Basic UNIX commands¶
Some commonly used commands¶
The following are some basic commands you might use to navigate around and manipulate files on a linux computer using the command line interface. You can read more about some of these commands below.
Print the current working directory
pwd
Make a new directory called dir
inside the working directory
mkdir ./dir
Change working directory to a directory named to dir that is inside the working directory
cd ./dir
Change working directory to the parent of the working directory
cd ../
Show the contents of the working directory
ls
Show the contents in an ordered list with file sizes
ls -lh
Create a blank file called fileA
touch fileA
Move fileA
to the parent of the working directory
mv fileA ../
Copy fileA
from the parent of the working directory to the working directory
cp ../fileA ./
Rename fileA
to fileB
mv fileA fileB
Delete fileA
(be careful!)
rm fileA
Delete an empty directory called dirA
rm -d dirA
Move all files starting with file
in the current directory to directory dir
mv file* ./dir
Delete all files ending with .fasta
(be really careful!)
rm *.fasta
Delete the directory called dirA
and its contents (be extremely careful!)
rm -rf dirA
Display first 10 lines of fileB
head fileB
Display first 20 lines of fileB
head -n 20 fileB
Display fileB
in a scrollable format (press to quit)
more fileB
More detailed examples for beginners¶
Creating a file¶
To create a file you can either use commands echo
or touch
, or the nano text editor (described in a later section).
To create an empty file you can use the touch
command followed by the name you want to save the empty file under.
touch filename
To create a file that has certain contents you can use echo
or nano
.
Lets say you want a file that contains the text “this is a file” and you wanted to name that file fileA.txt
.
You would do this as shown below:
echo "this is a file" > fileA.txt
If you want to create a text file with multiple lines of text from the terminal it will be easier to use nano (see later section).
Copying files¶
You might want to copy a file under a different name so you can edit it but still keep the original.
To do this we can us the cp
command. Type cp
followed by the name of the file you want to copy then the name you want to give the copy.
Lets say we wanted to make a copy of fileA.txt
named fileB.txt
. The block below shows us how we would do this.
cp fileA.txt fileB.txt
You can also copy a file into a different directory by putting the target directory path as the second argument followed by a /
and the name you want the copy to be saved under.
For example, if we wanted to copy fileA.txt
to a directory named dirB
that was in our current parent directory and name the copy fileB.txt
, we would run the below command:
cp fileA.txt ../dirB/fileB.txt
Moving files¶
If you want to move a file into a different directory without copying it you can use the mv
command. You type mv
followed by the name of the file you would like to move then the target directory path. Lets say we want to move a file named fileC.txt
into a directory named dirB
which is contained within our current parent directory:
mv fileC.txt ../dirB/
Renaming files¶
The simplest way to rename files is to use the mv
command. This might seem strange, but think of the path of a file as being simply a longer version of the file name. Thus moving files between directories is essentially just a matter of changing their name. So you can rename a file by “moving” it to another file name. So say you wanted to change the name of fileA.txt
to fileD.txt
:
mv fileA.txt fileD.txt
It’s that simple!


In 1992, after months of trial and error, Pat perfected his Salmon Cookie recipe. Then in 2017 he decided to share these uniquely flavored cookies with the world. Our first location at First and Pike, inside the historic Pike Place Market, is still open to the public. And now to better meet the demand of our customers, we have opened up four more locations. Come by and grab some Salmon Cookies today!
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Usage
- Install UbiAnimate (see below).
- Pick an entrance & exit animation above in your desired position.
- Add the entrance & exit classes below according to your notification software's installation guide
Selected entrance classes
animate fade in
Selected exit classes
animate fade out
Installation
There are a few ways to get started with UbiAnimate. You can either:
- Use NPM or Yarn to install directly into your project.
- Download the compiled source from GitHub
- Link directly to the CDN version on jsDelivr
NPM
npm install ubi-animate
Yarn
yarn add ubi-animate
Customisation
UbiAnimate can be easily customised via Sass variables.
Simply override any variables (a full listing can be found in /node_modules/ubi-animate/src/_variables.scss) in your main Sass file before importing the library from /node_modules/ubi-animate/src/ubianimate.scss


Admins of {{organization.name}}
{{_admin.firstname}} {{_admin.lastname}}
You're currently the only admin of {{organization.name}}
This is a list of all the admins in your organization.
For security reasons, admins can only edit their information themselves. To delete an admin account of an admin that refuses to delete themselves, login to the database control system.
Click on the "Create an Admin" button to create a new admin in your organization, so that they can add and edit tours.


@* * Copyright 2010-2013 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.Application.scaladocsPageUrl @import controllers.Application.milestoneVersion @userGuidePage("Using ScalaTest with Eclipe") {
For Eclipse users, ScalaTest offers a powerful plugin that provides seamless support for testing in the Scala IDE for Eclipse. Not only does this plugin give Scala programmers the level of test-framework/IDE integration that Java programmers have enjoyed with JUnit, it goes quite a bit farther:
You can use the plugin with any release of ScalaTest, but you'll enjoy the most seamless IDE integration if you use ScalaTest @{milestoneVersion} (a very carefully tested release candidate). You can plug it into the latest stable release of the Scala IDE for Eclipse (version 3.0.x). For a nightly build, you'll need to build it by hand by following the steps given in https://github.com/scalatest/scalatest-eclipse-plugin
You can install the plugin together with Scala IDE using latest update sites listed at http://scala-ide.org/. For Scala IDE 3.0.x, tick 'ScalaTest for Scala IDE' as shown in the figure below:
Information on the features of the integration (and some screenshots (and the source code)) is here:
https://github.com/scalatest/scalatest-eclipse-plugin
A video demo of the plugin that I gave back at ScalaDays is here:
http://skillsmatter.com/podcast/scala/scalatest-scalamock-subcut
Info on ScalaTest @{milestoneVersion} is here:
http://www.scalatest.org/download
With the release notes for ScalaTest @{milestoneVersion} here:
http://www.scalatest.org/release_notes/2.0
To use ScalaTest in your Scala project, you must download ScalaTest and include it in build path of your project.
You can use any ScalaTest 1.x release or the latest @{milestoneVersion} (recommended). Using ScalaTest 2.0 enables the following:
When using ScalaTest 1.x, the GUI Runner provided by ScalaTest will be used instead of the built-in test result view.
To run a selected suite, you can select the suite using 2 different ways:-
After you choose the target suite element, just right click and choose:-
Run As -> ScalaTest - Suite
A Run Configuration with the suite name will be created automatically.
To run a selected test, click on the target test element in the editor, right click and choose:-
Run As -> ScalaTest - Test
A Run Configuration with the test name will be created automatically.
To run a selected scope, click on the target scope element in the editor, right click and choose:-
Run As -> ScalaTest - Test
A Run Configuration with the scope name will be created automatically.
To run all ScalaTest suites in a selected file, you can select the file using 2 different ways:
After you choose the target Scala source file, just right click and choose:-
Run As -> ScalaTest - File
All ScalaTest suites in the selected Scala source file will be run.
A Run Configuration with the file name will be created automatically.
To run all ScalaTests suites in a package, you can right click on a package in Project Explorer and choose:-
Run As -> ScalaTest Package
All ScalaTest suites in the selected package (not nested package) will be run. To include ScalaTest suites in nested packages, you'll need to select the 'Include Nested' option in the Run Configuration.
A Run Configuration with the package name will be created automatically.


-
Week 4
- 25 June
- 24 June
- 23 June
- Implemented query parameters matching for cached series
- Fixed enforcer’s dependency convergence errors
- Fixed styling and
println()
output
- 22 June
- Add a simple cache query, blueprint of series comparison procedure
- Fixed a problem with org.infinispan.query.Search class. I had to include additional maven dependency.
- 21 June
- Added model class, implemented simple put method.
- Had a problem with org.infinispan.query.Search class. It is absent in a classpath. And the docs has nothing to say about that. This class is entry point in all examples. Must try different query mechanism, such as Ickle.
- 20 June
- Merged PR with fixes for the series-rest-api-cache build process
- Started to implement DataCache interface via Infinispan cache
- Found the querying mechanism which can be useful for searching cached data for a timespan
-
Week 3
- 19 June
- Simplified deploying of SOS Proxy in a proxy docker container. Now it points to the sensorwebtestbed service
- 18 June
- Added data model and database specific logic overview
- 17 June
- Described alghorithm of
CachingDataService
in the form of flowchart on a wiki page
- 16 June
- Added
type
field to entries in the data-sources-config.json. Now SOS-Proxy is able to connect to remote SOS - Set up this devlog.
- Discovered that data entries of type
AbstractValue
is comparable, so they can be merged by comparing thetimestamp
fields


To view the graphs for a column, click on one of the column names.
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Submit
Should this column be treated as discrete or continuous


Chord database builder
Path to chord file:
(relative to this document)
Database name:
(a valid JavaScript identifier)


