We are the closest paintball centre to Dublin city. Our site offers great paintball fields, equipment and service. We want you too feel like a pro paintballer, with our set up and experience we are confident in doing just that. Set up by Professional paintballers we know what makes a good day out and are committed to bringing the best paintball experience to all our customers.
We have a choice of two fantastic fields on offer, one outdoor paintball field for some fast paced action using traditional paintballs. One indoor field using reusable paintballs, all the fun and none of the mess. Our indoor field is 100% astro turf so you can run and slide and shoot as much as you like.


Path
/user/data/myqueue
Type
Chronicle Queue
Chronicle Queue
Search
records : 0..9 /1024
Element
Customer Project 1
Customer Project 2
Customer Project 3
Customer Project 4
Customer Project 5
Customer Project 6
Customer Project 7
Customer Project 8
Customer Project 9


FlashCart Mod⚡
by Gaurav kushwaha
(version: 1.0)
Change Log
Settings
❤ More Features Coming Soon
Click to Join:
Telegram group
How to use:
Click here for tutorial
Tips to Book in Flash sales:
Check you are on updated version.
Switch on 10 sec before starting in sale.
Don't use more than 2 tabs.
Version
1.0
Improvement in overall performance.
Removed sound for higher speed.
Flipkart Auto Checkout
NetBanking
PhonePe
COD
OFF
HDFC Bank
ICICI Bank
State Bank of India
Axis Bank
Kotak Bank
Airtel Payments Bank
Allahabad Bank
Andhra Bank
AU Small Finance Bank
Bandhan Bank
Bassien Catholic Co-Operative Bank
BNP Paribas
Bank of Bahrain and Kuwait
Bank of Baroda
Bank of Baroda Corporate
Bank of Baroda Retail
Bank of India
Bank of Maharashtra
Canara Bank
Catholic Syrian Bank
Central Bank
City Union Bank
Corporation Bank
Cosmos Co-op Bank
digibank by DBS
DCB BANK LTD
Dena Bank
Deutsche Bank
Dhanalakshmi Bank
Federal Bank
IDBI Bank
IDFC FIRST Bank
Indian Bank
IndusInd Bank
Indian Overseas Bank
JANATA SAHAKARI BANK LTD PUNE
J&K Bank
Karnataka Bank
Karur Vysya Bank
Lakshmi Vilas Bank - Retail
Lakshmi Vilas Bank - Corporate
Oriental Bank of Commerce
Punjab National Bank
Punjab National Bank Corporate
Punjab & Sind Bank
Punjab & Maharashtra Co-op Bank
RBL Bank – Net Banking
RBS
Saraswat Co-op Bank
Shamrao Vithal Co-op Bank
Shivalik Mercantile Co-op Bank
The South Indian Bank
Standard Chartered Bank
Syndicate Bank
Tamilnad Mercantile Bank Limited
Tamil Nadu Merchantile Bank
TNSC Bank
UCO Bank
Union Bank of India
United Bank of India
Vijaya Bank
Yes Bank
The Zoroastrian Co-Operative Bank
COD Advance Pay
Default Quantity
1
2
3
4


Exploring ODE Part III: architecture and modules introduction
In this blog entry, we will continue to explore the ODE source code. Typically, we should see the ODE's architecture in our first part of this series, but here I put it in the third part, as at that time, I was just trying to write a blog entry about the ODE's inner model about bpel file, didn't thought I will write this as a series.
Anyway, lets see the ODE's architecture diagram, which I copied it from the ODE's architecture wiki page.
On our first part, we look at the bpel compiler module, and we look at the JACOB framework on our second part.
In this part, we will try to make an introduction to ODE's modules:
ODE core modules
- bpel-api: It contains the api definition for ODE, some important packages are:
- org.apache.ode.bpel.iapi: this is for integration interfaces, like Axis2 module will implement it.
- org.apache.ode.bpel.rapi: these interfaces are for runtime api that are implemented in the bpel-runtime module.
- org.apache.ode.bpel.pmapi: this is for the process management.
- org.apache.ode.bpel.evt: this is for the event.
- bpel-runtimes: this module takes care of implementing the Bpel's Activities, like INVOKE, REPLY, WAIT by extending the JacobRunnable Object, also it is the place that includes the internal model for compiled Bpel file, and Channel definition. You would notice that it has v1 and v2 packages, thats for ODE 1.x and ODE 2.x respectively.
- bpel-dao: this module is the API for DAO layer, currently, it doesn't include the DAO API for process store.
- dao-jpa: currently it is the openjpa implementation for DAO.
- dao-jpa-db: This is the DDL script for openjpa's impl.
- dao-hibernate, dao-hibernate-db: these two are the Hibernate's impl for DAO, and its DDL scripts.
- bpel-schemas: this is module that use xmlbeans to generate Java objects from xsd schemas, they are: deploymentDescriptor, (dd.xsd), pmapi.xsd (Process Management API), schedules.xsd, context.xsd.
- bpel-scripts: this module is having those bpel files, it is used in bpel-compiler's test case.
- bpel-compiler: this module is to convert the bpel file into ODE internal model for compiled bpel file.
- il-common: this module is the common integration layer.
- scheduler-simple: this module is the implementation of scheduler service.
- bpel-store: this is the module takes charge of storing process from the filesystem, the artifact includes deploy.xml, .bpel, wsdl artifacts.
- engine: this is the ode engine that uses the runtimes, dao, scheduler services.
- bpel-ql: bpel query language.
JACOB framework module:
- jacob-ap
- jacob
Integration modules:
- axis2 integration: axis2, axis2-war
- jca integration: bpel-api-jca, bpel-connector, jca-ra, jca-server
- jbi integration: jbi
- extension: extensions
some leftover modules are:
- tools: this is for the bpelc, sendsoap command line.
- utils: utils for ODE project.
- tasks: this is tasks for buildr tool.
- distro: this is the module for building distro.


public class ATM
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private Bank |
bank
The bank to which the ATM is connected.
|
private java.util.Scanner |
scanner
The scanner used to read the console input.
|
| Constructor and Description |
|---|
ATM(Bank bank)
Construct an automated teller machine.
|
| Modifier and Type | Method and Description |
|---|---|
private void |
closeAccount()
Closes a bank account.
|
private void |
deposit()
Deposits money to a bank account.
|
private void |
getBalance()
Gets the balance of a bank account.
|
private void |
getStatement()
Gets the statement of a bank account.
|
private void |
listAccounts()
Lists the bank accounts.
|
private void |
openAccount()
Opens a bank account.
|
void |
run()
Displays a menu of possible bank transactions and executes the selected
transactions.
|
private void |
withdraw()
Withdraws money from a bank account.
|
private Bank bank
private java.util.Scanner scanner
public ATM(Bank bank)
bank
- the bank to which the ATM is connectedprivate void closeAccount() throws BankException
BankException
- if the account does not exist or the pin is invalidprivate void deposit() throws BankException
BankException
- if the account does not exist or the amount could not be
depositedprivate void withdraw() throws BankException
BankException
- if the account does not exist or the pin is invalid or the amount
could not be withdrawnprivate void getBalance() throws BankException
BankException
- if the account does not exist or the pin is invalidprivate void getStatement() throws BankException
BankException
- if the acccount doesn't existsprivate void listAccounts()
private void openAccount()
public void run()


Swyzzle is the screensaver that melts your screen. It kicks in after letting your computer idle for some time. To set things up, click on the newly added S in your tray (at the top of your screen) where you can then configure the timeout and customize the Swyzzling mode. There are other settings you can change in there as well.
If you're a fan, tell your friends about it. I guess if you are a huge fan and wanted to like give me money you could venmo me a dollar or something. Or a nickel?
If you are struggling to open the app, right click and select open. You can trust this app. I swear.


Provides a complete environment for Bayesian inference using a variety of different samplers (see ?LaplacesDemon for an overview). The README describes the history of the package development process.
| Version: | 16.1.1 |
| Depends: | R (≥ 3.0.0) |
| Imports: | parallel, grDevices, graphics, stats, utils |
| Suggests: | KernSmooth |
| Published: | 2018-06-30 |
| Author: | Byron Hall [aut], Martina Hall [aut], Statisticat, LLC [aut], Eric Brown [ctb], Richard Hermanson [ctb], Emmanuel Charpentier [ctb], Daniel Heck [ctb], Stephane Laurent [ctb], Quentin F. Gronau [ctb], Henrik Singmann [cre] |
| Maintainer: | Henrik Singmann <singmann+LaplacesDemon at gmail.com> |
| BugReports: | https://github.com/LaplacesDemonR/LaplacesDemon/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/LaplacesDemonR/LaplacesDemon |
| NeedsCompilation: | no |
| Citation: | LaplacesDemon citation info |
| Materials: | README ChangeLog |
| In views: | Bayesian, Distributions |
| CRAN checks: | LaplacesDemon results |
| Reference manual: | LaplacesDemon.pdf |
| Vignettes: |
Bayesian Inference LaplacesDemon Examples LaplacesDemon Tutorial |
| Package source: | LaplacesDemon_16.1.1.tar.gz |
| Windows binaries: | r-devel: LaplacesDemon_16.1.1.zip, r-release: LaplacesDemon_16.1.1.zip, r-oldrel: LaplacesDemon_16.1.1.zip |
| OS X binaries: | r-release: LaplacesDemon_16.1.1.tgz, r-oldrel: LaplacesDemon_16.1.1.tgz |
| Old sources: | LaplacesDemon archive |
| Reverse depends: | BayesESS, hyper.fit |
| Reverse imports: | bgsmtr, dlbayes, evidence, metaBMA, momentuHMM, NetworkChange, ProFit, sbart, sklarsomega, tidybayes |
| Reverse suggests: | extraDistr, ProFound |
Please use the canonical form https://CRAN.R-project.org/package=LaplacesDemon to link to this page.


