H.B. Woodrose
Me and my wife have chewed and swallowed seven of these seeds each on two different occasions. The first time we did not scrape off the fuzzy coating, the second time we did, as we had heard that this may make a difference to the level of toxicity. Having conducted this relatively controlled research we can say that scraping off the coating did not appear to make a significant difference.
On both occasions we began to feel a sense of anxiety and nausea shortly after taking the seeds - in short a sense of being poisoned. Though it would have been possible for us to hold them down we chose instead to purge (vomit in an exorcist-like fashion) within the first couple of hours of ingesting the seeds.
Subsequently we enjoyed the effects of the LSA without any further complications from the cyanogenic glycosides (?) in the seeds. I would say that LSA is very similiar to LSD, though possibly gentler and more unreservedly pleasant. It lasts a good ten hours on this kind of dose and seems to pass more naturally into sleep than acid.
I have found that doses as low as one seed can produce noticeable results, including both the nausea and the pleasant effects. I have never vomited on doses of one to four seeds, but without purging there is definite yet subtle background sense of being poisoned even on these low doses.
NB: Treat with caution. Have tried sub-lingual method mentioned elsewhere with three or four seeds - still felt somewhat poisoned, though is an improvement. Proper extraction definitely worth a go as this is a very sacred substance.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This example registers and plays a sound with SoundJS.
SoundJS is not currently supported in your browser.
Please log a bug with the device and browser you are using. Thank you.
Mobile devices require sound to be played inside of user events, which this demo does not do.
Please log a bug with the OS and browser if you see this on a device that is not mobile. Thank you.


The course includes:-
The practical part of the course is intended to be watched and practiced with a client. You are required to complete 3 case studies and submit them. On receipt of satisfactory case studies you will then be sent your Certificate.
Price £99.00
This is a shorter course than the in-person course, best suited for those who cannot attend the course in-person. Go to course
If you would prefer to attend the full-day in person course with Val, click here to Find out more about CPD or to book a CPD Course, please contact Val.


{% load static %}
{% block title %}Password reset complete{% endblock title %}
Password reset complete.
Your new password has been set. You can log in now on the
login
page.
Login


Garden waste bins allocation in Kinross-shire "anomaly"
Postcode lottery for garden waste bins
by Kathryn Anderson, https://www.dailyrecord.co.uk/authors/kathryn-anderson/Residents in Perth and Kinross face a postcode lottery over the allocation of garden waste bins.
Lib Dem councillor Willie Robertson says he has been fighting for over 10 years for around 20 homes in his ward to get garden waste bins to no avail, whilst new builds in Kinross are being granted bins straight away.
The councillor voiced his outrage at the “anomaly” at last week’s environment and infrastructure committee meeting following revelations in a report that 44 per cent of Perth and Kinross general waste is recyclable.
Cllr Robertson said: “That’s quite frightening.”
Interim waste services manager Sheila Best told the committee a high percentage of organic waste was not being put in a brown bin.
Her report states: “Consistently, our waste analysis shows that over 30 per cent of residual waste is food waste and over a quarter is avoidable food waste.”
Cllr Robertson then told the committee a number of residents in his ward cannot get a brown-lidded bin despite the garden waste bin lorry going right past their road end.
Speaking afterwards, Cllr Robertson told the Perthshire Advertiser it concerns two developments in Kinross-shire of about 20 houses in total, and said the residents there are quite upset.
He says they have been asking for a brown bin for about 10 to 15 years, and the fact they had been refused was “just shocking”.
Interim waste services manager Sheila Best told the committee they were at capacity, but were exploring the feasibility of introducing a ‘bring’ facility for people to “bring food waste to another location.”
But Cllr Robertson said it was “hardly green to get in your car and bring your food waste.”
A spokesperson for Perth and Kinross Council said: “The council has previously considered whether an extension to its current domestic brown bin kerbside collection is feasible.
“As well as set-up costs to extend the service to include all remaining rural households, the ongoing vehicle, fuel, staffing and waste processing costs would annually be around £400,000 per year.
“Even with the income generated through garden waste permits, an extension would not be economically viable in the long-term, based on the financial constraints we face.”


Symbol Index for "Intention/State"
Symbol Index for diagram
"Intention/State"
Abandon (Transition)
Abandoned (State)
Accept (Transition)
Agent Accepted (State)
Agent Rejected (State)
Agent Selected (State)
Decide Against (Transition)
Decide Against (Transition)
Decide Against (Transition)
Decide Against (Transition)
Establish (Transition)
Fulfil (Transition)
Fulfilled (State)
Not Required (State)
Reject (Transition)
Required (State)
Select Agent (Transition)
Select Agent (Transition)
Under Consideration (State)


A reference architecture and MVC extensions for developers using Sencha ExtJS or Touch with DeftJS.
Download Now
Take what you already know and go with it...just code with the Flow.
WASI's FlowMVC
FlowMVC builds on the work of DeftJS, Sencha ExtJS, and Sencha Touch APIs adding extensions that enable Flex and ActionScript developers to take their expertise and apply them to the HTML5/JavaScript world. It's a framework that users of Flex MVC-based architectures, such as Swiz or Parsley, will be familiar with. FlowMVC can help anyone, but Flex developers will find it particularly familiar.
In addition, for enterprises looking to leverage intellectual capital across platforms with Sencha ExtJS or Sencha Touch, it provides an application structure with reusability and portability in mind encouraging the re-use of application and business logic.
For enterprises struggling with the myriad of available javascript frameworks, FlowMVC and the tools used in the Cafe Townsend Demo Project, provide a level of security for enterprise architects and managers that their goals, such as well defined project structure, documentation, testability, localization, and re-use of resources, both human and IC, are met.
FlowMVC works with Sencha ExtJS version 4.1 and up, Sencha Touch version 2.0 and up, and DeftJS version 0.8.0 and up.
Highlights
- FlowMVC uses a Global Event Bus for loosely coupled object communication.
- FlowMVC separates Mediators from Service Controllers -- it strictly separates Mediators (View Controllers that own views) from Service Controllers (that own services).
- FlowMVC has Service Objects separating server side logic into it's own layer.
- FlowMVC has Mock Service Objects with delays built-in for async service stubbing.
- FlowMVC looks and feels like a robust OO client using traditional MVC architecture and IoC frameworks.
- FlowMVC has an awesome logger!
Documentation Overview
Full documentation on the features and usage of FlowMVC is available on the Wiki. Show me code.
- Consistant Project Structure
- Model-View-Controller-Service Architecture
- Dependency Injection
- Event Bus
- HTTP Data Services and Mocks
- Implementation of Passive View using Mediators
- Jasmine Unit Tests for both functional and asynchronous code blocks
- Reuse of code between ExtJS and Touch versions
- FlowMVC API Docs
- Resources
- License: MIT License
Examples
- Cafe Townsend Demo Project - A HTML5 implementation using Sencha ExtJS, Sencha Touch, DeftJS, and FlowMVC.
Pending Features
This effort is still ongoing with some in-progress work that will provide the following features:
- Unit Tests with Jasmine - (In Progress @ 60%)
FlowMVC is currently considered an Alpha release, so help us make it better by adding to the Issues Page where necessary. Please free to reach out to us and lets us know what you like, love, hate, feature requests, defects, etc on the Issues Page.


---
layout: post
title: Links to Network World Blog Posts
date: '2010-10-28T09:53:00.002-06:00'
author: Jay Swan
tags:
modified_time: '2010-10-28T10:25:43.883-06:00'
blogger_id: tag:blogger.com,1999:blog-5029689981158113588.post-4792771915511608341
blogger_orig_url: http://unroutable.blogspot.com/2010/10/links-to-network-world-blog-posts.html
---
Last spring I wrote a series of guest blog posts on Network World, so I thought I'd link them here for future reference:
IOS Output Filters
More IOS Output Filters
Finding IP Addresses
NetFlow Part 1
NetFlow Part 2
NetFlow Part 3
When in Doubt, Capture Packets


This is not the behavior we would like. The default action is changing in nature based on a attribute/property that can be changed after the default action is added (when the web component whose action it is makes the call), and before it runs. The type of action should be locked in place during the adding of the default action, and then the lightDOM can only change if it runs or not. It is impolite of the lightDOM to change the *type* of default action, the lightDOM should only be able to change if the default action runs or not, and possibly data input to that function, such as the address of a link.


Default blueprint with pre configured setup & teardown processes which deploys Apps and connections on Setup and deletes App VMs on Teardown
Dear blueprint designer , welcome to your first CloudShell blueprint. This is the place for you to plan your sandbox, its components, orchestration and metadata. A blueprint is an offline planning platform which will become live once you click Reserve.
Start by browsing the Apps and services catalog and selecting Apps or services to add into your blueprint.
You can add a standalone instance of "My App" or just add the web server and associate it with a database by creating a connection between them. There are also some vanilla OSs for you to play with and some cloud services you can use. Add applications or services by dragging them into the canvas.
Note that the Apps and services catalog is a custom catalog that is usually created by the App designer - the CloudShell user that designs the applications and services and then publishes them to a catalog to be used by blueprint designers. The catalog content that you see here in CloudShell VE Trial is just an example for applications and services that can be made available to the Blueprint designer.
To edit its name and description, hover over an App and click the Edit button.
You can also review the App's parameters, which include its deployment path details, the configuration definition of the application to be installed, if it exists, and the details of the App resource (the resource that is created once the App is deployed).
Just before you publish your blueprint, it is recommended to give it a meaningful name and description, define input parameters and customize some of its properties. To do that, open the the blueprint's Properties page.
Important! ,The configuration of all the application elements (such as the HA Proxy with the web servers, and the web servers with the database in the example above) is defined in the sandbox's setup which is a custom script. The out of the box setup script that comes with CloudShell only deploys all the sandbox components but any further custom configuration should be defined in the script.
Editing the script isn't supported in CloudShell VE Trial version (only in full CloudShell) and therefore we associated a custom script that can configure the application as defined in the above example or a subset of it, but other custom combinations won't work.
Note that in your Trial version your sandbox is limited to 7 Apps, please avoid adding more than 7 otherwise your sandbox will fail to deploy.
Now it’s time to make the blueprint live and create your customized Sandbox by clicking the Reserve button. Launching the Sandbox will deploy its components on new AWS instances located in a cloud subnet (in this case, an AWS VPC), which is dedicated to the Sandbox and is completely isolated.
Please note that in your trial version you are limited to 2 hours per sandbox and up to 2 concurrent sandboxes.
The default blueprint comes with out of the box Setup and Teardown scripts associated with it. The Setup orchestration script is automatically launched when the sandbox is started, and deploys and configures all the applications within the sandbox on the selected cloud provider, in our case AWS US East (N. Virginia) region
You can monitor the sandbox's setup stages (deployment, configuration etc.) once the reservation is started both by viewing the reservation status and by following the progress in the Output console.
Once the sandbox setup completes, you can access the VMs by hovering over an App and clicking SSH, RDP and Web, where applicable.
You can launch commands available on the applications via their commands pane and monitor the commands progress in the Output console.
By default, the sandbox is set to automatically end once its allocated time has passed. However, you can manually stop the sandbox when you finish working with it by clicking the End button.
When the sandbox ends, a Teardown process kicks in and deletes all the VMs along with the sandbox's dedicated VPC and Subnet in AWS. You can monitor the Teardown progress by opening the Output console.
For more information refer to Quali help site or
search in Quali Community.


