+++ title = "Big momma ceramic carving" slug = "big-momma-ceramic-carving" date = 2007-02-23T17:00:00+10:00 tags = ["for-sale", "chunky", "museums"] locations = ["mexico/xalapa"] draft = false summary = """
This chunky lady was on display in a special exhibition of modern ceramic artwork, at the Museum of Anthropology in Xalapa. Not only is this señora large and naked; she's also looking down over her shoulder, and examining her behind with a mirror!
""" +++This chunky lady was on display in a special exhibition of modern ceramic artwork, at the Museum of Anthropology in Xalapa. Not only is this señora large and naked; she's also looking down over her shoulder, and examining her behind with a mirror!
{{< galleryphoto "2007-02-23-17-00-00--checking-for-haemmorrhoids-no-doubt.jpg" >}}


Simple Interest Calculator
Amount
Interest Rate:
10.25
%
No. of Years
1
2
3
4
5
6
7
8
9
10
Compute Interest


Logout
Dashboard
Settings
Commission Profile
Create Commission Profile
Commission Title
*
Commission Type
*
-- Select Type --
Disbursement
Interest
Commission Rate
*
Accelerator
Accelerator Rate
*
Accelerator Type
*
-- Select Type --
On All
On Additional
Save
All Commission Profiles
Title
Type
Rate(%)
Accelerator(%)


Privacy policy
Please read this entire notice. upsto.re has created this privacy statement in order to demonstrate our firm commitment to privacy. The following discloses our information gathering and dissemination practices for the upsto.re Web site.
By using the Site, you signify your assent to our privacy policy. If you do not agree with any of the terms of this policy, please do not use our Site. We reserve the right to change this policy at any time, and will post any changes to this policy when they go into effect.
I. Information That We Collect and What We Do With the Collected Information, Including Disclosures to Third Parties.
There are situations when using our Web site when we may need personal information from you. By "personal information" we mean information that is uniquely identified to you, such as your name, email address, IP address, password and user name.
We may disclose in aggregate form our statistical analyses or demographics of users to third parties, such as advertisers or potential advertisers. Those disclosures do not include personal information.
upsto.re might use information collected in connection with your participation in interactive activities, including account registration, for its own internal purposes, such as (by way of illustration) to respond to inquiries, to enforce the Terms of Use, or to defend itself in the event of litigation.
We use your IP address to help diagnose problems with our server, and to administer our Web site. We also can use the IP address to verify the identity of perpetrators of illegal activity.
2. Other Disclosures to Third Parties - subpoenas, court and government orders, our attorneys.
upsto.re will not distribute or sell any of your personal information to third parties.
However, by using this site's services, you assume the risk that a court or government agency may order upsto.re to disclose your submission and/or personally identifying information about you, or that a litigant, a court, a grand jury, or government agency may subpoena that information.
We do not disclose the identities of ours users unless we are legally required to do so. If a governmental agency (for example, law enforcement agencies, US Attorneys' offices or similar governmental agencies) sends us a subpoena, we will comply with it.
We will attempt to notify you of such a subpoena or other legal process by sending a notice by electronic mail to the most recent e-mail address you have provided to us. The notice will include basic information concerning the subpoena, court order, or legal process (i.e., name of lawsuit, case number, place of filing, party issuing subpoena, the court where the subpoena was issued, contact information, deadline by which we plan to comply with the process, etc.).
upsto.re may need to consult its own attorneys. In doing so, upsto.re may disclose personal information to its attorneys.
We cannot advise you regarding the law or an appropriate response to a subpoena. Should you wish to oppose a subpoena or other legal process, you should seek legal advice concerning applicable rights and procedures that might be available.
3. Security
The upsto.re Web site has security measures in place to protect the loss, misuse and alteration of the information under our control. We back up the data on a daily basis, and have password protected access levels which insure legitimate site administration.
The upsto.re Web site contains links to other Web sites. upsto.re is not responsible for the security practices of the Web sites that are linked from our site. We highly recommend that visitors check the privacy statements at these linked sites.
4. Cookies
There is a technology called "cookies" which can be used to provide you with tailored information from a Web site. A cookie is an element of data that a Web site can send to your browser, which may then store it on your system. Some upsto.re pages use cookies so that we can better serve you when you visit and then return to our site. We use cookies to deliver information specific to your interests and to save your password so you don't have to re-enter it each time you visit certain areas of our Web site.
5. Modify Your Information
The upsto.re site provides users with the opportunity to change or modify information previously provided. If you would like to change or modify your information, please visit your 'My Account' page.
Additional Information
Any questions relating to our Privacy Policies may be directed to upsto.re using the contact form.
April 1, 2012


Single Page Web Applications
By Anuja Joshi
What is Single Page Web Apps (SPA)
- Web applications that fits on single web page
- Provide more fluid user experience similar to desktop application
- No full page reloads
- No control transfer to another page
- Server interaction only using XHR
SPA Approach
- No full page reloads
- No control transfer to another page
- Server interaction only using XHR
Single Page Web Apps typically have
- Fluid transitions between page states
- Dynamic data loading from server-side API
- Back/Forward Button works as expected
- More javascript than actual HTML
- Ability to go offline
- URL hashes are used to track state and provide bookmark-able links
Core Benefits - Performance Improvement
- Less data transfer: XHR calls only send
- Uses less network bandwidth
- Raw data, not HTML markup
- Load Distribution: less load on your server, by distributing it to clients
- Caching gets a lot easier and more beneficial
SPA Benefits
- Its an application so it can do cool stuff!
- Responsive, native application feel. No page flicker
- Faster UI, more Interactive
- Support multiple platforms
- Super duper farameworks
Building single page web apps
- Choosing the right tool/framework for the back-end service/API:
ROR, ASP.NET MVC etc,
- Choosing the right library/framework for the client part of the application:
Batman.js, Backbone.js, Knockout.js, Angular.js, Ember.js
client-side view
< tr ng-repeat="performer in performers">
| {{performer.name}} |
{{performer.email}} |
{{performer.age}} |
{{performer.art}} |
< /tr>
Factory for performers
myApp.factory('Performers', ['$resource',function($resource){
return $resource('/performers.json', {},{
query: { method: 'GET', isArray: true },
create: { method: 'POST' }
})
}]);
controller for listing entries
myApp.controller("PerformerListCtr", ['$scope', 'Performers',
function($scope, Performers) {
$scope.performers = Performers.query();
}]);
routing
myApp.config([
'$routeProvider', '$locationProvider', function($routeProvider, $locationProvider) {
$routeProvider.when('/performers',{
templateUrl: '/templates/performers/index.html',
controller: 'PerformerListCtr'
});
$routeProvider.when('/performers/new',{
templateUrl: '/templates/performers/new.html',
controller: 'PerformerAddCtr'
});
$routeProvider.otherwise({
redirectTo: '/performers'
});
}
]);
server side index method
def index
@performer = Performer.all
respond_with(@performer) do |format|
format.json { render :json => @performer.as_json }
format.html
end
end
Challenges
- URLs
- Search engine optimization
- first page load slow
- lack of error tracking
Worth trouble?
- Better user experiance
- Efficient utilization of available resources
- Good impression


Seems clear to me.
Often in printed material a paragraph is indented on both sides to show that is is quoted from another source, or to give special emphasis to its contents.
Blockquotes such as this one can be effective, but using too many of them in a web page makes it look disorganized. A blockquote is enclosed in the tags

and
.
Be careful not to forget the closing tag.
In the following, make the second paragraph a blockquote.
To do so, replace the

and

with

and

.


Pueto Sucre is the port for Cumana. It lies at at the mouth of the Manzanares River about 50NM east of Puerto La Cruz.
Position 10°28' 30" N,64°8' 25" W.
Formalities are reasonable as the officials are used to yachts. Downtown Cumaná is about a mile from the port.


Accessibility linter bookmarklet generator
Enable all rules by default
Global whitelist selector
Customise rules
Rule
Activation
Whitelist
Default
Error
Warn
Off
Select a rule...
Add rule
Add all rules


--- layout: post title: "more than nothing" comments: true ---
Mad Hatter: Would you like a little more tea?
Alice: Well, I haven't had any yet, so I can't very well take more.
March Hare: Ah, you mean you can't very well take less.
Mad Hatter: Yes. You can always take more than nothing.


|
Fahrenheit
|
Create the intermediate representation instructions. More...
Macros | |
| #define | f_nullp(b) f_constp(b, NULL) |
| #define | f_ret_void(b) f_ret(b, FNullValue) |
Create the intermediate representation instructions.
Before creating the instructions, you must create a builder (which is available at the IR module).
| #define f_nullp | ( | b | ) | f_constp(b, NULL) |
Create a null pointer
| #define f_ret_void | ( | b | ) | f_ret(b, FNullValue) |
Return void
Add an incoming value to a phi The passed basic block must be an ancestral block and the value must have the same type of the phi.
Perform a binary operation over two operands The operands must have exactaly the same type.
Call the given function with the given arguments The arguments must match the function type.
Call the given function with the given arguments The arguments must match the function type. Don't take the ownership of the array of arguments.
Cast the value to the given type The casts follow the C convetions.
Create a float point constant of given type The type must be a float point.
Create a integer constant of given type The type must be an integer.
Compare two float pointe values and return a boolean The operands must have exactaly the same type.
| FValue f_intcmp | ( | FBuilder | b, |
| enum FIntCmpTag | op, | ||
| FValue | lhs, | ||
| FValue | rhs | ||
| ) |
Compare two integer values and return a boolean The operands must have exactaly the same type. The Eq and Nq operations also can be used to compare pointers.
Jump to the true branch if the condition holds, else jump to the false one The condition must be an integer.
Load a value of given type at the given address The address must be a pointer.
Add an offset in bytes to the address, resulting in another address The address must be a pointer and the offset an integer. The negative parameter indicates if the offset is negative or positive.
Create a phi instruction of the given type This instruction must be at the begining of the basic block.
Return the given value The value must match the function's return type.
Return the true value if the condition holds, else return the false one The values must have exactaly the same type and the condition must have be a bolean.


--- layout: post title: Toyota Aygo date: '2016-10-14T23:50:29+02:00' categories: - Storyboards - Sketches picture_url: https://film-Storyboards.tumblr.com/post/151823726302 ---


You cannot see this video of a puppy playing in the snow because this browser does not support our video formats.


