You Accept orders through our mobile app, websites and even your own custom site. How it works: New customers find your menu and order. EAT24 sends you the order and you make the food. Then deliver it to the customer or they will pick it up.
Television, billboards, radio, digital, social media and more, all working to bring you more orders. Social Media: With hundreds of thousands of followers across platforms like Facebook, Twitter, Snapchat and more - we connect directly to potential customers and send them your way.
Tools will streamline and simplify your transactions and order management. Our order management software will make accepting, updating and organizing your orders easier than ever.


public class Agent
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
static class |
Agent.TargetingPriority |
| Constructor and Description |
|---|
Agent(Agent other)
Copy constructor.
|
Agent(java.lang.String name) |
| Modifier and Type | Method and Description |
|---|---|
void |
consumeEnergy(int amountShifted) |
void |
consumeHealth(int amountShifted) |
void |
ensnare() |
int |
getAttackCounter()
Returns the number of times this agent has started an attack in simulations.
|
int |
getHealth() |
int |
getShields() |
int |
getSleepTimer() |
java.lang.Object |
getUserObject() |
void |
heal(int amountShifted) |
void |
resetAttackCounter() |
Agent |
setAirWeapon(Weapon airWeapon) |
Agent |
setArmor(int armor) |
void |
setAttackTarget(Agent attackTarget)
Sets the agents target to attack.
|
Agent |
setAttackTargetPriority(Agent.TargetingPriority attackTargetPriority)
Change the priority of this agent when other agents try to find a new target.
|
Agent |
setBaseSpeed(float speed) |
Agent |
setBurrowed(boolean burrowed) |
Agent |
setBurrowedAttacker(boolean burrowedAttacker) |
Agent |
setCanStim(boolean canStim) |
Agent |
setCooldown(int cooldown) |
Agent |
setCooldownUpgrade(boolean cooldownUpgrade) |
Agent |
setDetected(boolean detected) |
Agent |
setElevationLevel(int elevationLevel) |
Agent |
setEnergy(int energyShifted) |
Agent |
setEnsnareTimer(int ensnareTimer) |
Agent |
setFlyer(boolean flyer) |
Agent |
setGroundSeekRange(int range) |
Agent |
setGroundWeapon(Weapon groundWeapon) |
Agent |
setHealer(boolean healer) |
Agent |
setHealth(int health) |
Agent |
setHpConstructionRate(int buildTime)
Has to be called *after* max health has been set
|
void |
setInterceptors(java.util.Collection<Agent> childAgents)
Set this carriers interceptors.
|
Agent |
setKiter(boolean kiter) |
Agent |
setLockDownTimer(int lockDownTimer)
Marks this agent as being under lockdown.
|
Agent |
setMaxEnergy(int maxEnergyShifted) |
Agent |
setMaxHealth(int maxHealth) |
Agent |
setMaxShields(int maxShields) |
Agent |
setMechanic(boolean mechanic) |
Agent |
setMelee(boolean melee) |
Agent |
setOnDeathHandler(java.util.function.Consumer<UnitDeathContext> onDeathHandler) |
Agent |
setOrganic(boolean organic) |
Agent |
setPassive(boolean passive)
Makes this agent passive in a simulation.
|
Agent |
setPlagueDamage(int plagueDamage) |
Agent |
setProtectedByDarkSwarm(boolean protectedByDarkSwarm)
Mark this agent as being protected by dark swarm (ground unit and under dark swarm).
|
Agent |
setRegeneratesHealth(boolean regeneratesHealth) |
Agent |
setRepairer(boolean repairer) |
void |
setRestoreTarget(Agent restoreTarget) |
Agent |
setScout(boolean scout) |
Agent |
setSeekableTarget(boolean seekableTarget) |
Agent |
setShields(int shields) |
Agent |
setShieldUpgrades(int shieldUpgrades) |
Agent |
setSize(UnitSize size) |
Agent |
setSleepTimer(int sleepTimer)
Set the unit to sleep for some frames, it can still be attacked but is essentially "locked
down" in that time.
|
Agent |
setSpeedFactor(float speedFactor)
Multiply the calculated speed by this factor.
|
Agent |
setSpeedUpgrade(boolean speedUpgrade) |
Agent |
setStasisTimer(int stasisTimer) |
Agent |
setStimTimer(int stimTimer) |
Agent |
setStopFrames(int stopFrames) |
Agent |
setSuicider(boolean suicider) |
Agent |
setUserObject(java.lang.Object userObject) |
Agent |
setX(int x) |
Agent |
setY(int y) |
void |
stim() |
java.lang.String |
toString() |
public Agent(java.lang.String name)
public Agent(Agent other)
public Agent setUserObject(java.lang.Object userObject)
public java.lang.Object getUserObject()
public Agent setMelee(boolean melee)
public Agent setBurrowedAttacker(boolean burrowedAttacker)
public Agent setBurrowed(boolean burrowed)
public Agent setCanStim(boolean canStim)
public Agent setStimTimer(int stimTimer)
public Agent setSleepTimer(int sleepTimer)
public int getSleepTimer()
public Agent setEnsnareTimer(int ensnareTimer)
public Agent setStasisTimer(int stasisTimer)
public Agent setLockDownTimer(int lockDownTimer)
setPassive(boolean)
.setPassive(boolean)
public Agent setPassive(boolean passive)
public java.lang.String toString()
toString
in class java.lang.Object
public Agent setDetected(boolean detected)
public Agent setArmor(int armor)
public Agent setMaxEnergy(int maxEnergyShifted)
public Agent setEnergy(int energyShifted)
public Agent setShieldUpgrades(int shieldUpgrades)
public Agent setElevationLevel(int elevationLevel)
public Agent setX(int x)
public Agent setY(int y)
public Agent setBaseSpeed(float speed)
public Agent setSpeedUpgrade(boolean speedUpgrade)
public Agent setSpeedFactor(float speedFactor)
public Agent setCooldownUpgrade(boolean cooldownUpgrade)
public Agent setHealth(int health)
public int getHealth()
public Agent setMaxHealth(int maxHealth)
public Agent setShields(int shields)
public int getShields()
public Agent setMaxShields(int maxShields)
public Agent setCooldown(int cooldown)
public Agent setStopFrames(int stopFrames)
public Agent setRegeneratesHealth(boolean regeneratesHealth)
public Agent setSuicider(boolean suicider)
public Agent setRepairer(boolean repairer)
public Agent setMechanic(boolean mechanic)
public Agent setHealer(boolean healer)
public Agent setFlyer(boolean flyer)
public Agent setOrganic(boolean organic)
public Agent setOnDeathHandler(java.util.function.Consumer<UnitDeathContext> onDeathHandler)
public Agent setKiter(boolean kiter)
public int getAttackCounter()
public void resetAttackCounter()
public void setAttackTarget(Agent attackTarget)
public void setRestoreTarget(Agent restoreTarget)
public void setInterceptors(java.util.Collection<Agent> childAgents)
public Agent setAttackTargetPriority(Agent.TargetingPriority attackTargetPriority)
Agent.TargetingPriority.HIGHEST
.
Interceptors are assigned a low priority by default, the rest defaults to Agent.TargetingPriority.HIGHEST
.
public Agent setProtectedByDarkSwarm(boolean protectedByDarkSwarm)
public Agent setHpConstructionRate(int buildTime)
public Agent setPlagueDamage(int plagueDamage)
public final void consumeEnergy(int amountShifted)
public final void consumeHealth(int amountShifted)
public Agent setScout(boolean scout)
public Agent setGroundSeekRange(int range)
public Agent setSeekableTarget(boolean seekableTarget)
public final void heal(int amountShifted)
public final void stim()
public final void ensnare()


Are you sure you want to delete the authorization for {{authorization.PrincipalName}}
for Tenant {{authorization.TenantName}}
?
Are you sure you want to delete the authorization for {{authorization.PrincipalName}}
who has an admin role?


