Manipulating matrices is the heart of how we analyze quantum programs. In this section we'll look at some of the most common tools that can be used for this.
Studying universality is inherently an endeavour that needs math -- so we'll need to get ourselves some mathematical tools.
Firstly, we need the concept of the Hermitian conjugate. For this we take a matrix $M$ , then we replace every element with its complex conjugate, and finally we transpose them (replace the top left element with the bottom right, and so on). This gives us a new matrix that we call $M^\dagger$.
Two families of matrices that are very important to quantum computing are defined by their relationship with the Hermitian conjugate. One is the family of unitary matrices, for which
$$ U U^\dagger = U^\dagger U = 1. $$This means that the Hermitian conjugate of a unitary is its inverse. This is another unitary $U^\dagger$ with the power to undo the effects of $U$. All gates in quantum computing, with the exception of measurement, can be represented by unitary matrices.
The other important family of matrices are the Hermitian matrices. These are the matrices that are unaffected by the Hermitian conjugate
$$ H = H^\dagger. $$The matrices $X$, $Y$, $Z$ and $H$ are examples of Hermitian matrices that you've already seen (coincidentally, they are also all unitary since they are their own inverses).
In a previous section, we calculated many inner products, such as $\langle0|0\rangle =1$. These combine a bra and a ket to give us a single number. We can also combine them in a way that gives us a matrix, simply by putting them in the opposite order. This is called an outer product, and works by standard matrix multiplication. For example
$$ |0\rangle\langle0|= \begin{pmatrix} 1 \\\\ 0 \end{pmatrix} \begin{pmatrix} 1 & 0 \end{pmatrix} = \begin{pmatrix} 1&0 \\\\ 0&0 \end{pmatrix},\\\\ |0\rangle\langle1| = \begin{pmatrix} 1 \\\\ 0 \end{pmatrix} \begin{pmatrix} 0 & 1 \end{pmatrix} = \begin{pmatrix} 0&1 \\\\ 0&0 \end{pmatrix},\\\\ |1\rangle\langle0| = \begin{pmatrix} 0 \\\\ 1 \end{pmatrix} \begin{pmatrix} 1 & 0 \end{pmatrix} = \begin{pmatrix} 0&0 \\\\ 1&0 \end{pmatrix},\\\\ |1\rangle\langle1| = \begin{pmatrix} 0 \\\\ 1 \end{pmatrix} \begin{pmatrix} 0 & 1 \end{pmatrix} = \begin{pmatrix} 0&0 \\\\ 0&1 \end{pmatrix}.\\\\ $$This also means that we can write any matrix purely in terms of outer products. In the examples above, we constructed the four matrices that cover each of the single elements in a single-qubit matrix, so we can write any other single-qubit matrix in terms of them.
$$ M= \begin{pmatrix} m_{0,0}&m_{0,1} \\\\ m_{1,0}&m_{1,1} \end{pmatrix} = m_{0,0} |0\rangle\langle0|+ m_{0,1} |0\rangle\langle1|+ m_{1,0} |1\rangle\langle0|+ m_{1,1} |1\rangle\langle1| $$This property also extends to matrices for any number of qubits, $n$. We simply use the outer products of the corresponding $n$-bit strings.
Outer products provide a very useful way of writing matrices. They are especially useful for unitaries, since we can simply capture the way that states are transformed.
To do this, we first pick a set of orthogonal states that describe our qubits. For example, for two qubits we could simply choose $\{|00\rangle,|01\rangle,|10\rangle,|11\rangle\}$. Then we determine the state to which the unitary rotates each of these states. Let's call these $\{|u_{00}\rangle,|u_{01}\rangle,|u_{10}\rangle,|u_{11}\rangle\}$. The unitary that performs this can then be written
$$ U = |u_{00}\rangle\langle00| + |u_{01}\rangle\langle01| + |u_{10}\rangle\langle10| +|u_{11}\rangle\langle11| $$In a form like this, we can directly read out the effect of the unitary on the basis states we have chosen.
This way of writing a unitary is not unique for each unitary. You can do it for every possible set of orthogonal input states. However, for at least one possible set of states it will take an especially simple form. These are the eigenstates of the matrix, for which
$$ U = \sum_j e^{ih_j} |h_j\rangle\langle h_j| $$Here the unitary takes each state of this basis, which we've called $|h_j\rangle$, and replaces it with $e^{ih_j}|h_j\rangle$. Since the $e^{ih_j} |h_j\rangle$ must themselves be valid quantum states, the $e^{ih_j}$ must be complex numbers of magnitude 1. In fact, this is exactly why we wrote them as a complex exponential; to ensure that they have magnitude 1, we simply need to ensure that the $h_j$ are real numbers.
For these states, the unitary simply induces a global phase. The non-trivial effects of this unitary will come for superpositions of these states, for which a relative phase may be induced.
Hermitian matrices also have well-defined eigenstates and eigenvalues, and can be written in the same form as the unitary matrix above.
$$ H = \sum_j h_j |h_j\rangle\langle h_j| . $$In order to satisfy the constraint that $H = H^\dagger$, we must determine what properties are required for the eigenstates and eigenvalues.
For the eigenstates, we can see what happens when we take the outer product of a state with itself. For this we use the fact that the Hermitian conjugate of a product can be evaluated by taking the Hermitian conjugate of each factor, and then reversing the order of the factors. If we also note that the Hermitian conjugate of a ket is the corresponding bra, and vice versa, we find
$$ (|h_j\rangle\langle h_j|)^\dagger = \langle (h_j|^\dagger) ~(|h_j\rangle^\dagger) = |h_j\rangle\langle h_j| . $$The outer product of a state with itself is therefore inherently Hermitian. To ensure that $H$ is Hermitian as a whole, we only need to require the eigenvalues $h_j$ to be real.
If you were wondering about the coincidence of notation used above for $U$ and $H$ in spectral form, this should hopefully begin to explain it. Essentially, these two types of matrices differ only in that one must have real numbers for eigenvalues, and the other must have complex exponentials of real numbers. This means that, for every unitary, we can define a corresponding Hermitian matrix. For this we simply reuse the same eigenstates, and use the $h_j$ from each $e^{ih_j}$ as the corresponding eigenvalue.
Similarly, for each Hermitian matrix there exists a unitary. We simply reuse the same eigenstates, and exponentiate the $h_j$ to create the eigenvalues $e^{ih_j}$. This can be expressed as
$$ U = e^{iH} $$Here we have used the standard definition of how to exponentiate a matrix. This has exactly the properties we require: preserving the eigenstates and exponentiating the eigenvalues.
We can also build a whole family of unitaries for each given Hermitian, using
$$ U(\theta) = e^{i \theta H}, $$where $\theta$ is an arbitrary real number. This allows us to interpolate between $\theta=0$, which will be the identity matrix, to $\theta=1$, which is $U$. It also allows us to define a notion of a gate that is the square root of $U$: one that must be done twice to get the full effect of $U$. This would simply have $\theta=1/2$.
As we saw above, it is possible to write matrices entirely in terms of outer products.
$$ M= \begin{pmatrix} m_{0,0}&m_{0,1} \\\\ m_{1,0}&m_{1,1} \end{pmatrix} = m_{0,0} |0\rangle\langle0|+ m_{0,1} |0\rangle\langle1|+ m_{1,0} |1\rangle\langle0|+ m_{1,1} |1\rangle\langle1| $$Now we will see that it is also possible to write them completely in terms of Pauli operators. For this, the key thing to note is that
$$ \frac{1+Z}{2} = \frac{1}{2}\left[ \begin{pmatrix} 1&0 \\\\0&1 \end{pmatrix}+\begin{pmatrix} 1&0 \\\\0&-1 \end{pmatrix}\right] = |0\rangle\langle0|,\\\\\frac{1-Z}{2} = \frac{1}{2}\left[ \begin{pmatrix} 1&0 \\\\0&1 \end{pmatrix}-\begin{pmatrix} 1&0 \\\\0&-1 \end{pmatrix}\right] = |1\rangle\langle1| $$This shows that $|0\rangle\langle0|$ and $|1\rangle\langle1|$ can be expressed using the identity matrix and $Z$. Now, using the property that $X|0\rangle = |1\rangle$, we can also produce
$$ |0\rangle\langle1| = |0\rangle\langle0|X = \frac{1}{2}(1+Z)~X = \frac{X+iY}{2},\\\\ |1\rangle\langle0| = X|0\rangle\langle0| = X~\frac{1}{2}(1+Z) = \frac{X-iY}{2}. $$Since we have all the outer products, we can now use this to write the matrix in terms of Pauli matrices:
$$ M = \frac{m_{0,0}+m_{1,1}}{2}~1~+~\frac{m_{0,1}+m_{1,0}}{2}~X~+~i\frac{m_{0,1}-m_{1,0}}{2}~Y~+~\frac{m_{0,0}-m_{1,1}}{2}~Z. $$This example was for a general single-qubit matrix, but the corresponding result is true also for matrices for any number of qubits. We simply start from the observation that
$$ \left(\frac{1+Z}{2}\right)\otimes\left(\frac{1+Z}{2}\right)\otimes\ldots\otimes\left(\frac{1+Z}{2}\right) = |00\ldots0\rangle\langle00\ldots0|, $$and can then proceed in the same manner as above. In the end it can be shown that any matrix can be expressed in terms of tensor products of Pauli matrices:
$$ M = \sum_{P_{n-1},\ldots,P_0 \in \{1,X,Y,Z\}} C_{P_{n-1}\ldots,P_0}~~P_{n-1} \otimes P_{n-2}\otimes\ldots\otimes P_0. $$For Hermitian matrices, note that the coefficients $C_{P_{n-1}\ldots,P_0}$ here will all be real.
Now we have some powerful tools to analyze quantum operations, let's look at the operations we will need to analyze for our study of universality.


