HBListController Class Reference
| Inherits from | PSListController |
|---|---|
| Declared in | HBListController.h |
Overview
The HBListController
class in CepheiPrefs
provides a list controller with
various conveniences such as a unique tint color for the list controllers
within a preference bundle, and bug fixes for common issues within the
Settings app and Preferences framework. In particular,a bug with the list
controller’s content disappearing after closing the Settings app and opening
it again is worked around, as well as an issue on iOS 7 where in some cases
a cell may stay highlighted after being tapped.
It includes two class methods you can override to return the name of a Preferences specifier property list, and various methods to set custom colors in the list controller interface.
Specifiers
+ hb_specifierPlist
The property list that contains Preference framework specifiers to display as the content of the list controller. Override this method to return the file name of a property list inside your preference bundle, omitting the file extension.
+ (nullable NSString *)hb_specifierPlist
Return Value
By default, nil.
Discussion
If you use this method and override the specifiers
method, ensure you call
the super method with [super specifiers];
first in your specifiers
implementation.
Declared In
HBListController.h
Colors
+ hb_tintColor
The tint color to use for interactable elements within the list controller. Override this method to return a UIColor to use.
+ (nullable UIColor *)hb_tintColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_navigationBarTintColor
The tint color to use for the navigation bar buttons, or, if hb_invertedNavigationBar is set, the background of the navigation bar. Override this method to return a UIColor to use, if you don’t want to use the same color as hb_tintColor.
+ (nullable UIColor *)hb_navigationBarTintColor
Return Value
By default, the return value of hb_tintColor.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_invertedNavigationBar
Whether to use an inverted navigation bar. Override this method if you want this behavior.
+ (BOOL)hb_invertedNavigationBar
Return Value
By default, NO.
Discussion
An inverted navigation bar has a tinted background, rather than the buttons being tinted. All other interface elements will be tinted the same.
A NO value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_translucentNavigationBar
Whether to use a translucent navigation bar. Override this method if you want this behavior.
+ (BOOL)hb_translucentNavigationBar
Return Value
By default, YES.
Discussion
A NO value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_tableViewBackgroundColor
The color to be used for the overall background of the table view. Override this method to return a UIColor to use.
+ (UIColor *)hb_tableViewBackgroundColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_tableViewCellTextColor
The color to be used for the text color of table view cells. Override this method to return a UIColor to use.
+ (UIColor *)hb_tableViewCellTextColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_tableViewCellBackgroundColor
The color to be used for the background color of table view cells. Override this method to return a UIColor to use.
+ (UIColor *)hb_tableViewCellBackgroundColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_tableViewCellSeparatorColor
The color to be used for the separator between table view cells. Override this method to return a UIColor to use.
+ (UIColor *)hb_tableViewCellSeparatorColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
+ hb_tableViewCellSelectionColor
The color to be used when a table view cell is selected. This color will be used when the cell is in the ‘highlighted’ state.
+ (UIColor *)hb_tableViewCellSelectionColor
Return Value
By default, nil.
Discussion
A nil value will cause prior view controllers on the stack to be consulted for a value. If a value is found, that will be used.
Warning: Appearance methods on HBListController are deprecated. Use of these methods will result in a warning being logged. Additionally, if any of these methods return nil, previous view controllers on the stack are consulted. This can cause an undesired mix of color schemes. It is advised to switch to using HBAppearanceSettings.
Declared In
HBListController.h
Related View Controllers
– realNavigationController
Returns the “real” navigation controller for this view controller.
- (UINavigationController *)realNavigationController
Return Value
The real navigation controller.
Discussion
As of iOS 8.0, the navigation controller that owns the navigation bar and
other responsibilities is actually a parent of self.navigationController
on
iPhone, due to the larger Plus models. The realNavigationController method
returns the correct navigation controller.
Declared In
HBListController.h


@(params: Map[String, Any]) @uk.gov.hmrc.hmrcemailrenderer.templates.helpers.html.template_main(params, "Verify your new email address") { @uk.gov.hmrc.hmrcemailrenderer.templates.helpers.html.salutation(params)
You need to verify your new email address for electronic communications.
If you do not do this, your electronic communications will continue to go to your old email address.
To verify your email address, click the link below.
You chose to change your email address for electronic communications
From HMRC Digital
}


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with other offers. Enter promo code SMARTWATCH150 at checkout. Limited-time
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GETTING STARTED
1. Unzip the xmlFSDarkSite.zip to the directory you want your site to be in.
2. Open the xml folder
SITE VARIABLES
MENU
1. Open the site.xml file. The first variables should look like this:
<menu
myContentWidth="650"
myContentHeight="330"
itemheight="20"
menuwidth="110"
activewidth="120"
yourLogo="images/logo.png"
/>
2. myContentWidth and myContentHeight are the height and width in pixels of the content pages.
3. Item height is the height of each menu button.
4. menuwidth and activewidth are the widths of the menu buttons when it is active and inactive.
5. yourLogo is the path to your logo file. There is a logo.psd file provided if you would like to use it. Save it as a png so it can have a transparent background.
COLORS
1. The next group of vars defines the highlight color (green in this example) looks like this:
<colors>
<highlight hColor="6da61b"/>
</colors>
2. Make sure you use the 6 digit hex color. example 990000. DON'T USE 0x990000 or #990000.
PAGES
1. The next variables are found within the <pages> tags.
2. Each page needs needs to have AT LEAST the following format:
<page pagetype="XXXX" buttontitle="XXXX" pagetitle="XXXX"> </page>
3. The pagetype is what kind of page you want to use. Here are the different types:
textOnly = text only
textImageLeft = text on the right, image on the left
textImageRight = text on the left, image on the right
externalSwf = this is an externally loaded swf or jpg
contactForm = this is the contact page
4. USE MY PAGES AS TEMPLATES FOR YOUR PAGES. Each page type has different variables so just use the ones I already have. You can have as many of each as you want but just copy and paste from mine.
5. buttontitle is the text that shows up on the buttons.
6. pagetitle is the title that shows up at the top of your content pages
7. If your page uses an image you need to define imgSrc (sourse of your image), imageWidth, imageHeight, and borderWidth.
8. If your page has text on it put it in like this:
<page pagetype="XXXX" buttontitle="XXXX" pagetitle="XXXX"><![CDATA[YOUR TEXT GOES HERE]]> </page>
9. Don't forget the <![CDATA[ ]]> tags
10. The contactForm page type works like a page with an image.
MUSIC
1. Should look like this:
<music
useMusic="true"
autoPlayYN="true"
musicPath="music/adg3.com_cloudlessDays.mp3"
/>
2. useMusic needs to be true or false. It detemines if you want to use music or not. If false don't worry about the other variables.
3. autoPlayYN is true or false and determines if you want it to autoplay or wait for the user to push play.
4. musicPath is the path to the mp3 file.
GALLERY
1.Open gallery.xml in the xml folder
THUMBS
1. Should look like this:
<menu
thumbWidth="64"
thumbHeight="48"
/>
2. These two variables are the width and height of the thumbnails. You can make the thumbs whatever size you want but THEY ALL NEED TO BE THE SAME SIZE.
IMAGES
1. Each image should look like this:
<image src="XXX.jpg"><![CDATA[ ]]></image>
2. Each image needs a src defines. example yourimage01.jpg.
3. The thumb should have the same name as the origonal image and be stored in the thumbs folder.
4. make sure the thumb is resized to the size you determined in the thumb variables earlier.
5. If you want a caption put it here:
<![CDATA[YOUR TEXT HERE]]>
6. If you don't want a caption leave it like this:
<![CDATA[]]>
CONTACT
1.Open contact.xml in the xml folder
2. email is the email you want to receive the emails
3. nameTxt, emailTxt, messageTxt, sendTxt and sendingTxt are all just the text that the user sees.
4. The text on the page looks like this:
<![CDATA[YOUR TEXT HERE]]>
OTHER
1.Open index.html file
2. Go to line 7 and change your page title
UPLOAD
1.Upload everything EXCEPT the com folder, the zip file, the .fla files, the instructions folder and the .psd files.
That's it, you are ready to go. Email me with any questions.


Nameless Spirit:
First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.
By the way, could you come back to see me? I'll need your help with something else...I"ll need to settle up with my twin Frintezza soon.


Workout
My Records
Workout
Setting
Customer Service
Please pick the desired workout category.


