Type '!kmdtip help' for a list of actions. If you'd like to check your balance in private DM the bot and type "!kmdtip". Don't deposit too much. Around 10 KMD should be enough.
you can use Agama and activate KMD in SPV (light) mode with a 24 word seed
1
plazma12-Oct-18 08:40 PM
yes i have done that...
how do i stake from spv(lite) mode.....
crumb12-Oct-18 08:41 PM
you don't really 'stake' komodo
Paul12-Oct-18 08:41 PM
!kmdtip @ buddy 10 private
crumb12-Oct-18 08:41 PM
just having an UTXO bigger than 10 KMD is enough
no need to keep the wallet running for KMD rewards
plazma12-Oct-18 08:42 PM
@crumb meaning....plz explain
crumb12-Oct-18 08:43 PM
explain what
i just told you how it works
CohibaCrypto12-Oct-18 08:43 PM
!kmdtip CohibaCrypto
KMD TipBotBOT12-Oct-18 08:43 PM
TipBot Help
!kmdtip
Displays this message
!kmdtip balance
Displays your balance
!kmdtip deposit
Displays your deposit address
!kmdtip withdraw <address> <amount>
Withdraws the entered amount to a KMD address of your choice, e.g.
!kmdtip withdraw GLM3n7yMFmYkas2AgHKqE6EMJW5VsUXtQn 5.20Note: Minimal amount to withdraw: 0.1 KMD. A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
Hanz Mark12-Oct-18 08:43 PM
!kmdtip balance
KMD TipBotBOT12-Oct-18 08:43 PM
TipBot KMD Balance
Balance for @Hanz Mark (hanzmark#8420)
Confirmed
0.05748171
Unconfirmed
0.00000000
CohibaCrypto12-Oct-18 08:43 PM
!kmdtip balance CohibaCrypto
KMD TipBotBOT12-Oct-18 08:43 PM
TipBot KMD Balance
Balance for @CohibaCrypto (CohibaCrypto#5339)
Confirmed
0.00732293
Unconfirmed
0.00000000
plazma12-Oct-18 08:44 PM
@crumb i just have to keep 11 komodo in my wallet and will it stake automatically
2
crumb12-Oct-18 08:44 PM
again, i will tell you that it's not staking
just keeping UTXO bigger than 10 KMD is enough.
it's called KMD rewards
1
bowienetter⚡12-Oct-18 08:45 PM
sorry I think it was me who confused @plazma
It’s not staking. Those are rewards
My bad
crumb12-Oct-18 08:46 PM
no worries
just try to avoid further confusion
bowienetter⚡12-Oct-18 08:47 PM
Got it
cantptalblonit12-Oct-18 08:48 PM
@plazma go into your wallet once a month and claim your reward, you must actively claim it in your wallet, it is therefore your Reward.
plazma12-Oct-18 08:49 PM
@crumb@cantptalblonit@bowienetter⚡@Kuji Thank's for supporting me.....
3
1
2
1
!kmdtip balance
KMD TipBotBOT12-Oct-18 08:50 PM
TipBot KMD Balance
Balance for @plazma (plazma#1625)
Confirmed
10.07770001
Unconfirmed
0.00000000
TipBot
@plazma, check your direct messages for withdraw information.
plazma12-Oct-18 08:52 PM
!kmdtip balance
KMD TipBotBOT12-Oct-18 08:52 PM
TipBot KMD Balance
Balance for @plazma (plazma#1625)
Confirmed
0.00000000
Unconfirmed
0.00000000
cantptalblonit12-Oct-18 08:52 PM
@plazma you can do this in private under PM with the KMD Bot you put in !tipbalance and it will show you privately.
  A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
Ripoff13-Oct-18 01:03 AM
!kmdtip balance
KMD TipBotBOT13-Oct-18 01:03 AM
TipBot KMD Balance
Balance for @Ripoff (Ripoff#6247)
Confirmed
0.00088794
Unconfirmed
0.00000000
Cretinous|cryptospots.app13-Oct-18 01:13 AM
!kmdtip balance
KMD TipBotBOT13-Oct-18 01:13 AM
TipBot KMD Balance
Balance for @Cretinous|cryptospots.app (Cretinous|cryptospot.club#7944)
Confirmed
0.28919179
Unconfirmed
0.00000000
rcpilgrimcrypto13-Oct-18 01:14 AM
!kmdtip balance
KMD TipBotBOT13-Oct-18 01:14 AM
TipBot KMD Balance
Balance for @rcpilgrimcrypto (rcpilgrimcrypto#4563)


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A built-in <template>
element serves as a storage for HTML markup templates. The browser ignores it contents, only checks for syntax validity, but we can access and use it in JavaScript, to create other elements.
In theory, we could create any invisible element somewhere in HTML for HTML markup storage purposes. What’s special about <template>
?
First, its content can be any valid HTML, even if it normally requires a proper enclosing tag.
For example, we can put there a table row

:
Usually, if we try to put

inside, say, a

, the browser detects the invalid DOM structure and “fixes” it, adds

around. That’s not what we want. On the other hand, <template>
keeps exactly what we place there.
We can put styles and scripts into <template>
as well:
The browser considers <template>
content “out of the document”: styles are not applied, scripts are not executed, <video autoplay>
is not run, etc.
The content becomes live (styles apply, scripts run etc) when we insert it into the document.
The template content is available in its content
property as a DocumentFragment – a special type of DOM node.
We can treat it as any other DOM node, except one special property: when we insert it somewhere, its children are inserted instead.
For example:
```html run```
Let’s rewrite a Shadow DOM example from the previous chapter using <template>
:
```
In the line (*)
when we clone and insert tmpl.content
, as its DocumentFragment
, its children (


This is an example of the Authorization Code flow
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© 2012–2013
Thibaut Courouble
-
MIT License
Original PSD by
Orman Clark


To get readable results, you need to clean and format all the data you get from the web. It's a good thing that Python is a rich programming language with powerful text formatting out of the box!
To make the results extracted from the web page easily readable, let's separate sentences and translations by newlines and put titles in front of different sections of the output.
At this stage, format the output of results in the following fashion:
... Translations:
; put the full name of the target language instead of ...
(for example, English Translations
).... Examples
; put the full name of the target language instead of ...
.The greater-than symbol followed by a space (>
) represents the user input. Note that it's not part of the input.
Type "en" if you want to translate from French into English, or "fr" if you want to translate from English into French:
> fr
Type the word you want to translate:
> hello
You chose "fr" as a language to translate "hello".
200 OK
French Translations:
bonjour
allô
ohé
coucou
salut
French Examples:
Well, hello, freedom fighters.:
Et bien, bonjour combattants de la liberté.
Goodbye England and hello the Netherlands...:
Au revoir l'Angleterre et bonjour les Pays-Bas...
Yes, hello. Jackson speaking.:
Oui, allô, Jackson à l'appareil.
Hello, hello, hello, hello.:
Allô, allô, allô, allô.
And began appearing hello kitty games online.:
Et a commencé à apparaître bonjour Kitty jeux en ligne.


Your EA is your employee. But remember that you are the supervisor. Let it work, but check once in a while that it is doing what it is supposed to do. Put the indicators in the chart to help you check that the EA is buying or selling in the right places. If it isn't, check that the parameters are the right ones.
As with any trading strategy, you must be emotionally prepared for the drawdowns. There's no such thing as a perfect strategy. Even the largest hedge funds in the world have occassionally big periods of losses. If you start trading a strategy, don't stop trading with it unless you have enough number of bad trades to prove that the strategy doesn't work anymore.
Trade small!  But don't pretend to make millions in just a few weeks. Trading in the markets needs patience. Trade small and let the accumulation of small profits make the difference.
You can test the EA historical performance by yourself. Metatrader 4 has the 'Strategy Tester' tool and cAlgo has a backtester. Just remember that the strategy is optimized for a specific period. So, if you test it for the year last 10 years, it may be profitable or not. Instead, if you test it for the last two or three years, you will found valuable information of the strategy behavior by yourself.
In Metatrader 4, always check that you have a smiley face in the upper right corner of the chart .
Don't trust just one strategy, pair or timeframe. Go for more! Diversification helps you improve your profits and avoid risks. Check out the complete portfolio.
And as you must have read a dozen times in the trading world: 'Past performance isn't a guarantee of future results'.


