@(message: String)
@main("Welcome to ActiveSlick") {
This application offers an API only interface.
You can execute all CRUD operation using the api bellow.
POST to http://localhost:9000/player
with payload { "name": "player-name" }
GET on http://localhost:9000/player/$id
where $id correspond to the player's id
GET on http://localhost:9000/player
PUT on http://localhost:9000/player/$id
with payload { "name": "player-name", "id": $id }
where $id correspond to the player's id
DELETE on http://localhost:9000/player/$id
where $id correspond to the player's id


bigger
smaller
omg
amisfw?
instructions
paste mystery image url into the box, and click
amisfw
see a tiny tiny tiny little thumbnail of the mystery image
click
bigger
a few times to gradually increase the size
amisfw


Author:
Ivan Soleimanipour, Sun Microsystems.
Abstract:
A highly configurable ANSI terminal emulator.
Version:
4 of
Wed Oct 24 2001
Table of contents:
A terminal emulator can also be used as a within-nb shell or telnet window.
See the
source code for a telnet demo.
As references I used
Robert Frees spec
and
this
as well as the DtTerm(3) man page from Solaris.
Unlike other termulators Term does not
do things like line buffering, echoing, CR/LF processing and so on.
Since it is predominantly intended for use under Unix and since
under Unix all this stuff is done by the kernel (accessed through
pty's) Term doesn't bother with any of this.
However, there is a mechanism analogous to SVR4 io streams, or
pushable network stack elements, that allows customization of
character processing on other systems. A generic simple
stream module,
Stream modules can be used for other purposes like recording of the io
to some history file or for testing purposes.
A set of
The UI ... is just too simple to be worth a picture.
This proposal comes with
Javadoc API documentation
and a
properties table
.
The information is stored in a Vector of Lines. Each Line has a
an array of 'char's for character storage and an Array of 'int's
for attribute storage. These two arrays grow together (which is
more efficient than having two separate Vectors or StringBuffers).
However the attribute array may be null if all the characters in the
line have no attributes.
In order to prevent needless copying, these buffers are directly
available to the paint functions.
Lines w/o attributes are rendered using Graphics.drawChars() in
the double buffered image setup by default by Swing and AWT.
Lines with attributes are rendered a "run" at a time. A run is
a sequence of characters all of which have the same attributes.
There are also various adornments to be rendered, like the cursor,
slection highlight, glyphs and so on.
These two alternatives are usually controlled by a property known as
"jump scrolling". Term doesn't have it but the effect can
be achieved by appropriately buffering the input and or internally
using paintImmediately().
The issues often have to do with my ignorance or lack of good guidelines on a
subject and are really a plea for suggestions, education and discussion.
Also, term is a "composite" widget and it is unclear to me how
one implements UIDelegates for composites, or whether one is
even needed.
However, this is really an internal implementation and a terminal
really interacts with the external world through it's io lines,
so the model is conceptually a "connection".
But a connection doesn't fit in with things like model-changed
events and such ... the data stored in the screen
backing store is ephemeral, it soon winks out of the history buffer.
So, I"m not exactly sure what a model would be for a termulator.
One candidate is the concept of sessions (A concept used in the
KDE 'konsole') where a single widget can multiplex between
multiple connections and the corresponding history buffers.
While such a feature should definitely be on the rfe list,
again, I'm not sure whether the Swing concept of a Model is
appropriate here.
Initially it seems obvious that it should, like every other good Swing
component, implement Scrollable, work properly under a JScrollPane and
not contain it's own scrollbar, but this is not neccessarily a good idea.
Usually the size of a component refers to it's visible size.
But when the component is placed under a JScrollPane, it's size starts
referring to it's "virtual" size over which the user scrolls.
While this makes complete sense for tables, lists, and text documents,
in the case of a terminal emulator we don't want this. We want size
to still govern the visible screen size!
It is perhaps possible to design a Term that works under JScrollPane such
that resizes communicate the viewport size via TermListener.sizeChanged()
and setRows() sets the viewports size (this I actually can't figure how
to do). But this requires that Term discover that it's under a
JScrollPane and things become progressively more complex from there on.
Another argument can be made from a utility standpoint.
I believe this is not so much because of the complex Document and Element
structures but due to the same reasons that could make Term slow, and
that is control over buffering and batching, or rather lack thereof.
Read the
section on performance to see
what I mean.
The offsets used by Term are actually valid as regions go out
of history. This because "absolute coordinates" are used where
each line put into Terms history gets a serial row number which
only grows. Term correctly handles the case where the 32-bit
absolute row number wraps. At a continuous rate of output of
4000 lines/sec the wrapping will happenin about 4 days.
There have been a few glitches like AWT converting a CR to a LF
that are currently being worked around in ad-hoc manner.
A fair amount of the code has to do with the gui setup, javac Process
setup and capture of it's output.
Once the output is received it is processed line-by-line. A crude pattern
is used to detect the first line of a javac error message and a new
ActiveRegion is begun, while the previous one is ended. These active regions
have their feedback attribute set which means that they will be highlighted
as the mouse moves over them. Anyone who has had to decipher a
wrapped compilation line and error line from 'make' would appreciate this.
The sourcefilename and line number are also extracted using simple patterns
and put in their own ActiveRegions as HTML-style links, which if clicked will
bring up the right line # in some editor, or rather fake it using a popup.
The beginning of each error message is also tagged with a simple
glyph in the glyph gutter.
Please keep in mind that this is strictly a Term feature demo.
I"m not advocating using glyphs to tag error messasges, or that textual
pattern recognition should be used for detecting distinct error
messages and their component, nor is capturing of Process output is as
trivial as it seems here (if the demo had instead used 'make' you'd
see some reordering of output because some comes from stdout and
some comes from stderr).
User visible and API Features (as implemented currently)
Note that there are two important differences between this widget and
traditional Java text widgets:
Not All sequences are implemented yet.
This should work particularly well under X-windows with JDK1.4 where they
have fixed X-windows selections.
LogicalLineVistor
Provides access to whole history buffer contents and facilitates
searches and contents dumps etc. Suitable information and mechanisms are
provided for mapping a logical line to screen coordinates to facilitate
highlighting and resumption of search for example.
LineDiscipline
is provided in this package.
This can be used, for example, to ensure that a horizontal line
starts on column 0.
Because of it's nature, Term, by default, consumes all of the keystrokes
it gets and passes them through to the output stream.
KeyStrokes
may be registered with Term though to
allow passing through of keystrokes of the clients choice.
Although there is some discussion to relax this considering the dearth of
monospaced unicode fonts.
It's just a screen area where text appears and a Swing scrollbar
in whatever is the current L&F.
Covenant
(A covenant is a part of a property deed that puts restrictions on the use
of the property on all future owners)
RFE queue
These are things that are planned but not implemented yet.
You average terminal emulator will keep line breaks (due to wrapping)
at the original column when the width of the emulator changes.
It should be possible to re-break them as the width changes.
This used to be an "issue" mainly because I hadn't learned much about it.
Term will implement the Accessible interface. The class Accessible is
really just a front gate to a whole host of other stuff that needs to
be implemented.
Performance
Term is made up of the two main subsystems:
The following points may be made:
When measuring or comparing performance attention should be paid to the
following:
Having said all of this, in my experience with the current implementation,
painting completely dominates buffer maintenance, so when you're
comparing Term with something else make sure they have comparable
refreshes/bytes-of-input.
Use as a hypertext widget
Term has facilities that allow it to be used as a reasonable styled
language and hypertext widget.
Design issues
I've been working off of O'Reilly publishers "JAVA Swing" by Eckstein, Loy
and Wood.
Many of the issues here are in the context of that book.
To that end the current implementation has a Document class used
internally, but there's still a bit to go.
It is not JScrollPane-friendly.
Here's why ...
Most termulator applications (xterm) and widgets (DtTerm) have a property
that governs whether and where they have a scrollbar. It would be much more
convenient to retain this as a runtime controllable property of
Term itself (read user option) instead of
having the container of Term manage that;
create a JScrollPane, put Term under it etc. in response to user
option toggling.
In my experience Swing text components just can't handle
the volumes of stuff coming into them that you typically get
in consoles.
Some ideas I've tossed out:
Term currently doesn't have a key map table. Most other termulators do.
The thing is I haven't yet seen the need. Lot of the usual type
of processing that key maps do seems to be absorbed by Swing and
AWT, so my initial hope was to just piggy-back on that. Same
thing for byte to char conversions.
Source code and demos
The source code for Term is in the NB CVS repository under
core/libsrc/org/netbeans/lib/terminalemulator.
Two demo's are available:
(Actually they are not! I'm not sure whether it is appropriate
to put them into the CVS repository).
Build tool demo
This is to showcase the capabilities of ActiveTerm and how it can be
used to annotate output, say from a build script.
Telnet demo
For a telnet client it uses portions of
The Java(tm) Telnet Application/Applet
by Matthias L. Jugel and Marcus Meisner.
I haven't included that stuff here to save space but you only need
de/mud/ternet/ScriptHandler.java
de/mud/ternet/TelnetProtocolHandler.java
de/mud/ternet/TelnetWrapper.java
You'll have to tweak the settings in the Makefile and the 'telnet' wrapper
script.


