In a prior article, we introduced Shannon's entropy and the resulting interpretations of information. Now, we describe an alternative view on information. While Shannon (1948) approached it from a probabilistic perspective, Kolmogorov (1965), Solomonoff (1964), and Chaitin (1989) related information to computation in a profound way using Turing machines. They formed the field of Algorithmic Information Theory, which proposes the Kolmogorov Complexity as the main quantity.
Limitation of Shannon's Information
Consider the question of estimating the amount of information in a given text.
Information theory assumes that objects are outcomes of a random source. In this case, information is quantified by entropy. In fact, Shannon's notion of information ignores properties of the objects and only the characteristics of the random source determines the information theoretic properties.
Hence, before measuring the entropy of a specific text, we must define a general probabilistic model:
- We may model text generation as a stochastic process with each word being drawn from some distribution. However, a realistic model should account for syntax, semantic, the author's mind and any other contextual variables that influenced the writing process.
- Otherwise, we can view the whole text itself as an element drawn from the set of all possible texts. This also appears difficult since we must specify a meaningful probability distribution on this huge set.
Alternatively, we can search for a measure of information that does not rely on (unrealistic) probabilistic assumptions. This measure would be independent of the knowledge of an observer and the information content of an object \(x\) would be an intrinsic property of \(x\).
The Kolmogorov complexity is a measure satisfying these requirements. It views complexity as a fundamental property of an object based on regularity, symmetry, and compressibility. It is tied to computation because the complexity of an object is the length of the shortest programme producing it. Kolmogorov complexity does not need the assumption about the message coming from a random source, it measures the minimum number of bits from which a specific message can be effectively reconstructed.
Kolmogorov Complexity
Turing Maching
A Turing machine (TM) consists of 3 tapes: the program tape, the work tape and the output tape. For simplicity and without loss of generality, we can focus on binary alphabets \(\{0,1\}\). The program tape is "read-only" and can just move to the right. The output tape is "write-only" and also move only to the right. The working tape is 'read and write' and can move in both directions. A Turing machine has a finite number of internal states and its behavior is determined by a function, which maps the current state and the content of the currently read square on the working tape to a new state and an action.
A finite binary string \(p\) written on the program tape is a program if and only if a Turing machine M reads all bits of \(p\) and halts. This implies that no program can be the prefix of another one.
It is well-known that there exists a universal Turing Machine \(U\): For any Turing Machine \(C\) there exists a constant prefix \(\mu_C\) such that: $$ \forall p \in P, C(p) = U(\mu_Cp). $$ \(P\) is the set of programs and the prefix \(\mu_C\) is the compiler that compiles programs written for \(C\) into equivalent programs for \(U\).
Since Turing's work, we acknowledge that any computable mathematical object can be described by a binary string. Consequently, an object \(x\) can be identified by a binary string. Intuitively, the complexity of \(x\) (or amount of information) is related to the structure of the binary string representation. We say that \(x\) is complex if it can't be compressed much.
Complexity
We call a description of \(x\) a program \(s_x\) that generates \(x\): \(U(s_x) = x\). An object \(x\) might have several descriptions but each description specifies only one object.
The Kolmogorov complexity of an object \(x\) is defined as the length of its shortest description: $$ K(x) = \min\limits_{p} \{l(p) | U(p) = x\} $$ Intuitively, an object is simple if it can be described briefly and complex if it requires a long description. The intuition is similar in communication theory, where descriptions are replaced by messages.
Conditional Complexity
Suppose we have a program \(p\) running on the universal Turing machine \(U\). Until now, we considered programs without input data, they simply run and output \(x\).
Now, we note \(<p,y>\) the program taking as input the string \(y\). We call conditional complexity of \(x|y\) the size of the smallest program generating \(x\) given that \(y\) is used as input. $$ K(x|y) = \min\limits_{p} \{l(p) | U(<p,y>) = x\} $$ Therefore, we have \(K(x) = K(x | \epsilon)\) where \(\epsilon\) is the empty input. Since \(y\) can bring some information about \(x\) it might be possible to devise a shorter program to generate \(x\). In the limit, \(y=x\) and there can be an extremely simple program that just copies its entry \(y\) to the output. Conversly, if \(y\) does not contain any information about \(x\), then \(K(x|y) = K(x)\) and this is the equivalent of independence in probabilistic terms.
Consequences
When \(K(x) \approx l(x)\), \(x\) is incompressible, it has no structure and therefore random. Finding a shorter description is mapping from strings to strings and there are many more long strings than short ones. Most strings cannot possibly have a short description and therefore most strings are random.
It is important because it reveals that simplicity and structure are special. Most computable objects are random. Generalization and learning can be thought of instances of simplification or finding structure and regularity: we can only generalize if there is some underlying structure. Most objects are not learnable which is surprising because we see structure everywhere in the world.
Unfortunately, \(K(x)\) is not a recursive function: we generally cannot compute it from the complexity of substrings of \(x\). \(K\) is not computable in general, but there exists useful extension of \(K\) like Levin Complexity (To be discussed in later posts).
Complexity and Entropy
Suppose we have a random variable \(X\) taking the state \(x_i\) with a probability distribution \(P(X=x_i) = p_i\). In Shannon's view, the entropy of \(X\) is: \(H(X) = -\sum\limits_{x_i} p_i \cdot \log(p_i)\), where \((-\log(p_i))\) is the surprise of observing the state \(x_i\). From Kolmogorov's perspective, \(K(x_i)\) is fixed for each \(x_i\) and independent of \(P\).
The surprise of observing \(x_i\) is the Shannon equivalent of the intrinsic information of Kolmogorov. Therefore, we may wonder whether \(\sum\limits_{x} p_i \cdot K(x_i)\) ressembles \(H(X)\). Indeed, \(K(x_i)\) is the shortest description of \(x_i\), meaning we could encode \(x_i\) optimally. With Shannon, we have optimality on average. In fact, there exists a theorem saying that: $$ 0 \leq (\sum\limits_{x} p_i \cdot K(x_i) - H(X)) \leq K(P) + O(1) $$ This means that for simple distributions on states the expected Kolmogorov complexity is close to Shannon's entropy. These two quantities might be wide apart for complex distribution however.
Complexity and Information
Shannon's entropy can be understood as potential information, a measure of how much more we can learn about the system in order to predict perfectly its behavior. In Kolmogorov theory, low complexity is revealed by regularity and symmetry. Complexity originates in symmetry breaking.
When we compared a text \(Y\) made of one repeated word and \(Z\) outputting proper English, we noticed that \(Z\) is more interesting because it has more potential information. However, we would not find a string of purely random characters particularly interesting. It may be because random means high complexity, lack of symmetry or absence of simple rules behind the object. We cannot expect to discover elegant simple laws behind a random text.
Maybe, something is subjectively interesting if it has high potential information but low complexity. Indeed, if the object of study has high potential (based on our current knowledge), we could still learn a lot about it. However, if it has a high complexity, the object is basically random and we can never find simple laws to explain it. Finally, low complexity means learnable and high entropy means yet to be learned.
The scientific questions we find fascinating like the brain, consciousness, intelligence or the laws of the universe are exciting because we expect them to be learnable (low objective complexity: not random and governed by simple symmetric regular principles) while yet to be learned (high subjective entropy: currently high uncertainty about them).
Shannon's entropy is about measuring information in term of what we know encoded in conditional probability distributions. It supports a Bayesian view of the world and knowledge acquisition. Kolmogorov's complexity is independent of presupposition and captures an intrinsic property of an object by quantifying the amount of structure and regularity. Surprisingly, the two different perspectives turn out to be connected via the notion of compressibility: bringing together the notions of information via knowledge and information via structure/pattern.
This connection is rather intuitive as we already expected that a system with regular patterns can be compressed into a generalizable model. Both perspectives account for this view of information by compression and generalizability.
References
- Shannon, C. E., & Weaver, W. (1948). A Mathematical Theory of Communication. Bell System Technical Journal (Vol. 27, pp. 623–656). Blackwell Publishing Ltd.
- Kolmogorov, A. N. (1965). Three approaches to the quantitative definition of information. Problems of Information Transmission, 1(1), 1–7.
- Solomonoff, R. J. (1964). A formal theory of inductive inference. Part I. Information and Control, 7, 1–22.
- Chaitin, G. J. (1989). Algorithmic Information Theory. Journal of Symbolic Logic, 54(2), 624–627.


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Before Change
:param x: image representing environment state, of shape (batch_size, in_channels, height, width).
:return: embedding of environment state, of shape (batch_size, channels).
if len(x.shape) != 4 and self.scheme != EmbedderScheme.Empty:
raise ValueError("Image embedders expect the input size to have 4 dimensions. The given size is: {}"
.format(x.shape))
return super(ImageEmbedder, self).hybrid_forward(F, x, *args, **kwargs)
After Change
:return: embedding of environment state, of shape (batch_size, channels).
// convert from NHWC to NCHW (default for MXNet Convolutions)
x = x.transpose((0,3,1,2))
return super(ImageEmbedder, self).hybrid_forward(F, x, *args, **kwargs)


