I am a senior at the Mayfield highschool in Ohio. I participate in multiple activities. I am part of the cross country team in the fall, indoor track and ski club in the winter, and part of the track/field team in the spring. When I am not participating in on these activites, I am either watching shows, hanging out with friends, or playing video games. My favorite food is any type of noodles and my favorite songs would be ones that are catchy. I am here to learn about the basics of engineering, since I want to major in mechanical engineering. This class introduces be to the basics of engineering that could potentially help me in my major. I also really like creating anything that comes to my mind, and this class helps me accomplish that.


RULES
Section 7. The supreme court shall have power to promulgate rules and regulations in all civil and criminal cases for all courts relating to process, practice, procedure and appeals, which shall have the force and effect of law. [Ren Const Con 1978 and election Nov7, 1978]
Rules of Court
See Rules of the Supreme Court; Hawaii Rules of Professional Conduct; Code of Judicial Conduct; Hawaii Rules of Appellate Procedure; Rules of the Intermediate Court of Appeals; Hawaii Rules of Civil Procedure; Hawaii Rules of Penal Procedure; Rules of the Circuit Courts; Hawaii Arbitration Rules; Rules of the District Courts; District Court Rules of Civil Procedure; Rules of the Small Claims Division; Hawaii Family Court Rules; Rules of the Tax Appeal Court; Rules of the Land Court; Hawaii Civil Traffic Rules; Hawaii Probate Rules; Hawaii Rules for Certification of Spoken and Sign Language Interpreters; Rules Governing Court Reporting.
Attorney General Opinions
This section does not vest exclusive rule making power in the supreme court so as to preclude legislative action on procedural matters. Att. Gen. Op. 67-9.
Law Journals and Reviews
Ke Kanawai Mamalahoe: Equality in Our Splintered Profession. 33 UH L. Rev. 249 (2010).
Case Notes
Procedural statutes in conflict with rules are ineffective. 48 H. 152, 159, 397 P.2d 593; 48 H. 290, 300, 401 P.2d 449.


About Us
The company
Dunder Mifflin Aviation started after the great success of the Michael Scott Paper Company. When Dunder Mifflin purchased the company in 2009 they started to grow fast. With this great success they saw options to move to other markets. Michael always dreamt to be a pilot, therefore Dunder Mifflin Aviation started. In 2010 they purchased their first Aircraft, a Cessna Caravan, and for the first flight they took off on the 17th of March 2010 at 14:46PM from Wilkes-Barre Scranton International Airport (AVP) in Pennsylvania headed for Gothenburg Säve Airport (GSE) in Sweden, with several stops along the way. After they arrived they fell in love with Gothenburg & Säve Airport so they decided to base their entire fleet at Gothenburg Säve Airport.


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object dxf2svg.util.wiretrace.WireLabelLocation
This class encapsulates an SvgObject which should
be a wire (or gang) and stores it and the integer value
or either START_POINT
or END_POINT
of
where the label can be found. These values refer to the logical
start and end points of the wire. The START_POINT
is defined as the
end opposite of the 'SHEET [n]' label. The END_POINT
is defined
as the end of the wire beside the 'SHEET [n]' label. This object
contains the wire, the label location and any wire ID number as an SvgText
element.
getWireIntersection(int)
,
getId()
| Field Summary | |
static int |
END_POINT
This value specifies that the SHEET label was found at the end of the polyline. |
static int |
START_POINT
This value specifies that the SHEET label was found at the start of the polyline. |
| Constructor Summary | |
WireLabelLocation(SvgDoubleEndedGraphicElement element,
int whichEnd)
Takes a wire from and stores it and the location of the wire label either the start or end of the wire; the wire's ID will be at the other end. |
| Method Summary | |
SvgText |
getId()
Returns SvgText object of this wires id and null if the wire doesn't have an ID. |
SvgDoubleEndedGraphicElement |
getWire()
Returns the stored element, as an java.lang.Object which will need to be down cast to the appropriate SVG Object. |
Point |
getWireIntersection(int which)
Returns any intersection point of this objects wire. |
int |
getWireLabelLocation()
Returns the end of the wire where the wire id number is expected to be found. |
boolean |
isIdFlagSet()
Returns true if the ID for this object has been set and false otherwise. |
void |
setId(SvgText id,
boolean isDebugMode)
Allows the wire to take a wire id number as a String and applies it as an ID attribute to the element. |
java.lang.String |
toString()
Returns the string value of the WireLabelLocation. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
public static final int START_POINT
public static final int END_POINT
| Constructor Detail |
public WireLabelLocation(SvgDoubleEndedGraphicElement element, int whichEnd)
element
- The wire being stored probably a polyline, but could be
any SvgDoubleEndedGraphicElement.whichEnd
- START_POINT
is the label was found at the start of
the wire and END_POINT
if the label (SHEET 2) was found at the end of
the wire.| Method Detail |
public void setId(SvgText id, boolean isDebugMode)
id
- id of the wireisDebugMode
- If true the id is set via SvgElement.setObjID(java.lang.String)
method
and if false a new Attribute
is added. This is done so we don't
get duplicate ID tags if the DEBUG switch is set.public boolean isIdFlagSet()
public int getWireLabelLocation()
START_POINT
or
END_POINT
public SvgText getId()
public SvgDoubleEndedGraphicElement getWire()
public Point getWireIntersection(int which)
which
- the Point you require. If you require the logical start point (defined
as the end opposite of the 'SHEET [n]' label then use START_POINT
.
If you require the logical end Point, use END_POINT
. Any other
integer will return the requested point from the wire or null if the
requested number is out of range of the number of intersections. NOTE:
intersection points are numbered from 0 to n-1.
public java.lang.String toString()
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E.T. Design
Show case your love for your favorite brand with this E.T. Design Logo shirt.
Space Ship
Abduct your friends attention with this interstellar shirt.
Alien
Pay homage to your favorite alien.
Predator
Maybe your prefer the predator and thats okay. We all go through fazes.


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| | ARInformation () |
| |
| bool | checkParams () |
| | check whether parameters values are correct More...
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| |
| void | printColumnTitle (std::ostream &_fout, const int _width=20) |
| | print titles of class members using column style More...
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| |
| void | printColumn (std::ostream &_fout, const int _width=20) |
| | print data of class members using column style More...
|
| |
| void | reserveMem (const int _nmax) |
| | reserve memory More...
|
| |
| void | clear () |
| |
| void | addParticlesAndCopyBinaryTree (COMM::ParticleGroup< ARPtcl, ParticleH4< Tparticle >> &_particles, COMM::BinaryTree< ARPtcl > &_bin) |
| | Initialize group of particles from a binarytree. More...
|
| |
| int | getTwoBranchParticleIndexOriginFromBinaryTree (int *_particle_index_origin_output, ARPtcl *_first_particle_address) |
| | get two branch particle index More...
|
| |
| void | getDrDv (Float &_dr2, Float &_drdv, ARPtcl &_p1, ARPtcl &_p2) |
| | get dr * dv for two particles More...
|
| |
| | Information () |
| |
a list of binary tree that contain the hierarchical orbital parameters of the particle group.
More...
|
| |
| bool | checkParams () |
| | check whether parameters values are correct initialized More...
|
| |
| void | reserveMem (const int _nmax) |
| | reserve memory of binarytree list More...
|
| |
| COMM::BinaryTree< ParticleAR< Tparticle > > & | getBinaryTreeRoot () const |
| | get the root of binary tree More...
|
| |
| void | calcDsAndStepOption (const Float _sd_org, const int _int_order, const Float _G) |
| | calculate ds from the inner most binary with minimum period, determine the fix step option More...
|
| |
| void | generateBinaryTree (COMM::ParticleGroup< ParticleAR< Tparticle >, ParticleH4< Tparticle > > &_particles, const Float _G) |
| | generate binary tree for the particle group More...
|
| |
| void | clear () |
| | clear function More...
|
| |
| void | printColumnTitle (std::ostream &_fout, const int _width=20) |
| | print titles of class members using column style More...
|
| |
| void | printColumn (std::ostream &_fout, const int _width=20) |
| | print data of class members using column style More...
|
| |
| void | writeBinary (FILE *_fout) const |
| | write class data to file with binary format More...
|
| |
| void | readBinary (FILE *_fin) |
| | read class data to file with binary format More...
|
| |
template<class Tparticle>
class H4::ARInformation< Tparticle >
contain group information


Machine learning
Machine learning is right now one of the hottest field in the tech industry. And with the dawn of the A.I age, it is more important than ever. So, what machine learning actually is?-one of the earliest definition as given by Arthur Samuel was “the field of study that gives computer the ability to learn without being explicitly programmed “which still remains quite relevant
-
Humanoid robot
Humanoid robot is a robot used for giving human like attributes to normal robots . With the advent of machine learning robots these days predicts and does job like a human based on data feeded previously.
The beginning of the AI journey
Before jumping right into the crux and components of machine learning, I would like to take you through its history and origin.  He himself wasn’t a very good chess player yet in the beginning he was able to defeat the computer as it would mostly play the same type of moves. But with more and more matches the computer started registering the good and bad box position and after millions of matches it became so efficient that it was able to beat the programmer.


Put Scaling Policy Request. More...
Inherits AmazonServiceRequestConfig.
Public Member Functions | |
| (id) | - init |
| Default constructor for a new object. | |
| (NSString *) | - description |
| Returns a string representation of this object; useful for testing and debugging. | |
Properties | |
| NSString * | autoScalingGroupName |
| The name or ARN of the Auto Scaling Group. | |
| NSString * | policyName |
| The name of the policy you want to create or update. | |
| NSNumber * | scalingAdjustment |
| The number of instances by which to scale. | |
| NSString * | adjustmentType |
Specifies whether the ScalingAdjustment is an absolute number or a percentage of the current capacity. | |
| NSNumber * | cooldown |
| The amount of time, in seconds, after a scaling activity completes before any further trigger-related scaling activities can start. |
Put Scaling Policy Request.
| - (NSString * AutoScalingPutScalingPolicyRequest.)description |
Returns a string representation of this object; useful for testing and debugging.
| - (id AutoScalingPutScalingPolicyRequest.)init |
Default constructor for a new object.
Callers should use the property methods to initialize this object after creating it.
- (NSString *) adjustmentType [read, write, retain] |
Specifies whether the ScalingAdjustment
is an absolute number or a percentage of the current capacity.
Valid values are ChangeInCapacity
, ExactCapacity
, and PercentChangeInCapacity
.
Constraints:
Length: 1 - 255
Pattern: [---
]*
- (NSString *) autoScalingGroupName [read, write, retain] |
The name or ARN of the Auto Scaling Group.
Constraints:
Length: 1 - 1600
Pattern: [---
]*
- (NSString *) policyName [read, write, retain] |
The name of the policy you want to create or update.
Constraints:
Length: 1 - 255
Pattern: [---
]*
- (NSNumber *) scalingAdjustment [read, write, retain] |
The number of instances by which to scale.
AdjustmentType determines the interpretation of this number (e.g., as an absolute number or as a percentage of the existing Auto Scaling group size). A positive increment adds to the current capacity and a negative value removes from the current capacity.


