Your task is to write a function that prints to the standard output (stdout) the missing numbers from an array of numbers that is passed to the function.


Margin and Padding....How do they work?
What is padding?
Padding is the space between web page content and the border that surrounds it, this is good to use if you are using a fancy border and a fancy font and you notice that they both run together. It helps to keep things neat and tidy so you can still read it. This will affect the appearance of any elements used on the page
What is the margin?
The margin has more to do with the format of the page itself. Have you ever noticed when you go to a page, and the words seem to run STRAIGHT to the edges of the page? It's because the person, whomever designed and built the page, did not set the margins to the correct measurements and so everything is all out of whack, which you do not want it to be. Using a margin will NOT affect the dimensions or the size of the element used on the page.
Why is it IMPORATANT to know the difference
It saves time! Knowing the difference between the margin and padding will help you in formatting your page correctly the FIRST time. It's important to edit the CORRECT element and know which portion of it you are editing so you do not spend all that time editing the wrong thing and not getting the result you want.


Previously graduated in computer engineering with high marks.
Back on the coding scene and learning fast.
Evidence below
These I most recently used in my published projects, a good part linked to Free Code Camp. See down for details.
These I last used in personal projects over the years, but not yet published. Work will be done to adapt them and put them on my github or my website.
I'm a distro hopper, always trying new operating systems / distributions.
These I have not used since school; to do stuff using these languages is in my plans.
You can see me around the web, only click on these above. Or you can send me a mail, and I will try to join you as soon as I can.


Body with just explanation user name
Body with just explanation number
Unknown
+506 2839 2719
Body with just explanation sms
Today
this is the text inside the div this text is longer and should fit longer text should still make the div bigger and must fit perfectly
Today • 10:00am


About Blurb
Blurb is an app that encourages people to say those crazy, random thoughts that suddenly pop up out of nowhere. Eventually, all blurbs will be open to comments, can be liked, disliked, laughed at, and slapped to the different blurb boards you create.


This is the text I want to be translated. Testing, testing, 1, 2, 3.
Bulgarian
Czech
Danish
Greek
English (British)
English (American)
Spanish
Estonian
Finnish
French
Hungarian
Italian
Japenese
Lithuanian
Latvian
Dutch
Polish
Portuguese (Brazilian)
Portuguese
Romanian
Russian
Slovak
Slovenian
Swedish
Chinese
Somali (Somaliland)


The next course rep meeting is on the 4th Dec. If you have any questions/feedback for the Faculty of Life Sciences, please submit below:


Database Objects vs. pg-structure Objects
In this documentation database objects means database parts provided by PostgreSQL such as table, column, constraint etc. Sometimes those objects are simply refereed as database as a general term in this documentation.
pg-structure objects means object instances provided by pg-structure classes.
Objects (Instances)
In pg-structure database objects such as Schema, Column etc. are represented by JavaScript objects such as Schema, Column etc.
pgStructure(connectionArgs, schemas).then((db) => {
// db is an DB object.
});
Attributes
pg-structure objects attributes are designed to be read only. They access various database objects' details. Attributes are read only and formed as nouns.
Unlike previous versions of pg-structure, current version does not enforce read only behaviour for the sake of new performance oriented design.
- Singular named attributes such as table#name contains single data which is a simple JavaScript type.
- Plural named attributes such as table#columns contains array of related objects.
- Plural named attributes with suffix
ByName
such as table#columnsByName contains a simple object as key/value pairs. Keys are object's names, values are related objects.
Methods
pg-structure also provides methods to access database details.
Methods are named as verbs like Table#getPrimaryKeys or Table#columnExists.
get
shortcut
DB, schema, table classes provide get
method for a shortcut. This method may be used to save a few key strokes.
For example all below are equal:
var userColumn = db.get('public.account.user_name');
var sameColumn = db.getSchema('public').getTable('account').getColumn('user_name');
var againSameColumn = db.schemasByName.public.tablesByName.account.columnsByName.user_name;
console.log(userColumn === sameColumn); // true
Relation Classes vs. Foreign Key Constraint
pg-structure Foreign Key Constraint objects represent directly PostgreSQL foreign key constraints.
Developers and ORM users need to have more information about relations than present in foreign key constraints. For example many to many relationships and many to one relationships are not available in database engine. pg-structure provides O2MRelation, M2MRelation and M2ORelation classes to answer those needs.
Description Data / Comment Data
PostgreSQL objects holds free form text in their description. pg-structure
offers some help to store extra data in database objects' description as JSON. pg-structure
automatically parses JSON data between [pg-structure]
and [/pg-structure]
tags. Tags are case-insensitive. Only one pg-structure
object is processed per description.
For maximum comfort JSON parsing is made by jsonic. It is a non-strict JSON parser.
- You don't need to quote property names: { foo:"bar baz", red:255 }
- You don't need the top level braces: foo:"bar baz", red:255
- You don't need to quote strings with spaces: foo:bar baz, red:255
- You do need to quote strings if they contain a comma or closing brace or square bracket: icky:",}]"
- You can use single quotes for strings: Jules:'Cry "Havoc," and let slip the dogs of war!'
- You can have trailing commas: foo:bar, red:255,
For details, please see jsonic.
// For example: 'This constraint connects account table to contact
// table. [pg-structure]{ hasMany: primaryContacts, belongsTo: primaryAccount, free: 3 }[/pg-structure]'
let description = constraint.description; // -> 'This constraint connects account table to contact table.' (Tags and JSON data are replaced from description.)
let data = constraint.descriptionData; // -> { hasMany: 'primaryContacts', belongsTo: 'primaryAccount', free: 3 }
console.log(constraint.descriptionData.hasMany); // -> primaryContacts


