Time for the last fight of the level. Defeat the two Powederkegs in the middle
of the mines and a couple of Evilized Kangarats will start to attack, they're
just as easy to defeat as ever but watch out for the mines when you're moving
out of their way. With those down a Fire Geargolem and three Slamshocks will
turn up, take out the Slamshocks as you circle the Geargolem and finish him off
to complete the fight. Jump into the cannon to take out the final airship.
,--------------------------------------,
| [020614] Woodburrow [020614] |
'--------------------------------------'
We may be in a rush to get where we're going but there's apparently enough time
to return to Woodburrow and have a chat with somebody unrelated to the plot. A
Kangarat called Tibbet is now over in the Trophy Room, which is up the stairs
to the right of the Power Pod. He'll give you [Legendary Treasure - Navigator
Compass] and unlock the ability to finally use your Legendary Treasures.
Approach the pedestal next to him and press the interact button, select one of
your Legendary Treasures that you like the bonus for and activate it. If you
wish to deactivate a Legendary Treasure you have to return to the pedestal you
put it on and choose a different Legendary Treasure to use, you can't actually
make it blank again.
And that is it. There are a few more Pedestals across Woodburrow but a lot of
them are restricted to needing a higher level Portal Master Rank. One that
you'll probably be able to use is at the entrance to the Great Hollow as it's
only level 54 required. Go talk to Tessa to get going to Motleyville.
,--------, ,------------------------, ,--------,
| [020700] |~-~-~-~-~-~-~| Chapter 7: Motleyville |~-~-~-~-~-~-~-| [020700] |
'--------' '------------------------' '--------'
1. Stop Baron von Shellshock
2. De-Evilize Whiskers
1. Toy Trains 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 23
2. Treasure Chests 5
3. Soul Gems 3
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
Immediately into a fight, watch for the circle where Whiskers is about to slam
down and get away from it. As the burst of energy expands jump over it to avoid
getting damaged. Now quickly attack Whiskers while he's got his head stuck.
After about a quarter of his health is gone he'll start hitting the ground
three times before getting stuck but it's just the same as before with jumping
over the blasts. A little before half health he'll run off and leave you to do
some wandering through the level.
,---------------------------------------------------,
| [020701] Arena Overlook (Undead) [020701] |
'---------------------------------------------------'
Follow Flynn, Tessa and Sharpfin through the gate and pull the switch over on
the left, that'll create a bridge to go over. The new Chompy Powerhouse enemies
are once again just Chompies dressed up a little differently. To your left
below the ramp you can find [Treasure Chest 1/5] hidden behind some junk.
 These are a
lot like the Greeble Screwballs you met earlier in the game but fire several
shots up into the air instead of just one. Go up the right side to get to it
and then head into the glowing doorway with a stick of dynamite pictured above
it.
,---------------------------------------------------,
| [020702] Arena Bomb Car (Undead) [020702] |
'---------------------------------------------------'
Aside from the boxes to destroy for coins all there is in here is a stick of
dynamite. This is exactly like the bombs from the previous games, pick it up
and quickly head outside as it's on a timer.
Throw the dynamite at the large wall with a purple picture of some dynamite on
it, you can do this by facing the wall and pressing the interact button that
will pop up. Over the bridge you'll find a Knuckleduster along with some
Chompies and a Heaver. Before you move on jump onto the red platform behind the
place it's telling you to go and then jump up to the left to where [Soul Gem
1/3 - Boom Jet] can be found. Jump back down and get onto the striped starting
point on the tracks.
,--------------------------------------------------------,
| [020703] Abandoned MineTrack (Undead) [020703] |
'--------------------------------------------------------'
To switch the rail that you're grinding along all you have to do is move left
or right, try to avoid the mines that are in the way. After a bit you'll start
needing to jump over obstacles lying across the track. At the end is some food
to eat.
,-------------------------------------------------,
| [020704] Soggy Fields (Undead) [020704] |
'-------------------------------------------------'
Walk up to the right but watch out for the green goop as it'll damage you if
you fall in. Go along it to the left to meet the Gookeeper before jumping along
some floating tyres to cross over it. Towards the screen at the end is
[Treasure Chest 2/5] hidden back there. Push the minecart along the tracks so
you can jump up onto it and the platform above.
Watch out for the Heaver and the two Rip-rotors that attack you up here, on the
left is a Fire Gate.
o---------------------------------------------------------------------------o
| Lava Fields (Fire) |
|---------------------------------------------------------------------------|
| Go right when you get to where Lone Shark was standing and cross over the |
| large slowly rotating round platform, watch out for the lava blasts. Keep |
| on going round until you reach the present, the only real obstacle is |
| that the blasts get a bit more frequent the further along you go. Inside |
| the present is [Hat 1/2 - Roundlet]. A new set of platforms will appear |
| that you can jump down to reach the entrance. |
o---------------------------------------------------------------------------o
Push the cart off to the right so that you can use it to get across to the
section there. Avoid the swinging hook and kill the Chompies that dig out of
the ground. On the right is a small gap in the fence which you can go through
to pick up [Toy Train 1/5]. Go through a pair of swinging hooks before jumping
down to the right to another minecart.
Push it up against the wall to jump up to the Heavers and a couple of
Rip-rotors above. After clearing them and a few more out the monster lock will
open and let you get [Treasure Chest 3/5]. Go right over the wooden bridge and
down off the little ledge towards a small wooden section sticking out, jump
from it to a large rock that's balancing precariously, jump over to the
platform after it to find [Soul Gem 2/3 - Night Shift]. Jump back over and then
across the metal bridge further up.
Defeat the Slamshock and accompanying Heavers and then go up the upturned train
cars on the right to get to [Treasure Chest 4/5] above the glowing doorway.
Jump down and go into the building.
,---------------------------------------------,
| [020705] Bomb Bay (Undead) [020705] |
'---------------------------------------------'
Pick up the dynamite and head outside again.
Quickly go left over the metal bridge and throw the dynamite at the wall to the
north. If you talk with Clunker behind there you'll be shown the way forward,
down some steps at the back. We'll be back for the cannon walls later.
,-------------------------------------------------,
| [020706] Lester's Lane (Magic) [020706] |
'-------------------------------------------------'
Follow Clunker down to a switch that you need to pull in order to bring a
bridge out. Go left over the bridge where you can see a Speed Swap Zone.
o---------------------------------------------------------------------------o
| Drag Stripped (Speed) |
|---------------------------------------------------------------------------|
| The new obstacle in here is moving mines, you'll have to quickly work out |
| which lane will be safe when you reach the mine as it may be headed right |
| towards that large open gap you're looking at. Remember to keep boosting |
| in order to make it to the end in time. The reward for finishing is a |
| [Winged Sapphire]. |
o---------------------------------------------------------------------------o
There's another dynamite wall ahead so you'll first need to find some dynamite,
go right over the goo and into the dynamite room.
,------------------------------------------------,
| [020707] Shady Shoppe (Magic) [020707] |
'------------------------------------------------'
There's a couple of Knuckledusters in here, once you kill them a few Chompies
will appear and then the monster gate will open to reveal a Slamshock. If you
like you can now use the dynamite behind it to blow it up. Grab the dynamite
once it's clear and run outside.
Go back to the left and blow up the wall near the Speed Zone. That'll lead
through some swinging crane hooks to [Toy Train 2/5]. Jump down and grab
another stick of dynamite to throw at the wall on the right.
Talk to Gibbs and then head inside his shop, watch out for the large crates out
here as they contain some enemies.
,---------------------------------------------------------,
| [020708] Lester's Storage Shed (Magic) [020708] |
'---------------------------------------------------------'
The large boxes contain enemies in here too, get to the back of the shed to
find [Toy Train 3/5] before going back outside again.
 Push it
and then follow after it along the tracks, kill the Chompies that appear as you
get there and then fire the cannon at another wall, then it's time for another
push along the tracks. Yep, more Chompies once you reach it, fire it again and
give it another shove. On the right of the track at the end is a lever that'll
lift the cannon up to the higher track.
 Push the
cannon backwards towards the lift and then fire it another time to hit the far
wall. Watch out for the enemies coming across the bridge but head through the
second broken wall instead.
That'll take you along the side of a train car down to a goo pit, jump up the
platforms in the middle of it to reach [Story Scroll]. Now go back up and cross
over the bridge to get to a fight.
,----------------------------------------------,
| [020709] Ghost Town (Magic) [020709] |
'----------------------------------------------'
A new type of Geargolem, an Earth Geargolem will appear. These aren't any
tougher than the Fire ones they just do the circular pulse along the ground
attack instead of the small line of fire. It does mean that you need to
actually jump over their attack but they're just as useless at doing anything
else. They are more difficult with other enemies though as you'll need to keep
an eye on what the Geargolem is doing while also attacking everyone else, which
is what you're about to do as defeating the first Geargolem will bring in some
Knuckledusters, a Heaver and another Geargolem all at once.
Go through the exit once it opens up and hop onto the tracks as you did before,
there's nothing else to collect before you do so.
,--------------------------------------------------,
| [020710] View Point Run (Magic) [020710] |
'--------------------------------------------------'
Yet more obstacles to avoid along the way, you might want to try jumping over
the mines as they have a tendancy to move into your path. Checkpoint!
,--------------------------------------------------,
| [020711] Stack O' Trains (Life) [020711] |
'--------------------------------------------------'
Go to the left keeping away from the circles on the ground being made by
Whiskers, after jumping up the first ledge jump up onto the box in the back
right corner and then up onto a wooden platform leading backwards to get [Soul
Gem 3/3 - Scorp]. Drop back down and jump over the gap to get close to where
Whiskers is standing. Follow the path to the right and push the minecart onto
the lift to open the door next to it.
,-------------------------------------------------,
| [020712] The Secret Way (Life) [020712] |
'-------------------------------------------------'
Pull the switch in the middle of the next bit of track and then push the cart
there onto another elevator. Before you go through that gate there's a Giant
chest up to the left and if you go down to the right there's a cave underneath
to go into for completion, or you could just fall into the whirlpool in the
middle of the goo to get taken down there.
,----------------------------------------------------,
| [020713] Beneath The Sand (Magic) [020713] |
'----------------------------------------------------'
There's not much in here so unless you want to pick up a few coins just turn
around and go back up again. There are a few enemies that appear once you get
to the back of the tunnel.
Once you go through the gate jump onto one of the floating tyres and ride it to
the opposite side, go down the slope and attack the enemies that pop out of the
ground. Hit the switch to bring up a bridge. Make your way past the swinging
hooks up a slope with a Dual Air and Water Gate on the side.
o---------------------------------------------------------------------------o
| Kestral Bath (Water) |
|---------------------------------------------------------------------------|
| Walk into the bounce pad to get up to a set of enemies to defeat, they're |
| mostly Knuckledusters. The water jet rotating in the middle might push |
| you a little off course so watch out for then when dodging attacks. |
| Bounce up to another platform with some enemies on, this time it's |
| Heavers you're after. Another bounce up will take you to two more Heavers |
| and no Chompies to finish off the section. Through the gate behind them |
| is [Bonus Mission Map 1/1 - Sleepy Turtles]. |
o---------------------------------------------------------------------------o
Carry on up the slope and go left following the tracks. At a junction you'll
get to fight some more Heavers and Knuckledusters. Once they're all gone push
the minecart down the path you just came up, don't use the switch! Jump onto
the minecart at the bottom and use it to get up onto the platform at the end
where [Toy Train 4/5] is. Get down and push the cart back up, now you can hit
the switch and push it to the right again (if you can manage to jump up onto
the cart while it's moving you'll be able to reach a little bit of bonus
treasure before it goes onto the elevator).
,--------------------------------------------------,
| [020714] Stack O' Trains (Life) [020714] |
'--------------------------------------------------'
Yeah same place as before except... not... it doesn't count towards the Areas
Discovered a second time anyway. On the left is a Climb Swap Zone.
o---------------------------------------------------------------------------o
| Junkside Climb (Climb) |
|---------------------------------------------------------------------------|
| Now you've got sawblades moving back and forth in your way. And from the |
| second part you'll have falling minecarts taking out your cover (as well |
| as damaging you if you get hit by them). The reward for managing to get |
| to the top is [Legendary Treasure 1/2 - The Bling Grille]. |
o---------------------------------------------------------------------------o
Walk up the slope to Birdwatcher and then down into the arena with Whiskers.
It's a very similar fight to the one you were doing at the start of the level.
First watch out for the three bursts as he crashes down and then gets his head
stuck. After coming up from that he'll now fire off a series of attacks at you
like he did on the trains not too long ago, just move ahead of them to avoid
getting damaged. And then he'll get back to smashing down into the ground a few
times.  Other than that it's the same the rest of the way through.
,---------------------------------------------------,
| [020715] Last Train Stop (Earth) [020715] |
'---------------------------------------------------'
Once you've deevilized Whiskers leave through the gate and go into the building
on the left.
,-----------------------------------------------------,
| [020716] Red Crab Fireworks (Life) [020716] |
'-----------------------------------------------------'
Very useful, nothing but coins in here. Leave and jump onto the tracks.