Praise ye the LORD.


slideBox.js
A jQuery plugin for easy creation of responsive lightbox-style
media galleries and carousels. Features:
- Groups together your media in a lightbox-style gallery or carousel.
- Autorotating carousels.
- Carousel pager support.
- CSS transitions.
- Basic UI included.
- Lazyloads images and video through lazysizes.js.
See below for basic setup and examples.
Download from GitHub, or install from npm or bower:
Setup
- Copy the included folders with JavaScript, CSS and images to your project.
You will find everything you need in the folder/dist/
. - Add slidebox.css to the header of your html.
- Load jQuery in your page, preferably in the footer to optimize load times.
- On the next line load slidebox-min.js or slidebox-lazy-min.js.
- Create a gallery by wrapping your images in an element
with classslide-box
. See the examples below, and the source of this page.
Examples
Example 1: Image Grid with Zoom
HTML structure:
You can nest images one element deep. The parent element needs to have a class of slide
. For instance:
Provide additional CSS for layout. This example loads background images using a slideBox.js JavaScript function, and background-size: cover
to create image blocks equal in size. Look at the CSS included on this page in /demo/demo.css.
Example 2: Carousel
Create a carousel by adding the class box-carousel
to your container. Carousels have pager support built-in. If you want a pager, include it in HTML following the structure below.
As a starting point, the default slidebox.css
provides a responsive width of 50% as a starting point, with an image ratio of 4/3. You can override this in your own CSS. For instance, if you need the carousel to have a fixed width.
The carousel above has been set to 100% of its parent by defining these styles:
Make sure to load your CSS after the included stylesheet.
Example 2A: Automatic Looping
Create a carousel that loops by itself by setting two data attributes:
data-loop
true
orfalse
.
[default: false]data-interval
- Time between slide transitions in ms.
[default: 5000ms]
Example 3: Lazy Loading
slideBox.js can lazyload images through the lazysizes.js plugin.
To make this work:
- Load the lazy version of the plugin: slidebox-lazy-min.js.
- Add the CSS class
lazyload
to your slide element. - Move your image source to a data attribute called
data-src
.
...


A proof-of-concept for generating small sound-signatures for books. It currently looks through book text for color words, then uses Circle of Fifths to map color to sound (see also Synesthesia.js). Sound is generated using Midi.js. All code can be found here. Email me at hello@brianfoo.com.


Package controllers
Class GameRunner
- Object
-
- controllers.GameRunner
-
public class GameRunner extends Object
Controls the Game Loop. Handles other actions.
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description (package private) static class
GameRunner.Phases
This is an enum that maintains the current phase in the turn.
-
Field Summary
Fields Modifier and Type Field Description private CLI
cli
Instance of CLI for handling commands.private static int
currentPlayerIndex
Maintains whose turn it is (index).private GameMap
gameMap
Keeps a copy of the GameMap to modify and refer.private boolean
isGameStarted
Checks whether the game has started (for command processing)static ArrayList<Player>
playersList
This maintains a list of players currently in the game.
-
Constructor Summary
Constructors Constructor Description GameRunner(GameMap gameMap)
-
Method Summary
Modifier and Type Method Description private boolean
checkGameReady()
Checks if the setup is complete and the game is ready to beginprivate boolean
checkIfPathExists(String fromCountry, String toCountry)
It verifies if the fortify move is possible by checking whether there is a path between from and to countriesprivate Set<String>
DFSCheckAdjacency(Set<String> visited, String fromCountry, Map<String,Set<String>> mapByOwnershipByCurrPlayer)
A recursively implemented utility function to perform a DFS on the modified map (only player owned countries in adjacency)void
gameLoop()
The Game Loop method: handles all the logic for processing turns.static void
gamePlayer(ArrayList<String> commands)
This processes the addplayer command.void
gameSetup()
Game Setup -- handles the Setup phase.static Player
getCurrentPlayer()
A getter for the current player object.private boolean
placeArmy(String countryName)
This method places an army in a country that the player ownsprivate boolean
placeArmy(String countryName, int numArmies)
This method places an army in a country that the player ownsMap<String,Country>
populateCountries(ArrayList<Player> playerList)
This method randomly populates all the countries on the map.static void
updatePlayerIndex()
Updates the current player index (round robin fashion)static boolean
validatePlayerCount(ArrayList<String> playerNames)
Validates the count of players in the game.
-
-
-
Field Detail
-
playersList
public static ArrayList<Player> playersList
This maintains a list of players currently in the game.
-
currentPlayerIndex
private static int currentPlayerIndex
Maintains whose turn it is (index).
-
gameMap
private GameMap gameMap
Keeps a copy of the GameMap to modify and refer.
-
cli
private CLI cli
Instance of CLI for handling commands.
-
isGameStarted
private boolean isGameStarted
Checks whether the game has started (for command processing)
-
-
Constructor Detail
-
GameRunner
public GameRunner(GameMap gameMap)
- Parameters:
gameMap
- GameMap object that stores map data i.e borders, countries, files, continents
-
-
Method Detail
-
validatePlayerCount
public static boolean validatePlayerCount(ArrayList<String> playerNames)
Validates the count of players in the game.- Parameters:
playerNames
- a list of names of every player- Returns:
- A boolean with success or failure.
-
updatePlayerIndex
public static void updatePlayerIndex()
Updates the current player index (round robin fashion)
-
getCurrentPlayer
public static Player getCurrentPlayer()
A getter for the current player object.- Returns:
- Player object, for the player whose turn it is.
-
gamePlayer
public static void gamePlayer(ArrayList<String> commands)
This processes the addplayer command.- Parameters:
commands
- an arraylist of options
-
gameSetup
public void gameSetup()
Game Setup -- handles the Setup phase. All the Setup phase commands and army distribution logic is here.
-
checkGameReady
private boolean checkGameReady()
Checks if the setup is complete and the game is ready to begin- Returns:
- true if numberOfArmies for each player is 0 ; else returns false
-
placeArmy
private boolean placeArmy(String countryName)
This method places an army in a country that the player owns- Parameters:
countryName
- name of the country to place an army- Returns:
- A boolean with success or failure.
-
placeArmy
private boolean placeArmy(String countryName, int numArmies)
This method places an army in a country that the player owns- Parameters:
countryName
- name of the country to place an armynumArmies
- armies to place- Returns:
- A boolean with success or failure.
-
DFSCheckAdjacency
private Set<String> DFSCheckAdjacency(Set<String> visited, String fromCountry, Map<String,Set<String>> mapByOwnershipByCurrPlayer)
A recursively implemented utility function to perform a DFS on the modified map (only player owned countries in adjacency)- Parameters:
visited
- a set of visited neighbor countriesfromCountry
- country from which Depth-first traversal startsmapByOwnershipByCurrPlayer
- a map that is relevant to the current player alone- Returns:
- visited the set of visited countries during the depth-first traversal starting from fromCountry
-
checkIfPathExists
private boolean checkIfPathExists(String fromCountry, String toCountry)
It verifies if the fortify move is possible by checking whether there is a path between from and to countries- Parameters:
fromCountry
- the country from which armies are transferredtoCountry
- the country to which armies are to be transferred- Returns:
- true if such a path exist; false if it doesn't exist
-
gameLoop
public void gameLoop()
The Game Loop method: handles all the logic for processing turns. Reading and executing commands for REINFORCE, ATTACK (TODO), and FORTIFY phases.
-
-


Sterling To Be Punished Further For Bust-Up?
by Kurt BuckerfieldAfter getting into a physical altercation with one of his Premier League rivals in the England camp, Manchester City superstar Raheem Sterling could reportedly face further punishment for his actions.
Click through the gallery above to see images of Sterling's bust-up with Joe Gomez on Sunday.
On Monday, England boss Gareth Southgate announced that Sterling would play no part in his team's 2020 European Championship qualifier against Montenegro on Thursday, following his in-camp spat with Liverpool defender Joe Gomez.
Sterling and Gomez had clashed in City's 3-1 loss to the Reds at Anfield this past Sunday, and their spat seemingly continued when they crossed paths while reporting for international duty.
The 24-year-old forward accepted his punishment, and released a statement in which he explained that he and Gomez had moved on from what had happened, before pictures emerged of the Liverpool defender training with a scratch below his right eye.
Post Selfies On Soccer Laduma's Social Media App & Earn Airtime and more! Download Now
Southgate has stood by his decision to leave Sterling out of the Montenegro match, and it has since come out that the manager first considered sending the player home from the camp, but Gomez reportedly pleaded with the manager to keep the City attacker in the squad.
According to a report in the Daily Mirror, Sterling could still be charged with misconduct by the FA, despite the two players being spotted getting along in training after the incident.
It has been suggested that Sterling's jewellery may have caused the scratch under Gomez's eye before they were pulled apart by their England colleagues in a canteen where the altercation took place.
13 Players Who've Scored 50 Free-Kicks Or More
On the field, Sterling has been in terrific form for the Three Lions of late, contributing to 10 goals in his past four matches for his country.


Kerry's Blog
Arrays and Hashes
Arrays and hashes are both great ways to collect and store data, however they are also two very different systems.Lets look at them as how we usually memorise things in the real world. For example, when you are making a bucket list for countries that you want to go to, there are a few different ways to do so. You can write out the country names and put them in an alphabetically ordered list, which is very similar to what array would do. An array can collect your data in a specific order, and you can always retrive the data by calling its postion in the order list. One thing to pay attention to here is that the first item in the list is counted as position 0, not 1.
Example:
Name of countries: Australia, China, Japan,
USA, England, France, Spain
Array:
countries = ['Australia', 'China', 'England',
'France', 'Japan', 'Spain', 'USA']
When you want to pull up the thrid country on
the list you would write:
countries[2]
Spain would be : countires[6]
A list is great, however sometimes you might need a little more help to remember all the countires that are on your bucket list. So you would make yourself a pack of flashcards with a keyword related to the specific countries and the country names on the other side. And that, is very close to how hashes work.
A hash collects data in pairs, and each pair is made of a key and a value. The key must be unique and points specifically to its value in the hash. Thus whenever you want to pull out the value in a hash, you just have to call its key word instead of having to memorise its position in a list. Sometimes, it is difficul to put a list of items in a particular order and memorise that order.
Example:
countries = {'cheese => France', 'sushi => Japan',
'koala => Australia', 'hamburger => USA', 'panda => China',
'tapas => Spain', 'fishandchips => England'}
When look up:
countries{'hamburger'} is going to return USA as the value
countries{'sushi'} will give you Japan
Just like your flash cards, from the keyword you are going to remember the relative countries on the back of the cards, just in case you forget where you are planning to go next.
I hope this page helps you clear out some confusions between array and hashes, and that you enjoyed reading it!