| 3
| Talk with both Mercenary Prisoners.
|
|
| 4
| Use the Cell Door to begin next cutscene.
| Spam 1.
|
| 5
| Equip the weapons/spells that train your character build specialty.
|
|
| 6
| Open the Cell Door on the opposite side and talk to the 2 Mercenary Prisoners.
|
|
| 7
| Take the lift to the Blacksmith Shop.
|
|
| 8
| Talk to Apprentice Telinu.
| Spam 1.
|
| 9
| Talk to Apprentice Telinu again. Equip the armor you receive.
| 1311
|
| 10
| Sell everything you will not use to Weaponsmith Duma.
|
|
| 11
| Talk to Enchantress Lumilla to get another quest.
| 2111.
|
| 12
| Activate the Town of Eirulan teleporter.
|
|
| 13
| Talk to Necromancer Eranith to unlock more handbook entries.
|
|
| 14
| Take the lift to the Inn.
|
|
| 15
| Open the Inn Door.
|
|
| 16
| Go upstairs and talk to Inkeeper Leni to unlock another handbook entry.
|
|
| 17
| Open all 3 doors upstairs.
|
|
| 18
| Go downstairs and open the door behind the bar.
|
|
| 19
| Pick up the Hak'u book on the table.
|
|
| 20
| Talk to the Grizzled Bar Patron.
| Spam 1.
|
| 21
| Open the 2 doors at the far end of the inn.
|
|
| 22
| Take the lift to the Blacksmith Shop.
|
|
| 23
| Open the Eirulan North Gate and take the lift down to the jungle.
|
|
| 24
| Talk to Lirrit to unlock another handbook entry.
|
|
| 25
| Talk to Esselte to get a chant. Recite it at the incantation shrine.
|
|
| 26
| Travel east to activate the next cutscene. Defeat the enemies.
|
|
| 27
| Open the Morden Stockade Gate.
| Spam 1.
|
| 28
| Open the basket and the Dryad Outpost Gate.
|
|
| 29
| Destroy 2 barrels in the camp right after the bridge.
|
|
| 30
| Travel west at the next fork. Activate the statue to receive guaranteed set item drop.
|
|
| 31
| Travel west again before you reach the Morden gate for another statue to activate.
|
|
| 32
| Do not talk to Morden-Viir Thug Leader Grekney until you have defeated all of the Hak'u and opened all barrels and baskets.
|
|
| 33
| Talk to Morden-Viir Thug Leader Grekney, select option #2, and then defeat all the Morden before going through the gate.
|
|
| 34
| Take the western path after the gate for additional enemies, barrels, and a chest to open.
|
|
| 35
| Follow the instructions to destroy the Morden tower.
| Spam 1.
|
| 36
| Head left of the path to destroy some barrels and open a basket.
|
|
| 37
| Destroy all barrels, open all baskets, collect all chants, and return to Eirulan with the newly activated teleporter.
|
|
| 38
| Storage/Selling/Buying in Eirulan.
|
|
| 39
| Return to the Northern Greilyn Jungle and continue on the path up heading west.
|
|
| 40
| Destroy the 3 barrels behind the tower and open the chest within the tower.
|
|
| 41
| After the cutscene, cross the bridge to the north. Defeat all enemies and destroy all barrels.
|
|
| 42
| Return to the path and talk to Morain.
| Spam 1.
|
| 43
| Recite a chant at the incantation shrine.
|
|
| 44
| Destroy the Morden tower. Open the basket and destroy the barrels while you wait for it to explode.
|
|
| 45
| Destroy the barrels and open the basket within the Hak'u camp.
|
|
| 46
| Open the basket to the west, then loot everything within the cave behind the waterfall.
|
|
| 47
| Before you destroy the Morden tower, open all baskets and destroy all barrels.
|
|
| 48
| Destroy the Morden tower. Destroy the barrels directly to the south after you pass through the ruins.
|
|
| 49
| Go down the hill to the east. Open the basket and destroy the barrels.
|
|
| 50
| Once you enter the Western Greilyn Jungle, open the basket and destroy 5 barrels to the east.
|
|
| 51
| Travel west to trigger a cutscene. Before you enter the cave, destroy 3 barrels behind it.
|
|
| 52
| Once inside the cave, trigger a cutscene in the northwest corner.
|
|
| 53
| Open all baskets and chests and destroy all barrels.
|
|
| 54
| Activate the lever to extend the bridge.
|
|
| 55
| Pick up the Tattered Diary.
|
|
| 56
| Travel south along the path that leads out of the cave, destroying barrels along the way.
|
|
| 57
| Go to the tower north of the incantation shrine. Get the chant and open the door that matches your specialty.
|
|
| 58
| Return to Eirulan. Storage/Selling/Buying in Eirulan.
|
|
| 59
| Return back to the incantation shrine and recite the chant that increases your primary stat.
|
|
| 60
| Go up the fallen rock bridge to the north west and open the chest behind the cave entrance.
|
|
| 61
| Open all baskets/chests and destroy all barrels. Recite the chant that increases your primary stat at the incantation shrine.
|
|
| 62
| Cross the artificial bridge, exit the cave, and continue on the path heading south. Open 1 basket and destroy 3 barrels.
|
|
| 63
| Open the basket in the Hak'u camp.
|
|
| 64
| Recite the chant that increases your primary stat at the incantation shrine.
|
|
| 65
| Open the basket directly south of the incantation shrine.
|
|
| 66
| Open the basket, destroy the barrels, and destroy the Morden tower.
|
|
| 67
| Activate the Western Greilyn teleporter, but head west. Open the Magic Bookcase, get the chant, and recite the chant that increases your primary stat at the incantation shrine.
|
|
| 68
| Destroy the 2 barrels southwest of the teleporter, then head south to open a basket, destroy 2 barrels, and get the chant.
|
|
| 69
| Enter the western hole in the wall. Get the chant, destroy 4 barrels, open 1 basket, and open 1 chest.
|
|
| 70
| Return to Eirulan. Storage/Selling/Buying in Eirulan.
|
|
| 71
| Take the lift to the Prison. Talk to Prisoner Warden Celia.
| Spam 1.
|
| 72
| Take the lift to the Blacksmith Shop, open the Door, and then take the lifts to the southeast to the Great Hall.
|
|
| 73
| Open the Infirmary Door and talk to Hesla.
| Spam 1.
|
| 74
| Open the Great Hall Door. Talk to Tellendril for another handbook entry, pick up the 2 books and talk to Taar.
| Spam 1.
|
| 75
| Open the door to the south of the Great Hall.
|
|
| 76
| Take the lift to the Pet Shop.
|
|
| 77
| Open the Eastern Pet Shop door, talk to Pet Merchant Neda, and open the Northern Pet Shop door.
| 41111
|
| 78
| Open the Door to the southwest and talk to Lelani. Pick up the Child's Doll.
| Spam 1.
|
| 79
| Go east up the ramp, open the Door, and talk to Leanne.
| Spam 1.
|
| 80
| Take the lift to the Great Hall and speak to Rokhar the Mage.
| Spam 1.
|
| 81
| Take the lift to the Inn and then take the lift to the Falls.
|
|
| 82
| Open the Door to the east and talk to Fenella. Pick up the Flask of Elven Ale. Open the other Door.
| Spam 1.
|
| 83
| Travel along the falls path until you reach the Door. Open it and talk to Tamari.
| Spam 1.
|
| 84
| Activate the Lever and return to the Blacksmith Shop. Storage/Selling/Buying in Eirulan.
|
|
| 85
| Teleport to the Western Greilyn Jungle and open the Outpost Gate to your south.
| Spam 1.
|
| 86
| Use the armor stand, break 3 barrels, open 1 basket, and get the chant. Leave the outpost and close the Gate behind you.
|
|
| 87
| Destroy 3 barrels southeast of the first hill. Destroy 1 barrel on the left side of the path after the stone "bridge". Destroy 6 barrels and open 2 basket behind the entrance to the Elven Shrine. Enter the Elven Shrine.
|
|
| 88
| Destroy 3 barrels and open 2 baskets. Open the Door and then open either Door at the end of the hallway. Destroy 2 barrels and activate the lever.
|
|
| 89
| Activate the button on the western wall. Get a weapon from the weapon barrel and open 2 baskets. Pick up 1 Green Life Cube and put it into the socket. Activate the lever.
|
|
| 90
| Open the basket. Pick up 2 Yellow Sight Cubes. Activate the button. Pick up 2 Red Blindness Cubes. Place a yellow cube into the socket. Activate the lever.
|
|
| 91
| Open the chest. Activate the button. Pick up 2 Purple Death Cubes. Place a red cube into the socket. Place a purple cube into the socket. Place a yellow cube into the socket. Place a red cube into the socket. Place a purple cube into the socket. Activate the lever.
|
|
| 92
| Get the chants, open the basket, and open the bookcase. Open the southern Door.
|
|
| 93
| Open the eastern Door. Destroy 3 barrels and open 1 chest. Open the southern Door.
|
|
| 94
| Open the 2 eastern Doors. Open the southern Door.
|
|
| 95
| Open the eastern Door. Open 2 baskets and 1 bookcase. Destroy 2 barrels on the sides of the southern staircase. Open the southern door.
|
|
| 96
| Destroy 1 barrel and open 1 armor stand. Open the southern Door.
|
|
| 97
| Get the chant west of the door you came in through. Complete the quest and go through the eastern door.
|
|
| 98
| Activate the Elven Shrine teleporter. Return to Eirulan.
|
|
| 99
| Take the lifts to the Great Hall and talk to Taar.
| She will join your party if you spam 1.
|
| 100
| Take the lift to the Pet Shop and talk to Laenne in the room above it.
|
|
| 101
| Storage/Selling/Buying in Eirulan.
|
|
| 102
| Leave Eirulan through the South Gate. Destroy 6 barrels and open 1 basket in the Hak'u camps.
|
|
| 103
| Continue south. Destroy 3 barrels and pick up the Nettle Cluster. Explore the cave.
|
|
| 104
| Continue on the path up the hill. Destroy 6 barrels and open 1 basket at the height of the Hak'u camp.
|
|
| 105
| Destroy 3 barrels and open a chest in the Hak'u camp behind the stone pillar.
|
|
| 106
| Destroy 2 barrels and open 1 chest before entering the underground sections.
|
|
| 107
| Enter the dungeon area. Open 2 baskets and use the Chalice. Open 2 more baskets and use the bookcase.
|
|
| 108
| Destroy 3 barrels before entering the natural cave. Open 1 basket and destroy 2 barrels inside.
|
|
| 109
| Destroy 6 barrels and open 1 chest by the ruins north of the path. Use the button on the inner wall for an additional basket.
|
|
| 110
| Activate the Southern Greilyn Jungle teleporter. Destroy 5 barrels. Return to Eirulan.
|
|
| 111
| Storage/Selling/Buying in Eirulan.
|
|
| 112
| Return to the Southern Greilyn Jungle. Destroy 1 barrel and open 1 chest within the pit. Destroy 2 barrels north of the pit. Destroy 2 barrels south of the pit.
|
|
| 113
| OPTIONAL STEP: Use the lever at the bottom of the pit. Open the door. Use the armor stand and weapon barrel.
| This step is optional because it is included in the farming run.
|
| 114
| Destroy 4 barrels and open 1 basket in the Hak'u camp to the northeast. Head north into the cave.
|
|
| 115
| Open the chest. Destroy 7 barrels and open 2 baskets. Continue through the cave.
|
|
| 116
| Enter Rokhar's Rift Site. Open 3 baskets, open a chest, and destroy 3 barrels. Recover your health/mana and then talk to Rokhar. Defeat the wolves and talk to him again. Return back through the cave.
| Spam 1.
|
| 117
| Enter the cave to the south. Open the chest.
|
|
| 118
| Head north up the thin section, past the mushrooms. Open the chest and destroy 2 barrels.
|
|
| 119
| Destroy 2 barrels and open 1 basket in the first Hak'u camp. Destroy 1 barrel and open 2 baskets in the second Hak'u camp.
|
|
| 120
| Destroy 3 barrels by the tower. Open the Door. There are dangerous monsters below.
|
|
| 121
| Rescue the Azunite Scholar in the Dryad Exile Colony.  Talk to the Azunite Scholar twice.
| Spam 1.
|
| 122
| Head southwest. Pick up the Nettle Cluster by the cave entrance. Enter the cave and talk to Hrawn the Hak'u. Exit the cave and recite the Lesser Chant of Prosperity.
| Spam 1.
|
| 123
| Continue on the path heading east. Destroy 1 barrel and open 2 baskets in the Hak'u camp. Open the tower Door. Destroy 3 barrels and open 1 basket inside it. Activate the Eastern Greilyn Jungle teleporter. Return to Eirulan.
|
|
| 124
| Return to the Pet Shop to complete the Dire Wolf quest. Storage/Selling/Buying in Eirulan.
|
|
| 125
| Return to the Eastern Greilyn Jungle. Continue east on the path. Destroy 4 barrels and open 1 basket in the camp.
|
|
| 126
| Continue across the bridge for now. Destroy 2 barrels in the Hak'u camp. Enter the cave.
|
|
| 127
| Destroy 11 barrels and open 1 basket in the eastern portion of the cave. Destroy 6 barrels in the next cave nook. Destroy 2 barrels behind some stalagmites before the path goes up a ramp. Exit the cave.
|
|
| 128
| Open the Door to the building. Get the chants, get the armor from the armor stand, and open 1 basket. Pick up the book "The Skath". Talk to Vix.
| He will join your party if you spam 1.
|
| 129
| Enter the cave. Destroy 3 barrels by the sunlight pit.  Destroy 6 more barrels after you pass the big Hak'u camp. Destroy 5 barrels and open 1 chest in the next Hak'u camp. Destroy 2 more barrels. Destroy 5 more barrels in the next Hak'u camp and 3 more barrels in the center of this big room.
|
|
| 130
| Head down through the small cave entrance to the west. Destroy 6 barrels, open 1 chest, pick up a Nettle Cluster, and open the Door. Return to the main cave.
|
|
| 131
| Exit the cave. Activate the Kithraya Valley teleporter. Return to Eirulan.
|
|
| 132
| Storage/Selling/Buying in Eirulan.
|
|
| 133
| Return to the Kithraya Valley. Destroy 3 barrels before going downhill. Destroy 4 barrels behind the mana bush. Enter the cave.
|
|
| 134
| Destroy 7 egg sacks in the first side area. Destroy 3 more egg sacks after you go downhill. Destroy 2 more egg sacks in the room with the toxic gas.
|
|
| 135
| Defeat the Plagued Maltratar Overlord to open a hidden area to the north. Destroy 18 egg sacks inside.
|
|
| 136
| Head north after viewing the posession cutscene. Destroy 6 egg sacks. Destroy 3 egg sacks in the next room with toxic gas. Continue northeast out of the cave.
|
|
| 137
| Destroy the Shard and pick up the Nettle Cluster. Do not recite a chant at the shrine. Talk to the Azunite Scholar. Use the portal. Activate the Azunite Desert Teleporter to the west.
| Spam 1.
|
| 138
| Enter the camp and talk to Captain Suzor. Go inside the building and talk to Soldier Balamar. Use the Weapon Barrel and the Magic Bookcase.
| Spam 1.
|
| 138
| Return to Eirulan. Give the 4 Nettle Clusters to Lumilla.
|
|
| 139
| Storage/Selling/Buying in Eirulan.
|
|
| 140
| Return to the Azunite Desert. Use the Portal to Greilyn Isle. Return on the path to the Kithraya Caverns. Recite the Lesser Chant of Prosperity at the incantation shrine. Once you enter the caverns, go south.
|
|
| 141
| Destroy 26 eggscaks, open 3 chests, and defeat the Plagued Kithraya Hive Queen. Save and exit to return to Eirulan.
|
|
| 142
| Take the lift to the Inn. Talk to Soldier Jordhan upstairs in the Inn. Take the lift to the Falls and talk to Tamari.
| Spam 1.
|
| 143
| Storage/Selling/Buying in Eirulan.
|
|
| 144
| Return to the Azunite Desert. Travel southwest up the ramp and defeat the enemies. Do not travel southeast yet, but instead go east from the teleporter through the open gate.
|
|
| 145
| Continue north along the path, but do not talk to any of the Skath yet. Destroy 3 urns and open 1 chest. Speak to one of the Skath.
| Spam 1.
|
| 146
| Open the west Door. Destroy 5 urns and open 3 chests in the Skath camp. Return to the first camp and open the north Door.
|
|
| 147
| Open the tower Door and destroy 2 urns. Use the Lever, destroy 4 more urns, and open 1 chest. Push the Button near the western wall. Destroy 4 more runs and open 2 more chests in the opened room. talk to Master Thestrin. Return up via the Lever.
| Spam 1.
|
| 148
| Continue up the path until the wide open area. Go south towards the next Skath camp. Destroy 3 urns and use 1 weapon barrel. Continue north and down the western stairs.
|
|
| 149
| Destroy 7 urns and open 1 chest in the camp. Enter the northern cave.
|
|
| 150
| Destroy 15 urns and open 3 chests in the cave. Open the door. Exit the cave.
|
|
| 151
| Return up the stairs and enter the other cave. Open the door by the northern campsite. Go west to destroy 4 urns and open 1 chest. Exit the cave to the north to destroy 3 urns. Return into the cave and go east.
|
|
| 152
| When you enter the shrine, destroy 5 urns and activate the bas relief on the southern wall to open a secret room with 3 urns, 1 armor stand, 1 weapon barrel, and 1 chant. Open the next 3 doors. Destroy 4 urns and open the next door. The southeastern chest is a powerful mimic. Open the other side chests and defeat the revealed enemies. Open the center chest last. Destroy 15 urns in the opened rooms and get the chant. Open the southern door.
|
|
| 153
| Use the 2 levers to descend. Insert the stela into the sockets. Pick up the Silver Mirror and Map to the Lost Azunite Shrine.
|
|


