DM Online: {{ room }}
Number of Dice
Number of Sides
Roll Dice
Leave this room
Clapping Crowd
Dog Barking


None.
Normal in size and echogenicity without focal lesion. Normal in size and increased in echogenicity, without focal lesion. Coarsened in echotexture and/or surface nodularity.
Portal vein flow:
Bile ducts:
CBD mm
Normal. No gallstones, wall thickening, or pericholecystic fluid. Prior cholecystectomy. Gallstones are present. No wall thickening or pericholecystic fluid.
The pancreatic head and proximal body are imaged and are normal in size and texture. The distal pancreatic body and tail are obscured by overlying bowel gas.
Normal in anatomic location, size, and parenchymal thickness. No hydronephrosis, suspicious focal lesion, or evident calculus.
Kidney length: cm
Normal sonographic study of the right upper quadrant of the abdomen.


The last restriction was finally undone
Finally gaining the freedom of movement, the 'owner of the dungeon' left the boss chamber and strode outside the Gate . It was the Chieftain of the Orcs, 'Guroktaru'
Its entire body was covered in black tattoos, seemingly not leaving behind even a single patch of empty skin
Tattoos signified victory to Orcs . These were proof of how many battles this creature fought and how many enemies it had slain so far
"Guroktaru!".
"Guroktaru!!".
The Orcs waiting for the Chieftain in front of the Gate chanted out its name and lowered their heads
On the other hand, Guroktaru raised its head towards the ceiling without saying anything
'… . '.
Because, it was getting rather noisy up there
It had been some time since the advanced scouts took away a few of the warriors while declaring that they would conquer this castle of humans
However, they still hadn't ended their battle yet?.
A sweating Orc received the furious glare of its Chieftain and hurriedly explained the situation
"High Orc warriors are aiding humans . ".
"High Orcs?".
Indeed, High Orc warriors were strong . Regular Orc warriors wouldn't be able to fight against them . Meaning, it was now time for the Chieftain to step up
"How many?".
"Three . ".
Even if their opponents were strong, what a shameful notion it was for dozens of great Orc warriors to fail at subduing only three High Orcs
"Pathetic ".
Guroktaru's expression crumpled
The Orcs were scared stiff from the Chieftain's anger and began trembling like leaves . It was then, the Orc great warriors that had been left behind by Guroktaru's speed, finally emerged out of the Gate one by one
There were a total of five out-of-breath Orc great warriors
Confirming that all of its guards had escaped from the Gate now, Guroktaru gestured at the Orc making that report with its chin
"Lead the way . ".
The Orc lowered its head and stood at the front . The Chieftain and its guards strode right behind . Meanwhile, lights of madness were burning furiously within Guroktaru's eyes
'Insolent b*stards '.
It was now time to demand appropriate compensation from the High Orcs, who dare to interrupt the hunting of the Orc warriors
***.
Suddenly finding himself left behind along with ant monsters, Park Jong-Su was feeling rather dumbstruck at the moment
"Hyung-nim . ".
"Leave me for a bit, okay? I need time to think . ".
Kiiieeehhk-.
Keeck, keeck
Ka-ahahak!.
Being surrounded by over twenty of these monsters, no, 'summons', Park Jong-Su was getting this close to abandoning this raid altogether
Not only that .
Well, this guy over there . This one guy, with a far bigger physique and with wings on its back . Wasn't that guy the same mutated ant monster that made an utter mockery out of the rank S Hunters?.
This guy's horrifying level of magic energy was making Park Jong-Su's skin crawl just by being near the dang thing
'If I think about a creature like this turning on us . '.
He suddenly thought that the rank S Hunters willing to fight against this thing were a rather amazing bunch of folks, instead . And, at the same time
'Hold on a sec '.
. And, at the same time, a certain suspicion bloomed in his head
Just what was the identity of Hunter Seong Jin-Woo controlling this mutated ant monster as his summoned creature?.
'Didn't Hunter Seong Jin-Woo solo this guy, too?'.
When his thoughts reached that point, his heart began pounding even harder
'No, wait . I've gotten sidetracked . '.
Park Jong-Su shook his head to throw away all the distracting thoughts
Indeed, he needed to think about whether to continue on with this raid along with these monsters or not, instead of wasting time on nonsense like how strong Hunter Seong Jin-Woo was or what his true identity could be
'Okay, so . let's say that we give up on this raid . '.
If so, then how should he explain the result of this raid to the reporters waiting outside?.
Could he say, Hunter Seong Jin-Woo had to suddenly leave the assault team and therefore they couldn't afford to advance forward anymore?.
Or, they had to give up on the raid because they got too scared of the new 'friends' Hunter Seong Jin-Woo summoned here for them?.
'What kind of an embarrassment would that be . ?'.
Didn't matter which excuse was used, it'd become a source of ridicule for them, probably for forever
Park Jong-Su clenched his teeth
'Fine . We go forward . '.
Did it really matter if they were scared of these summons? At the end of the day, weren't they Hunter Seong Jin-Woo's slaves?.
When Park Jong-Su thought about this, his mind calmed down just a tad
'I mean, seriously .
Park Jong-Su's confidence filled eyes shifted over to Beru, and the latter approached the Hunter after sensing his gaze
'Heok '.
The confidence of a few seconds ago evaporated real fast, and Park Jong-Su could barely squeeze out a trembling voice
"L-let's get going . ".
Rather naturally, he began speaking in a super-polite tone . However, Beru showed no reaction even after hearing Park Jong-Su's voice . No, 'it' just stood there and simply stared back
Wondering if his manner of speech was still not good enough for this creature's whims, Park Jong-Su became even more polite in his tone
"Should Should we get going now?".
Even then, Beru showed no sign of budging from the spot
Park Jong-Su's consciousness was gradually getting fainter as he had to stare longer and longer into the powerful glare of the creature in front of him
It was then, Jeong Yun-Tae approached him from behind
"Hyung-nim, will we be continuing with this raid alongside these guys?".
Park Jong-Su was already feeling jittery, so when his deputy began pressing him, he ended up blurting out in anger
"Just keep quiet, will ya?!".
The words, 'Or, why dontcha become the leader of this assault team and tell these things we're going to give up', almost jumped out of his throat but somehow, he managed to swallow them all back down
Park Jong-Su glared daggers at the poor Jeong Yun-Tae for a bit before shifting his attention back to Beru
Gulp
His dry saliva went down the throat all by itself . Park Jong-Su desperately wanted this awkwardness to go away as soon as possible
But, then suddenly a thought popped up in his head
'Could it be that this guy can't understand what I'm saying here and that's why it's not moving?'.
When Park Jong-Su's thoughts reached this point, he forced his facial muscle to contort into an ungainly smile . And then, he pointed towards the interior of the dungeon
"In front . Forward . ".
In that moment
Pii-shook!.
The mutated ant monster disappeared instantly, along with the sound of a bullet leaving the silenced gun
'… . Uh?'.
Where did it go?.
Even before Park Jong-Su could scan his vicinity with puzzled eyes, Beru returned to his original position
Taht
Beru then pushed forward something held in his hand towards Park Jong-Su's face
'W-what the heck?'.
When the flustered Hunter took a closer look, he realised that the mystery object was actually the head of a monster
Not only that, it was the helmet of one of the most powerful undead monsters, Death Knight, with a rotting head still trapped inside . It dangled oh-so innocuously in the hand of the mutated ant monster
"U-uwaaaahk?!".
Park Jong-Su freaked out and plopped down his butt, real hard
The other members of the assault team also were jolted into stunned silence and hurriedly gathered around Park Jong-Su
Beru disinterestedly scanned the Hunters now grouped together in one spot, then tossed the Death Knight's head away somewhere . He loudly screeched out to the rest of the ant monsters
"Kiiiieeehk!!".
With that, the ant army began to march forward in perfect order
'… . '.
Beru looked down at Park Jong-Su still on the ground for a little while, before he slowly turned around and followed after the marching ants . The Hunters hurriedly checked out Park Jong-Su's current condition
"Hyung-nim!!".
"Chairman, are you alright?!".
"Are you okay?".
Park Jong-Su replied to them with a stupefied face
"Uh, uh . I'm okay . ".
His body was fine . But, for some reason, his heart ached, instead . It felt as if he got ridiculed by a summoned creature
'There's no way that's true, surely not '.
Indeed, a summoned creature couldn't have possessed such a level of intelligence . Whatever the case may be, though – he couldn't give up on this raid now that he even got humiliated somewhat like this
Park Jong-Su dusted off his butt and got back up
"Let's go, as well . ".
The expressions of the Hunters stiffened up
"Eh?".
"You want to follow after those things?".
"How can we go on a raid with monsters? I won't do it . ".
"Yeah, me too . ".
Park Jong-Su spat out a groan as if he was feeling annoyed now
Was there a need for him to waste his breath convincing these folks with words here? He quickly searched for the head of the Death Knight discarded by the mutated ant monster and picked it up
"Heok!".
"H-hey, isn't that the head of a Death Knight?".
"A Death Knight, you say??".
The experienced Hunters among the group recognised the helmet of the Death Knight and gasped out in pure shock
Park Jong-Su calmly explained it to them
"You are all aware of how much Magic Crystals coming out of high-ranked monsters sell for, yes?".
Gulp
Hunters swallowed their greedy salivas
"All we have to do is to follow them and simply pick those Crystals up . ".
The expressions of the Hunters, filled with dissatisfaction up until a second ago, gradually brightened up . That was an expected and perhaps, inevitable reaction in this situation . Park Jong-Su used a question to end his speech
"So, anyone still unwilling to continue?".
Hunters moved in an even more orderly fashion than the ant army . Those who had already advanced far forward looked back and called out to Park Jong-Su
"Chairman? What are you doing at the far back?".
"Please hurry up! We might leave you behind, you know?".
"Hyung-nim, how long are you planning to stay there?".
Park Jong-Su bitterly smacked his lips
"Well, I'll be . these people . Seriously . ".
And so, the momentarily-halted raid of the Knight Order Guild recommenced from this point onwards
***.
Jin-Woo directed his gaze below him
People, roads, cars, buildings, rivers, trees, mountains, mountains, and even more mountains – the scenery kept changing every time he blinked over and over again
'So fast . '.
Kaisel's unrestricted speed had reached a truly gobsmacking level
If he was a simple, regular powerless person and not a highest-ranked Hunter out there, then he wouldn't have been able to withstand the air pressure his body was being subjected to right now
Even then .
Despite this amazing turn of speed .
Jin-Woo was getting more and more anxious
The signals from his soldiers were still getting to him, but they were gradually getting weaker
Not only that
'Status window . '.
[MP: 8,619/8,770].
From a short while ago, his MP began declining as well . That definitely was not a good sign . Because it could only mean that the High Orc Shadow Soldiers were repeatedly being destroyed only to get revived again
'An enemy on the level of destroying my Shadow Soldiers are aiming for Jin-Ah . '.
Grit
Jin-Woo's expression hardened
Even if not a single strand of his little sister's hair was harmed, he swore to never let this enemy get out of there alive . Murderous rage filled up in Jin-Woo's eyes
'Faster . Faster!'.
Kyaaahhh-!.
Kaisel heard Jin-Woo's order and screeched out again, before increasing its speed even further
***.
The High Orc warriors were indeed strong . Unfortunately, they were still no match for the Orc Chieftain, Guroktaru
The Orc's leader left behind its guards in the corridor and stepped forward to fight all by itself . And then, while easily evading the attacks of the High Orcs, pulled out a scimitar sheathed on its back
"Is this all you have?!".
The interior of the classroom was filled with the corpses of the Orcs . Even at a casual count, there were 50 of them here
Over 50 of its underlings were done in by these three High Orcs
"Make me enjoy this more, warriors of the High Orc race!".
The Chieftain's rage was transferred directly into merciless swings of its curved blade
Guroktaru's scimitar drew elaborate arcs in the air and began shaving away the High Orcs, their armours and all
"Ahh!!".
"Kyaaahk!".
The screams didn't come from the High Orcs, naturally, but from the mouths of the humans hiding behind them . Guroktaru's forehead creased up in displeasure
'Annoyingly noisy . '.
After taking care of these High Orcs, those bugs would be next
Guroktaru sliced off an arm of a High Orc and chopped it up in fine pieces until it got eventually bored of doing that, and spun on its heels to cut off the opponent's neck clean off
Slice!.
When that happened, other Orcs who had retreated outside the classroom because of the High Orcs all began raising loud cheers
"Guroktaru!".
"Guroktaru-!!".