Clamp a value between the min and max values. If it is below min or above max then we set the value equal to the respective boundary.
import { clamp } from 'goodish'
console.log(clamp(100, 0, 10)) // 10
Remove any previously set seed on the random number generator
import { clearSeed } from 'goodish'
clearSeed() // Now randomized functions will use Math.random again
Calculate the greatest common divisor of two numbers
import { greatestCommonDivisor } from 'goodish'
console.log(greatestCommonDivisor(18, 12)) // 6
Calculate the lowest common multiple of two numbers
import { lowestCommonMultiple } from 'goodish'
console.log(lowestCommonMultiple(6, 8)) // 24
Simple seedable Psuedo random number generator
Returns a random float between min and max.
import { random } from 'goodish'
console.log(random()) // value between 0 and 1
console.log(random(0, 100) // value between 0 and 100
@param min
@param max
Returns a random integer between the min and max values.
import { randomInt } from 'goodish'
console.log(randomInt(0, 100)) // Some integer between 0 and 100
Set the seed for our prng and switch to a simple, seedable prng
import { randomInt, setSeed } from 'goodish'
setSeed(11)
randomInt(1, 100) // always 44
Round a number to the specified number of digits
import { toFixedNum } from 'goodish'
console.log(toFixedNum(3.14159, 2)) // 3.14
Wrap the value within these bounds. More explanation of the idea (here)[https://en.wikipedia.org/wiki/Wrapping_(graphics)]
import { wrap } from 'goodish'
console.log(wrap(5, 1, 4)) // 2 because value exceeds the max val by 1 and wraps around from the lower boundary
Generated using TypeDoc


“The Deluxe” Documentation by “Codestar” v1.0
“The Deluxe”
MafiaShare.net
Created: 23/02/2010
By: Ugur
Email<EMAIL_ADDRESS>Thank you for purchasing my theme. If you have any questions that are beyond the scope of this help file, please feel free to email via my user page contact form here. Thanks so much!
Table of Contents
1. HTML Structure (#top)
All of html files in HTML folder, you can fix all of pages as easyly.How i can change logo and slogan ?
Open the index.html via notePad (any text editor)
How i can control main menu and sub menus?
Open the index.html via notePad (any text editor)
How i can control BANNER ROTATOR ?
Open the index.html via notePad (any text editor)
Just you will add so :
You can edit all of pages easyly. if you need any problem contact me.. I can teach to you how to create portfolio page, contact page, about page, categories or any help, JUST add me msn<EMAIL_ADDRESS>or send to me a mail :)
2. CSS Files and Structure (#top)
I'm using two CSS files in this theme. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. This file also contains some general styling, such as anchor tag colors, font-sizes, etc. Keep in mind, that these values might be overridden somewhere else in the file.
Open the "css/style.css" with text-editor.
HOW TO CHANGE SITE FONT SIZE AND COLOR ?
HOW TO CHANGE MAIN MENU SIZE AND COLOR ?
HOW TO CHANGE SUB MENU SIZE AND COLOR ?
HOW TO CHANGE SUB MENU BACKGROUND WIDTH AND IMAGE ?
HOW TO CHANGE NEWS TICKER BACKGROUND AND SIZE ?
HOW TO CHANGE NEWS TICKER TITLE COLORS ?
HOW TO CHANGE NEWS TICKER LINK COLOR AND SIZE ?
HOW TO CHANGE CONTENT LINK COLORS ?
ALSO You can change all styles from "css/style.css" I added more informations on CSS file.
3. JavaScript (#top)
This theme imports three Javascript files. jQuery is a Javascript library that greatly reduces the amount of code that you must write.4. Sources and Credits (#top)
I used some open source scripts
- jQuery (from http://www.jquery.com/)
- jQuery - Form Validator (from http://plugins.jquery.com/node/4486)
- Some Icons (from http://www.iconfinder.net/)
- and ThemeForest - Activden assest library
5. PHP Code Explanation (#top)
Open the get_mail.php via notePad (any text editor)... and looks:
Change the mail addres for form mail.
6. Free Support Service (#top)
You have free-support always. Please contact me via my Profile.
My Profile : http://themeforest.net/user/Codestar
Good lucky
Sorry for my bad english
my msn & e-mail is<EMAIL_ADDRESS>Note : This support is simple, you can have great support via msn or mail. When you need help quickly, contact me via email.


Bilateral Trade: Exchange of goods between a unique pair of countries
Choropleth: A thematic map in which individual areas are colored based on a statistical variable or geographic characteristics.
Hierarchical Edge Bundling: A type of chart that visualizes adjacency relations between the individual entities organized in a hierarchy.
The strength of a pharmaceutical industry is a major determiner of
how safe and streamlined drug development process in a country can be; and the development of medicines and vaccines are among the most effective
ways to alleviate and cure diseases. Therefore, a country's independence in the pharmaceutics plays an important role in the country's ability to tackle
medical problems on its own.
With the new coronavirus Covid-19 taking over the world, this project is a timely analysis of the independence of
countries in pharmaceutics as a factor of how effective they can be in responding to such epidemics or diseases.
Three different types of visualizations were used to analyze the dataset from three unique perspectives.
Choropleth: This chart provides a global perspective into the trades of pharmaceutical products to get an understanding of the top importer or exporter country and regions.
Histogram: To investigate the important exporters of the top importers, a histogram was created with a dynamic country filtering functionality.
Hierarchical Edge Bundling: An analysis of the dependence of countries in pharmaceutical trades would not be complete without a HEB that allows for a deeper look into mutual relations of
countries and even continents.
Pharmaceutical product trade scale of a country has many underlying factors that are not taken into account
in this project. Thus, the statements included in this work should not be considered to have full accuracy or encompass the topic in its entirety,
although the project provides useful perspectives into the streams of large trades that give important clues on the medical dependence of certain
countries or regions. For this reasons, there is room for improvement, to extend the discussion further to analyze other noteworthy factors that
take part in bilateral trades.
The project make abundant use of visualizations; however, some modifications can me made for technical or visual improvements. For example,
the values of mutual total trades could be displayed on the lines of the HEB, to get a better understanding of the volume of corresponding trade.


Classification Module
After clicking on the run subdirectory of the classification analysis the following dialogue box appears.
Some properties of the current net will appear by pressing the classify button. The net used in this example was the net representing the readers and writers problem. The net is illustrated below.


|
|
| General Information | Schedule & Readings | Homework & Quizzes | Other Resources | |
|
When: WF 10:00 AM - 11:10 AM (lecture), WF 11:15 AM - 11:50 AM (discussion session led by TAs)
Where: Online via D2L and WebEx(D2L); you have to sign in with your USC account to join
Instructor: Sirisha Rambhatla (sirishar)
D-clearance: Please contact the department regarding any enrollment questions. Overview: The chief objective of this course is to introduce standard statistical machine learning methods, including but not limited to various methods for supervised and unsupervised learning problems. Particular focuses are on the conceptual understanding of these methods, their applications and hands-on experience. Prerequisites: (1) Undergraduate level training or coursework on linear algebra, (multivariate) calculus, optimization, and basic probability and statistics; (2) Basic skills in programming with Python. In addition, an undergraduate level course in Artificial Intelligence may be helpful but is not required. Grading: 5 written assignments (40%) + 2 quizzes (30%) + 1 course project (30%). Initial final grade cut-offs (for A and B) are: A=[90, 100]; A-=[85, 90); B+=[80,85); B=[75, 80); B-=[70,75). The actual final cut-offs will NOT be released. They might be different from the above but if so could only be lower. Textbooks: There is no required textbook for this course, but the following two books are the main recommended readings:
Lectures and Discussions: Each class is divided into a lecture component, followed by a discussion. The discussion sessions are led by TAs and provide more detailed and in-depth exposition of the class materials, as well as reviews of homework and quizzes. Communication: The main communication tool for this course is Piazza (no Slack). Piazza is integrated into the DEN@USC platform. All announcements of this course will be made on Piazza, so you have to sign up. All questions/messages that do not need a particular instructor/TA/CP's direct attention should be posted on Piazza with the appropriate privacy setting. Students are encouraged to participate in the discussions actively. For all other questions related to a particular instructor/TA/CP, send us an email using your USC email account and please add ``CSCI 567'' at the beginning of the subject line. Students with disabilities: Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to the instructor as early in the semester as possible. Academic integrity: USC seeks to maintain an optimal learning environment. General principles of academic honesty include the concept of respect for the intellectual property of others, the expectation that individual work will be submitted unless otherwise allowed by an instructor, and the obligations both to protect one's own academic work from misuse by others as well as to avoid using another's work as one's own. All students are expected to understand and abide by these principles. Campus, the Student Guidebook, contains the Student Conduct Code in Section 11.00. Students will be referred to the Office of Student Judicial Affairs and Community Standards for further review, should there be any suspicion of academic dishonesty. For more details visit Academic Integrity. |


Appcelerator Titanium™ is brought to you by Appcelerator and many contributions and love from our open source community.
We'd like to especially thank the following key contributions from:
Appcelerator is 100% open source and licensed under the Apache Public License. Please find the source code to Titanium at http://github.com/appcelerator.
If you feel like you've benefited from Appcelerator, please let us know and let the world know. Follow @appcelerator on twitter!


