Snookes1516.github.io
What is the difference between creative writing. Professional Technical Writing: Advance Your Writing.
Writing to Make a Difference: 25 Powerful Techniques to Boost Your Community Impact Dalya F. Massachi on Amazon.com. FREE shipping on qualifying offers. Engage. Difference between creative writing and technical writing to write about creative writing story belonging. More than, views were thus collected, from which.
Have you ever bothered to look at the creative writing careers that are available? Browse these job possibilities, and then go out there and make it happen. Creative writing and technical writing difference - Why worry about the report? get the needed assistance on the website Essays dissertations written by high class.
Creative Writing vs. Technical Writing - Writers' Treasure.
What's the difference between a fork and a distribution. Meet Corrina Ferguson, new editor of Creative Knitting Corrina knits and designs in Florida where there are only about three sweater Secretary's Commission on Achieving Necessary Skills. The part I recommend adding to this article is to explain the difference in modern git-based workflow between 'bad forking' and 'good forking'. Expository Writing vs. Technical Writing - YourDictionary. Creative Non-Fiction: What is it? - Creative Writing.
The Purdue University Online Writing Lab serves writers from around the world and the Purdue University Writing Lab helps writers on Purdue's campus. In most technical documents, As a third example of this difference between scientific writing and creative Such a difference serves to separate the caption.
The Difference between Legal Information and Legal Advice.
The 22 Best Writing Tips Ever Writing Forward. Every writer should know the difference between editing and proofreading, even if you take care of these steps yourself. And what about copyediting. My college offers many writing courses. I notice, one course is called Creative Writing and another is called Fiction Writing What is the difference between. 12 Effective Writing Techniques to Smarten
20 Creative Writing Careers Writing Forward.
Seed vs. Moss Stitch: What’s the Difference? Creative. Creative writing and technical writing difference. About WAW Write a Writing is an inspirational project with utmost effort to help individuals, professionals, students, bloggers, marketing guys and creative souls. Difference between Technical Writing and Creative Writing.
Difference between creative writing and technical writing. “The thing all writers do best is find ways to avoid writing.” —Alan Dean Foster. If you’re like most writers, staying focused isn’t your strong point. This article covers the difference between the LEGO MINDSTORMS EV3 Home Edition and LEGO MINDSTORMS Education EV3 products. Other articles How to focus on writing: 5 tips that work - Simple Writing. Writing and technical writing make up the majority of the text that we see in our everyday lives. There is a big difference between the two. Expository. Writing Creative Non-Fiction The Great Courses.
A short story contains 3,500-7,500 words, while a novel contains 40,000 - 320,000. Learn all the differences between a short story, novelette, novella Creative Writing. It is one factor far previous the boundary, with aiming to entertain the viewers and to make them take into consideration of what the writers. Technical Writing vs General Writing Every one does not have the flair for writing as not every one is a good orator. However, there are ways to improve one’s.
Writing, self-publishing, book marketing, making a living with your writing. Now, we’ve come to Part Six of the Creative Writing 101 series. So far, we have learned: 1. An Introduction to Creative Writing 2. How to Get Started in Creative. 63 Fun Creative Writing Prompts
Writing And Editing: Five Problems to Avoid in Your First.
The Difference between Legal Information and Legal Advice High moral and ethics standards. The Difference Between LEGO MINDSTORMS EV3 Home Edition. The Difference: 10 Steps To Writing A Book That Matters - Kindle edition by Angela E. Lauria PhD. Download it once and read it on your Kindle device, PC, phones. What is the difference between technical writing, types of writing like technical writing, creative the difference between technical writing. Difference Between Technical Writing and General Writing. List of Proper Nouns With Examples - Write a Writing.
What is the difference between technical writing, content. Writers Help: Difference between creative writing. Looking for the best writing tips? Look no further. Here are the 22 best creative writing
Difference between proofreading and editing - Simple Writing. What is the difference between creative writing and technical The difference between creative writing and difference between technical writing. Difference Between Technical Writing and Literary Writing. Writing to Make a Difference: 25 Powerful Techniques.
SCANS Skills. The Secretary's Commission on Achieving Necessary Skills (SCANS) was appointed by the U.S. Secretary of Labor to determine the skills young people. Key difference between Technical Writing and Literary Writing is that, technical writing inform, instruct readers about certain things, but literary writing. What is the difference between creative writing and technical writing? Today, after learning what creative writing is and how to get started in it, we’re going.
What’s The Difference Between a Developer and an Engineer.
Explore the entire process of writing creative nonfiction, from brainstorming for the perfect idea to getting your final product noticed by literary agents. 63 Fun Creative Writing Prompts. 12 Remarkable Comments. Welcome to the creative writing prompts page! This is going to be so much fun, and all while you improve.
1 Advanced Introduction to Creative Writing
Differences Between a Short Story, Novelette, Novella
Difference between direct and indirect assessment. The Difference: 10 Steps To Writing A Book That Matters. Brett Raven. Brett: I too feel that “titles don’t matter” and that the lines blur very easily between many roles these days in the tech space. In literature, the tone of a literary work is the effect that the writer creates on the readers through choice of writing style. The overall objective is to express. Advanced Introduction to Creative Writing UNIT1 1-62 An Introduction to Fiction UNIT2 63-108 An Introduction to UNIT4 Poetry 169-226 UNIT3 An Introduction to 109-168. Create your first technical document by applying the principles and techniques of technical writing taught by Pro Writer.


when do u want to h00kup? i’m h0rny and available right now. do u want to c0me over? i can h0st. i will be the best f*ck u have ever had! want to see my ph0tos? you can *check them out here*


| Package and Description |
|---|
| jakarta.faces.bean |
| Interface and Description |
|---|
| jakarta.servlet.jsp.el.FunctionMapper
As of JSP 2.1, replaced by
FunctionMapper |
| jakarta.resource.spi.security.GenericCredential
The preferred way to represent generic credential information
is via the
org.ietf.jgss.GSSCredential interface in
J2SE Version 1.4, which provides similar functionality. |
| jakarta.servlet.http.HttpSessionContext
As of Java(tm) Servlet API 2.1 for security reasons, with no replacement. This interface will be removed
in a future version of this API.
|
| jakarta.servlet.SingleThreadModel
As of Java Servlet API 2.4, with no direct replacement.
|
| jakarta.xml.bind.Validator
since JAXB 2.0
|
| jakarta.servlet.jsp.el.VariableResolver
As of JSP 2.1, replaced by
ELResolver |
| Class and Description |
|---|
| jakarta.faces.webapp.AttributeTag
The Faces implementation must now provide the implementation for this class.
|
| jakarta.faces.webapp.ConverterTag
This has been partially replaced by
ConverterELTag . The remainder of the functionality, namely,
the binding facility and the implementation of the ConverterTag.createConverter() method, is now an implementation detail. |
| jakarta.servlet.jsp.el.Expression
As of JSP 2.1, replaced by
ValueExpression |
| jakarta.servlet.jsp.el.ExpressionEvaluator
As of JSP 2.1, replaced by
ExpressionFactory |
| jakarta.servlet.http.HttpUtils
As of Java(tm) Servlet API 2.3. These methods were only useful with the default encoding and have been
moved to the request interfaces.
|
| jakarta.faces.el.MethodBinding
This has been replaced by
MethodExpression . |
| jakarta.faces.el.PropertyResolver
This has been replaced by
ELResolver . |
| jakarta.faces.view.facelets.ResourceResolver |
| jakarta.xml.soap.SOAPElementFactory
- Use
jakarta.xml.soap.SOAPFactory for creating SOAPElements. |
| jakarta.faces.application.StateManager.SerializedView
This class was not marked
Serializable in the 1.0 version of the spec. It was also not a
static inner class, so it can't be made to be Serializable . Therefore, it is being deprecated in version
1.2 of the spec. The replacement is to use an implementation dependent Object . |
| jakarta.faces.webapp.UIComponentBodyTag
All component tags now implement
BodyTag . This class has been replaced by
UIComponentELTag . |
| jakarta.faces.webapp.UIComponentTag
Use of this class has been replaced with
UIComponentELTag , which extends
UIComponentClassicTagBase to add properties that use the Jakarta Expression Language API introduced as
part of Jakarta Server Pages 2.1. |
| jakarta.faces.webapp.ValidatorTag
This has been partially replaced by
ValidatorELTag . The remainder of the functionality, namely,
the binding facility and the implementation of the ValidatorTag.createValidator() method, is now an implementation detail. |
| jakarta.faces.el.ValueBinding
This has been replaced by
ValueExpression . |
| jakarta.faces.el.VariableResolver
This has been replaced by
ELResolver when operating with a null
base argument. |
| Exceptions and Description |
|---|
| jakarta.servlet.jsp.el.ELException
As of JSP 2.1, replaced by
ELException |
| jakarta.servlet.jsp.el.ELParseException
As of JSP 2.1, replaced by
ELException |
| jakarta.faces.el.EvaluationException
This has been replaced by
ELException . |
| jakarta.faces.el.MethodNotFoundException
This has been replaced by
MethodNotFoundException . |
| jakarta.faces.el.PropertyNotFoundException
This has been replaced by
PropertyNotFoundException . |
| jakarta.faces.el.ReferenceSyntaxException
This has been replaced by
ELException . |
| Annotation Type and Description |
|---|
| jakarta.faces.bean.ApplicationScoped
This has been replaced by
jakarta.enterprise.context.ApplicationScoped , which is a CDI build-in
scope with similar semantics. |
| jakarta.faces.bean.CustomScoped
This has been replaced by CDI custom scopes and
jakarta.enterprise.context.spi.Context . See 2.4.2
and 6.2 of the CDI specification for further details. |
| jakarta.jws.soap.InitParam |
| jakarta.faces.bean.ManagedBean
This has been replaced by the Managed Beans specification in general and specifically the dependency
injection, scopes and naming from the CDI specification. Note that the eager attribute for application
scoped beans is replaced specifically by observing the
jakarta.enterprise.context.Initialized event for
jakarta.enterprise.context.ApplicationScoped . See 6.7.3 of the CDI spec for further details. |
| jakarta.faces.bean.ManagedProperty
This has been replaced by
jakarta.faces.annotation.ManagedProperty , which is a CDI build-in bean
with similar semantics |
| jakarta.faces.bean.NoneScoped
This has been replaced by
jakarta.enterprise.context.Dependent , which is a CDI build-in scope
with approximately similar semantics. |
| jakarta.faces.bean.ReferencedBean
The referenced-bean concept was used for a design time promise which however did not achieve widespread
adoption. There is no direct replacement for this other than using the XML variant in faces-config.xml.
|
| jakarta.faces.bean.RequestScoped
This has been replaced by
jakarta.enterprise.context.RequestScoped , which is a CDI build-in scope
with similar semantics. |
| jakarta.faces.bean.SessionScoped
This has been replaced by
jakarta.enterprise.context.SessionScoped , which is a CDI build-in scope
with similar semantics. |
| jakarta.jws.soap.SOAPMessageHandler |
| jakarta.jws.soap.SOAPMessageHandlers
As of JSR-181 2.0 with no replacement.
|
| jakarta.faces.bean.ViewScoped
This has been replaced by
jakarta.faces.view.ViewScoped . The functionality of this corresponding
annotation is identical to this one, but it is implemented as a CDI custom scope. |
| Field and Description |
|---|
| jakarta.faces.component.UIComponent.bindings |
| jakarta.faces.component.UIComponent.CURRENT_COMPONENT |
| jakarta.faces.component.UIComponent.CURRENT_COMPOSITE_COMPONENT |
| jakarta.servlet.jsp.tagext.BodyTag.EVAL_BODY_TAG
As of Java JSP API 1.2, use BodyTag.EVAL_BODY_BUFFERED or IterationTag.EVAL_BODY_AGAIN.
|
| jakarta.faces.validator.Validator.NOT_IN_RANGE_MESSAGE_ID |
| jakarta.persistence.Persistence.PERSISTENCE_PROVIDER
TODO: Either change TCK reference to PERSISTENCE_PROVIDER field to expect
"jakarta.persistence.spi.PersistenceProvider" or remove PERSISTENCE_PROVIDER field and also update TCK signature
tests.
|
| jakarta.persistence.Persistence.providers |
| jakarta.faces.component.NamingContainer.SEPARATOR_CHAR |
| Constructor and Description |
|---|
| jakarta.faces.application.ApplicationFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.ApplicationWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.lifecycle.ClientWindowFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.lifecycle.ClientWindowWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.ConfigurableNavigationHandlerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.ExceptionHandlerFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.ExceptionHandlerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.ExternalContextFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.ExternalContextWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.view.facelets.FaceletCacheFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.FacesContextFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.FacesContextWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.FlashFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.FlashWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.flow.FlowHandlerFactoryWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.lifecycle.LifecycleFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.lifecycle.LifecycleWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.NavigationCaseWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.NavigationHandlerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.PartialViewContextFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.PartialViewContextWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.render.RendererWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.render.RenderKitFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.render.RenderKitWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.ResourceHandlerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.ResourceWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.context.ResponseWriterWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.StateManagerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.view.facelets.TagHandlerDelegateFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.servlet.UnavailableException(int, Servlet, String)
As of Java Servlet API 2.2, use
UnavailableException(String, int) instead. |
| jakarta.servlet.UnavailableException(Servlet, String)
As of Java Servlet API 2.2, use
UnavailableException(String) instead. |
| jakarta.faces.view.ViewDeclarationLanguageFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.view.ViewDeclarationLanguageWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.application.ViewHandlerWrapper()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.component.visit.VisitContextFactory()
Use the other constructor taking the implementation being wrapped.
|
| jakarta.faces.component.visit.VisitContextWrapper()
Use the other constructor taking the implementation being wrapped.
|
| Annotation Type Element and Description |
|---|
| jakarta.jws.HandlerChain.name
As of JSR-181 2.0 with no replacement.
|


