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Hello, My Name is Logan
I am a French-Croatian, London-based student studying for an MSci in Theoretical Physics at Imperial College London. My interests center around mathematical and computational physics; explicitly I am passionate about simulating the natural world by means of computational methods. Throughout this website, you can explore my work, projects as well as any extra curricular activities I involve myself in.


Exercise 1: Control the Master behavior of a MasterDetailPage
The goal of this exercise is to influence how a MasterDetailPage
presents the master UI for drawer and master-detail UI and understand how the MasterDetailPage
behavior changes on different device idioms.
To complete the exercise, you will need Visual Studio for Windows or macOS with the Xamarin development tools installed. You will also need either an emulator/simulator or a device to run the exercise on. Please see the setup page if you need help installing the Xamarin development environment.
Open the starter solution
In Visual Studio, open the Exercise 1 Start solution included with the downloaded or cloned course materials:
- Launch Visual Studio
- Open Exercise 1/Start/PopoverVersusSplit.sln
Explore the code
This is a minimal application to demonstrate master-detail and drawer navigation in Xamarin.Forms. All of the code you'll be using is in App.xaml.cs, and the UI is defined programmatically.
- Open App.xaml.cs.
- Find the constructor: notice it's defining both the data and the UI. This application allows you to switch between details for three (3) different colors.
- Find the assignment for
masterDetailPage.MasterBehavior
: notice it's set toMasterBehavior.Popover
. - Run the application on any platform/device. Use the menu icon in the top left to open the drawer and update the presented color details page.
Change the Master behavior
- Change the
MasterBehavior
assignment toSplit
and run on a phone device or simulator. Verify that it still user popover behavior. - Change the
MasterBehavior
assignment toSplitOnLandscape
andSplitOnPortrait
and run the application on a tablet or desktop each time. Does it behave as expected? - Run the application on a desktop. Does the behavior change if you resize the window?
Exercise summary
In this exercise, you influenced the presentation of the master page when using a MasterDetailPage
. The default bahavior may not be exactly as you expected and understanding how Xamarin.Forms changes behavior based on idiom and orientation is very important when creating applications that run on a large range of device types.
Note: Since we were just altering the MasterBehavior, there isn't any Completed solution for this exercise.


About us
Our Team
Links
Projects
Contact
Links
Coding Links
w3schools.com
stackoverflow
gitHub
mozilla
See also:
code factory


Treebank Statistics: UD_Indonesian: Features: Voice
This feature is universal.
It occurs with 2 different values: Act
, Pass
.
12879 tokens (11%) have a non-empty value of Voice
.
2979 types (15%) occur at least once with a non-empty value of Voice
.
2594 lemmas (14%) occur at least once with a non-empty value of Voice
.
The feature is used with 12 part-of-speech tags: VERB (10482; 9% instances), NOUN (879; 1% instances), ADV (579; 0% instances), PROPN (314; 0% instances), ADP (296; 0% instances), ADJ (292; 0% instances), DET (7; 0% instances), PART (7; 0% instances), PRON (7; 0% instances), SCONJ (7; 0% instances), CCONJ (5; 0% instances), NUM (4; 0% instances).
VERB
10482 VERB tokens (86% of all VERB
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which VERB
and Voice
co-occurred: Number=Sing (10479; 100%).
VERB
tokens may have the following values of Voice
:
Act
(7162; 68% of non-emptyVoice
): menjadi, memiliki, berada, menggunakan, membuat, bermain, mulai, kembali, berasal, mempunyaiPass
(3320; 32% of non-emptyVoice
): terletak, digunakan, dikenal, terjadi, disebut, terdapat, terdiri, dilakukan, dirilis, ditemukanEMPTY
(1720): merupakan, ada, termasuk, berhasil, belajar, hidup, tahu, adanya, gagal, jadi
Voice
seems to be lexical feature of VERB
. 100% lemmas (2209) occur only with one value of Voice
.
NOUN
879 NOUN tokens (3% of all NOUN
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which NOUN
and Voice
co-occurred: Number=Sing (879; 100%).
NOUN
tokens may have the following values of Voice
:
Act
(829; 94% of non-emptyVoice
): tanggal, sepak, gelar, hukum, jalan, pukul, milik, jawab, kali, posPass
(50; 6% of non-emptyVoice
): disini, Dirilis, didunia, ditempat, teriakan, Terhambatnya, diSurga, diangkat, diare, diatomEMPTY
(26158): tahun, orang, desa, kota, nama, bagian, bahasa, wilayah, negara, saat
Voice
seems to be lexical feature of NOUN
. 100% lemmas (316) occur only with one value of Voice
.
ADV
579 ADV tokens (12% of all ADV
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which ADV
and Voice
co-occurred: Number=Sing (578; 100%).
ADV
tokens may have the following values of Voice
:
Act
(564; 97% of non-emptyVoice
): dapat, harus, sudah, kembali, mulai, turut, kira, ingin, bersama, perluPass
(15; 3% of non-emptyVoice
): terpaksa, diduga, Disaat, diolah, dipotongEMPTY
(4181): juga, akan, telah, lebih, kemudian, hanya, bisa, masih, sangat, banyak
Voice
seems to be lexical feature of ADV
. 100% lemmas (45) occur only with one value of Voice
.
PROPN
314 PROPN tokens (1% of all PROPN
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which PROPN
and Voice
co-occurred: Number=Sing (314; 100%).
PROPN
tokens may have the following values of Voice
:
Act
(282; 90% of non-emptyVoice
): Hukum, Tata, Kerja, Undang, Kali, Balai, Kutai, Sepak, Aku, FeiPass
(32; 10% of non-emptyVoice
): Diana, Dipertuan, Dian, Terpadu, dit, DIATASI, DiVA, Dibuat, Dibuka, DieEMPTY
(22492): indonesia, kabupaten, kecamatan, Jawa, provinsi, Amerika, Timur, Barat, jepang, tengah
Voice
seems to be lexical feature of PROPN
. 100% lemmas (192) occur only with one value of Voice
.
ADP
296 ADP tokens (2% of all ADP
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which ADP
and Voice
co-occurred: Number=Sing (296; 100%).
ADP
tokens may have the following values of Voice
:
Act
(247; 83% of non-emptyVoice
): tentang, bersama, bagi, melawan, berdasarkan, lewat, antar, menuju, mulai, menjadiPass
(49; 17% of non-emptyVoice
): dibawah, diatas, dibidang, dibawahnya, didaerah, didalam, diluar, diposisi, ditahun, ditepiEMPTY
(11723): di, pada, dari, dengan, untuk, dalam, oleh, sebagai, ke, seperti
Voice
seems to be lexical feature of ADP
. 100% lemmas (42) occur only with one value of Voice
.
ADJ
292 ADJ tokens (6% of all ADJ
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which ADJ
and Voice
co-occurred: Degree=EMPTY (292; 100%), Number=Sing (292; 100%).
ADJ
tokens may have the following values of Voice
:
Act
(234; 80% of non-emptyVoice
): berbeda, keluar, bersama, lanjut, beragam, bersamaan, pecah, cetak, erat, hiasPass
(58; 20% of non-emptyVoice
): terkenal, terpisah, terbalik, tercinta, terkemuka, ternama, dibakar, didaerah, dijahit, dipecahEMPTY
(4242): lain, besar, baru, lainnya, sama, kecil, utama, pertama, tinggi, baik
Voice
seems to be lexical feature of ADJ
. 100% lemmas (147) occur only with one value of Voice
.
DET
7 DET tokens (0% of all DET
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which DET
and Voice
co-occurred: PronType=EMPTY (7; 100%).
DET
tokens may have the following values of Voice
:
Act
(7; 100% of non-emptyVoice
): berikut, beragam, BagiEMPTY
(3999): ini, itu, sebuah, tersebut, satu, seorang, salah, beberapa, para, berbagai
PART
7 PART tokens (1% of all PART
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which PART
and Voice
co-occurred: Polarity=EMPTY (7; 100%).
PART
tokens may have the following values of Voice
:
Act
(5; 71% of non-emptyVoice
): Berdasar, bersorak, keluar, membelinya, silakanPass
(2; 29% of non-emptyVoice
): tercetusnya, terkejutnyaEMPTY
(583): tidak, tak, bukan, pun, bukankah, belum, kan, bukanlah, ya, jangan
PRON
7 PRON tokens (0% of all PRON
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which PRON
and Voice
co-occurred: Number=Sing (7; 100%), Person=EMPTY (7; 100%), PronType=EMPTY (7; 100%).
PRON
tokens may have the following values of Voice
:
Act
(7; 100% of non-emptyVoice
): Aku, berdirinyaEMPTY
(4704): yang, ia, mereka, dia, apa, kita, kamu, siapa, engkau, aku
SCONJ
7 SCONJ tokens (0% of all SCONJ
tokens) have a non-empty value of Voice
.
SCONJ
tokens may have the following values of Voice
:
Act
(6; 86% of non-emptyVoice
): melainkan, berikutPass
(1; 14% of non-emptyVoice
): DisampingEMPTY
(1468): karena, bahwa, namun, ketika, sehingga, maka, jika, setelah, yaitu, sementara
CCONJ
5 CCONJ tokens (0% of all CCONJ
tokens) have a non-empty value of Voice
.
CCONJ
tokens may have the following values of Voice
:
Act
(5; 100% of non-emptyVoice
): melainkan, bersamaEMPTY
(3654): dan, atau, serta, karena, maupun, tetapi, namun, tapi, ataupun, and
NUM
4 NUM tokens (0% of all NUM
tokens) have a non-empty value of Voice
.
The most frequent other feature values with which NUM
and Voice
co-occurred: NumType=Card (4; 100%).
NUM
tokens may have the following values of Voice
:
Act
(4; 100% of non-emptyVoice
): XII, inchiEMPTY
(4379): dua, pertama, kedua, 1, satu, 2, 3, 5, tiga, 4
Relations with Agreement in Voice
The 10 most frequent relations where parent and child node agree in Voice
:
VERB –[conj]–> VERB (645; 69%),
VERB –[xcomp]–> VERB (594; 52%),
VERB –[ccomp]–> VERB (181; 55%),
VERB –[parataxis]–> VERB (128; 52%),
ADV –[compound:plur]–> ADV (6; 100%),
NOUN –[compound:plur]–> NOUN (6; 67%),
ADV –[xcomp]–> VERB (2; 67%),
ADP –[acl]–> VERB (1; 100%),
ADV –[conj]–> ADJ (1; 100%),
ADV –[dep]–> ADJ (1; 100%).


