest tech fund” :return:
-


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Flat top headstone with left shoulder shaped and a "A" inscribed in a square at the top of the left side pillar. Flower engraving to left of headstone. A flower holder offset to the left in the base plinth. Also a plastic grave marker with a metal plaque. Inscription on headstone.
IN LOVING MEMORY OF ANGELA GILLIAN BATTS DIED 10TH SEPTEMBER 1981 AGED 34 YEARS. GOD HAS YOU IN HIS KEEPING, WE HAVE YOU IN OUR HEARTS. ALSO FATHER RONALD WEBB DIED 6TH NOVEMBER 1986 AGED 67 YEARS.
Inscription on grave marker.
JOHN ANTHONY WALTER BATTS DIED 5TH FEB. 2002 AGED 62 YEARS
Burial Register: C266
The Parish Church of St. Mary, Cogges, Oxfordshire.


"Small Soldiers" - Military Toy Fair Makes Amusing Warfare by Homer Yen (c) 1998
Forget about GI Joe. Those action figures are now a thing of the past. Today, a new generation of fighting toys are more gruff, rough and buff. They have scowls a mile long. And, they possess a sophisticated microchip that enables them to talk, move about, and display other characteristics that makes them seem alarmingly alive. These are the Commando Elite, led by Chip Hazard (voiced by Tommy Lee Jones). Barking out a melange of patriotic clichés ("ask not what your country can do for you, but that you have only one live to give"), he leads his troop of warmongering-named soldiers like Butch Meathook, Nick Nitro, and Brick Bazooka on their one and only mission. They are to destroy the Gorgonites, an odd assortment of drawing board rejects whose greatest talent is finding places to hide. Gorgonites are also equipped with these sophisticated microchips, but are programmed to lose in battle. Led by the majestic lion-like Archer (voiced by Frank Langella), their mission is to find freedom.
Young Alan Abernathy (Gregory Smith), son of a toy store owner, manages to get his hands on these figures before the rest of the world. But once the Commando Elite and the Gorgonite action figures are unpacked within close proximity of each other, the toys take on a life of their own. The miniature military men begin to hunt down their prey. Archer appeals to Alan for help, who agrees to protect the Gorgonites. This alliance infuriates Chip Hazard, and he and the Commando Elite begin to formulate a plan which involves building lots of small-scale yet surprisingly harmful weapons, transforming skateboards and wagons into military vehicles, and a plot to kidnap Alan's love interest (Kirsten Dunst).
This movie is a little boy's imagination running wild. The Commando Elite use tremendous creativity to construct weapons such as a bomb made from aerosol cans, a helicopter that launches bottle rockets and weapons that fire staples and nails. They are also genuinely threatening, which may make this film somewhat frightening for the little ones even though this movie about toys. These soldiers are menacing and even ruthless at times. Trying to carry out their mission using any and all means possible, there is a lot of destruction and mayhem in this film. Not much time is devoted to the interesting relationship between Archer and Alan. It's basically an all-out blitzkrieg of toy soldiers programmed to annihilate the Gorgonites and their human allies. Consequently, it seems that only teenage boys would really like this kind of film.
Despite it's narrow appeal, this film is something of an enjoyable curiosity spawned from the recesses of someone's inner child. It's not family-oriented affair such as Toy Story. And it's certainly not adult-oriented action fare either. It falls somewhere in the murky middle.

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TTY(1) User Commands TTY(1) NAME tty - print the file name of the terminal connected to standard input SYNOPSIS tty [OPTION]... DESCRIPTION Print the file name of the terminal connected to standard input. -s, --silent, --quiet print nothing, only return an exit status --help display this help and exit --version output version information and exit AUTHOR Written by David MacKenzie. REPORTING BUGS Report tty bugs to<EMAIL_ADDRESS>GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> Report tty translation bugs to <http://translationproject.org/team/> COPYRIGHT Copyright © 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. SEE ALSO The full documentation for tty is maintained as a Texinfo manual. If the info and tty programs are properly installed at your site, the command info coreutils 'tty invocation' should give you access to the complete manual. GNU coreutils 8.12.197-032bb September 2011 TTY(1)


public class AggregationBuilders
extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
static AvgBuilder |
avg(java.lang.String name)
Create a new
Avg aggregation with the given name. |
static CardinalityBuilder |
cardinality(java.lang.String name)
Create a new
Cardinality aggregation with the given name. |
static ChildrenBuilder |
children(java.lang.String name)
Create a new
Children aggregation with the given name. |
static ValueCountBuilder |
count(java.lang.String name)
Create a new
ValueCount aggregation with the given name. |
static DateHistogramBuilder |
dateHistogram(java.lang.String name)
Create a new
DateHistogramBuilder aggregation with the given name. |
static DateRangeBuilder |
dateRange(java.lang.String name)
Create a new
DateRangeBuilder aggregation with the given name. |
static ExtendedStatsBuilder |
extendedStats(java.lang.String name)
Create a new
ExtendedStats aggregation with the given name. |
static FilterAggregationBuilder |
filter(java.lang.String name)
Create a new
Filter aggregation with the given name. |
static FiltersAggregationBuilder |
filters(java.lang.String name)
Create a new
Filters aggregation with the given name. |
static GeoBoundsBuilder |
