Good Day, and welcome to the Tecmath channel.
In this video what we're going to be having a look at is a way of adding two fractions together, uh, and then...
Or subtracting two fractions from each other where we have different, uh, denominators, different bottom numbers.
So I'll show you how to do this.
It's a really, really simple method, and this is the one I usually show my students at school.
It saves a lot of hassle.
So, so for instance we have a fraction like this, 1/2 and we want to add to that 1/3, to do this really, really simply, this is what we do.
OK.
So hit equals, and I'll put that line there.
And what we do is this, to get the bottom number first off, what we do is we multiply these numbers.
So 2 times 3 is 6.
Pretty easy, yeah?
And then what we do is we start at the top left here, and we multiply this number by the diagonal here.
OK?
So the diagonal bottom number here.
So one times three is three.
We use the same sign which is a plus.
Then we go to the right number here at the top, and we multiply this number by this number.
One times two is two.
OK, equals.
Three plus two is five, and we've got the bottom number of six.
And there you go, we've got five six.
That's the easiest way of doing these.
OK?

Hopefully you got that one.
All right, I'll, I'll get another fraction.
What about we have something a bit different?
We go one quarter, and I'll put...
what about something like two thirds?
And that equals, all right, let's have a look.
Oh, get this pin here and, again, we're work out the bottom number.
We multiply these, 4 times 3 is 12.
We get this number here, the top left, and we multiply it by this number, which is a three.
Use the same sign, multiply this number by this one.
OK?
Two by four is eight.
8 plus 3 is 11 over 12.
Yeah?
You get that?
All right.
I'll write a few more examples, because we're going to do a few subtraction ones in a minute.
Also, you'll notice with a few of these, uh, they're, they're, they're most simple.
Um, so a couple of these you can simplify a bit further.
Uh, let's have a look.
We'll see if we can get one.
So, what what about if I had one half to three quarters?
Hopefully this will work.
And what we do is, again...
You might give this one a go before I start.
Yeah?
You might've paused it, and given it a go.
Hopefully you did.
So what we do is we go 2 times 4 are 8, start at the left.
It's really important you start at the left by the way.
I'm not starting over here.
I'm always starting over here you'll notice.
1 times 4 is 4.
We use the plus.
3 times 2 is 6.
OK?
So 4 plus 6 is 10, and then we get 10/8.
Now what you're going to notice first off is that we can simplify this further.
So, let's do this.
First off we look for a number that goes into both of the top and the bottom, and you'll see right away that, that number is 2.
So we divide the top by 2, we get 5.
We divide the bottom by 2 we get 4.
We can still simplify this.
This is at the moment what we call an improper fraction.
We can turn this into a proper...
Into a mixed number that is.
And the way we do this is.
And the way we do this is we go 5/4 because if this big...
This top number is bigger than the bottom number, you can do this.
5/4 is 1, and 1 left over, we put that 1 over the bottom number, which is 4.
I reckon another one.
OK.
Hopefully these are not a problem, and hopefully you're picking them up really, really easy.
I must say I've always wondered why they teach fractions really difficult.
I often get a lot of students come in, and they've done fractions three or four times in dif...
in their school career, and they still don't get it, and that's actually a little bit annoying.
I...
oh.
Yeah.
So, anyway.
I'll shut up, and I'll keep going.
So what about we do 3/4 and we...
Ugh, multiply.
We're not going to multiply.
We're going to add that to 1/3.
All right, what does that equal?
You get the bottom number 3 times 4, 12.
Start up here.
Three 4s are 9.
We go plus 1 times 4 is 4.
We end up with 13.
3 plus 4 is...9
plus 4 is 13 over 12.
That we can simplify further because we have a...
this number here is bigger than this number, so we divide 12 into 13.
12 goes into 13 once, one remainder.
1/12.
OK.
What about if we start with...
We could do the subtraction one.
OK, what about that?
We do 3/4 takeaway, uh, what a 1/3.
OK?
It's the same sort of thing.
This is where it becomes really important that you start in a second.
Uh, in this top left in a little bit.
So, first off we've got four 3s are 12.
And this is where this bit becomes important.
You start over here.
Nine 3s.
No, three 3s are nine.
You use the minus.
One 4 is 4.
9 take 4 is 5.
This goes out of 12.
We have our answer.
Now, just one little variation on this, by the way.
Um, I think this is a good thing to get.
But I might even, um, I won't be able to do this straight away, but I'll put a link up to this.
And this where, uh, we're looking at how to we...
A question looks like this.
Um, say we have something like 1 and 1/2 and we add that to 2 and 1/3, OK.
You're going to notice now I'm not starting with simple fractions.
I'm starting with mixed numbers, OK.
And we're going to be adding mixed numbers.
Mixed numbers are where we have a whole number and a fraction together.
So, the way we deal with this is we have to turn this into what is known as improper fractions.
Is, is a fraction where the b- the number on the top is bigger than the number on the bottom.
And the simplest way to do that is you get this number, you times it by this number, and you add to this number.
That will give you the number at the top.
Over that again to get the number at the top.
This times this, plus this.
So 1 times 2 is 2.
Plus 1 is 3.
The bottom number stays the same.
The plus stays the same.
Again same process.
2 times 3 is 6, plus 1 is 7.
Then the bottom number stays the same.
And then we trade it, uh, what we were before, OK.
Bottom number.
What about I use red for this.
Bottom number two 3s, 6.
OK.
We do these ones.
Three 3s, and 9.
You put the plus there.
Seven 2s, a 14.
Then what we do is we add these guys together, 23.
Then we put that over 6.
Now, as you'll see again this number, this is the improper fraction.
This number is bigger than this number.

We have 5 left over.
5 we put that over 6.
I hope that was of some help.
Anyway, we'll, uh, see you next time.


2015-02-07, 09:00 - 10:30 1 hour and 30 minutes explanation
This is the main page of Ploggy (and currently the only one). Here, you see a GitHub-like overview of your project, but focused on what you logged instead of what you committed in Git. The two bars indicate your progress. The top bar is the time progression (how many days passed), while the bottom one is how much time you logged. At the end of the day, when you have logged what you did, the bars should be approximately the same length. You can also look at the percentages shown in the overview above the bars of course.
Thom Castermans Ploggy Logger
2015-02-06, 09:00 - 17:00 8 hours work, fun
Log entries can be formatted using Markdown, thanks to the kramdown library!
- so stuff like lists are no problem
- you see?
And you can make paragraphs, bold and italic text, et cetera!
Adding log entries is easy, thanks to nanoc commands. For example, $ nanoc al 09:00 17:00 adds a log entry for today. You can run nanoc al -h
to see a list of options. What this will do is create a new file in the content/logs
folder with some default content in it that you can edit. The first entry will be 0.md
, then 1.md
, et cetera.
To configure the name of your project, persons involved, …, edit the PloggyConfigHelper
in lib/helpers/ploggy_config.rb
. Currently, Ploggy assumes that you work Monday through Friday, but this may be configurable in the future.
Thom Castermans Ploggy Logger
2015-02-05, 09:00 - 17:00 8 hours work
Thom Castermans


