You can view the status of active and inactive users and add new users.
Active users
4 active internal users
| Name | Role profile | Email address |
|---|---|---|
| John Doe | Competition Administrator |<EMAIL_ADDRESS>|
| Robert Johnson | Competition Administrator |<EMAIL_ADDRESS>|
| Veronica Ledermann | Competition Administrator |<EMAIL_ADDRESS>|
| Toby Reader | Competition Administrator |<EMAIL_ADDRESS>|


Action : Print a web brower
This action will allow you to print the contents of a web browser.
Warning : Make sure the window is where your web browser is open (on the screen) at the time the action takes place.
Parameters
| Parameters | Descriptions |
|---|---|
| Web browser concerned | Must be equal to the Web browser whose contents will be printed. |
Return value
No value is returned by this action
Code Visual Basic.Net generated by SoftwareZator
Your_WebBrowser.Print()
Runtime errors
No runtime error is detected here.
Characteristic
| Type | Informations |
|---|---|
| Required level | Beginner |
| Category | Printing |
| Type of return value | {Nothing} |
| Works in the functions | Yes |
| Works in reporting zone | No |
| This action may receive children actions | No |


|
Fusion3D
Version 6.04
|
Caches data arrays on a tile-by-tile basis that may be reused. More...
#include <cache_class.h>
Public Member Functions | |
| cache_class () | |
| Constructor. More... | |
| ~cache_class () | |
| Destructor. More... | |
| int | init (map3d_index_class *map3d_index_in, int array_size, int res_type_in, int ntiles_cached_pad, const char *diag_name_in) |
| Initialize storage. More... | |
| int | query (double x, double y) |
| Query the status of storage for the tile centered at (x,y) – Return -1=off map, 0=empty, 1=full, good data, 3=full, bad data (maybe no data for this tile). More... | |
| unsigned char * | get_ptr_for_write (double x, double y) |
| Get pointer to internal storage array to store data. More... | |
| int | mark_write_complete (double x, double y) |
| Mark that writing is complete for the tile at the given location. More... | |
| unsigned char * | get_ptr_for_read (double x, double y) |
| Get pointer to internal storage array to read data. More... | |
| int | mark_stored (double x, double y, int val) |
| Mark the tile at the given location as having stored data. More... | |
| int | copy_to_cache (double x, double y, unsigned char *data) |
| Copy data array to cache memory. More... | |
| int | copy_from_cache (double x, double y, unsigned char *data) |
| Copy data array from cache memory. More... | |
| int | force_new_store () |
| Force a new store for all tiles – required if texture moded as with LOS. More... | |
| int | reset_all () |
| Reset class. More... | |
| Public Member Functions inherited from base_jfd_class | |
| base_jfd_class () | |
| Constructor. More... | |
| virtual | ~base_jfd_class () |
| Destructor. More... | |
| int | set_diag_flag (int flag) |
| Set level of diagnostics. More... | |
| int | register_coord_system (gps_calc_class *gps_calc_in) |
| Register the common gps_calc_class for defining the current coordinate systems and transformations between them. More... | |
| const char * | get_type () |
| Get the name of the class. More... | |
| int | warning (int oiv_window_flag, const char *message) |
| Open dialog window with warning. More... | |
| int | warning_s (string cmessage, string smessage) |
| Open dialog window with 2-part warning message. More... | |
| int | exit_safe (int oiv_window_flag, const char *message) |
| Open dialog window with fatal error message. More... | |
| int | exit_safe_s (string message, string smessage) |
| Open dialog window with fatal error message. More... | |
| virtual int | clear_all () |
| virtual int | read_file (string sfilename) |
| Read file: all functions including open, read header and data and close – Virtual. More... | |
| virtual int | read_file_open (string sfilename) |
| Read file: only the open part of the entire read-file – Virtual. More... | |
| virtual int | read_file_header () |
| Read file: only the read-header part of the entire read-file – Virtual. More... | |
| virtual int | read_file_data () |
| Read file: only the read-data part of the entire read-file – Virtual. More... | |
| virtual int | read_file_close () |
| Read file: only the close part of the entire read-file – Virtual. More... | |
| virtual int | write_file (string sfilename) |
| Write file: entire process of open, write header and data and close – Virtual. More... | |
| virtual int | write_parms (FILE *tiff_fd) |
| Write parameters to the currently opened ASCII file – for saving all relevent parameters to an output Parameter file. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from base_jfd_class | |
| int | diag_flag |
| Diagnostic level – 0=none, 1=little, 2=moderate, 3=heavy. More... | |
| int | opsys_flag |
| Operating system – 0=unix, 1=windows, 2=linux. More... | |
| char * | class_type |
| Unique name for each child class. More... | |
| int | localCoordFlag |
| Coord systems – -1=unknown local coord system, 0=local same as global, Positive=EPSG where known local coord different from global. More... | |
| gps_calc_class * | gps_calc |
| Coord systems – Worker class to define global coordinate systems and transformations. More... | |
Caches data arrays on a tile-by-tile basis that may be reused.
Intended to cache map arrays like MrSID texture for tiles that may be reused as user moves around the map and reaccesses the same tiles. A grid of tiles (typically about 128 pixels in size) is formed using map extents and starting from the upper-left corner of the map. Data can be stored for each of the tiles. It is assumed that there is sufficient cache space to at least cover the number of tiles of each type that are displayed at one time. Typically, there are memory constraints and when they are reached, the new tile is always stored and an older tile currently not in the display area is deleted to make room.
The class is thread safe. Status variables are protected by a mutex so that only a single user can read/write them. The storage area is protected while writing by setting the stat array for that tile to 2 before starting to write and setting it to 1 on completion. That stat array is then checked that it is 1 before reading.
It is assumed that a tile will only be written once – that the class will be rebooted whenever data for tile changes. The storage area is protected for later reading since it will never be deleted until it out of the display area.
The class is automatically initialized to cache more tiles than are in the currently displayed area. This means that any tile that requests to be cached will be and that space can always be found; that a tile not in the display area can always be deleted to make room if the class runs out of space. It also means that the user can count on tiles within the display area not being deleted before they are used
| cache_class::cache_class | ( | ) |
Constructor.
| cache_class::~cache_class | ( | ) |
Destructor.
| int cache_class::copy_from_cache | ( | double | x, |
| double | y, | ||
| unsigned char * | data | ||
| ) |
Copy data array from cache memory.
Thread safe.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| data | Array of data to be copied – No. of character defined in method init will be copied |
| int cache_class::copy_to_cache | ( | double | x, |
| double | y, | ||
| unsigned char * | data | ||
| ) |
Copy data array to cache memory.
Thread safe.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| data | Array of data to be copied – No. of character defined in method init will be copied |
| int cache_class::force_new_store | ( | ) |
Force a new store for all tiles – required if texture moded as with LOS.
Thread safe. WARNING – will cause memory leaks if you move before you finish the new store for the current location.
| unsigned char * cache_class::get_ptr_for_read | ( | double | x, |
| double | y | ||
| ) |
Get pointer to internal storage array to read data.
The storage array is indexed by the (Northing, Easting) which determines a (iy, ix) tile index.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| unsigned char * cache_class::get_ptr_for_write | ( | double | x, |
| double | y | ||
| ) |
Get pointer to internal storage array to store data.
The storage array is indexed by the (Northing, Easting) which determines a (iy, ix) tile index. Thread safe.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| int cache_class::init | ( | map3d_index_class * | map3d_index_in, |
| int | array_size, | ||
| int | res_type_in, | ||
| int | ntiles_cached_pad, | ||
| const char * | diag_name_in | ||
| ) |
Initialize storage.
Cache storage is allocated for each tile. The method finds the size of the tile and the size of the map to find the no. of tiles that must be allocated. It finds the size of the displayed area in tiles and adds the ntiles_cached_pad parameter to get the total no. of tiles to be cached.
| map3d_index_in | Helper map3d_index_class to get size of tiles, size of map, size of display area |
| array_size | Size of data arrays to be cached |
| res_type_in | 1 = hi-res, 2=medium res, low-res not implemented |
| ntiles_cached_pad | No. of tiles to be cached over and above the minimum no. required for the displayed area |
| diag_name_in | Name or ID used for diagnostic print (eg. 'MrSID hi-res') when several caches active |
| int cache_class::mark_stored | ( | double | x, |
| double | y, | ||
| int | val | ||
| ) |
Mark the tile at the given location as having stored data.
Thread safe.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| val | 1 to mark stored as good data, 3 to mark stored as bad data (usually because data not avilable for this tile) |
| int cache_class::mark_write_complete | ( | double | x, |
| double | y | ||
| ) |
Mark that writing is complete for the tile at the given location.
Thread safe.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| val | 1 to mark stored as good data, 3 to mark stored as bad data (usually because data not avilable for this tile) |
| int cache_class::query | ( | double | x, |
| double | y | ||
| ) |
Query the status of storage for the tile centered at (x,y) – Return -1=off map, 0=empty, 1=full, good data, 3=full, bad data (maybe no data for this tile).
Thread safe – waits until writing the array is finished if necesssary.
| x | Easting in m in UTM coordinates |
| y | Northing in m in UTM coordinates |
| check_remote_flag | 1 if check remote cache to retrieve a tile, 0 not to check |
| int cache_class::reset_all | ( | ) |
Reset class.


| Interface | Description |
|---|---|
| TasksRequestedAdapter.OnItemClickListener |
| Class | Description |
|---|---|
| addingTaskLocal | |
| ApplicationController |
Application global variables and user control
|
| Bid |
Created by jonah on 14/03/18.
|
| BiddingScreen |
MyBidding screen, work in progress for Part 5.
|
| BidTest | |
| ElasticsearchController |
Created by Kvongaza and Jquist on 2018-03-23.
|
| ElasticsearchController.AddTask |
Task methods for Elasticsearch
|
| ElasticsearchController.AddUser |
User methods for Elasticsearch
|
| ElasticsearchController.DeleteTask | |
| ElasticsearchController.DeleteUser |
Deletes a user from elasticsearch server
|
| ElasticsearchController.GetAllTask | |
| ElasticsearchController.GetTask | |
| ElasticsearchController.GetTaskByAssignee | |
| ElasticsearchController.GetTaskByOwner | |
| ElasticsearchController.GetUserByID |
Class that queries the server for a user by ID.
|
| ElasticsearchController.GetUserByUsername |
Class that queries the server for a user by username.
|
| ElasticsearchController.UpdateTask |
Sync a task to elasticsearch server
|
| ElasticsearchController.UpdateUser |
Sync a user to elasticsearch server
|
| ElasticsearchControllerTest |
Created by Kvongaza on 2018-03-23.
|
| ExampleInstrumentedTest |
Instrumented test, which will execute on an Android device.
|
| ExampleUnitTest |
Example local unit test, which will execute on the development machine (host).
|
| FindTaskonMapActivity | |
| JsonHandler |
Created by jonah on 2018-03-16.
|
| JsonHandlerTest | |
| MainMenuActivity |
This is the main Screen of the app, all activities go back to this one.
|
| MainMenuActivityTests | |
| MyTasksActivity |
Created by Henry on 07/03/18.
|
| NewTaskActivity |
Created by Jonah on 2018-03-09.
|
| RegisterActivity |
Created by kiefer on 2018-03-08.
|
| RegisterActivityTests | |
| SelectedTaskActivity |
This class is to handle the event a user wants more details and to bid on the tasks.
|
| SimpleLoginActivity |
Created by kiefer on 2018-03-08.
|
| SimpleLoginActivityTests | |
| SplashActivity |
Splash Activity, the load screen for when the app is loading
|
| SplashActivityTest | |
| Task |
Created by Henry on 23/02/18.
|
| TaskList |
TaskList is a list of tasks
|
| TaskListTest |
Created by Henry on 2018-03-04.
|
| TaskOwnerProfile |
The view for the profile of the task owner
|
| TaskPasser |
Singleton for passing data between tasks
|
| TasksRequestedAdapter | |
| TaskTest |
Created by Henry on 2018-02-23.
|
| UserAccount |
An account class to be used by the user, including username, firstName, lastName,
emailAddress, address, and phoneNumber.
|
| UserAccountTest | |
| UserProfile |
The activity for userProfile; creates the view
This is the screen for the user to edit their profile
They can add their address, and change any previous information entered by them
|
| UserProfileTests | |
| ViewBidsActivity | |
| WelcomeActivity |
This is the Welcome screen of the App, the User only sees it when starting the app.
|
| WelcomeActivityTests |
| Enum | Description |
|---|---|
| TaskStatus |
enum for task status
|