geoBounds(java.lang.String name)
Create a new
GeoBounds aggregation with the given name. |
static GeoCentroidBuilder |
geoCentroid(java.lang.String name)
Create a new
GeoCentroid aggregation with the given name. |
static GeoDistanceBuilder |
geoDistance(java.lang.String name)
Create a new
GeoDistance aggregation with the given name. |
static GeoHashGridBuilder |
geohashGrid(java.lang.String name)
Create a new
GeoHashGrid aggregation with the given name. |
static GlobalBuilder |
global(java.lang.String name)
Create a new
Global aggregation with the given name. |
static HistogramBuilder |
histogram(java.lang.String name)
Create a new
Histogram aggregation with the given name. |
static IPv4RangeBuilder |
ipRange(java.lang.String name)
Create a new
IPv4RangeBuilder aggregation with the given name. |
static MaxBuilder |
max(java.lang.String name)
Create a new
Max aggregation with the given name. |
static MinBuilder |
min(java.lang.String name)
Create a new
Min aggregation with the given name. |
static MissingBuilder |
missing(java.lang.String name)
Create a new
Missing aggregation with the given name. |
static NestedBuilder |
nested(java.lang.String name)
Create a new
Nested aggregation with the given name. |
static PercentileRanksBuilder |
percentileRanks(java.lang.String name)
Create a new
PercentileRanks aggregation with the given name. |
static PercentilesBuilder |
percentiles(java.lang.String name)
Create a new
Percentiles aggregation with the given name. |
static RangeBuilder |
range(java.lang.String name)
Create a new
Range aggregation with the given name. |
static ReverseNestedBuilder |
reverseNested(java.lang.String name)
Create a new
ReverseNested aggregation with the given name. |
static SamplerAggregationBuilder |
sampler(java.lang.String name)
Create a new
Sampler aggregation with the given name. |
static ScriptedMetricBuilder |
scriptedMetric(java.lang.String name)
Create a new
ScriptedMetric aggregation with the given name. |
static SignificantTermsBuilder |
significantTerms(java.lang.String name)
Create a new
SignificantTerms aggregation with the given name. |
static StatsBuilder |
stats(java.lang.String name)
Create a new
Stats aggregation with the given name. |
static SumBuilder |
sum(java.lang.String name)
Create a new
Sum aggregation with the given name. |
static TermsBuilder |
terms(java.lang.String name)
Create a new
Terms aggregation with the given name. |
static TopHitsBuilder |
topHits(java.lang.String name)
Create a new
TopHits aggregation with the given name. |
public static ValueCountBuilder count(java.lang.String name)
ValueCount
aggregation with the given name.public static AvgBuilder avg(java.lang.String name)
Avg
aggregation with the given name.public static MaxBuilder max(java.lang.String name)
Max
aggregation with the given name.public static MinBuilder min(java.lang.String name)
Min
aggregation with the given name.public static SumBuilder sum(java.lang.String name)
Sum
aggregation with the given name.public static StatsBuilder stats(java.lang.String name)
Stats
aggregation with the given name.public static ExtendedStatsBuilder extendedStats(java.lang.String name)
ExtendedStats
aggregation with the given name.public static FilterAggregationBuilder filter(java.lang.String name)
Filter
aggregation with the given name.public static FiltersAggregationBuilder filters(java.lang.String name)
Filters
aggregation with the given name.public static SamplerAggregationBuilder sampler(java.lang.String name)
Sampler
aggregation with the given name.public static GlobalBuilder global(java.lang.String name)
Global
aggregation with the given name.public static MissingBuilder missing(java.lang.String name)
Missing
aggregation with the given name.public static NestedBuilder nested(java.lang.String name)
Nested
aggregation with the given name.public static ReverseNestedBuilder reverseNested(java.lang.String name)
ReverseNested
aggregation with the given name.public static ChildrenBuilder children(java.lang.String name)
Children
aggregation with the given name.public static GeoDistanceBuilder geoDistance(java.lang.String name)
GeoDistance
aggregation with the given name.public static HistogramBuilder histogram(java.lang.String name)
Histogram
aggregation with the given name.public static GeoHashGridBuilder geohashGrid(java.lang.String name)
GeoHashGrid
aggregation with the given name.public static SignificantTermsBuilder significantTerms(java.lang.String name)
SignificantTerms
aggregation with the given name.public static DateHistogramBuilder dateHistogram(java.lang.String name)
DateHistogramBuilder
aggregation with the given name.public static RangeBuilder range(java.lang.String name)
Range
aggregation with the given name.public static DateRangeBuilder dateRange(java.lang.String name)
DateRangeBuilder
aggregation with the given name.public static IPv4RangeBuilder ipRange(java.lang.String name)
IPv4RangeBuilder
aggregation with the given name.public static TermsBuilder terms(java.lang.String name)
Terms
aggregation with the given name.public static PercentilesBuilder percentiles(java.lang.String name)
Percentiles
aggregation with the given name.public static PercentileRanksBuilder percentileRanks(java.lang.String name)
PercentileRanks
aggregation with the given name.public static CardinalityBuilder cardinality(java.lang.String name)
Cardinality
aggregation with the given name.public static TopHitsBuilder topHits(java.lang.String name)
TopHits
aggregation with the given name.public static GeoBoundsBuilder geoBounds(java.lang.String name)
GeoBounds
aggregation with the given name.public static GeoCentroidBuilder geoCentroid(java.lang.String name)
GeoCentroid
aggregation with the given name.public static ScriptedMetricBuilder scriptedMetric(java.lang.String name)
ScriptedMetric
aggregation with the given name.