Emotional intelligence can be defined as a person’s ability to understand, express, and control their own emotions, and to understand and be empathetic to the emotions and intentions of others. It also relates to one’s ability to fine-tune their emotions to better reflect and take advantage of their environment.
EQ and IQ can be considered to be pretty much separate. IQ evaluates a person’s cognitive ability in terms of capability of using logic, solving problems and memory ability, among other standard intelligence related parameters. EQ on the other hand, as described above, relates to understanding and controlling your own emotions and understanding and adapting to the emotions of others – having good ‘people skills’. A person could be very high in either EQ or IQ, but low in the other – having a certain score in one does not have any influence on the score of the other.
Historically, it was argued that being successful in life was primarily related to a person having a high IQ, or general intelligence. This is reflected in the school system – Most classes are related to academic learning, with solving problems and having a good memory being a key advantage. However, it has come to light in recent decades that being ‘super smart’ was not necessarily the best predictor for success, and certainly not the best predictor for happiness.
Understanding more about emotional intelligence has become more popular as the world has become more business rich, and as people with high EQ are more and more often in positions of power. Emotional intelligence allows for better relationships with people and allows for better adjustment to emotional situations, which comes in handy when dealing with groups of people, such as being a team leader. Emotional intelligence is also a big benefit for your own happiness – being more aware of your emotions, why you feel the way you do, and being more able to control your emotions can really help during times of stress or sadness.


Hard-nosed negotiations result in sale of modern infill home
by Sydnia Yu135 Hove St., Toronto
Asking price: $2,349,000
Selling price: $2,245,000
Taxes: $4,439 (2018)
Days on the market: 36
Listing agents: Andre Kutyan and Robert Greenberg, Harvey Kalles Real Estate Ltd.
The action
Agent Andre Kutyan believed this five-bedroom house on a 52-foot-by-115-foot lot could fetch $2.2-million to $2.3-million this summer. At the seller’s request, it was listed for $2.495-million, but without any offers over two months, as buyers had their pick of infill homes nearby. It was relisted at $2,349,000 after Canada Day.
“When you go just north of the 401 [highway] and west of Yonge Street, you’re getting a lot of value. For what you’d pay for [a house on] a 25-foot lot at Yonge and Lawrence – but for 10 per cent less – you’re getting a 50-footer,” Mr. Kutyan said.
An offer came in, but, despite days of negotiations, the seller ultimately rejected it. Days later, the interested party returned.
“The buyers discovered they wouldn’t have another home to buy in the area for this kind of money and came back with an improved offer,” Mr. Kuytan said.
What they got
More than a year ago, this two-storey house was built with 3,465 square feet of living space and interior access to a double garage. The 1,492-square-foot finished basement provides another bedroom, a workout area and a lounge with an exit to the south-facing backyard.
Similar to the exterior treatment, large panes of glass and stone are showcased in the interior such as in the eat-in kitchen. Hardwood floors and pot lights extend into the central dining area and two entertaining spaces.
The agent’s take
“Most of the homes [in the neighbourhood], even if they’re new homes, are fairly traditional or transitional in look, whereas this was ultramodern and open concept,” Mr. Kutyan said.
“It has a high-end kitchen done by Cameo Kitchens, which is a premium kitchen company I see in four-, five- and six-million-dollar homes.”
 We have a weekly Real Estate newsletter to help you stay on top of news on the housing market, mortgages, the latest closings and more. Sign up today.


Access Java Programming Resources for CSC 120 via this link.
if
statements.
g.drawString
method from the paintComponent
method. Run
the program again – that looks better doesn't it? Close the program window now to return
to NetBeans, and switch back to the MUFrame.java tab in the editor.myButtonActionPerformed
; this method will contain
code that will be executed every time the user clicks on the button when the program is running.
Let's add a simple action that will show that the button is working — inside the curly braces of
this new method, add the following code:
System.out.println("The button was clicked");Run the program, and now every time the button is clicked, a new line is displayed in the Java Console. Ask your instructor for help if this doesn't happen for you, or if you have questions about this.
timesClicked
.
private Integer timesClicked;Now, inside the constructor method for the MUFrame class, insert an assignment statement that stores the value zero in
timesClicked
timesClicked = 0;Next, change the code in the myButtonActionPerformed method to the following:
timesClicked = timesClicked + 1; System.out.println("Times the button has been clicked: " + timesClicked);When you run this version of the program, a message will appear in the Java Console that includes a count of how many times you have clicked the button. Run the program several times to test it out, and then close the Lab5 project.
g.drawString
statement from the paintComponent method.
We will make a simple form that asks for three String
values as input from the user
and prints a result in a TextArea on the screen when the button is clicked. | Step # | Type of Component | Edit Text to be ... | Change Variable Name to ... |
|---|---|---|---|
| 1 | Label | Enter First Name: | firstNameLabel |
| 2 | TextField | nothing (delete the default text) | firstNameField |
| 3 | Label | Enter Middle Initial: | middleInitLabel |
| 4 | TextField | nothing | middleInitField |
| 5 | Label | Enter Last Name: | lastNameLabel |
| 6 | TextField | nothing | lastNameField |
| 7 | Button | Process Input Data | theButton |
| 8 | TextArea | nothing | outputArea |
theButtonActionPerformed
:
String fName = firstNameField.getText(); String mInit = middleInitField.getText(); String lName = lastNameField.getText(); String ans = fName + " " + mInit + ". " + lName; outputArea.setText("Full Name is " + ans);Run the program, and enter a series of names, clicking the button each time. The program should display the full names for the latest data you've entered. If your program does not display the full names STOP and troubleshoot your code. Do not move on until you have the previous steps completed and working.
setText
method that we're calling for outputArea with the append
method. Make this change and
then run the program, entering several names. append
method call in your program to
this one:
outputArea.append("Full Name is " + ans + "\n");Run the program and enter several names – that's better, don't you think?
setText
method for each of the three TextFields in the program
(firstNameField, middleInitField and lastNameField), and for each of those method calls,
use the parameter "" (that's two quotes with
NOTHING in between -- in other words, it's the empty string). Run the program and notice that
when you click the button, the fields are blanked out so you can enter new names without erasing the previous
names. g.setColor
statement in the
paintComponent method. Put an if
statement around this statement so that the
color will be set to GREEN only if horizPos
is smaller than 350. Then add an
else
to go along with the if
that will set the color to RED if the Boolean
test in the if
statement is false. Run the program and keep clicking the button until
the text changes to RED. Run and test the program to see if the text changes color when it reaches
the right half of the output window.moveRight
and rename the duplicate so
that the new method name is moveDown
. The body of the method should add 40 to the
vertPos
variable instead of horizPos
. Then in the MUFrame.java file,
in the Designer, add a new Button to the interface, make the text on the face of the button say "Move Down",
change the variable name to "moveDownButton", and then double-click on the button to define the action to
be performed when the button is clicked. There are two things to do when the button is clicked; first
of all, call the moveDown
method of the muPanel
object, and then call the
repaint
method of the muPanel
. Use the action performed code for the moveRightButton
as a guide for what to do here, and ask your instructor for help if you need to. Run the program,
and test the Move Down button to see if it works properly.if
statements to the paintComponent
method of MUPanel so that the
drawing color is set according to these rules?| upper-left quadrant (horizontal less than 350 AND vertical less than 300) |
GREEN |
| upper-right quadrant (horizontal NOT less than 350 AND vertical less than 300) |
RED |
| lower-left quadrant (horizontal less than 350 AND vertical NOT less than 300) |
CYAN |
| lower-right quadrant (you should be able to figure this out...!) |
MAGENTA |
if
statements without any else
clauses to set the colors
correctly. You should use the &&
operator to set up a compound test in each of the four
if
statements. Run and test your program so that the colors change to the proper value when
the text moves into different quadrants of the screen.
Lab05 Grading Rubric


