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{% module_block module "module_15181179249401918" module_id=1366603, overrideable=True, per_widget_wrapper_html='', subheader_text='
If this is not your email address, please ignore this page since the email associated with this page was most likely forwarded to you.
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WITNESS LIST State Employee Compensation and Benefits Committee July 23, 2002 -10:00A Compensation ON: Garrant, Tony Assistant State Classification Officer (State Auditor's Office), Austin, TX Employee Compensation and Benefits Registering, but not testifying: On: Welch, Ken Director, Fiscal Management (State Comptroller Office), Austin, TX Faculty Compensation FOR: Hempstead, Chuck Executive Director (Texas Association of College Teachers), Austin, TX Faculty Salaries and Benefits FOR: Zucker, Dr. Charles Executive Director (Texas Faculty Association), Austin, TX Special Committee on State Employee Registering, but not testifying: On: Smith, Vicki Payroll Policy Coordinator (Comptroller of Public Accounts), Austin, TX State Compensation Program ON: Vito, Kelli State Classification Officer (State Auditor's Office), Austin, TX State Employee Benefits FOR: Hawthorne, Brian President - Elect (Department of Public Safety Officers Association), Baytown, TX ON: Beckett, Sheila Executive Director (Employees Retirement System of Texas), Austin, TX State Employee Compensation and Ben ON: Greenfield, Stuart (State Employees), Austin, TX Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX Homer, Andrew Director, Governmental Relations (Texas Public Employees Association), Austin, TX McMichael, Oran Area Director (American Federation of State, County, and Municipal Employees Union), Austin, TX Registering, but not testifying: On: Deiters, Kevin Program Director (Fire Fighters Pension Commission), Austin, TX Horwitz, Rita Executive Director (State Pension Review Board), Austin, TX State Employee Pay and Benefits FOR: Smith, Michelle Legislative Director (Texas State Employees Union), Austin, TX Trooper Pay, Benefits, and Working FOR: Dickson, Donald W. (Texas State Troopers Association), Austin, TX


A plethora of front-end code playgrounds have appeared over the years. They offer a convenient way to experiment with client-side code and…
In your browser. Repl.it runs fully in your browser, so you can get started coding in seconds. No more ZIPs, PKGs, DMGs and WTFs.
Any OS, any device(I’m looking at you chromebook coders). You can use Repl.it on macOS, Windows, Linux, or any other OS .
Repl from Repo. Get started with any Github repo, right from your browser. Commit and push without touching your terminal.
>A new but fundamentally important feature
>Unit testing is a powerful way to verify that code works as intended and creates a quick feedback loop for development & learning. However, setting up a reproducible unit-testing environment is a time-consuming and delicate affair. Repl.it now features zero-setup unit testing!
jsFiddle is a cloud-based JavaScript code playground that allows web developers to tweak their code and see the results of this tweaking in real time. The editor supports not only JavaScript and its variants but also HTML and CSS code, and it further supports popular JavaScript frameworks, such as jQuery, AngularJS, ReactiveJS and D3. The ad-supported site is also completely free to use.
JSFiddle has the notion of panels (or tabs if you switch into the tabbed layout), there are 4 panels, 3 where you can enter code, and 1 to see the result.
body
doctype
head
, that’s added automaticallyOnce you enter code, just hit Run in the top actions bar, and the fourth panel with results will appear.
node_modules
up to two orders of magnitude 😮Dependencies still slip into the install process as dev & sub-dependencies and are downloaded & extracted all the same, resulting in the infamous black hole known as
node_modules
:
Dank, relevant meme (pictured Left)
This is the crux of what prevents NPM from working natively in-browser. Resolving, downloading, and extracting the hundreds of megabytes (or gigabytes) typical frontend projects contain in their node_modules
folder is a challenge browsers just aren’t well suited for. Additionally, this is also why existing server side solutions to this problem have proven to be slow, unreliable
On StackBlitz.com, you can create new projects and get the embed code from the ‘Share’ dropdown link in the top navigation like so:
<iframe src=”https://stackblitz.com/edit/angular?embed=1"></iframe>
🡩 Alternatively, you can also use StackBlitz’s Javascript SDK methods for easily embedding StackBlitz projects on the page & avoid all the hassles of creating/configuring iframes.
Here’s a sample project of mine, it’s a medium clone… (So Metta)… feel free to write a post… or don’t …but either way … as you can see… Stack Blitz enables you to write serious web applications in a fraction of the time it would take with a conventional setup.
If you know the type of project that you would like to create, click here to get started! Or keep reading to learn more about the Classic Website and Node.js templates.
The Classic Website template is your starting point for creating a static website that includes an index.html page and static HTML, JavaScript, and CSS. Just start typing and your work will be live on the internet! Static websites enjoy unlimited uptime too! This means that your website stays on 24/7 without using your Project Hours.
An existing project will be identified by Glitch as a static site if it does not contain one of the following files:
If you are looking to build a full-stack JavaScript application, choose the Node.js template. This template includes both front-end and back-end code using the popular Express Node.js application framework.
Still not sure where to start? Check out these categories of community-built apps for inspiration:
bgoonz’s gists
Instantly share code, notes, and snippets. Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap | Python |…gist.github.com
bgoonz — Overview
Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap | Python | React | Node.js | Express | Sequelize…github.com
Web-Dev-Resource-Hub
Edit descriptionweb-dev-resource-hub.netlify.app
By Bryan Guner on March 20, 2021.
Exported from Medium on July 13, 2021.


filmcritic.com presents a review from staff member Rachel Deahl. You can find the review with full credits at http://www.filmcritic.com/misc/emporium.nsf/2a460f93626cd4678625624c007f2b46/923fe48e03d5de09882568c7000d849b?OpenDocument
Center Stage
Director: Nicholas Hytner Producer: Laurence Mark Screenwriter: Carol Heikkinen Stars: Peter Gallagher, Amanda Schull, Zoe Saldena, Susan Mary Prett, Ethan Stiefel MPAA Rating: PG-13 Year of Release: 2000
A film review by Rachel Deahl Copyright 2000 filmcritic.com
At the American Ballet Academy, there is an abundance of passion, talent and determination. Of course these things simply aren't enough when it comes to making it as a professional ballet dancer.
As the camera probes into a crowded room of ballerinas spinning and dipping, a young blond is immediately isolated from the bunch. The male choreographer's assistant notes that the girl has poor form. The choreographer retorts, "Who cares, look at her." And with that the blonde, blue-eyed Jodie is given a spot in the American Ballet Academy, the Julliard of dancing.
The visual entrance to the ABA is a series of close-ups on cut, bruised, and bandaged feet; this is as nuanced as the film ever gets. The pain and anguish of living out your dreams, of striving to beat out the odds and become what you always dreamed of becoming (here it is a dancer), is isolated in the trite experiences of three roommates at this prestigious ballet school. Jodie is the one with "bad feet" but ample heart; Eva is the talented one with a bad attitude; and Maureen is the perfect one without the passion.
Along the way misguided affairs (Jodie falls for the cocky, beloved star of the Company), eating disorders and injuries crop up, pushing the plot along. As do unfortunate lines like, 'I'm not dancing for them anymore; I'm dancing for me.' The only solace from such schlock is the fact that the film makes it clear from the start that it exists simply to showcase the dancing itself. As such, it's no shock when the choreography upstages the screenwriting.
A Broadway musical in disguise, Center Stage parades around as a drama by limiting the intricate dance numbers to rehearsals and performances. No one breaks out dancing mid-speech -- they simply wait until they're in the studio (which is more often than not).
The dancing itself is typified by the finale of the film, which takes form in the modern "ballet" the students perform to the music of Michael Jackson. The student performance, which of course appears before a packed house in Lincoln Center, is intended to provide a hip twist on the drab classicism of ballet (who knew one could pirouette to the King of Pop as easily as to Tchaikovski).
 The characters are one-dimensional, as are their "struggles." In fact, the territory is so familiar that it's almost excusable. With that said it's still hard to watch Center Stage and be able to get the familiar opening music to Fame out of your head; it's also hard to remember why you're not simply watching that film instead.
2 stars
-- Christopher Null -<EMAIL_ADDRESS>- http://www.filmcritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Vendor Name | R.E. Gilmore Investments Corp |
|---|---|
| Reference Number | W5677A-16-AA02 |
| Contract Date | 4-2-2016 |
| Description of Work | Technical Writing Services |
| Delivery Date | 31-3-2016 |
| Contract Value | $18,645.00 |
| Comments | This contract was sole sourced. |
| Additional Comments | National Standardized Cycle Menu was implemented across all CAF food service facilities in 2015 to meet nutritional and religious accommodation. Contract is to promote NSCM in CAF static kitchens emphasizing benefits of choosing healthier choices. |


Written by Supakorn Laohasongkram on August 23th, 2014
I actually never tried hacking anything. However, after some research about "SQL injection," apparently SQL is easily hackable if one is not careful. This article aims to show some of the methods malicious hackers implemented to hack and exploit SQL database, then drives further into ways to prevent your site from being hacked.
What is SQL injection? Normally when you try to log in to your email or an account on a website, what you usually see are the boxes which ask you to input your username and password. And typically, a user would simply input his or her username and password. And log in. SQL injection is exactly the same, except instead of inputing the username and password, one inputs a code or a command which manipulate the database itself.
Take a look at this code sample.
txtUserId = getRequestString("UserId"); txtSQL = "SELECT * FROM Users WHERE UserId = " + txtUserId;
The first line fetches the input from user then insert that into a SELECT an SQL statement. Everything seems to be correct, but wait til you see this next code.
What If This is What I Input? SQL Injection!
SELECT * FROM Users WHERE UserId = 1 or 1=1 --BOOM! SHOW ALL FROM Users
The SQL statement would amazing be like so. The SQL above is perfectly valid and compatiable with the first code sample. And it will return all rows from the table Users, since WHERE 1=1 is always true. So now, I could access all of the information from users.
Now Try This! Deleting Database
SELECT * FROM Users WHERE UserId = 1; DROP TABLE Suppliers; --BOOM! COLUMN Suppliers out the window!
Next thing you know the SQL Injection ended and began a new SQL statement for you saying "delete column suppliers!" Great..
And This! Email Me Your Password
Username:SELECT * FROM users WHERE userid = 1; UPDATE users SET email =<EMAIL_ADDRESS>WHERE userid = 1;
Now all I have to do is click on the forgot my password and wait for the password in my email! Yay!
Measures Against SQL Injection
In my research, there is a definite pattern from the articles I read about how to deal with SQL Injection. All of them agree on one thing: use SQL parameter.
SQL parameter is a technique which seperate the user's input out from the SQL statement into a placeholder prior to excuting. By doing so, the input is converted and treated as "data" rather than actual code inside a SQL statement. Consequently, SQL injection now doesn't make sense.