{% extends "base.html" %} {% block title %}The Main Page!!!{% endblock %} {% block content %}
The page where the words within the page that are repeated end up in the meta tags automagically!. Words!


time komodo-cli -ac_name=WLC listunspent | grep 0.00010000 | wc -l
1509
real 0m0.247s
cat test.sh
#!/bin/bash
for i in `seq 0 2000`; do
time komodo-cli -ac_name=WLC listunspent 1 7777 > /dev/null
done
ALL of the results for those 2000 listunspents are i this range:
real 0m0.006s
user 0m0.004s
sys 0m0.000s
real 0m0.007s
user 0m0.004s
sys 0m0.000s
real 0m0.007s
user 0m0.000s
sys 0m0.004s
real 0m0.008s
user 0m0.000s
sys 0m0.008s
(edited)


The native library provides access to platform-specific UI elements. This guide discusses some of the more common among these.
Native objects may not appear/work consistently between different devices or even the Corona Simulator. You should always test on target devices.
Native objects are not part of the OpenGL canvas. They do not obey the Corona display hierarchy and they cannot be inserted into display groups. They can be manipulated using basic display object methods — setting their position, for example — but they always appear in front of normal display objects.
Single-line text input fields are created using the native.newTextField()
API. Please refer to the documentation for usage examples.
local textField = native.newTextField( left, top, width, height [, listener] )
The following properties/methods can be used to modify the appearance:
| Property/Method | Description |
|---|---|
textField.align
|
Alignment of the text in the input field, either "left" , "center" , or "right" .
|
textField.font
|
Font used for the input field. May be set to a font object returned by native.newFont(). |
textField.hasBackground
|
Controls whether the input field has an opaque background. Default is true (opaque).
|
textField.inputType
|
The keyboard type for the input field. See the documentation for details. |
textField.isSecure
|
Controls whether text in the input field is obscured, i.e. for passwords. Default is false .
|
textField:setTextColor( r,g,b,a )
|
Sets the color of the text in the input field. |
textField.size
|
Sets the size of the text in the input field. |
textField.text
|
Sets the text contents of the input field. |
User input to a text field is monitored by the following event.phase
values:
"began"
— this is the "keyboard has appeared" event.
"ended"
— this event occurs when the text field loses focus (user touches a different field or dismisses the keyboard).
"submitted"
— this event is dispatched when the user presses the "return" key to finish editing.
"editing"
— this event occurs when the user modifies text in the field. During this phase, several input properties are available.
Setting the focus on a specific text field can be accomplished as follows:
native.setKeyboardFocus( textField )
This sets the keyboard focus on that field and, where appropriate, shows or hides the keyboard. To remove focus on a text field and dismiss (hide) the keyboard, pass nil
to the function:
native.setKeyboardFocus( nil )
The native.newTextBox()
API creates a scrollable, multi-line text box for displaying text-based content. Text boxes can also be used for text input by setting the isEditable
property to true
. Please refer to the documentation for usage examples.
local textBox = native.newTextBox( left, top, width, height [,listener] )
The following properties/methods can be used to modify the appearance and behavior:
| Property/Method | Description |
|---|---|
textBox.align
|
Alignment of the text in the text box, either "left" , "center" , or "right" .
|
textBox.font
|
Font used for the text box. May be set to a font object returned by native.newFont(). |
textBox.hasBackground
|
Controls whether the text box has an opaque background. Default is true (opaque).
|
textBox.isEditable
|
Controls whether the text box is editable. Default is false .
|
textBox:setTextColor( r,g,b,a )
|
Sets the color of the text in the text box. |
textBox.size
|
Sets the size of the text in the text box. |
textBox.text
|
Sets the contents of the text box. |
User input to an editable text box is monitored by the following event.phase
values:
"began"
— this is the "keyboard has appeared" event.
"ended"
— this event occurs when the text box loses focus (user touches a different field or dismisses the keyboard).
"editing"
— this event occurs when the user modifies text in the box. During this phase, several input properties are available.
Setting the focus on a specific text box can be accomplished as follows:
native.setKeyboardFocus( textBox )
This sets the keyboard focus on that box and, where appropriate, shows or hides the keyboard. To remove focus on a text box and dismiss (hide) the keyboard, pass nil
to the function:
native.setKeyboardFocus( nil )
The native.newWebView()
API loads remote web content or local HTML in a web view container. The web view differs from the older web popup in that you can move it, rotate it (iOS only), and assign a physical body to it. Please refer to the documentation for notes and usage examples.
local webView = native.newWebView( left, top, width, height [,listener] )
The following properties/methods can be used to control the appearance and behavior:
| Property/Method | Description |
|---|---|
webView:request( url )
|
Loads a specific URL into the web view. See the documentation for details. |
webView:back()
|
Takes the web view back one step in its history. |
webView:forward()
|
Takes the web view forward one step in its history. |
webView:reload()
|
Reloads the current web view page. |
webView:stop()
|
Stops loading the current page (if loading). |
webView.canGoBack
|
Read-only property that is true if the web view can go back a page, false if not.
|
webView.canGoForward
|
Read-only property that is true if the web view can go forward a page, false if not.
|
webView.hasBackground
|
Controls whether the web view background is visible or not. Default is true (visible).
|
Status of the web view is monitored by the following event
values:
event.url
— the absolute URL of the request.
event.type
— the type of urlRequest
event indicating the action associated with the request. See the documentation for details.
event.name
— the urlRequest
string.
event.errorCode
— a platform-specific error code if a problem occurred in the URL request.
event.errorMessage
— description of an error that occurred in the URL request. This property is only defined if an error occurs.
The native.newVideo()
API displays a video object that can be moved and rotated. You can also add a physical body to it. This API supports local videos (in one of the system directories) or remote videos from a server. Please refer to the documentation for notes and usage examples.
This API is supported on iOS only. If you require video support on other platforms, use media.playVideo() instead.
local videoView = native.newVideo( left, top, width, height [,listener] )
The following properties/methods can be used to control the video:
| Property/Method | Description |
|---|---|
videoView:load( path )
|
Loads the specified video. |
videoView:play()
|
Plays the currently loaded video. |
videoView:pause()
|
Pauses the currently loaded video. |
videoView:seek( timeInSeconds )
|
Jumps to a specified time in the current video (within its total range). |
videoView.currentTime
|
The current time position of the video in seconds (read-only). |
videoView.totalTime
|
The length of the current video in seconds (read-only). |
videoView.isMuted
|
Controls whether the video's audio channel is muted. |
The native.showPopup()
API displays the operating system's default popup window for a specified service such as email, SMS, etc. It returns a boolean value indicating whether the request is successful or not. If it returns false
, the popup is not available or the service is not available for the device.
local popup = native.showPopup( name, options )
Please refer to the documentation for notes and usage examples since the options
vary considerably for each popup type.
The native.showAlert()
API displays a native popup alert box with one or more buttons. Program activity, including animation, will continue in the background, but all other user interactivity will be blocked until the user clicks a button or the alert is cancelled programmatically. Please refer to the documentation for notes and usage examples.
local alert = native.showAlert( title, message [, { buttonLabels } [, listener] ] )
title
— the title string displayed in the alert (required).
message
— the message string displayed in the alert text (required).
buttonLabels
— an optional table of strings, each of which will create a button with the corresponding label. If you provide this argument, include at least one button label or the dialog will not have any buttons. The first button will have a unique color to suggest that the user should choose it by default. The maximum number of buttons in an alert box is five (5).
listener
— the listener function (optional) that will be called when the user clicks a button in the alert box. It can assign an action to each button according to its numerical index: the first button is index 1, the second is index 2, and so on. The listener can be either a function listener or a table listener. If listener
is a table, it must have a completion method.
The event dispatched to the listener will be a completion event with the following properties:
event.action
— this represents how the alert was dismissed. A value of "cancelled"
indicates that native.cancelAlert() was called to close the alert, while "clicked"
indicates the user clicked a button to close the alert.
event.index
— the index of the button pressed. It corresponds to the index in the buttonLabels
parameter.


