Forex Rates & Charts
Share options
commodities
| DB ATX Futures |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| DB DAX Futures |
1.1256
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| DB EURO STOXX 50 Futures |
112.56
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| DB ATX Futures |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| DB ATX Futures |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
indices
| Crude Oil (WTI) |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| Gold Spot |
1.1256
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| COMEX Silver |
112.56
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| Crude Oil (WTI) |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| Gold Spot |
1.1256
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
currencies
| EUR/USD |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| GBP/USD |
1.1256
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| USD/JPY |
112.56
0.0026
(0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| USD/CAD |
1.27688
0.0026
(-0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
| AUD/USD |
1.1256
0.0026
(0.12%)
|
Open 1.1872 High 1.1872 Low 1.1810 |
forex majors crossrates
currencies heatmap
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
EUR/USD
0.0026
(-0.12%)
High %
Low %
Live Brokers Spreads
| Broker | eur/usd | gbp/usd | usd/jpy | usd/chf | aud/usd | eur/chf | eur/usd | gbp/usd | usd/jpy | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| FxPro Financial Services Ltd | 1.1 | 1.3 | 1.2 | 1.2 | 1.5 | 1.2 | 1.4 | 1.2 | 1.6 | Read complete Report | |
| CMC Markets | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 | Read complete Report | |
| FXCM Inc. | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | Read complete Report | |
| Trading Point of Financial Instruments Ltd. | 2.5 | 3.2 | 3.2 | 2.5 | 3.2 | 3.2 | 2.5 | 3.2 | 3.2 | Read complete Report | |
| Compare all spreads |
currencies Forecast Poll
| 1 Week | 1 Month | 1 Quarter | ||
|---|---|---|---|---|
| AUD/USD |
Avg.
1.0321
Bias
Bearish
|
Avg.
1.0321
Bias
Bullish
|
Avg.
1.0321
Bias
Sideways
|
Read complete Report |
| GBP/USD |
Avg.
1.0321
Bias
Bearish
|
Avg.
1.0321
Bias
Bullish
|
Avg.
1.0321
Bias
Sideways
|
Read complete Report |
| USD/JPY |
Avg.
1.0321
Bias
Bearish
|
Avg.
1.0321
Bias
Bullish
|
Avg.
1.0321
Bias
Sideways
|
Read complete Report |
| AUD/USD |
Avg.
1.0321
Bias
Bearish
|
Avg.
1.0321
Bias
Bullish
|
Avg.
1.0321
Bias
Sideways
|
Read complete Report |
| See Full Study |
-
If the NFP is a strong figure today, then the dollar’s run to higher ground will resume and the Euro will head back to 1.2300 and today’s session low at 1.2287
-
If the NFP is a strong figure today, then the dollar’s run to higher ground will resume and the Euro will head back to 1.2300 and today’s session low at 1.2287
related content to GBP/USD Forecast
Current trading positions
|
Avg Sell Price
1.3380
Avg Buy Price
1.3380
|
Read complete Report |
|
Avg Sell Price
145.80
Avg Buy Price
146.32
|
Read complete Report |
|
Avg Sell Price
145.80
Avg Buy Price
146.32
|
Read complete Report |
|
Avg Sell Price
145.80
Avg Buy Price
146.32
|
Read complete Report |
| See Full Study |


|
Editable Scrolling List
|
This is sample HTML for the editable scrolling list tag specified in 8.1 Editable Scrolling List.
There are several possible variations on this component, including placing the Add field and button below the list, the addition of Move Up and Move Down buttons, and the addition of a Search button next to the Add button.
None


{% extends 'base.html'%} {% block styles%} {{ super() }} {% endblock %} {% block content%}
Fashion blogs are one of the most popular types of blogs on the internet. It’s a big industry with a huge global audience. Fashion bloggers get invited to major events, receive special perks, merchandise, and even business deals by top fashion brands.
Travel blogs are becoming more popular each day. Due to cheap air travel, people are traveling more than ever, and they are always looking for travel tips, advice, and destination guides.
Lifestyle blogs are the most popular type of blogs you can find online. They have a variety of readers, interested in topics ranging from culture, arts, local news, and politics. This gives the blogger a wide range of topics to cover, making it easier to plan their content strategy.
Fitness blogs has been a hot trend since they cover important topics like health and general fitness. People all over the world rely on the internet to seek advice on how to stay fit. It’s a great opportunity for fitness instructors to start a fitness blog and get clients online.
Food blogs are another popular blog type. It attracts a lot of readers who are interested in recipes, ingredients, healthy eating, fine dining, and other food related stories.
Quotation is the repetition of someone else's statement or thoughts. Quotation marks are punctuation marks used in text to indicate a quotation. Both of these words are sometimes abbreviated as "quote(s)".


Create Invoice
Company Name
Received Order List
Item Name
Quantity
Price
Discount in % or amount
Cost
Cumin Powder
1 kg
$7.99
0%
N/A
03/08/2016
00391
$800
Paid
N/A
Send Invoice


{% extends "home/html.html" %} {% load i18n %} {% block body %}
{% trans "Deleting your user account removes your first, last and email addesss and all topics, bookmarks, votes, views, comments owned by your account." %} {% trans "Issues and contributions you've made in topics owned by other users will not be deleted - instead, they'll be associated with our @Ghost user." %}
{% trans "If you delete your account, you will never be able to log in to the coogger again." %}
{% trans "To delete your account, just enter your username" %} {% include 'forms/create_form.html' %}


Class: Repository::Base::Internals::SlugFinder
- Inherits:
-
Object
- Object
- Repository::Base::Internals::SlugFinder
- Includes:
- Support
- Defined in:
- lib/repository/base/internals/slug_finder.rb
Overview
Find a slug in the DAO, reporting errors if not successful.
Instance Attribute Summary collapse
- #dao ⇒ Object readonly private
- #factory ⇒ Object readonly private
- #slug ⇒ Object readonly private
Instance Method Summary collapse
-
#entity_for_slug ⇒ Object
private
Builds an entity from an existing DAO record matching the slug.
-
#errors_for_slug ⇒ ActiveModel::Errors
private
Builds an [`ActiveModel::Errors`](api.rubyonrails.org/classes/ActiveModel/Errors.html) instance and adds a slug-not-found message to it.
-
#find ⇒ Repository::Support::StoreResult
Command-pattern method to search underlying DAO for record matching slug.
-
#initialize(slug:, dao:, factory:) ⇒ SlugFinder
constructor
Initializes a new instance of `SlugFinder`.
-
#result_builder(record) ⇒ Object
private
Returns a new `Repository::Support::ResultBuilder` instance, passing the parameter specified to this method as its `#initialize` parameter.
Constructor Details
#initialize(slug:, dao:, factory:) ⇒ SlugFinder
Initializes a new instance of `SlugFinder`.
20 21 22 23 24 |
# File 'lib/repository/base/internals/slug_finder.rb', line 20 def initialize(slug:, dao:, factory:) @slug = slug @dao = dao @factory = factory end |
Instance Attribute Details
#dao ⇒ Object (readonly, private)
41 42 43 |
# File 'lib/repository/base/internals/slug_finder.rb', line 41 def dao @dao end |
#factory ⇒ Object (readonly, private)
41 42 43 |
# File 'lib/repository/base/internals/slug_finder.rb', line 41 def factory @factory end |
#slug ⇒ Object (readonly, private)
41 42 43 |
# File 'lib/repository/base/internals/slug_finder.rb', line 41 def slug @slug end |
Instance Method Details
#entity_for_slug ⇒ Object (private)
Builds an entity from an existing DAO record matching the slug.
46 47 48 49 |
# File 'lib/repository/base/internals/slug_finder.rb', line 46 def entity_for_slug record = dao.where(slug: slug).first factory.create(record) if record end |
#errors_for_slug ⇒ ActiveModel::Errors (private)
Builds an [`ActiveModel::Errors`](api.rubyonrails.org/classes/ActiveModel/Errors.html) instance and adds a slug-not-found message to it.
55 56 57 58 59 |
# File 'lib/repository/base/internals/slug_finder.rb', line 55 def errors_for_slug errors = ActiveModel::Errors.new dao errors.add :slug, "not found: '#{slug}'" errors end |
#find ⇒ Repository::Support::StoreResult
Command-pattern method to search underlying DAO for record matching slug. Returns a `Repository::Support::StoreResult` instance with the corresponding entity on success, or with the error hash built by `Repository::Support::ErrorFactory.create` on failure.
33 34 35 36 37 |
# File 'lib/repository/base/internals/slug_finder.rb', line 33 def find result_builder(entity_for_slug).build do |_failed_record| ErrorFactory.create errors_for_slug end end |
#result_builder(record) ⇒ Object (private)
Returns a new `Repository::Support::ResultBuilder` instance, passing the parameter specified to this method as its `#initialize` parameter.
64 65 66 |
# File 'lib/repository/base/internals/slug_finder.rb', line 64 def result_builder(record) ResultBuilder.new record end |


"The only way to do great work is to love what you do. If you haven't found it yet, keep looking.
Don't settle. As with all matters of the heart, You'll know when you find it."
- Steve Jobs -


|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31,
|
|
Year Ended December 31,
|
|
(Dollars in thousands)
|
2015
|
|
2014
|
|
2015
|
|
2014
|
|
|
Net interest income (GAAP)
|
$
|
185,231
|
|
|
$
|
192,511
|
|
|
$
|
741,295
|
|
|
$
|
775,568
|
|
|
|
TE Adjustment (non-GAAP)
|
3,748
|
|
|
3,998
|
|
|
15,375
|
|
|
16,107
|
|
|
|
Net interest income TE (non-GAAP)
|
188,979
|
|
|
196,509
|
|
|
756,670
|
|
|
791,675
|
|
|
|
Noninterest income (GAAP)
|
65,143
|
|
|
71,960
|
|
|
268,998
|
|
|
281,524
|
|
|
|
Adjustments to noninterest income(2)
|
|
|
|
|
|
|
|
|
|
Less:
|
Securities gains (losses)
|
(5
|
)
|
|
16
|
|
|
957
|
|
|
166
|
|
|
|
Plus:
|
Branch closure costs and acquisition related expenses (3)
|
—
|
|
|
—
|
|
|
2,973
|
|
|
3,951
|
|
|
|
|
Adjusted noninterest income (non-GAAP)
|
65,148
|
|
|
71,944
|
|
|
271,014
|
|
|
285,309
|
|
|
|
Adjusted total revenue, TE excluding securities gains (losses) (non-GAAP)
|
254,127
|
|
|
268,453
|
|
|
1,027,684
|
|
|
1,076,984
|
|
|
|
Noninterest expense (GAAP)
|
155,622
|
|
|
165,041
|
|
|
638,690
|
|
|
664,919
|
|
|
|
Adjustments to noninterest expense (2)
|
|
|
|
|
|
|
|
|
|
Less:
|
Intangible asset amortization
|
2,598
|
|
|
2,933
|
|
|
10,392
|
|
|
11,735
|
|
|
|
|
Adjusted noninterest expense, excluding amortization of intangibles
|
153,024
|
|
|
162,108
|
|
|
628,298
|
|
|
653,184
|
|
|
|
Less:
|
Severance and related employee benefits (3)
|
(307
|
)
|
|
868
|
|
|
1,460
|
|
|
868
|
|
|
|
|
Branch closure costs and acquisition related expenses (3)
|
—
|
|
|
—
|
|
|
—
|
|
|
1,086
|
|
|
|
|
Adjusted noninterest expense (non-GAAP)
|
$
|
153,331
|
|
|
$
|
161,240
|
|
|
$
|
626,838
|
|
|
$
|
651,230
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Annualized net interest income TE (non-GAAP)
|
$
|
749,754
|
|
|
$
|
779,628
|
|
|
$
|
756,670
|
|
|
$
|
791,675
|
|
|
|
Average earning assets
|
22,747,631
|
|
|
21,920,889
|
|
|
22,439,516
|
|
|
21,502,747
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net interest margin on an TE basis (non-GAAP)
|
3.30
|
%
|
|
3.56
|
%
|
|
3.37
|
%
|
|
3.68
|
%
|
|
|
Fee income ratio (non-GAAP)
|
25.64
|
%
|
|
26.80
|
%
|
|
26.16
|
%
|
|
26.22
|
%
|
|
|
Efficiency ratio, excluding amortization of intangible assets and securities gains/(losses) (non-GAAP)
|
60.22
|
%
|
|
60.39
|
%
|
|
61.31
|
%
|
|
60.87
|
%
|
|
|
Adjusted efficiency ratio (non-GAAP)
|
60.34
|
%
|
|
60.06
|
%
|
|
61.00
|
%
|
|
60.47
|
%
|
|
|
|
|
|
|
|
|
|
|
|


