Thank you for downloading A Lode Runner Story! If you cannot find what you are looking for within this document, please e-mail<EMAIL_ADDRESS>for more information.
Doug Smith created the original Lode Runner game in the 1980s. He passed away in 2014. He created a supreme game that will live forever!
Click on any of the chapter titles to immediately jump to that chapter!
If you are using a Windows computer, you can begin A Lode Runner Story by running the loderunner.exe application file. The game should begin in windowed mode immediately. (For information on how to switch to fullscreen mode, click here.)
Note for advanced users: If you want to run the game from source, you can follow the directions for Linux users.
Before running the game, you must ensure that you have the following packages installed on your linux distribution:
| Package Name | in Ubuntu... |
|---|---|
| python (version 2.x) | Depends |
| pygame | python-pygame |
| pyopengl | python-opengl |
| Example for Ubuntu users: sudo apt-get install python-pygame |
To begin the game, use Python to run the main.py script. Your command should look like this:
python main.py
Note: To view a short list of optional command line arguments, run main.py and include the --help argument. The program will list the command line arguments and then exit.
When you first begin the game, you will see a menu with a small number of selections. To jump right into a game, select Play Solo!
When you begin A Lode Runner Story, you will see The Hero of Lelandria at the top of the list. Select this option to begin the official storyline mode in A Lode Runner Story.
In The Hero of Lelandria, you must collect gold on over 100 different levels while working to save the friendly citizens of Lelandria from their terrible enemies, the Bungeling Empire! You will rely on multiple tools on your journey, including bombs, items, and multiple skills that will empower you during fight against the bad guys.
In addition to the main storyline mode, A Lode Runner Story also includes a number of level sets to challenge your mining laser mastery. These level sets, along with any new level sets you choose to download using the Level Browser, offer a more traditional Lode Runner experience.
After selecting a non-storyline level set, the game will take you to a level selection screen. Here, you can view which levels you have previously completed. Select any level to begin a game at that position.
Many of the additional level sets in A Lode Runner Story support 2 or more players. You can play these levels with one or more friends over the internet. For more information about setting up games or joining games, click here.
You have one primary goal in A Lode Runner Story: collect the gold!
Storyline Levels
When you are playing storyline levels, you do not need to collect every last piece of gold before entering the next level. Indeed, many of the levels explicitly require you to move to another level in order to obtain hard-to-reach pieces of gold.
You can always return to previous levels to finish collecting the gold you left behind!
Additional Levels
When you are playing additional level sets, you must collect all of the gold on the current level to advance to the next level. As soon as you collect the final piece, all of the bad guys will explode, and the game will automatically send you to the next level.
Each time you step into a new level, A Lode Runner Story will automatically save your progress. If you have collected several pieces of gold and you do not wish to lose your progress by dying, you can quickly change levels to force an easy autosave!
In addition to the autosave system, A Lode Runner Story also allows you to save your game manually at any time.
To save your game, press ESC to open the game's pause menu. From there, move your cursor down to the "Save Game" option and select it. You can choose to save to a quicksave slot, or you can choose to save the game with a special title (for example, My Save Game 1).
When playing storyline missions such as The Hero of Lelandria, you will meet friendly NPCs in the town areas. NPCs move slowly, and you will see the character's name above them as they stroll around town.
You can talk to NPCs by standing near them. If an NPC has a special symbol above their name, that symbol indicates that the NPC has special options available.
| Symbol | Meaning |
|---|---|
| $ | Merchant |
| ? | Quest available |
| ! | Quest ready to turn in (complete) |
| x | Quest kill target |
Watch out for the bad guys that will ceaselessly chase you around the levels! Yes, they look exactly like the friendly people you meet in town, but they do not like you!
You can use your mining laser to trap bad guys in the ground for a short period of time. Soon, though, the bad guy will climb out of the trap and resume his pursuit. If the bad guy ever dies, he will soon reappear near the top of the level. You can not permanently defeat enemies!
To reach all of the gold in each level, you will have to make extensive use of your mining laser. By default, the Z key on your keyboard will dig to your left, and the V key will dig to your right. (For information on how to customize your controls, click here.)