{
} } {
{ { } }
} }{ {
{ }{ } } _____ __ __
{ }{ }{ { } / ____| / _|/ _|
.- { { } { }} -. | | ___ | |_| |_ ___ ___
( { } { } { } } ) | | / _ \| _| _/ _ \/ _ \
|`-..________ ..-'| | |___| (_) | | | || __/ __/
| | \_____\___/|_| |_| \___|\___|
| ;--.
| (__ \ _____ _ _
| | ) ) / ____| (_) | |
| |/ / | (___ ___ _ __ _ _ __ | |_
| ( / \___ \ / __| '__| | '_ \| __|
| |/ ____) | (__| | | | |_) | |_
| | |_____/ \___|_| |_| .__/ \__|
`-.._________..-' | |
|_|
CoffeeScript is a little language that compiles into JavaScript.
If you have the node package manager, npm, installed:
npm install -g coffee-script
Leave off the -g
if you don't wish to install globally. If you don't wish to use npm:
git clone https://github.com/jashkenas/coffeescript.git
sudo coffeescript/bin/cake install
Execute a script:
coffee /path/to/script.coffee
Compile a script:
coffee -c /path/to/script.coffee
For documentation, usage, and examples, see: http://coffeescript.org/
To suggest a feature or report a bug: http://github.com/jashkenas/coffeescript/issues
If you'd like to chat, drop by #coffeescript on Freenode IRC.
The source repository: https://github.com/jashkenas/coffeescript.git
Changelog: http://coffeescript.org/#changelog
Our lovely and talented contributors are listed here: http://github.com/jashkenas/coffeescript/contributors


General Animation
Basic Animation
Use a classes .animation-{name}
to quickly add a
animation.
Reverse Animation
To reverse any animation, add the .animation-reverse
class.
Animation Duration
To stretch the animation duration, add the .animation-duration-{time(second)}
class.
Animation Delay
To set the animation delay, add the .animation-delay-{time(milesecond)}
class.
NProgress official website
Basic API
Loader Positions
Style
Loading Spinner
This is a collection of loading spinners animated with CSS. Add .loader
and .loader-{type}
to enable loading spinner.
Default
Grill
Circle
Round Circle
Tadpole
Ellipsis
Dot
Bounce
Cube
Rotate plane
Folding cube
Cube grid
Appear Animate official website
Animate Fade
data-plugin="appear"
and data-animate="fade"
to add appear animate.Animate Slide Top
data-plugin="appear"
and data-animate="slide-top"
to add appear animate.Animate Slide Bottom
data-plugin="appear"
and data-animate="slide-bottom"
to add appear animate.Animate Scale Up
data-plugin="appear"
and data-animate="scale-up"
to add appear animate.Animate Scale Down
data-plugin="appear"
and data-animate="scale-down"
to add appear animate.Animate Slide Right
data-plugin="appear"
and data-animate="slide-right"
to add appear animate.


{# wiki/action_backlinks.html ~~~~~~~~~~~~~~~~~~~~~~~~~~ Display a list of backlinks to a page. :copyright: (c) 2013-2019 by the Inyoka Team, see AUTHORS for more details. :license: BSD, see LICENSE for more details. #} {% extends 'wiki/base_sidebar.html' %} {% block title %} {% trans %}Backlinks{% endtrans %} – {{ super() }} {% endblock %} {% block breadcrumb %} {{ super() }} {{ macros.breadcrumb_item(_('Backlinks'), page|url('backlinks')) }} {% endblock %} {% block content %} {% if page.backlinks %}
{% trans title=page.title|e %} The following pages are referring to the article “{{ title }}” by manual linking: {% endtrans %}
{% trans %} The following pages embed this articles as attachment. {% endtrans %} {% if not page.rev.attachment %} {% trans %} But the article itself is not listed as an attachment, perhaps these pages are using the article mistakenly or an old revision was an attachment. {% endtrans %} {% endif %}
{% if page.rev.attachment %} {% trans %} This attachment is an orphan and not referenced by any site. {% endtrans %} {% else %} {% trans %} This article is an orphan and not referenced by any site. {% endtrans %} {% endif %}
{% endif %} {% endblock %}


This project is currently a work in progress if you'd like to keep up to date watch Discord and GitHub for information! Beta codes will be released closer to release.


Gmaj is a tool for viewing and manipulating Generalized Multiple
Alignments (GMAs) produced by programs such as
TBA (though it
can also be used with .maf
format alignments from
other sources). It can display interactive graphical and text
representations of the alignments, a diagram showing the
locations of exons and repeats, and other annotations -- all
with the user's choice of reference sequence.
The program is written in Java in order to provide a graphical user interface that is portable across a variety of computer platforms; indeed its name stands for "Generalized Multiple Alignments with Java". It requires Java 1.3 or higher, and for best compatibility Sun's JRE (or JDK) is recommended.
Gmaj can be run in two different modes: as a stand-alone application (for viewing local data files yourself) or as an applet over the world-wide web (to display your data on a server for viewing by others). These modes are mostly similar, but have a few minor differences due to the underlying capabilities of applets vs. applications in Java.
Applet demo
The current Gmaj distribution package is available for download
as a compressed zip archive,
gmaj.zip
.
The following additional documentation files are included:
sample.gmaj


47. Muhammad: Muhammad
1
Those who disbelieve and turn (men) from the way of Allah, He rendereth their actions vain.
2
And those who believe and do good works and believe in that which is revealed unto Muhammad - and it is the truth from their Lord - He riddeth them of their ill-deeds and improveth their state.
3
That is because those who disbelieve follow falsehood and because those who believe follow the truth from their Lord. Thus Allah coineth their similitudes for mankind.
4
Now when ye meet in battle those who disbelieve, then it is smiting of the necks until, when ye have routed them, then making fast of bonds; and afterward either grace or ransom till the war lay down its burdens. That (is the ordinance). And if Allah willed He could have punished them (without you) but (thus it is ordained) that He may try some of you by means of others. And those who are slain in the way of Allah, He rendereth not their actions vain.
5
He will guide them and improve their state,
6
And bring them in unto the Garden which He hath made known to them.
7
O ye who believe! If ye help Allah, He will help you and will make your foothold firm.
8
And those who disbelieve, perdition is for them, and He will make their actions vain.
9
That is because they are averse to that which Allah hath revealed, therefor maketh He their actions fruitless.
10
Have they not travelled in the land to see the nature of the consequence for those who were before them ? Allah wiped them out.  Allah will cause those who believe and do good works to enter Gardens underneath which rivers flow; while those who disbelieve take their comfort in this life and eat even as the cattle eat, and the Fire is their habitation.
13
And how many a township stronger than thy township (O Muhammad) which hath cast thee out, have We destroyed, and they had no helper!
14
Is he who relieth on a clear proof from his Lord like those for whom the evil that they do is beautified while they follow their own lusts ?
15
A similitude of the Garden which those who keep their duty (to Allah) are promised: Therein are rivers of water unpolluted, and rivers of milk whereof the flavour changeth not, and rivers of wine delicious to the drinkers, and rivers of clear- run honey; therein for them is every kind of fruit, with pardon from their Lord. (Are those who enjoy all this) like those who are immortal in the Fire and are given boiling water to drink so that it teareth their bowels ?
16
Among them are some who give ear unto thee (Muhammad) till, when they go forth from thy presence they say unto those who have been given knowledge: What was that he said just now ? Those are they whose hearts Allah hath sealed, and they follow their own lusts.
17
While as for those who walk aright, He addeth to their guidance, and giveth them their protection (against evil).
18
Await they aught save the Hour, that it should come upon them unawares ? And the beginnings thereof have already come. But how, when it hath come upon them, can they take their warning ?
19
So know (O Muhammad) that there is no God save Allah, and ask forgiveness for thy sin and for believing men and believing women.  But when a decisive surah is revealed and war is mentioned therein, thou seest those in whose hearts is a disease looking at thee with the look of men fainting unto death. Therefor woe unto them!
21
Obedience and a civil word. Then, when the matter is determined, if they are loyal to Allah it will be well for them.
22
Would ye then, if ye were given the command, work corruption in the land and sever your ties of kinship ?
23
Such are they whom Allah curseth so that He deafeneth them and maketh blind their eyes.
24
Will they then not meditate on the Qur'an, or are there locks on the hearts ?
25
Lo! those who turn back after the guidance hath been manifested unto them, Satan hath seduced them, and He giveth them the rein.
26
That is because they say unto those who hate what Allah hath revealed: We will obey you in some matters; and Allah knoweth their secret talk.
27
Then how (will it be with them) when the angels gather them, smiting their faces and their backs!
28
That will be because they followed that which angereth Allah, and hated that which pleaseth Him. Therefor He hath made their actions vain.
29
Or do those in whose hearts is a disease deem that Allah will not bring to light their (secret) hates ?
30
And if We would, We could show them unto thee (Muhammad) so that thou shouldst know them surely by their marks. And thou shalt know them by the burden of their talk. And Allah knoweth your deeds.
31
And verily We shall try you till We know those of you who strive hard (for the cause of Allah) and the steadfast, and till We test your record.
32
Lo! those who disbelieve and turn from the way of Allah and oppose the messenger after the guidance hath been manifested unto them, they hurt Allah not a jot, and He will make their actions fruitless.
33
O ye who believe!  And if ye believe and ward off (evil). He will give you your wages, and will not ask of you your wordly wealth.
37
If He should ask it of you and importune you, ye would hoard it, and He would bring to light your (secret) hates.
38
Lo! ye are those who are called to spend in the way of Allah, yet among you there are some who hoard. And as for him who hoardeth, he hoardeth only from his soul. And Allah is the Rich, and ye are the poor. And if ye turn away He will exchange you for some other folk, and they will not be the likes of you.
-- Sura 47 --