Partway along the second portion of the tracks you'll start having mines come
towards you, try to get out of their way as early as possible as you'll hit
them very quickly if you don't.
At the end you'll need to fight some enemies, an Earth Geargolem, two
Knuckledusters and then two Rip-rotors afterwards.
,--------------------------------------------------,
| [020717] Fixin' Station (Earth) [020717] |
'--------------------------------------------------'
On the right now is a Tech Gate.
o---------------------------------------------------------------------------o
| Hammerhead Hardware (Tech) |
|---------------------------------------------------------------------------|
| Teleporting without a teleporting Swap Force character even needed.  Pick up the teleport ball from |
| up on the right to teleport over the next gap, a couple of Knuckledusters |
| will attack you once you land. The next one is from on top of a giant |
| revolving gear, get on the left side of it and wait until you get to the |
| top before throwing the teleport ball to the next platform. If you miss |
| you'll have to go back around and try again. |
| |
| There's a moving platform that'll take you over to a second large gear |
| that you need to use a teleport ball on top of. Do not use the large |
| teleporter ball here as it'll just exit the area, instead grab the small |
| one from the right and throw it to a platform in the distance ahead of |
| you when the gear inbetween is in its lower position. The next teleport |
| jump has another large gear blocking the way, wait for it to roll out of |
| the way before throwing the ball to get over to another pair of |
| Knuckledusters. Now this large teleport ball is the one you want to use, |
| it'll take you back to the beginning and give you the present with |
| [Legendary Treasure 2/2 - Crooked Currency]. |
o---------------------------------------------------------------------------o
On the left is a Spin Swap Zone.
o---------------------------------------------------------------------------o
| Twisted Towers (Spin) |
|---------------------------------------------------------------------------|
| Now we've got mines to mess you up, try to avoid them as best you can but |
| there's food dotted around that can help you recover a little. I have hit |
| them without getting damaged but I'm not entirely sure why not (maybe |
| it's just your armor stat?). This is one of the places where being on an |
| easier mode really can make it that much easier, on the harder |
| difficulties you'll take more damage from the mines so on the easy ones |
| you don't have to be anywhere near as careful. The reward for destroying |
| the Kaos Statue at the end is [Hat 2/2 - Capuchon]. |
o---------------------------------------------------------------------------o
Another whirlpool ahead, you can either go down the slope to the left and go
into the room and work your way through it backwards or you can jump onto one
of the tyres and then straight into the middle of the whirlpool to be taken to
the back of it immediately.
,---------------------------------------------------,
| [020718] Under The Whirl (Earth) [020718] |
'---------------------------------------------------'
On the right at the back of the cave is [Treasure Chest 5/5], shake it open and
then go forwards to the exit. There's a few enemies to get out of the way and
you'll want to jump over the green goo.
Before you jump back onto the floating tyres jump onto the upturned minecart on
the left then up onto the buildings above it. Get rid of the Heavers and jump
down to the glowing [Toy Train 5/5] at the end on the right. Jump all the way
down to what is the other side of the whirlpool section.
Kill the Greeble Heavers down here and then start pushing the carts, the right
one first without pulling the lever. That'll take it to the right below a
Heaver that's shooting at you from above. Jump up onto the cart to get to it
and then go into the dynamite room behind him.
,-----------------------------------------------------,
| [020719] Big Bang Bouncers (Earth) [020719] |
'-----------------------------------------------------'
Take the dynamite outside and throw it at the wall to the left.
Drop down and hit the switch before pushing the left cart, it'll go onto a lift
and open up the door behind the dynamite wall fully.
,----------------------------------------------,
| [020720] Shark Town (Earth) [020720] |
'----------------------------------------------'
Through the gate jump onto the wooden platform in the goop on the left, jump
again to reach some enemies. Once you've taken out the Heaver, the two
Rip-rotors and the Geargolem the door at the back on the left will open to let
you through.
,----------------------------------------------------,
| [020721] Motleyville Mall (Earth) [020721] |
'----------------------------------------------------'
The final area of the level, time to fight Baron Von Shellshock. He'll start
throwing bombs at you, as well as a few Chompies, the last of those bombs will
turn into a stick of dynamite that you will need to pick up and throw back at
him. That'll damage him and lower his shield briefly, if you can get in close
and attack him until he gets back up again. As you do about 25% damage you'll
be joined by a few Rip-rotors too but Shellshock won't really do much different
aside from throwing more bombs out before getting to the dynamite. At 50% it's
a Heaver that appears and then at 75% down you'll get three Knuckledusters
attack. You can use the dynamite to help defeat those enemies as well as
Shellshock.
,--------------------------------------,
| [020722] Woodburrow [020722] |
'--------------------------------------'
The game wants you to go talk to Sharpfin but there's a few things you can do
in Woodburrow first. If you go down to the fishing hold that Wheellock just
unlocked, through the door in the area below the Power Pod, you can find a
[Story Scroll] to the right as well as an elemental door. If you place an Air
element Skylander near the door it'll open to reveal a second door, that one
requires an Earth Skylander. Behind that? A Magic door! And that's the last of
the doors, behind there is [Soul Gem - Smolderdash] and a few coins. You can
keep coming back here to open the doors to get more coins later on.
The fishing mini-game down here is just for fun, well there's a small coin
reward but nothing amazing. Head back up and go talk to Sharpfin to get moving
to Twisty Tunnels.
,--------, ,---------------------------, ,--------,
| [020800] |~-~-~-~-~-~-| Chapter 8: Twisty Tunnels |~-~-~-~-~-~-| [020800] |
'--------' '---------------------------' '--------'
1. Destroy the Evilizer Crystals
2. Get to the Ancient Terrasquid
1. Rubber Duckies 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 16
2. Treasure Chests 5
3. Soul Gems 3
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,----------------------------------------------,
| [020801] Mythic Mesa (Tech) [020801] |
'----------------------------------------------'
Straight on off the ship and across a tentacle bridge to meet a Cadet Crusher.
 It leaves a bit of purple fire for a
brief moment but that's really just to tell you not to walk into the hammer
when it's still on the ground, the fire by itself won't damage you but the
hammer will even if you miss the initial smash.
Go down the tentacle after defeating them to get to a Fire Geargolem and a few
more Crushers along with a load of Chompies. Once you've taken all of them down
go over to the left side of the area where [Treasure Chest 1/5] is hiding on
the stone circle. Now go talk to Sharpfin to get dropped down to the next bit.
,---------------------------------------------------,
| [020802] Perilous Plateau (Tech) [020802] |
'---------------------------------------------------'
Go to your right and off the edge of the tentacle to a ledge below, smash
through the piled up boxes and you'll find [Treasure Chest 2/5]. Go back up the
steps and talk to Baron Sharpfin over near the Sneak Swap Zone.
o---------------------------------------------------------------------------o
| Sunken Sand Base (Sneak) |
|---------------------------------------------------------------------------|
| A sidescrolling version of the sneak zone this time, the cameras are |
| lighting up the wall instead of the floor but it's the same thing really. |
| Go right past the first camera and onto a moving platform, if you want |
| the bonus gem continue to the right when the lift is in the lower |
| position, the gem is past another couple of lasers. Ride the lift up and |
| go left over a laser and then past a camera and open up the door. |
| |
| Drop down the gap to the left and keep going to the bottom, go right past |
| a camera and onto some more moving platforms, if you wnt the second bonus |
| gem then let the second one take you to the top where you can go left and |
| drop down to it. Continue to the right where there's another door to turn |
| open. |
| |
| Go all the way to the right and wait above the camera, watching out for |
| the two lasers guarding the hole. Wait for the camera to move to the left |
| before dropping down and then quickly further down to the right, if you |
| want the bonus gem keep pushing to the right so that you land on the |
| ledge there, the gem is just past the camera that's on the right. Drop |
| down and go left up another moving platform left past another camera and |
| then ride the moving platforms up to the right and then up onto a smaller |
| moving platform. Go left through the camera and then down to the end |
| button. The reward it will give is [Legendary Treasure 1/2 - Moltenskin |
| Scale]. |
o---------------------------------------------------------------------------o
Up the slope next to it is [Story Scroll].
Sharpfin will hint towards the spade sticking out of the ground, pick it up
with the interact button and then follow the dashed line towards an X that
marks the spot. Dig up the spot to get a few coins but not much else, follow
the path again and keep digging up the spots until you get to the last one with
a key. Use it on the gate to the left.
And another new enemy, this one's a Boom Boss. These fire barrels of explosives
at you, even if they miss on the first bounce you still need to avoid them as
they'll soon explode. On the left side is an Air Gate.
o---------------------------------------------------------------------------o
| High in the Sky (Air) |
|---------------------------------------------------------------------------|
| Fairly simple one this, just avoid the mines as the platform you're on |
| moves through the sky. At the end is [Bonus Mission Map 1/1 - Magic |
| Cells]. |
o---------------------------------------------------------------------------o
On the right side of the area where you just fought the Boom Bosses jump up the
first stepped platforms and then smash through the boxes piled up on the right,
go down through the gap and along the path to the left following it around to
[Rubber Duckies 1/5]. Go back up and jump onto the platform that's moving
vertically.
Up top there's a monster gate to get through before you can reach the crystal.
Take out the two Crushers to bring in a pair of Bosses while taking out the
Geargolem too. Once that's clear go through the gate and approach the crystal.
,---------------------------------------------------,
| [020803] Crystal Crashing (Tech) [020803] |
'---------------------------------------------------'
Go up the pink platform and left onto a section with a rotating electrified
arm, you can either jump over it to avoid getting shocked or follow it around
and just walk to the next ramp. The next one looks like it has two ways to go
but the left one is actually just a way back from the platform above it, so go
straight across and then take the left path on the third rotating arm to go up
the series of platforms and reach [Rubber Duckies 2/5].
Now make your way back to the third arm and continue up the platforms to the
right, this'll take you to a pair of arms that you need to get through, just
walk through following the direction of the arms and you should be okay. When
you get to the wires spin each of the screws out of place to destroy and exit
the crystal.
Jump down off the rotating tentacles to the right where you'll find a spade to
pick up, use it to dig up the area where it indicates and you'll find [Treasure
Chest 3/5]. Now use the bounce pad at the left end to get back up and cross
over those tentacles properly.
,---------------------------------------------------,
| [020804] Guardian Gangway (Tech) [020804] |
'---------------------------------------------------'
Take out the two Crushers and the Boss at the back before smashing through the
crates behind them. Head to the right as the Fire Viper starts trying to attack
you, just keep out of the red circle and you'll be okay. Smash through some
more crates to get to some revolving tentacles. Again you'll want to drop off
them to the side to get to a section below, go along to the far end, past some
Chompies, to a glowing cave.
,-----------------------------------------------,
| [020805] Sandy Cavern (Tech) [020805] |
'-----------------------------------------------'
At the back of the cave you'll see a chest locked by monsters, they'll quickly
appear to fight you. That's about four Crushers before a few Bosses join in. A
Geargolem will also soon join along with the usual waves of Chompies. Once
they're all finally gone you can open up [Treasure Chest 4/5].
Go up the rising platform to get back to the revolving tentacles and make your
way through another pile of crates to an area with three circular pools of
sand. Jump into the one to the right.
,---------------------------------------------------,
| [020806] Sandstone Secret (Tech) [020806] |
'---------------------------------------------------'
You'll be falling down, move to collect the coins and, as long as you went down
the right-hand pool, at the bottom is [Soul Gem 1/3 - Rip Tide]. Go down to the
left past a Giant chest and down to a mushroom that you can use to bounce back
up to the surface.
Go into the cave.
,--------------------------------------------,
| [020807] Arid Cave (Fire) [020807] |
'--------------------------------------------'
The Air Spellpunk arrives, these speed up nearby enemies so that they can move
and attack faster. So yeah, the Spellpunk should be a priority when it's
around. When it's by itself it will also fire out tornadoes at you so be
careful of those.
Go through the monster gate and bounce up on the pad to get near to the exit,
don't go through the exit yet though, go to the left down to [Rubber Duckies
3/5]. Now you can leave.
Out above the pools of sand now, bounce up to the path above.
,----------------------------------------------------,
| [020808] Hazardous Highway (Fire) [020808] |
'----------------------------------------------------'
Go right along the path to have the Fire Viper appear and introduce some fiery
mines. Before jumping up the little ledge to those mines go through the gap in
the fence and backwards to the left where [Soul Gem 2/3 - Wash Buckler] is
located. Go back up the slope and onto the fire mine area being careful of the
initial ones swirling around.
Go over a purple tentacle carefully avoiding the mines circling around it to
get to a Boom Boss and then the second crystal.
,-----------------------------------------------------,
| [020809] Energetic Evilizer (Fire) [020809] |
'-----------------------------------------------------'
The arms in here are pretty much the same except that aside from the first one
they all have three arms on them instead of two. Go through the first two and
then up to a pair right next to each other, there's a third just after but
there's a little gap between to pause. Keep on following these up to the wire,
do not pull the wire just yet! Instead carry on further up the platforms to
reach [Rubber Duckies 4/5], the arms in the way are a lot quicker at spinning
so you'll have to jump over these ones a fair bit.