Contacts:
Name
Contact
${Name}
${Contact}
Move up
Move down
Delete
Add a new contact
Add
Submit
You registered a contact: ${Name} (${Contact})
${Message}


BMO Financial to appoint outgoing BCE CEO George Cope as chair
by BNN BloombergBMO Financial Group is planning to appoint George Cope, the outgoing chief executive officer of BCE Inc., as the bank’s new chair.
Cope, who has served as an independent director on BMO’s board since 2006, will be appointed to the role at the company’s annual meeting in March, pending his re-election by shareholders.
"I am grateful for the board's confidence and eager to work with my fellow directors in building on the success achieved under [outgoing Chair Rob Prichard’s] leadership,” Cope said in a release Friday. “I am fully behind BMO's strong management team and its plans to deliver on the bank's strategic priorities.”
Cope, who previously served as the CEO of Telus Mobility and Clearnet Communications Inc., has been the president and chief executive of Bell Canada and BCE since 2008. He will retire from his post in January of next year.
"George's distinguished record as a public company chief executive and reputation as a strategic leader committed to innovation, growth and good governance make him the ideal chair to take the board forward," said Prichard in a release.
Cope holds his Honours Business Administration degree from Western University’s Ivey School of Business and was inducted into the Canadian Business Hall of Fame in 2018.
BNN Bloomberg is a division of Bell Media, which is owned by BCE.


Section Front
JuxtaposeJS helps storytellers compare two pieces of similar media, including photos, and GIFs. It's ideal for highlighting then/now stories that explain slow changes over time (growth of a city skyline, regrowth of a forest, etc.) or before/after stories that show the impact of single dramatic events (natural disasters, protests, wars, etc.).
JuxtaposeJS helps storytellers compare two pieces of similar media, including photos, and GIFs. It's ideal for highlighting then/now stories that explain slow changes over time (growth of a city skyline, regrowth of a forest, etc.) or before/after stories that show the impact of single dramatic events (natural disasters, protests, wars, etc.).
Small Feature Component Test
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Veniam ad similique aliquid reiciendis, ex placeat doloremque quod dicta, sequi
Office Info
345 Boyer Avenue
Walla Walla, WA 99362
Small Feature Component Test
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Veniam ad similique aliquid reiciendis, ex placeat doloremque quod dicta, sequi
Jane Doe
Long job title to make sure it takes up two lines
345 Boyer Ave.
Walla Walla, WA 99362
Events
Academic Requirements
Blog
-
The Best Tradition: Frolfing
October 21, 2017 -
Ways to Stay Warm in Winter: A Southerner’s Guide
October 21, 2017 -
5 Fall Break Destinations
October 20, 2017 -
Deeper Water
October 18, 2017 -
Encounters: The Worst and The Best Class
October 17, 2017


Palace lauds Gazini for winning Miss U’s Best in National Costume
Even if Gazini Ganados, the country’s Miss Universe 2019 bet, did not make it to the top 10, she gave the nation “pride and glory” by winning the Best in National Costume and presenting the unique inspiration from the Philippine Eagle.
Malacañang yesterday lauded her performance in the pageant even if she failed to score a fifth crown for the Philippines.
However, Ganados made it to the top 20.
South Africa’s Zozibini Tunzi won the 2019 Miss Universe title.
The South African stunner was crowned by last year’s winner, Catriona Gray of the Philippines.
“The Palace lauds Miss Philippines Gazini Ganados for representing our country well in the Miss Universe pageant in Atlanta, Georgia, USA,” Presidential spokesperson Salvador Panelo said.
“Ms. Ganados has given pride and glory to the Filipino nation by showcasing the unique beauty and talent of the Filipina.”
The 23-year-old’s “experience in joining the prestigious beauty pageant should add further to her development as a beauty queen,” Panelo noted.
“We wish her all the best in her future endeavors,” the Palace official said.


Press n or j to go to the next uncovered block, b, p or k for the previous block.
| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| base-service.js |
|
30% | 6/20 | 100% | 0/0 | 23.08% | 3/13 | 33.33% | 6/18 |
| car-service.js |
|
100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 |
| driver-service.js |
|
100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 |
| index.js |
|
100% | 7/7 | 100% | 0/0 | 100% | 0/0 | 100% | 7/7 |
| motorcycle-service.js |
|
100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 |
| passenger-service.js |
|
100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 |
| trip-service.js |
|
16.13% | 5/31 | 0% | 0/2 | 0% | 0/10 | 17.24% | 5/29 |
| van-service.js |
|
100% | 3/3 | 100% | 0/0 | 100% | 0/0 | 100% | 3/3 |
| vehicle-service.js |
|
54.17% | 13/24 | 25% | 1/4 | 33.33% | 1/3 | 56.52% | 13/23 |


CSS3 Transitions
(This example only will work on Google Chrome and Safari)
1)
Roll over me!
2) Come here
3) Touch the image
4) More transform
Back to the Article
|
Fork me on Github


Choose a sedan for its affordability and excellent fuel economy. Ideal for cruising in the city or on your next road trip.
Learn MoreTake an Suv for its spacious interior, power, and versatility. Perfect for your next family vacation and off-road adventures.
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Learn More


0 right out of 0
áéíóúüñ
Start!
Check!
vosotros
-AR -ER -IR
Regular Verbs Irregular Verbs Spelling Changing Verbs Vowel Changing Verbs
Present Imperfect Preterite
Future Conditional
Present Subjunctive Future
Imperfect (Ra) Imperfect (Se)
Present Perfect Past Perfect Preterite Perfect
Conditional Perfect Future Perfect
Present Perfect Past Perfect Subjunctive Future Perfect
Imperative


| 002:022 Khan | : |
Who has made the earth a resting place for you, and the sky as a canopy, and sent down water (rain) from the sky and brought forth therewith fruits as a provision for you. Then do not set up rivals unto Allah (in worship) while you know (that He Alone has the right to be worshipped). |
| 002:022 Maulana | : |
Who made the earth a resting-place for you and the heaven a structure, and sends down rain from the clouds then brings forth with it fruits for your sustenance; so do not set up rivals to Allah while you know. |
| 002:022 Pickthal | : |
Who hath appointed the earth a resting-place for you, and the sky a canopy; and causeth water to pour down from the sky, thereby producing fruits as food for you. And do not set up rivals to Allah when ye know (better). |
| 002:022 Rashad | : |
The One who made the earth habitable for you, and the sky a structure. He sends down from the sky water, to produce all kinds of fruits for your sustenance. You shall not set up idols to rival GOD, now that you know. |
| 002:022 Sarwar | : |
Worship God who has rendered the earth as a floor for you and the sky as a dome for you and has sent water down from the sky to produce fruits for your sustenance. Do not knowingly set up anything as an equal to God. |
| 002:022 Shakir | : |
Who made the earth a resting place for you and the heaven a canopy and (Who) sends down rain from the cloud then brings forth with it subsistence for you of the fruits; therefore do not set up rivals to Allah while you know. |
| 002:022 Sherali | : |
WHO made the earth a bed for you, and the heaven a roof, and caused water to come down from the clouds and therewith brought forth fruits for your sustenance; so do not set up equals to ALLAH, while you know. |
| 002:022 Yusufali | : |
Who has made the earth your couch, and the heavens your canopy; and sent down rain from the heavens; and brought forth therewith Fruits for your sustenance; then set not up rivals unto Allah when ye know (the truth). |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique أركان الإسلام > التوحيد > الشرك والمشركون > النهي عن الشِرك والوعيد عليه Pillars of Islam> Islamic> Polytheism and the Polytheists> The Inhibition of Polytheisms and the Threat Against it
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


{% extends 'email_base.html' %} {% load i18n %} {% block message %}
{% blocktrans %} Fantastic! {{sponsor}} agreed to pay DKK {{amount}} to Masanga, because you successfully completed the challenge: {% endblocktrans %}
{% include "_email_quotation.html" with quote=challenge_text %}{% blocktrans %}You wrote:{% endblocktrans %}
{% include "_email_quotation.html" with quote=runners_message %}{% blocktrans %}And {{sponsor}} replied:{% endblocktrans %}
{% include "_email_quotation.html" with quote=sponsors_message %}{% blocktrans %} Well done! Thank you for being a Masanga Runner. {% endblocktrans %}
{% endblock %}


CSWomen hikes Mt. Norwottuck from the Notch
On the Saturday of Labor Day Weekend, before the start of school, CSWomen hosted their second ever hike.  We had 10 women attend, including several students starting this year as well as veterans.
After hiking up to the peak of Mt. Norwottuck and taking our group photo (with UMass in the background), we hiked down to see the infamous Horse Caves, and back to the Notch.
On the way back to the department, we stopped by Flayvors of Cook Farm to grab ice cream and see the cows.
We plan to hold more hikes while the good weather lasts this Fall, and start them up again in the Spring.


