# Working in REPL > Note: ECMAScript implementation in Node.js and browsers is slightly different. For example, {}+{} is '[object Object][object Object]' in Node.js REPL, whereas the same code is NaN in the Chrome console because of the automatic semicolon insertion feature. However, mostly Node.js REPL and the Chrome/Firefox consoles are similar. --- ## Important REPL commands The following table lists important REPL commands. | REPL Command | Description | |-------------------|-----------------------------------------------------------| | .help | Display help on all the commands | | tab Keys | Display the list of all commands. | | Up/Down Keys | See previous commands applied in REPL. | | .save filename | Save current Node REPL session to a file. | | .load filename | Load the specified file in the current Node REPL session. | | ctrl + c | Terminate the current command. | | ctrl + c (twice) | Exit from the REPL. | | ctrl + d | Exit from the REPL. | | .break | Exit from multiline expression. | | .clear | Exit from multiline expression. | --- # Warning w.r.t. global console instance The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information. --- # The End


Scalable Spark Deployment using Kubernetes - Part 5 : Building Spark 2.0 Docker Image
In last few posts of our kubernetes series, we discussed about the various abstractions available in the framework. In next set of posts, we will be building a spark cluster using those abstractions. As part of the cluster setup, we will discuss how to use various different configuration available in kubernetes to achieve some of the import features of clustering. This is the fifth blog of the series, where we will discuss about building a spark 2.0 docker image for running spark stand alone cluster. You can access all the posts in the series here.
TL;DR you can access all the source code on github.
Need for Custom Spark Image
Kubernetes already has documented creating a spark cluster on github. But currently it uses old version of the spark. Also it has some configurations which are specific to google cloud. These configurations are not often needed in most of the use cases. So in this blog, we will developing a simple spark image which is based on kubernetes one.
This spark image is built for standalone spark clusters. From my personal experience, spark standalone mode is more suited for containerization compared to yarn or mesos.
Docker File
First step of creating a docker image is to write a docker file. In this section, we will discuss how to write a docker file needed for spark.
The below are the different steps of docker file.
- Base Image
The above statement in the docker file defines the base image. We are using a base image which gives us a debian kernel with java installed. We need java for all spark services.
- Define Spark Version
The above line defines the version of spark. Using ENV, we can defines a variable and use it in different places in the script. Here we are building the spark with version 2.1.0. If you want other version, change this configuration.
- Download and Install Spark Binary
The above curl command and downloads the spark binary. It will be symlinked into /opt/spark.
- Add start scripts to image
The above lines add some start scripts. We discuss more about these scripts in next section.
Now we have our docker file ready. Save it as Dockerfile.
You can access the complete script on github.
Scripts
In above, we have added some scripts for starting master and worker. Let’s see what’s inside them.
- start-common.sh
This is a script which runs before starting master and worker.
The above script unsets a variable set by kubernetes. This is needed as this configuration interferes with the spark clustering. We will discuss more about service variable in next post.
You can access complete script on github.
- start-master.sh
This is a script for starting master.
In the first step, we run the common script. We will be using spark-master as the host name for our master container. So we are adding that into /etc/hosts file.
Then we start the master using start-master.sh command. We will be listening on 7077 port for the master.
You can access complete script on github.
- start-worker.sh
This is the script for starting worker containers.
It is similar to master script. The only difference is we are using start-slave.sh for starting our worker nodes.
You can access complete script on github.
Now we have our docker script ready. To build an image from the script, we need docker.
Installing Docker
You can install the docker on you machine using the steps here. I am using docker version 1.10.0.
Using Kubernetes Docker Environment
Whenever we want to use docker, it normally runs a daemon on our machine. This daemon is used for building and pulling docker images. Even though we can build our docker image in our machine, it will be not that useful as our kubernetes runs in a vm. In this case, we need to push our docker image to vm and then only we can use the image in kubernetes.
Alternative to that, another approach is to use minikube docker daemon. In this way we can build the docker images directly on our virtual machine.
To access minikube docker daemon, run the below command
Now you can run
Now you can see all the kubernetes containers as docker containers. Now you have successfully connected to minikube docker environment.
Building image
Clone code from github as below
cd to docker folder then run the below docker command.
In above command, we are tagging (naming) the image as spark-2.1.0-bin-hadoop-2.6.
Now our image is ready to deploy, spark 2.1.0 on kubernetes.
Conclusion
In this post, we discussed how to build a spark 2.0 docker image from scratch. Having our own image gives more flexibility than using off the shelf ones.
What’s Next?
Now we have our spark image ready. In our next blog, we will discuss how to use this image to create a two node cluster in kubernetes.


SP_get_stream_counts()
#include <sicstus/sicstus.h> spio_t_error_code SP_get_stream_counts( SP_stream *stream, spio_t_offset *pitem_count, spio_t_offset *pnewline_count, spio_t_offset *pline_length, spio_t_bits options);
Obtain the stream counters.
*pitem_count
is assigned to the number of
items read from an input-only or bidirectional stream or with
the number of items written to a output-only stream.
For binary streams, an item is a byte, for text streams it is a
character.
*pnewline_count
is assigned to the number of
newlines read from an input-only or bidirectional text stream or with
the number of newlines written to a output-only text stream.
For binary streams, *pnewline_count
is left undefined.
*pline_length
is assigned to the number of
characters read on the current line from an input-only or
bidirectional text stream or with the characters written on the
current line to a output-only text stream.
For binary streams, *pline_length
is left undefined.
SP_GET_STREAM_COUNTS_OPTION_READ
SP_GET_STREAM_COUNTS_OPTION_WRITE
Currently, the call will fail with SPIO_E_NOT_SUPPORTED
if the
stream is bidirectional and SP_GET_STREAM_COUNTS_OPTION_WRITE
is specified. This is because there is only one set of counters for
each stream and these are used to count in the input direction of
bidirectional streams. This may be changed in a future release.
At most one of SP_GET_STREAM_COUNTS_OPTION_READ
and
SP_GET_STREAM_COUNTS_OPTION_WRITE
can be specified.
If neither is specified then default behaviour is as follows
stream
is interactive, a common set of counts shared by all interactive streams is returned.
stream
is write-only, the output counts are returned.
stream
is read-only or bidirectional and the input counts are returned.
On success, SPIO_S_NOERR
or some other success code is returned.
On failure, returns a SPIO error code. Error codes with special meaning
for SP_get_stream_counts()
:
SPIO_E_NOT_READ
SP_GET_STREAM_COUNTS_OPTION_READ
was specified but stream
is not an input stream.
SPIO_E_NOT_WRITE
SP_GET_STREAM_COUNTS_OPTION_WRITE
was specified but stream
is not an output stream.
SPIO_E_NOT_SUPPORTED
SP_GET_STREAM_COUNTS_OPTION_WRITE
was specified but stream
is a bidirectional stream.
There is only one set of counters for each stream. For a bidirectional stream, these counters only count in the input direction and the output direction does not affect the counts.
There is a common set of stream counters for all interactive
streams. By default, these will be returned if stream
is
interactive instead of the real counts. This behaviour can be changed with the options
argument, see above.


0.9.64
Adds a specified number of actions to a game time to determine the correct phase and impulse in the future
(number)
A number of action points
(object)
An object of distributed action points (e.g. {"1": 2, "2": 1, "3": 2, "4": 2})
(object)
A game time object (e.g. {"impulse" : 1, "phase" : 1})
(number)
The amount of actions remaining this impulse in case of previous remainders
object
:
Returns an object with a correct time object as well as remaining actions {time: next, remaining: actions}
Returns a time object one impulse in the future
(object)
A phase and impulse object
object
:
A time object incremented one impulse
Returns a time object one impulse in the past
(object)
A phase and impulse object
object
:
A time object decremented one impulse
Returns a time some amount of phases in the future
object
:
The future time object
Converts time to phases
(string)
A length of time in the Incapacitation Table format
number
:
The total number of phases
Looks up results on a two-dimensional data table
(array)
A json representation of the book's lookup table
(string)
The exact header name of the input value
(string)
The header name of the column being cross-referenced with input
(any)
any
:
The resulting lookup
Returns the correct Accuracy Level Modifier for any distance
(number)
The distance to target in hexes (map) or inches (miniatures)
number
:
The ALM to add in to EAL calculation
Returns the correct Movement Modifier for targets and shooters
(number)
The speed the target is moving in hexes per inch
(number)
The speed the shooter is moving in hexes per inch
(number)
The distance between shooter and target in hexes
number
:
The ALM to add in to EAL calculation
Returns the correct Shot Accuracy Modifier for shooters
(number)
The aim mod imported from the shooter's weapon
(number)
The SAL imported from the shooter's character sheet
number
:
The ALM to add in to EAL calculation
Returns the Stance/Situation Modifier for shooters
(array)
A list of string labels of the stances/situations
number
:
The ALM to add in to EAL calculation
Returns the Visibility Modifier for shooters
(array)
A list of string labels of the visibilities
number
:
The ALM to add in to EAL calculation
Returns the Target Size Modifier based on target's size, either position or actual size
(array)
A list of string labels of the standard target sizes
(string)
Either 'Single Shot' or 'Burst'
(number)
Optional target size if there are no viable options from the list
number
:
The ALM to add in to EAL calculation
Returns the Skill Accuracy Level
(number)
The set skill level of the character
number
:
The Skill Accuracy Level
Returns the Intelligence Skill Factor
(number)
The set intelligence level of the character
(number)
The set skill level level of the character
number
:
The Intelligence Skill Factor rounded to an odd number
Returns the knockout value
number
:
The knockout value
Returns the number of hexes or inches a character can move each phase
(number)
The set strength attribute
(number)
The set agility level
(number)
The calculated encumbrance
number
:
The total hexes or inches per phase
Returns the total encumbrance for equipment and weapons
number
:
The total combined encumbrance
Returns the number of combat actions per impulse
(number)
The set strength attribute
(number)
The set agility attribute
(number)
The set intelligence attribute
(number)
The set skill level
(number)
The encumbrance level
object
:
The combat actions per impulse object
Returns the closest number in a list of numbers
number
:
The closest number from NumberList
Returns the EAL given all modifiers
(object)
The collection of mods
number
:
The effective accuracy level
Returns the chance of hitting
number
:
The effective accuracy level
Returns the minimum EAL required to succeed given a rolled to-hit
(number)
The to-hit roll generated externally
(string)
Either Single Shot or Burst Elevation
number
:
The minimum effective accuracy level
Returns the number of hexes away on a missed shot
number
:
The number of hexes away the shot hits
Returns the placement of a missed shot
(number)
A random roll of 0-9 generated externally
(number)
The number of hexes away the missed shot hit
string
:
The description of the shot placement
Returns the targets hit in burst fire
(number)
The arc of fire chosen by user
(number)
The rate of fire listed on the weapon
(number)
The number of targets as chosen by user
object
:
The targets object with booleans for hit success plus bullets
Returns the hit success for single shot
(number)
The percent chance of hitting
boolean
:
Whether it hit or not
Returns the targets hit in shotgun fire
(string)
Either APS or Shot
(number)
The Burst Pellet Hit Chance of the weapon ammo at range
object
:
The targets object with booleans for hit success plus bullets (pellets)
Returns the targets hit in explosive fire
(object)
The weapon object with bshc as a string with optional asterisk
(string)
The type of ammo used
object
:
The targets object with booleans for hit success plus bullets (shrapnel)
Returns the blast modifier for vaious conditions
(string)
The condition description
number
:
The mod to multipy damage by
Returns the asterisks numbers in auto chance
(number)
The chosen arc of fire
(number)
The weapon's rate of fire
(number)
The percent chance of hitting
boolean
:
Whether it is a multiple hit
Returns the DC for a weapon firing specific ammo at range
(object)
The database weapon
(number)
The range in hexes
(string)
One of three ammo types
number
:
The correct damage class
Returns the PEN for a weapon firing specific ammo at range
(object)
The database weapon
(number)
The range in hexes
(string)
One of three ammo types
number
:
The correct penetration value
Returns the Effective Penetration Factor value
number
:
The correct EPF
Returns the correct message for which type of reduction, if any
string
:
The correct reduction message
Returns the correct damage value
(number)
A random number generated externally
(boolean)
If there is cover or not
(number)
The damage class of the weapon ammo
(number)
The penetration of the wapon ammo
(number)
The effective penetration factor
number
:
The correct damage value
Returns the correct hit location
string
:
The correct location
Returns the knocked down or delayed status
(number)
A random 0-99 number generated externally
(boolean)
If there is cover or not
(weapon)
The gun firing at the target
string
:
The knocked down message
Returns the recovery chance and time
string
:
The recovery message
Returns the incapacitation effect
(number)
Physical damage
(number)
Knockout value
(number)
random number between 0-99 generated externally
object
:
The incapacitation effect and time
Returns the incapacitation chance
number
:
The incapacitation percent chance
Returns the incapacitation time
string
:
The incapacitation time
Returns the damage total
number
:
The damage total
Returns the ammo types for a gun
(string)
Name of the weapon
array
:
The array of ammo types
Returns a weapon by its name
(string)
The wapon's name
object
:
The weapon object
object
:
The entire weapons object
object
:
All tables
Returns the hit location spacing for a shotgun hit
(number)
The shotgun alm
number
:
The spacing to add or subtract from hit location