Speak to Sharpfin to be dropped down once again, watch out for the mines around
the edge as you're falling. Checkpoint!
,---------------------------------------------------,
| [020810] Underground Lake (Fire) [020810] |
'---------------------------------------------------'
There's a Power Pod on the left and a Dual Undead and Earth Gate to your right.
o---------------------------------------------------------------------------o
| Undead Uprising (Undead) |
|---------------------------------------------------------------------------|
| Go through the doorway and into the proper part of the zone. After |
| talking with Mako pick up the dynamite and throw it at the hole with the |
| beam of light coming out of it, the undead looking Crushers will vanish |
| when you do that successfully (or you can just fight them like normal). |
| |
| A second swirling vortex will open up over to the left, grab the dynamite |
| again and close it back up. And a third a little further away requiring |
| you to get the same dynamite and run quickly to throw it in before the |
| timer runs out. Several more holes will suddenly open it, just ignore the |
| Crushers as you throw dynamite at each of the remaining holes to finish |
| the zone. Pick up the present to find [Legendary Treasure 2/2 - Crystal |
| Fire Heart]. |
o---------------------------------------------------------------------------o
Take the path left to meet the Air Geargolem. These jump up into the air and
then slam down onto the ground where you are (or rather, were). They don't do
damage when in the air but do try to pull you towards them, the damage done is
just all around them when they hit the ground so they're fairly harmless as
long as you move out of their way when they fly up. It's just one of them now,
go up the stepped platforms at the back.
Walk over the rotating tentacles avoiding the mines, no point in going off the
side this time. Go over to the bounce pad on the right and then cross left over
some more tentacles while avoiding the circling mines.  Just before you go into the
door at the left end up here smash the crates to reveal a bounce pad. Go right
along the tentacles avoiding all the incoming mines and you'll be able to get
[Soul Gem 3/3 - Fire Kraken]. Jump back down and go through the door.
,-------------------------------------------------,
| [020811] Serene Walkway (Fire) [020811] |
'-------------------------------------------------'
There's a Spin Swap Zone on the right.
o---------------------------------------------------------------------------o
| Warped Sands (Spin) |
|---------------------------------------------------------------------------|
| The added feature this time is a giant fan circling the platform, it'll |
| push you around if you're directly in the gust of wind. Luckily there's |
| no mines this time so the only thing you need to be careful of is falling |
| off the edge so watch out with your Super Spins. The reward for this zone |
| is a [Winged Sapphire]. |
o---------------------------------------------------------------------------o
And on the left is a Water Gate.
o---------------------------------------------------------------------------o
| Bounce Fountain (Water) |
|---------------------------------------------------------------------------|
| Go up to the waterfall and jump onto the large moving bounce pad, keep on |
| bouncing and avoiding the mines without touching the floor to get the two |
| landsharks free. Reward is [Hat 1/2 - Peacock Hat]. |
o---------------------------------------------------------------------------o
Go up the tentacle path and at the top immediately go left and jump over a
suspended stone block to reach [Rubber Duckies 5/5]. Now go to the right onto
Sharpfin's ship to talk to him to begin a turret mini-game.
Shoot down the ships that fly past. Because this is more about survival by the
time you get to the second and third stages you'll want to make sure to try not
to let any missiles hit you, they should be your main focus with hitting the
ships themselves just behind.
,--------------------------------------------------,
| [020812] Floating Foray (Magic) [020812] |
'--------------------------------------------------'
As you get off the ship take the right path which leads to a Bounce Swap Zone.
o---------------------------------------------------------------------------o
| Parched Heights (Bounce) |
|---------------------------------------------------------------------------|
| New gimmick this time is moving platforms, and fire. Bounce on them |
| several times while you wait for it to reach a position where you can |
| jump to the next platform. And watch out when they move over the flames, |
| the rest of the time the flames shouldn't cause too much hassle. Reward |
| for reaching the third balloon is [Hat 2/2 - Tricorn Hat]. |
o---------------------------------------------------------------------------o
Careful of the mines as you walk back towards the ship to take the left path.
There's an Air Spell Punk ahead helping the Crusher and the others. Take them
all out to cross over another tentacle and see the Fire Viper again. Destroy
the Air Geargolem and his Air Spell Punk friend that makes him a lot more
dangerous. Take the left path here through a load of mines while also avoiding
the Fire Viper's attack to get [Treasure Chest 5/5].
Get back to the right and then go forwards up the tentacle towards the last
crystal, there's a Boom Boss in the middle to slow you down a little getting
there but other than the mines that's it.
,-----------------------------------------------------,
| [020813] Catalytic Crystal (Magic) [020813] |
'-----------------------------------------------------'
The double arms in here are tall so you can't jump over them, you'll have to
follow them around now, the triple ones are still low enough to jump over
though. Once you make it to the end pull out the two wires to complete the
level.
,--------, ,---------------------------, ,--------,
| [020900] |~-~-~-~-~-~-| Chapter 9: Serpent's Peak |~-~-~-~-~-~-| [020900] |
'--------' '---------------------------' '--------'
Defeat Fire Viper No Skylanders Defeated No Damage Taken
Straight into a boss fight. Despite what Sharpfin says you don't need to wait
for him to do anything, the catapults are already loaded. Go to each of them
and fire them once at the Fire Viper, you just need to avoid the red circles
where the fireballs he's firing at you hit. After getting both plungers
attached to him the Fire Viper's head will come close enough that you can start
attacking the purple crystals on it.
Stay out of the green goop and make your way to one of the catapults to fire it
again, then hide in the shadow behind one of the two massive tentacles that
pops up to avoid getting hit by the Fire Viper's fire breath. Run over to the
other catapult and fire that one again too. Now attack the crystals on his head
again.
The third phase begins with the Fire Viper adding some mines that you'll need
to avoid. Do the same as usual, fire the two catapults and then attack his
head. The fourth brings back the fire breath again so hide behind another
tentacle while he does that. After you've smashed the last of the crystals on
his head we head inside.
Avoid the purple fire bursts coming out of the sides as you fall down and get
into a fight with a trio of Fire Geargolems. Once they're defeated go to the
back and smash that final crystal to defeat the boss.
,--------------------------------------,
| [020901] Woodburrow [020901] |
'--------------------------------------'
Go over to the Trophy Room near the Power Pod and jump up the brown mushrooms
on the left side to get to where Tessa and Wheellock are. They've got a turret
for you to play with if you want, you don't actually have to have a go. The
general idea in there is to only hit the lava rocks and crates and not the
mines that fly by after the first round, so make sure to be careful when firing
rather than just holding the shoot button the whole time as hitting a mine is
an instant fail. Once you're done with the turret go talk to Sharpfin to get
going to Boney Islands.
,--------, ,---------------------------, ,--------,
| [021000] |~-~-~-~-~-~-| Chapter 10: Boney Islands |~-~-~-~-~-~-| [021000] |
'--------' '---------------------------' '--------'
1. Find Fossil Fuel
2. Find More Fossil Fuel
3. Help the Caravan Escape
4. Return to the Caravan
1. Museum Souvenirs 4
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 16
2. Treasure Chests 5
3. Soul Gems 2
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8.
Talk to Avril once you're done to get moving.
,----------------------------------------------,
| [021001] Frozen Fossil Lane [021001] |
'----------------------------------------------'
Slide along the ice to meet a Coldspear Cyclops.  Kill them and then
push the yellow block of amber backwards into a hole behind it. Jump up the
wooden steps on the left to reach [Treasure Chest 1/5]. Jump back down and
follow the caravan.
The caravan will pause to let you attack a Geargolem and a few Coldspears
before tackling a block puzzle. Push the near one to the right and it'll slide
all the way into the hole. Then push the left one away and the right one to the
right into the hole. Push the remaining block right and then down into the hole
as well.
Before going through the gate that the caravan shoots open go down the wooden
path to the left, it'll lead to a small gap to jump over before reaching
[Museum Souvenirs 1/4]. Now go back up and through the gate to a quick block
puzzle. Push the first block to the right, then the block that was behind it
backwards. Push the far block to the left and then the remaining block into a
hole ahead of you.
Go through the next gate where you'll be introduced to the Cyclops Gazermage.
 With the two
of them defeated the caravan will move in, keep on along side and another group
of enemies will appear. Take out the Coldspears and the Gazermages that keep
appearing until Avril asks you to go find gas.
,-------------------------------------------------,
| [021002] Gift Boat Row (Water) [021002] |
'-------------------------------------------------'
Bounce up by the amber and follow the path, as it turns to the right jump off
to the left onto some rotating circular platforms. At the top is [Soul Gem 1/2
- Spy Rise]. Get back to the path and follow it a short distance further to see
a Cyclops Snowblaster.  Get past one of the blasts and by
its side to attack freely.
Up the steps to a quick light beam puzzle, or, well, not really a puzzle at
all. Push the crystal left and you're done. Through the gate you'll see a
couple of Coldspears being helped by an Air Spell Punk, if you walk back
through the gate you can lure the Coldspears into the beam of light and they'll
take damage from it. Once they're gone push the amber block into a hotspring by
the wall. Jump onto it it'll spring upwards letting you reach the higher
platform.
There's a Chompy Frostflower up here. When bit by one of these you'll be slowed
down for a moment but otherwise they are just the same as the other Chompies.
On the left is a Dual Magic and Life Gate.
o---------------------------------------------------------------------------o
| Frosty Enchantment (Life) |
|---------------------------------------------------------------------------|
| Go up the steps and push the amber block south off the platform, jump |
| down and push it left three times to go over the edge, jump down onto it |
| to ride it up to the next platform and ride the block there up further |
| again. Watch out for the Gazermages above as you clear out the one on the |
| same level as you and the Snowblaster at the back that's slowly rotating. |
| Now start pushing the blocks, push the back one out of the way to the |
| right and then the front one onto the grill back to the left careful not |
| to be stuck in a pushing animation while the Gazermages are focusing on |
| you. |
| |
| Ride the block up to the top layer and take out the two Gazermages as |
| well as another Snowblaster at the back. Go along to the right side where |
| the present with [Legendary Treasure 1/2 - Geode Glide] is. |
o---------------------------------------------------------------------------o
Into the house on the right.
,----------------------------------------------,
| [021003] Relic Room (Water) [021003] |
'----------------------------------------------'
At the back is a Spark Lock, "Synchronized Sliding". The ticking noise you can
hear is the fans turning off and on again, you'll need to do some timing with
that in a moment. First get Shock to go through the fan when it's off, you'll
hit the purple button at the back. The best time to move is a second or two
after the fan turns on. Now go back down to the lowered purple platforms and
stand on the middle of the three. Switch to Bolt. Again go past the fan with it
off to hit the orange button, if you time it wrong you'll just come back around
so you can try again. Take Bolt back down and approach Shock but do not bump
into him, instead go up onto the moving platform to get around him. Now you can
safely try to go upwards and use the fan to be blown to the right onto the
moving platform and let yourself go through the green lightning bolt. Do the
same on the right side with Shock and then bring them together along the
bottom. That'll solve [Treasure Chest 2/5]. Head outside again.
Go up the steps between the gate and the building to reach a locked gate and
another building to go inside.
,---------------------------------------------------------,
| [021004] McElfy's Diode Shoppe (Water) [021004] |
'---------------------------------------------------------'
A little more of a puzzle this time, pull the lever on the right twice so that
the beam of light is going straight to the left. Then push the crystal down
into the beam and then right so that it hits the crystal on the door to reveal
a key.
Take the key outside, defeat the two Coldspears that have appeared and then
unlock the gate.
,----------------------------------------------------,
| [021005] Curator's Office (Water) [021005] |
'----------------------------------------------------'
Cross the bridge and head inside. There's a bunch of enemies in here to defeat,
once they're clear the door at the back will open and you can pick up the gas
can.
,--------------------------------------------------,
| [021006] Dusty Archives (Water) [021006] |
'--------------------------------------------------'
There's a few coins in here but not much more, go straight out of the door to
meet up with Avril again.
,------------------------------------------------,
| [021007] Triassic Turns (Air) [021007] |
'------------------------------------------------'
Jump into the caravan and start shooting at the ice blockade. The caravan will
start moving along the path and your job is now to shoot the enemies that pop
up before they can damage you, the Snowblasters are suddenly a much more
dangerous enemy. Just keep on shooting at everything that you can get a lock-on
circle on.
