This inspection reports any instances of Groovy ternary conditional operators of the form
x?true:false
or similar, which can be trivially simplified.
Powered by InspectorGroovy


200 OK brings 200 web professionals together for a day full of talks covering the full stack of modern web development. We emphasize open standard web topics in front-end, back-end, mobile, design, security, privacy, database, and devops technologies.
The main event is typically fast-paced and highly engaging - this year we will have two tracks each with 5 full-length (40m) talks, and a slot of 7x5-minute lightning talks.
After the main event, we provide tickets for attendees to nearby restaurants to facilitate organic networking and geekery.
Our sponsors help us provide this high-quality conference for professionals in our region while keeping our ticket prices accessible to a wide audience.
Contact us at<EMAIL_ADDRESS>about sponsoring.
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G# WhiteStarUML Plug-in Getting Started
1. Install WhiteStarUML, G# Framework and G# WhiteStarUML Plug-in and restart LabVIEW.
2. Start WhiteStarUML.
3. First you must decide if you want to analyze existing LabVIEW G# classes in a LabVIEW project. This is called Reversed Engineering. You could also draw some UML classes and their relationships and then generated these classes as LabVIEW G# classes. This is Code Generation.
4. Let start with Reverse Engineering. Switch to LabVIEW and open the G# UML example in LabVIEW. File->Open Project… Browse and select <LabVIEW>\examples\AddQ\G# UML\G# UML Example.lvproj.
5. Go back to WhiteStarUML and create a new project from File-> New Project By Appraoch… and select G# Approach.
6. Select Tools->Reverse Engineer…
7. Select the G# UML – Example from the list and press ‘OK’. The analysis of the G# classes start and the UML diagram will be generated.
8. A new UML class diagram called “G# UML – Example” and also an UML package called “G# UML – Example” has been created.
9. Done! Save and close the UML project and close the LabVIEW example.
10. Let us continue with Generate Code. In WhiteStarUML, open the UML example from File->Open… Browse and select <LabVIEW>\examples\AddQ\G# UML\G# UML Example.uml.
11. Select Tools->Generate Code…
12. Select the G# UML – Example from the list and press ‘OK’.
13. Specify where the classes should be created. Select icon colors. Press ‘OK’.
14. The classes will be created in a new LabVIEW project.
15. Done! Save the LabVIEW project.


Instructions: Type in a formula and hit enter.
It is probably easiest to start with some examples.
Also, I wrote a short blog post giving some context here.
FormulaToy.net allows you to graph 3 dimensional formulas using any of the following coordinate systems:
- Cartesian
-
- X,Y, and Z go from -1 to 1
- Spherical
-
- Radius goes from 0 to 1
- Phi goes from 0 to 2*PI
- Theta goes from 0 to PI. Theta is measured down from the zenith.
- Toroidal
-
- Radius goes from 0 to 1
- Phi goes from 0 to 2*PI
- Theta goes from 0 to 2*PI.
- R0 is hard-coded to 1.
.
- Cylindrical
-
- Radius goes from 0 to 1
- Phi goes from 0 to 2*PI
- Z goes from -1 to 1
- Parametric Surface
- The parametric surface takes 2 variables (u and v) and expects you to define x, y, and z.
The surface is plotted in cartesian coordinates. You can see examples here.
It is hard to edit large multi-line formulas in the tiny input box provided, so you would probably want to edit them
separately and paste them into the input box. There are several convenience variables declared as well that may make
your code clearer. They are: rr, xx, yy, zz, phi.
- Both u and v go from 0 to 1
Available functions:
- abs(a)
- the absolute value of a
- acos(a)
- arc cosine of a
- asin(a)
- arc sine of a
- atan(a)
- arc tangent of a
- atan2(a,b)
- arc tangent of a/b
- ceil(a)
- integer closest to a and not less than a
- cos(a)
- cosine of a
- exp(a)
- exponent of a (E to the power a)
- floor(a)
- integer closest to a, not greater than a
- log(a)
- log of a base e
- max(a,b)
- the maximum of a and b
- min(a,b)
- the minimum of a and b
- pow(a,b)
- a to the power b
- random()
- pseudorandom number 0 to 1
- round(a)
- integer closest to a
- sin(a)
- sine of a
- sqrt(a)
- square root of a
- tan(a)
- tangent of a
As well as these constants
- PI
- E
What is 'p'?
p is a variable you can insert in your function that you can control with the slider.
For instance your formula might be something like z=pow(x*y,p) and then you can view the surface with different values of p just by using the slider.
Here is an example of a formula that uses p. Just slide it right or left to see the effect.
Questions, Comments, drop me a line here.
Built using the fabulous three.js library.
Copyright Robert Woodley, 2014 - 2016.