History of Changes 0.95beta
Introduction and explanation of symbols
Changes are sorted by "type" and then chronologically with the most recent at the top. These symbols denote the various action types:=add,=fix,=remove,=update
Version 0.95beta (26 March 2008)
Changes to the End-User API
- Removed deprecated methods in the "apps" package that were left-overs from the API discussions. Committed by JM.
Changes to the Code Base
-
Turned on XInclude processing for the main source given on the command line. Committed by MB.
-
Added very basic parsing for the xml:lang shorthand. Committed by AD.
-
Added support for SVGZ. Committed by JM. Thanks to Max Berger. See issue FOP-1429.
-
Added correct percentage resolution for arguments to the proportional-column-width() function. Committed by AD. See issue FOP-1308.
-
Fixed a bug when the rgb-icc() function was used either before the fo:declarations, or in documents without a fo:declarations node. In such cases, the sRGB fallback is now used to avoid an ugly NullPointerException. Committed by AD. See issue FOP-1440.
-
Fixed a bug when using relative font-size (smaller/larger) in combination with percentages. Committed by AD. See issue FOP-1489.
-
Fixed a memory-leak in XMLWhiteSpaceHandler. Committed by AD. Thanks to Stefan Ziel. See issue FOP-1482.
-
Bugfix for URI resolution: Make StreamSources without system identifier work again. Committed by JM.
-
Avoid a NullPointerException in AreaTreeHandler.endDocument(). Committed by JM. Thanks to David Delbecq. See issue FOP-1456.
Changes to the Bundled Extensions
-
New extension attribute fox:transform on fo:block-container allows free-form transformation (rotation, scaling etc.) of absolute and fixed block-containers. Supported only for PDF, PS and Java2D-based renderers. Committed by JM.
-
Added new extension element: fox:external-document. It allows to add whole documents such as multi-page TIFF images to be inserted as peers to a page-sequence. Each image will make up an entire page. See the documentation for details. Committed by JM.
Changes to the Font Subsystem
-
Added support for unusual font encodings (like for Symbol or Cyrillic fonts) of Type 1 fonts in PDF and PostScript output. Committed by JM.
-
Add Font support in jar files. Committed by AC. Thanks to Max Berger. See issue FOP-1399.
-
Improved the font auto-detection so fonts accessed using the font-family name are selected with higher accuracy. Committed by JM. Thanks to Justus Piater. See issue FOP-1496.
-
Bugfix for date formatting with negative time zones in the PDF's Info object. This affected PDF/A compliance. Committed by JM.
-
Bugfix for handling of optional tables in subset TrueType fonts. This bug caused errors in various PDF viewers. Committed by JM.
-
Bugfix: Use Font.getName() (logical font name) instead of Font.getFontName() (localized) when registering fonts from AWT. Committed by JM. Thanks to David Churavy. See issue FOP-1453.
-
Made the way TrueType fonts are embedded in PDF compliant to the specification so viewers correctly identify subset fonts. Committed by JM.
-
Fixed font-autodetection so fonts with uppercase extensions are detected, too. Committed by JM.
-
Fix to avoid NullPointerException when parsing ExpertEncoded and ExpertSubsetEncoded Type 1 fonts. Committed by AC. See issue FOP-1405.
-
Improved font auto-detection and handling of AWT-supplied fonts in order to achieve better results when using multiple output formats. Whenever possible, the font names appearing in the operating system can also be used in XSL-FO. Committed by JM.
Changes to the Image Support
- A new image loading framework has been introduced to fix various problems with external graphics and improve performance. Committed by JM.
Changes to the Layout Engine
-
Added support for background on fo:table-column and fo:table-header/footer/body elements. Committed by VH.
-
Added full support for keep-with-previous on fo:table-row and in fo:table-cell elements. Committed by VH.
-
Added full support for breaks before and after table cells (that is, break-before/after set on the first/last child of a cell). Committed by VH.
-
Added full support for breaks inside the cells of a table. Committed by VH.
-
Added support for conditional borders in tables, for both the separate and the collapsing border model. Committed by VH. See issue FOP-1459.
-
Added minimal support for the .minimum/.maximum components of block/inline-progression-dimension on fo:external-graphic and fo:instream-foreign-object. Committed by JM.
-
Added support for scale-down-to-fit and scale-up-to-fit (introduced in XSL 1.1). Committed by JM.
-
Added methods for fo:page-number-citation(-last) in FOEventHandler. Committed by JM. Thanks to V. Schappert. See issue FOP-1430.
-
Step towards performance: the collapsing-border resolution algorithm no longer triggers the retrieving of the whole table, when possible. Committed by VH.
-
Added check for table-cells which span more rows than available in their parent element (table-header/footer/body). Committed by VH.
-
Added support for fo:markers in fo:inline and fo:basic-link. Committed by AD.
-
Added support for ids on empty fo:inlines. Committed by AD. See issue FOP-1380.
-
Bugfix: The before border of a block is no longer swallowed if its first child issues a break-before. Committed by JM. See issue FOP-1492.
-
Bugfix: When there was a forced break after a block with (conditional) borders the border-after wasn't painted. Committed by JM. See issue FOP-1492.
-
Bugfix: a forced break inside a cell was ignored when occurring before the minimum height set on the enclosing row was set. Committed by VH.
-
Fixed exceptions when lists, tables or block-container are children of an inline-level FO. Committed by JM.
-
Fixed the rendering of the area of a table corresponding to border-separation, which must be filled with the background of the table, and not the rows. Committed by VH.
-
Improved conformance: even if a table-cell spans several rows its background must correspond to the first row spanned. Committed by VH.
-
Moved to the FO tree stage the check for break-before/after on table-row while spanning in progress. Committed by VH. See issue FOP-1486.
-
Fixed the resolution of borders when header/footer is omitted at page breaks. Committed by VH. See issue FOP-1483.
-
Fixed a possible IndexOutOfBoundsException that could happen with certain constellations when footnotes are used. Committed by JM. See issue FOP-1473.
-
Compliance fix: for absolutely positioned block-containers, "top" wasn't interpreted correctly. Committed by JM.
-
Bugfix: content of a row with zero height overriding the previous row Committed by VH. See issue FOP-1434.
-
Bugfix for border-after painting and element list generation when a forced break is involved. Committed by JM. See issue FOP-1457.
-
Bugfix: no empty page is generated anymore if there's no content after a break-after. Committed by JM. See issue FOP-1223.
-
Restored proper handling of fo:table-cell having no children, which is allowed in relaxed validation mode. Committed by VH. See issue FOP-1448.
-
Memory Leak fixed in the Property Cache. Fixed by Jeremias Maerki. Reported and Tested By Chris Bowditch. Committed by JM.
-
Bugfix in tables: wrong element generation by the merging algorithm when glues must be produced to cope with conditional spaces. The corresponding length was added twice: one in the glue itself and one in the following box. Committed by VH. See issue FOP-1442.
-
Bugfix: breaks generated by the merging algorithm for a table-row containing empty cells had always a penalty of 900. Committed by VH. See issue FOP-1446.
-
In case of missing cells the border-end of the table was applied to an inner cell, instead of the (empty) cell in the last column. Committed by VH.
-
Fixed the resolution of borders with table-columns (border-before/after was wrongly applied to every cell of the column). Committed by VH.
-
Fixed the resolution of border-end on cells spanning several rows. Committed by VH. See issue FOP-1381.
-
Bugfix for NPE with empty table-row (regression from 0.93). Committed by JM.
-
Fixed swallowing PCDATA in text-node children of retrieved markers. Committed by AD. See issue FOP-1378.
-
Fixed erroneous white-space removal in retrieved markers. Committed by AD. See issue FOP-1377.
-
Fixed erroneous usage of inherited color-values in SVG. Committed by AD. Thanks to ckohrn.at.tng.de. See issue FOP-1410.
-
Facilitate the implementation for font-selection-strategy:
- Changed FontInfo.fontLookup to always return an array of FontTriplet.
- Changed CommonFont.getFontState to return an array of FontTriplet.
- Initial modifications to the related LMs: initialized with the font corresponding to the first of the triplets.
Committed by AD.
-
PropertyCache phase 2:
- improvement of the PropertyCache itself should now guarantee acceptable performance of the static caches in multi-session environments, which is a possible problem with synchronizedMap.
- changed CommonFont to use the cache: added CachedCommonFont to contain the properties that are always cacheable CommonFont itself is only cached if the remaining properties are absolutes.
- changed CommonHyphenation, KeepProperty, ColorProperty and FontFamilyProperty to use the cache.
Committed by AD.
Changes to Renderers (Output Formats)
-
Added an option to disable the default sRGB profile in PDF output for those who don't care about color fidelity, but care about PDF file size. Committed by JM.
-
Added support for the natural language indentifier ("Lang" in the document catalog) for PDF documents based on the language/country values on fo:page-sequence. Committed by JM.
-
PostScript output now generates the bounding box DSC comments for the whole document. Committed by JM.
-
Added support for PDF page labels. Committed by JM.
-
Added support for custom fonts in Java2DRenderer and derived renderers. Committed by JM. Thanks to Patrick Jaromin. See issue FOP-1474.
-
Added generic structures to the PDF library in order to support PDF file in fo:external-graphic later. Committed by JM.
-
Added a configuration setting to the PCL renderer to disable PJL commands. Committed by JM.
-
Added a configuration setting for the renderer/device resolution to the AFP renderer. Committed by JM. Thanks to Adrian Cumiskey. See issue FOP-1400.
-
Slight improvement for thin lines in Java2D/AWT output. Committed by JM. Thanks to Gordon Cooke.
-
Fixed logic error setting the transformation matrix for block-container viewports (applies to absolute and fixed block-containers only). Important: External renderer implementations need to adjust for the change and implement the new method concatenateTransformationMatrix(AffineTransform) if the renderer is derived from AbstractPathOrientedRenderer. Committed by JM.
-
Fixed generation of named destinations so it works when the PDF document is encrypted. Committed by JM.
-
Bugfix: allow multiple bookmarks to point at the same destination. Committed by JM. See issue FOP-1116.
-
Fixed regression: transparent-page-background was not recognized for PNG output. Committed by JM.
-
Postscript extension cleanup. Committed by AC. Thanks to Andrejus Chaliapinas. See issue FOP-1401.
-
Fix to avoid ClassCastException where multiple ps:ps-comments are declared within fo:declarations. Committed by AC. See issue FOP-1427.
-
Fixes missing TLE value attribute when using AreaTree input with the AFP renderer. Committed by AC. See issue FOP-1419.
-
Fix to avoid a ClassCastException in renderer configuration. Committed by JM. Thanks to Bruno Feurer. See issue FOP-1420.
-
Fixed the restoration of the TLE values from the intermediate format for the AFP extension elements. Committed by JM. Thanks to Adrian Cumiskey. See issue FOP-1419.
-
PDF Transcoder (SVG) text painting has been completely rewritten. Except for some special cases (with filters for example), all text (including flow text) is now painted using PDF text operators. Committed by JM.
Contributors to this release
We thank the following people for their contributions to this release.
This is a list of all people who participated as committers:
Adrian Cumiskey (AC), Andreas Delmelle (AD), Jeremias Märki (JM), Max Berger (MB), Vincent Hennebert (VH).
This is a list of other contributors:
Adrian Cumiskey, Andrejus Chaliapinas, Bruno Feurer, ckohrn.at.tng.de, David Churavy, David Delbecq, Gordon Cooke, Justus Piater, Max Berger, Patrick Jaromin, Stefan Ziel, V. Schappert.


