I was born in the province of Lepanto, Makankayan, Benguet. When I was you, I studied at Lepanto Elementary School until 6th grade. I joined a lot of contest and organizations like the Boy Scouts of the Philippines and become a leader such as Choral Organization and even became a member of the Knights of Columbus.
I studied Highschool in Lepanto National Highschool until 2nd year and then It was a bit different. We have to transfer to Baguio City. I was fortunate enough to study at Cordillera Career Development College. Gained a lot of friends, became a member and a leader of a church and band, and was able to develop a lot of skillsets and equiped myself with a lot of experiences, both learned inside and outside the school.
Took up Bachelor of Information Technology which became the only University granted by the Commission on Higher Education as Center for Excellence.
Phone: 0908-334-6593
Email<EMAIL_ADDRESS><EMAIL_ADDRESS>Address:
MB137, Puguis, La Trinidad, Benguet
Baguio City


Fonts Videos Scripts HTML Images Stylesheets Other
Every 100ms delay costs Amazon 1% of sales
Make Data Useful
Shopzilla improved load time from 7.5s to 1.2s (avg), increasing revenue of up to 12%
Shopzilla's Site Redo - You Get What You Measure
Making Firefox download page faster by 2.2s increased download conversions by 15.4%
Firefox & Page Load Speed - Part II
| Delay | User perception |
| 0–100 ms | Instant |
| 100–300 ms | Small perceptible delay |
| 300–1000 ms | Machine is working |
| 1,000+ ms | Likely mental context switch |
| 10,000+ ms | Task is abandoned |
http://chimera.labs.oreilly.com/books/1230000000545/ch10.html#ANATOMY_OF_WEB_APPLICATION
All that happens in the browser before the page is displayed

<link rel="stylesheet" href="style.css">
<title>Example</title>

Hello world!

Created by Hakim El Hattab / @hakimel
reveal.js enables you to create beautiful interactive slide decks using HTML. This presentation will show you examples of what it can do.
Slides can be nested inside of each other.
Use the Space key to navigate through all slides.
Nested slides are useful for adding additional detail underneath a high level horizontal slide.
That's it, time to go back up.
Not a coder? Not a problem. There's a fully-featured visual editor for authoring these, try it out at http://slides.com.
Press ESC to enter the slide overview.
Hold down alt and click on any element to zoom in on it using zoom.js. Alt + click anywhere to zoom back out.
Presentations look great on touch devices, like mobile phones and tablets. Simply swipe through your slides.
Hit the next arrow...
... to step through ...
... a fragmented slide.
There's different types of fragments, like:
grow
shrink
fade-out
current-visible
highlight-red
highlight-blue
You can select from different transitions, like:
None -
Fade -
Slide -
Convex -
Concave -
Zoom
reveal.js comes with a few themes built in:
Black (default) -
White -
League -
Sky -
Beige -
Simple
Serif -
Blood -
Night -
Moon -
Solarized
Set data-background="#dddddd"
on a slide to change the background color. All CSS color formats are supported.

Different background transitions are available via the backgroundTransition option. This one's called "zoom".
Reveal.configure({ backgroundTransition: 'zoom' })
You can override background transitions per-slide.

function linkify( selector ) {
if( supports3DTransforms ) {
var nodes = document.querySelectorAll( selector );
for( var i = 0, len = nodes.length; i < len; i++ ) {
var node = nodes[i];
if( !node.className ) {
node.className += ' roll';
}
}
}
}
Code syntax highlighting courtesy of highlight.js.
| Item | Value | Quantity |
|---|---|---|
| Apples | $1 | 7 |
| Lemonade | $2 | 18 |
| Bread | $3 | 2 |
These guys come in two forms, inline:
“The nice thing about standards is that there are so many to choose from”
and block:
“For years there has been a theory that millions of monkeys typing at random on millions of typewriters would reproduce the entire works of Shakespeare. The Internet has proven this theory to be untrue.”
You can link between slides internally, like this.
There's a speaker view. It includes a timer, preview of the upcoming slide as well as your speaker notes.
Press the S key to try it out.
Presentations can be exported to PDF, here's an example:
Set data-state="something"
on a slide and "something"
will be added as a class to the document element when the slide is open.
Additionally custom events can be triggered on a per slide basis by binding to the data-state
name.
Reveal.addEventListener( 'customevent', function() {
console.log( '"customevent" has fired' );
} );
Press B or . on your keyboard to pause the presentation. This is helpful when you're on stage and want to take distracting slides off the screen.


In the normalized Fry method the distance between two particle centres (particles A and B) is divided by the sum of the two radii:
regardless of their sizes (Erslev,
1988).
To apply this method, the input must contain the (x,y) coordinates of
particle centres and the radii of the particles. When a polygon file is used, the radii are
calculated
automatically.
To make an input from an image you must first click on the centre
and then on a point of the periphery of a particle. Normalized Fry
plots show a much clearer area without points and a better
concentration of points on the periphery of this area.


A fieldset may be vertical and horizontal. And may contain following elements: button, checkbox, radio, inputfield and dropdown. Conrners may also be styled to be flat, smooth or round (only for horizontal).


Neural Network Visualizer
The MNIST database (Modified National Institute of Standards and Technology database) is a large database of handwritten digits that is commonly used for training various image processing systems. The database is also widely used for training and testing in the field of machine learning. The MNIST data set is used in the example below.


Other Podcasts
Feeding Your Good Wolf
Staying Creative in Troubling Times
An Interview with Mitski on Conscious Media


Analyze your Facebook activity
In order to analyze your Facebook activity, we need a Facebook token.
By providing us a Facebook Token, you agree to share with us certain information that we need to offer you our services.
The information provided doesn't violate the user's privacy, but nevertheless we promise that it will remain strictly confidential.
You can learn how to retrieve the Facebook token
here.
The analyze should take up to 1 minute.


new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite Parameters: Name Type Description game Phaser.Game Reference to the current game instance. key string Asset key for the sound. Source - sound/AudioSprite.js, line 17 Members autoplay :boolean Is a sound set to autoplay or not? Source - sound/AudioSprite.js, line 48 autoplayKey :string If a sound is set to auto play, this holds the marker key of it. Source - sound/AudioSprite.js, line 41 config :object JSON audio atlas object. Source - sound/AudioSprite.js, line 35 game :Phaser.Game A reference to the currently running Game. Source - sound/AudioSprite.js, line 23 key :string Asset key for the Audio Sprite. Source - sound/AudioSprite.js, line 29 sounds :object An object containing the Phaser.Sound objects for the Audio Sprite. Source - sound/AudioSprite.js, line 54 Methods get(marker) ? {Phaser.Sound} Get a sound with the given name. Parameters: Name Type Description marker string The name of sound to get. Returns: Phaser.Sound - The sound instance. Source - sound/AudioSprite.js, line 115 play(marker, volume) ? {Phaser.Sound} Play a sound with the given name. Parameters: Name Type Argument Default Description marker string <optional> The name of sound to play volume number <optional> 1 Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified). Returns: Phaser.Sound - This sound instance. Source - sound/AudioSprite.js, line 77 stop(marker) Stop a sound with the given name. Parameters: Name Type Argument Default Description marker string <optional> '' The name of sound to stop. If none is given it will stop all sounds in the audio sprite. Source - sound/AudioSprite.js, line 93


Walk n Roll - City of San Jose
Menu
Login
Signup
About
Contact
How did the students arrive at the school
Date
*
Total Student Tally
*
Walk
Bike
School bus
Family vehicle
Carpool
Public Transit (City bus, caltrain etc)
Other (skateboard, scooter etc.)
Submit


WITNESS LIST Teacher Health Insurance, Select Committee February 6, 2001-5:00P HB 12 On: Anderson, David (Texas Education Agency) Keel, John (Legislative Budget Board) HB 523 On: Hickman, Bill (Teacher Retirement System) Jung, Ronnie (Teacher Retirement System) Romani, Dubravka (TASB) HB 575 On: Jung, Ronnie (Teacher Retirement System) Permanent School Fund On: Reid, Spencer (General Land Office)


Hot Restaurant
Book your seat before they are all gone!
Home
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Paper Deadline
Abstract Deadline
Contest Deadline
Submission
Please see Call for Participation for details about submission types and criteria.
Please prepare your submissions according to the instructions for IEEE Visualization & Graphics Technical Committee (VGTC) conferences. LaTeX and Microsoft Word templates are provided. Please note that the instructions for InfoVis and Vis papers are not relevant for submissions to BioVis.
Guidelines for the preparation of camera-ready papers (after acceptance) are also located on the website of the IEEE Visualization & Graphics Technical Committee.
Paper and Abstract Upload
BioVis 2011 is using the PCS submission system for both paper and abstract submissions.
- Now closed! To submit an
abstract go to https://precisionconference.com/~vgtc, log in, and select "Submit to BioVis 2011 Abstracts". Remember that all materials have to be submitted by July 8th, 5 PM PDT. Authors will be notified about the decision of the Program Committee by August 15th. - Now closed! To submit a
paper go to https://precisionconference.com/~vgtc, log in, and select "Submit to BioVis 2011 Papers". Remember that all materials have to be submitted by April 30th, 5 PM PDT. Authors will be notified about the decision of the Program Committee by June 30th.
Contest Submissions
Please see the corresponding section on the contest page.