Barcelona still suffering 'post-traumatic stress' four months on from Liverpool defeat
Barcelona were favourites to progress to the Champions League final last season but were knocked out by Liverpool
by Jake Polden, https://www.mirror.co.uk/authors/jake-polden/The Barcelona players are reportedly still in a 'state of shock' four months on from Liverpool's dramatic comeback victory in the Champions League.
The Catalan giants lead Liverpool by three goals to nil going into the second leg of their semi-final last season. But the Reds hit back at Anfield and inexplicably turned the tie around.
Divock Origi kick-started proceedings with Liverpool's opener in the seventh minute, but Barcelona still had a very healthy 3-1 lead going into the break.
In the second half the Reds pushed on with dramatic results, and it wasn't long before they doubled their lead through Georginio Wijnaldum.
The Dutchman bagged his second just two minutes later before Origi - on the same page as the quick-thinking Trent Alexander-Arnold - won Liverpool the tie.
The Barcelona players have previously spoken out about the effect the defeat had on them.
But according to fresh reports from Spanish publications AS, Mundo Deportivo and La Vanguardia, via Sport Witness, some players are still feeling mentally fragile as a result.
One report claims certain Barcelona players are 'paralysed four months on' from suffering one of the 'cruelest' defeats in the club's history.
While another adds that even the new players, like summer signing Antoine Griezmann, are feeling the effects of 'Anfield syndrome'.
Barcelona were beaten 3-1 by La Liga rivals Levante last time out, conceding a staggering three times in seven minutes.
The collapse has been attributed to the 'post-traumatic stress' the players are suffering, according to the Spanish media.


|
Connected Home over IP
672cf7684
|
#include <lib/support/BufferWriter.h>
Public Member Functions | |
| Derived & | Put (const char *s) |
| Derived & | Put (const void *buf, size_t len) |
| Derived & | Put (uint8_t c) |
| Derived & | Skip (size_t len) |
| Derived & | Put8 (uint8_t c) |
| Derived & | Put16 (uint16_t x) |
| Derived & | Put32 (uint32_t x) |
| Derived & | Put64 (uint64_t x) |
| Public Member Functions inherited from chip::Encoding::BufferWriter | |
| BufferWriter (uint8_t *buf, size_t len) | |
| BufferWriter (const BufferWriter &other)=default | |
| BufferWriter & | operator= (const BufferWriter &other)=default |
| BufferWriter & | Put (const char *s) |
| Append a null terminated string, exclude the null terminator. More... | |
| BufferWriter & | Put (const void *buf, size_t len) |
| Raw append a buffer, regardless of endianess. More... | |
| BufferWriter & | Put (uint8_t c) |
| Append a single byte. More... | |
| BufferWriter & | Skip (size_t len) |
| size_t | Needed () const |
| Number of bytes required to satisfy all calls to Put() so far. More... | |
| size_t | Available () const |
| Number of bytes still available for writing. More... | |
| bool | Fit () const |
| Whether the input fit in the buffer. More... | |
| bool | Fit (size_t &actuallyWritten) const |
| Returns whether the input fit in the buffer, outputs what was actually written. More... | |
| size_t | Size () const |
| Size of the output buffer. More... | |
| uint8_t * | Buffer () |
| const uint8_t * | Buffer () const |
Protected Member Functions | |
| EndianBufferWriterBase (uint8_t *buf, size_t len) | |
| EndianBufferWriterBase (const EndianBufferWriterBase &other)=default | |
| EndianBufferWriterBase & | operator= (const EndianBufferWriterBase &other)=default |
Additional Inherited Members | |
| Protected Attributes inherited from chip::Encoding::BufferWriter | |
| uint8_t * | mBuf |
| size_t | mSize |
| size_t | mNeeded |
|
inlineprotected |
|
protecteddefault |
|
protecteddefault |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |


Basic information about the connected module system
The connected module’s vehicle type: it’s make, model, trim, and model year
@property (nonatomic, strong, readonly, nullable) SDLVehicleType *vehicleType;
var vehicleType: SDLVehicleType? { get }
The connected module’s software version
@property (nonatomic, strong, readonly, nullable) NSString *systemSoftwareVersion;
var systemSoftwareVersion: String? { get }
The connected module’s hardware version
@property (nonatomic, strong, readonly, nullable) NSString *systemHardwareVersion;
var systemHardwareVersion: String? { get }
Initialize a system info object with individual pieces
- (nonnull instancetype)initWithMake:(nullable NSString *)make
model:(nullable NSString *)model
trim:(nullable NSString *)trim
modelYear:(nullable NSString *)modelYear
softwareVersion:(nullable NSString *)softwareVersion
hardwareVersion:(nullable NSString *)hardwareVersion;
init(make: String?, model: String?, trim: String?, modelYear: String?, softwareVersion: String?, hardwareVersion: String?)
The vehicle’s make
The vehicle’s model
The vehicle’s trim
The vehicle’s model year
The vehicle’s software version
The vehicle’s hardware version
Initialize a system info object with the vehicle type and versions
- (nonnull instancetype)
initWithVehicleType:(nullable SDLVehicleType *)vehicleType
softwareVersion:(nullable NSString *)softwareVersion
hardwareVersion:(nullable NSString *)hardwareVersion;
init(vehicleType: SDLVehicleType?, softwareVersion: String?, hardwareVersion: String?)
The vehicle information
The vehicle’s software version
The vehicle’s hardware version


SpotPay is coming to your island. Join our mailing list and we'll keep you posted!
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{% extends "layout.html" %} {% block title %} Completion Rates {% endblock %} {% block content %}
Investigator: {{ investigator.name }}({{ investigator.mobile_number }})
Percent Completion: {{ completion_rates.percent_completed_households }}
| HH Code | Household Head | Total number of members in Household | Total Interviewed | Date Completed |
|---|---|---|---|---|
| {{ interviewed.household.uid }} | {{ interviewed.household.get_head.surname.capitalize }} | {{ interviewed.household.household_member.all.count }} | {{ interviewed.number_of_member_interviewed }} | {{ interviewed.date_interviewed|default_if_none:'--' }} |


Escalation attempts worked by running __________. Achieved _________ access.
Basic 'lazy' checks:
Writeable passwd?
Sudo available? (requires password)
Default service passwords? (mysql/mssql/etc)
Passwords in web config files
Interesting things in home dirs
Full enumeration
LinEnum.sh
Linuxprivchecker.py
Searching for application exploits
Searching for kernel exploits
'Desperate' mode, where you search BROADLY for kernel and manually check all dependencies. ie kernel 2.6.18?, search for kernel 2, 2.6, \<3\|\<\ 3. Even if it
only says 2.6 and not even 2.6.x, if other requirements are satisfied, give it a try.


RAISING CAIN A film review by Craig Good Copyright 1992 Craig Good
Brian, Brian, Brian.
Brian.
Brian, WAKE UP!
When Brian DePalma finished making RAISING CAIN he must have sat bolt upright in a cold sweat and thought it was a nightmare. He used that conceit over and over and over and over again in the film until the audience wished *they* could wake up and find that it was all a dream. No such luck.
It's as though DePalma took bits and pieces of every film he's ever made, good and bad, and tossed them into some kind of giant celluloid blender. RAISING CAIN is so awash in red herrings, dream sequences, and magic pop-up characters that it's no wonder it took three editors to cut it. At least Brian isn't peppering his films with just Hitchcock references: now he's making references to his own films.
 Would you? His performance is all that saves the few good sequences in the movie. One of the two times that the audience at our screening sat quietly at attention can be attributed to his acting. And Lolita Davidovich's face is what saves the best close-ups.
But this is the movie that puts the "osterous" in "preposterous." While on the one hand DePalma's script and direction try to keep the audience "guessing" and "off-balance" about parts of the story, the rest is incessantly explained by characters whose sole reason for existence seems to be spouting exposition during marathon-length SteadiCam shots. The result is an audience that is "confused" and "annoyed." For a while I tried to let it work as a comedy. Lithgow provides some good laughs, and so does DePalma, but I think only one of them did it on purpose.
I'm an optimist.  He's going to realize that, by golly, he's made more good movies than many directors ever do in their careers, just not lately. He's going to get rid of whatever evil twin it is that made RAISING CAIN, and rediscover the mature, skilled film maker responsible for THE UNTOUCHABLES. Until then, I can only shout...
"Snap out of it Brian!"
--Craig
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Page Title
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Payments by Mastercard incur the following surcharges
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Address
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DC priest says he was ‘too busy’ to abuse parishioners
by AP(AP) – A D.C. priest convicted of sexually abusing two child parishioners is asking for mercy at his sentencing and maintaining his innocence, saying he was “too busy to do a crazy thing.”
WTOP-FM reports 47-year-old Urbano Vazquez submitted a nine-page written letter to a judge ahead of his Friday sentencing. He faces up to 45 years’ imprisonment.
The letter was submitted alongside a pre-sentencing memo in which Vazquez’s lawyer asks the judge to consider Vazquez’s years of religious service and lack of criminal history. It follows Vazquez’s life from his birth in Mexico to being ordained in Pittsburgh five years ago to his time at the Shrine of the Sacred Heart, a large and predominantly Latino parish in Washington. It doesn’t mention the victims, then 9 and 13 years old.
More International News Stories
-
Utah woman faces lewdness charge for being topless at home in front of stepchildren November 21, 2019
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Teen who ran ‘slave for sale’ Craigslist ad on black classmate faces hate crime charges November 21, 2019
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Family drags uncle’s corpse to insurance company to prove he’s dead November 21, 2019
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Prince Andrew didn’t step back from royal duties – Queen Elizabeth ‘fired’ him November 21, 2019
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British Airways says flights hit by glitch November 21, 2019
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Prince Andrew to step back from public duties November 20, 2019
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Prosecutor killed in freak accident when gun goes off in court November 20, 2019
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Dance teacher pleads guilty to exposing teen boy to HIV November 20, 2019
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Potentially ‘horrific’ event thwarted: White teen plotted to kill black churchgoers, police say November 20, 2019


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Artificial Intelligence- Advent of Future Opportunities for Decision Making
The science of today is the technology of tomorrow. Artificial Intelligence (AI) has the potential to be as metamorphic as the ever-volatile economy. Earlier it used to be just a faraway dream, but today it is omnipresent. Knowingly or unknowingly, we carry it in our cars, pockets as well as all the online services we use throughout our day.
With the increase in the degree of digitization in the service sector, most of the organizations are applying AI to revamp their learning cultures. AI consists of different technologies including intelligent agents, automated cars, chat bots, machine learning and voice/face recognition. When these are fused with e-learning, organisational efficiency and productivity improves manifolds.
Preferment in technology including big-data analytics and other services have let AI to prosper across different aspects.
Today the execution of AI based technologies will morph the face of corporate learning into something very contemporary, simplify user interface and unshackle newer parameters of organisational growth.
Enhance relationship between humans & machines. Using AI, employees get more time to do innovative tasks to get an edge over competitors.
Mould traditional models and processes : Intelligent machines go through learning processes and follow automated approach to rectify outcomes.
Improve outcomes with data analytics: Educators use AI to increase competency by learning analytics and algorithms, blend data in creative ways to deliver engaging learnings and insights.