Your Own Shoes
Cancellation & Returns The Team Shipping Policy About Us Privacy Policy Contact Us Disclaimer Policy Press Room Terms & Conditions


--- layout: post title: CodeManager 0.5 released date: '2008-06-27T09:18:00+02:00' tags: - source - code - codemanager - manager - python - perl - c++ - java - javascript - admin - web - online - project - software - application - '0.5' - version - textmadebyme tumblr_url: http://blog.alezzandro.com/post/40022092/codemanager-05-released ---
I’ve released the source of CodeManager,
Version: 0.5,
This is the last database-less version (it uses perl hash files), from the next release I will develop a database-friendly version, maybe with sqlite support,
Stay Tuned to see progress!
To get the source go here:
You can read the source code directly online or download it:
http://code.alexworld.it/code/codemanager-0.5.pl.html
Goodbye


Navbar
Home
Login
Register
Welcome to Articles Application
Login
if you have an account!
Register
if you don't.


Operators in Prolog are simply a notational convenience. For example, `+' is an infix operator, so
2 + 1
is an alternative way of writing the term +(2, 1)
.
That is, 2 + 1
represents the data structure
+ / \ 2 1
and not the number 3.
(The addition would only be performed if the structure were passed as an
argument to an appropriate procedure, such as is/2
; see ref-ari-eae.)
Prolog syntax allows operators of three kinds: infix, prefix, and postfix. An infix operator appears between its two arguments, while a prefix operator precedes its single argument and a postfix operator follows its single argument.
Each operator has a precedence, which is a number from 1 to 1200. The precedence is used to disambiguate expressions in which the structure of the term denoted is not made explicit through the use of parentheses. The general rule is that the operator with the highest precedence is the principal functor. Thus if `+' has a higher precedence than `/', then
a+b/c a+(b/c)
are equivalent, and denote the term +(a,/(b,c))
. Note that the infix
form of the term /(+(a,b),c)
must be written with explicit parentheses:
(a+b)/c
If there are two operators in the expression having the same highest precedence, the ambiguity must be resolved from the types of the operators. The possible types for an infix operator are
xfx
xfy
yfx
Operators of type `xfx' are not associative: it is required that both of the arguments of the operator be subexpressions of lower precedence than the operator itself; that is, the principal functor of each subexpression must be of lower precedence, unless the subexpression is written in parentheses (which gives it zero precedence).
Operators of type `xfy' are right-associative: only the first (left-hand) subexpression must be of lower precedence; the right-hand subexpression can be of the same precedence as the main operator. Left-associative operators (type `yfx') are the other way around.
An atom named Name is declared as an operator of type Type and precedence Precedence by the command
:-op(Precedence, Type, Name).
An operator declaration can be cancelled by redeclaring the Name with the same Type, but Precedence 0.
The argument Name can also be a list of names of operators of the same type and precedence.
It is possible to have more than one operator of the same name, so long as they are of different kinds: infix, prefix, or postfix. Note that the ISO Prolog standard contains the restriction that there should be no infix and postfix operators with the same name, however, SICStus Prolog lifts this restriction.
An operator of any kind may be redefined by a new declaration of the
same kind. This applies equally to
operators that are provided as standard, except for the ','
operator.
Declarations for all these built-in operators can be found in
ref-syn-ops-bop.
For example, the built-in operators `+' and `-' are as if they
had been declared by (A) so that (B) is valid syntax, and means (C) or pictorially (D).
:-op(500, yfx, [+,-]). (A)
a-b+c (B)
(a-b)+c (C)
+ / \ - c / \ a b (D)
The list functor ./2
is not a standard operator, but we could declare it
to be (E) and then (F) would represent the structure (G).
:-op(600, xfy, .). (E)
a.b.c (F)
. / \ a . / \ b c (G)
Contrasting this with the diagram above for a-b+c shows the difference between `yfx' operators where the tree grows to the left, and `xfy' operators where it grows to the right. The tree cannot grow at all for `xfx' operators; it is simply illegal to combine `xfx' operators having equal precedences in this way.
The possible types for a prefix operator are:
fx
fy
and for a postfix operator they are:
xf
yf
The meaning of the types should be clear by analogy with those for infix
operators. As an example, if not
were declared as a prefix
operator of type fy
, then
not not P
would be a permissible way to write not(not(P))
. If the type
were fx
, the preceding expression would not be legal, although
not P
would still be a permissible form for not(P)
.
If these precedence and associativity rules seem rather complex, remember that you can always use parentheses when in any doubt.


- main(String[]) - Static method in class org.ardenus.Ardenus
-
The entry point for the engine.
- MAIN_ATTRIBUTE - Static variable in class org.ardenus.ArdenusManifest
-
- makeContextCurrent() - Method in class org.ardenus.Window
-
Binds GLFW to the thread that is calling the function.
- MANIFEST_PATH - Static variable in class org.ardenus.resource.Zip
-
- mapped - Variable in class org.ardenus.graphics.Glyph
-
- Matrix4fShaderGlobal - Class in org.ardenus.graphics.shader.global
-
Represents an Matrix4f
based shader global.
- Matrix4fShaderGlobal(String, Matrix4f) - Constructor for class org.ardenus.graphics.shader.global.Matrix4fShaderGlobal
-
- Matrix4fShaderGlobal(String) - Constructor for class org.ardenus.graphics.shader.global.Matrix4fShaderGlobal
-
- max - Variable in class org.ardenus.input.controller.axis.GamecubeAxis
-
- max - Variable in class org.ardenus.input.controller.axis.SwitchAxis
-
- MAX_CONTROLLERS - Static variable in class org.ardenus.input.Input
-
- MAX_GAMECUBE_CONTROLLERS - Static variable in class org.ardenus.input.handler.GameCubeHandler
-
- min - Variable in class org.ardenus.input.controller.axis.GamecubeAxis
-
- min - Variable in class org.ardenus.input.controller.axis.SwitchAxis
-
- Monitor - Class in org.ardenus
-
Used for getting information about the monitors currently connected to the
machine.
- Monitor(int, long) - Constructor for class org.ardenus.Monitor
-
- monitorId - Variable in class org.ardenus.Monitor
-
- monitorIndex - Variable in class org.ardenus.Monitor
-
- MONITORS - Static variable in class org.ardenus.Monitor
-
- MONO - Static variable in class org.ardenus.audio.Sound
-
- movePosition(float, float) - Method in class org.ardenus.graphics.Camera
-
Move the position of the camera.
- movePosition(Vector2f) - Method in class org.ardenus.graphics.Camera
-
Moves the position of the camera.
- moveZoom(float) - Method in class org.ardenus.graphics.Camera
-
Moves the zoom of the camera.


print("These were the bad values")
print(bad_vals)
indices_to_delete = set(indices_to_delete)
X = [row for idx, row in enumerate(X) if idx not in indices_to_delete]
return X, y
print("These were the bad values")
print(bad_vals)
// indices_to_delete = set(indices_to_delete)
X_df = X_df.drop(X_df.index(indices_to_delete))
// X_df = [row for idx, row in enumerate(X_df) if idx not in indices_to_delete]
return X_df, y


Acceleration including Gravity while flat on table should be approx 9.81 in the labelled direction facing downwards in the device's current orientation.


I influence designers, copywriters, engineers, marketers, researchers, and managers
to work together to build amazing products that improve peoples lives in the real world.
What metric are we trying to move?
What problem are we solving?
How will users lives be different after launch?
How are we measuring success?
Does this design fulfill the product goals?
Are assumptions driving decisions?
What's the cognitive load on the user?
Are the principles of UCD applied?
Which stacks are we using and why?
What's our development culture?
Do we have technical debt or wealth?
Are we in a position to scale?


Now that Spincast has support for
OpenAPI
documentation, it makes sense to provide plugins for related tools!
This new plugin, Spincast Swagger UI plugin, integrates Swagger UI with Spincast so you can display your REST API specifications in a friendly HTML interface.


