Using Webhooks
In this guide, we will walk through what webhooks are, the different types of webhooks you can receive, how to enable webhooks, and an example of using webhooks after sending money through the API.
What are Webhooks?
Webhooks are a way for applications to get real-time notifications that track the progress of transactions tied to your consumer application.
Dwolla API consumer applications can subscribe to Webhook Notifications. These Notifications are messages pushed to a subscribed URL as specified by the application owner. Notifications act as a private messaging system giving the application owner messages related to events triggered or initiated by their application's usage of the Dwolla API.
Types of Webhooks
- Transaction Status - Notifies the consumer application's subscribed Webhook URL of transaction status changes for all transactions initiated by the given consumer application.
- Transaction Returned - Notifies the consumer application's subscribed Webhook URL of when a bank funded transaction is returned by the financial institution.
- Request Fulfilled - Notifies the consumer application's subscribed Webhook URL when money requests that were initiate by the given consumer application have been fulfilled.
- Request Cancelled - Notifies the consumer application's subscribed Webhook URL when money requests that were initiate by the given consumer application have been cancelled.
Enabling Webhooks
Webhooks are configured from your Dwolla application settings. Here are the basic steps:
- Click here and log in to view your list of applications, then hit "Edit Features" in the section next to the application you want to enable webhooks for.
- The "Web Hook Notifications" section will allow you to set a URL that subscribes your application to a type of event notification. Removing a URL unsubscribes your application from a type of event notification. Choose "Disable" to unsubscribe from all event notifications. Enter the publicly visible URL where you would like to receive the cooresponding webhook notification.
Example Scenario
In this example we will walk through receiving a webhook "Transaction Status" notification whenever someone makes a payment through the Send endpoint.
HTTP Send Request
POST https://www.dwolla.com/oauth/rest/transactions/send
Content-Type: application/json
{
"oauth_token": "A valid oauth_token",
"pin": "A valid user pin",
"destinationId": "812-713-9234",
"amount": "0.01"
}
If you want to test the response you are getting from the Transaction Status webhook, there are various tools out there to assist you. In this example we use a tool called RequestBin to collect the webhook notification originating from Dwolla.
- Start out by creating a new RequestBin. After you create a new RequestBin you will be given a Bin URL that you can set as your endpoint for the indbound Transaction Status notification.
- Set the Bin URL as the URL to POST to in the features page of your application settings.
- Make a payment through the APIs send endpoint. (Example request shown above) After you have made the request, refresh your page on RequestBin and you should see the Webhook notification from Dwolla.
Dwolla includes a X-Dwolla-Signature
header, which is an HMAC hash of the request body salted using the consumer application secret.
Authenticating webhook requests
To ensure that the requests are coming from a valid source, Dwolla signs webhook requests so that you can verify that any request you receive are generated by Dwolla and not someone pretending to be Dwolla.
<?php
// Include the Dwolla REST Client
require '../lib/dwolla.php';
// Include any required keys
require '_keys.php';
// Instantiate a new Dwolla REST Client
$Dwolla = new DwollaRestClient($apiKey, $apiSecret);
/*
* Before processing the Webhook notification,
* we need to validate Dwolla's signature
*/
if(!$Dwolla->verifyWebhookSignature()) {
die("Invalid signature!");
}
/*
* Now we can process the notification
* by parsing its body...
*/
$parsedBody = json_decode(file_get_contents('php://input'), TRUE);
print_r($parsedBody);
function validate_webhook_signature(body, secret, signature) {
var crypto = require('crypto');
hash = crypto
.createHmac('sha1', secret)
.update(body)
.digest('hex');
return (hash == signature);
}


[Teleport to Hunting Grounds]
You may teleport to any of the following hunting locations. Each teleport requires a sum of AA.
Disciples Necropolis (70-80) - 14000 AA
Catacomb of the Witch (60-70) - 12000 AA
Catacomb of the Forbidden Path (70-80) - 18000 AA


If you upload a whole book, give it a minuite to load...
Any uploaded text is run through this Word Connotation Lexicon. word by word.
Each word is assigned positive(1), negitive(-1), or neutral(0) value. The generated graph is an average of these values.


{include file="public/head" /}
{include file="public/nav" /} {include file="public/left" /}
南阳理工
类型添加
类型名称
修改
重置
{include file="public/foot" /}
{include file="public/footjs" /}


Stars on GitHub
Active Contributors
Travel Mate helps decide the destination by providing tourist spots, interesting trivia, local trends, weather and much more about over 10k cities.
Travel Mate allows users to store their travel history. They can add their Travel Mate friends to trip and share their history with others. They always have option to keep their trips private.
Travel Mate provides real-time information about monuments, restaurants, hotels, medical centres, etc. for travellers explore unfamiliar cities.
Travel Mate gives a bunch of helpful utilities in one app including World Clock, checklists, share your contact.


Select image to get insights from Bing:
Subscription key:
Query options
Market: Argentina (Spanish) Australia (English) Austria (German) Belgium (Dutch) Belgium (French) Brazil (Portuguese) Canada (English) Canada (French) Chile (Spanish) Denmark (Danish) Finland (Finnish) France (French) Germany (German) Hong Kong (Traditional Chinese) India (English) Indonesia (English) Italy (Italian) Japan (Japanese) Korea (Korean) Malaysia (English) Mexico (Spanish) Netherlands (Dutch) New Zealand (English) Norway (Norwegian) People's Republic of China (Chinese) Poland (Polish) Portugal (Portuguese) Philippines (English) Russia (Russian) Saudi Arabia (Arabic) South Africa (English) Spain (Spanish) Sweden (Swedish) Switzerland (French) Switzerland (German) Taiwan (Traditional Chinese) Turkey (Turkish) United Kingdom (English) United States (English) United States (Spanish)
Safe search: Moderate Strict off