| Book of Mormon |
Annotations |
|
Chapter 5
|
|
|
1 And it came to pass that in this same year, behold,
Nephi delivered up the judgment-seat to a man whose name was Cezoram.
|
|
|
2 For as their laws and their governments were established
by the voice of the people, and they who chose evil were more numerous than
they who chose good, therefore they were ripening for destruction, for the
laws had become corrupted.
|
|
|
3 Yea, and this was not all; they were a stiffnecked
people, insomuch that they could not be governed by the law nor justice, save
it were to their destruction.
|
|
|
4 And it came to pass that Nephi had become weary because
of their iniquity; and he yielded up the judgment-seat, and took it upon him
to preach the word of God all the remainder of his days, and his brother Lehi
also, all the remainder of his days;
|
|
|
5 For they remembered the words which their father Helaman
spake unto them. And these are the words which he spake:
|
|
|
6 Behold, my sons, I desire that ye should remember to
keep the commandments of God; and I would that ye should declare unto the
people these words. Behold, I have given unto you the names of our first
parents who came out of the land of Jerusalem; and this I have done that when
you remember your names ye may remember them; and when ye remember them ye
may remember their works; and when ye remember their works ye may know how
that it is said, and also written, that they were good.
|
|
|
7 Therefore, my sons, I would that ye should do that which
is good, that it may be said of you, and also written, even as it has been said
and written of them.
|
|
|
8 And now my sons, behold I have somewhat more to desire
of you, which desire is, that ye may not do these things that ye may boast,
but that ye may do these things to lay up for yourselves a treasure in
heaven, yea, which is eternal, and which fadeth not away; yea, that ye may
have that precious gift of eternal life, which we have reason to suppose hath
been given to our fathers.
|
|
|
9 O remember, remember, my sons, the words which king
Benjamin spake unto his people; yea, remember that there is no other way nor
means whereby man can be saved, only through the atoning blood of Jesus
Christ, who shall come; yea, remember that he cometh to redeem the world.
|
|
|
10 And remember also the words which Amulek spake unto
Zeezrom, in the city of Ammonihah; for he said unto him that the Lord surely
should come to redeem his people, but that he should not come to redeem them
in their sins, but to redeem them from their sins.
|
|
|
11 And he hath power given unto him from the Father to
redeem them from their sins because of repentance; therefore he hath sent his
angels to declare the tidings of the conditions of repentance, which bringeth
unto the power of the Redeemer, unto the salvation of their souls.
|
|
|
12 And now, my sons, remember, remember that it is upon
the rock of our Redeemer, who is Christ, the Son of God, that ye must build
your foundation; that when the devil shall send forth his mighty winds, yea,
his shafts in the whirlwind, yea, when all his hail and his mighty storm
shall beat upon you, it shall have no power over you to drag you down to the
gulf of misery and endless wo, because of the rock upon which ye are
built, which is a sure foundation, a foundation whereon if men build they
cannot fall.
|
According to D&C 19:6-12 the words “endless” and
“eternal” do not mean without end when it comes to “endless torment” or
“eternal damnation”. These verses in the D&C explain that these words are
used because, “it is more express than other scriptures, that it might work
upon the hearts of the children of men.” When people read these words in the
Book of Mormon, how do they likely understand the words “endless” and
“eternal”? Is this honest communication if D&C 19 reveals the actual
meaning of these words?
|
|
13 And it came to pass that these were the words which
Helaman taught to his sons; yea, he did teach them many things which are not
written, and also many things which are written.
|
|
|
14 And they did remember his words; and therefore they
went forth, keeping the commandments of God, to teach the word of God among
all the people of Nephi, beginning at the city Bountiful;
|
|
|
15 And from thenceforth to the city of Gid; and from the
city of Gid to the city of Mulek;
|
|
|
16 And even from one city to another, until they had gone
forth among all the people of Nephi who were in the land southward; and from
thence into the land of Zarahemla, among the Lamanites.
|
|
|
17 And it came to pass that they did preach with great
power, insomuch that they did confound many of those dissenters who had gone
over from the Nephites, insomuch that they came forth and did confess their
sins and were baptized unto repentance, and immediately returned to the
Nephites to endeavor to repair unto them the wrongs which they had done.
|
|
|
18 And it came to pass that Nephi and Lehi did preach unto
the Lamanites with such great power and authority, for they had power and
authority given unto them that they might speak, and they also had what they
should speak given unto them—
|
|
|
19 Therefore they did speak unto the great astonishment of
the Lamanites, to the convincing them, insomuch that there were eight
thousand of the Lamanites who were in the land of Zarahemla and round about
baptized unto repentance, and were convinced of the wickedness of the
traditions of their fathers.
|
I think it’s interesting that modern prophets can’t seem
to do this. In fact, when their hand is forced, they seem to begrudgingly
admit some of the things they used to claim were anti-Mormon (see the essays
published on the Church’s web site at Gospel Topics Essays).
Instead of declaring these things boldly, they hardly mention them. They do
not sign their names to the essays. And, for many, the essays seem to be an
additional hindrance to belief in the Church’s truth claims.
|
|
20 And it came to pass that Nephi and Lehi did proceed
from thence to go to the land of Nephi.
|
|
|
21 And it came to pass that they were taken by an army of
the Lamanites and cast into prison; yea, even in that same prison in which
Ammon and his brethren were cast by the servants of Limhi.
|
|
|
22 And after they had been cast into prison many days
without food, behold, they went forth into the prison to take them that they
might slay them.
|
|
|
23 And it came to pass that Nephi and Lehi were encircled
about as if by fire, even insomuch that they durst not lay their hands upon
them for fear lest they should be burned. Nevertheless, Nephi and Lehi were
not burned; and they were as standing in the midst of fire and were not burned.
|
|
|
24 And when they saw that they were encircled about with a
pillar of fire, and that it burned them not, their hearts did take courage.
|
|
|
25 For they saw that the Lamanites durst not lay their
hands upon them; neither durst they come near unto them, but stood as if they
were struck dumb with amazement.
|
|
|
26 And it came to pass that Nephi and Lehi did stand forth
and began to speak unto them, saying: Fear not, for behold, it is God that
has shown unto you this marvelous thing, in the which is shown unto you that
ye cannot lay your hands on us to slay us.
|
Helaman 5:26-34
Huge miraculous signs shown to those who were so unfaithful they were going
to kill the servants of God.
So in this case it is the miracle that precedes the faith.
|
|
27 And behold, when they had said these words, the earth
shook exceedingly, and the walls of the prison did shake as if they were
about to tumble to the earth; but behold, they did not fall. And behold, they
that were in the prison were Lamanites and Nephites who were dissenters.
|
Annotation for Helaman 5:26-34 above
|
|
28 And it came to pass that they were overshadowed with a
cloud of darkness, and an awful solemn fear came upon them.
|
Annotation for Helaman 5:26-34 above
|
|
29 And it came to pass that there came a voice as if it were
above the cloud of darkness, saying: Repent ye, repent ye, and seek no more
to destroy my servants whom I have sent unto you to declare good tidings.
|
Annotation for Helaman 5:26-34 above
|
|
30 And it came to pass when they heard this voice, and
beheld that it was not a voice of thunder, neither was it a voice of a great
tumultuous noise, but behold, it was a still voice of perfect mildness, as if
it had been a whisper, and it did pierce even to the very soul—
|
Annotation for Helaman 5:26-34 above
|
|
31 And notwithstanding the mildness of the voice, behold
the earth shook exceedingly, and the walls of the prison trembled again, as
if it were about to tumble to the earth; and behold the cloud of darkness,
which had overshadowed them, did not disperse—
|
Annotation for Helaman 5:26-34 above
|
|
32 And behold the voice came again, saying: Repent ye,
repent ye, for the kingdom of heaven is at hand; and seek no more to destroy
my servants. And it came to pass that the earth shook again, and the walls
trembled.
|
Annotation for Helaman 5:26-34 above
|
|
33 And also again the third time the voice came, and did
speak unto them marvelous words which cannot be uttered by man; and the walls
did tremble again, and the earth shook as if it were about to divide asunder.
|
Annotation for Helaman 5:26-34 above
|
|
34 And it came to pass that the Lamanites could not flee
because of the cloud of darkness which did overshadow them; yea, and also
they were immovable because of the fear which did come upon them.
|
Annotation for Helaman 5:26-34 above
|
|
35 Now there was one among them who was a Nephite by
birth, who had once belonged to the church of God but had dissented from
them.
|
|
|
36 And it came to pass that he turned him about, and
behold, he saw through the cloud of darkness the faces of Nephi and Lehi; and
behold, they did shine exceedingly, even as the faces of angels. And he
beheld that they did lift their eyes to heaven; and they were in the attitude
as if talking or lifting their voices to some being whom they beheld.
|
|
|
37 And it came to pass that this man did cry unto the
multitude, that they might turn and look. And behold, there was power given
unto them that they did turn and look; and they did behold the faces of Nephi
and Lehi.
|
|
|
38 And they said unto the man: Behold, what do all these things
mean, and who is it with whom these men do converse?
|
|
|
39 Now the man’s name was Aminadab. And Aminadab said unto
them: They do converse with the angels of God.
|
|
|
40 And it came to pass that the Lamanites said unto him:
What shall we do, that this cloud of darkness may be removed from
overshadowing us?
|
|
|
41 And Aminadab said unto them: You must repent, and cry
unto the voice, even until ye shall have faith in Christ, who was taught unto
you by Alma, and Amulek, and Zeezrom; and when ye shall do this, the cloud of
darkness shall be removed from overshadowing you.
|
|
|
42 And it came to pass that they all did begin to cry unto
the voice of him who had shaken the earth; yea, they did cry even until the
cloud of darkness was dispersed.
|
|
|
43 And it came to pass that when they cast their eyes
about, and saw that the cloud of darkness was dispersed from overshadowing
them, behold, they saw that they were encircled about, yea every soul, by a
pillar of fire.
|
|
|
44 And Nephi and Lehi were in the midst of them; yea, they
were encircled about; yea, they were as if in the midst of a flaming fire,
yet it did harm them not, neither did it take hold upon the walls of the
prison; and they were filled with that joy which is unspeakable and full of
glory.
|
|
|
45 And behold, the Holy Spirit of God did come down from
heaven, and did enter into their hearts, and they were filled as if with
fire, and they could speak forth marvelous words.
|
|
|
46 And it came to pass that there came a voice unto them,
yea, a pleasant voice, as if it were a whisper, saying:
|
|
|
47 Peace, peace be unto you, because of your faith in my
Well Beloved, who was from the foundation of the world.
|
|
|
48 And now, when they heard this they cast up their eyes
as if to behold from whence the voice came; and behold, they saw the heavens
open; and angels came down out of heaven and ministered unto them.
|
|
|
49 And there were about three hundred souls who saw and
heard these things; and they were bidden to go forth and marvel not, neither
should they doubt.
|
|
|
50 And it came to pass that they did go forth, and did
minister unto the people, declaring throughout all the regions round about
all the things which they had heard and seen, insomuch that the more part of
the Lamanites were convinced of them, because of the greatness of the
evidences which they had received.
|
|
|
51 And as many as were convinced did lay down their
weapons of war, and also their hatred and the tradition of their fathers.
|
|
|
52 And it came to pass that they did yield up unto the
Nephites the lands of their possession.
|
|


I recently finished having a "mindfulness conversation" with my partner, having read Chapter 3 of book "Search Inside Yourself" from Chade-Meng Tan. The first thing we found is that 4 minutes is a remarkably long time (well, so it seems) to speak uninteruppted. These days we get so used to rapid conversations and interjections that we tend to rush to get to the point of what we are trying to say. Being able to "relax" more when speaking was a refreshing change.
My partner likewise appreciated the space to be able to formulate her thoughts and take a moment of silence if necessary to think about the best way to articulate a point without me jumping in to offer suggestions. We think that this is something that we are going to look at doing more often going forward.
In order to sustain my practise of medidation, I am likely to use the second method suggested, that of doing less that you are actually able to do. In fact this is what I do at the moment. I have found that 2 minutes of meditation is a good period for me at the moment. While I could sustain a longer period of medidation, 2 minutes is much eaiser to achive. I will keep it at this length until I have built up the habit of regular medidation. By the time I have made meditation part of my daily routiene, it is likely that I will want to increase the length of time that I spend doing it on each iteration. If I was to force myself to meditate for longer at this stage, I run the risk of becoming bored and abandoning the activity in favour of something else.
I like the concent that Meng raised in this chapter of walking medidation. I already find that going for a walk is a good way for me to create space to think through and process things that are going on in my life. I can see how I can eaisily incorporate some of the aspects of walking medidation into something that I already do (my focusing on lifting my feet, the weight transfer that happens, etc.). The next time that I am walking somewhere, I am going to try to incorporate some of the aspects of walking meditation.