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Borderlands 3 Hotfix and Patch 4 notes detail end game character balancing and new content
by TuffcubA new patch for Borderlands 3 has been released and it includes the usual bug fixes and tweaks along with new content and character balancing. Check out the notes below and don’t forget to check out our Borderlands 3 hub!
NOTES FOR PATCH 4
NEW CONTENT:
Takedown at the Maliwan Blacksite
- Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III 120 after completing the main campaign with that character.
- Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you’ll spectate until the team wipes. If you do die, you’re not out permanently! Die during the first half, you’ll get to rejoin your team if they defeat the Valkyrie Squad. If you’re out the second half, but your team manages to defeat Wotan The Invincible, you’ll get to respawn to enjoy the rewards you didn’t completely earn!
- Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Mayhem 4
- Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
- In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt.
- To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We’re working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
Bank Expansion
All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus’s shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!
Dedicated Loot Pools for Bosses
All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discover which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!
Additional Vending Machines
The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
- Athenas
- Atlas HQ
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
END GAME CHARACTER BALANCE
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane’s kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn’t feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara’s builds, but we are always monitoring feedback and will adjust if necessary.
Moze
- Iron Bear Damage increased per level, to a total of just under 150% at max level
- Desperate Measures now gives Iron Bear the bonus too
- Experimental Munitions – Iron Bear also deals bonus fire damage on critical hits
- Scorching RPM’s also grants increased Hard Point damage by 5% per level
- Vampyr – When Iron Bear deals area damage, Iron Bear receives half the healing bonus
- Iron Bear now launches barrels when the player melees them
- Increased Iron Bear Bubble Shield from 20% to 50% of Moze’s health
Zane
- SNTL damage scale increased by 2% per level
- Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
- Fixed Violent Momentum to scale more at higher movement speeds
- Best Served Cold radius and damage increased by 2% per level
- Confident Confidence increased max weapon damage bonus from 20% to 35%
- Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
- Borrowed Time duration increased from 15% to 30% per active skill
- Double Barrel ‘s bonus increased from 20% to 25%
- Quick Breather now restores 50% of the clone’s health after a swap
- Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
- Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K
- Ambush Predator now has a HUD Icon when the buff is active
- Increased the pet damage to scale 10/5% per level instead of 9%
- Added pet damage to Grim Harvest at 7% per level
- Added pet damage to The Most Dangerous Game at 9% per level
- Added pet damage to Interplanetary Stalker at 1% per stack, per level
- Added pet damage to Furious Attack at 0.6% per stack
- Added pet damage to The Fast and the Furryous at 10% per level
- Lick the Wounds gained a pet damage buff after reviving the player
- Increased pet damage for Psycho Head on a Stick from 10% to 20%
- Increased damage in Pack Tactics from 5% to 7% per level
- Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
STABILITY
- Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
- Fixed a crash that occasionally occurred after quitting to the main menu multiple times
- Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
- Fixed a crash that occasionally occurred when Iron Bear was destroyed
- Fixed a crash that occasionally occurred when entering or exiting Iron Bear
- Fixed a crash that occasionally occurred while in heavy combat with Varkids
- Fixed a crash that occasionally occurred in networked games
- Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
- Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
- Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
- Fixed a rare crash that occasionally occurred after 3 clients joined the host
- Fixed a rare crash that occasionally occurred when destructible environmental art took damage
- Fixed a rare crash that occasionally occurred when a client transitioned to Desolation’s Edge
- Fixed a rare crash that could occur when entering Fade Away
- Fixed a rare crash related to the Time of Day of an environment
- Fixed a rare crash that occasionally occurred as a result of improper text fields
- Fixed a crash related to the Minimap Widget
- Fixed multiple crashes that occasionally occurred when players fast traveled
- Fixed a reported issue that prevent the application from terminating properly
- Fixed a reported issue where the news widget would hang indefinitely
- Disabled the benchmark feature when in a coop group
UI
- Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.
- Improved performance of bank
- [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
- Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
- Added ‘Sort By Rarity’ to Bank, Inventory, Item Trading and Vending Machine Selling
- Clients now receive an indication of why their travel attempt failed
- Updated names in the credits
- Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
- Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
- Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
- Addressed a reported issue where items slots could sometimes overlap when viewing player storage
- Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
- [PC Only] Addressed a reported issue where occasionally mouse input could be lost
- Addressed a reported issue where Item Cards at the beginning of the game didn’t display
- Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
- Addressed a reported issue where the friends list could occasionally be too long for split screen
- Addressed a reported issue where a player could sometimes lose their HUD in split screen
- Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
- Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
- Addressed a rare issue where a dialog box could not be dismissed
MISSIONS
- Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
- Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
- Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission “From the Ground Up”
- Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission “Sanctuary”
- Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission “Sanctuary”
- Addressed a reported progression blocker where Lorelei’s cyclone could sometimes be lost after players enter and exit the menu during the mission “Hostile Takeover”
- Addressed a reported progression blocker where the door into KillaVolt’s arena sometimes wouldn’t open during the mission “Kill KillaVolt”
- Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission “Dynasty Diner” and leave the combat area
- Addressed a reported progression blocker where Bloodshine’s sister could sometimes not spawn during the mission “Proof of Wife”
- Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission “Space Laser Tag”
- Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission “Hammerlocked”
- Addressed a reported progression blocker where Tina sometimes couldn’t be spoken to during the mission “Hammerlocked”
- Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission “Lair of the Harpy”
- Addressed a reported progression blocker where split screen clients could sometimes not progress the objective “Equip Black Flame” during the mission “Witch’s Brew”
- Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission “The Family Jewel”
- Addressed a reported progression blocker where Tannis sometimes couldn’t be spoke to during the mission “The Great Vault”
- Addressed a reported progression blocker where Tannis sometimes wouldn’t interact with a critical mission objective during the mission “In the Shadow of Starlight”
- Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission “Trial of Fervor”
- Addressed a few reported progression blockers during the mission “The Trial of Survival”
GAMEPLAY
- Rare, Hunt, and Bounty Enemies now always match the players level
- Made adjustment to default zoom speed for gamepad
- Mayhem Mods that cancel each other out can no longer be active at the same time
- Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
- Rough Rider shield properly triggers depleted augments when equipped
- Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
- Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
- Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
- Addressed a reported issue that sometimes prevented the Zane’s barrier from blocking E-Tech weapon projectiles
- Addressed a reported issue where FL4K’s pets could sometimes be frozen without showing any of the effects of being frozen
- Addressed a reported issue where the Action Skill cooldown timer for FL4K’s Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
- Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn’t target enemies in turrets
- Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
- Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
- Addressed a reported issue where the Mother of Dragons sometimes wouldn’t drop her loot
- Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
- Addressed a reported issue where loot sometimes wouldn’t spawn after players had found all Eridian Writings
GENERAL
- DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
- Added support for future types of hotfixes
- Added Spectator mode for Takedowns
- Explosion effects now dissipate faster
- Bullet tracers passing through Zane’s shield are more transparent
- Improved the general audio performance and memory usage
- Save games triggered by money or changes in the inventory have been throttled
- Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
- Addressed a reported issue where Guardian Rank and tokens could potentially be lost
- Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
- Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
- Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
- Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
- Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
- Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
- Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
- Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
- Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
- Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
- Addressed a reported issue where the player’s shield bar could sometimes disappear from the HUD
- Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
- Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
- Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
- Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
- Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
- Addressed a reported issue where player characters would sometimes call out health vials when already at max health
- Addressed multiple issues where audio was sometimes muffled or lost
- Addressed multiple issues where players would sometimes lose gravity permanently
- Edit group hint is now hidden when input is not available
HOTFIX NOTES
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you’re looking for pumpkins)!
- Addressed a reported concern that the Legendary Maliwan “Recursion” ricochets sometimes failed to target ghosts
- Adjusted Rampager’s item pool to allow for specific Legendaries to drop
- Addressed a reported concern that “Boom Sickle” sometimes showed incorrect part text.
We still have a lot of things that we’re working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we’ve seen from the community. If you experience any issues with Borderlands 3 or today’s patch, please submit a ticket to support.2k.com 23.
Note:
Hey everyone, we are aware that Guardian Rank perks are not currently working for most players. We’re working to reactivate perks as soon as possible, though we don’t have firm timing to share yet.
However, stat bonuses still work, and you can still earn XP toward your next Guardian Rank. We’ll update you again as soon as we have more to share.
PC players, if you encountered any issues while downloading or installing today’s Borderlands 3 patch, please quit out of the Epic Games store and re-open the application to ensure you have the newest version of the game once all downloads are complete.
Source: Gearbox


With higher prices comes greater rewards or risks?
In the generation of smartphone where a new phone is launched every alternate day. And we change smartphone probably every 2 years. While selecting a new phone, we always decide out budget first and then go for RAM, storage, speed. The same thing goes with the stocks. One should decide budget first and the shop. Also for the things which we pay more sometimes are more valuable and worthy than others. Then why we are so much obsessed than if a stock is trading at higher prices is always expensive to buy. Let us find out.
Here we will compare stocks using same common sense which we used while buying smartphone. There are more than 5000 companies listed on NSE. Some of the stocks worth more than 50,000 Rs and some below 10 Rs. It doesn't mean that you should go and accumulate the stocks which are less than 10 Rs. The stocks which trade below Rs 10 are often termed as Penny stocks.
Note that I have not even discussed the stock price of the company yet because that is the last thing an investor should look upon.
Check the details of competitors of MRF. Above data says some the information about the company. Note that MRF has maximum sales turnover and net profit. Which says that the company is doing very good business compared to its peers. Now check this data of MRF.
And this for Apollo tyres
Have a look on EPS of MRF and Apollo tyres. EPS is the calculated by dividing profit by no. of shares outstanding for a company. Clearly, data says that EPS of MRF is 202 times of EPS of Apollo Tyres.
Now we know, why MRF is expensive among peers. Its EPS is way higher compared to its peers. The PE ratio of MRF is also less than Apollo tyres which tell us that buying MRF is better than Apollo tyres.
There are other factors also responsible which are not considered for checking the valuation of both companies. Hope you were able to understand that stock price should be never considered as a factor for investment in any company. Thanks for reading.