The Crimson Fairy Book
by Andrew Lang
This book is a collection of traditional tales. The collection was assembled by Scottish folklorist Andrew Lang although authorship of the stories is unknown. Lang published several collections of traditional tales, collectively known as Andrew Lang's Fairy Books.
Source: Lang, A. (Ed.). (1903). The Crimson Fairy Book. London: Dover Publications.
- “The Boy Who Could Keep a Secret”
- A young boy keeps a secret that has him passed from one household to the next. He is able to outsmart everyone he meets and becomes King of Hungary.
- “Clever Maria”
- Maria was the youngest and prettiest of the merchant’s daughters. When the merchant leaves on business, she is the only one to obey his wishes and begins a bizarre courtship with the king through their antics in an attempt to out-perform the other.
- “The Colony of Cats”
- The colony of cats take in an abused daughter, Lizina, and give her the fair treatment she deserves.
- “The Cottager and His Cat”
- A poor cottager buys a cat and ends up with a kingdom.
- “The Crab and the Monkey”
- A monkey steals the fruit of the crab’s tree and gets his punishment.
- “The Death of Abu Nowas and of His Wife”
- Abu Nowas went to the Sultan telling of his dead wife. The Sultan got him a new wife and a decent dowry, which was spent almost immediately. Abu Nowas is able to trick both the Sultan and the Sultana and gets more money for his cunning.
- “Eisenkopf ”
- How Peter outwits Eisenkopf and finds love.
- “The Gifts of the Magician”
- An evil magician gives gifts to a youth, who uses them to save himself from hanging.
 He passes a ridiculous law that a man with a golden beard doesn’t abide by. The king goes off to war and his stepson lets the man out and he is therefore blessed by good luck and magical assistance.
- “The Hairy Man”
- A story of a prince that escapes from his father and proves himself in battle with the help of three magical apples.
- “The Horse Gullfaxi and the Sword Gunnfoder”
- A boy Sigurd becomes cursed by a giantess and has to go through several trials to escape the many magical dangers in the kingdom. He meets a girl Helga and they live happily ever after.
- “How the Beggar Boy Turned into Count Piro”
- A poor beggar boy is left with nothing but a beautiful pear tree when his father dies. A fox sees the pear tree and promises to bring him good luck if he does what he is told. His life is transformed and the fox asks only for a coffin when he dies because he is the one responsible for the former beggar’s good fortune.
- “How the Wicked Tanuki Was Punished”
- A crafty tanuki betrays his wife in order to get food and his son vows to avenge his mother. The little tanuki is able to outsmart his father and accomplish his personal goal.
- “How to Find Out a True Friend”
- A queen and king longed to have a son and promised to send him on a pilgrimage after his eighteenth birthday if St. James were to grant their wish. The had their son and in turn, he set off on his journey. He met his true friend along the way and they survived many hindrances and proved their true friendship in the process.
- “The Language of Beasts”
- For saving the daughter of the snake king, a man receives the gift of understanding the language of the beasts and becomes wiser because of this.
- “Little Wildrose”
- An old couple was never able to have children and the old man sets out to find one. Through magic he acquires a daughter, but she is stolen by an eagle. The eagle takes care of her because he sees her as a good omen and she grows up in his nest.  The girl is tricked by an old woman and brought down from the trees in order to marry the prince and lives happily ever after.
- “Lovely Ilonka”
- A prince sets out on a quest to find a bride. He searched for and acquired three bulrushes that contained three beautiful maidens, however when he broke the first two he has no water to offer them, so he saves the third until he is near a well. The prince is swindled by the swineherder and is instead married to his daughter rather than the beautiful maiden. The prince is able to claim the crown and when the maiden is discovered by the prince’s servant, she is brought to the castle as a servant and put under the tricks of the new queen. However, the king discovers his true love and has the swineherder and his family executed.
- “Lucky Luck”
- A fairy tale about a prince who longs for a bride, but his father tries to keep him from his goal for that would mean the end of his reign. When the prince gets his bride, his servant overhears the perilous plans of the king and helps the prince to avoid imminent death. The servant is turned to stone for spoiling the king’s plan and the prince is set on a quest to find Lucky Luck to figure out how to bring his faithful servant back to life.
- “The Magic Kettle”
- A fairy tale about a magic kettle that could transform into a dancing tanuki.
- “Motiratika”
- A woman is sent by her husband to fetch water and runs into an ogre that threatens to eat her. She offers her magical baby in her place, but the baby is able to outsmart the ogre and he eats the husband (his father) instead. Therefore, justice prevails for the husband ordered her to fetch the water.
- “Niels and the Giants”
- A fairy tale recounting the adventure of Niels and his family on a pilgrimage to Rome. Niels encounters three giants and is forced to help them in their scheme to steal the king’s daughter. Niels is able to conquer the giants, continues his journey, and later, is found by the princess he inadvertantly rescued and marries her.
- “Paperarello”
- A story about how Paperarelloo got his name, and the grand deeds he performed.
- “The Prince Who Would Seek Immortality”
- A prince seeks immortality and finds three different kingdoms in which the kings cannot die until they perform a certain task. He finally finds the queen of life and death in the Land of Immortality.
- “The Rogue and the Herdsman”
- A lazy farm boy is able to steal sheep, pigs, and oxen from the greatest herdsman of the king. He is rewarded handsomely for his cleverness.
- “Shepherd Paul”
- Shepherd Paul was abandoned as a child and grows up to be the strongest man in the forest. He wrestles many strong men, but none can match his strength. He also fights three dragons, gains three castles, and three princess. He marries the youngest.
- “The Six Hungry Beasts”
- The animals of the forest are hungry. The fox manages the best of all the beasts because he is clever enough to trick them into giving him their family members and other animals.
- “The Stone-Cutter”
- The stone-cutter is unhappy with his life and has his various, greedy wishes granted by a mountain spirit. After he passes through various stages of power, he realizes he was happier as he once was and decides to be himself instead of something he is not.
- “The Story of the Seven Simons”
- A king searches for a bride as handsome and clever as himself. There was one Princess Helena, however it would take ten years to find her and by that time she would be old and unbeautiful.  They retrieve the princess and the king marries her.
- “The Story of the Sham Prince, or the Ambitious Tailor”
- A skilled tailor longs to be a prince and steals the title from a prince that hasn’t been seen. He is set to different tasks and is proven to be the tailor, but has a happy ending.
- “The Strong Prince”
- A prince finds a sword near a river that gives him great strength. He kills a band of robbers and his mother marries the leader. The leader steals his sword and blinds the prince. A giant then helps the prince get his sword back and blind the leader. The giant then gives his daughter to the prince and they live happily ever after.
- “The Three Robes”
- A story about a king who remarries after his wife’s death. His new queen kills him and intends to kill his children, but they escape. When the prince of Greece comes for the king’s daughter, the new queen sends her daughter who is expected to weave three robes for the prince. The king’s daughter makes the robes for the mistaken princess, but the prince finds her and they marry instead.
- “Tiidu the Piper”
- A story about how Tiidu went from lazy to industrious, earning himself a nice fortune through persistence.
- “To Your Good Health!”
- A young shepherd refuses to abide by the laws of the kingdom when the king sneezes. The shepherd survives three perilous trials and refused three magnificent gifts for the hand of the princess in marriage, which he eventually gets out of the king’s frustration.
- “The Treasure Seeker”
- A down-on-his-luck man seeks a long-lost treasure and finds wealth and happiness.
- “Tritill, Litill, and the Birds”
- Each of three sons goes out to see the world. The first two are cruel to two beggars and birds and end up killed by an ogress. The third brother is kind to the beggars and the birds, and they help him win out over the ogress and earn many rewards.

- Year Published: 1903
- Language: English
- Country of Origin: England
-
Readability:
- Flesch–Kincaid Level: 6.8
- Word Count: 104,593
- Genre: Fairy Tale/Folk Tale
- Keywords: adventure, cleverness, companion animals, contentment, cunning, dancing, deception, determination, fairies, family, fate, forgiveness, friendship, good vs. evil, greed, happiness, heritage, heroic deeds, heroism, honesty, horses, justice, kindness, kindness to strangers, learning not to be greedy, love, magic, merit, merited reward, music, not being greedy, not keeping promises, obedience, overcoming obstacles, persistence, reward, rightful vengeance, self-help, strength, treasure seeking, warrior, wisdom, wit, working for riches


Note the YAML contains specifications for a github document and html. The best way to deal with this is to knit them separately from the knit menu. Otherwise the html has blurry plots and tends to delete the md cached plots unless you tell it to cache everything!
library(tidyverse)
library(cowplot)
library(broom)
library(modelr)
library(viridis)
knitr::opts_knit$set(root.dir = '/Users/scottsaunders/git/labwork/Figures/draft1/')
knitr::opts_chunk$set(tidy.opts=list(width.cutoff=60),tidy=TRUE, echo = TRUE, message=FALSE, warning=FALSE, fig.align="center")
theme_1 <- function () {
theme_classic() %+replace%
theme(
axis.text = element_text( size=12),
axis.title=element_text(size=14),
strip.text = element_text(size = 14),
strip.background = element_rect(color='white'),
legend.title=element_text(size=14),
legend.text=element_text(size=12),
panel.grid.major = element_line(color='grey',size=0.1)
)
}
theme_set(theme_1())
Let’s read in the data from a cleaned csv file and remove the blank and standard samples.
df_pel <- read_csv("../data/2018_10_30_HPLC_concentrations_df.csv",
comment = "#")
pel_panel <- df_pel %>% filter(strain %in% c("WTpar", "dPel")) %>%
filter(material == "cells") %>% ggplot(aes(x = strain, y = calcConc,
fill = measured_phenazine)) + geom_jitter(width = 0.1, height = 0,
shape = 21, size = 2) + facet_wrap(~measured_phenazine, scales = "free",
ncol = 1, strip.position = "right") + ylim(0, NA) + scale_x_discrete(breaks = c("dPel",
"WTpar"), labels = c(expression(Delta * "pel"), "WT")) +
labs(x = "Strain", y = expression("Biofilm calculated concentration (" ~
mu * "M)")) + guides(fill = F)
pel_panel
df_dnase <- read_csv("../data/2018_10_08_HPLC_concentrations_df.csv",
comment = "#")
dnase_panel <- df_dnase %>% filter(Strain == "WT" & Material ==
"cells") %>% ggplot(aes(x = Condition, y = calcConc, fill = Phenazine)) +
geom_jitter(width = 0.1, height = 0, shape = 21, size = 2) +
facet_wrap(Phenazine ~ ., scales = "free", ncol = 1, strip.position = "right") +
ylim(0, NA) + scale_x_discrete(breaks = c("DNase", "none"),
labels = c("+", "-")) + labs(x = "DNase treatment", y = expression("Biofilm calculated concentration (" ~
mu * "M)")) + guides(fill = F)
dnase_panel
dnasePel <- plot_grid(pel_panel, dnase_panel, ncol = 2, labels = c("A",
"B"), align = "hv", axis = "tblr", scale = 0.9)
dnasePel
# ggsave('fig2ab.pdf',dnasePel, height = 8 , width = 6)