- CacheFilter - Class in edu.ucla.wise.commons
-
This class adds cache control headers to all the http responses through
filters.
- CacheFilter() - Constructor for class edu.ucla.wise.commons.CacheFilter
-
- calculateInitialWaitPeriodInMillis(long) - Static method in class edu.ucla.wise.emailscheduler.EmailScheduler
-
Calculates the initial schedule time from hours to milli seconds.
- charset - Variable in class edu.ucla.wise.commons.TranslationItem
-
- checkCompletionNumber() - Method in class edu.ucla.wise.commons.User
-
Gets the current number of completers from the survey data table.
- checkCompletionNumber(String) - Method in class edu.ucla.wise.commons.UserDBConnection
-
Outputs number of users who have finished taking the survey as of now.
- checkCondition(UserAnswers) - Method in class edu.ucla.wise.commons.Condition
-
Executes the condition check recursively.
- checkCondition(String, String[], User) - Method in class edu.ucla.wise.commons.Condition
-
Check precondition for each member of a SubjectSet (to display stems in a
question block)
- checkConsent() - Method in class edu.ucla.wise.commons.User
-
Returns if user has accepted the consent or not.
- checkConsent() - Method in class edu.ucla.wise.commons.UserDBConnection
-
Checks if user has consented - accepted the consent form.
- clearSurvey(String, String) - Method in class edu.ucla.wise.admin.AdminUserSession
-
Clears, drops, or archives survey data depending on survey's status.
- clearSurveyData(Survey) - Method in class edu.ucla.wise.commons.DataBank
-
Clears data from data tables including the survey data table & subject
set data tables.
- clearSurveyUseData(Survey) - Method in class edu.ucla.wise.commons.DataBank
-
Delete associated "use" data for the survey -- should only be enabled in
Development mode.
- ClosedQuestion - Class in edu.ucla.wise.commons
-
This class is a subclass of Question and represents a closed ended question
on the page.
- ClosedQuestion(Node) - Constructor for class edu.ucla.wise.commons.ClosedQuestion
-
constructor: parse a closed question node from XML
- closeSurveySession() - Method in class edu.ucla.wise.commons.UserDBConnection
-
close the user's survey session by setting endtime to now().
- CommonUtils - Class in edu.ucla.wise.commons
-
This provides some common methods that are used across the application.
- CommonUtils() - Constructor for class edu.ucla.wise.commons.CommonUtils
-
- CommonUtilsTest - Class in edu.ucla.wise.common
-
- CommonUtilsTest() - Constructor for class edu.ucla.wise.common.CommonUtilsTest
-
- completedSurvey() - Method in class edu.ucla.wise.commons.User
-
Checks if user has completed the survey.
- CompleteServlet - Class in edu.ucla.wise.admin
-
CompleteServlet Class is used to accept a hidden request from LOFTS to
declare completion.
- CompleteServlet() - Constructor for class edu.ucla.wise.admin.CompleteServlet
-
- composeHtmlBody(String, String, String, String) - Method in class edu.ucla.wise.commons.Message
-
Composes the body of email in text format.
- composeTextBody(String, String, String, String) - Method in class edu.ucla.wise.commons.Message
-
Composes the body of email in text format.
- cond - Variable in class edu.ucla.wise.commons.Directive
-
- cond - Variable in class edu.ucla.wise.commons.PageItem
-
- cond - Variable in class edu.ucla.wise.commons.QuestionBlock
-
- Condition - Class in edu.ucla.wise.commons
-
This class is a subclass of Page_Item and represents a Precondition object on
the page.
- Condition(Node) - Constructor for class edu.ucla.wise.commons.Condition
-
Constructor: parse a Precondition node from XML.
- consent() - Method in class edu.ucla.wise.commons.User
-
Saves the user's accept consent as Y in the data base.
- ConsentDeclineServlet - Class in edu.ucla.wise.client
-
ConsentDeclineServlet is a class used to record declining consent reason.
- ConsentDeclineServlet() - Constructor for class edu.ucla.wise.client.ConsentDeclineServlet
-
- ConsentForm - Class in edu.ucla.wise.commons
-
This class contains a consent form object set in the preface.
- ConsentForm(Node, Preface) - Constructor for class edu.ucla.wise.commons.ConsentForm
-
Constructor: parse a Consent form node from XML
- consentForms - Variable in class edu.ucla.wise.commons.Preface
-
- ConsentGenerateServlet - Class in edu.ucla.wise.client
-
ConsentGenerateServlet is a class is used to generate the consent form.
- ConsentGenerateServlet() - Constructor for class edu.ucla.wise.client.ConsentGenerateServlet
-
- consentHeaderHtml - Variable in class edu.ucla.wise.commons.ConsentForm
-
- consentP - Variable in class edu.ucla.wise.commons.ConsentForm
-
- ConsentRecordServlet - Class in edu.ucla.wise.client
-
ConsentRecordServlet is a class which leads user to the survey if he accepted
the consent or lead him to the page to ask for decline reason if he declined
the consent.
- ConsentRecordServlet() - Constructor for class edu.ucla.wise.client.ConsentRecordServlet
-
- consentS - Variable in class edu.ucla.wise.commons.ConsentForm
-
- consentUl - Variable in class edu.ucla.wise.commons.ConsentForm
-
- contains(String) - Static method in enum edu.ucla.wise.commons.User.INVITEE_FIELDS
-
- contextDestroyed(ServletContextEvent) - Method in class edu.ucla.wise.initializer.WiseApplicationInitializer
-
Destroys the email scheduler.
- contextInitialized(ServletContextEvent) - Method in class edu.ucla.wise.initializer.WiseApplicationInitializer
-
Initializes all the needed classes and starts the email scheduler thread.
- convertMillisToHumanReadableForm(long) - Static method in class edu.ucla.wise.emailscheduler.WISE_TimeUtils
-
- countFields() - Method in class edu.ucla.wise.commons.ClosedQuestion
-
Counts number of fields/options in the closed question.
- countFields() - Method in class edu.ucla.wise.commons.Condition
-
Counts number of fields/options in the Condition.
- countFields() - Method in class edu.ucla.wise.commons.Directive
-
- countFields() - Method in class edu.ucla.wise.commons.OpenQuestion
-
Counts number of field for an open ended question - each has only one
field.
- countFields() - Method in class edu.ucla.wise.commons.PageItem
-
stub function which is overwritten by subclasses.
- countFields() - Method in class edu.ucla.wise.commons.Question
-
Default field count for question
- countFields() - Method in class edu.ucla.wise.commons.QuestionBlock
-
Counts number of fields/options in the question block
- countFields() - Method in class edu.ucla.wise.commons.RepeatingItemSet
-
- createRepeatingSetTable(RepeatingItemSet) - Method in class edu.ucla.wise.commons.DataBank
-
Creating tables for repeating item set questions in the survey.
- createSurveyMessage(String, String) - Method in class edu.ucla.wise.commons.Interviewer
-
Creates an interview survey message in the table of survey_message_use
before starting the interview.
- createSurveySession(String, String, String) - Method in class edu.ucla.wise.commons.UserDBConnection
-
Creates user's survey session and captures the ip address of user into
the survey_user_session