You can dig as many holes as you wish, but you must observe that anything you dig will "reappear" in a matter of seconds! If you are standing in the way of a part of the level that finishes reappearing, you will die!
Fact: you can complete all of the main levels1 within the first storyline mission (The Hero of Lelandria) using nothing more than your mining laser. (As a bonus, you can expect extra XP points for each level you complete without using a bomb.)
Bombs offer you an optional alternative. To obtain bombs, you must either obtain them from certain NPCs or purchase them from bomb vending machines for a few pieces of gold.
Once you have obtained a bomb, you can place it by pressing the B key on your keyboard (default key). You must face your character in the direction you wish to bomb. After placing the bomb, make sure to get out of the way quickly, as bombs destroy anything in their surrounding area!
1Many of the puzzle levels do explicitly require you to use bombs to collect all of the gold.
As you complete quests and finish puzzle rooms, you will begin to put together a large inventory of helpful items. These items can alter your gameplay experience in many ways: some will slow down enemies, others will reduce the cooldown time for your skills, etc.
You must equip an item in the pause menu before it will take effect in the game. You can only use 2 items at a time. Choose carefully!
Each time you complete a level (by collecting all of the gold), you will earn a set amount of XP points. (You can also earn XP points by successfully completing quests for NPCs.)
As you continue to earn XP, the XP bar at the top of the screen will show your progress toward the next character level. Leveling up your character will earn you skill points that can make your character more powerful!
Once you have obtained a skill point, you can visit the skills page in the pause menu. Here, you will see 6 different skill categories. Each category offers you a choice of 2 skills, but you can only select one of the two! You must carefully consider your playstyle before committing to the skill of your choice.
After you have unlocked a skill, you can upgrade it to increase its power. Each upgrade requires another skill point.
Unlocking a skill does not automatically equip that skill. After you unlock a skill, you must move to the Game tab in the pause menu. There, you can choose the Equip Skills option to view a list of your available skills and then to assign them to one of your 2 available skill keys.
Many of the NPCs in A Lode Runner Story will offer you optional quests. You do not have to complete these quests, but doing so will earn you XP points and additional rewards such as items, gold, and the like.
You have a lot of freedom when working to complete quests, but the actions you take will often have consequences. Completing a quest exactly as one NPC asks might make the NPC very happy, whereas prematurely killing someone along the way might get you in hot water!
You should periodically monitor the Level Browser for additional level sets! Download new levels that will continue to refine your Lode Runner abilities.
Sometimes you might find an update to a level set that you have already downloaded. If this programmer found a bug in one of the levels, you would find the updated version in the Level Browser. You can safely re-download the level set at any time; the game uses a separate file to keep track of your overall progress.
Use this section to set up the keyboard controls exactly how you like them. To customize a control, press ENTER to bring up the "press any key" popup, and then press the key you want to use for the selected action.
If you have more than one gamepad attached to your computer, you can use this option to specify which of the devices you prefer to use when playing A Lode Runner Story. The game will remember your selection and attempt to use it again the next time you begin the game.
Use this section to customize your gamepad controls just as you might have customized your keyboard controls.
The gamepad customization options include a few additional options designed to emulate certain menu actions (menu up, menu down).
You can control the volume level of the background music and the sound effects separately. Move the bar to the left for a lower volume; move eit to the right for a higher volume.
You can play the game in either windowed mode or fullscreen mode. The game will remember your selection and use it again the next time you start the game.
If switching to fullscreen mode fails for any reason and the game refuses to start (because it is attempting to start in fullscreen mode), you might need to edit the preferences.xml file, located in the folder called user. Find the following line:
<fullscreen>1</fullscreen>
You can either change the 1 to a 0, or you can delete the line entirely. Doing either will force the game to return to windowed mode.
A Lode Runner Story aims to support a variety of languages. Select any of the available languages to view text in that locale.