About
Welcome to Project Open Vault. POV is an online, ongoing conversation about politics in the run up to the November general election, and beyond. It's also an interactive forum, a really cool database, and, we hope, an engaging community.
A key part of the POV project is the Political Ad Vault, a database tracking the campaign ads of mid-Missouri political candidates. The ad vault provides a window into campaign spending, priorities and messaging. Check it out, and be sure to let us know what you think.
The goal of the POV project is to provide better, more engaging coverage of mid-Missouri politics. We hope to increase awareness of Missouri politics behind the scenes, and to spark meaningful conversations and debates among citizens and the POV community that joins us.
POV is the result of several mid-Missouri newsrooms that have come together to collaborate, innovate, and have some serious fun regarding this election season. Our partners include the Columbia Missourian, KBIA Radio, and KOMU.
Please have a look around, and feel free to engage with us by answering our daily big question, commenting on our coverage and sharing our information on your social media sites.
You can contact POV by emailing POV Editor Matt Patane
Thanks for stopping by. Let's start a conversation.


Helper functions for congruence subgroups#
This file contains optimized Cython implementations of a few functions related to the standard congruence subgroups \(\Gamma_0, \Gamma_1, \Gamma_H\). These functions are for internal use by routines elsewhere in the Sage library.
- sage.modular.arithgroup.congroup.degeneracy_coset_representatives_gamma0(N, M, t)#
Let \(N\) be a positive integer and \(M\) a divisor of \(N\). Let \(t\) be a divisor of \(N/M\), and let \(T\) be the \(2 \times 2\) matrix \((1, 0; 0, t)\). This function returns representatives for the orbit set \(\Gamma_0(N) \backslash T \Gamma_0(M)\), where \(\Gamma_0(N)\) acts on the left on \(T \Gamma_0(M)\).
INPUT:
N
– intM
– int (divisor of \(N\))t
– int (divisor of \(N/M\))
OUTPUT:
list – list of lists
[a,b,c,d]
, where[a,b,c,d]
should be viewed as a 2x2 matrix.This function is used for computation of degeneracy maps between spaces of modular symbols, hence its name.
We use that \(T^{-1} \cdot (a,b;c,d) \cdot T = (a,bt; c/t,d)\), that the group \(T^{-1} \Gamma_0(N) T\) is contained in \(\Gamma_0(M)\), and that \(\Gamma_0(N) T\) is contained in \(T \Gamma_0(M)\).
ALGORITHM:
Compute representatives for \(\Gamma_0(N/t,t)\) inside of \(\Gamma_0(M)\):
COSET EQUIVALENCE: Two right cosets represented by \([a,b;c,d]\) and \([a',b';c',d']\) of \(\Gamma_0(N/t,t)\) in \(\SL_2(\ZZ)\) are equivalent if and only if \((a,b)=(a',b')\) as points of \(\mathbf{P}^1(\ZZ/t\ZZ)\), i.e., \(ab' \cong ba' \pmod{t}\), and \((c,d) = (c',d')\) as points of \(\mathbf{P}^1(\ZZ/(N/t)\ZZ)\).
ALGORITHM to list all cosets:
Compute the number of cosets.
Compute a random element \(x\) of \(\Gamma_0(M)\).
Check if x is equivalent to anything generated so far; if not, add x to the list.
Continue until the list is as long as the bound computed in step (a).
There is a bijection between \(\Gamma_0(N)\backslash T \Gamma_0(M)\) and \(\Gamma_0(N/t,t) \backslash \Gamma_0(M)\) given by \(T r \leftrightarrow r\). Consequently we obtain coset representatives for \(\Gamma_0(N)\backslash T \Gamma_0(M)\) by left multiplying by \(T\) each coset representative of \(\Gamma_0(N/t,t) \backslash \Gamma_0(M)\) found in step 1.
EXAMPLES:
sage: from sage.modular.arithgroup.all import degeneracy_coset_representatives_gamma0 sage: len(degeneracy_coset_representatives_gamma0(13, 1, 1)) 14 sage: len(degeneracy_coset_representatives_gamma0(13, 13, 1)) 1 sage: len(degeneracy_coset_representatives_gamma0(13, 1, 13)) 14
- sage.modular.arithgroup.congroup.degeneracy_coset_representatives_gamma1(N, M, t)#
Let \(N\) be a positive integer and \(M\) a divisor of \(N\). Let \(t\) be a divisor of \(N/M\), and let \(T\) be the \(2 \times 2\) matrix \((1,0; 0,t)\). This function returns representatives for the orbit set \(\Gamma_1(N) \backslash T \Gamma_1(M)\), where \(\Gamma_1(N)\) acts on the left on \(T \Gamma_1(M)\).
INPUT:
N
– intM
– int (divisor of \(N\))t
– int (divisor of \(N/M\))
OUTPUT:
list – list of lists
[a,b,c,d]
, where[a,b,c,d]
should be viewed as a 2x2 matrix.This function is used for computation of degeneracy maps between spaces of modular symbols, hence its name.
ALGORITHM:
Everything is the same as for
degeneracy_coset_representatives_gamma0()
, except for coset equivalence. Here \(\Gamma_1(N/t,t)\) consists of matrices that are of the form \((1,*; 0,1) \bmod N/t\) and \((1,0; *,1) \bmod t\).COSET EQUIVALENCE: Two right cosets represented by \([a,b;c,d]\) and \([a',b';c',d']\) of \(\Gamma_1(N/t,t)\) in \(\SL_2(\ZZ)\) are equivalent if and only if
\[a \cong a' \pmod{t}, b \cong b' \pmod{t}, c \cong c' \pmod{N/t}, d \cong d' \pmod{N/t}.\]EXAMPLES:
sage: from sage.modular.arithgroup.all import degeneracy_coset_representatives_gamma1 sage: len(degeneracy_coset_representatives_gamma1(13, 1, 1)) 168 sage: len(degeneracy_coset_representatives_gamma1(13, 13, 1)) 1 sage: len(degeneracy_coset_representatives_gamma1(13, 1, 13)) 168
- sage.modular.arithgroup.congroup.generators_helper(coset_reps, level)#
Helper function for generators of Gamma0, Gamma1 and GammaH.
These are computed using coset representatives, via an “inverse Todd-Coxeter” algorithm, and generators for \(\SL_2(\ZZ)\).
ALGORITHM: Given coset representatives for a finite index subgroup \(G\) of \(\SL_2(\ZZ)\) we compute generators for \(G\) as follows. Let \(R\) be a set of coset representatives for \(G\). Let \(S, T \in \SL_2(\ZZ)\) be defined by \((0,-1; 1,0)\) and \((1,1,0,1)\), respectively. Define maps \(s, t: R \to G\) as follows. If \(r \in R\), then there exists a unique \(r' \in R\) such that \(GrS = Gr'\). Let \(s(r) = rSr'^{-1}\). Likewise, there is a unique \(r'\) such that \(GrT = Gr'\) and we let \(t(r) = rTr'^{-1}\). Note that \(s(r)\) and \(t(r)\) are in \(G\) for all \(r\). Then \(G\) is generated by \(s(R)\cup t(R)\).
There are more sophisticated algorithms using group actions on trees (and Farey symbols) that give smaller generating sets – this code is now deprecated in favour of the newer implementation based on Farey symbols.
EXAMPLES:
sage: Gamma0(7).generators(algorithm="todd-coxeter") # indirect doctest [ [1 1] [-1 0] [ 1 -1] [1 0] [1 1] [-3 -1] [-2 -1] [-5 -1] [0 1], [ 0 -1], [ 0 1], [7 1], [0 1], [ 7 2], [ 7 3], [21 4], [-4 -1] [-1 0] [ 1 0] [21 5], [ 7 -1], [-7 1] ]


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This blog is a one way medium: there is no feedback channel, commenting is not enabled.
Your main contact for support in Opaali API related issues is the Contact Us form in Opaali Portal. If you already have an Opaali user account you should log in to the portal before filling in the Contact form, this way your account details are pre-filled on the form. You will get a reply faster if all the details are included. (You can use the form also if you don't yet have an Opaali user account.)But before that, you should check out the official documentation at the Opaali Portal.


Version 1.00
Version 0.05
- Improved stability of world and actor viewers.
- Added settings tab with option to change game path.
- Added application icon.
Version 0.04
- Improved world viewer with different areas to view.
- Changed world viewer controls to use arrow keys instead of WASD.
- Added language selection in sheet viewer.
Version 0.03
- Added basic world viewer.
Version 0.02
- Added support for polygon groups in mesh renderer.
Version 0.01


Methods
Public Instance methods
Measures the execution time of a block in a template and reports the result to the log. Example:
<% benchmark "Notes section" do %> <%= expensive_notes_operation %> <% end %>
Will add something like "Notes section (0.34523)" to the log.
You may give an optional logger level as the second argument (:debug, :info, :warn, :error). The default is :info.
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/benchmark_helper.rb, line 16 16: def benchmark(message = "Benchmarking", level = :info) 17: if @logger 18: real = Benchmark.realtime { yield } 19: @logger.send level, "#{message} (#{'%.5f' % real})" 20: end 21: end


Wolverine Execution Services supports cash and margin accounts. To set the account type in an algorithm, see the Wolverine brokerage model documentation.
To create a Wolverine Execution Services account, contact their staff through the TradeWex website.
Wolverine Execution Services doesn't support paper trading, but you can follow these steps to simulate it:
Initialize
method of your algorithm, add one of the preceding SetBrokerageModel
method calls.