In July 2016, TFI will partner with The Experiment in International Living to provide 120 Fellows with an experience centered on Cultural Exchange and Leadership Development in in South Africa. The Fellows will travel for approximately 16 days to South Africa to gain an experience that will provide a deep understanding of the cultural, social and political history. Fellows will have positive and meaningful interactions and dialogues with youth and leaders from various sectors of society such as: government, arts/music, business, education. Fellows will also participate in leadership and skill building opportunities. Finally, Fellows will visit and explore important historical and cultural sites.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
1 MCRC-7663-2019 The High Court Of Madhya Pradesh MCRC-7663-2019 (M/S BADERIYA FARM Vs M.P. POLLUTION CONTROL BOARD) 1 Jabalpur, Dated : 20-02-2019 Shri Raghvendra Kumar, learned counsel applicants. Learned counsel for the applicants submitted that a complaint filed by the respondent against the applicants for the offence punishable under
Sections 41, 43 and 44 of Water (Prevention and Control of Pollution) Act, 1974.
Notice has not been served. Let notice be issued on payment of process fee within three working days by both mode, returnable in two weeks.
List the case after two weeks.
(VISHNU PRATAP SINGH CHAUHAN) JUDGE vinay Digitally signed by VINAY KUMAR BURMAN Date: 22/02/2019 18:48:14


Amazfit GTS Review: Premium Looks and Stellar Battery Life - Gizchina.com
by AbdulAmazfit GTS Review: Premium Looks and Stellar Battery Life
3.4 (67.06%) 17 votes
The Apple Watch is one of those wrist accessories that is coveted by many and offers an experience that few other competitors can come close too. However, it’s pretty much a walled garden where it can only be hooked to the iOS ecosystem. So, what if someone (like an Android user) craves that cute squricle design and wants it at a relatively affordable price? Enter the Amazfit GTS from Xiaomi sub-brand Huami. We’ve used this eye-catching smartwatch for more than a week and we’re ready to give you a good idea about the different software and hardware facets of the product, so read on!
Amazfit GTS Specifications
Design: Looks like the Apple Watch but is slimmer and lighter
This is one of the most appealing aspects of the Amazfit GTS. I say this not because Apple also follows the same squircle dial philosophy but because it somehow is more suited to small screen UI compared to a circular dial. It uses the whole display and apps don’t have to fit into a weird circular form. Speaking about build and materials, it’s a premium quality without a doubt. Many of my friends, in fact, mistook it for an Apple Watch at first glance. The screen is OLED and the bezels are thinner. And the overall thickness is also less than an Apple Watch and this makes the Amazfit GTS a delight for everyday use. Also, the straps are replaceable. It’s got a 2.5D Gorilla Glass 3 layer, 5ATM water resistance, and a 1.65-inch AMOLED display. Suffice to say, Amazfit has impressed me with the right mix of good materials and features when it comes to the design.
Display: Just Gorgeous
I’m putting this in a separate place because Amazfit has done all the right things with it. And also of course, because it will be attracting all the eyeballs. It’s a Gorilla Glass-protected display with a better pixel density than Apple’s accessory. It has good sunlight legibility, good viewing angles and also an AOD feature, thanks to the AMOLED panel. More points for getting the display right.
Battery: Stellar
Battery life is one of the biggest highlights of the Amazfit GTS. It goes on and on and on. I used it with the Always-on display turned on and it still lasted me for more than five days. If you switch it off, the watch will go well beyond the seven-day mark easily. That’s a big blessing in an age where smartwatches can’t survive two days without a charge. And I can’t appreciate it enough. Not having to recharge one of your most important accessories every other day is a luxury that you can afford with the Amazfit GTS. And it puts most other similar offerings at a big disadvantage.
Software: Does the basic job
Setting up the Amazfit GTS is a breeze. Simply install the Amazfit app, connect via Bluetooth, and you’re good to go. Simple as that.
The Amazfit GTS comes with Amazfit’s own software and it’s where you’ll feel the need for more features or apps. What it is intended to do, it does well. For example, you get notifications, 12 different fitness-tracking capabilities, and basic functions like alarm, event reminder, weather, music playback and activity history. But that’s pretty much it. You don’t get any more apps, nor the freedom to go and download more. There is Amazfit’s app though which gives you control with customizing watch faces (and there are many) and also keep track of everything on the watch. You can silence or reject calls, but pick them up because there’s no speaker on it and this means no native music either.
The watch works well with daily fitness activities. Walk tracking is on by default and you get a real-time update on your screen updated constantly. Activities like running and cycling also get detected precisely and statistics are reliable. The Amazfit app keeps a record of all this stuff including details of your sleep. I’ve put a few screenshots of it on top, so check that out. You’ll also like that the heart rate scan is available simply at a swipe although it can be toggled to remain active all the time. There’s also a basic Always-On display that puts the battery to a disadvantage but is useful to have.
Note: The notifications stay only for a sec. but there’s a setting shortcut to access them via long-pressing the crown. This is a really convenient option to have.
Conclusion
The Amazfit GTS costs less than half the price of the Apple Watch and while it does miss out on some features as well as apps, the price is justified with features like a great build, a gorgeous AMOLED display, water resistance, fitness/smart features, and a battery that is super reliable.


Table of contents
- Settings window
- Image View
- Publication export
Introduction
This documents contain documentation for PartSeg program.
This is tool for interactive segmentation data from high resolution microscope images.
User can set:
- Threshold type (Lower threshold | Upper threshold)
- Threshold value (integer number)
- Minimum object size (integer number) - every object smaller than this value will be hidden
- Using of noise reduction by gauss smooth and radius for this gauss (real positive number)
- Modify final segmentation with drawing and erasing
Result of segmentation can be save as project file. This file contains information about value of each parameters.


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One little paragraph.
Short and sweet.

One node that's different.

A bunch of nodes that are the same.
| First | Second | Third | Fourth | Fifth |
|---|---|---|---|---|
| Item one | Item two | Item three | Item four | Item five |
| Item one | Item two | Item three | Item four | Item five |
| Item one | Item two | Item three | Item four | Item five |
| Item one | Item two | Item three | Item four | Item five |
| Item one | Item two | Item three | Item four | Item five |


Warehouse Keeper Walderal:
I only teach Dwarves. And even among Dwarves I only teach Dwarven Fighters, Scavengers and Bounty Hunters. You should find another master.


Buy Ranks to get Various Perks.
Various Ranks have various perks.
Stay above other people by buying one of our rank!
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Unique IGN colour
Higher preference over normal guests
Free Phantom key every week
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Perks : Orange chat colour
Higher tab preference over guests
Free Titan Key every Week
/nick Permission
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You can Host Events
created with
Nicepage .


{{matchup.teams[0].name}}
{{player.name}}
{{player.career.primaryRace}}
{{player.clan}}
{{player.bitcoinAddress}}
{{player.bitcoinAddress}}
{{errMsg}}
Here is the description of the matchup.
Donate to: {{matchup.bitcoinAddress}}
{{player.name}}
{{player.career.primaryRace}}
{{player.name}}
{{player.career.primaryRace}}
| Map | Winner |
|---|---|
| {{match.map}} | Team {{match.winner}} |
| Team | Score |
|---|---|
| {{team.name}} | {{team.wins}} |