Bits
public struct Bits
Bits is a category of Twitch API calls that interacts with Bits
. Bits are currency pieces
that translate into real-world money.
-
Period
defines the different types of periods that are accepted by the Twitch API for use in retrieving Bit Leaderboard statistics based on an amount of time.- all: Defines a period of the broadcaster’s entire channel
- day: Defines a period of one day specified at 00:00:00 on the
started_at
date - week: Defines a period of one week specified at 00:00:00 on the
started_at
date on a Monday through the next Monday - month: Defines a period of one month specified at 00:00:00 on the
started_at
date on the first day of the month until the last day of the month - year: Defines a period of the day specified at 00:00:00 on the
started_at
date on the first day of the year until the last day of the year
Declaration
Swift
public enum Period : String
-
GetBitsLeaderboardResult
defines the different types of results that can be retrieved from thegetBitsLeaderboard
call of theBits
API. Variables are included that specify the data that was returned.- success: Defines that the call was successful. The output variable will contain all bit leaderboard data.
- failure: Defines that the call failed. Returns all data corresponding to the failed call. These data pieces are as follows:
- Data? - The data that was returned by the API
- URLResponse? - The response from the URL task
- Error? - The error that was returned from the API call
Declaration
Swift
public enum GetBitsLeaderboardResult
-
getBitsLeaderboard
will run theGet Bits Leaderboard
API call of the New Twitch API. This API call can be used to retrieve the leaderboard of bits for the streamer who is authenticated. Results can be filtered by a date range or by user IDs. If no User ID filter is applied, results are returned in descending rank-order (highest first).This API call requires a token with
bits:read
permissions.More information about the web call is available here
Seealso
Seealso
Declaration
Swift
public static func getBitsLeaderboard(tokenManager: TwitchTokenManager = TwitchTokenManager.shared, count: Int? = nil, period: Twitch.Bits.Period? = nil, startedAt: Date? = nil, userId: String? = nil, completionHandler: @escaping (GetBitsLeaderboardResult) -> Void)
Parameters
tokenManager
The TokenManager whose token should be used. Singleton by default.
count
The maximum number of users to obtain data for on the leaderboard. Highest ranking users will be returned first.
period
The period to obtain data for. If this value is
.all
, thenstartedAt
will be ignored.startedAt
The
Date
for which the period should start for.userId
The id of the user to get Bit leaderboard results for.
completionHandler
The function that should be run whenever the retrieval is successful. There are two types of
GetBitsLeaderboardResult
:success
andfailure
.


Kong came from a traditional Asian family that valued introverted social habits. He was shy and timid, and this trait was a big stumbling block for him in his teenage years, as he lacked the confidence to approach not only girls, but people in general. It wasn’t until he stumbled on an online forum where guys shared dating advice — incidentally, this is how he met Jesse. Throughout the years he learned you can be introverted and yet still be very successful when picking up girls. Once Kong let go of his self-consciousness, he discovered how to have fun and be himself.
Jesse
Jesse started out as an overweight, cake eating, anti-social computer gamer. In the hopes of getting a girlfriend, he motivated himself to eat healthier and exercise to lose his fat. This turned into a broader mission, as he started to improve his social skills by taking public speaking classes and pushing himself to talk to girls.  This is the philosophy he holds and teaches others today.
Jason
Jason started talking to girls after his relationship of two years ended. He was so accustomed to girls asking him out that he had a difficult time pursuing and attracting girls he wanted to talk to. However, once he met and befriended Jesse and Kong, he soon realized that he had the choice to pick up any girl he bumped into. Jason was a quick learner, and has proven that all your limiting beliefs, from excuses to a fear of change, can be overcome.


This slide show can be driven in the same way as Power Point. To advance to the next slide click pretty much anywhere on the page with the mouse, or press the space bar. You can move forwards or backwards through the slides with the Cursor left, Cursor right, Pg Up and Pg Dn keys. The font size is automatically adjusted to match the browser's window width, but you can also adjust it manually using the "S" key for smaller and the "B" key for bigger. You can also use the "<" and ">" keys. Use the "F" key to switch off/on the bottom status line. The "K" key toggles the use of mouse click to advance to the next slide. You can use "C" to show the table of contents and any other key to hide it. Use the "F11" key to toggle the browser's full screen mode. Note that not all keys are supported in all browsers, as browsers may reserve some keys for browser control and this varies from one browser to the next.
Firefox users may want the autohide extension to hide the toolbars when entering full screen with F11. Newer versions of Firefox have built-in support for SVG, but on older versions for Microsoft Windows, you should consider installing the Adobe SVG Viewer 6.0.
If you would like to see how Slidy works, use View Source to view the XHTML markup, or see this longer explanation, which also explains additional features. Each slide is marked up as a div element with class="slide". CSS positioning and percentage widths on images can be used to ensure your image rich slides scale to match the window size. Content to be revealed incrementally can be marked up with class="incremental". The linked style sheet and scripts were developed as a Web-based alternative to proprietary presentation tools and have been tested on a variety of recent browsers. Integrated editing support is under development. Please send your comments to Dave Raggett<EMAIL_ADDRESS>If you find Slidy useful, you may want to consider becoming a W3C Supporter.
You are welcome to make use of the slide show style sheets, scripts and help file under W3C's document use and software licensing rules.
Copyright © 2005 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply.


model.classes
Classes
Attack
Bag
ElectricPokemon
FirePokemon
Game
GameObject
Music
PlantPokemon
Pokeball
Pokedex
PokemonBattle
PokemonNurse
PokemonTrainer
PsychicPokemon
RockPokemon
Store
Tournament
Village
WaterPokemon


var runtime.netpollBreakRd
5 uses
runtime (current package)
netpoll_kqueue.go#L19: netpollBreakRd, netpollBreakWr uintptr // for netpollBreak
netpoll_kqueue.go#L46: netpollBreakRd = uintptr(r)
netpoll_kqueue.go#L51: return fd == uintptr(kq) || fd == netpollBreakRd || fd == netpollBreakWr
netpoll_kqueue.go#L144: if uintptr(ev.ident) == netpollBreakRd {
netpoll_kqueue.go#L154: read(int32(netpollBreakRd), noescape(unsafe.Pointer(&tmp[0])), int32(len(tmp)))
The pages are generated with Golds v0.2.7-preview. (GOOS=darwin GOARCH=amd64)


Examples to test the "relative" and "assets" variables, and to show how they work
Assets folder is in the project rool, which is not the same dir as the dest files.
assets_dot_slash: { options: {assets: './'}, files: {'test/actual/assets_dot_slash.html': ['test/files/assets.hbs']} }