Our Artificial Intelligence powered tools use millions of project data points to ensure that your project is successful
Monitors activity to identify project roadblocks
Scans our talent network to create the optional team for your project
Regularly evaluates our talent to ensure quality
Uses data from past projects to provide better delivery estimates


In this blog I am going to cover some little known tools that have proven extremely valuable when breaching the perimeter during external engagements. I think most penetration testers will agree that in the majority of cases, the perimeter is rarely breached with CVE’s (although one still finds the odd lone forgotten server at some obsuce subdomain). Instead of attacking the technologies at the different endpoints, I prefer to attack the weakest link in the security chain: Humans. Wether it is through social engineering, phishing, or password attacks, humans tend to be the easiest to exploit.
A few weeks ago I was on an external engagement against a fairly large company. Initial recogniance revealed many interesting subdomains, however most were placed behind an authenticated gateway, meaning I could not reach them without valid domain credentials. This severely reduced my attack surface which was slightly annoying. Initially, the only two exposed servers I could access was a fairly new exchange server with no externally exploitable vulnerabilities and a 2013 Microsoft Lync server. One possible attack here would be to come up with a list of probable usernames using the email convention from my point of contact and perform a password spray against the Lync server, however first i’d need a list of employees to try.
A few months ago, a colleague of mine released a tool called Linkedin2username. The tool is a scraper that will take in a company name, and login parameters. It will then log into LinkedIn and do a search for all employees of said company, which it then saves locally. Finally, it will grab the first and last name and compose a list of probable usernames using common email conventions such as firstname.lastname, lastname.f, firstname.l and so on. This is incredibly useful when used in conjuction with username enumeration flaws, as it provides a very comprehensive list of posible usernames we can then attack.
I ran the tool against the company which identified roughly 700 users. Awesome! Although there were bound to be some invalid or old names in there, I figured most would be valid, and felt pretty good about my chances of finding a user with Password1, Winter2018 or something of the sort. Rather than attempting all different conventions (over 2000 usernames), I decided to use the convention from emails found during recon.
The last piece needed for my attack was the name of the domain the users belonged to. By default, many directories in both Exchange and Lync are protected using NTLM over http. Due to the way NTLM authentication works, Sending a Type 1 message with null data results in a response which leaks internal server data, such as product numbers and domain information. I wrote a small script to extract this information which can be found here
Great! now that we have a list of plausible usernames and the name of the domain they are likely to authenticate to. We now need a way to differentiate valid from invalid usernames which we can then attack. This is where Lyncsmash comes in. LyncSmash, developed by nyxgeek, is a tool for attacking self hosted Microsoft Lync installations. If you’d like to read the details behind how it works I strongly suggest you read this blog post. Self hosted Lync installations suffer from multiple information disclosure flaws. First, many folders are protected with NTLM over http authentication, allowing us to obtain domain information. the second flaw is a username enumeration flaw. Like Exchange, attempting to login with a valid username will return a response much quicker than an invalid username. The second flaw was reported to Microsoft, who do not aknowledge it as a vulnerability, meaning it is likely never going to be patched.
I used the list produced by LinkedIn2username, and sprayed two passwords across all accounts. If the password lockout threshold of the target is not known, I strongly recommend keeping the spray at 1/2 passwords per day. Otherwise you risk locking out valid accounts, which will not only be extremely, noisy but can also have a significant business impact for the target. You’ve been warned.
Invalid usernames with the incorrect credentials will produce the following output:
Where as a correct login will produce the following result:
Booya! valid creds! I let the script continue and ended up with 4 valid accounts. Great, now to log in to the portal….
After logging I was greeted with a lovely 2FA input field asking me for a Google authenticator token. hmmm. Game over? Not yet! Remember that exchange server that was exposed? I took my credentials there and what do you know, no 2FA! All of the accounts enumerated were a goldmine. One belonged to someone in a manager type role, who appeared to get automated emails every time a new employee was hired. In those emails were details about the employees start date, instructions to set up their Google 2FA aaand…
I picked a few accounts that had not started yet and therefore were not set up and proceeded to hijack their 2FA set up. I was succesfull in registering my device, and was able to use a few of the newly hijacked accounts to access the companies intranet and external resources. From here it was simply a matter of more enumeration until I was able to VPN into their internal network. Game over.
I hope the above post highlights the power of these two tools when used together, and how dangerous a simple information disclosure flaw can be to an organization under the right conditions.
Thanks for reading!


I am in my senior year of high school and thought that making a website about the town that I live in would be a good senior project because it helps the community and at the same time I can learn to create my own website. I chose the subjects of landmarks because there are quite a few of them around the town, but the locations are not always well-known. So, I thought compiling a list of most of the landmarks and the history behind them would be a good subject.


---
layout: post
title: ToxoDB 26 Released
category: [ToxoDB]
---
We are pleased to announce the release of ToxoDB 26
New data in this release
The data set title below links to a full description and list of associated searches and GBrowse tracks.
New Features
GBrowse Track Search
The Select Tracks page in the Genome Browser now includes a search function. Search for specific tracks
based on a word or phrase from the track title or category.
image
Note: Our bimonthly database releases incorporate new data and correct old data when necessary.
Changes in annotation and new experimental data may slightly alter your search results by increasing or decreasing the number of hits.
When search parameters change with a new release, we invalidate (Ø) the search and ask you to rerun it.
When IDs are updated or removed, we map the old IDs to the new ones, remove the old IDs from your Basket, and leave your Favorites page alone.


| Interface | Description |
|---|---|
| HGAtomType |
A
HGAtomType is an object capable of translating run-time atom instances to/from
data in HGStore as well as providing minimal semantic information about
the entities being constructed in the form of a predicate, called subsumes that
determines whether one entity is a specialization of another. |
| HGCompositeType |
A
HGCompositeType represents a HyperGraph type with several
dimensions. |
| HGPrimitiveType<JavaType> |
A
HGPrimitiveType is a HGAtomType that
store its values directly as raw byte data. |
| HGProjection |
A
HGProjection represents a dimension of a composite type. |
| HGRefCountedType |
A marker interface indicating that a given
HGAtomType implementation
is reference-counted. |
| HGTypeSchema<TypeDescriptor> | |
| JavaTypeMapper |
A
JavaTypeMapper is used to create HyperGraphDB type out of Java classes and
to provide appropriate run-time representations. |
| ObjectFactory<T> |
An
ObjectFactory is capable of constructing concrete run-time
instances of a certain Class . |
| TypeUtils.WrappedRuntimeInstance |
| Class | Description |
|---|---|
| AbstractTypeConstructor |
This type is a predefined type constructor that manages abstract types
in the HyperGraph storage.
|
| ArrayType |
An
ArrayType handles fixed size arrays of values of the same
type (i.e. |
| ArrayTypeConstructor | |
| AtomRefType |
Represents the type of a
HGAtomRef value. |
| BeanPropertyBasedProjection | |
| BonesOfBeans |
This is a utility class to handle bean introspection.
|
| CollectionType |
A
CollectionType instance is capable for managing collections
of objects in the HyperGraph store. |
| CollectionTypeConstructor |
Represents the type of
CollectionType s. |
| DefaultJavaTypeMapper | |
| GenericObjectFactory<T> |
An
ObjectFactory implementation that simply uses a specific Class to
fabricate instances. |
| HGAbstractCompositeType |
Represents an abstract type (can't be instantiated) that has some properties - modeled
after and mainly used to represent an abstract Java bean.
|
| HGAbstractCompositeType.Projection | |
| HGAbstractType |
The implementation of a HyperGraph abstract types.
|
| HGAtomTypeBase |
A base class for implementing
HGAtomType . |
| HGHandleType | |
| HGHandleType.HandleComparator | |
| HGPredefinedTypes |
This class contains static references to all HyperGraphDB predefined types.
|
| HGTypeConfiguration |
This class encapsulates startup configuration parameters for the HyperGraphDB
type system.
|
| HGTypedValue |
This is a utility class to manipulate arbitrary HyperGraph typed
objects, that are not necessarily stored as HyperGraph atoms.
|
| JavaAbstractBinding |
Acts as an atom type for Java interfaces and abstract classes that have
declared/visible bean properties or private fields translated into
record slots, but cannot be instantiateed.
|
| JavaBeanBinding |
Acts as a
HGAtomType for Java beans. |
| JavaInterfaceBinding |
Acts as an atom type for Java interfaces and abstract classes with no
declared/visible bean properties.
|
| JavaObjectBinding | |
| JavaObjectMapper | |
| JavaTypeFactory |
The
JavaTypeFactory is used to infer HyperGraph types based on
Java beans. |
| JavaTypeSchema | |
| LinkRecord |
This class represents a generic implementation of a record that is also a
HGLink . |
| LinkType | |
| MapType | |
| MapTypeConstructor | |
| NullType | |
| PairType | |
| PlainLinkType | |
| PredefinedTypeDescriptor |
This is a simple structure that hold information about a predefined HyperGraph
type.
|
| Record |
The
Record implements a generic hypergraph record structure. |
| RecordType |
A
RecordType represents a particular combination of slots that
can be used to construct records. |
| RecordTypeConstructor |
A
RecordTypeConstructor represents the HG (meta) type of a RecordType . |
| SerializableType |
This type implementation handles values as serializable Java blobs.
|
| SerializableType.SerInputStream |
An
ObjectInputStream that uses the thread context class loader to
resolve classes. |
| Slot |
A
Slot represents a placeholder in a record type. |
| SlotType |
The
SlotType handles atoms of type Slot . |
| SubsumesType | |
| TextType |
The implementation of the primitive
String type for large
string values. |
| Top |
The
Top HGAtomType represents the type of predefined types. |
| TypeUtils |
A set of static utility methods operating on types.
|
| Exception | Description |
|---|---|
| NoHyperGraphTypeException |
Thrown when the type system is not able to create a HyperGraph type for a given
type identifier (e.g.
|


jp
Provides classes for Constraint Programming in Scala.
The following is a sample program in Copris DSL (Domain Specific Language).
object FirstStep { import jp.kobe_u.copris._ import jp.kobe_u.copris.dsl._ def main(args: Array[String]) = { val x = int('x, 0, 7) val y = int('y, 0, 7) add(x + y === 7) add(x * 2 + y * 4 === 20) if (find) { println(solution) } } }
Provides classes for Constraint Programming in Scala.
OVERVIEW
The following is a sample program in Copris DSL (Domain Specific Language).