Other Classes
The following classes are available globally.
-
Undocumented
See moreDeclaration
Swift
public final class PaymentController
-
Undocumented
See moreDeclaration
Swift
public class FormConsentView : UIView
-
Provides a text field to be used in a FormView.
See moreDeclaration
Swift
public class FormField : UIControl
-
A view controller that displays a stack of elements relevant to a form.
See moreDeclaration
Swift
open class FormViewController : UIViewController
-
Presents the default checkout UI. This provides the starting point for the quick integration.
See moreDeclaration
Swift
public final class CheckoutController


|
Class Summary |
| GnAlbum |
Collection of audio recordings. |
| GnAlbumIterable |
Provides access to GnAlbum iterator object |
| GnAlbumIterator |
Iterate through a collection of GnAlbum objects |
| GnArtist |
Person or group primarily responsible for creating the Album or Track. |
| GnAsset |
Assets for content (cover art, biography etc) |
| GnAssetFetch |
Experimental: Fetch asset raw data. |
| GnAssetIterable |
Provides access to GnAsset iterator object |
| GnAssetIterator |
Iterate through a collection of GnAsset objects |
| GnAudioFile |
Provides a means to read an audio file and return data as raw PCM. |
| GnAudioWork |
A collection of classical music recordings. |
| GnAudioWorkIterable |
|
| GnAudioWorkIterator |
|
| GnAudioWorkProvider |
|
| GnContent |
Provides access to content assets that can be retrieved from Urls. |
| GnContentIterable |
Provides access to GnContent iterator object |
| GnContentIterator |
Iterate through a collection of GnContent objects |
| GnContributor |
A person participating Album or Track creation. |
| GnCredit |
Lists the contribution of a person (or occasionally a company, such as a record label)
to a recording. |
| GnCreditIterable |
Provides access to GnCredit iterator object |
| GnCreditIterator |
Iterate through a collection of GnCredit objects |
| GnDataMatch |
Represents a match to query where any type of match is desired, album or contributor. |
| GnDataMatchIterable |
Provides access to GnDataMatch iterator object |
| GnDataMatchIterator |
Iterate through a collection of GnDataMatch objects |
| GnDataObject |
Gracenote Data Object - encapsulation of GNSDK delivered media elements and metadata. |
| GnError |
GNSDK error condition |
| GnExternalId |
Third-party identifier used to match identified media to merchandise IDs in online stores and other services |
| GnExternalIdIterable |
Provides access to GnExternalId iterator object |
| GnExternalIdIterator |
Iterate through a collection of GnExternalId objects |
| GnList |
Gracenote list. |
| GnListElement |
Element of a Gracenote list. |
| GnListElementChildIterable |
Provides access to GnListElement iterator object |
| GnListElementChildIterator |
Iterate through a collection of GnListElement objects |
| GnListElementIterable |
Provides access to GnListElement iterator object |
| GnListElementIterator |
Iterate through a collection of GnListElement objects |
| GnLocale |
Loads Gracenote data for the specified locale |
| GnLocaleInfo |
Encapsulates information about a GnLocale instance. |
| GnLocaleInfoIterable |
Provides access to GnLocaleInfo iterator object |
| GnLocaleInfoIterator |
Iterate through a collection of GnLocaleInfo objects |
| GnLog |
Configures and enables GNSDK logging including registering custom logging packages
and writing your own logging message to the GNSDK log |
| GnLogColumns |
Logging columns specifies what columns are written for each entry in the GNSDK log |
| GnLogFilters |
Logging Filters |
| GnLogOptions |
Logging options specifies what options are applied to the GNSDK log |
| GnLookupLocalStream |
Provides services for local lookup of MusicID-Stream queries |
| GnLookupLocalStreamIngest |
|
| GnManager |
Provides core functionality necessary to all Gracenote objects. |
| GnMic |
The GnMic class manages the recording of audio from the device microphone and
allows for simple plug-in of the audio source with GnMusicIdStream. |
| GnMoodgrid |
Experimental: GnMoodgrid |
| GnMoodgridDataPoint |
Experimental |
| GnMoodgridIdentifier |
Experimental: GnMoodgridIdentifier |
| GnMoodgridPresentation |
Experimental: GnMoodgridPresentation |
| GnMoodgridPresentationDataIterable |
Experimental: Provides access to GnMoodgridDataPoint iterator object |
| GnMoodgridPresentationDataIterator |
Experimental: Iterate through a collection of GnMoodgridDataPoint objects |
| GnMoodgridProvider |
Experimental: GnMoodgridProvider |
| GnMoodgridProviderIterable |
Experimental: Provides access to GnMoodgridProvider iterator object |
| GnMoodgridProviderIterator |
Experimental: Iterate through a collection of GnMoodgridProvider objects |
| GnMoodgridResult |
Experimental: GnMoodgridResult |
| GnMoodgridResultIterable |
Experimental: Provides access to GnMoodgridResult iterator object |
| GnMoodgridResultIterator |
Experimental: Iterate through a collection of GnMoodgridResult objects |
| GnMusicId |
Provides services for audio recognition using CD TOC-based search,
text-based search, fingerprint, and identifier lookup functionality. |
| GnMusicIdFile |
Performs bulk audio track recognition |
| GnMusicIdFileInfo |
Container class for providing media file information to MusicID-File. |
| GnMusicIdFileInfoIterable |
Provides access to GnMusicIdFileInfo iterator object |
| GnMusicIdFileInfoIterator |
Iterate through a collection of GnMusicIdFileInfo objects |
| GnMusicIdFileInfoManager |
Provides services for adding audio tracks to GnMusicIdFile for identification. |
| GnMusicIdFileOptions |
Configures options for GnMusicIdFile |
| GnMusicIdOptions |
Configures options for GnMusicId |
| GnMusicIdStream |
Identifies raw audio received in a continuous stream. |
| GnMusicIdStreamOptions |
Configures options for GnMusicIdStream |
| GnName |
Name |
| GnNameIterable |
Provides access to GnName iterator object |
| GnNameIterator |
Iterate through a collection of GnName objects |
| GnObject |
Base object for managing objects in natively running GNSDK. |
| GnPlaylist |
Experimental: Provides access to information regarding the underlying
GNSDK playlist library. |
| GnPlaylistAttributeIterable |
Experimental: Provides access to attribute iterator object |
| GnPlaylistAttributeIterator |
Experimental: Iterate through a collection of attributes |
| GnPlaylistAttributes |
Experimental: GnPlaylistAttributes |
| GnPlaylistCollection |
Experimental: Playlist Collection Summary that represents
the media in a user's collection and can be used to generate
playlists from that media. |
| GnPlaylistCollectionIdentIterable |
Experimental: Provides access to GnPlaylistIdentifier iterator object |
| GnPlaylistCollectionIdentIterator |
Experimental: Iterate through a collection of GnPlaylistIdentifier objects |
| GnPlaylistIdentifier |
Experimental: GnPlaylistIdentifier |
| GnPlaylistJoinIterable |
Experimental |
| GnPlaylistJoinIterator |
Experimental |
| GnPlaylistMoreLikeThisOptions |
Experimental: Playlist "more like this" options. |
| GnPlaylistResult |
Experimental: GnPlaylistResult |
| GnPlaylistResultIdentIterable |
Experimental: Provides access to GnPlaylistIdentifier iterator object |
| GnPlaylistResultIdentIterator |
Experimental: Iterate through a collection of GnPlaylistIdentifier objects |
| GnPlaylistStorage |
Experimental: Playlist Collection Summary storage management |
| GnPlaylistStorageIterable |
Experimental |
| GnPlaylistStorageIterator |
Experimental |
| GnRenderOptions |
Rendering options (e.g., JSON, XML) |
| GnResponseAlbums |
Collection of album results received in response to an album query. |
| GnResponseDataMatches |
Collection of data match results received in response to a data match query. |
| GnResponseTracks |
Collection of track results received in response to a track query |
| GnRole |
Represents the role that a contributor played in a music or video production;
for example, singing, playing an instrument, acting, directing, and so on. |
| GnStorageSqlite |
GNSDK SQLite storage provider |
| GnStoreOps |
GNSDK persistent store configuration and maintenance operations |
| GnString |
Managed immutable string as returned by GNSDK. |
| GnStringValueIterable |
|
| GnStringValueIterator |
|
| GnTitle |
Title of a work or product |
| GnTrack |
A song or instrumental recording. |
| GnTrackIterable |
Provides access to GnTrack iterator object |
| GnTrackIterator |
Iterate through a collection of GnTrack objects |
| GnUser |
Gracenote user |
| GnUserOptions |
Configuration options for GnUser |
| GnUserStore |
Store and load serialized GnUser using Shared Preferences. |