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Explora Technologies
Mailing Address:
2716, rue EinsteinBureau 10
QUÉBEC, Quebec
G1P 4S8
Location Address:
2716, rue EinsteinBureau 10
QUÉBEC, Quebec
G1P 4S8
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Logo
Company Profile
THE COMPANY
Explora Technologies specializes in portable electronic product design and development, for the instrumentation, industrial control, medical, transport, and security industries. Bringing together skilled professionals with more than 20 years of experience in mobile computing solutions, Explora has the in-house expertise to help you accelerate your development cycles and time to market, while reducing inherent technological and financial risks.
HARDWARE DEVELOPMENT SERVICES
- Microcontroller/DSP-based embedded systems design
- Microprocessor-based systems design (Cortex, ARM, Xscale, X86)
- High speed circuits, SDRAM/DDR2, FPGA-VHDL
- Low power switching power supply circuits
SOFTWARE DEVELOPMENT SERVICES
- BSP development (Board Support Package), OS implementation (Windows, Linux)
- Embedded software design (microcontrollers, DSP)
- Drivers and communication tools development
PCB DESIGN
- High density multiplayer circuits with controlled/differential impedance
- Schematic capture, symbols/footprint creation to IPC standard
- Through-hole, surface mount, flex technologies
INDUSTRIAL DESIGN SERVICES
Our team of industrial designers specialize in creating high quality products that are attractive, ergonomic and that will meet all your aesthetic and practical requirements, from the concept phase through to production.
PRODUCTION ENGINEERING SERVICES
Developing a product involves more than simply designing a prototype. Our production engineering service also ensures that the design product is optimized to meet testability standards, the product is manufacturable and it is designed to minimize assembly costs. This allows us to design a product optimized for manufacturing and contributes to reduce production start up time.
Full profile
Full profile
Contact information
Company description
334410 - Semiconductor and Other Electronic Component Manufacturing
334512 - Measuring, Medical and Controlling Devices Manufacturing
541330 - Engineering Services
541420 - Industrial Design Services
541710 - Research and Development in the Physical, Engineering and Life Sciences
Product / Service / Licensing
Windows CE BSP (Board Support Package) development
Low level software development
PC software development
Driver development for most peripherals (Ethernet, LCD,
USB,...)
Firmwares development
Software qualification
Performances optimization (transfer rate, access time )
Our expertise
BSP adaptation for Windows CE 5.0, 6.0, Windows mobile
Firmwares for most of the microcontrollers on the market
Operating systems
C, C++,C#
WinCE and PC (Win32) low level applications
Peripherals drivers development (Ethernet, USB, Compact flash,
SD, Nand )
WiFi, Bluetooth, GSM and other communication technologies
Communication peripherals support (I2C, SPI,UART, SMBUS )
Well known expertise regarding power management systems
Operating system based products design (PXA270, IMX31,
Microcontroller based systems design (MSP430, )
FPGA based designs
Printed circuits design (CAD)
Prototyping
Complete product qualification
Design for manufacturability (DFM), components availability and Design for serviceability (DFS)
Our expertise
Different complexes architectures design (RISC )
Portable and/or low power products design
Design with :
high level of mechanical constraints (miniaturization)
portable and rugged products constraints
high resistance to electro-static discharges
very good resistance to static discharges
very low noise emission (FCC, CE )
Very compact and efficient power supply circuits (switching power supply)
Expertise in technologies such as USB, SD, Compact Flash, SD, Ethernet.
Bluetooth, 802.11, and many others
Acquisition systems
Custom ACL/touch screen integration and design
Deep knowledge of battery technologies, protection and charging circuits, including custom battery pack design.
High speed and analog circuits design
Certification expertise ( FCC, CE, RoHS, UL,CSA,WEEE, etc)
Sketches and exploration of concepts
Product styling or improvement over existing products
Competition analysis
Applied ergonomics
Advanced 3D modeling
Rapid prototyping
Photorealistic presentation renderings
Technical drawings for manufacturing
Labelling, printing, stamping and "in-mold" decoration
Full support over manufacturing (local and international)
Complete qualification of the product
Eco-friendly designs (WEEE)
Our Expertise
Specialists in packaging of electronic devices
Specialisation in injection molding and overmolding
Control over processes of casting, machining, extrusion and sheet metal
Design of waterproof (IP52 à IP67) and rugged products (MIL STD 810)
Design for manufacturability, assembly and service (DFM, DFA, DFS)
Good knowledge of military standards (MIL-STD), CEI, UL
industrial and mechanical design, hardware development and
Windows CE Systems development, all under the same roof. Our
experienced team of experts works within an interdisciplinary
approach to provide optimal product integration. The concepts,
choices and design elements are validated by our expert team at
all stages of development to ensure that final products respect
initial specifications. Our experienced management group uses
Stage Gate and other proven development processes methods to
coordinate multidisciplinary teams through complex development
projects. Explora Technologies has a solid expertise in
Portable Product Development. This expertise has been tried in
many designs of products that require demanding specifications
related for instance to 2 meters drop onto concrete resistance,
water immersion and wide temperature ranges.
Diagrams capture
Flexible circuits, surface mount and through hole circuits conception
Part creation (symbol, footprint) according to IPC standard
Complete 3D modeling of all components and circuits
Components placement and circuits routing according to IPC standard
Auto routing
Mechanical constraints validation
Circuits prototypes building
Circuits inspection according to IPC standard and supplier's selection
Our expertise
High density circuits
High speed circuits
Differential and controlled impedances
Same length traces group
Micro vias, blind and buried vias
Analog circuits and switching power supplies
Electromagnetic interference and radio frequency interference constraints
BGA and Fine Pitch technologies
Assembly constraints
Design for testability
RoHS compliance
Technology profile
multidisciplinaire et possède une solide expérience lui
permettant doffrir des services très spécialisés en
développement électronique, logiciel, mécanique ainsi quen
design industriel.
La force dExplora Technologies réside dans lintégration,
sous un même toit, de lensemble des expertises nécessaires
pour développer et livrer un produit clé en main. Son expérience
lui permet également de bien comprendre que le développement
de produit implique beaucoup plus que de relever des défis
techniques. Cela nécessite une bonne compréhension des
besoins et de la finalité du produit, une bonne planification
ainsi quun bon processus de développement de produit (PDP)
afin de sassurer quaucun détail nest laissé au hasard.
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
334410 - Semiconductor and Other Electronic Component Manufacturing
334512 - Measuring, Medical and Controlling Devices Manufacturing
541330 - Engineering Services
541420 - Industrial Design Services
541710 - Research and Development in the Physical, Engineering and Life Sciences
Products, services and licensing
Product / Service / Licensing
Windows CE BSP (Board Support Package) development
Low level software development
PC software development
Driver development for most peripherals (Ethernet, LCD,
USB,...)
Firmwares development
Software qualification
Performances optimization (transfer rate, access time )
Our expertise
BSP adaptation for Windows CE 5.0, 6.0, Windows mobile
Firmwares for most of the microcontrollers on the market
Operating systems
C, C++,C#
WinCE and PC (Win32) low level applications
Peripherals drivers development (Ethernet, USB, Compact flash,
SD, Nand )
WiFi, Bluetooth, GSM and other communication technologies
Communication peripherals support (I2C, SPI,UART, SMBUS )
Well known expertise regarding power management systems
Operating system based products design (PXA270, IMX31,
Microcontroller based systems design (MSP430, )
FPGA based designs
Printed circuits design (CAD)
Prototyping
Complete product qualification
Design for manufacturability (DFM), components availability and Design for serviceability (DFS)
Our expertise
Different complexes architectures design (RISC )
Portable and/or low power products design
Design with :
high level of mechanical constraints (miniaturization)
portable and rugged products constraints
high resistance to electro-static discharges
very good resistance to static discharges
very low noise emission (FCC, CE )
Very compact and efficient power supply circuits (switching power supply)
Expertise in technologies such as USB, SD, Compact Flash, SD, Ethernet.
Bluetooth, 802.11, and many others
Acquisition systems
Custom ACL/touch screen integration and design
Deep knowledge of battery technologies, protection and charging circuits, including custom battery pack design.
High speed and analog circuits design
Certification expertise ( FCC, CE, RoHS, UL,CSA,WEEE, etc)
Sketches and exploration of concepts
Product styling or improvement over existing products
Competition analysis
Applied ergonomics
Advanced 3D modeling
Rapid prototyping
Photorealistic presentation renderings
Technical drawings for manufacturing
Labelling, printing, stamping and "in-mold" decoration
Full support over manufacturing (local and international)
Complete qualification of the product
Eco-friendly designs (WEEE)
Our Expertise
Specialists in packaging of electronic devices
Specialisation in injection molding and overmolding
Control over processes of casting, machining, extrusion and sheet metal
Design of waterproof (IP52 à IP67) and rugged products (MIL STD 810)
Design for manufacturability, assembly and service (DFM, DFA, DFS)
Good knowledge of military standards (MIL-STD), CEI, UL
industrial and mechanical design, hardware development and
Windows CE Systems development, all under the same roof. Our
experienced team of experts works within an interdisciplinary
approach to provide optimal product integration. The concepts,
choices and design elements are validated by our expert team at
all stages of development to ensure that final products respect
initial specifications. Our experienced management group uses
Stage Gate and other proven development processes methods to
coordinate multidisciplinary teams through complex development
projects. Explora Technologies has a solid expertise in
Portable Product Development. This expertise has been tried in
many designs of products that require demanding specifications
related for instance to 2 meters drop onto concrete resistance,
water immersion and wide temperature ranges.
Diagrams capture
Flexible circuits, surface mount and through hole circuits conception
Part creation (symbol, footprint) according to IPC standard
Complete 3D modeling of all components and circuits
Components placement and circuits routing according to IPC standard
Auto routing
Mechanical constraints validation
Circuits prototypes building
Circuits inspection according to IPC standard and supplier's selection
Our expertise
High density circuits
High speed circuits
Differential and controlled impedances
Same length traces group
Micro vias, blind and buried vias
Analog circuits and switching power supplies
Electromagnetic interference and radio frequency interference constraints
BGA and Fine Pitch technologies
Assembly constraints
Design for testability
RoHS compliance
Technology
Technology profile
multidisciplinaire et possède une solide expérience lui
permettant doffrir des services très spécialisés en
développement électronique, logiciel, mécanique ainsi quen
design industriel.
La force dExplora Technologies réside dans lintégration,
sous un même toit, de lensemble des expertises nécessaires
pour développer et livrer un produit clé en main. Son expérience
lui permet également de bien comprendre que le développement
de produit implique beaucoup plus que de relever des défis
techniques. Cela nécessite une bonne compréhension des
besoins et de la finalité du produit, une bonne planification
ainsi quun bon processus de développement de produit (PDP)
afin de sassurer quaucun détail nest laissé au hasard.


By default, nanopublications are assigned a label of the triple being created. If you wish to assign a different label, simply click the button next to "Label" below and enter the desired label.


