Jane Austen's EMMA movie 2020 release date, cast, trailer, plot for new adaptation
Anya Taylor-Joy will take on the iconic titular role of Emma in the latest adaptation of the classic Jane Austen novel - but who else stars in the film?
by Lewis Knight, https://www.mirror.co.uk/authors/lewis-knight/Oh we do love a fresh revamp of a classic piece of literature.
The latest adaptation of Jane Austen's classic romantic comedy Emma is on the way, with Peaky Blinders actress Anya Taylor-Joy taking on the role in the new film from director Autumn de Wilde in her debut feature film.
Naturally, the new film has an all-star British cast to act in the new period piece, with the characters coming together to orbit the handsome, clever, and very rich Emma Woodhouse.
But just when can we catch this latest adaptation of Emma?
Here is what you need to know about the 2020 release of EMMA.
Jane Austen's EMMA movie 2020 release date
EMMA is released in UK cinemas on February 14, 2020.
A perfect romantic-comedy for Valentine's Day, then!
Jane Austen's EMMA movie cast
Anya Taylor-Joy as Emma Woodhouse
The Peaky Blinders star plays the beautiful, intelligent, and meddling Emma, who loves to matchmake and interfere in the affairs of others.
Jane Austen described her in the opening lines as "Emma Woodhouse, handsome, clever, and rich."
Johnny Flynn as George Knightley
The star of Beast portrays Emma's considerate older neighbour and chief critic, who also owns the estate of Donwell Abbey.
Bill Nighy as Mr Woodhouse
The veteran British actor plays Emma's hypochondriac father who gets on well with his daughters.
Mia Goth as Harriet Smith
The Suspiria actress portrays Emma's beautiful but unsophisticated younger friend.
Miranda Hart as Miss Bates
The comedian plays the part of spinster who is friends with Mr Woodhouse and is mocked by Emma.
Josh O'Connor as Mr Elton
Currently playing Prince Charles in The Crown, O'Connor plays the well-mannered and ambitious vicar who begins to pursue Emma despite her plans to matchmake him.
Callum Turner as Frank Churchill
A wealthy and immature young man, portrayed by Glue star Callum Turner.
Rupert Graves as Mr Weston
The Sherlock star plays the wealthy and optimistic businessman who is the father of Frank.
Gemma Whelan as Mrs Weston
The Game of Thrones actress plays Emma's former governess and confidante who married Mr Weston.
Amber Anderson as Jane Fairfax
The star of The Riot Club plays the talented and well-educated orphan who is the one person that Emma is jealous of.
Tanya Reynolds as Mrs Elton
The Sex Education actress plays the well-bred but pretentious wife of Mr Elton.
Connor Swindells
The Sex Education star also has a role in the film.
Jane Austen's EMMA movie trailer
The stylish trailer can be found at the top of this article.
The footage is set to a classical tune from Antonio Vivaldi's The Four Seasons and it certainly adds some energy to the piece.
Jane Austen's EMMA movie plot
The official plot synopsis of the adaptation is below.
Jane Austen’s beloved comedy about finding your equal and earning your happy ending, is reimagined in this delicious new film adaptation of EMMA. Handsome, clever, and rich, Emma Woodhouse is a restless queen bee without rivals in her sleepy little town. In this glittering satire of social class and the pain of growing up, Emma must adventure through misguided matches and romantic missteps to find the love that has been there all along.
EMMA is released in UK cinemas on February 14, 2020.
Will you be seeing the new Emma adaptation in cinemas? Let us know in the comments below.


What is the Tech Radar?The Tellimer Tech Radar is a list of technologies, complemented by an assessment result, called ring assignment. We use four rings with the following semantics:
|
What is the purpose?The Tech Radar is a tool to inspire and support engineering teams at Tellimer to pick the best technologies for new projects; it provides a platform to share knowledge and experience in technologies, to reflect on technology decisions and continuously evolve our technology landscape. Based on the pioneering work of ThoughtWorks, our Tech Radar sets out the changes in technologies that are interesting in software development — changes that we think our engineering teams should pay attention to and consider using in their projects. How do we maintain it?The Tech Radar is maintained by the Tellimer Core Team — an open group of senior Tellimer technologists committed to devote time to the Tech Radar purpose. The guild self organises to maintain the Tech Radar documents, including this public version. Assignment of technologies to rings is the outcome of ring change proposals, which are discussed and voted on in guild meetings. The Tech Radar depends on active participation and input from all engineering teams at Tellimer. |


--- layout: default title: The Spaceman Jekyll Theme subtitle: The Spaceman section: work permalink: /spaceman/ share: true ---
Spaceman, or redefinition of modernism, is a smart, sophisticated Jekyll theme designed for professionals.
After you download the theme, all you need to do is jekyll serve -w in terminal. Then open your favorite text editor and edit _config.yml with your details. The three posts that come with the theme can be edited or new ones can be added using the same structure.
The theme is licensed under the MIT license. Basically, you can do the same things with the theme as with Jekyll, since both have the same license. I do have a small request: If you do use the theme, could you send a link back this way? Of course, there is no obligation to do this other than professional courtesy but I would definitely appreciate the gesture. :-)
The themes will always stay free, but donations are very much appreciated and will help continuing Jekyll themes development — donate via PayPal.


{% extends "base.html" %} {% load i18n %} {% block core %}
{% trans "Welcome to the lottery." %}
{% trans "No lotteries active" %}
{% blocktrans %} You have already entered these lotteries and can not enter again. {% endblocktrans %}
{% trans "No lotteries entered" %}


- The player may continue rolling and accumulating points (but risk rolling a 1) or end his turn.
- If the player rolls a 1 his turn is over, he loses all points he accumulated that turn, and he passes the die to the next player.
- Play passes from player to player until a winner is determined.
- The player who scores 100 and above before the other player emerges the winner
watch the video below to learn how to play pig dice


NAIS!
Test Your Reactions
Start
Click on Boxes and Circles as quickly as you can!
Your time:
0
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0
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NEW RECORD!


--- layout: post title: no title date: '2015-02-04T07:30:26+01:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/110066413180 ---


The jsPlumb Toolkit has several components to assist you in integrating with Vue 2. These are supplied in the dist/js/jsplumbtoolkit-vue2
file of a license package,
as well as dist/jsplumbtoolkit-vue.tgz
, which is an npm package.
The Toolkit offers 2 components and a mixin:
This is component provides an instance of the Toolkit and a Surface widget to render the contents.
<jsplumb-toolkit id="toolkit" surface-id="surfaceId" v-bind:render-params="anObjectReference"
v-bind:toolkit-params="anObjectReference" v-bind:view="anObjectReference">
</jsplumb-toolkit>
All attributes are optional. Note that Vue prefers "kebab case" for attribute names, even if the actual property is camel case on the component (and of course Javascript does not like kebab case for property names).
id
Unique ID for the Toolkit instance. Can be used to retrieve a Toolkit instance from the jsPlumb module.surface-d
Unique ID for the Surface widget. Required if you wish to attach a Miniview or a Palette.render-params
Parameters to pass in to the constructor of the Surface widget. Note here we use the v-bind:
prefix to tell Vue that the object we
are injecting is in the Vue instance's model.toolkit-params
Parameters to pass in to the constructor of the Toolkit instance. Note again the use of v-bind:
in our example above. view
View parameters. Views are discussed here.This is a component that provides a Miniview that can be attached to some Surface.
<jsplumb-miniview surface-id="surfaceId"></jsplumb-miniview>
surface-id
ID for the Surface widget to which to attach the Miniview.This is a mixin: it provides the bulk of the required to implement drag/drop of new Nodes/Groups onto your Surface, but you are expected to provide a few pieces of implementation-specific code.
Vue.component('my-palette', {
props:[ "nodeTypes" ],
mixins:[ jsPlumbToolkit.Vue.Palette ],
selector:'[data-type]',
template:'

',
methods:{
typeExtractor: function (el) {
return el.getAttribute("jtk-node-type");
},
dataGenerator: function (type) {
return { w:120, h:80 };
}
}
})
The properties for the component in this code snippet are:
nodeTypes
to be passed in; these are used by the template.typeExtractor
, which is a function the Palette mixin uses to extract the related node type from some element that has been dragged and dropped. This page has a discussion of the various methods you could provide here.Sample data for nodeTypes
might be:
[
{ "type":"fish", "label":"Fish" },
{ "type":"cow", "label":"Cow" },
{ "type":"aardvark", "label":"Aardvark" },
]
In your markup you might call your node palette like this:
<my-palette v-bind:node-types="your node types object" surface-id="surface"></my-palette>
surface-id
Required. Provides the ID for the Surface widget to which to attach the Palette.For further reading on the concept of Palettes, see this page .
You need to include the jsPlumb Toolkit and the jsPlumb Toolkit Vue 2 adapter.
Since the Toolkit edition is not open source, if you need to include it as an import in package.json, you can use (from NPM 3+) a local import:
"dependencies": {
...
"jsplumbtoolkit":"file:./somewhere/jsplumbtoolkit.tgz",
"jsplumbtoolkit-vue2":"file:./somewhere/jsplumbtoolkit-vue2.tgz"
...
},