Setting up Linux for cross compilation
Setup of PlatformIO
See the page about [[Raspi]], most of the setup will be there. See the [[http://docs.platformio.org/en/latest/quickstart.html|PlatformIO quickstart guide]] also, this is basically just a summary.
* sudo apt-get install emacs-nox python-setuptools
⇒ install emacs without X modules, python's //easy_install// so you can get //pip// tool
* sudo easy_install pip
⇒ install python's //pip// tool
* sudo pip install -U platformio
⇒ install platformio
* mkdir wherever/the/project/will/be
* platformio init --board esp01_1m
⇒ Inits a platformio project for a standard ESP8266 ESP-01 board
* put the main.cpp file (arduino syntax) in src/
* platformio run
⇒ will //build// the project
Firmware uploading
Just use [[https://github.com/espressif/esptool|esptool]]:
* git clone https://github.com/espressif/esptool.git
* Push firmare: sudo python esptool.py --port /dev/ttyUSB0 write_flash 0x00000 The_Path_To_The_NodeMCU_Firmware.bin
* Backup the firmware: sudo python esptool.py --port /dev/ttyUSB0 read_flash 0x00000 0x400000 The_Path_To_The_Firmware_Backup.bin
LUA on ESP8266
* [[http://benlo.com/esp8266/]] is a good entry point
* Get the LUA firmware? Go to this page and build your own [[https://nodemcu-build.com/]]
**Flashing:**
* Install [[https://github.com/espressif/esptool|esptool]]
* Clean all //esptool.py --port COM2 erase_flash//
* Flash //esptool.py --port COM2 write_flash -fm qio 0x00000 "nodemcu_0.9.5.bin"//
Random old stuff
For uploading the firmware:
- get the firmware https://github.com/nodemcu/nodemcu-firmware/tree/master/pre_build
- get the flasher https://github.com/nodemcu/nodemcu-flasher/tree/master/Win64/Release
- power off
- Connect GPIO0 to ground
- Power on
- Run the flasher
- Set the COM port and baud rates
- In the 2nd tab add the firware to upload
- Go for upload
- Once finished, unplug gpio0
- Use http://benlo.com/esp8266/ LuaLoader to play with lua or simple putty
- Samples here http://nodemcu.com/index_en.html


subject = "LetterWriting notification system" == Hi {{ name }}, This message was sent using no formatting (plain text) ==
Hi {{ name }},
Your order status has been set to {{ order.status }}.


Midgar World generator
Goal
Playing with Kotlin and create a procedural World
TODO
- Map creation
- Geometry
- Biome
- Countries creation
- Languages creation
- Species creation
WIP
Voronoi demo
Map demo
Incoming
Run
To run demo use the command line :
gradle :demo:run
References
Map generation
Fortune algorithm implementation with visual render


|
Bullet Collision Detection & Physics Library
|
#include "btSoftBody.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include <string.h>
Go to the source code of this file.
Classes | |
| struct | btSymMatrix< T > |
| btSoftBody implementation by Nathanael Presson More... | |
| class | btSoftBodyCollisionShape |
| class | btSoftClusterCollisionShape |
| struct | btEigen |
| struct | btSoftColliders |
| struct | btSoftColliders::ClusterBase |
| struct | btSoftColliders::CollideCL_RS |
| struct | btSoftColliders::CollideCL_SS |
| struct | btSoftColliders::CollideSDF_RS |
| struct | btSoftColliders::CollideVF_SS |
Functions | |
| template<typename T > | |
| static void | ZeroInitialize (T &value) |
| template<typename T > | |
| static bool | CompLess (const T &a, const T &b) |
| template<typename T > | |
| static bool | CompGreater (const T &a, const T &b) |
| template<typename T > | |
| static T | Lerp (const T &a, const T &b, btScalar t) |
| template<typename T > | |
| static T | InvLerp (const T &a, const T &b, btScalar t) |
| static btMatrix3x3 | Lerp (const btMatrix3x3 &a, const btMatrix3x3 &b, btScalar t) |
| static btVector3 | Clamp (const btVector3 &v, btScalar maxlength) |
| template<typename T > | |
| static T | Clamp (const T &x, const T &l, const T &h) |
| template<typename T > | |
| static T | Sq (const T &x) |
| template<typename T > | |
| static T | Cube (const T &x) |
| template<typename T > | |
| static T | Sign (const T &x) |
| template<typename T > | |
| static bool | SameSign (const T &x, const T &y) |
| static btScalar | ClusterMetric (const btVector3 &x, const btVector3 &y) |
| static btMatrix3x3 | ScaleAlongAxis (const btVector3 &a, btScalar s) |
| static btMatrix3x3 | Cross (const btVector3 &v) |
| static btMatrix3x3 | Diagonal (btScalar x) |
| static btMatrix3x3 | Add (const btMatrix3x3 &a, const btMatrix3x3 &b) |
| static btMatrix3x3 | Sub (const btMatrix3x3 &a, const btMatrix3x3 &b) |
| static btMatrix3x3 | Mul (const btMatrix3x3 &a, btScalar b) |
| static void | Orthogonalize (btMatrix3x3 &m) |
| static btMatrix3x3 | MassMatrix (btScalar im, const btMatrix3x3 &iwi, const btVector3 &r) |
| static btMatrix3x3 | ImpulseMatrix (btScalar dt, btScalar ima, btScalar imb, const btMatrix3x3 &iwi, const btVector3 &r) |
| static btMatrix3x3 | ImpulseMatrix (btScalar ima, const btMatrix3x3 &iia, const btVector3 &ra, btScalar imb, const btMatrix3x3 &iib, const btVector3 &rb) |
| static btMatrix3x3 | AngularImpulseMatrix (const btMatrix3x3 &iia, const btMatrix3x3 &iib) |
| static btVector3 | ProjectOnAxis (const btVector3 &v, const btVector3 &a) |
| static btVector3 | ProjectOnPlane (const btVector3 &v, const btVector3 &a) |
| static void | ProjectOrigin (const btVector3 &a, const btVector3 &b, btVector3 &prj, btScalar &sqd) |
| static void | ProjectOrigin (const btVector3 &a, const btVector3 &b, const btVector3 &c, btVector3 &prj, btScalar &sqd) |
| template<typename T > | |
| static T | BaryEval (const T &a, const T &b, const T &c, const btVector3 &coord) |
| static btVector3 | BaryCoord (const btVector3 &a, const btVector3 &b, const btVector3 &c, const btVector3 &p) |
| static btScalar | ImplicitSolve (btSoftBody::ImplicitFn *fn, const btVector3 &a, const btVector3 &b, const btScalar accuracy, const int maxiterations=256) |
| static void | EvaluateMedium (const btSoftBodyWorldInfo *wfi, const btVector3 &x, btSoftBody::sMedium &medium) |
| static btVector3 | NormalizeAny (const btVector3 &v) |
| static btDbvtVolume | VolumeOf (const btSoftBody::Face &f, btScalar margin) |
| static btVector3 | CenterOf (const btSoftBody::Face &f) |
| static btScalar | AreaOf (const btVector3 &x0, const btVector3 &x1, const btVector3 &x2) |
| static btScalar | VolumeOf (const btVector3 &x0, const btVector3 &x1, const btVector3 &x2, const btVector3 &x3) |
| static void | ApplyClampedForce (btSoftBody::Node &n, const btVector3 &f, btScalar dt) |
| static int | MatchEdge (const btSoftBody::Node *a, const btSoftBody::Node *b, const btSoftBody::Node *ma, const btSoftBody::Node *mb) |
| static int | PolarDecompose (const btMatrix3x3 &m, btMatrix3x3 &q, btMatrix3x3 &s) |
|
inlinestatic |
Definition at line 302 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 357 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 561 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 535 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 440 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 432 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 529 of file btSoftBodyInternals.h.
Definition at line 224 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 234 of file btSoftBodyInternals.h.
Definition at line 263 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 196 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 190 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 284 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 246 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 293 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 488 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 453 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 340 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 350 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 208 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 202 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 213 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 333 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 577 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 318 of file btSoftBodyInternals.h.
Definition at line 507 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 326 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 665 of file btSoftBodyInternals.h.
Definition at line 364 of file btSoftBodyInternals.h.
Definition at line 370 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 377 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 397 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 258 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 269 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 252 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 240 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 310 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 517 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 547 of file btSoftBodyInternals.h.
|
inlinestatic |
Definition at line 184 of file btSoftBodyInternals.h.