Google Cloud Platform credentials
Google Cloud Platform Account Name
Select Virtual Machine type:
Test [1 CPU]
Low [4 CPU 15 RAM] (Recommended)
Medium [8 CPU 30 RAM]
Select Operating System:
Ubuntu 18.04
Ubuntu 19.10
Ubuntu 20.04
Centos 8
Centos 7
Centos 6
Install


[[{{$ctrl.petSet.podInfo.pending}} pending|The message says that that many pods are pending (pet set details page).]]
[[{{$ctrl.petSet.podInfo.failed}} failed|The message says that that many pods have failed (pet set details page).]]
[[{{$ctrl.petSet.podInfo.running}} running|The message says that that many pods are running (pet set details page).]]


-- Alexis de Tocqueville --
The sector of downtown vCity called Plasteel Canyon mostly resembles the opening scene from the movie Blade Runner, only without the pollution, the natural gas burnoffs, or the incessant rain. I was impatient to see a new millennium metropolis with buildings so high and massive that they needed their own weather forecasts. These twenty-first century pyramids, I envisioned, would be called "ziggurats".
One of the earliest and still one of the best ziggurat sites in all of Plasteel Canyon is the Minas Ithil zoning volume. At its base at ground level, it occupies an entire city block. From the ground level looking up (this is more effective with an HMD than in PC-based mode) one cannot see to the top. I am told that the "sink" (that part of the ZV that stretches in the opposite direction, "below" the horizon) is equally large. Tunnels connect Minas Ithil to the vast labyrinth of Belowtown. It is written that the Minas Ithil site is home to more than 100,000 vCitizens. And there are close to one hundred more just like it in the Plasteel Canyon area.
The jeweled, cathedral-like doorway to this obsidian black-and-red tower is a famous point of reference for tourists. First time city visitors debarking at the vCity International Airport who are too impatient to take mass transit to the downtown sectors like to beam here directly, so that they too, can gawk and later claim a unique mass marketing experience.
Being a tourist attraction has its problems, though. The Minas Ithil planning coordination council had to purchase a duplicate server just to handle the overflow of visitors, and several times the site crashed anyway. As a result visitors started coming in through sidelinks and swamped several unsuspecting citizens within the ziggurat, crashing their servers. No one had predicted this kind of traffic problem, which today we call "casbar". (I checked into that recently. Apparently, the word is a combination of the term cascade failure and fubar, which itself stands for Fucked Up Beyond All Recognition)
Desperate, the Minas Ithil board appealed to our corporation to help them out. We solved the problem by the simple expedient of redesigning the ZV to include a "buffer" of vKiosks. In other words, we distracted tourists from entering the ziggurat directly by forcing them past vKiosks where they could read the latest nowlinks. It worked. Minas Ithil reports that while traffic has only decreased 3%, server outage has decreased by more than 90%, and customer satisfaction has boomed by almost 20%.
It was obvious to me that such incredible pieces of vertical construction as the ziggurats -- small cities in themselves -- would require new construction materials. At NASA they used to have a word for this: "Unobtainium". Regrettably, at the time we needed to name the vCity sectors, my imagination cup runneth empty. The only thing I came up with was "plasteel", a wheezing geezer of an SF cliché if there ever was one. I didn't know about aromatic lithocarbons at the time we needed to zone the vCity.
Oh well. There are hundreds of examples of things like that in the vCity, if one knows about them. We tried to bury such minor conceptual errors under the sediment of semi-plausible explanations, but the fact is, if I could anticipate the future of technology with any accuracy at all, I'd be heavily invested in stock markets, wouldn't I?


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Ballarat High School students of 1969 have a chance to meet up this weekend for their 50th reunion
by Caleb CluffThe 1969 students of Ballarat High School have a motto they share among themselves, says former student Judith Jhureea.
"What we say to each other is: don't pretend to be something you're not, as we all know where we came from, where we started," she says.
Ms Jhureea has been gradually bringing former students of BHS together over the the past few years.
"I've found ex-students recently, and when I would go to Melbourne for a visit, I started saying, 'I'm here: who wants to meet up.? So it kind of snowballed from the first meeting of 10, then 20 and so on," Ms Jhureea recalls.
"But this is the big one - 50 years!"
A planned meeting with the current headmaster of Ballarat High at 1pm on Saturday begins a weekend of recollections and reconnections for the former students.
A dinner in the Marble Lounge of the Lake View Hotel has been booked for Saturday night at 6pm, and Ms Jhureea says already she has 57 people booked.
Sunday morning is a morning tea (and recovery for those who go a bit too long reminiscing on Saturday night) at Pipers on the Lake, she says.
"Some of us haven't seen anyone for over 40 years," says Ms Jhureaa, who has been a stalwart in reconnecting the students.
"For a lot of us it would be 25 years. At least 30 of us meet up twice a year; we all really enjoy reconnecting. Many of us have rediscovered old friendships or started new ones."
Any former students who wish to attend can contact Judith Jhureea on Facebook.


Project V1: I created the basic layout and structure of my home and about pages. I added an image to the home page, as well as a basic header and an unordered navigation list.
Project V2: I added the 1910's History and 1980's History Pages to my site. I added the Neil Sirman article to my 1980's History page. I continued to develop my home and about pages. I used CSS to continue to style page elements such as adding gradients. I also adjusted the positioning of some page elements. May 8th, 2021.
Project V3: I added a table to my home page containg the different name changes of NUWC, Division Keyport. I added a pull-down menu to my home page. I also used media queries to format my header image on my home page differently for phones.
Project V4: I added a video to my 1910's History page with some photos of the Naval Torpedo Station in the 1910s. I also embedded a YouTube video that briefly talks about the various warfare centers/divisions around the county. I resized my home page header image, and center aligned all of my h1 text. Finally, I added a spin animation to all of my h2 headings.


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Hello!
I hope this email finds you well. Now that you have completed SUNIA's registration form, there are a few more steps to take to finalize your registration.
This email reminder sends weekly every Sunday. If you know you've already completed all of these items, feel free to disregard this email; I may not have had a chance to update our records yet. Should you receive it erroneously for 2 weeks in a row, please reply to this email right away.
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Day by day our amazing core team and community contributors continue to make improvements to Aurelia. Below are the notes for what we pushed out in this week's releases.
Release Notes
aurelia-metadata 1.0.1 (2016-10-05)
Bug Fixes
- Origin.get #41 ( 7b4a0bc ) - Addresses cases where some module loaders export text modules as a string.
aurelia-dependency-injection 1.1.0 (2016-10-05)
Bug Fixes
- injection: correct internal loop error and enable inheritence with autoinject
Features
- resolvers: let NewInstance have resolved dynamics dependencies ( 0fcda8b )
aurelia-binding 1.0.9 (2016-10-05)
Bug Fixes
- observable: backing property should not be enumerable ( 521270b )
- observable: handle descriptor with set ( fa3dafb ), closes #511
- StyleObserver: handle numbers ( ca4933d ), closes #518
- Name:* preserve modified value on unbind ( a50d5e8 ), closes aurelia/templating#467
- styleobserver: check if value is defined ( c7495d2 )
- styleobserver: if statement for numeric check was wrong ( 15a589b )
- styleobserver: proper null check ( 7018a1d )
aurelia-templating-resources 1.1.1 (2016-10-05)
Features
- AttrBindingBehavior: add behavior to target HTML attributes ( 7a9caa1 ), closes aurelia/templating-binding#94
aurelia-http-client 1.0.1 (2016-10-06)
Bug Fixes
aurelia-router 1.0.6 (2016-10-06)
Bug Fixes
- tsd: define router property in NavigationInstruction ( bec3a3b )
aurelia-cli 0.20.2
Bug Fixes
- package-analyzer: correct resolution of scoped package path
aurelia skeletons
- feat(coverage): ES6 coverage
- chore(lint): fix test linting
- chore(artifacts): remove visual studio artifacts (#678)