|
Awesome Portable Rendering Interface Library
This library provides a universal rendering API and does not require to write code that is used in only one API (e.g. OpenGL, DirectX, SDL, ...)
|
Defines a generic texture. More...
#include <Texture.h>
Classes | |
| class | AddressMode |
| Defines UV address mode. More... | |
| class | Filter |
| Defines texture filtering modes. More... | |
| class | LoadMode |
| Defines how and when textures should be loaded into VRAM. More... | |
| struct | Lock |
| Defines a texture read lock for reading and writing to improve performance. More... | |
| class | Type |
| Defines texture types in order to control their behavior and certain features. More... | |
Public Member Functions | |
| HL_DEFINE_GET (hstr, filename, Filename) | |
| The texture filename if available. | |
| HL_DEFINE_GETSET (hstr, name, Name) | |
| The texture's custom name. More... | |
| HL_DEFINE_GET (Type, type, Type) | |
| The texture type. | |
| HL_DEFINE_GET (LoadMode, loadMode, LoadMode) | |
| The texture load mode. | |
| HL_DEFINE_GET (Image::Format, format, Format) | |
| The texture's image data pixel format. | |
| HL_DEFINE_GETSET (Filter, filter, Filter) | |
| The texture's filtering mode. | |
| HL_DEFINE_GETSET (AddressMode, addressMode, AddressMode) | |
| The texture's UV coordinate address mode. | |
| HL_DEFINE_IS (locked, Locked) | |
| Whether the texture is locked for raw image data manipulation. | |
| HL_DEFINE_IS (dirty, Dirty) | |
| Whether the texture is dirty and needs to be reuploaded to the GPU. | |
| HL_DEFINE_IS (fromResource, FromResource) | |
| Whether the texture was loaded from a resource file or a normal file. | |
| int | getWidth () const |
| Gets the width of the texture in pixels. More... | |
| int | getHeight () const |
| Gets the height of the texture in pixels. More... | |
| int | getBpp () const |
| Gets the byte-per-pixel value. More... | |
| int | getByteSize () const |
| Gets the size of the image data in bytes. More... | |
| int | getCurrentAllRamSize () |
| Gets the current VRAM consumption, RAM consumption and RAM consumption of the asynchronously loaded data. More... | |
| int | getCurrentVRamSize () |
| Gets the current VRAM consumption. More... | |
| int | getCurrentRamSize () |
| Gets the current RAM consumption. More... | |
| int | getCurrentAsyncRamSize () |
| Gets the current RAM consumption of the asynchronously loaded data. More... | |
| bool | isUploaded () |
| Checks whether the texture has been uploaded to the GPU. More... | |
| bool | isReadyForUpload () |
| Checks whether the texture is ready to be uploaded to the GPU. More... | |
| bool | isAsyncLoadQueued () |
| Checks whether the texture is waiting to be loaded asynchronously. More... | |
| bool | isAsyncUploadQueued () |
| Checks whether TextureAsync needs to upload this texture to the GPU. More... | |
| bool | isUnloaded () |
| Checks whether the texture is completely unloaded. More... | |
| bool | loadAsync () |
| Loads the texture asynchronously. More... | |
| bool | loadMetaData () |
| Loads the texture's meta data only. More... | |
| void | unload () |
| Unloads the texture from the GPU. More... | |
| void | waitForAsyncLoad (float timeout=0.0f) |
| Waits for the texture to load asynchronously. More... | |
| bool | clear () |
| Clears the entire image and sets all image data to zeroes. More... | |
| Color | getPixel (int x, int y) |
| Gets the color of a specific pixel. More... | |
| bool | setPixel (int x, int y, const Color &color) |
| Sets the color of a specific pixel. More... | |
| Color | getInterpolatedPixel (float x, float y) |
| Gets the linearly interpolated color between two pixels. More... | |
| bool | fillRect (int x, int y, int w, int h, const Color &color) |
| Fills a rectangle area with one color. More... | |
| bool | blitRect (int x, int y, int w, int h, const Color &color) |
| Blits a rectangle area with one color. More... | |
| bool | copyPixelData (unsigned char **output, Image::Format format) |
| Copies the image data into a buffer. More... | |
| Image * | createImage (Image::Format format) |
| Creates an Image object from the image data. More... | |
| bool | write (int sx, int sy, int sw, int sh, int dx, int dy, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat) |
| Writes image data directly onto the texture. More... | |
| bool | write (int sx, int sy, int sw, int sh, int dx, int dy, Texture *texture) |
| Writes image data directly onto the texture. More... | |
| bool | writeStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | writeStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, Texture *texture) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | blit (int sx, int sy, int sw, int sh, int dx, int dy, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat, unsigned char alpha=255) |
| Does an image data block transfer onto the texture. More... | |
| bool | blit (int sx, int sy, int sw, int sh, int dx, int dy, Texture *texture, unsigned char alpha=255) |
| Does an image data block transfer onto the texture. More... | |
| bool | blitStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the texture. More... | |
| bool | blitStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, Texture *texture, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the texture. More... | |
| bool | rotateHue (int x, int y, int w, int h, float degrees) |
| Rotates the pixel hue of a rectangle area on the texture. More... | |
| bool | saturate (int x, int y, int w, int h, float factor) |
| Changes the saturation level of pixels of a rectangle area on the texture. More... | |
| bool | invert (int x, int y, int w, int h) |
| Inverts the pixel colors of a rectangle area on the texture. More... | |
| bool | insertAlphaMap (unsigned char *srcData, Image::Format srcFormat, unsigned char median, int ambiguity) |
| Inserts image data as alpha channel into this image. More... | |
| bool | insertAlphaMap (Texture *texture, unsigned char median, int ambiguity) |
| Inserts image data as alpha channel into this image. More... | |
| Color | getPixel (cgvec2i position) |
| Gets the color of a specific pixel. More... | |
| bool | setPixel (cgvec2i position, const Color &color) |
| Sets the color of a specific pixel. More... | |
| Color | getInterpolatedPixel (cgvec2f position) |
| Gets the linearly interpolated color between two pixels. More... | |
| bool | fillRect (cgrecti rect, const Color &color) |
| Fills a rectangle area with one color. More... | |
| bool | blitRect (cgrecti rect, const Color &color) |
| Blits a rectangle area with one color. More... | |
| bool | copyPixelData (unsigned char **output) |
| Copies the image data into a buffer. More... | |
| Image * | createImage () |
| Creates an Image object from the image data. More... | |
| bool | write (int sx, int sy, int sw, int sh, int dx, int dy, Image *image) |
| Writes image data directly onto the image. More... | |
| bool | write (cgrecti srcRect, cgvec2i destPosition, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat) |
| Writes image data directly onto the image. More... | |
| bool | write (cgrecti srcRect, cgvec2i destPosition, Texture *texture) |
| Writes image data directly onto the image. More... | |
| bool | write (cgrecti srcRect, cgvec2i destPosition, Image *image) |
| Writes image data directly onto the image. More... | |
| bool | writeStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, Image *image) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | writeStretch (cgrecti srcRect, cgrecti destRect, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | writeStretch (cgrecti srcRect, cgrecti destRect, Texture *texture) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | writeStretch (cgrecti srcRect, cgrecti destRect, Image *image) |
| Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated. More... | |
| bool | blit (int sx, int sy, int sw, int sh, int dx, int dy, Image *image, unsigned char alpha=255) |
| Does an image data block transfer onto the image. More... | |
| bool | blit (cgrecti srcRect, cgvec2i destPosition, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat, unsigned char alpha=255) |
| Does an image data block transfer onto the image. More... | |
| bool | blit (cgrecti srcRect, cgvec2i destPosition, Texture *texture, unsigned char alpha=255) |
| Does an image data block transfer onto the image. More... | |
| bool | blit (cgrecti srcRect, cgvec2i destPosition, Image *image, unsigned char alpha=255) |
| Does an image data block transfer onto the image. More... | |
| bool | blitStretch (int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, Image *image, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the image. More... | |
| bool | blitStretch (cgrecti srcRect, cgrecti destRect, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the image. More... | |
| bool | blitStretch (cgrecti srcRect, cgrecti destRect, Texture *texture, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the image. More... | |
| bool | blitStretch (cgrecti srcRect, cgrecti destRect, Image *image, unsigned char alpha=255) |
| Does a stretched image data block transfer onto the image. More... | |
| bool | rotateHue (cgrecti rect, float degrees) |
| Rotates the pixel hue of a rectangle area on the image. More... | |
| bool | saturate (cgrecti rect, float factor) |
| Changes the saturation level of pixels of a rectangle area on the image. More... | |
| bool | invert (cgrecti rect) |
| Inverts the pixel colors of a rectangle area on the image. More... | |
| bool | insertAlphaMap (Image *image, unsigned char median, int ambiguity) |
| Inserts image data as alpha channel into this image. More... | |
Protected Member Functions | |
| Texture (bool fromResource) | |
| Constructor. More... | |
| virtual | ~Texture () |
| Destructor. | |
| virtual bool | _create (chstr filename, Type type, LoadMode loadMode) |
| Creates and sets up all of the texture's internal data. More... | |
| virtual bool | _create (chstr filename, Image::Format format, Type type, LoadMode loadMode) |
| Creates and sets up all of the texture's internal data. More... | |
| virtual bool | _create (int width, int height, unsigned char *data, Image::Format format) |
| Creates and sets up all of the texture's internal data. More... | |
| virtual bool | _create (int width, int height, const Color &color, Image::Format format) |
| Creates and sets up all of the texture's internal data and fills it with the given Color. More... | |
| virtual bool | _createRenderTarget (int width, int height, Image::Format format) |
| Creates and sets up all of the texture's internal data for render target usage. More... | |
| virtual bool | _deviceCreateTexture (unsigned char *data, int size)=0 |
| Creates the device texture. More... | |
| void | _deviceUnloadTexture () |
| Unloads the device texture. | |
| virtual bool | _deviceDestroyTexture ()=0 |
| Destroy the device texture. More... | |
| virtual void | _assignFormat ()=0 |
| Assigns the internal device format. More... | |
| hstream * | _prepareAsyncStream () |
| Prepares a stream object for async loading. More... | |
| void | _decodeFromAsyncStream (hstream *stream) |
| Decodes loaded image data. More... | |
| Image * | _processImageFormatSupport (Image *image) |
| If necessary, converts to image the a format supported by the RenderSystem. More... | |
| int | _getByteSize () const |
| Gets the size of the image data in bytes. More... | |
| virtual bool | _isReadable () const |
| Gets the readable flag. More... | |
| virtual bool | _isWritable () const |
| Gets the writable flag. More... | |
| virtual bool | _isAlterable () const |
| Gets the alterable flag. More... | |
| virtual hstr | _getInternalName () const |
| Gets the internal texture name. More... | |
| bool | _isAsyncUploadQueued () |
| Checks whether TextureAsync needs to upload this texture to the GPU. More... | |
| bool | _loadAsync () |
| Loads the texture asynchronously. Used internally only. More... | |
| bool | _loadMetaData () |
| Loads the texture's meta data only. Used internally only. More... | |
| bool | _tryAsyncFinalUpload () |
| Uploads the texture data to the GPU. Used internally only. More... | |
| bool | _upload (hmutex::ScopeLock &lock) |
| Makes sure that the texture has been uploaded to the GPU. Used internally only. More... | |
| void | _ensureAsyncCompleted () |
| Waits for the texture to be ready for upload. Used internally only. Called from main thread only. More... | |
| bool | _ensureUploaded () |
| Uploads the texture data to the GPU. Used internally only. Called from main thread only. More... | |
| bool | _rawClear () |
| Clears the entire image and sets all image data to zeroes without safety checks. Used internally only. More... | |
| bool | _rawSetPixel (int x, int y, const Color &color) |
| Sets the color of a specific pixel without safety checks. Used internally only. More... | |
| bool | _rawFillRect (int x, int y, int w, int h, const Color &color) |
| Fills a rectangle area with one color without safety checks. Used internally only. More... | |
| bool | _rawBlitRect (int x, int y, int w, int h, const Color &color) |
| Blits a rectangle area with one color without safety checks. Used internally only. More... | |
| bool | _rawWrite (int sx, int sy, int sw, int sh, int dx, int dy, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat) |
| Writes image data directly onto the texture without safety checks. Used internally only. More... | |
| void | _setupPot (int &outWidth, int &outHeight) |
| Sets up dimensions and internal state of the texture to be power-of-two compliant. More... | |
| unsigned char * | _createPotData (int &outWidth, int &outHeight, unsigned char *data) |
| Creates image data in power-of-two dimensions and copies other image data to it. More... | |
| unsigned char * | _createPotClearData (int &outWidth, int &outHeight) |
| Creates image data in power-of-two dimensions with zeroes. More... | |
| virtual Lock | _tryLockSystem (int x, int y, int w, int h)=0 |
| Try to lock a rectangle on the texture in the system implementation. More... | |
| virtual bool | _unlockSystem (Lock &lock, bool update)=0 |
| Remove a lock in the system implementation. More... | |
| bool | _tryUploadDataToGpu () |
| Attempts to upload changed texture data to the GPU. More... | |
| bool | _uploadDataToGpu (int x, int y, int w, int h) |
| Uploads local image data directly to the GPU. More... | |
| virtual bool | _uploadToGpu (int sx, int sy, int sw, int sh, int dx, int dy, unsigned char *srcData, int srcWidth, int srcHeight, Image::Format srcFormat)=0 |
| Uploads image data directly to the GPU. More... | |
Protected Attributes | |
| hstr | filename |
| The filename if available. | |
| hstr | name |
| The texture's custom name. More... | |
| Type | type |
| The texture type. | |
| bool | uploaded |
| Whether the texture was uploaded to the GPU. | |
| LoadMode | loadMode |
| The texture load mode. | |
| Image::Format | format |
| The texture's image data pixel format. | |
| unsigned int | dataFormat |
| Internal format identifier. More... | |
| int | width |
| Width of the texture in pixels. | |
| int | height |
| Height of the texture in pixels. | |
| float | effectiveWidth |
| Effective width of the texture in pixels. More... | |
| float | effectiveHeight |
| Effective width of the texture in pixels. More... | |
| int | compressedSize |
| The byte size of the image data when handling compressed formats (e.g. Format::Compressed or Format::Palette). | |
| Filter | filter |
| The texture's filtering mode. | |
| AddressMode | addressMode |
| The texture's UV coordinate address mode. | |
| bool | locked |
| Whether the texture is locked for raw image data manipulation. | |
| bool | dirty |
| Whether the texture is dirty and needs to be reuploaded to the GPU. | |
| unsigned char * | data |
| The raw image data. | |
| hmutex | asyncDataMutex |
| Mutex used for thread synchronization when using asynchronous loading. | |
| unsigned char * | dataAsync |
| The raw image data that was loaded asynchronously and is waiting to be uploaded to the GPU. | |
| bool | asyncLoadQueued |
| Whether asynchronous loading was queued. | |
| bool | asyncLoadDiscarded |
| Whether asynchronously loaded data was discared. More... | |
| hmutex | asyncLoadMutex |
| Mutex used for thread synchronization when using asynchronous loading. | |
| bool | fromResource |
| Whether the texture was loaded from a resource file or a normal file. More... | |
| bool | firstUpload |
| Whether a first upload to the GPU already happened. More... | |
Friends | |
| class | DestroyTextureCommand |
| class | RenderSystem |
| class | ResetCommand |
| class | TextureAsync |
| class | UnloadTextureCommand |
Defines a generic texture.
|
protected |
Constructor.
| [in] | fromResource | Whether the texture was loaded from a resource file or a normal file. |
|
protectedpure virtual |
Assigns the internal device format.
|
protectedvirtual |
Creates and sets up all of the texture's internal data.
| [in] | filename | Filename of the source file. |
| [in] | type | The texture type. |
| [in] | loadMode | The texture load mode. |
|
protectedvirtual |
Creates and sets up all of the texture's internal data.
| [in] | filename | Filename of the source file. |
| [in] | format | Pixel format of the image data. |
| [in] | type | The texture type. |
| [in] | loadMode | The texture load mode. |
|
protectedvirtual |
Creates and sets up all of the texture's internal data.
| [in] | width | Width of the raw image data. |
| [in] | height | Height of the raw image data. |
| [in] | data | The raw image data. |
| [in] | format | The pixel format of the raw image data. |
|
protectedvirtual |
Creates and sets up all of the texture's internal data and fills it with the given Color.
| [in] | width | Width of the raw image data. |
| [in] | height | Height of the raw image data. |
| [in] | color | The color to be filled. |
| [in] | format | The pixel format of the raw image data. |
|
protected |
Creates image data in power-of-two dimensions with zeroes.
| [in,out] | outWidth | Power-of-two width. |
| [in,out] | outHeight | Power-of-two height. |
|
protected |
Creates image data in power-of-two dimensions and copies other image data to it.
| [in,out] | outWidth | Power-of-two width. |
| [in,out] | outHeight | Power-of-two height. |
| [in] | data | Original image data. |
|
protectedvirtual |
Creates and sets up all of the texture's internal data for render target usage.
| [in] | width | Width of the raw image data. |
| [in] | height | Height of the raw image data. |
| [in] | format | The pixel format of the raw image data. |
|
protected |
Decodes loaded image data.
| [in] | stream | The stream object where the loaded data is. |
|
protectedpure virtual |
Creates the device texture.
| [in] | data | The raw image data. |
| [in] | size | The raw image data size in bytes. |
|
protectedpure virtual |
Destroy the device texture.
|
protected |
|
protected |
Uploads the texture data to the GPU. Used internally only. Called from main thread only.
|
protected |
Gets the size of the image data in bytes.
|
protectedvirtual |
Gets the internal texture name.
|
protectedvirtual |
Gets the alterable flag.
|
protected |
Checks whether TextureAsync needs to upload this texture to the GPU.
|
protectedvirtual |
Gets the readable flag.
|
protectedvirtual |
Gets the writable flag.
|
protected |
Loads the texture asynchronously. Used internally only.
|
protected |
Loads the texture's meta data only. Used internally only.
|
protected |
Prepares a stream object for async loading.
If necessary, converts to image the a format supported by the RenderSystem.
| [in] | image | The loaded Image. |
|
protected |
Blits a rectangle area with one color without safety checks. Used internally only.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | w | Width of the area. |
| [in] | h | Height of the area. |
| [in] | color | The Color used for blitting. |
|
protected |
Clears the entire image and sets all image data to zeroes without safety checks. Used internally only.
|
protected |
Fills a rectangle area with one color without safety checks. Used internally only.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | w | Width of the area. |
| [in] | h | Height of the area. |
| [in] | color | The Color used for filling. |
|
protected |
Sets the color of a specific pixel without safety checks. Used internally only.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | color | The new Color of the pixel. |
|
protected |
Writes image data directly onto the texture without safety checks. Used internally only.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
|
protected |
Sets up dimensions and internal state of the texture to be power-of-two compliant.
| [out] | outWidth | Power-of-two width. |
| [out] | outHeight | Power-of-two height. |
|
protected |
Uploads the texture data to the GPU. Used internally only.
|
protectedpure virtual |
Try to lock a rectangle on the texture in the system implementation.
| [in] | x | X-coordinate of the rectangle. |
| [in] | y | Y-coordinate of the rectangle. |
| [in] | w | Width of the rectangle. |
| [in] | h | Height of the rectangle. |
|
protected |
Attempts to upload changed texture data to the GPU.
|
protectedpure virtual |
Remove a lock in the system implementation.
| [in,out] | lock | The Lock object. |
| [in] | update | True if the image data should be reuploaded to the GPU. |
|
protected |
Makes sure that the texture has been uploaded to the GPU. Used internally only.
|
protected |
Uploads local image data directly to the GPU.
| [in] | x | X-coordinate of the rectangle. |
| [in] | y | Y-coordinate of the rectangle. |
| [in] | w | Width of the rectangle. |
| [in] | h | Height of the rectangle. |
|
protectedpure virtual |
Uploads image data directly to the GPU.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| bool april::Texture::blit | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blit | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| Texture * | texture, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | texture | The source Texture object. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blit | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| Image * | image, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the image.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | image | The source Image. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blit | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blit | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| Texture * | texture, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | texture | The source Texture. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blit | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| Image * | image, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does an image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | image | The source Image. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitRect | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| const Color & | color | ||
| ) |
Blits a rectangle area with one color.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | w | Width of the area. |
| [in] | h | Height of the area. |
| [in] | color | The Color used for blitting. |
| bool april::Texture::blitRect | ( | cgrecti | rect, |
| const Color & | color | ||
| ) |
Blits a rectangle area with one color.
| [in] | rect | The rectangle area. |
| [in] | color | The Color used for blitting. |
| bool april::Texture::blitStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| Texture * | texture, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | texture | The source Texture object. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| Image * | image, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the image.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | image | The source Image. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| Texture * | texture, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | texture | The source Texture. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::blitStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| Image * | image, | ||
| unsigned char | alpha = 255 |
||
| ) |
Does a stretched image data block transfer onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | image | The source Image. |
| [in] | alpha | Alpha multiplier on the entire source image. |
| bool april::Texture::clear | ( | ) |
Clears the entire image and sets all image data to zeroes.
| bool april::Texture::copyPixelData | ( | unsigned char ** | output, |
| Image::Format | format | ||
| ) |
Copies the image data into a buffer.
| [out] | output | The output buffer. |
| [in] | format | In what format the output should be done. |
| bool april::Texture::copyPixelData | ( | unsigned char ** | output | ) |
Copies the image data into a buffer.
| [out] | output | The output buffer. |
| Image* april::Texture::createImage | ( | Image::Format | format | ) |
| Image* april::Texture::createImage | ( | ) |
| bool april::Texture::fillRect | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| const Color & | color | ||
| ) |
Fills a rectangle area with one color.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | w | Width of the area. |
| [in] | h | Height of the area. |
| [in] | color | The Color used for filling. |
| bool april::Texture::fillRect | ( | cgrecti | rect, |
| const Color & | color | ||
| ) |
Fills a rectangle area with one color.
| [in] | rect | The rectangle area. |
| [in] | color | The Color used for filling. |
| int april::Texture::getBpp | ( | ) | const |
Gets the byte-per-pixel value.
| int april::Texture::getByteSize | ( | ) | const |
Gets the size of the image data in bytes.
| int april::Texture::getCurrentAllRamSize | ( | ) |
Gets the current VRAM consumption, RAM consumption and RAM consumption of the asynchronously loaded data.
| int april::Texture::getCurrentAsyncRamSize | ( | ) |
Gets the current RAM consumption of the asynchronously loaded data.
| int april::Texture::getCurrentRamSize | ( | ) |
Gets the current RAM consumption.
| int april::Texture::getCurrentVRamSize | ( | ) |
Gets the current VRAM consumption.
| int april::Texture::getHeight | ( | ) | const |
Gets the height of the texture in pixels.
| Color april::Texture::getInterpolatedPixel | ( | float | x, |
| float | y | ||
| ) |
Gets the linearly interpolated color between two pixels.
| [in] | x | Decimal X-coordinate. |
| [in] | y | Decimal Y-coordinate. |
| Color april::Texture::getInterpolatedPixel | ( | cgvec2f | position | ) |
Gets the linearly interpolated color between two pixels.
| [in] | position | Pixel coordinate. |
| Color april::Texture::getPixel | ( | int | x, |
| int | y | ||
| ) |
Gets the color of a specific pixel.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| Color april::Texture::getPixel | ( | cgvec2i | position | ) |
Gets the color of a specific pixel.
| [in] | position | Pixel coordinate. |
| int april::Texture::getWidth | ( | ) | const |
Gets the width of the texture in pixels.
| april::Texture::HL_DEFINE_GETSET | ( | hstr | , |
| name | , | ||
| Name | |||
| ) |
The texture's custom name.
| bool april::Texture::insertAlphaMap | ( | unsigned char * | srcData, |
| Image::Format | srcFormat, | ||
| unsigned char | median, | ||
| int | ambiguity | ||
| ) |
Inserts image data as alpha channel into this image.
| [in] | srcData | The source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| [in] | median | The median value for insertion. |
| [in] | ambiguity | How "hard" the alpha channel transition should be. |
| bool april::Texture::insertAlphaMap | ( | Texture * | texture, |
| unsigned char | median, | ||
| int | ambiguity | ||
| ) |
Inserts image data as alpha channel into this image.
| [in] | texture | The source Texture object. |
| [in] | median | The median value for insertion. |
| [in] | ambiguity | How "hard" the alpha channel transition should be. |
| bool april::Texture::insertAlphaMap | ( | Image * | image, |
| unsigned char | median, | ||
| int | ambiguity | ||
| ) |
Inserts image data as alpha channel into this image.
| [in] | image | The source Image. |
| [in] | median | The median value for insertion. |
| [in] | ambiguity | How "hard" the alpha channel transition should be. |
| bool april::Texture::invert | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h | ||
| ) |
Inverts the pixel colors of a rectangle area on the texture.
| [in] | x | X-coordinate of the area to change. |
| [in] | y | Y-coordinate of the area to change. |
| [in] | w | Width of the area to change. |
| [in] | h | Height of the area to change. |
| bool april::Texture::invert | ( | cgrecti | rect | ) |
Inverts the pixel colors of a rectangle area on the image.
| [in] | rect | Rectangle area. |
| bool april::Texture::isAsyncLoadQueued | ( | ) |
Checks whether the texture is waiting to be loaded asynchronously.
| bool april::Texture::isAsyncUploadQueued | ( | ) |
Checks whether TextureAsync needs to upload this texture to the GPU.
| bool april::Texture::isReadyForUpload | ( | ) |
Checks whether the texture is ready to be uploaded to the GPU.
| bool april::Texture::isUnloaded | ( | ) |
Checks whether the texture is completely unloaded.
| bool april::Texture::isUploaded | ( | ) |
Checks whether the texture has been uploaded to the GPU.
| bool april::Texture::loadAsync | ( | ) |
Loads the texture asynchronously.
| bool april::Texture::loadMetaData | ( | ) |
Loads the texture's meta data only.
| bool april::Texture::rotateHue | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| float | degrees | ||
| ) |
Rotates the pixel hue of a rectangle area on the texture.
| [in] | x | X-coordinate of the area to change. |
| [in] | y | Y-coordinate of the area to change. |
| [in] | w | Width of the area to change. |
| [in] | h | Height of the area to change. |
| [in] | degrees | By how many degrees the the should be rotated. |
| bool april::Texture::rotateHue | ( | cgrecti | rect, |
| float | degrees | ||
| ) |
Rotates the pixel hue of a rectangle area on the image.
| [in] | rect | Rectangle area. |
| [in] | degrees | By how many degrees the the should be rotated. |
| bool april::Texture::saturate | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| float | factor | ||
| ) |
Changes the saturation level of pixels of a rectangle area on the texture.
| [in] | x | X-coordinate of the area to change. |
| [in] | y | Y-coordinate of the area to change. |
| [in] | w | Width of the area to change. |
| [in] | h | Height of the area to change. |
| [in] | factor | The saturation multiplier factor. |
| bool april::Texture::saturate | ( | cgrecti | rect, |
| float | factor | ||
| ) |
Changes the saturation level of pixels of a rectangle area on the image.
| [in] | rect | Rectangle area. |
| [in] | factor | The saturation multiplier factor. |
| bool april::Texture::setPixel | ( | int | x, |
| int | y, | ||
| const Color & | color | ||
| ) |
Sets the color of a specific pixel.
| [in] | x | X-coordinate. |
| [in] | y | Y-coordinate. |
| [in] | color | The new Color of the pixel. |
| bool april::Texture::setPixel | ( | cgvec2i | position, |
| const Color & | color | ||
| ) |
Sets the color of a specific pixel.
| [in] | position | Pixel coordinate. |
| [in] | color | The new Color of the pixel. |
| void april::Texture::unload | ( | ) |
Unloads the texture from the GPU.
| void april::Texture::waitForAsyncLoad | ( | float | timeout = 0.0f | ) |
Waits for the texture to load asynchronously.
| [in] | timeout | How long to wait maximally in seconds. |
| bool april::Texture::write | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat | ||
| ) |
Writes image data directly onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| bool april::Texture::write | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| Texture * | texture | ||
| ) |
Writes image data directly onto the texture.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | texture | The source Texture object. |
| bool april::Texture::write | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| Image * | image | ||
| ) |
Writes image data directly onto the image.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | image | The source Image. |
| bool april::Texture::write | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat | ||
| ) |
Writes image data directly onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| bool april::Texture::write | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| Texture * | texture | ||
| ) |
Writes image data directly onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | texture | The source Texture. |
| bool april::Texture::write | ( | cgrecti | srcRect, |
| cgvec2i | destPosition, | ||
| Image * | image | ||
| ) |
Writes image data directly onto the image.
| [in] | srcRect | Source data rectangle. |
| [in] | destPosition | Destination coordinates. |
| [in] | image | The source Image. |
| bool april::Texture::writeStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| bool april::Texture::writeStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| Texture * | texture | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | texture | The source Texture object. |
| bool april::Texture::writeStretch | ( | int | sx, |
| int | sy, | ||
| int | sw, | ||
| int | sh, | ||
| int | dx, | ||
| int | dy, | ||
| int | dw, | ||
| int | dh, | ||
| Image * | image | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | sx | Source data X-coordinate. |
| [in] | sy | Source data Y-coordinate. |
| [in] | sw | Width of the area on the source to be copied. |
| [in] | sh | Height of the area on the source to be copied. |
| [in] | dx | Destination X-coordinate. |
| [in] | dy | Destination Y-coordinate. |
| [in] | dw | Width of the destination area. |
| [in] | dh | Height of the destination area. |
| [in] | image | The source Image. |
| bool april::Texture::writeStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| unsigned char * | srcData, | ||
| int | srcWidth, | ||
| int | srcHeight, | ||
| Image::Format | srcFormat | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | srcData | The source raw image data. |
| [in] | srcWidth | The width of source raw image data. |
| [in] | srcHeight | The height of source raw image data. |
| [in] | srcFormat | The pixel format of source raw image data. |
| bool april::Texture::writeStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| Texture * | texture | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | texture | The source Texture. |
| bool april::Texture::writeStretch | ( | cgrecti | srcRect, |
| cgrecti | destRect, | ||
| Image * | image | ||
| ) |
Writes image data directly onto the image while trying to stretch the pixels. Stretched pixels will be linearly interpolated.
| [in] | srcRect | Source data rectangle. |
| [in] | destRect | Destination rectangle. |
| [in] | image | The source Image. |
|
protected |
|
protected |
Internal format identifier.
|
protected |
Effective width of the texture in pixels.
|
protected |
Effective width of the texture in pixels.
|
protected |
Whether a first upload to the GPU already happened.
|
protected |
Whether the texture was loaded from a resource file or a normal file.
|
protected |
The texture's custom name.