At this point we refer you to the Vue 2 Demonstration documentation.
To


Github Repository¶
The github repository is only being used as a source for readthedocs. There should be no reason for the typical developer to use this repository. It should only be used by a document developer.
Overview¶
This section will cover how to fork your own branch of the fdioDocs/vpp-docs repository, clone that repo locally to your computer, make changes to it, and how to issue a pull request when you want your changes to be reflected on the main repo.
Forking your own branch¶
In your browser, navigate to the repo you want to branch off of. In this case, the fdioDocs/vpp-docs repo. At the top right of the page you should see this:
Click on “Fork”, and then a pop-up should appear where you should then click your Github username. Once this is done, it should automatically take you to the Github page where your new branch is located, just like in the image below.
Now your own branch can be cloned to your computer using the URL (https://github.com/YOURUSERNAME/vpp-docs) of the Github page where your branch is located.
Creating a local repository¶
Now that you have your own branch of the main repository on Github, you can store it locally on your computer. In your shell, navigate to the directory where you want to store your branch/repo. Then execute:
$ git clone https://github.com/YOURUSERNAME/vpp-docs
This will create a directory on your computer named vpp-docs, the name of the repo.
Now that your branch is on your computer, you can modify and build files however you wish.
If you are not on the master branch, move to it.
$ git checkout master
Keeping your files in sync with the main repo¶
The following talks about remote branches, but keep in mind that there are currently two branches, your local “master” branch (on your computer), and your remote “origin or origin/master” branch (the one you created using “Fork” on the Github website).
You can view your remote repositories with:
$ git remote -v
At this point, you may only see the remote branch that you cloned from.
Macintosh:docs Andrew$ git remote -v
origin https://github.com/a-olechtchouk/vpp-docs (fetch)
origin https://github.com/a-olechtchouk/vpp-docs (push)
Now you want to create a new remote repository of the main vpp-docs repo (naming it upstream).
$ git remote add upstream https://github.com/fdioDocs/vpp-docs
You can verify that you have added a remote repo using the previous git remote -v command.
$ git remote -v
origin https://github.com/a-olechtchouk/vpp-docs (fetch)
origin https://github.com/a-olechtchouk/vpp-docs (push)
upstream https://github.com/fdioDocs/vpp-docs (fetch)
upstream https://github.com/fdioDocs/vpp-docs (push)
If there have been any changes to files in the main repo (hopefully not the same files you were working on!), you want to make sure your local branch is in sync with them.
To do so, fetch any changes that the main repo has made, and then merge them into your local master branch using:
$ git fetch upstream
$ git merge upstream/master
Note
This is optional, so don’t do these commands if you just want one local branch!!!
You may want to have multiple branches, where each branch has its own different features, allowing you to have multiple pull requests out at a time. To create a new local branch:
$ git checkout -b cleanup-01
$ git branch
* cleanup-01
master
overview
Now you can redo the previous steps for "Keeping your files in sync with the main repo" for your newly created local branch, and then depending on which branch you want to send out a pull reqest for, proceed below.
Pushing to your branch¶
Now that your files are in sync, you want to add modified files, commit, and push them from your local branch to your personal remote branch (not the main fdioDocs repo).
To check the status of your files, run:
$ git status
In the output example below, I deleted gettingsources.rst, made changes to index.rst and pushingapatch.rst, and have created a new file called buildingrst.rst.
Macintosh:docs Andrew$ git status
On branch master
Your branch is up-to-date with 'origin/master'.
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
deleted: tasks/writingdocs/gettingsources.rst
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
modified: tasks/writingdocs/index.rst
modified: tasks/writingdocs/pushingapatch.rst
Untracked files:
(use "git add <file>..." to include in what will be committed)
tasks/writingdocs/buildingrst.rst
To add files (use git add -A to add all modified files):
$ git add FILENAME1 FILENAME2
Commit and push using:
$ git commit -m 'A descriptive commit message for two files.'
Push your changes for the branch where your changes were made
$ git push origin <branch name>
Here, your personal remote branch is “origin” and your local branch is “master”.
Note
Using git commit after adding your files saves a “Snapshot” of them, so it’s very hard to lose your work if you commit often.
Initiating a pull request (Code review)¶
Once you’ve pushed your changes to your remote branch, go to your remote branch on Github (https://github.com/YOURUSERNAME/vpp-docs), and click on “New pull request”.
This will bring you to a “Comparing changes” page. Click “Create new pull request”.
Which will open up text fields to add information to your pull request.
Your documents will be reviewed. To this same branch make the changes requested from the review and then push your new changes. There is no need to create another pull request.
$ git commit -m 'A descriptive commit message for the new changes'
$ git push origin <branch name>
Additional Git commands¶
You may find some of these Git commands useful:
Use git diff to quickly show the file changes and repo differences of your commits.
Use git rm FILENAME to stop tracking a file and to remove it from your remote branch and local directory. Use flag -r to remove folders/directories. E.g (git rm -r oldfolder)


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The Halushka Laboratory
Johns Hopkins University School of Medicine 720 Rutland Avenue Ross Research Building Rm. 632 Baltimore, MD 21205
Lab URL: Halushka LabmiRge3.0 source code: GitHub
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{# You're in the middle of a Craft {% switch %} statement. http://buildwithcraft.com/docs/templating/switch Start off your snippet with a case match for your field's proper name (case-sensitive). Then build our your code snippets with an {{ csMacro.codeBlock(' tag and
tag blog per snippet.
Make sure you follow the syntax examples here:
TODO: github wiki link
TODO: customize output based on field settings?
Note that this twig comment blog will be stripped before
the final /cheatsheet.html file is built
#}
{% case 'PositionSelect' %}
{{ csMacro.codeBlock('Adding to a class name', '


If you want to jump straight to the solution, the end result of this walkthrough is available on GitHub
The most educational way of doing this walkthrough is by starting from a completely empty project and add all of the code. You don't need to actually type the code, copy/paste will work just fine.
install-package Owin.Framework install-package Ioc.Modules.Ninject install-package Owin.Framework.Urchin install-package Owin.Framework.Pages.Framework -IncludePrerelease install-package Owin.Framework.Pages.Html -IncludePrerelease install-package Microsoft.Owin.Host.SystemWeb -version 2.1.0
Note that this step would be required for any OWIN application and is not specific to getting started with the Owin Framework.
[assembly: OwinStartup(typeof(Startup))]Resolve references and make sure it compiles.
public void Configuration(IAppBuilder app) { }
For this walkthrough we are going to use Ninject and Urchin, but you can use any IoC container and any configuration mechanism you choose. There is documentation you can read and copy code from, or you can copy from the completed example
Read the documentation to figure out what code you need to add, or just copy the code below to get going quickly.
var packageLocator = new PackageLocator() .ProbeBinFolderAssemblies() .Add(Assembly.GetExecutingAssembly()); var ninject = new StandardKernel(new Ioc.Modules.Ninject.Module(packageLocator));
This is the first step in this walktrhough that is specific to the Owin Framework
You can review the documentation on Owin Framework configuration, or you can look at Startup.cs for a working example to copy from.
An example of the type of code you will need to add to your Startup class is shown below for reference. In a real application there are a number of ways that you can write this code. For this walkthrough you can copy/paste if you like.
var config = ninject.Get<IConfiguration>(); var pipelineBuilder = ninject.Get<IBuilder>(); pipelineBuilder.Register(ninject.Get<PagesMiddleware>()).ConfigureWith(config, "/pages"); app.UseBuilder(pipelineBuilder);
In this section you will configure the Pages middleware to scan your compiled code and construct web pages from classes that are decorated with custom attributes.
var fluentBuilder = ninject.Get<IFluentBuilder>();
ninject.Get<OwinFramework.Pages.Html.BuildEngine>().Install(fluentBuilder);
fluentBuilder.Register(Assembly.GetExecutingAssembly());
var nameManager = ninject.Get<INameManager>(); nameManager.Bind();
At this point your website is scanning the classes compiled into the application assembly and registering them with the element builder, but it will not find any classes like that because we did not add any yet.
The code you wrote so far scans the main assembly of your application, so you can add pages, regions, layouts, components, templates etc anywhere within the source code and they will be discovered. It is entirely up to you how you organize these classes, but you might like to read the Best Practice Guide before moving on from this getting started example.
If you want to finish up the "Hello, World" example you can copy code from Startup.cs, or you can experiment with creating some pages of your own. If you would like to see some examples of how to define these page elements you can check out this source file.
A compact version of Hello World can be written like this:
[IsPage] // This is a webpage [Route("/", Method.Get)] // This page is served for GET requets for the website root [PageTitle("Getting started with Owin Framework Pages")] // Specifies the page title [UsesLayout("homePageLayout")] // The layout of this page is 'homePageLayout' internal class HomePage { } [IsLayout("homePageLayout", "region1")] // The 'homePageLayout' has 1 region called 'region1' [RegionHtml("region1", "hello-world", "Hello, world")] // Region 1 contains static Html internal class HomePageLayout { }
If you press F5 at this point the project should comiple and launch IIS express to display the web page. Try using the "View Source" option in your browser to see the HTML that was produced.
You will see that the HTML contains comments to help you to identify the layouts, regions and components that were involved in constructing the HTML. You can turn off these comments by configuring the Pages middleware like this:
var configurationStore = ninject.Get<IConfigurationStore>(); configurationStore.UpdateConfiguration( @"{ ""owinFramework"":{ ""pages"":{ ""html"":{ ""IncludeComments"":false } } } }");
You can read more about configuration within the Owin Framework here.