FoosRank
User
My Elo Tracker (starting from CPW 2019):
My games (starting from CPW 2019):
Yellow
Yellow Score
Black Score
Black
Time


Mac OS X ivp for EDT
Mac OS X is currently my favorite dance partner. It is a common practice among dance instructors, to have the students switch partners frequently during the class in order to get them used to dancing with different partners. Using OS X as a base platform I can seamlessly run virtualized windows and/or linux on demand.
While I mentioned this before, a good code editor is the hammer in a modern web application developers toolbox. For this project I am using one of Microsoft's latest concoctions, Visual Studio Code. It runs on windows, linux and os x. It's open source and forkable on github and I really like.


To begin using SymbiFlow, you might want to take a look at the tutorials below, which make for a good starting point. They will guide you through the process of using the toolchain, explaining how to generate and load a bitstream into your FPGA.


Minnesota's landscape could radically change in coming decades
For years, Minnesota climate and forest scientists have suspected that the state’s tree cover would creep northward as Earth’s climate warmed, and the prairies that predominate in the southwest of the state would take over what was previously a mix of fields, deciduous woods and pine forests.
It wouldn’t happen overnight, but the shift is already underway — prompting concern that Minnesota’s signature forests might be lost altogether.
The technical tools to predict these decadeslong changes with any specificity were always tantalizingly out of reach.
Until now.
Scientists developed worldwide climate projection computer models that were then adapted to predict local changes to Minnesota’s climate and landscape.
Those findings were presented at a series of hearings at the Legislature, with key testimony by Lee Frelich, director of the University of Minnesota’s Center for Forest Ecology and his associates. The core of their presentation was a set of maps of Minnesota and the Great Lakes region showing the current forest and prairie zones and how they will change and migrate to the northeast as the climate warms and precipitation changes.
According to Frelich, a key component of climate change is the increased amount of carbon dioxide and other greenhouse gases in the atmosphere and the way they retain more and more heat near Earth’s surface. Humans have introduced vast amounts of CO2 into the atmosphere over the last 150 years, mainly through the burning of fossil fuels.
Because trees can be sensitive to average temperatures and rainfall, and because Minnesota contains the edges of several biomes where tree species are especially susceptible to change, Minnesota’s forest cover could change rapidly in coming decades. Oaks that are common in western and southwestern Minnesota are likely to migrate north, while the pines of the boreal forest in northeastern Minnesota are likely to recede north and perhaps disappear from the state entirely.
The result of their latest research is nine maps — three CO2 scenarios, each with three different temperature predictions — reflecting thousands of variables that have been painstakingly entered into the computer models.
Ryan Toot, a graduate student in the U’s Natural Resources Science and Management program, said the researchers ran multiple climate models and multiple emission scenarios because “the future is uncertain,” even with most sophisticated forecasting tools. From roughly 40 computer models available to scientists today, U researchers chose three, known as BCC, CCSM4 and Miroc (shown as Warm, Warmer and Hot in graphic below). They capture the range of uncertainty for each of the concentrations of greenhouse gases by choosing cool, average and moderate potential for the region.
Toot wrote the software that calculated the predicted vegetation. The maps have a surprising level of detail, with each square representing a square kilometer.
According to Frelich, “We knew from [research], that the forest and grassland transition occurs right where the climatic water balance is zero — evaporation and precipitation are equal. Where the balance is negative [more evaporation from soil and plants than precipitation], grasslands occur, and where the balance is positive [precipitation greater then evaporation] forests occur.”
Boreal forests, which feature conifers, wetlands and deep clear lakes, occur where mean summer temperatures fall below a certain threshold, Frelich said. Temperate forests occur where the mean is above that threshold.
“With this information, it was possible to analyze the amount of evaporation and precipitation, and mean summer temperature now and in 2070, for each square kilometer,” Frelich said. “If summers are projected to be cool enough with positive water balance, then a given grid square would be boreal forest. Where summers are warm with positive water balance, we have temperate forest. And where there is negative water balance, we have prairie, regardless of temperature.”
Summer climates will, in effect, shift south-southwest by 100 to 300 miles, depending on the scenario, Frelich said. “So Voyageurs National Park could [become] St. Cloud or northwestern Iowa.”
The climate is likely to change too fast for plant species to migrate to their new locations, Toot said. “We’ll probably need to use assisted migration,” which would mean moving and replacing the plants and trees that can’t survive the new climate.
The project is part of an exhibit at the U’s Bell Museum in St. Paul, Weather to Climate: Our Changing World, which runs Feb. 2 to April 28.
Choose a rate of carbon change for the year 2070. Then select one of the models (warm, warmer and hot) and explore the big map below to see how changes would affect your part of the region.
| CHOOSE A SCENARIO | CHOOSE A MODEL | |||
|
Global average for CO2 in the atmosphere.
|
Warm | Warmer | Hot | |
|
1
No change in current rate of CO2 emissions.
|
||||
|
2 Minor decrease in rate of CO2 emissions.
|
||||
|
3 Major decrease in rate of CO2 emissions.
|


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{% set UxGoodColorAdmin = 'uxgoodcoloradmin' %}
| Description | Demo |
|---|---|
| Add default notification. | Demo |
| Add sticky notification | Demo |
| Add notification without image | Demo |
| Add a white notification | Demo |
| Add notification (with callbacks) | Demo |
| Add a sticky notification (with callbacks) | Demo |
| Add notification with max of 3 | Demo |
| Remove all notifications | Demo |
| Remove all notifications (with callbacks) | Demo |


Containerization is the technique of bringing virtualization to the operating system level. This technique involves encapsulating or packaging up software code and all its dependencies so that it can run uniformly and consistently irrespective of the infrastructure being used.
Containerization helps in creating and deploying applications faster and more securely. With traditional methods, code is developed in a specific computing environment which, when transferred to a new location, often results in bugs and errors.
A container is a standard unit of software that packages up code and all its dependencies so the application runs quickly and reliably from one computing environment to another.
In Containerization there is no guest OS and utilizes the host’s operating system, share relevant libraries & resources as and when needed unlike virtual machines. Application specific binaries and libraries of containers run on the host kernel, which makes processing and execution very fast. Even booting-up a container takes only a fraction of a second. Because all the containers share, host operating system and holds only the application related binaries & libraries.
Source: IBM Containerization, Docker, Edureka Docker


The Archive of Demo Art & Media at demoarchive.art is a project by Marin Balabanov as part of the university program MediaArtHistories at the Danube University Krems.
This public database charts the development of demo art in its various manifestations from the latter half of the 20th century onwards.
The source code of this work is licensed under a Creative Commons Attribution 4.0 International License.
All images and photos are currently only placeholders licensed from stock.adobe.com


November 2022 Hacker News Hiring Trends
What a difference a year makes. The number of job postings in the "Ask HN: Who is hiring?" thread for November bounced back a bit from October's near all-time low, but was still way down from last year. For November, there were 555 postings (top level comments), up 13% over October. But, postings are down year-over-year, 45%, from November 2021.
The Rust programming language has moved up to to the fourth most popular language. The language has enjoyed success as the "most loved" language for many years and it has continually picked up momentem in the Who is hiring? thread now too.
React is still the top "tech" term in the rankings. However, it hit a 5 year low last month, and stayed at near the same level this month at 22.88% of postings.
Compare Top 10 Programming Languages
| Tech | Rank | Last Month | Change | Last Year | Change |
|---|---|---|---|---|---|
| Remote | 1 | 1 | 0 | 1 | 0 |
| Senior | 2 | 2 | 0 | 2 | 0 |
| Full Stack | 3 | 3 | 0 | 4 | +1 |
| Back End | 4 | 4 | 0 | 5 | +1 |
| React | 5 | 5 | 0 | 3 | -2 |
| Python | 6 | 7 | +1 | 7 | +1 |
| TypeScript | 7 | 8 | +1 | 9 | +2 |
| Front End | 8 | 6 | -2 | 6 | -2 |
| AWS | 9 | 9 | 0 | 8 | -1 |
| Cloud | 10 | 10 | 0 | 14 | +4 |
| Postgresql | 11 | 11 | 0 | 10 | -1 |
| AI | 12 | 16 | +4 | 24 | +12 |
| Next.js | 13 | 17 | +4 | 12 | -1 |
| golang | 14 | 15 | +1 | 11 | -3 |
| Security | 15 | 12 | -3 | 16 | +1 |
| Machine Learning | 16 | 20 | +4 | 22 | +6 |
| Kubernetes | 17 | 19 | +2 | 18 | +1 |
| node.js | 18 | 23 | +5 | 13 | -5 |
| Open Source | 19 | 14 | -5 | 20 | +1 |
| DevOps | 20 | 13 | -7 | 15 | -5 |
| Tech | Mentions | Rank | Last Year Mentions | Last Year Rank | Change |
|---|---|---|---|---|---|
| ClickHouse | 5 | 89 | 0 | 240 | +151 |
| FastAPI | 5 | 86 | 1 | 186 | +100 |
| Grafana | 5 | 83 | 3 | 140 | +57 |
| Spring | 10 | 63 | 5 | 117 | +54 |
| WebRTC | 6 | 77 | 6 | 114 | +37 |
| Flask | 10 | 64 | 7 | 99 | +35 |
| AR | 6 | 81 | 6 | 111 | +30 |
| Computer Vision | 15 | 46 | 14 | 71 | +25 |
| GitLab | 6 | 82 | 6 | 105 | +23 |
| PyTorch | 7 | 75 | 7 | 97 | +22 |


{% extends 'base.html' %} {% load compressed %} {% comment %} Site-specific customizations ------------------------------ Should assume as little as possible since 404.html & 500.html utilize these template. It would be bad if a 500 error page threw a 500 error when trying to render... {% endcomment %} {% block head %}


