I am a recent computing graduate from Queen Mary, University of London who has spent the last year working in Quality Assurance across multiple platforms at Sega. Throughout my studies and current role, I have acquired a lot of knowledge that I feel would be transferable to a future career in technology. My previous educational background includes completing a BA in Film & Media at Birkbeck University of London.
• Assisting sound production and direction on a wide range of AAA and Indie titles with credits on games such as Ni No Kuni 2 & Vampyr • Building Programs in Visual Basic • Sound and Video Editing • Legal Document & contract creation • Script editing • Building and maintaining recording schedules for hundreds of hours of game dialogue recording • Liaising with clients, actors and agencies • Handling of sensitive data • Use of JIRA & Confluence • Administrative tasks
• Content research and content creation for the AR enabled Blippar app • Assisting UI design and innovations • Assisting the development of AR technologies • Database management • Pushing content updates for the service daily • Photo editing • Data entry • Administrative tasks
• Inventory Control • Compiling and managing tenders • Finding and establishing business connections & negotiating contracts • Report Writing • Researching business opportunities • Interviewing and training staff • Maintaining strong lines of communication with all levels of employees • Administrative tasks
• Utilising various archives • Liaising with clients • Report writing • Team-based work • Proofreading • Screenplay Editing • Scriptwriting • Ghost Writing • Article Writing • Blog Writing • Data entry
IT Programming | Database Systems | Cloud Computing | Security and Authentication | Networking and Routing | Information Systems | Business Information Systems | Distributed Systems | Mobile Services | SQL | UML | Encryption and Decryption| Networking & Routing | Java | Python | | XML | JSON | Chatbot Creation | RESTful Services | HTML | GUI | Linux | DWH | Cassandra | MongoDB | Microservices | Kubernetes | Computer Architecture | Docker | Oracle Database | Final Project - GluBot, is a friendly chatbot that has been created to assist people with diabetes. The chatbot primarily runs on Facebook messenger with plans to support other platforms too. GluBot checks in with a user by sending a message via the chat app and the user then interacts with the chatbot to store daily food consumption in a journal. The chatbot uses various techniques to gather details such as consumed calories, consumed sugar and other pieces of information. The chatbot interacts with the user if they have had too much sugar or too little or to give targeted tips on how to manage a diet better. GluBot uses a collection of skills learnt throughout my studies such as python, flask, RESTful services and the use of a relational database.
Cinema History | Screenwriting | Adaptation | Comedy Writing | Contemporary European Cinema | Television History | Japanese Cinema History | World Cinema | Feature Length Film Script
Apart from being a computing graduate, I enjoy most of my time playing games or keeping up with the latest film releases. I would ultimately love to create my own video game.
Other interests that are not connected to my time in higher education are cooking, sports and travel. It is my dream to one day climb Mount Everest.


|
Anchors
Basic metacharacters
Character classes
Comments
Control and code
Grouping
Look around
Mode modifiers
Quantifiers
Specific characters
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Normally, each item in an expression will only match once. Quantifiers allow you to match the previous character or group a number of times. The ordinary quantifiers are greedy, meaning they will match as often as possible. If you add a question mark (?) quantifiers become lazy, and will match as few times as possible.
Greedy quantifiers
Lazy quantifiers
Greedy quantifiers
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Item
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Match:
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?
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1 or 0 times.
Equivalent of {0,1} .
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*
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As many times as possible.
Equivalent of {0,} .
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+
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As many times as possible, but at least 1 time.
Equivalent of {1,} .
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{Number}
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Exactly Number times.
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{Min,}
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As many times as possible, but at least Min times.
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{Min,Max}
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At most Max times, and at least Min times.
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Lazy quantifiers |
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Item
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Match:
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??
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0 or 1 times.
Equivalent of {0,1}? .
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*?
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As few times as possible.
Equivalent of {0,?} .
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+?
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As few times as possible, but at least 1 time.
Equivalent of {1,?} .
|
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{Number}?
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Exactly Number times.
Equivalent of {Number} .
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{Min,}?
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As few times as possible, but at least Min times.
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{Min,Max}?
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At least Min times, but at most Max times.
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|
F´ Flight Software - C/C++ Documentation
NASA-v1.5.0
A framework for building embedded system applications to NASA flight quality standards.
|
#include <Fw/Types/PolyType.hpp>
Public Attributes | |
| U8 | u8Val |
| U8 data storage. More... | |
| I8 | i8Val |
| I8 data storage. More... | |
| F32 | f32Val |
| void * | ptrVal |
| bool | boolVal |
Definition at line 131 of file PolyType.hpp.
| bool Fw::PolyType::PolyVal::boolVal |
Definition at line 151 of file PolyType.hpp.
| F32 Fw::PolyType::PolyVal::f32Val |
Definition at line 149 of file PolyType.hpp.
| I8 Fw::PolyType::PolyVal::i8Val |
I8 data storage.
Definition at line 133 of file PolyType.hpp.
| void* Fw::PolyType::PolyVal::ptrVal |
Definition at line 150 of file PolyType.hpp.
| U8 Fw::PolyType::PolyVal::u8Val |
U8 data storage.
Definition at line 132 of file PolyType.hpp.


TEA WITH MUSSOLINI (MGM) Directed by Franco Zeffirelli
Like a story Grandma might tell about days gone by, "Tea With Mussolini" takes its time to unfold and never leads to any great earthshattering truths, but it's so quietly charming and engagingly performed only the most callous viewers will tune out. Based on the early chapters of director Franco Zeffirelli's autobiography, "Tea" is set in the Italy of the 1930s and 1940s, a coming-of-age tale that's more interested in its young hero's environment and influences than in his adjustment to adulthood. Luca, played by Charlie Lucas as a child and Baird Wallace as a teen, is a young Italian without a family, the product of a brief liaison between a clothing tycoon and his mistress. When the father's secretary and translator Mary (Joan Plowright) can no longer stand seeing Luca being hidden away in a church-run orphanage she agrees to look after him, enlisting the aid of her fellow "scorpioni," feisty Englishwomen who have settled in Florence to bask in the culture and seemingly endless sunshine. "There are no illegitimate children in this world," Mary insists. "Only illegitimate parents."  Outside this circle but destined to become a major force in Luca's life is Elsa (Cher), a cheerfully brash American with a taste for modern art, elderly millionaires and youthful lovers. When her latest husband feigns a heart attack to halt another one of her spending sprees, Elsa complains to her pal Georgy (Lily Tomlin) that "he's too cheap to slip a poor girl a little Picasso." Though "Tea" doesn't have much in the way of a linear plot, the theme of making sacrifices in the name of love is woven throughout its various anecdotes. There's also a hint of "Cabaret" in the way the women ignore the early signs of trouble in the late 1930s -- Fascist attacks on citizens, the burning of foreign flags, mandatory registration of Jews, etc. -- in the hope that soon everything will be back to normal and their leisurely lives can begin again. Of course, that is not meant to be; as Hester learns, just because one has taken tea with Mussolini does not mean you're under Il Duce's protection. Plowright, Smith and Tomlin play to type quite effectively, while Dench brings a subtle layer of pathos to Arabella, who's better at protecting other people's masterpieces than she is at creating her own. Cher, in a role ideally suited to her natural flamboyance, sparkles. In Elsa's most telling moment, she's asked by one of her young Italian conquests if all American women are as exciting as she is. "Alas," she sighes. "No." You can say that again. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Class SingletonTarget
A target which applies the singleton pattern to any ITarget.
The inner target is available from the InnerTarget property.
Inherited Members
Namespace:Rezolver.Targets
Assembly:Rezolver.dll
Syntax
public class SingletonTarget : TargetBase, ITarget
Constructors
| Improve this Doc View SourceSingletonTarget(ITarget)
Constructs a new instance of the SingletonTarget class.
Declaration
public SingletonTarget(ITarget innerTarget)
Parameters
| Type | Name | Description |
|---|---|---|
| ITarget | innerTarget | The target whose result (when compiled) is to be used as the singleton instance. |
Properties
| Improve this Doc View SourceDeclaredType
Override of DeclaredType - always returns the DeclaredType of the InnerTarget
Declaration
public override Type DeclaredType { get; }
Property Value
| Type | Description |
|---|---|
| Type | The type of the declared. |
Overrides
| Improve this Doc View SourceInnerTarget
Gets the inner target for this singleton.
Declaration
public ITarget InnerTarget { get; }
Property Value
| Type | Description |
|---|---|
| ITarget |
ScopeBehaviour
Always returns Explicit.
Declaration
public override ScopeBehaviour ScopeBehaviour { get; }
Property Value
| Type | Description |
|---|---|
| ScopeBehaviour |
Overrides
Methods
| Improve this Doc View SourceGetOrAddInitialiser(Type, Func<Type, ICompiledTarget>)
Used to support compiled versions of this singleton
Declaration
public ICompiledTarget GetOrAddInitialiser(Type declaredType, Func<Type, ICompiledTarget> initialiserFactory)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | declaredType | Type of object. |
| Func<Type, ICompiledTarget> | initialiserFactory | The initialiser factory. |
Returns
| Type | Description |
|---|---|
| ICompiledTarget |
Remarks
This concept is something that probably needs to move out of this type, into a more generic TargetState object or something like that.
SelectScope(ResolveContext)
Always selects the root scope from the context (GetRootScope(IContainerScope), if the context has a non-null scope.
Declaration
public override IContainerScope SelectScope(ResolveContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| ResolveContext | context | The context. |
Returns
| Type | Description |
|---|---|
| IContainerScope |
Overrides
| Improve this Doc View SourceSupportsType(Type)
Called to check whether a target can create an expression that builds an instance of the given type.
The base implementation always passes the call on to the InnerTarget
Declaration
public override bool SupportsType(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | Required |
Returns
| Type | Description |
|---|---|
| Boolean |


Roberto Firmino earns Liverpool late win at Palace amid VAR controversy
by ESPNLiverpool needed a late Roberto Firmino winner and help from VAR to earn a 2-1 win over Crystal Palace at Selhurst Park on Saturday.
Jurgen Klopp's side maintained their eight point lead at the top of the table and remain unbeaten in the league this season.
Palace thought they opened the scoring through James Tomkins just before the break but the goal was ruled out by VAR due to a push on Dejan Lovren from Jordan Ayew.
Liverpool scored minutes into the second half through Sadio Mane with their first shot on target.
Wilfried Zaha thought he had rescued a point for the hosts with 10 minutes to go before Firmino sealed the win with five minutes remaining.