HTTP error helpers. Methods included for general purpose HTTP error handling, as well as individual methods for every HTTP status code, both via status code numbers as well as their descriptive names. Supports ability to adjust behavior to stop, message or warning. Includes ability to use custom whisker template to have any configuration of status code, short description, and verbose message. Currently supports integration with 'crul', 'curl', and 'httr'.
| Version: | 0.2.0 |
| Imports: | R6 (≥ 2.1.2), httpcode (≥ 0.2.0), whisker |
| Suggests: | crul (≥ 0.5.0), curl (≥ 2.2), httr (≥ 1.2.0), testthat, knitr, rmarkdown |
| Published: | 2018-03-01 |
| Author: | Scott Chamberlain [aut, cre] |
| Maintainer: | Scott Chamberlain <myrmecocystus at gmail.com> |
| BugReports: | https://github.com/ropenscilabs/fauxpas/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/ropenscilabs/fauxpas |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | WebTechnologies |
| CRAN checks: | fauxpas results |
| Reference manual: | fauxpas.pdf |
| Vignettes: |
Introduction to the fauxpas package |
| Package source: | fauxpas_0.2.0.tar.gz |
| Windows binaries: | r-devel: fauxpas_0.2.0.zip, r-release: fauxpas_0.2.0.zip, r-oldrel: fauxpas_0.2.0.zip |
| OS X binaries: | r-release: fauxpas_0.2.0.tgz, r-oldrel: fauxpas_0.2.0.tgz |
| Old sources: | fauxpas archive |
| Reverse imports: | rbraries, rorcid, webmockr |
| Reverse suggests: | crul |
Please use the canonical form https://CRAN.R-project.org/package=fauxpas to link to this page.


--- layout: post title: Friday Thoughts tags: - Notebooks - quotes - Site News status: publish type: post published: true meta: aktt_notify_twitter: "yes" _edit_last: "2" _edit_lock: "1288376876" _thumbnail_id: "2665" ghostpool_post_template: Default ghostpool_link: Full Size Image/Video ghostpool_post_image: http://photo.rwboyer.com/wp-content/uploads/2010/10/P1000761.jpg ghostpool_post_faded_image: http://photo.rwboyer.com/wp-content/uploads/2010/10/P1000761.jpg ghostpool_circle_image: http://photo.rwboyer.com/wp-content/uploads/2010/10/P1000761.jpg aktt_tweeted: "1" _wp_old_slug: "" dsq_thread_id: "529217267" --- Sorry for leaving all of you Aperture users hanging for so long without a peep from me on all things Aperture 3.1 related. Also sorry to disappoint you with this post as I have nothing much to say about the upgrade... YET. I will tell you that I have had NO issues on any of my machines since upgrading and that from my perspective most people that have are probably not letting the upgrade process actually finish. It takes a while even though it's hard to tell that it's running - shame on Apple for not making this immediately apparent. On to some other thoughts. As some of you know I am a huge fan of printing your photographs. One of the reasons that I have not disclosed is that I am actually a huge fan of paper. I love the visceral experience of it. In fact even though I have all of the modern devices that most of us have, I continue to use paper notebooks for most things. I go through them at a clip you probably wouldn't believe. Part of it is just what I like and the other part of it actually has some practical side effects. I will describe those some other day. I pretty much jot everything that crosses my mind down, including just about every thing I think of to post here on this site. Of course I never get to most of them - that would take 4 lifetimes. Just like the reading list I accumulate in those same books. I write down project ideas, random aesthetic and political thoughts. Quotations I hear or read, news headlines that I find amusing. Everything. [image title="P1000761" size="full" id="2665" align="none" linkto="viewer" ] Be reassured that even though I have not posted on the site there are plenty of things that are on my "Blog posts' list. Today I just wanted to share a couple of quotes that I ran across in a book from about 2 years ago (yes I had to look something up). For your enjoyment here are a few I totally forgot...
Avoid adjectives of scale. You will love the world more and desire it less.Matsuo Basho
So... What you are saying is we (the USA) can torture to avoid catastrophes and we can cause catastrophes to avoid torture.Jon Stewart
Interesting failures are much better than boring successes.Unk
How much virtue is simply in seeingThoreau Thank goodness that nobody can clearly read my handwriting. Normal people would think I was insane with the mishmash of subject matter and context of my notes. Have a great weekend. RB [image title="P1000764" size="full" id="2666" align="none" linkto="viewer" ]


Uses of Class
org.drip.graph.core.Network
| Package | Description |
|---|---|
| org.drip.graph.astar |
A* Heuristic Shortest Path Family
|
| org.drip.graph.connectivity |
Graph Connectivity and Connected Components
|
| org.drip.graph.core |
Vertexes, Edges, Trees, and Graphs
|
| org.drip.graph.mst |
Agnostic Minimum Spanning Tree Properties
|
| org.drip.graph.search |
BFS, DFS, and Ordered Vertexes
|
-
Uses of Network in org.drip.graph.astar
Methods in org.drip.graph.astar with parameters of type Network Modifier and Type Method Description boolean
FHeuristic. isConsistent(Network graph, Edge edge)
Indicate if the Heuristic is Consistentboolean
FHeuristic. isMonotone(Network graph, Edge edge)
Indicate if the Heuristic is Monotonedouble
FHeuristic. reducedWeight(Network graph, Edge edge)
Compute the Reduced Weight of the Edge -
Uses of Network in org.drip.graph.connectivity
Methods in org.drip.graph.connectivity that return Network Modifier and Type Method Description Network
Kosaraju. graph()
Retrieve the Network GraphConstructors in org.drip.graph.connectivity with parameters of type Network Constructor Description Kosaraju(Network graph)
Kosaraju Constructor -
Uses of Network in org.drip.graph.core
Subclasses of Network in org.drip.graph.core Modifier and Type Class Description class
CompleteBipartite
CompleteBipartite implements a Complete, Bipartite Graph.class
DirectedGraph
DirectedGraph implements the Vertex/Edge Topology corresponding to a Directed Graph.class
NDimensionalHypercube
NDimensionalHypercube implements an n-dimensional Hyper-cube Graph.class
Tree
Tree holds the Vertexes and the Edges associated with a Tree. -
Uses of Network in org.drip.graph.mst
Subclasses of Network in org.drip.graph.mst Modifier and Type Class Description class
CompleteRandomGraph
CompleteRandomGraph implements the Expected Size Metrics for a Complete Graph with Randomly Distributed Weights and non-zero Count of Vertexes. -
Uses of Network in org.drip.graph.search
Methods in org.drip.graph.search that return Network Modifier and Type Method Description Network
BreadthFirst. network()
Retrieve the Graph NetworkNetwork
DepthFirst. network()
Retrieve the Graph NetworkConstructors in org.drip.graph.search with parameters of type Network Constructor Description BreadthFirst(Network network)
BreadthFirst ConstructorDepthFirst(Network network)
DepthFirst Constructor


High Dividend Mutual Funds
A friend of mine mentioned making money faster from the stock market by investing in high dividend mutual funds. The idea is that these funds target companies that shell out returns to their investors in the form of cold hard cash. In the finance world these types of returns are called dividends. Dividends can be an effective source of supplementary income since they generate cash, but typically experience less capitals gains. If you own a slice of a company that pays out dividends you can expect to receive monthly, quarterly, or yearly dividends that can be received as cash, additional shares, or some other property.
High dividend mutual funds can boast returns that significantly out perform even the S&P 500! After hearing about them I had to research them more. Are they really worth the money? And if they’re such a good investment why hasn’t everyone bought into them?
Pros and cons of high dividend mutual funds
Dividend mutual funds are typically used for retired investors who are looking to continue making money into retirement or economic environments where bonds and bond funds are weaker. The reason for this is when interest rates are low and the economy is strong, bonds tend to have lower yields. This makes dividends a more attractive prospect since they can generate more income. These types of environments are ideal for dividend mutual funds because they they maintain higher yields without the aggressive position of growth, small cap or similar types of funds. Keep in mind that dividend funds still have a chance of losing principal since they’re composed of stocks. For younger investors interested in pure capital appreciation, it’s generally considered better to stick with growth stocks instead of dabbling into dividends to get their best bang for buck.
There are two main reasons why investors would want to stay away from dividend funds. If a company has enough cash for dividends it could mean decision makers within the company believe there aren’t good enough opportunities to make an solid return on investment. They return the cash to shareholders in the meantime so they can figure out what to do with it next. By definition this makes high dividend stocks only useful for their income generation instead of their growth in stock value.
Tax consequences are another reason to avoid dipping your toes into dividend funds. Holding a stock that grows in value is how typical capital accumulation operates and is one way to grow wealth. Much like traditional IRA’s that gain isn’t taxed until after the stock is sold. The value is kept within the investment and allowed to grow and compound. On the otherhand, dividend stocks creates a cash flow that’s taxed due to their income-generating nature. Reinvesting those dividends would be doing so on an after-tax basis. If your goal is to keep taxes to a minimum you’re better off holding onto growth stocks where the value will grow and be taxed on exit.
Five High-Dividend Mutual Funds to Consider
Everyone has a different investment portfolio that suits their own style, but I’ve compiled a list of five dividend funds to consider. These funds were selected based on their historic returns, reputation amongst other investors, and quality of investments. By no means this is an exhaustive list of “viable” dividend funds.
| Fund | Expense Ratio | Yield |
|---|---|---|
| Vanguard High Dividend Yield Index Fund (VHDYX) | 0.15% | 2.85% |
| Fidelity Equity Income Fund (FEIKX) | 0.51% | 2.4% |
| Columbia Dividend Opportunity Fund (CDOYX) | 0.62% | 3.8% |
| Vanguard Dividend Appreciation Index Fund (VDAIX) | 0.17% | 1.98% |
| Vanguard Utilities Index Fund (VUIAX) | 0.10% | 3.4% |
-
Vanguard High Dividend Yield Index Fund (VHDYX) - Boasting an expense ratio of 0.15% this fund attempts to follow the FTSE High Dividend Yield Index. It takes large U.S. companies except for real estate trusts and companies that don’t pay out dividends, ranks each company according to their yield, and then takes a slice of all the companies that make 50% of the total dividends on the list. The end result is a fund that consists mostly of large cap companies that have a consistent history of paying out dividends. The VHDYX has a reputation for being an industry standard amongst high-dividend mutual funds.
-
Fidelity Equity Income Fund (FEIKX) - With an expense ratio of 0.51% and a yield of 2.4%, the Fidelity Equity Income Fund uses the Russell 3000 Value Index for its benchmark. Its goal is to generate above-average yields and roughly maintain lower volatility compared to the market. While it has an expense ratio lower when compared with actively managed funds, it brings a return of 2.4% which brings it closer to the realm of bonds and CD’s.
-
Columbia Dividend Opportunity Fund (CDOYX) - This fund carries whopping a expense ratio of 0.62% but a solid yield of 3.8%. That’s a return nearly double that of the S&P 500. It’s compromised of companies with solid dividend histories, the ability to grow their dividends, and the capability of freeing up cash flow generation. At its base the fund consists of high-yield blue-chip companies. Companies with the largest holdings consist of Philip Morris International, AT&T, and Altria Group Inc that compromise just over 16% of the fund. Over the past 10 years the fund has kept pace with the S&P 500.
-
Vanguard Dividend Appreciation Index Fund (VDAIX) - VDAIX is an index fund and carries an appropriately low expense ratio of 0.17%. While it has the lowest TTM yield settling at 1.98%, its minimum investment is a relatively affordable $3,000. The index is designed to track companies that have raised their dividends in the past 10 years, which leads to an end result heavy on consumer-defensive and industrial names. By selecting companies with an extensive history of paying out dividends investors can be assured to a certain degree that they’ll receive dividends.
-
Vanguard Utilities Index Fund - (VUIAX) - With a fractional expense ratio of 0.10% and a solid 3.4% dividend yield on paper this fund appears to be a fantastic buy. I’ve listed this last because Vanguard has a tier for investors with larger accounts called admiral shares. Purchasing admiral shares from VUIAX requires a minimum $100,000 investment but are well worth the money considering the expense ratio and yield. Utilities and REITs (Real Estate Investment Trusts) are traditionally considered to be dividend-rich sectors. Despite the attractive return, the Vanguard Utilities Index Fund is considered a sector pick and undiversified because it focuses on industries that pay the highest yields. Due to their nature they may perform in unexpected ways. Back in 2014 the S&P experienced a boom of more than 32%, yet Vanguard’s VUAIX fund experienced a relatively marginal 15% boost. Similar to how you wouldn’t put all of your money into healthcare of biotechnology, placing all of your funds into utilities is also a risky choice.
Keep In Mind
While dividends can become a a nice form of income, regular payments that are distributed to shareholders take money out of a company’s available capital. Businesses generally pay out dividends if they can afford the excess cash flow and don’t believe it’s worth reinvesting the money in themselves.
On the upside, dividend payments play with the power of compounding. For a company to maintain a dividend over an extended period of time generally requires steady standing with a good earnings quality. Businesses that return cash to shareholders are also less likely to chase after large mergers. These types of acquisitions typically end up more favorable for the acquiree instead of the acquirer. There is a real possibility that high-dividend mutual funds with low fees can outperform other funds while also generating more income!
Per usual, thanks for taking the time to read BrunchBucks. If you find a typo just contact me via email! Feel free to leave a comment below or share this with friends.
Subscribe via RSS