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Now login to Google Music, so that I can migrate your info


| Up | TOC | Index | |||||
| << 5 Formal Syntax | < 6.10 Platform Specific Issues | Up: 6 Mini-Guides | > | 7 Included Tools >> |
6.11 Performance Tips
6.11.1 General Tips
- If your program is fast enough, forget about speeding it up. Just make it simple and readable.
- If your program is way too slow, the tips below will probably not solve your problem. You should find a better overall algorithm.
- The easiest way to gain a bit of speed is to turn off run-time type-checking. Insert the line:
without type_check
at the top of your main .ex file, ahead of any include statements. You'll typically gain between 0 and 20 percent depending on the types you have defined, and the files that you are including. Most of the standard include files do some user-defined type-checking. A program that is completely without user-defined type-checking might still be speeded up slightly.
Also, be sure to remove, or comment-out, any
with trace with profile with profile_time
statements. with trace (even without any calls to trace), and with profile can easily slow you down by 10% or more. with profile_time might slow you down by 1%. Each of these options will consume extra memory as well.
- Calculations using integer values are faster than calculations using floating-point numbers
- Declare variables as integer rather than atom where possible, and as sequence rather than object where possible. This usually gains you a few percent in speed.
- In an expression involving floating-point calculations, it's usually faster to write constant numbers in floating point form, e.g. when x has a floating-point value, say, x = 9.9
change:
x = x * 5
to:
x = x * 5.0
This saves the interpreter from having to convert integer 5 to floating-point 5.0 each time.
- Euphoria does short-circuit evaluation of if, elsif, and while conditions involving and and or. Euphoria will stop evaluating any condition once it determines if the condition is true or not. For instance in the if-statement:
if x > 20 and y = 0 then ... end if
The "y = 0" test will only be made when "x > 20" is true.
For maximum speed, you can order your tests. Do "x > 20" first if it is more likely to be false than "y = 0".
In general, with a condition "A and B", Euphoria will not evaluate the expression B, when A is false (zero). Similarly, with a condition like "A or B", B will not be evaluated when A is true (non-zero).
Simple if-statements are highly optimized. With the current version of the interpreter, nested simple if's that compare integers are usually a bit faster than a single short-circuit if-statement e.g.:
if x > 20 then if y = 0 then ... end if end if
- The speed of access to private variables, local variables and global variables is the same.
- There is no performance penalty for defining constants versus plugging in hard-coded literal numbers. The speed of:
y = x * MAX
is exactly the same as:
y = x * 1000
where you've previously defined:
constant MAX = 1000
- There is no performance penalty for having lots of comments in your program. Comments are completely ignored. They are not executed in any way. It might take a few milliseconds longer for the initial load of your program, but that's a very small price to pay for future maintainability, and when you bind your program, or translate your program to C, all comments are stripped out, so the cost becomes absolute zero.
6.11.2 Measuring Performance
In any programming language, and especially in Euphoria, you really have to make measurements before drawing conclusions about performance.
Euphoria provides both execution-count profiling, as well as time profiling. You will often be surprised by the results of these profiles. Concentrate your efforts on the places in your program that are using a high percentage of the total time (or at least are executed a large number of times.) There's no point to rewriting a section of code that uses 0.01% of the total time. Usually there will be one place, or just a few places where code tweaking will make a significant difference.
You can also measure the speed of code by using the time() function. e.g.
atom t = time() for i = 1 to 10000 do -- small chunk of code here end for ? time() - t
You might rewrite the small chunk of code in different ways to see which way is faster.
6.11.3 How to Speed-Up Loops
Profiling will show you the hot spots in your program. These are usually inside loops. Look at each calculation inside the loop and ask yourself if it really needs to happen every time through the loop, or could it be done just once, prior to the loop.
6.11.4 Converting Multiplies to Adds in a Loop
Addition is faster than multiplication. Sometimes you can replace a multiplication by the loop variable, with an addition. Something like:
for i = 0 to 199 do poke(screen_memory+i*320, 0) end for
becomes:
x = screen_memory for i = 0 to 199 do poke(x, 0) x = x + 320 end for
6.11.5 Saving Results in Variables
- It's faster to save the result of a calculation in a variable, than it is to recalculate it later. Even something as simple as a subscript operation, or adding 1 to a variable is worth saving.