If you switch to a language that you cannot understand, you will need to edit the preferences.xml file, located in the folder called user. Find the following line:
<language>##</language>
You can either change the ## to en (english), or you can delete the line entirely. Doing either will force the game to start in the default language.
If you are looking for translations for a language that does not exist in the game, please e-mail<EMAIL_ADDRESS>with your request. I will let you know if I can help!
To create a new lobby for a cooperative mode session, you should begin by selecting Host Game within the Co-op Mode menu.
Next, you will select which level set to use for the new session. After you select a level set, you will then select the specific level you wish to begin on.
Lastly, you can configure whether or not the game requires a password and how many players can join the session. If the game requires a password, new players will need to know your password before they can join.
If you are hosting a game and you connect to the internet using a router, you might need to enable port forwarding within the router's configuration screen to allow other players to connect to your game. For more information, click here.
To searching for an existing game which you can join, you should begin by selecting Join Game within the Co-op Mode menu.
Here you will see a list of all available game sessions. Public games will allow you to join freely, but Private games will require you to provide a password before you can join.
If no game session appears in the list, you will need to create a new session and invite your friends to join you.
You can chat with other players to develop strategies for completing each level! By default, press the TAB key to activate the "text typing" console, then type your message to the other players in the game. Press ENTER to send your message!
If you have access to an external voice chat program such as Skype, you can communicate with your friends even more easily!
If you or one of your teammates dies during the level, a special heart will appear somewhere within the level. If any remaining player touches the heart, the dead player comes back to life. However, if all of the players die at the same time, you will have to retry the level from the beginning.
You can stand on a teammate's head to collect hard-to-reach pieces of gold! Use this technique to solve cooperative puzzles. Notice, too, that you can still use your mining laser while standing on your teammate's head!
Press ESC to open the cooperative mode menu. If one of the client players leaves the game, the game will continue and another player can join in his or her place. If the original host leaves the game, the session will end for all players.
If you connect to the internet using a router, you might! If your friends do not have problems connecting to your game, you can skip this section; if your friends report problems connecting, then you might need to forward one or more ports on your router.
This process will vary depending on the make and model of your particular router. In most cases, you will begin by visiting an address in your internet browser that resembles <IP_ADDRESS>. (Remember, your router will have its own instructions!) You will need to know your router's username and password to access its configuration screen.
Once you have successfully accessed your router's configuration screen, you should see an option called "Port Forwarding" or something similar. (This may vary depending on your router model.) Selecting this option will take you to the port forwarding screen.
By default, A Lode Runner Story attempts to use port 8589 when creating a new cooperative game session. If the game for any reason cannot use that port, it will try the next port (8590), the next port (8591), and so on until it reaches port 8599. If the game cannot use any of the ports in this range, it will give up and return to the main menu.
To successfully host a game session on your router, you should at the very least forward port 8589 to your computer. Forwarding the entire possible range (8589-8599) will ensure that other players can still join your session when the game uses one of the backup ports.
If you want to change the default port, you can edit the netplay.xml file, located in the folder called user. Locate the <default-port> setting and change the port to your preferred port. (The game will use the same +10 port logic starting at the new port.)


Your answers should be typed using a plain text editor,
such as emacs or notepad, and stored in a file called assign1.txt. If you need
illustrations, you should save them as a bmp, gif, png, or jpeg file (gif, png, or jpeg
is preferred) named figure#.bmp, figure#.gif, figure#.png, or figure#.jpg and refer to
the figure in your answer (so for instance, a gif illustration for figure 2 would be
stored in figure2.gif). Such graphics should be created using a drawing program -- NOT
with a scanned freehand drawing! HTML format is preferred for the whole thing, if you
know how, but it is not required. If you do use HTML, your answers will be in a file
called assign1.html, instead of assign1.txt.
Different credit opportunities:
For 'A' Credit (Maximum score 100 possible)
DoThis
For 'B' Credit (Maximum score 85 possible)
DoThis
Input:
InputDescription
Output:
OutputDescription
Example:
An example run would produce the following (Bold-underlined
text is input by the user):
SampleInputOutput
Testing Plan:
Adequate testing of this program requires various sets of data. Turn
in a typed report of your testing (see below). Be sure to test every
possible path in the logic flow of the program.