INFANTILPEÇAS INFANTILS |
VARIEDADESVARIEDADES |
SOBRESOBRE |
SOBRESOBRE |
Use the width property to change the width of the button:
Tip: Use pixels if you want to set a fixed width and use percent for responsive buttons (e.g. 50% of its parent element). Resize the browser window to see the effect.


Login to Sumologic
Query Starter Guide
Query Cheat Sheet
Start Date:
Query:
Chart:
more
End Date:
Show Query:
Show Request:
Show Response:
Query Result


User List
Click Here To Check The Recent Ranklist
No.
User ID
Nick Name
Solved Problems
Submit
Ratio (AC/submit)
1
id
nick
solved
submit
30%
1


Using the various representation and comparison charts the tools aims at providing some interesting trends that might play an important role in identifying the best toolset from the plethora of available tools.
Current Trends
Get insights of the searched technology since 2012.
Compare current trend with other technologies
Popularity Forecast
Forecast the demand of the searched technologies overtime
About Effective Score
The effective score is a calculated value using various stackoverflow data attributes for a tag.


| Com | CS4222-Software Process and Management | ||
| 60/60 | CS4232-Formal Methods in Software Engineering | ||
| 13/60 | CS4252-Advanced Operating Systems | ||
| 13/60 | CS4262-Distributed Systems | ||
| 13/60 | CS4272-Quality Engineering | ||
| 13/60 | CS4322-Digital System Design | ||
| 13/60 | CS4452-Information Security & Cryptography |


| I l@ve RuBoard |
Interaction. Assuming your Python is configured properly, you should participate in an interaction that looks something like this:
% python copyright information lines... >>> "Hello World!" 'Hello World!' >>> # <Ctrl-D or Ctrl-Z to exit>
Programs. Here's what your code (i.e., module) file and shell interactions should look like:
% cat module1.py print 'Hello module world!' % python module1.py Hello module world!
Modules. The following interaction listing illustrates running a module file by importing it. Remember that you need to reload it to run again without stopping and restarting the interpreter. The bit about moving the file to a different directory and importing it again is a trick question: if Python generates a module1.pyc file in the original directory, it uses that when you import the module, even if the source code file (.py) has been moved to a directory not on Python's search path. The .pyc file is written automatically if Python has access to the source file's directory and contains the compiled bytecode version of a module. We look at how this works in more detail in Chapter 5.
% python >>> import module1 Hello module world! >>>
Scripts. Assuming your platform supports the #! trick, your solution will look like the following (though your #! line may need to list another path on your machine):
% cat module1.py #!/usr/local/bin/python (or #!/usr/bin/env python) print 'Hello module world!' % chmod +x module1.py % module1.py Hello module world!
Errors. The interaction below demonstrates the sort of error messages you get if you complete this exercise. Really, you're triggering Python exceptions; the default exception handling behavior terminates the running Python program and prints an error message and stack trace on the screen. The stack trace shows where you were at in a program when the exception occurred (it's not very interesting here, since the exceptions occur at the top level of the interactive prompt; no function calls were in progress). In Chapter 7, you will see you can catch exceptions using try statements and process them arbitrarily; you'll also see that Python includes a full-blown source-code debugger for special error detection requirements. For now, notice that Python gives meaningful messages when programming errors occur (instead of crashing silently):
% python >>> 1 / 0 Traceback (innermost last): File "<stdin>", line 1, in ? ZeroDivisionError: integer division or modulo >>> >>> x Traceback (innermost last): File "<stdin>", line 1, in ? NameError: x
Breaks. When you type this code:
L = [1, 2] L.append(L)
you create a cyclic data-structure in Python. In Python releases before Version 1.5.1, the Python printer wasn't smart enough to detect cycles in objects, and it would print an unending stream of [1, 2, [1, 2, [1, 2, [1, 2, and so on, until you hit the break key combination on your machine (which, technically, raises a keyboard-interrupt exception that prints a default message at the top level unless you intercept it in a program). Beginning with Python Version 1.5.1, the printer is clever enough to detect cycles and prints [[...]] instead.
The reason for the cycle is subtle and requires information you'll gain in Chapter 2. But in short, assignment in Python always generates references to objects (which you can think of as implicitly followed pointers). When you run the first assignment above, the name L becomes a named reference to a two-item list object. Now, Python lists are really arrays of object references, with an append method that changes the array in-place by tacking on another object reference. Here, the append call adds a reference to the front of L at the end of L, which leads to the cycle illustrated in Figure C.1. Believe it or not, cyclic data structures can sometimes be useful (but not when printed!).
| I l@ve RuBoard |


There is much to do in Ireland, ! Rich traditions, breathtaking landscapes, and a vibrant culture will make your visit unforgettable.
Soak up some sun in Tahiti, ! This island paradise in the South Pacific is a great place to unwind.
Good choice, ! This dynamic and beutiful city has lots to offer, from world-class museums to exciting nightlife.
, Alaska is a U.S. State that is full of natural wonders.


Persona
Home
Persona
User Story
Interaction Flow
Conceptual Model
Elizabeth
Young adult
Lots of friends
Lives with parents
Uses smart phone to access Social Media
Female
Lives in rural NM
New driver


- sendCommand(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sends the command to the reader.
- sendCommand(byte[], int, int) - Method in class com.acs.audiojack.AudioJackReader
-
Sends a command to the reader.
- sendFrame(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sends a frame to the reader.
- setAesKey(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the AES key to the reader.
- setCustomId(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the custom ID to the reader.
- setDukptOption(boolean) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the DUKPT option to the reader.
- setKeySerialNumber(byte[]) - Method in class com.acs.audiojack.DukptReceiver
-
Sets the key serial number.
- setMasterKey(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the master key to the reader.
- setMute(boolean) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the mute option.
- setOnAuthCompleteListener(AudioJackReader.OnAuthCompleteListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader authentication is
complete.
- setOnCustomIdAvailableListener(AudioJackReader.OnCustomIdAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the custom ID.
- setOnDeviceIdAvailableListener(AudioJackReader.OnDeviceIdAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the device ID.
- setOnDukptOptionAvailableListener(AudioJackReader.OnDukptOptionAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the DUKPT
option.
- setOnFirmwareVersionAvailableListener(AudioJackReader.OnFirmwareVersionAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the firmware
version.
- setOnPiccAtrAvailableListener(AudioJackReader.OnPiccAtrAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the ATR from
PICC.
- setOnPiccResponseApduAvailableListener(AudioJackReader.OnPiccResponseApduAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the response
APDU from PICC.
- setOnRawDataAvailableListener(AudioJackReader.OnRawDataAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the raw data.
- setOnResetCompleteListener(AudioJackReader.OnResetCompleteListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader reset is complete.
- setOnResultAvailableListener(AudioJackReader.OnResultAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the result.
- setOnStatusAvailableListener(AudioJackReader.OnStatusAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the status.
- setOnTrackDataAvailableListener(AudioJackReader.OnTrackDataAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the track data.
- setOnTrackDataNotificationListener(AudioJackReader.OnTrackDataNotificationListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader notifies the track
data.
- setOnTrackDataOptionAvailableListener(AudioJackReader.OnTrackDataOptionAvailableListener) - Method in class com.acs.audiojack.AudioJackReader
-
Registers a callback to be invoked when the reader sends the track data
option.
- setPiccRfConfig(byte[]) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the PICC RF configuration.
- setProtocol(int, int, int) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the protocol.
- setSleepTimeout(int) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the sleep timeout.
- setTrackDataOption(int) - Method in class com.acs.audiojack.AudioJackReader
-
Sets the track data option to the reader.
- sleep() - Method in class com.acs.audiojack.AudioJackReader
-
Sets the reader to sleep.
- start() - Method in class com.acs.audiojack.AudioJackReader
-
Starts the reader.
- Status - Class in com.acs.audiojack
-
The Status
class represents the status about the reader.
- Status() - Constructor for class com.acs.audiojack.Status
-
Creates an instance of Status
.
- Status(byte[]) - Constructor for class com.acs.audiojack.Status
-
Initializes the status from the byte array.
- Status(byte[], int, int) - Constructor for class com.acs.audiojack.Status
-
Initializes the status from the byte array.
- stop() - Method in class com.acs.audiojack.AudioJackReader
-
Stops the reader.


