Class AdvancedSpatialMap<T>
Advanced version of SpatialMap that allows for use of a custom IEqualityComparer for hashing and comparison of type T. May be useful for cases where one does not want to implement IHasID, or if you need to use a value type in a SpatialMap. For simple cases, it is recommended to use SpatialMap instead.
Implements
Inherited Members
Namespace: GoRogue
Assembly: GoRogue.dll
Syntax
public class AdvancedSpatialMap<T> : ISpatialMap<T>, IReadOnlySpatialMap<T>, IEnumerable<ISpatialTuple<T>>, IEnumerable
Type Parameters
| Name | Description |
|---|---|
| T | The type of object that will be contained by this AdvancedSpatialMap. |
Remarks
Be mindful of the efficiency of your hashing function specified in the IEqualityComparer -- it will in large part determine the performance of AdvancedSpatialMap!
Constructors
| Improve this Doc View SourceAdvancedSpatialMap(IEqualityComparer<T>, Int32)
Constructor. Creates an empty AdvancedSpatialMap.
Declaration
public AdvancedSpatialMap(IEqualityComparer<T> comparer, int initialCapacity = 32)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.IEqualityComparer<T> | comparer | Equality comparer to use for comparison and hashing of type T. Be mindful of the efficiency of this instances GetHashCode function, as it will determine the efficiency of many AdvancedSpatialMap functions. |
| System.Int32 | initialCapacity | The initial maximum number of elements the SpatialMap can hold before it has to internally resize data structures. Defaults to 32. |
Properties
| Improve this Doc View SourceCount
See IReadOnlySpatialMap.Count.
Declaration
public int Count { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Items
See IReadOnlySpatialMap.Items.
Declaration
public IEnumerable<T> Items { get; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> |
Positions
See IReadOnlySpatialMap.Positions.
Declaration
public IEnumerable<Coord> Positions { get; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<Coord> |
Methods
| Improve this Doc View SourceAdd(T, Coord)
Adds the given item at the given position, provided the item is not already in the SpatialMap and the position is not already filled. If either of those are the case, returns false. Otherwise (if item was successfully added), returns true.
Declaration
public bool Add(T newItem, Coord position)
Parameters
| Type | Name | Description |
|---|---|---|
| T | newItem | The item to add. |
| Coord | position | The position at which to add the new item. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the item was added, false if not. |
Add(T, Int32, Int32)
Adds the given item at the given position, provided the item is not already in the SpatialMap and the position is not already filled. If either of those are the case, returns false. Otherwise (if item was successfully added), returns true.
Declaration
public bool Add(T newItem, int x, int y)
Parameters
| Type | Name | Description |
|---|---|---|
| T | newItem | The item to add. |
| System.Int32 | x | X-value of the position to add item to. |
| System.Int32 | y | Y-value of the position to add item to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the item was added, false if not. |
AsReadOnly()
See IReadOnlySpatialMap.AsReadOnly.
Declaration
public IReadOnlySpatialMap<T> AsReadOnly()
Returns
| Type | Description |
|---|---|
| IReadOnlySpatialMap<T> |
Clear()
See ISpatialMap.Clear.
Declaration
public void Clear()
Contains(T)
See IReadOnlySpatialMap.Contains.
Declaration
public bool Contains(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Contains(Coord)
See IReadOnlySpatialMap.Contains.
Declaration
public bool Contains(Coord position)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | position |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Contains(Int32, Int32)
See IReadOnlySpatialMap.Contains.
Declaration
public bool Contains(int x, int y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | |
| System.Int32 | y |
Returns
| Type | Description |
|---|---|
| System.Boolean |
GetEnumerator()
Used by foreach loop, so that the class will give ISpatialTuple objects when used in a foreach loop. Generally should never be called explicitly.
Declaration
public IEnumerator<ISpatialTuple<T>> GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerator<ISpatialTuple<T>> | An enumerator for the SpatialMap |
GetItem(Coord)
Gets the item at the given position, or null/equivalent if no item exists.
Declaration
public T GetItem(Coord position)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | position | The postiion to return the item for. |
Returns
| Type | Description |
|---|---|
| T | The item at the given position, or null/equivalent if no item exists at that location. |
Remarks
Intended to be a more convenient function as compared to GetItems, for times when you are dealing exclusively with SpatialMap instances.
GetItem(Int32, Int32)
Gets the item at the given position, or null/equivalent if no item exists.
Declaration
public T GetItem(int x, int y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | The x-value of the position to return the item for. |
| System.Int32 | y | The y-value of the position to return the item for. |
Returns
| Type | Description |
|---|---|
| T | The item at the given position, or null/equivalent if no item exists at that location. |
Remarks
Intended to be a more convenient function as compared to GetItems, for times when you are dealing exclusively with SpatialMap instances.
GetItems(Coord)
Gets the item at the given position as a 1-element enumerable if there is any item there, or nothing if there is nothing at that position.
Declaration
public IEnumerable<T> GetItems(Coord position)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | position | The position to return the item for. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item at the given position as a 1-element enumerable, if there is an item there, or nothing if there is no item there. |
Remarks
Again, since this implementation guarantees that only one item can be at any given location at once, the return value is guaranteed to be at most one element. For times when you are know you are dealing exclusively with SpatialMap instances, this specific class also provides a GetItem function that returns a more intuitive null if no item was found, or the item at the location as applicable.
GetItems(Int32, Int32)
Gets the item at the given position as a 1-element enumerable if there is any item there, or nothing if there is nothing at that position.
Declaration
public IEnumerable<T> GetItems(int x, int y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | The x-value of the position to return the item(s) for. |
| System.Int32 | y | The y-value of the position to return the item(s) for. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item at the given position as a 1-element enumerable, if there is an item there, or nothing if there is no item there. |
Remarks
Again, since this implementation guarantees that only one item can be at any given location at once, the return value is guaranteed to be at most one element. For times when you are know you are dealing exclusively with SpatialMap instances, this specific class also provides a GetItem function that returns a more intuitive null if no item was found, or the item at the location as applicable.
GetPosition(T)
See IReadOnlySpatialMap.GetPosition.
Declaration
public Coord GetPosition(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item |
Returns
| Type | Description |
|---|---|
| Coord |
Move(T, Coord)
Move the item specified to the position specified. Returns true if successful. If the item does not exist in the SpatialMap, or the position is already filled by something, does nothing and returns false. Otherwise, returns true.
Declaration
public bool Move(T item, Coord target)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to move. |
| Coord | target | The position to move it to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the item was moved, false if not. |
Move(T, Int32, Int32)
Move the item specified to the position specified. Returns true if successful. If the item does not exist in the SpatialMap, or the position is already filled by something, does nothing and returns false. Otherwise, returns true.
Declaration
public bool Move(T item, int targetX, int targetY)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to move. |
| System.Int32 | targetX | X-value of the location to move item to. |
| System.Int32 | targetY | Y-value of the location to move item to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the item was moved, false if not. |
Move(Coord, Coord)
Moves whatever is at position current, if anything, to postion target. If something was moved, returns what was moved. If nothing was moved, eg. either there was nothing at position current or already something at position target, returns nothing.
Declaration
public IEnumerable<T> Move(Coord current, Coord target)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | current | The position of the item to move. |
| Coord | target | The position to move the item to. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item moved as a 1-element IEnumerable if something was moved, or nothing if no item was moved. |
Remarks
Since this implementation of ISpatialMap guarantees that only one item may be at any given location at a time, the returned values will either be none, or a single value.
Move(Int32, Int32, Int32, Int32)
Moves whatever is at position current, if anything, to postion target. If something was moved, returns what was moved. If nothing was moved, eg. either there was nothing at position current or already something at position target, returns nothing.
Declaration
public IEnumerable<T> Move(int currentX, int currentY, int targetX, int targetY)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | currentX | X-value of the location to move item from. |
| System.Int32 | currentY | Y-value of the location to move item from. |
| System.Int32 | targetX | X-value of the location to move item to. |
| System.Int32 | targetY | Y-value of the location to move item to. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item moved as a 1-element IEnumerable if something was moved, or nothing if no item was moved. |
Remarks
Since this implementation of ISpatialMap guarantees that only one item may be at any given location at a time, the returned values will either be none, or a single value.
Remove(T)
Removes the item specified, if it exists, and returns true. Returns false if the item was not in the SpatialMap.
Declaration
public bool Remove(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to remove. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the item was removed, false if the item was not found. |
Remove(Coord)
Removes whatever is at the given position, if anything, and returns the item removed as a 1-element IEnumerable. Returns nothing if no item was at the position specified.
Declaration
public IEnumerable<T> Remove(Coord position)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | position | The position of the item to remove. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item removed as a 1-element IEnumerable, if something was removed; nothing if no item was found at that position. |
Remarks
Again, since this implementation guarantees that only one item can be at any given location at a time, the returned value is guaranteed to be either nothing or a single element.
Remove(Int32, Int32)
Removes whatever is at the given position, if anything, and returns the item removed as a 1-element IEnumerable. Returns nothing if no item was at the position specified.
Declaration
public IEnumerable<T> Remove(int x, int y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | X-value of the position to remove item from. |
| System.Int32 | y | Y-value of the position to remove item from. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<T> | The item removed as a 1-element IEnumerable, if something was removed; nothing if no item was found at that position. |
Remarks
Again, since this implementation guarantees that only one item can be at any given location at a time, the returned value is guaranteed to be either nothing or a single element.
ToString()
Returns a string representation of the SpatialMap.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A string representation of the SpatialMap. |
Overrides
ToString(Func<T, String>)
Returns a string representation of the SpatialMap, allowing display of the SpatialMap's items in a specified way.
Declaration
public string ToString(Func<T, string> itemStringifier)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<T, System.String> | itemStringifier | Function that turns an item into a string. |
Returns
| Type | Description |
|---|---|
| System.String | A string representation of the SpatialMap. |
Events
| Improve this Doc View SourceItemAdded
See ISpatialMap.ItemAdded.
Declaration
public event EventHandler<ItemEventArgs<T>> ItemAdded
Event Type
| Type | Description |
|---|---|
| System.EventHandler<ItemEventArgs<T>> |
ItemMoved
See ISpatialMap.ItemMoved.
Declaration
public event EventHandler<ItemMovedEventArgs<T>> ItemMoved
Event Type
| Type | Description |
|---|---|
| System.EventHandler<ItemMovedEventArgs<T>> |
ItemRemoved
See ISpatialMap.ItemRemoved.
Declaration
public event EventHandler<ItemEventArgs<T>> ItemRemoved
Event Type
| Type | Description |
|---|---|
| System.EventHandler<ItemEventArgs<T>> |
Explicit Interface Implementations
| Improve this Doc View SourceIEnumerable.GetEnumerator()
Generic iterator used internally by foreach loops.
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.IEnumerator | Enumerator to ISpatialTuple instances. |


copyright 2020 | Build By Arsyadana Estu
You Can Visit My GitHub to Check My Work
My First Github Pages
GitHub, Inc. is an American multinational corporation that provides hosting for software development and version control using Git. It offers the distributed version control and source code management (SCM) functionality of Git, plus its own features. It provides access control and several collaboration features such as bug tracking, feature requests, task management, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018.