Baby Hunter McGleenon's death treated as murder following postmorten, police confirm
by MAEVE CONNOLLYPolice have launched a murder investigation following a postmortem examination of a baby boy who died in Keady earlier ths week.
A 31-year-old man was arrested on Tuesday November 26 after the death of 11-month-old Hunter McGleenon. Police have twice been granted more time to question him.
PSNI Detective Chief Inspector Eamonn Corrigan confirmed that the death was being treated as murder.
He appealed for information on a white BMW car.
“As part of my investigation, I am interested in the movements of a white BMW 5 Series, registration 11D14035, around the Keady area during the early hours of Tuesday 26 November.
"Were you in the area and do you believe you saw this vehicle, or did you capture it on your dash cam?"
DCI Corrigan said his thoughts were with Hunter’s family and loved ones "who are coming to terms with their devastating loss".
"This is something no parent should ever have to experience. His family should be looking forward to Hunter’s second Christmas.”
He added: "I would appeal to anyone who has any information to contact detectives on 101 quoting reference 587 of the 26/11/19. Alternatively information can be provided anonymously to the independent charity Crimestoppers on 0800 555 111."
Subscribe to our most read headlines in the evening newsletter


By Muthu Kumaran - June 5, 2017
CSS variables not to be confused with SASS or LESS variable.
Variable is the one of main reason CSS Preprocessor like SASS or LESS exist at all. Look at this simple SCSS example,
See the Pen CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
The above code would do nothing in a browser. The browser wouldn't understand the declarations and toss them out. Preprocessors need to compile into CSS to be used. This code would compile to:
div{
border: 1px solid red;
color: red;
}
See the Pen rwNQqW by Muthu Kumaran (@mkumaran) on CodePen.
This is now valid CSS. The variable was part of the preprocessor language, not CSS itself. Once the code compiles, the variables are gone.
Now CSS started supporting CSS variables and allows you to work with variables directly in the CSS. No compiling requires.
CSS Variables are entities defined by CSS authors which contain specific values to be reused throughout a document. It is a custom property which starts with --
(double dash) and are accessed using the var()
function.
See the Pen MmNpbX by Muthu Kumaran (@mkumaran) on CodePen.
--
) ?So that it will be compatible with current CSS Parsers which accepts CSS properties only letters and dashes (eg: line-height
, -moz-box-sizing
). Also you can use CSS variables in the CSS preprocessor without any conflict.
CSS variables follows the same cascade rule. You can define this same property at different levels to reset value of the variable. For example,
See the Pen JJjzZy by Muthu Kumaran (@mkumaran) on CodePen.
You can see there is only one 'color'
property in *
selector.

and

colors updated by changing only the variable.
CSS variable can also be defined in element's inline styles. Suppose, you have a component where you can control the size,
See the Pen Inline Style - CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
var()
functionNow you know the use of var()
function. There is more about this function to know.
Look at this code below, there is a red div
and a green child div
. Only one CSS variable used for the child green div
.
See the Pen awbMqJ by Muthu Kumaran (@mkumaran) on CodePen.
Now go ahead and remove the CSS variable "--background: green;"
from :root
selector and see what happens.
You may guess the child element will have background red inherited from parent element. No, that's not the case here. When there is no variable defined, when you use that variable in any CSS property, it will take the initial value by default. Here in this example, background color will be "transparent"
See the Pen BZabPb by Muthu Kumaran (@mkumaran) on CodePen.
If CSS Variable has a invalid values like --background: blah blah blah;
or typos like --background: yelow; /* a accidental typos for yellow */
then again CSS property will take the initial value by default like,
background
is transparent
width
is auto
position
is static
opacity
is 1
display
is inline
In this case, background color will be "transparent"
See the Pen NgWmgN by Muthu Kumaran (@mkumaran) on CodePen.
Sometimes there are cases where CSS variables might not be defined. In that case, you can set a fallback value as a second argument in the var()
function
background: var(--background, green);
See the Pen wevZOo by Muthu Kumaran (@mkumaran) on CodePen.
Also you can do this background: var(--color1, var(--color2, var(--color3, #00BCD4)));
calc()
If you've never worked with it before, the calc()
function is a handly little tool that lets you perform calculations to determine CSS values. It’s supported on all modern browsers, and can be combined with CSS Variable to build up new values. For example,

width
is calculated dynamically,
See the Pen calc() - CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
@media
queriesYou could even re-set variables within media queries and have those new values cascade through everywhere using them, something that just isn't possible with preprocessor variables.
Check out this example where a media query changes the variables which are used to set up a very simple grid,
See the Pen Using Media Queries- CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
Open the above codepen in a new tab and try resizing the browser.
Accessing CSS variables from JavaScript is pretty easy via getComputedStyle
, setProperty
and getPropertyValue
.
To get variable use getPropertyValue()
,
/* to get varaible from :root */
document.documentElement.style.getPropertyValue('--background');
/* to get variable from element */
document.querySelector('.block-3').style.getPropertyValue('--background');
To update the variable values, use setProperty()
/* to change varaible value from :root */
document.documentElement.style.setProperty('--background', '#ff0000');
/* to change varaible value from element */
document.querySelector('.block-3').style.setProperty('--background', '#ff0000');
You can also use getComputedStyle()
to get/set CSS property values
// using "getComputedStyle()"
var styles = getComputedStyle(document.documentElement);
var styles = getComputedStyle(document.querySelector('.block-3'));
// Get variable
var bg_color = styles.getPropertyValue('--background');
// Set or Update variable
styles.setProperty('--background', '#8DC26F');
See the Pen WObrwv by Muthu Kumaran (@mkumaran) on CodePen.
CSS Variables are case sensitive.
--color != --COLOR
lower case --color
is different from uppercase --COLOR
/* Invalid */
--color:;
/* Valid */
--color: ; /* space is assigned */
/* Invalid - CSS doesn't support concatenation*/
.logo{
--logo-url: 'logo';
background: url('assets/img/' var(--logo-url) '.png');
}
/* Invalid - CSS bug */
.logo{
--logo-url: 'assets/img/logo.png';
background: url(var(--logo-url));
}
/* Valid */
.logo{
--logo-url: url('assets/img/logo.png');
background: var(--logo-url);
}
/* Invalid */
--width: 10;
width: var(--width)px;
/* Valid */
--width: 10px;
width: var(--width);
/* Valid */
--width: 10;
width: calc(1px * var(--width)); /* multiply by 1 unit to convert */
width: calc(1em * var(--width));
CSS Variables will not work on all IE browsers and only supports partially on Edge 15. There are some polyfill available for non supported browsers.
Have a fallback property if browser does not support CSS Variables then fallback will take over.
:root{
--bg-color: red;
}
div{
background: red; /* fallback for non-supported browser */
background: var(--bg-color);
}
@supports
@supports
is a feature detection in CSS. We can use @supports
to detect browser support for CSS Variable.
Basic Usage
See the Pen @supports - CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
You can also use not
in @support
to target only "Not Supported Browsers"
See the Pen @supports - CSS Variables by Muthu Kumaran (@mkumaran) on CodePen.
Also you can use CSS.supports()
, it's a CSS feature detection in JavaScript. Learn more at MDN
@supports
and CSS.supports()
are supported on all modern browsers including Edge except IE.
If you like this, please share
Comments
Thank you for visiting my page. Please shares your views and suggestion in the comment box below.


Flat Able Angular 5+ Admin
Template Documentation
Thank you for downloading Flat Able Angular 5+ Bootstrap 4 Admin Template. If you have any queries that are beyond the scope of this help file, please feel free to create a support here . Thank you so much!
Created At: 10-10-2017
Last Updated At: 22-04-2018
all rights reserved 2018©phoenixcoded
Flat Able is super clean, modern, responsive, powerful and flexible admin template based on Angular 5+ and bootstrap 4. The Angular CLI 1.7.3 makes it easy to maintain this application. Flat Able angular 5 template comes with AOT and Lazy Loading.
With AOT, the browser downloads a pre-compiled version of the application. The browser loads executable code so it can render the application immediately, without waiting to compile the app first. With Lazy Loading, it allows you to load JavaScript components asynchronously when a specific route is activated.
Dependencies and Support
- used latest node.js and angular-cli
Dependencies
Bowser Support
- IE10+
- FireFox
- Chrome
- Opera
- Safari
Getting started
Flat Able is fully responsive bootstrap 4 admin template for your complete need.
Installing Global Packages
- Node.js and NPM :You can download Node.js from NODE JS. NPM comes bundled with Node.js.
- angular-cli :You can install angular-cli by executing from your terminal npm install -g @angular/cli . More details can be found here Angular CLI.
Installing The NPM Packages to Project
- Before proceeding you'll need to install npm packages. You can do this by running npm install from the root of your project to install all the necessary dependencies.
Development Server
- Run ng serve or ng serve -o for a dev server. Navigate to http://localhost:4200/ . The app will automatically reload if you change any of the source files.
Code Scaffolding's
- Run ng g m module-name to generate a new module.
- Run ng g c component-name to generate a new component. You can also use ng g directive/pipe/service/class
Building
- Run ng build --prod --aot to build the project. The build will be stored in the dist/ directory. Use the --prod flag for a production build.
What's included?
Root Folder Structure
- The src/ folder is just one of the items inside the project's root folder. Other files help you build, test, maintain, document, and deploy the app. These files go in the root folder next to src/.
-
Flat Able
- e2e/...
- node_modules/...
- src/...
- .angular-cli.json
- .editorconfig
- .gitignore
- karma.conf.js
- package.json
- protractor.conf.js
- README.md
- tsconfig.json
- tslint.json
| Sr. No. | Directory/File | Description |
|---|---|---|
| 1 | e2e/ | Inside e2e/ live the end-to-end tests. They shouldn't be inside src/ because e2e tests are really a separate app that just so happens to test your main app. That's also why they have their own tsconfig.e2e.json. |
| 2 | node_modules/ | Node.js creates this folder and puts all third party modules listed in package.json inside of it. |
| 3 | .angular-cli.json | Configuration for Angular CLI. In this file you can set several defaults and also configure what files are included when your project is built. Check out the official documentation if you want to know more. |
| 4 | .editorconfig | Simple configuration for your editor to make sure everyone that uses your project has the same basic configuration. Most editors support an .editorconfig file |
| 5 | .gitignore | Git configuration to make sure autogenerated files are not commited to source control. |
| 6 | karma.conf.js | Unit test configuration for the Karma test runner, used when running ng test. |
| 7 | package.json | npm configuration listing the third party packages your project uses. You can also add your own custom scripts here. |
| 8 | protractor.conf.js | End-to-end test configuration for Protractor, used when running ng e2e. |
| 9 | README.md | Basic documentation for your project, pre-filled with CLI command information. Make sure to enhance it with project documentation so that anyone checking out the repo can build your app! |
| 10 | tsconfig.json | TypeScript compiler configuration for your IDE to pick up and give you helpful tooling. |
| 11 | tslint.json | Linting configuration for TSLint together with Codelyzer, used when running ng lint. Linting helps keep your code style consistent. |
Src/.. Folder Structure
-
src/...
-
app/...
- auth/...
- charts/...
- components/...
- dashboard/...
- layouts/...
- shared/...
- widget/...
- app.component.scss
- app.component.html
- app.component.spec.ts
- app.component.ts
- app.module.ts
- app-routing.module.ts
-
assets/...
-
- .gitkeep
-
- environments/...
- favicon.ico
- index.html
- main.ts
- polyfills.ts
- styles.scss
- test.ts
- tsconfig.{app|spec}.json
-
app/...
| Sr. No. | Directory/File | Description |
|---|---|---|
| 1 | src/.. | Main Directory for Production |
| 2 | app/ | Project Root Directory |
| 3 | layout/ | Common Part of Template like - Header, Footer, Sidebar, Configuration, Chat, InnerChat |
| 4 | shared/ | Common Modules and Components like - Cards, Models, Accordion, Directive, Services, Menu, Interface, Pipes |
| 5 | theme/ | Contains whole project separate modules |
| 6 | app/app.component.{ts,html,css,spec.ts} | Defines the AppComponent along with an HTML template, CSS stylesheet, and a unit test. It is the root component of what will become a tree of nested components as the application evolves. |
| 7 | app.module.ts | Defines AppModule, the root module that tells Angular how to assemble the application. |
| 8 | app-routing.module.ts | main routing for lasy loading |
| 9 | assets/ | A folder where you can put images and anything else to be copied wholesale when you build your application. |
| 10 | environments | This folder contains one file for each of your destination environments, each exporting simple configuration variables to use in your application. |
| 11 | favicon.ico | Every site wants to look good on the bookmark bar. Get started with your very own Angular icon. |
| 12 | index.html | The main HTML page that is served when someone visits your site. Most of the time you'll never need to edit it. The CLI automatically adds all js and css files when building your app so you never need to add any script or link tags here manually. |
| 13 | main.ts | The main entry point for your app. |
| 14 | polyfills.ts | Different browsers have different levels of support of the web standards. Polyfills help normalize those differences. |
| 15 | styles.css | Your custom/global styles go here. |
| 16 | test.ts | This is the main entry point for your unit tests. |
| 17 | tsconfig.app.json | TypeScript compiler configuration for the Angular app. |
| 18 | tsconfig.spec.json | for the unit tests |
HTML Structure
Header Structure