26.5 Parse diagnosis checklist
A checklist for diagnosing parse problems will depend,
clearly,
on the facilities offered by the diagnostics layer
in the application.
What follows is a “bare bones” checklist,
based on the diagnostic facilities recommended
in this chapter.
- Check the location of the failure, and any error message.
This is an obvious step and, if you are reading this checklist,
you most likely have already taken it.
- Use the token tracing facility.
Even if the problem is not directly with the tokens,
the token trace is a good way to see how far the parse
got, and what it was doing.
If you are lucky, looking at it may make it apparent
where the problem is.
- List the rules and the symbols.
Perhaps you’ll see an issue.
In any case, you will need these listings for the next
step on this checklist.
- List the latest Earley set.
Form a theory of what should be happening
in the parse
and check it against what the listing
of the latest Earley
shows you is actually happening.
- If the fix is still not apparent,
list earlier Earley sets,
until you see the fix,
or you reach the first one with an error.
Figure out a way to change the grammar
to fix the first erroneous Earley set,
then work forward.


| Opcode/Instruction | Op/En | 64-Bit Mode | Compat/Leg Mode | Description |
|---|---|---|---|---|
|
0F 20/r MOV r32, CR0–CR7 |
MR | N.E. | Valid | Move control register to r32. |
|
0F 20/r MOV r64, CR0–CR7 |
MR | Valid | N.E. | Move extended control register to r64. |
|
REX.R + 0F 20 /0 MOV r64, CR8 |
MR | Valid | N.E. | Move extended CR8 to r64.1 |
|
0F 22 /r MOV CR0–CR7, r32 |
RM | N.E. | Valid | Move r32 to control register. |
|
0F 22 /r MOV CR0–CR7, r64 |
RM | Valid | N.E. | Move r64 to extended control register. |
|
REX.R + 0F 22 /0 MOV CR8, r64 |
RM | Valid | N.E. | Move r64 to extended CR8.1 |
NOTE:
1.
MOV CR* instructions, except for MOV CR8, are serializing instructions. MOV CR8 is not architecturally defined as a serializing instruction. For more information, see Chapter 8 in Intel® 64 and IA-32 Architectures Soft-ware Developer’s Manual, Volume 3A.
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| MR | ModRM:r/m (w) | ModRM:reg (r) | NA | NA |
| RM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
Moves the contents of a control register (CR0, CR2, CR3, CR4, or CR8) to a general-purpose register or the contents of a general purpose register to a control register. The operand size for these instructions is always 32 bits in non-64-bit modes, regardless of the operand-size attribute. (See “Control Registers” in Chapter 2 of the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A, for a detailed description of the flags and fields in the control registers.) This instruction can be executed only when the current privilege level is 0.
At the opcode level, the reg field within the ModR/M byte specifies which of the control registers is loaded or read. The 2 bits in the mod field are ignored. The r/m field specifies the general-purpose register loaded or read. Attempts to reference CR1, CR5, CR6, CR7, and CR9–CR15 result in undefined opcode (#UD) exceptions.
When loading control registers, programs should not attempt to change the reserved bits; that is, always set reserved bits to the value previously read. An attempt to change CR4's reserved bits will cause a general protection fault. Reserved bits in CR0 and CR3 remain clear after any load of those registers; attempts to set them have no impact. On Pentium 4, Intel Xeon and P6 family processors, CR0.ET remains set after any load of CR0; attempts to clear this bit have no impact.
In certain cases, these instructions have the side effect of invalidating entries in the TLBs and the paging-structure caches. See Section <IP_ADDRESS>, “Operations that Invalidate TLBs and Paging-Structure Caches,” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A for details.
The following side effects are implementation-specific for the Pentium 4, Intel Xeon, and P6 processor family: when modifying PE or PG in register CR0, or PSE or PAE in register CR4, all TLB entries are flushed, including global entries. Software should not depend on this functionality in all Intel 64 or IA-32 processors.
In 64-bit mode, the instruction’s default operation size is 64 bits. The REX.R prefix must be used to access CR8. Use of REX.B permits access to additional registers (R8-R15). Use of the REX.W prefix or 66H prefix is ignored. Use of
the REX.R prefix to specify a register other than CR8 causes an invalid-opcode exception. See the summary chart at the beginning of this section for encoding data and limits.
If CR4.PCIDE = 1, bit 63 of the source operand to MOV to CR3 determines whether the instruction invalidates entries in the TLBs and the paging-structure caches (see Section <IP_ADDRESS>, “Operations that Invalidate TLBs and Paging-Structure Caches,” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3A). The instruction does not modify bit 63 of CR3, which is reserved and always 0.
See “Changes to Instruction Behavior in VMX Non-Root Operation” in Chapter 25 of the Intel® 64 and IA-32 Archi-tectures Software Developer’s Manual, Volume 3C, for more information about the behavior of this instruction in VMX non-root operation.
DEST ← SRC;
The OF, SF, ZF, AF, PF, and CF flags are undefined.
| #GP(0) |
If the current privilege level is not 0. If an attempt is made to write invalid bit combinations in CR0 (such as setting the PG flag to 1 when the PE flag is set to 0, or setting the CD flag to 0 when the NW flag is set to 1). If an attempt is made to write a 1 to any reserved bit in CR4. If an attempt is made to write 1 to CR4.PCIDE. If any of the reserved bits are set in the page-directory pointers table (PDPT) and the loading of a control register causes the PDPT to be loaded into the processor. |
| #UD |
If the LOCK prefix is used. If an attempt is made to access CR1, CR5, CR6, or CR7. |
| #GP |
If an attempt is made to write a 1 to any reserved bit in CR4. If an attempt is made to write 1 to CR4.PCIDE. If an attempt is made to write invalid bit combinations in CR0 (such as setting the PG flag to 1 when the PE flag is set to 0). |
| #UD |
If the LOCK prefix is used. If an attempt is made to access CR1, CR5, CR6, or CR7. |
| #GP(0) | These instructions cannot be executed in virtual-8086 mode. |
| #GP(0) |
If the current privilege level is not 0. If an attempt is made to write invalid bit combinations in CR0 (such as setting the PG flag to 1 when the PE flag is set to 0, or setting the CD flag to 0 when the NW flag is set to 1). If an attempt is made to change CR4.PCIDE from 0 to 1 while CR3[11:0] ≠ 000H. If an attempt is made to clear CR0.PG[bit 31] while CR4.PCIDE = 1. If an attempt is made to write a 1 to any reserved bit in CR3. If an attempt is made to leave IA-32e mode by clearing CR4.PAE[bit 5]. |
| #UD |
If the LOCK prefix is used. If an attempt is made to access CR1, CR5, CR6, or CR7. |
| #GP(0) |
If the current privilege level is not 0. If an attempt is made to write invalid bit combinations in CR0 (such as setting the PG flag to 1 when the PE flag is set to 0, or setting the CD flag to 0 when the NW flag is set to 1). If an attempt is made to change CR4.PCIDE from 0 to 1 while CR3[11:0] ≠ 000H. If an attempt is made to clear CR0.PG[bit 31]. If an attempt is made to write a 1 to any reserved bit in CR4. If an attempt is made to write a 1 to any reserved bit in CR8. If an attempt is made to write a 1 to any reserved bit in CR3. If an attempt is made to leave IA-32e mode by clearing CR4.PAE[bit 5]. |
| #UD |
If the LOCK prefix is used. If an attempt is made to access CR1, CR5, CR6, or CR7. If the REX.R prefix is used to specify a register other than CR8. |


Hint: Unless your nodes share the same underlying storage hardware and cannot cope with lots of deletion operations "all at once", it is suggested to have this flag set. If it is unset and you have lots of nodes, your builds will be delayed due to the need to contact each node in sequence.


/*
Copyright 2016 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import Route from './route';
import assert from '../../../../lib/assert';
import logHelper from '../../../../lib/log-helper.js';
import normalizeHandler from './normalize-handler';
/**
* The Router takes one or more [Routes]{@link Route} and registers a [`fetch`
* event listener](https://developer.mozilla.org/en-US/docs/Web/API/FetchEvent)
* that will respond to network requests if there's a matching route.
*
* It also allows you to define a "default" handler that applies to any requests
* that don't explicitly match a `Route`, and a "catch" handler that responds
* to any requests that throw an exception while being routed.
*
* @memberof module:workbox-routing
*
* @example
* // The following example sets up two routes, one to match requests with
* // "assets" in their URL, and the other for requests with "images", along
* // different runtime caching handlers for each.
* // Both the routes are registered with the router, and any requests that
* // don't match either route will be handled using the default NetworkFirst
* // strategy.
* const assetRoute = new RegExpRoute({
* regExp: /assets/,
* handler: new workbox.runtimeCaching.StaleWhileRevalidate(),
* });
* const imageRoute = new RegExpRoute({
* regExp: /images/,
* handler: new workbox.runtimeCaching.CacheFirst(),
* });
*
* const router = new workbox.routing.Router();
* router.registerRoutes({routes: [assetRoute, imageRoute]});
* router.setDefaultHandler({
* handler: new workbox.runtimeCaching.NetworkFirst(),
* });
*/
class Router {
/**
* Start with an empty array of routes, and set up the fetch handler.
*/
constructor({handleFetch} = {}) {
if (typeof handleFetch === 'undefined') {
handleFetch = true;
}
// _routes will contain a mapping of HTTP method name ('GET', etc.) to an
// array of all the corresponding Route instances that are registered.
this._routes = new Map();
if (handleFetch) {
this._addFetchListener();
}
}
/**
* This method will actually add the fetch event listener.
*/
_addFetchListener() {
self.addEventListener('fetch', (event) => {
const url = new URL(event.request.url);
if (!url.protocol.startsWith('http')) {
logHelper.log({
that: this,
message: 'URL does not start with HTTP and so not passing ' +
'through the router.',
data: {
request: event.request,
},
});
return;
}
let responsePromise;
let matchingRoute;
for (let route of (this._routes.get(event.request.method) || [])) {
const matchResult = route.match({url, event});
if (matchResult) {
matchingRoute = route;
logHelper.log({
that: this,
message: 'The router found a matching route.',
data: {
route: matchingRoute,
request: event.request,
},
});
let params = matchResult;
if (Array.isArray(params) && params.length === 0) {
// Instead of passing an empty array in as params, use undefined.
params = undefined;
} else if (params.constructor === Object &&
Object.keys(params).length === 0) {
// Instead of passing an empty object in as params, use undefined.
params = undefined;
}
responsePromise = route.handler.handle({url, event, params});
break;
}
}
if (!responsePromise && this.defaultHandler) {
responsePromise = this.defaultHandler.handle({url, event});
}
if (responsePromise && this.catchHandler) {
responsePromise = responsePromise.catch((error) => {
return this.catchHandler.handle({url, event, error});
});
}
if (responsePromise) {
event.respondWith(responsePromise
.then((response) => {
logHelper.debug({
that: this,
message: 'The router is managing a route with a response.',
data: {
route: matchingRoute,
request: event.request,
response: response,
},
});
return response;
}));
}
});
}
/**
* An optional {RouteHandler} that's called by default when no routes
* explicitly match the incoming request.
*
* If the default is not provided, unmatched requests will go against the
* network as if there were no service worker present.
*
* @example
* router.setDefaultHandler({
* handler: new workbox.runtimeCaching.NetworkFirst()
* });
*
* @param {Object} input
* @param {module:workbox-routing.RouteHandler} input.handler The handler to
* use to provide a response.
*/
setDefaultHandler({handler} = {}) {
this.defaultHandler = normalizeHandler(handler);
}
/**
* If a Route throws an error while handling a request, this {RouteHandler}
* will be called and given a chance to provide a response.
*
* @example
* router.setCatchHandler(({event}) => {
* if (event.request.mode === 'navigate') {
* return caches.match('/error-page.html');
* }
* return Response.error();
* });
*
* @param {Object} input
* @param {module:workbox-routing.RouteHandler} input.handler The handler to
* use to provide a response.
*/
setCatchHandler({handler} = {}) {
this.catchHandler = normalizeHandler(handler);
}
/**
* Register routes will take an array of Routes to register with the
* router.
*
* @example
* router.registerRoutes({
* routes: [
* new RegExpRoute({ ... }),
* new ExpressRoute({ ... }),
* new Route({ ... }),
* ]
* });
*
* @param {Object} input
* @param {Array<Route>} input.routes An array of routes to
* register.
*/
registerRoutes({routes} = {}) {
assert.isArrayOfClass({routes}, Route);
for (let route of routes) {
if (!this._routes.has(route.method)) {
this._routes.set(route.method, []);
}
// Give precedence to the most recent route by listing it first.
this._routes.get(route.method).unshift(route);
}
}
/**
* Registers a single route with the router.
*
* @example
* router.registerRoute({
* route: new Route({ ... })
* });
*
* @param {Object} input
* @param {module:workbox-routing.Route} input.route The route to register.
*/
registerRoute({route} = {}) {
assert.isInstance({route}, Route);
this.registerRoutes({routes: [route]});
}
}
export default Router;