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12-Oct-18 09:34 PM
[dscrdeql] <SwimedDragon> And I think the coin is doing nothing yet...
[dscrdeql] <SwimedDragon> I can't believe how coins like that go to those prices
[dscrdeql] <stretcher83> Wow, 57000 satoshies
[dscrdeql] <stretcher83> Ill take a closer look at it,
[dscrdeql] <SwimedDragon> Not sure who here holds Vitae but you should check the price out lol
[dscrdeql] <stretcher83> Will do,
[dscrdeql] <stretcher83> Thanks
[dscrdeql] <SwimedDragon> Lol, if you don't have some don't bother, don't fomo in
[dscrdeql] <CowboyCrypto- Founder> lots of pump action goin on right now.
[dscrdeql] <stretcher83> If you want a good coin to go for now before it gets more exposure, check out verus coin, chris the fella that keeps releasing new miners for it ,just doubled the mining speed for cpu’s to mine it , i was getting 34mh/s on an old amd cpu from like 5-7 years ago , its now getting 94-100 mh/s on 3/4 cores
[dscrdeql] <CowboyCrypto- Founder> I am focused on the task at hand: getting what we need to build.
[dscrdeql] <stretcher83> Sorry for advertising another coin in here, its just very exiting at the moment
[dscrdeql] <CowboyCrypto- Founder> the fastest way i can do that is to hustle lol
[dscrdeql] <CowboyCrypto- Founder> nah you are fine.
[dscrdeql] <stretcher83>
[dscrdeql] <CowboyCrypto- Founder> Im part of the conversation so its ok
[dscrdeql] <stretcher83>
[dscrdeql] <CowboyCrypto- Founder> Im already calling Pirate the Monero Killer.
[dscrdeql] <CowboyCrypto- Founder> its the most private blockchain in existence
[dscrdeql] <stretcher83> I seen that post
[dscrdeql] <CowboyCrypto- Founder> 99.9% of all tx and wallets are shielded
[dscrdeql] <CowboyCrypto- Founder> you cant look up a rich list on pirate.
[dscrdeql] <CowboyCrypto- Founder> you cant even see who sent what
[dscrdeql] <CowboyCrypto- Founder> TOTAL Privacy.
[dscrdeql] <CowboyCrypto- Founder> Im going to keep mining and selling, but my last mining batch will be all mine
[dscrdeql] <stretcher83> Nice to hear a fellow miners point of view
[dscrdeql] <CowboyCrypto- Founder> and that stays in the ol crypto bank until its worth 0.003 btc
[dscrdeql] <stretcher83> Oh yeh
[dscrdeql] <CowboyCrypto- Founder> lol then I will cash out my nice lile 200 btc worth and keep building houses
[dscrdeql] <stretcher83> Nice plan bud
[dscrdeql] <stretcher83> I tend to come across a lot of Bitcoin MAXIMALISTS in my travels and they just dismiss all altcoins off as sh*t coins not worth the effort to mine or talk about, it can be very depressing listening to them some times, then other times i just laugh my head off with some of the bs they come out with
[dscrdeql] <stretcher83> You carnt win them all i have to keep reminding myself
[dscrdeql] <CowboyCrypto- Founder> Just a look at the new foam machine
[dscrdeql] <stretcher83> Yeh looks like youve been having fun
[dscrdeql] <CowboyCrypto- Founder> Be even better when I get my new welder
[dscrdeql] <stretcher83>
[dscrdeql] <CowboyCrypto- Founder> I am going to make all kinds of shit
[dscrdeql] <CowboyCrypto- Founder> lol
[dscrdeql] <CowboyCrypto- Founder> I plan on having that entire area lined with forms for blocks.
[dscrdeql] <stretcher83> How long does it usually take for 1 block to cure ?
[dscrdeql] <CowboyCrypto- Founder> should be making around 20 blocks a day
[dscrdeql] <CowboyCrypto- Founder> Im waiting on the fiber to come in to really test that
[dscrdeql] <CowboyCrypto- Founder> 28 days without fiber.
[dscrdeql] <CowboyCrypto- Founder> I have read that it significantly reduces cure time to like 18 days or something like that.
[dscrdeql] <CowboyCrypto- Founder> by the end of november I will be building unless its just frigid out.
[dscrdeql] <stretcher83> I wish you all the luck in the world you get no hicups along the way, nice work so far @CowboyCrypto- Founder
[dscrdeql] <CowboyCrypto- Founder> I have a good team and good friends that are going to help me.
[dscrdeql] <CowboyCrypto- Founder> everyone here likes the idea of spending winter in Puerto Rico
[dscrdeql] <CowboyCrypto- Founder> I am going to make radius inserts as well to build the domes with.
[dscrdeql] <CowboyCrypto- Founder> so that I can still butt them up making curvature without sacrificing on integrity
[dscrdeql] <stretcher83> Nice!
[dscrdeql] <stretcher83> I know we all will be looking forward to seeing your progress in due time,


SQL injection is a method of hacking the databases of organizations through the fields on their websites that are meant to being populated by the public. Hackers enter SQL commands into forms and then gain access to the database and are able to read and even delete tables.
This is a major problem because hackers can access information that is meant to be private. This could include credit card numbers or any sensitive information. If a hacker deletes tables from a database that can cause untold harm to a company when those records are lost.
There are a number of ways beginning programmers can protect against SQL Injection. Here are two:
1. Prepared Statements (Parameterized Queries)
This means that a field will only accept a pre-determined input statements. If a user tries to enter a statement that is not approved, it will not be accepted.
2. Escaping All User Supplied Input
This means that user input does not have access to the database. It is first rewritten into sanitized prepared statements that are safe. Unfortunately, this approach can have a negative effect on performance and can be troublesome to retrofit.


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Use your left and right arrow keys ➩➩ to switch between jobs.


Priority CPU Scheduling Algorithm is used to schedule the processes as per the priorities assigned to respective processes.
In Non-preemptive Priority CPU Scheduling Algorithm, processes are scheduled as per the priorities assigned to respective task and next process is not schedule until and unless current execution of process is not completely finished.
Non-preemptive Scheduling is used when a process terminates, or a process switches from running to the waiting state. In this scheduling, once the resources (CPU cycles) are allocated to a process, the process holds the CPU till it gets terminated or reaches a waiting state. In the case of non-preemptive scheduling does not interrupt a process running CPU in the middle of the execution. Instead, it waits till the process completes its CPU burst time, and then it can allocate the CPU to another process.
// Priority Scheduling (Non-Preemptive) #include < stdio.h > struct Process{ int arrivalTime, burstTime, priority, waitingTime, turnAroundTime, completionTime, isCompleted; }; int currentTime = 0; // Function to get process ID with highPriority int getHighPriorityPID(struct Process X[], int noOfProcesses){ int highPriority = -1, highPriorityPID; for (int i = 0; i < noOfProcesses; i++){ if((X[i].arrivalTime <= currentTime) && (X[i].isCompleted == 0) && (X[i].priority > highPriority)){ highPriority = X[i].priority; highPriorityPID = i; } } return highPriorityPID; } // Function to check whether all processes completed or not int isAllProcessesCompleted(struct Process Y[], int noOfProcesses){ for(int i = 0; i < noOfProcesses; i++){ if(Y[i].isCompleted != 1) return 0; } return 1; } int main() { int i, j, done, noOfProcesses; float totalWaitingTime = 0, totalTurnAroundTime = 0; printf("\nEnter no. of processes: "); scanf("%d", &noOfProcesses); struct Process P[noOfProcesses]; printf("\nEnter Arrival Time for processes: "); for (i = 0; i < noOfProcesses; i++) scanf("%d", &P[i].arrivalTime); printf("\nEnter Priority for processes: "); for (i = 0; i < noOfProcesses; i++) scanf("%d", &P[i].priority); printf("\nEnter Burst Time for processes: "); for (i = 0; i < noOfProcesses; i++){ scanf("%d", &P[i].burstTime); P[i].isCompleted = 0; } while (done != 1){ for (i = 0; i < noOfProcesses; i++){ j = getHighPriorityPID(P, noOfProcesses); currentTime += P[j].burstTime; P[j].completionTime = currentTime; P[j].turnAroundTime = P[j].completionTime - P[j].arrivalTime; P[j].waitingTime = P[j].turnAroundTime - P[j].burstTime; P[j].isCompleted = 1; totalWaitingTime += P[j].waitingTime; totalTurnAroundTime += P[j].turnAroundTime; } done = isAllProcessesCompleted(P, noOfProcesses); } printf("\nProcess \tArrival Time \tBurst Time \t Priority \t Waiting Time\t TurnAround Time"); for (i = 0; i < noOfProcesses; i++) printf("\nP%d \t\t %d \t\t %d \t\t %d \t\t %d \t\t %d", i, P[i].arrivalTime, P[i].burstTime, P[i].priority, P[i].waitingTime, P[i].turnAroundTime); printf("\n\nAverage Waiting Time: %.2f", totalWaitingTime / noOfProcesses); printf("\nAverage Turnaround Time: %.2f", totalTurnAroundTime / noOfProcesses); printf("\nTotal Execution Time: %d", currentTime); return 0; }


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|
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IFXGlyphCommandList Class ReferenceInheritance diagram for IFXGlyphCommandList:
List of all members.
|
Public Member Functions |
| virtual IFXRESULT IFXAPI | AddTagBlock (IFXGlyph2DCommands::EGLYPH_TYPE comType, F64 x=0, F64 y=0)=0 |
| virtual IFXRESULT IFXAPI | AddMoveToBlock (F64 x, F64 y)=0 |
| virtual IFXRESULT IFXAPI | AddLineToBlock (F64 x, F64 y)=0 |
| virtual IFXRESULT IFXAPI | AddCurveToBlock (F64 x1, F64 y1, F64 x2, F64 y2, F64 x3, F64 y3, U32 numSteps=CURVE_STEPS_NUM)=0 |
| virtual IFXRESULT IFXAPI | GetList (IFXSimpleList **ppList)=0 |
Member Function Documentation
| virtual IFXRESULT IFXAPI IFXGlyphCommandList::AddCurveToBlock |
( |
F64 |
x1, |
|
|
F64 |
y1, |
|
|
F64 |
x2, |
|
|
F64 |
y2, |
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|
F64 |
x3, |
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|
F64 |
y3, |
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U32 |
numSteps = CURVE_STEPS_NUM |
|
) |
[pure virtual] |
|
| virtual IFXRESULT IFXAPI IFXGlyphCommandList::AddLineToBlock |
( |
F64 |
x, |
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|
F64 |
y |
|
) |
[pure virtual] |
|
| virtual IFXRESULT IFXAPI IFXGlyphCommandList::AddMoveToBlock |
( |
F64 |
x, |
|
|
F64 |
y |
|
) |
[pure virtual] |
|
| virtual IFXRESULT IFXAPI IFXGlyphCommandList::GetList |
( |
IFXSimpleList ** |
ppList |
) |
[pure virtual] |
|
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


{% extends "base.html" %} {% block title %}{{ fondz.name }} - Formats{% endblock %} {% block content %} Below is a list of file formats that were identified by Fido. {{ fondz.formats.get(format.id).name }} {% for file in format.files %} {{ file }} {% endfor %} {% endblock %}
Below is a list of file formats that were identified by Fido.


