Camera¶
The Camera module.
Camera CalculateFrustumCorners¶
-
UnityEngineCamera.
__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera CalculateObliqueMatrix¶
-
UnityEngineCamera.
__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4
(UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera CalculateProjectionMatrixFromPhysicalProperties¶
-
UnityEngineCamera.
__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid
(System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters)¶
outputs: output (Matrix4x4
)
flow inputs: unnamed
flow outputs: unnamed
Camera CopyFrom¶
-
UnityEngineCamera.
__CopyFrom__UnityEngineCamera__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Camera other)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera CopyStereoDeviceProjectionMatrixToNonJittered¶
-
UnityEngineCamera.
__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineCamera.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
Camera Equals¶
-
UnityEngineCamera.
__Equals__SystemObject__SystemBoolean
(UnityEngine.Camera instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
Camera FocalLengthToFOV¶
-
UnityEngineCamera.
__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle
(System.Single focalLengthSystem.Single sensorSize)¶
outputs: unnamed (Single
)
flow: none
Camera FOVToFocalLength¶
-
UnityEngineCamera.
__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle
(System.Single fovSystem.Single sensorSize)¶
outputs: unnamed (Single
)
flow: none
Camera get_activeTexture¶
-
UnityEngineCamera.
__get_activeTexture__UnityEngineRenderTexture
(UnityEngine.Camera instance)¶
outputs: unnamed (RenderTexture
)
flow: none
Camera get_actualRenderingPath¶
-
UnityEngineCamera.
__get_actualRenderingPath__UnityEngineRenderingPath
(UnityEngine.Camera instance)¶
outputs: unnamed (RenderingPath
)
flow: none
Camera get_allowDynamicResolution¶
-
UnityEngineCamera.
__get_allowDynamicResolution__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_allowHDR¶
-
UnityEngineCamera.
__get_allowHDR__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_allowMSAA¶
-
UnityEngineCamera.
__get_allowMSAA__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_areVRStereoViewMatricesWithinSingleCullTolerance¶
-
UnityEngineCamera.
__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_aspect¶
-
UnityEngineCamera.
__get_aspect__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_backgroundColor¶
-
UnityEngineCamera.
__get_backgroundColor__UnityEngineColor
(UnityEngine.Camera instance)¶
outputs: unnamed (Color
)
flow: none
Camera get_cameraToWorldMatrix¶
-
UnityEngineCamera.
__get_cameraToWorldMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera get_cameraType¶
-
UnityEngineCamera.
__get_cameraType__UnityEngineCameraType
(UnityEngine.Camera instance)¶
outputs: unnamed (CameraType
)
flow: none
Camera get_clearFlags¶
-
UnityEngineCamera.
__get_clearFlags__UnityEngineCameraClearFlags
(UnityEngine.Camera instance)¶
outputs: unnamed (CameraClearFlags
)
flow: none
Camera get_clearStencilAfterLightingPass¶
-
UnityEngineCamera.
__get_clearStencilAfterLightingPass__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_cullingMask¶
-
UnityEngineCamera.
__get_cullingMask__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_cullingMatrix¶
-
UnityEngineCamera.
__get_cullingMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera get_depth¶
-
UnityEngineCamera.
__get_depth__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_depthTextureMode¶
-
UnityEngineCamera.
__get_depthTextureMode__UnityEngineDepthTextureMode
(UnityEngine.Camera instance)¶
outputs: unnamed (DepthTextureMode
)
flow: none
Camera get_enabled¶
-
UnityEngineCamera.
__get_enabled__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_eventMask¶
-
UnityEngineCamera.
__get_eventMask__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_farClipPlane¶
-
UnityEngineCamera.
__get_farClipPlane__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_fieldOfView¶
-
UnityEngineCamera.
__get_fieldOfView__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_focalLength¶
-
UnityEngineCamera.
__get_focalLength__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_forceIntoRenderTexture¶
-
UnityEngineCamera.
__get_forceIntoRenderTexture__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_gameObject¶
-
UnityEngineCamera.