Association analysis
(latest)
Home
/
Overview
/
Histograms
RAPPOR Results Overview
Underlying data:
overview.csv
Metric Descriptions
Metric Name
Owners
Description


I tend heavily towards Abstract Random thinking, but have an equal amount of Concrete Random and Abstract Sequential thinking. This means that I predominantly like perceiving abstractly and ordering randomly. I think the best way for me to learn would be to draw mind maps as notes. This allows me to "chunk" information, and to be able see connections with other links easier.
The biggest struggle for me so far at DBC has been reading and retaining all the syntax for the different languages. I think the best way for me to overcome this struggle is to write down more notes and review them more often. This week I noticed that when I was solving the challenges, I learned best by pseudocoding first, looking up the proper syntax, then refactoring. I definitely learn a lot faster by trial an error rather than reading a whole bunch of theory and trying to apply it straight away.
I think I've been approaching the Growth-mindset all wrong. I've been trying to prove to myself that I'm capable of achieving my goals. But what I should really be doing is focusing on stretching my mental capacity. I should be developing an increasing intelligence mindset. Not one that learns what is necessary to just get the job done, but to go beyond that and to be able to expand my knowledge base.
Another thing I need to work on, is putting in more effort. I need to tell myself that failure isn't a mark of lack of intelligence. Rather it is the insufficient amount of effort put forth into an action.


5 Minutes
10 Minutes
15 Minutes
Break
Lunch
Select a preset timer or choose a return time
Turn Alarm Off


DrawPlatformer allows you to make your own Platformer style video game. With just a few markers and some printer paper, you can draw your own custom level. Then, just take a picture of your masterpiece, upload it to our server, and you have a playable game in under 30 seconds. We built this at HackUVA, UVA's premier 24-hour hackathon. Out of 35 competing teams, we were awarded with the Grand Prize (1st place) along with $1,000.
I used OpenCV + Skimage + Python to do the image processing on the backend. My brother made the front end web browser game with Javascript. We both made the backend (Django) together.
Article in CavDaily, UVA's school newspaper
Original Hackathon Entry on HackerEarth


{% extends "base.html" %} {% load tournament_extras %} {% block title %}Player Scores by Board - {{ season.name }} - {{ league.name }}{% endblock %} {% block content %}
"Score" includes all games on the selected board. "Perf rating" excludes forfeits.
| Player | Score | Perf Rating |
|---|---|---|
| {{ ps.name }} | {{ ps.score|floatformat:1 }} / {{ ps.score_total }} | {{ ps.perf_rating|default_if_none:'---' }}{% if not ps.eligible and ps.perf_rating %}*{% endif %} |


Formsquare examples
Readme examples
Basic
Basic (no module)
Filters
Empty
Singleton
Checkboxes
Week
Files
Collections of forms


Works in Progress is a design show featuring local designers, makers, and artists, showcasing a wide spectrum of functional works that include fashion, graphic design, furniture, architecture, industrial design, and more. First show appearing January, 2019.


Sponsored Prizes
a16z
Most Technically Challenging Hack
Prize: Anki Drive
Amadeus
Best use of Amadeus APIs
Prize: Choice between iPad or Android tablet
Apple
Best iOS or OS X app
Prize: Apple Watch for everyone
AT&T
Prize: Microsoft Lumia 640XL and 950
Capital One
Best use of Capital One API
Prize: Each member recieves a $350 Amazon Gift Card
Citadel
Prize: “Chicago Experience” gift. The prize winner will receieve a hotel gift card, a restaurant group gift card and a tin of Garrett’s popcorn.
Climate Corporation
Best Use of Climate Corporation API
Prize: 1st Place: $1,000, 2nd Place: $500, 3rd Place: $250
CSG International
Best use of CSG International API
Prize: $500 and 1 Beanbag Chair
Utilize a subset of CSG’s Ascendon API to create your own unique entertainment experience application. Our API will allow you to browse categories of preconfigured movies and television shows, search for the details of particular products and even provide the metadata necessary to play trailers of the movies. We want to see your creativity and ingenuity in what you can do with this data. Some suggestions include creating a unique browsing experience, integrating with another site such as IMDB or RottenTomatoes for user ratings, overlaying the ability to create a “watchlist” or integrating with social media. Your creation must use our API to be eligible for our prizes but beyond that the uniqueness, creativity and coolness of UX will be what we will be rating entries on.
Facebook's Favorite Hack
Prize: Trip for 4 to the Global Hackathon Finals in Menlo Park, CA in Fall of 2016
GE Digital
Best use of Natural User Interface
Prize: Leap Motion Controllers
Best use of Google Tech
Prize: Each member will receive a Huawei Android Wear Watch and a Google sweatshirt
Most Creative Animated Google Photo
Prize: Each member of winning team will receive an Android Plushie and the choice between Chromecast or Chromecast Audio. Send your entries to<EMAIL_ADDRESS>Intel
Best use of Intel microcontroller boards
1st: Intel Edison + Grove Indoor Environment kit for Edison
2nd: Arduino 101 + Grove Indoor Environment kit for Edison
3rd: Arduino 101
Intelligent Medical Objects, Inc.
Best use of IMO API for (big) data and/or healthcare software innovation
1st: JBL Flip 2 Splashproof Speakers 2nd: Quadcopter Drone w/ HD Camera 3rd: Everki Messenger Bag
Indeed
Most Interesting use of Search
Prize: Each member will receive a $50 Amazon Gift Card
John Deere
Best use of John Deere APIs to Solve an Agricultural Problem
Prize: 1st Place: $800, 2nd Place: $500
John Deere Mission Prize
Best Hack that helps meet the world's dramatically increasing need for food, fuel, shelter, and infrastructure
Prize: $300
KCG
Best use of an Automated Test
Prize: Each member receives a Raspberry Pi FPGA Kit (LOGI Pi Development Board, Raspberry Pi 2 Model B and Bodel B + Case and a Raspberry Pi 2 Model B 1GB Project Board), and the team receives $350 gift card
Microsoft
Best Microsoft Hack
Prize: Microsoft Band v2
Best Use of Azure
Prize: Dell Venue 8 Pro
Namecheap
Best Domain Name Registered with Namecheap
Prize: $150 NC Credit
Palantir
Best Real World Application
Prize: Each member recieves a set of PowerBeats2
Radix
Best use of .tech domain
Prize: $50 for each member
Salesforce
Prizes: 4 Apple Watches
Solstice Mobile
Best use of Emerging Tech to Make an Impact
Prize: IoT Treasure Chest valued at over $700
Trunk Club
Best project for building and maintaining relationships
Prize: $200 Trunk Club gift card for each member
Veeva
Best Hack that Saves the Most Lives
Prize: 1st Place: $500
ViaSat
Best demonstration of Connecting the World using any of our core technologies
Prize: $500 cash prize for two winning teams
We’re looking for the two hacks that best demonstrates our mission of Connecting the World using any of our core technologies:
· Big Data / Analytics
· Cloud Computing
· Virtualization
· Data Visualization
· Secure Connectivity
· Mobile Applications
Here are some potential applications of these technologies: personal communications, telemedicine, e-commerce, and distance learning. Please stop by our table if you have questions, we’re excited to see your hacks!
VMWare
Best use of Virtualization
Prize: 4 $50 Gift Cards
Wolfram
Best Use of Wolfram Tech
Prize: Each member will receive a Raspberry Pi, $100, a year of Wolfram Pro Access, and 1 year of Wolfram Developer Platform at Producer Level
HackIllinois Hardware Prizes
The HackIllinois Judges, who specialize in hardware, will judge your projects based on a predetermined set of criteria. For more information, please see hackillinois.org/judging
1st Place: $1000
2nd Place: $750
3rd Place: $500
HackIllinois Software Prizes
The HackIllinois Judges, who specialize in software, will judge your projects based on a predetermined set of criteria. For more information, please see hackillinois.org/judging
1st Place: $1000
2nd Place: $750
3rd Place: $500
Questions?
Shoot us an email at<EMAIL_ADDRESS>with any questions!


These release notes cover new developer and user-facing incompatibilities, important issues, features, and major improvements.
Public service notice: - Every restart of a 2.6.x or 2.7.0 DN incurs a risk of unwanted block deletion. - Apply this patch if you are running a pre-2.7.1 release.
Proxy level retries will not be done on AlreadyBeingCreatedExeption for create() op.
Non-HA rollback steps have been changed. Run the rollback command on the namenode (bin/hdfs namenode -rollback
) before starting cluster with '-rollback' option using (sbin/start-dfs.sh -rollback).


This is a brief introduction of part of my work while working as Research Assistant in REIP project in NYU Center for Urban Science and Progress (CUSP), supervised by Dr. Charlie Mydlarz and Dr. Juan Bello.
As we know, video data can occupy large amount of sensor storage if stored locally, but transmitting back to the server is limited by bandwidth and network condition. Codec can be used to reduce the size, but at some point it starts to have negative effect on video quality, therefore limit our ability to perform further analysis like machine learning experiments, typically object detection to obtain useful information.
The object detection pipeline here is a demo built in the process of testing the optimal video codec setting between data compression and analysis capacity. We built a people counter based on this wonderful post to intuitively reflect analysis capacity. This pipeline could detect people in the footage, as well as tracking their position and counting the total number. The structure on our pipeline is shown as follows:
The tracking directory contains the centroid tracking algorithm, while mobilenet_ssd has the Caffe framework for SSD in order to achieve the ability of real-time detection. The source code can be viewed here. As you can see from the demo below, compression does damage the accuracy of object detection.
Object Detection with SSD on Security Footage under Lossy Compression
Build a People Counter in Compressed Videos: SSD for Detection and Centroid Tracking Algorithm


| open |
/ |
|
| sendKeys |
id=search_field |
Abbott, TX |
| clickAndWait |
css=a.search-a |
|
| waitForText |
//div[@id='child_of_div_9']/div |
Average ground-mounted permit turnaround time |
| mouseOver |
id=child_of_div_9 |
|
| click |
//div[@id='child_of_div_9']/div |
|
| waitForText |
css=#qa_9_fields > div.field_help_text |
exact:How long does it take this jurisdiction to "turn around" a permit for a ground mounted pv system? |
| verifyElementPresent |
css=#qa_9_fields > div.form_field > div.field > select[name="field_time_qty"] |
|
| verifyElementPresent |
css=#qa_9_fields > div.form_field > div.field > select[name="field_time_unit"] |
|
| verifyElementPresent |
id=form_9_field_note |
|
| verifyElementPresent |
id=save_9 |
|


This {
/}
is literal. Check if ;
is missing or quote the expression.
rmf() { rm -f "$@" }
or
eval echo \${foo}
rmf() { rm -f "$@"; }
and
eval "echo \${foo}"
Curly brackets are normally used as syntax in parameter expansion, command grouping and brace expansion.
However, if they don't appear alone at the start of an expression or as part of a parameter or brace expansion, the shell silently treats them as literals. This frequently indicates a bug, so ShellCheck warns about it.
In the example function, the }
is literal because it's not at the start of an expression. We fix it by adding a ;
before it.
In the example eval, the code works fine. However, we can quiet the warning and follow good practice by adding quotes around the literal data.
ShellCheck does not warn about {}
, since this is frequently used with find
and rarely indicates a bug.
This error is harmless when the curly brackets are supposed to be literal, in e.g. awk {'print $1'}
. However, it's cleaner and less error prone to simply include them inside the quotes: awk '{print $1}'
.