| Marvel | Music | About | Contact |
PROFESSIONAL MUSICIAN
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ABOUT MEHello, my name is Ehigiator Marvelous Osatohanmen, I'm a student and a professional musician. I am a student currently studying at Kwara State University malete.
Email<EMAIL_ADDRESS>EDUCATION
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Nachtlauf 80 km
Karlsruhe GER
Web Site: www.nvv.be
Race Winners
(38 runnings)
23 Jun
2007
24 Jun
2006
25 Jun
2005
26 Jun
2004
28 Jun
2003
29 Jun
2002
30 Jun
2001
24 Jun
2000
26 Jun
1999
27 Jun
1998
28 Jun
1997
29 Jun
1996
01 Jul
1995
1994
1993
1992
1991
1990
1989
1988
1987
1986
1985
1984
1983
1982
1981
1980
2
Notes: 1979 was the inaugural year. Dates represent the start date; race is held
overnight.
25 Jun
2016
6:50:49.5
Stephan Bayer (GER)
7:43:11.1
Marlin Braun (GER)
20 Jun
2015
6:45:22
Christian Messerschmidt (GER)
8:01:53
Anne Staeves-3
28 Jun
2014
6:19:51
Achim Zimmermann (GER)
7:37:51
Anne Staeves-2
22 Jun
2013
6:13:31.2
Marcell Dahringer (GER)
7:50:22
Anne Staeves (GER)
23 Jun
2012
6:12:16.7
Rene Strosny-2
7:41:14.7
Annett Bahlcke (GER)
25 Jun
2011
6:04:17.5
Jeroen Romeijn (NED)
7:12:03.1
Nicole Benning (GER)
26 Jun
2010
6:43:50.0
Guido Schwager-2
7:51:08.5
Natascha Bischoff (GER)
27 Jun
2009
6:18:58
Guido Schwager (GER)
6:58:18
Valerie Knopf-2
28 Jun
2008
5:38:29
Michael Sommer-2
7:33:21
Claudia Stader (GER)
6:04:55
Michael Sailer (GER)
7:37:35
Carmen Hildebrand (GER)
6:18:42
Jens Lukas (GER)
7:06:34
Svenja Tobe (GER)
6:13:09
Rene Strosny (GER)
7:10:15
Valerie Knopf (GER)
5:30:13
Michael Sommer (GER)
7:48:41
Regina Berger-Schmitt (GER)
6:30:41
Jorg Schreiber (GER)
7:28:26
Anke Drescher-2
6:15:05
Jorg Hoosz (GER)
7:01:50
Constanze Wagner-2
6:21:32
Erhard Schmidt (GER)
7:04:49
Julia Alter (GER)
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6:01:31
Rainer Wiesel (GER)
6:23:36
Anke Drescher (GER)
5:55:43
Michael Kraus (GER)
7:26:25
Wilma Kube (GER)
5:38:04
Rainer Müller (GER)
6:28:00
Constanze Wagner (GER)
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5:23:00
Heinz Huglin (GER)
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1979
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Most Wins
(1979/date)
Men
Michael Sommer (GER)
2004,2008
Rene Strosny (GER)
2005,2012
Women
2
Constanze Wagner (GER)
1997,2002
Anke Drescher (GER)
1999,2003
Valerie Knopf (GER)
2005,2009
Anne Staeves (GER)
2013-14
Prize Money
(ADR qualified runners)
No information on prize money has been received for this event.
Race Time Bias
(sec/km)
Not calculated for distances beyond the marathon.
Competitive Level (1990-date)
Year Men Women 2009 n/c 81
Last Updated on 04 Dec 2016
Contributors:Juraj Gasparovic (30), Klaas Loonstra (50), Paul Michiels (5)


I'm A Celebrity's Adele Roberts looked totally different before two stone weight loss
The Radio 1 presenter and former Big Brother star revealed she changed her life in 2017 after she "woke the f**k up"
by Vicki Newman, https://www.mirror.co.uk/authors/vicki-newman/I'm A Celebrity... Get Me Out Of Here! 's Adele Roberts looked so different before her two stone weight loss.
The Radio 1 presenter and former Big Brother star revealed that she'd changed her life after reaching 12 and a half stone in 2017.
Adele, who is in a relationship with Kate Holderness, says one day she "woke the f**k up" and dropped the weight by giving up sugar.
The reality star swapped chocolate bars for protein bars and exchanged her usual white baps for sourdough bread.
Just over a year ago, Adele took to Instagram to share an old snap of herself, when she was bigger, and opened up about her weight loss journey.
In the old picture, Adele is sitting down to enjoy an afternoon tea of cakes, sandwiches and other tasty treats.
Her face is visibly fuller and she looks very different to the way she does today.
She wrote: "Hi everybody! Past Adele just wanted to wish you a very happy #throwbackthursday
"I’ve just told her she’s going to run two marathons in the future. She’s just p****d herself laughing and gone straight to the bottom shelf on that cake stand.
"It’s never too late to change Going to take her back to this very spot one day and recreate this photo. Just need to find that bloody t-shirt. It was my favourite. Wore it for Kate’s birthday. Thought I was being dead fancy because it’s got Nike in gold on it
"Currently telling the story of how this little cherub went from cake stands to WAKING THE F*CK UP"
Her followers were blown away.
One said: "what a transformation. Never mind the t shirt, I'm more bothered about the cardy buttoned up"
Another told her: "you’re an inspiration."
Adele also took part in the10-year challenge, sharing side by side images of her now and a decade ago, when she looked dramatically different.
The star is currently living in the jungle, so after a few weeks of living on rations of rice and beans, unless the camp wins some stars, she could end up looking even more different to her before picture.
* I'm A Celebrity airs nightly at 9pm on ITV
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033


Microsoft Applied Robotics Research Library
Labanotation Suite
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Input
Come and visit us some day!
Send
Sample 01
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Sample 05
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Speech Synthesis
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LaTeX provides for three sizes of dashes which are indicated by typing one, two, or three consecutive dashes in the text.
Note that this applies to paragraph mode. In math mode each - is interpreted as a minus sign.
See also Spaces and boxes,
Modes
Back to the Table of Contents


< programmer />
My name is Kara and I'm a small-town girl from Western Florida who moved to the D.C. area. I'm now studying Computer Science at Virginia Tech. I am looking for a full time job on the West Coast in order to develop my technical skills and focus on software engineering and systems level software development.
Learner Individualizer Ideation Command Responsibility
Computer Science, BS May 2017
Minor in Mathematics
College of Engineering
GPA: 3.44
INTP
“Luck is what happens when preparation meets opportunity.”
Institute for Creativity, Arts, and Technology
Heyo
Qualcomm
Apple
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Melvin Wang
Operations Director
It's easy to overlook how truly lucky we are, especially when we lose sight of the broader perspective of things.
--- layout: default title: FoodSpan Team permalink: /team/ ---
It's easy to overlook how truly lucky we are, especially when we lose sight of the broader perspective of things.
I make lead pretty.
Why are spiders so good at coding? 'Cause they're web developers!
Perfection is not attainable, but if we chase perfection, we can catch excellence.
A user interface is like a joke. If you have to explain it, it's not that good.
Likes pina coladas, getting caught in the rain and writing business plans.
I didn't know they would choose this picture of me.
Leverage agile frameworks to provide a robust synopsis for high level overviews.
Coming back to where you started is not the same as never leaving.
How much wood could a woodchuck chuck if a woodchuck could chuck wood?
Welcome to Elysium.
I went rolling down hills today. It was fun.
What's up? Good.
If you have to pay to cross the river, you'd better stop at the bank.
I'm only gonna break break your break break your heart.
If Plan A fails, remember that you have 25 letters left!
It's pronounced Shoe.
Just make my quote something cool.
An analytical high school student who enjoys making her friends laugh.
Unitas in Scienta, Potenta ab Unitate.


[insert switches into laser cut switch plate]
Why handwire?
- Learning experience
- Prototyping/One-offing
- Frugality
Soldering Safety & Tips
- Never touch the tip!
- Do not hold components in hand while soldering.
- Clean tip on wool regularly.
- Return soldering iron to stand when not in use.
- Turn off soldering iron.
- Always wash your hands after soldering.
[cut wire and strip one end of each wire]
Do This Now . . .
- Tin switch pins
- Bend diodes
- "Tack" anodes to switches
- Solder cathodes in rows
- Solder anodes
---
- Loop magnet wire around pin
- Solder magnet wire columns


FreeHackQuest
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Rating
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Map
Games
FreeHackQuest API
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Users
Users 2
Answer List
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ZF-COMPONENTS
Zurb Foundation 6 Components
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Currently v1.0.1
Form Inline
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Checkbox 1
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Test2
Test3
Test4
Test5
$


A student at FPT university -Info Assurance Appartment, I love exploring about Computer Security
I enjoy writing front-end code with these technologies:


11 August 1998
Disease Outbreak Reported
In June and July 1998, 3 outbreaks of anthrax were reported from different regions of the Russian Federation, causing 15 cases and 2 deaths. All the cases occurred in connection with the consumption of meat from privately-raised cattle, and all received treatment. Official sources report that the situation is under control. WHO is currently investigating reports of anthrax outbreaks in several other countries


class CameraSettings
Use to change camera settings. This object is returned by BaseCameraStreamer.cameraSettings. |
|
object CameraStreamerConfigurationHelper
Configuration helper for BaseCameraStreamer. It filters supported values from MediaCodec, Camera and TS Muxer. |


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Jackbox Launcher
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I would describe emotional intelligence as a broad label for several individual skills: self awareness, emotion management, social awareness and relationship management. Essentially being able to first be aware of your own emotions, and how they affect your thought process and actions. Being able to do this will allow you to deal with stress much more effectively, and to control impulsive thoughts an behaviours. Being able to recognise and manage stress allows more clarity of thought, and improved physical health and happiness.
The flow on from these personal skills of being self aware and able to control ones emotions can then extend to being more socially aware of other peoples emotions, either one on one or in a group, and being able to adjust yourself to these social situations allows you to better develop and maintain stronger relationships with others. This in turn helps you be an effective team member, or to be able to lead more effectively when required.
EQ is almost unrelated to IQ, which is a measure of intelligence and congnitive strength. EQ, although unable to really be measured in the same way, talks about your ability to be aware of and manage emotions. You could easily be very high on IQ and very low on EQ, and vise versa.
It is important to have a good EQ to be able to manage stressfull situations, to be happier and to build and maintain strong relationships with others. Managing stress allows you to learn and work more effectively, and having strong and healthy relationships with others gives you more opportunity to be supported and helped when you need it.
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Violet technologies is an Indian technology company.Founded in 2020. Violet technologies is helping people from diffrent fields to create a better position of themselves in their particular fields. At Violet technologies our mission and values are to help people and business throughout the world realize their full potential.