| Introduction | Parses the master awesome lists from github repository, and displays all awesome lists in a user friendly format. |
| How it Works | Choose an awesome list from the left side panel to view contents of the list. The list will contains awesome sublists for your viewing! |
| Github Repository: | https://github.com/ankitgyawali/awesome-interface |
| Report Issues: | https://github.com/ankitgyawali/awesome-interface/issues |


We examine users!
- iterate killer functionalities
- enhance B2B content
- leverage e-business systems
- drive best-of-breed mindshare
- utilize global initiatives
- brand impactful e-markets
- incentivize strategic ROI
- target granular architectures
- matrix cutting-edge e-commerce
- iterate strategic e-business
- streamline virtual interfaces
- synergize visionary deliverables


I teach, make, and organize.
Students solve real-world problems and learn future-of-work skills.
Students build their own app in a retreat-style camp.
A study of best practices at The Institute for Advanced Study and 22 peer institutions.
A toolkit for club leaders to engage young alumni at Dartmouth.
Building a culture of young philanthropy at SSF.
The journey and the process.


5 June 2009 - As of 06:00 GMT, 5 June 2009, 69 countries have officially reported 21,940 cases of influenza A(H1N1) infection, including 125 deaths.
The breakdown of the number of laboratory-confirmed cases by country is given in the following table and map.
| Country | Cumulative total | Newly confirmed since the last reporting period | ||
| Cases | Deaths | Cases | Deaths | |
| Argentina | 147 | 0 | 16 | 0 |
| Australia | 876 | 0 | 375 | 0 |
| Austria | 2 | 0 | 1 | 0 |
| Bahamas | 1 | 0 | 0 | 0 |
| Bahrain | 1 | 0 | 0 | 0 |
| Barbados | 1 | 0 | 1 | 0 |
| Belgium | 13 | 0 | 0 | 0 |
| Bolivia | 3 | 0 | 0 | 0 |
| Brazil | 28 | 0 | 8 | 0 |
| Bulgaria | 1 | 0 | 0 | 0 |
| Canada | 1795 | 3 | 265 | 1 |
| Chile | 369 | 1 | 56 | 1 |
| China | 89 | 0 | 20 | 0 |
| Colombia | 24 | 0 | 4 | 0 |
| Costa Rica | 68 | 1 | 18 | 0 |
| Cuba | 4 | 0 | 0 | 0 |
| Cyprus | 1 | 0 | 0 | 0 |
| Czech Republic | 2 | 0 | 1 | 0 |
| Denmark | 4 | 0 | 3 | 0 |
| Dominican Republic | 33 | 0 | 22 | 0 |
| Ecuador | 43 | 0 | 4 | 0 |
| Egypt | 1 | 0 | 0 | 0 |
| El Salvador | 49 | 0 | 8 | 0 |
| Estonia | 3 | 0 | 2 | 0 |
| Finland | 4 | 0 | 0 | 0 |
| France | 47 | 0 | 21 | 0 |
| Germany | 43 | 0 | 15 | 0 |
| Greece | 5 | 0 | 0 | 0 |
| Guatemala | 23 | 0 | 9 | 0 |
| Honduras | 34 | 0 | 32 | 0 |
| Hungary | 3 | 0 | 2 | 0 |
| Iceland | 1 | 0 | 0 | 0 |
| India | 4 | 0 | 3 | 0 |
| Ireland | 8 | 0 | 4 | 0 |
| Israel | 39 | 0 | 6 | 0 |
| Italy | 38 | 0 | 8 | 0 |
| Jamaica | 2 | 0 | 0 | 0 |
| Japan | 410 | 0 | 25 | 0 |
| Korea, Republic of | 41 | 0 | 0 | 0 |
| Kuwait | 18 | 0 | 0 | 0 |
| Lebanon | 3 | 0 | 0 | 0 |
| Luxembourg | 1 | 0 | 1 | 0 |
| Malaysia | 2 | 0 | 0 | 0 |
| Mexico | 5563 | 103 | 534 | 6 |
| Netherlands | 4 | 0 | 0 | 0 |
| New Zealand | 11 | 0 | 1 | 0 |
| Nicaragua | 5 | 0 | 4 | 0 |
| Norway | 9 | 0 | 5 | 0 |
| Panama | 173 | 0 | 18 | 0 |
| Paraguay | 5 | 0 | 0 | 0 |
| Peru | 47 | 0 | 7 | 0 |
| Philippines | 29 | 0 | 13 | 0 |
| Poland | 4 | 0 | 0 | 0 |
| Portugal | 2 | 0 | 0 | 0 |
| Romania | 8 | 0 | 3 | 0 |
| Russia | 3 | 0 | 0 | 0 |
| Saudi Arabia | 1 | 0 | 1 | 0 |
| Singapore | 12 | 0 | 3 | 0 |
| Slovakia | 3 | 0 | 1 | 0 |
| Spain | 218 | 0 | 38 | 0 |
| Sweden | 13 | 0 | 6 | 0 |
| Switzerland | 10 | 0 | 0 | 0 |
| Thailand | 8 | 0 | 6 | 0 |
| Turkey | 8 | 0 | 4 | 0 |
| United Kingdom | 428 | 0 | 89 | 0 |
| United States of America | 11054 | 17 | 1001 | 0 |
| Uruguay | 15 | 0 | 0 | 0 |
| Venezuela | 4 | 0 | 1 | 0 |
| Viet Nam | 3 | 0 | 0 | 0 |
| Grand Total | 21940 | 125 | 2667 | 8 |


Setting up a Sandbox¶
Introduction¶
The Agave Platform has multiple installation methods available, each of which allow you to get your own Agave Platform instance up and running. Depending on your environment, you can choose the installation method that works best for you.
For deploying a larger, production ready Agave Platform, see the Installing Agave guide.
Prerequisites¶
Before choosing an installation method, you must first satisfy the prerequisites on your hosts, which includes verifying system, network, and firewall requirements. After ensuring your hosts are properly set up, you can continue by choosing one of the following installation methods.
The Agave Platform must run on the CentOS 7 operating system. If you wish to run the server from a Windows or Mac OS X host, you should provision the necessary CentOS virtual machines first. A Vagrant file is provided in the local/vagrant
that will provision 3 CentOS 7.2 virtual machines on your local system that you can use for testing.
The Agave Deployer and Docker use iptables to manage networking. Ensure that local firewall rules and other software making iptable changes do not alter the Agave Platform and Docker service setup.
On-premise vs Cloud Providers¶
The Agave Platform can be installed on-premise or hosted on public or private clouds. For information, see `Installation Agave`_.
Once you have your cluster nodes provisioned, update the deploy/host_files/sandbox_hosts
file withe the connectivity information of your hosts. You will need to update the ip addresses, path to the private key, and privileged login username on your hosts.
choose the installation method that fits your case the best.
Installation Methods¶
Choose one of the following installation methods that works best for you.
Method 1: Running the Ansible Playbooks¶
You can quickly get Agave Platform running in a container using images from Docker Hub on a Linux system. This method is supported on Fedora, CentOS, and Red Hat Enterprise Linux (RHEL) hosts only.
Note
Agave frontend services listen on ports 80
, 443
, 8080
, 8443
and 9000
. Agave backend services listen on 80, 443, 8440-8499, and 8070-8099. If you plan on enabling passive FTP and GridFTP support, Agave utilizes three port ranges to enable this behavior: 30000-31000, 50000-51000, 52900-52999. If another service is already listening on those ports on the respective host(s), you must stop that service before launching the Agave Platform containers.
Starting a New Installation¶
- Start the server:
$ ansible-playbook -i deploy/host_files/sandbox_hosts deploy_agave.plbk
This command:
- Configures each of the hosts, updates local DNS, and configures logging,
- Downloads the appropriate Agave Platform and third party images on each host,
- Bootstraps the databases and installs admin and test user accounts.
- Starts up the containers on each host.
- Completes registration fo the Science APIs
What’s Next?¶
Now that you have Agave Platform successfully running in your environment, try it out by running the run_postman_tests.plbk playbook.
Method 2: Using the Agave Deployer image¶
The Agave Deployer is available as a Docker image, agaveplatform/deployer
, in the public Docker Hub Registry. The image contains a prebuilt environment with all the necessary dependencies to build and run all the Agave Deployer Playbooks.
Installing and Running the Agave Deployer Docker Image¶
Download the image from the Docker Hub.
$ docker pull agaveplatform/deployer
Run the deployer with your updated hosts file and ssh private key volume mounted into the container
$ docker run -it --rm --name deployer \
-v $HOME/.vagrant.d/insecure_private_key:/root/.ssh/id_rsa:ro
-v deploy/host_files/vagrant_hosts:/etc/ansible/hosts
agaveplatform/deployer deploy_agave.plbk
This command:
- Configures each of the hosts, updates local DNS, and configures logging,
- Downloads the appropriate Agave Platform and third party images on each host,
- Bootstraps the databases and installs admin and test user accounts.
- Starts up the containers on each host.
- Completes registration fo the Science APIs
What’s Next?¶
Now that you have Agave Platform successfully running in your environment, try it out by running the run_postman_tests.plbk playbook.
Validating your Installation¶
To verify your installation, a collection of Postman tests are included with the Deployer. In order to run the tests, you will need a server with a publicly accessible ip address to which Agave can connect for job and data tests. For basic sandbox installations, you can run the storage_server.plbk playbook to start up a Docker container on your auth host that will act as a temporary SSH server for testing.
Warning
Do NOT do this on production hosts. Use a separate host specifically provisioned for testing to run against. The Deployer can easily provision hosts on EC2 and OpenStack for this purpose with the os_create_host.plbk Playbook.
To kick off the tests by running the run_postman_tests.plbk.
$ ansible-playbook -i deploy/host_files/sandbox_hosts run_postman_tests.plbk
The tests will run and output a summary table of the results. Machine readable test results are availble in json, xlm, and html in the deploy/tmp/agave-postman-test*/reports directory.