If set to true keyboard will not register any further keys as pressed. Defaults to false.
Keyboard.keys
An object consisting of lowercase and trimmed name of all keyboard buttons as keys and a value of either true/false. Keyboard.keys will allow you to access individual keys to determine if they're currently pressed. See the usage section for examples. Below are the names of the keys
keys reference
left
up
right
down
insert
delete
backspace
tab
enter
shift
ctrl
alt
pause
caps-lock
escape
space
pageup
pagedown
end
home
numpad_0
numpad_1
numpad_2
numpad_3
numpad_4
numpad_5
numpad_6
numpad_7
numpad_8
numpad_9
numpad_mul
numpad_add
numpad_sub
numpad_dec
numpad_div
f1
f2
f3
f4
f5
f6
f7
f8
f9
f10
f11
f12
numlock
scrolllock
semicolon
equal
comma
dash
period
slash
grave-accent
open-bracket
backslash
closebracket
singlequote
Keyboard.pressed
An array of all keys that are pressed.
Methods
Keyboard.capture()
Add event listeners, to begin watching for keyup and keydown changes. Note: keypress changes aren't listened for.
Keyboard.release()
Functionally, the inverse of Keyboard.capture() Removes "keydown" and "keyup" event listeners from the document.
Keyboard.clear()
Resets the state of the Keyboard.pressed to an empty array.
Aghs Keyboard Plugin
A plugin that allows access to a human-friendly reference of keys, and their state.
In essence, it is a fork of Playground.js's keyboard, but rewritten in coffeescript.
API
Properties
Keyboard.disabled
If set to
true
keyboard will not register any further keys as pressed.Defaults to
false
.Keyboard.keys
An object consisting of lowercase and trimmed name of all keyboard buttons as keys and a value of either
true
/false
.Keyboard.keys
will allow you to access individual keys to determine if they're currently pressed. See the usage section for examples. Below are the names of the keyskeys reference
left
up
right
down
insert
delete
backspace
tab
enter
shift
ctrl
alt
pause
caps-lock
escape
space
pageup
pagedown
end
home
numpad_0
numpad_1
numpad_2
numpad_3
numpad_4
numpad_5
numpad_6
numpad_7
numpad_8
numpad_9
numpad_mul
numpad_add
numpad_sub
numpad_dec
numpad_div
f1
f2
f3
f4
f5
f6
f7
f8
f9
f10
f11
f12
numlock
scrolllock
semicolon
equal
comma
dash
period
slash
grave-accent
open-bracket
backslash
closebracket
singlequote
Keyboard.pressed
An array of all keys that are pressed.
Methods
Keyboard.capture()
Add event listeners, to begin watching for keyup and keydown changes.
Note:
keypress
changes aren't listened for.Keyboard.release()
Functionally, the inverse of
Keyboard.capture()
Removes "keydown" and "keyup" event listeners from the document.Keyboard.clear()
Resets the state of the
Keyboard.pressed
to an empty array.Keyboard.command()
Parameters:
array
keys,bool
exactMatch default:true
Returns
true
if all key names in the parameterkeys
array are pressed-otherwisefalse
.A few examples:
Exposed Internals
[on prototype]
Keyboard.handler()The callback for the event listeners related
keyup
/keydown
.[on prototype]
Keyboard.keycodesAn object containing keys for each keyboard charactor code, and values for their name.


|
FIRM-OMPL
|
#include <tinyxml.h>
Public Types | |
| enum | NodeType { TINYXML_DOCUMENT, TINYXML_ELEMENT, TINYXML_COMMENT, TINYXML_UNKNOWN, TINYXML_TEXT, TINYXML_DECLARATION, TINYXML_TYPECOUNT } |
Public Member Functions | |
| const char * | Value () const |
| const TIXML_STRING & | ValueTStr () const |
| void | SetValue (const char *_value) |
| void | Clear () |
| Delete all the children of this node. Does not affect 'this'. | |
| TiXmlNode * | Parent () |
| One step up the DOM. | |
| const TiXmlNode * | Parent () const |
| const TiXmlNode * | FirstChild () const |
| The first child of this node. Will be null if there are no children. | |
| TiXmlNode * | FirstChild () |
| const TiXmlNode * | FirstChild (const char *value) const |
| TiXmlNode * | FirstChild (const char *_value) |
| The first child of this node with the matching 'value'. Will be null if none found. | |
| const TiXmlNode * | LastChild () const |
| TiXmlNode * | LastChild () |
| The last child of this node. Will be null if there are no children. | |
| const TiXmlNode * | LastChild (const char *value) const |
| TiXmlNode * | LastChild (const char *_value) |
| The last child of this node matching 'value'. Will be null if there are no children. | |
| const TiXmlNode * | IterateChildren (const TiXmlNode *previous) const |
| TiXmlNode * | IterateChildren (const TiXmlNode *previous) |
| const TiXmlNode * | IterateChildren (const char *value, const TiXmlNode *previous) const |
| This flavor of IterateChildren searches for children with a particular 'value'. | |
| TiXmlNode * | IterateChildren (const char *_value, const TiXmlNode *previous) |
| TiXmlNode * | InsertEndChild (const TiXmlNode &addThis) |
| TiXmlNode * | LinkEndChild (TiXmlNode *addThis) |
| TiXmlNode * | InsertBeforeChild (TiXmlNode *beforeThis, const TiXmlNode &addThis) |
| TiXmlNode * | InsertAfterChild (TiXmlNode *afterThis, const TiXmlNode &addThis) |
| TiXmlNode * | ReplaceChild (TiXmlNode *replaceThis, const TiXmlNode &withThis) |
| bool | RemoveChild (TiXmlNode *removeThis) |
| Delete a child of this node. | |
| const TiXmlNode * | PreviousSibling () const |
| Navigate to a sibling node. | |
| TiXmlNode * | PreviousSibling () |
| const TiXmlNode * | PreviousSibling (const char *) const |
| Navigate to a sibling node. | |
| TiXmlNode * | PreviousSibling (const char *_prev) |
| const TiXmlNode * | NextSibling () const |
| Navigate to a sibling node. | |
| TiXmlNode * | NextSibling () |
| const TiXmlNode * | NextSibling (const char *) const |
| Navigate to a sibling node with the given 'value'. | |
| TiXmlNode * | NextSibling (const char *_next) |
| const TiXmlElement * | NextSiblingElement () const |
| TiXmlElement * | NextSiblingElement () |
| const TiXmlElement * | NextSiblingElement (const char *) const |
| TiXmlElement * | NextSiblingElement (const char *_next) |
| const TiXmlElement * | FirstChildElement () const |
| Convenience function to get through elements. | |
| TiXmlElement * | FirstChildElement () |
| const TiXmlElement * | FirstChildElement (const char *_value) const |
| Convenience function to get through elements. | |
| TiXmlElement * | FirstChildElement (const char *_value) |
| int | Type () const |
| const TiXmlDocument * | GetDocument () const |
| TiXmlDocument * | GetDocument () |
| bool | NoChildren () const |
| Returns true if this node has no children. | |
| virtual const TiXmlDocument * | ToDocument () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual const TiXmlElement * | ToElement () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual const TiXmlComment * | ToComment () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual const TiXmlUnknown * | ToUnknown () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual const TiXmlText * | ToText () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual const TiXmlDeclaration * | ToDeclaration () const |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlDocument * | ToDocument () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlElement * | ToElement () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlComment * | ToComment () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlUnknown * | ToUnknown () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlText * | ToText () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlDeclaration * | ToDeclaration () |
| Cast to a more defined type. Will return null if not of the requested type. | |
| virtual TiXmlNode * | Clone () const =0 |
| virtual bool | Accept (TiXmlVisitor *visitor) const =0 |
Protected Member Functions | |
| TiXmlNode (NodeType _type) | |
| void | CopyTo (TiXmlNode *target) const |
| TiXmlNode * | Identify (const char *start, TiXmlEncoding encoding) |
Protected Attributes | |
| TiXmlNode * | parent |
| NodeType | type |
| TiXmlNode * | firstChild |
| TiXmlNode * | lastChild |
| TIXML_STRING | value |
| TiXmlNode * | prev |
| TiXmlNode * | next |
Private Member Functions | |
| TiXmlNode (const TiXmlNode &) | |
| void | operator= (const TiXmlNode &base) |
Friends | |
| class | TiXmlDocument |
| class | TiXmlElement |
The parent class for everything in the Document Object Model. (Except for attributes). Nodes have siblings, a parent, and children. A node can be in a document, or stand on its own. The type of a TiXmlNode can be queried, and it can be cast to its more defined type.
| enum TiXmlNode::NodeType |
The types of XML nodes supported by TinyXml. (All the unsupported types are picked up by UNKNOWN.)
| virtual bool TiXmlNode::Accept | ( | TiXmlVisitor * | visitor | ) | const [pure virtual] |
Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the XML tree will be conditionally visited and the host will be called back via the TiXmlVisitor interface.
This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse the XML for the callbacks, so the performance of TinyXML is unchanged by using this interface versus any other.)
The interface has been based on ideas from:
Which are both good references for "visiting".
An example of using Accept():
TiXmlPrinter printer; tinyxmlDoc.Accept( &printer ); const char* xmlcstr = printer.CStr();
Implemented in TiXmlDocument, TiXmlUnknown, TiXmlDeclaration, TiXmlText, TiXmlComment, and TiXmlElement.
| virtual TiXmlNode* TiXmlNode::Clone | ( | ) | const [pure virtual] |
Create an exact duplicate of this node and return it. The memory must be deleted by the caller.
Implemented in TiXmlDocument, TiXmlUnknown, TiXmlDeclaration, TiXmlText, TiXmlComment, and TiXmlElement.
| const TiXmlNode * TiXmlNode::FirstChild | ( | const char * | value | ) | const |
The first child of this node with the matching 'value'. Will be null if none found.
| const TiXmlDocument * TiXmlNode::GetDocument | ( | ) | const |
Return a pointer to the Document this node lives in. Returns null if not in a document.
| TiXmlNode * TiXmlNode::InsertAfterChild | ( | TiXmlNode * | afterThis, |
| const TiXmlNode & | addThis | ||
| ) |
Add a new node related to this. Adds a child after the specified child. Returns a pointer to the new object or NULL if an error occured.
| TiXmlNode * TiXmlNode::InsertBeforeChild | ( | TiXmlNode * | beforeThis, |
| const TiXmlNode & | addThis | ||
| ) |
Add a new node related to this. Adds a child before the specified child. Returns a pointer to the new object or NULL if an error occured.
| TiXmlNode * TiXmlNode::InsertEndChild | ( | const TiXmlNode & | addThis | ) |
Add a new node related to this. Adds a child past the LastChild. Returns a pointer to the new object or NULL if an error occured.
| const TiXmlNode * TiXmlNode::IterateChildren | ( | const TiXmlNode * | previous | ) | const |
An alternate way to walk the children of a node. One way to iterate over nodes is:
for( child = parent->FirstChild(); child; child = child->NextSibling() )
IterateChildren does the same thing with the syntax:
child = 0; while( child = parent->IterateChildren( child ) )
IterateChildren takes the previous child as input and finds the next one. If the previous child is null, it returns the first. IterateChildren will return null when done.
| TiXmlNode * TiXmlNode::LinkEndChild | ( | TiXmlNode * | addThis | ) |
Add a new node related to this. Adds a child past the LastChild.
NOTE: the node to be added is passed by pointer, and will be henceforth owned (and deleted) by tinyXml. This method is efficient and avoids an extra copy, but should be used with care as it uses a different memory model than the other insert functions.
| const TiXmlElement * TiXmlNode::NextSiblingElement | ( | ) | const |
Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element.
| const TiXmlElement * TiXmlNode::NextSiblingElement | ( | const char * | _value | ) | const |
Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element.
| TiXmlNode * TiXmlNode::ReplaceChild | ( | TiXmlNode * | replaceThis, |
| const TiXmlNode & | withThis | ||
| ) |
Replace a child of this node. Returns a pointer to the new object or NULL if an error occured.
| void TiXmlNode::SetValue | ( | const char * | _value | ) | [inline] |
Changes the value of the node. Defined as:
Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string
| int TiXmlNode::Type | ( | ) | const [inline] |
Query the type (as an enumerated value, above) of this node. The possible types are: TINYXML_DOCUMENT, TINYXML_ELEMENT, TINYXML_COMMENT, TINYXML_UNKNOWN, TINYXML_TEXT, and TINYXML_DECLARATION.
| const char* TiXmlNode::Value | ( | ) | const [inline] |
The meaning of 'value' changes for the specific type of TiXmlNode.
Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string
The subclasses will wrap this function.