This is a Java client for the Echo Nest developer API. With this API you gain access to a wide variety of artist information as well as access to detailed song and track-level information. To use this API, you need to get an API key which is available for free at developer.echonest.com
Examples
Artist Similarity
public static void main(String[] args) throws EchoNestException {
EchoNestAPI echoNest = new EchoNestAPI(API_KEY);
List<Artist> artists = echoNest.searchArtists("Weezer");
if (artists.size() > 0) {
Artist weezer = artists.get(0);
System.out.println("Similar artists for " + weezer.getName());
for (Artist simArtist : weezer.getSimilar(10)) {
System.out.println(" " + simArtist.getName());
}
}
}


version 0.6 changes¶
Testing against lots of files to find the bugs in cf-view and cf-plot.
0. String formatting issues¶
In cf-view the description of the needs to be correct to allow data subspacing in cf-python but rounding and interpretation errors when translating from floats to strings meant that in some cases this to not be the case. For example a time axis value of 1496205.0 was set to 1.4962e+06. In another case the Gaussian latitude of 3.92521453 was truncated to 3.925. In both of the above cases cf-view would crash with an error saying it wasn’t possible to subspace the data.
The code was modified to pass the float of the data rather than just the data.
Done
1. Masked iterator issue when doing np.nanmin¶
This isn’t a cf-view issue as such but one in numpy. When cf-plot does a numpy.nanmin of a masked array version numpy 1.7 produces a masked iterator object and numpy 1.8.1 produces a single number. The error is produced in cf-plot in the automatic levels selection call to the gval routine.
A line has been put in the cf-view code to check that the numpy version is > 1.8.1 and abort if otherwise.
Fixed
2. Data with only X, Y, T causes a crash in the creation of the cf-view widget¶
Fixed
3. Data with no standard_name or long_name causes cf-view to crash¶
Fixed
4. Axes in the Field Selector don’t always have the proper dimensions in the X Y Z T fields¶
This was because in cf-python if there are two valid Z axes, for example, then None is returned for the Z dimension as it is ambiguous. Use
- <B>for k, v in field.items(‘Z’).iteritems():
- if v.isdimension is True: nz=len(field.item(k).array)</B>
as the construct to get the number of values in the ‘Z’ dimension.
Can also use v.isauxillary to get auxillary coordinates.
Fixed
5. In the grid selector the dimension 1 parts of a variable aren’t always listed¶
Fixed
6. Error in subspace of data that has almost matching vertical coordinates¶
In a field we have: atmosphere_hybrid_sigma_pressure_coordinate and atmosphere_hybrid_sigma_pressure_coordinate_ak
Need to use f.subspace(‘exact’, atmosphere_hybrid_sigma_pressure_coordinate=0.0291614404296875) to pick up the atmosphere_hybrid_sigma_pressure_coordinate coordinate.
Fixed
7. Ranges after number 2 in the grid selector are set to the maximum¶
After the first two ranges set additional ranges to be the first value of the field. If the axis is a pressure or height coordinate set it to be the maximim value of the field i.e. that nearest the ground.
Fixed
8. Non-valid combobox value¶
This was quite a complex problem relating to the translation of floats to strings and back again and needed further work after the initial fix in issle 0.
There are floats, numpy.float32 and numpy.float64 beging passed in as axis values. When these are extracted and turned back into floats a loss of precision occurs with the higher numbers of decimal places in the numpy.float64 values causing the numbers to not match any more.
Use repr to pass in the value as a string for display in the interface. When extracting use a float for the value up to seven decimal places and then a numpy.float64.
Fixed
9. When opening a new file an warniing is displayed¶
The fields list is empty at this stage so put a check in to only do something if the length of the fields variable is > 0.
Fixed
10. Markup issue in Field metatdata - ampersand characters cause a warning¶
Translate any ‘&’ characters in the metadata string to ‘and’
Fixed
11. No change¶
Version updated with no code change.
12. Change graph plotting code to use new cf-plot lineplot code¶
Done


A VoiceConnection object, normally received when joining a VoiceChannel:
channel.join().then(function(VoiceConnection){
console.log(VoiceConnection);
});
A list of all available properties.
| Property | Type | Description |
| client | Object | client object that was initially created |
| voiceHandler | Object | The voiceHandler object, in charge of handling voice events |
A list of all available methods.
| Parameter | Type | Optional | Default | Description |
audio_stream |
Stream | undefined |
The audio stream, for example from a youtube video using ytdl-core |
Will return a promise containing an audioPlayer
object.
| Parameter | Type | Optional | Default | Description |
filepath |
String | undefined |
The file path to the audio file you wish to play |
Will return a promise containing an audioPlayer
object.


The Deliver class used by the bin/rdeliver.rb script to provide
a place for the user’s delivery script to run. The user’s
delivery script executes in the context of this class, so methods defined
with def do not pollute the global namespace. The user is expected
to define a #main method that will be
called to deliver the mail.
See also bin/rdeliver.rb
Return the RFilter::DeliveryAgent
object for the current message. This is all you need to retrieve, modify,
and deliver the message.
This method is called by bin/filter.rb after the Deliver object is instantiated. A default
implementation that merely defers the delivery is provided, but the user is
expected to replace this with a version that delivers the mail to the
proper location.
Return the RFilter::DeliveryAgent
object for the current message. This is all you need to retrieve, modify,
and deliver the message.
This method is called by bin/rdeliver.rb after the Deliver object is instantiated. A default
implementation that merely defers the delivery is provided, but the user is
expected to replace this with a version that delivers the mail to the
proper location.


In an effort to provide students, faculty and staff with effective communication from university representatives and to assist with any problems that may arise in quarantine, OU has partnered with the Athens City-County Health Department and the state of Ohio to bring this liaison program to life, according to OU’s website. Those liaisons are described by OU as “experienced care professionals.”
Liaisons provide non-clinical case management to students, faculty and staff affected by the pandemic and explore ways to make sure students staying in isolation, either at OU or at home, are taken care of, Jivanto Van Hemert, director of case management and COVID response operations, said. Presently, there are 11 full-time liaisons and 20 liaisons who work on a “strike team” when they are needed.
In a perfect world, this program would benefit all students, allowing them to feel comfortable in their isolation experiences and possibly expediting those experiences. Yet, problems within the program have left some students feeling left out even when others are fully taken care of.
Autumn Whiteman, a freshman studying Spanish education, said she enjoyed how often she communicated with her specific liaison. After being exposed to COVID-19 by her friend, she chose to travel home and spend the duration of her quarantine there.
“I would say (the communication) was really good in my experience because my friend reached out to me and said to be prepared for (my liaison) to reach out to me in a couple days from when she had to go into quarantine, and then they called me less than an hour later, ready to tell me that I had been exposed and wanting to hop on trying to minimize the spread,” Whiteman said. “They contacted me really quickly, and it was pretty seamless.”
While some students were contacted by a liaison almost immediately after their exposure, others had to wait several days to receive assistance.
Alexia Plevris, a freshman studying fashion merchandising, is one such student. She chose to quarantine in OU’s designated isolation dorms after coming into contact with someone who later tested positive for the virus.
“I never ended up getting a liaison, probably until my fifth or sixth day, and the only reason I got a liaison was because I was harassing (COVID Operations), constantly calling COVID hotlines, calling all these different people,” Plevris said. “I was never updated. No one ever texted me. I didn't know when I was going to get out … It was a mess, honestly.”
“I never ended up getting a liaison, probably until my fifth or sixth day, and the only reason I got a liaison was because I was harassing (COVID operations)”—Alexia Plevris, a freshman studying fashion merchandising
Anna Delgarbino, a freshman studying business, was exposed to someone who tested positive and was told she had to isolate. A day later, though, she was cleared to resume all campus activities.
Amid all the confusion Delgarbino experienced, she said she found it difficult to get in contact with her liaison to find out what was going on. After speaking to COVID Operations and then Ohio Health, Delgarbino finally got in contact with her liaison, who helped explain the situation to her.
“I felt like our COVID liaison was really busy and didn't really have the time to get in contact with us,” Delgarbino said.
Apart from how students feel about their specific COVID campus liaison, the liaisons themselves have been innovating their work to make sure that they can assist as many students as possible.
“I think, generally, it can be hard to reach students, faculty and staff just because everyone's busy, (and) people have classes. We use many different methods of outreach: phone, text, emails, more phone calls, attempts at different phone calls,” Alyssa Toshimitsu, a COVID campus liaison, said. “We understand the busyness of everyone's schedule and work-life balance, so we try our best, and we definitely try to make our presence known and that we're trying to make that communication.”
Van Hemert highlighted the changes the COVID campus liaison team has made to ensure that students, faculty and staff are reached.
“One of the things that we did as we shifted into this work that is more timely is we expanded our (business) hours,” Van Hemert said. “Our office is now open 8 a.m. to 8 p.m Monday through Friday and also noon to 5 (p.m.) Saturday and Sunday to help give some additional options for folks that perhaps that traditional business hours is not the best time to communicate with them.”
Despite the efforts of the liaison team, it understands the frustration and stress students feel during their contact tracing experience can ultimately vilify the liaison in the student’s mind.
“Nobody likes COVID. It has ruined something in pretty much all of our lives, and so there is a lot of frustration and emotion wrapped up in all of this,” Van Hemert said. “At the point that we start talking to someone, their life has already been adversely impacted, and so I want to acknowledge there's lots of challenges that come with that as folks are navigating through our process. Some are undeniably related to our process, but some of them have nothing to do with us.”
“Nobody likes COVID. It has ruined something in pretty much all of our lives, and so there is a lot of frustration and emotion wrapped up in all of this. At the point that we start talking to someone, their life has already been adversely impacted, and so I want to acknowledge there's lots of challenges that come with that as folks are navigating through our process. Some are undeniably related to our process, but some of them have nothing to do with us.”—Jivanto Van Hemert, director of case management and COVID response operations
Toshimitsu said she enjoys talking to those who are affected by COVID-19, even with the added obstacle of their possible frustration.
“We understand that we're not always the most loved people on campus because we are delivering news of ‘you were exposed’ or ‘you have to remain off campus; you can't go to class,’ (and) there's a lot of pieces that we're not delivering the best news,” Toshimitsu said. “But I think all of us take that time to get to know each person individually … There's still this kind of bond that I get to create with each person (when) they come through this process.”
In the eyes of some students, especially those who felt excluded from the process of talking to their liaison, the COVID campus liaison program has room for improvement.
Specifically, Delgarbino would like to see a change in how COVID-19 contact tracing cases are communicated by the liaisons, even though she understands the difficulty in dealing with something so new.
“It's obviously something that no one's really had to deal with before, so I understand it being difficult and hard,” she said. “I think just being prepared and having the resources to answer us or even letting more people know what's going on so that other people can help us would be something they could improve upon.”