- When you have a sequence with multiple levels of subscripting, it is faster to change code like:
for i = 1 to 1000 do y[a][i] = y[a][i]+1 end for
to:
ya = y[a] for i = 1 to 1000 do ya[i] = ya[i] + 1 end for y[a] = ya
So you are doing two subscript operations per iteration of the loop, rather than four. The operations, ya = y[a] and y[a] = ya are very cheap. They just copy a pointer. They don't copy a whole sequence.
- There is a slight cost when you create a new sequence using {a,b,c}. If possible, move this operation out of a critical loop by storing it in a variable before the loop, and referencing the variable inside the loop.
6.11.6 In-lining of Routine Calls
If you have a routine that is rather small, the interpreter and translator will in-line it for you. Your code will remain as readable as before.
6.11.7 Operations on Sequences
Euphoria lets you operate on a large sequence of data using a single statement. This saves you from writing a loop where you process one element at-a-time. e.g.
x = {1,3,5,7,9} y = {2,4,6,8,10} z = x + y
versus:
z = repeat(0, 5) -- if necessary for i = 1 to 5 do z[i] = x[i] + y[i] end for
In most interpreted languages, it is much faster to process a whole sequence (array) in one statement, than it is to perform scalar operations in a loop. This is because the interpreter has a large amount of overhead for each statement it executes.
Euphoria is different. Euphoria is very lean, with little interpretive overhead, so operations on sequences don't always win. The only solution is to time it both ways. The per-element cost is usually lower when you process a sequence in one statement, but there are overheads associated with allocation and deallocation of sequences that may tip the scale the other way.
6.11.8 Some Special Case Optimizations
Euphoria automatically optimizes certain special cases. x and y below could be variables or arbitrary expressions.
x + 1 -- faster than general x + y 1 + x -- faster than general y + x x * 2 -- faster than general x * y 2 * x -- faster than general y * x x / 2 -- faster than general x / y floor(x/y) -- where x and y are integers, is faster than x/y floor(x/2) -- faster than floor(x/y)
x below is a simple variable, y is any variable or expression:
x = append(x, y) -- faster than general z = append(x, y) x = prepend(x, y) -- faster than general z = prepend(x, y) x = x & y -- where x is much larger than y, -- is faster than general z = x & y
When you write a loop that "grows" a sequence, by appending or concatenating data onto it, the time will, in general, grow in proportion to the square of the number (N) of elements you are adding. However, if you can use one of the special optimized forms of append, prepend or concatenation listed above, the time will grow in proportion to just N (roughly). This could save you a huge amount of time when creating an extremely long sequence.
(You could also use repeat to establish the maximum size of the sequence, and then fill in the elements in a loop, as discussed below.)
6.11.9 Assignment with Operators
For greater speed, convert:
**left-hand-side = left-hand-side op expression**to:
**left-hand-side op= expression**For example:
-- Instead of ... some_val = some_val * 3 -- Use ... some_val *= 3
whenever left-hand-side contains at least two subscripts, or at least one subscript and a slice. In all simpler cases the two forms run at the same speed (or very close to the same).
6.11.10 Library / Built-In Routines
Some common routines are extremely fast. You probably couldn't do the job faster any other way, even if you used C or assembly language. Some of these are:
<IP_ADDRESS> Low Level Memory Manipulation
<IP_ADDRESS> Sequence Manipulation
Other routines are reasonably fast, but you might be able to do the job faster in some cases if speed was crucial.
x = repeat(0,100) -- Pre-allocate all the elements first. for i = 1 to 100 do x[i] = i end for
is somewhat faster than:
x = {} for i = 1 to 100 do x = append(x, i) end for
because append has to allocate and reallocate space as x grows in size. With repeat(), the space for x is allocated once at the beginning. (append is smart enough not to allocate space with every append to x. It will allocate somewhat more than it needs, to reduce the number of reallocations.)
These built-in operations are also optimize to make changes in place (where possible), rather than creating copies of sequences via slices.
<IP_ADDRESS> Bitwise operations vs Arithmetic
You can replace:
remainder(x, p)
with:
and_bits(x, p-1)
for greater speed when p is a positive power of 2. x must be a non-negative integer that fits in 32-bits.
arctan is faster than arccos or arcsin.
6.11.11 Searching
Euphoria's find is the fastest way to search for a value in a sequence up to about 50 elements. Beyond that, you might consider a map or other implementation of a hash table (demo\hash.ex) or a binary tree (demo\tree.ex).
6.11.12 Sorting
In most cases you can just use the shell sort routine in sort.e.
If you have a huge amount of data to sort, you might try one of the sorts in demo\allsorts.e (e.g. great sort). If your data is too big to fit in memory, don't rely on Euphoria's automatic memory swapping capability. Instead, sort a few thousand records at a time, and write them out to a series of temporary files. Then merge all the sorted temporary files into one big sorted file.
If your data consists of integers only, and they are all in a fairly narrow range, try the bucket sort in demo\allsorts.e.