PushButton Engine is an open source, modular framework for Flash game development. Build your game with reusable gameplay, physics, rendering, and networking components - some written by others, and some written by you. There are lots of great libraries for game development on Flash, and PBEngine helps you use them more effectively.
This chapter gives an overview of what PBE is, how it is used, and what benefits it brings to your game development.
Games need to be fun, and the way you build fun is by refining and tweaking your game. Code that is hard to work with makes it harder to build a fun game. Components are a better way to build games, because they keep your code easy to modify and reuse.
Using components may seem a little more complicated than just hacking some code out. That's true - it can be a little indirect. The benefit isn't when you're starting - it's once you've finished the first draft of your game and you need to start changing things. It's the difference between building a house out of some plywood you found in the woods as opposed to 2x4s and up-to-code materials.
Components are small, reusable classes that implement a focused piece of game functionality. Creating a component is simple. Here's an example of a simple component that keeps track of points that the player earns every second they are alive.
class ScoreCounterComponent extends TickedComponent { public var score:Number = 0; public var pointsPerSecond:Number = 1; public function onTick(dt:Number):void { score += pointsPerSecond * dt; Logger.Log(this, "Updating score, score is now " + score); } }
OK - that's all you have to do to create a component! The next section shows how you would use it in your game.
Game objects are called entities and they contain one or more components. The XML level files in PushButton Engine let you define entities and the components in them, as well as set the values of fields on those components. Here's what a player entity using the ScoreCounterComponent would look like in the PushButton Engine XML format:
<!-- An example player that gets points for being alive. It is named "Player" and we can get it from code with that name. --> <entity name="Player"> <!-- Here's where we include the scorecounter we defined above. Notice that we give it a name - this is required so we can refer to the component. --> <component type="ScoreCounterComponent" name="Score"> <!-- This is all it takes to set a field on the component - just the name and a value. In this case we're setting the rate at which players will accrue points. --> <pointsPerSecond>10</pointsPerSecond> </component> <!-- These components would normally have properties set, configuring things like the size, shape, appearance, and movement of the player, but we're skipping that to keep things focused. --> <component type="RenderComponent" name="Render"> </component> <component type="SpatialComponent" name="Spatial"> </component> <component type="PlayerControllerComponent" name="Controller"> </component> </entity>
What did we just accomplish? We added a new piece of functionality to our game without touching a single existing line of code. Our new score counter component can be reused with a few lines of XML. We can extend it without having to worry about messing with a bunch of other code.
That's not all - there are a ton of components to get you going on your game, including components that integrate Box2D, a networking library, and a powerful rendering framework. The serializer and resource manager make it easy to load game data, including level files, images, and sound. There are debugging and performance tuning tools, as well as unit tests. What more could you ask for?
Well, we'd like to know! Come by our forums to post your questions, feedback, and opinions. We want to make PushButton Engine the best possible tool for building Flash games, and the only way we will get there is with lots of feedback from people like you.


I think, therefore I believe
First of all, I do not intend to have the final answers. As Sir Isaac Newton once said, “if I have seen further it is by standing on the shoulders of giants.”
This subject, as well as most of the arguments I have lately come to reason about, have been well debated by many great philosophers and scientists of our age. I can recommend you dozens of books and videos with the debates.
Let’s also keep in mind that I’m trying to avoid TLDR text here. So, I will not go deep in the explanation of some of my conclusions. I am starting a Podcast this month called “Following the Evidences” where I plan to give more details for each step.
I’ve been challenged by some friends about the veracity of two affirmations I’ve given this past month.
- The question about the existence of God is crucial;
- Faith is a reasoned choice, not something mystical in which we have no role to play.
First, let’s see if it does make any difference if God exists.
If there is no God:
- Every type of life we know will be extinct in death
- There is no immortality
- The universe will also face extinction
Therefore, life has not:
- Objective Meaning
- One’s life makes no difference to the outcome of the universe
- There is no framework within man’s life can seem to matter
- Objective Value
- There is no moral accountability
- Moral choices are inconsequential
- Moral values are delusions ingrained into us by evolution and social experience
- Objective Purpose
- Without immortality, our only destination is extinction in death
- Without God, there is no purpose for life
Now, through this atheistic worldview, it is impossible to live consistently and happy
- If one live happily
- It is because one is inconsistently affirming some type of meaning, value and/or
purpose, despite the lack of objective foundations for it.
- If one live consistently
- One will live unhappy since one’s life is meaningless, worthless and purposeless
Since the only two options we have are pretty clear, the existence or not of a God is one of the most important questions we can ever answer.
Second, We have got to start talking differently about “faith”.
Unfortunately, we have let the secular world and antagonists like Bill Maher define the term for us. What they mean by “faith” is blind leaping. They think we have simply disengaged our minds and leapt blindly into the religious abyss.
The biblical view of saving Christian faith has never had anything to do with blind leaping. Jesus himself was fixed on the idea that we can know the truth-and, not just in some spiritual or mystical way. Rather, he taught that we can know the truth about God, humans, and salvation objectively. That is the very best forms of investigation, evidence, and careful reasoning.
Since the life without meaning, value and purpose would be absurd (illogical, contrary to reason, meaningless, irrational) I urge myself to look for answers to those questions.
What does science, cosmology, physics and philosophy have to tell me about it?
Science
If we compare the whole history of the universe with a 24 hours clock. We would have no changes for the first 19 hours. Then, in 2 minutes we have something huge happening, and we would have all the species we know today. After that, we would not see any macroevolution happening.
Cosmology
Our universe is expanding, and Cosmology says it is possible to contract the universe to its initial state. It means that the universe does have a beginning indeed, and therefore, something has caused the universe to exist.
It is reasonably accepted that this cause has to be immaterial and beyond space and time.
Physics
Think about a rule in your hand; now you set a mark on this ruler.
If you move one inch the mark you’ve made in a ruler as big as the entire universe it would not be that big difference, right? Now, this is how precise the gravity force is. If we move the gravity force as much as one inch compared tho the whole universe, it would be impossible to exist life at all.
Not only gravity is very well fine tuned but the nuclear force, electromagnetic force, expansion rate of the universe, velocity of light, initial uniformity of radiation, average distance between galaxies, polarity of the water molecule. Life would be impossible if any of those variables were a tiny bit greater or smaller.
“An honest man, armed with all the knowledge available to us now, could only state that in some sense, the origin of life appears at the moment to be almost a miracle, so many are the conditions which would have had to have been satisfied to get it going.” –Francis Crick, biochemist and spiritual skeptic, shared the Nobel Prize for discovering the molecular structure of DNA
DNA
We have only to see a few letters of the alphabet spelling our name in the sand to recognize at once the work of an intelligent agent. Now Human DNA contains more organized information than the Encyclopedia Britannica. If the full text of the encyclopedia were to arrive in computer code from outer space, most people would regard this as proof of the existence of extraterrestrial intelligence. But when seen in nature, it is explained as the workings of random forces
Those are just a few examples that point towards a Designer, a Creator. The very old Jewish Scriptures says the creation is a empirical evidence of a creator.
Therefore, my faith is indeed, the result of a rational process and a logic decision.
I also have some questions about what naturalists and atheists take for granted.
The theory of biological evolution is simply irrelevant to the truth of Christian Theism. Genesis 1 admits all matter of interpretations and is not by all means committed to six-day creationism.
The doubts I have about biological evolution are not biblical, but scientific. They are fantastically improbable.
-
Is it rational to say that fine tuning is the result of random coincidences?
-
Is it rational to say that life is the result of the coincidental arrangement of molecules?
-
Is it rational to affirm that randomness produced the world we see around us?
-
Did neuro-chemical reactions produce wonders such as love, compassion, and sacrifice?
-
How does one chemical state in the brain lead to another chemical state that leads to another and it produces universal logic?
So, the most logical conclusion is to believe that nothing produces everything; nonlife produces life; randomness produces fine-tuning; chaos produces information; unconsciousness produces consciousness?
“Evolution has no evidence of transitional fossils. It is reasonable, but with no evidence” - Stephen Jay Gould / Atheist American paleontologist, evolutionary biologist, and historian of science
So how does something is reasonable but with no evidence? And why only some things can be reasonable with no evidence?
Darwin himself, in a humble quote, reasons that “Geology does not reveal any chain, and perhaps it is the most obvious objection against my theory”
Later on, he says that take for granted that a human eye is the result of natural selection and evolution alone is absurd.
The Human DNA has a lot of information on it. Now, you do not see information in any other place in nature. Nature can produce patterns, but whenever we see information—whether it’s n a book or a computer program—we know there’s intelligence behind it.
And even if Darwin and his theory were completely right, he does not even try to answer the question of where life comes from. To take the examples of micro evolution and apply that as evidence of macro evolution is a huge leap.
For Darwin’s theory works, he needs The Universe, Life, and Information. One may say it came from a soup, but the questions still stand: Where did the ingredients come from? Where is the recipe?
“If you wish to make an apple pie from scratch you must first invent the universe” - Carl Sagan
Good science should follow the scientific facts where they lead, including an intelligent designer. What is not possible for a philosophical naturalist.
Bacon, the father of empiricism, affirms that “God never wrought miracle, to convince atheism, because his ordinary works convince it. It is true, that a little philosophy inclineth man’s mind to atheism; but depth in philosophy bringeth men’s minds about to religion.”
Conclusion
I think it would be inconsistent to require more justification for Christian belief than you do for your own, but that is frequently what happens. In fairness you must doubt your doubts.
I agree with Timothy Keller’s thesis that if you come to recognize the beliefs on which your doubts about Christianity are based, and if you seek as much proof for those beliefs as you seek from Christians for theirs - you will discover that your doubts are not as solid as they first appeared.
I commend two processes to the readers of this post. I urge skeptics to wrestle with the unexamined “blind faith” on which skepticism is based, and to see how hard it is to justify those beliefs to those who do not share them. I also urge believers to wrestle with their personal and culture’s objections to the faith. At the end of each process, even if you remain the skeptic or believer you have been, you will hold your own position with both greater clarity and greater humility. Then there will be an understanding, sympathy and respect for the other side the did not exist before.
I myself have done that and found answers to all those questions and much more.
They are not only isolated answers; they are trustworthy arguments from any standpoint. Scientific, Philosophical, Cosmological and Historical.
Through those answers, I can construct a framework that gives me what is needed for my life have meaning, value, and purpose and therefore not to be absurd.
“I believe in Christianity as I believe that the sun has risen, not because I see it but because by it I see everything else” - C S Lewis


PLANEPOINT compute 3D position of a point in a plane POINT = planePoint(PLANE, POS) PLANE is a 9 element row vector [x0 y0 z0 dx1 dy1 dz1 dx2 dy2 dz2] POS is the coordinate of a point in the plane basis, POINT is the 3D coordinate in global basis. Example planePoint See also planes3d, planePosition ------ Author: David Legland e-mail<EMAIL_ADDRESS>Created: 2007-09-18, using Matlab <IP_ADDRESS>7 (R2007a) Copyright 2007 INRA - BIA PV Nantes - MIAJ Jouy-en-Josas.