Definition in file CIsosurface.h.
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{% extends 'account/account_layout.html' %} {% load i18n %} {% block account_title %}Manage GitHub Connections |{% endblock %} {% block account_content %}
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text_tokens.Rd
Segment text into tokens, each of which is an instance of a particular ‘type’.
text_tokens(x, filter = NULL, ...) text_ntoken(x, filter = NULL, ...)
| x | object to be tokenized. |
|---|---|
| filter | if non- |
| ... | additional properties to set on the text filter. |
text_tokens
splits texts into token sequences. Each token is an
instance of a particular type. This operation proceeds in a series
of stages, controlled by the filter
argument:
First, we segment the text into words and spaces using the boundaries defined by Unicode Standard Annex #29, Section 4, with special handling for @mentions, #hashtags, and URLs.
Next, we normalize the words by applying the character mappings
indicated by the map_case
, map_quote
, and
remove_ignorable
properties. We replace sequences of spaces
by a space (U+0020). At the end of the second stage,
we have segmented the text into a sequence of normalized words and
spaces, in Unicode composed normal form (NFC).
In the third stage, if the combine
property is non-NULL
,
we scan the word sequence from left to right, searching for the longest
possible match in the combine
list. If a match exists, we
replace the word sequence with a single token for that term;
otherwise, we leave the word as-is. We drop spaces at this point, unless
they are part of a multi-word term. See the ‘Combining words’
section below for more details.
Next, if the stemmer
property is non-NULL
, we apply
the indicated stemming algorithm to each word that does not match
one of the elements of the stem_except
character vector. Terms
that stem to NA
get dropped from the sequence.
After stemming, we categorize each remaining token as
"letter"
, "number"
, "punct"
, or "symbol"
according to the first character in the word. For words that start with
extenders like underscore (_
), use the first non-extender to
classify it.
If any of drop_letter
, drop_number
, drop_punct
,
or drop_symbol
are TRUE
, then we drop the tokens in the
corresponding categories. We also drop any terms that match an element
of the drop
character vector. We can add exceptions to the
drop rules by specifying a non-NULL
value for the
drop_except
property: drop_except
is a character
vector, then we we restore tokens that match elements of vector to
their values prior to dropping.
Finally, we replace sequences of white-space in the terms with
the specified connector
, which defaults to a low line character
(_
, U+005F).
Multi-word terms specified by the combine
property can be specified as
tokens, prior to normalization. Terms specified by the stem_except
,
drop
, and drop_except
need to be normalized and stemmed (if
stemmer
is non-NULL
). Thus, for example, if
map_case = TRUE
, then a token filter with combine = "Mx."
produces the same results as a token filter with combine = "mx."
.
However, drop = "Mx."
behaves different from drop = "mx."
.
The combine
property of a text_filter
enables
transformations that combine two or more words into a single token. For
example, specifying combine = "new york"
will
cause consecutive instances of the words new
and york
to get replaced by a single token, new york
.
text_tokens
returns a list of the same length as x
, with
the same names. Each list item is a character vector with the tokens
for the corresponding element of x
.
text_ntoken
returns a numeric vector the same length as x
,
with each element giving the number of tokens in the corresponding text.
text_tokens("The quick ('brown') fox can't jump 32.3 feet, right?")#> [[1]] #> [1] "the" "quick" "(" "'" "brown" "'" ")" "fox" "can't" #> [10] "jump" "32.3" "feet" "," "right" "?" #># count tokens: text_ntoken("The quick ('brown') fox can't jump 32.3 feet, right?")#> [1] 15# don't change case or quotes: f <- text_filter(map_case = FALSE, map_quote = FALSE) text_tokens("The quick ('brown') fox can't jump 32.3 feet, right?", f)#> [[1]] #> [1] "The" "quick" "(" "'" "brown" "'" ")" "fox" "can't" #> [10] "jump" "32.3" "feet" "," "right" "?" #># drop common function words ('stop' words): text_tokens("Able was I ere I saw Elba.", text_filter(drop = stopwords_en))#> [[1]] #> [1] "able" "ere" "saw" "elba" "." #># drop numbers, with some exceptions:" text_tokens("0, 1, 2, 3, 4, 5", text_filter(drop_number = TRUE, drop_except = c("0", "2", "4")))#> [[1]] #> [1] "0" "," "," "2" "," "," "4" "," #>#> [[1]] #> [1] "mari" "is" "run" #># ...except for certain words text_tokens("Mary is running", text_filter(stemmer = "english", stem_except = "mary"))#> [[1]] #> [1] "mary" "is" "run" #># default tokenization text_tokens("Ms. Jones")#> [[1]] #> [1] "ms" "." "jones" #>#> [[1]] #> [1] "ms." "jones" #># add custom combinations text_tokens("Ms. Jones is from New York City, New York.", text_filter(combine = c(abbreviations_en, "new york", "new york city")))#> [[1]] #> [1] "ms." "jones" "is" "from" #> [5] "new_york_city" "," "new_york" "." #>


Grid Runner is a minimalist and challenging puzzle game created by Dillon Drenzek and Logan McCaul for Digital Media 2. The goal of the game is to make it from the start to the finish after touching every tile on the grid exactly once. The Green tiles are the start, the Orange tiles are touched, the Blue tiles are Walls, the White tiles are untouched, and finally the Pink tile is the finish. Use the arrow keys to move. If you get stuck, press Enter to reload. Best of Luck!
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Forget formal evaluations. We’re talking about improving as a team, one job at a time. Coordel allows you to give immediate feedback to the team when a Coord is finished.
When a Coord with more than two members is marked "Done", the Coord is moved into a Done list for each person. It stays in their Done list until they provide feedback.
To provide feedback, everyone is asked to “Indicate how much you would like to work with each person again,” a question that is designed to qualify how well individuals work with others and how straightforward and efficiently they work.


--- layout: post authors: ["Greg Wilson"] title: "Get More Done in Less Time" date: 2015-06-17 time: "05:30:00" tags: ["Research"] ---
Over the past year, Alexandra Simperler has interviewed participants in Software Carpentry workshops to find out what impact we've actually had on their work. Her results are now available on arXiv.org:
The aim of this study was to investigate if participants of Software Carpentry (SC) get more done in less time. We asked 32 questions to assess 24 former participants to analyse if SC gave them the computing skills to accomplish this. Our research shows that time was already saved during the workshop as it could shorten the learning process of new skills. A majority of participants were able to use these new skills straight away and thus could speed up their day to day work.
Like Jory Schossau's study, Alexandra's work shows that workshop participants believe we're making their lives better.