{% extends 'base.html' %} {% load static %} {% block content %}
Please confirm your email address to complete the registration.


{% extends 'agda/package-page.html' %} {% load url from future %} {% block content %}
SpeciesGeoCoder is an open-source software package written in Python and R, that utilise the GDAL library (http://www.gdal.org/) for fast analysis of geoTIFF files, which allows for the easy and fast coding of species into user-defined operational units. These units may be of any size and be purely spatial (i.e., polygons) such as political units (countries, states), conservation areas, realms, biomes, ecoregions, islands, biodiversity hotspots, and areas of endemism; but they may also be defined as a combination of several criteria, including altitudinal ranges. This flexibility allows scoring species into complex categories, such as those encountered in topographically and ecologically heterogeneous landscapes. The various outputs of SpeciesGeoCoder include quantitative biodiversity statistics, global and local distribution maps, and Nexus files that can be directly used in many phylogeny-based applications for ancestral state reconstruction, investigations on biome evolution, and diversification rate analyses. For more information please see http://biorxiv.org/content/early/2014/09/17/009274.
SpeciesGeoCoder is also available from github: https://github.com/mtop/speciesgeocoder. {% endblock content %}


Ploror688.github.io
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Click on avatar opens profile
Added possibility to post photos (not available on basic tent.is plan)
Bugfixes
Changed app name to "Tentia on OS X", therefor you need to reauthenticate.
Implemented private posts
Implemented cache
Support for HTML <link> element
Clicking on dock icon opens main window
Fixed conversation view loading posts
Repost is now mentioning the original post
Several bugfixes
Added "Send" button to "New Post" window
Added Profile view
Added follow and unfollow possibility
Removed Photo post type because the Tent protocol in version 0.1.0 does not quite support it yet
Implemented showing and making reposts
Fixed problem where you couldn't log in again after you logged out.
Implemented Photo post type, you can now upload a photo and see the photos others uploaded
Security update
Thanks to ^epirat.tent.is the secret key is now saved in the OS X Keychain instead of the NSUserDefaults file
Implemented delete own posts
Implemented remove deleted posts
Added a JS and CSS Plugin API
Implemented adding location to post
Implemented blue right border if you're mentioned in a post
Bugfixes
Activeted spell checking
Fixed problem where Tentia would stop updating
Added a better detection of links in status texts
Hashed are linked to skate.io now
Fixed problem where you couldn't login with a https entity
Moved Mentions and Timeline from File to Window menu item
Resizable "New Post" window
Better authentication guidance
Fixed broken Window menu
Enter now works in "Nes Post" and is visible in all views
Bugfixes
Working on OS X < 10.8 again
Added growl support
Bugfixes
Moved reply icon to left so it is easier to use when the scrollbar is shown
Login with the [Login] button now works
Fixed automatic updates so it will work next time again.
Bugfixes
Implemented Notification Center
Implemented new Conversation view
Needs to reauthenticate to get all needed permissions
Bugfixes
Mentions now appear as realnames
Bugfixes
Changed to send on Cmd+Enter.
First attempt to rewrite the old Twitter client Twittia to a new and shiny Tent client Tentia.


Special thoughts for special scripts
- Font Creation
- Creating a glyph (tracing outlines)
- Navigating to other glyphs
- On to the next glyph (consistent directions)
- Consistent serifs and stem widths
- Building accented glyphs
- Building a ligature
- Examining metrics
- Kerning
- Glyph variants
- Anchoring marks
- Checking your font
- Generating it
- Font Families
- Final Summary
- Notes on various scripts
Special thoughts for special scripts
Microsoft provides some information on what (opentype) features a word processor should support by default for certain scripts.
Caveat: Just because a feature is documented and looks useful does not mean Uniscribe will use it for your script. Many Latin script fonts would like to use 'init', 'medi', 'calt', etc. but none of these features is turned on by Uniscribe for Latin.
Caveat: Just because Uniscribe supports a feature that does not mean any given application will. Uniscribe (as of 2005) supports 'liga' for latin, but neither Word nor Office does.
Caveat: Uniscribe (MS unicode text layout routines) may ignore either the GPOS or the GSUB table depending on the script, and may even refuse to use the font at all if it doesn't have the right stuff in GPOS/GSUB. A Hebrew font must have both a GPOS and a GSUB. If it doesn't the font is not used. A latin font need not have either, but if it doesn't have GSUB then GPOS won't be used. So now if one table is present and the other isn't, FontForge will generate a dummy version of the other.
Common
Many characters are used in more than one script. The digits, marks of punctuation, etc. are said in Unicode to belong to the script "Common". OpenType does not recognize this script. The closest thing it has is the script 'DFLT'. My understanding is that characters in the common script will have the script of adjacent text assigned to them by OpenType.
Thus if a font supports latin, greek or cyrillic then digits and punctuation might find themselves in any of those three scripts and all features which apply to any such character should be present in all scripts. For example if the digit 9 kerns with digit 1, then that kerning data should be present in cyrillic and greek as well as latin.
However it is possible (and I gather common in Japanese) to use the digits from one font surrounded by Kanji characters from another font. This means the digits may be in a font which does not support Kanji. However OpenType will assign them the Kanji script. Thus no lookups will be applied. Adobe suggests that for most features in scripts should also appear in the fallback script 'DFLT'. I'm not sure that anyone else follows this convention.
Latin
Uniscribe supports the following features
There are not many special complications in latin. Latin fonts can generally fit in a single byte encoding with no (or few) font tables. There are a plethora of accented glyphs which could be built -- or you could use mark to base positioning. Kerning should be generated for some glyph combinations. A few ligatures need to be generated (the "f" ligatures: ff, fi, fl, ffi, ffl and perhaps st -- however for some languages (Turkish) the "fi" ligature should not be built).
You may want to add a set of smallcaps. Adobe has reserved a block in the private use area for latin small-caps -- this is now depreciated.
Some languages have specific requirements of their own
Greek
Uniscribe supports the following features
Greek also does not have many complications. Modern Greek fonts generally fit in a single byte encoding. For modern greek are a few accented glyphs that need to be built, while for polytonic greek there are many -- mark to base & mark to mark are options. Kerning should be generated. I am not aware of any standard ligatures for modern greek (ancient greek had ligatures and variants on some of the glyphs though).
Small caps are again an option, and I have reserved a block in the private use area for them -- again this is depreciated.
Cyrillic
Uniscribe supports the following features
Cyrillic fonts also fit in a single byte encoding. There are a few accented glyphs. Kerning should be generated. I am not aware of any standard ligatures.
Some languages need variant glyphs (specified with a 'loca' feature)
Arabic
Uniscribe supports the following features
Arabic needs a complete set of initial, medial, final and isolated forms -- Unicode has reserved space for these. Arabic also needs a vast set of ligatures -- Unicode has reserved space for many, but I'd guess that extra ligatures will be needed sometimes. Arabic also needs a set of mark (mark to base, mark to ligature) attachments to position vowels above letters. Arabic may need a glyph decomposition table.
I'm told that in good Arabic typography there need to be many more than 4 forms per glyph. I'm not sure how this should be supported.
Right to left.
Hebrew
Uniscribe supports the following features
Hebrew has a few final forms but no special tables are needed for these. Hebrew may need kerning. Hebrew should have a set of mark (mark to base) tables to position vowels over letters. Hebrew may need a glyph decomposition table. I am not aware of any needed ligatures.
Right to left
Indic scripts
Uniscribe supports the following features
Indic scripts need a set of ligatures.
(they probably need a lot more but I'm not aware of what)
Korean Hangul
Uniscribe supports the following features
The Hangul script consists of a set of syllables built out of a phonetic alphabet. Generally fonts consist of a set of precomposed syllables.
Complications are introduced by the massive combinatorial explosion of all these syllables. These are eased in postscript by CID-keyed fonts.
Vertical writing and left to right writing are used, and some glyphs have a different orientation when drawn vertically (parentheses for example).
Japanese and Chinese (and Korean Hanja)
MicroSoft does not describe these scripts (that I can find).
Again a massive collection of glyphs is needed, and postscript uses CID keyed fonts to deal with this.
Vertical writing and left to right writing are used, and some glyphs have a different orientation when drawn vertically (parentheses for example).