Red Dead Redemption 2 Actually Has Lower Control Latency on Stadia Than Xbox One X
by Nathan BirchGoogle Stadia is here and the experience isn’t quite what was promised. As we’ve reported, the “4K” version of Destiny 2 you get with Stadia Pro is actually 1080p upscaled, while the Pro stream of Red Dead Redemption 2 is native 1440p at 30fps. Well, now the tech heads at Digital Foundry have delved even deeper to find out what kind of visual quality you can expect from the Stadia Pro stream of Red Dead Redemption 2, and it’s a pretty mixed bag. Check out the full video below, if you’ve got 20 minutes to spare.
A lot of things get covered in the video, so here’s a bullet-point rundown (thanks to ResetEra user Chandoog for rounding some of this up):
Green Man Gaming Offers Black Friday Deals on Red Dead Redemption 2, Borderlands 3, More
- Anisotropic filtering: Significantly lower than XB1X
- Lighting quality: Medium
- Reflection quality Low (similar to XB1X)
- Near shadows: High
- Far shadows: High (better than XB1X)
- Volumetric shadows: Low to Medium (similar to XB1X)
- Tessellation: High
- Tree Level of Detail: Low
- Grass Level of Detail: Low
- Fur Quality: Medium
- Overall texture quality: Ultra
If you want to absolute best-looking version of Red Dead Redemption 2, it definitely seems like Stadia is not the way to go. Ah, but where things really get interesting is input latency – you’d expect Xbox One X and PC to blow Stadia away here, but that actually isn’t the case. Digital Foundry recorded input latency of 385 milliseconds on Stadia, 355 milliseconds on PC, and a surprising 435 milliseconds on Xbox One X. So yeah, if you don’t mind the Old West looking just a little bit grubby, Red Dead Redemption 2 actually plays pretty well on Stadia.
Red Dead Redemption 2 is available now on PC, Xbox One, PS4, and Google Stadia. For those who watched the video – what do you think? Could you see yourself playing RDR2 on Stadia?


Hi, my name is Jessie Sidhu and I'm excited to take this full-stack
bootcamp with everyone! I have no coding experience at the moment but
i've already learned a lot in the first week!! Picking the Berkeley
Bootcamp was probably the best decision I could make as I live in
Hercules, CA which is 15 minutes northbound from Berkeley. All the
other bootcamps I looked at were all in San Francisco and it just
didn't make sense to me to commute that far.
My background for work is in Finance and Business Management. After
college, I got a job near St. Louis, Missouri working in Finance and
Budgeting; I worked there for about 3 years. I learned a lot but I
really missed California! When I got back to California I semi-changed
my field of work and got a job in Management working for Tesla as a
Production Manager. I did seem to enjoy production a bit more than
finance but at the end of the day, I still didn't seem satisfied.
In conclusion, I'm really happy I decided to join a bootcamp and do more for myself!


Gold technical analysis: Looks heavy with signs of indecision on the daily chart
by Omkar Godbole- Gold could slip into losses as technical charts are indicating the recovery rally has run out of steam.
- The market sentiment is still quite bearish as the metal is struggling despite US-China political tensions.
Gold is currently reporting marginal gains, but will likely come under pressure during the day ahead, according to technical charts.
The yellow metal witnessed a two-way business for the second day on Wednesday. The resulting Doji candle indicates the bounce from recent lows near $1,445 has run out of steam.
As a result, a pullback could be in the offing. Note that the metal is struggling to post gains despite the political friction between the US and China and fading trade optimism.
The US 10-year treasury yield is also losing ground, currently trading at 1.724% - the lowest level since Nov. 4. Notably, the yield has shed more than 20 basis points in the last two weeks.
Even so, gold is having a tough time scoring convincing gains. It clearly indicates the gold market sentiment is still bearish.
A break below the daily low of $1,471 looks likely and could pave the way for a deeper drop to $1,464 and $1,456. On the higher side, a daily close above $1,478 is needed to invalidate the bearish setup.
Daily chart
Trend: Bearish
Technical levels
XAU/USD
| Overview | |
|---|---|
| Today last price | 1475.41 |
| Today Daily Change | 2.44 |
| Today Daily Change % | 0.17 |
| Today daily open | 1472.97 |
| Trends | |
|---|---|
| Daily SMA20 | 1482.74 |
| Daily SMA50 | 1491.44 |
| Daily SMA100 | 1481.25 |
| Daily SMA200 | 1396.66 |
| Levels | |
|---|---|
| Previous Daily High | 1478.86 |
| Previous Daily Low | 1466.12 |
| Previous Weekly High | 1474.6 |
| Previous Weekly Low | 1445.8 |
| Previous Monthly High | 1519.04 |
| Previous Monthly Low | 1455.5 |
| Daily Fibonacci 38.2% | 1473.99 |
| Daily Fibonacci 61.8% | 1470.98 |
| Daily Pivot Point S1 | 1466.44 |
| Daily Pivot Point S2 | 1459.9 |
| Daily Pivot Point S3 | 1453.69 |
| Daily Pivot Point R1 | 1479.18 |
| Daily Pivot Point R2 | 1485.39 |
| Daily Pivot Point R3 | 1491.93 |


The corprate travel payment solution powered by cryptocurrency.
ICO Coming SoonUntil now the travel industry has been known to be riddled with old processes. From time intensive wire transfers to fax documentation requirements - inefficiencies are abundant.
We are implementing a blockchain solution using digital currency programmed to instantly execute and record transactions that meet predefined company expense policies and criteria. We are developing a tokenized corporate travel ecosystem to revolutionize the travel payment landscape by integrating the entire travel supply chain.
ACND will enable settlement in minutes rather than days. ACND will Integrate Smart Contracts with every transaction which enable data confirmation and data delivery at the Point of Sale (POS) for everyone in the supply chain. While traditional payment methods require expensive reconciliations and manual processes, we are automating the process and generating substantial savings and efficiencies across the entire vertical supply chain.


Indeed, Allah is ever Knowing and Wise.
It may be that you dislike a thing which is good for you and that you like a thing which is bad for you. Allah knows but you do not know. | Surah Al-Baqarah 2:216
It may be that you dislike a thing which is good for you and that you like a thing which is bad for you. Allah knows but you do not know. | Surah Al-Baqarah 2:216


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Directory listing for /ctfd2/CTFd/plugins/keys/assets/regex/
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Fun Facts
- The moon is not made out of cheese.
- Money doesn't grow on trees.
My top 5 artists
- Eric Clapton
- John Mayer
- Tom Petty
- Kehlani
- SZA
About me
My name is Kevin Nguyen, I like to play guitar and cooking.
I have a cat named Gary, he is 2 years old


Look at this
This is more info
This is yet more info
This is yet more info but with a RED heading
But not really...


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Interface IMixedRealityBoundarySystem
The interface for a Boundary system in the Mixed Reality Toolkit All systems for providing Boundary functionality should derive from this interface
Inherited Members
Namespace: XRTK.Interfaces.BoundarySystem
Assembly: XRTK.dll
Syntax
public interface IMixedRealityBoundarySystem : IMixedRealitySystem, IMixedRealityService, IDisposable
Properties
| Improve this Doc View SourceBoundaryBounds
Two dimensional representation of the geometry of the boundary, as provided by the platform.
Declaration
Edge[] BoundaryBounds { get; }
Property Value
| Type | Description |
|---|---|
| Edge[] |
Remarks
BoundaryGeometry should be treated as the outline of the player's space, placed on the floor.
BoundaryDataProvider
The IMixedRealityBoundaryDataProvider assigned to this system.
Declaration
IMixedRealityBoundaryDataProvider BoundaryDataProvider { get; }
Property Value
| Type | Description |
|---|---|
| IMixedRealityBoundaryDataProvider |
Remarks
Typically with systems, there can be multiple data providers, but in this case there should only ever be one.
BoundaryHeight
The height of the play space, in meters.
Declaration
float BoundaryHeight { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
Remarks
This is used to create a three dimensional boundary volume.
IsConfigured
Has the boundary been properly configured by the user?
Declaration
bool IsConfigured { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
IsVisible
Is the platform or the boundary system's rendered boundary geometry visible?
Declaration
bool IsVisible { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
This can enables or disables both the platform's and boundary systems rendered geometry, but the platform can always override their rendering state.
ShowBoundary
Enable or disable the generated boundary geometry.
Declaration
bool ShowBoundary { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
This cannot or ever will disable or override the platform's built-in boundary systems.
ShowCeiling
Enable or disable boundary ceiling geometry.
Declaration
bool ShowCeiling { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
The ceiling is defined as a GameObject positioned BoundaryHeight above the floor.
ShowFloor
Enable or disable floor geometry.
Declaration
bool ShowFloor { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
ShowWalls
Enable or disable boundary wall geometry.
Declaration
bool ShowWalls { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
TrackedObjects
The list of currently tracked objects that will raise BoundaryProximityAlerts.
Declaration
IReadOnlyList<GameObject> TrackedObjects { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyList<GameObject> |
Methods
| Improve this Doc View SourceIsInsideBoundary(Vector3, Space)
Determines if a
Declaration
bool IsInsideBoundary(Vector3 position, Space referenceSpace = Space.World)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | The Vector3 position to be checked. |
| Space | referenceSpace | Is this position using local or worldspace coordinate space? |
Returns
| Type | Description |
|---|---|
| Boolean | True if the location is within the area of the boundary space, otherwise false. |
RegisterTrackedObject(GameObject)
Registers the Transform of a GameObject to be tracked for BoundaryProximityAlerts.
Declaration
void RegisterTrackedObject(GameObject gameObject)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject |
SetupBoundary(IMixedRealityBoundaryDataProvider)
Sets up the boundary using the IMixedRealityBoundaryDataProvider specified.
Declaration
void SetupBoundary(IMixedRealityBoundaryDataProvider dataProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| IMixedRealityBoundaryDataProvider | dataProvider |
Remarks
This method should usually be called from the Enable() method of the data provider itself.
TryGetRectangularBoundsParams(out Vector2, out Single, out Single, out Single)
Returns the description of the inscribed rectangular bounds.
Declaration
bool TryGetRectangularBoundsParams(out Vector2 center, out float angle, out float width, out float height)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2 | center | The center of the rectangle. |
| Single | angle | The orientation of the rectangle. |
| Single | width | The width of the rectangle. |
| Single | height | The height of the rectangle. |
Returns
| Type | Description |
|---|---|
| Boolean | True if an inscribed rectangle was found in the boundary geometry, false otherwise. |
UnregisterTrackedObject(GameObject)
Unregisters the Transform of a GameObject from BoundaryProximityAlerts.
Declaration
void UnregisterTrackedObject(GameObject gameObject)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject |
Events
| Improve this Doc View SourceBoundaryProximityAlert
Event raised when a tracked object nears, or crosses the boundary.
Declaration
event Action<GameObject, ProximityAlert> BoundaryProximityAlert
Event Type
| Type | Description |
|---|---|
| Action<GameObject, ProximityAlert> |


Thank you for visiting my page. Here is a list of my contact information. Please feel free to reach out.


