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UQTk: Uncertainty Quantification Toolkit 3.1.3
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Header file for array tools. More...
Go to the source code of this file.
Functions | |
| template<typename T > | |
| void | array1Dto2D (Array1D< T > &arr_1d, Array2D< T > &arr) |
| Store a given 1d array in a 2d array with a single second dimension. More... | |
| template<typename T > | |
| void | array2Dto1D (Array2D< T > &arr_2d, Array1D< T > &arr) |
| Store a given 2d array with a single second dimension in a 1d array. More... | |
| template<typename T > | |
| void | paste (Array1D< T > &arr1, Array1D< T > &arr2, Array2D< T > &arr) |
| Paste two 1d arrays of same size into a single 2d array with second dimension equal to two. More... | |
| template<typename T > | |
| void | generate_multigrid (Array2D< T > &multigrid, Array2D< T > &grid) |
| Generates multigrid as a cartesian product of each column of grid. More... | |
| void | paste (Array2D< double > &x, Array2D< double > &y, Array2D< double > &xy) |
| Paste two 2D arrays next to each other (horizontal stack) More... | |
| void | merge (Array2D< double > &x, Array2D< double > &y, Array2D< double > &xy) |
| Merge 2d double arrays (vertical stack) More... | |
| void | merge (Array1D< double > &x, Array1D< double > &y, Array1D< double > &xy) |
| Merge 1d double arrays. More... | |
| void | merge (Array1D< int > &x, Array1D< int > &y, Array1D< int > &xy) |
| Merge 1d int arrays. More... | |
| void | append (Array1D< double > &x, Array1D< double > &y) |
| Append array y to array x in place (double format) More... | |
| void | append (Array1D< int > &x, Array1D< int > &y) |
| Append array y to array x in place (int format) More... | |
| template<typename T > | |
| void | transpose (Array2D< T > &x, Array2D< T > &xt) |
| Transpose a 2d double or int array x and return the result in xt. More... | |
| void | flatten (Array2D< double > &arr_2, Array1D< double > &arr_1) |
| Unfold/flatten a 2d array into a 1d array (double format) More... | |
| void | fold_1dto2d_rowfirst (Array1D< double > &x1, Array2D< double > &x2) |
| Fold a 1d array into a 2d array (double format), row first. More... | |
| void | fold_1dto2d_colfirst (Array1D< double > &x1, Array2D< double > &x2) |
| Fold a 1d array into a 2d array (double format), column first. More... | |
| void | swap (Array1D< double > &arr, int i, int j) |
| Swap i-th and j-th elements of the array arr. More... | |
| void | swap (Array2D< double > &arr, int i, int j) |
| Swap i-th and j-th rows of the 2d array arr. More... | |
| double | access (int nx, int ny, Array1D< double > &arr_1, int i, int j) |
| Access element from 1D array 'arr_1'. More... | |
| double | accessPythonHelper (int nx, int ny, Array1D< double > &arr_1, int i, int j) |
| Function written exclusively for Pybind11 to be able to load in the function access. More... | |
| template<typename T > | |
| void | getRow (Array2D< T > &arr2d, int k, Array1D< T > &arr1d) |
| Retrieves row 'k' from 2D array 'arr2d' and returns it in 1D array 'arr1d'. More... | |
| template<typename T > | |
| void | getCol (Array2D< T > &arr2d, int k, Array1D< T > &arr1d) |
| Retrieves column 'k' from 2D array 'arr2d' and returns it in 1D array 'arr1d'. More... | |
| template<typename T > | |
| void | addVal (int n, T *arr1d, T val) |
| Adds 'val' to the first n elements of an array pointer (double or int) More... | |
| template<typename T > | |
| void | addVal (Array1D< T > &arr1d, T val) |
| Adds 'val' to all elements of 1D array arr1d (double or int) More... | |
| template<typename T > | |
| void | addVal (Array2D< T > &arr2d, T val) |
| Adds 'val' to all elements of 2D array arr2d (double or int) More... | |
| template<typename T > | |
| void | subVector (Array1D< T > &vector, Array1D< int > &ind, Array1D< T > &subvector) |
| Extracts from 'vector', elements corresponding to indices 'ind' and returns them in 'subvector' (double or int) More... | |
| template<typename T > | |
| void | subMatrix_row (Array2D< T > &matrix, Array1D< int > &ind, Array2D< T > &submatrix) |
| Extracts from 'matrix' rows corresponding to indices 'ind' and returns them in 'submatrix' (double or int) More... | |
| template<typename T > | |
| void | subMatrix_col (Array2D< T > &matrix, Array1D< int > &ind, Array2D< T > &submatrix) |
| Extracts from 'matrix' columns corresponding to indices 'ind' and returns them in 'submatrix' (double or int) More... | |
| template<typename T > | |
| void | matPvec (Array2D< T > &matrix, const Array1D< T > &rc, T alpha, char *RC) |
| Adds scaled row or column to all rows / columns of a matrix (double or int) More... | |
| template<typename T > | |
| T | maxVal (const Array1D< T > &vector, int *indx) |
| Returns maximum value in 'vector' and its location in *indx (double or int) More... | |
| void | setdiff (Array1D< int > &A, Array1D< int > &B, Array1D< int > &C) |
| Returns (C=Elements of A that are not in B); C is sorted in ascending order. More... | |
| void | setdiff_s (Array1D< int > &A, Array1D< int > &B, Array1D< int > &C) |
| Returns ( C=Elements of A that are not in B); C is sorted in ascending order. More... | |
| void | shell_sort (int *a, int n) |
| Sorts integer array. More... | |
| void | shell_sort (Array1D< int > &array) |
| Sorts integer array in ascending order. More... | |
| void | shell_sort (Array1D< double > &array) |
| Sorts double array in ascending order. More... | |
| void | shell_sort_col (Array2D< double > &array, int col, Array1D< int > &newInd, Array1D< int > &oldInd) |
| Sorts double array in ascending order according to a given column. More... | |
| void | shell_sort_all (Array2D< double > &array, Array1D< int > &newInd, Array1D< int > &oldInd) |
| Sorts double array in ascending order according to first column, then second column breaks the tie, and so on. More... | |
| void | quicksort3 (Array1D< double > &arr, int l, int r) |
| Quick-sort with 3-way partitioning of array between indices l and r. More... | |
| void | quicksort3 (Array2D< double > &arr, int left, int right, int col) |
| Quick-sort with 3-way partitioning of 2d array between indices l and r, according to column col. More... | |
| void | quicksort3 (Array2D< double > &arr, int left, int right) |
| Quick-sort with 3-way partitioning of 2d array between indices l and r, and sorting is done comparing rows (by first element, then by second, etc...) More... | |
| void | intersect (Array1D< int > &A, Array1D< int > &B, Array1D< int > &C, Array1D< int > &iA, Array1D< int > &iB) |
| Finds common entries in 1D arrays 'A' and 'B' and returns them in 'C', sorted in ascending order. It also returns the original locations of these entries in 1D arrays 'iA' and 'iB', respectively. More... | |
| void | intersect (Array1D< int > &A, Array1D< int > &B, Array1D< int > &C) |
| Find common entries in 1D arrays 'A' and 'B' and return them in 'C', sorted in ascending order. More... | |
| template<typename T > | |
| void | find (Array1D< T > &theta, T lmbda, string type, Array1D< int > &indx) |
| Return list of indices corresponding to elements of 1D array theta that are: larger ( type="gt" ), larger or equal ( type="ge" ), smaller ( type="lt" ), smaller or equal ( type="le" ) than lmbda. More... | |
| void | prodAlphaMatVec (Array2D< double > &A, Array1D< double > &x, double alpha, Array1D< double > &y) |
| Returns , where 'A' is a 2D array, 'x' is 1D array of size and 'alpha' is a scalar. The 1D array 'y' has elements. More... | |
| void | prodAlphaMatTVec (Array2D< double > &A, Array1D< double > &x, double alpha, Array1D< double > &y) |
| Returns , where 'A' is a 2D array, 'x' is 1D array of size and 'alpha' is a scalar. The 1D array 'y' has elements. More... | |
| void | prodAlphaMatMat (Array2D< double > &A, Array2D< double > &B, double alpha, Array2D< double > &C) |
| Returns , where 'A' and 'B' are 2D arrays and 'alpha' is a scalar. The 2D array 'C' has elements. More... | |
| void | prodAlphaMatTMat (Array2D< double > &A, Array2D< double > &B, double alpha, Array2D< double > &C) |
| Returns , where 'A' and 'B' are 2D arrays and 'alpha' is a scalar. The 2D array 'C' has elements. More... | |
| void | addVecAlphaVecPow (Array1D< double > &x, double alpha, Array1D< double > &y, int ip) |
| Implements , where 'x' and 'y' are 1D arrays with elements. More... | |
| double | prod_vecTmatvec (Array1D< double > &a, Array2D< double > &B, Array1D< double > &c) |
| Returns . More... | |
| Array2D< double > | MatTMat (Array2D< double > &A) |
| Returns , where 'A' is a 2D array. More... | |
| template<typename T > | |
| void | delRow (Array2D< T > &A, int irow) |
| Deletes row 'irow' from 2D array 'A'. More... | |
| template<typename T > | |
| void | delCol (Array2D< T > &A, int icol) |
| Deletes column 'icol' from 2D array 'A'. More... | |
| template<typename T > | |
| void | delCol (Array1D< T > &x, int icol) |
| Deletes element 'icol' from 1D array 'A'. More... | |
| void | paddMatRow (Array2D< double > &A, Array1D< double > &x) |
| Padds 2D array 'A' with the row 'x'. More... | |
| void | paddMatCol (Array2D< double > &A, Array1D< double > &x) |
| Padds 2D array 'A' with the column 'x'. More... | |
| void | paddMatRow (Array2D< int > &A, Array1D< int > &x) |
| Padds 2D array 'A' with the row 'x'. More... | |
| void | paddMatCol (Array2D< int > &A, Array1D< int > &x) |
| Padds 2D array 'A' with the column 'x'. More... | |
| void | paddMatColScal (Array2D< double > &A, Array1D< double > &x, double scal) |
| Padds square 2D array 'A' with the elements of 'x' and 'scal' as follows: and . More... | |
| bool | is_equal (Array1D< int > &a, Array1D< int > &b) |
| Checks if two 1d int arrays are equal. More... | |
| bool | is_equal (Array1D< double > &a, Array1D< double > &b) |
| Checks if two 1d double arrays are equal. More... | |
| bool | is_less (Array1D< int > &a, Array1D< int > &b) |
| Checks if one 1d int array is less than another (by first element, then by second, etc...) More... | |
| bool | is_less (Array1D< double > &a, Array1D< double > &b) |
| Checks if one 1d double array is less than another (by first element, then by second, etc...) More... | |
| int | vecIsInArray (Array1D< int > &vec, Array2D< int > &array) |
| Checks if vec matches with any of the rows of array Returns the row number, or -1 if vec is not equal to any of the rows of array. More... | |
| double | select_kth (int k, Array1D< double > &arr) |
| Select the k-th smallest element of an array arr. More... | |
| double | logdeterm (Array2D< double > &mat) |
| Log-determinant of a real symmetric positive-definite matrix. More... | |
| double | trace (Array2D< double > &mat) |
| Trace of a matrix. More... | |
| double | evalLogMVN (Array1D< double > &x, Array1D< double > &mu, Array2D< double > &Sigma) |
| Evaluates the natural logarithm of a multivariate normal distribution. More... | |
| Array2D< double > | diag (Array1D< double > &diagonal_array) |
| Returns a diagonal matrix with a given diagonal. More... | |
| Array1D< double > | copy (Array1D< double > &) |
| Returns a copy of 1D array. More... | |
| Array2D< double > | copy (Array2D< double > &) |
| Return a copy of 2D Array. More... | |
| Array2D< double > | mtxdel (Array2D< double > &, int index, int dim) |
| Deletes matrix columns or rows. Index specifies which column or row and dim = 1 deletes column, dim = 0 deletes the row. More... | |
| Array1D< double > | add (Array1D< double > &, Array1D< double > &) |
| Add two 1D Arrays and returns sum (must be of the same shape) More... | |
| Array2D< double > | add (Array2D< double > &, Array2D< double > &) |
| Add two 2D Arrays and returns sum (must be of same shape) More... | |
| void | addinplace (Array2D< double > &x, Array2D< double > &y) |
| Add two 2D Arrays in place. Summation is returned as x. More... | |
| void | addinplace (Array1D< double > &x, Array1D< double > &y) |
| Add two 1D Arrays in place. Summation is returned as x. More... | |
| Array1D< double > | subtract (Array1D< double > &, Array1D< double > &) |
| Returns subtraction of two 1D Arrays (must be of the same shape) More... | |
| Array2D< double > | subtract (Array2D< double > &, Array2D< double > &) |
| Returns subtraction of two 2D Arrays (must be of the same shape) More... | |
| void | subtractinplace (Array2D< double > &x, Array2D< double > &y) |
| Subtract two 2D Arrays in place. Difference is returned as x. More... | |
| void | subtractinplace (Array1D< double > &x, Array1D< double > &y) |
| Subtract two 1D Arrays in place. Difference is returned as x. More... | |
| Array1D< double > | scale (Array1D< double > &, double) |
| Returns 1D Arrays scaled by a double. More... | |
| Array2D< double > | scale (Array2D< double > &, double) |
| Returns 2D Array scaled by a double. More... | |
| void | scaleinplace (Array1D< double > &, double) |
| Multiply Array1D by double in place. More... | |
| void | scaleinplace (Array1D< int > &, int) |