headers:
Any headers you want to add to your request, contained within a Headers object or an object literal with ByteString values.
headers:
Any headers you want to add to your request, contained within a Headers object or an object literal with ByteString values.


{% include "schedule/components/base_head.html" %}
{% block page_title %}MuSoc Web{% endblock %}
{% include "schedule/components/bootstrap_head.html" %}
{% block css %}{% endblock %}
{% include "schedule/components/topnav.html" %}
{% include "schedule/components/messages.html" %}
{% block announce %}
{# This space can be used for a Jumbotron (as in home.html) or Page Title #}
{% endblock %}
{% block content %}
{% endblock %}
{% include "schedule/components/quote_block.html" %}
{% include "schedule/components/bootstrap_js_foot.html" %}


What is the best new hardware synth of 2019?
by MusicRadarWhat is the best new hardware synth of 2019?
You can have as many MIDI triggers, tracks and soft synths as you like, but it is still hard to resist the allure of the hardware synth. The last 12 months have represented an embarrassment of riches in this sense, with a huge range of new hardware pouring into the hands and ears of music-makers.
Which, though, is the finest hardware synth of the year? We’ve put together a shortlist and we want you to vote for your favourite in the poll below. You only get one shot, though, so make it count.
Want to vote in our other Best in music tech 2019 categories? Head here. Voting closes at midnight on 4 December 2019.


Euro 2020 finals draw: what date is it, which teams have qualified and how to watch live
by Angus WilliamsWhat is happening?
The draw for the group stage of the Euro 2020 tournament.
When and where is it?
Saturday 30 November in Bucharest, Romania.
What time does it start?
The draw kicks off at 18:00 CET. That’s 5pm GMT.
How can I watch it?
This is as of yet unconfirmed, but you will be able to follow live with Telegraph Sport.
Who has qualified?
The main section of Euro 2020 qualifying has finished already, with 20 teams having booked their spot at next summer's tournament.
So far England, Czech Republic, Ukraine, Portugal, Germany, Holland, Switzerland, Denmark, Croatia, Spain, Sweden, Poland, Austria, France, Turkey, Belgium, Russia, Italy, Finland and Wales have already confirmed their places.
There are still four places up for grabs through the play-offs, which will be contested by the following 16 teams: Iceland, Bosnia, Slovakia, Republic of Ireland, Northern Ireland, Scotland, Norway, Serbia, Bulgaria, Israel, Hungary, Romania, Georgia, North Macedonia, Kosovo and Belarus. How these 16 teams will be whittled down to four is explained in full here.
Unusually for a major tournament, the host nations do not qualify automatically. That’s because the tournament is spread across 12 different European cities with Wembley set to host the semi-finals and final as well as England's three group stage games.
How does the draw work?
The 12 host cities are split evenly across the six groups: two host cities in each. Any host nation that qualifies will automatically go into the group which will seen games in that country. England, for example, will be in Group D - which will see three Wembley matches - and they will be joined by Scotland if they win their play-off, with three more Group D matches to be played in Glasgow.
The following host nations have already qualified:
- Group A - Italy
- Group B - Russia and Denmark
- Group C - Holland
- Group D - England
- Group E - Spain
- Group F - Germany
As one of the top seeds (more details below), Belgium have to go into Group B. Russia's position means Ukraine cannot also be in Group B, so as the only other top seed, Ukraine must go into Group C, where they join Holland.
The remaining spots in each group will be allocated by drawing the teams out of four pots which have been seeded depending on where the teams finish in their qualifying groups.
However, there are certain teams that Uefa will not let be drawn in the same group as each other if they qualify, for instance, Ukraine and Russia, Azerbaijan and Armenia, or Bosnia-Herzegovina and Kosovo.
The pots
One team from each of the following pots will go into each of the six Euro 2020 groups.
Pot 1 Belgium, Italy (hosts), England (hosts), Germany (hosts), Spain (hosts), Ukraine.
Pot 2 France, Poland, Switzerland, Croatia, Netherlands (hosts), Russia (hosts).
Pot 3 Portugal, Turkey, Denmark (hosts), Austria, Sweden, Czech Republic.
Pot 4 Wales, Finland, Winner play-off Path A, Winner play-off Path B, Winner play-off Path C, Winner play-off Path D.
Play-offs will be played in late March 2020.
Who could England get?
England will be in Group D. Scotland will join them if they win their play-off in March.
Otherwise, as a Pot 1 team England can be drawn against any non-host nation team from Pots 2, 3 and 4.
So, England will be drawn against one of:
- France, Poland, Switzerland or Croatia
- Portugal, Turkey, Austria, Sweden or Czech Republic; and
- Wales, Finland or one of the play-off winners
The worst possible draw England could face is:
- England, France, Portugal, Iceland
The best possible draw England could face is:
- England, Switzerland, Czech Republic, North Macedonia
Who is likely to win Euro 2020?
France are favourites with the bookies. England are the second favourites, with Belgium, Germany and Spain in the chasing pack.


|
Confetti
0.1.0
A C++ particle system using Vulkan
|
A particle base class. More...
#include <Confetti/Particle.h>
Public Member Functions | |
| Particle ()=default | |
| Constructor. | |
| Particle (float lifetime, float age, glm::vec3 const &position, glm::vec3 const &velocity, glm::vec4 const &color) | |
| Constructor. More... | |
| virtual | ~Particle ()=default |
| Destructor. | |
| virtual bool | update (float dt) |
| Updates the particle. Returns true if the particle was reborn. More... | |
| virtual void | draw (std::shared_ptr< Vkx::Device > device) const =0 |
| Draws the particle. More... | |
| void | bind (BasicEmitter *pEmitter) |
| Binds to an emitter. | |
| float | age () const |
| Returns the age of the particle. | |
| glm::vec3 | position () const |
| Returns the particle's current position. | |
| glm::vec3 | velocity () const |
| Returns the particle's current velocity. | |
| glm::vec4 | color () const |
| Returns the particle's current velocity. | |
Protected Member Functions | |
| void | initialize (float lifetime, float age, glm::vec3 const &position, glm::vec3 const &velocity, glm::vec4 const &color) |
| Initializes after using the default constructor. More... | |
Protected Attributes | |
| BasicEmitter const * | emitter_ |
| This particle's emitter. | |
| float | lifetime_ |
| Max age. | |
| float | age_ |
| Current age. | |
| glm::vec3 | initialPosition_ |
| Position at birth relative to emitter. | |
| glm::vec3 | initialVelocity_ |
| Velocity at birth relative to emitter. | |
| glm::vec3 | position_ |
| Current position. | |
| glm::vec3 | velocity_ |
| Current velocity. | |
| glm::vec4 | initialColor_ |
| Color at birth. | |
| glm::vec4 | color_ |
| Current color. | |
A particle base class.
A Particle is a point with a lifetime, age, position, and velocity. It has no size, shape, orientation, color, or texture.
| Confetti::Particle::Particle | ( | float | lifetime, |
| float | age, | ||
| glm::vec3 const & | position, | ||
| glm::vec3 const & | velocity, | ||
| glm::vec4 const & | color | ||
| ) |
Constructor.
| lifetime | How long the particle lives. |
| age | Initial age. |
| position | Position at birth. |
| velocity | Velocity at birth. |
|
pure virtual |
Draws the particle.
Implemented in Confetti::TexturedParticle, Confetti::PointParticle, Confetti::SphereParticle, and Confetti::StreakParticle.
|
protected |
Initializes after using the default constructor.
| lifetime | How long the particle lives. |
| age | Initial age. |
| position | Position at birth. |
| velocity | Velocity at birth. |
| color | Color at birth |
|
virtual |
Updates the particle. Returns true if the particle was reborn.
| dt | The amount of time that has passed since the last update. |
Reimplemented in Confetti::TexturedParticle, Confetti::PointParticle, Confetti::SphereParticle, and Confetti::StreakParticle.