--- layout: post title: Get interface addresses in a scriptable format in Linux date: "2013-01-28" ---
I noticed it's annoyingly difficult to get the IP addresses assigned to your network interfaces for scripting purposes.
I ended up writing the fairly simple one-liner below that lists all IPv4 addresses (change -4 to -6 for IPv6) in the format "interface-address", e.g. "eth0-<IP_ADDRESS>".
It also ignores the loopback address since that's generally quite irrelevant.
I personally used this to check which interfaces a certain program was communicating over and send me alerts if it uses the wrong interface.
You can then use this in your scripts for something like:
{{< highlight bash >}} eth0ip=$(ip -o -4 addr show | grep -v '<IP_ADDRESS>' | awk '{print $2"-"$4}' | cut -d'/' -f1 | grep 'eth0-' | cut -d'-' -f2) {{< /highlight >}}This is the end result script, without the action I implemented later when "illegal" connections were detected.
{{< highlight bash >}} #!/usr/bin/env bash # Which program to check for program="httpd" # Which interface to check for interface="eth0" # Find the IP address for the interface interfaceip=$(ip -o -4 addr show | grep -v '<IP_ADDRESS>' | awk '{print $2"-"$4}' | cut -d'/' -f1 | grep "${interface}-" | cut -d'-' -f2) echo "Interface ${interface} IP address is ${interfaceip}" # Check how many connections the program has with the eth0 IP address connections=$(netstat -4 -6 -plan 2>&1 | grep "/${program}" | grep "${interfaceip}" | wc -l) echo "${program} has ${connections} open connections on interface ${interface}" if [ ${connections} -gt 0 ]; then echo "${program} has connections on interface ${interface}, but it shouldn't. Bad ${program}." exit 1 fi echo "No connections from ${program} on interface ${interface}" exit 0 {{< /highlight >}}


This is a p!
This is a p!
This is a div!
This is a div!
This is a span!
This is a span!
This is a span!


What am I looking at? Covid-19 is caused by a virus called SARS-CoV-2. This virus uses a spike protein to enter host cells and infect the body. The spike protein is shown here to the right.
Delta
How is the Delta variant different? The Delta variant, also known as lineage B.1.617.2, is of concern to public health and has been shown to cause more infections, spread faster, and cause more severe illnesses than earlier forms of the virus. The delta variant is structurally different from its wild type counterpart and, therefore, may differ in function. It has the following mutations located on the spike protein: T19R, (V70F*), T95I, G142D, R158G, (A222V*), (W258L*), (K417N*), L452R, T478K, D614G, P681R, D950N.
L452R- The protein structures show changes in contacts and π-Stacking. The interaction plot highlights that R452 has an additional contact with S494 after mutation.
K417N- The interaction network plots show that after changing the amino acid from lysine (K) to asparagine (N) at position 417, there is one more hydrogen bond between N417 and N370.
D614G- Although there are changes in the number of halogen bonds and π-Cation, the network plots indicate that D614G does not affect local interactions before and after the mutation. However, it could still affect binding recognition, such as to the ACE2 receptor.
Mutations can affect ACE2-COVID complex formation
Protein loops are regions of proteins that do not have a regular structure. As a result, loops are much more flexible and their structure contributes to the functionality behind receptor and antibody binding. The spike protein binds to ACE2 by creating interactions, notably hydrogen bonds, between residues on ACE2 and on the spike protein. Loss of these interactions leads to poorer binding, whereas gain of interactions leads to stronger binding. Many antibodies target specific residues, and mutations at these residues can decrease the effectiveness of those antibodies.
In the Delta plus variant, the K417N mutation affects the formation of the SARS-CoV-2 and ACE2 complex. This mutation leads to a weaker hydrogen bond, depicted in the figure to the left. These results support studies showing that the K417N mutant reduces the effectiveness of some antibodies
For more info, check any of the following resources:
This Website and Content was created by a team at the SIP Codeathon. The members are Diya Dinesh, Alexa Salsbury, Katilin Abrantes, Anne-Sophie Fratzscher, and Wenyu Zeng.


RONA in Cambridge among many closing in 2020
The Home & Garden RONA on Pinebush Road is among 34 underperforming stores set to close as early as January 31, 2020
by Mark PareLowe's Canada has decided to close a number of "underperforming" stores across Canada, including a location in Cambridge.
The Home & Garden RONA at 66 Pinebush Road is set to close up January 31, 2020, one of 34 stores shutting down so the company can optimize its network.
"While making decisions that impact our associates and their families is never easy, closing underperforming stores is a necessary step in our plan to ensure the long-term stability and growth of our Canadian business," Tony Cioffi, Interim President of Lowe's Canada states in a release.
"We are taking decisive action to build a healthy business which will provide us with the flexibility to reinvest in our future growth. This includes having a clear strategy for our banners, built on the strength of our Lowe's, RONA and Reno-Depot brands. It also means investing in our omnichannel and supply chain capabilities, our web platforms, and our existing corporate stores and affiliated dealer network. Our objective continues to be providing our Canadian customers with the right products and the best service and value across every channel, for the long term."
The release also states employees impacted will be supported through the transition, with eligible employees being offered a chance to transfer to a nearby store.
Stores impacted include nine in Ontario, 12 in Quebec, six in Alberta, three in British Columbia and Nova Scotia and one in Saskatchewan.


Recalling the complex tones and harmonics of 50's era amps, the Original Sewell brings you sweet highs and tight lows that surround a warm midrange. The Original Sewell has a smooth tone that was crafted to give an expressive, vocal quality to lead work. Notes bloom and sustain with rich harmonics enhancing your fundamental notes. Available in EL34 or 6L6.


| Macromolecules | Building Blocks | Functions | Examples |
|---|---|---|---|
| Carbohydrates | Monosaccharides | Short term energy, fiber | Glucose, Sucrose, Starch |
| Lipids | Fatty acids and glycerol | Long term energy, Membrane, Signaling | Fats, oils, waxes, steroids |
| Proteins | Amino Acids --> Polypeptide chains | Cell structure, Chemical Signals, Reactions, etc | Keratin, hormones, enzymes |
| Nucleic Acids | Nucleotides | Genetic Info | DNA, RNA |
Function: Quick short-term energy
Carbon + Hydrogen and Oxygen same ratio as in water
Also called Saccharide --> Sweet
Glucose can be:
They can form to be part of something bigger: Monomers --> Inside Polymers
EG: Glucose --> Glycogen (Polymer/Polysaccharide)
Macromolecules that functions as:
Monomers of Proteins
Many Amino acid ---> Polypeptide Chains ---> Proteins.
(Don't confuse with Carbohydrate)
Function: Long-term energy
Molecules that are not water soluble... Ex: Fats
It has parts that are:
Allows them to function in a special way:
Other functions:
In "Nucleus" of cells and have Acidic properties.
Ex: Deoxyribonucleic acid --> Polymer
Monomers that make up nucleic acids.
They are made out of:
Phosphate + Ribose == Backbone of DNA
Nitrogenic Base == Helps forms the rungs of the ladder
Organic (has carbon) things that the body can't produce.
Some Vitamins are water soluble:
Some Vitamins stay in fat soluble
Inorganic and are often elements
Example:
EG:
Vitamins --> Co-enzymes --> Help do cell life functions
Minerals --> Everything --> ATP, Bones, Nerves, Etc


For the current Earth temperature of 288.3 K or \(15^oC\text{,}\) our model estimates \(\epsilon_a\) as 0.947. The actual value of \(\epsilon_a \text{,}\) accoding to , is predicted to be \(\epsilon_a = 0.78 \text{.}\) In the next section you will have a chance to incorporate more details and develop a more presice model. In the meantime, while our model is somewhat off, we can still look at how a change in emissivity due to an increase in green house gasses effects the Earth's temperature.
in-context


