Class: Aws::Resources::Batch
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Instance Chain:
self,
Enumerable
|
|
| Inherits: | Object |
| Defined in: | aws-sdk-resources/lib/aws-sdk-resources/batch.rb |
Overview
A batch provides array like access to a list of resources. Batches also provide the ability to invoke certain operations against the entire batch.
Getting a Batch
You should normally not need to construct a batch. Anywhere a list of resources is returned, they are returned as a batch:
# security_groups is a batch
security_groups = ec2.instance('i-12345678').security_groups
When the possible number of resources is unknown or large, the resources will be returned in a collection. Collections can enumerate individual resources or batches. They manage paging over the AWS request/responses to produce batches.
# objects is a collection
objects = s3.bucket('aws-sdk').objects
You can invoke batch operations against collections and they will invoke them on each batch.
# delete all objects in this bucket in batches of 1k
objects = s3.bucket('aws-sdk').objects
objects.delete
Batch Operations
Batches provide operations that operate on the entire batch. These operations are only defined for resources where the AWS API accepts multiple inputs. This means a batch operation for n resources will only make one request.
Resource classes document each of their own batch operations. See ::Aws::S3::Object for an example.
Class Method Summary
Instance Attribute Summary
-
#count
readonly
Alias for #size.
- #empty? ⇒ Boolean readonly
- #resource_class ⇒ Class<Resource> readonly
- #response ⇒ Seahorse::Client::Response? readonly
- #size ⇒ Integer (also: #count) readonly
Instance Method Summary
- #[](index) ⇒ Resource
-
#each(&block)
Yields each resource of the batch, one at a time.
- #first(count = nil) ⇒ Resource, Batch
Constructor Details
.new(resource_class, resources, options = {}) ⇒ Batch
47 48 49 50 51 52 53
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 47
def initialize(resource_class, resources, = {}) @resource_class = resource_class @resources = resources @response = [:response] @size = resources.size @options = end
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(method_name, *args, &block)
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
109 110 111 112 113 114 115
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 109
def method_missing(method_name, *args, &block) if respond_to?(method_name) invoke_batch_operation(method_name, args, block) unless empty? else super end end
Instance Attribute Details
#count (readonly)
Alias for #size.
64
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 64
alias count size
#empty? ⇒ Boolean
(readonly)
[ GitHub ]
90 91 92
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 90
def empty? @resources.empty? end
#resource_class ⇒ Class
<Resource> (readonly)
[ GitHub ]
56
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 56
attr_reader :resource_class
#response ⇒ Seahorse::Client::Response? (readonly)
[ GitHub ]59
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 59
attr_reader :response
#size ⇒ Integer
(readonly)
Also known as: #count
[ GitHub ]
62
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 62
attr_reader :size
Instance Method Details
#[](index) ⇒ Resource
68 69 70
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 68
def [](index) @resources[index] end
#each(&block)
Yields each resource of the batch, one at a time.
73 74 75 76 77
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 73
def each(&block) enum = @resources.to_enum enum.each(&block) if block_given? enum end
#first(count = nil) ⇒ Resource, Batch
81 82 83 84 85 86 87
# File 'aws-sdk-resources/lib/aws-sdk-resources/batch.rb', line 81
def first(count = nil) if count self.class.new(@resource_class, @resources.first(count), @options) else @resources.first end end


Welcome to my portfolio
Hi, my name is Salma Ali, a Kenyan living in Nairobi.
I am a first year law student at the University of Nairobi.
I am also currently doing a software development
program at Moringa school.
I have always been enthusiastic about the tech world as much as the legal world.
My decision to join the Moringa programming course stems from my fasciation with how much innvative technology has impacted our daily lives and curiosity about how many problems I could potentially solve with coding skills.
Education Background
2008-2014
KCPE
2013-2014: Tassia Integrated Academy.
2008-2012: Eastgate Preparatory School.
2015-2018
KCSE
2015-2018:Don Bosco Secodary School.
2020
Moringa
My projects
- My portfolio github
MY SKILLS
- Writing
- Poblem solving
- Teamwork
- Communication


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Hey, this is my portfolio, so I have to say something about myself. Sometimes it us hard to introduction oneself because you know yourself so well that you do not know where to start with.
Let me give you a try to see what kind of image you have about me through my self-description.
I hope that my impression about myself and your impression about me are not so different.
I look for the best learning strategies for the development of my profile, my personality, even going so far as to be interested in certain subjects of study outside the program!
I have confidence in myself and I see my level improving, I even discover, at times, the pleasure of learning.
Rigor, organization and team spirit are my motto.
Taste for challenge, competitive spirit and very good interpersonal skills.
I love creating websites and playing with design, and I enjoy learning new technologies. You can find some of my projects on my github profile via this direct link : Click Here
Editing videos is something I really like when I'm free, I've never been bored doing this.
I do a lot of dance shows, you can find videos on my facebook profile via this direct link : Click Here
First name : Taha
Last name : TOUFIK
Mail<EMAIL_ADDRESS>Phone number :<PHONE_NUMBER>
Adresse : Street of Aristide Briand, Nancy


...is an action video game.
Cost:$150
...is a fighting game
Batman Bane Toxic Truck Attack
Is a fighting game
Is a RPG
A Star Wars Game.
$115


On Mercury, your age is: .
On Venus, your age is: .
On Earth, your age is: .
On Mars, your age is: .
On Jupiter, your age is: .
On Saturn, your age is: .
You have years left on Mercury.
You have years left on Venus.
You have years left on Earth.
You have years left on Mars.
You have years left on Jupiter.
You have years left on Saturn.


-
createRedisCliet()
-
Creates redis client
- Source:
-
- See:
-
-
decrypt(text, secret) → {string}
-
Decrypt the given text using config.SECRET by default or using the custom given secret
Parameters:
| Name |
Type |
Argument |
Description |
text |
string
|
|
text to decrypt |
secret |
string
|
<optional>
|
secret to use for decryption, if absent, the value of
config.secret is used
|
- Source:
-
- See:
-
Returns:
- decrypted string
-
Type
-
string
-
emit(eventName, payload)
-
Parameters:
| Name |
Type |
Description |
eventName |
string
|
|
payload |
object
|
|
- Source:
-
-
encrypt(text, secret) → {string}
-
Encrypt the given text by default or using the custom given secret
Parameters:
| Name |
Type |
Argument |
Description |
text |
string
|
|
text to encrypt |
secret |
string
|
<optional>
|
secret to use for encryption, if absent, the value of
config#secret is used
|
- Source:
-
- See:
-
Returns:
- encrypted string
-
Type
-
string
-
extendApp(environment, settingsFunction) → {Hunt}
-
Set expressJS application parameters - template engine, variables, locals
template engines,
locals and
other
settings.
In code it is called after setting logging middleware and port.
Parameters:
| Name |
Type |
Description |
environment |
string
|
Array
|
null
|
application environment to use,
can be something like 'development', ['development','staging'] or null
|
settingsFunction |
function
|
function(core){....} |
- Source:
-
- See:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
//example of setting template engine
hunt.extendApp = function (core) {
core.app.set('views', __dirname + '/views');
core.app.set('view engine', 'ejs');
core.app.set('layout', 'layout');
core.app.enable('view cache');
core.app.engine('html', require('ejs'));
};
```
-
extendCore(field, value) → {Hunt}
-
Inject public property to hunt core.
If `value` is function, the `value` injected is result of value(hunt),
else `value` injected is AS IS.
Parameters:
| Name |
Type |
Description |
field |
string
|
property name to assign to hunt.[fieldName] |
value |
string
|
object
|
Date
|
Array
|
function
|
value to assign |
- Source:
-
Returns:
hunt object for functions chaining
-
Type
-
Hunt
Example
```javascript
var Hunt = require('hunt')(configObj);
//extending application core
//assign value to field
Hunt.extendCore('someVar', 42);
//assign factory function to field and this field value
//is result of this function
Hunt.extendCore('someFuncToGetSomeVar', function (core) {
return core.someVar;
});
//assign function to a core
Hunt.extendCore('getSumWithSomeVar', function (core) {
return function (a, b) {
return a + b + core.someFuncToGetSomeVar;
};
});
//Hunt core works after extending
console.log('Sum of 2, 2 and 42 is ' + Hunt.getSumWithSomeVar(2, 2));
```
-
extendMiddleware(environment, path, settingsFunction) → {Hunt}
-
Adds new middleware to expressJS application
This function can be executed multiple times, the middlewares applied
are used in application in *order* they were issued by this function.
First argument (array of enviroments), and the second one
(the path where to use middleware, the default is "/") are OPTIONAL
They are applied after setting default exposed internals middleware and before
setting router middleware.
Parameters:
| Name |
Type |
Argument |
Default |
Description |
environment |
String
|
Array
|
undefined
|
|
|
application enviroment to use,
can be something like 'development', ['development','staging'] or null
(for ALL enviroments)
|
path |
String/undefined
|
<optional>
|
/
|
path to mount middleware - default is / |
settingsFunction |
function
|
|
|
function(core){ return function(req,res,next){.....}} |
- Source:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
hunt.extendMiddleware(function(core){
return function(req, res, next){
res.setHeader('X-hunt','YES!');
next();
};
};
hunt.extendMiddleware('production',function(core){
return function(req, res, next){
res.setHeader('X-production','YES!');
next();
};
};
hunt.extendMiddleware(['production','staging'],'/somepath',function(core){
return function(req, res, next){
if(!request.user){
response.send(403);
} else {
next();
}
};
};
Hunt.extendMiddleware(function (core) {
return function (req, res, next) {
res.setHeader('globMiddleware', core.someVar);
next();
};
});
//setting middleware for production environment only
Hunt.extendMiddleware('production', function (core) {
return function (req, res, next) {
res.setHeader('prodMiddleware', core.someVar);
next();
};
});
//setting middleware for development environment only
Hunt.extendMiddleware('development', function (core) {
return function (req, res, next) {
res.setHeader('devMiddleware', core.someVar);
next();
};
});
//setting middleware for specified path and development environment only
Hunt.extendMiddleware('development', '/somePath', function (core) {
return function (req, res, next) {
res.setHeader('devMiddleware1', core.someVar);
next();
};
});
//setting middleware for specified path and production/staging environments only
Hunt.extendMiddleware(['production','staging'], '/somePath', function (core) {
return function (req, res, next) {
res.setHeader('devMiddleware2', core.someVar);
next();
};
});
//setting middleware, that asks user to verify his/her email address
Hunt.extendMiddleware(function (core) {
return function(req,res,next){
if(req.user){
if (req.user.accountVerified) {
next();
} else {
req.flash('error','Verify your email address please!');
next();
}
} else {
next();
}
};
});
```
-
extendModel(modelName, modelConstructor) → {Hunt}
-
Inject public property with model object to hunt.model.