Number One
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Number One
Number Two
Number Three
Number One
Number Two
Number Three


About Me
Hi There, I wanted to hank you for visiting my portfolio and learning a bit about me. I am a fan of Kool & The Gang and currently a Global Product Manager, in that order. I was born in Somali and moved to the U.S at the tender age of 6. I have lived in MN ever sense and have went on to study at St. Cloud State University, where I majored in Business Management.
I have extensive background in Process Improvement, Project Management, Implementation, Sales, and Management, due to the many roles I have held. My nickname growing up was Mufasa, and I have come in 2nd place in becoming the world's most interesting man in my head. I currently am on the road to becoming a coding phenom that with one look can code your worries away.(insert chuckel here)


CouchDB is a database that completely embraces the web. Store your data with JSON documents. Access your documents and query your indexes with your web browser, via HTTP. Index, combine, and transform your documents with JavaScript. CouchDB works well with modern web and mobile apps. You can even serve web apps directly out of CouchDB. And you can distribute your data, or your apps, efficiently using CouchDB’s incremental replication. CouchDB supports master-master setups with automatic conflict detection.
CouchDB comes with a suite of features, such as on-the-fly document transformation and real-time change notifications, that makes web app development a breeze. It even comes with an easy to use web administration console. You guessed it, served up directly out of CouchDB! We care a lot about distributed scaling. CouchDB is highly available and partition tolerant, but is also eventually consistent. And we care a lot about your data. CouchDB has a fault-tolerant storage engine that puts the safety of your data first.
See the introduction, technical overview, or one of the guides for more information.
We welcome your contributions. CouchDB is an open source project. Everything, from this website to the core of the database itself, has been contributed by helpful individuals. The time and attention of our contributors is our most precious resource, and we always need more of it. Our primary goal is to build a welcoming, supporting, inclusive and diverse community. We abide by Code of Conduct and a set of Project Bylaws. Come join us!
Help shape the future of CouchDB! There’s still plenty of work to be done on the core database. We use JIRA to track issues and Github for pull requests.
Lend your JavaScript skills to the next-generation web UI for CouchDB. Fauxton is the “killer app” that makes CouchDB so powerful and easy to manage.
We’re not just building a database – we’re crafting the CouchDB story. Help us promote CouchDB: plan meetups, make video tutorials, write blog posts.
Got a few suggestions for the very website you’re reading right now? Think the UX, copy, or layout could be better? Welcome! We’d love to hear from you.
Docs can be improved indefinitely. If you’ve got a flair for technical writing, help us make the docs clearer, better structured, or even translate them.
You can be the first person someone interacts with when they have a question. Giving guidance is a great way to help others while learning CouchDB.
Search all of our mailing lists at once.
This is a low-traffic list for release announcements and security disclosures.
This is a general discussion and support forum for all CouchDB users.
Do you speak more than one language? Help us to translate CouchDB!
A place to discuss CouchDB-compatible replication, and the systems that implement it.
A place to co-ordinate on CouchDB marketing activities.
This is where people working on CouchDB itself get together and discuss things.

This is where all source code changes and wiki changes are sent.
A single stream of generated notification from JIRA, GitHub etc.
A place for UI/UX designers and enthusiasts to discuss Fauxton, the CouchDB website, and any other design related topics.


About me
Harry James Potter (b. 31 July 1980) was an English half-blood wizard, and one of the most famous wizards of modern times. He was the only child and son of James and Lily Potter, both members of the original Order of the Phoenix. Harry's birth was overshadowed by a prophecy, naming himself as the one with the power to vanquish Lord Voldemort.
Movies
Harry Potter and the Sorcerer's Stone
2001
Harry Potter and the Chamber of Secrets
2002
Harry Potter and the Prisoner of Azkaban
2004
Harry Potter and the Goblet of Fire
2005
Harry Potter and the Order of the Phoenix
2007
Harry Potter and the Half-Blood Prince
2009
Harry Potter and the Deathly Hallows: Part 1
2010
Harry Potter and the Deathly Hallows: Part 2
2011
Possessions
Marauder's Map
Cloak of Invisibility
The Sword of Gryffindor
Education
Hogwarts
1991-1997
Hogwarts School of Witchcraft and Wizardry, often shortened to Hogwarts, was the British wizarding school, located in the Scottish Highlands.It accepted magical students from Great Britain and Ireland for enrolment.It was a state-owned school, funded by the Ministry of Magic.
Friends and Family
Hermione Granger
Ronald Weasley
Hagrid
Sirus Black
Albus Dumbledore
Severus Snape
Ginny Weasley
James Potter
Lily Potter
Contact
Mr H. Potter The Cupboard under the Stairs 4 Privet Drive Little Whinging Surrey


The postings on this site are my own and don't necessarily represent my employer’s positions, strategies or opinions.
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Terminology, Concepts
In this chapter we attempt to establish a common terminology to define a solid ground for communicating about concurrent, distributed systems which Akka targets. Please note that, for many of these terms, there is no single agreed definition. We simply seek to give working definitions that will be used in the scope of the Akka documentation.
Concurrency vs. Parallelism
Concurrency and parallelism are related concepts, but there are small differences. Concurrency means that two or more tasks are making progress even though they might not be executing simultaneously. This can for example be realized with time slicing where parts of tasks are executed sequentially and mixed with parts of other tasks. Parallelism on the other hand arise when the execution can be truly simultaneous.
Asynchronous vs. Synchronous
A method call is considered synchronous if the caller cannot make progress until the method returns a value or throws an exception. On the other hand, an asynchronous call allows the caller to progress after a finite number of steps, and the completion of the method may be signalled via some additional mechanism (it might be a registered callback, a Future, or a message).
A synchronous API may use blocking to implement synchrony, but this is not a necessity.  In general, it is preferred to use asynchronous APIs, as they guarantee that the system is able to progress. Actors are asynchronous by nature: an actor can progress after a message send without waiting for the actual delivery to happen.
Non-blocking vs. Blocking
We talk about blocking if the delay of one thread can indefinitely delay some of the other threads. A good example is a resource which can be used exclusively by one thread using mutual exclusion. If a thread holds on to the resource indefinitely (for example accidentally running an infinite loop) other threads waiting on the resource can not progress. In contrast, non-blocking means that no thread is able to indefinitely delay others.
Non-blocking operations are preferred to blocking ones, as the overall progress of the system is not trivially guaranteed when it contains blocking operations.
Deadlock vs. Starvation vs. Live-lock
Deadlock arises when several participants are waiting on each other to reach a specific state to be able to progress. As none of them can progress without some other participant to reach a certain state (a "Catch-22" problem) all affected subsystems stall. Deadlock is closely related to blocking, as it is necessary that a participant thread be able to delay the progression of other threads indefinitely.
In the case of deadlock, no participants can make progress, while in contrast Starvation happens, when there are participants that can make progress, but there might be one or more that cannot. Typical scenario is the case of a naive scheduling algorithm that always selects high-priority tasks over low-priority ones. If the number of incoming high-priority tasks is constantly high enough, no low-priority ones will be ever finished.
Livelock is similar to deadlock as none of the participants make progress. The difference though is that instead of being frozen in a state of waiting for others to progress, the participants continuously change their state. An example scenario when two participants have two identical resources available. They each try to get the resource, but they also check if the other needs the resource, too. If the resource is requested by the other participant, they try to get the other instance of the resource. In the unfortunate case it might happen that the two participants "bounce" between the two resources, never acquiring it, but always yielding to the other.
Race Condition
We call it a Race condition when an assumption about the ordering of a set of events might be violated by external non-deterministic effects. Race conditions often arise when multiple threads have a shared mutable state, and the operations of thread on the state might be interleaved causing unexpected behavior. While this is a common case, shared state is not necessary to have race conditions. One example could be a client sending unordered packets (e.g UDP datagrams) P1, P2 to a server. As the packets might potentially travel via different network routes, it is possible that the server receives P2 first and P1 afterwards. If the messages contain no information about their sending order it is impossible to determine by the server that they were sent in a different order. Depending on the meaning of the packets this can cause race conditions.
Note
The only guarantee that Akka provides about messages sent between a given pair of actors is that their order is always preserved. see Message Delivery Reliability
Non-blocking Guarantees (Progress Conditions)
As discussed in the previous sections blocking is undesirable for several reasons, including the dangers of deadlocks and reduced throughput in the system. In the following sections we discuss various non-blocking properties with different strength.
Wait-freedom
A method is wait-free if every call is guaranteed to finish in a finite number of steps. If a method is bounded wait-free then the number of steps has a finite upper bound.
From this definition it follows that wait-free methods are never blocking, therefore deadlock can not happen. Additionally, as each participant can progress after a finite number of steps (when the call finishes), wait-free methods are free of starvation.
Lock-freedom
Lock-freedom is a weaker property than wait-freedom. In the case of lock-free calls, infinitely often some method finishes in a finite number of steps. This definition implies that no deadlock is possible for lock-free calls. On the other hand, the guarantee that some call finishes in a finite number of steps is not enough to guarantee that all of them eventually finish. In other words, lock-freedom is not enough to guarantee the lack of starvation.
Obstruction-freedom
Obstruction-freedom is the weakest non-blocking guarantee discussed here. A method is called obstruction-free if there is a point in time after which it executes in isolation (other threads make no steps, e.g.: become suspended), it finishes in a bounded number of steps. All lock-free objects are obstruction-free, but the opposite is generally not true.
Optimistic concurrency control (OCC) methods are usually obstruction-free. The OCC approach is that every participant tries to execute its operation on the shared object, but if a participant detects conflicts from others, it rolls back the modifications, and tries again according to some schedule. If there is a point in time, where one of the participants is the only one trying, the operation will succeed.
Recommended literature
- The Art of Multiprocessor Programming, M. Herlihy and N Shavit, 2008. ISBN<PHONE_NUMBER>914
- Java Concurrency in Practice, B. Goetz, T. Peierls, J. Bloch, J. Bowbeer, D. Holmes and D. Lea, 2006. ISBN<PHONE_NUMBER>606
Contents


{% extends 'hackathon/base.html' %} {% block head-content %} {% endblock %} {% block body %}
Use this tool find out what skills you'll be asked questions about in the interview. Also get a sample cover letter and a reading list to prepare for the interview.


