Class: CF_Connection
Source Location: /cloudfiles.php
Class for establishing connections to the Cloud Files storage system.
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Class Details
Class Variables
Class Methods
constructor __construct [line 380]
CF_Connection __construct(
obj
$cfs_auth, [boolean
$servicenet = False])
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Pass in a previously authenticated CF_Authentication instance. Example: # Create the authentication instance
#
# Perform authentication request
#
$auth->authenticate();
# Create a connection to the storage/cdn system(s) and pass in the
# validated CF_Authentication instance.
#
# If you are connecting via Rackspace servers and have access
# to the servicenet network you can set the $servicenet to True
# like this.
If the environement variable RACKSPACE_SERVICENET is defined it will force to connect via the servicenet.
Tags:
Parameters:
method close [line 419]
Close a connection Example:
Will close all current cUrl active connections.
Tags:
method create_container [line 478]
CF_Container create_container(
[string
$container_name = NULL])
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Create a Container Given a Container name, return a Container instance, creating a new remote Container if it does not exit. Example: # ... authentication code excluded (see previous examples) ...
#
Tags:
Parameters:
method delete_container [line 535]
boolean delete_container(
[string|obj
$container = NULL])
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Delete a Container Given either a Container instance or name, remove the remote Container. The Container must be empty prior to removing it. Example: # ... authentication code excluded (see previous examples) ...
#
Tags:
Parameters:
method get_container [line 597]
container get_container(
[string
$container_name = NULL])
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Return a Container instance For the given name, return a Container instance if the remote Container exists, otherwise throw a Not Found exception. Example: # ... authentication code excluded (see previous examples) ...
#
print "Number of Objects: " . $images->count . "\n";
print "Bytes stored in container: " . $images->bytes . "\n";
Tags:
Parameters:
method get_containers [line 639]
array get_containers(
[
$limit = 0], [
$marker = NULL])
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Return array of Container instances Return an array of CF_Container instances on the account. The instances will be fully populated with Container attributes (bytes stored and Object count) Example: # ... authentication code excluded (see previous examples) ...
#
foreach ($clist as $cont) {
print "Container name: " . $cont->name . "\n";
print "Number of Objects: " . $cont->count . "\n";
print "Bytes stored in container: " . $cont->bytes . "\n";
}
Tags:
Parameters:
method get_info [line 444]
Cloud Files account information Return an array of two floats (since PHP only supports 32-bit integers); number of containers on the account and total bytes used for the account. Example: # ... authentication code excluded (see previous examples) ...
#
list ($quantity, $bytes) = $conn->get_info();
print "Number of containers: " . $quantity . "\n";
print "Bytes stored in container: " . $bytes . "\n";
Tags:
method list_containers [line 683]
array list_containers(
[integer
$limit = 0], [string
$marker = NULL])
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Return list of remote Containers Return an array of strings containing the names of all remote Containers. Example: # ... authentication code excluded (see previous examples) ...
#
Array
(
[0] => "my photos",
[1] => "my docs"
)
Tags:
Parameters:
method list_containers_info [line 731]
array list_containers_info(
[integer
$limit = 0], [string
$marker = NULL])
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Return array of information about remote Containers Return a nested array structure of Container info. Example: # ... authentication code excluded (see previous examples) ...
#
Array
(
["my photos"] =>
Array
(
["bytes"] => 78,
["count"] => 2
)
["docs"] =>
Array
(
["bytes"] => 37323,
["count"] => 12
)
)
Tags:
Parameters:
method list_public_containers [line 773]
array list_public_containers(
[bool
$enabled_only = False])
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Return list of Containers that have been published to the CDN. Return an array of strings containing the names of published Containers. Note that this function returns the list of any Container that has ever been CDN-enabled regardless of it's existence in the storage system. Example: # ... authentication code excluded (see previous examples) ...
#
Array
(
[0] => "images",
[1] => "css",
[2] => "javascript"
)
Tags:
Parameters:
method setDebug [line 400]
void setDebug(
boolean
$bool)
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Toggle debugging of instance and back-end HTTP module
Parameters:
method set_read_progress_function [line 823]
void set_read_progress_function(
string
$func_name)
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Set a user-supplied callback function to report download progress The callback function is used to report incremental progress of a data download functions (e.g. $container->list_objects(), $obj->read(), etc). The specified function will be periodically called with the number of bytes transferred until the entire download is complete. This callback function can be useful for implementing "progress bars" for large downloads. The specified callback function should take a single integer parameter. function read_callback($bytes_transferred) {
print ">> downloaded " . $bytes_transferred . " bytes.\n";
# ... do other things ...
return;
}
# output would look like this:
#
>> downloaded 10 bytes.
>> downloaded 11 bytes.
Array
(
[0] => fuzzy.txt
[1] => space name
)
Parameters:
method set_write_progress_function [line 859]
void set_write_progress_function(
string
$func_name)
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Set a user-supplied callback function to report upload progress The callback function is used to report incremental progress of a data upload functions (e.g. $obj->write() call). The specified function will be periodically called with the number of bytes transferred until the entire upload is complete. This callback function can be useful for implementing "progress bars" for large uploads/downloads. The specified callback function should take a single integer parameter. function write_callback($bytes_transferred) {
print ">> uploaded " . $bytes_transferred . " bytes.\n";
# ... do other things ...
return;
}
$obj = $container->create_object("foo");
$obj->write("The callback function will be called during upload.");
# output would look like this:
# >> uploaded 51 bytes.
#
Parameters:
method ssl_use_cabundle [line 885]
void ssl_use_cabundle(
[string
$path = NULL])
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Use the Certificate Authority bundle included with this API Most versions of PHP with cURL support include an outdated Certificate Authority (CA) bundle (the file that lists all valid certificate signing authorities). The SSL certificates used by the Cloud Files storage system are perfectly valid but have been created/signed by a CA not listed in these outdated cURL distributions. As a work-around, we've included an updated CA bundle obtained directly from cURL's web site (http://curl.haxx.se). You can direct the API to use this CA bundle by calling this method prior to making any remote calls. The best place to use this method is right after the CF_Authentication instance has been instantiated. You can specify your own CA bundle by passing in the full pathname to the bundle. You can use the included CA bundle by leaving the argument blank.
Parameters:
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Elements map to RDF properties. An instance of an element maps to an RDF statement. A qualified element is defined in the target namespace of the schema, as is the corresponding RDF property. Where an element has a complex type we define a corresponding OWL ObjectProperty. Where an attribute or element has an RDF recommended simple type we define a corresponding OWL DatatypeProperty. Attribute and elements of non-recommended simple types form a grey zone with literal types (anySimpleType and ENTITY) still requiring a DatatypeProperty, but the URI (QName, NOTATION, IDREF) and structured types (duration, ENTITIES, IDREFS, NMTOKENS) switch; demanding an ObjectProperty. Where content has a named type (or if there is an explicit xsi:type) this is represented by an rdf:type statement on the node.
e.g. for target namespace http://example.org/ and element named 'foo', the RDF property name is http://example.org/foo
<?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://example.org/"> <xs:element name="foo" type="xs:string" /> </xs:schema>
The OWL mapping was produced with lang=N3. This shows the property definition for 'foo'. It is a datatype property ranging over xs:string.
@prefix ns2: <http://example.org/> . @prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> . @prefix ns1: <http://example.org/def/> . @prefix xs_: <http://www.w3.org/2001/XMLSchema#> . @prefix owl: <http://www.w3.org/2002/07/owl#> . @prefix xsd: <http://www.w3.org/2001/XMLSchema#> . @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> . @prefix xs: <http://www.w3.org/2001/XMLSchema> . ns2:foo a rdf:Property , owl:DatatypeProperty ; rdfs:range xs_:string . <http://example.org/element1.owl> a owl:Ontology .
Where the target namespace ends with an alphanumeric character, a fragment separator is introduced. e.g. for target namespace http://example.org and element named 'foo', the RDF property name is http://example.org#foo
<?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://example.org"> <xs:element name="foo" type="xs:string" /> </xs:schema>
This OWL was produced with lang=N3
@prefix ns2: <http://example.org#> . @prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> . @prefix ns1: <http://example.org/def/> . @prefix xs_: <http://www.w3.org/2001/XMLSchema#> . @prefix owl: <http://www.w3.org/2002/07/owl#> . @prefix xsd: <http://www.w3.org/2001/XMLSchema#> . @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> . @prefix xs: <http://www.w3.org/2001/XMLSchema> . <http://example.org/element2.owl> a owl:Ontology . ns2:foo a rdf:Property , owl:DatatypeProperty ; rdfs:range xs_:string .
Unqualified elements are not defined in the target namespace, but the mapping to RDF requires an absolute URI. Unqualified elements occur if no target namespace is defined, or if an element is declared locally and its form is unqualified. The properties corresponding to unqualified elements will be declared in the user-defined default namespace (xmlns) of the schema. This is a command line parameter (not the xmlns defined on the document element).
e.g. for default namespace http://example.com/def/ and unqualified element named 'foo', the RDF property name is http://example.org/def/foo
<?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="foo" type="xs:string" /> </xs:schema>
The OWL mapping was produced with lang=N3 and xmlns=http://example.com/def/
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> . @prefix ns1: <http://example.org/def/> . @prefix xs_: <http://www.w3.org/2001/XMLSchema#> . @prefix owl: <http://www.w3.org/2002/07/owl#> . @prefix xsd: <http://www.w3.org/2001/XMLSchema#> . @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> . @prefix xs: <http://www.w3.org/2001/XMLSchema> . <http://example.org/element3.owl> a owl:Ontology . ns1:foo a rdf:Property , owl:DatatypeProperty ; rdfs:range xs_:string .
In xml schema, elements have their own symbol space, distinct from other components such as attributes and types. If there are overlaps between these symbol spaces, it is advisable to introduce a symbolic prefix to keep them distinct.
e.g. the element named 'foo' and type named 'foo' in the target namespace http://example.org/ will clash. Introducing a symbolic prefix '~' (at the command line) for elements resolves the clash giving us an RDF property name http://example.org/~foo.
The OWL mapping below was generated from the first schema above, but with element=~
@prefix ns2: <http://example.org/> . @prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> . @prefix ns1: <http://example.org/def/> . @prefix xs_: <http://www.w3.org/2001/XMLSchema#> . @prefix owl: <http://www.w3.org/2002/07/owl#> . @prefix xsd: <http://www.w3.org/2001/XMLSchema#> . @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> . @prefix xs: <http://www.w3.org/2001/XMLSchema> . <http://example.org/element4.owl> a owl:Ontology . <http://example.org/~foo> a rdf:Property , owl:DatatypeProperty ; rdfs:range xs_:string .
An element may have a simple or complex type. On the whole, simple typed elements map to OWL datatype properties (exceptions include most of the datatypes that don't have a clean mapping into RDF); while complex typed elements map to object properties.
The schema below defines a simple typed property 'foo' and a complex type property 'bar'.
<?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://example.org/" xmlns="http://example.org/"> <xs:element name="foo" type="xs:string" /> <xs:element name="bar"> <xs:complexType mixed="true" /> </xs:element> </xs:schema>
With a corresponding OWL mapping:
@prefix ns2: <http://example.org/def/> . @prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> . @prefix ns1: <http://example.org/> . @prefix xs_: <http://www.w3.org/2001/XMLSchema#> . @prefix owl: <http://www.w3.org/2002/07/owl#> . @prefix xsd: <http://www.w3.org/2001/XMLSchema#> . @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> . @prefix xs: <http://www.w3.org/2001/XMLSchema> . <http://example.org/element5.owl> a owl:Ontology . ns1:bar a owl:ObjectProperty . ns1:foo a rdf:Property , owl:DatatypeProperty ; rdfs:range xs_:string .
An element may reference or directly include a simple type declaration.