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Money Play. Should Red double? If doubled, should White take?
pips Red=120 White=111
(CorrectAnswer= 0/0, ErrorScore= 0)
This position is deceptive. At first glance you might question White’s ability to take but despite the fact that Red is a big favourite to cover the blot on his 4-pt that is only part of what he needs to do.
He must also escape three checkers from behind White’s four-point black. That takes time and meanwhile if White enters on Red’s 2-pt he will be in a good position.
In fact, doubling in this position is a 2.5 times blunder and White’s take is trivial! Despite that I would still expect some players to drop from the White side because they would take an overly pessimistic view of the situation.
He must also escape three checkers from behind White’s four-point black. That takes time and meanwhile if White enters on Red’s 2-pt he will be in a good position.
In fact, doubling in this position is a 2.5 times blunder and White’s take is trivial! Despite that I would still expect some players to drop from the White side because they would take an overly pessimistic view of the situation.
Cube analysis 2-ply cubeless equity +0.170 0.564 0.125 0.001 - 0.436 0.082 0.003 Cubeful equities: 1. No double +0.272 2. Double, pass +1.000 (+0.728) 3. Double, take +0.052 (-0.220) Proper cube action: No double, take (23.2%)


Why WEHackThere is a huge disparity in the number of women and non-binary students participating in hackathons. In fact only 24% of participants are women and 3% of participants identify as non-binary/other. So, it is not surprising that this lack of diversity ultimately affects the gender parity in the tech industry at large. By participating, we want students to gain valuable experience through networking, and learning from distinguished speakers, inspiring mentors, and peers. |
In order to encompass both aspects of hardware and software, the theme of WEHack 2020 will revolve around robotics. We will provide hardware and software workshops so that students can learn and explore the basics of both in order to apply them to their project
Robots are geared by programs written by developers. These instructions enable them to complete complex tasks, from movement to speech.
Robots wouldn't be robots without their physical hardware. With their 'bodies', they are able to complete tasks set by software developers.
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Google Earth Enterprise Documentation Home | Release notes
Release notes: Open GEE 5.2.3
Open GEE 5.2.3 is currently in development
New Features
C++11 support. With release 5.2.3 Open GEE C++ code now supports and defaults to compiling using the -std=gnu++11
compile flag. This default can be overridden and the C++ code can be compiled using the -std=gnu++98
flag instead. However, Open GEE 5.2.3 will be the last release to support compiling C++ code using the -std=gnu++98
flag. The subsequent releases after Open GEE 5.2.3 will require the use of the -std=gnu++11
flag when compiling C++ code.
Supported Platforms
The Open GEE 5.2.3 release is supported on 64-bit versions of the following operating systems:
- Red Hat Enterprise Linux version 6.x and 7.x, including the most recent security patches
- CentOS 6.x and 7.x
- Ubuntu 14.04 LTS and 16.04 LTS
Google Earth Enterprise 5.2.3 is compatible with Google Earth Enterprise Client (EC) version 7.1.5 and above.
If you're upgrading from GEE 5.1.3, you may have to reinstall the prerequisite libraries after uninstalling 5.1.3 but before installing 5.2.3.


Distributed Ninja Dashboard
Start Build
Master
Operating System:
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Architecture:
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Physical Memory:
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Working Directory:
...
Status


- Gem compatibility
- Gemfile
- Initialize Active Admin
- Register your models with Active
Admin
- will_paginate compatibility
- General Configuration
- Authentication
- Site Title Options
- Internationalization (I18n)
- Namespaces
- Load paths
- Comments
- Utility Navigation
- Customize The Resource
- Rename the Resource
- Customize the Namespace
- Customize the Menu
- Scoping the queries
- Customizing resource
retrieval
- Belongs To
- Customizing the Index Page
- Create an Index
- Index as a Block
- Index as Blog
- Index as a Grid
- Index as a Table
- Customizing the CSV format
- Customizing the Form
- Nested Resources
- Displaying Errors
- Customize the Show Page
- Sidebar Sections
- Custom Controller Actions
- Collection Actions
- Member Actions
- Controller Action HTTP Verb
- Rendering in Custom Actions
- Modify the Controller
- Index Batch Actions
- Provided Batch Action
- Creating Your Own Batch Actions
- Custom Pages
- Available Features
- Create a new Page
- Page Title & I18n
- Customize the Menu
- Add a Sidebar Section
- Add an Action Item
- Add a Page Action
- Decorators
- Configuration
- Example Usage
- Forms
- Arbre Components
- Text Node
- Panels
- Columns
- Table For
- Status tag
- Authorization Adapter
- Setting up your own
AuthorizationAdapter
- Getting Access to the
Current User
- Scoping
Collections in Authorization Adapters
- Managing Access to Pages
- Action Types
- Checking
for Authorization in Controllers and Views
- Using the CanCan Adapter


MICHAEL COLLINS A film review by Michael Redman Copyright 1996 Michael Redman
*** (out of ****)
This is one of the most controversial films of recent times, not for the quality of filmmaking, but rather the subject matter. Depending upon whom you ask, Michael Collins is either a murdering terrorist and traitor to his own people or a national hero of Ireland. Again, depending upon whom you ask, director Neil Jordan ("The Crying Game", "Interview With A Vampire") either portrays history relatively accurately or plays fast and loose with the truth.
After the abortive 1916 Easter uprising against the British, Collins (Liam Neeson) comes to realize that the only tactic left to the Irish is an undercover war fought by an invisible army. Inventing the modern terrorism that became the signature of the Irish Republican Army, he and a small band of men bring England to her knees. As he states, his talent is mayhem. The problem is that once he wins, it is no longer mayhem that is needed, but politics. =
Sent to England by Sinn Fein head and president of the Irish Republic Eamon De Valera (played with an eerie intensity by Alan Rickman) to negotiate a settlement, Collins returns with less than he hoped for. Ireland would be divided with the south being a Free State, but having to pledge allegiance to the English king.
Historically correct or not, the film would have us believe that De Valera send Collins because he knew what the outcome would be and didn't want to take the fall himself. The two fellow revolutionaries have a vicious falling out and civil war breaks out, each on different sides and each leading forces killing their fellow countrymen. As with many battles for independence, the real question is what to do when there's a victory. =
There are cries of whitewashing Collins' life by changing events to make him appear more the hero. The less-than-admirable portrayal of De Valera, also an Irish national hero, will strike some the wrong way, especially the implication that he was involved in Collins' assassination. =
Liam Neeson has played larger than life historical figures in "Schindler=92s List" and "Rob Roy". Now he has stepped into the big shoes=
of Michael Collins. He is the fuel behind the film, although the co-stars (Rickman, Julia Roberts, Aidan Quinn and Stephen Rea) help carry it.
The cinematography is moody and with the exception of a technique stolen from "The Godfather", extremely affective. No matter what your politics, the craft of the film is beyond debate. And no matter what the historical realities were, it=92s an extraordinary tale.
It has been said that history is written by the victors, but in the latter half of the 20th century, history is being written by the filmmakers. Although the movie itself admits that some events have been =93fictionalized=94 to create a better story, the truth of the Irish revolution has become "Michael Collins" for many people. It may be wishful thinking to believe that we can have a grand film that is true to the events, but it would be interesting to see someone try.
[This appeared in the 11/7/96 "Bloomington Voice", Bloomington, Indiana. Michael Redman can be contacted at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Model Module Documentation¶
Model¶
-
class
soba.models.generalModel.
GeneralModel
(width, height, seed=1539608967, timeByStep=60)[source]¶ Base Class to create simulation models. It creates and manages space and agents.
- Attributes:
- height: Height in number of grid cells. width: Width in number of grid cells. schedule: BaseScheduler object for agent activation. grid: Grid object to implement space. running: Parameter to control the models execution. NStep: Measure of the number of steps. occupants: List of Occupant objects created. agents: List of the all Agent objects created. asciMap: Representation of the map as ASCI used to get FOV information. seed: Seed employ in random generations. finishSimulation: Parameter to stop the software simulation.
- Methods:
- finishTheSimulation: Finish with the execution of the simulation software. run_model: Model execution. step: Execution of the scheduler steps.
Continuous Model¶
-
class
soba.models.continuousModel.
ContinuousModel
(width, height, jsonMap, jsonsOccupants, seed=datetime.datetime(2018, 10, 15, 15, 9, 27, 960188), scale=0.5, timeByStep=60)[source]¶ - Base Class to create simulation models on a simplified space based on rooms.
- Attributes:
- Those inherited from the Occupant class. rooms: List of Room objects. walls: List of Wall objects. pois: List of Pois objects. generalItems: List of GeneralItem objects. doors: List of Door objects.
- Methods:
- createOccupants: Create occupants of the ContinuousOccupant type. getScaledCoordinate: Gets the value of a coordinate or a cell size scaled. setMap: Define the map plane distribution. getAsciMap: Get the plane of the grid in an ASCII format, such as a matrix, to apply the fov algorithm. thereIsClosedDoor: Check if one door is closed or open. getDoorInPos: Get a Door object in a position given. getOccupantsPos: Get a Occupant objects in a position given. thereIsOccupant: Check if there is any Occupant object in a position given. getOccupantId: Get the occupant with the unique_id given. getPOIsId: Get the pois object with the id given. getPOIsPos: Get the position of a poi object. checkFreePOI: Check if one Point of interest is free (there is no occupant on this). xyInGrid: Check if one position is inside the grid. nearPos: Check if two positions are consecutive.
-
checkFreePOI
(p)[source]¶ - Check if one Point of interest is free (there is no occupant on this).
- Args:
- p: Poi object.
Return: True (yes), False (no).
-
createOccupants
(jsonsOccupants)[source]¶ - Create occupants of the ContinuousOccupant type.
- Args:
- jsonOccupants: Json of description of the occupants.
-
getAsciMap
()[source]¶ Get the plane of the grid in an ASCII format, such as a matrix, to apply the fov algorithm.
-
getDoorInPos
(pos)[source]¶ - Get a Door object in a position given.
- Args:
- pos: Position of the door as (x, y).
Return: Door object or false.
-
getOccupantId
(Id)[source]¶ - Get the occupant with the unique_id given.
- Args:
- Id: Unique_id given as number
Return: Occupant object or False.
-
getOccupantsPos
(pos)[source]¶ - Get a Occupant objects in a position given.
- Args:
- pos: Position as (x, y).
Return: List of Cccupant objects.
-
getPOIsId
(poiId)[source]¶ - Get the pois object with the id given.
- Args:
- poiId: poi id given as number
Return: list of pois object or False.
-
getPOIsPos
(poiPos)[source]¶ - Get the position of a poi object.
- Args:
- poiPos: position as (x, y)
Return: poi object or False.
-
getScaledCoordinate
(coordenate, scale)[source]¶ - Gets the value of a coordinate or a cell size scaled to the size of the grid in relation to a given scale.
- Args:
- coordenate: Coordenate value to be scale scale: Value of the scale to be applied.
Return: value of the coordinate.
-
nearPos
(pos1, pos2)[source]¶ - Check if two positions are consecutive.
- Args:
- pos1: Position as (x, y). pos2: Position as (x, y).
Return: True (yes), False (no).
-
setMap
(jsonMap, scale)[source]¶ - Define the map plane distribution.
- Args:
- jsonMap: Json of description of the map plane. scale: Value of the scale.
-
thereIsClosedDoor
(pos)[source]¶ - Check if one door is closed or open.
- Args:
- pos: Position of the door as (x, y).
Return: State of the door as boolean.
Rooms Model¶
-
class
soba.models.roomsModel.
RoomsModel
(width, height, jsonRooms, jsonsOccupants, seed=1539608967, timeByStep=60)[source]¶ Base Class to create simulation models on a simplified space based on rooms.
- Attributes:
- Those inherited from the Occupant class. rooms: List of Room objects. Those inherited from the Occupant class. rooms: List of Room objects. walls: List of Wall objects. pois: List of Pois objects. generalItems: List of GeneralItem objects. doors: List of Door objects.
- Methods:
- createOccupants: Create occupants of the RoomsOccupant type. createRooms: Create the rooms in the grid space. setMap: Define the map plane distribution. createDoors: Create the doors in the grid space. createWalls: Create the walls in the grid space. thereIsClosedDoor: Check if one door is closed or open. thereIsOtherOccupantInRoom: Evaluate if there is another occupant apart of the past as a parameter in a room. thereIsSomeOccupantInRoom: Evaluate if there is any occupant in a room. thereIsOccupantInRoom: Evaluate if there is one specific occupant in a room. getRoom: Get one Room Object by position. pushAgentRoom: Add one agent to a room. popAgentRoom: Remove one agent from a room. openDoor: Change the status of the door to open. closeDoor: Change the status of the door to close.
-
closeDoor
(agent, room1, room2)[source]¶ - Change the status of the door to close (False).
- Args:
- agent: Agent object which want to close the door. room1, room2: The two common rooms of the door as Room object.
-
createOccupants
(jsonsOccupants)[source]¶ - Create occupants of the RoomsOccupant type.
- Args:
- jsonOccupants: Json of description of the occupants.
-
createRooms
(jsonRooms)[source]¶ - Create the rooms in the grid space.
- Args:
- jsonRooms: Json of description of the map plane.
-
getRoom
(pos)[source]¶ - Get one Room Object by position.
- Args:
- pos: Position of the grid as (x,y).
Return: Room Object or False
-
openDoor
(agent, room1, room2)[source]¶ - Change the status of the door to open (True).
- Args:
- agent: Agent object which want to open the door. room1, room2: The two common rooms of the door as Room object.
-
popAgentRoom
(agent, pos)[source]¶ - Remove one agent from a room.
- Args:
- agent: Agent Object pos: Position of the grid as (x,y)
-
pushAgentRoom
(agent, pos)[source]¶ - Add one agent to a room.
- Args:
- agent: Agent Object pos: Position of the grid as (x,y)
-
thereIsClosedDoor
(beforePos, nextPos)[source]¶ - Check if one door is closed or open.
- Args:
- beforePos, nextPos: The two common positions of the door as (x, y).
Return: True (closed) or False (opened).
-
thereIsOccupantInRoom
(room, agent)[source]¶ - Evaluate if there is one specific occupant in a room.
- Args:
- room: Room object to be checked.
Return: True (yes), False (no)
Time Control¶
-
class
soba.models.timeControl.
Time
(model, timeByStep=60, day=1, hour=7, minute=50, seg=0, microsecond=0)[source]¶ Class that inherits of the Agent class to manage the time in sexagesimal units.
- Attributes:
- clock: Clock for time monitoring during simulation. timeByStep: Time in seconds associated with each step. startDay: Time of the beginning of a day in the simulation. endDay: Time of the end of a day in the simulation.
- Methods:
- step: Advance of the clock in a step. increaseTime: Increase the value of the clock a given time. decreaseTime: Decrease the value of the clock a given time.
-
decreaseTime
(days=0, hours=0, minutes=0, seconds=0, microseconds=0)[source]¶ - Decrease the value of the clock a given time.
- Args:
- seconds, days, hours, minutes, microseconds: Time value to be decrease.
Return: The new Clock object.