Copyright © 2013 Bart Massey
Please see the file COPYING in the source distribution for license terms
This is Java Yacht, an implementation of a classic game from a 1948 "Hoyle" in Java.
Your browser doesn't do Java.


The default clock used by pyglet uses the system clock to determine the time (i.e., time.time()). Separate clocks can be created, however, allowing you to use another time source. This can be useful for implementing a separate "game time" to the real-world time, or for synchronising to a network time source or a sound device.
Each of the clock functions are aliases for the methods on a global instance of clock.Clock. You can construct or subclass your own Clock, which can then maintain its own schedule and framerate calculation. See the class documentation for more details.


Creates prophecy mocks for dependencies quickly
Subject under test is analyzed and prophecy mocks are created, injected and set to test properties for further adding expectations and behaviours.


Two Summer Reviews BUFFY THE VAMPIRE SLAYER MOM AND DAD SAVE THE WORLD Two film reviews by Frank Maloney Copyright 1992 Frank Maloney
The following are not full-scale reviews per se, but rather short notices of two films I've seen recently: BUFFY THE VAMPIRE SLAYER and MOM AND DAD SAVE THE WORLD.
########################################################
BUFFY THE VAMPIRE SLAYER was directed by Fran Rubel Kazui, from a script by Joss Whedon, and stars Kristy Swanson, Donald Sutherland, Paul Rubens, Rutger Hauer, and Luke Perry. Kazui (TOKYO POP) has given us a occult black comedy on a shoestring budget -- only one of the points of contrast with DEATH BECOMES HER, which opened the same weekend. Since there was no money for the usual f/x hijinks we associate with vampire movies in general, Kazui concentrates on his characters' comic possibilities. The result is spotty at best, but BUFFY has its moments and the overall effect is charming to viewers who approach it with a minimum of expectations. Swanson has the valley girl thing down, even if the whole phenomenon is ten years out of date. But still she's energetic and gives it her all. Donald Sutherland as her mentor is probably walking through the part and cashing his check before it bounces; but it is always good to see Sutherland on the screen even in a walk-through. Rutger Hauer did not strike me as a very sinister head vampire. However, Paul Rubens as his go-fer was slightly wonderful, probably the best thing about this flick; I appreciated the fact that he was made up to look like his mug shot, and his death scene was amusingly drawn out and tentative. On the other hand Luke Perry pretty much proved he had better be investing his TV salary, because he has a very limited future in the movies; he was utterly flat and without screen presence, something Swanson had in abundance.
In the words of "The Hitchhiker's Guide," BUFFY THE VAMPIRE SLAYER is mostly harmless, a no-brainer kind of mid-afternoon retreat to a cheap matinee from the harsh reality of August. Or better yet, rent the video next winter. It will warm your cockles a little.
##################################################
MOM AND DAD SAVE THE WORLD was directed by Greg Beeman, from a script by Chris Matheson and Ed Solomon, and starred Teri Garr, Jeffrey Jones, and Jon Lovitz, with Wally Shawn, the late Thalmus Rasalala, Dwier Brown, and Kathy Ireland; it is rated PG.
This is another mostly harmless, brainless confection that wins through with energy, determination, and good will. The set and costumes are heavily retro, equally influenced by BRAZIL and ROAD WARRIOR and THE WIZARD OF OZ, by Las Vegas and Bugsy Siegal, by Antonio Gaudi and Dr. Seuss and Liberace. The effect is the kind of campiness that is easy to take and easy to forget later on in the day. It makes a few mistakes -- the fish women and dog men are particularly ill-advised -- but the casting of Garr and Jones as the title characters was inspired. It is they who save the movie, as much as the World. They are cheerful and dynamic and infectious in their willingness to cooperate with the silly proceedings. Wally Shawn has a small part as a kindly torturer, Rasafala looks properly uncomfortable, Jon Lovitz is much funnier in A LEAGUE OF THEIR OWN, Dwier Brown and Kathy Ireland easy on the eyes in their skimpy outfits that match their mentalities (actually, Brown was thoroughly funny while being dense in an almost Pythonesque way), and there is an uncredited cameo of some note (see the spoiler at the bottom for the identity of the mystery guest).
This is another candidate for a cheap matinee or for video viewing later on this year. I think some of you may be gently entertained; I was.
SPOILER ALERT.
The cameo appearance was by Bill Murray officiating at the wedding. A rather funny little role, made funnier by a hair-do right out Munchkinland.
-- Frank Richard Aloysius Jude Maloney
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Maeve Tierney
San Diego, CA and New York, NY
Currently enrolled in Dev Bootcamp San Diego
Sunday, Feb. 21, 2016
Blog Post Week 8: Tech
____________________________________________________________________________________________________________________________________________ Technically, Rails is a web application development framework, aka a software library. What does that mean though? I like to think of it as the special power that Ruby gets to have, that makes her smarter when she reads your code. Rails is a back end webb application development platform. Ruby on Rails is not like Javascript. There are a lot of things to know about the way in which Ruby runs on Rails. It may take a lot of practice. But once you learn all of the tricks and tidbits you will be well on your way making beautiful and meaningful things. Rails extends the Ruby programming language. This means that it is a Ruby Gem that is installed using the command line. Application programming interface, or API is the stuff you learn about to make Rails work with the Ruby language. You can use Ruby on Rails with HTML, CSS and JS to create beautiful applications that run on a web server. Rails is becoming super popular and its followers are very close and share their techniques and skills with each other.