--- layout: default title: Home file: index.html lang: en ---
I am a lecturer and researcher at the 3D geoinformation group of the Delft University of Technology in the Netherlands.
My research covers various aspects of geographic information, with a focus on the use of novel techniques to process data geometrically and topologically. These include: higher-dimensional (4D and higher) data structures and algorithms, GeoBIM integration, the validation and repair of geographic data, and visualising spatial data. I like theoretical work, but what I enjoy most is implementing my ideas into working prototypes and, when they are serious enough, into free software.
Apart from my work, I am passionate about travelling and learning about the world, as well as about the arts, science and technology. I strongly believe in free, tolerant and diverse societies, and I support all sorts of progressive politics, especially when these relate to human rights and privacy, science and technology, and the internet. I like simple things done well, and many other things including photography, languages, trains and public transport, typography, progressive rock, jazz and classical music.


I am currently taking a course on the basics of C#. I want to learn this language because I find the applications of it quite interesting.
I plan to update this page as I progress throughout the course.
11/4: So far, I have almost completed the introductory portion
11/23: Learning about .NET Framework


BrewBear is open source. What am I doing with the information you share by logging in? Nothing, it's just to make your experience a little more personable! What am I doing with your email address? Nothing, well, not true...I'll send updates about the site...unless you ask me to stop!
Don't believe me? Like I said, it's open source so head over to GitHub and look at the code if you want to see for yourself...or contribute, I'd love for code contributions as well
I develop this application in my free time. Maintenance costs are pretty much zero at the moment, but the caffeine and beer that powers me through the development is not.
If you like what you see and would like to support me, buy me a coffee or a beer!


Challenge yourself and test your knowledge of the heart! Choose an answer, then hit the submit button. Question 1 of 5


Project Description
This tool creates documentation for a given BizTalk server 2006, 2006R2 2009, 2010, 2013, 2013R2 or 2016 TAP installation. This project has used the source code of the original
BizTalk 2006 Documenter , updated and improved it. We have also added the SSO documentation by the Red Eyed Monster from the
BizTalk 2010 documenter
We have decided to use the original ‘look and feel’ of the documenter as created by Santosh Benjamin rather than the
BizTalk 2010 documenter created by the Red Eyed Monster. Please see the original BizTalk 2006 Documenter for more documentation.
Colin Dijkgraaf has fathered many of these improvements and a chronology of these can be found on the
BizTalk 2010 documenter site.
There are four release packages, one for BizTalk 2016 TAP, one for BizTalk 2013R2, one for BizTalk 2013 and one for BizTalk 2006 to BizTalk 2010 because of incompatibility of the SSO clients. We hope to consolidate this into one release package in the future but for now please make sure you use the correct version that matches your BizTalk version.
Please see the downloads page for the release notes and most current releases.
Pre-Requisites
Known Issues:


This is a A web browser tool for Image Alignment and Image Stitching. Everything is computed in the web browser with javascript. Safari, Chrome and and Firefox are supported.
Image stitching can be used in order to create photo mosaics like panoramas. Image alignment can also be used in image stabilization softwares.
In this project we present a plug-in free web browser panorama application. In order to achieve a plugin-free web browser application all stages of the pipeline ( mage access, feature detection, descriptors and rendering) are represented in HTML5 and JavaScript.


Welcome to my biography
My name is Mohammad Alswaiti 25 years old I was born in Amman, Jordan . I am currently a student at LTUC as a software developer. I see myself as optimistic and challenging person that's why I always look for opportunities to learn, innovate and enhance my skills and strengths my abilites.
Education
- BACHELOR OF SCIENCE IN CIVIL ENGINEERING -( 2018 ) CUKUROVA UNIVERSITY, TURKEY.
- ONE TERM ERASMUS - POZNAN UNIVERSITY OF TECHNOLOGY, POLAND.
- LANGUAGE PREPARATION YEAR - ADANA SCIENCE AND TECHNOLOGY UNIVERSITY , TURKEY.
Experience
- RUM CENTER FOR ENGINEERING RESEARCH -( AMMAN, JORDAN)
- Ulam Labs -(WROCLAW, POLAND
My top documentaries
- When We Were Kings
- March of the Penguins
- Minding the Gap
- Won't You Be My Neighbor?
- Free Solo
- The Last Waltz
- Grey Gardens
- 13th
- Three Identical Strangers
- Honeyland


Meteor
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The Vigenère Cipher is a slightly more complex version of the Caesar Cipher, where instead of rotating plaintext by a single letter, Vigenère allows rotation by words. Despite the increase in intricacy, both Vigenère and Caesar ciphers are susceptible to frequency analysis. One can recover the plaintext and the key given sufficiently long enough ciphertext due to inherent patterns in english text. Dr. C.-K. Shene breaks down how this method works.
Any code suggestions or issues can be raised on Github


According to the data received, you are:
{{prediction}}
With an accuracy of:
{{accuracy}}%
Recommended:
Kindly contact your doctor immediately for taking necessary future steps.
 Emphasize
healthy foods such as:
- Fruits
- Vegetables
- Whole grains
- Lean protein such as poultry and fish
- Healthy fats such as olive oil and nuts
TREATMENT:
- Weight loss.
- Healthy eating.
- Regular exercise.
- Possibly, diabetes medication or insulin therapy.
- Blood sugar monitoring.


The Magic of CSS
Potion
Buttons
The OS/browser default
Button
:hover
:active
Button
:hover
:active
Button
The “I’m so flat you can barely tell I’m a button”
Button
:hover
:active
Button
:hover
:active
Button
The skeuomorph
Button
:hover
:active
Button
:hover
:active
Button
Skeuomorph-lite
TM
Button
:hover
:active
Button
:hover
:active
Button
The “I pretend I’m flat when really I’m just a different skeuomorph”
Button
:hover
:active
Button
:hover
:active
Button


Home
About
Resume
Projects
Contact
WELCOME!
PAULIINA ORTIZ
Paulina C.
IS117 Project 2
Hello! Welcome to Haydy and Paulina's website. We are two students at the New Jersey of Institute of Technology.
HAYDY ADBALLA
Haydy Abdalla
© Haydy & Paulina -


Output Query¶
Loads and manages the outputs of a single query. Each OutputQuery represents a single group of outputs
| ctor | OutputQuery ( string settingsXML ) |
| string | GetXmlString ( ) |
- OutputQuery ( string settingsXML )
Creates a new query, based on the passed in XML String.
- GetXmlString ( )
Returns the current XML String with any modifications made, such as PREVIOUSSELECTIONLOCK
Output Query Settings¶
The Query is entirely defined by it’s settings file. Here is what the full file looks like, and each part is explained in detail further below.
<?xml version="1.0" encoding="utf-16"?>
<Query
Name="DefaultQuery">
<Settings>
<RepeatSelection
Enabled="True">
<RepeatSelectionWeight>3.0</RepeatSelectionWeight>
<PreviousValuesTracked>2</PreviousValuesTracked>
<DiminishingWeight>True</DiminishingWeight>
</RepeatSelection>
<GroupBinding
Enabled="False">
<AllowDuplicates>False</AllowDuplicates>
<GroupRepeatMultiplier>2.0</GroupRepeatMultiplier>
</GroupBinding>
<SelectionLock
Enabled="False">
<Lock>OutputName2</Lock>
</SelectionLock>
</Settings>
<Output>
<Name>OutputName1</Name>
<Skill>
<Name>Parry</Name>
<Value>0.5145</Value>
<Weight>1.0</Weight>
</Skill>
<Skill>
<Name>Dodge</Name>
<Value>0.1521</Value>
<Weight>1.0</Weight>
</Skill>
</Output>
<Output>
<Name>OutputName2</Name>
<Skill>
<Name>Parry</Name>
<Value>0.5145</Value>
<Weight>1.0</Weight>
</Skill>
<Skill>
<Name>Dodge</Name>
<Value>0.1521</Value>
<Weight>1.0</Weight>
</Skill>
</Output>
</Query>
Outputs¶
Each output’s name corrisponds to a string that the query can potentially return. Each output has a list of skill values that are defined as such
Skill
- Name: The case-sensitive name of the skill in the Profile
- Value: The estimated amount of that skill this output is associated with
- Weight: How much weight this skill has to the overall output evaluation. A skill with a weight of 2.5 would be added to the average 2 and a half times (and increase the total count by 2.5 instead of just 1)
Repeat Selection¶
If enabled, causes the Query to keep track of previously output values and it will try to prevent them from happening again.
- Previous Selection Weight
If a selection has already been selected, causes it’s challenge delta (how far from your desired challenge number it is) to be multiplied by this much.
For example, if you have two outputs that evaluate to 0.1 and 0.2, and a repeat selection weight of 3, the 0.2 would be chosen instead of the 0.1 if it was in the list of previous selected values.
- Prevous Values Tracked
How many selections will need to be made before one will be no longer tracked.
- Diminishing Weight
if true, causes the older selections in the list to be modified by less than the newer ones.
Given previous selections 1 2 and 3 and a previous selection weight of 9.0, this setting would cause 1’s weight to be 3.0, 2’s weight to be 6.0, and 3’s weight to be 9.0
Group Binding¶
If enabled, this query will be treated as a Group Query. This means that it is setup for each output to be a single part of a whole, such as individual enemies in an encounter.
- Allow Duplicates
If true, allows the query to select more than one of the same output in a single evaluation.
- Group Repeat Multiplier
If allow duplicates is enabled, the challenge delta of a group (how far from your desired challenge rating it is) will be multiplied by this number for every extra duplicate.
For exaxmple, a group containing 1, 1, and 2 would be multiplied by the repeat multiplier once.
Selection Lock¶
If true, this query will remember the previous returns and never allow them to be repeated. This can be useful for things such as choosing the next level to go to without wanting the same one twice. These will be saved into the profile
<SelectionLock
Enabled="False">
</SelectionLock>


