--- title: Elkano city: Getaria, Spain date: 2022-08-13 mapleft: -462 maptop: -201 listdata: Elkano was the 33rd restaurant. It was 30th on the list in 2019, 16th on the list in 2021 and 2022, and is a Michelin 1-star restaurant. idx: 33 ogimage: https://res.cloudinary.com/snookca/image/upload/v1662923365/33-elkano/L1020465.jpg tags: - post layout: layouts/post.njk ---
After Oslo, the next stretch of restaurants were going to be tackled alone. I flew over to San Sebastián where I would take in three more restaurants. The first of which is Elkano. It’s in Getaria, a short 20-minute scenic cab ride along the coast of the Bay of Biscay.
I arrived early and used the opportunity to explore the small town which felt like something out of a movie with its tight pedestrian streets twisting between buildings; a Spanish woman hanging clothes on a line a couple floors up, chatting with a man having a cigarette on his balcony a couple windows over; and kids laughing. I even stumbled across the Balenciaga museum—as I would learn that Cristóbal Balenciaga was born in Getaria—and, since I had time to kill, I gave it a tour. It was surprisingly interesting. (And now I have the Lizzo song, About Damn Time, stuck in my head.)
As I walk the streets, I notice pintxos with outside grills—an apparently relatively common thing to restaurants in Getaria, including Elkano.
As my reservation time approaches, I make my way to the restaurant, where I’m sat at a table towards the back, on an elevated section with three other tables. My placement gives me a decent view of the rest of the restaurant. Elkano feels a bit classic (or would “dated” be more appropriate?) with its maritime-themed decor. Plenty of families dressed more casually.
I opt for the tasting menu aptly named A Taste of Biscay Bay. There are no wine pairings but considering the seafood-heavy meal, I opt for a bottle of white wine instead of a red that I might usually prefer. I ask the sommelier for a recommendation. “Can you suggest a white wine that is pretending to be a red?” He manages to do just that as I enjoy one of the better white wines I’ve ever had: a Clos Magador Nelin Priorat.
First out is a small bite of fatty tuna that is absolutely delightful. My initial thoughts were that this was going to be the beginning of a beautiful meal. Unfortunately, none of the other dishes held up to the high expectations set from this first dish.
Next up was barnacles. I enjoyed the experience of separating the barnacle from the shell and the tasty salty flavour it had. Slightly chewy but not overly so.
Next, was spiny and blue lobster served with its roe. It was cooked well and tasted great. After that was, what I believe to be the gill of the fish. (I didn’t catch the description and no menu was provided afterwards.) Again, decent.
From here on out, the rest of the dishes seemed to have minimal preparation and really relied on the meat itself to do the heavy lifting.
The squid legs were delicious but the head was a bit rubbery without really much else going for it. The shrimp were served in a buttery sauce and required separation from head, shell, and tail before eating, but still tasty. Next, was more fish that was again, served with a buttery sauce that was tasty but not exceptional.
It’s right about here where the meal went off the tracks for me. Lobster head (which I, unfortunately, didn’t get a picture of) was a challenge as it didn’t look particularly appetizing nor did it seem to do much for me flavour-wise, either.
Next was a red fish that hadn’t been deboned. As a result, I was picking bones out of my teeth left and right. I feel like there’s probably a proper way to eat this that I don’t know about. This was followed by a sizeable grouper fish which also hadn’t been deboned and, once again, I was picking bones out of my teeth.
I was thankful to switch to the sweet courses, starting off with figs and ice cream. The figs were pretty mild and… unexceptional? It was fine but it wasn’t impressive, either.
Lastly was a chocolate cake with coffee ice cream that was overly rich and not to my liking. There were two petit fours served at the end. A truffle that was, again, overly rich, and a cake that was quite good. At least I ended on that high note.
Considering my experience, I’m surprised this is on the list, much less how high it is on the list. If you’re a fan of seafood, you’ll possibly be absolutely delighted by the experience. For me, however, this has probably been my least favourite of the restaurants I’ve experienced on this adventure so far.


Coordinate a Geode cache transaction with an external database by using CacheWriter/CacheListener and TransactionWriter/TransactionListener plug-ins, to provide an alternative to using JTA transactions.
There are a few things you should be careful about while working with Geode cache transactions and external databases:
When you set up the JDBC connection, make sure that auto-commit is disabled. For example, in Java:
Connection getConnection() throws SQLException { Connection con = ... // create the connection con.setAutoCommit(false); return con; }
The BEGIN statement, database operations and the PREPARE statement must all happen in the same connection session. In order to accomplish this, you will need to obtain the same JDBC connection session across multiple CacheWriter and TransactionWriter/TransactionListener invocations. One way to do this would be to look up the connection (from a user managed Map) based on
cacheTransactionManager.getTransactionId()
.Make sure that the prepare transaction feature is enabled in your external database. It is disabled in PostgreSQL by default. In PostgreSQL, the following property must be modified to enable it:
max_prepared_transactions = 1 # 1 or more enables, zero (default) disables this feature.
Use the following procedure to write a Geode cache transaction that coordinates with an external database:
- Configure Geode regions as necessary as described in How to Run a Geode Cache Transaction.
- Begin the transaction.
- If you have not previously committed a previous transaction in this connection, start a database transaction by issuing a BEGIN statement.
- Perform Geode cache operations; each cache operation invokes the CacheWriter. Implement the CacheWriter to perform the corresponding external database operations.
Commit the transaction. At this point, the TransactionWriter is invoked. The TransactionWriter returns a TransactionEvent, which contains all the operations in the transaction. Call PREPARE TRANSACTION within your TransactionWriter code.
After a transaction is successfully committed in Geode, the TransactionListener is invoked. The TransactionListener calls COMMIT PREPARED to commit the database transaction.