Keen
Fill in the grid with digits from 1 to the grid size, so that every digit appears exactly once in each row and column, and so that all the arithmetic clues are satisfied (i.e. the clue number in each thick box should be possible to construct from the digits in the box using the specified arithmetic operation).
To place a number, click in a square to select it, then type the number on the keyboard. To erase a number, click to select a square and then press Backspace.
Right-click in a square and then type a number to add or remove the number as a pencil mark, indicating numbers that you think might go in that square.


All Classes
BaseActivity
BaseApplication
BaseService
BaseViewModel
CurrentActivityService
DialogService
FragmentView
IActivityBackPressedListener
IActivityChangedListener
ICurrentActivityService
IDialogService
INavigationService
IService
ISharedPreferences
IViewLocatorService
MVVMViewPager
NavigationMode
NavigationService
PendingOperation
RecyclerAdapter
ResourceUtils
ServiceLocator
SharedPreferencesService
SimpleViewHolder
ViewLocatorService


Reset your password for Plan.Do
Hi {{fname}},
Follow the link below to reset your password for Plan Do.
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If you didn’t ask us to send you this email, just ignore it and your password will stay the same.
Thanks
The Plan Do Team


Women's Digital Literacy Workshop
Details and resources from the event on 4 December 2019
Presented by:
Speakers:
Event Details:
- Date: 4th December 2019
- Time: 6pm - 8.30pm
- Location: Flinders University, Victoria Square
Coding & Web Development Resources:


{% extends 'base.html' %} {% block title %} Home{% endblock title %} {% block body %} Model Creation " In this section you can choose to see cleaned data and create model for this project" Load Clean Data Create Model Which type of data is it? Classification Regression Which model you want? Naive Bayes K-Nearest Neighbor Decision Trees Random Forest Which type of data is it? Linear Regression Decision Tree Regression Random Forest Regression K-Nearest Neighborn Regression Hyper Parameters alpha n_neighbors leaf_size max_depth min_samples_split n_estimators random_state max_leaf_nodes {% endblock body %}
" In this section you can choose to see cleaned data and create model for this project"


Any content can be included in a modal view and styled as necessary. This example shows some arbitrary components (nxHeadline, nxCopytext and nx-formfield) and styling (u-text-center).
nxHeadline
nxCopytext
nx-formfield
u-text-center


{% load static %} {% include 'head.html' with header='Prices' %}
{% include 'sidebar.html' with idx='prices' %}
{% include 'navbar.html' %}
Plotting here.
{% include "footer.html" %}
{% include "scripts.html" %}


| tag unionVariableReference , expn |
type vehicleInfo :
union kind : passenger .. recreational
label passenger :
cylinders : 1..16
label farm :
farmClass : string ( 10 )
label : % No fields for "otherwise" clause
end union
var v : vehicleInfo
tag v, passenger % Activate passenger part
You cannot access a particular set of fields of a union unless the tag is set to match the corresponding label value.


Simple example app for the angular2-perfect-scrollbar
This example has only vertical scrolling (the horizontal scrolling is disabled by the global configuration).
Directive
Scroll
me!
I
am
an
example
content
text
for
this
cool
scrollable
area
in
this
example
app
which
is
using
the
angular2
perfect
scrollbar
library
Component
Scroll
me!
I
am
an
example
content
text
for
this
cool
scrollable
area
in
this
example
app
which
is
using
the
angular2
perfect
scrollbar
library