Next: equalp, Previous: eql, Up: Data and Control Flow Dictionary
equal
x y ⇒ generalized-boolean
x—an object.
y—an object.
generalized-boolean—a generalized boolean.
Returns true if x and y are structurally similar (isomorphic) objects. Objects are treated as follows by equal.
equal is true of two objects if they are symbols that are eq, if they are numbers that are eql, or if they are characters that are eql.
For conses, equal is defined recursively as the two cars being equal and the two cdrs being equal.
Two arrays are equal only if they are eq, with one exception: strings and bit vectors are compared element-by-element (using eql). If either x or y has a fill pointer, the fill pointer limits the number of elements examined by equal. Uppercase and lowercase letters in strings are considered by equal to be different.
Two pathnames are equal if and only if all the corresponding components (host, device, and so on) are equivalent. Whether or not uppercase and lowercase letters are considered equivalent in strings appearing in components is implementation-dependent. pathnames that are equal should be functionally equivalent.
equal does not descend any objects other than the ones explicitly specified above. Figure 5–12 summarizes the information given in the previous list. In addition, the figure specifies the priority of the behavior of equal, with upper entries taking priority over lower ones.
Type Behavior number uses eql character uses eql cons descends bit vector descends string descends pathname "functionally equivalent" structure uses eq Other array uses eq hash table uses eq Other object uses eq
Figure 5–12: Summary and priorities of behavior of equal
Any two objects that are eql are also equal.
equal may fail to terminate if x or y is circular.
(equal 'a 'b) ⇒ false (equal 'a 'a) ⇒ true (equal 3 3) ⇒ true (equal 3 3.0) ⇒ false (equal 3.0 3.0) ⇒ true (equal #c(3 -4) #c(3 -4)) ⇒ true (equal #c(3 -4.0) #c(3 -4)) ⇒ false (equal (cons 'a 'b) (cons 'a 'c)) ⇒ false (equal (cons 'a 'b) (cons 'a 'b)) ⇒ true (equal #\A #\A) ⇒ true (equal #\A #\a) ⇒ false (equal "Foo" "Foo") ⇒ true (equal "Foo" (copy-seq "Foo")) ⇒ true (equal "FOO" "foo") ⇒ false (equal "This-string" "This-string") ⇒ true (equal "This-string" "this-string") ⇒ false
eq, eql, equalp, =; /=; <; >; <=; >= , string=; string/=; string<; string>; string<=; string>=; string-equal; string-not-equal; string-lessp; string-greaterp; string-not-greaterp; string-not-lessp; , string-equal, char=; char/=; char<; char>; char<=; char>=; char-equal; char-not-equal; char-lessp; char-greaterp; char-not-greaterp; char-not-lessp , char-equal, tree-equal
Object equality is not a concept for which there is a uniquely determined correct algorithm. The appropriateness of an equality predicate can be judged only in the context of the needs of some particular program. Although these functions take any type of argument and their names sound very generic, equal and equalp are not appropriate for every application.
A rough rule of thumb is that two objects are equal if and only if their printed representations are the same.
Next: equalp, Previous: eql, Up: Data and Control Flow Dictionary


WATCH: Coinmine Adds Interest Payments to Its At-Home Crypto Miners
by John BiggsWhen the super-sleek – and super-divisive – Coinmine machine hit the crypto markets, people were at once impressed and annoyed.
The device, looking like the love child between a monochromatic cyborg and an Xbox, was made to allow anyone to run a full node without the fuss of downloading an entire blockchain or even having to understand the command line.
The device, which we profiled here a year ago, is now adding more tricks to its arsenal. First, the miner is $100 cheaper, down from $799, and the system now offers 6.5 percent APR on earnings held in Coinmine wallets.
The goal? To get Coinmines into more (early-adopting) homes.
“As more people purchase Coinmines, the better pricing we can get from our supply chain,” Coinmine CEO Farbood Nivi told CoinDesk in a video interview in New York. “Our philosophy is to make things better, faster, and cheaper.”
The company doesn’t exactly want a miner in every home, although Nivi as said he wants to expand the market. Instead, he sees the device as a gateway into the world of crypto.
“Crypto actually creates a single financial world for everyone in the world to live in,” he said. “I think you’ll have a ton more control over your actual wealth.”
In this interview with CoinDesk’s Danny Nelson, Nivi talks about growth plans as well as the effects of recent tariffs on products manufactured in China.
Coinmine CEO Farbood Nivi image via CoinDesk archives