[gecode-users] bit-vector variables and constraints
Christian Schulte
cschulte at kth.se
Thu Oct 23 11:28:56 CEST 2014
Oh, then there is one more thing which I think you did not do: for bit
vectors support for modelling such as for integer variables (|, &, etc)
would be cool.
It can also be done by cut-and-paste but might be a bit harder.
Anyway, consider coming over.
Cheers
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
> -----Original Message-----
> From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On
> Behalf Of Christian Schulte
> Sent: Thursday, October 23, 2014 11:25 AM
> To: kellen at cretin.net; users at gecode.org
> Subject: Re: [gecode-users] bit-vector variables and constraints
>
> Dear Kellen,
>
> Yes, I think that would be interesting. However, I word of warning: while
the
> stuff that remains to do is all easy, it might actually take some time to
get the
> stuff ready so that we could accept it as a contribution.
>
> What remains to be done is (I am not 100% whether you might already have
> done part of it):
> - Each file must be under the Gecode license. Easy: just add the standard
header
> with your name to each file.
> - The structure of the contribution should be the same as for the other
variable
> types in Gecode (files, folders, file extensions, includes, namespaces, no
using
> clauses apart from individual functions, etc). Easy:
> just have a look at any of the variable types that come with Gecode.
> - The set of branchers must be the same as for the other variable types
to get a
> uniform interface. Easy: just cut and paste will do (beware that you have
to
> retain the original licenses when you do stuff like this).
> - The set of propagators must be sufficiently complete to be useful.
> - We need some examples that use the variables.
> - We need tests! Here again, the easiest is to start from the tests for
some
> other variable type in Gecode.
>
> Some of the things sound like we are nitpickers. We are as we have to be:
> after all, when we accept a contribution we promise that we will try to
keep it
> alive (unless we find out later that nobody wants it).
>
> The good news is, we are physically close. If you want to visit me in
Kista after
> you thought the stuff through and have a draft of your contribution you
are
> more than welcome. I'd even buy lunch ;-)
>
> Cheers
> Christian
>
> --
> Christian Schulte, www.ict.kth.se/~cschulte/
>
>
> > -----Original Message-----
> > From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On
> > Behalf Of kellen at cretin.net
> > Sent: Wednesday, October 22, 2014 10:30 PM
> > To: users at gecode.org
> > Subject: Re: [gecode-users] bit-vector variables and constraints
> >
> > Hi everbody!
> >
> > As Pierre wrote, the code available at:
> > https://github.com/kellen/bitvector-masters
> > is a result of my master's thesis in Computer Science with Pierre and
> Jean-Noël
> > Monette at Uppsala University.
> >
> > If there is interest, I would be willing to do the work to make the
> > code
> conform
> > with Gecode style/convention/optimizations. I am, however, a relative
> novice
> > C++ coder, as I have mostly been employed doing python and java.
> >
> > There are some obvious improvements to be made to the code, some of
> > which are detailed in my thesis, and probably other potential
> > improvements which
> will
> > be obvious to more seasoned C++/Gecode users.
> >
> > Christian/Guido: please let me know if/how I should go about
> > integrating
> the
> > variable implementation into Gecode core.
> >
> > Cheers,
> > Kellen
> >
> > _______________________________________________
> > Gecode users mailing list
> > users at gecode.org
> > https://www.gecode.org/mailman/listinfo/gecode-users
>
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
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mailing list


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A Vocational School for Tech Careers
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Agent
Agent class in
CONNECTIVE is the base abstraction of a reactive flow. Regardless of how it works
internally, any agent (or any reactive flow) can be thought of as something that can respond to some events/data
(sources, input pins, etc) and its response is typically emitting some other events/data (its sinks, output pins, etc).
Agents are to be used to modularize your reactive flows. For example, any repeating sub-graph of a reactive flow is,
by definition outlined above, an agent, and so you could replace it with an agent instead of repeating yourself constantly, the
same way that you would encapsulate repeated logic in a function and/or a class:
/*!*/import { Agent, sink, map, block } from '@connectv/core';
/*!*/export class Multi extends Agent {
private k = 1;
constructor() {
/*!*/ super({
/*!*/ inputs: ['n', 'k'], //--> we have two inputs: 'n', and 'k'
/*!*/ outputs: ['o'] //--> and one output: 'o'
/*!*/ });
//
//--> get every value from input 'n', multiply it by 'k',
//--> and pass it to the output.
//
/*!*/ this.in('n').to(map(n => n * this.k)).to(this.out('o'));
//
//--> `block()` is used here to make the output dependent on
//--> the input 'k', without the input directly passing any value
//--> to the output. basically this just ensures that when the output
//--> is bound, so is the input 'k'.
//
/*!*/ this.in('k').to(sink(k => this.k = k)).to(block()).to(this.out('o'));
}
}
Our custom agent here has two inputs:
'n' and
'k', and one output,
'o'.
It will multiply anything that comes through
'n' by
this.k (default 1) and send it
to
'o', and values sent to
'k' will update
this.k.
Now that we have our custom agent defined, we can use it in our other reactive flows like this:
import { wrap, map } from '@connectv/core';
import { fromEvent } from 'rxjs';
/*!*/import { Multi } from './multi';
let n = document.getElementById('n') as HTMLInputElement;
let k = document.getElementById('k') as HTMLInputElement;
let p = document.getElementById('p');
/*!*/let m = new Multi();
/*!*/wrap(fromEvent(n, 'input')).to(map(() => n.value)).to(m.in('n'));
/*!*/wrap(fromEvent(k, 'input')).to(map(() => k.value)).to(m.in('k'));
/*!*/m.out('o').subscribe(v => p.innerHTML = v);
NOTICE: This is just an example of how you could define custom agents and it is
NOT the recommended method.
The recommended way of creating your custom agents is using
composition()
as it also takes care of a lot of boilerplate stuff related to custom agents such as memory management.
Signature
Each agent has a signature, which is an object indicating the name of the input and output pins of the agent.
In the case of our example custom agent, this bit of code outlines the signature:
constructor() {
super({
inputs: ['n', 'k'], //--> we have two inputs: 'n', and 'k'
outputs: ['o'] //--> and one output: 'o'
});
...
The signature object needs to be passed to
Agent constructor. It has two arrays of
strings:
- inputs denotes name of all input pins of the agent. It is optional.
- outputs denotes name of all output pins of the agent. It is required.
So in case of our example, any instance of
Multi will have two inputs,
n and
k,
and one output,
o. You can access these pins (both from within the agent and from outside) using
.in() and
.out() methods:
// within the agent ...
this.in('k');
this.out('o');
// from outside ...
let m = new Multi();
m.in('n');
m.out('o');
You can also access the signature object of each agent via its
.signature property.
Control
An agent might have an extra
control pin accessible via its
.control
property. This pin is typically used to control the behavior of the agent, like prevent it from responding except
when certain criteria is met, or signal it to reset its internal state.
Note that
.control is not mentioned in an agent's signature.
Implicit connection
Take another look at how we used the agent defined in the first example:
let m = new Multi();
wrap(fromEvent(n, 'input')).to(map(() => n.value)).to(m.in('n'));
wrap(fromEvent(k, 'input')).to(map(() => k.value)).to(m.in('k'));
m.out('o').subscribe(v => p.innerHTML = v);
Because we needed to connect different input and output pins of our agent to different
parts of our reactive flow, we had to store it in a variable
m,
and then connect each pin to the flow in a separate statement.
This method of injecting an agent into a reactive flow can be cumbersome and lead to clutter,
specifically when you have large flows with multiple agents. To resolve the issue,
an agent can support
implicit connection, which looks like this:
group(
wrap(fromEvent(n, 'input')).to(map(() => n.value)),
wrap(fromEvent(k, 'input')).to(map(() => k.value))
).serialTo(new Multi()).subscribe(v => p.innerHTML = v);
This is an
implicit connection, because we have not explicitly mentioned which inputs
of
new Multi() we want to serially connect to with this code:
group(...).serialTo(new Multi())
similarly we are not explicitly mentioning which outputs we want to connect from (or in this case,
subscribe to) with this:
...serialTo(new Multi()).subscribe(...)
For this to work, our agent would need to specify which inputs and outputs are to be considered
when doing implicit connection (and in which order):
import { Agent, sink, map, block } from '@connectv/core';
export class Multi extends Agent {
private k = 1;
constructor() {
super({
inputs: ['n', 'k'],
outputs: ['o']
});
this.in('n').to(map(n => n * this.k)).to(this.out('o'));
this.in('k').to(sink(k => this.k = k)).to(block()).to(this.out('o'));
}
/*!*/ createEntries() { return [this.in('n'), this.in('k')]; } //--> use n & k for implicit connection
/*!*/ createExits() { return [this.out('o')]; } //--> use o for implicit connection
}
which in turn would allow us to simplify how we re-use this agent with implicit connection:
import { wrap, map, group } from '@connectv/core';
import { fromEvent } from 'rxjs';
import { Multi } from './multi';
let n = document.getElementById('n') as HTMLInputElement;
let k = document.getElementById('k') as HTMLInputElement;
let p = document.getElementById('p');
/*!*/group(
/*!*/ wrap(fromEvent(n, 'input')).to(map(() => n.value)),
/*!*/ wrap(fromEvent(k, 'input')).to(map(() => k.value))
/*!*/).serialTo(new Multi()).subscribe(v => p.innerHTML = v);
Almost all default agents in
CONNECTIVE support implicit connection,
including custom agents created by
composition(),
expr(), or
node().
Clearing up
All agents are equipped with a
.clear() method that will clear out the internal machinery of the agent.
It will clear up all internal subscriptions, pins, agents, etc. Similar to
pin's
.clear(), this method will render the agent useless, so use it only when you are done with the agent.
For your custom agents, you must also be careful to properly implement
.clear(). It is highly recommended
to use the
Composition class as it will manage this (along other stuff)
for you.
Further reading


Connect Four is a two-player game.
Taking turn, each player drops a coloured piece to one of the 7-columns of the board. The piece will then travel down to the next empty row in that column.
The first player to form a connection of four pieces horizontally, vertically, or diagonally wins the game. If the board is completely filled but no one has won, the game is a draw.
For a more detailed explanation, you can refer to Connect Four article on Wikipedia.