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--- title: Text-To-Speech category: Artificial Intelligence order: 1 ---
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uniform_smallint
uniform_int
uniform_01
uniform_real
bernoulli_distribution
geometric_distribution
triangle_distribution
exponential_distribution
normal_distribution
lognormal_distribution
uniform_on_sphere
In addition to the random number generators, this library provides distribution functions which map one distribution (often a uniform distribution provided by some generator) to another.
Usually, there are several possible implementations of any given mapping. Often, there is a choice between using more space, more invocations of the underlying source of random numbers, or more time-consuming arithmetic such as trigonometric functions. This interface description does not mandate any specific implementation. However, implementations which cannot reach certain values of the specified distribution or otherwise do not converge statistically to it are not acceptable.
| distribution | explanation | example |
|---|---|---|
uniform_smallint |
discrete uniform distribution on a small set of integers (much smaller than the range of the underlying generator) | drawing from an urn |
uniform_int |
discrete uniform distribution on a set of integers; the underlying generator may be called several times to gather enough randomness for the output | drawing from an urn |
uniform_01 |
continuous uniform distribution on the range [0,1); important basis for other distributions | - |
uniform_real |
continuous uniform distribution on some range [min, max) of real numbers | for the range [0, 2pi): randomly dropping a stick and measuring its angle in radiants (assuming the angle is uniformly distributed) |
bernoulli_distribution |
Bernoulli experiment: discrete boolean valued distribution with configurable probability | tossing a coin (p=0.5) |
geometric_distribution |
measures distance between outcomes of repeated Bernoulli experiments | throwing a die several times and counting the number of tries until a "6" appears for the first time |
triangle_distribution |
? | ? |
exponential_distribution |
exponential distribution | measuring the inter-arrival time of alpha particles emitted by radioactive matter |
normal_distribution |
counts outcomes of (infinitely) repeated Bernoulli experiments | tossing a coin 10000 times and counting how many front sides are shown |
lognormal_distribution |
lognormal distribution (sometimes used in simulations) | measuring the job completion time of an assembly line worker |
uniform_on_sphere |
uniform distribution on a unit sphere of arbitrary dimension | choosing a random point on Earth (assumed to be a sphere) where to spend the next vacations |
The template parameters of the distribution functions are always in the order
The distribution functions no longer satisfy the input iterator requirements (std:24.1.1 [lib.input.iterators]), because this is redundant given the Generator interface and imposes a run-time overhead on all users. Moreover, a Generator interface appeals to random number generation as being more "natural". Use an iterator adaptor if you need to wrap any of the generators in an input iterator interface.
All of the distribution functions described below store a non-const reference to the underlying source of random numbers. Therefore, the distribution functions are not Assignable. However, they are CopyConstructible. Copying a distribution function will copy the parameter values. Furthermore, both the copy and the original will refer to the same underlying source of random numbers. Therefore, both the copy and the original will obtain their underlying random numbers from a single sequence.
In this description, I have refrained from documenting those members in detail which are already defined in the concept documentation.
<boost/random.hpp>
namespace boost { template<class IntType = int> class uniform_smallint; template<class IntType = int> class uniform_int; template<class RealType = double> class uniform_01; template<class RealType = double> class uniform_real; // discrete distributions template<class RealType = double> class bernoulli_distribution; template<class IntType = int> class geometric_distribution; // continuous distributions template<class RealType = double> class triangle_distribution; template<class RealType = double> class exponential_distribution; template<class RealType = double> class normal_distribution; template<class RealType = double> class lognormal_distribution; template<class RealType = double, class Cont = std::vector<RealType> > class uniform_on_sphere; }
uniform_smallint
#include <boost/random/uniform_smallint.hpp> template<class IntType = int> class uniform_smallint { public: typedef IntType input_type; typedef IntType result_type; static const bool has_fixed_range = false; uniform_smallint(IntType min, IntType max); result_type min() const; result_type max() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
The distribution function uniform_smallint
models a
random distribution. On each
invocation, it returns a random integer value uniformly distributed in the
set of integer numbers {min, min+1, min+2, ..., max}. It assumes that the
desired range (max-min+1) is small compared to the range of the underlying
source of random numbers and thus makes no attempt to limit quantization
errors.
Let rout=(max-min+1) the desired range of integer numbers,
and let rbase be the range of the underlying source of random
numbers. Then, for the uniform distribution, the theoretical probability
for any number i in the range rout will be pout(i) =
1/rout. Likewise, assume a uniform distribution on
rbase for the underlying source of random numbers, i.e.
pbase(i) = 1/rbase. Let pout_s(i) denote
the random distribution generated by uniform_smallint
. Then
the sum over all i in rout of
(pout_s(i)/pout(i) -1)2 shall not exceed
rout/rbase2 (rbase mod
rout)(rout - rbase mod
rout).
The template parameter IntType
shall denote an integer-like
value type.
Note: The property above is the square sum of the relative differences in probabilities between the desired uniform distribution pout(i) and the generated distribution pout_s(i). The property can be fulfilled with the calculation (base_rng mod rout), as follows: Let r = rbase mod rout. The base distribution on rbase is folded onto the range rout. The numbers i < r have assigned (rbase div rout)+1 numbers of the base distribution, the rest has only (rbase div rout). Therefore, pout_s(i) = ((rbase div rout)+1) / rbase for i < r and pout_s(i) = (rbase div rout)/rbase otherwise. Substituting this in the above sum formula leads to the desired result.
Note: The upper bound for (rbase mod rout)(rout - rbase mod rout) is rout2/4. Regarding the upper bound for the square sum of the relative quantization error of rout3/(4*rbase2), it seems wise to either choose rbase so that rbase > 10*rout2 or ensure that rbase is divisible by rout.
uniform_smallint(IntType min, IntType max)
Effects: Constructs a uniform_smallint
functor. min
and max
are the lower and upper
bounds of the output range, respectively.
uniform_int
#include <boost/random/uniform_int.hpp> template<class IntType = int> class uniform_int { public: typedef IntType input_type; typedef IntType result_type; static const bool has_fixed_range = false; explicit uniform_int(IntType min = 0, IntType max = 9); result_type min() const; result_type max() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng, result_type n); };
The distribution function uniform_int
models a random distribution. On each
invocation, it returns a random integer value uniformly distributed in the
set of integer numbers {min, min+1, min+2, ..., max}.
The template parameter IntType
shall denote an integer-like
value type.
uniform_int(IntType min = 0, IntType max = 9)
Requires: min <= max
Effects: Constructs a uniform_int
object.
min
and max
are the parameters of the
distribution.
result_type min() const
Returns: The "min" parameter of the distribution.
result_type max() const
Returns: The "max" parameter of the distribution.
result_type operator()(UniformRandomNumberGenerator& urng, result_type n)
Returns: A uniform random number x in the range 0 <=
x < n. [Note: This allows a variate_generator
object
with a uniform_int
distribution to be used with
std::random_shuffe, see [lib.alg.random.shuffle]. ]
uniform_01
#include <boost/random/uniform_01.hpp> template<class UniformRandomNumberGenerator, class RealType = double> class uniform_01 { public: typedef UniformRandomNumberGenerator base_type; typedef RealType result_type; static const bool has_fixed_range = false; explicit uniform_01(base_type rng); result_type operator()(); result_type min() const; result_type max() const; };
The distribution function uniform_01
models a random distribution. On each
invocation, it returns a random floating-point value uniformly distributed
in the range [0..1). The value is computed using
std::numeric_limits<RealType>::digits
random binary
digits, i.e. the mantissa of the floating-point value is completely filled
with random bits. [Note: Should this be configurable?]
WARNING: As an exception / historic accident, this class takes a UniformRandomNumberGenerator as its constructor parameter, and BY VALUE. Usually, you want reference semantics so that the state of the passed-in generator is changed in-place and not copied. In that case, explicitly supply a reference type for the template parameter UniformRandomNumberGenerator.
The template parameter RealType
shall denote a float-like
value type with support for binary operators +, -, and /. It must be large
enough to hold floating-point numbers of value
rng.max()-rng.min()+1
.
base_type::result_type
must be a number-like value type, it
must support static_cast<>
to RealType
and
binary operator -.
Note: The current implementation is buggy, because it may not
fill all of the mantissa with random bits. I'm unsure how to fill a
(to-be-invented) boost::bigfloat
class with random bits
efficiently. It's probably time for a traits class.
explicit uniform_01(base_type rng)
Effects: Constructs a uniform_01
functor
with the given uniform random number generator as the underlying source of
random numbers.
uniform_real
#include <boost/random/uniform_real.hpp> template<class RealType = double> class uniform_real { public: typedef RealType input_type; typedef RealType result_type; static const bool has_fixed_range = false; uniform_real(RealType min = RealType(0), RealType max = RealType(1)); result_type min() const; result_type max() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
The distribution function uniform_real
models a random distribution. On each
invocation, it returns a random floating-point value uniformly distributed
in the range [min..max). The value is computed using
std::numeric_limits<RealType>::digits
random binary
digits, i.e. the mantissa of the floating-point value is completely filled
with random bits.
Note: The current implementation is buggy, because it may not fill all of the mantissa with random bits.
uniform_real(RealType min = RealType(0), RealType max = RealType(1))
Requires: min <= max
Effects: Constructs a uniform_real
object;
min
and max
are the parameters of the
distribution.
result_type min() const
Returns: The "min" parameter of the distribution.
result_type max() const
Returns: The "max" parameter of the distribution.
bernoulli_distribution
#include <boost/random/bernoulli_distribution.hpp> template<class RealType = double> class bernoulli_distribution { public: typedef int input_type; typedef bool result_type; explicit bernoulli_distribution(const RealType& p = RealType(0.5)); RealType p() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template bernoulli_distribution
model a random distribution.
Such a random distribution produces bool
values distributed
with probabilities P(true) = p and P(false) = 1-p. p is the parameter of
the distribution.
bernoulli_distribution(const RealType& p = RealType(0.5))
Requires: 0 <= p <= 1
Effects: Constructs a bernoulli_distribution
object. p
is the parameter of the distribution.
RealType p() const
Returns: The "p" parameter of the distribution.
geometric_distribution
#include <boost/random/geometric_distribution.hpp> template<class UniformRandomNumberGenerator, class IntType = int> class geometric_distribution { public: typedef RealType input_type; typedef IntType result_type; explicit geometric_distribution(const RealType& p = RealType(0.5)); RealType p() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template geometric_distribution
model a random distribution.
A geometric_distribution
random distribution produces integer
values i >= 1 with p(i) = (1-p) * pi-1. p is the
parameter of the distribution.
Each invocation of the UniformRandomNumberGenerator shall result in a
floating-point value in the range [0,1).
geometric_distribution(const RealType& p = RealType(0.5))
Requires: 0 < p < 1
Effects: Constructs a geometric_distribution
object; p
is the parameter of the distribution.
RealType p() const
Returns: The "p" parameter of the distribution.
triangle_distribution
#include <boost/random/triangle_distribution.hpp> template<class RealType = double> class triangle_distribution { public: typedef RealType input_type; typedef RealType result_type; triangle_distribution(result_type a, result_type b, result_type c); result_type a() const; result_type b() const; result_type c() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template triangle_distribution
model a random distribution.
The returned floating-point values x
satisfy a <= x
<= c
; x
has a triangle distribution, where
b
is the most probable value for x
.
Each invocation of the UniformRandomNumberGenerator shall result in a
floating-point value in the range [0,1).
triangle_distribution(result_type a, result_type b, result_type c)
Effects: Constructs a
triangle_distribution
functor. a, b, c
are the
parameters for the distribution.
exponential_distribution
#include <boost/random/exponential_distribution.hpp> template<class RealType = double> class exponential_distribution { public: typedef RealType input_type; typedef RealType result_type; explicit exponential_distribution(const result_type& lambda); RealType lambda() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template exponential_distribution
model a random distribution.
Such a distribution produces random numbers x > 0 distributed with
probability density function p(x) = lambda * exp(-lambda * x), where lambda
is the parameter of the distribution.
Each invocation of the UniformRandomNumberGenerator shall result in a
floating-point value in the range [0,1).
exponential_distribution(const result_type& lambda = result_type(1))
Requires: lambda > 0
Effects: Constructs an
exponential_distribution
object with rng
as the
reference to the underlying source of random numbers. lambda
is the parameter for the distribution.
RealType lambda() const
Returns: The "lambda" parameter of the distribution.
normal_distribution
#include <boost/random/normal_distribution.hpp> template<class RealType = double> class normal_distribution { public: typedef RealType input_type; typedef RealType result_type; explicit normal_distribution(const result_type& mean = 0, const result_type& sigma = 1); RealType mean() const; RealType sigma() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template normal_distribution
model
a random distribution. Such
a distribution produces random numbers x distributed with probability
density function p(x) = 1/sqrt(2*pi*sigma) * exp(- (x-mean)2 /
(2*sigma2) ), where mean and sigma are the parameters of the
distribution. Each invocation of the UniformRandomNumberGenerator shall
result in a floating-point value in the range [0,1).
explicit normal_distribution(const result_type& mean = 0, const result_type& sigma = 1);
Requires: sigma > 0
Effects: Constructs a normal_distribution
object; mean
and sigma
are the parameters for the
distribution.
RealType mean() const
Returns: The "mean" parameter of the distribution.
RealType sigma() const
Returns: The "sigma" parameter of the distribution.
lognormal_distribution
#include <boost/random/lognormal_distribution.hpp> template<class RealType = double> class lognormal_distribution { public: typedef typename normal_distribution<RealType>::input_type typedef RealType result_type; explicit lognormal_distribution(const result_type& mean = 1.0, const result_type& sigma = 1.0); RealType& mean() const; RealType& sigma() const; void reset(); template<class UniformRandomNumberGenerator> result_type operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template lognormal_distribution
model a random distribution.
Such a distribution produces random numbers with p(x) = 1/(x * normal_sigma
* sqrt(2*pi)) * exp( -(log(x)-normal_mean)2 /
(2*normal_sigma2) ) for x > 0, where normal_mean =
log(mean2/sqrt(sigma2 + mean2)) and
normal_sigma = sqrt(log(1 + sigma2/mean2)).
Each invocation of the UniformRandomNumberGenerator shall result in a
floating-point value in the range [0,1).
lognormal_distribution(const result_type& mean, const result_type& sigma)
Effects: Constructs a
lognormal_distribution
functor. mean
and
sigma
are the mean and standard deviation of the lognormal
distribution.
uniform_on_sphere
#include <boost/random/uniform_on_sphere.hpp> template<class RealType = double, class Cont = std::vector<RealType> > class uniform_on_sphere { public: typedef RealType input_type; typedef Cont result_type; explicit uniform_on_sphere(int dim = 2); void reset(); template<class UniformRandomNumberGenerator> const result_type & operator()(UniformRandomNumberGenerator& urng); };
Instantiations of class template uniform_on_sphere
model a
random distribution. Such a
distribution produces random numbers uniformly distributed on the unit
sphere of arbitrary dimension dim
. The Cont
template parameter must be a STL-like container type with
begin
and end
operations returning non-const
ForwardIterators of type Cont::iterator
.
Each invocation of the UniformRandomNumberGenerator shall result in a
floating-point value in the range [0,1).
explicit uniform_on_sphere(int dim = 2)
Effects: Constructs a uniform_on_sphere
functor. dim
is the dimension of the sphere.
Revised 05 December, 2006
Copyright © 2000-2007 Jens Maurer
Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


