Hello
Table of Contents
## Table of Contents
- [Introduction](#Introduction)
- [How to Enter](#How_to_Enter)
- [Categories](#Categories)
- [Microsoft Azure](#MicrosoftAzure)
- [BizTalk](#BizTalk)
- [Forefront Identity Manager](#Forefront_Identity_Manager)
- [SharePoint 2010 / 2013](#SharePoint_twentyten_twentythirteen)
- [Small Basic](#Small_Basic)
- [SQL BI & Power BI](#SQL_BI_amp_Power_BI)
- [SQL Server General & Database Engine](#SQL_Server_General_amp_Database_Engine)
- [System Center](#System_Center)
- [Transact-SQL](#Transact-SQL)
- [Universal Windows Apps](#UniversalWindowsApps)
- [Visual Basic](#Visual_Basic)
- [Visual C#](#Visual_C)
- [Windows PowerShell](#Windows_PowerShell)
- [Windows Presentation Foundation (WPF)](#Windows_Presentation_Foundation_WPF)
- [Windows Server](#Windows_Server)
- [Wiki and Portals](#Wiki_and_Portals)
- [Miscellaneous](#Miscellaneous)
- [See Also](#See_Also)
- [This Month's Forum Announcements](#Forum_Announcements)
# Introduction
[![ ](http://social.technet.microsoft.com/wiki/resized-image.ashx/__size/200x0/__key/communityserver-wikis-components-files/00-00-00-00-05/2352.closed.png)](http://social.technet.microsoft.com/wiki/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-05/2352.closed.png)
**April's competition has now closed.**
Winners are announced **[here](https://blogs.technet.microsoft.com/wikininjas/2016/05/20/technet-guru-competition-april-2016-results/).**
May's competition is [**here**](http://social.technet.microsoft.com/wiki/contents/articles/34180.technet-guru-contributions-may-2016.aspx).
-------------- 8< ---------------
If you contribute any new code, or solutions to problems in the following categories, please add your content (that you write for a Forum or Blog) to TechNet Wiki, and then add a link to your TechNet Wiki article below, to let us know.
**This is a TechNet Wiki awards program, so we only want
WIKI LINKS for articles created in APRIL, not old, external forum or gallery links.** If you have already made a contribution on the forums or gallery, simply copy it into the wiki and reference the original
article, like shown here.
One winner in each category will be selected each month for glory and adoration by the MSDN/TechNet Ninjas and community as a whole. This includes a dedicated blog post in the Wiki Ninjas blog, a tweet from the Wiki Ninjas Twitter
account, an announcement on your forum, and other acknowledgement from the community.
Winners will be voted on by five judges. The judges consist of 3 TechNet Wiki Community Council members and 2 Microsoft Employee SMEs (Subject Matter Experts -usually the people making the technologies). The judges will be looking for articles that are thorough,
technically accurate, visually clear (images might help, but aren't necessary), and well written. (Any community member can help with the "technically accurate" part by reviewing the articles below and either fixing inaccuracies in the article or commenting
on them--asking questions or suggesting fixes.)
**The articles must be written in April 2015 and must be in English.** However, the original blog or forum content can be from before April. Make sure you aren't taking credit for someone else's content (you have to be the author of the original
content and of the Wiki article). The categories listed are targeted to the most popular forums/technologies and ones that we are able to support. We will add more categories as we go (please don't add more categories, instead, leave a comment at the bottom
to suggest a new category).
# How to Enter
**1) Create a new TechNet article**YOU CAN COPY YOUR CONTRIBUTION FROM MSDN/TECHNET FORUMS OVER TO TECHNET WIKI (**IN APRIL**) TO QUALIFY FOR THESE AWARDS. You can also create a new article not related to your forums contributions.
A) Log into TechNet/MSDN with your Microsoft credentials
B) Add your content as an article to TechNet Wiki: [
http://social.technet.microsoft.com/wiki/contents/articles/add.aspx%20](http://social.technet.microsoft.com/wiki/contents/articles/add.aspx%20)
If you are copying and pasting your MSDN/TechNet forum solutions over to TechNet Wiki, please give some introduction to the problem, make sure your steps are clear, and then link to the original forum post. You can also paste in your blog posts (rather than
forum content).
**2) Tell us about it** To add a link to your article:
A) Log into TechNet with your Microsoft credentials
B) Click the "Edit" tab, above this article title, and copy in the URL to your TechNet Wiki article into the appropriate section.
[![ ](http://social.technet.microsoft.com/wiki/resized-image.ashx/__size/550x0/__key/communityserver-wikis-components-files/00-00-00-00-05/7608.TechNet_2D00_Guru.gif)](http://social.technet.microsoft.com/wiki/cfs-file.ashx/__key/communityserver-wikis-components-files/00-00-00-00-05/7608.TechNet_2D00_Guru.gif)
# Categories
Add Your Contributions for APRIL in the Sections Below...
**NOTE**: These **MUST**be TechNet Wiki articles, and they
**MUST**be written in APRIL 2016.
## Microsoft Azure
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your Azure contribution here:
- [Understanding and Creating Azure Deployment Slots](http://social.technet.microsoft.com/wiki/contents/articles/33902.azure-deployment-slots.aspx) by [Janshair
Khan](https://social.technet.microsoft.com/profile/janshair%20khan/)
- [Azure Remote Apps - In Depth Walkthrough](http://social.technet.microsoft.com/wiki/contents/articles/33959.azure-remote-apps-in-depth-walkthrough.aspx) by
[
Bhushan Gawale](https://social.technet.microsoft.com/profile/bhushan%20gawale/)
- [Azure Logic Apps: Dynamic Hello World using Azure Functions inside Logic Apps](http://social.technet.microsoft.com/wiki/contents/articles/33927.azure-logic-apps-dynamic-hello-world-using-azure-functions-inside-logic-apps.aspx)
by [
Sandro Pereira](https://social.technet.microsoft.com/profile/sandro%20pereira/)
- [Azure Logic
Apps: Calling Azure Functions inside Logic Apps](http://social.technet.microsoft.com/wiki/contents/articles/33999.azure-logic-apps-calling-azure-functions-inside-logic-apps.aspx) by [Sandro Pereira](https://social.technet.microsoft.com/profile/sandro%20pereira/)
- [Migrating Azure VM's](http://social.technet.microsoft.com/wiki/contents/articles/34040.migrating-azure-vms.aspx) by
[
Kailas Goliwadekar](https://social.technet.microsoft.com/Profile/kailas%20goliwadekar)
- [Azure File Share - Deep Dive](http://social.technet.microsoft.com/wiki/contents/articles/34073.azure-file-share-deep-dive.aspx) by
[
Bhushan Gawale](https://social.technet.microsoft.com/profile/bhushan%20gawale/)
- [AngularJS + Azure Mobile Service + CURD Demo](http://social.technet.microsoft.com/wiki/contents/articles/34127.angularjs-azure-mobile-service-curd-demo.aspx) by
[Mohit Kumar Gupta](http://social.technet.microsoft.com/wiki/275734/ProfileUrlRedirect.ashx)
- [Azure Logic Apps: Call nested Logic Apps directly from Logic Apps Designer](http://social.technet.microsoft.com/wiki/contents/articles/34129.azure-logic-apps-call-nested-logic-apps-directly-from-logic-apps-designer.aspx) by [Sandro
Pereira](https://social.technet.microsoft.com/profile/sandro%20pereira/)
- [Azure Logic Apps: Add several actions inside a Loop (or foreach actions)](http://social.technet.microsoft.com/wiki/contents/articles/34130.azure-logic-apps-add-several-actions-inside-a-loop-or-foreach-actions.aspx#References) by [Sandro
Pereira](https://social.technet.microsoft.com/profile/sandro%20pereira/)
- **[Getting Started With Azure](http://social.technet.microsoft.com/wiki/contents/articles/33940.getting-started-with-azure.aspx)** by [Kailas
Goliwadekar](http://social.technet.microsoft.com/wiki/1000354/ProfileUrlRedirect.ashx)
- **[Traffic Manager in Azure](http://social.technet.microsoft.com/wiki/contents/articles/34005.implementation-of-traffic-manager.aspx)** by [Kailas
Goliwadekar](http://social.technet.microsoft.com/wiki/1000354/ProfileUrlRedirect.ashx)
- **[Migration of SQL Server on Prem to Azure SAAS DB](http://social.technet.microsoft.com/wiki/contents/articles/33943.migrating-data-from-sql-sever-on-prem-to-azure.aspx)** by [Kailas
Goliwadekar](http://social.technet.microsoft.com/wiki/1000354/ProfileUrlRedirect.ashx)
[##](https://social.technet.microsoft.com/profile/janshair%20khan/)
## BizTalk
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your BizTalk contribution here:
- [Using BizTalk Deployment
Framework with MSBuild to bypass reserved placeholders](http://social.technet.microsoft.com/wiki/contents/articles/33858.using-biztalk-deployment-framework-with-msbuild-to-bypass-reserved-placeholders.aspx) by [Eldert Grootenboer](https://social.technet.microsoft.com/Profile/eldert%20%20grootenboer)
- [First Look at BizTalk Server 2016](http://social.technet.microsoft.com/wiki/contents/articles/33958.first-look-at-biztalk-server-2016.aspx) by
[Kjetil Tonstad](https://social.technet.microsoft.com/profile/kjetil%20tonstad/)
- [BizTalk: Auto-generate BTDF PortbindingsMaster.xml using XSLT](http://social.technet.microsoft.com/wiki/contents/articles/33966.biztalk-auto-generate-btdf-portbindingsmaster-xml-using-xslt.aspx) by
[lanax](https://social.technet.microsoft.com/profile/lanax)
- [Integration
Between Microsoft BizTalk Server 2013 & Microsoft Dynamics CRM Online 2016](http://social.technet.microsoft.com/wiki/contents/articles/33960.integration-between-microsoft-biztalk-server-2013-microsoft-dynamics-crm-online-2016.aspx "Integration Between Microsoft BizTalk Server 2013 & Microsoft Dynamics CRM Online 2016") by
[
SMSVikasK](https://social.technet.microsoft.com/profile/smsvikask/ "SMSVikasK")
- [BizTalk Server DevOps: Configuring Receive and Send Handlers in
BizTalk Ports with PowerShell](http://social.technet.microsoft.com/wiki/contents/articles/34004.biztalk-server-devops-configuring-receive-and-send-handlers-in-biztalk-ports-with-powershell.aspx) by [
Sandro Pereira](https://social.technet.microsoft.com/profile/sandro%20pereira/)
## Forefront Identity Manager
The TechNet Guru competition is announced in the forums links available below.