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| Difference | ₹ 0 |


Welcome to Whirled
Your Whirled login is: ${email}
Congratulations on joining the player-created virtual world! To get started, please validate your email address by clicking this URL:
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Button and its States
Styling using anchor (a) tag
1. Default button
Button
2. Focus button
Button
3. Hover button
Button
4. Disabled button
Button
5. Active button
Button
Extra: Button with different cursor
Button
(Click to see all type of cursor)
Bootstrap 4 like buttons
(Click to see)
Primary
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Styling using button tag
1. Default button
Button
2. Focus button
Button
3. Hover button
Button
4. Disabled button
Button
5. Active button
Button
Extra: Button with different cursor
Button
(Click to see all type of cursor)
Bootstrap 4 like buttons
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GRUMPY OLD MEN A film review by Mark R. Leeper Copyright 1994 Mark R. Leeper
Capsule review: This is a trite and formulaic comedy for people who think it is funny to see old men acting like naughty children. Good actors cannot save this thin script with shallow characters facing straw crises. Better films than this are being made for TV. Rating 0 (-4 to +4).
The town of Wabasha, Minnesota, has seen for years the battle of two now crotchety next-door neighbors, friends from youth and at the same time enemies since not long after.  In their 70s, there now is little in either's lives but watching television, ice fishing, and tormenting the other. Then a likable, sexy kook moves in across the street. Now the two old men have a new activity, stairing out the window at Ariel (Ann-Margaret). And they have a new conquest to be rivals for. Ariel is someone who lives life rather than retreating from it the way John and Max do. Ariel is like a mystical force in Max and John's lives. Her presence in Wabasha is never very well explained, nor is what she lives on, nor even her interest in Max and John. But her presence will transform them.
Jack Lemmon and Walter Matthau are almost a classic comedy team after THE ODD COUPLE, THE FORTUNE COOKIE, and THE FRONT PAGE. But director Donald Petrie seems at a loss as to how to tap into that comic potential. The fault is not his and is certainly not his actors' but that of a poorly written screenplay by Mark Steven Johnson. At its best, the screenplay makes palatable some trite points about living life and taking risks. But the film indulges itself too much in showing old men cussing and using sexually explicit language as if that was in itself supposed to be hilarious. Actually we get to see that Lemmon and Matthau really do have a chemistry together still as we see them joking with each other in the outtakes run under the final credits. But when the cameras were rolling for real and they had to follow Johnson's script, somehow all the chemistry evaporates. Petrie did much better with MYSTIC PIZZA a much more keenly observed regional comedy.
GRUMPY OLD MEN is over-powered with a very good cast who just are not needed in the parts they have gotten. At 52 Ann-Margaret is starting to lose her figure but little of her appeal. And in addition somewhere along the way she has learned to act to the point I would almost classify her as under-appreciated. Burgess Meredith is incredibly wasted as a foul-mouthed nonagenarian. Daryl Hannah and Ossie Davis are around in smaller parts than they deserve and ones they should have let go to less familiar actors.
 If you list ten crises that old men might face, two of them will probably be in this film. This one has a moment or two, but the rest fails to click. I give it a 0 on the -4 to +4 scale.
Mark R. Leeper att!mtgzfs3!leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Constants
- wallWidth → double
-
default wall width the game is using for the outer walls
20.0
Typedefs
-
ActorFactory(
) → Actor -
Factory function that creates an Actor
Enums
- EnemyState
-
States an enemy can have during playtime
Classes
- Actor
-
Base class used for entities in the world
- ActorData
-
Basic data needed to create and spawn an actor
- BigBed
-
A big bed
- BigRedSpider
-
A big red spider (ferrari spider)
- BigSpider
-
A big spider
- Board
-
A board
- Box
-
A box shaped prop
- Chair
-
A chair
- Character
-
Class for the "hero" possesed by the player
- DOMView
-
DOMView is a helper class for common operations on the DOM
- Door
-
The door
- Enemy
-
Base class for any type of enemy
- Flower
-
A flower
- GameController
-
Instantiates model and view, controls the start/end of the game and passes input from the user onto the model.
- GameMode
-
Class for a gameinstance which represents the current game
- GameView
-
Handles view operations of the game
- Lamp
-
A lamp
- Level
-
Level loads, parses and holds the data of a single level.json
- LevelManager
-
LevelManager loads and holds the level list and also offers operations on the localStorage to store and retrieve "unlocked" and "current" level
- Pawn
-
Base class used for entities which are able to move
- Prop
-
Base class for any prop which has collision
- Shrub
-
A shrub
- SmallBed
-
A small bed
- Spider
-
Base class for a spider enemy
- Table
-
A table
- Tree
-
A tree
- World
-
The world the game is running in


|
SymmetricMatrix::Decomposite
|
|
bool SymmetricMatrix::Decomposite(SquareMatrix<MatrixType>& T,Vector<int>& iscomplex)
Remarks
Decomposite square matrix into two triangle matrixes. This function is used for matrix inversion and resolution of equation system.
Implementation Notes
Step 1. Represents matrix A as two triangle matrixes T1 and T2 that are simmetric each other. iscomplex is array of flags to handle complex numbers


This Template is responsible for creating a table of domain objects.
If you modify this template, do not forget to change the overwrite settings
in /Configuration/ExtensionBuilder/settings.yaml:
Resources:
Private:
Templates:
List.html: keep
Otherwise your changes will be overwritten the next time you save the extension in the extension builder
Listing for Address
|
|
|
| {address.name} |
Edit |
Delete |
New Address


{% extends "modules/main.html" %} {% block body %}
{% include 'modules/similarity_header.html' %}Text 1: {{ texts[0] }}
Text 2: {{ texts[1] }}
Text 3: {{ texts[2] }}
Time Elapsed: {{ final_time }}
Calculated Similarity between Text 1 and Text 2: {{ sims_bert[0] }}
Calculated Similarity between Text 1 and Text 3: {{ sims_bert[1] }}
Calculated Similarity between Text 2 and Text 3: {{ sims_bert[2] }}
Calculated Similarity between Text 1 and Text 2: {{ sims_spacy[0] }}
Calculated Similarity between Text 1 and Text 3: {{ sims_spacy[1] }}
Calculated Similarity between Text 2 and Text 3: {{ sims_spacy[2] }}


KST’s Primary Services by NAICS Codes
NAIC Code Table
541512 Computer Systems Design Services541513 Computer Facilities Management Services
541519 Other Computer Related Services
541618 Other Management Consulting Services
517311 Wired Telecommunications Carriers
541511 Custom Computer Programming Services
541990 All Other Professional, Scientific, and Technical Services
561110 Office Administrative Services
561320 Temporary Help Services
561421 Telephone Answering Services
811213 Communication Equipment Repair and Maintenance
541512 Computer Systems Design Services
This U.S. industry comprises establishments primarily engaged in planning and designing computer systems that integrate computer hardware, software, and communication technologies. The hardware and software components of the system may be provided by this establishment or company as part of integrated services or may be provided by third parties or vendors. These establishments often install the system and train and support users of the system.
541513 Computer Facilities Management Services
This U.S. industry comprises establishments primarily engaged in providing on-site management and operation of clients' computer systems and/or data processing facilities. Establishments providing computer systems or data processing facilities support services are included in this industry.
541519 Other Computer Related Services
This U.S. industry comprises establishments primarily engaged in providing computer related services (except custom programming, systems integration design, and facilities management services). Establishments providing computer disaster recovery services or software installation services are included in this industry.
541618 Other Management Consulting Services
This U.S. industry comprises establishments primarily engaged in providing management consulting services (except administrative and general management consulting; human resources consulting; marketing consulting; or process, physical distribution, and logistics consulting). Establishments providing telecommunications or utilities management consulting services are included in this industry.
517311 Wired Telecommunications Carriers
This U.S. industry comprises establishments primarily engaged in operating and/or providing access to transmission facilities and infrastructure that they own and/or lease for the transmission of voice, data, text, sound, and video using wired telecommunications networks. Transmission facilities may be based on a single technology or a combination of technologies. Establishments in this industry use the wired telecommunications network facilities that they operate to provide a variety of services, such as wired telephony services, including VoIP services; wired (cable) audio and video programming distribution; and wired broadband Internet services. By exception, establishments providing satellite television distribution services using facilities and infrastructure that they operate are included in this industry.
541511 Custom Computer Programming Services
This U.S. industry comprises establishments primarily engaged in writing, modifying, testing, and supporting software to meet the needs of a particular customer.
541990 All Other Professional, Scientific, and Technical Services
This industry comprises establishments primarily engaged in the provision of professional, scientific, or technical services (except legal services; accounting, tax preparation, bookkeeping, and related services; architectural, engineering, and related services; specialized design services; computer systems design and related services; management, scientific, and technical consulting services; scientific research and development services; advertising, public relations, and related services; market research and public opinion polling; photographic services; translation and interpretation services; and veterinary services).
561110 Office Administrative Services
This industry comprises establishments primarily engaged in providing a range of day-to-day office administrative services, such as financial planning; billing and recordkeeping; personnel; and physical distribution and logistics, for others on a contract or fee basis. These establishments do not provide operating staff to carry out the complete operations of a business.
561320 Temporary Help Services
This industry comprises establishments primarily engaged in supplying workers to clients' businesses for limited periods of time to supplement the working force of the client. The individuals provided are employees of the temporary help services establishment. However, these establishments do not provide direct supervision of their employees at the clients' work sites.
561421 Telephone Answering Services
This U.S. industry comprises establishments primarily engaged in answering telephone calls and relaying messages to clients.
811213 Communication Equipment Repair and Maintenance
This U.S. industry comprises establishments primarily engaged in repairing and maintaining communication equipment without retailing new communication equipment, such as telephones, fax machines, communications transmission equipment, and two-way radios.


 Dolores also tells of Vera's physical and mental decline and of her loyalty to an employer who has become emotionally demanding in recent years.
In the northwest part of Maine--in the area known as the Lakes District--the small town of Sharbot curves like a crescent around a beautiful body of water called Dark Score Lake. Dark Score is one of the deepest lakes in New England--better than three hundred feet in some places. Some of the locals have been known to claim it is bottomless ... but usually only after a few beers (in Sharbot, half a dozen is considered a few).


