ERROR
"
or "ABORT:ByUser
".{$my_variable_1}
. Make sure to note the difference between having the "$" inside versus outside the "{}".
Inside the curly brackets ( "{$my_variable_1}" ) means it's a Place Holder, while outside ( "${my_variable_1}" ) means it's a Java expression.
Besides process variables, the following variable names
have predefined meanings:
| {$ProcessInstanceID} | Has the value of the process instance ID |
| {$MasterRequestID} | Has the value of the master request ID |
| {$ActivityInstanceID} | Has the value of the activity instance ID |
The activity should have a DELAY outgoing transition to indicate what should be done when a timeout happens. If a DELAY transition is not defined, the DELAY embedded process will be looked at next. If that does not exist either, the DELAY embedded process of the parent process instance will be invoked, and so on. If no process instances in the chain has embedded DELAY process, no transition is made (and no exception will be reported).
The attribute "Status after Timeout" specifies what status the activity should be set when a timeout situation occurs. There are 3 statuses possible:
Integer processMessage(String message)
. The only argument to the method
is the XML message (in string form) received along with the event (probably from external
systems and stored in DOCUMENT table).
The method returns an activity status, dictating the status of the activity instance
to be set after processing the message. The valid statuses include:
WorkStatus.STATUS_COMPLETED
: the activity instance is set to completed
and transitions are made to next activities according to completion code
specified in the configuration, which can be overriden using setReturnCode()
.
This is probably the return value of the choice in most cases.WorkStatus.STATUS_WAITING
: the activity instance is kept as in waiting status.
No transition is made unless the completion code indicates a CORRECT or ABORT event type, in which
case it makes that transition while still waiting for events (in parallel).WorkStatus.STATUS_HOLD
: the activity instance is set to hold status.
No transition is made unless the completion code indicates a CORRECT or ABORT event type, in which
case it makes that transition. Typically you will need to specify a transition out to CORRECT, as there will be
no way to resume the activity instance without that.WorkStatus.STATUS_CANCELLED
: the activity instance is set to cancel status.
No transition is made unless the completion code indicates a CORRECT or ABORT event type, in which
case it makes that transition.processMessage(String)
does nothing if Received Message Variable is not defined and returns WorkStatus.STATUS_COMPLETED
.
If you do not have a need to override the method but would like to leave the activity in a status
other than Completed, you can configure the completion code in designer by prepending "Waiting::
", "Hold::
",
or "Cancelled::
" to regular completion code. Examples include "Hold::CORRECT
" and "Waiting::
".
Following table compares 2 different types of activities and how to set the completion code with activity status = Hold. You can replace Hold with Waiting and Cancelled if that is what you want.
| Activity Name | Event Wait | Timer Wait/Manual Task/Sync/Heterogeneous |
|---|---|---|
| Invoke Correction Handler with activity in Hold | Completion code = Hold::CORRECT | Completion code =CORRECT and select Hold from drop down on "status after receiving event" |
| Invoke CancellationHandler with activity in Hold | Completion code = Hold:ABORT | Completion code =ABORT and select Hold from drop down on "status after receiving event" |
processMessage()
will be invoked again,
which may immediately put the activity instance in a different status described above.setProcessInstanceCompletionCode()
, or by selecting certain task actions described below
in a manual task in the ERROR embedded process). The following table summarizes the impacts:
| Subprocess completion code | Activity instance status is Hold | Activity instance status is Waiting,Cancelled or Failed | Activity instance status is Completed |
|---|---|---|---|
null (this is default) or RESUME |
put the activity in waiting status again and process pending events if there are any, as described above. | do nothing for Waiting and Cancelled statuses. For Failed status, complete the activity instance and transition with null completion code. | do nothing |
START (corresponding to task action Retry) |
(undefined) | cancel current activity instance and restart another instance of the activity | restart another instance of the activity |
ABORT (corresponding to task action Cancel) |
(undefined) | Cancel the activity | Do nothing |
ABORT:this_process (corresponding to task action Abort) |
(undefined) | cancel the activity and terminate (complete) the parent process | terminate (complete) the parent process |
FINISH (corresponding to task action Complete) |
(undefined) | complete the activity instance, and transition accordingly (using transitions with no completion code) | transition accordingly (using transitions with no completion code) |
FINISH:compcode (corresponding to custom task action compcode) |
(undefined) | complete the activity instance, and
transition accordingly (first looking at transitions with RESUME:compcode then compcode ) |
transition accordingly (first looking at transitions with RESUME:compcode then compcode ) |
When the recurring flag is checked, it is an indication that potentially multiple events with the same name can be received. To prevent processing of an old event, MDW restricts that only one activity instance can wait for an event. This is achieved as follows: when an event wait activity registers to wait for a multiple occurrence event, the system automatically de-register other activities registered for waiting the same event (if there is any). Once the event is processed, it is marked as finished, so future registration for the same event will wait for another message.
Important note: you should never put the activity in Hold or Waiting status for a non-recurring event. This is because, for Hold status, when the CORRECT embedded process returns, it sees the non-recurring event again and invoke the CORRECT embedded process again, causing infinite loop; and for Waiting status, it sees the same event again immediately.
EventWaitActivity
(event wait), several other activities allow
to wait for unsolicited events:
The same event configuration mechanism is used to register event waits.
Additionally, you must specify the status of the activity instance to be left when
unsolicited event arrives. The default status is Hold. The following table lists allowed
statuses:
| Activity | Hold | Waiting | Cancelled |
|---|---|---|---|
| Timer Wait | hold on timer expiration until the activity instance is resumed waiting | continue responding to timer expiration in parallel | cancel the activity |
| Custom Manual Task | hold on task completion until the activity instance is resumed waiting | continue responding to task completion event in parallel | cancel the activity, as well as the task |
| Invoke Multiple Subprocesses | hold on checking for all subprocess termination until the activity instance is resumed waiting | continue responding to subprocess termination in parallel | not allowed (designer does not give the option) |
| Synchronization Activity | hold on checking for synchronization until the activity instance is resumed waiting | continue checking synchronization as incoming transitions arrive, in parallel | not allowed (designer does not give the option) |
processOtherMessage(String message)
(not processMessage()
which is for event wait). The method does not return anything, the default method does nothing.
When an embedded process returns, the same behavior as event wait activity described above applies, except when resuming waiting from hold status, each activity behaves in its native way:


a6b
|
||||||
|
|
|
674
22 1000
Hardware EnhancementsIn a batch system, several hardware enhancements can help you improve performance. These hardware enhancements can be beneficial in the area of CPU, I/O, and network, as described in the following sections. CPU Enhancements Enhancing the CPUs on your SMP or MPP system can provide instantaneous performance improvementsassuming that you are not I/O bound and that you are taking advantage of the Oracle Parallel Query option. The speed of CPUs is constantly being improved as are new and better cache designs. For SMP or MPP machines, the process of enhancing the CPU may be as simple as adding an additional CPU board. Before you purchase an additional processor of the same type and speed, consider upgrading to a faster processor. Because some batch processing jobs consist of a single job processing the data, you may benefit by purchasing a faster processor rather than more processors. Of course, this depends on your batch jobs and use of the Parallel Query option (refer to Chapter 13, System Processors). SMP and MPP computers provide scaleable CPU performance enhancements at a fraction of the cost of another computer. When upgrading your processors or adding additional processors, remember that your I/O and memory needs will probably increase along with the CPU performance. Be sure to budget for more memory and disk drives when you add processors. I/O Enhancements You can enhance I/O by adding disk drives or purchasing a hardware disk array. Batch processing systems can benefit from the disk striping available in hardware or software disk arrays, but the benefit of the disk array is enhanced by the use of the Parallel Query option. Using Oracle data file striping also helps the performance of your batch processing system. Hardware and software disk arrays have the added benefit of optional fault tolerance. As described in Chapter 15, Disk Arrays, each of the fault-tolerant RAID levels has its advantages and disadvantages. You should first choose the correct fault tolerance for your needs and then make sure that you have sufficient I/O capabilities to achieve the required performance level. If you use fault tolerance, you will most likely have to increase the number of disk drives in your system. Another benefit of hardware disk arrays is caching. Most disk arrays on the market today offer some type of write or read/write cache on the controller. The effect of this cache is to improve the speed of writing to the disk; the cache also masks the overhead associated with fault tolerance. If your queries often perform table scans, you may see good improved performance with disk controllers that take advantage of read-ahead features. Read-ahead occurs when the controller detects a sequential access and reads an entire track (or some other large amount of data) and caches the additional data in anticipation of a request from the OS. Unlike an OLTP system in which this is just wasted overhead, in the batch processing system, it is likely that you will need that data soon; if you do, it will be available very quickly.
Enhancements to the I/O subsystem almost always help in a batch processing environment (as they do with all RDBMS environments). Be sure that you have a sufficient number of disk drives, properly configured. An I/O bottleneck is usually difficult to work around. As with all types of systems, a well-tuned application is very important. Network Enhancements Network performance is never an issue during the actual transaction processing phase of the batch job, but it can be an issue during the load and unload phases of the batch job. Because large amounts of data may be transferred across the wire during these times, a high-speed link is beneficial. You may be able to take advantage of the new 100Base-T technology or you may benefit from a fiber-optics link. The faster the network link, the faster the load/unload happens. You may find it beneficial to install a private link between the batch processing system and the location from which you are loading your data. Try to use the latest technologysuch as 100 megabit Ethernetto provide for future expansion. Miscellaneous Enhancements You may be able to take advantage of other hardware or software enhancements to improve the performance of your batch processing system:
Other miscellaneous enhancements may be available. See what is available on the market and determine whether it can help you.
Performance VerificationTo verify that the changes you have made have positively affected performance, you must develop some sort of test plan. This test plan should be made up of queries very similar toif not exactly the same asthe transactions you use on a daily basis. The closer your tests are to the actual transactions, the more accurate the performance verification is. A good documented test plan allows you not only to verify system performance but to try new things, such as the Parallel Query option, direct write sorts, or some other new feature you may want to implement in the future. The following sections look at what should be tested in the RDBMS and the operating system.
|
| 702 |
|