Even after the Orc Chieftain cut and sliced its enemies several more times, the story remained the same
"Kuwahk!".
Guroktaru eventually became really frustrated and roared out . It had sliced and hacked these High Orcs numerous times to death, yet they all reverted back to their original shapes again and again
'It won't be hard killing them hundreds, thousands times . '.
However, there would be no end in sight if that happened
Even right now, that d*mn voice in its head was repeatedly ordering Guroktaru to kill humans . As a matter of fact, the Orc was beginning to suffer from a migraine as the voice continuously rang inside its head
But that didn't mean it could ignore these High Orcs and try to kill the humans, either
'… . Time to finish this . '.
Guroktaru rolled its brain into gear
If these High Orcs were creations from some kind of sorcery, then without a doubt, there must be a shaman controlling them somewhere . Guroktaru had fought against many different kinds of sorcery in the past battles, and therefore, it subsequently knew how to end this dirty trick once and for all, as well
'That female!'.
That human female, standing far behind these High Orcs and holding her breath! Although faint, she was somehow connected to these High Orcs
Guroktaru's eyes gleamed dangerously
'So, is it you?'.
The monster's target for its murderous rage was redirected to her . The moment Jin-Ah met Guroktaru's gaze, her entire body shuddered uncontrollably
That human female definitely knew something – Guroktaru decided as so, and pointed at Jin-Ah while glancing behind itself
"Kill that human female!".
Even before its words were finished, the guards observing the fight from the back rushed forward to carry out Guroktaru's order
Then, the High Orcs ignored Guroktaru in front of them to desperately block against the advancing guards
'I thought as much . '.
Indeed, the Orc Chieftain's guess was correct
By seizing the opening created from the High Orcs being held up, Guroktaru stood before Jin-Ah
"So, it was you . ".
The Orc used the hand not holding the scimitar and grabbed Jin-Ah's neck, before lifting her up
"Ah ".
The female, with her airways squeezed tight, couldn't even scream properly . This caused Guroktaru to tilt its head
It was such a weak, slender neck that it'd get broken just from the monster squeezing a little harder than usual . But, how could such a weak human manage to complete a high-class sorcery that changed warriors into immortals?.
There was a simple way to find out
'Kill her and I'll see . '.
And, just as Guroktaru began squeezing the female's neck to snap it in half .
Kiiiaaahhk-!.
From afar, the cry of a Sky Dragon resounded out
< Chapter 142 > Fin


--- layout: page title: Condé Nast Design System description: Insert tagline about the design system --- The homepage of a style guide should provide high-level information around what the design system is, what benefits it provides, who it's for, and how to get started with it. Like any good index page, it should provide clear navigation to key parts of the website.
## Design System Benefits Explain how the design system benefits users and the business. For inspiration, check out over 180 examples of design systems at [Styleguides.io](http://styleguides.io/examples). ## Contributing info If it's desirable to have people from across the organization contribute to the design system, linking to the contributing page from the homepage could be a good idea.


+++ title = "Villahermosa" lat = 18.006814 lon = -92.929916 +++
I only stopped here briefly, in between my trip from Veracruz, and my trip to Merida (both of which were by bus). It seems like a friendly enough place, but basically, there's no reason for tourists to come here. It's a very plain city, the centre of Mexico's oil industry, and a bit of an industrial wasteland.
Nice tacos, though.


Chasing Amy Joey Lauren Adams, Ben Affleck, Jason Lee
Rating: 4 out of 5 stars
Review by Ed Johnson-Ott For more reviews, go to www.nuvo-online.com and click on "film."
More often than not, romantic comedies oversimplify romance. The writers whip up one big problem for the star-crossed lovers, milk it for its comic possibilities, then have one of the lead characters make an impassioned speech after which the couple kisses passionately and lives happily ever after. "Chasing Amy" is a romantic comedy that doesn't oversimplify. This extremely funny, well-written film tells the story of a very complicated romance with many revelations, but no easy answers.
Holden (Ben Affleck) and Banky (Jason Lee) are best friends and creators of a thriving comic book. At a comic convention, Holden meets fellow artist Alyssa (Joey Lauren Adams) and the two hit it off immediately. In short order, Holden falls in love with Alyssa and begins charting their future, failing to notice that Alyssa is a lesbian. When he finds out, he pursues her anyway, as his best friend stares in frustration and disbelief.
"Chasing Amy" was written and directed by Kevin Smith, who also made "Clerks" and "Mallrats." Smith has a real gift for creating dialogue that dazzles, but still rings true. "Chasing Amy" discusses sexuality in far more explicit terms than any film in recent memory, but the words never seem cheap or contrived.  In the process, he creates some memorable characters.
Ben Affleck, who stars in the upcoming "Going All The Way," is compelling as Holden, an artist who fancies himself a radical, but possesses a staunchly traditional value system that undermines his attempts at extremism.  As Alyssa, Joey Lauren Adams has the film's most complex character. Alyssa isn't the kind of cookie-cutter lesbian you generally see in movies. Over the course of the story, more and more layers of her personal and sexual history are revealed, and we get a sense of the true strength of this young artist's character. Adams, in a performance reminiscent of Renee Zellweger's in "Jerry Maguire," shows us a woman who initially appears to be a bubbly lightweight, but in fact has a much more realized sense of self than any of the other characters.
"Chasing Amy" is the funniest film I've seen so far this year, and easily the most touching. The explicit dialogue may leave you feeling a bit squirmy from time to time, and that's a good thing. Romantic comedies rarely even flirt with truth. "Chasing Amy" deals with truths you may not wish to consider, opening doors that some feel are better left closed. The film is funny, romantic, and a bit challenging. Go see it.
copyright 1997, Ed Johnson-Ott
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Register Functions¶
In this section, we will cover the following functions in-depth listed below:
uadmin.Register¶
Register is used to register models to uAdmin.
Function:
func(m ...interface{})
Parameter:
m …interface{}: Is the model that you want to add in the dashboard
Used in the tutorial:
Document System Tutorial Part 2 - Creating and Registering a Model
Document System Tutorial Part 5 - Linking Models (Documents)
Create an internal Todo model inside the main.go. Afterwards, call the Todo{} inside the uadmin.Register so that the application will identify the Todo model to be added in the dashboard.
// Todo model ...
type Todo struct {
uadmin.Model
Name string
Description string `uadmin:"html"`
TargetDate time.Time
Progress int `uadmin:"progress_bar"`
}
func main() {
uadmin.Register(Todo{}) // <-- place it here
}
Output
If you click the Todos model, it will display this result as shown below.
Quiz:
uadmin.RegisterInlines¶
RegisterInlines is a function to register a model as an inline for another model.
Function:
func RegisterInlines(model interface{}, fk map[string]string)
Parameters:
model (struct instance): Is the model that you want to add inlines to.
fk (map[interface{}]string): This is a map of the inlines to be added to the model. The map’s key is the name of the model of the inline and the value of the map is the foreign key field’s name.
Used in the tutorial:
Example:
type Person struct {
uadmin.Model
Name string
}
type Card struct {
uadmin.Model
PersonID uint
Person Person
}
func main() {
// ...
uadmin.RegisterInlines(Person{}, map[string]string{
"Card": "PersonID",
})
// ...
}
Quiz:


Happy Hour
Quality food to save the world and your budget!
Thank You For Your Order!
Pickup Instructions
Traffic layers
Incidents
Flow


{% extends "layout_bsa.html" %} {% block page_title %} Request initial assessment {% endblock %} {% block content %} BETA This is a new service – your feedback will help us to improve it. Back Annual recurring charges Resource/item Cost Days/qty Total £ Resource/item Cost Days/qty Total £ Resource/item Cost Days/qty Total £ + Add another resource/item Is a CCN required? Any changes to the annual charges will require a CCN to be raised Yes No Previous PIP/RFIA number This is the unique identifier assigned to the request Enter any comments Cancel {% endblock %}
BETA This is a new service – your feedback will help us to improve it.
Any changes to the annual charges will require a CCN to be raised
This is the unique identifier assigned to the request
Cancel


The ACS tables beginning with 09 are about children and relationships. In the listing below, table names have been simplified in some cases. References to children and grandchildren almost always mean under 18 years old. Income is for the last 12 months, adjusted for inflation to the value of dollars in the last year of the survey period. References to poverty status/level, receipt of food stamps/SNAP, and work status are all for the last 12 months.
{% list_tables prefix='09' %}The ACS asks about women who have given birth in the last 12 months to better understand changing household dynamics and population growth.
{% list_tables prefix='13' %}