Survey observations
Important:Make sure the autoguider is off and the CCD is
in FAST readout mode. Never use SLOW mode !!!
The fields that should be observed are read from the file fields.todo in the
/home/intobs/ha_survey directory. The already observed fields are listed in
the file fields.done in the same directory.
- Copy the correct fields.todo.??? file to fields.todo
- SYS> /home/intobs/ha_survey/survey_noguide_err.csh
- If you want to change the observed sky region, change the fields.todo
file while the Ha or r exposure is being taken or read out.
- To stop the script (after all 3 exposures of a field have been taken),
copy the file empty.dat to fields.todo .
- If you stop the script or change region please make sure that you do this
after the offset field has been observed.
One standard star should be taken in all filters every 2 hours during the
nights observing.
To get a real time display of the frames as they are coming in, use the command
iphas_rtd in IRAF on the data reduction computer.
Note:
If this does not seem to work there are two possible reasons:
(1) you are not in the data directory,
or (2) IRAF was started in the wrong directory.
In the latter case, Exit IRAF (cl>logout), change into the home
directory (csh>cd) and start IRAF again (csh>ecl).
Important
If the seeing is good (<1.7 arcsec) and there are no clouds then the priority
for observing regions is as follows:
- Re-observations of Cat1 fields (Seeing>2.0, ell>0.2, Sky>2000, bad data)
- Not yet observed fields
- Re-observation of Cat2 fields (Seeing>1.85)
- Re-observation of Cat3 fields (Seeing>1.7)
Concentrate on getting Cat1 and not observed fields done in all regions before starting on Cat2 and Cat3.
Note:Sky value on raw frames is roughly ADU-1900(Bias level).
The fields.todo files are sorted by priority, with not yet observed fields
having highest priority. To find out what the distribution of to be observed
fields per region in the different categories is, run the "region_status.perl"
script.
SYS> /home/intobs/ha_survey/region_status.perl
Observed region status information is available at the
regions status
page.
Try to observe with the following constraints:
- Distance from the moon > 30 degrees (must)
- Airmass < 1.4 (if possible)