Eddie Corporative Bank
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The delegate to be notified of processed touches such as pinches, pans, and taps
A single tap was received
- (void)touchManager:(nonnull SDLTouchManager *)manager
didReceiveSingleTapForView:(UIView *_Nullable)view
atPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, didReceiveSingleTapFor view: UIView?, at point: CGPoint)
The SDLTouchManager issuing the callback
The view under the touch if it could be determined
The point at which the touch occurred in the head unit’s coordinate system
A double tap was received
- (void)touchManager:(nonnull SDLTouchManager *)manager
didReceiveDoubleTapForView:(UIView *_Nullable)view
atPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, didReceiveDoubleTapFor view: UIView?, at point: CGPoint)
The SDLTouchManager issuing the callback
The view under the touch if it could be determined
Location of the double tap in the head unit’s coordinate system. This is the average of the first and second tap.
Panning started
- (void)touchManager:(nonnull SDLTouchManager *)manager
panningDidStartInView:(UIView *_Nullable)view
atPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, panningDidStartIn view: UIView?, at point: CGPoint)
The SDLTouchManager issuing the callback
The view under where the panning started if it could be determined
Location of the panning start point in the head unit’s coordinate system.
Panning moved between points
- (void)touchManager:(nonnull SDLTouchManager *)manager
didReceivePanningFromPoint:(CGPoint)fromPoint
toPoint:(CGPoint)toPoint;
optional func touchManager(_ manager: SDLTouchManager, didReceivePanningFrom fromPoint: CGPoint, to toPoint: CGPoint)
The SDLTouchManager issuing the callback
Location of the panning’s previous point in the head unit’s coordinate system
Location of the panning’s new point in the head unit’s coordinate system
Panning ended
- (void)touchManager:(nonnull SDLTouchManager *)manager
panningDidEndInView:(UIView *_Nullable)view
atPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, panningDidEndIn view: UIView?, at point: CGPoint)
The SDLTouchManager issuing the callback
The view under where the panning ended if it could be determined
Location of the panning’s end point in the head unit’s coordinate system
Panning canceled
- (void)touchManager:(nonnull SDLTouchManager *)manager
panningCanceledAtPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, panningCanceledAt point: CGPoint)
The SDLTouchManager issuing the callback
Location of the panning’s end point in the head unit’s coordinate system
Pinch did start
- (void)touchManager:(nonnull SDLTouchManager *)manager
pinchDidStartInView:(UIView *_Nullable)view
atCenterPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, pinchDidStartIn view: UIView?, atCenter point: CGPoint)
The SDLTouchManager issuing the callback
The view under the center of the pinch start
Center point of the pinch in the head unit’s coordinate system
@abstract Pinch did move.
- (void)touchManager:(nonnull SDLTouchManager *)manager
didReceivePinchAtCenterPoint:(CGPoint)point
withScale:(CGFloat)scale;
optional func touchManager(_ manager: SDLTouchManager, didReceivePinchAtCenter point: CGPoint, withScale scale: CGFloat)
Current initialized SDLTouchManager issuing the callback.
Center point of the pinch in the head unit’s coordinate system.
Scale relative to the distance between touch points.
Pinch moved and changed scale
- (void)touchManager:(nonnull SDLTouchManager *)manager
didReceivePinchInView:(UIView *_Nullable)view
atCenterPoint:(CGPoint)point
withScale:(CGFloat)scale;
optional func touchManager(_ manager: SDLTouchManager, didReceivePinchIn view: UIView?, atCenter point: CGPoint, withScale scale: CGFloat)
The SDLTouchManager issuing the callback
The view under the center of the pinch
Center point of the pinch in the head unit’s coordinate system
Scale relative to the distance between touch points
Pinch did end
- (void)touchManager:(nonnull SDLTouchManager *)manager
pinchDidEndInView:(UIView *_Nullable)view
atCenterPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, pinchDidEndIn view: UIView?, atCenter point: CGPoint)
The SDLTouchManager issuing the callback
The view under the center of the pinch
Center point of the pinch in the head unit’s coordinate system
Pinch canceled
- (void)touchManager:(nonnull SDLTouchManager *)manager
pinchCanceledAtCenterPoint:(CGPoint)point;
optional func touchManager(_ manager: SDLTouchManager, pinchCanceledAtCenter point: CGPoint)
The SDLTouchManager issuing the callback
Center point of the pinch in the head unit’s coordinate system


UFC 245 to Feature Women's Title Tilt
by KurtK26Jun 8, 2019; Chicago, IL, USA; Katlyn Chookagian (red gloves) and Joanne Calderwood (blue gloves) during UFC 238 at United Center. Mandatory Credit: Jerry Lai-USA TODAY Sports
Valentina Shevchenko has found her next fight.
The UFC Women’s Flyweight Champion will defend her title at UFC 246 February 8th against Katlyn Chookagian.
The bout assignment was broken by ESPN.
If Conor McGregor fights Janurary 18th, that event will become UFC 246, and February 8th will be UFC 247.
Shevchenko defeated Liz Carmouche August 10th.
Chookagian most recently defeated Jennifer Maia.


If you are arriving from outside of Edinburgh, we may able to reimburse your travel. Please not that reimbursements are not guaranteed.
| Region | Amount |
|---|---|
| Scotland (excluding Edinburgh) | up to £20 |
| Northern England and Midlands | up to £40 |
| Southern England and EU | up to £50 |


module_amoebae_scrollsaw module¶
Contains functions for modifying sequence selection for a given phylogenetic tree.
-
class
module_amoebae_scrollsaw.
TaxonomicInfo
(superbranch, supergroup, group, species)[source]¶ Bases:
object
Class for storing taxonomic info.
-
module_amoebae_scrollsaw.
define_nodestyles_dict_for_colourcoding
()[source]¶ Define node styles for different nodes of interest that need to be colour-coded.
-
module_amoebae_scrollsaw.
define_textface_for_labeling_stem
(clade_name)[source]¶ Define ete3 textface styles for different nodes of interest that need to be labeled.
-
module_amoebae_scrollsaw.
get_branch_length_info
(t1, type_seqs_dict, outpath=None)[source]¶ Take an ete3 Tree object and a file with type seqs, and return a dictionary with keys as type sequence names and values as branch length ratios for the respective clades in the input tree.
-
module_amoebae_scrollsaw.
get_clade_name_from_model2
(type_seq_name, type_seqs_dict)[source]¶ Return clade name for given type sequence name and type seqs info file (from models directory).
-
module_amoebae_scrollsaw.
get_corresponding_node
(node, tree)[source]¶ Return the ete3 TreeNode object in a tree that corresponds to a given node.
-
module_amoebae_scrollsaw.
get_list_of_leaf_names_for_node
(node)[source]¶ Given an ete3 TreeNode object, return a list of terminal/leaf node names.
-
module_amoebae_scrollsaw.
get_ml_tree_branch_lengths
(tree, alignment, subs_model, outputdir)[source]¶ Run an ML tree with a constrained topology given a tree (for constraining topology), an alignment file, and a substitution model.
-
module_amoebae_scrollsaw.
get_nodes_of_interest
(tree, type_seq_list)[source]¶ Take an ete3 tree (TreeNode object), a list of type sequence names, and return a list of nodes of interest defined by clades (as ete3 TreeNode objects).
-
module_amoebae_scrollsaw.
get_taxonomic_info
(species_name)[source]¶ Given a species name that appears in the genome info csv file in the genomes folder, return taxonomic information from that csv file.
-
module_amoebae_scrollsaw.
optimize_sequence_selection
(file_with_seqs, model_name, essential_taxa)[source]¶ Add/remove homologous sequences from a dataset to optimize for long stem lengths and low average branch lengths for clades of interest.
The essential_taxa argument is a list of names corresponding to taxonomic groups of eukaryotes (such as “Amorphea” or “Diaphoretickes”) which appear in the genome info csv file in the genomes directory.
-
module_amoebae_scrollsaw.
optimize_sequence_selection2
(file_with_seqs, model_name, essential_taxa, timestamp)[source]¶ Add/remove homologous sequences from a dataset to optimize for long stem lengths and low average branch lengths for clades of interest.
The essential_taxa argument is a list of names corresponding to taxonomic groups of eukaryotes (such as “Amorphea” or “Diaphoretickes”) which appear in the genome info csv file in the genomes directory.
-
module_amoebae_scrollsaw.
recursively_add_seqs
(recursion_num, t1, alignment, subs_model, type_seqs_dict, seqs_attempted_to_add, essential_taxa, branch_length_info_dict, all_sequences, log_file_path, optimize_internal_branches)[source]¶ Take a tree, and try to add sequences to improve the ratio of the stem lengths of clades to the branch lengths of the branches in the clades, and return the final tree when all the sequences have been added to the dataset (at least temporarily).
-
module_amoebae_scrollsaw.
recursively_remove_seqs
(recursion_num, t1, alignment, subs_model, type_seqs_dict, seqs_attempted_to_remove, essential_taxa, branch_length_info_dict, log_file_path, optimize_internal_branches)[source]¶ Take a tree, and try to remove sequences to improve the ratio of the stem lengths of clades to the branch lengths of the branches in the clades, and return the final tree when all the non-taxonomically-essential sequences have been removed or no sequence can be removed that will result in improving the branch length ratios.
-
module_amoebae_scrollsaw.
reduce_alignment
(alignment_file, output_alignment_file, removal_name_list)[source]¶ Take file path for an existing alignment and an output alignment, and a list of sequence names for removal. Write the reduced alignment to the output path in nexus format. Note: This function assumes that the names in the removal lit and the alignment are all either coded or uncoded.


