140GC2 GARDEN PARK IKOM ROAD. BAKASSI PENINSULA. (URGENT FUND TRANSFER) -------------------------------------------------- GREETINGS, IN ORDER TO TRANSFER OUT (USD 26 MILLION DOLLARS) FROM OUR BANK. I HAVE THE COURAGE TO ASK YOU TO LOOK FOR A RELIABLE AND HONEST PERSON WHO WILL BE CAPABLE FOR THIS IMPORTANT BUSINESS BELIEVING THAT YOU WILL NEVER LET ME DOWN EITHER NOW OR IN FUTURE. I AM MR.DANDY NNAJI, THE EASTERN DISTRICT BANK MANAGER OF UNITED BANK FOR AFRICA PLC. (UBA). THERE IS AN ACCOUNT OPENED IN THIS BANK IN 1980 AND SINCE 1990 NOBODY HAS OPERATED ON THIS ACCOUNT AGAIN. AFTER GOING THROUGH SOME OLD FILES IN THE RECORDS I DISCOVERED THAT IF I DO NOT REMITT THIS MONEY OUT URGENTLY IT WILL BE FORFEITED FOR NOTHING. THE OWNER OF THIS ACCOUNT IS MR. SMITH B. ANDREAS, A FOREIGNER, AND THE MANAGER OF PETRO - TECHNICAL SUPPORT SERVICES, A CHEMICAL ENGINEER BY PROFESSION AND HE DIED SINCE 1990. NO OTHER PERSON KNOWS ABOUT THIS ACCOUNT OR ANY THING CONCERNING IT, THE ACCOUNT HAS NO OTHER BENEFICIARY AND MY INVESTIGATION PROVED TO ME AS WELL THAT THIS COMPANY DOES NOT KNOW ANYTHING ABOUT THIS ACCOUNT AND THE AMOUNT INVOLVED IS (USD 26 MILLION DOLLARS). I WANT TO TRANSFER THIS MONEY INTO A SAFE FOREIGNERS ACCOUNT ABROAD BUT I DON'T KNOW ANY FOREIGNER, I AM ONLY CONTACTING YOU AS A FOREIGNER BECAUSE THIS MONEY CAN NOT BE APPROVED TO A LOCAL BANK HERE, BUT CAN ONLY BE APPROVED TO ANY FOREIGN ACCOUNT BECAUSE THE MONEY IS IN US DOLLARS AND THE FORMER OWNER OF THE ACCOUNT IS MR.  I KNOW THAT THIS MASSAGE WILL COME TO YOU AS A SURPRISE AS WE DON'T KNOW OUR SELVES BEFORE, BUT BE SURE THAT IT IS REAL AND A GENUINE BUSINESS.  SEND ALSO YOUR PRIVATE TELEPHONE AND FAX NUMBER INCLUDING THE FULL DETAILS OF THE ACCOUNT TO BE USED FOR THE DEPOSIT. NOTE THAT AN EMPTY ACCOUNT CAN SERVE AS LONG AS IT CAN RECIEVE FUNDS. I WANT US TO MEET FACE TO FACE OR SIGN A BINDING AGREEMENT TO BIND US TOGETHER SO THAT YOU CAN RECIEVE THIS MONEY INTO A FORIEGN ACCOUNT OR ANY ACCOUNT OF YOUR CHOICE WHERE THE FUND WILL BE SAFE. AND I WILL FLY TO YOUR COUNTRY FOR WITHDRAWAL AND SHARING AND OTHER INVESTMENTS. I AM CONTACTING YOU BECAUSE OF THE NEED TO INVOLVE A FOREIGNER WITH FOREIGN ACCOUNT AND FOREIGN BENEFICIARY. I NEED YOUR FULL CO-OPERATION TO MAKE THIS WORK FINE.  I NEED TRUTHFUL PERSON IN THIS BUSINESS BECAUSE I DON'T WANT TO MAKE MISTAKE I NEED YOUR STRONG ASSURANCE AND TRUST. WITH MY POSITION NOW IN THE OFFICE I CAN TRANSFER THIS MONEY TO ANY FOREIGNER'S RELIABLE ACCOUNT WHICH YOU CAN PROVIDE WITH ASSURANCE THAT THIS MONEY WILL BE INTACT PENDING MY PHYSICAL ARRIVAL IN YOUR COUNTRY FOR SHARING. I WILL DESTROY ALL DOCUMENTS OF TRANSACTION IMMEDIATELY WE RECIEVE THIS MONEY LEAVING NO TRACE TO ANY PLACE. YOU CAN ALSO COME TO DISCUSS WITH ME FACE TO FACE AFTER WHICH I WILL MAKE THIS REMITTANCE IN YOUR PRESENCE AND TWO OF US WILL FLY TO YOUR COUNTRY AT LEAST TWO DAYS AHEAD OF THE MONEY GOING INTO THE ACCOUNT.  I WILL USE MY POSITION AND INFLUENCE TO EFFECT LEGAL APPROVALS AND ONWARD TRANSFER OF THIS MONEY TO YOUR ACCOUNT WITH APPROPRIATE CLEARANCE FORMS OF THE MINISTRIES AND FOREIGN EXCHANGE DEPARTMENTS. AT THE CONCLUSION OF THIS BUSINESS, YOU WILL BE GIVEN 35% OF THE TOTAL AMOUNT, 60% WILL BE FOR ME, WHILE 5% WILL BE FOR EXPENSES BOTH PARTIES MIGHT HAVE INCURED DURING THE PROCESS OF TRANSFERING. BEST REGARDS, MR.DANDY NNAJI.


A friend of mine recently administered ketamine via intramuscular injection late one night at the veterinary clinic where he works. He typed this narrative of his experience and shared it with me; here, I reproduce it verbatim, unedited:
// Begin text.
3:15 injected ~30mg K in torso muscle/fat. Mild pain, really not as bad as I had expected. Also, after all these years of injecting dogs and cats, this is the first time that I have injected something into myself - cool!
3:17 difficult to read. Eyes fail to focus on text, as with ethanol
intoxication. Typing is fine still.
3:18 can feel the heartbeat in my head. Definitely some typing psychomotor errors. Thought process is unraveling. Wow. I wish I could explain this lucidly. Visual attention is very fragmentary. Mild burn at the injection site, now feels more like a warm glow.
3:20 reminds me of dextromethorphan, but not as cloudy (yet). Can't track objects when making visual saccades, turning head. Definitely effective stuff. Yep. Even the bouncy Robo-walk. Yeah! This is fun, not too scary. (I type as the text slides left and right. Fun fun fun.)
3:21 trip to bathroom mirror and tiles, and something to drink from the fridge.
3:24 lots to report. Drinking Diet Coke out of a cup was fun. Couldn't discern volumes, just poured programmatically and it didn't spill. When I drank, it felt as though *I* were being engulfed by the cup (diving into the Coke!), rather than me engulfing the Coke. Cool. Bathroom was a bad scene.  Damn, get some Visine! I flee (well, turning off the lights and all) in horror, with hints of schizophrenia trailing behind me. I
have the faintest glimmer of what it must feel like to be stalked by a doppleganger.
3:26 head is really swimming now.  Noticeable time delay between when I make the command to type and when the type appears on screen.  Interesting. Attentional recruitment to the center severely impairs peripheral attention.  It's so much easier to see shit straight with only one eye open while in this state.
3:35 music doesn't sound much better.  I see so many CEVs: components of objects being interchanged, replaced as breakneck rate, all very machinic and orderly, even the people look like stick figures, molded out of wire, like paper clipsl.
3:39 seems like a long time, but apparently I've only been drifting
half-awake/dream for ~4 minutes. Music has a very somatic presentation in K space. Music itself is not changes, so much as its associations with other things. THought process completely dead. I am SO sorry guys.
3:47 typing is very difficult. i am spacing out, thinking that i am at home, yes, this is my officee, i hava an office on a tower with a window view - oh, no, that's just a hallucinated skyline, there's no view from that windows.  I thought for a moment tht I had been discovered at an underground rave. Some paranoia. Do I detect activity outside the door? Wishpers? The security guard's key jangle? I know it's crazy, but I feel it in my l... whatever.
4:02 This is gettting slow and annoying. I want to go home and drink tons of orange juice.   No insight, no euphoria, no (major) perceptual aberrations. I suppose that ketamine is a drug that is truly appreciated only in quasi-anesthetic doses. Well, not I. I don't wish to be drugged into transcendence. I only ask the drug to give me a lift so that I can go the rest of the way, until my own volition and with an intact sensorium. This ketamine experience is more delirium than insight.  I
// End text.
My friend said that he eventually blacked out and had a vivid and long-lasting dream (which explains he abrupt end to the narrative).He also told me that he felt extremely lethargic, dizzy and anhedonic for the next 36 hours or so. He told me that he would never try ketamine again, because the drug provided no cosmic insights or CEVs that he could not more safely obtain while meditating or dreaming at night.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Passionate, responsible and committed engineer, with a get-it-done, on-time spirit, and more than a 4.5 of experience designing, implementing and adapting technically sophisticated online web applications.
Worked with few offshore clients (e.g., Leading internal comm. Company in Germany). Also developed our in-house EdTech product to support educational entities to facilitate end to end operation like online classes, online examination, attendance, accounting etc.
Initially I worked on to develop a Bank Statement Analyser system using various open source technologies like Java, Groovy and PDFBox etc. Later on I moved on to work on to P2P lending system to enhance it with multi tenancy architecture so that it can be turned into a SaaS application. I used various technolgies in doing so like RabbitMQ, Microsoft Azure, Groovy, Java and Redis etc.
I worked on various projects like Credit Scoring System, Robo Advisor, Online Law Firm Assistant etc using technologies like Java, Groovy, Grails etc. I was responsible for overall development of projects like Frontend, Backend and Server Deployment etc. I had also been engaged in gethering requirements from clients and used Agile methodology in doing so.
 I also love travelling and usually bagpack during long weekends to mountains, beaches etc.
When forced indoors, I watch various genre of movies and television shows, I spend a large amount of my free time exploring the latest technolgies.


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| Topic | Replies | Created | Last reply | |
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US condemns ‘unjustified use of force’ in Hong Kong after night of violence
by Harry RobertsonThe US has condemned the “unjustified use of force” in Hong Kong after the city’s police force attempted to storm a major university on a night of fire and violence.
Read more: China condemns ‘attack’ on Hong Kong minister in London
Hong Kong police laid siege to the Polytechnic University last night and on Monday morning, firing rubber bullets and tear gas to pin down anti-government protesters armed with petrol bombs to stop them from fleeing.
The scenes were the latest iteration of protests that have led to an increasingly violent atmosphere in Hong Kong. Protesters – mainly students – have turned their ire on the city’s police force, which they accuse of brutality.
Last week, the police shot a protester, who was left in critical condition, a person was set on fire, and a 70-year-old died after being hit with a brick.
The stand-off at the university followed a day of violent clashes that saw protesters throw bricks and petrol bombs at police and set alight a police car.
Many protesters retreated to the Polytechnic University, where barricades were erected and fires raged both inside and outside the building.
Following this violence on Sunday night and Monday morning – some of the worst the city has yet seen – a senior US official called on Beijing to protect Hong Kong’s freedom.
“We condemn the unjustified use of force and urge all sides to refrain from violence and engage in constructive dialogue,” the senior official in President Donald Trump’s White House said.
“As the President has said, the United States expects Beijing to honor its commitments under the Sino-British joint declaration and to protect Hong Kong’s freedom, legal system and democratic way of life,” the official said.
Hong Kong’s economy has been hard-hit by the protests which have rocked the city since April. The city fell into its first recession in a decade in the third quarter, with the economy shrinking by 3.2 per cent.
Read more: Hong Kong falls into recession amid ongoing unrest
Tourists have been deterred from travelling to the city while many students from mainland China have returned home.
(Image credit: Getty)


To become a Bounty Hunter your level must be over 40 and you must collect the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Searcher.
Your training is impressive but you do not have the required marks.