DET
: determiner
Definition
The DET
tag is used for the articles ein “a”, der “the”, and for pronominal words that can pre-modify nouns
(regardless whether they actually do so in the given sentence) and can express agreement in Gender, Number
and Case. The traditional grammar would label these words as pronouns. In UD, we reserve the PRON category
for pronouns that are always used substantively (as opposed to attributively).
Since the borderline between determiners (DET
) and pronouns (PRON
) is determined by the lexicon and not by the
sentence context, some determiners may occur in positions that are traditionally not associated with determiners in
English: they can constitute a nominal (without accompanying a noun) and act as core arguments in a clause. This is
not a problem, as the syntactic information is encoded in the dependency relations.
So the negative determiner kein “no” acts attributively (i.e., as a syntactic determiner) in the following example and is attached to the modified noun via the det relation.
Der Inhaber würdigt dem Kunden keines/DET Blickes/NOUN . \n The owner pays the customer no.Masc.Sing.Gen attention.Masc.Sing.Gen .
det(Blickes, keines)
det(attention.Masc.Sing.Gen, no.Masc.Sing.Gen)
However, in the next example, keiner is directly the nominal occupying the subject position; it is still tagged DET
but it is attached via the nsubj relation. We note that the same annotation would also result from positing a noun
phrase kein Mensch “no man”, in which the noun Mensch has been elided.
Keiner/DET interessierte/VERB sich für das auffällig ratlose Verhalten der Kunden . \n Nobody.Masc.Sing.Nom was-interested REFL in the conspicuously helpless behavior of-the customers .
nsubj(interessierte, Keiner)
nsubj(was-interested, Nobody.Masc.Sing.Nom)
Finally, in the third example, the accusative keine is the head of the direct object nominal and it has its own nominal dependent von beiden Frauen “of the two women”.
Er sagt , dass er keine/DET von/ADP beiden/DET Frauen/NOUN heiraten/VERB wolle . \n He says , that he none.Fem.Sing.Acc of the-two women marry wants .
obj(heiraten, keine)
obj(marry, none.Fem.Sing.Acc)
nmod(keine, Frauen)
nmod(none.Fem.Sing.Acc, women)
case(Frauen, von)
case(women, of)
det(Frauen, beiden)
det(women, the-two)
Examples
- Articles: ein “a”, der “the”
- Possessive personal determiners: mein “my”, dein “your”, sein “his, its”, ihr “her, their”, unser “our”, euer “your”
- Demonstratives: dieser “this”, jener “that”, ebendieser “this”, dergleiche “the same”, derjenige “the (one)”, derselbe “the same”, selbig “same”, solcher “such”
- Emphatic determiners: selber “oneself, same”
- Interrogative determiners: welcher “which”
- Interrogative quantifiers: wieviel “how many”
- Total determiners: jeder “every”, alle “all”, beide “both”, sämtlich “all”
- Negative determiners: kein “no”
- Indefinite determiners: einige “some”, etliche “several”, irgendein “any”, irgendwelcher “any”, jedweder “any”, jeglicher “any, every”, mancher “some”
- Indefinite quantifiers: viel “much/many”, soviel “so much/many”, ebensoviel “just as much/many”, mehr “more”, meist “most”, wenig “little/few”, weniger “less/fewer”, zuviel “too much/many”, zuwenig “too little/few”
As a predeterminer before the definite article, all occurs without the inflectional suffix, but it is still kept as a form of the lexeme alle: In all den Jahren waren wir mit den Ergebnissen sehr zufrieden. “Over the years we have been very happy with the results.” Nevertheless, the inflected forms are also not excluded: Alle diese Linien verkehrten zum Bahnhof. “All of these lines went to the station.”
Uninflected Determiners
Some words do not inflect in the manner described above but they still occur mostly in determiner position, i.e.,
they replace the article. They are tagged DET
, too.
Examples
- Demonstratives: derlei “such”, solcherlei “such”
- Total determiners: allerlei “all kinds of”, allerhand “all sorts”
- Negative determiners: keinerlei “none at all”
- Indefinite determiners: mancherlei “various”, vielerlei “many”, tausenderlei “thousands”, zweierlei “dual”
Determiners vs. Pronouns
What has been said above about kein would apply to most of the other determiners, including the indefinite article
ein. However, there is the question of the subclass normally encoded by the PronType feature: as an article,
ein would be PronType=Art
, as a self-standing pronoun it would get PronType=Ind
(note that kein receives
PronType=Neg
in both contexts). To be consistent, we treat the PronType
subclass as lexical (i.e. not changing
with context) and always keep ein in the same subclass: PronType=Art
. It thus receives a treatment analogous
to the treatment of kein, mein, dein.
The situation is even more complicated with the definite article der. A homonymous word functions as a relative
pronoun. Not only do we want to use PronType=Rel
to recognize relative pronouns; some of the forms in the paradigm
are actually not homonymous (the paradigm of the relative pronoun includes the forms dessen, deren, denen, which
cannot be used as definite articles). Therefore, der as a relative pronoun is considered a separate lexeme and its
UPOS tag is PRON.
Determiners vs. Numerals
The word ein can be either translated as the indefinite article “a” or as the numeral “one”. It is always tagged
DET
and not NUM, i.e., we do not attempt to distinguish contexts in which the emphasis is on quantity and not
on indefiniteness. (The quantity is present in any case, as the indefinite article is never used in plural.) However,
note that the word form eins “one” is treated as an independent lemma in the NUM
category. It is the self-standing
numeral that does not accompany a counted noun (e.g. it can be the answer to the question “What is the number of
the bus line?”) and it is different from all forms of the determiner ein.
The word beide “both” is also semantically a numeral, but unlike other cardinal numerals in German (including
zwei “two”) it has the adjective-like declension paradigm and fits in the here-defined class of determiners.
It has the total subclass (PronType=Tot
), as it refers to all members of a previously mentioned two-member set.
However, it also receives NumType=Card
to mark the numeric component of its meaning.
Determiners vs. Adjectives
Since we defined determiners as sharing properties of pronouns and adjectives, there is naturally also the question of the borderline between determiners and adjectives; “being pronominal” is a vague term especially when it comes to indefinite pronouns.
TBD: Is anderer “other” a determiner, or an adjective? In the meaning of “not this one”, it is more like an indefinite determiner (but it still needs to be accompanied by an article). In the meaning of “not the same, not like this one”, it is closer to an adjective. Traditional grammar does not seem to include it under pronouns/determiners.
When used attributively, a German determiner usually does not occur together with another determiner in the same nominal, although this is not a hard constraint. In contrast, an attributively used adjective is often accompanied by a determiner (but this is not a requirement either).
Indefinite Quantifiers
The quantifiers viel “much/many”, mehr “more”, wenig “little/few”, weniger “less/fewer” are tagged DET
,
although their behavior partially differs from that of the other determiners. But it differs from other word classes,
too. They are not tagged NUM, as this category is reserved for definite cardinal numerals. In addition to the DET
UPOS tag, they have PronType=Ind
.
With countable nouns, the quantifier takes a suffix that signals agreement in gender, number and case:
Religion ist die Erbin vieler Namen. “Religion is the heir to many.Plur.Masc.Gen names
.”
Wir sind seit vielen Jahren Mandanten der Rechtsanwälte Ruland. “We have been clients of Lawyers Ruland for many.Plur.Neut.Dat
years.”
Es gibt viele Banken. “There are many.Plur.Fem.Acc
banks.”
These occur normally in plural, but there are singular instances too, for example the fixed expression Vielen Dank!
“Many thanks!” (lit. Many.Sing.Masc.Acc
thank!)
With mass nouns the quantifier occurs without the agreement suffix. This is similar to the short (adverbial,
predicative) form of adjectives:
Man kann dort viel Geld lassen. “You can leave a lot of money.Sing.Neut.Acc
there.”
Mass nouns have only the singular form. Depending on their syntactic position, they can still distinguish Case.
If they were accompanied by another determiner, such as the definite article, the case (and gender) would be reflected
by the form of that determiner; but the quantifiers viel, mehr, wenig, weniger do not inflect in such context.
Finally, the uninflected form can be also used adverbially to denote the degree of a property or predication: Jede Jugendherberge ist sehr viel besser und günstiger als dieses “Hotel”. “Any youth hostel is much better and cheaper than this “hotel”.” Parkplätze gibt es in unmittelbarer Nähe ausreichend viel. “There are plenty of parking spaces in the immediate vicinity.” They are tagged ADV at present but this may be revised in the future.
To Be Decided
- die allermeisten “the vast majority”
- anderer “other”
- ausreichend “sufficient(ly)” => ADJ (it can be used also as advmod) (it is similar to the indefinite quantifiers mentioned above only when combined with uncountable nouns; as an inflected adjective with countable nouns it denotes quality (“good enough”) rather than quantity)
- ein bisschen “a little bit” => etymologically a diminutive noun (with an indefinite article), but it is
spelled with a lowercase “b”, indicating that it is no longer considered a noun; together the fixed expression works
like a degree adverb or an indeclinable quantifier for uncountable nouns => we tentatively tag bisschen as ADV
with
PronType=Ind
DET in other languages: [bej] [bg] [bm] [cs] [cy] [da] [de] [el] [en] [ess] [et] [fi] [fro] [fr] [ga] [grc] [hu] [hy] [it] [ja] [kk] [kpv] [ky] [myv] [no] [pcm] [pt] [qpm] [ru] [sla] [sl] [sv] [tr] [tt] [uk] [u] [urj] [yue] [zh]


No more having to switch back and forth between applications. Listen to the mainstream and underground all in one place.
Easily find a song or playlist just for your mood your in with our easy tag system. Find songs by their specific qualities whether it be the BPM, Tempre, or dancability.
Analyze any song you like to find out its unique qualities, whether your a DJ looking to create a harmonic mix or singer looking for a song to sing in a specific key all of the data is made available.
Have the ability to share songs and playlist with friends and the Symphinity community. Earn a plaque on your profile showing how much of a tastemaker you are.


Extended SimpleList sample: addition of an element is more complicated, delete and sort operations are added, work with multiple elements is available.


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A long time ago, I thought you made games by learning how to program. Now, four years into my Software Engineering degree, I've learned that I'm a much, much better producer and project manager.
Find Out MoreI'm an aspiring game designer and producer by day, normal man by night.
Currently a senior in software engineering at Iowa State University, this leg of my education will be ending in the spring of 2017. I've learned to code, but my passion and natural talent lies in user experience and project management.
As for passion, anyone that knows me will tell you that it lies with video games. I love the idea of creating worlds and stories that hook people into them and leave lasting impressions. But mostly, I love that more and more people are playing games and sharing in my favorite pasttime.
With this boom, more and more people are looking to enter the industry as a career option. But right now, we just aren't ready to accept these people in the industry.
That's why I aim to educate as many people as possible about what it's like in the industry and how they can work towards entry into the industry. How do I aim to do this? By educating people in the Midwest and setting an example by starting my own studio here that makes games that matter. It's a daunting task, I know, but I have the right team for it and we're going to try it. Who knows. Maybe we're just the greater fools that think we can make it where others have failed.
But then again, game design used to be founded on greater fools.
In the Midwest, we don't really have anyone to tell us what it's like in the real world. Here's my attempt to alleviate that.
 If you'd like to hear more about what we're doing or want more details on what I've done as president of the club, shoot me an email. But be warned: I can spout about this club for hours.
319-560-0340


Class: DirRequirer
| Defined in: | src\DirRequirer.coffee |
Overview
A class that recursively requires all files in a directory with requirejs and calls a callback for each of its contents
Examples:
Minimal usage
new DirRequirer("server/lib/routes").requireAll (route) ->
router.use route
With a debug logger
new DirRequirer("server/lib/routes", {debug: debug}).requireAll (route, filename) ->
debug "Successfully required file " + filename
router.use route
Instance Method Summary
- # (void) requireAll(pathname, callback) Require all files from the set directory and call the callback for each of them.
Constructor Details
#
(void)
constructor(pathname, options)
Create a new DirRequirer
Instance Method Details
#
(void)
requireAll(pathname, callback)
Require all files from the set directory and call the callback for each of them. The callback is called as callback(module, filename) with module being the result from requirejs and filename being the filename. If no callback is given, it returns an Array of promises for objects of the form { filename: "" content: {} } instead. If there is no file in the directory that matches the extensions set in the constructor, the callback will never be called and instead an error is thrown or a failing promise is returned.


ecstatic-bits
Everyone needs their own ECS right?
Homepage
SystemJS Bundle
Node Library
API
| Class |
Description |
EcstaticBits |
Base class, contains all other classes. |
Entity |
Core Entity class, components attach here. |
ComponentType |
Component Type, instantiates into Components |
Component |
Component class, attaches to Entities |
System |
Processes given Components every tick or update . |
Assemblage |
Template that attaches a collection of Components. |
Entity Manager |
Manages, instantiates and keeps track of Entities. |
Entity
| Member |
Description |
Entity.id |
Last id used |
Entity.list |
List of all current Entities |
#id |
Numeric id that represents this entity across entire system |
#name |
Entity's given name |
#components |
Map of all Components keyed by ComponentType label |
#template |
Template used to build Entity |
Entity.get |
Find Entity by name or id |
Entity.print |
Print list of all Entities |
#get |
Get component by component label |
#add |
Add component by component label |
#remove |
Delete all components that match given string and this id |
#has |
NYI |
#delete |
NYI |
#toJSON |
NYI |
Component
| Member |
Description |
Component.types |
|
| Component.label |
|
#label |
|
| Component.Builder |
|
#eid |
|
#initialize |
|
#getComponentType |
|
Component.get |
Shortcut to Component.types.get() |
ComponentType
| Member |
Description |
ComponentType.label |
|
ComponentType.list |
|
ComponentType.systems |
NYI Map -- Necessary? |
System
| Member |
Description |
#label |
System Label |
#components |
Map of components keyed by label |
#update |
Update function called on system with static call if active |
#tick |
Tick function called with system |
#hooks |
Hooks for Commands to catch |
#execute |
Calls Execute function through hooks |
#register |
Registers new component to system |
#deregister |
Deregister components from system |
System.active |
Set of all active systems, updated every tick |
System.list |
Map of all systems keyed by name |
System.update |
Parent Update function that updates all systems |
System.tick |
Parent Tick function that ticks all systems |
Assemblage
| Member |
Description |
| ??? |
??? |
Entity Manager
| Member |
Description |
| ??? |
??? |
Template (?)
| Member |
Description |
| ??? |
??? |