Parameters:
| Name |
Type |
Description |
modelName |
string
|
property name to assign to hunt.model[modelName] |
modelConstructor |
function
|
factory function to generate model using Hunt kernel |
- Source:
-
- See:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
//for mongoose model
if (Hunt.config.enableMongoose) { //verify that we enabled mongoose
Hunt.extendModel('Trophy', function (core) {
var TrophySchema = new core.mongoose.Schema({
'name': {type: String, unique: true},
'scored': Boolean
});
TrophySchema.index({
name: 1
});
//this step is very important - bind mongoose model to current mongo database connection
// and assign it to collection in mongo database
return core.mongoConnection.model('Trophy', TrophySchema);
});
// So, this model is accessible by
// Hunt.model.Trophy
};
//sequilize model
Hunt.extendModel('Planet', function (core) {
var Planet = core.sequelize.define('Planet', {
name: core.Sequelize.STRING //note that core.Sequilize != core.sequilize
});
return Planet;
});
```
-
extendRoutes(settingsFunction) → {Hunt}
-
Parameters:
| Name |
Type |
Description |
settingsFunction |
function
|
Settings Function |
- Source:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
hunt.extendRoutes(function(core){
core.app.get('/', function(req,res){
res.send('Hello!');
});
core.app.resource('forum', require('./forum.js'));
core.app.all('*',function(req,res){
res.send(404);
});
}
```
-
extendStrategy(Strategy) → {Hunt}
-
Add new passportJS strategy to application by adding them to Hunt.passport object
All strategies have to redirect to `/auth/success` on success or `/auth/failure`
Parameters:
| Name |
Type |
Description |
Strategy |
object
|
object |
- Source:
-
- See:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
var HashStrategy = require('passport-hash').Strategy;
//used for verify account by email
exports.strategy = function (core) {
return new HashStrategy(function (hash, done) {
core.model.User.findOneByApiKeyAndVerifyEmail(hash, function (err, userFound) {
done(err, userFound);
});
});
};
exports.routes = function (core) {
core.app.get('/auth/confirm/:hash', core.passport.authenticate('hash', {
successRedirect: '/auth/success',
failureRedirect: '/auth/failure'
}));
};
```
-
extendTelnet(command, callback) → {Hunt}
-
Adds new behavior to telnet server. The callback has 2
arguments, first one is core object, and second one is
RAI client object
Parameters:
| Name |
Type |
Description |
command |
string
|
command name |
callback |
function
|
function(core, client, payload){} |
- Since:
-
- Source:
-
Returns:
hunt object
-
Type
-
Hunt
Example
```javascript
hunt.extendTelnet('version', function(core, client){
client.send('HuntJS version is '+core.version);
});
hunt.extendTelnet('echo', function(core, client, payload){
client.send(payload);
});
```
-
on(eventName, listener) → {Hunt}
-
Adds a listener to the end of the listeners array for the specified event.
Calls can be chained.
Hunt object is a
standart nodejs event emmiter
object , so it supports all event emitter methods.
Parameters:
| Name |
Type |
Description |
eventName |
string
|
|
listener |
function
|
|
- Source:
-
Returns:
-
Type
-
Hunt
Example
```javascript
Hunt.on('start', function (params) {
console.log('Hunt is started as '+params.type+' on port '+params.port);
}).on('httpError', console.error);
```
-
once(eventName, listener) → {Hunt}
-
Adds a one time listener for the event. This listener is invoked only the next time the event is fired, after
which it is removed.
Calls can be chained.
Hunt object is a
standart nodejs event emmiter
object , so it supports all event emitter methods.
Parameters:
| Name |
Type |
Description |
eventName |
string
|
|
listener |
function
|
|
- Source:
-
- See:
-
Returns:
-
Type
-
Hunt
-
rack()
-
Generate realy long random strings
- Source:
-
-
removeListener(eventName, listener) → {Hunt}
-
Hunt object is a
standart nodejs event emmiter
object , so it supports all event emitter methods.
Remove a listener from the listener array for the specified event.
Caution: changes array indices in the listener array behind the listener.
Calls can be chained.
Parameters:
| Name |
Type |
Description |
eventName |
string
|
|
listener |
function
|
|
- Source:
-
Returns:
Hunt
-
Type
-
Hunt
-
startBackGround()
-
Starts Hunt application as single threaded background application
It have redis client and data models, event emitting system exposed.
It makes Hunt to emit event of "start" with payload of `{'type':'background'}`
- Source:
-
Example
```javascript
Hunt.startBackGround();
```
-
startBackGroundCluster(maxProcesses) → {Boolean}
-
Starts Hunt application as single threaded background application, that controls, by the means of
[cluster](http://nodejs.org/docs/latest/api/cluster.html), other background applications.
By default it spawns 1 process per CPU core.
Parameters:
| Name |
Type |
Description |
maxProcesses |
Number
|
null
|
maximal number of web server processes to spawn, default - 1 process per CPU
core
|
- Source:
-
Returns:
true if this is master process, false if this is worker process.
-
Type
-
Boolean
Example
```javascript
var numberOfProcessesToSpawn = 10;
Hunt.startBackGroundCluster(numberOfProcessesToSpawn);
```
-
startCluster(parameters) → {Boolean}
-
Start Hunt as cluster. `Parameters` is object with 4 field -
- `web`, `background`, `telnet`, 'port'.
The values of `web`,`background`, `telnet` are number of child processes to spawn.
The value of `port` is port number for web server processes to listen to.
It is worth notice, that in this case telnet server listens on `Hunt.config.port+1` port!
Parameters:
| Name |
Type |
Description |
parameters |
object
|
configuration parameters |
- Source:
-
Returns:
true if this is master process, false if this is worker process.
-
Type
-
Boolean
Example
```javascript
Hunt.startCluster({ 'web':1, 'background':1, 'telnet': 1 });
Hunt.startCluster({ 'web':max, 'port':80 });
Hunt.startCluster({ 'background':max });
Hunt.startCluster({ 'telnet':max, 'port':25 });
Hunt.startCluster({ 'web':max, 'telnet':max }); //i strongly do not reccomend doing this!
```
-
startTelnetCluster(port, maxProcesses) → {Boolean}
-
Starts hunt application as single threaded background application,
that controls, by the means of
nodejs embedded
cluster,
telnet server processes. By default it spawns 1 process per CPU core.
It makes Hunt to emit event of "start" with payload of `{'type':'background'}`
in master process, and events of "start" with payload of `{'type':'telnet', 'port':25}`
in each of telnet server processes.
Parameters:
| Name |
Type |
Description |
port |
number
|
null
|
what port to use, if null - use port value from config |
maxProcesses |
number
|
null
|
maximal number of web server processes to spawn, default - 1 process per CPU
core
|
- Source:
-
Returns:
true if this is master process, false if this is worker process.
-
Type
-
Boolean
Example
```javascript
Hunt.startTelnetCluster(25, 10000);
```
-
startTelnetServer(port)
-
Start Hunt as single process telnet server
Parameters:
| Name |
Type |
Description |
port |
number
|
null
|
what port to use, if null - use port value from config |
- Since:
-
- Source:
-
Example
```javascript
Hunt.startTelnetServer(3003);
```
-
startWebCluster(port, maxProcesses) → {Boolean}
-
Starts hunt application as single threaded background application,
that controls, by the means of
nodejs embedded
cluster,
web server processes. By default it spawns 1 process per CPU core.
It makes Hunt to emit event of "start" with payload of `{'type':'background'}`
in master process, and events of "start" with payload of `{'type':'webserver', 'port':80}`
in web server processes.
Parameters:
| Name |
Type |
Description |
port |
number
|
null
|
what port to use, if null - use port value from config |
maxProcesses |
number
|
null
|
maximal number of web server processes to spawn, default - 1 process per CPU
core
|
- Source:
-
Returns:
true if this is master process, false if this is worker process.
-
Type
-
Boolean
Example
```javascript
Hunt.startWebCluster(80, 10000);
```
-
startWebServer(port, address)
-
Starts Hunt application as single threaded web server
It have redis client/models, expressJS application and event emitting system exposed.
It makes Hunt to emit event of "start" with payload of `{'type':'webserver', 'port':80}`
Parameters:
| Name |
Type |
Description |
port |
number
|
null
|
what port to use, if null - use port value from config |
address |
string
|
null
|
what address to bind to. Default is '<IP_ADDRESS>' - all IPv4 addresses. The address
is populated from environment address of HUNTJS_ADDR
|
- Source:
-
Example
```javascript
Hunt.startWebServer(80);
Hunt.startWebServer(80, '<IP_ADDRESS>');
```
-
stop()
-
Stops the current application - close database connections, etc.
- Source:
-


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See: Description
| Class | Description |
|---|---|
| BParser |
A wrapper around Berkeley Parser.
|
| BParserProcessor |
A processor class for the BParser.
|
| EnglishTokenizer |
A wrapper around the moses tokenizer
|
| FileModel |
A FileModel contains information about the input text: the words contained
and their frequency in the reference corpus It registers 2 resources: "words"
and "freq", required by BB features 20-29
|
| Giza |
This class models the information stored in a giza translation file
In order to minimise the amount of giza information we store in memory, we will only hold in the translations for those words found in the source text |
| Giza2 |
This class models the information stored in an alternative giza translation
file
In order to minimise the amount of giza information we store in memory, we will only hold in the translations for those words found in the source text |
| GlobalLexicon | |
| LanguageModel |
A LanguageModel stores information about the ngram content of language model
file It provides access to information such as the frequency of ngrams, and
the cut-off points for various ngram frequencies
|
| MorphAnalyser |
MorphAnalyser encapsulates the MADA mophological analyser for Arabic It
requires the MADA install path and the name of the cript to be run and
launches the perl script on the input file specified MADA produces its output
in the same folder as the input file, therefore care has to be taken that the
required writing rights are available in that folder
|
| MorphAnalysisProcessor |
This is a processor for the output of the MADA morphological analyser for
Arabic
|
| MTOutputProcessor |
This class receives as input an XML file containing sentences and lists of
translation with various attributes and reads it into Sentence objects
|
| NERProcessor |
This class is a processor of files containing Named Entity information
|
| NGramExec |
This is a wrapper around the SRILM ngram applications
|
| NGramProcessor |
This class processes a file containing ngrams and produces a LanguageModel
|
| OpenFstWrapper |
This is a wrapper around OpenFst functionality.
|
| POSProcessor |
The POSProcessor class analyses a file produced by a pos tagger and sets
certain values to a Sentence object These values are, currently, the number
of nouns, verbs, pronouns and content words
|
| PosTagger |
Base class for part-of-speech tagger wrappers
|
| PosTreeTagger |
PosTreeTagger is a wrapper around the TreeTagger
|
| PPLProcessor |
Processes a file containing ngram probabilities and perplexities and sets the
corresponding values to the current sentence
|
| Resource | |
| ResourceManager | |
| ResourcePipeline | |
| ResourceProcessor |
Abstract class that is the base class for all classes that process the output
files of pre-processing tools
|
| ResourceProcessorTwoSentences | |
| Tokenizer |
A wrapper around the moses tokenizer
|
| TopicDistributionProcessor |
This class allows to process a file containing topic distributions.
|
| Triggers | |
| TriggersProcessor | |
| WordAlign |
This class encapsulates word alignment information It registers the resource
"gizaAlign"
|


Uncle Tom's Cabin (Told to the Children)
by Harriet Beecher Stowe
Chapter 4: The Chase
Additional Information
- Year Published: 1852
- Language: English
- Country of Origin: United States of America
- Source: Stowe, H. B. (1852). Uncle Tom's Cabin (Told to the Children). H. E. Marshall, (Ed.).
-
Readability:
- Flesch–Kincaid Level: 3.7
- Word Count: 992
- Genre: Historical Fiction
- Keywords: 19th century literature, american literature
- ✎ Cite This
Downloads
When Eliza left Uncle Tom's cabin, she felt very sad and lonely. She knew she was leaving all the friends she had ever had behind her.
At first Harry was frightened. Soon he grew sleepy. 'Mother, I don't need to keep awake, do I?' he said.