Class XmlSerializationContext
Denotes the context of a XML deserialization
Inherited Members
Namespace: NMF.Serialization
Assembly: NMF.Serialization.dll
Syntax
public class XmlSerializationContext
Constructors
| Improve this Doc View SourceXmlSerializationContext(object)
Creates a new context for a deserialization
Declaration
public XmlSerializationContext(object root)
Parameters
| Type | Name | Description |
|---|---|---|
| object | root | The root object |
Properties
| Improve this Doc View SourceRoot
Gets the deserialization root
Declaration
public object Root { get; }
Property Value
| Type | Description |
|---|---|
| object |
Methods
| Improve this Doc View SourceBlockProperty(object, IPropertySerializationInfo)
Blocks the given property for the given instance
Declaration
public void BlockProperty(object value, IPropertySerializationInfo property)
Parameters
| Type | Name | Description |
|---|---|---|
| object | value | the instance |
| IPropertySerializationInfo | property | the property |
Cleanup()
Ends the deserialization
Declaration
public virtual void Cleanup()
ContainsId(string, ITypeSerializationInfo)
Determines whether the context knows an element of the given id
Declaration
public virtual bool ContainsId(string id, ITypeSerializationInfo type)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | The id of the element |
| ITypeSerializationInfo | type | The expected type of the element |
Returns
| Type | Description |
|---|---|
| bool | True, if the id can be found, otherwise False |
IsBlocked(object, IPropertySerializationInfo)
Determines whether the given property is blocked for the given instance
Declaration
public bool IsBlocked(object instance, IPropertySerializationInfo property)
Parameters
| Type | Name | Description |
|---|---|---|
| object | instance | the instance |
| IPropertySerializationInfo | property | the property |
Returns
| Type | Description |
|---|---|
| bool | True, if the property is blocked, which means that it should be ignored for the deserialization |
OnNameClash(string, ITypeSerializationInfo, IEnumerable<object>, object)
Gets called when there is a name clash
Declaration
protected virtual object OnNameClash(string id, ITypeSerializationInfo type, IEnumerable<object> candidates, object source)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | The id that was requested |
| ITypeSerializationInfo | type | The type |
| System.Collections.Generic.IEnumerable<T><object> | candidates | The candidates |
| object | source | The source |
Returns
| Type | Description |
|---|---|
| object | The object that should be chosen in the case of a clash |
RegisterId(string, object, ITypeSerializationInfo)
Registers an object for the given id
Declaration
public void RegisterId(string id, object value, ITypeSerializationInfo type)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | The id that is registered |
| object | value | The object that is registered |
| ITypeSerializationInfo | type | The type for which the value is registered |
Resolve(string, ITypeSerializationInfo, Type, bool, object)
Resolves the given id
Declaration
public virtual object Resolve(string id, ITypeSerializationInfo type, Type minType = null, bool failOnConflict = true, object source = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | id | The id that is resolved |
| ITypeSerializationInfo | type | The expected type |
| System.Type | minType | The minimum type that is required |
| bool | failOnConflict | If false, the method will return null in case of a conflict, otherwise conflict resolution is applied |
| object | source |
Returns
| Type | Description |
|---|---|
| object | The resolved object |


How much every Premier League side will pay in squad salaries this season
With top-level teams spending more than ever on wages for their stars they are left with an astronomical salary bill at the end of every season
by Alex MilneSpending in football has never been higher, and Premier League stars are now among the most affluent earners in world sport.
Top players can expect to take home hundreds of thousands of pounds every week, and contract offers seem to only be on the increase.
As a result, clubs are left with a titanic outlay over the course of the season, with some truly staggering amounts being splashed out on retaining their key assets.
Here is a look at how much every team will spend on salaries this season according to the website Spotrac, along with the highest earner at each club.
AFC Bournemouth
Highest earner: Callum Wilson (£3,120,000 p/a)
Total salary per year: £36,760,000
Arsenal
Highest earner: Mesut Ozil (£18,200,000 p/a)
Total salary per year: £99,406,273
Aston Villa
Highest earner: Tom Heaton (£2,184,000 p/a)
Total salary per year: £25,983,000
Brighton
Highest earner: Pascal Gross (£2,600,000 p/a)
Total salary per year: £31,850,666
Burnley
Highest earner: Danny Drinkwater (£5,200,000 p/a)
Total salary per year: £37,024,000
Chelsea
Highest earner: Kepa Arrizabalaga and N'Golo Kante (£7,800,000 p/a)
Total salary per year: £104,185,000
Crystal Palace
Highest earner: Wilfried Zaha (£6,760,000 p/a)
Total salary per year: £71,942,000
Everton
Highest earner: Bernard and Yerry Mina (£6,240,000 p/a)
Total salary per year: £81,452,000
Leicester
Highest earner: Jamie Vardy (£7,280,000 p/a)
Total salary per year: £69,500,000
Liverpool
Highest earner: Mohamed Salah (10,400,000 p/a)
Total salary per year: £113,256,000
Manchester City
Highest earner: Kevin De Bruyne (£18,200,000 p/a)
Total salary per year: £145,771,000
Manchester United
Highest earner: David De Gea (£19,500,000 p/a)
Total salary per year: £141,435,000
Newcastle
Highest earner: Jonjo Shelvey (£3,640,000 p/a)
Total salary per year: £35,985,000
Norwich
Highest earner: Sam Byram (1,560,000 p/a)
Total salary per year: £13,582,000
Sheffield United
Highest earner: Phil Jagielka (£2,600,000 p/a)
Total salary per year: £13,520,000
Southampton
Highest earner: Danny Ings (£3,900,000 p/a)
Total salary per year: £50,076,000
Tottenham
Highest earner: Harry Kane and Tanguy Ndombele (£10,400,000 p/a)
Total salary per year: £89,285,000
Watford
Highest earner: Abdoulaye Doucoure and Andre Gray (£3,640,000 p/a)
Total salary per year: £44,096,000
West Ham
Highest earner: Andriy Yarmolenko (£5,980,000 p/a)
Total salary per year: £57,460,000
Wolves
Highest earner: Joao Moutinho and Rui Patricio (£5,200,000 p/a)
Total salary per year: £30,797,000


What is grid based design?
Most if not all websites follow a grid based design. This design method is used to map the layout of your website. The human eye naturally views content on a webpage from right to left and then from top to bottom. If you imagine your webpage as series of rows and columns, just like a grid, the aim of the design method is to the use the grid to arrange and size headers, images, and text in such a way that it creates the most user friendly layout.
Whats all the hype about responsive webpages?
Responsively designed webpages look good when viewed on any device. A responsive webpage can be viewed on a desktop computer, a tablet or smartphone screen and regardless of the screen size (in terms of resolution and pixels) the webpages are going to respond and resize quickly to ensure the page fits the screen, looks good and is legible to the user. Columns, rows, images etc all change their height and width as the browser either gets smaller or bigger. Media Query rules are used to change the CSS of a webpage as the screen changes size or device.
Semantic structure
Semantics is the study of the meanings of words and phrases in language, in this case HTML. It is important that HTML's "words and phrases" i.e. tags and elements are used and structured in a way that not only do they make sense to the browser but also to the humans looking at them. Semantically structured HTML is HTML where the tags used to structure content are selected and applied appropriately to the meaning of the content.So, for example, if you’re wanting your HTML to be semantically-correct. A paragraph tag pair should only be used to indicate a paragraph (which is a structural concept).It should never be used to apply space to a web page.


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| PREV NEXT | FRAMES NO FRAMES |
| Packages that use ServiceID | |
| com.sun.jini.config | Defines convenience classes for writing configuration files and accessing Configuration entries. |
| com.sun.jini.discovery | Provides a set of constraints, low-level utility classes, and provider interfaces for participating in versions 1 and 2 of the multicast request, multicast announcement, and unicast discovery protocols. |
| net.jini.core.lookup | These are the lookup service interfaces and classes. |
| net.jini.discovery | These are utility classes and interfaces that conform to the discovery and join protocol defined in the Jini(TM) Discovery and Join Specification. |
| net.jini.lookup | Standard utility classes for managing the join state of a service and the service discovery duties of a client or service. |
| Uses of ServiceID in com.sun.jini.config |
| Methods in com.sun.jini.config that return ServiceID | |
static ServiceID |
ConfigUtil.createServiceID(String s)
Returns a ServiceID constructed from a 128-bit value
represented by a string. |
| Uses of ServiceID in com.sun.jini.discovery |
| Fields in com.sun.jini.discovery declared as ServiceID | |
protected ServiceID[] |
MulticastRequest.serviceIDs
The IDs of known lookup services. |
protected ServiceID |
MulticastAnnouncement.serviceID
The lookup service ID. |
| Methods in com.sun.jini.discovery that return ServiceID | |
ServiceID[] |
MulticastRequest.getServiceIDs()
Returns the service IDs of known lookup services. |
ServiceID |
MulticastAnnouncement.getServiceID()
Returns the service ID of the lookup service. |
| Constructors in com.sun.jini.discovery with parameters of type ServiceID | |
MulticastRequest(String host,
int port,
String[] groups,
ServiceID[] serviceIDs)
Creates a new MulticastRequest instance containing the
given values. |
|
MulticastAnnouncement(long sequenceNumber,
String host,
int port,
String[] groups,
ServiceID serviceID)
Creates a new MulticastAnnouncement instance containing the
given values. |
| Uses of ServiceID in net.jini.core.lookup |
| Fields in net.jini.core.lookup declared as ServiceID | |
protected ServiceID |
ServiceEvent.serviceID
ServiceID of the item that triggered the event. |
ServiceID |
ServiceItem.serviceID
A service ID, or null if registering for the first time. |
ServiceID |
ServiceTemplate.serviceID
Service ID to match, or null. |
| Methods in net.jini.core.lookup that return ServiceID | |
ServiceID |
ServiceEvent.getServiceID()
Returns the serviceID of the item that triggered the event. |
ServiceID |
ServiceRegistrar.getServiceID()
Returns the service ID of the lookup service. |
ServiceID |
ServiceRegistration.getServiceID()
Returns the service ID for this service. |
| Constructors in net.jini.core.lookup with parameters of type ServiceID | |
ServiceEvent(Object source,
long eventID,
long seqNo,
MarshalledObject handback,
ServiceID serviceID,
int transition)
Simple constructor. |
|
ServiceItem(ServiceID serviceID,
Object service,
Entry[] attrSets)
Simple constructor. |
|
ServiceTemplate(ServiceID serviceID,
Class[] serviceTypes,
Entry[] attrSetTemplates)
Simple constructor. |
| Uses of ServiceID in net.jini.discovery |
| Fields in net.jini.discovery declared as ServiceID | |
protected ServiceID[] |
IncomingMulticastRequest.serviceIDs
The ServiceIDs from which the requestor has already heard. |
protected ServiceID |
IncomingMulticastAnnouncement.serviceID
The ServiceID that has been announced. |
| Methods in net.jini.discovery that return ServiceID | |
ServiceID[] |
IncomingMulticastRequest.getServiceIDs()
Return a set of ServiceIDs from which the requestor has already heard. |
ServiceID |
IncomingMulticastAnnouncement.getServiceID()
Return the ServiceID of the announcing lookup service. |
| Methods in net.jini.discovery with parameters of type ServiceID | |
static DatagramPacket[] |
OutgoingMulticastRequest.marshal(int responsePort,
String[] groups,
ServiceID[] heard)
Using the default maximum packet size, marshal a multicast request into one or more datagram packets. |
static DatagramPacket[] |
OutgoingMulticastRequest.marshal(int responsePort,
String[] groups,
ServiceID[] heard,
int maxPacketSize)
Using the given maximum packet size, marshal a multicast request into one or more datagram packets. |
static DatagramPacket[] |
OutgoingMulticastAnnouncement.marshal(ServiceID id,
LookupLocator loc,
String[] groups)
Marshal a multicast announcement into one or more datagram packets. |
| Uses of ServiceID in net.jini.lookup |
| Methods in net.jini.lookup with parameters of type ServiceID | |
void |
ServiceIDListener.serviceIDNotify(ServiceID serviceID)
Called when the JoinManager gets a valid ServiceID from a lookup service. |
| Constructors in net.jini.lookup with parameters of type ServiceID | |
JoinManager(Object serviceProxy,
Entry[] attrSets,
ServiceID serviceID,
DiscoveryManagement discoveryMgr,
LeaseRenewalManager leaseMgr)
Constructs an instance of this class that will register the service with all discovered lookup services, using the supplied ServiceID . |
|
JoinManager(Object serviceProxy,
Entry[] attrSets,
ServiceID serviceID,
DiscoveryManagement discoveryMgr,
LeaseRenewalManager leaseMgr,
Configuration config)
Constructs an instance of this class, configured using the items retrieved through the given Configuration , that will
register the service with all discovered lookup services, using the
supplied ServiceID . |
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My Class Notes
These are class notes for Stage 0.
Internet
Network of servers and users
1. Servers : Physical computers in closets
--Connected to each other
2. HTTP : How servers and users talk to each other
3. Browsers : How users (humans) access Internet
(Internet not magic; actually a series of physical computers.)
HTML
A "language" used by computers and Internet.
Tags. Elements inside <..> symbols.
Basics
1. <.b> Bold tag --> Bold tag
2. <.em> Italic tag --> Italic tag
3. Many others -- can search online
Inline vs. Block
4. Inline: something without invisible "box" around it.
5. Block: Something w/ invisible "box" around it.
--Span and Div. Span is inline. Div is block.
--BR (break) tag is inline. P tag (paragraph?) is block.