What to turn in:
A typed report of the test data you used to test your program.
For each test, you should show:
A description of the situation you were testing for
The input data used for the test
A description the results from the test, and why
they were judged satisfactory.
Submit your program electronically on Shaman before the due date
given below. Your submission should include:
a file containing your testing report named prog0_test.txt
a file containing the source code named prog0.cpp
After copying this file into your csci200_work/submission
directory, submit it using the command: submit csci000 assign0
Please follow these instructions carefully for full credit.
Programs with syntax errors will receive no credit.
What to turn in:
Copy assign0.txt (or assign0.html) and any illustration files into your submission
directory. Make sure that the text file is readable using the "less" pager (or in a
web browser if it is HTML). Also, please check to make sure your illustration files
are not corrupt before you submit! (I recommend copying the files into your public_html
directory and attempting to view them with a browser.) Then submit it all with:
submit csci000 assign0
Make sure you copy these files -- don't just move them, because the submission system will
remove the contents of the submission directory!


1017 Brick Squad
1017 Brick Squad Site
- Gucci Mane La Flare
- Waka Flocka Flame
- Webbie
1017 Brick Squad is a record label started by Gucci Mane. Gucci and Waka have experienced the most commercial
success with Webbie hot on their heels, though he has recently fallen into obscurity. It could be argued Waka Flocka
has as well, however he still does extremely well over seas. It would seem Gucci Mane was the Alpha and Omega
of the group as he has experienced the most commercial success, is considered an absolute god father in the rap genre,
and has had one of the notably longer careers in the rap industry as a whole.
- Gucci Mane: The State vs. Radric Davis
- This was honestly one of my favorite projects not just from Gucci, but the entire 1017 label. It is one
of the most well received albums the group has ever produced.
- Waka Flocka: Lebron Flocka James
- This was the absolute break out album for Waka. I will never forget the time in my life when this CD dropped,
as Gucci's legacy had already paved an inlet for Waka to take advantage of, and Waka grabbed that chance and flew
with it. Hit single "Hard In The Paint" defined Waka's original hard hitting sound and he was considered a classic
ever since.
- Gucci Mane: Trap House
- Last but far from least is Trap House, Gucci Mane's very first full length album. What people don't
realize is this album is one of the first pop culture references to multiple terminologies that have
become cemented into American culture, giving birth to not only the term "trap house" but also "trap music".


Developing for an Arduino involves a number of key components. These are:
USB
cable to and programs,board
- this is the small, single board microcontroller
;board
controls.The Arduino IDE allows you to create, compile and upload code to your Arduino.
The Arduino is powered either by USB
when connected to your PC, or via the 5V power input.
There any an almost limitless set of electronic components you can use with your Arduino. The following are significant electronic components that you would use in developing for the Arduino.
…
Male and Female
Shields mount to the output pins on the Arduino


If you or anyone you know has been experiencing thoughts of suicide and/or self-harm, text “HELLO” to 741-741 or call the National Suicide Lifeline, 1-800-273-8255, immediately.
Our western culture of individualism, competition, and personal merit tends to glamorize the idea of working oneself to the breaking point, and creates a constant pressure to be productive 24/7. The debilitating effects of this “workaholic” mentality become especially prominent during endeavors like college application and admission season, during which we are literally pitted against each other in a fight to earn validation from a handful of “esteemed individuals,” and, in a sense, are forced to equate our sense of identity and self-worth with exam scores, GPAs, and the narratives we build in our personal statement essays.

During seasons like these that demand so much of our focus, energy, and time, we are susceptible to dehumanizing ourselves into perfect machines built solely to work on the prospect of college and only college (whether it be on applications, AP classes, overextending ourselves in extracurriculars, etc). College applications force to focus much of our attention on the illusions of time - our past (accomplishments, family history, personal struggles) and keep us anxious about the ambiguity of the future. We grow obsessed with these pursuits and lose sight of the present moment - the only thing that we truly know and can truly control. This is what causes us to neglect our bodies, emotions, and spirits - all of which operate in the present, not the past or future.