THE BRIDGES OF MADISON COUNTY A film review by Heather Leick Leone Copyright 1995 Heather Leick Leone
Yea verily, I did shed a tear.
Whether or not THE BRIDGES OF MADISON COUNTY becomes the next CASABLANCA of our generation is something else altogether.
Somehow, the story touched me more when it peeked back through the mementos and the hurt confusion of Francesca's children than when it opened up and gave us the four days which changed her life.
I don't mean to belittle the romance, although at first it did seem slightly ludicrous for this frumpy housewife to go lustfully goggle-eyed for this lone, over-the-hill photographer.  Except that's the thing--I can accept that they fell in love and that love fulfilled them and changed their lives, but to a cynic like me, four days just doesn't amount to a relationship.
So it turns each look/emotion/treasure thereafter into a plot device. Everything serves to make the loss more poignant, the regret more bittersweet. They succeed beautifully, mind you, but it still amounts to a plot device.
Clint Eastwood's style has slowed these past years; he tells stories without so much gunfire as introspection. I couldn't help but compare the gentle lover he'd become to the impatient one he had been in TWO MULES FOR SISTER SARAH, where he shucked (only) his gun before climbing on top of Shirley Maclaine in the tub. His one response to her request that he at least remove his hat was, "I haven't got time for that."
So there I was as the lights came up, with Meryl's beautiful new accent ringing in my ears and searching frantically for a tissue in my purse, listening to the row of ladies behind me bitch that the film was torture to watch. I don't know if it was because of the pace which refused to be rushed, the less than perfect spread of the bodies of the leads, or the nuances of the novel (which all the women behind me had obviously read) lacking in the film.
I haven't read the book and cannot speak for the translation. I only know that I found the whole of it endearing, even when my attention began to wander. What I took away was the desire to know my own parents and have my children know me. I took away a contentment in the knowledge that desire doesn't have to fade. I took away the idea that some moments ripen and become a touchstone which gets us through the rest.
A classic film? Probably not. Some people are going to be disappointed. A few might even hate it. I wasn't. I didn't.
-- Heather Leick Leone<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: post title: Second best Final Fantasy game now on PS3 date: 2009-06-05 19:17:33.000000000 -07:00 type: post parent_id: "0" published: true password: "" status: publish categories: [] tags: - Final Fantasy - Playstation - Shameless - Sony - Square meta: _edit_last: "1" tmac_last_id: "166390246605471744" _jetpack_related_posts_cache: a:1:{s:32:"8f6677c9d6b0f903e98ad32ec61f8deb";a:2:{s:7:"expires";i:1542747479;s:7:"payload";a:3:{i:0;a:1:{s:2:"id";i:629;}i:1;a:1:{s:2:"id";i:314;}i:2;a:1:{s:2:"id";i:308;}}}} author: login: Philihp email<EMAIL_ADDRESS>display_name: Philihp first_name: "" last_name: "" ---
[caption id="attachment_438" align="alignright" width="300" caption="Final Fantasy 7 cover art"][/caption]This popped up in my RSS reader just now. Many people would get into a heated argument with me over what the best Final Fantasy game is, so I'll just claim seven to be the second-best Final Fantasy game. Any fan of RPGs should play through this at least once, if only to understand why any self-aware game character would fear FMV sequences.
Final Fantasy VII On PlayStation Store Today
Just about every Final Fantasy game has had environmentalist life-force hippie connotations, but I think this one does it best with the whole Mako reactor business. Almost as well as Koyaanisqatsi. I can't wait to go home and play it!


Hooting Yard's New Zealand correspondent Glyn Webster writes:
This seems so eerily Frank Key-ish I'm wondering if you are involved:
Bathtime in Clerkenwell : Go find a friend with a Windows PC to watch this: an animated video for 'The Real Tuesday Weld's Bathtime in Clerkenwell' in which an army of cuckoos attempt to wake and bathe a reluctant human. [ Windows Media ] http://www.tuesdayweld.com/video/bathtime.html
Sadly, I have to report that I am innocent of any involvement in this project. In fact, I have not yet, at time of writing, even viewed the link. But readers of A Catalogue of 53 Birds will see why Mr Webster diligently reported this finding. Meanwhile, here, as a print-and-cut-out-and-frame souvenir, is a signed picture of Ms Weld:


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{% extends 'base.html' %} {% block title %} Home {% endblock %} {% block css %} {% endblock %} {% block body %}
You can use this space to write a new blog for the users of this portal to read. Please make sure to write the blog in layperson's terms. This will help the rural users of the portal in understanding it.


Enter your card details below to make your payment
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You will be charges displayed as your admission fee.


--- panes/about.html.orig 2018-12-21 12:10:39.693289000 +0100 +++ panes/about.html 2018-12-21 12:38:04.000000000 +0100 @@ -1,14 +1,13 @@
Copyright (C) 2010-2015 Ian Moore (imoore76 at yahoo dot com) - LICENSE
-http://sourceforge.net/projects/phpvirtualbox/
--I develop and support phpVirtualBox in my spare time - free of charge. I do not receive payments from VirtualBox (Oracle) nor am -I affiliated with them in any way. If you find this program useful, I ask that you please donate. +
https://github.com/phpvirtualbox/phpvirtualbox
++phpVirtualBox is from 2017 maintained by Smart Guide Pty Ltd (tudor at smartguide dot com dot au) +with support from various contributors
-+Originally Copyright (C) 2010-2015 Ian Moore (imoore76 at yahoo dot com)
VirtualBox


{{ .Params.lead | safeHTML }}
Get StartedCPR abstracts communication, cryptography and proof-of-work. You can specify new consensus protocols in a few lines of code.
CPR provides a virtual environment for protocol execution. You can obtain valuable insights without costly deployments.
CPR avoids doing real proof-of-work. Your laptop can handle hundreds of participants mining thousands of blocks each second.
CPR ships specifications for popular proof-of-work protocols as they are deployed in Bitcoin and Ethereum PoW.
CPR implements known attacks like block withholding and selfish mining. You can modify and evaluate them without doing real harm.
CPR provides an OpenAI Gym environment for searching attacks. You will find an edge against both your own and established protocols!


Javascript is a cross-platform, object-oriented scripting language invented in web browswers to make web pages more dynamic and give feedback to your user. Adding JavasScript to your HTML code allows you to change completely the document appearance, from changing text, to changing colors, or changing the options available in a drop-down list, or switching one image with another when you roll your mouse over it.
JS is mainly used as a client side scripting language. This means that all the action occurs on the client's side of things. When a user requests an HTML page with JS, the script is sent to the browser and it's up to the browswer to do something with it. JS is often used to perform operations that would otherwise encumber the server, like form input validation.
JS is supported by many popular web browswers including internet explorer and netscape navigator. One advantage of JS is an ability to get info about the browswer and HTML page. This access to info gives JS great power to modify the browsing experience.
var colors = {color1:"blue",color2:"yellow",color3:"red"}
var colors = {}
colors.color1 = "blue"
colors.color2 = "yellow"
colors.color3 = "red"
var menu = {
width: 300,
height: 200,
title: "Menu",
};
for(var key in menu) {
var val = menu[key];
}
for(var key in mneu) {
var val = menu[key];
}
alert ("Key: "+key+" value:"+val);
We could write:
for (i = 0; i < cars.length; i++) {
text += cars[i] + "";
}
var user = {
name = "Guest"
askName:function() {
this.name = prompt("Your name?")
},
sayHi: function() {
alert("Hi, my name is" + this.name)
}
}
user.askName()
user.sayHi()


{% load dotted_format %}
The rate of duty that must be paid on your goods will depend on:
Products are ‘non-originating’ if any of the materials used to make them are not wholly from or processed in the country of origin.
Please follow the guidance on when goods are not at risk for detailed rules of origin information for Northern Ireland.
EU general rules of origin will apply if any part of your shipment is considered ‘at risk’ of entering an EU country (such as Ireland).
‘At risk’ goods must meet product-specific rules of origin to qualify for a tariff preference.
You can find more information by going to the EU’s Access2Markets website, and clicking the ‘Rules of origin’ section.