| DOSE: |
22 mg |
insufflated |
2C-T-2 |
(powder / crystals) |
My cousin and trip-partner F and I recently decided to insufflate 2C-T-2. He has done this three times before and I had not tried it yet, although I had taken it orally about 7 times. I was told that it was uncomfortable and the duration was shortened, but that the intensity was amplified and the come-up takes only about 10 minutes as opposed to almost an hour when taken orally.
In my bedroom at 11PM sharp I insufflated 22mg arranged in a single line. Immediately I knew what he meant, as the pain and uncomfortable sensation in my right nostril grew more and more intense. I believe I will never be the same in the prescense of 2C-T-2 powder again. I began to get jittery and experience minor visuals, consisting mostly of waves and color shifting at about the 3 minute point, and it continued to grow as F took his line at 11:10, a 22mg dose as well.
I sat on my bed and just let the chemical take hold. Within 5 minutes of taking his line, F ran for the bathroom, spitting up white foam. He asked me to take a look, and out of concern I took a look. It was rather unsettling, and sent my own bout of nausea into motion. I was able to keep it together, forcibly, for another 15 minutes until I too felt the need to throw up.
After about 10 minutes in the bathroom, F and I sat down and watched Bram Stoker's Dracula, an interesting choice of movie for the trip, to say the least. I must say, though, that although I normally am a bit squeamish regarding blood (I have never desired to administer drugs via IV), I was able to watch the entire movie without much discomfort. This gave me pleasure and I expressed it to F and he agreed. For the first half of the movie the settings seemed exaggerated, with normal brick walls taking on the characteristics of a 14th century prison (moss growing on the bricks, etc.) and that added to the overall feel of the movie. The second half was less visual-laced, and more emotional, as I felt a connection to each character and saw their motivation and rationale for each action they took. I actually felt sympathetic to each character's cause and goal, even though some were battling against others.
As the movie ended at about 1:45AM, we both felt that the effects had waned, and were no longer at peak. Trace effects were still present, and we set up our shesha and smoked some apple-flavored tobacco for about 45 minutes. This mellowed us both out and made us both feel tired. We turned on some blues and chilled for another three hours and went to sleep around 5:30AM, feeling very much back at baseline.
Overall, this trip, while it was a good experience, was not worth the complete discomfort of the first hour. I felt very shaky and strange as the substance took hold, and the effects just did not justify the discomfort of the route of administration. I feel like oral administration is better overall for the body and is much more mellow. F, who enjoys intensity above all (he had a severe cocaine addiction for about a year before he swore it off) justifies this as part of the allure of insufflation, but I disagree and will continue to experiment with 2C-T-2, but only orally.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


How Do I Do It?
You know why we need it, now let's learn how to do it! Watch the video to learn the MEPS strategy. Once you're confident enough, go on to the activity pages to practice it. Remember to remove the mouse from the video frame so that you can see the entire movie image.
Hey guys! Let’s look at a problem where we have two fractions that we need to add but the denominators are not the same. Remember the rule: if the denominators are different you CANNOT add them! Instead, you have to do MEPS The M is for our Big Fat M where we do our mountain multiples Our E is for equivalent fractions (which is step two) The P is the new problem that we will be able to solve And S is for simplify if possible So let’s take our 9/12 and our 2/8 We are trying to get a new denominator so we are working with our denominators of 12 and 8 Let’s do our multiples of 8 8—16 12—24 8—16—24 Oh yes we found something they have in common. This is our LCD (Least Common Denominator) Now we take these old fractions of 9/12 and 2/8 and we have to give them brand new denominators of 24 So how do we do that with our equivalent fractions? 8 x what gives you 24—times 3 right? Whatever we do to the bottom we MUST do to the top. So 2 x 3 is 6. What about 12 to 24? What did we have to do? Times 2 equals 24. Whatever we do to the bottom we MUST do to the top. 9 x 2 is 18. So now we have these BRAND NEW fractions 18/24 plus 6/24 and we add them together which gives us 24/24 And can you simplify? OH YES! This simplifies to 1 whole. Watch this video as many times as you need to remember the steps, but in the end it’s just MEPS—Big Fat M, Equivalent Fractions, Set up your new problem, and simplify. Good LUCK!


Header of the Page
Home
Something
Body of the Page
main is the content that will differ from page to page.


It's Ajit's decision, not of NCP: Sharad Pawar
IMAGE: NCP chief Sharad Pawar leaves after a meeting with Shiv Sena and Congress leaders at Nehru Centre in Mumbai on Friday. Photograph: PTI Photo
Nationalist Congress Party chief Sharad Pawar on Saturday said Ajit Pawar's decision to support the Bhartiya Janata Party was his own and not that of the party.
"Ajit Pawar's decision to support the BJP to form the Maharashtra Government is his personal decision and not that of the Nationalist Congress Party (NCP). We place on record that we do not support or endorse this decision of his," Pawar tweeted.


A digital input is an input that can be either high or low.
These devices include things like limit switches, buttons,
proximity sensors and more. Some have other explicit classes in
WPILib, others don't.
Properties
Input Port (Digital)
The DIO Port on the roboRIO or the MXP that this digital
input is plugged into.


[t]There is a new lead, with you assigned as account manager[/t].
[t]Details[/t]:
[t]Company name[/t]: {$company_name}
[t]Contact[/t]: {$contact}
[t]Value[/t]: {$value}


{% extends "layout.html" %} {% block page_title %} Have an eye test {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} Learn to drive Have an eye test {{formData | safe}} Have an eye test Have an eye test Before you get your provisional licence, more information about your eyesight is needed. To get an eye test: choose optician pay for eye test get eye test send test results {% endblock %}
Before you get your provisional licence, more information about your eyesight is needed.
To get an eye test:


All the knowledge of the system is on the wiki. On the one hand, wiki provides tools to manage equipments, projects and users. On the other, users can collaboratively edit articles, in a version controlled way, to document and share all the information that assists students making their projects happen.
Login
To avoid the constraints of having multiple accounts, wiki comes with UA’s authentication system, integrating it with the whole system.
Home Page
Everybody goes to Google when looking for something. We intend to provide the same experience. Wiki’s homepage has a search bar where you can find what you are looking for: a project, an equipment, a user.
Articles
Users can collaboratively edit articles, in a version controlled way, to document and share all the information that assists students making their projects happen.
Equipment’s Management
The room’s manager can add new equipments and manage their stock and requisitions. He has a log of active and past requisitions. If an equipment is lost during a requisition, it can be easily marked. When a requisition occurs, the user and manager are notified by email.
Project’s Management
Users are integrated in projects. In the project’s management page, the members are listed, and also their requisitions. If a project is waiting for a mentor, users can ask a teacher for it. The system will automatically send an email to notify the request. Afterwards, the invited teacher can approve the project. After being approved, users are finally able to do requisitions in the context of that project. The group can be easily emailed at the distance of a click.
User Profile’s Management
User profile’s management pages shows useful information from each user. There, the user’s requisitions are logged. If it is the case, the manager can promote a user to a teacher. Again, emails can easily be sent to each user.
Room’s stats
Thanks to the room’s video vigilance and through some image processing, we can detect movement, estimating the occupation of the room in real time. We use it to provide stats of how the room is used during the day.
Wiki means fast in Hawaiian.


Take for example the United States. At one point in time, the United States government allowed for slavery. However, nowadays, that same United States government sees that viewpoint as incorrect. However, this means that the government disagrees with itself.
An absolute authority must agree with itself at all times. If an authority disagreed with itself, then that means that it was wrong at one point. This means the authority in question was not absolute.
Because all governments in history have changed their minds or disagreed with themselves, no government is absolute. No government can be an absolute authority.
This same logic applies to other people, who also contradict themselves and change their minds.
Thus, we reach a contradiction.


|
|
|
|
Hi ((name)), ((project))
A new Visual Studio Team Services project “((project))” has been created at:
The Git Repository has containing a starter application is available at:
This application can be seen running at: Please use your email (“((email))”) when logging in to these services. Enjoy! |
||


Log Out Page
You have been logged out !
Thank you for using the application.
For better security, please clear your browser cache and exit your browser fully.
You have been logged out !
Thank you for using the application.
For better security, please clear your browser cache and exit your browser fully.


