{% extends "./html/_layouts/_default.html" %} {% block title %} Phaser{% endblock %} {% block content %}
This is the home page for my phaser application.


| FG | BG |
|---|---|
| Colors from Ant Design's base color palette | |
|
See: https://ant.design/docs/spec/colors | |
| Dust Red / 薄暮 | |
| ant red | |
| pure-white | pure-white |
| ant-red-1 | ant-red-1 |
| ant-red-2 | ant-red-2 |
| ant-red-3 | ant-red-3 |
| ant-red-4 | ant-red-4 |
| ant-red-5 | ant-red-5 |
| ant-red-6 | ant-red-6 |
| ant-red-7 | ant-red-7 |
| ant-red-8 | ant-red-8 |
| ant-red-9 | ant-red-9 |
| ant-red-10 | ant-red-10 |
| pure-black | pure-black |
| Volcano / 火山 | |
| ant volcano | |
| pure-white | pure-white |
| ant-volcano-1 | ant-volcano-1 |
| ant-volcano-2 | ant-volcano-2 |
| ant-volcano-3 | ant-volcano-3 |
| ant-volcano-4 | ant-volcano-4 |
| ant-volcano-5 | ant-volcano-5 |
| ant-volcano-6 | ant-volcano-6 |
| ant-volcano-7 | ant-volcano-7 |
| ant-volcano-8 | ant-volcano-8 |
| ant-volcano-9 | ant-volcano-9 |
| ant-volcano-10 | ant-volcano-10 |
| pure-black | pure-black |
| Sunset Orange / 日暮 | |
| ant orange | |
| pure-white | pure-white |
| ant-orange-1 | ant-orange-1 |
| ant-orange-2 | ant-orange-2 |
| ant-orange-3 | ant-orange-3 |
| ant-orange-4 | ant-orange-4 |
| ant-orange-5 | ant-orange-5 |
| ant-orange-6 | ant-orange-6 |
| ant-orange-7 | ant-orange-7 |
| ant-orange-8 | ant-orange-8 |
| ant-orange-9 | ant-orange-9 |
| ant-orange-10 | ant-orange-10 |
| pure-black | pure-black |
| Calendula Gold / 金盏花 | |
| ant gold | |
| pure-white | pure-white |
| ant-gold-1 | ant-gold-1 |
| ant-gold-2 | ant-gold-2 |
| ant-gold-3 | ant-gold-3 |
| ant-gold-4 | ant-gold-4 |
| ant-gold-5 | ant-gold-5 |
| ant-gold-6 | ant-gold-6 |
| ant-gold-7 | ant-gold-7 |
| ant-gold-8 | ant-gold-8 |
| ant-gold-9 | ant-gold-9 |
| ant-gold-10 | ant-gold-10 |
| pure-black | pure-black |
| Sunrise Yellow / 日出 | |
| ant yellow | |
| pure-white | pure-white |
| ant-yellow-1 | ant-yellow-1 |
| ant-yellow-2 | ant-yellow-2 |
| ant-yellow-3 | ant-yellow-3 |
| ant-yellow-4 | ant-yellow-4 |
| ant-yellow-5 | ant-yellow-5 |
| ant-yellow-6 | ant-yellow-6 |
| ant-yellow-7 | ant-yellow-7 |
| ant-yellow-8 | ant-yellow-8 |
| ant-yellow-9 | ant-yellow-9 |
| ant-yellow-10 | ant-yellow-10 |
| pure-black | pure-black |
| Lime / 青柠 | |
| ant lime | |
| pure-white | pure-white |
| ant-lime-1 | ant-lime-1 |
| ant-lime-2 | ant-lime-2 |
| ant-lime-3 | ant-lime-3 |
| ant-lime-4 | ant-lime-4 |
| ant-lime-5 | ant-lime-5 |
| ant-lime-6 | ant-lime-6 |
| ant-lime-7 | ant-lime-7 |
| ant-lime-8 | ant-lime-8 |
| ant-lime-9 | ant-lime-9 |
| ant-lime-10 | ant-lime-10 |
| pure-black | pure-black |
| Polar Green / 极光绿 | |
| ant green | |
| pure-white | pure-white |
| ant-green-1 | ant-green-1 |
| ant-green-2 | ant-green-2 |
| ant-green-3 | ant-green-3 |
| ant-green-4 | ant-green-4 |
| ant-green-5 | ant-green-5 |
| ant-green-6 | ant-green-6 |
| ant-green-7 | ant-green-7 |
| ant-green-8 | ant-green-8 |
| ant-green-9 | ant-green-9 |
| ant-green-10 | ant-green-10 |
| pure-black | pure-black |
| Cyan / 明青 | |
| ant cyan | |
| pure-white | pure-white |
| ant-cyan-1 | ant-cyan-1 |
| ant-cyan-2 | ant-cyan-2 |
| ant-cyan-3 | ant-cyan-3 |
| ant-cyan-4 | ant-cyan-4 |
| ant-cyan-5 | ant-cyan-5 |
| ant-cyan-6 | ant-cyan-6 |
| ant-cyan-7 | ant-cyan-7 |
| ant-cyan-8 | ant-cyan-8 |
| ant-cyan-9 | ant-cyan-9 |
| ant-cyan-10 | ant-cyan-10 |
| pure-black | pure-black |
| Daybreak Blue / 拂晓蓝 | |
| ant blue | |
| pure-white | pure-white |
| ant-blue-1 | ant-blue-1 |
| ant-blue-2 | ant-blue-2 |
| ant-blue-3 | ant-blue-3 |
| ant-blue-4 | ant-blue-4 |
| ant-blue-5 | ant-blue-5 |
| ant-blue-6 | ant-blue-6 |
| ant-blue-7 | ant-blue-7 |
| ant-blue-8 | ant-blue-8 |
| ant-blue-9 | ant-blue-9 |
| ant-blue-10 | ant-blue-10 |
| pure-black | pure-black |
| Geek Blue / 极客蓝 | |
| ant geekblue | |
| pure-white | pure-white |
| ant-geekblue-1 | ant-geekblue-1 |
| ant-geekblue-2 | ant-geekblue-2 |
| ant-geekblue-3 | ant-geekblue-3 |
| ant-geekblue-4 | ant-geekblue-4 |
| ant-geekblue-5 | ant-geekblue-5 |
| ant-geekblue-6 | ant-geekblue-6 |
| ant-geekblue-7 | ant-geekblue-7 |
| ant-geekblue-8 | ant-geekblue-8 |
| ant-geekblue-9 | ant-geekblue-9 |
| ant-geekblue-10 | ant-geekblue-10 |
| pure-black | pure-black |
| Golden Purple / 酱紫 | |
| ant purple | |
| pure-white | pure-white |
| ant-purple-1 | ant-purple-1 |
| ant-purple-2 | ant-purple-2 |
| ant-purple-3 | ant-purple-3 |
| ant-purple-4 | ant-purple-4 |
| ant-purple-5 | ant-purple-5 |
| ant-purple-6 | ant-purple-6 |
| ant-purple-7 | ant-purple-7 |
| ant-purple-8 | ant-purple-8 |
| ant-purple-9 | ant-purple-9 |
| ant-purple-10 | ant-purple-10 |
| pure-black | pure-black |
| Magenta / 法式洋红 | |
| ant magenta | |
| pure-white | pure-white |
| ant-magenta-1 | ant-magenta-1 |
| ant-magenta-2 | ant-magenta-2 |
| ant-magenta-3 | ant-magenta-3 |
| ant-magenta-4 | ant-magenta-4 |
| ant-magenta-5 | ant-magenta-5 |
| ant-magenta-6 | ant-magenta-6 |
| ant-magenta-7 | ant-magenta-7 |
| ant-magenta-8 | ant-magenta-8 |
| ant-magenta-9 | ant-magenta-9 |
| ant-magenta-10 | ant-magenta-10 |
| pure-black | pure-black |
| Neutral Color Palette / 中性色板 | |
| ant gray | |
| ant-gray-1 | ant-gray-1 |
| ant-gray-2 | ant-gray-2 |
| ant-gray-3 | ant-gray-3 |
| ant-gray-4 | ant-gray-4 |
| ant-gray-5 | ant-gray-5 |
| ant-gray-6 | ant-gray-6 |
| ant-gray-7 | ant-gray-7 |
| ant-gray-8 | ant-gray-8 |
| ant-gray-9 | ant-gray-9 |
| ant-gray-10 | ant-gray-10 |
| ant-gray-11 | ant-gray-11 |
| ant-gray-12 | ant-gray-12 |
| ant-gray-13 | ant-gray-13 |


Elastic SVG Elements
Adding elasticity with SVG shape animations
Previous Demo
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If you enjoyed this demo you might also like:
Wobbly Slideshow Effect
Shape Hover Effect


An Introduction to Probabilistic Programming
This is part 2 of a three part workshop from PyData NYC in 2017. I converted my slides and notes to this essay, so I would have some artifact of the talk. I hope you find the notes useful, and would love to hear from you about them! That said, I likely will not change them, so that they remain a record of what was actually covered that fateful day in November.
Back to main table of contents
|
This segment concerns probabilistic programming, which has a technical definition and a whole literature around it. Given that we are at PyData, a mile or two from Columbia, and we got to see Dr. Sargent and Dr. Gelman's talks involving Stan, I want you to think of probabilistic programming as "what PyMC3 does." (Editor's note: Stan is great, and their devs have been extremely helpful in PyMC3 development.) I have heard that New Yorkers love to talk about how to get from one place to another, so I am going to share my own commuting story. I wake up nearly in the mountains of New Hampshire and get on a commuter rail to Boston that usually takes 40 minutes. If it is nice, I'll take a bike after that, otherwise I need to walk from North Station to the Red Line, where I ride the T (subway) to Cambridge, where I work. |
|
|
Here is that story implemented in a This is a beautiful, Pythonic approach to modelling. It is easy for a non-statistician to read, and we can look up the distributions we are not comfortable with to understand more about the model. |
|
|
PyMC3's job though, is to sample from models. Everything in PyMC3 goes on inside a context manager, so you will usually see that wrapping the heavy lifting. In this slide, we are generating 2,000 plausible commutes, given the model we specified. This is called Monte Carlo simulation (note: not Markov Chain Monte Carlo), since we are still just sequentially randomly sampling. PyMC3 is definitely not the best tool for this job - if such a simulation was our goal, we would be better off using Numpy's random number generators. It just so happens that PyMC3 makes it convenient to sample from the prior, so we might as well take a look. |
|
|
PyMC3 turns each variable in your model into an array of samples of that variable. This is a lot of data to handle, and the traceplot is a useful built-in visualization to get a handle on it all. On the left are individual histograms of variables so you can see, for example, that my average commute is just under 70 minutes. On the right are timeseries of individual draws, and you can see what point was sampled at each simulation. For example, |
|
|
We can also inspect the traces individually, since they are just numpy arrays. Note that they are of length 4,000 even though I asked for 2,000 samples. By default, PyMC3 will use multiprocessing to generate two "chains" of samples, since that is a best practice. |
|
|
We mentioned that PyMC3 is not the best for Monte Carlo simulation, and you should use numpy for that. However, PyMC3 shines once we have more complicated distributions. For example, suppose I call ahead to work and say my train is on time. How does that change my expected arrival time? This is what |
|
|
This is the distribution of my total commute time given that the train took 40 minutes to run. Notice that there is less uncertainty about when I will arrive, and usually I get there sooner than average. |
|
|
What if my train is late? In the same way as last time, I can sample from the distribution. |
|
|
We again see a drop in uncertainty, but the whole curve is ten minutes to the right of the previous distribution. |
|
|
Now we will add observed data elsewhere. What if the total time it took me to get to work was 55 minutes? What might that say about my commute that day? Intuitively, we hope it says that everything was a little fast, or something was particularly fast. |
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|
One thing that comes out is that instead of our prior belief that I ride a bike 10% of days, we are almost certain I rode my bike. |
|
|
It also turns out that my train was almost certainly on time, and almost never more than 5 minutes late. |
|
|
Once I got on that bike, I must have also really sprinted, going about 5 minutes faster than average. |
|
|
The shape of the walk time hardly changes at all, and that is mostly because I am usually taking a bike, so it does not matter how fast I would have walked that day. This is something to reflect on which is a bit of a problem with how we built the model. Whether I took a bike or the subway, PyMC3 sampled times for both modes of transit. The trace says that I took a bike almost every day, so we just ignore the subway time almost every day. If we were being careful, we could have sliced the subway times by indices where |
|
|
Lastly I want to quickly point out that in a Jupyter notebook, there is a nice representation of your model in LaTeX. |
|
|
There are two exercises provided for probabilistic programming: Exercise 4 practices using context managers and ways of slicing PyMC3 traces. Exercise 5 gives a prompt for changing the model. Solutions are also provided for both Exercise 4 and Exercise 5. |