---
layout: game-page
redirect_from: /game/aethernet
title: Aethernet
year: 2005
semester: Spring
description: "The most disorientating game of asteroids you'll ever play
Imagine playing Asteroids... but instead of space rocks, you're battling aggravated intelligent life. And the fight is taking place in unstable, highly distorted space-time. Whoa."
tags: Windows Mac Singleplayer
# tag options: "Windows", "Mac", "Linux",
# "Singleplayer", "Multiplayer",
# "Controller-Compatible", "VR",
# "Game-Jam"
project_members: {
Chris DeLeon: Sound Effects,
John Nesky: "Sprite Art, Mac Port",
Keisha How: Sprite Art,
Martin Rosenberg: "Project Lead, Programming Lead, Concept, Game Design"
}
stage_game_path: aethernet/
builds: {
Windows: aethernet.win32.setup.exe,
Mac OS X: aethernet.mac-ppc.zip
}
thumbnail: aethernet-1.jpg
top-img: aethernet-1.jpg
screenshots: [
aethernet-1.jpg,
aethernet-2.jpg
]
# Optional
top-img-fit: cover
# top-img-fit options:
# "cover" - Cover the entire top area with the image, without squashing/stretching
# "fill" - Fit the FULL image into the top area, squashing/stretching as necessary
---


Base class for errors that happen while processing a request.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.domain |
( |
|
self | ) |
|
Get the domain for this error.
Returns:
The string 'global' by default. Subclasses can override this if they have
a different domain.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.extra_fields |
( |
|
self | ) |
|
Return a dict of extra fields to add to the error response.
Some errors have additional information. This provides a way for subclasses
to provide that information.
Returns:
None, by default. Subclasses can return a dict with values to add
to the error response.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.message |
( |
|
self | ) |
|
Text message explaining the error.
Subclasses must implement this, returning a string that explains the
error.
Raises:
NotImplementedError: Subclasses must override this function.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.reason |
( |
|
self | ) |
|
Get the reason for the error.
Error reason is a custom string in the Cloud Endpoints server. When
possible, this should match the reason that the live server will generate,
based on the error's status code. If this returns None, the error formatter
will attempt to generate a reason from the status code.
Returns:
None, by default. Subclasses can override this if they have a specific
error reason.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.rest_error |
( |
|
self | ) |
|
Format this error into a response to a REST request.
Returns:
A string containing the reformatted error response.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.rpc_error |
( |
|
self | ) |
|
Format this error into a response to a JSON RPC request.
Returns:
A dict containing the reformatted JSON error response.
| def google.appengine.tools.devappserver2.endpoints.errors.RequestError.status_code |
( |
|
self | ) |
|
HTTP status code number associated with this error.
Subclasses must implement this, returning an integer with the status
code number for the error.
Example: 400
Raises:
NotImplementedError: Subclasses must override this function.
The documentation for this class was generated from the following file:
- code/googleappengine-read-only/python/google/appengine/tools/devappserver2/endpoints/errors.py


Type
Artist
Album
Diameter(inch)
Rotational speed(rpm)
Number of audio chanels
Weight(g)
Seniority
Quality


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.developers.DeveloperSession @import include._ @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.controllers.Crumb @import uk.gov.hmrc.thirdpartydeveloperfrontend.controllers.TermsOfUseForm @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.controllers.ApplicationViewModel @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.applications.TermsOfUseStatus.AGREEMENT_REQUIRED @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.applications.TermsOfUseStatus.AGREED @import uk.gov.hmrc.thirdpartydeveloperfrontend.domain.models.TermsOfUseVersion @import java.time.format.DateTimeFormatter @this(devMain: DevMainWithFormErrors, leftHandNav: LeftHandNav) @(applicationView: ApplicationViewModel, form: Form[TermsOfUseForm], termsOfUseVersion: TermsOfUseVersion)( implicit request: play.api.mvc.Request[Any], loggedIn: DeveloperSession, messages: Messages, appConfig: ApplicationConfig, navSection: String = "details" ) @app = @{applicationView.application} @title = { @if(app.termsOfUseStatus == AGREEMENT_REQUIRED) { Agree to our terms of use } else { Terms of use } } @devMain( form, title = title.toString, userFullName = loggedIn.loggedInName, breadcrumbs = Seq( Crumb("Manage details"), Crumb.application(app), Crumb.viewAllApplications, Crumb.home ), leftNav = Some(leftHandNav(Option(applicationView), Option(navSection))), developerSession = Some(loggedIn) ) {


PopoverController
A Popover is a dialog that appears on top of the current page. It can be used for anything, but generally it is used for overflow actions that don't fit in the navigation bar.
Creating
A popover can be created by calling the create
method. The view
to display in the popover should be passed as the first argument.
Any data to pass to the popover view can optionally be passed in
the second argument. Options for the popover can optionally be
passed in the third argument. See the create method
below for all available options.
Presenting
To present a popover, call the present
method on a PopoverController instance.
In order to position the popover relative to the element clicked, a click event
needs to be passed into the options of the the `present method. If the event
is not passed, the popover will be positioned in the center of the current
view. See the usage section for an example of passing this event.
Dismissing
To dismiss the popover after creation, call the dismiss()
method on the
Popover
instance. The popover can also be dismissed from within the popover's
view by calling the dismiss()
method on the ViewController.
The dismiss()
call accepts an optional parameter that will be passed to the callback described
as follows. The onDidDismiss(<func>)
function can be called to set up a callback action that will
be performed after the popover is dismissed, receiving the parameter passed to dismiss()
.
The popover will dismiss when the backdrop is clicked by implicitly performing dismiss(null)
,
but this can be disabled by setting enableBackdropDismiss
to false
in the popover options.
Note that after the component is dismissed, it will not be usable anymore and another one must be created. This can be avoided by wrapping the creation and presentation of the component in a reusable function as shown in the usage section below.
Usage
To open a popover on the click of a button, pass $event
to the method
which creates and presents the popover:
<button ion-button icon-only (click)="presentPopover($event)">
<ion-icon name="more"></ion-icon>
</button>
import { PopoverController } from 'ionic-angular';
@Component({})
class MyPage {
constructor(public popoverCtrl: PopoverController) {}
presentPopover(myEvent) {
let popover = this.popoverCtrl.create(PopoverPage);
popover.present({
ev: myEvent
});
}
}
The PopoverPage
will display inside of the popover, and
can be anything. Below is an example of a page with items
that close the popover on click.
@Component({
template: `
<ion-list>
<ion-list-header>Ionic</ion-list-header>
<button ion-item (click)="close()">Learn Ionic</button>
<button ion-item (click)="close()">Documentation</button>
<button ion-item (click)="close()">Showcase</button>
<button ion-item (click)="close()">GitHub Repo</button>
</ion-list>
`
})
class PopoverPage {
constructor(public viewCtrl: ViewController) {}
close() {
this.viewCtrl.dismiss();
}
}
Instance Members
config
create(component, data, opts)
Present a popover. See below for options
| Param | Type | Details |
|---|---|---|
| component |
object
|
The Popover |
| data |
object
|
Any data to pass to the Popover view |
| opts |
PopoverOptions
|
Popover options |
Advanced
Popover Options
| Option | Type | Description |
|---|---|---|
| cssClass | string |
Additional classes for custom styles, separated by spaces. |
| showBackdrop | boolean |
Whether to show the backdrop. Default true. |
| enableBackdropDismiss | boolean |
Whether the popover should be dismissed by tapping the backdrop. Default true. |
Sass Variables
| Property | Default | Description |
|---|---|---|
$popover-ios-width |
200px |
Width of the popover content |
$popover-ios-min-width |
0 |
Min width of the popover content |
$popover-ios-min-height |
0 |
Minimum height of the popover content |
$popover-ios-max-height |
90% |
Maximum height of the popover content |
$popover-ios-border-radius |
10px |
Border radius of the popover content |
$popover-ios-text-color |
$text-ios-color |
Text color of the popover content |
$popover-ios-background |
$background-ios-color |
Background of the popover content |
$popover-ios-arrow-background |
$popover-ios-background |
Background of the popover arrow |
| Property | Default | Description |
|---|---|---|
$popover-md-width |
250px |
Width of the popover content |
$popover-md-min-width |
0 |
Min width of the popover content |
$popover-md-min-height |
0 |
Minimum height of the popover content |
$popover-md-max-height |
90% |
Maximum height of the popover content |
$popover-md-border-radius |
2px |
Border radius of the popover content |
$popover-md-text-color |
$text-md-color |
Text color of the popover content |
$popover-md-background |
$background-md-color |
Background of the popover content |
$popover-md-box-shadow-color |
rgba(0, 0, 0, .3) |
Box shadow color of the popover content |
$popover-md-box-shadow |
0 3px 12px 2px $popover-md-box-shadow-color |
Box shadow of the popover content |
| Property | Default | Description |
|---|---|---|
$popover-wp-width |
200px |
Width of the popover content |
$popover-wp-min-width |
0 |
Min width of the popover content |
$popover-wp-min-height |
0 |
Minimum height of the popover content |
$popover-wp-max-height |
90% |
Maximum height of the popover content |
$popover-wp-border |
2px solid #ccc |
Border of the popover content |
$popover-wp-border-radius |
0 |
Border radius of the popover content |
$popover-wp-text-color |
$text-wp-color |
Text color of the popover content |
$popover-wp-background |
$background-wp-color |
Background of the popover content |


| I l@ve RuBoard |
Administering Windows NT networks is an onerous task, requiring a combination of technical expertise to set up and maintain the machines, and also extreme patience when performing the laborious manual task of dealing with accounts, user groups, and other details. Scripting languages such as Python can help automate this process, leaving the administrator to focus on the important tasks.
This chapter shows how Python can access the Windows NT functionality often sought by an NT administrator. We show how to deal with user accounts, user groups, and information about the servers on the network, and demonstrate how a Windows NT machine can be rebooted programmatically from a remote machine. In addition to the topics discussed in this chapter, you should see Chapter 18, for a description of how to use the Windows NT Event Log and Performance Monitor from Python programs. Finally, if you have an existing command-line tool that provides administration functionality Python doesn't, remember that you can still execute command-line tools from within Python to help complement the tools it does have. See Chapter 17, for more details on executing external programs.
All examples in this chapter assume you are running on a Windows NT machine. Many of these examples also will require some degree of administrator access; for example, creating a new user or initiating a server restart all require differing levels of access. If you are in doubt, please see your network administrator.
| I l@ve RuBoard |


The objective is for the frogs to evolve to the island with the highest score.
The islands are to be though of as genetic attributes, not physical islands.
The X axis represents one attribute and the Y axis another.
Having both doesn't work until they are both really developed.
See how basic vs diversity genetic algorithms do.
Number of frogs that made it
0