,--------------------------------------------,
| [021008] Paleo Pass (Air) [021008] |
'--------------------------------------------'
Immediately on your left is a Climb Swap Zone.
o---------------------------------------------------------------------------o
| Amber Ice Climb (Climb) |
|---------------------------------------------------------------------------|
| Again you've got a massive item falling down smashing through the cover, |
| in this case it's fossilised fish, you should be able to hear it from a |
| distance so listen out for that as well as watching out for the red |
| circles of the missiles. Climb to the top to receive [Bonus Mission Map |
| 1/1 - Royal Gems]. |
o---------------------------------------------------------------------------o
Go right over the brown rocks where the icicles are falling, keep out of the
way of the red circles as you make your way over to a Snowblaster in the
middle.  Get up close and circle around it waiting for the third shot before
attacking it until it puts its shield back up. Repeat until it's defeated. And
a little further on is another Loose Cannon, that'll open up a monster gate
ahead. However don't go through it just yet.
Instead go back a little and to the right to jump along a series of ice
platforms to reach [Museum Souvenirs 2/4] on top of a frozen T-Rex skeleton.
Jump back down and head left to a Magic Gate.
o---------------------------------------------------------------------------o
| Aurora Way (Magic) |
|---------------------------------------------------------------------------|
| Head down a ramp and push a light beam crystal ahead twice. There's a |
| lever next to it to pull, pull it. Now up the ramp to the right and start |
| pushing some blocks. Push the right one back twice and then the left one |
| to the left twice, then push the remaining block up once and then finally |
| push the crystal here to the right once to finish this bit of the |
| circuit. Go to the right and pull the lever next to the next crystal |
| twice to turn it to face another crystal ahead. |
| |
| Go to that crystal and pull the lever three times. Jump down to the layer |
| below on the left and push the crystal right twice and then onto the lift |
| which you should lift up using the lever next to it. Go back up the steps |
| and push the orange block left out of the way to finally open up the gate |
| and find [Hat 1/2 - Fishbone Hat]. |
o---------------------------------------------------------------------------o
Now go through the monster gate and attack the Geargolem and his two Gazerbeam
pals. Once they're gone more enemies will join including an Air Spell Punk
another Geargolem and a couple of Coldspears. With them dead you'll have a
quick chat with Avril and Flynn again.
Go to the right of the area and follow the path around through the falling
icicles and a Snowblaster to get to [Treasure Chest 3/5]. The icicles will
still be falling as you go back to the fight area. On the left side up on the
platform is an orange block, push it down off the platform and then far to the
right until you get it into the hole. Jump onto it and then off at the top.
There's a Dig Swap Zone up here.
o---------------------------------------------------------------------------o
| Ice Hollows (Dig) |
|---------------------------------------------------------------------------|
| The minecarts in here are moving a lot quicker than before but as they're |
| coming towards you you'll be able to see them and move out of the way |
| just as quickly. First cross the cart tracks to the left and get the |
| first crystal, then you've got enough time to go grab the bonus gem to |
| the right of the start before coming back and heading further down the |
| cart track a little, on the right side should be a path off towards the |
| second crystal and the second bonus gem a little beyond. Get back to the |
| main dual cart track and carry on further down to the bonus gem and then |
| third crystal. The reward for digging up all three crystals is [Legendary |
| Treasure 2/2 - Triassic Tooth]. |
o---------------------------------------------------------------------------o
Go up to the amber block on the left and push it off the edge, follow it down
and push it further left up against the steps. Jump onto the block and grab the
[Soul Gem 2/2 - Dune Bug] from the ledge above it. Use the block in the hole to
get back up to the higher up section and carry on along the path to another
amber block. Push that into the hole near it to go up the next ledge and into a
building.
,----------------------------------------------,
| [021009] Ticket Taker (Air) [021009] |
'----------------------------------------------'
Push the amber block off the edge to get it out of the way and then pull the
lever on the left to raise the crystal up. Turn the wheel by the crystal on the
right three times to open the door.
Go up the steps and across the platforms to a quick battle with a Gazermage.
Behind the amber blocks is a path to [Museum Souvenirs 3/4]. Push the left
block out of the way and then the right one left and then into the hole.  Kill the Gazermages and the Chompies as well as the Coldspears and the
Loose Cannon that come running across the bridge to you. Go inside the building
across the bridge first.
A timed challenge! You've got to quickly defeat all of the enemies in here to
open up the gate at the back and reveal [Story Scroll]. Now back out, across
the bridge and into the building.
,------------------------------------------------,
| [021010] Security Hutch (Air) [021010] |
'------------------------------------------------'
Push the near block to the right four times and then backwards three times so
it falls off the ledge. Now the other one off the ledge too so that the light
beam hits the door and unlocks it. Go outside. Checkpoint!
Over on the left side of the caravan is a Rocket Swap Zone.
o---------------------------------------------------------------------------o
| Ice Cold Flying (Rocket) |
|---------------------------------------------------------------------------|
| The gates in this Swap Zone are not all in a straight line this time, |
| gotta weave through the first section, the second section makes them |
| start rotating as well. To get through those you'll need to either get |
| lucky with the positioning or move sideways through them. Reward for |
| safely reaching the end is [Hat 2/2 - Bearskin Cap]. |
o---------------------------------------------------------------------------o
Talk to the front caravan to get it to shoot the lock on the gate so you can
walk through.
,----------------------------------------------,
| [021011] Amber Alley (Tech) [021011] |
'----------------------------------------------'
Kill the two Gazermages and then push the right of the two left blocks forward
out of the way to push the left one into the hole on the right. Now push the
first block to the right and then down into the gap ahead. Push the block up on
the platform down onto the ice and then over the block you just pushed into the
gap.
Cross over those blocks and jump up onto the wooden platform to get rid of the
Loose Cannon up there. And at the right end is [Treasure Chest 4/5]. Over to
the left side is another block puzzle. First push the middle one to the right
and into the gap, then push the one closest to the caravan to the left against
the side so that you can push the far one into it and then across on top of the
first block.
,--------------------------------------------------,
| [021012] Glacial Gallery (Tech) [021012] |
'--------------------------------------------------'
Go through the next gate and then left over an ice bridge to a circle of
Chompies. Jump towards the screen onto a wooden platform and then again to find
[Museum Souvenirs 4/4]. Jump back to the path and head left into an Earth Gate.
o---------------------------------------------------------------------------o
| Granite Wing (Earth) |
|---------------------------------------------------------------------------|
| Turn the wheel once so that you can reach the platform to the right, go |
| over there and fight the Geargolem and the Chompy Pod to open up the gate |
| behind them. You'll find a key. Go back to the middle of the turning |
| platform and turn the wheel again so that you can get over to the left |
| side. This one's an Air Spell Punk with four Gazermages shooting really |
| quickly. Again grab the key and return to the central platform to turn it |
| around so you can go to the back section. |
| |
| Use the two keys on the locked door to get the [Winged Sapphire].  Grab the key and then jump onto the wooden platform on
the left, wait for a second platform to come around before jumping on and then
straight back onto the same wooden platform with the key from it. For the third
one jump on again but ride it to the wooden platform at the far end.
Take out the two Loose Cannons and before you use the three keys on the locked
gate go down the steps to the left and into the building.
Pull the right lever to lift the right block into the air. Push the left block
up one and then right one onto the wooden lift and then pull the left lever.
Now push the bottom left crystal (the one facing left) to the right so it's in
the light beam. Next push the other crystal left twice and then down once into
the beam to unlock the gate. [Treasure Chest 5/5] is behind there.
Open up the gate with your three keys and follow the path along to a Chompy
Pod, a few Coldspears and a Loose Cannon up on a platform at the back. With
them gone take the Fossil Fuel can and start collecting the three keys from the
next set of rotating platforms, same thing as before but get rid of the two
Gazermages first. Get back to the caravan to go into one last shooting section.
,--------------------------------------------------,
| [021013] Fossil Frostway (Tech) [021013] |
'--------------------------------------------------'
Shoot the purple eyes of the two dinosaur skeletons on either side to clear up
the bridge.  There are mines, barricades, more purple eyes, enemies
and loads of crates to hit. All the way to the end of the level.
,--------------------------------------,
| [021014] Woodburrow [021014] |
'--------------------------------------'
Absolutely nothing new to do in Woodburrow this time, just go talk to Sharpfin
to get moving to Winter Keep.
,--------, ,-------------------------, ,--------,
| [021100] |~-~-~-~-~-~-~| Chapter 11: Winter Keep |~-~-~-~-~-~-~| [021100] |
'--------' '-------------------------' '--------'
1. Clear out the South Wall
2. Thaw the Furnace
3. Defend the North Wall
4. Destroy the Blizzard Ballers
5. Take Back the Tower
1. Lost Mittens 4
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 16
2. Treasure Chests 4
3. Soul Gems 2
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,-------------------------------------------------------,
| [021101] The Blizzard Bridges (Tech) [021101] |
'-------------------------------------------------------'
Go straight ahead over the bridge next to Duff, avoid the red targeting circles
as you go past a couple of buildings and meet some Cyclops Sleetthrowers. These
are the type of enemy that throws a single projectile (a snowball) into the air
which comes down at the red circle marked on the floor. The only thing
different to these ones is that you get a bit frozen and slow down if you get
hit.
After taking out the three of them go up the slope behind to get to another
Sleetthrower as well as a Coldspear at the top. If you carry on ahead instead
up going through the monster gate up to the left you'll find [Story Scroll]
behind some crates on the left side of the path as you go up towards a Spin
Swap Zone.
o---------------------------------------------------------------------------o
| Frozen Top (Spin) |
|---------------------------------------------------------------------------|
| It's very much back to basics in here, no mines, no wind, no nothing. |
| Just the regular obstacles and spinning. The reward for smashing the Kaos |
| Statue is [Bonus Mission Map 1/1 - Ghost Traps]. |
o---------------------------------------------------------------------------o
Go back along the path to the monster gate and head left over the bridge
towards another monster gate.
,----------------------------------------------------,
| [021102] The Blue Ice Battlements [021102] |
'----------------------------------------------------'
Another new enemy, a Twistpick Cyclops. And it's a spinning enemy that you have
to avoid while it's spinning, you'll also see a red arrow pointing from it
towards you, that's the direction it's about to quickly move in whilst still
spinning. It'll do that a couple of times before collapsing to take a break.
Once he's gone another two will join and then after them another one and two
Coldspears before the gate opens up. Before going through it instead smash
through the crates on the left side and go up the steps behind them.
At the top on the left side beneath some more crates is [Lost Mittens 1/4],
it's just to the left of a Fire Gate.
o---------------------------------------------------------------------------o
| The Flame Steppes (Fire) |
|---------------------------------------------------------------------------|
| Turn the wheel to bring up a series of floating platforms, they'll |
| quickly vanish again so start jumping across. While you're doing that |
| look for the three keys floating in the air, there's one towards the |
| front, towards the back on the right and then one at the back on the |
| left. While you will lose the keys if you fall down you can instead make |
| your way to the gate with only one or two of them and unlock as many of |
| the locks as you've got keys before trying to get the other keys, the |
| locks won't relock if you fall. Opening the gate will get you [Legendary |
| Treasure 1/2 - Expensive Souvenir]. |
o---------------------------------------------------------------------------o
Go back down and through the monster gate to where Duff is waiting for you.  Pull
back on the catapult and let the snowball go at about half power, too much and
it'll go right over the Blizzard Baller, too little and it'll fall short. Keep
doing the same power shots until it moves backwards, you'll then need to pull
even further to hit it. Don't go onto the rainbow rails just yet.
On the left side of the area by the stables is a weird looking animal, a
Snowroller, that you can jump on and bounce onto the roof. At the far end of
the roof is [Treasure Chest 1/4]. Now you can go to the rainbow rails, it's
that purple glowing light at the far end of the area.
,----------------------------------------,
| [021103] Aurora Rails [021103] |
'----------------------------------------'
It's a rail grinding segment, for the first part it's simple, just let yourself
grind until you get past a series of snowmen, one of whom will join you, the
rails will then split into three with mines in the way. Move left and right to
avoid them until you get near another of those Blizzard Ballers, press the
attack button to fire the snowman at the Blizzard Baller three times.
,------------------------------------------------------,
| [021104] The Frozen Curtain (Water) [021104] |
'------------------------------------------------------'
After landing head into the house on the left.
,--------------------------------------------------------,
| [021105] The Snow Shovel In the Stone [021105] |
'--------------------------------------------------------'
Talk to the Guardian of the Snowshovel and then pull the shovel out of the ice,
head outside and start digging through the snow piles. The key's in the middle
one on the right but you'll also want to dig through the left side to get to a
path behind them. It leads to a Speed Swap Zone.
o---------------------------------------------------------------------------o
| Wind Whipped (Speed) |
|---------------------------------------------------------------------------|
| On the upwards ramp sections you'll be faced with frozen mines rolling at |
| you, you've got to quickly move out of the way pretty much as soon as you |
| see them in the distance and to make sure not to go boosting into them. |
| The reward for reaching the end is [Hat 1/2 - Crown of Frost]. |
o---------------------------------------------------------------------------o
On the left of the Swap Zone is a door to go into.