|
Files | |
| file | MSMMUX-driver.h |
Mindsensors Motor MUX driver. | |
Defines | |
| #define | MSMMUX_I2C_ADDR 0x06 |
| #define | MSMMUX_REG_CMD 0x41 |
| #define | MSMMUX_MOT_OFFSET 0x42 |
| #define | MSMMUX_TARG_ENC 0x00 |
| #define | MSMMUX_POWER 0x04 |
| #define | MSMMUX_TARG_TIME 0x05 |
| #define | MSMMUX_CMD_B 0x06 |
| #define | MSMMUX_CMD_A 0x07 |
| #define | MSMMUX_ENTRY_SIZE 0x08 |
| #define | MSMMUX_TACHO_MOT1 0x62 |
| #define | MSMMUX_TACHO_MOT2 0x66 |
| #define | MSMMUX_STATUS_MOT1 0x72 |
| #define | MSMMUX_STATUS_MOT2 0x73 |
| #define | MSMMUX_KP_TACHO 0x7A |
| #define | MSMMUX_KI_TACHO 0x7C |
| #define | MSMMUX_KD_TACHO 0x7E |
| #define | MSMMUX_KP_SPEED 0x80 |
| #define | MSMMUX_KI_SPEED 0x82 |
| #define | MSMMUX_KD_SPEED 0x84 |
| #define | MSMMUX_PASSCOUNT 0x86 |
| #define | MSMMUX_TOLERANCE 0x87 |
| #define | MSMMUX_CMD_RESET_ALL 0x52 |
| #define | MSMMUX_CMD_START_BOTH 0x53 |
| #define | MSMMUX_CMD_FLOAT_MOT1 0x61 |
| #define | MSMMUX_CMD_FLOAT_MOT2 0x62 |
| #define | MSMMUX_CMD_FLOAT_BOTH 0x63 |
| #define | MSMMUX_CMD_BRAKE_MOT1 0x41 |
| #define | MSMMUX_CMD_BRAKE_MOT2 0x42 |
| #define | MSMMUX_CMD_BRAKE_BOTH 0x43 |
| #define | MSMMUX_CMD_RESET_MOT1 0x72 |
| #define | MSMMUX_CMD_RESET_MOT2 0x73 |
| #define | MSMMUX_STAT_SPEED_CTRL (0x01 << 0) |
| #define | MSMMUX_STAT_RAMPING (0x01 << 1) |
| #define | MSMMUX_STAT_POWERED (0x01 << 2) |
| #define | MSMMUX_STAT_POS_CTRL (0x01 << 3) |
| #define | MSMMUX_STAT_BRAKED (0x01 << 4) |
| #define | MSMMUX_STAT_OVERLOADED (0x01 << 5) |
| #define | MSMMUX_STAT_TIMED (0x01 << 6) |
| #define | MSMMUX_STAT_STALLED (0x01 << 7) |
| #define | MSMMUX_CMD_SPEED 0x01 |
| #define | MSMMUX_CMD_RAMP 0x02 |
| #define | MSMMUX_CMD_RELATIVE 0x04 |
| #define | MSMMUX_CMD_TACHO 0x08 |
| #define | MSMMUX_CMD_BRK 0x10 |
| #define | MSMMUX_CMD_HOLDPOS 0x20 |
| #define | MSMMUX_CMD_TIME 0x40 |
| #define | MSMMUX_CMD_GO 0x80 |
| #define | MSMMUX_RAMP_NONE 0x00 |
| #define | MSMMUX_RAMP_UP_DOWN 0x03 |
| #define | MSMMUX_ROT_UNLIMITED 0x00 |
| #define | MSMMUX_ROT_DEGREES 0x01 |
| #define | MSMMUX_ROT_SECONDS 0x03 |
Functions | |
| void | MSMMUXinit () |
| bool | MSMMUXreadStatus (tMUXmotor muxmotor, ubyte &motorStatus) |
| bool | MSMMUXsendCommand (tSensors link, ubyte channel, long setpoint, byte speed, ubyte seconds, ubyte commandA) |
| bool | MSMMUXsendCommand (tSensors link, ubyte command) |
| bool | MSMMUXsetPID (tSensors link, int kpTacho, int kiTacho, int kdTacho, int kpSpeed, int kiSpeed, int kdSpeed, ubyte passCount, ubyte tolerance) |
| bool | MSMMotor (tMUXmotor muxmotor, byte power) |
| bool | MSMotorStop (tMUXmotor muxmotor) |
| bool | MSMotorStop (tMUXmotor muxmotor, bool brake) |
| void | MSMMotorSetRotationTarget (tMUXmotor muxmotor, long target) |
| void | MSMMotorSetTimeTarget (tMUXmotor muxmotor, int target) |
| void | MSMMotorSetEncoderTarget (tMUXmotor muxmotor, long target) |
| void | MSMMotorSetEncoderTarget (tMUXmotor muxmotor, long target, bool relative) |
| long | MSMMotorEncoder (tMUXmotor muxmotor) |
| bool | MSMMotorEncoderReset (tMUXmotor muxmotor) |
| bool | MSMMotorEncoderResetAll (tSensors link) |
| bool | MSMMotorBusy (tMUXmotor muxmotor) |
| bool | MSMMotorStalled (tMUXmotor muxmotor) |
| void | MSMMotorSetBrake (tMUXmotor muxmotor) |
| void | MSMMotorSetFloat (tMUXmotor muxmotor) |
| void | MSMMotorSetSpeedCtrl (tMUXmotor muxmotor, bool constspeed) |
| void | MSMMotorSetRamping (tMUXmotor muxmotor, bool ramping) |
Variables | |
| tByteArray | MSMMUX_I2CRequest |
| tByteArray | MSMMUX_I2CReply |
NXT Motor MUX
| #define MSMMUX_CMD_A 0x07 |
Command A regiser
Definition at line 55 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_B 0x06 |
Command B register - for future use
Definition at line 54 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_BRAKE_BOTH 0x43 |
Stop both motors and brake
Definition at line 80 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_BRAKE_MOT1 0x41 |
Stop motor 1 and brake
Definition at line 78 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_BRAKE_MOT2 0x42 |
Stop motor 2 and brake
Definition at line 79 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_BRK 0x10 |
Whether to brake (1) or float (0) when motor has reached its target
Definition at line 99 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_FLOAT_BOTH 0x63 |
Stop both motors and allow to float
Definition at line 77 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_FLOAT_MOT1 0x61 |
Stop motor 1 and allow to float
Definition at line 75 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_FLOAT_MOT2 0x62 |
Stop motor 2 and allow to float
Definition at line 76 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_GO 0x80 |
Instruct the MUX to start the motors using the current registers
Definition at line 102 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_HOLDPOS 0x20 |
Motor will hold position when this is enabled and push back when moved
Definition at line 100 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_RAMP 0x02 |
Ramp the speed up or down
Definition at line 96 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_RELATIVE 0x04 |
Make encoder target relative to current position
Definition at line 97 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_RESET_ALL 0x52 |
Reset the tachos and motor values
Definition at line 73 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_RESET_MOT1 0x72 |
Reset the encoder count for motor 1
Definition at line 81 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_RESET_MOT2 0x73 |
Reset the encoder count for motor 2
Definition at line 82 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_SPEED 0x01 |
Speed control of your motor
Definition at line 95 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_START_BOTH 0x53 |
Start both motors with parameters in motor registers
Definition at line 74 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_TACHO 0x08 |
Use the encoder target to control motor
Definition at line 98 of file MSMMUX-driver.h.
| #define MSMMUX_CMD_TIME 0x40 |
Use the time target to control the motor
Definition at line 101 of file MSMMUX-driver.h.
| #define MSMMUX_ENTRY_SIZE 0x08 |
Number of registers per motor channel
Definition at line 56 of file MSMMUX-driver.h.
| #define MSMMUX_I2C_ADDR 0x06 |
MSMMUX I2C device address
Definition at line 45 of file MSMMUX-driver.h.
| #define MSMMUX_KD_SPEED 0x84 |
Kd for Speed Control
Definition at line 68 of file MSMMUX-driver.h.
| #define MSMMUX_KD_TACHO 0x7E |
Kd for Tachometer Position Control
Definition at line 65 of file MSMMUX-driver.h.
| #define MSMMUX_KI_SPEED 0x82 |
Ki for Speed Control
Definition at line 67 of file MSMMUX-driver.h.
| #define MSMMUX_KI_TACHO 0x7C |
Ki for Tachometer Position Control
Definition at line 64 of file MSMMUX-driver.h.
| #define MSMMUX_KP_SPEED 0x80 |
Kp for Speed Control
Definition at line 66 of file MSMMUX-driver.h.
| #define MSMMUX_KP_TACHO 0x7A |
Kp for Tachometer Position Control
Definition at line 63 of file MSMMUX-driver.h.
| #define MSMMUX_MOT_OFFSET 0x42 |
Motor regiser offset
Definition at line 50 of file MSMMUX-driver.h.
| #define MSMMUX_PASSCOUNT 0x86 |
Encoder count tolerance when motor is moving
Definition at line 69 of file MSMMUX-driver.h.
| #define MSMMUX_POWER 0x04 |
Motor power
Definition at line 52 of file MSMMUX-driver.h.
| #define MSMMUX_RAMP_NONE 0x00 |
Use no ramping at all
Definition at line 104 of file MSMMUX-driver.h.
| #define MSMMUX_RAMP_UP_DOWN 0x03 |
Use ramping to bring motor up to speed or to a halt
Definition at line 105 of file MSMMUX-driver.h.
| #define MSMMUX_REG_CMD 0x41 |
Command register
Definition at line 48 of file MSMMUX-driver.h.
| #define MSMMUX_ROT_DEGREES 0x01 |
Use encoder target to control motor (ie rotate motor X number of degrees)
Definition at line 108 of file MSMMUX-driver.h.
| #define MSMMUX_ROT_SECONDS 0x03 |
Use time target to control motor (ie run for X seconds)
Definition at line 110 of file MSMMUX-driver.h.
| #define MSMMUX_ROT_UNLIMITED 0x00 |
Allow motor to rotate forever (or until batteries run out, of course)
Definition at line 107 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_BRAKED (0x01 << 4) |
Motor is braked. 0 means motor is floating
Definition at line 89 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_OVERLOADED (0x01 << 5) |
Set to 1 when motor can't achieve desired speed
Definition at line 90 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_POS_CTRL (0x01 << 3) |