Download a ROM...
Select A ROM
Choose From This Device
Download from URL
Recent Files
States
Save Current State
Controls
Default
Test Controls
Edit Control Schemes
Download From URL
Rename Current Scheme
Delete Current Scheme
Options
Load Bios
Actions
Update ROMs in Selection
About
(c) 2012 – 2013 Jeffrey Pfau
(c) 2017 riperiperi (Amebo)
(c) 2018 Dark.Hades


|
CRay Engine Mini
|
General functions setting/retrieves internal engine state. More...
Functions | |
| void | CR_enableRGBBuffer (bool enable) |
| Enables/disables the use of an RGB buffer. By default, all results are written to a floating buffer, for increased precision. When an RGB buffer is enabled, the main writing is still performed on the floating buffer. The RGB buffer simply contains the converted 8-bit values after tonemapping and gamma correction. This is useful mainly for GUI operations, in order to avoid performing a whole conversion later on. More... | |
| void | CR_setOutputName (const char *name) |
| Sets an output name for writing. This is just a utility function, e.g. for scene loaders, as the engine does not perform any file operations. The name does not contain any extension. It is the responsibility of the caller to retrieve the final framebuffer and write to whichever file format is desired (or do anything with it). More... | |
| void | CR_setFilmDimensions (int32_t width, int32_t height) |
| Sets the image dimensions. More... | |
| void | CR_setNumThreads (int32_t num_threads) |
| Sets the number of threads to use for rendering. Ideally, this should be the number of cores in the system. The actual number of threads spawn is num_threads - 1 unless the use_main_thread flag is set to false. A value of 0 issues a serial operation. More... | |
| void | CR_useMainThread (bool use_main_thread) |
| Enables/disables the use of the main thread. More... | |
| void | CR_setBlockSize (int32_t block_size) |
| Sets the number of pixels per 2D tile to use for multithreaded rendering. A value of 16 or 32 is a typical use case. More... | |
| void | CR_setSamplesPerPixel (int32_t spp) |
| Sets the number of ray samples per pixel. More... | |
| void | CR_setGamma (cr_float gamma) |
| Sets the gamma correction value. This is used only when an RGB buffer is enabled. More... | |
| void | CR_setExposure (cr_float exposure) |
| Sets the exposure value to be used during the tonemapping operation. Internally, the traditional John Hable's Uncharted 2 tonemapping operator is used. This is used only when an RGB buffer is enabled. Using an exposure value of 0.0 degrades to no tonemapping. This process is then followed by gamma correction (see CR_setGamma) More... | |
| void | CR_setAccelerationStructure (CRAY_ACCELERATION_STRUCTURE acceleration_structure_type) |
| Sets the acceleration structure. Simple scenes can use a simple array structure. For anything else, a BVH is the optimal option. Any subsequent calls to this function, overrides AND DELETES any previously allocated acceleration structure and internal data, e.g. primitives. This function should be called before adding any primitives. More... | |
| void | CR_setIntegrator (CRAY_INTEGRATOR integrator_type) |
| Adds an integrator. Currently, Ambient Occlusion and unidirectional Path Tracing are available. A scene can be rendered multiple times with different integrators, by simply issuing calls to this function and CR_start, i.e. no reloading of the scene data is required. More... | |
| bool | CR_setInteractiveRender (bool enable) |
| Enables/disables interactive rendering. This is useful only for integrations with a GUI. Enabling interactive rendering maintains all current settings with the following differences: More... | |
| void | CR_useFastRNG (bool enable) |
| Enforces the use of Xorshift RNG. More... | |
| bool | CR_isRGBBufferEnabled () |
| Check if RGB buffer is enabled. More... | |
| const char * | CR_getOutputName () |
| Gets the output name. More... | |
| float * | CR_getFilmFloatDataPtr () |
| Gets a pointer to the internal float framebuffer. This should be called when rendering has finished, e.g. to write to a file. More... | |
| uint64_t | CR_getFilmFloatByteSize () |
| Gets the number of bytes for the float buffer. More... | |
| uint8_t * | CR_getFilmRGBDataPtr () |
| Gets a pointer to the internal RGB framebuffer. This should be called when rendering has finished, e.g. to write to a file. More... | |
| uint64_t | CR_getFilmRGBByteSize () |
| Gets the number of bytes for the RGB buffer. More... | |
| int32_t | CR_getFilmWidth () |
| Gets the width of the internal framebuffer. More... | |
| int32_t | CR_getFilmHeight () |
| Gets the height of the internal framebuffer. More... | |
| int32_t | CR_getFilmChannels () |
| Gets the number of channels of the internal framebuffer. This is currently fixed to 3. More... | |
| int32_t | CR_getNumThreads () |
| Gets the number of threads. More... | |
| bool | CR_usesMainThread () |
| Check if main thread rendering is enabled. More... | |
| int32_t | CR_getBlockSize () |
| Gets the number of pixels per 2D tile. More... | |
| int32_t | CR_getSamplesPerPixel () |
| Gets the number of ray samples per pixel. More... | |
| cr_float | CR_getGamma () |
| Gets the gamma correction value. More... | |
| cr_float | CR_getExposure () |
| Gets the exposure value used during the tonemapping operation. More... | |
| CRAY_ACCELERATION_STRUCTURE | CR_getAccelerationStructure () |
| Gets the acceleration structure type used. More... | |
| CRAY_INTEGRATOR | CR_getIntegrator () |
| Gets the integrator type used. More... | |
| bool | CR_isInteractiveRendeEnabled () |
| Check if interactive rendering is enabled. More... | |
| bool | CR_isFastRNGEnabled () |
| Check if Fast RNG is enabled. More... | |
| void | CR_setAOSamplesPerPixel (int32_t spp) |
| Sets the number of AO rays to spawn for each sample per pixel. More... | |
| void | CR_setAORange (cr_float range) |
| Sets the AO range of the rays. A value of 0 denotes infinite range. More... | |
| int32_t | CR_getAOSamplesPerPixel () |
| Gets the number of AO rays spawned for each sample per pixel. More... | |
| cr_float | CR_getAORange () |
| Gets the AO range of the rays. More... | |
| void | CR_setRayDepth (int32_t depth) |
| Sets the maximum depth of the rays for the path tracer. 1 is direct lighting, 2 is 1 indirect bounce, etc. More... | |
| void | CR_setRussianRoulette (bool enable) |
| Enables/disables russian roulette for path tracing. This function is also capped by the CR_setRayDepth. More... | |
| int32_t | CR_getRayDepth () |
| Gets the maximum depth of the rays for the path tracer. More... | |
| bool | CR_getRussianRoulette () |
| Gets the russian roulette status. More... | |
General functions setting/retrieves internal engine state.
| void CR_enableRGBBuffer | ( | bool | enable | ) |
Enables/disables the use of an RGB buffer. By default, all results are written to a floating buffer, for increased precision. When an RGB buffer is enabled, the main writing is still performed on the floating buffer. The RGB buffer simply contains the converted 8-bit values after tonemapping and gamma correction. This is useful mainly for GUI operations, in order to avoid performing a whole conversion later on.
| enable | A flag to enable/disable the RGB buffer (Default: false). |
| CRAY_ACCELERATION_STRUCTURE CR_getAccelerationStructure | ( | ) |
Gets the acceleration structure type used.
| cr_float CR_getAORange | ( | ) |
Gets the AO range of the rays.
| int32_t CR_getAOSamplesPerPixel | ( | ) |
Gets the number of AO rays spawned for each sample per pixel.
| int32_t CR_getBlockSize | ( | ) |
Gets the number of pixels per 2D tile.
| cr_float CR_getExposure | ( | ) |
Gets the exposure value used during the tonemapping operation.
| int32_t CR_getFilmChannels | ( | ) |
Gets the number of channels of the internal framebuffer. This is currently fixed to 3.
| uint64_t CR_getFilmFloatByteSize | ( | ) |
Gets the number of bytes for the float buffer.
| float* CR_getFilmFloatDataPtr | ( | ) |
Gets a pointer to the internal float framebuffer. This should be called when rendering has finished, e.g. to write to a file.
| int32_t CR_getFilmHeight | ( | ) |
Gets the height of the internal framebuffer.
| uint64_t CR_getFilmRGBByteSize | ( | ) |
Gets the number of bytes for the RGB buffer.
| uint8_t* CR_getFilmRGBDataPtr | ( | ) |
Gets a pointer to the internal RGB framebuffer. This should be called when rendering has finished, e.g. to write to a file.
| int32_t CR_getFilmWidth | ( | ) |
Gets the width of the internal framebuffer.
| cr_float CR_getGamma | ( | ) |
Gets the gamma correction value.
| CRAY_INTEGRATOR CR_getIntegrator | ( | ) |
Gets the integrator type used.
| int32_t CR_getNumThreads | ( | ) |
Gets the number of threads.
| const char* CR_getOutputName | ( | ) |
Gets the output name.
| int32_t CR_getRayDepth | ( | ) |
Gets the maximum depth of the rays for the path tracer.
| bool CR_getRussianRoulette | ( | ) |
Gets the russian roulette status.
| int32_t CR_getSamplesPerPixel | ( | ) |
Gets the number of ray samples per pixel.
| bool CR_isFastRNGEnabled | ( | ) |
Check if Fast RNG is enabled.
| bool CR_isInteractiveRendeEnabled | ( | ) |
Check if interactive rendering is enabled.
| bool CR_isRGBBufferEnabled | ( | ) |
Check if RGB buffer is enabled.
| void CR_setAccelerationStructure | ( | CRAY_ACCELERATION_STRUCTURE | acceleration_structure_type | ) |
Sets the acceleration structure. Simple scenes can use a simple array structure. For anything else, a BVH is the optimal option. Any subsequent calls to this function, overrides AND DELETES any previously allocated acceleration structure and internal data, e.g. primitives. This function should be called before adding any primitives.
| acceleration_structure_type | The acceleration structure (Default: BVH). |
| void CR_setAORange | ( | cr_float | range | ) |
Sets the AO range of the rays. A value of 0 denotes infinite range.
| range | The AO range (Default: 0). |
| void CR_setAOSamplesPerPixel | ( | int32_t | spp | ) |
Sets the number of AO rays to spawn for each sample per pixel.
| spp | The AO rays per spp (Default: 1). |
| void CR_setBlockSize | ( | int32_t | block_size | ) |
Sets the number of pixels per 2D tile to use for multithreaded rendering. A value of 16 or 32 is a typical use case.
| block_size | The number of tiles (Default: 16, Minimum: 16). |
| void CR_setExposure | ( | cr_float | exposure | ) |
Sets the exposure value to be used during the tonemapping operation. Internally, the traditional John Hable's Uncharted 2 tonemapping operator is used. This is used only when an RGB buffer is enabled. Using an exposure value of 0.0 degrades to no tonemapping. This process is then followed by gamma correction (see CR_setGamma)
| exposure | The exposure value (Default: 2.0). |
| void CR_setFilmDimensions | ( | int32_t | width, |
| int32_t | height | ||
| ) |
Sets the image dimensions.
| width | The width in pixels (Minimum: 32). |
| height | The height in pixels (Minimum: 32). |
| void CR_setGamma | ( | cr_float | gamma | ) |
Sets the gamma correction value. This is used only when an RGB buffer is enabled.
| gamma | The samples per pixel (Default: 2.2). |
| void CR_setIntegrator | ( | CRAY_INTEGRATOR | integrator_type | ) |
Adds an integrator. Currently, Ambient Occlusion and unidirectional Path Tracing are available. A scene can be rendered multiple times with different integrators, by simply issuing calls to this function and CR_start, i.e. no reloading of the scene data is required.
| integrator_type | The integrator to use (Default: Path Tracing). |
| bool CR_setInteractiveRender | ( | bool | enable | ) |
Enables/disables interactive rendering. This is useful only for integrations with a GUI. Enabling interactive rendering maintains all current settings with the following differences:
| enable | A flag to enable/disable interactive rendering (Default: false). |
| void CR_setNumThreads | ( | int32_t | num_threads | ) |
Sets the number of threads to use for rendering. Ideally, this should be the number of cores in the system. The actual number of threads spawn is num_threads - 1 unless the use_main_thread flag is set to false. A value of 0 issues a serial operation.
| num_threads | The number of threads to spawn (Default: 1). |
| void CR_setOutputName | ( | const char * | name | ) |
Sets an output name for writing. This is just a utility function, e.g. for scene loaders, as the engine does not perform any file operations. The name does not contain any extension. It is the responsibility of the caller to retrieve the final framebuffer and write to whichever file format is desired (or do anything with it).
| name | The output name (Default: result). |
| void CR_setRayDepth | ( | int32_t | depth | ) |
Sets the maximum depth of the rays for the path tracer. 1 is direct lighting, 2 is 1 indirect bounce, etc.
| depth | The maximum depth of rays (Default: 10). |
| void CR_setRussianRoulette | ( | bool | enable | ) |
Enables/disables russian roulette for path tracing. This function is also capped by the CR_setRayDepth.
| enable | A flag to enable/disable russian roulette (Default: true). |
| void CR_setSamplesPerPixel | ( | int32_t | spp | ) |
Sets the number of ray samples per pixel.
| spp | The samples per pixel (Default: 1). |
| void CR_useFastRNG | ( | bool | enable | ) |
Enforces the use of Xorshift RNG.
| enable | A flag to enable/disable fast RNG (Default: false). |
| void CR_useMainThread | ( | bool | use_main_thread | ) |
Enables/disables the use of the main thread.
| use_main_thread | A flag to enforce the use of the main thread. This should be disabled for GUI integration (Default: true). |
| bool CR_usesMainThread | ( | ) |
Check if main thread rendering is enabled.