Usage
Check Box
A standard checkbox
Static Check Box
A checkbox can also be used without using javascript by creating the check box as a label with a for tag matching the id
attribute of the input field.
Types
Slider
A checkbox can be formatted to show user selection as a slider
Toggle
A checkbox can be formatted to show user selection as a toggle
Radio Box
A checkbox can be formatted as a radio element. This means it is an exclusive option.
Variations
Size
A checkbox can be a different size.
Behavior
A checkbox can change to show a user has selected it
A checkbox can change to show a user has not selected it
A checkbox can toggle between states
Examples
Example of using checkbox states to alter multiple checkboxes
Settings
| Checkbox Settings | ||
|---|---|---|
| required | auto | Setting to true/false will determine whether an input will allow no selection. Auto will set disallow this behavior only for radio boxes |
| context | false | A selector or jQuery object to use as a delegated event context |
| Callbacks | ||
|---|---|---|
| onChange | None | Callback after a checkbox is either disabled or enabled. |
| onEnable | None | Callback after a checkbox is enabled. |
| onDisable | None | Callback after a checkbox is disabled. |
DOM Settings
DOM settings specify how this module should interface with the DOM
| Setting | Default | Description |
|---|---|---|
| namespace | checkbox | Event namespace. Makes sure module teardown does not effect other events attached to an element. |
| selector |
selector : {
input : 'input',
label : 'label'
}
|
|
| className |
className : {
radio : 'radio'
}
|


import {DeductionRule} from 'naturaldeduction/src/components/DeductionRule.js'
DeductionRule
Extends:
Constructor Summary
| Public Constructor | ||
| public |
|
Member Summary
| Public Members | ||
| public |
|
|
| public |
conjective: * |
|
| public |
|
|
| public |
|
|
| public |
edge: {"sx": *, "sy": *, "ex": *, "ey": *} |
|
| public |
|
|
| public |
id: * |
|
| public |
|
|
| public |
|
|
| public |
position: {"x": *, "y": *} |
|
| public |
result: * |
|
| public |
ruleType: * |
|
| public |
|
|
| public |
|
|
| public |
|
|
| public |
|
Method Summary
| Public Methods | ||
| public |
Check if the coordinate collides with the line drawn in between the top and bottom placeholders. |
|
| public |
Create placeholders for deduction rule |
|
| public |
drawSelectionBox(ctx: *) |
|
| public |
getWidth(): * Returns the width of the rule. |
|
| public |
onEvent(type: *, event: *, rules: *) |
|
| public |
render(ctx: *) |
|
| public |
Set rule to be connected to other rule |
|
| public |
update() Update rule, calculate positions for the placeholders recursively. |
|
| public |
Update positions of components |
|
| public |
updatePlaceholder(idx: int) Update the position of the placeholder. |
|
| public |
updatePosition(x: int, y: int) Update the position of the rule. |
Inherited Summary
| From class GameObject | ||
| public |
onEvent(type: EVENT_TYPE, event: window.event, rules: [rules]) Handle the event from the event listener |
|
| public |
render(ctx: context2d) Render gameobject to canvas |
|
| public |
update() This method is called in the mainloop. |
Public Constructors
Public Members
public conjective: * source
public edge: {"sx": *, "sy": *, "ex": *, "ey": *} source
public id: * source
public placeholderAmount: * source
public position: {"x": *, "y": *} source
public result: * source
public ruleType: * source
Public Methods
public collides(x: int, y: int): boolean source
Check if the coordinate collides with the line drawn in between the top and bottom placeholders.
Params:
| Name | Type | Attribute | Description |
| x | int | X-coordinate |
|
| y | int | Y-coordinate |
public drawSelectionBox(ctx: *) source
Params:
| Name | Type | Attribute | Description |
| ctx | * |
public onEvent(type: *, event: *, rules: *) source
Handle the event from the event listener
Override:
GameObject#onEventParams:
| Name | Type | Attribute | Description |
| type | * | ||
| event | * | ||
| rules | * |
public render(ctx: *) source
Render gameobject to canvas
Override:
GameObject#renderParams:
| Name | Type | Attribute | Description |
| ctx | * |
public update() source
Update rule, calculate positions for the placeholders recursively.
Override:
GameObject#updatepublic updatePlaceholder(idx: int) source
Update the position of the placeholder.
Params:
| Name | Type | Attribute | Description |
| idx | int | Index of the placeholder |
public updatePosition(x: int, y: int) source
Update the position of the rule.
Params:
| Name | Type | Attribute | Description |
| x | int | new X-coordinate |
|
| y | int | new Y-coordinate |


Enable SHIFT+scroll
Disable scrollbars when zooming
Performance optimization for older versions of Firefox, turning this off can improve usability
Zoom Speed


Domu Chibi Ramen is a quick-casual and on-the-go version of our flagship store DOMU, which will help serve ramen to all of East Orlando. We are located at the Waterford Lakes Town Center next to Fresh Kitchen + Jeremiah’s Italian Ice. Chibi, which means "little" in Japanese, will still feature key items such as house-made broths and renditions of our current ramen line-up but in a more economical and quick fashion. With our fully disposable dining, to being greeted by self-ordering kiosk and all bar/ledge seating; you will get the feel of a modern day Japanese ramen shop here in Orlando.
While the menu will not be as extensive as DOMU, Chibi will still offer a variety of ramen options including tonkotsu, shio, shoyu, and miso. Along with that, there will a few options for sides such as gyoza, edamame, DOMU wing bites, and bravas fries (a play on our fingerling bravas at DOMU).
East Orlando/UCF, we got your ramen needs with DOMU Chibi aka "Little DOMU"!


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See:
Description
| Interface Summary | |
|---|---|
| DirectedGraph<N> | Defines the notion of a directed graph. |
| DominanceFrontier | Interface to compute and/or store the dominance frontiers of nodes in a dominator tree. |
| DominatorsFinder<N> | General interface for a dominators analysis. |
| ExceptionalGraph<N> | Defines the interface for navigating a control flow graph which distinguishes exceptional control flow. |
| ExceptionalGraph.ExceptionDest<N> | Data structure to represent the fact that
a given Trap will catch some subset of the exceptions
which may be thrown by a given graph node. |
| MutableDirectedGraph<N> | Defines a DirectedGraph which is modifiable. |
| MutableEdgeLabelledDirectedGraph | Defines a DirectedGraph which is modifiable and associates a label object with every edge. |
| Orderer<N> | An orderer builds an order on a directed, not necessarily acyclic, graph. |
| ReversibleGraph | DirectedGraph which can be reversed and re-reversed. |
| Class Summary | |
|---|---|
| ArrayRefBlockGraph | A CFG where the nodes are Block instances, and where
Unit s which include array references start new blocks. |
| Block | Represents BasicBlocks that partition a method body. |
| BlockGraph |
Represents the control flow graph of a Body at the basic
block level. |
| BlockGraphConverter | This utility class can convert any BlockGraph to a single-headed and single-tailed graph by inserting appropriate Start or Stop nodes. |
| BriefBlockGraph | Represents a CFG for a Body where the nodes are Block s and edges are derived from control flow. |
| BriefUnitGraph | Represents a CFG where the nodes are Unit instances, and where no edges are included to account for control flow associated with exceptions. |
| ClassicCompleteBlockGraph | Represents a CFG where the nodes are Block s and the
edges are derived from control flow. |
| ClassicCompleteUnitGraph | Represents a CFG for a Body instance where the nodes are
Unit instances, and where edges are a conservative
indication of unexceptional and exceptional control
flow. |
| CompleteBlockGraph | Represents a CFG for a Body instance where the nodes
are Block instances, and where control flow associated with
exceptions is taken into account. |
| CompleteUnitGraph | Represents a CFG for a Body instance where the nodes
are Unit instances, and where control flow
associated with exceptions is taken into account. |
| CytronDominanceFrontier | Class to compute the DominanceFrontier using Cytron's celebrated efficient algorithm. |
| DominatorAnalysis | Deprecated. use MHGDominatorsFinder instead |
| DominatorNode | Represents a dominator node in DominatorTree. |
| DominatorTree | Constructs a dominator tree structure from the given DominatorsFinder. |
| DominatorTreeAdapter | This adapter provides a DirectedGraph interface to DominatorTree. |
| ExceptionalBlockGraph | Represents a CFG where the nodes are Block s and the
edges are derived from control flow. |
| ExceptionalBlockGraph.ExceptionDest | |
| ExceptionalUnitGraph | Represents a control flow graph for a Body instance
where the nodes are Unit instances, and where control flow
associated with exceptions is taken into account. |
| ExceptionalUnitGraph.ExceptionDest | |
| HashMutableDirectedGraph | HashMap based implementation of a MutableBlockGraph. |
| HashMutableEdgeLabelledDirectedGraph | |
| HashReversibleGraph | A reversible version of HashMutableDirectedGraph |
| InverseGraph<N> | An inverted graph of a directed graph. |
| LoopNestTree | A loop nesting tree, implemented as a tree-map. |
| MemoryEfficientGraph | A memory efficient version of HashMutableDirectedGraph, in the sense that throw-away objects passed as arguments will not be kept in the process of adding edges. |
| MHGDominatorsFinder<N> | Calculate dominators for basic blocks. |
| MHGPostDominatorsFinder | Post-dominators finder for multi-headed graph. |
| PostDominatorAnalysis | Deprecated. use MHGPostDominatorsFinder instead |
| PseudoTopologicalOrderer<N> | Orders in pseudo-topological order, the nodes of a DirectedGraph instance. |
| ReversePseudoTopologicalOrderer | Deprecated. use PseudoTopologicalOrderer.newList(DirectedGraph, boolean) instead |
| SimpleDominatorsFinder | Wrapper class for a simple dominators analysis based on a simple flow analysis algorithm. |
| SlowPseudoTopologicalOrderer | Provide the pseudo topological order of a graph's nodes. |
| StronglyConnectedComponents | Deprecated. implementation is inefficient; use StronglyConnectedComponentsFast instead |
| StronglyConnectedComponentsFast<N> | Identifies and provides an interface to query the strongly-connected components of DirectedGraph instances. |
| TrapUnitGraph |
Represents a CFG for a Body instance where the nodes are
Unit instances, and where, in additional to unexceptional
control flow edges, edges are added from every trapped Unit to the Trap 's handler Unit , regardless
of whether the trapped Unit s may actually throw the
exception caught by the Trap . |
| UnitGraph |
Represents a CFG where the nodes are Unit instances and
edges represent unexceptional and (possibly) exceptional control
flow between Units. |
| ZonedBlockGraph | A CFG where the nodes are Block instances, and where
exception boundaries are taken into account when finding the
Blocks for the provided Body. |
Toolkit to produce and manipulate various types of control flow
graphs. While the CFG classes do not impose restrictions on the types
of graph nodes, the nodes are typically instances of Unit
or Block
. The latter corresponds to basic blocks of
Unit
s. Some of the CFG classes include the control
flow corresponding to thrown exceptions, while others
abstract away exception-related edges.
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We focus on incomparable creativity and insight towards today's demand for functional and thoroughly unique digital strategies
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Scripts are executed in a limited context.
Contains current record.
For API nodes (API source and API lookup) context.data holds the request response.
Contains node object itself (params and settings).
Contains total record count.
Contains loop counter (i.e. how many records have been processed).
Nodes communicate with outer world via "out" object.
Some nodes (like API lookup) must provide URL.
This is what is stored to database. All nodes must set this.
This allows node to communicate directly to the user.