Ocean [af70], ocean, in Crystal Sea ------------------------------------------------------------------------ Routes leaving Ocean: North, to Ocean [ae70], 6 days East, to Ocean [af71], 6 days South, plain, to Endless Plains [ag70], Imperia, 2 days West, to Ocean [af69], 6 days Inner locations: Island [ab4f], island, 1 day, owner: Pirate [bi3k], pirates, number: 16 Island [ab9p], island, 1 day, owner: Pirate [ht4u], pirates, number: 4


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correlation Indian ISMR IOD IOD-ISMR ENSO positive present-day Ocean models Climate monsoon climate overly {border-style negative px;} #ffffff;} (Fig. rainfall future CMIP anomalies amplitude relationship strong summer greater increase model warming SLP circulation Nature change projected ENSO, Research changes pattern (). Geophysical Niño associated confidence correlation. dipole eastern large produce projections px; response significant simulations tropical {font-family Asian Cai Change font-size global greenhouse impact inter-model line observations (ENSO) ./JCLI. Dipole Fig. IOD, Indo-Pacific Inter-model Letters Pacific Science atmospheric bias climate. correlations data double; feedback projection simulated variability weakening Coupled ENSO-SLP EOF Figure However, Meteorological National Society Walker a), black border-color border-width contributes correlation, event generated index level. majority result simulate solid; statistically tend variations {font-style {font-weight ./GL ./s--- Atmospheric Commons Creative Dynamics Global Krishnan NCL Oscillation SST South Yamagata anomalous bold contours courier; development em; events green grid-point http://dx.doi.org/./DWDXH). influence map mode models. pt;} reanalysis regional relevant sea seen significance simulation subcontinent subcontinent, surface terms thank time underestimation using version


nips nips2004 nips2004-60 nips2004-60-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Changjiang Yang, Ramani Duraiswami, Larry S. Davis
Abstract: The computation and memory required for kernel machines with N training samples is at least O(N 2 ). Such a complexity is signiﬁcant even for moderate size problems and is prohibitive for large datasets. We present an approximation technique based on the improved fast Gauss transform to reduce the computation to O(N ). We also give an error bound for the approximation, and provide experimental results on the UCI datasets. 1
[1] M. Bern and D. Eppstein. Approximation algorithms for geometric problems. In D. Hochbaum, editor, Approximation Algorithms for NP-Hard Problems, chapter 8, pages 296–345. PWS Publishing Company, Boston, 1997.
[2] T. Feder and D. Greene. Optimal algorithms for approximate clustering. In Proc. 20th ACM Symp. Theory of computing, pages 434–444, Chicago, Illinois, 1988.
[3] S. Fine and K. Scheinberg. Efﬁcient SVM training using low-rank kernel representations. Journal of Machine Learning Research, 2:243–264, Dec. 2001.
[4] G. Fung and O. L. Mangasarian. Proximal support vector machine classiﬁers. In Proceedings KDD-2001: Knowledge Discovery and Data Mining, pages 77–86, San Francisco, CA, 2001.
[5] F. Girosi, M. Jones, and T. Poggio. Regularization theory and neural networks architectures. Neural Computation, 7(2):219–269, 1995.
[6] T. Gonzalez. Clustering to minimize the maximum intercluster distance. Theoretical Computer Science, 38:293–306, 1985.
[7] L. Greengard and V. Rokhlin. A fast algorithm for particle simulations. J. Comput. Phys., 73(2):325–348, 1987.
[8] L. Greengard and J. Strain. The fast Gauss transform. SIAM J. Sci. Statist. Comput., 12(1):79– 94, 1991.
[9] Y.-J. Lee and O. Mangasarian. RSVM: Reduced support vector machines. In First SIAM International Conference on Data Mining, Chicago, 2001.
[10] T. Poggio and S. Smale. The mathematics of learning: Dealing with data. Notices of the American Mathematical Society (AMS), 50(5):537–544, 2003.
[11] R. Rifkin. Everything Old Is New Again: A Fresh Look at Historical Approaches in Machine Learning. PhD thesis, MIT, Cambridge, MA, 2002.
[12] A. Smola and P. Bartlett. Sparse greedy gaussian process regression. In Advances in Neural Information Processing Systems, pages 619–625. MIT Press, 2001.
[13] A. Smola and B. Sch¨lkopf. Sparse greedy matrix approximation for machine learning. In o Proc. Int’l Conf. Machine Learning, pages 911–918. Morgan Kaufmann, 2000.
[14] X. Sun and N. P. Pitsianis. A matrix version of the fast multipole method. SIAM Review, 43(2):289–300, 2001.
[15] J. A. K. Suykens and J. Vandewalle. Least squares support vector machine classiﬁers. Neural Processing Letters, 9(3):293–300, 1999.
[16] V. Vapnik. The Nature of Statistical Learning Theory. Springer, New York, 1995.
[17] G. Wahba. Spline Models for Observational Data. SIAM, Philadelphia, PA, 1990.
[18] C. K. Williams and D. Barber. Bayesian classiﬁcation with gaussian processes. IEEE Trans. Pattern Anal. Mach. Intell., 20(12):1342–1351, Dec. 1998. ¨
[19] C. K. I. Williams and M. Seeger. Using the Nystrom method to speed up kernel machines. In Advances in Neural Information Processing Systems, pages 682–688. MIT Press, 2001.
[20] C. Yang, R. Duraiswami, N. Gumerov, and L. Davis. Improved fast Gauss transform and efﬁcient kernel density estimation. In Proc. ICCV 2003, pages 464–471, 2003.
[21] C. Yang, R. Duraiswami, and N. A. Gumerov. Improved fast gauss transform. Technical Report CS-TR-4495, UMIACS, Univ. of Maryland, College Park, 2003.


Stock Market up by 0.54% on Tuesday
by Samuel OyekanmiTrades at the floor of the Nigerian Stock Exchange (NSE) on Tuesday ended on a positive note as the All-share index grew by 0.54% to close at 26,456.39 basis points. A sum of N7.15 billion worth of shares was traded across 4,798 deals leaving the market capitalization at N12.88 trillion.
Top gainers
CCNN Plc top the best-performing stocks on the bourse today as it gained 9.14% to close at N19.1 followed by Union Diagnostic and clinical services, which gained 9.09% to close the day at N0.214. Cornerstone Insurance Plc gained 8.16% to close at N0.53 with Consolidated Hallmark Insurance Plc making the list having recorded 7.69% increase to close at N0.42 while Wema bank Plc rounded off the list with 6.78% to close at N0.63.
Top losers
Ikeja hotel plc leads the worst-performing stocks today as it shed 9.28% to close at N0.88 followed by Courteville business solutions plc, which lost 8.7% to close the day at N0.21. Lafarge Africa Plc also joined the list of worst-performing stocks with a decline of 3.74% to close at N14.15.
First bank Plc and Jaiz bank Plc rounded off the list with decline of 3.45% each to close at N5.6 and N0.56 respectively.
Top trades by volume
Zenith bank plc was the most actively traded stock on the bourse today with trades of 86.5 million shares valued at N1.52 billion across 773 deals, which accounted for 20.8% of the total trade on the stock market. Access bank Plc followed with trades of 73.03 million shares valued at N682.9 million across 307 deals and GTBank traded in 37.1 shares valued at N1.05 billion across 215 deals.
Nigerian Breweries Plc traded 36.01 million shares valued at N1.69 billion across 79 deals while Fidelity bank Plc completed the list with trades of 17.7 million shares valued at N33.15 million across 102 deals. The top five trades summed up to N5 billion accounting for 69.9% of the total trades on bourse.


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High Priest Prana:
May the great glory of light surround you always... Life has brought me to this countryside setting in order to teach people. Even so, piety can be found anywhere. But where religious feeling is strong, the work is all the more rewarding. Since I am here representing the Humans, I cannot complain in any event -- leaving such a sensitive task in the hands of an inexperience slip of a girl would make me far too anxious.
Hear information about the class transfer.
Blood pledge.
Alliance.
Quest.


THE SWAN PRINCESS A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (0 to 10): 6.0
Date Released: 11/18/94 Running Length: 1:30 Rated: G
Featuring the voices of Michelle Nicastro, Jack Palance, Sandy Duncan, Steven Wright, John Cleese, and Steve Vinovich Director: Richard Rich Producers: Richard Rich, Tom Tobin, and Terry Noss Screenplay: Richard Rich and Brian Nissen Music: Lex de Azevedo Lyrics: David Zippel Released by New Line Cinema
Richard Rich, creator of the new animated feature THE SWAN PRINCESS, is one of several animators to have bolted from Disney's fold to form his own company. Relying on the "old fashioned" technique of hand painting cels, Rich and his staff took over four years to produce this feature, and the quality of animation shows the effort. While not up to Disney standards, it's the next best thing available. Unfortunately, the same attention to detail lavished on the visuals wasn't applied to the story and songs.
Odette is the heir to one kingdom; Derek is the prince of another. Since childhood, their parents have encouraged a romance and, as the pair enters adulthood, the hoped-for marriage seems likely. Alas, the nefarious sorcerer Rothbart has other ideas, wanting Odette's hand--and kingdom--for himself. To these ends, he transforms the princess into a swan and keeps her prisoner in a lake outside his castle until she agrees to marry him. There, she can assume human form only under moonlight. All is not lost, however, as Odette's trio of animal friends--the frog Jean-Bob, turtle Speed, and puffin Puffin -- plot to restore her to her rightful position.
Much of THE SWAN PRINCESS is trite and uninspired--probably not the sort of thing that will bother younger viewers (for whom this is a good film)--but it may drive parents to distraction. Fortunately, there are always Odette's three friends to cut down on the relentlessly syrupy content. As voiced by John Cleese, Steven Wright, and Steve Vinovich, respectively, the frog, turtle, and puffin are the undisputed high points. Their presence offers not only comic relief, but a welcome level of energy that not even Jack Palance's gravel-voiced bad guy sorcerer can provide.
Songs, which have long been a critical element of animated movies, are second-rate at best in THE SWAN PRINCESS, with the key number, "For Longer than Forever" not even approaching some of the least memorable offerings in recent Disney films. Nothing presented here is likely to inspire toe-tapping or promote impromptu sing-alongs on the ride home from the theater, and children won't be flocking to stores to buy the soundtrack.
Nevertheless, despite its problems, THE SWAN PRINCESS is actually one of the better non-Disney animated productions to come along in a while. While the creators of BEAUTY AND THE BEAST, ALADDIN, THE LION KING, and POCAHONTAS need not feel threatened, parents looking for something different to take their offspring to might find something worthwhile here.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Scale & High Availability
Ok, you have the application running. Now let's understand some of the basic capabilities you get with every application running in Pivotal Cloud Foundry.
You've clicked on the Kill button. If you're not running on PCF you're probably dead.
If running in Pivotal Cloud Foundry, you can check the application instance
index that got the kill request with cf events
.
If you have more than one application instance running, then you can click Refresh and another application instance will reply. Otherwise, wait till the application is automatically re-started.
Pivotal Cloud Foundry recovers failed application instances automatically for you!
The application instance and container showed is not the one necessarily being killed (unless you have one instance, of course). PCF will load balance the request, however, we designed the application to return with the application information prior to terminating itself.


