THE YOUNG UNKNOWNS A film review by Steve Rhodes Copyright 2001 Steve Rhodes RATING (0 TO ****): **
"The story is dead," Charlie (Devon Gummersall) says. "Image rules." Charlie is an auteur, at least in his own mind. He is a young filmmaker with an ego as big as the swimming pool outside his father's LA hills home in which he lives. Actually, Charlie has only done commercials, but he has impressive plans.
Writer/director Catherine Jelski's THE YOUNG UNKNOWNS is based on Wolfgang Bauer's play, and it shows. The claustrophobic and static movie is in bad need of some opening up. This isn't helped by the music choices, which are uniformly disconcerting and just flat all wrong. The story, which will remind you or HURLYBURLY, concerns people "in the business," who hang out in a house, while doing drugs, bragging and trading insults.
Charlie tells his girlfriend his priorities, "I take care of myself - me, myself, I." His friend Joe (Eion Bailey) stops by to wrestle with Charlie like an older brother and to show off his new squeeze, a blonde model named Cassandra (Leslie Bibb, SEE SPOT RUN). Charlie loves himself the most, and Joe clearly has eyes for him as well.
After spending time listening to these four unknowns party, you will feel like Cassandra, who remarks to Charlie, "I am so sick of this." Me too.
THE YOUNG UNKNOWNS runs 1:27. It is not rated but would be an R for hard drug usage, violence, language and sexual situations. It would be acceptable for high school seniors and older.
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This dialog is used for adding or editing file selections from the project editing screen.
Input Folder
The folder that the files reside in.
Output Folder
The destination folder. If this is the same as the input folder, the application will raise warnings before performing operations.
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A specific file or generic mask of files to process. Accepts standard Windows wild-cards (i.e. *.js) You can define multiple masks by separating them with semicolons.
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--- title: "Welcome new students" author: "ab" date: 2021-09-10 categories: ["News"] tags: ["marmots", "funding", "swifts", "manatees"] summary: reading_time: false # Show estimated reading time? share: false # Show social sharing links? profile: false # Show author profile? comments: false # Show comments? ---
Welcome new students in the lab:
2 MSc students
5 honors students


This is the Screamture
A 3d-printed sculpture generated using sound recorded through your microphone.
Start a recording and speak, scream or make other noises, then export your newly generated sculpture as an STL-model ready for 3d-printing in software lika Cura. You can move the model around and zoom in and out after recording by using your mouse.
Note
This only works in browsers with WebRTC (Chrome, Edge and Firefox) and WebGL support.
You'll also need to give permissions for micrphone access - look for a popup near the address bar.


|
DESERT
3.0
|
#include <uwmphy_modem.h>
Public Member Functions | |
| UWMPhy_modem (std::string) | |
| ~UWMPhy_modem () | |
| virtual void | recv (Packet *) |
| virtual int | command (int, const char *const *) |
| virtual int | recvSyncClMsg (ClMessage *m)=0 |
| int | getID () |
| double | getPeriod () |
| std::string | getPathToDevice () |
| uint | getQueueLength () |
| int | getDebug () |
| std::string | getLogFile () |
| log_level_t | getLogLevel () |
| unsigned long int | getEpoch () |
| void | updatePktRx (Packet *) |
Protected Member Functions | |
| void | setConnections (CheckTimer *, UWMdriver *, DropTimer *) |
| virtual void | start () |
| virtual void | stop () |
| virtual modem_state_t | check_modem ()=0 |
| virtual void | startTx (Packet *) |
| virtual void | endTx (Packet *) |
| virtual void | startRx (Packet *) |
| virtual void | endRx (Packet *) |
| Packet * | popTxBuff () |
| virtual double | getTxDuration (Packet *p) |
| virtual int | getModulationType (Packet *p) |
Protected Attributes | |
| CheckTimer * | pcheckTmr |
| UWMdriver * | pmDriver |
| DropTimer * | pDropTimer |
| int | ID |
| double | period |
| Packet * | modemTxBuff [_MTBL] |
| int | t |
| Packet * | PktRx |
| std::string | pToDevice |
| int | debug_ |
| std::ofstream | outLog |
| std::string | logFile |
| char * | log_suffix |
| int | loglevel_ |
| int | SetModemID |
| uint | queue_length |
Friends | |
| class | CheckTimer |
| class | DropTimer |
The main class implementing the module used to implement the interface between ns2/NS-Miracle and real acoustic modems.
UWMPhy_modem (as well as its possible derived classes) handles all the messages needed by NS-Miracle (e.g., cross-layer messages between MAC and PHY) and contains all the variables set by the tcl-user; furthermore, this module coordinates the interactions between UWMcodec and UWMdriver. This class replaces the physical layer of NS-Miracle and inherits from MPhy (see NS-Miracle documentation at http://telecom.dei.unipd.it/ns/miracle/doxygen/classMPhy.html).
Definition at line 87 of file uwmphy_modem.h.
| UWMPhy_modem::UWMPhy_modem | ( | std::string | pToDevice_ | ) |
Class constructor.
| pToDevice_ | the path to the device that must be connected with NS-Miracle (e.g., /dev/ttyUSB0 for a serial connection) |
Definition at line 39 of file uwmphy_modem.cpp.
| UWMPhy_modem::~UWMPhy_modem | ( | ) |
Class destructor.
Definition at line 69 of file uwmphy_modem.cpp.
|
protectedpure virtual |
Modem checker.
This method is at the core of the "check-modem" process. It is called periodically by the timer object linked to this UWMPhy_modem object (see UWMPhy_modem::checkTmr_); its due is to verify if something has been received or is going to be received from the channel.
Implemented in MS2C_Evo_lowlev, and MS2C_EvoLogics.
|
virtual |
Method to map tcl commands into c++ methods.
| argc | number of arguments in argv |
| argv | array of arguments where argv[3] is the tcl command name and argv[4, 5, ...] are the parameters for the corresponding c++ method. |
Definition at line 74 of file uwmphy_modem.cpp.
|
protectedvirtual |
Method to end a packet reception.
This method is also in charge to send the received NS-Miracle packet (as recovered from the received acoustic packet) to the above layers of the simulator.
| p | pointer to the last received packet. |
Definition at line 229 of file uwmphy_modem.cpp.
|
protectedvirtual |
Method to end a packet transmission.
This method is also in charge to send a cross layer message Phy2MacEndTx(p) to notify the above layers of the simulator about the end of a transmission, see http://telecom.dei.unipd.it/ns/miracle/doxygen/classMPhy.html#c8c2f52d3833fed8ac736aca0ee52c98.
| p | pointer to the last transmitted packet. |
Definition at line 211 of file uwmphy_modem.cpp.
|
inline |
Method to return the flag used to enable debug messages.
Definition at line 178 of file uwmphy_modem.h.
|
inline |
Calculate the epoch of the event.
Used in sea-trial mode
Definition at line 210 of file uwmphy_modem.h.
|
inline |
Method to return the node ID.
Definition at line 138 of file uwmphy_modem.h.
|
inline |
Method to return the name of the file where to log messages.
Definition at line 188 of file uwmphy_modem.h.
|
inline |
Method to return the flag used to enable the printing of log messages in UWMPhy_modem::logFile.
Definition at line 200 of file uwmphy_modem.h.
|
inlineprotectedvirtual |
Method to get the modulation type used to transmit/receive a given packet.
NOTE: not implemented or used at the moment.
| p | a pointer to the packet for which to return the modulation used. |
Definition at line 367 of file uwmphy_modem.h.
|
inline |
Method to return the path to the device to be connect with the network simulator.
Definition at line 161 of file uwmphy_modem.h.
|
inline |
Method to return the checking period of the modem (i.e., the time interval between two succesive checks on the modem buffer).
Definition at line 149 of file uwmphy_modem.h.
|
inline |
Definition at line 167 of file uwmphy_modem.h.
|
inlineprotectedvirtual |
Method to get the transmission duration for a given packet.
NOTE: not implemented or used at the moment.
| p | a pointer to the packet for which to return the duration. |
Definition at line 354 of file uwmphy_modem.h.
|
protected |
Method to pop the oldest packet in the TX buffer or to delete after a tx or to drop it.
| temp | pointer to the popped packet. |
Definition at line 248 of file uwmphy_modem.cpp.
|
virtual |
Method to handle the reception of packets arriving from the upper layers of the network simulator.
| p | pointer to the packet that has been received from the simulator's upper layers. |
Definition at line 106 of file uwmphy_modem.cpp.
|
pure virtual |
Implemented in MS2C_Evo_lowlev, and MS2C_EvoLogics.
|
protected |
Link connector.
This method must be used by any derived class D of UWMPhy_modem to link the members pcheckTmr, pmDriver and pmCodec to the corresponding derived objects contained in D;
| [in] | pcheckTmr_ | pointer to a CheckTimer object |
| [in] | pmDriver_ | pointer to an UWMdriver object |
| [in] | pmCodec_ | pointer to an UWMcodec object |
| [out] | pcheckTmr | (i.e., the member UWMPhy_modem::pcheckTmr) |
| [out] | pmDriver | (i.e., the member UWMPhy_modem::pmDriver) |
| [out] | pmCodec | (i.e., the member UWMPhy_modem::pmCodec) |
Definition at line 158 of file uwmphy_modem.cpp.
|
protectedvirtual |
Connection starter.
This method starts the connection with the modem. It performs all the needed operations to open an host-modem connection (e.g., set up of the connection port's parameters, start of the "check-modem" process).
Reimplemented in MS2C_EvoLogics.
Definition at line 167 of file uwmphy_modem.cpp.
|
protectedvirtual |
Method to start a packet reception.
This method is also in charge to send a cross layer message Phy2MacStartRx(p) to notify the above layers of the simulator about the start of a reception, see http://telecom.dei.unipd.it/ns/miracle/doxygen/classMPhy.html#a15cc91b98013e1c631ad85072867ab6.
| p | pointer to the last received packet. |
Definition at line 220 of file uwmphy_modem.cpp.
|
protectedvirtual |
Method to send to an UWMdriver object the packet to be transmitted, see UWMdriver::modemTx().
| p | pointer to the packet to be transmitted. |
Reimplemented in MS2C_EvoLogics.
Definition at line 202 of file uwmphy_modem.cpp.
|
protectedvirtual |
Connection stopper.
This method should be used before stopping the simulation. It closes and, if needed, resets all the opened files and ports.
Reimplemented in MS2C_EvoLogics.
Definition at line 195 of file uwmphy_modem.cpp.
| void UWMPhy_modem::updatePktRx | ( | Packet * | p | ) |
Method to update the value of the pointer to the last received packet.
This method should be used by an object of the class UWMcodec.
| [in] | p | pointer to the last received packet (recovered from the last received acoustic message) |
| [out] | PktRx | (i.e., the member UWMPhy_modem::PktRx) |
Definition at line 100 of file uwmphy_modem.cpp.
|
friend |
Friend class used to implement the timer handler.
Definition at line 94 of file uwmphy_modem.h.
|
friend |
Definition at line 96 of file uwmphy_modem.h.
|
protected |
Flag to enable debug mode (i.e., printing of debug messages) if set to 1.
Definition at line 246 of file uwmphy_modem.h.
|
protected |
ID of the node.
NOTE: when the node transmits, this value must coincide with the source ID.
Definition at line 233 of file uwmphy_modem.h.
|
protected |
Possibility to insert a log suffix.
Definition at line 252 of file uwmphy_modem.h.
|
protected |
Name of the disk-file where to write the interface's log messages.
Definition at line 250 of file uwmphy_modem.h.
|
protected |
Log level on file, from ERROR (0) to DEBUG (2) in UWMPhy_modem::logFile.
Definition at line 253 of file uwmphy_modem.h.
|
protected |
Transmission buffer to store packets that cannot be sent immediately because the real acoustic modem is busy (receiving or transmitting).
Definition at line 236 of file uwmphy_modem.h.
|
protected |
output strem to print into a disk-file log messages.
Definition at line 248 of file uwmphy_modem.h.
|
protected |
Pointer to an object to schedule the "check-modem" events.
Definition at line 227 of file uwmphy_modem.h.
|
protected |
Definition at line 231 of file uwmphy_modem.h.
|
protected |
Checking period of the modem's buffer.
Definition at line 235 of file uwmphy_modem.h.
|
protected |
Transmission buffer's index; it must be in {-1, 0, 1, ..., _MTBL-1}.
Address of the last received packet.
Definition at line 242 of file uwmphy_modem.h.
|
protected |
Pointer to an object to drive the modem operations.
Definition at line 229 of file uwmphy_modem.h.
|
protected |
A string containing the path to the device to be connected with the network simulator.
Definition at line 243 of file uwmphy_modem.h.
|
protected |
Definition at line 257 of file uwmphy_modem.h.
|
protected |
Flag to indicate if the interface has to force the modem to have the ID indicated in the tcl script.
Definition at line 255 of file uwmphy_modem.h.
|
protected |
Definition at line 240 of file uwmphy_modem.h.