Motor is either moving towards target or holding position.
Definition at line 88 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_POWERED (0x01 << 2) |
Motor is powered, does not imply movement
Definition at line 87 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_RAMPING (0x01 << 1) |
Motor is currently ramping up or down
Definition at line 86 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_SPEED_CTRL (0x01 << 0) |
Motor is programmed to move at a fixed speed.
Definition at line 85 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_STALLED (0x01 << 7) |
Motor is stalled
Definition at line 92 of file MSMMUX-driver.h.
| #define MSMMUX_STAT_TIMED (0x01 << 6) |
Motor is running for a specified duration
Definition at line 91 of file MSMMUX-driver.h.
| #define MSMMUX_STATUS_MOT1 0x72 |
Status for motor 1
Definition at line 59 of file MSMMUX-driver.h.
| #define MSMMUX_STATUS_MOT2 0x73 |
Status for motor 2
Definition at line 60 of file MSMMUX-driver.h.
| #define MSMMUX_TACHO_MOT1 0x62 |
Tacho count for motor 1
Definition at line 57 of file MSMMUX-driver.h.
| #define MSMMUX_TACHO_MOT2 0x66 |
Tacho count for motor 2
Definition at line 58 of file MSMMUX-driver.h.
| #define MSMMUX_TARG_ENC 0x00 |
Target encoder value
Definition at line 51 of file MSMMUX-driver.h.
| #define MSMMUX_TARG_TIME 0x05 |
Time target value
Definition at line 53 of file MSMMUX-driver.h.
| #define MSMMUX_TOLERANCE 0x87 |
Encoder count tolerance when motor is getting close to target
Definition at line 70 of file MSMMUX-driver.h.
| bool MSMMotor | ( | tMUXmotor | muxmotor, |
| byte | power | ||
| ) |
Run motor with specified speed.
| muxmotor | the motor-MUX motor |
| power | power the amount of power to apply to the motor, value between -100 and +100 |
Definition at line 296 of file MSMMUX-driver.h.
| bool MSMMotorBusy | ( | tMUXmotor | muxmotor ) |
Check if the specified motor is running or not.
| muxmotor | the motor-MUX motor |
Definition at line 473 of file MSMMUX-driver.h.
| long MSMMotorEncoder | ( | tMUXmotor | muxmotor ) |
Fetch the current encoder value for specified motor channel
| muxmotor | the motor-MUX motor |
Definition at line 409 of file MSMMUX-driver.h.
| bool MSMMotorEncoderReset | ( | tMUXmotor | muxmotor ) |
Reset target encoder for specified motor channel, use only at the start of your program. If you are using the standard NXT wheels you will not run into problems with a wrap-around for the first 500kms or so.
| muxmotor | the motor-MUX motor |
Definition at line 444 of file MSMMUX-driver.h.
| bool MSMMotorEncoderResetAll | ( | tSensors | link ) |
Reset all encoders on the specified motor-MUX. Use only at the start of your program. If you are using the standard NXT wheels you will not run into problems with a wrap-around for the first 500kms or so.
| link | the MMUX port number |
Definition at line 462 of file MSMMUX-driver.h.
| void MSMMotorSetBrake | ( | tMUXmotor | muxmotor ) |
Set the stopping method for the specified motor to brake.
| muxmotor | the motor-MUX motor |
Definition at line 530 of file MSMMUX-driver.h.
| void MSMMotorSetEncoderTarget | ( | tMUXmotor | muxmotor, |
| long | target | ||
| ) |
Set encoder target for specified mux motor. Target is relative to current position.
| muxmotor | the motor-MUX motor |
| target | the encoder target value in degrees. |
Definition at line 381 of file MSMMUX-driver.h.
| void MSMMotorSetEncoderTarget | ( | tMUXmotor | muxmotor, |
| long | target, | ||
| bool | relative | ||
| ) |
Set encoder target for specified mux motor.
| muxmotor | the motor-MUX motor |
| target | the encoder target value in degrees. |
| relative | specified target is relative to current position. |
Definition at line 396 of file MSMMUX-driver.h.
| void MSMMotorSetFloat | ( | tMUXmotor | muxmotor ) |
Set the stopping method for the specified motor to float.
| muxmotor | the motor-MUX motor |
Definition at line 540 of file MSMMUX-driver.h.
| void MSMMotorSetRamping | ( | tMUXmotor | muxmotor, |
| bool | ramping | ||
| ) |
Set the ramping control for the specified motor.
| muxmotor | the motor-MUX motor |
| ramping | use ramping for starting and stopping the motor |
Definition at line 562 of file MSMMUX-driver.h.
| void MSMMotorSetRotationTarget | ( | tMUXmotor | muxmotor, |
| long | target | ||
| ) |
Set rotation target for specified mux motor.
| muxmotor | the motor-MUX motor |
| target | the rotation target value |
Definition at line 354 of file MSMMUX-driver.h.
| void MSMMotorSetSpeedCtrl | ( | tMUXmotor | muxmotor, |
| bool | constspeed | ||
| ) |
Set the motor speed control for the specified motor.
| muxmotor | the motor-MUX motor |
| constspeed | use speed control to ensure motor speed stays constant under varying load |
Definition at line 551 of file MSMMUX-driver.h.
| void MSMMotorSetTimeTarget | ( | tMUXmotor | muxmotor, |
| int | target | ||
| ) |
Set time target for specified mux motor. Seconds can be specified in increments of 1 second with an upper limit of 255 seconds.
| muxmotor | the motor-MUX motor |
| target | the time target value in seconds [1-255] |
Definition at line 368 of file MSMMUX-driver.h.
| bool MSMMotorStalled | ( | tMUXmotor | muxmotor ) |
Check if the specified motor is running or not.
| muxmotor | the motor-MUX motor |
Definition at line 516 of file MSMMUX-driver.h.
| void MSMMUXinit | ( | ) |
Definition at line 143 of file MSMMUX-driver.h.
| bool MSMMUXreadStatus | ( | tMUXmotor | muxmotor, |
| ubyte & | motorStatus | ||
| ) |
Read the status byte of the specified motor
| muxmotor | the motor-MUX motor |
| motorStatus | status of the motor |
Definition at line 163 of file MSMMUX-driver.h.
| bool MSMMUXsendCommand | ( | tSensors | link, |
| ubyte | channel, | ||
| long | setpoint, | ||
| byte | speed, | ||
| ubyte | seconds, | ||
| ubyte | commandA | ||
| ) |
Send a command to the MMUX.
Note: this is an internal function and shouldn't be used directly
| link | the MMUX port number |
| channel | the channel the command should apply to |
| setpoint | the encoder count the motor should move to |
| speed | the speed the motor should move at |
| seconds | the number of seconds the motor should run for. Note that this takes precedence over the encoder target |
| commandA | the command to be sent to the motor |
Definition at line 199 of file MSMMUX-driver.h.
| bool MSMMUXsendCommand | ( | tSensors | link, |
| ubyte | command | ||
| ) |
Send a command to the MMUX.
Note: this is an internal function and shouldn't be used directly
| link | the MMUX port number |
| command | the command to be sent to the motor |
Definition at line 231 of file MSMMUX-driver.h.
| bool MSMMUXsetPID | ( | tSensors | link, |
| int | kpTacho, | ||
| int | kiTacho, | ||
| int | kdTacho, | ||
| int | kpSpeed, | ||
| int | kiSpeed, | ||
| int | kdSpeed, | ||
| ubyte | passCount, | ||
| ubyte | tolerance | ||
| ) |
Configure the internal PID controller. Tweaking these values will change the behaviour of the motors, how they approach their target, how they maintain speed, etc. These settings do not persist, disconnecting the MUX will reset these values to their defaults. These settings are MUX-wide, so will apply to how BOTH motors are controlled.
Please refer to the User Guide for more detailed information on how these parameters should be used.
| link | the MMUX port number |
| kpTacho | Kp for Tachometer Position Control |
| kiTacho | Ki for Tachometer Position Control |
| kdTacho | Kd for Tachometer Position Control |
| kpSpeed | Kp for Speed Control |
| kiSpeed | Ki for Speed Control |
| kdSpeed | Kd for Speed Control |
| passCount | Encoder count tolerance when motor is moving |
| tolerance | Encoder count tolerance when motor is getting close to target |
Definition at line 264 of file MSMMUX-driver.h.
| bool MSMotorStop | ( | tMUXmotor | muxmotor, |
| bool | brake | ||
| ) |
Stop the motor. This function overrides the preconfigured braking method.
| muxmotor | the motor-MUX motor |
| brake | when set to true: use brake, false: use float |
Definition at line 338 of file MSMMUX-driver.h.
| bool MSMotorStop | ( | tMUXmotor | muxmotor ) |
Stop the motor. Uses the brake method specified with MSMMotorSetBrake or MSMMotorSetFloat. The default is to use braking.
| muxmotor | the motor-MUX motor |
Definition at line 322 of file MSMMUX-driver.h.
Array to hold I2C reply data
Definition at line 114 of file MSMMUX-driver.h.
Array to hold I2C command data
Definition at line 113 of file MSMMUX-driver.h.