6.11.13 Taking Advantage of Cache Memory
As CPU speeds increase, the gap between the speed of the on-chip cache memory and the speed of the main memory or DRAM (dynamic random access memory) becomes ever greater. You might have 256 Mb of DRAM on your computer, but the on-chip cache is likely to be only 8K (data) plus 8K (instructions) on a Pentium, or 16K (data) plus 16K (instructions) on a Pentium with MMX or a Pentium II/III. Most machines will also have a "level-2" cache of 256K or 512K.
An algorithm that steps through a long sequence of a couple of thousand elements or more, many times, from beginning to end, performing one small operation on each element, will not make good use of the on-chip data cache. It might be better to go through once, applying several operations to each element, before moving on to the next element. The same argument holds when your program starts swapping, and the least-recently-used data is moved out to disk.
These cache effects aren't as noticeable in Euphoria as they are in lower-level compiled languages, but they are measurable.
6.11.14 Using Machine Code and C
Euphoria lets you call routines written in machine code. You can call C routines in dynamically loaded library files, and these C routines can call your Euphoria routines. You might need to call C or machine code because of something that can not be done directly in Euphoria, or you might do it for improved speed.
To boost speed, the machine code or C routine needs to do a significant amount of work on each call, otherwise the overhead of setting up the arguments and making the call will dominate the time, and it might not gain you much.
Many programs have some inner core operation that consumes most of the CPU time. If you can code this in C or machine code, while leaving the bulk of the program in Euphoria, you might achieve a speed comparable to C, without sacrificing Euphoria's safety and flexibility.
6.11.15 Using The Euphoria To C Translator
The Euphoria To C Translator is included in the installation package. It will translate any Euphoria program into a set of C source files that you can compile using a C compiler.
The executable file that you get using the Translator should run the same, but faster than when you use the interpreter. The speed-up can be anywhere from a few percent to a factor of 5 or more.


QMJHL fines Océanic’s Alexis Lafrenière for abuse of official
by Josh BeneteauRimouski Océanic forward and top NHL draft prospect Alexis Lafrenière has been fined $1,000 for his actions during a brawl in Sunday’s game against the Shawinigan Cataractes.
The melee occurred late in the second period of a 6-4 Océanic win. In the aftermath, Lafrenière was given a game misconduct for abuse of an official and a two-minute penalty for cross-checking.
On Wednesday, the QMJHL announced Lafrenière was fined for abuse of an official and inappropriate language to an opponent, with each infraction costing $500.
The Océanic will pay the fines on Lafrenière’s behalf.
The 18-year-old had two goals and an assist in Sunday’s game before his misconduct. He now has a league-leading 51 points in 23 games.
Lafrenière wasn’t the only player to receive supplemental discipline after the game. His teammate, Frédéryck Janvier, as well as the Cataractes’ Mikael Robidoux and Leon Denny, were all suspended.


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case class GridFSBucket(wrapped: com.mongodb.async.client.gridfs.GridFSBucket) extends Product with Serializable
Represents a GridFS Bucket
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final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
lazy val
bucketName: String
The bucket name.
The bucket name.
- returns
the bucket name
-
lazy val
chunkSizeBytes: Int
Sets the chunk size in bytes.
Sets the chunk size in bytes. Defaults to 255.
- returns
the chunk size in bytes.
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
def
delete(id: BsonValue): Observable[Completed]
Given a
id
, delete this stored file's files collection document and associated chunks from a GridFS bucket.Given a
id
, delete this stored file's files collection document and associated chunks from a GridFS bucket.- id
the ObjectId of the file to be deleted
- returns
a Observable with a single element indicating when the operation has completed
-
def
delete(id: ObjectId): Observable[Completed]
Given a
id
, delete this stored file's files collection document and associated chunks from a GridFS bucket.Given a
id
, delete this stored file's files collection document and associated chunks from a GridFS bucket.- id
the ObjectId of the file to be deleted
- returns
a Observable with a single element indicating when the operation has completed
-
def
downloadToStream(filename: String, destination: AsyncOutputStream, options: GridFSDownloadOptions): Observable[Long]
Downloads the contents of the stored file specified by
filename
and by the revision inoptions
and writes the contents to thedestination
Stream.Downloads the contents of the stored file specified by
filename
and by the revision inoptions
and writes the contents to thedestination
Stream.- filename
the name of the file to be downloaded
- destination
the destination stream
- options
the download options
- returns
a Observable with a single element indicating the file has been downloaded
-
def
downloadToStream(filename: String, destination: AsyncOutputStream): Observable[Long]
Downloads the contents of the latest version of the stored file specified by
filename
and writes the contents to thedestination
Stream.Downloads the contents of the latest version of the stored file specified by
filename
and writes the contents to thedestination
Stream.- filename
the name of the file to be downloaded
- destination
the destination stream
- returns
a Observable with a single element indicating the file has been downloaded
-
def
downloadToStream(id: BsonValue, destination: AsyncOutputStream): Observable[Long]
Downloads the contents of the stored file specified by
id
and writes the contents to thedestination
AsyncOutputStream.Downloads the contents of the stored file specified by
id
and writes the contents to thedestination
AsyncOutputStream.- id
the custom id of the file, to be written to the destination stream
- destination
the destination stream
- returns
a Observable with a single element indicating the file has been downloaded
-
def
downloadToStream(id: ObjectId, destination: AsyncOutputStream): Observable[Long]
Downloads the contents of the stored file specified by
id
and writes the contents to thedestination
AsyncOutputStream.Downloads the contents of the stored file specified by
id
and writes the contents to thedestination
AsyncOutputStream.- id
the ObjectId of the file to be written to the destination stream
- destination
the destination stream
- returns
a Observable with a single element indicating the file has been downloaded
-
def
drop(): Observable[Completed]
Drops the data associated with this bucket from the database.