A class is an element which can be applied to any aspect of HTML. This could mean one to two lines of code, or 50. The class tag once used in css / javascript will apply the same rules to anything that has that rule set applied.
Example: If you wanted multiple parts of a paragraph or title to have the same background colour or styling in your .css file it’ll look something , like this
An ID is similar to a class but can only be used on one selected tag. Again, it can be used in all aspects of HTML and then manipulated with .css or .js.
Example: Say you wanted to style that same paragraph/ title but you didn’t want it to effect any of the others on different pages of what you are working on. Well, we’d use an ID to define it, basically singling it out. Then we can style it with .CSS/ . JS however using those that have been targetted with these elements.


To create a new screencast, click the New button. If you have an existing cast ID, enter below to connect.


ABOUT the club (founded, awards, what we do, how many people show up, etc.)
Club E-Board: Club E-board with a photo and name below. Do we click on the photo/name to open up a modal with more info like how to contact, favorite classes, profile url on this website, github profile, etc.?
CS @ CCSU: Neva’s contact information, CS department links, etc.
Contact Us: CS Club Social links (FB, Slack, GitHub, etc.)


|
Assimp
5.0.1, master @ cd42b955
|
Classes | |
| struct | Frame |
| Data structure for a MD2 frame. More... | |
| struct | GLCommand |
| Data structure for a MD2 OpenGl draw command. More... | |
| struct | Header |
| Data structure for the MD2 main header. More... | |
| struct | Skin |
| Data structure for a MD2 skin. More... | |
| struct | TexCoord |
| Data structure for a MD2 texture coordinate. More... | |
| struct | Triangle |
| Data structure for a MD2 triangle. More... | |
| struct | Vertex |
| Data structure for a MD2 vertex. More... | |
Functions | |
| void | LookupNormalIndex (uint8_t index, aiVector3D &vOut) |
| Lookup a normal vector from Quake's normal lookup table. More... | |
Variables | |
| struct Assimp::MD2::Header | PACK_STRUCT |
| void Assimp::MD2::LookupNormalIndex | ( | uint8_t | index, |
| aiVector3D & | vOut | ||
| ) |
Lookup a normal vector from Quake's normal lookup table.
| index | Input index (0-161) |
| vOut | Receives the output normal |
| struct Assimp::MD2::Skin Assimp::MD2::PACK_STRUCT |


Notify
notifications_active
Analyse
timeline
Predict
insert_chart
Stockifier
v1.0.0
menu
Stockifier
vpn_key
notification_important
0
Notifications (
0
)
replay
Your Stocks
add
Add stock
Proceed
Search Stocks
Loading Stocks..
Spotlight
Loading...
Add/Change API Key
OK


Please sign in
Username
Password
Remember me
Sign in
"); echo("
$Firstname
"); echo("
$secondname
"); echo("
$email
"); echo(""); } ?>


A huge array of properties and values is returned. Let's take a closer look at those values. They are all of type CSSStyleValue
— let's retrieve some values using the get()
method, which comes with computedStyleMap()
.
CSSStyleValue
has sub classes, depending on the type of value you use for the defined property. Let's take a look at them.
CSSStyleValue
Parent class for all values set on an element.
This class holds the parse
and parseAll
methods, which we will look at a bit later. Before we do that, let's take a look at all the sub classes.
CSSKeywordValue
Class that defines things like keywords (see the list here) — e.g. inherit
, initial
, unset
, and anything you don't quote such as auto
, grid
etc...
const cssKeywordValue = allComputedStyles.get('display');
// Returns:
This subclass gives you a value
property which returns the display type set: cssKeywordValue.value
console.log(cssKeywordValue.value);
// Logs:
CSSImageValue
Returned when the value of a CSS property is an image.
const cssImageValue = allComputedStyles.get('background-image');
// Returns:
At the time of writing this is yet to be implemented - the spec only holds the CSSImageValue
type as it's needed for the CSS Paint API. This will be expanded on in future versions: cssImageValue.value
console.log(cssImageValue.value);
// Logs:
CSSNumericValue
Returned when the value is numeric. This is a superclass from which CSSUnitValue
and CSSMathSum
are derived, so one of these will be returned instead, depending on whether the value is determined via the calc(), min(), max()
function or not.
CSSUnitValue
Returned if a value is of unit type.
const cssUnitValue = allComputedStyles.get('border-top-width');
// Returns:
With this type we can access the numeric value: cssUnitVal.value
and its unit: cssUnitVal.unit
console.log(`Value: ${cssUnitVal.value}, Unit: ${cssUnitVal.unit}`);
// Logs:
CSSMathSum
Returned if the CSS value is determined via the calc(), min(), max()
functions, and the units specified are of different unit types.
const cssMathSum = allComputedStyles.get('width');
// Returns:
With this type we can access the calculation that has occurred, as well as units involved in that calculation. These are returned as an array of CSSUnitValues
let units = ''
for (const unit of cssMathSum.values) {
units += ` value: ${unit.value}, unit: ${unit.unit}`;
}
console.log(`Operator: ${cssMathSum.operator}, | Values: ${units}`)
// Logs:
CSSTransformValue
If a transform value is used, this type is returned.
const cssTransformValue = allComputedStyles.get('transform');
// Returns:
Returns a list of all the different transforms applied to the element and their different values. The transform determines what is returned. In our example here we just have a scale applied.
let scale = {}
for (const transform of cssTransformVal) {
scale.is2d = transform.is2D;
scale.vec = ` x: ${transform.x}, y: ${transform.y}, z: ${transform.z}`;
}
console.log(`is2D: ${scale.is2d}, | Coords: ${scale.vec}`);
// Logs:
CSSUnparsedValue
Represents custom properties
const cssUnparsedValue = allComputedStyles.get('--unit');
// Returns:
This returns any values of a custom property that could be set or affect said element. Here we're specifying which property we want.
console.log(cssUnparseValue[0]);
// Logs:
CSSVariableReferenceValue
If we want to create a custom property, rather than just retrieve its value, we would use the CSSVariableReferenceValue
type. This is not returned, as you can use any value with a custom property when setting it, however it can be defined when created. The value we enter here needs to be of type CSSUnparsedValue
.
const customProp = new CSSVariableReferenceValue('--secondColour', new CSSUnparsedValue(['black']));
console.log(customProp);
// Logs: CSSVariableReferenceValue {variable: "--secondColour", fallback: CSSUnparsedValue}
There's more about creating properties and values using these types in the next section.
Parsing Properties & Values
We can parse CSSUnparsedValue
object instances with a couple of methods we get with the CSSStyleValue
type: parse()
and parseAll()
. As it's a numeric value we'll use the CSSNumericValue.parse()
method on the value. Let's take a look:
const parsed = CSSNumericValue.parse(cssUnparseVal);
console.log(parsed);
// Logs: CSSUnitValue {value: 1.2, unit: "rem"}
We can do this with any property and value if we use the parse()
method on the CSSStyleVal
super class:
const anotherParsed = CSSStyleValue.parse('background', 'red');
console.log(anotherParsed);
// Logs: CSSStyleValue
This can be handy for a number of reasons. These new types are nice to work with in JavaScipt, plus we get out of the box error handling:1
try {
const css = CSSStyleValue.parse('transform', 'translate4d(bogus value)');
// use css
} catch (err) {
console.err(err);
}
These are all of the types we will get to work with, and there are more to come as well. Not only do we have better access to CSS value information, we also have better ways of setting and retrieving styles on an element. Let's take a look in part three.


Real-time processing! kind of a trending term that techie people talks & do things. So actually what are the components do we need to perform Real-time Processing. Apache Spark Streaming, Apache Kafka are key two components out of many that comes in to my mind.
Spark Streaming is built-in library in Apache Spark which is micro-batch oriented stream processing engine. There are other alternatives such as Flink, Storm etc.
As we discussed in above paragraph, Spark Streaming reads & process streams. So who provides these Streams to Spark ?. In that case, we use Apache kafka to accomplish this task.
But why? can’t we use Direct streams via TCP sockets?. But the point is parallelism
. Kafka enables parallel streaming with a support named "partition"
which is highly compatible to use with Spark’s "partition"
.
I think, now it is clear why are we using spark with kafka. So let’s look in to integrate these two components. Consider this as a starting point.
My Development Environment
- Spark version - 2.2.0
- Scala version - 2.11.11
- SBT version - 0.13.16
- Kafka version - <IP_ADDRESS>
- OS - Mac OS (Unix based)
As mentioned the Spark docs “Spark runs on Java 8+, Python 2.7+/3.4+ and R 3.1+. For the Scala API, Spark 2.2.0 uses Scala 2.11. You will need to use a compatible Scala version (2.11.x).” so you better use any 2.11.x version of scala in order to avoid dependency problems.
Before continuing the project, probably you better double check your scala & sbt installations in your machine
Developing the Spark app with Scala
Note : Dependencies for this project can be definitely change with the time. And also basically those dependencies depend on the scala version, Spark version, SBT version etc that you have installed in your system. So try to stick with above mentioned development environment or else follow up the error log & adjust the dependencies according to your development environment.
So let’s start the journey to Real-time data processing with kafka , spark , & scala !
Directory structure
first of all we have to arrange our project’s directories & files in to a specific order which supports for sbt. Folder structure should be as follows.
build.sbt file
As we are doing our project with SBT, here is the sbt build file build.sbt
, where we include all the dependencies needed for our project.
Integrating Spark Streaming and Apache Kafka
Here we are going to fetch data from kafka topic to our spark app. if you are absolute newbie to these area, I’m recommending you to google on what is kafka?, how it works, what are kafka topics? what spark does? . I’m leaving it to you as a homework.
So this will be the code
You would need a multi-core machine (>= 2 cores) for spark-streaming to work while running in standalone mode. But it will work fine if you run it in local mode with master as local[4].
there are several Master Urls passed to Spark
- local - Run Spark locally with one worker thread (no parallelism at all).
- local[K] - Run Spark locally with K worker threads (ideally, set this to the number of cores on your machine).
- local[* ] - Run Spark locally with as many worker threads as logical cores on your machine.
- spark://HOST:PORT - Connect to the given Spark standalone cluster master.
are some of them
so we are now done with the spark app. prior to run our app, we have to make sure we have Up & running kafka topic with name of test
. If not Spark app wont be able to consume the streams.
Configuring up Kafka broker
If you don’t have kafka installed in your environment, you can refer my post Setting Up Apache Kafka locally to setup it from the scratch.
if you have already installed kafka, we have to create a topic named test
& start kafka producer.
Starting the Zookeeper Server
- As you are now in the
kafka_2.10-<IP_ADDRESS>
directory (can be differ depends on your kafka version), execute the following command
- Starting the Kafka Server
Creating topic
- Creating a topic located at zookeeper at the
localhost:2181
namedtest
with asingle partition
&single replica
. (do it in a separate terminal).
- To ensure that our topic is created, execute following command
Running the Producer
- This is for feed the
test
Topic (do it in a separate console)
- You can send messages to the Kafka cluster from the console even except the standard file inputs. just type the message in the console. These messages will be consumed by our spark app.
Running the Consumer
- This is for listen to the producer at that port (do it in a separate terminal).
- Following command will listens for the topic inputs and outputs
- If you type messages into the producer terminal you should see them appear in the consumer terminal.
Now Kafka broker is ready to go. Now its time to run our Spark application.
Running Spark Application with sbt
We are all set for running the application. So open a terminal window & navigate to the project directory. Now we just want to compile the code with sbt compile
& run it with sbt run
on sbt console.
We are done! Spark Streaming is now connected to Apache Kafka and consumes messages every 2 seconds. Leave it running and switch to kafka Producer terminal and enter some messages
Switch to the terminal with Spark application running and see the message printed out.
Additionally you can visit Apache Spark web UI (most of the time http://localhost:4040/) to get more details, histograms on your Spark job.
Congratulations! 🎉 you have completed the mission
- apache (3) ,
- kafka (3) ,
- bigdata (3) ,
- scala (2) ,
- Real-Time-Processing (2) ,
- Spark (2) ,
- streaming (2)


