OUT TO SEA A film review by James Berardinelli Copyright 1997 James Berardinelli
RATING (0 TO 10): 4.0 Alternative Scale: ** out of ****
United States, 1997 U.S. Release Date: 7/2/97 (wide) Running Length: 1:46 MPAA Classification: PG-13 (Mature themes, profanity) Theatrical Aspect Ratio: 1.85:1
Cast: Jack Lemmon, Walter Matthau, Dyan Cannon, Gloria DeHaven, Brent Spiner, Hal Linden, Rue McClanahan, Edward Mulhare, Donald O'Connor, Elaine Stritch Director: Martha Coolidge Producers: John Davis, David T. Friendly Screenplay: Marshall Brickman, David Jacobs Cinematography: Lajos Koltai Music: David Newman U.S. Distributor: 20th Century Fox
It's the return of the Grumpy Old Odd Couple. After taking breaks from each other over the holidays, Walter Matthau (who sparred with Ossie Davis in I'M NOT RAPPAPORT) and Jack Lemmon (who traded barbs with James Garner in MY FELLOW AMERICANS) share screen credit for a tenth time in OUT TO SEA. Unfortunately, this is one of their least successful efforts to date. Instead of allowing the actors to breathe some life into their characters, OUT TO SEA's film makers have instead decided to let Lemmon and Matthau sail along on reputation alone.
This has been a bad summer for films about cruise ships (and a worse summer for audiences forced to endure them). First, Sandra Bullock and Jason Patric got away from it all on the high seas in SPEED 2. Now, we have Lemmon and Matthau. And, while the essential plot details are vastly different, the films climax on an eerily similar note -- with a motor-powered craft chasing a hydroplane. Still, OUT TO SEA has a lot less in common with SPEED 2 than it does with the old TV series, THE LOVE BOAT. Save for the big-screen format and the different crew, this could easily be an elongated episode. It's just as lame, mindless, and saccharine.
The feeble premise has brothers-in-law and best enemies Herbie (Lemmon) and Charlie (Matthau) going on a cruise together. Herbie doesn't really want to go -- he'd rather sit at home and miss his dead wife. Charlie, on the other hand, is in desperate need of money to pay off gambling debts, and he believes that the quickest way to amass a fortune is to find a lonely, rich woman and marry her. So he signs himself and Herbie up as dance instructors on the ship -- a position that earns them free passage. They also develop fake identities, and, pretending to be far more wealthy than they actually are, they start wooing women. Charlie's choice, predictably, is a wealthy Texas blond named Liz LaBreche (Dyan Cannon), who is often on the arm of a stuffy Englishman (Edward Mulhare). Herb, however, makes a far less ostentatious choice in Vivian (Gloria DeHaven), a widow who reminds him of his late wife. Meanwhile, the ship's cruise director, Gil Godwyn (a deliciously over-the-top Brent Spiner), is out to ensnare the two men in their own web of deceit.
Lemmon and Matthau often seem to be sleepwalking their way through this screenplay-by-numbers. And, considering OUT TO SEA's lack of intelligence and ambition, who could blame them? The veteran actors have a few enjoyable scenes together, but, most of the time, OUT TO SEA pulls them apart, and there's not enough spark in the Cannon/Matthau and Lemmon/DeHaven matches to keep things interesting for long. The comedy is also second-rate, with sit-com jokes, one-liners, and embarrassing situations trying vainly to generate laughter.
The cast, if nothing else, is diverse. Quite a number of TV actors have parts (reinforcing the LOVE BOAT feel), including Brent Spiner (STAR TREK: THE NEXT GENERATION), Edward Mulhare (KNIGHT RIDER), Rue McClanahan (THE GOLDEN GIRLS), and Hal Linden (BARNEY MILLER). Then there's song-and-dance man Donald O'Connor, who stays in the background except when called upon to display a few moves. And, although Dyan Cannon is more bubbly and vivacious than in the recent 8 HEADS IN A DUFFEL BAG, this is hardly the most promising rung in her comeback ladder.
The magic between Lemmon and Matthau may finally be wearing thin, but I don't think it has completely exhausted itself yet. What these two need, however, is a script that challenges them to do something fresh rather than encouraging them to go over already-plowed ground. After OUT TO SEA, the last thing I'm in the mood for are THE ODD COUPLE 2 and GRUMPIEST OLD MEN (both of which are apparently in the works). Director Martha Coolidge (RAMBLING ROSE) should have known better than to believe that the presence of a pair of familiar, likable comic actors could keep this movie from taking on water. So, if only for the sake of Lemmon and Matthau's joint reputation, OUT TO SEA deserves to go down fast and without a trace.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


CHANGELOG
===
3.1.5.rc.1 (Oct 16, 2011)
- Several bug fixes
- Performance and bug fixes when compressing stylesheets
- Update dependency to latest sass stable release to fix caching issues.
3.1.2 (Sept 15, 2011)
- Add asset-data-url helper for base-64 encoding of assets within stylesheets.
- Add explicit dependency on sprockets.
3.1.1 (Sept 13, 2011)
- Add explicit version dependency on tilt.
- Add MIT License.


Participants
Competing
Incomplete
N Number
Category
Owner Name
Add Score
Results
Number of scores
nnumber
Category
Owner Name
Score
results
score


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The team that created the How-To interface consisted of, a project lead, who oversaw this project take shape. Two front end developers, one Web UI Developer, and 1 Backend developer. Find out more about each of us below!


Enter the Deck Url
Curreny support The Hub.
ex: https://www.faeria.com/the-hub/deck/563-causalidad-s-blue-conquest
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Maybach
Maybach is a toolbox written in Swift. This is alpha version, some feature’s can be not available yet.
Introduction
Maybach has been created in come for my personal requirements. Creating many new project gave me point of look to my behaviours. I just have been copying same code, same classes/extension to new projects and then I realise that this is a time to create framework - Maybach!
Features
view from xib
Fast initializing view from xib. Just pass your view class to get
, that’s all. Remember to have same xib name as class name:
let viewFromXIB = UINib.get(ExampleView.self) // constant viewFromXIB is type of ExampleView.
adjust color
Change color using lighter
or darker
function, just pass desired percentage or leave default value.
let color = UIColor.blue
let lighterColor = color.lighter(by: 0.20)
let defaultLighterColor = color.lighter() //making color lighter by 40%
hex color
Get color from hex using UIColor constructor. If you forget # sign, it is not a problem, this case is supported.
let hexColor = UIColor(hex: "#000000")
let hexColorWithOutHash = UIColor(hex: "000000")
substring
Easy way to get substring without need to play with String.Index
.
let exampleText = "This is example foo text."
let substring = exampleText.substring(from: 0, to: 3)
let substringTwo = exampleText.substring(from: 8, to: 14)
print(substring) // This
print(substringTwo) // example
string. Is number?
Elegant check for string.
let numberString = "-1212443.242325"
print(numberString.isNumber) // true
print("0".isNumber) // true
background thread
Human friendly syntax for accessing async background thread.
DispatchQueue.background {
...
}
You can also pass delay.
DispatchQueue.background(delay: 0.2) { // delay in seconds, block will be executed after 200 milliseconds.
...
}
logging
log
is a wrapper around print(). This type of logging force developers to keep one convention of printing and make application more readable.
log(.info, self, #function, #line, "This is Example message.")
log(.error, self, #function, #line)
Installation
CocoaPods
CocoaPods is a dependency manager for Swift and Objective-C Cocoa projects. Go to project package using terminal and install using command:
gem install cocoapods
Next you will have to specify Maybach in your podfile:
source 'https://github.com/CocoaPods/Specs.git'
use_frameworks!
target '<Your Target Name>' do
pod 'Maybach', :git => 'git@github.com:martin-przystalka/Maybach.git', :tag => '0.01.1'
end
You are almost done, now let cocoapods do thier job, run:
pod install
Carthage
Carthage is intended to be the simplest way to add frameworks to your Cocoa application.
 Carthage does not automatically modify your project files or your build settings. More about Carthage.
Once you are setup with Carthage, simply just add line below to your Cartfile
.
github "martin-przystalka/Maybach"
Manually
If you dont want to use any dependency management tool, you can do it manually via git submodule.
More about manual integration.
Contributing
I hope you enjoy Maybach! If so it would be great to have another pair of hands to improve this project. How can you do it? Here you have some types:
- Suggest new features.
- Improve documentation.
- Checking pull requests.
- Making pull request.
- Help with resloving issues.
- Reporting bugs by making issue on github.
License
This project is released under the MIT license.


No teacher is complete without a classroom! I am very, very fortunate to have one of my own, so naturally it is deserving of its very own picture-filled page!
Click here to return to Mr. Floyd's About & CV page!