Distribution of the loans is the core business part of almost every banks. The main portion the bank’s assets is directly came from the profit earned from the loans distributed by the banks. The prime objective in banking environment is to invest their assets in safe hands where it is.
Today many banks/financial companies approves loan after a regress process of verification and validation but still there is no surety whether the chosen applicant is the deserving right applicant out of all applicants. Through this website we can predict whether that particular applicant is safe or not and the whole process of validation of features is automated by machine learning technique.It is built by removing all the noisy data,applying various algorithms and choosen the best classifier which shows the highest accuracy.


"uses the structural conventions of a normal programming language, but is intended for human reading rather than machine reading"
Pseudocode
num = 0 loop until num == 100 if num.divisible_by(3) and num.divisible_by(5) print("Fizzbuz") else if num.divisible_by(3) print("Fizz") else if num.divisible_by(5) print("Buzz") else print(num) end if num = num + 1 end loop
Ruby
numbers = (0..100) numbers.each do |num| if num % 3 == 0 && num % 5 == 0 puts "Fizzbuz" elsif num % 3 == 0 puts "Fizz" elsif num % 5 == 0 puts "Buzz" else puts num end end
Pseudocode
for num from 0 to 100 { if num is a multiple of 3 and num is a multiple of 5 { print "Fizzbuz" else if num is a multiple of 3 print "Fizz" else if num is a multiple of 5 print "Buzz" else print num } }
Ruby
numbers = (0..100) numbers.each do |num| if num % 3 == 0 && num % 5 == 0 puts "Fizzbuz" elsif num % 3 == 0 puts "Fizz" elsif num % 5 == 0 puts "Buzz" else puts num end end
Pseudocode
arguments: num (integer) returns: boolean define function negative? begin return num < 0 end
Ruby
def negative?(num) return num < 0 end
Pseudocode
boolean function negative?(integer num) { return num < 0 }
Ruby
def negative?(num) return num < 0 end
Not Pseudocode!
define function that takes a number return true or false whether the number is negative
Not Pseudocode!
for each number from 1 to 100 if number is divisible by 3 print Fizz if number is divisible by 5 print Buzz if number is divisible by 3 and 5 print Fizzbuzz otherwise print the number itself
be able to do something with this piece of info later?
-> variable
do the same thing to a list of values?
-> iterate through a collection
keep track of pairs of data?
-> hash
maybe do one thing and maybe do something else?
-> if/else
maybe do one thing and maybe do nothing?
-> if with no else
Do I need to write some series of operations in more than one place?
-> define a method and call it in more than one place
Does this method need any data to do its job? Does its work change slightly each time?
-> define some arguments
Does this method do the exact same thing every time I run it?
-> no arguments needed
Do I need some data back when I call this method?
-> that data will be the return value and you'll need to save it in a variable when you call it
do the same thing X number of times?
-> loop
do the same thing over and over until some condition is met?
-> loop


Contains a particle system based on textures. The module also provides several affector and emitter classes. More...
Classes | |
| class | thor::ForceAffector |
| Applies a translational acceleration to particles over time. More... | |
| class | thor::TorqueAffector |
| Applies a rotational acceleration to particles over time. More... | |
| class | thor::ScaleAffector |
| Scales particles over time. More... | |
| class | thor::AnimationAffector |
| Affector that animates particles using a function. More... | |
| class | thor::EmissionInterface |
| Class that connects emitters with their corresponding particle system. More... | |
| class | thor::UniversalEmitter |
| Class that emits particles with customizable initial conditions. More... | |
| class | thor::Particle |
| Particle class More... | |
| class | thor::ParticleSystem |
| Class for particle systems. More... | |
Functions | |
| sf::Time | thor::getElapsedLifetime (const Particle &particle) |
| Returns the time passed since the particle has been emitted. | |
| sf::Time | thor::getTotalLifetime (const Particle &particle) |
| Returns the total time the particle is alive. | |
| sf::Time | thor::getRemainingLifetime (const Particle &particle) |
| Returns the time left until the particle dies. | |
| float | thor::getElapsedRatio (const Particle &particle) |
| Returns elapsed lifetime / total lifetime. | |
| float | thor::getRemainingRatio (const Particle &particle) |
| Returns remaining lifetime / total lifetime. | |
| void | thor::abandonParticle (Particle &particle) |
| Marks a particle for removal. | |
Variables | |
| std::function< void(Particle &, sf::Time)> | thor::refAffector (Affector &referenced) |
| Creates a functor that references an affector. | |
| std::function< void(EmissionInterface &, sf::Time)> | thor::refEmitter (Emitter &referenced) |
| Creates a functor that references an emitter. |
Contains a particle system based on textures. The module also provides several affector and emitter classes.
| void abandonParticle | ( | Particle & | particle | ) | [related] |
Marks a particle for removal.
This function can be used when the lifetime of particles is not bound to time, but another condition. For example, in a physics simulation, particles may disappear as soon as they hit an object. Calling this function will set the particle's elapsed time to the total lifetime, and the next update of the particle system will remove it.
| std::function<void(Particle&, sf::Time)> thor::refAffector(Affector &referenced) |
Creates a functor that references an affector.
| referenced | Affector functor to reference. |
Use this function if you do not want to copy the affector, but reference it, when you pass it to thor::ParticleSystem. This allows you to modify the original object after it has been added, and effects are still visible. However, you are responsible to ensure the lifetime of the referenced object. Example:
// Create affector and particle system thor::ForceAffector affector(acceleration); thor::ParticleSystem system(...); // Add affector to particle system system.addAffector(thor::refAffector(affector)); // Change affector properties later affector = ForceAffector(newAcceleration);
| std::function<void(EmissionInterface&, sf::Time)> thor::refEmitter(Emitter &referenced) |
Creates a functor that references an emitter.
| referenced | Emitter functor to reference. |
Use this function if you do not want to copy the emitter, but reference it, when you pass it to thor::ParticleSystem. This allows you to modify the original object after it has been added, and effects are still visible. However, you are responsible to ensure the lifetime of the referenced object. Example:
// Create emitter and particle system thor::UniversalEmitter emitter; thor::ParticleSystem system(...); // Add emitter to particle system system.addEmitter(thor::refEmitter(emitter)); // Change emitter properties later emitter.setEmissionRate(20);


Different List Item Markers
The list-style-type property specifies the type of list item marker.
The following example shows some of the available list item markers.
Circle List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
Disc List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
Decimal List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
armenian List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
decimal-leading-zero List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
georgian List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
loweralpha List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
lowergreek List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
lowerlatin List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
lowerroman List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
square List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
upperalpha List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
upperroman List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.
upperlatin List Type
- a:link - a normal, unvisited link.
- a:visited - a link the user has visited.
- a:hover - a link when the user mouses over it.
- a:active- a link the moment it is clicked.