A bit about me
- I'm from Poland (Europe)
- 9 years of commercial exp in IT
- 7 years with Ruby and Rails
- I find Ruby quite useful
- I love open-source
- Interested in quality-assurance automation tools
- Running a blog mostly about Ruby related stuff
Please notify me if...
- I speak 2 fast
- I should repeat something
- I should explain something better
- You have any questions
What is Apache Kafka?
- Kafka is a high-throughput distributed messaging system
- Kafka is designed to allow a single cluster to serve as the central data backbone for a large organization
- It can be elastically and transparently expanded without downtime
- It provides broadcasting to many applications
- Allows to build systems that are event based
Who uses Apache Kafka?
- Linkedin
- Yahoo
- Twitter
- Netflix
- Square
- Spotify
- Pinterest
- Uber
- Tumblr
- Cisco
- Foursquare
- Shopify
- Oracle
- Urban Airship
- OVH
- And many more...
What is Karafka?
- Karafka = Kafka + Ruby => KaR(uby)afka
- It is a microframework
- It was designed to simplify Kafka based applications development
- It allows developers to build "Rails like" apps that consume and produce messages
Why we developed Karafka?
- We've needed a tool that would allow us to build applications faster
- We've needed a tool that would allow us to process faster
- We've needed a tool that would allow us to handle events and messages from many sources and process them the same way
- Because single message can be automatically delivered to many Karafka applications
Why even bother with messaging when there is HTTP and REST?
- HTTP does not provide broadcasting
- We often need to trigger many actions based on a single event
- We don't want to maintain internal API clients
- With a message broker you can replace microservices transparently
- You can obtain better microservices isolation
- Because you can create new microservices that use multiple different events from many sources
It really is about messaging
Real life is asynchronous
Microservices without broadcasting
Without a broker you need to add code to both ends of your SOA system
Microservices with broadcasting
With a broker all you need to know is topic on which you want to listen and a message format
Karafka uses goods that are already well known
- Ruby-Kafka
- Celluloid to introduce sockets clustering inside threads
- Sidekiq to support background data processing
- Rails app structure concept for bigger apps
- Sinatra app structure concept for small apps
Karafka ecosystem
Each part can be used independently
- Karafka Framework - Engine to process incoming messages
- WaterDrop - Ruby-Kafka based library for outgoing messages
- Worker Glass - Worker wrapper that provides optional timeout and after failure (reentrancy)
Karafka framework components
Apart of the implementation details, Karafka is combined from few logical parts:
- Messages Consumer (Karafka::Connection::Consumer)
- Router (Karafka::Routing::Router)
- Base Controller (Karafka::BaseController)
- Base Worker (Karafka::BaseWorker)
- CLI (Karafka::Cli)
Karafka framework components
How can I start using it?
# Gemfile
source 'https://rubygems.org'
gem 'karafka', github: 'karafka/karafka'
bundle install
bundle exec karafka install
Then open app.rb and update configuration settings
All the configutation options are described here:
github.com/karafka/karafka
Karafka conventions and features
Karafka conventions and features
Karafka has a routing engine similar to the Rails one (just much smaller)
App.routes.draw do
topic :incoming_messages do
group :composed_application
controller Videos::DetailsController
worker Workers::DetailsWorker
parser Parsers::BinaryToJson
interchanger Interchangers::Binary
end
# If you work with JSON data, only controller is required
topic :new_videos do
controller Videos::NewVideosController
end
end
Karafka conventions and features
NewVideosController #=> NewVideosWorker
Users::PaymentsController #=> Users::PaymentsWorker
By default Karafka builds a worker class per controller based on a controller name. This will allow you to prioritize (if needed) Sidekiq workers
Karafka conventions and features
You can overwrite all of the default behaviours
# If you work with JSON data, only controller is required
topic :new_videos do
controller Videos::NewVideosController
# Instead of a default Videos::NewVideosWorker
worker Videos::DifferentWorker
end
end
Karafka conventions and features
Karafka controllers are simple. All you need is a #perform method that will be executed asynchronously in response to an incoming message
class CreateVideosController < Karafka::BaseController
def perform
Video.create!(params[:video])
end
end
Karafka conventions and features
#before_enqueue filter that acts in a similar way to Rails #before_action
class CreateVideosController < Karafka::BaseController
before_enqueue -> {
# Reject old incoming messages
# When before_enqueue throws false,
# task won't be send to Sidekiq
throw(:abort) if params[:sent_at] < 1.minute.ago
}
end
It can be used to provide first layer data filtering. If it returns false, Sidekiq task won't be scheduled
Karafka conventions and features
There are also few usefull CLI commands available:
bundle exec karafka [COMMAND]
console # Start the Karafka console (short-cut alias: "c")
flow # Print application data flow (incoming => outgoing)
help # Describe available commands or one specific command
info # Print configuration details and other options
install # Install all required things for Karafka application
routes # Print out all defined routes in alphabetical order
server # Start the Karafka server (short-cut alias: "s")
worker # Start the Karafka Sidekiq worker (short-cut alias: "w")
Karafka performance
- Is strongly dependent on what you do in your code
- Redis performance (for Sidekiq) is a factor as well
- Message size is a factor
- Single process can handle around 30 000 messages/sec
- Less than a ms to send a message with the slowest (secure) mode (Kafka request.required.acks -1)
- Less than 1/10 of a ms to send a message with in the 0 mode (Kafka request.required.acks 0)
Karafka framework scalability
Each scaling strategy targets a different problem
Scaling strategies can be combined
Following strategies are available:
- Scaling using multiple Karafka threads
- Scaling using Kafka partitions
- Scaling using Karafka clusterization (in progress)
Scaling using multiple threads
- Good when you have multiple topics that are not 100% utilized
- Good when you want to provide paralleism but still have a single process running
- Generally the easiest way to have multiple controllers listening at the same time
Scaling using multiple threads
Scaling using Kafka partitions
- Topic partition is the unit of parallelism in Kafka
- Partitions are an answer to heavy duty topics
- Karafka processes automatically rebalances between available partitions
- Karafka requires topics partitioning when you want to handle more than 30 000 messages per second per topic
Scaling using Kafka partitions
Scaling using Karafka processes clustering
- Single Karafka process can handle up to 30 000 messages per second (total)
- It means that the bigger your application is, the slower it gets (per controller)
- Thanks to process clustering, each Karafka process will listen only to a selected part of topics
- That way with a 10 process cluster, we can increase throughput to more than 300 000 messages per second
Scaling using Karafka processes clustering
I want to integrate it with my Rails/Sinatra app
- The best approach is to start generating messages from your current applications via
WaterDrop
- With WaterDrop you can tell your Karafka apps what your other Ruby components are doing
def create
video = Video.create!(params[:video])
WaterDrop::Message.new(:video_created, video.to_json).send!
respond_with video
end
- Once you start sending messages, you can extract functionalities and responsibilities and move them to Karafka based applications
WANT TO CONTRIBUTE?
github.com/karafka
- The more people star it, the more people use it
- The more people use it, the more people star it
- There are many issues you can help us fix
- We use Code Climate and Travis with many QA tools to maintain the quality


The Powerball Lottery lets you choose five numbers 1 to 69 for the white balls, and one number from 1 to 26 for the red Powerball.
Pick NumbersThe Mega Millions Lottery lets you choose five numbers 1 to 70 for the white balls, and one number for the gold Mega Ball.
Pick Numbers


{% if page.author_profile or layout.author_profile or page.sidebar %}
{% endif %}
Yong Wang, Ph.D.
(Tenure-track) Associate Professor
College of Life Sciences
Institute of Quantitative Biology (IQB)
Shanghai Institute for Advanced Study
email: wyongciac (#!) gmail.com
688 Yuhangtang Road, Hangzhou


Functions in ClimateTools package
Description of the functions
Functions
#
ClimateTools.prcp1
— Function.
prcp1(data::Array, timevector::StepRange{Date,Base.Dates.Day})
Annual number with preciptation over 1 mm. This function returns a boolean vector. true if the data is higher or equal to 1 and false otherwise.
#
ClimateTools.inpoly
— Function.
Determines if a point is inside a polygon.
- p – point (x,y) or [x,y]
- poly – polygon vertices x1 x2 ... xn x1 y1 y2 ... yn y1
Returns true if point has an odd winding number. This should label points as exterior which are inside outcrops. See test for a test.
#
ClimateTools.windnr
— Function.
Determines the winding number of a point and a polygon, i.e. how many times a polygon winds around the point.
It follows Dan Sunday: http://geomalgorithms.com/a03-_inclusion.html.
#
ClimateTools.boxcar3
— Function.
This function creates a boxcar averager with a window length of 3
function boxcar3(A::AbstractArray)
#
ClimateTools.meshgrid
— Function.
This function creates a 2-D mesh-grid in a format consistent with Matlab's function meshgrid()
[X, Y] = meshgrid(XV, YV)
where XV and YV are vectors.


--- layout: page title: Training - coaching/ facilitation permalink: /training/coaching-facilitation/ main_image_path: main_image_caption: aside: true _options: layout: hidden: true image: width: 1200 height: 1200 resize_style: contain mime_type: image/jpeg _comments: ---
John made complex jargon simple and built my confidence
Financial management is a key skill for all leaders and managers. With non-profits for example, strong financial systems can contribute towards attracting sufficient funding and enabling a more effective programme. Coaching/facilitation provide a thinking space with inputs of tools and techniques to keep the financial side in good order. It can offer answers to:
The tutor will work with individuals or a small group, starting where people are. Their own skills will develop over two or three sessions, allowing thinking time to assess how to achieve personal or organisational aims.
Coaching is appropriate for those wanting confidential input about financial subjects, maybe because their role is new. Perhaps no one as ever explained, in a straightforward way, how to manage the finances .
Facilitation is also appropriate when an independent catalyst is needed to allow creative thinking.
Contact John to discuss your individual needs.