{#include header.include.html title='API Signup Approval Rejected' /} {#include standard-body.include.html notificationHeader='API Signup Approval Rejected!' name=notification.recipient.fullName} {#notificationBody}
your request to sign up to {event.apiId}
version {event.apiVersion}
from organization {event.apiOrgId}
has been rejected.
Administrator comment:
{event.rejectionReason}
{/if}


a) Money Play. Should Red double? If doubled should White take?
pips Red=63 White=82
(CorrectAnswer= 0/0, ErrorScore= 0)
b) Match Play. Red leads 3-2 to 5. Should Red double? If doubled should White take?
c) After double/take in either scenario how should Red play 53?
This came up in a training match at the Roehampton Club. I had the match play scenario and correctly cubed. My opponent incorrectly took – in fact it’s a double blunder to take. White will redouble immediately of course but gets no value from the cube and hasn’t got the necessary 25% winning chances to take.
For money the cube is active and White squeezes into take country – just.
After double/take Red should pay now by 11/8, 11/6 rather than wait with 6/3, 6/1. I got this one wrong but it’s only a 0.012 error so I don’t feel to bad about it! As it is close it makes a good reference position.
c) After double/take in either scenario how should Red play 53?
This came up in a training match at the Roehampton Club. I had the match play scenario and correctly cubed. My opponent incorrectly took – in fact it’s a double blunder to take. White will redouble immediately of course but gets no value from the cube and hasn’t got the necessary 25% winning chances to take.
For money the cube is active and White squeezes into take country – just.
After double/take Red should pay now by 11/8, 11/6 rather than wait with 6/3, 6/1. I got this one wrong but it’s only a 0.012 error so I don’t feel to bad about it! As it is close it makes a good reference position.
Cube analysis 2-ply cubeless equity +0.548 (Money: +0.540) 0.767 0.011 0.000 - 0.233 0.005 0.000 Cubeful equities: 1. Double, pass +1.000 2. Double, take +1.130 (+0.130) 3. No double +0.824 (-0.176) Proper cube action: Double, pass


- Note:
- CrashRpt distribution archive already contains compiled demos for demonstration purposes. If you run the compiled demos from
bin
folder and do not compile them yourself, you might experience some problems if Visual C++ 2005 Redistributable files are not installed on your machine. There may be error messages like 'The application configuration is incorrect' and so on. If you do not have Visual C++ 2005 Redistributable on your machine and do not want to install it, please compile the solution yourself as described in Compiling CrashRpt.
CrashRptTest demo application shows how CrashRpt intercepts exceptions and how it sends error reports to the software support team. The application has simple dialog based GUI that allows to choose what type of exception to generate and in what thread.
- Note:
- This demo does not uppload error reports to any server, it just demonstrates how error report delivery works. To make this demo to upload your error reports, you need to edit its configuration (see CrashRptTest.cpp file inside of /reporting/crashrpttest folder) and then recompile the demo.
To run CrashRptTest demo, open
bin
directory and run
CrashRptTest.exe. You can also compile the demo yourself.
CrashRptTest application (see the figure below) is designed to test the most probable crash situations. The Exception type combo box allows to select an exception type. For more information, see About Exceptions and Exception Handling. The Thread combo box allows to select the thread exception should occur in.
CrashRptTest GUI
crashcon demo is a console application (presented below). It generates a SEH exception and shows how CrashRpt intercepts the exception and sends the error report to software support team.
- Note:
- This demo does not uppload error reports to any server, it just demonstrates how error report delivery works. To make this demo to upload your error reports, you need to edit its configuration (see crashcon.cpp file inside of /reporting/crashcon folder) and then recompile the demo.
To run the demo, open
bin
directory and run
crashcon.exe. You can also compile the demo yourself.
crashcon


delete-role
Permanently deletes the given DNN Security Role. You cannot delete the built-in DNN security roles of Administrator, RegisteredUser, Subscriber, or UnverifiedUser. WARNING: This is a permanent action and cannot be undone
Options
| Flag |
Type |
Required |
Default |
Description |
| --id |
integer |
Yes |
|
The ID of the security role to delete. This value is required. However, if you pass the id as the first argument after the command, you do not need to explicitly use the --id flag. |
Permanently Delete A DNN Security Role
delete-role 11
Results
| Successfully deleted role 'Public' (11) |


There is one production XRP Ledger peer-to-peer network, and all business that takes place on the XRP Ledger occurs within the production network—the Mainnet.
To help members of the XRP Ledger community interact with XRP Ledger technology without affecting anything on the Mainnet, Ripple hosts two alternative networks, or altnets: the Testnet and the Devnet.
| Network | Upgrade Cadence | Description |
|---|---|---|
| Mainnet | Stable releases | The XRP Ledger, a decentralized cryptographic ledger powered by a network of peer-to-peer servers and the home of XRP. |
| Testnet | Stable releases | An "alternate universe" network that acts as a testing ground for software built on the XRP Ledger. |
| Devnet | Beta releases | A preview of coming attractions, where unstable changes to the core XRP Ledger software may be tested out. |