Sidebar/Menu Structure

Navigation

Home
Home
New

Widget
Widget
Latest

Default
Default
5+

Main Structure

<app-breadcrumbs></app-breadcrumbs>

<app-spinner></app-spinner>

Card Structure & Options
Card Structure

{{ title }}

{{ headerContent }}

Card Options
| Sr. No. | Attributes/Class/Tag | Description |
|---|---|---|
| 1 | <app-card></app-card> | tag for used function card at any where in theme directory with import SharedModule |
| 2 | cardClass: string | add custom class with card |
| 3 | title: string | set card title |
| 4 | headerClass: string | add custom class with card-header |
| 5 | classHeader: boolean (default: false) | if true: add p tag with class code-header |
| 6 | cardOptionBlock: boolean (default: false) | card options like: toggle, full-screen card, minimize, refresh, close |
| 7 | blockClass | add custom class with card-block or card-body |
Theme Customization
Customization Options
| Sr. No. | Options (Attributes) | Description |
|---|---|---|
| 1 | themelayout (themeLayout): | Plugins Provide horizontal and vertical navigation. you can adapt them to your website's requeriments. value should be vertical , horizontal |
| 2 | MenuTrigger: | Plugins Provide Click and Hover trigger on different level. This Menu trigger option work only first level. you can adapt them to your website's requeriments. value should be click , hover |
| 3 | SubMenuTrigger: | This option working same as MenuTrigger: option. but its work on all menu level rather then first level. This option is most useful in vertical navigation you can adapt them to your website's
requeriments. value should be click , hover
|
| 4 | activeMenuClass: | This option place active class on clicked menu item and its parent menu item . value should be active |
| 5 | freamtype (freamType): | Use this option to set background of header on pcoded class. value should be theme1, theme2, theme3, theme4, theme5, theme6 |
| 6 | menutype (navType): | Use this option to set single color or multicolor icon on navbar icon. value should be st1, st2 |
| 7 | layouttype (layoutType): | Use this option to set light or dark layout of theme. value should be light, dark |
| 8 | ThemeBackgroundPattern (setBackgroundPattern): | Use this option to set background pattern on body.value should be theme1, theme2, theme3, theme4, theme5, theme6 this option will only work if you have selected verticalMenulayout:"box" |
| 9 | HeaderBackground (headerTheme): | Use this option to set background color on Right Header. Plugins provide 9 header background. value should be theme1, theme2, theme3, theme4, theme5, theme6 |
| 10 | LHeaderBackground (headerTheme): | Use this option to set background color on Left Header. Plugins provide 9 left header background. value should be theme1, theme2, theme3, theme4, theme5, theme6 |
| 11 | NavbarBackground(navBarTheme): | Use this option to set background color on Navigation. Plugins provide 9 navigation background. value should be theme1, themelight1 |
| 12 | ActiveItemBackground(activeItemTheme): | Use this option to set background color on Active Menu Item. Plugins provide 9 background 9 on Active Menu Item.value should be theme1, theme2, theme3, theme4,
theme5, theme6, theme7, theme8, theme9, theme10, theme11, theme12This option will only work if you have selected ActiveItemStyle:"style1" Option. |
| 13 | SubItemBackground: | Still this features not working |
| 14 | ActiveItemStyle: | You can change Active Item Style by use this option. value should be style0, style1if you choose style0 then default option style will work. |
| 15 | ItemBorder (itemBorder/subItemBorder): | Use this option to set or remove border on menu item .on value should be true, false Default option is true |
| 16 | ItemBorderStyle (itemBorderStyle): | Use this option to set border style . Plugin provide 3 border style.value should be solid/dotted/dashed Default Option is solid This option will work if you have choose
ItemBorder:"true" . |
| 17 | DropDownIconStyle (dropDownIcon): | Plugin provide 3 style to change drop down menu item icons. value should be style1/style2/style3 Default option value is style1 |
| 18 | FixedNavbarPosition (isSidebarChecked): | Use this option to fix navigation. value should be true, false Default option value is false |
| 19 | FixedHeaderPosition (isHeaderChecked): | Use this option to fix header. value should be true, false Default option value is false This Option work only vertical navigation. |
| 20 | verticalMenuplacement (verticalPlacement): | Use this option to place sidebar on left and right side. value should be left, right Default option value is left |
| 21 | verticalMenulayout (verticalLayout): | Plugin provide three type menu layout . value should be wide, box Default option value is wide |
| 22 | VerticalSubMenuItemIconStyle (subItemIcon): | This option provide ability to change the sub menu item icons style on vertical navigation. value should be style1 to style6 or no icon Default option value is style1 |
| 23 |
verticalMenueffect:{
desktop : " ",
tablet : " ",
phone : " ",
} (verticalEffect)
|
Plugin provide three navigation effect. you can set menu effect according to device. value should be shrink,push,overlay Default option value on desktop is shrink Default option value on tablet is push Default option value on phone is overlay |
| 24 |
defaultVerticalMenu: {
desktop : "expanded",
tablet : "collapsed",
phone : "offcanvas",
} (verticalNavType)
|
Plugin provide multi vertical navigation style. you can set defalult navigation style accoding to device. value should be expanded,collapsed,offcanvas,compact,fullpage,ex-popover,sub-expanded Default option value on desktop is expanded Default option value on tablet is collapsed Default option value on phone is offcanvas |
| 25 |
onToggleVerticalMenu : {
desktop : "collapsed",
tablet : "expanded",
phone : "expanded",
} (verticalNavType)
|
Plugin provide change vertical navigation on toggle according to different device and size. value should be expanded,collapsed,offcanvas,compact,fullpage,ex-popover,sub-expanded Default option value on desktop is collapsed Default option value on tablet is expanded Default option value on phone is expanded |
Third Party Plugins
Sources & Credits Documentation
Change Log
Flat Able change log
- update routing and module structure
- Properly parse CSS variables that begin with interpolation
- Generate correct source maps for main scss
- Add more advance widget
- fix bug: real time charts
- effective navigation and breadcrumbs add
- fix bug: basic alert
- fix bug: responsive tabs options


perlmroapi - Perl method resolution plugin interface
As of Perl 5.10.1 there is a new interface for plugging and using method
resolution orders other than the default (linear depth first search). The C3
method resolution order added in 5.10.0 has been re-implemented as a plugin,
without changing its Perl-space interface.
Each plugin should register itself by providing the following
structure
struct mro_alg {
AV *(*resolve)(pTHX_ HV *stash, U32 level);
const char *name;
U16 length;
U16 kflags;
U32 hash;
};
and calling
"Perl_mro_register":
Perl_mro_register(aTHX_ &my_mro_alg);
- resolve
- Pointer to the linearisation function, described below.
- name
- Name of the MRO, either in ISO-8859-1 or UTF-8.
- length
- Length of the name.
- kflags
- If the name is given in UTF-8, set this to
"HVhek_UTF8". The value is passed direct
as the parameter kflags to
"hv_common()".
- hash
- A precomputed hash value for the MRO's name, or 0.
The "resolve" function is called to generate a
linearised ISA for the given stash, using this MRO. It is called with a
pointer to the stash, and a level of 0. The core always sets
level to 0 when it calls your function - the parameter is provided to
allow your implementation to track depth if it needs to recurse.
The function should return a reference to an array containing the
parent classes in order. The names of the classes should be the result of
calling "HvENAME()" on the stash. In those
cases where "HvENAME()" returns null,
"HvNAME()" should be used instead.
The caller is responsible for incrementing the reference count of
the array returned if it wants to keep the structure. Hence, if you have
created a temporary value that you keep no pointer to,
"sv_2mortal()" to ensure that it is
disposed of correctly. If you have cached your return value, then return a
pointer to it without changing the reference count.
Computing MROs can be expensive. The implementation provides a cache, in which
you can store a single "SV *", or anything
that can be cast to "SV *", such as
"AV *". To read your private value, use the
macro "MRO_GET_PRIVATE_DATA()", passing it
the "mro_meta" structure from the stash, and
a pointer to your "mro_alg" structure:
meta = HvMROMETA(stash);
private_sv = MRO_GET_PRIVATE_DATA(meta, &my_mro_alg);
To set your private value, call
"Perl_mro_set_private_data()":
Perl_mro_set_private_data(aTHX_ meta, &c3_alg, private_sv);
The private data cache will take ownership of a reference to
private_sv, much the same way that
"hv_store()" takes ownership of a
reference to the value that you pass it.
For examples of MRO implementations, see
"S_mro_get_linear_isa_c3()" and the
"BOOT:" section of ext/mro/mro.xs,
and "S_mro_get_linear_isa_dfs()" in
mro_core.c
The implementation of the C3 MRO and switchable MROs within the perl core was
written by Brandon L Black. Nicholas Clark created the pluggable interface,
refactored Brandon's implementation to work with it, and wrote this document.