@* * Copyright 2017 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import models.submission.SubmissionResponse @import uk.gov.hmrc.play.views.html.helpers.{form} @import helpers.backButton @import config.FrontendAppConfig @import controllers.feedback.routes @()(implicit request: Request[_], messages: Messages) @main_template(Messages("page.hubPartials.fileUpload.acknowledgement.title"), bodyClasses = None) {
@Messages("page.hubPartials.fileUpload.acknowledgement.what.happens.text")


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Design the data model for a recipe book application, then use Knex migrations and seeding
functionality to build a SQLite3
database based on the model and seed it with test data.
The requirements for the system, as stated by the client are:
Hint: Before writing any code, write out all desired tables in the data model and determine all relationships between tables.
In addition to the migrations
and seeding
scripts, write a data access file that exports an object with the following functions:
getRecipes()
: should return a list of all recipes in the database.
getShoppingList(recipe_id)
: should return a list of all ingredients and quantities for a given recipe
getInstructions(recipe_id)
: should return a list of step by step instructions for preparing a recipe
Organize and name your files anyway you see fit.
Build the following endpoints. Write any additional data access helpers as needed.
GET /api/recipes/
: all recipes (without details about ingredients or steps)
GET /api/recipes/:id/shoppingList
: a list of ingredients and quantites for a single recipe
GET /api/recipes/:id/instructions
: a correctly ordered list of how to prepare a single recipe
GET /api/ingredients/:id/recipes
: all recipes in the system that utilize a single ingredient


| list_tidiers {broom} | R Documentation |
Broom tidies a number of lists that are effectively S3 objects without
a class attribute. For example, stats::optim()
, base::svd()
and
akima::interp()
produce consistent output, but because they do not
have a class attribute, they cannot be handled by S3 dispatch.
## S3 method for class 'list' tidy(x, ...) ## S3 method for class 'list' glance(x, ...)
x |
A list, potentially representing an object that can be tidied. |
... |
Additionally, arguments passed to the tidying function. |
These functions look at the elements of a list and determine if there is
an appropriate tidying method to apply to the list. Those tidiers are
themselves are implemented as functions of the form tidy_<function>
or glance_<function>
and are not exported (but they are documented!).
If no appropriate tidying method is found, throws an error.
Other list tidiers:
glance_optim()
,
tidy_irlba()
,
tidy_optim()
,
tidy_svd()
,
tidy_xyz()


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Learning Controllable Fair Representations
Jiaming Song
, Pratyusha Kalluri, Aditya Grover, Shengjia Zhao, Stefano Ermon
To appear in the 22nd International Conference on Artificial Intelligence and Statistics (AISTATS 2019).
Abridged in ICML Workshop on Theoretical Foundations and Applications of Deep Generative Models.
InfoVAE: Information Maximizing Variational Autoencoders
Shengjia Zhao,
Jiaming Song
, Stefano Ermon
In 33rd AAAI Conference on Artificial Intelligence (AAAI 2018).
Abridged in ICML Workshop on Theoretical Foundations and Applications of Deep Generative Models.
Multi-Agent Generative Adversarial Imitation Learning code slides blog
Jiaming Song
, Hongyu Ren, Dorsa Sadigh, Stefano Ermon
In the 31th Neural Information Processing Systems (NIPS 2018).
Abridged in the 6th International Conference on Learning Representations (ICLR 2018) Workshop Track, 1st Workshop on Goal Specifications for Reinforcement Learning.
Bias and Generalization in Deep Generative Models: An Empirical Study code slides blog
Shengjia Zhao*, Hongyu Ren*, Arianna Yuan,
Jiaming Song
, Noah Goodman, Stefano Ermon
In the 31th Neural Information Processing Systems (NIPS 2018).. Spotlight Presentation.
Learning with Weak Supervision from Physics and Data-Driven Constraints
Hongyu Ren, Russell Stewart,
Jiaming Song
, Volodymyr Kuleshov, Stefano Ermon
In AI Magazine 39(1): 27-38.
A Lagrangian Perspective on Latent Variable Generative Models code blog
Shengjia Zhao,
Jiaming Song
, Stefano Ermon
In the 2018 Conference on Uncertainty in Artificial Intelligence (UAI 2018). Oral Presentation.
Abridged in 2018 Bay Area Machine Learning Symposium, ICML 2018 Workshop on Theoretical Foundations and Applications of Deep Generative Models.
Accelerating Natural Gradient with Higher-Order Invariance code blog
Yang Song,
Jiaming Song
, Stefano Ermon
In the 35th International Conference on Machine Learning (ICML 2018).
Adversarial Constraint Learning for Structured Prediction
Hongyu Ren, Russell Stewart,
Jiaming Song
, Volodymyr Kuleshov, Stefano Ermon
In 2018 International Joint Conference on Artificial Intelligence (IJCAI 2018).
Abridged in NIPS Workshop on Learning with Limited Data.
A-NICE-MC: Adversarial Training for MCMC code slides blog
Jiaming Song
, Shengjia Zhao, Stefano Ermon
In the 30th Neural Information Processing Systems (NIPS 2017).
Abridged in ICML 2017 Workshop on Implicit Models.
InfoGAIL: Interpretable Imitation Learning from Visual Demonstration code
Yunzhu Li,
Jiaming Song
, Stefano Ermon
In the 30th Neural Information Processing Systems (NIPS 2017).
Learning Hierarchical Features from Generative Models code blog
Shengjia Zhao,
Jiaming Song
, Stefano Ermon
In the 34th International Conference on Machine Learning (ICML 2017).
Factored Sigmoid Belief Networks for Sequence Learning
Jiaming Song
, Zhe Gan, Lawrence Carin
In 33rd International Conference on Machine Learning (ICML 2016).
Organizational Churn: A Roll of the Dice?
Canyao Liu*, Jiaming Song*, Chuan Yu*
In Undergraduate Mathematics and its Applications (UMAP), Issue 36.2. Invited paper.
Discriminative Nonparametric Latent Feature Relational Models with Data Augmentation
Bei Chen, Ning Chen, Jun Zhu,
Jiaming Song
, Bo Zhang
In 10th Association for the Advancement of Artificial Intelligence Conference (AAAI 2016).
Dual Optimization for Latent Variable Generative Models
Shengjia Zhao*, Jiaming Song*, Stefano Ermon
In ICML 2018 Workshop on Theoretical Foundations and Applications of Deep Generative Models.
Markov Chain Monte Carlo for Learning Belief Networks
Laetitia Shao*, Jiaming Song*, Aditya Grover, Stefano Ermon
In ICML 2018 Workshop on Theoretical Foundations and Applications of Deep Generative Models.
Structured Prediction with Adversarial Constraint Learning
Hongyu Ren, Russell Stweart,
Jiaming Song
, Volodymyr Kuleshov, Stefano Ermon
In NIPS 2017 Workshop on Learning with Limited Data.
A Lagrangian Perspective on Latent Variable Generative Modeling
Shengjia Zhao,
Jiaming Song
, Stefano Ermon
In NIPS 2017 Workshop on Bayesian Deep Learning.
An Empirical Study of the Generalization Behavior of Generative Adversarial Networks
Hongyu Ren, Shengjia Zhao,
Jiaming Song
, Lijie Fan, Stefano Ermon
In NIPS 2017 Workshop on Deep Learning: Bridging Theory and Practice.
Generative Adversarial Learning of Markov Chains code
Jiaming Song
, Shengjia Zhao, Stefano Ermon
In the 5th International Conference on Learning Representations (ICLR 2017) Workshop.
Max-Margin Nonparametric Latent Feature Relational Models for Link Prediction
Jun Zhu,
Jiaming Song
, Bei Chen
In arXiv preprint arXiv:1602.07428.
Torwards Deeper Understanding of Variational Autoencoding Models
Shengjia Zhao,
Jiaming Song
, Stefano Ermon
In arXiv preprint arXiv:1702.08658.