Items
::: Melee Weapons ::: Ranged Weapons ::: Ammo ::: Trap Components :::
::: Shields ::: Armor ::: Pants ::: Gloves ::: Shoes ::: Helmet :::
Here you can find all weapon and armorpieces that you can create in the game. Please mind that there are a few more race-specific items, mostly weapons that the different invaders bring, as well as rare mood-only easter-egg items.
Melee Weapons
|
Knuckle Duster |
| Bars: 1 |
One-Handed |
| Created in |
Forge |
| Notes |
Blunt Damage |
| Skill |
Striker |
|
Large Dagger |
| Bars: 1 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Knife |
|
Pick |
| Bars: 1 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Mining |
|
Battle-Pick |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Mining |
|
Short Sword |
| Bars: 2 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Sword |
|
Long Sword |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Sword |
|
Chopping Axe |
| Bars: 1 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Axe |
|
Battle Axe |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Axe |
|
Spear |
| Bars: 2 |
One-Handed |
| Created in |
Forge |
| Notes |
Piercing Damage |
| Skill |
Spear |
|
Pike |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Piercing Damage |
| Skill |
Pike |
|
Warhammer |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Blunt Damage |
| Skill |
Hammer |
|
Mace |
| Bars: 2 |
One-Handed |
| Created in |
Forge |
| Notes |
Blunt Damage |
| Skill |
Mace |
|
Morningstar |
| Bars: 3 |
One-Handed |
| Created in |
Forge |
| Notes |
Cutting Damage |
| Skill |
Mace |
Two-Handed Melee
|
Great Axe |
| Bars: 5 |
Two-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Axe |
|
Halberd |
| Bars: 5 |
Two-Handed |
| Created in |
Forge |
| Notes |
Cutting & Piercing Damage |
| Skill |
Spear |
|
Zweihander |
| Bars: 5 |
Two-Handed |
| Created in |
Forge |
| Notes |
Cutting & Slashing Damage |
| Skill |
Sword |
|
Maul |
| Bars: 5 |
Two-Handed |
| Created in |
Forge |
| Notes |
Blunt Damage |
| Skill |
Mace |
|
Meteor Hammer |
| Bars: 5 |
Two-Handed |
| Created in |
Forge |
| Notes |
Blunt Damage |
| Skill |
Hammer |
Ranged Weapons
Crossbows
|
Crossbow |
| Bars: 1 |
One-Handed |
| Created in |
Forge & Bowyer |
| Ammo |
Bolts |
| Skill |
Hammer & Crossbow |
| Fire Rate |
Fast |
| Special |
Can be outfitted with a bayonett at the weaponry |
|
Javelin Thrower |
| Bars: 2 |
One-Handed |
| Created in |
Forge & Bowyer |
| Ammo |
Javelins |
| Skill |
Hammer & Javelin |
| Fire Rate |
Fast |
| Special |
Can be outfitted with a bayonett at the weaponry |
Bows
|
Bow |
| Bars: na |
One-Handed |
| Created in |
na, Trade Only |
| Ammo |
Arrows |
| Skill |
Sword & Bow |
| Fire Rate |
Fast |
|
Recurve Bow |
| Bars: na |
One-Handed |
| Created in |
na, Trade Only |
| Ammo |
Arrows |
| Skill |
Mace & Bow |
| Fire Rate |
Very Fast |
|
Composite Bow |
| Bars: na |
One-Handed |
| Created in |
na, Trade Only |
| Ammo |
Arrows |
| Skill |
Mace & Bow |
| Fire Rate |
Extremely Fast |
|
Great Bow |
| Bars: na |
Two-Handed |
| Created in |
na, Trade Only |
| Ammo |
Arrows |
| Skill |
Spear & Bow |
| Fire Rate |
Extremely Fast |
Blowgun
|
Blowgun |
| Bars: na |
One-Handed |
| Created in |
na |
| Ammo |
Blowdarts |
| Skill |
Blowgun |
| Fire Rate |
Fast |
Guns
|
Flint-Lock Pistol |
| Bars: na |
One-Handed |
| Created in |
Gunsmith |
| Ammo |
Small Bullets |
| Skill |
Hammer & Blowgun (Rifledwarf) |
| Fire Rate |
Fast |
| Special |
Can be outfitted with a bayonett. Uses knife skill |
|
Musket |
| Bars: na |
Two-Handed |
| Created in |
Gunsmith |
| Ammo |
Bullets |
| Skill |
Hammer & Blowgun (Rifledwarf) |
| Fire Rate |
Very Fast |
| Special |
Can be outfitted with a bayonett. Uses Spear skill. |
|
Handcannon |
| Bars: na |
Two-Handed |
| Created in |
na, trade only |
| Ammo |
Cannonballs |
| Skill |
Hammer & Blowgun (Rifledwarf) |
| Fire Rate |
Fast |
Throwing Weapons
|
Mechanized Axe Thrower |
| Bars: 2 |
One-Handed |
| Created in |
Forge & Bowyer |
| Ammo |
Axe Heads |
| Skill |
Axe |
| Fire Rate |
Fast |
|
Spear Thrower |
| Bars: 1 |
One-Handed |
| Created in |
Forge & Bowyer |
| Ammo |
Throwing Spears |
| Skill |
Spear |
| Fire Rate |
Fast |
|
Bola Thrower |
| Bars: 1 |
One-Handed |
| Created in |
Forge & Bowyer |
| Ammo |
Bolas |
| Skill |
Lasher |
| Fire Rate |
Fast |
Ammo
Please note that all ammo types still need quivers. Even Throwing weapons or bullets.
Bolts
|
Bolt |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Cutting |
| Note |
Crossbow-Ammo |
|
Piercing Bolt |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Piercing |
| Note |
Crossbow-Ammo |
|
Hammerhead Bolt |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Blunt |
| Note |
Crossbow-Ammo |
|
Broadhead Bolt |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Slashing |
| Note |
Crossbow-Ammo |
Arrows
|
Arrow |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Piercing |
| Note |
Bow-Ammo |
|
Piercing Arrow |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Piercing |
| Note |
Bow-Ammo |
|
Hammerhead Arrow |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Blunt |
| Note |
bow-Ammo |
|
Broadhead Arrow |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Ammo Caster |
| Damage |
Slashing |
| Note |
bow-Ammo |
Javelins
|
Crude Javelin |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Cutting |
| Note |