{{extend 'layout.html'}}
{{block head}}
{{end}}
Frequently Asked Questions
Q1: Can I order food from any UCSC Dining Hall?
  A1: As long the DH is open you most certainly can!
Q2: How can I pay for my delivery
  A2: We proudly accept VISA, MasterCard, American Express, and Discover
Q3: How many items can I order per delivery?
  A3: You can order one item each delivery as per the UCSC Dining Hall Policy
Q4: What meal times does Dheliver operate in?
  A4: We can deliver foods for breakfast, lunch, dinner!


Tic Tac Toe
Tick Tack Toe
Options Panel
Choose Your Letter:
X
O
Play Against Human or Against Computer
Human
Computer
Submit
Who Won????
Won! Click here to reset
Won! Click here to reset


This program for view information from Moscow transportation system contactless tickets.
You can see ticket state, valid time perion, how many trips it has.
Also application can show information about used IC.
You can send dump by E-Mail also.
Source and latest version here
Operation modes
This program display ticket content scanned by NFC
or show saved dump shared by another application
(OI File Manager or X-plore file manager as example)
Limitations
Program has no Android permissions to read/write storage.
It can operate with files stored only there and below:
This is place dedicated for this application.
When File Manager launched from this application
by pressing button this directory opens automaticaly.
Warning! When application deleted all files from this catalog deleted too!
It operate only with "paper" tickets based on ICs:
Mifare®, Mifare Ultralight®, several JSC Micron ICs.
It mean not operate with Mifare 1K®.
So, Troika, Strelka and onther "plastic" cards can't be read.
Buttons description
Change settings
Display this help
Add your remark to saved dump.
Send dump by E-Mail
Show ticket information.
Is this ticket redy to use.
Trip related information for 90 minutes tickets.
Some technical information (application, layout, type e.t.c)
Show IC information.
Manufacturer, model.
Also IC signature and counters if exists.
Show IC memory content.
At this page button to send dump.
Settings
Interface language
Set interface language. You can set English, Russian or use language set on system.
Transliterate stations names
Transliterate stations name or display its original Russian names
Send device info with dump
Send some general information about device and internal application information with dump.
Use VIEW_DIRECTORY
Use different ways to launch File manager from application.
Some File Managers (X-plore File Manager, ES File Manager) require this option to be switched on.
Another (OI File Manager) require option to be switched off.
MIFARE® is a trademark of NXP B.V.
MIFARE Ultralight® is a trademark of NXP B.V.
MIFARE 1K® is a trademark of NXP B.V.


--- layout: page status: publish published: true title: Contact author: display_name: vishvendra login: vishvendra email<EMAIL_ADDRESS>url: '' author_login: vishvendra author_email<EMAIL_ADDRESS>wordpress_id: 13 wordpress_url: http://www.vishvendrasingh.com/?page_id=13 date: '2015-08-24 10:08:20 +0530' date_gmt: '2015-08-24 10:08:20 +0530' categories: [] tags: [] comments: [] ---
Contact me here, I will be happy to answer your questions
[contact-form-7 id="12" title="Contact form 1"]


ZOOM!
Hi there! Again, I'm Theo Rice. I graduated from RPI with a BS in Computer Science. I love front end web development, and basically anything that has to do with web design. I also received a minor in Psychology from RPI, and studied computer security during my time there.
Besides coding, I love playing around with computer hardware. I have built several computers, and worked for the IT Department for DuArt Media Services. They do movie and TV show post-production. Some of my responsibilites included fixing broken machines for clients, debugging software related issues for video editors, and writing scripts to help improve the efficiency of the workers. Plus, I got to learn a little about the movie industry, which was super cool!
When I'm not working, you can usually find me watching the Yankees, daydreaming about playing for them. I also love reading, especially the works of Neil Gaiman and Michael Crichton. One of my dreams is to write a novel, and I'll probably post some of the things I write up here. I'm also a big fan of comic books, and have a huge collection to read from! My favorite has to be Daredevil. I'm also a huge video game player. My favorite game is Portal 2, which I have played a whole bunch of times.
That's pretty much it about me. You can always check this site for updates about me, if you want. If you are in need of a front end developer, you can shoot me a message on LinkedIn. My profile is this one. Thanks for stopping by, and check out some of my projects back up top!
Zoom back up there!


|
ActiveTcl User Guide
|
||
Tcl_Interp - client-visible fields of interpreter structures
#include <tcl.h>
typedef struct {
char *result;
Tcl_FreeProc *freeProc;
int errorLine;
} Tcl_Interp;
typedef void Tcl_FreeProc(char *blockPtr);
The Tcl_CreateInterp procedure returns a pointer to a Tcl_Interp structure. This pointer is then passed into other Tcl procedures to process commands in the interpreter and perform other operations on the interpreter. Interpreter structures contain many many fields that are used by Tcl, but only three that may be accessed by clients: result, freeProc, and errorLine.
The result and freeProc fields are used to return results or error messages from commands. This information is returned by command procedures back to Tcl_Eval, and by Tcl_Eval back to its callers. The result field points to the string that represents the result or error message, and the freeProc field tells how to dispose of the storage for the string when it isn't needed anymore. The easiest way for command procedures to manipulate these fields is to call procedures like Tcl_SetResult or Tcl_AppendResult; they will hide all the details of managing the fields. The description below is for those procedures that manipulate the fields directly.
Whenever a command procedure returns, it must ensure that the result field of its interpreter points to the string being returned by the command. The result field must always point to a valid string. If a command wishes to return no result then interp->result should point to an empty string. Normally, results are assumed to be statically allocated, which means that the contents will not change before the next time Tcl_Eval is called or some other command procedure is invoked. In this case, the freeProc field must be zero. Alternatively, a command procedure may dynamically allocate its return value (e.g. using Tcl_Alloc) and store a pointer to it in interp->result. In this case, the command procedure must also set interp->freeProc to the address of a procedure that can free the value, or TCL_DYNAMIC if the storage was allocated directly by Tcl or by a call to Tcl_Alloc. If interp->freeProc is non-zero, then Tcl will call freeProc to free the space pointed to by interp->result before it invokes the next command. If a client procedure overwrites interp->result when interp->freeProc is non-zero, then it is responsible for calling freeProc to free the old interp->result (the Tcl_FreeResult macro should be used for this purpose).
FreeProc should have arguments and result that match the Tcl_FreeProc declaration above: it receives a single argument which is a pointer to the result value to free. In most applications TCL_DYNAMIC is the only non-zero value ever used for freeProc. However, an application may store a different procedure address in freeProc in order to use an alternate memory allocator or in order to do other cleanup when the result memory is freed.
As part of processing each command, Tcl_Eval initializes interp->result and interp->freeProc just before calling the command procedure for the command. The freeProc field will be initialized to zero, and interp->result will point to an empty string. Commands that do not return any value can simply leave the fields alone. Furthermore, the empty string pointed to by result is actually part of an array of TCL_RESULT_SIZE characters (approximately 200). If a command wishes to return a short string, it can simply copy it to the area pointed to by interp->result. Or, it can use the sprintf procedure to generate a short result string at the location pointed to by interp->result.
It is a general convention in Tcl-based applications that the result of an interpreter is normally in the initialized state described in the previous paragraph. Procedures that manipulate an interpreter's result (e.g. by returning an error) will generally assume that the result has been initialized when the procedure is called. If such a procedure is to be called after the result has been changed, then Tcl_ResetResult should be called first to reset the result to its initialized state. The direct use of interp->result is strongly deprecated (see Tcl_SetResult).
The errorLine field is valid only after Tcl_Eval returns a TCL_ERROR return code. In this situation the errorLine field identifies the line number of the command being executed when the error occurred. The line numbers are relative to the command being executed: 1 means the first line of the command passed to Tcl_Eval, 2 means the second line, and so on. The errorLine field is typically used in conjunction with Tcl_AddErrorInfo to report information about where an error occurred. ErrorLine should not normally be modified except by Tcl_Eval.
free, initialized, interpreter, malloc, result
Copyright © 1989-1993 The Regents of the University of California. Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


Register
First Name:
Last Name:
Password:
Age:
Birth Date:
Address:
Favourite Travel
Destinations:
Select a destination
Banff
Mexico
Winnipeg
Hawaii
Java


(T) - Indicates a link to a tool that must be installed and run
locally
(D) - Google Dork, for more information:
Google Hacking
(R) - Requires registration
(M) - Indicates a URL that contains the search term and the URL itself
must be edited manually
OSINT framework focused on gathering information from free tools or resources. The intention is to help people find free OSINT resources. Some of the sites included might require registration or offer more data for $$$, but you should be able to get at least a portion of the available information for no cost.
I originally created this framework with an information security point of view. Since then, the response from other fields and disciplines has been incredible. I would love to be able to include any other OSINT resources, especially from fields outside of infosec. Please let me know about anything that might be missing!
Follow me on Twitter: @jnordine
Watch or star the project on Github: https://github.com/lockfale/osint-framework
Feedback or new tool suggestions are extremely welcome! Please feel free to reach out on Twitter or submit an issue on Github.


Editing a Document
How to edit the details of document or the file associated with a document record on the Documents module.
- Click the Edit button located to the left of the document record to be edited.
- Edit the document fields as required.
- Click the OK button to confirm.


Test Hands
Help
Github
Contact
404: Page not found.
Looks like someone was snooping around...
Go back to the main page.


A brand new student-run business making your simple but stylish St Andrews phone cases. Exclusive and limited edition. Pre-orders now open!
St Andrews KY16, UK
kasey16.standrews@gmail.com


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import play.api.i18n._ @import views.html.helper._ @import scala.collection.mutable.ListBuffer @(dataForm:Form[_], fieldName: String, args:(Symbol, Any)*)(content: Html)(implicit messages: Messages, lang: Lang = Lang("en")) @argsMap = @{args.toMap} @clss = @{ val modifierClass = argsMap.get('_modifierClass).fold(Seq.empty[String])(modifierClass => Seq(modifierClass.toString)) val errors = dataForm.error(fieldName).fold(Seq.empty[String])(_ => Seq("govuk-form-group--error")) val classes = Seq("") ++ modifierClass ++ errors Html(classes.mkString(" class=\"", "", "\"")) }


Correspondence
A letter to awarding organisations on how to take part in working groups on the development of Ofqual's new Regulatory IT System (RITS).
Ref: RO34/2015 PDF , 144KB , 2 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
This letter was sent to responsible officers in awarding organisations.
Ofqual is planning to replace its Regulatory IT System ( RITS ) with a new system in 2016. In the RO34 letter Ofqual confirm that it has set up a number of user groups that will report to a Transition Advisory Group (TAG) to inform the design, development, testing and roll-out of the new Regulatory IT System.
Ofqual have established two awarding organisation user groups, and the letter invites awarding organisations to confirm if they are interested in taking part, and how to register their interest. The user groups are expected to meet monthly, and the first meetings are due to take place in May 2015.