The Runtime package contains everything needed to run a UI5 application.
The SDK package also contains the complete documentation and samples as a web page to deploy on your own server. It is a copy of our public online SDK.
Content Delivery Network (use OpenUI5 without downloading)
There is a network of distributed servers that automatically provides OpenUI5 from the closest location to the user. In your app you can simply load UI5 by referring to:- a specific UI5 version like
https://openui5.hana.ondemand.com/1.38.21/resources/sap-ui-core.js
to manage updates on your own - the "latest stable" version
https://openui5.hana.ondemand.com/resources/sap-ui-core.js
, which is updated without prior notice, so it is not recommended for productive apps
In case this is not clear yet, see this simple example for using the CDN.
All Available Download Versions
Note: the Runtime Mobile download is a stripped-down package, containing only what is typically used in mobile apps, optimized for use in hybrid containers.Content of the Open Source Version
The main control libraries of UI5 like the responsive libraries 'sap.m', 'sap.ui.layout', 'sap.ui.unified' and the entire UI5 Core are all available under the Apache license and contained in the above downloads. These libraries are identical to the non-Open-Source versions ("SAPUI5"). Some other SAPUI5 libraries, like the 'sap.viz' chart library, are not available under an Open Source license and not contained here.
Sources
To get the source code, just browse the repository on GitHub or look inside the UI5 Runtime archive, it contains all source files also in non-minified format (*-dbg.js).