Great Forest [ap28], forest, in Mandoria, peasants: 157
Last updated Turn #148
Great Forest [ap28], forest, in Mandoria, peasants: 157
------------------------------------------------------------------------
12: General Kraken [k3k], Imperial Empire, duke, priest of the Church of
12: Halon [157], with one peasant, 48 ghost warriors, four winged horses,
12: 59 nazgul, arrived from the north, accompanied by:
12: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
12: with five angels
12: Feanor [i9z], Imperial Empire, prisoner
12: Goon III [b9v], Imperial Empire, priest of the Church of Dol [153],
12: with 50 hvy. xbowmen, 17 nazgul
12: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
12: Dol [153], with ten workers, 50 hvy. xbowmen, 19 nazgul
12: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
12: with five angels, 50 hvy. xbowmen
12: Odin [y5z], Imperial Empire, with 44 hvy. xbowmen
12: Thorg [j8u], Imperial Empire, with one warmount
12: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
12: of Halon [157], with ten angels, 46 hvy. xbowmen
12: Firefly [f3f], Imperial Empire, priest of the Church of
12: Halon [157], with 50 hvy. xbowmen
12: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
12: Halon [157], with five angels, 46 nazgul
12: Thomas [o5y], Imperial Empire, Bishop of the Church of Dol [153],
12: with five angels, 52 hvy. xbowmen, five nazgul
12: Sir Peter [u9p], Imperial Empire, with 20 workers, ten hvy.
12: xbowmen
12: George [p7f], Imperial Empire, duke, priest of the Church of
12: Dol [153], with 11 nazgul
12: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
12: with 50 nazgul
12: Johny [w2d], Imperial Empire, priest of the Church of Halon [157],
12: with 50 nazgul
12: Aurora [g5z], Imperial Empire, with 16 peasants
12: Maruk II [t7m], Imperial Empire, with 15 workers
12: Jimmy Leather [o3i], Imperial Empire
12: Stefano [t8e], Imperial Empire, Bishop of the Church of
12: Halon [157], with five angels, 45 nazgul
12: Sir Charles [j5r], Imperial Empire, priest of the Church of
12: Halon [157], with 50 nazgul
12: Joe One [i7n], Imperial Empire
12: Majikthise [n4g], Imperial Empire
12: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
12: of Halon [157], with 86 nazgul
12: Sorak [y7s], Imperial Empire, with 14 soldiers
12: Phantom III [d6x], Imperial Empire, priest of the Church of
12: Dol [153], with 11 nazgul
12: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
12: with 20 nazgul
12: Merchant [jc9q], Imperial Empire, with 20 lt. xbowmen
12: Everblack [n3r], Imperial Empire
12: Major [k1k], refugee, prisoner
12: Adrian the Stout [l2g], Mandor Confederacy, mage, prisoner
12: Edie [f9b], Mandor Confederacy, prisoner
12: Vanderlust [gc3u], ship, 5 hulls, 5 rowing ports, arrived from
12: Ocean [aq28], owner:
12: Fyr [u3x], Mandor Confederacy, with one peasant, one worker,
12: 28 sailors
13: Fyr [u3x], Mandor Confederacy, with one peasant, one worker,
13: 28 sailors, exited Vanderlust [gc3u].
13: General Kraken [k3k] attacks Fyr [u3x]!
13:
13: General Kraken [k3k], Imperial Empire, duke, priest of the Church
13: of Halon [157], behind 6, with one peasant, 48 ghost warriors,
13: four winged horses, 59 nazgul, accompanied by:
13: Veejay [v8j], Imperial Empire, Bishop of the Church of
13: Ham [155], behind 9, with five angels
13: Goon III [b9v], Imperial Empire, priest of the Church of
13: Dol [153], behind 9, with 50 hvy. xbowmen, 17 nazgul
13: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church
13: of Dol [153], behind 8, with ten workers, 50 hvy. xbowmen,
13: 19 nazgul
13: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
13: behind 9, with five angels, 50 hvy. xbowmen
13: Odin [y5z], Imperial Empire, behind 8, with 44 hvy. xbowmen
13: Thorg [j8u], Imperial Empire, behind 6, with one warmount
13: Jupiter [m8j], Imperial Empire, duke, the High Priest of the
13: Church of Halon [157], behind 8, with ten angels, 46 hvy.
13: xbowmen
13: Firefly [f3f], Imperial Empire, priest of the Church of
13: Halon [157], behind 8, with 50 hvy. xbowmen
13: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
13: Halon [157], behind 6, with five angels, 46 nazgul
13: Thomas [o5y], Imperial Empire, Bishop of the Church of
13: Dol [153], behind 8, with five angels, 52 hvy. xbowmen,
13: five nazgul
13: Sir Peter [u9p], Imperial Empire, behind 9, with 20 workers,
13: ten hvy. xbowmen
13: George [p7f], Imperial Empire, duke, priest of the Church of
13: Dol [153], behind 9, with 11 nazgul
13: Lucca [h0t], Imperial Empire, priest of the Church of
13: Halon [157], behind 7, with 50 nazgul
13: Johny [w2d], Imperial Empire, priest of the Church of
13: Halon [157], behind 7, with 50 nazgul
13: Aurora [g5z], Imperial Empire, behind 9, with 16 peasants
13: Maruk II [t7m], Imperial Empire, behind 9, with 15 workers
13: Jimmy Leather [o3i], Imperial Empire, behind 9
13: Stefano [t8e], Imperial Empire, Bishop of the Church of
13: Halon [157], behind 6, with five angels, 45 nazgul
13: Sir Charles [j5r], Imperial Empire, priest of the Church of
13: Halon [157], behind 7, with 50 nazgul
13: Joe One [i7n], Imperial Empire, behind 9
13: Majikthise [n4g], Imperial Empire, behind 9
13: Alexei Galantor [j7l], Imperial Empire, duke, priest of the
13: Church of Halon [157], behind 6, with 86 nazgul
13: Sorak [y7s], Imperial Empire, behind 9, with 14 soldiers
13: Phantom III [d6x], Imperial Empire, priest of the Church of
13: Dol [153], behind 9, with 11 nazgul
13: Dryeth [q4e], Imperial Empire, priest of the Church of
13: Dol [153], behind 9, with 20 nazgul
13: Merchant [jc9q], Imperial Empire, behind 9, with 20 lt. xbowmen
13: Everblack [n3r], Imperial Empire, behind 9
13:
13: Fyr [u3x], Mandor Confederacy, with one peasant, one worker,
13: 28 sailors
13:
13: Combat round: one
13: Missile phase:
13: General Kraken's forces hit with 261 missiles.
13: Fyr [u3x] loses one peasant [10].
13: Fyr [u3x] loses one worker [11].
13: Fyr [u3x] loses 28 sailors [19].
13: Melee phase:
13: General Kraken's forces hit four times.
13: Fyr's forces miss!
13: Fyr [u3x] suffers a hit!
13:
13: General Kraken [k3k] is victorious!
13:
13: Fyr lost one peasant, one worker, 28 sailors.
13: Fyr [u3x] was taken prisoner.
13:
14: General Kraken [k3k], Imperial Empire, duke, priest of the Church of
14: Halon [157], with one peasant, 48 ghost warriors, four winged horses,
14: 59 nazgul, went south, accompanied by:
14: Veejay [v8j], Imperial Empire, Bishop of the Church of Ham [155],
14: with five angels
14: Feanor [i9z], Imperial Empire, prisoner
14: Goon III [b9v], Imperial Empire, priest of the Church of Dol [153],
14: with 50 hvy. xbowmen, 17 nazgul
14: Lord Rodrigo Bane [c8b], Imperial Empire, priest of the Church of
14: Dol [153], with ten workers, 50 hvy. xbowmen, 19 nazgul
14: Licia [i1l], Imperial Empire, Bishop of the Church of Ham [155],
14: with five angels, 50 hvy. xbowmen
14: Odin [y5z], Imperial Empire, with 44 hvy. xbowmen
14: Thorg [j8u], Imperial Empire, with one warmount
14: Jupiter [m8j], Imperial Empire, duke, the High Priest of the Church
14: of Halon [157], with ten angels, 46 hvy. xbowmen
14: Firefly [f3f], Imperial Empire, priest of the Church of
14: Halon [157], with 50 hvy. xbowmen
14: Sunwalker [a8x], Imperial Empire, duke, Bishop of the Church of
14: Halon [157], with five angels, 46 nazgul
14: Thomas [o5y], Imperial Empire, Bishop of the Church of Dol [153],
14: with five angels, 52 hvy. xbowmen, five nazgul
14: Sir Peter [u9p], Imperial Empire, with 20 workers, ten hvy.
14: xbowmen
14: George [p7f], Imperial Empire, duke, priest of the Church of
14: Dol [153], with 11 nazgul
14: Lucca [h0t], Imperial Empire, priest of the Church of Halon [157],
14: with 50 nazgul
14: Johny [w2d], Imperial Empire, priest of the Church of Halon [157],
14: with 50 nazgul
14: Aurora [g5z], Imperial Empire, with 16 peasants
14: Maruk II [t7m], Imperial Empire, with 15 workers
14: Jimmy Leather [o3i], Imperial Empire
14: Stefano [t8e], Imperial Empire, Bishop of the Church of
14: Halon [157], with five angels, 45 nazgul
14: Sir Charles [j5r], Imperial Empire, priest of the Church of
14: Halon [157], with 50 nazgul
14: Joe One [i7n], Imperial Empire
14: Majikthise [n4g], Imperial Empire
14: Alexei Galantor [j7l], Imperial Empire, duke, priest of the Church
14: of Halon [157], with 86 nazgul
14: Sorak [y7s], Imperial Empire, with 14 soldiers
14: Phantom III [d6x], Imperial Empire, priest of the Church of
14: Dol [153], with 11 nazgul
14: Dryeth [q4e], Imperial Empire, priest of the Church of Dol [153],
14: with 20 nazgul
14: Merchant [jc9q], Imperial Empire, with 20 lt. xbowmen
14: Everblack [n3r], Imperial Empire
14: Major [k1k], refugee, prisoner
14: Adrian the Stout [l2g], Mandor Confederacy, mage, prisoner
14: Edie [f9b], Mandor Confederacy, prisoner
14: Fyr [u3x], Mandor Confederacy, prisoner
30: The population grows by one peasant.
Routes leaving Great Forest:
North, forest, to Great Forest [ao28], 8 days
East, plain, to Plain of Tears [ap29], 7 days
South, to Ocean [aq28], Lake Mandor, 2 days
West, to Ocean [ap27], Lake Mandor, 2 days
Ships docked at port:
Vanderlust [gc3u], ship, 5 hulls, 5 rowing ports


Animsition
A simple and easy jQuery plugin for css animated page transitions.
They will help you to faster your development, to add functionality and to decorate the interface. It is ok for beginners and professionals. I hope this collection will help you. If you have any questions you can connect with me to social networks.
A simple and easy jQuery plugin for css animated page transitions.
Fast animations with Javascript and CSS transforms(Work in progress)
A Library to Raise your Web Design without Coding. The most easy and quick way to Raise your web!!!
A collection of CSS3 powered hover effects to be applied to links, buttons, logos, SVG, featured images and so on. Easily apply to your own elements, modify or just use for inspiration. Available in CSS, Sass, and LESS.
jQuery Transit is a plugin for to help you do CSS transformations and transitions in jQuery.
CSS3 Animations with special effects.
An easy way to animate SVG elements.
A set of flat and 3D progress button styles where the button itself serves as a progress indicator. 3D styles are used for showing the progress indication on one side of the button while rotating the button in perspective.
http://tympanus.net/codrops/2013/12/12/progress-button-styles/
Create TreeGrid from HTML table
A jQuery plugin to create a dynamic, multi-column layout.
Vivus is a lightweight JavaScript class (with no dependencies) that allows you to animate SVGs, giving them the appearence of being drawn.
Chartist's goal is to provide a simple, lightweight and unintrusive library to responsively craft charts on your website. It's important to understand that one of the main intentions of Chartist.js is to rely on standards rather than providing it's own solution to a problem which is already solved by those standards.
Dimensional charting built to work natively with crossfilter rendered using d3.js. Check out the example page with a quick five minutes how to guide. For a detailed API reference and more please visit the Wiki.
Vis.js is a dynamic, browser based visualization library. The library is designed to be easy to use, handle large amounts of dynamic data, and enable manipulation of the data.
Highcharts JS is a JavaScript charting library based on SVG and VML rendering.
jsPlumb provides a means for a developer to visually connect elements on their web pages. It uses SVG or Canvas in modern browsers, and VML on IE 8 and below.
A simple jQuery image cropping plugin.
CSS library for Instagram filters.
ImageLens – A jQuery plug-in for Lens Effect Image Zooming.
http://www.dailycoding.com/Posts/imagelens__a_jquery_plugin_for_lens_effect_image_zooming.aspx
Crossfade.js is a tiny (~3kb) jQuery plugin for crossfading images as you scroll down a page.
Ultra light cross browser image blurring plugin for jQuery
A small jQuery plugin for zooming images on mouseover or mousedown. See the project page for documentation and a demonstration.
Vegas is a jQuery/Zepto plugin to add beautiful backgrounds and Slideshows to DOM elements.
JQuery lightSlider is a lightweight responsive Content slider with carousel thumbnails navigation
A simple jquery plugin for creating image comparison sliders
Echo is a standalone JavaScript lazy-loading image micro-library. Echo is fast, 2KB, and uses HTML5 data-* attributes for simple. Check out a demo. Echo works in IE8+.
lazysizes is a fast (jank-free) and self-initializing lazyloader for images (including responsive images picture/srcset), iframes, scripts/widgets and much more.
A customizable, modular, responsive, lightbox gallery plugin for jQuery.
A touchable jQuery lightbox.
blueimp Gallery is a touch-enabled, responsive and customizable image and video gallery, carousel and lightbox, optimized for both mobile and desktop web browsers.
Lightbox is small javascript library used to overlay images on top of the current page. It's a snap to setup and works on all modern browsers.
A customizable lightbox plugin for jQuery.
Modal Window Effects with transitions CSS3. See the project page for documentation and a demonstration.
Avgrund is a jQuery plugin for your modal boxes and popups. It uses new concept showing depth between popup and page.It works in all modern browsers and gracefully degrade in those that do not support CSS transitions and transformations.
The simple jQuery Plugin for fully customizable modal windows. plainModal has basic functions only, and it does not style. It has no image files and no CSS files. Just one small file.
This is a collection of loading spinners animated with CSS. Each spinner consists of a single article with a class of loader and content text of"Loading...". The text is for screen readers and can be used as a fallback state for older browsers.
Delightful and performance-focused pure css loading animations.
Pep, a lightweight plugin for kinetic drag on mobile/desktop.
Drag and drop so simple it hurts
SVGOMG is SVGO's Missing GUI, aiming to expose the majority, if not all the configuration options of SVGO.
Squire is an HTML5 rich text editor, which provides powerful cross-browser normalisation, whilst being supremely lightweight and flexible. It is built for the present and the future, and as such does not support truly ancient browsers.
Javascript audio library for the modern web.
A pure JS customizable audio player for SoundCloud.
Beep is a JavaScript toolkit for building browser-based synthesizers.
The jQuery Plugin for Big Background Video (and Images)
A tiny javascript library for generating progress pie charts in your favicon.
Lightweight, dependency-free javascript library to dynamically show the number of unread notifications in your webpage title.
jQuery PicTip is a plugin that adds handy tooltips to your images, slideshows, sliders and more.
A clock-style timepicker for Bootstrap (or jQuery).
A simple timepicker component for Twitter Bootstrap.
An advanced jQuery plugin that wraps the Google Maps API's Geocoding and Places Autocomplete services. You simply provide an input that lets you search for locations with a nice autocomplete dropdown. Optionally add a container to show an interactive map and a form that will be populated with the address details.
A jQuery UI plugin to handle multi-tag fields as well as tag suggestions/autocomplete.
Create a world of alphabetical navigation filters one list at a time!
Kickstarting the Offline-First Revolution
AlloyUI is a framework built on top of YUI3 (JavaScript) that uses Bootstrap 3 (HTML/CSS) to provide a simple API for building high scalable applications.
Virtual Keyboard using jQuery UI
Bootstrap Dual Listbox is a responsive dual listbox widget optimized for Twitter Bootstrap. It works on all modern browsers and on touch devices.