General Assembly
Javascript Exercises: Arrays
Open the Javascript Developer Console to see if your answers are correct.


| Package | Description |
|---|---|
| com.yahoo.sketches | |
| com.yahoo.sketches.hll |
The hll package contains a very compact implementation of Phillipe Flajolet's
HLL sketch but with significantly improved error behavior.
|
| com.yahoo.sketches.memory |
The memory package contains classes that extend the Java Unsafe class and provide
direct primitive and array access to off-heap memory as well as compatible views into heap-based
arrays and the Java ByteBuffer class.
|
| com.yahoo.sketches.quantiles |
The quantiles package contains stochastic streaming algorithms that enable single-pass
analysis of the distribution of a stream of real (double) values.
|
| com.yahoo.sketches.theta |
The theta package contains all the sketch classes that are members of the
Theta Sketch Framework.
|
| Modifier and Type | Method and Description |
|---|---|
static int |
HashOperations.hashInsertOnly(Memory mem,
int lgArrLongs,
long hash,
int memOffsetBytes)
This is a classical Knuth-style Open Addressing, Double Hash insert scheme, but inserts
values directly into a Memory.
|
static int |
HashOperations.hashSearchOrInsert(Memory mem,
int lgArrLongs,
long hash,
int memOffsetBytes)
This is a classical Knuth-style Open Addressing, Double Hash insert scheme, but inserts
values directly into a Memory.
|
| Modifier and Type | Method and Description |
|---|---|
static Preamble |
Preamble.fromMemory(Memory memory) |
| Modifier and Type | Class and Description |
|---|---|
class |
AllocMemory
The AllocMemory class is a subclass of NativeMemory and is used to allocate direct, off-heap
native memory, which is then accessed by the NativeMemory methods.
|
class |
MemoryRegion
The MemoryRegion class implements the Memory interface and provides a means of
hierarchically partitioning a large block of native memory into
smaller regions of memory, each with their own "capacity" and offsets.
|
class |
NativeMemory
The NativeMemory class implements the Memory interface and is used to access Java byte arrays,
long arrays and ByteBuffers by presenting them as arguments to the constructors of this class.
|
| Modifier and Type | Method and Description |
|---|---|
Memory |
MemoryRequest.request(long capacityBytes)
Request new Memory with the given capacity.
|
Memory |
MemoryRequest.request(Memory origMem,
long copyToBytes,
long capacityBytes)
Request for allocate, copy and clear.
|
| Modifier and Type | Method and Description |
|---|---|
static int |
MemoryUtil.binarySearchLongs(Memory mem,
int fromLongIndex,
int toLongIndex,
long key)
Searches a range of the specified array of longs for the specified value using the binary
search algorithm.
|
static void |
MemoryUtil.copy(Memory source,
long srcOffsetBytes,
Memory destination,
long dstOffsetBytes,
long lengthBytes)
Copies bytes from a source Memory to the destination Memory.
|
void |
MemoryRequest.free(Memory mem)
The given Memory with its capacity is to be freed
|
void |
MemoryRequest.free(Memory memToFree,
Memory newMem)
The given memToFree with its capacity is to be freed.
|
Memory |
MemoryRequest.request(Memory origMem,
long copyToBytes,
long capacityBytes)
Request for allocate, copy and clear.
|
| Constructor and Description |
|---|
MemoryRegion(Memory memory,
long memOffsetBytes,
long capacityBytes)
Defines a region of the given parent Memory by defining an offset and capacity that are
within the boundaries of the parent.
|
MemoryRegion(Memory memory,
long memOffsetBytes,
long capacityBytes,
MemoryRequest memReq)
Defines a region of the given parent Memory by defining an offset and capacity that are
within the boundaries of the parent.
|
| Modifier and Type | Method and Description |
|---|---|
Union |
UnionBuilder.build(Memory srcMem)
Returns a Union object that has been initialized with the data from the given Memory image
of a QuantilesSketch.
|
static QuantilesSketch |
QuantilesSketch.heapify(Memory srcMem)
Heapify takes the sketch image in Memory and instantiates an on-heap Sketch.
|
abstract void |
QuantilesSketch.putMemory(Memory dstMem)
Puts the current sketch into the given Memory if there is sufficient space.
|
abstract void |
Union.update(Memory mem)
Iterative union operation, which means this method can be repeatedly called.
|
| Modifier and Type | Method and Description |
|---|---|
Memory |
UpdateSketchBuilder.getMemory()
Returns the Destination Memory
See Destination Memory.
|
Memory |
SetOperationBuilder.getMemory()
Returns the Destination Memory
See Destination Memory.
|
| Modifier and Type | Method and Description |
|---|---|
CompactSketch |
UpdateSketch.compact(boolean dstOrdered,
Memory dstMem)
Convert this UpdateSketch to a CompactSketch in the chosen form.
|
static double |
Sketches.getEstimate(Memory srcMem)
Gets the unique count estimate from a valid memory image of a Sketch
|
static double |
Sketches.getLowerBound(int numStdDev,
Memory srcMem)
Gets the approximate lower error bound from a valid memory image of a Sketch
given the specified number of Standard Deviations.
|
CompactSketch |
Union.getResult(boolean dstOrdered,
Memory dstMem)
Gets the result of this operation as a CompactSketch of the chosen form
|
CompactSketch |
Intersection.getResult(boolean dstOrdered,
Memory dstMem)
Gets the result of this operation as a CompactSketch of the chosen form.
|
CompactSketch |
AnotB.getResult(boolean dstOrdered,
Memory dstMem)
Gets the result of this operation as a CompactSketch of the chosen form
|
static int |
Sketches.getSerializationVersion(Memory srcMem)
|
static int |
Sketch.getSerializationVersion(Memory mem)
Returns the serialization version from the given Memory
|
static double |
Sketches.getUpperBound(int numStdDev,
Memory srcMem)
Gets the approximate upper error bound from a valid memory image of a Sketch
given the specified number of Standard Deviations.
|
static Sketch |
Sketch.heapify(Memory srcMem)
Heapify takes the sketch image in Memory and instantiates an on-heap
Sketch using the
Default Update Seed.
|
static SetOperation |
SetOperation.heapify(Memory srcMem)
Heapify takes the SetOperations image in Memory and instantiates an on-heap
SetOperation using the
Default Update Seed.
|
static Sketch |
Sketch.heapify(Memory srcMem,
long seed)
Heapify takes the sketch image in Memory and instantiates an on-heap
Sketch using the given seed.
|
static SetOperation |
SetOperation.heapify(Memory srcMem,
long seed)
Heapify takes the SetOperation image in Memory and instantiates an on-heap
SetOperation using the given seed.
|
static SetOperation |
Sketches.heapifySetOperation(Memory srcMem)
|
static SetOperation |
Sketches.heapifySetOperation(Memory srcMem,
long seed)
|
static Sketch |
Sketches.heapifySketch(Memory srcMem)
|
static Sketch |
Sketches.heapifySketch(Memory srcMem,
long seed)
|
UpdateSketchBuilder |
UpdateSketchBuilder.initMemory(Memory dstMem)
Initialize the specified backing destination Memory store.
|
SetOperationBuilder |
SetOperationBuilder.initMemory(Memory dstMem)
Initializes the backing Memory store.
|
void |
Union.update(Memory mem)
Union the given Memory image of the OpenSource CompactSketch,
which may be ordered or unordered, or the earlier versions of SetSketch,
which is always compact and ordered.
|
static Sketch |
Sketch.wrap(Memory srcMem)
Wrap takes the sketch image in Memory and refers to it directly.
|
static SetOperation |
SetOperation.wrap(Memory srcMem)
Wrap takes the SetOperation image in Memory and refers to it directly.
|
static Sketch |
Sketch.wrap(Memory srcMem,
long seed)
Wrap takes the sketch image in Memory and refers to it directly.
|
static SetOperation |
SetOperation.wrap(Memory srcMem,
long seed)
Wrap takes the SetOperation image in Memory and refers to it directly.
|
static Intersection |
Sketches.wrapIntersection(Memory srcMem)
Convenience method, calls
SetOperation.wrap(Memory) and casts the result to a Intersection |
static SetOperation |
Sketches.wrapSetOperation(Memory srcMem)
|
static SetOperation |
Sketches.wrapSetOperation(Memory srcMem,
long seed)
|
static Sketch |
Sketches.wrapSketch(Memory srcMem)
|
static Sketch |
Sketches.wrapSketch(Memory srcMem,
long seed)
|
static Union |
Sketches.wrapUnion(Memory srcMem)
Convenience method, calls
SetOperation.wrap(Memory) and casts the result to a Union |
Copyright © 2015–2016 Yahoo! Inc.. All rights reserved.