| Multiply Array1D by int in place. More... | |
| void | scaleinplace (Array2D< double > &, double) |
| Multiply Array2D by double in place. More... | |
| void | scaleinplace (Array2D< int > &, int) |
| Multiply Array2D by int in place. More... | |
| Array2D< double > | dotmult (Array2D< double > &A, Array2D< double > &B) |
| Returns the elementwise multiplication of two 2D Arrays. More... | |
| Array1D< double > | dotmult (Array1D< double > &A, Array1D< double > &B) |
| Returns the elementwise multiplication of two 1D Arrays. More... | |
| Array2D< double > | dotdivide (Array2D< double > &A, Array2D< double > &B) |
| Returns the elementwise division of two 2D Arrays. More... | |
| Array1D< double > | dotdivide (Array1D< double > &A, Array1D< double > &B) |
| Returns the elementwise division of two 1D Arrays. More... | |
| double | norm (Array1D< double > &) |
| Returns norm of 1D Array (Euclidean) More... | |
| double | dist_sq (Array1D< double > &x, Array1D< double > &y, Array1D< double > &w) |
| Weighted vector distance-squared. More... | |
| Array2D< double > | Trans (Array2D< double > &) |
| Returns the transpose of a 2D Array. More... | |
| double | dot (Array1D< double > &, Array1D< double > &) |
| Returns the dot product of two 1D Arrays (must be of the same length) More... | |
| Array1D< double > | dot (Array2D< double > &, Array1D< double > &) |
| Returns the matrix vector product. More... | |
| Array2D< double > | dot (Array2D< double > &, Array2D< double > &) |
| Returns the matrix matrix product. More... | |
| Array2D< double > | dotT (Array2D< double > &, Array2D< double > &) |
| Returns the matrix matrix^T product. More... | |
| Array2D< double > | INV (Array2D< double > &A) |
| Returns the inverse of a square 2D Array. More... | |
| Array2D< double > | AinvH (Array2D< double > &A, Array2D< double > &H) |
| Solves linear system AX=H, i.e. returns A^(-1)*H, where A is real, symmetric and positive definite. More... | |
| Array1D< double > | Ainvb (Array2D< double > &A, Array1D< double > &b) |
| Solves linear system Ax=b, i.e. return A^(-1)*b where A is real, symmetric and positive definite. More... | |
| void | LSTSQ (Array2D< double > &A, Array1D< double > &b, Array1D< double > &x) |
| Least squares solution for overdetermined system. Note that A must be "taller than wide". Solution is returned in x. More... | |
| void | QR (Array2D< double > &B, Array2D< double > &Q, Array2D< double > &R) |
| Computes the QR factorization of a 2D Array (need not be square) More... | |
| void | SVD (Array2D< double > &A, Array2D< double > &U, Array1D< double > &S, Array2D< double > &VT) |
| Computes the SVD calculation of a 2D Array (need not be square) More... | |
| void | printarray (Array1D< double > &) |
| Prints 1D double Array to screen (alternative to for loop using cout) More... | |
| void | printarray (Array1D< int > &) |
| Prints 1D int Array to screen (alternative to for loop using cout) More... | |
| void | printarray (Array2D< double > &) |
| Prints 2D double Array to screen (alternative to for loop using cout) More... | |
| void | printarray (Array2D< int > &) |
| Prints 2D int Array to screen (alternative to for loop using cout) More... | |
Header file for array tools.
Some functions are not optimal in terms of array access.
Some functions should be templated and or moved to array class
| double access | ( | int | nx, |
| int | ny, | ||
| Array1D< double > & | arr_1, | ||
| int | i, | ||
| int | j | ||
| ) |
Access element from 1D array 'arr_1'.
| double accessPythonHelper | ( | int | nx, |
| int | ny, | ||
| Array1D< double > & | arr_1, | ||
| int | i, | ||
| int | j | ||
| ) |
Function written exclusively for Pybind11 to be able to load in the function access.
Add two 1D Arrays and returns sum (must be of the same shape)
Add two 2D Arrays and returns sum (must be of same shape)
Add two 1D Arrays in place. Summation is returned as x.
Add two 2D Arrays in place. Summation is returned as x.
| void addVal | ( | Array1D< T > & | arr1d, |
| T | val | ||
| ) |
Adds 'val' to all elements of 1D array arr1d (double or int)
| void addVal | ( | Array2D< T > & | arr2d, |
| T | val | ||
| ) |
Adds 'val' to all elements of 2D array arr2d (double or int)
| void addVal | ( | int | n, |
| T * | arr1d, | ||
| T | val | ||
| ) |
Adds 'val' to the first n elements of an array pointer (double or int)
Implements , where 'x' and 'y' are 1D arrays with elements.
Solves linear system Ax=b, i.e. return A^(-1)*b where A is real, symmetric and positive definite.
Solves linear system AX=H, i.e. returns A^(-1)*H, where A is real, symmetric and positive definite.
Append array y to array x in place (double format)
Append array y to array x in place (int format)
Store a given 1d array in a 2d array with a single second dimension.
Store a given 2d array with a single second dimension in a 1d array.
| void delCol | ( | Array1D< T > & | x, |
| int | icol | ||
| ) |
| void delCol | ( | Array2D< T > & | A, |
| int | icol | ||
| ) |
| void delRow | ( | Array2D< T > & | A, |
| int | irow | ||
| ) |
Returns a diagonal matrix with a given diagonal.
Weighted vector distance-squared.
Returns the dot product of two 1D Arrays (must be of the same length)
Returns the matrix vector product.
Returns the matrix matrix product.
Returns the elementwise division of two 1D Arrays.
Returns the elementwise division of two 2D Arrays.
Returns the elementwise multiplication of two 1D Arrays.
Returns the elementwise multiplication of two 2D Arrays.
Returns the matrix matrix^T product.
Evaluates the natural logarithm of a multivariate normal distribution.
| void find | ( | Array1D< T > & | theta, |
| T | lmbda, | ||
| string | type, | ||
| Array1D< int > & | indx | ||
| ) |
Return list of indices corresponding to elements of 1D array theta that are: larger ( type="gt" ), larger or equal ( type="ge" ), smaller ( type="lt" ), smaller or equal ( type="le" ) than lmbda.
Unfold/flatten a 2d array into a 1d array (double format)
Fold a 1d array into a 2d array (double format), column first.
Fold a 1d array into a 2d array (double format), row first.
Generates multigrid as a cartesian product of each column of grid.
Retrieves column 'k' from 2D array 'arr2d' and returns it in 1D array 'arr1d'.
Retrieves row 'k' from 2D array 'arr2d' and returns it in 1D array 'arr1d'.
Find common entries in 1D arrays 'A' and 'B' and return them in 'C', sorted in ascending order.
| void intersect | ( | Array1D< int > & | A, |
| Array1D< int > & | B, | ||
| Array1D< int > & | C, | ||
| Array1D< int > & | iA, | ||
| Array1D< int > & | iB | ||
| ) |
Finds common entries in 1D arrays 'A' and 'B' and returns them in 'C', sorted in ascending order. It also returns the original locations of these entries in 1D arrays 'iA' and 'iB', respectively.
Checks if two 1d double arrays are equal.
Checks if one 1d double array is less than another (by first element, then by second, etc...)
Checks if one 1d int array is less than another (by first element, then by second, etc...)
| double logdeterm | ( | Array2D< double > & | mat | ) |
Log-determinant of a real symmetric positive-definite matrix.
Least squares solution for overdetermined system. Note that A must be "taller than wide". Solution is returned in x.
| void matPvec | ( | Array2D< T > & | matrix, |
| const Array1D< T > & | rc, | ||
| T | alpha, | ||
| char * | RC | ||
| ) |
Adds scaled row or column to all rows / columns of a matrix (double or int)
| T maxVal | ( | const Array1D< T > & | vector, |
| int * | indx | ||
| ) |
Returns maximum value in 'vector' and its location in *indx (double or int)
Merge 1d double arrays.
Merge 2d double arrays (vertical stack)
Deletes matrix columns or rows. Index specifies which column or row and dim = 1 deletes column, dim = 0 deletes the row.
| double norm | ( | Array1D< double > & | x | ) |
Returns norm of 1D Array (Euclidean)
Padds 2D array 'A' with the column 'x'.
Padds 2D array 'A' with the column 'x'.
Padds square 2D array 'A' with the elements of 'x' and 'scal' as follows: and .
Padds 2D array 'A' with the row 'x'.
Padds 2D array 'A' with the row 'x'.
Paste two 1d arrays of same size into a single 2d array with second dimension equal to two.
Paste two 2D arrays next to each other (horizontal stack)
| void printarray | ( | Array1D< double > & | x | ) |
Prints 1D double Array to screen (alternative to for loop using cout)
| void printarray | ( | Array1D< int > & | x | ) |
Prints 1D int Array to screen (alternative to for loop using cout)
| void printarray | ( | Array2D< double > & | x | ) |
Prints 2D double Array to screen (alternative to for loop using cout)
| void printarray | ( | Array2D< int > & | x | ) |
Prints 2D int Array to screen (alternative to for loop using cout)
Returns .
| void prodAlphaMatMat | ( | Array2D< double > & | A, |
| Array2D< double > & | B, | ||
| double | alpha, | ||
| Array2D< double > & | C | ||
| ) |
Returns , where 'A' and 'B' are 2D arrays and 'alpha' is a scalar. The 2D array 'C' has elements.
| void prodAlphaMatTMat | ( | Array2D< double > & | A, |
| Array2D< double > & | B, | ||
| double | alpha, | ||
| Array2D< double > & | C | ||
| ) |
Returns , where 'A' and 'B' are 2D arrays and 'alpha' is a scalar. The 2D array 'C' has elements.
| void prodAlphaMatTVec | ( | Array2D< double > & | A, |
| Array1D< double > & | x, | ||
| double | alpha, | ||
| Array1D< double > & | y | ||
| ) |
Returns , where 'A' is a 2D array, 'x' is 1D array of size and 'alpha' is a scalar. The 1D array 'y' has elements.
| void prodAlphaMatVec | ( | Array2D< double > & | A, |
| Array1D< double > & | x, | ||
| double | alpha, | ||
| Array1D< double > & | y | ||
| ) |
Returns , where 'A' is a 2D array, 'x' is 1D array of size and 'alpha' is a scalar. The 1D array 'y' has elements.
Computes the QR factorization of a 2D Array (need not be square)
| void quicksort3 | ( | Array1D< double > & | arr, |
| int | l, | ||
| int | r | ||
| ) |
Quick-sort with 3-way partitioning of array between indices l and r.
| void quicksort3 | ( | Array2D< double > & | arr, |
| int | left, | ||
| int | right | ||
| ) |
Quick-sort with 3-way partitioning of 2d array between indices l and r, and sorting is done comparing rows (by first element, then by second, etc...)
| void quicksort3 | ( | Array2D< double > & | arr, |
| int | left, | ||
| int | right, | ||
| int | col | ||
| ) |
Quick-sort with 3-way partitioning of 2d array between indices l and r, according to column col.
Returns 1D Arrays scaled by a double.
Returns 2D Array scaled by a double.
| double select_kth | ( | int | k, |
| Array1D< double > & | arr | ||
| ) |
Select the k-th smallest element of an array arr.
Returns (C=Elements of A that are not in B); C is sorted in ascending order.
Returns ( C=Elements of A that are not in B); C is sorted in ascending order.
| void shell_sort | ( | Array1D< double > & | array | ) |
Sorts double array in ascending order.
| void shell_sort | ( | Array1D< int > & | array | ) |
Sorts integer array in ascending order.
| void shell_sort | ( | int * | a, |
| int | n | ||
| ) |
Sorts integer array.
Sorts double array in ascending order according to first column, then second column breaks the tie, and so on.
| void shell_sort_col | ( | Array2D< double > & | array, |
| int | col, | ||
| Array1D< int > & | newInd, | ||
| Array1D< int > & | oldInd | ||
| ) |
Sorts double array in ascending order according to a given column.
| void subMatrix_col | ( | Array2D< T > & | matrix, |
| Array1D< int > & | ind, | ||
| Array2D< T > & | submatrix | ||
| ) |
Extracts from 'matrix' columns corresponding to indices 'ind' and returns them in 'submatrix' (double or int)
| void subMatrix_row | ( | Array2D< T > & | matrix, |
| Array1D< int > & | ind, | ||
| Array2D< T > & | submatrix | ||
| ) |
Extracts from 'matrix' rows corresponding to indices 'ind' and returns them in 'submatrix' (double or int)
Returns subtraction of two 1D Arrays (must be of the same shape)
Returns subtraction of two 2D Arrays (must be of the same shape)
Subtract two 1D Arrays in place. Difference is returned as x.
Subtract two 2D Arrays in place. Difference is returned as x.
| void subVector | ( | Array1D< T > & | vector, |
| Array1D< int > & | ind, | ||
| Array1D< T > & | subvector | ||
| ) |
Extracts from 'vector', elements corresponding to indices 'ind' and returns them in 'subvector' (double or int)
| void SVD | ( | Array2D< double > & | A, |
| Array2D< double > & | U, | ||
| Array1D< double > & | S, | ||
| Array2D< double > & | VT | ||
| ) |
Computes the SVD calculation of a 2D Array (need not be square)
| void swap | ( | Array1D< double > & | arr, |
| int | i, | ||
| int | j | ||
| ) |
Swap i-th and j-th elements of the array arr.
| void swap | ( | Array2D< double > & | arr, |
| int | i, | ||
| int | j | ||
| ) |
Swap i-th and j-th rows of the 2d array arr.
| double trace | ( | Array2D< double > & | mat | ) |
Trace of a matrix.
Transpose a 2d double or int array x and return the result in xt.