(WP & PHP Development)
On the other hand, we denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire, that they cannot foresee the pain and trouble that are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain. These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided. But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures have to be repudiated and annoyances accepted.
Are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain. These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled


Stormzy announces new album due next month (ft. Ed Sheeran, H.E.R., Burna Boy, more)
by Andrew SacherUK rapper Stormzy has been releasing great singles all year — including “Vossi Bop,” “Crown,” and “Wiley Flo” — and he just finally revealed that those three songs and 13 others will be on a new album that comes out before 2019 ends. (One song that the album does not feature is recent single “Sounds of the Skeng.”) It’s called Heavy Is The Head and it drops December 13 via #MERKY Records (pre-order). Featured guests include Ed Sheeran, H.E.R., Burna Boy, YEBBA, Headie One, Tiana Major9, and Aitch.
The new album follows Stormzy’s 2017 debut Gang Signs & Prayer. That’s the artwork above. Check out the back cover/tracklist and videos for the three lead singles below.
Tracklist
01. Big Michael
02. Audacity'(feat. Headie One)
03. Crown
04. Rainfall (feat. Tiana Major9)
05. Rachaels Little Brother
06. Handsome
07. Do Better
08. Dont Forget to Breathe (feat. YEBBA) (Interlude)
09. One Second (feat. H.E.R.)
10. Pop Boy (feat. Aitch)
11. Own It (feat. Ed Sheeran & Burna Boy)
12. Wiley Flow
13. Bronze
14. Superheroes
15. Lessons
16. Vossi Bop


Ways to use this graph
1.Identify a recall via the teal vertical line
2.Correlate the amount of Adverse Events reported around the same time as the recall, via the violet circles displayed horizontally across the bottom.
3.Correlate the spike in negative social sentiment. Click on the icon to view relevant news articles from that date range.


Numbers 16:5
And he spake unto Korah and unto all his company, saying, Even to morrow the LORD will show who are his, and who is holy; and will cause him to come near unto him: even him whom he hath chosen will he cause to come near unto him.


Timer fires an JSF listener after an customizable interval. It also provide a Javascript API to start,pause and stop the timer.


frontlab
wtf
lab
frontlab
Experience
Interactions
Micro(-)interactions
Layout
Components
States
Fundamentals
Architecture
Engineering
Design
Theoretical framework:
Pyramid of Web Development


public class Sequence
extends java.lang.Object
Database.openSequence
method.| Modifier and Type | Method and Description |
|---|---|
void |
close()
Close a sequence.
|
long |
get(Transaction txn,
int delta)
Return the next available element in the sequence and changes the sequence
value by
delta . |
Database |
getDatabase()
Return the Database handle associated with this sequence.
|
DatabaseEntry |
getKey()
Return the DatabaseEntry used to open this sequence.
|
SequenceStats |
getStats(StatsConfig config)
Return statistical information about the sequence.
|
int |
printStats(StatsConfig config)
Print statistical information about the sequence to a specified output
channel (see the setMsgfile() method for more information), or passed to an
application callback function (see the setMsgcall() method for more
information).
|
public void close() throws DatabaseException
The sequence handle may not be used again after this method has been called, regardless of the method's success or failure.
DatabaseException
- if a failure occurs.public long get(Transaction txn, int delta) throws DatabaseException
delta
. The value of delta
must be
greater than zero. If there are enough cached values in the sequence
handle then they will be returned. Otherwise the next value will be
fetched from the database and incremented (decremented) by enough to cover
the delta
and the next batch of cached values.
The txn
handle must be null if the sequence handle was opened
with a non-zero cache size.
For maximum concurrency, a non-zero cache size should be specified prior to
opening the sequence handle, the txn
handle should be
null
, and SequenceConfig.setAutoCommitNoSync
should
be called to disable log flushes.
txn
- For a transactional database, an explicit transaction may be specified, or null
may be specified to use auto-commit. For a non-transactional database, null
must be specified.
delta
- the amount by which to increment or decrement the sequence
DatabaseException
- if a failure occurs.public Database getDatabase() throws DatabaseException
DatabaseException
- if a failure occurs.public DatabaseEntry getKey() throws DatabaseException
DatabaseException
- if a failure occurs.public SequenceStats getStats(StatsConfig config) throws DatabaseException
In the presence of multiple threads or processes accessing an active sequence, the information returned by this method may be out-of-date.
The getStats method cannot be transaction-protected. For this reason, it should be called in a thread of control that has no open cursors or active transactions.
config
- The statistics returned; if null, default statistics are returned.
DatabaseException
- if a failure occurs.public int printStats(StatsConfig config) throws DatabaseException
config
- The statistics returned; if null, default statistics are returned.
DatabaseException
- if a failure occurs.Copyright (c) 1996, 2016 Oracle and/or its affiliates. All rights reserved.


| Variable name | Value | Description |
|---|---|---|
| .Date | {{ .Date }} | the date associated with the page; .Date pulls from the date field in a content’s front matter. See also .ExpiryDate , .PublishDate , and .Lastmod . |
| .Description | {{ .Description }} | the description for the page. |
| .Draft | {{ .Draft }} | a boolean, true if the content is marked as a draft in the front matter. |
| .ExpiryDate | {{ .ExpiryDate }} | the date on which the content is scheduled to expire; .ExpiryDate pulls from the expirydate field in a content’s front matter. See also .PublishDate , .Date , and .Lastmod . |
| .File | {{ .File }} | filesystem-related data for this content file. See also File Variables. |
| .FuzzyWordCount | {{ .FuzzyWordCount }} | the approximate number of words in the content. |
| .IsHome | {{ .IsHome }} | true in the context of the homepage. |
| .IsNode | {{ .IsNode }} | always false for regular content pages. |
| .IsPage | {{ .IsPage }} | always true for regular content pages. |
| .IsTranslated | {{ .IsTranslated }} | true if there are translations to display. |
| .Keywords | {{ .Keywords }} | the meta keywords for the content. |
| .Kind | {{ .Kind }} | the page’s kind. Possible return values are page , home , section , taxonomy , or taxonomyTerm . Note that there are also RSS , sitemap , robotsTXT , and 404 kinds, but these are only available during the rendering of each of these respective page’s kind and therefore not available in any of the Pages collections. |
| .Lang | {{ .Lang }} | language taken from the language extension notation. |
| .Language | {{ .Language }} | a language object that points to the language’s definition in the site
config . |
| .Lastmod | {{ .Lastmod }} | |
| .LinkTitle | {{ .LinkTitle }} | access when creating links to the content. If set, Hugo will use the linktitle from the front matter before title . |
| .OutputFormats | {{ .OutputFormats }} | contains all formats, including the current format, for a given page. Can be combined the with .Get function to grab a specific format. (See Output Formats.) |
| .PrevPage | {{ if isset . "PrevPage" }}{{ .PrevPage.Permalink }}{{ end }} | Pointer to the previous regular page (sorted by Hugo’s default sort). |
| .NextPage | {{ if isset . "NextPage" }}{{ .NextPage.Permalink }}{{ end }} | Pointer to the next regular page (sorted by Hugo’s default sort). |
| .PrevInSection | {{ if isset . "PrevInSection" }}{{ .PrevInSection.Permalink }}{{ end }} | Pointer to the previous regular page within the same section. Pages are sorted by Hugo’s default sort. |
| .NextInSection | {{ if isset . "NextInSection" }}{{ .NextInSection.Permalink }}{{ end }} | Pointer to the next regular page within the same section. Pages are sorted by Hugo’s default sort. |
| .Pages |
| a collection of associated pages. This value will be nil within
the context of regular content pages. See .Pages . |
| .Permalink | {{ .Permalink }} | the Permanent link for this page; see Permalinks |
| .PublishDate | {{ .PublishDate }} | the date on which the content was or will be published; .Publishdate pulls from the publishdate field in a content’s front matter. See also .ExpiryDate , .Date , and .Lastmod . |
| .ReadingTime | {{ .ReadingTime }} | the estimated time, in minutes, it takes to read the content. |
| .RelPermalink | {{ .RelPermalink }} | the relative permanent link for this page. |
| .Section | {{ .Section }} | The section this content belongs to. Note: For nested sections, this is the first path element in the directory, for example, /blog/funny/mypost/ => blog . |
| .Sections | {{ .Sections }} | The sections below this content. |
| .Summary | {{ .Summary }} | a generated summary of the content for easily showing a snippet in a summary view. The breakpoint can be set manually by inserting <!--more--> at the appropriate place in the content page. See Content Summaries for more details. |
| .Title | {{ .Title }} | the title for this page. |
| .Translations |
| a list of translated versions of the current page. See Multilingual Mode for more information. |
| .Truncated | {{ .Truncated }} | a boolean, true if the .Summary is truncated. Useful for showing a “Read more…” link only when necessary. See Summaries for more information. |
| .Type | {{ .Type }} | the content type of the content (e.g., post ). |
| .Weight | {{ .Weight }} | assigned weight (in the front matter) to this content, used in sorting. |
| .WordCount | {{ .WordCount }} | the number of words in the content. |
The data specific to this type of page.
{{ .Data | jsonify }}The content itself, defined below the front matter.
Raw markdown content without the front matter. Useful with remarkjs.com
{{ if isset . "RawContent" }}{{ .RawContent }}{{ end }}
The Page content stripped of HTML tags and presented as a string.
{{ .Plain }}
the Page content stripped of HTML as a []string
using Go’s strings.Fields
to split .Plain
into a slice.
[ {{ range $i, $e := .PlainWords }}{{ if $i }}, {{ end }}{{ $e }}
{{ end }} ]
The rendered table of contents for the page.
{{ .TableOfContents }}| Variable name | Value | Description |
|---|---|---|
| .File.Path | {{ with .File }}{{ .Path }}{{ end }} | the original relative path of the page, relative to the content dir (e.g., posts/foo.en.md ) |
| .File.LogicalName | {{ .File.LogicalName }} | the name of the content file that represents a page (e.g., foo.en.md ) |
| .File.TranslationBaseName | {{ .File.TranslationBaseName }} | the filename without extension or optional language identifier (e.g., foo ) |
| .File.ContentBaseName | {{ .File.ContentBaseName }} | is a either TranslationBaseName or name of containing folder if file is a leaf bundle. |
| .File.BaseFileName | {{ .File.BaseFileName }} | the filename without extension (e.g., foo.en ) |
| .File.Ext | {{ .File.Ext }} | the file extension of the content file (e.g., md ); this can also be called using .File.Extension as well. Note that it is only the extension without . . |
| .File.Lang | {{ .File.Lang }} | the language associated with the given file if Hugo's Multilingual features are enabled (e.g., en ) |
| .File.Dir | {{ .File.Dir }} | given the path content/posts/dir1/dir2/ , the relative directory path of the content file will be returned (e.g., posts/dir1/dir2/ ). Note that the path separator (\ or / ) could be dependent on the operating system. |
| .File.UniqueID | {{ .File.UniqueID }} | the MD5-checksum of the content file's path. |
| Variable name | Value | Meaning |
|---|---|---|
| .Site.BaseURL | {{ .Site.BaseURL }} | the base URL for the site as defined in the site configuration. |
| .Site.Copyright | {{ .Site.Copyright }} | a string representing the copyright of your website as defined in the site configuration. |
| .Site.GoogleAnalytics | {{ .Site.GoogleAnalytics }} | a string representing your tracking code for Google Analytics as defined in the site configuration. |
| .Site.IsMultiLingual | {{ .Site.IsMultiLingual }} | whether there are more than one language in this site. See Multilingual for more information. |
| .Site.Language.Lang | {{ .Site.Language.Lang }} | the language code of the current locale (e.g., en ). |
| .Site.Language.LanguageName | {{ .Site.Language.LanguageName }} | the full language name (e.g. English ). |
| .Site.LastChange | {{ .Site.LastChange }} | a string representing the date/time of the most recent change to your site. This string is based on the date variable in the front matter of your content pages. |
| .Site.Title | {{ .Site.Title }} | a string representing the title of the site. |
Get the last Git revision information for every content file.
{{ if .GitInfo }} {{ .GitInfo | jsonify }} {{ else }} .GitInfo is not defined {{ end }}
| .Title | .RelPermalink | .File.Path | .IsHome | .IsNode | .IsPage | .IsTranslated | .Keywords | .Kind | .Lang | .Type | .Permalink | .Section |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ .Title }} | {{ .RelPermalink }} | {{ with .File }}{{ .Path }}{{ end }} | {{ .IsHome }} | {{ .IsNode }} | {{ .IsPage }} | {{ .IsTranslated }} | {{ .Keywords }} | {{ .Kind }} | {{ .Lang }} | {{ .Type }} | {{ .RelPermalink }} | {{ .Section }} |
| .Title | .RelPermalink | .File.Path | .IsHome | .IsNode | .IsPage | .IsTranslated | .Keywords | .Kind | .Lang | .Type | .RelPermalink | .Section |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ .Title }} | {{ .RelPermalink }} | {{ with .File }}{{ .Path }}{{ end }} | {{ .IsHome }} | {{ .IsNode }} | {{ .IsPage }} | {{ .IsTranslated }} | {{ .Keywords }} | {{ .Kind }} | {{ .Lang }} | {{ .Type }} | {{ .RelPermalink }} | {{ .Section }} |
| .Title | .RelPermalink | .File.Path | .IsHome | .IsNode | .IsPage | .IsTranslated | .Keywords | .Kind | .Lang | .Type | .RelPermalink | .Section |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ .Title }} | {{ .RelPermalink }} | {{ with .File }}{{ .Path }}{{ end }} | {{ .IsHome }} | {{ .IsNode }} | {{ .IsPage }} | {{ .IsTranslated }} | {{ .Keywords }} | {{ .Kind }} | {{ .Lang }} | {{ .Type }} | {{ .RelPermalink }} | {{ .Section }} |
.Site.Params
is a container holding the values from the params
section of your site configuration.
{{ .Site.Params | jsonify }}
Page Resources – images, other pages, documents etc. – have page-relative URLs and their own metadata.
| .ResourceType | .Name | .Title | .RelPermalink | .MediaType |
|---|---|---|---|---|
| {{ .ResourceType }} | {{ .Name }} | {{ .Title }} | {{ .RelPermalink }} |