A beginner to intermediate level jeopardy-style CTF hosted by the csictf team.
Join our discord .
csictf is a jeopardy-style capture the flag competition. You will be presented with cyber security questions on various categories like Pwn, Web, OSINT, Linux, Crypto, Forensics, and Reversing. Your goal is to solve these challenges and find and submit the flag on our website, to gain points on the leaderboard!
That's perfect. csictf is targeted towards beginners, and most challenges will be geared towards helping you learn a wide range of cybsersec concepts, and at the same time, having fun!
Yes! The exact prize distribution will be announced a day before the CTF, but here are prizes we'll be distributing to winners:
Additionally, we will also be offering:


A div element with a shadow. The first value is the horizontal offset and the second value is the vertical offset.
The shadow color will be inherited from the text color.
A div element with a shadow. The first value is the horizontal offset and the second value is the vertical offset.
The shadow color will be inherited from the text color, or name of the number.
4 number of shadow it means 5px(position life) 10px(position Botton) 50px(border) 20px (border heigh) yellow(color)


AWS::ElastiCache::ReplicationGroup
The AWS::ElastiCache::ReplicationGroup
resource creates an Amazon ElastiCache Redis
replication group. A replication group is a
collection of cache clusters, where one of the clusters is a primary read-write cluster
and
the others are read-only replicas.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::ElastiCache::ReplicationGroup", "Properties" : { "AtRestEncryptionEnabled" :
Boolean
, "AuthToken" :String
, "AutomaticFailoverEnabled" :Boolean
, "AutoMinorVersionUpgrade" :Boolean
, "CacheNodeType" :String
, "CacheParameterGroupName" :String
, "CacheSecurityGroupNames" : [String, ...
], "CacheSubnetGroupName" :String
, "Engine" :String
, "EngineVersion" :String
, "NodeGroupConfiguration" : [NodeGroupConfiguration
], "NotificationTopicArn" :String
, "NumCacheClusters" :Integer
, "NumNodeGroups" :Integer
, "Port" :Integer
, "PreferredCacheClusterAZs" : [String, ...
], "PreferredMaintenanceWindow" :String
, "PrimaryClusterId" :String
, "ReplicasPerNodeGroup" :Integer
, "ReplicationGroupDescription" :String
, "ReplicationGroupId" :String
, "SecurityGroupIds" : [String, ...
], "SnapshotArns" : [String, ...
], "SnapshotName" :String
, "SnapshotRetentionLimit" :Integer
, "SnapshottingClusterId" :String
, "SnapshotWindow" :String
, "Tags" :Resource Tag, ...
, "TransitEncryptionEnabled" :Boolean
} }
YAML
Type: AWS::ElastiCache::ReplicationGroup Properties: AtRestEncryptionEnabled:
Boolean
AuthToken:String
AutomaticFailoverEnabled:Boolean
AutoMinorVersionUpgrade:Boolean
CacheNodeType:String
CacheParameterGroupName:String
CacheSecurityGroupNames: -String
CacheSubnetGroupName:String
Engine:String
EngineVersion:String
NodeGroupConfiguration: -NodeGroupConfiguration
NotificationTopicArn:String
NumCacheClusters:Integer
NumNodeGroups:Integer
Port:Integer
PreferredCacheClusterAZs: -String
PreferredMaintenanceWindow:String
PrimaryClusterId:String
ReplicasPerNodeGroup:Integer
ReplicationGroupDescription:String
ReplicationGroupId:String
SecurityGroupIds: -String
SnapshotArns: -String
SnapshotName:String
SnapshotRetentionLimit:Integer
SnapshottingClusterId:String
SnapshotWindow:String
Tags: -Resource Tag
TransitEncryptionEnabled:Boolean
Properties
For more information about each property and valid values, see CreateReplicationGroup in the Amazon ElastiCache API Reference.
AtRestEncryptionEnabled
-
Indicates whether to enable encryption at rest. The default value is
false
. For more information about how you can use this property, see CreateReplicationGroup in the Amazon ElastiCache API Reference.Required: No
Type: Boolean
Update requires: Replacement
AuthToken
-
The password that's used to access a password-protected server. For constraints, see CreateReplicationGroup in the Amazon ElastiCache API Reference.
AuthToken
can be specified only on replication groups whereTransitEncryptionEnabled
istrue
.Important
For HIPAA compliance, you must specify
TransitEncryptionEnabled
astrue
, anAuthToken
, and aCacheSubnetGroupName
.Required: No
Type: String
Update requires: Replacement
AutomaticFailoverEnabled
-
Indicates whether Multi-AZ is enabled. When Multi-AZ is enabled, a read-only replica is automatically promoted to a read-write primary cluster if the existing primary cluster fails. If you specify
true
, you must specify a value greater than1
for theNumCacheClusters
property. By default, AWS CloudFormation sets the value totrue
.For Redis (clustered mode enabled) replication groups, you must enable automatic failover.
For information about Multi-AZ constraints, see Replication with Multi-AZ and Automatic Failover (Redis) in the Amazon ElastiCache User Guide.
Note
You cannot enable automatic failover for Redis versions earlier than 2.8.6 or for T1 cache node types. Automatic failover is supported on T2 node types only if you are running Redis version 3.2.4 or later with cluster mode enabled.
Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: No
Type: Boolean
Update requires: No interruption
-
AutoMinorVersionUpgrade
-
Currently, this property isn't used by ElastiCache.
Required: No
Type: Boolean
Update requires: No interruption
CacheNodeType
-
The compute and memory capacity of nodes in the node group. For valid values, see CreateReplicationGroup in the Amazon ElastiCache API Reference Guide.
Required: No
Type: String
Update requires: No interruption
CacheParameterGroupName
-
The name of the parameter group to associate with this replication group. For valid and default values, see CreateReplicationGroup in the Amazon ElastiCache API Reference Guide.
Required: No
Type: String
Update requires: Some interruptions
CacheSecurityGroupNames
-
A list of cache security group names to associate with this replication group.
Important
If you specify the
CacheSecurityGroupNames
property, don't also specify theSecurityGroupIds
property.The
SecurityGroupIds
property is only for Amazon Virtual Private Cloud (Amazon VPC) security groups. If you specify an Amazon VPC security group, the deployment fails.Required: No
Type: List of String values
Update requires: No interruption
CacheSubnetGroupName
-
The name of a cache subnet group to use for this replication group.
Required: No
Type: String
Update requires: Replacement
Engine
-
The name of the cache engine to use for the cache clusters in this replication group. Currently, you can specify only
redis
.Required: No
Type: String
Update requires: No interruption
EngineVersion
-
The version number of the cache engine to use for the cache clusters in this replication group.
Required: No
Type: String
Update requires: No interruption
NodeGroupConfiguration
-
Configuration options for the node group (shard).
Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: No
Type: List of Amazon ElastiCache ReplicationGroup NodeGroupConfiguration
Update requires: Some interruptions Update requires no interruption if the resource contains an
UseOnlineResharding
update policy set totrue
. Update requires replacement if the resource does not contain anUseOnlineResharding
update policy, or the policy is set tofalse
. For more information, see UseOnlineResharding Policy. -
NotificationTopicArn
-
The Amazon Resource Name (ARN) of the Amazon Simple Notification Service topic to which notifications are sent.
Required: No
Type: String
Update requires: No interruption
NumCacheClusters
-
The number of cache clusters for this replication group. If automatic failover is enabled, you must specify a value greater than
1
. For valid values, see CreateReplicationGroup in the Amazon ElastiCache API Reference Guide.If you specify more than one node group (shard), this property is ignored. Use the
ReplicasPerNodeGroup
property instead.Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: No
Type: Integer
Update requires: No interruption
-
NumNodeGroups
-
The number of node groups (shards) for this Redis (clustered mode enabled) replication group. For Redis (clustered mode disabled), either omit this property or set it to 1.
Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: No
Type: Integer
Update requires: Some interruptions Update requires no interruption if the resource contains an
UseOnlineResharding
update policy set totrue
. Update requires replacement if the resource does not contain anUseOnlineResharding
update policy, or the policy is set tofalse
. For more information, see UseOnlineResharding Policy. -
Port
-
The port number on which each member of the replication group accepts connections.
Required: No
Type: Integer
Update requires: Replacement
PreferredCacheClusterAZs
-
A list of Availability Zones in which the cache clusters in this replication group are created.
Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: No
Type: List of String values
Update requires: Replacement
-
PreferredMaintenanceWindow
-
The weekly time range during which system maintenance can occur. Use the following format to specify a time range:
ddd:hh24:mi-ddd:hh24:mi
(24H Clock UTC). For example, you can specifysun:22:00-sun:23:30
for Sunday from 10 PM to 11:30 PM.Required: No
Type: String
Update requires: No interruption
PrimaryClusterId
-
The cache cluster that ElastiCache uses as the primary cluster for the replication group. The cache cluster must have a status of
available
.Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: Conditional. This property is optional if you specify the
NumCacheClusters
,NumNodeGroups
, orReplicasPerNodeGroup
properties.Type: String
Update requires: No interruption
-
ReplicasPerNodeGroup
-
The number of replica nodes in each node group (shard). For valid values, see CreateReplicationGroup in the Amazon ElastiCache API Reference Guide.
Required: No
Type: Integer
Update requires: Replacement
ReplicationGroupDescription
-
A description of the replication group.
Important
If you specify the
PrimaryClusterId
, you can use only the following additional parameters:-
AutomaticFailoverEnabled
-
NodeGroupConfiguration
-
NumCacheClusters
-
NumNodeGroups
-
PreferredCacheClusterAZs
-
ReplicationGroupDescription
Required: Yes
Type: String
Update requires: No interruption
-
ReplicationGroupId
-
An ID for the replication group. If you don't specify an ID, AWS CloudFormation generates a unique physical ID. For more information, see Name Type.
Required: No
Type: String
Update requires: Replacement
SecurityGroupIds
-
A list of Amazon Virtual Private Cloud (Amazon VPC) security groups to associate with this replication group.
Important
If you specify the
SecurityGroupIds
property, don't also specify theCacheSecurityGroupNames
property.The
CacheSecurityGroupNames
property is only for EC2-Classic security groups. If you specify an EC2-Classic security group, the deployment fails.Required: No
Type: List of String values
Update requires: No interruption
SnapshotArns
-
A single-element string list that specifies an ARN of a Redis
.rdb
snapshot file that is stored in Amazon Simple Storage Service (Amazon S3). The snapshot file populates the node group. The Amazon S3 object name in the ARN cannot contain commas. For example, you can specifyarn:aws:s3:::my_bucket/snapshot1.rdb
.Required: No
Type: List of String values
Update requires: Replacement
SnapshotName
-
The name of a snapshot from which to restore data into the replication group.
Required: No
Type: String
Update requires: Replacement
SnapshotRetentionLimit
-
The number of days that ElastiCache retains automatic snapshots before deleting them.
Required: No
Type: Integer
Update requires: No interruption
SnapshottingClusterId
-
The ID of the cache cluster that ElastiCache uses as the daily snapshot source for the replication group.
Required: No
Type: String
Update requires: No interruption
SnapshotWindow
-
The time range (in UTC) when ElastiCache takes a daily snapshot of the node group that you specified in the
SnapshottingClusterId
property. For example, you can specify05:00-09:00
.Required: No
Type: String
Update requires: No interruption
Tags
-
An arbitrary set of tags (key–value pairs) for this replication group.
Required: No
Type: Resource Tag
Update requires: No interruption
TransitEncryptionEnabled
-
Indicates whether to enable in-transit encryption. The default value is
false
. For more information about how you can use this property, see CreateReplicationGroup in the Amazon ElastiCache API Reference.If you enable
TransitEncryptionEnabled
, then you must also specifyCacheSubnetGroupName
.Required: No
Type: Boolean
Update requires: Replacement
Return Values
Ref
When the logical ID of this resource is provided to the Ref
intrinsic
function, Ref
returns the resource name.
In the following example, the Ref
function returns the name of the
myReplicationGroup
replication group, such as
abc12xmy3d1w3hv6
.
{ "Ref": "myReplicationGroup" }
For more information about using the Ref
function, see Ref.
Fn::GetAtt
Fn::GetAtt
returns a value for a specified attribute of this type.
The following are the available attributes and sample return values.
ConfigurationEndPoint.Address
-
The DNS hostname of the cache node.
Note
Redis (cluster mode disabled) replication groups don't have this attribute. Therefore,
Fn::GetAtt
returns a value for this attribute only if the replication group is clustered. Otherwise,Fn::GetAtt
fails. ConfigurationEndPoint.Port
-
The port number that the cache engine is listening on.
PrimaryEndPoint.Address
-
The DNS address of the primary read-write cache node.
PrimaryEndPoint.Port
-
The number of the port that the primary read-write cache engine is listening on.
ReadEndPoint.Addresses
-
A string with a list of endpoints for the read-only replicas. The order of the addresses maps to the order of the ports from the
ReadEndPoint.Ports
attribute. ReadEndPoint.Ports
-
A string with a list of ports for the read-only replicas. The order of the ports maps to the order of the addresses from the
ReadEndPoint.Addresses
attribute. ReadEndPoint.Addresses.List
-
A list of endpoints for the read-only replicas. The order of the addresses maps to the order of the ports from the
ReadEndPoint.Ports.List
attribute. ReadEndPoint.Ports.List
-
A list of ports for the read-only replicas. The order of the ports maps to the order of the addresses from the
ReadEndPoint.Addresses.List
attribute.
For more information about using Fn::GetAtt
, see Fn::GetAtt.
Examples
Declare a Replication Group with Two Nodes
The following example declares a replication group with two nodes and automatic failover enabled.
JSON
"myReplicationGroup" : { "Type": "AWS::ElastiCache::ReplicationGroup", "Properties": { "ReplicationGroupDescription" : "my description", "NumCacheClusters" : "2", "Engine" : "redis", "CacheNodeType" : "cache.m3.medium", "AutoMinorVersionUpgrade" : "true", "AutomaticFailoverEnabled" : "true", "CacheSubnetGroupName" : "subnetgroup", "EngineVersion" : "2.8.6", "PreferredMaintenanceWindow" : "wed:09:25-wed:22:30", "SnapshotRetentionLimit" : "4", "SnapshotWindow" : "03:30-05:30" } }
YAML
myReplicationGroup: Type: AWS::ElastiCache::ReplicationGroup Properties: ReplicationGroupDescription: "my description" NumCacheClusters: "2" Engine: "redis" CacheNodeType: "cache.m3.medium" AutoMinorVersionUpgrade: "true" AutomaticFailoverEnabled: "true" CacheSubnetGroupName: "subnetgroup" EngineVersion: "2.8.6" PreferredMaintenanceWindow: "wed:09:25-wed:22:30" SnapshotRetentionLimit: "4" SnapshotWindow: "03:30-05:30"
Declare a Replication Group with Two Node Groups
The following example declares a replication group with two nodes groups (shards) with three replicas in each group.
JSON
"BasicReplicationGroup" : { "Type" : "AWS::ElastiCache::ReplicationGroup", "Properties" : { "AutomaticFailoverEnabled" : true, "AutoMinorVersionUpgrade" : true, "CacheNodeType" : "cache.r3.large", "CacheSubnetGroupName" : { "Ref" : "CacheSubnetGroup" }, "Engine" : "redis", "EngineVersion" : "3.2", "NumNodeGroups" : "2", "ReplicasPerNodeGroup" : "3", "Port" : 6379, "PreferredMaintenanceWindow" : "sun:05:00-sun:09:00", "ReplicationGroupDescription" : "A sample replication group", "SecurityGroupIds" : [ { "Ref" : "ReplicationGroupSG" } ], "SnapshotRetentionLimit" : 5, "SnapshotWindow" : "10:00-12:00" } }
YAML
BasicReplicationGroup: Type: AWS::ElastiCache::ReplicationGroup Properties: AutomaticFailoverEnabled: true AutoMinorVersionUpgrade: true CacheNodeType: cache.r3.large CacheSubnetGroupName: Ref: CacheSubnetGroup Engine: redis EngineVersion: '3.2' NumNodeGroups: '2' ReplicasPerNodeGroup: '3' Port: 6379 PreferredMaintenanceWindow: sun:05:00-sun:09:00 ReplicationGroupDescription: A sample replication group SecurityGroupIds: - Ref: ReplicationGroupSG SnapshotRetentionLimit: 5 SnapshotWindow: 10:00-12:00
See Also
-
CreateReplicationGroup in the Amazon ElastiCache API Reference