Laughter is brightest where food is the best
To create something exceptional, your mind must be focused on the smallest detail
Gift your special ones a glass of joy


In simple terms, virtualization allows someone to do something on a machine, while the main purpose of the machine is something different.
More specifically, virtualization gives the ability for software developers to run multiple instances of their code on a single machine and see
how each one reacts independently. Each of the machines are isolated from one another, so the effects of one will not alter the others.
According to redhat.com, the idea of virtualization came in the 1960's, but it wasn't widely used until the early 2000's. There are multiple uses
for virtualization. One of the uses could be for testing software, another use could be partitioning a machine to run as a server and having
the partition be dedicated to the one task. The most well known virtualization task is creating a virtual desktop. This allows someone
to run a desktop on their machine that is separate from their main desktop. Like the other examples, the machine will be partitioned and it will
have resources allocated specifically to that task and be separate from the main machine.
This example from redhat.com shows how virtualization can be used to minimize the amount of infrastructure required for multiple tasks
In this image, there are three machines which each run at a third of their capacity and have their own task. Running each task this way requires all three machines to be present. Instead of running each task this way, a virtual environment could be used to condense tasks down into two machines
In the second image, a virtual environment is established on the first machine and it allows for two tasks to be run on a single machine. The machines are partitioned, so each of the tasks are getting 30% of the machine's resources, just as they did while they each ran on their own machines. Using two machines instead of three could reduce upkeep demands and decreases the amount of physical hardware required to maintain each task. Using virtualization in this way is extremely effective.
Virtualization works by using software called hypervisors. The role of hypervisors is to separate physical memory from the resources allocated to the virtual environment, and then utilize those allocated resources for the virtual environment.
In this image, it can be seen how the hypervisor separates each of the tasks that the virtual machines will be used for. The three physical machines will be used for 4 virtual machines, and they will be partitioned and ran separate from one another and do not rely on one another.


A recent graduate from the University of Washington with a background in Public Health.
I grew up in Tacoma, Washington and have never moved to another state.
I love to exercise and to participate in various sports including tennis and football.
I also have a passion for creating clothes.
Through Code Fellows, I hope to begin my professional career as
a software developer. Using the knowledge learned throughout this program,
I want to make a splash into the health-tech industry.
Top Ten Favorite Foods


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Lesson 40 - Rope Physics
Introduction
Like the previous lesson, this lesson has more than just the graphics to it. However, also like the previous lesson, we won't delve too deeply into the actual physics. If you really want to dive into the physics of ropes, try Googling. Be warned this is the longest lesson of the whole NeHe set. So get a cup of coffee and settle down.
Oddly, a rope is a lot like a spring or, more accurately, like a whole bunch springs attached to one another. In a spring, the end of the spring is always trying to get to the top of the spring. It can not though because of gravity or because it's running into another section of spring:
Here, the top of the spring will be at (x1, y1) with the bottom being at (x2, y2). Since the bottom is trying to get to the top, the force that the bottom of the spring experiences becomes:
Force along the x-axis = x2-x1
Force along the y-axis = y2-y1
Since objects do not automatically go where they want to, some stiffness is at play:
Force X = (x2-x1) * stiffness
Force Y = (y2-y1) * stiffness
Since energy needs to be distributed over an object's mass, that needs to be factored in:
Force X = ((x2-x1) * stiffness) / mass
Force Y = ((y2-y1) * stiffness) / mass
That then is added to the bottom spring's velocity. The last factor that needs to be added is friction, which is done by:
X Velocity = (X Velocity + Force X) * dampening
Y Velocity = (Y Velocity + Force Y) * dampening
There are two tricky parts to implementing a dangling rope. First is to simulate the actual physical behaviour (more or less, anyway). The other is to graphically represent it.
The Simulation
The simulation is done by creating a set of 4 classes:
- State - which holds the velocity and position of an object at a given time
- Particle - the basic object which has previous and current state and a forces
- Spring - is basically a section of rope consisting of two particles
- Rope - a set of Particles organized as Springs
The State is pretty simple of course:
GFX.State = function ( position, velocity ) {
this.pos = position;
this.vel = velocity;
};
And it has only one method, copy().
The Particle isn't much more complex:
GFX.Particle = function ( mass ) {
this.mass = mass;
this.curState = new GFX.State(new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, 0));
this.prevState = new GFX.State(new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, 0));
this.forces = new THREE.Vector3(0, 0, 0);
};
GFX.Particle.prototype = {
applyForce: function( force ) {
this.forces.add(force);
},
acceleration: function( forces, mass ) {
var newForces = forces.clone();
return newForces.divideScalar( mass );
},
update: function( dt ) {
this.prevState.copy(this.curState);
var accel = this.acceleration(this.forces, this.mass);
this.curState.vel.add( accel.multiplyScalar(dt) );
var newVel = this.curState.vel.clone();
this.curState.pos.add( newVel.multiplyScalar(dt) );
}
};
This is all pretty straightforward so far (you have read the Gafffer on Games articles, haven't you? If not, go do that now...)
The Spring class is where it gets more interesting:
GFX.Spring = function ( particle1, particle2, springConstant, springLen, friction ) {
this.particle1 = particle1;
this.particle2 = particle2;
this.springConstant = springConstant;
this.springLen = springLen;
this.friction = friction;
};
GFX.Spring.prototype = {
solve: function() {
var springVector = this.particle2.curState.pos.clone().sub(this.particle1.curState.pos);
var len = springVector.length();
var force = new THREE.Vector3(0, 0, 0);
if (len !== 0) {
springVector.normalize();
force.add(springVector.multiplyScalar(len - this.springLen).multiplyScalar(this.springConstant));
}
var newVel1 = this.particle1.curState.vel.clone().sub(this.particle2.curState.vel);
newVel1.multiplyScalar( -this.friction );
force.add( newVel1 );
if (this.particle1.head !== true) {
this.particle1.applyForce(force);
}
this.particle2.applyForce(force.multiplyScalar(-1));
}
};
The constructor is straightforward. The solve method is where all the work gets done. Basically, it is calculating how the application of the forces (in the particles's state) alters the velocity and position of the two ends of the Spring (rope segment).
Finally, the Rope constructor is pretty clear too. It's just setting some global parameters and initilizing the rops and its children objects. Then at the end are the variables that control the running of the simulation (you did read the Gaffer's Fix Your Timestep, right?):
GFX.Rope = function ( args ) {
var i, particle, mass, numParticles;
var springConstant, springFriction, springLen;
numParticles = args.numOfParticles || 30;
mass = args.mass || 0.05;
springConstant = args.springConstant || 1000;
springLen = args.springLen || 0.05;
springFriction = args.springFriction || 0.5;
this.gravitation = args.gravitation || 9.82;
this.airFriction = args.airFriction || 0.04;
this.groundRepulsion = args.groundRepulsion || 100;
this.groundFriction = args.groundFriction || 0.2;
this.groundAbsorption = args.groundAbsorption || 2;
if (args.renderFunc !== undefined)
this.renderFunc = args.renderFunc;
else
console.error("No renderFunc supplied!");
this.particles = [];
for ( i = 0; i < numParticles; i++ ) {
this.particles[i] = new GFX.Particle(mass);
}
for ( i = 0; i<this.particles.length; i++ ) {
particle = this.particles[i];
particle.curState.pos.x = i * springLen;
particle.curState.pos.y = this.particles.length * springLen * (2 / 3);
}
this.particles[0].head = true;
this.springs = [];
for ( i = 0; i<numParticles - 1; i++ ) {
this.springs[i] = new GFX.Spring(this.particles[i], this.particles[i + 1], springConstant, springLen, springFriction);
}
this.MAX_RENDER_TIME = 33.3;
this.t = 0;
this.dt = 2;
this.currentTime = performance.now();
this.accumulator = 0;
this.count = 0;
};
The Rope's update function is pretty straightforward as well as it is just calling the member functions in the children.
update: function( dt ) {
var i, force, particle, vel;
for (i = 0; i<this.particles.length; i++ ) {
this.particles[i].forces.set(0, 0, 0);
}
for ( i = 0; i<this.springs.length; i++ ) {
this.springs[i].solve();
}
for ( i = 0; i<this.particles.length; i++ ) {
if (i !== 0) {
var newGrav = this.gravitation.clone();
this.particles[i].applyForce(newGrav.multiplyScalar(this.particles[i].mass));
var newVel = this.particles[i].curState.vel.clone();
this.particles[i].applyForce( newVel.multiplyScalar(-this.airFriction) );
}
}
for ( i = 0; i<this.particles.length; i++ ) {
particle = this.particles[i];
if (particle.curState.pos.y < 0) {
vel = new THREE.Vector3(0, 0, 0);
vel.copy(particle.curState.vel);
vel.y = 0;
var vecFriction = vel.clone();
particle.applyForce(vecFriction.multiplyScalar(-this.groundFriction));
vel.y = particle.curState.vel.y;
vel.x = 0;
vel.z = 0;
if (vel.y < 0) {
var vecGround = vel.clone();
particle.applyForce(vecGround.multiplyScalar(-this.groundAbsorption));
}
force = new THREE.Vector3(0, this.groundRepulsion, 0);
force.multiplyScalar(0 - particle.curState.pos.y);
particle.applyForce(force);
}
}
for ( i = 0; i<this.particles.length; i++ ) {
this.particles[i].update(dt);
}
}
Finally, there is the timeStep function itself:
timeStep: function() {
var newTime = performance.now();
var deltaTime = Math.min(newTime - this.currentTime, this.MAX_RENDER_TIME);
this.currentTime = newTime;
this.accumulator += deltaTime;
while (this.accumulator >= this.dt) {
this.accumulator -= this.dt;
this.update( this.dt / 1000 );
this.t += this.dt;
}
var alpha = this.accumulator / this.dt;
this.renderFunc(this.particles, alpha);
return 0;
}
Note that the function updates the state of the rope as fast as it can and then when it runs out of time, it calls the renderFunc() back in the main JS code.
Rendering the Rope
First off, in the initializeDemo method, we initialize the Rope
rope = new GFX.Rope({
numOfParticles: NUM_PARTICLES,
mass: 0.05,
springConstant: 12000,
springLen: SPRING_LEN,
springFriction: 0.25,
gravitation: new THREE.Vector3(0, -9.82, 0),
airFriction: 0.04,
groundRepulsion: 100,
groundFriction: 0.2,
groundAbsorption: 2,
renderFunc: renderFunc
});
BTW, you can play with the rope parameters, but be warned that the simulation is fairly crude, so changing them significantly will destabilize the simullation.
Then, in the animate function we call back to the timeStep method in the Rope object, which runs the simulation.
function animateScene() {
requestAnimationFrame(animateScene);
rope.timeStep();
gfxScene.renderScene();
}
Then when the timeStep is complete it calls back to the renderFunc, The renderFunc is pretty clear.
function renderFunc( particles, blending ) {
if (cylinderUtil === undefined)
createRope( particles );
prevPos.lerpVectors(particles[0].prevState.pos, particles[0].curState.pos, blending);
for ( var i=1; i<particles.length; i++ ) {
var particle = particles[i];
curPos.lerpVectors(particle.prevState.pos, particle.curState.pos, blending);
var mesh = ropeArray[i-1];
cylinderUtil.alignCylinder( prevPos, curPos, mesh );
prevPos.copy(curPos);
}
}
The first time it is called, it creates the actual rope, comprised of THREE.CylinderMesh.The renderFunc is passed the set of particles (i.e. that make up the rope) as well as the blending parameter (i.e. the proportion of time between steps). So it uses three.js' linear interpolation method to interpolate the position. Then comes the one tricky part. How to get the cylinders positioned properly?
GFX.CylinderUtil = function () {
this.direction = new THREE.Vector3();
this.orientation = new THREE.Matrix4();
this.threeUp = new THREE.Object3D().up;
this.matrix = new THREE.Matrix4();
};
createCylinder: function ( point0, point1, diameter, material ) {
this.direction.subVectors(point1, point0);
this.orientation.lookAt(point0, point1, this.threeUp);
this.matrix.set( 1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1 );
this.orientation.multiply(this.matrix);
var cylinderGeom = new THREE.CylinderGeometry(diameter, diameter, this.direction.length(), 8, 1);
var cylinderMesh = new THREE.Mesh( cylinderGeom, material );
cylinderMesh.applyMatrix(this.orientation);
cylinderMesh.position.x = (point1.x + point0.x) / 2;
cylinderMesh.position.y = (point1.y + point0.y) / 2;
cylinderMesh.position.z = (point1.z + point0.z) / 2;
return cylinderMesh;
},
Now this is all very well but we don't want to dispose and recreate the cylinders all the time - that would hurt performance and is wasteful since the rope doesn't really change. So we have one more method alignCylinder that does exactly that, it aligns the cylinder to match the the two particles.
alignCylinder: function ( point0, point1, cylinderMesh ) {
this.direction.subVectors(point1, point0);
this.orientation.lookAt(point0, point1, this.threeUp);
this.matrix.set( 1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1 );
this.orientation.multiply(this.matrix);
cylinderMesh.matrix.identity();
cylinderMesh.applyMatrix(this.orientation);
cylinderMesh.position.x = (point1.x + point0.x) / 2;
cylinderMesh.position.y = (point1.y + point0.y) / 2;
cylinderMesh.position.z = (point1.z + point0.z) / 2;
cylinderMesh.geometry.verticesNeedUpdate = true;
}
And that's it! Click on this link to see the actual rendered demo in all it's ropy glory!
As always, the original sources are on github here.