{% extends "main.html" %} {% block extra_JS %} document.addEventListener('DOMContentLoaded', function() { var elems = document.querySelectorAll('.parallax'); var instances = M.Parallax.init(elems, options); }); {% endblock %} {% block extra_CSS %} {% endblock %} {% block title %}Welcome to leafe.com{% endblock %} {% block content %}
I am a photographic artist, and have been creating fine art for nearly 40 years.
I have developed an approach to photography I call Abstract Realism. It places importance on honesty in your images: what you see is just what the camera was pointed at. There are no filters, post-processing effects, or other manipulation.
While art is my passion, it is technology that pays the bills. I started programming in 1974 (!), and have been working professionally as a developer, consultant, DBA, and team leader for 30 years.
I have been working with the Python programming language for the last 15 years. Besides being powerful and flexible, it also comes along with a great community. While almost any programming language can get the job done, I've learned that finding the right community of people will make your life much more fulfilling. Let's face it: technology can be cold sometimes; adding the human element to it makes it, well, more human.


public interface ReplicationManager extends Closeable
NO_REDO
durability will not pass through the replication manager.| Modifier and Type | Interface and Description |
|---|---|
static interface |
ReplicationManager.Writer |
| Modifier and Type | Method and Description |
|---|---|
void |
checkpointed(long position)
Indicates that all data prior to the given log position has been durably
checkpointed.
|
long |
encoding()
Return a fixed non-zero value which identifies the replication manager implementation
and its encoding format.
|
void |
flip()
Called to acknowledge mode change from replica to leader, or vice versa.
|
default void |
notifyDrop(Index index)
Notification to replica after an index is dropped.
|
default void |
notifyRename(Index index,
byte[] oldName,
byte[] newName)
Notification to replica after an index is renamed.
|
default void |
notifyStore(Index index,
byte[] key,
byte[] value)
Notification to replica when an entry is stored into an index.
|
int |
read(byte[] b,
int off,
int len)
Blocks at most once, reading as much replication input as possible.
|
long |
readPosition()
Returns the next position a replica will read from, which must be confirmed.
|
void |
recover(EventListener listener)
Called after replication threads have started, providing an opportunity to wait until
replication has sufficiently "caught up".
|
void |
start(long position)
Start the replication manager in replica mode.
|
void |
sync()
Durably flushes all local data to non-volatile storage, up to the current position.
|
default void |
syncConfirm(long position)
Durably flushes all local data to non-volatile storage, up to the given confirmed
position, and then blocks until fully confirmed.
|
void |
syncConfirm(long position,
long timeoutNanos)
Durably flushes all local data to non-volatile storage, up to the given confirmed
position, and then blocks until fully confirmed.
|
ReplicationManager.Writer |
writer()
Returns an object which allows the leader to write changes.
|
long encoding()
void start(long position) throws IOException
After started, the reported position
must match the one
provided to this method. The position can change only after read and write operations
have been performed.
position
- position to start reading from; 0 is the lowest positionIllegalArgumentException
- if position is negativeIllegalStateException
- if already startedIOException
void recover(EventListener listener) throws IOException
listener
- optional listener for posting recovery events toIOException
long readPosition()
int read(byte[] b, int off, int len) throws IOException
IllegalStateException
- if not startedIOException
void flip()
ReplicationManager.Writer writer() throws IOException
IOException
void sync() throws IOException
IOException
default void syncConfirm(long position) throws IOException
void syncConfirm(long position, long timeoutNanos) throws IOException
timeoutNanos
- pass -1 for infiniteConfirmationFailureException
IOException
void checkpointed(long position) throws IOException
position
- log position immediately after the checkpoint positionIOException
default void notifyStore(Index index, byte[] key, byte[] value)
uncommitted
, and so loading with an appropriate lock
mode is required for confirmation. The current thread is free to perform any blocking
operations — it will not suspend replication processing unless all
replication threads are consumed.index
- non-null index referencekey
- non-null key; contents must not be modifiedvalue
- null if entry is deleted; contents can be modifieddefault void notifyRename(Index index, byte[] oldName, byte[] newName)
all
replication threads are consumed.index
- non-null index referenceoldName
- non-null old index namenewName
- non-null new index namedefault void notifyDrop(Index index)
all
replication threads are consumed.index
- non-null closed and dropped index referenceCopyright © 2011–2016 Cojen. All rights reserved.


Actions, effects, reducers, selectors and guards for ngrx-normalizr.
This package provides a set of Actions, effects, reducers, selectors and guards for using ngrx-normalizr entity states.
To install this package:
yarn add ngrx-normalizr-crud
npm i ngrx-normalizr-crud
ngrx-normalizr-crud uses @ngrx/store
and ngrx-normalizer
as peer dependencies, so you need to install them if not present already:
yarn add @ngrx/store ngrx-normalizer
npm i @ngrx/store ngrx-normalizer
Also refer to the Typedoc documentation.
import { createSelector, combineReducers } from '@ngrx/store';
import { createReducer } from 'ngrx-normalizr-crud';
import { User, userSchema } from '../classes/user';
const userEntity = createReducer<User>(userSchema);
export reducer = combineReducers({
//... other feature reducers
userEntity
})
// create an entity state selector
const featureSelector = createFeatureSelector<State>('users');
const getUserEntityState = createSelector(
featureSelector,
(state: State) => state.userEntity
);
export const entitySelectors = {
// pass the entity state selector
...createSelectors<User>(userSchema, getUserEntityState)
};
import { createActions } from 'ngrx-normalizr-crud';
import { User, userSchema } from '../classes/user';
export const actions = createActions<User>(userSchema);
import { EntityCrudEffect } from 'ngrx-normalizr-crud';
import { User, userSchema } from '../classes/user';
@Injectable()
export class UserCrudEffects extends EntityCrudEffect<User> {
constructor(private actions$: Actions, private http: HttpClient) {
super(actions$, userSchema);
}
@Effect()
searchEffect$ = this.createSearchEffect(action =>
this.http.get('/users')
);
// ...
}
Michael Krone – @DevDig –<EMAIL_ADDRESS>Distributed under the MIT license. See LICENSE
for more information.
https://github.com/michaelkrone/ngrx-normalizr
git checkout -b feature/fooBar
)git commit -am 'Add some fooBar'
)git push origin feature/fooBar
)Generated using TypeDoc


Referral for Mike Smith
Change appointment details
Booking reference number
0002 7480 8900
Date and time |
Clinic |
Location
BECKETT STREET
LEEDS
WEST YORKSHIRE
England
LS9 7TF
{% extends 'templates/myr_transaction_layout.html' %} {% block pageTitle %}Blank page{% endblock %} {% block content %}
Booking reference number
0002 7480 8900
Date and time |
Clinic |
Location
BECKETT STREET
LEEDS
WEST YORKSHIRE
England
LS9 7TF


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% import "_macros.html" as macros%} {% block title %}WeSalon{% endblock %} {% block page_content %}


15 stars that retired in 2019
by BeSoccer2019 will be remembered for stars retiring who marked an era in modern football. World Champions such as Xavi and Fernando Torres; Champions League winners such as Cech and Robben or legends of English football such as Ashley Cole and Peter Crouch.
Peter Cech
Glen Johnson
Andrea Barzagli
Ashley Cole
Xavi Hernández
Wesley Sneijder
Arjen Robben
Samuel Eto'o
Featured links
- The latest football transfers news and rumours
- Neymar or Mbappé? Zidane choose
- Kante explains why he turned down PSG
- What Cristiano said about Messi to his Man Utd teammates
Robin van Persie
Peter Crouch
Fernando Torres
Patrice Evra
Bastian Schweinsteiger
David Villa
Diego Forlán


Do you think you have morals issues? Well we do! On a not so ordinary Colorado adventure where chaos ensues at every turn your morals are put to the ultimate test. The actions you choose in response to chaotic circumstances will determine whether you are on a path to enlightenment or doom. Choose wisely!