[gecode-users] ViewArray <-> VarArgArray
Christian Schulte
schulte at imit.kth.se
Wed Jan 18 10:39:06 CET 2006
The detour is due to coercion: there might not be an automatic coercion but
only a copy constructor declared "explicit".
Yes, always take fresh instances: this is also done when a propagator using
a view array is posted as a new copy of the array is created. The reason is
that the propagators actually change their data structures while
propagating.
No bounds, just limited by memory. This is tru for everything. The only
limit is min/max of variable domains.
Cheers
Christian
--
Christian Schulte, http://www.imit.kth.se/~schulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Lars Otten
Sent: Wednesday, January 18, 2006 2:41 AM
To: users at gecode.org
Subject: Re: [gecode-users] ViewArray <-> VarArgArray
On 01/16/06 15:53, Guido Tack wrote:
> However, you can easily create your own IntVarArgs.
> Suppose x is an IntView array:
>
> IntVarArgs xa(size);
> for (int i=size; i--; ) {
> IntVar v(x[i]);
> xa[i] = v;
> }
Just a minor point: Is there any reason why you did not just write
xa[i] = x[i];
as the body of the for loop, but instead took the 'detour' via the explicit
IntVar?
Am I right in assuming that for every element propagator instance I want to
post I have to create a distinct IdxView<View,View>* instance? I tried using
the same instance for two propagator instances but then it segfaulted on
me...
Also, is there a theoretical bound on the number of propagators one can post
/ that can be present in a computation space at any given time (not
considering the limitedness of the computer's memory)? If yes, can one
predict what happens if this bound is exceeded?
Enough for today, it's really time to go to bed I guess... ;)
Cheers,
/Lars
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Layer 2: Non Interactive Protocols¶
The second layer of libscapi currently includes different symmetric and asymmetric encryption schemes. In the future this layer will also include message authentication codes and digital signatures. It heavily uses the primitives of the first layer to perform internal operations. For example, the ElGamal encryption scheme uses DlogGroup.


Dorothy and the Wizard in Oz
by L. Frank Baum
Chapter 12: “A Wonderful Escape”
Additional Information
- Year Published: 1908
- Language: English
- Country of Origin: United States of America
- Source: Baum, F. L. (1908). Dorothy and the Wizard in Oz. Chicago: Reilly and Britton.
-
Readability:
- Flesch–Kincaid Level: 6.0
- Word Count: 2,926
- Genre: Fantasy
- Keywords: 20th century literature, american literature, books of oz, l. frank baum, self-help
- ✎ Cite This
Downloads
For a while the enemy hesitated to renew the attack. Then a few of them advanced until another shot from the Wizard’s revolver made them retreat.
“That’s fine,” said Zeb. “We’ve got ‘em on the run now, sure enough.”
“But only for a time,” replied the Wizard, shaking his head gloomily. “These revolvers are good for six shots each, but when those are gone we shall be helpless.”
The Gargoyles seemed to realize this, for they sent a few of their band time after time to attack the strangers and draw the fire from the little man’s revolvers. In this way none of them was shocked by the dreadful report more than once, for the main band kept far away and each time a new company was sent into the battle. When the Wizard had fired all of his twelve bullets he had caused no damage to the enemy except to stun a few by the noise, and so he was no nearer to victory than in the beginning of the fray.
“What shall we do now?” asked Dorothy, anxiously.
“Let’s yell—all together,” said Zeb.
“And fight at the same time,” added the Wizard. “We will get near Jim, so that he can help us, and each one must take some weapon and do the best he can. I’ll use my sword, although it isn’t much account in this affair. Dorothy must take her parasol and open it suddenly when the wooden folks attack her. I haven’t anything for you, Zeb.”
“I’ll use the king,” said the boy, and pulled his prisoner out of the buggy. The bound Gargoyle’s arms extended far out beyond its head, so by grasping its wrists Zeb found the king made a very good club. The boy was strong for one of his years, having always worked upon a farm; so he was likely to prove more dangerous to the enemy than the Wizard.
When the next company of Gargoyles advanced, our adventurers began yelling as if they had gone mad. Even the kitten gave a dreadfully shrill scream and at the same time Jim the cab-horse neighed loudly. This daunted the enemy for a time, but the defenders were soon out of breath. Perceiving this, as well as the fact that there were no more of the awful “bangs” to come from the revolvers, the Gargoyles advanced in a swarm as thick as bees, so that the air was filled with them.
Dorothy squatted upon the ground and put up her parasol, which nearly covered her and proved a great protection. The Wizard’s sword-blade snapped into a dozen pieces at the first blow he struck against the wooden people. Zeb pounded away with the Gargoyle he was using as a club until he had knocked down dozens of foes; but at the last they clustered so thickly about him that he no longer had room in which to swing his arms. The horse performed some wonderful kicking and even Eureka assisted when she leaped bodily upon the Gargoyles and scratched and bit at them like a wildcat.
But all this bravery amounted to nothing at all. The wooden things wound their long arms around Zeb and the Wizard and held them fast. Dorothy was captured in the same way, and numbers of the Gargoyles clung to Jim’s legs, so weighting him down that the poor beast was helpless. Eureka made a desperate dash to escape and scampered along the ground like a streak; but a grinning Gargoyle flew after her and grabbed her before she had gone very far.
All of them expected nothing less than instant death; but to their surprise the wooden creatures flew into the air with them and bore them far away, over miles and miles of wooden country, until they came to a wooden city. The houses of this city had many corners, being square and six-sided and eight-sided. They were tower-like in shape and the best of them seemed old and weather-worn; yet all were strong and substantial.
To one of these houses which had neither doors nor windows, but only one broad opening far up underneath the roof, the prisoners were brought by their captors. The Gargoyles roughly pushed them into the opening, where there was a platform, and then flew away and left them. As they had no wings the strangers could not fly away, and if they jumped down from such a height they would surely be killed. The creatures had sense enough to reason that way, and the only mistake they made was in supposing the earth people were unable to overcome such ordinary difficulties.
Jim was brought with the others, although it took a good many Gargoyles to carry the big beast through the air and land him on the high platform, and the buggy was thrust in after him because it belonged to the party and the wooden folks had no idea what it was used for or whether it was alive or not. When Eureka’s captor had thrown the kitten after the others the last Gargoyle silently disappeared, leaving our friends to breathe freely once more.

“I wonder why they didn’t kill us on the spot,” remarked Zeb, who had lost his king in the struggle.

“Yes, my dear. But we have no need to worry about that just now. Let us examine our prison and see what it is like.”
The space underneath the roof, where they stood, permitted them to see on all sides of the tall building, and they looked with much curiosity at the city spread out beneath them. Everything visible was made of wood, and the scene seemed stiff and extremely unnatural.
From their platform a stair descended into the house, and the children and the Wizard explored it after lighting a lantern to show them the way. Several stories of empty rooms rewarded their search, but nothing more; so after a time they came back to the platform again. Had there been any doors or windows in the lower rooms, or had not the boards of the house been so thick and stout, escape could have been easy; but to remain down below was like being in a cellar or the hold of a ship, and they did not like the darkness or the damp smell.
In this country, as in all others they had visited underneath the earth’s surface, there was no night, a constant and strong light coming from some source. Looking out, they could see into some of the houses near them, where there were open windows in abundance, and were able to mark the forms of the wooden Gargoyles moving about in their dwellings.
“This seems to be their time of rest,” observed the Wizard. “All people need rest, even if they are made of wood, and as there is no night here they select a certain time of the day in which to sleep or doze.”
“I feel sleepy myself,” remarked Zeb, yawning.
“Why, where’s Eureka?” cried Dorothy, suddenly.
They all looked around, but the kitten was no place to be seen.
“She’s gone out for a walk,” said Jim, gruffly.
“Where? On the roof?” asked the girl.
“No; she just dug her claws into the wood and climbed down the sides of this house to the ground.”
“She couldn’t climb DOWN, Jim,” said Dorothy. “To climb means to go up.”
“Who said so?” demanded the horse.
“My school-teacher said so; and she knows a lot, Jim.”
“To ‘climb down’ is sometimes used as a figure of speech,” remarked the Wizard.
“Well, this was a figure of a cat,” said Jim, “and she WENT down, anyhow, whether she climbed or crept.”
“Dear me! how careless Eureka is,” exclaimed the girl, much distressed. “The Gurgles will get her, sure!”
“Ha, ha!” chuckled the old cab-horse; “they’re not ‘Gurgles,’ little maid; they’re Gargoyles.”
“Never mind; they’ll get Eureka, whatever they’re called.”
“No they won’t,” said the voice of the kitten, and Eureka herself crawled over the edge of the platform and sat down quietly upon the floor.
“Wherever have you been, Eureka?” asked Dorothy, sternly.
“Watching the wooden folks. They’re too funny for anything, Dorothy. Just now they are all going to bed, and—what do you think?—they unhook the hinges of their wings and put them in a corner until they wake up again.”
“What, the hinges?”
“No; the wings.”
“That,” said Zeb, “explains why this house is used by them for a prison. If any of the Gargoyles act badly, and have to be put in jail, they are brought here and their wings unhooked and taken away from them until they promise to be good.”
The Wizard had listened intently to what Eureka had said.
“I wish we had some of those loose wings,” he said.
“Could we fly with them?” asked Dorothy.
“I think so. If the Gargoyles can unhook the wings then the power to fly lies in the wings themselves, and not in the wooden bodies of the people who wear them. So, if we had the wings, we could probably fly as well as they do—as least while we are in their country and under the spell of its magic.”
“But how would it help us to be able to fly?” questioned the girl.
“Come here,” said the little man, and took her to one of the corners of the building.
“Yes; it’s a good way off, but I can see it,” she replied.
“Well, inside that rock, which reaches up into the clouds, is an archway very much like the one we entered when we climbed the spiral stairway from the Valley of Voe. I’ll get my spy-glass, and then you can see it more plainly.”
He fetched a small but powerful telescope, which had been in his satchel, and by its aid the little girl clearly saw the opening.
“Where does it lead to?” she asked.
“That I cannot tell,” said the Wizard; “but we cannot now be far below the earth’s surface, and that entrance may lead to another stairway that will bring us on top of our world again, where we belong. So, if we had the wings, and could escape the Gargoyles, we might fly to that rock and be saved.”
“I’ll get you the wings,” said Zeb, who had thoughtfully listened to all this. “That is, if the kitten will show me where they are.”
“But how can you get down?” enquired the girl, wonderingly.
For answer Zeb began to unfasten Jim’s harness, strap by strap, and to buckle one piece to another until he had made a long leather strip that would reach to the ground.
“I can climb down that, all right,” he said.
“No you can’t,” remarked Jim, with a twinkle in his round eyes. “You may GO down, but you can only CLIMB up.”
“Well, I’ll climb up when I get back, then,” said the boy, with a laugh. “Now, Eureka, you’ll have to show me the way to those wings.”
“You must be very quiet,” warned the kitten; “for if you make the least noise the Gargoyles will wake up. They can hear a pin drop.”
“I’m not going to drop a pin,” said Zeb.
He had fastened one end of the strap to a wheel of the buggy, and now he let the line dangle over the side of the house.
“Be careful,” cautioned Dorothy, earnestly.
“I will,” said the boy, and let himself slide over the edge.
The girl and the Wizard leaned over and watched Zeb work his way carefully downward, hand over hand, until he stood upon the ground below. Eureka clung with her claws to the wooden side of the house and let herself down easily. Then together they crept away to enter the low doorway of a neighboring dwelling.
The watchers waited in breathless suspense until the boy again appeared, his arms now full of the wooden wings.
When he came to where the strap was hanging he tied the wings all in a bunch to the end of the line, and the Wizard drew them up. Then the line was let down again for Zeb to climb up by. Eureka quickly followed him, and soon they were all standing together upon the platform, with eight of the much-prized wooden wings beside them.
The boy was no longer sleepy, but full of energy and excitement. He put the harness together again and hitched Jim to the buggy. Then, with the Wizard’s help, he tried to fasten some of the wings to the old cab-horse.
This was no easy task, because half of each one of the hinges of the wings was missing, it being still fastened to the body of the Gargoyle who had used it. However, the Wizard went once more to his satchel—which seemed to contain a surprising variety of odds and ends—and brought out a spool of strong wire, by means of which they managed to fasten four of the wings to Jim’s harness, two near his head and two near his tail. They were a bit wiggly, but secure enough if only the harness held together.
The other four wings were then fastened to the buggy, two on each side, for the buggy must bear the weight of the children and the Wizard as it flew through the air.
These preparations had not consumed a great deal of time, but the sleeping Gargoyles were beginning to wake up and move around, and soon some of them would be hunting for their missing wings. So the prisoners resolved to leave their prison at once.
They mounted into the buggy, Dorothy holding Eureka safe in her lap. The girl sat in the middle of the seat, with Zeb and the Wizard on each side of her. When all was ready the boy shook the reins and said:
“Fly away, Jim!”
“Which wings must I flop first?” asked the cab-horse, undecidedly.
“Flop them all together,” suggested the Wizard.
“Some of them are crooked,” objected the horse.
“Never mind; we will steer with the wings on the buggy,” said Zeb. “Just you light out and make for that rock, Jim; and don’t waste any time about it, either.”
So the horse gave a groan, flopped its four wings all together, and flew away from the platform. Dorothy was a little anxious about the success of their trip, for the way Jim arched his long neck and spread out his bony legs as he fluttered and floundered through the air was enough to make anybody nervous. He groaned, too, as if frightened, and the wings creaked dreadfully because the Wizard had forgotten to oil them; but they kept fairly good time with the wings of the buggy, so that they made excellent progress from the start. The only thing that anyone could complain of with justice was the fact that they wobbled first up and then down, as if the road were rocky instead of being as smooth as the air could make it.
The main point, however, was that they flew, and flew swiftly, if a bit unevenly, toward the rock for which they had headed.
Some of the Gargoyles saw them, presently, and lost no time in collecting a band to pursue the escaping prisoners; so that when Dorothy happened to look back she saw them coming in a great cloud that almost darkened the sky.