The token based authentication has been completely refactor in Oak and has the following general characteristics.
As of Oak the token based authentication is handled by a dedicated TokenLoginModule. It is both responsible for creating new login tokens and validating TokenCredentials passed to the repository login.
This token specific login module implementation obtains the TokenProvider from the security configuration as defined for the content repository. The token management implementation present with a given repository can be changed or extended at runtime (see section Configuration below).
The TokenLoginModuledesigned to support and issue TokenCredentials. The authentication phases behave as follows:
Phase 1: Login
Phase 1: Commit
Oak 1.0 defines the following interfaces used to manage login tokens:
In addition Oak comes with a default implementation of the provider interface that is able to aggregate multiple TokenProviders:
See section Pluggability for an example.
The characteristics of the default token management implementation is described in section Token Management : The Default Implementation.
The configuration options of the default implementation are described in the Configuration section.
The default security setup as present with Oak 1.0 is able to deal with custom token management implementations and will collect multiple implementations within CompositeTokenConfiguration present with the SecurityProvider. The CompositeTokenConfiguration itself will combine the different TokenProvider implementations using the CompositeTokenProvider.
In an OSGi setup the following steps are required in order to add a custom token provider implementation:
@Component() @Service({TokenConfiguration.class, SecurityConfiguration.class}) public class MyTokenConfiguration extends ConfigurationBase implements TokenConfiguration { public TokenConfigurationImpl() { super(); } public TokenConfigurationImpl(SecurityProvider securityProvider) { super(securityProvider, securityProvider.getParameters(NAME)); } @Activate private void activate(Map<String, Object> properties) { setParameters(ConfigurationParameters.of(properties)); } //----------------------------------------------< SecurityConfiguration >--- @Nonnull @Override public String getName() { return NAME; } //-------------------------------------------------< TokenConfiguration >--- @Nonnull @Override public TokenProvider getTokenProvider(Root root) { return new MyTokenProvider(root, getParameters()); } }