--- layout: post title: Advice from an Old Programmer date: 2014-10-26 01:13:46.000000000 +02:00 type: post parent_id: '0' published: true password: '' status: publish categories: - Linux/Ubuntu tags: [] meta: is_reblog: '1' post_id: '2278' blog_id: '11569331' reblog_snapshot: "O:8:\"stdClass\":7:{s:5:\"title\";s:29:\"Advice from an Old Programmer\";s:4:\"type\";s:4:\"post\";s:9:\"mime_type\";s:0:\"\";s:6:\"format\";b:0;s:12:\"modified_gmt\";s:19:\"2014-01-19 10:29:46\";s:9:\"permalink\";s:72:\"http://sukhbinder.wordpress.com/2014/01/22/advice-from-an-old-programmer\";s:7:\"content\";s:2177:\"
\r\nWhich programming language you learn and use doesn't matter. Do not get sucked into the religion surrounding programming languages as that will only blind you to their true purpose of being your tool for doing interesting things.\r\n\r\nProgramming as an intellectual activity is the only art form that allows you to create interactive art. You can create projects that other people can play with, and you can talk to them indirectly. No other art form is quite this interactive. Movies flow to the audience in one direction. Paintings do not move. Code goes both ways.\r\n\r\nProgramming as a profession is only moderately interesting. It can be a good job, but you could make about the same money and be happier running a fast food joint.  People who can code in biology, medicine, government, sociology, physics, history, and mathematics are respected and can do amazing things to advance those disciplines.\r\n\r\nOf course, all of this advice is pointless. If you liked learning to write software with this book, you should try to use it to improve your life any way you can. Go out and explore this weird, wonderful, new intellectual pursuit that barely anyone in the last 50 years has been able to explore. Might as well enjoy it while you can.\r\n\r\n-Zed. A. Shaw\r\n\r\n\r\n\r\nYou should also be interested in this post. From Apprentice to Guru – Python Progression Path\r\n\r\n
Very good read