Awesome 2D
Game Engine
GitHub Downloads Support Forums Discord Documentaton Try Now! View Plugins Code Exchange
Solar2D is a Lua based game engine with focus on ease of iterations and usage
This is a fully open source project that is forked of the well established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development.
Cross-platform
Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux or HTML5.
Build Fast
Update your code, save the changes, and instantly see the results in our instant-update Simulator. When you're ready to test on real devices, build and deploy your app just once and then see code/assets update automatically, all over your local network. It's like magic.
Live Builds in actionsPlugins for all needs
Select from numerous plugins which extend the Solar2D core for features like in-app advertising, analytics, media, and much more. A vast variety of plugins is available via Solar2D free directory or third party stores, like Solar2D Marketplace and Solar2D Plugins.
Call any native library
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native.
Production ready
Solar2D is official fork of Corona SDK, which has been in active development for over 10 years, and used by hundreds of thousands of apps and developers.
Lua-based
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Warcraft ™, Angry Birds ™, Civilization ™ and many other popular franchises.
Completely free
No hidden fees, charges, or royalties. No matter if you are an indie developer or a large publisher, you will never pay for using the engine.
Privacy aware
Solar2D would not track your users. No anonymized data gathering, no server calls. Nothing. Games you build only make network requests you asked for.
Community
Join a vibrant community of thousands developers using Solar2D for live games on Forums or Discord chat.
Open Source
All source code and resources are available under MIT license.
Support the Project
Solar2D development is sponsored by its users. Support the project on GitHub Sponsors or Patreon.


Nahida Sultana Chowdhury
PhD Graduate
Enthusiastic Computer Science PhD graduate with strong understanding in Data structures and Algorithms. Passionate about creating and implementing high quality innovative solutions to complex problems.
In my educational and professional career, I have taken new challenges leading student clubs to organizing many social and cultural events. My 6 years research experience of working in 4 different countries enriched me with values to cope with a diverse culture quickly.
#savvy #motivated #communicative #hard-working #cool-headed #organized #easy-going #funny
#Organization #TimeManagement #Communication
January 2017 - May 2021
August 2020 - May 2021
September 2017 - August 2020
October 2020 - February 2021
May 2020 - September 2020
January 2017 - May 2021
May 2020 - August 2020
October 2013 - December 2016
September 2012 - August 2013
2017 - Spring 2021
2010 - 2012
2004 - 2008


!= include('Stylesheet'); ?>
<
Back
Encrypt and Download
Encrypt and Email
Authorized Users
(comma-separated)
Expiration
One Hour
One Day
One Week
One Month
Disable Re-sharing
Watermarking
Personalized Message
Include an optional, personalized message to your recipients.
Send
Download pdf.tdf3.html
!= include('JavaScript'); ?>


#include <PowerGovernorImp.hpp>
|
| static std::unique_ptr< PowerGovernor > | make_unique (void) |
| | Returns a unique_ptr to a concrete object constructed using the underlying implementation. More...
|
| |
| static std::shared_ptr< PowerGovernor > | make_shared (void) |
| | Returns a shared_ptr to a concrete object constructed using the underlying implementation. More...
|
| |
◆ PowerGovernorImp() [1/2]
| geopm::PowerGovernorImp::PowerGovernorImp |
( |
| ) |
|
◆ PowerGovernorImp() [2/2]
| geopm::PowerGovernorImp::PowerGovernorImp |
( |
PlatformIO & |
platform_io, |
|
|
const PlatformTopo & |
platform_topo |
|
) |
| |
◆ ~PowerGovernorImp()
| geopm::PowerGovernorImp::~PowerGovernorImp |
( |
| ) |
|
|
virtual |
◆ adjust_platform()
| void geopm::PowerGovernorImp::adjust_platform |
( |
double |
node_power_request, |
|
|
double & |
node_power_actual |
|
) |
| |
|
overridevirtual |
Calculates metric of DRAM power history, subtracting that value from the provided target node power.
- Parameters
-
| [in] | node_power_request | Total expected node power consumption. |
| [out] | node_power_actual | Achievable node power limit. Should equal |
- Returns
- True if platform adjustments have been made, false otherwise.
Implements geopm::PowerGovernor.
◆ do_write_batch()
| bool geopm::PowerGovernorImp::do_write_batch |
( |
void |
| ) |
const |
|
overridevirtual |
◆ init_platform_io()
| void geopm::PowerGovernorImp::init_platform_io |
( |
void |
| ) |
|
|
overridevirtual |
◆ power_package_time_window()
| double geopm::PowerGovernorImp::power_package_time_window |
( |
void |
| ) |
const |
|
overridevirtual |
Get the time window for controlling package power.
- Returns
- Time window in units of seconds.
Implements geopm::PowerGovernor.
◆ sample_platform()
| void geopm::PowerGovernorImp::sample_platform |
( |
void |
| ) |
|
|
overridevirtual |
◆ set_power_bounds()
| void geopm::PowerGovernorImp::set_power_bounds |
( |
double |
min_pkg_power, |
|
|
double |
max_pkg_power |
|
) |
| |
|
overridevirtual |
Sets min and max package bounds.
- Parameters
-
| [in] | min_pkg_power | Minimum package power. |
| [in] | max_pkg_power | Maximum package power. |
Implements geopm::PowerGovernor.
The documentation for this class was generated from the following files:


Project Information
- Name
- QAsiteError
- URL
- http://localhost/~yuta/research/ex/QAsite/error/index.html
Implemented Ajax Desing Patterns
| Property | Requirement | Ajax Design Pattern | Property Pattern | CTL Template | Variables (keys) | Result |
|---|---|---|---|---|---|---|
| UEHRegist | Ajax apps should register user event handlers at page load | User Action | Precedence | !E[!$S U ($P & !$S)] | UserEvents ($P) onload ($S) |
Correct |
| UEHSingle | Ajax apps can prevent multiple calls of specific functions | User Action | Absence | AG(!$P) | validateLogin ($P1) onmousedown ($P2) |
Fault |


Welcome. This is the command line version of our FairShare application with HTML+CSS output.
Registered Roommates are :


The RemoveFrom object is used to remove a given number of entities from an incoming EntityContainer.
Entities are removed one by one from the EntityContainer in the same order as they were packed. The time to unpack each entity is specified by the ServiceTime keyword. EntityContainers are passed to another object once the specified number of entities have been unpacked.


The OpenGL pipeline is available on Oracle Solaris, Linux, and Windows. This alternate pipeline uses the hardware-accelerated, cross-platform OpenGL API when rendering to VolatileImages
, to backbuffers created with BufferStrategy
API, and to the screen.
This pipeline can offer great performance advantages over the default (X11 or GDI/DirectDraw) pipelines for certain applications. Consider enabling the pipeline for your application if it makes heavy use of rendering operations like alpha compositing, antialiasing, and transforms.
For a complete list of Java 2D operations that are accelerated by the OpenGL pipeline, refer to the article Behind the Graphics2D: The OpenGL-based Pipeline.
The following are use cases for troubleshooting problems in OpenGL pipeline
The OpenGL pipeline is currently disabled by default. To attempt to enable the OpenGL pipeline, provide the following option to the JVM:
-Dsun.java2d.opengl=true
To receive verbose console output about whether the OpenGL pipeline is initialized successfully for a particular screen, set the option to True (note the uppercase "T"):
The OpenGL pipeline will not be enabled if the hardware or drivers do not meet the minimum requirements. If for some reason one of the following requirements is not met, Java 2D will fall back and use the default pipeline (X11 on Oracle Solaris/Linux, GDI/DirectDraw on Windows), which means your application will continue to work correctly, but without the OpenGL acceleration.
The minimum requirements for Oracle Solaris and Linux operating systems are the following:
Hardware accelerated OpenGL/GLX libraries installed and configured properly
OpenGL version 1.2 or higher
GLX version 1.3 or higher
At least one TrueColor visual with an available depth buffer
The minimum requirements for Windows OS are the following:
Hardware accelerated drivers supporting the extensions WGL_ARB_pbuffer
, WGL_ARB_render_texture
, and WGL_ARB_pixel_format
OpenGL version 1.2 or higher
At least one pixel format with an available depth buffer
As mentioned above, the OpenGL pipeline might not be enabled on certain machines for various reasons. For example, the drivers might not be properly installed and might report an insufficient version number. Alternatively, your machine might have an older graphics card that does not support the appropriate OpenGL version or extensions.
In the Java SE 6 and later releases, you can get detailed information about the startup procedures of the OpenGL-based Java 2D pipeline by using the J2D_TRACE_LEVEL
environment variable as shown in Example 11-2 and Example 11-3.
Example 11-2 Set J2D_TRACE_LEVEL Environment Variable on Windows
# set J2D_TRACE_LEVEL=4 # java -Dsun.java2d.opengl=True YourApp
Example 11-3 Set J2D_TRACE_LEVEL Environment Variable on Solaris and Linux
# export J2D_TRACE_LEVEL=4 # java -Dsun.java2d.opengl=True YourApp
The output will be different depending on your platform and the installed graphics hardware, but it can give you some insight into the reasons why the OpenGL pipeline is not being successfully enabled for your configuration.
|
Note: This output is especially useful when filing bug reports intended for the Java 2D team at Sun, as discussed below. |
Since the OpenGL pipeline relies so heavily on the underlying graphics hardware and drivers, it might sometimes be difficult to determine whether rendering or performance issues are being caused by Java 2D or by the OpenGL drivers.
One feature new to the OpenGL pipeline in the Java SE 6 release is the use of the GL_EXT_framebuffer_object
extension, which provides better performance for rendering and reduced VRAM consumption when using VolatileImages
. This "FBO" codepath is enabled by default when the OpenGL pipeline is enabled, but only if your graphics hardware and driver support this OpenGL extension. This extension is generally available on Nvidia GeForce/Quadro FX series and newer, and on ATI Radeon 9500 and newer. If you suspect that the "FBO" codepath is causing problems in your application, you can disable it by setting the following system property:
-Dsun.java2d.opengl.fbobject=false
Setting this property will cause Java 2D to fall back on the older pbuffer-based
codepath.
If you find that a certain Java 2D operation causes different visual results with the OpenGL pipeline enabled than without, it probably indicates a graphics driver bug. Similarly, if the performance of Java 2D rendering is significantly worse with the OpenGL pipeline enabled than without, it is most likely caused by a driver or hardware problem.
In either case, file a detailed bug report through the normal bug reporting channels. See Submit a Bug Report. When filing bug reports, be as detailed as possible, and always include the following information:
Operating system (for example, Ubuntu Linux 6.06, Windows XP SP2)
Name of graphics hardware manufacturer and device (for example, Nvidia GeForce 2 MX 440)
Exact driver version (for example, ATI Catalyst 6.8, Nvidia 91.33)
Output when J2D_TRACE_LEVEL=4
is specified on the command line (as described in previous section)
If on Oracle Solaris or Linux, the output of the glxinfo command