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Piazza


Chopin - Waltz Op.61 (Minute Waltz)
|
Rachmaninov - Piano Concerto No.3 (First movement)
simple
overlap
long
mario
ode to joy


#include <collision.h>
Public Member Functions | |
| AABB () | |
| Default constructor. | |
| AABB (const Vector3fx &min_, const Vector3fx &max_) | |
| Constructor with given MIN and MAX values. | |
| void | Build (const Vector3fx &v0, const Vector3fx &v1) |
| Builds AABB for two points. | |
| void | Build (const Vector3fx &v0, const Vector3fx &v1, const Vector3fx &v2) |
| Builds AABB for three points. | |
| void | Add (const Vector3fx &v) |
| Adds given point to the AABB and recompute it. | |
| void | Add (const AABB &aabb) |
| Adds another AABB to the current and recompute it. | |
| Bool | IsCollide (const AABB &aabb) const |
| Checks if this AABB collides with another AABB. | |
Public Attributes | |
| Vector3fx | min |
| MIN value of AABB. | |
| Vector3fx | max |
| MAX value of AABB. | |
Related Functions | |
| (Note that these are not member functions.) | |
| Bool | IsCollide (const AABB &aab1, const AABB &aab2) |
| Checks if two AABBs collide. |
|
|
Constructor with given MIN and MAX values.
|
|
|
Adds another AABB to the current and recompute it.
|
|
|
Adds given point to the AABB and recompute it.
|
|
|
Builds AABB for three points. This may be for example vertexes of triangle.
|
|
|
Builds AABB for two points. This may be for example ray's start and end points.
|
|
|
Checks if this AABB collides with another AABB.
|


| Date | Time of Completion | Assignment | Details | Finished? |
|---|---|---|---|---|
| 08 - Tuesday | 11:00 AM - 1:00 PM | Chapter 10 | Review for lecture | |
| 8:00 PM - 10:00 PM | Time Mgmt. Chart | Finish Assignment | ||
| 09 - Wednesday | 12:00 AM - 1:00 PM | Time Mgmt. Chart | Turn in assignment | |
| 15 - Monday | 10:00 AM - 11:00 AM | Module 11 | Complete module |
|
| 2:00 PM - 2:30 PM | Module 12 | Complete module |
|
|
| 16 - Tuesday | 9:00 AM - 9:30 AM | Module 14 | Complete module |
|
| 11:00 AM - 11:30 AM | Module 15 | Complete module |
|
|
| 20 - Sunday | 7:00 PM - 8:00 PM | Chapters 7-9 | Study for quiz |
|
| 8:00 PM - 8:30 PM | Module 16 | Complete module |
|
|
| 9:30 PM - 10:30 PM | Portfolio | Work on project |
|
|
| 21 - Monday | 6:00 PM - 6:45 PM | Chapters 7-9 | Study for quiz |
|
| 22 - Tuesday | 8:00 PM - 8:45 PM | Chapters 7-9 | Review for quiz |
|
| 23 - Wednesday | 12:00 AM - 1:30 PM | Chapters 7-9 | QUIZ |
|
| 23 - Wednesday | 8:00 PM - 9:00 PM | Midterm | Study for exam |
|
| 24 - Thursday | 3:00 PM - 3:45 PM | Midterm | Study for exam |
|
| 26 - Saturday | 8:00 PM - 9:30 PM | Midterm | Study for exam |
|
| 27 - Sunday | 7:00 PM - 8:30 PM | Midterm | Review for exam |
|
| 28 - Monday | 12:00 AM - 1:30 PM | Midterm | MIDTERM |
|
| 30 - Wednesday | 5:00 PM - 6:30 PM | Portfolio | Work on project |
|
| Date | Time of Completion | Assignment | Details | Finished? |
|---|---|---|---|---|
| 04 - Monday | 6:00 PM - 8:00 PM | APA Sources | Complete assignment |
|
| 06 - Wednesday | 12:00 AM - 1:30 PM | APA Sources | Assignment due |
|
| 08 - Friday | 12:00 AM - 1:30 PM | Essay | Start 1st paragraph |
|
| 10 - Sunday | 1:00 PM - 2:30 PM | Essay | Complete 1st paragraph |
|
| 4:00 PM - 5:30 PM | Portfolio | Work on project |
|
|
| 11 - Monday | 12:00 AM - 1:30 PM | Essay | Bring to class |
|
| 8:00 PM - 9:30 PM | Chapter 11 | Review |
|
|
| 15 - Friday | 12:00 AM - 1:30 PM | Essay | Start 2nd paragraph |
|
| 17 - Sunday | 10:00 AM - 12:30 AM | Essay | Complete 2nd paragraph |
|
| 5:00 PM - 6:30 PM | Portfolio | Work on project |
|
|
| 18 - Monday | 12:00 AM - 1:30 PM | Essay | Bring to class |
|
| 8:00 PM - 9:30 PM | Chapter 12 | Review |
|
|
| 23 - Saturday | 10:00 AM - 11:30 AM | Chapters 10-12 | Study for quiz |
|
| 24 - Sunday | 10:00 AM - 11:30 AM | Chapters 10-12 | Study for quiz |
|
| 5:00 PM - 6:30 PM | Portfolio | Work on project |
|
|
| 26 - Tuesday | 8:30 PM - 9:30 PM | Chapters 10-12 | Review for quiz |
|
| 27 - Wednesday | 12:00 AM - 1:30 PM | Chapters 10-12 | QUIZ |
|
| 29 - Friday | 12:00 AM - 1:30 PM | Portfolio | Work on project |
|
| 5:00 PM - 5:30 PM | Final Exam | Study for exam |
|
|
| 30 - Saturday | 5:00 PM - 7:00 PM | Portfolio | Complete project |
|
| 8:00 PM - 8:30 PM | Final Exam | Study for exam |
|
| Date | Time of Completion | Assignment | Details | Finished? |
|---|---|---|---|---|
| 01 - Sunday | 10:00 AM - 11:00 AM | Final Exam | Study for exam |
|
| 02 - Monday | 12:00 AM - 1:30 PM | Portfolio | Present in class!! |
|
| 06 - Friday | 12:00 AM - 1:00 PM | Final Exam | Study for exam |
|
| 10 - Tuesday | 5:00 PM - 7:00 PM | Final Exam | Review for exam |
|
| 11 - Wednesday | 12:00 AM - 1:30 PM | Final Exam |
|


class Syslog::Logger
Syslog::Logger is a Logger work-alike that logs via syslog instead of to a file. You can use Syslog::Logger to aggregate logs between multiple machines.
By default, Syslog::Logger uses the program name 'ruby', but this can be changed via the first argument to ::new.
NOTE! You can only set the Syslog::Logger program name when you initialize Syslog::Logger for the first time. This is a limitation of the way Syslog::Logger uses syslog (and in some ways, a limitation of the way syslog(3) works). Attempts to change Syslog::Logger's program name after the first initialization will be ignored.
Example¶ ↑
The following will log to syslogd on your local machine:
require 'syslog/logger' log = Syslog::Logger.new 'my_program' log.info 'this line will be logged via syslog(3)'
Also the facility may be set to specify the facility level which will be used:
log.info 'this line will be logged using Syslog default facility level' log_local1 = Syslog::Logger.new 'my_program', Syslog::LOG_LOCAL1 log_local1.info 'this line will be logged using local1 facility level'
You may need to perform some syslog.conf setup first. For a BSD machine add the following lines to /etc/syslog.conf:
!my_program *.* /var/log/my_program.log
Then touch /var/log/my_program.log and signal syslogd with a HUP (killall -HUP syslogd, on FreeBSD).
If you wish to have logs automatically roll over and archive, see the newsyslog.conf(5) and newsyslog(8) man pages.
Constants
- LEVEL_MAP
Maps Logger warning types to syslog(3) warning types.
Messages from Ruby applications are not considered as critical as messages from other system daemons using syslog(3), so most messages are reduced by one level. For example, a fatal message for Ruby's Logger is considered an error for syslog(3).
- VERSION
The version of Syslog::Logger you are using.
Attributes
The facility argument is used to specify what type of program is logging the message.
Logging formatter, as a Proc
that will take four arguments and
return the formatted message. The arguments are:
severity
-
The Severity of the log message.
time
-
A Time instance representing when the message was logged.
progname
-
The progname configured, or passed to the logger method.
msg
-
The Object the user passed to the log message; not necessarily a String.
The block should return an Object that can be
written to the logging device via write
. The default
formatter is used when no formatter is set.
Log level for Logger compatibility.
Public Class Methods
Builds a methods for level meth
.
# File ext/syslog/lib/syslog/logger.rb, line 106 def self.make_methods meth level = ::Logger.const_get(meth.upcase) eval " def #{meth}(message = nil, &block) add(#{level}, message, &block) end def #{meth}? @level <= #{level} end ", nil, __FILE__, __LINE__ + 1 end
Fills in variables for Logger compatibility. If
this is the first instance of Syslog::Logger,
program_name
may be set to change the logged program name. The
facility
may be set to specify the facility level which will
be used.
Due to the way syslog works, only one program name may be chosen.
# File ext/syslog/lib/syslog/logger.rb, line 190 def initialize program_name = 'ruby', facility = nil @level = ::Logger::DEBUG @formatter = Formatter.new @@syslog ||= Syslog.open(program_name) @facility = (facility || @@syslog.facility) end
Returns the internal Syslog object that is initialized when the first instance is created.
# File ext/syslog/lib/syslog/logger.rb, line 92 def self.syslog @@syslog end
Specifies the internal Syslog object to be used.
# File ext/syslog/lib/syslog/logger.rb, line 99 def self.syslog= syslog @@syslog = syslog end
Public Instance Methods
Almost duplicates #add.
progname
is ignored.
# File ext/syslog/lib/syslog/logger.rb, line 202 def add severity, message = nil, progname = nil, &block severity ||= ::Logger::UNKNOWN @level <= severity and @@syslog.log( (LEVEL_MAP[severity] | @facility), '%s', formatter.call(severity, Time.now, progname, (message || block.call)) ) true end
Logs a message
at the debug (syslog debug) log level, or logs
the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 155
Logs a message
at the error (syslog warning) log level, or
logs the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 137
Logs a message
at the fatal (syslog err) log level, or logs
the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 131
Logs a message
at the info (syslog info) log level, or logs
the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 149
Logs a message
at the unknown (syslog alert) log level, or
logs the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 125
Logs a message
at the warn (syslog notice) log level, or logs
the message returned from the block.
# File ext/syslog/lib/syslog/logger.rb, line 143


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This is some text in a paragraph
This is some text in a paragraph
注意：
如果只有一个！DOCTYPE指定IE8支持outline属性。