Malaysia to take corrective measures following FAA rating downgrade — Dr Mahathir
by BernamaPUTRAJAYA (Nov 11): The government will take the necessary corrective measures if there is anything wrong with Malaysia's civil aviation authority, said Prime Minister Tun Dr Mahathir Mohamad.
Asked on reports that the US Federal Aviation Administration (FAA) has downgraded Malaysia’s air safety rating, Dr Mahathir said he had no knowledge about the details but would look into it and "find out why".
"We will correct the situation, so that the whole world will respect Malaysia's aviation authority," he told a news conference after chairing Parti Pribumi Bersatu Malaysia (Bersatu) meeting here today. Dr Mahathir is Bersatu chairman.
According to a Reuters report, the FAA has downgraded Malaysia’s air safety rating, restricting the country’s airlines from adding flights to the United States.
According to the report, Malaysia has been downgraded to Category 2.
Asked whether he had been notified on the 'downgrade' rating, Dr Mahathir said: "No, I have not." — Bernama
Read also:
U.S. FAA downgrades Malaysia's air safety rating — sources


{% extends "big/base.html" %} {% block main %}
Genomics is a forum for describing the development of genome-scale technologies and their application to all areas of biological investigation
Genomics is a forum for describing the development of genome-scale technologies and their application to all areas of biological investigation
Genomics is a forum for describing the development of genome-scale technologies and their application to all areas of biological investigation


What is HTML?
HTML (HyperText Markup Language) is the most basic building block of the Web. It defines the meaning and structure of web content. Other technologies besides HTML are generally used to describe a web page's appearance/presentation (CSS) or functionality/behavior (JavaScript).
HTML uses "markup" to annotate text, images, and other content for display in a Web browser. HTML markup includes special "elements" such as head
, title
, body
, header
, footer
, article
, section
, p
, div
, span
, img
, aside
, audio
, canvas
, datalist
, details
, embed
, nav
, output
, progress
, video
, ul
, ol
, li
and many others.
An HTML element is set off from other text in a document by "tags", which consist of the element name surrounded by <
and >
. The name of an element inside a tag is case insensitive. That is, it can be written in uppercase, lowercase, or a mixture. For example, the title
tag can be written as Title
, TITLE
, or in any other way.
Tutorials
Our HTML Learning Area features multiple modules that teach HTML from the ground up — no previous knowledge required.
Advanced topics
About CORS enabled image. The crossorigin attribute, in combination with an appropriate CORS header, allows images defined by the img
element to be loaded from foreign origins and used in a canvas
element as if they were being loaded from the current origin.
About CORS settings attributes. Some HTML elements that provide support for CORS, such as img
or video
, have a crossorigin attribute (crossorigin property), which lets you configure the CORS requests for the element's fetched data.
About Preloading content with rel="preload". The preload value of the link
element's rel attribute allows you to write declarative fetch requests in your HTML head
, specifying resources that your pages will need very soon after loading, which you therefore want to start preloading early in the lifecycle of a page load, before the browser's main rendering machinery kicks in. This ensures that they are made available earlier and are less likely to block the page's first render, leading to performance improvements. This article provides a basic guide to how preload works.
References
- HTML reference.
HTML consists of elements, each of which may be modified by some number of attributes. HTML documents are connected to each other with links.
- HTML element reference.
Browse a list of all HTML elements.
- HTML attribute reference.
Elements in HTML have attributes. These are additional values that configure the elements or adjust their behavior in various ways.
- Global attributes.
Global attributes may be specified on all HTML elements, even those not specified in the standard. This means that any non-standard elements must still permit these attributes, even though those elements make the document HTML5-noncompliant.
- Inline elements and block-level elements.
HTML elements are usually "inline" or "block-level" elements. An inline element occupies only the space bounded by the tags that define it. A block-level element occupies the entire space of its parent element (container), thereby creating a "block."
- Link types.
In HTML, various link types can be used to establish and define the relationship between two documents. Link elements that types can be set on include
a
,area
andlink
. - Guide to media types and formats on the web.
The
audio
andvideo
elements allow you to play audio and video media natively within your content without the need for external software support. - HTML content categories.
HTML is comprised of several kinds of content, each of which is allowed to be used in certain contexts and is disallowed in others. Similarly, each has a set of other content categories they can contain and elements that can or can't be used in them. This is a guide to these categories.
- Quirks mode and standards mode.
Historical information on quirks mode and standards mode.
Related topics
The article about applying color to HTML elements using CSS. This article covers most of the ways you use CSS to add color to HTML content, listing what parts of HTML documents can be colored and what CSS properties to use when doing so. Includes examples, links to palette-building tools, and more.
HTML documentation
This page tracks ongoing documentation work in the MDN HTML section. Feel free to contribute!


Press "Left/Right" to spin.
Press "Space/Down" to drop.
Press "R" to start.
Press "S" to switch modes.
Timed Best: 10
Infinite Best: 10


Public sets allow any instructor to embed quick checks that have been made publicly available. All public sets are read-only. Sets can only be made public by a system administrator.
There are no public sets in the system at this time. When a public set is added, it will appear here in the future.
Description: {{ collection.description }}


WITNESS LIST Local Government Ways and Means Committee March 27, 2003-8:00A HB 1044 Against: Parker, Robert (Sunrise Housing, Ltd.) On: Robinson, Jim (Self) HB 1088 For: Sandlin, Bennett (Texas Municipal League) Vela, Rosie (City of Richardson) HB 1201 For: Flowers, Lee (Self) HB 1278 For: Bard, Rev Randall C. (Christ Lutheran Church) On: Flowers, Lee (Self)


A fashion show rates participants according to their level of hotness. Two different fashion shows were organized, one for men and the other for women. A date for the third is yet to be decided ;) .
Now the results of both fashion shows are out. The participants of both the fashion shows have decided to date each other, but as usual they have difficuly in choosing their partners. The Maximum Match dating serive (MMDS) comes to their rescue and matches them in such a way that that maximizes the hotness bonds for all couples.
If a man has been rated at hotness level x and a women at hotness level y, the value of their hotness bond is x*y.
Both fashion shows contain N participants each. MMDS has done its job and your job is to find the sum of hotness bonds for all the couples that MMDS has proposed.
The first line of the input contains an integer t, the number of test cases. t test cases follow.
Each test case consists of 3 lines:
All hotness ratings are on a scale of 0 to 10.
For each test case output a single line containing a single integer denoting the sum of the hotness bonds for all pairs that MMDS has proposed.
Input: 2 2 1 1 3 2 3 2 3 2 1 3 2 Output: 5 15


{% import "lib/macros.html" as lib %}
{% extends "api/api.template.html" %}
{% block extends %}
{% if doc.extend_docs.length > 0 -%}
Extends
{% for x in doc.extend_docs -%}
Mixins
{% for x in doc.mixin_docs -%}
Extended by
{% for x in doc.subtypes -%}