Getting started with dstream_excel¶
Install¶
Install this package via:
pip install dstream_excel
You must also be running Windows, have Excel installed, have Eikon installed, and have the Eikon plugin for Excel installed.
There is one setting in the Excel plugin that makes or breaks this automation. Go to the Thompson Reuters Datatream tab, click Options. In Calculation Options, make sure “Suppress Auto Calculation on Open” is unchecked.
Also ensure that when you go to the Thomson Reuters and Thomson Reuters Datastream
tabs, that the buttons are not grayed out. If they are, you have to go
to the Thompson Reuters tab and click the “Offline” button. This should
launch Eikon on your system and possibly require you to log in. It may
be necessary to click the “Offline” button again after that. Once you are
logged in, all the buttons should be highlighted on both tabs. Then you can
close Excel and begin using dstream_excel
.
Overview¶
This package downloads the data in four main steps:
Opens a blank Excel workbook
Runs the Datastream Excel plugin functions for sets of companies in each call, by default 20 firms at a time.
After each function, it extracts the data and saves it into a CSV file
After all data is collected, it reads the data from all the generated CSV files and combines into a single CSV file.
Usage¶
There are three main functions in the package.
download_datastream()
is the main function, which
is just a wrapper to call the other two main functions which complete
the four steps described above: download_datastream_save_to_csvs()
and combine_all_datastream_csv()
.
This is a simple example:
from dstream_excel import download_datastream
download_datastream(
'output_folder',
['@AAPL','@MSFT'], # Datastream-style tickers
['UP', 'RI', 'NOSH', 'VO'], # Variable names from Datastream
outpath='data.csv',
freq='D',
begin='-1Y'
)
How Fast is it?¶
This is actually the second approach I have taken in this library to downloading the data. This newer approach is 5-10x as fast as the old one. It allows downloading thousands of firms’ data overnight.
It is possible to squeeze a bit more speed by increasing num_symbols_per_call, which is how many firms are being downloaded in one Excel function call. The default is 20, but you may try increasing it, especially if you are not downloading many variables. For example:
from dstream_excel import download_datastream
download_datastream(
'output_folder',
['@AAPL','@MSFT'],
['UP', 'RI', 'NOSH', 'VO'],
outpath='data.csv',
freq='D',
begin='-1Y',
num_symbols_per_call=40 # can keep going higher until it gets unstable
)
Once you increase this too much, the Excel function calls will start failing.
Troubleshooting¶
Failure during Download¶
Hopefully the download_datastream()
function works end-to-end. But
the steps 2 and 3 where the data is downloaded may fail. If this happens, get your
Excel working manually again (may
require a restart or re-enabling the Eikon plugin), then you can run
download_datastream()
with restart=False to
continue where it left off. restart=False is the default so you don’t actually
need to pass it, but make sure that if you used restart=True before that you
have removed it. All the other options should be the same as your
original call to the function.
For example:
from dstream_excel import download_datastream
download_datastream(
'output_folder',
['@AAPL','@MSFT'],
['UP', 'RI', 'NOSH', 'VO'],
outpath='data.csv',
freq='D',
begin='-1Y',
# optional, but don't set it to True if you want it to pick up where it left off!
restart=False
)
It’s Failing a Lot¶
The stability of the apporoach depends on how much data is being downloaded in each function call. This depends both on num_symbols_per_call and the number of variables being downloaded. I have set the default num_symbols_per_call to be reasonable for up to 10-20 variables. If you are downloading more, you may need to decrease num_symbols_per_call:
from dstream_excel import download_datastream
download_datastream(
'output_folder',
['@AAPL','@MSFT'],
['UP', 'RI', 'NOSH', 'VO'],
outpath='data.csv',
freq='D',
begin='-1Y',
num_symbols_per_call=10 # keep setting lower if you are running into lots of crashing
)
I have planned for a future version to automatically set a good default num_symbols_per_call based on the number of variables being passed, but for now it is 20 by default for any number of variables.
Failure during Combining¶
Sometimes it may happen that the data download finishes fine, but it fails during
the combining CSV step. So you are left with a lot of CSV files, not one single
file to work with. If this happens, you can manually run the
combine_all_datastream_csv()
function which is usually called as part of
download_datastream()
. For example:
from dstream_excel import combine_all_datastream_csv
combine_all_datastream_csv('output_folder', outpath='data.csv')
Note that calling it this way, it will attempt to resume from where it left off. If for some reason this still doesn’t work, you can also try:
combine_all_datastream_csv('output_folder', outpath='data.csv', restart=True)
The restart=True when used in combine_all_datastream_csv()
is merely
talking about the combining process, not the download process. It will not remove
or overwrite anything you have downloaded. It will just start the combining process
over from scratch.


Intuit Boot Camp Demonstrations
Intuit Boot Camp Demonstrations
Intuit Boot Camp Demonstrations
Intuit Boot Camp Demonstrations
Intuit Boot Camp Demonstrations
Intuit Boot Camp Demonstrations


RT @chrisarcand: In Minneapolis this week for @railsconf? Wondering what to wear? Where's the good food and what's a "Jucy Lucy"? Beer love…
4/28/2019, 7:52:05 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @chrisarcand: In Minneapolis this week for @railsconf? Wondering what to wear? Where's the good food and what's a "Jucy Lucy"? Beer love…
4/28/2019, 7:52:05 AM
Favs: 0
Retweets: 0
link


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Griddled watermelons add colour to this unusual dish.
For the pickled ginger purée, heat two tablespoons of the oil in a frying pan, fry the cumin seeds for 1-2 minutes, then add the sesame seeds, ginger, green chilli and chilli powder. Season with a little salt.
Stir for 2-3 minutes and then cover with a circle of greaseproof paper and let the mixture cook slowly for 40-45 minutes, or until the ginger is almost cooked.
Let the mixture cool, then transfer to a food processor and blend to a fine paste with the tamarind paste and palm sugar.
Heat the remaining oil in a separate pan, add the asafoetida, dried chilli and mustard seeds. As the mustard seeds pop, carefully add the curry leaves, keeping your face clear of the mustard seeds. Stir for 30 seconds and then pour into the ginger mixture and mix well. Set aside.
For the seared tuna and watermelon, heat a large griddle pan and oil the tuna and watermelon.
Place the tuna on the griddle first and cook for approximately one minute on each side, or until cooked to your liking. Add the watermelon to the griddle and cook until bar marks appear on all sides.
To serve, smear a line of the purée on each plate and arrange the tuna and watermelon on top. Dress with the leaves and radishes.


Home
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Italy Quiz: NOT DONE


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Project Proposals for Undergraduate Research Scholars
Results
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About
5 days forecast of temperature, precipitation and wind as well as recorded data for temperature, wind and precipitation for the past year. In order to satisfy the minimum requirements for this category, data submitted should meet the following criteria:
- 5 days forecast of temperature updated daily
- 5 days forecast of wind updated daily
- 5 days forecast of precipitation updated daily
- Historical temperature data for the past year
| Rank | Place | Breakdown | Location (URL) | Format | Info | Prev. | Score |
|---|


4 writes to dwStateAction
System.Management.Automation (4)
security\nativeMethods.cs (4)
995
wtd.
dwStateAction
= (DWORD)WintrustAction.WTD_STATEACTION_VERIFY;
1019
wtd.
dwStateAction
= (DWORD)WintrustAction.WTD_STATEACTION_VERIFY;
1045
wtd.
dwStateAction
= (DWORD)WintrustAction.WTD_STATEACTION_CLOSE;
1180
wtd.
dwStateAction
= (DWORD)WintrustAction.WTD_STATEACTION_CLOSE;


Microsoft measurably improves Surface Pro X by releasing ARM64 Chromium-based Edge browser
by SururThe Surface Pro X and other Windows 10 on ARM laptops have a significant app gap, due to x64 apps not working on the platform. These days however we do much of our computing in the browser, and many have complained that Microsoft has not released a native ARM64 Edge browser for Windows 10 on ARM, and instead left users with the slow emulated 32bit Chrome and Chromium-based Edge browser.
What has been particularly galling is that the ARM64 version of the modern Chromium-powered Edge browser did exist, but was not being publicly released.
It appears Microsoft has been listening to the protests, and today made the Canary version of the new ARM64 browser available.
To upgrade your browsing experience and improve your battery life, find the browser at Microsoft here.


Old/Current password is required!
New password is required!
Re-typed new password is required and must be same as password in the upper field!


Im making an awesome
Top favs
Movies
Food
Music
Fast and Furius
Yes
Taxi
Peruvian
Chinease
Colombiam
Rap
Rap
Rap


Hi, I'm Fakher Al-Hamad, Experienced Full-Stack Web Developer with a demonstrated history of working in the information technology and services industry. Skilled in Easily Adaptable, Creativity Skills, English, and High Level Of Accuracy. Strong engineering professional with a Further Education Certificate focused on full-stack web development.
Here you can find all the information about me.
I am a great communicator. I can present my ideas well in-person, in writing and through social media. I’ve worked hard to sharpen those skills because I feel that the value of a great idea is lost if I can’t present it in a way that others can understand. .
2013 - 2015
Teaching IT to the first and second year students.
Deir Ez-zor - Syria
May 2018 - Oct 2018
Since May 2018, tutoring DCI students as a part of the front-end web development programme, helping the new studentsand guiding them in regards to their future career.
Berlin - Germany
Feb 2019 - Till Now
I worked there as frontend consultant with different teams.
Berlin - Germany
October 2017 - September 2018
I studied "WEB DEVELOPMENT" in this institute and got a further education(Weiterbildung) certificate.
October 2017 - September 2018
I studied "WEB DEVELOPMENT" in this institute and got a further education(Weiterbildung) certificate.
still in progress
Currently studying "Information Technology" .
September 2010 - December 2012
I studied "SOFTWARE ENGINEERING" in this institute and got a diploma degree.
September 2008 - June 2010
Graduated successfully from the programming sciences major.
Please feel free to contact me filling the form below..
Alte Kaulsdorfer Str. 25A
12555 Berlin
Deutschland
<EMAIL_ADDRESS>Mobile: (+49)<PHONE_NUMBER>3