This is a promotion website for My personal law firm full of me. This is a picture to show you how cool it is.
We also provide helpful Wikis.(see top left corner)


Installation
- Install Ruby version 1.9 or higher
- Install bundler gem using
gem install bundler
- Install nodejs version 0.8 or higher with npm support
- Install following node modules globally
npm install -g grunt-cli bower
- Open a console & navigate to markup project directory (this directory) and issue following commands:
bundle install
npm install
bower install
General guidelines
- All rules should be class based to ensure maximum reusability
- All images related to styling must be set with css background property. No image tag is allowed for deign purposes. Also use images only when it is mandatory, use CSS3 whenever possible to generate background effect. Also use compass-rgbapng plugin to enable cross browser support for rgba() if you are using.
- Use of variables & mixins are highly recommended to keep code minimal & configurable.
- Every colors & font sizes & fonts must be defined as variables and used thoroughly whenever needed.
- Use mixins, helpers & utilities provided by compass library whenever possible. Write your own mixins only if there isn't one available in compass. For example, instead of adding browser prefixes manually, use compass CSS3 mixins like border-radius etc. that will take care of adding browser prefixes in generated css files. Also hacks like clearfix should also be used from compass definition.
- Use compass's sprite helper to generate css sprites for icons and use the sprites while writing rules.
- If needed, use a grid framework like susy or singularitygs instead of using a css based grid framework to avoid use of extra non-semantic classes in markup. This two frameworks will be installed with the
bundle install
command and to use the chosen one, just uncomment the respective line in config.rb
- Use
grunt compass:dev
to compile files manually and use grunt watch
to ensure autocompile of scss files or bundle exec guard
during markup development to ensure autocompile & live reload in browsers (have to install livereload extension in browser)
File structure
.
├── Gemfile // required ruby gems
├── Gruntfile.js // grunt configuration file
├── Guardfile // guard configuration file
├── README.md // README file in markdown format
├── README.html // README file in HTML format
├── bower.json // bower packages for js files
├── config.rb // compass project configuration
├── css // output directory for compiled css files
├── html // developed markup files
│ ├── layouts // markup files for layouts
│ │ ├── branded // all branded layouts will go here in separate folders/client
│ │ │ └── client_name // actual client name will replace this name
│ │ │ ├── desktop.html // client branding applied in desktop layout
│ │ │ ├── mobile.html // client branding applied in mobile layout
│ │ │ └── tablet.html // client branding applied in tablet layout
│ │ ├── desktop.html // generic layout for desktop
│ │ ├── mobile.html // generic layout for mobile
│ │ └── tablet.html // generic layout for tablet
│ ├── pages // all page markups will go here in separate folders
│ │ ├── home // home page markups
│ │ │ ├── desktop.html // client branding applied in desktop home page
│ │ │ ├── mobile.html // client branding applied in mobile home page
│ │ │ └── tablet.html // client branding applied in tablet home page
│ └── widgets // markups for all widgets will go here in separate files
│ │ ├── branded // all branded widgets will go here in separate folders/client
│ │ │ └── client_name // actual client name will replace this name
│ │ │ ├── leaderboard.html // client branding applied in leaderboard.html
│ └── leaderboard.html // generic leaderboard widget markup
├── images // image assets used in styling
│ ├── icons // each set of icons will have its own folder to be combined in sprite
│ ├── rgba // output folder for compass generated rgba png files
│ └── sprites // output folder for generated sprite files
├── js // custom javascript files (if any)
│ ├── libs // third party libraries (installed via bower)
├── package.json // node module dependencies for grunt
└── sass // scss files will go here
├── branding // all client branding specific overrides will go here in separate folders
│ └── client_name // actual client name will replace this name
│ ├── desktop.scss // branding overriding rules for desktop site
│ ├── mobile.scss // branding overriding rules for mobile site
│ ├── tablet.scss // branding overriding rules for tablet site
│ └── widgets // branding overriding rules for widgets will go here in separate files
│ └── leaderboard.scss // branding overriding rules for leaderboard widget
├── common // common sass rules usable across all devices
│ ├── _base.scss // aggregation of all common rules, to be imported by device specific files
│ ├── components // rules for common ui components will go here
│ ├── functions // common sass functions will go here
│ ├── mixins // common sass mixins will go here
│ └── variables // common variables separated in files by category will go here
│ ├── _colors.scss // variables for color
│ ├── _config.scss // variables to be used with mixins, functions or frameworks
│ ├── _forms.scss // variables for forms
│ └── _typography.scss // typographic variables like font-family, font-size, line-height etc.
├── desktop // extension scripts for desktop site from common will go here
│ ├── _base.scss // same as common but for desktop
│ ├── components // same as common but for desktop
│ ├── functions // same as common but for desktop
│ ├── ie.scss // IE specific hacks will go here
│ ├── mixins // same as common but for desktop
│ ├── pages // page specific partials for desktop site
│ ├── styles.scss // aggregation of base partial, pages & generic desktop styles
│ ├── variables // same as common but for desktop
│ │ ├── _colors.scss
│ │ ├── _config.scss
│ │ ├── _forms.scss
│ │ └── _typography.scss
│ └── widgets // widget styling rules, each widget will have their own files
│ ├── _base.scss // common scripts shared across all widgets
│ └── leaderboard.scss // leaderboard widget specific rules
├── mobile // extension rules for mobile site from common will go here
│ ├── _base.scss // same as common but for mobile
│ ├── components // same as common but for mobile
│ ├── functions // same as common but for mobile
│ ├── mixins // same as common but for mobile
│ ├── pages // page specific partials for mobile site
│ ├── styles.scss // aggregation of base partial, pages & generic mobile styles
│ ├── variables // same as common but for mobile
│ │ ├── _colors.scss
│ │ ├── _config.scss
│ │ ├── _forms.scss
│ │ └── _typography.scss
└── tablet // extension rules for mobile site from common will go here
├── _base.scss // same as common but for tablet
├── components // same as common but for tablet
├── functions // same as common but for tablet
├── mixins
├── pages // page specific partials for mobile site
├── styles.scss // aggregation of base partial, pages & generic tablet styles
└── variables // same as common but for tablet
├── _colors.scss
├── _config.scss
├── _forms.scss
└── _typography.scss


Full page layouts consisting of multiple design components.
Pages
| Page | Description | Status | Description |
|---|---|---|---|
| Documents | Manage apprenticeships | complete | For legal and guideance pages |
| Search results | Manage apprenticeships | complete | Results page of organisation's legal entities |
| Search results - Training providers | Find Apprenticeship Training | in-development | Results page for a training provider search |
| Search results - Apprenticeships | Find Apprenticeship Training | in-development | Results page for an apprenticeship framework or standard |
| Dashboard | Contracts | in-development | The contracts dashboard for training providers |
| Dashboard | Recruit an apprentice | in-development | The recruitment dashboard for training providers |
| Finance dashboard | Manage apprenticeships | in-development | A dashboard for financial data in manage apprenticeships |
| Organisations | Manage apprenticeships | in-development | Organisation management screen |
| PAYE Schemes | Manage apprenticeships | in-development | An organisation's PAYE numbers and associated English percentage |
| New requisition | Recruit an apprentice | in-development | Main interface for posted job |


FILM TITLE: RIDICULE DIRECTOR: Patrice Leconte COUNTRY: France 1996 CINEMATOGRAPHY: Thierry Arbogast MUSIC: Antoine Duhamel CAST: Charles Berling, Jean Rochefort, Fanny Ardant, Judith Godreche, Bernard Giraudeau, Bernard Dheran, SUPER FEATURES: If words could kill, this film would be a killer.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a terrible shame that this film can never be appreciated by larger audiences. This "talkie" extraordinaire, is a magnificent example of how words can kill, in exchanges of "wit", in a film that shows a historical tale about a time, when impressions in court were centered on the vanity and depth of one's words, rather than content. Indeed, what cuts through, and eventually eats into the story is the content, and also shows why the French revolution came about in a slight lesser reason, but no less valid. The court, and its people were insipid, vague, vain, and not there for "government" but for their own agendas and influence. The court was not there for the people or governing anyone.
It's still the same today, isn't it? That ought to put your mind at rest, and make you want to see this film. It is excellent.
"Wit" was a style of conversation that was pretty much around the time of Shakespeare and Moliere, and mainly involved the use of clever words, used to gain one's advantage. Shakespeare made fun of it, by using the "gentleman's game" and also having the girls fluent in this area, and use it to gain their own wants. Later the Restoration theatre, would make this a world of affectations, and later still, France ( and others I'm sure ) would engage itself in these things, as a way to avoid dealing with anything that government is supposed to do. But royals and royalty are not government, and their function is not service ...
It is the story of a gentleman, who finds himself in the court, trying to get funding for a project in Versailles, which should help take care that area and its need for some form of irrigation and funneling systems, so that the water that it gets from the rivers does not sit still, which has now been polluted and diseased, and is killing people left and right. But trying to get to the court, and getting nobles to pay attention to Gregoire is something that he is prepared to do, although it forces him to do some unsavory things. But the girl that falls in love with him, can find the forgiveness in her eyes, when she sees that this man means well, and intends to see through his foremost convictions, and that unlike most of the courtiers', his are important.
This is the basis of the story. The content and wit with which it is carried out is another altogether, and makes this film stand out. The lines, the deliveries, are "delicious" and totally phenomenal. It's just sad that not enough people will get to see this, because the exchanges are so dynamic and enjoyable that this film stands out, even with a throwaway ending of sorts .... typical of comedies that depend on their stuff to get through.
Of excellent appeal here, and shown to its fullest, is how the church really conducted its business in France, something that Cardinal Richelieu himself was most famous for, but never really displayed in many films. The "wit" is supposed to show that the person has some intelligence and knowledge behind his/her words. But affectations had grown and most people were using the words to gain movement in their own areas of interest, and the depth of their words degenerates into a fancy word game for the rich. As long as they do not take themselves seriously they will do very well ... warning, the best part of the moment is the cardinal falling on his face.
With some magnificently directed acting, and well designed exchanges of words, this is a very entertaining film, that deserves much more than it has received. It got a slew of Cezar's in France, and well it should, since the wording in this film is bombastic, to say the least. Well directed, and thought out, in the courts the camera becomes another voyeur. Away from it, it is personal and takes on, and stays, with Gregoire, the real hero in this story.
Worth seeing. Superb dialogue direction. Outstanding acting work.
4 GIBLOONS Reviewed by Pedro Sena. Copyright (c) Pedro Sena 1997. All Rights Reserved.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