Eliza walked on and on, never resting, all through the night. When the sun rose, she was many miles away from her old home. Still she walked on, only stopping, in the middle of the day, to buy a little dinner for herself and Harry at a farm–house.
At last, when it was nearly dark, she arrived at a village, on the banks of the river Ohio. If she could only get across that river, Eliza felt she would be safe.
She went to a little inn on the bank, where a kind–looking woman was busy cooking supper.
'Is there a boat that takes people across the river now?' she asked.
'No, indeed,' replied the woman. 'The boats has stopped running. It isn't safe, there be too many blocks of ice floating about.'
Eliza looked so sad and disappointed when she heard this, that the good woman was sorry for her.
'Here, take him into this room,' said the woman, opening the door into a small bed–room.
Eliza laid her tired little boy upon the bed, and he soon fell fast asleep. But for her there was no rest. She stood at the window, watching the river with its great floating blocks of ice, wondering how she could cross it.
As she stood there she heard a shout. Looking up she saw Sam. She drew back just in time, for Haley and Andy were riding only a yard or two behind him.
It was a dreadful moment for Eliza. Her room opened by a side door to the river. She seized her child and sprang down the steps towards it.
Haley caught sight of her as she disappeared down the bank. Throwing himself from his horse, and calling loudly to Sam and Andy, he was after her in a moment.
In that terrible moment her feet scarcely seemed to touch the ground. The next, she was at the water's edge.
On they came behind her. With one wild cry and flying leap, she jumped right over the water by the shore, on to the raft of ice beyond. It was a desperate leap. Haley, Sam, and Andy cried out, and lifted up their hands in astonishment.
The great piece of ice pitched and creaked as her weight came upon it. But she stayed there not a moment. With wild cries she leaped to another and still another stumbling leaping—slipping— springing up again!
Her shoes were gone, her stockings cut from her feet by the sharp edges of the ice. Blood marked every step. But she knew nothing, felt nothing, till dimly, as in a dream, she saw the Ohio side, and a man helping her up the bank.
'Yer a brave gal, now, whoever ye are!' said the man.
'Oh, save me—do save me—do hide me,' she cried.
'Why, what's the matter?' asked the man.
'My child! this boy—mas'r sold him. There's his new mas'r,' she said, pointing to the other shore. 'Oh, save me.'
'Yer a right brave gal,' said the man. 'Go there,' pointing to a big white house close by. 'They are kind folks; they'll help you.'
'Oh, thank you, thank you, ' said Eliza, as she walked quickly away. The man stood and looked after her wonderingly.
On the other side of the river Haley was standing perfectly amazed at the scene. When Eliza disappeared over the bank he turned and looked at Sam and Andy, with terrible anger in his eyes.
But Sam and Andy were glad, oh, so glad, that Eliza had escaped. They were so glad that they laughed till the tears rolled down their cheeks.
'I'll make ye laugh,' said Haley, laying about their heads with his riding whip.
They ducked their heads, ran shouting up the bank, and were on their horses before he could reach them.
'Good evening, mas'r,' said Sam. 'I berry much 'specs missis be anxious 'bout us. Mas'r Haley won't want us no longer.' Then off they went as fast as their horses could gallop.
It was late at night before they reached home again, but Mrs. Shelby was waiting for them. As soon as she heard the horses galloping up she ran out to the balcony.
'Is that you, Sam?' she called. 'Where are they?'
'Mas'r Haley's a–restin' at the tavern. He's drefful fatigued, missis.'
'And Eliza, Sam? Where are they?'
'Come up here, Sam,' called Mr. Shelby, who had followed his wife, 'and tell your mistress what she wants to know.'
So Sam went up and told the wonderful story of how Eliza had crossed the river on the floating ice. Mr. and Mrs. Shelby found it hard to believe that such a thing was possible.
Mrs. Shelby was very, very glad that Eliza had escaped. She told Aunt Chloe to give Sam and Andy a specially good supper. Then they went to bed quite pleased with their day's work.


legitRipple.js depends on jQuery, so make sure you have that loaded. When the DOM is ready, you can use it like this:
//ripple with default options
$(".some, .elements").ripple();
//ripple with custom options
$(".elements").ripple({
scaleMode: false,
maxDiameter: "100%"
});
You can also use alternative syntax if you have a lot of ripple elements with different options.
$.ripple({
".material": {},
".material.circle": {maxDiameter: "100%"},
".customHTML": {template: $("
").text("Custom ripple content!")},
".callback": {
callback: function($container, $ripple, posI, maxDiameter) {
//is called whenever the ripple's css properties change
}
}
});
You can't apply the ripple effect on void elements
(those that can't have child elements;
, <input>
, …). However, you can simply wrap them and apply the effect to the wrapper element.
<link href="stylesheet" type="text/css" href="ripple.min.css">

For better loading performance, I'd recommend loading the script as non-critical content (by putting the


How to use the Fretonator
Fretonator: the ultimate interactive free guitar theory tool
- Choose a starting note
- Pick a mode
- Check out the fretboard
- Have a jam!
- Learn the theory
Choose a starting note
{{thisNote | titlecase}}
{{note | titlecase}}♭
{{note | titlecase}}
{{note | titlecase}}#
Pick a mode
{{thisMode.displayName}}


{% extends "base.html" %} {% block content %} {# NOTE: First added for phase task sorting, SemanticUI does not come with sorting..! #} {% endblock %}


public class ObserveableArrayList<E>
Created by Shynixn 2019.
public ObserveableArrayList(Function0<Unit> hasChanged)
Created by Shynixn 2019.
public int getSize()
public boolean contains(java.lang.Object element)
public boolean containsAll(java.util.Collection<? extends java.lang.Object> elements)
public E get(int index)
Returns the element at the specified index in the list.
public int indexOf(java.lang.Object element)
Returns the index of the first occurrence of the specified element in the list, or -1 if the specified element is not contained in the list.
public boolean isEmpty()
public java.util.Iterator<E> iterator()
public java.util.ListIterator<E> listIterator()
public java.util.ListIterator<E> listIterator(int index)
public boolean retainAll(java.util.Collection<? extends java.lang.Object> elements)
public java.util.List<E> subList(int fromIndex, int toIndex)
public int lastIndexOf(java.lang.Object element)
Returns the index of the last occurrence of the specified element in the list, or -1 if the specified element is not contained in the list.
public boolean add(E element)
Adds the specified element to the end of this list.
true
because the list is always modified as the result of this operation.public void add(int index, E element)
Inserts an element into the list at the specified index
.
index
public boolean addAll(int index, java.util.Collection<? extends E> elements)
public boolean addAll(java.util.Collection<? extends E> elements)
Adds all of the elements of the specified collection to the end of this list.
The elements are appended in the order they appear in the elements
collection.
true
if the list was changed as the result of the operation.elements
public boolean addAllWithoutChangeTrigger(java.util.Collection<? extends E> elements)
Adds all of the elements of the specified collection to the end of this list.
The elements are appended in the order they appear in the elements
collection.
true
if the list was changed as the result of the operation.elements
public void clear()
public boolean remove(java.lang.Object element)
public boolean removeAll(java.util.Collection<? extends java.lang.Object> elements)
public E removeAt(int index)
Removes an element at the specified index
from the list.
index
public E set(int index, E element)
Replaces the element at the specified position in this list with the specified element.


-
Welcome To SUPERFINE Template
Designs
Built With Love
MY PORTFOLIO
-
SOME OF MY BEST WORK
-
CARS FIXING
INDUSTRY
And I always had this idea for making a movie about a femme fatale, because I like these characters. They're a lot of fun, they're sexy, they're manipulative, they're dangerous.
BACK TO OVERVIEW
-
Aperitivo
RESTAURANTS
When you take a flower in your hand and really look at it, it's your world for the moment. I want to give that world to someone else. Most people in the city rush around so, they have no time to look at a flower. I want them to see it whether they want to or not.
BACK TO OVERVIEW
-
ElVIS ON THE WALL
INTERIORS
The dog can only become what's in your bubble. The dog is imitating the energy that is in your bubble. You are the source, the feast of energy. If you feel anxious, the dog becomes anxious with you. If you become nervous, the dog wakes up nervous with you.
BACK TO OVERVIEW
-
RED BEAUTY
PHOTOGRAPHY
The beauty of a woman is not in a facial mode but the true beauty in a woman is reflected in her soul. It is the caring that she lovingly gives the passion that she shows. The beauty of a woman grows with the passing years.
BACK TO OVERVIEW
-
BIKER FAMILY
SPORTS
When I hit 16, I got a scooter to ride to school. It was bright pink, and I saw on the ownership papers that Jonathan Ross once owned it. My friends slated me for it because of the colour, but it was cool. My father used to ride, and my mother's boyfriend has a bike, so we're a bit of a biker family.
BACK TO OVERVIEW
-
PLAYING WITH PUPPY
ANIMALS
I like dogs a lot. I've always liked dogs. They're great company. When they eat, they always leave a little bit at the bottom of the bowl. A dog will polish the bowl, but a cat always leaves a little bit. It's like an offering.
BACK TO OVERVIEW
-
John Brown
UX DEVELOPER
34 Years old
Photography is a way of feeling, of touching, of loving. What you have caught on film is captured forever.. it remembers little things, long after you have forgotten everything.
HIRE ME
-
GET IN TOUCH
Fill the form Below and We'll get back to you soon.


Following the theoretical background (detailed in the theory page), the natural frequency and mode shapes are:
This is the guidance for the Mode Shapes visualisation.
Using the drop-down list above you can choose the mode shape of the structure that you want to see.
Click on the "Start" button above to see the mode shape animate. To stop the animation just click on the "Stop" button.
Click on the "Show theory" button on the left to see the underlying theory behind this visualisation.
The slider above allows you to slow down the animation (useful especially for higher mode shapes). Note that the animation is already in slow motion so that it can be viewed properly.
The left and right blue arrows allow you to move between the slides. Clicking the right one will take you to the 3D simulation of the mode shapes
Have fun!


Hello Masrianto
Oops!
LossI can't seem to find the page you're looking for. Sorry! Send me an email me at {{ partial "email.html" }} and I'll help you find it.
Lorem ipsum dolor sit amet consectetur adipisicing elit. Repellat quibusdam commodi cum tenetur, ipsum illum iusto pariatur hic neque. Praesentium perspiciatis tenetur consectetur laboriosam quas error modi reiciendis veritatis itaque?


A datepicker is an interactive calendar overlay that allows for user to easily input a desired date. Datepickers are tied to a standard input field that takes input from the interactive calendar. A user can click into a similar month picker by clicking the month/ year in the datepicker title bar.