Gecode::Int::Channel::Base< Info, pc > Class Template Reference
#include <channel.hh>
Inherits Gecode::Propagator.
Detailed Description
template<class Info, PropCond pc>
class Gecode::Int::Channel::Base< Info, pc >
Base-class for channel propagators.
Definition at line 40 of file channel.hh.
Public Member Functions | |
| virtual PropCost | cost (void) const |
| Propagation cost. | |
| virtual size_t | dispose (Space *home) |
| Delete propagator and return its size. | |
Protected Member Functions | |
| Base (Space *home, bool share, Base< Info, pc > &p) | |
| Constructor for cloning p. | |
| Base (Space *home, int n, Info *xy, bool fd=false) | |
| Constructor for posting. | |
Protected Attributes | |
| int | n |
| Number of views (actually twice as many for both x and y). | |
| int | n_na |
| Total number of not assigned views (not known to be assigned). | |
| Info * | xy |
| View and information for both x and y. |
Constructor & Destructor Documentation
|
|
Constructor for cloning p.
|
|
|
Constructor for posting.
|
Member Function Documentation
|
|
Propagation cost.
Implements Gecode::Propagator. Reimplemented in Gecode::Int::Channel::Dom< View >. |
|
|
Delete propagator and return its size.
Reimplemented from Gecode::Actor. Reimplemented in Gecode::Int::Channel::Dom< View >. |
Member Data Documentation
|
|
Number of views (actually twice as many for both x and y).
Definition at line 43 of file channel.hh. |
|
|
Total number of not assigned views (not known to be assigned).
Definition at line 45 of file channel.hh. |
|
|
View and information for both x and y.
Definition at line 47 of file channel.hh. |
The documentation for this class was generated from the following files:
- gecode/int/channel.hh (Revision: 3349)
- gecode/int/channel/base.icc (Revision: 3512)


👋 Hello there! I am an HVAC Engineer based in Indonesia. I am Interested in Science and Technology, currently learning HVAC Instrument and Controls.


Base Mongoose instance the model uses.
If this is a discriminator model, baseModelName is the name of the base model.
Collection the model uses.
Connection the model uses.
Registered discriminators for this model.
Virtual getter that by default returns the document's _id field cast to a string, or in the case of ObjectIds, its hexString. This id getter may be disabled by passing the option { id: false } at schema construction time. If disabled, id behaves like any other field on a document and can be assigned any value.
The name of the model
Schema the model uses.
Signal that we desire an increment of this documents version.
Returns another Model instance.
model name
Removes this document from the db.
optional callback
Saves this document.
options optional options
optional callback
Generated using TypeDoc
Version using default version key. See http://mongoosejs.com/docs/guide.html#versionKey If you're using another key, you will have to access it using []: doc[_myVersionKey]


Jennifer Lopez Is the New Face Of Coach
by Shivani SinghSinger, actress, producer, and entertainer, Jennifer Lopez was just announced as the new global face of Coach! Starting in Spring 2020, J Lo will be the face in worldwide advertising campaigns for the brand’s leather goods, clothing, and footwear.
Coach chose JLo as their newest ambassador because they both have deep roots in New York. Coach was founded in the Big Apple 78 years ago, and Lopez is a Bronx native. She said that she’s always felt connected to the label, she even featured its signature printed purses in her 2002 music video for “All I Have.”
In a recent press release, the Hustlers actress said, “I’ve always been a fan of [the brand] and the upcoming collection really speaks to my personal style — an uptown downtown mix.”
2020 needs to hurry up because fans cannot wait to see the CoachxJLo collection!
Read More:
Celebrity,Entertainment,Fashion,StyleJLo
Shivani SinghCOLLEGECANDY Writer
-<PHONE_NUMBER>1348454


Post Production
“The sound and music are 50% of the entertainment in a movie” - George Lucas
I would argue that both sound and music is a few more percentage points higher than what the prolific George Lucas said, but I have enough self-awareness to know that I’m a little biased. And until we are able to incorporate one of the other 5 senses (excluding vision) into the large-scale multimedia experience, we must rely on both to deliver and celebrate human expressionism. And while I may not have the keenest eyes for the visual aspect, I have extensive experience using the tools and practices of producing and designing sounds for all multimedia productions overall.
Service:
Sound Designer & Post Mixer
Written & Directed By:
Hlumela Matika
Production Location:
Cape Town, South Africa
Year:
2019
Service:
On-set Sound Team - Mixer, Boom Operator
Written & Directed By:
Dominic LaFrancesca
Production Location:
Various Locations in the Baltimore Area - Maryland
Year:
2017
Service:
On-set Sound Team - Mixer/Boom Operator, ADR Engineer, Sound Designer, Post Mixerr
Co-Written and Directed By:
Ryan Resnick
Production Location:
Various Locations in the Baltimore Area - Maryland
Year:
2017


This module allows to zoom into the scene in the output window using shift + Left Mouse Button.
Input Ports
Name Type Description obj DataObject Top object to be handled by Zoombox view Scene Current view onto the object
The Zoombox macro allows to select a rectangular area using Shift + left mouse button of the scene in the Uviewer3D. The Uviewer3D zooms in to the selected area to allow a more detailed view of the objects in the selected area.
It should be noted that as the high level macros require the use of a number of low level AVS/Express modules. These macros will only work with the AVS/Express developer edition.
obj
Reference to the DataObject which is manipulated by the Zoombox. By default this input is connected to the Top object of the Uviewer3D.
view
View onto the object manipulated by Zoobox. By default this is connected to the current view of the scene in the Uviewer3D.
The User Macro ZoomBox makes use of the Functional Macro ZoomBoxFunc.
An example application ZoomBoxEg is provided, which loads a field file and allows to test the zoom functionality.
xp_comm_proj/zoombox/zoommacs.v contains the V definitions of the ZoomBoxFunc Functional Macro and the ZoomBox User Macro.
xp_comm_proj/zoombox/zoomapps.v contains the V definition of the example application ZoomBoxEg.
This project requires the following components to be installed correctly. Without these components the user level macros will not work correctly.
The ZoomBoxMacs library inherits its process. As this library contains no procedural code, the process is not important.
The high level macros use DV low level objects, and hence these macros require a license for the AVS/Express Developer Edition.
Ali Bitar Advanced Visual Systems, Inc.
Tobias Schiebeck International AVS Centre


In the two-stage sampling design the population is partitioned into groups, like cluster sampling, but in this design new samples are taken from each cluster/blob sampled.
The clusters/blobs are the first stage units to be sampled, called primary or first sampling units. The second-stage units are the elements of those clusters/blobs, called sub-units, secondary or second sampling units.


Situational Awareness for Novel Epidemic Response - Local Development build (v0.1.0). See the Directory of published versions
The SANER Project envisions a system architecture comprised of small, easily deliverable components that can be used together to support deployment of reporting, analysis, alerting and data aggregation tools to support fast deployment of solutions supporting public health situation awareness.
The major design components described by this guide support the following functions:
These functions are described in more detail in the sections below.
The reporting component is responsible for reporting utilization data known by an authoritative system in the hospital. There may be multiple authoritative systems for different kinds of reporting data. A reporting component will create FHIR Measurement Reports documenting the measures that are known to the authoritative system. These reports will be collected in some form of centralized storage or transmission solution. That solution could be as simple as a file system, or more complex (e.g., using cloud-based storage), and could involve different protocols, including S3, Azure Blob Storage, SFTP, or FHIR RESTful APIs and a FHIR Server.
In this guide, the Reporting component is implemented by the Measure Source actor.
The presentation component selects some subset of available data and presents it to end users providing those users with the ability to interpret and act on the presented information. These components may generate maps showing hot spots based on some aspect of the measured data, charts and annotations of recent trends (e.g., current values plus projections over time), or other visualizations.
In this guide, the Presentation component is implemented by the Measure Consumer actor.
Adapters bridge systems lacking certain capabilities with other systems requiring those capabilities, much like a ground adapter does with two pronged electrical outlet.
In this guide, the Adapter component is implemented by the Measure Intermediary actor.
Several off the shelf FHIR Server components exist which can be stood up in a data center or in the cloud to provide functionality that supports the FHIR Project. HAPI on FHIR is a Java-based FHIR Server that is at the core of the Smile CDR commercial offering. Microsoft offers the Azure API for FHIR. Firely offers Vonk which has both a free community edition and a commercial product. HL7 offers a page filled with Open Source FHIR Server (and client) implementation software.
The figure below shows a FHIR Server acting as an Intermediary between a Hospital and Public Health
However, a Hospital could simply configure it’s own FHIR Server, and Public Health could then pull the data they need from it.
Or, Public Health can configure it’s own FHIR Server, and a Hospital can push the data to it.
Deployments can also use external storage, for example a file system, message queue, S3 bucket, Azure Blob Storage, SFTP, or even Direct Messaging to exchange data. In the figure below, a hospital pushes data to its own external storage, and public health pulls data from it.
But a hospital might as easily push data to public health’s external storage system.
System components are designed such that they can be individually deployed and configured.
The following diagrams depict several different deployments with different responsibilties owned by a Hospital or Public Health Agency


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<private> new Parser(type)
A generic parser which provides the interface for the specific parsers,
such as GenBankParser or FastaParser. This constructor should not be
called direcly, instead call seqJS.getParser
Parameters:
| Name | Type | Description |
|---|---|---|
type |
string |
Methods
-
<abstract> _flush()
-
This function should be over-ridden. It is called when EOF is reached
-
<abstract> _parse_lines(lines) → {number}
-
This function should be over-ridden, and return the number of lines used
Parameters:
Name Type Description lines
string The lines of data to parse Returns:
The number of lines which were parsed- Type
- number
-
_triggerRecordCb(record)
-
This function should be called when a record has been parsed and triggers the callback
Parameters:
Name Type Description record
seqJS.Record The record to pass to the callback -
flush()
-
Flushes any remaining data. Should be called after all input has been given, i.e. after a series of calls to Parser.Parse
-
parse(data)
-
Parse a chunk of data
Parameters:
Name Type Description data
string The chunk of data to parse. Records are returned via the callback function, see Parser.setRecordCB -
setRecordCb(cb)
-
Set the function to be called when a seqJS.Record has been generated
Parameters:
Name Type Description cb
function The function to call -
<abstract> type() → {string}
-
Get the type of the parser
Returns:
The type of parser, e.g. 'genbank', 'fasta'- Type
- string