func ClassifyError(err error) cb.Status
ClassifyError converts an error type into a status code.
ChannelSupport provides the backing resources needed to support broadcast on a channel
type ChannelSupport interface { msgprocessor.Processor Consenter }
ChannelSupportRegistrar provides a way for the Handler to look up the Support for a channel
type ChannelSupportRegistrar interface { // BroadcastChannelSupport returns the message channel header, whether the message is a config update // and the channel resources for a message or an error if the message is not a message which can // be processed directly (like CONFIG and ORDERER_TRANSACTION messages) BroadcastChannelSupport(msg *cb.Envelope) (*cb.ChannelHeader, bool, ChannelSupport, error) }
Consenter provides methods to send messages through consensus
type Consenter interface { // Order accepts a message or returns an error indicating the cause of failure // It ultimately passes through to the consensus.Chain interface Order(env *cb.Envelope, configSeq uint64) error // Configure accepts a reconfiguration or returns an error indicating the cause of failure // It ultimately passes through to the consensus.Chain interface Configure(config *cb.Envelope, configSeq uint64) error // WaitReady blocks waiting for consenter to be ready for accepting new messages. // This is useful when consenter needs to temporarily block ingress messages so // that in-flight messages can be consumed. It could return error if consenter is // in erroneous states. If this blocking behavior is not desired, consenter could // simply return nil. WaitReady() error }
Handler is designed to handle connections from Broadcast AB gRPC service
type Handler struct { SupportRegistrar ChannelSupportRegistrar Metrics *Metrics }
func (bh *Handler) Handle(srv ab.AtomicBroadcast_BroadcastServer) error
Handle reads requests from a Broadcast stream, processes them, and returns the responses to the stream
func (bh *Handler) ProcessMessage(msg *cb.Envelope, addr string) (resp *ab.BroadcastResponse)
ProcessMessage validates and enqueues a single message
type Metrics struct { ValidateDuration metrics.Histogram EnqueueDuration metrics.Histogram ProcessedCount metrics.Counter }
func NewMetrics(p metrics.Provider) *Metrics
type MetricsTracker struct { ValidateStartTime time.Time EnqueueStartTime time.Time ValidateDuration time.Duration ChannelID string TxType string Metrics *Metrics }
func (mt *MetricsTracker) BeginEnqueue()
func (mt *MetricsTracker) BeginValidate()
func (mt *MetricsTracker) EndValidate()
func (mt *MetricsTracker) Record(resp *ab.BroadcastResponse)


|
|
Container_bptreeRandom access iterators |
Random access iterators are essential types of new containers. This section covers some implementation aspects and potential problems, which may arise in user algorithms.
Iterators of STL containers, by design, are generalizations of pointers.
This is why implementations of iterator classes for STL containers are often
based on pointers. In the namespace container_bptree
this approach has
been used to implement bidirectional iterators of the class bp_tree
.
Random access iterators of the namespace container_bptree
, which
are the focus of this section, support the semantics of both a pointer and an index
to a container element using the following approach.
The current position of an iterator is defined by two data members: a pointer to an external node of the deepest doubly linked list of a B+ tree and a corresponding index, which measures the distance in linear order from the first node of this list to the node pointed to by the iterator pointer. For all valid iterator positions the values of the iterator index and the values of the iterator pointer represent two mathematical sets, since for each of these two types all possible values are unique. The values of the index represent the set of non-negative integers. The values of the pointer represent points in the address space, which are not regular in the general case. The uniqueness of these values is supported by algorithms of the memory management implemented by a system. These properties of iterator data provide the basis for the implementation of one-to-one mapping between the sets of index and pointer values for all valid positions of an iterator object. Each operator and each member function modifier implemented in iterator classes keep this mapping valid, provided that the initial data members and mapping are valid.
Classes of random access iterators do not place any limit on the index value. For
any iterator position outside the valid range of a container [0, size)
,
the iterator pointer has one value, which is the address of an external end or head
node of a doubly linked list. This approach has the advantage that an iterator can be
safely returned to the last valid position even if its current position is invalid.
An example of such use case is shown in this demo code:
iter = contr.begin() ; sz = contr.size() ; iter += sz/2 ; // valid position iter += sz ; // invalid position iter -= sz ; // valid position, the same as two lines above
The implementation of iterator classes takes full advantage of the index data member, which
provides efficient support for many operators { ==, !=, <, <=, >, >=, - }
.
The cost of these operators is O(1), which in theory is the same as that for pointer
based iterators of std::vector
.
The implementation of increment and decrement operators of bidirectional and
random access iterators of the namespace container_bptree
uses the
connectivity of external nodes of the doubly linked list. The cost of obtaining a next
or a previous element of a container element using a node link is O(1).
Thus, the cost of sequential access to each container element through an iterator
is O(N).
The operators {+=, -=, +, -}
, which move an iterator to an arbitrary
position within a container, in the worst case have cost O(log N). Thus,
compared to random access iterators of std::vector, some loss of performance
with the new iterators is possible when an algorithm frequently visits distant elements
of a container. However, the performance of the algorithm will be much better than with
bidirectional iterators, which provide only linear time for the same operations.
For these reasons iterators of containers with efficient indexing of elements
(classes bp_tree_idx
and bp_tree_idx_acc
) have been assigned
to the category of the random access iterator.
One of the major problems for algorithms using random access iterators is the invalidation of an iterator, when a container pointed to by the iterator is modified by operations, which add or remove elements. This is a fundamental problem in the mapping of non-negative integers into container elements. It is independent of a specific implementation of an iterator and arises even when an algorithm does not modify an iterator directly. If the number of elements in the container is changed before the iterator position, the iterator index will point to a different node and hence to a different element. In this case mapping between index and pointer values becomes invalid regardless of whether an index value is in a valid range or not, and whether an element at the indexed position is equivalent to the old one or not.
In order to address potential problems of user algorithms, iterator classes include a number of functions, which can be used to detect the most typical problems and implement solutions specific to these algorithms.
The member function
bool valid_data ( ) const ;
shows whether data members of an iterator are correctly initialized. If this
function returns false
, no valid mapping can be reset. This function
has constant cost.
The state of mapping of the iterator data can be checked using the member function
bool valid_mapping ( ) const ;
If mapping is invalid, the iterator must not be used in algorithms. The behaviour
of such iterator object, as well as container functions, which use this iterator,
are undefined. This function has logarithmic cost and notifies the user of the problem
regardless of whether an indexed position is in a valid range or not. When the function
returns false
, valid mapping can be restored for logarithmic time using
one of the two following options.
The member function
void update_index ( ) ;
restores valid mapping by recalculating the iterator index for the current value
of the iterator pointer. The function does not change the element, to which the
updated iterator points, before its container has been modified and after mapping has been
restored. This feature allows algorithms to use a random access iterator of the
namespace container_bptree
as a pointer to an element, which can be
particularly helpful in the following applications. An algorithm requires efficient
random access iterators, but container update or resize operations invalidate these
iterators. An algorithm takes advantage of bidirectional iterators to avoid the
invalidation problem, but its efficiency is too low due to linear running time of
operations using these iterators.
The member function
void update_pointer ( ) ;
uses the current index value in order to find the corresponding pointer to the external node. If the iterator index is not in the valid range, the iterator pointer points to the head node of the deepest list. This function retains the distance between the updated iterator and the iterator pointing to the first element in the container. Thus, it changes the element, to which the updated iterator points.
Any iterator requires that a container it points to exists in main memory and is
in a valid state. The member function update_index()
cannot be used if
an iterator points to a node, which has been already deleted. This restriction does
not apply to the member function update_pointer()
, which is safe to use
even in this case. If an iterator was in a valid state and a container the iterator
points to has been modified by operations, which only insert elements, then the valid
state of this iterator can be restored by any of these two update functions.
If, however, at least one element has been erased, then only the function
update_pointer()
is safe in the general case. The function
update_index()
can still be used in many practical applications, but
the correctness of these calls is a responsibility of a user algorithm.
The additional non-standard functions make random access iterators of the
namespace container_bptree
more versatile than STL iterators. These new
iterators can replace both random access and bidirectional iterators of the
containers of the C++ standard library in algorithms. The new member functions also
increase the safety of algorithms, which can use new functions to avoid problems
associated with invalidated iterators. These improvements have a high practical
importance and relatively low logarithmic cost. Note also, that basic linear data
structures, such as a linked list or an array, can provide only limited support for
the new functionality offered by the random access iterators of the namespace
container_bptree
.
The most reasonable alternative to these new iterator member functions is a search for a required element using a copy object. This method can have a high computational cost, such as linear search in a sequence, that is unacceptable in practical applications. However, even this alternative is not always possible. In a container with multiple equivalent elements the search method finds one of many equivalent elements. The element is not necessary identical to an element, which has been lost by an algorithm due to the invalidation of an iterator.
For an algorithm working with a sequence container through an iterator it may be
required to obtain an index of an element, to which the iterator points. The current
version of iterator classes of the namespace container_bptree
does not
provide an interface function, which returns an index value of a container element,
for example:
index = iter . index ( ) ;
This index value can be easily retrieved using one of the already available STL methods:
index = std::distance ( contr.begin() , iter ) ; // or index = iter - contr.begin() ;
Each of these two options has constant cost.
In theory, random access iterators of the class bp_tree_idx_acc
can efficiently
support extended functionality. In particular, they can represent in user algorithms objects
of accumulators. These iterators could implement the member function
accumulated_value()
, which would return a stored accumulated value of
the container elements in the range [0,
I)
, where
I is the number of container elements before the iterator position. With this member
function the sum of consecutive elements specified by two iterators can be calculated
as the difference of two accumulated values:
sum = iter_b.accumulated_value() - iter_a.accumulated_value() ;
The main advantage of the member function accumulated_value()
is that the sum
value is calculated in constant time only. This fact suggests that the computational
complexity of algorithms based on the function accumulate()
can be reduced
down to the absolute theoretical minimum. In particular, the mean value and standard deviation
of any number of consecutive elements can be calculated in constant time.
The support of the accumulator functionality looks very attractive, however, it has a number of
limitations. First of all, there is a cost associated with moving an iterator to a specified position
and simultaneous updating its accumulated value. In the worst case this cost is O(log N),
where N is the total number of elements in a container. The fast member function
accumulate()
is more efficient in this case, since its cost is O(log D),
where D is the number of consecutive container elements to sum up.
The second practically important problem of the extended iterators with the member function
accumulated_value()
is the loss of accuracy of algorithms based on floating data types.
For D consecutive container elements in the range [
F,
F+
D)
, where F is the index of the first
element, the sum of values is calculated as the difference of two accumulated values in
the ranges [0,
F+
D)
and
[0,
F)
.
The numerical error of this method depends not only on the values of D consecutive
elements, but also on the values of first F elements of the container.
In the general case the error becomes significant when F>>
D and/or
the accumulated value of first F elements is huge compared to the result sum value.
The member function accumulate()
processes only the required D
consecutive elements and, thus, avoids this problem, see also the discussion of basic
algorithms in the section Design and implementation of B+ trees.
Revised 27 November, 2011
Copyright © 2011
Vadim Stadnik
<EMAIL_ADDRESS>Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