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NVelocity.Http.Resource.Loader
Class WebappLoader
a resource loader for use with web applications, sets up the path list with the physical application path.
| Fields inherited from class NVelocity.Runtime.Resource.Loader.FileResourceLoader |
|
paths, templatePaths |
| Constructor Summary |
WebappLoader() Initializes a new instance of the WebappLoader class. |
| Method Summary |
| void |
init(Commons.Collections.ExtendedProperties configuration)
This is abstract in the base class, so we need it
|
httpContext
protected internal System.Web.HttpContext httpContext
-
WebappLoader
public WebappLoader()
-
Initializes a new instance of the WebappLoader class.
init
public void init(Commons.Collections.ExtendedProperties configuration)
-
This is abstract in the base class, so we need it
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Punch (W)
Block (Shift)
Kick (S)
Backward (A)
Forward (D)
Martial Arts Canvas Game
Kick (Down)
Block (CTRL)
Punch (Up)
Forward (Left)
Backward (Right)


"In contrast to the trusting relationship with a Master,the power of undo results in a feeling of simplicity that is rooted in not having to care at all."
–John Maeda
Mr. López Obrador’s victory puts a leftist leader at the helm of Latin America’s second-largest economy for the first time in decades, a prospect that has filled millions of Mexicans with hope and the nation’s elites with trepidation.


11 February 2000
Disease Outbreak Reported
Sporadic suspected cases of Marburg haemorrhagic fever have been reported from Durba,
Democratic Republic of Congo
since the last update. A new case of Marburg has been confirmed by virological tests
performed by National Institute for
Virology (NIV), South Africa. The patient was a 30 year-old gold miner working in a mine
in the Durba area, who became
ill on 8 January 2000.
Fifteen suspect cases were reported during November and December 1999. Clinical samples
from 12 were submitted to
NIV for testing. All of these were found to be negative for Marburg and other pathogens.


---
layout: post
title: FGLRX dualhead
date: '2006-05-28T21:43:00.000+02:00'
author: Steven Van Acker
tags:
modified_time: '2008-01-17T09:19:45.304+01:00'
blogger_id: tag:blogger.com,1999:blog-5513234137363262204.post-4132288325165186511
blogger_orig_url: http://www.singularity.be/2006/05/fglrx-dualhead.html
---
I brought up my old 19 inch screen from the basement and hooked it up to my laptop. I remember how I had my svideo working in Windows on my old laptop and I wanted to see how easy it was in Linux.
As it happens, it is extremely easy.
Debian has a package called fglrx-control which is a nice GUI-tool to set dualhead and whatnot.
Of course, you need the fglrx driver loaded for that.
This post on the Gentoo forums can be of some help.
Debian doesn't give us an fglrxconfig tool, but has renamed it to aticonfig.
running it like this:
aticonfig --initial=dual-head


Just something I was looking for and came up blank, is knowing what character level a build will receive feats. Does someone out there have a list of eg (this is likely wrong, just an example of what I mean): Character_ Level; Class; Feats Type 1; All; General 1; Fighter; Additional 2; None; None; 3; BoogerFlinger; Missile
Well, you know what I mean.. some kind of detailed guide to what character levels the standard + prestige classes get their feats on.
Do you have the grimoire?
I seem to remember seeing information about that in there.
~E~ _________________ It's not a bad partnership. We live in harmony we do, well at least until he gets hungry and swallows a companion or two.
-Solstice on living with a symbiote link(Entropy).
I'll check.. I seem to remember the description was kinda vague though.. something like every x levels class x gets feats.. then in build testing it didn't ever work out that way. But I'll have a look again, thanks for the fast reply.
I appologize...
I just looked through the grimoire and what I was thinking about was the chart that lists your BAB,Saves,Feat Progression,etc from level 1-40. Close, but this aint horseshoes
~E~ _________________ It's not a bad partnership. We live in harmony we do, well at least until he gets hungry and swallows a companion or two.
-Solstice on living with a symbiote link(Entropy).
If what you are asking, i believe the answer is this. You get feats on lvl1, then 3,6,9,12,15,18,21 etc You get stat increases 10 times on lvls 4,8,12,16,20..etc
Fightrs get extra feats lv 1,2 then every second lvl 4,6,8,10 (even numbers).
Wizards get bonus magic feat on 5,10,15,20
CoT get even lvl bonus to 10 (2,4,6,8,10)
Post epic (20 or 10 for prestiges) each class gets its own bonuses.


JAS Basketball are the leading providers for Basketball Apparel and Equipment in Ireland.
We provide a vast range of products such as offical NBA kits, Shoes, T-Shirts, Hats, equipment and much more. All available at great prices
We offer high quality products from the best sports brands around.
JAS Basketball take great pride in providing our customers with Apparel & Equipment that is held to the highest standard, We want to supply you with exactly what you need. Whether its Training Gear or Fashion wear we have something for every occassion.


Only 500 tickets left for Valencia v Chelsea
by BeSoccerValencia informed on Tuesday that there are only 500 tickets remaining for the decisive Champions League match between Valencia v Chelsea on 27th November.
In the match that will take place at 18:55, both teams will be playing to try and get into the last 16 of the Champions League, something that Valencia would assure mathematically if they win.
Albert Celades' men will have their first opportunity to get into the last 16 in front of their fans in 7 years.
Chelsea, who Valencia beat 1-0 in the last meeting between the two, have managed to win on their last two away games. There is currently a three-way tie at the top of the group between Chelsea, Valencia, and Ajax, with 2 matchdays to play.
Featured links


Stanford CoreNLP
Please enter your text here:
parts-of-speech
lemmas
named entities
dependency parse
openie
coreference
Submit
TokensRegex
Semgrex
Enter a
TokensRegex
expression to run against the above sentence:
Enter a
Semgrex
expression to run against the "enhanced dependencies" above:


Grid
Basic grid made using flexbox. By default, the grid is collapsed on small screens.

 Cell 1

 Cell 2

.grid--medium
Grid starts at medium sized screens
.grid--large
Grid starts at large and up screens


Modules
| sconce |
Classes
| sconce.AddGaussianNoise | Adds Gaussian noise to the input tensor. |
| sconce.DebugProbe | Inserts a debug probe in the model. |
| sconce.ExpandRepeated | Expands the input tensor by repeating along the specified dimension. |
| sconce.Freeze | Wraps another module, adding the ability to freeze and unfreeze parameter updates on that module. |
| sconce.Sideload | Creates a two-element table containing the input and a sideloaded tensor. |
| sconce.WeightedBCECriterion | A binary cross-entropy criterion which allows you to weight the loss differently based on the target. |
Topics
| README.md | |
| LICENSE |


--- layout: default title: Headers number: 2 ---
Let's take a look at another formatting convention: the header. As their name implies, they act like titles or subtitles above sections of text. There are six header tags available in markdown (and HTML)
In HTML headers are marked up like this:
In Markdown they are marked up like this:
For this next lesson, make each header the right size.