CTsimulation(configurefile);
to do a simulation defined by the configurefile
.
The configure file can be .xml and .json (or .mat is also acceptable).
In this section we will discuss how to setup a configure file.
As an example, let's open the configiure file in Quick Start,
the file .\system\mod\sample_configure.xml
,
which reads,<?xml version="1.0" encoding="utf-8"?> <configure> <system>.\system\mod\sample_system.xml</system> <phantom>.\system\mod\phantom\phantom_water200_off20.xml</phantom> <protocol>.\system\mod\sample_protocol.xml</protocol> </configure>
<system>
defined the CT system,
the <phantom>
defined the phantom to scan
and the <protocol>
defined the protocol to do.
We will discuss them one by one.
.\system\mod\sample_system.xml
which contains these tags (folded),
<system> <path> <world> <detector> <source> <collimation> <datacollector> <console> <simulation> <scatter/> <output> </system>
<path>
reads,
<path> . <matter>~\physics\matter\</matter> <IOstandard>~\IO\standard\</IOstandard> <systemdata>~\system\mod\</systemdata> </path>
<path>
defined these pathes for the package to use,
is the main path of the package,
here the .
means the current folder,
we strongly suggest to replace it by an absolute path of the folder where the package was installed,
e.g. D:\CTsimulation\
;<matter>
is the path of the material data base, (only for advanced user to change)~
means to reference the
,
for that here the ~\physics\matter\
means .\physics\matter\
,
and if you defined the
in D:\CTsimulation\
the ~\physics\matter\
will be decoded to D:\CTsimulation\physics\matter\
,
in this way we present a method to reference the path.main
in any tag
that works in whole of the configure file (not only for the tags in <path>
);<IOstandard>
is the path of I/O defination folder, (only for advanced user to change)<systemdata>
defined the folder in putting the data files in definding the CT system,
e.g. the detector position, the bowtie curve and so on;<world>
reads,
<world> <elementsdata>$matter\elements\</elementsdata> <materialdata>$matter\material\</materialdata> <samplekeV_range>5 150</samplekeV_range> <samplekeV_step>0.5</samplekeV_step> <referencekeV>60</referencekeV> <water> <material>water</material> </water> </world>
<world>
defined the basic physics surroundings of the simualtion,
(only for advanced user to change)<elementsdata>
defined path of the element data base,$
means to reference the value defined in <path>
,
here the $matter
will be replaced by ~\physics\matter\
then the <elementsdata>
will be .\physics\matter\elements\
or
D:\CTsimulation\physics\matter\elements\
,<path>
for any tag of this configure file, we supposed it will be helpful to manage a multiple product-line of CT systems;~\physics\matter\getdatafromNIST.py
),<materialdata>
defined the path of the material data base,
which contains the configure files in defining multiple materials,
click here for more information how to define a material; <samplekeV_range>
is a vector with 2 numbers which defined the phonton energy range
to integrate in X-ray simulations, here it is from 5keV to 150keV; <samplekeV_step>
defined the phonton energy sampleing step in those integrations,
here energy samples are 5:0.5:150 keV; <referencekeV>
is a reference phonton energy used in beamharden correction; <water>
defined what water is,
whose material is defined by its sub tag <material>
,
and the material configure of 'water' can be found in the folder
<materialdata>
, the water.cfg,
we will discuss how it works later how to define a material;<detector>
reads,
<detector> <frame_base>$systemdata\detectorframe\detector_sample_unit24.corr</frame_base> <frame_extra/> <spectresponse/> <ASG/> <filter/> </detector>
<detector>
defined the CT detector frame,<frame_base>
is the detector calibration table
which recorded the detectors' position and other parameters,
here the $systemdata
is to reference the path.systemdata
as we discussed previously,
it offered a method for users to manage their system data files for multiple CT systems,
here the .corr
is the ext name of calibration tables;<frame_extra>
is a data file for extra informations of detector frame,
e.g. the pixels' area and shape (for refined sampling
and/or ASG modeling),
the crosstalk (for crosstalk simulation) and so on,
if you don't know what it is let it in empty or delete it;<spectresponse>
is a data file of the spectrum response curve(s) of the detectors,
which can employ different gain vs the photon energy, if you don't know what it is let it in empty or delete it;<ASG>
is the tag to define the ASG, not opened yet;<filter>
can define a filter board obove the detectors; (just skip it)<source>
reads,
<source> <focalposition>0 -550 0</focalposition> <focaldistort>0</focaldistort> <tubedata>~\physics\tube\tube_spectrumdata_v1.0.corr</tubedata> </source>
<source>
defined the X-ray tube,<focalposition>
is a vector (or a matrix) to define the the xyz position
(in dicom coordination ) of the focal spot(s), which can be an n×3 matrix
to define n-focal spots;<focaldistort>
is a value (or a vector/matrix) to be added to the focal position
to employ a distortion of the focal spot(s), if it has only one value it will be add to x-coordination;
(set it to 0 no asking for trouble)<tubedata>
is the data file of the tube spectrum,
which are the spectrum curves of 80KV 100KV and any KVs to use; <collimation>
reads,
<collimation> <bowtie> <bowtiedata>$systemdata\bowtieframe\bowtie_sample_v1.0.corr</bowtiedata> <material>Teflon</material> </bowtie> <filter> <thickness>2</thickness> <material>metalAl</material> </filter> <filter> <thickness>1</thickness> <material>metalTi</material> </filter> <blades> <blasesdata/> </blades> </collimation>
<collimation>
defined the collimation box in which are the bowtie(s), filter(s) and collimation blades,<bowtie>
is (one of) the bowtie(s),
whose shape is defined in <bowtiedata>
as a bowtie calibration table
and whose material is defined in <material>
, similar with the defination in
system.world.water
,
and you can also find the configure file of the 'Teflon' (and other materials) in the folder
system.world.materialdata
, the teflon.cfg;<filter>
is (one of) the filter(s), whose thickness is defined in <thickness>
and whose material is defined in <material>
, as the bowtie(s);<blades>
will be the defination of the collimation blades, not used yet; <datacollector>
reads,
<datacollector> <angulationcode>69120</angulationcode> <angulationzero>0</angulationzero> <DBBzero>16384</DBBzero> <DBBgain>10.0</DBBgain> <inttimeclock>8</inttimeclock> </datacollector>
<datacollector>
defined the datacollector system (DMS) on CT rotor,<angulationcode>
is the number of the angulation codes of a rotation,
here it means the angulation codes are in the range 0-69119;<angulationzero>
is the angulation code of the 'zero point',
the 'zero point' is the position of the X-ray tube on top;<DBBzero>
is the zero shift of the rawdata in uint class;<DBBgain>
is a gain scale of the photon-electron transition,
this value will not change the phonton number so no components on quantum noise;<inttimeclock>
is the unit (ns) of integration time in rawdata;<console>
reads,
<console> <protocoltrans> <collimatorexplain>$systemdata\detectorframe\collimatorexplain_unit24.xml</collimatorexplain> </protocoltrans> <dicomdictionary/> </console>
<console>
defined a control module of man-machine interface, <protocoltrans>
will help the machine to understand what it really is;<collimatorexplain>
is a configure file to explain the collimator in protocols,
kick here for more information how the machine reads protocols;<dicomdictionary>
will be a dicom dictionary file to configure private dicom tags,
not open yet, to use help dicominfo
in matlab for more information about the dicom dictionary;<simulation>
reads,
<simulation> <project>Geometry</project> <spectrum>Multi</spectrum> <detectsample>1</detectsample> <focalsample>1</focalsample> <quantumnoise>0</quantumnoise> <offfocal>0</offfocal> <scatter>0</scatter> </simulation>
<simulation>
defined the simulation method and some function flags,<project>
is... sorry it do nothing, skip it,<spectrum>
is a flag to switch 'Multi' or 'Single' to select to do a multi-keV or a single-keV simulation,
in 'Multi' case it will use the keV samples defined by
system.world.samplekeV_range
and system.world.samplekeV_step
,
and in 'Single' case it will use the keV sample define by system.world.referencekeV
,
see <world>
;<detectsample>
is not opened yet, set it to 1 please,<focalsample>
is not opened yet, set it to 1 please,<quantumnoise>
is a flag to switch '0' or '1',
'0' is to close the quantum noise artifact and '1' is to open the quantum noise artifact;<offfocal>
is a flag to switch '0' or '1',
'0' is to close the off-focal artifacts and '1' is to open the off-focal artifacts,
but we only offered a 'pseudo' method in calculating the off-focal effect but not a first principle method,
and in this sample even you open this flag it will do nothing on off-focal artifacts due to it lacks in some important settings about
the off-focal, kick here for more information how to do off-focal simulation;<scatter>
is not opened yet, it is a long story;<output>
reads,
<output> <path>..\Data\</path> <namekey/> <namerule>simple</namerule> <rawdataversion>v1.0</rawdataversion> <corrtable>air, beamharden</corrtable> <corrversion/> </output>
<output>
defined the output configures of the simulation results, <path>
is the folder of the output files, please replace it by an absolute path;<namekey>
is a string which will be added to the name of the output files,
e.g. the rawdata's file name will be 'rawdata_(namekey)_(...).raw' when the <namekey>
is not empty;<namerule>
is flag to switch 'Standard', 'Simple', 'Series', 'Timestamp', 'Timeseries' or Null
to select the file naming style,
read the code nametagrule.m
for more information;<rawdataversion>
is the format version of the rawdata file, only 'v1.0' is supported yet;<corrtable>
is the list of the calibration tables to output,
using ',' to split multi outputfiles, user an also set the format version of the files by e.g. air_v1.10
to use the format v1.10 in outputing air calibration table;<corrversion>
has been deleted, sorry, skip it;
.\system\mod\phantom\phantom_water200_off20.xml
which contains these tags,
<?xml version="1.0" encoding="utf-8"?> <phantom_cfg> <Nobject>1</Nobject> <object_root>0</object_root> <object_tree>0</object_tree> <object> <type>Cylinder</type> <O>0 20 0</O> <vector>100 0 0 0 100 0 0 0 30</vector> <material>water</material> </object> </phantom_cfg>
<Nobject>
is the number of the objects in a phantom.<object_root>
is the index of the 'root object', please set it to 0.<object_tree>
is a integer list to describe the topologic inclusion relations of the objects,
we will discuss the data structure of it later, see how to define multi-objects.
The tage <object>
defines one of the objects in the phantom,<type>
is a flag to switch the shape type of the object,
they are 'Ellipsoid', 'Cylinder', 'Cube', 'Blade', 'image2D' and 'image3D';<O>
is the xyz position of the center of the object,
O=[xo yo zo];<vector>
is a covariant matrix
V=[x1 y1 z1; x2 y2 z2; x3 y3 z3;]
to describe the size and shape of the object,<material>
defined the material of the object,
for more information see how to define a material;.\system\mod\phantom\phantom_shellwater200_center.xml
,
this file reads (folded),
<?xml version="1.0" encoding="utf-8"?> <phantom_cfg> <Nobject>2</Nobject> <object_root>0</object_root> <object_tree>0 1</object_tree> <object> <type>Cylinder</type> <O>0 0 0</O> <vector>100 0 0 0 100 0 0 0 30</vector> <material>PMMA</material> </object> <object> <type>Cylinder</type> <O>0 0 0</O> <vector>95 0 0 0 95 0 0 0 30</vector> <material>water</material> </object>
<object_tree>
which a integer list to present a tree data structure.
Each object is a node of the tree in an index from 1 to Nobject, and the object_tree record the parent node index of each object.
A child object is topologicaly included in its parent object.
.\system\mod\sample_protocol.xml
which reads,
<?xml version="1.0" encoding="utf-8"?> <protocol> <seriesnumber>1</seriesnumber> <series> <scan>Axial</scan> <collimator>16x1.0</collimator> <bowtie>Body</bowtie> <focalspot>1</focalspot> <focalsize>1</focalsize> <KV>120</KV> <mA>200</mA> <mA_air>30</mA_air> <viewperrot>1440</viewperrot> <rotationspeed>1</rotationspeed> <rotationnumber>1</rotationnumber> <viewnumber/> <startangle>0</startangle> <startcouch>0</startcouch> <shotnumber>1</shotnumber> <shotcouchstep>8.8</shotcouchstep> <couchheight>0</couchheight> <couchspeed>0</couchspeed> <rawdatastyle>24bit</rawdatastyle> </series> </protocol>
<seriesnumber>
is the number of the series to scan,
don't forget to set this number for multi-series scanning.<series>
defined the protocol of one of the series,
for multi-series scanning just listing the <series>
s in order,
after it are the flags to select the parameters that we suppose the users are very family with;<scan>
is a flag to switch 'Static', 'Axial' or 'Helical' scan modes;<collimator>
is a flag to switch the collimator from
what has been defined in system.console.collimatorexplain,
note that the machine can not understand what '16x1.0' is unless it has been defined in <collimatorexplain>
;<bowtie>
is a flag to switch the bowtie in 'Empty' (or 0), 'Body' (or 1), 'Head' (or 2),
actually the system.collimation.bowtie.bowtiedata saved at least 2 curves,
when user select 'Body' (or 1) it will load the 1st curve, when user select 'Head' (or 2) it will load the 2nd curve
and even when user select 3 it will try to load the 3rd curve,
note again the machine did not understand what 'Body' or 'Head' are, it just do some stupid moves;<focalspot>
is a flag to switch the focal(s) from what defined in
system.source.focalposition,
this flag supports to use a vector to play 'flying focal',
e.g. set it to <focalspot>2 3</focalspot>
means flying focal between focal 2 and focal 3;<focalsize>
is not opened yet, left it in 1;<KV>
is a flag to switch '80', '100', '120' or '140' KV, other KVs are not supported yet,
which can be a list to once calculating out a set of KVs as a cost saving computation plan
that will be much slower to calculate in different series;<mA>
is a number to swich mA from 0 to inf,
which also can be a list to once calculating out a set of mAs;<mA_air>
is the mA used in the air calibration table in outputs;<viewperrot>
is the view number per rotation;<rotationspeed>
is the rotation speed of how many sec per rotation (actually it is the inverse if the speed);<rotationnumber>
is the rotation number of each shot, note: of each shot but not all shots;<viewnumber>
is the view number of each shot,
if user defined the <viewperrot>
, <rotationspeed>
and
<rotationnumber>
it can be skipped;<startangle>
is the start angle of the scan (in 360o, not 2π);<startcouch>
is the initial couch position (on z-direction, mm);
BTW, I call it 'couch', somehow 'table' in DICOM, or 'carrier', the bed has many names;<shotcouchstep>
is the movement distance of the couch between each shot (mm);<couchheight>
is the couch relative height (mm);<couchspeed>
is the couch movement speed in scan (mm/s);<startcouch>
and <couchheight>
should be set to 0;<rawdatastyle>
is a flag to switch '24bit' or 'mat' as the output rawdata style.Here is a sample of the helical scan protocol,
<protocol> <seriesnumber>1</seriesnumber> <series> <scan>Helical</scan> <collimator>16x1.0</collimator> <bowtie>Body</bowtie> <focalspot>1</focalspot> <focalsize>1</focalsize> <KV>120</KV> <mA>200</mA> <mA_air>30</mA_air> <viewperrot>1440</viewperrot> <rotationspeed>1</rotationspeed> <viewnumber>6480</viewnumber> <startangle>0</startangle> <startcouch>0</startcouch> <shotnumber>1</shotnumber> <shotcouchstep>0</shotcouchstep> <couchheight>0</couchheight> <couchspeed>-10</couchspeed> <rawdatastyle>24bit</rawdatastyle> </series> </protocol>
<scan>
is set to 'Helical', most other setting are almost same as the axial but, <viewnumber>
is 6480, with <viewperrot>
=1440,
that means the <rotationnumber>
is 6480/1440=4.5;
You may set the <rotationnumber>
=4.5 and skip the <viewnumber>
or
set the <viewnumber>
=6480 and skip the <rotationnumber>
, they are equavalent;<couchspeed>
is -10, that means the pitch is 0.625 (at least in norminal it is)
and the couch is in withdraw.