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Frequently Asked Questions¶
Here are some FAQs from the community. If you cannot find your answers here or have more questions, please feel free to check Issues, or send an email to us.
Table of Contents¶
- What is MOAC
- What is MOAC for
- Why was MOAC created?
- Why is MOAC so much better for DAPPs?
- How to get MOAC?
- MoacWalletOnline FAQs
What is MOAC?¶
MOAC is a revolutionary platform with a Multi-Blockchain smart contract and P2P service network to efficiently build and scale decentralized applications. By leveraging Multi-Blockchain sharding, the MOAC platform increases system capacity and performance, reduces transaction fees for smart contracts, and incentivizes mobile and desktop users to compete for processing rewards.
The platform is a Multi-Blockchain software and deployment service solution for rapid development of decentralized applications (Dapps) and smart contracts on a scalable P2P service network. By using an advanced layered architecture for asynchronous smart contracts and a variety of configurable consensus systems (including “proof of work” and “proof of stake”), the MOAC platform enhances existing Dapps with additional functionality, and scalability solutions. This advancement increases processing speed by several levels of magnitude (10-100x) and sets a new market standard for transactional efficiency, while optimizing decentralization mechanisms and overall security.
What is MOAC for?¶
The MOAC platform was designed to increase and maximize blockchain network performance using node-based computing power and allowing for on-demand, timed, and savable smart contract processing. The platform provides tools and APIs to application developers to quickly build complex Dapps that can leverage both “proof of work” and “proof of stake” and other scalable consensus systems on a decentralized P2P service network. In turn, and as a result of increased volume and speed of processing, the new MotherChain standard incentivizes the user community and drives increased participation - including users with low processing power (i.e., mobile users).
Platform build for applications
- New architecture for applications
- Easy adoption, low cost
- 100x TPS improvement over Ethereum
Open ecosystem
- Smart Contract as a Micro-chain (SAAM)
- Cross-chain capability
- Two levels of mining encourage massive participants
Why was MOAC created?¶
Existing blockchain technologies and platforms suffer from steep learning curves, unnecessary complexity, and high usage fees all of which impact adoption and scalability. Technically, existing platforms have low transactions-per-second, have fixed consensus models, and are not able to quickly adapt to the ever growing needs of developers. These blockchain platforms are also alienated from each other, and unable to communicate effectively with other cryptocurrencies, smart contracts, and blockchain systems, creating a highly segregated blockchain marketplace. To make matters even more complicated, most blockchains are difficult to upgrade, and split participation inefficiently between users.
MOAC has addressed the primary inefficiencies of existing blockchain platforms by developing a Multi-Blockchain architecture that lowers Dapps costs, provides for scalability, and reduces development complexity while also increasing transaction speeds and volume using sharding. MOAC leverages multiple blockchains within its platform, including MotherChain (Proof of Work), a Dapp Chain (Proof of Stake or any other consensus protocol, see below sections) for scalable transactions, Microchains for Smart Contracts, and Cross-Chain capabilities for interacting between multiple blockchains and cryptocurrencies for improved efficiency, and scalability.
By separating balance transfer and smart contracts, the MOAC Platform can outperform Ethereum by 100x transactions per second using an advanced Mutli-blockchain system including Microchains and sharding.
Why is MOAC so much better for DAPPs?¶
First, MOAC uses blockchain sharding to speed up the TPS, making it an attractive platform for DAPP developers and users.
Secondly, it redefines how DAPP developers and users interact with the system from the monetization standpoint. Most existing systems assume unfair burden on DAPP users: not only DAPP do they have to pay each transaction fee, but they also have a steep learning curve to climb on how blockchain works. With MOAC, there is no need to know anything about the underlying system before using the DAPP, and no need to acquire any underlying token unless the use case itself really commands it.
Thirdly, MOAC adds new ways to redistribute tokens to a wide range of participants, thus further supporting decentralization. Thanks to the second layer’s mining, each DAPP will pay its miners continuously all throughout the lifetime of the DAPP. And because the second layer’s mining does not need to calculate a random number, every CPU (including mobile devices) can participate as potential nodes. This greatly encourages participants in masses to provide the processing power to support more DAPPs and get incentivized accordingly.
Finally, since DAPPs are deployed in a virtual machine of the developer’s choice, they do not require additional programming. MOAC is able to run existing Ethereum smart contracts with lower fees, and developers can leverage the MOAC API to expand their existing smart contract with additional functionality without having to learn how to program on the blockchain.
How to get MOAC?¶
MOAC’s mainnet was released on April 30th, 2018. Now you can get MOAC on the mainnet through the following options:
- User can mined the MOAC out using the released go client.
- If you have any ERC20 token, you can also exchange your ERC20 token to Moac on the mainnet by contacting .
- Exchange MOAC with other crypto-tokens: There are several exchanges that currently listed MOAC. You can find more info on this link.
If you want some moac on the testnet, you can mine on the testnet, put your receiver address here or contact the MOAC team.


This class models an elastic link between two skeleton nodes.
#include <CGELSkeletonLink.h>
Public Member Functions | |
| cGELSkeletonLink (cGELSkeletonNode *a_node0, cGELSkeletonNode *a_node1) | |
| Constructor of cGELSkeletonLink. More... | |
| ~cGELSkeletonLink () | |
| Destructor of cGELSkeletonLink. More... | |
| void | render () |
| This method graphically renders this skeleton link using OpenGL. More... | |
| void | computeForces () |
| This method computes the forces applied on the two mass nodes that this link connects. More... | |
Public Attributes | |
| cGELSkeletonNode * | m_node0 |
| Node 0 of current link. More... | |
| cGELSkeletonNode * | m_node1 |
| Node 1 of current link. More... | |
| chai3d::cColorf | m_color |
| Color used to display this link. More... | |
| double | m_kSpringElongation |
| Elongation spring constant. More... | |
| double | m_kSpringFlexion |
| Angular spring constant. More... | |
| double | m_kSpringTorsion |
| Torsional spring constant. More... | |
| bool | m_enabled |
| Is link enabled. More... | |
| chai3d::cVector3d | m_nzLink01 |
| Linear damping constant. More... | |
| chai3d::cVector3d | m_wzLink01 |
| Initial link vector between node 0 and node 1 in world coordinates. More... | |
| chai3d::cVector3d | m_nzLink10 |
| Initial link vector between node 1 and node 0 in node1 reference frame. More... | |
| chai3d::cVector3d | m_wzLink10 |
| Initial link vector between node 1 and node 0 in world coordinates. More... | |
| chai3d::cVector3d | m_wLink01 |
| Current link between node 0 and node 1 in world coordinates. More... | |
| chai3d::cVector3d | m_wLink10 |
| Current link between node 1 and node 0 in world coordinates. More... | |
| chai3d::cVector3d | m_torsionAxisAngle |
| Torsional angle. More... | |
| chai3d::cVector3d | m_A0 |
| Reference vector frame A on sphere 0 (local coordinates). More... | |
| chai3d::cVector3d | m_wA0 |
| Reference vector frame A on sphere 0 (world coordinates). More... | |
| chai3d::cVector3d | m_B0 |
| Reference vector frame B on sphere 0 (local coordinates). More... | |
| chai3d::cVector3d | m_wB0 |
| Reference vector frame B on sphere 0 (world coordinates). More... | |
| chai3d::cVector3d | m_A1 |
| Reference vector frame A on sphere 1 (local coordinates). More... | |
| chai3d::cVector3d | m_wA1 |
| Reference vector frame A on sphere 1 (world coordinates). More... | |
| double | m_length0 |
| Initial length of link. More... | |
| double | m_length |
| Current length of link. More... | |
Static Public Attributes | |
| static double | s_default_kSpringElongation = 100.0 |
| Default property - linear stiffness. More... | |
| static double | s_default_kSpringFlexion = 0.1 |
| Default property - angular stiffness. More... | |
| static double | s_default_kSpringTorsion = 0.1 |
| Default property - torsional stiffness. More... | |
| static chai3d::cColorf | s_default_color |
| Default property - color property. More... | |
| cGELSkeletonLink::cGELSkeletonLink | ( | cGELSkeletonNode * | a_node0, |
| cGELSkeletonNode * | a_node1 | ||
| ) |
Constructor of cGELSkeletonLink.
| a_node0 | Node 0. |
| a_node1 | Node 1. |
| cGELSkeletonLink::~cGELSkeletonLink | ( | ) |
Destructor of cGELSkeletonLink.
|
inline |
|
inline |
| cGELSkeletonNode* cGELSkeletonLink::m_node0 |
| cGELSkeletonNode* cGELSkeletonLink::m_node1 |
| chai3d::cColorf cGELSkeletonLink::m_color |
| double cGELSkeletonLink::m_kSpringElongation |
| double cGELSkeletonLink::m_kSpringFlexion |
| double cGELSkeletonLink::m_kSpringTorsion |
| bool cGELSkeletonLink::m_enabled |
| chai3d::cVector3d cGELSkeletonLink::m_nzLink01 |
Angular damping constant. Torsion damping constant. Initial link vector between node 0 and node 1 in node0 reference frame.
| chai3d::cVector3d cGELSkeletonLink::m_wzLink01 |
| chai3d::cVector3d cGELSkeletonLink::m_nzLink10 |
| chai3d::cVector3d cGELSkeletonLink::m_wzLink10 |
| chai3d::cVector3d cGELSkeletonLink::m_wLink01 |
| chai3d::cVector3d cGELSkeletonLink::m_wLink10 |
| chai3d::cVector3d cGELSkeletonLink::m_torsionAxisAngle |
| chai3d::cVector3d cGELSkeletonLink::m_A0 |
| chai3d::cVector3d cGELSkeletonLink::m_wA0 |
| chai3d::cVector3d cGELSkeletonLink::m_B0 |
| chai3d::cVector3d cGELSkeletonLink::m_wB0 |
| chai3d::cVector3d cGELSkeletonLink::m_A1 |
| chai3d::cVector3d cGELSkeletonLink::m_wA1 |
| double cGELSkeletonLink::m_length0 |
| double cGELSkeletonLink::m_length |
|
static |
|
static |
|
static |
|
static |