our blog
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eu urna suscipit, dictum quam nec.
art / t-shirt
t-shirt design
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indu Stry's standard
dummy text ever since the 1500s, an unknown printer took a galley of type a scrambled it to make a type specimen
book.
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art / t-shirt
t-shirt design
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indu Stry's standard
dummy text ever since the 1500s, an unknown printer took a galley of type a scrambled it to make a type specimen
book.
Read more »
art / t-shirt
t-shirt design
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indu Stry's standard
dummy text ever since the 1500s, an unknown printer took a galley of type a scrambled it to make a type specimen
book.
Read more »
art / t-shirt
t-shirt design
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the indu Stry's standard
dummy text ever since the 1500s, an unknown printer took a galley of type a scrambled it to make a type specimen
book.
Read more »


esdjgsydggfeyhvdvdvwdjwjdgqIWHFFWEFIWEIFWIEEGFWIEGjhdgjwdgqjSDKSHFHSFDJHFSDHFSHFDDHSFDHFSHDFSKHDDHSDFKHFSKHDFKSHFKSDKSKFDHSKHDGKSGDKJGSKDJGSJKGDKKJSHGDJSGDJHGSWIUFW;UUHWEHRLWRWEURYIWRLIWERWYERWEIRYWIUEYRIUUWYRIYWEIIRY kwdgqku.
Contact Us Today!ghagdhsgdhgsdhssdhsdhsdhshdhshdhsdhshdhsdhshshdhsdhshdhsdhshdhsdhdhsdhsdhgshdhvhgsdhgsvdhghgsdhsdhdhsghsdhghsdghghiuuhidieiuyyieyiyweiyiweyiyeyiyiweyweekjskkgsgfkskggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg.
jsdgrrrrrrrrrrrrrrrrrrrrrrRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@