Dark measurement valid for: 300 seconds
Available magazines: 1, 2, 3, 5, 6
Magazine order:
| Position | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Magazine | 4 | 1 | - | - | - | - |
List of samples to measure as part of this experiment and the scan confguration which will be used:
Add Sample Edit Selected
| Sequence | Sample | Magazine Position | Scan Config | |
|---|---|---|---|---|
| ChkBx | 1 | MTW582 | 1 (1) | XRD + PDF Ambient (30mins) |


--- layout: data_model title: PDFKeywordCountsType this_version: 1.2 ---
The PDFKeywordCountsType captures the occurrences of various keywords in a PDF file.
| Field Name | Type | Description |
|---|---|---|
| Page_Count0..1 | PDFKeywordCountType |
The Page_Count field captures the number of occurrences of the '/Page' keyword in the PDF file, which provides an indication of the number of pages in the PDF document. |
| Encrypt_Count0..1 | PDFKeywordCountType |
The Encrypt_Count field captures the number of occurrences of the '/Encrypt' keyword in the PDF file, which indicates that the PDF uses encryption. |
| ObjStm_Count0..1 | PDFKeywordCountType |
The ObjStm_Count field captures the number of occurrences of the '/ObjStm' keyword in the PDF file. |
| JS_Count0..1 | PDFKeywordCountType |
The JS_Count field captures the number of occurrences of the '/JS' keyword in the PDF file. |
| JavaScript_Count0..1 | PDFKeywordCountType |
The JavaScript_Count field captures the number of occurrences of the '/JavaScript' keyword in the PDF file. |
| AA_Count0..1 | PDFKeywordCountType |
The AA_Count field captures the number of occurrences of the '/AA' keyword in the PDF file. |
| OpenAction_Count0..1 | PDFKeywordCountType |
The OpenAction_Count field captures the number of occurrences of the '/OpenAction' keyword in the PDF file. |
| ASCIIHexDecode_Count0..1 | PDFKeywordCountType |
The ASCIIHexDecode_Count field captures the number of occurrences of the '/ASCIIHexDecode' keyword in the PDF file. |
| ASCII85Decode_Count0..1 | PDFKeywordCountType |
The ASCII85Decode_Count field captures the number of occurrences of the '/ASCII85Decode' keyword in the PDF file. |
| LZWDecode_Count0..1 | PDFKeywordCountType |
The LZWDecode_Count field captures the number of occurrences of the '/LZWDecode' keyword in the PDF file. |
| FlateDecode_Count0..1 | PDFKeywordCountType |
The FlateDecode_Count field captures the number of occurrences of the '/FlateDecode' keyword in the PDF file. |
| RunLengthDecode_Count0..1 | PDFKeywordCountType |
The RunLengthDecode_Count field captures the number of occurrences of the '/RunLengthDecode' keyword in the PDF file. |
| JBIG2Decode_Count0..1 | PDFKeywordCountType |
The JBIG2Decode_Count field captures the number of occurrences of the '/JBIG2Decode' keyword in the PDF file. |
| DCTDecode_Count0..1 | PDFKeywordCountType |
The DCTDecode_Count field captures the number of occurrences of the '/DCTDecode' keyword in the PDF file. |
| RichMedia_Count0..1 | PDFKeywordCountType |
The RichMedia_Count field captures the number of occurrences of the '/RichMedia' keyword in the PDF file. |
| CCITTFaxDecode_Count0..1 | PDFKeywordCountType |
The CCITTFaxDecode_Count field captures the number of occurrences of the '/CCITTFaxDecode' keyword in the PDF file. |
| Launch_Count0..1 | PDFKeywordCountType |
The Launch_Count field captures the number of occurrences of the '/Launch' keyword in the PDF file. |
| XFA_Count0..1 | PDFKeywordCountType |
The XFA_Count field captures the number of occurrences of the '/XFA' keyword in the PDF file. |


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A. GED Core(7 Courses / 21 credits)
| Course Code | Course Title |
|---|---|
| CSE 101 | Introduction to Computer Studies |
| ENG 101 | Basic English |
| ENG 102 | Fundamentals of English-I |
| ENG 103 | Fundamental of English-II |
| GED 100 | Bangladesh Studies |
| GED 101 | Bangla Bhasha |
| GED 201 | World Civilization |
Note: Placement in English courses will be based on diagnostic tests. Anyone placing out of courses may take Optional courses in lieu of them.
B. GED Electives (3 courses / 09 credits)
GED Elective offerings is determined by the department and varies from semester to semester. Students will have to choose their courses form the list of the offered GED electives in that particular semester.