Functions
- Triangular and Reversed Triangular.
- Trapezoidal and Reversed Trapezoidal.
- Gaussian and Reversed Gaussian
- Logistic and Reversed Logistic
made by avestura, for computational intelligence course of
Guilan University.
Plot operators in 3 simple step
Use one of the implemented functions, or create yours.
Select one of the implemented operators, or create yours.
Control operator using variable p


Our Survey Form
ksdjfklasjflasdjk
Please enter your name
Please enter your email
Please enter your email
Volvo
Saab
Submit


New Zealand volcano: Island too 'dangerous' for rescuers | IOL News
Whakatane - New Zealand police said early on Tuesday they did not expect to find any more survivors from a volcanic eruption that killed at least five people, injured up to 20 and left an unknown number unaccounted for.
The volcano, off New Zealand's North Island, erupted suddenly on Monday at about 2:11 p.m. (0111 GMT), spewing a plume of ash thousands of feet into the air.
About 50 people, New Zealanders as well as foreign tourists, were feared to have been nearby at the time and several were seen near the rim of the crater minutes before the eruption.
Police said in their statement that there were no more signs of life on White Island after rescue helicopters and other aircraft conducted a number of aerial reconnaissance flights, though it was unclear how many people were unaccounted for.
The rescue services have been unable to reach White Island as it remains too dangerous.


Read The Docs template for Couscous
Read The Docs builds websites using a Sphinx theme. That theme is open source and released under the MIT license.
This project is a port of the Sphinx theme to Couscous.
Usage
To use the template, set it up in your couscous.yml
configuration file:
template:
url: https://github.com/CouscousPHP/Template-ReadTheDocs
Configuration
Here are all the variables you can set in your couscous.yml
:
# Base URL of the published website
baseUrl: http://username.github.io/project
# Used to link to the GitHub project
github:
user: myself
repo: my-project
title: My project
subTitle: This is a great project.
# The left menu bar
menu:
items:
home:
text: FAQ
# You can use relative urls
relativeUrl: doc/faq.html
foo:
text: Another link
# Or absolute urls
absoluteUrl: https://example.com
Note that the menu items can also contain HTML:
home:
text: "<i class=\"fa fa-github\"></i> FAQ"
relativeUrl: doc/faq.html
Menu
To set the current menu item (i.e. highlighted menu item), set the currentMenu
key in the Markdown files:
---
currentMenu: home
---
# Welcome
TODO
Want to help?
The original template came with a lot of SASS files and features. Some features are not ported to this Couscous template (e.g. the search).
What would be good to do:
- find a way to cleanly handle the SASS files and the
theme.css
(which contains the generated/minified CSS) which right now are duplicates. Relying on SASS wouldn't be a good idea though since it would be end-users have to install SASS. - clean up unused CSS and SASS style (e.g. search bar, …)
In the meantime, the original minified theme.css
is used and it works just great.


|
Simbody
3.5
|
This obstacle is a solid object represented by a ContactGeometry surface. More...
Public Member Functions | |
| Surface () | |
| Default constructor creates an empty handle. More... | |
| Surface (CablePath &path, const MobilizedBody &mobod, const Transform &X_BS, const ContactGeometry &surface) | |
| Create a new wrapping surface obstacle and insert it into the given CablePath. More... | |
| Surface & | setDecorativeGeometry (const DecorativeGeometry &viz) |
| Provide visualization geometry to be used to display this obstacle. More... | |
| Surface & | setNearPoint (const Vec3 &point) |
| Optionally provide a "near point" that can be used during path initialization to disambiguate when there is more than one geodesic that can connect the contact points, or when a straight line from the preceding to the following obstacle would miss the obstacle altogether. More... | |
| Surface & | setContactPointHints (const Vec3 &startHint, const Vec3 &endHint) |
| Optionally provide some hints for the initialization algorithm to use as starting guesses for the contact point locations. More... | |
| Public Member Functions inherited from SimTK::CableObstacle | |
| CableObstacle () | |
| Create an empty obstacle handle that can refer to any type of obstacle. More... | |
| CableObstacle (CablePath &path) | |
| Insert this obstacle into the given cable path. More... | |
| CableObstacle (const CableObstacle &source) | |
| Copy constructor is shallow and reference-counted; this handle will point to the same object as does the source. More... | |
| CableObstacle & | operator= (const CableObstacle &source) |
| Copy assignment is shallow and reference-counted; this handle will point to the same object as does the source. More... | |
| ~CableObstacle () | |
| Destructor clears the handle, deleting the referenced object if this was the last reference. More... | |
| const Transform & | getDefaultTransform () const |
| Return the default pose X_BS of the obstacle S on its body B. More... | |
| const MobilizedBody & | getMobilizedBody () const |
| Get a reference to the Mobilized body to which this obstacle is fixed. More... | |
| const CablePath & | getCablePath () const |
| Return a reference to the CablePath in which this obstacle resides. More... | |
| CableObstacleIndex | getObstacleIndex () const |
| Return the obstacle index within this obstacle's CablePath. More... | |
| const DecorativeGeometry & | getDecorativeGeometry () const |
| Return decorative geometry that can be used to display this obstacle. More... | |
| DecorativeGeometry & | updDecorativeGeometry () |
| Obtain writable access to the decorative geometry stored with this obstacle so you can modify it. More... | |
| bool | isDisabledByDefault () const |
| Is this obstacle disabled by default? Note that this does not tell you whether it is currently disabled, just the setting that determines how it is treated when the system is first constructed. More... | |
| CableObstacle & | setDisabledByDefault (bool shouldBeDisabled) |
| Set the "disabled by default" flag. More... | |
| CableObstacle & | setDefaultTransform (const Transform &X_BS) |
| Replace the default transform for this obstacle; this is usually set in the constructor. More... | |
| CableObstacle & | setDecorativeGeometry (const DecorativeGeometry &viz) |
| Replace the decorative geometry used for automatically-generated visualization of this obstacle when visualizing the cable path. More... | |
| void | clear () |
| Clear this handle, deleting the referenced object if this was the last reference. More... | |
| bool | isEmpty () const |
| See if this handle is empty. More... | |
| const Impl & | getImpl () const |
| Impl & | updImpl () |
Static Public Member Functions | |
| static bool | isInstance (const CableObstacle &) |
| Return true if the given CableObstacle is a Surface. More... | |
| static const Surface & | downcast (const CableObstacle &) |
| Cast the given CableObstacle to a const Surface; will throw an exception if the obstacle is not a surface. More... | |
| static Surface & | updDowncast (CableObstacle &) |
| Cast the given CableObstacle to a writable Surface; will throw an exception if the obstacle is not a surface. More... | |
Additional Inherited Members | |
| Protected Member Functions inherited from SimTK::CableObstacle | |
| CableObstacle (Impl *impl) | |
This obstacle is a solid object represented by a ContactGeometry surface.
The cable cannot penetrate the surface and will instead take the shortest path in an allowed direction on the surface.
|
inline |
Default constructor creates an empty handle.
| SimTK::CableObstacle::Surface::Surface | ( | CablePath & | path, |
| const MobilizedBody & | mobod, | ||
| const Transform & | X_BS, | ||
| const ContactGeometry & | surface | ||
| ) |
Create a new wrapping surface obstacle and insert it into the given CablePath.
The surface is fixed to mobilized body mobod and the surface frame S is positioned relative to that body's frame B according to the given transform X_BS.
|
inline |
Provide visualization geometry to be used to display this obstacle.
The frame of the decorative geometry is made coincident with the surface's S frame.
Optionally provide a "near point" that can be used during path initialization to disambiguate when there is more than one geodesic that can connect the contact points, or when a straight line from the preceding to the following obstacle would miss the obstacle altogether.
The geodesic or straight line segment that passes closest to the near point will be selected. Without this point the obstacle will be skipped if possible, otherwise the shortest geodesic will be selected. This point is ignored during path continuation calculations. The point location is given in the local frame S of the contact surface.
| Surface& SimTK::CableObstacle::Surface::setContactPointHints | ( | const Vec3 & | startHint, |
| const Vec3 & | endHint | ||
| ) |
Optionally provide some hints for the initialization algorithm to use as starting guesses for the contact point locations.
These are ignored during path continuation calculations. These locations are given in the local frame S of the contact surface.
|
static |
Return true if the given CableObstacle is a Surface.
|
static |
Cast the given CableObstacle to a const Surface; will throw an exception if the obstacle is not a surface.
|
static |
Cast the given CableObstacle to a writable Surface; will throw an exception if the obstacle is not a surface.


Your Details
Nome
Email
Your Review
How did you hear about us?
Google
Friend
Advert
Other
Would you visit again?
Yes
No
Maybe
Comments:
Sign me up for email updates


Senior studying computer science at San Francisco State Univeristy.
Role: Team 5 Lead working on Cookable.com
Interests: Sports, Music, Kendama


{% include head.html %}
{{ job.summary }}
{{ education.summary }}
{{ project.description }}
{{ skill.description }}
{{ association.summary }}


task_sleep(timeout)
Causes the current task to wait until timeout
is reached and return void
. This blocks the task
only if timeout
represents a point in the future. It is an error for timeout
to be an object other than a number.
Timeout
can be an exact integer to indicate seconds or a fractional number to indicate sub-second precision.
task(^() letfn loop (i = 10)
{ showln(i)
task_sleep(2)
loop(i + 1) })
//> 10
11
12
13
14
15
16
...


Vim Basics -
Learn the Most Important Vim Commands in Just a Few Minutes
Vim is one of the most popular text editors for professionals and hobbyists who write code (according to the Stack Overflow Developer Survey; sys admins seem to LOVE Vim) and thanks to the fact that Vim can easily be modified and extended, it is not just a simple editor with a command line interface but a fully-featured development environment that provides syntax highlighting, auto-completion, a directory tree and many more features.
This sounds great and software (or web) developers who use editors like Sublime or Atom will certainly appreciate the multitude of available plugins. However, the 'Vim Language' itself is extremely powerful. That said, it is certainly not easy for beginners or people who want to transition from one of the above mentioned editors to Vim, to get used to 'The Vim Way' of doing things.
I wrote this post to summarize all the commands in Vim that I use on a daily basis and the resources I found (and find) most useful when learning Vim (and this learning process does probably never end). Hopefully, putting all these things in one place will provide a starting place for one or two people who want to get started with Vim but were overwhelmed in the past by all the new things one needs to learn before being productive with Vim.
The first version of Vim dates back to the year 1991 when v1.14 was publically released. Vim is actually an acronym and stands for Vi IMproved. Vims predecessor Vi was developed as a text editor program for Unix and originally released in 1978. Thus, the source code for Vi/Vim is around for more than 4 decades. Vim was constantly extended since the earliest days and nowadays it comes with an entire universe of plugins.
Vim as a text editor is based on the idea that you will usually spend more time editing and changing text/code than writing it from scratch. Many of the commands in Vim are optimized with this 'philosophy' in mind. To make modifying text as fast, flexible and intuitive as possible, Vim provides its user with a complete language; meaning, Vim has nouns, verbs, and adverbs as most languages.
Nouns / Text Objects
Text objects can be interpreted as Vim's nouns. Text objects are single words (keyword w), sentences (keyword s), whole paragraphs (keyword p), tags (keyword t), and many more. The can be used to specify which part of your text/document you want to modify - or they can be used as motions. That means that typing for example w in normal mode (see below) lets you jump to the next word. In a similar way, combining w with an number lets you jump the indicated number of words.
Verbs / Actions
Actions on text (like deleting or copying) can be interpreted as Vim's verbs. Most of these verbs are relatively intuitive, for example deleting is done with keyword d and changing text with keyword c. You can already see that the combination of nouns and verbs (e.g. dw for deleting a word) can be extremely powerful. Other actions allow you to save your file (w for write) and quite (keyword q).
Adverbs / Modifiers
Adverbs can be used to fine-tune verbs (again, pretty similar to natural languages). If you wanted to delete text inside parentheses, you could use the adverb i and searching/finding is done with with the keyword f. You will usually be able to combine an adverb, verb, and noun to perform a desired operation on your file with just 3 key strokes. That makes working with Vim very fast (as soon as you know a basic set of keywords).
Modes in Vim
All these keywords in Vim make it impossible to have just one mode of working with your file. There must be at least one writing mode (called insert mode) and one mode to move around the file (called normal mode according to Vim's philosphy). In fact, Vim has more than half a dozen different modes. But to get comfortable working with Vim and be productive, you might want to focus on the 3 most important modes first. In addition to the two modes outlined above, you might want to highlight parts of your text from time to time. That can be done in visual mode.
The table below summarizes the most important nouns, verbs, and adverbs that you will use on a daily basis. Most of them are used in normal mode, but certain other keywords allow you to switch from normal mode to insert mode or visual mode. You can either start to move around one of your documents in normal mode using Vim's motions and modify it using basic actions -- or you can type $vimtutor at a command line prompt to get a guided tutorial. That should not be necessary, though (and takes some time...).
| Vim Commands | Explanation |
|---|---|
| Basic Motions | |
| Type something | This does something with your text |