public interface SchedulerPlugin
Provides an interface for a class to become a "plugin" to Quartz.
Plugins can do virtually anything you wish, though the most interesting ones
will obviously interact with the scheduler in some way - either actively: by
invoking actions on the scheduler, or passively: by being a JobListener
,
TriggerListener
, and/or SchedulerListener
.
If you use
to
initialize your Scheduler, it can also create and initialize your plugins -
look at the configuration docs for details.
StdSchedulerFactory
If you need direct access your plugin, you can have it explicitly put a
reference to itself in the Scheduler
's
SchedulerContext
as part of its
method.
#initialize(String, Scheduler)
| Modifier and Type | Method and Description |
|---|---|
void |
initialize(String name,
Scheduler scheduler,
ClassLoadHelper loadHelper)
Called during creation of the
Scheduler in order to give
the SchedulerPlugin a chance to initialize. |
void |
shutdown()
Called in order to inform the
SchedulerPlugin that it
should free up all of it's resources because the scheduler is shutting
down. |
void |
start()
Called when the associated
Scheduler is started, in order
to let the plug-in know it can now make calls into the scheduler if it
needs to. |
void initialize(String name, Scheduler scheduler, ClassLoadHelper loadHelper) throws SchedulerException
Called during creation of the Scheduler
in order to give
the SchedulerPlugin
a chance to initialize.
At this point, the Scheduler's JobStore
is not yet
initialized.
If you need direct access your plugin, for example during Job
execution, you can have this method explicitly put a
reference to this plugin in the Scheduler
's
SchedulerContext
.
name
- The name by which the plugin is identified.scheduler
- The scheduler to which the plugin is registered.loadHelper
- The classLoadHelper the SchedulerFactory
is
actually usingSchedulerConfigException
- if there is an error initializing.SchedulerException
void start()
Called when the associated Scheduler
is started, in order
to let the plug-in know it can now make calls into the scheduler if it
needs to.
void shutdown()
Called in order to inform the SchedulerPlugin
that it
should free up all of it's resources because the scheduler is shutting
down.
Copyright 2001-2019, Terracotta, Inc.


Fatal Police Violence
For the past year I've been working with Martina Morris on analyzing data on fatal police violence. Despite the fact that over 300 people have been shot and killed by police since the beginning of 2019, there is no central repository or offical goverment reporting of police using fatal force. Despite this, communities have stepped forward to crowdsource data on police violence.
In the context of my research with Dr. Morris we've looked at four major there are 4 major datasets. I've included a static venn diagram of how the 4 datasets intersect.
- Fatal Encounters
- Killed By Police
- Mapping Police Violence
- The Washington Post
The first two (Fatal Encounter and Killed By Police) seem to be original sources. The other two (Mapping Police Violence and The Washington Post) claim to draw their data from multiple sources, including Fatal Encounters and Killed By Police. It was of keen interest to my research group to understand how individuals are distributed through these data sets both because we want to better understand where the data are actually coming from and because we want to impute any values that are present in one dataset but missing in another. However, the datasets are all very inconsistent. They each use totally different formatting, encodings, and span different periods of time.
To make a year-long story short, I merged the four datasets into one unified dataset. I presented my results at the 2019 Undergraduate Research Symposium, but hadn't done much in the way of visualization. I was primarily interested in two questions:
- How does fatal police force vary through space, time, and race?
- What's the distribution of fatal force recipients through the four crowdsourced datasets we have available?
Storyboarding
To answer those questions, I imagined a chloropleth with various sliders that would change which particular rows would be dispalyed. I pictured the data as a histogram where the bars could be selected to indicated which parts of the data you're interested in.
I also pictured a dynamic Venn diagram which would also update with the sliders. This would literally show how the data are distributed through space, time, and which dataset those data are coming from. It would, for example, let us see if there are any trends amongs young black men being shot in the south, and see which datasets are reporting those deaths.
Realized Project
I quickly realized I wasn't going to be able to do this in the time I had available, and dramatically reduced the scope of the project to just look at population-adjusted deaths across time and state. Even achieving just that took around 25 total hours to achieve.
Unfortunately, a lot of that time was spent preparing the final merged dataset, which provied valuable insights to my research, but itself didn't involve any visualizations. Even once I had clean, operable data, I still had a bear of a time munging the data in javascript. This is why I didn't include a selector for race. I couldn't get the interface to work with radio buttons and rollup
in d3
.
That being said, it still accomplishes a sliver of my original goal. The final product involves the following:
- A choropleth of the United States showing the number of people shot in a particular year divided by the number of people residing in that state in that year
- A slider (which is the principle mechanism that the user interacts with the application) that allows the user to select a year between 2000 and 2016.
- A scale which adjusts to the change in quintiles over the years
I chose to bin the data by quantile because this seemed to produce the most discernable geographic patterns. You can see those patterns when you slide the slider through the years.
As a side note, through the process of setting an appropriate scale, I was reminded how, despite being highly politicized, your probability of dying from being shot by the police is on the order of 1 in a 1,000,000.
It's unfortunate I wasn't able to finish this project under the time constraints, but I'm going to continue fleshing this out.