| Package | Description |
|---|---|
| edu.cmu.sphinx.result |
Provides a set of classes that represent the result of a recognition.
|
| Modifier and Type | Field and Description |
|---|---|
protected Node |
Edge.fromNode |
protected Node |
Lattice.initialNode |
protected Node |
Lattice.terminalNode |
protected Node |
Edge.toNode |
| Modifier and Type | Field and Description |
|---|---|
protected Map<String,Node> |
Lattice.nodes |
| Modifier and Type | Method and Description |
|---|---|
Node |
Lattice.addNode(String id,
String word,
long beginTime,
long endTime)
Add a Node with a given ID that represents the theory that a given word
was spoken over a given period of time.
|
protected Node |
Lattice.addNode(String id,
Word word,
long beginTime,
long endTime)
Add a Node with a given ID that represents the theory that a given word
was spoken over a given period of time.
|
Node |
Node.getBestPredecessor()
Returns the best predecessor for this node.
|
Node |
Edge.getFromNode()
Get the "from" Node associated with an Edge
|
Node |
Lattice.getInitialNode()
Get the initialNode for this Lattice.
|
protected Node |
Lattice.getNode(String id)
Get the Node associated with an ID
|
Node |
Lattice.getTerminalNode()
Get the terminalNode for this Lattice.
|
Node |
Edge.getToNode()
Get the "to" Node associated with an Edge
|
| Modifier and Type | Method and Description |
|---|---|
List<Node> |
Node.getChildNodes()
Get the nodes at the other ends of outgoing edges of this node.
|
protected Collection<Node> |
Lattice.getCopyOfNodes()
Get a copy of the Collection of all Nodes.
|
Collection<Node> |
Lattice.getNodes()
Get the Collection of all Nodes.
|
List<Node> |
Lattice.getViterbiPath()
Retrieves the MAP path from this lattice.
|
List<Node> |
Lattice.sortNodes()
Topologically sort the nodes in this lattice.
|
| Modifier and Type | Method and Description |
|---|---|
Edge |
Lattice.addEdge(Node fromNode,
Node toNode,
double acousticScore,
double lmScore)
Add an edge from fromNode to toNode.
|
protected void |
Lattice.addNode(Node n)
Add a Node to the set of all Nodes
|
protected List<String> |
Lattice.allPathsFrom(String path,
Node n)
Internal routine used to generate all paths starting at a given node.
|
protected void |
Node.cacheDescendantsHelper(Node n) |
protected boolean |
LatticeOptimizer.equivalentNodeLabels(Node n1,
Node n2)
Is the contents of these Node equivalent?
|
protected boolean |
LatticeOptimizer.equivalentNodesBackward(Node n1,
Node n2)
nodes are equivalent backward if they have "to" edges to the same nodes, and have equivalent labels (Token,
start/end times)
|
protected boolean |
LatticeOptimizer.equivalentNodesForward(Node n1,
Node n2)
nodes are equivalent forward if they have "from" edges from the same nodes, and have equivalent labels (Token,
start/end times)
|
Edge |
Node.getEdgeFromNode(Node n)
given a node find the edge from that node
|
Edge |
Node.getEdgeToNode(Node n)
given a node find the edge to that node
|
boolean |
Node.hasAncestralRelationship(Node node)
Check whether this node has an ancestral relationship with another node (i.e.
|
protected boolean |
Node.hasEdgeFromNode(Node n)
Test is a Node has an Edge from a Node
|
protected boolean |
Node.hasEdgeToNode(Node n)
Test if a node has an Edge to a Node
|
protected boolean |
Node.hasEquivalentEnteringEdges(Node n)
Test if a Node has all Edges from the same Nodes and another Node.
|
boolean |
Node.hasEquivalentLeavingEdges(Node n)
Test if a Node has all Edges to the same Nodes and another Node.
|
protected boolean |
Node.isAncestorHelper(List<Node> children,
Node node,
Set<Node> seenNodes) |
boolean |
Node.isAncestorOf(Node node)
Check whether this node is an ancestor of another node.
|
boolean |
Node.isEquivalent(Node other)
Returns true if the given node is equivalent to this node.
|
protected boolean |
LatticeOptimizer.optimizeNodeBackward(Node n)
Look for 2 entering edges from equivalent nodes.
|
protected boolean |
LatticeOptimizer.optimizeNodeForward(Node n)
Look for 2 "to" edges to equivalent nodes.
|
protected void |
Lattice.removeNode(Node n)
Remove a Node from the set of all Nodes
|
protected void |
Lattice.removeNodeAndCrossConnectEdges(Node n)
Remove a Node and cross connect all Nodes with Edges to it.
|
protected void |
Lattice.removeNodeAndEdges(Node n)
Remove a Node and all Edges connected to it.
|
void |
Node.setBestPredecessor(Node bestPredecessor)
Sets the best predecessor of this node.
|
void |
Lattice.setInitialNode(Node initialNode)
Set the initialNode for this Lattice.
|
void |
Lattice.setTerminalNode(Node terminalNode)
Set the terminalNode for this Lattice.
|
protected void |
Lattice.sortHelper(Node n,
List<Node> sorted,
Set<Node> visited) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
Node.isAncestorHelper(List<Node> children,
Node node,
Set<Node> seenNodes) |
protected boolean |
Node.isAncestorHelper(List<Node> children,
Node node,
Set<Node> seenNodes) |
protected void |
Lattice.sortHelper(Node n,
List<Node> sorted,
Set<Node> visited) |
protected void |
Lattice.sortHelper(Node n,
List<Node> sorted,
Set<Node> visited) |
| Constructor and Description |
|---|
Edge(Node fromNode,
Node toNode,
double acousticScore,
double lmScore)
Create an Edge from fromNode to toNode with acoustic and Language Model scores.
|
WordResult(Node node)
Construct a WordResult using a Node object and a confidence (posterior).
|
Copyright © 2017. All rights reserved.


public class Vector
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
static class |
Vector.CoordinateType
Specifies the input coordinate format for the constructor.
|
| Modifier and Type | Field and Description |
|---|---|
double |
r |
double |
theta |
double |
x |
double |
y |
| Constructor and Description |
|---|
Vector(double inx,
double iny)
Constructor for vector.
|
Vector(double inx,
double iny,
Vector.CoordinateType inCoord)
Constructor for vector.
|
| Modifier and Type | Method and Description |
|---|---|
Vector |
clone() |
double |
dotProduct(Vector v)
Performs a dot product with another vector.
|
boolean |
isZeroVector()
Returns if the current vector is the zero vector.
|
void |
normalize()
Normalizes the vector to a length of 1 unit (a unit vector).
|
void |
normalize(double length)
Normalizes the vector to a specified length.
|
void |
rotate(double theta)
Rotates the vector components about the origin by an angle theta.
|
void |
scalarMultiply(double scalar)
Multiply the vector by a scalar.
|
public Vector(double inx, double iny, Vector.CoordinateType inCoord)
inx
- The first input component.iny
- The second input component.inCoord
- The enum specifying the input format.public Vector(double inx, double iny)
inx
- The input x component.iny
- The input y component.public void rotate(double theta)
theta
- The angle to rotate the vector in radians. Counterclockwise is positive, clockwise is negative.public boolean isZeroVector()
public void normalize(double length)
length
- The length to normalize the vector to.public void normalize()
public void scalarMultiply(double scalar)
scalar
- A constant number.public double dotProduct(Vector v)
v
- The second vector.public Vector clone()
clone
in class java.lang.Object


Shanty is a program for displaying dialog boxes from command line and scripts under Haiku operating system. It is almost compatible with GNOME Zenity.
This program is released under the MIT License (see the LICENSE file).
You can build Shanty by executing the jam command from inside the source directory.
Then you should copy the shanty executable to /boot/system/bin
Shanty can be used to create simple graphical applications from scripts. It is possible to display information to the user and get input from the user.
In all dialogs you can test the return value to check if the user clicked on the Cancel button or closed the dialog.
For most of the dialogs, these general options are available:
--title=TITLE Set the dialog title
--width=WIDTH Set the width
--height=HEIGHT Set the height
--timeout=TIMEOUT Set dialog timeout in seconds
These dialogs are used to display simple alert to the user. Available options are:
--info Display info dialog
--warning Display warning dialog
--error Display error dialog
--text=TEXT Set the dialog text
Example:
shanty --info --text 'Hello from Haiku!'
This dialog is used for asking a simple Yes/No question. Available options are:
--question Display question dialog
--text=TEXT Set the dialog text
--ok-label=TEXT Set the label of the Ok button
--cancel-label=TEXT Set the label of the Cancel button
You can test the return value, to see if the user answered Yes.
Example:
if shanty --question --text "Is computer on?"; then
shanty --info --text="It seems it is."
else
shanty --info --text="No it isn't."
fi
This dialog allows you to get a single line of text from the user. Entered text is sent to standard output. Available options are:
--entry Display text entry dialog
--text=TEXT Set the dialog text
--entry-text=TEXT Set the entry text
--hide-text Hide the entry text
Example:
shanty --entry --title="Login" --text="Enter password:" --hide-text
This dialog displays multiline text. If the filename is not specified, text is read from the standard input. Available options are:
--text-info Display text information dialog
--filename=FILENAME Open file
--editable Allow changes to text
--fixed-font Use fixed font
If invoked with the --editable option, text is sent to standard output.
Example:
fortune | shanty --title="Fortune" --text-info
This dialog is used for selecting a date. Selected date is sent to standard output. Available options are:
--calendar Display calendar dialog
--text=TEXT Set the dialog text
--day=DAY Set the calendar day
--month=MONTH Set the calendar month
--year=YEAR Set the calendar year
--date-format=PATTERN Set the format for the returned date
This dialog is used for selecting files or directories. Available options are:
--file-selection Display file selection dialog
--filename=FILENAME Set the filename
--multiple Allow multiple files to be selected
--directory Activate directory-only selection
--save Activate save mode
--separator=SEPARATOR Set output separator character
This dialog indicates progress or activity. Input is read from the standard input. Lines containing a number (0-100) update the progress bar. Displayed text can be changed by starting a line with a # character, followed by the message.
--progress Display progress indication dialog
--text=TEXT Set the dialog text
--percentage=PERCENTAGE Set initial percentage
--pulsate Pulsate progress bar
--auto-close Dismiss the dialog when 100% has been reached
--auto-kill Kill parent process if cancel button is pressed
--no-cancel Hide the Cancel button
If invoked with the --pulsate option, dialog only indicates activity, until an EOF character is read from input.
This dialog is used for selecting a value using a slider. Selected value is sent to standard output. Available options are:
--scale Display scale dialog
--text=TEXT Set the dialog text
--value=VALUE Set initial value
--min-value=VALUE Set minimum value
--max-value=VALUE Set maximum value
--step=VALUE Set step size
--print-partial Print partial values
--hide-value Hide value
Not yet implemented...
Not yet implemented...