{% extends 'layouts/layout.html' %} {% block pageTitle %} There is a problem {% endblock %} {% block content %}
The email address you have submitted, jo.bloggs@@email..com, is an invalid format.
Try registering again with an email address in the correct format like name@example.com


About Me
Welcome! My name is Ali-Schreck. I'm ever so happy to have you visit my page! I am thankful to have the
opportunity to learn and create this page all on my own. I'm sure you're wondering, "That's cool, but tell
me about you!" Alright alright, here we go:
Born and raised? Louisiana. NoLA baby! Who dat?!
Where is she now? Seattle, WA. So happy to be here!
Why'd she move? Oh man, I'll tell you... the Louisiana heat and humidity is sufficating in every
way.
What does she do now? Let me tell you. This might take a little more room...
After moving to Washington State. I went through 2 weeks of interviews before I landed a job with Headset, Inc. Headset provides data/analytics to the cannabis industry via direct POS connections with retail partners. Outside of work, I sing in my church choir as well as Choir of the Sound. In my free time, I enjoy playing with my pup and learning new skills, such as coding.


Flowers Catalogue
Filters
Price
Color
Event
For whom
39
89
Birthday
Anniversary
Congratulations
Valentin's day
Apologize
Spouse
Girlfriend
Mother
Daughter
Friend
Show results


Issues, pull requests, and other contributions are welcomed!
A few tips:
OSVR-Unity
the right repository?The OSVR system consists of a number of repositories, many of which are in the OSVR organization on GitHub.
The OSVR-Unity
repo contains the code that integrates OSVR, via the Managed-OSVR bindings (for using OSVR ClientKit from .NET-based languages), with the Unity game engine, as well as some sample code.
General "getting started" instructions can be found at http://osvr.github.io.
When making pull requests, please fork the project and create a topic branch off of the master
branch.
(This is what GitHub does by default if you start editing with your web browser.)
When developing, make small commits that are nevertheless "whole": small enough to review, but each containing a logical single change in its entirety. (If you don't understand what we mean by this, that's OK, we'll work it out.)
It's OK to rebase your topic branch to make the history more clear. Avoid merging from master into your topic branch: if you need a change from master, rebase; otherwise, try to keep topic branches short-lived enough that we can get your code in to the mainline before much else changes!
Try to develop code that is portable (not particularly tied to a single operating system/compiler/etc) - OSVR runs on a number of platforms, and while we don't expect you to have all of them to test on, it's good to keep in mind.
Please note the compatible versions of Unity in the project README, and make sure that any change is either optional (and properly version-guarded) or works all the way back to the oldest version of Unity we support.
If you're adding something reasonably testable, please also add a test. If you're touching code that already has tests, make sure they didn't break.
Please follow general "idiomatic practices" with regards to code style. The main points are to match code surrounding what you're edited. These help ensure that your changes are not artificially large because of whitespace, etc, that it's easy to review your changes, and that your code will be maintainable in the future.
Keep in mind that some changes have the potential to impact (that is, break) a lot of downstream code (other integrations, games), so changes that affect how a developer would write code using these bindings will be more rigorously reviewed and discussed. We'd recommend opening an issue for discussion before you start work on any such changes, to make sure we'll be able to accept your contribution.
No formal copyright assignment is required. If you're adding a new file, make sure it has the appropriate license header. Any contributions intentionally sent to a project are considered to be offered under the license of the project they're sent to.


One taste of this gourmet condiment & you will never turn back. For those of us that don't have the time to Smoke our own meats, we have the solution. Bring the Smoky flavour to you're next meal with Smoked Salty's original recipe's cooked up down under with true-blue authenticity.
When you shop with Smoked Salty, we guarentee to provide you with a ridgey-didge true blue taste of Australia's premium quality smoked salt, smoked with TLC by our homegrown Smokey-Brothers, made in W.A, by West Aussies, with aussie Salt, localy sourced woodchips & meats.


Ecclesiastes 9:16
Then said I, Wisdom is better than strength: nevertheless the poor man's wisdom is despised, and his words are not heard.


{% load floppyforms %} {% load crispy_forms_tags %} {% block content %}
Correct the following error and try again:
{{ sim_output }}
The following either don't exist or have missing assignments:


Coursera Materials Downloader
Can not get Coursera resources. You should in the
Video Lectures
page.
Course name
Start Download
Please checked to download
Options
Ask User SaveAs
checked all / none
section 1
Slide
Video
Subtitle
Filename
name


| Report Title |
Gowin Power Analysis Report |
| Tool Version |
v<IP_ADDRESS>Beta |
| Series, Device, Package, Speed, Operating Condition, Process |
GW1N,GW1N-4,LQFP144,6,COMMERCIAL,TYPICAL |
| Design Name |
demo |
| Design File |
C:\Gowin\gowin-blink\impl\synthesize\rev_1\fpga_project.vm |
| Constraint File |
C:\Gowin\gowin-blink\src\fpga_project.sdc;C:\Gowin\gowin-blink\src\fpga_project.cst |
| Power Report File |
C:\Gowin\gowin-blink\impl\pnr\fpga_project.power.html_power.html |
| Created Time |
Mon Oct 08 09:41:57 2018
|
| Command Line |
C:\Gowin\1.8\Pnr\bin\gowin.exe -do C:\Gowin\gowin-blink\impl\pnr\cmd.do |
| Legal Announcement |
Copyright (C)2014-2017 Gowin Semiconductor Corporation. All rights reserved. |
| Total Power (mW) |
5.031 |
| Quiescent Power (mW) |
2.870 |
| Dynamic Power (mW) |
2.162 |
| Junction Temperature |
25.035 |
| Theta JA |
7.100 |
| Max Allowed Ambient Temperature |
84.964 |
| Default IO Toggle Rate |
0.125 |
Default Remain Toggle Rate |
0.125 |
| Use Vectorless Estimation |
true |
| Filter Glitches |
false |
| Related Vcd File |
|
| Related Saif File |
|
| Use Custom Theta JA |
false |
| Air Flow |
LFM_100 |
| Heat Sink |
None |
| Use Custom Theta SA |
false |
| Board Thermal Model |
None |
| Use Custom Theta JB |
false |
| Ambient Temperature |
25.000
|
| Voltage Source |
Voltage |
Dynamic Current(mA) |
Quiescent Current(mA) |
Power(mW) |
| VCC |
1.200 |
1.520 |
2.225 |
4.495 |
| VCCX |
2.500 |
0.079 |
0.047 |
0.313 |
| VCCO18 |
1.800 |
0.078 |
0.046 |
0.223 |
| Block Type |
Total Power(mW) |
Static Power(mW) |
Average Toggle Rate(millions of transitions/sec) |
| Logic |
0.624 |
NA |
13.366 |
| IO |
0.687
| 0.255
| 18.750
|
| Hierarchy Entity |
Total Power(mW) |
Block Dynamic Power(mW) |
Routing Dynamic Power(mW) |
| demo |
1.726 |
0.624(0.000) |
1.102(0.000) |
| Clock Domain |
Clock Frequency(Mhz) |
Total Dynamic Power(mW) |
| DEFAULT_CLK |
100.000 |
1.730 |