{include file=member.curlocal.html}
{include file=member.submenu.html}
{include file=member.header.html}


mor::Archive - Archives the useful information from the database to the website
use Bio::TreeIO; use Bio::AlignIO; use mor::Settings; use mor::Utilities; use mor::DatabaseIO; use mor::Archive;
This module saves information from the database to the website
Title : archiveForWeb Usage : mor::Archive::archiveForWeb Function: Saves information from the database to a folder accessible from the website, it also saves older html trees. Returns : Nothing Args : Nothing
The mor Team - http://mor.clarku.edu/morTeam.php


See: Description
| Interface | Description |
|---|---|
| ConstituentFactory |
A
ConstituentFactory is a factory for creating objects
of class Constituent , or some descendent class. |
| CopulaHeadFinder |
A mix-in interface for HeadFinders which support the
makesCopulaHead method, which says how the HeadFinder in question
handles "to be" verbs.
|
| Dependency<G extends Label,D extends Label,N> |
An individual dependency between a governor and a dependent.
|
| DependencyFactory |
A factory for dependencies of a certain type.
|
| DependencyPrinter | |
| DependencyReader | |
| DependencyTyper<T> |
A generified interface for making some kind of dependency object
between a head and dependent.
|
| GrammaticalStructureFactory |
A general factory for
GrammaticalStructure objects. |
| GrammaticalStructureFromDependenciesFactory |
An interface for a factory that builds a GrammaticalStructure from
a list of TypedDependencies and a TreeGraphNode.
|
| HasParent |
Only to be implemented by Tree subclasses that actualy keep their
parent pointers.
|
| HeadFinder |
An interface for finding the "head" daughter of a phrase structure tree.
|
| Labeled |
Interface for Objects which have a
Label . |
| TreebankFactory |
An interface for treebank vendors.
|
| TreebankLanguagePack |
This interface specifies language/treebank specific information for a
Treebank, which a parser or other treebank user might need to know.
|
| TreeFactory |
A
TreeFactory acts as a factory for creating objects of
class Tree , or some descendant class. |
| TreeReader |
A
TreeReader adds functionality to another Reader
by reading in Trees, or some descendant class. |
| TreeReaderFactory |
A
TreeReaderFactory is a factory for creating objects of
class TreeReader , or some descendant class. |
| TreeTransformer |
This is a simple interface for a function that alters a
local
Tree . |
| TreeVisitor |
This is a simple strategy-type interface for operations that are applied to
Tree . |
| WordNetConnection |
Allows us to verify that a wordnet connection is available without compile
time errors if the package is not found.
|
| Class | Description |
|---|---|
| AbstractCollinsHeadFinder |
A base class for a HeadFinder similar to the one described in
Michael Collins' 1999 thesis.
|
| AbstractTreebankLanguagePack |
This provides an implementation of parts of the TreebankLanguagePack
API to reduce the load on fresh implementations.
|
| BasicCategoryTreeTransformer |
Transforms trees by turning the labels into their basic categories
according to the
TreebankLanguagePack |
| BobChrisTreeNormalizer |
Normalizes trees in the way used in Manning and Carpenter 1997.
|
| BobChrisTreeNormalizer.AOverAFilter | |
| BobChrisTreeNormalizer.EmptyFilter | |
| CollinsHeadFinder |
Implements the HeadFinder found in Michael Collins' 1999 thesis.
|
| CollocationFinder |
Finds WordNet collocations in parse trees.
|
| CompositeTreebank | |
| CompositeTreeTransformer |
A TreeTransformer that applies component TreeTransformers in order.
|
| Constituent |
A
Constituent object defines a generic edge in a graph. |
| CoordinationTransformer |
Coordination transformer transforms a PennTreebank tree containing
a coordination in a flat structure in order to get the dependencies
right.
|
| DateTreeTransformer |
Flattens the following two structures:
(NP (NP (NNP Month) (CD Day) ) (, ,) (NP (CD Year) )) becomes (NP (NNP Month) (CD Day) (, ,) (CD Year) ) (NP (NP (NNP Month) ) (NP (CD Year) )) becomes (NP (NNP Month) (CD Year)) |
| DeepTree |
A tree combined with a map from subtree to SimpleMatrix vectors.
|
| Dependencies |
Utilities for Dependency objects.
|
| Dependencies.DependentPuncTagRejectFilter<G extends Label,D extends Label,N> | |
| Dependencies.DependentPuncWordRejectFilter<G extends Label,D extends Label,N> | |
| DependencyScoring |
Scoring of typed dependencies
|
| DependencyScoring.Score | |
| DependencyTreeTransformer |
Transforms an English structure parse tree in order to get the dependencies right:
-- put a ROOT node -- remove NONE nodes -- retain only NP-TMP, NP-ADV, UCP-TMP tags The UCP- tags will later be turned into NP- anyway (Note [cdm]: A lot of this overlaps other existing functionality in trees. |
| DiskTreebank |
A
DiskTreebank is a Collection of
Tree s. |
| EnglishGrammaticalRelations |
EnglishGrammaticalRelations is a
set of GrammaticalRelation objects for the English language. |
| EnglishGrammaticalStructure |
A GrammaticalStructure for English.
|
| EnglishGrammaticalStructure.FromDependenciesFactory | |
| EnglishGrammaticalStructureFactory | |
| EnglishPatterns |
This class contains some English String or Tregex regular expression
patterns.
|
| FilteringTreebank |
This class wraps another Treebank, and will vend trees that passed
a Filter
|
| FilteringTreeReader |
A
FilteringTreeReader filters the output of another TreeReader. |
| GrammaticalFunctionTreeNormalizer |
Tree normalizer for cleaning up labels and preserving the whole node label,
the grammatical function and category information from the label, or only
the category information.
|
| GrammaticalRelation |
GrammaticalRelation is used to define a
standardized, hierarchical set of grammatical relations,
together with patterns for identifying them in
parse trees. |
| GrammaticalStructure |
A
GrammaticalStructure stores dependency relations between
nodes in a tree. |
| LabeledConstituent |
A
LabeledConstituent object represents a single bracketing in
a derivation, including start and end points and Label
information, but excluding probabilistic information. |
| LabeledScoredConstituent |
A
LabeledScoredConstituent object defines an edge in a graph
with a label and a score. |
| LabeledScoredConstituentFactory |
A
LabeledScoredConstituentFactory acts as a factory for
creating objects of class LabeledScoredConstituent . |
| LabeledScoredTreeFactory |
A
LabeledScoredTreeFactory acts as a factory for creating
trees with labels and scores. |
| LabeledScoredTreeNode |
A
LabeledScoredTreeNode represents a tree composed of a root
label, a score,
and an array of daughter parse trees. |
| LabeledScoredTreeReaderFactory |
This class implements a
TreeReaderFactory that produces
labeled, scored array-based Trees, which have been cleaned up to
delete empties, etc. |
| LeftHeadFinder |
HeadFinder that always returns the leftmost daughter as head.
|
| LengthTreeFilter |
Only accept trees that are short enough (less than or equal to length).
|
| MemoryTreebank |
A
MemoryTreebank object stores a corpus of examples with
given tree structures in memory (as a List ). |
| ModCollinsHeadFinder |
Implements a variant on the HeadFinder found in Michael Collins' 1999
thesis.
|
| NamedDependency |
An individual dependency between a head and a dependent.
|
| NPTmpRetainingTreeNormalizer |
Same TreeNormalizer as BobChrisTreeNormalizer, but optionally provides
four extras.
|
| NPTmpRetainingTreeNormalizer.NPTmpAdvRetainingTreeReaderFactory |
Implementation of TreeReaderFactory, mainly for convenience of
constructing by reflection.
|
| NPTmpRetainingTreeNormalizer.NPTmpRetainingTreeReaderFactory |
Implementation of TreeReaderFactory, mainly for convenience of
constructing by reflection.
|
| OrderedCombinationTreeNormalizer |
This class combines multiple tree normalizers.
|
| PennTreebankLanguagePack |
Specifies the treebank/language specific components needed for
parsing the English Penn Treebank.
|
| PennTreebankTokenizer |
Builds a tokenizer for English PennTreebank (release 2) trees.
|
| PennTreeReader |
This class implements the
TreeReader interface to read Penn Treebank-style
files. |
| PennTreeReaderFactory |
Vends
PennTreeReader objects. |
| QPTreeTransformer |
Transforms an English structure parse tree in order to get the dependencies right:
Adds an extra structure in QP phrases:
(QP (RB well) (IN over) (CD 9)) becomes (QP (XS (RB well) (IN over)) (CD 9)) (QP (...) (CC ...) (...)) becomes (QP (NP ...) (CC ...) (NP ...)) |
| RecursiveTreeTransformer |
A tool to recursively alter a tree in various ways.
|
| SemanticHeadFinder |
Implements a 'semantic head' variant of the the English HeadFinder
found in Michael Collins' 1999 thesis.
|
| SimpleConstituent |
A
SimpleConstituent object defines a generic edge in a graph. |
| SimpleConstituentFactory |
A
ConstituentFactory acts as a factory for creating objects
of class Constituent , or some descendent class. |
| SimpleTree |
A
SimpleTree is a minimal concrete implementation of an
unlabeled, unscored Tree . |
| SimpleTreeFactory |
A
SimpleTreeFactory acts as a factory for creating objects
of class SimpleTree . |
| SynchronizedTreeTransformer |
If you have a TreeTransformer which is not threadsafe, and you need
to call it from multiple threads, this will wrap it in a
synchronized manner.
|
| TransformingTreebank |
This class wraps another Treebank, and will vend trees that have been through
a TreeTransformer.
|
| Tree |
The abstract class
Tree is used to collect all of the
tree types, and acts as a generic extensible type. |
| Treebank |
A
Treebank object provides access to a corpus of examples with
given tree structures. |
| TreeCoreAnnotations |
Set of common annotations for
CoreMap s
that require classes from the trees package. |
| TreeCoreAnnotations.BinarizedTreeAnnotation |
The CoreMap key for getting the binarized version of the
syntactic parse tree of a sentence.
|
| TreeCoreAnnotations.HeadTagLabelAnnotation |
The standard key for storing a head tag in the map as a pointer to
the head label.
|
| TreeCoreAnnotations.HeadWordLabelAnnotation |