,----------------------------------------,
| [021106] Hidden Vault [021106] |
'----------------------------------------'
And in the middle of the room is a Spark Lock, "Choose Your Path". As long as
you follow where the arrows are pointing you should be able to work out exactly
where you'll end up. With Shock take the left side down and it'll take you to
the blue lightning bolt. Now go left off the centre to get down to the bottom
and then right along to the very centre. Now with Bolt take the right side to
get to the green lightning bolt and then right off the middle before going to
the very centre and meeting up with Shock. That's [Treasure Chest 2/4].
Go back up to the area where you were digging and pick up the key (from the
piles on the right) to open the gate and head up the steps. At the top is a
pair of Evilized Snowrollers. These roll towards you and bash into a wall to
knock themselves out, when they do that they fire out a projectile aimed at you
so move out of the way of that. Attack them while they're stunned. They'll get
up after a while knocking you back if you're next to them (no damage though)
and then start rolling again. Once both and freed go through the monster gate
that opens.
Go down to the right past a giant block of ice to a Teleport Swap Zone.
o---------------------------------------------------------------------------o
| Flash Frost (Teleport) |
|---------------------------------------------------------------------------|
| There's some permanent gaps in the layouts of the sections and you'll |
| find yourself having to quickly cross over burners more often to get to |
| the Magic Runes. Once you get all nine you get [Legendary Treasure 2/2 - |
| Elven Arrow]. |
o---------------------------------------------------------------------------o
There are some horns down here that you can blow to get a few coins. Go back up
the slope and push the block on the left away to let the light beam melt the
ice. Then push it back into place and to the left so you can use it to get up
to the building.
,-------------------------------------------,
| [021107] The Secret Keep [021107] |
'-------------------------------------------'
A little oddly empty but there's a [Treasure Chest 3/4] over on the right. Go
back outside.
Now turn the wheel four times to rotate the light beam and melt the ice block
on the right, that'll free a key which you can use to unlock the gate here. Go
up the slope and attack the enemies at the top before going left to an Undead
Gate.
o---------------------------------------------------------------------------o
| Awestruck Orbits (Undead) |
|---------------------------------------------------------------------------|
| The task in here is to use the shovel and dig up the five Snowrollers |
| that have been buried in the snow. The first one is at the start next to |
| the Frost Elf. Now jump onto the platform moving past on the left side to |
| get across to another platform, at the top is a pile of snow with the |
| second Snowroller in. Jump to the platforms floating past up here on the |
| right to get to the platform with a bridge ahead. The third one is at the |
| back there behind another pile of snow. |
| |
| From where you jumped on go to the right across two moving platforms, dig |
| out the back pile to get the fourth Snowroller. Now jump down to the |
| right and on the right side of that platform is the fifth and final |
| Snowroller. Once you free it you get given a [Winged Sapphire]. |
o---------------------------------------------------------------------------o
Ignore the pile of snow out here for the moment, you'll get a shovel for it in
a bit (and no not the one from the Undead zone), go up the stepped platforms to
the right to get a look at the furnace. At the top turn the wheel twice to melt
the ice covering a shovel, pick it up and head back down the steps to clear the
snow below, there's a Snowroller bounce pad underneath it which will let you
grab [Lost Mittens 2/4] in the air above.
Go back up and turn the wheel another three times to melt the other ice block.
Now push the stone block left and then down to where the ice block was, use it
to jump up to the top of the platform and dig out a key. Clear the snow off the
lock below and then use the key to open it.
If you want to use the Seeker Scope go up the right path and dig up the snow
blocking it, the treasure is in the Geargolem in the middle of the icy furnace.
Down the slope to the left is a new set of Chompies, called Chompy Blitzbloom,
as the running shoes imply they move and attack really quite fast so should be
attacked as quickly as possible. More will rapidly spawn in so keep on
attacking until the monster gate opens.
Up the slope and into another Chompy fight, this time backed up by a couple of
Sleetthrowers on platforms at the back. Kill them all and advance up the slope
behind them. Push the block to the left and then use it to jump up the left
side of the area, pushing the light crystal off the edge at the top. Instead of
jumping down to where you just pushed it instead go through the gap in the
railing at the back up here, you'll drop down the back next to a wheel, turn it
and then go up the platforms it creates to reach [Soul Gem 1/2 - Stink Bomb].
Now you can jump straight down onto the platform you freed from the ice and
onto the start of the next rainbow rail section.
,------------------------------------------------,
| [021108] Northern Light Rails [021108] |
'------------------------------------------------'
Loads of stationary rocks to jump over or dodge around all the way to the end
of the rails.
,-----------------------------------------,
| [021109] Frost Furnace [021109] |
'-----------------------------------------'
An Ice Geargolem.  So dodge out of the way and
start attacking. After a little you'll also be attacked by some of those fast
Chompies so take them out and then focus back on the Geargolem.
Once the Geargolem is defeated start jumping up and down on the red circle of
the bellows to stoke the furnace again and melt the ice. Pick up the Seeker
Scope treasure and head right out of the furnace room to Duff. Checkpoint!
Go past the Power Pod and interact with the two Snowmen standing by the sides,
continue down the path to the catapult at the bottom and start firing at the
Blizzard Baller as it circles around. With it destroyed pick up the key that's
appeared and go open the gate next to the Power Pod.
,-------------------------------------------,
| [021110] Hibernal Harbor [021110] |
'-------------------------------------------'
Defeat the two Twistpicks and the Geargolem before going to the right and
picking up [Lost Mittens 3/4]. On the left side is a Dual Air and Life Gate.
o---------------------------------------------------------------------------o
| Sky Meadows (Air) |
|---------------------------------------------------------------------------|
| This section is just all jumping to the right between balloons, bounce |
| pads and bouncy mushrooms.
That'll open up a nearby boat to go onto, take out the three Twistpicks and
then interact with the two Snowmen to get them to head back towards the
catapult. Go over to it and shoot down the two Blizzard Ballers (though
stangely it only counts as one for the objective).
Pick up the key and unlock the gate up to the left.
,-----------------------------------------,
| [021111] Diamond Docks [021111] |
'-----------------------------------------'
Push the block to the right to let the light beam melt the first ice block.
Next push the block down so that it's in the bottom right corner and then push
the light beam against it so that it melts the second ice block. Push the block
up and then left before pushing the light beam to the right to melt the last of
the ice.
Jump up the platforms to get to a fight with an Evilized Snowroller and two
Sleetthrowers. Get rid of them as well as the Chompies, Coldspears and
Twistpick that appear before the monster gate opens.
First push the light crystal left, then push both blocks against the far side
and then one of them into the middle of the back. Now you can push the light
crystal onto the turntable in the very middle. Turn the wheel twice to melt the
ice on the right and free one Snowman. At the right end of the section you open
up are some platforms moving around, jump over to them and make your way right
to [Soul Gem 2/2 - Rubble Rouser].
Turn the wheel three times to free the second Snowman but then turn it again to
melt another block and then again to melt one more. Go up the ramp behind where
the ice was to get [Lost Mittens 4/4]. There are some steps here too that lead
up to a building.
,----------------------------------------------,
| [021112] Kaleidoscopic Kiln [021112] |
'----------------------------------------------'
Talk with the Frost Elf to learn what to do. You've got to create six different
colours through the bellows. First jump on the left one to light the red lamp.
Jump on it again to switch off the flame. Hit the middle one for yellow, again
switch it off. Then the right one for blue. Keep that on and hit the middle
yellow bellows to have blue+yellow make green. Switch off the yellow and hit
the left one for blue+red make purple. Now hit the yellow one again to turn it
on before turning off the blue one and you've got red+yellow make orange. With
all six colours lit [Treasure Chest 4/4] will appear next to the Frost Elf.
Leave the building and go use the catapult to take down the three Blizzard
Ballers that are flying about, for the far one you've got to aim where it will
be when the snowball gets to it rather than where it currently is. Once that's
done jump on the last rainbow rail.
You'll eventually circle the Illuminator platform where you can see several
enemies, fire the Snowmen at them as you pass by and you'll drop off the rail
once they're all gone. After dropping off the rail go up the slope to the
central area.
,----------------------------------------------,
| [021113] PrismTower (Earth) [021113] |
'----------------------------------------------'
This fight sees you battle each door of enemies one at a time. The first door
just has a couple of Coldspears and a Twistpick in it. The second has a load of
Chompies and an Evilized Snowroller to defeat. Third has the same as the first
but with an added Sleetthrower and the final door is about the same but with an
Ice Geargolem.
,--------------------------------------,
| [021114] Woodburrow [021114] |
'--------------------------------------'
Just one thing to do before speaking with Sharpfin, behind him at the Airdocks
is now a present, you'll find [Bonus Mission Map - Sweet Blizzard] inside it.
Talk to Sharpfin to go to the Frostfest Mountains.
,--------, ,---------------------------------, ,--------,
| [021200] |~-~-~-~-~| Chapter 12: Frostfest Mountains |~-~-~-~-~| [021200] |
'--------' '---------------------------------' '--------'
1. Follow the Illuminator
1. Balloon Animals 5
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 18
2. Treasure Chests 7
3. Soul Gems 2
4. Legendary Treasures 2
5. Hats 2
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
Jump down to a slope on the right, follow it towards the camera and then across
some spinning platforms to [Balloon Animal 1/5]. Get back up and wander past
Flynn and Sharpfin down a slope to a purple coloured pond, use the floating
bits of ice to cross over it and meet a Cyclops Brawlbuckler. These are the
larger enemy type that has a shield, nothing all that special about their smash
attack.
,-------------------------------------------------,
| [021201] Typhoon Trail (Earth) [021201] |
'-------------------------------------------------'
You'll reach a thin frozen river, drop off the right side of it down to a door
in the wall. That'll take you over to some stepped platforms that lead up past
a couple of Gazermages to [Soul Gem 1/2 - Fryno]. You can jump off the ledge
here to get back to the path at the purple pond.
This time go past the frozen river and through the windy faces, the first one
is blowing away from it and the other is sucking towards it. Not a hazard right
now but further on they'll become more of a nuisance. Take out the Coldspears
and the Gazermage before talking to the yeti Fizzy at the end. Activate and
then spin the lantern to open up the gate to the village below.
,--------------------------------------,
| [021202] Hooplaberg [021202] |
'--------------------------------------'
Talk to the yeti, Bozker, on the right side of the village next to the dog,
he'll ask you to win a chew toy. The doors of the buildings in the village will
suddenly open up and let you inside.
,-----------------------------------------,
| [021203] Filbop's Fete [021203] |
'-----------------------------------------'
To the right of Bozker is this house with an apple bobbing mini-game. Bobbing
for Apples is done by running around the area picking up the apples while
avoiding the mines. If you look carefully you'll notice that just before the
mines and apple appear there's a slight frothing of the water, watch out for
this as standing on a mine when it appears is not going to be good for your
health (although eating an apple will heal you). Plenty of time to get the ten
you need to win your first chew toy. Take it outside and Wibbles will dig up
some coins for you.
,-------------------------------------------,
| [021204] NikNak's Hobnob [021204] |
'-------------------------------------------'
A memory game in the building to the left of Bozker. Three symbols will apper
over the fireplace and you have to turn the three devices so that they match
the symbols given. Not too difficult unless your memory is quite bad. You can
retry by talking to Puzzles again and get a different code if you weren't
paying attention. Outside to give the chew toy over and get some more coins.
,---------------------------------------------,
| [021205] Brikabrack's Bash [021205] |
'---------------------------------------------'
In the building next to NikNak's Hobnob is a Shell Game, you've got to try to
keep track of which cup the chew toy is under and then pick that cup. Just keep
an eye on that one cup as it slowly gets moved around to win. Take the chew toy
outside to have Wibbles dig up [Treasure Chest 1/7].
,----------------------------------------,
| [021206] Num Num Hall [021206] |
'----------------------------------------'
On the left side of the village is another building to go into, at the back is
a chest with a Spark Lock, "Fan-Dango", on it. Switch to Bolt and press the
green button to switch the fans to blowing horizontally, switch back to Shock
and slide towards the fans where you'll get trapped bouncing between them.
Using Bolt step off the button and then back on as Shock is headed towards the
right side of the area, that'll push him down onto the orange button at the
bottom. Still using Bolt step onto the lowered orange platform and then use
Shock to press the orange button again to raise it. Move Bolt left onto the
lone platform and have Shock press the button again to lower the orange
platform and then go past it to get the blue bolt (pressing the green button as
you go). Switch back to Bolt and go up to the fans, have Shock press it again
to make Bolt go down to the left to grab the green lightning bolt. Shock press
the button again and Bolt gets trapped, press again to bring him down to the
bottom onto the orange button so that you can now bring the two together to
open up [Treasure Chest 2/7].
Out in the village again just to the right of the locked gate is a [Balloon
Animal 2/5] on the table. Now time to solve another Spark Lock, "Near Miss".
This one is about timing, have Shock go down as the blue lightning bolt starts
to move upwards over the left slippery path, that should time it so that you
hit the bolt. Now using Bolt do the same thing but with the green lightning
bolt headed right over the top path. To join them together you need to switch
back to Shock and slide upwards as Bolt starts going back towards where he
started. If you miss just keep sending Bolt out and trying again. Go through
the door.