|
TouhouFanGame
A RPG Touhou fan game
|
Given to entities that can show a dialog box. More...
#include <DialogComponent.hpp>
Public Member Functions | |
| void | setDialogPath (const std::string &path) |
| Changes the dialog path. More... | |
| std::string | getDialogPath () const |
| Returns the current dialog path. More... | |
| DialogComponent (std::istream &stream) | |
| Unserializer constructor. More... | |
| DialogComponent () | |
| DialogComponent (const std::string &dialogPath) | |
| ~DialogComponent () override=default | |
| void | serialize (std::ostream &) const override |
| Serialize to a stream. More... | |
| Public Member Functions inherited from TouhouFanGame::ECS::Component | |
| Component (const std::string &name) | |
| virtual | ~Component ()=default |
| std::string | getName () const |
| Fetch the name of the Entity. More... | |
| template<typename type > | |
| type & | to () |
| Transforms this Component to the type. More... | |
Public Attributes | |
| std::shared_ptr< Entity > | triggered |
| Is this dialog triggered. More... | |
| DialogMgr | manager |
| The dialog manager. More... | |
Private Attributes | |
| std::string | _dialogPath |
| The path of the loaded dialog. More... | |
Given to entities that can show a dialog box.
Definition at line 15 of file DialogComponent.hpp.
| TouhouFanGame::ECS::Components::DialogComponent::DialogComponent | ( | std::istream & | stream | ) |
| TouhouFanGame::ECS::Components::DialogComponent::DialogComponent | ( | ) |
Definition at line 17 of file DialogComponent.cpp.
| TouhouFanGame::ECS::Components::DialogComponent::DialogComponent | ( | const std::string & | dialogPath | ) |
Definition at line 10 of file DialogComponent.cpp.
|
overridedefault |
| std::string TouhouFanGame::ECS::Components::DialogComponent::getDialogPath | ( | ) | const |
Returns the current dialog path.
Definition at line 37 of file DialogComponent.cpp.
|
overridevirtual |
Serialize to a stream.
| stream | to load to. |
Implements TouhouFanGame::ECS::Component.
Definition at line 48 of file DialogComponent.cpp.
| void TouhouFanGame::ECS::Components::DialogComponent::setDialogPath | ( | const std::string & | path | ) |
Changes the dialog path.
Definition at line 42 of file DialogComponent.cpp.
|
private |
The path of the loaded dialog.
Definition at line 18 of file DialogComponent.hpp.
| DialogMgr TouhouFanGame::ECS::Components::DialogComponent::manager |
The dialog manager.
Definition at line 25 of file DialogComponent.hpp.
| std::shared_ptr<Entity> TouhouFanGame::ECS::Components::DialogComponent::triggered |
Is this dialog triggered.
Definition at line 22 of file DialogComponent.hpp.


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back
Playground
Rectangle thing
Metronome for John Mackey's Undertow
Metronome for Frank Ticheli's Vesuvius (still a WIP)


Once upon a time...
If you were hiring me, I'd be representing you in court (usually not the best time to meet a person). But today, I've traded in my legal treatises for web design tutorials, my oral arguments for hashtags, and the U.S. Penal Code for computer code. Gone are clients coming to me with legal problems, and in their place are clients looking to grow their businesses and build their brands - and I couldn't be happier.
I focus my work on front-end design utilizing HTML, CSS, bootstrap, jQuery, and Javascript to bring clean, functional, and fun products to my clients. From the initial concept stage through site launch, I work with my clients to ensure they receive a final product that suits their needs and reflects their personality. I hope you like it.
Hand-Coded HTML
My focus is writing clean, well-formatted, semantic HTML5 by hand to make sure that the content is easy to read, easy to collaborate, trouble-shoot and accessible.
Well-Organized CSS
I pride myself on writing CSS that is easy to read and build on. I focus on keeping my CSS lean and fast to load, and I make it a habit to stay up to date on current best practices.
Ease Converting Designs into Code
You can trust me to take a designer's PSD and quickly & accurately convert it into a webpage that is a pixel-perfect match.


When writing code, it is very easy to get lost in nested elements. If you place your cursor next to a character that supports matching brackets ( ) { } [ ], CFEclipse will highlight both matching characters.
Available in CF Studio and Homesite, this feature has been resurrected in CFEclipse and has had some bells and whistles added to it. When working in large files it is often helpful to highlight a section of code and collapse it. This feature adds an icon to the left margin allowing you to expand and collapse this section of code as you need it. By default, when you open a file it will collapse CFML and HTML comments and cffunction blocks that span more than three lines. It will also add folding markers in the right margin for cfquery, cfscript, cfloop, cfif, cfswitch, and cfcase, and blocks that span more than three lines, but these will not be collapsed automatically. These defaults can be customized in the preferences area. A very handy organization feature!
Since the addition of ColdFusion Components in CFMX, many developers have been wooed by the benefits they provide. When working in CFEclipse you can open a CFC and in the Methods View see a summary of the cffunction tags in your document. You can filter your functions based on type of access (private, package, public, remote) and you can sort them alphabetically. Double-clicking on a method name will move the cursor to that method in the document and expand the method if it is currently collapsed.
The Methods view is convenient for files such as CFCs, which are mostly made up of cffunction tags. Sometimes it's also nice to have an overview of the structure of normal CFML files. The Outline view is designed to do exactly this. The real benefit is that when working in large files, you can filter your view based on the type of tag. You can filter on the currently selected element, or on a list of predefined tags such as cfmodule, cfset, cfquery, cfinclude, and cfcase. This makes working with long documents much more manageable.
Many Web-centric IDEs will allow you to launch the page you are currently working on into an external browser. CFEclipse allows you to open a browser window inside the IDE itself. This is very similar to what you get in both DreamWeaver and Homesite. The difference in CFEclipse is that you can specify a single root URL for a project and always have that URL loaded when you fire up the browser. CFEclipse also allows you to have two tabbed browsers active. This allows you to review the page you are working on, as well as keep Livedocs or any other Web site at your fingertips.
At one point or another pretty much every Web developer has created a temporary .cfm file to test some small snippet of code outside the existing project. CFEclipse allows you to designate a file within any project that will act as a "scribble" file. While working in CFEclipse you can activate the scribble pad via a keyboard shortcut. This will open the scribble file and load it into the integrated browser, allowing you to quickly test short snippets of code.
Reminiscent of the snippets of Homesite, snippets allow you to create blocks of code that can be entered into your document by double-clicking the snippet from the snippet view. A text trigger can also be assigned to a snippet, allowing you to type the text trigger followed by a keyboard shortcut to add the snippet to your document. The CFEclipse snippets implementation allows you to use dynamic Homesite-style snippet variables of the form $${variable:default} within the snippets. When you insert a snippet of this type you are prompted for the values you would like to use. This is very convenient for creating snippets that contain skeleton code for constructs like CFC getter and setter function pairs.
One of the most frequent complaints I have heard of Eclipse-based plug-ins is that there is no way to edit a file that is not part of a project. The File Explorer solves this problem by allowing you to explore your computer and open any file. Another benefit of the File Explorer is that it uses the same split-view approach that Homesite uses, with folders on top and files below.
Another popular feature is the ability of the IDE to track comments containing TODO items. Any comment that contains the string "TODO:" is tracked globally and can be viewed in the tasks view. When looking at the tasks view you can double-click on a task and the relevant file will be opened with the cursor on the line where the TODO: marker is located.
The CF Frameworks Explorer is an additional CFEclipse plugin that helps navigate ColdFusion framework configuration files. You can easily navigate your config files from popular ColdFusion frameworks like Fusebox, Mach-ii, and Model-Glue.
CFEclipse also includes a parser that checks for syntax errors in your ColdFusion document. When problems are found, they are compiled into a list that is tracked globally in the same way as the TODO tasks. In the latest development versions of CFEclipse, parser problems are also underlined in the text of the document. This makes it much easier to see exactly where the parser found a problem and it is usually relatively easy to spot the cause, such as an extra tag in a nested set of if statements.
There are a lot of functions and tags to keep up with in ColdFusion. The searchable Dictionary View gives you quick insight displaying the available attributes and a brief description for each tag and function.
In addition to all the features listed above, since CFEclipse is built as an Eclipse plugin you can add additional plugins to gain even more productivity boosting functionality:
Mylyn is a Task-Focused Interface for Eclipse that reduces information overload and makes multi-tasking easy. It does this by making tasks a first class part of Eclipse, and integrating rich and offline editing for repositories such as Bugzilla, Trac, and JIRA. Once your tasks are integrated, Mylyn monitors your work activity to identify information relevant to the task-at-hand, and uses this task context to focus the Eclipse UI on the interesting information, hide the uninteresting, and automatically find what's related. This puts the information you need to get work done at your fingertips and improves productivity by reducing searching, scrolling, and navigation.
Popular ColdFusion unit testing tools like MXUnit and CFUnit work within CFEclipse. Allowing you to easily setup and run your unit tests from within the IDE!
Tight integration with many of the popular version control systems like Subversion and CVS.
Apache Ant is built right into Eclipse - allowing you to automate almost anything. Deploy code, integrate with version control systems, automate testing and more.
This collection of plugins adds the ColdFusion 8 code debugger, code
wizards, RDS capabilities and more to Adobe Flex Builder or Eclipse. Adobe also provides the ColdFusion 8 documentation set as an Eclipse plug-in. More information and downloads available on the Adobe ColdFusion Support Center.