From Boardwalk to the beat: Kelly Macdonald lands major Line Of Duty role
Kelly Macdonald will star in the next series of Line Of Duty as the “most enigmatic adversary AC-12 have ever faced”.
The Trainspotting and Boardwalk Empire actress will play Detective Chief Inspector Joanne Davidson, the senior investigating officer of an unsolved murder, whose unconventional conduct raises suspicions at the anti-corruption unit.
Macdonald will join series leads Martin Compston, Vicky McClure and Adrian Dunbar when filming on the sixth season of the BBC One crime drama starts next year.
The Scottish screen star, 43, is best known for roles in the Trainspotting films, lavish TV drama Boardwalk Empire and films Gosford Park, No Country For Old Men and Intermission.
Line Of Duty writer and showrunner Jed Mercurio said: “We’re honoured that Kelly Macdonald will join Martin, Vicky and Adrian in series six of Line Of Duty.
“DCI Joanne Davidson will prove the most enigmatic adversary AC-12 have ever faced.”
Simon Heath, chief executive and creative director of Line Of Duty’s production company World Productions, said: “The Line Of Duty team have always been huge fans of her work, so we’re thrilled Kelly has agreed to join us this series to pit her wits against AC-12.”
Macdonald was described as “one of the UK’s most versatile actors” by controller of BBC drama Piers Wenger.
The fifth series of the popular police procedural aired earlier this year, with Stephen Graham in the guest lead as Detective Sergeant John Corbett.
Its final episode drew more than nine million viewers when it aired in May, making it the most-watched drama since Mercurio’s Bodyguard, which aired in 2018.


Ocean [an14], ocean, in The Outer Sea
Last updated Turn #135
Ocean [an14], ocean, in The Outer Sea
------------------------------------------------------------------------
2: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
2: Halon [157], with 50 nazgul, arrived from the west, accompanied by:
2: Phantom III [d6x], Imperial Empire, priest of the Church of
2: Dol [153], with 19 nazgul
2: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
2: with five angels
2: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
2: with five angels, 54 hvy. xbowmen, eight nazgul
2: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
2: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
2: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
2: with five angels, 50 hvy. xbowmen
2: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
2: Thorg [j8u], Imperial Empire, with one warmount
2: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
2: of Halon [157], with ten angels, 52 hvy. xbowmen
2: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
2: with 15 nazgul
2: Firefly [f3f], Imperial Empire, priest of the Church of
2: Halon [157], with 50 hvy. xbowmen
2: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
2: Halon [157], with five angels, 40 nazgul
2: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
2: with 52 hvy. xbowmen, five nazgul
2: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
2: of Halon [157], with 53 nazgul
2: Sir Peter [u9p], Imperial Empire, with 37 peasants
2: George [p7f], Imperial Empire, duke, priest of the Church of
2: Dol [153], with 31 nazgul
2: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
2: with five peasants, five skirmishers, 49 nazgul
2: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
2: Osmosis [o2n], Imperial Empire, priest of the Church of
2: Halon [157], with 43 nazgul
2: Stefano [t8e], Imperial Empire, Bishop of the Church of
2: Halon [157], with five angels, 50 nazgul
2: Sir Andrew [v9a], Imperial Empire, priest of the Church of
2: Halon [157], with five soldiers, 50 nazgul
2: Sir Charles [j5r], Imperial Empire, priest of the Church of
2: Halon [157], with five soldiers, 50 nazgul
3: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
3: Halon [157], with 50 nazgul, entered Island [aa9e], accompanied by:
3: Phantom III [d6x], Imperial Empire, priest of the Church of
3: Dol [153], with 19 nazgul
3: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
3: with five angels
3: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
3: with five angels, 54 hvy. xbowmen, nine nazgul
3: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
3: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
3: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
3: with five angels, 50 hvy. xbowmen
3: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
3: Thorg [j8u], Imperial Empire, with one warmount
3: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
3: of Halon [157], with ten angels, 52 hvy. xbowmen
3: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
3: with 15 nazgul
3: Firefly [f3f], Imperial Empire, priest of the Church of
3: Halon [157], with 50 hvy. xbowmen
3: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
3: Halon [157], with five angels, 40 nazgul
3: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
3: with 52 hvy. xbowmen, five nazgul
3: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
3: of Halon [157], with 53 nazgul
3: Sir Peter [u9p], Imperial Empire, with 37 peasants
3: George [p7f], Imperial Empire, duke, priest of the Church of
3: Dol [153], with 31 nazgul
3: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
3: with five peasants, five skirmishers, 50 nazgul
3: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
3: Osmosis [o2n], Imperial Empire, priest of the Church of
3: Halon [157], with 43 nazgul
3: Stefano [t8e], Imperial Empire, Bishop of the Church of
3: Halon [157], with five angels, 50 nazgul
3: Sir Andrew [v9a], Imperial Empire, priest of the Church of
3: Halon [157], with five soldiers, 50 nazgul
3: Sir Charles [j5r], Imperial Empire, priest of the Church of
3: Halon [157], with five soldiers, 50 nazgul
3: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
3: Halon [157], with 50 nazgul, arrived from Ocean [an14],
3: accompanied by:
3: Phantom III [d6x], Imperial Empire, priest of the Church of
3: Dol [153], with 19 nazgul
3: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
3: with five angels
3: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
3: with five angels, 54 hvy. xbowmen, nine nazgul
3: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
3: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
3: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
3: with five angels, 50 hvy. xbowmen
3: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
3: Thorg [j8u], Imperial Empire, with one warmount
3: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
3: of Halon [157], with ten angels, 52 hvy. xbowmen
3: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
3: with 15 nazgul
3: Firefly [f3f], Imperial Empire, priest of the Church of
3: Halon [157], with 50 hvy. xbowmen
3: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
3: Halon [157], with five angels, 40 nazgul
3: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
3: with 52 hvy. xbowmen, five nazgul
3: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
3: of Halon [157], with 53 nazgul
3: Sir Peter [u9p], Imperial Empire, with 37 peasants
3: George [p7f], Imperial Empire, duke, priest of the Church of
3: Dol [153], with 31 nazgul
3: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
3: with five peasants, five skirmishers, 50 nazgul
3: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
3: Osmosis [o2n], Imperial Empire, priest of the Church of
3: Halon [157], with 43 nazgul
3: Stefano [t8e], Imperial Empire, Bishop of the Church of
3: Halon [157], with five angels, 50 nazgul
3: Sir Andrew [v9a], Imperial Empire, priest of the Church of
3: Halon [157], with five soldiers, 50 nazgul
3: Sir Charles [j5r], Imperial Empire, priest of the Church of
3: Halon [157], with five soldiers, 50 nazgul
4: Cyclops [fb8g] attacks Captain Kraken [k3k]!
4:
4: Cyclops [fb8g], cyclops, number: 11
4:
4: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church
4: of Halon [157], with 50 nazgul, accompanied by:
4: Phantom III [d6x], Imperial Empire, priest of the Church of
4: Dol [153], behind 9, with 19 nazgul
4: Veejay [v8j], Imperial Empire, Bishop of the Church of
4: Ham [155], behind 5, with five angels
4: Goon III [b9v], Imperial Empire, Bishop of the Church of
4: Dol [153], behind 4, with five angels, 54 hvy. xbowmen,
4: nine nazgul
4: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church
4: of Dol [153], behind 3, with ten workers, 50 hvy. xbowmen,
4: seven nazgul
4: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
4: behind 6, with five angels, 50 hvy. xbowmen
4: Odin [y5z], Imperial Empire, behind 7, with 55 hvy. xbowmen
4: Thorg [j8u], Imperial Empire, with one warmount
4: Jupiter [m8j], Imperial Empire, duke, the High Priest of the
4: Church of Halon [157], behind 5, with ten angels, 52 hvy.
4: xbowmen
4: Dryeth [q4e], Imperial Empire, priest of the Church of
4: Dol [153], behind 5, with 15 nazgul
4: Firefly [f3f], Imperial Empire, priest of the Church of
4: Halon [157], behind 9, with 50 hvy. xbowmen
4: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
4: Halon [157], with five angels, 40 nazgul
4: Thomas [o5y], Imperial Empire, priest of the Church of
4: Dol [153], behind 7, with 52 hvy. xbowmen, five nazgul
4: Alexei Galantor [j7l], Imperial Empire, duke, priest of the
4: Church of Halon [157], with 53 nazgul
4: Sir Peter [u9p], Imperial Empire, behind 9, with 37 peasants
4: George [p7f], Imperial Empire, duke, priest of the Church of
4: Dol [153], behind 8, with 31 nazgul
4: Lucca [h0t], Imperial Empire, priest of the Church of
4: Halon [157], with five peasants, five skirmishers, 50 nazgul
4: Johny [w2d], Imperial Empire, priest of the Church of
4: Halon [157]
4: Osmosis [o2n], Imperial Empire, priest of the Church of
4: Halon [157], with 43 nazgul
4: Stefano [t8e], Imperial Empire, Bishop of the Church of
4: Halon [157], with five angels, 50 nazgul
4: Sir Andrew [v9a], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4: Sir Charles [j5r], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4:
4: Initial missile round for the defense (Captain Kraken [k3k]):
4: 226 missiles hit!
4: Cyclops [fb8g] loses ten cyclops [291].
4:
4: Combat round: one
4: Special attacks phase:
4: Thorg [j8u] dashes out and attacks!
4: Missile phase:
4: Captain Kraken's forces hit with 218 missiles.
4: Cyclops [fb8g] suffers a hit!
4:
4: Captain Kraken [k3k] is victorious!
4:
4: Cyclops lost ten cyclops.
4: Cyclops [fb8g] was killed.
4:
4: Giant spider [hn1f] attacks Captain Kraken [k3k]!
4:
4: Giant spider [hn1f], giant spiders, number: 8
4:
4: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church
4: of Halon [157], with 50 nazgul, accompanied by:
4: Phantom III [d6x], Imperial Empire, priest of the Church of
4: Dol [153], behind 9, with 19 nazgul
4: Veejay [v8j], Imperial Empire, Bishop of the Church of
4: Ham [155], behind 5, with five angels
4: Goon III [b9v], Imperial Empire, Bishop of the Church of
4: Dol [153], behind 4, with five angels, 54 hvy. xbowmen,
4: nine nazgul
4: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church
4: of Dol [153], behind 3, with ten workers, 50 hvy. xbowmen,
4: seven nazgul
4: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
4: behind 6, with five angels, 50 hvy. xbowmen
4: Odin [y5z], Imperial Empire, behind 7, with 55 hvy. xbowmen
4: Thorg [j8u], Imperial Empire, with one warmount
4: Jupiter [m8j], Imperial Empire, duke, the High Priest of the
4: Church of Halon [157], behind 5, with ten angels, 52 hvy.
4: xbowmen
4: Dryeth [q4e], Imperial Empire, priest of the Church of
4: Dol [153], behind 5, with 15 nazgul
4: Firefly [f3f], Imperial Empire, priest of the Church of
4: Halon [157], behind 9, with 50 hvy. xbowmen
4: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
4: Halon [157], with five angels, 40 nazgul
4: Thomas [o5y], Imperial Empire, priest of the Church of
4: Dol [153], behind 7, with 52 hvy. xbowmen, five nazgul
4: Alexei Galantor [j7l], Imperial Empire, duke, priest of the
4: Church of Halon [157], with 53 nazgul
4: Sir Peter [u9p], Imperial Empire, behind 9, with 37 peasants
4: George [p7f], Imperial Empire, duke, priest of the Church of
4: Dol [153], behind 8, with 31 nazgul
4: Lucca [h0t], Imperial Empire, priest of the Church of
4: Halon [157], with five peasants, five skirmishers, 50 nazgul
4: Johny [w2d], Imperial Empire, priest of the Church of
4: Halon [157]
4: Osmosis [o2n], Imperial Empire, priest of the Church of
4: Halon [157], with 43 nazgul
4: Stefano [t8e], Imperial Empire, Bishop of the Church of
4: Halon [157], with five angels, 50 nazgul
4: Sir Andrew [v9a], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4: Sir Charles [j5r], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4:
4: Initial missile round for the defense (Captain Kraken [k3k]):
4: 197 missiles hit!
4: Giant spider [hn1f] loses seven giant spiders [278].
4:
4: Combat round: one
4: Special attacks phase:
4: Thorg [j8u] dashes out and attacks!
4: Giant spider [hn1f] suffers a hit!
4:
4: Captain Kraken [k3k] is victorious!
4:
4: Giant spider lost seven giant spiders.
4: Giant spider [hn1f] was killed.
4:
4: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
4: Halon [157], with 50 nazgul, exited Island [aa9e], accompanied by:
4: Phantom III [d6x], Imperial Empire, priest of the Church of
4: Dol [153], with 19 nazgul
4: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
4: with five angels
4: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
4: with five angels, 54 hvy. xbowmen, nine nazgul
4: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
4: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
4: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
4: with five angels, 50 hvy. xbowmen
4: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
4: Thorg [j8u], Imperial Empire, with one warmount
4: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
4: of Halon [157], with ten angels, 52 hvy. xbowmen
4: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
4: with 15 nazgul
4: Firefly [f3f], Imperial Empire, priest of the Church of
4: Halon [157], with 50 hvy. xbowmen
4: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
4: Halon [157], with five angels, 40 nazgul
4: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
4: with 52 hvy. xbowmen, five nazgul
4: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
4: of Halon [157], with 53 nazgul
4: Sir Peter [u9p], Imperial Empire, with 37 peasants
4: George [p7f], Imperial Empire, duke, priest of the Church of
4: Dol [153], with 31 nazgul
4: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
4: with five peasants, five skirmishers, 50 nazgul
4: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
4: Osmosis [o2n], Imperial Empire, priest of the Church of
4: Halon [157], with 43 nazgul
4: Stefano [t8e], Imperial Empire, Bishop of the Church of
4: Halon [157], with five angels, 50 nazgul
4: Sir Andrew [v9a], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4: Sir Charles [j5r], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
4: Halon [157], with 50 nazgul, arrived from Island [aa9e],
4: accompanied by:
4: Phantom III [d6x], Imperial Empire, priest of the Church of
4: Dol [153], with 19 nazgul
4: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
4: with five angels
4: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
4: with five angels, 54 hvy. xbowmen, nine nazgul
4: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
4: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
4: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
4: with five angels, 50 hvy. xbowmen
4: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
4: Thorg [j8u], Imperial Empire, with one warmount
4: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
4: of Halon [157], with ten angels, 52 hvy. xbowmen
4: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
4: with 15 nazgul
4: Firefly [f3f], Imperial Empire, priest of the Church of
4: Halon [157], with 50 hvy. xbowmen
4: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
4: Halon [157], with five angels, 40 nazgul
4: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
4: with 52 hvy. xbowmen, five nazgul
4: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
4: of Halon [157], with 53 nazgul
4: Sir Peter [u9p], Imperial Empire, with 37 peasants
4: George [p7f], Imperial Empire, duke, priest of the Church of
4: Dol [153], with 31 nazgul
4: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
4: with five peasants, five skirmishers, 50 nazgul
4: Johny [w2d], Imperial Empire, priest of the Church of Halon [157]
4: Osmosis [o2n], Imperial Empire, priest of the Church of
4: Halon [157], with 43 nazgul
4: Stefano [t8e], Imperial Empire, Bishop of the Church of
4: Halon [157], with five angels, 50 nazgul
4: Sir Andrew [v9a], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
4: Sir Charles [j5r], Imperial Empire, priest of the Church of
4: Halon [157], with five soldiers, 50 nazgul
5: Captain Kraken [k3k], Imperial Empire, duke, priest of the Church of
5: Halon [157], with 50 nazgul, went east, accompanied by:
5: Phantom III [d6x], Imperial Empire, priest of the Church of
5: Dol [153], with 19 nazgul
5: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
5: with five angels
5: Goon III [b9v], Imperial Empire, Bishop of the Church of Dol [153],
5: with five angels, 54 hvy. xbowmen, nine nazgul
5: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
5: Dol [153], with ten workers, 50 hvy. xbowmen, seven nazgul
5: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
5: with five angels, 50 hvy. xbowmen
5: Odin [y5z], Imperial Empire, with 55 hvy. xbowmen
5: Thorg [j8u], Imperial Empire, with one warmount
5: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
5: of Halon [157], with ten angels, 52 hvy. xbowmen
5: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
5: with five nazgul
5: Firefly [f3f], Imperial Empire, priest of the Church of
5: Halon [157], with 50 hvy. xbowmen
5: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
5: Halon [157], with five angels, 40 nazgul
5: Thomas [o5y], Imperial Empire, priest of the Church of Dol [153],
5: with 52 hvy. xbowmen, five nazgul
5: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
5: of Halon [157], with 53 nazgul
5: Sir Peter [u9p], Imperial Empire, with 37 peasants
5: George [p7f], Imperial Empire, duke, priest of the Church of
5: Dol [153], with 31 nazgul
5: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
5: with five peasants, five skirmishers, 50 nazgul
5: Johny [w2d], Imperial Empire, priest of the Church of Halon [157],
5: with 11 nazgul
5: Osmosis [o2n], Imperial Empire, priest of the Church of
5: Halon [157], with 43 nazgul
5: Stefano [t8e], Imperial Empire, Bishop of the Church of
5: Halon [157], with five angels, 50 nazgul
5: Sir Andrew [v9a], Imperial Empire, priest of the Church of
5: Halon [157], with five soldiers, 50 nazgul
5: Sir Charles [j5r], Imperial Empire, priest of the Church of
5: Halon [157], with five soldiers, 50 nazgul
23: It has begun to rain.
Routes leaving Ocean:
North, plain, to Herberon Fields [am14], Mandoria, 2 days
Garrison [eb4d], garrison, uncontrolled, with six peasants
East, to Ocean [an15], 6 days
South, to Ocean [ao14], 6 days
West, to Ocean [an13], 6 days
Inner locations:
Island [aa9e], island, 1 day
It is raining.