Available Decision Memos
Application Number
Number verified
Monthly Income
Monthly Outgoings
Credit Amount
Credit Term
Credit Reason
Customer Name
Customer City
Scoring Positive
Last Update


THE INVISIBLE CIRCUS A film review by Steve Rhodes Copyright 2001 Steve Rhodes RATING (0 TO ****): ** 1/2
Adam Brooks's THE INVISIBLE CIRCUS is a handsome travelogue and mystery about a young woman venturing to Europe in order to discover the exact circumstances behind her older sister's suicide 7 years earlier. Although well cast and acted, the movie doesn't amount to much. Still, it is an enjoyable enough diversion.
Based on Jennifer Egan's novel, the story opens in 1976 in San Francisco. Phoebe O'Connor (Jordana Brewster, who looks like a young DEMI MOORE) is troubled about her mother's (Blythe Danner) dating, even though she has been a widow for 9 years. Her father's death from leukemia was the seminal event that caused her sister, Faith (Cameron Diaz), to become a radical and, in an escalation in her underground activities, leave for Europe.
Phoebe leaves home with her sister's postcards in hand so she can retrace her sister's route through Amsterdam, Paris, Berlin and Portugal. Joining her on her search for the truth behind Faith's death is Faith's old boyfriend, Wolf (Christopher Eccleston). As they travel, we meet Faith in flashbacks. Diaz, like the rest of the cast, is quite good, but, in Diaz's case, she never makes a convincing revolutionary. In fact, the more militant she acts, the less believable she becomes.
At first, Faith's protests are like beautifully choreographed ballets. Bursting in on some dining diplomats in Paris, the radicals shower feathers down on the diners like falling snow. It is perhaps one of the most picturesque protests on record. Faith, who is stoned much of the time, joins the Red Army, where her duties are rather akin to that of a maid. Eventually, she becomes a full-fledged, gun-toting, bomb-throwing terrorist, while still staying her sweet lovable self. One suspects that she must have suffered from a horrible, split personality disorder.
"She thought she was changing the world, but, in the end, she was just one more person getting her kicks," Wolf summarizes the meaning of Faith's life to Phoebe. The movie itself is like that. It just doesn't add up to anything.
THE INVISIBLE CIRCUS runs 1:38. It is rated R for sexuality, language and drug content and would be acceptable for older teenagers.
Email<EMAIL_ADDRESS>========== X-RAMR-ID: 28750 X-RT-AuthorID: 1271 X-RT-TitleID: 1104255 X-RT-RatingText: 2.5/4
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
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Related links: index of all rec.arts.movies.reviews reviews


Preparation time
1-2 hours
Cooking time
10 to 30 mins
Serves
Makes 20
Dietary
Try colouring the cookie dough with black or red food colouring; it may not be pretty but it will be scary.
Beat together the butter and sugar in a large bowl, preferably using an electric mixer, until the mixture is light and fluffy. Beat in the eggs and vanilla extract. (If the mixture looks a little curdled, add a spoonful of the flour.) If you’re using food colouring, add a few drops to the mixture.
Sift together the flour and baking powder in a separate bowl. Stir the flour into the butter mixture and work into a dough using floured hands. Turn onto a floured work surface and knead into a ball (the dough will be quite wet). Divide the dough into two portions, wrap in cling film and leave to chill in the fridge for at least one hour.
Preheat the oven to 170C/325F/Gas 3. Line two baking trays with greaseproof paper.
Roll the dough out to a 0.5cm/¼in thickness on lightly floured work surface. (It’s best to roll out one portion of the dough at a time, leaving the remainder in the fridge.) Cut shapes out with the Halloween cutters. Take a few limbs and heads off the gingerbread man for added gore.
Place the cookies onto the baking tray, leaving a gap between them in case they spread a little.
Bake for 12-15 minutes, leave on the tray for 10 minutes and then move to a wire rack to finish cooling.
Once cool, let your imagination run wild. Use the red writing icing along the edges of the missing limbs and heads as blood. For the skeletons and mummies, roll the fondant icing out to a 0.5cm/¼in thickness on a work surface dusted with icing sugar and cut out shapes using the same cutters as the cookies. Brush the cookies with the warmed apricot jam and stick the icing onto the cookies.


Lambda Calculus
Some slides on Lambda Calculus are here: nov10.pdf (not actually shown since we had class outside). Here are a few links for more (on the last slide): Raymond Smullyan, To Mock a Mockingbird (Puzzles based on Lambda Calculus) Douglas R. Hofstadter, Gödel, Escher, Bach: an Eternal Golden Braid, “A metaphorical fugue on minds and machines in the spirit of Lewis Carroll”. Lambda Calculus from the Ground Up - David Beazley, at PyCon 2019.Week 12 Posted
The guide and materials for Week 12 is now posted - see the Week 12 page for the details.
Week 11 Posted
The guide and materials for Week 11 is now posted - see the Week 11 page for the details.
Week 10 Posted
The guide and materials for Week 10 is now posted - see the Week 10 page for the details.
Wherefore Turing Machines?
The slides for class from Wednesday, 27 October are here: oct27.pdf Turing’s paper is: A. M. Turing, On Computable Numbers, with an Application to the Entscheidungsproblem, 12 November 1936. Charles Petzold’s book, The Annotated Turing: A Guided Tour Through Alan Turing’s Historic Paper on Computability and the Turing Machine provides a detailed explanation of everything in the paper and is a great read. John Graham-Comming’s blog post that led to the Prime Minister’s apology is here: Alan Turing deserves an apology from the British Government (23 June, 2009).Class: Cost of NFAs
The slides for class from Wednesday, 20 October are here: oct20.pdf
There are lots more complexities in implementing DFAs efficiently on GPUs. This paper explains some of them: Why GPUs are Slow at Executing NFAs and How to Make them Faster, Hongyuan Liu, Sreepathi Pai, Adwiat Jog. In ASPLOS 2020.
Week 9 Posted
The guide and materials for Week 9 is now posted - see the Week 9 page for the details.
Midterm Solutions
We have posted solutions and discussion for the Self-Assessment Midterm here: midterm_solutions.pdf The slides for the class discussion on the midterm are here: PDF. The class is also recorded, which you can find in collab: Course Recordings We encourage all students to read through the solutions and revisit your own answers to identify gaps in your understanding. We will definitely have several questions on the Final Exam intended to test your understanding of the same topics as on the midterm, and those questions will be similar to the ones here.Week 8 Posted
The guide and materials for Week 8 is now posted - see the Week 8 page for the details.


Are you ready to play?
How Many Players?
One Player
Two Player
Start Game
Connect4
Reset Game
Game Options
By Aaron Schmidt - source


|
SCOTT NORTIN |
618-803-0767<EMAIL_ADDRESS>Columbia IL, 62236 iwt.ranken.edu/snortin |
I am looking to obtain a position within a challenging and dynamic work environment that will enable me to use my strong organizational and leadership skills, while allowing me to expand my knowledge base and apply my skills to their maximum potential.
|
Technical Skills Object Oriented Programming Sql ASP.NET MVC HTML and CSS Bootstrap JavaScript C# Programing |
Soft Skills Effective Multi-level communication Proficient in time management Highly Motivated Self-starter Work well under pressure |
Other Experience Operate Heavy Machinery Handling Dangerous Chemicals Exceptional with Mathematics Microsoft Office Photoshop |
associates in arts - Southwestern
Illinois College - 2016
Information Technology- Ranken Institute of Technology – 2017 – Present
Cook-
The Sports Pub – Oakville, Missouri December 2017 - Present
● High volume orders. Doing
weekly prep.
● Working with a team on a regular
basis and utilizing leadership skills.
Package handler – United Parcel Service (UPS)– St. Louis, Missouri July 2017 – Nov 2017
● Using hand tools, assembling
cartons, sealing products, and completing other tasks as assigned.
● Responsible for packing items
so they can be delivered safely to the destination.
apprentice
plumber - Amtek
Plumbing and Heating - Columbia, Illinois - Feb 2016 - July 2017
● Assemble, install, or repair pipes, fittings
● Fixtures of heating, water, or drainage systems, according to specifications or plumbing codes
● Siding, shingles, dry-wall, mud and tape, and gutters
● Operate heavy machinery
● Meet with customers and provide answers to any concerns
Promoter - Joyce Factory Direct - Maryland Heights, Missouri - Jun 2014 - Feb 2016
● Responsible for promoting the features of a product to an audience or client
● Shows how product works, takes questions
● Attempt to persuade consumers or clients to buy product
● Demonstrated a high volume of customer service
● Consistently met or exceed goals
● Coordinated with event staff
● Set up and tear down booths for every show
Sales associate - Sunglass Hut - Fairview Heights, Illinois - Dec 2013 - May 2014
● Formed emotional connections with customers to ensure sales
● Ensured every aspect of the Sunglass Hut experience is impeccably executed
● Processed cash and credit card transactions while assessing purchase inquiries
● Track inventory, set up displays, and handled opening/closing operations