---
layout: post
date: 2012-03-05
time: "10:00:00"
authors: ["Greg Wilson"]
title: Help Us Write Assessment Questions
tags: ["Assessment"]
---
We have been asking people the questions below before the start of a bootcamp in order to get a handle on how much they already know. As part of evaluating the current round of work, we'd like to expand the list a little, and touch on a few more topics. Our rough categorization of how much someone should know about various things is in the competence matrix; ideally, we want another 3-4 questions on each topic. Our criteria are:
- The command or concept should make sense on its own.
- It should be fairly representative of the topic (that is, not an obscure edge case).
Assessing impact may be the most important thing we do in this round of Software Carpentry, so please send us suggestions by email, or add comments to this post.
- Do you understand the following Unix shell commands well enough to explain them to someone else?
- ls data/*.txt
- find ~ -name '*.py' -print
- Do you understand the following Subversion commands well enough to explain them to someone else?
- svn update
- svn diff -r 1723
- Do you understand the following Python statements well enough to explain them to someone else?
- {'east' : 5, 'west' : 11}
- __init__(self, *args)
- Do you understand the following testing concepts well enough to explain them to someone else?
- Do you understand the following Make terms and commands well enough to explain them to someone else?
- Do you understand the following SQL terms and commands well enough to explain them to someone else?
- select * from data where data.left < data.right;
- inner join


CGI Rock Papers Scissors Tournament
Update Players Name
Turn On Sound
✊
✋
✌
Throw
Reset
✊
✋
✌
Best of:
3
5
×
Some text in the Modal..
Player 1
- Score:
0
Player 2
- Score:
0


@(implicit request: RequestHeader) @main("Informed Consent") {
Collection of data: The data collected consists of: 1) Keypress times and their associated letters; 2) Demographical data and data about participants’ previous writing experience for statistical purposes.
Anonymity, secure storage, confidentiality: The data will be used for scientific purposes only and are confidential. All data will be anonymized. No explicit clues of your identity will be left to the stored data. All data will be stored securely.
Suitability for the study: Legally competent adults are allowed as participants.
Voluntary participation: Participation in the study is voluntary. You have the right to discontinue participation at any time without obligation to disclose any specific reasons.
Research group's experience of the method: The members of the group have experience in over 50+ controlled studies in human-computer interaction. There are no reported incidents of ethical misconduct.
We thank you for your contribution to research efforts.
This study is funded by the European Research Council under the Horizon 2020 program (ERC Starting Grant contract ID 637991).
MSc. Anna Feit
Aalto University
anna.feit@@aalto.fi
Prof. Antti Oulasvirta
Aalto University
antti.oulasvirta@@gmail.com
Prof. Per Ola Kristensson
University of Cambridge
kristensson@@acm.org


This tool chooses random words from a word file, and measures the time it takes to type each character. The goal is to generate data about the difficulty to type words based on their character positions on the keyboard.
Select a word list file, which should have one word per line. Then, type each word that appears above. If you make a mistake, type the word again. Once you type a word without errors, the longest keystroke time is recorded in the results box. The full dataset of all keystroke timings is stored in the global Javascript variable "results".
Results are sent and stored, anonymously, to help research word typeability. By using this site, you consent to this transmission and storage.


October 20
If any one intends to come after Me, let him deny himself--forget, ignore, disown, lose sight of himself and his own interests--and take up his cross, and...follow with
Me.  Mark 8:34-35
When Jesus said those words, He wasn't just giving us a prescription for getting to heaven. He was telling us how to live a superior life right here on earth.
You see, there's a high life that we can live right here, right now. But to get in on it, we have to lay down the way of life that most of us are accustomed to. We may have to let go of the very things we've been trying so hard to latch onto. We have to set our hearts instead on doing what God wants us to do.
That's what Jesus did. He didn't live His life for Himself. He lived it completely for God. He did only what the Father told Him to do--and He lived in total victory.
It's time to realize that getting born again is not something we do just to miss hell. Our purpose is to please God. To lay down our lives in order to fulfill His desires. To be His special possessions in the earth and to do whatever He tells us to do. Our top priority is to give ourselves to Him and to live in communion with Him. To spend enough time with Him that we can hear His voice and respond in obedience.
Only when we do that will we be genuinely fulfilled. Only when we do that will we be able to live the high life we've been longing for.
Scripture Reading: Acts 20:7-24


The testapp/public/ directory is searched for static files before your controllers are run. Remove this file (testapp/public/index.html) and edit the routes in testapp/routing.py to point the root path to a 'hello' controller we'll create below:
map.connect('', controller='hello', action='index')
You're now ready to start creating your own web application. To create a 'hello' controller, run the following command in your project's root directory:
TestApp$ paster controller helloThis generates the following the following code in testapp/controllers/hello.py:
import logging from testapp.controllers import * log = logging.getLogger(__name__) class HelloController(BaseController): def index(self): # Return a rendered template # return render('/some/template.mako) # or, Return a response return 'Hello World'
This controller simply prints out 'Hello World' to the browser. Pylons' default routes automatically set up this controller to respond at the /hello URL. With the additional route described above, this controller will also respond at the root path.
To call a template and do something a little more complex, this following example shows how to print out some request information from a Mako template.
Create a serverinfo.mako file in your project's testapp/templates/ directory with the following contents:

 Server info for ${request.host}

 The URL you called: ${url()}

 The name you set: ${c.name}

The WSGI environ:

${c.pretty_environ}

Then add the following to your 'hello' controller class:
def serverinfo(self): import cgi import pprint c.pretty_environ = cgi.escape(pprint.pformat(request.environ)) c.name = 'The Black Knight' return render('/serverinfo.mako')You can now view the page at: /hello/serverinfo


| Opcode/Instruction | Op /En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
|
EVEX.NDS.128.66.0F38.W1 65 /r VBLENDMPD xmm1 {k1}{z}, xmm2, xmm3/m128/m64bcst |
FV | V/V |
AVX512VL AVX512F |
Blend double-precision vector xmm2 and double-precision vector xmm3/m128/m64bcst and store the result in xmm1, under control mask. |
|
EVEX.NDS.256.66.0F38.W1 65 /r VBLENDMPD ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst |
FV | V/V |
AVX512VL AVX512F |
Blend double-precision vector ymm2 and double-precision vector ymm3/m256/m64bcst and store the result in ymm1, under control mask. |
|
EVEX.NDS.512.66.0F38.W1 65 /r VBLENDMPD zmm1 {k1}{z}, zmm2, zmm3/m512/m64bcst |
FV | V/V | AVX512F | Blend double-precision vector zmm2 and double-precision vector zmm3/m512/m64bcst and store the result in zmm1, under control mask. |
|
EVEX.NDS.128.66.0F38.W0 65 /r VBLENDMPS xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst |
FV | V/V |
AVX512VL AVX512F |
Blend single-precision vector xmm2 and single-precision vector xmm3/m128/m32bcst and store the result in xmm1, under control mask. |
|
EVEX.NDS.256.66.0F38.W0 65 /r VBLENDMPS ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst |
FV | V/V |
AVX512VL AVX512F |
Blend single-precision vector ymm2 and single-precision vector ymm3/m256/m32bcst and store the result in ymm1, under control mask. |
|
EVEX.NDS.512.66.0F38.W0 65 /r VBLENDMPS zmm1 {k1}{z}, zmm2, zmm3/m512/m32bcst |
FV | V/V | AVX512F | Blend single-precision vector zmm2 and single-precision vector zmm3/m512/m32bcst using k1 as select control and store the result in zmm1. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| FV | ModRM:reg (w) | EVEX.vvvv | ModRM:r/m (r) | NA |
Description
Performs an element-by-element blending between float64/float32 elements in the first source operand (the second operand) with the elements in the second source operand (the third operand) using an opmask register as select control. The blended result is written to the destination register.
The destination and first source operands are ZMM/YMM/XMM registers. The second source operand can be a ZMM/YMM/XMM register, a 512/256/128-bit memory location or a 512/256/128-bit vector broadcasted from a 64-bit memory location.
The opmask register is not used as a writemask for this instruction. Instead, the mask is used as an element selector: every element of the destination is conditionally selected between first source or second source using the value of the related mask bit (0 for first source operand, 1 for second source operand).
If EVEX.z is set, the elements with corresponding mask bit value of 0 in the destination operand are zeroed.
Operation
VBLENDMPD (EVEX encoded versions)
(KL, VL) = (2, 128), (4, 256), (8, 512)
FOR j (cid:197) 0 TO KL-1
i (cid:197) j * 64
IF k1[j] OR *no controlmask*
THEN
IF (EVEX.b = 1) AND (SRC2 *is memory*)
THEN
DEST[i+63:i] (cid:197) SRC2[63:0]
ELSE
DEST[i+63:i] (cid:197) SRC2[i+63:i]
FI;
ELSE
IF *merging-masking*
; merging-masking
THEN DEST[i+63:i] (cid:197) SRC1[i+63:i]
ELSE
; zeroing-masking
DEST[i+63:i] (cid:197) 0
FI;
FI;
ENDFOR
DEST[MAX_VL-1:VL] (cid:197) 0 VBLENDMPS (EVEX encoded versions)
(KL, VL) = (4, 128), (8, 256), (16, 512)
FOR j (cid:197) 0 TO KL-1
i (cid:197) j * 32
IF k1[j] OR *no controlmask*
THEN
IF (EVEX.b = 1) AND (SRC2 *is memory*)
THEN
DEST[i+31:i] (cid:197) SRC2[31:0]
ELSE
DEST[i+31:i] (cid:197) SRC2[i+31:i]
FI;
ELSE
IF *merging-masking*
; merging-masking
THEN DEST[i+31:i] (cid:197) SRC1[i+31:i]
ELSE
; zeroing-masking
DEST[i+31:i] (cid:197) 0
FI;
FI;
ENDFOR
DEST[MAX_VL-1:VL] (cid:197) 0
Intel C/C++ Compiler Intrinsic Equivalent
VBLENDMPD __m512d _mm512_mask_blend_pd(__mmask8 k, __m512d a, __m512d b);
VBLENDMPD __m256d _mm256_mask_blend_pd(__mmask8 k, __m256d a, __m256d b);
VBLENDMPD __m128d _mm_mask_blend_pd(__mmask8 k, __m128d a, __m128d b);
VBLENDMPS __m512 _mm512_mask_blend_ps(__mmask16 k, __m512 a, __m512 b);
VBLENDMPS __m256 _mm256_mask_blend_ps(__mmask8 k, __m256 a, __m256 b);
VBLENDMPS __m128 _mm_mask_blend_ps(__mmask8 k, __m128 a, __m128 b);
SIMD Floating-Point Exceptions
None
Other Exceptions
See Exceptions Type E4.


--- layout: page title: "About" description: "Hey, this is Jia Pengyue." header-img: "img/about-bg.jpg" ---
for more information, please visit my academic homepage: Pengyue Jia
hope to be a mixed coder of GIS & CS
| Institute | Time |
|---|---|
| JHFLS | 2011 to 2017 |
| Zhejiang University, Geographic Information Science | 2017 to 2021 |
| HongKong University, Computer Science | 2021 to 2022 |
hope to be a mixed coder of GIS & CS
| 机构 | 时间 |
|---|---|
| 金华市外国语学校 | 2011 至 2017 |
| 浙江大学 地理信息科学 | 2017 至 2021 |
| 香港大学 计算机科学 | 2021 至 2022 |


How long can you keep your Dust Buddy safe from the Vacuum?
1) First, pick, or draw, your character that is going to be chased, and pick a backdrop.
2) Next, get this character to follow your mouse around.
3) Time to add another character and make it chase your original character.
4) When the character is caught by the chaser, indicate that the game is over with an animation.
5) Make a variable that shows how long the user lasted before the sprites touched.
6) Challenge step: Can you make your game keep track of the user that has the high score? (Hint: you’ll need a cloud variable. Ask your instructor to help you become a Scratcher.)


{% load static %}
{{sales.Sales_First_Name}}
LOGOUT
NAVIGATION
DASHBOARD
ORDERS
Coupons
REPORTS
Total Sales
Your Details
Edit Details
Security
{% block body%}{%endblock%}


@*
* Copyright 2020 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.cataloguefrontend.whatsrunningwhere.Deployment
@import uk.gov.hmrc.cataloguefrontend.whatsrunningwhere.Platform
@import uk.gov.hmrc.cataloguefrontend.connector.Team
@import uk.gov.hmrc.cataloguefrontend.model.Environment
@import uk.gov.hmrc.cataloguefrontend.DateHelper._
@import helper._
@this()
@(
selectedEnv: Environment, deployments: Seq[Deployment],
teams: Seq[Team],
userProfileBaseUrl: String,
form: Form[_]
)(implicit messages: Messages, request: Request[_])
@standard_layout("Deployments", "deployments") {
Deployments
Total Deployments:
| @if(d.isECS){ @{d.platform.displayName}} @{d.name.asString} |
|
@{d.version.asString} | @{d.firstSeen.time.asUTCString} | @d.latestDeployer.map{u =>@{u.userName}}.getOrElse("N/A") |


My name is Romer Garcia, I'm a Multimedia Graphic Artist, yes, I know I just made that out, so let me elaborate.
I was fortunate enough to see the web evolve at the beginning of my career, HTML5 came out, CSS3 came out, social media exploded, video services exploded, websites started to look more and more like traditional media, photography for web finally had the quality we've only seen in magazines. So I learned very early in my career that just being good at one thing wasn't enough anymore.
All that forced me to learn traditional print design, video, photography, it also made me learn the brand new standards for web, grab all those ingredients, mix and match to get the best result.
Now as Senior Designer I concept and execute promotions, often times from start to finish. Initial concept, photo-shoots, retouching, processing of the final images, creation of deliverables... the list goes on.
And becasuse of all that, I 've been called a "5 Tool Player"