Prints a list of lost files and commits.
git fsck --lost-found
to print a list of all dangling objects..git/lost-found
directory.git fsck --lost-found
git fsck --lost-found
# dangling commit 3050fc0de
# dangling blob 807e3fa41
# dangling commit 59ff8481d


|
Time
|
Title
|
Speaker
|
|
10:15-10:45
|
CVPR break
|
|
10:45-10:50
|
Introduction and welcome
|
Workshop organizers
|
|
10:50-11:20
|
A Critical Review of Action Recognition Benchmarks
|
T. Hassner
|
|
11:20-11:40
|
Formulating Action Recognition as a Ranking Problem
|
E. F. Can and R. Manmatha
|
|
11:40-12:00
|
Spatio-Temporal Saliency for Action Similarity
|
G. Burghouts, B. van den Broek, and J.-M. ten Hove
|
|
12:00-13:30
|
CVPR lunch
|
|
13:30-14:00
|
Invited Speaker
|
Alvaro Soto, Pontificia Universidad Católica de Chile
|
|
14:00-14:20
|
Evaluating new variants of Motion Interchange Patterns
|
Y. Hanani,
N. Levy, and L. Wolf
|
|
14:20-14:40
|
Invited Speaker |
Ivan Laptev, INRIA Paris - Rocquencourt |
|
14:40-15:10
|
Invited Speaker
|
Abhinav Gupta, Carnegie Mellon University
|
|
15:10-15:30
|
Panel discussion
|
|
|
15:30-15:55
|
CVPR break
|
|
15:55:16:25
|
Invited Speaker
|
Greg Mori, Simon Fraser University
|
|
16:25-16:40
|
Closing remarks
|
Workshop organizers
|


Voluntary Jobs works with companies,governments,nonprofits and other organizations to address
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African Impact Foundation.


PartyOn!
Have fun changing the color of this light bulb with this cool web app
Switch
On
Off
Color Picker
Select a color: #
Reference HTML color picker
Pattern Selector
Seven Color Cross Fade
Red Gradual Change
Green Gradual Change
Blue Gradual Change
Yellow Gradual Change


What coding language would up your alley? Answer these questions to find out more
This is some info about java
This is some text about C#!
This is some text about Python fool!


Overview¶
This module encapsulates algorithms for the restoration of images and it is specialized in retinal images.
RRtoolbox is a python package which contains source code designed to process images built mainly using OpenCV.
RRtoolFC is a development tool using sequential function charts (FC stands for Function Chart)
Imrestore is an application to restore images in general but in this case is configured to restore retinal images. Because it is still in development it is the alpha program for testing and to let the users find out about its utilities. Do not hesitate to share it to the world, let everyone know how awesome it is!! (be warned that it is for research purposes)
Stable:
- Documentation: http://pythonhosted.org/rrtoolbox/
- Download Page: https://pypi.python.org/pypi/rrtoolbox
Latest:
- Documentation: http://rrtools.readthedocs.io/en/latest/
- Project Homepage: https://github.com/davtoh/RRtools
BSD license, (C) 2015-2017 David Toro<EMAIL_ADDRESS>Documentation¶
For API documentation, usage and examples see files in the “documentation” directory. The ”.rst” files can be read in any text editor or being converted to HTML or PDF using Sphinx. A HTML version is online at http://rrtools.readthedocs.io/en/latest/
Read RRtoolbox (Retinal Restauration Toolbox) manual or the dissertation which made this project possible with all the concepts.
Examples are found in the directory examples and unit tests in tests.
Installation¶
pip install rrtools
should work for most users.
The usual setup.py for Python libraries is used for the source distribution. Windows installers are also available (see download link above).
Releases¶
All releases follow semantic rules proposed in https://www.python.org/dev/peps/pep-0440/ and http://semver.org/
To create executable from source code:
$ pyinstaller -p ./ -n imrestore -F ./imrestore.py/ --version-file=version
Testing and application¶
To test imrestore script:
$ python imrestore.py tests/im1*
To test imrestore executable:
$./dist/imrestore tests/im1*
To test imrestore executable if in dist folder:
$ ./imrestore ../tests/im1*
A basic usage would be typing ./imrestore tests/im1* --lens
in the terminal which species
to imrestore to load from the test path images that start with im1 specified by the wildcard
‘*’ and the option --lens
adds, as its name implies, lens to the retinal area.
- So, it loads this image which presents some flares and noise:
- The second image is from a different perspective of the same retinal area but has information that the other does not have:
- And Voilà they are merged into one! notice how the flares tend to disappear and the lens were added too! Because it is in development it still is not that pretty...
Usage¶
For help just type in ./imrestore --help
, it could not be easier than that! but a demo
is available using the jupyter notebook to generate the desired commands to learn or use
in the console while still running the program.
- Contributions and bug reports are appreciated.
- author: David Toro
- e-mail<EMAIL_ADDRESS>- project: https://github.com/davtoh/RRtools
Contents¶
- RRtoolbox package
- Subpackages
- RRtoolbox.lib package
- Subpackages
- Submodules
- RRtoolbox.lib.cache module
- RRtoolbox.lib.config module
- RRtoolbox.lib.descriptors module
- RRtoolbox.lib.directory module
- RRtoolbox.lib.image module
- RRtoolbox.lib.inspector module
- RRtoolbox.lib.plotter module
- RRtoolbox.lib.root module
- RRtoolbox.lib.serverServices module
- RRtoolbox.lib.session module
- Module contents
- RRtoolbox.tools package
- RRtoolbox.lib package
- Submodules
- RRtoolbox.core module
- RRtoolbox.run module
- RRtoolbox.shell module
- Module contents
- Subpackages