Rational
A module for rational numbers in Carp.
Fractions are expressed as pairs of integers: a numerator and a denominator. Mathematical operations and conversion primitives to and from integers and floating point numbers are provided.
(load "git<EMAIL_ADDRESS>(Rational.new 22 12) ; => (Rational 11/6)
(* (Rational.new 22 12) (Rational.new 1 6)) ; => (Rational 2/1)
(to-int (Rational.new 2 1)) ; => 2
(to-float (Rational.new 1 4)) ; => 0.25
(to-double (Rational.new 1 4)) ; => 0.25
denominator
(Fn [(Ref Rational a)] (Ref Int a))
gets the denominator
property of a Rational
.
div
(Fn [(Ref Rational a), (Ref Rational b)] Rational)
(div a b)
divides two Rational
s a
and b
.
modulo
(Fn [(Ref Rational a), (Ref Rational b)] Rational)
(modulo a b)
calculates the modulo of two Rational
s a
and b
.
mul
(Fn [(Ref Rational a), (Ref Rational b)] Rational)
(mul a b)
multiplies two Rational
s a
and b
.
new
(Fn [Int, Int] Rational)
(new n d)
builds a Rational
from a numerator n
and a denominator d
.
numerator
(Fn [(Ref Rational a)] (Ref Int a))
gets the numerator
property of a Rational
.
set-denominator
(Fn [Rational, Int] Rational)
sets the denominator
property of a Rational
.
set-denominator!
(Fn [(Ref Rational a), Int] ())
sets the denominator
property of a Rational
in place.
set-numerator!
(Fn [(Ref Rational a), Int] ())
sets the numerator
property of a Rational
in place.
str
(Fn [(Ref Rational a)] String)
(str r)
stringifies the Rational
r
. The format is
(Rational <numerator>/<denominator>)
.
sub
(Fn [(Ref Rational a), (Ref Rational b)] Rational)
(sub a b)
subtracts two Rational
s a
and b
.
to-double
(Fn [(Ref Rational a)] Double)
(to-double r)
converts a Rational
r
to a Double
.
This function might incur a precision loss.
to-float
(Fn [(Ref Rational a)] Float)
(to-float r)
converts a Rational
r
to a Float
.
This function might incur a precision loss.
to-int
(Fn [(Ref Rational a)] Int)
(to-int r)
converts a Rational
r
to an Integer
.
This function might incur a precision loss.
update-denominator
(Fn [Rational, (Ref (Fn [Int] Int a) b)] Rational)
updates the denominator
property of a Rational
using a function f
.
update-numerator
(Fn [Rational, (Ref (Fn [Int] Int a) b)] Rational)
updates the numerator
property of a Rational
using a function f
.


{% extends "base.html" %} {% block title %}
Medieval catalogues > SECULAR INSTITUTIONS: Hospitals, Towns, and the Professions > London, Guildhall library > Bequest by Hugh Damlett, 6 July 1475
{% endif %}2 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
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A key to codes used in the List is available (opens in new tab).{% endif %}


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--- layout: page title: Age-Related Driving Assistance permalink: /portfolio/age-related-driving-assistance/ description: Age-Related Driving Assistance for Partner Network. ---
Changes in health over time and age itself can lead to questions about driving safety. Whether it be for yourself or a loved one, this can be a stressful topic especially because driving-related changes with age are different for everyone.
Some warning signs that may indicate concern for driving safety include: episodes of confusion or incidents of getting lost, unexplained dents or dings in the car, recent history of accidents, near accidents or tickets, changes in vision, sensation, or motor skills, and increasing difficulties with managing tasks like medication management or finances.
It's important for a driving rehab specialist to help individuals transition into driving retirement or cessation when appropriate and medically necessary. If done appropriately, the screening and test results should point out what's the best most logical choice for everyone's safety and the therapist should help individuals stay mobile.
To begin a pre-appointment intake process, contact me by email and call with any questions.
Did you know that by 2030, 1 in 5 drivers will be over 65? Here is a self-rating tool for adults over 65 years old with facts and tips about safe driving performance, AAA Older Driver Resource.


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%matplotlib inline
import matplotlib.pyplot as pl
from scipy import *
from scipy.linalg import eigh
Following, some utility functions:
def redeigh(K, M, phi):
"""Solves the reduced eigenproblem in subspace iteration method.
Input: phi, a 2-d array containing the current subspace;
output: 1. 1-d array of eigenvalues estimates;
2. 2-d array of eigenvector estimates in Ritz coordinates."""
# compute the reduced matrices
Mr = phi.T*M*phi
Kr = phi.T*K*phi
# solve the reduced eigenproblem, using a library function
return eigh(Kr,Mr)
def plot_eigenvectors(evecs):
floors = range(shape(evecs)[0]+1)
for i,v in enumerate(evecs.transpose()):
pl.plot(floors,
concatenate(([0],ravel(v))),
linewidth=2, label='Mode #%d'%(i+1,))
pl.hlines(0,0,floors[-1],colors='#777777')
ymn, ymx = pl.ylim() ; pl.ylim(ymn, 1.2*ymx)
pl.xticks(floors) ; pl.legend(loc=9, ncol=5)
pl.show()
def same_sign(arr):
"modifies \"in place\" a 2-D array, forcing the last row to be non-negative."
for col in asarray(arr).transpose():
col *= sign(col[-1])
return None
def error(arr):
err = []
for col in arr.transpose():
err.append(sqrt(sum(ravel(col)*ravel(col))))
return err
We analyse a 2D frame, with negligible flexural deformations in beams and negligible shear and axial deformation, all the deformations are due to the lateral flexibility of columns. Under these assumptions, we can study a dynamic model where we have 1 DOF for each floor.
Our frame has twelve floors and hence 12 DOF. DOF are numbered from the bottom up to the top if the frame.
We need only the lowest 4 eigenvalues-eigenvectors, so we can use the subspace iteration method with a base
phi
that's a 12x4 array.
The floor masses are all the same, while the story stiffnesses are decreasing with height, starting from 23$k$ for storey 1, i.e., between the ground and the first floor, down to 12$k$
We start creating a list containing the lateral stiffnesses, taking into account also the (zero!) stiffness of the (non existing) storey above the top, as this trick is handy when definining the coefficients of the stiffness matrix.
story_stiffness = list(range(23,11,-1))
story_stiffness.append(0)
story_stiffness = array(story_stiffness)
y = array(range(13))
print("Storey: ",','.join([" %2d"%(i+1,) for i in y]))
print("Stiffness: ",",".join([" %2d"%(s,) for s in story_stiffness]))
Storey: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 Stiffness: 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 0
We construct the structural matrices, M
being a unit matrix and K
is constructed as the superposition of 3
matrices of which we specify one of the diagonals. The index set [:-1]
means from the first to the penultimate,
[1:]
means from the second to the last and [1:-1]
means from the second to the penultimate.
While we are at it, we compute also the dynamic matrix.
M = matrix(eye(12))
ss = story_stiffness
K = (diag(+ss[:-1] + ss[1:]) +
diag(-ss[1:-1], k=+1) +
diag(-ss[1:-1], k=-1) ) * 1.0
K = matrix(K)
D = K.I*M
print ("normalized mass matrix M/m:")
print (M)
print ()
print ("normalized stiffness matrix K/k:")
print (K)
normalized mass matrix M/m: [[ 1. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. 1. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. 1. 0. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. 1. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. 1. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. 1. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. 1. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. 1. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. 1. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. 0. 1. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 1. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 1.]] normalized stiffness matrix K/k: [[ 45. -22. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0.] [-22. 43. -21. 0. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. -21. 41. -20. 0. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. -20. 39. -19. 0. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. -19. 37. -18. 0. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. -18. 35. -17. 0. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. -17. 33. -16. 0. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. -16. 31. -15. 0. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. -15. 29. -14. 0. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. -14. 27. -13. 0.] [ 0. 0. 0. 0. 0. 0. 0. 0. 0. -13. 25. -12.] [ 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. -12. 12.]]
To have something to compare our approximate results with, we compute, using a library function, a very good approximation to the eigenvalues and eigenvectors of our system.
evals, evecs = eigh(K,M,eigvals=(0,3))
same_sign(evecs)
print("first four eigenvalues of the system")
print(evals,"\n")
print("first four eigenvectors of the system")
print(evecs)
first four eigenvalues of the system [ 0.30522543 2.38337068 6.39983138 12.0934459 ] first four eigenvectors of the system [[ 0.04134929 -0.11705278 0.18702514 -0.2464852 ] [ 0.08400443 -0.22674522 0.32814555 -0.36868084] [ 0.12746979 -0.31592693 0.37598234 -0.28438 ] [ 0.17116307 -0.37191918 0.3058998 -0.02390741] [ 0.21440635 -0.38420463 0.12909148 0.26549126] [ 0.25641635 -0.34630027 -0.1034375 0.39259518] [ 0.29629371 -0.25761554 -0.31070451 0.24789177] [ 0.33301114 -0.12501344 -0.40664718 -0.09322222] [ 0.36540017 0.03629236 -0.3354878 -0.38191861] [ 0.39213631 0.20294157 -0.1058838 -0.36132817] [ 0.41172215 0.34520341 0.19350809 -0.00302288] [ 0.42246781 0.43075809 0.4146477 0.38818761]]
The initial base is a 12x4 matrix, with linearly independent columns. To start with a very bad set,
we choose a matrix of random numbers. The call to random.seed
insures repeatability of the results.
random.seed(8+8+1988) # good luck
phi = matrix(random.random((12,4)))-0.5
print("initial subspace vectors")
print(phi)
initial subspace vectors [[ 0.08774829 0.30443898 -0.0296647 -0.01430415] [ 0.25873875 0.291916 0.08631742 0.47198061] [ 0.06319749 -0.42881828 -0.08097817 -0.05726654] [-0.00735125 -0.35594205 -0.34629339 0.16050985] [-0.28991909 -0.43293504 0.46643776 0.42592043] [ 0.3226598 0.20420248 0.49683776 0.48270073] [ 0.23320919 0.4463363 -0.36077892 -0.21269507] [ 0.33961838 -0.18947759 0.22706267 0.1577504 ] [ 0.44644677 0.02433346 -0.06984466 0.15335013] [-0.22501533 0.44581842 -0.14249575 -0.07682477] [ 0.21228054 -0.34494495 -0.44618718 0.31013833] [-0.30559631 -0.36312087 0.19230842 0.35211024]]
It's time to iterate, starting from a very bad choice for the initial base vectors.
description = Latex(r'$$\text{error}_i = \sqrt{\textstyle{\sum_j} \Delta\psi_{ji}^2}$$')
def iterate(phi, i):
display(HTML("
Iteration #%2.2d
"%(i,)))
ritz_evals, ritz_evecs = redeigh(K, M, phi)
# "_e" is for "estimate"
evals_e = ritz_evals
evecs_e = phi*ritz_evecs
same_sign(evecs_e) # force the same sign in the last component of evecs
# compute the new base
phi = D*evecs_e
# show what we have done
print("\"Real\" eigenvalues ", evals)
print("Estimated eigenvalues ", evals_e)
print("Relative error (e-r)/r ", (evals_e-evals)/evals_e)
print("2-norm of the difference between estimated eigenvectors and \"real\" ones")
display(description)
print(error(evecs_e-evecs))
display(HTML("
The normalised shapes at iteration #%2.2d
"%(i)))
plot_eigenvectors(evecs_e)
return phi
phi = iterate(phi, 1)
"Real" eigenvalues [ 0.30522543 2.38337068 6.39983138 12.0934459 ] Estimated eigenvalues [ 13.10440076 30.01414993 38.43979497 41.08619637] Relative error (e-r)/r [ 0.97670817 0.92059176 0.83351026 0.70565672] 2-norm of the difference between estimated eigenvectors and "real" ones
[1.1222149251125211, 1.179636770933177, 1.3870147933196977, 1.2564360915829265]
phi = iterate(phi, 2)
"Real" eigenvalues [ 0.30522543 2.38337068 6.39983138 12.0934459 ] Estimated eigenvalues [ 0.31010674 3.32457743 9.80770616 30.93579931] Relative error (e-r)/r [ 0.01574074 0.28310568 0.34746909 0.60907925] 2-norm of the difference between estimated eigenvectors and "real" ones
[0.026013536021440381, 0.33275412412714839, 0.62533045465733395, 1.1454940039194041]
phi = iterate(phi, 3)
"Real" eigenvalues [ 0.30522543 2.38337068 6.39983138 12.0934459 ] Estimated eigenvalues [ 0.30522787 2.40339175 6.88393993 20.46143244] Relative error (e-r)/r [ 8.00522357e-06 8.33033770e-03 7.03243422e-02 4.08963868e-01] 2-norm of the difference between estimated eigenvectors and "real" ones
[0.00043832269195546677, 0.043379390953476815, 0.25046374787469544, 0.72386302239959333]
phi = iterate(phi, 4)
"Real" eigenvalues [ 0.30522543 2.38337068 6.39983138 12.0934459 ] Estimated eigenvalues [ 0.30522543 2.3836799 6.4585566 13.94679419] Relative error (e-r)/r [ 2.01623985e-09 1.29721474e-04 9.09262310e-03 1.32887047e-01] 2-norm of the difference between estimated eigenvectors and "real" ones
[5.4263989023050249e-06, 0.0041972988334928185, 0.070432051384797925, 0.3312032327745455]
phi = iterate(phi, 5)
"Real" eigenvalues [ 0.30522543 2.38337068 6.39983138 12.0934459 ] Estimated eigenvalues [ 0.30522543 2.38337354 6.40388404 12.42305865] Relative error (e-r)/r [ 3.10087250e-13 1.19819322e-06 6.32844409e-04 2.65323353e-02] 2-norm of the difference between estimated eigenvectors and "real" ones
[5.8555644920416154e-08, 0.00035564436208720789, 0.015135674095041768, 0.14182338701018971]
Notice how slowly the error index decreases for the two last eigenvector... we have did almost our best for them.
Using a Ritz base with less than 16 (8+8) vectors, we expect (last slide) fast convergence for the lower half of the eigenvectors and a not so fast convergence for the remaining ones (I mean, eventually all the eigenvectors will converge, what is under discussion is the velocity of convergence).
I'd say that this can be seen also in this example.