Yes! You'll "Scream 2" by Homer Yen (c) 1997
Let me give you an example of just how deliciously nerve-racking this film is. As this movie opens, hundreds of patrons eagerly crowd into a theatre, which is premiering a movie called "STAB." It's an eerie Rocky Horror atmosphere as moviegoers don unsettling ghost-like masks and wield rubber knives. "STAB" is based on the Woodsboro murders and the series of events that transpired in the original SCREAM movie. 15 minutes into watching "STAB", a patron goes into the bathroom. The urinals are all being used by people wearing ghost-like faces. He is forced to use a stall. Bad decision. 15 minutes into watching SCREAM2, I had to go to the bathroom. There I stood...all alone...and I actually was afraid that I would feel a knife plunge through my back. Was this a strange case of life imitating art? It was definitely a disturbing feeling of deja vu.
The movie theatre incident causes several people to reunite, including Gale Weathers (Courney Cox), who penned the book that ultimately became "STAB"; Sidney (Neve Campbell), who was the intended target of the Woodsboro killings; and Deputy Dewey and geeky Randy (David Arquette and Jamie Kennedy), who were also lucky survivors. Sidney, now attending college, is also joined by her roommate, new boyfriend and other classmates and sorority sisters. It's deja vu for Sidney and her friends too. Under the assumption that this new killer is out to finish what ended in failure at Woodsboro, everyone works as fast as they can to try to figure out who the killer(s) is/are and his/her/their motive(s). Each one knows that they will become a target. Each one fears for their lives.  But the killer(s) is/are also equally smart. And this time, the killer is more merciless, resourceful, and cunning.
I liked a lot of things about this sequal. The characters are three-dimensional and don't succumb to movie cliches. Women don't go upstairs by themselves to check out strange noises. There are no empty-headed bimbos. No one say's "I'll be right back", only to never return. Each character is smart and tries to take control of their own fate. The writing is witty and smart. Also, the look and feel of the movie takes the horror genre to an entirely different level. Though it is nothing more than a simple horror movie, it looks like an expensive movie with elaborate sets. Each scene is well-choreographed, nicely shot, terrifically edited and eerily scored, which delivers some real heart-pounding moments. You'll be scared, you'll be immensely enraged when some of your favorite characters become the next victims, and you'll root for the survivors, hoping that they'll succeed. There are also some terrific moments of levity to savor, such as the new boyfriend trying to convince Sidney that he is not the killer by doing a Tom Cruise impersonation and a wonderful, developing bond between the arrogant Gale Weathers and the meek Dewey, all the while the theme from Twin Peaks is playing in the background.
One of its greatest accomplishments is for making us want to know who did it and why? Unfortunately, its dénouement requires us, to some degree, to have seen the first movie. Nonetheless, this movie delivers in several satisfying ways, not the least of which is the fact that it's just a plain, old, fun movie to watch. It's not as genuinely frightening as the first one, but it remains fresh and exciting. Probably it's greatest feat, however, is that we have a sequel that is an equal to its original.
Grade: B+
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Our vision-Your success
To bridge the gap between female entrepreneurs and employees.
To provide a platform to women to calculate the EMI of loans and contacts to propel their businesses to great heights.
Motivational stories to guide and encourage you to push your boundaries and test your limits.
To help you understand teh basics of bank and business.
All in all, we want all the sisters to brainstorm,start and lead businesses and work towards the goal of collective success.


Class: Sprockets::Exporters::Base
| Relationships & Source Files | |
| Extension / Inclusion / Inheritance Descendants | |
|
Subclasses:
|
|
| Inherits: | Object |
| Defined in: | lib/sprockets/exporters/base.rb |
Overview
Convenience class for all exporters to inherit from
An exporter is responsible for exporting a Asset
to a file system. For example the Exporters::File
class writes the asset to it’s destination. The Exporters::Zlib
class writes a gzip copy of the asset to disk.
Class Method Summary
-
.new(asset: nil, environment: nil, directory: nil) ⇒ Base
constructor
Public: Creates new instance.
Instance Attribute Summary
- #asset readonly
- #directory readonly
- #environment readonly
- #target readonly
Instance Method Summary
-
#call
Public: Contains logic for writing “exporting” asset to disk.
-
#setup
Public: Callback that is executed after initialization.
-
#skip?(logger) ⇒ Boolean
Public: Handles logic for skipping exporter and notifying logger.
-
#write(filename = target)
Public: Yields a file that can be written to with the input.
Constructor Details
.new(asset: nil, environment: nil, directory: nil) ⇒ Base
Public: Creates new instance
Initialize will be called with keyword arguments:
-
asset: An instance of
Asset
. -
environment: An instance of
Environment
. -
directory: String representing the target directory to write to.
These will all be stored as accessible values. In addition a #target will be available which is the target directory and the asset’s digest path combined.
Instance Attribute Details
#asset (readonly)
[ GitHub ]# File 'lib/sprockets/exporters/base.rb', line 10
attr_reader :asset, :environment, :directory, :target
#directory (readonly)
[ GitHub ]# File 'lib/sprockets/exporters/base.rb', line 10
attr_reader :asset, :environment, :directory, :target
#environment (readonly)
[ GitHub ]#target (readonly)
[ GitHub ]# File 'lib/sprockets/exporters/base.rb', line 10
attr_reader :asset, :environment, :directory, :target
Instance Method Details
#call
Public: Contains logic for writing “exporting” asset to disk
If the exporter is not skipped it then ::Sprockets
will execute it’s call
method. This method takes no arguments and should only use elements passed in via initialize or stored in #setup.
# File 'lib/sprockets/exporters/base.rb', line 55
def call raise "Must subclass and implement call" end
#setup
Public: Callback that is executed after initialization
Any setup that needs to be done can be performed in the setup
method. It will be called immediately after initialization.
# File 'lib/sprockets/exporters/base.rb', line 36
def setup end
#skip?(logger) ⇒ Boolean
Public: Handles logic for skipping exporter and notifying logger
The skip?
will be called before anything will be written. If skip?
returns truthy it will not continue. This method takes a logger
that responds to debug
and info
. The skip?
method is the only place expected to write to a logger, any other messages may produce jumbled logs.
# File 'lib/sprockets/exporters/base.rb', line 46
def skip?(logger) false end
#write(filename = target)
Public: Yields a file that can be written to with the input
filename
. Defaults to the #target. Method is safe to use in forked or threaded environments.
# File 'lib/sprockets/exporters/base.rb', line 63
def write(filename = target) FileUtils.mkdir_p File.dirname(filename) PathUtils.atomic_write(filename) do |f| yield f end end


Given the hypothesis of a bi-modal distribution of cells for each marker, the algorithm constructs a binary tree, the nodes of which are subpopulations of cells. At each node, observed cells and markers are modeled by both a family of normal distributions and a family of bi-modal normal mixture distributions. Splitting is done according to a normalized difference of AIC between the two families.
| Version: | 1.2.0 |
| Depends: | R (≥ 3.1.0), Rcpp (≥ 0.12.11) |
| Imports: | ggplot2, graphics, igraph, mclust, RColorBrewer, robustbase, stats, grDevices, cowplot |
| LinkingTo: | Rcpp, RcppArmadillo |
| Suggests: | knitr, rmarkdown, viridis |
| Published: | 2018-08-28 |
| Author: | Chariff Alkhassim, Boris Hejblum, Anthony Devaux |
| Maintainer: | Boris Hejblum <boris.hejblum at u-bordeaux.fr> |
| BugReports: | https://github.com/sistm/Cytometree/issues |
| License: | LGPL-3 | file LICENSE |
| NeedsCompilation: | yes |
| Citation: | cytometree citation info |
| Materials: | README NEWS |
| CRAN checks: | cytometree results |
| Reference manual: | cytometree.pdf |
| Vignettes: |
Userguide for performing automatic gating with 'cytometree' |
| Package source: | cytometree_1.2.0.tar.gz |
| Windows binaries: | r-devel: cytometree_1.2.0.zip, r-release: cytometree_1.2.0.zip, r-oldrel: cytometree_1.2.0.zip |
| OS X binaries: | r-release: cytometree_1.2.0.tgz, r-oldrel: cytometree_1.2.0.tgz |
| Old sources: | cytometree archive |
Please use the canonical form https://CRAN.R-project.org/package=cytometree to link to this page.


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README
Welcome to hugo-plugin-readmore 👋
Hugo 整合 OpenWrite 平台的 readmore 插件,实现博客的每一篇文章自动增加阅读更多效果,关注公众号后方可解锁全站文章,从而实现博客流量导流到微信公众号粉丝目的.
🏠 Homepage
Install
npm install
Author
👤 snowdreams1006
- Github: @snowdreams1006
🤝 Contributing
Contributions, issues and feature requests are welcome!
Feel free to check issues page.
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Give a ⭐ if this project helped you!
📝 License
Copyright © 2019 snowdreams1006.
This project is MIT licensed.