If a topology has been defined with one of the above functions, then the topology information can be looked up using inquiry functions. They all are local calls.
| MPI_TOPO_TEST(comm, status) | |
| IN comm | communicator (handle) |
| OUT status | topology type of communicator comm (state) |
int MPI_Topo_test(MPI_Comm comm, int *status)
MPI_TOPO_TEST(COMM, STATUS, IERROR)
INTEGER COMM, STATUS, IERROR
int MPI::Comm::Get_topology() const
The function MPI_TOPO_TEST returns the type of topology that
is assigned to a communicator.
The output value status is one of the following:
MPI_GRAPH graph topology
MPI_CART Cartesian topology
MPI_UNDEFINED no topology
| MPI_GRAPHDIMS_GET(comm, nnodes, nedges) | |
| IN comm | communicator for group with graph structure (handle) |
| OUT nnodes | number of nodes in graph (integer) (same as number of processes in the group) |
| OUT nedges | number of edges in graph (integer) |
int MPI_Graphdims_get(MPI_Comm comm, int *nnodes, int *nedges)
MPI_GRAPHDIMS_GET(COMM, NNODES, NEDGES, IERROR)
INTEGER COMM, NNODES, NEDGES, IERROR
void MPI::Graphcomm::Get_dims(int nnodes[], int nedges[]) const
Functions MPI_GRAPHDIMS_GET and
MPI_GRAPH_GET retrieve the graph-topology information
that was associated with a communicator by
MPI_GRAPH_CREATE.
The information provided by MPI_GRAPHDIMS_GET can be used to dimension the vectors index and edges correctly for the following call to MPI_GRAPH_GET.
| MPI_GRAPH_GET(comm, maxindex, maxedges, index, edges) | |
| IN comm | communicator with graph structure (handle) |
| IN maxindex | length of vector index in the calling program (integer) |
| IN maxedges | length of vector edges in the calling program (integer) |
| OUT index | array of integers containing the graph structure (for details see the definition of MPI_GRAPH_CREATE) |
| OUT edges | array of integers containing the graph structure |
int MPI_Graph_get(MPI_Comm comm, int maxindex, int maxedges, int *index, int *edges)
MPI_GRAPH_GET(COMM, MAXINDEX, MAXEDGES, INDEX, EDGES, IERROR)
INTEGER COMM, MAXINDEX, MAXEDGES, INDEX(*), EDGES(*), IERROR
void MPI::Graphcomm::Get_topo(int maxindex, int maxedges, int index[], int edges[]) const
| MPI_CARTDIM_GET(comm, ndims) | |
| IN comm | communicator with Cartesian structure (handle) |
| OUT ndims | number of dimensions of the Cartesian structure (integer) |
int MPI_Cartdim_get(MPI_Comm comm, int *ndims)
MPI_CARTDIM_GET(COMM, NDIMS, IERROR)
INTEGER COMM, NDIMS, IERROR
int MPI::Cartcomm::Get_dim() const
The functions MPI_CARTDIM_GET and
MPI_CART_GET return the Cartesian topology information that was
associated with a communicator by
MPI_CART_CREATE.
If comm is associated with a zero-dimensional Cartesian topology,
MPI_CARTDIM_GET returns ndims=0 and MPI_CART_GET will keep
all output arguments unchanged.
| MPI_CART_GET(comm, maxdims, dims, periods, coords) | |
| IN comm | communicator with Cartesian structure (handle) |
| IN maxdims | length of vectors dims, periods, and coords in the calling program (integer) |
| OUT dims | number of processes for each Cartesian dimension (array of integer) |
| OUT periods | periodicity ( true/ false) for each Cartesian dimension (array of logical) |
| OUT coords | coordinates of calling process in Cartesian structure (array of integer) |
int MPI_Cart_get(MPI_Comm comm, int maxdims, int *dims, int *periods, int *coords)
MPI_CART_GET(COMM, MAXDIMS, DIMS, PERIODS, COORDS, IERROR)
INTEGER COMM, MAXDIMS, DIMS(*), COORDS(*), IERROR
LOGICAL PERIODS(*)
void MPI::Cartcomm::Get_topo(int maxdims, int dims[], bool periods[], int coords[]) const
| MPI_CART_RANK(comm, coords, rank) | |
| IN comm | communicator with Cartesian structure (handle) |
| IN coords | integer array (of size ndims) specifying the Cartesian coordinates of a process |
| OUT rank | rank of specified process (integer) |
int MPI_Cart_rank(MPI_Comm comm, int *coords, int *rank)
MPI_CART_RANK(COMM, COORDS, RANK, IERROR)
INTEGER COMM, COORDS(*), RANK, IERROR
int MPI::Cartcomm::Get_cart_rank(const int coords[]) const
For a process group with Cartesian structure, the function
MPI_CART_RANK translates the logical process coordinates to process
ranks as they are used by the point-to-point routines.
For dimension i with periods(i) = true, if the coordinate,
coords(i), is out of range, that is, coords(i) < 0 or
coords(i)
dims(i), it is shifted back to the interval
0
coords(i) < dims(i) automatically. Out-of-range
coordinates are erroneous for non-periodic dimensions.
If comm is associated with a zero-dimensional Cartesian topology, coord is not significant and 0 is returned in rank.
| MPI_CART_COORDS(comm, rank, maxdims, coords) | |
| IN comm | communicator with Cartesian structure (handle) |
| IN rank | rank of a process within group of comm (integer) |
| IN maxdims | length of vector coords in the calling program (integer) |
| OUT coords | integer array (of size ndims) containing the Cartesian coordinates of specified process (array of integers) |
int MPI_Cart_coords(MPI_Comm comm, int rank, int maxdims, int *coords)
MPI_CART_COORDS(COMM, RANK, MAXDIMS, COORDS, IERROR)
INTEGER COMM, RANK, MAXDIMS, COORDS(*), IERROR
void MPI::Cartcomm::Get_coords(int rank, int maxdims, int coords[]) const
The inverse mapping, rank-to-coordinates translation is provided by
MPI_CART_COORDS.
If comm is associated with a zero-dimensional Cartesian topology,
coords will be unchanged.
| MPI_GRAPH_NEIGHBORS_COUNT(comm, rank, nneighbors) | |
| IN comm | communicator with graph topology (handle) |
| IN rank | rank of process in group of comm (integer) |
| OUT nneighbors | number of neighbors of specified process (integer) |
int MPI_Graph_neighbors_count(MPI_Comm comm, int rank, int *nneighbors)
MPI_GRAPH_NEIGHBORS_COUNT(COMM, RANK, NNEIGHBORS, IERROR)
INTEGER COMM, RANK, NNEIGHBORS, IERROR
int MPI::Graphcomm::Get_neighbors_count(int rank) const
MPI_GRAPH_NEIGHBORS_COUNT and MPI_GRAPH_NEIGHBORS provide
adjacency information for a general graph topology.
| MPI_GRAPH_NEIGHBORS(comm, rank, maxneighbors, neighbors) | |
| IN comm | communicator with graph topology (handle) |
| IN rank | rank of process in group of comm (integer) |
| IN maxneighbors | size of array neighbors (integer) |
| OUT neighbors | ranks of processes that are neighbors to specified process (array of integer) |
int MPI_Graph_neighbors(MPI_Comm comm, int rank, int maxneighbors, int *neighbors)
MPI_GRAPH_NEIGHBORS(COMM, RANK, MAXNEIGHBORS, NEIGHBORS, IERROR)
INTEGER COMM, RANK, MAXNEIGHBORS, NEIGHBORS(*), IERROR
void MPI::Graphcomm::Get_neighbors(int rank, int maxneighbors, int neighbors[]) const
Example
Suppose that comm is a communicator with a
shuffle-exchange topology. The group has 2n members.
Each process is labeled by a1 , ..., an with
, and has three neighbors:
exchange(
(
), shuffle(a1 , ..., an )= a2 , ...,
an, a1, and unshuffle(a1 , ..., an ) = an , a1 , ... , an-1.
The graph adjacency list is illustrated below for n=3.
| 2|c| node | exchange | shuffle | unshuffle | |
| neighbors(1) | neighbors(2) | neighbors(3) | ||
| 0 | (000) | 1 | 0 | 0 |
| 1 | (001) | 0 | 2 | 4 |
| 2 | (010) | 3 | 4 | 1 |
| 3 | (011) | 2 | 6 | 5 |
| 4 | (100) | 5 | 1 | 2 |
| 5 | (101) | 4 | 3 | 6 |
| 6 | (110) | 7 | 5 | 3 |
| 7 | (111) | 6 | 7 | 7 |
Suppose that the communicator comm has this topology associated with it. The following code fragment cycles through the three types of neighbors and performs an appropriate permutation for each.
C assume: each process has stored a real number A. C extract neighborhood information CALL MPI_COMM_RANK(comm, myrank, ierr) CALL MPI_GRAPH_NEIGHBORS(comm, myrank, 3, neighbors, ierr) C perform exchange permutation CALL MPI_SENDRECV_REPLACE(A, 1, MPI_REAL, neighbors(1), 0, + neighbors(1), 0, comm, status, ierr) C perform shuffle permutation CALL MPI_SENDRECV_REPLACE(A, 1, MPI_REAL, neighbors(2), 0, + neighbors(3), 0, comm, status, ierr) C perform unshuffle permutation CALL MPI_SENDRECV_REPLACE(A, 1, MPI_REAL, neighbors(3), 0, + neighbors(2), 0, comm, status, ierr)


Overview
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Unit
- Class in
Cosm
Unit()
- Constructor for class Cosm.
Unit
updateDatapoint(Integer, String, Datapoint)
- Method in class Cosm.
Cosm
updateDatastream(Integer, String, Datastream)
- Method in class Cosm.
Cosm
updateFeed(Feed)
- Method in class Cosm.
Cosm
updateGroup(Group)
- Method in class Cosm.
Cosm
updateTrigger(Trigger)
- Method in class Cosm.
Cosm
updateUser(String, User)
- Method in class Cosm.
Cosm
URL_SAFE
- Static variable in class Cosm.Client.
Base64
Encode using Base64-like encoding that is URL- and Filename-safe as described in Section 4 of RFC3548:
http://www.faqs.org/rfcs/rfc3548.html
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- Class in
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- Constructor for class Cosm.
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- Enum in
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{% extends "candidate/candidate_portal.html" %} {% load bootstrap3 crispy_forms_tags django_bootstrap_breadcrumbs%} {% block page_title %}Our Revolution - Candidate Questionnaire{% endblock %} {% block breadcrumbs %} {{ block.super }} {% breadcrumb "Candidate Questionnaire" request.get_full_path %} {% endblock %} {% block content %} {{ block.super }}
Congratulations on receiving an endorsement nomination from a local Our Revolution group! In order for Our Revolution to consider your candidacy for a national endorsement, you must fill out and submit the following questionnaire.
Note, the office you are seeking may not have jurisdiction over some of these issues. Please completely fill out the entire questionnaire as they will be used to determine how aligned you are with our national platform.
Please keep in mind that the following factors will be considered essential for consideration of a national endorsement:
Note: Answers provided in the candidate questionnaire will be considered official campaign responses and made public. Fields marked * are required, and each question has a 1000 character limit.


Links to weather sites on the WWW
Other National Meteorological Services
Australia Bureau of Meteorology, Melbourne, Victoria
Canada Environment Canada, Downsview, Ontario
France Météo-France, Toulouse
Netherlands Royal Netherlands Meteorological Institute, DeBilt
New Zealand Meteorological Service of New Zealand, Ltd. Wellington
South Africa Weather Bureau, Pretoria
Switzerland Swiss Meteorological Administration, Zurich
U.S.A. National Weather Service, Silver Spring, Maryland
Sources of Meteorological information - UK
EdinburghEdinburgh University, some satellite pictures, updated daily.
ReadingUniversity of Reading, Department of Meteorology
NottinghamNottingham University, Meteosat Web Page
NottinghamNottingham University, Meteosat pictures a few minutes after transmission.
DundeeDundee University, Satellite Receiving Station
DundeeDundee University, archive FTP site
Other interesting meteorological sites
Ian Watkins |<EMAIL_ADDRESS>| Last updated: 03 October 1995 | © Crown Copyright 1995


How to play: Swipe on the screen on the direction you want to move the tiles. When two tiles with the same number touch, they merge into one!
Created by Gabriele Cirulli. Modified by Andre Alves Garzia to work on Firefox OS. Based on 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer.
Go back to game


4 references to Dispose
System.Management.Automation (4)
engine\hostifaces\PowerShell.cs (1)
5733
CurrentlyRunningPipeline.
Dispose
();
engine\remoting\client\Job.cs (1)
3663
pipeline.
Dispose
();
engine\remoting\commands\PSRemotingCmdlet.cs (2)
3461
pipeline.
Dispose
();
3698
pipeline.
Dispose
();


Welcome to Gladiator's Revenge
Choose your robots name and proceed to the arena where you can fight for victory or death!


Created by Dmytro Panov
Test Coverage: simplecov
Test Utilities: factory_girl, should-matchers, database_cleaner, vcr, webmock, ...
Env Preloaders: spork/spring/zeus/theine
paralel_tests


As bids come in, the Bid Chair will notify the Committee about new submissions. They will appear on the con website, in the Review Bids link. Read through them. Look at each bid cooly and objectively. Ask yourself:
Raise any questions or objections you might have with the rest of the bid committee. Tell us why you vote yes, no, or can't tell yet on the game. Be explicit in your reasons. Don't be shy. These email discussions MUST be private and off-the-record. They are not for public consumption, and may be "politically incorrect". If the game looks like a typical "we-know-it's-going-to-suck-White-Wolf-cliche", then say so. If you know the GM had players that walked away from a game en masse, then say so. It's much better to reject a game early and then work harder to get a better one than to have players gripe after the con. It is not necessary for us to accept every game that comes in.
If you have some specific issue that isn't something that you're willing to put before the Bid Committee, then please let the Bid Chair know. It's important that all the relevant information about a game and a GM is put before the committee in some fashion.
If you are the author of the game, or one of the GMs, then please recuse yourself from the voting. Feel free to answer any questions about the game, but remember, we need to talk freely and openly about the game.
Timeliness is important here! Please try to be prompt about your responses and followups, so that we can come to consensus quickly. We expect to respond to the submittor within 4 weeks. Bid Committee discussions of a bid should be wrapped up within 2 weeks.
The Bid Chair must be the conduit for raising the questions with the GMs, if there are any that come up in discussions. It's better if we have one voice doing the asking, instead of a potential GM being bombarded from several of us at once. The Bid Chair may choose to delegate the conduit responsibility for a specific GM to one of you, if it makes sense.
There's also a consideration, less common but occasionally important, about whether the game and/or GMs are going to cause problems for the convention.
Historically, we tend to err on the side of giving games a chance. That's allowed one or two bad LARPs to get through, but it's also given a lot of new GMs a chance to stretch themselves. This is generally the right attitude. That said, if we do have reason to suspect that the game is going to be bad, we shouldn't hesitate to kill it.
Point potential bidders at the Bid a Game link.
While it is the responsibility of everyone on the con staff to do this recruiting, we are the people who have to know what the con is looking for and what we've already seen. As such, we're in the best position to be proactive about the process. We each have contacts and connections in various places. Use them. It's up to us to reach out to those contacts and find games for the con.
Please let the Bid Chair know who you're contacting, if you don't CC them on any solicitation email. The Bid Chair will keep a master list of contacts, so that we know the state of our efforts and don't duplicate efforts.
Each game should be evaluated on its own merits. Whether or not the game actually fits into the current con schedule should not be a consideration. Whether or not a game actually fits into the current con function space allotment should not be a consideration. These are important considerations, but time and space may be more fluid than are apparent. There may be alternatives that allow a game to fit into the schedule. That's best left to the GM Liaison, the Hotel Liaison, the Game Scheduler and the Con Chair to figure out.
The Bid Chair will inform the Bid Committee that it's time to discuss a specific game or set of games. Email discussing the game should be sent to the entire bid committee. The Bid Chair will encourage the committee to find a consensus.
Once the Committee has evaluated a game, the Bid Chair will pass the recommendation to the Con Chair for final approval. The Bid Chair will also let the Con Chair know about any bids we reject. In the end, it's the Con Chair's final call, although it's highly doubtful that the Con Chair would go against our suggestions. Please let the Bid Chair be the conduit here as well. The Con Chair has a lot on their plate; it's best if there's a single channel for Bid Committee communications.
When a game bid is accepted or rejected, the Bid Chair will send a note to the GM informing them of the decision, copying the GM Liaison. At that point, the GM Liaison takes over the process of managing the game for the con. Our job, as the Bid Committee, is done for that game.
There may be times when a game needs to be fast-tracked. Fast-tracking must be a concensus between the Bid Chair and Con Chair. In those cases, the Bid Chair is the representative of the Bid Committee, and should inform the Bid Committee about the game as soon as possible. Fast-tracking should only be used when there's extreme time pressure and the Bid Committee cannot be convened.