__get_gameObject__UnityEngineGameObject
(UnityEngine.Camera instance)¶
outputs: unnamed (GameObject
)
flow: none
Camera get_gateFit¶
-
UnityEngineCamera.
__get_gateFit__UnityEngineCameraGateFitMode
(UnityEngine.Camera instance)¶
outputs: unnamed (GateFitMode
)
flow: none
Camera get_layerCullDistances¶
-
UnityEngineCamera.
__get_layerCullDistances__SystemSingleArray
(UnityEngine.Camera instance)¶
outputs: unnamed (Single[]
)
flow: none
Camera get_layerCullSpherical¶
-
UnityEngineCamera.
__get_layerCullSpherical__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_lensShift¶
-
UnityEngineCamera.
__get_lensShift__UnityEngineVector2
(UnityEngine.Camera instance)¶
outputs: unnamed (Vector2
)
flow: none
Camera get_name¶
-
UnityEngineCamera.
__get_name__SystemString
(UnityEngine.Camera instance)¶
outputs: unnamed (String
)
flow: none
Camera get_nearClipPlane¶
-
UnityEngineCamera.
__get_nearClipPlane__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_nonJitteredProjectionMatrix¶
-
UnityEngineCamera.
__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera get_onPostRender¶
-
UnityEngineCamera.
__get_onPostRender__UnityEngineCameraCameraCallback
()¶
outputs: unnamed (CameraCallback
)
flow: none
Camera get_onPreCull¶
-
UnityEngineCamera.
__get_onPreCull__UnityEngineCameraCameraCallback
()¶
outputs: unnamed (CameraCallback
)
flow: none
Camera get_onPreRender¶
-
UnityEngineCamera.
__get_onPreRender__UnityEngineCameraCameraCallback
()¶
outputs: unnamed (CameraCallback
)
flow: none
Camera get_opaqueSortMode¶
-
UnityEngineCamera.
__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode
(UnityEngine.Camera instance)¶
outputs: unnamed (OpaqueSortMode
)
flow: none
Camera get_orthographic¶
-
UnityEngineCamera.
__get_orthographic__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_orthographicSize¶
-
UnityEngineCamera.
__get_orthographicSize__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_pixelHeight¶
-
UnityEngineCamera.
__get_pixelHeight__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_pixelRect¶
-
UnityEngineCamera.
__get_pixelRect__UnityEngineRect
(UnityEngine.Camera instance)¶
outputs: unnamed (Rect
)
flow: none
Camera get_pixelWidth¶
-
UnityEngineCamera.
__get_pixelWidth__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_previousViewProjectionMatrix¶
-
UnityEngineCamera.
__get_previousViewProjectionMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera get_projectionMatrix¶
-
UnityEngineCamera.
__get_projectionMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera get_rect¶
-
UnityEngineCamera.
__get_rect__UnityEngineRect
(UnityEngine.Camera instance)¶
outputs: unnamed (Rect
)
flow: none
Camera get_renderingPath¶
-
UnityEngineCamera.
__get_renderingPath__UnityEngineRenderingPath
(UnityEngine.Camera instance)¶
outputs: unnamed (RenderingPath
)
flow: none
Camera get_scaledPixelHeight¶
-
UnityEngineCamera.
__get_scaledPixelHeight__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_scaledPixelWidth¶
-
UnityEngineCamera.
__get_scaledPixelWidth__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_sensorSize¶
-
UnityEngineCamera.
__get_sensorSize__UnityEngineVector2
(UnityEngine.Camera instance)¶
outputs: unnamed (Vector2
)
flow: none
Camera get_stereoActiveEye¶
-
UnityEngineCamera.
__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye
(UnityEngine.Camera instance)¶
outputs: unnamed (MonoOrStereoscopicEye
)
flow: none
Camera get_stereoConvergence¶
-
UnityEngineCamera.
__get_stereoConvergence__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_stereoEnabled¶
-
UnityEngineCamera.
__get_stereoEnabled__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_stereoSeparation¶
-
UnityEngineCamera.