When you peel back all of the layers of identity created through external displays, you find that at our core, we are still human beings with needs and a physical, mental, and emotional fragility that must be tended to. This fragility is not something to be afraid of - in fact, rejecting it makes us even more fragile, because we are denying ourselves the needs that our bodies our asking us for. Let this page be a gentle reminder of this truth: just as you cannot fill another cup if yours is empty, you cannot continue appealing to the expectations of others (whether it be your friends, family, or college) if you cannot first appeal to the expectations, needs, and desires you set for yourself.
This is American psychologist Abraham Maslow’s Hierarchy of Needs. In essence, this is a model of psychological health, which suggests that mental and emotional wellness is achieved and maintained through the fulfillment of innate human needs. Each successive level of needs
cannot be achieved without first fulfilling the tier(s) beneath them.
Notice how Self-actualization, the category under which college applications would most accurately fall, is the last need to be fulfilled. Yet, we tend to neglect all of the needs beneath it as we desperately pursue the top of the pyramid. It seems so simple and so obvious, though we lose sight of it all too easily - you can’t climb this pyramid if it is built of blocks that are unstable and loosely held together.
This is the essence of what it means to take care of your mental health: practicing deep awareness of your physical and emotional needs, and taking the necessary actions in order to fulfill them.
The power of being gentle with yourself, and in turn knowing, providing, and asking for what you need. This is the key to preventing burnout and mental breakdowns before they can happen.
The word, compassion, is derived from the Latin word compati, which means “to suffer with.” In order to suffer with someone, you must be conscious of three things - their suffering, your suffering, and the interconnectedness and commonality of your lived experiences. When your heart is filled with compassion, you resonate with the struggles of another human, because you are no stranger to the suffering that they are experiencing. Your heart yearns to comfort them and reassure them that everything is going to be okay. What if we showed ourselves this same love, care, and concern that we give to others?
By the same token, self-compassion is the act of acknowledging and warmly embracing our suffering, understanding our emotions and what they reveal about our needs, and tending to ourselves by providing ourselves with those needs. Self-compassion is not selfish or self-indulgent; in fact, it is quite the opposite. By befriending our feelings and how to take care of our emotional needs, we avoid the toxic, self-pitiful cycle of self-criticism and using unhealthy coping mechanisms to avoid our pain. Acts of self-compassion and self-care allow us to feel whole and valuable as we are, and let go of the unrealistic expectations that inhibit our contentment with ourselves.
That being said, we need to change our narrative about self-care. Although it is heartening to see that our world has grown more open-minded towards the once-radical concept of taking care of oneself, the term “self-care” has become so loosely used and capitalized upon that it has lost its true gravity and value. Self-care is not a commodity, a luxury, or yet another burden on our to-do lists that we can keep neglecting “until we have the time for it, or “when I’m about to burn out.” Self-care and self-compassion are a lifestyle - they are the lifestyle - and they are what fuel us to consistently rise to all of the challenges and bask in all of the joys that life presents us with.
In order to take care of our emotional needs, we first need to be able to identify and name our feelings. Our emotions are complex and more than “sad,” “mad,” or “glad,” and we need to pinpoint and articulate what exact emotions are passing through our body, and what is at the root of those emotions. Are we “just sad,” or are we really feeling hopeless (naming the emotion) about our future because (naming the root) we’ve been watching college acceptance videos on Youtube and spiraling into a toxic cycle of comparison and self-doubt? The latter provides more insight into what we are feeling, why we are feeling it, and what we need in this moment.
~ coping skills and additional resources ~


GnuCash Documentation
The following collections are available locally:
English:
GnuCash Help Manual
GnuCash Tutorial and Concepts Guide
German:
GnuCash Hilfe


|
Indiegame Garden 7.exe |
||
|
BUNDLEZILLA!.zip |
BUNDLEZILLA doesn’t merely collect indie games: no, it hunts them down and has them for breakfast.