Pathfinder
Scan
Import
View
Scanner:
Select the scanner to use
{% for s in scanners %}
{{ s }}
{% endfor %}}
Scan
View Facts
Report Format:
Select the report format
{% for p in input_parsers %}
{{ p }}
{% endfor %}}
Import
Vulnerability Report:
Select a report
{% for r in vulnerability_reports %}
{{ r.name }}
{% endfor %}}
Size:
Legend:
   scanner
   network host
   CVE
   open port
Graph
Download Report
Adversary Merging Tags:
Create Adversary
Setup Operation
Output
text field:
pulldown:
checkbox title


X-Rays help us look closely at your teeth in order to spot potential problems and plan treatments to restore and maintain your dental health. Windy City Family Dental uses completely digital x-rays to examine your teeth and mouth and ensure high-quality dental care.
We are pleased to offer a new patient special! For only $99.95, receive a comprehensive exam and X-rays from our dentist! Contact us today for more information, or to schedule your appointment with Windy City Family Dental in Chiacgo, Illinois,.
Digital X-rays are one of the advanced diagnostic tools we use to provide you with the best possible care. Digital radiography has changed the way we take dental X-rays by making the process faster, more comfortable, and more convenient than ever before. Digital X-rays use a digital sensor to take images of your teeth, unlike traditional X-rays that use film. Digital X-rays use significantly less radiation than conventional film X-rays, and they require the use of no chemicals for developing the images. Our dentist can then instantly view the high-quality images on monitors right in the treatment room to provide you with efficient, accurate diagnoses and care. Our team is able to use digital radiography to identify and diagnose several types of dental problems, such as:
We may also use digital dental X-rays to plan certain kinds of dental treatment, such as oral surgery procedures, root canal treatment, dental implants, and more. To learn more about digital radiography and how we use X-rays at our office, we welcome you to call or visit us soon.


Boston Crime Analysis and Prediction
Code Explanation
Web application and API
Web Scraping
Analysis
Data Preprocessing
Data Analysis
Regression Analysis
Markov Chain Analysis
Shortest Patrol Route Analysis
Demo
Markov Chain
Regression API
Crime Forecast
Boston Crime
Markov Chain Demo
Select Crime Type
District of the Latest Occrrance
Get a Graph
Probabilities of the Next
Occrrance in Districts Given that the Last One Occur in


After reading various accounts of BZP + TFMPP (combo/frenzy/ice diamonds etc), and having done my own experimenting with both individually and various combinations (and currently T+2:30 into the above dosage), I feel I can offer something new here to people who are interested in trying or re-visiting this. Many have concluded through their experience that the negative aspects of the comedown make BZP not worth it. However, these negative aspects can be greatly reduced.
Hype: Firstly, BZP is often marketed as an MDMA substitute. In my opinion, BZP is no more a substitute for ecstasy than a blueberry muffin is for LSD. However, itís definitely not without its merit, and personally I find if I follow my own set of tips and tricks I can have a consistently great buzz every time.
Acceptable? Iím lucky enough to live in New Zealand, so itís legal which eliminates the acquisition and procession paranoia that you might experience otherwise. NZ has a comparatively lax controlled substances list, but youíll get really busted up for something thatís on it. BZP will dilate your pupils, although with TFMPP mixed in it does not seem to nearly as much.
Combo? Taking a combination of BZP and TFMPP is much better. In my experience BZP on its own is way more edgy and Ďchemicallyí feeling with a more torturously slow burn off of euphoric effects. Having the TFMPP mixed in makes the experience more trippy, have greater feelings of wellbeing and empathy, a bit speedier and generally Ďfriendlier'.
When? I like taking it in the middle of the day on a Saturday for the following reasons: I donít have to be at work, I might be socialising/relaxing/listening to music (all of which are enhanced and more stimulating than usual), and Iím not expecting it to provide me some unforgettable night out dancing with unlimited energy (because I know itís not going to). I found taking after eating caused mild nausea and reduced effect, so I have it instead of lunch.
Why? In line with other accounts, I experience a little bit of trippyness, quite a bit of euphoria, a fair amount of mood elevation and a mild increase in feelings of empathy. I also experience increased vigilance and concentration on any task at hand. I donít drink alcohol with it.  I also drink plenty of water Ė itís diuretic. My mouth is too dry for gum.
Afterwards? The manufacturer of the ĎParty Pillí containing the chemicals in the above doses include a couple of Ďcomedowní pills containing 50mg of 5-HTP (5-hydroxytryptophan). I was initially sceptical as to whether this would actually help, but it really does. 5-HTP is a Ďserotonin precursorí that can increase a cellís output of serotonin. Most reading this will know that a small percentage of the serotonin in a human body resides as a brain amide helping process mood, decision making and sleep patterns (amongst other things). Basically, when I take BZP without taking anything to Ďrecoverí I feel like crap and have a really bad headache for 24 hours afterwards. When I take the BZP + TFMPP combination and take the 50mg of 5-HTP at T+8hours I can get to sleep fine, feel much better the next day and do not get any headache.
So, if I judge it on itís own merits, donít combine with alcohol, drink plenty of water and take 5-HTP when I'm done, I find this stuff provides a nice physical buzz thatís definitely worth doing occasionally.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- author: Steve Gill categories: app date: '2012-04-11 20:14:35' permalink: /2012/04/11/phonegap-1-6-released/ slug: phonegap-1-6-released status: publish title: PhoneGap 1.6 Released! type: post format: html tags: - Release ---
We are happy to announce the release of PhoneGap 1.6! The PhoneGap/Apache Cordova Community has worked hard to fix many bugs (including the nasty local storage bug caused by the iOS 5.1 update) and added some new features.
The biggest news is that Cordova-JS is now on Android, iOS, Windows Phone and BlackBerry! Cordova-JS brings a unified Javascript layer to the PhoneGap project making it more consistent and streamlined. "The inclusions of Cordova-JS paves the path for public plugin API and associated tooling," says Brian LeRoux, one of the key PhoneGap dev leads. You can read more about Cordova-JS here.
Check out the release notes below to see all of the enhancements and fixes.
Updates for Media API
Contacts updates for Unified JavaScript
Fixed Contacts.save return value and Notification.confirm
Changed Device initialization to use a require-based pattern
Added require syntax for firing events in ios
Added a getConnectionInfo method for compatibility
Added require in pluginresult helper functions
Updated plist of plugin names -> classes to adhere to common labels in other platforms
Rewrite of accelerometer code and removed DeviceInfo old init approach
Added warning about changing compiler settings in xcode
Changed Accel values to doubles
Tweaked battery plugin for cordova-js use
Updated interface to get Camera working.
Rewrote Location class to use cordova-js unified approach.
Updated refs from require("cordova") to just "cordova", and other require calls to cordova.require
Updated sub-project cordovalib steps
Fixed Compass, Location for cordova-js integration
Added unification of accelerometer values on ios (based on android values)
Removed old JS, added cordova-js version
Changes to CordovaLib makefile for generating JS
Fixed CB-260: Can't install Phonegap with new Xcode 4.3
Fixed Xcode app detection (using Spotlight) in Makefile
Fixed CB-306 - Remove extra template App delegate methods
Fixes CB-255 - iOS: a parameter with value 'null' is not passed to 'arguments' array
Fixed CB-236 - Add ContentLength Header in Upload request
Fixed CB-300 - CDVFileTransfer crashes with 303 and empty response
Fixed CB-148, CB-316: Playing HTTP / HTTPS urls using the Media API is not working
Improved Makefile for mixed Xcode 4.2 and Xcode 4.3.1 environment.
Fixed CB-329 - Add warning if multi-tasking is not supported on an iOS device (to console log)
Fixed CB-317 : Xcode: Shell Script Invocation Error when directory has spaces in name
Fixed CB-330 - localStorage / SQLDatabase no longer persistent after iOS 5.01 update
Fixed CB-347 - iOS 5.1 localStorage / SQLDatabase error after upgrading an app
Fixed shell script error - picks up new location of cordova.js (unified) now
Fixed NOTICE file with correct project name
Fixed CB-49 - UUID replacement
Fixed CB-361 & use timeout to turn off compass sensor
Fixed CB-427 - add back iOS only getPicture options
Fixed CB-349 - Remove sessionKey usage (unused) in CDVViewController
Fixed CB-237 - Updated splash screen assets
Fixed CB-387 - try/catch wrapper in native iOS code for cordova-js initialization firing alerts when page without cordova.js is loaded in
Fixed CB-425 - Notification buttons and title are not working for confirm and alert
Fixed CB-440 - (LLVM-GCC only) Wrong number of arguments specified for 'deprecated' attribute
Fixed CB-441 - make fails if PackageMaker.app installed at a path with spaces in a folder name.
Fixed CB-444 - Xcode template new project - AppDelegate's self.invokeString usage was removed
Fixed CB-380 - Update Cordova Upgrade Guide for 1.6.0
Fixed CB-445 - Update "How to use Cordova as Component" Guide for 1.6.0
Fixed CB-381 - Update Cordova Plugin Upgrade Guide for 1.6.0
Fixed CB-406 - Update README.md
Fixed CB-433 - CDVFileTransfer.m methods - convert use of "options" object into "arguments" array
Fixed CB-377 - add a check for PMAPP, XCAPP, and DEVELOPER in the Makefile
REMOVED: navigator.splashscreen JavaScript interface (was unofficial) - use cordova.exec(null, null, "SplashScreen", "hide", []) OR cordova.exec(null, null, "SplashScreen", "show", [])
Sync up with cordova-js
Sync BB network native code with cordova-js
Sync native Capture implementation with cordova-js
Switch to cordova.require
Switch to Cordova artwork for icon and loading screen
Update build to use unified js
Provide workaround for OS 7 file rename failures
Normalize Accelerometer values and cleanup
Sync plugins.xml with NetworkStatus change
Update the distribution README file
Cleanup sample html file for 1.6
Update javascript to latest cordova-js
Update version to 1.6.0rc1
Update javascript to 1.6.0 version
Update version to 1.6.0.
[CB-352] Support initializing DroidGap with existing WebView, WebViewClient and webViewChrome
[CB-353] Create PluginEntry object to use by PluginManager
[CB-367] Back button event should fire on key up not key down Also changed menu key and search key to be consistent.
Tests to verify Android native features.
[CB-423] Problem displaying patch-9 splash screen.
Update project template cordova.js reference and title.
Update to version 1.6.0.
switched from "require" syntax to "cordova.require"
cordova.require("cordova") is pretty funny. wish i didnt write it
updates to JS: removing require+define from global scope, tweaking geolocation code, online/offline events fire on document now
removed old javascript files and removed unused target + commented out lines in build.xml
spacing fixes, null check in getPhoneType in contacts, returning error integers instead of objects in contacts
updating network status plugin label and updating cordova-js to latest
We show the default 404 on non-resolved domains
Fixing CB-210 with patch and adding fix for CB-210
Tweaked File Transfer to fix CB-74
Changing to the modern icon
Added temporary Cordova splash for now
Checking for the callback server before we call sendJavascript for the Kindle Fire, CB-247
Fixing CB-343: We need to respect the whitelist
Fixing a bug with File Upload on Android where Chunked mode isn't used by default
First stab at CB-21, I really need more info before I can close this
Tagged 1.6rc1
Fixing the template, since this doesn't have to be unit tested. :)
Starting Release Process
Updating the sample index.html
Updating with tagged JS
CB-383: Fixes issue with misspelled destinationType for Camera.getPicture()
Fix for CB-389: resolveLocalFileSystemURI does not work on a resized image captured from Camera.getPicture()
Fixing license header in com.phonegap.api.PluginManager
CB-321: Media API: 'mediaSuccess' callback param to new Media() is called soon after new obj created
CB-163: contactFindOptions.filter does not work as expected on Android
CB-426: camera.getPicture ignores mediaType in 1.5
Updating cordova.android.js for CB-421 and CB-426
CB-438: File metadata.modificationTime returns an invalid date
Return MediaError object and not error code from native side of Media API
CB-446: Enhance setting data source for local files in AudioPlayer
CB-453: FileWriter.append - Chinese characters are not appended to the file correctly
CB-446: Enhance setting data source for local files in AudioPlayer
file download API
CB-342 still had navigation to WP7GapClassLib
ignore DS_Store files
ignore generated files
Mark Cast callbacks as Obsolete
remove Cast callbacks from Capture
update device version 1.6.0
update tests for 1.6
update js to 1.6.0
added notice
contact formatting issues
Changes for use with commoner cordova-js
actually this was a rename ...
When execScript fails, it will continue to fail even with an separate thread and multiple tries.
updated mobile spec tests for CordovaJS
removed gen'd js file
spec pages cleanup
ignore changes to the CordovaSourceDictionary.xml
include battery tests in 'all'
minor cleanup
removed unused resources
built cordova-js for WP7 1.6.0
update template for 1.6.0
updated readme, added resource files to BuildStep
actual VS project parsing, to avoid including hidden files ex. .git folders
updated template to use new build script
Dispatching onNativeReady trigger from native side on separate patch with slight delay. Definitely need to tweak the delay
Added a constant to multiply accelerometer values by, fixes CB-152 for WP7
Added timestamp to accel return method
[CB-460] Added Battery class that at least returns whether the device is plugged in or not
Added "create" media action
Fixed CB-459, now back button integrated
tweaked how native side picks up on non-command-based exec calls (specifically for back button overriding)
Added initial compass support
added HP copyright notice
Added compassAPI function
Added mapping for compassAPI
update sample application to demo compass api
changes for https://issues.apache.org/jira/browse/CB-231
add LICENSE & NOTICE file, CB-356
replace phonegap links with apache cordova links CB-404
update cordova splash / app icon; CB-237
added network connection api
added network connection type api
get compass api to pass mobile spec tests
changes for https://issues.apache.org/jira/browse/CB-231
add LICENSE & NOTICE file, CB-356
replace phonegap links with apache cordova links CB-404
update cordova splash / app icon; CB-237
added network connection api
added network connection type api
get compass api to pass mobile spec tests
tagging 1.6.0rc1
CB-405 updating README.rd
more renaming
changing VERSION to 1.6.0
If you wish to follow or join in the development of this project, send an email to<EMAIL_ADDRESS>to subscribe to the developer mailing list. All bugs can be found on our issue tracker.