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@*
* Copyright 2023 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import config.ApplicationConfig
@import views.html.mainLayout
@this(mainLayout: mainLayout, govukButton: GovukButton, govukPanel: GovukPanel)
@(id: String, agentCode: Option[Long], email: String)(implicit request: Request[_], messages: Messages, config: ApplicationConfig)
@mainLayout(pageTitle = messages("registration.successful"), showTopNavigation = false) {
@govukPanel(Panel(
title = Text(messages("registration.successful")),
content = HtmlContent(s"${messages("registration.confirmation.voa.personal.id.number")}
$id ${agentCode.fold(""){code => s"
${messages("registration.confirmation.agent.code")}
$code"}
}"),
attributes = Map("id" -> "registration-confirmation-panel")
)
)
@Html(messages("registration.confirmation.email.sent.to", email))
@messages("registration.confirmation.whatNext.p1")
@messages("registration.confirmation.whatNext.p2")
@for(code <- agentCode){@messages("registration.confirmation.whatNext.p3")
@Html(messages("registration.confirmation.whatNext.p4", routes.Application.addUserToGG))
}@Html(messages("registration.confirmation.weUseYourDetails"))
@Html(messages("registration.confirmation.termsOfUse.p"))
@govukButton(Button( href = Some(config.dashboardUrl("home")), content = Text(messages("account.enrolment.link.text")), attributes = Map("id" -> "continue") )) }


Reminder! To run these examples, you should first start a new session and then load the sample database using:"/localvision/samples/general/sample.load" asFileContents evaluate ;Any other files referenced can be read from the /localvision/samples/general/ directory.Note: The sample.load file runs by default on a Unix environment. If you are using a Windows NT platform, this location may be prefixed by a drive and optional path (e.g. d:/visiondb/localvision/samples/general/sample.load). Check with your Vision Administrator for further details.
It is often useful to display many data items for a list of entities. Read the file example2.a you should see:
!testList <- Company masterList rankDown: [ sales ] . select: [ rank <= 20 ] ;Execute this program. This variable testList will now contain the list of top 20 companies by sales.
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "Industry" print: 10 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList do: [ ticker print: 10 ; name print: 30 ; industry code print: 10 ; sales print: 10 ; price / earningsPerShare print: 8 ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name Industry Sales P-EThe first line of the program centers a title over the report. The next lines display column headings. Notice that the print format uses negative values for columns that contain numbers so that the heading is right-justified in these columns. Five data items including the computed price-earnings ratio are then displayed for each company.
AET Aetna Life & Cas INSUR 22114.11 5.46 T American Tel & Tel TEL 51209.02 23.20 AN Amoco Corp OIL 20174.00 19.91 ARC Atlantic Richfield OIL 16282.00 18.15 CI CIGNA Corp INSUR 16909.30 6.90 ...
The file example2.c groups the companies into industries and displays the industry code and name followed by the companies in the industry for each industry present in the list:
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "Industry" print: 10 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry ] . #-- group into industry do: [ code print: 10 ; #-- industry code name print: 30 ; #-- industry name newLine print ; groupList #-- company list do: [ ticker print: 10 ; name print: 30 ; industry code print: 10 ; sales print: 10 ; price / earningsPerShare print: 8 ; newLine print ; ] ; newLine print ; #-- skip line between industries ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name Industry Sales P-EThis report displays the code and name for each industry followed by a carriage return. The groupList message returns the list of companies in the original list that are in the current industry. The ticker, name, industry code, sales, and price-earnings ratio for each company in the industry are then displayed. Notice that the industry code is the same for all companies in a given industry group. An extra line is skipped between industries.
FBT Food, Beverage, Tobacco MO Philip Morris Cos FBT 22279.00 43.69 HH Household Products PG Procter & Gamble Co HH 17000.00 105.05 AUTO Automotive C Chrysler Corp AUTO 26276.51 3.92 F Ford Motor Company AUTO 71643.38 4.36 GM General Motors Corp AUTO 10178.00 6.39 RETAIL Retail Store KM K Mart Corp RETAIL 24046.00 17.96 S Sears Roebuck & Co RETAIL 48439.61 10.29 ...
The next variation of this report includes summary information for each industry. The total industry sales is defined as the sum of the sales for each company in the industry. The industry price-earnings ratio is defined as the average ratio for the companies in the industry. The file example2.d includes the summary information:
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "Industry" print: 10 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry ] . do: [ code print: 10 ; name print: 30 ; " " print: 10 ; groupList total: [ sales ] . print: 10 ; #-- total sales groupList #-- average pe average: [ price / earningsPerShare ] . print: 8 ; newLine print ; groupList do: [ ticker print: 10 ; name print: 30 ; industry code print: 10 ; sales print: 10 ; price / earningsPerShare print: 8 ; newLine print ; ] ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name Industry Sales P-EAfter grouping by industry, this program displays the industry's code and name followed by 10 blanks. These blanks correspond to industry column in the report which is meaningless to subtotal. The total: message is used to sum all the sales values for companies in the current industry's groupList. The average: message is used to compute the average value of the price-earnings ratio for all the companies in the current industry's groupList.
FBT Food, Beverage, Tobacco 22279.00 43.69 MO Philip Morris Cos FBT 22279.00 43.69 HH Household Products 17000.00 105.05 PG Procter & Gamble Co HH 17000.00 105.05 AUTO Automotive 221376.67 4.89 C Chrysler Corp AUTO 26276.51 3.92 F Ford Motor Company AUTO 71643.38 4.36 GM General Motors Corp AUTO 10178.00 6.39 RETAIL Retail Store 72485.61 14.12 KM K Mart Corp RETAIL 24046.00 17.96 S Sears Roebuck & Co RETAIL 48439.61 10.29 . . .
The next version of this report removes the column displaying the industry code which is now redundant. Each company's contribution to total industry sales is printed instead. To perform this calculation, the individual company's sales value is divided by the total industry sales value. This result is multiplied by 100. Read in the file example2.e:
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Ind" print: -10 ; #-- change this heading "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry ] . do: [ #-- save the summary stats as local variables !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; code print: 10 ; name print: 30 ; " " print: 10 ; industrySales print: 10 ; #-- print the stored value industryPE print: 8 ; #-- print the stored value newLine print ; groupList do: [ ticker print: 10 ; name print: 30 ; #-- compute the percent contribution sales / ^my industrySales * 100 print: 10 ; sales print: 10 ; price / earningsPerShare print: 8 ; newLine print ; ] ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name % of Ind Sales P-EAfter grouping by industry, two temporary variables are created industrySales and industryPE. These values are printed as part of each industry's subtotal line. The expression:
FBT Food, Beverage, Tobacco 22279.00 43.69 MO Philip Morris Cos 100.00 22279.00 43.69 HH Household Products 17000.00 105.05 PG Procter & Gamble Co 100.00 17000.00 105.05 AUTO Automotive 199700.89 4.89 C Chrysler Corp 13.16 26276.51 3.92 F Ford Motor Company 35.88 71643.38 4.36 GM General Motors Corp 50.97 10178.00 6.39 RETAIL Retail Store 72485.61 14.12 KM K Mart Corp 33.17 24046.00 17.96 S Sears Roebuck & Co 66.83 48439.61 10.29 BANK Banks 27988.01 3.67 CCI Citicorp 100.00 27988.01 3.67 . . .
sales / ^my industrySales * 100 print: 10
appears inside the grouplist do: block. This expression divides the current company's sales by the industrySales value defined for the industry. The ^my preceding the industrySales message indicates that this message is not a Company message and that Vision should locate the message "one-level-out" (i.e., in the environment that invoked the do: block). Note that the same value is accessed for each company in an industry. For example, the value of industrySales for all companies in the Auto industry is 199700.89.
The file example2.f modifies this report by moving the subtotals after the company detail. The sales values are also printed with commas. The industry code and name continue to print, followed by the company data:
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Ind" print: -10 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry ] . do: [ !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; code print: 10 ; name print: 30 ; newLine print ; groupList do: [ ticker print: 10 ; name print: 30 ; sales / ^my industrySales * 100 print: 10 ; sales printWithCommas: 10.0 ; # print commas price / earningsPerShare print: 8 ; newLine print ; ] ; "--> Industry Totals: " print: 40 ; #-- General label 100.00 print: 10 ; #-- industry % industrySales printWithCommas: 10 ; #-- Industry Sales industryPE print: 8 ; #-- Industry PE newLine print ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name % of Ind Sales P-EThe subtotals are now displayed after each industry's company detail.