I need help in turning the data dumps I own of a variety of formats, to structured data! This sh** drives you nuts sometimes. Sometimes you'll get sql files you'll that you have to import then export, then reformat, sometimes you'll get an organized csv file, or sometimes a horribly formatted csv-like thing . This isn't very time consuming, but multiply by 100 and it sucks enough that you have to convince yourself that throwing money at the problem is "totally just the responsible thing to do for the project". Anyway, the deal I'm offering is 20 dollars for every database you normalize. Note I am not paying for the data (that is available free via the download link), I simply need help normalizing it. I would appreciate it if you did not download every file as my bandwidth costs will go through the roof. If you'd like the databases please just email me at<EMAIL_ADDRESS>and I will provide you a link to all databases in the system.
email ip password passsalt username passhash domain name <-- this is the "real name" of a person as they have entered it
ubuntu@ip-172-31-37-193:~/bighd/normalized/05Aug_normed$ head -n 10 linkedin.jl {"Email"<EMAIL_ADDRESS>"PassHash": "043bab64ffa7cba2dfeddc20a376ba1cab279225", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "a22d86b4ca2e489f67bf083e623a2558f1eb2a31", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"Password": "xxx", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "0be150f6e0b05e5e8135130bbef021c46ce3d089", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "b4b99d86e27d43e3740f7167a5c5b59cda044d73", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "15acb58ea5737e06a1a40953575d0b6fbdbd78ba", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "47d4d399df36393755181d1095b548461a3e3096", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "0644bf09114451f6d11026728442ebbdcdb015f3", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "835ed0ee9f8b21ed70e37febb008d2d6a5cac8a1", "Domain": "linkedin.com"} {"Email"<EMAIL_ADDRESS>"PassHash": "0e08bfa7a71090ed259506f01eb7d8158d6282ad", "Domain": "linkedin.com"}
You can choose up to two databases at a time and "claim" them. In which case they will be marked as claimed (i.e. you will see the word claimed next to it). To claim a database just email<EMAIL_ADDRESS>with the databases you want to help out with, please wait for me to respond before starting work as I am keeping track of conflicts and such. After I get back to you, I offer 20 dollars per database normalized, flat rate despite size or complexity and all that. It's kinda like playing Russian Roulette when unzipping the file - Some of them are in .sql format, some csv, and some are just very badly organized and formatted altogether.  If you're feeling extra generous and just want to help out that's cool too, I'm glad to put your name up as a contributor on the front page.
**Important note**: This is not meant for data that I do not already own. I provide you the data, and you normalize for me is the deal. I am not and will never be paying for data. That said, if you have data you want to just give me, that's awesome.
**Other important note**: This is on hold for a little bit while I build out some automation. It became very difficult to manually track everyone's files and pay them.
When finished please simply drop me a link to the file wherever you have chosen to upload it. *Very important*: please make the file extension a .jl extension (json lines),I won't download files if they are not in this format.
{{ db[0] }} {{ db[1] }} {{ db[2] }}{% endfor %}
In general if you help me out I'm glad to put your twitter handle, name, resume, tax returns, insta model handle, Tinder profile link, or whatever you want as a contributor on the front page. Below are some ways you could help out!
Got a database we don't have? I'm sure we're missing even some of the larger dumps. With your help we can make the scylla.sh community more powerful than ever - and free to boot! If you have a db we don't have please drop me an email at<EMAIL_ADDRESS>I will give you credentials to where I store stuff and you can upload it there. Every db helps! Please check relevant laws in your country to ensure that you are not breaking any by sharing this data. I *will not* pay for a database so please don't ask.
Do you hate money and love OSS? We offer sponsorship packages that will get your name front and center on this project if you would like. We are happy to take anonymous sponsors, but 1k/mo. will get your logo on the front page as a contributor. ALL donations go to hosting costs. If donations ever exceed the cost of scylla.sh (ha) I will return the money and keep people as sponsors, asking them to reduce their sponsorship amount.
It may seem like a small gesture, but if you follow me on twitter you can both stay abreast of scylla news along with my various other OSS. It's a huge help to be able to amplify my message here, so if you can't help with any of the above and happen to be a twitter user, every follow, RT, like, or whatever helps!
If you happen to have a large storage space device that's Internet accessible (cloud or otherwise) and I could use longish-term for this project, that's always helpful. I currently host about 8 TB of data, and that's only going to get bigger as more and more dumps are released. Please check relevant laws in your country first, I am passing around sensitive info that is fine in the US but may be questionable elsewhere.
"Gimme, gimme, gimme, I neeeed, I neeeed!"
-What About Bob


Neil deGrasse Tyson's
life and work
Awards
- 2001 Medal of Excellence, Columbia University, New York City
- 2004 NASA Distinguished Public Service Medal
- 2005 Science Writing Award
- 2007 Klopsteg Memorial Award winner
- 2009 Douglas S. Morrow Public Outreach Award from the Space Foundation for significant contributions to public awareness of space programs
- Isaac Asimov Award from the American Humanist Association
- 2014 Critics' Choice Television Award for Best Reality Show Host
- 2014 Dunlap Prize
- 2015 Public Welfare Medal from the National Academy of Sciences
- 2015 Cosmos Award, Planetary Society
Honors
- 2000 Sexiest Astrophysicist Alive, People Magazine
- 2001 asteroid named: 13123 Tyson, renamed from Asteroid 1994KA by the International Astronomical Union
- 2001 The Tech 100, voted by editors of Crain's Magazine to be among the 100 most influential technology leaders in New York
- 2004 Fifty Most Important African-Americans in Research Science
- 2007 Harvard 100: Most Influential Harvard Alumni Magazine, Cambridge, Massachusetts
- 2007 The Time 100, voted by the editors of Time Magazine as one of the 100 most influential persons in the world
- 2008 Discover Magazine selected him as one of "The 10 Most Influential People in Science"
Geek e-mail signoff: No trees were killed to send this message, but a large number of electrons were terribly inconvenienced.
— Neil deGrasse Tyson (@neiltyson) April 28, 2011
To learn more about the life and work of Neil deGrasse Tyson you can visit his Wiki page.


Run the SQL in the Ad Hoc command window to the right.
DB2 Text Search manages information about text indexes to support administration tasks like index updates or gathering status. Enabling the database creates system tables and views that contain this information.
Typically, you will use the following command to enable the current database for text search.
db2ts "ENABLE DATABASE FOR TEXT"
Here in the Technology Explorer, we issue an administrative SQL routine to enable the database like the above.
CALL SYSTS_ENABLE('en_US', ?)


Request
Response
You can try out requests and output will be shown in the code column to the right. We have put together some sample data so that you can play with Graph Data Store straight away.


404
Ops!!! Something was wrong!
If you have arrived here, please contact with the author to fix this issue. Thanks!


First Heading (Bigger)
Second Heading (Smaller)
Third Heading (Even Smaller)
Fourth Heading (Smallest)


Version <IP_ADDRESS> [4/14/2020]
- When ressurecting an Item from Drag container, I needed to mark it undeleted.
Version <IP_ADDRESS> [4/13/2020]
- Added MapItem class and a fake property on a map after it is read to give its co-ordinates
Version <IP_ADDRESS> [4/7/2020]
- Special for some weapons were showing wrong icon.
- Reviewed / altered the behaviour of Mobiles.Select (added Previous, altered lastTarget behaviour)
- NOTE: Previously LastTarget was never returned in a select, that is no longer true.
If you want to remove LastTarget from the list selected, do it yourself between calls to Mobiles.Select
Version <IP_ADDRESS> [4/5/2020]
- Gumps.SendAdvancedAction was not sending properties beyond the first on properly
Version <IP_ADDRESS> [4/4/2020]
- Added a special hack for OSI spellwords in Mysticism and Spellcasting
- Changed the IsLinux implementation
Version <IP_ADDRESS> [4/3/2020]
- Vet reward filter not working, was using local time instead of UTC time
- Hotkey lost after Target change - was not copying hotkey to updated target
Version <IP_ADDRESS> [4/3/2020]
- Bug fix, I left 4 buttons floating around blank and useless
Version <IP_ADDRESS> [3/30/2020]
- Change incoming string processing to not except on missing # of parameters (warcry server was sending 1 string but using a 2 parameter Cliloc)
- Remove all the import export buttons and their code. Since files are all json, the files can just be copied
- Forgot to allow [Band to go with [BandSelf so heal friends wasn working properly
Version <IP_ADDRESS> [3/30/2020]
- Fix the initialization structure to accomodate the new [bandself data for bandagent]
Version <IP_ADDRESS> [3/29/2020]
- Added Vendor.Buy function that purchases an item directly.. its still pretty lame at this point
- Fixed the autolooter to check the selection box before looting an item (bug from 7.5.31)
- Changed WaitForContext to return the context list with names and indexes to make selection easier
Version <IP_ADDRESS> [3/28/2020]
- Added option to use [bandself (or user defined string) to heal instead of targeting
Version <IP_ADDRESS> [3/28/2020]
- Optimized autoloot a little. The All GraphIDs are same speed, but specific GraphIDs are a bit faster to look up
- A change to make RE work better on linux. Testing mostly, shouldn't affect windows users
Version <IP_ADDRESS> [3/26/2020]
- Add functions for Spell.CastCleric and Spell.CastDruid.
It just does the [cs spellwithoutspaces but makes the macros easier to read
Note: The Cleric and Druid are not available for Spell Grid because I don't have icons
- Add Misc.CaptureNow function
Version <IP_ADDRESS> [3/25/2020]
- Change Target.Attack per Mourns REAL suggestion. I misunderstood
Version <IP_ADDRESS> [3/25/2020]
- Forgot to add the editor completion for Autoloot.GetList
- Change Target.Attack per Mourns suggestion so he can attack barrels (not criticizing, but what did those barrels ever do to Mourn?)
Version <IP_ADDRESS> [3/23/2020]
- Add Autoloot.GetList to be able to process loot list in python
Version <IP_ADDRESS> [3/23/2020]
- Improve Pathfinding syncronization on OSI client
Version <IP_ADDRESS> [3/22/2020]
- Add Bandaid Friend Or Self so that it checks for weakest friend or yourself and applies bandaid
Version <IP_ADDRESS> [3/21/2020]
- Matsamilla added a clear dress items button
Version <IP_ADDRESS> [3/14/2020]
- Mourn added Journal.WaitByName so a script can look for a players input
- Added Player.SumAttribute(string) That looks for a specified attribute on player and sums the values
(e.g. Player.SumAttribute("Lower Reagent Cost") )
Version <IP_ADDRESS> [3/5/2020]
- a stone wall change Mourn needed for pvp. Shouldn't impact pvm people
Version <IP_ADDRESS> [2/29/2020]
- Fix a bug where unchecking Force Window size still would not allow standard window control
Version <IP_ADDRESS> [2/29/2020]
- Change Movable on filter so that -1 means ignore Movable attribute
Version <IP_ADDRESS> [2/20/2020]
- Revert to old Crypt.cpp so screen sizing would work right
Version <IP_ADDRESS> [2/20/2020]
- Add some error checking around autoloot bag code because at logon, sometimes the autoloot would try to loot before the Player.Backpack existed
Version <IP_ADDRESS> [2/20/2020]
- Stop Autoloot and Scavenger from changing loot bag to backpack
Version <IP_ADDRESS> [2/19/2020]
- Add UOMon.dll back into package so Faster Frame rate will work
Version <IP_ADDRESS> [2/16/2020]
- Disable Smart CPU if running within CUO
- Change Grab to not check movable because OSI items are never movable it seems
Version <IP_ADDRESS> [2/15/2020]
- Change static wall replacement to 0x080
- Change to not warn if you only have 1 bandaid in your pack (helps with everlasting bandage)
- Re-arranged the logic for nearest and farthest filter to be easier to read
Version <IP_ADDRESS> [2/12/2020]
- Fix crash when creating a new profile
- Fix profile delete to also delete the directory containing the profile data
- Fix profile rename to also rename the directory containing the profile data
Version <IP_ADDRESS> [2/10/2020]
- Added Misc.CurrentScriptDirectory()
- Fix DeathStatus button to not crash
Version <IP_ADDRESS> [2/5/2020]
- changed some manual memory handling to managed
- I am a little worried it may slow things down, if so I'll have to
- revert this change
Version <IP_ADDRESS> [2/4/2020]
- Utilize the Human and Ghost selections in Target
Version <IP_ADDRESS> [2/4/2020]
- Save enabled flag for friends in friends lists
- Implement Guild checkbox maintenance as it seems to never have worked
Version <IP_ADDRESS> [2/1/2020]
- add zlib.dll so gumps work properly
Version <IP_ADDRESS> [2/1/2020]
- Changed the encryption for storing PW on disk so it is consistent between CUO and RE
Version <IP_ADDRESS> [2/1/2020]
- Minimize to tray was broken due to missing function in Crypt.dll
Version <IP_ADDRESS> [1/31/2020]
- Fixed UO3d Dress
- Fixed Invoke use causing deadlock
Version 0.7.5 [1/28/2020]
- Nothin changed for OSI client users 2 fixes for CUO only
- Fix for guildies not showing up on the CUO map
- Hack for oem keys not coming from CUO properly
Version 0.7.4 [1/26/2020]
- Enabled video for regular mode, I can not do video for CUO yet
- snapshot works for both regular and CUO
- fixed loop checkbox on scripts
- added Friend.AddPlayer to scripting and wiki
- added Timer documentation to wiki (AlexDan did the code a while back)
- reordered the tabs
Version 0.7.3 [1/20/2020]
- matsamilla fixed undress to onlu remove the items defined in the list
Version 0.7.2 [1/19/2020]
- Fixed a problem where passwords were stored within profiles
- Removed the word "Enhanced" from the tab titles
Version 0.7.1 [1/12/2020]
- Encrypted the password storage on disk
Version 0.7.0 [1/11/2020]
- Changed to JSON file format for profiles
Version 0.6.67 [10/20/2019]
- changed color back to hex in inspector (sorry)
- Picked up latest Crypt and Loader from Razor project
- Changed to use instance for Client interface so that ER
can use the ClassicUO client one of these days
Version 0.6.66 [10/20/2019]
- enable auto update again
Version 0.6.65 [10/20/2019]
- fix change log location
- disable paypal button
Version 0.6.64 [10/19/2019]
- Changed links from razorenhanced.org to razorenhanced.net because
alexdan has gone missing and razorenhanced.org web site died.