--- layout: page title: About header-img: "img/about-bg.png" ---
From Seattle WA, enjoys a hikes and laying back at the beach. Also Loves learning code.


@(state: controllers.ValidationState, idRequest: services.IdentityRequest, idUrlBuilder: services.IdentityUrlBuilder, userIsLoggedIn: Boolean, returnUrl : String)(implicit request: RequestHeader, context: model.ApplicationContext) @import controllers.ValidationState._ @import views.html.fragments.registrationFooter @getTitle = @{ if(state.isValidated){ "Thank you!" } else if(state.isExpired) { "Your email confirmation link has expired." } else { "Sorry, this email confirmation link is not recognised." } }


{% extends 'ui/base.html' %} {% load static %} {# hide breadcrumb on login page #} {% block breadcrumb %}{% endblock %} {% block title %} - Login{% endblock %} {% block header %}Login{% endblock %} {% block content %}
The service is only available to authorised users. If you need to use the service and don’t have a login ID and password, please contact the system administrator by email using the feedback link above.


Learn more about the security of EVE Online SSO in this dev-blog article by CCP FoxFour.
Summary: Verify that after clicking the login button, you are redirected to https://login.eveonline.com/ and it shows up as certified by CCP Hf [IS].


Swivel Examples
Pivot Table Example
Total events by day for each location
Rows
Day
User ID
Device
Location
Event Name
Columns
Day
User ID
Device
Location
Event Name
Values
Day
User ID
Device
Location
Events
Event Name
Sum
Count
Unique
Average
Median
Standard Deviation


{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_StudentLoan_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_SelfEmploymentTax_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_SelfEmp_HealthIns_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_KEOGH_SEP_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_EarlyWithdraw_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.ALD_Alimony_hc %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.FEI_ec_c %}
{% endblock %}
{% block next_section_shortname %}exemptions{% endblock %}


Lorem ipsum dolor sit amet, consectetur adipisicing elit. Reiciendis aliquid atque, nulla? Quos cum ex quis soluta, a laboriosam. Dicta expedita corporis animi vero voluptate voluptatibus possimus, veniam magni quis!
Propulsion, Aeronautics, and Rocket Systems at Caltech is an undergraduate
student organization to provide students with a hands-on, research-focused
experience in rocket design. Moreover, we are committed to offering students
opportunities to learn from a network of expert mentors within the Caltech/JPL
community. For our first long-term project, we are building an ambitious autonomous
rocket to compete for the FAR-MARS prize in the spring of 2019.


"My name is Viennarz and I am an experienced iOS developer with a passion for creating user-centric iOS, iPadOS Apps. I have a degree in Information Technology and over 6 years of professional experience in iOS development. I am proficient in Swift, have experience in Objective-C, as well as familiar with other languages such as Ruby.
I have a good understanding of iOS development best practices, including UI/UX design, Apple Human Interface Guidelines, app architecture, Unit Testing, Debugging, and optimization. I have experience in creating apps from scratch and also in maintaining, updating, and troubleshooting existing apps. I am familiar with various development tools such as Xcode, Instruments, Git, Postman, Fastlane, Bitrise, Xcode Cloud, and Jira.
I am a team player and a proactive problem-solver. I am always eager to learn and improve my skills. You can check my portfolio to see some of my work.
You can send me an email at<EMAIL_ADDRESS>Send me an email


| No. | User Name | Location | Protocol | Extension |
|---|---|---|---|---|
| 1 | CEO | Third Floor | SIP | 888 |
| 2 | DCEO | Third Floor | SIP | 801 |
| 3 | COO | Third Floor | SIP | 802 |
| 4 | COO | Third Floor | SIP | 803 |
| 5 | Ass MD | Third Floor | SIP | 804 |
| 6 | SEC | Third Floor | SIP | 805 |
| 7 | OPD | Second Floor | SIP | 806 |
| 8 | FIN | Second Floor | SIP | 807 |
| 9 | HR | First Floor | SIP | 808 |
| 10 | ADM | Ground Floor | SIP | 809 |
| 11 | ACC | Second Floor | SIP | 810 |
| No. | User Name | Location | Protocol | Extension |