Here at Utopian.io we have been working hard to release this new ground-breaking feature that we believe will change the game for us and for Steem, completely.
Direct Delegation To Projects is HERE!
Project Owners Can Now Create Bounties For FREE!
Utopian.io has a bot powered by almost 4 Million SP and guess how we made it? By looking for sponsors. So we realised that we should have given the very same opportunity to every Open Source project out there.
Project owners can now look for sponsors or become sponsors themselves by delegating to their projects and by using the delegated power to upvote the project contributors immediately.
Think About This For A Second…or Two.
Project maintainers can look for sponsors and delegate their own power to their own projects, practically generating BOUNTIES FOR FREE.
We believe this is something unseen on earth and will be very appealing for EVERY project owner out there, therefore making them willing to load up their STEEM accounts to delegate to their own projects in order to generate FREE BOUNTIES by just upvoting.
New Investors - More Value - Bounties For Free - WIN - WIN - WIN.
What Is The Benefit Instead Of Delegating to The Project Owner Directly?
Utopian.io creates a separate account dedicated for the project that is usable by all the project maintainers to ONLY upvote the contributors of the project, therefore producing the following:
A project owner will never be able to waste the voting power to upvote hamburgers or steaks. The voting power of the project account can only be used by the project owners to upvote the project contributions.
The account is managed by utopian-io, a third party, trusted community. The project owners do not have access to the ad-hoc Steem project account, ever.
Enabling organisations or projects managed by more entities to use a third party account to upvote the contributions, without having to share credentials. Utopian.io automatically recognises who are the project owners and enables them.
How The Process Work?
A project owner can request to enable the Utopian Sponsorship Module from the project page.
The request will be submitted and reviewed manually by the Utopian staff. The request can be either accepted or rejected. If rejected a message with the reason of the rejection will be shown.
If the request is accepted the ad-hoc account will be created and the Sponsorship module enabled. No more steps are required from the project owners. They can immediately delegate to their own project and go looking for Sponsors.
Voting Slider - DOUBLED UP!
Now everyone on Utopian will be able to use the voting slider. Project owners having the Sponsorship module enabled will also have the option to upvote with the sponsor account.
Are You Ready To Generate Bounties For Free?
We are. Visit Utopian.io, sync your Github account and enable the Sponsorship module. Delegate your own power to the project and start looking for sponsors right away!
The Utopian Bot will keep voting EVERY contribution, so the free bounties you can generate are on top of the standard Utopian vote. Delicious rewards for the contributors on the horizon!!!
Utopian Community-Driven Witness
We are made of developers, system administrators, entrepreneurs, artists, content creators, thinkers. We embrace every nationality, mindset and belief.
Utopian.io is the first Community-Driven Witness. Every decision will be taken as per the consensus of the entire community using our public Discord server and soon via a public voting system.
- Go here Steem Witnesses
- Scroll to the bottom
- Write utopian-io and vote or set utopian-io as a proxy
- Use Steem Connect for Voting Utopian as a Witness
- Or Use Steem Connect for proxying your vote to Utopian Witness
A Special Thanks to The Sponsors
| @freedom (Vote for Witness) @misterdelegation @ned @transisto @wackou (Vote for Witness) @xeldal (Vote for Witness) @lafona-miner (Vote for Witness) @steempty (Vote for Witness) @good-karma (Vote for Witness) @thecryptodrive (Vote for Witness) @netuoso (Vote for Witness) @furion (Vote for Witness) @cnts @javybar @minnowbooster @tarekadam @jerrybanfield (Vote for Witness) @billbutler @ajvest (Vote for Witness) @elear @masterthematrix @materia @adamantine @da-dawn @yabapmatt (Vote for Witness) @delegate.lafona (Vote for Witness) @flauwy @jedau @agoric.systems (Vote for Witness) @teamsteem (Vote for Witness) @deanliu @lexiconical @masterofcoin @cmorton @johnsmith @techslut @imacryptorick @dylanhobalart @jerzy @dragosroua (Vote for Witness) @unosuke @gokulnk @o1o1o1o @jenkinrocket | @aymenz @jomeszaros @rival (Vote for Witness) @mother2chicks @drakos (Vote for Witness) @steemj @oendertuerk @sircork (Vote for Witness) @dimitrisp (Vote for Witness) @lykkejay @hadimemories @kemal13 @soushi888 @dodybireuen @ragepeanut @jatinhota (Vote for Witness) @xplosive @eastmael @littleboy @abh12345 @koinbot @doodlebear @evildido (Vote for Witness) @mydivathings @katamori @eliel @rye05 @alexsm @allowisticartist @omar-hesham @shreyasgune @dubem-eu @yandot @ilvstranger @fakire1sadaka @steemfunding @raserrano @lusanamaya @knowledges @rizal.konoha2 @tanvirrahman @nehomar @robin-ho @ajayyy |
A Special Thanks to The Moderators
@espoem @jefpatat @arie.steem @ruah @stoodkev @favcau @deveerei @mcfarhat @mooncryption @cnts @shreyasgune @knowledges @lykkejay @flauwy @gktown @orcheva @damla
Posted on Utopian.io - Rewarding Open Source Contributors
This page is synchronized from the post: Direct Delegation To Projects is HERE. Look How We GROW The Value of STEEM!


Ghostbusters: Afterlife trailer is here and who you gonna call?
by Zara WoodcockThe new Ghostbusters Afterlife trailer has finally arrived and Avengers’ Paul Rudd and Stranger Things’ Finn Wolfhard are out to bring back the stylings of the original film.
Afterlife stars Paul, Finn, Carrie Coon, and Mckenna Grace, who move to a tiny town and soon discover the hidden secrets.
In true reboot fashion, they soon follow the path left behind by the original Ghostbusters movies.
Unfortunately, we can barely see the ghosts in the trailer as they zoom by at lightning speeds but we’re hoping that, with modern technology, they are just a spookier version of their original cartoonish selves.
The latest film is directed by Jason Reitman who is also the son of the original Ghostbusters director, Ivan Reitman, so we can only expect great things.
Several of the original movie’s cast members are set to reprise their roles including Bill Murray, Dan Aykroyd, and Ernie Hudson.
You heard that right, Bill Murray’s back.
Afterlife will be the fourth movie in the franchise and, yes, we just got a reboot of it in 2016.
The 2016 version was an all-female reboot that Ivan claims takes place in a different storytelling universe, and people were not happy with it.
This film seems to be totally ignoring any existence of the female film – which starred Kate McKinnon, Leslie Jones, Melissa McCarthy and Kristen Wiig – but we don’t totally blame them after the extreme backlash.
Here’s to hoping the latest one exceeds our expectations.
The original film, released in 1984, took in more than $295million (£224m) at the box office.
Ghostbusters: Afterlife hits cinemas on 10 July 2020 in the US and UK.
Got a showbiz story?
If you've got a celebrity story, video or pictures get in touch with the Metro.co.uk entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


Crystal Resort
It’s not about what you lose, it’s about what you gain! For the past 4 years, Crystal Resort has served our city with world class hospitality.
These are some of our main services.