Allowed Domains¶
List Allowed Domains¶
You can list all allowed domains using a load balancer service object. An instance of OpenCloud\Common\Collection\PaginatedIterator is returned.
$allowedDomains = $service->allowedDomainList();
foreach ($allowedDomains as $allowedDomain) {
/** @var $allowedDomain OpenCloud\LoadBalancer\Resource\AllowedDomain **/
}
Access Lists¶
Access Lists allow fine-grained network access to a load balancer’s VIP. Using access lists, network traffic to a load balancer’s VIP can be allowed or denied from a single IP address, multiple IP addresses or entire network subnets.
Note that ALLOW network items will take precedence over DENY network items in an access list.
To reject traffic from all network items except those with the ALLOW type, add a DENY network item with the address of <IP_ADDRESS>/0.
Setup¶
In order to interact with this feature you must first retrieve a particular load balancer, like so:
$loadBalancer = $service->loadBalancer('{id}');
View Access List¶
You can view a load balancer’s access list:
$accessList = $loadBalancer->accessList();
foreach ($accessList as $networkItem) {
/** @var $networkItem OpenCloud\LoadBalancer\Resource\Access **/
}
Add Network Items To Access List¶
You can add network items to a load balancer’s access list very easily:
$loadBalancer->createAccessList(array(
(object) array(
'type' => 'ALLOW',
'address' => '<IP_ADDRESS>/24'
),
(object) array(
'type' => 'DENY',
'address' => '<IP_ADDRESS>/0'
)
));
In the above example, we allowed access for 1 IP address, and used the “<IP_ADDRESS>” wildcard to blacklist all other traffic.


iSecurViewer v1.5 |
iSecurViewer is used to view the secrets stored in the iSecur secrets database. iSecurViewer requires Microsoft .NET framework v2.0.
You can support this project by donating any amount to my Pay Pal account.
Install iSecurViewer by running the application and click Next a couple of times and then Finish. You will now have a iSecurViewer group in your start menu. Launch iSecurViewer. If you get some messages saying something about debug then you need to have Microsoft .NET framework v2.0 installed - please do so using the link above or by going to Windows Update.
When launched for the first time iSecurViewer prompts you to select your HotSync Profile. You need to have transferred the iSecur database before you can view it - this step will auto located it given your profile. The profile can be changed from the main menu. If you hit Cancel you will get a standard file requestor and you can then browse to the iSecur database file if it is placed in a non standard path.
Enter the password to unlock the database. If you have previously set a Password Hint for the database you can recall that by pressing the Hint button.
On the main screen all your secrets are listed. Use the various filters to locate the entry to be shown and then double click the entry.
Click OK to dismiss the entry and go back to the main form.
iSecurViewer may some day evolve to a real product. Currently it is made as a functioning proof of concept. It is somewhat insecure as it cannot guarantee the encryptedness of data swapped/paged to disk. This means that if someone steals your computer the bad guy _may_ be able to see some of the data in plaintext.
You have been warned.
2006-11-28 v1.5 * Upgraded to match v1.4 of iSecur. * Optimized some of the main list and category list updates. 2006-11-07 v1.4 * Sorting in v1.3 didn't work. Reverted somewhat to what v1.2 did and it seems to work. 2006-11-02 v1.3 * Secrets on the main form are now sorted. * Switching Profiles now works as expected - you no longer have to select the "Load Profile" menu item twice to switch profiles. 2006-10-28 v1.2 * Can now open databases created by iSecur-1.3. 2006-10-05 v1.1 * Now renders tabs in secrets. * Secrets can be copied to other programs. * If a secret is long it can now be scrolled. 2006-07-10 v1.0 * Initial version.


--- subject: Success signIn ---
Hello ${ data.name },
You have successfully signed in to your Quantor ICO account at ${ data.datetime } PST Time
If this was not you, please contact us immediately at<EMAIL_ADDRESS>Stay safe,
Quantor Team


The source code for the tool is located on GitHub Feel free to submit a pull requests for bug fixes or enhancements.
This code was forked from IBM CF Manifest Generator. Each time I need to create a manifest for an app I wanted a consistent means to do so based on CF OSS documentation


Creates a new instance of Controller.
The initial state of the controller.
The component (if any) connected to / controlled by this controller.
The controller's array of history states.
The current history history.
The controller's current history position.
The controller's current state.
Clears the controller's history, and starts a new history with the current state.
The controller's new history position.
Connect this controller to a component. This method should be called from a component's onComponentDidMount
method.
A method that fires automatically after each state change.
The controller's initial state.
Load the next state from the controller's history, if there is one.
The new history position.
Set the state to a given value and clear history.
The controller's new state.
Set the controller's history position.
The new history position to set.
The controller's new history position.
Set the controller's state. The new state will be passed to the managed component as props. Setting state adds the new state to the controller's history and increments the controller's history position.
The changes you wish to make to the controller's state.
The controller's new history position.
Traverse the controller's history by a certain amount (delta). The controller will load the state stored at the new position.
The number of steps forward (positive) or backward (negative) to move the controller's history position.
The controller's new history position.
Load the previous state from the controller's history, if there is one.
The new history position.
Generated using TypeDoc
A Controller manages a component's props. It maintains a state that can be easily changed and which it passes to a controlled component as props. It also keeps a history of states and can take commands, such as undo and redo, to traverse this history. You can easily extend the Controller class to add custom controls for any component.
T An interface for the controlled component's state.


New book chapter about Digital Kaizen at FPT
I’m glad to find that our book chapter about the novel Digital Kaizen methodology for implementing digital transformation has been published in the book Digitalization Cases Volume 2. In this chapter, we explore the applications of the Digital Kaizen methodology in guiding FPT’s digital transformation journey and in helping them to commercialize their digital transformation solutions.
Our appreciation goes to FPT Software for providing the opportunity to publish this case study, and especially Quang Tran for working together with us on this chapter as a co-author. I would also like to thank my research collaborators at RMIT, Ai-Phuong Hoang and Diem-Trang Vo, as well as the Editorial Members of the book who gave us constructive feedback to finish the chapter.
The book chapter can be viewed here in this link. I would also recommend readers to read the full book which comprises 21 case studies detailing the latest and practical digital transformation efforts that took place around the globe.
We actively conduct research on digital transformation topics at RMIT Vietnam, and we would love to collaborate with companies to write insightful case studies about these topics. Please don’t hesitate to reach out to us and we can work on exciting digital transformation research together.
Abstract of the book chapter:
(a) Situation faced: While companies are leveraging technologies to improve their business performance, digital transformation is still perceived as an abstract concept. Most companies do not know where and how to start. FPT Software’s lack of synergy prevents the company from reaping the benefits of its digital transformation activities. The large-scale transformation also requires a ready-to-change culture, which can be daunting to a company with more than 28,000 employees across geographies with different technological capabilities. This chapter explores the applications of Digital Kaizen methodology in guiding FPT Software’s digital transformation journey and in helping them to commercialize their digital transformation solutions.
(b) Action taken: FPT Software tackles cross-functional pain points by implementing technological initiatives that improve business processes and increase employee engagement. These initiatives are well aligned with the company’s strategic goals; thus, they are sustainable and scalable digital transformation solutions. First, cross-functional pain points are identified by both managers and working-level employees through conducting workshops. Second, a series of manageable digital transformations are performed to change business processes, the employees’ mindsets, and work processes. Last, FPT Software commercializes its own successful digital transformation initiatives and sell them as solutions to the clients. Two digital transformation projects, MyFPT and AkaLink, are presented in this chapter.
(c) Results achieved: The Digital Kaizen methodology has urged FPT Software to continuously optimize and improve their business operations through implementing innovative transformations. By implementing incremental improvements, MyFPT has resolved 22 strategic pain points until June 2020. AkaLink has addressed 19 pain points, resulting in approximately USD700,000 in terms of monetary benefits. It is projected to rise to USD2.5 million after 1 year. These digital transformation projects also produced spillover effects, i.e., driving people engagement and nurturing the culture of change, which benefit the whole company. FPT Software commercializes its digital transformation solutions by using successful projects as practical case studies.
(d) Lessons learned: FPT Software’s digital transformation journey offers three main lessons. First, driving digital transformation through making incremental changes enables companies to realize the benefits quickly. This subsequently motivates transformation activities at large scale across the entire organization. By selecting the cross-functional pain points that are aligned with strategic objectives, FPT Software has solved operational issues without losing sight of its long-term vision. Second, companies should improve organizational change capacity by engaging their own employees who are the drivers of digital transformations. Third, as digital transformation is an ongoing process, a philosophy-driven digital transformation, such as that guided by Digital Kaizen, would develop a climate of engagement and creativity among organizational members at all levels.