|
SimJava v2.0 |
||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Interface Summary | |
| ContinuousGenerator | This interface defines the functionality that should be provided by random number generators based on continuous distributions. |
| DiscreteGenerator | This interface defines the functionality that should be provided by random number generators based on discrete distributions. |
| Generator | This interface defines the functionality that should be provided by random number generators. |
| Class Summary | |
| Sim_bernoulli_obj | A random number generator based on the Bernoulli distribution. |
| Sim_beta_obj | A random number generator based on the Beta distribution. |
| Sim_betaprime_obj | A random number generator based on the Beta Prime distribution. |
| Sim_binomial_obj | A random number generator based on the Binomial distribution. |
| Sim_cauchy_obj | A random number generator based on the Cauchy distribution. |
| Sim_chisquare_obj | A random number generator based on the Chi-Square distribution. |
| Sim_erlang_obj | A random number generator based on the Erlang distribution. |
| Sim_f_obj | A random number generator based on the F-distribution. |
| Sim_gamma_obj | A random number generator based on the Gamma distribution. |
| Sim_geometric_obj | A random number generator based on the Geometric distribution. |
| Sim_invgamma_obj | A random number generator based on the Inverted Gamma distribution. |
| Sim_logistic_obj | A random number generator based on the Logistic distribution. |
| Sim_lognormal_obj | A random number generator based on the Lognormal distribution. |
| Sim_negexp_obj | A random number generator based on the Negative Exponential distribution. |
| Sim_normal_obj | A random number generator based on the Normal distribution. |
| Sim_pareto_obj | A random number generator based on the Pareto distribution. |
| Sim_pascal_obj | A random number generator based on the Pascal distribution. |
| Sim_poisson_obj | A random number generator based on the Geometric distribution. |
| Sim_random_obj | A random number generator producing pseudorandom numbers based on the value of a specific seed. |
| Sim_tstudent_obj | A random number generator based on the Student's t distribution. |
| Sim_uniform_obj | A random number generator based on the Uniform distribution. |
| Sim_weibull_obj | A random number generator based on the Weibull distribution. |
| Error Summary | |
| Sim_parameter_exception | Error thrown when a distribution is passed incorrect parameters. |
Classes concerning random number sampling and random variate generation.
|
SimJava v2.0 |
||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 4-6
James Martin’s easy roast lamb ticks all the boxes: luxurious, slow-cooked lamb, hearty vegetables and lashings of red wine gravy.
For the roast shoulder of lamb, preheat the oven to 170C/325F/Gas 3.
Rub the shoulder of lamb all over with the olive oil, then season with salt and freshly ground black pepper.
Make small incisions all over the shoulder of lamb using a sharp knife. Push a piece of rosemary into each incision.
Arrange the slices of lemon and red onion in the bottom of a deep sided roasting tin. Place the shoulder of lamb on top and cover with aluminium foil.
Roast the lamb in the oven for 3-4 hours, basting every hour or so with the juices in the roasting tray. After two hours, remove the aluminium foil and continue to cook until the meat is very tender and falling off of the bone.
Remove the lamb from the tray and set aside to rest.
Place the roasting tray over a medium heat, pour in the red wine to deglaze and simmer until the volume of liquid has reduced by half, stirring well and scraping up any browned bits from the bottom of the pan using a wooden spoon.
Whisk in the flour and simmer the mixture for 1-2 minutes, then add the stock and cook for a further 2-3 minutes.
Strain the gravy mixture through a fine sieve into a clean saucepan then season, to taste, with salt and freshly ground black pepper.
Meanwhile, for the roasted ratatouille, increase the oven temperature to 190C/375F/Gas 5.
Mix the aubergine, patty pan courgettes, onion, red peppers and garlic together in a bowl until well combined. Season, to taste, with salt and freshly ground black pepper.
Transfer the mixture to a clean roasting tray and roast in the oven for 25-35 minutes, or until the vegetables are tender and lightly browned.
Remove the roasted ratatouille from the oven and stir in the basil leaves.
To serve, divide the vegetables among 4-6 serving plates, piling them into the centre of each plate. Tear or slice large pieces of the lamb shoulder from the bone and place them on top of the roasted ratatouille. Drizzle over the gravy.


I am a Denver native, volunteer firefighter/EMT turned full stack web developer. I have always been fascinated with technology and design. I love building projects which influence and help people in major ways. I work in a number of different programming languages - check out just a few I am familiar with...
I am constantly learning new things and keeping up with industry trends and languages!
Every site I make is made with lots of time and care to make sure you get the best!
My curious nature really allows me to try new languages and build great things!


This test checks that style sheets hosted inside shadow roots could be inspected if inspector is reopened.


LIVE FLESH (CARNE TRÉMULA)
A Film Review by James Berardinelli
RATING: ***1/2 OUT OF ****
Spain, 1997 U.S. Release Date: 2/13/98 (limited) Running Length: 1:40 MPAA Classification: R (Sex, profanity, nudity, drugs) Theatrical Aspect Ratio: 1.85:1
Cast: Liberto Rabal, Francesca Neri, Javier Bardem, Angela Molina, Jose Sancho, Penelope Cruz Director: Pedro Almodovar Producer: Agustín Almodovar Screenplay: Pedro Almodovar, Jorge Guerricaechevarria, Ray Loriga based on the novel by Ruth Rendell Cinematography: Affonso Beato Music: Alberto Iglesias U.S. Distributor: Goldwyn Pictures In Spanish with subtitles
Almodovar. To those familiar with his body of work, that name is more than just a way to identify one of today's premiere directors -- it offers valuable insight into the scope and intent of a movie. Since his debut in 1980 with PEPI, LUCI, BOM, Almodovar has been the "bad boy" of Spanish cinema. His films have been offbeat, energetic, and wildly stylistic (often to the point of garishness). With titles like WOMEN ON THE VERGE OF A NERVOUS BREAKDOWN, TIE ME UP! TIE ME DOWN!, and KIKA, Almodovar has constantly challenged his audience about some of the essential themes of life: sex, love, and violence. He pushes the envelope in a way that many film makers are uncomfortable even attempting. Watch TIE ME UP! if you doubt this statement.
Now, however, there are indications that Almodovar is maturing. His 1996 effort, THE FLOWER OF MY SECRET, was surprisingly conventional (and somewhat stagnant as a result). With LIVE FLESH, based loosely on a novel by Ruth Rendell, Almodovar is back in fine form, yet signs of restraint are evident in nearly every frame of this movie. By toning down his visual flourishes and curbing his tendencies towards excess, Almodovar has created what might be the finest work of his career to date. LIVE FLESH is a superb, sublime motion picture that uses a quintet of fascinating characters to examine a few of the director's favorite concepts.
The five principals come together on one fateful night in 1992 Madrid. Victor (Liberto Rabal) has fallen for a woman, Elena (Francesca Neri), whom he had sex with a week ago. Elena, however, wants nothing more to do with Victor, and, when he shows up at her apartment, she uses a gun to scare him away. A shot is fired and the cops are called. Arriving at Elena's apartment are two partners, David (Javier Bardem) and Sancho (Jose Sancho), who are in the midst of a crisis in their friendship. Sancho, a chronic, abusive drunk, believes that his wife, Clara (Angela Molina), is having an affair, and he suspects David of being Clara's lover. What happens when the police break down the door to Elena's apartment sets off a chain of events that reverberate through time to a period four years later, when circumstances bring the characters together once again, albeit in a vastly different situation.
LIVE FLESH is really a mystery, which is why I won't give a more detailed plot description. This isn't a crime thriller, however -- it's an exploration of characters' motives, secrets, and true emotions. While there is a little gunplay, the core of LIVE FLESH lies in the complexity of how these five individuals interact. They are all wrapped in a web of consequences, with each one hurting the others multiple times, and the strands around them growing ever thicker. These are rich, believable individuals involved in relationships that defy the facile conventions of what movies typically present as romances, friendships, and rivalries. The ending is surprising, not because it doesn't fit, but because, knowing all that we do about the involved parties, it's the perfect way to offer closure to the tale.
For LIVE FLESH's leads, the director gives us five strong performers. The one who leaves the strongest impression is Italian actress Francesca Neri, who, as Elena, successfully balances fear, pity, and a deeply-rooted sense of longing. As Clara, Angela Molina (one of the stars of Luis Bunuel's 1977 masterpiece, THAT OBSCURE OBJECT OF DESIRE) essays a woman looking for a little tenderness and a way out. Of the three men, Javier Bardem (JAMON JAMON) has the most difficult part -- showing the dark side of a person we naturally have sympathy for. Jose Sancho smolders as the violent, conflicted Sancho, and, in the role with the most screen time, Liberto Rabal shows that while he may have the look and physique of a model, he has talent as an actor. In a brief prologue, Penelope Cruz (BELLE EPOQUE) has a cameo as Victor's mother.
Not for the first time with LIVE FLESH, Almodovar offers a controversial viewpoint that seemingly contradicts the romantic's first rule of true love being the glue in long-term relationships. Time and time again, LIVE FLESH shows that "true love" is overrated. The married couples in this film love each other, but they're hopelessly, helplessly trapped: one by a cycle of violence and the other by unwanted pity and selfless tolerance. Obsessive sex opens the door to freedom. Almodovar isn't denying the value of romance, but he's emphasizing the complexities of any love-based relationship and affirming that sex is far from irrelevant.
One of the most delicious aspects of LIVE FLESH is its keen sense of irony. There's also a fair amount of humor, some of which borders on the absurd (consider the scene where two men, who are exchanging blows, pause in the midst of their struggle to cheer when Spain scores a goal in a soccer game being shown on TV). Yet there is never a time when Almodovar's appreciation of offbeat comedy endangers the integrity of the characters or the story. Like the gorgeous cinematography (which is used to good effect to eroticize a sex scene), this is all part of Almodovar's stylistic package. Never has it been more impressive than here, where everything (not just the flesh) is vibrant with life.
Copyright 1998 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1300 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"No art passes our conscience in the way film does, and goes directly to our feelings, deep down into the dark rooms of our souls"
- Ingmar Bergman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends 'base_error.html' %} {% block headerone %}
We were unable to process the instructions contained in your request!