The file example2.g is used to group the initial list of companies into sectors, then industries within sector. Each company displays its percentage of sector and percentage of industry sales. Sales and price-earnings ratio are subtotalled at the industry and sector levels:
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Sec/Ind" print: -12 ; #-- change the heading "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry sector ] . do: [ #-- for each sector #-- compute summary values !sectorSales <- groupList total: [ sales ] ; !sectorPE <- groupList average: [ price / earningsPerShare ] ; #-- display sector code and name "Sector" print: 10 ; code print: 10 ; name printNL ; newLine print ; groupList groupedBy: [ industry ] . do: [ #-- for each industry !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; !sectorSales <- ^my sectorSales ; "Industry" print: 10 ; code print: 10 ; name printNL ; groupList do: [ ticker print: 10 ; name print: 30 ; sales / ^my sectorSales * 100 print: 6.1 ; sales / ^my industrySales * 100 print: 6.1 ; sales printWithCommas: 10.0 ; price / earningsPerShare print: 8 ; newLine print ; ] ; "Industry Totals: " print: 40 ; industrySales / sectorSales * 100 print: 6.1 ; 100.0 print: 6.1 ; industrySales printWithCommas: 10.0 ; industryPE printNL: 8 ; newLine print ; ] ; #-- sector subtotals start here "Sector " concat: code . concat: " Totals:" . print: 40 ; 100.0 print: 6.1 ; 100.0 print: 6.1 ; sectorSales printWithCommas: 10.0 ; sectorPE print: 8 ; newLine print ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Ticker Name % of Sec/Ind Sales P-EAfter grouping by sector, two temporary variables are created sectorSales and sectorPE. These values are printed as part of each sector's subtotal line and are used to compute each industry's and company's percentage of sector sales. The message groupList at the sector level returns the list of companies in the current sector. This list is then grouped into industry. The temporary variable sectorSales is defined at industry to just copy the value from the environment that invoked this do: block. Since the magic word ^my can only "reach back" one level, this variable is copied here to make it available to the next do: block. The message groupList at the industry level returns the list of companies in the current industry. The expression:
Sector NONDUR Non-durables Industry FBT Food, Beverage, Tobacco MO Philip Morris Cos 56.7 100.0 22,279 43.69 Industry Totals: 56.7 100.0 22,279 43.69 Industry HH Household Products PG Procter & Gamble Co 43.3 100.0 17,000 105.05 Industry Totals: 43.3 100.0 17,000 105.05 Sector NONDUR Totals: 100.0 100.0 39,279 74.37 Sector DUR Durables Industry AUTO Automotive C Chrysler Corp 13.2 13.2 26,277 3.92 F Ford Motor Company 35.9 35.9 71,643 4.36 GM General Motors Corp 51.0 51.0 101781 6.39 Industry Totals: 100.0 100.0 199701 4.89 Sector DUR Totals: 100.0 100.0 199701 4.89 ...
sales / ^my sectorSales * 100 print: 10computes the percentage contribution each company makes to its total sector sales. Because you defined sectorSales in the previous block, it is available to each company via the ^my message.
The next version of the report restricts the output to the top 2 sectors based on total sector sales. Read in the file example2.h.
"*** Multiple Company Data Sheet ***" centerNL: 70 . print; "Sector-Industry Breakdown" centerNL: 70 . print; "Top 2 Sectors By Sales" centerNL: 70 . print; #-- modify title newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Sec/Ind" print: -12 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; testList groupedBy: [ industry sector ] . extendBy: #-- make variables available for rank and select [ !sectorSales <- groupList total: [ sales ] ; !sectorPE <- groupList average: [ price / earningsPerShare ] ; ] . rankDown: [ sectorSales ] . #-- rank by sector sales select: [ rank <= 2 ] . #-- select top 2 do: [ "Sector" print ; code print: 10 ; name printNL ; newLine print ; groupList groupedBy: [ industry ] . do: [ !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; !sectorSales <- ^my sectorSales ; "Industry" print ; code print: 10 ; name printNL ; groupList do: [ ticker print: 10 ; name print: 30 ; sales / ^my sectorSales * 100 print: 6.1 ; sales / ^my industrySales * 100 print: 6.1 ; sales printWithCommas: 10.0 ; price / earningsPerShare print: 8 ; newLine print ; ] ; "Industry Totals:" print: 40 ; industrySales / sectorSales * 100 print: 6.1 ; 100.0 print: 6.1 ; industrySales printWithCommas: 10.0 ; industryPE printNL: 8 ; newLine print ; ] ; "Sector " concat: code . concat: " Totals:" . print: 40 ; 100.0 print: 6.1 ; 100.0 print: 6.1 ; sectorSales printWithCommas: 10.0 ; sectorPE print: 8 ; newLine print ; newLine print ; ] ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Sector-Industry Breakdown Top 2 Sectors By Sales Ticker Name % of Sec/Ind Sales P-EThis report is only displayed for the sectors MAT (Materials) and DUR (Durables), the two largest sectors. Because the rankDown:, select:, and do: messages all need to use the variable sectorSales, it is defined once, in the extendBy: block.
 This basically requires changing the do: message to a defineMethod: message and naming the method. The contents of the program itself need not change, except in defining the name of the list to use:
Company defineMethod: [ | sectorIndustryReportFor: list | #-- list is a list of company objects "*** Multiple Company Data Sheet ***" centerNL: 70 . print; "Sector-Industry Breakdown" centerNL: 70 . print; "Top 2 Sectors By Sales" centerNL: 70 . print; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Sec/Ind" print: -12 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; #--- list is the list Supplied as a Parameter to this Method list groupedBy: [ industry sector ] . extendBy: [ !sectorSales <- groupList total: [ sales ] ; !sectorPE <- groupList average: [ price / earningsPerShare ] ; ] . rankDown: [ sectorSales ] . select: [ rank <= 2 ] . do: [ "Sector" print ; code print: 10 ; name printNL ; newLine print ; groupList groupedBy: [ industry ] . do: [ !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; !sectorSales <- ^my sectorSales ; "Industry " print ; code print: 10 ; name printNL ; groupList do: [ ticker print: 10 ; name print: 30 ; sales / ^my sectorSales * 100 print: 6.1 ; sales / ^my industrySales * 100 print: 6.1 ; sales printWithCommas: 10.0 ; price / earningsPerShare print: 8 ; newLine print ; ] ; "Industry Totals: " print: 40 ; industrySales / sectorSales * 100 print: 6.1 ; 100.0 print: 6.1 ; industrySales printWithCommas: 10.0 ; industryPE printNL: 8 ; newLine print ; ] ; "Sector " concat: code . concat: " Totals: " . print: 40 ; 100.0 print: 6.1 ; 100.0 print: 6.1 ; sectorSales printWithCommas: 10.0 ; sectorPE print: 8 ; newLine print ; newLine print ; ] ; ] ; #-- Run this New Method Company sectorIndustryReportFor: testList ;Execute this program. This report should be identical to the previous one.
The next version adds an additional parameter to this method that allows you to vary the cutoff for the number of sectors to display. Read in the file example2.j:
Company defineMethod: [ | sectorIndustryReportFor: list forTop: cutoff | #-- list is a list of company objects #-- cutoff specifies number of sectors to display where #-- sectors are ranked by largest total sales "*** Multiple Company Data Sheet ***" centerNL: 70 . print ; "Sector-Industry Breakdown" centerNL: 70 . print ; "Top " concat: cutoff asString . #-- Title includes cutoff value concat: " Sectors By Sales" . centerNL: 70 . print ; newLine print ; "Ticker" print: 10 ; "Name" print: 30 ; "% of Sec/Ind" print: -12 ; "Sales" print: -10 ; "P-E" print: -8 ; newLine print ; "-" fill: 70 . printNL ; list groupedBy: [ industry sector ] . extendBy: [ !sectorSales <- groupList total: [ sales ] ; !sectorPE <- groupList average: [ price / earningsPerShare ] ; ] . rankDown: [ sectorSales ] . select: [ rank <= ^my cutoff ] . #-- rank <= supplied cutoff do: [ "Sector " print ; code print: 10 ; name printNL ; newLine print ; groupList groupedBy: [ industry ] . do: [ !industrySales <- groupList total: [ sales ] ; !industryPE <- groupList average: [ price / earningsPerShare ] ; !sectorSales <- ^my sectorSales ; "Industry " print ; code print: 10 ; name printNL ; groupList do: [ ticker print: 10 ; name print: 30 ; sales / ^my sectorSales * 100 print: 6.1 ; sales / ^my industrySales * 100 print: 6.1 ; sales printWithCommas: 10.0 ; price / earningsPerShare print: 8 ; newLine print ; ] ; "Industry Totals: " print: 40 ; industrySales / sectorSales * 100 print: 6.1 ; 100.0 print: 6.1 ; industrySales printWithCommas: 10.0 ; industryPE printNL: 8 ; newLine print ; ] ; "Sector " concat: code . concat: " Totals: " . print: 40 ; 100.0 print: 6.1 ; 100.0 print: 6.1 ; sectorSales printWithCommas: 10.0 ; sectorPE print: 8 ; newLine print ; newLine print ; ] ; ] ; #-- Run this New Method Company sectorIndustryReportFor: testList forTop: 1 ;Execute this program.  The concat: message is used to create a single string that can be centered over the report. Since parameters to the concat: message must be strings, the cutoff value is converted to a string and then concatenated. The selection criteria block now selects sectors whose rank (based on sectorSales) is less than or equal to the supplied cutoff value. The expression ^my cutoff in this block sends the cutoff message to the environment outside the selection block. In this case, the value located is the input value.
The file example2.k produces a similar report. In this report the top two sectors are chosen from masterList not testList:
Company sectorIndustryReportFor: Company masterList forTop: 2 ;Execute this program. You should see:
*** Multiple Company Data Sheet *** Sector-Industry Breakdown Top 2 Sectors By Sales Ticker Name % of Sec/Ind Sales P-EThe report displays the top 2 sectors using all companies in the database.
Sector DUR Durables Industry AUTO Automotive C Chrysler Corp 11.9 11.9 26,277 3.92 F Ford Motor Company 32.4 32.4 71,643 4.36 GM General Motors Corp 55.8 55.8 123,457 6.39 Industry Totals: 100.0 100.0 221,377 4.89 Sector DUR Totals: 100.0 100.0 221,377 4.89 Sector RETAIL Retail Industry RETAIL Retail Store DH Dayton-Hudson 8.5 8.5 9,259 26.62 KM K Mart Corp 22.2 22.2 24,046 17.96 JCP Penney JC Co 13.6 13.6 14,740 19.97 S Sears Roebuck & Co 44.7 44.7 48,440 10.29 WMT Wal-Mart Stores 11.0 11.0 11,909 147.81 Industry Totals: 100.0 100.0 108,394 44.53 Sector RETAIL Totals: 100.0 100.0 108,394 44.53
This report can be executed using data from a different point in time just like any other Vision program. The file example2.l produces the report for the top 2 sectors in 1989 for the entire company universe:
89 evaluate: [ Company sectorIndustryReportFor: Company masterList forTop: 2 ] ;Execute this program.