Kurt & Courtney
[2.5/4.0]
Everyone who follows the popular music scene knows the musical group "Nirvana", who had a large world-wide following and, as the prototypical Seattle band, defined the genre of "grunge rock". The creative leader of the group was writer and guitarist Kurt Cobain. Cobain ended his life with a shotgun blast to the head in April 1994. For many people, the story ends there, but as veteran documentary filmmaker Nick Broomfield finds out, there may be more to the story. He finds many people who feel that Cobain's death was not a suicide, but was rather a homicide that was covered up.
All of the conspiracy theories have a common thread. They all connect Cobain's wife, Courtney Love, to his death. No one appears to claim she pulled the trigger, but some claim that she hired someone else to do the job, or else she drove Cobain to do it himself. In all, no one has much to say that is very positive about Love. She is generally portrayed, as a shallow, manipulative, opportunistic, gold-digger, which is in stark contrast to the caring, introverted, Cobain. As might be expected when researching a typical conspiracy theory, many of the sources are vague and many of the people are shady. Amazingly, one of the people suggesting Cobain was murdered is Love's own father.
This is an interesting film, but there are two glaring weaknesses. First, most people believe that Cobain's death was simply a suicide. Second, and more annoying, Broomfield has chosen to make himself too much of a participant in the story.  At one point he even voices a position against Love at an awards ceremony. Also annoying is Broomfield's continuous complaints of how Love is continuously trying to sabotage the film by denying the use of any "Nirvana" music, and by persuading the producers to pull funding. Perhaps it is because she has something to hide, but one also understands that she knows this will be an unflattering portrayal of her and her actions is well within her rights.
Recommended. It may not be of interest to viewers who do no care for documentaries, since it is not a very good entry for that genre. However, the enjoyable aspect of the film in not in any revelations, but rather in seeing part of the cast of sordid and quirky group of people that have been, and still are, associated with Kurt and Courtney.
(c) 1999 Murali Krishnan The Art House Squatter http://pages.hotbot.com/movies/murali24/
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The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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#
Redux FAQ: Immutable Data#
Table of Contents- What are the benefits of immutability?
- Why is immutability required by Redux?
-
Why does Redux’s use of shallow equality checking
require immutability?
- How do Shallow and Deep Equality Checking differ?
- How does Redux use shallow equality checking?
-
How does
combineReducers
use shallow equality checking? - How does React-Redux use shallow equality checking?
- How does React-Redux use shallow equality checking to determine whether a component needs re-rendering?
- Why will shallow equality checking not work with mutable objects?
- Does shallow equality checking with a mutable object cause problems with Redux?
- Why does a reducer mutating the state prevent React-Redux from re-rendering a wrapped component?
-
Why does a selector mutating and returning a
persistent object to
mapStateToProps
prevent React-Redux from re-rendering a wrapped component? - How does immutability enable a shallow check to detect object mutations?
- How can immutability in your reducers cause components to render unnecessarily?
- How can immutability in mapStateToProps cause components to render unnecessarily?
- What approaches are there for handling data immutability? Do I have to use Immer?
- What are the issues with using JavaScript for immutable operations?
#
What are the benefits of immutability?Immutability can bring increased performance to your app, and leads to simpler programming and debugging, as data that never changes is easier to reason about than data that is free to be changed arbitrarily throughout your app.
In particular, immutability in the context of a Web app enables sophisticated change detection techniques to be implemented simply and cheaply, ensuring the computationally expensive process of updating the DOM occurs only when it absolutely has to (a cornerstone of React’s performance improvements over other libraries).
#
Further informationArticles
- Introduction to Immer
- JavaScript Immutability presentation (PDF - see slide 12 for benefits)
- React: Optimizing Performance
- JavaScript Application Architecture On The Road To 2015
#
Why is immutability required by Redux?-
Both Redux and React-Redux employ
shallow equality checking. In particular: - Redux's
combineReducers
utility shallowly checks for reference changes caused by the reducers that it calls. - React-Redux'sconnect
method generates components that shallowly check reference changes to the root state, and the return values from themapStateToProps
function to see if the wrapped components actually need to re-render. Such shallow checking requires immutability to function correctly. - Immutable data management ultimately makes data handling safer.
- Time-travel debugging requires that reducers be pure functions with no side effects, so that you can correctly jump between different states.
#
Further InformationDocumentation
Discussions
#
Why does Redux’s use of shallow equality checking require immutability?Redux's use of shallow equality checking requires immutability if any connected components are to be updated correctly. To see why, we need to understand the difference between shallow and deep equality checking in JavaScript.
#
How do shallow and deep equality checking differ?Shallow equality checking (or reference equality) simply checks that two different variables reference the same object; in contrast, deep equality checking (or value equality) must check every value of two objects' properties.
A shallow equality check is therefore as simple (and
as fast) as a === b
, whereas a deep
equality check involves a recursive traversal through
the properties of two objects, comparing the value of
each property at each step.
It's for this improvement in performance that Redux uses shallow equality checking.
#
Further InformationArticles
#
How does Redux use shallow equality checking?
Redux uses shallow equality checking in its
combineReducers
function to return either
a new mutated copy of the root state object, or, if no
mutations have been made, the current root state
object.
#
Further InformationDocumentation
combineReducers
use shallow
equality checking?#
How does The suggested structure for a Redux store is to split the state object into multiple "slices" or "domains" by key, and provide a separate reducer function to manage each individual data slice.
combineReducers
makes working with this
style of structure easier by taking a
reducers
argument that’s defined as a
hash table comprising a set of key/value pairs, where
each key is the name of a state slice, and the
corresponding value is the reducer function that will
act on it.
So, for example, if your state shape is
{ todos, counter }
, the call to
combineReducers
would be:
where:
-
the keys
todos
andcounter
each refer to a separate state slice; -
the values
myTodosReducer
andmyCounterReducer
are reducer functions, with each acting on the state slice identified by the respective key.
combineReducers
iterates through each of
these key/value pairs. For each iteration, it:
- creates a reference to the current state slice referred to by each key;
- calls the appropriate reducer and passes it the slice;
- creates a reference to the possibly-mutated state slice that's returned by the reducer.
As it continues through the iterations,
combineReducers
will construct a new
state object with the state slices returned from each
reducer. This new state object may or may not be
different from the current state object. It is here
that combineReducers
uses shallow
equality checking to determine whether the state has
changed.
Specifically, at each stage of the iteration,
combineReducers
performs a shallow
equality check on the current state slice and the
state slice returned from the reducer. If the reducer
returns a new object, the shallow equality check will
fail, and combineReducers
will set a
hasChanged
flag to true.
After the iterations have completed,
combineReducers
will check the state of
the hasChanged
flag. If it’s true, the
newly-constructed state object will be returned. If
it’s false, the current state object is
returned.
This is worth emphasizing:
If the reducers all return the same
state
object passed to them, then
combineReducers
will return the
current root state object, not the newly
updated one.
#
Further InformationDocumentation
- API: combineReducers
-
Redux FAQ - How do I share state between two
reducers? do I have to use
combineReducers
?
Video
#
How does React-Redux use shallow equality checking?React-Redux uses shallow equality checking to determine whether the component it’s wrapping needs to be re-rendered.
To do this, it assumes that the wrapped component is pure; that is, that the component will produce the same results given the same props and state.
By assuming the wrapped component is pure, it need
only check whether the root state object or the values
returned from mapStateToProps
have
changed. If they haven’t, the wrapped component does
not need re-rendering.
It detects a change by keeping a reference to the root
state object, and a reference to
each value in the props object that's
returned from the
mapStateToProps
function.
It then runs a shallow equality check on its reference
to the root state object and the state object passed
to it, and a separate series of shallow checks on each
reference to the props object’s values and those that
are returned from running the
mapStateToProps
function again.
#
Further InformationDocumentation
Articles
-
API: React-Redux’s connect function and
mapStateToProps
-
Redux FAQ: Why isn't my component
re-rendering, or my
mapStateToProps
running?
mapStateToProp
?#
Why does React-Redux shallowly check each value
within the props object returned from
React-Redux performs a shallow equality check on each value within the props object, not on the props object itself.
It does so because the props object is actually a hash of prop names and their values (or selector functions that are used to retrieve or generate the values), such as in this example:
As such, a shallow equality check of the props object
returned from repeated calls to
mapStateToProps
would always fail, as a
new object would be returned each time.
React-Redux therefore maintains separate references to each value in the returned props object.
#
Further InformationArticles
#
How does React-Redux use shallow equality checking to determine whether a component needs re-rendering?
Each time React-Redux’s connect
function
is called, it will perform a shallow equality check on
its stored reference to the root state object, and the
current root state object passed to it from the store.
If the check passes, the root state object has not
been updated, and so there is no need to re-render the
component, or even call mapStateToProps
.
If the check fails, however, the root state object
has been updated, and so
connect
will call
mapStateToProps
to see if the props for
the wrapped component have been updated.
It does this by performing a shallow equality check on each value within the object individually, and will only trigger a re-render if one of those checks fails.
In the example below, if state.todos
and
the value returned from
getVisibleTodos()
do not change on
successive calls to connect
, then the
component will not re-render .
Conversely, in this next example (below), the
component will always re-render, as the value
of todos
is always a new object,
regardless of whether or not its values change:
If the shallow equality check fails between the new
values returned from mapStateToProps
and
the previous values that React-Redux kept a reference
to, then a re-rendering of the component will be
triggered.
#
Further InformationArticles
- Practical Redux, Part 6: Connected Lists, Forms, and Performance
- React.js Pure Render Performance Anti-Pattern
- High Performance Redux Apps
Discussions
#
Why will shallow equality checking not work with mutable objects?Shallow equality checking cannot be used to detect if a function mutates an object passed into it if that object is mutable.
This is because two variables that reference the same object will always be equal, regardless of whether the object’s values changes or not, as they're both referencing the same object. Thus, the following will always return true:
The shallow check of param
and
returnValue
simply checks whether both
variables reference the same object, which they
do.mutateObj()
may return a mutated
version of obj
, but it's still the
same object as that passed in. The fact that its
values have been changed within
mutateObj
matters not at all to a shallow
check.
#
Further InformationArticles
#
Does shallow equality checking with a mutable object cause problems with Redux?Shallow equality checking with a mutable object will not cause problems with Redux, but it will cause problems with libraries that depend on the store, such as React-Redux.
Specifically, if the state slice passed to a reducer
by combineReducers
is a mutable object,
the reducer can modify it directly and return it.
If it does, the shallow equality check that
combineReducers
performs will always
pass, as the values of the state slice returned by the
reducer may have been mutated, but the object itself
has not - it’s still the same object that was passed
to the reducer.
Accordingly, combineReducers
will not set
its hasChanged
flag, even though the
state has changed. If none of the other reducers
return a new, updated state slice, the
hasChanged
flag will remain set to false,
causing combineReducers
to return the
existing root state object.
The store will still be updated with the new values for the root state, but because the root state object itself is still the same object, libraries that bind to Redux, such as React-Redux, will not be aware of the state’s mutation, and so will not trigger a wrapped component’s re-rendering.
#
Further InformationDocumentation
#
Why does a reducer mutating the state prevent React-Redux from re-rendering a wrapped component?If a Redux reducer directly mutates, and returns, the state object passed into it, the values of the root state object will change, but the object itself will not.
Because React-Redux performs a shallow check on the root state object to determine if its wrapped components need re-rendering or not, it will not be able to detect the state mutation, and so will not trigger a re-rendering.
#
Further InformationDocumentation
mapStateToProps
prevent React-Redux from
re-rendering a wrapped component?#
Why does a selector mutating and returning a
persistent object to
If one of the values of the props object returned from
mapStateToProps
is an object that
persists across calls to connect
(such
as, potentially, the root state object), yet is
directly mutated and returned by a selector function,
React-Redux will not be able to detect the mutation,
and so will not trigger a re-render of the wrapped
component.
As we’ve seen, the values in the mutable object returned by the selector function may have changed, but the object itself has not, and shallow equality checking only compares the objects themselves, not their values.
For example, the following
mapStateToProps
function will never
trigger a re-render:
Note that, conversely, if an immutable object is used, the component may re-render when it should not.
#
Further InformationArticles
Discussions
#
How does immutability enable a shallow check to detect object mutations?If an object is immutable, any changes that need to be made to it within a function must be made to a copy of the object.
This mutated copy is a separate object from that passed into the function, and so when it is returned, a shallow check will identify it as being a different object from that passed in, and so will fail.
#
Further InformationArticles
#
How can immutability in your reducers cause components to render unnecessarily?You cannot mutate an immutable object; instead, you must mutate a copy of it, leaving the original intact.
That’s perfectly OK when you mutate the copy, but in
the context of a reducer, if you return a copy that
hasn’t been mutated, Redux’s
combineReducers
function will still think
that the state needs to be updated, as you're
returning an entirely different object from the state
slice object that was passed in.
combineReducers
will then return this new
root state object to the store. The new object will
have the same values as the current root state object,
but because it's a different object, it will
cause the store to be updated, which will ultimately
cause all connected components to be re-rendered
unnecessarily.
To prevent this from happening, you must always return the state slice object that’s passed into a reducer if the reducer does not mutate the state.
#
Further InformationArticles
mapStateToProps
cause components to
render unnecessarily?#
How can immutability in
Certain immutable operations, such as an Array filter, will always return a new object, even if the values themselves have not changed.
If such an operation is used as a selector function in
mapStateToProps
, the shallow equality
check that React-Redux performs on each value in the
props object that’s returned will always fail, as the
selector is returning a new object each time.
As such, even though the values of that new object have not changed, the wrapped component will always be re-rendered,
For example, the following will always trigger a re-render:
Note that, conversely, if the values in your props object refer to mutable objects, your component may not render when it should.
#
Further InformationArticles
- React.js pure render performance anti-pattern
- Building Efficient UI with React and Redux
- ImmutableJS: worth the price?
#
What approaches are there for handling data immutability? Do I have to use Immer?You do not need to use Immer with Redux. Plain JavaScript, if written correctly, is perfectly capable of providing immutability without having to use an immutable-focused library.
However, guaranteeing immutability with JavaScript is difficult, and it can be easy to mutate an object accidentally, causing bugs in your app that are extremely difficult to locate. For this reason, using an immutable update utility library such as Immer can significantly improve the reliability of your app, and make your app’s development much easier.
#
Further InformationDiscussions
#
What are the issues with using plain JavaScript for immutable operations?JavaScript was never designed to provide guaranteed immutable operations. Accordingly, there are several issues you need to be aware of if you choose to use it for your immutable operations in your Redux app.
#
Accidental Object MutationWith JavaScript, you can accidentally mutate an object (such as the Redux state tree) quite easily without realizing it. For example, updating deeply nested properties, creating a new reference to an object instead of a new object, or performing a shallow copy rather than a deep copy, can all lead to inadvertent object mutations, and can trip up even the most experienced JavaScript coder.
To avoid these issues, ensure you follow the recommended immutable update patterns for ES6.
#
Verbose CodeUpdating complex nested state trees can lead to verbose code that is tedious to write and difficult to debug.
#
Poor PerformanceOperating on JavaScript objects and arrays in an immutable way can be slow, particularly as your state tree grows larger.
Remember, to change an immutable object, you must mutate a copy of it, and copying large objects can be slow as every property must be copied.
In contrast, immutable libraries such as Immer can employ structural sharing, which effectively returns a new object that reuses much of the existing object being copied from.
#
Further InformationDocumentation
Articles