FIND_PACKAGE_HANDLE_STANDARD_ARGS(<name> ... )
This function is intended to be used in FindXXX.cmake modules files. It handles the REQUIRED, QUIET and version-related arguments to find_package(). It also sets the <packagename>_FOUND variable. The package is considered found if all variables <var1>... listed contain valid results, e.g. valid filepaths.
There are two modes of this function. The first argument in both modes is the name of the Find-module where it is called (in original casing).
The first simple mode looks like this:
FIND_PACKAGE_HANDLE_STANDARD_ARGS(<name>
(DEFAULT_MSG|"Custom failure message") <var1>...<varN> )
If the variables <var1> to <varN> are all valid, then <UPPERCASED_NAME>_FOUND will be set to TRUE. If DEFAULT_MSG is given as second argument, then the function will generate itself useful success and error messages. You can also supply a custom error message for the failure case. This is not recommended.
The second mode is more powerful and also supports version checking:
FIND_PACKAGE_HANDLE_STANDARD_ARGS(NAME
[FOUND_VAR <resultVar>]
[REQUIRED_VARS <var1>...<varN>]
[VERSION_VAR <versionvar>]
[HANDLE_COMPONENTS]
[CONFIG_MODE]
[FAIL_MESSAGE "Custom failure message"] )
In this mode, the name of the result-variable can be set either to either <UPPERCASED_NAME>_FOUND or <OriginalCase_Name>_FOUND using the FOUND_VAR option. Other names for the result-variable are not allowed. So for a Find-module named FindFooBar.cmake, the two possible names are FooBar_FOUND and FOOBAR_FOUND. It is recommended to use the original case version. If the FOUND_VAR option is not used, the default is <UPPERCASED_NAME>_FOUND.
As in the simple mode, if <var1> through <varN> are all valid, <packagename>_FOUND will be set to TRUE. After REQUIRED_VARS the variables which are required for this package are listed. Following VERSION_VAR the name of the variable can be specified which holds the version of the package which has been found. If this is done, this version will be checked against the (potentially) specified required version used in the find_package() call. The EXACT keyword is also handled. The default messages include information about the required version and the version which has been actually found, both if the version is ok or not. If the package supports components, use the HANDLE_COMPONENTS option to enable handling them. In this case, find_package_handle_standard_args() will report which components have been found and which are missing, and the <packagename>_FOUND variable will be set to FALSE if any of the required components (i.e. not the ones listed after OPTIONAL_COMPONENTS) are missing. Use the option CONFIG_MODE if your FindXXX.cmake module is a wrapper for a find_package(... NO_MODULE) call. In this case VERSION_VAR will be set to <NAME>_VERSION and the macro will automatically check whether the Config module was found. Via FAIL_MESSAGE a custom failure message can be specified, if this is not used, the default message will be displayed.
Example for mode 1:
find_package_handle_standard_args(LibXml2 DEFAULT_MSG
LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR)
LibXml2 is considered to be found, if both LIBXML2_LIBRARY and LIBXML2_INCLUDE_DIR are valid. Then also LIBXML2_FOUND is set to TRUE. If it is not found and REQUIRED was used, it fails with FATAL_ERROR, independent whether QUIET was used or not. If it is found, success will be reported, including the content of <var1>. On repeated Cmake runs, the same message won’t be printed again.
Example for mode 2:
find_package_handle_standard_args(LibXslt
FOUND_VAR LibXslt_FOUND
REQUIRED_VARS LibXslt_LIBRARIES LibXslt_INCLUDE_DIRS
VERSION_VAR LibXslt_VERSION_STRING)
In this case, LibXslt is considered to be found if the variable(s) listed after REQUIRED_VAR are all valid, i.e. LibXslt_LIBRARIES and LibXslt_INCLUDE_DIRS in this case. The result will then be stored in LibXslt_FOUND . Also the version of LibXslt will be checked by using the version contained in LibXslt_VERSION_STRING. Since no FAIL_MESSAGE is given, the default messages will be printed.
Another example for mode 2:
find_package(Automoc4 QUIET NO_MODULE HINTS /opt/automoc4)
find_package_handle_standard_args(Automoc4 CONFIG_MODE)
In this case, FindAutmoc4.cmake wraps a call to find_package(Automoc4 NO_MODULE) and adds an additional search directory for automoc4. Here the result will be stored in AUTOMOC4_FOUND. The following FIND_PACKAGE_HANDLE_STANDARD_ARGS() call produces a proper success/error message.


Schools don't have enough safety monitors, school nurses or PPE for teachers and staff. There isn't enough personnel to take daily temperatures. Most school buildings are old and won't have adequate ventilation systems in place. Source |
|
Hybrid learning does not allow parents to return to work five days a week. Children are placed in a small cohort of nine students and one teacher with rotating schedules that change every week. Parents won't be able to adapt their work schedules to the school schedule. Source |
|
Remote learning classes and in-person classes won't be taught by the same teachers. Some teachers have quit or have opted to teach remotely. About 21% of teachers took a medical exemption. In some cases, schools need twice as many teachers as they would in normal circumstances. Source |
|
Some electives are now taught remote only. For some classes students do not have a live instructor. Children are basically teaching themselves from online courses. Many parents have opted for outside tutoring leaving the financially disadvantaged kids even further behind. Source |
|
Sending children back to in-person classes will spread COVID-19. Students could infect each other, teachers, staff or family members. In-person classes will be shut down if the positivity rate for COVID-19 reaches 3%. Source |


A layer of mucus on the clownfish's skin makes it immune to the fish-eating anemone's lethal sting.
Scientific Name: Amphiprioninae
Average Length:11 centimeters
Average Lifespan:7 years
Habitat:Tropical coral reefs
Bright orange with three distinctive white bars, clown anemonefish are among the most recogniable of all reef-dwellers. The reach about 11 centimeters in length, and are named for the multicolored sea anemone in which they make their homes.


4 references to ResolveType
System.Management.Automation (4)
engine\TypeTable.cs (4)
581
return
ResolveType
(typeName, typeLineNumber);
1046
var type =
ResolveType
(typeName, typeLineNumber);
1421
Type convertToType = (typeName != null) ?
ResolveType
(typeName, typeLineNumber) : null;
1513
Type convertToType = (typeName != null) ?
ResolveType
(typeName, typeLineNumber) : null;


Frnd Fndr: Friend Matching App
(Based off 16Personalities' NERIS Type Explorer)
Answer a few basic questions, then meet your new, most compatible friend!
Take the Quiz


Recommended ESO Addons
This is a curated list of addons I found to be the most helpful in ESO so far. You can either choose to install them all, and enable/disable the ones you like in game, or simply install the ones that do not include an * beside it's name.
Installing Minion
Minion makes installing addons for ESO very simple. It isn't required, but it is the recommended way to install addons into the game. Should you wish to manually install addons, you'll have to download all of the addons, extra dependencies, and extra library files needed then extract them into the following folder: C:\Users\YOUR-USERNAME\Documents\Elder Scrolls Online\live\AddOns
. The rest of this section will cover how to install and configure Minion.
- Head over to the Minion Download Page and download the 32-bit Version Installer. Save the file to your desktop so it will be easy to find.
- Navigate to you desktop, right-click on Minion3.0.5-32bit.exe, then left click on "Run as administrator."
- Change the installation folder for Minion. Since all of my games install to my G Drive, I placed it there. You should pick either your C or D drives, depending on your computer.
- Uncheck "Launch Minion" on the final page and click "Finish".
- Follow the instructions here to allow Minion through the Windows firewall: How to Change Windows 10 Firewall Settings to Allow Certain Programs
- Right-click on Minion in your Start menu and choose "Run as administrator" then allow the program to update. Relaunch minion by running it as administrator again.
- One the main Minion page, uncheck World of Warcraft from the games list and check "Remember settings" at the bottom, then click contine.
- One the following page, select or deselect the hard drives you need. In my case, I have games installed to C and D, so I left those selected. Check "Remember settings" at the bottom and click continue.
- One the last screen that pops up, click on Elder Scrolls Online and navigate the new window to this location:
C:\Users\YOUR-USERNAME\Documents\Elder Scrolls Online\live\AddOns
. Be sure to select the correct folder under "Documents". - Install everything that you want from the sections below by clicking on "Find More" and searching for the name of the addon or library.
UI Addons
DarkUI
This addon is a reskin of many of the default ESO textures to a smoother and more subdued UI. DarkUI focuses only on changing textures to improve the look and feel of ESO while being compatible with all other addons and having no performance impact.
Lui Extended
LUI Extended is an addon that adds multiple custom components including: Base Game enhancements, Buff & Debuff Tracking, Combat Info, and much more!
S'Rendarr
Adds the ability to track buffs and debuffs on yourself as well as others, both the standard abilities as well as many special buffs like enchants, gear procs, and cooldowns.
Votan's Search Box
This add-on enables the built-in search box of the inventory and decorates it, so that it fits the ESO style much better. This addon can be used stand-alone or with Advanced Filters.
Advanced Filters
Subfilters to find exactly what you're looking for! Main inventory, personal bank, guild bank, guild store, vendors, and craft bag support!
Bag Space Indicator
This is a small add-on that makes a rather minor change to the UI to show both the player and bank free space and maximum size, and how much gold the character has.
Ravalox's Quest Tracker*
Provides A more intuitive QUEST TRACKER than the in-game provided tracker interface. The interface can be left on the screen or hidden via settings or /slash commands.
Miat's Stealth Text*
A simple addon that changes the scale and color of your stealth and disguise state messages in the center of your screen.
Ulrich's Skill Point Finder
Provides a graphical interface showing all of the skill points you have (and haven't) earned throughout the entire game. You can show or hide the window by binding a hotkey or by entering the slash command.
Map Addons
Map Pins
Adds just about everything you need on a map to the map. Find you skyshards, lore books (but not eidetic memories), treasure maps and more.
Quest Map
Adds pins for completed and uncompleted quests to the world map. (Including quests you haven't started yet!).
Lore Books
Pins on maps of all books of the game. Divided into 3 filters Unknown Lorebooks, Collected Lorebooks, Eidetic Memory.
Harvest Map
HarvestMap displays resource nodes, chests and fishing spots on map, compass and the 3d world.
Crafting Addons
Dolgubon's Lazy Writ Crafter
This addon automatically crafts all of your writs (except for alchemy and provisioning), provided you have the materials either on your toon or in the bank. Easy XP and Money!
Daily Provisioning*
It is a simple add-on to automatically create an Provisioning Daily Writs.
Daily Alchemy*
It is a simple add-on to automatically create an Alchemist's Daily Writs.
CraftStore*
Tracks all of your known traits, styles, recipes and blueprints so you know what to look for. Ugly interface, but handy.
Combat Addons
Code's Combat Alerts
Code's Combat Alerts provides notifications and alerts for a selection of PvE mechanics. Know exactly when you need to dodge, block or interrupt an attack!
RaidNotifier
Does the same thing as Code's Combad Alerts, but for raids (which Code's doesn't handle). Never get one-shot by a raid boss again.
Action Duration Reminder
This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.
DressingRoom*
Create loadouts in game. Equip your gear and select your skills with one click or key press. Focused on functionality and responsiveness. *NOTE*: The current version (0.10.3) is broken, but the previous version (0.10.2) can be downloaded and installed manually.
Misc. Addons
BeamMeUp - Teleporter (Fast Travel)*
This addon allows you to use the fast travel functionality of the game in a comfortable and highly costumizable way. *NOTE*: To take full advantage of this addon, you must join at least one of their guilds.
Loot Log*
Loot Log helps players track their loot drops and those of group members. Includes a searchable, filterable loot log winddow.
Essential Housing Tools*
Professional editing tools, Copy & Paste, Automatic Backups, Animation and Automation just got better. When you get your house, this will help decorate it.
Pixel Perfect*
This addon changes the style of windows and expands the list of inventory. Works well with DarkUI for a crisp, clean interface. *NOTE* Make sure your resolution is at least 1920x1080 and UI scaling should be disabled.
Auto Category*
Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!
Necessary Additional Files
All of these files must be installed to use the addons above. I suggest installing them all even if you aren't using the addon that requires one of these files. This way, should you decide to try a new addon, you'll already have the necessary library.
- CustomCompassPins
- LibAddonMenu
- LibAsync
- LibBinaryEncode
- LibChatMessage
- libCommonInventoryFilters
- LibCustomMenu
- LibDebugLogger
- LibDialog
- LibFilters-3.0
- LibGPS
- LibGroupSocket
- LibHarvensAddonSettings
- LibLazyCrafting
- LibMainMenu-2.0
- LibMapPing
- LibMapPins
- LibMarify
- LibMediaProvider
- LibMotifCategories
- LibMsgWin
- LibQuestData
- LibSlashCommander
- LibTableFunctions-1.0
- LibStub
- LibTextFilter
- LibUespQuestData
- LibZone


The Computer Networks Laboratory is one of the lab of the Institute of Computing at the University of Campinas (UNICAMP), in the State of São Paulo, Brazil. Its members conduct research in the different layers of networks: from the MAC layer to the application layer.