Getting started guide
Introduction
Welcome to Allegro 5.0!
This short guide should point you at the parts of the API that you'll want to know about first. It's not a tutorial, as there isn't much discussion, only links into the manual. The rest you'll have to discover for yourself. Read the examples, and ask questions at Allegro.cc.
There is an unofficial tutorial at the wiki. Be aware that, being on the wiki, it may be a little out of date, but the changes should be minor. Hopefully more will sprout when things stabilise, as they did for earlier versions of Allegro.
Structure of the library and its addons
Allegro 5.0 is divided into a core library and multiple addons. The addons are bundled together and built at the same time as the core, but they are distinct and kept in separate libraries. The core doesn't depend on anything in the addons, but addons may depend on the core and other addons and additional third party libraries.
Here are the addons and their dependencies:
allegro_main -> allegro
allegro_image -> allegro
allegro_primitives -> allegro
allegro_color -> allegro
allegro_font -> allegro
allegro_ttf -> allegro_font -> allegro
allegro_audio -> allegro
allegro_acodec -> allegro_audio -> allegro
allegro_memfile -> allegro
allegro_physfs -> allegro
allegro_native_dialog -> allegro
The header file for the core library is allegro5/allegro.h
. The header files for the addons are named allegro5/allegro_image.h
, allegro5/allegro_font.h
, etc. The allegro_main addon does not have a header file.
The main function
For the purposes of cross-platform compatibility Allegro puts some requirements on your main function. First, you must include the core header (allegro5/allegro.h
) in the same file as your main function. Second, if your main function is inside a C++ file, then it must have this signature: int main(int argc, char **argv)
. Third, if you're using C/C++ then you need to link with the allegro_main addon when building your program.
Initialisation
Before using Allegro you must call al_init. Some addons have their own initialisation, e.g. al_init_image_addon, al_init_font_addon, al_init_ttf_addon.
To receive input, you need to initialise some subsystems like al_install_keyboard, al_install_mouse, al_install_joystick.
Opening a window
al_create_display will open a window and return an ALLEGRO_DISPLAY.
To clear the display, call al_clear_to_color. Use al_map_rgba or al_map_rgba_f to obtain an ALLEGRO_COLOR parameter.
Drawing operations are performed on a backbuffer. To make the operations visible, call al_flip_display.
Display an image
To load an image from disk, you need to have initialised the image I/O addon with al_init_image_addon. Then use al_load_bitmap, which returns an ALLEGRO_BITMAP.
Use al_draw_bitmap, al_draw_scaled_bitmap or al_draw_scaled_rotated_bitmap to draw the image to the backbuffer. Remember to call al_flip_display.
Changing the drawing target
Notice that al_clear_to_color and al_draw_bitmap didn't take destination parameters: the destination is implicit. Allegro remembers the current "target bitmap" for the current thread. To change the target bitmap, call al_set_target_bitmap.
The backbuffer of the display is also a bitmap. You can get it with al_get_backbuffer and then restore it as the target bitmap.
Other bitmaps can be created with al_create_bitmap, with options which can be adjusted with al_set_new_bitmap_flags and al_set_new_bitmap_format.
Event queues and input
Input comes from multiple sources: keyboard, mouse, joystick, timers, etc. Event queues aggregate events from all these sources, then you can query the queue for events.
Create an event queue with al_create_event_queue, then tell input sources to place new events into that queue using al_register_event_source. The usual input event sources can be retrieved with al_get_keyboard_event_source, al_get_mouse_event_source and al_get_joystick_event_source.
Events can be retrieved with al_wait_for_event or al_get_next_event. Check the event type and other fields of ALLEGRO_EVENT to react to the input.
Displays are also event sources, which emit events when they are resized. You'll need to set the ALLEGRO_RESIZABLE flag with al_set_new_display_flags before creating the display, then register the display with an event queue. When you get a resize event, call al_acknowledge_resize.
Timers are event sources which "tick" periodically, causing an event to be inserted into the queues that the timer is registered with. Create some with al_create_timer.
al_get_time and al_rest are more direct ways to deal with time.
Displaying some text
To display some text, initialise the image and font addons with al_init_image_addon and al_init_font_addon, then load a bitmap font with al_load_font. Use al_draw_text or al_draw_textf.
For TrueType fonts, you'll need to initialise the TTF font addon with al_init_ttf_addon and load a TTF font with al_load_ttf_font.
Drawing primitives
The primitives addon provides some handy routines to draw lines (al_draw_line), rectangles (al_draw_rectangle), circles (al_draw_circle), etc.
Blending
To draw translucent or tinted images or primitives, change the blender state with al_set_blender.
As with al_set_target_bitmap, this changes Allegro's internal state (for the current thread). Often you'll want to save some part of the state and restore it later. The functions al_store_state and al_restore_state provide a convenient way to do that.
Sound
Use al_install_audio to initialize sound. To load any sample formats, you will need to initialise the acodec addon with al_init_acodec_addon.
After that, you can simply use al_reserve_samples and pass the number of sound effects typically playing at the same time. Then load your sound effects with al_load_sample and play them with al_play_sample. To stream large pieces of music from disk, you can use al_load_audio_stream so the whole piece will not have to be pre-loaded into memory.
If the above sounds too simple and you can't help but think about clipping and latency issues, don't worry.  The al_reserve_samples function mentioned above only sets up a default mixer and a number of sample instances but you don't need to use it.
Instead, to get a "direct connection" to the sound system you would use an ALLEGRO_VOICE (but depending on the platform only one such voice is guaranteed to be available and it might require a specific format of audio data). Therefore all sound can be first routed through an ALLEGRO_MIXER which is connected to such a voice (or another mixer) and will mix together all sample data fed to it.
You can then directly stream real-time sample data to a mixer or a voice using an ALLEGRO_AUDIO_STREAM or play complete sounds using an ALLEGRO_SAMPLE_INSTANCE. The latter simply points to an ALLEGRO_SAMPLE and will stream it for you.
Not the end
There's a heap of stuff we haven't even mentioned yet.
Enjoy!


Ramaphosa: De Ruyter Appointment As Eskom CEO Step Towards Stability
by NT EditorPresident Cyril Ramaphosa on Thursday said the appointment of a new Eskom group CEO was an important step towards stability at the utility.
The appointment of Andre de Ruyter has received mixed reactions, including criticism that it is anti-transformation.
But Ramaphosa assured the Black Business Council in a meeting in Pretoria that energy security remained one of his priorities.
He said the meeting should chart the way for more collaboration in economic stability and job creation.
And while the recent South Africa and Africa investment drives had attracted international investment, they also showed that local business confidence was growing.
“And in this regard, energy security is critical if local industries and if our economy indeed is to flourish. The Eskom board, working together with government continues to pursue turnaround plans to address its huge debt, its liquidity problems and operation challenges.”


Senior Fullstack Engineer
Senior Frontend Engineer & Lead
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College of Design, Architecture, Art, and Planning
BS Digital Design


new ShaderAttribute(type, dynamicBufferopt, arrayTypeopt)
A helper to handle creating and updating a THREE.BufferAttribute instance.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
type |
String | The buffer attribute type. See SPE.ShaderAttribute.typeSizeMap for valid values. | |
dynamicBuffer |
Boolean |
<optional> |
Whether this buffer attribute should be marked as dynamic or not. |
arrayType |
function |
<optional> |
A reference to a TypedArray constructor. Defaults to Float32Array if none provided. |
- Source:
Members
(static) typeSizeMap :Number
A map of uniform types to their component size.
Type:
- Number
Properties:
| Name | Type | Description |
|---|---|---|
f |
Number | Float |
v2 |
Number | Vec2 |
v3 |
Number | Vec3 |
v4 |
Number | Vec4 |
c |
Number | Color |
m3 |
Number | Mat3 |
m4 |
Number | Mat4 |
- Source:
Methods
_createBufferAttribute(size)
Creates a THREE.BufferAttribute instance if one doesn't exist already.
Ensures a typed array is present by calling _ensureTypedArray() first.
If a buffer attribute exists already, then it will be marked as needing an update.
Parameters:
| Name | Type | Description |
|---|---|---|
size |
Number | The size of the typed array to create if one doesn't exist, or resize existing array to. |
- Source:
_ensureTypedArray(size)
Make sure this attribute has a typed array associated with it.
If it does, then it will ensure the typed array is of the correct size.
If not, a new SPE.TypedArrayHelper instance will be created.
Parameters:
| Name | Type | Description |
|---|---|---|
size |
Number | The size of the typed array to create or update to. |
- Source:
flagUpdate()
Calculate the number of indices that this attribute should mark as needing
updating. Also marks the attribute as needing an update.
- Source:
getLength() → {Number}
Returns the length of the typed array associated with this attribute.
- Source:
Returns:
The length of the typed array. Will be 0 if no typed array has been created yet.
- Type
- Number
resetUpdateRange()
Reset the index update counts for this attribute
- Source:
setUpdateRange(min, max)
Calculate the minimum and maximum update range for this buffer attribute using
component size independant min and max values.
Parameters:
| Name | Type | Description |
|---|---|---|
min |
Number | The start of the range to mark as needing an update. |
max |
Number | The end of the range to mark as needing an update. |
- Source:
splice(start, end)
Perform a splice operation on this attribute's buffer.
Parameters:
| Name | Type | Description |
|---|---|---|
start |
Number | The start index of the splice. Will be multiplied by the number of components for this attribute. |
end |
Number | The end index of the splice. Will be multiplied by the number of components for this attribute. |
- Source:


| group | variable | iaps | pofa |
|---|---|---|---|
| dotprobe | dp_bias | -0.0013 (0.036) | 0.0042 (0.034) |
| dotprobe | n_dp_valid | 72.6627 (12.6628) | 86.9639 (14.7084) |
| dotprobe | pct_dp_toward | 0.5004 (0.0823) | 0.5089 (0.0787) |
| dotprobe | mean_dp_toward | 0.1253 (0.0467) | 0.1256 (0.0452) |
| dotprobe | mean_dp_away | 0.123 (0.0409) | 0.1242 (0.0404) |
| dotprobe | var_dp_bias | 0.1547 (0.0509) | 0.1555 (0.0498) |
| gaze | gaze_bias | 0.0507 (0.2611) | 0.022 (0.1186) |
| gaze | init_gaze_bias | 0.0026 (0.1054) | -0.0007 (0.0913) |
| gaze | final_gaze_bias | 0.0045 (0.0959) | 0.0043 (0.0728) |
| gaze | n_gaze_valid | 89.7831 (1.9199) | 107.488 (3.5773) |
| gaze | n_gaze_toward | 0.4814 (0.1061) | 0.4711 (0.0971) |
| gaze | pct_gaze_center | 0.0615 (0.1502) | 0.0765 (0.1549) |
| gaze | mean_gaze_toward | 1.0855 (0.5898) | 0.7561 (0.4067) |
| gaze | mean_gaze_away | 1.055 (0.6015) | 0.7578 (0.4178) |
| gaze | var_gaze_bias | 1.2676 (0.6584) | 0.8961 (0.455) |
| gaze | dp_gaze_cor | 0.0049 (0.1198) | -0.0011 (0.1079) |
| task | luminance | 0.4213 (0.1673) | 0.4213 (0.1673) |
| task | m_diff_stim | 58.6807 (61.2802) | 58.6807 (61.2802) |
| task | m_diff_dotloc | 117.4398 (129.009) | 117.4398 (129.009) |