The standard key for storing a head word in the map as a pointer to
the head label.
|
| TreeCoreAnnotations.KBestTreesAnnotation |
The standard key for storing a list of k-best parses.
|
| TreeCoreAnnotations.TreeAnnotation |
The CoreMap key for getting the syntactic parse tree of a sentence.
|
| TreeFilters |
A location for general implementations of Filter<Tree>.
|
| TreeFilters.HasMatchingChild | |
| TreeFunctions |
This is a utility class which vends tree transformers to translate
trees from one factory type to trees of another.
|
| TreeGraphNode |
A
TreeGraphNode is simply a
with some additional functionality. |
| TreeGraphNodeFactory |
A
TreeGraphNodeFactory acts as a factory for creating
tree nodes of type TreeGraphNode . |
| TreeLeafLabelTransformer |
Applies a Function to the labels in a tree.
|
| TreeLengthComparator |
A
TreeLengthComparator orders trees by their yield sentence
lengths. |
| TreeNormalizer |
A class for tree normalization.
|
| TreePrint |
A class for customizing the print method(s) for a
edu.stanford.nlp.trees.Tree as the output of the
parser. |
| Trees |
Various static utilities for the
Tree class. |
| TreeTokenizerFactory |
Wrapper for TreeReaderFactory.
|
| TypedDependency |
A
TypedDependency is a relation between two words in a
GrammaticalStructure . |
| UniversalEnglishGrammaticalRelations |
UniversalEnglishGrammaticalRelations is a
set of GrammaticalRelation objects according to the Universal
Dependencies standard. |
| UniversalEnglishGrammaticalStructure |
A GrammaticalStructure for Universal Dependencies English.
|
| UniversalEnglishGrammaticalStructure.FromDependenciesFactory | |
| UniversalEnglishGrammaticalStructureFactory | |
| UniversalPOSMapper |
Helper class to perform a context-sensitive mapping of POS
tags in a tree to universal POS tags.
|
| UniversalSemanticHeadFinder |
Implements a 'semantic head' variant of the the HeadFinder found
in Michael Collins' 1999 thesis.
|
| UnnamedConcreteDependency |
An individual dependency between a head and a dependent.
|
| UnnamedDependency |
An individual dependency between a head and a dependent.
|
| WordStemmer |
Stems the Words in a Tree using Morphology.
|
| Enum | Description |
|---|---|
| GrammaticalStructure.Extras |
A specification for the types of extra edges to add to the dependency tree.
|
A package for (NLP) trees, sentences, and similar things. This package provides several key abstractions (via abstract classes) and a number of further classes for related objects. Most of these classes use a Factory pattern to instantiate objects.
A Label
is something that can be the label of a Tree or a
Constituent. The simplest label is a StringLabel
.
A Word
or a TaggedWord
is a
Label
. They can be constructed with a
LabelFactory
. A Label
often implements
various interfaces, such as HasWord
.
A Constituent
object defines a generic edge in a graph. It
has a start and end, and usually a Label
. A
ConstituentFactory
builds a Constituent
.
A Tree
object provides generic facilities for manipulating
NLP trees. A TreeFactory
can build a Tree
.
A Treebank
provides an interface to a
collection of parsed sentences (normally found on disk as a corpus).
A TreeReader
reads trees from an InputStream
.
A TreeReaderFactory
builds a TreeReader
.
A TreeNormalizer
canonicalizes a Tree
on
input from a File
. A HeadFinder
finds the
head daughter of a Tree
. The TreeProcessor
interface is for general sequential processing of trees, and the
TreeTransformer
interface is for changing them.
A Sentence
is a subclass of an ArrayList
.
A Sentencebank
provides an interface to a large number of
sentences (normally found on disk as a corpus).
A SentenceReader
reads sentences from an
InputStream
. A SentenceReaderFactory
builds a SentenceReader
. A SentenceNormalizer
canonicalizes a Sentence
on input from a File
.
The SentenceProcessor
interface is for general sequential
processing of sentences.
There are also various subclasses of StreamTokenizer
. The class
PairFinder
should probably be removed to samples
.
Design notes: This package is the result of several iterations of trying to come up with a reusable and extendable set of tree classes. It may still be nonoptimal, but some thought went into it! At any rate, there are several things that it is important to understand to use the class effectively. One is that a Label has a primary value() which is always a String, and this is the only thing that matters for fundamental Label operations, such as checking equality. While anything else (or nothing) can be stored in a Label, all other Label content is regarded as purely decorative. All Label implementations should implement a labelFactory() method that returns a LabelFactory for the appropriate kind of Label. Since this depends on the exact class, this method should always be overwritten when a Label class is extended. The existing Label classes also provide a static factory() method which returns the same thing.
trees
packageHere is some fairly straightforward code for loading trees from a treebank and iterating over the trees contained therein. It builds a histogram of sentence lengths.
This example illustrates building a Treebank by hand, specifying a
custom
Dealing with the As well as the Treebank classes, there are corresponding Sentencebank
classes (though they are not quite so extensively developed.
This final example shows use of a Sentencebank. It also
illustrates the Visitor pattern for examining sentences in a
Sentencebank. This was actually the original visitation
pattern for Treebank and Sentencebank, but these days, it's in
general easier to use an Iterator. You can also get Sentences
from a Treebank, by taking the yield() or taggedYield() of
each Tree.
import java.util.Iterator;
import edu.stanford.nlp.trees.*;
import edu.stanford.nlp.io.NumberRangesFileFilter;
import edu.stanford.nlp.util.Timing;
/** This class just prints out sentences and their lengths.
* Use: java SentenceLengths /turing/corpora/Treebank2/combined/wsj/07
* [fileRange]
*\/
public class SentenceLengths {
private static final int maxleng = 100;
private static int[] lengthCounts = new int[maxleng+1];
private static int numSents = 0;
public static void main(String[] args) {
Timing.startTime();
Treebank treebank = new DiskTreebank(
new LabeledScoredTreeReaderFactory());
if (args.length > 1) {
treebank.loadPath(args[0], new NumberRangesFileFilter(args[1],
true));
} else {
treebank.loadPath(args[0]);
}
for (Iterator it = treebank.iterator(); it.hasNext(); ) {
Tree t = (Tree) it.next();
numSents++;
int len = t.yield().length();
if (len <= maxleng) {
lengthCounts[len]++;
}
}
System.out.print("Files " + args[0] + " ");
if (args.length > 1) {
System.out.print(args[1] + " ");
}
System.out.println("consists of " + numSents + " sentences");
for (int i = 0; i <= maxleng; i++) {
System.out.println(" " + lengthCounts[i] + " of length " + i);
}
Timing.endTime("Read/count all trees");
}
}
Treebank, custom TreeReaderFactory, Tree, and Constituent
TreeReaderFactory
, and illustrates more of the
Tree
package, and the notion of a
Constituent
. A Constituent
has a
start and end point and a Label
.
import java.io.*;
import java.util.*;
import edu.stanford.nlp.trees.*;
import edu.stanford.nlp.util.*;
/** This class counts how often each constituent appears
* Use: java ConstituentCounter /turing/corpora/Treebank2/combined/wsj/07
*\
public class ConstituentCounter {
public static void main(String[] args) {
Treebank treebank = new DiskTreebank(new TreeReaderFactory() {
public TreeReader newTreeReader(Reader in) {
return new TreeReader(in,
new LabeledScoredTreeFactory(new StringLabelFactory()),
new BobChrisTreeNormalizer());
}
});
treebank.loadPath(args[0]);
Counter cnt = new Counter();
ConstituentFactory confac = LabeledConstituent.factory();
for (Iterator it = treebank.iterator(); it.hasNext(); ) {
Tree t = (Tree) it.next();
Set constituents = t.constituents(confac);
for (Iterator it2 = constituents.iterator(); it2.hasNext(); ) {
Constituent c = (Constituent) it2.next();
cnt.increment(c);
}
}
SortedSet ss = new TreeSet(cnt.seenSet());
for (Iterator it = ss.iterator(); it.hasNext(); ) {
Constituent c = (Constituent) it.next();
System.out.println(c + " " + cnt.countOf(c));
}
}
}
Tree and Label
Tree
and Label
classes is a
central part of using this package. This code works out the
set of tags (preterminal labels) used in a Treebank. It
illustrates writing ones own code to recurse through a Tree, and getting
a String value for a Label.
import java.util.*;
import edu.stanford.nlp.trees.*;
import edu.stanford.nlp.util.Counter;
/** This class prints out trees from strings and counts their preterminals.
* Use: java TreesFromStrings '(S (NP (DT This)) (VP (VBD was) (JJ good)))'
*\/
public class TreesFromStrings {
private static void addTerminals(Tree t, Counter c) {
if (t.isLeaf()) {
// do nothing
} else if (t.isPreTerminal()) {
c.increment(t.label().value());
} else {
// phrasal node
Tree[] kids = t.children();
for (int i = 0; i < kids.length; i++) {
addTerminals(kids[i], c);
}
}
}
public static void main(String[] args) {
Treebank tb = new MemoryTreebank();
for (int i = 0; i < args.length; i++) {
try {
Tree t = Tree.valueOf(args[i]);
tb.add(t);
} catch (Exception e) {
e.printStackTrace();
}
}
Counter c = new Counter();
for (Iterator it = tb.iterator(); it.hasNext(); ) {
Tree t = (Tree) it.next();
addTerminals(t, c);
}
System.out.println(c);
}
}
import java.io.*;
import edu.stanford.nlp.trees.*;
public class SentencePrinter {
/** Loads SentenceBank from first argument and prints it out.
* Usage: java SentencePrinter sentencebankPath
* @param args Array of command-line arguments
*\/
public static void main(String[] args) {
SentenceReaderFactory srf = new SentenceReaderFactory() {
public SentenceReader newSentenceReader(Reader in) {
return new SentenceReader(in, new TaggedWordFactory(),
new PennSentenceNormalizer(),
new PennTagbankStreamTokenizer(in));
}
};
Sentencebank sentencebank = new DiskSentencebank(srf);
sentencebank.loadPath(args[0]);
sentencebank.apply(new SentenceVisitor() {
public void visitSentence(final Sentence s) {
// also print tag as well as word
System.out.println(s.toString(false));
}
});
}
}