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Bavel
BabylonJS game framework with proper entity/component structure.
You can view the API docs, changelog, and current unittest report here
Bavel
Bavel
BabylonJS game framework with proper entity/component structure.
You can view the API docs, changelog, and current unittest report here
Changelog
Changelog
0.1.6 - Docstrings
Used ESDoc to generate API reference from inline docstrings. Can now view docs using the github page.
Details
- Added ESDoc to project
- Added inline documentation to source code
- Created build scripts to encorporate test results and changelog into docs
Roadmap
- 0.2.x - Multiplayer networking support
- ... we'll see ...
History
0.1.5 - Hotfix
Fixed bad poly-fill for require.ensure in engine.js.
Details
- Fixed bad require.ensure polyfill
- Added test reports
- Removed accidental console.log
0.1.4 - Unit Test Coverage
Added missing unit test coverage for project.
Details
- Added complete test coverage for Engine Class
- Added complete test coverage for PlayerController Class
- Added complete test coverage for StateEventProxy
0.1.3 - Hotfix
Fixed test+implementation for bad object-reconfiguration in Entity.meshAsync getter method. (src/scene/entity/entity.js:33)
0.1.2 - Hotfix
Semver mismatch fix
0.1.1 - Hotfix
Fixed bad reference at src/engine.js:33
0.1.0 - Repository initialization
This is the first semver in the repository.
The majority of the work on the basic framework (Engine/Scene/Entity) have been done. And all but Engine, PlayerController and StateEventProxy have full test coverage.
API documentation will be released in the future.
Details
- Added Engine class
- Added Scene class + Tests
- Added Entity class + Tests
- Added PlayerController class
- Added StateEventProxy utility + Partial Tests
- Added StateEvents resource + Tests
Test Results
Test Results
Ran 103 Tests (70 Suites) in 1086ms.
- Run Date/Time: 2017-03-05T14:21:56.188Z
- 103 tests passed
- 0 tests failed
- 0 tests skipped
The Engine Class
- should be a singleton class(0ms) ... OK
The Engine Class init method
- should initialize a new Engine instance if none exist by calling the Engine constructor, and kicking off the resourceLoader(15ms) ... OK
- should return the engine instance if it has already been initialized(1ms) ... OK
The Engine Class constructor
- should create a new Engine instance with EventProxied properties (fps, loading) and standard enumerable properties (scene, running, settings)(11ms) ... OK
The Engine Class Engine instance GL getter method
- should return the read-only GraphicsLibary once loaded(3ms) ... OK
The Engine Class Engine instance baby getter method
- should return the read-only GraphicsLibary Engine instance once mounted(3ms) ... OK
The Engine Class Engine instance canvas getter method
- should return the read-only canvas element once mounted(2ms) ... OK
The Engine Class Engine instance provider getter method
- should return the read-only ResourceProvider once loaded(0ms) ... OK
The Engine Class Engine instance ctrl getter method
- should return the read-only PlayerController instance(0ms) ... OK
The Engine Class Engine instance logger getter method
- should return the read-only logger instance(1ms) ... OK
The Engine Class Engine instance terrain getter and setter methods
- should set and get the engine's terrain entity(0ms) ... OK
The Engine Class Engine instance mount method
- should return a promise that mounts the engine to the provided canvas element after the ResourceProvider and GraphicsLibrary have been loaded (resolves to self)(3ms) ... OK
The Engine Class Engine instance dismount method
- should return a promise that stops the engine render process when running, dismounts and deletes the scene, along with the GraphicsLibrary Engine instance and canvas element before resolving to self(2ms) ... OK
- should return a promise dismounts and deletes the scene, along with the GraphicsLibrary Engine instance and canvas element before resolving to self(1ms) ... OK
The Engine Class Engine instance run method
- should return a promise that initializes the scene with the provided entities, attaches event listeners to the canvas element, and begins the main render/update loop before resolving to self(508ms) ... OK
- should return a promise that attaches event listeners to the canvas element and begins the main render/update loop without adding new entites, when none provided, before resolving to self(1ms) ... OK
- should return a promise that resolves to self with engine is already running(0ms) ... OK
- should return a promise that resolves to self with engine is not in the correct loading state(0ms) ... OK
The Engine Class Engine instance stop method
- should stop the render/update loop if running(0ms) ... OK
- should just return self when engine is not running(0ms) ... OK
The Engine Class Engine instance resize method
- should call the resize method of the GraphicsLibrary engine instance(1ms) ... OK
The Engine Class Engine instance toVector method
- should convert a plain object with (x,y,z) properties into a 3D Vector object(1ms) ... OK
- should return a new zero vector by default(1ms) ... OK
The Engine Class Engine instance emitDebugEvent method
- should emit a state event if settings.debug = true(1ms) ... OK
- should not emit an event if settings.debug = false(0ms) ... OK
The Engine Class Engine instance onDebugEvent method
- should add an event listener if settings.debug = true(1ms) ... OK
- should not add an event listener if settings.debug = false(0ms) ... OK
The Engine Class Engine instance emitEvent method
- should unconditionally emit a state event(1ms) ... OK
The Engine Class Engine instance onEvent method
- should unconditionally listen to a state event(3ms) ... OK
The Engine Class Engine instance registerKeyAction method
- should register event listeners to fire the handler provided for the key event specified, onKeyUp or onKeyDown(3ms) ... OK
- should register an event listener for the onKeyUp event for the provided key if the upHandler argument is set(2ms) ... OK
- should register an event listener for the onKeyDown event for the provided key if the downHandler argument is set(1ms) ... OK
The Engine Class Engine instance registerMouseEventsForEntity method
- should set the hover cursor for the entity's primary mesh if cursor arugment is provided(0ms) ... OK
- should set an entityClick event listener on the entity's primary mesh if click argument is provided(2ms) ... OK
- should set an entityAltClick event listener on the entity's primary mesh if the altClick argument is provided(1ms) ... OK
- should set an entityOver event listener on the entity's primary mesh if the over argument is provided(1ms) ... OK
- should set an entityOut event listener on the entity's primrary mesh if the out argument is provided(1ms) ... OK
The Engine Class Engine instance deregisterMouseEventsForEntity method
- should remove all click/altClick/over/out event listeners for the given entity's primary mesh, and reset the hover cursor style(0ms) ... OK
The Entity Class
- should be a class that inherits from Static(1ms) ... OK
The Entity Class create method
- should get the entity data for the provided entity ID, create a new entity object with that data, merged with any extra data provided, then return the updateComponents method with the new object and the aggregated component data (which is a promise that eventually resolves to entity)(3ms) ... OK
The Entity Class create method Entity object
- should have id and uid properties(1ms) ... OK
- should have a mesh method that returns the component for the _primaryMesh key, if set(0ms) ... OK
- should have a meshAsync property that is configurable until it's returned promise resolves to the entity mesh once available, then redefining the property to resolve directly to the mesh, and no longer reconfigurable(48ms) ... OK
- should have a tick setter that will add a new tick method when the assignment is an object with both id and tick properties, or delete an existing tick when only an id property is in the assignment object(1ms) ... OK
- should have a tick getter that returns a function that will fire each registered component tick method(1ms) ... OK
The Entity Class updateComponent method
- should return a promise that calls the update class method for the given component, stores the updated result to the entity at the property name that matches the component ID, and finally resolves to the newly- updated component(1ms) ... OK
The Entity Class updateComponents method
- should return a promise that sequentially updates/creates each component from the provided data using the updateComponent method, then resolve to the updated entity(1ms) ... OK
The Entity Class dismountComponent method
- should dismount the specified component using it's class dismount method and assigning the result (null) to the component property of the entity(1ms) ... OK
The Entity Class update method
- should create a new entity if none provided(1ms) ... OK
- should call updateComponents for existing entity(0ms) ... OK
The Entity Class dismount method
- should dismount each component then return null(1ms) ... OK
The Entity Class tick method
- should call the tick method on the provided entity instance(0ms) ... OK
PlayerController Class
- should be a singleton class(0ms) ... OK
PlayerController Class round function
- should round a float to the second decimal place(0ms) ... OK