Chilliwack family’s dog missing after using online pet-sitting service - Barriere Star Journal
by Paul HendersonTen-month-old Frankie (left) was dropped off using dog-sitting service Rover.com on Nov. 11, 2019 and immediately was lost by the sitter. (Submitted)
Kim Levinsky with 10-month-old Frankie who went missing from a Chilliwack dog sitter hired through Rover.com on Nov. 11, 2019, and four days later was still missing. (Submitted)
Ten-month-old Frankie (left) was dropped off using dog-sitting service Rover.com on Nov. 11, 2019 and immediately was lost by the sitter. (Submitted)
Frankie the pit bull with her pal, three-year-old Linden Levinsky. (Submitted)
Frankie the pit bull with owner Dan Levinsky and five-year-old Olivia Levinsky. (Submitted)
Ten-month-old Frankie went missing from a Chilliwack dog sitter hired through Rover.com on Nov. 11, 2019, and four days later was still missing.
Off to the airport and a flight to Mexico for the Kim and Dan Levinsky with their kids aged three and five.
But then the unthinkable happened.
|
|
| Kim Levinsky with 10-month-old Frankie who went missing from a Chilliwack dog sitter hired through Rover.com on Nov. 11, 2019, and four days later was still missing. (Submitted) |
It was Nov. 11, and soon after being dropped off at the house near Fletcher and Cleveland in the downtown area, Frankie hopped a fence and ran into the road.
While the Levinskys are off in Mexico worrying, friends of the family have been frantically searching the city, but some don’t think the dog-sitting service is doing enough.
Rover.com is a Seattle-based firm that is an online marketplace for people to buy and sell pet care services including pet sitting, dog boarding, and dog walking. It’s described by some as the Uber for dogs or Airbnb for pets, hooking up pet owners with those willing to board or walk pets.
Kelsey Vincent is a friend of the Levinskys who said 40 people, including the dog sitter, were searching for four hours on Nov. 11 but couldn’t find her. The next day they hired Al MacLellan from Surrey-based Petsearchers to look with his bloodhound, but still nothing.
(See below for more photos.)
“She was lost within 30 minutes of being dropped off for care and has been missing since Nov. 11,” Vincent said on Nov. 15. “The friends and family have been out searching for days. There are posters everywhere. Even search dog services (bloodhound scent tracking) has been initiated.”
But Vincent said Rover declined to help pay for the bloodhound services, and has otherwise not been particularly responsive to the situation.
“[The Levinskys] are in Mexico while all of this is going on at home and Rover is providing very little support to help bring Frank home,” Vincent said via email, adding in a phone interview, “Literally the only thing you had to do was keep the dog safe,” Vincent said of Rover and the dog-sitter used.
And while Rover says this type of situation is rare, it does happen. In September a Vancouver family complained to other media outlets about Rover and how their two-year-old shepherd mix went missing the same day it was dropped off at a sitter.
• RELATED: 20-day search for missing dog in Princeton, B.C., ends with tears of joy
• RELATED: ‘It’s more than a lost pet, it’s a family member’: Rossland residents help find Molly the dog
In that case, the family found out the sitter had lost other dogs and often cared for five or six at a time. The company told Global and CTV News that the particular sitter is no longer allowed to offer services through the platform.
Asked about Frankie, Rover provided The Progress with a statement: “As dog parents ourselves, we take these rare situations very seriously and our primary focus is seeing Frankie reunited with her family,” said Dave Rosenbaum from Rover’s public relations team in an email. “To aid in the search efforts, we have posted in online forums, engaged local members of our community to help locate Frankie, and are offering a reward for information leading to her being found. The sitter’s account has been paused, and our 24/7 Trust and Safety team will conduct a complete investigation.”
According to its website, Rover’s guarantee covers “costs arising from certain injuries or damages that occur during a service booked and paid through Rover. The injuries or damages must result from care provided during a Rover stay or walk, and the guarantee reimburses in the event the sitter or walker is unwilling or unable to pay those costs.”
Anyone who spots Frankie is asked to call Kelsey Vincent at<PHONE_NUMBER>. She says if Frankie is spotted, do not chase her or she will run. Just call the number if you are able to keep an eye on her. If you are really close, Frankie is “super food motivated.”
@PeeJayAitch
paul.henderson@theprogress.com