FormField
@Deprecated public interface FormField
| Modifier and Type | Field and Description |
|---|---|
static String |
TYPE_BOOLEAN
Deprecated.
|
static String |
TYPE_FIXED
Deprecated.
|
static String |
TYPE_HIDDEN
Deprecated.
|
static String |
TYPE_JID_MULTI
Deprecated.
|
static String |
TYPE_JID_SINGLE
Deprecated.
|
static String |
TYPE_LIST_MULTI
Deprecated.
|
static String |
TYPE_LIST_SINGLE
Deprecated.
|
static String |
TYPE_TEXT_MULTI
Deprecated.
|
static String |
TYPE_TEXT_PRIVATE
Deprecated.
|
static String |
TYPE_TEXT_SINGLE
Deprecated.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addOption(String label,
String value)
Deprecated.
Adds an available option to the question that the user has in order to answer
the question.
|
void |
addValue(String value)
Deprecated.
Adds a default value to the question if the question is part of a form to fill out.
|
void |
clearValues()
Deprecated.
Removes all the values of the field.
|
String |
getDescription()
Deprecated.
Returns a description that provides extra clarification about the question.
|
String |
getLabel()
Deprecated.
Returns the label of the question which should give enough information to the user to
fill out the form.
|
String |
getType()
Deprecated.
Returns an indicative of the format for the data to answer.
|
Iterator<String> |
getValues()
Deprecated.
Returns an Iterator for the default values of the question if the question is part
of a form to fill out.
|
String |
getVariable()
Deprecated.
Returns the variable name that the question is filling out.
|
boolean |
isRequired()
Deprecated.
Returns true if the question must be answered in order to complete the questionnaire.
|
void |
setDescription(String description)
Deprecated.
Sets a description that provides extra clarification about the question.
|
void |
setLabel(String label)
Deprecated.
Sets the label of the question which should give enough information to the user to
fill out the form.
|
void |
setRequired(boolean required)
Deprecated.
Sets if the question must be answered in order to complete the questionnaire.
|
void |
setType(String type)
Deprecated.
Sets an indicative of the format for the data to answer.
|
static final String TYPE_BOOLEAN
static final String TYPE_FIXED
static final String TYPE_HIDDEN
static final String TYPE_JID_MULTI
static final String TYPE_JID_SINGLE
static final String TYPE_LIST_MULTI
static final String TYPE_LIST_SINGLE
static final String TYPE_TEXT_MULTI
static final String TYPE_TEXT_PRIVATE
static final String TYPE_TEXT_SINGLE
void addValue(String value)
value
- a default value or an answered value of the question.void clearValues()
void addOption(String label, String value)
label
- a label that represents the option.value
- the value of the option.void setType(String type)
type
- an indicative of the format for the data to answer.void setRequired(boolean required)
required
- if the question must be answered in order to complete the questionnaire.void setLabel(String label)
label
- the label of the question.void setDescription(String description)
If the question is of type FIXED then the description should remain empty.
description
- provides extra clarification about the question.boolean isRequired()
String getVariable()
Iterator<String> getValues()
String getType()
String getLabel()
String getDescription()
If the question is of type FIXED then the description should remain empty.
Copyright © 2003-2008 Jive Software.


Tyson Fury
Statistics
- Real name Tyson Luke Fury
- Nickname(s) Gypsy King, The Furious One, 2 Fast
- Weight(s) Heavyweight
- Height 2.05 m (6 ft 8 3⁄4 in)
- Reach 216 cm (85 in)
- Nationality British
- Born 12 August 1988 (age 30)
- Stance Orthodox
-
Boxing record
- Total fights 28
- Wins 27
- Wins by KO 19
- Losses 0
- Draws 1
Tyson Luke Fury (born 12 August 1988) is a British professional boxer. In 2015 he won the unified WBA (Super), IBF, WBO, IBO, Ring magazine and lineal heavyweight titles by defeating long-reigning champion Wladimir Klitschko. The victory earned Fury Fighter of the Year and Upset of the Year awards by The Ring. In August 2016, Fury was ranked by BoxRec as the world’s sixth best active boxer, pound for pound.