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I have two distinct use cases for web browsers: browsing and web apps. I contend browsers are fine for browsing, but are clumsy for web apps. This blog proposes how to improve the web app use case.
Case 1: Browsing. I interact with a variety of web sites for a variety of purposes. The common activities here are searching, moving between pages, filling out forms. What is most important to me are rapid navigation, working with multiple pages, even advanced things like saving images to disk.
Case 2: Web Apps. These I use in very limited ways: aside from an authentication flow, I'm often interacting with a single page. Browser features like tabs and search bars are inappropriate and confusing. I want these to feel as much like a native apps as possible.
A web app could be something as simple as embedding a little flash player. I've done this for the Radio Paradise player, a little station that I like a lot.
A better web app example is Google Calendar. I don't want forward/back buttons, URL bar, or tabs. I want right click to either do nothing, or something very app-specific (new appointment?). I want "quit" to just quit Google Calendar and not affect any my other work.
In my day-to-day life as a Mac user I use Fluid to get pretty close to what I want. With Fluid I get one window per site, a so-called site-specific browser (SSB). Fluid removes a lot of the browser features, like bookmarks, URL bar, or the search bar, because it doesn't need them. The app get its own top-level icon so it can be in my dock. It's great, I totally endorse Fluid.
Here's a screenshot of another web app that I love: Remember the Milk. Excellent web app. Just don't clutter it up with all that browser junk.
But it's tricky enough to get this working that I can't recommend it to "normal" users. Here are two examples.
The definition of what URL's make up this app can be a bit fussy, and changes over time. URL's in the app open need to open in the same window, outside the app should open a new full-fledged browser. This bit me when I started using Google's two-factor authentication. This additional step in the auth flow, implemented with a new URL, spawned a new browser. Since Fluid uses Safari, and my default browser is Chrome, the auth cookie got set in the wrong browser, effectively breaking authentication altogether.
The second complication is finding a good app icon. This isn't as acute as broken authentication, but don't trivialize good icons either. Fluid's default is to use the favicon (32x32 pixels I belive) which is just lousy. Luckily people have sets of icons they share on sites like Flickr, but you have to find them, unzip, etc. That's doable for me, but not for everyone.
I'm glad to see Chrome and Firefox making this easier, albeit slowly. Chrome has the "Make Application Shortcut" feature, but it's been Windows only for a long time. (hint hint Chrome team).
Here's a neat idea: a crowdsourced recipes database for Fluid that would encapsulate all the good settings to make it work and keep them current. As the apps change, the recipes would update and your local apps would get those updates. You could even take that one step further to enable features like limiting geometries and font sizes to presets that make sense for that app. For example, Remember the Milk (screenshot above) looks good tall and narrow. Fluid does seem to have a premium feature to allow Userscripts and Userstyles, which could help a bit.
Hmm, maybe I'll see if the Fluid guys want to work on something together on this.


When I set out on the biggest adventure of my life, I was afraid it somehow wouldn’t match up to expectations. And expectations were high after hearing stories and having wanted to go for years. So I’m happy to say that Vietnam was perfect, it was a crazy and exhilarating adventure of strange things and marvelous places.
Here are some highlights from the trip:
Saigon
Saigon Market
Our first meal in Vietnam
View from our airbnb apartment
Airbnb apartment falling apart
Delicous dish from the Man Beer restuarant
Partying it up for our last night in Saigon
Mei Kong
Quynh’s Uncle Doctor Ho let us stay at his beautiful house
Uncle Ho’s special blend of whiskey, good for fertility!
They made us the most incredible meal
Quynh’s family gave us of the surrounding dragon fruit fields
Then they took us to the Mei Kong delta
The first of the many Buddhas of my Asia trip
Phu Quoc
Hanging out on a beautiful beach in Vietnam!
Lounging
Dinner! Eat the whole thing, even the bones
Beautiful red sunset as we sip cocktails
Da Nang
Finally have time to do some laundry
Year of the Goat!
Apparently you pray to this one for health
The biggest Buddha I saw the whole trip
Taking a break while Amber practiced her photography
Taking another break on the way up a granite mountain
Group picture after a long hike
Da Nang is pretty
Our hotel’s grand opening party, there was a band, magician, fireworks, and most importantly 50% off!
We went to the tallest building to celebrate our last night in Da Nang
Hanoi
Stopped by Hanoi on the way to Halong
Favorite bowl of pho, came here twice
Halong
The girls and our boat
Unfortunately, not the nicest day. But it was incredible nevertheless
Attempting to help row
Group picture!
Surprise cave, the first of many caves
Happened to see this while looking for a place to eat


Information on using the Static Analyzer
Obtaining the Analyzer
Using the analyzer involves executing scan-build (see Basic Usage). scan-build will first look for a clang executable in the same directory as scan-build, and then search your path.
If one is using the analyzer directly from the Clang sources, it suffices to just directly execute scan-build in the utils directory. No other special installation is needed.
Packaged Builds (Mac OS X)
Semi-regular pre-built binaries of the analyzer are available on Mac OS X (10.5).
The latest build is:
Packaged builds for other platforms may eventually be provided, but as the tool is in its early stages we are not actively promoting releases yet. If you wish to help contribute regular builds of the analyzer on other platforms, please email the Clang Developers' mailing list.Packaged builds of the analyzer expand to the following files:
| File | Purpose |
| scan-build | Script for running the analyzer over a project build. This is the only file you care about. |
| ccc-analyzer | GCC interceptor (called by scan-build) |
| clang | Static Analyzer (called by ccc-analyzer) |
| sorttable.js | JavaScript used for displaying error reports |
Other Platforms (Building the Analyzer from Source)
Packaged builds simply consist of a few files from the Clang source tree, meaning that anyone who can build Clang can use the static analyzer. Please see the Getting Started page for more details on downloading and compiling Clang.
All files used by the analyzer (and included in packaged builds; see above) other than a compiled clang executable are found in the utils subdirectory in the Clang tree.
Basic Usage
The analyzer is executed from the command-line. To run the analyzer, you will use scan-build to analyze the source files compiled by gcc during a project build.
For example, to analyze the files compiled under a build:
$ scan-build make $ scan-build xcodebuild
In the first case scan-build analyzes the code of a project built with make, and in the second case scan-build analyzes a project built using xcodebuild. In general, the format is:
$ scan-build [scan-build options] <command> [command options]
Operationally, scan-build literally runs
$ scan-build make -j4
In this example, scan-build makes no effort to interpret the options after the build command (in this case, make); it just passes them through. In general, scan-build should support parallel builds, but not distributed builds. Similarly, you can use scan-build to analyze specific files:
$ scan-build gcc -c t1.c t2.c
This example causes the files t1.c and t2.c to be analyzed.
Other Options
As mentioned above, extra options can be passed to scan-build. These options prefix the build command. For example:
$ scan-build -k -V make $ scan-build -k -V xcodebuild
Here is a subset of useful options:
| Option | Description |
| -o | Target directory for HTML report files. Subdirectories will be created as needed to represent separate "runs" of the analyzer. If this option is not specified, a directory is created in /tmp to store the reports. |
| -h | Display all scan-build options. |
| -k | Add a "keep on going" option to the
specified build command. This option currently supports make and xcodebuild. This is a convenience option; one can specify this behavior directly using build options. |
| -v | Verbose output from scan-build and the analyzer. A second and third "-v" increases verbosity, and is useful for filing bug reports against the analyzer. |
| -V | View analysis results in a web browser when the build command completes. |
Output of the Analyzer
The output of the analyzer is a set of HTML files, each one which represents a separate bug report. A single index.html file is generated for surveying all of the bugs. You can then just open index.html in a web browser to view the bug reports.
Where the HTML files are generated is specified with a -o option to scan-build. If -o isn't specified, a directory in /tmp is created to store the files (scan-build will print a message telling you where they are). If you want to view the reports immediately after the build completes, pass -V to scan-build.
Recommended Usage Guidelines
Here are a few recommendations with running the analyzer:Always Analyze a Project in its "Debug" Configuration
Most projects can be built in a "debug" mode that enables assertions. Assertions are picked up by the static analyzer to prune infeasible paths, which in some cases can greatly reduce the number of false positives (bogus error reports) emitted by the tool.
Pass -k to scan-build
While ccc-analyzer invokes gcc to compile code, any problems in correctly forwarding arguments to gcc may result in a build failure. Passing -k to scan-build potentially allows you to analyze other code in a project for which this problem doesn't occur.
Also, it is useful to analyze a project even if not all of the source files are compilable. This is great when using scan-build as part of your compile-debug cycle.
Use Verbose Output when Debugging scan-build
scan-build takes a -v option to emit verbose output about what it's doing; two -v options emit more information. Redirecting the output of scan-build to a text file (make sure to redirect standard error) is useful for filing bug reports against scan-build or the analyzer, as we can see the exact options (and files) passed to the analyzer. For more comprehensible logs, don't perform a parallel build.
Debugging the Analyzer
This section provides information on debugging the analyzer, and troubleshooting it when you have problems analyzing a particular project.
How it Works
To analyze a project, scan-build simply sets the environment variable CC to the full path to ccc-analyzer. It also sets a few other environment variables to communicate to ccc-analyzer where to dump HTML report files.
Some Makefiles (or equivalent project files) hardcode the compiler; for such projects simply overriding CC won't cause ccc-analyzer to be called. This will cause the compiled code to not be analyzed.
If you find that your code isn't being analyzed, check to see if CC is hardcoded. If this is the case, you can hardcode it instead to the full path to ccc-analyzer.When applicable, you can also run ./configure for a project through scan-build so that configure sets up the location of CC based on the environment passed in from scan-build:
$ scan-build ./configure
scan-build has special knowledge about configure, so it in most cases will not actually analyze the configure tests run by configure.
Under the hood, ccc-analyzer directly invokes gcc to compile the actual code in addition to running the analyzer (which occurs by it calling clang). ccc-analyzer tries to correctly forward all the arguments over to gcc, but this may not work perfectly (please report bugs of this kind).
Filing Bugs and Feature Requests
We encourage users to file bug reports for any problems that they encounter. We also welcome feature requests. When filing a bug report, please do the following:
- Include the checker build (for prebuilt Mac OS X binaries) or the SVN revision number.
- Provide a self-encapsulated, reduced test case that exhibits the issue you are experiencing.
- Test cases don't tell us everything. Please briefly describe the problem you are seeing.
Outside Apple
Please file bugs in LLVM's Bugzilla database against the Clang Static Analyzer component.
Apple-internal Users
Please file bugs in Radar against the llvm - checker component.