Post a link to the **TechNet Wiki page** of your FIM contribution here:
- [Managing Contacts in the FIM/MIM Portal](http://social.technet.microsoft.com/wiki/contents/articles/34178.managing-contacts-in-the-fimmim-portal.aspx) by
[
Jeff Ingalls](http://social.technet.microsoft.com/wiki/965642/ProfileUrlRedirect.ashx)
## SharePoint 2010 / 2013
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of SharePoint contribution here
- [Error during the Installation of SharePoint Server Configuration File( User profile
service & MIM)](http://social.technet.microsoft.com/wiki/contents/articles/33816.error-during-the-installation-of-sharepoint-server-configuration-file-user-profile-service-mim.aspx) by[waqas Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint
2013/ 2106 : Tips for Sucessfull Installation of Workflow Manager](http://social.technet.microsoft.com/wiki/contents/articles/33952.sharepoint-2013-2106-tips-for-sucessfull-installation-of-workflow-manager.aspx "SharePoint 2013/ 2106 : Tips for Sucessfull Installation of Workflow Manager") by [
aWaqas Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint 2016 Rename Site Collection URL Best Practice](http://social.technet.microsoft.com/wiki/contents/articles/34032.sharepoint-2016-rename-site-collection-url-best-practice.aspx) by
[
Waqas Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint 2013 - Crawl file shares beyond the 260 MAX\_PATH
limit – Issue with ErrorID 808 829 – The object is not found](http://social.technet.microsoft.com/wiki/contents/articles/34083.sharepoint-2013-crawl-file-shares-beyond-the-260-max-path-limit-issue-with-errorid-808-829-the-object-is-not-found.aspx) by [
Nathanaël Stassart](https://social.technet.microsoft.com/profile/nathana%C3%ABl%20stassart)
- [SharePoint 2013 - Crawl Error List [ErrorID]](http://social.technet.microsoft.com/wiki/contents/articles/33998.sharepoint-server-2013-crawl-error-list-errorid.aspx%20) by
[
Nathanaël Stassart](https://social.technet.microsoft.com/profile/nathana%C3%ABl%20stassart)
- [SharePoint 2016 - Crawl Error List [ErrorID]](http://social.technet.microsoft.com/wiki/contents/articles/34085.sharepoint-server-2016-crawl-error-list-errorid.aspx) by
[
Nathanaël Stassart](https://social.technet.microsoft.com/profile/nathana%C3%ABl%20stassart)
- [SharePoint 2016 PowerShell cmdlets for Managing Database](http://social.technet.microsoft.com/wiki/contents/articles/34135.sharepoint-2016-powershell-cmdlets-for-managing-database.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint 2016 : Increase File Size Limit](http://social.technet.microsoft.com/wiki/contents/articles/34132.sharepoint-2016-increase-file-size-limit.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint 2016 : List View Threshold.](http://social.technet.microsoft.com/wiki/contents/articles/34086.sharepoint-2016-list-view-threshold.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint 2016 : Blocked File Types](http://social.technet.microsoft.com/wiki/contents/articles/34053.sharepoint-2016-blocked-file-types.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint
2016 : Subscription Settings Service Application Step by Step](http://social.technet.microsoft.com/wiki/contents/articles/33967.sharepoint-2016-subscription-settings-service-application-step-by-step.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [Un
Register and Register Workflow Manager with SharePoint 2013 /2016](http://social.technet.microsoft.com/wiki/contents/articles/33950.un-register-and-register-workflow-manager-with-sharepoint-2013-2016.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [Single
Server Installation & Configuration of SharePoint Server 2016](http://social.technet.microsoft.com/wiki/contents/articles/33907.single-server-installation-configuration-of-sharepoint-server-2016.aspx). by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [Sharepoint
2016 with MIM 2016: Start-SharePointSync : The term 'Start-SharePointSync' is not recognized as the name of a cmdlet](http://social.technet.microsoft.com/wiki/contents/articles/33904.sharepoint-2016-with-mim-2016-start-sharepointsync-the-term-start-sharepointsync-is-not-recognized-as-the-name-of-a-cmdlet.aspx).
by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [Sharepoint
2016 with MIM 2016: Get-WmiObject : Generic failure.](http://social.technet.microsoft.com/wiki/contents/articles/33876.sharepoint-2016-with-mim-2016-get-wmiobject-generic-failure.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint
2016 Farm Admin account Vs Farm Administrator Group in C](http://social.technet.microsoft.com/wiki/contents/articles/33826.sharepoint-2016-farm-admin-account-vs-farm-administrator-group-in-central-admin.aspx)entral Admin. by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [MIM
2016 with SharePoint 2016 User Profile service: Import Custom Property from Active Directory](http://social.technet.microsoft.com/wiki/contents/articles/33855.mim-2016-with-sharepoint-2016-user-profile-service-import-custom-property-from-active-directory.aspx). by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
- [SharePoint
2016 Outgoing Email Configuration settings](http://social.technet.microsoft.com/wiki/contents/articles/34167.sharepoint-2016-outgoing-email-configuration-settings.aspx) by [Waqas
Sarwar](https://social.technet.microsoft.com/profile/waqas%20sarwar(mcse%202013)/)
## Small Basic
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your Small Basic contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Small Basic: Flickr](http://social.technet.microsoft.com/wiki/contents/articles/33822.small-basic-flickr.aspx) by [Nonki Takahashi](http://social.technet.microsoft.com/wiki/187046/ProfileUrlRedirect.ashx)
## SQL BI & Power BI
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your BI contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Power Query: Using Recursion to Solve Hex to Decimal Conversion](http://social.technet.microsoft.com/wiki/contents/articles/33920.power-query-using-recursion-to-solve-hex-to-decimal-conversion.aspx) by
[
Greg Deckler (Fusion Alliance)](https://social.technet.microsoft.com/profile/greg%20deckler%20(fusion%20alliance))
## SQL Server General & Database Engine
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the**TechNet Wiki page** of your SQL Server contribution here:
- [Stretching SQL Server 2016 tables to the Azure Cloud](http://social.technet.microsoft.com/wiki/contents/articles/34108.stretching-sql-server-2016-tables-to-the-azure-cloud.aspx) By
[
Chervine](https://social.technet.microsoft.com/profile/chervine/)
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
## System Center
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the**TechNet Wiki page** of your System Center contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Process automation with System Center Service Manager and Orchestrator – onboarding
a new user](http://social.technet.microsoft.com/wiki/contents/articles/33864.process-automation-with-system-center-service-manager-and-orchestrator-onboarding-a-new-user.aspx) by [Stoyan Chalakov](https://social.technet.microsoft.com/profile/stoyan%20chalakov/)
## Transact-SQL
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your T-SQL contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Sql Server: Using Parameterized Functions](http://social.technet.microsoft.com/wiki/contents/articles/34172.sql-server-using-parameterized-functions.aspx) by [Natig
Gurbanov](https://social.msdn.microsoft.com/Profile/natig%20gurbanov/activity)
## Universal Windows Apps
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your Windows Phone contribution here:
- [How to install native Service into Windows 10 mobile](http://social.technet.microsoft.com/wiki/contents/articles/33942.how-to-install-native-service-into-windows-10-mobile.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Short Notes on Background Task in Windows Universal Apps](http://social.technet.microsoft.com/wiki/contents/articles/33947.short-notes-on-background-task-in-windows-universal-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Localization for Windows Universal Apps](http://social.technet.microsoft.com/wiki/contents/articles/33945.localization-for-windows-universal-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Notes on Roaming Settings in Windows Universal Apps](http://social.technet.microsoft.com/wiki/contents/articles/33974.notes-on-roaming-settings-in-windows-universal-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Installation of windows builds into Win10 mobile](http://social.technet.microsoft.com/wiki/contents/articles/33941.installation-of-windows-builds-into-win10-mobile.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Credential Locker in Universal Windows Apps](http://social.technet.microsoft.com/wiki/contents/articles/33976.credential-locker-in-universal-windows-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Live Tiles in Universal Windows Apps](http://social.technet.microsoft.com/wiki/contents/articles/34006.live-tiles-in-universal-windows-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Chaseable Live Tiles in Universal Windows Apps](http://social.technet.microsoft.com/wiki/contents/articles/34007.chaseable-live-tiles-in-universal-windows-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Toast Notifications in Universal Windows apps](http://social.technet.microsoft.com/wiki/contents/articles/34012.toast-notifications-in-universal-windows-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Action Center in Universal Windows Apps](http://social.technet.microsoft.com/wiki/contents/articles/34027.action-center-in-universal-windows-apps.aspx) by [Ravindra
Singh Chhabra](https://social.technet.microsoft.com/profile/ravindra%20singh%20chhabra/)
- [Microsoft Hololens a walkthrough](http://social.technet.microsoft.com/wiki/contents/articles/33903.microsoft-hololens-a-walkthrough.aspx) by
[Manisha Biswas](https://social.technet.microsoft.com/Profile/Manisha%20Biswas)
## Visual Basic
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the**TechNet Wiki page** of your VB contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Vb.Net - Animations and Movies](http://social.technet.microsoft.com/wiki/contents/articles/33818.vb-net-animations-and-movies.aspx) by
[.paul.](https://social.technet.microsoft.com/profile/.paul.%20_/)
- [Create a versioning service with Visual Basic .NET](http://social.technet.microsoft.com/wiki/contents/articles/33975.create-a-versioning-service-with-visual-basic-net.aspx) by
[
Emiliano Musso](https://social.technet.microsoft.com/profile/emiliano%20musso/)
## Visual C#
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your C# contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [C# Winform Animated Image Slide Show in Winform](http://social.technet.microsoft.com/wiki/contents/articles/33996.c-winform-animated-image-slide-show-in-winform.aspx "C# Winform Animated Image Slide Show in Winform") by [SYED