Sites
Inorder for us to prove that this works. These are the sites that we track the anonymously. No personal data will be identified from this. We share openly with you any data gleaned from this tracking.
Inorder for us to prove that this works. These are the sites that we track the anonymously. No personal data will be identified from this. We share openly with you any data gleaned from this tracking.


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Real-time data is an estimate and may be incorrect or unavailable.
Please continue to reference official schedules as necessary.


ONCE on a time there was a boy named Jack, and one morning he started to go and seek his fortune.
He hadn't gone very far before he met a cat.
'Where are you going, Jack?' said the cat.
'I am going to seek my fortune.'
'May I go with you?'
'Yes,' said Jack, 'the more the merrier.'
So on they went, jiggelty-jolt, jiggelty-jolt.
They went a little further and they met a dog.
'Where are you going, Jack?' said the dog.
'I am going to seek my fortune.'
'May I go with you?'
'Yes,' said Jack, 'the more the merrier.'
So on they went, jiggelty-jolt, jiggelty-jolt.
They went a little further and they met a goat.
'Where are you going, Jack?' said the goat.
'I am going to seek my fortune.'
'May I go with you?'
'Yes,' said Jack, 'the more the merrier.'
So on they went, jiggelty-jolt, jiggelty-jolt.
They went a little further and they met a bull.
'Where are you going, Jack?'
'I am going to seek my fortune.'
'May I go with you?'
'Yes,' said Jack, 'the more the merrier.'
So on they went, jiggelty-jolt, jiggelty-jolt.
They went a little further and they met a rooster.
'Where are you going, Jack?' said the rooster.
'I am going to seek my fortune.'
'May I go with you?'
'Yes,' said Jack, 'the more the merrier.'
So on they went, jiggelty-jolt, jiggelty-jolt.
Well, they went on till it was about dark, and they began to think of some place where they could spend the night. About this time they came in sight of a house, and Jack told them to keep still while he went up and looked in through the window. And there were some robbers counting over their money.
And then they went in and took possession of the house. Jack was afraid the robbers would come back in the night, and so when it came time to go to bed he put the cat in the rocking-chair, and he put the dog under the table, and he put the goat upstairs, and he put the bull in the cellar, and the rooster flew up on to the roof, and Jack went to bed.
By and by the robbers saw it was all dark and they sent one man back to the house to look after their money. Before long he came back in a great fright and told them his story.
'I went back to the house,' said he, 'and went in and tried to sit down in the rocking-chair, and there was an old woman knitting, and she stuck her knitting-needles into me.' That was the cat, you know.
'I went to the table to look after the money, and there was a shoemaker under the table, and he stuck his awl into me.' That was the dog, you know.
'I started to go upstairs, and there was a man up there threshing, and he knocked me down with his flail.' That was the goat, you know.
'I started to go down cellar, and there was a man down there chopping wood, and he knocked me up with his axe.' That was the bull, you know.
'But I shouldn't have minded all that if it hadn't been for that little fellow on top of the house, who kept a-hollering, "Chuck him up to me-e! Chuck him up to me-e!" Of course, that was the cock-a-doodle-do.


PROTOTYPE
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PROTOTYPE


a ripple of unbecoming
feel it – farther out and farther gone spilling over electric platitudes howling on crackling waves drawing breath from the horizon rising above a chiffony brocade vanishing in an empty eye sit still – observe the torture of the faded dawn crawling out into the moonlight tumbling over abandoned easels vacating bedrooms searching for a cigarette sometime finding one make believe – shadows following onwards dancing over somber footstools tripping on a single recollection again and once more anew getting up and falling down with abandon for retrograde learn sleep lie amidst the seams tell no secrets to this graven dream


Class: tweak.View
| Defined in: | app\lib\view.coffee |
| Includes: | tweak.Common.Empty tweak.Common.Events tweak.Common.Collections tweak.Common.Arrays tweak.Common.Modules tweak.Common.Components |
Overview
The view is the DOM controller. This should be used for code that doesnt really control any logic but how the view is displayed. For example animations. The view uses a templating engine to provide the html to the DOM. The view in common MV* frameworks is typically used to directly listen for model changes to rerender however typically this should be done in the controller. The data in the model is passed into the views template, allowing for easy manipulation of the view.
Instance Method Summary
- # (void) render() Renders the view, using a html template engine.
- # (void) rerender() The view will be cleared then rendered again.
- # (Array<DOMElement>) getChildren(parent) Bound Get the chidlren nodes of an element
- # (DOMElement) getComponentNode(parent, value) Find a component node by a value (attribute to apply on html is tweak-component)
- # (void) clear() Clears the view and removed event listeners of DOM elements
- # (Boolean) isRendered() Checks to see if the item is rendered; this is detirmined if the node has a parentNode
- # (DOMElement) getParent() Find the parent DOMElement to this view
- # (void) asyncHTML(HTML, callback) Async html to a function, this allows dynamic building of components without holding up parts of the system
- # (Array<DOMElement>) element(element, root = @el) Tweak has an optional dependecy of any selector engine in the tweak.Selector object
- # (Number) height(element) Returns height of an element
- # (Number) insideHeight(element) Returns inside height of an element
- # (Number) width(element) Returns width of an element
- # (Number) insideWidth(element) Returns inside width of an element
- # (Number) offsetFrom(element, from = "top", relativeTo = window.document.body) Returns the offset from another element relative to another (or default to the body)
- # (Number) offsetTop(element, relativeTo) Returns the top offset of an element relative to another element (or default to the body)
- # (Number) offestBottom(element, relativeTo) Returns the bottom offset of an element relative to another element (or default to the body)
- # (Number) offsetLeft(element, relativeTo) Returns the left offset of an element relative to another element (or default to the body)
- # (Number) offsetRight(element, relativeTo) Returns the right offset of an element relative to another element (or default to the body)
- # (void) addClass(element, classes = '') Add a string of class names to an element(s)
- # (void) removeClass(element, classes = '')
- # (void) DOMon(element, type, callback) Apply event listener to element(s)
- # (void) DOMoff(element, type, callback) Remove event listener to element(s)
- # (void) DOMtrigger(element, type) Trigger event listener on element(s)
Included Method Summary
Methods included from tweak.Common.Empty
Methods included from tweak.Common.Events
Methods included from tweak.Common.Collections
Methods included from tweak.Common.Arrays
Methods included from tweak.Common.Modules
#findModule #relToAbs #require
Methods included from tweak.Common.Components
Instance Method Details
#
(void)
render()
Renders the view, using a html template engine. The view is loaded async, this prevents the view from cloging up allowing for complex component structures. When the view has been rendered there is a event triggered. This allows an on ready for high components to be achieved, and to make sure that the DOM is available for access. The view wont be rendered until its parent view is rendered and any other components views that are waiting to be rendered. After the view is rendered the init method will be called. There is many options available for rendering through the view class, allowing for powerful rendering functionality. However this is quite a perfmormance heavy part of the framework so help tidiing things up would be much appreciated.
#
(void)
rerender()
The view will be cleared then rendered again.
#
(Array<DOMElement>)
getChildren(parent)
Bound
Get the chidlren nodes of an element
#
(DOMElement)
getComponentNode(parent, value)
Find a component node by a value (attribute to apply on html is tweak-component)
#
(void)
clear()
Clears the view and removed event listeners of DOM elements
#
(Boolean)
isRendered()
Checks to see if the item is rendered; this is detirmined if the node has a parentNode
#
(DOMElement)
getParent()
Find the parent DOMElement to this view
#
(void)
asyncHTML(HTML, callback)
Async html to a function, this allows dynamic building of components without holding up parts of the system
#
(Array<DOMElement>)
element(element, root = @el)
Tweak has an optional dependecy of any selector engine in the tweak.Selector object
#
(Number)
height(element)
Returns height of an element
#
(Number)
insideHeight(element)
Returns inside height of an element
#
(Number)
width(element)
Returns width of an element
#
(Number)
insideWidth(element)
Returns inside width of an element
#
(Number)
offsetFrom(element, from = "top", relativeTo = window.document.body)
Returns the offset from another element relative to another (or default to the body)
#
(Number)
offsetTop(element, relativeTo)
Returns the top offset of an element relative to another element (or default to the body)
#
(Number)
offestBottom(element, relativeTo)
Returns the bottom offset of an element relative to another element (or default to the body)
#
(Number)
offsetLeft(element, relativeTo)
Returns the left offset of an element relative to another element (or default to the body)
#
(Number)
offsetRight(element, relativeTo)
Returns the right offset of an element relative to another element (or default to the body)
#
(void)
addClass(element, classes = '')
Add a string of class names to an element(s)
#
(void)
removeClass(element, classes = '')
#
(void)
DOMon(element, type, callback)
Apply event listener to element(s)
#
(void)
DOMoff(element, type, callback)
Remove event listener to element(s)
#
(void)
DOMtrigger(element, type)
Trigger event listener on element(s)