Welcome to the Library
Matt Hendrick is currently a Master's of Library and Information Science candidate at Simmons College. He holds a dual Bachelor of Arts in Secondary Education and English Literature from Knox College in Galesburg, IL. In his free time, Matt enjoys hiking, camping, traveling, reading, and drinking freshly brewed coffee. He lives in Brookline, MA.
Connect with Matt on Twitter (@MattyIce) and Instagram (mhendrick31).


This interactive figure lets users explore the data presented in Figure 1 from A computerized decision support tool to implement asthma guidelines for children and adolescents is effective in gaining and maintaining asthma control by Sorkness et al published in the Journal of Asthma and Clinical Immunology. The initial view of the figure shows the proportion and number of study participants who were determined to be at Control Level 1 (well controlled) through Control Level 4 (poorly controlled) at screening visit, randomization, first and last post-randomization visits for each clinical trial. Users can use the controls at the top of the page to change the outcome of interest and to filter the figures to only participants receiving active treatment or placebo.
Users can also click any bar segment to overlay a flow diagram showing how participants arrived at that point, and where they go afterward. For example, clicking on the top segment in the rightmost bar shows that participants that moved to CL 1 came equally from CL 1 to 4 at Screening, with the exception of PROSE.
The source code for this figure is available on github


Black Friday 2019: Currys PC World launch sale with tonnes of discounts on gadgets
The tech retailer is offering tonnes of deals on a range of gadgets
by Ian ManganTech retailer Currys PC World has today, November 22, launched their massive Black Tag sale ahead of Black Friday next week.
To mark the festive season, punters can bag themselves discounts on a range of products online or in stores around the country.
Shoppers looking to get their hands on some discounted gadgets need look no further with the shop offering a range of deals on TVs, headphones, coffee machines and more.
The company has said they expect over 30 online orders 54 sales in stores per minute this year for Black Friday.
How to follow the Irish Mirror on social media
You can like our main Facebook page here.
Our Irish Mirror Sports page - which brings you all your Irish and UK sports news - can be found here.
You can also check out our Irish Mirror GAA sports page.
The Irish Mirror Twitter account is @IrishMirror while our sports account is @MirrorSportIE.
Our Instagram account can be found here.
Some of the Black Tag deals include:
- LG 65” Smart 4K Ultra HD HDR LED TV – Black Tag price €679 save €170
- HP Pavilion 15.6’’ Laptop – Black Tag price €389 Save €200
- BEATS Studio 3 Wireless Bluetooth Headphones – Black Tag price €239 Save €130
- DELONGHI Bean to Cup Coffee Machine – Black Tag price €399 Save €500
- KITCHENAID Artisan Stand Mixer – Black Tag price €329 Save €270
- SAMSUNG Tablet A 10.1’’ 32GB Bundle – Black Tag price €179 Save €129
- Nintendo Switch Lite & Pokémon Shield – Black Tag price €259 Save €29.99
- SAMSUNG 70/30 Fridge Freezer – Black Tag price €429 Save €240
- Hoover 8kg 1600 Spin Washing Machine - Black Tag price €249 save €120
- BELLING Kensington 90cm Dual Fuel Range Cooker - Black Tag price €799 save €400
For more info on the Black Tag sale head here .


Hi,
I am Azure cloud
specialist, passionate and versatile engineer with positive attitude and growth
mindset. Fascinated by DevOps since it is ultimate blend of technology, business,
people and processes.


Loads iframe ‘plugins’ that use chromeIFrame to connect to chrome extension system.
The crx2app extension is required for these tests
Push To Test Open Window
Push To Test Debugger


Date pickers
Date pickers use a dialog window to select a single date on mobile.
A date picker has to be activated via JavaScript.
N.B. Date picker requires material.js
or material.min.js
.
Options
Alternatively, options can be passed on to override some default datepicker behaviours.
| Option | Description |
|---|---|
| cancel | Change the text of the cancel button or use cancel: '' to hide the button. Default is 'Cancel' . |
| closeOnCancel | Close the picker when the cancel button is clicked. Default is true . Set to false to change this behaviour. |
| closeOnSelect | Close the picker when a date is selected. Default is false . Set to true to change this behaviour. |
| container | Change where to insert the datepicker element by passing any valid CSS selector. By default, the picker is inserted right after the associated input element. |
| containerHidden | By default, the picker’s hidden input is inserted right after the main input element. Specify where to insert the hidden element by passing any valid CSS selector to this option. |
| disable | Disable a date or a set of dates from being selectable in the picker. See below for detailed usage. |
| firstDay | Change the first day of the week. Default is 0 which sets it to Sunday. Set it to Monday by changing the value to 1 . |
| format | Set the date format. See below for a full list of available date format rules. |
| formatSubmit | Optionally, set a different date format for the value to be submitted to the server. When formatSubmit is specified, a hidden input with the same name attribute as the original will be created to hold the value. |
| hiddenName | Set to true to only send the hidden value hold by the hidden input created by setting formatSubmit to the server. Setting this to true essentially nullifies the hiddenPrefix and hiddenSuffix , strips the name attribute from the source input, and then sets it as the name of the hidden input. |
| hiddenPrefix hiddenSuffix |
Add optional prefix/suffix to the name attribute of the hidden input that is created by setting formatSubmit . |
| labelMonthNext labelMonthPrev labelMonthSelect labelYearSelect |
Change the accessibility labels (i.e. title attributes) to several elements of the picker. |
| max | Set the maximum selectable date. See below for detailed usage. |
| min | Set the minimum selectable date. See below for detailed usage. |
| monthsFull | Change labels of months. |
| monthsShort | Change abbreviations of months. |
| ok | Change the text of the OK button or set it to '' to hide the button. Default is 'OK' . |
| onClose, onOpen, onRender, onSet, onStart, onStop |
Fire events as the user interacts with the picker. Within scope of these events, this refers to the picker. |
| selectMonths | Default is false . Set it to true to display a dropdown menu to pick the month. |
| selectYears | Default is false . Set it to true to display a dropdown menu to pick the year or use an even integer to specify the number of years to be shown in the dropdown menu (half after and the other half before the year in focus). |
| today | Change the text of the today button or pass an empty value to hide the button: today: '' . Default is 'Today' . |
| weekdaysFull | Change labels of weekdays. |
| weekdaysShort | Change abbreviations of weekdays. |
Date limit
Maximum and minimum selectable dates can be set on the picker.
Disable dates
Disable a specific or arbitrary set of dates selectable on the picker.
The values for from
and to
can be:
- Array formatted as
[YEAR,MONTH,DATE]
- JavaScript date
true
to set it as “today”
The values can also be integers representing dates relative to the other:
Formatting rules
The following rules can be used to format any date:
| Rule | Description | Result |
|---|---|---|
d |
Date of the month | 1 – 31 |
dd |
Date of the month with a leading zero | 01 – 31 |
ddd |
Day of the week in short form | Sun – Sat |
dddd |
Day of the week in full form | Sunday – Saturday |
m |
Month of the year | 1 – 12 |
mm |
Month of the year with a leading zero | 01 – 12 |
mmm |
Month name in short form | Jan – Dec |
mmmm |
Month name in full form | January – December |
yy |
Year in short form * | 00 – 99 |
yyyy |
Year in full form | 2000 – 2999 |


If tag is allowed in the layout, but not in user content.
Hello Layout Test, this is the content!
This is the included part


Performance reports
This is a historic repository of performance tests executed against the MRPT libraries along time.
Each entry represents a different MRPT version, different compilers or architectures.Below follows the list of available performance tests (see also the comparison tables matrix):
Comparison matrix
| 1.5.0dev-MSVC2015-64bit | ∅ |
☑ |
| 1.5.0dev-GCC620-64bit | ☑ |
∅ |
|
1.5.0dev-MSVC2015-64bit | 1.5.0dev-GCC620-64bit |
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E.E. Cummings
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Poems 1909 - 1925
$1,250.00
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The Colossus
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RL-Bin
2.0.0
Robust Low-overhead Binary Rewriter
|
This class has the information of the config file. More...
Public Member Functions | |
| void | Initialize (void) |
| int | GetFeatureValue (std::string feature) |
| Checks if a feature is enabled. More... | |
| void | PrintConfigs () |
Static Public Member Functions | |
| static Config * | Create (void) |
| Creates the one and only instance of Config class. More... | |
| static Config * | Get (void) |
| Gets the one and only instance of StaticAnalyzer class. More... | |
Private Attributes | |
| std::map< std::string, int > | conf |
Static Private Attributes | |
| static Config * | s_instance = NULL |
|
static |
Creates the one and only instance of Config class.
Definition at line 16 of file Config.cpp.
|
static |
Gets the one and only instance of StaticAnalyzer class.
Definition at line 28 of file Config.cpp.
| int Config::GetFeatureValue | ( | std::string | feature | ) |
Checks if a feature is enabled.
| [in] | feature | The featue to be checked |
Definition at line 97 of file Config.cpp.
| void Config::Initialize | ( | void | ) |
Reads configuration from config file
Definition at line 38 of file Config.cpp.
| void Config::PrintConfigs | ( | ) |
Prints the config file, used for debugging only
Definition at line 84 of file Config.cpp.
|
private |