Kiosk frontend development I did for Fishmarkets, projects such as Lobster&Tap and Market Galley.
Frontend development and UI/UX Design.
In the pursuit of authenticity, Daruma Ramen produces flavoursome housemade noodles, soup and chashu pork using specially selected ingredients. Daruma Ramen takes its fragrant, well-loved pork broth and it perfectly matches it with hearty noodles – hot, satisfying and made for slurping.
UI/UX Design | Front End Development
Shares for Good has been established to provide a charitable home for unwanted shares and a place for those wanting to sell shares to benefit charities in New Zealand.
Frontend development and UI/UX Design.
Wilsonart® Quartz is a stylish, sleek and strong surface with performance features that make this one of the most popular surface materials on the market.
Front end developer | UX/UI
Linea Del Plata is a shipping company with a multimodal transport logistics approach, owner of a RO-RO vessel specially designed to provide regular ro-ro line service between the ports of Juan Lacaze and Buenos Aires granted by the ROU MTOP.
UI/UX Design | Front End Development
Flatmately is a project which connects flatmates and landlords in order for them to find a tenant or a flat where they can share their email address, number and details of the property.
Front end developer | UX/UI | Graphic Design
99urban is a apparel store which sells baseball caps, shoes and more. The store is designed to sell only in New Zealand. I've designed and developed the theme of 99urban on Shopify with HTML5, SCSS, JavaScript and Liquid.
Web development | Social media marketing
EVA Check-in is built on sister product EVA Receptionist. EVA Receptionist is already responsible for checking guests in and out of organisations like Kiwibank, Air New Zealand and Fonterra. Designed to meet government health & safety requirements, EVA products provide a secure way to monitor on-site attendance and deliver safety briefings before entry.
UI Design & Development, Prototyping/Wireframing.
The New Zealand Research Information System is the national, online hub of information about the research, science and innovation sector. The New Zealand Research Information System (NZRIS) will hold information about research activity in New Zealand, such as what projects are under way, how they are being funded, what resources are being used, who the experts are in particular fields and more. More about the upcoming website.
UX/UI Design
Airways New Zealand engaged Theta to design a new operational application used by Air Traffic controllers throughout the country. The application needed to replaced physical documentation including maps, charts, manuals, emergency process documents, bezel display information and notices that are used in the radar centres and eventually control towers. Designed with Axure RP, Adobe Illustrator, Adobe Photoshop and more.
UX/UI Design, Prototyping/Wireframing.
Atrax build products used by 800+ airports, 100+ countries and for 25+ years and one of the products is Scanatrax which is a volume scanner system. ATRAX Scanatrax consists of one or more laser scanners mounted on the rotating beam. When measurement is activated, the laser scanners rotates around the object and produce a result with three dimensions i.e. Height, Width and Length of the object.
User experience design, Wireframing/Prototyping and Front End Development.
The debugCon conference aims to gather professionals and software development enthusiasts at a meeting where they can share knowledge, collaborate with each other, and learn about the latest developments in the software domain.
Front end developer | UX/UI | Graphic Design
I've developed UXBrunch on Wordpress to post blogs about new technologies and for educational purpose which would be pulled by the Wordpress CMS.
Front End Development, UX/UI Designer, UX Researching, Prototyping / Wireframing.
The debugCon conference aims to gather professionals and software development enthusiasts at a meeting where they can share knowledge, collaborate with each other, and learn about the latest developments in the software domain.
Front end developer | UX/UI | Graphic Design
Tourism New Zealand works with the tourism industry to positively promote New Zealand internationally. They have a new campaign that is aimed at visitors staying for short periods, booking their own accommodation and arranging their own transport. My task was to create a single page web application that allows users to input information, validate the information and provide meaningful feedback when validation has failed or passed. Display accommodation or transport options to the user based the information entered. Calculate and display either accommodation or transport costs to the user. Tourism New Zealand want the app to have its own distinctive look and feel (whilst still remaining cohesive with the Tourism New Zealand brand).
Front End Development, UX/UI Designer, UX Researching, Prototyping / Wireframing.
Hospitality digital ordering.
An existing restaurant/cafe or bar want to improve customer engagement and sales of some of their more unique offerings by providing table ordering via digital devices. Customers will be able to use touch screens at their table or booth, tablet type devices mounted at the bar or their on phones anywhere in at the venue. They require a system that enable customers to easily order and see the progress of their order, view deals and make suggestions.
Front End Development, UX/UI Designer, UX Researching, Prototyping / Wireframing.
Career/Job Finder for students and graduates.
UX/UI Designer
Website about Yoga, Health and Fitness where users can buy/rent videos from their channel.
Front End Developer, UX/UI Designer, Graphic Designer
Web-app game consisting of Dota 2 characters where users can play and guess the characters while winning prizes.
Front End Developer, UX/UI Designer.
The design firm HappyCentro wants an app to show off the work of their designers. This work will be hosted on Behance so the app must consume data from the Behance API.
Integrated with this, there needs to be a Happy Centro Finder, which shows the agencies of HappyCentro across the map in New Zealand.
Front End Developer, UX/UI Designer.
Vidapp website developed by wordpress & Vidapp Builder which the customers can create their own iOS & Android app through the builder.
UI/UX Designer | Jr Front End Developer.


+++ title = "John from Indiana" slug = "john-from-indiana" date = 2007-12-13T11:00:00+10:00 tags = ["fellow-travellers", "eccentric-encounters"] locations = ["germany/berlin"] draft = false summary = """
John's a college student who grew up in the US state of Indiana, and who's just finished his undergraduate studies. He's a quiet bloke: but once you get to know him, he has plenty to chat about, especially when it comes to politics and ideology. He's staying with me at CityStay, here in Berlin. We did a bit of sightseeing around the town today, and in the evening we went and sampled more than a few of Berlin's local pubs and brews.
""" +++John's a college student who grew up in the US state of Indiana, and who's just finished his undergraduate studies. He's a quiet bloke: but once you get to know him, he has plenty to chat about, especially when it comes to politics and ideology. He's staying with me at CityStay, here in Berlin. We did a bit of sightseeing around the town today, and in the evening we went and sampled more than a few of Berlin's local pubs and brews.
{{< galleryphoto "2007-12-13-11-00-00--john-in-the-cold.jpg" >}}


Woman gives birth on nightclub dance floor, report says
by Alexandria HeinA woman’s night out on the town ended in a life-changing event when she gave birth on the dance floor. The woman, who was only identified as a 19-year-old, was visiting the O’Club in Toulouse, France, when she suddenly went into labor, according to CEN.
DOCTORS REMOVE 8-INCH BLOOD CLOT IN SHAPE OF BRONCHIAL TUBE FROM MAN'S CHEST
At around 5:30 a.m. on Monday, which is near the club’s closing time, a bouncer approached the club’s manager after seeing the woman lie down on the floor to alert her of the emergency, according to the report.
“There were not many people and a bouncer came to see me,” Marie-Helene, who was identified as the manager, told CEN. “He said ‘It’s urgent.’ I then saw that she was giving birth.”
EZZO SAUSAGE CO. RECALLS PIZZA TOPPINGS OVER LISTERIA CONCERNS
Marie-Helene said staff called for an ambulance and listened to paramedics on the phone as they were coached through the birth.
CLICK HERE TO GET THE FOX NEWS APP
The baby, whose gender was not revealed, was reportedly born in good health, and has been offered “free entry for life.” Marie-Helene said the baby's mother had been at the club with a friend for a "change of scene."


| Þessi lota | Núverandi staða | ||
|---|---|---|---|
| Stig | Heildarstigafjöldi | ||
| Branch coverage | {{sessionData.session.branchCoverage * 100 | number:2}}% | {{sessionData.user.lastBranchCoverage * 100 | number:2}}% | Síðasta branch coverage |
| Instruction coverage | {{sessionData.session.instructionCoverage * 100 | number:2}}% | {{sessionData.user.lastInstructionCoverage * 100 | number:2}}% | Síðasta Instruction coverage |
| Ný einingapróf | Heildarfjöldi einingaprófana |
(Hvað þýða allar þessar tölur?)
| Klasi | Branch Coverage | Complexity Coverage | Instruction Coverage | Line Coverage | Method Coverage |
|---|---|---|---|---|---|
| {{row.packageName}}.{{row.className}} | {{(row.branchCovered / (row.branchMissed + row.branchCovered)) * 100 | coalesce | number:2}}% | {{(row.complexityCovered / (row.complexityMissed + row.complexityCovered)) * 100 | coalesce | number:2}}% | {{(row.instructionCovered / (row.instructionMissed + row.instructionCovered)) * 100 | coalesce | number:2}}% | {{(row.lineCovered / (row.lineMissed + row.lineCovered)) * 100 | coalesce | number:2}}% | {{(row.methodCovered / (row.methodMissed + row.methodCovered)) * 100 | coalesce | number:2}}% |


property Vectors: PFixedPointArray;
The read-only vectors property contains the address of the first (top-left) vector in a vectormap. If the vectormap is not allocated (width or height is zero), the returned address is nil.
Note, that numbering of rows in Graphics32 starts from the top-most one.
Data is continuously allocated in memory, row by row. You may safely access Width * Height elements, each of them is a 8-byte TFixedVector value.


{% extends "layout.html" %} {% block twitter_card_title %}PyATL Event Locations{% endblock %} {% block twitter_card_description %}Locations and directions where PyATL meets.{% endblock %} {% block page_title %}PyATL Event Locations {% endblock %} {% block body %}
PyATL's offline events are possible thanks to the different businesses and organizations that host us. We are thankful for their support.