GPS Tracker
Configuration
SMS Server
The service you use to send orders to the tracker by SMS.
Panic
Keep cool, never panic
5 minutes
10 minutes
30 minutes
1 hour
2 hours
The time without receiving any recording before panic.
Timer
disabled
1 minute
5 minutes
1 hour
3 hours
5 hours
Configure the time between two recordings.
Password
New
Verification
Old
Update
Geofence
None
Zone 1
Zone 2


Deleting an anime from your list means all your tags, ratings, statuses and all those are gone. Forever. Unless you add them and type them in again. But that still takes time.


Disclaimer: None of what follows is an actual trading advice. It was meant to educate and share my learning experience with the community, and should not be used as-is for making assumptions about the future direction of any market asset. Always do your own research!
In most domains of science (and I dare consider market technical analysis a form applied statistics/data science), serendipity plays an enormous role. Just the other day, I was playing around with the Stochastic Oscillator — a well-known TA indicator, trying to create an ML-driven trading strategy that beats Dollar-Cost-Averaging (DCA).
There is a popular belief that regularly investing small sums of money over a longer period of time (also known as Dollar-Cost-Averaging) is a relatively low-risk way of beating the market. I decided to try and use machine learning to beat DCA, by keeping the same manner of investing small amounts of money over time.
Stochastic Oscillator
The Stochastic Oscillator (STOCH) is a momentum indicator, which compares the current price of an asset to the minimum and maximum price of the same asset over a period of time (usually, 14 or 30 days). The formula for calculating STOCH is very simple:
current_price - min_price / max_price - min_price
By giving out a ratio between 0 and 100 (or 0 and 1, depending on how you frame it), STOCH is a simple way of identifying if the market has been oversold(perhaps, time to buy), or overbought (perhaps, time to sell). There are many who believe that the oversold threshold should be 20, and the overbought one around 80.
Of course, using the STOCH indicator alone, will rarely, if ever bring you any significant trading performance. The truth lies in creatively combining STOCHs of different time periods together with other indicators in a model that is versatile against market swings. I would usually use a random forest of multiple shallow decision trees, each using only one or two indicators to classify the available data.
It turns out that while calculating STOCH, I had left an error. Instead of the formula above, it read:
mean_of_price_across_period - min_price / max_price - min_price
I calculated both for a 3-month period of the price Bitcoin/Euro. My version (blue line) seems like a strangely smoothed out version of STOCH (orange line). One would argue that what I have created is just a simple smoothing of the orange line. For comparison, I have added a 14-day simple smoothed out version of the STOCH indicator (the green line). Indeed, the blue and the green lines tend to converge, but not all the time. What makes the blue one even more interesting, is that unlike the fully smoothed-out version, it retains a certain level of detail, without swinging into extremes, the way pure STOCH does.
Comparing my version of STOCH with what should be its correct calculation
Trading Performance
I would not have started writing about this, if it weren’t for the interesting trading performance I got from this supposedly “wrong” STOCH indicator. Let’s put this into perspective. I tested four different strategies on the Bitcoin/Euro price starting from Jan 01, 2018. All the strategies involved investing EUR 50 at the beginning of each month, and except DCA (the blue line), all others included selling of Bitcoin at various points and in varying magnitudes. This is what I got:
Comparing trading strategy performance: Jan 2018 — Nov 2018
Using the old STOCH rule of thumb — buy under 20, sell above 80 (orange line) does perform a little better than simply buying regularly and holding. In fact, it does perform slightly better even than a random forest ML model that has STOCH as one of its features (the green line). Yet, only in this short bearish period of 11 months. Interestingly enough, the real “winner” seems to be the same version of the random forest strategy, which uses the “wrongly” calculated STOCH. Of all strategies, it is the only one that manages to break even (go above the purple step line), albeit, only by a little.
Dragging the starting point a mere 6 months earlier, right in the middle of the the wild crypto market uprise, shows a completely different picture. Buying and selling using the rule of thumb is nowhere near close. It has remained mostly under the break-even line. The other three strategies pretty much follow the market swings, but the one that really stands out, is the random forest model that uses the variation of STOCH that I thought I’d computed wrongly.
Comparing trading strategy performance: Jun 2017 — Nov 2018
Coincidence? Yet, stretching the start of the trading period as far back as the beginning of 2016would pretty much result int he same picture. By using the modified STOCH as part of my ML model, the strategy has somehow managed to take advantage of the second downfall wave of Bitcoin during February/March of 2018, by selling at the top and re-buying again down at the bottom.
Comparing trading strategy performance: Jan 2016 — Nov 2018
Conclusion
Whether this is a good strategy or not, it is hard for me to judge, based on only the limited data I used. Frankly, as mentioned at the top of the article, its goal is to share some of my learning with the community, and not to give trading advice of any sort.
It seems like I would keep seeing this interpretation of STOCH in future iterations of my strategy. Serendipity plays a huge role in my research, and I will try to break a few more rules of the technical analysis establishment, with the hope that I find some more gems hidden hidden beneath the rocks.
Leave a comment


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java.lang.Object org.apache.commons.betwixt.strategy.MixedContentEncodingStrategy org.apache.commons.betwixt.strategy.BaseMixedContentEncodingStrategy
Basic implementation for MixedContentEncodingStrategy
supports variations of most common use case.
This supports subclasses that choose to encode body content
either as a CDATA
section or by escaping the characters.
Implementations should override encodeAsCDATA(org.apache.commons.betwixt.ElementDescriptor)
with an appropriate decision algorithm.
| Field Summary |
| Fields inherited from class org.apache.commons.betwixt.strategy.MixedContentEncodingStrategy |
CDATA, CDATA_ENCODING, DEFAULT, ENCODING_OPTION_NAME, ESCAPED_CHARACTERS |
| Constructor Summary | |
BaseMixedContentEncodingStrategy()
|
| Method Summary | |
java.lang.String |
encode(java.lang.String bodyContent,
ElementDescriptor element)
Encodes the given body content by either escaping the character data or by encoding within a CDATA section. |
protected abstract boolean |
encodeAsCDATA(ElementDescriptor element)
Should the element described by the given ElementDescriptor be encoded as a CDATA
section?
|
protected java.lang.String |
encodeInCDATA(java.lang.String bodyContent)
Wraps the given content into a CDATA section. |
protected java.lang.String |
escapeCharacters(java.lang.String bodyContent)
Escapes a sequence of body content. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public BaseMixedContentEncodingStrategy()
| Method Detail |
protected java.lang.String escapeCharacters(java.lang.String bodyContent)
bodyContent
- the content whose character data should be escaped,
not null
protected java.lang.String encodeInCDATA(java.lang.String bodyContent)
bodyContent
- the content to be encoded into a CDATA
section
public java.lang.String encode(java.lang.String bodyContent, ElementDescriptor element)
CDATA
section.
The algorithm used to decide whether a particular element's mixed
should be escaped is delegated to the concrete subclass through
encodeAsCDATA(org.apache.commons.betwixt.ElementDescriptor)
encode
in class MixedContentEncodingStrategy
bodyContent
- the raw (unescaped) character data, not nullelement
- the ElementDescriptor
describing the element
whose content is being encoded.
MixedContentEncodingStrategy.encode(java.lang.String, org.apache.commons.betwixt.ElementDescriptor)
protected abstract boolean encodeAsCDATA(ElementDescriptor element)
Should the element described by the given
ElementDescriptor
be encoded as a CDATA
section?
Usage: subclasses should provide a strategy
to determine whether an element should be encoded using a
CDATA
section.
element
- ElementDescriptor
, not null
CDATA
section
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@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import domain.models.views.FeedbackBanner @this() @(feedbackBanner: FeedbackBanner)(implicit appConfig: config.ApplicationConfig)


{% extends 'base.html' %} {%load static%} {% block title %} detector {% endblock title %} {% block content %}
Position your card at the center fo the screen for text extraction.
confidence of your card detections are shown above !!
If your webcam is low resolution text extraction will not be Accurate.
In that case you can use your mobile camera
In order to switch to mobile camera mode! click the button below!!
start your Ip-Webcam Server from mobile and insert your IP in the set box