Remote Object Interaction
Source/replica interaction is directional. Property changes and signal emission happen on the source, and are propagated to all replicas. If a property is writable, you can call the setter function on a replica. This will be forwarded to the source, and if a change is made, it will be made on the source and subsequently forwarded to all replicas. To the replica, it is then an asynchronous call, with latency before the change takes effect.
Whereas you can emit a signal on a replica, this may have unexpected results and is discouraged for that reason. It will only trigger slots connected to the replica itself, no slots connected to the source or other replicas. Like property setters, slot invocations on a replica are forwarded to the Source to run.
The behavior above is implemented automatically by QtRO, there is no need to write any replica implementation code. It will be handled automatically at runtime for dynamic replicas, or at compile time for repc generated headers.


NH4 Removal and Reactive Nitrogen Recovery
EPA Grant Number: SU836766Title: NH4 Removal and Reactive Nitrogen Recovery
Investigators: Grimberg, Stefan J.
Institution: Clarkson University
EPA Project Officer: Sergeant, Anne
Phase: I
Project Period: September 1, 2016 through August 31, 2017
Project Amount: $15,000
RFA: P3 Awards: A National Student Design Competition for Sustainability Focusing on People, Prosperity and the Planet (2016) RFA Text | Recipients Lists
Research Category: Sustainability , P3 Awards , P3 Challenge Area - Water
Description:
Develop a viable process to reduce and recover total ammonia nitrogen (TAN) from food waste by identifying the most promising process enabling higher biogas generation rates, designing pilot and full-scale recovery systems and quantifying benefits.
Objective:
Anaerobic digestion (AD) is the preferable strategy to reduce the 35 million tons of food waste (FW) sent to solid waste landfills annually in the U.S. while simultaneously transforming organic compounds into value-added products with significant economic and environmental benefits. Treated biogas can be used as a substitute for fossil fuels. The liquid digester effluent retains most of the nutrients and can displace commercial fertilizers. However, there is a trade-off: nitrogen in the effluent is valued as fertilizer, but its ammonia form is inhibitory to methane producing bacteria, thereby reducing biogas production. In previous research, we observed that reducing total ammonia nitrogen (TAN) from 4500 to 2500 mg/L increased methane production by 80%.
The development of a viable process to reduce and recover TAN will significantly improve the efficiency and value of FW AD. We propose to develop a passive TAN removal system to increase biogas production, and recover ammonia to meet agricultural needs. The specific objectives of this study are to: (1) identify the most promising process for ammonia removal and recovery that enables higher biogas generation rates; (2) design pilot and full-scale recovery systems and plan for the next stage of R&D; and, (3) quantify benefits to People, Prosperity and the Planet.
Approach:
Two principle processes will be evaluated (1) ammonia stripping and (2) ammonia recovery through membrane separation followed by recovery. Literature review and experimental evaluation will identify the most promising process to be studied in more detail. For example, which membrane is most economical or resistant to biofouling. A detailed design process will be used to scale the laboratory system to pilot and full scale. These data then will be used in preliminary life cycle assessment to determine net environmental and economic impacts of the process.
Expected Results:
The transformational innovation of this research therefore is to recover TAN from AD liquids at a significantly higher rate than achieved previously, thereby improving energy generation during AD while maintaining the fertilizer value of the substrate. The use of digestate fertilizer will reduce environmental pollution while minimizing commercial fertilizer use. The research will be grounded in practical relevance through the continuous involvement of experts of the solid waste and wastewater treatment industry partnering with the student team. Staff and engineers from our external partners will meet with the project team quarterly to review project results, and proposed research plans.


Before Change
Body=json.dumps(value))
if response["ResponseMetadata"]["HTTPStatusCode"] != 200:
raise ValueError(
("attempt to read write key {} with value {} " +
"returned response {}")
.format(key, value, response["ResponseMetadata"]))
After Change
reason = response["ResponseMetadata"] if response else "None"
if response is None or \
response["ResponseMetadata"]["HTTPStatusCode"] != 200:
msg: str = "attempt to write key {0} in bucket {1}" +\
" returned response {2}"\
.format(key, self.bucket, reason)
self._report_fatal(msg)


Paw Documentation
Thank you for purchasing our template! This is the documentation that will help you with customizing and orienting in the template.
Important! This is a static HTML template and not a WordPress theme! It doesn't have any admin/back-end panel. and it is created for the developers or people who knows the HTML code.
Getting started
Before you dive into code, you we want you to explain how the template is structured and organized, what support is included, what tools did we have used etc.
Help & Support
Item support includes:
- Availability of the author to feedback
- Get assistance with reported bugs and issues
Item support does not include:
- Customizations and installations
Support is node via email at<EMAIL_ADDRESS>How to find a version of your template
Go to /css
and open style.css
. Here you can find a Version
at the very top.
Folder Structure
Image Placeholders
All images are replaced by placeholder due to copyright policy. We cannot include them in the package and sell it.
Layout
Template is build with mobile first approach. It is responsive and uses Bootstrap grid system. Base layout includes three sections.
- Header
- Section Content
- Footer

Header
header
is the wrapper for the header content - this includes topbar, logo and navigation content.
header
main header content wrapper.
Section Content
section
this tag gives the top and bottom padding.
Basic Customization
How To Edit Files
You can use whatever text editor you like, even default Text Editor in the OS. But we recommend to use the one with th syntax highlighting such as:
- Sublime
- Notepad++
How To Change Fonts
-
If you are not satisfied with the default font, you can choose from hundreds ones from the
Google Fonts. After you are happy with the selected font, click SEE SPECIMEN. You'll be redirected to to font detail. Then click Select this font. Popup window will show with text "1 Family Selected" - click it. Then you can customize your selection by clicking Customize. When you are done copy the text in import tab.
For example@import url('https://fonts.googleapis.com/css?family=Poppins:300,400,500,600,700,800,900');
-
Then open the helper.css file to change fonts and find the
@import...
element which loads the Google font and place your copied code. -
Final step is to change the font family in the
css/plugins/default.css
file. Findbody
tag on the beginning of the file andfont-family
inside. Go back to Google Fonts page where you have chose your font and copy the line placed in the Specify in CSS. In this example it isfont-family: 'Poppins', sans-serif;
How To Change Colors - Simple Way
There are two methods how to change the main color. 1st Just by replacing the HEX color value in the styles.css
(simple) and 2nd by installing koala or you can choose another compiler as well (advanced). Here is the simple way.
Let say, that you want to change the default red color to blue one:
- Add template to the koala
- Set
styles.sccs
path to output pathstyles.css
(With right click of styles.scss) - Now open the
style.scss
in your text editor, find Replace or Find and Replace function - As original text enter the red color #ff0000 (template default color)
- As Replace with enter HEX value of blue color #0000ff
Font Awesome Icons
Font Awesome includes more than 900 icons that can be easily used on your site. For example you want the download link with the PDF icon.
-
Go to Font Awesome Icons gallery and find the one you need. I our example it is
file-pdf
. Click the detail, then find and copy.
-
Place the copied line to your link:
Download File
- Final result: Download File
Bootstrap Utilities
Template is using Bootstrap utilities very often. We think that it is better solution as writing all styles for every element into CSS file. It makes the style.css smaller and it is more flexible. You can find more about Bootstrap Utilities.
Advanced Customization
JavaScript
JavaScript (JS) files/plugins are located in the /js
folder and in the HTML file they are called using code. All JS files are located at the bottom of the HTML file.
main.js
file is the template's JS file that includes scripts for running other plugins.
Note: You will need to modify only main.js
file. Read more about it in the Plugins section.
Styling the Background
You can easily change the color of the background without editing of the CSS/SCSS files. This can be applied to whole section
or particular element as well.
Background Color
To change the background color of the element use bg-*
class.
Example: Change the background color of the section to black.

This Section is Black

Background Image
To add the background image of the element. You can also add an opacity using data-overlay-dark
Example: Background image with the 70% opacity:

Important!
- You can also change the opacity and color with changing of
data-overlay-dark | data-overlay-light
- You can also change the background overlay color with use of
class="theme-overlay"
For example: <section class="bg-img cover-background theme-overlay" -
 or
 It's necessary to use one class of above without that it won't be work. (class="parallax" or class="bg-img").
- Easy background parallax effect is done using data-background. You can also change the speed and overlay of the parallax effect and overlay by adding data-stellar-background-ratio="0.5" and data-overlay-dark="6" (For Parallax effect just add the class="parallax")
Forms
Template uses Bootsrap form structure and brings some own styles.
Search Form
Attention! Search feature will not work without wamp or xamp in locally. It works only on a hosting-server with PHP enabled.
Important! Search result comes from the /search folder
Setup a path to HTML file
In your <form>
element you need to specify a path to the .html
file that will handle the search result.
<form class="search-form" action="search.html" method="GET" accept-charset="utf-8"> <input type="text" name="s" /> Search </form>
Files needed to work with the form:
- jquery.js – jQuery library (the form will work with this version of library only);
- search.css – stylesheet file which is being used for stylization of the search results pages ;
- search.html – page where the search results will appear;
- search.js – script which is responsible for the search results output in an iframe on the page search.php;
- results.php – PHP script which actually performs the search.
In this form we should define such parameters as: action="search.html" and method="get", also set parameter for an input: name="s". If you want to change the name of the search form, which is id="search" by default, you should change it on the line 3 in the file search.js as well, you can find it in search folder.
Plugins
Here is the list of the JS plugins used in the template. Usually they are loaded from /js
folder.
/js
must be called BEFORE the main.js

Owl Carousel
Plugin Documentation
This plugin is used for creating carousels from list of images or even HTML elements. Carousel must be wrapped in owl-carousel
class.
Example: Carousel with 3 visible slides, 30px margin, auto play, infinite loop and 5s pause.