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'3BlackChicks Review...'
BLAZING SADDLES (1974) Rated PG; running time 93 minutes Genre: Comedy IMDB site: http://us.imdb.com/Details?0071230 Written by: Andrew Bergman, Mel Brooks, Richard Pryor, Alan Uger, Norman Steinberg Directed by: Mel Brooks Cast: Cleavon Little, Gene Wilder, Harvey Korman, Madeline Kahn, Slim Pickens, Mel Brooks, Alex Karras, David Huddleston, Liam Dunn, John Hillerman, George Furth, Claude Ennis Starrett Jr., Richard Collier, Charles McGregor, Dom DeLuise, Burton Gilliam, Count Basie DVD standard features: Widescreen and "Pan And Scan"; scene access. Languages & Subtitles: English, French, Spanish DVD special features: theatrical trailer; cast notes; production notes; 55-minute interview with Mel Brooks
Review Copyright Rose Cooper, 2001 Review URL: http://www.3blackchicks.com/bamsblazsaddles.html
According to the American Film Institute, SOME LIKE IT HOT is The Funniest Movie Of All Time (or something like that). And I can diggit, really I can; I've TiVoEd it to see for myself, when I get a spare couple of hours. I defer to the wisdom of my reviewing elders; I'm just a snot-nosed ponk when it comes to Film Knowledge. But for me, I can't think of anything that's made me laugh longer, harder, and more memorably, than BLAZING SADDLES.
The Story (WARNING: **spoilers contained below**): The old western town of Rock Ridge stands in the way of progress, by way of the railroad that Attorney General Hedley "Not Hedy, Hedley!" Lamarr (Harvey Korman) is trying to build, on the backs of Chinese, Black, and Irish laborers. Lamarr wants the townfolk to leave Rock Ridge, since land there will be worth much moolah was the railroad goes through town; but the townfolk - all of whom are surnamed "Johnson" - aren't ready to go. With the help of dimwitted Governor Lepetomane (Mel Brooks), Lamarr comes up with a plot to make the town so mad they'd be read'ta go...
...enter Sheriff Bart (Cleavon Little). *Black* Bart.
The Upshot: I like the tag on back of the DVD box: "Mel Brooks' Comic Saga Of Cowboys And Imbeciles". That pretty much covers it.
Having just watched this DVD again (I've lost track of the count at this point), I'm amazed at how many BLAZING SADDLES lines have made their way into my everyday life. The husband wants me to do something that I don't really mind doing much, but I want to josh with him?: "work work work work work"!  Silly "merit" games being played at work?: "Badges? We don' need no steenkin' badges!" And many a bruthaman has gone for the double whammy: "'Scuse me while I whip this out" - and my all-time favorite - "Where the White wimmen at?"
I don't do those lines justice, I know. BLAZING SADDLES is as much about the delivery of great lines by its actors, as it is the writing and directing itself. I can't say there's a bad act in the lot, though it's the supporting cast that really worked this film into a froth [the Johnson Chorus - David Huddleston (Olson Johnson), Liam Dunn (Rev. Johnson), John Hillerman (Howard Johnson), George Furth (Van Johnson), Claude Ennis Starrett Jr. (Gabby Johnson), Richard Collier (Dr. Sam Johnson) - just brought to mind Greek comedy. Am I warped, or what?].
Stars Cleavon Little and Gene Wilder (Jim, the Waco Kid) were matched well, in a way that even Richard Pryor (one of the writers here) didn't quite capture in later pairings with Wilder; and Little riding into town, Gucci'd out with Count Basie providing the theme music, is but one classic moment the underrated actor provided in this film. But though they were both great, it was Harvey Korman (in the role of a lifetime), Alex Karras as Mongo (that horse!), Slim PIckens as Taggart ("You use your tongue pretter'n a $20 whore"? I wish I could use that one more often!), and the late, great Madeline Kahn as bon vivuse Lili Von Shtupp, who had me rolling on the floor, laughing.
I have page after page of highlighted, underlined, asterisked notes about the double entendres and sight gags that flew across the screen; some so quickly, or subtly, that I'm sure I missed them. I could go on for hours about BLAZING SADDLES - I won't - but I'd do Kahn's amazing, Oscar-nominated performance an injustice if I didn't mention how much her showstopping "I'm Tired" number almost made me bust a gut the first time I saw it. "They're always coming and going/and going and coming/and always too soon"...man, I loved that woman.
Mel Brooks' madness petered out near the end (though the very last scene redeemed his slip for me. Whomever came up with that one, thank you!). And amongst Brooks aficionados, BLAZING SADDLES doesn't seem to hold the weight that his classic YOUNG FRANKENSTEIN does. I can dig that, too. As for me, deliver a Candygram For Mongo, and you'll get me, every time.
The "Black Factor" [ObDisclaimer: We Are Not A Monolith]: I really shouldn't like this film. Forget about the slapstick humor; what with my general movie temperament, my stridency against racial slurs and misogyny, and my Black Factor bent, this is the type of film my militant side tells me I really shouldn't like. If BLAZING SADDLES had been made in today's climate, I probably wouldn't have liked it nearly as much. But to see it in such a light - to only notice the fart jokes; to only hear the "nigger"s, the "chink"s, the "faggot"s, and the "rape"s - is to miss The Point entirely.
And what is that Point?  In BLAZING SADDLES, we don't laugh _with_ these fools, we laugh *at* them. For me, that was truly The Point.
Well, that and "fart jokes are funny as hell". In the hands of a master, that is.
DVD Thingies: After jam-packing so many memorable moments into his 93 minute film, I'm surprised there was anything left for Mel Brooks to offer - but he (or at least his representatives) did, in the form of the goodies they've made available on this DVD. Along with standards like widescreen (yay!) and scene access, extras like trilingual languages/subtitles, and the original theatrical trailer, are provided. On top of all that, the 55-minute interview with Brooks is a treat unto itself. Be warned, though: if you haven't seen BLAZING SADDLES yet, check out the interview after you watch the movie. You'll thank me.
Bammer's Bottom Line: I don't think BLAZING SADDLES could be made today; certainly, it can't be shown on TV without being totally neutered, the guts of it wrenched out on the censor room floor [and then, what's the point?]. And, given the caliber of available artists and our general inability to laugh at ourselves anymore, maybe that's A Good Thing after all. These days, that Point would be sitting on the curb, wondering how it got so lost.
BLAZING SADDLES (rating: greenlight): They don't make 'em like they used to - so thank heavens for DVD.
Rose "Bams" Cooper Webchick and Editor, 3BlackChicks Review Entertainment Reviews With Flava! Copyright Rose Cooper, 2001 EMAIL<EMAIL_ADDRESS>http://www.3blackchicks.com/
========== X-RAMR-ID: 29762 X-Language: en X-RT-ReviewID: 254049 X-RT-TitleID: 1002566 X-RT-SourceID: 447 X-RT-AuthorID: 3672
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


All Classes
-
All Classes Interface Summary Class Summary Enum Summary Exception Summary Class Description Application A class for performing actions on behalf of an oauth2 application.Bearer A class for manipulating Bearer/User endpoints.BearerToken Represents a set of an Access Token, Refresh Token, and an expiry date for a Discord Agent.Bot A class for manipulating Bot endpoints.BotToken Represents an Access Token for a Discord Bot.CategoryChannel Channel Channel.Type ChannelOverwrite Represents explicit permission overwrites for members and rolesChannelOverwrite.Type DiscordException Represents an error thown either by the discord api, or by the Rodicon api.DmChannel GroupDmChannel Guild Represents a Discord Guild.GuildChannel GuildUser An extension of theUser
object which includes Guild-Specific detailsMessageable Nameable PartialGuild Represents aGuild
that does not have all it's details.QueryUtil Role Represents a role in a guild.User A class representing a Discord user.VoiceChannel


Course Outline: The Psychology and Economics of Software Testing, Software Testing Life Cycle (STLC), Software Testing Terminology and Methodology, V&V Model, Dynamic Black Box Testing – Boundary Value Analysis, Equivalence Partitioning, State Transition based Testing, Decision Table based Testing, Cause-Effect Graphing based Testing and Error Guessing, Dynamic White Box Testing – Basis Path Testing, Data Flow Testing and Mutation Testing, Inspections, Walkthroughs, Technical Reviews, Unit Testing, Integration Testing, Function Testing, System Testing, Acceptance Testing, Regression Testing, Test Management – Test Organization, Test Plan, Test Design and Specifications, Software Metrics, Software Quality, Quality Control and Quality Assurance, Quality Management and Project Management, Software Quality Metrics, Testing Internet Applications - Security and Performance Testing, Debugging, Test Driven Development (TDD), Behavior Driven Development (BDD). Tools and Project - The students will be divided into small groups having at most 3 members and a class project will be given to them for preparing a system test case. They must validate the requirements and create Mock UIs during the preparation of test cases. Besides, each of the students will relate their learnings on unit, regression, performance and security testing, debugging, behavior driven development via different tools like JUnit, Selenium, Apache JMeter, Sprajax, Sqlninja, Bugzilla, Cucumber.