[§124A-128] Cruelty and maltreatment. Any person subject to this chapter who is guilty of cruelty toward, or oppression or maltreatment of, any person subject to the person's orders shall be punished as a court-martial may direct. [L 1982, c 171, pt of §2; gen ch 1985]


field framework for web applications
This guide tries to centralize everything that has been written on inputEx. If you think something is missing or need better explanation, please contact us through the forum. Being written by a french, help in finding typos, technical errors, or poorly worded sentences is greatly appreciated.
inputEx is a javascript framework to build fields and forms.
It doesn’t use html markup (it is the opposite of obtrusive libraries): All the fields and forms are configured using json or javascript literal objects. It provides a very efficient abstraction for building interactive web applications. For detailed information, have a look at our complete API documentation.
The code for inputEx is provided under MIT license.
While it is still possible to create forms using inputEx and send them using the browser, inputEx was made to build web applications. A preferable way to retrieve value is to use javascript and to send the value using ajax.
We use some hacks to make inputEx work with "standard" html forms :
inputEx is built around the Field class. It is an abstract class (we never instantiate it).
All the other field classes inherits directly or indirectly from this base class. (see diagram below)
The important difference between "fields" and "widgets" is simple :
All fields inherit from the Y.inputEx.Field class (some inherits it indirectly through other field classes...)
The Y.inputEx.Field class provides a common set of methods that are expected to work on all fields. This common abstraction makes it possible to nest standard fields into "meta"-fields (such as form, inplace-edit, ...)
The widgets are not meant to be inserted into forms. They are simply helpers to provide frequently-used user interface using inputEx forms.
For example :
Finally inputEx.register only register fields. This is necessary if you want to create a field using json:
fields: [ {type: "text", label:"name"}, {type: "my-custom-type", label: "test" } ]
Warning: this diagram is not complete. See the API Doc for more information
inputEx is just a bunch of static files (javascript files, css, and images). As usual, you will have to copy those files into your project directory.
<!-- YUI loader --> <script src="http://yui.yahooapis.com/3.6.0/build/yui/yui-min.js"></script> <script src="path/to/inputex/src/loader.js" type='text/javascript'></script> <script> YUI_config.groups.inputex.base = 'path/to/inputex/'; YUI().use('inputex-string','inputex-...', function(Y) { }); </script>
YUI().use('inputex-string','inputex-...', function(Y) { new Y.inputEx.Form({ parentEl: 'myFormContainer', fields: [...], buttons: [] }); });
| file or directory | |
|---|---|
| api/ | Auto-generated API documentation |
| build/ | Contains the minified javascript |
| css/ | CSS files |
| examples/ | Examples that are part of the library |
| images/ | inputEx images |
| index.html | inputEx Home page |
| js/ | javascript sources |
| lib/ | librairies required by inputEx |
| license.txt | MIT license details |
| README.md | links for the GitHub page |
| res/ | resources for inputEx website and documentation |
| scripts/ | scripts to build rollup files and documentation |
| version.txt | change log |
There are 3 ways to instantiate a Field :
var field = new Y.inputEx.StringField({name: 'test'});
var field = Y.inputEx({ type: 'string', name: 'test' });
The default "type" associations : (Warning: this table is not complete, but each class follow the same naming conventions.)
| type string | class | loader module |
|---|---|---|
| boolean | Y.inputEx.CheckBox | inputex-checkbox |
| color | Y.inputEx.ColorField | inputex-color |
| date | Y.inputEx.DateField | inputex-date |
| Y.inputEx.EmailField | inputex-email | |
| form | Y.inputEx.Form | inputex-form |
| group | Y.inputEx.Group | inputex-group |
| hidden | Y.inputEx.HiddenField | inputex-hidden |
| html | Y.inputEx.RTEField | inputex-rte |
| inplaceedit | Y.inputEx.InPlaceEdit | inputex-inplaceedit |
| IPv4 | Y.inputEx.IPv4Field | inputex-ipv4 |
| list | Y.inputEx.ListField | inputex-list |
| password | Y.inputEx.PasswordField | inputex-password |
| select | Y.inputEx.SelectField | inputex-select |
| string | Y.inputEx.StringField | inputex-string |
| text | Y.inputEx.Textarea | inputex-textarea |
| type | Y.inputEx.TypeField | inputex-type |
| uneditable | Y.inputEx.UneditableField | inputex-uneditable |
| url | Y.inputEx.UrlField | inputex-url |
To link a class with a "type", we use :
Y.inputEx.registerType(inputEx.StringField, 'string');
Some special fields called meta-fields take one or multiple "type" construction objects as configuration.
var field = inputEx.FieldClass({...options...}); parentEl.appendChild( field.getEl() ); // or var field = inputEx.FieldClass({...options..., parentEl: parentEl}); // or var field = inputEx.FieldClass({...options..., parentEl: 'parentElId'});
All the fields fire the same event when they are "updated".
To subscribe this event for a field, use : (see YUI Custom Events for more informations)
myField.on('updated', function(value) { // value = new value returned by getValue ...code here... }, scope, true);
This event is fired when you use a setValue on the field. If you want to disable this behaviour, pass "false" as second argument to the setValue and the event won't be fired.
// This setValue won't fire the "updated" event myField.setValue("My Value", false);
The use of a template engine in inputEx first appeared for the Autocompleter, InPlaceEdit and Uneditable fields.
It has also proven very useful in projects that use inputEx.
The library itself doesn't include a template engine, but provides a standard way to use different engines and define your templates within field configurations. It is also very simple to add interfaces to other template engines.
The fields should use the inputEx.renderVisu method to use templates:
Templating methods are stored in the inputEx.visus object. Methods can return either a HTMLElement or a String, since inputEx.renderVisu handle both.
inputEx.visus contains 3 default methods (you can add your own) :
inputEx.Visus methods are functions that take 2 parameters :
Check the following examples to see template usage:
Once you've grasped the main ideas behind inputEx, you'll probably want to create your own fields. Here are some hints on how to do so :
Choose the right parent Class
Look at the classes to pick the "closest" one. (in terms of code)
If you want to start from scratch, you should inherit from inputEx.Field
use Y.extend to extend classes
Override methods
Some methods have a precise role :
Send the updated event
Fire this event to indicate modifications (with this.fireUpdatedEvt())
Register your type
After your class definition, you can associate your class to a type string. You can either create a new type, or override a previous one.
use Y.inputEx.registerType("myType", Y.inputEx.MyFieldClass);
Getting familiar with the inputEx markup structure will help a lot if you want to change CSS.
div.inputEx-fieldWrapper (+ state CSS classes) // Label floating left div.inputEx-label label // Field floating left div.inputEx-Field // field wrapper div.inputEx-AnyField // Description div.inputEx-description // Messages floating left div.inputEx-message // clear left floating div.breaker
The "fieldWrapper" create a box that contains the entire field, labels, descriptions, widgets, etc...
The wrapper childNodes have the "float" css attribute set to "left" so you can decide where to break lines between them by using css: it gets much easier to put the label over the field, or the messages under etc...
When using inputEx in production, you might want to combine all the files into one (to reduce the number of HTTP requests) and minify it. Here is a little script, which uses YUI compressor :
#!/bin/sh # # - Concatenate all js files into build/inputex.js # - minify it using YUI compressor to build/inputex-min.js # - minify the CSS file to build/inputex-min.css CURRENT_PATH="$(dirname "$(readlink ${BASH_SOURCE[0]})")" BUILD_PATH=$CURRENT_PATH/../build SRC_PATH=$CURRENT_PATH/../js YUIcompressorJar=~/path/to/yuicompressor-2.4.6/build/yuicompressor-2.4.6.jar # Remove previous files rm -f $BUILD_PATH/* # Concatenate all the js files cat $SRC_PATH/inputex.js \ $SRC_PATH/Visus.js \ $SRC_PATH/json-schema.js \ $SRC_PATH/mixins/choice.js \ $SRC_PATH/Field.js \ ... \ > $BUILD_PATH/inputex.js # Minify using yui compressor java -jar $YUIcompressorJar $BUILD_PATH/inputex.js -o $BUILD_PATH/inputex-min.js --charset utf8 # Minify CSS using yui compressor java -jar $YUIcompressorJar $CURRENT_PATH/../css/inputEx.css -o $BUILD_PATH/inputex-min.css --charset utf8
Usage
The basic messages are stored into the inputEx.messages object :
Y.inputEx.messages = { required: "This field is required", invalid: "This field is invalid", valid: "This field is valid" };
Additional fields should add their messages into the same object :
// Specific message for the email field Y.inputEx.messages.invalidEmail = "Invalid email, ex<EMAIL_ADDRESS>Contribute !
We are looking for contributors to extend inputEx localizations. If you use inputEx in a foreign language, please contribute by sending the localization file on the forum.
Examples
Then we only need one additional file, example with the French translation file :
/** * InputEx French localization */ // InputEx French localization YUI.add("inputex-lang-fr",function(Y){ var inputEx = Y.inputEx; var msgs = inputEx.messages; msgs.required = "Ce champ est obligatoire"; msgs.invalid = "Ce champ n'est pas valide"; msgs.valid = "Ce champ est valide"; msgs.invalidEmail = "Email non valide; ex<EMAIL_ADDRESS>msgs.selectColor = "Sélectionnez une couleur :"; msgs.invalidPassword = ["Le mot de passe doit contenir au moins "," caractères (lettres ou chiffres)"]; msgs.invalidPasswordConfirmation = "Les mots de passe entrés ne sont pas identiques !"; msgs.capslockWarning = "Attention: touche majuscule activée"; msgs.invalidDate = "Date non valide; ex: 25/01/2007"; msgs.defaultDateFormat = "d/m/Y"; msgs.shortMonths = ["Jan", "Fév", "Mars", "Avril", "Mai", "Juin", "Juil", "Août", "Sept", "Oct", "Nov", "Déc"]; msgs.months = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août", "Septembre", "Octobre", "Novembre", "Décembre"]; msgs.weekdays1char = ["D", "L", "M", "M", "J", "V", "S"]; msgs.shortWeekdays = ["Di","Lu","Ma","Me","Je","Ve","Sa"]; msgs.selectMonth = "- Choisissez -"; msgs.dayTypeInvite = "Jour"; msgs.monthTypeInvite = "Mois"; msgs.yearTypeInvite = "Année"; msgs.cancelEditor = "annuler"; msgs.okEditor = "Ok"; msgs.defaultCalendarOpts = { navigator: { strings : { month: "Choisissez un mois", year: "Entrez une année", submit: "Ok", cancel: "Annuler", invalidYear: "Année non valide" } }, start_weekday: 1 // la semaine commence un lundi }; // Datatable msgs.saveText = "Sauver"; msgs.cancelText = "Annuler"; msgs.modifyText = "modifier"; msgs.deleteText = "supprimer"; msgs.insertItemText = "Ajouter"; msgs.confirmDeletion = "Êtes-vous sûr ?" }, '3.1.0',{ requires: ['inputex'] });
The issues/bugs and feature requests are managed through the GitHub issue tracker. Feel free to add new ones, vote for your favorites, comment on existing one, ...
 Unless you have a "Code Red, Mission Critical, The World is Coming to an End" kind of bug, you’re creating this ticket in the hope that others with the same problem will be able to collaborate with you on solving it. Do not expect that the ticket automatically will see any activity or that others will jump to fix it. Creating a ticket like this is mostly to help yourself start on the path of fixing the problem and for others to confirm it with a "I’m having this problem too" comment. (shamelessly copied from Rails guide)
This guide represents the biggest documentation effort of the library. The API documentation is also a huge part of inputEx's documentation. How can you help ?
The easiest way for us to integrate your work into inputEx, is to fork the project on GitHub, and commit your changes into your own branch.
You can contribute in a lot of different ways :
Special thanks to all contributors :