Multilingual support is crucial in web developement as it has a substantial impact on a site's user experience. Particularly, the Canadian Robotics Competition explicitly requires websites submitted to be fully bilingual. Now a question arises, how to implement this feature efficiently and elegantly? Generally, there are two different ways to tackle this problem: separated template approach and separated text approach. The two aforementioned methods will be discussed and compared.
As part of the Marianopolis robotics team, I was granted access to the source code of previous robotics websites submitted and surprisingly, I found out that this feature (bilingual support) was implemented uniformly with the separated template approach. This approach, in short, is when one duplicates the HTML template and then translate the text in the replica template. For example, consider a template shown below.
Hello My name is Lawrence Pan
In order to implement this feature, one has to duplicate the hello.html template to produce hello_en.html and hello_fr.html. Then, translate hello_fr.html as shown in this snippet.
Bonjour, je m'appelle Lawrence Pan
Voila! Now our template supports both English and French! However, it is very clear that this approach lacks elegance and efficiency. The practice of file duplication already violates the highly regarded DRY principle. In addition to this, when switching between languages, the entire page has to be refreshed in order to fetch new templates which, drastically demean the user experience.
This is when AngularJs shines. When I was developing the translation framework of www.myrscore.com, I applied this technique. Angular's MVC logic enables us to separate the text from the View(the template) as shown below.
Provider recipe in AngularJs 1.* not only creates a singleton object that can be shared among all controllers but also can be configured when the application bootstraps. Then, depending on the value of the variable “language.lang”, text corresponding to the "current" language will be loaded when the page is rendered. By using this approach, there is no need to duplicate the template since the text (Model) is separated from the template (View).
If you have any question, feel free to send me an email: lawrencefeipan@gmail.com


Simple accesible modal component, supports ng-templates as well.
Hello World!
Bacon ipsum dolor amet meatball spare ribs ham hock chuck t-bone porchetta. Pork belly drumstick tenderloin pastrami leberkas frankfurter pancetta ball tip. Andouille ham porchetta pork landjaeger ball tip. Leberkas spare ribs jerky, filet mignon flank landjaeger ham picanha.
Bacon ipsum dolor amet meatball spare ribs ham hock chuck t-bone porchetta. Pork belly drumstick tenderloin pastrami leberkas frankfurter pancetta ball tip. Andouille ham porchetta pork landjaeger ball tip. Leberkas spare ribs jerky, filet mignon flank landjaeger ham picanha.
Bacon ipsum dolor amet meatball spare ribs ham hock chuck t-bone porchetta. Pork belly drumstick tenderloin pastrami leberkas frankfurter pancetta ball tip. Andouille ham porchetta pork landjaeger ball tip. Leberkas spare ribs jerky, filet mignon flank landjaeger ham picanha.
Template Modals are useful for when you do not want the content of the template to render until the modal has opened.
Hello World!
Bacon ipsum dolor amet meatball spare ribs ham hock chuck t-bone porchetta. Pork belly drumstick tenderloin pastrami leberkas frankfurter pancetta ball tip. Andouille ham porchetta pork landjaeger ball tip. Leberkas spare ribs jerky, filet mignon flank landjaeger ham picanha.
Template Modals are useful for when you do not want the content of the template to render until the modal has opened.
To install this library, run:
npm install @ngx-lite/modal --save
and then from your Angular
AppModule
:


|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Interface Summary | |
|---|---|
| DomExtension | This is a Service interface for classes that want to extend the functionality of the AbstractDocument, to support new tags in the DOM tree. |
| ExtendedNode | This interface provides an access to the non DOM methods implemented by all the nodes in this implementation. |
| ExtensibleDOMImplementation.ElementFactory | This interface represents a factory for elements. |
| StyleSheetFactory | This interface represents a StyleSheet factory. |
| Class Summary | |
|---|---|
| AbstractAttr | This class implements the Attr interface. |
| AbstractAttrNS | This class implements the Attr interface with
support for namespaces. |
| AbstractCharacterData | This class implements the CharacterData interface. |
| AbstractChildNode | This class implements the Node interface with support
for parent and siblings. |
| AbstractComment | This class implements the Comment interface. |
| AbstractDocument | This class implements the Document interface. |
| AbstractDocumentFragment | This class implements DocumentFragment interface. |
| AbstractDOMImplementation | This class implements the DOMImplementation ,
DOMImplementationCSS interfaces. |
| AbstractElement | This class implements the Element interface. |
| AbstractElement.Entry | To manage collisions in the attributes map. |
| AbstractElementNS | This class implements the Element interface. |
| AbstractEntity | This class implements the Entity interface. |
| AbstractEntityReference | This class implements the EntityReference interface. |
| AbstractNode | This class implements the Node interface. |
| AbstractNotation | This class implements the Notation interface. |
| AbstractParentChildNode | This class implements the Node interface with support
for children, parent and siblings. |
| AbstractParentNode | This class implements the Node interface with support for children. |
| AbstractProcessingInstruction | This class implements the ProcessingInstruction
interface. |
| AbstractStylableDocument | A Document that supports CSS styling. |
| AbstractText | This class implements the Text interface. |
| ExtensibleDOMImplementation | This class implements the DOMImplementation interface. |
| GenericAttr | This class implements the Attr interface. |
| GenericAttrNS | This class implements the Attr interface with
support for namespaces. |
| GenericCDATASection | This class implements the CDATASection interface. |
| GenericComment | This class implements the Comment interface. |
| GenericDocument | This class implements the Document ,
DocumentEvent . |
| GenericDocumentFragment | This class implements DocumentFragment interface. |
| GenericDocumentType | This class implements the DocumentType interface. |
| GenericDOMImplementation | This class implements the DOMImplementation . |
| GenericElement | This class implements the Element interface. |
| GenericElementNS | This class implements the Element interface. |
| GenericEntity | This class implements the Entity interface. |
| GenericEntityReference | This class implements the EntityReference interface. |
| GenericNotation | This class implements the Notation interface. |
| GenericProcessingInstruction | This class implements the ProcessingInstruction interface. |
| GenericText | This class provides a generic implementation of the Text
interface. |
| StyleSheetProcessingInstruction | This class provides an implementation of the 'xml-stylesheet' processing instructions. |
Provides an implementation of the DOM level 2 core module.
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


In Ruby you use Hashes as one way to store information. In JavaScript they have something similar but a little different called an object. With a Hash you set a key and give it a value. It would look like this.
hash = { key1: 'one', key2: 'two', key3: 'three'}
In JavaScript the object will look similar but with a slight difference. You have to add var in front of the object you are creating.
var hash = { key1: 'one', key2: 'two', key3: 'three'}
As you can see they look pretty much the same minus adding the variable in the front. Now how you access the information stored is pretty different. First lets see how you would access it in Ruby. Next I'll show how you access it in JavaScript.
hash[:key1] --> 'one'
hash.key1 --> 'one'
As you can see they are similar with some minor differences. You call on the hash to get the value of the key. For those of you who don't know also with the :key1 syntax, that means I made the key a symbol. You have the option to have a key be a string as well (i.e. 'key1'). These both work but symbols will load faster. For JavaScript you use the dot method to access the value of the object.You can also store Arrays as a value for either a Hash or Object but that is something that we will talk about later. This is just a simple difference between Hashes and Objects are there are some other factors to take into account as well.


The package’s sole purpose was the creation of a retirement location dataset.
retirementLoc
Criteria for Retirement Location
Additional datasets were included as potentially having an impact on county economics and livability.
airportLoc
US Airport Locations
collegeLoc
US College Locations Greater than 5,000
hospitalLoc
US Hospital Locations
irsMigration
IRS County-to-County Migration Data
militaryBases
US Military Bases
Created the original identifiers for the joining of other datasets.
fetch_county_coords()
Fetch county centroids weighted by population
fetch_county_fips_codes()
Fetch county fips codes
download_dataset()
Download dataset to external data directory
fetch_state_fips_codes()
Fetch state fips codes
Obtained some basic demographic features at the county level.
fetch_bachelor_degrees()
Fetch percent of population having a bacherlor's degree or higher
fetch_broadband_access()
Fetch percent residents having broadband access
fetch_partisan_lean()
Fetch Partisan Lean
fetch_usda_household_inc()
Fetch USDA Household Income by County
fetch_uscb_population()
Fetch USCB population data
Grouped counties by population density or along a rural-urban continuum.
fetch_cbsa_metro_label()
Fetch CBSA county classifications
fetch_rural_urban_continuum()
Fetch rural-urban county continuum county classifications
Obtained some basic health and environmental features at the county level.
fetch_chr_primary_care_doctors()
Fetch primary care physicians per 100,000
fetch_chr_avg_daily_pm_2_5()
Fetch average daily particulate matter 2.5
fetch_ihme_life_expectancy()
Fetch US life expectancy by county
fetch_chr_violent_crime_rate()
Fetch violent crime rate by county
Obtained climatic data related to temperature by county.
fetch_noaa_avg_temp()
Fetch average annual temparature data
Obtained some basic information on housing market valuations.
fetch_zillow_median_price()
Fetch Zillow Median Housing Price
fetch_zillow_yoy_price_chg_pct()
Fetch Zillow Year-over-Year Price Change
create_home_price_to_income_multiple()
Home price to income multiple


--- layout: page_default title: Transcript Sources ---
Any transcripts on this site not listed below were sourced from the Rusty Quill's official transcript archive. (Unless I let this page get out-of-date; please let me know if something looks wrong!)
{% for source in site.data.sources %}| {{episode.number}} | {{episode.title}} | {% if episode.url -%} Source {%- endif %} |


Get fast, professional web design, development and deployment for your project.
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Made with Python
| Intro | Collisions | Sensors | AI | Demo |
Self Driving Cars and AI are two of the most cutting-edge fields of computer science at the moment. By creating my own car simulation, I hoped to learn more about how these cars work, and how a car model can teach itself to drive through reinforcement learning. My goal was to create a model that not only made it's way around the track, but found the fastest and most efficient way to do it. So, I created my Self Driving Car Simulation.
Collision detection was used in this project to calculate each time the car impacted with a boundary. This data was then used as a negative reward for the reinforcement learning stage. Also, the car displays each time it impacts a wall allowing me to see the exact situation where it happened, and tweak the reactions of the car based on the sensor data that was calculated before the time of impact. The system works by breaking down the frame of the car into a virtual rectangle, and alerting me whenever one of the lines of the frame intersects with a boundary. Below, I have an example of the system.
Sensor detection was the most important piece of creating this self driving car. This is what the car uses to see the track, and to differentiate between the gates and the boundaries. Each sensor is represented a line with a starting point in the center of the car, and an endpoint at the end of the sensor. The car keeps track of its sensor data at all times, and this data consists of what each sensor is seeing at all times, and at what distances. This allows the car to predict when a collision is imminent, as well as predict when a right or left turn is coming up.  Using the angle of intersection between the sensors and the boundaries, the car knows how much to turn at each point - allowing it to keep within the track and navigate even through the sharpest of turns.
I wanted to expand on simply using the sensors and collision detection for the car to get it around the track in one piece. The next step was to implement some artificial intelligence, enabling the car to not only complete a lap, but learn the fastest route around the track. Through reinforcement learning, this is possible. The logic is simple - we need to give the AI a positive award when it does something positive, and a negative award when it does something negative. Through reinforcing this association, the AI will learn it's goal - to achieve the maximum amount of points, and how to do it - speed around the track as fast as possible! To accomplish this, I introduced a gate reward system. The gates are indicated by the green lines through the middle of the track, as shown below.
Through randomized exploration, the AI will begin to learn which moves trigger a collision. Each attempted lap will be scored based on how many gates the AI passed, and how many collisions it had. The program will always choose the path with the maximum amount of points, and find the point in that path where the collision occured - and it will restart from before the AI landed on the path to a collision. Through this method, the AI will build a path through the entire track! Once it has completed a full lap, it will try to improve the previous path to achieve a higher score, maximizing points by increasing speed and improving decision making. This part of the project is currently in development!
Here you can see a full demo of the car moving around the track! In the future, my goal is to apply this to a real-life scenario, with an RC car built using a Raspberry Pi Model 3B mounted with multiple sensors.