|
Bomberman
1.0
Re-make of Bomberman game
|
Extends the functionality of Entity. Represents all Moving entities in game. More...
#include <MovingEntity.h>
Public Member Functions | |
| MovingEntity (glm::vec2 position={ 0, 0 }, float angle=0, glm::vec2 velocity={ 0, 0 }, glm::vec2 acceleration={0, 0}) | |
| MovingEntity ()=delete | |
| MovingEntity (MovingEntity const &)=delete | |
| MovingEntity & | operator= (MovingEntity const &)=delete |
| void | kill () |
| Non-virtual override of Entity::kill. More... | |
| bool | isDeadForAwhile () const |
| float | GetSpeed () const |
| void | AddVelocity (glm::vec2 velocityOffset) |
| Adds velocity to this MovingEntity own velocity. More... | |
| void | AddAcceleration (glm::vec2) |
| Adds acceleration to this MovingEntity own acceleration. More... | |
| Animation & | getAnimation () |
| void | debug () |
| Expands on Entity's debug func. Adds even more fields to debug window. More... | |
| void | tick (float DeltaTime=0) override |
| Public Member Functions inherited from Entity | |
| Entity (glm::vec2 aPosition={0, 0}, float angle=0) | |
| ~Entity () | |
| Entity (Entity const &)=delete | |
| Entity & | operator= (Entity const &)=delete |
| void | move (glm::vec2 offset) |
| changes the position of Entity by offset More... | |
| glm::mat4 | getModelMatrix () const |
| calculates ModelMatrix with correct rotation and translation on the fly. Useful for rendering. More... | |
| glm::vec2 | getPosition () const |
| glm::vec3 | getPosition3D () const |
| float | getAngle () const |
| float | getScale () const |
| bool | isDead () const |
| void | setPosition (glm::vec2 position) |
| Sets the position of this Entity. Useful for rendering. More... | |
| void | setAngle (float radians) |
| Sets the angle of rotation of this Entity. Useful for rendering. More... | |
| void | setScale (float value) |
| Sets the scale of this Entity. Useful for rendering. More... | |
| void | kill () |
| Marks this Entity as dead. More... | |
| void | debug () |
| Adds this entity info to Debug window. Call it from anywhere in game loop, and you will have accessors for all major variables. More... | |
Static Public Member Functions | |
| static void | debugMovement () |
| Adds Entity-independant movement variables to debug window. More... | |
| Static Public Member Functions inherited from Tickable | |
| static void | tickTickables (float DeltaTime) |
Additional Inherited Members | |
| Protected Member Functions inherited from Tickable | |
| Tickable () | |
| Tickable (Tickable &&Other) | |
| Tickable (Tickable const &)=delete | |
| Tickable & | operator= (Tickable const &)=delete |
| virtual | ~Tickable () |
| Protected Attributes inherited from Entity | |
| bool | mDead = false |
Extends the functionality of Entity. Represents all Moving entities in game.
| MovingEntity::MovingEntity | ( | glm::vec2 | position = { 0,0 } , |
| float | angle = 0 , |
||
| glm::vec2 | velocity = { 0,0 } , |
||
| glm::vec2 | acceleration = {0,0} |
||
| ) |
|
delete |
|
delete |
| void MovingEntity::AddAcceleration | ( | glm::vec2 | accelerationOffset | ) |
Adds acceleration to this MovingEntity own acceleration.
This is basically the only appropriate way to move an Entity that will look and feel properly.
| [in] | velocityOffset | Velocity to add. |
| void MovingEntity::AddVelocity | ( | glm::vec2 | velocityOffset | ) |
Adds velocity to this MovingEntity own velocity.
| [in] | velocityOffset | Velocity to add. |
| void MovingEntity::debug | ( | ) |
Expands on Entity's debug func. Adds even more fields to debug window.
|
static |
Adds Entity-independant movement variables to debug window.
| float MovingEntity::GetSpeed | ( | ) | const |
| bool MovingEntity::isDeadForAwhile | ( | ) | const |
| void MovingEntity::kill | ( | ) |
Non-virtual override of Entity::kill.
|
delete |
|
overridevirtual |


-
Austria: http://www.edis.at/de/server/colocation/oesterreich/raspberrypi/ (send in - hosting for free)
-
Netherlands****: http://www.webhostingtalk.com/showthread.php?t=1247549 (send in or buy a Pi - IPv6 hosting for free, IPv4 ~2,5€)
-
Sweden: https://fsdata.se/server/raspberry-pi-colocation/ (send in - hosting for free, only Swedish customers accepted)
-
Netherlands: http://raspberrycolocation.com/home/ (send in or buy a Pi (takes ~90 days), hosting for free)
-
Belgium: http://www.fusa.be/en/hosting/special_colocation (send in, 15€ setup, 1,5€ monthly)
-
Australia: http://www.micron21.com/raspberrypi-colocation.php (send in, $10 IPv4 + data plan starting at $20)
-
UK: http://www.retrosnub.co.uk/raspberrycolo (send in, hosting £2,50/month)
http://shop.pi3g.com/ sells ready to use Pis and delivers them to PCExtreme directly.


- get_comments(UserModel, int) - Method in class com.example1.locationapp.Favourite
-
download comment from the server
- get_comments(String) - Method in class com.example1.locationapp.MainActivity
-
download form server , to get comment object
- get_comments(ArrayList<Comments>, Context, HttpClient, Location, double) - Method in interface Controller.CommentController
-
- get_comments(ArrayList<Comments>, Context, HttpClient, Location, double) - Method in class Model.CommentsModel
-
download from server using location based query
- get_comments(ArrayList<Comments>, int, HttpClient) - Method in class Model.SubCommentModel
-
use this function for download comments from the server
- get_comments(ArrayList<Comments>, Context, HttpClient, Location, double) - Method in class Model.SubCommentModel
-
- get_id(Context) - Method in class InternetConnection.ConnectToInternet
-
download IDModel from the server
- getAge() - Method in class Model.CommentUser
-
get the age
- getBio() - Method in class Model.CommentUser
-
to get the bio
- getCode() - Method in class Model.FavouriteModel
-
return the favourite's code
- getComment() - Method in class Model.FavouriteModel
-
get the main comment of the favourite
- getComment() - Method in class Model.SubCommentModel
-
- getComment() - Method in class Model.UserModel
-
get the comments array
- getComment_date() - Method in class Model.Comments
-
get the comment's date
- getDistance() - Method in class Model.Comments
-
to the distance
- getDistance() - Method in class Model.FavouriteComment
-
get the distance from the comment's sending location
- getDistance(double, double, Location) - Method in class Model.SaveFavourite
-
function for compute the distance of the comment
- getEmail() - Method in class Model.CommentUser
-
to get the e-mail address
- getEntityContent(HttpResponse) - Method in class InternetConnection.ConnectToInternet
-
from elastic search to get json from the response
- getFacebook() - Method in class Model.CommentUser
-
to get the facebook
- getFaviourte() - Method in class Model.UserModel
-
get the Favourite list
- getHits() - Method in class InternetConnection.ElasticSearchSearchResponse
-
- getHits() - Method in class InternetConnection.Hits
-
- getID() - Method in class Model.FavouriteComment
-
get comment's master id
- getID() - Method in class Model.FavouriteModel
-
get the comment Id
- getId_for_master() - Method in class Model.IDModel
-
to get the master id
- getImage() - Method in class Model.FavouriteComment
-
get the image string of the comment
- getImage_encode() - Method in class Model.Comments
-
get the image encode
- getImageEncode() - Method in class Model.CommentUser
-
get he image encode
- getLat() - Method in class Model.Comments
-
get the latitude
- getLatitude() - Method in class com.example1.locationapp.GPSTracker
-
Function to get latitude
- getLatitude() - Method in class Model.FavouriteComment
-
get the latitude of the comment
- getLinkedIn() - Method in class Model.CommentUser
-
the get the link
- getLocation() - Method in class com.example1.locationapp.GPSTracker
-
method for user to get the location.
- getLon() - Method in class Model.Comments
-
get the longitude
- getLongitude() - Method in class com.example1.locationapp.GPSTracker
-
Function to get longitude
- getLongitude() - Method in class Model.FavouriteComment
-
get the longitude of the comment
- getMaster_comment_ID() - Method in class Model.Comments
-
to get master comment ID
- getMaster_ID() - Method in class Model.Comments
-
get the master id
- getMContext() - Method in class com.example1.locationapp.GPSTrackerContent
-
- getMCurrentPhotoPath() - Method in class com.example1.locationapp.EnterCommentsActivityProduct
-
- getName() - Method in class Model.CommentUser
-
to get the name
- getPhone() - Method in class Model.CommentUser
-
to get the phone number
- getPicture() - Method in class Model.CommentUser
-
get the picture
- getProfileEncode() - Method in class Model.CommentUser
-
get the profile encode
- getSource() - Method in class InternetConnection.ElasticSearchResponse
-
- getSources() - Method in class InternetConnection.ElasticSearchSearchResponse
-
- getSub_comments_ID() - Method in class Model.Comments
-
get the sub comment id
- getSub_ID() - Method in class Model.Comments
-
get the sub id
- getSubComment() - Method in class Model.Comments
-
to get the subcomment list
- getSubComment() - Method in class Model.FavouriteModel
-
get the arraylist of subcomments
- getSubject_comment() - Method in class Model.Comments
-
get the subject comment
- getTagsList() - Method in class Model.Comments
-
to get the tag list
- getText() - Method in class Model.FavouriteComment
-
get the content of the comment
- getThe_comment() - Method in class Model.Comments
-
to get the comment
- getTitle() - Method in class Model.FavouriteComment
-
get the title of this comment
- getUser_name() - Method in class Model.UserModel
-
get current login username
- getUserID() - Method in class Model.Comments
-
get the user ID
- getUserName() - Method in class Model.Comments
-
get the string of user name
- getUserName() - Method in class Model.FavouriteComment
-
get the username who store this comment
- getUsername() - Method in class Model.FavouriteModel
-
get the user of the favourite belongs to
- getUudi() - Method in class Model.CommentUser
-
get uuid
- getView(int, View, ViewGroup) - Method in class com.example1.locationapp.CustomAdapter
-
Put the data into the view
- getView(int, View, ViewGroup) - Method in class com.example1.locationapp.CutAdapter
-
Put the data into the view
- google_play_services_version - Static variable in class com.example1.locationapp.R.integer
-
- google_play_services_version - Static variable in class com.google.android.gms.R.integer
-
- GPSTracker - Class in com.example1.locationapp
-
open source code from http://www.androidhive.info/2012/07/android-gps-location-manager-tutorial/
- GPSTracker(Context) - Constructor for class com.example1.locationapp.GPSTracker
-
- GPSTrackerContent - Class in com.example1.locationapp
-
class for GPSTrackerContent reference from the
open source code from http://www.androidhive.info/2012/07/android-gps-location-manager-tutorial/
- GPSTrackerContent(Context) - Constructor for class com.example1.locationapp.GPSTrackerContent
-
- grid_1 - Static variable in class com.example1.locationapp.R.drawable
-
- grid_2 - Static variable in class com.example1.locationapp.R.drawable
-
- guest - Static variable in class com.example1.locationapp.R.id
-