A subtrope of Staying Alive. A character dies, sometimes repeatedly, but is always resurrected in one particular place. Usually memories are intact. The most popular variant of justifying is cloning a new body every time (regularly causes Cloning Blues).
This sometimes overlaps with Checkpoint, Justified Save Point, and Justified Extra Lives. See also Resurrective Immortality.
Certain characters (and video game players) can exploit this, using their own death as a means of quick travel.
Note that it's not a gaming trope per se: it must be justified in-game to qualify.
Video Game Examples:
- In BioShock and BioShock 2 there are Vita-Chambers that let the player respawn without penalty. They also are important plot points in both games: In the first one, Jack can only use them because of his ancestry and Delta in 2 was revived through them at the beginning of the game.
- Being BioShock's spiritual predecessors, the System Shock duology had these. With the important caveat that you had to activate them on each level, or you'd die. The second game also had a monetary requirement (except on Easy difficulty).
- Borderlands, New-U Stations. Played for Laughs as well. However, they become something of a Plot Hole in Borderlands 2 as they're maintained by Hyperion, the corporation that the player happens to be openly opposing. Eventually, they were ruled out as non-canon by Word of God, which is lampshaded in the Tiny Tina DLC.
- The hospitals in City of Heroes, which work by teleporting defeated heroes to safety upon defeat.
- Bonfires in Dark Souls. It's part of the curse/blessing of the Dark Sign — until you go permanently Hollow and insane, an Undead can't stay dead.
- DeathSpank has various outhouses that the character will always respawn from when he dies. They also serve as warp points. At the end of the second game, this is stated to be a power from the character's Thong of Justice.
- Dungeons & Dragons Online has Spirit Binders, which can be found in any tavern.  There are also Resurrection Shrines which are found in dungeons and wilderness instances (along with Rest shrines) which can be used to revive dead party members whose Soul Stones are brought to the shrine in question.
- Dystopia has a rather hazy example. If a person is equipped with a CCU, their mind can be reused in freshly cloned bodies that are sent to the spawnpads when they die. However, there have been reports of employers choosing to simply not respawn their soldiers. Even worse, there are rumors of corporations tampering with the minds of soldiers between the time that they die and the time they the new bodies are activated.
- EVE Online, cloning stations.
- Another MMO, Anarchy Online, also have cloning stations that are only functional on Rubi-Ka, the planet's setting, due to the specific nature of the planet's make up. A popular sport (mentioned in supplementary materials) is committing suicide.
- In FTL: Faster Than Light, you can install a clonebay in your spaceship which allows you to resurrect killed crew members with only a slight skill penalty. The bad news is that you can patch up your crew only by doing FTL jumps rather than at any time. The good news is that the clonebay also works on crew members killed in cutscenes.
- Home Points in Final Fantasy XI.
- Grand Theft Auto series — When you die you are transported to the nearest Hospital, and lose a set amount of money for the "costs of surgery".
- Resurrection shrines in Guild Wars.
- Nanodrive restoration units in Iji teleport you back to them in one piece, though they only work once.
- In No Man's Sky, each ship is equipped (and starts out as) a Lifepod, which also doubles as an Escape Pod.
- The Tuurngait artefacts in Penumbra. "I felt like I left a part of myself in there..."
- In PlanetSide, the Terran-Republics Research of the Warpgate systems Reconstruction-abilitys has discovered that a person can be reconstructed after death, thus turning the story into an endless war.
- Robot chutes in the multiplayer mode of Portal 2: The robots are mass-produced.
- Red Faction Guerrilla takes you to the nearest "Safe House", with a -3 drop in the Morale of the sector.
- In R.O.H.A.N. Online, Bindstones act as respawn points for players who die. Each major area in the Rohan setting has its own bindstone, which you can set as your own in order to respawn there after you die.
- In RuneScape the respawn point for most players is in the first city Lumbridge, it's handwaved that the life stream that returns the player to life connects with the teleport way from the Tutorial Island to Lumbridge, so when the player comes back its in the same place. Some quests allow the user to change its respawn point to other cities.
- The respawn points are more or less hierarchical based on proximity to a bank. The Lumbridge point is furthest away. The Falador point is slightly closer, unlocked by an easy quest. The Camelot point is closer still, unlocked by a hard quest. The Soul Wars point is as close as you can realistically get, unlocked by the consensus hardest quest.
- Being closer to a bank is highly desirable in that it allows players to gear up and rush to their corpse, which they'll have to do in order to recover their dropped items.
- The respawn points are more or less hierarchical based on proximity to a bank. The Lumbridge point is furthest away. The Falador point is slightly closer, unlocked by an easy quest. The Camelot point is closer still, unlocked by a hard quest. The Soul Wars point is as close as you can realistically get, unlocked by the consensus hardest quest.
- Because of the Bees inhabiting them, players in The Secret World are respawned at the nearest Anima Well; for good measure, you're given the option of reclaiming your old body by walking back to it in Anima Form, or just building another one from scratch.
- This is actually turned back on you in Issue #11 when you actually find yourself pitted against a group of Bee-imbued agents employed by the Orochi Group, who actually have mechanical respawn points of their own. Now you have to cut off their access to respawn points to stop them from interfering with your mission.
- In Spyro the Dragon, the dragons' platforms in the first game act as save points, watched over by fairies when the dragon is rescued. In the second and third games, Zoe the fairy periodically appears and zaps Spyro with a wave of her wand, saving the player's game and transporting Spyro back to that same spot if he dies.
- The classes in Team Fortress 2 reappear in the locker room. (This plays into Competitive Balance as the better a team does, the faster they can respawn. On Control Point maps, players of either teams get spawns closer to the next contested control point, and on Payload, the attacking team gets spawns closer to the Final Terminus.)
- In some parts of the Ultima series, a defeated party would be resurrected by Lord British in his castle. In Ultima VII they would wake up in a Fellowship shelter instead.
- Unreal Tournament III: 'Respawners' are in widespread use, even changing the nature of war. They are also present in the previous installments, and are one of the reasons, the government allows the tournaments to happen.
- In World of Warcraft, your character's ghost respawns at a graveyard; you then have the choice of resurrecting then and there for a penalty, or finding your body and reviving yourself there.
- In Foxhole, the base Respawn Point is the town hall/Port Base, conveniently where weapons, ammo, and other equipment will be stashed; an unlimited number of players can respawn at the town hall. Players can construct the barracks and the Foward Operating Base, the barracks will only permit a small number of players to spawn there, the FOB is unlimited like the town hall. However, three of the structures(Port Bases do not) have to be stocked with s. supplies; each respawn will consume a unit of supplies and without the above structures you're stuck with respawning in the Home region or in another Base.
- Since Gamer 2 is set in a virtual reality world, Checkpoints are an in-universe part of the levels. Hailey must even destroy the final boss' checkpoints in order to stop him from respawning after defeat.
Non-Video Game Examples:
Anime and Manga- Higurashi: When They Cry: Rika appears between worlds as a part of her "Groundhog Day" Loop.
- Neon Genesis Evangelion uses it for Rei.
- Ra's Al Ghul uses the Lazarus Pit to maintain his immortality.
- Crushed The Doomed Kitty Adventures has the heroine routinely fail fatally in her quests for sacred relics. Fortunately, she's a disciple at the Temple of Infinite Lives, where she's remade intact after each failure. Unfortunately, only her body is restored; her outfit and equipment are left where she died, leaving Crushed to amble home buck naked.
- The henchmen in The 6th Day are repeatedly brought back from death thanks to the illegal cloning science.
- In another "Groundhog Day" Loop example, Edge of Tomorrow, which takes explicit video game inspiration given the loop is caused by the protagonist dying, has him repeatedly waking up in the base where a soon-to-fail military strike is planned.
- Groundhog Day: even when he dies he wakes up again in the bed & breakfast, as part of his "Groundhog Day" Loop.
- The movie 12:01 (a more serious take on the same concept that was coincidentally released the same year) also has this.
- Moon: big secret clone base on the moon.
- The Tall Man from Phantasm uses his portals to do this, as when he is seemingly killed, another incarnation of him steps from a portal and gets rid of the corpse.
- In the movie Wreck-It Ralph, as long as a video game character is in their own game, they will regenerate upon death. If they are in another game, they are dead permanently. Understandably, this is the source of a lot of the film's drama. It's also part of how King Candy/Turbo is ultimately defeated.
- Jack of Shadows members of the magical half of the world have multiple lives, and after death they wake up in the not very poetically, but perfectly descriptively named Dung Pits of Glyve. Political control of the areas surrounding the Dung Pits can be valuable, as it gives you power over your enemies when they are at their lowest point. The protagonist experiences both ends of this.
- The Worm Ouroboros: Whenever King Gorice of Witchland is killed (and buried), he soon after reincarnates in the Iron Tower of Carcë.
Live-Action TV
- The Cylon Resurrection Chambers from Battlestar Galactica (2003).
- On Forever, whenever Morgan dies, he wakes up in a body of water.
- In Stargate SG-1, the Goa'uld are healed in their sarcophagi. However, they need to be physically brought inside for that (It also makes them go steadily insane).
- In the Episode "Avatar", Teal'c is in a VR combat simulation game where each time he dies, he is brought back to the same place.
Multiple Media
- The Red Star in BIONICLE. Problem is, the resurrected characters can't go anywhere from there due to a design fault.
- Mechanon of the Champions setting started out as a Captain Ersatz Ultron, and as such maintains a network of automatic factories all over the world that will rebuild his robotic body if it should be destroyed. These factories will also upgrade him to prevent him from being destroyed the same way again. In universe this gives the GM an excuse to keep ratcheting up the danger for players. Out of universe his point cost has gone up over 800 points in his 30 years of publication while starting characters are only about 100 points more powerful.
- Dungeons & Dragons Forgotten Realms setting. Manshoon of the Zhentarim had many hidden chambers filled with clones of himself, kept in stasis. Any time he died, a clone would automatically activate and take over right where he left off. (This worked great until, by accident, a dozen clones activated all at once. Each claimed to be the real thing. This era of history became known as "The Manshoon Wars.")
- SCP Foundation — SCP-076-2. If completely destroyed, he automatically reforms inside SCP-076-1.
- Dark Pegasus in DMFA. For security reasons.
- Morty Kombat has people who respawn in specific places after they get killed. Morty ends up in his apartment with Jax on the couch.
- South Park. Mysterion/Kenny has Resurrective Immortality, and when he dies, he wakes up the next morning in his bed.