| Name | Description |
| ACC_ABSTRACT | Dev Access modifier constant - Abstract |
| ACC_DOCBLOCK | Dev Access modifier constant - Docblock |
| ACC_FINAL | Dev Access modifier constant - Final |
| ACC_PRIVATE | Dev Access modifier constant - Private |
| ACC_PROTECTED | Dev Access modifier constant - Protected |
| ACC_PUBLIC | Dev Access modifier constant - Public |
| ACC_STATIC | Dev Access modifier constant - Static |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| SCRIPT_NAME | Dev Set script name |
| TIMENOW_UTC | Current time constant |
| TIMENOW_UTC | Dev Set the UTC time constant |
| TUXXEDO_DIR | Sets the path to where the root script is, if the |
| TUXXEDO_DIR | Dev Sets the path to where the root script is |
| TUXXEDO_DIR | Dev Sets the path to where the root script is |
| TUXXEDO_LIBRARY | Dev Sets the library path |
| TUXXEDO_LIBRARY | Dev Sets the library path |
| TUXXEDO_LIBRARY | Sets the library path |
| TUXXEDO_PREFIX | Dev Set database table prefix constant |
| TUXXEDO_PREFIX | Set database table prefix constant |
Generated by Tuxxedo Engine 1.3.0 "Intergalactic" Alpha 1 (experimental).


Komodo
safespace
Only kittens, puppies, rainbows and unicorns.
28 messages
Before 05-Dec-19 12:00 AM
polycryptoblog
28-Oct-19 12:56 AM
4
grewalsatinder
29-Oct-19 08:18 AM
https://twitter.com/aussiesdointhgs/status/1188872831582588929?s=20
Aussies Doing Things (@aussiesdointhgs)
The only ambulance I want picking me up
https://t.co/UsLhwhkbAJ
Retweets
96688
Likes
367156
1
Cryptoon
29-Oct-19 08:41 AM
Hahaha
After dragonhound we now have ambuhound
2
1
grewalsatinder
29-Oct-19 09:53 AM
https://pbs.twimg.com/media/EIB_iejWkAAyeW9?format=jpg&name=medium
grewalsatinder
29-Oct-19 10:13 AM
https://pbs.twimg.com/media/EICbOJYXYAE_i5g?format=jpg&name=900x900
2
Oszy
29-Oct-19 10:15 AM
looks much better than the upcoming episode
1
1
grewalsatinder
30-Oct-19 07:59 PM
https://pbs.twimg.com/media/EIIAUakXUAE-3hS?format=jpg&name=large
4
grewalsatinder
31-Oct-19 12:38 AM
https://twitter.com/_TheBestDogs/status/1189678705095909376?s=20
Dogs are the best people (@_TheBestDogs)
Hide and seek Expert!
https://t.co/HMVDpiiG4l
Retweets
719
Likes
3608
polycryptoblog
31-Oct-19 05:11 AM
grewalsatinder
01-Nov-19 02:20 AM
https://pbs.twimg.com/media/EIOBV_xWwAIdBOD?format=jpg&name=small
3
grewalsatinder
01-Nov-19 08:58 AM
https://twitter.com/SlenderSherbet/status/1190165121705926656?s=20
Paul Bronks (@SlenderSherbet)
"there's just no talking to you when you're like this, Fiona"
: Imgur user Thatsnothowanyofthisworks
https://t.co/MkHKwzTbrr
Retweets
215
Likes
1065
PTYX
02-Nov-19 10:27 PM
https://www.reddit.com/r/AnimalsBeingDerps/comments/dqpwxj/dog_loves_jumping_in_leaves/
Dog Loves Jumping In Leaves
Posted in r/AnimalsBeingDerps by u/AbjectSkill • 139 points and 9 comments
farl
03-Nov-19 10:09 PM
https://twitter.com/panama_tj/status/1190976231652679680?s=21
Panama ₿ (@Panama_TJ)
When you buy BSV/BCH...
https://t.co/LFmHv7WjHN
Retweets
125
Likes
979
1
grewalsatinder
10-Nov-19 06:24 AM
https://pbs.twimg.com/media/EIzde-0WkAIVpXx?format=jpg&name=medium
https://pbs.twimg.com/media/EI2XvUpXYAAXRkf?format=jpg&name=medium
grewalsatinder
11-Nov-19 04:35 AM
https://pbs.twimg.com/media/EJDGmwNXkAUP93C?format=jpg&name=medium
polycryptoblog
11-Nov-19 07:09 AM
1
grewalsatinder
14-Nov-19 12:54 AM
https://twitter.com/SlenderSherbet/status/1194670639564623872?s=20
Paul Bronks (@SlenderSherbet)
Me, as soon as I get home from work.
 You have been warned!
https://t.co/WL7FYLW8cK
Retweets
1810
Likes
7551


Since Git is supported with built-in function from Visual Studio Code, we can commence setting up synchronization of Git, Visual Studio Code and GitHub:
Step 7: setting up your GitHub and your local repository:
Type in the following commands:
cd Desktop (if you want to work with your local desktop files instead of online clouds
git config ( you only have to do this once per PC or laptop.
git config --global user.name "your GitHub username" (setting up your path to GitHub username)
git config --global user.email "the email you used to sign in GitHub" (setting up your path to GitHub email)
git clone URL ( do it once to clone the entire online repositories from GitHub)
created with
Static Website Generator .


Mirror Trading
Who Are We?
We are Mirror Trading!
A social trading platform that aims to democratize money management by effectively connecting investors with capital and those with investment skills.
Team
{% extends "base.html" %} {% block content %}
We are Mirror Trading!
A social trading platform that aims to democratize money management by effectively connecting investors with capital and those with investment skills.