| Package | Description |
|---|---|
| org.apache.cayenne.access.translator.select | |
| org.apache.cayenne.dba.db2 |
IBM DB2 DbAdapter.
|
| org.apache.cayenne.dba.derby |
Apache Derby DbAdapter.
|
| org.apache.cayenne.dba.firebird | |
| org.apache.cayenne.dba.frontbase |
FrontBase DbAdapter.
|
| org.apache.cayenne.dba.hsqldb |
HSQLDB DbAdapter.
|
| org.apache.cayenne.dba.openbase |
OpenBase DbAdapter.
|
| org.apache.cayenne.dba.oracle |
Oracle DbAdapter.
|
| org.apache.cayenne.dba.postgres |
PostgreSQL DbAdapter.
|
| org.apache.cayenne.dba.sqlite | |
| org.apache.cayenne.dba.sybase |
Sybase DbAdapter.
|
| org.apache.cayenne.exp.parser |
Contains expression parser and other expression internals.
|
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| PatternMatchNode
Superclass of pattern matching nodes.
|
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| PatternMatchNode
Superclass of pattern matching nodes.
|
| Class and Description |
|---|
| ASTExtract |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| ASTExtract |
| ASTFunctionCall |
| Class and Description |
|---|
| AggregateConditionNode
Superclass of aggregated conditional nodes such as NOT, AND, OR.
|
| ASTAggregateFunctionCall
Base class for all aggregation functions expressions
It's more like marker interface for now.
|
| ASTExtract.DateTimePart
Available components of date/time.
|
| ASTFunctionCall |
| ASTList
A leaf expression representing an immutable collection of values.
|
| ASTPath
Generic path expression.
|
| ASTScalar
A scalar value wrapper expression.
|
| ConditionNode
Superclass of conditional expressions.
|
| EvaluatedBitwiseNode |
| EvaluatedMathNode |
| EvaluatedNode |
| ExpressionParserConstants
Token literal values and constants.
|
| ExpressionParserTokenManager
Token Manager.
|
| ExpressionParserTreeConstants |
| JavaCharStream
An implementation of interface CharStream, where the stream is assumed to
contain only ASCII characters (with java-like unicode escape processing).
|
| JJTExpressionParserState |
| Node
Provides basic machinery for constructing the parent and child relationships
between nodes.
|
| ParseException
This exception is thrown when parse errors are encountered.
|
| PatternMatchNode
Superclass of pattern matching nodes.
|
| SimpleNode
Superclass of AST* expressions that implements Node interface defined by JavaCC framework.
|
| Token
Describes the input token stream.
|
Copyright © 2001–2019 Apache Cayenne. All rights reserved.


I am a full time explorer from Santiago de Compostela currently doing an internship at Cyberspace Solutions. These are some of the things I have been doing lately:
Contact me at<EMAIL_ADDRESS>or take a look at my CV.


The LDC Fam
Arun Ramaswamy
Additional Secretary
There may not be a book in every one of us, but there sure is a damned good short story
Mohammad Faraaz Khan
Additional Secretary
Pravallika Karavadi
General Secretary
To thine own self be true.
Gagan Dep
Additional Secretary
Kreeshnee Oree
Additional Secretary
Do well and good and let the world sink.
Ankush Gupta
Joint Secretary
Praveen Velampudi
Joint Secretary
Tell you heart that the fear of suffering is worse than the suffering itself.
Arbaaz Shaik
Joint Secretary
Quid quid latinae dictum set, altrum sonar.
Dhanistha Sudhakar
Joint Secretary
The more I know, the more I know I don't know.
Mohammed Abdul Haseeb
Joint Secretary
Every problem is an opportunity.
Ahmad Rashad
Joint Secretary
Life is a game, football is serious.
Deepshika Arasu
Joint Secretary
It offends the human ego that nature is indifferent to us.
Victor Dey
Joint Secretary
Fear sets you prisoner, hope sets you free.
Akash Rai
Joint Secretary
A little nonsense now and then, is cherished by the wisest men.
Ishita Nayak
Joint Secretary
I've loved the stars too fondly to be afraid of the dark.
Moujiz Ali
Joint Secretary
If not you, then who? If not now, then when?
B Sai Krishna
Joint Secretary
I believe that each person is a kaleidoscope of absorbing stories, waiting to be told.
Nipun Agrawal
Executive Member
Even a nation of millions can't hold me back.
Deepa Guruvayurappan
Executive Member
Red-blooded yet scared. Mysteriously wandering mind of thoughts.
Ujjwala Setty
Executive Member
Pizza is always the answer.
Shajil Muneer
Executive Member
Great dreams of great dreamers are always transcended; there is no limit to your reach with enough willpower.
Pranav Agrawal
Executive Member
Success is hastened or delayed by one's habits.