__get_stereoSeparation__SystemSingle
(UnityEngine.Camera instance)¶
outputs: unnamed (Single
)
flow: none
Camera get_stereoTargetEye¶
-
UnityEngineCamera.
__get_stereoTargetEye__UnityEngineStereoTargetEyeMask
(UnityEngine.Camera instance)¶
outputs: unnamed (StereoTargetEyeMask
)
flow: none
Camera get_targetDisplay¶
-
UnityEngineCamera.
__get_targetDisplay__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera get_targetTexture¶
-
UnityEngineCamera.
__get_targetTexture__UnityEngineRenderTexture
(UnityEngine.Camera instance)¶
outputs: unnamed (RenderTexture
)
flow: none
Camera get_transform¶
-
UnityEngineCamera.
__get_transform__UnityEngineTransform
(UnityEngine.Camera instance)¶
outputs: unnamed (Transform
)
flow: none
Camera get_transparencySortAxis¶
-
UnityEngineCamera.
__get_transparencySortAxis__UnityEngineVector3
(UnityEngine.Camera instance)¶
outputs: unnamed (Vector3
)
flow: none
Camera get_transparencySortMode¶
-
UnityEngineCamera.
__get_transparencySortMode__UnityEngineTransparencySortMode
(UnityEngine.Camera instance)¶
outputs: unnamed (TransparencySortMode
)
flow: none
Camera get_useJitteredProjectionMatrixForTransparentRendering¶
-
UnityEngineCamera.
__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_useOcclusionCulling¶
-
UnityEngineCamera.
__get_useOcclusionCulling__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_usePhysicalProperties¶
-
UnityEngineCamera.
__get_usePhysicalProperties__SystemBoolean
(UnityEngine.Camera instance)¶
outputs: unnamed (Boolean
)
flow: none
Camera get_velocity¶
-
UnityEngineCamera.
__get_velocity__UnityEngineVector3
(UnityEngine.Camera instance)¶
outputs: unnamed (Vector3
)
flow: none
Camera get_worldToCameraMatrix¶
-
UnityEngineCamera.
__get_worldToCameraMatrix__UnityEngineMatrix4x4
(UnityEngine.Camera instance)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera GetComponent¶
-
UnityEngineCamera.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.Camera instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
Camera GetComponentInChildren¶
-
UnityEngineCamera.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
Camera GetComponentInParent¶
-
UnityEngineCamera.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.Camera instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
Camera GetComponents¶
-
UnityEngineCamera.
__GetComponents__ListT__SystemVoid
(UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetComponentsInChildren¶
-
UnityEngineCamera.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetComponentsInParent¶
-
UnityEngineCamera.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera GetHashCode¶
-
UnityEngineCamera.
__GetHashCode__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera GetInstanceID¶
-
UnityEngineCamera.
__GetInstanceID__SystemInt32
(UnityEngine.Camera instance)¶
outputs: unnamed (Int32
)
flow: none
Camera GetStereoNonJitteredProjectionMatrix¶
-
UnityEngineCamera.
__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera GetStereoProjectionMatrix¶
-
UnityEngineCamera.
__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera GetStereoViewMatrix¶
-
UnityEngineCamera.
__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)¶
outputs: unnamed (Matrix4x4
)
flow: none
Camera GetType¶
-
UnityEngineCamera.
__GetType__SystemType
(UnityEngine.Camera instance)¶
outputs: unnamed (Type
)
flow: none
op_Implicit¶
-
UnityEngineCamera.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEngineCamera.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
Camera Render¶
-
UnityEngineCamera.
__Render__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera RenderDontRestore¶
-
UnityEngineCamera.
__RenderDontRestore__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera RenderToCubemap¶
-
UnityEngineCamera.
__RenderToCubemap__UnityEngineCubemap__SystemBoolean
(UnityEngine.Camera instanceUnityEngine.Cubemap cubemap)¶
outputs: unnamed (Boolean
)
flow inputs: unnamed
flow outputs: unnamed
Camera RenderWithShader¶
-
UnityEngineCamera.
__RenderWithShader__UnityEngineShader_SystemString__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera Reset¶
-
UnityEngineCamera.