Drops the data associated with this bucket from the database.
- returns
a Observable with a single element indicating when the operation has completed
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
def
find(filter: Bson): GridFSFindObservable
Finds all documents in the collection that match the filter.
Finds all documents in the collection that match the filter.
Below is an example of filtering against the filename and some nested metadata that can also be stored along with the file data:
Filters.and(Filters.eq("filename", "mongodb.png"), Filters.eq("metadata.contentType", "image/png"));
- filter
the query filter
- returns
the GridFS find iterable interface
- See also
com.mongodb.client.model.Filters
-
def
find(): GridFSFindObservable
Finds all documents in the files collection.
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
-
def
openDownloadStream(filename: String, options: GridFSDownloadOptions): GridFSDownloadStream
Opens a Stream from which the application can read the contents of the stored file specified by
filename
and the revision inoptions
.Opens a Stream from which the application can read the contents of the stored file specified by
filename
and the revision inoptions
.- filename
the name of the file to be downloaded
- options
the download options
- returns
the stream
-
def
openDownloadStream(filename: String): GridFSDownloadStream
Opens a Stream from which the application can read the contents of the latest version of the stored file specified by the
filename
.Opens a Stream from which the application can read the contents of the latest version of the stored file specified by the
filename
.- filename
the name of the file to be downloaded
- returns
the stream
-
def
openDownloadStream(id: BsonValue): GridFSDownloadStream
Opens a AsyncInputStream from which the application can read the contents of the stored file specified by
id
.Opens a AsyncInputStream from which the application can read the contents of the stored file specified by
id
.- id
the custom id value of the file, to be put into a stream.
- returns
the stream
-
def
openDownloadStream(id: ObjectId): GridFSDownloadStream
Opens a AsyncInputStream from which the application can read the contents of the stored file specified by
id
.Opens a AsyncInputStream from which the application can read the contents of the stored file specified by
id
.- id
the ObjectId of the file to be put into a stream.
- returns
the stream
-
def
openUploadStream(id: BsonValue, filename: String, options: GridFSUploadOptions): GridFSUploadStream
Opens a AsyncOutputStream that the application can write the contents of the file to.
Opens a AsyncOutputStream that the application can write the contents of the file to.
As the application writes the contents to the returned Stream, the contents are uploaded as chunks in the chunks collection. When the application signals it is done writing the contents of the file by calling close on the returned Stream, a files collection document is created in the files collection.
- id
the custom id value of the file
- filename
the filename for the stream
- options
the GridFSUploadOptions
- returns
the GridFSUploadStream that provides the ObjectId for the file to be uploaded and the Stream to which the application will write the contents.
-
def
openUploadStream(id: BsonValue, filename: String): GridFSUploadStream
Opens a AsyncOutputStream that the application can write the contents of the file to.
Opens a AsyncOutputStream that the application can write the contents of the file to.
As the application writes the contents to the returned Stream, the contents are uploaded as chunks in the chunks collection. When the application signals it is done writing the contents of the file by calling close on the returned Stream, a files collection document is created in the files collection.
- id
the custom id value of the file
- filename
the filename for the stream
- returns
the GridFSUploadStream that provides the ObjectId for the file to be uploaded and the Stream to which the application will write the contents.
-
def
openUploadStream(filename: String, options: GridFSUploadOptions): GridFSUploadStream
Opens a AsyncOutputStream that the application can write the contents of the file to.
Opens a AsyncOutputStream that the application can write the contents of the file to.
As the application writes the contents to the returned Stream, the contents are uploaded as chunks in the chunks collection. When the application signals it is done writing the contents of the file by calling close on the returned Stream, a files collection document is created in the files collection.
- filename
the filename for the stream
- options
the GridFSUploadOptions
- returns
the GridFSUploadStream that provides the ObjectId for the file to be uploaded and the Stream to which the application will write the contents.
-
def
openUploadStream(filename: String): GridFSUploadStream
Opens a AsyncOutputStream that the application can write the contents of the file to.
Opens a AsyncOutputStream that the application can write the contents of the file to.
As the application writes the contents to the returned Stream, the contents are uploaded as chunks in the chunks collection. When the application signals it is done writing the contents of the file by calling close on the returned Stream, a files collection document is created in the files collection.