Arun Krovvidi
Executive Member
To enter mankind's Hall of Fame.
Aman Kumar
Executive Member
The universe is an egg and you are it's fetus.
Jhalak Bansal
Executive Member
She took the leap and built her wings the way down.
Yashwanth Sanikommu
Executive Member
Veni Vidi Vici
Rajat Garg
Executive Member
Abrar Sait
Executive Member
Shoumorup Mukhopadhyay
Executive Member
I didn't choose the thug life, the thug life chose me.
Anirudh Pabba
Executive Member
Don't talk to me unless you have food or cold coffee.
Rajesh Ramdev
Executive Member
Anushka Mehta
Executive Member
The elephant, tiger and lion may be the strongest or the mightiest but the wolf never performs for the circus.
Hitesh Holla
Executive Member
If you only do what you can do, you'll never be better than what you are.
Kasyap Singampalli
Executive Member
Forever learning something useful.
Sahil Shah
Executive Member
We avoid taking risks in life only to make it safely to death.
Biki Kalwar
Executive Member
Everything I write is a part of me, join them and you will know me.
Sahith Reddy
Executive Member
Learn to say 'no' to the good so that you can say yes to the best.

Yesantarao Akhila
Executive Member
Always believe in yourself, cause if you don't who will?
Dande Kaumudi
Executive Member
The truth is, everyone's going to hurt you. You just got to find the ones worth suffering for.


ggplot2
is a R
package dedicated to data visualization. It can greatly improve the quality and aesthetics of your graphics, and will
make you much more efficient in creating them.ggplot2
allows to build almost any type of chart. The R graph
ggplot2
examples.ggplot2
tips that you can apply to any chart, like customizing a title, adding annotation, or using faceting.
ggplot2
, a
good starting point is probably this online course.
geom
ggplot2
builds charts through layers using geom_
functions. Here is a list of the different available geoms. Click one to see an example using it.
Annotation is a key step in data visualization. It allows to highlight the main message of the chart, turning a messy figure in an insightful medium. ggplot2
offers many function for this purpose, allowing to add all sorts of text and shapes.
Marginal plots are not natively supported by ggplot2
, but their realisation is straightforward thanks to the ggExtra
library as illustrated in graph #277.
ggplot2
chart appearanceThe theme()
function of ggplot2
allows to customize the chart appearance. It controls 3 main types of components:
ggplot2
titleThe ggtitle()
function allows to add a title to the chart. The following post will guide you through its usage, showing how to control title main features: position, font, color, text and more.
ggplot2
If you don't want your plot to look like any others, you'll definitely be interested in using custom
fonts for your title and labels! This is totally possible thanks to 2 main packages: ragg
and showtext
. The
blog-post below should help you using any font in minutes.
facet_wrap()
and facet_grid()
Small multiples is a very powerful dataviz technique. It split the chart window in many small similar charts: each represents a specific group of a categorical variable. The following post describes the main use cases using facet_wrap()
and facet_grid()
and should get you started quickly.
It is possible to customize any part of a ggplot2
chart thanks to the theme()
function. Fortunately, heaps of pre-built themes are available, allowing to get a good style with one more line of code only. Here is a glimpse of the available themes. See code
plotly
: turn your ggplot
interactiveAnother awesome feature of ggplot2
is its link with the plotly
library. If you know how to make a ggplot2
chart, you are 10 seconds away to rendering an interactive version. Just call the ggplotly()
function, and you’re done. Visit the interactive graphic section of the gallery for more.
library(ggplot2) library(plotly) library(gapminder) p <- gapminder %>% filter(year==1977) %>% ggplot( aes(gdpPercap, lifeExp, size = pop, color=continent)) + geom_point() + theme_bw() ggplotly(p)
← this chart is interactive: hover, drag, zoom, export and more.
ggplot2
possibilitiesEach section of the gallery provides several examples implemented with ggplot2
. Here is an overview of my favorite examples:
Sometimes programming can be used to generate figures that are aestetically pleasing, but don't bring any insight. Here are a few pieces of data art built from R and ggplot2. Visit data-to-art.com for more.


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Thunder kills 17 cows on a farmland in Osun
by Sanya AgunbiadeAbout 17 cows were struck dead thunder in Iba, a town in Ifelodun Local Government Council Area of Osun State.
According to reports, the incident happened when some Fulani herdsmen in the community entered into a farm area with their herd.
However in swift reaction to avoid suspicion, the monarch of the town, Oba Adekunle Oyedeji said he, with the cooperation of the Fulani community in the town are on top of the situation, urging owners to burn the cows to avoid epidemic. He urged calm among indigenes and residents of the town, Vanguard reports.
A statement signed by Prince Gbolagunte Bamigbola said the Fulani community had been living harmoniously with other people in the town.
It reads,
“The people of Iba, have over the years been living harmoniously with Fulani natives living in our domain. The death of the cows belonging to the Fulani cattle rearers living among us was a natural occurrence ocassioned by a thunder that struck in the town.
The cows were killed by thunder at Apala farm in the territory of Iba, headquarters of Ifelodun Area Office and the community with the collaboration of the leadership of the fulani community are on top of the situation.
The Eburu in Council has directed the owners of the cows to burn them to avoid epidemic in the town.
The community is in peace and the people live peacefully with all non indigenes including the Fulanis”.
Follow us on Facebook – @Lailasnews; Twitter – @LailaIjeoma for updates