(Updated) Bleeding Edge release date is confirmed for March 2020
by Aran SuddiUpdate: During the XO19 special of Inside Xbox there was confirmation from Ninja Theory that Bleeding Edge would be releasing on March 24th, and the beta details are correct. Details below.
Original Story.
It looks like Ninja Theory’s Microsoft exclusive Bleeding Edge, the online brawler, will be out on March 24th according to a now deleted store page for the game from the Microsoft site. It’s very likely then that the release date is something that is going to be confirmed tonight at the XO19 conference. Alongside the release date there will be two closed betas as well, with one set to take place on February 14th and another one on March 13th.
Those who pre-order Bleeding Edge or play the game in its first week of launch will receive the Punk Pack. This includes three fighter skins including Punk Rock Nidhoggr, Butterpunk Buttercup, Outrider ZeroCool, a rioter’s hoverboard, bonus taunts, and a make your mark sticker park. Bleeding Edge will be available through Xbox GamePass.
Source: Eurogamer


Progressive Rock Top Albums / all subgenres - all record types - 2011 - all countries
Based on members ratings & PA algorithm
Here is some details about how we calculate the average rating of an album and the rank of an album.
-
Average rating: The classic calculation of the average but more weight is affected to the rating of progarchives.com collaborators and to rating with reviews.
- Rating only: Weight = 1
- Review by members : Weight = 10
- Review by PA Collaborators : Weight = 20
- Rank of an album: We use a calculation that compare an album average rating and number of ratings over all others albums in the query using this theory (http://en.wikipedia.org/wiki/Weighted_average) to create a variable every query "QWR" (AKA: Query Weighted Rating) use for ordering.
- By default, only albums with the average ratings above the average ratings of the requested query are displayed in theses lists, you can control this value in the parameters
| Rank | Cover | Ratings | Title Artist |
Genre (Record Type) |
BUY |
| 1 |
4.31 | 192 ratings
QWR = 4.2084
|
1000 Autunni Ske |
Eclectic Prog Studio, 2011 |
Shop | |
| 2 |
4.21 | 1486 ratings
QWR = 4.1979
|
Grace For Drowning Steven Wilson |
Crossover Prog Studio, 2011 |
Shop | |
| 3 |
4.18 | 735 ratings
QWR = 4.1593
|
Snowtorch Phideaux |
Crossover Prog Studio, 2011 |
Shop | |
| 4 |
4.27 | 144 ratings
QWR = 4.1521
|
Risveglio Egonon |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 5 |
4.18 | 585 ratings
QWR = 4.1520
|
To Shatter All Accord Discipline |
Symphonic Prog Studio, 2011 |
Shop | |
| 6 |
4.43 | 47 ratings
QWR = 4.0947
|
Sen Balık Değilsin Ki Gevende |
Eclectic Prog Studio, 2011 |
Shop | |
| 7 |
4.13 | 410 ratings
QWR = 4.0938
|
A Tower Of Silence Anubis |
Neo-Prog Studio, 2011 |
Shop | |
| 8 |
4.26 | 90 ratings
QWR = 4.0859
|
Echoes of Falling Stars Daal |
Eclectic Prog Studio, 2011 |
Shop | |
| 9 |
4.09 | 907 ratings
QWR = 4.0711
|
Visions Haken |
Heavy Prog Studio, 2011 |
Shop | |
| 10 |
4.08 | 363 ratings
QWR = 4.0411
|
War And Peace & Other Short Stories Sean Filkins |
Crossover Prog Studio, 2011 |
Shop | |
| 11 |
4.11 | 175 ratings
QWR = 4.0354
|
La Coscienza di Zeno La Coscienza di Zeno |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 12 |
4.07 | 297 ratings
QWR = 4.0282
|
Fables Of The Sleepless Empire Unexpect |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 13 |
4.07 | 267 ratings
QWR = 4.0230
|
Sympathetic Resonance Arch / Matheos |
Progressive Metal Studio, 2011 |
Shop | |
| 14 |
4.08 | 187 ratings
QWR = 4.0125
|
As Far As The Eye Can See Sunchild |
Crossover Prog Studio, 2011 |
Shop | |
| 15 |
4.06 | 236 ratings
QWR = 4.0024
|
Ghosts Frequency Drift |
Crossover Prog Studio, 2011 |
Shop | |
| 16 |
4.17 | 72 ratings
QWR = 3.9981
|
I a moon North Sea Radio Orchestra |
Prog Folk Studio, 2011 |
Shop | |
| 17 |
4.03 | 427 ratings
QWR = 3.9979
|
The Octopus Amplifier |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 18 |
4.03 | 410 ratings
QWR = 3.9973
|
All Rights Removed Airbag |
Neo-Prog Studio, 2011 |
Shop | |
| 19 |
4.01 | 522 ratings
QWR = 3.9915
|
Testimony 2 Neal Morse |
Symphonic Prog Studio, 2011 |
Shop | |
| 20 |
4.16 | 68 ratings
QWR = 3.9856
|
Decameron: Ten Days in 100 Novellas (Part 1) Various Artists (Concept albums & Themed compilations) |
Various Genres Studio, 2011 |
Shop | |
| 21 |
4.05 | 172 ratings
QWR = 3.9777
|
I Wash My Soul In The Stream Of Inifinity My Brother The Wind |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 22 |
4.04 | 172 ratings
QWR = 3.9768
|
Weightless Animals As Leaders |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 23 |
4.06 | 124 ratings
QWR = 3.9684
|
Ever After Sanhedrin |
Eclectic Prog Studio, 2011 |
Shop | |
| 24 |
4.19 | 49 ratings
QWR = 3.9631
|
Fractals Asturias |
Neo-Prog Studio, 2011 |
Shop | |
| 25 |
4.04 | 126 ratings
QWR = 3.9563
|
The Dream Of The Magic Jongleur The Psychedelic Ensemble |
Neo-Prog Studio, 2011 |
Shop | |
| 26 |
4.00 | 230 ratings
QWR = 3.9528
|
Tales Of The Sands Myrath |
Progressive Metal Studio, 2011 |
Shop | |
| 27 |
3.97 | 538 ratings
QWR = 3.9519
|
Mammoth Beardfish |
Eclectic Prog Studio, 2011 |
Shop | |
| 28 |
4.08 | 84 ratings
QWR = 3.9512
|
The Trio Project: Voice Hiromi Uehara |
Jazz Rock/Fusion Studio, 2011 |
Shop | |
| 29 |
4.00 | 217 ratings
QWR = 3.9503
|
The Black Forest Agents Of Mercy |
Neo-Prog Studio, 2011 |
Shop | |
| 30 |
3.99 | 233 ratings
QWR = 3.9455
|
The King Of Number 33 DeeExpus |
Heavy Prog Studio, 2011 |
Shop | |
| 31 |
4.10 | 65 ratings
QWR = 3.9401
|
Herd of Instinct Herd Of Instinct |
Eclectic Prog Studio, 2011 |
Shop | |
| 32 |
3.98 | 219 ratings
QWR = 3.9368
|
Lost Symphony Karfagen |
Symphonic Prog Studio, 2011 |
Shop | |
| 33 |
4.11 | 55 ratings
QWR = 3.9276
|
Obsessed Little Tragedies |
Symphonic Prog Studio, 2011 |
Shop | |
| 34 |
3.95 | 375 ratings
QWR = 3.9192
|
Devin Townsend Project: Deconstruction Devin Townsend |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 35 |
3.99 | 133 ratings
QWR = 3.9183
|
Epoch Fen |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 36 |
4.06 | 64 ratings
QWR = 3.9106
|
The Journey Life Line Project |
Symphonic Prog Studio, 2011 |
Shop | |
| 37 |
3.98 | 140 ratings
QWR = 3.9094
|
Big Face The D Project |
Neo-Prog Studio, 2011 |
Shop | |
| 38 |
3.99 | 111 ratings
QWR = 3.9087
|
Destruktive Actions Affect Livings Daal |
Eclectic Prog Studio, 2011 |
Shop | |
| 39 |
3.94 | 277 ratings
QWR = 3.9061
|
Summereve Hostsonaten |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 40 |
3.94 | 240 ratings
QWR = 3.9032
|
Disobey Comedy Of Errors |
Neo-Prog Studio, 2011 |
Shop | |
| 41 |
3.92 | 390 ratings
QWR = 3.9008
|
Bilateral Leprous |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 42 |
3.98 | 104 ratings
QWR = 3.8970
|
Margaret's Children Manning |
Eclectic Prog Studio, 2011 |
Shop | |
| 43 |
3.94 | 227 ratings
QWR = 3.8959
|
Elements Introitus |
Neo-Prog Studio, 2011 |
Shop | |
| 44 |
3.92 | 363 ratings
QWR = 3.8957
|
Sceneries Sylvan |
Neo-Prog Studio, 2011 |
Shop | |
| 45 |
3.93 | 231 ratings
QWR = 3.8948
|
Terminal Twilight White Willow |
Symphonic Prog Studio, 2011 |
Shop | |
| 46 |
4.07 | 50 ratings
QWR = 3.8945
|
Elinoire Flaming Row |
Progressive Metal Studio, 2011 |
Shop | |
| 47 |
4.11 | 40 ratings
QWR = 3.8927
|
Cane di Schiena Calomito |
RIO/Avant-Prog Studio, 2011 |
Shop | |
| 48 |
3.92 | 371 ratings
QWR = 3.8915
|
The Suffering Joy Magic Pie |
Symphonic Prog Studio, 2011 |
Shop | |
| 49 |
4.02 | 70 ratings
QWR = 3.8907
|
Turn Of The Tide Arz |
Crossover Prog Studio, 2011 |
Shop | |
| 50 |
4.04 | 57 ratings
QWR = 3.8893
|
Lights From The Deep Ignatius |
Crossover Prog Studio, 2011 |
Shop | |
| 51 |
3.96 | 110 ratings
QWR = 3.8857
|
Night Of The Red Sky Joseph Magazine |
Progressive Metal Studio, 2011 |
Shop | |
| 52 |
3.98 | 89 ratings
QWR = 3.8837
|
Enigma Seven Side Diamond |
Crossover Prog Studio, 2011 |
Shop | |
| 53 |
4.00 | 69 ratings
QWR = 3.8789
|
Outer Isolation Vektor |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 54 |
3.96 | 97 ratings
QWR = 3.8779
|
Di Carne, Di Anima Gran Turismo Veloce |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 55 |
3.89 | 385 ratings
QWR = 3.8733
|
Rites At Dawn Wobbler |
Symphonic Prog Studio, 2011 |
Shop | |
| 56 |
3.94 | 109 ratings
QWR = 3.8666
|
Moments From Ephemeral City Caligula's Horse |
Progressive Metal Studio, 2011 |
Shop | |
| 57 |
4.05 | 43 ratings
QWR = 3.8656
|
Plains Of The Purple Buffalo shels |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 58 |
4.05 | 41 ratings
QWR = 3.8619
|
Rengeteg Thy Catafalque |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 59 |
3.89 | 309 ratings
QWR = 3.8608
|
Devin Townsend Project: Ghost Devin Townsend |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 60 |
3.93 | 98 ratings
QWR = 3.8569
|
Thirst Salva |
Crossover Prog Studio, 2011 |
Shop | |
| 61 |
3.88 | 242 ratings
QWR = 3.8534
|
In The Last Waking Moments... Edison's Children |
Neo-Prog Studio, 2011 |
Shop | |
| 62 |
4.01 | 45 ratings
QWR = 3.8468
|
Celestial Lineage Wolves in the Throne Room |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 63 |
3.85 | 1460 ratings
QWR = 3.8451
|
A Dramatic Turn Of Events Dream Theater |
Progressive Metal Studio, 2011 |
Shop | |
| 64 |
3.85 | 1088 ratings
QWR = 3.8432
|
Heritage Opeth |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 65 |
3.87 | 273 ratings
QWR = 3.8401
|
COMM The Tangent |
Eclectic Prog Studio, 2011 |
Shop | |
| 66 |
3.86 | 375 ratings
QWR = 3.8380
|
Beyond The Shrouded Horizon Steve Hackett |
Eclectic Prog Studio, 2011 |
Shop | |
| 67 |
3.93 | 74 ratings
QWR = 3.8335
|
The book Seven Steps To The Green Door |
Neo-Prog Studio, 2011 |
Shop | |
| 68 |