| 005:026 Khan | : |
(Allah) said: "Therefore it (this holy land) is forbidden to them for forty years; in distraction they will wander through the land. So be not sorrowful over the people who are the Fasiqun (rebellious and disobedient to Allah)." |
| 005:026 Maulana | : |
He said: It will surely be forbidden to them for forty years -- they will wander about in the land. So grieve not for the transgressing people. |
| 005:026 Pickthal | : |
(Their Lord) said: For this the land will surely be forbidden them for forty years that they will wander in the earth, bewildered. So grieve not over the wrongdoing folk. |
| 005:026 Rashad | : |
He said, "Henceforth, it is forbidden them for forty years, during which they will roam the earth aimlessly. Do not grieve over such wicked people." |
| 005:026 Sarwar | : |
The Lord said, "The land will be prohibited to them for forty years (during all such time) they will wander in the land. Do not feel sad for the evil-doing people." |
| 005:026 Shakir | : |
He said: So it shall surely be forbidden to them for forty years, they shall wander about in the land, therefore do not grieve for the nation of transgressors. |
| 005:026 Sherali | : |
God said: 'Verily it shall be forbidden to them for forty years; in distraction shall they wander through the land. So grieve not over the rebellious people. |
| 005:026 Yusufali | : |
Allah said: "Therefore will the land be out of their reach for forty years: In distraction will they wander through the land: But sorrow thou not over these rebellious people. |
Concepts/Themes Covered: الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > الفسق Man and The Moral Relations>The Dispraised Morals>Impiety
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Experimental: contains helpers to serialize all return values from the services into JSON.
These classes are parked in the impl until we switch the UI to use this JSON rendering
instead of the current ftl based rendering of the json in the spring surf based webapps.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import views.html.helper.CSPNonce @( field: Field, label: String, value: Boolean = true, inputClass: Option[String] = None, hint: Option[String] = None, labelClass: Option[String] = None, data_target: Option[String] = None, conditionalInputHtml: Option[Html] = None )(implicit messages: Messages)


Today's Report:
Looker instance: {{ looker_url }}
Looker version: {{ looker_version }}
Users Summary
{{ total_users }} Users in the instance. [See Them...]
{% for user in user_details %}
{{ user }}
{% endfor %}
Projects LookML Validation
{{ total_projects }} projects in the instance.
Content Validation
{{ total_erring_content }} content with errors in the instance.
Errors for Looks:
{{ total_look_errors }} Looks failed Content Validation [Fix Them...]
{% for item in look_errors %}
{{ item }}
{% endfor %}
Errors for Dashboards:
{{ total_dash_errors }} Dashboards failed Content Validation [Fix Them...]
{% for item in dashboards_errors %}
{{ item }}
{% endfor %}
Schedules
{{ total_schedules }} failing schedules in the instance. [See Them...]
{% for item in list_errors_schedules %}
{{ item }}
{% endfor %}
PDTs
{{ total_pdt_errors }} PDTs failures in the instance. [See Them...]
{% for item in list_pdt_errors %}
{{ item }}
{% endfor %}
Performance
{{ unlimited_queries }}. [See Them...]
{% if is_clustered %}
{% for item in list_nodes %}
{{ item }}
{% endfor %}
{% else %}
The instance has one node.
{% endif %}
Databases
{{ total_connections }} connections in the instance. [See Them...]
{% for item in list_errors_connections %}
{{ item }}
{% endfor %}
Connectivity
{{ total_integrations }} integrations in the instance. [See Them...]
{% for item in list_errors_integrations %}
{{ item }}
{% endfor %}
{{ total_datagroups }} datagroups in the instance. [See Them...]
{% for item in list_errors_datagroups %}
{{ item }}
{% endfor %}
Find more information go to the repo
Something Wrong? Tell us
All icons provided by Icons8: https://icons8.com


Graham Coxon pens new song for second season of 'The End of the F**king World' (VIDEO)
LOS ANGELES, Nov 6 — The Blur guitarist and songwriter recently unveiled She Knows, which will appear on the score for the second season of the Netflix series.
The slightly menacing song finds Coxon warning his significant other about a mysterious creature, as he croons “She hears your heartbeat/Feels you breathe/Smells the fear/Always near, she knows.”
According to Pitchfork, the musician has composed additional original music for the soundtrack and score of The End of the F**king World, which will both be released on November 8.
He also covered Billy Idol's "White Wedding for the official trailer of the second season of the Netflix drama series, which premiered on the platform yesterday.
This is not the first time that Coxon contributes to the soundtrack of the The End of the F**king World, as he also composed the score for the show's critically-acclaimed first season.
Last year, the musician opened up about his involvement in the hit series based on Charles Forsman's graphic novel of the same name.
“Matt Biffa, who is a music supervisor, contacted me about the show and Jonathan [Entwistle], who co-directed, wanted me to do it. We met and talked about it, and I read the scripts and I sort of bought myself a copy of the comic book. Scripts are interesting to read, they're not like novels,” he told NME, also adding that he wrote “tons of stuff” for the project.
The End of the F**king World follows James and Alyssa, respectively portrayed by Alex Lawther and Jessica Barden, as they embark on a chaotic road trip to escape their boring lives.
While details about the plot of the second season are still scarce, the series will see the introduction of the new characters of Bonnie (played by Naomi Ackie) and Tim Key.
In the meantime, discover Coxon's latest single She Knows. — AFP-Relaxnews


--- layout: portfolio ---
After completing a degree in Statistics and Finance at LSE I realised how much I missed using creativity in my work. I had always been artistic but the logical and mathematical side of me led me towards my degree. During my course, I experimented using R for Statistical Modelling and played around with Java. I knew I had found my perfect fit. Coding gave me the ability to use logical thinking in my work, whilst still using my creative side to build visually beautiful, yet functional experiences for my peers. For these reasons I knew being a developer would be the perfect fit for my personality, mindset and capability.
The WDI course consisted of three months, learning the full stack behind web development. Working in an Agile environment, each day would start with standup. During this goals for the day, challenges from the previous day and homework issues were reviewed. From 9-5 either interactive lessons were taking place or labs in which pair programming was always encouraged.
3rd year modules included: Quantitative Finance, Algorithms in Java, Stochastic Processes, Stochastic and Actuarial Methods in Finance, Regression and Generalised Linear Models, Time Series and Forecasting. 1st and 2nd year modules included study of Statistical Theory, Further Mathematics, Abstract Mathematics and Principles of Finance, Economics and Accounting.


Using scripts
Scripts
RadarGun ships with a number of scripts to help you deploy the framework across a cluster of nodes. The scripts currently require:
- UNIX or UNIX-like environment to run
- Tested on Fedora and RHEL Linux
- SSH with passphraseless keys installed such that the master node can connect to slaves transparently
- Java, Maven and git installed and on the user's path on all of the nodes
Important
- the scripts that start master/slaves must be run from the distribution directory (i.e. one level up from
bin
). This is because the resulting processes will look up classed fromplugin
directory, and they depend on the relative location of it. - for all the scripts, when run
-h
argument will print a help message.
slave.sh
Designed to be run on each slave, to start up the local slave process. Slaves need to be aware of the IP[:port] of the master. Master must be running before starting a slave.
master.sh
Designed to be run on the master node, in order to start the master. Default config used is conf/benchmark.xml
local.sh
Used for running local benchmarks. Default config used is conf/benchamrk-local.xml
benchmark.sh (dist.sh)
Starts the master and then it starts all the slaves. For starting the master it relies on master.sh
, for slaves it relies on slave.sh
. In order to be able to start the slaves, it ssh on slaves's machine and runs slave.sh
there. Addresses of slaves can be specified in environment.sh
.
Using the dist.sh script on a single machine (Fedora 22)
-
Create virtual interfaces (eth0 is some physical interface)
sudo ifconfig eth0:1 <IP_ADDRESS> netmask <IP_ADDRESS> sudo ifconfig eth0:2 <IP_ADDRESS> netmask <IP_ADDRESS> sudo ifconfig eth0:3 <IP_ADDRESS> netmask <IP_ADDRESS>
-
Make sshd listen on the new interfaces - add the following to /etc/ssh/sshd_config
ListenAddress <IP_ADDRESS> ListenAddress <IP_ADDRESS> ListenAddress <IP_ADDRESS>
-
Create aliases - add the following to /etc/hosts
<IP_ADDRESS> test1 <IP_ADDRESS> test2 <IP_ADDRESS> test3
-
Restart everything
sudo systemctl restart network sudo systemctl restart sshd
-
If you don't have a passwordless ssh key, you will need to create one. Make sure you set an output file other than ~/.ssh/id_rsa, so as not to override your old key. Other than that, just hit enter.
ssh-keygen -t rsa
-
Test it
ssh -i --path to the passwordless key-- test1 echo "Interfaces set up"
-
Finally, run Radargun with the dist.sh script
sh bin/dist.sh test1 test2 test3
environment.sh
Used by other scripts to set environment variables (JVM options, binding addresses of slaves , etc.).
detect_slave_ips.sh
This script helps detect slave IPs if slaves are assigned IPs using DHCP and no proper domain is set. Assumes that the script is run on the master node, and the master node runs the DHCP server which the slaves use to obtain IPs. Slave names are added to /etc/hosts
so that slaves can easily be reached after running this script. This script shall be run manually, i.e. it is not called implicitly by master.sh
or slave.sh
.
ssh_key_acceptor.sh
Useful when slaves are reprovisioned each time, e.g., using PXE boot and kickstart. This adds each slave's SSH keys/fingerprints to the local user's SSH known_hosts
file so that the user isn't prompted to accept the fingerprint the first time an SSH connection is made.