--- layout: null title: "Engines" desc: "Search Engines Collection" cover: url: 'searchcenter.png' format: 'png' engines: - title: "Google" url: "https://www.google.com/search?q=" - title: "Baidu" url: "https://www.baidu.com/baidu?ie=utf-8&wd=" - title: "Yandex" url: "https://yandex.com/search/?text=" - title: "Bing" url: "https://www.bing.com/search?q=" - title: "Youtube" url: "https://www.youtube.com/results?search_query=" - title: "Unsplash" url: "https://unsplash.com/s/photos/" - title: "Github" url: "https://github.com/search?q=" - title: "Stack Overflow" url: "https://stackoverflow.com/search?q=" - title: "CodePen" url: "https://codepen.io/search/pens?q=" ---


http://www.speakers-podium.com/susangranger.
Susan Granger's review of "The 13th Warrior" (Touchstone Pictures)
For more than two years, this cliche-ridden action adventure has gathered dust on the shelf at Disney's Buena Vista Pictures. No one knew quite when to release it or how to market its blood 'n' guts content to the public. Antonio Banderas ("The Mask of Zorro") plays Ahmed Ibn Fahdlan, an urbane Muslim poet-diplomat banished from his Egyptian homeland during the 10th century, along with elderly Omar Sharif, who acts as his translator. Fleeing from Baghdad in a caravan after Banderas has indulged in a foolish sexual liaison, they join up with some growling, swaggering, blond Nordic warriors with names like Helfdane the Large (Clive Russell), Skeld the Superstitious (Richard Bremmer), and Herger the Joyous (Dennis Storhoi), among others. They're led by Buliwyf (Vladimir Kulich) on a quest to liberate a kingdom across the sea from a mysterious, marauding tribe of bear-like savages who have been terrorizing everyone - at least when it gets foggy. (They filmed it in British Columbia where the mists obviously rise on cue.) Based on Michael Crichton's 1976 novel, "Eaters of the Dead," it combines rowdy, swashbuckling brutality with a hint of the supernatural as they pursue the ferocious "terror that must not be named." Director John McTiernan did this long before "The Hunt for Red October" and he would be wise to leave it off his resume. On the Granger Movie Gauge of 1 to 10, "The 13th Warrior" is a ridiculously bloodthirsty 3, proving grisly gore has no limits.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Timeline
- Oct 30 - Project Assigned
- Nov 6 - Arrive to class with Research, script, styleframe
- Nov 13 - Arrive with storyboard and recorded script.
- Nov 20 - Arrive with progress on animation.
- Nov 27 - No Class
- Dec 4 - Arrive with progress on animation.
- Dec 13 - Arrive with final animation.
Definition
Use motion graphics to explain a complicated subject. Develop a script for a 0:45 – 1:00 video essay. The script can be completely original and based on your own research or it can be heavily derived from a single article. If heavily based on an existing article, make sure to give credit at the end of your video. Your piece can be based on data and statistics, tell a story, or detail a process.
This project will require a lot of language. Rather than using just type on screen, utilize a voice-over to read your script. For an affordable and professional VO, visit fiverr.com's VO section. Use this VO in conjunction with a background track to establish the pace of your piece.
Key deliverables:
- Research, including a content outline or article that will be the source of your script
- A script, written to be read in the allotted time.
- One or more styleframes which presents the basic visual styles of your video.
- A Storyboard, which matches your script with basic visuals.
- A 0:45 to 1:00 video at 1920x1080 resolution


{% extends "base.html" %} {% block content %}
Upload your Burp scan in XML format, and all the findings will be imported automatically.
When the Burp report is generated, we recommend selecting the option to Base64 encode both the request and response fields. These fields will be processed and made available in the Finding view page.
{% if additional_message %}Note: {{ additional_message }}
{% endif %}


Happens when a cartoon character is so shocked (shocked!) that his eyes stretch far from his eyesockets or even pop from their sockets, connected only by a thin muscle, or not stay connected at all and fall to the floor, or a myriad of things. Blowing up is optional. Often accompanied by an aooga horn.
Subtrope of Wild Take. Compare Eye Take, the realistic and more characterizing form of this. If you're looking for the effect of being exposed to a vacuum, see Explosive Decompression. Not to be confused with Eye Scream.
Examples:
- In this commercial for Tomy LSI Game Pac-Man, Blinky's eyes pop when he sees Pac-Man becoming huge.
- In Bobobo-bo Bo-bobo, Don Patch and Jelly Jiggler do this in shock after seeing Giga's true form, as well as Beauty most of the time, when being shocked by everything Bobobo does
- Kaiju Girl Caramelise: One of the other patrons at Destinyland does this in reaction to Kuroe emerging from a bathroom stall after going through a Partial Transformation into her Kaiju form.
- Most of the cast of One Piece do this very frequently, more often than not in conjunction with the Jaw Drop.
- Chisame of Mahou Sensei Negima! did this when she saw Negi and Kotarou innocently checking out a Yaoi doujinshi. Her eyes smashed the lenses of her glasses along the way.
- Slayers are quite famous for this trope (with the exception of Xellos). One notable example from the second season was when the crew were hunting for a lake dragon. Zelgadis emerges from the lake, covered in barnacles, and Amelia invokes this trope.
- Dragon Ball has an example with Master Roshi when his eyes popped out through his sunglasses upon seeing Goku and Krillin budging a giant rock late in their first martial arts training.
- In My Hero Academia, Ochaco's eyes pop out when her parents surprise her at her own apartment. Her mother proceeds to push them back in.
- In one episode of Nerima Daikon Brothers, when Mako sings of the expensive champagne she wants to drink, seeing the price makes Hideki's eyes bug out so far, they tower above the buildings in town. He even sings "My eyes are bugging out!" ("Medama booon!") as this happens.
- In Panty & Stocking with Garterbelt, Brief has this reaction after Stocking chops Panty into pieces at the end of the series.
- In one chapter of 3-gatsu no Lion, Rei's eyes pop slightly out of his glasses once he learns that Nikaidou composed his own, extremely elegant, introductory shogi book.
- In the 3000 Whys of Blue Cat episode "Will Earth Be Destroyed?", Blue Cat is surprised to see a rocket coming at him and his eyes pop.

- In Pleasant Goat and Big Big Wolf, characters' eyes may pop whenever they are surprised or scared.
- MAD: The 1975 Don Martin comic "One Afternoon at a Bus Stop" has a guy's eyes popping out when he sees a sexy woman walk past. He tries putting on shades to disguise this, but when another sexy woman his eyes still pop out, but collide with his square-framed sunglasses and end up square-shaped.
- During Secret Wars (2015), Black Panther has this reaction to seeing a completed Infinity Gauntlet in storage with the deceased Doctor Strange's gear. See here.
- Monica's Gang uses this trope on rare occasions like in one story when Jimmy Five and Smudge react to a giant Maggy.