SHANU](https://social.technet.microsoft.com/profile/syedshanu/ "SYED SHANU")
- [How To Create Dynamic Angular JS Tabs In MVC](http://social.technet.microsoft.com/wiki/contents/articles/34104.how-to-create-dynamic-angular-js-tabs-in-mvc.aspx) by [Sibeesh
Venu](https://social.technet.microsoft.com/profile/sibeesh%20venu/)
- [Programmatically Extract or Unzip Zip,Rar Files And Check](http://social.technet.microsoft.com/wiki/contents/articles/34105.programmatically-extract-or-unzip-ziprar-files-and-check.aspx) by [Sibeesh
Venu](https://social.technet.microsoft.com/profile/sibeesh%20venu/)
## Windows PowerShell
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your PowerShell contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Windows MAK activation with PowerShell](http://social.technet.microsoft.com/wiki/contents/articles/34122.windows-mak-activation-with-powershell.aspx) by
[VZSandz](https://social.technet.microsoft.com/Profile/vgsandz)
- [Powershell Append Info /Note field for user info details in Active Directory](https://gallery.technet.microsoft.com/scriptcenter/Powershell-Append-Info-5f613638) by
[Anirban Singha](https://social.technet.microsoft.com/profile/anirbansingha/)
## Windows Presentation Foundation (WPF)
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the **TechNet Wiki page** of your WPF contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Hide The Visual Studio 2015 Update 2 In App Menu](http://social.technet.microsoft.com/wiki/contents/articles/34043.wpf-tips-hide-the-visual-studio-2015-update-2-in-app-menu.aspx) by
[Andy ONeill](https://social.technet.microsoft.com/profile/andy%20oneill/)
## Windows Server
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the**TechNet Wiki page** of your contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
- [Active Directory: Transferring and Seizing the RID Master role](http://social.technet.microsoft.com/wiki/contents/articles/34060.active-directory-moving-transferring-and-seizing-a-rid-master-role.aspx) by
[Avendil](https://social.technet.microsoft.com/profile/avendil/)
- [Nano Server: Deploying PHP 7.0.6 on Internet Information Services (IIS) Web Server](http://social.technet.microsoft.com/wiki/contents/articles/34147.nano-server-deploying-php-7-0-6-on-internet-information-services-iis-web-server.aspx) by
[Kia Zhi Tang (Ryen Tang)](https://social.technet.microsoft.com/Profile/ryen%20kia%20zhi%20tang)
- [AD FS 4.0: Discover, Setup and Publish Application: Part1](http://social.technet.microsoft.com/wiki/contents/articles/34162.ad-fs-4-0-discover-setup-and-publish-application-part1.aspx) by
[
Nathanaël Stassart](https://social.technet.microsoft.com/profile/nathana%C3%ABl%20stassart/activity)
- [AD FS 4.0: Discover, Setup and Publish Application: Part2](http://social.technet.microsoft.com/wiki/contents/articles/34175.ad-fs-4-0-discover-setup-and-publish-application-part2.aspx) by
[
Nathanaël Stassart](https://social.technet.microsoft.com/profile/nathana%C3%ABl%20stassart/activity)
## Wiki and Portals
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the TechNet Wiki page of your contribution here:
- Replace with "Article Name" by "Profile Name" (each hyperlinked to the article and the author profile urls)
## Miscellaneous
The TechNet Guru competition is announced in the forums, links are listed below.
Post a link to the TechNet Wiki page of your contribution here:
- [Using Grunt Task Runner with Visual Studio and ASP.NET Core](http://social.technet.microsoft.com/wiki/contents/articles/33856.using-grunt-task-runner-with-visual-studio-and-asp-net-core.aspx) by
[Janshair Khan](https://social.technet.microsoft.com/profile/janshair%20khan/)
- [Draw MVC Pie Chart using WEB API, AngularJS
and JQuery](http://social.technet.microsoft.com/wiki/contents/articles/33843.draw-mvc-pie-chart-using-web-api-angularjs-and-jquery.aspx "Draw MVC Pie Chart using WEB API, AngularJS and JQuery") by [SYED SHANU](https://social.technet.microsoft.com/profile/syedshanu/ "SYED SHANU")
- [Draw MVC Bar and Line Chart using WEB API, AngularJS and JQuery](http://social.technet.microsoft.com/wiki/contents/articles/33875.draw-mvc-bar-and-line-chart-using-web-api-angularjs-and-jquery.aspx) by [SYED
SHANU](https://social.technet.microsoft.com/profile/syedshanu/ "SYED SHANU")
- [Understanding Docker for Absolute Beginners](http://social.technet.microsoft.com/wiki/contents/articles/34082.understanding-docker-for-absolute-beginners.aspx) by
[Janshair Khan](https://social.technet.microsoft.com/profile/janshair%20khan/)
- [Dockerize your first .NET Core Console Application](http://social.technet.microsoft.com/wiki/contents/articles/34084.dockerize-your-first-net-core-application.aspx) by
[Janshair Khan](https://social.technet.microsoft.com/profile/janshair%20khan/)
- [Getting started with the Raspberry Pi - A walk-through](http://social.technet.microsoft.com/wiki/contents/articles/34101.getting-started-with-the-raspberry-pi-a-walk-through.aspx) by
[Namrah Khurram](https://social.technet.microsoft.com/profile/namrah%20khurram/)
- [Dockerize
your first ASP.NET Core Application](http://social.technet.microsoft.com/wiki/contents/articles/34168.dockerize-your-first-asp-net-core-application-deploy-to-linux.aspx) by [
Janshair Khan](https://social.technet.microsoft.com/profile/janshair%20khan/)
# See Also
- [TechNet Guru Contributions](http://social.technet.microsoft.com/wiki/contents/articles/17641.technet-guru-contributions.aspx)
- [List of Award Winning TechNet Guru Articles](http://social.technet.microsoft.com/wiki/contents/articles/19679.list-of-award-winning-technet-guru-articles.aspx)
# This Month's Forum Announcements
1. [Azure](https://social.msdn.microsoft.com/Forums/azure/en-US/f1eb0007-d2e2-48ce-a38c-49a740d4d056/build-month-so-much-new-to-know-azure-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=WAVirtualMachinesforWindows)
2. [Azure](https://social.technet.microsoft.com/Forums/en-US/9d673252-2f2f-4250-ac9f-2c5b1f48ad70/build-month-so-much-new-to-know-azure-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=ssdsgetstarted)
3. [Azure](https://social.msdn.microsoft.com/Forums/azure/en-US/129dac7c-02ef-4368-8cf7-740cc8763278/build-month-so-much-new-to-know-azure-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=windowsazuredevelopment)
4. [BizTalk](https://social.msdn.microsoft.com/Forums/en-US/4f29229c-eb5b-46fe-8a91-3f0446ac2f3d/build-month-so-much-new-to-know-biztalk-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=biztalkgeneral)
5. [BizTalk](https://social.msdn.microsoft.com/Forums/azure/en-US/965c1648-5b83-4f14-8657-0977dd6ea503/build-month-so-much-new-to-know-biztalk-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=azurebiztalksvcs)
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7. [FIM](https://social.technet.microsoft.com/Forums/en-US/02edfecc-562c-43e6-bcac-8b7f00503eb2/build-month-so-much-new-to-know-fim-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=ilm2)
8. [Power
Pivot](https://social.technet.microsoft.com/Forums/sqlserver/en-US/4dadfab7-8b96-4b5b-b39b-75a339c29229/build-month-so-much-new-to-know-power-pivot-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqlkjpowerpivotforexcel)
9. [PowerShell](https://social.technet.microsoft.com/Forums/windowsserver/en-US/98f3353b-f7e9-4119-9b2e-4fd10ce3b01e/build-month-so-much-new-to-know-powershell-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=winserverpowershell)
10. [SharePoint
2010](https://social.msdn.microsoft.com/Forums/sharepoint/en-US/07dad5b4-92b7-4b5f-a670-50c50902ce4a/build-month-so-much-new-to-know-sharepoint-2010-gurus-needed-to-help-catalogue-all-this-new?forum=sharepointdevelopmentprevious)
11. [Small Basic](https://social.msdn.microsoft.com/Forums/en-US/68c8b96c-fe81-4ef1-b844-2b60ada3681d/build-month-so-much-new-to-know-small-basic-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=smallbasic)
12. [SQL Server](https://social.technet.microsoft.com/Forums/sqlserver/en-US/ce519ff5-07f9-4be6-b143-74332b85fce0/build-month-so-much-new-to-know-sql-server-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqlgetstarted)
13. [SS DBE](https://social.technet.microsoft.com/Forums/sqlserver/en-US/5e122eb0-0801-40bb-b15f-0b54e55d23df/build-month-so-much-new-to-know-ss-dbe-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqldatabaseengine)
14. [SSAS](https://social.technet.microsoft.com/Forums/sqlserver/en-US/58765756-a41a-49cc-979e-be7b3b3e8bfb/build-month-so-much-new-to-know-ssas-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqlanalysisservices)
15. [SSIS](https://social.technet.microsoft.com/Forums/sqlserver/en-US/51c02bde-7586-4889-b7db-319e229cc9fc/build-month-so-much-new-to-know-ssis-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqlintegrationservices)
16. [SSRS](https://social.technet.microsoft.com/Forums/sqlserver/en-US/6075de46-5d46-4242-a7be-8a35c7db5d0b/build-month-so-much-new-to-know-ssrs-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=sqlreportingservices)
17. [System
Center](https://social.technet.microsoft.com/Forums/systemcenter/en-US/8ba4b928-cc60-4820-861a-1754f85ac55b/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=configmgrgeneral)
18. [System
Center](https://social.technet.microsoft.com/Forums/en-US/a892590b-bd95-4b15-9567-f7cbc19af14f/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=configmanagergeneral)
19. [System
Center](https://social.technet.microsoft.com/Forums/systemcenter/en-US/7190cbf2-17fc-4ef6-acb3-b6c3e76dec4d/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=operationsmanagergeneral)
20. [System
Center](https://social.technet.microsoft.com/Forums/en-US/69df18c8-8509-40b1-8435-4113abd92392/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=dataprotectionmanager)
21. [System Center](https://social.technet.microsoft.com/Forums/en-US/2d3e8bd4-ef81-4087-a29b-ae77ea591175/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=scogeneral)
22. [System
Center](https://social.technet.microsoft.com/Forums/systemcenter/en-US/f8be11b1-f1a2-4abe-8515-c81cb1ee2655/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=systemcenterservicemanager)
23. [System
Center](https://social.technet.microsoft.com/Forums/systemcenter/en-US/54ca642d-c7b3-421f-9789-c29553b85004/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=virtualmachinemanager)
24. [System Center](https://social.technet.microsoft.com/Forums/en-US/56b01984-b58f-40da-a3eb-0a04c7f441e9/build-month-so-much-new-to-know-system-center-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=appcontroller)
25. [TN Wiki](https://social.technet.microsoft.com/Forums/en-US/f0a67b9e-dbac-42af-8044-6598f416aacc/build-month-so-much-new-to-know-tn-wiki-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=tnwiki)