Javelin-Ammo |
|
Piercing Javelin |
| Bars: 1 |
Stack Size: 15 |
| Created in |
Ammo Caster |
| Damage |
Piercing |
| Note |
Javelin-Ammo |
|
Hammerhead Javelin |
| Bars: 1 |
Stack Size: 15 |
| Created in |
Ammo Caster |
| Damage |
Blunt |
| Note |
Javelin-Ammo |
|
Broadhead Javelin |
| Bars: 1 |
Stack Size: 15 |
| Created in |
Ammo Caster |
| Damage |
Slashing |
| Note |
Javelin-Ammo |
Gun Ammo
|
Cannonball |
| Bars: na |
Stack Size: 25 |
| Created in |
na, trade only |
| Damage |
Severs Limbs |
| Note |
Handcannon-ammo |
|
Bullet |
| Bars: 2 |
Stack Size: 25 |
| Created in |
Ammunition Mint |
| Damage |
Piercing |
| Note |
Needs Gunpowder to be made Musket-Ammo |
|
Singing Arrow |
| Bars: na |
Stack Size: 25 |
| Created in |
na, trade only |
| Damage |
Deep Piercing |
| Note |
Bow-Ammo |
|
Blowdart |
| Bars: na |
Stack Size: 25 |
| Created in |
na |
| Damage |
Shallow Piercing |
| Note |
Blowgun-Ammo |
Throwing Ammo
|
Throwing Spear |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Piercing |
| Note |
Spearthrower-Ammo |
|
Axe Head |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Cutting & Slashing |
| Note |
Axe Thrower-Ammo |
|
Bolas |
| Bars: 1 |
Stack Size: 25 |
| Created in |
Forge & Craftsdwarf |
| Damage |
Lashing |
| Note |
Bola Thrower-Ammo |
Trap Components
|
Barbed Wire |
| Bars: 2 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
Edged, Shallow |
| Size |
500 |
| Upgrades |
Razorwire gives 2 attacks and cuts deeper, bladewire gives 3 attacks and cuts a lot deeper |
|
Ball |
| Bars: 3 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
Blunt |
| Size |
2000 |
| Upgrades |
Flanged gives more strength, Spiked changed attack to edged and gives more strength |
|
Axe Blade |
| Bars: 3 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
edge |
| Size |
600 |
| Upgrades |
Spring-loaded gives 2 attacks and more strength, mechanized gives 3 attacks and more Strength. |
|
Saw Blade |
| Bars: 3 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
Edge |
| Size |
500 |
| Upgrades |
Serrated give deeper cuts, large serrated gives deeper cuts and 2 attacks. |
|
Corkscrew |
| Bars: 3 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
Edge |
| Size |
500 |
| Upgrades |
None. Can be made of wood. Corkscrews are mostly used in pumps, not traps. |
|
Spike |
| Bars: 2 |
1 Hit |
| Created in |
Forge & Craftsdwarf |
| Damage |
Edge |
| Size |
600 |
| Upgrades |
Serrated or sharpened. Serrated gives 2 attacks, sharpened gives 1 deeper attack. |
Shields
|
Buckler |
| Bars: 1 |
|
| Created in |
Carpenter & Leatherworker & Forge |
| Blockchance |
10% |
|
Round Shield |
| Bars: 2 |
|
| Created in |
Carpenter & Leatherworker & Forge |
| Blockchance |
20% |
|
Kite Shield |
| Bars: 3 |
|
| Created in |
Carpenter & Leatherworker & Forge |
| Blockchance |
30% |
|
Tower Shield |
| Bars: na |
|
| Created in |
Armory |
| Blockchance |
40% |
| Notes |
Needs Armorplates |
Armors
|
Shirt |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Under. |
|
|
Cloak |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Cover. |
|
Suit of Leather Armor |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as Armor. Shaped |
|
|
Mail Shirt |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge |
| Notes |
Counts as Armor. |
|
Breastplate |
| Bars: 3 |
Armor lvl: 3 |
| Created in |
Forge |
| Notes |
Counts as Armor. Shaped |
|
|
Platemail |
| Bars: na |
Armor lvl: 3 |
| Created in |
Armory |
| Notes |
Counts as Armor. Shaped |
|
Padded Shirt |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as clothing. Soft. |
Pants
|
Pair of Trousers |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Soft. |
|
|
Greaves |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge |
| Notes |
Counts as Armor. Shaped. |
|
Plategreaves |
| Bars: na |
Armor lvl: 3 |
| Created in |
Armory |
| Notes |
Counts as Armor. Shaped. |
|
|
Padded Trousers |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as Clothing. Soft |
Gloves
|
Gloves |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Soft. |
|
|
Gauntlets |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge |
| Notes |
Counts as Armor. Shaped. |
|
Plategauntlets |
| Bars: na |
Armor lvl: 3 |
| Created in |
Armory |
| Notes |
Counts as Armor. Shaped. |
|
|
Padded Gloves |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as Clothing. Soft. |
Shoes
|
Shoes |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Soft. |
|
|
Boots |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge & Leatherworker |
| Notes |
Counts as Armor. Shaped. |
|
Plateboots |
| Bars: na |
Armor lvl: 3 |
| Created in |
Armory |
| Notes |
Counts as Armor. Shaped. |
|
|
Padded Shoes |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as Clothing. Soft. |
Helmets
|
Hood |
| Bars: na |
Armor lvl: 0 |
| Created in |
Clothier & Leatherworker |
| Notes |
Counts as Clothing. Soft. |
|
Helm |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge & Leatherworker |
| Notes |
Counts as Armor. Shaped |
|
Platehelm |
| Bars: na |
Armor lvl: 3 |
| Created in |
Armory |
| Notes |
Counts as Armor.. Shaped. Needs Armorplates. |
|
|
Padded Hood |
| Bars: na |
Armor lvl: 1 |
| Created in |
Leatherworker |
| Notes |
Counts as Clothing. Soft. |
|
Crown |
| Bars: 2 |
Armor lvl: 2 |
| Created in |
Forge |
| Notes |
Counts as Armor. Shaped |
|