Download Code
Model Problem
We consider the numerical approximation of the inverse problem for the linear advection-diffusion equation,
with $d$ being the diffusivity of the material and $v$ the direction of the advection.
Given a final time $T>0$ and a target function $u^\ast$ the aim is to identify the initial condition $u_0$ such that the solution, at time $t=T$, reaches the target $u^*$ or gets as close as possible to it. We assume that the initial condition $u_0$ is characterized as a combined set of sparse sources. This means that $u_0$ is a linear combination of unitary deltas with certain and possibly different weights, i.e:
We formulate the inverse problem using optimal control techniques. In particular, we consider the minimization of the following functional:
Space and time discretization
Letting $\textbf{u} : [0, T] \rightarrow \mathbb{R}^s$ where $s$ is the number of grid points on $\Omega$, we can write a general finite element (FE) discretization of the diffusion–advection equation in \eqref{modeleq} in a compact form as:
In order to get a time discretized version of the previous equation, we apply implicit Euler method with stepsize $\Delta t := T/N$ where $N$ is the total number of time steps. The numerical approximations to the solution are given by the vectors $\textbf{u}^n \approx \textbf{u}(t_n) \in \mathbb{R}^s$ with respect to the index $n=i\Delta t$ for $i=1,2,..,N$. Therefore, the fully discrete version of model equation is as follows,
Adjoint Algorithm for sparse source identification
The algorithm to be presented in this work for the sparse source identification of the linear diffusion-advection equation based on the adjoint methodology consists of two steps. Firstly, we use the adjoint methodology to identify the locations of the sources. Secondly, a least squares fitting is applied to find the corresponding intensities of the sources.
We have considered here a two-dimensional example with several sources to be identified in a multi-model environment. This means that the left half ($\Omega_1 = [0,1] \times [0,1]$) and the right half ($\Omega_2 = [1,2] \times [0,1]$) of the domain are modelled with different equations. In particular, the heat equation is used on $\Omega_1$ and the diffusion–advection equation is used on $\Omega_2$.
The initialization parameters look as follows:
N=30; %% space discretization points in y-direction
dx=1/(N+1); %% mesh size
t0=0; %% initial time
tf=0.1; %% final time
n=5; %% time discretization points
dt=(tf-t0)/n; %% stepsize
TOL=1e-5; %% stopping tolerance
d1=0.05; %% diffusivity of the material on the left sudomain
d2=0.05; %% diffusivity of the material on the left sudomain
%% advection components
vx=0;
vy=-3;
tau=dx^4; %% regularization parameter
epsilon=0.1; %% stepsize of the gradient descent method
We now compute the FE discretization matrices $M$, $A$ and $V$ that are respectively the mass matrix, the stiffness matrix and the advection matrix. For the FE discretization we assume equidistant structured meshes. In particular we use triangular elements and the classical pyramidal test functions are employed.
[M,A,V] = computeFEmatrices(N,d1,d2,vx,vy); %% Compute FE discretization matrices
A reference initial condition is chosen and we compute using the FE discretization specified above and implicit Euler in time its corresponding final state at time $T$. This final state will be considered the initial data of the inverse problem to be solved and we name it the target function $u^*$ as mentioned previously.
U0_ref = initial_deltas(N); %% computes reference initial condition
[U_target,u_target] = compute_target(U0_ref,N,n,dt,M,A,V); %% Compute target distribution
We now call the algorithm that estimates the initial condition $u_0$ using as a initial data the target function $u^*$. As mentioned before, this algorithm consists of two steps.
Firstly, the classical adjoint methodology that minimizes the functional $J(u_0)$ subject to the diffusion-advection equation is used. The iterative optimization algorithm employed is the classical gradient descent method. However, although this iterative procedure finds quite accurately the locations of the sources, it does not recover the sparse character of the initial condition. This is not suprising because the recovered initial data comes from solving the adjoint problem which is basically a diffusive process that smoothes out its state. Consequently, a second procedure is needed to project the obtained non sparse initial condition into the set of admissible sparse solutions.
As the initial condition $u_0$ is assumed to be a linear combination between the locations and the intensities, once we have fixed the locations using the adjoint methodology we can solve a least squares problem to get the remaining intensities. We assemble a matrix $\textbf{L} \in \mathbb{R}^{s \times l}$ where at each column we have the forward solution for a single unitary delta placed at each of the locations already identified. We then solve the following linear system of equations for the vector of unknowns $\alpha = (\alpha_1, \alpha_2, …, \alpha_l)^T$:
to find the intensities vector $\alpha$.
Adjoint algorithm for sparse source identification (algorithm 4)
U0 = SparseIdentification(u_target,TOL,dt,n,N,M,A,V,epsilon,tau);
Finally, the final state at $T$ is computed using as a initial condition the estimated sparse sources identified with our algorithm.
Compute final state with the recovered initial condition
[UF,u_final] = compute_target(U0,N,n,dt,M,A,V);
We can see the evolution recovered
We now visualize the numerical results. Plots on the left side show the reference initial solution and the given target. Similarly, plots on the right side show the recovered initial condition and the distribution at the final time $T$ produced by the recovered initial sources.
One can observe the difference between the two models (the heat equation on $\Omega_1$ and the diffusion-advection on $\Omega_2$) in the two figures at the bottom where the initial sources on $\Omega_2$ move downwards at the same time as they dissipate while the initial sources on $\Omega_1$ only dissipate without displacement.
xplot = linspace(0,2,2*N+3); %% space grid w.r.t component x
yplot = linspace(0,1,N+2); %% space grid w.r.t component y
%%
figure('unit','norm','pos',[0.25 0.1 0.5 0.8])
subplot(3,2,1)
surf(xplot,yplot,U0_ref)
shading interp;colorbar;colormap jet
title('Reference initial state (front view)')
subplot(3,2,2)
surf(xplot,yplot,U0)
shading interp;colorbar;colormap jet
title('Recovered initial state (front view)')
subplot(3,2,3)
pcolor(xplot,yplot,U0_ref)
shading interp;colorbar;colormap jet
title('Reference initial state (above view)')
subplot(3,2,4)
pcolor(xplot,yplot,U0)
shading interp;colorbar;colormap jet
title('Recovered initial state (above view)')
subplot(3,2,5)
pcolor(xplot,yplot,U_target)
shading interp;colorbar;colormap jet
title('Given target u^*')
subplot(3,2,6)
pcolor(xplot,yplot,UF)
shading interp;colorbar;colormap jet
title('Recovered final state')


JavaScript
Why is JavaScript popular in web development?
JavaScript is so popular in web development because it adds interesting effects and functionality to HTML, which is very limited as static markup language.
What are the great things about JavaScript?
Javascript can change HTML elements, attributes and styles. It can also include a lot of new features and functionality to the web page, since validate data to react to events or perform complex tasks.
What are its limitations?
The scope of javascript is more limited than the scope of the general programming language. One of the areas where this limitation is more remarkable is in the ability to operate with databases.


Give it a try with 'hello', 'how are you', 'what's your name', 'who made you', 'what time is it', 'bye', ...


If you would like to visit VT cosmetics for some BTS and kpop needs, this are the directions:
Why dont you listen to some awesome STAYC on the way over to VT?:
Or maybe you want to listen to some TXT? I dont blame you sometimes we want to sing "Im a lover, or am I a loser?" too!:


{{expand language|topic=|langcode=is|otherarticle=Ábrystir|date=June 2015}} {{one source|date=June 2015}} {{unreliable sources|date=June 2015}} {{Infobox prepared food | name = Ábrystir | image = | caption = | alternate_name = | country = Iceland | region = | creator = | course = | type = Pudding | served = | main_ingredient = Cow or sheep milk | variations = | calories = | other = }} Ábrystir ({{IPA-is|ˈauprɪstɪr̥}}) is a type of colostrum pudding consumed in Iceland. It is made from cow's or sheep's milk and has rich and thick texture similar to crème caramel. Ábrystir can be eaten hot, lukewarm or cold, and it is common to add sugar or cinnamon to the pudding to enhance flavor.
{{Puddings}} {{Iceland-stub}} {{dessert-stub}}
{{DEFAULTSORT:Abrystir}}


We use design to enrich people’s lives and help organizations succeed. Our 500 people collaborate across a network of 5 offices in Egypt. AZ’s mission is to deliver exceptional design ideas and solutions for our clients through the creative blending of human need, environmental stewardship, value creation, science and art. Our design solutions result from a collaborative process that encourages multidisciplinary professional teams to research alternatives, share knowledge and imagine new ways to solve the challenges of the built environment.
Here is our Architecture section
Michael B. AZ, FAIA, founded AZ Architects (LA) in his native district of Los Feliz in Los Angeles as a Sole Proprietorship, in 1985. 26 years later, the business, now a California corporation, is still thriving in the award-winning office space at 2140 Hyperion Avenue. The professional staff members at LA have extensive experience in designing, managing, master planning and working with community and cultural organizations on projects throughout Los Angeles and beyond. As such, the firm, its people, and their experiences are all very much rooted in the various neighborhoods and their communities. AZ Architects’ approach to design grows out of a deep love and respect for the community and unwavering focus on its improvement. Michael AZ has developed a unique relationship of an architect’s communal role: a leader, using design to improve quality of space and quality of life. Whether the projects are commercial, residential, or institutional, public or private, LA’s practice focuses on the making of home and community – from individual to family to neighborhood to city creating places that sanctify the rituals of life.
CEO & Founder
California.
Architect
Few bunch of sentences.
Architect
Same on the left.
Architect
Hi there.
Lets get in touch and talk about your next project.