Finally after a few hours I managed to upload pics of the bus crash
[singlepic id=1331 w=500]
The travel map has also been somewhat updated.
In other news, over the last few days I have gotten a little sick. I have some travel info books with me, so I’m 99% sure is a bacterial infection going on my with my intestine. So last night I bought antibiotics for 4 bucks from a shady pharmacy in Cambodia. They pretty much had every drug known to man available over the counter. Good news is I am feeling better already
PS :My mom is going to freak out when she reads this, and think I am dying from a rare tropical disease in Camboida. Mom, I am OK.


Plan Scope Management is the process of putting together a scope management plan which describes the scope in depth including methods of defining, validating and controlling the scope of the project.
Content gathered from: PMI, A Guide to the Project Management Body of knowledge (PMBOK Guide) Fifth Edition 2013
This document explains the execution plan of the project, as well as methods to ensure that the project is monitored and controlled. It includes baselines of the project including the scope, cost and schedule as well as other plans such as the communications plan, requirements management plan, etc. This project management plan is used as an input to create the scope management plan.
This document serves as a formal authorization of the project by the project sponsor. IT includes any assumptions, clarifications of the client’s needs, high-level requirements, high-level budget, etc. This project charter basically has the context of the project, which is required as an input to create the scope management plan.
These factors need to be documented as they have an impact on the scope management plan; these factors include: corporate culture, corporate infrastructure, industry details and conditions, etc.
Processes will impact the scope management plan including policies and procedures, corporate history, and lessons learnt from past projects.
This output is one component of the project management plan that describes the scope of the project in depth: its definition as well as how it will be developed, monitored, controlled and validated. Depending on the project, this step can be formal or informal; either case, it addresses the various processes around the scope management.
This output is another component of the project management plan that outlines how the requirements will be analyzed, documented and managed.The project manager decides on a phase-to-phase relationship and bases the requirements management plan on it. It also outlines different processes and how each will be managed such as configuration management, prioritization of requirements, etc.
The input of experts in a knowledge area is a necessary tool in scope management plans. This includes education, previous work experience, training, etc.
Meetings with the project team can be held in order to create the scope management plan. Attendees can include the project manager, sponsor, team members, and other stakeholders that would be able to provide input for the scope management plan.
Plan Scope Management
This is the process of putting together a scope management plan which describes the scope in depth including methods of defining, validating and controlling the scope of the project.
Project Charter
This is a formal document created by the project sponsor and serves as the authorization of the project.
Project Scope Management
This includes multiple steps which are meant to ensure that the project meets the requirements, and only its requirements (no more, no less).
Project Sponsor
This person is responsible and accountable for the project and its success. He or she provides support to the rest of the team. It can also be a group of people.
Requirement
A feature or condition that is required in the project in order to satisfy the client’s expectations, as per the scope of the project.