|
3D Rendering Techniques and Algorithms
|
|
|
Assignment 1 - Starting a Ray TracerThe first exercise builds the basic framework of a ray tracer. The idea is that for every pixel on a picture plane (the target plane), you cast a ray (an infinite extent line) from the eye through the point on the planerepresenting the spatial location of that pixel, and look for what it intersects. You then fill in a colour for that pixel based on what was closest to the eye. Goals
EnvironmentYou will use a very simple environment, as described in the code below. Please vary something (object size, position, color, etc.) so that your solution (i.e. the picture that is generated) is unique. The classes used in library in cip.render.core. Note that this environment is in a right-handed axis system with the XY plane being horizontal and +Z being up. Here is the environment description in Java: // eye position and viewing private final Point3f m_ptEye = new Point3f(0.0f,-6.0f,0.0f); private final Vector3f m_vtUp = new Vector3f(0.0f,0.0f,1.0f); private final Vector3f m_vtSide = new Vector3f(1.0f,0.0f,0.0f); private final Point3f m_ptTarget = new Point3f(0.0f,0.0f,0.0f); // center of the image plane private final float m_fTargetWidth = 4.0f; // width of the image plane // background colour private final RGBf m_rgbBkg = new RGBf(0.25f,0.25f,0.25f); // base plane private final RGBf m_rgbBase = new RGBf(0.0f,1.0f,0.0f); private final Plane3f[] m_plnBase = { new Plane3f( 0.0f, 0.0f, 1.0f, 1.0f), // top new Plane3f( 0.0f, -1.0f, 0.0f, -2.0f), // front new Plane3f( 1.0f, 0.0f, 0.0f, -2.0f), // right new Plane3f( 0.0f, 1.0f, 0.0f, -2.0f), // back new Plane3f(-1.0f, 0.0f, 0.0f, -2.0f), // left new Plane3f( 0.0f, 0.0f, -1.0f, -1.5f), // bottom }; // little gem object private final float m_fRoot3 = 1.0f / (float)Math.sqrt(3.0); private final RGBf m_rgbGem = new RGBf(1.0f,0.0f,0.0f); private final Plane3f[] m_plnGem = { new Plane3f( m_fRoot3, m_fRoot3, m_fRoot3, (0.0f)), new Plane3f( m_fRoot3, -m_fRoot3, m_fRoot3, -(2.0f * m_fRoot3)), new Plane3f( -m_fRoot3, m_fRoot3, m_fRoot3, (2.0f * m_fRoot3)), new Plane3f( -m_fRoot3, -m_fRoot3, m_fRoot3, (0.0f)), new Plane3f( m_fRoot3, m_fRoot3, -m_fRoot3, -(m_fRoot3)), new Plane3f( m_fRoot3, -m_fRoot3, -m_fRoot3, -(3.0f * m_fRoot3)), new Plane3f( -m_fRoot3, m_fRoot3, -m_fRoot3, (m_fRoot3)), new Plane3f( -m_fRoot3, -m_fRoot3, -m_fRoot3, -(m_fRoot3)) }; // center sphere private final RGBf m_rgbSphere1 = new RGBf(0.0f,0.0f,1.0f); private final Point3f m_ptCtrSphere1 = new Point3f(0.0f,0.0f,0.0f); private final float m_fRadSphere1 = 1.0f; // other sphere private final RGBf m_rgbSphere2 = new RGBf(1.0f,0.0f,1.0f); private final Point3f m_ptCtrSphere2 = new Point3f(-0.6f,-1.25f,0.6f); private final float m_fRadSphere2 = 0.25f; And here is an example of what the resulting image should look like:
The assignment should be submitted as the generated image (.gif, .jpeg, or .bmp) and a .zip file containing the code. Email these to me before the next class. You may observe some artifacts around the edges of the spheres. These are the result of a common problem in 3D graphics where numerical round-off errors give results that are not what you logically expect. Bring these up in class next time and we will discuss them. Hints
|


To delete a backtest, follow these steps:
- In the top-right corner of the IDE, click Results.
- (Optional) If the backtest you want to rename isn't visible, use the pagination tools at the bottom of the screen to see older backtests.
- Hover over the backtest you want to delete and then click the trash can icon that appears.


|
MSP430™CapTIvateSoftwareLibraryAPIGuide
1_70_00_03
|
typedef tCaptivateApplication More...
#include <CAPT_Type.h>
Data Fields | |
| tSensor ** | pSensorList |
| uint16_t | ui16ActiveModeScanPeriod |
| uint16_t | ui16WakeOnProxModeScanPeriod |
| uint16_t | ui16InactivityTimeout |
| uint8_t | ui8WakeupInterval |
| uint8_t | ui8NrOfSensors |
| ui8NrOfSensors defines the number of sensors in the application More... | |
| uint8_t | ui8AppLPM |
| ui8MeasurementLPM defines the low power mode to use in the app. More... | |
| tAppState | state |
| tAppState controls the state (active or autonomous) of the UI. More... | |
| bool | bElementDataTxEnable: 1 |
| bool | bSensorDataTxEnable: 1 |
typedef tCaptivateApplication
The application type stores global information about a CapTIvate™ application. This structure is used for passing information to the CapTIvate™ manager functions.
| tSensor** tCaptivateApplication::pSensorList |
pSensorList is a pointer to an array of pointers to each sensor, ordered alphabetically.
Referenced by CAPT_calibrateUI(), CAPT_getGlobalUIProximityStatus(), CAPT_initUI(), and CAPT_updateUI().
| uint16_t tCaptivateApplication::ui16ActiveModeScanPeriod |
ui16ActiveModeScanPeriod specifies the amount of time in milliseconds between each UI refresh when in active mode.
| uint16_t tCaptivateApplication::ui16WakeOnProxModeScanPeriod |
ui16WakeOnProxModeScanPeriod specifies the amount of time in milliseconds between each refresh when in wake-on-prox mode.
| uint16_t tCaptivateApplication::ui16InactivityTimeout |
ui16InactivityTimeout specifies the number of samples in a row with no proximity detections after which to enter wake on prox mode, if already in active mode.
| uint8_t tCaptivateApplication::ui8WakeupInterval |
ui8WakeupInterval applies to wake on proximity mode only. This field should be populated with CAPT_COUNTER__x values. It defines after how may autonomous conversions a conversion counter interrupt is set. This mechanism can be used to periodically wake the UI even if a touch is not detected, for the purpose of making sure all other sensors are tracking correctly and to maintain their long term averages.
| uint8_t tCaptivateApplication::ui8NrOfSensors |
ui8NrOfSensors defines the number of sensors in the application
Referenced by CAPT_calibrateUI(), CAPT_getGlobalUIProximityStatus(), CAPT_initUI(), and CAPT_updateUI().
| uint8_t tCaptivateApplication::ui8AppLPM |
ui8MeasurementLPM defines the low power mode to use in the app.
Referenced by CAPT_updateUI().
| tAppState tCaptivateApplication::state |
tAppState controls the state (active or autonomous) of the UI.
| bool tCaptivateApplication::bElementDataTxEnable |
bElementDataTxEnable controls whether element data is allowed to be sent when CAPT_writeElementData is called.
| bool tCaptivateApplication::bSensorDataTxEnable |
bSensorDataTxEnable controls whether sensor data is allowed to be sent when CAPT_writeSensorData is called.


WePay SDK for Ruby
Check out our developer docs at https://stage.wepay.com/developer for more information, or you may email<EMAIL_ADDRESS>if you have any other questions.
This project uses Semantic Versioning for managing backwards-compatibility.
NOTE: Version 0.4.0 is not strictly backwards-compatible with the earlier 0.0.x versions.
NOTE: Due to impending PCI 3.x changes, we will be disabling support for TLS < 1.2 over our API. TLS 1.2 support requires Ruby 2.0.0. As such, while this SDK may function with Ruby 1.9, we no longer support it.
Installation
gem 'wepay', '~> 0.4.0'
And include it in your scripts:
require 'wepay'
Examples
client_id = 'your_client_id'
client_secret = 'your_client_secret'
use_stage = true
wepay = WePay::Client.new(client_id, client_secret, use_stage)
# Get the OAuth 2.0 authorization URL. Send the user to this URL to authorize
# the application, then they will return to your `redirect_uri` with a code as
# a GET parameter.
redirect_uri = "http://myexamplesite.com/wepay"
redirect_to(wepay.(redirect_uri))
# Once you have the OAuth 2.0 code, you can request an access token.
response = wepay.oauth2_token(code, redirect_uri)
access_token = response['access_token']
# Make a call to the `/user` endpoint (which requires no parameters).
response = wepay.call('/user', access_token)
# You may also open a payment account for the user.
response = wepay.call('/account/create', access_token, {
:name => "test account",
:description => "this is only a test"
})
Testing
Firstly, run bundle install
to download and install the dependencies.
You can run the tests as follows:
make test
API Reference
The API Reference is generated by a tool called YARD. Once it's installed, you can generate updated documentation by running the following command in the root of the repository.
make docs
Contributing
Here's the process for contributing:
- Fork Signer to your GitHub account.
- Clone your GitHub copy of the repository into your local workspace.
- Write code, fix bugs, and add tests with 100% code coverage.
- Commit your changes to your local workspace and push them up to your GitHub copy.
- You submit a GitHub pull request with a description of what the change is.
- The contribution is reviewed. Maybe there will be some banter back-and-forth in the comments.
- If all goes well, your pull request will be accepted and your changes are merged in.
Authors, Copyright & Licensing
- Copyright (c) 2012–2016 WePay
See also the list of contributors who participated in this project.
Licensed for use under the terms of the Apache 2.0 license.