Controls: Orbit - left mouse / touch: one-finger move; Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish; Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move


Meet ANDI.
ANDI (Accessible Name & Description Inspector) is a free tool to test web content for accessibility.
ANDI is a "favelet" or "bookmarklet" that will:
- Provide automated detection of accessibility issues
- Reveal what a screen reader should say for interactive elements
- Give practical suggestions to improve accessibility and check 508 compliance
Installation Instructions
Drag and Drop this link: ANDI into your browser's favorites/bookmark bar.
Chrome
- Ensure that Chrome's Bookmarks Bar is visible (Ctrl + Shift + B)
- Now drag and drop this link: ANDI to the Bookmarks Bar
- ANDI is now installed to Chrome and ready to be launched
Unfortunately, Chrome does not offer a simple keyboard accessible alternative to save a link as a bookmark.
Firefox
- Ensure that Firefox's Bookmarks Toolbar is visible
- Right click this link: ANDI and select "Bookmark This Link". Add it to the Bookmarks Toolbar. Alternatively, keyboard users running Windows can tab to this link: ANDI, press ctrl+shift+F10 (which brings up a context menu) and select "Bookmark This Link". Add it to the Bookmarks Toolbar
- ANDI is now installed to Firefox and ready to be launched
Internet Explorer
- Ensure that IE's Favorites Bar is visible
- Right click this link: ANDI and select "Add to favorites bar". Alternatively, keyboard users running Windows can tab to this link: ANDI, press ctrl+shift+F10 (which brings up a context menu) and select "Add to favorites bar"
- ANDI is now installed to IE and ready to be launched
Edge
The version of Edge you have may not allow the direct installation of favelets (such as ANDI). As a workaround...
- Install ANDI to Chrome or Firefox
- Use Edge to import favorites from Chrome or Firefox
- Once imported, ANDI can be moved into Edge's Favorites Bar for quick launching
Safari
- Ensure that Safari's Favorites Bar is visible (Command + Shift + B)
- Drag and drop this link: ANDI to the Favorites Bar
- ANDI is now installed to Safari and ready to be launched
Unfortunately, Safari does not offer a simple keyboard accessible alternative to save a link as a favorite.
Launch ANDI
Launch ANDI by clicking on the favorite/bookmark labelled "ANDI" that was added to the Favorites/Bookmarks Bar in the browser's toolbar. ANDI will analyze the test page and appear on the page.
For thorough documentation of all features, visit: ANDI's User Guide.
Looking for a site to demo ANDI? Visit our demonstration page.
Benefits Of ANDI
ANDI is like having an accessibility expert at your side, helping you make your web pages more accessible. Use it during development or testing. Whether your knowledge of accessibility is vast or you're just getting started, you, your product, your end users will benefit from the guidance ANDI provides.
Updates
ANDI updates itself automatically; There is no need to reinstall or upgrade.
View ANDI on github to see version history.
How To Uninstall
To uninstall ANDI simply delete the favorite/bookmark that was created in installation.
Open Source on github
ANDI is an open source project created by the Accessible Solutions Branch of the Social Security Administration. The source code is available for contribution on github.
If your organization wishes to host a local instance of ANDI, refer to this guide:
How to Host Your Own ANDI
- Download the ANDI's source code from GitHub.
- In the andi.js file:
- modify the
host_url
to point to your custom location. - (optional) modify the
jqueryDownloadSource
location to your custom jquery location.
- modify the
- Modify the favelet's launch script to point to your host:


Tables
Relationships
Utility Tables
Constraints
Anomalies
Columns
Donate
SchemaSpy Analysis of
massoftware
.
massoftware
- All Relationships
Generated by
SchemaSpy
Generated by
SchemaSpy
on vie oct 11 17:09 ART 2019
Legend:
Primary key columns
Columns with indexes
Excluded column relationships
Dashed lines show implied relationships
<
n
> number of related tables
All columns


GUILTY AS SIN A film review by James Berardinelli Copyright 1993 James Berardinelli
Rating: 5.9 out of 10 (C, ** out of ****)
Date Released: 6/4/93 Running Length: 1:48 Rated: R (Sexual situations, violence, language)
Starring: Rebecca DeMornay, Don Johnson, Jack Warden, Stephen Lang Director: Sidney Lumet Producer: Martin Ransohoff Screenplay: Larry Cohen Music: Howard Shore Released by Hollywood Pictures
David Greenhill (Don Johnson) is about to go on trial for the murder of his rich socialite wife. To prepare his defense, he solicits one of the best young female lawyers in the country, Jennifer Haines (Rebecca DeMornay). After an initial bout of reluctance, Jennifer decides to take the case--she realizes that David is a womanizer and manipulator, but she believes him to be innocent ("People who are guilty are rarely this blunt," she confesses) and sees his case as a challenge. However, from the moment she accepts him as a client, she finds herself in over her head as David, obviously not possessing the most stable of personalities, begins to toy with her personal life-- and her mind.
Trials and questions of guilt and innocence are nothing new, but GUILTY AS SIN has a few twists that give this film a different slant than many other courtroom thriller/dramas. Limited though it is, the strength of this picture lies not in a tense verbal jousting match between prosecuting and defense attorneys, because there isn't one, nor is it to be found in the "did he do it/didn't he" theme, since the truth is revealed relatively early. Instead, the centerpiece is the cat-and-mouse game played between Jennifer and David as the two twist and manipulate circumstances, people, and each other. Much of the story, while admittedly overplotted, is cleverly-conceived and fun to watch.
Often, the final act of a film has little impact on the overall quality of the product. There are a number of good films that have weak conclusions, and a few horrible movies that surprise with unexpectedly-solid wrap-ups. GUILTY AS SIN, however, is an example of how an ending can ruin the entire picture. Without revealing anything plot-wise, let me simply state the final moments lead to an inept and feeble letdown. Everything that was carefully developed during the first ninety-five minutes is thrown away in the last ten. It's almost as if someone different was brought in to do the writing. What's worse is that it's easy to construct scenarios that would have made a fitting conclusion to an otherwise-intriguing and entertaining film.
While the end of GUILTY AS SIN is by far the film's most grievous fault, it is by no means the only sour point. Some of the dialogue could have used a re-write or two. There are a number of lines that are unintentionally funny, and this is a bad sign for a movie trying to develop tension. There's also a truly horrible performance given by Stephen Lang, who fails to infuse his Phil Garson (Jennifer's lover) with anything remotely resembling humanity. Fortunately, he doesn't have a large role.
Rebecca DeMornay is inconsistent. There are scenes when she does an excellent job, but an equal number when she is amateurish, stilted, or unconvincing. She's at her best playing someone of cool, ruthless intelligence and at her worst attempting to give an impression of vulnerability. Strong emotion appears to be something that she has difficulty portraying effectively.
Don Johnson, on the other hand, is wildly charismatic as David Greenhill. He plays the role to the hilt, pulling out all the stops and more than occasionally overacting. What he does is perfect for the movie, and immensely fun to watch (it also helps to erase the memory of an execrable performance in Born Yesterday). There aren't many movies when I find myself sympathizing with the villain, but this is among the exceptions, Johnson's acting putting me solidly in Greenhill's corner. Oddly enough, another recent example of this occurred when I rooted for DeMornay's Paige in THE HAND THAT ROCKS THE CRADLE.
Comparisons can be made to JAGGED EDGE, but most of the similarities are superficial. Aside from EDGE being a better-crafted piece of entertainment, there's a lot to differentiate the two. While it's true that Jack Warden's character in GUILTY AS SIN is uncannily like Robert Loggia's in EDGE, and that in both films there's a strange attraction between the female lawyer and a client that she believes to be innocent, each of the movies focuses on something different. GUILTY AS SIN pushes Greenhill's guilt or innocence into the background, along with his trial, to zero in on his bizarre and weirdly fascinating relationship with Jennifer.
GUILTY AS SIN will not win any awards for realism, but as escapism it's fine--until the ending, that is. It's disappointing and amazing how a few ill-conceived pages of script can shatter what might otherwise have been a shallow-but-enjoyable thriller. What a waste.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "admin/base_site.html" %} {% load i18n %} {% block bodyclass %}grp-doc{% endblock %} {% block content-class %}{% endblock %} {% block title %}Grappelli Documentation » Context Navigation{% endblock %} {% block extrahead %} {% endblock %} {% block breadcrumbs %}
As part of the header, #grp-context-navigation wraps elements which provide contextual (page-specific) navigation and interaction possibilities.
The breadcrumbs are defined in a block {% templatetag openblock %} block breadcrumbs {% templatetag closeblock %}. They are always written as a plain ul with li containing links and the last li showing the title of the page you are currently dealing with.
{% filter force_escape %}
{% templatetag openblock %} block breadcrumbs {% templatetag closeblock %}
- {% trans "Home" %}
- Link
- That's where you are
{% templatetag openblock %} endblock {% templatetag closeblock %}
{% endfilter %}
The page-tools are a container for contextual interactions. They are currently used with the change-form, defining options for expanding and collapsing all items on a page. They've been introduced as a placeholder for any sort of contextual options which might be needed with future versions of Grappelli.
Page-Tools are defined in a block {% templatetag openblock %} block page-tools {% templatetag closeblock %}. They are always written as a plain ul with li containing links for the interactions. Those might be plain text or icons. Using the latter requires to add .grp-tools to the link. Make sure to use a custom icon fitting the size then.
{% filter force_escape %}
{% templatetag openblock %} block page-tools {% templatetag closeblock %}
{% templatetag openblock %} endblock {% templatetag closeblock %}
{% endfilter %}


Responsive Image with Low Res to High Res but no Lazy load - Example 1
Responsive Image with Lazy load - Example 2
Responsive Image with Lazy load + Low Resolution to High Resolution - Example 3
Lazy load only No responsive - Example 4
Responsive Background image Lazy loaded - Example 5
Non Responsive Background image Lazy loaded - Example 6
Hey.... this displayed using angular directive...
Iframe Lazy loaded - Example 10


Supporting researchers by educating them in e.g. big data analysis, programming, data management, and Galaxy server administration is one of our goals as we believe that sharing of knowledge and the open science movement are the key points in future.
Regular workshops are provided by us: You can check our calendar to find out where our next workshops are.
No matter how hard we tried, we could not meet the demand for on-site and hands-on training. For those of you unable to attend one of our training sessions, we offer training materials, freely accessible online at https://training.galaxyproject.org.
We sincerely hope that our online training material will help you to get started. Please also check our Galaxy Interactive Tours.