More testing projects
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Proper credits page
Episode countdowns for certian shows
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work as a postDoc
I've dedicated my studies to paleo-climate and paleo-environment
click here to contact me dtc


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This page tracks the new paper links made to my list of NPAR 2006 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
November 27 2009
- Added ACM DOI link for each paper
May 4, 2007
November 23, 2006
June 28, 2006
June 1, 2006
April 6, 2006
March 19, 2006
kesen.huang@gmail.com


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![Showdown][sd-logo]
## Bower
Indent here seems to be 4 chars ?
bower install showdown
## CDN
* Indent below seems to be 8 Chars (6 for showdown)!!
https://cdn.rawgit.com/showdownjs/showdown//dist/showdown.min.js
---------
# Blockquotes
You can indicate blockquotes with a >.
> Pardon my french
# Styling text
*This text will be italic*
**This text will be bold**
Both bold and italic can use either a `*` or an `_` around the text for styling. This allows you to combine both bold and italic if needed.
**Everyone _must_ attend the meeting at 5 o'clock today.**
# Lists
## Unordered lists
You can make an unordered list by preceding list items with either a * or a -.
* Item 1a
* Item 1b
* Item 2
* Item 3
* Item 4
* Item 5
## Ordered lists
You can make an ordered list by preceding list items with a number.
1. Item 1a
1. Item 2
1. Item 3
1. Item 2
1. Item 3
# Code formatting
## Inline formats
Here's an idea: why don't we take `SuperiorProject` and turn it into `**Reasonable**Project`.
## Multiple lines
This is a normal paragraph:
This is a code block.
```
x = 0
x = 2 + 2
what is x
```
# Links
## Inline
[Showdown is great!](http://showdown.github.io/)
## Reference
Reference-style links use a second set of square brackets, inside which you place a label of your choosing to identify the link:
This is [an example][id] reference-style link.
Then, anywhere in the document (usually at the end), you define your link label like this, on a line by itself:
[id]: http://example.com/ "Optional Title Here"
# Tables
| Tables | Are | Cool |
| ------------- |:-------------:| -----:|
| **col 3 is** | right-aligned | $1600 |
| col 2 is | *centered* | $12 |
| zebra stripes | ~~are neat~~ | $1 |
[sd-logo]: https://raw.githubusercontent.com/showdownjs/logo/master/dist/logo.readme.png
[releases]: https://github.com/showdownjs/showdown/releases
[atx]: http://www.aaronsw.com/2002/atx/intro
[setext]: https://en.wikipedia.org/wiki/Setext


One of the most talked about topics in 2016 when it comes to Bitcoin is the lack of good plan for growing and scaling of the system into the future.
I found this curious as anyone that starts to depend on any system should do at least some investigation on what kind of growth it can handle, and if it can actually do what we want it to do, this year and 5 years or longer into the future.
In this post I want to investigate what kind of scaling we can expect Bitcoin to have and what we need to do to get more scaling out of the system if it would not be enough.
Goals
The number one reason that Bitcoin has value right now is its promise that Bitcoin will be used and seen as useful by millions of people in the not-so-far future. Any money only has value when enough people think it has value. Any money only has value when it actually can be used. If nobody accepts it for payments, the value will not be realized either.
So the number one goal is to allow millions of people to be able to use Bitcoin in their day-to-day lives. Where 'use' is defined as making at least one transaction a day. As any technology, we don't expect this load to be available tomorrow, or this year because growth happens over time and systems get build over time.
So lets have a goal of 50 million users sending one transaction a day using the Bitcoin network. Not today but 5 year in the future.
Further goal is that for home-users the rate at which they can process Bitcoin blocks should be at least twice the speed at which they get created. This means that if a system has no internet for an hour it would take no more than half an hour at full speed to catch up. Faster is better, but slower than twice the creation speed is too slow.
Baseline
or, what is the current theoretical level of support
Bitcoin, in the form of various node-software implementations, has had several years to mature. The leadership was not really focused on growth very much of this basic layer as we can see from the amount of progress that started happening after Bitcoin Classic and Bitcoin Unlimited started competing. As usual, competition is good for the end-user and we see some promise of future gains appear.
But lets take a look at what kind of transaction load we could support today.
Last week forum.bitcoin.com published a video about time it takes to download, fully validate and check 7 years, or 420000 blocks of Bitcoin history. From day on of Bitcoin. This is 75GB of data which took 6 hours and 50 minutes to fully validate on moderate hardware. It wasn't cheap hardware, but it was certainly not top-of-the-line or server hardware. In other words, it is a good baseline.
Taking a closer look at what was done in 6hours 50min
- since block 295000 till block 420000 (125000 blocks) each and every transaction signature has been validated.
- 75GB was downloaded from Bitcoin peers around the world.
- It build a UTXO database of 11 million transactions with 40 million not yet spent Bitcoin addresses. (see the RPC call gettxoutsetinfo).
- The 125000 blocks contained 104847758 transactions which have all been validated. Thats 105 Million txs.
We understand that this was all done with no tweaks to the settings. This was a Classic 1.1.0 node (equivalent to Bitcoin Core 0.12.1)
What needs work?
Lets take a look and compare our baseline to our goal. Most people would like software to always get faster and better, but priorities matter and we should look at which parts need attention first.
Our goal was that individual node needs to process in 24 hours about 50 million transactions.
We noticed that in the baseline check of 6h50 hours it actually downloaded and stored and checked almost 105 million transactions. Which leads to a daily rate of 368 million transactions being downloaded and validated.
$$ TX_{day} = {{104847758 tx \over { 6 * 60 + 50 minutes}} * 24 * 60 minutes} = 368 million$$
This means that our 5-years-in-the-future goal of 50 million transactions per day is already today not an issue for bandwidth and for CPU power. In fact, out baseline system managed to go over it with over a factor of 7.
Today our baseline system could handle 7 times the volume that is the goal 5 years in the future!
Today, an individual Bitcoin node can download, store and validate 368 million transactions a day. Thats many times the volume that has ever been sent using Bitcoin.
How do I see the system scale?
A typical home-node
A node that validates all blocks fully is needed in order to keep everyone honest. It also gives me peace of mind in that if I trust my node, I don't have to trust anyone else. So I foresee that you will get small communities to gather around full nodes. You can let your family use it, or maybe your football club or church will set one up just to support the community. Individuals will then make their phone-wallets have at least one host they trust, which is the one from your community.
This preserves Bitcoins greatest assets, you don't have to trust banks or governments. People trusting their local church or football club is much more normal and common to do.
Such a node would have no need to keep the full history till block zero. It would turn on pruning. With todays price of hardware this does not mean it would stop being able to serve historic blocks because it could easily hold a month of blocks history. This does, however, mean we need to make the software a bit smarter. See some pruning ideas.
Harddrive space is cheap today. A 3TB harddrive stores 75 years of Bitcoin history at current block size. But what if we start getting to our goal. What kind of harddrive do we need?
The answer to that is that we don't need anything large at all. The idea that we need to have a larger harddrive because blocks are bigger is a misunderstanding. We should work on some pruning ideas in order to scale the system without everyone having to invest in storage space.
The last of the big components for our hone node is internet connectivity. To reach our goal we need to be able to download 50 million transactions at about 300 bytes each in a 24 hours period.
$$ {50 000 000 * 300 \over {24 * 60 * 60}} = 173611 bytes/sec $$ $$ {173611 * 8} = 1.39 Mbit/sec $$
Ideally we go twice as fast to make sure that the node can 'catch up' if it were offline for some time. We may want to add some overhead for other parts as well. But 1.39Mbit is available practically everywhere. 2Gb which is 1440 times faster than what we need to reach our plan in 5 years is available in countries like Japan today.
Home nodes have absolutely nothing to fear from even a huge growth of Bitcoin to about 50 million daily users, their hardware and internet will cover them with no pains, especially in about 5 years when more software optimizations may have been created.
Notice that there is no dependency on things like Moore's law here, no hardware growth is needed to reach our goal.
A typical user
A typical user is suggested to use a phone or hardware wallet. The actual requirements are really not a lot to be able to make payments safely and fast if you use SPV clients.
Current wallets are in need of some work, though. They are typically quite greedy in using network to update the state of the wallet. While useful, this is not wanted in many situations. When I'm abroad on an expensive data-plan, for instance.
There is no need to do any communication with the network before creating a transaction that pays a merchant. Only the actual payment itself needs to be transferred to the Bitcoin network.
A typical user uses a phone. On the topic of scaling there is little to nothing he has to do in order to continue working with on-chain scaling.
Usability and related topics need substantial amounts of work, though.
A typical mining node
Miners need a full node. Where 'full' means that it validates all transactions. In addition to what a home-node needs, a miner also needs a fast connection between miners and to have a fast way to broadcast his blocks to other miners.
Just like with a typical home-node the amount of bandwidth and harddrive and CPU speed are already today mostly sufficient for being part of the network.
Additionally, the miner uses his node to create block templates. Which means he takes a section of the pool of unconfirmed transactions and creates a block based on that. This process has seen some optimizations already, but more could be made. For instance the getblocktemplate RPC call checks the block it just created for validity before it returns it. This check takes quite a lot of time and a simple solution would be to decouple the returning of the block and the validation so the miner can start mining optimistically over the check passing (it should pass in 100% of the cases anyway).
The bigger the blocks get, the more data is returned and the system currently uses JSON which is almost the worst type of data-container for large binary data-blobs. A simple replacement of the RPC interface with something that just changes the communication format to be binary is relatively easy to do (a month project, probably) and likely needed for miners to not end up waiting to long on this.
In our baseline node we explained that it took 7 hours to fully sync a brand new node from zero. This will stop being the case when we scale up to much bigger sizes. It will start taking a substantial amount of time to do the initial sync. Yet, a miner requires a fully synced node. Bitcoin Classic already has one big change there that will push down the validation time substantially. It introduced dynamic checkpoints which allow the node to skip validation of transaction data by assuming that about a week worth of blocks will not be build on top of double-spend data. This would remove the validation of 100s of millions of transactions for a starting node.
Another suggestion for future Bitcoin clients meant for miners is that a new node can be pointed to a known and trusted node. The new node would then receive the UTXO and all other details it needs to be up and running quickly from this trusted node. Which means that after downloading only a couple of gigabytes you can have your new node up in 10 minutes.
The most important improvements for mining are various ways to ensure fast download and upload of the actual new blocks.
First there is xthin, which is a way to make a 1MB block only cost 25KB to send to all miners. This scaling is linear in that a 10MB block will likely be around 250KB to send.
Next to that is a technique I called "optimistic mining" which helps miners by splitting the uploading of blocks into two parts. One is a super fast notification of the new block. Just the block-header. A miner receiving such a header validates it has valid proof of work and then can start mining empty blocks on top. When the full block has arrived and all transactions are seen. All transactions in the mempool are updated to account for the new block, and last, a new block template is created with as many transactions as fit, only then does the miner start mining it.
A mining node has no need for either a wallet in their node or to have a history of blocks on their node, so they can turn on pruning.
Many of these techniques are already in development or planned to be developed in the next year or so. In order to reach our 50 million users per day in 5 years most of these will be more than enough to make a miner able to keep connected to the Bitcoin network without having to invest in a high-end server for the Bitcoin node.
Conclusions
The goal I tried to argue from is 50 million users per day. This goal is a huge increase from today. But to make sure we do it properly, my goal is set 5 years in the future.
Scaling Bitcoin-nodes is ultimately boring work with very little effort needed because it turns out that a modern simple system can already scale easy 10000 times higher than the current maximum allowed size.
Scaling the entire system takes a little more work, but mostly because miners have not received a lot of new features that they would need in order to make scaling safe for them. Most of those features could be added in a matter of months, with technologies like xthin blocks and optimistic mining already well underway.
The conclusion that I have to draw is that the goal of 50M/day is not just reachable, the timeline of 5 years is likely one that we will beat quite easily.
Smart tricks like Lightning network are not mentioned at all in this document because there is no need for them. Bitcoin can scale on-chain quite easily with almost no risk. Ideas like Lightning are quite high risk because there are so many unknowns.
By far the biggest problem with regards to scaling today is the protocol limit of 1MB block size. This should be removed as soon as possible.