21 June 2002
Disease Outbreak Reported
WHO has reported an increase in endemic dengue disease in the country. As of 15 June, 1200 cases of dengue and 101 cases of dengue haemorrhagic fever have been laboratory confirmed. Children between the ages of 5 and 9 years are most affected. Dengue virus serotype 1 has been detected in this outbreak. The President of El Salvador has declared a state of emergency in the departments of San Salvador, Libertad, Santa Ana, and Cabañas and an alert in the rest of the country.
The government has established a Command Post incorporating ministries of health, education, government, national police and representatives of municipalities. Control activities include day and night spraying of larva breeding sites and increased dissemination of public health information and education. Mexico has offered support for these measures.
For more details on the outbreak, visit the web site of the WHO Regional Office for the Americas.


Black Friday SSD deals 2019
by Phil SavageSnagging a Black Friday SSD deal can make a huge difference to your PC's load times. While SSD prices have dropped significantly over the last few years, taking advantage of one of the many Black Friday deals due to run through November and December is the perfect way to get some extra storage for your games. You'll immediately notice faster load times, making even the biggest games that much quicker to play.
Although there's likely to be plenty of modest deals on smaller drives, Black Friday is a great time to secure big savings on larger storage devices—such as an SSD big enough to hold Red Dead Redemption 2 or Modern Warfare—or on more expensive SSD options like an NVMe M.2 drive. As noted in our guide to the best SSDs for gaming, NVMe drives are by far the fastest option when it comes to read/write speeds, but, outside of sales periods like Black Friday, aren't as cost efficient as SATA drives.
Bookmark this article and, when Black Friday rolls around this November, we'll help you find the best SSD for your rig.
Black Friday SSDs—when do they go on sale?
While Black Friday itself isn't until November 29, you can expect the deals to arrive well before then. Previously we've seen sales start about two weeks in advance, so you should start checking any SSDs you want to buy in the sale from around November 15 onwards. As for when you should snap up that deal, that's not quite as obvious. Most retailers will save their best deals for Black Friday itself, but there's no guarantee that your chosen SSD will be included, or that it will still be in stock. If you're looking for the absolute best deal, it pays to be flexible—waiting for November 29 and snagging one of the headline SSD deals. But if the drive you're sure you want has a decent discount anytime in late-November, it's worth getting it then and there.
Beyond Black Friday, the deals won't stop. Cyber Monday will kick off on December 2, and the deals from that date will likely for until the week after, probably around December 9. From there, the deals could run into Christmas itself.
Best SSD deals right now
You can expect to see a lot of price cuts this November, so how can you be sure you're actually getting a good Black Friday deal? While we'll be searching out the best possible deals during the event itself, there are also a handful of common sense tips that will help make the process feel less overwhelming.
1. Check the price history
Every retailer will be touting its massive price cuts, but are those discounts as good as advertised? Sites like CamelCamelCamel can help you check. As well as letting you easily compare the price of a selected drive across many different sites, it also gives you access to its price history. A common trick is to display massive discounts based on the manufacturer recommended price—a price that drive may not have actually been sold at for years.
2. Do the research
Does your motherboard have an M.2 slot? Will your most played games all fit onto a 1TB SSD? How much are you willing to spend on extra storage? It's worth taking some time to find out what you need or want, and what drives would help you achieve that. Some flexibility will help you get the best deal, but it's also worth setting a budget to ensure that you're not spending slightly more on a good deal for a drive you don't actually need.
Black Friday SSD Deals from 2018 (Expired)
While these offers are no longer available, knowing what Black Friday SSD deals were available last year should give you an idea of the kind of discounts retailers might offer. We've included a selection of SATA and NVMe drives of different sizes to give you an idea of what might fit your budget and needs.
Samsung 970 EVO Plus | 500GB | M.2 NVMe | $99.99 ($30 off)
This is the lowest-recorded price for this 500GB NVMe SSD from Samsung.View Deal
How to save money on SSDs during Black Friday
Samsung 860 QVO | 2TB | SATA | $199.99 ($60 off)
If you're looking for a SATA SSD, this large 2TB model from Samsung is at a great price right now.View Deal
Crucial MX500 | 1TB | SATA | $107.50
Crucial's 1TB MX500 SATA SSD remains a great choice for PCs without a spare NVMe slot, offering the best performance a SATA drive can have.View Deal
WD Blue 3D | 250GB | SATA | $50 ($10 off)
If you're upgrading an older PC (perhaps one still using a spinning hard drive), this 250GB SSD from Western Digital is a cheap option.View Deal
ADATA SU635 | 960GB | SATA | $84.99 ($15 off)
This SSD won't break any speed records, but it's faster than a spinning hard disk, and it's the cheapest TB-class SSD right now. The smaller models are also worth a look.View Deal
Sabrent Rocket | 512GB | M.2 NVMe | $59.98 ($31.29 off)
This 512GB NVMe SSD from Sabrent is at its lowest price ever. If your PC supports NVMe, this will make a great boot drive. View Deal
Samsung T5 | 500GB | USB 3.1 | $89.99 ($40 off)
If you need an external SSD, this drive from Samsung is an excellent choice. Also available at Best Buy.View Deal
Seagate 3TB IronWolf NAS Hard Drive | $79.99 ($29.75 off)
Another one of Seagate's NAS hard drives is now on sale—the 3TB IronWolf.
Samsung 860 EVO 1TB SATA | $115.99 (save $50)
SSD storage is awesome, but you know what's better?
More
SSD storage! This drive was already discounted to $128 at most retailers for Black Friday, but it's now $11 cheaper from Newegg's eBay Store.
Samsung 1TB 860 EVO SATA III M.2 SSD | $127.99 ($70.00 off)
The 2.5-inch version of the 1TB 860 Evo has been $128 all weekend, but now the M.2 model has dropped to the same price. Keep in mind this is a SATA drive in an M.2 form factor—it's not as fast as an NVMe drive.
WD Blue 500GB SATA M.2 SSD | $69.99 ($35 off)
Western Digital's 500GB M.2 SSD is $35 off the original price, and $10 off the previous price. Keep in mind this is a SATA drive in an M.2 form factor, not a faster NVMe M.2 drive.
Crucial P1 500GB | M.2 | NVMe | $87.99 (save $22)
This is a very, very sharp price for a 500GB M.2 drive with NVMe rather than SATA support. Not the fastest NVMe drive in history, but great value.
Crucial MX500 250GB SATA SSD | $42.99 ($10 off)
The 1TB Crucial MX500 is
one of our top choices for an SSD
, and now the 250GB version is $10 off.


Offical Site：http://mopcon.org Facebook Page：http://fb.me/mopcon Email：contact [at] mopcon.org
Before the term " Web 2.0 " came up ten years ago, there has been a term called " Hyperconnectivity ", which describes the impact made by the more closely connected relationship between people as well as the interconnection with faster communication between people and machine. Nowadays, Web 3.0 is advancing and growing in full force with Iot and Cloud Computing. Besides the rapidly growing online services and the development of smart devices, the invention of technology like Big Data, Artificial Intelligence(AI) and Virtual Reality(VR) are dramatically changing the way people interact with each other, and with machine. Therefore, we decide to rethink and discuss the meaning of "Mobile Open Platform."
Being held for the 6th consecutive years, Mobile Open Platform Conference (MOPCON) is the biggest tech conference in southern Taiwan, as well as a significant platform for community, developers, students, startups, and many extraordinary contributors to share and exchange ideas and experience. Here, we discuss and share the first hand, real-world case with attendees, in the hope of stimulate the maturity and development of more outstanding developing projects.
This year, the core spirit of 2017 MOPCON is " Hyperconnectivity - IoT , Interaction, Smart-technology ", discussing more broadly about issues such as chatbots, wearable devices, applications of IoT, data analysis and machine learning, virtual reality, augmented reality, leading attendees discuss about a higher connected future world.
What new technologies will the speakers talk about this year? What operating secrets will they reveal? With a strong line-up, extraordinary session, it is an opportunity you don’t want to miss. The list of speakers presenting this year is as follows:
Visit our official website to view the full list of our speakers.
This year, sponsors having root in southern Taiwan provide us with different sessions and goodies, which is something you don’t want to miss out. Stop by our sponsoring booths to see the latest technologies lead by tech giants, and feel the pulse of the industry. Full of benefits and knowledge, you are sure to leave satisfied.
As always, MOPCON offers a wide selection of sessions. Featuring mobile technologies, topics also include skills, product development, hardware/software integration, service operation, machine learning, IOT, virtual reality, augmented reality, and UX design.
Join us as experts and experienced developers gather together here at MOPCON . You might have lots of questions as you interact with the speakers. We encourage you to find your answer, during or after the speech -- Don’t hesitate to ask questions! This conference is the best chance for you to exchange ideas with experts in the industry. Don’t miss out if you want to know more about the latest issues!
Held at the International Convention Center Kaohsiung (ICCK) just by the riverside of Love River, MOPCON 2017 gives you a great chance to experience the beauty that Kaohsiung has to offer. Explore the neighborhood as you watch the sunset at Xizi Bay, get a little bit of peace and quiet at the Kaohsiung 228 Memorial Park, or just stroll along the Love River at night as dazzling lights sparkle around. Register MOPCON 2017 and book yourself a vacation immersed with technology and Taiwanese culture.
Two types of Individual Sponsor Ticket is issued this year. Let’s support the biggest conference in the south of Zhuoshui River together!
|
- VIP - |
|
|
1. Premium |
2. Premium Plus |
|
Price：NTD$ 2000 / per ticket You can receive:
|
Price：NTD$ 4000 / per ticket You can receive:
|
|
30 Limited |
20 Limited |
|
Item |
Premium |
Premium
|
Student (Free) |
Attendee |
|---|---|---|---|---|
|
Sessions for both days |
V |
V |
V | V |
|
Snack break |
V |
V |
V | V |
|
Lunch box for 2 days |
V |
V |
V | |
|
Exclusive suveniors |
V |
V |
||
|
Quick Pass |
V |
V |
||
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Exclusive metal pin |
V |
|||
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Devel Night
|
V |
|||
| Ticket Sales Start on |
2017/9/4 |
2017/9/4 |
2017/9/26 | 2017/9/18 |
| Get the ticket now | Buy Now | Buy Now |
Refunds：
KKTIX has been entrusted with all refund requests. Please visit KKTIX Ticket Refund/Exchange Policy for more information.
" MOPCON " insists to be held in the south of Zhuoshui River; sponsoring, attending, or just sharing this information is a huge support to us. Hit the Register Now button to join this annual event!
Please visit MOPCON Official Website and MOPCON Facebook fanpage for further details.
Please contact us at<EMAIL_ADDRESS>if you have further questions.


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--- layout: default title: GECODE publications headline: Selected Publications ---
The following publications describe several technical aspects of Gecode in more detail.