3ncr.org is a standard for string encryption/decryption (algorithms + storage format). Originally it was intended for encryption tokens in configuration files. It may be used to encrypt any UTF-8 strings.
3ncr.org v1 uses AES-256-GCM for encryption, PKDBF2 with SHA3 for key derivation, base64 for encoding binary data back to string. It is fairly simple:
header + base64(iv + aes-256-gcm(data) + tag)
Encrypted data looks like this 3ncr.org/1#I09Dwt6q05ZrH8GQ0cp+g9Jm0hD0BmCwEdylCh8
The following libraries implement 3ncr.org version 1:
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Copyright (c) 2018 3ncr.org
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@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import include._ @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.applications.Application @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.developers.DeveloperSession @this(devMain: DevMain) @(app: Application)( implicit request: play.api.mvc.Request[Any], loggedIn: DeveloperSession, messagesProvider: MessagesProvider, applicationConfig: ApplicationConfig ) @pageTitle = @{"Request submitted"} @devMain( title = pageTitle, userFullName = loggedIn.loggedInName, developerSession = Some(loggedIn) ) {
You have requested to delete your application.
We will respond to your request within 2 working days.
}


Main Content
By Day
During the day we are open in the afternoon for all including children (until 9pm) and those with dogs.
With spectacular views across Roker Bay, whatever the weather, you can watch the waves come crashing up the beach which is only a short distance away.
It truly is a 2 minute walk through our outdoor area where you can sip your drinks to the sound of the sea.
By Night
Life changes into top gear in 'the best music bar in the North East'.
We have a mixture of live bands and musicians nights 6 nights a week, with, occasionally, two gigs on a Sunday.
There are also special events ranging from
- Cookery Shows
- Tribute nights to special performances by International Artists including
- Boo Hewardine (Fairground Attraction)
- Rod Clements (Lindisfarne)
- Baz Warne (Stranglers)
Most events are free, others are very resonably priced.
Gigs
Gigs List ...
Regular Events
- SUN
- MON
- TUE
- WED
- THUR
- FRI
- SAT


Shreyansh Vaghela
About Me
As a data scientist I observe data with curosity to find out hidden intresting stories
- ResidenceIndia
- AddressMumbai, Maharashtra
As a data scientist I observe data with curosity to find out hidden intresting stories
Advanced Statistics, Data Mining, Predictive Modelling
Time Series Forecasting, Data Visulization
Machine Learning
Mauris magna sapien, pharetra consectetur fringilla vitae, interdum sed tortor.
Responsible for technical and project development, finalization and prioritization of requirements
Improvement of processes in their assigned functional / technical domain or business area
Planning and deliverables for activities/tasks performed by BSAs and /or external consultants in their functional /technical domain or business area
Responsible to perform impact analysis of required changes, suggest the best solution and work on development of changes based on technical and functional requirements
Assist in systems design and the continual life cycle of applications being supported, including continual maintenance of underlying technologies
Suggesting process improvements; and coordinating user acceptance testing
Managed new and existing client projects including complex old technical development and support and liaising with business or internal stack holder with new ideas as needed
Application development and testing
Application programming and modification based on client’s requirement


My Employees
Jeremy Williams
Manager
ID: 1
email<EMAIL_ADDRESS>phone:<PHONE_NUMBER>
Bob Ross
Engineer
ID: 2
email<EMAIL_ADDRESS>github: bobross
Lacky Sue
Intern
ID: 3
email<EMAIL_ADDRESS>school: intern university


|
Turn
Off The Light
(Nelly Furtado) |
|
Itís
getting so lonely inside this bed
Donít know if I should lick my wounds or say 'woe is me' instead And thereís an aching inside my head Itís telling me you're better off alone After midnight Morning will come And the day will see If you will get some 1 - They say that girl ya know she act too tough tough tough Well itís 'til I turn off the light, turn off the light They say that girl you know she act so rough rough rough Well itís 'til I turn off the light, turn off the light And I say follow me follow me follow me down down down down 'Til you see all my dreams Not everything in this magical world is quite what it seems I looked above the other day Cuz I think Iím good and ready for a change I live my life by the moon (by the moon) If itís high play it low, if itís harvest go slow and if itís full, then go But after midnight Morning will come And the day will see, yeah If youíre gonna get some Repeat 1 Iím searching for things that I just cannot see Why donít you donít you donít you come and be with me I pretend to be cool with me, want to believe That I can do it on my own without my heart on my sleeve Iím running, Iím running, catch up with me life Where is the love that Iím looking to find Itís all in me, canít you see Why can't you, why canít you see itís all in me Where is your logic (turn off the light, turn off the light) Who do you need (turn off the light, turn off the light) And I say follow me follow me follow me down down down 'Til you see all my dreams Not everything in this magical world is quite what it seems 2 - Follow me follow me down down down down I do not need I do not need nobody (turn off the light, turn off the light) Repeat 2 Follow me follow me follow me down down down 'Til you see all my dreams Follow me follow me follow me down down down 'Til you see all my dreams Where is your logic Who do you need Where can you turn |


I feel as though I've really started to understand this still relatively unknown chemical quite a bit more the more I have experimented with it. I suppose this is only natural, however. I won't go into as much of a detailed report as I had last time, considering it's not my first journey into the psychoactive effects of a new material to myself. My last experience was such enjoyable and left me thinking there was much potential at a much higher dosage. The previous experiment also gave me the impression that this material would be very safe at much higher doses and that's how I decided to go with 40mg this time.
-- Consumption..
The substance is still rather sticky, dark in color, and continues to have the very strong chemical smell to itself. I prepare 40mg into a capsule and consume after having fasted for some 15 hours leading up to this point.
-- First 15 Minutes..
I remarked having my senses heightened at this point, though of course it was nothing short of subtle at this point. I had the feeling that this was going to be a much more intense experience than was of last time.
-- 45 Minute Mark..
I am definately 'coming up' as alot of people would say. It is very similar to that feeling of anticipation and awareness one would get with other such chemicals that tend to manifest themselves into peak effects rather quickly. I am in a very good mindstate and eagerly await what I feel will be a peak of the effects that should come on any minute now.
-- 55 Minute Mark..
Just as the fast onset, the peak effects came on just as quickly as I had anticipated and, as previously hypothesized would be the case, just as quickly as it did in my previous experiment and at the same time just as quickly as alot of other psychoactive chemicals someone like myself is used to. In my mind I feel filled with happiness and joy that is both remarkable and spectacular. My body has alot of energy and synergized with my mind thoroughly enjoys socializing with the people around me.
Not present in my previous experience but very prevalant this time are alot of tracers and things looking a little blurry much alike the visual effects I would get off MDMA. Things out of my immediate visual focus seem to have some minor movement to them though it isn't very noticeable or extreme. Music sounds nothing short of astounding as I found myself socializing and having a great time feeling in an extremely great, stimulated sped-up mood, and having lots of energy flowing throughout my body.
All of these effects would go on in full-effect for the next two and a half hours. At the time I felt like this would most likely go on for a good 4-5 hours as it had seemed to last time, though in retrospect I believe the last experience seeming to have went on for much longer may have just been myself over-analyzing the experience seeing as how this material is so new and relatively unknown. After the peak effects had been going on for 2 hours, they slowly faded away and I came back to baseline and to a sense of feeling very normal and sober at the 2.5 hour point after peak effects as mentioned above. There is a definite 'afterglow' feeling that persisted for a good number of hours afterward where not only did I feel normal but also felt in a very fine mood and still with more energy than normal.
-- Summary..
I stand by my previous claim in my first experience in saying that I feel that this substance will prove to have it's positive effects far outweigh it's negatives. Not only do I believe this because I believe the experience on 5-MeO-DALT is thoroughly enjoyable through-and-through but also because it really doesn't have any negative effects whatsoever. There is no 'hangover,' I haven't ever fealt any nausea, nor have I experienced any other side effect one might associate with alot of relatively unknown 'drugs' of the day.
I feel as though doses above 20mg are where this material really shines and where the doses ought to be. As more and more information about this still 'new' chemical is learned and documented, this may very well prove to be untrue, though I highly doubt that will be the case. I will definately look forward to additional experiences and expect them to be just as rewarding as my experiences with this material have been up to this point. This is definately the best 'new' substance I have consumed and experienced in years.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: post title: 'Infographic: The Changing Role of the CIO' date: '2012-02-14T10:14:41-08:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/17613584032/infographic-the-changing-role-of-the-cio ---
http://bit.ly/x9Iqy5