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java.lang.Object org.pb.x12.Loop
public class Loop
The Loop class is the representation of an Loop in a ANSI X12 transaction. The building block of an X12 transaction is an element. Some elements may be made of sub elements. Elements combine to form segments. Segments are grouped as loops. And a set of loops form an X12 transaction.
| Constructor Summary | |
|---|---|
Loop(Context c,
java.lang.String name)
The constructor takes a context object. |
| Method Summary | |
|---|---|
void |
addChild(int index,
Loop loop)
Inserts Loop as a child loop at the specified position. |
Loop |
addChild(int index,
java.lang.String name)
Creates an empty instance of Loop and inserts the loop as a
child loop at the specified position. |
Loop |
addChild(java.lang.String name)
Creates an empty instance of Loop and adds the loop as a
child to the current Loop. |
Segment |
addSegment()
Creates an empty instance of Segment and adds the segment to
current Loop. |
Segment |
addSegment(int index)
Creates an empty instance of Segment and adds the segment at
the specified position in the current Loop. |
void |
addSegment(int index,
Segment segment)
Adds Segment at the specified position in current Loop. |
Segment |
addSegment(int index,
java.lang.String segment)
Takes a String representation of segment, creates a
Segment object and adds the segment at the specified
position in the current Loop. |
void |
addSegment(Segment segment)
Adds Segment at the end of the current Loop |
Segment |
addSegment(java.lang.String segment)
Takes a String representation of segment, creates a
Segment object and adds the segment to the current Loop. |
java.util.List<Loop> |
childList()
Returns List of child Loops |
java.util.List<Loop> |
findLoop(java.lang.String name)
Get the loop in the X12 transaction It will check the complete child hierarchy. |
java.util.List<Segment> |
findSegment(java.lang.String name)
Get the segment in the X12 transaction It will check the current loop and the complete child hierarchy. |
Context |
getContext()
Returns the context of the X12 transaction. |
int |
getDepth()
Generally not used. |
Loop |
getLoop(int index)
Returns the Loop |
java.util.List<Loop> |
getLoops()
Returns the loops |
java.lang.String |
getName()
Returns the name of the current Loop. |
Loop |
getParent()
|
Segment |
getSegment(int index)
Returns the Segment |
java.util.List<Segment> |
getSegments()
Returns the segments in the current loop. |
boolean |
hasLoop(java.lang.String name)
Checks if the Loop contains the specified child Loop. |
java.util.Iterator<Segment> |
iterator()
Returns and Iterator to the segments in the loop. |
void |
setChild(int index,
Loop loop)
Replaces child Loop at the specified position. |
Loop |
setChild(int index,
java.lang.String name)
Creates a new Loop and replaces the child loop at the
specified position. |
void |
setContext(Context context)
Sets the context of the current transaction. |
void |
setName(java.lang.String name)
Sets the name of the current Loop |
void |
setParent(Loop parent)
|
Segment |
setSegment(int index)
Creates an empty instance of Segment and replaces the
segment at specified position in the X12 transaction. |
void |
setSegment(int index,
Segment segment)
Replaces Segment |
Segment |
setSegment(int index,
java.lang.String segment)
Takes a String representation of segment, creates a
Segment object and replaces the segment at the specified
position in the X12 transaction. |
int |
size()
Returns number of segments in Loop and child loops |
java.lang.String |
toString()
Returns the Loop in X12 String format. |
java.lang.String |
toXML()
Returns the Loop in XML String format. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Loop(Context c, java.lang.String name)
c
- a Context object| Method Detail |
|---|
public Loop addChild(java.lang.String name)
Loop
and adds the loop as a
child to the current Loop. The returned instance can be used to add
segments to the child loop.
name
- name of the loop
public void addChild(int index, Loop loop)
Loop
as a child loop at the specified position.
index
- position at which to add the loop.public Segment addSegment()
Segment
and adds the segment to
current Loop. The returned instance can be used to add elements to the
segment.
public Segment addSegment(java.lang.String segment)
String
representation of segment, creates a
Segment
object and adds the segment to the current Loop.
segment
- String
representation of the Segment.
public void addSegment(Segment segment)
Segment
at the end of the current Loop
segment
- Segment
public Segment addSegment(int index)
Segment
and adds the segment at
the specified position in the current Loop. The returned instance can be
used to add elements to the segment.
index
- position at which to add the segment.
public Segment addSegment(int index, java.lang.String segment)
String
representation of segment, creates a
Segment
object and adds the segment at the specified
position in the current Loop.
index
- position to add the segment.segment
- String
representation of the segment.
public void addSegment(int index, Segment segment)
Segment
at the specified position in current Loop.
index
- position to add the segment.segment
- String
representation of the segment.public Loop addChild(int index, java.lang.String name)
Loop
and inserts the loop as a
child loop at the specified position. The returned instance can be used
to add segments to the child loop.
index
- position at which to add the loopname
- name of the loop
public boolean hasLoop(java.lang.String name)
name
- name of a child loop
public java.util.List<Loop> findLoop(java.lang.String name)
name
- name of a loop
public java.util.List<Segment> findSegment(java.lang.String name)
name
- name of a segment
public Context getContext()
public Loop getLoop(int index)
Loop at the specified position.
- Parameters:
index
-
- Returns:
- Loop at the specified index
public java.util.List<Loop> getLoops()
public Loop getParent()
public Segment getSegment(int index)
Segment at the specified position.
- Parameters:
index
-
- Returns:
- Segment at the specified index
public java.util.List<Segment> getSegments()
public java.lang.String getName()
public java.util.Iterator<Segment> iterator()
Iterator
to the segments in the loop.
iterator
in interface java.lang.Iterable<Segment>
public java.util.List<Loop> childList()
List
of child Loops
public int size()
public void setContext(Context context)
context
- public Loop setChild(int index, java.lang.String name)
Loop
and replaces the child loop at the
specified position. The returned instance can be used to add segments to
the child loop.
name
- name of the loopindex
- position at which to add the loop.
public void setChild(int index, Loop loop)
Loop
at the specified position.
index
- position at which to add the loop.loop
- Loop to addpublic void setParent(Loop parent)
parent
- public Segment setSegment(int index)
Segment
and replaces the
segment at specified position in the X12 transaction. The returned
instance can be used to add elements to the segment.
index
- position at which to add the segment.
public Segment setSegment(int index, java.lang.String segment)
String
representation of segment, creates a
Segment
object and replaces the segment at the specified
position in the X12 transaction.
index
- position of the segment to be replaced.segment
- String
representation of the Segment.
public void setSegment(int index, Segment segment)
Segment at the specified position in X12 transaction.
- Parameters:
index
- position of the segment to be replaced.segment
- Segment
public void setName(java.lang.String name)
name
- String
public java.lang.String toString()
String
format. This method is used
to convert the X12 object into a X12 transaction.
toString
in class java.lang.Object
public java.lang.String toXML()
String
format. This method is used
to convert the X12 object into a XML string.
public int getDepth()
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Pitot-Static System
The pitot-static system will drive the altimeter, vertical speed indicator, and the airspeed indicator.
Altimeter
- The altimeter should be set to the local altimeter setting before each flights.
- If the airport elevation differs from the altimeter readout by more than 75 feet, the instrument should be checked
- Be sure you know what your current elevation is
- When the altimeter Kollsman setting is lowered the indicated altitude will be lower, and vis-versa
- 1” Hg is roughly 1000 feet
- Temperatures higher than standard will read an altitude lower than actual
- Temperatures lower than standard will read an altitude higher than actual
- “From high to low, look out below”
Issues
Static Source Blockage
- Altimeter: Show the altitude where the blockage occurred
- VSI: Display 0
- Airspeed: Will continue to function, however will be erroneous
- Lower altitude than the blockage: Show a higher than actual airspeed
- Higher altitude than the blockage: Shows a lower than actual airspeed
- In this situation, use the alternate static source
- This is vented to the cabin
- Usually cause airspeed and altimeter to be higher than actual
- VSI will show a momentary climb
Pitot Blockage
- Indicated airspeed drops to zero
- The airspeed indicator shall become a sort of altimeter
- Decrease as the aircraft is lowered
- Increase as the aircraft climbs
Vacuum and Pressure Instruments
- Attitude and heading indicators are the vacuum instruments
- Each contain a gyro, which is spun by a partial vacuum
- Some attach a vacuum pump to create negative pressure (drawing air in to spin the gyro), while some force air in with a positive pressure pump
- For light aircraft, this is usually done using a vacuum system
- Most dry vacuum pumps have a lifetime between 500-1000 hours
- Dirty air filters can slow the spinning of the gyros
- Be sure to include the suction gauge as part of your instrument scan
Attitude Indicator
- Acceleration errors
- Acceleration causes the AI to momentarily show a climb
- Deceleration causes the AI to momentarily show a descent
Partial Panel Flight
- 3 main categories of failure
- Vacuum
- Heading and attitude indicator becomes inoperative
- The AI is usually the first to go, and often show a nose-low, banking attitude as the gyro loses momentum
- Cross-check instruments to corroborate evidence of a failure
- In a glass cockpit, partial failures may cause the loss of a single component
- Heading and attitude indicator becomes inoperative
- Pitot/Static
- Erroneous altimeter, vertical speed, or airspeed readings
- Electrical
- The turn coordinator is usually electrically powered
- Vacuum
Magnetic Compass
- On northerly headings, the compass will lag behind the actual heading
- On southernly headings, the compass will lead the actual heading
- On any heading other than north or south, acceleration will show a header north of the real heading, and a deceleration will shown a heading south of the real heading
Transponders
- Primary radar simply shows airborne objects (which could be a flock of birds)
- Traditional transponders broadcast on 1090 MHz, and respond to interrogation from a secondary radar station or another aircraft’s TCAS system
- Mode C adds altitude reporting, so your aircraft altitude is send back with your response
- ADBS-B is part of the NextGen ATC system
- ADS-B Out: Transmits your GPS positions, altitude, and ground speed to one of over 700 ground stations
- This is done either with either a new protocol on top of 1090 MHz, or using a new technology called UAT that uses 978 MHz
- ADS-B In: An optional data link that allows your aircraft to receive ADBS-B out data from other aircraft, and receive FIS-B weather data from ground stations:
- Allows aircraft to receive traffic information (TIS-B)
- Allows aircraft to receive weather information (FIS-B)
- ADS-B Out: Transmits your GPS positions, altitude, and ground speed to one of over 700 ground stations
ADBS-B 2020 Mandate
- Required in Class A airspace
- Within 30nm of a Class B airport
- Within and above Class C airspace
- Above 10,000 MSL but not below 2,500 AGL in Class E airspace
Flight Director
A flight director is a visual depiction of the control inputs that are needed for the airplane to fly on a particular path.
- They exist in mechanical and electronic varieties
- Electronic FDs use a magenta or green miniature airplane
- Single cue FDs: An arrow that you match with the AI’s arrow
- Dual cue: Two bars, one vertical and one horizontal
- Some FDs have a “go-around” mode
HSI
A horizontal situation indicator is a combination of a heading indicator, a omni-bearing selector (OBS), and a course deviation indicator (CDI).
- Also includes a heading bug, and may also show the glideslope
- Mechanical gyros often have a “slave” switch
- Flying a backcourse localizer is much easier, as there is no reverse interpretation required
Autopilot
- Dual axis autopilots use electric trim, and will attempt to keep the airplane always in trim
- Thus, if you pitch the nose up manually, the autopilot will command now down trim, fighting against you
- Don’t help the autopilot fly the airplane
- Two primary kinds of system drive the autopilot:
- Rate-based (Like the KAP 140)
- Rate-based APs will still work in a wing-leveler mode if the vacuum system has failed
- Attitude-based (Like the GFC-700)
- Rate-based (Like the KAP 140)
- Be careful not to command a vertical speed climb that the airplane cannot maintain
- Autopilot modes:
- Roll mode: Maintains the starting roll attitude (if it’s between 6 and 22 degrees)
- Pitch mode: Maintain the starting pitch attitude (if it’s between -15 degree to 20 degrees)
- Vertical speed mode: Maintains a specified climb or descent
- Airspeed hold (FLC, Flight Level Change): Holds the starting airspeed
- Heading mode: Turns and maintains a specified heading
- GPSS: GPS Steering
- GPS connection directly with the autopilot, bypassing the CDI
- Allows the GPS to command more exact turns, and avoids overshooting waypoints
Autopilots must be disengaged below 200’ AGL during approach operations.
Auto pilots cannot be engaged below 800’ AGL, except when in the approach mode.
Engine Instruments
- Variable pitch propellers
- Akin to a transmission
- “High gear” is the largest “bite” of air
- This is used during cruise and descents
- “Low gear” is the smallest “bite” of air
- This is used to start out and climb
- “High gear” is the largest “bite” of air
- Using a high power setting with a low RPMcan cause engine damage
- This causes high cylinder temps
- Can cause:
- Preignition
- Premature ignition caused by hot spots in the combustion chamber
- Detonation
- Can occur when power output is high, and the mixture is lean
- Preignition
- Manifold pressure guages are required
- Measures the pressure of the fuel-air mixture just before it enters the cylinder
- Akin to a transmission
- Air-fuel mixture
- A large range of ratios will burn:
- 8 pounds of air to 1 pound of fuel, to
- 18 pounds of air to 1 pound of fuel
- 15 to 1 has been shown to be ideal, as all the fuel is burned in the process (but this also produces the most heat)
- Because of this, exhaust gas temperature is a good indicator of fuel-air mixture (cylinder head temperature, CHT)
- The POH will prescribe which operation is best for the engine:
- rich-of-peak (ROP), or
- lean-of-peak (LOP)
- Adjust to maintain a specific CHT:
- Mixture
- Cowl flaps
- Pitch attitude
- A large range of ratios will burn:
- Turbine inlet temperature (TIT)
- Monitors the temperature of the exhaust gas entering the turbine of the turbo charger
- You’ll use this gauge to lean the engine instead of CHT