|
Shawn "Napster" FanningIn 1980 in Brockton, Massachusetts, the Fannings threw a high-school graduation party. The party quickly swelled out of control and over 3,000 people stormed the property. John Fanning, 14, was trying to raise money to pay for everything, and made a few thousand dollars off it. Meanwhile, his older sister Colleen hooked up with one of the members of the band Macbeth that had been hired to play. She got knocked up, and the jerk dumped her, but she was convinced to keep the son, who she named Shawn.How appropriate, then, that the bastard son of an out-of-control house party would grow up to create one of the more controversial computer programs in history and, by some standards, change the music industry permanently. Shawn and John Fanning always got along together, and John would often lend Shawn computer equipment and whatever else he could find. John gave Shawn a job at NetGames, one of his many companies he started, and let him work on various programming projects to his heart's content (although he had a reputation for not finishing what he started). Shawn eventually went to college at Northeastern, where he gained the nickname "Napster" from his nappy hairstyle. He eventually dropped out, but not before writing an MP3 trading program that became, simply, Napster. And then the whole thing went to hell. John Fanning saw the potential for Napster and started funding its continued development. To anyone who used the program in its various iterations, some things are obvious: professional, talented programmers were brought in to make the thing run better, and a lot of legal maneuvers were put into place to try and protect the company. For all his name being on the building, Napster had as much to do with Napster 2.0 and the growth/direction of the company as Ronald McDonald did with flipping burgers at the local Mickey D's. The lawsuits came, with Napster (the company) squelching this way and that to get out of the mess. People started hacking Napster protocols to make their own versions of the program. Napster, which based its entire business model on trading copyrighted works, started sending legal threats to people selling Napster T-shirts and hats. And then Metallica got involved. The Record Industry went completely over the top, and if nothing else came of the entire event, the world was shown how entirely out of control the music industry had become in terms of methods, lawsuits, and behind-the-scenes skullduggery, a show of the man behind the curtain that they will ultimately regret very much. Ultimately, Napster sold itself out to Bertelsmann, a worldwide media conglomerate (and fuckers of the first order), but by any of a number of accounts, John Fanning's clinging to control of the company to the end and demanding huge amounts of cash for its properties doomed it completely. As for the created industry of Peer-to-Peer File Sharing that Napster lit off, one firm tracking filesharing statistics said that more files were traded in the month after Napster was shut down than in the previous two years Napster had existed, combined. Translation: The music industry thought it was already in trouble, until the second dildo slid in. Caveat Venditor: Let The Seller beware! |


| 003:119 Khan | : |
Lo! You are the ones who love them but they love you not, and you believe in all the Scriptures [i.e. you believe in the Taurat (Torah) and the Injeel (Gospel), while they disbelieve in your Book, the Qur'an]. And when they meet you, they say, "We believe". But when they are alone, they bite the tips of their fingers at you in rage. Say: "Perish in your rage. Certainly, Allah knows what is in the breasts (all the secrets)." |
| 003:119 Maulana | : |
Lo! you are they who will love them while they love you not, and you believe in the Book, (in) the whole of it. And when they meet you they say, We believe, and when they are alone, they bite (their) finger tips in rage against you. Say: Die in your rage. Surely Allah is Knower of what is in the hearts. |
| 003:119 Pickthal | : |
Lo! ye are those who love them though they love you not, and ye believe in all the Scripture. When they fall in with you they say: We believe; but when they go apart they bite their finger-tips at you, for rage. Say: Perish in your rage! Lo! Allah is Aware of what is hidden in (your) breasts. |
| 003:119 Rashad | : |
Here you are loving them, while they do not love you, and you believe in all the scripture. When they meet you they say, "We believe," but as soon as they leave, they bite their fingers out of rage towards you. Say, "Die in your rage." GOD is fully aware of the innermost thoughts. |
| 003:119 Sarwar | : |
There are people whom you love, but they do not love you, despite your belief in all the (heavenly) Books. On meeting you They proclaim belief on meeting you, but in private, bite their fingers at you in anger. Tell them, "Perish in your rage! God knows well what is in everyone's hearts". |
| 003:119 Shakir | : |
Lo! you are they who will love them while they do not love you, and you believe in the Book (in) the whole of it; and when they meet you they say: We believe, and when they are alone, they bite the ends of their fingers in rage against you. Say: Die in your rage; surely Allah knows what is in the breasts. |
| 003:119 Sherali | : |
Behold ! you are those who love them, but they love you not. And you believe in the Book, all of it. When they meet you, they say, 'We believe;' but when they are alone, they bite their finger tips at you for rage. Say, 'Perish in your rage. Surely ALLAH has full knowledge of what is hidden in your breast.' |
| 003:119 Yusufali | : |
Ah! ye are those who love them, but they love you not,- though ye believe in the whole of the Book. When they meet you, they say, "We believe": But when they are alone, they bite off the very tips of their fingers at you in their rage. Say: "Perish in you rage; Allah knoweth well all the secrets of the heart." |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > علمه جلّ شأنه Pillars of Islam> Islamic> Oneness of Allah> His Glory's Knowledge أركان الإسلام > التوحيد > الكافرون > صفات الكفار Pillars of Islam> Islamic> The Disbelievers> The Characteristics of the Disbelievers أركان الإسلام > التوحيد > الكافرون > عداوة الكفار Pillars of Islam> Islamic> The Disbelievers> The Disbelievers' Hostility أركان الإسلام > التوحيد > الكافرون > النهي عن موالاة الكفار Pillars of Islam> Islamic> The Disbelievers> The Prohibition to Follow the Atheists الإيمان > الإيمان بالله > النفاق Faith> Belief In Allah> Hypocrisy الديانات > أهل الكتاب: ( اليهود و النصارى) > العلاقة معهم Religions> The People of the Book (the Jews and the Christians)>The Relation with them
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Identity based integration of Digital Services in School Ecosystems.
The openses.org project aims to foster the sharing of information, share programming code, and collaboratively develop open source school
management service APIs for schools of all sizes, and to complement school-management platforms provided by government agencies in an agile way to meet the specific
needs of each school. The website openses.org serves as a collection of information and this
github Repostitory as a social community developer network.
Information articles and github pullrequests are welcome<EMAIL_ADDRESS>Project Initiator is the buerojacob.ch GmbH.


nips nips2010 nips2010-79 nips2010-79-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Abhinav Gupta, Martial Hebert, Takeo Kanade, David M. Blei
Abstract: There has been a recent push in extraction of 3D spatial layout of scenes. However, none of these approaches model the 3D interaction between objects and the spatial layout. In this paper, we argue for a parametric representation of objects in 3D, which allows us to incorporate volumetric constraints of the physical world. We show that augmenting current structured prediction techniques with volumetric reasoning signiﬁcantly improves the performance of the state-of-the-art. 1
[1] L. Roberts. Machine perception of 3-d solids. In: PhD. Thesis. (1965)
[2] A. Guzman. Decomposition of a visual scene into three dimensional bodies. In Proceedings of Fall Joint Computer Conference, 1968.
[3] D. A. Waltz. Generating semantic descriptions from line drawings of scenes with shadows. Technical report, MIT, 1972.
[4] J. Coughlan, and A. Yuille. Manhattan world: Compass direction from a single image by bayesian inference. In proc. ICCV, 1999.
[5] J. Kosecka, and W. Zhang. Video Compass. In proc. ECCV, 2002.
[6] J. Kosecka, and W. Zhang. Extraction, matching, and pose recovery based on dominant rectangular structures. CVIU, 2005.
[7] S. Yu, H. Zhang, and J. Malik. Inferring Spatial Layout from A Single Image via Depth-Ordered Grouping. IEEE Computer Society Workshop on Perceptual Organization in Computer Vision, 2008
[8] D. Hoiem, A. Efros, and M. Hebert. Recovering surface layout from an image. IJCV, 75(1), 2007.
[9] A. Saxena, M. Sun, and A. Ng. Make3d: Learning 3D scene structure from a single image. PAMI, 2008.
[10] E. Delage, H. Lee, and A. Ng. A dynamic bayesian network model for autonomous 3D reconstruction from a single indoor image. CVPR, 2006.
[11] D. Lee, M. Hebert, and T. Kanade. Geometric reasoning for single image structure recovery. In proc. CVPR, 2009.
[12] V. Hedau, D. Hoiem, and D. Forsyth. Recovering the spatial layout of cluttered rooms. In proc. ICCV, 2009.
[13] H. Wang, S. Gould, and D. Koller, Discriminative Learning with Latent Variables for Cluttered Indoor Scene Understanding. ECCV, 2010.
[14] V. Hedau, D. Hoiem, and D. Forsyth. Thinking Inside the Box: Using Appearance Models and Context Based on Room Geometry. ECCV, 2010.
[15] A. Gupta, A. Efros, and M. Hebert. Blocks World Revisited: Image Understanding using Qualitative Geometry and Mechanics. ECCV, 2010.
[16] I. Tsochantaridis, T. Joachims, T. Hofmann and Y. Altun: Large Margin Methods for Structured and Interdependent Output Variables, JMLR, Vol. 6, pages 1453-1484, 2005 9


[addr] [L number]
addr addr2
*[:space]
Description
The range operand specifies the location of one or more objects in either a memory address space or a register space for the Display/Find, Move, and Enter/Fill commands.
addr Specifies the starting address for the range.
number Decimal number of objects in the range.
addr2 addr specifying the last address in the range. The range consists of the objects through and including the object at this address.
*[:space] All addresses in the virtual or specified memory space.
If addr is not supplied, the range begins where the range of the previous Display or Enter command left off, or at virtual address 0 if this is the first Display or Enter command. If neither “L number” nor addr2 is supplied, the range consists of a default number of objects.
Examples
a0000000 a00003ff // 1k starting at virtual address a0000000.
0:P L 1024 // 1k starting at physical address 0.
100:0 L 10 // 10 objects beginning at offset 100 in kseg0 space.
my_ptr // Default number of objects at offset in space // indicated by the symbol my_ptr.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.routes @this(govukInput: GovukInput) @() @govukInput(Input( id = "alert.template-id", name = "alert.template-id", label = Label( content = Text("Template Id") ), classes = "govuk-!-width-two-thirds" ))
| Key | Value |
|---|---|
| @govukInput(Input( id = "alert-parameter1.key", name = "alert-parameter1.key", classes = "govuk-!-width-two-thirds" )) | @govukInput(Input( id = "alert-parameter1.value", name = "alert-parameter1.value", classes = "govuk-!-width-two-thirds" )) |
| @govukInput(Input( id = "alert-parameter2.key", name = "alert-parameter2.key", classes = "govuk-!-width-two-thirds" )) | @govukInput(Input( id = "alert-parameter2.value", name = "alert-parameter2.value", classes = "govuk-!-width-two-thirds" )) |