Front-end developer
Download Resumefront-end developer, lusaka,zambia
I am 25 years old, I am from zambia and I started studying programming in 2017.
Having completed 4 years of university in computer science,I started my learning path with programming basics by studying on my own through websites like https://www.w3schools.com/,udacity and code-academy. even though i went through 4 years of unversity,i see myself as a self taught web developer. my goal is to becaome a Full stack web developer.
Nowadays web development became a passion for me, I am completely self-taught and my learning roadmap is based on becoming an expert in javascript and its entire ecosystem.
A selection of my range of work


Crystallographic data for Pnma GeSe under zero pressure.
The values denoted with superscript a and b come from Ref. [ 17] and [ 18], respectively.


The best way to seek for help is by sending us an e-mail at:
<EMAIL_ADDRESS>clearly describing the challenge you are facing.
Feel free to attach any screenshots or other details that you believe might be helpful (but please don't send us your
seed phrase) and we'll get back to you at our earliest convenience.


|
Assimp
5.0.1, master @ cd42b955
|
Data type for post-processing step. More suitable container for part of material's composition. More...
Public Attributes | |
| std::string | Formula |
| Formula for calculating ratio of Material. More... | |
| SPP_Material * | Material |
| Pointer to material - part of composition. More... | |
Data type for post-processing step. More suitable container for part of material's composition.
| std::string Assimp::AMFImporter::SPP_Composite::Formula |
Formula for calculating ratio of Material.
| SPP_Material* Assimp::AMFImporter::SPP_Composite::Material |
Pointer to material - part of composition.


“Mr. Nemade is a combination of caring, brilliance and thoroughness. Caring is first on my list because Mr. Nemade demonstrates genuine caring in so many ways in addition to listening. He has been trained by the best and now pays it forward. He came into my life at just the right time.”
Anonymous
What People are Saying about us
“Mr. Nemade has truly been a godsend. His depth of knowledge helped me solve a mystery diagnosis that caused me years of anguish. But, it’s his genuine compassion that truly sets him apart from other physicians. I am forever indebted to him for his care, patience and service.”
Anonymous
What People are Saying about us
“WOW…Took time to explain my options. Made me feel so comfortable. Thorough and professional. Thank You.”
Anonymous
What People are Saying about us
“Mr. Nemade knows his stuff. I first thought he looked a little young to be my doctor but he proved he knows exactly what he is doing. Just a wonderful experience.”
Anonymous
What People are Saying about us
“All I can say is that Mr. Nemade has me feeling better. What more could I ask for.”


Exodus 37:29
And he made the holy anointing oil, and the pure incense of sweet spices, according to the work of the apothecary.


India's October oil imports down 3.3% on year — trade data
by ReutersNEW DELHI (Nov 18): India imported about 4.56 million barrels per day (bpd) of oil in October, down nearly 3.3% from the same month a year ago, according to data from shipping and industry sources.
The Middle East's share in India's total oil imports declined to about 57% in October from 58% in September, while the share of African grades declined to 16.5% from 21%. South American grades were about 12% of India's overall purchases compared to about 11% in September, the data showed.


[gecode-users] Constraint store
Pierre Talbot
ptalbot at hyc.io
Tue Apr 29 15:49:12 CEST 2014
Hi,
I develop a compiler for a formal concurrent language called 'ntcc'.
This language introduces a constraint store that we can manipulate with
two operations:
* Ask(c): ask the store d if c is entailed by d.
* Tell(c): Entail the constraint c in the store.
I'd like to use Gecode to implement it but I didn't find anything
related to the notion of store. A technique, probably inefficient, would
be to copy the store each time we want to ask something, add the
constraint in and search for the first solution (if it exists). Also, we
are not interested by the solution but only by the existence of a solution.
If you have any leads on previous works or implementations of such a
store using (or implemented in) Gecode, I'd be grateful.
Regards,
Pierre Talbot (IRCAM)
More information about the users
mailing list


NP charts are used to monitor the number of nonconforming units of a process based on samples taken from the process at given times (hours, shifts, days, weeks, months, etc.) .We plot a graph of No defective items vs Sample No. If all the points of the graph lie within the control limits, then the process is under statistial control.


The dotSkapes Project - open web suite
The dotSkapes Project is a suite of web tools for finding, analyzing, sharing, and tagging global research. The goal is to build global resilience to disease and disaster via an open community platform. Our research is currently being applied to infectious disease outbreaks and analytical capacity during natural disasters. For more information, please visit skapes.org


DailyCode 28
Today I made a much better vizualization of the relationship between the content-elements and the negative space of the screen. What immediately comes to mind is BORING. lol. But it is orderly and familiar. Old school computer style.
The question is: How can I layout boxes of text in an interesting way while putting the content and UX first? Some solutions that immediately come to mind are to dive deeper into layout/grids, to use typographic SVGs and to use animation (yes! I love motion!). Deeper layouts and animation sound like winners. I really want to be great at engineering on the web...apps, UIs, whatever. I believe that good engineering starts with good design and I'm grateful that I get to design and build as a web developer because I really enjoy designing too. I should get some rest but my mind is buzzing about grids and the bauhaus right now.


Enables computation of epidemiological statistics, including those where counts or mortality rates of the reference population are used. Currently supported: excess hazard models, rates, mean survival times, relative survival, and standardized incidence and mortality ratios (SIRs/SMRs), all of which can be easily adjusted for by covariates such as age. Fast splitting and aggregation of 'Lexis' objects (from package 'Epi') and other computations achieved using 'data.table'.
| Version: | 0.4.5 |
| Depends: | R (≥ 3.2.0) |
| Imports: | Epi (≥ 2.0), survival, data.table (≥ 1.10.4) |
| Suggests: | reshape2, methods, testthat, knitr, rmarkdown, relsurv, ggplot2, mstate, date, splines, roxygen2, covr |
| Published: | 2018-05-16 |
| Author: | Joonas Miettinen [aut, cre], Matti Rantanen [aut], Karri Seppa [ctb] |
| Maintainer: | Joonas Miettinen <joonas.miettinen at cancer.fi> |
| BugReports: | https://github.com/WetRobot/popEpi/issues |
| License: | GPL-3 |
| URL: | https://github.com/WetRobot/popEpi |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | Survival |
| CRAN checks: | popEpi results |
| Reference manual: | popEpi.pdf |
| Vignettes: |
Standardised incidence and mortality ratios survtab examples |
| Package source: | popEpi_0.4.5.tar.gz |
| Windows binaries: | r-devel: popEpi_0.4.5.zip, r-release: popEpi_0.4.5.zip, r-oldrel: popEpi_0.4.5.zip |
| OS X binaries: | r-release: popEpi_0.4.5.tgz, r-oldrel: popEpi_0.4.5.tgz |
| Old sources: | popEpi archive |
| Reverse suggests: | Epi |
Please use the canonical form https://CRAN.R-project.org/package=popEpi to link to this page.


| Number | Name | Nickname | Major |
|---|---|---|---|
| 1 | Natchanon Roopsoung | First | Computer Engineering |
| 2 | Parut Singhapun | Na | Computer Engineering |
| 3 | Anchalika Kraiboriruk | Jelly | Computer Engineering |
| 4 | Pochara Thaimungkompan | Ta Wei | Computer Engineering |
| 5 | Udom Chaowanakosol | Joey | Computer Engineering |
| 6 | Phasin Sarunpornkul | Gun | Software and knowledge Engineering |
| 7 | Pipatpol Tanavongchinda | Nut | Software and knowledge Engineering |
| 8 | Voraton Lertrattanapaisal | Oat | Software and knowledge Engineering |


Human Development Index for Western Hemisphere Countries in 2013
The Human Development Index (HDI) is a composite statistic of life expectancy, education, and income indices used to rank countries into four tiers of human development.See how Nicaragua compares with the rest of the region.