This pure Java package was adapted from the public-domain package Jama, which was developed by Joe Hicklin, Cleve Moler, and Peter Webb of The MathWorks, Inc., and by Ronald Boisvert, Bruce Miller, Roldan Pozo, and Karin Remington of the National Institue of Standards and Technology.


{% extends "global/Page.html" %} {% load otree static %} {% block title %} Final results {% endblock %} {% block content %}
| Round | My outcome | Opponent's outcome |
|---|---|---|
| {{ p.round_number }} | {{ p.payoff }} pts | {% for q in p.get_opponent %}{{ q.payoff}} pts | {% endfor %}
In this Task, across all rounds, you earned a total of {{ total_payoff }} points.


KolmoLD is a network protocol that rethinks the tech stack behind the modern internet.
The tech stack that powers the internet (IP, TCP, BGP) relies on the model where a internet resource runs on its own machine:
Within that model, the internet resource and the network identity of the computer it runs on is interchangable.
As the internet evolved, limitations of that approach became apparent. The industry moved towards distributed systems, where ainternetb resource is run on multiple machines.
Such an approach is dictated by the following requirements:
The art of distributed web system is building a distributed system that behave as if it was fitting the single computer - singleinternetb resource pattern [1]. Multiple challenges and limitations in the domain stem from this limitation.
At the core of KolmoLD is the concept of separation of concerns: separating the logic of internet resource and the network computers that execute it.
References:


As a Senior Front End Developer with more than five years of expertise in Javascript and Development of Web Applications, I’ve used Frameworks and Libraries like Angular JS, React JS, Ember JS and Node JS. I'm very strong with the API Rest handling and I feel me so comfortable using ES6. I’m able to develop proficient user interfaces because I like so much the design and the good practices.
Development and maintenance of e-commerce website Footlocker.com. Creation of components and the logic with ReactJs. Handling of stylesheets with SASS. Get the data with API Rest requests and manage it with Redux. Use of Webpack fot the bundle of the files. GIT for the control of versions. SCRUM methodology for the distribution of the work.
Development and maintenance of e-commerce website Etsy.com. Stylesheets implementing BEM methodology. SCRUM for agile development. Jira and GIT for handling tasks and branches. Request to the data with Web API and manage of the data with SQL. Coding and setting changes in local Virtual Machine. Functionality logic using VainillaJS. Classes and POO PHP programing. Manage of templates via MUSTACHE.
Development of a Security Application with ReactJs. Use of Jira for work environment. Connections for the application with our API Rest. Creation of new modules and dynamic sections of the application. Set via NPM the new modules on the project. Use of Bootstrap for build the views of the application. Control and manage of versions and branches with GIT and Bitbucket. Implementation of Axios for HTTP requests. Set the styles with SASS for desktop and mobile views. SCRUM for distribute tasks and meetings. Building of the layouts for application components with JSX. Develop the logic and functions of components using ES6. Testing and debugging of the application.
Design and coding of websites. Implement new functionalities with Javascript. Creation of dynamic websites using AJAX. Communication for the development with Back End area. Adjust the websites to Responsive Design. Coaching the new team workers. Fix and maintenance of the websites and web applications. Handling of Dfp Google/ Facebook Instant Articles/ Mootools Plugins. Development of the modules for internal CMS. Design of Mock-ups Desktop/Mobile for the websites with Photoshop. Support and implementation of the video content with plugins Kaltura/Youtube. Management of the repositories in the internal tool using GitLab and make the backups of the internal hosting by FTP. Development of the dynamic websites with transitions and transformations using CSS3.
Back End and Front End development. Handling of WordPress websites. Creation of Metrics Analytics web application. Create code Mailing for Aeroméxico. Development of internal Register system for conferences using QR Code API. Development of Login, Register, Mailer functionalities for websites with PHP. Management and construction of Data Bases using SQL. Adapt Responsive design handling Media Queries. Stylesheets with LESS. Development of the internal applications and tools of the agency with NodeJs, AngularJs and EmberJs. Co-working with the design area for the UI/UX developments. Redesign and update the old websites to new technologies.
Apart from being a web developer, I enjoy playing videogames. In my free times I watch series and read books. I do exercise. And I like play the guitar and listen to music too.
I consider myself a very curious person, for this reason I spend the most of my time learning and reading about latest technologies of web development.


DotRequest
public protocol DotRequest
DotRequest protocol
To use DotDotDot you must implement this protocol. You can then use the createTask
method on object that implements the protocol to create a DotTask
.
The only required variable to implement is url
. The rest are optional and
include things such as:
- path: The path that comes after the url
- queryParameters: The parameters placed at the end of the url
- httpMethod: The HTTP Method to be used (GET, PUT, ETC.)
To see the full list you can view the documentation in the docs
folder
of the project.
If the option isn’t provided you can implement the editComponents
and editRequest
methods to make any changes before the request is made.
-
The value to be returned from the request.
Declaration
Swift
associatedtype Value: Any
-
Request base URL string.
Declaration
Swift
var url: String
-
path
Default implementationRequest path string.
Default Implementation
Default path (
nil
).Declaration
Swift
var path: String?
-
queryParameters
Default implementationRequest URL query parameters.
Default Implementation
Default queryParameters (
nil
).Declaration
Swift
var queryParameters: [String:String]?
-
authentication
Default implementationRequest basic auth username and password.
Default Implementation
Default authentication (
nil
).Declaration
Swift
var authentication: (username: String, password: String)?
-
headers
Default implementationRequest headers.
Default Implementation
Default headers (
nil
).Declaration
Swift
var headers: [String:String]?
-
httpMethod
Default implementationRequest HTTP method.
Default Implementation
Default httpMethod (
GET
).Declaration
Swift
var httpMethod: String
-
body
Default implementationRequest body data.
Default Implementation
Default body (
nil
).Declaration
Swift
var body: Data?
-
rejectionCodes
Default implementationRequest rejection codes.
Default Implementation
Default rejectionCodes (
nil
).Declaration
Swift
var rejectionCodes: [Range<Int>]?
-
Parse the data based from the given response and data. If the data or response isn’t expected you can throw an error which will be passed to the
parseError
function.Parameters:
- response: The response from the request.
- data: The data from the request.
Returns
The associated value.Throws
Throws any custom error you wish to be passed to the
parseError
function.Declaration
Swift
func parseValue(response: URLResponse, data: Data?) throws -> Value
Parameters
response
The response from the request.
data
The data from the request.
Returns
The associated value.
-
Parse the error and return an error for the request handler.
Parameters:
- error: Error from the request.
- response: Response from the request.
- data: Data from the request.
Returns
An error to be passed to the request handler.
Declaration
Swift
func parseError(error: Error, response: URLResponse?, data: Data?) -> Error?
Parameters
error
Error from the request.
response
Response from the request.
data
Data from the request.
Return Value
An error to be passed to the request handler.
-
editComponents(_:)
Default implementationAllows you to make any edits to the
URLComponents
object before the request URL is built.Parameters:
- components: The components for you to edit.
Returns
The updated components.
Default Implementation
Default editComponents implementation.
Declaration
Swift
func editComponents(_ components: URLComponents) -> URLComponents
Parameters
components
The components for you to edit.
Return Value
The updated components.
-
editRequest(_:)
Default implementationAllows you to make any edits to the
URLRequest
before the request is run.Parameters:
- request: The request for you to edit.
Returns
The updated request.
Default Implementation
Default editRequest implementation.
Declaration
Swift
func editRequest(_ request: URLRequest) -> URLRequest
Parameters
request
The request for you to edit.
Return Value
The updated request.
-
createTask()
Extension method


You can edit the CFG source below, and see the results at right:
# You can have comments anywhere in a configuration. { # You can have standard JSON-like key-value mapping. "writer": "Oscar Fingal O'Flahertie Wills Wilde", # But also use single-quotes for keys and values. 'a dimension': 'length: 5"', # You can use identifiers for the keys. string_value: 'a string value', integer_value: 3, float_value = 2.71828, # you can use = instead of : as a key-value separator complex_value: 3 + 2j, negative_integer: -42, big_number_with_underscores: 123_456_789.012_345, boolean_value: true, # these values are just like in JSON opposite_boolean_value: false, null_value: null interpolated: `the whole gamut of emotions from ${list_value[2][1]} to ${list_value[2][3]}` list_value: [ 123, 4.5 # note the absence of a comma - a newline acts as a separator, too. [ 1, 'A', 2, 'B', # note the trailing comma - doesn't cause errors ] ] # a comma isn't needed here. nested_mapping: { integer_as_hex: 0x123 integer_as_oct: 0o123 integer_as_bin: 0b01101001 float_value: .14159, # note the trailing comma - doesn't cause errors } # no comma needed here either. # You can use escape sequences ... snowman_escaped: '\u2603' # or not, and use e.g. utf-8 encoding. snowman_unescaped: '☃' # You can refer to code points outside the Basic Multilingual Plane face_with_tears_of_joy: '\U0001F602' unescaped_face_with_tears_of_joy: '😂' # Refer to other values in this configuration. refer_1: ${string_value}, # -> 'a string value' refer_2: ${list_value[1]}, # -> 4.5 refer_3: ${nested_mapping.float_value}, # -> 0.14159 # Special values are implementation-dependent. s_val_1: `$LANG|en_GB.UTF-8` # -> environment var with default s_val_2: `2019-03-28T23:27:04.314159` # -> date/time value # Expressions. # N.B. backslash immediately followed by newline is seen as a continuation: pi_approx: ${integer_value} + \ ${nested_mapping.float_value} # -> 3.14159 sept_et_demi: ${integer_value} + \ ${list_value[1]} # -> 7.5 multi_valued_1: '''abc def''' multi_valued_2: """ghi jkl""" }
Choose the display format for the results shown below:
JSON
YAML


Whangarei harbour is about 80nm north of Auckland and a similar distance from the Bay of Islands. The wide range of repair facilities available here make it a popular port of call.
Position 35°43′30″S, 174°19′25″E.Marsden Cove marina is the official Port of Entry.
Fax or e-mail advance notice before leaving your last port.
At least 48 hours before arrival you must contact NZ Customs with your estimated time and place of arrival through one of these methods:
On arrival, contact Harbour Control on VHF channel 16. Proceed to Marsden Cove marina.
Must dock at the designated "Q" Pier on pontoon 'B'.
See Noonsite/New Zealand/Formalities page for full details.
Last updated October 2015.
Whangarei's main marina facility is located in the Town Basin in the centre of town.