Help support your local community survive the COVID-19 closures. Buy gift cards, shop online, and spread the word so that your favourite shops will be around for years to come.
Find your favourite local business.
Found it! I wanna help! :)
You can buy a gift card for the future.
Or you can order online today.
THANK YOU! With your help our local business will survive!
Load More +
Share your story with us. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam.
You can help your favourite restaurant. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua lorem ipsum dolor.


Introduction
I implemented deferred decals for our seventh game project at The Game Assembly. The decals were exported from Unity and rendered to the G-Buffer in three separate passes depending on which textures to use; albedo, normal or “material” (containing metalness, roughness, emissive and detail normal strength).
Using three separate passes, there is no need to copy the G-Buffer and you have higher flexibility regarding which textures to use and how to alpha blend the results. I chose to use a cube volume for projection due to its simplicity, held by the renderer and scaled by the game object transform component.
Implementation
A decal factory receives data from the Unity export, including the filepath to a directory of textures to be used by the decal, and three flags representing which render passes to run for this specific decal.
The albedo, material and normal (also containing ambient occlusion information) textures are requested from a material handler utility, being set to nullptr
should they not exist rather than receiving a pointer to an error texture.
Should any of the textures be nullptr
, their respective flags are set to false.
The decal render pass is run right after rendering the G-Buffer. If the three decal render passes were not separated, we would set the whole G-Buffer as our render target. If we then want to render different sets of textures for every decal, we would need to copy the whole G-Buffer and sample it in the shader so as to not overwrite the normals when we aren’t interested in the normals of the decal, for example. The normal texture is still bound as a render target, and if we do not discard the run of the entire fragment shader (which we might not want) we are going to overwrite the G-Buffer normals.
In the below GIFs there is no copying of the G-Buffer. Decal albedo data is being written in both cases, but there is no decal data being written to the material target (left) or normals target (right). These are still bound as render targets though, meaning they are overwritten by default values since there is no useful data to write.
That said, if every decal we render renders information to the same targets, this is not an issue, and it becomes cheaper to make only one draw call.
Since we wanted the freedom to render decals to any subset of the G-Buffer, I decided to render decals in different passes to avoid copying the G-Buffer. With this setup, different render targets can be set for every shader and you are guaranteed to not overwrite.
View Code
void CDecalRenderer::Render(...)
{
// ... Bind state common to all decals
for (auto& gameObject : someDecalGameObjects)
{
CDecalComponent* decalComponent = gameObject->GetComponent<CDecalComponent>();
CDecal* decal = decalComponent->GetMyDecal();
const CDecal::SDecalData& decalData = decal->GetDecalData();
myObjectBufferData.myToWorld = gameObject->myTransform->GetWorldMatrix();
myObjectBufferData.myToObjectSpace = gameObject->myTransform->GetWorldMatrix().Invert();
BindBuffer(myObjectBuffer, myObjectBufferData, "Object Buffer");
myContext->VSSetConstantBuffers(1, 1, &myObjectBuffer);
myContext->PSSetConstantBuffers(1, 1, &myObjectBuffer);
myContext->PSSetShaderResources(5, 3, &decalData.myMaterial[0]);
if (decalData.myShouldRenderAlbedo)
{
myContext->PSSetShader(myAlbedoPixelShader, nullptr, 0);
myContext->DrawIndexed(myNumberOfIndices, 0, 0);
CRenderManager::myNumberOfDrawCallsThisFrame++;
}
if (decalData.myShouldRenderMaterial)
{
myContext->PSSetShader(myMaterialPixelShader, nullptr, 0);
myContext->DrawIndexed(myNumberOfIndices, 0, 0);
CRenderManager::myNumberOfDrawCallsThisFrame++;
}
if (decalData.myShouldRenderNormals)
{
myContext->PSSetShader(myNormalPixelShader, nullptr, 0);
myContext->DrawIndexed(myNumberOfIndices, 0, 0);
CRenderManager::myNumberOfDrawCallsThisFrame++;
}
}
}
Then comes the issue of alpha blending. Setting up alpha blending between one source and one destination is simple, but as our material target of the G-Buffer (which is not identical to the material texture of the decal) contains metalness, roughness, emissive and ambient occlusion, one has to be sacrificed as the alpha blending channel.
In the current implementation, I chose to sacrifice ambient occlusion on the decals and to sample the alpha level from the albedo texture. This means that even though we don’t render the decal to the albedo target, an albedo shader resource must still be bound. For the normals, the fourth component is unoccupied (since we moved the ambient occlusion from the normal texture to the material target), and also samples from the albedo shader resource. The graphical artists could work the transparency into the material and normal textures for decals, but I found this solution better suited for our needs.
View Code
// Decal_MaterialPixelShader.hlsl
#include "DecalShaderStructs.hlsli"
float4 main(VertexToPixel input) : SV_TARGET3
{
float3 clipSpace = input.myClipSpacePosition;
clipSpace.y *= -1.0f;
float2 screenSpaceUV = (clipSpace.xy / clipSpace.z) * 0.5f + 0.5f;
float z = depthTexture.Sample(defaultSampler, screenSpaceUV).r;
float x = screenSpaceUV.x * 2.0f - 1;
float y = (1 - screenSpaceUV.y) * 2.0f - 1;
float4 projectedPos = float4(x, y, z, 1.0f);
float4 viewSpacePos = mul(toCameraFromProjection, projectedPos);
viewSpacePos /= viewSpacePos.w;
float4 worldPosFromDepth = mul(toWorldFromCamera, viewSpacePos);
float4 objectPosition = mul(toObjectSpace, worldPosFromDepth);
clip(0.5f - abs(objectPosition.xyz));
float2 decalUV = objectPosition.xy + 0.5f;
decalUV.y *= -1.0f;
float3 material = materialTexture.Sample(defaultSampler, decalUV).rgb;
float alpha = albedoTexture.Sample(defaultSampler, decalUV).a;
return float4(material.rgb, alpha);
}
The three screen shots below depict a decal being rendered to different parts of the G-Buffer. Left is only albedo, using the material and normal information already stored in the G-Buffer, middle is only material, and right is only normals.