A class for creating random secret keys. This class will do its best to create a random secret key that‘s as secure as possible, using whatever methods are available on the current platform. For example:
generator = Rails::SecretKeyGenerator("some unique identifier, such as the application name") generator.generate_secret # => "f3f1be90053fa851... (some long string)"
This class is deprecated in Rails 2.2 in favor of ActiveSupport::SecureRandom. It is currently a wrapper around ActiveSupport::SecureRandom.
Methods
Public Class methods
[ show source ]
# File vendor/rails/railties/lib/rails_generator/secret_key_generator.rb, line 14 14: def initialize(identifier) 15: end
Public Instance methods
Generate a random secret key with the best possible method available on the current platform.
[ show source ]
# File vendor/rails/railties/lib/rails_generator/secret_key_generator.rb, line 19 19: def generate_secret 20: ActiveSupport::SecureRandom.hex(64) 21: end


review_requested
by Kevin Reiss at 2019-12-16 23:34:55.Access ACRL ACRL NY American Institute for Conservation American Library Association (ALA) Annual Conference American Library Association (ALA) Midwinter Conference American Musicological Society ARLIS/NY Art Libraries Society of North America (ARLIS/NA) Asbury Agile Blacklight Summit Code4Lib College Art Association (CAA) Annual Conference Computers in Libraries DLF Forum Documents Association of NJ (DANJ) DrupalCampNJ DrupalCon edUI European Library Automation Group (ELAG) Geo4LibCamp IIIF International Association for Social Science Information Services and Technology (IASSIST) Ivies+ Access Services Symposium Ivies+ Discovery Day LDCX Mid-Atlantic Regional Archives Conference (MARAC) Middle East Librarians Association Middle East Studies Association Modern Greek Studies Association (MGSA) Monirotama Music Library Association New York Antiquarian Book Fair NJ ACRL NJLA OCLC Resource Sharing Conference Open Repositories Preservation and Archiving Special Interest Group (PASIG) Rare Books and Manuscripts Section (RBMS) Conference RubyConf Samvera Connect Site Visit Smashing Conference Society of American Archivists (SAA) Special Libraries Association (SLA) Wharton Research Data Services Workshop
unassigned
by Kevin Reiss at 2019-12-17 14:52:27.mentioned
by Axa Mei Liauw at 2019-12-17 14:54:07.subscribed
by Axa Mei Liauw at 2019-12-17 14:54:07.@carolyncole you could add a class name to the form and set it to display: inline;
mentioned
by Shaun Ellis at 2019-12-17 21:18:19.subscribed
by Shaun Ellis at 2019-12-17 21:18:19.mentioned
by Axa Mei Liauw at 2019-12-17 21:18:19.subscribed
by Axa Mei Liauw at 2019-12-17 21:18:19.mentioned
by None at 2019-12-17 21:37:06.subscribed
by None at 2019-12-17 21:37:06.head_ref_force_pushed
by None at 2019-12-17 21:58:14.ready_for_review
by None at 2019-12-17 21:58:30.closed
by None at 2019-12-17 16:21:48.referenced
by None at 2019-12-17 16:21:48.referenced
by None at 2019-12-17 16:21:46.merged
by None at 2019-12-17 16:21:46.closed
by None at 2019-12-17 16:21:46.head_ref_deleted
by None at 2019-12-17 16:21:50.Can we add a check so that we don't delete anything that has filesets? All the ones we want to delete have pending up loads but no file sets; I'm not sure what else may be out there with stale pending uploads.
I have added an additional test for this at https://github.com/pulibrary/figgy/pull/3493/files#diff-242bcc50b5849636074e348c21bbb49bR56
And maybe a dry-run flag that just returns them so the task can list them by title and date modified?
This was added with https://github.com/pulibrary/figgy/pull/3493/files#diff-242bcc50b5849636074e348c21bbb49bR73
head_ref_force_pushed
by James R. Griffin III at 2019-12-17 06:51:16.head_ref_force_pushed
by James R. Griffin III at 2019-12-17 07:21:11.renamed
by James R. Griffin III at 2019-12-17 14:36:20.labeled
by None at 2019-12-17 15:21:04.labeled
by None at 2019-12-17 15:21:16.labeled
by Nikitas Tampakis at 2019-12-17 16:20:32.labeled
by Nikitas Tampakis at 2019-12-17 16:20:32.I believe the course we want to ingest is called puo
.
Here are the courses without numbers in their titles, and the count of recordings in each:
select C.CourseNo, Count(R.idRecording) from Recordings R
left join Selections S on S.idRecording=R.idRecording
left join jSelections jS on S.idSelection=jS.idSelection
left join Courses C on jS.idCourse=C.idCourse
where CourseNo not like '%[0-9]%'
group by CourseNo;
katz,4
tigertones,24
puje,414
organ,69
nassoons,15
cone,1
chapel,70
wuorinen,81
puo,343
emp,1
sessions,21
pucomp,6
sinfonia,164
faculty,403
students,13
lansky,28
trego,1
mendel,4
puperf,10
babbitt,40
boretz,16
westergaard,6
compgen,5
opera,9
perle,7
wildcats,2
glee,311
student,30
compgens,1
chamber,29
tigeressions,2
randall,10
tigerlilies,7
plork,29
footnotes,7
compgrad,1165
tiger,36
musica,15
reunions,60
puwe,29
dembski,4
Mackey,28
11 puo recordings have already been ingested into figgy manually: https://figgy.princeton.edu/?f%5Bhuman_readable_type_ssim%5D%5B%5D=Recording&f%5Bpart_of_ssim%5D%5B%5D=PUO&q=
At least one of these is also in the reserves database.
assigned
by None at 2019-12-17 13:38:56.assigned
by Nikitas Tampakis at 2019-12-17 15:16:58.referenced
by None at 2019-12-17 15:57:27.referenced
by None at 2019-12-17 15:57:27.referenced
by None at 2019-12-17 16:33:04.head_ref_force_pushed
by None at 2019-12-17 16:33:05.referenced
by Eliot Jordan at 2019-12-17 17:35:07.merged
by Eliot Jordan at 2019-12-17 17:35:07.closed
by Eliot Jordan at 2019-12-17 17:35:07.head_ref_deleted
by Eliot Jordan at 2019-12-17 17:35:10.Output of initial run is in deploy home on figgy-staging. file is called puo_files.txt
I'm adding the record id to the "Importing [titles]" log message in a forthcoming PR.
labeled
by None at 2019-12-17 15:21:23.assigned
by None at 2019-12-17 18:01:50.I've managed to introduce the following on the branch https://github.com/pulibrary/figgy/tree/issues-3063-jrgriffiniii-monogram-select
closed
by None at 2019-12-17 19:15:15.https://github.com/jrgriffiniii/browse-everything/commit/cc23bce7c26e2e236663a0de8c8fa30d5f629114 and https://github.com/jrgriffiniii/browse-everything/commit/04fdde48bd40f891e178164126f3178815854a08 were needed in order to restore some of the RSpec suites for Rails 6.0.x releases upstream
A couple of small changes requested.
I have one question about the background job -- it looks like it uploads the whole directly in one go, rather than spinning off one job per file. is that right? has it always worked that way?
https://github.com/pulibrary/figgy/pull/3290/files#diff-de15adcdf347e4ab95f601c96297a7aaL29 and https://github.com/pulibrary/figgy/pull/3290/files#diff-c9f03683144c96ae5b9d2636a43218d0L11 indicates that BrowseEverythingIngestJob
is currently structured to use an array of IDs from the PendingUpload
resources. I have no objection to changing this within this PR.
@jrgriffiniii I don't think we need to change it in this PR. Thanks for clarifying.
renamed
by James R. Griffin III at 2019-12-17 06:45:38.mentioned
by James R. Griffin III at 2019-12-17 13:13:03.subscribed
by James R. Griffin III at 2019-12-17 13:13:03.referenced
by None at 2019-12-17 19:15:15.merged
by None at 2019-12-17 19:15:15.closed
by None at 2019-12-17 19:15:15.head_ref_deleted
by None at 2019-12-17 19:15:19.labeled
by James R. Griffin III at 2019-12-17 19:54:50.labeled
by James R. Griffin III at 2019-12-17 19:54:50.labeled
by James R. Griffin III at 2019-12-17 19:54:50.review_requested
by Francis Kayiwa at 2019-12-17 12:42:25.head_ref_force_pushed
by Francis Kayiwa at 2019-12-17 12:55:38.referenced
by None at 2019-12-17 13:23:05.merged
by None at 2019-12-17 13:23:05.closed
by None at 2019-12-17 13:23:05.head_ref_deleted
by None at 2019-12-17 13:23:08.closed
by Francis Kayiwa at 2019-12-17 12:43:37.reopened
by Francis Kayiwa at 2019-12-17 12:45:07.referenced
by None at 2019-12-17 13:23:59.merged
by None at 2019-12-17 13:23:59.closed
by None at 2019-12-17 13:23:59.review_requested
by Francis Kayiwa at 2019-12-17 13:40:07.referenced
by None at 2019-12-17 13:45:54.merged
by None at 2019-12-17 13:45:54.closed
by None at 2019-12-17 13:45:54.head_ref_deleted
by None at 2019-12-17 13:45:57.review_requested
by Kevin Reiss at 2019-12-16 23:11:46.head_ref_force_pushed
by None at 2019-12-17 13:40:20.head_ref_force_pushed
by None at 2019-12-17 14:04:58.referenced
by Francis Kayiwa at 2019-12-17 15:01:35.merged
by Francis Kayiwa at 2019-12-17 15:01:35.closed
by Francis Kayiwa at 2019-12-17 15:01:35.referenced
by None at 2019-12-17 15:31:12.review_requested
by None at 2019-12-17 15:56:06.referenced
by Francis Kayiwa at 2019-12-17 15:56:51.merged
by Francis Kayiwa at 2019-12-17 15:56:51.closed
by Francis Kayiwa at 2019-12-17 15:56:51.head_ref_deleted
by Francis Kayiwa at 2019-12-17 15:56:55.review_requested
by None at 2019-12-17 16:00:18.referenced
by Francis Kayiwa at 2019-12-17 16:06:15.merged
by Francis Kayiwa at 2019-12-17 16:06:15.closed
by Francis Kayiwa at 2019-12-17 16:06:15.head_ref_deleted
by Francis Kayiwa at 2019-12-17 16:06:19.review_requested
by None at 2019-12-17 18:00:47.referenced
by Francis Kayiwa at 2019-12-17 18:19:13.merged
by Francis Kayiwa at 2019-12-17 18:19:13.closed
by Francis Kayiwa at 2019-12-17 18:19:13.head_ref_deleted
by Francis Kayiwa at 2019-12-17 18:19:17.review_requested
by None at 2019-12-17 18:32:22.head_ref_force_pushed
by None at 2019-12-17 18:35:53.referenced
by None at 2019-12-17 18:50:20.merged
by None at 2019-12-17 18:50:21.closed
by None at 2019-12-17 18:50:21.head_ref_deleted
by None at 2019-12-17 18:50:24.closed
by Francis Kayiwa at 2019-12-17 19:25:41.closed
by Francis Kayiwa at 2019-12-17 19:25:59.Search, Hours, and home page would be ones not to cache.
referenced
by None at 2019-12-17 15:31:12.closed
by Francis Kayiwa at 2019-12-17 19:26:17.review_requested
by Francis Kayiwa at 2019-12-17 21:15:31.referenced
by Francis Kayiwa at 2019-12-17 21:27:25.merged
by Francis Kayiwa at 2019-12-17 21:27:25.closed
by Francis Kayiwa at 2019-12-17 21:27:25.head_ref_deleted
by Francis Kayiwa at 2019-12-17 21:27:29.review_requested
by Francis Kayiwa at 2019-12-18 01:46:31.referenced
by Axa Mei Liauw at 2019-12-17 01:51:47.merged
by Axa Mei Liauw at 2019-12-17 01:51:47.closed
by Axa Mei Liauw at 2019-12-17 01:51:47.head_ref_deleted
by Axa Mei Liauw at 2019-12-17 01:51:50.Changed link on homepage renovations block. Will look if it exists anywhere else.
review_requested
by None at 2019-12-17 18:41:31.head_ref_force_pushed
by None at 2019-12-17 18:44:33.Hi @carolyncole, I think we may want to consider reloading the cores instead on deploys. Let me know if you'd like to try this approach out together. I tried deploying the library-staging role with this branch but the solr service restart failed.
@tampakis I'd be happy to make a change. Although I believe I just need to rerun the library-staging playbook in ansible to get the restart to work. I had just run in on library-prod.
@tampakis If you want to try and rerun it now. I ran the ansible update to allow deploy the ability to restart solr. If reloading the cores would be better we can do that too.
Works great, I'm +1 with this approach. I think if we ever run into situations in the future where it takes a long time to restart solr we might prefer to reload the cores instead.
head_ref_force_pushed
by None at 2019-12-17 16:28:21.mentioned
by None at 2019-12-17 19:02:42.subscribed
by None at 2019-12-17 19:02:42.mentioned
by Nikitas Tampakis at 2019-12-17 19:27:38.subscribed
by Nikitas Tampakis at 2019-12-17 19:27:38.mentioned
by Nikitas Tampakis at 2019-12-17 19:31:14.subscribed
by Nikitas Tampakis at 2019-12-17 19:31:14.referenced
by Nikitas Tampakis at 2019-12-17 21:18:06.merged
by Nikitas Tampakis at 2019-12-17 21:18:06.closed
by Nikitas Tampakis at 2019-12-17 21:18:06.review_requested
by Shaun Ellis at 2019-12-17 17:42:12.referenced
by Cliff Wulfman at 2019-12-17 22:09:49.merged
by Cliff Wulfman at 2019-12-17 22:09:49.closed
by Cliff Wulfman at 2019-12-17 22:09:49.head_ref_deleted
by Cliff Wulfman at 2019-12-17 22:09:54.Former fine hall locations have been reassigned to annexa in bibdata. Perhaps we should just delete this template since annexb isn't coming back. Confirm with Marie C.
assigned
by Nikitas Tampakis at 2019-12-17 00:03:16.assigned
by Nikitas Tampakis at 2019-12-17 00:08:15.assigned
by Nikitas Tampakis at 2019-12-17 00:27:40.renamed
by Kevin Reiss at 2019-12-17 00:30:13.review_requested
by None at 2019-12-17 18:47:32.