SIMPLE BANK
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Amazon Deals: 3 Months Kindle Unlimited Free, 4 Months Amazon Music 99c
by Neerav BhattIf your budget is tight for entertainment over summer, Amazon Australia have you sorted. They have two deals that give you access to several months of unlimited book reading and music streaming for a total of 99 cents.
The two deals are separate but there’s nothing stopping you signing up for both if you want to.
You can cancel either or both the subscriptions a few seconds after signing up for the 3 and 4 months periods and you’ll still have access for the full period you signed up for.
Kindle Unlimited – 3 Months Free
Amazon says Kindle Unlimited gives you the freedom to explore over one million titles and thousands of audiobooks on any device.
The usual price for 3 months is $41.97, the deal price is $0. When the deal is over you’ll be charged from then on at $13.99/month if you want to continue. This promotional offer is valid for signups until 8 December 2019.
Music Unlimited – 4 Months for 99c
Music Unlimited is Amazon’s version of premium ad free music as a subscription service
The usual price for 4 months is $47.96 but the deal price is 99c.
The terms and conditions say new customers only but it worked for me even though I’ve used a free trial before.
Music Unlimited features an advertised 50 million tracks as well as thousands of expert-programmed playlists and stations.
With Amazon Music Unlimited, you can listen on all your devices: smartphone, tablet, PC/Mac, Alexa-enabled speakers or Chromecast speakers. Of course like other streaming music services you can also download music for offline listening.


教科书级别的VHDL代码之灯控有限状态机
灯控有限状态机描述:
Design a finite state machine that controls a lighting circuit.
The FSM has two control inputs - DAY and MANUAL, and two outputs - LIGHT and RED
The DAY input is from a sensor that indicates whether it is daytime (DAY =’ 1’) or nighttime (DAY=’0’).
The MANUAL signal comes from a switch that sets if LIGHT is controlled by the sensor (MANUAL=’0’) or if it is lit independently of the sensor (MANUAL=’1’) - Manual mode.
The LIGHT output turns on the light during the night or when MANUAL=’1’. Otherwise, the light is off - LIGHT = ‘0’.
The RED output lights a red signaling lamp when MANUAL is active (RED= ‘1’).Otherwise, RED=’0’.
Design and simulate your FSM so that the light turns on every nights (DAY=’0’) or when MANUAL=’1’. Use a Moore machine.
This is one possible solution for our problem! In this case, the problem is solved using three states – IDLE, M_ON and S_ON. Note: !MANUAL means NOT MANUAL or MANUAL =’0’; !DAY means NOT DAY or DAY=’0’
In the IDLE state, LIGHT is off and the red SIGNAL is also off.
If MANUAL is switched on, then we go to state M_ON. In this state, LIGHT is on and theRED is also on, signalling that we are in MANUAL mode.
If MANUAL is switched off, then if during the day (DAY=’1’) we return to the IDLE state, or go to the S_ON if during the night. In the latter case, light stills on but the RED goes off, signalling that we left the Manual mode.
If MANUAL is switched off, we leave the IDLE state by nightfall and go to the S_ON state. The light is lit. If the manual switch is activated in the meanwhile, we go to the M_ON state and the RED goes on. Otherwise, at daybreak we return to the IDLE state.
VHDL代码：
```VHDL
library IEEE; use IEEE.STD_LOGIC_1164.ALL;
entity control is Port ( clk : in STD_LOGIC; – clk signal input reset : in STD_LOGIC; – FSM reset DAY : in STD_LOGIC; – sensor’s input MANUAL : in STD_LOGIC; – manual control input LIGHT : out STD_LOGIC; – light RED : out STD_LOGIC); – warning signal end control;
architecture Behavioral of control is
– FSM state names type state_type is (IDLE, S_ON, M_ON); – state names - IDLE - light is disable, manual control is disable – S_ON - sensor activates the light - manual control is off – M_ON - manual control is on
– signals signal state_reg, state_next : state_type; – current and next state
begin
– state register
process (clk, reset)
begin
if (reset='1') then
state_reg <= IDLE;
elsif (clk'event and clk='1') then -- update state at the
state_reg <= state_next; -- rising edge of the clock
end if;
end process;
– next-state/output logic
process (state_reg, DAY, MANUAL) – determine the next state – when the current state – or the inputs change begin
case state_reg is -- FSM description
when IDLE => -- in the IDLE state -> daytime and manual mode is off
LIGHT <= '0'; -- light is off
RED <= '0'; -- warning signal is off
If (MANUAL = '0' and DAY = '1') then -- daytime and manual is disable
state_next <= IDLE; -- remains in the IDLE state -> light and warning signal off
elsif MANUAL = '1' then -- MANUAL switch is enabled
state_next <= M_ON; -- changes to manual mode
else
state_next <= S_ON; -- night falls => changes to nighttime -> light is on
end if;
when S_ON => -- in the S_ON state -> night time and manual mode off
LIGHT <= '1'; -- light is switched on automatically
RED <= '0'; -- warning signal is off
If (MANUAL = '0' and DAY = '1') then -- sun rises and manual is disable
state_next <= IDLE; -- goes to the IDLE state
elsif MANUAL = '1' then -- manual switch is enabled
state_next <= M_ON; -- goes to the M_ON state
else
state_next <= S_ON; -- nighttime
end if;
when M_ON => -- in the M_ON state daytime and manual mode on
LIGHT <= '1'; -- light is on manual mode
RED <= '1'; -- red signal is on
If (MANUAL = '0' and DAY = '1') then -- daytime and manual is disabled
state_next <= IDLE; -- goes to the IDLE state
elsif MANUAL = '1' then -- MANUAL switch is enabled
state_next <= M_ON; -- remains on the M_ON state
else
state_next <= S_ON; -- night falls and manual is disabled -> goes to S_ON state
end if;
end case; -- end of the FSM description
end process;
end Behavioral;
```
Simulation代码：
```VHDL
LIBRARY ieee; USE ieee.std_logic_1164.ALL;
ENTITY control_tb IS END control_tb;
ARCHITECTURE behavior OF control_tb IS
-- Component Declaration for the Unit Under Test (UUT)
COMPONENT control
PORT(
clk : IN std_logic;
reset : IN std_logic;
DAY : IN std_logic;
MANUAL : IN std_logic;
LIGHT : OUT std_logic;
RED : OUT std_logic
);
END COMPONENT;
–Inputs
signal clk : std_logic := ‘0’;
signal reset : std_logic := ‘1’; – initialized in the IDLE state
signal DAY : std_logic := ‘1’; – daytime automatic
signal MANUAL : std_logic := ‘0’;
signal LIGHT : std_logic; signal RED : std_logic;
– Clock period definitions constant clk_period : time := 10 ns;
BEGIN
-- Instantiate the Unit Under Test (UUT) uut: control PORT MAP (
clk => clk,
reset => reset,
DAY => DAY,
MANUAL => MANUAL,
LIGHT => LIGHT,
RED => RED
);
– Clock generation clk_process :process begin clk <= ‘0’; wait for clk_period/2; clk <= ‘1’; wait for clk_period/2; end process;
– Stimulus process stim_proc: process begin – hold reset state for 100 ns. wait for 100 ns;
wait for clk_period*10;
-- insert stimulus here
reset <= '0'; -- disable reset
MANUAL <= '1'; -- activate manual mode while in daytime
DAY <= '1';
wait for 105 ns;
MANUAL <= '1'; -- night falls
DAY <= '0';
wait for 105 ns;
MANUAL <= '0'; -- disable manual mode while in night time
DAY <= '0';
wait for 105 ns;
MANUAL <= '0'; -- sun rises
DAY <= '1';
wait for 105 ns;
MANUAL <= '0'; -- night falls
DAY <= '0';
wait for 105 ns;
MANUAL <= '1'; -- activate manual mode while in night time
DAY <= '0';
wait for 105 ns;
MANUAL <= '0'; -- disable manual mode when sun rises
DAY <= '1';
wait for 105 ns;
wait;
end process;
END;
```
Tip1:
All sequential statements are within the PROCESS block. Or in other word, all statements within PROCESS are sequential. IF THEN, CASE and FOR LOOP三种声明方式只能用在顺序结构中，即process中，参考More VHDL Constructs。
Tip2:
process (state_reg, DAY, MANUAL) -- determine the next state
Process executes when there is an event on one of the signals on its sensitivity list causing events to occurs on signals that it assigns to.