PlayerController Class getTime method
- should return a 24hr timestamp of HH:mm:ss for a given date object, or the current time if no argument supplied.(2ms) ... OK
PlayerController Class constructor
- should create a new PlayerController instance with proxied properties for messages, player, and target, as well as an engine getter(4ms) ... OK
PlayerController Class PlayerController instance setup method
- should call registerKeyActions for the settings.input.keys configuration(1ms) ... OK
PlayerController Class PlayerController instance registerKeyActions method
- should call engine.registerKeyAction for each keyHandler passed in(1ms) ... OK
PlayerController Class PlayerController instance message method
- should functionally update this.messages by adding the new message from the provided data at the front of messages(1ms) ... OK
- should trim messages to the provided max(0ms) ... OK
PlayerController Class PlayerController instance mClick method
- should not throw an error when a proper event is passed(0ms) ... OK
- should throw an error when an improper event is passed(0ms) ... OK
PlayerController Class PlayerController instance mAltClick method
- should not throw an error when a proper event is passed(1ms) ... OK
- should throw an error when an improper event is passed(0ms) ... OK
PlayerController Class PlayerController instance mWheel method
- should not throw an error when a proper event is passed(0ms) ... OK
- should throw an error when an improper event is passed(0ms) ... OK
PlayerController Class PlayerController instance mOver method
- should not throw an error when a proper event is passed(0ms) ... OK
- should throw an error when an improper event is passed(0ms) ... OK
PlayerController Class PlayerController instance mOut method
- should not throw an error when a proper event is passed(0ms) ... OK
- should throw an error when an improper event is passed(0ms) ... OK
PlayerController Class PlayerController instance entityOver method
- should set the controller's target to the provided entity(0ms) ... OK
- should throw an error when an invalid entity or event is provided(0ms) ... OK
PlayerController Class PlayerController instance entityOut method
- should remove the current target if the entity passed is the current target(1ms) ... OK
- should not remove the current target if the entity passed is not the current target(0ms) ... OK
- should throw an error when an invalid entity or event is provided(1ms) ... OK
PlayerController Class PlayerController instance entityClick method
- should not throw an error when a proper entity and event is passed(0ms) ... OK
- should throw an error when an improper entity or event is passed(0ms) ... OK
PlayerController Class PlayerController instance entityAltClick method
- should not throw an error when a proper entity and event is passed(0ms) ... OK
- should throw an error when an improper entity or event is passed(0ms) ... OK
The Scene Class
- should be a singleton(0ms) ... OK
The Scene Class Constructor
- should create a new object with an empty children map and a null activeCamera property, as well as a non-enumerable _baby property(1ms) ... OK
The Scene Class scene instance baby getter method
- should get the scene._baby property(0ms) ... OK
The Scene Class scene instance mount method
- should set the scene._baby property to a new BabylonJS Scene(0ms) ... OK
The Scene Class scene instance dismount method
- should dismount each child in scene.children then delete the _baby property before returning null(2ms) ... OK
The Scene Class scene instance getEntity method
- should get a child entity by uid(0ms) ... OK
The Scene Class scene instance updateEntity method
- should return a promise that updates an entity by uid with Entity.update, then saves the updated entity back in children(1ms) ... OK
The Scene Class scene instance updateEntities method
- should return a promise that sequentially updates/creates each entity from the provided data using the updateEntity method, then resolve to the updated scene(1ms) ... OK
The Scene Class scene instance removeEntity method
- should call Entity.dismount for the entity at the provided uid, and replace the entity in scene.children with the result (null)(1ms) ... OK
The Scene Class scene instance tick method
- should call Entity.tick for each entity in its children(1ms) ... OK
StateEventProxy StateProxy exported function (integration tests)
- should assign proxy properties from a list of keys to the provided object and emit state events when a property is reassigned(5ms) ... OK
- should assign proxy properties from a map of keys and values to the provided object and emit state events when a property is reassigned(4ms) ... OK
StateEventProxy StateEventProxy Class isMutateFn method
- should return true if provided key is an Array member-function that mutates itself(0ms) ... OK
- should return false if provided key is not an Array member-function that mutates itself(0ms) ... OK
StateEventProxy StateEventProxy Class emit method
- should call events.emit if the scope is not disabled(2ms) ... OK
- should not call events.emit if the scope is disabled(0ms) ... OK
StateEventProxy StateEventProxy Class proxifyProperty method
- should assign to the provided object a wrapped property that, when set, will emit a state event(7ms) ... OK
- should assign to the provided object a deeply-proxied value when the value to be assigned is an array and deep=true(5ms) ... OK
- should assign to the provided object a deeply-proxied value when the value to be assigned is an object and deep=true(4ms) ... OK
- should assign to the provided object a wrapped property that is not enumerable when enumerable=false(2ms) ... OK
StateEventProxy StateEventProxy Class buildProxyObject method
- should return an object that has proxified properties forEach each property on the original object(2ms) ... OK
StateEventProxy StateEventProxy Class buildProxyArray method
- should create and return an Array Proxy that wraps sets to be deeply-watched for new values, and gets to be watched if a mutation method is requested(5ms) ... OK
StateEventManager
- should have emit and on methods for dispatching and subscribing to events(0ms) ... OK
- should dispatch an event with the emit method and callback the events listener for that event, registered with the on method(1ms) ... OK
StateEventManager
StateEventManager
should have emit and on methods for dispatching and subscribing to events.
(0, _chai.expect)(_stateEvents.Events).to.exist;
(0, _chai.expect)(_stateEvents.Events).to.have.property('emit').that.is.a('function');
(0, _chai.expect)(_stateEvents.Events).to.have.property('on').that.is.a('function');
should dispatch an event with the emit method and callback the events listener for that event, registered with the on method.
var test = 0;
(0, _chai.expect)(function () {
_stateEvents.Events.on('test', function (data) {
(0, _chai.expect)(data).to.equal('foobar');
test++;
});
_stateEvents.Events.on('finish', function () {
(0, _chai.expect)(test).to.equal(2);
_stateEvents.Events.removeAllListeners('test');
_stateEvents.Events.removeAllListeners('finish');
_stateEvents.Events.removeAllListeners('foo');
done();
});
_stateEvents.Events.on('foo', function () {
done('No foo event emitted, but handler called.');
});
_stateEvents.Events.emit('test', 'foobar');
_stateEvents.Events.emit('bar');
_stateEvents.Events.emit('test', 'foobar');
_stateEvents.Events.emit('finish');
}).to.not.throw(Error);
References
References
Class Summary
| Static Public Class Summary | ||
| public |
The game engine class (abstraction of BabylonJS Engine). |
|
| public |
The Entity class |
|
| public |
Controller for player logic and interactions. |
|
| public |
The Scene class |
Function Summary
| Static Public Function Summary | ||
| public |
EventProxy(obj: *, scope: *, properties: *, options: *): ProxifiedObject Convenience function that passes through to StateEventProxy.create. |
|
| public |
Simple decimal cut-off utility function that rounds a number to the nearest second decimal place. |
Variable Summary
| Static Public Variable Summary | ||
| public |
Events: EventEmitter The EventEmitter for proxified object state changes. |
| Static Protected Variable Summary | ||
| protected |
The various states of Engine#loading. |
Typedef Summary
| Static Public Typedef Summary | ||
| public |
|
|
| public |
ComponentClass: class |
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
KeyHandler: function(engine: Engine, k: string, down: bool) |
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
ProxyValue: string | number | Object | boolean |
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
|


Adrian
on 2011-05-25 15:32:59
strnatcasecmp('a', 'a') --> endless loop (most recent code from git)
Rafa? Kukawski
on 2011-02-05 18:59:41
@Adrian: thanks for your bug report. I commited a fix to Git repo.
Adrian
on 2011-02-05 15:07:16
This function is broken. strnatcasecmp('2', '3') === 0
Kevin van Zonneveld
on 2010-06-19 15:55:56
@ Devan Penner-Woelk: Thanks! Fixed: http://github.com/kvz/phpjs/commit/8ccb16793597a1fa6cabd6db2ad7a2baedf504f8
Devan Penner-Woelk
on 2010-05-25 03:15:24
Due to the script, when using the 'Packed' compression method, the double semi-colon (;;) on line 32:
for (;; ia++, ib++)
is packed into only one (1) semi-colon:
for (; ia++, ib++)
This causes the entire JavaScript package to fail.