Markup
Falco.Markup is broken down into three primary modules, Elem
, Attr
and Text
, which are used to generate elements, attributes and text nodes respectively. Each module contain a suite of functions mapping to the various element/attribute/node names. But can also be extended to create custom elements and attributes.
Primary elements are broken down into two types, ParentNode
or SelfClosingNode
.
ParentNode
elements are those that can contain other elements. Represented as functions that receive two inputs: attributes and optionally elements.
let markup =
Elem.div [ Attr.class' "heading" ] [
Elem.h1 [] [ Text.raw "Hello world!" ] ]
SelfClosingNode
elements are self-closing tags. Represented as functions that receive one input: attributes.
let markup =
Elem.div [ Attr.class' "divider" ] [
Elem.hr [] ]
Text is represented using the TextNode
and created using one of the functions in the Text
module.
let markup =
Elem.div [] [
Text.comment "An HTML comment"
Elem.p [] [ Text.raw "A paragraph" ]
Elem.p [] [ Text.rawf "Hello %s" "Jim" ]
Elem.code [] [ Text.enc "
Hello
" ] // HTML encodes text before rendering
]
Attributes contain two subtypes as well, KeyValueAttr
which represent key/value attributes or NonValueAttr
which represent boolean attributes.
let markup =
Elem.input [ Attr.type' "text"; Attr.required ]
Most JavaScript Events have also been mapped in the Attr
module. All of these events are prefixed with the word "on" (i.e., Attr.onclick
, Attr.onfocus
etc.)
let markup =
Elem.button [ Attr.onclick "console.log(\"hello world\")" ] [ Text.raw "Click me" ]
HTML
Though Falco.Markup can be used to produce any markup. It is first and foremost an HTML library.
Combining views to create complex output
open Falco.Markup
// Components
let divider =
Elem.hr [ Attr.class' "divider" ]
// Template
let master (title : string) (content : XmlNode list) =
Elem.html [ Attr.lang "en" ] [
Elem.head [] [
Elem.title [] [ Text.raw title ]
]
Elem.body [] content
]
// Views
let homeView =
master "Homepage" [
Elem.h1 [] [ Text.raw "Homepage" ]
divider
Elem.p [] [ Text.raw "Lorem ipsum dolor sit amet, consectetur adipiscing."]
]
let aboutView =
master "About Us" [
Elem.h1 [] [ Text.raw "About" ]
divider
Elem.p [] [ Text.raw "Lorem ipsum dolor sit amet, consectetur adipiscing."]
]
Strongly-typed views
open Falco.Markup
type Person =
{ FirstName : string
LastName : string }
let doc (person : Person) =
Elem.html [ Attr.lang "en" ] [
Elem.head [] [
Elem.title [] [ Text.raw "Sample App" ]
]
Elem.body [] [
Elem.main [] [
Elem.h1 [] [ Text.raw "Sample App" ]
Elem.p [] [ Text.rawf "%s %s" person.First person.Last ]
]
]
]
Merging Attributes
The markup module allows you to easily create components, an excellent way to reduce code repetition in your UI. To support runtime customization, it is advisable to ensure components (or reusable markup blocks) retain a similar function "shape" to standard elements. That being, XmlAttribute list -> XmlNode list -> XmlNode
.
This means that you will inevitably end up needing to combine your predefined XmlAttribute list
with a list provided at runtime. To facilitate this, the Attr.merge
function will group attributes by key, and concatenate the values in the case of KeyValueAttribute
.
open Falco.Markup
// Components
let heading (attrs : XmlAttribute list) (content : XmlNode list) =
// safely combine the default XmlAttribute list with those provided
// at runtime
let attrs' =
Attr.merge [ Attr.class' "text-large" ] attrs
Elem.div [] [
Elem.h1 [ attrs' ] content
]
// Template
let master (title : string) (content : XmlNode list) =
Elem.html [ Attr.lang "en" ] [
Elem.head [] [
Elem.title [] [ Text.raw title ]
]
Elem.body [] content
]
// Views
let homepage =
master "Homepage" [
heading [ Attr.class' "red" ] [ Text.raw "Welcome to the homepage" ]
Elem.p [] [ Text.raw "Lorem ipsum dolor sit amet, consectetur adipiscing."]
]
let homepage =
master "About Us" [
heading [ Attr.class' "purple" ] [ Text.raw "This is what we're all about" ]
Elem.p [] [ Text.raw "Lorem ipsum dolor sit amet, consectetur adipiscing."]
]
Custom Elements & Attributes
Every effort has been taken to ensure the HTML and SVG specs are mapped to functions in the module. In the event an element or attribute you need is missing, you can either file an issue, or more simply extend the module in your project.
An example creating custom XML elements and using them to create a structured XML document:
open Falco.Makrup
module Elem =
let books = Elem.create "books"
let book = Elem.create "book"
let name = Elem.create "name"
module Attr =
let soldOut = Attr.createBool "soldOut"
let xmlDoc =
Elem.books [] [
Elem.book [ Attr.soldOut ] [
Elem.name [] [ Text.raw "To Kill A Mockingbird" ]
]
]
let xml = renderXml xmlDoc
SVG
Much of the SVG spec has been mapped to element and attributes functions. There is also an SVG template to help initialize a new drawing with a valid viewbox.
open Falco.Markup
open Falco.Markup.Svg
// https://developer.mozilla.org/en-US/docs/Web/SVG/Element/text#example
let svgDrawing =
Templates.svg (0, 0, 240, 80) [
Elem.style [] [
Text.raw ".small { font: italic 13px sans-serif; }"
Text.raw ".heavy { font: bold 30px sans-serif; }"
Text.raw ".Rrrrr { font: italic 40px serif; fill: red; }"
]
Elem.text [ Attr.x "20"; Attr.y "35"; Attr.class' "small" ] [ Text.raw "My" ]
Elem.text [ Attr.x "40"; Attr.y "35"; Attr.class' "heavy" ] [ Text.raw "cat" ]
Elem.text [ Attr.x "55"; Attr.y "55"; Attr.class' "small" ] [ Text.raw "is" ]
Elem.text [ Attr.x "65"; Attr.y "55"; Attr.class' "Rrrrr" ] [ Text.raw "Grumpy!" ]
]
let svg = renderNode svgDrawing


Selector:
cb-highlight
Exported as:
CbHighlight
| Name | Description |
|---|---|
| @Input() ariaLabel: string; | Set the aria-label text. |
| @Input() active: boolean; | Set if is active or not on init. |
| @Input() position: string; | Set the position that will open:
right ,
left
|


MDN WebAudio API documentation Blog on Audio Synthesis in WebAudio by Chris Lowis Generating Noise with WebAudio from noisehack.com


You stand there and start flipping through the picture book.
Its actually very engaging. You kinda start to float off into the world of the book.


Introduction to Lua in Command
Before you begin, make sure that you've read the first 4 tutorials at the lua-users wiki, to help with understanding what's going on here. We also recommend FunctionsTutorial, but it is optional.
Scen file, right click -> save as.
Please download the introductory Scene file. This file includes a blank map with two predefined sides, LuaSideA and LuaSideB, who are eternal mortal enemies. These two belligerents want to have a naval incident in the North Atlantic (and each has a mission already set up to do so), but don't have any ships to incident with. We will help them out by giving them some new vessels, using Lua.
Before we get started, we have to introduce our metaphorical office, the place where we'll be working from. In this introduction, we will be using the script console, then in part 2 we will move onto to using Lua from the event editor.
Once you've opened the scene file in the editor, open the script console (Editor->Script Console).
The Script Console provides a place to rapidly create, run, and debug Lua scripts. The interface has 3 components:
- Red: This displays the output of your scripts, as well as a history of your inputs.
- Green: This is where you enter the scripts into the console to run them.
- Yellow: This button is how you execute your script in the game.
For the purposes of this tutorial, we will be using the script editor to set up a simple scene, where two identical ships fire at each other over a short distance. The scene already has the posture information in it, so we just need to select, position, and create the ships.
Concepts
Before we can get into the meat of Lua in Command, we first have to discuss two basic concepts: IDs and positions.
IDs
Internally, Command refers to every aircraft, ship, submarine, loadout (and rather a lot else) with a unique ID number. To create a unit, you need to tell Command that unit's unique ID number, which can typically be found in the DB viewer.
For the purposes of this tutorial, both LuaSideA and LuaSideB operate the 1984 variant of the Spruance class destroyer. To add it using Lua, we look up the ID in the DB:
In this case, the class has ID# 383.
Positions
As you probably already know, map positions are referred to with latitude (north/south) and longitude (east/west) coordinates. These can be represented in two forms, degrees minutes seconds, and decimal degrees. The Command Lua API supports both forms, but we will cover only the decimal form.
For this scenario, we will pick an arbitrary location in the North Atlantic for our ships. We pick these two positions:
To copy these positions in-game, point to a position on the map, then press Ctrl-X. This copies a string to the clipboard representing the position pointed to on the map, a string that can then be directly used from Lua.
We will use the following two positions for this tutorial:
latitude='61.4900913548312', longitude='-17.2428976983679'
latitude='61.4858175768381', longitude='-17.256394768325'
Note that the formatting is correct for use in a Lua table - this will become important when we come to add them to the scene.
Execution
Let's add our ships now. To do so, we'll need to use the function ScenEdit_AddUnit.
ScenEdit_AddUnit adds a unit to the game, using a unit descriptor. A unit descriptor uses a table to define the properties of a unit, such as position, type, and side.
At a minimum, to create a unit, this table needs to contain:
- Side (e.g. "LuaSideA" and "LuaSideB")
- Type (both "Ship" in this case - use the part of the DB you got the ID from)
- Name (in this case "A" and "B")
- DBID (Both 383, a newish Spruance-Class)
- Lat & lon
See the data type documentation for a complete explanation as to the use of these fields.
For our purposes, we want to add two ships with names A and B, DBID 383, at the above coords, to sides LuaSideA and LuaSideB.
ScenEdit_AddUnit({side='LuaSideA', type='Ship', name='A', dbid=383, latitude='61.4900913548312', longitude='-17.2428976983679'}) ScenEdit_AddUnit({side='LuaSideB', type='Ship', name='B', dbid=383, latitude='61.4858175768381', longitude='-17.256394768325'})
Once you run this script, you should end up with two Spruances near Iceland on opposite sides.
Running the scenario now leads to disappointment - the ships don't attack each other. We need to add them to a mission. To do this, we use the ScenEdit_AssignUnitToMission function, with the following signature
ScenEdit_AssignUnitToMission('[Unit Name or ID]', '[Mission Name or ID or NONE]')
The scene already contains two missions with appropriate setups for attack. We simply need to assign our ships to these missions, like so
ScenEdit_AssignUnitToMission('A', 'AStrike') ScenEdit_AssignUnitToMission('B', 'BStrike')
Now, if you execute this and run the game, the ships should see and attack each other, as intended.
In tutorial 2, we'll cover the basics of aircraft creation and weather alteration.