Numbers 2:22
Then the tribe of Benjamin: and the captain of the sons of Benjamin shall be Abidan the son of Gideoni.


Welcome to my guestbook. Please write nice things.
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static void
Main
Blog
Blog Category - dotnet Core
Updating a class library to dotnet Core RC2
(18 May 2016)
DotNet Core class libraries
(22 May 2016)
Porting to dotnet Core
(19 Nov 2016)


Why should software treat you like an idiot?
We believe your tools should solve problems, not cause them. That's why we build business-grade software designed to work the way you do.
Email<EMAIL_ADDRESS>today to find out how better tools can build your small business.


--- { "atomic" : "organism", "dna" : "card-media" } --- View Edit waikiki.jpg some-file.zip Download some-file.zip Your browser does not support HTML5 video. test-video.mp4 Your browser does not support HTML5 video. test-audio.ogg


Welcome to the world of Java! Just print "Hello World." and "Hello Java." in two separate lines to complete this challenge.
The code stub in the editor already creates the main function and solution class. All you have to do is copy and paste the following lines inside the main function.
System.out.println("Hello World.");
System.out.println("Hello Java.");
Sample Output
Hello World.
Hello Java.


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Specifications for where completed relation rows should be deposited,
and in which format. Source options are files, stdout, and a MySQL table.
This class is abstract, but make sure the subclasses invoke this super's
__init__() when they are initialized.
Also defined here are available output formats, of which there are
two: CSV, and SQL insert statements.
|
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__init__(self,
outputFormat,
outputDestObj=None)
x.__init__(...) initializes x; see help(type(x)) for signature |
source code
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| __exit__(self,
excType,
excValue,
excTraceback) |
source code
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(ColumnSpec)
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getSchemaHint(self,
colName,
tableName)
Given a column name, and a table name, return the ColumnSpec object
that describes that column. |
source code
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ensureColExistence(self,
colName,
colDataType,
jsonToRelationConverter,
tableName=None)
Given a column name and MySQL datatype name, check whether this
column has previously been encountered. |
source code
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Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
|