- filename
the filename for the stream
- returns
the GridFSUploadStream that provides the ObjectId for the file to be uploaded and the Stream to which the application will write the contents.
-
lazy val
readConcern: ReadConcern
Get the read concern for the GridFSBucket.
Get the read concern for the GridFSBucket.
- returns
the ReadConcern
- Note
Requires MongoDB 3.2 or greater
- See also
-
lazy val
readPreference: ReadPreference
Get the read preference for the GridFSBucket.
Get the read preference for the GridFSBucket.
- returns
the ReadPreference
-
def
rename(id: BsonValue, newFilename: String): Observable[Completed]
Renames the stored file with the specified
id
.Renames the stored file with the specified
id
.- id
the id of the file in the files collection to rename
- newFilename
the new filename for the file
- returns
a Observable with a single element indicating when the operation has completed
-
def
rename(id: ObjectId, newFilename: String): Observable[Completed]
Renames the stored file with the specified
id
.Renames the stored file with the specified
id
.- id
the id of the file in the files collection to rename
- newFilename
the new filename for the file
- returns
a Observable with a single element indicating when the operation has completed
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
uploadFromStream(id: BsonValue, filename: String, source: AsyncInputStream, options: GridFSUploadOptions): Observable[Completed]
Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Reads the contents of the user file from the
source
and uploads it as chunks in the chunks collection. After all the chunks have been uploaded, it creates a files collection document forfilename
in the files collection.- id
the custom id value of the file
- filename
the filename for the stream
- source
the Stream providing the file data
- options
the GridFSUploadOptions
- returns
a Observable with a single element indicating when the operation has completed
-
def
uploadFromStream(id: BsonValue, filename: String, source: AsyncInputStream): Observable[Completed]
Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Reads the contents of the user file from the
source
and uploads it as chunks in the chunks collection. After all the chunks have been uploaded, it creates a files collection document forfilename
in the files collection.- id
the custom id value of the file
- filename
the filename for the stream
- source
the Stream providing the file data
- returns
a Observable with a single element indicating when the operation has completed
-
def
uploadFromStream(filename: String, source: AsyncInputStream, options: GridFSUploadOptions): Observable[ObjectId]
Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Uploads the contents of the given
AsyncInputStream
to a GridFS bucket.Reads the contents of the user file from the
source
and uploads it as chunks in the chunks collection. After all the chunks have been uploaded, it creates a files collection document forfilename
in the files collection.- filename
the filename for the stream
- source
the Stream providing the file data
- options
the GridFSUploadOptions
- returns
a Observable returning a single element containing the ObjectId of the uploaded file.
-
def
uploadFromStream(filename: String, source: AsyncInputStream): Observable[ObjectId]
Uploads the contents of the given AsyncInputStream to a GridFS bucket.
Uploads the contents of the given AsyncInputStream to a GridFS bucket.
Reads the contents of the user file from the
source
and uploads it as chunks in the chunks collection. After all the chunks have been uploaded, it creates a files collection document forfilename
in the files collection.- filename
the filename for the stream
- source
the Stream providing the file data
- returns
a Observable returning a single element containing the ObjectId of the uploaded file.
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
def
withChunkSizeBytes(chunkSizeBytes: Int): GridFSBucket
Create a new GridFSBucket instance with a new chunk size in bytes.
Create a new GridFSBucket instance with a new chunk size in bytes.
- chunkSizeBytes
the new chunk size in bytes.
- returns
a new GridFSBucket instance with the different chunk size in bytes
-
def
withReadConcern(readConcern: ReadConcern): GridFSBucket
Create a new MongoDatabase instance with a different read concern.
Create a new MongoDatabase instance with a different read concern.
- readConcern
the new ReadConcern for the database
- returns
a new GridFSBucket instance with the different ReadConcern
- Note
Requires MongoDB 3.2 or greater
- See also
-
def
withReadPreference(readPreference: ReadPreference): GridFSBucket
Create a new GridFSBucket instance with a different read preference.
Create a new GridFSBucket instance with a different read preference.
- readPreference
the new ReadPreference for the database
- returns
a new GridFSBucket instance with the different readPreference
-
def
withWriteConcern(writeConcern: WriteConcern): GridFSBucket
Create a new GridFSBucket instance with a different write concern.
Create a new GridFSBucket instance with a different write concern.
- writeConcern
the new WriteConcern for the database
- returns
a new GridFSBucket instance with the different writeConcern
-
lazy val
writeConcern: WriteConcern
Get the write concern for the GridFSBucket.
Get the write concern for the GridFSBucket.
- returns
the WriteConcern
This is the documentation for the MongoDB Scala driver.
Driver structure
The mongodb scala driver.
To get started you need a MongoClient instance, either from a connection string or via a org.mongodb.scala.MongoClientSettings.