26. [T-SQL](https://social.msdn.microsoft.com/Forums/sqlserver/en-US/b3eea528-78f0-49f7-8c49-0e5218a5d870/build-month-so-much-new-to-know-tsql-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=transactsql)
27. [VB](https://social.msdn.microsoft.com/Forums/vstudio/en-US/92918204-4a4b-4dd0-b6f7-9b82ba90a495/build-month-so-much-new-to-know-vb-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=vbgeneral)
28. [Visio](https://social.technet.microsoft.com/Forums/office/en-US/f9ab1eb2-f4f3-4210-926d-60c6e95be0af/build-month-so-much-new-to-know-visio-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=visiogeneral)
29. [Windows
Phone](https://social.msdn.microsoft.com/Forums/windowsapps/en-US/45498d92-da4d-4eaf-b0d1-e48d99feb422/build-month-so-much-new-to-know-windows-phone-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=wpdevelop)
30. [Windows
Server](https://social.msdn.microsoft.com/Forums/windowsserver/en-US/34da1bdb-d9ee-4233-bbf7-dd73f44101a3/build-month-so-much-new-to-know-windows-server-gurus-needed-to-help-catalogue-all-this-new?forum=windowsserversolutionssdk)
31. [Windows Server](https://social.technet.microsoft.com/Forums/en-US/82fdd855-7590-4a53-81c0-0f3b76a03f92/build-month-so-much-new-to-know-windows-server-gurus-needed-to-help-catalogue-all-this-new?forum=winserver8gen)
32. [Windows Server](https://social.technet.microsoft.com/Forums/en-US/cb9da5f7-5e40-49c3-9ccf-a4f71f04e96b/build-month-so-much-new-to-know-windows-server-gurus-needed-to-help-catalogue-all-this-new?forum=winservergen)
33. [Windows Server](https://social.technet.microsoft.com/Forums/en-US/cf82cbb9-d4df-4c32-a350-4ee837104feb/build-month-so-much-new-to-know-windows-server-gurus-needed-to-help-catalogue-all-this-new?forum=winserverDS)
34. [WPF](https://social.msdn.microsoft.com/Forums/vstudio/en-US/fd228870-8a89-44f6-a2f6-e841dacdedc3/build-month-so-much-new-to-know-wpf-gurus-needed-to-help-catalogue-all-this-new-stuff?forum=wpf)


|
Panda3D
|
A basic node of the scene graph or data graph. More...
Classes | |
| class | Children |
| class | Parents |
| class | Stashed |
Public Types | |
| enum | FancyBits { FB_transform = 1, FB_state = 2, FB_effects = 4, FB_tag = 16, FB_draw_mask = 32, FB_cull_callback = 64 } |
| enum | UnexpectedChange { UC_parents = 1, UC_children = 2, UC_transform = 4, UC_state = 8, UC_draw_mask = 16 } |
Public Member Functions | |
| PandaNode | __copy__ () |
| object | __deepcopy__ (object memo) |
| __init__ (str name) | |
| int | __traverse__ (Visitproc visit, void arg) |
| addChild (PandaNode child_node, int sort, Thread current_thread) | |
| Adds a new child to the node. More... | |
| addStashed (PandaNode child_node, int sort, Thread current_thread) | |
| Adds a new child to the node, directly as a stashed child. More... | |
| adjustDrawMask (DrawMask show_mask, DrawMask hide_mask, DrawMask clear_mask) | |
| Adjusts the hide/show bits of this particular node. More... | |
| Light | asLight () |
| Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not. More... | |
| clearAttrib (int slot) | |
| Removes the render attribute of the given type from this node. More... | |
| clearAttrib (TypeHandle type) | |
| Removes the render attribute of the given type from this node. More... | |
| clearBounds () | |
| Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node. More... | |
| clearEffect (TypeHandle type) | |
| Removes the render effect of the given type from this node. More... | |
| clearEffects (Thread current_thread) | |
| Resets this node to have no render effects. More... | |
| clearPythonTag (object key) | |
| clearState (Thread current_thread) | |
| Resets this node to leave the render state alone. More... | |
| clearTag (str key, Thread current_thread) | |
| Removes the value defined for this key on this particular node. More... | |
| clearTransform (Thread current_thread) | |
| Resets the transform on this node to the identity transform. More... | |
| clearUnexpectedChange (unsigned int flags) | |
| Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node. More... | |
| PandaNode | combineWith (PandaNode other) |
| Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined. More... | |
| int | compareTags (const PandaNode other) |
| Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one. More... | |
| copyAllProperties (PandaNode other) | |
| Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one. More... | |
| copyChildren (PandaNode other, Thread current_thread) | |
| Makes another instance of all the children of the other node, copying them to this node. More... | |
| PandaNode | copySubgraph (Thread current_thread) |
| Allocates and returns a complete copy of this PandaNode and the entire scene graph rooted at this PandaNode. More... | |
| copyTags (PandaNode other) | |
| Copies all of the tags stored on the other node onto this node. More... | |
| int | countNumDescendants () |
| Returns the number of nodes at and below this level. More... | |
| int | findChild (PandaNode node, Thread current_thread) |
| Returns the index of the indicated child node, if it is a child, or -1 if it is not. More... | |
| int | findParent (PandaNode node, Thread current_thread) |
| Returns the index of the indicated parent node, if it is a parent, or -1 if it is not. More... | |
| int | findStashed (PandaNode node, Thread current_thread) |
| Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not. More... | |
| const RenderAttrib | getAttrib (int slot) |
| Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not. More... | |
| const RenderAttrib | getAttrib (TypeHandle type) |
| Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not. More... | |
| const BoundingVolume | getBounds (Thread current_thread) |
| Returns the external bounding volume of this node: a bounding volume that contains the user bounding volume, the internal bounding volume, and all of the children's bounding volumes. More... | |
| const BoundingVolume | getBounds (UpdateSeq seq, Thread current_thread) |
| This flavor of get_bounds() return the external bounding volume, and also fills in seq with the bounding volume's current sequence number. More... | |
| BoundingVolume::BoundsType | getBoundsType () |
| Returns the bounding volume type set with set_bounds_type(). More... | |
| PandaNode | getChild (int n, Thread current_thread) |
| Returns the nth child node of this node. More... | |
| list | getChildren () |
| int | getChildSort (int n, Thread current_thread) |
| Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()). More... | |
| DrawMask | getDrawControlMask () |
| Returns the set of bits in draw_show_mask that are considered meaningful. More... | |
| DrawMask | getDrawShowMask () |
| Returns the hide/show bits of this particular node. More... | |
| const RenderEffect | getEffect (TypeHandle type) |
| Returns the render effect of the indicated type, if it is defined on the node, or NULL if it is not. More... | |
| const RenderEffects | getEffects (Thread current_thread) |
| Returns the complete RenderEffects that will be applied to this node. More... | |
| int | getFancyBits (Thread current_thread) |
| Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node. More... | |
| const BoundingVolume | getInternalBounds (Thread current_thread) |
| Returns the node's internal bounding volume. More... | |
| int | getInternalVertices (Thread current_thread) |
| Returns the total number of vertices that will be rendered by this particular node alone, not accounting for its children. More... | |
| CollideMask | getIntoCollideMask () |
| Returns the "into" collide mask for this node. More... | |
| CollideMask | getLegalCollideMask () |
| Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More... | |
| int | getNestedVertices (Thread current_thread) |
| Returns the total number of vertices that will be rendered by this node and all of its descendents. More... | |
| CollideMask | getNetCollideMask (Thread current_thread) |
| Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below. More... | |
| DrawMask | getNetDrawControlMask () |
| Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited. More... | |
| DrawMask | getNetDrawShowMask () |
| Returns the union of all draw_show_mask values–of renderable nodes only– at this level and below. More... | |
| int | getNumChildren (Thread current_thread) |
| Returns the number of child nodes this node has. More... | |
| int | getNumParents (Thread current_thread) |
| Returns the number of parent nodes this node has. More... | |
| int | getNumStashed (Thread current_thread) |
| Returns the number of stashed nodes this node has. More... | |
| const RenderAttrib | getOffClipPlanes (Thread current_thread) |
| Returns a ClipPlaneAttrib which represents the union of all of the clip planes that have been turned off at this level and below. More... | |
| PandaNode | getParent (int n, Thread current_thread) |
| Returns the nth parent node of this node. More... | |
| list | getParents () |
| const TransformState | getPrevTransform (Thread current_thread) |
| Returns the transform that has been set as this node's "previous" position. More... | |
| object | getPythonTag (object key) |
| object | getPythonTagKeys () |
| object | getPythonTags () |
| list | getStashed () |
| PandaNode | getStashed (int n, Thread current_thread) |
| Returns the nth stashed child of this node. More... | |
| PandaNode::Stashed | getStashed (Thread current_thread) |
| Returns an object that can be used to walk through the list of children of the node. More... | |
| int | getStashedSort (int n, Thread current_thread) |
| Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()). More... | |
| const RenderState | getState (Thread current_thread) |
| Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node. More... | |
| str | getTag (str key, Thread current_thread) |
| Retrieves the user-defined value that was previously set on this node for the particular key, if any. More... | |
| object | getTagKeys () |
| const TransformState | getTransform (Thread current_thread) |
| Returns the transform that has been set on this particular node. More... | |
| unsigned int | getUnexpectedChange (unsigned int flags) |
| Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set. More... | |
| bool | hasAttrib (int slot) |
| Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not. More... | |
| bool | hasAttrib (TypeHandle type) |
| Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not. More... | |
| bool | hasDirtyPrevTransform () |
| Returns true if this node has the _dirty_prev_transform flag set, which indicates its _prev_transform is different from its _transform value (in pipeline stage 0). More... | |
| bool | hasEffect (TypeHandle type) |
| Returns true if there is a render effect of the indicated type defined on this node, or false if there is not. More... | |
| bool | hasPythonTag (object key) |