Figment
Editorial and catalogue-inspired <figure>
and <figcaption>
pairings for mobile-first layouts.
Figment is a simple CSS framework for well-designed <figure>
and <figcaption>
pairings.
It gives you:
- Better default styling for captioned images, videos, embeds
- A consistent, BEM-like API for specifying inline media layouts, whether you hand-code them in Markdown or use them with a CMS
- The chance to move to site-specific styles quickly; there’s no
- Optional configuration, so it can fit to your existing grid
Getting started
To run the project locally, clone it and then move into that directory:
git clone http://github.com/kennethormandy/figment
cd figment
Next, install the development dependencies using npm:
npm install
Finally, run the project:
npm start
How, Harp is serving it locally for you at localhost:9000.
API
Available:
.figure--aside - A figure with the caption as marginalia when possible.
.figure--border - A figure framed with a border.
.figure--browser - A figure framed with browser chrome.
.figure--breakout - A figure that visually breaks the container when there is space available.
.figure--overlay - An image with an optional overlayed caption.
.figure--embed - A figure with media embedded from another service. (ex. Vimeo, YouTube, Twitter card)
.figure--square - An embed cropped, scaled, or already set to a square. (ex. Instagram, Vine)
Coming:
.figure--cropped - A figure that can be acceptably cropped at certain screen sizes.
.figure--device - A figure framed with a mobile device. (Undecided how to specfiy a device.)
Potential:
.figure--right
.figure--left
.figure--crop (marginal image that can acceptably bleed off the canvas)
.figure--spread (paired? like split and breakout combined, into split image and quote or similar)
Contributing
Thanks for considering contributing! Everything in example/
is currently generated. There’s more information about how to get started here.
License
Copyright © 2014–2015 Kenneth Ormandy & Chloi Inc.


“Methodically he got ready. He rigged up electrical apparatus which would add mixtures of conglomerate matter to the rocket blasts of the Comet. He did the same with his blast guns. Then, tight-lipped, hard-eyed, dressed once more in the space suit, blast guns ready, he returned to the controls. The Comet shook and shivered with the recurrent rocket blasts as he flashed through space toward the vast, glowing globe of the aliens… Blackness plucked at his senses. He could tell by the sudden clinking as loose pieces of metal flew to the walls and clung there, that an alien energy ray had brought him to a halt. He had crashed through into the vessel of the energy things—and now they were holding him there, a prisoner!” — Myer Krulfeld, The Thing From Antares


--- layout: default ---
Hi, my name is Alexandre Brochu. I have been studying computer programming / computer science since high school and have been interested in game development for some time now. I currently work in game development full-time and on my own projects while seeking more experience in the programming domain.
Learn More »Here's a small website for me to put up information about those projects so people can have an idea of what I am working on. Demos, screenshots and download links should be available for you to see or try the different games.
Enough for the introduction, here are some links to some of the projects I am working on
Complete
{% elsif post.status == 2 %}
In Progress
{% elsif post.status == 3 %}
Planned
{% endif %}
{{ post.description }}


EYE OF THE BEHOLDER
STARRING: Ewen MacGregor, Ashley Judd, Patrick Bergin, k.d. lang, Jason Priestley, Genevieve Bujold DIRECTOR: Stephan Elliott WRITTEN BY: Stephan Elliott (based on the novel by Mark Behm)
An early candidate for "Worst Film of 2000," Eye of the Beholder is a soporific ordeal that completely ruins a mildly interesting beginning, gropes blindly through some very hard-to-swallow plot points in the middle, then takes far too much time lurching to its conclusion.
The story unfolds almost entirely from the point of view of a British surveillance expert named "The Eye" (MacGregor). He's a troubled fellow; his wife has left him and taken their young daughter, and he can't find them despite all his expertise, so he carries on imaginary conversations with his child. Assigned to track the son of a British official in order to catch a blackmailer, he witnesses the poor fellow's brutal murder by a beautiful but obviously disturbed woman (Judd, who must really want to be pigeonholed in these third-rate thrillers). Improbably, he recognizes a kindred spirit and quickly becomes obsessed with her. Soon, thanks to the thoroughly risible script, he quits his job with Her Majesty's Secret Service and doggedly trails her on a whirlwind tour of much of the United States (mostly filmed in Montreal, presumably so the filmmakers can show the world how sophisticated Quebecers are with their Gitanes and Cognac.) She's a chameleon who changes identities as often as she changes outfits-- which is a lot. Of course, Our Hero knows this is merely the result of her being abandoned as a young girl by her father, and he fantasizes that he can save her, just as he knows she will fill the void in his life.
That we are expected to accept such lip-service characterization and porous plot structure is only the least of the film's flaws. Even the spy gadgetry, which can often be fun in movies like this, is unconvincing. To be fair, the movie starts out rather promisingly with the eavesdropped murder, but very quickly degenerates into a steaming pile of what they call merde in Montreal.
Director Elliott seems to run out of ideas about halfway through this clunker, so he resorts to the road-movie plot device he used to far better effect in 1994's The Adventures of Priscilla, Queen of the Desert. Needless to say, it doesn't help. The film's pacing is simply too slow and the main characters too inaccessible to elicit much in the way of interest. Suspense, so important to any thriller, is rarely generated after the first murder scene. In the eye of this beholder, at least, the movie is a waste of about two hours.
GRADE: 1/2
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


httsnap - an http DSL for R
Scott Chamberlain (@recology_)
UC Berkeley / rOpenSci
This talk on the web:
recology.info/talks/httsnap
http clients in R
RCurl
curl
httr
a DSL!
R6 classes, checkout
wch/R6
on GitHub
Lighter-weight than other R reference classes
Public and private members
Inheritance supported
Makes it easy to maintain state
They are
faster than alternatives
httsnap:
sckott/httsnap
This talk on the web:
recology.info/talks/sfbaysolr
Made w/
reveal.js
Icons by:
FontAwesome v4.4.0


Salmon River Adventure Time!
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GreenStart - Green awareness in action!
GreenStart is a community-based organization dedicated to increasing awareness of green causes and activities. We believe we live best, when we live in harmony with the environment and the natural ebb and flow of the world around us.
In most cases, green living is cheaper, less wasteful, healthier and less damaging to the earth. Green living keeps us closer to our friends and family and the multitude forms of life that surround us on a daily basis.
GreenStart offers events, classes, products and resources to help you live a green lifestyle.  Start slowly and change the things that make sense to you. Eventually, you'll see how much better you feel when you live green.
Check out all the fun products and opportunities offered on the website. Check the site frequently for news, events and fun products. Become a member today and you will receive regular updates by email.
Being green is easy, with GreenStart!


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{% extends "newsletter/common.html" %} {% load static crispy_forms_tags %} {% load i18n %} {% block title %}{% trans "Newsletter unsubscribe" %}{% endblock title %} {% block body %}
{% trans "Due to a technical error we were not able to submit your confirmation email. This could be because your email address is invalid." %}
{% comment %} Replace the the following dummy with a valid email address and remove this comment.{% trans "If the error persists, please don't hesitate to contact us at the following email address:" %}<EMAIL_ADDRESS>{% endcomment %} {% else %} {% endif %}


Honzi/Personal Bests/Thief
| Achievements
| 9/37 (24.3243243%)
|
| Basso's Bond
| Purchased
|
| Blunt Arrows
| 9
|
| Bow Balancing
| 3/3
|
| Broadhead Arrows
| 5
|
| Choke Arrows
| 11
|
| Collectables
| 19/84 (22.6190476%)
|
| Crosswind Medallion
| Purchased
|
| Documents
| 43/215 (20%)
|
| Embersage Oil
| Purchased
|
| Fire Arrows
| 1
|
| Focus Points
| 1
|
| Food
| 11
|
| Gold
| 3,448
|
| Grinning Salt
| Purchased
|
| Leather Padding
| Purchased
|
| Lockpick Quality
| 3/3
|
| Lucky Coin
| Purchased
|
| Moss Quiver
| Purchased
|
| Poppies
| 6
|
| Quiver Capacity
| 3/3
|
| Razor
| Purchased
|
| Rope Arrows
| 20
|
| Sawtooth Arrows
| 10
|
| Throwables
| 2
|
| Troy's Satchel
| Purchased
|
| Water Arrows
| 46
|
| Wirecutter
| Purchased
|
| Wrench
| Purchased
|


--- layout: post title: New patch for FastCGI original exceptions categories: - documentation author: admin published: true date: 2005-03-26 14:02:35.000000000 +00:00 ---
It would seem that I linked to an old patch for getting the original exception bubbled on a FastCGI crash. The old patch just raised FCGI System Error and not the original exception. I’ve updated the link to point to the new patch.


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"I create Interactive and responsive websites"
1 [rhoeun]~ Click links below to see my works done:
>>
MeterMaid
>>
Task App
>>
Report Design
Hi, I think you width is too small.
Please make the screen full page to continue.


These tables address the topic of public assistance.
The ACS tables beginning with 22 are about public assistance. In the listing below, table names have been simplified in some cases. References to children and grandchildren almost always mean under 18 years old. Income is for the last 12 months, adjusted for inflation to the value of dollars in the last year of the survey period. References to poverty status/level, receipt of food stamps/SNAP, and work status are all for the last 12 months.
| Code | Title |
|---|---|
| B22001‡ | Receipt of Food Stamps/SNAP by Presence of People 60 Years and Over for Households |
| B22002 | Receipt of Food Stamps/SNAP by Presence of Children by Household Type for Households |
| B22003 | Receipt of Food Stamps/SNAP by Poverty Status for Households |
| B22005† | Receipt of Food Stamps/SNAP by Race of Householder |
| B22007 | Receipt of Food Stamps/SNAP by Family Type by Number of Workers in Family |
| B22008 | Median Household Income by Receipt of Food Stamps/SNAP |
| B22010 | Receipt of Food Stamps/SNAP by Disability Status for Households |
|
‡Table also available in "collapsed" version: change "B" to "C" for table code. †Also available in racial iterations. |
| Code | Title |
|---|---|
| B09010 | Receipt of Supplemental Security Income (SSI), Cash Public Assistance Income, or Food Stamps/SNAP by Household Type for Children in Households |
| B13015 | Women 15 to 50 Years Who Had a Birth in the Past 12 Months by Marital Status and Receipt of Public Assistance Income |
| B17015‡ | Poverty Status of Families by Family Type by Social Security Income by Supplemental Security Income (SSI) and Cash Public Assistance Income |
| B19057 | Public Assistance Income for Households |
| B19058 | Public Assistance Income or Food Stamps/SNAP for Households |
| B19067 | Aggregate Public Assistance Income for Households |
|
‡Table also available in "collapsed" version: change "B" to "C" for table code. |