<IP_ADDRESS>. Configuring CustomUQ Engine¶
In order to use the CustomUQ engine option, the following two tasks need to be performed:
Configure UQ tab to accept the required inputs
Add UQ engine to customized UQ backend
These two steps are explained in more detail next.
Configuring UQ tab¶
The quoFEM interface can be customized to accept the required inputs for user-specified UQ engines. The “CustomUQ” option should be selected, as shown in Fig. <IP_ADDRESS>.1. This will direct quoFEM to invoke the customized UQ backend where users can plug in their own functionality.
Next, users must configure the interface to accept inputs required to run their UQ engine. This is done through a JSON configuration file that is specified through “Configuration Input File”. Once this file is input, the user interface will be automatically updated to accept the inputs specified in the JSON configuration. An example JSON configuration is shown below. This configuration file generates the interface shown in Fig. <IP_ADDRESS>.2.
{
"Parameters" : [
{
"type" : "ComboBox",
"name" : "Combo Box Input",
"values" : ["Choice 1", "Choice 2", "Choice 3"]
},
{
"type" : "SpinBox",
"name" : "An Integer Input"
},
{
"type" : "DoubleSpinBox",
"name" : "A Real Number Input"
},
{
"type" : "FileInput",
"name" : "A File Input"
},
{
"type" : "LineEdit",
"name" : "UQ Driver"
}
]
}
Currently, users are able to specify the following types of inputs:
ComboBox: Allows selection of a particular option from a specified set
Spin Box: Used to input integer values
Double Spin Box: Used to input floating point numbers
File Input: Used for inputting file locations
Line Edit: Used to input text values
Lastly, users must specify the UQ driver name. This is required to direct the customized UQ backend to the correct UQ driver. The driver name must correspond the name provided in the customized backend, as described below.
Adding UQ Engine to Customized Backend¶
In addition to configuring the user interface to accept the required inputs, it is necessary to make the custom UQ engine accessible to the customized UQ backend in quoFEM. This is achieved by providing a UQ runner class in Python that follows the defined interface. Users must create a UQ runner class that inherits from the UqRunner class, which is shown below
# written: Michael Gardner @ UNR
# DO NOT CHANGE THE FACTORY, JUST IMPORT IT INTO ADDITIONAL DERIVED CLASSES
# Polymorhophic factory for running UQ apps
class UqRunnerFactory:
factories = {}
def addFactory(id, runnerFactory):
UqRunnerFactory.factories.put[id] = runnerFactory
addFactory = staticmethod(addFactory)
# A Template Method:
def createRunner(id):
if id not in UqRunnerFactory.factories:
UqRunnerFactory.factories[id] = \
eval(id + '.Factory()')
return UqRunnerFactory.factories[id].create()
createRunner = staticmethod(createRunner)
# Abstract base class
class UqRunner(object):
def runUQ(self, uqData, simulationData, randomVarsData, demandParams,
workingDir, runType, localAppDir, remoteAppDir):
"""
This function configures and runs a UQ simulation based on the
input UQ configuration, simulation configuration, random variables,
and requested demand parameters
Input:
uqData: JsonObject that UQ options as input into the quoFEM GUI
simulationData: JsonObject that contains information on the analysis package to run and its
configuration as input in the quoFEM GUI
randomVarsData: JsonObject that specifies the input random variables, their distributions,
and associated parameters as input in the quoFEM GUI
demandParams: JsonObject that specifies the demand parameters as input in the quoFEM GUI
workingDir: Directory in which to run simulations and store temporary results
runType: Specifies whether computations are being run locally or on an HPC cluster
localAppDir: Directory containing apps for local run
remoteAppDir: Directory containing apps for remote run
"""
pass
# Factory for creating UQ runner
class Factory:
def create(self):
pass
This runner class only needs to provide a runUQ method and a factory class that creates an instance of this class. The runUQ method is where the customized inputs from the user interface can be accessed and passed to the custom UQ driver.
As an example, UQpy has been implemented in the customized backend–the source code for the customized UqRunner class can be found in the SimCenterBackendApplications repository, linked here, and is also availble in the {Path to quoFEM app contents}/applications/performUQ/other
directory.
Note
The parameters generated by the UQ engine must be stored in a file named
params.in
and placed in the current working directory. The file must
follow the format shown in the example params.in
file shown below. The first line specifies the number of random variables while
the subsequent lines first contain the name of the random variable and the
value of the current realization separated by a space.
2
randomVariable 2.719191180014362e+02
anotherRandomVariable 7.518852020241320e+01
Lastly, the name of the UQ driver needs to be added to configureAndRunUQ.py in the list of UQ driver options–this corresponds to the UQ driver name provided in the customized user interface.
The configureAndRunUQ.py file is as shown here, and is located in the {Path to quoFEM app contents}/applications/performUQ/other
directory.
With the derived UQ runner class and the name of the UQ driver added to the list of UQ driver options, the custom UQ engine has been plugged into the quoFEM backend and can now be invoked from the quoFEM user interface.


ASP.NET Core is a new open-source and cross-platform framework for building modern cloud-based Web applications using .NET core.
.NET Core is a subset of the .NET Framework which will run on Windows, Linux ,OS X and FreeBSD and completely open source.
https://github.com/dotnet/coreCLR| 1996 | Active Server Pages | asp.dll |
| 2002 | ASP.NET | .NET Framework 1.1 |
| 2009 | ASP.NET MVC | .NET Framework 3.5 SP1 + |
| 2010 | ASP.NET Web Pages | .NET Framework 4+ |
| 2012 | ASP.NET Web API | .NET Framework 4+ |
| 2016 | ASP.NET Core | .NET Framework 4.6/.NET Core |


Welcome to Reeborg's world!
Reeborg's world is intended to help beginners to learn programming, using either Javascript or Python.
As a beginner to programming, you may want to follow a Python tutorial or a Javascript tutorial to learn about programming.
Short videos
I have made a few very quick videos to guide you. I strongly suggest that you watch them in full screen with HD quality selected.
- How to run a program (duration: 25 sec)
- Creating your own worlds (duration: 1 min 33 sec)
- Share your work with friends (duration: 3 min)


New Zealand volcano eruption kills 5
by AFPIn Summary
- Five people were killed, 18 were injured and several more were left stranded after the volcano on White Island suddenly erupted.
- Police said some 50 people were visiting White Island when it exploded suddenly in the early afternoon.
- A "considerable number" of those caught up in the disaster are believed to be Australian, according to officials in Canberra.
Wellington,
Five people were killed, 18 were injured and several more were left stranded after an island volcano popular with tourists erupted unexpectedly in New Zealand on Monday.
Police said some 50 people were visiting White Island when it exploded suddenly in the early afternoon -- hurling ash and rock high into the air.
Two dozen people made it off the island, five of whom have since died. The rest are being treated for injuries, including severe burns.
Nothing is yet known about a group -- now estimated to number in the double digits -- who are still trapped on the island.
"We're unsure of the exact numbers on there and we're unsure of their wellbeing," said deputy commissioner John Tims.
RESCUE OPERATION
As night fell, he said volcanic activity made a rescue attempt too dangerous.
"The island is unstable, there's a danger of further eruptions, it is physically unsafe for us to return to the island"
"I've got to consider the safety of our people and emergency services staff."
The eruption occurred at 2:11pm, thrusting a thick plume of white ash 3.6 kilometres into the sky.
Seconds before, live camera feeds showed a group of more than a half dozen people walking on the crater floor. Then the images went black.
A "considerable number" of those caught up in the disaster are believed to be Australian, according to officials in Canberra.
As many as 30 people are also believed to be cruise passengers on a day trip from the vessel Ovation of the Seas, Kevin O'Sullivan, chief executive officer of industry body the New Zealand Cruise Association told AFP.
The ship's operator Royal Caribbean -- who had billed the trip to White Island as "an unforgettable guided tour of New Zealand's most active volcano" -- said "a number of our guests were touring the island" but did not confirm that number.
The ship has a capacity of around 4,000 people and set sail from Sydney last week on a 12 day voyage.
LUCKY ESCAPE
Tourist Michael Schade, made it off the island just in time and was able to capture footage of the devastation.
His videos showed groups of startled tourists clustered by the shoreline, waiting to be evacuated as the ground around them smouldered, the sky filled with white debris. An ash-caked helicopter lies damaged nearby.
As his ship hurtled away, the caldera became virtually invisible, shrouded by a thick bank of ash.
Volcanic Air said they had landed a helicopter on the island shortly before the eruption carrying four visitors and one pilot. All were now accounted for.
"It had landed on the island. What happened after that we don't know, but we know that all five made it back to Whakatane on one of the tourist boats," a company spokesman told AFP.
Guillaume Calmelet, the co-director of Skydive Tauranga, saw the eruption from above as he took a customer on a tandem skydive from a plane 12,000 feet above the Bay of Plenty.
POPULAR SITE
"As soon as the parachute opened there was this huge cloud that was really different to whatever we've seen before," he told AFP. "I could see it coming out in free fall, so probably about 30 seconds for the whole cloud to form, if that. It was pretty quick."
The country's National Emergency Management Agency described the eruption as "moderate", although the plume of ash was clearly visible from the mainland and from satellites flying overhead.
"We have seen a steady decline in activity since the eruption. There remains significant uncertainty as to future changes but currently, there are no signs of escalation."
White Island -- - also known as Whakaari -- is about 50 kilometres offshore in the picturesque Bay of Plenty and is popular with adventurous tourists willing to don hard hats and gas masks.
ACTIVE VOLCANO
It is New Zealand's most active volcano cone and about 70 percent of it is underwater, according to government-backed agency GeoNet.
Around 10,000 people visit the volcano every year. It has erupted frequently over the last half-century, most recently in 2016.
In August of that year the New Zealand Defence Force airlifted a 2.4-tonne shipping container onto the island to serve as an emergency shelter in case of an eruption.
"Sudden, unheralded eruptions from volcanoes such as White Island can be expected at any time," said University of Auckland volcanologist Shane Cronin.
"The hazards expected from such events are the violent ejection of hot blocks and ash, and formation of 'hurricane-like' currents of wet ash and coarse particles that radiate from the explosion vent."
"These can be deadly in terms of causing impact trauma, burns and respiratory problems. The eruptions are short-lived, but once one occurs, there are high chances for further, generally smaller ones as the system re-equilibrates."


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New
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Botanical
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Tania
Ittliz
1986-87
ARTHUR
HOLL,CK
1
Collectors
February
28-29.1908
Cuscuta
umbellata
Kunth
in
H.B.K.
University
Herbarium,
University
of
California,
Berkeley.
SYSTEMATIC
STUDIES
OF
CUSCUTA.
THE
NEW
YORK
BOTANICAL
GARDEN
EXPLORATION
of
JAMAICA
Vicinity
of
Kingston
1624890
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high