- Removed autoupdate code because it wasn't worth figuring out how to
rewire it to the new web site.
- Changed paypal donation link to ME! but seriously guys I don't want your money.
- changed color in inspector to be decimal instead of hex
Version 0.6.63 [10/13/2019]
- Corrected compile errors.
- Fixed Autoloot.Runonce to work
Version 0.6.62 [04/12/2018]
- Added start and stop script message, can enable it from script tab gui.
- Added inspect item hotkey.
- More Fields Copyable in inspectors.
- Remove little error in text show in gump inspector.
- Fix error in GumpResponse whit text.
- Enable copy/paste on remaining fields in mobileinspector and iteminspector to match the button copy.
- Allow 'All' for the loot item ID (-1).
- Allow PromptGroundTarget to return position of Mobile if target mobil instead of ground.
- Added script command Player.SetSkillStatus for set lock up or down from script.
- Added script editor highlight for SetSkillStatus function.
- Added command -drop for open a target and select item to drop on feet.
- Fix possible stack overflow in pathfind code.
- Fix spell message for chiva spells.
- Added Misc.ScriptStopAll() command for stop all script.
Version 0.6.61 [12/11/2018]
- Fix not correct script refresh when close editor and save it.
- Fix drag a part of stack item in container on ground, not correct sertial refresh.
- Added BandageHeal agent autostart option at login-
- Fix pathfind and door, now ignore door only if enabled autoopendoor or you are a ghost.
- Fix script function Items.Move for move item over a NPC.
- Added script function Misc.ShardName() return string of selected shard.
Version 0.6.60 [05/11/2018]
- Fix clilor read for ID 1041522. Thx Credzba
- Fix Possible crash in grab item HotKey
- Fix BugTrack ID: 423161 UnauthorizedAccessException if save file in script editor.
- Fix BugTrack ID: 376816 ArgumentException in GetPropValue
- Fix possible wrong walk script command response in shard whit huge lag
- Fix Possible loop in scavenger on stacked item
- Fix possible cancel target error
- Added script function Timer.Check and Timer.Create
- Implement UOP file reading for icon on titlebar counter. Thx Credzba
Version 0.6.59 [29/10/2018]
Version 0.6.58 [20/10/2018]
Version 0.6.57 [10/10/2018]
Version 0.6.56 [09/10/2018]
Version 0.6.55 [04/10/2018]
Version 0.6.54 [03/10/2018]
Version 0.6.53 [30/09/2018]
Version 0.6.52 [27/09/2018]
Version 0.6.51 [24/09/2018]
Version 0.6.50 [20/09/2018]
Version 0.6.49 [19/09/2018]
Version 0.6.48 [14/09/2018]
Version 0.6.47 [07/09/2018]
Version 0.6.46 [07/09/2018]
Version 0.6.45 [11/08/2018]
Version 0.6.44 [30/07/2018]
Version 0.6.43 [24/07/2018]
Version 0.6.42 [23/07/2018]
Version 0.6.41 [18/07/2018]
Version 0.6.40 [09/07/2018]
Version 0.6.39 [23/05/2018]
Version 0.6.38 [10/04/2018]
Version 0.6.37 [10/04/2018]
Version 0.6.36 [09/04/2018]
Version 0.6.35 [04/04/2018]
Version 0.6.34 [31/03/2018]
Version 0.6.33 [29/03/2018]
Version 0.6.32 [25/03/2018] Version 0.6.31 [20/03/2018]
Version 0.6.30 [19/03/2018]
Version 0.6.29 [13/03/2018]
Version 0.6.28 [13/03/2018]
Version 0.6.27 [06/03/2018]
Version 0.6.26 [01/03/2018]
Version 0.6.25 [28/02/2018]
Version 0.6.24 [26/02/2018]
Version 0.6.22 [19/02/2018]
Version 0.6.21 [03/02/2018]
Version 0.6.20 [16/01/2018]
Version 0.6.19 [26/11/2017]
Version 0.6.17 [26/11/2017]
Version 0.6.16 [12/11/2017]
Version 0.6.15 [02/10/2017]
Version 0.6.14 [10/06/2017]
Version 0.6.13 [28/05/2017]
Version 0.6.12 [22/05/2017]
Version 0.6.11 [18/05/2017]
Version 0.6.10 [06/05/2017]
Version 0.6.9 [01/05/2017]
Version 0.6.8 [15/04/2017]
Version 0.6.7 [11/04/2017]
Version 0.6.6 [02/04/2017]
Version 0.6.5 [30/03/2017]
Version 0.6.4 [29/03/2017]
Version 0.6.3 [21/03/2017]
Version 0.6.2 [17/03/2017] Version 0.6.1 [15/03/2017] Version 0.6.0 [10/03/2017] Version 0.5.0 [01/03/2017] Version 0.4.8 [29/12/2016] Version 0.4.6 [06/12/2016] Version 0.4.5 [10/11/2016] Version 0.4.4 [24/10/2016] Version 0.4.3 [31/08/2016] Version 0.4.2 [3/06/2016] Version 0.4.1 [19/04/2016] Version 0.4.0 [24/03/2016] Version 0.3.5 [13/03/2016] Version 0.3.4 [01/03/2016]
- Added button to add direct hue and body if by target a npc in target filter gui.
- Filters now have by default value True on Enabled. For prevent confusion when script.
- Added Hide Item HotKey.
- Added to script command WaitJournal possibility to pass a List
- Fix possible crash when move item of sight.
- Made serial and type copyable to clipboard.
Cleaned up warning messages.
- Removed razor checksum, and cleaned up more warnings.
- Fix door on new pathfind.
- Fix auotremount, Now not try to remount if player is Polymorfed.
- Fix decimal point in props read command script GetPropValue for item and mobile.
- Added missing WraithForm for BuffsExist command.
- Added InParty flag for player object.
- Text fix in bandage heal agent
.
- Fix BugTrack ID: 420104 ArgumentNullException in Clipboard.SetText.
- Added check to OSI lock item on Scavenger.
- Fix possible crash if double drag item.
- Fix in dress thread thx Jewele
.
- Text fix in gui options tab.
- Removed double init hotkey at load at start.
- Fix Mobile inspector for client 5.x.x
- Fix CastMastery tooltip in script editor.
- Added Hokey for cast last spell.
- Added Script Command Spells.CastLastSpell.
- Fix BugTrack ID: 418000, avoid error in StaticInspector if ultima.dll fail to get data.
- Fix wrong dead flag read on OSI.
- Added script command Mobiles.WaitForStats for OSI shard for retrive stat value (not real) from mobs whitout open bar.
- Fix missing hits load on -Inspect.
- Item & mobile, Code optimization.
- Fix item distance calc for autoloot.
- Now profile list in selector are ordered by alpha order.
- Fix bug in WaitForTarget no correct read bool value for show or not target cursor.
- Correct WaitForTarget command description in tooltip.
- Added possibility to import and export graph filter.
- Fix BugTrack ID:417278, System.ComponentModel.Win32Exception
- Fix autocapture screen (on dead) for Gargoyle race.
- Added lots of hotkey for better control agent and filter.
- Fix Dress.DressStatus tooltips in script editor.
- Fix a bug in distance calculation on diagonal.
- Added optional value for some item script function
.
- Added missing target highlight (if enable) on script command setlast or setfromlist.
- Fix possible missing object remove in core (if resource if busy whit another thread).
- Optimized possible lag spike in area whit high density of mobile/item.
- Optimized autoloot & scavenger code.
- Added function to import / export target filter.
- Fix BugTrack ID: 377322, Crash if use ReadPlayerDress button and not logged in game.
- Fix BugTrack 390003. Possible crash in screen autocapture.
- Fix BugTrack ID 999195 in item inspector if Ultima.dll fail to read itemtable.
- Fix wrong spell name from recorder and spell command for spell Attunement.
- Fix Attunement spellname in spellgrid & hotkey.
- Fix Error in player script error message
.
- Fix in target filter save flag for color and body filter.
- Added resync in new pathfind if go out from sync.
- Added optional bool value on journal script function GetLineText GetTextByColor GetTextByType for get in test name of ppl talk also.
- Fix bugtrack 363336, System.NullReferenceException in Dress.DressEngine().
- Fix spamming crash error if Ultima.StringEntry.SplitFormat fail to get cliloc. BugTrack ID: 382557.
- Fix ObjectDisposedException in script editor window. BugTrack ID: 372759.
- New target filter gui.
- Fix possible NullReferenceException in ScreenCapManager.DisplayTo.
- Remove flicker effect on screen shot list when loaded.
- Added strip menu and key shotcut for copy message in script editor log box, also added clear menu for remove all old error message.
- Align WarMode flag name whit player and mobiles in script.. Now all in mob.WarMode and Player.WarMode
- Added search/replace menu for script editor.
- Added Script command Player.SpellIsEnabled(skill name) For detect if skill have red or wait icon is active.
- Added function to highlight skill icon on toolbar if spells is enabled (For spell have this function).
- Fix Clear Ability packed for OSI.
-
Added missing error message for some player function if input wrong parameter.
- Optimize spell script function.
- Optimized movement function for pathfind.. remove Run Flag. Now speed direct checked from client if always run option is enable or not.
- Added stripmenu in script editor text area whit copy, cut and paste.
- Added to stripmenu in script editor command for comment or uncomment line.
- Fix error thread abort when use multiple script editor window.
- Fix possible conflict whit movement key send and hotkey bind to move direction button.
- Correct function name Items.FindItemByID(int, int, int) --> Items.FindByID(int, int, int).