Input Class
Helper for binding user key input to actions.
Constructor
Input
-
onKeyAction
-
bindings
Parameters:
-
onKeyAction
Function- Function called when a key bound to an action is pressed (function(action){}).
-
bindings
Object- An object of key val pairs mapping an action to an array of keys that trigger it. Input.Keys is used to convert input key string names to key codes.
-
action1
ArrayInput keys mapped to action1. ['A', 'B', ...]
-
action2
ArrayInput keys mapped to action2. ['X', 'Y', ...]
-
...
Example:
//bindings param example:
{
up: ['UP_ARROW'],
down: ['DOWN_ARROW'],
left: ['LEFT_ARROW'],
right: ['RIGHT_ARROW'],
}
Item Index
Properties
- bindings
- Keys static
- onKeyAction
Methods
addBindings
-
bindings
Loads multiple action key bindings
Parameters:
-
bindings
Object- An object of key val pairs mapping an action to an array of keys that trigger it. Input.Keys is used to convert input key string names to key codes.
-
action1
ArrayInput keys mapped to action1. ['A', 'B', ...]
-
action2
ArrayInput keys mapped to action2. ['X', 'Y', ...]
-
...
Example:
//bindings param example:
{
up: ['UP_ARROW'],
down: ['DOWN_ARROW'],
left: ['LEFT_ARROW'],
right: ['RIGHT_ARROW'],
}
bindAction
-
action
-
keyName
Bind a user action to a key input
Parameters:
-
action
String- The action to bind the key to.
-
keyName
String- The keyname to bind the action to. @see Input.Keys
getActionFromKeyCode
-
keyCode
Converts a user input key code to an action bound to that key or false if none is bound.
Parameters:
-
keyCode
String- The key code to retrieve an action bound to.
Returns:
String|bool The action bound to the keyCode or false.
handleEvent
-
event
Event handler for document.addEventListener('keydown', this). Triggered when a key is pressed. If an action is bound to the key pressed, false is returned to cancel the default browser behavior of the keypress. If an action is not bound to the key pressed, true is returned allowing the default browser behavior of the keypress to function.
Parameters:
-
event
Object- The onkeydown event.
Returns:
bool
startListening
()
Binds event listener for document keydown event.
stopListening
()
Unbinds document keydown event listener
Properties
bindings
Object
An object of key val pairs mapping keyCode to action
Keys
Object
static
onKeyAction
Function
Function called when a key bound to an action is pressed (function(action){}).


HTML Generator Wish List of Enhancements
- use HTML DTD as definition for Java source.
- use secondary XML definition to define convenience constructors/methods, JavaDocs, etc.
- make Java source generation flexible/robust enough to handle any HTML DTD.
- define Attributes with dedicated classes, e.g. the title attribute will be defined by the Title class which extends/implements Attribute.
- add unit testing.
- automatically refactor inline CSS styles into linked stylesheets.


Deamon scripts to control native wallet via encrypted email messagaes - passcombo/KomodoRemoteControl
ComputerGenie 👴👴👴08-Dec-19 03:38 PM
it's been a feked week for all and there's likely more to come
but it should say something that I, of all people, and asking you both to stop
daemonfox08-Dec-19 03:38 PM
CG you been unusually calm the last few weeks honestly... i remember when this all started man... you was an angry Genie
ComputerGenie 👴👴👴08-Dec-19 03:39 PM
tbh, spending less time in chat is the only real change
1
I'm still angry and bitter, but mods be moddin' with new arbitrary "rules" that only apply to people they want them to apply to and only when they want them to apply, so I have to "behave" more ♂
Alright08-Dec-19 03:41 PM
is no one able to stay in sync with explorer node?
I see no forks on either of my nodes(edited)
no issues at all in fact
daemonfox08-Dec-19 03:41 PM
im in sync
302
303
smk762 - dracocanis ominator08-Dec-19 03:42 PM
yewah well...
Oszy08-Dec-19 03:45 PM
yeah
Alright08-Dec-19 03:45 PM
Ok, I don't think it's prudent to continue with this chain for the contest. Seems an incredibly unfair launch. Please keep your nodes up, we will diagnose the problem and relaunch this tomorrow or the next day. I will send 20 KMD to each participant that has split so far. This wasn't a total waste, it shows that ac_staked chains would have broken at the hard fork.
I'll need to validate winner, but I'll start with whoever claims to have the highest(edited)
Oszy08-Dec-19 03:48 PM
Cris your tx is not on explorer
blackjok3r08-Dec-19 03:48 PM
while (true)
{
// wait for chain to sync and connect to some peers before trying to mine, thanks Verus.
waitForPeers(Params());
//
// Create new block
//
@Alright
trya that in the miner... it will stop them mining when not in sync at least
daemonfox08-Dec-19 03:49 PM
im winning
CrisF08-Dec-19 03:49 PM
Stayed in bed, @ComputerGenie 👴👴👴, I've been dreaming of getting in bed.  Going to be a rough one tomorrow
daemonfox08-Dec-19 03:49 PM
"mature": 745.0032,
"immature": 301.000152,
blackjok3r08-Dec-19 03:49 PM
komodo never sleeps(edited)
ComputerGenie 👴👴👴08-Dec-19 03:50 PM
try having 4 power outages during all of this too
CrisF08-Dec-19 03:50 PM
Yeah, not sure what happened. Will give it another shot.
Alright08-Dec-19 03:50 PM
@daemonfox balance?
CMaurice08-Dec-19 03:50 PM
1011.99930000
Oszy08-Dec-19 03:50 PM
leave it Cris doesn't matter now
blackjok3r08-Dec-19 03:50 PM
needs to antually ber orginised properly.
and yuo need someone who knows how it works
Alright08-Dec-19 03:50 PM
oh sorry didn't see that
daemonfox08-Dec-19 03:51 PM
over 1046 so far
Alright08-Dec-19 03:51 PM
"mature": 745.0032,
"immature": 301.000152,
anyone top this?
blackjok3r08-Dec-19 03:51 PM
thats tht problem then
why are teh mature/notmature
smk762 - dracocanis ominator08-Dec-19 03:51 PM
1012.99990000 here on block 321(edited)
dude08-Dec-19 03:51 PM
if yall stop reorg me chain i could... lol
daemonfox08-Dec-19 03:51 PM
cuz they freshly staked
Alright08-Dec-19 03:51 PM
post balance now if it's higher than daemon's or he's getting the extra


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DriverDisk Class Reference
Defines a "synchronous" disk abstraction.
More...
#include <drvDisk.h>
List of all members.
Detailed Description
Defines a "synchronous" disk abstraction.
As with other I/O devices, the raw physical disk is an asynchronous device -- requests to read or write portions of the disk (sectors) return immediately, and an interrupt occurs later to signal that the operation completed. (Also, the physical characteristics of the disk device assume that only one operation can be requested at a time).
This class provides the abstraction that for any individual thread making a request, it waits around until the operation finishes before returning.
Constructor & Destructor Documentation
| DriverDisk::DriverDisk |
( |
char * |
name |
) |
|
|
|
|
Constructor. Initialize the disk driver, in turn initializing the physical disk.
- Parameters:
-
| name | UNIX file name to be used as storage for the disk data (usually, "DISK") |
|
| DriverDisk::~DriverDisk |
( |
|
) |
|
|
|
|
Destructor. De-allocate data structures needed for the disk driver. |
Member Function Documentation
| void DriverDisk::ReadSector |
( |
int |
sectorNumber, |
|
|
char * |
data |
|
) |
|
|
|
|
Read the contents of a disk sector into a buffer. Return only after the data has been read.
- Parameters:
-
| sectorNumber | the disk sector to read |
| data | the buffer to hold the contents of the disk sector |
|
| void DriverDisk::RequestDone |
( |
|
) |
|
|
|
|
Disk interrupt handler. Wake up any thread waiting for the disk request to finish. |
| void DriverDisk::WriteSector |
( |
int |
sectorNumber, |
|
|
char * |
data |
|
) |
|
|
|
|
Write the contents of a buffer into a disk sector. Return only after the data has been written.
- Parameters:
-
| sectorNumber | the disk sector to be written |
| data | the new contents of the disk sector |
|
Member Data Documentation
|
|
Raw disk device (hardware).
|
|
|
Mutual exclusion on the disk device |
|
|
To synchronize requesting thread with the interrupt handler |
The documentation for this class was generated from the following files:
Generated on Mon Oct 17 19:44:18 2005 for Nachos by
1.4.4


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An example of a plot using time series data, where the X axis represents the time and the Y axis is any arbitrary value.
{{ time_series_chart.as_html }}Code used for this example:
{% include "code-examples/time_series_chart.html" with async=False %}An example of a scatter plot combined with a line chart. Such a plot could for instance be used to visualize the moving average of scattered data.
{{ scatter_line_chart.as_html }}Code:
{% include "code-examples/scatter_line_chart.html" with async=False %}A bar chart using one dataset.
{{ bar_chart.as_html }}Code:
{% include "code-examples/bar_chart.html" with async=False %}A line chart is a way of plotting data points on a line. Often, it is used to show trend data, and the comparison of two data sets.
{{ radar_chart.as_html }}Code:
{% include "code-examples/radar_chart.html" with async=False %}A line chart is a way of plotting data points on a line. Often, it is used to show trend data, and the comparison of two data sets.
{{ polar_chart.as_html }}Code:
{% include "code-examples/polar_chart.html" with async=False %}A line chart is a way of plotting data points on a line. Often, it is used to show trend data, and the comparison of two data sets.
{{ pie_chart.as_html }}Code:
{% include "code-examples/pie_chart.html" with async=False %}A line chart is a way of plotting data points on a line. Often, it is used to show trend data, and the comparison of two data sets.
{{ bubble_chart.as_html }}Code:
{% include "code-examples/bubble_chart.html" with async=False %}


REX Virtual Machine Documentation
Preface
The sole purpose of this documentation is to give a programmer an idea of how
the REX architecture performs and functions and it's respective goals.
It is also meant to give an overview of the technical aspects of the archi-
-tecture.
Note: All bit representations in this document are in little-endian format.
Note2: This document is spefically written for R3X Virtual Machine 0.4.6b BASICPie
Building and Running
CPU
T++
libR3X
Memory
Format
Syscalls
Multithreading
Native Linking
Dynamic Linking
Exception Handling
Opcode Table
Porting Guide
Calling Convention
Configure Scripts