| AMDBlendMinmaxFactor |
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| AMDDebugOutput |
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| AMDDepthClampSeparate |
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| AMDDrawBuffersBlend |
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| AMDGPUShaderInt64 |
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| AMDInterleavedElements |
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| AMDOcclusionQueryEvent |
|
| AMDPerformanceMonitor |
|
| AMDPinnedMemory |
|
| AMDQueryBufferObject |
|
| AMDSamplePositions |
|
| AMDSeamlessCubemapPerTexture |
|
| AMDSparseTexture |
|
| AMDStencilOperationExtended |
|
| AMDTransformFeedback4 |
|
| AMDVertexShaderTessellator |
|
| ARBBaseInstance |
|
| ARBBindlessTexture |
|
| ARBBlendFuncExtended |
|
| ARBBufferStorage |
|
| ARBClearBufferObject |
|
| ARBClearTexture |
|
| ARBCLEvent |
|
| ARBClipControl |
|
| ARBColorBufferFloat |
|
| ARBCompressedTexturePixelStorage |
|
| ARBComputeShader |
|
| ARBComputeVariableGroupSize |
|
| ARBConditionalRenderInverted |
|
| ARBCopyBuffer |
|
| ARBCopyImage |
|
| ARBCullDistance |
|
| ARBDebugOutput |
|
| ARBDepthBufferFloat |
|
| ARBDepthClamp |
|
| ARBDepthTexture |
|
| ARBDirectStateAccess |
|
| ARBDrawBuffers |
|
| ARBDrawBuffersBlend |
|
| ARBDrawElementsBaseVertex |
|
| ARBDrawIndirect |
|
| ARBDrawInstanced |
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| ARBEnhancedLayouts |
|
| ARBES2Compatibility |
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| ARBES31Compatibility |
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| ARBES32Compatibility |
|
| ARBES3Compatibility |
|
| ARBExplicitUniformLocation |
|
| ARBFragmentProgram |
|
| ARBFragmentShader |
|
| ARBFramebufferNoAttachments |
|
| ARBFramebufferObject |
|
| ARBFramebufferSRGB |
|
| ARBGeometryShader4 |
|
| ARBGetProgramBinary |
|
| ARBGetTextureSubImage |
|
| ARBGPUShader5 |
|
| ARBGPUShaderFP64 |
|
| ARBGPUShaderInt64 |
|
| ARBHalfFloatPixel |
|
| ARBHalfFloatVertex |
|
| ARBImaging |
Native bindings to the OpenGL 1.2 optional imaging subset.
|
| ARBIndirectParameters |
|
| ARBInstancedArrays |
|
| ARBInternalformatQuery |
|
| ARBInternalformatQuery2 |
|
| ARBInvalidateSubdata |
|
| ARBMapBufferAlignment |
|
| ARBMapBufferRange |
|
| ARBMatrixPalette |
|
| ARBMultiBind |
|
| ARBMultiDrawIndirect |
|
| ARBMultisample |
|
| ARBMultitexture |
|
| ARBOcclusionQuery |
|
| ARBOcclusionQuery2 |
|
| ARBParallelShaderCompile |
|
| ARBPipelineStatisticsQuery |
|
| ARBPixelBufferObject |
|
| ARBPointParameters |
|
| ARBPointSprite |
|
| ARBProgramInterfaceQuery |
|
| ARBProvokingVertex |
|
| ARBQueryBufferObject |
|
| ARBRobustness |
|
| ARBSampleLocations |
|
| ARBSamplerObjects |
|
| ARBSampleShading |
|
| ARBSeamlessCubeMap |
|
| ARBSeamlessCubemapPerTexture |
|
| ARBSeparateShaderObjects |
|
| ARBShaderAtomicCounters |
|
| ARBShaderImageLoadStore |
|
| ARBShaderObjects |
|
| ARBShaderStorageBufferObject |
|
| ARBShaderSubroutine |
|
| ARBShadingLanguage100 |
|
| ARBShadingLanguageInclude |
|
| ARBShadow |
|
| ARBShadowAmbient |
|
| ARBSparseBuffer |
|
| ARBSparseTexture |
|
| ARBStencilTexturing |
|
| ARBSync |
Native bindings to the ARB_sync extension.
|
| ARBTessellationShader |
|
| ARBTextureBarrier |
|
| ARBTextureBorderClamp |
|
| ARBTextureBufferObject |
|
| ARBTextureBufferRange |
|
| ARBTextureCompression |
|
| ARBTextureCompressionBPTC |
|
| ARBTextureCompressionRGTC |
|
| ARBTextureCubeMap |
|
| ARBTextureCubeMapArray |
|
| ARBTextureEnvCombine |
|
| ARBTextureEnvDot3 |
|
| ARBTextureFilterMinmax |
|
| ARBTextureFloat |
|
| ARBTextureGather |
|
| ARBTextureMirrorClampToEdge |
|
| ARBTextureMirroredRepeat |
|
| ARBTextureMultisample |
|
| ARBTextureRectangle |
|
| ARBTextureRG |
|
| ARBTextureRGB10_A2UI |
|
| ARBTextureStorage |
|
| ARBTextureStorageMultisample |
|
| ARBTextureSwizzle |
|
| ARBTextureView |
|
| ARBTimerQuery |
|
| ARBTransformFeedback2 |
|
| ARBTransformFeedback3 |
|
| ARBTransformFeedbackInstanced |
|
| ARBTransformFeedbackOverflowQuery |
|
| ARBTransposeMatrix |
|
| ARBUniformBufferObject |
|
| ARBVertexArrayBGRA |
|
| ARBVertexArrayObject |
|
| ARBVertexAttrib64Bit |
|
| ARBVertexAttribBinding |
|
| ARBVertexBlend |
|
| ARBVertexBufferObject |
|
| ARBVertexProgram |
|
| ARBVertexShader |
|
| ARBVertexType2_10_10_10_REV |
|
| ARBViewportArray |
|
| ARBWindowPos |
|
| ATIMeminfo |
|
| ATITextureCompression3DC |
This extension is undocumented.
|
| CGL |
Native bindings to CGL.
|
| CGL.Functions |
Contains the function pointers loaded from GL.getFunctionProvider() .
|
| EXT422Pixels |
|
| EXTABGR |
Native bindings to the EXT_abgr extension.
|
| EXTBGRA |
Native bindings to the EXT_bgra extension.
|
| EXTBindableUniform |
|
| EXTBlendColor |
|
| EXTBlendEquationSeparate |
|
| EXTBlendFuncSeparate |
|
| EXTBlendMinmax |
|
| EXTBlendSubtract |
|
| EXTClipVolumeHint |
|
| EXTCompiledVertexArray |
|
| EXTDebugLabel |
|
| EXTDebugMarker |
|
| EXTDepthBoundsTest |
|
| EXTDirectStateAccess |
|
| EXTDrawBuffers2 |
|
| EXTDrawInstanced |
|
| EXTFramebufferBlit |
|
| EXTFramebufferMultisample |
|
| EXTFramebufferMultisampleBlitScaled |
|
| EXTFramebufferObject |
|
| EXTFramebufferSRGB |
|
| EXTGeometryShader4 |
|
| EXTGPUProgramParameters |
|
| EXTGPUShader4 |
|
| EXTPackedDepthStencil |
|
| EXTPackedFloat |
|
| EXTPixelBufferObject |
|
| EXTPointParameters |
|
| EXTPolygonOffsetClamp |
|
| EXTProvokingVertex |
|
| EXTRasterMultisample |
|
| EXTSecondaryColor |
|
| EXTSeparateShaderObjects |
|
| EXTShaderImageLoadStore |
|
| EXTSharedTexturePalette |
|
| EXTStencilClearTag |
|
| EXTStencilTwoSide |
|
| EXTStencilWrap |
|
| EXTTextureArray |
|
| EXTTextureBufferObject |
|
| EXTTextureCompressionLATC |
|
| EXTTextureCompressionRGTC |
|
| EXTTextureCompressionS3TC |
|
| EXTTextureFilterAnisotropic |
|
| EXTTextureFilterMinmax |
|
| EXTTextureInteger |
|
| EXTTextureMirrorClamp |
|
| EXTTextureSharedExponent |
|
| EXTTextureSnorm |
|
| EXTTextureSRGB |
|
| EXTTextureSRGBDecode |
|
| EXTTextureSwizzle |
|
| EXTTimerQuery |
|
| EXTTransformFeedback |
|
| EXTVertexAttrib64bit |
|
| EXTX11SyncObject |
|
| GL |
This class must be used before any OpenGL function is called.
|
| GL11 |
The core OpenGL 1.1 functionality.
|
| GL12 |
The core OpenGL 1.2 functionality.
|
| GL13 |