| bool | hasTag (str key, Thread current_thread) |
| Returns true if a value has been defined on this node for the particular key (even if that value is the empty string), or false if no value has been set. More... | |
| bool | hasTags () |
| Returns true if the node has any tags (or any Python tags) at all, false if it has none. More... | |
| bool | isAmbientLight () |
| Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light. More... | |
| bool | isBoundsStale () |
| Returns true if the bounding volume of this node is stale and will be implicitly recomputed at the next call to get_bounds(), or false if it is fresh and need not be recomputed. More... | |
| bool | isCollisionNode () |
| A simple downcast check. More... | |
| bool | isFinal (Thread current_thread) |
| Returns the current state of the "final" flag. More... | |
| bool | isGeomNode () |
| A simple downcast check. More... | |
| bool | isLodNode () |
| A simple downcast check. More... | |
| bool | isOverallHidden () |
| Returns true if the node has been hidden to all cameras by clearing its overall bit. More... | |
| bool | isSceneRoot () |
| Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise. More... | |
| bool | isUnderSceneRoot () |
| Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root. More... | |
| listTags (Ostream out, str separator) | |
| Writes a list of all the tag keys assigned to the node to the indicated stream. More... | |
| ls (Ostream out, int indent_level) | |
| Lists all the nodes at and below the current path hierarchically. More... | |
| PandaNode | makeCopy () |
| Returns a newly-allocated PandaNode that is a shallow copy of this one. More... | |
| markBoundsStale (Thread current_thread) | |
| Indicates that the bounding volume, or something that influences the bounding volume (or any of the other things stored in CData, like net_collide_mask), may have changed for this node, and that it must be recomputed. More... | |
| markInternalBoundsStale (Thread current_thread) | |
| Should be called by a derived class to mark the internal bounding volume stale, so that compute_internal_bounds() will be called when the bounding volume is next requested. More... | |
| output (Ostream out) | |
| prepareScene (GraphicsStateGuardianBase gsg, const RenderState node_state) | |
| Walks through the scene graph beginning at this node, and does whatever initialization is required to render the scene properly with the indicated GSG. More... | |
| removeAllChildren (Thread current_thread) | |
| Removes all the children from the node at once, including stashed children. More... | |
| removeChild (int child_index, Thread current_thread) | |
| Removes the nth child from the node. More... | |
| bool | removeChild (PandaNode child_node, Thread current_thread) |
| Removes the indicated child from the node. More... | |
| removeStashed (int child_index, Thread current_thread) | |
| Removes the nth stashed child from the node. More... | |
| bool | replaceChild (PandaNode orig_child, PandaNode new_child, Thread current_thread) |
| Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead. More... | |
| replaceNode (PandaNode other) | |
| Inserts this node into the scene graph in place of the other one, and removes the other node. More... | |
| resetPrevTransform (Thread current_thread) | |
| Resets the transform that represents this node's "previous" position to the same as the current transform. More... | |
| setAttrib (const RenderAttrib attrib, int override) | |
| Adds the indicated render attribute to the scene graph on this node. More... | |
| setBound (const BoundingVolume volume) | |
| Deprecated. More... | |
| setBounds (const BoundingVolume volume) | |
| Resets the bounding volume so that it is the indicated volume. More... | |
| setBoundsType (BoundingVolume::BoundsType bounds_type) | |
| Specifies the desired type of bounding volume that will be created for this node. More... | |
| setEffect (const RenderEffect effect) | |
| Adds the indicated render effect to the scene graph on this node. More... | |
| setEffects (const RenderEffects effects, Thread current_thread) | |
| Sets the complete RenderEffects that will be applied this node. More... | |
| setFinal (bool flag) | |
| Sets the "final" flag on this PandaNode. More... | |
| setIntoCollideMask (CollideMask mask) | |
| Sets the "into" CollideMask. More... | |
| setOverallHidden (bool overall_hidden) | |
| Sets or clears the hidden flag. More... | |
| setPrevTransform (const TransformState transform, Thread current_thread) | |
| Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More... | |
| setPythonTag (object key, object value) | |
| setState (const RenderState state, Thread current_thread) | |
| Sets the complete RenderState that will be applied to all nodes at this level and below. More... | |
| setTag (str key, str value, Thread current_thread) | |
| Associates a user-defined value with a user-defined key which is stored on the node. More... | |
| setTransform (const TransformState transform, Thread current_thread) | |
| Sets the transform that will be applied to this node and below. More... | |
| setUnexpectedChange (unsigned int flags) | |
| Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node. More... | |
| stashChild (int child_index, Thread current_thread) | |
| Stashes the indicated child node. More... | |
| bool | stashChild (PandaNode child_node, Thread current_thread) |
| Stashes the indicated child node. More... | |
| stealChildren (PandaNode other, Thread current_thread) | |
| Moves all the children from the other node onto this node. More... | |
| unstashChild (int stashed_index, Thread current_thread) | |
| Returns the indicated stashed node to normal child status. More... | |
| bool | unstashChild (PandaNode child_node, Thread current_thread) |
| Returns the indicated stashed node to normal child status. More... | |
| write (Ostream out, int indent_level) | |
| Public Member Functions inherited from TypedWritable | |
| object | __reduce__ () |
| object | __reduce_persist__ (object pickler) |
| VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
| bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
| fillin (DatagramIterator scan, BamReader manager) | |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
| UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More... | |
| markBamModified () | |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
| Public Member Functions inherited from TypedObject | |
| TypeHandle | getType () |
| int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
| Public Member Functions inherited from Namable | |
| __init__ (const Namable) | |
| __init__ (str initial_name) | |
| clearName () | |
| Resets the Namable's name to empty. More... | |
| str | getName () |
| bool | hasName () |
| Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
| output (Ostream out) | |
| Outputs the Namable. More... | |
| setName (str name) | |
Static Public Member Functions | |
| static PandaNode | decodeFromBamStream (VectorUchar data, BamReader reader) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
| static DrawMask | getAllCameraMask () |
| Returns a DrawMask that is appropriate for rendering to all cameras. More... | |
| static TypeHandle | getClassType () |
| static DrawMask | getOverallBit () |
| Returns the special bit that, when specifically cleared in the node's DrawMask, indicates that the node is hidden to all cameras, regardless of the remaining DrawMask bits. More... | |
| static | resetAllPrevTransform (Thread current_thread) |
| Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform. More... | |
| Static Public Member Functions inherited from TypedWritableReferenceCount | |
| static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritable | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from Namable | |
| static TypeHandle | getClassType () |
Public Attributes | |
| DrawMask | all_camera_mask |
| Returns a DrawMask that is appropriate for rendering to all cameras. More... | |
| bool | bounds_stale |
| Returns true if the bounding volume of this node is stale and will be implicitly recomputed at the next call to get_bounds(), or false if it is fresh and need not be recomputed. More... | |
| BoundingVolume::BoundsType | bounds_type |
| Returns the bounding volume type set with set_bounds_type(). More... | |
| PandaNode::Children | children |
| Returns an object that can be used to walk through the list of children of the node. More... | |
| DrawMask | draw_control_mask |
| Returns the set of bits in draw_show_mask that are considered meaningful. More... | |
| DrawMask | draw_show_mask |
| Returns the hide/show bits of this particular node. More... | |
| ConstPointerToRenderEffects | effects |
| Returns the complete RenderEffects that will be applied to this node. More... | |
| bool | final |
| Returns the current state of the "final" flag. More... | |
| ConstPointerToBoundingVolume | internal_bounds |
| Returns the node's internal bounding volume. More... | |
| int | internal_vertices |
| Returns the total number of vertices that will be rendered by this particular node alone, not accounting for its children. More... | |
| CollideMask | into_collide_mask |
| Returns the "into" collide mask for this node. More... | |
| CollideMask | legal_collide_mask |
| Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More... | |
| int | nested_vertices |
| Returns the total number of vertices that will be rendered by this node and all of its descendents. More... | |
| DrawMask | overall_bit |
| Returns the special bit that, when specifically cleared in the node's DrawMask, indicates that the node is hidden to all cameras, regardless of the remaining DrawMask bits. More... | |
| bool | overall_hidden |
| Returns true if the node has been hidden to all cameras by clearing its overall bit. More... | |
| PandaNode::Parents | parents |
| Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed(). More... | |
| ConstPointerToTransformState | prev_transform |
| Returns the transform that has been set as this node's "previous" position. More... | |
| object | python_tags |
| PandaNode::Stashed | stashed |
| Returns the nth stashed child of this node. More... | |
| ConstPointerToRenderState | state |
| Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node. More... | |
| String | tags [] |
| Retrieves the user-defined value that was previously set on this node for the particular key, if any. More... | |
| ConstPointerToTransformState | transform |
| Returns the transform that has been set on this particular node. More... | |
| Public Attributes inherited from TypedObject | |
| TypeHandle | type |
| Returns the TypeHandle representing this object's type. More... | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
| Public Attributes inherited from Namable | |
| const String | name |
A basic node of the scene graph or data graph.