Government procures 54,445 beds for Senior High Schools
The Ministry of Education announces through its Director of Communications the purchase of beds, mattresses and chairs to be distributed to schools across the country.
In a statement issued November 22, Ekow Vincent Assafuah said the items are to aid the government’s social welfare programme, Free Senior High School education.
He stated that Ejisuman SHS, Achinakrom SHS, Sakafia Islamic SHS, Oppong Memorial SHS, Gyaama Pensan SHTS, Dadease Agric SHS, Bechem Presby SHS, Odomaseman SHS, Bole SHS, Walewale SHS, Bawku SHTS, Sandema SHTS, Three Town SHS, Aveyime-Battor SHS, Vakpo SHS, Have Technical Institute and Half Assini SHS are among some of the beneficiaries.
The beds which are made of metal, the ministry explained that it is a way of fighting bedbugs which is become very rampant in the Senior High Schools.
“The choice of using metals instead of wood for the beds in recent times is a way to fight bedbug infestations in our second cycle schools beyond this, the ministry embarks on routine fumigation in our schools to fight the bedbug menace.”
Find the full statement attached


jQuery Mobile is under active development. This is the first alpha release of the framework and there will surely be bugs in your platform of choice.
GitHub repo
Follow the project on GitHub: https://github.com/jquery/jquery-mobile
How can I help?
We're looking to do a few more preview releases during the next couple months leading up to the 1.0 release of the platform. Thanks for your help!
Submitting an issue? Some tips
To help us resolve issues in the Git issue tracker as quickly as possible, here are a few critical things that every ticket should have:
- First test to see if this is still an issue in the latest Git build because we're constantly fixing bugs after a release. Include our latest JS and CSS files in your project to see if we've already fixed it. If it can be reproduced in the demos and docs, simply view the latest on the /test/ directory:
http://www.jquerymobile.com/test/
- Always specific the platform and version if it's in the native browser: Ex. iPhone 3GS, iOS 3.2
- If you see an issue with a 3rd party browser, specify that in addition to the device info. Ex: Firefox mobile 4.0b3 running on HTC Aria running Android 2.2
- List out the detailed steps and conditions needed to reproduce the bug
- Don't paste huge chunks of code into the issue ticket. Instead, post a demo page on an online code sharing site like JS Bin or jsFiddleor in a Git repo so we can demo the page and view the code easily. For a head start, use this JS Bin as a template that includes a live link to the latest build: http://jsbin.com/ukewu3/edit


 Bertrand Russell
I’ve missed more than 9000 shots in my career. I’ve lost almost 300 games. 26 times I’ve been trusted to take the game winning shot and missed.
 And that is why I succeed. Michael Jordan The most common way people give up their power is by thinking they don’t have any. Alice Walker| Firstname | Lastname | Points |
|---|---|---|
| Eve | Jackson | 94 |


{% include "header.html" %} {% block head %} {% endblock %}
Filters
Give Food
How many people can it feed?
1 10+


Toggle navigation
Music Lessons Express
About
Lesson and Location
Reviews
Welcome to Music Lessons Express
Piano
Guitar
Flute
Violin


Navigation Mode
Draw Shape
Abort Drawing
Resume Drawing
Undo
Redo
Save Shape
Shape ID
Shape Area
mm²
Shape Perimeter
mm


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @(pageTitle: String, heading: String, message1: String, additionalMessages: List[String])(implicit request: Request[_], messages: Messages, templateRenderer: uk.gov.hmrc.renderer.TemplateRenderer, partialRetriever: uk.gov.hmrc.play.partials.FormPartialRetriever) @main( title=pageTitle, gaCustomTitle = None, hidePtaAccountNav = true ){
@Html(message1)
@additionalMessages.map{ message =>@Html(message)
}


What the scripts are doing
prep_webrtc_
Once a revision is sync'd with gclient, we have the webrtc repo in third_party/webrtc/trunk/. At this point, we actually copy our modification from third_party_mods/webrtc/ into (on top of) third_party/webrtc/. These mods are almost always required to support Mac/Darwin builds as the Linux builds tend to be fairly well behaved. Once these mods are put in place, libsrtp is config.d and built in prep for the rest of the build process.
At this point, 'rebuild_webrtc.sh' is called. This script is responsible for running the python script trunk/build/gyp_chromium which processes our .gyp file and produces either .xcodeproj projects in src/examples/cmdline_audio_peer/ on Mac or a Makefile in third_party/webrtc/trunk/ on Linux. The script then runs a 'clean' if the script was called with the argument 'clean'. It then kicks off a build of cmdline_audio_peer in both Debug and Release modes. This (due to gyp dependencies) will build all required webrtc libraries along with the desired output binary.
If the builds are successful, then the script .create_libwebrtc.sh. is called which will take the myriad of .a files in the Debug and Release directories and sum them up into a monolithic set of two files: libwebrtc_Release.a and libwebrtc_Debug.a. If you are a developer wishing to create a project but have it be NOT intertwined with the webrtc project itself, this is your key to freedom. Link against these libraries and you'll be much happier with your project.
Finally, at the end of the rebuild_webrtc.sh build, 4 .ls -lh. are done to show the resultant binaries (executable cmdline_audio_peer and libwebrtc_*.a) in both Release and Debug forms. Output is found in third_party/webrtc/trunk/out/[Debug|Release] on linux and on the Mac in third_party/webrtc/trunk/xcodebuild/[Debug|Release] .
Note that .rebuild_webrtc.sh. and .create_libwebrtc.sh. are intended to be ran separately after .prep_webrtc.sh. has been ran in case you are making changes to the base code and need a quick way to have a repeatable build process. This is why the scripts are not housed as a single file.
The final script which gets ran is .rebuild_plugin.sh., and this will populate the third_party/FireBreath submodule as well as its boost submodule and proceed to build both the support items in FireBreath as well as our particular plugin. In the end you'll have a plugin in src/js_api/build/bin/WebrtcPlugin/npWebrtcPlugin.so in linux and for the Mac the output is found in src/js_api/build/projects/WebrtcPlugin/Debug/WebrtcPlugin.plugin.
General notes
Due to the nature of both webrtc libraries and also FireBreath, as a developer, you need to be cognizant that your Makefiles and .xcodeproj files are not yours to modify as they are .output files. and not source files.
With regards to webrtc:
rebuild_webrtc.sh runs a python script in the beginning of this file. This script takes the input .gyp file(s) from src/example/cmdline_audio_peer/webrtc_projects.gyp and creates output files. In the case of linux, it creates third_party/webrtc/trunk/Makefile and for Mac it creates src/examples/cmdline_audio_peer/webrtc_projects.xcodeproj . It is perfectly legal to use XCode to load this project and do development in the IDE. However, be forewarned, if you make changes to your project settings, build settings, file inclusions, etc, these settings will be over-written the next time you run prep*.sh or rebuild_webrtc.sh. The same things applies to modifying the Makefile in linux but this tends to be less enticing to do than in an IDE.
So, if you wish to make project modifications, you need to do that in src/examples/cmdline_audio_peer/webrtc_projects.gyp for those items related to anything but the plugin project.
In the case of the plugin:
The plugin's Makefile and .xcodeproj file are created indirectly through cmake. The source file for this project is found in src/js_api/projects/WebrtcPlugin/[Mac|X11]/projectDef.cmake. The script third_party/FireBreath/prepmac_GoCast.sh is responsible for creating the .xcodeproj in src/js_api/build/FireBreath.xcodeproj. On linux, the script third_party/FireBreath/prepmake.sh is responsible for creating src/js_api/build/Makefile.
Again, it is perfectly legal to use the .xcodeproj file with XCode for interactive development.
Giving it a try at the command line
The cmdline_audio_peer application can be tested locally using your own server and it can be tested using our server as well. NOTE: Our server is a best-efforts up-time server. So, our IP and port will be given here, but if it doesn't work, run it locally and see whether the problem lies with the build locally or with our server.
Setting up the server locally
Trying locally:
Launch your local server:
(Linux): ./third_party/webrtc/trunk/out/Release/peerconnection_server
(Mac): ./third_party/webrtc/trunk/xcodebuild/Release/peerconnection_server
This should elicit .Server listening on port 8888.
Running the client
Not that this part could be skipped altogether if you simply wish to use the plugin and avoid the use of the command line altogether.
Using the client:
(Linux): ./third_party/webrtc/trunk/out/Release/cmdline_audio_peer --server=localhost:8888 --peername=use-your-own-name
(Mac): ./third_party/webrtc/trunk/xcodebuild/Release/cmdline_audio_peer --server=localhost:8888 --peername=use-your-own-name
If you wish to attempt to connect to our server, you may simply use .--server=<IP_ADDRESS>:8888. instead of the localhost.
Once the client is running, issue the command .signin. and you should see the output of:
Signing in...
Server: localhost
Port: 8888
Client: Sign in complete
If this occurs, you.re in great shape. Once a second person runs the same command line (with a different peer name), you may issue a .call peer-name-to-call.. This will create a connection for audio over the internet with that peer.
Note that calling is not limited to 2-way. You may issue additional .call next-name. many times to create multi-party calls. However, there is a non-intuitive notion behind .call.. Call is creating a peer connection directly to the person you ask it to call. When it is a 2-way call, this is perfect. When a 3-way call happens, there.s a need for an extra .link. or .call. to be created. And with 4-way calls, there are more yet again. As an example, consider we have peers named A, B, C, and D.
A calls B. No problem. 2-way call.
Now, with A+B in a call, A issues a call to C. At this point, A has a 3-way link with B and C.
HOWEVER, B does not have a link to C and therefore, there is a need for B to call C or for C to call B. This would establish the desired 3-way link.
With a 3-way call in progress, if we wish to fully add D into the conversation, each peer (A, B, C) would have to call D in order to have a full link-up -- or D would have to call A, B, and C -- either way. In each case, the peer connections must be setup individually.
Conversely, the .hangup. command is similar. If you have a 4-way call going, and you.re .A., you may wish to hang up in which case you need to .hangup D., .hangup C., and .hangup B.. This would fully hangup as it destroys each peer connection individually. The nice effect here is that in the 4-way call, it is possible to simply drop one individual by hanging up on them alone.
While this is a bit confusing and may be non-intuitive, it was left this way to allow people to play with the notions of individual connections via .call. and .hangup..