Deskshell can use an off the shelf chromium, a nodejs binary and create a desktop application from them. This means you can use the latest html5 technology but not be constricted by running inside the browser sandbox.
If you find missing information or things that are wrong then checkout the project and go to the sys-apps/default folder, find the html page and update it. Another alternative is to modify the project wiki.
Project Wiki


S&P stands by its Hong Kong rating despite turmoil - Bloomberg
by Dhwani MehtaWhile speaking to Bloomberg, Kim Eng Tan, Senior Director of sovereign ratings at the ratings firm, S&P Global Ratings, Hong Kong's unique access to mainland China will keep the city as an Asian financial hub and its credit rating intact despite ongoing protests.
More to come ...


This document presents an introduction to Magic Lantern. Magic Lantern is an authoring system for interactive multimedia titles that can be used by an entire development team, including programmers, artists, and designers.
Before starting, you should already know how to use the Eclipse desktop environment. You also need to install the Magic Lantern environment on your workstation.
Before using Magic Lantern, it is important to understand some basic concepts. You need to understand how Magic Lantern is structured and how its terminology maps to your application. You also need to understand the various Magic Lantern editors and the functions within these editors.
An actor is the basic unit of autonomous action within a title. Actors implement the simulation and behavioral aspects of a title independent of presentation.
All of the game elements within your title are actors. This includes 2D characters, 3D characters, inanimate objects, animate objects, and so on. For example, in a driving game, the car, the road, and a tree alongside the road might each be a separate actor. In addition, sounds can be actors. Thus, the sound of the car accelerating and the background music could be different actors.
Actor code is intended to be independent of the target platform and is thus the most portable part of a Magic Lantern title. Actors are usually paired with roles (see "Roles") to handle presentation.
Any actor may have a set of properties associated with it. Actor authors use properties to expose internal actor state to editing tools. That is, properties enable users to examine and change the values of actor member variables while inside the Magic Lantern Scene Editor. By exposing internal actor state, you can then edit that state in the Magic Lantern tools without having to modify actor code.
An actor can have, as properties, one or more media references. A media reference is a pointer to media data, which can reside in a graphics image or a sound file. The media reference for an actor has the effect of making the media available to the actor containing the media reference property, whatever its source on disk.
The Magic Lantern Studio will supply a collection of actors to facilitate different genre of titles. Magic Lantern-supplied actor types will eventually include
Roles are paired with actors to handle the actors' target-dependent presentation. The role is responsible for displaying the actor. Displaying can mean rendering the actor image to the screen or playing the actor audio. An actor may have zero or one role.
A set organizes a related collection of roles for presentation. Each title consists of one or more sets (one or more of which are active at any given time). For example, you might have one set for three-dimensional graphics, another set for two dimensional graphics, and yet a third set for presenting sound actors.
The diagram in Figure 1-1 illustrates the components of a title as it might appear on a game machine.
Sets provide services for their attached actor/role pairs. For instance, sets used for graphics include a default camera. This camera establishes many of the display attributes of the set and can be manipulated by the actors and roles within the set.
You typically edit actors within the context of a set. That is, you add, change, and move your actors within a set.
Sets can also have properties. Use properties with sets in the same way that you use properties with actors. See "Defining Properties for Actors" for more information on properties.
A stage is an object that provides certain title-wide, platform-specific services to a title. The stage owns all major shared resources, such as the frame buffer. Stage management includes the display of rendered images to the screen and the production of sound. A stage organizes all of the sets associated with a title and can determine, for example, the order in which they are drawn to the screen. Stages also provide an application program interface (API) for platform-dependent input handling.
A title is made up of scenes. Only one scene can appear on the monitor at a time. Think of a scene as a level within a title. Often, you structure a title into levels for performance reasons, your player exercises the title at a particular level for a period of time, then advances to the next level. Each level partitions everything used within that level into groups (or cast). When your player advances to another level (to another scene) then a whole new collection of components may be loaded into memory. Scenes give you the means to structure your title into performance levels.
A group is a set of actors that are loaded into memory at the same time. As the title progresses and the need for new actors arises, new groups can be loaded into memory. A group may contain a single actor or it may contain a set of related actors.
The Digital Workprint, abbreviated as DWP, specifies all the resources that accompany a title and is a repository for saved information about the development of a title. A title can be organized into one or more workprint files.
You can create a DWP by either using the Magic Lantern Authoring Tools or writing a program using the DWP API. Refer to "Using the Magic Lantern Digital Workprint" for more information on the DWP API.
The DWP file consists of a series of statements that define all the components of your title. Each statement states the type of the DWP item and includes any options appropriate to that item.
For example, you might have a DWP statement that creates an actor item of type StaticCamera, and names the instance of this actor item a1. In addition, it might also specify positional properties for this actor instance.
At a minimum, you must have a scene, a set, a group, and an actor, with properties and role bindings, defined in the DWP for the DWP to load correctly.
Code defining an actor type appears in the DWP and is also contained in the corresponding .wpa file for the actor type. The .wpa file contains only actor type definitions.
There are two files that define actors in the DWP. One file has a .wpd extension. This file defines the actor type information. It contains a reference to the header file that defines your actor class.
The other file has a .wpa extension. This file contains specific initialization data for an instance of an actor type. It includes a statement that creates the run-time actor. Give each instance of the actor class a unique name. Use this name to retrieve a pointer to the actor via the DWP API functions. Refer to "Using the Magic Lantern Digital Workprint" for more information on the DWP API.
You can also define properties for actors. A property is another type of DWP item. Properties can be such variables as position, color, and so on. Use properties to create variables in the actor. These variables can then be loaded and saved in the DWP. Properties are also accessible in the tools.
An actor references external media through its properties of type MediaRef. In general, a MediaRef serves as a pointer to a disk representation of media, such as a graphics image or a sound file. Refer to "Understanding Media References" for a complete discussion of MediaRef properties.
You must associate actors with their roles. You use RoleBinding in the DWP to do this. Binding the actor to its role makes the role pointer available via the getrole function in the actor and the actor pointer available via the getActor function in the role.
Use the RoleAttachment DWP item to attach roles to other roles. If a role does not have a RoleAttachment statement, then it is directly attached to its set.
A title consists of a hierarchy of components. You do your work on these various components when you develop your title. Figure 1-2 shows you a sample hierarchy of title components.
Figure 1-2: Hierarchy of Title Components
Magic Lantern provides a Rehearsal Player and multiple Runtime Players. You use the Rehearsal Player to run and debug your title on the Windows development workstation. You can activate the Rehearsal Player from the Scene Editor, by clicking the Play button. Or, you can activate the Rehearsal Player from outside the Scene Editor by using the command mlplay. A Runtime Player, by contrast, includes a target engine, which is the title execution engine that runs on the target platform. Because these players serve different purposes, they require some coding differences.
The Rehearsal Player executes a Magic Lantern title using dynamic data structures and allows for midstream property changes from the outside, such as from an actor editor. It consists of a rehearsal engine, which is the execution engine of the Magic Lantern authoring system, and a user interface, which are the authoring tools.
The Rehearsal Player has a protocol that the authoring tools can use to start, stop, pause, and change properties. Internally, the Rehearsal Player maintains title state structured as a memory-resident DWP.
The Runtime Player plays the title using static data structures and has no extensions for allowing an outside agent to modify or control anything going on inside it. A runtime debug player is a platform-specific player that supports debugging and performance tuning. You can expect to write portions of your title code to specifically use the capabilities of particular target platforms.
There are certain constructs that must appear in the title code so that it can run in the Rehearsal Player environment. These code elements allow the authoring tools to interact with the title and let you use the debugging environment. In addition, this code must only be written for the Rehearsal Player. Blocks of code appropriate only for the Rehearsal Player are delineated by
#ifdef MLE_REHEARSAL #endif
Note: The Rehearsal Player constructs are only available for titles written in C++. Titles written in Java should use the actual target Runtime Players in conjuction with any emulators or simulators provided by a native authoring environment (i.e. Android, etc.).