This is the base class of all specialized nodes, and also serves as a generic node with no special properties.
| enum FancyBits |
| enum UnexpectedChange |
| PandaNode __copy__ | ( | ) |
| object __deepcopy__ | ( | object | memo | ) |
| __init__ | ( | str | name | ) |
| int __traverse__ | ( | Visitproc | visit, |
| void | arg | ||
| ) |
Adds a new child to the node.
The child is added in the relative position indicated by sort; if all children have the same sort index, the child is added at the end.
If the same child is added to a node more than once, the previous instance is first removed.
Adds a new child to the node, directly as a stashed child.
The child is not added in the normal sense, but will be revealed if unstash_child() is called on it later.
If the same child is added to a node more than once, the previous instance is first removed.
This can only be called from the top pipeline stage (i.e. from App).
Adjusts the hide/show bits of this particular node.
These three parameters can be used to adjust the _draw_control_mask and _draw_show_mask independently, which work together to provide per-camera visibility for the node and its descendents.
_draw_control_mask indicates the bits in _draw_show_mask that are significant. Each different bit corresponds to a different camera (and these bits are assigned via Camera::set_camera_mask()).
Where _draw_control_mask has a 1 bit, a 1 bit in _draw_show_mask indicates the node is visible to that camera, and a 0 bit indicates the node is hidden to that camera. Where _draw_control_mask is 0, the node is hidden only if a parent node is hidden.
The meaning of the three parameters is as follows:
| Light asLight | ( | ) |
| clearAttrib | ( | int | slot | ) |
Removes the render attribute of the given type from this node.
This node, and the subgraph below, will now inherit the indicated render attribute from the nodes above this one.
| clearAttrib | ( | TypeHandle | type | ) |
Removes the render attribute of the given type from this node.
This node, and the subgraph below, will now inherit the indicated render attribute from the nodes above this one.
| clearBounds | ( | ) |
Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node.
| clearEffect | ( | TypeHandle | type | ) |
Removes the render effect of the given type from this node.
| clearEffects | ( | Thread | current_thread | ) |
Resets this node to have no render effects.
| clearPythonTag | ( | object | key | ) |
| clearState | ( | Thread | current_thread | ) |
Resets this node to leave the render state alone.
Nodes at this level and below will once again inherit their render state unchanged from the nodes above this level.
| clearTag | ( | str | key, |
| Thread | current_thread | ||
| ) |
Removes the value defined for this key on this particular node.
After a call to clear_tag(), has_tag() will return false for the indicated key.
| clearTransform | ( | Thread | current_thread | ) |
Resets the transform on this node to the identity transform.
| clearUnexpectedChange | ( | unsigned int | flags | ) |
Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node.
See set_unexpected_change().
The input parameter is the union of bits that are to be cleared.
Since this is a developer debugging tool only, this function does nothing in a production (NDEBUG) build.
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined.
The return value may be this, other, or a new PandaNode altogether.
This function is called from GraphReducer::flatten(), and need not deal with children; its job is just to decide whether to collapse the two PandaNodes and what the collapsed PandaNode should look like.
| int compareTags | ( | const PandaNode | other | ) |
Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one.
If this returns 0, the tags are identical. If it returns other than 0, then the tags are different; and the nodes may be sorted into a consistent (but arbitrary) ordering based on this number.
| copyAllProperties | ( | PandaNode | other | ) |
Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one.
Typically this is used to prepare a node to replace another node in the scene graph (also see replace_node()).
Makes another instance of all the children of the other node, copying them to this node.
| copyTags | ( | PandaNode | other | ) |
Copies all of the tags stored on the other node onto this node.
If a particular tag exists on both nodes, the contents of this node's value is replaced by that of the other.
| int countNumDescendants | ( | ) |
Returns the number of nodes at and below this level.
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes.
Returns NULL on error.
This method is intended to replace decode_raw_from_bam_stream() when you know the stream in question returns an object of type PandaNode, allowing for easier reference count management. Note that the caller is still responsible for maintaining the reference count on the return value.
Returns the index of the indicated child node, if it is a child, or -1 if it is not.
Returns the index of the indicated parent node, if it is a parent, or -1 if it is not.
Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not.
|
static |
Returns a DrawMask that is appropriate for rendering to all cameras.
| const RenderAttrib getAttrib | ( | int | slot | ) |
Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not.
This checks only what is set on this particular node level, and has nothing to do with what render attributes may be inherited from parent nodes.
| const RenderAttrib getAttrib | ( | TypeHandle | type | ) |
Returns the render attribute of the indicated type, if it is defined on the node, or NULL if it is not.
This checks only what is set on this particular node level, and has nothing to do with what render attributes may be inherited from parent nodes.
| const BoundingVolume getBounds | ( | Thread | current_thread | ) |
Returns the external bounding volume of this node: a bounding volume that contains the user bounding volume, the internal bounding volume, and all of the children's bounding volumes.
| const BoundingVolume getBounds | ( | UpdateSeq | seq, |
| Thread | current_thread | ||
| ) |
This flavor of get_bounds() return the external bounding volume, and also fills in seq with the bounding volume's current sequence number.
When this sequence number changes, it indicates that the bounding volume might have changed, e.g. because some nested child's bounding volume has changed.
Although this might occasionally increment without changing the bounding volume, the bounding volume will never change without incrementing this counter, so as long as this counter remains unchanged you can be confident the bounding volume is also unchanged.
| BoundingVolume::BoundsType getBoundsType | ( | ) |
Returns the bounding volume type set with set_bounds_type().
Returns the nth child node of this node.
See get_num_children(). Also see get_children(), if your intention is to iterate through the complete list of children; get_children() is preferable in this case.
| list getChildren | ( | ) |
| int getChildSort | ( | int | n, |
| Thread | current_thread | ||
| ) |
Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()).
See get_num_children().
|
static |
| DrawMask getDrawControlMask | ( | ) |
Returns the set of bits in draw_show_mask that are considered meaningful.
See adjust_draw_mask().
| DrawMask getDrawShowMask | ( | ) |
Returns the hide/show bits of this particular node.
See adjust_draw_mask().
| const RenderEffect getEffect | ( | TypeHandle | type | ) |
Returns the render effect of the indicated type, if it is defined on the node, or NULL if it is not.
| const RenderEffects getEffects | ( | Thread | current_thread | ) |
Returns the complete RenderEffects that will be applied to this node.
| int getFancyBits | ( | Thread | current_thread | ) |
Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node.
If this returns 0, the node has nothing interesting about it. This is intended to speed traversal by quickly skipping past nodes that don't particularly affect the render state.
| const BoundingVolume getInternalBounds | ( | Thread | current_thread | ) |
Returns the node's internal bounding volume.
This is the bounding volume around the node alone, without including children. If the user has called set_bounds(), it will be the specified bounding volume.
| int getInternalVertices | ( | Thread | current_thread | ) |
Returns the total number of vertices that will be rendered by this particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
| CollideMask getIntoCollideMask | ( | ) |
Returns the "into" collide mask for this node.
| CollideMask getLegalCollideMask | ( | ) |
Returns the subset of CollideMask bits that may be set for this particular type of PandaNode.
For most nodes, this is 0; it doesn't make sense to set a CollideMask for most kinds of nodes.
For nodes that can be collided with, such as GeomNode and CollisionNode, this returns all bits on.
| int getNestedVertices | ( | Thread | current_thread | ) |
Returns the total number of vertices that will be rendered by this node and all of its descendents.
This is not necessarily an accurate count of vertices that will actually be rendered, since this will include all vertices of all LOD's, and it will also include hidden nodes. It may also omit or only approximate certain kinds of dynamic geometry. However, it will not include stashed nodes.
| CollideMask getNetCollideMask | ( | Thread | current_thread | ) |
Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below.
| DrawMask getNetDrawControlMask | ( | ) |
Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited.
A 1 bit in any position of this mask indicates that (a) this node has renderable children, and (b) some child of this node has made an explicit hide() or show_through() call for the corresponding bit.
| DrawMask getNetDrawShowMask | ( | ) |
Returns the union of all draw_show_mask values–of renderable nodes only– at this level and below.
If any bit in this mask is 0, there is no reason to traverse below this node for a camera with the corresponding camera_mask.
The bits in this mask that do not correspond to a 1 bit in the net_draw_control_mask are meaningless (and will be set to 1). For bits that do correspond to a 1 bit in the net_draw_control_mask, a 1 bit indicates that at least one child should be visible, while a 0 bit indicates that all children are hidden.
| int getNumChildren | ( | Thread | current_thread | ) |
Returns the number of child nodes this node has.