Joe's Pizza Parlor
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Here at Conference.io, our goal is to provide individuals with the best experience when searching for conferences around the world. It is of our pleasure to allow access to the most efficient information regarding particular conferences of interest. Typically, an individual would spend a considerable amount of time browsing the web for various conferences. However, we solve this problem by providing them all within a singular resource. Users have the ability to browse our continously expanding conglomeration of conferences with ease. Several pieces of data regarding a conference are provided including: name, location, and date.


May 23
And at midnight there was a cry made, Behold, the bridegroom cometh; go ye out to meet him.
 It's an old message. But there's a fresh urgency to it. An urgency you can't afford to ignore.
Some believers make the mistake of saying, "Oh well, I just don't think we're supposed to know about the Second Coming. It's supposed to come upon us like a thief in the night!"
But they're wrong. The Word of God says that as children of light we shouldn't be taken by surprise. We should be so keen in the Spirit that even though we don't know the day or the hour, we should sense that the season of Jesus' return has come.
First Corinthians 2:10 tells us that God reveals His plans to us through His Spirit. I suspect that those who are walking in the Spirit on the day the Lord comes again will actually begin to anticipate that something is about to happen.
Be like the five wise virgins in Matthew 25 who were prepared when the bridegroom's arrival was announced.
Don't get caught sleeping when Jesus returns. Wake up now to the Holy Spirit. Let Him put you on the inside track and get you ready for your Lord. Because just as Jesus foretold, there is a cry going out at midnight. The Spirit of the Lord is announcing His return.
Can you hear it in your spirit? Can you sense the Lord saying, "Get up and come out to meet Me. Fellowship with Me. Get in the light now, and at that crucial hour, you'll be on the inside of My plans."
Obey Him quickly. For, behold, the bridegroom cometh!
Scripture Reading: Matthew 25:1-13