Population of China has been taken as base, and the number of medals won by countries are adjusted using (medal_count * china_population) / (country_population) formula.
This page is automatically updated every few minutes from http://www.telegraph.co.uk/sport/olympics/medals/. All graphics are also taken directly from there.
This was my evening project. Please share your feedback with me at hadi [AT] moshayedi [DOT] net.
UPDATE : Please visit Ranking Adjusted by GDP page too.
| Rank | Country | Adjusted Gold | Adjusted Silver | Adjusted Bronze | Population |
|---|---|---|---|---|---|
| {{ record.rank }} | {{ record.country }} | {{ record.adjusted_gold }} | {{ record.adjusted_silver }} | {{ record.adjusted_bronze }} | {{ population[record.country] }} |


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I do a lot of stuff with Java, Javascript, and all sorts of programming.
Contact me at brian (at) the-ds (dot) com. Check out my LinkedIn page too.


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Survey Form
This is a survey form.
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Javascript is different to HTML and CSS in the sense that it handles and processes information, where as HTML is the structure of a website and CSS handles the styles. With Javascript you can do more complex things than is possible with just HTML.
Control flow allows you to dictate how your code will run under different conditions or until certain conditions are met. For example you can use a loop to run a piece of code many times, without having to write it out over and over.
You can think of brushing your teeth as a control flow loop, where each brush stroke is one action, the loop keeps going or brushing until the condition of clean is met.
To access data from an array you have to use a numerical index console.log(arr[0]);.
Where in accessing data from an object you use dot notation console.log(person.name);. The name of the object, a dot, and the name of the property.
The difference is that arrays and objects have different syntax, so a different way to access them is needed.
Functions in Javascript are useful because they allow you to write code that processes information, does calculations or what ever you need it to do, and then be able to call on it later with just its name, saving you from typing it out everything time you need it!


What exactly is BITE Club?
BITE Club is a nutritional science club that seeks to raise awareness of the nutritional value of the foods we consume daily. We do this through experiments in which foods are separated, fun demos in which we make yummy food, and themed food meetings in which we talk about the theme (i.e. vegan diets, non-GMOs) while eating delicious food.
Are there requirements for joining BITE Club?
Nah, just bring your appetite and interest in learning about food. There are no GPA or grade cutoffs, or science class requirement-- anyone who wants to join is free to do so!
Cool! How do I become a member?
You can fill out this form, or find one of the officers and give your contact information to them (name, email, grade).
Will there be tests and/or quizzes?
Nope!
How about lectures?
Only on occasion (to provide background knowledge about a future subject of discussion).
How do I contact BITE Club?
Webmaster: Deepak Ramalingam (rdeepak2002@gmail.com)


nfnets package¶
Submodules¶
nfnets.base module¶
-
class
nfnets.base.
WSConv2d
(in_channels, out_channels, kernel_size, stride=1, padding=0, dilation=1, groups=1, bias=True, padding_mode='zeros')[source]¶ Bases:
torch.nn.modules.conv.Conv2d
Reference: https://github.com/deepmind/deepmind-research/blob/master/nfnets/base.py#L121
-
forward
(input, eps=0.0001)[source]¶ Defines the computation performed at every call.
Should be overridden by all subclasses.
Note
Although the recipe for forward pass needs to be defined within this function, one should call the
Module
instance afterwards instead of this since the former takes care of running the registered hooks while the latter silently ignores them.
-
nfnets.sgd_agc module¶
-
class
nfnets.sgd_agc.
SGD_AGC
(params, lr=<required parameter>, momentum=0, dampening=0, weight_decay=0, nesterov=False, clipping=0.01, eps=0.001)[source]¶ Bases:
torch.optim.optimizer.Optimizer
Implements stochastic gradient descent (optionally with momentum).
Nesterov momentum is based on the formula from `On the importance of initialization and momentum in deep learning`__ AGC from NFNets: https://arxiv.org/abs/2102.06171.pdf.
- Parameters
params (iterable) – iterable of parameters to optimize or dicts defining parameter groups
lr (float) – learning rate
momentum (float, optional) – momentum factor (default: 0)
weight_decay (float, optional) – weight decay (L2 penalty) (default: 0)
dampening (float, optional) – dampening for momentum (default: 0)
nesterov (bool, optional) – enables Nesterov momentum (default: False)
dampening – dampening for momentum (default: 0.01)
eps (float, optional) – dampening for momentum (default: 1e-3)
Example
>>> optimizer = torch.optim.SGD_AGC(model.parameters(), lr=0.1, momentum=0.9) >>> optimizer.zero_grad() >>> loss_fn(model(input), target).backward() >>> optimizer.step()
Note
The implementation has been adapted from the PyTorch framework and the official NF-Nets paper. The implementation of SGD with Momentum/Nesterov subtly differs from Sutskever et. al. and implementations in some other frameworks.
Considering the specific case of Momentum, the update can be written as
\[\begin{split}\begin{aligned} v_{t+1} & = \mu * v_{t} + g_{t+1}, \\ p_{t+1} & = p_{t} - \text{lr} * v_{t+1}, \end{aligned}\end{split}\]where \(p\), \(g\), \(v\) and \(\mu\) denote the parameters, gradient, velocity, and momentum respectively.
This is in contrast to Sutskever et. al. and other frameworks which employ an update of the form
\[\begin{split}\begin{aligned} v_{t+1} & = \mu * v_{t} + \text{lr} * g_{t+1}, \\ p_{t+1} & = p_{t} - v_{t+1}. \end{aligned}\end{split}\]The Nesterov version is analogously modified.


Web Hosting
After doing some research on my own I realize a lot of these
web hosting sites really look like ads! They are filled will
soft lines and different colors that I kinda feel like they
are not legitimate. I found a free one:
freewebhosting.com and
it has a lot of features to help you get started on your
website. This type of hosting looks closely similar to
shared hosting, where it often comes with all the necessities
like its own web builder, email, and access to sharing on
social media. I researched another web hosting called
SiteGround. This isnt
free web hosting but it has three different tiers each rated with
a different monthly plan. Usually the more you pay the more there
is offered. The way it works for this one is that you select a plan,
en a domain, and then you start building your site right away.
During my research I found that the process for freewebhosting only
allows the access to directly start building your website while you
have to make an extra step of purchasing your domain. So its not really
free entirely since the domain needs to be purchased. Siteground has
their plans differently. They have a variety of different web hosting.
The cheapest is shared hosting ranging from $10-$30 a month to dedicated
servers that range from $230 to $430. There is one more level that allows
a custom service and im pretty sure that number goes higher.


Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster, that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism. Hoping to think the single thought that will unite the spirit and physical planes again.


ATAC-Seq is an assay for interrogating the entire genome for accessibility to DNA binding proteins in a single experiment. In collaboration with Jay Shendure’s lab and scientists at Illumina, we recently developed sci-ATAC-seq, a single-cell ATAC-seq protocol. Our initial study, led by Darren Cusanovich, explored variation in chromatin accessibility both between and within populations of single cells. Our single-cell ATAC-Seq relies on combinatorial cellular indexing, and thus does not require the physical isolation of individual cells during library construction. The technique scales sublinearly in time and cost and can profile thousands of individual cells in a single experiment.
Analyzing single-cell ATAC-Seq experiments is challenging because the datasets tend to be large, sparse, and binary. Conventional single-cell analysis approaches such as principal component analysis are not well suited to this sort of data. We are working on new techniques to glean insights about cell state and gene regulation from single-cell ATAC-Seq experiments.


Open from 6am - 730pm at all locations.
Check local store for local time
A School of Salmon Cookies Swimmin Your Way
Welcome to the Seattle Shop where you can find the cookies that set the world on fire! Salmon cookies are here and here to stay! Lucky for you these cookies have been so popular that we are now in a position to expand to four new locations! Welcome to the Seattle Shop where you can find the cookies that set the world on fire! Salmon cookies are here and here to stay! Lucky for you these cookies have been so popular that we are now in a position to expand to four new locations!Welcome to the Seattle Shop where you can find the cookies that set the world on fire! Salmon cookies are here and here to stay! Lucky for you these cookies have been so popular that we are now in a position to expand to four new locations!
Hour of Operation
Locations
Tokyo
2021 Nishimota pf
Tokyo, Japan
Lima
2021 Avenida Jose Larco
Lima, Peru
Seattle
2021 1st Ave N
Seattle, WA
Dubai
2021 Emirates Rd
Dubai, AE
Paris
2021 Avenue Montaigne
Paris, Fr
Merchandise
Contact Information
Pat "Sammy" Saimon
Email<EMAIL_ADDRESS>206-555-2021


A string containing binary data.
The BinaryString type is a string that correctly handles binary data when encoded.


MPI constants have the same value in all languages, unless specified otherwise. This does not apply to constant handles ( MPI_INT, MPI_COMM_WORLD, MPI_ERRORS_RETURN, MPI_SUM, etc.) These handles need to be converted, as explained in Section Transfer of Handles . Constants that specify maximum lengths of strings (see Section Defined Constants for a listing) have a value one less in Fortran than C/C++ since in C/C++ the length includes the null terminating character. Thus, these constants represent the amount of space which must be allocated to hold the largest possible such string, rather than the maximum number of printable characters the string could contain.
Advice to users.
This definition means that it is safe in C/C++ to allocate a buffer to receive
a string using a declaration like
char name [MPI_MAX_OBJECT_NAME];( End of advice to users.)
Also constant ``addresses,'' i.e., special values for reference arguments that are not handles, such as MPI_BOTTOM or MPI_STATUS_IGNORE may have different values in different languages.
Rationale.
The current MPI standard specifies that MPI_BOTTOM can be
used in initialization expressions in C, but not in Fortran. Since
Fortran does not normally support call by value, then
MPI_BOTTOM must be in Fortran the name of a predefined
static variable, e.g., a variable in an MPI declared COMMON
block. On the other hand, in C, it is natural to take
MPI_BOTTOM = 0 (Caveat: Defining MPI_BOTTOM = 0
implies that NULL pointer cannot be distinguished from
MPI_BOTTOM; it may be that MPI_BOTTOM = 1 is better ...)
Requiring that the Fortran and C values be the same will complicate
the initialization process.
( End of rationale.)