The order of the child nodes is meaningful and is based on the sort number that was passed to add_child(), and also on the order in which the nodes were added.
| int getNumParents | ( | Thread | current_thread | ) |
Returns the number of parent nodes this node has.
If this number is greater than 1, the node has been multiply instanced. The order of the parent nodes is not meaningful and is not related to the order in which the node was instanced to them.
| int getNumStashed | ( | Thread | current_thread | ) |
Returns the number of stashed nodes this node has.
These are former children of the node that have been moved to the special stashed list via stash_child().
| const RenderAttrib getOffClipPlanes | ( | Thread | current_thread | ) |
Returns a ClipPlaneAttrib which represents the union of all of the clip planes that have been turned off at this level and below.
|
static |
Returns the special bit that, when specifically cleared in the node's DrawMask, indicates that the node is hidden to all cameras, regardless of the remaining DrawMask bits.
Returns the nth parent node of this node.
See get_num_parents(). Also see get_parents(), if your intention is to iterate through the complete list of parents; get_parents() is preferable in this case.
| list getParents | ( | ) |
| const TransformState getPrevTransform | ( | Thread | current_thread | ) |
Returns the transform that has been set as this node's "previous" position.
See set_prev_transform().
| object getPythonTag | ( | object | key | ) |
| object getPythonTagKeys | ( | ) |
| object getPythonTags | ( | ) |
| list getStashed | ( | ) |
Returns the nth stashed child of this node.
See get_num_stashed(). Also see get_stashed(), if your intention is to iterate through the complete list of stashed children; get_stashed() is preferable in this case.
| PandaNode::Stashed getStashed | ( | Thread | current_thread | ) |
Returns an object that can be used to walk through the list of children of the node.
When you intend to visit multiple children, using this is slightly faster than calling get_stashed() directly on the PandaNode, since this object avoids reopening the PipelineCycler each time.
This object also protects you from self-modifying loops (e.g. adding or removing children during traversal), since a virtual copy of the children is made ahead of time. The virtual copy is fast–it is a form of copy-on- write, so the list is not actually copied unless it is modified during the traversal.
| int getStashedSort | ( | int | n, |
| Thread | current_thread | ||
| ) |
Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()).
See get_num_stashed().
| const RenderState getState | ( | Thread | current_thread | ) |
Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node.
This returns only the RenderState set on this particular node, and has nothing to do with state that might be inherited from above.
| str getTag | ( | str | key, |
| Thread | current_thread | ||
| ) |
Retrieves the user-defined value that was previously set on this node for the particular key, if any.
If no value has been previously set, returns the empty string.
| object getTagKeys | ( | ) |
| const TransformState getTransform | ( | Thread | current_thread | ) |
Returns the transform that has been set on this particular node.
This is not the net transform from the root, but simply the transform on this particular node.
| unsigned int getUnexpectedChange | ( | unsigned int | flags | ) |
Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set.
More specifically, this returns the particular set of bits (masked by the input parameter) that have been set on this node. See set_unexpected_change().
Since this is a developer debugging tool only, this function always returns zero in a production (NDEBUG) build.
| bool hasAttrib | ( | int | slot | ) |
Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not.
| bool hasAttrib | ( | TypeHandle | type | ) |
Returns true if there is a render attribute of the indicated type defined on this node, or false if there is not.
| bool hasDirtyPrevTransform | ( | ) |
Returns true if this node has the _dirty_prev_transform flag set, which indicates its _prev_transform is different from its _transform value (in pipeline stage 0).
In this case, the node will be visited by reset_prev_transform().
| bool hasEffect | ( | TypeHandle | type | ) |
Returns true if there is a render effect of the indicated type defined on this node, or false if there is not.
| bool hasPythonTag | ( | object | key | ) |
| bool hasTag | ( | str | key, |
| Thread | current_thread | ||
| ) |
Returns true if a value has been defined on this node for the particular key (even if that value is the empty string), or false if no value has been set.
| bool hasTags | ( | ) |
Returns true if the node has any tags (or any Python tags) at all, false if it has none.
| bool isAmbientLight | ( | ) |
Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light.
| bool isBoundsStale | ( | ) |
Returns true if the bounding volume of this node is stale and will be implicitly recomputed at the next call to get_bounds(), or false if it is fresh and need not be recomputed.
| bool isCollisionNode | ( | ) |
A simple downcast check.
Returns true if this kind of node happens to inherit from CollisionNode, false otherwise.
This is provided as a a faster alternative to calling is_of_type(CollisionNode::get_class_type()).
| bool isFinal | ( | Thread | current_thread | ) |
Returns the current state of the "final" flag.
Initially, this flag is off (false), but it may be changed by an explicit call to set_final(). See set_final().
| bool isGeomNode | ( | ) |
A simple downcast check.
Returns true if this kind of node happens to inherit from GeomNode, false otherwise.
This is provided as a a faster alternative to calling is_of_type(GeomNode::get_class_type()), since this test is so important to rendering.
| bool isLodNode | ( | ) |
A simple downcast check.
Returns true if this kind of node happens to inherit from LODNode, false otherwise.
This is provided as a a faster alternative to calling is_of_type(LODNode::get_class_type()).
| bool isOverallHidden | ( | ) |
Returns true if the node has been hidden to all cameras by clearing its overall bit.
| bool isSceneRoot | ( | ) |
Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise.
| bool isUnderSceneRoot | ( | ) |
Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root.
If this is true, this node may potentially be traversed by the render traverser. Stashed nodes don't count for this purpose, but hidden nodes do.
| listTags | ( | Ostream | out, |
| str | separator | ||
| ) |
Writes a list of all the tag keys assigned to the node to the indicated stream.
Writes one instance of the separator following each key (but does not write a terminal separator). The value associated with each key is not written.
This is mainly for the benefit of the realtime user, to see the list of all of the associated tag keys.
| ls | ( | Ostream | out, |
| int | indent_level | ||
| ) |
Lists all the nodes at and below the current path hierarchically.
| PandaNode makeCopy | ( | ) |
| markBoundsStale | ( | Thread | current_thread | ) |
Indicates that the bounding volume, or something that influences the bounding volume (or any of the other things stored in CData, like net_collide_mask), may have changed for this node, and that it must be recomputed.
With no parameters, this means to iterate through all stages including and upstream of the current pipeline stage.
This method is intended for internal use; usually it is not necessary for a user to call this directly. It will be called automatically by derived classes when appropriate.
| markInternalBoundsStale | ( | Thread | current_thread | ) |
Should be called by a derived class to mark the internal bounding volume stale, so that compute_internal_bounds() will be called when the bounding volume is next requested.
With no parameters, this means to iterate through all stages including and upstream of the current pipeline stage.
It is normally not necessary to call this method directly; each node should be responsible for calling it when its internals have changed.
| output | ( | Ostream | out | ) |
| prepareScene | ( | GraphicsStateGuardianBase | gsg, |
| const RenderState | node_state | ||
| ) |
Walks through the scene graph beginning at this node, and does whatever initialization is required to render the scene properly with the indicated GSG.
It is not strictly necessary to call this, since the GSG will initialize itself when the scene is rendered, but this may take some of the overhead away from that process.
In particular, this will ensure that textures and vertex buffers within the scene are loaded into graphics memory.
| removeAllChildren | ( | Thread | current_thread | ) |
Removes all the children from the node at once, including stashed children.
This can only be called from the top pipeline stage (i.e. from App).
| removeChild | ( | int | child_index, |
| Thread | current_thread | ||
| ) |
Removes the nth child from the node.
Removes the indicated child from the node.
Returns true if the child was removed, false if it was not already a child of the node. This will also successfully remove the child if it had been stashed.
| removeStashed | ( | int | child_index, |
| Thread | current_thread | ||
| ) |
Removes the nth stashed child from the node.
Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead.
Returns true if the replacement is made, or false if the node is not a child or if there is some other problem.
| replaceNode | ( | PandaNode | other | ) |
Inserts this node into the scene graph in place of the other one, and removes the other node.
All scene graph attributes (TransformState, RenderState, etc.) are copied to this node.
All children are moved to this node, and removed from the old node. The new node is left in the same place in the old node's parent's list of children.
Even NodePaths that reference the old node are updated in-place to reference the new node instead.
This method is intended to be used to replace a node of a given type in the scene graph with a node of a different type.
|
static |
Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform.
| resetPrevTransform | ( | Thread | current_thread | ) |
Resets the transform that represents this node's "previous" position to the same as the current transform.
This is not the same thing as clearing it to identity.
| setAttrib | ( | const RenderAttrib | attrib, |
| int | override | ||
| ) |
Adds the indicated render attribute to the scene graph on this node.
This attribute will now apply to this node and everything below. If there was already an attribute of the same type, it is replaced.
| setBound | ( | const BoundingVolume | volume | ) |
Deprecated.
Use set_bounds() instead.
| setBounds | ( | const BoundingVolume | volume | ) |
Resets the bounding volume so that it is the indicated volume.
When it is explicitly set, the bounding volume will no longer be automatically computed according to the contents of the node itself, for nodes like GeomNodes and TextNodes that contain substance (but the bounding volume will still be automatically expanded to include its children).
Call clear_bounds() if you would like to return the bounding volume to its default behavior later.
| setBoundsType | ( | BoundingVolume::BoundsType | bounds_type | ) |
Specifies the desired type of bounding volume that will be created for this node.
This is normally BoundingVolume::BT_default, which means to set the type according to the config variable "bounds-type".
If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is explicitly created. If it is BT_best, the appropriate type to best enclose the node's children is created.
This affects the bounding volume returned by get_bounds(), which is not exactly the same bounding volume modified by set_bounds(), because a new bounding volume has to be created that includes this node and all of its children.
| setEffect | ( | const RenderEffect | effect | ) |
Adds the indicated render effect to the scene graph on this node.