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Status: Proposal LARGE, with sections 7, 8, 9 removed, passed Mar 89 X3J13
Issue: FUNCTION-NAME
References: SETF rules for what -place- can be (pp.94-7)
FBOUNDP function (p.90)
FMAKUNBOUND function (p.92)
FUNCTION special form (p.87)
SYMBOL-FUNCTION and setf of symbol-function (p.90)
88-002R pages 1-21, 2-21, 2-26, 2-39, 2-44, 2-46, 2-51, and 2-55
(There are additional references for the MEDIUM and LARGE
proposals, but they are not listed here. They're obvious.)
Related issues: SETF-FUNCTION-VS-MACRO, SETF-PLACES (both subsumed by this)
Category: ADDITION
Edit history: Version 1, 23-Jan-89, by Moon
(based on discussion at Jan X3J13 meeting)
Problem description:
The Common Lisp Object System needs a well-defined way to relate the name
and arguments of a writer function to those of a reader function, because
both functions can be generic and can have user-defined methods. The way
that was adopted into Common Lisp when X3J13 voted to accept document
88-002R was to use a list (SETF reader) as the name of the writer function.
Some changes to the non-object-oriented portion of Common Lisp are required
in order to support this.
This issue has three proposals.
Proposal (FUNCTION-NAME:SMALL):
Add a new concept "function-name" (called "function-specifier" in
88-002R).
Implementations are free to extend the syntax of function-names to
include lists beginning with additional symbols other than SETF.
Add a new function (FDEFINITION function-name), which returns the
current global function definition named by function-name, or signals
an error if there is no global function definition. This follows all
the same rules listed for SYMBOL-FUNCTION in CLtL p.90.
Add SETF of FDEFINITION to change the current global function definition
named by a function-name. This follows all the same rules listed for
SETF of SYMBOL-FUNCTION in CLtL p.90.
Change the FBOUNDP and FMAKUNBOUND functions, and the FUNCTION special
form, to accept function-names in place of symbols. Implementation
defined extensions to the syntax of function-names cannot use the
symbol LAMBDA, since FUNCTION already uses that symbol.
Change the rules for SETF places (CLtL pp.94-7) by adding the following
clause after all the existing clauses:
- Any other list whose first element is a symbol, call it reader.
In this case, SETF expands into a call to the function named by the
list (SETF reader). The first argument is the new value and the
remaining arguments are the values of the remaining elements of
-place-. This expansion occurs regardless of whether reader or
(SETF reader) is defined as a function locally, globally, or not at
all. For example,
(SETF (reader arg1 arg2...) new-value)
expands into a form with the same effect and value as
(LET ((#:temp-1 arg1) ;force correct order of evaluation
(#:temp-2 arg2)
...
(#:temp-0 new-value))
(FUNCALL (FUNCTION (SETF reader)) #:temp-0 #:temp-1 #:temp-2...)).
Change the functions GET-SETF-METHOD and GET-SETF-METHOD-MULTIPLE-VALUE
to implement the above change to the rules.
Document that a function named (SETF reader) should return its first
argument as its only value, in order to preserve the semantics of SETF.
Change the macro DEFGENERIC and the function ENSURE-GENERIC-FUNCTION to
refer to the function FDEFINITION where they now refer to the function
Change the macros DEFCLASS, DEFGENERIC, and DEFMETHOD, the special forms
GENERIC-FLET and GENERIC-LABELS, and the functions DOCUMENTATION and
ENSURE-GENERIC-FUNCTION to use the term "function-name" where they now
use the term "function-specifier" or "function specifier".
Rationale for FUNCTION-NAME:SMALL:
This is the minimum change to Common Lisp needed to do what 88-002R says
about (SETF reader). Giving implementations freedom to extend the syntax
of function-names allows for current practice. Changing the name from
"function-specifier" to "function-name" avoids confusion and improves
consistency with the rest of the language, at the cost of a few small
changes to 88-002R.
Proposal (FUNCTION-NAME:MEDIUM):
Everything in FUNCTION-NAME:SMALL, and in addition:
Change the DEFUN macro to accept a function-name for its name argument,
instead of only accepting a symbol. If function-name is (SETF sym),
the body is surrounded by an implicit block named sym.
Rationale for FUNCTION-NAME:MEDIUM:
Keeping DEFUN consistent with DEFMETHOD is a good idea. Also 88-002R
says "The name of a generic function, like the name of an ordinary
function, can be either a symbol or a two-element list whose...", which
implies this change to DEFUN.
Proposal (FUNCTION-NAME:LARGE):
Everything in FUNCTION-NAME:MEDIUM, and in addition the following
numbered points, each of which could be adopted independently,
except where explicitly noted:
1. Change the function COMPILE to accept a function-name as its name
argument.
2. Change the function DISASSEMBLE to accept a function-name as its name
argument.
3. Change the FTYPE, INLINE, and NOTINLINE declarations and proclamations
to accept function-names, not just symbols, as function names.
4. Change the FLET and LABELS special forms to accept a function-name in
the name position, not just a symbol.
5. Change the TRACE and UNTRACE macros to accept function-names, not just
symbols, in the function name positions.
6. Change the ED function to accept (ED function-name) in place of
(ED symbol).
7. Change the syntax of a function call to allow a function-name as the
first element of the list, rather than allowing only a symbol.
8. Change the DEFMACRO macro and the MACROLET special form to accept a
function-name in the name position, not just a symbol. Change the
MACRO-FUNCTION function to accept function-names, not just symbols.
Change the last rule for SETF places to use
((SETF reader) #:temp-0 #:temp-1 #:temp-2...)
in place of
(FUNCALL (FUNCTION (SETF reader)) #:temp-0 #:temp-1 #:temp-2...)
so that (SETF reader) can be defined as a macro. This depends on item
7. If item 4 is rejected, MACROLET should be stricken from this item.
9. Add an optional environment argument to FDEFINITION, SETF of
FDEFINITION, FBOUNDP, and FMAKUNBOUND. This is the same as the
&environment argument to a macroexpander. This argument can be used to
access local function definitions, to access function definitions in the
compile-time remote environment, and to modify function definitions in
the compile-time remote environment.
10. Change the second, third, fourth, fifth, seventh, and ninth rules for
SETF places so that they only apply when the function-name refers to the
global function definition, rather than a locally defined function or
macro. (The ninth rule is the one that refers to DEFSETF and
DEFINE-SETF-METHOD; the other rules listed are the ones that list
specific built-in functions). The effect of this change is that SETF
methods defined for global functions are ignored when there is a local
function binding; instead, the function named (SETF reader), which may
have a local function binding, is called. This change is most useful
in connection with item 4, but does not actually depend on it.
11. Clarify that the eighth rule for SETF places (the one for macros)
uses MACROEXPAND-1, not MACROEXPAND.
Rationale for FUNCTION-NAME:LARGE:
This extends the new feature throughout the language, in order to make
things generally more consistent and powerful. Point by point:
1,2,3 - one should be able to compile, examine, and make declarations
about functions regardless of whether they are named with symbols or
with lists.
4 - locally defined non-generic SETF functions are a logical companion
to locally defined generic SETF functions, which can be defined with
GENERIC-FLET or GENERIC-LABELS. They make sense on their own, since one
might define a local reader function and want a local writer function
to go with it.
5,6 - one should be able to apply development tools to functions
regardless of how they are named. The function DOCUMENTATION was already
updated to work for function-names by 88-002R. There might be some
difficulty with implementation-dependent syntax extensions to TRACE and
UNTRACE conflicting with this new syntax.
7 - this restores consistency between the FUNCTION special form and the
first element of a function call form.
8 - it seems more consistent to allow macros to be named the same way
that ordinary functions are named. However, this might be considered
redundant with DEFSETF.
9 - this is not needed by the "chapter 1 and 2" level of CLOS, but might
be used by the metaobject based implementation of ENSURE-GENERIC-FUNCTION.
10 - this change was in SETF-FUNCTION-VS-MACRO and makes item 4 more useful.
11 - this change was in SETF-FUNCTION-VS-MACRO and is a good idea, but
actually is independent of everything else being proposed here.
Examples:
;This is an example of the sort of syntax 88-002R allows
(defmethod (setf child) (new-value (parent some-class))
(setf (slot-value 'child parent) new-value)
(update-dependencies parent)
new-value)
(setf (child foo) bar)
;If SETF of SUBSEQ was not already built into Common Lisp,
;it could have been defined like this, if the MEDIUM or LARGE
;proposal is adopted.
(defun (setf subseq) (new-value sequence start &optional end)
(unless end (setq end (length sequence)))
(setq end (min end (+ start (length new-value))))
(j 0 (1+ j)))
((= i end) new-value)
(setf (elt sequence i) (elt new-value j))))
;The preceding example would have to be defined like this
;if only the SMALL proposal is adopted. This is a method
;all of whose parameter specializer names are T.
(defmethod (setf subseq) (new-value sequence start &optional end)
(unless end (setq end (length sequence)))
(setq end (min end (+ start (length new-value))))
(j 0 (1+ j)))
((= i end) new-value)
(setf (elt sequence i) (elt new-value j))))
;Another example, showing a locally defined setf function
(defun frobulate (mumble)
(let ((table (mumble-table mumble)))
(flet ((foo (x)
(gethash x table))
((setf foo) (new x)
(setf (gethash x table) new)))
..
(foo a)
..
(setf (foo a) b))))
;get-setf-method could implement setf functions by calling
;this function when the earlier rules do not apply
(defun get-setf-method-for-setf-function (form)
(temp-vars (do ((a (cdr form) (cdr a))
((null a) v))))
(values temp-vars
(cdr form)
(list new-value)
`(funcall #'(setf ,(car form)) ,new-value ,@temp-vars)
`(,(car form) ,@temp-vars))))
Current practice:
No implementation supports exactly what is proposed. Symbolics Genera
and the TI Explorer support something close to the MEDIUM proposal, but
differing in a number of details. Symbolics Genera supports items 1, 2,
3, 6, and 11, and modified forms of items 5 and 8, of the LARGE proposal.
Moon considers this proposal's variations from Symbolics current practice
to be an improvement, although incompatible in some cases.
Many implementations currently support only symbols as function names.
Symbolics Genera and the TI Explorer have some additional function-name
syntaxes.
Cost to Implementors:
The SMALL and MEDIUM proposals are estimated to be no more than 50 lines
of code and require no changes to the "guts" of the interpreter and
compiler. Most of the code for this can be written portably and was
shown on two slides at the X3J13 meeting.
Some of the changes in the LARGE proposal are trivial, some require
the compiler to use EQUAL instead of EQ to compare function names, and
items 4, 7, and 8 might require a more substantial implementation
effort. Even that effort is estimated to be negligible compared to
the effort required to implement CLOS.
Cost to Users:
No cost to users, other than program-understanding programs, since this
is an upward compatible addition.
As with any language extension, some program-understanding programs may
need to be enhanced. A particular issue here is programs that assume
that all function names are symbols. They may use GET to access
properties of a function name or use EQ or EQL (perhaps via MEMBER or
ASSOC) to compare function names for equality. Such programs will need
improvement before they can understand programs that use the new feature,
but otherwise they will still work.
Cost of non-adoption:
We would have to make some other language change since the language
became inconsistent when 88-002R was adopted.
Performance impact:
This has no effect on performance of compiled code. It might slow
down the compiler and interpreter but not by very much.
Benefits:
CLOS will work as designed.
Esthetics:
Some people dislike using anything but symbols to name functions.
Other people would prefer that if the change is to be made at all,
the LARGE proposal be adopted so that the language is uniform in its
treatment of the new extended function names. Other proposals for
how to deal with SETF in CLOS were considerably less esthetic,
especially when package problems are taken into account.
SETF would be more esthetic, but less powerful, if it had only the
proposed setf functions and did not have setf macros. Such a major
incompatible change is of course out of the question; however, if setf
functions are stressed over setf macros, SETF will be much easier to
teach.
Discussion:
Moon supports at least FUNCTION-NAME:MEDIUM. He does not necessarily
approve of all parts of FUNCTION-NAME:LARGE.
!
Additional Comments:
On the whole, I like this presentation much better than either of the
other two writeups that were circulated previously. I suspect that it
might be necessary to vote on each of the items in the LARGE proposal
individually, though. I think I would support items 1, 2, and 11, and
don't have any particular objections to 3, 5, and 6. For item 4, if
consistency with GENERIC-FLET and GENERIC-LABELS is an object, another
alternative is to change those two special forms to be like ordinary
FLET and LABELS, instead of vice versa.