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micca-DSL - Commands for Defining a Domain
This manpage describes the micca DSL. When translating an executable model using micca, the model is transcoded into the DSL described in this manual. The DSL is implemented as an internal DSL in Tcl and the script follows Tcl syntax rules.
At the highest level, the commands in this section allow you to define the characteristics of a domain and its initial instance population.
The domain command defines a domain named, name, and evaluates script in a context where commands in script may be used to define the characteristics of a domain. The script argument should contain invocations of the domain commands described below.
domain wmctrl { # A script containing domain commands to define the domain. ... }
The population command is used to define the initial instance population for the domain named, domain. The script argument should contain commands that define the attribute values, relationship linkages and storage allocations for domain. It is evaluated in a context where the population commands described below are available.
population wmctrl { # A script containing populations commands to define the initial # instance population and storage allocation for the domain. ... }
The commands in this section are used to define the characteristics of a domain using the micca DSL. These are the commands that are available when the script argument of the domain is evaluated.
The class command defines a class named, classname. The script argument is optional and if provided is a script that is evaluated in a context where class commands are available to define the characteristics of the class. The class command may invoked multiple times for the same classname and the class definition is cumulative.
class Pump { # Commands that define the characteristics of the Pump class. ... }
The association command defines an association relationship called, name, between a source class and target class. Traditionally, association names follow a naming convention of a capital R followed by a number (e.g. R27), but any non-empty string not starting with a tilde character (~) is allowed. The forward direction of navigating the relationship is from source to target. For simple associations (i.e. those not involving a associator class), the source class serves as the refering class (i.e. it contains the referential attributes formalizing the association) and the target class serves as the referenced class (i.e. it contains the identifier to which the referential attributes of the source class refer). The conditionality and multiplicity of the association is given by the spec argument. The spec argument must take one of the following forms:
A class based association is indicated by the -associator argument with class being defined as the associator class. Note that micca will insist that any association whose multiplicity and conditionality on the target class side is 0..1 or where both sides have a multiplicity greater than one be formalized using an associator class. This is the same as disallowing any of a NULL value for a referential attribute and insisting the instances of the association track the instances of the associator class. For class bases associations, the -multiple argument may be present to indicate that multiple instances of the associator class may reference the same instances of the participating classes. This option is only allowed for class bases associations and is used to define many-to-many-to-many relationships. If the -static argument is given then the association is defined to be static and the number of instances of the association itself cannot vary during the run time of the domain. If the -dynamic argument is given or neither -static or -dynamic is given, then the instances of the association are assumed to vary during the run time of the domain. These options allow micca to choose the appropriate data structures for relationship storage given the run time behavior of the relationship. The association command may have an optional script argument. If script is present, then the association is defined to have an assigner and script is evaluated to define the characteristics of the assigner. The script is evaluated in a context where assigner commands are available to define the characteristics of the association assigner.
association R13 -static WashingMachine 1--1 Tub association R22 -associator Ownership Dog 1..*--0..* Owner association R2 -associator Service Clerk 0..1--0..1 Client { statemodel { # State model for assigning clerks to clients. } }
The generalization command defines a generalization relationship called, name. Traditionally, generalization names follow a naming convention of a capital R followed by a number (e.g. R27), but any non-empty string not starting with a tilde character (~) is allowed. The super is the name of a class that will serve as the superclass in the generalization. The subN arguments give the names of the subclasses of the generalization. At least two subclasses must be given. If the -union argument is given, then subclasses will be stored in a union within the structure of the superclass. If the -reference argument is given or if neither -union nor -reference is present, the subclasses are stored separate from the superclass and instance references are used to implement the generalization relationship.
generalization R12 Lamp TableLamp FloorLamp generalization R32 -union Washer FrontLoader TopLoader
The domainop command defines a domain operation called, name. A domain operation is translated to a "C" function of external scope. The "C" return type of the function is given by the rettype argument. Formal parameters to the operation are given as a list of parameter name / parameter type pairs in the parameters argument. The code for the domain operation is supplied in the body argument. If present, the optional comment argument text is inserted as a comment in the generated header file for the domain just before the external declaration of the domain operation function. This provides a convenient way to provide addition information to users of the domain operation in the generated header file.
domainop void startWasher {washerID MRT_InstId when MRT_DelayTime} { // C Code to start a washing machine. } { Use this operation to start a washing machine. }
The eentity command defines an external entity which serves as a proxy for operations delegated by the domain. The entityname argument gives the name of the entity. The script argument is a script that is evaluated in a context where external entity commands are available to define the characteristics of the external entity. The eentity command may invoked multiple times for the same entityname and the entity definition is cumulative.
eentity MSG { # External entity commands go here }
The typealias command defines a new data type name, name, and equates it to the "C" type defintion given by definition.
typealias Direction_t {enum { Up, Down } }
The micca code generator produces a header file for the domain. The interface command will insert text near the beginning of the generated header file. The interface command may be invoked multiple times, and the text is concatenated in the order the commands are encountered. This command is typically used for declarations and include files needed by other code in the domain.
interface { #include "myheader.h" }
The micca code generator produces a code file for the domain. The prologue command will insert text near the beginning of the generated code file. The prologue command may be invoked multiple times, and the text is concatenated in the order the commands are encountered. This command is typically used for declarations and include files needed by code in the domain.
prologue { struct Point { int x ; int y ; } ; static void scalarMultiple(int, struct Point *) ; }
The micca code generator produces a code file for the domain. The epilogue command will insert text near the end of the generated code file. The epilogue command may be invoked multiple times, and the text is concatenated in the order the commands are encountered. This command is typically used for local definitions needed by code in the domain.
epilogue { static void scalarMultiple( int a, struct Point *p) { p->x *= a ; p->y *= a ; return ; } }
The commands in this section may appear in the script argument of the class command to define the properties of a class.
The attribute command defines name to be an attribute of the enclosing class. The attribute has a data type of type. Name must be a valid "C" identifier and type must be a valid "C" type name or a type name given by the typealias command. A default value for the attribute may optionally be specified using the -default option. Default values are used in any context where the an instance of the class is created and no value for the attribute is given in the creation invocation. The value of a default value must be a valid "C" initializer and is passed directly to the generated code. By special dispensation, attributes of type array of character (e.g. char[16]) are treated as NUL terminated strings in the usual "C" conventions.
If the -zeroinit is present, then the attribute value is initialized to all bits of zero if no value is explicitly supplied.
If the -dependent arguments is present, the name attribute is defined as a mathematically dependent attribute. These types of attributes may only be read and when they are read, the value of the attribute is that returned by the formula. The formula value should consist of "C" code to compute the value of the attribute. When invoked, formula is supplied with a value of self for the class instance, a pointer to a location where the attribute value is to be written and the number of bytes memory for the result. The variable name of the pointer is the same as the name of the attribute and it is a pointer to the same type as the attribute. The variable name of the memory size is size.
class Washer { attribute ModelName {char[20]} ; # This is a NUL terminated string attribute Capacity unsigned -default 4 } class Extent { attribute Height int attribute Width int attribute Area int -dependent { *Area = self->Height * self->Width ; } } class Name { attribute FirstName {char[32]} ; attribute LastName {char[32]} ; attribute FullName {char[64]} -dependent { size_t firstLen = strlen(self->FirstName) ; size_t lastLen = strlen(self->LastName) ; *FullName = '\0' ; if (size >= firstLen + lastLen + 2) { strcat(FullName, self->FirstName) strcat(FullName, " ") ; strcat(FullName, self->LastName) ; } } }
The classop command defines a class based operation of the enclosing class. The name of the operation is given by the name argument and its "C" return type is rettype. Formal parameters to the operation are given as a list of parameter name / parameter type pairs in the parameters argument. The code for the operation is supplied in the body argument. Class operations do not have an implied parameter of self. Class operation typically do not arise as part of a domain model and are most useful when implementing particular search or summarizing code on the class as a whole.
classop {struct Washer *} findById {washerID MRT_InstId} { // Code to find a specific washer instance. }
The instop command defines an instance based operation of the enclosing class. The name of the operation is given by the name argument and its "C" return type is rettype. Formal parameters to the operation are given as a list of parameter name / parameter type pairs in the parameters argument. The code for the operation is supplied in the body argument. Instance operations have an implied parameter of self, which is supplied automatically to the operation upon invocation.
instop unsigned incrCapacity {howmuch unsigned} { return self->Capacity += howmuch ; }
The statemodel command defines the states, events and transitions of a state model which is associated with the enclosing class. The body argument should contain invocations of state model commands to define the properties of the class state model.
statemodel { # Commands to define the states, events and transitions of # the class state model. }
The polymorphic command defines a polymorphic event named, event which has optional parameters given by ?argnameN argtypeN? pairs. A polymorphic event may only be defined on a class that serves as a superclass in a generalization relationship. If event requires any parameters they must be given in this command. Polymorphic events are inherited across all generalizations in which the enclosing class is a superclass.
polymorphic Run howfast int howlong int polymorphic Stop
The constructor command defines a constructor for the enclosing class. The body argument consists of "C" code which is run whenever a class is created during run time. The constructor is supplied automatically with a value for the self variable. Typically, constructors are used to initialize complex user defined data types associated with attributes.
The destructor command defines a destructor for the enclosing class. The body argument consists of "C" code which is run whenever a class is deleted during run time. The destructor is supplied automatically with a value for the self variable. Typically, destructors are used to clean up complex user defined data types associated with attributes.
The commands in this section are used to define the state model for a class.
The state command defines a new state called, name. If the state accepts parameters, they are given in the parameters argument as a list of parameter name / parameter type pairs. If the state does not accept parameters, the empty list ( {} ) should be given. Upon entry into the state, the "C" code given in the body argument is executed. The body will have a pre-defined variable named, self, which is a reference to the class instance for which the state transition happened.
The body should contain "C" code and micca embedded macro commands. The embedded commands provide a convenient interface for performing model level actions such as signaling events. See the micca-embedded manual page for a description of the available embedded commands.
state Running {} { <%my findOneRelated car R3 R7%> if (car != NULL) { <%instance car signal Started%> } } state Activate {count int} { <%my update Number count%> <%my signal Run%> }
The transition command defines a state model transition from currstate to newstate when event is received. The currstate argument may be the name of any state in the state model (that state need not have been defined yet) or the pseudo-initial state "@". If currstate is given as "@", the event is a creation event. The newstate argument may be the name of any state or the special non-transitioning states of "IG" (ignore), which causes event to be ignored or "CH" (can't happen), which results in a system error if event is received. The "-" and "->" arguments are syntactic sugar and are ignored.
transition Running - Stop -> Stopped transition Stopped - Run -> Running
The event command defines an event named, name, with optional parameters given by the argnameN argtypeN pairs. It is not required to define events. The names and parameter signatures will be deduced from their usage in transition statements. However, in some cases, particularly those where the event carrys parameters, it may be more convenient to define the event and its signature rather than relying on assuming a signature by virtue of the event causing a transition into a particular state.
event Run speed int state Running {fast int} { } transition Stopped - Run -> Running
In this example, the Run event and the Running state have the same parameter signature, despite the difference in naming of the parameter itself.
The initialstate command defines state to be the default initial state for the state model. Instances may be created in any state, but by default they are created in state. If the initialstate command does not appear in the state model definition, then the default initial state is taken to be the lexically first state defined in the state model.
The defaulttrans command defines transition to be the default transition. The default transition is used for all transitions not explicitly mentioned in a transition command. The transition argument must be either IG or CH. If no defaulttrans command is given in the state model definition, the default transition is assumed to be CH.
The final command defines the states as final states. An instance that enters a final state is automatically deleted after its state activity is run. The final may appear multiple times in the state model definition.
Assigner commands can appear in the script argument of the association command and are used to define the properties of the association assigner.
The statemodel command defines the state model of an assigner. All the commands defined for state models of classes can be used to define the state model of an assigner. An assigner must have a state model.
The identifyby command defines class as the partitioning class for a multiple assigner. Multiple assigners have the same number of instances as there are instances of class.
External entity commands can appear in the script argument of the eentity command and are used to define external operations that the entity must provide.
The operation command defines an external entity operation called, name, which the domain assumes will be supplied out side of the domain definition. An external entity operation is translated into an external function reference. The "C" return type of the function is given by the rettype argument. Formal parameters to the operation are given as a list of parameter name / parameter type pairs in the parameters argument. "C" code may be supplied as the body argument. By default, the code is not placed in the output, but to aid in testing and simulation, the micca translator has an option to include the code in the translated output. If present, the optional comment argument text is inserted as a comment in the generated header file for the domain just before the external declaration of the external operation function.
eentity MSG { operation {char const *} Get_message {lang {char const *}} {} { Get a message from the MSG external entity. } }
The population comands are used to define the intial instance population for a domain. Populations may be defined for classes and multiple assigners. Single assigner populations are automatically instanciated by micca. Base attribute values are specified as strings that are passed directly as initializers into the output ``C'' code. Referential values use the names of class instances to implement the references. Consider:
domain FlightSchedule { class Passenger { attribute Name {char[32]} } class Flight { attribute FlightID {char[32]} } association R1 Passenger 0..*--1 Flight }
The Passenger class is deemed to have an R1 referential attribute which must be given as the name of a Flight instance.
population FightSchedule { class Passenger { instance Fred R1 f1 instance Alice R1 f1 } class Flight { instance f1 FlightID SWA172 } }
The ordering of the instance definitions is arbitrary. Above the Passenger instances may be defined before the Flight instances to which they are related are defined. The same pattern is used when specifying the links between a subclass instance and its related superclass instance. For associator classes, there are two references, one for each participant in the association. In that case the value of the referential attribute is a list consisting of two pairs, the class name and an instance name for one participant and a class name and instance name for the other participant.
class Ownership { instance ow1 Acquired 2015 R23 {Owner fred Dog rover} }
For reflexive associator classes, the class names of the participants are the same and so we resort to the keywords forward and backward to specify the references in the forward and backward directions of the association, respectively.
class Authorship { instance ath1 R16 {forward author2 backward author1} }
The class command (in a population command script) defines the population for a class named, class. The script argument is a script that is evaluated in a context where class population commands are available to define the initial population of class instances.
The assigner command defines the population the multiple assigner for the association named, association. The script argument is a script that is evaluated in a context where assigner population commands are available to define the initial population of class instances.
The instance command defines the attribute and relationship values for an instance of the enclosing class. The instance is named, name, and this name may be used to refer to the instance when supplying relationship linkage values. Instance names must be unque within the class to which they pertain. The attribute and relationship values are given in pairs by the compN / valueN arguments. Every component of the instance must either be specified in the instance command or have defined default values. An attribute may be given its default value by specifying the value of the attribute as a dash character ( - ). If the value of an attribute need to be a dash character, then it must be escaped with a backslash character ( \- )
instance dog1 Name Rover Born 2010
The table command allows defining multiple class instance in a more tabular layout. The heading is a list of instance component names, i.e. attribute names or relationship names. Each instance is defined by a name and a list of values. The values argument is a simple list of values and they are used as initializers in the same order as the attributes are listed in the heading.
table {Name Born}\ dog2 {Jumper 2012}\ dog3 {Fluffy 2015}
The allocation command requests that size number of additional storage slots be allocated for the class. The maximum number of instances of the class is the sum of the number of instances in the initial instance population plus size.
The instance command (in the context of an assigner population script) defines a multiple assigner instance called, name, and set the identifying instance of the assigner to idinstance. The idinstance must be the name of a class instance from the identifying class specified when the multiple assigner was defined (see identifyby command above).
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Think in terms of reusable module/components (like all current web development)
In Wordpress, everything is a "post"--a reusable block of content. In an unmodified Wordpress site, you have two types of posts: Posts and Pages.
Good publishing/writing principles apply: reduce clutter, and deploy high editing/writing standards
Some Wordpress Vocabulary and Dashboard Location (in rough order of importance):
Appearance >>Themes: Select look and design for site
Pages: Webpages in the classic understanding of the term, with text, audio/video, and images
Posts: Text, audio/video, or images that will be treated like a blog post, i.e. sent to a summary feed
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Some Wordpress Vocabulary and Dashboard Locations (continued):
Plugins: Code to extend the functionality of a website that can be activated or deactivated
Media: Library for managing image, audio, and video assets
Posts >>Categories: Hierarchial and customizable terms for grouping/labeling Posts
Posts >>Tags: Customizable terms for grouping/labeling Posts
(Hidden) Important Options
Most Wordpress Themes allow you to set a blog roll as your home page (i.e. root URL) or a Page.
Set this option in the Appearance >> Customize >>Static Front Page menu.
Don't want Comments on a Page or Post? Unselect the "Allow Comments" box under Page/Post >> --Page/Post Title-- >> Quick Edit
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Each Plugin behaves diffently as to how to deploy, but a few key ones here (Gallery and Google Maps) can be added from Page/Post text editor