| 839 | (A) | that Ilke a wy one his beste wiesse scholde his avyce schewe |
| 843 | (C) | That euery manne of þat werre . shulde his wytte shewe |
| 830 | (D) | þat eche wigħt of the werre shold his wil shewe |
| 806 | (E) | þat eche man schulde schewe . his wille of þe werre |
| (Ex) | ---- no text ---- | |
| 860 | (L) | þat eche wye of þat werre schold his wille specke |
| 782 | (P) | þat ich a wyght of þe were sulde his wiłł schew |
| 815 | (U) | That ilk a wigħt of the werre / shuld his wyle shewe |
| (V) | ---- no text ---- |


Stackage is a stable source of Haskell packages. We guarantee that packages build consistently and pass tests before generating nightly and Long Term Support (LTS) releases.
Users
You browse the latest long term support (what are Long Term Support releases?) release, or the latest bleeding-edge nightly release.
Stack uses LTS Haskell and Stackage Nightly out of the box.
Authors
For package authors to contribute to Stackage, follow these instructions:
- Edit the build-constraints.yaml file to add your packages, following the same format as other contributors
- Choose "Create a new branch for this commit"
- Click "Propose file change"
- If there are any issues building your packages, one of the Stackage maintainers will contact you with more information.
Community and support
You can discuss Stackage on the Google group and report issues about Stackage itself here and issues about stackage.org here.
There is also #haskell-stack channel on freenode.
Commercial Haskell
Stackage is part of an initiative by the commercial Haskell group. More information on the architecture of Stackage can be found here.
FP Complete offer custom installations for businesses who want to build their development platform upon Stackage. If you're considering this for your business and want to find out more, please email us at: sales@fpcomplete.com


for i=1:10 disp(num2str(i)) endAnd here it is in action:
You can use the variables again later on the same page too:
And you can plot things! (The DPI is 300)
<img src="<?mathp close all DPI=300; % standard DPI set(gcf,'PaperPosition',[0,0,600/DPI,300/DPI]) % pixels/DPI to get inches mathp_plot([0:pi/16:2*pi],sin([0:pi/16:2*pi])) ?>" height="100px" alt="A pretty graph">']) ?>


Force of Evil (1948)
Grade: 55
"Force of Evil" an intense crime drama that is considered by some to be a film noir classic. While the film is quite watchable, the characters and their actions lack credibility and warmth. There is nary a moment of comic relief.
John Garfield stars as a lawyer for Roy Roberts, who runs an illegal gambling syndicate. Garfield is also involved in the criminal activities. He hears about a scheme that could wipe out his brother Thomas Gomez, who heads a small-time gambling operation. Garfield's attempts to protect and promote the unwilling Gomez leads to much grief, not just for the brothers, but Gomez' nervous accountant Howland Chamberlain.
One of the subplots involves a romance between Garfield and goody-goody secretary Beatrice Pearson. Garfield seems to have no interest in seducing her, but needs her as a friend, all the while trying to corrupt her morality.
Many of the players in "Force of Evil" perform actions against their better judgement. Gomez repeatedly tells Garfield that he won't do what Garfield asks of him, then does it anyway. Chamberlain's character is nearly a mirror of Gomez, harried and despondent, refusing then agreeing. Innocent and ethical Pearson is fascinated with bad-boy Garfield. She gently rebukes his character, but seems to be hoping that he will say something that will add meaning to her empty life.
Garfield himself is torn between multiple loyalties, his client, ill-gotten riches and power, and his brother. Garfield consistently chooses to protect his brother, risking his career, his fortune and ultimately his life. This seems at odds with his grasping character, especially since 1) his brother shuns him and 2) they have had little contact for years. It is as if Garfield's midlife crisis is one of character, and he hopes to find it in Gomez and Pearson, by association rather than by adopting their ethics.
Roberts and his cronies are stereotypical gangsters, ruthless and clever, but lacking the humor or style found in gangster roles portrayed by Cagney, Bogart or Edward G. Robinson. Garfield has more life than his associates, but his character was broader in a supporting role in "Gentleman's Agreement".
Sometimes I think that 'noir' is just a French word that means 'insufficient lighting'.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


28893
Total invoices
217
New users
6875
Unique visits
45596
Sales
Earning Report
1.2M
Total
Performance
Tasks5.6% change today |
+20009 |
Member Profit3 days ago |
+91964 |
OrdersWeekly Orders |
-200 |
PendingPending Tasks |
+5152 |
Revenue5% increase |
+89997 |
Year-wise performance
Performance of the team is 75% higher this year!
Open invoices
| Invoice | Amount | Date | |
|---|---|---|---|
490-525-4779Online sale |
$41991 |
27 Sep 2018 3 days ago |
|
490-525-4780Online sale |
$65789 |
27 Sep 2018 2 days ago |
|
490-525-4781Offline sale |
$98076 |
27 Sep 2018 4 days ago |
|
490-525-4782Online sale |
$67589 |
27 Sep 2018 1 day ago |
Revenue
20009
5.6% change today
Activities
Emily Kennedy
Uploaded new invoices for RedBus and Paytm
Nicholas Armstrong
Created new work flow for the current project
Stella Saunders
Submitted the project schedule to the manager
Noah Bailey
Scheduled a meeting with the new client for next thursday
Calendar
Updates
Aaron Tucker 8:30 AM
New product is launched with high quality and awesome support. The product will be available for public within 4 days
Joseph Delgado 8:45 AM
The test report is handed over to the production manager. The final decision will be based on the report. It will be announced in the meeting
Todo list
Projects
| South Shyanne | ||
| New Trystan | ||
| East Helga | ||
| Omerbury |