Favorite {{ favorite_list.movies.all|length }} movies
See all »
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{% include "grids/movies_thumbnail.html" with movies=favorite_list.movies.all|slice:":6" %}
{% else %}
The user did not added any movies to this list yet.
{% endif %}
Seen {{ seen_list.movies.all|length }} movies
See all »
{% if seen_list.movies.all %}
{% include "grids/movies_thumbnail.html" with movies=seen_list.movies.all|slice:":6" %}
{% else %}
The user did not added any movies to this list yet.
{% endif %}
Must-See {{ must_see_list.movies.all|length }} movies
See all »
{% if must_see_list.movies.all %}
{% include "grids/movies_thumbnail.html" with movies=must_see_list.movies.all|slice:":6" %}
{% else %}
The user did not added any movies to this list yet.
{% endif %}


Nutrition Education
Endorsed by PARUL SHAH RD/LD and 4 others who are highly skilled at this
Endorsed by 2 of Komal’s colleagues at NHS
Clinical Nutrition
Endorsed by kaynat khan and 1 other who is highly skilled at this
Dietetics
Endorsed by Denine Rogers, MS, RDN, LD, FAND and 1 other who is highly skilled at this
Endorsed by 3 of Komal’s colleagues at NHS


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Right single quote: ’ Left single quote: ‘ Right double quote: ” Left double quote: “ Ampersand: & Greater than: > Less than: < Copyright: © Registered Symbol: ® Trademark Symbol: ™


Principle: {{ schoolInfo.basicInfo.principle }}
FeePaying: {{ schoolInfo.basicInfo.feepaying }}
# of students: {{ schoolInfo.genderBreakdown.maletotal + schoolInfo.genderBreakdown.femaletotal }}
Males: {{ schoolInfo.genderBreakdown.maletotal }}
Females: {{ schoolInfo.genderBreakdown.femaletotal }}
Overall Progression Rate: {{ schoolInfo.progressionInfo.progressionInfo.progressiontothirdlevelb1percent * 100 }}%
Uni: {{ schoolInfo.progressionInfo.progressionInfo.progresstounipercent * 100 }}%
IT: {{ schoolInfo.progressionInfo.progressionInfo.progresstoitpercent * 100 }}
College: {{ schoolInfo.progressionInfo.progressionInfo.progresstocolpercent * 100 }}
Overall Progression Rank: {{ schoolInfo.progressionInfo.progressionInfo.progresspercentilescore }}
Uni Prgoression Rank: {{ schoolInfo.progressionInfo.progressionInfo.progresstounipercentilescore }}
Points Score: {{ schoolInfo.progressionInfo.pointsaveragescore }}
Points Rank: {{ schoolInfo.progressionInfo.pointsdecilescore }}


About 2 hours
JavaScript is used on the frontend of almost every website. It’s also a widely-used scripting language that be used on the backend as well. Because of its ubiquity JavaScript is a must know language for any full-stack developer at all b2b or b2c companies. The JavaScript lessons set a solid foundation in JavaScript basics so we can use the language in more robust ways in later lessons.
Which companies use JavaScript variables and operators? Any company with an interactive website: Spotify, YouTube, meetup
Participants will be able to:
JavaScript I - Variables, Strings, Numbers (video walkthrough of slides)
JavaScript I - Variables, Strings, Numbers (slides)
Strings are immutable, which means you can’t get inside them and change the characters. The only way you can change the string that’s associated with a particular variable name is to re-bind that variable name to an entirely new string.
In computer science, we usually begin counting with 0 instead of 1. When you are indexing into a string, JavaScript begins counting at 0. When you are finding the length of a string, JavaScript begins counting at 1.
Instructor demonstrates in the video walkthrough how to work with numbers and strings in JavaScript.
Techtonica staff will assign pairs.
Activity: Basic Calculator
Concepts you’ve seen in this lesson that appear in this activity:
Concepts you’ve seen at Techtonica’s JS workshop that appear in this activity:
Using REPL.it, write a function called calculate
that takes in 3 arguments. You can choose the parameter names for the arguments.
The calculate
function should return the result of the math expression that you’ve specified using the arguments. You’ll need to code the logic so the function knows how to handle all the various math operators.
For example, the function call might look like this: calculate(3, '+', 7)
And in this example, the function should return 10
.
Feel free to use any resource you like if you get stuck, including Codecademy’s JavaScript course.
Swap pairs, read your new pair partner’s code, and do code reviews for each other. Did your second pair partner take a different approach than you did with your first pair partner? If so, how?
Swap pairs once more and repeat.
Here are some other ways you can extend your calculator. Choose whichever one(s) sound most interesting to you!
Form small groups and discuss:


Circuit Breakers 3189
FRC Robotics Team - El Dorado Union High School District
About
The Team
FIRST
®
FAQ
About
Business
Computer Aided Design
Electrical
Mechanical
Media
Programming
Gallery
Support Us
Contact
Resources
Resources
Websites
FIRST
®
Website
- General information about FRC.
Cheif Delphi
- Unofficial FRC forum.
The Blue Alliance
- All of the FRC match data you will ever need, in one place.
El Dorado Union High School District
- Our school district.
FRC Team #3189 Slack Chat
- Our Slack chat. For team members and their affiliates.
FRC Team #3189 GitHub Team Page
- Our GitHub page is where you can find our past code for the robot and scouting websites.
Calendar
Other Teams
These are some other teams we know. Check them out, they're awesome!
Team 8 - "Paly Robotics" - Palo Alto, CA
Team 115 - "Monta Vista Robotics" - Cupertino, CA
Team 192 - "Gunn HS Robotics" - Palo Alto, CA
Team 254 - "The Cheesy Poofs" - San Jose, CA
Team 670 - "Homestead Robotics" - San Jose, CA
Team 692 - "FemBots" - Sacramento, CA
Team 971 - "Spartan Robotics" - Mountain View, CA
Team 1678 - "Citrus Circuits" - Davis, CA
Team 2073 - "EagleForce" - Elk Grove, CA
Team 3495 - "Mindcraft" - Fresno, CA
Team 3501 - "Firebots" - Fremont, CA


---
layout: post
title: "My Week in Review"
date: 2016-08-21 08:05:00 +0000
tags:
image: https://s3.amazonaws.com/audreywatters/2016-08-21-road.jpg
imagecredits: https://www.flickr.com/photos/photosak/2814553828
---
Travel
- Overnight stays in Goleta CA, Corte Madera CA, Arcata CA, Grants Pass OR, Portland OR
- Upcoming week: I dunno… Astoria, then northward
Hack Education
Writing Here and Elsewhere
Speaking
Teaching
Other Projects
- I made two Twitter bots: @redrobotutor, a combination of Knewton and Mao, and @weaponizedu, “weaponized” plus education-related nouns
- Speaking of Twitter, @hackeducation is now verified
- Kin and I recorded Episode 18 of our podcast
- 45. Damn, I’m old
Reading
- I finished reading The Underground Railroad
- I started reading Twilight of the Elites
Family and Friends
- Kin and I are on the road, driving up the west coast visiting friends and family. I got to meet Kin’s new nephew when we were in Grants Pass, and we helped Isaiah get some furnishings for his new apartment in Portland
Icon credits: The Noun Project


|
SUBJECT INDEX Anthropology Architecture Art Black Studies Business Ecology Economics Education Film Healthcare History Law Linguistics Literature Mass Media Medicine Music Philosophy Political Science Psychology Religion Science Shakespeare Sociology Sports Recreation Urban Studies Women's Studies |
Music: PopularTo order a specific paper, click the Catalog Number button next to the Paper Title of interest. Send comments to<EMAIL_ADDRESS>Last Updated: 12/21/96 Copyright ©1996 ASM Communications, Inc. All Rights Reserved. |


If using the Nimiq Testnet mind that Testnet Mining does not create permanent Nimiq.
The Testnet and your Testnet Nimiq balance may be reset at any time.
Always backup your recovery words, passphrase, pin and keys. Please note that safe.nimiq.com, keyguard.nimiq.com, miner.nimiq.com and the node miner do not transfer any account access to any server. You hold your keys. We only make it easy for you, through a browser, to create, save, and access your information and interact with the blockchain.
We are not responsible for any loss. Nimiq, safe.nimiq.com, keyguard.nimiq.com, miner.nimiq.com & the node miner, and some of the underlying libraries are under active development. While we thoroughly test, there is always the possibility something unexpected happens that causes your funds to be lost. Please do not place more than you are willing to lose, and please be careful.
We are not responsible for any and all risks associated with joining a mining pool. Mining pools are independently operated and we highly recommend you research the specific terms and conditions as well as trustworthiness and integrity of each pool and it's operators.
Expected mining rewards constitute an estimate, no guarantee for a mining reward.
MIT License — Copyright © 2018 Nimiq Foundation
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Takes the contents of a data file and processes it to determine header information and data
Luke Rasmussen<EMAIL_ADDRESS># File lib/validation/file_processor.rb, line 9 def initialize(file_content, data_type, delimiter = :csv) # Force the file text to end up as UTF-8. There are issues with some real files unless we explicitly do this # The first encode to UTF-16 helps to ensure the encoding is switched & replace is done @file_content = file_content.encode('UTF-16', :invalid => :replace, :undef => :replace, :replace => "").encode('UTF-8') unless file_content.nil? @data_type = data_type @delimiter = delimiter process end
Perform cleaning and normalization on the input lines
- Remove lines that have a # as the first non-whitespace character (means it's a comment)
# File lib/validation/file_processor.rb, line 36 def clean_lines lines = @file_content.split("\r").select { |line| !line.match(/$\s*#/)} unless @file_content.nil? end
# File lib/validation/file_processor.rb, line 22 def data @data end
# File lib/validation/file_processor.rb, line 18 def headers @data.headers end
Take the data for this file and perform basic cleaning and normalization so that a header and data rows are accessible.
# File lib/validation/file_processor.rb, line 28 def process lines = clean_lines @data = CSV.parse(lines.join("\r"), {:headers => true, :skip_blanks => true}) unless lines.nil? #@data.delete(nil) # Nil columns should be purged end