Table Of Contents
Window¶
Core class for creating the default Kivy window. Kivy supports only one window per application: please don’t try to create more than one.
-
class
kivy.core.window.
Keyboard
(**kwargs)[ソース]¶ ベースクラス:
kivy.event.EventDispatcher
Keyboard interface that is returned by
WindowBase.request_keyboard()
. When you request a keyboard, you’ll get an instance of this class. Whatever the keyboard input is (system or virtual keyboard), you’ll receive events through this instance.Events: - on_key_down: keycode, text, modifiers
Fired when a new key is pressed down
- on_key_up: keycode
Fired when a key is released (up)
Here is an example of how to request a Keyboard in accordance with the current configuration:
import kivy kivy.require('1.0.8') from kivy.core.window import Window from kivy.uix.widget import Widget class MyKeyboardListener(Widget): def __init__(self, **kwargs): super(MyKeyboardListener, self).__init__(**kwargs) self._keyboard = Window.request_keyboard( self._keyboard_closed, self, 'text') if self._keyboard.widget: # If it exists, this widget is a VKeyboard object which you can use # to change the keyboard layout. pass self._keyboard.bind(on_key_down=self._on_keyboard_down) def _keyboard_closed(self): print('My keyboard have been closed!') self._keyboard.unbind(on_key_down=self._on_keyboard_down) self._keyboard = None def _on_keyboard_down(self, keyboard, keycode, text, modifiers): print('The key', keycode, 'have been pressed') print(' - text is %r' % text) print(' - modifiers are %r' % modifiers) # Keycode is composed of an integer + a string # If we hit escape, release the keyboard if keycode[1] == 'escape': keyboard.release() # Return True to accept the key. Otherwise, it will be used by # the system. return True if __name__ == '__main__': from kivy.base import runTouchApp runTouchApp(MyKeyboardListener())
-
callback
= None¶ Callback that will be called when the keyboard is released
-
keycode_to_string
(value)[ソース]¶ Convert a keycode number to a string according to the
Keyboard.keycodes
. If the value is not found in the keycodes, it will return ‘’.
-
release
()[ソース]¶ Call this method to release the current keyboard. This will ensure that the keyboard is no longer attached to your callback.
-
string_to_keycode
(value)[ソース]¶ Convert a string to a keycode number according to the
Keyboard.keycodes
. If the value is not found in the keycodes, it will return -1.
-
target
= None¶ Target that have requested the keyboard
-
widget
= None¶ VKeyboard widget, if allowed by the configuration
-
window
= None¶ Window which the keyboard is attached too
-
class
kivy.core.window.
WindowBase
(**kwargs)[ソース]¶ ベースクラス:
kivy.event.EventDispatcher
WindowBase is an abstract window widget for any window implementation.
Parameters: - borderless: str, one of (‘0’, ‘1’)
Set the window border state. Check the
config
documentation for a more detailed explanation on the values.- fullscreen: str, one of (‘0’, ‘1’, ‘auto’, ‘fake’)
Make the window fullscreen. Check the
config
documentation for a more detailed explanation on the values.- width: int
Width of the window.
- height: int
Height of the window.
- minimum_width: int
Minimum width of the window (only works for sdl2 window provider).
- minimum_height: int
Minimum height of the window (only works for sdl2 window provider).
- allow_screensaver: bool
Allow the device to show a screen saver, or to go to sleep on mobile devices. Defaults to True. Only works for sdl2 window provider.
Events: - on_motion: etype, motionevent
Fired when a new
MotionEvent
is dispatched- on_touch_down:
Fired when a new touch event is initiated.
- on_touch_move:
Fired when an existing touch event changes location.
- on_touch_up:
Fired when an existing touch event is terminated.
- on_draw:
Fired when the
Window
is being drawn.- on_flip:
Fired when the
Window
GL surface is being flipped.- on_rotate: rotation
Fired when the
Window
is being rotated.- on_close:
Fired when the
Window
is closed.- on_request_close:
Fired when the event loop wants to close the window, or if the escape key is pressed and exit_on_escape is True. If a function bound to this event returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions.
バージョン 1.9.0 で追加.
- on_cursor_enter:
Fired when the cursor enters the window.
バージョン 1.9.1 で追加.
- on_cursor_leave:
Fired when the cursor leaves the window.
バージョン 1.9.1 で追加.
- on_minimize:
Fired when the window is minimized.
バージョン 1.10.0 で追加.
- on_maximize:
Fired when the window is maximized.
バージョン 1.10.0 で追加.
- on_restore:
Fired when the window is restored.
バージョン 1.10.0 で追加.
- on_hide:
Fired when the window is hidden.
バージョン 1.10.0 で追加.
- on_show:
Fired when when the window is shown.
バージョン 1.10.0 で追加.
- on_keyboard: key, scancode, codepoint, modifier
Fired when the keyboard is used for input.
バージョン 1.3.0 で変更: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions.
- on_key_down: key, scancode, codepoint, modifier
Fired when a key pressed.
バージョン 1.3.0 で変更: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions.
- on_key_up: key, scancode, codepoint
Fired when a key is released.
バージョン 1.3.0 で変更: The unicode parameter has be deprecated in favor of codepoint, and will be removed completely in future versions.
- on_dropfile: str
Fired when a file is dropped on the application.
注釈
This event doesn’t work for apps with elevated permissions, because the OS API calls are filtered. Check issue #4999 for pointers to workarounds.
- on_memorywarning:
Fired when the platform have memory issue (iOS / Android mostly) You can listen to this one, and clean whatever you can.
バージョン 1.9.0 で追加.
-
allow_screensaver
¶ Whether the screen saver is enabled, or on mobile devices whether the device is allowed to go to sleep while the app is open.
バージョン 1.10.0 で追加.
allow_screensaver
is aBooleanProperty
and defaults to True.
-
borderless
¶ When set to True, this property removes the window border/decoration. Check the
config
documentation for a more detailed explanation on the values.バージョン 1.9.0 で追加.
borderless
is aBooleanProperty
and defaults to False.
-
center
¶ Center of the rotated window.
バージョン 1.0.9 で追加.
center
is anAliasProperty
.
-
children
¶ List of the children of this window.
children
is aListProperty
instance and defaults to an empty list.Use
add_widget()
andremove_widget()
to manipulate the list of children. Don’t manipulate the list directly unless you know what you are doing.
-
clearcolor
¶ Color used to clear the window.
from kivy.core.window import Window # red background color Window.clearcolor = (1, 0, 0, 1) # don't clear background at all Window.clearcolor = None
バージョン 1.7.2 で変更: The clearcolor default value is now: (0, 0, 0, 1).
バージョン 1.0.9 で追加.
clearcolor
is anAliasProperty
and defaults to (0, 0, 0, 1).
-
create_window
(*largs)[ソース]¶ Will create the main window and configure it.
警告
This method is called automatically at runtime. If you call it, it will recreate a RenderContext and Canvas. This means you’ll have a new graphics tree, and the old one will be unusable.
This method exist to permit the creation of a new OpenGL context AFTER closing the first one. (Like using runTouchApp() and stopTouchApp()).
This method has only been tested in a unittest environment and is not suitable for Applications.
Again, don’t use this method unless you know exactly what you are doing!
-
dpi
()¶ Return the DPI of the screen. If the implementation doesn’t support any DPI lookup, it will just return 96.
警告
This value is not cross-platform. Use
kivy.base.EventLoop.dpi
instead.
-
focus
¶ Check whether or not the window currently has focus.
バージョン 1.9.1 で追加.
focus
is a read-onlyAliasProperty
and defaults to True.
-
fullscreen
¶ This property sets the fullscreen mode of the window. Available options are: True, False, ‘auto’ and ‘fake’. Check the
config
documentation for more detailed explanations on these values.fullscreen is an
OptionProperty
and defaults to False.バージョン 1.2.0 で追加.
注釈
The ‘fake’ option has been deprecated, use the
borderless
property instead.
-
grab_mouse
()[ソース]¶ Grab mouse - so won’t leave window
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
height
¶ Rotated window height.
height
is a read-onlyAliasProperty
.
-
hide
()[ソース]¶ Hides the window. This method should be used on desktop platforms only.
バージョン 1.9.0 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
icon
¶ A path to the window icon.
バージョン 1.1.2 で追加.
icon
is aStringProperty
.
-
keyboard_anim_args
= {'t': 'in_out_quart', 'd': 0.5}¶ The attributes for animating softkeyboard/IME. t = transition, d = duration. Will have no effect on desktops.
バージョン 1.10.0 で追加.
keyboard_anim_args
is a dict with values ‘t’: ‘in_out_quart’, ‘d’: .5.
-
keyboard_height
¶ Returns the height of the softkeyboard/IME on mobile platforms. Will return 0 if not on mobile platform or if IME is not active.
注釈
This property returns 0 with SDL2 on Android, but setting Window.softinput_mode does works.
バージョン 1.9.0 で追加.
keyboard_height
is a read-onlyAliasProperty
and defaults to 0.
-
keyboard_padding
¶ The padding to have between the softkeyboard/IME & target or bottom of window. Will have no effect on desktops.
バージョン 1.10.0 で追加.
keyboard_padding
is aNumericProperty
and defaults to 0.
-
left
¶ Left position of the window.
注釈
It’s an SDL2 property with [0, 0] in the top-left corner.
バージョン 1.10.0 で変更:
left
is now anAliasProperty
バージョン 1.9.1 で追加.
left
is anAliasProperty
and defaults to position set inConfig
.
-
maximize
()[ソース]¶ Maximizes the window. This method should be used on desktop platforms only.
バージョン 1.9.0 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
minimize
()[ソース]¶ Minimizes the window. This method should be used on desktop platforms only.
バージョン 1.9.0 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
minimum_height
¶ The minimum height to restrict the window to.
バージョン 1.9.1 で追加.
minimum_height
is aNumericProperty
and defaults to 0.
-
minimum_width
¶ The minimum width to restrict the window to.
バージョン 1.9.1 で追加.
minimum_width
is aNumericProperty
and defaults to 0.
-
modifiers
¶ List of keyboard modifiers currently active.
バージョン 1.0.9 で追加.
modifiers
is anAliasProperty
.
-
mouse_pos
¶ 2d position of the mouse within the window.
バージョン 1.2.0 で追加.
mouse_pos
is anObjectProperty
and defaults to [0, 0].
-
on_cursor_enter
(*largs)[ソース]¶ Event called when the cursor enters the window.
バージョン 1.9.1 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_cursor_leave
(*largs)[ソース]¶ Event called when the cursor leaves the window.
バージョン 1.9.1 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_dropfile
(filename)[ソース]¶ Event called when a file is dropped on the application.
警告
This event currently works with sdl2 window provider, on pygame window provider and OS X with a patched version of pygame. This event is left in place for further evolution (ios, android etc.)
バージョン 1.2.0 で追加.
-
on_hide
(*largs)[ソース]¶ Event called when the window is hidden.
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_joy_axis
(stickid, axisid, value)[ソース]¶ Event called when a joystick has a stick or other axis moved
バージョン 1.9.0 で追加.
-
on_joy_ball
(stickid, ballid, value)[ソース]¶ Event called when a joystick has a ball moved
バージョン 1.9.0 で追加.
Event called when a joystick has a button pressed
バージョン 1.9.0 で追加.
Event called when a joystick has a button released
バージョン 1.9.0 で追加.
-
on_joy_hat
(stickid, hatid, value)[ソース]¶ Event called when a joystick has a hat/dpad moved
バージョン 1.9.0 で追加.
-
on_key_down
(key, scancode=None, codepoint=None, modifier=None, **kwargs)[ソース]¶ Event called when a key is down (same arguments as on_keyboard)
-
on_key_up
(key, scancode=None, codepoint=None, modifier=None, **kwargs)[ソース]¶ Event called when a key is released (same arguments as on_keyboard)
-
on_keyboard
(key, scancode=None, codepoint=None, modifier=None, **kwargs)[ソース]¶ Event called when keyboard is used.
警告
Some providers may omit scancode, codepoint and/or modifier.
-
on_maximize
(*largs)[ソース]¶ Event called when the window is maximized.
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_memorywarning
()[ソース]¶ Event called when the platform have memory issue. Your goal is to clear the cache in your app as much as you can, release unused widget, etc.
Currently, this event is fired only from SDL2 provider, for iOS and Android.
バージョン 1.9.0 で追加.
-
on_minimize
(*largs)[ソース]¶ Event called when the window is minimized.
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_motion
(etype, me)[ソース]¶ Event called when a Motion Event is received.
Parameters: - etype: str
One of ‘begin’, ‘update’, ‘end’
- me:
MotionEvent
The Motion Event currently dispatched.
-
on_mouse_up
(x, y, button, modifiers)[ソース]¶ Event called when the mouse is moved with buttons pressed
-
on_request_close
(*largs, **kwargs)[ソース]¶ Event called before we close the window. If a bound function returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions.
警告
When the bound function returns True the window will not be closed, so use with care because the user would not be able to close the program, even if the red X is clicked.
-
on_restore
(*largs)[ソース]¶ Event called when the window is restored.
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_show
(*largs)[ソース]¶ Event called when the window is shown.
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
on_textinput
(text)[ソース]¶ Event called when text: i.e. alpha numeric non control keys or set of keys is entered. As it is not guaranteed whether we get one character or multiple ones, this event supports handling multiple characters.
バージョン 1.9.0 で追加.
-
on_touch_down
(touch)[ソース]¶ Event called when a touch down event is initiated.
バージョン 1.9.0 で変更: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
-
on_touch_move
(touch)[ソース]¶ Event called when a touch event moves (changes location).
バージョン 1.9.0 で変更: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
-
on_touch_up
(touch)[ソース]¶ Event called when a touch event is released (terminated).
バージョン 1.9.0 で変更: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
-
parent
¶ Parent of this window.
parent
is aObjectProperty
instance and defaults to None. When created, the parent is set to the window itself. You must take care of it if you are doing a recursive check.
-
raise_window
()[ソース]¶ Raise the window. This method should be used on desktop platforms only.
バージョン 1.9.1 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
release_all_keyboards
()[ソース]¶ バージョン 1.0.8 で追加.
This will ensure that no virtual keyboard / system keyboard is requested. All instances will be closed.
-
release_keyboard
(target=None)[ソース]¶ バージョン 1.0.4 で追加.
Internal method for the widget to release the real-keyboard. Check
request_keyboard()
to understand how it works.
-
request_keyboard
(callback, target, input_type='text')[ソース]¶ バージョン 1.0.4 で追加.
Internal widget method to request the keyboard. This method is rarely required by the end-user as it is handled automatically by the
TextInput
. We expose it in case you want to handle the keyboard manually for unique input scenarios.A widget can request the keyboard, indicating a callback to call when the keyboard is released (or taken by another widget).
Parameters: - callback: func
Callback that will be called when the keyboard is closed. This can be because somebody else requested the keyboard or the user closed it.
- target: Widget
Attach the keyboard to the specified target. This should be the widget that requested the keyboard. Ensure you have a different target attached to each keyboard if you’re working in a multi user mode.
バージョン 1.0.8 で追加.
- input_type: string
Choose the type of soft keyboard to request. Can be one of ‘text’, ‘number’, ‘url’, ‘mail’, ‘datetime’, ‘tel’, ‘address’.
注釈
input_type is currently only honored on mobile devices.
バージョン 1.8.0 で追加.
Return: An instance of
Keyboard
containing the callback, target, and if the configuration allows it, aVKeyboard
instance attached as a .widget property.注釈
The behavior of this function is heavily influenced by the current keyboard_mode. Please see the Config’s configuration tokens section for more information.
-
restore
()[ソース]¶ Restores the size and position of a maximized or minimized window. This method should be used on desktop platforms only.
バージョン 1.9.0 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
rotation
¶ Get/set the window content rotation. Can be one of 0, 90, 180, 270 degrees.
バージョン 1.0.9 で追加.
rotation
is anAliasProperty
.
-
set_vkeyboard_class
(cls)[ソース]¶ バージョン 1.0.8 で追加.
Set the VKeyboard class to use. If set to None, it will use the
kivy.uix.vkeyboard.VKeyboard
.
-
show
()[ソース]¶ Shows the window. This method should be used on desktop platforms only.
バージョン 1.9.0 で追加.
注釈
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
-
show_cursor
¶ Set whether or not the cursor is shown on the window.
バージョン 1.9.1 で追加.
show_cursor
is aBooleanProperty
and defaults to True.
-
size
¶ Get the rotated size of the window. If
rotation
is set, then the size will change to reflect the rotation.バージョン 1.0.9 で追加.
size
is anAliasProperty
.
-
softinput_mode
¶ This specifies the behavior of window contents on display of the soft keyboard on mobile platforms. It can be one of ‘’, ‘pan’, ‘scale’, ‘resize’ or ‘below_target’. Their effects are listed below.
Value Effect ‘’ The main window is left as is, allowing you to use the keyboard_height
to manage the window contents manually.‘pan’ The main window pans, moving the bottom part of the window to be always on top of the keyboard. ‘resize’ The window is resized and the contents scaled to fit the remaining space. ‘below_target’ The window pans so that the current target TextInput widget requesting the keyboard is presented just above the soft keyboard. softinput_mode
is anOptionProperty
and defaults to None.注釈
The resize option does not currently work with SDL2 on Android.
バージョン 1.9.0 で追加.
バージョン 1.9.1 で変更: The ‘below_target’ option was added.
-
system_size
¶ Real size of the window ignoring rotation.
バージョン 1.0.9 で追加.
system_size
is anAliasProperty
.
-
toggle_fullscreen
()[ソース]¶ Toggle between fullscreen and windowed mode.
バージョン 1.9.0 で撤廃: Use
fullscreen
instead.
-
top
¶ Top position of the window.
注釈
It’s an SDL2 property with [0, 0] in the top-left corner.
バージョン 1.10.0 で変更:
top
is now anAliasProperty
バージョン 1.9.1 で追加.
top
is anAliasProperty
and defaults to position set inConfig
.
-
ungrab_mouse
()[ソース]¶ Ungrab mouse
バージョン 1.10.0 で追加.
注釈
This feature requires the SDL2 window provider.
-
width
¶ Rotated window width.
width
is a read-onlyAliasProperty
.