Injection is discussed and demonstrated in detail under
Brown Belt: Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection') and related flaws
and under
Brown Belt: Improper Neutralization of Special Elements used in an SQL Command ('SQL Injection')
Please review those sections to refresh your memory and also the OWASP link below.
Injection flaws are very prevalent, particularly in legacy code. Injection vulnerabilities are often found in SQL, LDAP, XPath, or NoSQL queries, OS commands, XML parsers, SMTP headers, expression languages, and ORM queries.
For those interested in learning more about Injection you can watch the following OWASP Ottawa "Deep Dive" presentation.
The attackers have built in a proxy service that can execute requests from the CnC environment, such as a ping request.
Very similar to the challenge under brown belt, the host name here allows more than it should.
Look for the 'secret' file on the file system of the 'pinger' host.
PS: Besides the 'secret' file you will find the coordinates of an internal application that is used to control the bots.
The pinger will become your "beachhead" in interacting with this application.


With the power of the MYO armband. A classic directional game can be realized with the palm of your hand, Literally.
Snake can be dated as far back as 1976. What all versions had in common were the controls. Left, Right, Up, Down. Very Simple. How can someone possibly make this game any different nowadays?
What I decided to do was allow a simple game like Snake to be controlled my the MYO armband. Up is Up, Left is Left, etc. With the motion of your forearm, the snake comes to life.
The Implementation
Using the calibration of the MYO, I can deduce based on calculations of the 3D space, the difference between the cardinal directions.
The Code is the algorithm for interpreting left, right, up, and down.
CODE WRITTEN HERE:
Installation
Placeholder text by Space Ipsum. Photographs by NASA on The Commons.


Struct Gdi.PIXELFORMATDESCRIPTOR
Inherited Members
Namespace: CADability
Assembly: CADability.dll
Syntax
public struct PIXELFORMATDESCRIPTOR
Fields
| Improve this Doc View SourcebReserved
Specifies the number of overlay and underlay planes. Bits 0 through 3 specify up to 15 overlay planes and bits 4 through 7 specify up to 15 underlay planes.
Declaration
public byte bReserved
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAccumAlphaBits
Specifies the number of alpha bitplanes in the accumulation buffer.
Declaration
public byte cAccumAlphaBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAccumBits
Specifies the total number of bitplanes in the accumulation buffer.
Declaration
public byte cAccumBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAccumBlueBits
Specifies the number of blue bitplanes in the accumulation buffer.
Declaration
public byte cAccumBlueBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAccumGreenBits
Specifies the number of green bitplanes in the accumulation buffer.
Declaration
public byte cAccumGreenBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAccumRedBits
Specifies the number of red bitplanes in the accumulation buffer.
Declaration
public byte cAccumRedBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAlphaBits
Specifies the number of alpha bitplanes in each RGBA color buffer. Alpha bitplanes are not supported.
Declaration
public byte cAlphaBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAlphaShift
Specifies the shift count for alpha bitplanes in each RGBA color buffer. Alpha bitplanes are not supported.
Declaration
public byte cAlphaShift
Field Value
| Type | Description |
|---|---|
| System.Byte |
cAuxBuffers
Specifies the number of auxiliary buffers. Auxiliary buffers are not supported.
Declaration
public byte cAuxBuffers
Field Value
| Type | Description |
|---|---|
| System.Byte |
cBlueBits
Specifies the number of blue bitplanes in each RGBA color buffer.
Declaration
public byte cBlueBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cBlueShift
Specifies the shift count for blue bitplanes in each RGBA color buffer.
Declaration
public byte cBlueShift
Field Value
| Type | Description |
|---|---|
| System.Byte |
cColorBits
Specifies the number of color bitplanes in each color buffer. For RGBA pixel types, it is the size of the color buffer, excluding the alpha bitplanes. For color-index pixels, it is the size of the color-index buffer.
Declaration
public byte cColorBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cDepthBits
Specifies the depth of the depth (z-axis) buffer.
Declaration
public byte cDepthBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cGreenBits
Specifies the number of green bitplanes in each RGBA color buffer.
Declaration
public byte cGreenBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cGreenShift
Specifies the shift count for green bitplanes in each RGBA color buffer.
Declaration
public byte cGreenShift
Field Value
| Type | Description |
|---|---|
| System.Byte |
cRedBits
Specifies the number of red bitplanes in each RGBA color buffer.
Declaration
public byte cRedBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
cRedShift
Specifies the shift count for red bitplanes in each RGBA color buffer.
Declaration
public byte cRedShift
Field Value
| Type | Description |
|---|---|
| System.Byte |
cStencilBits
Specifies the depth of the stencil buffer.
Declaration
public byte cStencilBits
Field Value
| Type | Description |
|---|---|
| System.Byte |
dwDamageMask
Ignored. Earlier implementations of OpenGL used this member, but it is no longer used.
Declaration
public int dwDamageMask
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Remarks
Specifies whether more than one pixel format shares the same frame buffer. If the result of the bitwise AND of the damage masks between two pixel formats is nonzero, then they share the same buffers.
dwFlags
A set of bit flags that specify properties of the pixel buffer. The properties are generally not mutually exclusive; you can set any combination of bit flags, with the exceptions noted.
Declaration
public int dwFlags
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Remarks
The following bit flag constants are defined:
| Value | Meaning |
|---|---|
| PFD_DRAW_TO_WINDOW | The buffer can draw to a window or device surface. |
| PFD_DRAW_TO_BITMAP | The buffer can draw to a memory bitmap. |
| PFD_SUPPORT_GDI | The buffer supports GDI drawing. This flag and PFD_DOUBLEBUFFER are mutually exclusive in the current generic implementation. |
| PFD_SUPPORT_OPENGL | The buffer supports OpenGL drawing. |
| PFD_GENERIC_ACCELERATED | The pixel format is supported by a device driver that accelerates the generic implementation. If this flag is clear and the PFD_GENERIC_FORMAT flag is set, the pixel format is supported by the generic implementation only. |
| PFD_GENERIC_FORMAT | The pixel format is supported by the GDI software implementation, which is also known as the generic implementation. If this bit is clear, the pixel format is supported by a device driver or hardware. |
| PFD_NEED_PALETTE | The buffer uses RGBA pixels on a palette-managed device. A logical palette is required to achieve the best results for this pixel type. Colors in the palette should be specified according to the values of the cRedBits, cRedShift, cGreenBits, cGreenShift, cBluebits, and cBlueShift members. The palette should be created and realized in the device context before calling wglMakeCurrent(IntPtr, IntPtr). |
| PFD_NEED_SYSTEM_PALETTE |
Defined in the pixel format descriptors of hardware that supports one hardware palette in
256-color mode only. For such systems to use hardware acceleration, the hardware palette must be in
a fixed order (for example, 3-3-2) when in RGBA mode or must match the logical palette when in
color-index mode.
|
| PFD_DOUBLEBUFFER | The buffer is double-buffered. This flag and PFD_SUPPORT_GDI are mutually exclusive in the current generic implementation. |
| PFD_STEREO | The buffer is stereoscopic. This flag is not supported in the current generic implementation. |
| PFD_SWAP_LAYER_BUFFERS | Indicates whether a device can swap individual layer planes with pixel formats that include double-buffered overlay or underlay planes. Otherwise all layer planes are swapped together as a group. When this flag is set, wglSwapLayerBuffers is supported. |
You can specify the following bit flags when calling ChoosePixelFormat(IntPtr, ref Gdi.PIXELFORMATDESCRIPTOR).
| Value | Meaning |
|---|---|
| PFD_DEPTH_DONTCARE | The requested pixel format can either have or not have a depth buffer. To select a pixel format without a depth buffer, you must specify this flag. The requested pixel format can be with or without a depth buffer. Otherwise, only pixel formats with a depth buffer are considered. |
| PFD_DOUBLEBUFFER_DONTCARE | The requested pixel format can be either single- or double-buffered. |
| PFD_STEREO_DONTCARE | The requested pixel format can be either monoscopic or stereoscopic. |
With the glAddSwapHintRectWIN extension function, two new flags are included for the PIXELFORMATDESCRIPTOR pixel format structure.
| Value | Meaning |
|---|---|
| PFD_SWAP_COPY | Specifies the content of the back buffer in the double-buffered main color plane following a buffer swap. Swapping the color buffers causes the content of the back buffer to be copied to the front buffer. The content of the back buffer is not affected by the swap. PFD_SWAP_COPY is a hint only and might not be provided by a driver. |
| PFD_SWAP_EXCHANGE | Specifies the content of the back buffer in the double-buffered main color plane following a buffer swap. Swapping the color buffers causes the exchange of the back buffer's content with the front buffer's content. Following the swap, the back buffer's content contains the front buffer's content before the swap. PFD_SWAP_EXCHANGE is a hint only and might not be provided by a driver. |
dwLayerMask
Ignored. Earlier implementations of OpenGL used this member, but it is no longer used.
Declaration
public int dwLayerMask
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Remarks
Specifies the layer mask. The layer mask is used in conjunction with the visible mask to determine if one layer overlays another.
dwVisibleMask
Specifies the transparent color or index of an underlay plane. When the pixel type is RGBA, dwVisibleMask is a transparent RGB color value. When the pixel type is color index, it is a transparent index value.
Declaration
public int dwVisibleMask
Field Value
| Type | Description |
|---|---|
| System.Int32 |
iLayerType
Ignored. Earlier implementations of OpenGL used this member, but it is no longer used.
Declaration
public byte iLayerType
Field Value
| Type | Description |
|---|---|
| System.Byte |
Remarks
Specifies the type of layer.
iPixelType
Specifies the type of pixel data. The following types are defined.
Declaration
public byte iPixelType
Field Value
| Type | Description |
|---|---|
| System.Byte |
Remarks
| Value | Meaning |
|---|---|
| PFD_TYPE_RGBA | RGBA pixels. Each pixel has four components in this order: red, green, blue, and alpha. |
| PFD_TYPE_COLORINDEX | Color-index pixels. Each pixel uses a color-index value. |
nSize
Specifies the size of this data structure. This value should be set to sizeof(PIXELFORMATDESCRIPTOR)
.
Declaration
public short nSize
Field Value
| Type | Description |
|---|---|
| System.Int16 |
nVersion
Specifies the version of this data structure. This value should be set to 1.
Declaration
public short nVersion
Field Value
| Type | Description |
|---|---|
| System.Int16 |