R
- the JVM type of result values, MUST be consistent with the DataType
returned via BoundFunction.resultType()
, according to the mapping above.@Evolving public interface ScalarFunction<R> extends BoundFunction
To evaluate each input row, Spark will first try to lookup and use a "magic method" (described
below) through Java reflection. If the method is not found, Spark will call
produceResult(InternalRow)
as a fallback approach.
The JVM type of result values produced by this function must be the type used by Spark's
InternalRow API for the SQL data type
returned by BoundFunction.resultType()
.
The mapping between DataType
and the corresponding JVM type is defined below.
produceResult(org.apache.spark.sql.catalyst.InternalRow)
throws
UnsupportedOperationException
. Users must choose to either override this method, or
implement a magic method with name MAGIC_METHOD_NAME
, which takes individual parameters
instead of a InternalRow
. The magic method approach is generally recommended because it
provides better performance over the default produceResult(org.apache.spark.sql.catalyst.InternalRow)
, due to optimizations such
as whole-stage codegen, elimination of Java boxing, etc.
The type parameters for the magic method must match those returned from
BoundFunction.inputTypes()
. Otherwise Spark will not be able to find the magic method.
In addition, for stateless Java functions, users can optionally define the
MAGIC_METHOD_NAME
as a static method, which further avoids certain runtime costs such
as Java dynamic dispatch.
For example, a scalar UDF for adding two integers can be defined as follow with the magic method approach:
public class IntegerAdd implements ScalarFunction<Integer>
{
public DataType[] inputTypes() {
return new DataType[] { DataTypes.IntegerType, DataTypes.IntegerType };
}
public int invoke(int left, int right) {
return left + right;
}
}
In the above, since MAGIC_METHOD_NAME
is defined, and also that it has
matching parameter types and return type, Spark will use it to evaluate inputs.
As another example, in the following:
public class IntegerAdd implements ScalarFunction<Integer>
{
public DataType[] inputTypes() {
return new DataType[] { DataTypes.IntegerType, DataTypes.IntegerType };
}
public static int invoke(int left, int right) {
return left + right;
}
public Integer produceResult(InternalRow input) {
return input.getInt(0) + input.getInt(1);
}
}
the class defines both the magic method and the produceResult(org.apache.spark.sql.catalyst.InternalRow)
, and Spark will use
MAGIC_METHOD_NAME
over the produceResult(InternalRow)
as it takes higher
precedence. Also note that the magic method is annotated as a static method in this case.
Resolution on magic method is done during query analysis, where Spark looks up the magic method by first converting the actual input SQL data types to their corresponding Java types following the mapping defined below, and then checking if there is a matching method from all the declared methods in the UDF class, using method name and the Java types.
produceResult(org.apache.spark.sql.catalyst.InternalRow)
approach. With the former, whenever any of the method arguments meet
the following conditions:
produceResult(org.apache.spark.sql.catalyst.InternalRow)
and it is user's responsibility to
handle them in the function implementation.
Because of the difference, if Spark users want to implement special handling of nulls for
nullable primitive arguments, they should override the produceResult(org.apache.spark.sql.catalyst.InternalRow)
method instead
of using the magic method approach.
SQL data type
to Java type which is used
by Spark to infer parameter types for the magic methods as well as return value type for
produceResult(org.apache.spark.sql.catalyst.InternalRow)
:
BooleanType
: boolean
ByteType
: byte
ShortType
: short
IntegerType
: int
LongType
: long
FloatType
: float
DoubleType
: double
StringType
:
UTF8String
DateType
: int
TimestampType
: long
BinaryType
: byte[]
DayTimeIntervalType
: long
YearMonthIntervalType
: int
DecimalType
:
Decimal
StructType
: InternalRow
ArrayType
:
ArrayData
MapType
:
MapData
| Modifier and Type | Field and Description |
|---|---|
static String |
MAGIC_METHOD_NAME |
| Modifier and Type | Method and Description |
|---|---|
default R |
produceResult(org.apache.spark.sql.catalyst.InternalRow input)
Applies the function to an input row to produce a value.
|
canonicalName, inputTypes, isDeterministic, isResultNullable, resultType
static final String MAGIC_METHOD_NAME
default R produceResult(org.apache.spark.sql.catalyst.InternalRow input)
input
- an input row


|
Model description
The purpose of this example is to show one way of implementing correlated random effects.
The example is supposed to be a template for building models with correlated random effects, AND THE
PROVIDED DATASET IS NOT MEANT TO GIVE ANY MEANINGFUL RESULTS.
As a starting point we take the logistic growth-curve model studied the
orange data example. In that model there
are three parameters (f2,
f2, f3),
of which only f1 is associated with a random effect.
Here, we extend the model by including a random effect for all three parameters,
and the random effects are allowed to be correlated as explained in
the ADMB-RE manual.
|


A native of Kansas City, I have been blessed to see and do some pretty amazing things over my nearly four decades of life.
I grew up in the Kansas City area (specifically Belton) until high school, when my family moved to a small town near Whiteman Air Force Base. After graduating from high school, I made a few mistakes here and there--and then made one of the best decisions of my life.
Following in the footsteps of my father, grandfather, and several uncles, I enlisted in the United States Navy. From 1999 to 2005, I had the opportunity to learn advanced electronics and circuitry, electrical operation, radar operation and maintenance, and in-depth hydraulic and pneumatic mechanics, and also earning an associate's in electronics engineering. All the while, I had the opportunity to travel across the world, being stationed at commands and on ships located in Chicago, San Diego, Norfolk, and even Sasebo, Japan. I've sailed on 3 of the world's 4 oceans (that's right, I don't recognize the so-called Southern Ocean; also, Pluto is still a planet--convince me otherwise), and visited over 20 countries on 4 continents. All in all, not bad at all.
Once I finished up my time in the Navy, I went back to school, earning a B.A. in political science with a minor in business in 2009, and eventually a J.D. in 2012, all from the University of Missouri. While at Mizzou, I served as a senator in student government, a political columnist for a student newspaper, a class representative for the student government in law school, and was active with several groups, including the Mizzou Student Veterans Association, Board of Advocates, and others.
During this time and then after finishing school, I also completed an internship in the Washington, DC office of former U.S. Senator Christopher S. "Kit" Bond, and then served as a legislative assistant for Missouri State Representative Mark Parkinson, and then as chief of staff for Missouri State Senator Ryan Silvey.
In 2017, my wife and I relocated to the Greater St. Louis area for family reasons. In turn, this allowed me the opportunity to do something I had contemplated for a couple of years: change careers. I had burned out long before that, and became cynical and jaded with the entire process. In addition, several things had changed in my life, which changed my own personal values, my political ideology, and what I was willing to do to succeed in my career.
I now work as an archives technician during the day, and do freelance web design and development work. I'm also working through the Grow with Google program and Udacity, hoping to potentially turn this into a full-time career. Programming and coding have always been enjoyable to me, but I now want more than just a hobby from it.
When I'm not doing all of that, you can find me at church, reading, listening to music, or watching sports--namely football, baseball, and (yes,) professional wrestling. I live in Saint Charles County with my beautiful wife of four years, and our fur son Atticus, whom we rescued from a shelter. My eventual life goal is to use whatever small skills I have to make the world a better place, and then retire and live on a mountain covered in snow most of the year.