"EMERALD" Hebrews nophek (Exodus 28:18; 39:11); i.e., the “glowing stone”, probably the carbuncle, a precious stone in the breastplate of the high priest. It is mentioned (Revelation 21:19) as one of the foundations of the New Jerusalem. The name given to this stone in the New Testament Greek is smaragdos, which means “live coal.”
"EMERALD" Hebrews nophek (Exodus 28:18; 39:11); i.e., the “glowing stone”, probably the carbuncle, a precious stone in the breastplate of the high priest. It is mentioned (Revelation 21:19) as one of the foundations of the New Jerusalem. The name given to this stone in the New Testament Greek is smaragdos, which means “live coal.”


Downloads
Get the latest beta releases of Xcode, iOS, macOS, watchOS, tvOS, and more.
Xcode 8 beta 2
Build
8S162m
Posted Date
Jul 5, 2016
SDKs
iOS 10
macOS 10.12
watchOS 3
tvOS 10
Xcode 7.3.1
This release includes the Xcode IDE, Swift 2 compiler, Instruments, Simulator, and latest SDKs for OS X, iOS, tvOS and watchOS.
Build
7D1014
Posted Date
May 3, 2016
SDK
iOS 9.3
OS X 10.11.4
watchOS 2.2
tvOS 9.2
Your Apple ID must be associated with a paid Apple Developer Program or Apple Developer Enterprise Program to access certain software downloads. You can download Xcode below or sign in with a different account.
Are you signed in with the wrong account? Sign out and sign back in.


This function solves the problem that buffers will not be circular when used on non-projected data.
geo_buffer(shp, dist = NULL, width = NULL, ...)
| shp | A spatial object with a geographic CRS (e.g. WGS84) around which a buffer should be drawn |
|---|---|
| dist | The distance (in metres) of the buffer (when buffering simple features) |
| width | The distance (in metres) of the buffer (when buffering sp objects) |
| ... | Arguments passed to the buffer (see |
buff_geo
buff_sp <- geo_buffer(routes_fast, width = 100)#>class(buff_sp)#> [1] "SpatialPolygons" #> attr(,"package") #> [1] "sp"plot(buff_sp, col = "red")#> Error in as.double(y): cannot coerce type 'S4' to vector of type 'double'routes_fast_sf <- sf::st_as_sf(routes_fast) buff_sf <- geo_buffer(routes_fast_sf, dist = 50) plot(buff_sf$geometry, add = TRUE)#> Error in polypath(p_bind(x[[i]]), border = border[i], lty = lty[i], lwd = lwd[i], col = col[i], rule = rule): plot.new has not been called yet


pragma solidity ^0.4.18;
import "./Ownable.sol";
import "./MatryxQueryEncrypter.sol";
/// @title MatryxOracleMessenger - An oracle system for validating MTX balances on mainnet.
/// @author Max Howard -<EMAIL_ADDRESS>contract MatryxOracleMessenger is Ownable {
// An event to let our node know that a new query has been performed.
event QueryPerformed(uint256 id, address sender);
event StoredResponse(uint256 storedResponse);
event ObtainedResponse(uint256 response);
event FailedToStore(uint256 newResponse, uint256 oldResponse);
event QueryID(uint256 id);
// Map from user addresses to MatryxQueryEncrypters. We assume each user only
// sends one query at a time.
mapping(address => MatryxQueryEncrypter) internal queryEncrypters;
// Map from user addresses (queriers) to QueryIDs. We assume each user only
// makes one query at a time.
mapping(address => uint256) internal fromQuerierToQueryID;
// Map from QueryIDs to responses (bytes32s. aka dynamically-sized byte arrays.)
mapping(uint256 => uint256) internal queryResponses;
/// @dev Gets the latest response from the oracle (internal).
/// @param _sender Address of sender who we wish to receive the oracle response for.
/// @return _response Response from the oracle (an MTX balance).
function latestResponseFromOracle(address _sender) internal view returns (uint256 _response)
{
uint256 queryID = fromQuerierToQueryID[_sender];
uint256 response = queryResponses[queryID];
return response;
}
/// @dev Uses [the user's existing]/[a new] QueryResolver,
// depending on whether or not the user has submitted a query before.
// @param _query Bytes representing the query.
// @param _sender Sender of the query (ie user checking their balance).
// @return queryID for the Oracle to use in storing their response.
function Query(bytes32 _query, address _sender) external {
MatryxQueryEncrypter encrypter;
// If there's already a queryResolver for this user
Iif(address(queryEncrypters[_sender]) > 0x0)
{
// Use that one.
encrypter = queryEncrypters[_sender];
}
else
{
// Otherwise, create a new one and assign it.
encrypter = new MatryxQueryEncrypter(_sender);
queryEncrypters[_sender] = encrypter;
}
// Get the queryID from the MatryxQueryEncrypter.
uint256 queryID = encrypter.generateQueryID(_query);
// Store that id under the sender's (querier's) address.
fromQuerierToQueryID[_sender] = queryID;
// Let our Alpha Matryx server know that a query has been performed!
QueryPerformed(queryID, _sender);
}
/// @dev Stores a query response (Only to be used by MatryxPlatform, MatryxOracleMessenger and MatryxQueryEncrypter.)
/// @param _queryID Query ID given to the oracle by this messenger.
/// @param _response Response received from oracle.
/// @return success Whether or not the query response was stored successfully (didn't already exist).
function storeQueryResponse(uint256 _queryID, uint256 _response) onlyOwner public returns (bool success)
{
// Make sure:
// 1) The response is not empty and
// 2) There has not yet been a response created for this query
uint256 oldQueryID = fromQuerierToQueryID[msg.sender];
uint256 existingResponse = queryResponses[oldQueryID];
if(_response > 0 && existingResponse == 0)
{
// If these conditions hold, we set the response here.
fromQuerierToQueryID[msg.sender] = _queryID;
queryResponses[_queryID] = _response;
StoredResponse(queryResponses[_queryID]);
return true;
}
else
{
// Otherwise, we do nothing with the response,
// and return false (unsuccessful storage of response).
FailedToStore(_response, queryResponses[_queryID]);
return false;
}
}
} |


Made by Junhao Wang, Bhavin Shah, and Xun Zhan {% if site.your_city %} in {{ site.your_city }}{% endif %}


Hangman
Length of word
Letter Selected:
All characters selected:
Moves left 'til you die:
Press F5 to restart game.


Sending a Newsletter to a Relay Service
How to send a newsletter via SMS ("Short Message Service" commonly known as phone texting), IM (instant messaging), fax or other non-email service using a relay service.
- Navigate to Admin > Advanced Settings > Newsletters - OR - Go to a Newsletters module.
- Select the Message tab.
- Complete required fields and enter the message into the Editor. See "Sending a Basic Newsletter"
- Select the Advanced Settings tab and then set these required settings:
- At Send Method, select Relay: One Message Per Email Address ( Personalized ) to a specified relay server.
- At Relay Address, enter the address of the relay service.
- Complete the additional Advanced Settings as required.
- Click the Send Email button. A Successful or Not Successful message is now displayed. For Synchronous send action, the message doesn't display until after all emails have been sent. For Asynchronous send action, the message displays once the send action has successfully commenced.


You are at a really big window. looking out you can see a big blue sculpture.
You drove past it on the way into the parking lot, but didn't really look at it.
Looking at it now, it almost reminds you of the beach. Why is it here? Was this a beach front in the past? Is this some weird art statement on capitalism?
You walk away feeling like you are missing some high level of learning.


changes
Returns the number of rows that were changed by the most
recent SQL statement. Or Nil if the database is closed.
close
Closes the database if it is open. Returns self.
If the database is open when the open is garbage collected,
it will be automatically closed.
columnNamesOfTable(tableName)
Returns a list containing the names of all columns in the specified table.
debugOff
Turns off debugging.
debugOn
Turns on debugging.
error
Results a string containing the current error.
If there is no error, Nil is returned.
escapeString(aString)
Returns a translated version of aString by making two
copies of every single-quote (') character. This has the effect
of escaping the end-of-string meaning of single-quote within a string literal.
exec(aString)
Opens the database if it is not already open and executes
aString as an sql command. Results a List of Map objects or Nil if
there was an error. Each map holds the contents of a row.
The key/value pairs of the maps being column name/column value
pairs for a row. ")
isOpen
Returns true if the database is open, false otherwise.
lastInsertRowId
Returns the number with the row id of the last row inserted.
open(optionalPathString)
Opens the database.Returns self on success or nil upon failure.
If the databse is locked, "yield" will be called until it is
accessable or timeoutSeconds has expired.
path
Returns the path to the database file.
setPath(aSeq)
Sets the path to the database file. Returns self.
setTimeoutSeconds(aNumber)
Sets the open timeout to aNumber. If aNumber is 0, an open
call will never timeout. Returns self.
tableNames
Returns a list containing the names of all tables in the database.
timeoutSeconds
Returns the number of seconds to wait before timing out an open call.
If the number is 0, an open call will never timeout.
version
Results a string the version of SQLite being used.
viewNames
Returns a list containing the names of all views in the database.
|


Introduction
Regular expressions are used for both blacklist items and reciprocal links. To verify that your regular expression is working as expected, LinkX includes an interface
where you can test your regular expressions against specific values. This document provides an overview of that interface.
Accessing the Test Interface
To access the test interface click on the icon in either the blacklist or reciprocal link interfaces.
This will popup a window where you will be able to enter the regular expression to test and the value to test it against.
Testing Regular Expressions
In the test interface enter the regular expression to test in the field labeled Regular Expression and the value to test it against in the Test String field. Press the Test
Regex button to test your regular expression. When you press this button, a request will be sent to your server, so allow a few seconds for it to complete. When the test is completed
the results will slide into view above the button. The results will show you if the string you entered matched the regular expression, and if so it will show you the part that matched.
In LinkX the Perl Compatible Regular Expressions format is used for regular expressions. If you are not familiar
with regular expressions, please see the Pattern Syntax portion of the PHP manual for additional
information.
When entering your regular expression, you do not need to use any delimiters at the beginning and end of the regular expression. For example, you could use this value to test if a string
contains an IP address:
\d+\.\d+\.\d+\.\d+
If you then enter "My IP address is <IP_ADDRESS>" and press the button, this will indicate a successful match on "<IP_ADDRESS>".