- Fix missing editor Highlight for item and mobile filters. Also added for pathfind object.
- Added on items and mobiles filter object flag CheckIgnoreObject .. true or false for automatic check if object is ignored.
- Added script command Player.StaticMount for get serial of mount setted in filter mount GUI.
- Added mobile check on new pathfind system.
- Optimized code in gump string process.
- Fix OSI new packet for alliance and guild chat.
- Fix missing .Container highlight in script editor.
- Added to script recorder different chat message.
- Removed possibility to open multiple gump inspector window and make confusion.
- Add ingame command -inspectgumps.
- Separate button on script tab for edit selected script or open new editor.
- Fix Items.UseItemOnMobile script editor tooltip
.
- Fix wrong event call on toolbar edit gui when change data in itemid.
- Added script FindItemByID function. (for lazy coder not want use for or filter :p ).
- Added return value true or false on Pathfind.Go function, if destination is unrechable return false.
- Optimize logout operation.
- Updated uo.dll for old pathfind system whit new os i Assistant.Client.Instance.
- Added possibility to use command -inspect on ground for get static and land information.
- Added Target.PromptGroundTarget script function, For get in script a prompt for target coords.
- Added new function for ignore object in in script and share same ignore from script. easy way whitout using custom array in script (see wiki for all details).
- Fix possible InvalidOperationException in BuyAgent. BugTrack ID: 414590
- Fix BugTrack ID: 346983
- Fix possible NullReferenceException in spellgrid BugTrack: 414366
- Fix consumables macro for smoke bombs.
- Little optimization in new pathfind system.
- Added script function Misc.FocusUOWindow(), This allow script focus or de-minimize uowindow.
- Item added in agent is checked by default.
- Optimized compiler option for better performance.
- Fix error in script move if destination not valid.
- Fix target execute for multi object (house, boat, ecc).
- Fix old status bar gold value for old client (thx evening for code).
- Fixed nosave function in settings.
- Fix Shadowjump different name from script record to function.
- Optimized new pathfind whit diagonal move.
- Fix possible NullReferenceException in PacketHandlers.EquipmentUpdate BugTrack ID: 385192.
- Fix function for restore settings if corrupted.
- Added script function Statics.CheckDeedHouse(X,Y) for detect il in this tile is placed a deed house.
- Removed crash report for System.BadImageFormatException: Could not load file or assembly 'Accord.Video.FFMPEG.dll'. Missing dll or c++ redist
- Remove expire date, no longer have sense on opensource project.
- Fix possible missing text read after a waitforgump script operation.
- Fix Ultima.Art.GetStatic possible IndexOutOfRangeException in ultima.dll BugTrack ID: 358395.
- Fix quiver not correct detect like container.
- Fix visual error show in script tab hotkey name if is mouse.
- Fix possible crash fi close UO client whit save script dialog is open.
- Fix wrong ask to save file in script editor window if is empty editor.
- Fix visual error in script grid when update hotkey.
- Added New pathfind system. (Check wiki or discord channel for information)
- Rollback New pathfind system too unstable.
- Fix Followers and MaxFollowers read value
- Fix possible exception on script stop.
- Fix script stop status thx Jewele for it :)
- Updated autoupdate lib.
- Fix bugtrack id: 387143 InvalidOperationException in Mobile.GetItemOnLayer.
- Fix Bugtrack ID: 360211 ArgumentException & Item.get_Contains().
- New pathfind system now work on multiple istance o f Assistant.Client.Instance. Thx Soltrac for help.
- Removed script stop from script error log for prevend overload in writing log file.
- Fix fake error message when press stop script in editor.
- Fix Bug Track ID: 403395
- Fix bug track ID: 403932
- Removed debug message when login.
- Added "Wet" type for script command GetTileFlag.
- Fix IOException in script error log file generation. BugTrack ID:400999
- Fix possible exception additem core function. BugTrack 377686
- Fix possible null exception in target self in player not loaded. BugTrack ID: 401279
- Added missing Clumsy spell hotkey.
- Fix possible error in agent thread loop. BugTrack ID: 348569
- Added bar for stats in mobile inspector.
- Fix bugtrack Id: 348151 Items.GetPropValue.
- Script command setlast now can set also item for last target.
- Possible fix for enumeration operation may not execute in Player.BuffsExist.
- Fix text autocomplete DropItemGroundSelf in script editor.
- Added function GetStaticsLandInfo and GetLandFlag for access to static infomation for land.
- Added SetLast Hotkey.
- Added clone button for agent list.
- Added search option in script tab.
- Fix GetItemOnLayer and DistanceTo static.
- Improved uomod stability, also added warning message when enable option if client is > 7.49
.
- Fix missing capital letter on spell recorder for spell Word of Death.
- Fix BugTrack ID: 378940.
- Fix MaxHits value in mobileinspector.
- Added hotkey for use Pouch.
- Fix BugTrack ID: 360211.
-
Fix BugTrack ID: 398118.
-
Fix BugTrack ID: 400068.
- Fix video recorder bug in multiscreen.
- Fix bugtrack ID: 363414.
- Added shard name and char name in script editor title for make easy find editor window.
- Added filter to block lizart rat and orc talk.
- Added txt extension for script.
- Fix script editor warning message for save script (if press cancel now not close editor).
- Fix script editor save message (on form closing) now if script if not new not ask again to select file save direct on old file.
- Optimized code in mobile graph filter, also added possibility to change color. removed add and remove button. now can edit direct table.
- Fix script save dialog not ask to save if script not modifyed.
- Added Player.GetRealSkillValue function.
- Added option in script tab to record script error (when script in background crash make a error log file called
- Added script line error for generic error in script editor.
- Fix possible crash when edit a item when autoloot running. BugTrack ID: 377099
- Fix possible crash in display item image.
- Updated uo.dll for new client pathfind.
- Fix Player.PathFindTo function not accept Point3D parameter.
- Fixed Pathfind on multiclient.
- Updated: Crashreport and AutoUpdate library
- Fix possible autoloot issue if editing item and autoloot try to grab item in edit.
BugTrack ID: 377099
- Added new splash screen image
- Fix BugTrack: 378590
- Fix Player.BuffsExist possible NullReferenceException. BugTrack ID: 373581
- Fix Items.GetPropValue fix possible ArgumentException. BugTrack ID: 376816
- Fix BugTrack ID: 353303
- Fix possible error when click on browser link on gui.
BugTrack ID: 396339 & 397129
- Fix BugTrack ID: 1091403 SetSkillLock packet NullReferenceException
- Fix Enemy of One string for on record and cast command (keep also old Enemy Of One for old script compatibility)
- Fix BugTrack ID :387637
- Fix bugtrack ID: 1072915
- Fix Bandage hotkey if use colored bandage.
- Added warning message on closing whit X button script editor to prevent lose data
- Fix smokebomb item color in hotkey
- Fix null exception in playscript command. BugTrack ID: 385777
- Added script command Player.MapSay(msg) for send message direct to map application
- Fix bugtrack id 377753 .. Possibile null exception on item not have correct data
- ClientEncodedPacket possible null exception. BugTrack ID: 377788
- Fix null exception in spellgrid if not image found in ultima file. BugTrack ID: 386281
- Fix possible error in read shard name. BugTrack id: 385880
- Fix error in gumpresponse (closing not correct gump id).
- Optimized some player script function.
- Added missing skill to script commang getskillcap and getskill for this skills: Mysticism - Imbuing - Throwing.
- Update pathfind for Client <IP_ADDRESS> and lower.
- Fix hotkey problem.
-
Added script function Friend.GetList(name).
- Fix organizer and restock false positive in Status command
- Added support for party private message for chatparty script command
- Added possibility to use ContextReply whit MenuText not only ID
- Fix Misc.MenuContain tootips
- Fix item selector Strongest
- Possible fix access violation for memory.
- Fix hotkey problem on key assign refresh.
- Added journal function:
- GetTextByType
- GetTextByName
- GetTextByColor - GetTextBySerial.
- Fix error in singleclick script command
.
- Removed on target selector self and not retarget if selected mobile is already on last target.
- Fix BugTrack 377099 possible error if edit scavenger item if running
.
- Fix BugTrack 368219
.
- Fix BugTrack 378940.
- Fix BugTrack 377753 possible crash if targetted item disappare when autocarver or bonecutter are running.
- Fix script recorder for Chivalry spells.
- Added Statics.GetTileFlag(int, string) function. For read flag of static item (tiledata info)
.
- Fix BugTrack ID: 351837.
- Added paypal donation button.
- Added selector Next for target filter.
- Enabled UoMod for client > 7.0.50.x
.
- Fixed missing color save for target highlight.
- Added Add Friend HotKey.
- Remove "." in spellgrid script name.
- Fix toggle weapon hotkey for two handed weapon.
- Fix Bugtrack ID: 1052099.
- Fix Bugtrack ID: 378100 Items.GetPropValue possible error to get value.
- Added autostart al login option for autoloot & scavenger.
- Fix Special SA for paladin sword.
- Fix hotkey textbox can't read same key if last used.
- Removed .py extension on draw text in spellgrid icon.
- Fix missing restock refresh list.
- Added skill to spellgrid option.
- Fix pathfing for Client <IP_ADDRESS> and lower.
- Fix mob bar refresh.
- Fix BugTrack ID: 350256 crash if try to start razor whitout any shard in bookmarks.
- Fix Show health above people/creatures health format.
- Added hotkey: Equip Right - Equip Left - Toggle Right - Toggle Left.
- Reduce lag in area whit more item.
- Increase titlebar refresh rate.
- Added option to lock walk mode if are stealted.
- Fix possible thread exception on abort in script editor. BugTrack ID: 351458
- Possible fix for agent thread exception if not corrected stopped for BugTrack ID: 348852
- Fix exception if use copy button in inspector and clipboard is locked by other process. BugTrack: 372449
- Fix possible crash in lastused profile if a profile delete outside razor. BugTrack: 362900
- Fix missing activation of Stealth Step counter in some case.
- Added report crash for packet handler exception.
- Added filter for poison message on mobs.
- Fix possible System.ArgumentException when scan props of item. BugTrack: 376816
- Added hotkey for start Enhanced Map.
- Fix tooltip wrong text for UseItemOnTarget.
- Added GetTargetFromList function for script.
- Fixed spam message on left bottom of screen for Message function if mob not in range or not xist
- Reorded target function.
- Reordered all sendmessage function.
- Fix dress agent message not follow rule (Show Agent message filter).
- Added tooltip in script editor for new function Target.GetTargetFromList.
- Fix possible graphics error when resurrect if have self color filter enable.
- Fixed some target problem if mobs spawn near you.
- Added to Player.Attack Function parameters mobile not only serial.
- Removed single click action in script recorder, for prevent confusion whit normal client send single click.
- Fixed problem for script have flag loop not correct stop after second keypress from hotkey.Now all script execpt wait before interrupt follow this rule. Frist key press start second key press stop.
- Fix possible null exception is Item.ItemID get value. BugTrack ID: 376439.
- Fix for crash on script. BugTrack ID: 375103 & 375116
- Fix self colorize and optimiziation.
- Added missing Wrath Grapes id for hotkey.
- Optimized code for Show Target on Head filted. Now detect also action manual done in game and show message of target. Also added message for attack by game and by script.
- Fix hotkey confusion if have both potion Supernova and Strengh and try to use Strengh.
- Fix possible error in autoloot if datarow not end edit and autoloot running. BugTrack: 374251.
- Code optimized in mob inspector.