If there was already an effect of the same type, it is replaced.
| setEffects | ( | const RenderEffects | effects, |
| Thread | current_thread | ||
| ) |
Sets the complete RenderEffects that will be applied this node.
This completely replaces whatever has been set on this node via repeated calls to set_attrib().
| setFinal | ( | bool | flag | ) |
Sets the "final" flag on this PandaNode.
If this is true, than no bounding volume need be tested below it; a positive intersection with this node's bounding volume is deemed to be a positive intersection with all geometry inside.
This is useful to quickly force a larger bounding volume around a node when the GeomNodes themselves are inaccurate for some reason, without forcing a recompute of every nested bounding volume. It's also helpful when the bounding volume is tricked by some special properties, like billboards, that may move geometry out of its bounding volume otherwise.
| setIntoCollideMask | ( | CollideMask | mask | ) |
Sets the "into" CollideMask.
This specifies the set of bits that must be shared with a CollisionNode's "from" CollideMask in order for the CollisionNode to detect a collision with this particular node.
The actual CollideMask that will be set is masked by the return value from get_legal_collide_mask(). Thus, the into_collide_mask cannot be set to anything other than nonzero except for those types of nodes that can be collided into, such as CollisionNodes and GeomNodes.
| setOverallHidden | ( | bool | overall_hidden | ) |
Sets or clears the hidden flag.
When the hidden flag is true, the node and all of its children are invisible to all cameras, regardless of the setting of any draw masks. Setting the hidden flag to false restores the previous visibility as established by the draw masks.
This actually works by twiddling the reserved _overall_bit in the node's draw mask, which has special meaning.
| setPrevTransform | ( | const TransformState | transform, |
| Thread | current_thread | ||
| ) |
Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations.
| setPythonTag | ( | object | key, |
| object | value | ||
| ) |
| setState | ( | const RenderState | state, |
| Thread | current_thread | ||
| ) |
Sets the complete RenderState that will be applied to all nodes at this level and below.
(The actual state that will be applied to lower nodes is based on the composition of RenderStates from above this node as well). This completely replaces whatever has been set on this node via repeated calls to set_attrib().
| setTag | ( | str | key, |
| str | value, | ||
| Thread | current_thread | ||
| ) |
Associates a user-defined value with a user-defined key which is stored on the node.
This value has no meaning to Panda; but it is stored indefinitely on the node until it is requested again.
Each unique key stores a different string value. There is no effective limit on the number of different keys that may be stored or on the length of any one key's value.
| setTransform | ( | const TransformState | transform, |
| Thread | current_thread | ||
| ) |
Sets the transform that will be applied to this node and below.
This defines a new coordinate space at this point in the scene graph and below.
| setUnexpectedChange | ( | unsigned int | flags | ) |
Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node.
Once one of these bits has been set, if the property changes, an assertion failure will be raised, which is designed to assist the developer in identifying the troublesome code that modified the property unexpectedly.
The input parameter is the union of bits that are to be set. To clear these bits later, use clear_unexpected_change().
Since this is a developer debugging tool only, this function does nothing in a production (NDEBUG) build.
| stashChild | ( | int | child_index, |
| Thread | current_thread | ||
| ) |
Stashes the indicated child node.
This removes the child from the list of active children and puts it on a special list of stashed children. This child node no longer contributes to the bounding volume of the PandaNode, and is not visited in normal traversals. It is invisible and uncollidable. The child may later be restored by calling unstash_child().
This can only be called from the top pipeline stage (i.e. from App).
Stashes the indicated child node.
This removes the child from the list of active children and puts it on a special list of stashed children. This child node no longer contributes to the bounding volume of the PandaNode, and is not visited in normal traversals. It is invisible and uncollidable. The child may later be restored by calling unstash_child().
This function returns true if the child node was successfully stashed, or false if it was not a child of the node in the first place (e.g. it was previously stashed).
Moves all the children from the other node onto this node.
Any NodePaths to child nodes of the other node are truncated, rather than moved to the new parent.
| unstashChild | ( | int | stashed_index, |
| Thread | current_thread | ||
| ) |
Returns the indicated stashed node to normal child status.
This removes the child from the list of stashed children and puts it on the normal list of active children. This child node once again contributes to the bounding volume of the PandaNode, and will be visited in normal traversals. It is visible and collidable.
This can only be called from the top pipeline stage (i.e. from App).
Returns the indicated stashed node to normal child status.
This removes the child from the list of stashed children and puts it on the normal list of active children. This child node once again contributes to the bounding volume of the PandaNode, and will be visited in normal traversals. It is visible and collidable.
This function returns true if the child node was successfully stashed, or false if it was not a child of the node in the first place (e.g. it was previously stashed).
| write | ( | Ostream | out, |
| int | indent_level | ||
| ) |
| DrawMask all_camera_mask |
Returns a DrawMask that is appropriate for rendering to all cameras.
| bool bounds_stale |
Returns true if the bounding volume of this node is stale and will be implicitly recomputed at the next call to get_bounds(), or false if it is fresh and need not be recomputed.
| BoundingVolume::BoundsType bounds_type |
Returns the bounding volume type set with set_bounds_type().
| PandaNode::Children children |
Returns an object that can be used to walk through the list of children of the node.
When you intend to visit multiple children, using this is slightly faster than calling get_child() directly on the PandaNode, since this object avoids reopening the PipelineCycler each time.
This object also protects you from self-modifying loops (e.g. adding or removing children during traversal), since a virtual copy of the children is made ahead of time. The virtual copy is fast–it is a form of copy-on- write, so the list is not actually copied unless it is modified during the traversal.
| DrawMask draw_control_mask |
Returns the set of bits in draw_show_mask that are considered meaningful.
See adjust_draw_mask().
| DrawMask draw_show_mask |
Returns the hide/show bits of this particular node.
See adjust_draw_mask().
| ConstPointerToRenderEffects effects |
Returns the complete RenderEffects that will be applied to this node.
| bool final |
Returns the current state of the "final" flag.
Initially, this flag is off (false), but it may be changed by an explicit call to set_final(). See set_final().
| ConstPointerToBoundingVolume internal_bounds |
Returns the node's internal bounding volume.
This is the bounding volume around the node alone, without including children. If the user has called set_bounds(), it will be the specified bounding volume. Returns the node's internal bounding volume. This is the bounding volume around the node alone, without including children.
| int internal_vertices |
Returns the total number of vertices that will be rendered by this particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects. Returns the total number of vertices that will be rendered by this particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
| CollideMask into_collide_mask |
Returns the "into" collide mask for this node.
| CollideMask legal_collide_mask |
Returns the subset of CollideMask bits that may be set for this particular type of PandaNode.
For most nodes, this is 0; it doesn't make sense to set a CollideMask for most kinds of nodes.
For nodes that can be collided with, such as GeomNode and CollisionNode, this returns all bits on.
| int nested_vertices |
Returns the total number of vertices that will be rendered by this node and all of its descendents.
This is not necessarily an accurate count of vertices that will actually be rendered, since this will include all vertices of all LOD's, and it will also include hidden nodes. It may also omit or only approximate certain kinds of dynamic geometry. However, it will not include stashed nodes.
| DrawMask overall_bit |
Returns the special bit that, when specifically cleared in the node's DrawMask, indicates that the node is hidden to all cameras, regardless of the remaining DrawMask bits.
| bool overall_hidden |
Returns true if the node has been hidden to all cameras by clearing its overall bit.
| PandaNode::Parents parents |
Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed().
| ConstPointerToTransformState prev_transform |
Returns the transform that has been set as this node's "previous" position.
See set_prev_transform().
| object python_tags |
| PandaNode::Stashed stashed |
Returns the nth stashed child of this node.
See get_num_stashed(). Also see get_stashed(), if your intention is to iterate through the complete list of stashed children; get_stashed() is preferable in this case. Returns an object that can be used to walk through the list of children of the node. When you intend to visit multiple children, using this is slightly faster than calling get_stashed() directly on the PandaNode, since this object avoids reopening the PipelineCycler each time.
This object also protects you from self-modifying loops (e.g. adding or removing children during traversal), since a virtual copy of the children is made ahead of time. The virtual copy is fast–it is a form of copy-on- write, so the list is not actually copied unless it is modified during the traversal.
| ConstPointerToRenderState state |
Returns the complete RenderState that will be applied to all nodes at this level and below, as set on this node.
This returns only the RenderState set on this particular node, and has nothing to do with state that might be inherited from above.
| String tags[] |
Retrieves the user-defined value that was previously set on this node for the particular key, if any.
If no value has been previously set, returns the empty string.
| ConstPointerToTransformState transform |
Returns the transform that has been set on this particular node.
This is not the net transform from the root, but simply the transform on this particular node.


Structures
The following structures are available globally.
-
Undocumented
See moreDeclaration
Swift
struct BytesSequence : Sequence
-
Undocumented
See moreDeclaration
Swift
public struct MapCacheConfig
-
For a particular zoom level, defines a range of tiles It can be iterated in a for loop. It will get the TileCoord
The following conditions shall always be true
minTileX <= maxTileX minTileY <= maxTileY
See moreTodo
- There are no validations for the conditions above.
- There are not validations for the min and max values.
Declaration
Swift
public struct TileRange : Sequence
-
Undocumented
See moreDeclaration
Swift
public struct TileRangeIterator : IteratorProtocol
-
It strictly stores z1 and z2, and the rest of the range is built upon request
See moreDeclaration
Swift
public struct ZoomRange : Sequence
-
Iterator that allows the use of ZoomRange in a for loop
See moreDeclaration
Swift
public struct ZoomRangeIterator : IteratorProtocol


Call Center Administration
A basic administration interface to create and delete new call centre agents.
Call Agent Login
The working environment for agents. Agents need to open this page and log in.
Company's Website
Page for customers who want to talk to an agent. Users can request a callback, call the agents via phone call or chat with an agent


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Second Level Section
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