As the weather changes, you'll always see a different hue value for the background color. Tones will be generated based on weather values, changing in amplitude and frequency. You'll never see the exact same color with the same tone twice.


.() -.() (.) pentane/dichloromethane Uiso Photolysis based C()-C()-C() (:) Uani complex C()-C()-C()-C() gave C()-C() carried elution loop_ solution 'Bruker CO], Chem. Tables _atom_site_aniso_U_ band esds mmol presence used vinylidene yellow Hz, [(CO) chromatography comparison compound data identified photolysis silica spectra %): (CH (CO) (m/z, C()-C()-H(A) C()-C()-H(B) C()-C()-H(C) C()-H(A) C()-H(B) C()-H(C) Crystal H-NMR: Mp: PPh Table _geom_torsion_atom_site_label_ _geom_torsion_site_symmetry_ cell contained deg. pentane published reaction using


--- layout: default title: Homepage title_label: hide post_scripts: - /js/registration.js startup_functions: ---


Toggle navigation
Dashboard
Settings
Profile
Help
You added a
[Drink]!
After this drink, you should be:
A bit tipsy.
Test Button


A listbox (also known as a select) allows the user to select one item from a list of options.
The purpose of a listbox is to collect form data; therefore a listbox should always be used in conjunction with a form, label and submit button. If you are not submitting form data, then a menu maybe a better choice.
IMPORTANT: The examples below show the listbox in isolation, without any label. Please see the field module for details on labelling controls. Remember: every listbox requires a label!
The default listbox is prefilled with a selected option.
If no suitable default value exists, the first option in the list can be used as a prompt and set to disabled & selected.
Use the listbox__control--fluid element modifier (or fluid utility class) to fill all horizontal space of the parent element.
For a borderless listbox, apply the listbox__control--borderless modifier.


| This inspection reports any instances of pointless arithmetic expressions in JavaScript content. Such expressions include adding or subtracting zero, multiplying by zero or one, division by one, and shift by zero. Such expressions may be the result of automated refactorings not completely followed through to completion, and in any case are unlikely to be what the developer intended to do. |
| Powered by InspectionJS |


When filing a claim for stolen goods, the customer is required to produce a list of belongings that were affected with details such as category, cost, and brand. This used to be accomplished by having the customer send an spreadsheet or numerous emails listing all these details that an adjuster would then have to re-enter into an application that would verify pricing data.
Our business partners wanted to create a solution that would allow customers to continuously enter their belongings digitally in one place that would sync seamlessly with the software adjusters use.
Knowing that it's easier to pare down a design than expand at a later date, early iterations embraced the "Pie in the Sky" mentality and included features such as using Amazon's database of products to let customers find their items and have the system prefill the rest of the information.
In the end, a simpler solution was created that allows customers to enter as few details as possible to reduce their burden. I worked with my business partners to seriously consider requiring the least amount of details possible while still allowing for accurate reimbursement.
The final product presents the custimers with a form that allows them to enter as much, or as little, detail as they want to prevent them from getting stuck on details they may not readily know. During a theft it may be difficult to know immediately what was affected, the simplistic form design allows customers to quickly enter their items and return later if needed.
Testing showed this design performs favorably, meets customer expectations and business requirements.


We want our employees to be happy and refreshed, so every employee will receive generous paid vacation time off for relaxation, adventures, time with loved ones, etc. This is in addition to other paid time off like paid personal leave and company observed holidays.
Your offer letter will state the amount of paid vacation time you receive each year. That amount is divided by the number of pay periods per year to determine what amount you earn each pay period.
For example, let's say you'll receive 80 hours (two full work weeks) of vacation time each year. Assuming a weekly pay period, you'd earn 1 2⁄13 hours of vacation time per pay period.
Accrued vacation time rolls over from year-to-year; however, your offer letter will specify a maximum amount of vacation time that you can have accumulated at any given time.
Vacation time off can be used by notifying the person you report to as early as reasonably possible and gaining approval. Under normal circumstances, at least a couple weeks notice is expected. Time off can be taken in whole-hour increments.


Clint McKenna
February 5th, 2020
Approach motivation is the energization of behavior by, or the direction of behavior toward, positive stimuli...avoidance motivation is the energization of behavior by, or the direction of behavior away from, negative stimuli
General action can be defined as motor and/or cognitive output and general inaction as the lack of action.
Nisson and Earl (2016)
Nisson and Earl (2016)
A bat and a ball cost $1.10 in total. The bat costs $1.00 more than the ball. How much does the ball cost? _____ cents
Participants completed word stems


The World Bank has created the Africa Electricity Grids Explorer as a way to navigate the most up to date collection of open data on grid networks in Africa and the Middle East. This intends to support initiatives in grid and off-grid electricity access, grid infrastructure upgrading, renewable energy and sector planning. It is also part of a push to increase the openness and accessibility of energy data for Sustainable Development Goals, building on the ENERGYDATA.INFO platform, along with platforms like World Bank Open Data.
This dataset is based on a wide variety of sources, some already open, some open but hard to find, and many that have not been publicly available before. Apart from highlighting the important progress that has been made in opening grid energy-related data globally, this tool also serves to identify gaps in data availability and helps inform further efforts in the space.
Note on limitations: This data is incomplete and the sources vary by country and region. It should not be used to make comparisons about the extent of grid coverage between countries or areas. For more information and copyright information, please visit the full source dataset on ENERGYDATA.INFO. Please also explore the many other datasets and apps that have been made available on this platform.
Please contact our team at<EMAIL_ADDRESS>if you are interested in collaborating further.


--- title: HeapAudit – JVM Memory Profiler for the Real World layout: post ---
HeapAudit is not a monitoring tool, but rather an engineering tool that collects actionable data – information sufficient for directly making code change improvements. It is created for the real world, applicable to live running production servers.
HeapAudit is a foursquare open source project designed for understanding JVM heap allocations. It is implemented as a Java agent built on top of ASM.
Looks really awesome. I'm probably going to try this out tomorrow on some $ORK systems.