5.1.0
Create instance of PlugAPI.
Extends EventEmitter3
(any)
(Function?)
An optional callback utilized in async mode
There are multiple ways to create a bot. Sync vs Async, FB vs guest or email. Please choose only one of the examples to use.
// Sync
// Password
const bot = new PlugAPI({email<EMAIL_ADDRESS>password: 'hunter2'});
// Facebook
// To login with fb will require logging in via plug and viewing the data sent in to /_/auth/facebook via the network tab of dev tools.
const bot = new PlugAPI({
facebook: {
userID: 'xxxxxxxx',
accessToken: 'xxxxxx'
}
});
// Guest
const bot = new PlugAPI();
// OR
const bot = new PlugAPI({ guest: true });
// Async
// Password
new PlugAPI({email<EMAIL_ADDRESS>password: 'hunter2'}, (err, bot) => {
if (err) throw new Error(err);
});
// Facebook
new PlugAPI({
facebook: {
userID: 'xxxxxxxx',
accessToken: 'xxxxxx'
}
}, (err, bot) => {
if (err) throw new Error(err);
});
// Guest
new PlugAPI({ guest: true }, (err, data) => {
if (err) throw new Error(err);
]});
(Object)
: Room ranks
ROOM_ROLE.NONE
Number
Room role of 0. User has no role.
ROOM_ROLE.RESIDENTDJ
Number
Room role of 1000. User is a resident DJ.
ROOM_ROLE.BOUNCER
Number
Room role of 2000. User is a bouncer.
ROOM_ROLE.MANAGER
Number
Room role of 3000. User is a manager.
ROOM_ROLE.COHOST
Number
Room role of 4000. User is a cohost.
ROOM_ROLE.HOST
Number
Room role of 5000. User is a host.
(Object)
: Global Ranks
GLOBAL_ROLES.NONE
Number
Global role of 0. No global role set.
GLOBAL_ROLES.PLOT
Number
Global role of 750. PLOT members.
GLOBAL_ROLES.VOLUNTEER
Number
Global role of 2000. Currently none are set as this.
GLOBAL_ROLES.MODERATOR
Number
Global role of 25000. Site Moderators.
GLOBAL_ROLES.AMBASSADOR
Number
Global role of 3000. Brand Ambassador role.
GLOBAL_ROLES.LEADER
Number
Global role of 4000. Currently none are set as this.
GLOBAL_ROLES.ADMIN
Number
Global role of 5000. Admin global role.
(Object)
: Ban Reasons
BAN_REASON.SPAMMING_TROLLING
Number
Reason 1. Reason is "Spamming or Trolling".
BAN_REASON.VERBAL_ABUSE
Number
Reason 2. Reason is "Verbal abuse or offensive language".
BAN_REASON.OFFENSIVE_MEDIA
Number
Reason 3. Reason is "Playing offensive videos/songs".
BAN_REASON.INAPPROPRIATE_GENRE
Number
Reason 4. Reason is "Repeatedly playing inappropriate genre(s)".
BAN_REASON.NEGATAIVE_ATTITUDE
Number
Reason 5. Reason is "Negative Attitude".
(Object)
: Mute Reasons
MUTE_REASON.VIOLATING_COMMUNITY_RULES
Number
Reason 1. Reason is "Violating community rules".
MUTE_REASON.VERBAL_ABUSE
Number
Reason 2. Reason is "Verbal abuse or harassment".
MUTE_REASON.SPAMMING_TROLLING
Number
Reason 3. Reason is "Spamming or trolling".
MUTE_REASON.OFFENSIVE_LANGUAGE
Number
Reason 4. Reason is "Offensive Language".
MUTE_REASON.NEGATIVE_ATTITUDE
Number
Reason 5. Reason is "Negative attitude"
(Object)
: WaitList Ban Reasons
WLBAN_REASON.SPAMMING_TROLLING
Number
Reason 1. Reason is "Spamming or Trolling".
WLBAN_REASON.VERBAL_ABUSE
Number
Reason 2. Reason is "Verbal abuse or offensive language".
WLBAN_REASON.OFFENSIVE_MEDIA
Number
Reason 3. Reason is "Playing offensive videos/songs".
WLBAN_REASON.INAPPROPRIATE_GENRE
Number
Reason 4. Reason is "Repeatedly playing inappropriate genre(s)".
WLBAN_REASON.NEGATAIVE_ATTITUDE
Number
Reason 5. Reason is "Negative Attitude".
Prefix that defines if a message is a command. Default is !
Type: String
Should the bot split messages up if the message length limit is reached?
Type: Boolean
The maximum number of messages sent after splitting the message.
Type: Number
Should the bot process commands the bot itself is sending?
Type: Boolean
Should the bot be able to delete all chat regardless of role? Note: This will NOT delete gRole chat.
Type: Boolean
Should muted users trigger normal events?
Type: Boolean
Pre-command Handler
(Object?)
An object used to pre process commands
Boolean
:
If false, the command is not getting handled.
// this prevents anyone without the user id of 1234567 from running a command. There are also other things a user can do such as cooldowns per command.
bot.preCommandHandler((data) => {
if (data && data.from && !Object.is(data.from.id, 1234567)) return false;
})
Connect to a room
bot.connect('plugcubed');
Get information about the booth such as who's DJing, if booth is locked, cycle is enabled, DJs in waitList
(Boolean)
: True if waitlist is locked. False if not.
(Boolean)
: True if dj cycle is enabled. False if not
Object
:
An object of booth metadata.
bot.getBoothMeta();
Get the currently playing media. Null if there isn't
(String)
: The song's author
(String)
: The unique id of the song that is used for YouTube or SoundCloud playback.
(Number)
: Time in seconds of how long the song is.
(Number)
: 1 if the song is YouTube. 2 if SoundCloud
(String)
: A url to a thumbnail image of the song on YouTube or SoundCloud
(String)
: The song's title.
(Object | null)
:
Null if nothing is playing, or an object of the song info.
bot.getMedia();
Get the room's metadata
(String)
: The room's description.
(boolean)
: If the bot has favorited the room.
(Number)
: The amount of guests in the room.
(Number)
: The room host's ID.
(Number)
: The room host's username.
(Number)
: The room's ID.
(Number)
: The minimum chat level set in the room for users to chat.
(String)
: The room's name
(Boolean)
: If the room is categorized as nsfw (18+, suggestive images, etc)
(Number)
: the amount of users in the room.
(String)
: The room's welcome message.
Object
:
an object of the room's metadata.
bot.getRoomMeta();
Get the current room score fot the song playing.
(Number)
: Amount of grabs for song.
(Number)
: Amount of people listening to song.
(Number)
: Amount of mehs for song.
(Number)
: Amount of woots for song.
Object
:
An object with the listeners, and the amount of votes / grabs on the song.
bot.getRoomScore();
Adds bot to waitList.
(RESTCallback)
Callback function
Boolean
:
If the REST request got queued
bot.joinBooth();
Removes bot from waitList.
(RESTCallback)
Callback function
Boolean
:
If the REST request got queued
bot.leaveBooth();
Send a chat message
(String)
Message
(int?)
If set, auto deletes the message after x seconds. (Needs to have modChat permission)
// without timeout
bot.sendChat('Hello world!');
// with timeout. Will delete after 5 seconds.
bot.sendChat('Hello world!', 5)
Get all available avatars
(RESTCallback)
Callback function
Boolean
:
If the REST request got queued
bot.getAvatars((err, data) => console.log(err, data));
Set avatar Be sure you only use avatars that are available PlugAPI#getAvatars
(String)
Avatar ID
(RESTCallback)
Callback function
Boolean
:
If the REST request got queued
bot.setAvatar('classic07');
Get all staff for the community, also offline.
(RESTCallback)
Callback function
bot.getAllStaff((err, data) => console.log(err, data));
Implementation of plug.dj haveRoomPermission method
Boolean
:
True if user has permission specified, false if not
// is user bouncer or above?
bot.havePermission(123456, PlugAPI.ROOM_ROLE.BOUNCER);
// is user a BA or admin?
bot.havePermission(123456, PlugAPI.ROOM_ROLE.BOUNCER, true);
Woot current song
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.woot();
Meh current song
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.meh();
Grab current song
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.grab();
Activate a playlist
(Number)
Playlist ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.activatePlaylist(123456);
Add a song to a playlist
(Number)
Playlist ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.addSongToPlaylist(123456, [{cid: '789abc', format: 1, image: 'https://i.ytimg.com/blah', duration: 300, title: 'My song', author: 'My song author'}])
Removes a media from a playlist
(Number)
Playlist ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.removeSongFromPlaylist(1233456, 789abc);
Create a new playlist
(String)
Name of new playlist
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queue
bot.createPlaylist('Swag');
Delete a playlist
(Number)
Playlist ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.deletePlaylist(123456);
Get all medias in playlist
(Number)
Playlist ID
(RESTCallback)
Callback function
const playlistMedias = bot.getPlaylistMedias(123456);
Move a media in a playlist
(Number)
Playlist ID
(Number)
Move them before this media ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
Shuffle playlist
(Number)
Playlist ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.shufflePlaylist(123456);
Add a DJ to Waitlist/Booth
(Number)
User ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateAddDJ(123456);
Ban a user from the community
(Number)
User ID
(Number?)
Reason ID
(String?)
Duration of the ban
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
// Note for the reason / time you can either use bot. or PlugAPI.
bot.moderateBanUser(123456, bot.BAN_REASON.SPAMMING_TROLLING, bot.BAN.PERMA);
Delete a chat message
(String)
Chat ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateDeleteChat('123456-78910');
Skip current media
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateForceSkip();
Skip self
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.selfSkip();
Move a DJ in the waitList
(Number)
User ID
(Number)
New position in the waitList
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateMoveDJ(123456, 1);
Mute user
(Number)
User ID
(Number?)
Reason ID
(String?)
Duration ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
// Note for the reason / time you can either use bot. or PlugAPI.
bot.moderateMuteUser(123456, bot.MUTE._REASON.VIOLATING_COMMUNITY_RULES, bot.MUTE.LONG);
Remove a DJ from Waitlist/Booth
(Number)
User ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateRemoveDJ(123456);
Set the role of a user
Boolean
:
If the REST request got queued
// Note for the role you can either use bot. or PlugAPI.
bot.moderateSetRole(123456, bot.ROOM_ROLE.BOUNCER);
Ban a user from the WaitList
(Number)
User ID
(Number?)
Reason ID
(String?)
Duration of the ban
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
// Note for the reason / time you can either use bot. or PlugAPI.
bot.moderateWaitListBan(123456, bot.BAN_REASON.SPAMMING_TROLLING, bot.BAN.PERMA);
Unban a user
(Number)
User ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateUnbanUser(123456);
Unban a user from the WaitList
(Number)
User ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateWaitListUnban(123456);
Unmute a user
(Number)
User ID
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.moderateUnmuteUser(123456);
Change the name of the community
(String)
New community name
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.changeRoomName('Yolo Swag');
Change the chat level of the community
(Number)
The chat level to set to
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.changeRoomChatLevel(3);
Change the description of the community
(String)
New community description
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.changeRoomDescription('My room is better than yours. #420');
Change the welcome message of the community
(String)
New community welcome
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
// Both %u and %r are automatically replaced by plug to the welcomed user's username and the room's name.
bot.changeRoomWelcome('Welcome %u to %r');
Change the DJ cycle of the community
(Boolean)
True if DJ Cycle should be enabled, false if not.
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.changeDJCycle(false);
Set your badge. Be sure you only use badges that are available PlugAPI#getBadges
(String)
The badgeID to set.
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.setBadge('raveb02');
Get all available badges
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
bot.getBadges((err, data) => { console.log(err, data); });
Lock/Clear the waitList/booth
(Boolean)
Lock the waitList/booth
(Boolean)
Clear the waitList
(RESTCallback?)
Callback function
Boolean
:
If the REST request got queued
// PlugAPI has an alias function moderateLockWaitList. Both work the same
// To lock and not clear
bot.moderateLockBooth(true, false);
// To lock and clear
bot.moderateLockBooth(true, true);
// to unlock
bot.moderateLockBooth(false, false);
This is emitted when the bot is banned.
This is emitted when a user is muted
bot.on(PlugAPI.events.MODERATE_MUTE, (data) => {
console.log(`${data.moderator.username} has ${!Object.is(data.duration, 'Unmuted') ? `muted ${data.user} - ${data.duration}` : `unmuted ${data.user}`}`);
});
This is emitted when the room welcome message has changed.
bot.on(PlugAPI.events.ROOM_WELCOME_UPDATE, (data) => {
console.log(`${data.user.username} changed the room welcome message to ${data.welcome}`);
});
This is emitted when the song has changed to another one.
(Object)
: The advance event object
data.currentDJ
User
The current DJ that is playing.
data.media
Object
Info about the currently playing media.
data.lastPlay
Object
Information about the previously played song. This includes the DJ, Score, Media.
data.playlistID
Number
The bot's current active playlist as an ID
data.startTime
String
When the song started playing.
data.historyID
String
the song's ID in history
bot.on(PlugAPI.events.ADVANCE, (data) => { });
This is emitted when a user votes on the song (Undecided, Meh, Woot)
bot.on(PlugAPI.events.VOTE, (data) => { *
if (Object.is(data.vote, 1)) {
console.log(`${data.user.username} Wooted`);
} else if (Object.is(data.vote, -1)) {
console.log(`${data.user.username} Mehed`);
} else if (Object.is(data.vote, 0)) {
console.log(`${data.user.username} hasn't voted`);
}
})
This is emitted when the bot connects to plug more than once.
This is emitted when someone grabs a song.
bot.on(PlugAPI.events.GRAB, (data) => {*
console.log(`${data.user.username} grabbed the currently playing song`)
});
This is emitted when someone gifts the bot Plug Points.
This is emitted when the bot earns XP or Plug Points
bot.on(PlugAPI.events.EARN, (data) => {
console.log(`You are currently level ${data.level} with: ${data.pp} PP and ${data.xp} XP `);
});
This is emitted when the waitList has changed.
This is emitted when the dj waitList has been locked, cleared, or unlocked.
bot.on(PlugAPI.events.DJ_LIST_LOCKED, (data) => {
console.log(`${data.user.username} ${data.locked ? 'Locked' : 'Unlocked'} the waitList and ${data.clear ? 'Did' : "didn't"} clear the waitList`);
});
This is emitted when the dj cycle is enabled or disabled
bot.on(PlugAPI.events.DJ_LIST_CYCLE, (data) => {
console.log(`${data.user.username} ${data.cycle? 'Enabled' : 'Disabled'} the DJ Cycle `);
});
This is emitted when a user is banned from waitList.
bot.on(PlugAPI.events.MODERATE_WLBAN, (data) => {
console.log(`${data.moderator.username} banned ${data.user} from the waitList ${data.duration}`);
});
This is emitted when a chat message starting with the PlugAPI#commandPrefix is received
(Object)
: The chat data Object
data.id
String
The chat id of the message.
data.command
String
The command message.
data.message
String
The chat message.
data.args
(Array<User> | Array<String>)
An array of strings / user objects after the command.
data.from
User
The user object of the message sender
data.raw
Object
The raw data object from plug.dj. Not changed by PlugAPI
data.mentions
Array<User>
An array of mentioned users.
data.muted
Boolean
If the user is muted.
data.type
String
The message type (mention, emote, messaage)
data.isFrom
Function
Checks if the message sender is from the inputted array of IDs or ID
data.respond
Function
Sends a message specified and mentions the command user.
data.respondTime
Function
Same as data.respond, except it has an additional parameter to delete the message after specified amount of time in seconds.
data.havePermission
Function
Checks if command user has specified permission or above.
bot.on('command:ping', (data) => {
data.respond('Pong!');
});
bot.on('command:add', (data) => {
// check for bouncer or above permissions.
if (data.havePermission(PlugAPI.ROOM_ROLE.BOUNCER)) {
// check if a user was mentioned and is not in waitList
if (data.args[0] && data.args[0].id && (Object.is(bot.getWaitListPosition(data.args[0].id, -1)) || (bot.getDJ() && bot.getDJ().id && !Object.is(bot.getDJ().id, data.args[0].id)))) {
bot.moderateAddDJ(data.args[0].id, () => {
data.respond(`Added ${data.args[0].username} to waitList`);
});
}
}
});
bot.on('command:skip', (data) => {
if (data.havePermission(PlugAPI.ROOM_ROLE.BOUNCER)) {
bot.moderateForceSkip(()=> {
data.respond('Song Skipped.');
});
}
});
This is emitted when the chat level has been updated.
bot.on(PlugAPI.events.CHAT_LEVEL_UPDATE, (data) => {
console.log(`${data.user.username} updated the chat level to ${data.level}`);
});
This is emitted when a chat message starting with /em or /me has been received.
This is emitted when a chat message has been deleted.
bot.on(PlugAPI.events.CHAT_DELETE, (data) => {
const user = bot.getUser(mi);
console.log(`${user.username} deleted message: ${data.c}`);
});
This is emitted when a chat message starting with the PlugAPI#commandPrefix is received.
This is emitted when a chat message has been received.
(Object)
: The chat data Object
data.id
String
The chat id of the message.
data.message
String
The chat message.
data.from
User
The user object of the message sender
data.raw
Object
The raw data object from plug.dj. Not changed by PlugAPI
data.mentions
Array<User>
An array of mentioned users.
data.muted
Boolean
If the user is muted.
data.type
String
The message type (mention, emote, message)
bot.on(PlugAPI.events.CHAT, function(data) {
console.log(`[${data.id}] [${data.from.username}] ${data.message}`);
});
This is emitted when a bouncer or above skips a song
bot.on(PlugAPI.events.MODERATE_SKIP, (data) => {
console.log(`${data.user.username} Skipped the song`);
})
This is emitted when the room name has changed.
bot.on(PlugAPI.events.ROOM_NAME_UPDATE, (data) => {
console.log(`${data.user.username} changed the room name to ${data.name}`);
});
This event is emitted when staff roles are changed.
bot.on(PlugAPI.events.MODERATE_STAFF, (data) => {
if (data.users.length > 0) {
console.log(`${data.moderator.username} has changed ${data.users.map((item) => {
if (item.user != null) {
return `${item.user.username} to ${item.role}`;
}
})}`);
}
});
This is emitted when a user is banned
bot.on(PlugAPI.events.MODERATE_BAN, (data) => {
console.log(`${data.moderator.username} banned ${data.user} ${data.duration}`);
});
Common callback for all API calls
Type: Function
((null | String))
Error message on error; otherwise null
((null | any))
Data on success; otherwise null
Represents a User. Note that some properties are only shown for the bot only and not other users.
(Object)
Represents a user.
| Name | Description |
|---|---|
data.avatarID (String | null)
(default null )
|
The user's avatar ID. |
data.badge (String | null)
(default null )
|
The user's badge ID. |
data.blurb (String | null)
(default undefined )
|
The user's blurb from their profile page. |
data.gRole Number
(default 0 )
|
The user's global role (0 if not a BA / Admin) |
data.grab Boolean
(default false )
|
If the user has grabbed a song |
data.id Number
(default -1 )
|
The user's ID. |
data.ignores Array
(default [] )
|
An array of users that are ignored. Only shown for the bot user. |
data.joined String
(default '' )
|
The time a user joined plug.dj as as string. Empty if not provided. |
data.language String
(default null )
|
The user's language. |
data.level Number
(default 1 )
|
The user's level. Only shown for the bot user. |
data.notifications Array
(default [] )
|
The user's notifications. Only shown for the bot user. |
data.pp (Number | null)
(default undefined )
|
The user's Plug Points. Only shown for the bot user. |
data.pw (Boolean | null)
(default undefined )
|
Whether the bot user is signed in via password or not. |
data.rawun String
(default '' )
|
The user's username. |
data.role Number
(default 0 )
|
The user's Role. See PlugAPI.ROOM_ROLE for more info. |
data.silver Boolean
(default false )
|
Whether the user is a silver subscriber or not. |
data.slug (String | null)
(default null )
|
The user's slug to be used in a profile. https://plug.dj/@/slug (only exists for level > 5) |
data.status Number
(default 1 )
|
The user's status. |
data.sub Number
(default 0 )
|
Whether the user is a gold subscriber or not. |
data.username String
(default '' )
|
The user's username with HTML entities decoded. |
data.vote Number
(default 0 )
|
The user's current vote. |
data.xp (Number | null)
(default undefined )
|
The user's XP. Only shown for the bot user. |
(Room)
The specific instance of the Room Class.