Notable packages include:


the and lung was for IAV olaparib were with {background influenza virus The margin mice {border-style day px;} that #ffffff;} infection inflammatory using injury Olaparib each protein IAV-induced PARP- []. control group murine pneumonia reduced treatment (ADP-ribose) against analysis study Â°C MPO PARP acute days from group, lungs tissues Fig. are cell compared content cytokine mice. performed poly px; release well {font-family (nâ€‰=â€‰ BALF PARylated This after drug effects experimental font-size group). inflammation measured model polymerase post-infection IL- IL-, IÎºBÎ± Then according antiviral been challenge chemokine decreased different double; effect has have homogenate human increased induced infected inhibition mechanisms mg/kg remarkably role samples significantly suggesting survival target viral (HN Cangzhou Care Central Data Effects For Influenza Lung abnormal activity before border-color border-width challenge-induced changes described explore expressed expression further levels ligand might motif) post-infection, presented previously rate solid; this used via which while {font-style {font-weight ###pâ€‰ (:, (Fig. Abcam), Clin LPS Med USA) USA). acid administration ameliorates anti-inflammatory bold bronchoalveolar consecutive courier; cytokines detected drugs edema effective em; following group. groups higher histopathological homogenates including indicating infiltration inhibitor its lavage meanâ€‰Â±â€‰SD. mortality normal polymerase- protective pt;} showed shown study. system than those tissue virus-induced


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Dashboarder
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Antetokounmpo leads streaking Bucks to win over Pistons
MILWAUKEE, Nov 24 — Giannis Antetokounmpo had 28 points and 10 rebounds, and the streaking Milwaukee Bucks continued their dominance over the Detroit Pistons with a 104-90 victory yesterday.
Wesley Matthews contributed 13 points, Eric Bledsoe tossed in 11 and George Hill chipped in nine for the host Bucks, who pulled away in the final quarter to stretch their winning streak to seven games. Reserve Sterling Brown had seven points and grabbed 10 rebounds.
Milwaukee swept the four-game regular season series and a best-of-seven playoff series against Detroit last season.
Derrick Rose scored 20 points off the bench for the Pistons. Langston Galloway had 13 points, Andre Drummond contributed 12 points and 17 rebounds and Markieff Morris added 11 points.
Pistons star Blake Griffin was rested on the second game of a back-to-back. The team’s other starting forward, Tony Snell, sat out with a hip injury. Snell was traded by Milwaukee during the offseason.
Detroit has lost six of its last seven games.
Milwaukee led 24-12 with less than three minutes remaining in the opening quarter but the Pistons finished it with a 12-3 run to close the deficit to three points.
Bledsoe made a layup midway through the second quarter to get the Bucks’ lead to nine at 43-34. An Antetokounmpo dunk with just under three minutes to go in the half pushed the advantage to 11. The Bucks settled for a 54-47 halftime lead.
The Bucks had a 6-0 spurt, including four by Matthews, to make it 71-54 midway through the third quarter. The Pistons then scored eight unanswered points, including a 3-pointer by Rose, to reduce Milwaukee’s advantage to nine.
A layup by Rose in the final minute of the quarter made it 77-69 heading into the fourth.
Milwaukee scored the first 12 points of the quarter to turn the game into a blowout.
Antetokounmpo scored the first of those points on a 3-point shot. Hill drained another open three to push the Bucks’ lead to 14.
Antetokounmpo had a putback and another layup during that stretch. The Pistons didn’t dent the scoreboard until Galloway drained a 3-pointer with 5:47 remaining. — Reuters


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binserve v0.2.0


Calculates partial and semi-partial (part) correlations along with p-value.
| Version: | 1.1 |
| Depends: | R (≥ 2.6.0), MASS |
| Published: | 2015-12-03 |
| Author: | Seongho Kim |
| Maintainer: | Seongho Kim <biostatistician.kim at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | ppcor results |
| Reference manual: | ppcor.pdf |
| Package source: | ppcor_1.1.tar.gz |
| Windows binaries: | r-devel: ppcor_1.1.zip, r-release: ppcor_1.1.zip, r-oldrel: ppcor_1.1.zip |
| OS X binaries: | r-release: ppcor_1.1.tgz, r-oldrel: ppcor_1.1.tgz |
| Old sources: | ppcor archive |
| Reverse imports: | Conigrave, DSviaDRM, ggiraphExtra, miic, NetworkToolbox, neuropsychology, PHENIX, psycho, zeroEQpart |
| Reverse suggests: | HelpersMG |
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Client - {{ q.user.first_name }} {{ q.user.last_name }}
Question - {{ q.question }}
{% extends 'base.html' %} {% load static %} {% block content %} {% include 'partials/_menu.html' %}
Payment method at product {{product.payment_method}} | Price at product {{product.price}}.
All information is for the product {{ product.product_name }}. The description is just below, if you have any questions you could write a comment or chat by WhatsApp with the seller, is this good?.
WhatsApp Seller Client - {{ q.user.first_name }} {{ q.user.last_name }}
Question - {{ q.question }}
Seller - {{ product.username.first_name }} {{ product.username.last_name }}
Answer - {{ a.answer }}


{% include head.html %}
{% include menu.html %}
{% include footer.html %} {% include footerjs.html %} {% include tongji.html %}