3.86 | 291 ratings
QWR = 3.8322
|
Revolu$ion Nemo |
Eclectic Prog Studio, 2011 |
Shop | |
| 69 |
3.87 | 149 ratings
QWR = 3.8272
|
Long Distance Calling Long Distance Calling |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 70 |
3.89 | 101 ratings
QWR = 3.8271
|
Quartus Artifactus From.uz |
Eclectic Prog Studio, 2011 |
Shop | |
| 71 |
3.85 | 240 ratings
QWR = 3.8247
|
Against Reason Credo |
Neo-Prog Studio, 2011 |
Shop | |
| 72 |
3.89 | 106 ratings
QWR = 3.8238
|
The Collective Scale The Summit |
Progressive Metal Studio, 2011 |
Shop | |
| 73 |
3.86 | 201 ratings
QWR = 3.8236
|
Touchstones Subsignal |
Neo-Prog Studio, 2011 |
Shop | |
| 74 |
3.89 | 94 ratings
QWR = 3.8199
|
For All We Know For All We Know |
Progressive Metal Studio, 2011 |
Shop | |
| 75 |
3.90 | 80 ratings
QWR = 3.8189
|
Ursus Albatros |
Heavy Prog Studio, 2011 |
Shop | |
| 76 |
3.92 | 60 ratings
QWR = 3.8145
|
Eldberg Eldberg |
Crossover Prog Studio, 2011 |
Shop | |
| 77 |
3.90 | 67 ratings
QWR = 3.8096
|
Kublai Accordo Dei Contrari |
Jazz Rock/Fusion Studio, 2011 |
Shop | |
| 78 |
3.97 | 37 ratings
QWR = 3.8072
|
Balloon Astronomy Balloon Astronomy |
Neo-Prog Studio, 2011 |
Shop | |
| 79 |
3.82 | 366 ratings
QWR = 3.8036
|
Falling Deeper Anathema |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 80 |
3.94 | 42 ratings
QWR = 3.8034
|
The Meaning of I Voyager |
Progressive Metal Studio, 2011 |
Shop | |
| 81 |
3.86 | 95 ratings
QWR = 3.7990
|
One TesseracT |
Progressive Metal Studio, 2011 |
Shop | |
| 82 |
3.88 | 63 ratings
QWR = 3.7965
|
Chrysalis Man On Fire |
Eclectic Prog Studio, 2011 |
Shop | |
| 83 |
3.90 | 51 ratings
QWR = 3.7953
|
Assurdo Garden Wall |
Progressive Metal Studio, 2011 |
Shop | |
| 84 |
3.86 | 84 ratings
QWR = 3.7941
|
The City Sleeps Touchstone |
Crossover Prog Studio, 2011 |
Shop | |
| 85 |
3.86 | 81 ratings
QWR = 3.7925
|
Puzzles Millenium |
Neo-Prog Studio, 2011 |
Shop | |
| 86 |
3.86 | 78 ratings
QWR = 3.7906
|
Empros Russian Circles |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 87 |
3.82 | 184 ratings
QWR = 3.7899
|
Communication Lost Wolverine |
Progressive Metal Studio, 2011 |
Shop | |
| 88 |
3.90 | 45 ratings
QWR = 3.7864
|
Thirteen Eight FreddeGredde |
Crossover Prog Studio, 2011 |
Shop | |
| 89 |
3.83 | 117 ratings
QWR = 3.7854
|
Oceana Derek Sherinian |
Jazz Rock/Fusion Studio, 2011 |
Shop | |
| 90 |
3.85 | 78 ratings
QWR = 3.7846
|
The Wish Eye 2 Eye |
Neo-Prog Studio, 2011 |
Shop | |
| 91 |
3.82 | 140 ratings
QWR = 3.7827
|
Deep Politics Grails |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 92 |
3.82 | 152 ratings
QWR = 3.7824
|
The Color Spectrum The Dear Hunter |
Crossover Prog Studio, 2011 |
Shop | |
| 93 |
3.88 | 51 ratings
QWR = 3.7810
|
Who Is This Who Is Coming? The Future Kings Of England |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 94 |
3.82 | 116 ratings
QWR = 3.7792
|
Stars Aligned Von Hertzen Brothers |
Crossover Prog Studio, 2011 |
Shop | |
| 95 |
3.83 | 108 ratings
QWR = 3.7792
|
Glue Works Gösta Berlings Saga |
Eclectic Prog Studio, 2011 |
Shop | |
| 96 |
3.81 | 139 ratings
QWR = 3.7791
|
Wars Of The Roses Ulver |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 97 |
3.89 | 44 ratings
QWR = 3.7781
|
Saturnal October Equus |
RIO/Avant-Prog Studio, 2011 |
Shop | |
| 98 |
3.86 | 54 ratings
QWR = 3.7715
|
Great and Terrible Potions Ben Craven |
Crossover Prog Studio, 2011 |
Shop | |
| 99 |
3.78 | 420 ratings
QWR = 3.7697
|
Iconoclast Symphony X |
Progressive Metal Studio, 2011 |
Shop | |
| 100 |
3.82 | 94 ratings
QWR = 3.7677
|
Sempre E Ovunque Oltre Il Sogno Pandora |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 101 |
3.80 | 123 ratings
QWR = 3.7668
|
Hardcore Will Never Die, But You Will Mogwai |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 102 |
3.86 | 49 ratings
QWR = 3.7666
|
The Lotus Effect Sun Caged |
Progressive Metal Studio, 2011 |
Shop | |
| 103 |
3.82 | 77 ratings
QWR = 3.7655
|
Gangs And So I Watch You From Afar |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 104 |
3.79 | 156 ratings
QWR = 3.7630
|
When Age Has Done Its Duty Cosmograf |
Neo-Prog Studio, 2011 |
Shop | |
| 105 |
3.81 | 87 ratings
QWR = 3.7600
|
The Magician Chronicles part 1 Brighteye Brison |
Eclectic Prog Studio, 2011 |
Shop | |
| 106 |
3.84 | 54 ratings
QWR = 3.7582
|
Varjoina Kuljemme Kuolleiden Maassa Moonsorrow |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 107 |
3.79 | 127 ratings
QWR = 3.7546
|
Imaginaerum Nightwish |
Progressive Metal Studio, 2011 |
Shop | |
| 108 |
3.86 | 37 ratings
QWR = 3.7515
|
Schnörgl Attahk Camembert |
Jazz Rock/Fusion Studio, 2011 |
Shop | |
| 109 |
3.79 | 89 ratings
QWR = 3.7485
|
( 4603 battements ) Lazuli |
Eclectic Prog Studio, 2011 |
Shop | |
| 110 |
3.82 | 57 ratings
QWR = 3.7475
|
Master Sleeps Hills |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 111 |
3.79 | 82 ratings
QWR = 3.7458
|
Anubis Gate Anubis Gate |
Progressive Metal Studio, 2011 |
Shop | |
| 112 |
3.79 | 73 ratings
QWR = 3.7418
|
Road To Darkness Gandalf's Fist |
Neo-Prog Studio, 2011 |
Shop | |
| 113 |
3.75 | 496 ratings
QWR = 3.7414
|
Passion Pendragon |
Neo-Prog Studio, 2011 |
Shop | |
| 114 |
3.78 | 99 ratings
QWR = 3.7412
|
Cardinal Points Legend |
Neo-Prog Studio, 2011 |
Shop | |
| 115 |
3.76 | 207 ratings
QWR = 3.7411
|
Impressions Lunatic Soul |
Crossover Prog Studio, 2011 |
Shop | |
| 116 |
3.84 | 37 ratings
QWR = 3.7399
|
Hanblecheya Labirinto Di Specchi |
Rock Progressivo Italiano Studio, 2011 |
Shop | |
| 117 |
3.82 | 43 ratings
QWR = 3.7387
|
I Was Here For A Moment, Then I Was Gone Maybeshewill |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 118 |
3.82 | 37 ratings
QWR = 3.7301
|
Digital Veil The Human Abstract |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 119 |
3.76 | 98 ratings
QWR = 3.7285
|
The Aristocrats The Aristocrats |
Heavy Prog Studio, 2011 |
Shop | |
| 120 |
3.74 | 359 ratings
QWR = 3.7283
|
The Hunter Mastodon |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 121 |
3.77 | 72 ratings
QWR = 3.7256
|
Art Cast |
Symphonic Prog Studio, 2011 |
Shop | |
| 122 |
3.79 | 46 ratings
QWR = 3.7256
|
The Last Sunrise Xanadu |
Heavy Prog Studio, 2011 |
Shop | |
| 123 |
3.74 | 192 ratings
QWR = 3.7256
|
Cor Cordium Glass Hammer |
Symphonic Prog Studio, 2011 |
Shop | |
| 124 |
3.75 | 96 ratings
QWR = 3.7194
|
Breathing Paatos |
Crossover Prog Studio, 2011 |
Shop | |
| 125 |
3.77 | 61 ratings
QWR = 3.7186
|
Omnivium Obscura |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 126 |
3.76 | 63 ratings
QWR = 3.7172
|
Indivision Disconnect |
Crossover Prog Studio, 2011 |
Shop | |
| 127 |
3.77 | 56 ratings
QWR = 3.7162
|
III Senogul |
Eclectic Prog Studio, 2011 |
Shop | |
| 128 |
3.78 | 43 ratings
QWR = 3.7139
|
Night of Hunters Tori Amos |
Crossover Prog Studio, 2011 |
Shop | |
| 129 |
3.77 | 48 ratings
QWR = 3.7137
|
Dualism Textures |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 130 |
3.76 | 53 ratings
QWR = 3.7077
|
Creatura After Crying |
Symphonic Prog Studio, 2011 |
Shop | |
| 131 |
3.74 | 71 ratings
QWR = 3.7035
|
Life's Road Three Seasons |
Heavy Prog Studio, 2011 |
Shop | |
| 132 |
3.72 | 121 ratings
QWR = 3.7013
|
50 Words For Snow Kate Bush |
Crossover Prog Studio, 2011 |
Shop | |
| 133 |
3.75 | 42 ratings
QWR = 3.6993
|
DeEvolution Cynthesis |
Progressive Metal Studio, 2011 |
Shop | |
| 134 |
3.75 | 36 ratings
QWR = 3.6958
|
Colours of the Desert The Skys |
Crossover Prog Studio, 2011 |
Shop | |
| 135 |
3.75 | 36 ratings
QWR = 3.6958
|
Layers Of Stratosphere Raven Sad |
Psychedelic/Space Rock Studio, 2011 |
Shop | |
| 136 |
3.74 | 40 ratings
QWR = 3.6928
|
Lucid Moments Tune |
Crossover Prog Studio, 2011 |
Shop | |
| 137 |
3.72 | 66 ratings
QWR = 3.6927
|
Time Mirror Pär Lindh Project |
Symphonic Prog Studio, 2011 |
Shop | |
| 138 |
3.71 | 71 ratings
QWR = 3.6864
|
Take Care, Take Care, Take Care Explosions In The Sky |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 139 |
3.71 | 72 ratings
QWR = 3.6822
|
World In Front Of Me Mars Hollow |
Crossover Prog Studio, 2011 |
Shop | |
| 140 |
3.70 | 71 ratings
QWR = 3.6770
|
Gloss Drop Battles |
Post Rock/Math rock Studio, 2011 |
Shop | |
| 141 |
3.71 | 35 ratings
QWR = 3.6743
|
Paradigms & Storylines Dec Burke |
Neo-Prog Studio, 2011 |
Shop | |
| 142 |
3.71 | 44 ratings
QWR = 3.6739
|
The Nightmare Becomes Reality Anima Morte |
Symphonic Prog Studio, 2011 |
Shop | |
| 143 |
3.68 | 89 ratings
QWR = 3.6706
|
Invisible Places Presto Ballet |
Crossover Prog Studio, 2011 |
Shop | |
| 144 |
3.70 | 40 ratings
QWR = 3.6683
|
Flashback Jaime Rosas |
Symphonic Prog Studio, 2011 |
Shop | |
| 145 |
3.68 | 94 ratings
QWR = 3.6648
|
Nine Paths Knight Area |
Neo-Prog Studio, 2011 |
Shop | |
| 146 |
3.69 | 46 ratings
QWR = 3.6642
|
The Fall of Bliss Methexis |
Crossover Prog Studio, 2011 |
Shop | |
| 147 |
3.67 | 63 ratings
QWR = 3.6549
|
Blueprint Sebastian Hardie |
Symphonic Prog Studio, 2011 |
Shop | |
| 148 |
3.67 | 58 ratings
QWR = 3.6543
|
Show Me How To Live Royal Hunt |
Progressive Metal Studio, 2011 |
Shop | |
| 149 |
3.66 | 52 ratings
QWR = 3.6519
|
Orange Dark Suns |
Experimental/Post Metal Studio, 2011 |
Shop | |
| 150 |
3.67 | 42 ratings
QWR = 3.6517
|
Think Of The Children! Also Eden |
Neo-Prog Studio, 2011 |
Shop | |
| 151 |
3.67 | 34 ratings
QWR = 3.6510
|
Visions The Inner Road |
Symphonic Prog Studio, 2011 |
Shop | |
| 152 |
3.66 | 75 ratings
QWR = 3.6489
|
Skylge's Lair Leap Day |
Neo-Prog Studio, 2011 |
Shop | |
| 153 |
3.64 | 71 ratings
QWR = 3.6410
|
Sounds & Silences A Big Goodbye |
Heavy Prog Studio, 2011 |
Shop | |
| 154 |
3.64 | 51 ratings
QWR = 3.6387
|
Todo.s Los Colores Del Random |
Tech/Extreme Prog Metal Studio, 2011 |
Shop | |
| 155 |
3.64 | 35 ratings
QWR = 3.6353
|
Girt Dog AltaVia |
Neo-Prog Studio, 2011 |
Shop |