ConfigZilla uses a technology called XSL Transformations to create the config files. For each part of the template that you want to transform you write a small file that inserts, deletes or changes nodes and attributes. ConfigZilla will merge all the .xslt files you write into one large file called $(MSBuildProjectName).ConfigZilla.xslt (which can be found in your "obj" folder) and then apply it to each *.template.config file. This merging allows you to keep each individual .xslt file small and manageable.
The Transforms folder is recursively scanned for files matching the pattern *.czDefault.xslt. These files are always included in the merged ConfigZilla.xslt. Additionally, any files that match your current configuration, such as ProjectX.Debug.xslt (if you are in Debug mode) will also be included. This allows you to take special actions for particular configurations. However, the power of the ConfigZilla variable subsitution feature means that you will rarely need to do this.
XSLT is a complicated and powerful technology which can perform any transformation you want. Luckily the set of transformations we typically need for config files is quite small and simple to understand. So let's take a look at a typical XSLT file. This is from the ConfigZilla samples and is used for setting the <appSettings> block.
<?xml version="1.0" encoding="utf-8"?>
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl">
<xsl:template match="/configuration/appSettings/add[@key='Setting1']|/appSettings/add[@key='Setting1']">
<add key="Setting1" value="$(appSetting1)" />
</xsl:template>
<xsl:template match="/configuration/appSettings/add[@key='Setting2']|/appSettings/add[@key='Setting2']">
<add key="Setting2" value="$(appSetting2)" />
</xsl:template>