As I explained in Hawaii, support for either of these is based on the
:conc-name bugs being removed from the condition system. Of course, I
believe the best way to do that is to CLOSify it.
- - - - - - - -
I'm still thinking about this, but while I am I wanted point out that
MEDIUM is unacceptable to me because I don't think FLET and DEFUN should
disagree on what they permit as defined names. If FLET were added to
MEDIUM, I suspect I'd think it was an internally consistent position.
LARGE has an appeal to me in general, but I'm still mulling over
the specifics.
 The other proposals have
the flaw that there are two kinds of function names: symbols, and
extended names, with only some of the Lisp primitives accepting the
latter. This may be convenient for some implementations, for the
short term, but it fragments the language.
I have two other comments on the proposal.
A. Reducing the Cost to Implementors
One observation you could put in the Cost To Implementors section is
that none of the SMALL, MEDIUM, or LARGE proposals require changes to
the "guts" of the interpreter and compiler. This is because an
implementation is free to use plain symbols internally to name
functions, and use a hack like JonL's SETF:|3.FOO.BAR| mapping to
convert non-symbol names to symbols. This conversion would be done as a
part of parsing the handful of forms which accept function names, and
then all other passes of the interpreter and compiler (the "guts") would
just see symbols. (By "parsing" I mean ensuring the right number and
type of syntactic subforms. You can see that this is a very early and
simple stage of processing.) Or, Lisp compilers with an "alphatization"
phase could perform function name symbolization at that phase.
B. Finishing the Job of Regularization
I'd like to suggest two additions to your smorgasbord of options in the
FUNCTION-NAME:LARGE section of the proposal. One addition would
regularize a major special case of functions--lambda expressions. The
other addition would reaffirm an unstated regularity in the language,
that function names can stand in for functions under FUNCALL and APPLY.
Not only can the treatment of symbolic and setf-list function names be
regularized, but lambda too can be treated in a consistent manner.
If these two points are added to your proposal, the language as a whole
would have a completely uniform treatment of functions and function
names. Here they are:
13. Declare that any function name is a suitable argument to FUNCALL and
APPLY. In such a case, the function name is passed to FDEFINITION,
and the result (which may in turn be a function name) is called.
That is, the following two expressions are equivalent, when fname
is a function name:
(FUNCALL fname x y)
<==>
(FUNCALL (FDEFINITION fname) x y)
Note that the definition is sought in the global environment.
Compare with the rule which applies to a function name occurs,
syntactically, as the car of a list in code:
(fname x y)
<==>
(FUNCALL (FUNCTION fname) x y)
<==> (under proposal item 9)
(FUNCALL (FDEFINITION fname <local-environment>) x y)
12. Declare that any lamba expression (i.e., a list whose car is LAMBDA and
whose cdr is a well-formed lambda argument list and body) is a function
name. The effects of the function name accessors on lambda expressions
are as follows. FDEFINITION returns an implementation-defined value which
is the function specified the lambda expression, closed in the global
environment. This FDEFINITION value cannot be changed by SETF.
FBOUNDP always returns T, and MAKUNBOUND is an error.
Esthetics:
The effect of items 11 and 12 is to complete the regularization of
Common Lisp's treatment of functions and function names. The total
effect of proposal items 1 through 12 is that Lisp has just two notions
for referencing function objects: FUNCTIONS, which are Lisp objects that
directly represent executable code, and FUNCTION NAMES, which can denote
functions. Symbols, SETF function names, and lambda expressions are all
examples of the latter notion. The former notion is highly
implementation dependent. Function names can occur as syntactic
entities in code. FUNCALL and APPLY work uniformly on both functions
and function names, with a consistent semantics.
Lambda expressions are often thought to denote "anonymous" functions, so
it may seem paradoxical to treat them as names. The paradox is only
apparent, since the expression itself has the properties of a Lisp
function name: It is (typically) a cons tree which can be read, printed,
and stored in source files, and it denotes a well-defined Lisp function.
Benefit to Users:
Function names are useful for representing objects in remote
environments, because they need not be bound at all times to the same
function, or to any function, and because they are typically stable in
meaning across reads and prints, where plain functions are not.
Programs which deal simultaneously with remote and local environments,
such as CLOS, can probably be simplified, since function names
can be used uniformly, rather than an ad-hoc mixture of functions
and function names.
The language as a whole become more uniform from these additions and
clarifications, making it easier to learn and use. (See Esthetics.)
Cost to Implementors:
Interpreters which currently have a special case check for application
of lambda expressions would need to modify this check to call
FDEFINITION when a list of any sort is encountered. Note that all
Common Lisps already must perform some such check, since lambda
expressions can be funcalled (and this is currently a very special case,
the only standard case of a list being funcalled). This means that
every Lisp already has a place to insert the required call to
In some implementations, FDEFINITION of a lambda expression could be that
lambda-expression itself. In others featuring a pre-eval codewalk, the
walk would be done by FDEFINITION, which would return an appropriate
closure.
Cost of Non-adoption:
Rather than two notions for function references (functions and function
names), there would be several notions, each corresponding to the valid
inputs for particular group of primitives. APPLY and FUNCALL would
accept functions, symbolic names, and lambda expressions, but not setf
function names. FDEFINITION and its kind would accept symbols and setf
function names but not lambda expressions.  Declare that any function name is a suitable argument to FUNCALL and
> APPLY. In such a case, the function name is passed to FDEFINITION,
> and the result (which may in turn be a function name) is called.
I don't think this is such a good idea. The case of automatically coercing
a symbol to a function is needed because it provides a portable mechanism
for indirect addressing of a function; I haven't seen a reason to need this
for non-symbol function specs. But more important is that coercing a
symbol to a function is a trivial operation that is reasonable to do at
run time on each call without adding a significant amount of overhead.
FDEFINITION, on the other hand, is a much more expensive operation -- at
best it might use GET to do a property list lookup, or it could be using
string-append and INTERN to convert the name to a symbol. In either case,
I think this is more work than you want to do on each call.
> 12. Declare that any lamba expression (i.e., a list whose car is LAMBDA and
> whose cdr is a well-formed lambda argument list and body) is a function
> name. The effects of the function name accessors on lambda expressions
> are as follows. FDEFINITION returns an implementation-defined value which
> is the function specified the lambda expression, closed in the global
> environment. This FDEFINITION value cannot be changed by SETF.
> FBOUNDP always returns T, and MAKUNBOUND is an error.
The exceptions for SETF and MAKUNBOUND show that this is not really as
consistent as you might like. Furthermore, the FUNCTION special form would
have to treat a LAMBDA expression as a function, not a function name, in
order for it to be lexically scoped. It seems like this might just cause
confusion rather than consistency.


ECException
public enum ECException : Error, CustomStringConvertible
Elliptic curve exceptions
-
Textual description of self
Declaration
Swift
public var description: String { get }
-
ASN1 has wrong structure
Declaration
Swift
case asn1Structure
-
Authentication failed
Declaration
Swift
case authentication
-
Base64 decoding exception
Declaration
Swift
case base64
-
Invalid input to point decoding
Declaration
Swift
case decodePoint
-
Either 4 * a^3 + 27 * b^2 = 0 when creating a prime domain or b = 0 when creating a characteristic 2 domain
Declaration
Swift
case domainParameter
-
Point to encode does not lie on the domain curve
Declaration
Swift
case encodePoint
-
Invalid key agreement parameter
Declaration
Swift
case keyAgreementParameter
-
Not enough input to decrypt
Declaration
Swift
case notEnoughInput
-
Point not on curve
Declaration
Swift
case notOnCurve
-
Padding is wrong
Declaration
Swift
case padding
-
PEM structure is wrong
Declaration
Swift
case pemStructure
-
Invalid parameter to ECPrivateKey constructor
Declaration
Swift
case privateKeyParameter
-
Invalid parameter to ECPublicKey constructor
Declaration
Swift
case publicKeyParameter
-
Unknown domain OID
Declaration
Swift
case unknownOid


{% extends "_layout.html" %} {% block content %}
Print the structure of a JSON file in a readable format.
Wish you could upload a file instead? Consider using the command-line version.
dr-json is Open Source Software released under the Apache License 2.0
This URL will be cached for 1 day. {{url}}
{% if structure %}{{structure}}{% endif %} {% endblock %}


Obviously I'm a Web Designer. Web Developer with over 3 years of experience. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Web Developer with over 3 years of experience. Experienced with all stages of the development cycle for dynamic web projects. The as opposed to using 'Content here, content here', making it look like readable English.
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Obviously I'm a Web Designer. Experienced with all stages of the development cycle for dynamic web projects.
Promising development turmoil inclusive education transformative community
contact@example.com


#assign n0_docs="active"> <#assign n1_features="active"> <#assign changelog="active">
Change log provides a built-in mechanism for logging changes (insert, update and delete events).
There are 4 interfaces that we can optionally implement to control the various parts of the mechanism.
By default, we can annotate entity beans with @ChangeLog
and get the changes logged in JSON
format to a logger.
There is overlap with @History
which is a database centric approach. Unlike @ChangeLog
@History
is transactional and can NOT be bypassed.
SqlUpdate, CallableSql and bulk updates via Update are not included in the change log.
Inserts can default to being included in the change log or not and this will depend on the application. It is good to think about this up front as when we annotate the entity beans with @ChangeLog we can choose to override the default behaviour.
By default inserts are included. DatabaseConfig.setChangeLogIncludeInserts(boolean)
can be used
to control the default behaviour. This can also be set via application.properties.
ebean.changeLogIncludeInserts=false
Add @ChangeLog
annotation to all the entity beans that should have change logging on.
@ChangeLog @Entity public class Address { ... /** * Only include updates if specific properties are changed. */ @ChangeLog(updatesThatInclude = {"name","dateOfBirth"}) @Entity public class Customer { ... /** * Override the default behaviour for inserts - INCLUDE, EXCLUDE or DEFAULT. * In this case exclude inserts from the change log. */ @ChangeLog(inserts = ChangeLogInsertMode.EXCLUDE) @Entity public class Customer { ...
If we skip this step and don't supply a ChangeLogPrepare implementation a 'no op' implementation is used and the user context information (user id, user ip address etc) is left unpopulated.
Typically we implement ChangeLogPrepare obtaining the user context information such as user id and user ip address, setting that on the change set. Returning true indicates that the processing continues and the changeSet is passed to the ChangeLogListener in a background thread.
If we want logging to occur in the foreground we can invoke the logging in prepare method and return false (and this means the change set is not passed to the ChangeLogListener in a background thread).
class MyChangeLogPrepare implements ChangeLogPrepare { @Override public boolean prepare(ChangeSet changes) { // get user context information typically from a // ThreadLocal or similar mechanism String currentUserId = ...; changes.setUserId(currentUserId); String userIpAddress = ...; changes.setUserIpAddress(userIpAddress); changes.setSource("myApplicationName"); // add arbitrary user context information to the // userContext map changes.getUserContext().put("some", "thing"); return true; } }
The implementation of ChangeLogPrepare can be automatically detected if classpath scanning is on (just like entity beans are found). That is, if scanning is on we don't need to explicitly register the ChangeLogPrepare implementation and instead it will be found and instantiated.
If scanning is not used or the ChangeLogPrepare implementation has dependencies and its instantiation should be performed externally to Ebean then we register it explicitly with DatabaseConfig.
// example code explicitly registering the ChangeLogPrepare implementation MyChangeLogPrepare changeLogPrepare = ...; DatabaseConfig config = new DatabaseConfig(); ... // register explicitly here config.setChangeLogPrepare(changeLogPrepare); Database database = DatabaseFactory.create(config); ...
The default implementation of ChangeLogListener logs events to io.ebean.ChangeLog
.
Typically, we would look to configure logging such that these logs go to a separate log.
Below in logback xml configuration an appender CHANGE_LOG
for logging the change events
to this separate log.
log/changeLog.log log/changeLog.log.%d{yyyy-MM-dd} 90 %d{HH:mm:ss.SSS} %msg%n


DB_ERRORMODE
DB_ERRORMODE
Modify default error behavour of class.
Default is db_mysqli::DBOF_SHOW_NO_ERRORS if you omit this parameter.
MYSQLDB_CHARACTERSET
You can set here the character set used when connecting.
This is only performed if this define is set, else no specific character set is set. To get a list of all supported character sets connect to MySQL and issue the following: SHOW CHARACTER SET; The class performs a "SET NAMES 'utf8';" query if you define i.e. 'utf8' as characterset.
MYSQLDB_TIME_NAMES
To have Day and month names returned in a specific locale, define here a valid countrycode.
Note that this is supported since MySQL 5.0.25 (see http://dev.mysql.com/doc/refman/5.0/en/locale-support.html) If you do not define this value, the class does not set any lc_time_names at all. If a define is given the class performs a "SET lc_time_names = 'de_DE';" query to enable german locale.