- Reorder and clear dress engine code
.
- Update dll for pathfind Client <IP_ADDRESS> and lower.
- Added missing target message if use Player.Attack Script command.
- Fix possible script thread exception. BugTrack ID: 348852
.
- Added tooltip menu in script table grid for more easy change script data.
- Changed grph for static filed for wall of stone.
- Added TargetExecuteRelative script command TargetExecuteRelative(mobile, +-offsetdistance)
- Fix BugTrack ID: 370101, Out of range in toolbar item settings.
- Fix BugTrack ID: 373384 - possible crash in selection slot change for toolbar.
- FIX setting file. Missing parameter when create new profile.
- Fix on script command WaitForProps, possible NullReferenceException. BugTrack ID: 371929.
- Fix possible NullReferenceException in item entity. BugTrack ID: 372010.
- Added Self Flag Color Filter. This option colorize only your PG based to flag status (Paralized, Poison, Mortal)
.
- Fix static filed for wall of stone for OSI (added missing ID).
- Function Player.ChatSay - Player.ChatEmote - Player.ChatWhisper - Player.ChatChannel - Player.ChatYell - Player.ChatGuild - Player.ChatAlliance. Now accept also integer parameters not only string.
- Added BoodOath color highlight on self.
- Optimized code in static field filter.
- Optimized mob graph filter.
- Fix missing update LastAttack if use hotkey.
- Fix possible conflict whit auto oper corpse and autoloot.
- Possible fix for BugTrack ID: 356719 & 372793.
- Added check for disable recorder if not have all necessary library installed on system BugTrack ID:372990.
- Fix BugTrack ID: 372809: RazorEnhanced.Settings.General.ReadBool System.ArgumentException.
- Fix possible crash in script editor if close window and script thread is running. BugTack ID: 372759
.
- Removed warning message from findbyserial script command.
- Changed PromptTarget Function in script, now can specific a message show in game for prompt target. PromptTarget("String message").
- Fix on hotkey not accept CTRL + e - r. and other special combination.
- Fix Bugtrack 369498 (toolbar editing item name).
- Reordered DLLImport call in a single class.
- Fix missing restock save bag.
- Fix script error in profile change.
- Update pathfind for OSI Client <IP_ADDRESS> and lower.
- Optimezed item edit in toolbar gui.
- Fix PathFind bug.
- Fix script function Gumps.LastGumpGetLineList not read all correct string.
- Added highlight and tootips in script editor for DPSMeter command.
- Added script function Gumps.LastGumpRawData. This function return last gump raw data structure. can be used for advanced search in gump layout for item button ecc.
- Optimezed force screen function, now no longer need select 800*600 or other resulution in game for enable. If enable from razor automatic enabled i n Assistant.Client.Instance.
- Fix crash if editing item in toolbar outofrange. BugTrackID: 1028443
- Fix possible crash if enter null value in amount in restock agent. BugTrack ID: 1028360
- Fix pathfind script command for ne w Assistant.Client.Instance. Now supported Client <IP_ADDRESS> and lower
- Fix open file dialog on script editor if select bad file, BugTrack ID: 369236.
- Script editor, record button now change name if is on record or not.
- Fix Bug TrackID: 369498, Crash if redouce number of item in toolbar and selector still on last.
- Added toolbar layout for TitleBar.
- Fix compatibility whit some shard.
- Optimized dess undress code.
- Added Dps Meter.
- Added missing tooptip for Player.Run description in script editor.
- Optimizer player.walk and run function. now have check if walk is succesful or not (return true for walk succesful return false if walk rejected), also have a delay check no longer need use delay in script for walk sequence.
- Fix gui refresh for script command use agent.
- Update IronPython Lib.
- Added autoupdater for future version.
- Fix agent grid dragdrop item if outside range.
- Added hotkey for toggle war mode.
- Fix bugtack ID: 361669 (toolbar and spellgrid).
- Fix error in buyagent when switch list.
- Fix toolbar issue if item deleted in game during counting (BugTrack ID: 359770).
- Fix organizer grid if enter null value in itemid (BugTrack ID: 361538).
- Fix all agent grid if enter null value in itemid (BugTrack ID: 350220).
- Added missing bodyid for IsHuman flag.
- Fix special SA icon if equip spellbook.
- Fix composite bow SA.
- Fix possible toolbar crash out of range (BugTrack ID: 361669).
- Optimized code when edit a agent grid.
- Removed multi window open if click more time on add list on agent.
- Fix crash if delete script file outside razor and try to edit it (BugTrack ID: 359386).
- Fix AbbandonedMutexException (BugTrack ID: 353303).
- Fixed error message for missing dll on start. Now if necessary lib not installed some function has been disable.
- Added hotkey for toggle Special Ability ON/OFF in one key.
- Fix missing label update in slot number in toolbar if increase it.
- Fix toolbar slot count if switch from big to small size.
- Added possibility to add shortcut for script in SpellGrid.
- Optimized ToolBar and SpellGrid save position function.
- Fix WaitForContent script function now accept also serial not only item object.
- Fix GetPropValue script command if have negative result.
- Fix missing label update in slot number in toolbar if increase it.
- Optimezed Autoloot Scavenger organizer restock agent core.
- Optimezed Data load and save in agent itemgrid.
- Fixed Accord.Video.FFMPEG dll error.
- Fixed possible crash if editing agent datagrid item whitout saved it.
- Fixed crash if press edit item if list is empty.
- Fix scavenger problem on OSI.
- Fix Missing show on gui scavenger and autoloot maxrange value when switch list.
- Removed double message on try to start agent and not logged or not select a list
- Fix BugTrack ID: 361538.
- Fix BugTrack ID: 346403.
- Fix BugTrack ID: 364481.
- Fix viewrange flag on profile change.
- Optimized Auto Carver Core.
- Optimized Auto Remount Core.
- Optimized Auto Bone Cutter Core
- Fix crash if inspect a item and disappared from game (BugTrack ID: 999195).
- Added missing id and color for orange petal use hotkey.
- Fix possible crash in script loop (BugTrack ID: 348852).
- Fix talisman slot name.
- Added refresh of Special SA in spellgrid.
- Added highlight on Special SA in spellgrid.
- Some grapichs change in toolbars (Icon size, alignement, ecc)
- Fixed issue in FeaturedBit.
- Fix CaseSensitive bug in -playscript
- Fix missing Talisman slot in GetItemByLayer script command.
- Fix bandage issue in old client <= 6.
- Added vendor agent message to journal buffer.
- Fix possible crash in getprops script command.
- Fix possible crash during stop video record if file deleted or locked.
- Added hotkey for interrupt spell cast.
- Added script command for interrupt spell cast Spells.Interrupt().
- Fix possible crash in load settings if file are locked by other process.
- Added Autostart Flag on script GUI, for select what script start when login.
- Removed WMP COM object for better compatibility.
- Fix possible crash in vidor record (Stop Record).
- Fix crash in autoloot and scavenger item props editor if enter null value in grid.
- Fix Negotiate protocol for light filter.
- Fix possible crash in bandage heal if use dex formula on nonofficial shard.
- Updated CrashReport library.
- Added Video recorder.
- Fix crash if delete screenshot folder during assistant running.
- Fix crash in autoloot if content of container updated outside autoloot thread.
- Added Mount Dismount hotkey in single key.
- Fix context reader for client < <IP_ADDRESS>
- Fix special container (gift box) not readed correctly.
- Fix Script editor statusbar.
- Fix a tooltip text in script editor.
- Fix missing save/load of bandageheal assistant parameters.
- Fix possible crash in bandage heal assistant.
- Fix string parsing for gumps command.
- Fix missing hide is some situation of toolbar and spellgrid.
- Fix losing assistant bag when change facet if assistant running.
- Updated use bandege hotkey whit packet BF.2C
- Updated BandageHeal agent whit packet BF.2C
- Added script function Items.UseItemOnMobile see wiki for details.
- Fix missing buff check for Vampiric Embrace
- Added script function Items and Mobile ContextExist see wiki for details.
- Fix OSI resistance bug
- Fix Consecrate Weapon icon in spellgrid.
- Fix possible error if keep a space in hostname or port in launcher menu.
- Fix missing imbuing skill.
- Update crash report.
- Fix problem if disable launch window and can't resolve shard host.
- Fix bonecutter crash if blade destroyed.
- Fix core crash.
- Fix missing hotkey refresh if add dress list.
- Fix text error in Bload Oath Buff string.
- Fix losing tabs is script editor if edit a line whit tabs
- Added automatic TABS insert in script editor if detect a IF ELSE WHILE ecc.
- Added UO3D equip command for script.
- Fixed BoneCutter for OSI shard.
- Now bonecutter and autocarver use object delay for cut action.
- Fix a crash if try to change color border in spellgrid if not opened.
- Added script support for send message in chat channel.
- Fixed -ping timeout.
- Fix possible crash during write backup file if can't write in folder.
- Fix possible crash in bandage heal on exit.
- Fix data save in Vendor Buy agent.
- Fix autoloot item props save.
- Fix filter queue message thread exception.
- Fix IsGhost flag for bonded pet.
- Fix Visible flag on item if use Hide command.
- Added function for Autosearch for container.
- Fix lag when more fields on screen and show field message is enabled.
- Added support for use UO3D packet equip function.
- Fix toolbar refresh when change map.
- Added support for use mouse and CTRL, ALT, SHIFT combo in Hotkey.
- Fix possible crash if reading props item during updating it.
- Fix Gargoyle SA weapon id.
- Fix password memory.
- Fix a crash in drag item.
- Fix Wrong compatibilty version message from UoMorpg shard.
- Fix Gargoyle SA if fly or not.
- Fix ContextMenu Response in script recorder.
- Added Fly hotkey.
- Added Fly check for script (Player.Flying).
- Added Fly command for script (Player.Fly(true/false)).
- Fix screen resolution change for ne w Assistant.Client.Instance.
- Fix Bombard spell.
- Minor text fix in inspector.
- Reduce player jump when hit a nonpassable item.
- Changed command -ping now direct ping host.
- Added SA props on mobile inspect.
- Fix Luck value in mobule inspect.
- Added NPC staff filter.
- Fix item amount on inspect for OSI shard.
- Added option if want block auto open door if hidded.
- Fix item inspect (amount), for osi shard.
- Fix Hit bar update.
- Fix Hit bar name bug.
- More stability for drag item in autoloot and scavenger.
- Added custom range setting for Scavenger.
- Added custom range setting for Autoloot.
- Added crash reported.
- Fix crash on right click on agent datagrid.
- Fix text error in props Hit Lower Defense.
- Now list order in autoloot and scavenger have priority in grab.
- Added option do drag item in agent datagrid (autoloot scavenger) for change order.
- Fix Scavenger for OSI shard.
- Fix message level combobox.
- Added script command to hide item.
- Added command -hide to hide item in game.
- Added script command for check if Special Ability is active or not.
- Fix script listview flickering.
- Remove old debug message from organizer.
- Changed GUI, now more clear and simple.
- Added missing buff in check function (Consecrate Weapon).
- Fix in autoloot props edit.
- Fix crash in autoloot props editing.
- Fixed static filed on Enegy filed
- Add e new datagrid for restock agent.
- Fixing rangeview compatibility for OSI shard.
- Fixed image on button for copy data in mobili and item inspector
- Fix issue in autoloot corpse distance.
- Add e new datagrid for organizer agent.
- Add e new datagrid for sell agent.
- Add e new datagrid for buy agent.
- Add e new datagrid for scavenger agent.