Thirteen games are stuffed in its big, scaly belly. Yes, it's a free indie game bundle!
121 MB   |   What's inside?   |   Whence it came? |


Common Practices¶
This section documents common practices when using Scrapy. These are things that cover many topics and don’t often fall into any other specific section.
Run Scrapy from a script¶
You can use the API to run Scrapy from a script, instead of
the typical way of running Scrapy via scrapy crawl
.
Remember that Scrapy is built on top of the Twisted asynchronous networking library, so you need to run it inside the Twisted reactor.
The first utility you can use to run your spiders is
scrapy.crawler.CrawlerProcess
. This class will start a Twisted reactor
for you, configuring the logging and setting shutdown handlers. This class is
the one used by all Scrapy commands.
Here’s an example showing how to run a single spider with it.
import scrapy
from scrapy.crawler import CrawlerProcess
class MySpider(scrapy.Spider):
# Your spider definition
...
process = CrawlerProcess({
'USER_AGENT': 'Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1)'
})
process.crawl(MySpider)
process.start() # the script will block here until the crawling is finished
Make sure to check CrawlerProcess
documentation to get
acquainted with its usage details.
If you are inside a Scrapy project there are some additional helpers you can
use to import those components within the project. You can automatically import
your spiders passing their name to CrawlerProcess
, and
use get_project_settings
to get a Settings
instance with your project settings.
What follows is a working example of how to do that, using the testspiders project as example.
from scrapy.crawler import CrawlerProcess
from scrapy.utils.project import get_project_settings
process = CrawlerProcess(get_project_settings())
# 'followall' is the name of one of the spiders of the project.
process.crawl('followall', domain='scrapinghub.com')
process.start() # the script will block here until the crawling is finished
There’s another Scrapy utility that provides more control over the crawling
process: scrapy.crawler.CrawlerRunner
. This class is a thin wrapper
that encapsulates some simple helpers to run multiple crawlers, but it won’t
start or interfere with existing reactors in any way.
Using this class the reactor should be explicitly run after scheduling your
spiders. It’s recommended you use CrawlerRunner
instead of CrawlerProcess
if your application is
already using Twisted and you want to run Scrapy in the same reactor.
Note that you will also have to shutdown the Twisted reactor yourself after the
spider is finished. This can be achieved by adding callbacks to the deferred
returned by the CrawlerRunner.crawl
method.
Here’s an example of its usage, along with a callback to manually stop the reactor after MySpider has finished running.
from twisted.internet import reactor
import scrapy
from scrapy.crawler import CrawlerRunner
from scrapy.utils.log import configure_logging
class MySpider(scrapy.Spider):
# Your spider definition
...
configure_logging({'LOG_FORMAT': '%(levelname)s: %(message)s'})
runner = CrawlerRunner()
d = runner.crawl(MySpider)
d.addBoth(lambda _: reactor.stop())
reactor.run() # the script will block here until the crawling is finished
See also
Running multiple spiders in the same process¶
By default, Scrapy runs a single spider per process when you run scrapy
crawl
. However, Scrapy supports running multiple spiders per process using
the internal API.
Here is an example that runs multiple spiders simultaneously:
import scrapy
from scrapy.crawler import CrawlerProcess
class MySpider1(scrapy.Spider):
# Your first spider definition
...
class MySpider2(scrapy.Spider):
# Your second spider definition
...
process = CrawlerProcess()
process.crawl(MySpider1)
process.crawl(MySpider2)
process.start() # the script will block here until all crawling jobs are finished
Same example using CrawlerRunner
:
import scrapy
from twisted.internet import reactor
from scrapy.crawler import CrawlerRunner
from scrapy.utils.log import configure_logging
class MySpider1(scrapy.Spider):
# Your first spider definition
...
class MySpider2(scrapy.Spider):
# Your second spider definition
...