| Class and Description |
|---|
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestCalculatorProvider |
| Class and Description |
|---|
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestAlgorithmIdentifierFinder |
| DigestCalculatorProvider |
| MacCalculator |
| Class and Description |
|---|
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| InputDecryptor
General interface for an operator that is able to produce
an InputStream that will decrypt a stream of encrypted data.
|
| KeyWrapper |
| MacCalculator |
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| Class and Description |
|---|
| InputDecryptor
General interface for an operator that is able to produce
an InputStream that will decrypt a stream of encrypted data.
|
| KeyWrapper |
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| Class and Description |
|---|
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| DigestCalculatorProvider |
| Class and Description |
|---|
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| Class and Description |
|---|
| AsymmetricKeyWrapper |
| ContentSigner |
| ContentVerifier |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| DigestCalculatorProvider |
| GenericKey |
| InputDecryptor
General interface for an operator that is able to produce
an InputStream that will decrypt a stream of encrypted data.
|
| InputExpanderProvider |
| MacCalculator |
| OperatorCreationException |
| OutputCompressor
General interface for an operator that is able to produce
an OutputStream that will output compressed data.
|
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| SymmetricKeyWrapper |
| Class and Description |
|---|
| DigestAlgorithmIdentifierFinder |
| DigestCalculatorProvider |
| OperatorCreationException |
| Class and Description |
|---|
| ContentSigner |
| DigestCalculatorProvider |
| GenericKey |
| InputExpander
General interface for an operator that is able to produce
an InputStream that will produce uncompressed data.
|
| InputExpanderProvider |
| MacCalculator |
| OperatorCreationException |
| OutputCompressor
General interface for an operator that is able to produce
an OutputStream that will output compressed data.
|
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| Class and Description |
|---|
| AsymmetricKeyUnwrapper |
| SymmetricKeyUnwrapper |
| Class and Description |
|---|
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| Class and Description |
|---|
| ContentVerifier |
| DigestAlgorithmIdentifierFinder |
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| GenericKey |
| InputExpander
General interface for an operator that is able to produce
an InputStream that will produce uncompressed data.
|
| KeyUnwrapper |
| KeyWrapper |
| OperatorCreationException |
| OperatorException |
| SignatureAlgorithmIdentifierFinder |
| Class and Description |
|---|
| AsymmetricKeyWrapper |
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestAlgorithmIdentifierFinder |
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| DigestCalculatorProvider |
| GenericKey |
| KeyWrapper |
| OperatorCreationException |
| OperatorException |
| Class and Description |
|---|
| AsymmetricKeyUnwrapper |
| AsymmetricKeyWrapper |
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| DigestCalculatorProvider |
| GenericKey |
| KeyUnwrapper |
| KeyWrapper |
| OperatorCreationException |
| OperatorException |
| SymmetricKeyUnwrapper |
| SymmetricKeyWrapper |
| Class and Description |
|---|
| ContentSigner |
| ContentVerifierProvider
General interface for providers of ContentVerifier objects.
|
| OutputEncryptor
General interface for an operator that is able to produce
an OutputStream that will output encrypted data.
|
| Class and Description |
|---|
| DigestCalculatorProvider |
| Class and Description |
|---|
| DigestCalculator
General interface for an operator that is able to calculate a digest from
a stream of output.
|
| DigestCalculatorProvider |
| OperatorCreationException |
Copyright © 2015. All rights reserved.


People often ask me, Cam, do you have thoughts? If yes then what are those thoughts? Will you tell us them? Is there a website we can go to where we can read your thoughts?
To those people I would say, no. There is no website where you can go to to read my thoughts, unless the goverment has finished that technology. So I thought that I would create a website that would allow others to read thoughts that I have consented to put on the internet. Yes, these people exist so here we are.

Mark Twain.


This guide introduces the most important aspects of JavaScriptMVC (JMVC) by
creating a simple cookbook application.
Basics
Before jumping in, there are some things you should know:
Purpose
Use JavaScriptMVC to develop client-side JavaScript apps. JMVC was
created by Bitovi, a JavaScript consulting
company, to create quality, maintainable apps in the shortest
amount of time. Since that time, JMVC has undergone 7 primary production releases
with over 100 outside contributors.
Unlike most JavaScript projects, JMVC is a
true framework. It supplies best-of-bread solutions for things like:
DOM manipulation
MVC Architecture
Testing
Dependency management
Documentation
It tightly integrates these solutions so they
work together seemlessly. With repeatable development
patterns, JMVC provides direction to development making it easy
for teams to work together more
effectively.
Sub-projects are futher broken down into plugins. Just steal the ones you need. Plugins load
their own dependencies and won't load duplicate files. It looks like:
steal('can/control', function( Control ) {
Control // -> the Control API
...
});
P.S. steal('can/control') adds can/control/control.js to your project.
License
JavaScriptMVC is MIT with the following exceptions:
This guide introduces the most important aspects of JavaScriptMVC (JMVC) by creating a simple cookbook application.
Basics
Before jumping in, there are some things you should know:
Purpose
Use JavaScriptMVC to develop client-side JavaScript apps. JMVC was created by Bitovi, a JavaScript consulting company, to create quality, maintainable apps in the shortest amount of time. Since that time, JMVC has undergone 7 primary production releases with over 100 outside contributors.
Unlike most JavaScript projects, JMVC is a true framework. It supplies best-of-bread solutions for things like:
It tightly integrates these solutions so they work together seemlessly. With repeatable development patterns, JMVC provides direction to development making it easy for teams to work together more effectively.
Sub Projects
JavaScriptMVC is comprised of 5 sub projects:
Plugins
Sub-projects are futher broken down into plugins. Just steal the ones you need. Plugins load their own dependencies and won't load duplicate files. It looks like:
License
JavaScriptMVC is MIT with the following exceptions:
These exceptions, although permissive licenses themselves, are not linked in your final production build.
Installing JavaScriptMVC
Before continuing, make sure you have installed JavaScriptMVC. Once you have installed JavaScriptMVC, continue to Creating Cookbook.


|
My Project
|
The objective of this project was to design a lane detection (with lane turn signal and drive heading output) system for autonomous vehicles/Robots. The proposed lane detection algorithm by using a video feed input of a vehicle driving on the highway, detects the lane position and give drive heading angle. Which in turn can be passed to steering control system to move the vehicle inside the lane. Maintaining the lane on highway is very critical for autonomics vehicles. The system can be also be integrated with the popular Lane departure warning system designed to warn the driver when the vehicle begins to move out of its lane. The system being developed in C++ language provides very good real time performance.
The pipeline of the project can be summarized as :
First step is to remove the noise using median filter. This smooths the image and removes any undesired pixel values that could prevent the correct detection of the lanes
Then apply edge detector to extract vertical edge. The intermediate output after edge detection is shown below
As the image from previous step contains extra information which we do not need for lane finding, we extract the Region Of Interest.
In this step we use Hough Transform to find lines on the image. Some paramter tuning is done to get peak hough lines.
In this step , we find out the peak hough lines, group them into two groups (positive, negative gradients) and extrapolate lines in each group. The lines are classified depending on the value of their slope and where their initial and final points are approximately located with respect to the center of the image.
Using the intersection point of left and right lines, we get the vanishing point. Based on vanishing point and image center we predict the turns in the lane. For calculating drive head, coordinates of vanishing point in the image are used. Using simple trigonometry, atan2 is used to get angles in degree.
Output of the syste is quite good. The system was able to detect the lane even the part of the road which was whitish.
Output video can be seen at this link
Once the module is built correctly, to run the demo type the following command:
To run the unit tests, please execute the command given below:
The dataset used for the system evaluation is taken from Advanced Lane Detection dataset from Udacity - Self Driving Nanodegree program. The dataset can be downloaded from the link below :
https://drive.google.com/drive/folders/1XR0v4H73xvUQDT92OO_ud9MVqnTNOXJO?usp=sharing
Sprint planning details can be found on the following link.
https://docs.google.com/document/d/1Fxr27H92AX2Sr3t2H6NpyOqamlBIBs7oRIrZiXUN6i0/edit?usp=sharing
The software is being be developed by following the Solo Iterative Process(SIP). A product backlog, release backlog and work log(time log and code defect log) is being used as structure of the whole project. The log can be viewed at following link :
https://docs.google.com/spreadsheets/d/1IO5K6LXyBzSSsjxovvstrDoHjlVawQgHOqON_L0iJLY/edit?usp=sharing
The douments for this project is already present in docs folder.
To generate documentation install dependencies first
It will open gui version. On the top of the gui window, It will require a working directory. Set the directory. Give the source folder path as the repository folder and check the recursive checkbox. Give target directory where you want to save the documentations files.
MIT License
Copyright (c) 2018 Indushekhar Singh
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Mothers of Russian prisoners demand justice from Putin
by AFPMothers of Russian prisoners denounced the prosecution of protesters as a "travesty of justice" as they gathered outside the offices of the presidential administration on Tuesday.
Members of a new campaigning group, Mothers against Political Repression, appealed to President Vladimir Putin to intervene in an open letter read out to journalists.
The informal movement, the first of its kind, brings together families of protesters accused of violence against police, suspected extremists and others.
They called on Putin to have the courts, investigators and the FSB security service probed over their handling of the cases.
"The travesty of justice and lawlessness that are being perpetrated in front of the whole country undermine people's trust in the justice system and the state," the letter signed by 16 people said.
"In our view this negatively affects our country's stability and prosperity and leads to public discord," it added.
One woman at the gathering of about a dozen people cried as others tried to console her.
After the relatives delivered what they called "the letter of despair" to the presidential administration they held one-person pickets.
It is the only form of protest in Russia that does not require prior approval from authorities.
Putin's spokesman Dmitry Peskov said it was not the president's job to oversee the work of courts or investigators, adding the mothers' letter might be forwarded to the General Prosecutor's Office.
- 'They will have to listen' -
Yulia Pavlikova, the mother of 19-year-old Anna Pavlikova suspected of extremism, said she did not hold out much hope that her daughter would be acquitted.
She warned however that their movement would grow.
"A lot of mothers are knocking on our door in relation to other cases," she told AFP.
"And when there are many of us, they will have to listen to us."
The group was set up last month in response to a crackdown on the opposition to campaign on behalf of those convicted or detained.
Galina Martintsova, whose 26-year-old son Maksim faces up to five years in prison for alleged violence against police, said the letter was their "last hope".
"It's clear that these are trumped-up cases," she said, praising the group for helping her to get through the ordeal.
"It's hard to fight against injustice when you are alone," she said.
Tens of thousands of people rallied in Moscow this summer after allies of opposition leader Alexei Navalny were barred from standing for seats in city parliament in September.
The authorities unleashed a major crackdown, arresting hundreds and jailing several people.
Top rights group Memorial has recognised 314 people as "political prisoners" in Russia although it warns that the overall numbers of such prisoners are higher.