I've never been an expert at roasting vegetables, as I find it very easy to overcook (or burn!) vegetables when roasting them in the oven. However, I've been so happy with how roasted sweet potatoes come out, I've worked to come up with a great recipe.
Tips
After peeling and cutting the sweet potatoes, place them in a bowl with Canola Oil (plus salt and black pepper). This step eliminates the need to include additional oil on the baking sheet.
The sweet potatoes should be cut into similar sized pieces, about 1/2" to 3/4" squares.
List of Ingredients
- 2 or 3 Sweet Potatoes (Large)
- 1.5 Tablespoons of Canola Oil
- 1 Teaspoon of Salt
- 2 Teaspoons of Black Pepper
Recipe Steps
- Using a peeler, peel one sweet potato at a time
- After peeling the sweet potato, cut the sweet potato into 1/2" to 3/4" squares
- Place all of the sweet potato squares into a mixing bowl containing the Canola Oil, Salt, and Black Pepper
- After mixing the sweetrecipe_starter.html potatoes in the Canola Oil, spread them out on a baking sheet
- Roast the sweet potatoes for 40-45 minutes, making sure to flip the potatoes half-way through
- Enjoy!


Here you can add the medications & habits for each log you created. This can be done via a BlueButton import, manual entry, or both. Pick a log to begin.


SYNTHESIS OF WELL-DEFINED SINGLE AND MULTIPHASE POLYMERS USING VARIOUS LIVING POLYMERIZATION METHODS
by
Joseph M. DeSimone
Dissertation submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY in
Chemistry
Approved by:
H. ft GibSon
L. T. May lox
} | e AS / SOAC/~ Ahh Ay IDL T. C. Ward G. L. Wilkes
March, 1990 Blacksburg, Virginia


| Fig 1 |
The study area and the distribution of the flux tower sites ... |
| Fig 2 |
A comparison of evapotranspiration (ET) between simulations ... |
| Fig 3 |
A comparison of evapotranspiration (ET) between simulations ... |
| Fig 4 |
Spatial patterns of modified CoLM-simulated, MODIS-estimated ... |
| Fig 5 |
Comparisons of CoLM-simulated versus MODIS-estimated (a) and ... |
| Fig 6 |
The spatial (a) and temporal (b) variability of annual ET in ... |
| Fig 7 |
Temporal variability of annual ET under different simulation ... |
| Fig 8 |
The effects of land cover change and climate change on evapo ... |
| Fig 9 |
The temporal and spatial variability of annual mean temperat ... |