For full documentation and installtion please visit the support page.
A WordPress Theme is a collection of files that work together to produce a graphical interface with an underlying unifying design for a weblog. These files are called template files. A Theme modifies the way the site is displayed, without modifying the underlying software.
Danlawinc.com using X-Theme as it is a feature rich theme with quality support and a ton of functionality built in.
For full documentation and installtion please visit the support page.
[button type="real" shape="pill" size="large" href="#example" title="Example"][icon type="thumbs-up"]Pill Button[/button]
<head>
of your html, reference the location to your font-awesome.min.css.
<link rel="stylesheet" href="path/to/font-awesome/css/font-awesome.min.css">
<i class="fa fa-icon" aria-hidden="true"></i>
Open Sans is a humanist sans serif typeface designed by Steve Matteson, Type Director of Ascender Corp. This version contains the complete 897 character set, which includes the standard ISO Latin 1, Latin CE, Greek and Cyrillic character sets. Open Sans was designed with an upright stress, open forms and a neutral, yet friendly appearance. It was optimized for print, web, and mobile interfaces, and has excellent legibility characteristics in its letterforms.
To embed your selected fonts into a webpage, copy this code into the <head> of your HTML document.
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
font-family: 'Open Sans', sans-serif;
For examples of how fonts can be added to webpages, see the getting started guide.
Hex Code: #afcb36
RGB: 175, 203, 54
HSL: 71, 73, 50
CMYK: 14, 0, 100, 20
Hex Code: #3890c0
RGB: 56, 144, 192
HSL: 201, 71, 49
CMYK: 71, 25, 100, 25
Hex Code: #822e91
RGB: 130, 46, 145
HSL: 291, 68, 37
CMYK: 10, 68, 100, 43
Hex Code: #f04d45
RGB: 240, 77, 69
HSL: 3, 71, 61
CMYK: 0, 68, 100, 6
Hex Code: #80973b
RGB: 175, 203, 54
HSL: 71, 73, 50
CMYK: 14, 0, 100, 20
Hex Code: #0e7dc2
RGB: 56, 144, 192
HSL: 201, 71, 49
CMYK: 71, 25, 100, 25
Hex Code: #68297b
RGB: 130, 46, 145
HSL: 291, 68, 37
CMYK: 10, 68, 100, 43
Hex Code: #d02128
RGB: 240, 77, 69
HSL: 3, 71, 61
CMYK: 0, 68, 100, 6
Hex Code: #67747c
RGB: 103, 116, 124
HSL: 203, 17, 45
CMYK: 17, 6, 100, 51
Hex Code: #505050
RGB: 80, 80, 80
HSL: 0, 0, 31
CMYK: 0, 0, 100, 69
Hex Code: #dedede
RGB: 56, 144, 192
HSL: 201, 71, 49
CMYK: 71, 25, 100, 25


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The original material on this site is licensed under a Creative Commons Attribution 3.0 Unported License. Articles and images provided by 3rd-parties are subject to their licenses, though we strive to use free and open source materials wherever possible.
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Show generated addresses as:
These QR codes are robust, they will work even if part is missing. All private keys are shown in Wallet Import Format (WIF).

Randomness
-
Safest offline wallet generator!
What if we steal you private key?
We can't, this site will warn you if you're trying to generate Bitcoin addresses while connected to the internet.
Just load this site, disconnect from internet, and generate your addresses.
-
Be as secure as possible!
To be secure (in case your computer is infected) use this site from live disc.
On existing operating system - print keys instead of copying them (some viruses steal clipboard content).
-
Truly random private key!
Random numbers can not be generate inside a computer, and pseudorandom number can be easily predicted.
Keys that are not random enough can be guessed, and Bitcoins stolen.
Real randomness has to be human-provided.
Dots flying around are real random data used to generate truly random private keys and addresses.
-
Open source - pull us on GitHub!
This is open source service - check the code at GitHub.
If you like this site consider donating BTC to 17edQ3AseQtMHibLwCmTCqb9gk7zvj63cg.


1. What are the chest Muscles called ?
2. What piece of equipment can be used to train the pectoral muscles ?
3. What is the most commonly used number of sets to train strength ?
4. When lifting heavy weights from the floor, what is the correct technique ?
5. A rowing machine trains arms, legs and abdominals ?


Our Story
In many states, new voting rules have made it more difficult for people to get to polling stations. These rules particularly affect People of Color, People with Disabilities, Young People, Elderly People, and Women.Carpool Vote is a tool to fight back against an unfair political system in the 2016 election.
We connect volunteer drivers with anybody who needs a ride - to the polls or voter I.D. office.


Incorrect Server Commands
On reload, special attention should be made to the server console.
If you see things like:
Further investigation is necessary
If you look at this page for minecraft server commands you can see the proper format of the command
Care should be taken to follow the same capitalization as minecraft is not forgizing about upper/lower case violations
Also server commands cannot be issued until the server is fully loaded, for this reason, a delay should be placed in the setup code


Get ready! Our team is working hard to deliver YOU our next great project.
The Zeronet delivers you greater information freedom, identity protection and data privacy than the Internet, without the creepy funkiness you often see across the Darkweb. You're welcome!
© 2018 D14na MDAO


{{extend 'layoutadmin.html'}}
{{=T("Here are listed all the projects that completed the period of funding")}}.


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function Empty: Boolean; virtual; abstract;
Shall return True if the back-end is empty. Subclasses have to implement this method to indicate whether they are empty depending on their internal state.
By design back-ends do not need to save the size of the allocated surface as this is handled by the owner bitmap. Thus, the bitmap instance will call this method to determine if there are any other conditions aside from the surface size, which is checked in TCustomMap.Empty.