Clear Ether, our at-con newsletter, is NewsDesk: the Arisia 2021 at-Con blog! Keep up with all programming changes, events announcements, and more: arisia.org/NewsDesk
Most of this year’s online Arisia will take place through three platforms:
No one platform could support everything we wanted Arisia attendees to be able to do, but we tried to keep things as simple, familiar, and consistent as possible. Panels, workshops, and some socializing will happen via Zoom video chat, while Discord will host panel discussions and additional social text chat options.
Some performances may use other platforms like YouTube or Twitch, and Gaming will use gaming-specific platforms in addition to Zoom and Discord. The Virtual Arisia site will help keep everything connected and organized.
Visit our Getting Set Up page for reminders about how to set up your accounts.
Below you will find overviews of the different sites and apps we’re using, including links to detailed information on Zoom and Discord and information about how we’ll be using them at this year’s Arisia. Help Desk staff will be available throughout the convention if you have questions that aren’t answered here!
For those who want a guided tour of the convention site and the tools we’re using, we also invite you to attend one of our Navigating the Convention panels on both Friday and Saturday nights at 7:00 PM.
There are two ways you can use the Virtual Arisia site to find events and activities: the Schedule and the Con Hub.
The Schedule view of the site lists programming items, events, scheduled games, and their descriptions chronologically, and it allows you to search, filter, and save items. A schedule entry for an item will also link directly to the Zoom meeting or other location for that item.
The Con Hub view of the site includes everything and is more interactive. Browse the Art Show and Dealers Room! Check out what panels, events, or games are happening right now! See a slideshow of Arisia hallway costumes past and present! The choice is yours.
As you browse you may also notice two icons:
indicates that a panel or game is part of Fast Track and specifically for kids.
indicates that a panel or game is for all ages, but kids are enthusiastically welcome.
Finally, you have a Profile section in addition to your Con Hub and Schedule views. This section contains your Setting options, which are visible only to you, as well as your public Badge Ribbons and Duck Hunt progress markers. To share these public parts of your profile with other Arisia attendees, just send them the URL for your profile page.
If you’re new to Zoom, you can visit their website to learn more about using the desktop app, the mobile apps, or the in-browser version.
For each Zoom meeting or webinar you attend you’ll need to provide a name. Think of this as your badge at Arisia—you should set your name however you’d want it listed on your badge, along with the pronouns you’d like folks to use for you. If you already have an account, Zoom will usually default to the name listed in your profile, but you can change this for the weekend in your online Zoom account or you can change meeting-by-meeting.
Virtual backgrounds can be a way to keep your living space private or have some fun with your appearance. They do take extra computing power, though, and their effectiveness depends on how well your computer camera can tell the difference between you and the things behind you. If you want to use a virtual background, it’s a good idea to practice ahead of time and make sure it looks the way you want it to. Make sure that any images you use follow the Code of Conduct, and please avoid video or moving backgrounds.
If you want to be on-camera but don’t want to see yourself, there’s now a “Hide Self View” option that allows you to do this. Hover over your video tile and then select the blue button with three dots in the top right corner. This should give you a menu with the Hide Self View option—you won’t see yourself, but you’ll still be visible to everyone else. To see yourself again, just hover over someone else’s tile, select that same button with the three dots, and select Show Self View.
Each panel will be listed as happening in a numbered Zoom “room,” which will correspond to the same numbered room in the Programming area of the Virtual Arisia site and to a “room-#” Discord channel. For example, panels in Zoom Room 1 can also be found behind Door 1 in the Programming Hub, and audience conversation and questions will be in the Discord channel #room-1. Virtual Arisia will not use named rooms for panels this year.
You can choose whether to have your camera on or off while attending a panel, but please keep your microphone muted so that everyone can hear the panelists. Use the Zoom Chat feature for technical questions.
For most panels, audience conversation and questions for panelists will happen in Discord, and questions there will be passed along to the moderator. If a moderator chooses to handle questions differently, they will explain this at the beginning of the panel. Discord will still be available for audience conversation.
After a panel has ended, panelists may choose to join the Discord channel to continue discussion and Q&A. Remember that just like in-person Arisia, panelists may need to go from one panel to the next and may not have time to linger in Discord.
Some panels will have closed captions available; these panels will be tagged so you can filter for them in the schedule. Select the Closed Caption icon from the toolbar at the bottom of your screen to view captions.
To make the caption text larger or smaller, select the up arrow in the corner of your Stop or Start Video button, then select Video Settings, then select Accessibility. Use the slider to change the caption size.
If you’re participating in a song circle and plan to lead a song, you may want to enable original sound ahead of time because that option can offer better sound quality for live music.
Some meetups may use Zoom breakout rooms to allow attendees to have more focused, smaller group discussions. The meetup hosts will let attendees know whether discussions are happening in the main Zoom room or in these breakout rooms.
The Con Suite Zoom meeting offers a space for Arisia attendees to visit and video chat, either in the main meeting space or in smaller breakout rooms. Attendees whose Zoom apps are up to date can move in and out of breakout rooms on their own, and the Con Suite Zoom host can also help you navigate if you’re new to Zoom or have technical difficulties.
Gaming will also use Zoom to host breakout rooms for this year’s gaming tables and to provide a space for attendees to talk with gaming staff about what games are available to play.
Discord is a social platform that Arisia will be using for text-based socializing and discussions throughout the weekend. To use the Arisia Discord server, you will need a Discord account. If you’re new to Discord, you can visit their website to learn more and to view their getting started guide.
The Arisia Discord server is made up of many text channels, which are separate chat spaces. The channels are grouped into categories based on their purpose. A complete list of the categories and channels at Arisia is on the left side of your Discord window. Each channel name begins with a pound sign (#). To make scrolling easier, you can collapse each category by clicking on it. To learn more about the basics of using channels, check out the Beginner’s Guide to Discord.
Some categories and channels that are especially useful to look for are:
If you would like to participate in discussion during a panel or event, look for the Discord channel that corresponds with the location of the panel or event on the virtual site. For example, discussion for a panel occurring in Zoom Room 1 will be in #room-1 in the Programming and Events category.
When a channel has content you have not read, it will appear bolded in the channel list. An “unread content” message will also appear as you scroll through the channel list. If you are not interested in being alerted to new content in a particular channel or category, you can mute it:
To learn more about muting channels and other notification settings, look at Notification Settings 101 on the Discord website.
Arisia Discord does not include voice channels. Voice/video socializing is available in the Zoom Con Suite.
Discord users can be assigned different attributes, called “roles”. Roles appear in your Discord User Profile, which is visible to others by clicking on your name or picture. Roles may provide information about you, or give access to specific spaces within the server. Think of roles like ribbons that you can add the same way you would add ribbons to a badge at Arisia. You are able to add the following roles to your own User Profile on the Arisia server:
To add these roles to your Discord User Profile, go to the #badge-setup channel. There you will see messages that list the available options for each category of role. Each option corresponds to a “reaction”, or emoji, that appears below the list. To add a role, click the reaction that matches the desired role. You can select as many as you like from each category. To remove a role, click the reaction again.
Some people also have additional roles that indicate their position as a convention staff member or volunteer. These roles will be visible in their Discord User Profile and give their name a special color. If you need help, look for people with these colors:
When participating in discussions or Q&As, you may also notice purple users:
If you are participating in a LARP at Arisia, you will also need to add a special LARP role to access the game. There is an individual role for each LARP. You can add the LARP role or roles you need using the same reaction/emoji method as the roles above, but in the #larps channel under Gaming. Please only add roles for LARPs you have signed up for.
The Arisia Discord server is an Arisia space, so you must abide by the Code of Conduct when posting.
Consider channels in the Arisia Discord to be public space, meaning that anyone attending Arisia can see what you are saying if they enter the channel. Discord keeps chat history, so people who enter a channel after a conversation has happened are able to scroll back and see what was typed. When in programming channels, be considerate of the channel’s purpose, and move to a different channel when your panel ends. Room hosts will remind you of this as needed.
If you wish to have a private conversation, you can do so by creating a direct message (DM) with a friend or friends. During the convention, conversations that begin on the Arisia Discord may move into private interactions on Discord. This does not mean that the Arisia Code of Conduct suddenly fails to apply to those interactions. Please be respectful in your interactions with other Arisia attendees, regardless of whether you are officially in "Arisia space", in the same way that we would ask you to be respectful of other Arisia attendees while standing outside of the Arisia hotel (assuming that you were willing to venture into the icy cold).
Since DMs are hosted on Discord’s servers, your name in the DM chat will initially appear as the Discord username you created when you signed up. Since this may not be the badge name displayed on the Arisia server, it’s polite to identify yourself again when starting a DM.
Please also be considerate of spoilers for media or publications. If you wish to comment on something and do not want to ruin it for someone else who might see your post, you can hide your spoiler by highlighting the text and clicking the “spoiler tag” icon in the text format menu that appears, or by sandwiching your spoiler in || marks (for example, ||here is my spoiler!|| and the rest of my message). If you wish to view a spoiler someone else has hidden, click the hidden text to reveal it.
While in general we recommend hiding spoilers, there is a “spoiler zone” available for WandaVision in honor of its premier during the convention. To access this channel, add the Westview role to your account in the #badge-setup channel.
In addition to Zoom and Discord, Gaming will use other apps like Board Game Arena and Tabletopia, through which Arisia attendees will be able to play games together online. Arisia also has a Minecraft server and will be running community sessions of Among Us and Jackbox Games. For more information, see the Gaming page.
Events in the Performance Hall are streamed from other services like YouTube and Twitch and embedded into our Virtual Arisia site. You don’t need to go anywhere to watch them, and there will be a Performance Hall Discord channel for conversation just like there are channels for the programming rooms.inks to the original sources will be available as well.
We have worked to design the Virtual Arisia site in keeping with the Web Content Accessibility Guidelines, including alt text descriptions of all Art Show and Dealers Room images. We kept animations on the Virtual Arisia site to a minimum, and you can turn autoplay off entirely in your Profile settings. We are also providing CART real-time captioning for many panels.
For more information on Zoom and accessibility, visit https://zoom.us/accessibility.
If you have any questions about accessibility or if you would like to request some sort of accommodation, please send an email message to<EMAIL_ADDRESS>There are three groups primarily responsible for providing different help during the convention:
You can find more information and links to contact each group in the Lobby area of the Con Hub.


Biometric check System
Home
Checkin
Checkout
Search
Statistics
APRIL HOLIDAY CHECKOUT
veryfying...
KIPRONO. You have successfully Checked out.Message sent to +2547990129057


{% extends "header.html" %} {% block body %}
This tutorial covers the meshing of what we have now learned with the Screen Manager with the drawing application that we built earlier.
The python file:
from kivy.app import App #kivy.require("1.8.0") from kivy.lang import Builder from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition from kivy.uix.widget import Widget from kivy.graphics import Line class Painter(Widget): def on_touch_down(self, touch): with self.canvas: touch.ud["line"] = Line(points=(touch.x, touch.y)) def on_touch_move(self,touch): touch.ud["line"].points += [touch.x, touch.y] class MainScreen(Screen): pass class AnotherScreen(Screen): pass class ScreenManagement(ScreenManager): pass presentation = Builder.load_file("main2.kv") class MainApp(App): def build(self): return presentation if __name__ == "__main__": MainApp().run()
Above, the only major change (aside from the loaded kivy file for me, which you may or may not do) is the addition of the "painter" class. The code contained here was covered in the drawing application tutorial.
The .kv file:
#: import FadeTransition kivy.uix.screenmanager.FadeTransition ScreenManagement: transition: FadeTransition() MainScreen: AnotherScreen: <MainScreen>: name: "main" Button: on_release: app.root.current = "other" text: "Next Screen" font_size: 50 <AnotherScreen>: name: "other" Painter
In our .kv file, the only major change is now, instead of a button, we're calling "Painter," which is calling the Painter class we wrote.
Our result:


{{ faction.title }}
Faction Rate: {{ faction.rate }}
Faction Crime: {{ faction.crime }}%
Faction Profile
The good faction is {{ growthFaction.title }}, the bad faction is {{ valueFaction.title }}, and the ugly faction is {{ stableFaction.title }}.


CamScape is a fun and fast way to not only manage your personal landscape webcams, but also view others! Create locations and upload your cams to show off your home. Find and view others' webcams, and favorite the ones you'd like to see again. Interact with the world map to see the locations that users have already created
Sign up and get started exploring today!
Search for locations by their names. Or, if you'd like to see every location that has been added, simply click the button without any input!


JUN
AUG
Sep
11
2015
2016
2017
2 captures
30 Jun 16 - 11 Aug 16
Close
Help
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
#
Search
MITSKI LYRICS
sort by album
sort by song
album:
"Lush"
(2012)
Liquid Smooth
Eric
Brand New City
Real Men
Wife
Abbey
Bag Of Bones
Door
Pearl Diver
album:
"Retired From Sad, New Career In Business"
(2013)
Goodbye, My Danish Sweetheart
Shame
Because Dreaming Costs Money, My Dear
Humpty
Circle
I Want You
Square
Strawberry Blond
Class Of 2013
album:
"Bury Me At Makeout Creek"
(2014)
Texas Reznikoff
Townie
First Love / Late Spring
Francis Forever
I Don't Smoke
Jobless Monday
Drunk Walk Home
I Will
Carry Me Out
Last Words Of A Shooting Star
album:
"Puberty 2"
(2016)
Happy
Dan The Dancer
Once More To See You
Fireworks
Your Best American Girl
I Bet On Losing Dogs
My Body's Made Of Crushed Little Stars
Thursday Girl
A Loving Feeling
Crack Baby
A Burning Hill
Request Lyrics
Submit Lyrics
Soundtracks
Music Videos
Facebook
Links
Advertise Here
Privacy Policy
DMCA Policy
Contact Us