At Pat's Salmon Cookies, we only use the finest fish available in Washington state.  You won't have to worry about mercury poisoning either. No siree!
Do you ever look at the ingredients for some snacks and find that you don't know what half of the ingredients mean? Some foods have really weird ingredients that sound like chemicals you'd put in cleaners! Yuck! You won't have that problem with with these cookies! Our cookies are made with all-natural ingredients. No GMOs or artificial ingredients! All organic! One bite of these cookies and you'll feel like a million bucks!
555 Pretend Street
Seattle, WA 98109
(206) 555-5555
Hours: 6 AM - 8 PM


add_geojson.Rd
Add GeoJson
add_geojson(map, data = get_map_data(map), layer_id = NULL, style = NULL, mouse_over = FALSE, update_map_view = TRUE)
| map | a googleway map object created from |
|---|---|
| data | A character string or geoJSON literal of correctly formatted geoJSON |
| layer_id | single value specifying an id for the layer. |
| style | Style options for the geoJSON. See details |
| mouse_over | logical indicating if a feature should be highlighted when the mouse passess over |
| update_map_view | logical specifying if the map should re-centre according to the geoJSON |
The style of the geoJSON features can be defined inside the geoJSON itself, or specified as a JSON string or R list that's used to style all the features the same
To use the properties in the geoJSON to define the styles, set the style
argument to a JSON string or a named list, where each name is one of
All Geometries
clickable
visible
zIndex
Point Geometries
cursor
icon
shape
title
Line Geometries
strokeColor
strokeOpacity
strokeWeight
Polygon Geometries (Line Geometries, plus)
fillColor
fillOpacity
and where the values are the the properties of the geoJSON that contain the relevant style for those properties.
To style all the features the same, supply a JSON string or R list that defines a value for each of the style options (listed above)
See examples.
# NOT RUN { ## use the properties inside the geoJSON to style each feature google_map(key = map_key) %>% add_geojson(data = geo_melbourne) ## use a JSON string to style all features style <- '{ "fillColor" : "green" , "strokeColor" : "black", "strokeWeight" : 0.5}' google_map(key = map_key) %>% add_geojson(data = geo_melbourne, style = style) ## use a named list to style all features style <- list(fillColor = "red" , strokeColor = "blue", strokeWeight = 0.5) google_map(key = map_key) %>% add_geojson(data = geo_melbourne, style = style) ## GeoJSON from a URL url <- 'https://storage.googleapis.com/mapsdevsite/json/google.json' google_map(key = map_key) %>% add_geojson(data = url, mouse_over = T) # }


Pair Programming
Navigator reviews each line of code as it is typed in.
Driver writes code.
Link 1
Link 2
Link 3


--- layout: post title: "Exploration with arviz" permalink: /:title/ tags: [pyro, arviz] ---
In a previous post I had a look at using pyro but found myself writing a lot more code just to have a look at the inference than to actually perform it. Fortunately, one of the arviz developers commented on the post and let me know that arviz would have helped me out with this so this post reflects my experience with it.
When I first tried arviz I actually had some problems using multiple chains, however shortly after making an issue one of the developers (ahartikainen, who originally pointed me to arviz) helped me through a simple pull request to get it fixed, which was pretty awesome!
Using the same example as before:
import torch import pyro import pyro.distributions as dist import pyro.infer.mcmc as mcmc import arviz as az torch.multiprocessing.set_sharing_strategy("file_system") pyro.set_rng_seed(42) NUM_WARMUP = 1000 NUM_SAMPLES = 1000 NUM_CHAINS = 3 N = 2500 P = 8 alpha_true = dist.Normal(42.0, 10.0).sample() beta_true = dist.Normal(torch.zeros(P), 10.0).sample() sigma_true = dist.Exponential(1.0).sample() eps = dist.Normal(0.0, sigma_true).sample([N]) x = torch.randn(N, P) y = alpha_true + x @ beta_true + eps def model(x, y): alpha = pyro.sample("alpha", dist.Normal(0.0, 100.0)) beta = pyro.sample("beta", dist.Normal(torch.zeros(P), 10.0)) sigma = pyro.sample("sigma", dist.HalfNormal(10.0)) mu = alpha + x @ beta return pyro.sample("y", dist.Normal(mu, sigma), obs=y) kernel = mcmc.NUTS(model, jit_compile=True) posterior = mcmc.MCMC(kernel, num_samples=NUM_SAMPLES, warmup_steps=NUM_WARMUP, num_chains=NUM_CHAINS, disable_progbar=True).run(x, y)
We can print some basic posterior information via:
data = az.from_pyro(posterior) summary = az.summary(data) print(summary)
| mean | sd | mc error | hpd 3% | hpd 97% | effn | rhat | |
|---|---|---|---|---|---|---|---|
| alpha | 45.37 | 0 | 0 | 45.36 | 45.37 | 3079 | 1 |
| beta[0] | 1.29 | 0 | 0 | 1.29 | 1.3 | 3048 | 1 |
| beta[1] | 2.35 | 0 | 0 | 2.34 | 2.36 | 2775 | 1 |
| beta[2] | 2.3 | 0 | 0 | 2.3 | 2.31 | 3313 | 1 |
| beta[3] | -11.23 | 0 | 0 | -11.23 | -11.22 | 2970 | 1 |
| beta[4] | -1.86 | 0 | 0 | -1.87 | -1.85 | 3294 | 1 |
| beta[5] | 22.09 | 0 | 0 | 22.08 | 22.1 | 3106 | 1 |
| beta[6] | -6.38 | 0 | 0 | -6.39 | -6.38 | 3048 | 1 |
| beta[7] | 4.62 | 0 | 0 | 4.61 | 4.63 | 3366 | 1 |
| sigma | 0.17 | 0 | 0 | 0.16 | 0.17 | 2200 | 1 |
Nice! That was a lot easier than what I did before…
There are also lots of plots we can look at:
import matplotlib.pyplot as plt az.plot_trace(data, var_names=["alpha", "sigma"]) plt.savefig("../img/arviz_trace_alpha_sigma.png") plt.close()
az.plot_joint(data, var_names=["alpha", "sigma"], kind="hexbin") plt.savefig("../img/arviz_joint_alpha_sigma.png") plt.close()
az.plot_posterior(data, var_names=["beta"]) plt.savefig("../img/arviz_posterior_beta.png") plt.close()
I've only shown a fraction of the arviz capabilities here, for more see e.g. the arviz official docs. It looks look a cool project, and I will be using it when I find myself in python.


How to enable dark mode on WhatsApp Web
by MixWelcome to TNW Basics , a collection of tips, guides, and advice on how to easily get the most out of your gadgets, apps, and other stuff.
Word around the web is WhatsApp is slated to get not one, but two different dark mode options on iPhones… sometime in the future. The company is also working on a dark theme for Android, but there’s no mention of when that might land either. But if you want dark mode on WhatsApp’s web version, there’s a way to do it.
For now, the trick works on Chrome and Firefox. Here’s how it’s done:
Chrome
Alright, follow these steps to enable dark mode:
- You’ll need to install the Stylus extension and a separate theme for it.
- You can grab Stylus from the Chrome Web Store by clicking here.
- Once installed, get the theme from here by clicking “Install Style.”
- Load WhatsApp Web and let your eyeballs enjoy the darkness.
Firefox
The procedure for Firefox is pretty much the same as for Chrome. Here are the steps:
- Get Stylus from the Mozilla official site by clicking here.
- Install the dark theme from this link.
- Boom, dark mode is now turned on.
After a quick test, it seems the web-based dark mode doesn’t improve readability in daylight all that much (it doesn’t make it worse either). I’m sure it’ll be a different late at night, when the lights are off, however.
The good thing about the Stylus extension is that it lets you effortlessly switch between dark mode and the standard theme by clicking a button. Just click on the Stylus icon at the top-right corner of your browser, and tick “Turn all styles off” on or off. And if you want a different theme, just browse User Styles until you find one that suits your eyes.
Anyways, if you’re obsessed with putting less strain on your eyes in the dark (even though scientists aren’t sure that’s the case), you know what to do now.
[H/T WABetaInfo]


Growth in loan books after Charter Court tie-up with OneSavings
by Sebastian McCarthyOnesavings Bank and Charter Court Financial struck an upbeat tone yesterday after saying that lending franchises at both groups were strong following their recent merger.
The duo said that they are expecting to report larger loan portfolios for the full-year period.
Read more: Has Wework destroyed Softbank’s credibility?
Loan book growth at OneSavings grew 15 per cent for the nine months to 30 September 2019, while loan book growth at Charter Court climbed four per cent over the same time frame.
Margins at the lenders have faced headwinds in the last year amid mounting uncertainty over Britain’s planned departure from the EU.
“We remain cognisant of the continued uncertain macroeconomic and political outlook, however we believe that as a combined business we are well placed to continue to deliver on our strategy and generate attractive shareholder returns through the cycle,” OneSavings chief executive Andy Golding said.
He added that the two banks were “now in the early stages of integrating the two businesses….we remain focused on delivering shareholder value as we execute on the strategy for the enlarged group”.
Read more: UK businesses increasingly adopting automation
OneSavings said that it expects to deliver net loan book growth for 2019 in the high teens as a percentage, while net interest margin is set to be broadly flat, in line with management expectations.
Shares in the FTSE 250 group edged down two per cent to 363p during trading yesterday.