Survey Questions
About You
Name (required)
Link to a Photo (required)
Question 1
I have a vivid imagination.
1
2
3
4
5
Question 2
I enjoy large parites and gatherings.
1
2
3
4
5
Question 3
I am a very organized person.
1
2
3
4
5
Question 4
I enjoy reading challenging books and articles.
1
2
3
4
5
Question 5
I go out of my way to seek adventure.
1
2
3
4
5
Question 6
I only really feel confortable with friends.
1
2
3
4
5
Question 7
I am not bothered by difficult social situations.
1
2
3
4
5
Question 8
I like to be in charge of other people.
1
2
3
4
5
Question 9
I approach life in an easy-going manner.
1
2
3
4
5
Question 10
I tend to take on other people's problems.
1
2
3
4
5
Submit
Your Match is:


MCB 110L provides an overview of techniques and critical thinking required in a biological research laboratory. Students will work with the protein Cin8 from the yeast Saccharomyces cerevisiae and an analogue from the thermophilic Chaetomium thermophilum and conduct common research laboratory techniques to analyze its properties both in vitro and in vivo.
MCB 110 (can be concurrently enrolled)
2 hours of lecture per week, 6 hours of lab per week. Approximately 1-2 hours weekly for prelab and postlab questions. Approximate 10 hours for each paper.
Should be taken concurrently or any time after taking MCB 110. It is not recommended to take a second laboratory course concurrently.
The pacing and work of this course may vary depend on the professor teaching it. The formal papers are quite lengthy and require a lot of time to write – plan accordingly.
Written by: Jiatao Liang
Last edited: Fall 2018