Audio Network - send data over sound in JavaScript
Return to
main page
THIS PROJECT IS STILL UNDER DEVELOPMENT
Source code available at
GitHub
Roadmap
1.1.0 Last update for old PSK code
1.2.x Completely rewritten Physical Layer with FSK support. Old PSK code marked as deprecated
1.3.x Data link layer with frames and checksums
1.4.x Transport layer that supports simplified TCP protocol
1.5.x Application layer with simple text exchange protocol
1.x.x move to webpack
2.0.0 Old PSK code removed from the project.
2.x.x ?? OFDM
2.x.x ?? Move to TypeScript
v1.3.0 (2018-01-02)
adds Data Link Layer to the network stack
up to 7 bytes of data can travel inside frame with header and checksum (Fletcher-8)
frames tranmission progress listener
incomming frames listener
incomming frame candidates listener
'TwoWaySync' that helps to exchange 'Sync' sequences and SampleRate values (this will be simplified even more in future versions)
v1.2.0 (2017-12-28)
completely rewritten Physical Layer core based on Frequency-Shift Keying
special "sync" sequence for symbol synchronization based on correlation technique
many new examples
old FSK code marked as deprecated
volume control issue on mobile devices solved by detaching from microphone
Injector aliases again enabled by default
v1.1.0 (2017-11-12) Last update for old PSK code
Dynamic dev files loading
Boot config added
Env variables added (isBrowser, isNode, isWebWorker)
NodeJs export added - you can now use AudioNetwork in NodeJs applications!
ActiveAudioContext abstraction
CarrierGenerate and CarrierRecovery refactor
Constellation diagram: do not redraw constellation if queue wasn't changed
Constellation diagram: queue elements approach changed (only one item per constellation point now)
WindowFunction service with blackmanNuttall method
Visualizer abstract classes (Abstract2DVisualizer, AbstractVisualizer)
Visualizer code refactor
rename audio-network-begin to audio-network-boot
WebWorker basic functionality added
v1.0.4 (2016-07-04)
new example where only CarrierRecovery/CarrierGenerate were used to send data using Amplitude Modulation (without PhysicalLayer module)
expand class names - this allows easier debug in dev tools (for example CTM is now ChannelTransmitManager)
introduce SimplePromise class (idea is to have code as less dependent to browser as possible in order to port it easily to other languages)
move all charts to dedicated namespace 'visualizer'
move CarrierRecovery and CarrierGenerate to 'common' namespace
move audio service to separate namespace 'audio' and change name of the service to ActiveAudioContext
move adapter classes to 'physical-layer-adapter'
move current audio service logic to factory and connect it to ActiveAudioContext
AudioContext class was renamed to SimpleAudioContext in order to avoid collision with real window.AudioContext
addToQueue is now taking object as a parameter instead array of objects
Jasmine unit test web runner added (currently still without tests but at least running environment was prepared)
rename example directories (000 for basic demos, 100 for physical layer demos, ...)
add htaccess redirection to renamed examples
create new chart 'SampleChart', create new example where CarrierGenerate will be demonstrated
v1.0.3 (2016-05-30)
fix transition from FIRST_SYNC_INIT -> IDLE, currently there are some SYMBOL/GUARD states which are not right at this point
default settings update (symbol duration vs guard interval, sync duration reduced from 3 sec to 2 sec, notification per seconds increased)
gulp 'serve' task for serving the app locally
add YouTube movie with demo
move common css away of example
readme moved to index.html, styles and pages structure refactored
simple demo added
updates at README.md
added CHANGELOG.md
licence moved to MIT
SEO updates to whole page
v1.0.2 (2016-05-16)
huge readme update, npm keywords update
v1.0.1 (2016-05-10)
Carrier example bug fix. Versioning information added for main example
v1.0.0 (2016-05-10)
fix typo: physial-layer into physical-layer
keep view type after reinitialization
remove audio-network prefix from main classes names
change name: dftTimeSpan -> dftWindowTimeSpan
move general configuration to some common service
refactor NO_SIGNAL state
change input TX to LOOPBACK
move templates code to dedicated files
introduce Dependency Injection
prepare release version + some code minification
measure CPU load by measuring times before and after execution
Finished stuff before release was even planned
BUG FIXED for some dftWindowTime after converting it to numbers of samples CarrierRecovery queue size is fractional
real/imm delete
compute at getCarrierDetail
index passed into handler
decibel power/amplitude check
load wav file
add getOutput* methods
add outputTxEnable/outputTxDisable methods
check inverse phase shift issue
add script node sample to config
rewrite main API
move code to factory
cleanup inside main service
internal notifyHandler for constellation update, external for user purposes
add rx method outside the factory
destroy constellation
ability to change frequency
fix recorded file loading logic
fix history point colors
add ability to choose destination source
move script processor node to receive manager
move sin/cos to internal Math service (to give ability to quickly add lookup tables)
fix layout
add phase offset input to align symbol '0'
add html generation as js + ofdm support
change send logic (add amplitude, symbolCount, symbol to each OFDM block)
change send sequence logic (use format: '<IP_ADDRESS> <IP_ADDRESS>')
add DFT time span to config
internal loop for notifications
add script node block time (from audiocontext)
add sample offset time from script node block time
add symbol config to rx
prefill amplitude value basing on ofdm size at channel tx
add symbol detection to rx
move example code related to html generation to separate file with comment
add buttons for symbols (TX)
add squares with symbol number (RX)
update sequence textarea after pskSize change
rename delay-loop-handler
after psk change only related tx/rx should be updated
add rx/tx to channel headers
change 'frame' to 'packet'
add 'Send sync signal' to TX
ability to hide some of the widgets: 'Easy' and 'Advanced' view
fix styles
add source button active class
improve responsive design
add margin to sections
use first symbol of each packet to fine tune phase offset (add checkbox for that feature)
add inter-packet gap duration
add quick configs like: 'baud-5, ofdm-1, psk-2' or 'baud-20, ofdm-16, psk-2' or ...
add checkbox for tx/rx config
add callback to destroy
add bit speed information at UI
refactor all transmit and receive logic (move it to physical layer internals)
[TX] remove symbol generation from template-util
[TX] symbol shouldn't have any guard interval or/and interpacket gap
[RX] add setTimes* methods (maybe it's worth to add some error margin - times inside are for internal adapter use)
[RX] add setSyncPreamble(true/false) method
[RX] add packet receive handler packetReceived(data)
[RX] add multiple channels support (introduce new class in the middle)
set threshold to very low value (-100 dB) to force idle state for a while
compute average noise level power at idle state
after noise level is set raise threshold xx dB above noise level
so far do not collect symbol and packet data (wait for sync)
run sync on the TX side
sync state will be detected - grab average max signal strength
subtract 10 decibels from max signal and enable symbol/packet collecting
[RX] add method to reset receiver state machine (to follow steps above again)
[RX] double check state times at receive adapter
move sync time to main adapter class
check symbol, guard times
average sample sizes should be config dependent (mostly for samplesPerSecond setting)
[RX] grab/clean packet data and notify packet handler


Written by: Michael Curtis & Gregory S. Malins
Transcribed by: Eric Aasen
[Scene: Central Perk, the gang's all there. Ross has a slip of paper that he throws on the ground tying to get Rachel's attention.]
Ross: (picking up the slip of paper) Hello! What's this? Oh right its that girl's phone number. (Rachel ignores him) Yeah-yeah, there it is, just a phone number a really hot girl gave me.  (Throws it in her lap) Whoa-whoops, I almost lost this baby! Yeah, the lovely Amanda gives me her number and I-I go and drop it.  Then suddenly Phoebe has to sneeze and Rachel quickly grabs the slip of paper and gives it to Phoebe for her to sneeze into.)
Phoebe: Thank you.
Opening Credits
[Scene: Central Perk, the next morning. Chandler, Monica, Ross, and Rachel are there.]
Gunther: Rachel?
Rachel: Yeah?
Gunther: When's your birthday?
Rachel: May fifth, why?
Gunther: Oh, I-I'm just making a list of people's birthdays.
Ross: Oh, mine's December...
Gunther: Yeah, whatever. (Walks away)
(Chandler is talking to Monica and notices a beautiful woman.)
Chandler: Ohh, she's pretty. Pretty ahh, pretty girl, the pretty--she's pretty.
Monica: Just go up to her and ask her out. (Chandler laughs) Oh, what's the worst thing that could happen?
Chandler: I could die.
Ross: Yeah, it's-it's tough being single. That's why I'm so glad I found Amanda.
Rachel: Ross, you guys went out once.
(Ross glares at Chandler.)
Chandler: I tell people secrets. It makes them like me.
Phoebe: (entering) Oh.
Chandler: Hey! (Phoebe sneezes)
Monica: Phoebe!  You should just go home, get in bed, and stay there.
Phoebe: (in a nasally voice, from her cold) But I'm unemployed, my music is all I really have now. Well music, and making my own shoes. (She puts her shoe on the table, and it's horribly decorated) Pretty, huh? (Sneezes)
Chandler: All right, I'm gonna do it! I'm gonna get shot down. Any advice?
Monica: Just be yourself. But, not too much.
Chandler: (gets up) (softly) Wish me luck.
Ross: (loudly) Good luck!
Chandler: Wish it! (To the woman, Kathy, he likes) Hi. Hi, I-I was just sitting over there, and uhh, Chandler. My name is Chandler. Did I say that?
Kathy: No, you didn't. Hi, I'm Kathy.
Chandler: Uh Kathy, with K or a C?
Kathy: With a K.
Chandler: Oh-oh-hey!
Kathy: Wow! You are really good at this.
Chandler: Hey, come on, give me a break, I'm out on a limb here.
Kathy: I'm sorry, you're right, I apologize, but I should tell you that I'm waiting for a date. (Joey enters) Oh, and there he is now.
Joey: Hey!
Chandler: Hey! Hey, hey-hey, hey. (Joey kisses Kathy.)
Joey: Hey, I see you guys already met, huh?
Chandler: Yes-yes, I was just trying to figure out a way to uh, demonstrate how I could get my exceptionally large feet into my even bigger mouth.
Joey: Didn't I tell ya? Always showin' off.
Phoebe: Before I start, I just wanna say that umm, I have a cold, so if I sneeze in the middle of song, it's not on purpose. Oh, except the last verse of Pepper People. (Starts to sing) Smelly cat, smelly cat. What are they feeding you? (Stops singing) This chick sounds good. (Singing) Smelly cat, smelly--(stops singing) Hey Gunther, be a good little boy and bring me a whiskey.
[Scene: Chandler and Joey's, Chandler is walking into the living room having just gotten up in the middle of the night.]
Chandler: (sees Kathy is up watching TV) Hi!
Kathy: Hi.
Chandler: Jeez, at 2:30 in the morning, I didn't expect to have to fight over the remote.
Kathy: I'm sorry, it's just this Ernie Cofax thing on in a few minutes I wanted to watch.
Chandler: Oh my God! That's why I got up too!
Kathy: You're kidding! Oh, I love him.
Chandler: Hey, listen, I'm sorry about this afternoon, y'know, if I would've known you guys were... I never would've...
Kathy: Oh please!
Chandler: So ah, Joey tells me you two met in acting class.
Kathy: Yeah, they teamed us up as partners. Joey picked three scenes for us to do; all of them had us making out.
Chandler: That's a good thing actually, because ah, he used to have me rehearse with him.
Kathy: (laughs) Oh-oh-oh-oh!
Chandler: Is it on?
Kathy: No, but this wonder broom is amazing!
Chandler: Hey! (Runs over and gets his wonder broom)
Kathy: Oh my God!
Chandler: Oh! It's on! It's on!
(Chandler jumps into the canoe and sits down. The chick starts chirping and Chandler reaches down to pick him up.)
Chandler: There we go little fella.
Kathy: (laughs) What about the duck?
Chandler: Well the duck can swim.
Kathy: Oh, jeez. (Hits him)
[Scene: Central Perk, the next night, Phoebe is finishing up her set.]
Phoebe: (singing, drunk) My sticky shoes, my sticky-sticky shoes, why do you stick on me, ba-a-by! Thanks for the lights honey.
All: Way to go, Phoebe!
Monica: That cold makes you sound so great.
 (Coughs really loudly.)
Joey: Oh, Kath, we should get going. We're going to by hamsters.
All: Ooh, that's great, I love those little guys.
Kathy: No, no, it's not like that. I, I work for a medical researcher.
Rachel: Well, have fun!
Kathy: Okay.
Phoebe: Well, I think it's great that the medical community is finally trying to help sick hamsters.
Monica: Y'know what, I like Kathy.
Chandler: Oh yeah, me too, she's so cool and pretty.
Rachel: Yeah, she's...
Chandler: She's smart and funny, y'know? We were up all last night talking, she said the funniest thing about--what?
Rachel: You love her.
Chandler: No, I don't.
Phoebe: Yes, you do. Chandler loves Kathy.
Ross: Come on, Pheebs lay off him.
Chandler: Thank you, Ross.