,---------------------------------------------,
| [021207] The Glacier Hills [021207] |
'---------------------------------------------'
At the top of the wooden ramp you'll find a Sneak Swap Zone, and a few enemies
to attack.
o---------------------------------------------------------------------------o
| Nerves of Ice (Sneak) |
|---------------------------------------------------------------------------|
| If you want the first bonus gem then continue to ride the moving platform |
| all the way to the left through the second camera, it's just down a small |
| slope behind some lasers. Ride the platform to the door to open. |
| |
| The second bonus gem is found by taking the platform going to the right, |
| it's behind a load of lasers. Once you've got it ride the platforms to |
| the left and when the camera on the track is moving away from the handle |
| start turning it to open the door, you'll probably have to stealth again |
| before the platform comes back and you can go through it. |
| |
| Go down the slope and right through a camera track to get to a moving |
| platform. The last bonus gem is a little trickier to get than the others, |
| ride the platform to the right and onto the camera track, wait for it to |
| start going away from you towards the gem and then quickly follow it over |
| the lasers, you'll either have to very carefully find a spot that's not |
| in the camera's view and not on the lasers to stealth if you don't want |
| to be detected but a brief moment of detection may be more helpful than |
| several seconds of laser attack (co-op makes this easy, just turn off the |
| camera!). Get back to the moving platform and ride it along to another, |
| through a camera and another platform to reach the end where the reward |
| is [Legendary Treasure 1/2 - Yeti Teddy]. |
o---------------------------------------------------------------------------o
After defeating the Coldspears, Gazermages and the Chompies smash through some
crates at the back on the left to go up a thin path to a trio of Gazermages
guarding [Treasure Chest 3/7].
Now down the right path to a flowing purple river covered with ice platforms,
instead of crossing directly jump along them to the right to get the [Balloon
Animal 3/5] in the air. Get to the wooden platform and reach a Power Pod, oddly
the checkpoint is a tiny bit further along, just up a ledge past the twirling
purple blades, but there's some other stuff to get to before doing that. On the
left is a Magic Gate.
o---------------------------------------------------------------------------o
| Enchanted Bivy (Magic) |
|---------------------------------------------------------------------------|
| Talk to Yuks and then jump into the turret. Here you'll want to shoot the |
| balloons but not the mines, so try to only shoot once for each balloon |
| otherwise you're going to end up hitting a stray mine. The reward for |
| getting 50 is a [Winged Sapphire]. |
o---------------------------------------------------------------------------o
Just past the Magic Gate is a Dig Swap Zone, watch out for the spinning purple
blades as you go.
o---------------------------------------------------------------------------o
| Glacial Descent (Dig) |
|---------------------------------------------------------------------------|
| There's loads of spikes coming out of the walls in here to watch out for. |
| The reward for digging up all three crystals is [Hat 1/2 - Four Winds |
| Hat]. |
o---------------------------------------------------------------------------o
Jump up the ledge by the spinning blade to reach the checkpoint. Up past a
windy face to meet an Evilized Chillydog.  They're entirely
vulnerable to attack almost the whole time (during the jump you can't hit them)
so as long as you watch for the snowballs they're straightforward to defeat.
With the first one defeated a new pair of them will pop up to fight you.
Before you go through the monster gate go to the left and carefully grab the
[Balloon Animal 4/5] from behind the spinning blades. Go through the monster
gate now to meet a new obstacle, these begin to explode when you get close so
walk towards it and then immediately back up out of the red circle around it to
let it detonate safely. Jump down the ledge and go left.
,--------------------------------------------,
| [021208] The Tempest Maze [021208] |
'--------------------------------------------'
Careful of all the exploding mines as you get buffeted about by the windy
faces, at the back behind them all you'll find [Story Scroll]. Go back through
the wind and take the path to the right now, there's an enemy attack at a split
in the path, you should see a couple of the Coldspears coming out from behind
the trees on the right, go back behind there to find a couple of windy faces
with Gazermages on top, trip the mines and go around to attack the mages.
That'll let you open up the [Treasure Chest 4/7] behind them.
Go back and take the main path up to a Brawlbuckler and a couple of Gazermages,
defeat them and pass by to a larger fight with a monster gate. Defeat the first
of the Coldspears to trigger a couple of Chillydogs to join and then yet more
Coldspears. Go through the monster gate and follow the path down past a windy
face to another split. Take the left path into another fight to unlock
[Treasure Chest 5/7].
Head right to a Chompy Pod and a Gazermage before going past a few mines to a
bend in the path where more enemies will run in. Defeat the Coldspears, the
Chompies and the Brawlbuckler and head forwards to yet more enemies, you can go
past the Brawlbuckler to get up to the Gazermages on the hill. Next to them is
a small gap in the fence which you can drop down through to get onto the other
side of the trees of the path you just went along. Follow this to the right a
short distance to pick up the last [Balloon Animal 5/5].
Drop down and go back up the path and then up the wooden ramp next to the
closed gate, it'll lead to another lantern to turn on. Before going down into
the village you should go into the Dual Tech and Fire Gate on your left up
here.
o---------------------------------------------------------------------------o
| Fiend Furnace (Fire) |
|---------------------------------------------------------------------------|
| An all out battle here, attack the Gazermages up on their roosts as well |
| as the three Brawlbucklers running about to open up the monster gate at |
| the back and collect [Legendary Treasure 2/2 - Endless Cocoa Cup]. |
o---------------------------------------------------------------------------o
Now off down into the village.
,--------------------------------------,
| [021209] Slushville [021209] |
'--------------------------------------'
Another yeti village.
,--------------------------------------------,
| [021210] Gratis Geld Haus [021210] |
'--------------------------------------------'
For some free gold go into the house on the right side of the village, there's
a Giant chest in here.
Talk to the kid on the table in the village outside to begin a quick quest to
collect some yeti teddies.
,------------------------------------------,
| [021211] Griznak's Gala [021211] |
'------------------------------------------'
The left building has a variation on the apple bobbing game, the variation
being needing to collect 20 apples. You'll get a few coins for giving the teddy
to Klizzy.
,-----------------------------------------------,
| [021212] Howzit's Hootinanny [021212] |
'-----------------------------------------------'
Another memory game, this time with four icons to remember. Put them in in
order to earn your second yeti teddy.
,--------------------------------------------,
| [021213] Shorty's Shindig [021213] |
'--------------------------------------------'
And another shell game, this time it's much much faster so it'll be a lot
harder to keep your eye on the cup. If in doubt just guess.
Delivering the third yeti teddy will reward you with [Treasure Chest 6/7]. To
leave the village you'll need to solve a Spark Lock, "Circuit Breaker". There's
a ticking noise which is just the fan at the bottom switching on and off.
Switch to Bolt and slide down the right side to go through the fan when it's
off, you'll want to move just as the fan switches off. Press the orange button
to lower the platform above you and turn the fan to the left on. Get the green
lightning bolt and then slide up to the top middle. Switch back to Shock and go
down to the left, with the fan on it should take you towards the middle where
you can slide upwards to get to the blue lightning bolt and Bolt.
,-------------------------------------------------,
| [021214] Typhoon Trail (Earth) [021214] |
'-------------------------------------------------'
Just outside the door is a pair of Brawlbucklers and a Chompy Pod to defeat,
after those are gone start crossing the river to your right.
,---------------------------------------------------,
| [021215] IceBreak Atolls (Water) [021215] |
'---------------------------------------------------'
If you go directly across you'll get to an Air Gate.
o---------------------------------------------------------------------------o
| Gusty Gauntlet (Air) |
|---------------------------------------------------------------------------|
| Go right, avoiding the fans and up a vertical fan to the next layer. Go |
| left, and use the second fan to get across over the ledge, jump up into |
| the air being blown from it to be thrown over. The next layer has a |
| moving platform which you need to cross over quickly otherwise you'll be |
| knocked off, it's then followed by a more segmented similar situation but |
| you'll want to jump over the first gap rather than wait for the other two |
| to come in. Go up again and ride the first fan, the second one however |
| will need timing to land on the moving platform, not very precise timing, |
| if the platform's there you should get to it quickly enough. Open the |
| present for [Hat 2/2 - Beacon Hat]. |
o---------------------------------------------------------------------------o
Jump back onto the ice blocks and ride them to the left, don't just sit on one
though as it'll quickly disintegrate and you'll fall into the water. Aside from
the Gazermages along the edges there's nothing special to do other than get to
the end. Jump off onto the wooden platform and attack the single Gazermage
standing in the middle, watch out for the blades as a horde of Chompies attack.
,-------------------------------------------------------,
| [021216] Perilous Precipice (Undead) [021216] |
'-------------------------------------------------------'
Just to the right of the monster gate is a gap in the trees, go through it down
to a platform below. Follow this along up a series of spinning platforms, keep
doubling back to avoid the mine explosions, all the way to the top and [Soul
Gem 2/2 - Trap Shadow].
Cross the bridge over where you just found the Soul Gem and defeat the Chompy
Pod blocking you way, time to start jumping over a couple of spinning blades to
reach a Bounce Swap Zone on the right.
o---------------------------------------------------------------------------o
| Frosty Frolicking (Bounce) |
|---------------------------------------------------------------------------|
| The key difference here is the gusts of wind that you'll find partway |
| through each section, jump into them to be bounced further upwards. You |
| get [Bonus Mission Map 1/1 - Frigid Fright] for reaching the third |
| balloon. |
o---------------------------------------------------------------------------o
Go left, watching out for that blade, up the wooden path and off to the left at
the curve to find [Treasure Chest 7/7]. Get back onto the path and defeat the
small number of enemies at the end before going right through a mine, then some
more enemies including a Brawlbuckler before reaching the final fight of the
level at the top. Defeat the Gazermages and then the two Brawlbucklers at the
back to cause another set of enemies to climb on in. After taking out those
Coldspears you'll be joined by a couple of Evilized Chillydogs to finish it
off. Light the lantern and you're done.
,--------, ,------------------------, ,--------,
| [021300] |~-~-~-~-~-~-~| Chapter 13: Mesmeralda |~-~-~-~-~-~-~-| [021300] |
'--------' '------------------------' '--------'
1. Defeat Mesmeralda
2. No Skylanders Defeated
3. No Damage Taken
Get out of the way of the chorus members as they zip back and forth across the
stage, their attack is a bit wider than the lines so you'll have to be quite a
bit away from the lines to avoid damage. You can stay in the same horizontal
position once you've worked out a safe part but will need to move back and
forth to avoid the horizontal lines. After a bit they'll stop and two
spotlights will appear on the stage, switch them on to light up the red eyes of
Mesmeralda so that she comes down onto the floor. Attack while she's blinded by
the light and keep on attacking until she goes back up again.
During the next line segment you'll also be attacked by those proximity mines,
they can be triggered by damage here so if you've got a long range attack you
can get them to blow up without getting anywhere near close. After avoiding all
the lines hit each of the spotlights until you get Mesmeralda down again,
attack her while avoiding the mines that are still arriving.
The next part just adds that you get several mines at the same time, avoid them
and the chorus members until the four spotlights appear for you to switch on.
And attack her again.
Now you'll have to jump over the pink rotating blade that's spinning around the
room while still avoiding those lines although I just tend to stick to a corner
as the blades don't reach there. Watch where the spotlights hit as Mesmeralda
will move position if you take too long to hit the right one, which means the
right one may have just become one that you've already tried.
Same for the next part except with two blades spinning around, the corner
tactic still works just fine. The final stage adds back in all the mines and
keeps the two blades so it's going to get a bit hectic if you're standing in
the middle.
,--------------------------------------,
| [021301] Woodburrow [021301] |
'--------------------------------------'
Another empty visit, talk to Sharpfin to go to Fantasm Forest.
,--------, ,----------------------------, ,--------,
| [021400] |~-~-~-~-~-~| Chapter 14: Fantasm Forest |~-~-~-~-~-~-| [021400] |
'--------' '----------------------------' '--------'
1. Put Out the Evilized Fires
2. Save the Ancient Tree Spirit
1. Wooden Dalmatians 6
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 16
2. Treasure Chests 5
3. Soul Gems 3
4. Legendary Treasures 3
5. Hat 1
6. Bonus Mission Map
7. Winged Sapphire
8. Story Scroll
,-------------------------------------------------,
| [021401] Verdant Lands (Magic) [021401] |
'-------------------------------------------------'
Go forwards and then to the right over a small set of wooden platforms towards
a fence that's burning with a purple flame. Don't get too close but note where
it is, go left over the stone bridge to meet Sprucie. He'll go over and stand
next to a fire hose, follow the hose to the left over a bridge to find another
type of Chompy, the Chompy Boomblossom.
Interact and then open the fire hydrant at the end of the hose to start filling
up water balloons. If you go over to where Sprucie was you'll be able to pick
up a water balloon, you can throw these at the purple fires to put them out.
One that is optional is the fire over by the hydrant, if you take the balloon
over there and douse the fire you'll find a fishing pole that you can use. The
only reward for fishing the fish successfully is a few coins though.