ShardingSphere adopts a set of automatic execution engine, responsible for sending the true SQL, which has been routed and rewritten, to execute in the underlying data source safely and effectively. It does not directly send the SQL through JDBC to execute in the underlying data source simply, or put execution requests directly to the thread pool to execute concurrently, but focuses more on the creation of a balanced data source connection, the consumption generated by the memory usage, the maximum utilization of the concurrency and other problems. The objective of the execution engine is to automatically balance between the resource control and the execution efficiency.
From the perspective of resource control, the connection number of the business side’s visit of the database should be limited. It can effectively prevent the excessive resource occupation of some certain business exhausts the database connection resources and influences the normal use of other businesses. Especially when one database contains many tables, a logic SQL that does not contain any sharding key will produce a large amount of physical SQLs that fall into different tables in one database. If each physical SQL takes an independent connection, a query will undoubtedly take up excessive resources.
From the perspective of execution efficiency, holding an independent database connection for each sharding query can make effective use of multi-thread to improve execution efficiency. Opening an independent thread for each database connection can parallelize IO produced consumption. Holding an independent database connection for each sharding query can also avoid loading the query result to the memory too early. It is enough for independent database connections to maintain result set quotation and cursor position, and move the cursor when acquiring corresponding data.
The way to merge result set by moving down its cursor is called stream merger. It does not require to load all the query results to the memory and is able to, memory resource effectively, and thus, reduces the frequency of trash recycle.
When it is not able to make sure each sharding query holds an independent database connection, it requires to load all the current query results to the memory before reusing that database connection to acquire the query result from the next sharding table. Therefore, though the stream merger can be used, it will also degenerate to the memory merger under this kind of circumstances.
The control and protection of database connection resources is one thing, adopting better merging model to save the memory resources of middleware is another thing. How to deal with the relationship between them is a problem that should be solved by ShardingSphere execution engine. To be accurate, if a sharding SQL needs to operate 200 tables under some database case, should we choose to create 200 parallel connection executions or a serial connection execution? Or to say, how to choose between efficiency and resource control?
Aiming at the situation above, ShardingSphere has provided a solution. It has put forward a Connection Mode concept divided into two types, MEMORY_STRICTLY
mode and CONNECTION_STRICTLY
mode.
The prerequisite to use this mode is that the database does not restrict the connection number of one operation. If the actual executed SQL needs to operate 200 tables in some database case, it will create a new database connection for each table and deal with them concurrently through multi-thread, to maximize the execution efficiency. When the SQL is up to standard, it will choose stream merger in priority to avoid memory overflow or frequent garbage recycle.
The prerequisite to use this mode is that the database strictly restrict the connection consumption number of one operation. If the SQL to be executed needs to operate 200 tables in database case, it will create one database connection and operate them serially. If shards exist in different databases, it will still be multi-thread operations for different databases, but with only one database connection being created for each operation of each database. It can prevent the problem brought by excessive occupation of database connection from one request. The mode chooses memory merger all the time.
The MEMORY_STRICTLY mode is applicable to OLAP operation, and can increase the capacity of the system by removing database connection restrictions. It is also applicable to OLTP operation, which usually has sharding keys and can be routed to a single shard. So it is a wise choice to control database connection strictly to make sure resources of online system databases can be used by more applications.
Which mode to use at first is up to users’ setting and they can choose to use MEMORY_STRICTLY mode or MEMORY_STRICTLY mode according to their actual business situations.
The solution that gives users the right to choose in the dilemma requires them to know the advantages and disadvantages of both modes and make decision according to the actual business situations. No doubt, it is not the best solution due to increasing users’ study cost and use cost.
This kind of dichotomy solution lacks flexible coping ability to switch between two modes with static initialization. In practical situations, route results of each time may differ with different SQL and placeholder indexes. It means some operations may need to use memory merger, while others are better to use stream merger. Connection modes should not be set by users before initializing ShardingSphere, but should be decided dynamically by the situation of SQL and placeholder indexes.
To reduce users’ use cost and solve the dynamic connection mode problem, ShardingSphere has extracted the thought of automatic execution engine in order to eliminate the connection mode concept inside. Users do not need to know what are so called MEMORY_STRICTLY mode and CONNECTION_STRICTLY mode, but let the execution engine to choose the best case according to current situations.
Automatic execution engine has narrowed the selection scale of connection mode to each SQL operation.
Aiming at each SQL request, automatic execution engine will do real-time calculations and evaluations according to its route result and execute the appropriate connection mode automatically, to strike the most optimized balance between resource control and efficiency.
For automatic execution engine, it is all right for users to only set maxConnectionSizePerQuery
, which represents the maximum connection number allowed by each database for one query.
The execution engine can be divided into two phases: preparation
and execution
.
As indicated by its name, this phrase is used to prepare the data to be executed. It can be divided into two steps: result set grouping and unit creation.
Result set grouping is the key to realize the internal connection model concept.
According to the setting option of maxConnectionSizePerQuery
, execution engine will choose an appropriate connection mode combined with current route result.
Detailed steps are as follow:
Group the SQL route result according to the name of data sources.
Through the equation in the following picture, acquire the SQL route result group to be executed by each database case within the range that maxConnectionSizePerQuery permits; calculate the most optimized connection mode of this request.
Within the range that maxConnectionSizePerQuery permits, when the request number that one connection needs to execute is more than 1, meaning current database connection cannot hold the corresponding data result set, it must uses memory merger. On the contrary, when it equals to 1, meaning current database connection can hold the according data result set, it can use stream merger.
Each choice of connection mode aims at each physical database. That is to say, in one query, the connection mode of each database may not be the same but in a mixed existence form, if routed to more than one databases. Execution unit will use the route group result acquired from the last step to create the unit to execute. Execution unit refers to creating corresponding database connection for each route group result.
When data source uses technologies, such as database connection pool, to control database connection number, there is some chance of sending out deadlock, if it has not dealt with concurrency properly. As multiple requests waiting for each other to release database connection resources, it will generate hunger wait and cause the problem of crossing deadlock.
For example, suppose one query needs to acquire two database connections from a data source and apply them in two table sharding queries routed to one database. It is possible that Query A has already acquired a database connection of that data source and waits to acquire another connection; in the same time, Query B has also finished the same thing and waits. If the maximum connection number that database connection pool permits is 2, those two query requests will wait forever. The following picture has illustrated the deadlock situation:
To avoid deadlock, ShardingSphere will go through synchronous processing as acquiring database connection. As creating execution units, it acquires all the database connections that this SQL requires for once with atomic method, and reduces the possibility of only acquiring part of the resources. Due to the high operation frequency, locking database connection each time when acquiring database connection can decrease the concurrency of ShardingSphere. Therefore, it has improved two aspects here:
Avoid the setting that the condition for locking only takes one database connection one time. If it only acquires one connection each time, the situation that two requests wait for each other will not happen, so there is no need for locking. Most OLTP operations use sharding keys to route to the only data node, which will make the system in a totally unlocked state, thereby improve the concurrency efficiency further. In addition to the situation of routing to a single shard, read-write split also belongs to this category.
Only aim at MEMORY_STRICTLY mode to lock resources. When using CONNECTION_STRICTLY mode, all the query result sets will release database connection resources after loading to the memory, so the problem of deadlock wait will not appear.
Applied in actually SQL execution, this phrase can be divided into two steps: group execution and merger result generation.
Group execution can distribute execution unit groups generated in preparation phrase to the underlying concurrency engine and send events according to each key steps during the execution process, such as starting execution event, successful execution event and failed execution event. Execution engine only focuses on message sending rather than subscribers of the event. Other ShardingSphere modular, such as distributed transactions, invoked chain tracing and so on, will subscribe events interested in and do corresponding operations.
Through the connection mode acquired in preparation phrase, ShardingSphere will generate memory merger result set or stream merger result set, and transfer it to the result merger engine for the next step work.
The overall structure division of execution engine is shown as the following picture:


Carl Fonticella
From the first snap they play, all football players dream of one thing: a Super Bowl celebration. Every player wants to be on the final team left standing at the end of the year — to have a moment that can be etched in sports history forever, to stand in the middle of a raucous stadium and feel like they’re at the center of the world.
On Jan. 26, 2003, Tyler Tupa experienced that firsthand with his family, having just witnessed his father, Tom, and the Tampa Bay Buccaneers win their first Super Bowl title in franchise history. It was just four days after his fifth birthday, and it is the first memory he has of watching his dad play. That day, a silent competition formed between Tyler and his older brothers, Tommy and Tim, to see which one could reach that pinnacle next.
“That’s been our goal for all of us in our life,” Tyler said. “I think it helps having them because we push each other. It’s always been a competition, but we’re always supporting each other and always want the best for each other.”
It is that competition that has pushed all three brothers to earn spots on Mid-American Conference teams, the most recent of which being Tyler, who joined Ohio University as a freshman safety.
"It’s always been a competition, but we’re always supporting each other and always want the best for each other." Tyler Tupa
Their father earned the greatest individual recognition as a punter, receiving All-Pro honors in 1999 and making the Pro Bowl the same year. Before that, Tom made a name for himself as a quarterback on a state championship-winning Brecksville-Broadview Heights High School team in 1983. He made the USA Today All-American team in that same year, before going on to play at Ohio State, where he was named to the All-American team as a punter.
TOM
First team All-Pro NFL punter with New York Jets in 1999.
Played in 16 seasons with seven different teams.
Scored league’s first ever two-point conversion.
Despite that recognition, Tom didn’t shift to punting full time until his sixth season in the NFL. Once that transition was made, his career lasted 11 more years.
It was a lengthy and well-traveled NFL career. During his 16 seasons in the league, he played for seven different teams, meaning every time he joined a new team, the family would be forced to move a thousand miles across the country to prepare for a new season. Because NFL players often spend half the year in their team’s city and the other half in their hometown, that created a hectic lifestyle for a young and growing family.
The family said the busy travel schedule played a major role in bringing the family close together.
“When we traveled and lived in all those places, we didn’t know a lot of people,” Tom’s wife, Beth, said. “We moved about every three years when Tom would change teams. So we would move July through December, and once the season was over, I’d have to move the kids back to our hometown in Brecksville to get established in school in January. So (the kids) really only had each other for the most part to play with, because we would be in new places all the time.”
By the time Tom announced his retirement from the NFL in the spring of 2006, his children were already blossoming as athletes. Those genetic gifts didn’t come from just their father’s side, though. Beth, a native of Aurora, Colorado, was a professional cheerleader and dancer for the Phoenix Suns. In that spirit, Emma, the youngest in the family and only daughter, used to put together cheerleading squads for her brothers during their games. It didn’t take long, however, before she was moving onto basketball and volleyball careers of her own.
BETH
Native of Aurora, Colorado, graduated from Arizona State University.
Former professional dancer for the Phoenix Suns & dance instructor with the Universal Dance Association.
“She’s a very athletic girl,” Beth said. “She honestly would just get right in there with the boys’ games, and they never excluded her.”
Even after the moving stopped, the firm network of support didn’t. Although some might struggle to move into high school being known as the children of a local football celebrity, the Tupas took it all in stride.
“Being referred to as Tom Tupa’s son, it happened to all of us,” Tommy said. “But (Tom) instilled a lot of values in us and talked to us time and time again about how important it was to be your own person. We never let it bother us. We were proud our dad was able to accomplish what he did.”
Provided via Beth Tupa
From left to right, Tim, Emma, Tyler and Tommy pose for a photo.
Fittingly, it didn’t take long for all three sons to start putting together careers reminiscent of their father’s. By the time they graduated, Tommy left high school with the most prolific passing career of anyone since the school began keeping stats in 1993, Tim had recorded the highest single-season rushing touchdown mark in program history, and Tyler had become the school’s all-time leading receiver.
TOMMY
Former Miami RedHawks quarterback.
Holds Brecksville-Broadview Heights records in career pass attempts (750), completions (447), yards (5,751) and touchdowns (53).
They did all of this while playing for their father, who served as the team’s offensive coordinator throughout the boys’ tenure.
“I started coaching them in Pop Warner and then up through high school,” Tom said. “Obviously I had a lot more time and was a lot more active in that role. So, I enjoy it. I enjoy coaching all of the kids. It’s a way to spend time with them and bond with them.”
Because of the talent all three displayed in high school, it didn’t take long for colleges to begin taking notice. As luck would have it, they all attracted attention from MAC schools, allowing all three of them to play close to home if they chose to.
"Being referred to as Tom Tupa’s son, it happened to all of us ... We never let it bother us. We were proud our dad was able to accomplish what he did." Tommy Tupa
Tommy was the first to leave for school, getting a chance to play quarterback for Miami University. Tim followed suit with a trip to the Naval Academy before transferring to Bowling Green to play as a receiver.
When it was Tyler’s turn, however, he chose to do something no one in the family had done before — he chose to play defense.
TIM
Redshirt sophomore receiver at Bowling Green.
Third in career passing touchdowns at Brecksville-Broadview Heights (25), first in single-season rushing touchdowns (19).
“I’ve just always been playing with older kids, so I’m hard-nosed,” Tyler, who is studying sport management, said. “I like contact. Growing up, kids were just beating on me all the time, so I think playing defense gives me a chance to hopefully beat on some other kids.”
That choice to play on defense wasn’t always easy, though. The first two offers extended to Tyler were from Kent State and Bowling Green, the latter of which would give him a chance to form a receiving combo with his brother. Neither offered him for safety, however, so when Ohio came along with an offer to play on Jimmy Burrow’s defense, the decision became clear.
“We’re looking for athletic guys that are tough, physical players that have change of direction and are smart,” Burrow said. “(Tyler) fits all of those qualities. I could just see the competitive nature of him in one-on-ones, and so far he’s proving us right. He’s done a nice job.”
Tyler joins a young Ohio secondary that features ten freshmen aside from himself. He’s also joined in the safety group by redshirt junior Grant Cunningham, a Brecksville graduate who played alongside Tommy and Tim in sports since they were small kids.
CARL FONTICELLA
Ohio freshman safety Tyler Tupa poses for a portrait at Walter Fieldhouse.
“He’s gonna do well,” Cunningham said. “He’s already getting good reps as a freshman. Since I didn’t get to play with Tyler in high school, it’s pretty sweet. It’s good to see him really getting the opportunity.”
TYLER
Freshman safety at Ohio
All-time leader in career receptions (174), receiving yards (2,885) and touchdown catches (38) at Brecksville-Broadview Heights.
Tyler’s decision also creates an unprecedented chance for the brothers’ competition to play out on the field. With Tim maintaining redshirt sophomore status at Bowling Green, the two will have an annual opportunity to face each other on the field — adding even more depth to what has always been the deepest rivalry in the family.
While Emma is focusing on other sports and Tommy is working toward a master’s degree at John Carroll University, Tim and Tyler are still battling on the football field. The latter were known to butt heads the most growing up, a perfect compliment to the other two’s laid-back temperament. Because of that, it is probably fitting that they are the final two left to play out the rest of their football careers in head-to-head competition.
“Me and Tyler are probably the most competitive with each other just because we played the same positions in all sports,” Tim said. “We were both point guards in basketball and then played the same position in football. As we got older and started playing on the same teams, it went from being a more competitive bond to just a brother bond.”
EMMA
Sophomore outside hitter for Brecksville-Broadview Heights volleyball.
Earned honorable mention All-Southwest Conference.
Plans to play volleyball in college.
That bond best encompasses how the two play the game, with both Tyler and Tim bringing the same aggressive mentality to both sides of the ball.
“I don’t know if it’s gonna make it, like, a rivalry,” Tim said. “But it’ll be a fun game to compete against him.”
Web development by Hannah Debenham / Digital Production Editor


His son objects to his actions and tells him to walk properly. He says that |xue should not be afraid, because the !kun that he has made fear |xue. [It says 'to be continued' on page 9623v, but appears not to have been.]