Here is my prototype code
https://github.com/benjyz/protomarket
As suggested in my proposal I'm focusing on some underlying components building on openassets and python-bitcoin. I'll explain some technical details of openassets here. Colored Coins overall are quite complex, because in the end its tagging bytes which are originally not mean to track separate assets. A system like Nxt tracks asset-issuance separately which means the complexity is orders of magnitude lower (the security feature are debatable, but being able to define different transaction rules sets is certainly an advantage). Working with Bitcoin and its script can be a challenge. python-bitcoin makes these things easier, which is also what OpenAsset uses under the hood.
I've added some code to scan the Bitcoin blockchain for Colored Coin transactions und btcpy/scantx.py . btcpy requires bitcoind and python-bitcoin. I'll merge these things together with OpenAssets later.
With the scantx code one can find a Lykke coin transaction and the code OpenAssets uses for the transaction. One can traverse all transactions and all inputs and outputs of a transaction. As an output of the Color Coin transaction one can see:
"scriptPubKey": {
"asm": "OP_RETURN 4f4101000280d6a3f81be09082f7a4eb0200",
....
}
This is the OP_RETURN code mentioned. It has 18 bytes. The first bytes are easy to understand:
0x4f 0x41 The Open Assets Protocol tag.
0x01 0x00 Version 1 of the protocol.
The next sections contain processing data for the quantities, which I will dissect later.
Hi Ben,
Do you have any shared enviroment for one who might want to test your prototype? Or this should be installed locally?
Is it correct that your proposal is to deploy an alt-chain for Lykke which is separate from Bitcoin blockshain?
Or this could be the sidechain which provides transferring assets Bitcoin blockchain?
https://www.blockstream.com/
https://blockstream.com/developers/
Hi,
I'll add a description for building. It is currently a layer for interacting with bitcoin only and can be run locally. I want to implement a channel and/or multi-sig for swapping BTC for a colored coin (without matching first).
The dependencies are bitcoind (i.e. bitcoin core), python-bitcoin and openassets. python-bitcoin is Peter Todd's python library which reimplements objects like blocks, transactions, scripts in python itself and then interacts with bitcoind. So this way one can interact with bitcoin and its engine, without the need to understand too much of the internals. OpenAssets has the same approach.
My personal opinion would be to build out this underlying layer and see what is possible, as all of it is unexplored territory. I'm not optimistic about Sidechains and Liquid - I think it's the wrong approach. I see the market setting prices for chains as the foundation. To move value between chains requires a pricing and liquidity mechanism. Sidechains doesn't have that - it assumes value can be fixed (for reasons I can't follow). Enhancing the infrastructure around scripting and OpenAssets would be a good first step.
The example_oa.py shows how OpenAssets uses OP_RETURN for tracking colored coins. As is currently is the case with bitcoin this is much like coding assembler and quite ackward. But here one can see the
OA marker (18, 'OA...')
Code:
tx = 'd36c4d813db379a95264fc3f5b26288b9faa0e7007a2fabb3e59bdfd7a919361'
printtx(tx)
"""
this is the result:
tuples of (opcode, data, sop_idx)
(106, None, 0
(18, 'OA\x01\x00\x02\x80\xd6\xa3\xf8\x1b\xe0\x90\x82\xf7\xa4\xeb\x02\x00', 1)
...
"""
python-bitcoin has examples for a few advanced transactions, but not one for payment channels unfortunately. Here is the protocol of payment channels in bitcoinJ:
https://github.com/bitcoinj/bitcoinj/blo...otocol.txt
See also the early implementation of Lightning (pretty hard to follow though):
https://github.com/ElementsProject/lightning
With payment channels it is possible to minimize risk of transactions. In a ColoredCoin <> BTC swap, instead of sending all the BTC at once and hoping for the ColoredCoin, one can swap in tiny increments (off-chain transactions). So a client could connect to a server, which connects another client. The server sends the first client the address of the second client. Now two clients can establish a payment channel between them and swap CC <> BTC. I think this is roughly what Lightning does for BTC transactions (+added complexity with time-locks). One might even imagine banks on their own payment network and different channels between inter-bank networks, "ColoredCoin fiat surrogates" and Bitcoin.
Here is a description of Lightning does
http://rusty.ozlabs.org/?p=450
And a video:
https://www.youtube.com/watch?v=8zVzw912wPo
This is really advanced but very interesting and promising in the context of the Lykke concept. The parallel is that intermediaries (in LT hubs) are trusted, but there would be a low trust backend. One could call this the trust-minimisation principle. Instead of fully trusting any financial institution, one trusts them partially under constrained conditions. There are many examples of exchanges as financial institutions failing: manipulation of markets (LIBOR), special order types to cater to HFT, running fractional reserve (commodities futures are not secured), selling data at high cost and so on.
(10-30-2015, 02:39 PM)MichaelNikulin Wrote: [ -> ]Is it correct that your proposal is to deploy an alt-chain for Lykke which is separate from Bitcoin blockshain?
To answer those questions better. I should mention I have followed many experiments with perhaps a hundred of proposals for P2P exchanges, also involving banks. The two most known are Mastercoin and Counterparty, but its quite clear that they don't really work and why. The nature of the relation between the Bitcoin community and banks, until recently, was more about banks shutting down Bitcoin related customer accounts. The turn around in sentiment in the last 6-12 months is very promising (the Economist has a title this week about "the trust machine").
From my perspective the Lykke whitepaper introduced several new, important ideas:
- fiat money as coloredcoins on the blockchain (or rather bank balances, not money as fungible tokens). While there have been previous ideas around BitUSD (Bitshares), it makes only sense in the context of banks actually issuing some surrogate. For any fiat money to be transferred ultimately the central bank is involved. All previous concepts in this area did not take into account the banking relationship. They assumed that USD on the blockchain would somehow magically have its value. So Lykke described how this link could work in a way that makes sense. Actually I found out meanwhile that LHV in Estonia issued an experimental "Certificate of Deposit" or what they call Cuber - Cryptographic Universal Blockchain Entered Receivables [1] in the volume of 100,000€. But users of that crypto-security need an LHV account, so it does not work between banks.
- a trust-minimized, but secured marketplace. If one looks at companies like Uber and AirBnb what they do is create a secure environment where trust can build and proper interfaces with the law can exist (although both of these important companies were threatened by legal authorities, but survived and now thrive). The governance of these marketplace is of a very complex nature, depending a lot on the goods also. A marketplace needs to define what goods can be traded, what people/institutions are on the system etc.
- a transaction mechanism to swap Bitcoin and assets.
My proposal had the goal to outline some of the tools necessary underlying such a marketplace and then to solve the suggested swap BTC <> ColoredCoin fiat surrogate and the issuance. One conclusion I draw from my investigation to make the swap work with the Bitcoin script is that, to make this work one would need some kind of security which itself can be circulated among banks, and that for the matching one needs to either define a recipient or a condition. So the topology I had in mind was a set of central exchange servers with minimized trust, much like hubs in the Lightning network. If LT could be build one could also add some ColoredCoin components and build a bridge to banks. The question is in such a system, how would counterparties assess the risk between them and move value around based on their risk and on liquidity.
[1]
https://www.lhv.ee/images/docs/Cuber_Con...sit-EN.pdf


A quick reference guide for beginners
Videos, images, maps, and charts.
Insert images wherever you want
15 different positions.
15 Different Backgrounds
- .background (fullscreen)
- .background-top (cover)
- .background-bottom (cover)
- .background.light (opacity)
- .background.dark (opacity)
- .background-center
- .background-center-top
- .background-center-bottom
- .background-left
- .background-left-top
- .background-left-bottom
- .background-right
- .background-right-top
- .background-right-bottom
- .background-anim (animated)
.background = Fullscreen Backgrounds
How to embed Unsplash photos? →

Slide

Position .background outside of .wrap container.
.background-(position)
.background-right-bottom
-
Ultra-Fast WiFi
Simple and secure file sharing. -
All day battery life
Your battery worries may be over. -
Lifetime Warranty
We'll fix it or if we can't, we'll replace it.
.background-(position)
.background-left-bottom
-
Ultra-Fast WiFi
Simple and secure file sharing. -
All day battery life
Your battery worries may be over. -
Lifetime Warranty
We'll fix it or if we can't, we'll replace it.
.background.anim
Opacity
[class*="bg-"] > .background.light

Slide

Opacity
[class*="bg-"] > .background.dark

Slide

Optional · 500+ icons
Font Awesome as SVG icons
<svg class="fa-flag"> <use xlink:href="#fa-flag"></use> </svg>
How to change icons?
- Go to fontastic.me.
- Create a free account.
- Select new icons.
- Publish as SVG sprite.
- Edit svg-icons.css and svg.icons.js.
ul.flexblock.metrics.border
- Founded 2024
- 24M Subscribers
- Revenue: $16M
- Monthly Growth 64%
- 8 Offices
- 48 Employees
- EBITDA: $2,4M
- Bank: $32M
Transparent Logos
Change the color of a .svg/.png image using CSS. Images are property of their respective owners.
An avatar is the graphical representation of the user or the user's alter ego or character. The word avatar originates in Hinduism.
@username, .avatar-56
img[class*="avatar-"]
(80, 72, 64, 56, 48, and 40).
Devices
-
Ultra-Fast WiFi
Simple and secure file sharing. -
All day battery life
Your battery worries may be over. -
Lifetime Warranty
We'll fix it or if we can't, we'll replace it.
Screenshots
HTML/CSS Browser.

Videos
Background videos

 <video autoplay loop poster="image.jpg"> <source src="video.mp4" type="video/mp4"> </video>

.fullscreen > .embed (responsive) > video
Background videos
Transparent overlay:

 <video autoplay muted loop poster="image.jpg"> <source src="video.mp4" type="video/mp4"> </video>

.fullscreen.bg-blue > .embed.dark (or .light) > video
Muted
Overlay: section.fullscreen.bg-blue > embed.dark
or .light
Responsive Videos
Just copy and paste the code from YouTube to your slide.

.embed
(responsive)
Fullscreen YouTube Video

.fullscreen
> .embed
(responsive)
YouTube API
Embed videos with loop, autoplay, and muted attributes. The video will automatically play when the slide is loaded.
You should use a local or a remote server since the YouTube API doesn't seem to work nicely when using the file directly on the browser.
YouTube API Parameters
Syntax: data-autoplay, data-loop, data-no-controls, data-mute
.

autoplay + loop

autoplay + mute + no controls.
YouTube API
autoplay + loop

Autoplay Feature
Autoplay is generally disabled on all mobile devices to prevent bandwidth consumption. User must execute the play manually.
Let's make some magic with the YouTube API
How to make a fullscreen YouTube video? .fullscreen > .embed

 <div data-youtube data-youtube-id="dmkwb2KfLW8" data-autoplay data-loop data-no-controls

The video will automatically play when the slide is loaded.
Fullscreen YouTube video background
Overlaying a transparent background on an embedded Youtube video:

  .embed.dark
or .light
Overlay
.fullscreen[class*="bg-"] > .embed.dark
or .light
Maps & Charts
Status of Net Neutrality around the world.
Discover Seville
.card-50.bg-white
- Density: 140/km2
- Population: 703,021
- Website: visitasevilla.es
There are many reasons to visit Seville. Its Old Town contains three UNESCO World Heritage Sites: the Alcazar palace complex, the Cathedral and the General Archive of the Indies.