Feedback Classifier
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|
F´ Flight Software - C/C++ Documentation
NASA-v1.5.0
A framework for building embedded system applications to NASA flight quality standards.
|
#include <Utils/Types/CircularBuffer.hpp>
Public Member Functions | |
| CircularBuffer (U8 *const buffer, const NATIVE_UINT_TYPE size) | |
| Fw::SerializeStatus | serialize (const U8 *const buffer, const NATIVE_UINT_TYPE size) |
| Fw::SerializeStatus | peek (char &value, NATIVE_UINT_TYPE offset=0) |
| Fw::SerializeStatus | peek (U8 &value, NATIVE_UINT_TYPE offset=0) |
| Fw::SerializeStatus | peek (U32 &value, NATIVE_UINT_TYPE offset=0) |
| Fw::SerializeStatus | peek (U8 *buffer, NATIVE_UINT_TYPE size, NATIVE_UINT_TYPE offset=0) |
| Fw::SerializeStatus | rotate (NATIVE_UINT_TYPE amount) |
| NATIVE_UINT_TYPE | get_remaining_size (bool serialization=false) |
Definition at line 31 of file CircularBuffer.hpp.
| Types::CircularBuffer::CircularBuffer | ( | U8 *const | buffer, |
| const NATIVE_UINT_TYPE | size | ||
| ) |
Circular buffer constructor. Wraps the supplied buffer as the new data store. Buffer size is supplied in the 'size' argument.
Note: ownership of the supplied buffer is held until the circular buffer is destructed.
| const | U8* buffer: supplied buffer used as a data store. |
| NATIVE_UINT_TYPE | size: size of the supplied data store. |
Definition at line 26 of file CircularBuffer.cpp.
| NATIVE_UINT_TYPE Types::CircularBuffer::get_remaining_size | ( | bool | serialization = false | ) |
Get the remaining size in this circular buffer.
| bool | serialization: is this serialization (opposed to deserialization) |
Definition at line 33 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::peek | ( | char & | value, |
| NATIVE_UINT_TYPE | offset = 0 |
||
| ) |
Deserialize data into the given variable without moving the head pointer
| U8& | value: value to fill |
Definition at line 76 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::peek | ( | U32 & | value, |
| NATIVE_UINT_TYPE | offset = 0 |
||
| ) |
Deserialize data into the given variable without moving the head pointer
| U32& | value: value to fill |
Definition at line 94 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::peek | ( | U8 & | value, |
| NATIVE_UINT_TYPE | offset = 0 |
||
| ) |
Deserialize data into the given variable without moving the head pointer
| U8& | value: value to fill |
Definition at line 80 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::peek | ( | U8 * | buffer, |
| NATIVE_UINT_TYPE | size, | ||
| NATIVE_UINT_TYPE | offset = 0 |
||
| ) |
Deserialize data into the given buffer without moving the head variable.
| U32& | value: value to fill |
Definition at line 115 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::rotate | ( | NATIVE_UINT_TYPE | amount | ) |
Rotate the head pointer effectively erasing data from the circular buffer and making space. Cannot rotate more than the available space.
| NATIVE_UINT_TYPE | amount: amount to rotate by (in bytes) |
Definition at line 136 of file CircularBuffer.cpp.
| Fw::SerializeStatus Types::CircularBuffer::serialize | ( | const U8 *const | buffer, |
| const NATIVE_UINT_TYPE | size | ||
| ) |
Serialize a given buffer into this this circular buffer. Will not accept more data then space available. This means it will not overwrite existing data.
| const | U8* buffer: supplied buffer to be serialized. |
| NATIVE_UINT_TYPE | size: size of the supplied buffer. |
Definition at line 54 of file CircularBuffer.cpp.


SOLICITING FOR A BUSINESS VENTURE AND PARTNESHIP.    MAY HIS SOUL REST IN PEACE. PRESENTLY, WE CANNOT DO BUSINESS HERE IN HOLLAND AND MANY OTHER COUNTRIES OF THE WORLD BECAUSE OF THE NEW FRIENDLY RELATIONSHIP BETWEEN THE PRESENT GOVERNMENT AND THE WESTERN WORLD AS YOU MIGHT HAVE HEARD HOW A LOT OF MY FATHER’S BANK ACCOUNT IN SWITZERLAND NORTH AMERICAN HAVE SINCE BEEN FROZEN.  THIS SUM OF US$10.5M AND DIAMOND HAS SECRETLY BEEN DEPOSITED INTO A CONFIDENTIAL SECURITY COMPANY, WHERE IT CAN EASILY BEEN WITHDRAWN OR PAID TO A RECOMMENDED BENEFICIARY.     YOU CAN MAIL ME ON THIS<EMAIL_ADDRESS>Best regards, MR. NZANGA MOBUTU.


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[gecode-users] Loading the C runtime library without using a manifest
Joe Porter
joe.porter at gmail.com
Tue Jan 18 14:20:53 CET 2011
Let me be the second user to complain, then. I built two very similar
applications against Gecode 3.4.2 (VS 2010 and Win 7). One worked fine, and
the other couldn't find the C runtime. We compared the project settings
between the two, and found that the first was actually picking up the C
runtime from another library in the project just by luck. Stealing the
manifest from the working binary and adding it to the second binary caused
the second to work as well. Obviously that's not the ideal solution long
term, and really only worked because the dependencies were fairly simple in
both cases.
-Joe Porter
ISIS, Vanderbilt University
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HTML is a hypertext markup language and is the main type of document on the web. Types of files found on web include; plain text, images, videos and music.
There are several types of tags, the most important thing to remember about different types of tags is that they do not have to be remembered! Google is your friend for finding a tag that you have forgotten. Elements usually have an opening and closing tag, however some tags do not require a closing tag. A tag that does not need a closing tag is called a void tag. A couple of examples of void tags are the image tag, , and the break tag
. I just used Google to figure out how to show tags in text ;)! Multiple tags can be nested.
White space can be achieved using the
 and
 tags. The
 is an inline tag and needs no closing tag. The
 tag is a block tag and requires closing tag
.
Computers will do exactly what I tell them to do, as long as I am speaking their language! While learning to code may not be as much fun as learning Italian, it will be much more useful for the long haul.
HTML elements are always rectangular even if they do not appear that way. Thinking of text in terms of boxes will help with web planning. HTML boxifys the web. These boxes are defined by the
 tag. Each box starts with
 and ends with
.
DOM is the tree-like structure of a page. The tree is organized into parentand child nodes. The DOM tree is upside down with root at the top and branches underneath.
CSS is the style language. The look and formatting of a document are determined using CSS.
Chrome shows the developers tool! Click on the the 3 bars on the top right of the Chrome tool bar. Then click tools and developers tools. Viola the tree is displayed! Being a novice I thought this was pretty cool. The tree is displayed on the left and the CSS language on right.
This may seem like repetition to someone else reading, but this was my first major mistake. I was driven batty for a bit until I figured out I had too many spaces. So Spaces Matter. .description { color : red; } will not work if there is an extra space. Spaces Matter.
Breaking CSS down into the simplest understanding; a class of the element is entered, how it should be styled is setup, then CSS will match the formatting for other elements with the same class.
Styles are defined in different places.
With inheritance, styles are applied to a specific element (parent) and its descendants (child). This helps alleviate repetition in code. An important note, descendants inherit text related properties, but not box properties.
Repetition is bad, using CSS to avoid it is good. CSS allow the program writer to have a consistent style without constant repetition. This is accomplished by linking a CSS style sheet to the HTML document.
Basic steps in coding:
Code comments in CSS begin with /* and end with */.
Width of the box is left border, left padding, width of content, right padding and right border. This can be a challenge to keep recalculating, so we have border box (*{box-sizing: border-box;}) Border box includes border and padding and adjusts as necessary. No matter how you change the border and padding the size of the box stays the same. The margin is not included. I never did figure out how to change the margin. I was not able to edit in dev tools, so if you are reading this and could give me some guidance it would be greatly appreciated, I figure it will be important later.
Not all browsers understand border box since it is relatively new. Specific browser prefixes need to be
included.
*{
Each HTML element is a box with 4 components, seems like geometry to me. Since there are so many components to juggle, it can be challenging to get the size of the box just right. Boxes can be set to a percent rather than pixels, or use border-box.
Divs are block elements and will take up the entire width of a page. Adding the rule display: flex; will allow divs to appear next to each other.


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Class jsTrac
jsTrac
Defined in: jstrac.js.
| Constructor Attributes | Constructor Name and Description |
|---|---|
|
jsTrac()
|
| Method Attributes | Method Name and Description |
|---|---|
| <inner> |
addAttachment(id, img)
Add an attachment to ticket
|
| <inner> |
createInputText(Name/id, Title, Size)
Create an input text
|
| <inner> |
createSelect(Data, Name, Title, defaultValue, defaultValue)
Method creating a select dropdown list in the body
|
| <inner> |
createTextArea(Name/id, Title, Rows, append)
Create a text area
|
| <inner> |
createTracForm(callback)
Create the form content of the modal after test
|
| <static> |
jsTrac.initTracForm(img, callback)
Init the modal to submit ticket
|
| <inner> |
prefillTrac(append)
Prefill the ticket with informations and display them
|
| <inner> |
rpcAndCreateSelect(RPC, Name, Title, append, defaultValue)
Method combining both the RPC method and the createSelect
|
| <inner> |
rpcMilestone(Title, title, append)
Method to create a specific select dropdown menu for milestone.
|
| <inner> |
rpcTrac(Remote, Parameter)
RPC method
|
| <inner> |
rpcTracTicketAction(id, append)
Get available actions on a ticket and display them like Trac.
|
| <inner> |
rpcTracTicketInfo(id, append)
Get ticket's information and display them, while removing previous information
|
| <inner> |
Retrieve all the information from the form created by createTracForm and submit it to trac
|
| <inner> |
Test the connection to the trac.
|
| <inner> |
updateTracTicket(id, timestamp)
Update a ticket with a comment and action
|
Method Detail
<inner>
addAttachment(id, img)
Add an attachment to ticket
- Parameters:
- id
- Id of the ticket
- img
<inner>
createInputText(Name/id, Title, Size)
Create an input text
- Parameters:
- Name/id
- of the input text
- Title
- Title to display above in label
- Size
- Size of the input field
<inner>
createSelect(Data, Name, Title, defaultValue, defaultValue)
Method creating a select dropdown list in the body
- Parameters:
- Data
- array provided by the RPC method
- Name
- Name/id of the select tag
- Title
- Label to display
- defaultValue
- Select a value in the select if it exists
- defaultValue
<inner>
createTextArea(Name/id, Title, Rows, append)
Create a text area
- Parameters:
- {string} Name/id
- of the textarea
- {string} Title
- to display above
- {number} Rows
- Number of rows
- append
<inner>
createTracForm(callback)
Create the form content of the modal after test
- Parameters:
- callback
- Function to call when you submitted or close the modal
<static>
jsTrac.initTracForm(img, callback)
Init the modal to submit ticket
- Parameters:
- img
- An image in base64
- callback
- Function to call when you submited or close the modal
<inner>
prefillTrac(append)
Prefill the ticket with informations and display them
- Parameters:
- append
- Where to append
<inner>
rpcAndCreateSelect(RPC, Name, Title, append, defaultValue)
Method combining both the RPC method and the createSelect
- Parameters:
- RPC
- RPC method to call
- Name
- Name of the select tag
- Title
- to display in label
- append
- defaultValue
<inner>
rpcMilestone(Title, title, append)
Method to create a specific select dropdown menu for milestone.
It removes milestone which are already completed.
- Parameters:
- Title
- to display in label
- title
- append
<inner>
rpcTrac(Remote, Parameter)
RPC method
- Parameters:
- Remote
- RPC Method to call
- Parameter
- additional parameters to the RPC method, not compulsory
- Returns:
- Data Formated by the RPC method after XML parsing
<inner>
rpcTracTicketAction(id, append)
Get available actions on a ticket and display them like Trac. Also remove previous actions
- Parameters:
- id
- id of the ticket
- append
- where to append
<inner>
rpcTracTicketInfo(id, append)
Get ticket's information and display them, while removing previous information
- Parameters:
- id
- id of the ticket
- append
- where to append
- Returns:
- timestand needed for update
<inner>
submitTracTicket()
Retrieve all the information from the form created by createTracForm and submit it to trac
<inner>
{Boolean}
testTracConnection()
Test the connection to the trac.
- Returns:
- {Boolean} True if connection is ok, else false
<inner>
updateTracTicket(id, timestamp)
Update a ticket with a comment and action
- Parameters:
- id
- id of the ticket
- timestamp
- timestamp of the ticket, it should match the _ts of the one provided by ticket info