function MergeReg(F, B: TColor32): TColor32;
procedure MergeMem(F: TColor32; var B: TColor32);
Merges a foregrownd (F) color with the background color (B) using the alpha component of the foreground color. It does merge the alpha-channels.
SA = 1 - (1 - FA) (1 - BA)
SRGB = (FA * FRGB + BA * (1 - FA) * BRGB) / SA
MergeReg takes parameters and produces the result operating on CPU registers.
MergeMem operates with the background color referenced by a memory address.
Note, that after using the Merge function, you have to call EMMS. Otherwise CPU will be unable to handle floating point instructions.


Chainlink Price Chart | Market Capitalization | LINK to USD Calculator | LINK ROI Calculator | News | Description | Team | Related Events | Community | Similar coins to Chainlink LINK
1
actionslacks06-Aug-19 12:59 PM
poor linktards
meatspoon06-Aug-19 12:59 PM
It’s like we are in a submarine and we are 100 meters below crushing depth... those weird groaning sounds are getting louder. A giant squid is starting to hug the sub
Caglio06-Aug-19 01:00 PM
Dont worry, good accumulation period
Hate to say but there were a lot of good accumulating periods already
hyperDEX06-Aug-19 01:00 PM
Dont worry it is just Caglio and p. making sounds together
Caglio06-Aug-19 01:00 PM
^ hahaha @p.
meatspoon06-Aug-19 01:01 PM
Yeah, it’s like accumulation periods just keep... going.... and getting “better”.
Their lovemaking must be epic
Caglio06-Aug-19 01:01 PM
Yeah, buy the dip or u gonna miss d train bro
Lumbi06-Aug-19 01:02 PM
buy @.25 sell at 3.50... EZ
Caglio06-Aug-19 01:02 PM
Lumbi, are you part of equalizer team ?
Who knows what happened to that eco project
Is this price drop of kmd gonna give us a bigger value
So we can get more eco projects to migrate here
We are much cheaper than ethereum
now 4 times cheaper than eos also
meatspoon06-Aug-19 01:05 PM
Things happen to eco projects?
Lumbi06-Aug-19 01:06 PM
I'z unaffiliated. The good thing about ecosystems are new ecosystems more impervious than the last...
 Really shame people into adoption.
Caglio06-Aug-19 01:09 PM
we are having eco projects all around
YES good idea mister meatspoon
You have my vote
meatspoon06-Aug-19 01:09 PM
I mean, just bombard people with withering insults until they adopt
hyperDEX06-Aug-19 01:09 PM
@Caglio if you want KMD to be removed from bitrex and binance, sure the team can fork, then you would complain about exchanges with no liquidity.
Caglio06-Aug-19 01:09 PM
After all I heard on this exact channel how eos sucks
also neo
kmd much much better
i wont even talk about ethereum
they cannot solve scalability problems
we dont have those
hyperDEX06-Aug-19 01:10 PM
It is, some people in the community not so much. They would rather waste time and take no responsibility for their investments.
Caglio06-Aug-19 01:11 PM
No honestly
Its all my fault
I could have invested in in oyster pearl or something else
This is all on me
I am here for memery now
hyperDEX06-Aug-19 01:12 PM
Yes that is what you should be telling yourself.
Same as your reason not to sell
Caglio06-Aug-19 01:12 PM
But honestly, you know how it goes, you come somewhere and listen to other people talk
meatspoon06-Aug-19 01:13 PM
BEST TECH!!
Caglio06-Aug-19 01:13 PM
If I just knew how amazing the marketing idea from the start was
I would make sure noone ever invest in this
hyperDEX06-Aug-19 01:13 PM
Yes, but use that free time to do something.  Well you are getting paid by increasing the worth of the coins you chose to buy.

Caglio06-Aug-19 01:13 PM
There is no more going back
healthy stable market rejection
hyperDEX06-Aug-19 01:14 PM
It is like you are watching your house burn down, but instead of trying to put it out, you stand there and say, man i wish i didnt buy this house.
Caglio06-Aug-19 01:14 PM
Is it my house really ?
From the day of investment everything changed around here
meatspoon06-Aug-19 01:14 PM
It’s more like he is joking about it as it burns... not sure if that makes it better or worse.

Caglio06-Aug-19 01:15 PM
How can I be like ur neighboor
i talk all the time here
hyperDEX06-Aug-19 01:16 PM
Removing privacy because it wasnt private and risk of delisting from US exchanges......that is a hard choice
Caglio06-Aug-19 01:17 PM
but lets get back on the track with the hostility of komodo followers
hyperDEX06-Aug-19 01:17 PM
@meatspoon that implies he cannot do anything. People need to take responsibility over their own actions.


It is not our intention to replace any of the established libraries that
you may currently be using. And MobileSiteOS™ is dependent
on several you may be familiar with: jQuery, Modernizr and Underscore.js.
You can however use MobileSiteOS™ with any other library or JavaScript code
you like. Almost all of our code falls under one global variable: 'msos'.
MobileSiteOS™ is more like an extension layer in that we try to add mobile website
specific functionality on top of your existing pages or code.
What really makes us different is our style of coding and our methods of code execution.
We try very hard to place all code into specific function modules, which we then only
load as needed (on demand). Our emphasis is on "multi-content-page" websites where each
page's specific functionality is loaded only once when needed, not only at page load.
MobileSiteOS™ can be used with equal success for websites made up of many
individual HTML5 pages or by utilizing our msos.page module
and BackboneJS for creating a single-page, content injection website.
As it turns out, this style of code execution can also be applied to single page app integration
through AngularJS. We developed our own version of AngularJS called
NgMomentum which
includes our "module postloading code", allowing on-demand script/content injection via
AngularJS coding and MobileSiteOS™. So you don't have to wait for the ever more
complicated and verbose AngularJS version 2 for this very handy feature.
Methodology
First, by using typical JavaScript script injection, we load our library dependencies and base
code as deferred scripts (ie: order is important). Then we load all MobileSiteOS™
modules individually and asynchronously. Order and dependencies here are not important
because no dependent code is executed until all code is loaded. We do this using our
msos.require() and msos.provide() module
loading functions. Dependent modules are 'required' at the top of each module, and each
module is registered by our msos.provide() method.
Plus, MobileSiteOS™ takes care to only load modules once, while
holding execution until everything is ready. Thus module dependencies can chain
down without having to know or care what dependencies lie below. And yes, this
does add some complexity to module design (which is not unlike the "digest"
and directive "priority" design found in AngularJS). We aren't saying this is
the best way or the only way to write JavaScript. It is a process which we have tried
to refine as a 'best compromise' between speed and simplicity for the development of small
to medium size mobile websites. It does allow the introduction of new HTML, CSS and
JavaScript code at any time in our "content" rendering process. The proof of concept
is that we were able to integrate this process into AngularJS module code loading too,
with equal success.
Why use "responsive website design" instead of "mobile only" or "device apps"?
The maintenance of multiple websites for displaying similar content in
different formats is difficult for small business or individuals to justify.
And maintaining "mobile apps" for each platform and the constant downloading of
updates is becoming a nightmare too. If a single website can do a reasonably good
job of mobile through desktop content rendering, the cost savings in time and resources
can be quite significant.
That is the reason we only develop "web app" applications, and not
"phone app" or "tablet app" specific software. "Mobile apps" were a reasonable
path to take when the first iPhone and Android phones were introduced, given
the manufacturer's desire for suitable functionality and ultimate control.
But there are ever more issues with creating good mobile apps these days,
such as the expense and constant updates, etc. And there is still the need for
desktop access for many companies and individuals. Nor does providing content
via smartphones or tablets necessarily require an app. It is our opinion that
there will always be a place for good browser based web applications providing
useful or entertaining content.
Just because we develop "web app" software doesn't mean our software
or modules couldn't be used in HTML5 driven "mobile app" applications. By all
means, we would encourage others to do so. We use only open source technologies
such as JavaScript, CSS and HTML5, so all
software can be modified or patterned as required for your particular needs.
Programming
Our specialty is open source programming using Javascript, HTML5
and CSS for the development of "responsive web design" websites.
For a quote on your programming needs, please contact:


TMNT (2007)
- STARRING
- Mako
Sarah Michelle Gellar
- DIRECTOR
- Kevin Munroe
- RATING
- PG
- THEATRICAL RELEASE
- Mar 23, 2007
- MOVIE SYNOPSIS
- After the defeat of their old arch nemesis, The Shredder, the Turtles have grown apart as a
family.
- MPAA RATING
- PG, for animated action violence, some scary cartoon images and mild language
- RELEASE COMPANY
- Warner Bros.
- GENRE
- Action/Adventure, Comedies, Childrens, Martial Arts, Superheroes, Ninjas, Animated
Characters
- OFFICIAL MOVIE SITE
- The Official TMNT Site
32% (88 reviews total)


welcome,daniel
Age: 18 years
| candidate | party | office | stats |
|---|---|---|---|
| john m. ruhura | CCM | Member of Parliment | 0 |
| Angela C. Mmbwana | CHADEMA | District executive officer | 0 |
welcome,daniel
Age: 18 years
| candidate | party | office | stats |
|---|---|---|---|
| john m. ruhura | CCM | Member of Parliment | 0 |
| Angela C. Mmbwana | CHADEMA | District executive officer | 0 |