Server Application Config File¶
Various aspects of the CruiseControl.NET Server are configured in the application configuration file. The name of this file depends on how you are running the server:- If you are running the Console Application, the application config file is called ccnet.exe.config.
- If you are running the Windows Service Application, the application config file is called ccservice.exe.config
For most installations the default settings in this file will be appropriate.
This file is a standard .NET application config file. Parts of it that are specific to CruiseControl.NET are as follows:
XSL File configuration¶
The section defines what xsl files are included for transforming the build file for reporting behaviour within the server. If you want to include extra xsl files (for example if you have your own build behaviours), then add them here.
Remoting Configuration¶
The CruiseControl.NET Server can open a remoting server port so that other applications in the CCNet suite can communicate with it ([CCTray], [Web Dashboard]). By default CCNet listens on port 21234, but this can be changed under the section.
(i) You'll need to change this value if you want to run multiple CruiseControl.NET servers on 1 machine
Logging Configuration¶
Logging of the Server activities (not the build logs themselves) is implemented using .NET Tracing, and this is configurable in the section of the application config file. In this section you can change log level (the section), and where log data is sent to (the section).
If you are using a in the section, then you can configure the server log file name there. This same file name should be set as the value for the key in the section. This value is used when remote applications request to see the server log file. The number of lines returned from the end of the server log file to the remote application is specified by the value.
warning
Note that with some log levels certain potentially sensitive details may be logged, including source control passwords. Make sure you check your log file and set the log level appropriately.
Service Specific Settings¶
If you are running the console application, you have the option of passing in various arguments on the command line. If however you are using the Service application you can't do this, but there are extra options you can set in the section of the config file, as follows:| Key | Equivalent startup parameter in [The Server Console Application] |
| ccnet.config | config |
| remoting | remoting |
General Configuration Settings¶
The table below describes general configuration settings that are in the appSettings section of the application configuration file.| Key | Description | Default Value |
| WatchConfigFile | Turns on/off monitoring of the ccnet.config file for changes. By default, the CCNet server will monitor this file and will automatically restart the server and reload the updated configuration settings. Setting this value to false will disable this feature. | True |
| PluginLocation | An optional location to search for plugins. The server applications will always look in the application folder for any plugin definitions. This settings allows an extra folder to be specified for plugins. | None |
| DataDrive | The main data drive used by CruiseControl.NET. This is used for checking the amount of free disk space. | C: |
| ShadowCopy | Whether shadow copying should be enabled or not. Shadow-copying is required for hot-swapping, but does have a performance hit (i.e. when the files are copied.) Additionally some older OSs do not allow this option. | On |
| cacheTime | The amount of time (in seconds) a build log will be cached for before it is expired. The minimum allowed value is 10 seconds. | 5 minutes |


Billie Eilish Asked Kids Where We Go When We Fall Asleep
by Allison StubblebineTheir answers were both weird and adorable
When Billie Eilish stopped by Jimmy Kimmel Live! on Thursday, she had the opportunity to get one of her biggest questions answered by a crew of small children. The bedroom-pop singer and 2020 Grammy nominee posed her album's titular phrase, When We Fall Asleep Where Do We Go?, to a handful of pajama-clad kiddos, and their answers ranged from adorable to downright wacky.
"You could pretty much go anywhere," the first child, Atticus, said to Eilish matter-of-factly, listing off a myriad of time periods one could return to. Eilish switched up the questioning for the next kid, asking him where his parents go when they fall asleep, and she certainly did not expect to find out so much about their lives. "They just stay in their bed and sometimes when they just wanna... take off their pajama shirt," he said to Eilish, who could hardly stifle a laugh. The rest had a wide range of exciting dream destinations, from fighting zombies to bringing a horror-movie character into their home... for fun. Ah, to be a child. It seems like some of these stories could make for killer song inspiration for Eilish, should she need it.
Watch the full video below.


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[gecode-users] how to write flatzinc solutions into a file
Andrei Neboian
andrei.neboian at googlemail.com
Mon Apr 25 01:09:00 CEST 2011
Dear All,
I am using the fz.exe to generate solutions out of my flatzinc model using
the GeCode solver.
How can I direct the stream of solutions into a text-file rather than the
shell output? In Minizinc, there is such an option (-o <filename>), what
about GeCode?
Thanks for help!
Best,
Andi
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{% extends "app/base1col.html" %} Copyright 2010 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% block extra_head %} {% endblock %} {% block title %}{{title}}{% endblock %} {% block content_main %}


| Date | Name | Description | Duration |
|---|---|---|---|
| 04/06/2004 16:28:32 | Application Control Panel | The Application Control Panel is shown on the left of the MDI form and shows information about all the models loaded into Compendium-TA. Each Model has a hierarchy under the Models branch. The Windows branch lists all the active and open windows for the model. The window can be shown by double clicking on the branch. Right clicking with the mouse on an active window branch creates a window Short Cut. Window Shortcuts are links to model windows. The windows do not have to be opened, double clicking on a window short cut will open and show the window. Window shortcuts are very useful if you find yourself using the same list time and again in a model e.g. a list of entities. You can rename a short cut to a window by pressing [space] You can create folders under the ShortCuts branch to organise your window short cuts. Organise them by dragging and dropping the branches. The Scratchpad branches are useful storage points for references to model data. If you find that there is a particular model element that you use a lot, you can drag it from the model to the scratch pad. This is also useful when cross referencing as you can store the link in the scratchpad until you are ready to use it. Items in the model level Scratchpad are saved to the database. Items at the top level ScratchPad are temporary and are not saved between sessions. Folders can be created under the scratchpad folders to organise your links. The refresh button will refresh the Application Control Panel display or active windows and model object links. The Application Control Panel can be resized by using the splitter bar. And closed with the [x] button. You can Hide/Show the Application Control Panel by using the option on the Edit Menu. Or pressing (currently shown) (currently hidden). Pressing [Delete] will close an active window, delete a link or folder in a ScratchPad, delete a window shortcut or folder in the ShortCuts folder. Also close a model if you press delete when the model branch s selected. Pressing [Insert] will create a folder in the ScratchPad branch or the ShortCuts branch. Tips Using the Application Control Panel is an easy way to navigate your model windows when the windows are maximised in the mdi form. Use the Window ShortCuts to build a custom interface to your model. e.g. if you have a Model for Job Hunting, you could have a shortcut to your list of Job entities (called Jobs), a shortcut to your list of Job Agencies. This makes it very easy to start using the system quickly. Use the Application Control Panel when you are working with multiple models, this makes it easy to see which windows belong to which models and dragging entity instances between models is made much easier by using the ScratchPads   |
30  |
| ID | Name | Raised Date | Closed Date | Description | Resolution |
|---|---|---|---|---|---|
| 646 | auto update not performed in incremental mode | 01/06/2004 18:19:52 | 01/06/2004 18:20:45 | Database auto backups are not performed on databases when in incremental update mode.  | The count was being incremented but not being saved to the database because the persistence mechanism is not supposed to update during a read. Updated the model browser load to check for this condition and persist the increment to the database.  |
| ID | Name | Raised Date | Status | Criticality | Description |
|---|---|---|---|---|---|
| 619 | entity date drop down does not have calender btn | 26/05/2004 19:05:26 | OPEN | LOW | The date, date_time and time fields on an entity attribute have the [v] drop down instead of the calendar button or clock button.  |
| 646 | auto update not performed in incremental mode | 01/06/2004 18:19:52 | CLOSED | HIGH | Database auto backups are not performed on databases when in incremental update mode.  |
| 446 | save as to same db acts as a save | 26/06/2003 11:38:04 | OPEN | LOW | the save as function, when saving to the same db actually does a save, rather than saving the model as a new model in the same database  |
| 522 | tips dialog graphic | 21/12/2003 15:58:43 | OPEN | LOW | On some setups, the tips dialog CTA logo is too big and the dialog doesn't display as nicely as it could.  |
| 453 | Import entity defn once only | 29/06/2003 14:17:05 | OPEN | LOW | The system allows the user to import an entity definition twice, or more, the system should really not allow this or should rename the imported entity or should merge the two definiitions or replace the current entity defn with the imported one. The system should probably prompt the user with these options when they try to import a duplicate definition.  |
| ID | Name | Raised Date | Status | Raised By | Description |
|---|


2019 August 2, 2019 Vulkan Adventures July 27, 2019 Debugging a raytracer: part 1 June 11, 2019 Planned updates, stay tuned! February 21, 2019 Ray Tracing The Rest of Your Life: A reader's companion, Chapter 2 February 15, 2019 Ray Tracing The Rest of Your Life: A reader's companion, Chapter 1 2018 July 4, 2018 Pseudo Random Number Generation May 27, 2018 Hello embree


| This is a text inside <SPAN> tag | This is a link | |
|
This is <P> tag |
|
Take a look to the HTML source of this page to learn how the plugin works! |
| This is a text inside <SPAN> tag | This is a link | |
|
This is <P> tag |
|
Take a look to the HTML source of this page to learn how the plugin works! |