__Reset__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetAspect¶
-
UnityEngineCamera.
__ResetAspect__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetCullingMatrix¶
-
UnityEngineCamera.
__ResetCullingMatrix__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetProjectionMatrix¶
-
UnityEngineCamera.
__ResetProjectionMatrix__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetReplacementShader¶
-
UnityEngineCamera.
__ResetReplacementShader__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetStereoProjectionMatrices¶
-
UnityEngineCamera.
__ResetStereoProjectionMatrices__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetStereoViewMatrices¶
-
UnityEngineCamera.
__ResetStereoViewMatrices__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetTransparencySortSettings¶
-
UnityEngineCamera.
__ResetTransparencySortSettings__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ResetWorldToCameraMatrix¶
-
UnityEngineCamera.
__ResetWorldToCameraMatrix__SystemVoid
(UnityEngine.Camera instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ScreenPointToRay¶
-
UnityEngineCamera.
__ScreenPointToRay__UnityEngineVector3__UnityEngineRay
(UnityEngine.Camera instanceUnityEngine.Vector3 pos)¶
outputs: unnamed (Ray
)
flow: none
Camera ScreenToViewportPoint¶
-
UnityEngineCamera.
__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3
(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3
)
flow: none
Camera ScreenToWorldPoint¶
-
UnityEngineCamera.

__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetStereoProjectionMatrix¶
-
UnityEngineCamera.
__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetStereoViewMatrix¶
-
UnityEngineCamera.
__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid
(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetTargetBuffers¶
-
UnityEngineCamera.
__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid
(UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera SetupCurrent¶
-
UnityEngineCamera.
__SetupCurrent__UnityEngineCamera__SystemVoid
(UnityEngine.Camera cur)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
Camera ToString¶
-
UnityEngineCamera.
__ToString__SystemString
(UnityEngine.Camera instance)¶
outputs: unnamed (String
)
flow: none
Camera ViewportPointToRay¶
-
UnityEngineCamera.
__ViewportPointToRay__UnityEngineVector3__UnityEngineRay
(UnityEngine.Camera instanceUnityEngine.Vector3 pos)¶
outputs: unnamed (Ray
)
flow: none
Camera ViewportToScreenPoint¶
-
UnityEngineCamera.
__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3
(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3
)
flow: none
Camera ViewportToWorldPoint¶
-
UnityEngineCamera.
__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3
(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3
)
flow: none
Camera WorldToScreenPoint¶
-
UnityEngineCamera.
__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3
(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3
)
flow: none
Camera WorldToViewportPoint¶
-
UnityEngineCamera.
__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3
(UnityEngine.Camera instanceUnityEngine.Vector3 position)¶
outputs: unnamed (Vector3
)
flow: none


Signals are data-backed recommendations to help customers make more informed decisions.
There are four signal types, each with its own corresponding modifier class: trustworthy, recent, time-sensitive & neutral.


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Smash Ultimate Controller Profile Generator
Name:
Game
Cube
A
B
X
Y
L
R
Z
C-Stick
DPad Up
DPad Side
DPad Down
Rumble
A+B Smash
Tap Jump
Sensitivity
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Smash
Attack
Special
Jump
Shield
Grab
UTaunt
Attack
Special
Jump
Shield
Grab
STaunt
Attack
Special
Jump
Shield
Grab
DTaunt
1
2
3
Pro
Con
A
B
X
Y
L
R
zR
zL
Right Stick
DPad Up
DPad Side
DPad Down
Rumble
A+B Smash
Tap Jump
Sensitivity
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Smash
Attack
Special
Jump
Shield
Grab
UTaunt
Attack
Special
Jump
Shield
Grab
STaunt
Attack
Special
Jump
Shield
Grab
DTaunt
1
2
3
Joy
Con
Up
Right
Left
Down
sR
sL
zL
L
Rumble
A+B Smash
Tap Jump
Sensitivity
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Grab
Attack
Special
Jump
Shield
Not Set
Attack
Special
Jump
Shield
Not Set
1
2
3


Available Events Each event is a collision between two atomic nuclei that results in a fireball (Quark Gluon Plasma), and many different particles are produced out of this inferno. The ALICE detector measures the interaction of these particles with fixed targets, and uses this to reconstruct all aspects of the particle. The blue tracks shown to the right are the result of this reconstruction.