RestBuilder class
Extends AbstractRestUrl with a call method for returning a URIBuilder value
class RestBuilder extends AbstractRestUrl { const RestBuilder([final String scheme = "http",final String userinfo = "", final String pathPrefix = "/api/v1",final String extension = ""]) : super(scheme,userinfo,pathPrefix,extension); const RestBuilder.withExtension(final String extension) : this("http","","/api/v1",extension); URIBuilder call([final String path = "" ,final Map<String,dynamic> params = const {}]) => new URIBuilder.fromString(_toString(path,params)); }
Extends
AbstractRestUrl > RestBuilder
Constructors
const RestBuilder([String scheme = "http", String userinfo = "", String pathPrefix = "/api/v1", String extension = ""]) #
Creates a new Object instance.
Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.
docs inherited from Object
const RestBuilder([final String scheme = "http",final String userinfo = "", final String pathPrefix = "/api/v1",final String extension = ""]) : super(scheme,userinfo,pathPrefix,extension);
const RestBuilder.withExtension(String extension) #
const RestBuilder.withExtension(final String extension) : this("http","","/api/v1",extension);
Properties
final String authority #
inherited from AbstractRestUrl
String get authority => (userInfo.isNotEmpty ? "$userInfo@$host:$port" : "$host:$port");
Methods
URIBuilder call([String path = "", Map<String, dynamic> params = const{}]) #
URIBuilder call([final String path = "" ,final Map<String,dynamic> params = const {}]) => new URIBuilder.fromString(_toString(path,params));
String toString([String path = "", Map<String, dynamic> params = const{}]) #
inherited from AbstractRestUrl
Returns a string representation of this object.
docs inherited from Object
String toString([final String path = "" ,final Map<String,dynamic> params = const {}]) => _toString(path,params);


This is an assignment, but more of a reason for me to learn the Phaser API, and enter this new world of game dev frameworks! So far. So good. So fun!
Two external links I have referred to, outside Phaser API Docs are Rex Notes & PhaserGames
| Title | SVG |
|---|---|
| Player Model | |
| Regular Tile | |
| Disappearing Tile | |
| Destructive Tile | |
| Spring | |
| Star / Points | |
| Monster Kills on Touch | |
| Monster Shoots |
The underlying source code of this game is licensed under the MIT license
Cheers
:wave:
Suveer Raina


Shafin Haque
Shafin is a sophomore at Saratoga High, with three years of coding under his belt.
Shafin has been competing in robotics for many years now,
and has started debate this past year.
You can contact him at<EMAIL_ADDRESS>Rishi Gupta
Rishi Gupta is a sophomore attending Saratoga High and has been coding for 2 years.
Rishi is an avid debater
and has been in the debate scene for 3 years.
You can contact him at<EMAIL_ADDRESS>and you can
check his github repo out at : https://github.com/catiolus
Inspiration
We had many reasons as to why we wanted to make this website. This website not only
allows people in
need of PPE to get what they need, at a good price, it is also a website
for designers who make cusotms masks
to have a platform to sell their products on.


Go to the source code of this file.
| Global_force_matrix |
( |
Boundary_nodes(i) |
| ) |
|
| Global_force_matrix |
( |
j |
| ) |
|
| else Global_stiffness_matrix |
( |
Boundary_nodes(i) |
, |
|
|
j |
|
|
) |
| |
|
pure virtual |
| Global_stiffness_matrix |
( |
j |
, |
|
|
Boundary_nodes(i) |
|
|
) |
| |
|
pure virtual |
| Information on nodes correspinding to each elements NOTE: |
( |
Boundary_condition_displacement |
length | ) |
|
|
virtual |
Initial value:= 1:Number_of_known_displacements
Program to claculate Bearing Capacity clc clear Initialisation[PRE-PROCESSING] Following are the main variables used No explanation is given as names are self explanatory load input mat load dataFile mat Variable initialisation Global_stiffness_matrix(Number_of_nodes, Number_of_nodes)=0
Definition at line 53 of file main.m.
Initial value:
if j == Boundary_nodes(
i)
Program to claculate Bearing Capacity clc clear Initialisation[PRE-PROCESSING] Following are the main variables used No explanation is given as names are self explanatory load input mat load dataFile mat Variable initialisation Global_stiffness_matrix(Number_of_nodes, Number_of_nodes)=0
Program to formulate global stiffness matrix clc clear Initialisation[PRE-PROCESSING] Following are the main variables used No explanation is given as names are self explanatory Number_of_nodes Number_of_elements Global_stiffness_matrix Local_stiffness_matrix Load_matrix Number_of_nodes
Definition at line 57 of file main.m.


Hello world!
Be advised: some of the events listed may not have televised ceremonies, but broadcast information is included where appropriate. All hours listed are Eastern Standard Time.
76th Golden Globe Awards - Jan. 6 at 8 p.m. on NBC
24th Critics' Choice Awards - Jan. 13 at 7 p.m. on The CW
30th Producers Guild of America Awards - Jan. 19
25th Screen Actors Guild Awards - Jan. 27 at 8 p.m. on TNT and TBS
71st Director Guild of America Awards - Feb. 2
33rd American Society of Cinematographers Awards - Feb. 9
61st Grammy Awards - Feb. 10 at 8 p.m. on CBS
72nd British Academy of Film and Television Arts Awards - Feb. 10
23rd Satellite Awards - Feb. 17
71st Writers Guild of America Awards - Feb. 17
34th Film Independent Spirit Awards - Feb. 23 at 5 p.m. on IFC
91st Academy Awards - Feb. 24 at 8 p.m. on ABC
73rd Tony Awards - June 9 at 8 p.m. on CBS
| Title | Start Date | Day | Time | Channel | Season | Comment |


The CRN record describes nonresident operands in a formula. For example, if you have a worksheet with the formula =EXT.XLS!A1*A3 , where EXT.XLS is not the active workbook, the nonresident operand EXT.XLS!A1 generates a CRN record describing cell A1. If the nonresident operand contains more than one row, there is one CRN record for each row. For example, if the formula =EXT.XLS!A1:A4*4 is an array-entered on a worksheet, there will be four CRN records.
If a worksheet contains two different formulas and each formula has multiple nonresident operands, Excel may create one or more CRN records, depending on how the nonresident cells are arranged. For example, suppose a worksheet contains two formulas (in different cells), =EXT.XLS!A1*2 and =EXT.XLS!B1*2 . Because the nonresident operands are in a row and are not separated by an empty cell, Excel creates only one CRN record containing information about cells A1 and B1.
If, however, the formulas are =EXT.XLS!A1*2 and =EXT.XLS!C1*2 , Excel creates two CRN records because an empty cell (B1) separates the two operands, A1 and C1.
Record Data
|
Offset |
Field Name |
Size |
Contents |
|
4 |
colLast |
1 |
Last column of the nonresident operand |
|
5 |
colFirst |
1 |
First column of the nonresident operand |
|
6 |
rw |
2 |
Row of the nonresident operand |
|
8 |
OPER |
var |
OPER structure; see the following description |
The OPER structure repeats for each cell in the nonresident operand. For example, the formula =SUM(EXT.XLS!A1:A3) produces one CRN record with three OPER structures.
OPER Structure If the Cell Contains a Number
|
Offset |
Field Name |
Size |
Contents |
|
0 |
grbit |
1 |
=01h for a cell that contains a number |
|
1 |
num |
8 |
IEEE floating-point number |
OPER Structure If the Cell Contains a String
|
Offset |
Field Name |
Size |
Contents |
|
0 |
grbit |
1 |
=02h for a cell that contains a string |
|
1 |
cch |
1 |
Number of characters in the string |
|
2 |
rgch |
var |
String |
OPER Structure If the Cell Contains a Boolean Value
|
Offset |
Field Name |
Size |
Contents |
|
0 |
grbit |
1 |
=04h for a cell that contains a Boolean value |
|
1 |
f |
2 |
=1 if TRUE |
|
3 |
(unused) |
6 |
|
OPER Structure If the Cell Contains an Error Value
|
Offset |
Field Name |
Size |
Contents |
|
0 |
grbit |
1 |
=10h for a cell that contains an error value |
|
1 |
err |
2 |
Error value |
|
3 |
(unused) |
6 |
|


A 2D Grid that represents a particular space in the game world to check for collisions. Uses spatial indexing to determine where an entity will be located at any given time. For best results, the cellsize and overall size of the map should be tweaked for each individual game screen and environment.
More...
|
| Grid | Grid [get] |
| | Gets the geometric representation of the grid More...
|
| |
| Vector2 | Position [get] |
| | Gets the current position of the grid. More...
|
| |
| Vector2 | Max [get] |
| | Gets the upper bounds of the x and y coordinates in the grid More...
|
| |
A 2D Grid that represents a particular space in the game world to check for collisions. Uses spatial indexing to determine where an entity will be located at any given time. For best results, the cellsize and overall size of the map should be tweaked for each individual game screen and environment.
§ CollisionMap()
| MB2D.Collision.CollisionMap.CollisionMap |
( |
int |
xMin, |
|
|
int |
xMax, |
|
|
int |
yMin, |
|
|
int |
yMax, |
|
|
int |
cellSize |
|
) |
| |
|
inline |
Initializes a new instance of the T:MB2D.Collision.CollisionMap class.
- Parameters
-
| xMin | The grids left most x coordinate. |
| xMax | Right most x coordinae. |
| yMin | Top most y coordinate. |
| yMax | Bottom most y coordinate. |
| cellSize | The size of each cell in the grid. |
§ Clear()
| void MB2D.Collision.CollisionMap.Clear |
( |
| ) |
|
|
inline |
Clears all non-empty cells of the grid from their entities
§ GetCollisions()
Gets a list of all entities located in the same cell/s as a specific single entity
- Returns
- The entities neighbours.
- Parameters
-
| entity | Entity to get collisions for. |
| collision | Collision component to use in checking. |
§ IndexExists() [1/2]
| bool MB2D.Collision.CollisionMap.IndexExists |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
|
inline |
Checks if a particular index exists in the grid
- Returns
true
, if index exists, false
otherwise.
- Parameters
-
| x | The x coordinate. |
| y | The y coordinate. |
§ IndexExists() [2/2]
| bool MB2D.Collision.CollisionMap.IndexExists |
( |
Point |
index | ) |
|
|
inline |
Checks if a particular index exists in the grid
- Returns
true
, if index exists, false
otherwise.
- Parameters
-
§ IndexOf()
| Point MB2D.Collision.CollisionMap.IndexOf |
( |
Point |
position | ) |
|
|
inline |
Indexes a world-based coordinate into the collision grid
- Returns
- The grid-based position.
- Parameters
-
| position | World-based position to index. |
§ Insert()
Inserts an entity and its associated collision component into the grid
- Parameters
-
| entity | Entity to insert. |
| collision | The entities collision component. |
§ UpdatePosition()
| void MB2D.Collision.CollisionMap.UpdatePosition |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
|
inline |
Updates the position of the collision grid.
- Parameters
-
| x | The x coordinate. |
| y | The y coordinate. |
§ Grid
| Grid MB2D.Collision.CollisionMap.Grid |
|
get |
Gets the geometric representation of the grid
The grid.
§ Max
| Vector2 MB2D.Collision.CollisionMap.Max |
|
get |
Gets the upper bounds of the x and y coordinates in the grid
The max coordinates.
§ Position
| Vector2 MB2D.Collision.CollisionMap.Position |
|
get |
Gets the current position of the grid.
The position.
The documentation for this class was generated from the following file:
- MB2D/src/Collision/CollisionMap.cs


Your task in this exercise is to show the behavior for one iteration of the outer for loop of Bubble Sort. Simply click on entries in the array to swap them in the way that Bubble Sort would during its first pass.
What does Bubble Sort do?
Move from left to right through the array.
At each position, if the value is greater than the value to its right, then swap them.


Each button put the control in a different mode. These modes are also triggered as part of the Puppeteer tests for Gold images.