My favourite sport is Gaelic Football. I play with D***** Gaa Club on the under 21s team. I have been playing football since I was 13 and I go training twice a week. Every year I go to the All Ireland Final in Croke Park. Cork have won the All Ireland every year from 2011-2016 but unfortunately their winning streak was ruined by Dublin in 2017 who also took the title in 2018.


Stellar Address
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Identicon generated locally with JS
Identicon loaded from id.lobstr.co


A clash between the British past and Chinese present
昔日英治时期的香港 vs. 今日中共治下的香港
HONG KONG is littered with reminders of its imperial past. Prisons, schools and parks bear the names of British monarchs. There are still public statues of them. The island’s harbour, its hilly peak and a main road in the business district are named in honour of Queen Victoria. Almost all of the British colonial governors are remembered in street names.
在香港到处可见英国殖民时期遗留下来的痕迹。有些监狱、学校和公园以英国君主的名字命名，而且他们的雕像仍然保留至今。维多利亚港、太平山(Victoria Peak)还有位于商业区的皇后大道都是为了纪念维多利亚女皇(Queen Victoria)而命名的，几乎所有港督的名字都被用作街道名称。
But China is worried about what it sees as a lack of appreciation in Hong Kong for its salvation from colonial rule (sometimes evident at pro-democracy rallies where a few people are seen waving colonial-era flags). In September Chen Zuo’er, a former Chinese official who heads a think-tank in Hong Kong, criticised the island’s “failure” to decolonise and the “refusal” of people to accept the territory’s relationship with the mainland. Even FIFA, football’s world governing body, is cross. This month it fined the Hong Kong Football Association because of booing by the territory’s fans of China’s national anthem (which is now their own) during a match.
但中国担心香港脱离英国殖民统治后，香港人对国家欠缺归属感 (有些人在争取民主的集会上挥动着旧日香港在殖民时期使用的旗帜)。今年9月，前港澳办常务副主任、现任全国港澳研究会会长陈佐洱(Chen Zuo’er)批评香港在回归后并没有“去殖民化”，拒绝承认中港关系。甚至连国际足球联合会(FIFA)都发出警告，就香港球迷在比赛中嘘中国国歌 (如今也是香港人的国歌) 一事，于本月向香港足球总会(the Hong Kong Football Association)罚款。
Many suspect that the humble post box may now fall victim to what appears to be a new effort to reinforce patriotism. Hong Kong’s postal service was set up in 1841 by Britain’s Royal Mail. Its colonial past is visible in boxes embedded in the sides of buildings, or of the traditional “pillar box” variety—complete with royal insignia. A start was made on correcting this after the handover of Hong Kong to China in 1997: red post boxes, as they are coloured in Britain, were mostly repainted green (see picture).
如今普通的邮筒也可能沦为用来强调爱国主义的工具。香港邮政服务于1841年由英国皇家邮政(Royal Mail)设立，印有英国皇室徽号的嵌墙式邮筒或传统圆柱型邮筒带有过去殖民时代的色彩。1997年回归之前，香港邮筒和英国的邮筒一样是红色的。回归后，大部分邮筒被改成绿色 (见图)。
In October the postal authorities said the use of royal symbols was “inappropriate” and “confusing” and announced plans to cover them up. Conservationists were dismayed. One of them, Sin Wai-man, accused officials of trying to “whitewash” colonial history and likened the proposed covering of the insignia to “killing the souls” of the boxes.
今年10月，香港邮政署认为在旧邮筒上保留英国皇室徽号已”不合时宜”而且”容易令人混淆”，宣布计划将这些徽号遮盖起来。保育人士对此表示强烈不满，其中民间组织”邮筒搜索队”队长冼伟文(Sin Wai-man)指责当局有意掩盖香港殖民时期的历史，并认为遮盖徽号等于“杀了邮筒的灵魂”。
Postal officials appear unfazed by the outcry, though they have yet to say when they will carry out the makeover. Lovers of the 59 remaining colonial-era boxes can at least draw comfort from their freedom to complain. Losing that hallmark of Hong Kong’s identity would be a far bigger blow than anything that may happen to the royal marks.
虽然还没有决定何时进行改造，但邮政署似乎对民众的强烈抗议并不感到意外。现时殖民时期的邮筒只剩下59个，至少这些旧邮筒的爱好者该为自己还能自由地表达不满而感到安慰。若失去了代表香港的“特征”，到时候的打击远比英国皇室标记被摧毁要大得多。
From the print edition: China
================================
Vocabularies and phrases
Colony: a country or area controlled politically by a more powerful and often distant country
Relics: an object, tradition or system from the past which continues to exist
Expatriate: someone who does not live in their own country
Be littered with sth: a place, document or other object that is littered with something, has or contains a lot of that thing
Imperial: belonging or relating to an empire or the person or country that rules it
Monarch: a king or queen
Fall victim to sth/sb: to suddenly begin to suffer as a result of something or someone bad
Insignia: an object or mark that shows that a person belongs to a particular organization or group, or has a particular rank
Dismay: to make someone very worried, disappointed, or sad
Whitewash: to try to stop people from discovering the true facts about something, in order to prevent someone in authority from being criticized
Unfazed: not surprised or worried
Outcry: a strong expression of anger and disapproval about something, made by a group of people or by the public
Draw comfort: if you draw comfort from something good in a bad situation, it makes you feel less sad or worried


I am a software engineer with experience incorporating security principles into various positions across the development cycle. My areas of expertise include security (red/blue/purple team), blockchain / Web3, development, quality engineering, test tooling and automation.
I'm also a Gitcoin KERNEL Fellow.
Security
Quality
Web3
During my time across varying software engineering roles and teams, I have integrated offensive security practices alongside dev, QA, and other security efforts, often working in a purple team-like capacity.
As a QA engineer, I conducted vulnerability assessments and penetration test re-runs after engaging 3rd party security vendors, and worked closely with the development team to verify mitigations were correctly in place. Furthermore, I have added layers of vulnerability checks to automated test suites.
As a DevSecOps engineer, I have performed several vulnerability audits within the scope of the work.
As a security analyst charged with reviewing bug bounties, I gained a unique hands-on perspective on the attack and defense sides of a vulnerability. Replicating exploit steps submitted by other ethical hackers was an invaluable learning experience.
Auditing conventional application and Web3 smart contract code has shown me that vulnerabilities do not always present themselves in places that can be directly affected or seen by users.
I am motivated by studying the various ways in which software can break or behave differently from what is expected.
I have a range of quality engineering experience which includes functional testing, security testing, test planning, automated test development, along with the integration of workflow and test tooling for the team -- some of which from third party vendors, with another being a project of my own.
I am knowledgable of current QE processes. I am equally, if not more comfortable opening up a code editor alongside of a test session to obtain insight that can only be gained by looking under the hood.
Perhaps more importantly, I am aware of the impact that a well-designed and thorough quality engineering program can have on the number of bugs or defects. Even those that are related to security.
Blockchain applications (dApps) need to be more thoroughly tested than comparable web2 apps.
While all software should be tested to minimize risks and maximize user experience, due to the immutability of public blockchains, a dApp or smart contract deployed to mainnet with an overlooked vulnerability will forever remain in the wild, putting users and their funds at risk. This is extremely dangerous, given the large sums of crypto assets at stake across many projects.
I bring to the table a unique mix of development, QA, application security, and blockchain experience, giving me an edge over auditors from other tech backgrounds and developers from non-blockchain or non-security backgrounds.
Feel free to contact me anyway, I would be happy to go over how I might be able to help improve your security posture and maximize the impact of any planned or upcoming audits.
Feel free to send me an email, connect with me on LinkedIn, or view my GitHub profile.


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From the information you provide, like juice from a lemon, Stackr extracts cues as to your intent by passing your message through a number of text filters. We observe patterns in the timing and type of your messages to match our response to your current situation, to understand your personal patterns, and so provide responses to you which are helpful and/or useful.
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If you have questions about our privacy policy please get in touch with Nick Taylor at<EMAIL_ADDRESS>This privacy engine is operated by Stackr Interactive Ltd of Burnaby, British Columbia.
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Stackr Interactive Ltd. 21 October 2020. Changed contact email address.
Stackr Interactive Ltd. 22 June 2020. Add URL for policy changes.
Stackr Interactive Ltd. 23 May 2020. Spelling amendments.
Stackr Interactive Ltd. 12 May 2020. Title capitalization and HTML formatting. Capitalized stack commands.
Stackr Interactive Ltd. 4 August 2018. v0.0.2 updated Privacy questions.
Stackr Interactive Ltd. 16 February 2018.


In Summer 1990, I graduated from Glasgow University, and took a job in Newbury (in the south of England). I thought that that would be the end of my association with The Savoy Club, and Glasgow theatre in general.
However, it turned out that the job was moving to Livingston, and within a few months I found myself back living with my parents near Glasgow, and so I went along to see if I could re-join the Savoy Club, even at that late stage. Perhaps surprisingly, I was allowed back in.
While I had been away, the King's Theatre had had a new electronic sign installed. It was having teething troubles. The previous show to ours had been a pantomime called Babes In The Wood. When the time came to replace the title with our show's name, the sign did not correctly erase the old show's name. Or maybe someone just thought that our show was excellent... (see the first photograph below).


About
Hello and welcome to my site. My name is Ronojoy. I am a professor of physics at The Institute of Mathematical Sciences in the sunny city of Chennai, India. In my research, I apply techniques of statistical physics to study soft materials. Wearing another hat, I use Bayesian inference and machine learning to analyse data. Computation is an essential part of both these themes of research.
This weblog centers on science, inference, and computation, but makes occasional forays into other topics that catch my interest. The name maxent derives from the principle of maximum entropy, a method of reasoning under uncertainty with the least amount of bias. I keep my writing as free of bias as is consciously possible - I hope you enjoy reading through.