Before Change
// guarantee that the forecasting horizon will not over-index the series
for train_step_size in range(0, n_samples - h - initial, step):
train_size = initial + train_step_size
train_indices = np.arange(train_size)
test_index = train_indices[-1] + h
yield train_indices, test_index
After Change
// Determine the number of iterations that will take place. Must
// guarantee that the forecasting horizon will not over-index the series
all_indices = np.arange(n_samples)
for train_step_size in range(0, n_samples - h - initial, step):
train_size = initial + train_step_size
train_indices = all_indices[:train_size]
test_indices = all_indices[train_size: train_size + h]


{% include '../bootcamp/navbar.html' %}
Please feel free to ask any question {{ id }}
{% csrf_token %}
Question


{% extends "include/base_mini_no_cache.html" %}
{% load i18n %}
{% block title %}
{% trans 'FAQ' %}
{% endblock %}
{% block content%}
{% trans 'How to add tags?' %}
{% trans 'In your personal notebook, you can add tags on the notes list display page or on the single note display page.' %}
{% trans 'On notes list display page, you can use the bulk editing menu to add tags to or remove tags from several selected tags.' %}
{% trans 'Or you can click on the plus icon ' %} {% trans 'to expand a note and update its tags there.' %}
{% trans 'You can also change the tags on a single note display page.' %}
{% trans 'What is id of a note?' %}
{% trans 'Note id is the id of the note in the database. When you need to add an existing note to a frame, you need to enter the note id.' %}
{% trans 'On notes list display page, you can put your mouse on the little img ahead of each note representing the note type of the note, and from the tip you can get the note id.' %}
{% trans 'See the screenshot.' %}
{% trans 'How to add notes to a frame?' %}
{% trans 'There are two ways to add a note to a frame.' %}
{% trans 'How to upload a file?' %}
{% trans 'You cannot add a file to a note when creating the note. However, after creating the note (snippet, bookmark, scrap, or frame), you can add file as attachment to the note.' %}
{% trans 'You can do so at the single note display page of that note, and click on "Edit this note" at the bottom.' %}
{% trans 'See the screenshot.' %}
{% trans 'I am exploring knowledge in several areas. How do I use this notebook to help me explore and organize my knowledge?' %}


Joe Hirschfeld
Software Engineer
Mountain View, CA
<EMAIL_ADDRESS>notable projects
mineteria: i set up and manged the only Minecraft network powered by kubernetes
mcauthenticator: the first free and open source totp (2fa) plugin for minecraft (obsolete)
solrsearch: a skinny ui for querying solr like a network file search engine
fanoutwriter: a go module which fans-out a byte-stream to multiple readers efficiently
anvilchecker: an anvil file format validator (minecraft region format)
go-socks: a golang module which implements the SOCKS5 protocol
public projects i've worked on
nuvotifier(maintainer): a secure and performant votifier listener
essentialsx(pr maintainer): a continuation of the popular 'essentials' plugin. over 1 million downloads.
paper: a fork of 'spigot'. i have some patches in the end of 1.8
bungeecord: a layer 7 Minecraft proxy. i found and responsibly disclosed a potential udp reflection vuln.