Take another water balloon back towards the first fire that you saw over the
stone bridge and jump down onto a moving platform behind it, jump to the right
onto a small grassy platform and then over a couple more to reach [Soul Gem 1/3
- Blast Zone]. Don't worry about putting out the small fires here, there's
really no reason to. Instead go back up and use another water balloon to clear
the first just to the right of it.
,-----------------------------------------------------,
| [021402] Troll Toll Bridge (Magic) [021402] |
'-----------------------------------------------------'
Cross over the stone bridge and jump up the wooden platforms on the right and
then go left past a small fire to a trio of Cadet Crushers. Another one will
join in from the broken up bridge, once they're all defeated cross over that
bridge and defeat another pair of Crushers as well as some Chompies too. Up on
the right side at the end is a hydrant that you can turn to put out the fire
blocking the path.
Jump down the ledge next to Nolan following the coins, if you stay on this
first platform down you can jump to the left onto a floating green platform to
a second one with [Wooden Dalmatian 1/6] on it. Jump back to the right and
continue further down towards some more fires.
Attack the Crushers and Chompies down here before passing by the large fire and
smashing through a fence.
,------------------------------------------------,
| [021403] Fantasm Beach (Life) [021403] |
'------------------------------------------------'
At the bottom of the ramp to the right is a Teleport Swap Zone.
o---------------------------------------------------------------------------o
| Ethereal Transfer (Teleport) |
|---------------------------------------------------------------------------|
| Not much different this time, just loads of fire platforms and blocking |
| platforms to get in your way. The reward is [Legendary Treasure 1/3 - |
| Topiary of Doom]. |
o---------------------------------------------------------------------------o
Go up the ramp behind the pump and follow the hose into the cave.
,-------------------------------------------------,
| [021404] Stoneyard Cave (Life) [021404] |
'-------------------------------------------------'
Keep following the hose to the back of the cave where a bunch of enemies will
attack, including an Undead Spell Punk. These raise up undead Cadet Crushers to
fight you, the Crushers don't give any experience for defeating them (but do
count towards the Enemy Goal) so it's not worthwhile to let the Spell Punk keep
sending them at you, instead attack the Spell Punk and ignore the Crushers as
they'll vanish with the Spell Punk. It's not totally harmless by itself as they
will sometimes fire out a skull at you that does some damage. Once it's gone go
over to the hydrant and switch the water on.
On your way back out you'll be ambushed by another Undead Spell Punk as well as
two living Crushers that aren't tied to it. Defeat them and go back out to the
pump. Take a water balloon and run as fast as you can to the left back along
the wooden bridge towards the fire underneath the broken bridge, you should
just be able to make it to where the prompt comes up to throw it, behind the
fence is [Wooden Dalmatian 2/6].
Take another water balloon but this time throw it at the burning fence next to
the cave entrance.  Jump along a series of platforms to get up to the top
of a small hill before dropping down off the edge to the right, if you carry on
a little further right you'll find [Wooden Dalmatian 3/6], go back a little and
then forwards to continue.
The Missile Mauler has a rocket attack that changes direction once so you'll
have to move out of the way once it's done that rather than immediately (unless
you're really close in which case you'll have to dodge twice as it'll come back
towards you). There are also a few Crushers that'll attack, and once you take
out the Mauler a second Mauler will appear slightly further up on the left. Be
careful of the barrels around here as they'll damage you if you're right next
to them when they explode.
On the left is a pump to clear out the fire and on the right side is a Tech
Gate.
o---------------------------------------------------------------------------o
| HammerHead Factory (Tech) |
|---------------------------------------------------------------------------|
| Just like the previous teleporting tech zone you pick up the little white |
| sphere and throw it where you want to teleport, in this first case that's |
| over by the massive teleporting sphere ahead. Once you're inside take the |
| ball from the post and throw it towards the bridge ahead, grab another |
| ball from the left and then go right avoiding the green glowing spike |
| that pops out out the wall. |
| |
| Throw the ball over to a platform with a green spike coming out of the |
| ground, once you get there try not to bump into that spike as you jump up |
| to the right to grab the next ball. Throw that over to a much larger gear |
| platform with another spike in the middle, at the top of its movement |
| jump off the left side and along some platforms. Grab another ball and |
| throw it far in the distance to the right by a large turning gear, get |
| another ball from the right and throw it through the turning gear when |
| there's a gap to do so. |
| |
| Destroy the enemy shooting at you before grabbing the teleport ball on |
| the right and throwing it onto the gear moving up and down. On the left |
| is another ball to throw through a turning gear at the top of the |
| platform's movement. And that's the last one, use the giant teleporter to |
| get back out and receive [Hat 1/1 - Flower Garland]. |
o---------------------------------------------------------------------------o
If you haven't cleared it yet turn on the fire hydrant to get rid of the fire
and open up the path.
,------------------------------------------------,
| [021405] Jet Fire Pass (Life) [021405] |
'------------------------------------------------'
Make your way past another two of the fire blasters then up to a couple of
Missile Maulers and an Undead Spell Punk. With all of those defeated you'll
have a brief chat with Willowbark who'll ask you to jump into his ship, ignore
him for a moment instead going to the right side of the area past a couple of
small fires to a wooden platform sticking off the edge above the Tech zone with
[Treasure Chest 1/5] on it. With that out of the way jump onto the ship.
You can put out the little fires along the way to the first burning ship but
again they count for nothing. As you get to the first ship start putting out
each of the four fires along its side by aiming at them and holding down the
fire button. The ship will then move on to the next burning ship, between them
you'll also be able to shoot down some crates to get a few extra coins. The
second one has five fires and the third ship has eight, look all over the ship
right the way to the top of the sails. With those done you'll dock.
,-------------------------------------------------,
| [021406] Wildfire Wilds (Fire) [021406] |
'-------------------------------------------------'
Go forwards along the path, take the right one as you get to a fork and you'll
reach a Spark Lock chest, "Help Me Help You". Switch to Bolt and move left to
hit the green button, switch back to Shock and go left along the moving
platforms and then over to the red button. That'll move the red platform so
that you can switch to Bolt and use it to get across and down to the purple
button. Have Shock press the red button again to bring the platform back and
then use it himself to reach his blue lightning bolt. Switch to Bolt and go and
stand on the lowered purple platform, switch back to Shock to press the purple
button and raise Bolt up. Now get Bolt to grab the green lightning bolt and
then jump down so that you can meet up with Shock and open [Treasure Chest
2/5].
Go up the left path avoiding the rolling barrels and go right at the top, now
follow a row of barrels down to the right towards a wooden bridge. Just to the
left of the bridge is a small path to go along next to the water, jump over the
platforms to reach [Story Scroll]. Reverse your path and go over the bridge.
,---------------------------------------------------,
| [021407] WaterWay Retreat (Fire) [021407] |
'---------------------------------------------------'
Time to meet the Evilized Screecher. This flying enemy swoops down and drags a
line of damage along behind it, jump over the line and then wait for the owl to
hit a wall and be briefly knocked out. After freeing the first Screecher
another two will start attacking, get rid of them to be attacked by a couple of
Crushers and then a Mauler up on the ledge at the back. Jump up onto the ledge
to take it out and grab [Treasure Chest 3/5] up there behind him.
Through the monster gate on the right side is a Dual Undead and Life Gate.
o---------------------------------------------------------------------------o
| Gusters Grave (Life) |
|---------------------------------------------------------------------------|
| Elder Root wants you to go rescue his friend, follow him across the |
| bridge and then go left towards the first key. Take out the undead |
| Crusher that appears and pickup the key. Going back to the middle you'll |
| be ambushed by some enemies, take the two Maulers out to open the monster |
| gate on the right side and pick up the second key from between another |
| couple of undead Crushers. Go to Elder Root and open the gate he's |
| standing by. |
| |
| Take out the Life Spell Punk first to stop if from healing the enemies |
| you're attacking and then the Undead one to stop more enemies from |
| appearing.  The present at the back contains |
| [Legendary Treasure 2/3 - The Brass Tap]. |
o---------------------------------------------------------------------------o
Now take the left monster gate past a few fire blasters and into a cave.
,-----------------------------------------------------------,
| [021408] 'Notso Lost' Lost Cavern (Fire) [021408] |
'-----------------------------------------------------------'
Jump down the platforms and attack the Undead Spell Punk over by the pump while
watching out for the Missile Mauler firing rockets at you. Follow the hose to
the hydrant in the distance and turn it on. Take a water balloon over the water
and throw it at the first fire, then go back and grab a second water balloon to
throw at the second fire behind it. Behind that second fire is [Wooden
Dalmatian 4/6]. Jump to the right past a fire blaster and past the exit out of
the cave, instead keep on going right over a wooden platform to [Treasure Chest
4/5]. Now you can exit the cave.
,---------------------------------------------------,
| [021409] Fantasm Village (Earth) [021409] |
'---------------------------------------------------'
Go up the slope that the barrels are rolling down, jump over them to avoid
getting hurt (or if you've got a rapid long range attack you can just shoot
them out of the way) to the top and stop at the fire, don't go into the open
area just yet. On the right side are some steps in the grass to jump up and
find [Treasure Chest 5/5] as well as, if you go a little past the barrel
dispenser, a hydrant to turn on. That'll get rid of the fire blockage and allow
you to reach [Wooden Dalmatian 5/6].
Now go through the area with the little stone wall around it. A Tech Geargolem
will appear (you may have actually met one earlier in the level) and start
firing rapidly at you, move out of the way and attack it like any other
Geargolem, circling around it while attacking. Watch out for the Chompies and
Crushers that are also attacking as they can be quite dangerous.
With them all dead you can go through the monster gate at the back. Jump over
the platforms to reach a Rocket Swap Zone.
o---------------------------------------------------------------------------o
| Fire Flighter (Rocket) |
|---------------------------------------------------------------------------|
| As you might expect the fires lining the route are a little dangerous to |
| get close to, so weave your way through them and make your way to the end |
| to collect [Bonus Mission Map 1/1 - Chompy Sauce]. |
o---------------------------------------------------------------------------o
Just before speaking to Willowbark again you can go to the side of the house to
open up a Giant chest. Jump on the ship again and start putting out fires. Your
priority is to stay alive so take out the trolls as quickly as you can,
remember that you can move the target quicker when you're not firing water.
With the three Missile Maulers down put out the fires on the rest of the
buildings to move to the next section. The second part of the village is much
the same but watch out down to the left as there's another Mauler just off
screen there.
Once you land jump down towards the Power Pod and the Checkpoint! Go into the
large open area.
,----------------------------------------------,
| [021410] Birchberg (Undead) [021410] |
'----------------------------------------------'
Follow the hose into the cellar doorway at the far side of the town.
,--------------------------------------------------------,
| [021411] Birchberg Reservoir (Undead) [021411] |
'--------------------------------------------------------'
Immediately you'll be faced with a Tech Geargolem to destroy, circle around it
attacking until it collapses into a puddle of experience. Keep following the
hose towards the back of the cave over the wooden platforms. After turning the
hydrant on exit the cave via either exit and go up the right side following the
hose back towards the pump, down to the right of it is [Treasure Chest 5/5].
Take a water balloon into the doorway that the hose goes into and throw it at
the fire on the ramp on the left side of where the Geargolem was. Behind the
fence is [Wooden Dalmatian 6/6]. Go back outside again, watch out for the
exploding Chompies, and throw another water balloon at the fire on the left
side of the village that's blocking the exit.
Behind there is a set of enemies including two Evilized Screechers that'll fly
towards you so get ready to jump over their attacks. After getting rid of them
and the Crusher go to the left side of the area and stand on the wooden
platform so that you can jump to another wooden platform floating just off the
side. Go up the platforms (the jump's high but you can make it) and past a fire
blaster to reach [Soul Gem 2/3 - Freeze Blade].
Jump down and at the back is an Undead Gate.
o---------------------------------------------------------------------------o
| Shadow Path (Undead) |
|---------------------------------------------------------------------------|
| A kinda cool looking side-scrolling section now, keep going right over |
| the gaps and past the enemies before going down a large platform and |
| beginning to go left. Watch out for the glowing spikes coming out of the |
| ground and then after a tilting platform out of the ceiling as well. The |
| present is at the end by the giant skull, it's a [Winged Sapphire]. |
o---------------------------------------------------------------------------o
If you haven't already turn on the hydrant by the Undead Gate to clear the fire
on the right side so you can go through. Jump over and move around the barrels
rolling down the hill as you get to the top you'll find a Sneak Swap Zone to
the left over a stone bridge.
o---------------------------------------------------------------------------o
| Fire Fortress (Sneak) |
|---------------------------------------------------------------------------|
| The unique feature in this one is the platforms that only appear as you |
| get close. That generally means you're unsure about exactly where you're |
| going to be headed. Go down the slope to the left and the first few |
| platforms will appear, if you want the bonus gem then continue on the |
| platforms a bit further than the lasers and go to the right. That'll lead |
| you around through some lasers until you reach the gem. Return to the |
| first part and go left over the lasers, through a camera and off to the |
| door. |
| |
| Head to the right along the camera track and at the far end go along the |
| three lasers, using the platform in the middle to pause if you want. |
| Cross directly over the four lasers and then over the last two towards |
| the door handle, just before you get to it if you want the bonus gem go |
| off along the platforms that appear towards it. Open up the door and |
| return to the camera track to go through it. |
| |
| Go down the track and off the right corner of the lasers, if you want the |
| bonus gem then keep going left as you pass by the button. It's at the end |
| of another camera track.