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This game part of the classic games, please visit that page first for general information about these games.
| Actions | Agents | Manual Control | Action Shape | Action Values | Observation Shape | Observation Values | Num States |
|---|---|---|---|---|---|---|---|
| Discrete | 3 | No | Discrete(309) | Discrete(309) | (6, 5, 15) | [0,1] | 10^53 - 10^83 |
from pettingzoo.classic import dou_dizhu_v0
agents= ['landlord_0', 'peasant_0', 'peasant_1']
AEC Diagram
Dou Dizhu, or Fighting the Landlord, is a shedding game involving 3 players and a deck of cards plus 2 jokers with suits being irrelevant. Heuristically, one player is designated the “Landlord” and the others become the “Peasants”. The objective of the game is to be the first one to have no cards left. If the first person to have no cards left is part of the “Peasant” team, then all members of the “Peasant” team receive a reward (+1). If the “Landlord” wins, then only the “Landlord” receives a reward (+1).
The “Landlord” plays first by putting down a combination of cards. The next player, may pass or put down a higher combination of cards that beat the previous play. There are many legal combinations of cards, outlined in detail in Dou Dizhu’s Wikipedia article.
Our implementation wraps RLCard and you can refer to its documentation for additional details. Please cite their work if you use this game in research.
dou_dizhu.env(seed=None)
seed: seed for random values. Set to None to use machine random source. Set to fixed value for deterministic behavior
The Observation Space is encoded in 6 planes with 5x15 entries each. For each plane, the 5 rows represent 0, 1, 2, 3, or 4 cards of the same rank and the 15 columns represents all possible ranks (“3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2, Black Joker, and Red Joker”). The first plane, Plane 0, is the current player while Plane 1, Plane 2-4, and Plane 5 correspond to the union of the other two players’ hand, the recent three actions, and the union of all played cards, respectively.
| Plane | Description |
|---|---|
| 0 | Current Player’s hand |
| 1 | Union of the other players’ hand |
| 2 - 4 | Recent three actions |
| 5 | Union of all played card |
| Plane Row Index | Description |
|---|---|
| 0 | 0 matching cards of same rank |
| 1 | 1 matching cards of same rank |
| 2 | 2 matching cards of same rank |
| 3 | 3 matching cards of same rank |
| 4 | 4 matching cards of same rank |
| Plane Column Index | Description |
|---|---|
| 0 | 3 |
| 1 | 4 |
| … | … |
| 7 | 10 |
| 8 | Jack |
| 9 | Queen |
| 10 | King |
| 11 | Ace |
| 12 | 2 |
| 13 | Black Joker |
| 14 | Red Joker |
The raw size of the action space of Dou Dizhu is 33,676. Because of this, our implementation of Dou Dizhu abstracts the action space into 309 actions as shown below. The core idea is to abstract actions by only focusing on the major combination and ignoring the kicker (e.g. a trio with single “4445” would be “444*”). As a reminder, suits are irrelevant in Dou Dizhu.
| Action Type | Description | Number of Actions | Number of Actions after Abstraction | Action ID | Example | |
|---|---|---|---|---|---|---|
| Solo | Any single card | 15 | 15 | 0-14 | 0 : 3, 1 : 4, …, 12 : 2, 13 : Black Joker, 14 : Red Joker |
|
| Pair | Two matching cards of equal rank | 13 | 13 | 15-27 | 15 : 33, 16 : 44, …, 25 : KK, 26 : AA, 27 : 22 |
|
| Trio | Three matching cards of equal rank | 13 | 13 | 28-40 | 28 : 333, 29 : 444, …, 38 : KKK, 39 : AAA, 40 : 222 |
|
| Trio with single | Three matching cards of equal rank + single card of next higher rank (e.g. 3334) | 182 | 13 | 41-53 | 41 : 333*, 42 : 444*, …, 51 : KKK*, 52 : AAA*, 53 : 222* |
|
| Trio with pair | Three matching cards of equal rank + pair of cards of next higher rank (e.g. 33344) | 156 | 13 | 54-66 | 54 : 333**, 55 : 444**, …, 64 : KKK**, 65 : AAA**, 66 : 222** |
|
| Chain of solo | At least five consecutive solo cards | 36 | 36 | 67-102 | 67 : 34567, 68 : 45678, …, 100 : 3456789TJQK, 101 : 456789TJQKA, 102 : 3456789TJQKA |
|
| Chain of pair | At least three consecutive pairs | 52 | 52 | 103-154 | 103 : 334455, 104 : 445566, …, 152 :<PHONE_NUMBER>8899TTJJQQ, 153 :<PHONE_NUMBER>99TTJJQQKK, 154 :<PHONE_NUMBER>TTJJQQKKAA |
|
| Chain of trio | At least two consecutive trios | 45 | 45 | 155-199 | 155 : 333444, 156 : 444555, …, 197 : 777888999TTTJJJQQQ, 198 : 888999TTTJJJQQQKKK, 199 : 999TTTJJJQQQKKKAAA |
|
| Plane with solo | Two consecutive trios + 2 consecutive solo cards (e.g. 33344456) | 24721 | 38 | 200-237 | 200 : 333444**, 201 : 444555**, …, 235 : 888999TTTJJJQQQ*****, 236 : 999TTTJJJQQQKKK*****, 237 : TTTJJJQQQKKKAAA***** |
|
| Plane with pair | Two consecutive trios + 2 consecutive pairs (e.g.<PHONE_NUMBER>) | 6552 | 30 | 238-267 | 238 : 333444****, 239 : 444555****, …, 265 : 999TTTJJJQQQ********, 266 : TTTJJJQQQKKK********, 267 : JJJQQQKKKAAA******** |
|
| Quad with solo | Four matching cards of equal rank + 2 consecutive solo cards (e.g 333345) | 1339 | 13 | 268-280 | 268 : 3333**, 269 : 4444**, …, 278 : KKKK**, 279 : AAAA**, 280 : 2222** |
|
| Quad with pair | Four matching cards of equal rank + 2 consecutive pair (e.g 33334455) | 1014 | 13 | 281-293 | 281 : 3333****, 282 : 4444****, …, 291 : KKKK****, 292 : AAAA****, 293 : 2222**** |
|
| Bomb | Four matching cards of equal rank | 13 | 13 | 294-306 | 294 : 3333, 295 : 4444, …, 304 : KKKK, 305 : AAAA, 306 : 2222 |
|
| Rocket | Black Joker + Red Joker | 1 | 1 | 307 | 307 : Black Joker (B) + Red Joker (R) |
|
| Pass | Pass | 1 | 1 | 308 | 308 : Pass |
|
| Total | 33676 | 309 |
For example, you would use action 0
to play a single “3” card or action 30
to play a trio of “5”.
We modified the reward structure compared to RLCard. Instead of rewarding 0
to the losing player, we assigned a -1
reward to the losing agent.
| Winner | Loser |
|---|---|
| +1 | -1 |
The legal moves available for each agent, found in env.infos[agent]['legal_moves']
, are updated after each step. Taking an illegal move ends the game with a reward of -1 for the illegally moving agent and a reward of 0 for all other agents.