The core OpenGL 1.3 functionality.
|
| GL14 |
The core OpenGL 1.4 functionality.
|
| GL15 |
The core OpenGL 1.5 functionality.
|
| GL20 |
The core OpenGL 2.0 functionality.
|
| GL21 |
The core OpenGL 2.1 functionality.
|
| GL30 |
The core OpenGL 3.0 functionality.
|
| GL31 |
The core OpenGL 3.1 functionality.
|
| GL32 |
The core OpenGL 3.2 functionality.
|
| GL33 |
The core OpenGL 3.3 functionality.
|
| GL40 |
The core OpenGL 4.0 functionality.
|
| GL41 |
The core OpenGL 4.1 functionality.
|
| GL42 |
The core OpenGL 4.2 functionality.
|
| GL43 |
The core OpenGL 4.3 functionality.
|
| GL44 |
The core OpenGL 4.4 functionality.
|
| GL45 |
The core OpenGL 4.5 functionality.
|
| GLCapabilities |
Defines the capabilities of an OpenGL context.
|
| GLDebugMessageAMDCallback |
|
| GLDebugMessageARBCallback |
|
| GLDebugMessageCallback |
|
| GLUtil |
OpenGL utilities.
|
| GLX |
Native bindings to GLX.
|
| GLX.Functions |
Contains the function pointers loaded from GL.getFunctionProvider() .
|
| GLX11 |
Native bindings to GLX 1.1.
|
| GLX12 |
Native bindings to GLX 1.2.
|
| GLX13 |
Native bindings to GLX 1.3.
|
| GLX14 |
Native bindings to GLX 1.4.
|
| GLXAMDGPUAssociation |
|
| GLXARBContextFlushControl |
|
| GLXARBCreateContext |
|
| GLXARBCreateContextProfile |
|
| GLXARBCreateContextRobustness |
|
| GLXARBFBConfigFloat |
|
| GLXARBFramebufferSRGB |
|
| GLXARBGetProcAddress |
|
| GLXARBMultisample |
|
| GLXARBRobustnessApplicationIsolation |
|
| GLXARBVertexBufferObject |
|
| GLXCapabilities |
Defines the GLX capabilities of a connection.
|
| GLXEXTBufferAge |
|
| GLXEXTCreateContextES2Profile |
|
| GLXEXTCreateContextESProfile |
|
| GLXEXTFBConfigPackedFloat |
|
| GLXEXTFramebufferSRGB |
|
| GLXEXTImportContext |
|
| GLXEXTStereoTree |
|
| GLXEXTSwapControl |
|
| GLXEXTSwapControlTear |
|
| GLXEXTTextureFromPixmap |
|
| GLXEXTVisualInfo |
|
| GLXEXTVisualRating |
|
| GLXINTELSwapEvent |
|
| GLXNVCopyBuffer |
|
| GLXNVCopyImage |
|
| GLXNVDelayBeforeSwap |
|
| GLXNVFloatBuffer |
|
| GLXNVMultisampleCoverage |
|
| GLXNVRobustnessVideoMemoryPurge |
|
| GLXNVSwapGroup |
|
| GLXSGIMakeCurrentRead |
|
| GLXSGISwapControl |
|
| GLXSGIVideoSync |
|
| GLXSGIXFBConfig |
|
| GLXSGIXPbuffer |
|
| GLXSGIXSwapBarrier |
|
| GLXSGIXSwapGroup |
|
| GLXStereoNotifyEventEXT |
Member documentation
|
| GLXStereoNotifyEventEXT.Buffer |
|
| GPU_DEVICE |
Receives information about the display device specified by the deviceIndex parameter of the EnumGpuDevicesNV function.
|
| GPU_DEVICE.Buffer |
|
| INTELFramebufferCMAA |
|
| INTELMapTexture |
|
| INTELPerformanceQuery |
|
| KHRBlendEquationAdvanced |
|
| KHRBlendEquationAdvancedCoherent |
|
| KHRContextFlushControl |
|
| KHRDebug |
|
| KHRNoError |
|
| KHRRobustness |
|
| KHRTextureCompressionASTCLDR |
|
| NVBindlessMultiDrawIndirect |
|
| NVBindlessMultiDrawIndirectCount |
|
| NVBindlessTexture |
|
| NVBlendEquationAdvanced |
|
| NVBlendEquationAdvancedCoherent |
|
| NVClipSpaceWScaling |
Virtual Reality (VR) applications often involve a post-processing step to apply a "barrel" distortion to the rendered image to correct the "pincushion"
distortion introduced by the optics in a VR device.
|
| NVCommandList |
|
| NVConditionalRender |
|
| NVConservativeRaster |
|
| NVConservativeRasterDilate |
|
| NVConservativeRasterPreSnapTriangles |
When CONSERVATIVE_RASTERIZATION_NV is enabled, the fragments generated for a primitive are conservative with respect to the primitive after snapping
to sub-pixel grid.
|
| NVCopyDepthToColor |
Some applications, especially systems for distributed OpenGL rendering, would like to have a fast way of copying their depth buffer into a color
buffer; for example, this allows the depth buffer to be scanned out, allowing downstream compositing operations.
|
| NVCopyImage |
|
| NVDeepTexture3D |
|
| NVDepthBufferFloat |
|
| NVDepthClamp |
|
| NVDrawTexture |
|
| NVDrawVulkanImage |
|
| NVExplicitMultisample |
|
| NVFence |
Native bindings to the NV_fence extension.
|
| NVFillRectangle |
|
| NVFloatBuffer |
|
| NVFogDistance |
|
| NVFragmentCoverageToColor |
|
| NVFramebufferMixedSamples |
|
| NVFramebufferMultisampleCoverage |
|
| NVGPUShader5 |
|
| NVHalfFloat |
|
| NVInternalformatSampleQuery |
|
| NVLightMaxExponent |
|
| NVMultisampleCoverage |
|
| NVMultisampleFilterHint |
|
| NVPackedDepthStencil |
This extension provides a new data format, DEPTH_STENCIL_NV , that can be used with the glDrawPixels, glReadPixels, and glCopyPixels commands, as well
as a packed data type, UNSIGNED_INT_24_8_NV , that is meant to be used with GL_DEPTH_STENCIL_NV.
|
| NVPathRendering |
|
| NVPathRenderingSharedEdge |
|
| NVPixelDataRange |
|
| NVPointSprite |
|
| NVPrimitiveRestart |
|
| NVRobustnessVideoMemoryPurge |
|
| NVSampleLocations |
|
| NVShaderBufferLoad |
|
| NVShaderBufferStore |
|
| NVShaderThreadGroup |
|
| NVTexgenReflection |
|
| NVTextureBarrier |
|
| NVTextureMultisample |
|
| NVTransformFeedback |
|
| NVTransformFeedback2 |
|
| NVUniformBufferUnifiedMemory |
|
| NVVertexArrayRange |
|
| NVVertexArrayRange2 |
|
| NVVertexAttribInteger64bit |
|
| NVVertexBufferUnifiedMemory |
|
| NVViewportSwizzle |
|
| NVXConditionalRender |
|
| NVXGPUMemoryInfo |
|
| OVRMultiview |
|
| WGL |
Native bindings to WGL functionality.
|
| WGL.Functions |
Contains the function pointers loaded from GL.getFunctionProvider() .
|
| WGLAMDGPUAssociation |
|
| WGLARBBufferRegion |
|
| WGLARBContextFlushControl |
|
| WGLARBCreateContext |
|
| WGLARBCreateContextProfile |
|
| WGLARBCreateContextRobustness |
|
| WGLARBExtensionsString |
|
| WGLARBFramebufferSRGB |
|
| WGLARBMakeCurrentRead |
|
| WGLARBMultisample |
|
| WGLARBPbuffer |
|
| WGLARBPixelFormat |
|
| WGLARBPixelFormatFloat |
|
| WGLARBRenderTexture |
|
| WGLARBRobustnessApplicationIsolation |
|
| WGLATIPixelFormatFloat |
|
| WGLCapabilities |
Defines the WGL capabilities of an OpenGL device.
|
| WGLEXTCreateContextES2Profile |
|
| WGLEXTCreateContextESProfile |
|
| WGLEXTDepthFloat |
|
| WGLEXTExtensionsString |
|
| WGLEXTFramebufferSRGB |
|
| WGLEXTPixelFormatPackedFloat |
|
| WGLEXTSwapControl |
|
| WGLNVCopyImage |
|
| WGLNVDelayBeforeSwap |
|
| WGLNVDXInterop |
|
| WGLNVFloatBuffer |
|
| WGLNVGPUAffinity |
|
| WGLNVMultisampleCoverage |
|
| WGLNVRenderDepthTexture |
|
| WGLNVRenderTextureRectangle |
|
| WGLNVSwapGroup |
|
| WGLNVVertexArrayRange |
|