{% extends "base.html" %} {% import "macros/navigation.html" as navigation %} {% import "macros/section.html" as section %} {% import "macros/page.html" as page %} {% block title %} {% if section.title %}{{ section.title }} - {% endif %}{{ super() }} {% endblock title%} {% block content %}


What I have learnt about myself
Three things I have learnt about myself during this first phase of the course.
1 - Resilience
I have been studying Web Development for quite some time now, I have encountered many problems that I found myself stuck for longer than I expected. It is a common problem in this journey and most of the times you find a solution after clearing your head and changing the focus of the problem. Therefore, being resilient is very important, you have to persist on that problem and you will come up with a solution. Taking a few steps back from the problem and viewing from a different angle and doing some research, will increase your chances of finding a solution. So I've been very persistent when it comes to solving difficult tasks.
2 - Morning person
Waking up early and start studying. That's what I've been doing throughout this course and it makes me more productive. My head is clearer and I can concentrate better in the morning. Waking up early also allows for fewer distractions and allows me to define your goals and reach them, it removes the sense of rush you feel throughout the day. Furthermore, it makes me less susceptive to procrastination, it gives me the chance to acknowledge and deal with my studies first thing, so it gives me more room for improving other areas in the rest of the day.
3 - Writing
By writing all this blogs and technical articles, I am learning how to become a better writer. At first, it was a challenge, since I'm writing in a language that is not my native language. But soon I realise that it is similar to programing, with practice you will improve. Moreover, it gives you a chance to reflect on your thoughts and improve your learning abilities. Also, I have learnt, that when I am writing I feel more relaxed and it gives me a chance to focus on something else other than coding.
Value, Empathy and Self Awareness
In programming, you can become very isolated in your own world, in many cases you just want to put your headphone and "code away". I know it there a moments that you just need to focus and tackle that problem on your own, however it is very important to get out of your world and communicate with other people, ask them to review your work, listen to other people's opinion, there is always a different perspective of the problem your are trying to solve. Therefore it is important to have Self Awareness, so you can understand how are you feeling, how are you dealing with your issues and how can you become a better person and professional.
It is expected from you to be part of a team as a programmer and in any profession in your life, it is almost impossible to achieve great thing without a team, therefore, you will need to have Empathy with your teammates, understand what the other person is feeling thinking from their point of view and imagine yourself in their places. Also, acknowledging your values is key part of your personal and professional development, what motivates you to be a better person and how that will reflect on your professional growth.
Core Learning
This was a great surprise for me when I started the course, before I started, since the course has such a short length and it is very intensive, I though we would be more focused on learning how to code and we would be immersed on the code editor all the time. However, I was surprised with the core content of the course, Emotional Intelligence, Growth Mindset, Listening and Looping. At first I was skeptical, I didn't know what to expect from that, but then I realized how important those concepts are, if not as important or even more important than the technical skills. Those concepts make you a better at teamwork and improve your social skills.
With an open mind I have embraced the core learning and it was absolutely worth it. I feel much more inspired to continue studying and developing myself at my own pace, I feel confident that everything is possible and that I can learn new things at any point of my life, and also, that improving your Emotional Intelligence, I can go further in my development as a person and as a professional. Spending time on this topic was mind blowing and extremely important, it is a concept that I will never forget and I will plan to keep improving my 'core'.


@(sourceCode: String, hints: List[String], siteCode:String, desc:String) @main(desc + " - " + "Hint and Solution") {
@sourceCode
For simplicity and to use the common algorithms, this solution is using psjava library (http://psjava.org)


Exercises ~ Clarinet
Arbans For Clarinet
Articulation Exercises For Clarinet
Articulation Studies Michael Lowenstern
Chromatic Scale For Clarinet
Clarinet A Major And Minor
Clarinet Accidentals
Clarinet Counting
Clarinet F Major And Minor
Clarinet G Major And Minor
Clarinet Lower Register Introduction
Diatonic Exercises For Clarinet
Grand Arpeggios For Clarinet Major
Grand Arpeggios For Clarinet Minor
Kathys Exercises For Clarinet
Left Hand C Exercises For Clarinet
Pentatonic Exercises For Clarinet 1 Of 3
Rhythmic Exercises For Clarinet
Scales In Thirds Clarinet


--- layout: minimal title: "About me" permalink: /about/index.html description: "Somewhere out there..." ---
My name is Nick Pateman and live on the south coast of Blighty and I work as a software engineer for tax services. I was first exposed to programming when I was roughly 4 years old, I would watch my mother type basic games out on a Dragon32 from a book. Back then you could actually buy books with source code in, crazy, but I was fascinated how typing this weird language onto the computer could make things. My mother let me help at times, and as I got older I started fiddling with parts of the code to see what would happen.
Fast forward 35 years later and here I am, still just as fascinated with code but with a much greater level of understanding (well I like to think that's the case anyway). I've worked in a few areas of IT, from control systems automation, to content protection with media synchronisation, all the way to IT security via cloud distributed 2-factor authentication. In each of those areas, the types of solutions I have had to create and be part of, have covered a huge area of computing. And the crazy thing is, I still haven't scratched the surface.
It's not all work work work though, occasionally I do have fun, actually I try and fun as much as possible. I love taking photographs, listening to music, reading, watching films, creating things (not always using a computer, but mostly) and knocking back a glass of wine or two.
Please check out my other websites


 Open bar, live entertainment, and more!
Bossanova Ballroom
Doors @ 8:30am
Talks from 9:00am-5:00pm
Lunch @ Noon
Also.. Unconference, ML Lab and more!
Day 1 Talks End @ 5:00pm
7:00pm-11:00pm
NOTE: Minors are welcome, but only until 9pm!
Bossanova Ballroom
Doors @ 8:30am
Talks from 9:00am-5:00pm
Hiring Speed Dating @ 10:15am
Lunch @ Noon
Day 2 Talks End @ 5:00pm
5:30pm–7:30pm @ Cooper's Hall
The Microsoft Azure Advocacy team is holding a women and non binary community get-together to close out the conference.
The conference has ended, but we're all still here. Find some friendly faces and invite them to dinner or #relaxml brunch before you leave the venue!
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Azure Content Delivery Network (CDN)
The Azure Content Delivery Network (CDN) caches static web content at strategically placed locations to provide maximum throughput for delivering content to users. The CDN offers developers a global solution for delivering high-bandwidth content by caching the content at physical nodes across the world.


Multiple trees fallen on property
Large tree fallen onto house
Flooding in backyard
Picture of roof damage due to tree
Picture of large fallen trees on property
Picture of flooding in backyard on property


EBD - Easton Bible DIctionary
Kadmiel
KADMIEL
"KADMIEL "before God; i.e., his servant, one of the Levites who returned with Zerubbabel from the Captivity (
Nehemiah 9:4
;
10:9
;
12:8
).
"KADMIEL "before God; i.e., his servant, one of the Levites who returned with Zerubbabel from the Captivity (Nehemiah 9:4; 10:9; 12:8).


The section tag element defines a section in a document.
According to W3C's HTML5 documentation: "A section is a thematic grouping of content, typically with a heading."
A home page could normally be split into sections for introduction, content, and contact information.


SequenceType
- The type of the sequences, which are used as the trie's keysValueType
- The type of the values, which are stored by the triepublic interface Structure<SequenceType extends Sequence,ValueType>
| Modifier and Type | Interface and Description |
|---|---|
static class |
Structure.Operation
An enum, which contains all types of operations, which can be performed on a trie.
|
| Modifier and Type | Method and Description |
|---|---|
@NotNull Node<SequenceType,ValueType> |
getSubTrie(SequenceType sequence,
@NotNull Node<SequenceType,ValueType> rootNode,
@NotNull Node<SequenceType,ValueType> node)
Returns the subtree of the node, which corresponds to a specific sequence (must not
necessarily be a key, which is contained by the trie, but can also be a suffix).
|
@NotNull de.mrapp.util.datastructure.Pair<Node<SequenceType,ValueType>,SequenceType> |
onAddSuccessor(@NotNull Node<SequenceType,ValueType> node,
SequenceType sequence)
The method, which is invoked in order to add a successor to a specific node.
|
void |
onDeletedValue(@NotNull Node<SequenceType,ValueType> node)
The method, which is invoked on subclasses, when the value of a not was deleted.
|
@Nullable de.mrapp.util.datastructure.Pair<Node<SequenceType,ValueType>,SequenceType> |
onGetSuccessor(@NotNull Node<SequenceType,ValueType> node,
SequenceType sequence,
@NotNull Structure.Operation operation)
The method, which is invoked in order to retrieve the successor of a specific node, which
corresponds to a specific sequence.
|
void |
onRemoveSuccessor(@NotNull Node<SequenceType,ValueType> node,
SequenceType sequence)
The method, which is invoked on subclasses in order to remove the successor, which
corresponds to a specific sequence, from a specific node.
|
@Nullable @Nullable de.mrapp.util.datastructure.Pair<Node<SequenceType,ValueType>,SequenceType> onGetSuccessor(@NotNull @NotNull Node<SequenceType,ValueType> node, @NotNull SequenceType sequence, @NotNull @NotNull Structure.Operation operation)
node
- The node, whose successor should be returned, as an instance of the type
Node
. The node may not be nullsequence
- The sequence, the successor corresponds to, as an instance of the generic
type SequenceType
. The sequence may neither be null, nor emptyoperation
- The operation, the method invocation is part of, as a value of the enum
Structure.Operation
. The operation may not be nullPair
or null, if no matching successor is available@NotNull @NotNull de.mrapp.util.datastructure.Pair<Node<SequenceType,ValueType>,SequenceType> onAddSuccessor(@NotNull @NotNull Node<SequenceType,ValueType> node, @NotNull SequenceType sequence)
node
- The node, the successor should be added to, as an instance of the type Node
. The node may not be nullsequence
- The sequence, the successor, which should be added, corresponds to, as an
instance of the generic type SequenceType
. The sequence may neither
be null, nor emptyPair
. The pair may not be nullvoid onRemoveSuccessor(@NotNull @NotNull Node<SequenceType,ValueType> node, @NotNull SequenceType sequence)
node
- The node, the successor should be removed from, as an instance of the type
Node
. The node may not be nullsequence
- The sequence, the successor, which should be removed, corresponds to, as an
instance of the generic type SequenceType
. The sequence may neither
be null, nor emptyvoid onDeletedValue(@NotNull @NotNull Node<SequenceType,ValueType> node)
node
- The node, whose values was deleted, as an instance of the type Node
. The
node may not be null@NotNull @NotNull Node<SequenceType,ValueType> getSubTrie(@Nullable SequenceType sequence, @NotNull @NotNull Node<SequenceType,ValueType> rootNode, @NotNull @NotNull Node<SequenceType,ValueType> node)
sequence
- The sequence as an instance of the generic type SequenceType
. The
sequence may not be nullrootNode
- The root node of the subtree, which should be returned, as an instance of the
type Node
. The root node may not be nullnode
- The node, which corresponds the given sequence as an instance of the type
Node
. The node may not be nullNode
. The root node
may not be null