I was given several purple tablets by an adult friend who said that they were called 'Purple Passion' and that they were ecstasy. He and his wife had tried them and said that they were excellent, so I was quite enthusiastic about trying them.
I managed to arrange for a Saturday during the summer where I could be away from my wife and daughter and spend the day with one of my best friends at his beach house and 'X.' ('X' was the verb we used for doing ecstasy in the old days.)
It was a beautiful, crystal clear sunny day and my friend's beach house is a quick 3 minute walk to one of the nicest beaches in the state. The water is a bit cold, however, as it is the North Atlantic, but on a hot summer day one can swim for an hour or more without getting into trouble with their body temperature.
We each took a 'Purple Passion,' unknown dosage, and washed them down with a beer. Throughout the day we drank beer off and on - nothing like a case or anything between us but perhaps 4 or 5 beers each.
I had burned a CD of some new, crazy music I had downloaded from the net and labled it 'Purple Passion' and we fired it up as soon as the effects started coming on.
The effects were quite 'intense' and while they were similar to Ecstasy I could tell that what we had taken wasn't true MDMA. The energy was there. The affection was there to some extent. The energy level was far higher than I would have expected with ecstasy. I was very aware of a strong, 'clean' buzz.
Aside from some of the affection, the social aspects of Ecstasy weren't present. Rather than head down to the beach and interact with people I was perfectly content to sit in my buddy's living room, groove on the music and chat with him. We were chatting a mile a minute, of course.
The body impact seemed low. I am prone to jaw-clenching and found myself clenching a bit but not overly so.

We walked down with our arms full of towels, coolers, lawn chairs, suntan lotion, etc. His beach is technically a 'private beach' servicing several hundred families so there were plenty of people around but not as many as one might find at a public beach on such a hot day.
I am overweight and generally do not like to sit around with my shirt off but the drug felt so good that I allowed myself to bask in the sun with plenty of lotion. It also gave me an opportunity to show off some of my tattoos.
I got up the courage to get in the cold water. Massachusetts ocean water north of Cape Cod is pretty cold, even in the summer. There is an initial shock as you get in but once you are in you get accustomed to it rather quickly and it can become quite enjoyable.
I walked out until with my feet on the ground only my head was above water. I love doing that and sort of bobbing back and forth with the current and waves. At high tide this beach drops off at an acute angle so I didn't have to walk out too far.
I bobbed and floated and grooved on the scene around me for at least two hours. There was a group of kids near me who were playfully fighting over control of an inflatable boat and they had several water toys. I mediated their conflicts to some extent, helped some of the younger ones on and off the boat, towed them around, etc. I felt very positive about these kids.
My buddy stayed on the beach and sunned himself. We'd exchange a wave of the hand periodically to let each other know that we were OK.
As the afternoon wore on the people at the beach started disappearing and I watched the sky grow darker in the each - not quite a sunset, but an interesting purple influenced skyscape nonetheless.
I got out of the water, dried off a bit and we returned to my buddy's place.
We took a third Purple Passion, crushed it and snorted it which bumped the trip intensity back up to close to its highest levels, although it receded fairly quickly after that.
The downside was quite harsh with a heavy body load. I was basically sore throughout my body, presumably from tensing my muscles. I was particularly sore in my jaw due to clenching.
I took a Vicodin ES (7.5/500) and 10mg Valium to help 'cushion the blow' of coming down and washed them down with more beer.
 Both my buddy and I felt quite good about the trip.
 I countered the discomfort with more painkillers and benzos but the pain and discomfort ran deep. I realized by the end of the day that I was really sick.

Normally I would self-medicate with the appropriate antibiotic but I felt worse this time than I usually did with a lung infection, so I went to see the doctor.
Sure enough, I had a fairly serious case of pneumonia and was instructed to go to the emergency room. (I never mentioned the drugs to my doctor or to the people at the hospital).  I always feel like SUPERMAN when taking a steroid.
After a few hours they sent me home, told me to take it easy, gave me a few days worth of the steroid and the rest of the course of Zithromax to finish. I was fine 48 hours later.
I had several 'Purple Passions' left and compared them to photographed/tested samples on Dancesafe.org and found some definite matches, all of which tested for NO mdma and for BZP & TFMPP only.
The purpose of this report is not for me to say BZP + TFMPP = PNEUMONIA - that would be incredibly stupid. What I want to make people aware of is that one's immunity system can be comprimised when under the influence of this sort of drug. An active 30 yr old should NOT be getting pneumonia in the middle of the summer after a day at the beach. I am convinced that my immune system was lowered while I was under the influence of the drug(s) and that the appx. 2 hours I spent in the cold water didn't help matters any.
I have since had another similar experience with cocaine over the holidays this winter - a night of cocaine abuse in an ice-cold and wet environment led me down a similar path to pneumonia. I don't even bother seeing the doctor anymore when this sort of thing happens - I have plenty of Zithromax on hand just in case.
As for BZP & TFMPP, I wouldn't call them GREAT drugs. They were fun and barely 'passable' as Ecstasy. Someone who never had real Ecstasy before would certainly not have been disappointed. I'll hold out for the real stuff next time.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Here's a catalog of some of the books, stories and other things I've written.
If you are looking for my (really) old blog of book reviews, Look Here.
The Vortexx
A book based on a world, which lives in a universe, far, way, in the future.
QuadCubed Handbook
The Handbook for QuadCubed Studios, a Development supercollective I've founded.
GC Skit 2014
A skit that I wrote for a festival called Ganesh Chathurthi.
It was enacted in my apartment!


Looking to introduce AI into your organisation? We run workshops to bring you up to AI lightspeed.
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We analyse every process and workflow of your organisation and enhance its efficiencies through AI
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We deliver Ai endpoints and maintain our ML solutions.
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"It 's not often you come across a development team that make it their business to deliver more than you ask. Core Intelligence provided Aon a Proof of Concept software which did just that. Four things stand out to me about their approach: 1) they're at the cutting edge of data science and machine learning, 2) they combine this powerfully with full stack web development, 3) they deliver fast; really fast!, and 4) they are relatable and know exactly what you need. These skills make them an easy recommendation to anyone look to deliver a project which exceeds expectations."


public class IFConcatenator
extends java.lang.Object
Note: This class will filter/ignore any document navigation events. Support for this may be added later.
Note: document-level extensions will only be transferred from the first document passed in. If you need to merge extensions from all the concatenated documents, you may have to merge these manually on the XML level, for example using XSLT.
| Constructor and Description |
|---|
IFConcatenator(IFDocumentHandler targetHandler,
org.apache.xmlgraphics.xmp.Metadata metadata)
Creates a new IF concatenator.
|
| Modifier and Type | Method and Description |
|---|---|
void |
appendDocument(javax.xml.transform.Source src)
Appends another intermediate format document to the current output file.
|
void |
finish()
Properly finishes the current output file by creating an empty document trailer and calling
IFDocumentHandler.endDocument() . |
protected IFDocumentHandler |
getTargetHandler()
Returns the target document handler.
|
public IFConcatenator(IFDocumentHandler targetHandler, org.apache.xmlgraphics.xmp.Metadata metadata) throws IFException
targetHandler
- the target document handlermetadata
- the metadata object for the generated file (may be null)IFException
- if an IF-related error occursprotected IFDocumentHandler getTargetHandler()
public void finish() throws IFException
IFDocumentHandler.endDocument()
.IFException
- if an IF-related error occurspublic void appendDocument(javax.xml.transform.Source src) throws javax.xml.transform.TransformerException, IFException
finish()
has been called.src
- the JAXP Source identifying the input documentjavax.xml.transform.TransformerException
- if an XML-related exception occurs duringIFException
- if an IF-related error occursCopyright 1999-2020 The Apache Software Foundation. All Rights Reserved.


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Hey! Hello there! Welcome to my website. I am a graduate degree student at the University of North Carolina-Charlotte with a major in computer science and a specialization in data science and management.
In my sophomore year, I took web development courses as part of academic projects and slowly moved to study data science and generated interest in the subject. Expert in python, SQL, SAS, Excel.
I am a recent graduate of Charlotte, searching for full-time opportunities associated with a diverse and progressive organization that will allow me to use my expertise and experience in the field to bring value to the company while providing me with opportunities for growth in the field of data science.
University of North Carolina at Charlotte
GPA : 4.0
Major: Computer Science
Concentration: Data Science and Management
Chaitanya Bharathi Institute of Technology, Osmania University
GPA : 7.99/10
Major: Computer Science
Minor: Information Security
Graduate Teaching Assistant, UNC Charlotte
▪ Analyzed and built Machine Learning models using Python, XLMiner and SAS Tools and assisted in the preparation of
new teaching materials, grading assignments according to university standards.
Data Engineer Intern, Object One Information Systems
▪ Established a Database on the Leave Management Framework and introduced additional functionality such as report
creation, leave‐transactions using MySQL.Connected the requested data to the Front‐End Application.
▪ Collect and analyze details on vulnerabilities. Maintained the SQL Server.
I'd love to hear from you
Charlotte,NC
(704) 957-7389
akhil.battu@gmail.com


DataTable Multi View State
MultiViewState (MVS) feature enables DataTable to maintain its state across pages by setting multiViewState attribute to true. In this demo,
manipulate DataTable with pagination, sorting, filtering and selection, then visit another page and then come back to this page. DataTable
state should remain as you've left it.
Lazy Loading
#{customer.status}
#{dtMultiViewStateView.selectedCustomer.status}