Chandler: All right.
All: Ohh!
Chandler: All right.
Monica: (turning around and doing that, "I'm making out with someone," thing with her hands) Ooh, umm, oh Kathy! Kathy, I love you! Oh! (She turns around and sees Gunther staring at her and stops suddenly.)
[Scene: Monica and Rachel's, Phoebe and Monica are there.]
Phoebe: So, I need to write some depressing stuff to go along with my new floozy voice, but nothing that sad has ever really happened to me.
Monica: Oh umm, how about your mom dying, or having to live on the streets when you were 14?
Phoebe: Uh-huh. Oh, yeah, I could write about the time my hair did that "Woo-hoo" thing.
Ross: (entering) Hey!
Monica: Hey!
Phoebe: Hey.
Ross: (loudly) So I'm going over to Amanda's tonight!
Monica: Rachel's not here.
Ross: Oh.
Monica: How's it going with her?
Ross: Great, actually. I'm thinking tonight, maybe the night. Yeah, I mean ah, the kids are gonna play together and then when they're asleep, I'm thinking Amanda and I break open a bottle of wine, and do a little "playing" ourselves.
Rachel: (entering, with a guy) Hi guys! This is Josh. Josh, these are my friends, and that's Ross.
Monica: Hi, Josh.
Phoebe: Hi.
Josh: Dudes.
Monica: So, did you play in college? (She points to his NYU Soccer (football for the rest of the world) sweatshirt he's wearing.)
Josh: Oh, I still do. Next year, I hope to make varsity though.
Rachel: Ross, didn't you ah, play soccer in High School? Oh no wait, that's right. You just organized their game schedules on your Commodore 64.
Josh: Well, it's getting late, I've got to get to the game, so I'm gonna... head.
Rachel: Okay. (He starts to leave, and Rachel grabs him and gives him a passionate kiss.) I'll miss you.
Josh: Dope! (exits)
Phoebe: Wow, cute one!
Monica: Very!
Rachel: I know, isn't he great? It's so nice to finally be in a fun relationship, y'know? There's nothing boring about him, and ah, I bet he's never set foot in a museum.
Ross: Well maybe he'll get to go soon, like on a class trip or something.
Rachel: Y'know what else is really great about him, oh, what is the word for the adult that doesn't have dinosaur toys in their bedroom?
Ross: Oh! (He bangs his fists together.)
Rachel: What was that?
Ross: Monica knows.
 It's a way of giving the finger, without actually having to give it. I remember I cried the night you made it up, `cause it was the first time that I realized that I was actually cooler than my older brother.
Ross: Well, I'm gonna go get ready, (Gives Monica the fist thing.) for my date tonight, so ah, I'll just_ head.
Phoebe: Yeah, I should go to, `cause I'm playing in one hour.  Ooh, (tries to sing) My sticky shoes--eww! Eww! I lost my sexy phlegm!
[Scene: Amanda's apartment, Ross is arriving with Ben.]
Amanda: (opening the door) Hi!
Ross: Hi!
Amanda: Hi Ben!
Ross: Wow! You-you look great!
Amanda: Thanks!
Ross: (she lets him in) Okay! (to her son) Hey Tommy.

Ross: Oh no-no-no, it's my pleasure.
Amanda: Okay, well, my cell phone number is right here on the counter, please help yourself to anything in the fridge.
Ross: What?
Amanda: I appreciate this soo much, I've been trying to go out with this guy for like a month.
Ross: I-I-I...
Amanda: (noticing the bottle of wine he has) Oh, I don't mean to be a square, but I'd really appreciate it if you wait and drink your wine after the kids are asleep? Oh uh, thanks for this, I hope I can do the same for you sometime. (She leaves)
Ross: Who wants to make some long distance calls?
[Scene: A street, Chandler is buying a newspaper and notices Kathy running by.]
Chandler: Kathy! Kathy! Hi!! Kathy! Kathy! (She doesn't hear him and keeps running, Chandler starts chasing her as the theme to The Mod Squad starts to play.  Kathy! (He keeps running and gets tangled up in the leashes of five dogs, in desperation he throws his paper.) Fetch! Fetch it! (He frees himself and resumes the chase) Kathy! Kathy! Kathy!  He gets out of the garbage and starts crossing the street by running over the hoods of a couple of cabs.) Kathy!
Kathy: Hey, Chandler! What are you doing here?
Chandler: Oh, I just wanted to say, "Hey!"
Kathy: Hey!
Chandler: Okay. (He walks away disgusted with himself.)
Commercial Break
[Scene: Monica and Rachel's, Ross is telling Monica about his new baby sitting job.]
Monica: Oh come on! You're making it sound worse than it actually was.
Ross: Her date tipped me ten dollars. (Monica laughs)
(Phoebe runs into the kitchen with wet hair, opens the window, and sticks her head outside.)
Ross: Pheebs, what are you doing?
Phoebe: Okay, I wanna be sexy again so I'm trying to catch a cold. It should be easy, supposedly they're pretty common.
Monica: Phoebe, you'll catch pneumonia.
Chandler: (entering) Okay. You were right. I'm in love with Joey's girlfriend.
Phoebe: What?!

Phoebe: Well, how-how-how is that possible? You barely know her!
Chandler: I don't know. I can't--I just, I can't get her out of my head. Y'know?  I'm a very, very bad person.  We still love you Chandler!
Monica: (sneezes) Oh gosh, Phoebe, I think I caught your cold.
Phoebe: You mean you stole it!
(Joey and Kathy enter, laughing)
Joey: Hey.
Kathy: (to Chandler) We were just talking about you.
Chandler: Really?!

Chandler: (laughs) Right in there!
[Scene: Chandler and Joey's, Chandler is playing Hide-and-Go-Seek with the chick and the duck.]
Chandler: 99...100! Ready or not, here I come!
Joey: (entering) Hey!
Chandler: Hey!
Joey: Hey guys. (to Chandler) Listen uh, you wanna get some dinner with me and Kathy tonight?
Chandler: Ohh, umm, y'know what, I already ate.
Joey: It's 4:30.
Chandler: Y'know I had a big meal on Monday, y'know. So that's just gonna get me straight through the week.
Joey: Okay, I see what's going on here.
Chandler: You-you do?
Joey: Yeah! You don't like Kathy.
Chandler: You got me.
Joey: Yeah, you've been avoiding her ever since we started going out. Look, I made an effort to like Janice, now I think it's your turn to make an effort to like Kathy by going out to dinner with us. Right?
Chandler: Yeah. Right.
Joey: Good, and hey! My treat. (He turns to go into his bedroom then stops.) But that's only because you're not eating anything, right?
Chandler: Okay.
[Scene: Monica and Rachel's, Rachel is returning from a date with Josh, and when they get the door open, Rachel turns and passionately kisses Josh.]
Monica: (lying on the couch suffering from her cold) Ross isn't here.
Rachel: Oh. (She tries to walk away from Josh, by he keeps holding her) Stop it!
Josh: So I'll see you at the party? Beer's beer man, 24, 7!!
Rachel: Yeah! (Monica gives a sarcastic thumbs up) (Josh leaves) I am soo gonna marry that guy. (looking in her wallet) Ohhh!
Monica: What?
Rachel: I think he's stealing from me.
Monica: Why?
Rachel: Because he's stealing from me!
Phoebe: (entering) Hi! It's me. And soup. (to Rachel) Hey, I just saw Josh, he looks so yummy in your leather jacket.
Rachel: Ughh! (Storms out after him)
Phoebe: (to Monica) Here, now I don't eat chicken, so it's just noodle soup. And there's no chicken in the broth either, so it's really just... noodle water.
Monica: Thank you so much Phoebe.
Phoebe: (picking up Monica's used Kleenex and putting some in her pocket.) Sure.
Monica: What are you doing with those?!
Phoebe: But, I need your germs! I want my cold back!
Monica: Sorry, Phoebe.
Phoebe: It's okay. How's the soup?