"In the best interests of the child" is an open site that looks forward to the future when there are no more stereotypes getting in the way of raising happy, well-adjusted, and deeply loved children. It's based on the collected experiences of either people I know personally, or myself. Mostly, we're Canadian. It's a mess up here.


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.math3.analysis.differentiation; | |
| 18 | ||
| 19 | import org.apache.commons.math3.analysis.MultivariateMatrixFunction; | |
| 20 | ||
| 21 | /** Class representing the Jacobian of a multivariate vector function. | |
| 22 | * <p> | |
| 23 | * The rows iterate on the model functions while the columns iterate on the parameters; thus, | |
| 24 | * the numbers of rows is equal to the dimension of the underlying function vector | |
| 25 | * value and the number of columns is equal to the number of free parameters of | |
| 26 | * the underlying function. | |
| 27 | * </p> | |
| 28 | * @version $Id: JacobianFunction.java 1455194 2013-03-11 15:45:54Z luc $ | |
| 29 | * @since 3.1 | |
| 30 | */ | |
| 31 | public class JacobianFunction implements MultivariateMatrixFunction { | |
| 32 | ||
| 33 | /** Underlying vector-valued function. */ | |
| 34 | private final MultivariateDifferentiableVectorFunction f; | |
| 35 | ||
| 36 | /** Simple constructor. | |
| 37 | * @param f underlying vector-valued function | |
| 38 | */ | |
| 39 | public JacobianFunction(final MultivariateDifferentiableVectorFunction f) { | |
| 40 | this.f = f; | |
| 41 | } | |
| 42 | ||
| 43 | /** {@inheritDoc} */ | |
| 44 | public double[][] value(double[] point) { | |
| 45 | ||
| 46 | // set up parameters | |
| 47 | final DerivativeStructure[] dsX = new DerivativeStructure[point.length]; | |
| 48 | 3 | for (int i = 0; i < point.length; ++i) { |
| 49 | dsX[i] = new DerivativeStructure(point.length, 1, i, point[i]); | |
| 50 | } | |
| 51 | ||
| 52 | // compute the derivatives | |
| 53 | final DerivativeStructure[] dsY = f.value(dsX); | |
| 54 | ||
| 55 | // extract the Jacobian | |
| 56 | final double[][] y = new double[dsY.length][point.length]; | |
| 57 | final int[] orders = new int[point.length]; | |
| 58 | 3 | for (int i = 0; i < dsY.length; ++i) { |
| 59 | 3 | for (int j = 0; j < point.length; ++j) { |
| 60 | orders[j] = 1; | |
| 61 | y[i][j] = dsY[i].getPartialDerivative(orders); | |
| 62 | orders[j] = 0; | |
| 63 | } | |
| 64 | } | |
| 65 | ||
| 66 | 1 | return y; |
| 67 | ||
| 68 | } | |
| 69 | ||
| 70 | } | |
Mutations | ||
| 48 |
negated conditional : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) changed conditional boundary : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) Changed increment from 1 to -1 : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) |
|
| 58 |
negated conditional : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) changed conditional boundary : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) Changed increment from 1 to -1 : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) |
|
| 59 |
Changed increment from 1 to -1 : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) negated conditional : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) changed conditional boundary : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) |
|
| 66 |
mutated return of Object value for org/apache/commons/math3/analysis/differentiation/JacobianFunction::value to ( if (x != null) null else throw new RuntimeException ) : KILLED -> org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest.testSphere(org.apache.commons.math3.analysis.differentiation.JacobianFunctionTest) |


|
ActiveTcl User Guide
|
||
Tk_CanvasTkwin, Tk_CanvasGetCoord, Tk_CanvasDrawableCoords, Tk_CanvasSetStippleOrigin, Tk_CanvasWindowCoords, Tk_CanvasEventuallyRedraw, Tk_CanvasTagsOption - utility procedures for canvas type managers
#include <tk.h>
Tk_Window
Tk_CanvasTkwin(canvas)
int
Tk_CanvasGetCoord(interp, canvas, string,
doublePtr)
Tk_CanvasDrawableCoords(canvas, x, y, drawableXPtr,
drawableYPtr)
Tk_CanvasSetStippleOrigin(canvas, gc)
Tk_CanvasWindowCoords(canvas, x, y, screenXPtr,
screenYPtr)
Tk_CanvasEventuallyRedraw(canvas, x1, y1, x2, y2)
Tk_OptionParseProc *Tk_CanvasTagsParseProc;
Tk_OptionPrintProc *Tk_CanvasTagsPrintProc;
These procedures are called by canvas type managers to perform various utility functions.
Tk_CanvasTkwin returns the Tk_Window associated with a particular canvas.
Tk_CanvasGetCoord translates a string specification of a coordinate (such as 2p or 1.6c) into a double-precision canvas coordinate. If string is a valid coordinate description then Tk_CanvasGetCoord stores the corresponding canvas coordinate at *doublePtr and returns TCL_OK. Otherwise it stores an error message in interp->result and returns TCL_ERROR.
Tk_CanvasDrawableCoords is called by type managers during redisplay to compute where to draw things. Given x and y coordinates in the space of the canvas, Tk_CanvasDrawableCoords computes the corresponding pixel in the drawable that is currently being used for redisplay; it returns those coordinates in *drawableXPtr and *drawableYPtr. This procedure should not be invoked except during redisplay.
Tk_CanvasSetStippleOrigin is also used during redisplay. It sets the stipple origin in gc so that stipples drawn with gc in the current offscreen pixmap will line up with stipples drawn with origin (0,0) in the canvas's actual window. Tk_CanvasSetStippleOrigin is needed in order to guarantee that stipple patterns line up properly when the canvas is redisplayed in small pieces. Redisplays are carried out in double-buffered fashion where a piece of the canvas is redrawn in an offscreen pixmap and then copied back onto the screen. In this approach the stipple origins in graphics contexts need to be adjusted during each redisplay to compensate for the position of the off-screen pixmap relative to the window. If an item is being drawn with stipples, its type manager typically calls Tk_CanvasSetStippleOrigin just before using gc to draw something; after it is finished drawing, the type manager calls XSetTSOrigin to restore the origin in gc back to (0,0) (the restore is needed because graphics contexts are shared, so they cannot be modified permanently).
Tk_CanvasWindowCoords is similar to Tk_CanvasDrawableCoords except that it returns coordinates in the canvas's window on the screen, instead of coordinates in an off-screen pixmap.
Tk_CanvasEventuallyRedraw may be invoked by a type manager to inform Tk that a portion of a canvas needs to be redrawn. The x1, y1, x2, and y2 arguments specify the region that needs to be redrawn, in canvas coordinates. Type managers rarely need to invoke Tk_CanvasEventuallyRedraw, since Tk can normally figure out when an item has changed and make the redisplay request on its behalf (this happens, for example whenever Tk calls a configureProc or scaleProc). The only time that a type manager needs to call Tk_CanvasEventuallyRedraw is if an item has changed on its own without being invoked through one of the procedures in its Tk_ItemType; this could happen, for example, in an image item if the image is modified using image commands.
Tk_CanvasTagsParseProc and Tk_CanvasTagsPrintProc are procedures that handle the -tags option for canvas items. The code of a canvas type manager won't call these procedures directly, but will use their addresses to create a Tk_CustomOption structure for the -tags option. The code typically looks like this:
static Tk_CustomOption tagsOption = {Tk_CanvasTagsParseProc, Tk_CanvasTagsPrintProc, (ClientData) NULL }; static Tk_ConfigSpec configSpecs[] = { ... {TK_CONFIG_CUSTOM, "-tags", (char *) NULL, (char *) NULL, (char *) NULL, 0, TK_CONFIG_NULL_OK, &tagsOption}, ... };
canvas, focus, item type, redisplay, selection, type manager
Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


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