Strictly's tearful Karim Zeroual runs to crying mum after emotional routine
Strictly Come Dancing viewers were 'in pieces' when emotional Karim Zeroual hugged his mum and sister after paying tribute to them in his couples' choice dance
by Kyle O'Sullivan, https://www.mirror.co.uk/authors/kyle-osullivan/Tearful Karim Zeroual ran over to his crying mum and sister tonight after his emotional Strictly Come Dancing routine.
The CBBC star paid tribute to his family during his contemporary couples' choice dance - which had Strictly viewers 'in pieces'.
Before he took to the dance floor, Karim said: "It's about not having many people in your life but the few you do have can make you. Your dreams can come true and anything is possible."
After Karim and professional partner Amy Dowden's touching performance - the CBBC presenter rushed over to hug his tearful mum Carol.
Wiping away tears, Karim said: "My mum and sister are everything. Two strong women in my life. Amy represented that in the dance holding me up."
Craig Revel Horwood praised Karim for his "dynamic and engaging" performance - but admitted it was not enough for a 10.
He said: "I thought it had great leaps and turns but I have to say I think that you're a technician and not an actor and that bothers me. There could have been a lot more story. I think it's lacking emotional conent.
"I want you to fly. I'm desperate to get a 10 out for you but I'm battling with the fact your technique is overpowering what you're trying to say."
Bruno hit back at Craig and claimed he loved the "freedom of flowing movement".
Motsi Mabuse said: "As a dancer I'm just amazed at what you bring to the show. Your technique is unbelievable. Those spins in the air and jumps. I love you always give 110%. To watch you is like a gift."
Shirley Ballas added: "Family is everything and mums are the best."
Strictly Come Dancing viewers took to Twitter after watching the emotional moment.
One fan said: "God I LOVE how Karim isn’t afraid to show emotion and I LOVE also the obvious love and respect he has for his mum and sister. An absolutely beautiful man."
 I can’t cope," added another.
A third said: "I was raised by a single mum, I myself am a single mum.  You go, Karim! Show the world that girl power of your mum and sister!"
"Normally hate the filler fluff between the dances but #Karim ‘s story nearly made me cry. And then I was in floods when he went to his mum afterwards," agreed a fourth.
*Strictly Come Dancing airs Saturdays on BBC One


Lawrence of Arabia A film review by Robert Marley Copyright © 2001 filmcritic.com
Being the self-proclaimed professional film critic that I am, I am somewhat embarrassed to admit that I had not seen Lawrence of Arabia (coming soon to DVD) until only recently. After all, it's considered by just about everyone to be the masterpiece epic of director David Lean, who also directed films such as Bridge on the River Kwai, and Doctor Zhivago. So one day, a friend of mine loaned me a copy of the video and I sat down and watched it. I was initially skeptical that something made almost 40 years ago would be able to keep my attention for the butt-numbing 3 1/2 hours of its duration. But now I fully understand why this has become the film that other epic films are judged against -- the winner of seven Academy Awards in 1963 for Best Picture, Director, Editing, Cinematography, Art Direction, Music, and Sound. After watching the film again, I am convinced that it is simply one of the finest works of cinematic genius to ever illuminate the big screen.
Based on the autobiographical writing of British officer T.E. Lawrence during World War I, Lawrence of Arabia depicts Lawrence (played by then-unknown actor Peter O'Toole) as a lieutenant lacking any sort of military discipline whatsoever. Bored with his assignment of coloring maps for the British Army in a dimly lit headquarters building, Lawrence jumps at the opportunity to be re-assigned as an observer for an Arabian prince fighting against the Turkish army. Lawrence quickly sees just how caring and great these desert dwelling people can be and ends up rallying the various tribes together to fight the Turks and help the British turn the tide of World War I.
Shot in Panavision's famed Super 70mm format, the film beautifully illustrates the definition of the word epic. It is absolutely breathtaking.  Every shot is choreographed as a portrait -- a living tribute to a great land. David Lean put his reputation on the line to get this film completed, and the fact that it was even greenlit in the first place says something about the ideology of the motion picture industry at the time, a far cry from its pathetic, uncreative existence today.
After watching the film, the first thing that came to my mind was, "I've got to do a remake of this film!" But then I thought about trying to pitch the idea to a modern-day movie executive: "Okay, it's going to be almost four hours long and shot over three months on location in the Sahara desert. We are going to need to blow up a full-size train because computer-generated effects probably wont do it justice. And we are not going to use any big stars, and won't have any female actors since there's no love story."
Yes, my friends, the velvet curtain fell on the golden-era of Hollywood a long time ago. But at least we still have the proof to show all would-be producers and directors out there just how good a film can be.
5 stars out of 5 [HIGHEST RATING]
Director: David Lean Producer: Sam Spiegel Screenwriter: Robert Bolt, Michael Wilson Stars: Peter O'Toole, Alec Guinness, Anthony Quinn, Jack Hawkins, Omar Sharif, Claude Rains, Josť Ferrer, Anthony Quayle
MPAA Rating: PG
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Amarillo area lane closures
AMARILLO, Texas (KFDA) - Motorists around Amarillo have a few new lane closures this coming week.
Expect various lane and ramp closures as overlay work continues on the southeast section of State Loop (SL) 335.
FM 293 will be closed between SH 136 and FM 683 for road widening work. Traffic will be detoured to FM 245.
The right lane of the eastbound I-40 frontage road will be closed at Helium Road for culvert installation.
Various lanes of BI-40 (Amarillo Boulevard) will be closed in both directions between Western Street and Gem Lake Road for edge work.
Watch for crews repairing guardrails at the interchange of Bell Street and 9th Avenue:
All projects are subject to change due to weather, emergency work and other unexpected events.
Source: Texas Department of Transportation


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Cosmology
Pyrrhos has less planes than the usual campaign setting, with some being integrated into the landscape as “touched” areas instead of traditional planes.
Elementally Touched Areas - In place of the elemental planes of fire, water, earth, and air, there are instead elementally touched areas of the same name that appear throughout the world in varying sizes that haven’t been recorded to move, disperse, or diminish over time. These areas tend to spawn elementals and be home to harsher environments than normal that only people like Genasi and others with special connections to the goddess Shaylarè can effectively traverse.
The Feywild - more similar to traditional planes, the Feywild is a more magically enhanced mirror plane to Pyrrhos, with the same type of geography and curious history that hasn’t yet been discovered. The “gates” to the Feywild are located in various forests throughout Pyrrhos in fey-touched areas. These areas tend to have magic that seeped into the material plane and leaves many valuable plants, beasts, and sometimes other more unexpected things, but the areas aren’t necessarily predictable or safe. While inside the fey-touched area, after a few hours of being inside, the gate tends to open randomly and suck people through, so the more time you spend in there, the more likely you are to get sucked into the Feywild by accident. Although, the same can be said on the other side as well.
The Shadowfell - Functions very similarly, if not in the exact same way as the Feywild, but with an opposite magical force. Shadow-touched areas are in different places from the fey-touched, and the magic and creatures that come through tend to be of a darker nature, but that seems to be the only difference between the two. Often home to drow, undead, and other spirits, the Shadowfell has been reported to have many tears from it to the Spirit Plane that are either unfixable, or have simply grown too large for the ascended God Nthanda to close.
The Spirit Plane - Pretty self-explanatory, honestly. Considered to be “above” the material planes, this is the plane where all kinds of spirits come from, ranging from the dream making Quori to the spirits of fallen mortals from the material plane. Despite its nature, for all intents and purposes, the plane is relatively easy to break through, which is why the God Nthanda was tasked with guarding the plane as part of his job as God of Spirits. Before his reign, there was much less organisation to the plane as well as more people who entered trying to “save” a loved one, or angry spirits escaping to wreak havoc. That has quelled much, but it is not impossible to get through Nthanda’s watchful gaze.
Celestia - The plane of the gods considered to be even above The Spirit Plane, in order to reach this plane, one would need to get to the Spirit Plane first.  Not only is it much more difficult to shift into, but it is also heavily guarded by the first Ascended hero herself, Golmala, Goddess of protection and defence, a job which she takes very seriously, especially since her defeat at the hands of the demon Ankris at the end of the demon war before he was dispatched by the rest of the gods.
The Ethereal Plane - Basically the same as in other campaign settings, a mirror plane to The material plane, shadowfell, and Feywild that contains just a mist-bound empty space.
The Material Plane -


|
RGL
<IP_ADDRESS>
|
Manages specific number of opengl framebuffer objects. More...
#include <rgl_framebuffers.h>
Public Member Functions | |
| Framebuffers () noexcept | |
| Creates array of gl framebuffer objects. | |
| ~Framebuffers () | |
| Deletes stored opengl framebuffer. | |
| Framebuffers (Framebuffers &&other) noexcept | |
| Transfers framebuffer names. | |
| Framebuffers & | operator= (Framebuffers &&other) noexcept |
| Deletes stored framebuffer and transfers over gl names. | |
| Public Member Functions inherited from rgl::GLNames< number_of_names > | |
| GLNames (ArrayT &&new_gl_names) noexcept | |
| Constructs array of opengl objects. | |
| ~GLNames () noexcept | |
| Deletes array of opengl objects. | |
| GLNames (GLNames &&other) noexcept | |
| Moves opengl names into this. | |
| GLNames & | operator= (GLNames &&other) noexcept |
| Deletes stored opengl objects and moves names into this. | |
| GLNames (GLNames &other)=delete | |
| Copy construction is deleted. | |
| GLNames & | operator= (GLNames &other)=delete |
| Copy assignment is deleted. | |
| const ArrayT & | GetNames () const noexcept |
| GLuint | GetName (const SizeT index=SizeT{ 0 }) const |
Additional Inherited Members | |
| Public Types inherited from rgl::GLNames< number_of_names > | |
| using | ArrayT = std::array< GLuint, number_of_names > |
| Array type alias. | |
Manages specific number of opengl framebuffer objects.
Definition at line 9 of file rgl_framebuffers.h.


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