#include <FBO.h>
Definition at line 11 of file FBO.h.
| ARK::Graphics::FBO::FBO |
( |
| ) |
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| ARK::Graphics::FBO::FBO |
( |
bool |
dummy | ) |
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| ARK::Graphics::FBO::FBO |
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unsigned int |
w, |
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unsigned int |
h |
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) |
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| ARK::Graphics::FBO::~FBO |
( |
| ) |
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virtual |
| void ARK::Graphics::FBO::addFBOToStore |
( |
| ) |
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| void ARK::Graphics::FBO::bind |
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| ) |
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| void ARK::Graphics::FBO::bind |
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unsigned int |
vw, |
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unsigned int |
vh |
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) |
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| void ARK::Graphics::FBO::bind_2d |
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| void ARK::Graphics::FBO::bind_2d |
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unsigned int |
w, |
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unsigned int |
h |
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| unsigned int ARK::Graphics::FBO::getGLID |
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inline |
Definition at line 53 of file FBO.h.
| unsigned int ARK::Graphics::FBO::getHeight |
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| ) |
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inline |
Definition at line 59 of file FBO.h.
| unsigned int ARK::Graphics::FBO::getId |
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| unsigned int ARK::Graphics::FBO::getOriginalHeight |
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inline |
Definition at line 61 of file FBO.h.
| unsigned int ARK::Graphics::FBO::getOriginalWidth |
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inline |
Definition at line 60 of file FBO.h.
| unsigned int ARK::Graphics::FBO::getTextureId |
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| float ARK::Graphics::FBO::getTextureMaxXAt |
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inline |
Definition at line 62 of file FBO.h.
| float ARK::Graphics::FBO::getTextureMaxYAt |
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inline |
Definition at line 63 of file FBO.h.
| unsigned int ARK::Graphics::FBO::getWidth |
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inline |
Definition at line 58 of file FBO.h.
| static bool ARK::Graphics::FBO::isNPO2Supported |
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inlinestatic |
Definition at line 73 of file FBO.h.
| bool ARK::Graphics::FBO::isSupported |
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static |
| static bool ARK::Graphics::FBO::isVAOSupported |
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inlinestatic |
Definition at line 74 of file FBO.h.
| void ARK::Graphics::FBO::resize |
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int |
width, |
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height |
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| void ARK::Graphics::FBO::setClearScreenOnBind |
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bool |
b | ) |
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inline |
Definition at line 51 of file FBO.h.
| void ARK::Graphics::FBO::unbind |
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| void ARK::Graphics::FBO::unbind_2d |
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Definition at line 12 of file FBO.h.
The documentation for this class was generated from the following files:


Proportion of species range change in the Junggar Basin in 2050s (a) and 2070s (b) under three climate change scenarios (i.e., optimistic—RCP2.6, moderate—RCP4.5, and pessimistic—RCP8.5), calculated by proportion of habitat gain minus proportion of habitat loss


understanding_objects Supporting tagline
Even though there are a number of built- in reference types in JavaScript, you will most likely create your own objects fairly frequently.
As you do so, keep in mind that objects in JavaScript are dynamic, meaning that they can change at any point during code execution.
Whereas class-based languages lock down objects based on a class definition, JavaScript objects have no such restrictions.
A large part of JavaScript programming is managing those objects, which is why understanding how objects work is key to understanding JavaScript as a whole.
Defining Properties
When a property is first added to an object, JavaScript uses an internal method called [[Put]] on the object.
The [[Put]] method creates a spot in the object to store the property.
You can compare this to adding a key to a hash table for the first time.
This operation specifies not just the initial value, but also some attributes of the property.
So, in the previous example, when the name and age properties are first defined on each object, the [[Put]] method is invoked for each.
The result of calling [[Put]] is the creation of an own property on the object.
An own property simply indicates that the specific instance of the object owns that property.
The property is stored directly on the instance, and all operations on the property must be performed through that object.
When a new value is assigned to an existing property, a separate operation called [[Set]] takes place.


{% extends "layout.html" %} {% block page_title %} Money Claims Prototype {% endblock %} {% block proposition_header %} {% set my_account="4" %} {% include "includes/propositional_navigation.html" %} {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} Back Judgment amount Judgment will be entered against the defendant for this amount. Amount payable by defendant Amount Claim amount Claim amount {% if data['radio-proceed']=="judgment-pa" %}£1200{%else%}£1643.20{%endif%} {% if data['radio-proceed']=="judgment-pa" %} {% else %} Interest to date Interest calculated at 8% for 23 days ({{ now | date('subtract', 23, 'days' ) | date }} to {{ now | date }}) Interest £68.20 Claim fee Claim fee £75 {% endif %} {% if data['radio-indent-group2']=="Yes" %} Sub total £1643.20 Minus amount already paid £200 Total £1643.20 {% else %} Total £{% if data['radio-proceed']=="judgment-pa" %}1200{%else%}1643.20{%endif%} {% endif %} {% endblock %}
Judgment will be entered against the defendant for this amount.


Tack Client Application
Directory Structure Breakdown
Note: some auto-generated top-level directories have been ommitted for brevity or excluded from the .zip for size considerations.
Top Level
- app/ --- client application
- gulp/ --- build tasks
- platforms/ --- Cordova platforms
- plugins/ --- Cordova plugins
- Gulpfile.coffee --- build configuration
- package.json --- dependency management
- config.xml --- Cordova configuration
app/
- img/ - Images (only stores logo.png)
- sass/ --- SASS & style dependencies
- coffee/ --- CoffeeScript source files
app/coffee
- behaviors/ --- Behaviors
- components/ --- Components
- config/ --- Configuration files
- modules/ --- Modules
- services/ --- Services
- manifest.coffee --- manifest
- app.coffee --- Application class
app/coffee/behaviors
Behaviors are view mixins used in both Components and Modules.
app/coffee/components
Components are routeless services with views that are accessible anywhere in the application.
- component_name/ --- Each Component in a separate directory
- component.coffee --- Component controller
- views/ --- Component views
- layout.coffee
- templates/ --- Component templates
- component.jade
app/coffee/config
Configuration files for Cross-Origin Requests (CORS), JSON Web Token (JWT), and Marionette.js
app/coffee/modules
Modules represent collections of endpoints in the application. They always have a Router and at least one Route, and often have Models, Collections, and Services.
NOTE: The complexity of directory structure in Modules and Components may seem redundant, but the opinions enforced by this structure work effectively to ensure scalability of the application from a development perspective.
- module_name/ --- Each Module in a separate directory
- route_01/
- views/ --- Route views
- layout.coffee
- templates/ --- Route templates
- module.jade
- views/ --- Route views
- route_02/
- .../ --- (modules can have many routes)
- collection.coffee --- Backbone.Collection
- model.coffee --- Backbone.Model
- router.coffee --- Router
- service.coffee --- Service
- route_01/


Perhaps one of the most horrific things to come out of 2016 is a query by one Karen Zack over Twitter. Tapping into a primal confusion once thought unthinkable, the Internet was plunged into furious debate over whether her series of pictures depicted a Chihuahua, or a most handsome muffin.
As the Uber of canine/baked-good identification, we have come to upend the meme sharing economy and deliver unseen profits to our shareholders. We’re a cutting-edge company at the crest of the ML revolution, and we know what it’s like to create something truly historic.
Our proprietary algorithm, developed in house by industry-leading research scientists, delivers a vital service to the human race. Utilizing the Caffe ML library and a massive doggo database, we have trained our gradient descent algorithms to be both efficient and versatile. What was predicted long ago by The Great Messiah™ has now become reality by harnessing the awesome power of convolutional neural networks, small big data, and deep learning.
We were able to achieve an incredible classification accuracy of 66%: Using 17 images of canines, 32 images of muffins, 8000 Iterations, and an 8 layer neural net.
Looking ahead, we look forward to solving more complex image catagorization problems such such as puppy or bagel paradox, and the parrot or guacamole connundrum.


A limitation of plain string values is that the mention value cannot contain any spaces.
{{model | json}}