With this major update I'm excited to bring you the new giveaway command, an improved music system, and more! The giveaway command replaces the old lottery command and greatly improves on the old experience. The music system was re-written and contains tons of improvements and new features bringing us closer to release. Along with those there's the return of pro airing sync, some new dashboard features, and a big list of improvements to other features.
This update includes an all-new giveaway command that I've been pretty excited for. We've had the lottery command for a long time now, but it's never been what I wanted. I wanted to give our users the ability to create whatever type of giveaway they wanted. The lottery command just wasn't designed for that, and it was kind of confusing to use. The giveaway command has a completely re-worked user experience for both the creator and the entrants.
When you create a giveaway you'll be met with a new system designed to make doing complicated configuration in Discord easy. Navigate through the menu and chose the settings you want for your giveaway with visual feedback the whole way. If you want to speed-run your way through, there's also a shortcut that allows setting the main configuration options in one command. After you create your giveaway all users have to do to enter is click the reaction button. This provides easy visual confirmation that a user has entered, and lets you get an idea of how many users have entered already.
This command has some noticeable differences from the lottery command. Every user can have one giveaway per channel, so multiple giveaways can be run at once in the same place. You can also restrict who can create giveaways to a certain role. When ending a giveaway, you must confirm it, preventing you from mistakenly deleting everything. Most importantly, this command lets you customize the giveaway with the options shown here.
As I tried to work on the music system to make it more feature-complete I began to notice a lot of flaws in its design. I ended up decided it was best to re-design it with the release features in mind. The new system is much more maintainable and has some important new features included. Most importantly, all music data is stored in Redis instead of the process's memory. This means that we can restore data from crashes and other issues, and our cache remains intact after restarts. Popular tracks will resolve more quickly, as they don't need to be fetched as often. Additionally, if your music player stops without you commanding it to, Mirai will try to restore it later, resuming from the next item in the queue.
I've also made a lot of quality-of-life improvements to the music commands. One major usability issue is that people would confuse the play command with the queue command. Because of this play
is now join
/start
, and queue
has the alias play
. The queue command also used to handle things like listen.moe
as the list command, so I've changed it to only run sub-commands with exact matches. Thanks to the new version of Lavalink, you will also be given more informative errors in most cases.
As some of you may know, MyAnimeList shut down their API early this year. Because of this Mirai was unable to fetch anime lists to auto-subscribe pro users to airing notifications. In this update Mirai uses AniList, so anyone wishing to use this feature can link their AniList account and have the same functionality as before.
The dashboard now allows anyone (yes, even non-mods) to easily view the status of votes and giveaways. Here's an example:
j
and start
play
listen.moe
doesn't trigger list
)leave
mm.join
is used)


class Event
@events = {}
Event system that can be used to register callbacks that get fired during certain times in the render process.
class Event
@events = {}
All of the supported event types
@types = [
"processStart"
"processComplete"
"renderStart"
"renderFinished"
"blockStarted"
"blockFinished"
]
Trigger an event
@trigger: (target, type, data) ->
if @events[type] and @events[type].length
for event in @events[type]
if event.target is null or target.id is event.target.id
event.fn.call target, data
Listen for an event. Optionally bind the listen to a single CamanInstance or all CamanInstances.
@listen: (target, type, fn) ->
Adjust arguments if target is omitted
if typeof target is "string"
_type = target
_fn = type
target = null
type = _type
fn = _fn
Validation
return false if type not in @types
@events[type] = [] if not @events[type]
@events[type].push target: target, fn: fn
return true
Caman.Event = Event


|
Zigbee Application Framework API Reference
EmberZNet <IP_ADDRESS>
For the EFR32 and EM3xx Platforms
|
Macros | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DIRECTION |
| zcl global direction [direction:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISC_COM_GEN |
| zcl global disc-com-gen [clusterId:2] [startCommandId:1] [maxCommandId:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISC_COM_REC |
| zcl global disc-com-rec [clusterId:2] [startCommandId:1] [maxCommandId:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISCOVER |
| zcl global discover [cluster:2] [attributeId:2] [max:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_EXPECT_REPORT_FROM_ME |
| zcl global expect-report-from-me [cluster:2] [attributeId:2] [timeout:2] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_NWRITE |
| zcl global nwrite [cluster:2] [attributeId:2] [type:1] [data:-1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_READ |
| zcl global read [cluster:2] [attributeId:2] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_REPORT |
| zcl global report [endpoint:1] [clusterId:2] [attributeId:2] [mask:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_REPORT_READ |
| zcl global report-read [cluster:2] [attributeId:2] [direction:1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_SEND_ME_A_REPORT |
| zcl global send-me-a-report [cluster:2] [attributeId:2] [dataType:1] [minReportTime:2] [maxReportTime:2] [reportableChange:-1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_UWRITE |
| zcl global uwrite [cluster:2] [attributeId:2] [type:1] [data:-1] More... | |
| #define | EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_WRITE |
| zcl global write [cluster:2] [attributeId:2] [type:4] [data:-1] More... | |
All the ZCL global commands defined in the ZigBee Cluster Library Specification. These command line commands can be used to send messages over the air to, for instance, read and write attributes to devices on the network.
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DIRECTION |
zcl global direction [direction:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISC_COM_GEN |
zcl global disc-com-gen [clusterId:2] [startCommandId:1] [maxCommandId:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISC_COM_REC |
zcl global disc-com-rec [clusterId:2] [startCommandId:1] [maxCommandId:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_DISCOVER |
zcl global discover [cluster:2] [attributeId:2] [max:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_EXPECT_REPORT_FROM_ME |
zcl global expect-report-from-me [cluster:2] [attributeId:2] [timeout:2]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_NWRITE |
zcl global nwrite [cluster:2] [attributeId:2] [type:1] [data:-1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_READ |
zcl global read [cluster:2] [attributeId:2]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_REPORT |
zcl global report [endpoint:1] [clusterId:2] [attributeId:2] [mask:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_REPORT_READ |
zcl global report-read [cluster:2] [attributeId:2] [direction:1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_SEND_ME_A_REPORT |
zcl global send-me-a-report [cluster:2] [attributeId:2] [dataType:1] [minReportTime:2] [maxReportTime:2] [reportableChange:-1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_UWRITE |
zcl global uwrite [cluster:2] [attributeId:2] [type:1] [data:-1]
| #define EMBER_AF_DOXYGEN_CLI_COMMAND_ZCL_GLOBAL_ZCL_GLOBAL_WRITE |
zcl global write [cluster:2] [attributeId:2] [type:4] [data:-1]


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This is an application to help send requests by Bytebnall cashback.
In other words, it is an application for store employees.
Byteball is crypto currency.
For more information on Byteball please visit the official page.
https://byteball.org
For details on Byteball CashbackProgram,
Please check from the following page.
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Author
yamaoka
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