 Javascript (file path - /js/scripts.js) $('.owl-carousel').owlCarousel({ items:3, loop:true, margin: 30, mouseDrag:false, autoplay:true, smartSpeed:500 });
All attributes you can use with owl-carousel
-
items
number of items in carousel. 1 item for fullscreen carousel -
nav
show or hide navigation arrows. Default:0
-
dots
show or hide navigation dots. Default:0
-
center
center carousel. Default:0
-
loop
infinite loop. Default:0
-
auto-width
carousel will move according the slides width. Default:0
-
autoplay
carousel will play automatically. Default:0
-
autoplay-timeout
pause between slides in milliseconds. Default:5000
-
auto-height
height of the carousel will automatically change according the slide height. Default:5000
-
fadeout
fade effect between transitions. Default:0
Utilities
Template is using Bootstrap Utilities along with custom ones. Here is the list of available custom utilities:
Borders
border-all
border for all sideborder-width-1
border width 1pxborder-color-white
border color whiteborder-none
removes any borderborder-radius-5
5px border radiusborder-dotted
border styleborder-top
border on topborder-right
border on rightborder-bottom
border on bottomborder-left
border on left
Font Size
font-size11 to font-size20
11px to 20px font sizefont-size22 to font-size50
22px to 50px font size - Just even font sizefont-size100
100px font sizefont-size130
130 screen font sizemd-font-size11 to font-size20
medium screen 11px to 20px font sizemd-font-size22 to font-size50
medium screen 22px to 50px font size - Just even font sizemd-font-size100
medium screen 100px font sizemd-font-size130
medium screen 130 screen font sizesm-font-size11 to font-size20
small screen 11px to 20px font sizesm-font-size22 to font-size50
small screen 22px to 50px font size - Just even font sizesm-font-size100
small screen 100px font sizesm-font-size130
small screen 130 screen font size
Important! If you add md
and sm
prefix before the class it will be consider for medium and small screens.
Font Weight
font-weight-100
font weight 100font-weight-200
font weight 200font-weight-300
font weight 300font-weight-400
font weight 400font-weight-500
font weight 500font-weight-600
font weight 600font-weight-700
font weight 700font-weight-800
font weight 800font-weight-900
font weight 900
Font Color
text-white
white text colortext-black
black text colortext-pink-color
pink text color
Divider
divider-full
divide the items in a list with 1px border
Margin
margin-one-all
1% margin to all sidemargin-10px-all
margin 10px to all sideno-margin
remove marginno-margin-top
remove margin from topno-margin-right
remove margin from rightno-margin-bottom
remove margin from bottomno-margin-left
remove margin from leftmargin-10px-top
margin 10px topmargin-10px-right
margin 10px rightmargin-10px-bottom
margin 10px bottommargin-10px-left
margin 10px leftmargin-10px-lr
margin 10px left and rightmargin-10px-tb
margin 10px top and bottommd-margin-10px-all
for medium screen - margin 10px to all sidesm-margin-10px-all
for small screen - margin 10px to all side
Important! If you add md
and sm
prefix before the class it will be consider for medium and small screens.
No Gutters
Removes padding from col*. Apply on row
class
no-gutters
removes padding from cols
Overflow
overflow-hidden
overflow hiddenoverflow-visible
overflow visibleoverflow-auto
overflow automd-overflow-hidden
medium screen overflow hiddenmd-overflow-visible
medium screen overflow visiblemd-overflow-auto
medium screen overflow autosm-overflow-hidden
small screen overflow hiddensm-overflow-visible
small screenoverflow visiblesm-overflow-auto
small screen overflow auto
Position
position-inherit
position inheritposition-relative
position relativeposition-absolute
position absoluteposition-fixed
position fixed
Important! If you add md
and sm
prefix before the class it will be consider for medium and small screens.
Opacity
opacity1
.1 opacityopacity2
.2 opacityopacity3
.3 opacityopacity4
.4 opacityopacity5
.5 opacityopacity6
.6 opacityopacity7
.7 opacityopacity8
.8 opacityopacity9
.9 opacity
Padding
Although, Bootstrap has p*-0
utility, but sometimes you need to remove just one side of padding and it is not possible with the same Bootstrap's padding utility.
padding-one-all
1% padding to all sidepadding-10px-all
padding 10px to all sideno-padding
remove paddingno-padding-top
remove padding from topno-padding-right
remove padding from rightno-padding-bottom
remove padding from bottomno-padding-left
remove padding from leftpadding-10px-top
padding 10px toppadding-10px-right
padding 10px rightpadding-10px-bottom
padding 10px bottompadding-10px-left
padding 10px leftpadding-10px-lr
padding 10px left and rightpadding-10px-tb
padding 10px top and bottommd-padding-10px-all
for medium screen - padding 10px to all sidesm-padding-10px-all
for small screen - padding 10px to all side
Important! If you add md
and sm
prefix before the class it will be consider for medium and small screens.
Shadow
box-shadow
box shadowbox-shadow-light
light shadowbox-shadow-dark
dark shadowbox-shadow-large
large shadow
Width
width-10px
10px widthwidth-10
10% widthmd-width-10px
medium screen 10px widthmd-width-10
medium screen 10% widthsm-width-10px
small screen 10px widthsm-width-10
small screen 10% width
Important! If you add md
and sm
prefix before the class it will be consider for medium and small screens.
Z-Index
z-index-1111
z-index 111z-index-111
z-index 111z-index-1
z-index 1z-index-2
z-index 2z-index-3
z-index 3z-index-4
z-index 4z-index-5
z-index 4z-index-0
z-index 0z-index-minus2
z-index -2
Other Utilities
no-letter-spacing
no letter spacingletter-spacing-1
letter spacing 1letter-spacing-2
letter spacing 2letter-spacing-3
letter spacing 3letter-spacing-4
letter spacing 4letter-spacing-5
letter spacing 5
display-block
display blockdisplay-none
display nonedisplay-inline-block
display inline blockdisplay-inline
display inlinedisplay-inherit
display inheritdisplay-table
display tabledisplay-table-cell
display table cell
Credits
Template is using third party plugins. Here is the list of third party plugins:
Third Party Plugins (Attribution)
- jQuery (MIT License)
- Bootstrap (MIT License)
- Fontawesome (MIT License)
- Magnific Popup (MIT License)
- OwlCarousel (MIT License)
- Easy Responsive Tabs ( MIT License)
- Isotope (MIT License)
- Counterup (GNU Lesser General Public License)
- Parfallax (MIT License)
- jQuery Waypoints (MIT License)
- Hammer JS (MIT License)
- Google Map (MIT License)
- Modernizr (MIT License)
- xZoom (Apache License 2.0)


{{seo-tags}} {{inline-style}}
Software Architect and React.js Expert.
Hey! Welcome to my website :)
I've been developing Web And Mobile applications since 2012. Currently working at Meta.
I like to lead and tutor teams as a hands-on expert. I also maintain open-source projects, give lectures, participate in podcasts, and write about web technologies.
To build my website, since I didn't want to lose the chance to try something new, I've created it on my own without any libraries:
Here's my website's source code
.
Also, check out how lightning-fast Google takes it to be:
Google insights for the website


I use this template as a starter for any new Angular projects.
Check out the demo
npm install
Start the server on port 3000:
npm run start
Build everything and put it in the dist/
folder:
npm run build
Or build for GitHub pages by copying dist/browser
to docs/
.
Be sure to change the settings in your repo to point GitHub pages to
the docs/
folder on the master
branch.
The app uses the base href /
for development builds, and /angular4-template
for production builds (to accomodate GitHub pages, which uses the repository
name in the URL's path). You will probably want to change the base href in
./src/environments/environment.prod.ts
.
Prerendering is a performance optimization - your page's HTML is generated at build time, so the user sees a near-instant load of the page, while Angular loads in the background.
In this build, only the homepage is prerendered - you can add other routes
by editing ./static.paths.ts
.
A helper script for creating new components is in ./scripts/new-component.js
.
node ./scripts/new-component.js --name "Widget Viewer"


Leaderboard
PEPP.IO
Nick must be alphanumeric characters only!
Play
Spectate
Settings
Settings
Show mass


Bulldog Rock and Caves
I was pretty shocked when I learned of caves in this area. I have been visiting the area below for years with no clue of the world above. The hike to the caves is family and dog-friendly but the actual caves and rock-exploring is pretty dangerous. I would absolutely not recommend any children and definitely no dogs to explore this area. You could easily fall to your death or get seriously injured.
Alvarado Tunnel
Tunnels are not usually my thing. They go on forever and once you're deep in there, you have no way out besides trekking forward or trailing back the same way you came in. On top of that they are pitch black inside, dirty and definitely not for those with extreme claustrophobia. With that out of the way, who's down for a *real* adventure?
This was a crazy time. It took many months of my friend persuading me into embarking upon a tunnel of this size. I finally caved in though. We went maybe 1.5-2 miles in and had some light show fun deep inside. All was well at the beginning.
My friend is mapping out the entire underworld of San Diego and asked if he could quickly map out one of the small inlets from the main tunnel we were in. I said sure. Well, 30-40 minutes goes by and he's still not back.  No answer. I scream his name. No answer. I scream it again and again and still no response. This is when I realized that I was several miles inside a super-creepy tunnel, a small female (thankfully with some protection as I recommend you always bring too) and alone. I decided I was not going to wait any longer for him because who knows how long he may be.
I pretty much ran back, the light bouncing up and down off the ceiling and ground and looking and feeling as if I were in a horror movie. It was a nightmare come true and thankfully nothing bad happened. I made it out okay and unscathed. Will I be tunnel exploring with my friend again? Probably not.
 I have been out here many times and foolishly never realized that the REAL adventure and REAL caves were further down the hill! The first talus cave is fun, sure, but NOTHING compared to what lays below. Please do not go out here or bring friends unless your whole group is experienced. The place could get shut down for everyone if someone gets injured.
I have not explored the bottom of the canyon yet but have large desires to do so. I have a hunch many more adventure await in this region.
Martian Mountains
The Martian Mountains were named after Olympus Mons, which is the largest volcano on Mars. Olympus Mons resembles the shape of the large volcanoes that make up the Hawaiian Islands. Resembling a less populated and untouched Mushroom Caves, this area seems like the perfect set for a sci-fi movie and a great opportunity to step away from the trivialities of modern-day society.
These mountainscapes are a cluster of slot canyons that were created over thousands of years from water pouring over the sandstone, creating narrow corridors and fantastic eroded designs. This area is not necessarily safe and even though I had my dog I greatly wish I hadn't brought her. It is not dog (nor kid) friendly in my opinion, and having her held us back from exploring many areas I would have otherwise ventured into.
Because this area is sacred and untouched by the hands of people prone to destroying all things beautiful, we will be refraining from giving directions to the public. Once the Mushroom Caves gained popularity they were destroyed by graffiti within a couple years. It took a whole team to clean it up and the area is now open to the public. Due to so much heavy foot traffic, it is now far more difficult for the area to get vandalized. On the flip side, it is also hard to enjoy the area with so many people around. With that said, welcome the new Mushroom Caves!


2013_10 - Sample Assets
Instructions: Knock the Red Box to the floor!
Keyboard Controls:
- Arrow Keys/WASD to Move
- Spacebar to jump
Mouse Controls:
- Hold Down Right Mouse Button to aim Portal
- Click Left Mouse Button or Shift while holding down to place Portal
- Let go of Right Mouse button (when Portal is placed) to teleport to the portal


--- layout: post title: IE8 is coming? date: '2007-12-06T00:29:00.001Z' tags: modified_time: '2007-12-06T00:29:39.849Z' blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-7521380029534588413 comments: true blogger_orig_url: http://serialseb.blogspot.com/2007/12/ie8-is-coming.html ---
Off to bed. But before going, a question... Are we going to see IE8 being announced soon?