Random features¶
|
A wrapper of sklearn.kernel_approximation.AdditiveChi2Sampler. |
|
Efficient random feature map by Compact Random Feature map. |
|
Approximates feature map of the linear kernel by Count Sketch, a.k.a feature hashing. |
|
Approximates feature maps of the product between random matrix and feature vectors by FastFood. |
|
Approximates feature map of the intersection (min) kernel by explicit feature map, which is proposed by S.Maji and A.C.Berg. |
|
Approximates feature map of the RBF or dot kernel by Orthogonal Random Feature map. |
|
Approximates feature map of the RBF kernel by Random Fourier Feature map. |
|
Approximates feature map of the ANOVA/all-subsets kernel by Random Kernel Feature map. |
|
Approximates feature map of a dot product kernel by Monte Carlo approximation of its Maclaurin expansion. |
|
Approximates feature map of the linear product kernel by Random Projection. |
|
Approximates feature map of the ANOVA kernel by Signed Circulant Random Kernel map. |
|
Approximates the product between random matrix and feature vectors by signed circulant random matrix. |
Approximates feature map of the RBF or dot kernel by Structured Orthogonal Random Fourier Feature map. |
|
|
Approximates feature maps of the product between random matrix and feature vectors by Subsampled Randomized Hadamard Transform. |
|
Approximates feature map of the ANOVA/all-subsets kernel by Subfeature Random Kernel Feature map. |
|
Approximates feature map of a dot product kernel by Monte Carlo approximation of its Maclaurin expansion with only sub features. |
|
Approximates feature map of the polynomial kernel by Tensor Sketch. |
Learns importance weights of random features by maximizing the kernel alignment with a divergence constraint. |


---
layout: post
title: Google Hangouts plugin crashes in Debian Testing 64-bit
categories: []
tags: [Linux,Debian,Google,Hangouts]
status: publish
type: post
published: true
comments: true
meta:
_edit_last: '1'
---
After an update the other day, Google Hangouts stopped working in Firefox and in Chrome. The symptoms were a collection of items,
including the browser not registering that the plugin was installed, a prompt saying the plugin has crashed and a message in dmesg
about the plugin segfaulting. It took me a while to find the correct search term and log entry to end at the solution that solved it
for me.
I found the log file in '~/config/google'. After examining I found the following mixed in the messages:
{% highlight bash %}
cat ~/.config/google-googletalkplugin/gtbplugin.log
...
... Connection to GoogleTalkPlugin failed, reason=111
...
{% endhighlight %}
After some searching, I ended up finding a thread in Google Support with a number of suggestions.
Ultimately, I found that my update on Debian pulled down 'libudev1' when 'libudev0' was already installed. There was no conflict, but the plugin seemed to use 'libudev0' even though it required 'libudev1'. Simply
uninstalling libudev0 was enough to do it for me, but if you need to keep it for some reason, one can force the plugin to use 'libudev1' with a rather-hacky symbolic link:
{% highlight bash %}
ln -s /lib/x86_64-linux-gnu/libudev.so.1 /opt/google/chrome/lib/libudev.so.0
{% endhighlight %}
I hope this helps someone, as I found it took much longer than I'd like to find this solution, even though it was not that uncommon.


I work with Uber as a Senior Software Engineer in the Maps ETA Predictions team. I build ML models and supporting systems to provide ETA estimates for Uber's various usecases.
Previously, I worked in the Maps Error Detection team to identify anomalies in Maps using ML models.
I completed my Masters of Science in Computer Science at Georgia Institute of Technology, Atlanta with a focus in Machine Learning in Natural Language and Computer Vision.
I spent my summer of 2018, interning at Uber Maps.
Before Tech, I worked at BlueJeans Networks as a Senior Software Developer.
I completed my Bachelors(Hons.) of Engineering in Computer Science and Masters(Hons.) of Science in Mathematics from Birla Institute of Technology & Science, Pilani
{% if site.show_social_icons %}
{% include social_links.html %}
{% endif %}
{% if site.show_affiliations %}
{% include affiliations.html %}
{% endif %}
{% if site.show_highlighted_projects %}
{% include highlighted_projects.html %}
{% endif %}


This text should be at the bottom right of the first page
There should be two pages
The second page should be above this one


envelope: A {_control_signal} generator that generates a signal that is usually triggered at the start of a note, rises to a peak value that may vary with {_velocity} or other things, then optionally decay toward zero, and finally decay toward zero when the note is released. Each {_voice} has two basic envelopes, plus two more that can also be delayed or repetitively triggered by {_sweep} generators or other things. These latter two can also be computed by the virtual {_instrument}, for envelopes that are common to all {_voice voices}, for effects like simulating Hammond organ percussion.
Also: {_glide}, {_sweep}


Toronto is by far the busiest city in Canada. It is the most multicultural city in the world, with people of different ethnicities, socioeconomic backgrounds, career goals, and religious beliefs. Unfortunately, the busy city lifestyle and our rigid schedules can often distract us from giving attention to the things that make life truly meaningful.
This campaign seeks to penetrate the superficial dialogue taking place in Toronto. What is the taxi driver’s biggest fear? What are the ambitions of your co-workers? What is the person on the street corner passionate about? These are the questions we hope to ask and further investigate. Follow us as we explore the streets of Toronto and discover the questions that fill the minds of people in this city.
If you were alone in a room with god, What is the one question you would ask him if you could?
If you were in the place of God, what is one thing you would change in the world?


How does one comprehend the chameolonic Mr. Tom Ripley's actions, and his desires to be someone else by any means necessary? Is it an attraction to the posh lifestyle of his new friend, Dickie , or a need to come to terms with his own identity? Director Anthony Minghella's adaptation of Patricia Hightsmith's 1955 crime novel is as smooth and clever as the titled character, a thrilling, masterfully told thriller - an exemplary character study of deception and lies, and of an identity crisis in turmoil.
Matt Damon plays the youthful Ripley, whom we see at the beginning of the film playing the piano at a reception wearing a Princeton University jacket. He catches the eye of a wealthy New York ship magnate (James Rebhorn), who falsely assumes that Ripley went to college with his son, Dickie, considering that Ripley's jacket is emblazoned with a Class of '56 patch. Under false pretenses, Ripley is asked by Dickie's father to fly out to Italy to bring back his son, who is living the high life with his girlfriend, Marge (Gwyneth Paltrow). Once Ripley arrives in Italy and meets Dickie, he is introduced to a glamorous world of lavish parties, concerts, beaches, and hot jazz clubs.  His girlfriend Marge (Gwyneth Paltrow) likes everyone, and takes a liking to Ripley who is the total opposite of Dickie. But slowly Ripley falls in love, and Dickie is the man he adores and wants to be - Marge and a snobbish friend of Dickie's (Philip Seymour Hoffman) are merely distractions in Ripley's fantasy world.
"The Talented Mr. Ripley" weaves its story and characters smoothly like a snake, and the slow pace exemplifies its creepy atmosphere - we get the sense that Ripley's intentions or goals are unclear throughout the film. What does he want with Dickie, and will he help Dickie's father or does he begin to see himself as Dickie? And who in fact is Ripley? Sure, he is a talented piano player and a gifted mimic, but who is the real Ripley?
Excluding "Good Will Hunting," I have not cared for Matt Damon as an actor, especially in the cartoonish funk called "Dogma." In the guise of Thomas Ripley, Damon finally finds a character as complex, mischievous and duplicitious as anything he's ever managed to play before.  The transition is brilliantly executed by Damon and he makes us hold our breath during every moment he is on screen - we are never sure how he is going to react. And to Damon's credit, he makes Ripley sympathetic, and there were moments when I was tense and scared for him, since his murderous ways could be uncovered.
Jude Law, who played the cyber hero in David Cronenberg's "eXistenZ," displays an interesting range for his character - a devious, devilish grin that masks his own insecurities about getting close to people, and displays a gradual tempermental attitude toward Ripley. Law looks like he belongs in the past, and think of how well he could have fit in any of Hitchcock's thrillers, especially "Rope" or "Strangers on a Train." If Law did not utter a syllable, he would still be a commanding presence on screen, so let's hope Oscar nominations are in the running.
Gwyneth Paltrow turns in a surprisingly credible and intelligent performance, her best turn since "Hard Eight." Though the role is somewhat thankless and similar to the awful "A Perfect Murder," she gives the character, Marge, more weight and nuance than expected. She is amorous, lovable but she also is suspicious of Ripley, though she does love him as a friend. Paltrow slowly shows irritation at seeing Ripley everywhere she goes, especially after Dickie mysteriously disappears. It is a superb performance overall - I'd rather hand her an Oscar for this mature role than for her Oscar gold in "Shakespeare in Love."
Director Anthony Minghella, who previously helmed "The English Patient," follows Hitchcock's golden rule of psychological thrillers - to make us care for the characters enough that we feel for their safety, even for a murderer like Ripley. And no secret is made about Ripley, we know what he is and what he is capable of and so Minghella makes us wonder what will happen next. He also shows us the decor and atmosphere of Italy in all its splendor, and all the sights will make you wish you were there along with Ripley, Marge and Dickie.
Tightly structured and suspense built on characters motivations (what a rarity nowadays), "The Talented Mr. Ripley" is a masterpiece in the best tradition of Hitchcock. And there is a sense of emotional doom when Ripley discovers that he is not aware of his own identity, and may continue searching for any kind of identification. Brimming with vital supporting turns by Cate Blanchett, Philip Baker Hall and Philip Seymour Hoffman, "Talented Mr. Ripley" is a uniquely great film - it may leave you with a bitter taste but you won't soon forget it. Now that takes talent.
For more reviews, check out JERRY AT THE MOVIES at http://buffs.moviething.com/buffs/faust/
E-mail me with any questions, concerns or comments at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Class Information Page
Student ID:
Class Information
Course ID
Course Name
Start Time
End Time
Credits Earned
Year
Quarter


Guides The following guides are available globally. Hardware Utilities Swiftlet Extensions General Utilities © 2021 Appracatappra, LLC. All rights reserved. (Last updated: 2021-05-14) Generated by jazzy ♪♫ v0.13.7, a Realm project.