Lab 8
Automated integration service deployment
Lab Goal
To leverage Ansible automation to deploy JBoss Fuse integration in to xPaaS service container.
ARCHITECTURE
Deploy JBoss Fuse integration in to xPaaS service container
WHERE ARE PLAYBOOKS?
The travel backend services are deployed using
Ansible playbooks
They are found here:
$ cd support/playbooks/deploy-ocp-services
Let's deploy the integration service:
$ ./ansible-playbook-fuseservice.sh
PLAYBOOK START
The integration service playbook stars with messages, setup and logging in to the OpenShift Container Platform:
$ ./ansible-playbook-fuseservice.sh
PLAYBOOK DEPLOYMENT
The integration service playbook deploys a container, patches ports, exposes route and reports playbook status as it finishes:
IF BUILD FAILS
The playbook can fail if any of the other four services are not deployed
It can also fail due to networking issues, causing maven dependencies failures
To determine cause, see the error message in the build log:
HOW TO FIX
Fix networking issues or install missing services before trying to rebuild integration service.
INTEGRATION SERVICE
When a build finishes you see a new deployment container appears in
Monitoring
view under
Deployments
:
END LAB 8
QUESTIONS?
Eric D. Schabell
Global Technology Evangelist Director
@ericschabell
http://schabell.org
UP NEXT...
Lab 9 - RestAPI client testing of backend services


Archived Posts
Here you can find all my previous posts:
-
Passing off the Complexity - December 29, 2017
How I have settled into the pass ecosystem. -
Using cabal on OpenBSD - September 12, 2017
Quick rundown for using cabal in a W^X'd world. -
Measuring the weight of an electron - June 1, 2017
Electrons are small, should be easy. Right?! -
Tab completion in OpenBSD's ksh - May 1, 2017
How did I not know about this until now!? -
SSH Fingerprint Verification via Tor - February 27, 2017
Using Tor to validate SSH fingerprints. -
Why I Run OpenBSD - May 31, 2016
A story of how OpenBSD came to be my favorite OS. -
On Shells and Static Paths - April 26, 2016
How static paths are actively harming the industry. -
pledge(2)'ing Xmonad - March 6, 2016
Bringing OpenBSD's pledge(2) to Xmonad -
Experiments in Wood Carving - January 23, 2016
Using ceder to create a beard comb! -
Manual import of repos into Gogs - December 31, 2015
Manually importing very large repositories into Gogs. -
Setting up networking on OpenBSD hosted VMs - November 14, 2015
Quick tutorial on networking OpenBSD VMs -
Experiments in Bone Carving - Hei matau - March 21, 2015
Experiment 2 in bone carving, a Māori fish hook -
Experiments in Coffee Roasting - March 15, 2015
First record of coffee roasting experiments. -
Experiments in Bone Carving - part one - March 8, 2015
Bone carving failure with a side of success! -
Revisiting the PicoLCD 256x64 - March 20, 2014
Officially added the code to make picoLCD work! -
Hey Kid, I'ma Interpreter!! Stop all the static interpreter referenci'n! - March 17, 2014
Please stop using '/bin/bash'! -
Using a picoLCD 256×64 on OpenBSD 4.7 - January 12, 2012
Bit of hacking to get the picoLCD working on OpenBSD -
Using VIM to make erlang pretty - March 12, 2010
Quick hack to format erlang code in vim -
Concurrent Hello with Erlang - March 12, 2010
A concurrent Hello World with Erlang


1. This quiz will test your understanding of the concepts we've learnt in JavaScript 2. The time allocated for this test is 10 minutes. 3. Undertake this quiz independently 4. Finally, ALL THE BEST!
1. What does the abbreviation DOM stand for?
2. What method is responsible for parsing integers?
3. A mutator method is a method used to control changes to an array. Which of the following is NOT a mutator method?
4. Which statement is FALSE?


Recipient Details
ID:
Name:
Phone Number:
Blood Group:
Hospital Name:
LOG RECEPIENT
VIEW BLOOD CHAIN
NOTIFY DONOR


| print.aareg {survival} | R Documentation |
Print out a fit of Aalen's additive regression model
## S3 method for class 'aareg' print(x, maxtime, test=c("aalen", "nrisk"),scale=1,...)
x |
the result of a call to the |
maxtime |
the upper time point to be used in the test for non-zero slope |
test |
the weighting to be used in the test for non-zero slope. The default weights are based on the variance of each coefficient, as a function of time. The alternative weight is proportional to the number of subjects still at risk at each time point. |
scale |
scales the coefficients. For some data sets, the coefficients of the Aalen model will be very small (10-4); this simply multiplies the printed values by a constant, say 1e6, to make the printout easier to read. |
... |
for future methods |
The estimated increments in the coefficient estimates can become quite unstable near the end of follow-up, due to the small number of observations still at risk in a data set. Thus, the test for slope will sometimes be more powerful if this last ‘tail’ is excluded.
the calling argument is returned.
the results of the fit are displayed.
Aalen, O.O. (1989). A linear regression model for the analysis of life times. Statistics in Medicine, 8:907-925.
aareg


permalink
- Mo-Fr 10:00-20:00
- Mo,Tu,Th,Fr 12:00-18:00; Sa 12:00-17:00; Th[3] off; Th[-1] off
- 00:00-24:00; Tu-Su 08:30-09:00 off; Tu-Su 14:00-14:30 off; Mo 08:00-13:00 off
- Fr-Sa 18:00-06:00
- 24/7
- "only after registration"
- 22:00-23:00
- 08:00-11:00
- open; Mo 15:00-16:00 off
- Mo-Su 22:00-23:00; We closed
- We-Fr 10:00-24:00 open "it is open" || "please call"
- Mo-Fr 08:00-11:00 || Tu-Th 22:00-23:00 open "Emergency only"
- Tu-Th, We 22:00-23:00 open "Hot meals"
- Oct: 22:00-23:00
- Apr: 22:00-23:00
- Jul-Jan: 22:00-23:00
- Jan-Jul: 22:00-23:00
- Jul 23-Jan 3: "needs reservation by phone"
- Jul 23-Jan 3: 22:00-23:00 "Please make an reservation by phone."
- Jul 23-Jan 3: 08:00-11:00 "Please make an reservation by phone."
- Jan 23-Jul 3: 22:00-23:00 "Please make an reservation by phone."
- Mar Su[-1]-Dec Su[1] -2 days: 22:00-23:00
- Sa[-1],Sa[-1] +1 day 10:00-12:00 open "last weekend in the month"
- Sa-Su 00:00-24:00
- Mo-Fr 00:00-24:00
- sunrise-sunset closed "Beware of sunburn!"
- sunset-sunrise open "Beware of vampires!"
- (sunset+1:00)-24:00 || closed "No drink before sunset!"
- 22:00+
- Tu 23:59-22:59
- We-Mo 23:59-22:59
- week 2-52/2 We, week 1-53/2 Sa 0:00-24:00
- week 4-16 We, week 38-42 Sa 0:00-24:00
- 2012 easter -2 days-2012 easter +2 days: open "Around easter"
-
2013,2015,2050-2053,2055/2,2020-2029/3,2060/1 Jan 1,
- Jan 23-Feb 11,Feb 12 00:00-24:00
- Apr-Oct: Su[2] 14:00-18:00; Aug Su[-1] -1 day 10:00-18:00; Aug Su[-1]: 10:00-18:00
- Su-Tu 11:00-01:00, We-Th 11:00-03:00, Fr 11:00-06:00, Sa 11:00-07:00
- monday, Tu, wE, TH 12:00 - 20:00 ; 14:00-16:00 Off ,
- We
- PH
- PH Mo-Fr
- PH -1 day
- SH
- SH,PH
- PH,SH
- We[1-3]
- We[3-5]
- Sa
- Sa[1]
- Sa[1-3]
- Tu-Th
- Fr-Mo
- Mo-Su; We "only after registration"
- Oct: We[1]