(2021-10-27 02:59:51 UTC)
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-threads base base-unix base conf-findutils 1 Virtual package relying on findutils conf-gmp 3 Virtual package relying on a GMP lib system installation coq dev Formal proof management system dune 2.9.1 Fast, portable, and opinionated build system ocaml 4.12.0 The OCaml compiler (virtual package) ocaml-base-compiler 4.12.0 Official release 4.12.0 ocaml-config 2 OCaml Switch Configuration ocaml-options-vanilla 1 Ensure that OCaml is compiled with no special options enabled ocamlfind 1.9.1 A library manager for OCaml zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers # opam file: opam-version: "2.0" name: "coq-tactician" synopsis: "Tactician: A Seamless, Interactive Tactic Learner and Prover for Coq" description: """ Tactician is a tactic learner and prover for the Coq Proof Assistant. The system will help users make tactical proof decisions while they retain control over the general proof strategy. To this end, Tactician will learn from previously written tactic scripts, and either gives the user suggestions about the next tactic to be executed or altogether takes over the burden of proof synthesis. Tactician's goal is to provide the user with a seamless, interactive, and intuitive experience together with strong, adaptive proof automation. """ homepage: "https://coq-tactician.github.io" dev-repo: "git+https://github.com/coq-tactician/coq-tactician" bug-reports: "https://github.com/coq-tactician/coq-tactician/issues" maintainer: "Lasse Blaauwbroek<EMAIL_ADDRESS>authors: "Lasse Blaauwbroek<EMAIL_ADDRESS>depends: [ "ocaml" {>= "4.08"} "dune" {>= "2.5"} "opam-client" {>= "2.1.0~beta2"} "cmdliner" "coq" {= "dev"} "coq-tactician-dummy" ] depexts: ["git"] build: [ ["dune" "build" "--release" "-j" jobs] ] post-messages: [" --- Tactician was successfully installed --- In order to enable Tactician, you should run tactician enable " {success}] url { src: "git+https://github.com/coq-tactician/coq-tactician.git#coqdev" } tags: [ "keyword:tactic-learning" "keyword:machine-learning" "keyword:automation" "keyword:proof-synthesis" "category:Miscellaneous/Coq Extensions" "logpath:Tactician" ]
true
Dry install with the current Coq version:
opam install -y --show-action coq-tactician.dev coq.dev
Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:
true
opam list; echo; ulimit -Sv 4000000; timeout 4h opam install -y --deps-only coq-tactician.dev coq.dev
opam list; echo; ulimit -Sv 16000000; timeout 4h opam install -y coq-tactician.dev coq.dev
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-bytes base Bytes library distributed with the OCaml compiler base-threads base base-unix base cmdliner 1.0.4 Declarative definition of command line interfaces for OCaml conf-findutils 1 Virtual package relying on findutils conf-g++ 1.0 Virtual package relying on the g++ compiler (for C++) conf-gmp 3 Virtual package relying on a GMP lib system installation coq dev Formal proof management system coq-tactician-dummy dev A dummy implementation of Tactician cppo 1.6.8 Code preprocessor like cpp for OCaml cudf 0.9-1 CUDF library (part of the Mancoosi tools) dose3 5.0.1-1 Dose library (part of Mancoosi tools) dune 2.9.1 Fast, portable, and opinionated build system extlib 1.7.7-1 A complete yet small extension for OCaml standard library (reduced, recommended) mccs 1.1+13 MCCS (which stands for Multi Criteria CUDF Solver) is a CUDF problem solver developed at UNS during the European MANCOOSI project ocaml 4.12.0 The OCaml compiler (virtual package) ocaml-base-compiler 4.12.0 Official release 4.12.0 ocaml-config 2 OCaml Switch Configuration ocaml-options-vanilla 1 Ensure that OCaml is compiled with no special options enabled ocamlbuild 0.14.0 OCamlbuild is a build system with builtin rules to easily build most OCaml projects. ocamlfind 1.9.1 A library manager for OCaml ocamlgraph 2.0.0 A generic graph library for OCaml opam-client 2.1.0 Client library for opam 2.1 opam-core 2.1.0 Core library for opam 2.1 opam-file-format 2.1.3 Parser and printer for the opam file syntax opam-format 2.1.0 Format library for opam 2.1 opam-repository 2.1.0 Repository library for opam 2.1 opam-solver 2.1.0 Solver library for opam 2.1 opam-state 2.1.0 State library for opam 2.1 re 1.10.3 RE is a regular expression library for OCaml seq base Compatibility package for OCaml's standard iterator type starting from 4.07. stdlib-shims 0.3.0 Backport some of the new stdlib features to older compiler zarith 1.12 Implements arithmetic and logical operations over arbitrary-precision integers [NOTE] Package coq is already installed (current version is dev). The following actions will be performed: - install coq-tactician dev <><> Gathering sources ><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [coq-tactician.dev] synchronised from git+https://github.com/coq-tactician/coq-tactician.git#coqdev <><> Processing actions <><><><><><><><><><><><><><><><><><><><><><><><><><><><> [ERROR] The compilation of coq-tactician failed at "/home/bench/.opam/opam-init/hooks/sandbox.sh build dune build --release -j 4". #=== ERROR while compiling coq-tactician.dev ==================================# # context 2.0.8 | linux/x86_64 | ocaml-base-compiler.4.12.0 | file:///home/bench/run/opam-coq-archive/extra-dev # path ~/.opam/ocaml-base-compiler.4.12.0/.opam-switch/build/coq-tactician.dev # command ~/.opam/opam-init/hooks/sandbox.sh build dune build --release -j 4 # exit-code 1 # env-file ~/.opam/log/coq-tactician-13992-e4db2f.env # output-file ~/.opam/log/coq-tactician-13992-e4db2f.out ### output ### # 47 | let t = TacAtom (CAst.make ?loc:loc atom) in # [...] # Error: This expression has type 'a CAst.t # but an expression was expected of type # < constant : 'b; dterm : 'c; level : 'd; name : 'e; pattern : 'f; # reference : 'g; tacexpr : 'h; term : 'i > # Ltac_plugin.Tacexpr.gen_atomic_tactic_expr # ocamlopt src/.tactician_ltac1_record_plugin.objs/native/tactician_ltac1_record_plugin__Map_all_the_things.{cmx,o} (exit 2) # (cd _build/default && /home/bench/.opam/ocaml-base-compiler.4.12.0/bin/ocamlopt.opt -w -40 -rectypes -w -27 -warn-error -A -g -I src/.tactician_ltac1_record_plugin.objs/byte -I src/.tactician_ltac1_record_plugin.objs/native -I /home/bench/.opam/ocaml-base-compiler.4.12.0/lib/coq-core/boot -I /home/bench/.opam/ocaml-base-compiler.4.12.0/lib/coq-core/clib -I /home/bench/.opam/ocaml-base-compile[...] # File "src/map_all_the_things.ml", line 308, characters 6-14: # 308 | | CastConv x -> # ^^^^^^^^ # Error: Unbound constructor CastConv <><> Error report <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> +- The following actions failed | - build coq-tactician dev +- - No changes have been performed The packages you requested declare the following system dependencies. Please make sure they are installed before retrying: git # Run eval $(opam env) to update the current shell environment
No files were installed.
true


{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Medical_frt %}
State and Local Taxes
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_StateLocalTax_hc %}
Real Estate Taxes Deduction Haircut
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_RealEstate_hc %}
Casualty
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Casualty_frt %}
Miscellaneous
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Miscellaneous_frt %}
Charity
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Charity_crt_all %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Charity_crt_noncash %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_Charity_frt %}
Itemized Deduction Limitation
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_ps %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_prt %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_crt %}
Surtax on Itemized Deduction Benefits above an AGI Threshold
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_BenefitSurtax_trt %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_BenefitSurtax_crt %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ID_BenefitSurtax_Switch %}
{% endblock %}
{% block next_section_shortname %}regular-taxes{% endblock %}


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
Dietary
Equipment and preparation: You will need four ramekins with a base diameter of 2½ inches (6 cm), a top diameter of 3 inches (7.5 cm), 2 inches (5 cm) deep, lightly buttered, and a small, solid baking sheet.
Pre-heat the oven to 170C/325F/Gas 3.
First of all make the lemon curd by lightly whisking the egg in a medium-sized saucepan, then add the rest of the lemon curd ingredients and place the saucepan over a medium heat. Now whisk continuously using a balloon whisk until the mixture thickens; this won't take long
When you're ready to make the soufflés, separate the eggs, putting the yolks into a medium-sized bowl and the whites into a spanking-clean larger one. Now, using an electric hand whisk, whisk the whites to the stiff-peak stage, which will take 4-5 minutes start on a slow speed, gradually increasing to medium and then high. Then add the dessertspoon of caster sugar and whisk on a high speed for 30 seconds more. Next add the zest and lemon juice and the remaining 2 oz (50 g) of sugar to the yolks and mix them together briefly. Now take a tablespoon of the whites and fold them into the yolks to loosen the mixture, then fold the rest of the whites in using a light cutting and folding movement so as not to lose the precious air. Spoon the mixture into the prepared ramekins, piling it high like a pyramid, then run a finger round the inside rim of each one.
Next place them on the baking sheet and put this in the oven on the centre shelf for 15-17 minutes or until the tops are golden. Then remove them and let them settle for about 5 minutes to allow the lemon curd to cool. They will sink a little, but that's normal. Just before serving, place them on smaller plates and give them a light dusting of icing sugar.


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S1 Fig
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The five ponds within the Bousson Environmental Research Res ... |
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S2 Fig
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Relationship between annual spotted salamander abundance and ... |
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S1 Table
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Set of 34 candidate models used for the generalized linear r ... |
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S2 Table
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Set of 50 candidate models used for the generalized linear r ... |
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S1 File
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Spreadsheet with the annual spotted salamander and climate d ... |