Purple Martians
Technical Code Descriptions
Block Flags
Overview
Original Method
New Method
Flag Setup
Using Flags
Default Block Flags
Changing Block Flags
Block Sources in Level Editor
Changing Default Flags (advanced)
Block Tile Editor (advanced)
Show Non-Default Block Flags
Conclusion
Overview
Each level is made up of a grid of 100 x 100 blocks stored in an array of integers.
int mLevel.l[100][100];
Each integer is an index to the tile that is drawn at that position on the level. (see tiles)
Original Method
The original method used the tile number to control the attributes of the block.
Different ranges had different properties:
0 - 31 - empty
32 - 63 - semi-solid (players and enemies can jump through from below)
64 - 95 - bombable (will be destroyed by bombs)
96 - 127 - breakable (will be destroyed by bullets)
128+ - solid
New Method
The new method uses bit flags stored in the higher, unused bits of the integers.
1024 possible tiles (0-1023) uses 9 bits which leaves 23 bits free to be used for various flags.
Flag Setup
This is how the flags are setup:
#define PM_BTILE_SOLID_PLAYER 0b00000000000000010000000000000000
#define PM_BTILE_SOLID_ENEMY 0b00000000000000100000000000000000
#define PM_BTILE_SOLID_ITEM 0b00000000000001000000000000000000
#define PM_BTILE_SOLID_PBUL 0b00000000000010000000000000000000
#define PM_BTILE_SOLID_EBUL 0b00000000000100000000000000000000
#define PM_BTILE_SEMISOLID_PLAYER 0b00000000001000000000000000000000
#define PM_BTILE_SEMISOLID_ENEMY 0b00000000010000000000000000000000
#define PM_BTILE_SEMISOLID_ITEM 0b00000000100000000000000000000000
#define PM_BTILE_BOMBABLE 0b00000001000000000000000000000000
#define PM_BTILE_BREAKABLE_PBUL 0b00000010000000000000000000000000
#define PM_BTILE_BREAKABLE_EBUL 0b00000100000000000000000000000000
#define PM_BTILE_LADDER_MOVE 0b00001000000000000000000000000000
#define PM_BTILE_ROPE_MOVE 0b00010000000000000000000000000000
#define PM_BTILE_SECRET 0b00100000000000000000000000000000
#define PM_BTILE_SHOW_SELECT_WIN 0b01000000000000000000000000000000
#define PM_BTILE_MOST_FLAGS 0b00111111111111110000000000000000
#define PM_BTILE_ALL_FLAGS 0b01111111111111110000000000000000
#define PM_BTILE_ALL_SOLID 0b00000000000111110000000000000000
#define PM_BTILE_ALL_SEMI 0b00000000111001110000000000000000
These flags are combined with the tile number and put into the level array l[100][100] to make a level.
Using Flags
When drawing a tile, this is how I get just the tile number (the lowest 9 bits)
int tile_number = mLevel.l[x][y] & 1023;
al_draw_bitmap(mBitmap.tile[tile_number], x*20, y*20, 0 );
To check a flag:
if (l[x][y] & PM_BTILE_SOLID_PLAYER) // flag is set
if (!(l[x][y] & PM_BTILE_SOLID_PLAYER)) // flag is clear
To manipulate flags:
l[x][y] |= PM_BTILE_SOLID_PLAYER; // set flag
l[x][y] &= ~PM_BTILE_SOLID_PLAYER; // clear flag
l[x][y] ^= PM_BTILE_SOLID_PLAYER; // toggle flag
Default Block Flags
There are a lot of possibilities here, but for now most blocks just have simple default flags.
// default empty blocks have no flags set
// ladder blocks are empty except for
l[x][y] |= PM_BTILE_LADDER_MOVE;
// rope blocks are empty except for
l[x][y] |= PM_BTILE_ROPE_MOVE;
// default solid blocks
l[x][y] |= PM_BTILE_SOLID_PLAYER;
l[x][y] |= PM_BTILE_SOLID_ENEMY;
l[x][y] |= PM_BTILE_SOLID_ITEM;
l[x][y] |= PM_BTILE_SOLID_PBUL;
l[x][y] |= PM_BTILE_SOLID_EBUL;
// default semi-solid blocks
l[x][y] |= PM_BTILE_SOLID_PLAYER;
l[x][y] |= PM_BTILE_SOLID_ENEMY;
l[x][y] |= PM_BTILE_SOLID_ITEM;
l[x][y] |= PM_BTILE_SEMISOLID_PLAYER;
l[x][y] |= PM_BTILE_SEMISOLID_ENEMY;
l[x][y] |= PM_BTILE_SEMISOLID_ITEM;
// default bombable blocks
l[x][y] |= PM_BTILE_SOLID_PLAYER;
l[x][y] |= PM_BTILE_SOLID_ENEMY;
l[x][y] |= PM_BTILE_SOLID_ITEM;
l[x][y] |= PM_BTILE_SOLID_PBUL;
l[x][y] |= PM_BTILE_SOLID_EBUL;
l[x][y] |= PM_BTILE_BOMBABLE;
// default breakable blocks
l[x][y] |= PM_BTILE_SOLID_PLAYER;
l[x][y] |= PM_BTILE_SOLID_ENEMY;
l[x][y] |= PM_BTILE_SOLID_ITEM;
l[x][y] |= PM_BTILE_SOLID_PBUL;
l[x][y] |= PM_BTILE_SOLID_EBUL;
l[x][y] |= PM_BTILE_BREAKABLE_PBUL;
l[x][y] |= PM_BTILE_BREAKABLE_EBUL;
Changing Block Flags
In the level editor, the block flags can be changed from their default values.
To toggle the block flag overlay, right click on the status window and choose 'Show Block Flags'.
When on, you will see the flags for the pointer item, draw item, and selection window block items.
The only flags that can be modified are the draw item flags.
Click on the rectangles to toggle the flags.
Then when you put the draw item somewhere in the level, it will have those flags.
To modify a tile already placed in the level:
- click the tile with the right mouse button (b2) to copy it to the draw item
- modify the draw item flags
- place the draw item back in the level with the left mouse button (b1)
Block Sources in Level Editor
In the level editor, you can get a block into the draw item from one of two places.
You can copy an existing block from anywhere in the level.
Or you can get it from "Block Selection" area in the "Selection Window".
Changing Default Flags (advanced)
In level editor choose "Default Flag Editor" from the menu.
Here you can see a 32x32 grid of all the block tiles, and you can change the default flags for any of them.
Notice the bottom flag "SELECT_WIN_SHOW"
This is used to determine which blocks populate the Selection Window in the level editor.
When you are done, click "Save Changes"
The default flags are stored in an array (int sa[1024][2]) and are saved to disk.
They are only used by level editor to populate the Selection Window.
Block Tile Editor (advanced)
You can manually work with block tiles with an external editor like GIMP.
They are in a 32x32 grid of 20x20 pixel tiles in the file 'block_tiles.bmp'
There is also a simple block tile editor built into the level editor to copy and move tiles.
In level editor choose "Block Tile Editor" from the menu.
On the left is the 32x32 grid of all the block tiles.
On the right is a second grid that you can load from any bmp file.
You can copy a tile from either grid with mouse b2.
You can paste a tile into the main grid with mouse b1.
Click "Save Changes" to commit your edits.
Warning! If you move tiles around, existing levels will not work!
Show Non-Default Block Flags
In the level editor, you can see the flags for any block by putting the mouse on that block.
For the great majority of the time though, the flags will be identical to the default flags.
In fact, you can turn off the flag display by typing "sbf" to get a less cluttered view.
However, when you are working with modified flags, there is a handy feature called: "Show Non-Default Block Flags"
You can toggle this on and off by typing "sndb"
When enabled, any blocks that do not have the default flags are marked to make them easier to find and work with.
This example shows normally solid blocks that have been marked not solid for players only.
Conclusion
There are so many possibilities that this opens up.
- blocks that players can pass through that enemies cannot.
- blocks that players bullets cannot pass through but enemies bullets can.
- blocks that can be destroyed by bullets, or bombs.
- blocks that can act like rope or ladders.
There are so many possible combinations!


The Beach (2000) Rating: 2.5 stars out of 5.0 stars
See this review as it was intended at: http://www.jaxfilmjournal.com/
Cast: Leonardo DiCaprio, Tilda Swinton, Virginie Ledoyen, Guillaume Canet, Robert Carlyle, Paterson Joseph, Lars Arentz-Hansen Based on the novel by: Alex Garland Written by: John Hodge Directed by: Danny Boyle Running Time: 120 minutes
Based on the novel by Alex Garland, The Beach stars Leonardo DiCaprio as Richard, an American looking for some adventure in his life. He finds it in Bangkok, when his incredibly strange neighbor (Robert Carlyle, who once again forced me to turn on my television's captions so I could understand his dialogue) leaves him a map of a "hidden" island where a handful of others have found paradise (oh, and copious amounts of weed too). But as Richard finds out, whenever humanity is involved, can it ever be paradise?
DiCaprio's first starring role since his launch into superstardom with Titanic is a flawed mishmash of ideas that not surprisingly failed to set the box office on fire. While I give Leo credit for taking a role that goes against what people want to see, I have to criticize him for, well, taking a role that goes against what people want to see. It may do good for yourself as an actor to do something different, but when you have a huge built in audience and alienate them immediately... how smart is that? Maybe if you've been typecast for 3 or 4 films is a row, sure. But a pre-emptive strike against typecasting? This just wasn't the right choice.
Also, I'm sorry to say that this movie actually SUFFERS by having DiCaprio in the lead, as he just isn't the right choice to play the lead character. Many times I found myself laughing at his performance, as it seems he's yet to develop a man's voice. So when he yells, it produces that same screeching sound I found incredibly annoying in What's Eating Gilbert Grape and This Boy's Life.
Since Richard is such an unlikable character from start to finish, the only really sympathetic person in the film is Étienne (Guillaume Canet), whose girlfriend (Virginie Ledoyen) is stolen away by Richard. However, Étienne is a very minor character, and after the first hour or so you barely even see him again.
While for an hour and fifteen minutes or so The Beach is not that bad, it unfortunately goes completely astray in the third act, becoming an odd mix of Apocalypse Now, The Deer Hunter and a video game. We see Richard's mental state go from point A to point C, skipping point B entirely. Now being the educated fellow that I am I'm able to piece together exactly what was going on, but the third act is so choppy that most viewers will lose interest based on their disgust and confusion. While the changes in his character are somewhat logical given the situation he's placed in, they are just not presented credibly to the audience.
The Beach is available on DVD from Fox Home Entertainment. The disc contains the film in its original theatrical aspect ratio of 2.35:1 and is enhanced for 16x9 televisions. The plentiful amount of extras on this disc include: a full length audio commentary track by director Danny Boyle, nine deleted scenes (with or without commentary from Boyle as an option), the All Saints music video for "Pure Shores" along with a commercial for the film's soundtrack, storyboards, many theatrical trailers and TV spots, a decent promotional featurette, and the usual cast and crew bios. And, as with almost all new Fox releases, there are some great menu screens on the disc.
Danny Boyle's commentary track is a delight to listen to, as Boyle discusses every possible aspect of the film's production. He's a bright man with good ideas and a fine sense of humor (so it perplexes me as to why I've yet to like any of his films). The deleted scenes, which he also comments on, could have either stayed or gone and they wouldn't have had much effect on me either way. None of them are glaringly bad or out of place, as you see with many deleted scenes on discs these days, and Boyle points out that the majority of them were cut simply for time concerns. The original ending, while very much a downer, didn't bother me either (especially since the last third of the film lost my interest anyway).
As often the case with DVDs, even if the movie itself isn't the greatest, it can be saved by extras on the disc. This is definitely what happens with The Beach. The film just misses the mark, but now that this DVD is available its more than worth my time... and yours.
Reviewed by Chuck Dowling -<EMAIL_ADDRESS>AOL Instant Messenger: FilmJax The Jacksonville Film Journal - http://www.jaxfilmjournal.com/ -- Chuck Dowling Editor - The Jacksonville Film Journal http://www.jaxfilmjournal.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