--- layout: y-page title: Documentation permalink: /doc/ ---
Connect your devices via WebRTC.
The WebRTC Connector propagates document updates directly to all users via WebRTC. While WebRTC is not the most reliable connector, messages are propagated with almost no delay
We provide you with a free signaling server (it is used by default), but in production you should set up your own signaling server. You could use the signalmaster from &yet, which is very easy to set up.
Connect your devices with XMPP.
XMPP is a very nice choice as a Connector, because it provides already a lot of functionality.
The XMPP-Connector joins an XMPP multi-user-chat. If the room does not exist yet, the Connector will create it for you. We provide you a free XMPP server. Therefore, you can use this connector right away, with very litte configuration. In production, however, you should install your own XMPP server.
This Connector supports two sync methods:
Create an Y instance
The Y Object is the object that holds all your shared data types. We make sure, that every user eventually ends up with the same Y Object.
In order to initialize a Y Object, you have to specify a connector first.
{% highlight javascript %} var y = new Y(connector); {% endhighlight %}Add, delete, and observe
Every type has its own bunch of events to that you can listen to. All Object Types can throw add, update, and delete events. The observe pattern in Yjs is very similar to Object.observe, an upcoming ECMAScript standard for observing changes on Javascript objects.
{% highlight javascript %} // create an observer function observer = function(events){ for(var i in events){ console.log("The following event-type was thrown: "+events[i].type) console.log("The element was changed by: "+events[i].changedBy) console.log("The event was executed on: "+events[i].name) console.log("The event object has more information:") console.log(events[i]) } } o.observe(observer) {% endhighlight %}Insert, delete, observe, and bind
Every type in Yjs has its own bunch of events, to that you can listen to. All String Types can throw insert, and delete events.
{% highlight javascript %} // create an observer function observer = function(events){ for(var i in events){ console.log("The following event-type was thrown: "+events[i].type) console.log("The element was changed by: "+events[i].changedBy) console.log("It was exectuted on position: "+events[i].position) console.log("The event object has more information:") console.log(events[i]) } } mutable.observe(observer) {% endhighlight %}You can bind String Types to HTML Textareas, HTML input elements, and any HTML element, that has the contentEditable attribute activated. When you bind a mutable String to a dom element, the content of the String is updated, when the dom element changes, and vice versa.
{% highlight html %}Insert, delete, and observe
This type is very similar to the String type.
Every type in Yjs has its own bunch of events, to that you can listen to. All String Types can throw insert, and delete events.
{% highlight javascript %} // create an observer function observer = function(events){ for(var i in events){ console.log("The following event-type was thrown: "+events[i].type) console.log("The element was changed by: "+events[i].changedBy) console.log("It was exectuted on position: "+events[i].position) console.log("The event object has more information:") console.log(events[i]) } } mutable.observe(observer) {% endhighlight %}


<%= description %>.
Read the documentation here.
Slide Menu can also be used for other content different from traditional menus.


Skoda Superb L&K diesel now cheaper by Rs 3.5 lakh
by Jaiveer MehraSkoda is offering special pricing for select variants of the Rapid, Superb and Kodiaq.
Skoda is offering special discounted prices on select models in its line-up for the month of November, in a bid to push sales. The special pricing is being offered on all variants of the diesel Rapid midsize sedan – except on the Onyx edition, and on select variants of the Superb and Kodiaq. The Octavia and Kodiaq Scout are not being offered with discounted prices.
Starting with the Superb, Skoda has carried forward the previous special pricing for the entry level petrol and diesel Style trims. The petrol is priced at Rs 25.99 lakh – down by Rs 1.80 lakh over the standard price – while the diesel is priced at Rs 28.49 lakh, as against Rs 30.29 lakh. However, the big news here for this month is that the fully-loaded Superb L&K diesel is being offered at a price of Rs 29.99 lakh – about Rs 3.5 lakh down from the standard price. The petrol L&K trim isn’t being offered with reduced prices.
| Skoda Superb prices | |||
| Variant | Regular price | Special price | Difference |
| 1.8 TSI Style MT | Rs 25.99 lakh | -- | -- |
| 1.8 TSI Style AT | Rs 27.79 lakh | Rs 25.99 lakh | Rs 1.8 lakh |
| 1.8 TSI L&K AT | Rs 30.99 lakh | -- | -- |
| 1.8 TSI L&K AT | Rs 30.29 lakh | Rs 28.49 lakh | Rs 1.8 lakh |
| 2.0 TDI L&K AT | Rs 33.49 lakh | Rs 28.49 lakh | Rs 3.5 lakh |
Moving to the Rapid, Skoda has cut prices for all diesel variants – manual and DSG – of the midsized sedan by up to Rs 1.6 lakh. Interestingly, while the reduced pricing is not in effect for the Onyx edition, the Rapid Monte Carlo is available at a discounted price. It also makes the Rapid Onyx edition the most expensive diesel-manual and diesel-automatic variant on sale this month.
| Skoda Rapid diesel prices | |||
| Variant | Regular price | Special price | Difference |
| 1.5 TDI Active MT | Rs 10.06 lakh | Rs 8.99 lakh | Rs 1.07 lakh |
| 1.5 TDI Ambition MT | Rs 11.29 lakh | Rs 9.99 lakh | Rs 1.3 lakh |
| 1.5 TDI Onyx MT | Rs 11.58 lakh | --- | --- |
| 1.5 TDI Style MT | Rs 12.73 lakh | Rs 11.15 lakh | Rs 1.58 lakh |
| 1.5 TDI Monte Carlo MT | Rs 12.99 lakh | Rs 11.39 lakh | Rs 1.6 lakh |
| 1.5 TDI Ambition AT | Rs 12.49 lakh | Rs 11.35 lakh | Rs 1.14 lakh |
| 1.5 TDI Onyx AT | Rs 12.73 lakh | --- | --- |
| 1.5 TDI Style AT | Rs 13.99 lakh | Rs 12.43 lakh | Rs 1.56 lakh |
| 1.5 TDI Monte Carlo AT | Rs 14.25 lakh | Rs 12.69 lakh | Rs 1.56 lakh |
For November, the entry-level Kodiaq is being offered at a discounted price of Rs 32.99 lakh – down by Rs 2.37 lakh. The Kodiaq L&K and Kodiaq Scout continue to be priced at Rs 36.78 lakh and Rs 33.99 lakh, respectively.
| Skoda Kodiaq prices | |||
| Variant | Regular price | Special price | Difference |
| 2.0 TDI Style AT | Rs 35.36 lakh | Rs 32.99 lakh | Rs 2.37 lakh |
| 2.0 TDI Scout AT | Rs 33.99 lakh | --- | --- |
| 2.0 TDI Scout AT | Rs 36.78 lakh | --- | --- |
Also see:
Skoda Kamiq SUV seen in India for the first time
2019 Skoda Kodiaq Scout review, test drive


UI version:2<IP_ADDRESS>
Logic level version:
On Device Orientation
On Device Motion
Acceleration =
AccelerationG =
Rotation rate =


Plugins
atom-language-postcss
- Atom language support for postcss.
postcss parts
- A searchable catalog of postcss plugins.
poststylus
- Postcss adapter for stylus.
postcss-instagram
- This is a postcss plugin for adding instagram filters to your photos.
postcss-normalize
- Simple normalize.css wrapper for postcss.
postcss-font-magician
- Magically generate all the
@font-face
rules.
postcss-loader
- Postcss loader for webpack.
css-declaration-sorter
- Sort css declarations fast and automatically in a certain order.
postcss-pxtorem
- Convert pixel units to rem (root em) units using postcss.
postcss-selector-parser
- Selector parser with built in methods for working with selector strings.
postcss-html
- Postcss Syntax for parsing HTML / Markdown / Vue component.
postcss-px-to-viewport
- Generates viewport units (vw, vh, vmin, vmax) from pixel units.
postcss-viewport-height-correction
- PostCSS plugin to solve the popular problem when 100vh doesn’t fit the mobile browser screen.
postcss-at-rules-variables
- Transform
W3C CSS Custom Properties
for at-rule’s parameters.
Back to Home