fuse - Filesystem in Userspace (FUSE) device
This device is the primary interface between the FUSE filesystem driver and a
user-space process wishing to provide the filesystem (referred to in the rest
of this manual page as the filesystem daemon). This manual page is
intended for those interested in understanding the kernel interface itself.
Those implementing a FUSE filesystem may wish to make use of a user-space
library such as libfuse that abstracts away the low-level interface.
At its core, FUSE is a simple client-server protocol, in which the
Linux kernel is the client and the daemon is the server. After obtaining a
file descriptor for this device, the daemon may read(2) requests from
that file descriptor and is expected to write(2) back its replies. It
is important to note that a file descriptor is associated with a unique FUSE
filesystem. In particular, opening a second copy of this device, will not
allow access to resources created through the first file descriptor (and
vice versa).
Every message that is read by the daemon begins with a header described by the
following structure:
struct fuse_in_header {
uint32_t len; /* Total length of the data,
including this header */
uint32_t opcode; /* The kind of operation (see below) */
uint64_t unique; /* A unique identifier for this request */
uint64_t nodeid; /* ID of the filesystem object
being operated on */
uint32_t uid; /* UID of the requesting process */
uint32_t gid; /* GID of the requesting process */
uint32_t pid; /* PID of the requesting process */
uint32_t padding;
};
The header is followed by a variable-length data portion (which
may be empty) specific to the requested operation (the requested operation
is indicated by opcode).
The daemon should then process the request and if applicable send
a reply (almost all operations require a reply; if they do not, this is
documented below), by performing a write(2) to the file descriptor.
All replies must start with the following header:
struct fuse_out_header {
uint32_t len; /* Total length of data written to
the file descriptor */
int32_t error; /* Any error that occurred (0 if none) */
uint64_t unique; /* The value from the
corresponding request */
};
This header is also followed by (potentially empty) variable-sized
data depending on the executed request. However, if the reply is an error
reply (i.e., error is set), then no further payload data should be
sent, independent of the request.
This section should contain documentation for each of the messages in the
protocol. This manual page is currently incomplete, so not all messages are
documented. For each message, first the struct sent by the kernel is given,
followed by a description of the semantics of the message.
- FUSE_INIT
-
struct fuse_init_in {
uint32_t major;
uint32_t minor;
uint32_t max_readahead; /* Since protocol v7.6 */
uint32_t flags; /* Since protocol v7.6 */
};
- This is the first request sent by the kernel to the daemon. It is used to
negotiate the protocol version and other filesystem parameters. Note that
the protocol version may affect the layout of any structure in the
protocol (including this structure). The daemon must thus remember the
negotiated version and flags for each session. As of the writing of this
man page, the highest supported kernel protocol version is
7.26.
- Users should be aware that the descriptions in this manual page may be
incomplete or incorrect for older or more recent protocol versions.
- The reply for this request has the following format:
-
struct fuse_init_out {
uint32_t major;
uint32_t minor;
uint32_t max_readahead; /* Since v7.6 */
uint32_t flags; /* Since v7.6; some flags bits
were introduced later */
uint16_t max_background; /* Since v7.13 */
uint16_t congestion_threshold; /* Since v7.13 */
uint32_t max_write; /* Since v7.5 */
uint32_t time_gran; /* Since v7.6 */
uint32_t unused[9];
};
- If the major version supported by the kernel is larger than that supported
by the daemon, the reply shall consist of only uint32_t major
(following the usual header), indicating the largest major version
supported by the daemon. The kernel will then issue a new FUSE_INIT
request conforming to the older version. In the reverse case, the daemon
should quietly fall back to the kernel's major version.
- The negotiated minor version is considered to be the minimum of the minor
versions provided by the daemon and the kernel and both parties should use
the protocol corresponding to said minor version.
- FUSE_GETATTR
-
struct fuse_getattr_in {
uint32_t getattr_flags;
uint32_t dummy;
uint64_t fh; /* Set only if
(getattr_flags & FUSE_GETATTR_FH)
};
- The requested operation is to compute the attributes to be returned by
stat(2) and similar operations for the given filesystem object. The
object for which the attributes should be computed is indicated either by
header->nodeid or, if the FUSE_GETATTR_FH flag is set, by
the file handle fh. The latter case of operation is analogous to
fstat(2).
- For performance reasons, these attributes may be cached in the kernel for
a specified duration of time. While the cache timeout has not been
exceeded, the attributes will be served from the cache and will not cause
additional FUSE_GETATTR requests.
- The computed attributes and the requested cache timeout should then be
returned in the following structure:
-
struct fuse_attr_out {
/* Attribute cache duration (seconds + nanoseconds) */
uint64_t attr_valid;
uint32_t attr_valid_nsec;
uint32_t dummy;
struct fuse_attr {
uint64_t ino;
uint64_t size;
uint64_t blocks;
uint64_t atime;
uint64_t mtime;
uint64_t ctime;
uint32_t atimensec;
uint32_t mtimensec;
uint32_t ctimensec;
uint32_t mode;
uint32_t nlink;
uint32_t uid;
uint32_t gid;
uint32_t rdev;
uint32_t blksize;
uint32_t padding;
} attr;
};
- FUSE_ACCESS
-
struct fuse_access_in {
uint32_t mask;
uint32_t padding;
};
- If the default_permissions mount options is not used, this request
may be used for permissions checking. No reply data is expected, but
errors may be indicated as usual by setting the error field in the
reply header (in particular, access denied errors may be indicated by
returning -EACCES).
- FUSE_OPEN and FUSE_OPENDIR
-
struct fuse_open_in {
uint32_t flags; /* The flags that were passed
to the open(2) */
uint32_t unused;
};
- The requested operation is to open the node indicated by
header->nodeid. The exact semantics of what this means will
depend on the filesystem being implemented. However, at the very least the
filesystem should validate that the requested flags are valid for
the indicated resource and then send a reply with the following
format:
-
struct fuse_open_out {
uint64_t fh;
uint32_t open_flags;
uint32_t padding;
};
- The fh field is an opaque identifier that the kernel will use to
refer to this resource The open_flags field is a bit mask of any
number of the flags that indicate properties of this file handle to the
kernel:
- FOPEN_DIRECT_IO
- Bypass page cache for this open file.
- FOPEN_KEEP_CACHE
- Don't invalidate the data cache on open.
- FOPEN_NONSEEKABLE
- The file is not seekable.
- FUSE_READ and FUSE_READDIR
-
struct fuse_read_in {
uint64_t fh;
uint64_t offset;
uint32_t size;
uint32_t read_flags;
uint64_t lock_owner;
uint32_t flags;
uint32_t padding;
};
- The requested action is to read up to size bytes of the file or
directory, starting at offset. The bytes should be returned
directly following the usual reply header.
- FUSE_INTERRUPT
-
struct fuse_interrupt_in {
uint64_t unique;
};
- The requested action is to cancel the pending operation indicated by
unique. This request requires no response. However, receipt of this
message does not by itself cancel the indicated operation. The kernel will
still expect a reply to said operation (e.g., an EINTR error or a
short read). At most one FUSE_INTERRUPT request will be issued for
a given operation. After issuing said operation, the kernel will wait
uninterruptibly for completion of the indicated request.
- FUSE_LOOKUP
- Directly following the header is a filename to be looked up in the
directory indicated by header->nodeid. The expected reply is of
the form:
-
struct fuse_entry_out {
uint64_t nodeid; /* Inode ID */
uint64_t generation; /* Inode generation */
uint64_t entry_valid;
uint64_t attr_valid;
uint32_t entry_valid_nsec;
uint32_t attr_valid_nsec;
struct fuse_attr attr;
};
- The combination of nodeid and generation must be unique for
the filesystem's lifetime.
- The interpretation of timeouts and attr is as for
FUSE_GETATTR.
- FUSE_FLUSH
-
struct fuse_flush_in {
uint64_t fh;
uint32_t unused;
uint32_t padding;
uint64_t lock_owner;
};
- The requested action is to flush any pending changes to the indicated file
handle. No reply data is expected. However, an empty reply message still
needs to be issued once the flush operation is complete.
- FUSE_RELEASE and FUSE_RELEASEDIR
-
struct fuse_release_in {
uint64_t fh;
uint32_t flags;
uint32_t release_flags;
uint64_t lock_owner;
};
- These are the converse of FUSE_OPEN and FUSE_OPENDIR
respectively. The daemon may now free any resources associated with the
file handle fh as the kernel will no longer refer to it. There is
no reply data associated with this request, but a reply still needs to be
issued once the request has been completely processed.
- FUSE_STATFS
- This operation implements statfs(2) for this filesystem. There is
no input data associated with this request. The expected reply data has
the following structure:
-
struct fuse_kstatfs {
uint64_t blocks;
uint64_t bfree;
uint64_t bavail;
uint64_t files;
uint64_t ffree;
uint32_t bsize;
uint32_t namelen;
uint32_t frsize;
uint32_t padding;
uint32_t spare[6];
};
struct fuse_statfs_out {
struct fuse_kstatfs st;
};
- For the interpretation of these fields, see statfs(2).
- E2BIG
- Returned from read(2) operations when the kernel's request is too
large for the provided buffer and the request was
FUSE_SETXATTR.
- EINVAL
- Returned from write(2) if validation of the reply failed. Not all
mistakes in replies will be caught by this validation. However, basic
mistakes, such as short replies or an incorrect unique value, are
detected.
- EIO
- Returned from read(2) operations when the kernel's request is too
large for the provided buffer.
- Note: There are various ways in which incorrect use of these
interfaces can cause operations on the provided filesystem's files and
directories to fail with EIO. Among the possible incorrect uses
are:
- changing mode & S_IFMT for an inode that has previously been
reported to the kernel; or
- giving replies to the kernel that are shorter than what the kernel
expected.
- ENODEV
- Returned from read(2) and write(2) if the FUSE filesystem
was unmounted.
- EPERM
- Returned from operations on a /dev/fuse file descriptor that has
not been mounted.
The FUSE filesystem is Linux-specific.
The following messages are not yet documented in this manual page:
FUSE_BATCH_FORGET
FUSE_BMAP
FUSE_CREATE
FUSE_DESTROY
FUSE_FALLOCATE
FUSE_FORGET
FUSE_FSYNC
FUSE_FSYNCDIR
FUSE_GETLK
FUSE_GETXATTR
FUSE_IOCTL
FUSE_LINK
FUSE_LISTXATTR
FUSE_LSEEK
FUSE_MKDIR
FUSE_MKNOD
FUSE_NOTIFY_REPLY
FUSE_POLL
FUSE_READDIRPLUS
FUSE_READLINK
FUSE_REMOVEXATTR
FUSE_RENAME
FUSE_RENAME2
FUSE_RMDIR
FUSE_SETATTR
FUSE_SETLK
FUSE_SETLKW
FUSE_SYMLINK
FUSE_UNLINK
FUSE_WRITE
fusermount(1), mount.fuse(8)
This page is part of release 5.05 of the Linux man-pages project. A
description of the project, information about reporting bugs, and the latest
version of this page, can be found at https://www.kernel.org/doc/man-pages/.


Take and update mirrors of any Debian/Ubuntu remote repository.
Manage your own repositories of packages, merge them with offical and publish the result.
At any point in time, take snapshot of the mirror to fix current set of packages.
Any snapshot could be published back as repository (only HTTP server is required).
Merge two or more snapshots into one snapshot: e.g. merge wheezy and wheezy-updates.
New package version available in backports? Pull only single package with dependencies from backports into snapshot of stable repository.
Don't download packages that are not required, controlling dependencies between them.
Publish your repositories directly to Amazon S3 as public or private repositories.
Search for specific packages, their inclusion into snapshots, etc.
Upload packages using HTTP, manage your repositories, snapshots, published repositories etc.
Mirror official Debian repositories (as snapshots) without resigning by your own key.
Support for yum repositories, mirroring, snapshots, local repos, publishing, searching, ...


At the first sight of the Falkirk Wheel, one can hardly suspect that this complicated construction of the unusual shape and the impressive size is an ordinary lift. Actually, Falkirk Wheel is a unique rotatable ship lift that connects two canals - Union and Forth Clyde. The height difference between these channels is 24 meters, so the original revolving elevator was an ideal means for their connection.
Impressively large
Although you can hardly drive with this unusual lift, its visit is recommended for all the trailers of the unusual excursions. As mentioned above, the elevator is impressively large. Its diameter is 35 meters. The central axis has the length of 100 meters and consists of two individual elements, the shape of which resembles the typical Celtic ax.
Rotating elevator
Falkirk Wheel looks very impressive. During operation, quiet and slow movements of the rotating 'elevator' look simply magical. The ship lift was opened in 2002. The Queen Elisabeth II participated in the solemn opening ceremony. Just a year later the unusual building was awarded with a number of prizes. The lift design was declared one of the best design projects in 2002. The full workflow of the elevator takes about 4 minutes. On the coasts of the canals grow the beautiful meadows, which in the summer are covered with the lush green grass and are the favorite tourist destination of tourists.


2 Samuel 14:21
And the king said unto Joab, Behold now, I have done this thing: go therefore, bring the young man Absalom again.


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| Packages that use org.apache.axis.wsdl.symbolTable | |
| org.apache.axis.description | |
| org.apache.axis.wsdl.gen | |
| org.apache.axis.wsdl.symbolTable | |
| org.apache.axis.wsdl.toJava |
Classes in org.apache.axis.wsdl.symbolTable used by org.apache.axis.description| TypeEntry
|
This class represents a wsdl types entry that is supported by the WSDL2Java emitter. |
Classes in org.apache.axis.wsdl.symbolTable used by org.apache.axis.wsdl.gen| BaseTypeMapping
|
Get the base language name for a qname SymbolTable
|
This class represents a table of all of the top-level symbols from a set of WSDL Definitions and DOM Documents: XML types; WSDL messages, portTypes, bindings, and services. TypeEntry
|
This class represents a wsdl types entry that is supported by the WSDL2Java emitter. |
Classes in org.apache.axis.wsdl.symbolTable used by org.apache.axis.wsdl.symbolTable| BaseTypeMapping
|
Get the base language name for a qname BindingEntry
|
This class represents a WSDL binding. CollectionTE
|
DefinedElement
|
This Type is for a QName that is an element, these types are only emitted if referenced by a ref= or an element=. DefinedType
|
This Type is for a QName that is a complex or simple type, these types are always emitted. Element
|
This class represents a TypeEntry that is a type (complexType, simpleType, etc. MessageEntry
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This class represents a WSDL message. MimeInfo
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Parameter
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This class simply collects Parameters
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This class simply collects all the parameter or message data for an operation into one place. PortTypeEntry
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This class represents a WSDL portType. ServiceEntry
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This class represents a WSDL service. SymbolTable
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This class represents a table of all of the top-level symbols from a set of WSDL Definitions and DOM Documents: XML types; WSDL messages, portTypes, bindings, and services. SymTabEntry
|
SymTabEntry is the base class for all symbol table entries. Type
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This class represents a TypeEntry that is a type (complexType, simpleType, etc. TypeEntry
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This class represents a wsdl types entry that is supported by the WSDL2Java emitter. Undefined
|
This Undefined interface is implemented by UndefinedType and UndefinedElement. |
Classes in org.apache.axis.wsdl.symbolTable used by org.apache.axis.wsdl.toJava| BaseTypeMapping
|
Get the base language name for a qname BindingEntry
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This class represents a WSDL binding. FaultInfo
|
Fault information object. MimeInfo
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Parameter
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This class simply collects Parameters
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This class simply collects all the parameter or message data for an operation into one place. PortTypeEntry
|
This class represents a WSDL portType. ServiceEntry
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This class represents a WSDL service. SymbolTable
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This class represents a table of all of the top-level symbols from a set of WSDL Definitions and DOM Documents: XML types; WSDL messages, portTypes, bindings, and services. SymTabEntry
|
SymTabEntry is the base class for all symbol table entries. TypeEntry
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This class represents a wsdl types entry that is supported by the WSDL2Java emitter. Utils
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This class contains static utility methods for the emitter. |
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I think learning new things ie Coding, Riding a bike or even trying to play an instrument, it's important to remember that Neuroplasticity helps grow the brain and lets it exercise completing this over and over like a new muscle! this then muscle hardens and makes it easier to perform this easier in the future
Yeah a few things! I never understood the meaning of neuroplasticity And what it meant to practise and exercise that
I will approach exercises with a more positive attitude and less of an I cant do it!”  I believe I have already learnt so much about myself that I didn't think I was capable of.