Next.Js
Routing：a file-system based router
Data fetching：'getInitialProps' function
Custom Server
Custom 'App'
Custom 'Document'
React.js
JSX
Components and Props
State and Lifecycle
Handling Events
Hooks
Redux
React Redux
redux-observable
Rxjs
Css in React
Emotion


seqPCoA.Rd
A wrapper around various PCoA-based analyses implemented in vegan. The wrapper can handle groups and metadata. PCoA is carried out sample-wise. The na.action is set to na.omit, however envfit cannot deal with missing values, therefore if metadata are provided, they should be free of missing values.
seqPCoA( abundances, reference = NULL, rarefyRef = FALSE, addToRefStepwise = FALSE, refName = "ref", metadata = NULL, groupAttrib = "", groups = c(), groupColors = NULL, colors = c(), clusters = c(), labels = c(), sizes = c(), size.legend = "", time = c(), hiddenTaxa = c(), hiddenSamples = c(), dis = "bray", rda = FALSE, scale = FALSE, doScree = FALSE, topTaxa = 10, topMetadata = 10, arrowFactor = 0.5, metadataFactor = 1, centroidFactor = 1, taxonColor = "brown", metadataColor = "blue", hideGroupLegend = FALSE, drawEllipse = FALSE, ellipseOnClusters = FALSE, ellipseColorMap = NULL, clusterQualityIndex = "silhouette", groupDispersion = FALSE, xlim = NULL, ylim = NULL, permut = 1000, env.permut = 1000, pAdjMethod = "BH", qvalThreshold = 0.05, ellipseConf = 0.95, dimensions = c(1, 2), ... )
| abundances | a matrix with taxa as rows and samples as columns |
|---|---|
| reference | an optional reference data set on which abundances are mapped; data are merged by matching row names (nonmatching ones are kept as sum); cannot be combined with rda or topMetadata (topMetadata needs to be set to zero) |
| rarefyRef | rarefy abundance and reference samples to the minimum total count found in any of the samples; recommended when the total counts differ |
| addToRefStepwise | compute ordination coordinates for each sample added to the reference separately; cannot be combined with metadata, rda or drawEllipse |
| refName | group name for reference samples |
| metadata | an optional data frame with metadata items as columns, where samples are in the same order as in abundances and data types (factor vs numeric) are supposed to be correct; if provided and rda is FALSE, envfit is carried out |
| groupAttrib | optional: the name of a metadata item that refers to a vector that provides for each sample its group membership |
| groups | an optional vector that provides for each sample its group membership and which is overridden by groupAttrib, if provided |
| groupColors | an optional map of predefined colors for groups that matches names in groups (which should be strings); adds a color legend to the plot; if reference is provided, refName is added if absent |
| colors | an optional vector of colors with entries in the same order as samples to be colored; it overrides groupColors if provided |
| clusters | an optional vector that provides for each sample its cluster membership (cluster membership is visualized through shape, up to 10 different shapes are possible) |
| labels | an optional vector that provides for each sample a label to display |
| sizes | a vector of numeric values that will be displayed as varying sample sizes (sizes will be shifted into positive range if necessary and scaled between 0.5 and 2.5) |
| size.legend | a string displayed as a legend for size |
| time | an optional vector with as many time points as samples, adds arrows between consecutive time points (time points should be in ascending order) |
| hiddenTaxa | an optional vector with names of taxa to be hidden (they will be taken into account for PCoA/RDA/envfit, but are not displayed among top co-varying taxa) |
| hiddenSamples | an optional vector with indices of samples to be hidden (they will be taken into account for PCoA/RDA/envfit, but are not displayed) |
| dis | dissimilarity or distance supported by vegan's vegdist function (if set to cor, a PCA is carried out using vegan's function rda with scale set to true) |
| rda | carry out an RDA instead of a PCoA using vegan's capscale function |
| scale | scale numeric metadata (subtract the mean and divide by standard deviation) |
| doScree | do a Scree plot |
| topTaxa | if larger than zero: show the top N taxa most strongly covarying with principal components as arrows in the PCoA if they are significant according to a permutation test |
| topMetadata | if larger than zero, metadata provided and rda false: show the top N most significant numeric metadata as arrows and the top N most significant factor metadata as text in the PCoA |
| arrowFactor | the length of taxon arrows (determined by scaled covariance) is multiplied with this factor |
| metadataFactor | the length of numeric metadata arrows (determined by Pearson correlation) is multiplied with this factor |
| centroidFactor | centroid positions (representing categoric metadata) are multiplied with this factor |
| taxonColor | the color of the taxon arrows and text |
| metadataColor | the color of the metadata arrows and text |
| hideGroupLegend | do not show the group legend |
| drawEllipse | if groups or groupAttrib given, draw polygons encapsulating groups using vegan's ordiellipse function (kind is sd, conf given via ellipseConf); print adonis R2 and p-value (permutation number given via env.permut) |
| ellipseOnClusters | draw ellipse around cluster members (indicated by shape) instead of group members (indicated by color) |
| ellipseColorMap | color ellipses according to this color list; entries have to be group names or, if ellipseOnClusters is true, cluster names; overrides groupColors for ellipses |
| clusterQualityIndex | if groups or groupAttrib given, report cluster quality according to silhouette function or any criterium supported by package clusterCrit (default: silhouette, set to none to disable computation of cluster quality) |
| groupDispersion | if groups or groupAttrib given, report Tukey's HSD test on differences in group dispersions (avg distance of group members to centroid) and do boxplot (wraps vegan's betadisper) |
| xlim | range shown on the x axis, by default the minimum and maximum of the first selected component |
| ylim | range shown on the y axis, by default the minimum and maximum of the second selected component |
| permut | number of permutations for top-covarying taxa; if NA, NULL or smaller than 1, no permutation test is carried out |
| env.permut | number of permutations for envfit, if drawEllipse is true, for adonis |
| pAdjMethod | method for multiple testing correction supported by p.adjust for top-covarying taxon and envfit p-values |
| qvalThreshold | threshold on multiple-testing corrected top-covarying taxon and envfit p-values |
| ellipseConf | confidence limit for drawEllipse |
| dimensions | the principal components used for plotting, by default the first and second |
| \dots | Additional arguments passed to plot() |
When a reference and groups are provided and the number of group memberships does not equal the number of samples in the combined abundance table, groups are automatically extended such that reference samples are assigned to a single group with name refName, which is colored in gray. The color vector is likewise extended if provided. If a clusters, time and/or labels vector is provided together with a referene, it has to refer to both data sets. Samples in the abundance matrix are appended after the reference samples, so cluster memberships, time points and/or labels have to be provided in the same order. Different total counts in abundances and reference samples may bias the result, therefore rarefyRef allows to rarefy both to the same total count after matching. RarefyRef will rarefy all samples to the lowest total count found in any sample. Rows with zero counts after rarefaction are removed. When topTaxa is set larger zero, significant top-varying taxa are shown. The permutation test is carried out by shuffling the selected number of top-covarying taxa. Multiple testing correction on parameter-free p-values is then only applied to these top-covarying taxa. The strength of covariance is determined as the norm of the vectors resulting from multiplying the standardized eigen vectors with the taxa. In contrast, envfit p-values are computed for all metadata and multiple-testing correction is consequently applied to all metadata provided, though only the selected number of most significant metadata are shown. Thus, topTaxa ranks taxa by covariance with significance as a filter, whereas topMetadata ranks metadata by significance. The number in the axis label brackets refers to the proportion of variance explained as computed with vegan's eigenvals function. Note that ordination values in plots are not scaled (equivalent to plot.cca(scaling=0)). If groups are provided, drawEllipse can be enabled to draw ellipses with vegan's ordiellipse and to run vegan's adonis (PERMANOVA) to assess whether group composition differs significantly. Adonis is sensitive to differences in within-group variation. To assess whether within-group variation differs, betadisper can be carried out by enabling groupDispersion. In addition, if groups are provided, seqPCoA computes cluster quality indices to assess group separation with package clusterCrit. Concerning interpretation of cluster quality indices: The silhouette index ranges between -1 and 1, a large Dunn's, Silhouette or Calinski-Harabasz index and a small Davies-Bouldin or C-index indicate well-defined clusters, respectively.
data("ibd_taxa") data("ibd_metadata") ibd_metadata=assignMetadataTypes(ibd_metadata,categoric=c("SRA_metagenome_name","Diagnosis"))#> [1] "Metadata SRA_metagenome_name is categoric" #> [1] "Metadata Age is numeric" #> [1] "Metadata Diagnosis is categoric" #> [1] "Metadata Fecal.Calprotectin is numeric" #> [1] "Metadata antibiotic is binary" #> [1] "Metadata immunosuppressant is binary" #> [1] "Metadata mesalamine is binary" #> [1] "Metadata steroids is binary"#> [1] "Adonis to test for significant difference in group compositions" #> [1] "Adonis R2: 0.0604, p-value: 0.001" #> [1] "Cluster quality index silhouette" #> [1] -0.02240243 #> [1] "Among the top 30 covarying taxa, 2 are significant." #> [1] "Subdoligranulum_unclassified" #> [1] "Escherichia_unclassified"# remove 65 samples with missing calprotectin measurements or other missing values in the metadata na.indices=unique(which(is.na(ibd_metadata),arr.ind=TRUE)[,1]) indices.to.keep=setdiff(1:nrow(ibd_metadata),na.indices) ibd_metadata=ibd_metadata[indices.to.keep,] ibd_taxa=ibd_taxa[,indices.to.keep] seqPCoA(ibd_taxa,metadata=ibd_metadata,groups=as.vector(ibd_metadata$Diagnosis),topTaxa=30)#> [1] "1 significant numeric metadata found, in order of significance:" #> [1] "Fecal.Calprotectin" #> [1] "4 significant categoric metadata found, in order of significance:" #> [1] "Diagnosis" #> [1] "antibiotic" #> [1] "immunosuppressant" #> [1] "steroids"#> [1] "Cluster quality index silhouette" #> [1] -0.01835481 #> [1] "Among the top 30 covarying taxa, 4 are significant." #> [1] "Faecalibacterium_prausnitzii" #> [1] "Ruminococcus_bromii" #> [1] "Streptococcus_thermophilus" #> [1] "Bacteroides_uniformis"


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Farewell Britain. It's been an amazing trip!
5/14/2014, 11:12:13 PM
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A Beaver has decorated his aquarium with stickers. Find in which order Beaver pasted the stickers, and drag them in the graph. and link them in that order. Click on the stickers to link them with arrows.


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TorZillaPrint |
| return to TZP index |
| Sets canvas with known results and reads them back. A ✓ means a match and a ✖ means you lied | |||
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| unknown 1 | These differ per engine. The test is limited to gecko, blink and webkit, and unable to confirm. | ||
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