mag·ic / n. 1. Supposed art of influencing or controlling events supernaturally. 2. Conjuring tricks. 3. Enchanting quality or phenomenon. [Gk magicus, rel. to MAGUS]
This is NOT a complete ability list (I invite you to check out the Game Help section for that) but a list of crossover magic and abilities. Most of the spells and many abilities throughout the series are recycled. Although the original names given here are constant, the translated names can differ wildly. Usually, 8 and above used the correct name.
Here are the notations I'll be using throughout the page:
- WM = White Magic
- BM = Black Magic
- BL = Blue Magic
- TM = Time Magic
- DM = Dimensional Magic
- YY = Yin Yang Magic
- MG = generic Magic
- AB = ability/technique
- SA = Support Ability
- GG = Garment Grid ability
- GM = Green Magic
- AM = Arcane Magic
Note that in X-2, the Gun Mage uses Blue Magic. Also, in FF12RW, any job class is always an enemy job class. If an ability is usable by a character or Esper, their names will be provided.
- ???? (5, 7 BL)
- Effect: HP and max HP-related damage.
- 1000 Needles (7CC/8 in Cactuar summon; 9/X-2 BL; 10 non-usable; 12 AB; 12RW Cactoid)
- AKA: Blow Fish (5/6 BL)
Effect: Exactly 1000 HP worth of damage regardless of enemy defenses. In FF8 it multiplies it by a certain amount. FF10 also has 10,000 and 100,000 Needle attacks, though characters can't learn them. In 12RW, it's just a regular attack.
- Aero (2 MG; 3 WM; 5/6 BL; 8 MG; 9 non-usable; 12/MQ BM; 12RW Sylph; TA/TA2 Bishop/Sage)
- Effect: Air-elemental attack. 12 also has Aeroga.
- Alert (8/9 SA)
- Caution (5 SA,Tactics-PSX Thief), Pre-emptive (7 SA), Initiative (10 SA, X-2 Thief), Vigilance (Tactics Thief)
Effect: Prevents back attacks or increases Preemptive Strike chances.
- Aqua Breath (8/9/10 BL)
- AKA: Aqua Rake (5/6 BL), Aqualung (7 BL)
Effect: Water-elemental attack on all enemies.
- Arise (5/12/Tactics/TA2 WM)
- AKA: Life2 (1/3/4/6 WM; 7 MG), Full-life (8 MG, 10/X-2/TA WM; CC MG), Life (MQ WM), Raise 2 (11/Tactics-PSX)
Effect: Revive ally with full HP
- Armor Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, 11 Great Axe, Tactics Knight, TA)
- AKA: Expose (12), Rend Armor (12RW Sky Soldier/Sky Pirate, TA2 Master Monk)
- Effect: Breaks armor or lowers defense.
- Auto-Haste (8/9/10/X-2 SA)
- Effect: Haste status is always in effect during battle.
- Auto-Potion (8/9/10/Tactics SA)
- Effect: Character uses potion when hit.
- Auto-Protect (9/10 SA; X-2 Mascot)
- Effect: Character always in Protect status.
- Auto-Reflect (8/9/10/X-2 SA)
- Effect: Reflect status is always in effect during battle.
- Auto-Shell (9/10 SA; X-2 Mascot)
- Effect: Character always in Shell status.
- Bad Breath (7/8/9/10/X-2/TA/TA2 BL, 7CC/12RW/Tactics Malboro)
- AKA: Bad Bracelet (Tactics-PSX Malboro),Sour Mouth (6 BL)
Effect: Adds many status ailments to entire enemy party. It exists in 12 but can't be learned byt he party.
- Berserk (2 MG; 4/5 WM; 6 DM; 7/8 MG; 9 WM; X-2 Berserker; 11 Warrior; 12 AM; 12RW Ba'Gamnan; Tactics Beowulf)
- AKA: Fervor (Tactics YY), Blind Rage (Tactics-PSX Mystic)
Effect: Causes Berserk status. In X-2 can only be used on self.
- Bio (3/4/5/6; 8 MG; 9/11/12 BM; 12RW BM/Kytes; TA/TA2 Sage)
- AKA: Virus (4a BM), Bio2/Bio3 (7 MG), Biora (Tactics Reaver)
Effect: Strong attack, adds Poison status
- Black Shock
- AKA: Flash (5 BL), Dischord (6 BL)
Effect: Lowers enemy's level by half.
- Blind (1 BM; 2 MG; 3 BM; 8 MG; 9 WM; 11 BM; 12 GM; Tactics-PSX YY;TA/TA2 Sage/GM)
- AKA: Blindga (12RW BM)
- AKA: Umbra (Tactics YY; Tactics Beowulf)
Effect: Causes Blind status
- Blink (2 MG; 4/5 WM)
- AKA: Invis (1n WM), Invis1 (1 WM), Invisible (11 WM)
Effect: Raise evade % of target, or cause attacks to completely miss.
- Blizzaga (8 MG; 7CC/9/10/X-2/12/TA/TA2 BM; 12RW Kytes; CC MG; Tactics BM)
- AKA: Ice3 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Blizzard III (11 BM)
Effect: Strong ice-elemental attack. In CC, can cause Frozen status.
- Blizzara (8 MG; 7CC/9/10/X-2/12/TA BM; TA2 BM/Seer; CC MG; Tactics BM)
- AKA: Ice2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Blizzard II (11 BM)
Effect: Medium ice-elemental attack. In CC, can cause Frozen status.
- Blizzard (8 MG; 7CC/9/10/X-2/11/12/MQ; TA/TA2 BM/RM; 12RW BM/TM/Shivan/Shivar; CC MG; Tactics BM)
- AKA: Ice (1 BM; 2 MG; 3/4/5/6/Tactics-PSX BM; 7 MG)
Effect: Weak ice-elemental attack. In CC, can cause Frozen status.
- Break (1 BM; 2 MG; 3/5/6 BM; 7/8 MG; 9 BM; X-2 Dark Knight; 12 TM; Tactics Beowulf; TA/TA2 Bishop)
- AKA: Stone (4/11 BM), Induration (Tactics YY), Petrify (Tactics-PSX Mystic)
- Effect: Causes Petrify or Stone status. In 7 this also deals Earth damage. In 11, does not petrify, only deals Earth damage.
- Chakra (5 Monk; 9 Amarant; 11/Tactics/TA Monk; 12RW Monk/Champion)
- AKA: Mantra (6 Sabin)
Effect: Recovers HP and possibly MP or status for a character.
- Cherry Blossom (9 Freya; Tactics Cloud)
- Effect: Strong physical attack on all enemies.
- Climhazzard (7 Cloud; 9 Steiner; Tactics Cloud)
- Effect: Physical damage against one enemy.
- Comet (4 Twin; 5 DM; 7 MG; 9 BM; 12RW TM/Ashe)
- Effect: Non-elemental attack. See "Meteor".
- Confuse (1n BM; 3 WM; 7/8 MG; 9 WM; X-2 Dark Knight; 12 AM; Tactics Beowulf)
- AKA: Charm (4 WM, 12 AB), Muddle (1 BM, 2 MG, 5 WM, 6 DM), Confusiong Song (Tactics-PSX Mystic), Delirium (Tactics YY), Confusega (12RW BM)
Effect: Cause Confusion status
- Counter (5/11 Monk; 8/9/Tactics/TA/TA2 SA)
- AKA: Counter Attack (7 SA), Counterattack (10 SA; X-2 Berserker)
Effect: Character physically attacks whenever damaged.
- Cover (4 Cecil; 5 Knight; 7/8/9/TA SA; 11/TA2 Paladin; 12RW Basch)
- AKA: Sentinel (10 Auron, X-2 Warrior)
Effect: Character takes damage instead of an ally. The True Knight relic has this effect in 6.
- Cure (1 WM; 2 MG; 3/5/6 WM; 7/8 MG; 7CC/9/10/X-2/11/12/MQ WM; TA/TA2 BM/RM; 12RW White Hare/Carbuncle; CC MG)
- AKA: Cure1 (4 WM)
Effect: Small HP gain
- Cura (8 MG; 7CC/9/10/X-2/12/TA/Tactics WM, TA Bishop; TA2 Bishop/Seer; CC MG)
- AKA: Cure2 (1/3/4/5/6/Tactics-PSX WM; 7 MG), Cure II (11 WM)
Effect: Medium HP gain
- Curaga (8 MG; 7CC/9/10/X-2/12/TA/TA2/Tactics WM; 12RW WM/Penelo; CC MG)
- AKA: Cure3 (1/3/4/5/6/Tactics-PSX WM; 7 MG), Cure III (11 WM)
Effect: Large HP gain
- Curaja (12/Tactics WM)
- AKA: Cure 4 (Tactics-PSX WM), Cure IV (11 WM)
Effect: Huge HP gain
- Darkside (8 AB; 9 Steiner)
- Dark Wave (4 Cecil), Darkness (7CC AB, X-2 Dark Knight), Souleater (12 AB)
- Effect: Damages enemy at HP cost to self.
- Death (2 MG; 3/4 BM; 7/8 MG; 7CC/9/Tactics BM; X-2 Dark Knight; 12 AM; TA Alchemist; TA2 Arcanist)
- AKA: XXXX (1n BM), Fatal (4a BM), Doom (1/5/6 BM)
Effect: Instantly kills enemy, heals undead fully
- Death Sentence (7 BL,Tactics-PSX)
- AKA: Condemn (5/6 BL, Tactics Orator), Doom (8/9/10 BL; X-2 Dark Knight), Countdown (9 Amarant; 12 TM)
Effect: Counter appears above target's head; when counter is at 0, target dies.
- Dispel (4/5 WM; 6 DM; 8 MG; 7CC/9/10/X-2 WM; 11 RM; 12 WM; TA/TA2 Bishop)
- AKA: DeSpell (7 MG), Dispelga (12RW WM/Fran); Dispel Magic (Tactics-PSX Mystic), Harmony (Tactics YY), Despair (Tactics Beowulf)
Effect: Erases all magical effects from target
- Drain (2 MG; 3/4/5/6 BM; 8 MG; 7CC/9/10/11 BM; X-2 Dark Knight; 12 AM; 12RW Ba'Gamnan/Atomos; Tactics Beowulf; TA Sage; TA2 Arcanist)
- AKA: Life Drain (Tactics YY)
Effect: Drain HP from target to caster
- Esuna (2 MG; 4 WM; 7/8 MG; 7CC/9/10/12/X-2/TA WM; TA2 WM/Seer)
- AKA: Heal (3/4a/5/MQ WM; Tactics-PSX Squire), Remedy (6 WM), Esunaga (12RW WM/Penelo), Clear/Clearaga (CC MG), Salve (Tactics Squire)
Effect: Cure all status ailments
- Final Heaven (6j Sabin; 7 Tifa; 8 Zell)
- Effect: Strongest physical attack.
- Fira (8 MG; 7CC/9/10/12/X-2/TA BM; TA2 BM/Seer; CC MG; Tactics BM)
- AKA: Fire2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Fire II (11 BM)
Effect: Medium fire-elemental attack. In CC, can cause Burn status effect.
- Firaga (8 MG; 7CC/9/10/12/X-2/TA/TA2 BM, 12RW BM/TM/Kytes; CC MG; Tactics BM)
- AKA: Fire3 (1/3/4/5/6/Tactics-PSCX BM; 7 MG), Fire III (11 BM)
- Effect: Strong fire-elemental attack. In CC,can cause Burn status effect.
- Fire (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 7CC/9/10/12/X-2/11/MQ/Tactics BM; TA/TA2 BM/RM; 12RW BM/TM/Lamia; CC MG)
- AKA: Fire1 (4 BM)
Effect: Weak fire-elemental attack. In CC, can cause Burn status effect.
- Fire Breath (8/10/X-2 BL; TA Dragoon)
- AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Fire attack on one enemy.
- Flametongue (X-2 Warrior)
- AKA: Emission (5 BL), Flame Thrower (7 BL), Fire Sword (12RW Warmage), Fire Blade (7CC)
Effect: Sword attack with fire element.
- Flare (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 7CC/9/10 BM; X-2 GG; 12 BM; 12RW BM/Kytes/Chaos; MQ Wizard; Tactics BM; TA/TA2 Alchemist)
- AKA: Nuke (1n/4a BM)
Effect: Ultimate fire-elemental attack (in 8, it's fire/ice/bolt-elemental and in 10 it's non-elemental).
- Flee (9 Zidane, 10 Tidus, X-2/11 Thief; TA2 Sky Pirate)
- Effect: Instantly allows all characters to run away from battle. In TA2 it raises Move and Jump stats.
- Float (4 WM; 5/6 DM; 8 MG; 9 WM; 12 TM)
- Effect: Causes target to Float.
- AKA Levitate (Tactics TM)
- Focus (9/10/X-2 BM)
- Effect: Raises magic power.
- Frog Song (5, 7 BL)
- AKA Toadsong (TA2 Animist)
- Effect: Turns target into a sleeping Frog.
- Full Cure (7 MG; 7CC BM; Selphie's Limit Break in 8; 10/X-2 WM)
- AKA: Renew (12 WM)
Effect: Cures all HP for one target or a very large amount of HP for multiple targets; in 12 cures all HP for all targets.
- Gil Toss (5 Samurai, 12 AB, 7CC AB; TA/TA2 Juggler)
- AKA: Coin Toss (6 Setzer), Coin (7 AB), Spare Change (9 Amarant; 10 Rikku; X-2 Samurai; 12j AB)
Effect: Cause damage to the enemy by throwing money.
- Gillionaire (10 SA; X-2 Lady Luck)
- AKA: Millionaire (9 Quina), Gilfinder (11 Thief)
Effect: Get more Gil after battle.
- Goblin Punch (5/7/9 BL; 7CC AB; 12/Tactics enemy spell; 12RW Goblin; TA BL)
- Effect: Physical attack which costs no MP; if enemy is on same level as caster, effect is greater.
- Graviga/Gravija (7CC BM; 8/10 non-usable, 12 AM; 12RW Zodiark; CC MG;Tactics TM; TA2 Arcanist)
- AKA: Demi3 (7 MG), Demi2 (5 BM; Tactics-PSX TM), Quarter (6 BM, TA TM), Gravira (CC MG)
Effect: Target(s) lose(s) a high % of HP
- Gravity (7CC BM; 11 RM; 12 AM; 12RW Diabolos; CC MG;Tactics TM; TA2 Arcanist)
- AKA: Demi (5 DM; 6 BM; 7/8 MG; 9/10 BM; X-2 Dark Knight; Tactics-PSX/TA TM)
Effect: Target loses a certain % of HP. In CC, target is also brought to the ground.
- Haste (1 BM; 2 MG; 3/4 WM; 5/6 DM; 7/8 MG; 9/10/11 WM; 12/Tactics TM TA/TA2 TM/Templar)
- AKA: Fast (1n BM; 4a WM)
Effect: Raise target's speed
- Hastega (10/11 WM; 12/Tactics TM; 12RW TM/Ashe; X-2 GG; CC MG; TA2 TM)
- AKA: Haste2 (5, 6 DM)
Effect: Raises targets' speed
- Holy (2 MG; 3/4/5 WM; 8 MG; 9/10/11/12/Tactics WM; X-2 GG; 12RW WM/Penelo/Zarela; TA/TA2 Bishop; CC MG)
- AKA: Pearl (6 BM), White (4a WM; MQ Wizard)