Camera Overview
The Qt Multimedia API provides a number of camera related classes, so you can access images and videos from mobile device cameras or webcameras. There are both C++ and QML APIs for common tasks.
Camera Features
In order to use the camera classes a quick overview of the way a camera works is needed. If you're already familiar with this, you can skip ahead to Camera implementation details.
The Lens Assembly
At one end of the camera assembly is the lens assembly (one or more lenses, arranged to focus light onto the sensor). The lenses themselves can sometimes be moved to adjust things like focus and zoom, or they might be fixed in an arrangement to give a good balance between objects in focus, and cost.
Some lens assemblies can automatically be adjusted so that an object at different distances from the camera can be kept in focus. This is usually done by measuring how sharp a particular area of the frame is, and by adjusting the lens assembly until it is maximally sharp. In some cases the camera will always use the center of the frame for this. Other cameras may also allow the region to focus to be specified (for "touch to zoom", or "face zoom" features).
The Sensor
Once light arrives at the sensor, it gets converted into digital pixels. This process can depend on a number of things but ultimately comes down to two things - how long the conversion is allowed to take, and how bright the light is. The longer a conversion can take, the better the quality. Using a flash can assist with letting more light hit the sensor, allowing it to convert pixels faster, giving better quality for the same amount of time. Conversely, allowing a longer conversion time can let you take photos in darker environments, as long as the camera is steady.
Image Processing
After the image has been captured by the sensor, the camera firmware performs various image processing tasks on it to compensate for various sensor characteristics, current lighting, and desired image properties. Faster sensor pixel conversion times tend to introduce digital noise, so some amount of image processing can be done to remove this based on the camera sensor settings.
The color of the image can also be adjusted at this stage to compensate for different light sources - fluorescent lights and sunlight give very different appearances to the same object, so the image can be adjusted based on the white balance of the picture (due to the different color temperatures of the light sources).
Some forms of "special effects" can also be performed at this stage. Black and white, sepia, or "negative" style images can be produced.
Recording for Posterity
Finally, once a perfectly focused, exposed and processed image has been created, it can be put to good use. Camera images can be further processed by application code (for example, to detect barcodes, or to stitch together a panoramic image), or saved to a common format like JPEG, or used to create a movie. Many of these tasks have classes to assist them.
Camera Implementation Details
Detecting and Selecting Camera
Before using the camera APIs, you should check that a camera is available at runtime. If there is none, you could for example disable camera related features in your application. To perform this check in C++, use the QCameraInfo::availableCameras() function, as shown in the example below:
bool checkCameraAvailability() { if (QCameraInfo::availableCameras().count() > 0) return true; else return false; }
In QML, use the QtMultimedia.availableCameras property:
Item { property bool isCameraAvailable: QtMultimedia.availableCameras.length > 0 }
After determining whether a camera is available, access it using the QCamera class in C++ or the Camera type in QML.
When multiple cameras are available, you can specify which one to use.
In C++:
QList<QCameraInfo> cameras = QCameraInfo::availableCameras(); foreach (const QCameraInfo &cameraInfo, cameras) { if (cameraInfo.deviceName() == "mycamera") camera = new QCamera(cameraInfo); }
In QML, you can set the Camera
deviceId property. All available IDs can be retrieved from QtMultimedia.availableCameras:
Camera { deviceId: QtMultimedia.availableCameras[0].deviceId }
You can also select the camera by its physical position on the system rather than its device ID. This is useful on mobile devices, which often have a front-facing and a back-facing camera.
In C++:
camera = new QCamera(QCamera::FrontFace);
In QML:
Camera { position: Camera.FrontFace }
If neither device ID nor position is specified, the default camera will be used. On desktop platforms, the default camera is set by the user in the system settings. On a mobile device, the back-facing camera is usually the default camera. You can get information about the default camera using QCameraInfo::defaultCamera() in C++ or QtMultimedia.defaultCamera in QML.
Viewfinder
While not strictly necessary, it's often useful to be able to see what the camera is pointing at. Most digital cameras allow an image feed from the camera sensor at a lower resolution (usually up to the size of the display of the camera) so you can compose a photo or video, and then switch to a slower but higher resolution mode for capturing the image.
Depending on whether you're using QML or C++, you can do this in multiple ways. In QML, you can use Camera and VideoOutput together to show a simple viewfinder:
VideoOutput { source: camera Camera { id: camera // You can adjust various settings in here } }
In C++, your choice depends on whether you are using widgets, or QGraphicsView. The QCameraViewfinder class is used in the widgets case, and QGraphicsVideoItem is useful for QGraphicsView.
camera = new QCamera; viewfinder = new QCameraViewfinder; camera->setViewfinder(viewfinder); viewfinder->show(); camera->start(); // to start the viewfinder
For advanced usage (like processing viewfinder frames as they come, to detect objects or patterns), you can also derive from QAbstractVideoSurface and set that as the viewfinder for the QCamera object. In this case you will need to render the viewfinder image yourself.
camera = new QCamera; mySurface = new MyVideoSurface; camera->setViewfinder(mySurface); camera->start(); // MyVideoSurface::present(..) will be called with viewfinder frames
On mobile devices, the viewfinder image might not always be in the orientation you would expect. The camera sensors on these devices are often mounted in landscape while the natural orientation of the screen is portrait. This results in the image appearing sideways or inverted depending on the device orientation. In order to reflect on screen what the user actually sees, you should make sure the viewfinder frames are always rotated to the correct orientation, taking into account the camera sensor orientation and the current display orientation.
// Assuming a QImage has been created from the QVideoFrame that needs to be presented QImage videoFrame; QCameraInfo cameraInfo(camera); // needed to get the camera sensor position and orientation // Get the current display orientation const QScreen *screen = QGuiApplication::primaryScreen(); const int screenAngle = screen->angleBetween(screen->nativeOrientation(), screen->orientation()); int rotation; if (cameraInfo.position() == QCamera::BackFace) { rotation = (cameraInfo.orientation() - screenAngle) % 360; } else { // Front position, compensate the mirror rotation = (360 - cameraInfo.orientation() + screenAngle) % 360; } // Rotate the frame so it always shows in the correct orientation videoFrame = videoFrame.transformed(QTransform().rotate(rotation));
Still Images
After setting up a viewfinder and finding something photogenic, to capture an image we need to initialize a new QCameraImageCapture object. All that is then needed is to start the camera, lock it so that things are in focus and the settings are not different from the viewfinder while the image capture occurs, capture the image, and finally unlock the camera ready for the next photo.
imageCapture = new QCameraImageCapture(camera); camera->setCaptureMode(QCamera::CaptureStillImage); camera->start(); // Viewfinder frames start flowing //on half pressed shutter button camera->searchAndLock(); //on shutter button pressed imageCapture->capture(); //on shutter button released camera->unlock();
Movies
Previously we saw code that allowed the capture of a still image. Recording video requires the use of a QMediaRecorder object.
To record video we need to create a camera object as before but this time as well as creating a viewfinder, we will also initialize a media recorder object.
camera = new QCamera; recorder = new QMediaRecorder(camera); camera->setCaptureMode(QCamera::CaptureVideo); camera->start(); //on shutter button pressed recorder->record(); // sometime later, or on another press recorder->stop();
Signals from the mediaRecorder can be connected to slots to react to changes in the state of the recorder or error events. Recording itself starts with the record() function of mediaRecorder being called, this causes the signal stateChanged() to be emitted. The recording process can be changed with the record(), stop() and setMuted() slots in QMediaRecorder.
Controlling the Imaging Pipeline
Now that the basics of capturing images or movies are covered, there are a number of ways to control the imaging pipeline to implement some interesting techniques. As explained earlier, several physical and electronic elements combine to determine the final images, and you can control them with different classes.
Focus and Zoom
Focusing (and zoom) is managed primarily by the QCameraFocus class. QCameraFocus allows the developer to set the general policy by means of the enums for the FocusMode and the FocusPointMode. FocusMode deals with settings such as AutoFocus, ContinuousFocus and InfinityFocus, whereas FocusPointMode deals with the various focus zones within the view that are used for autofocus modes. FocusPointMode has support for face recognition (where the camera supports it), center focus and a custom focus where the focus point can be specified.
For camera hardware that supports it, Macro focus allows imaging of things that are close to the sensor. This is useful in applications like barcode recognition, or business card scanning.
In addition to focus, QCameraFocus allows you to control any available optical or digital zoom. In general, optical zoom is higher quality, but more expensive to manufacture, so the available zoom range might be limited (or fixed to unity).
Exposure, Aperture, Shutter Speed and Flash
There are a number of settings that affect the amount of light that hits the camera sensor, and hence the quality of the resulting image. The QCameraExposure class allows you to adjust these settings. You can use this class to implement some techniques like High Dynamic Range (HDR) photos by locking the exposure parameters (with QCamera::searchAndLock()), or motion blur by setting slow shutter speeds with small apertures.
The main settings for automatic image taking are the exposure mode and flash mode. Several other settings (aperture, ISO setting, shutter speed) are usually managed automatically but can also be overridden if desired.
You can also adjust the QCameraExposure::meteringMode() to control which parts of the camera frame to measure exposure at. Some camera implementations also allow you to specify a specific point that should be used for exposure metering - this is useful if you can let the user touch or click on an interesting part of the viewfinder, and then use this point so that the image exposure is best at that point.
Finally, you can control the flash hardware (if present) using this class. In some cases the hardware may also double as a torch (typically when the flash is LED based, rather than a xenon or other bulb). See also Torch for an easy to use API for torch functionality.
Image Processing
The QCameraImageProcessing class lets you adjust the image processing part of the pipeline. This includes the white balance (or color temperature), contrast, saturation, sharpening and denoising. Most cameras support automatic settings for all of these, so you shouldn't need to adjust them unless the user wants a specific setting.
If you're taking a series of images (for example, to stitch them together for a panoramic image), you should lock the image processing settings so that all the images taken appear similar with QCamera::lock(QCamera::LockWhiteBalance)/
Canceling Asynchronous Operations
Various operations such as image capture and auto focusing occur asynchrously. These operations can often be canceled by the start of a new operation as long as this is supported by the camera. For image capture, the operation can be canceled by calling cancelCapture(). For AutoFocus, autoexposure or white balance cancellation can be done by calling QCamera::unlock(QCamera::LockFocus).
Examples
There are both C++ and QML examples available.
C++ Examples
QML Examples
Reference Documentation
C++ Classes
A FrameRateRange represents a range of frame rates as minimum and maximum rate | |
Interface for system camera devices | |
Interface for exposure related camera settings | |
Interface for focus and zoom related camera settings | |
Information on zones used for autofocusing a camera | |
Used for the recording of media content | |
Interface for image processing related camera settings | |
General information about camera devices | |
Set of viewfinder settings | |
Set of image encoder settings |
QML Types
Access viewfinder frames, and take photos and movies | |
An interface for capturing camera images | |
An interface for exposure related camera settings | |
An interface for flash related camera settings | |
An interface for focus related camera settings | |
An interface for camera capture related settings | |
Controls video recording with the Camera |


Time
By
Time
The night comes in
The hours pass
And it brings a spotlight
Unavoidable
In everything
I consider
I think
I feel
She is there
In my mind
Closer and closer
More and more real
And it's not by accident
Or silly faults
The reason
Is she
She is the reason
She is the motivation
Of my strength
Of my flourishing
Of my resting
Of my sleep
Of my dreams
Of my mornings
Second by second
I'm not afraid of dying
I have the hope of an universe
I want to rest and grow
Wake up
Be together
Alive
In a new tomorrow.


Board Game
Game Designer, Playtester
Joey Yeo (Game Designer)
Brian Teng (Game Designer)
Akash Phadtare (Game Designer)
This game was designed for the 2019 PIGDA Board Game Jam. The team had less than 24 hours to create a board game based on the theme of "Communication".
"Duobingo" involves players drawing quick symbols or diagrams to try and get their partners to guess a random phrase.
The game went through many iterations, but after lots of playtesting, we ended up with a game that a lot of people enjoyed.
CloseThough we didn't win the overall best game prize, our team won a secondary prize for design!
CloseThe original throught for the game was to use bizarre stock images found online, but we ended up transitioning.
CloseHere you can see our final product, including the board, ingredient cards, tool cards, recipe cards, and instructions.
Close