Name
lua-oocairo-pattern - Cairo pattern objects
Introduction
A pattern object is any one of several things that can be used as the
source for a Cairo context, defining what colours and transparencies
will be used for drawing. These objects can be created explicitly with
the various pattern_create_*
functions in the module table (see
lua-oocairo(3) for details), or implicitly by calling methods like
cr:set_source_rgb()
on a context object (see lua-oocairo-context(3)).
Pattern objects can be compared with the ==
operator. This will compare
the identity of the objects, so different Lua objects which refer to the
same cairo_pattern_t
will compare as equal.
Methods
- pat:add_color_stop_rgb (offset, r, g, b)
Add a new colour stop to a gradient (either linear or radial, it doesn't matter). The offset is a number from zero (the start of the line or the first circle of the gradient) to one (the end of the line or the second circle). The colour values must also be numbers from zero to one. The alpha level is set to fully transparent.
This will throw an exception if called on a pattern which isn't a gradient.
- pat:add_color_stop_rgba (offset, r, g, b, a)
Same as
pat:add_color_stop_rgb()
above, but the alpha value can be set to less than one to give some transparency to the gradient. This can be used for gradients which fade away into nothing for example.- pat:get_color_stops ()
Returns the color stops defined on a linear or radial gradient. Throws an exception if called on any other type of pattern.
The return value will be a table, an array with one entry per color stop. Each entry will be a table containing five numbers, in the following order: offset, red, green, blue, alpha.
- pat:get_extend ()
Return the current method of extending the pattern beyond its limits. The return value will be one of the strings accepted by the
pat:set_extend()
method.- pat:get_filter ()
Return the current filter method, which will be one of the strings accepted by the
pat:set_filter()
method.- pat:get_linear_points ()
Return the start and end points of a linear gradient as four numbers. Throws an exception if called on any other type of pattern.
- pat:get_matrix ()
Return the current transformation matrix used for the pattern. See lua-oocairo-matrix(3).
- pat:get_radial_circles ()
Return the start and end circles of a radial gradient as six numbers. Throws an exception if called on any other type of pattern.
- pat:get_rgba ()
Return the colour value and alpha level for a solid colour pattern. Throws an exception for any other type of pattern. The return values will be four numbers, in the following order: red, green, blue, alpha.
- pat:get_surface ()
Return the surface object (see lua-oocairo-surface(3)) used for a surface pattern. Throws an exception for any other kind of pattern.
- pat:get_type ()
Returns a string indicating what kind of pattern object this is. The return value will be one of the following:
- pat:set_extend (extendtype)
Set the way in which the pattern should be extended beyond its defined limits. The argument must be one of the following strings:
- pat:set_filter (filtertype)
Set the filter method used for picking colours from the pattern when it is being used to render something. The argument must be one of the following strings:
- fast
Fast interpolation that is likely to be low quality in some cases (but probably OK for a smooth gradient).
- good
Reasonably good quality interpolation.
- best
The highest quality interpolation available, but likely very slow.
- nearest
Pick colour of nearest pixel.
- bilinear
Interpolate between pixels.
- gaussian
Gaussian blur, but this isn't implemented yet.
- pat:set_matrix (matrix)
Set the transformation matrix used for the pattern, as a table of six numbers. See lua-oocairo-matrix(3).


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|
DESERT
3.0
|
#include "uwpolling_cmn_hdr.h"
#include "mmac.h"
#include <iostream>
#include <string>
#include <map>
#include <set>
#include <queue>
#include <fstream>
Go to the source code of this file.
Classes | |
| class | Uwpolling_NODE |
| class | Uwpolling_NODE::Uwpolling_NODE_Timer |
| class | Uwpolling_NODE::BackOffTimer |
| class | Uwpolling_NODE::Rx_Poll_Timer |
| class | Uwpolling_NODE::Tx_Data_Timer |
Macros | |
| #define | UWPOLLING_NODE_DROP_REASON_BUFFER_FULL "DBF" |
| #define | UWPOLLING_NODE_DROP_REASON_ERROR "DERR" |
| #define | UWPOLLING_NODE_DROP_REASON_UNKNOWN_TYPE "DUT" |
| #define | UWPOLLING_NODE_DROP_REASON_WRONG_RECEIVER "DWR" |
| #define | UWPOLLING_NODE_DROP_REASON_WRONG_STATE "DWS" |
| #define | UWPOLLING_NODE_DROP_REASON_PACKET_NOT_FOR_ME "DPNFM" |
| #define | UWPOLLING_NODE_DROP_REASON_IMINLIST_NOT_POLLED "DPLNP" |
| #define | UWPOLLING_NODE_DROP_REASON_NOT_POLLED "DNP" |
| #define UWPOLLING_NODE_DROP_REASON_BUFFER_FULL "DBF" |
Buffer of the node is full.
Definition at line 53 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_ERROR "DERR" |
Packet corrupted.
Definition at line 55 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_IMINLIST_NOT_POLLED "DPLNP" |
The node is in the list of polled node but it is not the \ first.
Definition at line 64 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_NOT_POLLED "DNP" |
The node is not in the polling list.
Definition at line 68 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_PACKET_NOT_FOR_ME "DPNFM" |
Packet not for me.
Definition at line 62 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_UNKNOWN_TYPE "DUT" |
Packet type unknown.
Definition at line 56 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_WRONG_RECEIVER "DWR" |
The packet is for another node.
Definition at line 58 of file uwpolling_NODE.h.
| #define UWPOLLING_NODE_DROP_REASON_WRONG_STATE "DWS" |
The node cannot receive this kind of packet in this state.
Definition at line 60 of file uwpolling_NODE.h.


A channel to discuss trading.  Not today tho
nocturnal04-Aug-19 06:07 PM
have a glass of water dood, you sound salty
Lanii04-Aug-19 06:07 PM
yes just because I know what the fk is going on im salty
while plebs beeing hanging in these chats/forums since late 2017
talking about how this new tech release is gonna change everything
we are just sharing our opinions here
nocturnal04-Aug-19 06:08 PM
yeah im not into the cult of a coin thing either
there is a lot of that
its funny af
Lanii04-Aug-19 06:08 PM
Its pretty retarded to pull the "you are salty" meme every time people dont agree with yu
nocturnal04-Aug-19 06:08 PM
but i do think that some alts will be dominant in the future
mrtzmp304-Aug-19 06:08 PM
Hehe
He is
nocturnal04-Aug-19 06:08 PM
and re salty im just being a troll, dont take it to serious
dan.04-Aug-19 06:08 PM
Let's be honest , there are crypto nationalists. Every coin has them. How many people in here know things about other coins. And vice versa for their nationalists
Lanii04-Aug-19 06:09 PM
Im so salty longing my longs on btc
feelsbadman
dan.04-Aug-19 06:10 PM
What's ironic is kmd tech loves btc security.
mrtzmp304-Aug-19 06:10 PM
Some people take their investment in a coin as a extension of theirselfs. Typical narcissistic behaviour . When you say some critic about their coin , they take it as you just spit in their face
@dan.
dan.04-Aug-19 06:10 PM
Yes yup very well put
nocturnal04-Aug-19 06:10 PM
yup
dan.04-Aug-19 06:10 PM
But objectively it should not be the case in an ideal world
New album announcement 30th July 2019 - 10am London time!!!  Think how many plebs went down with Yahoo and the like cause of extreme loyalty . It's good to diverse in a growing space(edited)
blackjok3r04-Aug-19 06:14 PM
just learn how it works... then what does it matter who wins
dan.04-Aug-19 06:14 PM
It's fun and games to 100 percent moon shots until it goes the opposite directions
Eh people care too much about buying power. Hence why this channel is exploding lately
mrtzmp304-Aug-19 06:16 PM
@Lanii I say : @Lanii look what becomes btc now for big money?? Device to take little guys money . You say yes as it should be .  And you claim to not be a retard . Even put other words in my mouth.    Whales are doing what they want
nocturnal04-Aug-19 06:20 PM
TA = tits and arse
Lanii04-Aug-19 06:20 PM
sure thing
dan.04-Aug-19 06:21 PM
Lol well then TA always matters
Lanii04-Aug-19 06:21 PM
Ta matters if you want to protect your capital
dan.04-Aug-19 06:21 PM
Lanii04-Aug-19 06:21 PM
Example with kmd now
nocturnal04-Aug-19 06:21 PM
im kidding haha
Markus04-Aug-19 06:21 PM
i wonder what average age in this chat is, sometimes its getting rly childish
nocturnal04-Aug-19 06:21 PM
it just made me chuckle
Lanii04-Aug-19 06:21 PM
you could wait for alts to show some strengh before entering
dan.04-Aug-19 06:21 PM
Eleventeen maybe
Lanii04-Aug-19 06:21 PM
And ensure you lose a certain % of capital if you were to be wrong with your analysis
Instead of entering blindly and getting rekt
mrtzmp304-Aug-19 06:22 PM
dan.04-Aug-19 06:22 PM
Sure Lanii but I feel like some alts are just straight up ignoring moving averages I don't even look now. Just of it's trending up or down
actionslacks04-Aug-19 06:22 PM
otc desks dont report to cmc
Lanii04-Aug-19 06:22 PM
Im sorry to dissapoint you
but moving avegeres are a meme in my opinion
Its just something sold to retail to rek them
Idk why people expect a meme line to make them rich
Doesnt mean they never work
dan.04-Aug-19 06:23 PM
Ok well makes sense because that is what I observe lately
Lanii04-Aug-19 06:23 PM
They simply don't work enough for you to be profitable
if you want sucess with TA you need to work for it