[INFO] BackWPup 3.4.1; A project of Inpsyde GmbH
[INFO] WordPress 4.8.1 on https://3764su17.tracigardner.com/
[INFO] Log Level: Normal
[INFO] BackWPup job: 3764 Summer 2017
[INFO] Logfile is: backwpup_log_1ab9f0_2017-08-12_03-01-04.html
[INFO] Backup file is: backwpup_1ab9f001_tw-su17-backwpup_1ab9f001_2017-08-12_03-01-05.tar.gz
[12-Aug-2017 03:01:05] 1. Trying to create a WordPress export to XML file …
[12-Aug-2017 03:02:38] Check WP Export file …
[12-Aug-2017 03:02:38] WP Export file is a valid WXR file.
[12-Aug-2017 03:02:38] Added XML export "backwpup_1ab9f001_Technical_Writing.wordpress.2017-08-12.xml" with 1.03 MB to backup file list.
[12-Aug-2017 03:02:41] 1. Trying to generate a file with installed plugin names …
[12-Aug-2017 03:02:41] Added plugin list file "backwpup_1ab9f001_Technical-Writing.pluginlist.2017-08-12.txt" with 2.04 KB to backup file list.
[12-Aug-2017 03:02:41] 1. Trying to generate a manifest file …
[12-Aug-2017 03:02:41] Added manifest.json file with 5.44 KB to backup file list.
[12-Aug-2017 03:02:42] 1. Trying to create backup archive …
[12-Aug-2017 03:02:42] Compressing files as TarGz. Please be patient, this may take a moment.
[12-Aug-2017 03:02:42] Backup archive created.
[12-Aug-2017 03:02:42] Archive size is 118.96 KB.
[12-Aug-2017 03:02:42] 4 Files with 1.03 MB in Archive.
[12-Aug-2017 03:02:42] 1. Try to send backup with email …
[12-Aug-2017 03:02:42] Sending email to<EMAIL_ADDRESS>[12-Aug-2017 03:02:42] Email sent.
[12-Aug-2017 03:02:42] One old log deleted
[12-Aug-2017 03:02:42] Job done in 98 seconds.


B C D E G H I M N P S T V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
B
- board - Variable in class SlidingGame
-
The board is represented by a 2-dimensional array; the position of the hole is kept in 2 variables holeX and holeY
C
- calcManhattanDist() - Method in class SlidingGame
- cloneUnaliased() - Method in class SlidingGame
-
Makes an unaliased copy of the object
- compareTo(Configuration) - Method in interface Configuration
- compareTo(Configuration) - Method in class SlidingGame
- Configuration - Interface in <Unnamed>
D
- Direction - Enum in <Unnamed>
- Direction(int, int) - Constructor for enum Direction
- dx - Variable in enum Direction
- dy - Variable in enum Direction
E
- EAST - Direction
- equals(Object) - Method in class SlidingGame
G
- getDX() - Method in enum Direction
- getDY() - Method in enum Direction
- getRowCol(int) - Method in class SlidingGame
H
- hashCode() - Method in class SlidingGame
- hashTable - Variable in class Solver
- HOLE - Static variable in class SlidingGame
- holeX - Variable in class SlidingGame
- holeY - Variable in class SlidingGame
I
- isSolution() - Method in interface Configuration
-
For marking final / solution configurations.
- isSolution() - Method in class SlidingGame
-
For marking final / solution configurations.
M
- main(String[]) - Static method in class Main
- Main - Class in <Unnamed>
- Main() - Constructor for class Main
- manDist - Variable in class SlidingGame
N
- N - Static variable in class SlidingGame
- NORTH - Direction
P
- parent() - Method in interface Configuration
-
To obtain the parent of the current configuration, i.e.
- parent() - Method in class SlidingGame
-
To obtain the parent of the current configuration, i.e.
- pathFromRoot() - Method in interface Configuration
-
To build a path from the root configuration to the current one.
- predecessor - Variable in class SlidingGame
- printSol() - Method in class Solver
S
- setManDist() - Method in class SlidingGame
- singleElemDist(Point) - Method in class SlidingGame
- SIZE - Static variable in class SlidingGame
- SlidingGame - Class in <Unnamed>
- SlidingGame() - Constructor for class SlidingGame
-
Default constructor specifically for making the base initializations
- SlidingGame(int[]) - Constructor for class SlidingGame
-
A constructor that initializes the board with the specified array
- solution - Variable in class Solver
- solve() - Method in class Solver
-
A skeleton implementation of the solver
- Solver - Class in <Unnamed>
-
A class that implements a breadth-first search algorithm for finding the Configurations for which the isSolution predicate holds
- Solver(Configuration) - Constructor for class Solver
- SOUTH - Direction
- successors() - Method in interface Configuration
-
To obtain the successors for a specific configuration
- successors() - Method in class SlidingGame
-
To obtain the successors for a specific configuration
T
- toExamine - Variable in class Solver
- toString() - Method in class SlidingGame
-
Converts a board into a printable representation.
V
- valueOf(String) - Static method in enum Direction
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum Direction
-
Returns an array containing the constants of this enum type, in the order they are declared.
W
B C D E G H I M N P S T V WAll Classes All Packages