Jhemm Fighters
Welcome to Jhemm Fighters! Two players, one device, and plenty of implied fantasy violence!
How to play
Jhemm Fighters requires two people to play. Each round of gameplay consists of four turns and two battles, and each player makes one offensive and one defensive move before the end of a round. The game will cycle through rounds until one of the participants reaches 0 HP.
Each player creates their own character, and may choose to play as either The Silent, The Brawn, or The Caster. Each class has different abilities and stats that affect gameplay.
After you create your characters, the game will direct you to an interim page, and randomly pick one player to make the first action. At this point, the device should be passed to the designated player, who will choose their first action in secret. Once they've submitted their choice, the other player will be prompted to do the same. After both actions have been chosen, the game will execute the battle.
Your attack choices will provide a hit chance -- the lower this number the better. Your defense choices will provide a defense rating -- the higher this number the better. The attacker will randomly roll a number between 1 and 10; if this number is equal to or greater than the hit chance and defense rating added together, they will hit their opponent and deal damage! Don't forget to keep an eye on energy, as you can only choose an action if you have enough energy available.
Alright, let's rumble!


About Ruru
Ruru was founded by Ruru in 2018, it started out as one store in the middle of town and grew popular, expanded an became the brand it is now. It caters for all your confectionary needs.
Email us at<EMAIL_ADDRESS>or
call us at +254 700110011


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//= html/head-section.html //= html/services-section.html //= html/team-section.html //= html/footer-section.html


type: object
| Field | Required | Type | Description |
|---|---|---|---|
elements |
required | Array<DistanceMatrixElement> | When the Distance Matrix API returns results, it places them within a JSON rows array. Even if no results are returned (such as when the origins and/or destinations don't exist), it still returns an empty array. Rows are ordered according to the values in the origin parameter of the request. Each row corresponds to an origin, and each element within that row corresponds to a pairing of the origin with a destination value. Each row array contains one or more element entries, which in turn contain the information about a single origin-destination pairing. See DistanceMatrixElement for more information. |


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Sensor Visualizers
When in a non-Headless Simulation, sensor visualizers can be toggled from the menu. To visualize a sensor, click the "eye" next to the sensor name.
For each sensor, you can click the "coordinate" icon next to the sensor name to turn on the visualization of the sensor's transform. This includes the sensor and parent name and transform position/rotation. A white line shows the parent/child relationship.
Sensors are identified by the name
parameter from the JSON configuration.
For full details on the possible JSON parameters see Sensor Parameters
Not all sensors have visualizations available, only sensors who have will show their visualizations.
Table of Contents
Cameras top#
When a camera is visualized, the image the sensor see is visualized in a window.
This window can be resized by clicking-and-dragging the icon in the bottom right corner and can be made full-screen with the box icon in the top right corner.
The window can be moved by clicking-and-dragging the top bar. To close the window, either click the X
or click the "eye" button again.
Color Camera top#
Visualized Color camera shows the same things that are visible from the normal follow and free cameras, defined in the sensor configuration.
Depth Camera top#
Visualized Depth camera shows objects colored on a grayscale based on the distance between the camera and the object.
Segmentation Camera top#
Visualized Segmentation camera shows objects colored according to the object tag.
| Tag | Color | Hex Value |
|---|---|---|
| Car | Blue | #120E97 |
| Road | Purple | #7A3F83 |
| Sidewalk | Orange | #BA8350 |
| Vegetation | Green | #71C02F |
| Obstacle | White | #FFFFFF |
| TrafficLight | Yellow | #FFFF00 |
| Building | Turquoise | #238688 |
| Sign | Dark Yellow | #C0C000 |
| Shoulder | Pink | #FF00FF |
| Pedestrian | Red | #FF0000 |
| Curb | Dark Purple | #4A254F |
If a tag is included in "InstanceSegmentationTags", each instance of objects with that tag is colored differently, but all will have same hue.
2D Ground Truth top#
Visualized 2D Ground Truth shows the same things as a color camera except pedestrians are enclosed in a yellow wire box and NPCs are enclosed in a green wire box.
LiDAR top#
Visualized LiDAR shows the point cloud that is detected.
Radar top#
Visualized Radar shows the radar cones and creates wireframe boxes enclosing NPCs in a green box, bicycles in a cyan box, and other EGOs in a magenta box.
3D Ground Truth top#
Visualized 3D Ground Truth creates wireframe boxes enclosing pedestrians in a yellow box and NPCs in a green box.
Lane-line Sensor top#
Visualized Lane-line Sensor shows lines for current lane as an overlay for color image, with a perspective defined in JSON parameters.