This is the last thing you need to learn before being able to make a game!
In python we often need to be able to access items in order. For example, we need to know what sceen we're on. We have a variable that says that we are on sceen 14, but currently it would be really dificult to get from sceen 13 to 14. There is this lovely construct called a
list
Lists are used in many different ways, from checking to see if a key is in a list of keys to figuring out if a script has run before.
Lists have a group of built-in functions that one can use to manage them. These include:
| append | Add the item passed to it to the end of the list | listName.append("Fred") |
| pop | remove the number of the item you passed to it from the list. If no number is given, remove the last item. | listName.pop(3) -> removed item |
| insert | Add an item at the position given. The order is position item. | listName.insert(4, "Fred") |
| remove | remove the item that is passed. So if the list has "pizza" in it and you pass "pizza" to the remove function, "pizza" will be removed from the list | listName.remove("pizza") |
| index | Find out what number in the list the item that is passed is in the list | listName.index("Fred") -> number in the list of "Fred" |
To make a list you type brackets:
[]
around a list of things seperated by commas like:
["fred", "sam", 42, "pizza"]
A list is just like a string or an int, it can be assigned to a variable. So
list1 = ["fred", "sam", 42, "pizza"]
would be assigned to list1. Now you can type the above functions after list1 to have them run like:
list1.pop()
will remove pizza from the list.
You can refer to an item in the list by typing:
list1[0]
list1[1]
Wait, why is there a 0 there?
lists are on the cardinal numbering system. This means that everything starts from 0 rather than 1. Doing things this way means that it's much easier to do equasions with numbers. For example, if you would like to check if a list of sceens have been run, you can type something like:
if not scene_counter
:
scene_counter
+=1
run_scene()
This is much clearer and concise than any other way you could write it.
So when working with lists, just know that you need to subtract 1 always.
This code has a lot of strange things in it and it is really long, so type everything and get it running. Everything will be explained below.
#Pizza please
import pyaudiogame
from pyaudiogame import storage
spk = pyaudiogame.speak
MyApp = pyaudiogame.App("Pizza Please")
storage.screen = ["start"]
storage.toppings = ["cheese", "olives", "mushrooms", "Pepperoni", "french fries"]
storage.your_toppings = ["cheese"]
storage.did_run = False
def is_number(number, topping_list):
"""Will check that what the user enters is really a number and not a letter, also that it is within our list"""
if number in "0123456789":
number = int(number)
if number <= len(topping_list)-1:
return number
def say_message(message):
"""Will check if the message has been read and if so, passes. Else, it will read the message"""
if not storage.did_run:
spk(message)
storage.did_run = True
def add_topping(key):
"""Will add a topping to your pizza"""
number = is_number(key, storage.toppings)
if number or number == 0:
storage.your_toppings.append(storage.toppings[number])
spk("You added %s to your pizza. Your pizza currently has %s on top" % (storage.toppings[number], storage.your_toppings))
def remove_topping(key):
"""Removes toppings from the pizza"""
number = is_number(key, storage.your_toppings)
if number or number == 0:
t = storage.your_toppings.pop(number)
if t == "cheese":
spk("You can't remove cheese, what are you, Italian?")
storage.your_toppings.insert(0, "cheese")
else:
spk("You removed %s from your pizza. Now your pizza has %s on top" % (t, storage.your_toppings))
def logic(actions):
"""Press a and d to switch from adding and removing toppings, press 0-9 to deal with the toppings and press space to eat the pizza"""
key = actions['key']
if key == "d":
spk("Press a number to remove a topping from your pizza, press a to add toppings again")
storage.screen[0] = "remove"
storage.did_run = False
elif key == "a":
spk("Press a number to add a topping to your pizza. Press d to remove a topping you don't like")
storage.screen[0] = "add"
storage.did_run = False
elif key == "space":
spk("You sit down to enjoy a yummy pizza.  That was good! Now it's time for another!")
storage.your_toppings = ['cheese']
storage.did_run = False
elif storage.screen[0] == "start":
spk("Welcom to pizza madness! Here you can build your own pizza to eat!  Press d to start removing toppings. Toppings are %s" % storage.toppings)
if key:
add_topping(key)
elif storage.screen[0] == "remove" and key:
remove_topping(key)
MyApp.logic = logic
MyApp.run()
When you run the script, the screen will pop up and you will hear:
"Welcom to pizza madness! Here you can build your own pizza to eat!
"Please choose a number of toppings to add! Press d to start removing toppings. Toppings are ["cheese", "olives", "mushrooms", "Pepperoni", "french fries"]"
If you press 1 it will say:
"You added olives to your pizza. Your pizza currently has ["cheese", "olives"] on top"
if you press d it will say:
"Press a number to remove a topping from your pizza, press a to add toppings again"
Then if you press a number, it will remove that item from your pizza. If you press 0, it will say:
"You can't remove cheese, what are you, Italian?"
If you press space it will say:
"You sit down to enjoy a yummy pizza.  That was good! Now it's time for another!"
And your toppings will be reset.
Lets go through this code one step at a time:
#Pizza please
import pyaudiogame
from pyaudiogame import storage
spk = pyaudiogame.speak
MyApp = pyaudiogame.App("Pizza Please")
We have our imports like always. We import pyaudiogame, we import pyaudiogame.storage, then we assign spk to the function pyaudiogame.speak. Finally we assign MyApp to pyaudiogame.App with the title "pizza please".
storage.screen = ["start"]
storage.toppings = ["cheese", "olives", "mushrooms", "Pepperoni", "french fries"]
storage.your_toppings = ["cheese"]
storage.did_run = False
Here we create our variables. We have one constant, storage.toppings, but in order to make everything match, we put it in storage.
storage.screen is a string inside a list that helps us keep track of where we are in the app. This is how one can figure out what what scene should be running and by making this accessible by all the modules in an app, any function can then change the screen of the program.
storage.your_toppings
is the list that we change most, it is the player's list of toppings.
storage.did_run
is the most checked variable, it is checked every time the game loop runs. It says if the message that is the instructions for each screen has run or not.
Wait, what is storage?
Storage is a built-in module where you can place variables, lists and what ever you would like to access throughout the life of the game in any module. It is built to be your global variable place.
def is_number(number, topping_list):
"""Will check that what the user enters is really a number and not a letter, also that it is within our list"""
if number in "0123456789":
number = int(number)
if number <= len(topping_list)-1:
return number
We have a lot of new things in this function, so lets go through it line by line:
def is_number(number, topping_list):
This function is what we call an error checkor. It checks that the program won't crash if the user enters a letter or a number that is out of range.
"""Will check that what the user enters is really a number and not a letter, also that it is within our list"""
This line is what we call a dockstring. It is what should always be placed on the first line of the function block. It describes why we have the function and a little of what it does. Up to this point we haven't been using so many dockstrings, but from now on, they should be in just about every function.
if number in "0123456789":
This checks if the number we are checking is really a number. The in statement checks in lists and strings. It is much better than writing or statements. So if we wished, we could type something like:
if number in ["1", "2", "3", "4", "5", "6"]
This will check in a list rather than a string. But as we are checking one character that is a string, we can just use a larger string.
number = int(number)
You can convert from one type to another by using the type function. There is an str function, there is a float function, there is an int function, there is a list function and a function for any other type you need. We need to convert to an int so we can access an item in a list.
if number <= len(topping_list)-1:
One can't do <= with a string very well. Len is a built-in function that will give the amount of items in a list or string. But remember, lists begin from 0 rather than 1, so if we had the len without the 1, we would pass a number that is too high and will raise an error. You can also just say if number < len(topping_list)
:, but I think this way is clearer.
return number
The return statement is not something we have done before. Return is a way for a function to become a value. So if a number was passed to the function is_number
and that number fit all the requirements, it would be returned. You can have a variable equal a function as well. We will see this later.
Note that a function always returns something, but if nothing is given, it returns None.
You can only return one value, but a list counts as one value and you can assign 2 or more variables to a list/function that returns a list like:
name, age = ["Joe", 42]
def say_message(message):
"""Will check if the message has been read and if so, passes. Else, it will read the message"""
if not storage.did_run:
spk(message)
storage.did_run = True
This function makes sure that we run a function that says a message only once. This function is run every loop and if we didn't have it, our screen reader would be speaking the message 30 times a second.
def add_topping(key):
"""Will add a topping to your pizza"""
number = is_number(key, storage.toppings)
We define a function with the argument of the current key. Then we have the dockstring, then we run the function we created above, the is_number
function. We pass the key and the list that we are going to check the length of.
if number or number == 0:
We check that there is a number that returned. We have a bug if we just say the first statement though as 0 is considered nothing, so will not be alowd through unless we say it is alowd explicitly.
storage.your_toppings.append(storage.toppings[number])
Here we append to your_toppings
the topping from the toppings list.
spk("You added %s to your pizza. Your pizza currently has %s on top" % (storage.toppings[number], storage.your_toppings))
Here we say the topping that we just added to the your_toppings
list and the list of your_toppings.
The reason why we can say the list of your_toppings
is because we converted it to a string with the %s
string formatter.
def remove_topping(key):
"""Removes toppings from the pizza"""
number = is_number(key, storage.your_toppings)
if number or number == 0:
t = storage.your_toppings.pop(number)
The first half of this function is the same as the add_topping
function, but this last line brings a new function. The pop function. Pop will remove what ever number you tell it to remove and if there is no argument, it removes the last item. We are giving it the number that the player typed here.
if t == "cheese":
spk("You can't remove cheese, what are you, Italian?")
The pop function will return the item that it popped, so that means that t is the popped item. Here we are checking if the pop item is cheese. If it is cheese, we will send a message saying that you can't remove cheese.
storage.your_toppings.insert(0, "cheese")
The insert function does exactly what it sounds like. It inserts an item into the list at the location you specify. Here we are inserting an item at the top of the list. The argument order is the location and then the item you wish to insert.
else:
spk("You removed %s from your pizza. Now your pizza has %s on top" % (t, storage.your_toppings))
If t is not equal to cheese, we will keep it removed and send a message that the user removed the item and then say what toppings are left on the pizza.


Brazilian GP FP1 report | Alex Albon tops the time sheet and also crashes out!
by Louis ShawAlex Albon topped the timesheets in a wet FP1 session at the Brazilian Grand Prix. The Red Bull driver went out on the slick tyre at the end of the session and crashed into a wall causing the session to be Red Flagged and ended early.
It was a wet and slow start to FP1 at the Brazilian Grand Prix. The rain meant that teams waited until the track dried out before heading out. Drivers started the session on the full wet tyre and after about 30 mins of running the swapped and used the inter tyre.
A few drivers waited until the track dried out to head out on the track. Alex Albon waited until just under 20 minutes were showing on the clock and immediately set the fastest time of the session.
With around five minutes left, drivers headed out on the slick tyres. Lewis Hamilton and Max Verstappen joined Charles Leclerc as the drivers had a shootout to top the timesheet in the final minutes.
Verstappen spun and so did his Red Bull teammate Alex Albon who lost grip and hit the tyre barrier causing a Red Flag.
Make sure you check out our liveblog for FP2 later on this afternoon.


Movies
On this page, we can enter a movie name or an actor in the search box and run some search. To make things easier, we've decided to implement an auto-suggest function. That is, as the user is typing into the textbox below, we'll grab the keystrokes and make a call to a service that will return the most popular film titles and actors matching your search.