DOUG'S 1ST MOVIE by DeWyNGaLe Rating: C+
A few weeks ago, Doug's 1st Movie came out of nowhere with a poster and a trailer. There was no buzz building up to it or anything, which shows that Disney through together a Doug movie without much notice at all, which could be a sign that it isn't very good. The trailers looked horrible. Doug used to be a great cartoon series in the time that it was aired on Nickelodeon from 1991-1996. But in 1996, Disney took over the show and made some horrible changes such as voices, looks, and setting of the show. Personally, I think the movie was a mistake in since the show had not gotten much attention ever since it left Nickelodeon.
The plot for Doug's 1st Movie goes like this: Doug is a normal kid in middle school who has a huge crush on Patti, one of the most popular girls in school. He is always trying to impress Patti, and he will do anything to reach that goal. Doug's best friend is Skeeter. Skeeter is a blue kid who also attends the same school, but Skeeter is in love with Beebe, another blue person. Doug and Skeeter's latest adventure is trying to figure out the mystery of Lucky Duck Lake. Supposedly, a monster roams in the polluted waters of the lake. They actually find the monster, but the monster isn't a big and scary one who eats people. The monster is a sweet monster, who doesn't want to live in the lake anymore because it is polluted hurts him. From here on out, Doug must take care of the monster to protect it from anyone who may harm it.
Meanwhile, a Valentine's Day dance for the kids at Doug's school is being planned at "Funkytown." Doug tried to get on the dance committee, but it turns out that Guy Graham and Patti are on the team because Guy took Doug off the list so he could be with Patti.  Doug isn't a very happy person right now.
The characters in the film are not developed at all, but for fans of the television show, the characters will already be familiar. The film should have given some background on the characters for people new to the characters and setting.
In Disney movies, hidden messages are often found that little kids will not understand or catch, but many people do. I caught many hidden messages in Doug's 1st Movie which I thought were terrible and shouldn't in a Rated G children's movie. Hopefully, someone else will catch these same messages and let Disney know that they have been caught. The Little Mermaid, Aladdin, and The Lion King also contained such messages. The most obvious one was in Aladdin when Aladdin states "Good teenagers take off their clothes," in a quiet and muffled manner.
The content of the film really isn't that bad, and it actually could have gone somewhere, but it isn't presented in an interesting enough form. The entire monster plot line could have been erased from the film, leaving the sub-plot of Doug trying to get Patti back from Guy as the main plot. I didn't really approve of the monster plot, considering Doug is almost always a very realistic show. The plot line containing the monster was very boring, very predictable, and very unoriginal. Even though the main sub-plot wasn't all that original either, it was certainly a lot more fun to watch.
The Bottom Line- The title is Doug's 1st Movie. Let's hope there isn't Doug's 2nd Movie.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Plugin Request - Better Battlelog Forums #54419
Sitemap
26. November 2012 02:54
Topicstarter
trammellk
I was wondering if anyone could code a plugin that shows recent matches on your platoon page. It would show the results of your last five matches.
I don't mean public matches I am talking about when you create a match through battlelog.


[gecode-users] counting/sequence constraints failing when IntVarArray too small
Kish Shen
kisshen at cisco.com
Thu Jul 2 06:46:17 CEST 2015
Hi,
Thanks for the link. I have only read the abstract, as the paper itself
seems to be behind a paywall in that link.
I am not sure if either cases should be considered as being undefined.
For count/atmost, I feel strongly that the number of variables being
less than the limit should be allowed. It so happens that for the >/>=
relations, the constraint will always be satisfied, and for the other
relations, the constraint will always fail.
If an extra condition is added that the number of variables must be at
least the same size as the limit, as in done in GCAT, then having the
small number of variables can be considered as undefined, but I am not
sure there are any logical reason to do so -- there may be
implementation reason to do so, of course. As I said, previously, I had
expected the constraint to succeed in this case, and the atmost
constraint in ECLiPSe's other solvers succeed in such cases as well,
including fd, the original fd solver of ECLiPSe.
For the sequence constraint, it is less clear cut to me if the number of
variables is less than the sequence size. I can see why this should be
considered as undefined. But Joachim's suggestion of dealing with cases
smaller than the sequence size does seem useful, and he does have a use
case for it.
I agree that if the two cases are regarded as undefined, then they
should raise an exception rather than failing. For count, it seems to me
that the behaviour should then be undefined for all relations to be
consistent, even though failing is the correct behaviour if the number
of variables are allowed to be smaller than the limit.
Cheers,
Kish
On 30/06/2015 20:16, Christian Schulte wrote:
> Hi,
>
> There is a paper discussing this:
> http://link.springer.com/chapter/10.1007%2F978-3-642-04244-7_30
>
> I rather have an exception in most cases. But documenting this in MPG is
> really too much effort, that is why it is only in the reference
> documentation.
>
> Cheers
> Christian
>
> --
> Christian Schulte, www.gecode.org/~schulte
> Professor of Computer Science, KTH, cschulte at kth.se
> Expert Researcher, SICS, cschulte at sics.se
>
> -----Original Message-----
> From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
> Of Kish Shen
> Sent: Tuesday, June 30, 2015 08:06 PM
> To: users at gecode.org
> Subject: [gecode-users] counting/sequence constraints failing when
> IntVarArray too small
>
> Hi,
>
> My earlier post about min and argmin throwing an exception prompted me to
> remember a discussion I had with Joachim Schimpf some time ago about the
> semantics of the sequence constraint:
>
> sequence(home, x, s, q, l, u)
>
> if I remember correctly, he thought the constraint should not fail if the
> number of variables in x is smaller than q, but larger than l, and the
> number of values in x is between l and u. He actually was using the
> constraint on some problem instances that had this property.
>
> I did not initially remember that the discussion was about sequence, so I
> first looked at the count constraint, and found a similar behaviour with the
> IRT_LQ and IRT_LE in
>
> count(home, x, y, IRT_LQ, z)
>
> the constraint fails if the size of x is smaller than than z, even though
> the relationship is actually true - the number of times the variables in x
> is y is less than z.
>
> I had expected the constraint to succeed in this case, and the atmost
> constraint in ic does succeed in such cases (ic restrict z to be an integer
> for atmost). I can see that the count fails here because z is constrained to
> 0..|x|, for all relationships.
>
> Does it make sense for these constraints to succeed in such cases when the
> relationship (number of times the value(s) occur) is satisfied, even though
> the number of variables is smaller than the limit/sequence length? I am
> uncertain for the sequence case, but for count, succeeding makes more sense
> to me.
>
> If not succeeding, should an exception be raised instead of failing?
> This will alert the user to the fact that there are too few variables for
> the constraint, rather than the number of values not satisfying the
> requirements.
>
> Should the behaviour be documented in the MPL? I don't think it is mentioned
> there at the moment.
>
> Cheers,
>
> Kish
>
>
>
>
>
>
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
>
More information about the users
mailing list


WITNESS LIST Financial Institutions Committee February 28, 2005-2:00P HB 1049 For: Neeley, Karen (Independent Bankers Association of Texas) Nicewander, Dan (Gardere, Wynne, Sewell) On: Pettijohn, Leslie (Consumer Credit Commissioner) Registering, but not testifying: For: Bowden, Mance (Texas Credit Union League) Heasley, John (Texas Bankers Association) Stegall, Melodie (Credit Union Legislative Coalition) Vane, Mark (Gardere, Wynne, Sewell) On: Lehman, Mark (Texas Association of Realtors) HB 1088 For: Marting, Neil (Self and American Traveler Motor Club) On: Pettijohn, Leslie (Consumer Credit Commissioner) Registering, but not testifying: For: Balch, Mandy (The American Traveler Motor Club) Bond, Tom (Citigroup) Glenn, Eric (HSBC - North America) Polan, Deborah (Texas Financial Services Association) HJR 43 For: Neeley, Karen (Independent Bankers Association of Texas) Nicewander, Dan (Gardere, Wynne, Sewell) On: Pettijohn, Leslie (Consumer Credit Commissioner) Registering, but not testifying: For: Bowden, Mance (Texas Credit Union League) Heasley, John (Texas Bankers Association) Stegall, Melodie (Credit Union Legislative Coalition) Vane, Mark (Gardere, Wynne, Sewell)


A Case for Match
The Python 3.10 release includes the new match
statement, which superficially looks like the case
/switch
statements in other languages but semantically is closer to pattern matching in Haskell or Rust.
Like the walrus operator*, I struggled to find a use case for this and it seemed like a feature that was added just because the language is 30+ years old and all the good new functionality is taken.
However, I found a pretty good case for it that used to be a lot more work: duck-typey arguments that make default case rules easy but enable more complex functionality as needed.
Namely, I’m writing a REST API at work that is mostly CRUD, but for historical reasons certain field names in JSON payloads do not match up with their ORM equivalents (which in turn may not match up with their DB column equivalents).
First off, we get a dict and want to just specify the keys we care about:
import typing
def copy_keys(input: dict, keep_keys: typing.Iterable[typing.Hashable]):
keep_set = set(keep_keys)
return {k: v for k, v in input.items() if k in keep_set}
x = {'a': 1, 'b': 2, 'c': 3}
print(copy_keys(x, ['a', 'c']))
# {'a': 1, 'c': 3}
Simple enough. Now what if we need to remap our keys?
print(copy_keys(x, ['a', ('c', 'b')])) # We want:{'a': 1, 'b': 3}
Well, we can use pattern matching:
import typing
def copy_keys(input: dict, keep_keys: typing.Iterable[typing.Hashable | typing.Tuple[typing.Hashable, typing.Hashable]]):
keep_map = {}
for item in keep_keys:
match item:
case (from_key, to_key):
keep_map[from_key] = to_key
case key:
keep_map[key] = key
print(keep_map)
return {keep_map[k]: v for k, v in input.items() if k in keep_map}
x = {'a': 1, 'b': 2, 'c': 3}
print(copy_keys(x, ['a', ('c', 'b')])) # {'a': 1, 'b': 3}
Simpler than the isinstance(x, tuple) and len(x) == 2
dance we’d have to do in prior Pythons. The match
statement can help write library code that is clean and easy to use while at the same time being clear and less magical than it would have been in previous Pythons.
* The one case I have come up with for Walrus that makes sense:
if (x := do_something()) is not None:
x.do_something_else()