Campaigns
Promoted
-
{% for thisPromo in thisPromotedCampaignList %}
- {{ thisPromo.strCampaignName }} {% endfor %}
Trending
-
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- {{ thisTrending.strCampaignName }} {% endfor %}
Recent
-
{% for thisRecent in thisRecentCampaignsList %}
- {{ thisRecent.strCampaignName }} {% endfor %}
| Campaign Name | Campaign Intro | Fund Amount | Funded | Is Business | Boosted |
|---|---|---|---|---|---|
| {{ thisCampaign.strCampaignName }} | {{ thisCampaign.strCampaignIntro }} | {{ thisCampaign.strFundMe }} | {{ thisCampaign.strReceivedFunds }} | {{ thisCampaign.strIsBusiness}} | {{ thisCampaign.strBoost }} |
| Campaign Name | Campaign Intro | Fund Amount | Funded | Is Business | Boosted |


Here an overview of the team currently or formerly working at KnowledgeFinder.
Carina Haupt
Chefin
Anja Bertard
Scientist
Efrain Lima Miranda
Student


Date
Time in (1)
Time out (1)
Time in (2)
Time out (2)
Time in (3)
Time out (3)
Time in (4)
Time out (4)
No of Technicians
Job not completed


Making Stickers
Sticker paper is easy to find, but without post-processing the stickers aren’t very durable. A bit of moisture and the ink starts to run. Let’s test if a few coats of varnish can make them more resistant.
If you aren’t blessed with good penmanship, printing stickers is an easy out to get good-looking labels without hours of practising calligraphy. However, my first few stickers for spice jars and deck boxes had two main issues; the ink would run very easily when getting a little moist (pretty bad for items in the kitchen). Also, the colors weren’t quite as vibrant as I would have liked.
While there are plenty of options to be found on the internet to make better stickers, some including a lamination machine, the easiest seemed to apply a few coats of varnish. So let’s have a look if this has an effect!
Materials needed
- A printer
- Sticker paper suitable for your printer (InkJet or Laser)
- Varnish (Rattle Can)
- A cutting mat, X-Acto knife, ruler
Printing the stickers
This will depend on the type of printer you have, and the paper used, so experiment a little to find the best settings. For me that turned out to be high quality settings for plain paper. Despite my paper being fairly glossy, and feels more like a photo, settings for other types of paper didn’t look as good.
Water resistance without any post-processing
Without post-processing just a brief touch with a moist finger is enough to make the ink run. Splashing a few drops on a sticker quickly ruins it.
Adding coats of varnish
I ran tests with up to three coats of glossy varnish from a rattle can. In both cases a single coat isn’t quite enough to protect the ink against water (image below, left sticker). However, with two coats you can splash water on the stickers and rub them, the ink doesn’t run (image below, right sticker). In addition, when adding glossy varnish the colors become deeper and more saturated.
Adding a third coat might give some extra protection, but most likely it is a waste of varnish. I wasn’t able to get the ink to run with two coats, so three is overkill unless if you expect it to be outside frequently.
Labeling my KeyForge decks
With a good recipe for stickers I decided to start making labels for my KeyForge decks. These were all in black UltraPro deck boxes. While I’m a sucker of consistency, finding the deck I wanted to play in eight identical boxes was pretty annoying. So after making a few backgrounds for different sets using GIMP and writing a Python script to add text and houses consistently I was able to create nice labels for all my boxes.
Very neat and consistent look for all my KeyForge decks, I might have become the Marie Kondo of organizing card games.
Conclusion
Applying a few coats of varnish to a printed sticker is a simple but effective method to create durable stickers easily and cheaply. You’ll see these pop up in future projects here for sure.
Liked this post ? You can buy me a coffee


Recall: Breakstone Cottage Cheese for Plastic Bits
Nov. 19, 2019 -- The Kraft Heinz Food Co. has recalled 9,500 cases of Breakstone cottage cheese after six reports of plastic pieces discovered among the curds.
While no injuries have been reported, the company says both red plastic pieces and bits of metal may have been added to the products during production. Sharp or hard pieces could injure teeth, the mouth, throat, stomach, or intestine if swallowed.
The recalled cottage cheese was shipped to retailers and distributors in the United States and Latin America.
The recalled products include:
- 16-ounce Breakstone’s 2% milkfat low-fat large-curd cottage cheese, with a best-when-used-by date of Dec. 10, 2019, and Universal Product Code (UPC) of 0 21000 30053 2.
- 24-ounce Breakstone’s 4% milkfat large-curd cottage cheese, with a best-when-used-by date of Dec. 10, 2019, and UPC of 0 21000 12285 1.
- 24-ounce Breakstone’s 4% milkfat small-curd cottage cheese, with a best-when-used-by date of Dec. 10, 2019, and UPC of 0 21000 12284 4.
If you have one of these products, the company urges you not to eat it. Instead, return it to your store for an exchange or refund.
Sources
FDA.gov: “Select Varieties of Breakstone’s Cottage Cheese are Voluntarily Being Recalled Due to Potential Presence of Foreign Material.”


Simplest "game": just a title screen that the game object updates and renders. Actually, the system works without a screen object - but it's a convenient way to group parts of your game.


RT @bundlerio: Bundler 1.6 is out! Resolver completely rewritten by @Who828 and now 100x more awesome.  Resolver completely rewritten by @Who828 and now 100x more awesome. Go get it. `gem install bundler`.
3/28/2014, 10:45:22 PM
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link


We extend systems!
- evolve e-business schemas
- envisioneer visionary e-services
- productize dot-com functionalities
- reintermediate sexy ROI
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| Class | Description |
|---|---|
| Network |
A Network is a thread that updates a set of
Node s. |
| Node |
A Node is a component of a single Network.
|
| NodeGroup |
A NodeGroup is used to allow easy creation for a set of Nodes, such as a
Group of Motors.
|
| ProcessingNetworkUtils |
Various utilities that Nodes may need to use.
|
| ValueNode<T> |
A Node that stores data of type T.
|
| Exception | Description |
|---|---|
| IllegalUpdateThreadException |


This is a standard HTML table with values. The sample examines the table data and charts it.
States
Illinois
4324
Indiana
5564
California
9453
Florida
7645
Nevada
12143
Colorado
3342


Bus Mall is an innovative new catalog that offers fun and unique products for purchase. You can find Bus Mall catalogs on your next charter bus ride. We encourage you to vote on the items you see on this page to help us curate the very best items out there for your purchasing pleasure!


About Me
For years, I have worked in various roles dedicated to creating art and building community one experience at a time, most recently as producer and director of ThirdEye Productions during my tenure as a student at New Jersey Institute of Technology (NJIT). In December 2019, I will be graduating from NJIT with a major in Theater Arts and Technology and minor in business. It is my objective to continue supporting the arts by exercising and expanding my skills in production.
I have built a strong interdisciplinary skill set distinctly suited to today’s equally artistic and scientific marketing discipline. I understand the importance of shaping the creative process with data enabled by new technologies and business strategy to ensure that marketing messages fully resonate with their audience and drive superior business results. At the same time, as a playwright, director, and performer, I have a passion for the artistic aspect of marketing, understanding and empathizing with my fellow human beings on an authentic, emotional level as well as crafting compelling stories that engage and empower them.
My career highlights include performing data analytics on KPMG’s internal collaboration software and presenting my findings to the firm’s leadership, developing innovative marketing campaigns with a reach of over 300,000, and managing budgets of over $400,000. Outside of work, I love watching films, reading, and spending time with my family and friends.
Outside of work, I love watching films, reading, and spending time with family and friends.


Owning Palette: Controls and Type Definitons
Requires: LabPack
Matches the labpack_status_t type of the LabPack shared library. This is used to indicate the status of the LabPack shared library.
labpack_status_t
Status is the enum to match the labpack_status_t enum of the LabPack shared library.


GDPR Consent
Consent body.
This document was last updated on March 21, 2018
2018 - 2022 © THiNX Cloud


Location : {{testUser.location}}
Date Of Birth : {{testUser.age| slice:0:10}}
About Me : {{testUser.aboutMe}}
Status : {{testUser.status}}
Favorite Games
Recently Played Games


@(account: Option[Account], conferences: Seq[Conference], current: Option[Conference]) @template(account, current, "conference") { @if(current.isDefined) { @defining(current.get) { current =>
@current.description
@if(current.logo != null && current.link != null) { } @if(current.startDate != null && current.endDate != null) {When: @current.startDate.toString(current.dateFormatter) - @current.endDate.toString(current.dateFormatter)
} @if(current.isOpen) {Submission is currently open. @if(current.deadline != null) {
Submission deadline: @current.deadline.toString(current.dateFormatter)
} @if(!account.isDefined) { In order to submit an abstract please login or register. Login Register } else { In order to submit an abstract please press the appropriate button below. }Abstract submission is currently closed.
@conf.description
@if(conf.startDate != null && conf.endDate != null) {When: @conf.startDate.toString(conf.dateFormatter) - @conf.endDate.toString(conf.dateFormatter)
}


USB-C Connection
Designed and built with the most reliable USB Connector!
Designed with quality and professionals in mind.
We provide a choice for reliable CAN bus connectors. .1" Headers, JST Connector, or Screw Terminals. Whatever you need.
Based on trusted Open Source designs.
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I always use this with some fava beans and a nice chianti.


Polk County holding virtual job fair for teaching positions on Wednesday
by Sean O'ReillyBARTOW, Fla. — Polk County Public Schools hopes it can reduce the teacher shortage it is facing.
The district is hosting an online virtual job fair for teaching positions on Wednesday, November 20.
Candidates will have the opportunity to chat online with principals from elementary, middle and high schools that are hiring. Certification specialists and human resource officers will also be part of the online chat.
RELATED: Florida Gov. Ron DeSantis proposes minimum teacher salary of $47,500
Officials say anyone seeking a teaching position should participate in the job fair as it will let you engage with an employer and receive answers to your specific questions.
You can use a computer, smartphone or tablet to participate in the event.
The virtual job fair is occurring from 12:00 to 2:00 p.m. You can register in advance by clicking here.