Effect: Strong Holy-elemental attack. Part of the storyline in 7. In CC, makes undead creatures take physical form (and therefore vunerable to physical attacks).
- Holyra (CC MG)
- AKA: Holy II (11 WM)
Effect: Next-level Holy-elemental attack. In CC, hits all targets and makes undead creatures take physical form (and therefore vunerable to physical attacks).
- HP Stroll (10 SA; X-2 Trainer)
- AKA: Move-HP Up (8 SA,Tactics-PSX Monk)
- AKA Lifefont (Tactics Monk)
Effect: HP is recovered as you walk around.
- Ice Brand (X-2 Warrior)
- AKA: Blizzard Sword (5/9 SM), Frostbite/Freezebite (11 Greatsword), Icestrike (CC MG), Blizzard Sword (12RW Warmage), Blizzard Blade (7CC)
Sword attack with ice element
- Level 3 Flare (5 BL)
- AKA: Level 4 Flare (6 BL), LV? S-Flare (TA BL)
Effect: All enemies at a level divisible by 3 (or 4) are hit with a Flare spell.
- Level 5 Death (6/7/9 BL)
- AKA: Level 5 Doom (5 BL), Level?Death (8 BL)
Effect: All enemies at a level divisible by 5 are instantly killed. In 8 it depends on Quistis's HP. All the "level X" skills are also done (with FAR more variety) by the Arithmetician in Tactics.
- Libra (3 WM; 7CC/12 SA; X-2 Floral Fallal)
- AKA: Rabur (4 WM), Peep (4a WM), Scan (4 WM, 5 WM and Blue Mage ability; 6 DM; 7/8 MG; 9/10 WM; X-2 Gun Mage), Analyze (5 BL); Study (TA2 Scholar)
Effect: Sees enemy HP/MP, sometimes also weaknesses and other info
- Liquid Steel (X-2 Warrior)
- AKA: Water Sword (5/9 SM)
Effect: Sword attack with water element.
- Magic Break (9 Steiner, 10 Auron, X-2 Warrior, 12j AB, Tactics Knight, TA Warrior/Soldier)
- AKA: Skullbreaker (11 Club), Shear (12 AB), Rend Magick (12RW Sky Soldier/Sky Pirate; TA2 Warrior/Soldier)
Effect: Lowers enemy's magic power.
- Magic Hammer (5/7/9/TA BL); Magick Hammer (TA2 BL)
- AKA: Fear (12 enemy spell)
- Effect: Spell lowers target MP (in 7 the caster gains MP as well).
- Manipulate (7 AB)
- AKA: Control (5 Mediator, 6 Relm, TA/TA2 Beastmaster), Charm (11 Beastmaster)
- Effect: Controls an enemy's actions.
- Mental Break (9/10/X-2/12j AB)
- AKA: Addle (12 AB), Rend Mind (12RW Sky Soldier/Sky Pirate)
- Effect: Lowers enemy's magic defense.
- Meteor (3/4 BM; 5 DM; 6 BM; 8 MG; 9 BM; 10/X-2 non-usable; MQ Wizard; Tactics TM, TA Alchemist)
- AKA: Comet2 (7 MG), Protometeor (TA2 Alchemist)
- Effect: Multi-hit non-elemental attack on all enemies. See "Comet".
- Mighty Guard (8/9/10/X-2/TA/TA2 BL; 12RW Tiamat/Warmage)
- AKA: Guardian (5 BL), Big Guard (6/7 BL), Perfect Guard (12 enemy spell), Might Guard (12RW Tiamat), Aegis (Tactics Princess)
Effect: Casts Protect, Shell, and sometimes Haste on the entire party. In Tactics it's just on one person.
- Mime (5 Mime; 6 Gogo; 7 AB; Tactics Mime)
- AKA: Copycat (10 Rikku)
Effect: Mimics the last action done by an ally.
- Mini (2 MG; 3/4/5 WM; 7 MG; 9 WM)
- AKA: Size (4a WM)
- Effect: Turn target to/from Midget status
- Missile (5 BL)
- AKA: Laser (7 BL)
Effect: Halves target HP.
- Mug (5 Thief; 7/8/9 SA; 7CC AB; 10 Rikku; X-2 GG; 11 Thief; TA Soldier; TA2 Trickster)
- AKA: Capture (6 Locke)
Effect: Steal and attack simultaneously. In 11, allows thief to steal gil.
- No Encounters (10 SA; X-2 SA)
- AKA: Enc-None (8 SA)
Effect: Allows you to walk around without running into random battles.
- Osmose (2 MG; 6 DM; 7CC/9/10 BM; X-2 GG)
- AKA: Psych (4a BM), Asper (5 BM), Aspir (4/11 BM), Empowerment (Tactics YY), Syphon (12 AM; TA2 Arcanist), MP Absorb (X-2 BM), Spell Absorb (Tactics-PSX YY);Syphon (Tactics Beowulf)
Effect: Drains MP from target to caster
- Poison (5/6 BM; 8 MG; 7CC/9/11 BM; 12 GM; Tactics BM, TA Alchemist/Red Mage; TA2 Alchemist)
- AKA: Venom (3/4 BM), Bio (7 MG; 10 BM; X-2 Dark Knight)
Effect: Poisons enemy plus (usually) loss of HP
- Poisona (7 MG; 11/12 WM)
- AKA: Esuna (1 WM), Pure (1n/3 WM), Antidote (5/6 WM), Panacea (9 WM)
Effect: Cures Poison (and Venom).
- Power Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, Tactics Knight, TA Soldier/Warrior)
- AKA: Wither (12 AB), Rend Power (12RW Sky Soldier/Sky Pirate; TA2 Soldier/Warrior)
- Effect: Lowers enemy's attack power.
- Protect (8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM; TA2 GM/RM)
- AKA: Shield (2 MG), Safe (3 WM; 6 DM), Armor (4 WM) Protes (5 WM), Barrier (7 MG, 7CC WM), Protectga (12RW WM/Basch)
Effect: Raises physical defense
- Pray (4 Rosa, X-2 White Mage)
- AKA: Health (6 Banon)
Effect: Heals a small amount of HP to the whole party.
- Quake (1/3/4/6/7CC BM; 7/8 MG; MQ BM; Tactics non-usable; TA2 BL)
- AKA: Earth Shake (9 BL), Earthquake (10 non-usable), Tremor (12 non-usable)
Effect: Strong earth-elemental attack on all enemies
- Quick (5/6 DM; Tactics TM)
- AKA: Quicken (TA TM)
Effect: Allow for multiple actions for a short amount of time. Tidus's Quick Hit in 10 has a similar ability.
- Raise (5/11/12/Tactics WM; TA2 WM/Seer; 12RW Penelo)
- AKA: Life (1n WM; 2 MG; 3/6 WM; 7/8 MG; 9/10/X-2/TA WM; CC MG), Life1 (1/4 WM)
Effect: Revive ally with minimal HP
- Reflect (5 WM; 6 DM; 7/8 MG; 9/10/X-2 WM; 12/Tactics/TA/TA2 TM)
- AKA: Wall (1n/3/4 WM), NulAll (1)
Effect: Causes spells to bounce back from target
- Regen (5 DM; 6 WM; 7/8 MG; 7CC/9/10/X-2/11/12/Tactics WM)
- AKA: Regenga (12RW TM/Ashe)
Effect: Causes HP to slowly regenerate
- Reraise (11/Tactics/TA/TA2 WM)
- AKA: Life 3 (6 WM), Auto-Life (9 BL; 10 WM), Raise (7CC WM)
Effect: Character comes back to life when killed.
- Return Magic (9/10/Tactics/TA/TA2 SA)
- Effect: When hit with magic, character casts same magic on opponent.
- Revive (5 Chemist ability; 8 AB; 9 Amarant; Tactics Monk; TA2 White Monk)
- AKA: Raise (TA Sage)
Effect: Revive from KO with about half (or more) HP.
- Roulette (5/6/7/9/TA BL; TA2 non-usable)
- Effect: Randomly kills one fighter from either side
- Sacrifice (9 Zidane)
- AKA: Pep Up (5/6 BL), Revive (12 AB)
Effect: Completely removes caster from battle and completely heals one ally.
- Shell (2 MG; 4/5 WM; 6 DM; 8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM; TA2 GM/RM)
- AKA: MBarrier (7 MG, 7CC WM), Shellga (12RW WM/Basch)
Effect: Raises magic defense
- Shock (6 Leo; 9 Steiner; 12 BM; Tactics Beowulf)
- AKA: Shockwave (11 Greatsword)
Effect: Strong physical attack against all enemies.
- Sight (3/4 WM)
- Effect: See more of the world map
- Silence (1 WM; 2 MG; 7/8 MG; 7CC/9 BM; 11 WM; 12 GM; Tactics Beowulf; TA TM/Templar; TA2 GM/RM/Templar)
- AKA: Mute (1n WM; 3/4/5 WM; 6 DM), Quiescence (Tactics YY), Silencega (12RW BM), Silence Song (Tactics-PSX Mystic)
Effect: Stops target from casting spells
- Sleep (1n BM; 2 MG; 3/4/5 BM; 6 DM; 8 MG; 9 BM; 11 BM; 12 GM; Tactics-PSX Mystic; TA Red Mage; TA2 GM)
- AKA: Sleep1 (1 BM), Sleepel (7 MG), Sleepga (12RW BM), Repose (Tactics YY; Tactics Beowulf)
Effect: Puts target to sleep
- Slot (6 Setzer, 7 Cait Sith, 8 Selphie; X-2 Lady Luck)
- Effect: Random effects, including heavy damage, curing the party, and ending battle immediately. Wakka's Overdrive (in 10) also uses slots, as does all of the Gadgeteer's abilities in TA.
- Slow (2 MG; 4 WM; 5/6 DM; 7/8 MG; 9 BM; 10/11 WM; 12/Tactics/TA/TA2 TM; CC MG)
- Effect: Lowers enemy's speed
- Slowga (10/11 WM; 12/Tactics TM; 12RW TM/Ashe; CC MG)
- AKA: Slow2 (5/6 DM)
Effect: Lowers enemies' speed
- Steal (3/5/10/X-2/11 Thief; 4 Edge; 6 Locke; 7/7CC AB; 9 Zidane; Tactics/TA Thief; TA2 Sky Pirate)
- Effect: Steal an item from an enemy.
- Steal Gil (9 Zidane(SA); Tactics/TA Thief)
- AKA: Pilfer Gil (10/X-2 Thief), Mug (11 Thief)
Effect: Steal Gil from an enemy.
- Stona (1/9/11/12 WM)
- AKA: Soft (1n/3 WM)
- Effect: Heals Stone status
- Stop (2 MG; 4 BM; 5/6 DM; 7/8 MG; 7CC/9 BM; 12/TA/TA2 TM; CC MG)
- AKA: Paralyze (11 WM), Timeslip (12RW Vaan), Stopga (12RW TM), Hesistation (Tactics TM)
Effect: Paralyzes target
- Suicide (used by Bomb throughout the series)
- AKA: Exploder (5, 6 BL), Self-Destruct (10 BL, 12RW Bomb, TA2 BL), Charon (X-2 Dark Knight), Blowup (TA BL)
Effect: Kills caster in exchange for a strong fire or non-elemental attack on one enemy.
- Teleport (11 WM)
- AKA: Exit (1n WM; 2 MG; 3/4 WM), Warp2 (1 WM), Telepo (5 DM), Warp (6 DM; 11 WM)
Effect: Warps party out of a dungeon.
- Throw (5/Tactics/TA Ninja; 6 Shadow; 7 AB; 9 Amarant)
- AKA: Use (10 Rikku), Hurl (TA Juggler), Hurl Weapon (TA2 juggler)
Effect: Allows a character to throw shurikens or other weapons in battle; some games also allow special Elemental balls or scrolls.
- Thundaga (8 MG; 7CC/9/10/X-2/12/TA/Tactics BM; TA2 BM/Viking; 12RW Kytes; CC MG)
- AKA: Lit3 (1n/4a BM), Bolt3 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Thinder III (11 BM)
Effect: Strong lightning-elemental attack. In CC, can cause Paralyzed status.
- Thundara (8 GM; 7CC/9/10/X-2/12/TA/Tactics BM; TA2 BM/Viking/Seer; CC MG)
- AKA: Lit2 (1n/4a BM), Bolt2 (1/3/4/5/6/Tactics-PSX BM; 7 MG), Thunder II (11 BM)
Effect: Medium lightning-elemental attack. In CC, can cause Paralyzed status.
- Thunder (8 MG; 7CC/9/10/X-2/11/12/TA/Tactics BM; TA2 BM/RM/Viking; 12RW BM/TM/Quetzalcoatl; MQ Wizard; CC MG)
- AKA: Lit (1n BM), Bolt (1 BM; 2 MG; 3/4/5/6/Tactics-PSX BM; 7 MG), Lit1 (4a BM)
Effect: Weak lightning-elemental attack. In CC can cause Paralyzed status.
- Thunder Blade (X-2 Warrior, 7CC AB)
- AKA: Thunder Sword (5/9 SM, 12RW Warmage), Thunderstrike (CC MG)
Effect: Sword attack with thunder element.
- Toad (2 MG; 3 WM; 4/5 BM; 7 MG; TA/TA2 Alchemist;Tactics BM)
- AKA: Frog 9(Tactics-PSX BM)
Effect: Turn target to/from Frog status
- Tornado (4 BM; 7/8 MG)
- AKA: WWind (3 WM; 6 BM), Weak (4a BM), Twister (9/TA BL)
Effect: Air-elemental attack which leaves targets with single-digit HPs
- Ultima (2 MG; 6 BM; 7/8 MG; 9 enemy spell; 7CC/10 BM; X-2 GG; Tactics Squire[Ramza]; Tactics Assassin)
- Effect: Ultimate non-elemental attack on all enemies. In TA/TA2 each species had one Ultima attack. Humans/Gria: Ultima Shot (Hunter); Bangaa: Ultima Sword (Gladiator); Nu Mou: Ultima Blow (Sage); Viera: Ultima Masher (Assassin); Moogle: Ultima Charge (Mog Knight). Seeq in TA2 don't have one.
- Vanish (6 DM; 9 BL; 12 AM; TA2 Sniper)
- AKA: Hide (11 Thief), Conceal (TA Sniper)
Effect: Makes a character disappear. 12 also has Vanishga, which affects the whole party.
- Wall (7 MG; 7CC WM; Selphie's Limit in 8; Tactics WM)
- AKA: Barrier (TA Bishop)
Effect: Raises physical and magical defense
- Warp (1n BM; 2 MG; 3/4 BM; 12 TM), Warp1 (1 BM)
- Effect: Warps one or more floors towards the exit of a dungeon. In 12 this warps the *enemies* out of the battle, similar to 7's Remove spell.
An interesting point: In Tactics, when Loffrey opens the magical door to Murond Death City, the final word in the chant is "Dejeon"; the Japanese name for this magic is "Dejon", which might really mean "De-zone".
- Water (10/12 BM; TA/TA2 Bishop/Sage)
- Effect: Weak/medium water attack.
- White Wind (5/7/8/9/10 BL; 12 enemy spell; X-2/TA/TA2 BL)
- AKA: Pearl Wind (6 BL)
Effect: Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy.
- X-Zone (5/6 BM)
- Effect: Instantly kills one or more enemies
- Zombie (6 DM; 8 MG; Tactics YY; Tactics Beowulf)
- Effect: Causes target to become Undead
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