 I recently discovered this particular substance, completely by accident, and yet it has come to be a part of every day I can incorperate it into. I came across the stuff one day when I was searching through my mother's purse for Pot.  I assumed it to be cocaine, and in the mind set of expierimentation, I collected a moderate amount.
I didn't get to try the stuff for several weeks. When I finally did, it was January 1st of 2001. I locked my door and sat down to construct a line like I had seen done in movies, about an inch and a half in length, and a quarter of an inch wide. I took that line. All of a sudden it stung almost unbearably. My eyes watered and my tongue swelled, but that went away in a matter of seconds. The drip down the back of my throat tasted much like one would imagine gasoline to taste, like gasoline and vomit.
Expecting more of a buzz, and a being a tad dissapointed, I took another line of similar proportions, and then another. At this point I was entirely cranked out, and all alone. I wanted to talk. I went into the living room and talked with a friend of my mother's for hours. I felt as if I could do anything without embarassment. I am normally very shy, but this miracle drug opened me up, I felt as if somehow I was more intelligent, and that I could think better and speak more clearly. I didn't ever want to stop talking.
I was up the entire night that night. I took my three lines at 6pm, and didn't crash until 8 the next morning. I spent the night cleaning, writing in my diary, and violently organizing everything to be as asthetically pleasing as possible. The crash came like a hammer blow to the head. It is almost like a hangover, but with more pain. I could not eat, and still could not sleep. All I could do was lie in my bed and stare blindly at the ceiling.
Over the course of the next few months, I set myself up with multiple reliable hookups. As it turned out, my mother's boyfriend makes it, which is why she had it, and he gives it to me for free most of the time. At this point in my life I do it every day I can, often as many as five times a day. I have lost 25 pounds, my GPA has gone from a 3.0 to a 3.9, I am now a star athelete. I am no longer shy and contribute in my classes. I don't feel that I am addicted. I run out from time to time, and I deal. No problem.
I prefer my life with crank to my life without it, and frankly, finding that first few lines in my mother's purse has changed my life indefinitely.
[Erowid Note: Its important to note that any negative impacts of regular use or addiction usually take more than a few months to appear. It would be interesting to read a follow up from this author 1 to 2 years later.]
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


960 * 450
300*375
300*375
300*375
480*400
Professional wireframes are supposed to keep the presentation of the site simple without any additional content. The whole point of a wireframe is to get the layout figured out, while the real content can get added in the future. Wireframes allow the client to drive what layouts they like and what they don’t like. Wireframes traditionally only contain:
Call to Action


COVID-19
Home
Interactive Corona Impact on World Map
Bar Plot with Transition
Interactive Line Plot
Line Plot Deaths and Total Tests
Parallel coordinate Graph with Brushing
Pie Plot
Scatter Plot Matrix with Brushing
Insights with Samplings
Toggle Menu
Scatter Plot Matrix


--- layout: post title: AT&T Joins OpenStack Becoming First Major Carrier to Join the Open Cloud Initiative date: '2012-01-09T11:45:40-08:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/15576646579/at-t-joins-openstack-becoming-first-major-carrier-to ---


MY ARTICLE:
Article 1
AUTHOR NAME: STEVEJOBS
This article is about latest technologies.
url link:
link1
_tab,_blank,_parent,_self
pardhu
formula
(a+b)
2
=a
2
+b
2
+2ab


Based on the data provided in assignment, 8451_The_Complete_Journey_2_Sample.zip, retail business seem to have been affected by Covid-19 pandemic. We predicted that sales would decrease in 2020 in comparison with 2019 due to high unemployment rate in the US and across the globe. While exploring the data, the result we found was that net sales drastically decreased in 2020 compare to 2019. Also due to the lockdown in the US, there were several commodities that were not needed for daily use, which mean the sales would definitely be impacted. With the pandemic ending, we expect that more people would go out and the sales of alcohol will increase.
Among several categories provided in the dataset such as family size, income, presence of children, etc., we specifically used SQL queries on commodities such as alcohol and auto, and on the household size with income range to test our prediction. Due to unemployment, we believe that sales of alcohol decreased in 2020 compare to 2019. In addition, due to work from home set up with most companies in the US, the need for auto equipment decreased implying decreased sales in that commodity as well. We also did queries on net sales in all commodities in 2019 and 2020 and found similar result, which is decreased in the total sales in 2020. We did query on the alcohol sales by the number of child presence and income range by year, and found that the income range between 50K-74K spent more on alcohol in 2019/2020 compared to other income ranges in 2019/2020, and alcohol sales of household with 1 child is higher that the alcohol sales of household with more than 1 child in both years. Overall natural factor – Covid-19 seem to have affected customer engagement in retail industry.


About Me
My name is E-Zhen Tan, currently working as a Data Analyst at NCS Group. I love discovering the versatility of code, from using Python to create dictionaries (actual ones, not the data type '{}') to creating websites with R.
Technical Skills
Having studied Business Analytics in university and from my previous internship, I have gained experience in using Python to analyse data and build machine learning models. My previous stint as a Data Science Intern gave me real-world experience in using Python for machine learning, and since then, I have continued pursuing this area of interest by taking the Deep Learning Specialization on Coursera. My portfolio of prior projects are linked here and in the tab, GitHub, above. The types of projects I have done include:
- Text classification
- Image classification
- Sentiment analysis
- Web scraping with BeautifulSoup
In addition to Python, my current role as Data Analyst has exposed me to the steps in an end-to-end project. As a Data Analyst, I have learned to:
- Communicate with stakeholders to gather their requirements to fulfill their use cases
- Clarify and understand the business objective of the dashboard
- Use Qlik Sense to develop dashboards
- Create clear UAT test cases to test the functionality of the dashboard in the different environments and for the user to vet
I am fortunate and grateful to have been able to gain experience from 3 different internships in 3 different domains - Data Science Intern at Jewel Paymentech, Data Analyst Intern at Shopback, and International Business Development Intern at Love, Bonito. Each internship taught me invaluable lessons, from technical skills to better workplace communication to business mindsets.
A self-directed learner at heart, I have also pushed myself to learn other codes beyond what is taught in the school curriculum. In building this website using R, I have also used the HTML language to format the text.
Other skills
Apart from these technical skills, my stint as the President of Dance(x) has helped me to hone my leadership skills. As part of the founding team of the Interest Group (IG), we started the IG when SUSS first started this initiative. Since its founding, the IG has participated in various performances and competitions, with my team from Dance(KDC) achieving first runner up in the Paym Youth Competition in 2022.
Additionally, my part-time job as a tutor at Writers@Work Enrichment, a local tuition centre that specialises in teaching English Language for Primary and Secondary levels, has also helped me to hone my communication skills. Be it in writing when I am marking scripts or speaking when teaching a class, it is important that my language is sufficiently clear to ensure that the students will be able to understand the lesson and their mistakes.


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Home > Blog > The 7 Rhythms of Capoeira Regional
The 7 Rhythms of Capoeira Regional
Capoeira music differentiates Capoeira from other martial arts. Music is a very important aspect in Capoeira.
The musical variations of the berimbau are the various rhythms performed by the player to define the type of play that will be done on the "roda". A good capoeirista should, or rather, have an obligation, to know the greatest number of rhythms, as well as the meaning and type of game practiced in each of these rhythms.
In Capoeira Regional it has only one berimbau and two tambourines(pandeiros), and the litanies(ladainhas) are usually short. And the seven rhythms created by Master Bimba that vary the games.
The seven rhythms of regional capoeira:
IÚNA: This rhythm was based on the song of the bird Iúna. It is a more in and continuous game,
executing movements of "flourish"(floreio), and only the masters and formed can participate in that game.
During their performance they use only the instruments, without any hand clapping and they do not sing.
The Iuna rhythm is composed of two parts, one is the male wooing sounds and the second is the female response.
AMAZONAS: It's the festive rhythm, used to greet visitors from other places and their respective students.
It is used in baptisms and gatherings. Some people say that Mestre Bimba created the Amazonas rhythm for a women.
CAVALARIA: It's the warning or alert tone. Its origin goes back to the time of the prohibition of capoeira,
when it was used to denounce the presence of the assembled police, of the so-called cavalry squadron. A capoeirista put himself
in a strategic place and, when he saw the police, he imitated the horses in the berimbau and the wheel turned into "innocent joke".
Cavalaria is an old rhythm and is trying to imitate galloping horses because in that times the police came riding on horses.
SANTA MARIA: It is usually used only in presentations and it is related to the game of knife, knife or machete.
The Santa Maria rhythm was played to warn the capoeiristas that there is someone with a knife in the roda.
 This rhythm has no hand claping and no singing, it can be played in the beginning of the roda to warm up,
Mestre Bimba also used it to calm the Roda if it got to tough.
IDALINA: In this rhythm there is no characteristic type of game clearly defined, being that sometimes
prevails in the "performance" of the players certain theatricality that refers to the love conquest. Mestre Bimba usually played Idalina
at trainings and unofficial Rodas.
SÃO BENTO GRANDE DE BIMBA: The most common Berimbau rhythm in the Capoeira Regional. This game requires to be played
more up (body positioning) than lower, being fast with explosive and traumatic blows.