Events
-
ICLEI World Congress, Seoul, 8-12 April 2015
-
Resilient Cities Asia-Pacific, Bangkok, 11-13 February 2015
-
1st International BION Conference, Bonn, 17-19 September 2014
-
CBD COP 12, Pyongchang, 29 September – 17 October 2014
-
URBIO 2014 Conference: “Cities and Water – Conservation, Restoration and Biodiveristy”, Songdo Incheon, 9-12 October 2014
-
Biodiversity Summit for Cities and Subantional Governments, Pyongchang, 12-14 October 2014
-
Subnational Action towards the Aichi Biodiversity Targets: 2nd meeting of the Advisory Committee of Subnational Governments to the Global Partnership on Local and Subnational Action for Biodiversity. Barcelona, June 17-20, 2013. Click here for the meeting report and work plan 2013-2015.
-
Ecological Footprint and Land-Use Planning (title to be confirmed): a meeting of Subnational Goverments for Biodiversity », Catalonia, June 2013. Organized by the Catalan Government in collaboration with CBD Secretariat.
-
MITIN: Biodiversity in the Gulf of Mexico (title to be confirmed)», 29th July – 2nd August 2013, Veracruz. Organized by the State of Veracruz and Minister of Environment of Mexico.
-
ICLEI BiodiverCities conference linked to its Local Action on Biodiversity programme (LAB) », September 9-12, 2013, Joondalup, Australia
-
Mediterranean Biodiversity Network. From ecological urban planning to management in the Mediterranean – subnational cooperation and knowledge transfer. Sarajevo, Bosnia & Herzegovina, 15-17 May 2013, City of Sarajevo, Bosnia and Herzegovina, 15-17 May 2013. Hosted by the Canton of Sarajevo in partnership with the CBD Secretariat, the City of Montpellier and ICLEI – Local Governments for Sustainability
-
Meeting of the Advisory Committee of Cities of the Global Partnership on Local and Sub-national Action for Biodiversity. Urban Biodiversity - A Value to Appreciate: a workshop on ecosystem valuation including a meeting on the Implementation of the Plan of Action on Sub-National Governments, Cities and Other Local Authorities for Biodiversity 2011-2020» Montreal, Canada, 21-23 May 2013. Organized by the City of Montreal in collaboration with CBD Secretariat.
-
The World Resources Forum 2012, Beijing, China, 21-23 October 2012
-
CBD COP 11 , Hyderabad, India, 08-19 October 2012
-
Cities for Life: Cities and Subnational Governments Biodiversity Summit, Hyderabad, India, 15-16 October 2012
-
3rd International conference of Urban Biodiversity and Design - URBIO 2012, Mumbai, India, 08-12 October 2012
-
Xiamen Forum on Ecosystem Management and Green Economy, 06 September 2012, Xiamen, China
-
IUCN World Conservation Congress 2012, 06-15 September 2012, Jeju, Korea
-
Nature Workshop Belo Horizonte, 12-14 June 2012, Brazil
-
ICLEI World Congress, 14-18 June 2012, Belo Horizonte, Brazil
-
Earth Summit, Rio +20, 20-22 June 2012, Rio de Janeiro, Brazil
-
World City Summit 2012, 01-04 July 2012, Singapore
-
Meeting of Subnational Governments in support of the Aichi Biodiversity Targets, 24 - 27 April 2012, Parque do Barigui, Curitiba, Brazil
-
Third Meeting on the Implementation of the Plan of Action -Including a Meeting of the Advisory Committee of Cities and the Global Partnership on Local and Sub-National Action for Biodiversity, 21-23 March 2012, Nagoya, Japan
-
Meeting of Cities for Biodiversity (Natureparif, Association des Maires des Grandes Villes de France and IETF), 24 January, Paris, France
-
Mediterranean Regional Workshop for Biodiversity Strategies and Action Plans: Coordinating Local and National Action in the Mediterranean Basin, Montpellier, France, from 17 to 19 January 2012
-
Third Workshop on the Development of the City Biodiversity Index, October 2011, Singapore. Meeting documents.
-
Second Meeting on the Implementation of the Plan of Action on Sub-National Governments, Cities and Other Local Authorities on Biodiversity 2011-2010, Meeting of the Advisory Committee of Cities and the Global Partnership on Local and Sub-national Action for Biodiversity, Septmeber 2011, Bonn, Germany. Documents: Bonn Press release - 6 September 2011, CBD Press release - 15 September 2011. Presentations and other relevant documents
-
The First Meeting on the Implementation of the Plan of Action on Sub-National Governments, Cities and Other Local Authorities on Biodiversity was held in Montpellier, France, on 17-19 January 2011
-
Skyrise Greenery Conference 2010, Singapore 1-3 November 2010. Visit the Conference web site.
-
City Biodiversity Summit 2010, Nagoya, Aichi Prefecture, Japan, October 24-26, 2010
-
NEOBIOTA 2010 Conference:"Biological Invasions in a Changing World - from Science to Management". Copenhagen, Denmark, 14-17 September 2010
-
Launching events of the TEEB D2 report: A series of simultaneous launch events and workshops were held to celebrate the release of the report in the following 4 cities worldwide: Ghent (Belgium), Curitiba (Brazil), Cape Town (South Africa) and New Delhi (India). 9 September 2010
-
BiodiverCities 2010, in Paris, France, September 6-8, 2010
-
The World Expo 2010, in Shanghai, China. From May 1st to October 31st 2010
-
Second Expert Workshop on the Development of the City Biodiversity Index (CBI), meeting documents are available here. Singapore, Singapore, 1-3 July 2010
-
World City Summit & Centre for Urban Greenery and Ecology (CUGE) Conference, Singapore, 30 June - 1 July 2010
-
Second International Conference of Urban Biodiversity and Design (URBIO 2010), Nagoya, Japan, 18-22 May 2010. Read the Proceedings of the meeting
-
Resilient Cities 2010. ICLEI - Local Governments for Sustainability and the City of Bonn organized the "1st World Congress on Cities and Adaptation to Climate Change" in Bonn, Germany, 28-30 May 2010
-
Cities, Local Authorities and Biodiversity Side Event at WGRI 3. The Global Partnership on Cities and Biodiversity held a side event to the third meeting of the Ad Hoc Open-ended Working Group on Review of Implementation of the Convention (WGRI 3) in Kenya, Nairobi. May 26, 2010
-
The 2nd International Conference of Urban Biodiversity & Design (URBIO2010) . URBIO is an open worldwide scientific network for education and research with the aim to promote urban biodiversity through a continuing dialogue with the CBD and its initiative on “Cities and Biodiversity”. The conference participants adopted "The Nagoya Declaration - URBIO 2010" to deliver the conference outcomes and their commitments to contribute to the future of urban biodiversity. Nagoya, Japan May 18-22, 2010
-
The Secretariat participated in the Montreal Summit on Biodiversity and Greenery, organized by the Montreal Regional Council for the Environment -Conseil regional de l'Environnement de Montreal, 27- 28 April 2010. For more details visit: Sommet sur la biodiversité et le verdissement de Montréal
-
The Secretariat participated in the WORLD URBAN FORUM 5, Rio de Janeiro, Brazil. The theme for Rio 2010, The right to the City – bridging the urban divide is in harmony with UN-HABITAT’s flagship report, State of the World’s Cities 2010-2011. March 22-26, 2010
-
Meeting of the Global Partnership on Cities and Biodiversity. Curitiba, 6-7 January 2010, followed on 8 January by Celebrations of the launch of the International year of Biodiversity. You will find the meeting documents here
-
UNFCCC COP15 Copenghagen - 9 December 2009: ICLEI - Local Governments for Sustainability held a panel on "Biodiversity and Climate Change: NOW is the time to make the connections at all levels". The Secretariat is invited to make a presentation on "Cities and Local authorities at the CBD" as part of the panel.


gh issue create
Create GitHub issues on a repository from the command-line.
More information: home page
- Create a new issue against the current repository interactively:
gh issue create
- Create a new issue with the `bug` label interactively:
gh issue create --label "bug"
- Create a new issue interactively and assign it to the specified users:
gh issue create --assignee user1,user2,...
- Create a new issue with a title, body and assign it to the current user:
gh issue create --title "title" --body "body" --assignee "@me"
- Create a new issue interactively, reading the body text from a file:
gh issue create --body-file path/to/file
- Create a new issue in the default web browser:
gh issue create --web
- Display the help:
gh issue create --help


Mum of teen who died after MRI scan reveals moment she was told her daughter couldn't be saved
Alice Sloman passed away on October 19 last year after a three-day battle, an inquest heard today.
by Jonathan Coles, Richard BoothThe mum of a teen who died after an MRI scan has spoken of the moment she was told her daughter couldn't be saved - just hours after they played Lego cards together.
Alice Sloman passed away on October 19 last year after a three-day battle, an inquest heard today (Mon).
The 14-year-old has visited Torbay Hospital in Devon with her mum and grandmother on October 16 for the examination to be carried out under general anaesthetic.
But it soon became clear that something was wrong during the procedure so Alice was rushed to Bristol Children's Hospital for critical care.
Despite the efforts of staff there she sadly passed away.
Giving evidence at her inquest today mum Sarah relived the moment she was told her daughter was going to die.
She said: "As soon as we got there [to Bristol] they assessed her.
"They took us in a room and told us there's nothing they can do for her - she's going to die. We said we didn't have time to digest this.

"I asked them please, just try something to bring her back."
The inquest heard that staff at Bristol Children's Hospital tried in vain to save the teenager.
But she suffered several problems over the three-day period including renal failure, high blood pressure and a fluctuating heart rate.
She was put on life support but eventually died at around 2pm on October 19 after suffering a pulmonary hemmorghage hours before.
The medical cause of death is yet to be determined by the coroner, Dr Simon Fox, QC.
Giving evidence in a statement, Dr Margrid Schindler from Bristol Children's Hospital said: "It was explained to the parents that Alice was very unlikely to survive.
"They then agreed that the didn't want her to suffer anymore so she received care to make her comfortable."
The hearing was told that Alice, who had a mental age of a five or six-year-old, suffered from several issues for much of her life including autism, hypermobility, visual impairment and growth.
She took hormones for the latter for several years although had stopped prior to visiting Torbay Hospital on that fateful day.
Alice, from Torquay, Devon, had been admitted for the MRI after complaining of headaches.
Mum Sarah revealed she was "terrified" after first hearing this - because she didn't want her daughter to find out information that could hurt her.
She said: "My concern was, why are you doing an MRI?
"I said she's getting these headaches - I don't want her to hear she's getting a tumour. I was worried it might show something in her brain - I was terrified."
But she added that she wasn't concerned about her daughter having an MRI or going under anaesthetic generally as she had had one several years earlier - with no problems.
Alice eventually visited Torbay Hospital and was highly anxious ahead of the procedure.
The hearing was told that she showed both high blood pressure and a high heart rate when tested, although this was attributed to her nerves.
There was also a change in the amount of general anaesthetic she was administered after it was decided the initial dose would be too high.
She was then wheeled down to the MRI room with her mum on the trolley before Sarah left to find some food.
But when she came back it was clear something was wrong.
She said: "There were alarms going off behind the closed doors.
"The first thing was that they thought she had had an allergic reaction to the anaesthetic.
"We were allowed to see her in the MRI quickly - she was surrounded by I don't know how many people.
"We were allowed to give her a kiss while they carried on doing what they were doing to her."
The transfer team then arrived before Alice was taken to Bristol later than evening - where she later died.
While giving evidence, mum Sarah questioned whether her daughter's heart could have been enlarged by the growth hormone.
She said: "If it raises your weight and height what else is it growing?
"How can you give growth hormone to a child then not check everything else is growing? How can you stick it in a particular part of the body?
The inquest at Avon Coroner's Court continues.


BNSConnectionError
public enum BNSConnectionError : Error
Errors from the connection.
-
The connection is in an invalid state.
Declaration
Swift
case invalidState
-
The connection was upgraded.
Declaration
Swift
case connectionUpgraded(BNSConnection)
-
The connection is reset.
Declaration
Swift
case connectionReset
-
The connection timed out.
Declaration
Swift
case idleTimeout


{% extends "layout.html" %} {% set active_page = 'home' %} {% block title %}Home{% endblock %} {% block body %}
Set up an admin system for anyone who's above level 500 in the bot.
It can be accessed through the link in the footer. Do note that I'm experiencing some caching issues right now, which might make the login page seem to not work, while it actually works.


| The Cost Overview for Planning Ideas & Logical Organization Tool (CO-PILOT) is a high-level tool supporting stakeholders considering connected vehicle pilot deployments. These pilot deployments will combine connected vehicle and mobile device technologies innovations to Improve Traveler Mobility and System Productivity while Reducing Environmental Impacts and Enhancing Safety. |
| The CO-PILOT allows stakeholders to Easily Estimate Costs of your Proposed Pilot Deployments. This initial tool allows cost estimation for 56 applications in the Vehicle to Infrastructure Safety, Vehicle to Vehicle Safety, Agency Data, Environment, Road Weather, Mobility, and Smart Roadside application groups. |
| Start Using The Tool |
Visit our Help section for additional information or email us with technical support questions at co-pilot@noblis.org


{% trans "Oops... a 404!" %}
{% endblock error_code %} {% block error_msg %}{% blocktrans trimmed with return=request.META.HTTP_REFERER %} The requested page could not be found or isn't accessible because of limited user rights. Click on the big logo above or click here to return to the homepage. Alternatively, use the back button in your browser or click here to return to the previous page. {% endblocktrans %}
{% endblock error_msg %}