Monica: Ohhhh!! Gross!!
[Scene: A nightclub, Chandler is having dinner with Kathy and Joey.]
Kathy: Ohh, God, guys, check it out, you can see that girl's underwear!
Joey: Is she great or what?
Kathy: (to Chandler) So? Huh? What do you think?
Chandler: Ohh, she's-she's not really my type.
Kathy: Not your type?! She's gorgeous!
Chandler: Y'know what I think it is? It's the fishnet stockings. Y'know? Whenever I see a girl in fishnet stockings it reminds me of my father in fishnet stockings.
Kathy: Okay. Understanding a little more why you're single. Ohh! Y'know, I have a friend you would like, she's really pretty. And then we could double date!
Chandler: Uhh, no-no thanks.
Kathy: Okay, I've got some ugly friends, and they're all available too.
Chandler: Listen, I-I'm gonna grab a beer. (Leaves)
Joey: (to Kathy) I'll be right back. (to Chandler) What was that?
Chandler: What?
Joey: Kathy was being really nice and you just walked away. I thought we had a deal.
Chandler: Hey, look, what do you want from me?
 But if that's too damned difficult for you, then the least you can do is pretend.
Chandler: I am pretending.
Joey: Well then, do it better!
Chandler: Okay, what do you saw I go over there and say how much I like her? (Joey gives him a thumbs up) No-no it'll be good, I can tell her much I've been thinking about her. That I haven't stopped thinking about her since the moment I met her. That I'm so fantastically, over-the-top, wanna-slit-my-own-throat in love with her, that for every minute of every hour of every day I can't believe my own damn bad luck that you met her first!!
Joey: Well, that's pretty good. But you might wanna tone it down a little.
[Scene: Monica and Rachel's, Monica and Rachel are there.]
Ross: (entering) Hey!  Yeah, that's one of the things I love about her, she's...uh, she's old enough to drive. (to Monica) So uhh, I guess you're not going to mom and dad's tonight?
Monica: No, sorry.
Rachel: Well where's Amanda?
Monica: Hey Rach, could you get me some cough drops?
Rachel: I mean y'know, I'm thinking. You could bring her, and you guys could go up to your old room, and not make out.
Monica: Ross, cough drops, please?
Ross: At least I know she's not going out with me to get into R rated movies.
Rachel: Why don't you just marry her? Oh no, wait a minute you can't, I'm sorry I forgot, she's not a lesbian.
Ross: You see Amanda and I have a very special...
Monica: (interrupting) You have nothing! You're not even going out! You're her baby sitter! You have a 12-year-old girl's job!
Rachel: (laughing) Ohh, that is soo sad.
Monica: And what are you laughing at, Miss `My-keg-sucking-boyfriend-is-stealing-from-me!'
(Ross starts laughing)
Rachel: Hey, so he stole a couple bucks from me! At least he bought me something with it! (Shows her, her ring)
Monica: That's mine!! Now, would you both please start acting like adults? And get me my cough drops!
Ross: Fine.
Rachel: Sorry.
Ross: Here. (Hands her, her cough drops) (to Rachel) At least I made ten bucks in my relationship.
Rachel: Y'know...
(She does Ross's little gesture. In response Ross puts his hands behind his neck with his arms sticking straight out and starts flapping them together.)
[Scene: Central Perk, Phoebe is there with her guitar.]
Phoebe: (singing) Platting goats are platting. Platting down the street. Platting goats are platting, leaving little treats. (to Gunther) Does it even work without my sexy voice?
Gunther: I like it. (sneezes)
Phoebe: Gunther, kiss me.
Gunther: What?
(Phoebe grabs Gunther and kisses him. He then falls to the couch in shock.)
[Scene: Chandler and Joey's, Chandler is watching TV as Joey and Kathy are laughing in Joey's bedroom. They get to be pretty loud so Chandler turns the TV way up.]
 Hey! (Chandler turns down the TV) Now, we're not actually gonna be sleeping in her, but do you mind?
[Scene: Monica and Rachel's, Monica, with a blanket draped over her shoulders, opens the door to a similarly clad Chandler.]
Chandler: Can I sleep on your couch?
(Monica nods `Yes.' And they both walk to the couch looking all depressed.)
Closing Credits
[Scene: Central Perk, Phoebe is singing, with everyone else present.]
Phoebe: (singing) And I'm still waiting for my paper mache man. Thank you my babies.
(applause)
Gunther: Rachel?
Rachel: Yeah.
Gunther: I don't know if you heard about what happened between me and Phoebe the other day_
Rachel: No!
Gunther: Well, we kissed. I-I-I didn't initiate the kiss, but-but I also didn't stop it, and I've been feeling guilty.
Rachel: (confused) Okay.
Gunther: So umm, are we cool?
Rachel: (really confused) Okay.
Gunther: I knew you'd understand.
(Gunther walks away, leaving Rachel with a `What just happened?' look on her face.)
End


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Dear Blessed One, As you read this, I don't want you to feel sorry for me, because, I believe everyone will die someday. My name is George Boka ,a merchant in South Africa and Zimbabwe. I have been diagnosed with Esophageal cancer. It has defiled all forms of medical treatment, and right now I have only about a few months to live,according to medical experts. I have not particularly lived my life so well, as I never really cared for anyone(not even myself)but my business. Though I am very rich, I was never generous,I was always hostile to people and only focused on my business as that was the only thing I cared for. But now I regret all this as I now know that there is more to life than just wanting to have or make all the money in the world. I believe when God gives me a second chance to come to this world I would live my life a different way from how I have lived it. Now that God has called me, I have willed and given most of my property and assets to my immediate and extended family members as well as a few close friends.  So far, I have distributed money to some charity organizations in the U.A.E, Algeria,Malaysia and some countries in Africa. Now that my health has deteriorated so badly, I cannot do this myself anymore. I once asked members of my family to close one of my accounts and distribute the money which I have there to charity organization in Bulgaria and Pakistan, they refused and kept the money to themselves. Hence, I do not trust them anymore, as they seem not to be contended with what I have left for them. The last of my money which no one knows of is the huge cash deposit of One Million United States Dollars US$1,000,000,00 that I have with a Security Company abroad. I will want you to help me collect this deposit and dispatched it to charity organizations. I have set aside 10% for you,your time and also any expenses incured during this Great task. God be with you. George Boka E-mail: gboka@walla.com


1. This starts from 2s and doesn't disappear.
2/13. These 2 start from 2s and do disappear after 1/2s.
3. This starts from 2s and does disappear after 0s.
4. This starts from 2s repeatedly with a 1s break in between.
11/12. These 2 start from 2s, then restart from 2s half-way.
5/6. These 2 start start from 2s and disappear after 0s.
7/8. These 2 start from 1/3 left with 2s remaining.
9. This is already finished but doesn't hide.
10. This is already finished but does hide.
b1. This starts from 2s and doesn't disappear.
b2/b13. These 2 start from 2s and do disappear after 1/2s.
b3. This starts from 2s and does disappear after 0s.
b4. This starts from 2s repeatedly with a 1s break in between.
b11/b12. These 2 start from 2s, then restart from 2s half-way.
b5/b6. These 2 start start from 2s and disappear after 0s.
b7/b8. These 2 start from 1/3 left with 2s remaining.
b9. This is already finished but doesn't hide.
b10. This is already finished but does hide.
c1. Green foreground
c2. Green background
c3. Left remain / Centre elapsed / Right percent / - duration / - fixed
c4. Left elapsed / Centre percent / Right duration / - fixed / - remain
c5. Left percent / Centre duration / Right fixed / - remain / - elapsed
c6. Left duration / Centre fixed / Right remain / - elapsed / - percent
c7. Left fixed / Centre remain / Right elapsed / - percent / - duration
c8. Height/Width fixed.
c9. Height/Width percentage.
c10. Style empty / Toward left.
c11. Style fill / Toward left.
c12. Style empty / Toward right.
c13. Style fill / Toward right.