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- al-Fatihah: The Opening
- al-Baqarah: The Cow
- Al-Imran: The Family Of Imran
- an-Nisa': Women
- Tal-Ma'idah: The Food
- al-An`am: The Cattle
- al-A`raf: The Elevated Places
- al-Anfal: The Spoils Of War
- at-Taubah: Repentance
- Yunus: Jonah
- Hud: Hud
- Yusuf: Joseph
- ar-Ra`d: The Thunder
- Ibrahim: Abraham
- al-Hijr: The Rock
- an-Nahl: The Bee
- bani Isra'il: The Israelites
- al-Kahf: The Cave
- Maryam: Mary
- Ta Ha: Ta Ha
- al-Anbiya': The Prophets
- al-Hajj: The Pilgrimage
- al-Mu'minun: The Believers
- an-Nur: The Light
- al-Furqan: The Criterion
- ash-Shu`ara': The Poets
- an-Naml: The Ant
- al-Qasas: The Narrative
- al-`Ankabut: The Spider
- ar-Rum: The Romans
- Luqman: Lukman
- as-Sajdah: The Adoration
- al-Ahzab: The Allies
- Saba': Sheba
- al-Fatir: The Creator
- Ya Sin: Ya Sin
- as-Saffat: The Rangers
- Sad: Sad
- az-Zumar: The Companies
- al-Mu'min: The Forgiving One
- Ha Mim Sajdah: Revelations Well Expounded
- ash-Shura: The Counsel
- az-Zukhruf: The Embellishment
- ad-Dukhan: The Evident Smoke
- al-Jathiyah: The Kneeling
- al-Ahqaf: The Sandhills
- Muhammad: Muhammad
- al-Fath: The Victory
- al-Hujurat: The Chambers
- Qaf: Qaf
- adh-Dhariyat: The Scatterers
- at-Tur: The Mountain
- an-Najm: The Star
- al-Qamar: The Moon
- ar-Rahman: The Merciful
- al-Waqi`ah: That Which is Coming
- al-Hadid: The Iron
- al-Mujadilah: She Who Pleaded
- al-Hashr: The Exile
- al-Mumtahanah: She Who is Tested
- as-Saff: The Ranks
- al-Jumu`ah: The Day of Congregation
- al-Munafiqun: The Hypocrites
- at-Taghabun: The Cheating
- at-Talaq: The Divorce
- at-Tahrim: The Prohibition
- al-Mulk: The Kingdom
- al-Qalam: The Pen
- al-Haqqah: The Inevitable
- al-Ma`arij: The Ladders
- Nuh: Noah
- al-Jinn: The Jinn
- al-Muzammil: The Mantled One
- al-Mudathir: The Clothed One
- al-Qiyamah: The Resurrection
- ad-Dahr: The Man
- al-Mursalat: The Emissaries
- an-Naba': The Tidings
- an-Nazi`at: Those Who Pull Out
- `Abasa: He Frowned
- at-Takwir: The Cessation
- al-Infitar: The Cleaving Asunder
- at-Tatfif: The Defrauders
- al-Inshiqaq: The Rending
- al-Buruj: the Constellations
- at-Tariq: The Night-Comer
- al-A`la: The Most High
- al-Ghashiya: The Overwhelming Calamity
- al-Fajr: The Dawn
- al-Balad: The City
- ash-Shams: The Sun
- al-Layl: The Night
- ad-Duha: The Early Hours
- al-Inshirah: The Expansion
- at-Tin: The Fig
- al-`Alaq: The Clot
- al-qadr: The Majesty
- al-Bayyinah: The Proof
- al-Zilzal: The Shaking
- al-`Adiyat: The Assaulters
- al-Qari`ah: The Terrible Calamity
- at-Takathur: Worldly Gain
- al-`Asr: Time
- al-Humazah: The Slanderer
- al-Fil: The Elephant
- al-Quraysh: The Quraish
- al-Ma`un: The Daily Necessaries
- al-Kauthar: Abundance
- al-Kafirun: The Unbelievers
- an-Nasr: The Help
- al-Lahab: The Flame
- al-Ikhlas: The Unity
- al-Falaq: The Daybreak
- an-Nas: The Men


OLM extends Kubernetes to provide a declarative way to install, manage, and upgrade Operators and their dependencies in a cluster.
Once built, Operators need to be deployed on a Kubernetes cluster. The Operator Lifecycle Manager is the backplane that facilitates management of operators on a Kubernetes cluster. With it, administrators can control what Operators are available in what namespaces and who can interact with running Operators. They can also manage the overall lifecycle of Operators and their resources, such as triggering updates to both an Operator and its resources or granting a team access to an Operator for their slice of the cluster.
Simple, stateless applications can leverage the Lifecycle Management features of the Operator Framework without writing any code by using a generic Operator (for example, the Helm Operator). However, complex and stateful applications are where an Operator can shine. The cloud-like capabilities that are encoded into the Operator code can provide an advanced user experience, automating such features as updates, backups and scaling.
Learn moreKubernetes clusters are being kept up to date using elaborate update mechanisms today, more often automatically and in the background.
With OLMs packaging format Operators can express dependencies on the platform and on other Operators.
OLM advertises installed Operators and their services into the namespaces of tenants.
Operators must claim ownership of their APIs. OLM will prevent conflicting Operators owning the same APIs being installed, ensuring cluster stability.
Operators can behave like managed service providers. Their user interface on the command line are APIs.
The Operator SDK and its components are open source, so please feel encouraged to jump into each individually and learn what else you can do. If you want to discuss your experience, have questions, or want toget involved, join the Operator SDK forum and visit us on GitHub.


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Example:
[Some file link](some file.md)
A quick-fix replaces spaces with their url-encoded equivalent:
[Some file link](some%20file.md)


671_jayaprakash_a.py
class Solution:
def getMinDistSum(self, positions: List[List[int]]) -> float:
# print('------------------')
dirs = [[0, 1], [0, -1], [1, 0], [-1, 0]]
def distSum(x, y):
return sum([sqrt((pos[0]-x)**2 + (pos[1]-y)**2) for pos in positions])
meanx, meany = 0, 0
for pos in positions:
meanx += pos[0]
meany += pos[1]
meanx /= len(positions)
meany /= len(positions)
meanDist = distSum(meanx, meany)
delta = 100.0
epsilon = 0.0000001
while delta > epsilon:
# print(delta)
valid = False
for mov in dirs:
newx, newy = meanx+delta*mov[0], meany+delta*mov[1]
# print(newx, newy)
newDist = distSum(newx, newy)
if newDist < meanDist:
# if abs(newDist-meanDist) < 0.00001:
# print('return ')
# return newDist
meanDist = newDist
meanx = newx
meany = newy
valid = True
break
if not valid:
delta /= 2
return meanDist


This example shows how to define a view action without use f:viewAction component, but declaring it into a managed bean (SimpleViewActionBean). In this case, we want to generate small html or text fragments that will be used by the javascript side to update the client state without an update of the view state.
We just put the link, so when you link something it will return the response in a new tab in the browser.
To render the link without create a component inside the javascript the idea is use a component called <ma:defineLink ...>, that defines logically the link using the same rules as h:link does, but the value in "outcome" is implicit and it always reference to this page, and then use an EL function ma:getLinkFrom that renders the url.
It would be nice to define EL Function at the RenderKit level (ELFunctionRenderer???).