Turn on the hydrant on the left side and then follow the hose along over a past
another fire blaster on the right. Take the water balloon and throw it at the
fire blocking the path at the left end.
,-----------------------------------------------,
| [021412] Forest Path (Water) [021412] |
'-----------------------------------------------'
Over the bridge and down the platforms to get over to that Missile Mauler
that's firing at you. Once you've got rid of him go left past a fire blaster
and through a set of rolling barrels, if you go to the left through another
fire blaster partway up the hill you can get [Soul Gem 3/3 - Scratch] from some
platforms off to the left behind three fire blasters all in a line. They all go
off at the same time so you'll want to hustle through there quickly.
Get back to the barrel rolling hill and continue up it.
,----------------------------------------------------,
| [021413] Ancient Dig Site (Water) [021413] |
'----------------------------------------------------'
There's a couple of Tech Geargolems on either side as well as a Mauler sitting
in the middle to defeat, a few Crushers and Chompies will rush in to help once
you've taken down some of them. With the last Crusher defeated go turn the
hydrant on the left side on to clear the path up to the last ride in the ship
of the level.
Once again take out the two Missile Maulers standing next to the Ancient Tree
Spirit before clearing up the remaining fires. Now use the water to blast the
missiles being fired at you out of the air and then again to get rid of the
waves of enemy ships that start appearing. After a little Kaos will appear and
start firing rockets again, keep knocking them out of the air until he turns
his ship around, then fire the water at the purple fires of his engines.
More waves of enemies to take down before Kaos returns again, this time
there'll still be waves of enemies behind him as he attacks so make sure not to
miss any of the missiles even while attacking his engines again. He'll keep
coming back in until you've put out all of the fires on his ship and finished
the level.
,--------------------------------------,
| [021414] Woodburrow [021414] |
'--------------------------------------'
Still nothing new to do here, talk to Sharpfin to go to Kaos' Fortress.
,--------, ,----------------------------, ,--------,
| [021500] |~-~-~-~-~-~| Chapter 15: Kaos' Fortress |~-~-~-~-~-~-| [021500] |
'--------' '----------------------------' '--------'
1. Destroy the Sheepshooters
1. Wool Sweater 4
2. Enemy Goal 50
3. No Skylanders Defeated
1. Areas Discovered 20
2. Treasure Chests 5
3. Soul Gems 2
4. Legendary Treasures 2
5. Hat 1
6. Bonus Mission Maps 2
7. Winged Sapphire
8. Story Scroll
Get off the Dreadyacht and talk to Softpaw over in the hatch on the far side of
the area, then when in the sheep costume go and stand on the large red X by the
cannon.
,-------------------------------------------------,
| [021501] Liquid Goo Lab (Life) [021501] |
'-------------------------------------------------'
The barrels in this level are safe to attack up close so don't worry about
getting hurt. Go down the ramp towards the green goo, use the platforms
floating in it to get across to another large goo container with a larger
single platform in the middle where you meet a Chompy Pastepetal, these
Chompies split in two when hit (the first one has already split into two) so
will take more than just the usual single hit to kill.
Jump over to the left where you'll see Softpaw pop out again by the locked
door. Go left and jump down onto one of the spinning arms to avoid landing in
the puddle of goo on this side, jump up off it to the left to see a K-Bot
Gloopgunner. Their attack is long ranged, you'll see a target circle, and if
you get hit by it or stand on it after it lands you'll get covered in green
goop and take damage over time. So, you know, don't get hit by it. On the left
side behind all the crates is [Treasure Chest 1/5], shake it open and then head
up the ramp to take out the enemies up there.
Again use one of the arms to get over to the middle of the rotating platform
and pick up the key, you can jump directly down to the first of the rotating
arms on your way back to the locked door where you spoke with Softpaw.  Carry on forwards
and then up to the left to another Gloopgunner and some Chompy friends.
At the top go to the right to find a Speed Swap Zone.
o---------------------------------------------------------------------------o
| Greenlight Raceway (Speed) |
|---------------------------------------------------------------------------|
| Plenty of green goo obstacles to avoid in here, some bouncing up and |
| down, some moving side to side. You're going to have to watch out for the |
| side to side ones as they'll often side swipe you as you're trying to get |
| past. The reward is [Legendary Treasure 1/2 - Masterful Disguise]. |
o---------------------------------------------------------------------------o
Go to the left now.
,--------------------------------------------------,
| [021502] Contraption Lab (Life) [021502] |
'--------------------------------------------------'
The K-Bot Mineminer has several different attacks you'll need to watch out for.
First up is his triple rocket attack, run out of the way of the rockets to
avoid damage, it'll then teleport to another spot. Second is a spinning attack
which causes a straight line of energy to rotate around the room, jump over it
as it passes by. And a third attack is a slam down that causes a pulse of
energy to radiate from the Mineminer that you need to jump over. After each of
the energy attacks it'll also fire out some rockets before teleporting. Watch
the Mineminer closely to see which one it's going to do, for the rockets the
rockets will start sparking, for the line an electricity line will go down into
it, and for the slam it'll jump into the air.
Ignore Softpaw's surfboard and instead go stand on the left side near the
yellow water, a platform should float up out of it that you can jump on to
reach [Treasure Chest 2/5]. There's another spot over next to Softpaw that does
the same thing, stand by the water to bring up a platform and then jump up.
,-----------------------------------------------------,
| [021503] Top Secret Storage (Life) [021503] |
'-----------------------------------------------------'
Watch out as you smash stuff in here as it's full of Chompies and there's a
Gloopgunner up the stairs on the right. Behind him is [Wool Sweater 1/4].
Now that you've got those you can go and ride on the surfboard.
,---------------------------------------------------,
| [021504] Sheep Inspection (Life) [021504] |
'---------------------------------------------------'
Immediately turn around and head towards the camera where [Treasure Chest 3/5]
is sitting. Now your task ahead is to avoid walking in the glowing red circles
underneath the eye-in-the-sky bots, if you do get caught in one you'll be taken
over to the pen on the left and have to try again. Make your way over to where
Softpaw is by waiting for the near spotlight to come close and then walking to
the left side of it straight over to Softpaw. Talk to him to get put into the
sheep disguise again.
With the costume on you're perfectly safe to walk in the spotlights, now go
through the spotlight back near the start that was completely covering the
stairs.
,-------------------------------------------------------,
| [021505] Experimental Storage (Life) [021505] |
'-------------------------------------------------------'
At the top you'll find [Soul Gem 1/2 - Punk Shock].
Cross the area and go through the stationary spotlight on the right that was
otherwise blocking the path down to another red X to stand on.
,----------------------------------------------,
| [021506] Sheep Tower (Life) [021506] |
'----------------------------------------------'
Go down the right path through some crates where [Wool Sweater 2/4] is waiting.
Now up the left path to some Chompies, a couple of Gloopgunners will also
attack and then a Mineminer will appear and start on you too. With those all
gone the monster gate will open to let you through.
,------------------------------------------------------,
| [021507] Chompy's Last Stand (Life) [021507] |
'------------------------------------------------------'
Go to the balcony on the left side to get this area checked. Once you've done
that go over to Softpaw and get to solving the Spark Lock "Blowing in the
Wind". This is another one with fans alternating automatically. First use Shock
and go straight up to hit the green button without getting blow to the right.
That'll lower a platform and toggle a pair of green fans. Now ride the fan to
the right and wait on the green lightning. Switch to Bolt and ride the fan
below it to the right and then over the lowered green platform, go left to
where Shock started and switch back to Shock. Now go left and then down over
the green platform to where Bolt started, again switch back to Bolt. Go up and
press the green button to toggle the fans and raise the platform. Back to Shock
ride the bottom fan to the right and pick up the blue lightning bolt, wait by
the raised green platform. Get Bolt to hit the green button again and then ride
the fan to the right to grab the green lightning, then simply join up with
Shock over the lowered green platform.
Jump on the surfboard to get to the next area. Checkpoint!
,-----------------------------------------------------,
| [021508] Glob Lobber Gangway (Air) [021508] |
'-----------------------------------------------------'
Jump on the platform floating in the goop and the nozzle nearby will shoot out
a projectile, this happens every time you land on the platform so don't go
crazy jumping out of the way of them otherwise you'll just get overloaded with
them. Instead calmly walk out of the way of the single one that pops out. Jump
left onto solid walkway and go up to the Power Pod.
To the left of the Power Pod is a set of stairs, next to the stairs is a Giant
chest if you want to open that, head up the stairs to get up to the top and
some more floating platforms, jump over them and up to a row of them, these are
like the previous floaty platform but instead of plopping out a bit of goop
somewhere instead when you land on them it fires a ball out from the glowing
circles at the end, they're fully predictable so just land out of the way and
don't jump except to move to the next one.
,-------------------------------------------------,
| [021509] Belly Flop Peak (Air) [021509] |
'-------------------------------------------------'
Round the end on a platform sticking out you'll find [Soul Gem 2/2 - Doom
Stone], you have to jump up to grab it. You can now just jump directly down to
the large floating platform below.
Jump to solid land and meet the K-Bot Splodeshard, these are just like the
spinning enemies you've seen a lot of in the game, avoid them when they're
attacking and attack them when they're resting. After taking them out go up the
left exit and then down onto the rotating platform below.
,--------------------------------------------------,
| [021510] Chompie Churners (Air) [021510] |
'--------------------------------------------------'
Immediately go up the steps to the left of this first rotating platform to find
a bunch of crates and [Treasure Chest 4/5] hiding behind them. On the second
turning platform jump to the left along a broken series of small platforms.
,--------------------------------------------------------,
| [021511] Secret Testing Grounds (Air) [021511] |
'--------------------------------------------------------'
There's two more Splodeshards over here along with a Mineminer hiding in the
corner, with them dead the monster gate will open and allow you to get the
[Wool Sweater 3/4].
Go back to the turning platforms and go the the top right side where there's a
Bounce Swap Zone.
o---------------------------------------------------------------------------o
| Kaotic Spring (Bounce) |
|---------------------------------------------------------------------------|
| Surprisingly the floating yellow blobs are not ideal bouncing platforms, |
| instead they'll hurt you. Shocking. Sometimes you'll need to bounce in |
| place on a solid platform to wait for the blob to move and sometimes |
| you'll need to take a less direct route over the cracked platforms to get |
| where you're wanting to safely. The last section has them really close |
| together so you'll have to use your shadow to make precise landings. The |
| reward at the end is [Bonus Mission Map 1/2 - Cursed Statues]. |
o---------------------------------------------------------------------------o
Back onto the rotating platform and this time go over to the floating platforms
to the north-west, jump over them to get to some enemies. Take out the
Chompies, the Splodeshard and the Gloopgunner. Go to the left along the
platform and then down onto a slightly rotating platform, walk over it to pick
up [Story Scroll] and then go along the path at the back to get to an Earth
Gate.
o---------------------------------------------------------------------------o
| Dumping Grounds (Earth) |
|---------------------------------------------------------------------------|
| The crates you're looking to smash are the big blue crates that take a |
| few hits to open. There's one on the first platform to the right and then |
| the other two are up at the end. There are a few enemies hiding in there |
| too so watch out for those Splodeshards. Return the parts to get the |
| [Winged Sapphire]. Yeah, that's not a Geargolem. |
o---------------------------------------------------------------------------o
Go back up and head up the steps on the right, there's a Magic Spell Punk.
These cause nearby enemies to become invisible, they can still attack you but
you can still see their attack effects so you should be able to avoid taking
damage. Once you've got rid of those three go left along the path to a rotating
platform that moves up and down, jump on as it's in the down position and ride
it around to the other side.
,--------------------------------------------------,
| [021512] Sludge Security (Tech) [021512] |
'--------------------------------------------------'
Jump down the small staircase to a section with another rising platform, this
one's got enemies on it. Destroy the three Gloopgunners and the Chompies that
appear to open up the monster gate at the back.
Time for some more spotlight avoiding, the platforms here are also the variety
that create goop balls so watch out when jumping onto them. Follow one of the
spotlights around so you can reach where Softpaw is hiding on the other side.
When in the SHEEP disguise remember that while the spotlights will ignore you
you'll still be able to take damage from the goop balls. Go to the right to a
red X.
,-------------------------------------------------------,
| [021513] Flooded Containments (Tech) [021513] |
'-------------------------------------------------------'
Quickly start going up the steps as the yellow goo is going to start rising up,
it will go back down once it's reached its peak but there's nothing interesting
to go back for here. Instead carry on going and you'll find a Water Gate.