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Work
by Leah Wan
Handpick
Seach Your Receipt by Ingredients
Sphere
Concept app of shopable blogger app
Construcs
A project managing and photo sharing app for constructors
by Leah Wan
Seach Your Receipt by Ingredients
Concept app of shopable blogger app
A project managing and photo sharing app for constructors


In a 2D lattice grid space, there are mirrors that are slanted in a 45 degree angle or 135 degree angle, and a lamp.
We want to shoot lasers that are parallel to either the row or the column of the grid from the outside.
If the laser hits the lamp, the lamp turns on. If the lamp hits the mirror, depending on the direction of the mirror, the laser takes a turn of 90 degrees.
Find one way to shoot the laser in order to turn on the lamp.
A grid where it’s impossible to turn on the lamp will not be given as an input.
Successful Trial:
Unsuccessful Trial:
First line of input will have the width W and height H of the 2D lattice grid space. (W, H are both integers greater than or equal to 1 and less than or equal to 30.)
A W by H lattice grid will be given in these characters :
- . : empty space
- / : 45 degree slanted mirror
- \ : 135 degree slanted mirror
- O : lamp
Output one possible way of turning on the map.
Depending on the direction of the laser, output the result as follows:
- If shot from the left side of the grid: L (number of rows down from the top)
- If shot from the right side of the grid: R (number of rows down from the top)
- If shot from the top of the grid: U (number of columns from the left)
- If shot from the bottom of the grid: D (number of columns from the left)
The very top and the very left grid counts as the 0th row/column.
5 4 ..... /.\.. /.O.. ..\..
L 2
To turn the lamp on from the input grid, there are four possible answers: L 2, R 2, D 0, R 3.
You will get full marks for outputting any one of the possible answers.
Marks will be awarded according to the number of hidden test cases the program passes.
Load widget


YOUR SCORE
0000
LOADING...
YOU:
00000
YOUR FRIENDS
NO SCORES FOR NOW.
CHECK BACK LATER!
NO SCORES FOR NOW.
CHECK BACK LATER!
ALL HIGH SCORES
NO SCORES FOR NOW.
CHECK BACK LATER!
NO SCORES FOR NOW.
CHECK BACK LATER!
ACHIEVEMENTS


The chart shows the number of each dog breed and breed group by the number of licenses in New York City for 2017. Each circle can be clicked to show the count and breed or breed group. There are three views for this data including weight, licenses and life span. This circle pack chart shows the hierarchy of the dog breeds grouped by AKC dog breed groups with the circle radius being driven by the number of licenses in the New York City area. The most interesting, but not surprising information, is that the toy group has the largest number of licenses followed by the mixed breed group. The largest single breed is unknown or mutts where the owner didn’t know the heritage of the dog. Mutts have 10,383 licenses issued. More than twice as many as the next highest breed, Yorshire Terrier, with 4,929. Shitzu, Chihuahua, and Maltese are also a large portion of the licenses issued.


The Tsunami Explorer was made with D3.js. Based on tsunami historical data from the NOAA, it visualizes events (like earthquakes) and
resulting tsunamis from 1900 to 2012.
Event Details
Tsunami Cause:
Cause Date:
Cause Location:
Highest Tsunami Height:
Total Deaths:
Total Injuries:
Total Economic Damage:
Tsunami Details
Location:
Distance From Source:
Travel Time:
Tsunami Height:
Land Flooded:
Deaths:
Injuries:
Economic Damage:
Events
Tip: Tap the space bar to pause and select an event!


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Codes copied to clipboard!
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How to get ID DISQUS -
http://disq.us/p/[ID DISQUS]
Copy codes to clipboard!
Bersihkan
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Eleco Features
Easy to Edit
Clean
Awesome
Shop
Blog
News
Portfolio
Splash
Walkthrough
Accordion
Badges
Button
Brand Icon
Breadcrumb
Card
Carousel
Collapse
Date & Time
Grid System
Icon
Lightbox
List
Modal
Pagination
Social Icon
Table
Tabs
Timeline
About
Client
Contact
Embeds
Faq
Features
Gallery
Forum
Maintenance
Open Hours
Pricing
Profile
Process
Reservation
Services
Settings
Sign In
Sign Up
Skill
Team
Testimonial
Categories
Product
Cart
Checkout
Chat
Calendar
Coming Soon
Gallery
Map
404
Clean Code
And many more features


@@TEMPLATES@@
; Your web browser must have JavaScript enabled in order for this application to display correctly.
;


Ingersoll Tourism’s goal is exactly what you might expect. We are here to, not only bring more consumers to Ingersoll, but to bring more people to the wonderful town of Ingersoll to have a fun time and experience new things.
We are motivated by the great people of Ingersoll and they’re dedication to the town. Ingersoll is a beatiful place and can only become better with the help of everyone in and outside of the community.


--- layout: post title: "[M2] How to use Grunt" date: 2016-08-28 08:21:49.000000000 +07:00 type: post published: true status: publish categories: - Magento 2 tags: [] meta: _rest_api_published: '1' _rest_api_client_id: "-1" _thumbnail_id: '96' _publicize_job_id: '26226758868' author: login: ducdao email<EMAIL_ADDRESS>display_name: DHDuc first_name: Duc last_name: Dao ---
On Ubuntu:
sudo apt-get update
sudo apt-get install nodejs
On Window: download install package from nodejs.org
Install NPM
sudo apt-get install npm
Install grunt CLI on system global:
npm install -g grunt-cli
Install grunt dev version on project, go to the root folder of project:
npm install grunt --save-dev
npm install
npm update
using with sudo if necessary.
In root folder of project, navigate to dev/tools/grunt/configs/themes.js and add the code below to 'module.export':
module.exports = {
...
custom: {
area: 'frontend',
name: 'Magento/custom',
locale: 'en_US',
files: [
'css/styles-m',
'css/styles-l'
],
dsl: 'less'
},
...
};
Clean all theme related static files in pub/static and var/ folder.
Remember that the 'custom' entity was defined in dev/tools/grunt/configs/themes.js like above.
grunt clean:custom
Republish source files to static folder pub/static/frontend/Magento/custom/en_US
grunt exec:custom
Compile .less files and publish to static folder pub/static/frontend/Magento/custom/en_US
grunt less:custom
Track the changes in the source files and republish to static folder
grunt watch:custom
Using LiveReload to reload the page in the browser.


Coding Cloud
Admin Page
Create Users
|
Delete Users
||
Enrol Users
|
Remove Users
Student
Marker
Instructor
Register
Users
Delete User
Courses
Select Course
Users
Enrol Users
Courses
Select Course
Users
Remove User


Etc
News
Learning Signal-Agnostic Manifolds of Neural Fields
(Nov 2021)
Dissection of a Generative Network for Music Composition
(July 2019)
StyleGAN NADA
(Oct 2021)
StyleGAN 3
(Oct 2021)
How Wavelets Let Researchers Understand Data
(WIRED, Oct 2021)
SIGGRAPH Asia 2021
Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN
Barbershop: GAN-based Image Compositing using Segmentation Masks
Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control
FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold
|
video
Additional Material
Graphical models for Computer Vision
, Pedro Felzenszwalb (Talk on Aug 2014)
Copyright ©
Luiz Velho


Description
Meningitis is an inflammation of the membranes (meninges) surrounding your brain and spinal cord. The swelling from meningitis typically triggers symptoms such as headache, fever and a stiff neck. Most cases of meningitis are caused by a viral infection, but bacterial and fungal infections are other causes. Some cases of meningitis improve without treatment in a few weeks. Others can be life-threatening and require emergent antibiotic treatment.Symptoms


The H0M3ST3AD Project is an on-going effort to make communication between
you and your wifi-based projects effortless. Keeping all projects at a
centralized place means you constantly have easy access to them. By keeping
key details about your devices like the IP address and the communication
protocols, the app can automatically fill in repetitive and uneccessary
details so that you don't have to.
For now, the key features are keeping all your projects in a simple
centralized location, diplaying this information in a condensed dashboard
table, and providing a direct communication terminal that autofills
repetitive information. In the future, we hope to support storing and
executing custom functions, as well as data logging.
Important Note:
Security is being constantly updated, but the application is has not reached
a production release. As such, if you decide to use our service, please
consider carefully the data that is transferred through this service.
This project is open source and posted on Github. To access, collaborate, or report bugs please click on the above image.
For direct communication, if absolutely necessary, the administrator can be reached at this email.


Limited liability company offering IT
services for the realization of web applications, large-scale projects and IT consulting for PME
and individuals.
Limited liability company offering IT
services for the realization of web applications, large-scale projects and IT consulting for PME
and individuals.


You've seen it coming!
Buy now and get nothing for free!
Well, at least no free beer. Perhaps a bear, if you can afford it.
your bear, you have to admit it!
No, we aren't selling bears.
We could talk about renting one.
get two for three beer.
And now, for something completely different.


Resources
Random useful stuff and links to my other sites
My Sites
j3d.org
Xj3D.org
Aviatri3D
Downloading
VLC Github Repo
This website Github Repo


Cannot parse the given source. Please check your source again!
Only one endpoint per resource is supported in this version.


information from photo sensors or similiar detectors about ambient light levels near the device. Measured in lux
lux: measures the perceived power of light. One lux is equal to one lumen (visible light quantity) per square metre.
window.addEventListener('devicelight', function(event) {
const light = event.value;
...
});


PDFTOHTML
Section: User Commands (1)Index Return to Main Contents
NAME
pdftohtml - program to convert pdf files into html, xml and png imagesSYNOPSIS
pdftohtml [options] <PDF-file> [<html-file> <xml-file>]DESCRIPTION
This manual page documents briefly the pdftohtml command. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.pdftohtml is a program that converts pdf documents into html. It generates its output in the current working directory.
OPTIONS
A summary of options are included below.- -h, -help
- Show summary of options.
- -f <int>
- first page to print
- -l <int>
- last page to print
- -q
- dont print any messages or errors
- -v
- print copyright and version info
- -p
- exchange .pdf links with .html
- -c
- generate complex output
- -i
- ignore images
- -noframes
- generate no frames. Not supported in complex output mode.
- -stdout
- use standard output
- -zoom <fp>
- zoom the pdf document (default 1.5)
- -xml
- output for XML post-processing
- -enc <string>
- output text encoding name
- -opw <string>
- owner password (for encrypted files)
- -upw <string>
- user password (for encrypted files)
- -hidden
- force hidden text extraction
- -dev
- output device name for Ghostscript (png16m, jpeg etc)
- -nomerge
- do not merge paragraphs
- -nodrm
-
override document DRM settings
AUTHOR
Pdftohtml was developed by Gueorgui Ovtcharov and Rainer Dorsch. It is based and benefits a lot from Derek Noonburg's xpdf package.
This manual page was written by Søren Boll Overgaard<EMAIL_ADDRESS>for the Debian GNU/Linux system (but may be used by others).
Index
This document was created by man2html, using the manual pages.
Time: 05:29:07 GMT, December 24, 2015