Purple Martians
Technical Code Descriptions
Netgame - Control and Monitoring
Overview
dsync and dsync_avg
ping and ping_avg
Server Game Move Sync
Overview
These variables are used to control and monitor the status of netgame.
dsync and dsync_avg
Description
The timing offset between the client and the server.
Negative values are when the client is ahead of the server.
Positive values are when the client is behind the server.
Calculated by clients when receiving 'stdf' packet.
Clients also calculate a rolling average of dsync called dsync_avg.
Clients also send dsync to the server with 'stak' packets, so the server also has a dsync value for each client.
Variables
Client:
mPlayer.loc[p].dsync
mPlayer.loc[p].dsync_avg
Server:
mPlayer.loc[p].dsync
Code
When the client receives an 'stdf' packet from the server, it calculates dsync and dsync_avg like this: Client receives 'stdf' packet
The client uses dsync_avg to adjust it's timing offset with reference to the server like this: Adjust client timer
The server uses dsync to control when joining clients become active like this: Client chase and lock
ping and ping_avg
Description
The round trip ping response times between the client and the server.
Clients calculate and store their own ping time, as well a a rolling average 'ping_avg'.
The server calculates and stores ping times for each client.
Variables
Client:
mPlayer.loc[p].ping
mPlayer.loc[p].ping_avg
Server:
mPlayer.loc[p].ping
Code
The method of calculating ping is described here: ping
The method of the client calculating the rolling average is described here: ping rolling average
The client uses the ping average to set client_chase_offset here:client_chase_offset
The server finds the maximum client ping and uses it to set 'server_state_freq' as described here: server_state_freq
Server Game Move Sync
Description
Measure the time between when a cdat is recieved on the server and the frame when it needs to be applied.
When a cdat is received, the frame number is compared to the current server frame number.
The server calculates and stores this for each client.
Variables
On the server, per client:
mPlayer.loc[p].server_game_move_sync
mPlayer.loc[p].server_game_move_dsync
mPlayer.loc[p].game_move_dsync_avg_last_sec
Code
void mwNetgame::server_proc_cdat_packet(double timestamp)
{
char msg[1024];
int p = PacketGet1ByteInt();
int cdat_frame_num = PacketGet4ByteInt();
int cm = PacketGet1ByteInt();
mPlayer.loc[p].client_cdat_packets_tx++;
// calculate game_move_sync
mPlayer.loc[p].server_game_move_sync = cdat_frame_num - mLoop.frame_num;
// calculate game_move_dsync
mPlayer.loc[p].game_move_dsync = ( (double) mPlayer.loc[p].server_game_move_sync * 0.025) + mTimeStamp.timestamp_frame_start - timestamp;
mTally_game_move_dsync_avg_last_sec[p].add_data(mPlayer.loc[p].game_move_dsync); // add to average tally
// check to see if earlier than the last stdf state
if (cdat_frame_num < srv_client_state_frame_num[0][1])
{
mPlayer.loc[p].late_cdats++;
mTally_late_cdats_last_sec[p].add_data(1); // add to tally
sprintf(msg, "rx cdat p:%d fn:[%d] sync:[%d] late - droppped\n", p, cdat_frame_num, mPlayer.loc[p].server_game_move_sync);
}
else
{
mGameMoves.add_game_move(cdat_frame_num, 5, p, cm); // add to game_move array
sprintf(msg, "rx cdat p:%d fn:[%d] sync:[%d] gmep:[%d] - entered\n", p, cdat_frame_num, mPlayer.loc[p].server_game_move_sync, mGameMoves.entry_pos);
}
if (mLog.LOG_NET_cdat) mLog.add_log_entry2(35, p, msg);
}
// ----------------------------------------------------------
// do things based on the 1 Hz sec_timer event
// ----------------------------------------------------------
// tally late cdats and game move dsync
for (int p=1; p < NUM_PLAYERS; p++)
if (mPlayer.syn[p].control_method == 2)
{
mPlayer.loc[p].late_cdats_last_sec = mTally_late_cdats_last_sec[p].get_tally();
mPlayer.loc[p].game_move_dsync_avg_last_sec = mTally_game_move_dsync_avg_last_sec[p].get_avg();
}
Client Player Position Correction
Description
On the client, when a new state is applied, measure the amount each player's position is corrected.
This measures the amount of warping of players' positions when corrected by the server.
The local client player usually has less warping, because it plays back locally stored moves after correction.
When states are sent more often (stdf_freq is lower) the corrections should be less.
Variables
float mPlayer.loc[p].old_x;
float mPlayer.loc[p].old_y;
float mPlayer.loc[p].cor;
float mPlayer.loc[p].float cor_max;
int mPlayer.loc[p].cor_reset_frame;
Code
void mwNetgame::client_apply_dif(void)
{
...
// make a copy of players' pos
for (int pp=0; pp < NUM_PLAYERS; pp++)
if (mPlayer.syn[pp].active)
{
mPlayer.loc[pp].old_x = mPlayer.syn[pp].x;
mPlayer.loc[pp].old_y = mPlayer.syn[pp].y;
}
// apply dif to base state
apply_state_dif(client_state_base, client_state_dif, STATE_SIZE);
// copy modified base state to game_vars
state_to_game_vars(client_state_base);
if (ff) mLoop.loop_frame(ff); // if we rewound time, play it back
// calc players' correction
for (int pp=0; pp < NUM_PLAYERS; pp++)
if (mPlayer.syn[pp].active)
{
mPlayer.loc[pp].cor = sqrt(pow((mPlayer.loc[pp].old_x - mPlayer.syn[pp].x), 2) + pow((mPlayer.loc[pp].old_y - mPlayer.syn[pp].y), 2)); // hypotenuse distance
if (mPlayer.loc[pp].cor > mPlayer.loc[pp].cor_max) mPlayer.loc[pp].cor_max = mPlayer.loc[pp].cor;
}
// reset max players correction
if (mLoop.frame_num > mPlayer.loc[p].cor_reset_frame)
{
mPlayer.loc[p].cor_reset_frame = mLoop.frame_num + 100;
for (int pp=0; pp < NUM_PLAYERS; pp++)
if (mPlayer.syn[pp].active) mPlayer.loc[pp].cor_max = 0;
}
...
void mwScreen::draw_client_debug_overlay(int p, int &cx, int &cy)
{
...
for (int pp=0; pp < NUM_PLAYERS; pp++)
if (mPlayer.syn[pp].active)
al_draw_textf(mFont.pr8, mColor.pc[15], cx+1, cy, 0, "P:%d max corr:%3.1f", pp, mPlayer.loc[pp].cor_max);
Server Late cdats
Description
On the server, when a cdat packet is processed and it is too late to be applied, it is discarded and counted.
Variables
float mPlayer.loc[p].old_x;
float mPlayer.loc[p].old_y;
float mPlayer.loc[p].cor;
float mPlayer.loc[p].float cor_max;
int mPlayer.loc[p].cor_reset_frame;
Code
void mwNetgame::server_proc_cdat_packet(double timestamp)
{
...
if (cdat_frame_num < srv_client_state_frame_num[0][1]) // check to see if earlier than the last stdf state
{
mPlayer.loc[p].late_cdats++;
mTally_late_cdats_last_sec[p].add_data(1); // add to tally
...
// ----------------------------------------------------------
// do things based on the 1 Hz sec_timer event
// ----------------------------------------------------------
// tally late cdats
for (int p=1; p < NUM_PLAYERS; p++)
if (mPlayer.syn[p].control_method == 2)
mPlayer.loc[p].late_cdats_last_sec = mTally_late_cdats_last_sec[p].get_tally();
...


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A description of the file.
The first few sections below consist of simplified descriptions. Their titles link to extended descriptions.


Afghan poll results may be delayed again as candidates spar over recount: officials
The result of the Afghan presidential election may be further delayed, two officials said, after the main challenger to incumbent Ashraf Ghani said on Sunday he would not agree to the addition of hundreds of thousands of what he called suspicious votes to a planned recount.
The Afghanistan Independent Election Commission (IEC) said on Saturday that it would recount ballots from more than 8,000 polling stations - almost a third of the total - due to what it called discrepancies in their system.
But Abdullah Abdullah, who currently shares power with Ghani in a unity government, said Ghani's side was pushing to include some 300,000 additional votes which did not come through biometric devices used in polling and which must be nullified.
"The recounting process should stop, and if the election commission continue with recounting process without our observers, we will act," Abdullah told a cheering crowd of supporters in Kabul, accusing Ghani's camp of fraud, which Ghani denies.
"Abdullah's camp is afraid of the recount because they would lose," Daoud Sultanzoy, a senior Ghani campaign leader, told Reuters.
The standoff is likely to deepen the political crisis in Afghanistan after the Sep 28 presidential election, which was marred by allegations of fraud.
Preliminary results scheduled for later this week might be delayed again, according to two officials at the election commission who declined to be named as they are not authorised to speak publicly about the count.
The result was originally due out on Oct 19, but slow work on data entry and tackling extensive voter fraud delayed the announcement.
Eighty-five civilians were killed and more than 370 wounded in militant attacks and violence on the day of the election, the United Nations said last month.
Ghani and Abdullah had both claimed victory before the ballots were tallied.


My name is Ricardo Castro and I have been part of the design team throughout the whole project. During the whole process of the project I have focused on the task of both audio and the task of recording myself the different voices of the characters with the script written and adaptation with editing to the type of game we had
.
The main task that I had assigned during all the deliveries was the task of creating to adapt and edit to our style of play all the voicelines that appear during all the levels, I recorded them myself and edited with various iterations recreating the different styles that it has each character to whom I have doubled my voice.
Also the task of changing various voicelines and audios after the playtests and receiving feedback, with the subsequent redesign of various effects applied to the voices with the technology that we could use from home
Also during all parts of the job, another task that was mainly assigned to me was to search and edit audios for all levels with different proposals to adapt to each area and the type of game we had. During all the deliveries they have been changing audios for others after the feedback from the playtests and I also took care of changing them.
The main task during the alpha was to rebuild the level 1 with all the levels part of the team and I created a variety of iterations and got to fully redevelop, redesign and apply both swamp and preswamp zones in the level 1 with all the levels team getting to choose all the optimal options inside its design.
This included the full redesign of the zone, all was done from zero to try and give it more the touch of the game that we wanted to portrait to the players playing it, apport its playstyle and not be different as it was before the rebuild of level 1
Healing system:
The creation in different ways and with different proposals with iterations in machinations in ways that the player could be healed with all the design and the way that the player changed to play the game that in the end was not implemented but it was done anyway
Fringilla boss design:
During the boss iteration, created with Alejandro a full boss backstory and full design of abilities and gameplay of another optional boss named Fringilla, it was full created but it never got to be applied.We created this iteration to have different options at the time of creation of the boss which ended up being Ciri
Currency for potential shop:Created a currency system with all the calculations to get it balanced in dropping and in receiving and wasting it for a possible shop.
The important part with which we started from the beginning of the game was the way in which we were going to transmit the narrative of the game, for this I was entrusted with the task of thinking about the most efficient way to transmit it, for what I did was a series of iterations in how different games recreated the way to transmit the main narrative to the player.
after many iterations in different ways, together with the entire design team we came to the conclusion that the iteration where I recorded the voices of the characters and that the story was going to be transmitted, so that a narrator would appear, in a non-main way, but always accompanying the players was the one that we agreed with the whole team
Humor:
Together with Guillem, we were entrusted with the task of focusing on the type of humor that we wanted the game to have from start to finish and the way in which it was to be presented. To do this, we made a study of different games and gave various proposals on how to be able to approach it in a way that adapts to our style of play, for this we put together several ideas from all the iterations we carry out and we end up recreating the humorous style that the game has today, all together with help at all times from the team of design


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