There are five routines for decoding numbers from a character string, such as might be entered using a keyboard. They all work in the same style, and successive calls can work their way along a single string decoding a sequence of numbers of assorted types. Number fields can be separated by spaces or commas, and can be defaulted to previous values or to preset defaults.
Three of the routines decode single numbers: sla_INTIN (integer), sla_FLOTIN (single precision floating point) and sla_DFLTIN (double precision). A minus sign can be detected even when the number is zero; this avoids the frequently-encountered ``minus zero'' bug, where declinations etc. in the range to mysteriously migrate to the range to .Here is an example (in Fortran) where we wish to read two numbers, and integer IX and a real, Y, with X defaulting to zero and Y defaulting to X:
DOUBLE PRECISION Y CHARACTER*80 A INTEGER IX,I,J * Input the string to be decoded READ (*,'(A)') A * Preset IX to its default value IX = 0 * Point to the start of the string I = 1 * Decode an integer CALL sla_INTIN(A,I,IX,J) IF (J.GT.1) GO TO ... (bad IX) * Preset Y to its default value Y = DBLE(IX) * Decode a double precision number CALL sla_DFLTIN(A,I,Y,J) IF (J.GT.1) GO TO ... (bad Y)
Two additional routines decode a 3-field sexagesimal number: sla_AFIN (degrees, arcminutes, arcseconds to single precision radians) and sla_DAFIN (the same but double precision). They also work using other units such as hours etc. if you multiply the result by the appropriate factor. An example Fortran program which uses sla_DAFIN was given earlier, in section 1.2.
SLALIB provides four routines for expressing an angle in radians in a preferred range. The function sla_RANGE expresses an angle in the range ;sla_RANORM expresses an angle in the range . The functions sla_DRANGE and sla_DRANRM are double precision versions.
Several routines (sla_CTF2D, sla_CR2AF etc.) are provided to convert angles to and from sexagesimal form (hours, minute, seconds or degrees, arcminutes and arcseconds). They avoid the common ``converting from integer to real at the wrong time'' bug, which produces angles like .Here is a program which displays an hour angle stored in radians:
DOUBLE PRECISION HA CHARACTER SIGN INTEGER IHMSF(4) : CALL sla_DR2TF(3,HA,SIGN,IHMSF) WRITE (*,'(1X,A,3I3.2,''.'',I3.3)') SIGN,IHMSF
SLALIB --- Positional Astronomy Library


Grandma's Lemon Meringue Pie
One 9-inch pie
30 Min - Prep time
10 Min - Cook
time
40 Min - Total
8 Servings
INGREDIENTS
- 1 cup white sugar
- 2 tbsp all-purpose flour
- 3 tbsp cornstarch
- 1/4 tsp salt
- 1 1/2 cups water
- 2 lemons, juiced and zested
- 2 tbsp butter
- 4 egg yolks, beaten
- 1 (9 inch) pie crust, baked
- 4 egg whites
- 6 tbsp white sugar
DIRECTIONS
- Preheat Oven:Preheat oven to 350 degrees F
(175 degrees C).
- Make Lemon Filling In a medium saucepan ...
- Whisk together 1 cup sugar, flour, cornstarch, and salt.
- Stir in water, lemon juice and lemon zest.
- Cook over medium-high heat, stirring frequently, until
mixture comes to a boil.
- Stir in butter.
- Place egg yolks in a small bowl and gradually whisk in 1/2
cup of hot sugar mixture.
- Whisk egg yolk mixture back into remaining sugar mixture.
- Bring to a boil and continue to cook while stirring
constantly until thick.
- Remove from heat.
- Pour filling into baked pastry shell.
- Make Meringue: In a large glass or metal
bowl...
- Whip egg whites until foamy.
- Add sugar gradually, and continue to whip until stiff
peaks form.
- Spread meringue over pie, sealing the edges at the crust.
- Bake: Bake in preheated oven for 10
minutes, or until meringue is golden brown.
This is our favorite recipe here at Granny's Pies. It has been
enjoyed by pie fans for many years. It's Granny's favorite! We hope
you'll find that this recipe is delicious and also easy to follow;
it's a piece of cake
pie!
USER COMMENTS
This is a very fun recipe to follow, because Grandma makes it sweet
and simple. This pie is thickened with cornstarch and flour in
addition to egg yolks, and contains no milk.
-
Emilie S.
Q: What do you call an ape who loves pie?
A: A
meringue-utan.
- Vickie K.
This site can really engage my interest. Follow the
recipe above and make it so! This pie is number
one.
- Jean-Luc Piecard
LINKS
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for other lemon meringue pie recipes
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RT @tenderlove: I heard that @github is going to add an embedded music player so that you can stop, collaborate and listen.
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Page 1 of 1
Mp / hp steals / regen?
Posted:
Tue Nov 11, 2008 8:46 pm
by Exempt
Do yo uplan on adding steals or higher mp regen..maybe a spell to up regen? I'm trying to play a magic using class but i'm having tons of wait time
Re: Mp / hp steals / regen?
Posted:
Tue Nov 11, 2008 9:05 pm
by Karl G.
Yes, I will be adding more regen for mage items. It's possible that I will implement steals, but they are hard to balance so that might require a bit more design before I put them into the game.
Re: Mp / hp steals / regen?
Posted:
Wed Nov 12, 2008 10:07 am
by Exempt
I see, regen alone would help tons. I use 300 mp in like 6 or 7 spells. Regen at least will be a must to play affectively on a mage class.
Re: Mp / hp steals / regen?
Posted:
Fri Nov 14, 2008 3:52 pm
by kuba
It would be nice to see regens and buffs implemented better than they were in Xenimus. Characters shouldn't be dependent on items such as meds/maxis. I like the idea of a spell for Wizards that would allow them to regen almost all their mana in matter of seconds. This and other spells / skills that reduce downtime and keep the pace of the game going.
Also, I'm a huge fan of steals, including mp steal through spells.
Re: Mp / hp steals / regen?
Posted:
Sat Nov 15, 2008 2:02 pm
by Sankt Pauli
Hmmm, actually i'm against steals. Or better i'm against steals like they are working in xenimus. Because there steals are simply overpowered. That's especially noticable on mage classes, where you don't have to use a single frigging potion for hunting (i levelled a druid, didn't need a single maxi for the levels 14-37). Add the usual better abilities of mage-classes (which they can execute freely during hunting because of steals) and you have part of the xenimus "mage classes pwn fig classes" problem.
So basically i wouldn't mind steals but i think they need ALOT of tweaking to not mess up the fairness/balance.
Re: Mp / hp steals / regen?
Posted:
Sat Nov 15, 2008 3:24 pm
by Exempt
A game like xenimus of any sort need steals.  The hole point is to not slow down the pace to wait on mana. Being forced to use meds makes a hard choice, lower lvls either can't afford or higher lvl get them to cheap to matter. I remember lvling my mage before steals, it was pretty hard. Even with steals it can be hard.


Reports any inner classes which may safely be made static.
An inner class may be static if it doesn't reference its enclosing instance.
A static inner class does not keep an implicit reference to its enclosing instance.
This prevents a common cause of memory leaks and uses less memory per instance of the class.


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At the time of my experience I had been taking 150mg of Effexor daily for about four months as treatment for panic disorder. One other person took the foxy with me, my best friend who was taking no meds at the time. It started out a lot like an acid trip for both me and my friend (in terms of visuals and mind set), we started noticing the effects at about the same time (T +30 min). This was accompanied with a lot of nausea. After about 90 min. I don't remember anything that happened, things were getting more and more intense and my conciousness started to disappear...it's really difficult to describe. My memories from the experience are choppy and similar in quality to memories from a dream.
Since my best friend was with me and did not experience this effect, she was able to take care of me and fill in for my choppy memories of the experience (which lasted for about five hours). She said that I didn't really converse with her or respond to my outside environment very much. I was more in my own world in my head and kept saying random things over and over, one of which was the word cynical. The one effect I have left over from the trip is that I repeated the word cynical so much that it no longer makes any sense to me as a word!
Another thing my friend told me about how I behaved is that I had no inhibitions at all, I sat down on a street corner and urinated with no regrets at the time. After that incident she decided she should take me home, where I ran amuck in my own apartment. The casualties from my apartment include my toaster and a package of ramen noodles that I decided would be fun to throw around.
So, my antics during this trip were completely unlike me and lasted quite a while. I can only assume that my experience was a result of mixing the Foxy with my Effexor, since my friend took the same thing and had no trouble pulling herself together to take care of me. It wasn't a very fun experience for me since I only remember the first 90 minutes of it, and it wasn't fun for my friend since she had to keep me out of trouble for about five hours. In short, I highly recommend either not taking foxy at all while on an SSRI or weaning yourself off of your meds before you do because the two don't mix well.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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FULL MOON A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): ***
A 10-year-old boy has gone missing in writer and director Fredi M. Murer's magical mystery, FULL MOON (VOLLMOND), but the police are not sure what they are dealing with. Is it a kidnapping, a runaway kid or what?
It falls to Inspector Anatol Wasser, played sympathetically and warmly by Hanspeter Müller, to solve the mystery. Soon, he finds that he has not 1 but 12 interrelated incidents to investigate. It seems that 12 children, 3 in each of Switzerland's language regions, disappeared on the same morning, all without a trace.
With no clues to work with, save the commonality of the date, Inspector Wasser launches into a long and basically hopeless investigation. The only hint he uncovers is both obscure and ironic, but it doesn't help resolve the location of the children. (One of the missing kid's young sister keeps trying, without any luck, to reveal some important information to her mother, but her mother is too busy worrying about the kidnapping to listen.)
Momentary relief comes to the parents through a letter that each child writes. In each letter is the same undecipherable ultimatum along with an associated date.
The parents are an amalgamation of a wide variety of types, and, within the constraints of a normal length film, the writer manages to develop each remarkably well.
Murer, who was at our screening, clearly understands and appreciates children. His presentation of them is never patronizing or demeaning. He even did an impromptu magic trick that he used to entertain the child actors on the set. His treatment of the parents in the story is a bit more judgmental, but completely honest.
The beauty of the film is that, as the conclusion draws nigh, the audience realizes that it has learned remarkably little. The busy, cathartic ending may be a bit much for some, but it nicely caps a most unusual tale. And it takes the biggest risk of all by leaving much to the imagination.
After the film concluded, the director poked fun at his own movie. "You can tell it isn't an American film -- no big stars, no happy ending," he said. I told him that I respectfully disagreed about the ending. He smiled broadly and didn't argue with me.
FULL MOON runs 2:04. The film is in all the four languages of Switzerland (Swiss German, French, Italian and Romansch) and has English subtitles. It is not rated, but would be PG-13 for a little profanity and would be fine for kids around 10 and up.
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