I only want to inform you guys, they said, that in the beginning of october you can play the BF4 Beta.
Just told you, that you can mark it in your calendar. :D
Meaurk
Global Moderator
BF3 beta was from September 29th till October 10th. And it was released October 25th. So I think the BF4 beta will be from October 3rd till October 13th as it will be released October 29th. :)
Post edited 1 x times, last by
I_like_Chocolate
Topicstarter
I_like_Chocolate
In Europe it will be release on october 31st. I watched the live-press conference. ;)
I think the beta will start on the 3rd, too. :)
Meaurk
Global Moderator
I received my BF3 code same day as America did, and it also shows the American date for BF4.
This article is very interesting tho - NO M16A3 (full auto M16 in BF4):


[§624D-5] Deposition, production, and inspection. Rules 26, 27, 28, 29, 30, 31, 34(c), and 45 of the Hawaii rules of civil procedure shall apply to subpoenas issued under section 624D‑3. [L 2012, c 17, pt of §1]


You can reach this dialog by clicking the button Calc. steps from within the dialog Secret Sharing by CRT.


I'm a second year student at SRMIST in Chennai studying Computer Science Engineeing. I have a little but comprehensive experience developing and designing software for the web, from simple landing pages to progressive web applications. I strive to create software that not only functions efficiently under the hood, but also provides intuitive, pixel-perfect user experiences.
I love learning new and better ways to create seamless user experiences with clean, efficient, and scalable code. I consider work an ongoing education, and I'm always looking for opportunities to work with those who are willing to share their knowledge as much as I want to learn. At the end of the day, my primary goal is to create something beautiful with people that bring out the best in me.
I want everything in my code to be just perfect. I code until everything is letter-perfect; until everything works as it is supposed to work. I love enhancements. I improve as I learn. I never settle.
When I'm not in front of a computer screen (super rare), I'm probably eating, playing my piano, or convincing my dad to get me a dog.


|
|||||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
rootClass
as the root object
rootClass
as the root object
rootEntity
as the root object
objEntityName
parameter.
invalidateObjects(Collections.singletonList(dataObject))
to invalidate a single object.
true
if this iterator is responsible
for closing its connection, otherwise a user of the iterator
must close the connection after closing the iterator.
true
if this batch query has no parameter rows.
true
if there is nothing to be done by this generator.
true
if there is at least one custom query attribute
specified, otherwise returns false
for the case when the query
results will contain only the root entity attributes.
true
.
true
if this query should produce a list of data rows as
opposed to DataObjects, false
for DataObjects.
true
if this query should produce a list of data rows as
opposed to DataObjects, false
for DataObjects.
true
if the DB column represented by this
attribute is a foreign key, referencing another table.
false
, iterated results are not supported.
true
to indicate that any results of a select operation
should be returned as a ResultIterator.
false
.
true
if the project is modified.
file
parameter is older than internal
timestamp of this class generator.
true
if this query has an extra qualifier that uses a parent
entity of the query root entity for additional result filtering.
true
if this ObjEntity represents
a set of read-only objects.
true
.
true
if the query results should replace any currently
cached values, returns false
otherwise.
true
if a stored procedure returns a value.
true
if DataContexts produced by this DataDomain
are using shared DataRowStore.
true
.
false
.
true
if relationship from source to
target points to dependent primary key.
true
if a method isToDependentPK
of reverse relationship of this relationship returns true
.
true
if this translator will translate
parent qualifier on call to doTranslation
.
true
if 'materializeObject' method should trim
trailing spaces from the CHAR columns.
true
if byte columns are handled as BLOBs
internally.
true
if a class associated with this generator is
located in a package.
true
if the ObjectStore uses shared cache of a parent
DataDomain.
true
if a superclass class associated with this
generator is located in a package.
|
|||||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |


{# Page show on public route if client_id.json, credentials.json or FOLDER_ID is missing #} {% set title = 'Something is missing...' %} {% extends "admin/base.html" %} {% block content %}
For NiftyFolder to work, you need to create a Google API project web application. When this is done, download the json client secret file from you Google API project, rename it to client_id.json and add it to the NiftyFolder root directory. More info in the README.md file.
For NiftyFolder to work, it has to be connected to a Google account. Log in to the admin panel using the username and password set in the config.php file and connect.
Log in to the admin panel using the username and password set in the config.php file and choose a folder from your Google Drive for the home folder of your website.


{#- This file was automatically generated - do not edit -#} {% extends "main.html" %} {% block container %}


- had a meeting with @Loek about the new #BurgerKingflyers and how we will deliver them
- redesigned some workflows for the new we asdf asdf asdf asdf asdf bsite and resturctured the navigation items #website-v4
- helped @Pepijn with #nuon presentation
- had a meeting with @Loek about the new #BurgerKingflyers and how we will deliver them
- redesigned some workflows for the new website and resturctured the navigation items #website-v4
- helped @cas-squad with #nuon presentation


Landing Page for example
Exploring the role of plasticity in the evolution of division of labor
go!
source


three.js
- Per Object Motion Blur by
Garrett Johnson
Using a technique similar to the one described
here
. A velocity buffer is rendered using the previous and current frame positions for each object which is then used to smear the final frame.


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object workspace.typeblocking.FocusTraversalManager
public class FocusTraversalManager
The FocusTraversalManager has two function. First, it maintains a pointer to the block, if any, that has focus and the corresponding focus point on that block. If the focus is not on the block, then it must be set to some point of the block canvas. The second primary function of the FocusTraversalManager is to redirect the focus to the next appropriate block in a particular stack. One could "traverse" the stack by moving the focus to one of the following: 1. the block after 2. the block before 3. the next block 4. the previous block The exact definition of what "next", "previous", "after", and "before" is described in details in their corresponding method summary. As a focus manager of the entire system, the class must maintain particular invariants at all time. Clients of this module may obtain the focus through three observer (getter) methods. Clients may also manualy mutate the focus through three modifier (setter) methods. However, BOTH the value returned in the observer methods and the value passed in the modifier methods MUST maintain particular invariants described below. These invariants must hold at all time and check reps should be imposed to ensure that any changes to the system still holds these crucial invariants. Clients of this module may assume that the invariants mentioned below will always hold. INVARIANT I. If the canvas has focus, then the block does not. Thus 1. focusBlock == Block.null 2. canvasFocusPoint != null 3. blockFocusPoint == null INVARIANT II. If the block has focus, then the canvas does not. Thus 1. focusBlock != Block.null 2. canvasFocusPoint == null 3. blockFocusPoint != null
| Constructor Summary | |
|---|---|
FocusTraversalManager()
|
| Method Summary | |
|---|---|
boolean |
focusAfterBlock()
Gives focus to the first after block down the tree, that is, the next control block in the stack. |
boolean |
focusBeforeBlock()
Gives focus to the first beforeblock up the tree, that is, the previous control block in the stack. |
boolean |
focusNextBlock()
Reassigns the focus to the "next block" of the current focusBlock. |
boolean |
focusPrevBlock()
Reassigns the focus to the "previous block" of the current focusBlock. |
java.awt.Point |
getBlockPoint()
|
java.awt.Point |
getCanvasPoint()
|
java.lang.Long |
getFocusBlockID()
|
(package private) java.lang.Long |
getTopOfStack(java.lang.Long blockID)
For a given block, returns the outermost (top-leftmost) block in the stack. |
void |
keyPressed(java.awt.event.KeyEvent e)
|
void |
keyReleased(java.awt.event.KeyEvent e)
|
void |
keyTyped(java.awt.event.KeyEvent e)
|
void |
mouseClicked(java.awt.event.MouseEvent e)
|
void |
mouseEntered(java.awt.event.MouseEvent e)
|
void |
mouseExited(java.awt.event.MouseEvent e)
|
void |
mousePressed(java.awt.event.MouseEvent e)
|
void |
mouseReleased(java.awt.event.MouseEvent e)
|
void |
setFocus(Block block)
Sets focus to block |
void |
setFocus(java.lang.Long blockID)
|
(package private) void |
setFocus(java.awt.Point location)
|
void |
setFocus(java.awt.Point canvasPoint,
java.lang.Long blockID)
Set Focus to canvas at canvasPoint. |
java.lang.String |
toString()
|
void |
workspaceEventOccurred(WorkspaceEvent event)
Subscription: BLOCK_ADDED events. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public FocusTraversalManager()
| Method Detail |
|---|
public java.lang.Long getFocusBlockID()
public java.awt.Point getCanvasPoint()
public java.awt.Point getBlockPoint()
public void setFocus(Block block)
public void setFocus(java.lang.Long blockID)
public void setFocus(java.awt.Point canvasPoint, java.lang.Long blockID)
canvasPoint
- blockID
- TODO: finish method documentationvoid setFocus(java.awt.Point location)
public boolean focusNextBlock()
public boolean focusPrevBlock()
public boolean focusAfterBlock()
public boolean focusBeforeBlock()
java.lang.Long getTopOfStack(java.lang.Long blockID)
blockID
- any block in a stack.
public void mousePressed(java.awt.event.MouseEvent e)
mousePressed
in interface java.awt.event.MouseListener
public void mouseReleased(java.awt.event.MouseEvent e)
mouseReleased
in interface java.awt.event.MouseListener
public void mouseEntered(java.awt.event.MouseEvent e)
mouseEntered
in interface java.awt.event.MouseListener
public void mouseExited(java.awt.event.MouseEvent e)
mouseExited
in interface java.awt.event.MouseListener
public void mouseClicked(java.awt.event.MouseEvent e)
mouseClicked
in interface java.awt.event.MouseListener
public void keyPressed(java.awt.event.KeyEvent e)
keyPressed
in interface java.awt.event.KeyListener
public void keyReleased(java.awt.event.KeyEvent e)
keyReleased
in interface java.awt.event.KeyListener
public void keyTyped(java.awt.event.KeyEvent e)
keyTyped
in interface java.awt.event.KeyListener
public void workspaceEventOccurred(WorkspaceEvent event)
workspaceEventOccurred
in interface WorkspaceListener
event
- WorkspaceEvent object holding information regarding the triggered
event.public java.lang.String toString()
toString
in class java.lang.Object
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If your a moderator DM Craze9 Bot and do 'Help.Mod for Moderation Commands.
'Bot.Info Give you info about the bot.
'Member.list List how many bots and users the server has.
'User.info Gives info about the mentioned user.
'DM.help DMs the server owner for help.
'Give.Help Gives the member help role. (NEED TO CREATE A "Help" ROLE)
'Remove.Help Removes the member help role (IF THEY FEEL LIKE THE ISSUE SOLVED)
'Ticket Opens a support ticket for The member with help role. (A Helper ROLE NEEDED! TO HELP THE MEMBER)
'8Ball (Your question) See what you get.


This week, we are focucing on depression
DEPRESSION
Depression is a condition in which a person feels discouraged, sad, hopeless,
unmotivated, or disinterested in life in general.
Depression and Anxiety Disorders: Not the Same
Depression and anxiety disorders are different, but people with depression often experience symptoms
similar to those of an anxiety disorder, such as nervousness, irritability, and problems sleeping and concentrating.
But each disorder has its own causes and its own emotional and behavioral symptoms.
Many people who develop depression have a history of an anxiety disorder earlier in life.
There is no evidence one disorder causes the other, but there is clear evidence that many people suffer from both disorders.
ADS
ADS