Below is a sample of how to connect the BrailleNote to wireless Internet that is an open connection with no password required. Setting up a wireless or LAN connection varies depending on the settings that are in place. For school connections, the IT staff may be able to help. It is often helpful to have HumanWare tech support on the phone while working with IT staff. Arrange times with all concerned ahead of time if possible.
in-context


JavaScript must be enabled in order to make this site properly working. Please enable JavaScript and reload the page using Shift-F5


Debter
Hello,
Please, login into your account
Your balance is
zł
Debtor
Arek
Kuba
Krzychu
Wojtek
Daniel
Lender
Arek
Kuba
Krzychu
Wojtek
Daniel
How much?
Description
+
How much debt you want to subtract?
Debt list:
Transactions:


{% extends "install/terminal.html" %} {% block branchingTitle %} {% endblock %} {% block branchingContent %}
The first thing you need to do is open the Terminal.app on your Mac.
You'll use the terminal application to install, start and stop the kit.
It’s located in the Utilities folder in the Applications folder.
It will look similar to this:
{% endblock %} {% block pagination %} {{ pagination({ "previousUrl": "/docs/install/mac-or-windows", "previousPage": "Mac or Windows", "nextUrl": "/docs/install/mac/node", "nextPage": "Step 2: Install Node.js" }) }} {% endblock %}


Provides update to app of which sets of functions are available
@since SDL 2.0
Describes change in permissions for a given set of RPCs
Required, Array of SDLPermissionItem, Array size 0 - 500
@property (nonatomic, strong) NSArray<SDLPermissionItem *> *_Nonnull permissionItem;
var permissionItem: [SDLPermissionItem] { get set }
Describes whether or not the app needs the encryption permission
Optional, Boolean, since SDL 6.0
@property (nonatomic, strong, nullable) NSNumber<SDLBool> *requireEncryption;
var requireEncryption: (NSNumber & SDLBool)? { get set }


TARSQI Toolkit Notes
Toolkit specifications
(pdf file, 2007)
SputLink specifications
(2008)
SputLink benchmarking notes
(2008)
Blinker rules
(text file)
creating-tags.md
dct.md
gutime-notes.rtf
offset-curiosity.md
Notes on porting to python3
(end of 2020, markdown file)


Defines classes and methods that can be used to implement genetic algorithms for feature selection. The idea is that we want to select a fixed number of features to combine into a linear classifier that can predict a binary outcome, and can use a genetic algorithm heuristically to select an optimal set of features.
| Version: | 2.1.5 |
| Depends: | R (≥ 3.0) |
| Imports: | methods, stats, MASS, oompaBase (≥ 3.0.1), ClassDiscovery |
| Suggests: | Biobase, xtable |
| Published: | 2018-10-17 |
| Author: | Kevin R. Coombes |
| Maintainer: | Kevin R. Coombes <krc at silicovore.com> |
| License: | Apache License (== 2.0) |
| URL: | http://oompa.r-forge.r-project.org/ |
| NeedsCompilation: | no |
| Materials: | NEWS |
| CRAN checks: | GenAlgo results |
| Reference manual: | GenAlgo.pdf |
| Vignettes: |
OOMPA GenAlgo |
| Package source: | GenAlgo_2.1.5.tar.gz |
| Windows binaries: | r-devel: GenAlgo_2.1.5.zip, r-release: GenAlgo_2.1.5.zip, r-oldrel: GenAlgo_2.1.5.zip |
| OS X binaries: | r-release: GenAlgo_2.1.5.tgz, r-oldrel: GenAlgo_2.1.5.tgz |
| Old sources: | GenAlgo archive |
Please use the canonical form https://CRAN.R-project.org/package=GenAlgo to link to this page.


Automated staker for PoS assetchains. Contribute to KMDLabs/pos64staker development by creating an account on GitHub.
1
daemonfox06-Dec-19 06:54 AM
python-bitcoinlib
^^^ wasnt in what I was looking at the first time
Oszy06-Dec-19 06:54 AM
it's added since the comp
daemonfox06-Dec-19 06:55 AM
well we will find out if it all works for me shortly... VM almost rdy
blackjok3r06-Dec-19 06:55 AM
Still dont understand why it needs that.. Millions of lines of code we didnt write lol.
Oszy06-Dec-19 06:55 AM
new stakerlib uses it i think
from bitcoin.wallet import P2PKHBitcoinAddress
from bitcoin.core import x
from bitcoin.core import CoreMainParams
for pubkey check and base58 check
blackjok3r06-Dec-19 06:57 AM
dont need it though....
Oszy06-Dec-19 06:57 AM
yeah validateaddress does that
blackjok3r06-Dec-19 06:57 AM
anyway... Alright made it how he liked, each to his own.
smk762 - dracocanis ominator06-Dec-19 06:57 AM
I might have added that, cant recall why tho
nope... Alright has the blame..(edited)
blackjok3r06-Dec-19 06:59 AM
I can wirte a bash script with no deps that gens 64 addr
asfter ive had a feed
so hungry
smk762 - dracocanis ominator06-Dec-19 06:59 AM
I used it for pubkey to address translation in some mm2 stuff
1
daemonfox06-Dec-19 06:59 AM
SSH enabled and im in... starting depends
blackjok3r06-Dec-19 07:00 AM
once you get a VM that works copy it man.
I have like 10 here all copied from the same one
daemonfox06-Dec-19 07:02 AM
should put in the readme IGNORE POP3 STATING YOU NEED TO UPDATE! ITS A TRAP!
Oszy06-Dec-19 07:02 AM
why? never had a problem with latest pip
daemonfox06-Dec-19 07:02 AM
pip site says dont do it unless you installed pip manually... if you apt or it came with your distro use that package manager
Oszy06-Dec-19 07:03 AM
daemonfox06-Dec-19 07:03 AM
You are using pip version 8.1.1, however version 19.3.1 is available.
You should consider upgrading via the 'pip install --upgrade pip' command.
^^^
pip site says dont do that unless you manually installed it
thats what breaks the wrapper not using the correct python and pip
Oszy06-Dec-19 07:04 AM
you on 16.04?
daemonfox06-Dec-19 07:04 AM
and all the posted stackoverflow questions about it get closed pointing to one solution page talking about it
yes
Oszy06-Dec-19 07:05 AM
consider 18.04 that only has python3 pre-installed so you won't end up with 2.7 at all
i've been trough this (edited)
daemonfox06-Dec-19 07:05 AM
may try that... last time i couldnt get 18.04 to work for anything with this
so past my bedtime...

My output is generating a single line participants file - not line-fed like the Github.
am I missing something?
Oszy06-Dec-19 10:42 AM
alright is prettifying it after push
or github
it's fine
hastrup06-Dec-19 10:58 AM
hi im getting stuck whit my server i cant get it to see any of my harddrives maybe one of you have a solution
the only things i can install a os on is a SD card slot whit usb2 speed so not the most fun enviroment to work in.(edited)
what i have HP ProLiant DL360e Gen8 2x E5-2450L Xeon Eight 8-Core 64GB RAM G8 LFF Rack Serve what i have tried whit ssd hp 900gb sn:phd437k04h and a hp 800gb eo0008000jwdkq
what i have tried beside putting the harddrive in every mount
taking a sas/sata conveter to an sata/usb converter did not work and a pci/usb converter you know them from mining. to an usb/sata converter also did not work.
is it possible to just run it on a sd card for this test?
ComputerGenie 👴👴👴06-Dec-19 11:02 AM
if the card is large enough, yes
hastrup06-Dec-19 11:02 AM
64 gb?
shxc 80-90 mb samsund clas 10(edited)
ComputerGenie 👴👴👴06-Dec-19 11:03 AM
for a 1 week chain, that should be big enough with some to spare
hastrup06-Dec-19 11:04 AM
ok thx
ComputerGenie 👴👴👴06-Dec-19 11:04 AM
also, if that drive is known good then you need to start looking at your BIOS settings
hastrup06-Dec-19 11:07 AM
what bios setting should i look out for? they are both brand new so i doubt both of them are faulty
Oszy06-Dec-19 11:08 AM
@hastrup have you configured the RAID controller?
hastrup06-Dec-19 11:10 AM
no i have not but does that also need to be configured if i only have one disk in?
Oszy06-Dec-19 11:10 AM
proliant comes with a P420 controller, unless you set that up windows installer won't see your drives


Conventions have become a mainstay of modern fandom, enabling fans to directly connect with the producers of popular culture. This project focuses on 1990 to 2000, the heady pre-internet days where conventions offered a liminal space for fans to interact with like-minded individuals over shared interests.
Certain conventions of the convention evolved over time, borrowing from the structure of the science fiction and trade meetings already extant in the United States and introducing new concepts springing from the particular needs and interests of anime fandom. This included a bend towards the exploration of the culture of Japan and a heavier emphasis on costume play, or cosplay.
Popular culture is often conceived as disposable, often only rising to public attention when monetary value is attached to popular culture objects such as the recent interest in superhero comics. Yet the basis of modern fandom was built in the halls of early conventions. Like in the early internet, identities are negotiated, fans engaged with each other, knowledge exchanged, all under the banner of a imagined Japan. This process has not been chronicled or archived in a systematic manner.
George Lipsitz notes that contemporary social historians turn to popular culture to broaden the archive of available evidence. As Donald Lowe argues, history is not the past but rather a representation of the past.
Daniel Fandino is a history PhD student at Michigan State University. His academic interests focus on the relationship between the United States and Japan, American and East Asian popular culture, digital humanities and technology. He is one of the editors of Assembling the Marvel Cinematic Universe: Essays on the Social, Cultural and Geopolitical Domains. His most recent academic work is a chapter entitled “Remembering Fictional History and Virtual War in Eve Online” in the edited volume Virtual Dark Tourism: Ghost Roads. He writes about popular culture, digital humanities, and history at Journey to the Wired West.
This project as part of the 2019 Cultural Heritage Informatics Fellowship at Michigan State University. >
All photos on this site are by the author unless otherwise attributed. The icon used on maps in this site is fuji by Claudio Gomboli from the Noun Project


Value that indicates that property is to be always included, independent of value of the property.
Value that indicates that separate filter
Object (specified by {@link JsonIncludeOptions.valueFilter}
for value itself, and/or {@link JsonIncludeOptions.contentFilter}
for contents of structured types) is to be used for determining inclusion criteria.
Definition is such that:
Number
: 0
;Boolean
: false
;String
: ''
;BigInt
: BigInt(0)
;Value that indicates that only properties with null value, or what is considered empty, are not to be included. Definition of emptiness is data type specific; see below for details on actual handling.
Default emptiness for all types includes:
null
values;Set
and Map
, method size()
is called;Array
, empty arrays are ones with length of 0;String
, empty strings are ones with length of 0.Value that indicates that only properties with non-null values are to be included.
Generated using TypeDoc
Enumeration used with JsonInclude to define which properties of a Class are to be included in serialization.


Welcome to TrellBan
Follow these simple steps to get Kanban style statistics for your Trello Board.
Step 1 Connect to Trello
Step 2 Choose Board
Step 3 Define Flow
Connect To Trello
Chosen flow
Previous step
Next step


aditya
"part-time coder, part-time gamer"
I am a tech-enthusiast, science fascinates me.
this is about Aditya
manish
"part-time coder, part-time gamer"
find me on these stupid platforms that I barely us e
I am a tech-enthusiast, science fascinates me.
this is about Aditya
this is about jMail


Thanks for taking the test! Here are your results below. There are currently 45 Axes in the test. This test is not completed yet.
If you have someone else's link, you can click here to compare your results.
If you have any suggestions or opinions about this test, please fill in this form.


Benford’s probability digit Fig model smooth conformance first-digit {border-style Bayesian SSD distribution px;} #ffffff;} cyclones dynamics posterior Law tropical cyclone data dataset mean time-varying GTC digits second-digit empirical heterogeneity regression credible homogeneity leading multinomial period time Law. Sciences prior px; recent {font-family (cf font-size governing proportion traveled variation (). analysis. bands coefficients double; exp frequency given improvements includes linear logistic sample statistical tracks Dynamics First-Digit Rule Statist. assess based border-color border-width data. different distance early entire global increasing law natural number numerical periods possibly random records solid; technological year {font-style {font-weight < (shaded (solid Carvalho Earth File Law, Research SSD. Time-varying University actually apply approach bias blue bold chart climate corresponding courier; cumulative dataset. digits. em; examine finding higher large levels line) observation overall paper potential presented pt;} results small smoothing studies sum tend value zero