Susan Granger's review of "LET'S TALK ABOUT SEX" (Fine Line Features):
Let's not. Better to let Jerry Springer or Monica Lewinsky do it. At least, that way you don't have to pay at the box-office. This sleazy excuse for a docudrama, written and directed by Troy Beyer, who played Diahann Carroll's daughter on "Dynasty," stars Beyer as a Miami advice columnist who wants to graduate from newspaper work to TV. In order to make the transition, she has to come up with a sample program about "what makes girls tick," so she and her two roommates (Paget Brewster, Randi Ingerman) hit the streets with their videocam to discover women's biggest gripes about men, the insensitive brutes. There's lots of graphic, titillating talk, which bears a striking similarity to reading aloud the raunchy walls of a public rest-room, as the trio come to terms with their own sexual problems. Talk about hypocritical, cliche-drenched, psycho-babble! On the Granger Movie Gauge of 1 to 10, "Let's Talk About Sex" is so cheesy and shallow that it's barely a 1. Yeah, it gets laughs - all the wrong kind.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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Related links: index of all rec.arts.movies.reviews reviews


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botanical
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underlaid
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near
the
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Marigot
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July
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1988
FLORA
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British
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IbSMSDB
1624503
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


This is a link to w3school
This is a link to udemy
This is a link to wikipedia
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Hello there, awesome person!


Welcome to General Wellness! We are an emerging brand.
General Wellness strives to compile information, tips, and tricks that will make you your best YOU! The best part, it’s all FREE! Ranging from tips on Self-Care to healthy and delicious meal plans!


Entity types
entity_circle(seed = use_seed(1), grain = 50, id = NULL, ...) entity_line(seed = use_seed(1), grain = 50, id = NULL, ...) entity_heart(seed = use_seed(1), grain = 50, id = NULL, ...) entity_droplet(seed = use_seed(1), grain = 50, id = NULL, shape = 3, ...) entity_lissajous( seed = use_seed(1), grain = 500, id = NULL, start = 0, end = 30, shape = list(a = 1, b = 1, w = 0.3, d = 1), ... ) entity_gaussian(seed = use_seed(1), grain = 50, id = NULL, ...) entity_null(seed = use_seed(1), ...)
| seed | Parameter specifying seed (default = NULL) |
|---|---|
| grain | The number of points that comprise the entity |
| id | A numeric identifier for the entity |
| ... | Parameters to be passed to locate_entity |
| shape | Parameter controlling the shape of the entity (droplet, lissajous) |
| start | Parameter controlling a start location for a line (lissajous) |
| end | Parameter controlling an end location for a line (lissajous) |
A tibble with four columns: x, y, id and type
Primitive entities in jasmines are tibbles with four columns: x and y specify co-ordinate values, the id is a number identifying the object, and the type is a character label indicating what kind of entity it is. By default, entities are assigned a random integer as the id code, but it is often wise for the calling function to assign the id in a more predictable fashion. The shape parameter can sometimes be a list.