One of the biggest pain points that small business owners have is getting paid on time. A lot of our users collect money in person at the job site after completing the job. From research, we learned that a lot of customers use mobile point of sale devices to take payment.
We realized that there was a big opportunity for us to integrate a mobile point of sale solution within our experience. As a business this would allow us to increase our payment volume. Additionally, our users would be able to manage their business within one app. Currently users would use Invoice2go send invoices, but then have to switch to PayPal or Square to collect payment. We wanted to offer one solution to handle both. An important part of this project was that we were able to partner with PayPal. PayPal would provide their PayPal Here devices for our customers. We needed to create the experience within the app to use the devices.
I was the lead designer for this project. I worked with a product manager, iOS lead, Android lead, and 3 backend engineers.
Our design process for approaching projects
We kicked off the meeting with a workshop to help align all the teams involved. We had the engineers, product managers and my self agree upon the scope of the project. In order to deliver a succesful project we needed to design four main areas:
Entry points
Given that this feature would integrate into our existing experience we needed to design smart entry points that fit with our users workflow.
Onboarding
This was where a lot of time was spent. We spent time iterating on the setup process for business owners that wanted to use the MPOS device. In order for users to use an MPOS device they needed to create a new or sign into their exisitng PayPal account.
Management
We wanted to offer the ability to manage MPOS devices.
Payment experience
This was the repeat experience for users. Given that they completed onboarding and were setup to use an MPOS device what does the actual checkout experience look like.
Onboarding final
It was important that the onboarding experience felt seamless. It was important that users got through the flow to adopt the product. To reduce clutter, we separated the steps into independent screens. Previously, we had tested a variation with all the steps on one screen. We noticed that there was a higher drop off during testing when all the steps were on one screen.
Entry points
There are three main entry points to the MPOS feature. Users can access it through an invoice, within settings, and the homescreen.
Management
Within Settings, users can manage their MPOS devices. They can see which devices are connected, unlink their PayPal account, or order new devices.
Payment experience
This is where the actual payment charge happens. We wanted the screen to be clear by emphasizing the amount. Users could also easily edit the amount with a built in keyboard in the interface. We also designed feedback to guide the user through the payment process.
We recently released on November 2017. We are looking at metrics to understand the success of the product after initial launch. Some of things we are looking at are:


Would Josephine Langford Work With Sister Katherine Langford On A Project? Find Out Her Answer Here!
Josephine Langford is opening up about whether she’d ever work with sister Katherine on a project – and her answer was an astounding yes.
During an interview with Hollywire at the recent People’s Choice Awards, where After picked up The Drama Movie of 2019, the 21-year-old actress dished about if she join a project with Katherine, who is best known for 13 Reasons Why.
“I would love to!” Josephine shared in her on-carpet interview. “It just hasn’t popped up.”
She continues, “But it would be fun.”
Just recently, Katherine opened up on if she’d watched Josephine‘s movie.


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Status: Passed, as amended, Mar 89 X3J13Forum: Cleanup
Issue: DESCRIBE-UNDERSPECIFIED
References: CLtL p441-2
88-002R, DESCRIBE function
Category: CHANGE, ADDITION
Edit history: Version 1, 10-Mar-89, Kim A. Barrett
Version 2, 9-Apr-89, Masinter (as per Mar 89 X3J13)
Problem description:
The CLOS Specification (X3J13 Document 88-002R) changes the definition of the
function DESCRIBE, making it a generic function. However, it does not specify
any of the protocol needed to make user-defined methods interact properly to
produce some of the effects mentioned in CLtL. For example, CLtL says that
sometimes the method for describing an object will involve describing
something that it finds inside the object, and that such recursive
descriptions are indented appropriately. How do user-written methods achieve
this indentation? Must they arrange for the indentation explicitly, or is
there some automatic mechanism that handles it?
The new specification does not easily lend itself to certain kinds of features
which some implementations have included in their versions of DESCRIBE, such
as analogues to the printer's depth limits (*PRINT-DEPTH*) and circular
structure detection during recursion (*PRINT-CIRCLE*).
In addition, DESCRIBE does not take a stream argument, instead always doing
output to *STANDARD-OUTPUT*. This means that a program which wants to use
DESCRIBE to output some information to a particular stream must rebind
*STANDARD-OUTPUT* around the call to DESCRIBE. This is a nuisance, and is
also potentially a bad idea in implementations which have interrupts and such.
Proposal DESCRIBE-UNDERSPECIFIED:DESCRIBE-OBJECT:
Remove the section of 88-002R which specifies that DESCRIBE is a generic
function. Modify DESCRIBE to accept an optional second stream argument, which
defaults to *STANDARD-OUTPUT*, and which is handled in the same way as the
stream argument to PRINT (that is, permitting arguments of NIL and T).
The value of this argument is the stream which output will be directed to.
Specify that DESCRIBE is implemented in terms of the generic function
DESCRIBE-OBJECT, described below.
DESCRIBE-OBJECT object stream [Generic Function]
The generic function DESCRIBE-OBJECT writes a description of an object to a
stream. The function DESCRIBE-OBJECT is called by the DESCRIBE function; it
should not be called by the user.
Each implementation is required to provide a method on the class
STANDARD-OBJECT and methods on enough other classes so as to ensure that
there is always an applicable method. Implementations are free to add
methods for other classes. Users can write methods for DESCRIBE-OBJECT for
their own classes if they do not wish to inherit an implementation-supplied
ARGUMENTS:
The first argument is any Lisp object. The second argument is a stream; it
cannot be T or NIL.
VALUES:
The values returned by DESCRIBE-OBJECT are unspecified.
REMARKS:
Methods on DESCRIBE-OBJECT may recursively call DESCRIBE. Indentation,
depth limits, and circularity detection are all taken care of automatically,
provided that each method handles exactly one level of structure and calls
DESCRIBE recursively if there are more structural levels.
If this rule is not obeyed, the results are undefined.
In some implementations the stream argument passed to a DESCRIBE-OBJECT
method is not the original stream, but is an intermediate stream that
implements parts of DESCRIBE. Methods should therefore not depend on the
identity of this stream.
Rationale:
This proposal was closely modeled on the CLOS description of PRINT-OBJECT,
which was well thought out and provides a great deal of functionality and
implementation freedom. The same implementation techniques applicable to
PRINT-OBJECT will be applicable to DESCRIBE-OBJECT.
The reason for making the return values for DESCRIBE-OBJECT unspecified is to
avoid forcing users to include explicit (VALUES) in all their methods.
DESCRIBE will take care of that.
Current practice:
Probably nobody does precisely what this proposal suggests.
Cost to Implementors:
A fair amount of work may be required, since every method/subfunction of
DESCRIBE in an implementation may need at least some fixing to be in line with
this proposal. On the other hand, that work may already be needed in order to
conform to 88-002R, and this proposal may make the conversion easier by
simplifying the translation of an existing implementation of DESCRIBE.
Cost to Users:
Any users who are using an implementation which supports the current CLOS
specification of DESCRIBE and have defined their own methods will have to
change them. CLOS is sufficiently recent that this probably isn't a big
problem.
Those users who have made use of implementation-specific hooks into DESCRIBE
to define their own methods will likely have to change, but that was already
the case.
Users who are currently binding *STANDARD-OUTPUT* around calls to DESCRIBE may
wish to change their code.
Cost of non-adoption:
Portable DESCRIBE methods may be difficult to write because the protocol they
must follow is insufficiently specified.
Benefits:
The constraints on DESCRIBE methods are better specified, making it easier to
write such methods properly.
Aesthetics:
Minimal.
Discussion:
An additional change which is not included in the present proposal would be to
make the syntax of DESCRIBE and DESCRIBE-OBJECT be
DESCRIBE object &optional stream &key
DESCRIBE-OBJECT object stream &key
allowing implementation-specific extensions to the arguments. A possible
standard keyword argument is :VERBOSE, which might be used to specify how much
output to produce.
It might be desirable to define some new describe control variables analogous
to the printer control variables, ie. *DESCRIBE-LEVEL* and *DESCRIBE-CIRCLE*,
and possibly *DESCRIBE-LENGTH*.
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| 24950 | Upload_format (1).xlsx | completed | StoreERP | Jul 31, 2021 5:33 PM | View Download |
| 24948 | Upload_format (1).xlsx | completed | StoreERP | Jul 31, 2021 5:32 PM | View Download |
| 24345 | Upload_format.xlsx | completed | StoreERP | Jul 12, 2021 1:32 PM | View Download |
| 24344 | Upload_format.xlsx | completed | StoreERP | Jul 12, 2021 1:30 PM | View Download |
| 24343 | Upload_format.xlsx | completed | StoreERP | Jul 12, 2021 1:27 PM | View Download |