Setuptools集成¶
Sphinx supports integration with setuptools and distutils through a custom
command - BuildDoc
.
使用setuptools集成¶
The Sphinx build can then be triggered from distutils, and some Sphinx
options can be set in setup.py
or setup.cfg
instead of Sphinx’s own
configuration file.
例如，来自 setup.py
:
# this is only necessary when not using setuptools/distribute
from sphinx.setup_command import BuildDoc
cmdclass = {'build_sphinx': BuildDoc}
name = 'My project'
version = '1.2'
release = '1.2.0'
setup(
name=name,
author='Bernard Montgomery',
version=release,
cmdclass=cmdclass,
# these are optional and override conf.py settings
command_options={
'build_sphinx': {
'project': ('setup.py', name),
'version': ('setup.py', version),
'release': ('setup.py', release),
'source_dir': ('setup.py', 'doc')}},
)
注解
If you set Sphinx options directly in the setup()
command, replace
hyphens in variable names with underscores. In the example above,
source-dir
becomes source_dir
.
Or add this section in setup.cfg
:
[build_sphinx]
project = 'My project'
version = 1.2
release = 1.2.0
source-dir = 'doc'
Once configured, call this by calling the relevant command on setup.py
:
$ python setup.py build_sphinx
setuptools集成的选项¶
-
fresh-env
¶ A boolean that determines whether the saved environment should be discarded on build. Default is false.
This can also be set by passing the -E flag to
setup.py
:$ python setup.py build_sphinx -E
-
all-files
¶ A boolean that determines whether all files should be built from scratch. Default is false.
This can also be set by passing the -a flag to
setup.py
:$ python setup.py build_sphinx -a
-
source-dir
¶ The target source directory. This can be relative to the
setup.py
orsetup.cfg
file, or it can be absolute. It defaults to./doc
or./docs
if either contains a file namedconf.py
(checking./doc
first); otherwise it defaults to the current directory.This can also be set by passing the -s flag to
setup.py
:$ python setup.py build_sphinx -s $SOURCE_DIR
-
build-dir
¶ The target build directory. This can be relative to the
setup.py
orsetup.cfg
file, or it can be absolute. Default is./build/sphinx
.
-
config-dir
¶ Location of the configuration directory. This can be relative to the
setup.py
orsetup.cfg
file, or it can be absolute. Default is to use source-dir.这也可以通过将`-c`标志传递给``setup.py``来设置:
$ python setup.py build_sphinx -c $CONFIG_DIR
1.0 新版功能.
-
builder
¶ 要使用的构建器或构建器列表。默认是``html``。
这也可以通过将`-b`标志传递给``setup.py``来设置：
$ python setup.py build_sphinx -b $BUILDER
在 1.6 版更改: 现在，这可以是以逗号或空格分隔的构建器列表
-
warning-is-error
¶ A boolean that ensures Sphinx warnings will result in a failed build. Default is false.
这也可以通过将`-W`标志传递给``setup.py``来设置：
$ python setup.py build_sphinx -W
1.5 新版功能.
-
today
¶ How to format the current date, used as the replacement for
|today|
. Default is''
.1.0 新版功能.
-
link-index
¶ A boolean that ensures index.html will be linked to the master doc. Default is false.
这也可以通过将`-i`标志传递给``setup.py``来设置：
$ python setup.py build_sphinx -i
1.0 新版功能.
-
nitpicky
¶ Run in nit-picky mode. Currently, this generates warnings for all missing references. See the config value
nitpick_ignore
for a way to exclude some references as “known missing”.1.8 新版功能.
-
pdb
¶ 在异常上配置``pdb``的布尔值。默认值为false。
1.5 新版功能.


--- layout: post title: Single Sign On date: 2011-08-02 11:55:18.000000000 +02:00 type: post published: true status: publish categories: - idea tags: - Password - Password Wallet - Single Sign On meta: _edit_last: '300497' author: login: fvdd email<EMAIL_ADDRESS>display_name: fvdd first_name: 'Frederik' last_name: 'Vandendriessche' ---
Today, between 8.30 and 12 noon, I've logged on to various networks, services, computers (physical and virtual).
I estimate having used 20 different user/password combinations so far. I say "estimate", as I always loose count (and refuse to make ticks on my desk or any paper for that matter) ...
Single Sign On has come a long way since its inception. It sure helps a a great deal not having re-key your credentials time and time again in Windows.
Still, there's plenty of logging on to do when you're a bit of a IT dude...
Anno 2011 I hardly know any phone numbers by heart, yet passwords and password formulae are scattered around that good ol grey matter.
Also a 'password wallet' tool is handly, especially when returning from a nice mind clearing holiday...


Virtual Log Graph Query Processor
Choose Host
:
Choose Bg-Knowledge
:
Range of Time
: Start Time
End Time
Pick a Query
:
Run Parsing & Query
Run Query Only
Reset


|
Bullet Collision Detection & Physics Library
|
#include <btSparseSDF.h>
Classes | |
| struct | Cell |
| struct | IntFrac |
Public Member Functions | |
| void | Initialize (int hashsize=2383, int clampCells=256 *1024) |
| void | Reset () |
| void | GarbageCollect (int lifetime=256) |
| int | RemoveReferences (btCollisionShape *pcs) |
| btScalar | Evaluate (const btVector3 &x, const btCollisionShape *shape, btVector3 &normal, btScalar margin) |
| void | BuildCell (Cell &c) |
Static Public Member Functions | |
| static btScalar | DistanceToShape (const btVector3 &x, const btCollisionShape *shape) |
| static IntFrac | Decompose (btScalar x) |
| static btScalar | Lerp (btScalar a, btScalar b, btScalar t) |
| static unsigned int | Hash (int x, int y, int z, const btCollisionShape *shape) |
Public Attributes | |
| btAlignedObjectArray< Cell * > | cells |
| btScalar | voxelsz |
| int | puid |
| int | ncells |
| int | m_clampCells |
| int | nprobes |
| int | nqueries |
Definition at line 47 of file btSparseSDF.h.
|
inline |
Definition at line 263 of file btSparseSDF.h.
|
inlinestatic |
Definition at line 299 of file btSparseSDF.h.
|
inlinestatic |
Definition at line 285 of file btSparseSDF.h.
|
inline |
Definition at line 173 of file btSparseSDF.h.
|
inline |
Definition at line 113 of file btSparseSDF.h.
|
inlinestatic |
Definition at line 321 of file btSparseSDF.h.
|
inline |
Definition at line 84 of file btSparseSDF.h.
|
inlinestatic |
Definition at line 315 of file btSparseSDF.h.
|
inline |
Definition at line 145 of file btSparseSDF.h.
|
inline |
Definition at line 93 of file btSparseSDF.h.
| btAlignedObjectArray<Cell*> btSparseSdf< CELLSIZE >::cells |
Definition at line 71 of file btSparseSDF.h.
| int btSparseSdf< CELLSIZE >::m_clampCells |
Definition at line 75 of file btSparseSDF.h.
| int btSparseSdf< CELLSIZE >::ncells |
Definition at line 74 of file btSparseSDF.h.
| int btSparseSdf< CELLSIZE >::nprobes |
Definition at line 76 of file btSparseSDF.h.
| int btSparseSdf< CELLSIZE >::nqueries |
Definition at line 77 of file btSparseSDF.h.
| int btSparseSdf< CELLSIZE >::puid |
Definition at line 73 of file btSparseSDF.h.
| btScalar btSparseSdf< CELLSIZE >::voxelsz |
Definition at line 72 of file btSparseSDF.h.