| Interface | Description |
|---|---|
| ExtendedTraitAccess |
Interface for SVG DOM classes to expose information about the traits
(XML attributes and CSS properties) their elements support.
|
| IdContainer |
An interface for DOM nodes that can look up elements with IDs.
|
| ListHandler |
Interface that defines the functionnality
of a list handler for the parser of
attributes that are list.
|
| LiveAttributeValue |
This interface should be implemented by all the attribute values
objects that must be updated when the attribute node is modified.
|
| SVGAnimationContext |
Context class for SVG animation elements to support extra methods.
|
| SVGContext |
This interface is the placeholder for SVG application informations.
|
| SVGDocumentFactory |
This interface represents an object which can build a SVGDocument.
|
| SVGItem |
This interface represents an item in an SVGXXXList.
|
| SVGMotionAnimatableElement |
An interface for SVG elements that can be animated with 'animateMotion'.
|
| SVGPathContext |
Context class for the SVG path element to support extra
methods.
|
| SVGPathSegConstants |
Constants for the SVGPathSeg interface.
|
| SVGSVGContext |
Context class for svg:svg elements.
|
| SVGTextContent |
This class provides the interface for the SVGTextContentElement
for the bridge to implement.
|
| TraitAccess |
Interface for accessing traits on an element.
|
| Class | Description |
|---|---|
| AbstractSVGItem |
Adapter for the SVGItem interface.
|
| AbstractSVGList |
This class is a base implementation for a live
list representation of SVG attributes.
|
| AbstractSVGMatrix |
This class provides an abstract implementation of the
SVGMatrix
interface. |
| AbstractSVGNormPathSegList |
This class is the implementation of the normalized
SVGPathSegList . |
| AbstractSVGNormPathSegList.NormalizedPathSegListBuilder | |
| AbstractSVGNormPathSegList.SVGPathSegGenericItem | |
| AbstractSVGNumber |
Implementation of
SVGNumber . |
| AbstractSVGNumberList |
This class is the implementation of
SVGNumberList . |
| AbstractSVGNumberList.NumberListBuilder |
Helper class to interface the
NumberListParser and the
NumberListHandler . |
| AbstractSVGPathSegList |
This class is the implementation of
SVGPathSegList . |
| AbstractSVGPathSegList.PathSegListBuilder | |
| AbstractSVGPathSegList.SVGPathSegArcItem | |
| AbstractSVGPathSegList.SVGPathSegCurvetoCubicItem | |
| AbstractSVGPathSegList.SVGPathSegCurvetoCubicSmoothItem | |
| AbstractSVGPathSegList.SVGPathSegCurvetoQuadraticItem | |
| AbstractSVGPathSegList.SVGPathSegCurvetoQuadraticSmoothItem | |
| AbstractSVGPathSegList.SVGPathSegLinetoHorizontalItem | |
| AbstractSVGPathSegList.SVGPathSegLinetoVerticalItem | |
| AbstractSVGPathSegList.SVGPathSegMovetoLinetoItem | |
| AbstractSVGPointList |
Abstract implementation of
SVGPointList . |
| AbstractSVGPointList.PointsListBuilder |
Helper class to interface the
PointsParser and the
PointsHandler . |
| AbstractSVGPreserveAspectRatio |
Abstract implementation for SVGPreservAspectRatio
This is the base implementation for SVGPreservAspectRatio
|
| AbstractSVGPreserveAspectRatio.PreserveAspectRatioParserHandler | |
| AbstractSVGTransform |
Abstract implementation of
SVGTransform . |
| AbstractSVGTransformList |
This class is the implementation of
SVGTransformList . |
| AbstractSVGTransformList.SVGTransformItem |
An
SVGTransform in the list. |
| AbstractSVGTransformList.TransformListBuilder |
Helper class to interface the
TransformListParser and the
ListHandler . |
| ListBuilder |
A class for receiving notification of parsed list items.
|
| SVGAnimatedPathDataSupport |
This class provide support for the SVGAnimatedPathData
interface.
|
| SVGNumberItem |
Representation of the item SVGNumber.
|
| SVGOMAngle |
Implementation of an
SVGAngle not associated with any attribute. |
| SVGOMEvent |
This class provides an implementation of the SVGEvent interface.
|
| SVGOMMatrix |
This class provides an implementation of the
SVGMatrix interface. |
| SVGOMPoint |
An implementation of
SVGPoint that is not associated with any
attribute. |
| SVGOMRect |
An implementation of
SVGRect that is not associated with an
attribute. |
| SVGOMTransform |
This class is the implementation of the SVGTransform interface.
|
| SVGOMUseShadowRoot |
This class implements
DocumentFragment interface. |
| SVGPathSegItem |
Internal representation of the item SVGPathSeg.
|
| SVGPointItem |
An
SVGPoint in the list. |
| SVGTestsSupport |
This class provides support for SVGTests features.
|
| SVGZoomAndPanSupport |
This class provides support for SVGZoomAndPan features.
|
| Exception | Description |
|---|---|
| LiveAttributeException |
Thrown when a live attribute cannot parse an attribute's value.
|
| SVGOMException |
An implementation of the SVGException class.
|
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


| crashrpt | ||
| A crash reporting system for Windows applications |
Functions | |
| int | crAddScreenshot (DWORD dwFlags) |
| Adds a screenshot to the crash report. |
| int crAddScreenshot | ( | DWORD | dwFlags | ) |
Adds a screenshot to the crash report.
| [in] | dwFlags | Flags, optional. |
This function can be used to take a screenshot at the moment of crash and add it to the error report. Screenshot information may help the developer to better understand the state of the application at the moment of crash and reproduce the error.
When this function is called, screenshot flags are saved, then the function returns control to the caller. When crash occurs, screenshot is made by the CrashSender.exe process and added to the report.
dwFlags
Use one of the following constants to specify what part of virtual screen to capture:
The main application window is a window that has a caption (WS_CAPTION), system menu (WS_SYSMENU) and the WS_EX_APPWINDOW extended style. If CrashRpt doesn't find such window, it considers the first found process window as the main window.
Screenshots are added in form of PNG files by default. You can specify the CR_AS_USE_JPEG_FORMAT flag to save screenshots as JPEG files instead.
In addition, you can specify the CR_AS_GRAYSCALE_IMAGE flag to make a grayscale screenshot (by default color image is made). Grayscale image gives smaller file size.
If you use JPEG image format, you may better use the crAddScreenshot2() function, that allows to define JPEG image quality.
When capturing entire desktop consisting of several monitors, one screenshot file is added per each monitor.
You should be careful when using this feature, because screenshots may contain user-identifying or private information. Always specify purposes you will use collected information for in your Privacy Policy.


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Project Dependencies
compile
The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
test
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
Project Transitive Dependencies
The following is a list of transitive dependencies for this project. Transitive dependencies are the dependencies of the project dependencies.
compile
The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
test
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
Project Dependency Graph
Dependency Tree
- org.apache.maven:unbound:jar:1.0.0
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.scala-lang:scala-library:jar:2.12.8 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.scala-lang.modules:scala-xml_2.12:jar:1.2.0 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.scala-lang:scala-reflect:jar:2.12.8 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- com.iheart:ficus_2.12:jar:1.4.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- com.typesafe:config:jar:1.3.4 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.typelevel:macro-compat_2.12:jar:1.1.1 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.json4s:json4s-native_2.12:jar:3.6.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.json4s:json4s-core_2.12:jar:3.6.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.json4s:json4s-ast_2.12:jar:3.6.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.json4s:json4s-scalap_2.12:jar:3.6.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- com.thoughtworks.paranamer:paranamer:jar:2.8 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.apache.maven:maven-model:jar:3.6.1 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.codehaus.plexus:plexus-utils:jar:3.2.0 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.apache.maven.shared:maven-shared-utils:jar:3.3.4 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- commons-io:commons-io:jar:2.6 (compile)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.scalatest:scalatest_2.12:jar:3.0.6 (test)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
- org.scalactic:scalactic_2.12:jar:3.0.6 (test)
| Unbound |
|
Description: Maven Unbound is a file level translator of Apache Maven POM files to and
from JSON and HOCON POM formats. It provides both a library to support
these translations and a command line interface to translate between
XML, JSON and HOCON formats of POMs. The CLI can be called with
the mvnu script in this directory.
––generate–hocon and
––generate–json command line flags are added to
translate a Maven project from XML to JSON and/or HOCON. Then mvnu can
be called just like mvn can but the JSON or HOCON POM files will generate
pom.xml files on the fly which will in turn be built using Maven.
URL: https://hunterpayne.github.io/maven-unbound-site/index.html
Project Licenses: Apache License Version 2.0 |
Licenses
Apache License Version 2.0: Unbound
Dependency File Details
| Filename |
Size |
Entries |
Classes |
Packages |
Java Version |
Debug Information |
| ficus_2.12-1.4.6.jar |
142.9 kB |
109 |
102 |
4 |
1.8 |
Yes |
| paranamer-2.8.jar |
34.7 kB |
31 |
21 |
1 |
1.5 |
Yes |
| config-1.3.4.jar |
292.7 kB |
186 |
180 |
3 |
1.8 |
Yes |
| commons-io-2.6.jar |
214.8 kB |
146 |
127 |
7 |
1.7 |
Yes |
| maven-model-3.6.1.jar |
185.5 kB |
74 |
57 |
3 |
1.7 |
Yes |
| maven-shared-utils-3.3.4.jar |
153.1 kB |
103 |
79 |
9 |
1.7 |
Yes |
| plexus-utils-3.2.0.jar |
262.8 kB |
130 |
105 |
9 |
1.6 |
Yes |
| json4s-ast_2.12-3.6.6.jar |
83.6 kB |
55 |
52 |
1 |
1.8 |
Yes |
| json4s-core_2.12-3.6.6.jar |
482.5 kB |
233 |
228 |
3 |
1.8 |
Yes |
| json4s-native_2.12-3.6.6.jar |
93.3 kB |
56 |
52 |
1 |
1.8 |
Yes |
| json4s-scalap_2.12-3.6.6.jar |
349 kB |
146 |
141 |
2 |
1.8 |
Yes |
| scala-library-2.12.8.jar |
5.3 MB |
2541 |
2503 |
34 |
1.8 |
Yes |
| scala-reflect-2.12.8.jar |
3.6 MB |
1409 |
1392 |
13 |
1.8 |
Yes |
| scala-xml_2.12-1.2.0.jar |
556.6 kB |
253 |
240 |
10 |
1.8 |
Yes |
| scalactic_2.12-3.0.6.jar |
725.8 kB |
324 |
317 |
4 |
1.8 |
Yes |
| scalatest_2.12-3.0.6.jar |
7.1 MB |
2635 |
2564 |
30 |
1.8 |
Yes |
| macro-compat_2.12-1.1.1.jar |
3.2 kB |
4 |
2 |
1 |
1.8 |
Yes |
| Total |
Size |
Entries |
Classes |
Packages |
Java Version |
Debug Information |
| 17 |
19.6 MB |
8435 |
8162 |
135 |
1.8 |
17 |
| compile: 15 |
compile: 11.8 MB |
compile: 5476 |
compile: 5281 |
compile: 101 |
- |
compile: 15 |
| test: 2 |
test: 7.8 MB |
test: 2959 |
test: 2881 |
test: 34 |
- |
test: 2 |