- Garfield's Law of Cartoon Physics: "The size of one's eyeballs is directly proportional to the weight of the anvil landing on one's tail."
- Subverted in a Bloom County strip where Opus does this in response to a high phone bill. The next panel is him sitting down, holding his eyes while saying to the audience "Do you have any idea how painful that sort of thing is?" And subverted again in another strip where Opus has received some shocking news, and it shows him "not taking it well" by cutting to him with his eyes popped and bowties spinning around. Milo then points out "You know, when Roger Rabbit does that, he usually goes back to normal in a second or two..."
- Occurred at least once in Zits (and even wound up on the cover of a collected volume), when Jeremy's eyes not only popped out but then rolled into the next room.  just as Jeremy's mom shouted, "Don't you roll your eyes at me, young man!"
- Lambik's eyes do this in the Suske en Wiske album "De Dolle Musketiers" when he first sees Jerom.
- In Chapter 25 of This Bites!, many of the octopi do this after Luffy defeats their leader, doing it rather than the more expected Jaw Drop because they don't have jaws to drop.
- Happens often in Who Framed Roger Rabbit with Roger. Other characters do it as well, including the weasels and Judge Doom. Remember me, Eddie?! When Eddie first lays eyes on Jessica Rabbit, his own eyes look as if they're about to do that.
- Played straight in Horton Hears a Who! as Horton is being roped and caged, a Wickersham in the cake has this happen to him as Horton accidentally sits on him.
- In Hercules, Pegasus's eyes pop out when he sees the female pegasus that he fell in love with splits in half and turns out to be Pain and Panic who ties the winged horse up.
- In The Transformers: The Movie, this happens to Dinobot Sludge after Devastator smashes him with a fist so hard his eyes pop out in cartoony fashion. It should be noted that this is one of the only instances of the Toon Physics in the movie and its base series.
- The title character in The Mask does it three times: once in his apartment building, once in the Coco Bongo club (followed by the Heart Beats out of Chest example/Trope Codifier), and finally when confronted by a lot of cops with guns.
- Twilight Zone: The Movie:
- A strange live-action variant occurs when John Lithgow's character reacts to the monster staring at him through the window of the plane. While it's pre-CGI, his eyes bug out in a completely inhuman way. Just five frames long, and you can see a screencap of the most extreme eye-bugging here.◊
- Earlier in the third act, a Toon brought to real life briefly does this before blowing up.
- Happens in Drop Dead Fred, when Fred slid under a lady's skirt.
- In Don Jon we see this happening to a cartoon character while lusting after a hot Ms. Fanservice in a brief scene at the start of the film.
- Happens in Critters 2: The Main Course when a crite sees it's friend get blown up in the restaurant.
- Tank Girl. After Tank Girl and Jet Girl escape from Water And Power, there's a animated interlude with the two girls driving in Tank Girl's tank. At one point Jet Girl's eyes bug out of their sockets at Tank Girl's antics.
- In Mad Max, this is Nightrider and Toecutter's reactions before their deaths.
- The ABCs of Death: In the "H" segment, Bertie's eyes do this when he sees Frau Scheisse performing her striptease. They later do it in pain after her Groin Attack.
- In addition to the page quote above, Bertie Wooster also describes this in Joy in the Morning, when remarking on how Stilton Cheesewright's eyes bug out of his head when he's enraged.
"There was a pause, during which he tried to catch my eye and I tried to avoid his. Stiltons eye, even in repose, is nothing to write home about, being a sort of hard blue and rather bulging. In moments of emotion, it tends to protrude even farther, like that of an irascible snail, the general effect being rather displeasing."
- Odd Joe, the comedian a.k.a. the psychic vampire Dandelo can do this in the last book of The Dark Tower series by Stephen King, just by smacking his head in a certain way. Because of his psychic influence, Susannah and Roland take a good long while to realize just how impossible this should be for a human.
- The only creature from Wayne Barlowe's Expedition to have a sense of vision is the rimrunner, a one-legged polar animal that can extend a single eye from the front of its head in the manner of this trope. Its ability to detect light is very poor by Earth standards, but the rimrunner's degenerate eye has been repurposed to enhance the sonar by which most Darwin IV animals navigate.
- A common gag in Whose Line Is It Anyway?, usually performed by Ryan while playing the "Props" game whenever he had objects that could even vaguely mimic the effect.
- Jess from New Girl imitates it by moving her glasses back and forth, complete with sound effects.
- An episode of Sister, Sister makes use of this trope by having Tamera's eyes bulge out of her head when she first sees Tia's old friend, Darnel.
- When the woman enters in the music video for Pitbull's "Fireball," the reactions include a man's eyes popping out of his head to stare at her.
- The playble characters in Donkey Kong Country 2: Diddy's Kong Quest do this when bosses arrive.
- The Battletoads characters do this, too.
- Spinal does a totally ridiculous one if Orchid uses her Breast Flash No Mercy finisher on him in the first Killer Instinct.
- Conker as well. Rare seem to like this trope
- Even Billy and Jimmy Lee do it in their crossover with the Toads.
- Donkey Kong himself also does one in the intro of Donkey Kong Country, after noticing the TNT barrel that Cranky Kong left him.
- In certain Metal Gear Solid games, in addition to an exclamation point appearing over their heads, a guard's eyes will bug out of their head when they see Snake.
- In King's Quest VI: Heir Today, Gone Tomorrow, this is Alexander's reaction to the hunter's lamp bubbling and boiling for the perfection of the Make Rain Spell... while locked in a cage over the druids' bonfire!
- In Brain Dead 13, Fritz gets this reaction when he sees that Lance is still alive, unaware that he has been tricked into looking into the cannon.
- Done quite unpleasantly in Mortal Kombat X during Raiden's Finishing Move, as well as Johnny Cage and Cassie Cage's Brutalities.
- In the Sega Saturn and Playstation versions of Spot Goes To Hollywood, this happens to Spot in the Pirate level cutscene as he is moving forward toward the Pirate level.
- For the Super Smash Bros. Ultimate reveal for King K. Rool, DK and Diddy break their own window with two at once when the Big Bad himself crashes Dedede's fun. Earlier, Dedede himself gets one when smacked from behind in the head.
- In the game, Donkey Kong's eyes pop out when struck with a KO delivering blow. This is more noticeable with the final KO of the match.
- In one of the Pokémon Let's Go, Pikachu! and Let's Go, Eevee! trailers, a Meltan does this after touching a boiling hot kettle. It then cuts to the narrator's diary who draws an image of the eye-popped Meltan and writes "They can sure cause trouble". Two more do another eye take near the end of the trailer when another Meltan pops its head behind a jug of water.
- In the alternate ending to Crash Bandicoot for the Crash Bandicoot N. Sane Trilogy, Crash's eyes bulge upon seeing Tawna waiting for him on a vulture. No wonder though.
- Cyanide & Happiness has bluntly deconstructed the trope.
- In two recent strips, it was combined weirdly with Black Bead Eyes.
- As has El Goonish Shive. Eyes aren't meant to pop out that way.
- In Eerie Cuties this happens to Blair almost every time he sees Chloe, the succubus schoolgirl.
- In Ménage à 3, when Kiley sees Sonya's sexy (and well-endowed) MMS to Gary, her eyes pop in the shape of boobs.
- Monster Soup has a more realistic version with a physical cause here.
- Happens to Bob at his first sight of Princess Voluptua in a very early Inexplicable Adventures of Bob strip.
- Toon Hole has this comic.
- Roy's eyes pop out of his head when he sees the cartoonified Karen at the end of the The Cartoon Man.
- In Home on the Rails, the rabbit does this when it comes into the house as usual and sees the man lying on the tracks preparing to kill himself.
- In one episode of Arthur, Buster dreams about aliens, and when he sees them his eyes pop out.
- Early use by Tex Avery in the MGM wolf cartoons like Red Hot Riding Hood (1943), in reaction to a beautiful woman.
- There is an episode of Tiny Toon Adventures where Plucky practices an over-the-top version of the trick but loses control and gets stuck as a giant eyeball.
- The Eye Take in question is from the classic Looney Tunes cartoon "Book Revue". The more seasoned Daffy, of course, is able to snap back to normal after a second.
- Happens in SpongeBob SquarePants regularly, usually to Spongebob, Patrick, or Squidward.
- Looney Tunes does this, especially as an Unusual Euphemism for Something Else Also Rises. However, only when Tex Avery or Bob Clampett are animating.
- Happens in one of The Simpsons' Halloween specials where Bart and Lisa are caught in Itchy & Scratchy's show.
- In another Treehouse of Horror episode Bart becomes Stretch Dude and is able to stretch everything, including his eyes.
- Deconstructed in the episode "The Scorpion's Tale" where a drug overlubricates the eyes of Grampa Simpson, causing them to pop out. Gruesomely.
- Happens in The Ren & Stimpy Show, naturally.
- Not frequently used in Disney's canon, but it does happen to Donald Duck in Mickey Mouse Works.
- In one episode of I Am Weasel Weasel and Baboon are Animated Actors and one of the things their director makes them to do is have this reaction to mundane objects. ie. "Oh look, an egg" * Eyes pop out of sockets*
- Tom and Jerry has used this at least a few times.
- A standard of Saturday Morning Cartoons such as the Animated Adaptation of The Mask when the titular hero gets shocked or scared.
- No discussion of the Eye Pop would be complete without mentioning Tex Avery, who, although he may not have originated it, certainly developed it into an art form.
- Futurama features a version of this with Bender, who is able to telescope his eyeballs, complete with whirr sound effect. Not used so much to indicate shock, but rather to get a better view of something (usually a shapely fembot). In one occasion, he extends them too far and they fall off.
- Done often in Rocko's Modern Life; one memorable example involved an eye doctor intentionally provoking this by frightening Rocko and then making him hold the pose while he examined them.
- A version of this happens to Enzo in the Evil Dead game, but it only happens to his right eye. This is used to foreshadow the fact that Enzo loses that eye three episodes later.
- Wylie Burp and Tiger from An American Tail: Fievel Goes West weaponized the Eye Pop, referred to here as "the Laaaaaaaaaaaaazy Eye". By the end of the movie, Fievel, Tiger, and even Wylie take it to the extreme.
- The titular character of Courage the Cowardly Dog would react with this, sometimes with some atypical twist on the classic gag.
- One episode of Space Goofs had a devil make several characters, including Candy, Etno and Gorgious, sign their souls to him. When Candy and Gorgious disguised as doctors first arrive at the devil, the latter offers them a refrigerator full of food and a complex vaccum cleaner called the SuckMaster 40000. When Gorgious sets his eyes on the refrigerator, his eyes pop out this way and, as he's wearing glasses in his doctor form, they fall off by the time.
- Used on Jimmy Two-Shoes, when a Creepy Crossdresser is discovered.
- Use in the pilot episode of Teacher's Pet when Leonard discovers that Scott is actually his dog Spot.
- It's actually one the most frequently used tropes in the show.
- The Opus and Bill Christmas special A Wish for Wings That Work repeated the gag from Bloom County above, only with Opus rubbing his eyes saying "Ooh! Ow!" instead of commenting.
- In VeggieTales, this happens to Junior upon hallucinating the family photo turning into monsters.
- This has happened quite frequently to Mr. Bogus.
- Subverted in Ed, Edd n Eddy in an episode where Eddy's eyes grow enormously large with rage. They stay that way, leading Ed to poke them and Edd wondering how they got that big.
- Most of the cast from Gumby would occasionally do this, but especially Pokey.
- The Fairly Oddparents has begun to use these in many episodes since its revival in 2008.
- This was a specialty of Classic Disney Shorts and Hanna-Barbera animator Hugh Fraser, often when the characters he animated were scared or shocked their eyes would pop out and stretch to absurd lengths for a split second.
- "Franklin is Messy" from Franklin has a blink-and-you'll-miss-it visual gag in which while Franklin is digging through the stuff in his room he accidentally chucks a play block inside his fish Goldie's fishbowl, causing her eyes to bug out really wide, then dart behind her castle.
- My Life as a Teenage Robot provides a rare justified example in "See No Evil". XJ-9, aka Jenny, is given a new pair of eyes that can extend out of her head to "zoom in" on things and have multiple vision settings. When she first looks in a mirror with these eyes on and realizes how they look on her in "normal vision", her eyes instantaneously extend to their fullest extent.
- Blink and you'll miss it, but in the original opening of Beetlejuice, the title character's eyes do this when the sandworm suddenly appears in the scene. He does something similar in a number of episodes as well, in response to various stimuli.
- Done by Nick in Big Mouth in "The Head Pusher" to the extreme. Even his irises pop out!
 She discovered her talent when she got hit on the head by a hockey mask, making her eyes pop out. She holds the Guinness World Record for farthest eyeball protrusion since 1998 and demonstrated the trick in the "Stupid Human Tricks" segment of The Late Show with David Letterman in 1997. She even made a living out of it by appearing in commercials and popping her eyes out in surprise at, for example, a competitor's prices.


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Registration ends June 22nd, and it's going to cost us $3,000 to register all 20. The Alumni Association has a little over $1,000 for us in donations, but we won't be able to access that money before the deadline- that money will be used to help book our plane tickets and hotels.
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