RETROSPECTIVE: CITY OF THE LIVING DEAD (1980)
A film review by Mike Watson Copyright 1997 Mike Watson
RATING: 1 out of 5
I once heard someone describe the films of Italian schlock horror director Lucio Fulci as "dim-witted".
Although the late Fulci managed some rather good thrillers in his career, this is not one of them. Two points in the movie's favour - the impressive camerawork of Sergio Salvati and occasionally evocative score by Fabio Frizzi - keep things from falling totally into the abyss, but by and large CITY OF THE LIVING DEAD is a failure.
The story starts in New York when, during a seance, a medium (Katherine McColl) sees a vision of a priest hanging himself in the town of Dunwich, Massachusetts. For reasons we won't go into here, this opens the gates of Hell which must be closed by All Saints Day or the dead will rise and walk the earth. The medium apparently dies of fright during the seance, but awakens in her coffin in the graveyard the next day and is rescued by a crusty old journalist (Christopher George). That scene in itself is a howler: why would you bust open a coffin with a large pick axe when you know someone is alive inside? And don't cadavers have various things stuffed in them and drained out of them before they're buried? Anyway, off the two of them go to Dunwich to save the world, where various grisly goings-on are already happening as All Saints Day approaches.
Fulci's graphic gore is in evidence once again, but here it only serves to further highlight the film's flimsy script and plodding direction. The dialogue, in all manner of speaking, is unspeakable. Not bad in the quotable sense, like an Ed Wood film, but bad in its sheer dullness or blatantly obvious "lets explain the plot" type approach. McColl doesn't have a clue who her character is: deadly serious one minute, frivolous the next, she at times is genuinely hard to watch. And the geezer (the actor's name escapes me) who plays the town psychiatrist becomes even harder to stomach than McColl as the film progresses. Christopher George's performance is salvageable, but he gets his brains ripped out in the end by a zombie and we don't care. In fact we don't care for anyone in CITY OF THE LIVING DEAD, though in other Fulci films that hasn't mattered so much when he was on form as a stylist and an ideas man, as he was in THE BEYOND.
As a director, some of Fulci' idiosyncrasies are incredibly silly and annoying here. He constantly uses extreme close-ups of people's eyes, a ridiculous technique which suggests an attempt to convey the emotion that his dialogue and actors aren't capable of. And despite some gruesome violence, he barely manages a single scare in the entire film. Long-time collaborator Fabio Frizzi, talented but always erratic, offers a patchy soundtrack that veers between eerie, gothic death marches and woefully inappropriate electro-pop that's quite frankly embarrassing.
Fulci's other films of this period may be flawed - HOUSE BY THE CEMETERY, THE BEYOND, THE BLACK CAT - but they are nonetheless films with more inspiration, atmosphere and better dialogue than this turkey. For completists only.
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Panda3D
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This class represents a concrete task performed by an AsyncManager. More...
Public Types | |
| enum | DoneStatus { DS_done = 0, DS_cont = 1, DS_again = 2, DS_pickup = 3, DS_exit = 4, DS_pause = 5, DS_interrupt = 6, DS_await = 7 } |
| enum | State { S_inactive = 0, S_active = 1, S_servicing = 2, S_servicing_removed = 3, S_sleeping = 4, S_active_nested = 5, S_awaiting = 6 } |
Public Member Functions | |
| __init__ (const AsyncTask) | |
| clearDelay () | |
| Removes any delay specified for the task. More... | |
| clearName () | |
| Resets the task's name to empty. More... | |
| double | getAverageDt () |
| Returns the average amount of time elapsed during each of the task's previous run cycles, in seconds. More... | |
| double | getDelay () |
| Returns the delay value that has been set via set_delay, if any. More... | |
| double | getDt () |
| Returns the amount of time elapsed during the task's previous run cycle, in seconds. More... | |
| int | getElapsedFrames () |
| Returns the number of frames that have elapsed since the task was started, according to the task manager's clock. More... | |
| double | getElapsedTime () |
| Returns the amount of time that has elapsed since the task was started, according to the task manager's clock. More... | |
| AsyncTaskManager | getManager () |
| Returns the AsyncTaskManager that this task is active on. More... | |
| double | getMaxDt () |
| Returns the maximum amount of time elapsed during any one of the task's previous run cycles, in seconds. More... | |
| str | getNamePrefix () |
| Returns the initial part of the name, up to but not including any trailing digits following a hyphen or underscore. More... | |
| int | getPriority () |
| Returns the task's current priority value. More... | |
| int | getSort () |
| Returns the task's current sort value. More... | |
| int | getStartFrame () |
| Returns the frame number at which the task was started, according to the task manager's clock. More... | |
| double | getStartTime () |
| Returns the time at which the task was started, according to the task manager's clock. More... | |
| AsyncTask::State | getState () |
| Returns the current state of the task. More... | |
| str | getTaskChain () |
| Returns the AsyncTaskChain on which this task will be running. More... | |
| AtomicAdjust::Integer | getTaskId () |
| Returns a number guaranteed to be unique for each different AsyncTask object in the universe. More... | |
| double | getWakeTime () |
| If this task has been added to an AsyncTaskManager with a delay in effect, this returns the time at which the task is expected to awaken. More... | |
| bool | hasDelay () |
| Returns true if a delay has been set for this task via set_delay(), or false otherwise. More... | |
| bool | isAlive () |
| Returns true if the task is currently active or sleeping on some task chain, meaning that it will be executed in its turn, or false if it is not active. More... | |
| output (Ostream out) | |
| recalcWakeTime () | |
| If the task is currently sleeping on a task chain, this resets its wake time to the current time + get_delay(). More... | |
| bool | remove () |
| Removes the task from its active manager, if any, and makes the state S_inactive (or possible S_servicing_removed). More... | |
| setDelay (double delay) | |
| Specifies the amount of time, in seconds, by which this task will be delayed after it has been added to the AsyncTaskManager. More... | |
| setDoneEvent (str done_event) | |
| Sets the event name that will be triggered when the task finishes. More... | |
| setName (str name) | |
| setPriority (int priority) | |
| Specifies a priority value for this task. More... | |
| setSort (int sort) | |
| Specifies a sort value for this task. More... | |
| setTaskChain (str chain_name) | |
| Specifies the AsyncTaskChain on which this task will be running. More... | |
| Public Member Functions inherited from AsyncFuture | |
| __init__ () | |
| Initializes the future in the pending state. More... | |
| __init__ (const AsyncFuture) | |
| object | addDoneCallback (object fn) |
| bool | cancel () |
| Cancels the future. More... | |
| bool | cancelled () |
| Returns true if the future was cancelled. More... | |
| bool | done () |
| Returns true if the future is done or has been cancelled. More... | |
| str | getDoneEvent () |
| Returns the event name that will be triggered when the future finishes. More... | |
| output (Ostream out) | |
| object | result (object timeout) |
| setDoneEvent (str done_event) | |
| Sets the event name that will be triggered when the future finishes. More... | |
| setResult (const EventParameter result) | |
| setResult (nullptr_t) | |
| Sets this future's result. More... | |
| setResult (TypedObject result) | |
| setResult (TypedReferenceCount result) | |
| setResult (TypedWritableReferenceCount result) | |
| wait () | |
| Waits until the future is done. More... | |
| wait (double timeout) | |
| Waits until the future is done, or until the timeout is reached. More... | |
| Public Member Functions inherited from TypedObject | |
| TypeHandle | getType () |
| int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
| Public Member Functions inherited from Namable | |
| __init__ (const Namable) | |
| __init__ (str initial_name) | |
| clearName () | |
| Resets the Namable's name to empty. More... | |
| str | getName () |
| bool | hasName () |
| Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
| output (Ostream out) | |
| Outputs the Namable. More... | |
| setName (str name) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from AsyncFuture | |
| static object | __await__ () |
| static object | __iter__ () |
| static object | gather (object args) |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from Namable | |
| static TypeHandle | getClassType () |
Public Attributes | |
| bool | alive |
| Returns true if the task is currently active or sleeping on some task chain, meaning that it will be executed in its turn, or false if it is not active. More... | |
| double | average_dt |
| Returns the average amount of time elapsed during each of the task's previous run cycles, in seconds. More... | |
| const String | done_event |
| ** More... | |
| double | dt |
| Returns the amount of time elapsed during the task's previous run cycle, in seconds. More... | |
| AtomicAdjust::Integer | id |
| This is a number guaranteed to be unique for each different AsyncTask object in the universe. More... | |
| AsyncTaskManager | manager |
| Returns the AsyncTaskManager that this task is active on. More... | |
| double | max_dt |
| Returns the maximum amount of time elapsed during any one of the task's previous run cycles, in seconds. More... | |
| const String | name |
| The name of this task. More... | |
| int | priority |
| Returns the task's current priority value. More... | |
| int | sort |
| Returns the task's current sort value. More... | |
| AsyncTask::State | state |
| Returns the current state of the task. More... | |
| const String | task_chain |
| Returns the AsyncTaskChain on which this task will be running. More... | |
| Public Attributes inherited from AsyncFuture | |
| const String | done_event |
| Returns the event name that will be triggered when the future finishes. More... | |
| Public Attributes inherited from TypedObject | |
| TypeHandle | type |
| Returns the TypeHandle representing this object's type. More... | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
| Public Attributes inherited from Namable | |
| const String | name |
This class represents a concrete task performed by an AsyncManager.
Normally, you would subclass from this class, and override do_task(), to define the functionality you wish to have the task perform.
| enum DoneStatus |
| enum State |
| __init__ | ( | const | AsyncTask | ) |
| clearDelay | ( | ) |
Removes any delay specified for the task.
The next time the task is added to the queue, it will run immediately. This does not affect the task's wake time if it has already been added to the queue.
| clearName | ( | ) |
Resets the task's name to empty.
| double getAverageDt | ( | ) |
Returns the average amount of time elapsed during each of the task's previous run cycles, in seconds.
|
static |
| double getDelay | ( | ) |
Returns the delay value that has been set via set_delay, if any.
| double getDt | ( | ) |
Returns the amount of time elapsed during the task's previous run cycle, in seconds.
| int getElapsedFrames | ( | ) |
Returns the number of frames that have elapsed since the task was started, according to the task manager's clock.
It is only valid to call this if the task's status is not S_inactive.
| double getElapsedTime | ( | ) |
Returns the amount of time that has elapsed since the task was started, according to the task manager's clock.
It is only valid to call this if the task's status is not S_inactive.
| AsyncTaskManager getManager | ( | ) |
Returns the AsyncTaskManager that this task is active on.
This will be NULL if the state is S_inactive.
| double getMaxDt | ( | ) |
Returns the maximum amount of time elapsed during any one of the task's previous run cycles, in seconds.
| str getNamePrefix | ( | ) |
Returns the initial part of the name, up to but not including any trailing digits following a hyphen or underscore.
| int getPriority | ( | ) |
Returns the task's current priority value.
See set_priority().
| int getSort | ( | ) |
Returns the task's current sort value.
See set_sort().
| int getStartFrame | ( | ) |
Returns the frame number at which the task was started, according to the task manager's clock.
It is only valid to call this if the task's status is not S_inactive.
| double getStartTime | ( | ) |
Returns the time at which the task was started, according to the task manager's clock.
It is only valid to call this if the task's status is not S_inactive.
| AsyncTask::State getState | ( | ) |
Returns the current state of the task.
| str getTaskChain | ( | ) |
Returns the AsyncTaskChain on which this task will be running.
Each task chain runs tasks independently of the others.
| AtomicAdjust::Integer getTaskId | ( | ) |
Returns a number guaranteed to be unique for each different AsyncTask object in the universe.
| double getWakeTime | ( | ) |
If this task has been added to an AsyncTaskManager with a delay in effect, this returns the time at which the task is expected to awaken.
It has no meaning if the task has not yet been added to a queue, or if there was no delay in effect at the time the task was added.
If the task's status is not S_sleeping, this returns 0.0.
| bool hasDelay | ( | ) |
Returns true if a delay has been set for this task via set_delay(), or false otherwise.
| bool isAlive | ( | ) |
Returns true if the task is currently active or sleeping on some task chain, meaning that it will be executed in its turn, or false if it is not active.
If the task has recently been removed while it is in the middle of execution, this will return false, because the task will not run again once it finishes.
| output | ( | Ostream | out | ) |
| recalcWakeTime | ( | ) |
If the task is currently sleeping on a task chain, this resets its wake time to the current time + get_delay().
It is as if the task had suddenly returned DS_again. The task will sleep for its current delay seconds before running again. This method may therefore be used to make the task wake up sooner or later than it would have otherwise.
If the task is not already sleeping, this method has no effect.
| bool remove | ( | ) |
Removes the task from its active manager, if any, and makes the state S_inactive (or possible S_servicing_removed).
This is a no-op if the state is already S_inactive.
| setDelay | ( | double | delay | ) |
Specifies the amount of time, in seconds, by which this task will be delayed after it has been added to the AsyncTaskManager.
At least the specified amount of time (and possibly more) will elapse before the task begins.
You may specify a delay of 0.0 to guarantee that the task will run in the next epoch following the one in which it is added.
Setting this value after the task has already been added will not affect the task's wake time; it will only affect the task if it is re-added to the queue in the future, for instance if the task returns DS_again. However, see recalc_wake_time() if you wish to apply the delay effect immediately.
| setDoneEvent | ( | str | done_event | ) |
Sets the event name that will be triggered when the task finishes.
This should only be called before the task has been started, or after it has finished and before it is about to be restarted (i.e. when get_state() returns S_inactive).
| setName | ( | str | name | ) |
| setPriority | ( | int | priority | ) |
Specifies a priority value for this task.
In general, tasks with a higher priority value are executed before tasks with a lower priority value (but only for tasks with the same sort value).
Unlike the sort value, tasks with different priorities may execute at the same time, if the AsyncTaskManager has more than one thread servicing tasks.
Also see AsyncTaskChain::set_timeslice_priority(), which changes the meaning of this value. In the default mode, when the timeslice_priority flag is false, all tasks always run once per epoch, regardless of their priority values (that is, the priority controls the order of the task execution only, not the number of times it runs). On the other hand, if you set the timeslice_priority flag to true, then changing a task's priority has an effect on the number of times it runs.
| setSort | ( | int | sort | ) |
Specifies a sort value for this task.
Within a given AsyncTaskManager, all of the tasks with a given sort value are guaranteed to be completed before any tasks with a higher sort value are begun.
To put it another way, two tasks might execute in parallel with each other only if they both have the same sort value. Tasks with a lower sort value are executed first.
This is different from the priority, which makes no such exclusion guarantees.
| setTaskChain | ( | str | chain_name | ) |
Specifies the AsyncTaskChain on which this task will be running.
Each task chain runs tasks independently of the others.
| bool alive |
Returns true if the task is currently active or sleeping on some task chain, meaning that it will be executed in its turn, or false if it is not active.
If the task has recently been removed while it is in the middle of execution, this will return false, because the task will not run again once it finishes.
| double average_dt |
Returns the average amount of time elapsed during each of the task's previous run cycles, in seconds.
| const String done_event |
**
| double dt |
Returns the amount of time elapsed during the task's previous run cycle, in seconds.
| AtomicAdjust::Integer id |
This is a number guaranteed to be unique for each different AsyncTask object in the universe.
| AsyncTaskManager manager |
Returns the AsyncTaskManager that this task is active on.
This will be NULL if the state is S_inactive.
| double max_dt |
Returns the maximum amount of time elapsed during any one of the task's previous run cycles, in seconds.
| const String name |
The name of this task.
| int priority |
Returns the task's current priority value.
See set_priority().
| int sort |
Returns the task's current sort value.
See set_sort().
| AsyncTask::State state |
Returns the current state of the task.
| const String task_chain |
Returns the AsyncTaskChain on which this task will be running.
Each task chain runs tasks independently of the others.