Deuteronomy 9:29
Yet they are thy people and thine inheritance, which thou broughtest out by thy mighty power and by thy stretched out arm.


Sets: Base Intrigue Seaside Alchemy Prosperity Cornucopia Hinterlands Dark Ages Guilds Adventures Promo All Options Include Moat if attack cards in Supply (even if Base not selected) Require +2 actions +1 buy +2 cards +2 coins Curser Trasher Get cards


This guide will lead you through installing WebMC. First, enter your one time code below:
You can now join your Minecraft server, but only from the device that WebMC is running on. If you want other people to be able to join your server, you need to set something up called port forwarding.
Port forwarding might sound complicated at first, but it actually isn't. Port forwarding makes specific applications on your computer accessible to other devices in the internet. It isn't something that is configured on your computer; it is configured on your router.  When someone else wants to connect to your server, they need to go through your router. When they try to connect, your router needs to know which device to connect them to. Port forwarding is just telling your router: if anyone tries to connect on this port, send them to my computer.
Since port forwarding isn't something that's configured on your computer, WebMC can't do it for you. The process varies depending on the kind of router you have, but this will lead you through the general process.
There are two port forwarding rules you want to add. The first is for the Minecraft server. Select the UDP protocol and the port 19132
. The other is for the WebMC web interface. You only need to to add this one if you want to be able to manage your server from different devices. Set the protocol to TCP and the port to 14142
. For both, set the ip address to the computer that WebMC is running on, which is: .
Here is a link to your router's web interface. First, check this website; they have tutorials for hundreds of different router models. If your model isn't listed, the general process is to find the port forwarding section. It might also be called virtual server. This section might be a sub-section under networking or NAT. Once you find that section, you can add the port forwarding entries.
Let's check to see if the port forwarding rules you added are working. If the rule for WebMC's dashboard is working, you should be able to see it here. If the rule for the Minecraft server is working, you should be able to connect to it on this ip: and this port:
19132
.
Once everything is working, press finish to restart WebMC. Your new Minecraft server awaits!


dpkg-split(1) dpkg utilities dpkg-split(1) NAME dpkg-split - Debian package archive split/join tool SYNOPSIS dpkg-split [option...] command DESCRIPTION dpkg-split splits Debian binary package files into smaller parts and reassembles them again, to support the storage of large package files on small media such as floppy disks. It can be operated manually using the --split, --join and --info options. It also has an automatic mode, invoked using the --auto option, where it maintains a queue of parts seen but not yet reassembled and reassembles a package file when it has seen all of its parts. The --listq and --discard options allow the management of the queue. All splitting, joining and queueing operations produce informative mes‐ sages on standard output; these may safely be ignored. COMMANDS -s, --split complete-archive [prefix] Splits a single Debian binary package into several parts. The parts are named prefix.NofM.deb where N is the part number, starting at 1, and M is the total number of parts (both in deci‐ mal). If no prefix is supplied then the complete-archive filename is taken, including directory, with any trailing .deb removed. -j, --join part... Joins the parts of a package file together, reassembling the orig‐ inal file as it was before it was split. The part files given as arguments must be all the parts of exactly the same original binary file. Each part must occur exactly once in the argument list, though the parts to not need to be listed in order. The parts must of course all have been generated with the same part size specified at split time, which means that they must usu‐ ally have been generated by the same invocation of dpkg-split --split. The parts' filenames are not significant for the reassembly process. By default the output file is called package_version_arch.deb. -I, --info part... Prints information, in a human-readable format, about the part file(s) specified. Arguments which are not binary package parts produce a message saying so instead (but still on standard out‐ put). -a, --auto -o complete-output part Automatically queue parts and reassemble a package if possible. The part specified is examined, and compared with other parts of the same package (if any) in the queue of packages file parts. If all parts of the package file of which part is a part are available then the package is reassembled and written to complete- output (which should not usually already exist, though this is not an error). If not then the part is copied into the queue and complete-output is not created. If part is not a split binary package part then dpkg-split will exit with status 1; if some other trouble occurs then it will exit with status 2. The --output or -o option must be supplied when using --auto. (If this were not mandatory the calling program would not know what output file to expect.) -l, --listq Lists the contents of the queue of packages to be reassembled. For each package file of which parts are in the queue the output gives the name of the package, the parts in the queue, and the total number of bytes stored in the queue. -d, --discard [package...] This discards parts from the queue of those waiting for the remaining parts of their packages. If no package is specified then the queue is cleared completely; if any are specified then only parts of the relevant package(s) are deleted. -?, --help Show the usage message and exit. --version Show the version and exit. OPTIONS --depotdir directory Specifies an alternative directory for the queue of parts awaiting automatic reassembly. The default is /var/lib/dpkg. -S, --partsize kibibytes Specifies the maximum part size when splitting, in kibibytes (1024 bytes). The default is 450 KiB. -o, --output complete-output Specifies the output file name for a reassembly. This overrides the default for a manual reassembly (--join) and is mandatory for an automatic queue-or-reassemble (--auto). -Q, --npquiet When doing automatic queue-or-reassembly dpkg-split usually prints a message if it is given a part that is not a binary package part. This option suppresses this message, to allow programs such as dpkg to cope with both split and unsplit packages without produc‐ ing spurious messages. --msdos Forces the output filenames generated by --split to be msdos-com‐ patible. This mangles the prefix - either the default derived from the input filename or the one supplied as an argument: alphanumerics are lowercased, plus signs are replaced by x's and all other char‐ acters are discarded. The result is then truncated as much as is necessary, and file‐ names of the form prefixNofM.deb are generated. EXIT STATUS 0 The requested split, merge, or other command succeeded. --info commands count as successful even if the files are not binary package parts. 1 Only occurs with --auto and indicates that the part file was not a binary package part. 2 Some kind of trouble happened, such as a system call failure, a file that looked like a package part file but was corrupted, a usage error or some other problem. BUGS Full details of the packages in the queue are impossible to get without digging into the queue directory yourself. There is no easy way to test whether a file that may be a binary package part is one. FILES /var/lib/dpkg/parts The default queue directory for part files awaiting automatic reassembly. The filenames used in this directory are in a format internal to dpkg-split and are unlikely to be useful to other programs, and in any case the filename format should not be relied upon. SEE ALSO deb(5), deb-control(5), dpkg-deb(1), dpkg(1). Debian Project 2011-07-04 dpkg-split(1)


--- ---
{% include head.html %} {% include header.html %}Connected interactions within the learning community are a powerful stimulant to enlighten, reflect and re-examine thoughts and beliefs.
So, participate in the Sunbird project, be a teacher as well as a learner and leave your mark to impact a million minds.


Press n or j to go to the next uncovered block, b, p or k for the previous block.
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| color-converters.ts |
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97.87% | 230/235 | 97.67% | 84/86 | 96% | 24/25 | 97.87% | 230/235 |
| color-hsl.ts |
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| color-rgba-64.ts |
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88.24% | 15/17 | 92.86% | 13/14 | 83.33% | 10/12 | 88.24% | 15/17 |
| color-scale.ts |
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| math-utilities.ts |
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58.18% | 32/55 | 52.78% | 19/36 | 70% | 7/10 | 58.18% | 32/55 |
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| parse-color.ts |
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| pixel-box.ts |
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100% | 163/163 | 100% | 56/56 | 100% | 4/4 | 100% | 144/144 |


--- layout: post title: Chuck Norris doesn’t follow people, he is the follow process date: '2010-05-18T19:49:00.001+01:00' modified_time: '2010-05-18T19:49:42.957+01:00' thumbnail: http://lh6.ggpht.com/_VjAIoD0g5jU/S_LhRT6GywI/AAAAAAAAAF4/QwUun4eUj0U/s72-c/image_thumb%5B3%5D.png?imgmax=800 blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-4765556537716758401 comments: true blogger_orig_url: http://serialseb.blogspot.com/2010/05/chuck-norris-doesnt-follow-people-he-is.html ---


{% load email_image from enrolment_email %}
Hello,
Thank you
The Department for International Trade
great.gov.uk
Department for International Trade, 3 Whitehall Pl, Westminster, London SW1A


26 April 1996
Disease Outbreak Reported
No new cases of Ebola haemorrhagic fever have been reported in Gabon since the death of the last case on 12 March 1996. The outbreak was therefore officially declared over on 23 April 1996, after a lapse of 42 days corresponding to twice the maximum incubation period. The outbreak occurred in the village of Mayibout II, Makokou Health District, Ogooue-Ivindo Province. It was linked to the butchering, transport and preparation for consumption of a chimpanzee found dead in the forest on 24 January 1996. The total number of cases was 37 (20 males, 17 females) and the mean age was 27 years (range 7 months to 70 years)
Rapid identification of the disease and appropriate control measures quickly brought the outbreak under control.