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--- layout: post title: "Thirtieth Sunday in Ordinary Time" date: 2020-10-25 09:00:00 categories: Sunday tags: featured image: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture.jpg image2: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture-mobile.jpg ---
Holy Mass is at the very core of our worship as a Catholic community. Nothing can ever be substituted for the celebration of the Eucharist. But in this exceptional time of difficulty for our communities, our nation, and the whole world, this order of prayer can be offered by individuals and families and engages us in our Sunday celebration of the Word of God. We can pray this prayer in our homes—the “domestic churches” which help build up the Body of Christ on earth—and thus be connected to the entire Church at prayer.
During this time of prayer, we include the opportunity to make a Spiritual Communion. Making a Spiritual Communion is a worthy practice, recommended by innumerable saints throughout the ages, which unites our whole selves to God and his Church.
Taken from the Mass and the Liturgy of the Hours
Leader: God, ✠ come to my assistance.
Response: Lord, make haste to help me.
Leader: Glory be to the Father, and to the Son, and to the Holy Spirit:
Response: as it was in the beginning, is now, and ever shall be, world without end. Amen.
Where charity and love prevail,
There God is ever found;
Brought here together by Christ’s love,
By love are we thus bound.
With grateful joy and holy fear
God’s charity we learn;
Let us with heart and mind and soul
Now love God in return.
Forgive we now each other’s faults
As we our faults confess;
And let us love each other well
In Christian holiness.
Let strife among us be unknown,
Let all contention cease;
Be God’s the glory that we seek,
Be ours God’s holy peace.
Let us recall that in our midst
Dwells God’s begotten Son;
As members of his body joined,
We are in Christ made one.
No race nor creed can love exclude
If honored be God’s name;
Our family embraces all
Whose Father is the same.
Leader: Let us acknowledge our sins, and seek the Lord’s pardon and peace.
Together: I confess to almighty God
and to you, my brothers and sisters,
that I have greatly sinned,
in my thoughts and in my words,
in what I have done and in what I have failed to do,
through my fault, through my fault,
through my most grievous fault;
therefore I ask blessed Mary ever-Virgin,
all the Angels and Saints,
and you, my brothers and sisters,
to pray for me to the Lord our God.
Leader: Almighty ever-living God,
increase our faith, hope and charity,
and make us love what you command,
so that we may merit what you promise.
Through our Lord Jesus Christ, your Son,
who lives and reigns with you in the unity of the Holy Spirit,
one God, for ever and ever.
Together: Amen.
Thus says the LORD: "You shall not molest or oppress an alien, for you were once aliens yourselves in the land of Egypt. You shall not wrong any widow or orphan.
"If you lend money to one of your poor neighbors among my people, you shall not act like an extortioner toward him by demanding interest from him. If you take your neighbor's cloak as a pledge, you shall return it to him before sunset; for this cloak of his is the only covering he has for his body. What else has he to sleep in? If he cries out to me, I will hear him; for I am compassionate."
The Word of the Lord.
―Thanks be to God.
Reader: I love you, Lord, my strength.
Together: I love you, Lord, my strength.

Together: I love you, Lord, my strength.
Reader: My God, my rock of refuge,
my shield, the horn of my salvation, my stronghold!
Praised be the LORD, I exclaim,
and I am safe from my enemies.
Together: I love you, Lord, my strength.
Reader: The LORD lives and blessed be my rock!
Extolled be God my savior.
You who gave great victories to your king
and showed kindness to your anointed.
Together: I love you, Lord, my strength.
Reader: Worship the LORD, in holy attire;
tremble before him, all the earth;
say among the nations: The LORD is king,
he governs the peoples with equity.
Together: I love you, Lord, my strength.
Brothers and sisters: You know what sort of people we were among you for your sake. And you became imitators of us and of the Lord, receiving the word in great affliction, with joy from the Holy Spirit, so that you became a model for all the believers in Macedonia and in Achaia. For from you the word of the Lord has sounded forth not only in Macedonia and in Achaia, but in every place your faith in God has gone forth, so that we have no need to say anything. For they themselves openly declare about us what sort of reception we had among you, and how you turned to God from idols to serve the living and true God and to await his Son from heaven, whom he raised from the dead, Jesus, who delivers us from the coming wrath.
The word of the Lord.
―Thanks be to God.
Reader: Whoever loves me will keep my word, says the Lord,
Together: and my Father will love him and we will come to him.
When the Pharisees heard that Jesus had silenced the Sadducees, they gathered together, and one of them, a scholar of the law tested him by asking, "Teacher, which commandment in the law is the greatest?"  This is the greatest and the first commandment.  The whole law and the prophets depend on these two commandments."
The Gospel of the Lord.

Leader: Glory to the Father, and to the Son and to the Holy Spirit.

Leader: Let us give thanks to our Savior who came into this world as God’s presence
among us. Let us call upon him:
Response: Christ, King of Glory, be our light and our joy.
Leader: Lord Jesus, you are the rising Sun, the firstfruits of the future resurrection,
grant that we may not sit in the shadow of death but walk in the light of life.
Response: Christ, King of Glory, be our light and our joy.
Leader: Show us your goodness, present in every creature, that we may contemplate
your glory everywhere.
Response: Christ, King of Glory, be our light and our joy.
Leader: Do not allow us to be overcome by evil today, but grant that we may
overcome evil through the power of good.
Response: Christ, King of Glory, be our light and our joy.
Leader: You were baptized in the Jordan and anointed by the Holy Spirit, grant that
we may this day give thanks to your Holy Spirit.
Response: Christ, King of Glory, be our light and our joy.
Leader: In your mercy, continue to sanctify all who are afflicted from the present pandemic, and draw us all closer to you, and to one another, in this time of suffering.
Response: Christ, King of Glory, be our light and our joy.
Leader: Let us pray together as Jesus taught us:
Together: Our Father, who art in heaven …
Leader: You have given us bread from heaven, alleluia, alleluia.
Response: Containing in itself all delight, alleluia, alleluia.
Together: My Jesus,
I believe that you are present
in the Most Holy Sacrament of the Altar.
I love you above all things,
and I desire to receive you into my soul.
Since I cannot at this moment receive you sacramentally,
come at least spiritually into my heart.
I embrace you as if you were already there
and unite myself wholly to you.
Never permit me to be separated from you,
my Lord and my God!
Amen.
Canticle of Zechariah (Luke 1:68-79)
Together: ✠ Blessed be the Lord, the God of Israel;
he has come to his people and set them free.
He has raised up for us a mighty savior,
born of the house of his servant David.
Through his holy prophets he promised of old
that he would save us from our enemies,
from the hands of all who hate us.
He promised to show mercy to our fathers
and to remember his holy covenant.
This was the oath he swore to our father Abraham:
to set us free from the hands of our enemies,
free to worship him without fear,
holy and righteous in his sight
all the days of our life.
You, my child, shall be called the prophet of the Most High;
for you will go before the Lord to prepare his way,
to give his people knowledge of salvation
by the forgiveness of their sins.
In the tender compassion of our God
the dawn from on high shall break upon us,
to shine on those who dwell in darkness and the shadow of death,
and to guide our feet into the way of peace.
Glory be to the Father, and to the Son,
and to the Holy Spirit:
as it was in the beginning, is now, and ever shall be,
world without end. Amen.
Leader: ✠ May the Lord bless us, protect us from all evil,
and bring us to everlasting life.
Together: Amen.
Hymn – “Where Charity and Love Prevail” Text: Ubi caritas; trans. by Omer Westendorf, 1916-1997. Tune: CHRISTIAN LOVE, CM; Paul Benoit, OSB, 1893-1979 © 1960, World Library Publications. Reprinted with permission granted by One License license A-705112.
Excerpts from the Lectionary for Mass for Use in Dioceses of the United States of America, second typical edition © 2001, 1998, 1997, 1986, 1970 Confraternity of Christian Doctrine, Inc., Washington, DC; excerpts from The Roman Missal © 2010, ICEL; excerpts from The Liturgy of the Hours © 1994, ICEL; used with permission granted by the USCCB until November 22 during the COVID-19 pandemic. All rights reserved. No portion of these texts may be reproduced by any means without permission in writing from the copyright owner.


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It's all going down... Down Under. Showing y'all the shenanigans in this Pray For The Wicked Tour Australia recap.
Live from Sydney for the American Music Awards
Performed Queen's Bohemian Rhapsody live to a sold out crowd in Sydney for the 2018 American Music Awards.