<xsl:template match="AppSettingsBlock" xml:space="preserve">
<appSettings>
<add key="Setting1" value="$(appSetting1)" />
<add key="Setting2" value="$(appSetting2)" />
</appSettings>
</xsl:template>
</xsl:stylesheet>
The first two lines (down to and including the


Christopher McQuarrie's "The Way of the Gun" is a noirish crime story without the post-modern irony of Quentin Tarantino. Although this may be a refreshing conceit, the film is nothing more than disposable, mean-spirited, one-dimensional hogwash with no redeeming qualities whatsoever.
The convoluted story deals with two amoral sociopaths, Mr. Parker (Ryan Phillippe) and Longbaugh (Benicio Del Toro), who will either resort to petty crimes or minimum wage jobs. Thoroughly unsure of themselves, they head to a sperm bank where they overhear about a pregnant woman, Robin (Juliette Lewis), who has agreed to a $1 million fee to carry the baby of a wealthy oil tycoon and his desperate, gold-digging wife.  Problem is they are new at this kind of crime, and have no notion on what to do next (heck, Robin is quicker at defending herself with a shotgun than they are).
Naturally, a cleaner or "adjudicator" (essentially a smooth hitman played by James Caan) pursues the trio, along with two bodyguards (the appealing coolness of Taye Diggs and the tactful Nicky Katt, who played a grimier, similar role in "The Limey"). This leads them to the seediest kind of motel just south of the Mexican border where Parker and Longbaugh are holding Robin hostage. And, to remind some of good old Sam Peckinpah, there is an overlong, tedious shootout involving the antiheroes and bag men, culminating in an empty fountain with broken shards of glass.
The film starts well enough, particularly the kidnapping scene amidst lots of gunfire where Robin makes the mistake of not following the bodyguards' orders. Unfortunately, as written and directed by McQuarrie (who wrote the superior "The Usual Suspects"), there is scant character development and the personalities of the sociopaths are nonexistent - they are merely cartoonish types used as props to advance the plot. There isn't a single character the audience could possibly identify with except for Juliette Lewis's humane Robin, faced with carrying a baby while evading bullets, and screaming and hollering with pain through the whole movie while in labor. Lewis makes her character sympathetic but since she is not the main focus of the film, we are left with far too many ugly, emotionally corrupted people taking center stage. Boy, do I miss Kevin Spacey's Verbal Quint from "Usual Suspects."
James Caan adds a touch of vulnerability to the proceedings and has some clever lines (Examples: "$15 million is not money. It's a motive with a universal adaptor on it." "Let's just say I deal in the fine art of adjudication.") He also has a touching scene with Geoffrey Lewis, a suicidal drinking buddy. In fact, it was nice to see Geoffrey Lewis share one scene with his real-life daughter Juliette, though I would have hoped for more than seeing them in another typical shootout. As for the leading troublemakers, Phillippe hardly has much going for him except for a noticeable accent, and Del Toro seems to be in a leftover drug-stoked haze from "Fear and Loathing in Las Vegas." You want to see these two murderers rubbed out within the first half-hour, and that does not say much for McQuarrie. He makes the mistake of not instilling any humanity in these characters, so if he doesn't care, why should we?
Conflicted and burdened by repetitive shootouts and silly twists and turns, "The Way of the Gun" is an empty void with an ugly, interminable streak of meanness. Film noir at its most fatalistic tells us there is no escape from the world. Fortunately, you have the option of escaping from this travesty by way of the theatre exits.
For more reviews, check out JERRY AT THE MOVIES at http://buffs.moviething.com/buffs/faust/
E-mail me with any questions, comments or general complaints at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>The review above was posted to the
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Related links: index of all rec.arts.movies.reviews reviews


--- layout: layout title: "Projects" ---
An app that identifies Korean Pop idols from the image that the user posts/uploads.
It is built by Angular.JS, Node.JS, Express, Microsoft Cognitive Services API, and HTML/CSS.
Thirty images per each celebrity were used to train the model. Currently, there are 78 celebrities available to identify and the app has 85% guaranteed accuracy.


Franklin Breaks Record
From Arizona to upstate new York, prototypes for smart, sustainable models of living can be found. Though these homes are often created by visionaries of the past, they look like they're from the future. Futuro Houses were the brainchild of Finnish designer Matti Suuronen, and nearly 100 were built during the late 1960s and early 1970s. The one-bedroom, one-bath UFO-like domes are built from fiberglass-reinforced plastic, and not only are they cool looking, but they're quite resilient. Round houses are better able to withstand strong wind and the one Futuro House still occupied in Pensacola, Fla. has outlasted Hurricanes Ivan, Dennis, and other storms. It's now an iconic tourist attraction in the area, with a little alien waving from the window. An Earthship is a type of passive solar house that is made of both natural and upcycled materials such as tires, pioneered by the architect Michael Reynolds. The off-the-grid homes are designed to be completely self-sustaining, collecting water from its environment and storing its own energy. Though it didn't become a phenomenon, there's one you can tour in New Mexico and two dozen in the U.K. Built in 1981, Florida's Dome Houses were the vision of oil magnate Bob Lee, who saw the potential for a vacationer's paradise. The igloo-like domes were built completely out of concrete, helping them survive erosion as ocean levels rose over the years. Lee built the homes to be self-sufficient and eco-friendly. They're self-sustaining and feature a drainage system where rain water could bounce off the domes and into a collection bin surrounding them. Whether these homes are currently occupied, open for tours or simply roadside destinations, they are pretty visually incredible.