configure_logging()
runner = CrawlerRunner()
runner.crawl(MySpider1)
runner.crawl(MySpider2)
d = runner.join()
d.addBoth(lambda _: reactor.stop())
reactor.run() # the script will block here until all crawling jobs are finished
Same example but running the spiders sequentially by chaining the deferreds:
from twisted.internet import reactor, defer
from scrapy.crawler import CrawlerRunner
from scrapy.utils.log import configure_logging
class MySpider1(scrapy.Spider):
# Your first spider definition
...
class MySpider2(scrapy.Spider):
# Your second spider definition
...
configure_logging()
runner = CrawlerRunner()
@defer.inlineCallbacks
def crawl():
yield runner.crawl(MySpider1)
yield runner.crawl(MySpider2)
reactor.stop()
crawl()
reactor.run() # the script will block here until the last crawl call is finished
See also
Distributed crawls¶
Scrapy doesn’t provide any built-in facility for running crawls in a distribute (multi-server) manner. However, there are some ways to distribute crawls, which vary depending on how you plan to distribute them.
If you have many spiders, the obvious way to distribute the load is to setup many Scrapyd instances and distribute spider runs among those.
If you instead want to run a single (big) spider through many machines, what you usually do is partition the urls to crawl and send them to each separate spider. Here is a concrete example:
First, you prepare the list of urls to crawl and put them into separate files/urls:
http://somedomain.com/urls-to-crawl/spider1/part1.list
http://somedomain.com/urls-to-crawl/spider1/part2.list
http://somedomain.com/urls-to-crawl/spider1/part3.list
Then you fire a spider run on 3 different Scrapyd servers. The spider would
receive a (spider) argument part
with the number of the partition to
crawl:
curl http://scrapy1.mycompany.com:6800/schedule.json -d project=myproject -d spider=spider1 -d part=1
curl http://scrapy2.mycompany.com:6800/schedule.json -d project=myproject -d spider=spider1 -d part=2
curl http://scrapy3.mycompany.com:6800/schedule.json -d project=myproject -d spider=spider1 -d part=3
Avoiding getting banned¶
Some websites implement certain measures to prevent bots from crawling them, with varying degrees of sophistication. Getting around those measures can be difficult and tricky, and may sometimes require special infrastructure. Please consider contacting commercial support if in doubt.
Here are some tips to keep in mind when dealing with these kinds of sites:
- rotate your user agent from a pool of well-known ones from browsers (google around to get a list of them)
- disable cookies (see
COOKIES_ENABLED
) as some sites may use cookies to spot bot behaviour - use download delays (2 or higher). See
DOWNLOAD_DELAY
setting. - if possible, use Google cache to fetch pages, instead of hitting the sites directly
- use a pool of rotating IPs. For example, the free Tor project or paid services like ProxyMesh. An open source alternative is scrapoxy, a super proxy that you can attach your own proxies to.
- use a highly distributed downloader that circumvents bans internally, so you can just focus on parsing clean pages. One example of such downloaders is Crawlera
If you are still unable to prevent your bot getting banned, consider contacting commercial support.


Multichannel Pulse Height Analyzer
The MCPHA application is ready.
Now you can run the control program.
More details about this application can be found at this link.
Getting started with MS Windows
- Connect a signal source to the IN1 or IN2 connector on the Red Pitaya board.
- Download and unpack the release zip file.
- Run the
mcpha.exe
program in thecontrol
directory. - Type in the IP address of the Red Pitaya board and press Connect button.
- Select Spectrum histogram 1 or Spectrum histogram 2 tab.
- Adjust amplitude threshold and time of exposure.
- Press Start button.
Getting started with GNU/Linux
- Connect a signal source to the IN1 or IN2 connector on the Red Pitaya board.
- Install Tcl 8.6 and all the required libraries:
- Clone the source code repository:
- Run the control program:
- Type in the IP address of the Red Pitaya board and press Connect button.
- Select Spectrum histogram 1 or Spectrum histogram 2 tab.
- Adjust amplitude threshold and time of exposure.
- Press Start button.
sudo apt-get install tk8.6 tk8.6-blt2.5
git clone https://github.com/pavel-demin/red-pitaya-notes
cd red-pitaya-notes/projects/mcpha/client
wish8.6 mcpha.tcl