- Add e new datagrid for autoloot agent.
- Add color item on toolbar image
- Add image on item inspector window and flag color.
- Add image on mobile inspector window and flag color.
- Minor fix on core.
- Added Custom name porp on item editor in Autoloot.
- Added Custom name porp on item editor in Scavenger.
- Fix ghost item.
- Optimized code for Batchquery stats and props.
- Added Mastery skill on spellgrid.
- Added Mastery skill script support Spells.CastMastery, see wiki for details.
- Added Mastery skill hotkey.
- Added discord channel button on tabs help.
- Minor text fix.
- Added new OSI potion on hotkey
- Fix missing skill "Discordance" in HotKey.
- Added a dialog for confirm list and profile delete action.
- Fix missing update label opacity when start.
- Optimize autoloot code.
- Fix Autoloot for OSI shards.
- Add option in waitfortarget (in script) for prevent show target cursor in game (do in in background).
- Fix some compatibility for client 7.0.50+ series.
- Fix flag during save profiles for UoMod.
- Added config to BandageHeal for set distance.
- Added selector in BandageHeal for heal target from friendlist.
- Added this cangelog window.
- Fix crash if closing script editor in debug mode.
- Fix item list refresh when change props on item (autoloot and scavenger).
- Target cursor for agent no longer show in game, do it in background.
- Fix client instability when enable or disable UoMod patch
- Increase autoloot Z reange level
- Fix toolbar blink when add or modify item
- Fix spellgrid blink when add or modify spell
- Fix savepassword bug on profile change
- Add UoMod Librady for remove blackcorner
- Add FPS patch from UoMod
- Add GlobalSound from UoMod
- Add Paperdoll jewels slot from UoMod
- Fix reopen toolbar and spellgrid when change profile
- Optimized core code
- Added spellgrid
- Fix dropitemon groud form script and HotKey
- Add Bardic spell support
- Fix spellcast Mysticism
- Fix save last position for toolbar
- Added Autoloot option to no open corpse
- Some fix to toolbar
- Aggiunto comando script UseItemByID
- Fix Z Level
- Fix Journal and target for multithread script
- Fix script grid if script file not longer exist
- Fix HotHey Dress
- Added SA Special Ability
- Added on hotkey call for DressList
- Added script command for get distance from player and mobile
- Added auto backup for profiles
- Fix text gump reading
- Fix in negoziate features
- Fix hotkey grid
- Fix Autodisarm if use potion from hotkey
- Added Run function for moving pg
- Fixed some freez issue
- Fix Walk to direction UP
- Added autoloot pause if have target
- Added autoloot pause if hidded
- Changed Big cure to Cure on Big Heal
- Added Script recorder
- Added Autocomplete on script editor
- Added Tips on Editor
- Added Editor ShortCut
- FIx crash issue in editor if close window in script debug mode
- Fix script function DropItemGroundSelf
- Fix pathfind Function
- Moved per rename function on Misc class
- Fix refresh agent if switch from emptry profile
- Added to fiendlist possibility to friend guild by tag or faction
- Other little core fix
- Fixed crash or freez issue in script sendpacket thread
- Removed PopUp script error message, added a textarea for errors.
- Added highlight syntax in editor for razor function
- Fixed error during chagne profile in dress list
- Added support for old craft menu
- Added support for old query menu
- Fixed targetexecute function for item and mobile
- Added move function can also move item on mobile
- Fixed crash or freez issue in script sendpacket thread
- Fixed Wall of Stone spell Hotkey
- Fixed missing refresh on agent gui if activated by script
- Added Save As button to script editor
- Added Last attack function for script and HotKey


10 th November 2016
Nowrosjee Wadia Maternity Hospital Parel Mumbai
Dr. Laxmi Shobavat
Understanding ultrasound images Lung ultrasound Functional echocardiogram Assessing fluid status Ultrasound guided central venous line insertion USG in abdominal trauma Clinical application of USG protocols BLUE FALLS FAST


China accuses Britain of taking sides in Hong Kong protests
LONDON (Reuters) - China’s ambassador to London on Monday accused the British government of taking sides in the Hong Kong protests by criticising the police and government.
“We have made our position known to the British side when they have made irresponsible remarks on Hong Kong. I think when the British government criticise Hong Kong police, criticise the Hong Kong government in handling the situation they are interfering into China’s internal affairs,” ambassador Liu Xiaoming told reporters.
“They look like they are balanced but as a matter of fact they are taking sides. That is our position.”
As the ambassador’s news conference was unfolding at the Chinese embassy in London, the British Foreign Office issued the latest in a series of statements on Hong Kong, in which it said Britain was seriously concerned by the escalation in violence from both the protesters and the authorities.


eCommerce AutomationMake your business more efficient by automating tedious everday tasks.
Examples
Click for more information
About
We have years of experience in the eCommerce startup field and worked with pretty much every marketplace and shop system under the sun. Call us for free consultation!
Import into and export from MySQL or other databases. CSV, XML, Excel files or other formats the way you specify on a regular basis. No longer fiddle around with Excel or Open Office and send files via email or FTP manually.
SOAP and REST APIs
Many partners offer automation via SOAP or REST APIs. Too complicated or no idea what this even means? Profit from our long experience with eCommerce APIs.
Shop Systems
Have your own shop with WooCommerce or use software like Plentymarkets to sell your products multichannel? There is lots of automation possible here, with or without running your own code!
Logistics
Dealing with logistics partners can be a mess. Whether it's automatically entering tracking numbers or dealing with a service provider like DHL or GLS itself, free up your time by automating monkey tasks!
Marketplaces
Professional marketplaces offer a lot of automation possibilites and APIs for free. Use their APIs to automate simple as well as complex tasks.
Website and e-mail scraping
Not everything is easily connected via APIs. Sometimes you have to scrape the information out of e-mails or let automated scripts read websites for you and alert you when something's wrong.


| Name |
Group |
Description |
| assemble |
build |
Assembles the outputs of this project. |
| buildDependents |
build |
Assembles and tests this project and all projects that depend on it. |
| buildNeeded |
build |
Assembles and tests this project and all projects it depends on. |
| buildScanPublishPrevious |
Build scan |
Publishes the data captured by the last build to the build scan server. |
| check |
verification |
Runs all checks. |
| classes |
build |
Assembles main classes. |
| dokka |
documentation |
Generates dokka documentation for Kotlin |
| dokkaJar |
documentation |
Assembles Kotlin docs with Dokka |
| generateSite |
documentation |
Generates a web page containing information about the project. |
| jar |
build |
Assembles a jar archive containing the main classes. |
| javadoc |
documentation |
Generates Javadoc API documentation for the main source code. |
| kotlinDslAccessorsReport |
help |
Prints the Kotlin code for accessing the currently available project extensions and conventions. |
| kotlinDslAccessorsSnapshot |
Build Setup |
Generates Kotlin accessors for accessing and configuring the currently available project extensions and conventions. |
| login |
Plugin Portal |
Update the gradle.properties files so this machine can publish to the Gradle Plugin portal. |
| pluginDescriptors |
Plugin development |
Generates plugin descriptors from plugin declarations. |
| pluginUnderTestMetadata |
Plugin development |
Generates the metadata for plugin functional tests. |
| publish |
publishing |
Publishes all publications produced by this project. |
| publishPlugins |
Plugin Portal |
Publishes this plugin to the Gradle Plugin portal. |
| publishToMavenLocal |
publishing |
Publishes all Maven publications produced by this project to the local Maven cache. |
| sourcesJar |
documentation |
Assembles sources JAR |
| test |
verification |
Runs the unit tests. |
| testClasses |
build |
Assembles test classes. |
| validateTaskProperties |
Plugin development |
Validates task property annotations for the plugin. |
| generatePomFileForDigestPluginMarkerMavenPublication |
publishing |
Generates the Maven POM file for publication 'digestPluginMarkerMaven'. |
| generatePomFileForMavenJavaPublication |
publishing |
Generates the Maven POM file for publication 'mavenJava'. |
| generatePomFileForPluginMavenPublication |
publishing |
Generates the Maven POM file for publication 'pluginMaven'. |


Creating an Element
Semantic defines five categories of elements, each type of element has different definition requirements
- Element - a basic building block of a website, exists alone or in homogenous groups
- Colleciton - a group of several elements which are usually found together
- Module - an element where its behavior is included as part of its definition
- Behavior - a definition of behavior that exists without any physical description
- View - a way to present specific website content
semantic init
This will create a directory, by default, 'ui' which will hold all your element definitions.
After initializing semantic, you may install other registered components. Each semantic component uses a css classname as a namespace. This namespace is also the name of the package on semantic. To search for a button for example, you could use the following command.
semantic find button
Multiple packages will appear showing possible buttons available to download.
There are four button packages:
1) Fancy: A set of rounded buttons (3 types, 22 variations)
2) Loadr: A set of buttons with expandable loaders (1 type, 10 variations)
3) Bootstrap: Classic bootstrap buttons (2 types, 10 variations)
4) Semantic: Semantic UI buttons (4 types, 20 variations)
Each package that uses the button namespace also contains a name. Use this to specify what type of element you want to install.
semantic install semantic button
This will install semantic's core button library. Inside your ui directory, this will also generate a new file inside ui/docs, which will include an overview of the element.
To use a button on your page, simple link to the css and js of an element


A very simple use of the and()
function.
The tagging system makes it easy to setup keywords, so console is only used if the keywords are active.
This way you can tag all your console commands in a specific component, and simply set the tags to only show that specifc component output.
It's possible to check (and set) multiple tags by using a space seperated string or an array.
The setTags()
function supports prefix to remove tags.
Use the cc-tags
query parameter to set tags.
Try adding ?cc-tags=ckey
and check your console (use this link to test).
The value of the cc-tags
parameter is passed directly to the setTags()
function so it supports the "-" prefix
The verbosity is a simple integer, and the condition simply needs to be less or equal to the set verbosity.
Like setTags() this also supports query parameters, use the cc-verbosity
parameter (check this link).
The once()
function is useful when looping through many items, but only wanting a single sample:


Source
(defmethod expand-heap ((heap heap) block-size)
;; Creates (and initializes) a block of the specified size by expanding
;; the heap. The block is not hooked into the free list yet. Returns
;; the new block (but signals a continuable error if expanding the heap
;; would make it exceed its maximum size.
(let ((new-block (heap-end heap))
(max-size (max-heap-size heap)))
(when (and max-size (> (+ new-block block-size) max-size))
(cerror "Ignore the maximum heap size and expand the heap anyway."
(format nil
"Can't expand the heap with ~D octets: it would grow beyond
the specified maximum heap size of ~D octets."
block-size
max-size)))
;;
(incf (heap-end heap) block-size)
;; Initialize and return the new block.
(initialize-block new-block block-size heap)
new-block))
Source Context


I'm a UX designer based in Donegal, Ireland with a real passion for
designing and delivering end-to-end digital products, oh and I also do a bit of music production in my spare
time.
I love working within agile teams, researching and designing wireframes to showcase future product
development, and transforming these through code into real-world working prototypes ready for production.


Story about me
CHANGES, the things my life revolves around. I was born in a very remote land, Wamena, eastern side of my country, yet my blood originated from Padang, western side of the country. And somehow I grew up in the middle of the country, The Capital Jakarta. I've watched rapid changes as I grew up.


[1]
ease of use, sound; some TV shows don't look so great
[2]
Ease of use, excellent sound quality, flexibility,; USB connection not enabled


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