Sector The TRD is divided into 18 sectors, spaced at 20 degree intervals Summary This view shows all the reconstructed particle tracks in blue, and all the measured TRD signals in red. XY plane The XY plane is equivalent to looking down the beam pipe, with the ring centre to your right
Supermodule Each supermodule is further divided into 5 stacks, and each stack has 6 layers Summary This view shows all the reconstructed particle tracks in blue, and all the measured TRD signals in red. ZR plane The ZR plane is equivalent to looking radially out from the centre of the beam pipe
3D interactive view This view shows all reconstructed particle tracks in blue, together with the TRD modules. You can click-and-drag to rotate the display, and use the mouse-wheel to zoom in and out.
Information
Sector The TRD is divided into 18 sectors or supermodules, spaced at 20 degree intervals Detail This view focuses on a single selected track, and the corresponding measured data in a single TRD module. XY plane The XY plane is equivalent to looking down the beam pipe, with the ring centre to your right
Supermodule Each supermodule is further divided into 5 stacks, and each stack has 6 layers Detail This view focuses on a single selected track, and the corresponding measured data in a single TRD module. ZR plane The ZR plane is equivalent to looking radially out from the centre of the beam pipe
Time-bin view This view shows how data is used to reconstruct a single TRD tracklet. Charge deposition is measured in 30 time bins of 2 micro-seconds each. At least 3 tracklets are required to match a reconstructed track.


{% extends 'base.html'%} {% import 'macros.html' as macro%} {% block content %} Top Headlines Go Back Home »


|
ovs all
|
Public Member Functions | |
| def | __init__ (self, pif) |
| def | rewrite (cls) |
| def | configure_ipdev (self, cfg) |
| def | preconfigure (self, parent) |
| def | bring_down_existing (self) |
| def | configure (self) |
| def | post (self) |
| def | bring_down (self) |
Object encapsulating the actions necessary to (de)configure the datapath for a given PIF. Does not include configuration of the IP address on the ipdev.
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.__init__ | ( | self, | |
| pif | |||
| ) |
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.bring_down | ( | self | ) |
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.bring_down_existing | ( | self | ) |
Tear down any existing network device configuration which needs to be undone in order to bring this PIF up.
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.configure | ( | self | ) |
Apply the configuration prepared in the preconfigure stage. Should assume any configuration files changed attached in the preconfigure stage are applied and bring up the necessary devices to provide the datapath for the PIF. Should not bring up the IPdev.
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.configure_ipdev | ( | self, | |
| cfg | |||
| ) |
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.post | ( | self | ) |
Called after the IPdev has been brought up. Should do any final setup, including reinstating any devices which were taken down in the bring_down_existing hook.
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.preconfigure | ( | self, | |
| parent | |||
| ) |
Prepare datapath configuration for PIF, but do not actually apply any changes. Any configuration files should be attached to parent.
| def opt_xensource_libexec_InterfaceReconfigure.Datapath.rewrite | ( | cls | ) |


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Hero lets you...
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Notify
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Cras mattis consectetur purus sit fermentum
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Cras mattis consectetur purus sit fermentum
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Connect |
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Cras mattis consectetur purus sit fermentum
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World's most advanced app with high-tech solutions
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The strong museum has collected more than 55,000 video games and related artifacts from the history of gaming.
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The strong museum has collected more than 55,000 video games and related artifacts from the history of gaming.
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Features All Joined Together in One App
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SYNC
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Computer manufacturer lenovo is getting flak...
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Computer manufacturer lenovo is getting flak...
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stats
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Computer manufacturer lenovo is getting flak...
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Responsive Layout
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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Various Skins
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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User-Friendly menus
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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Retina ready
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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Great performance
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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social share
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Tanjin is one of nearly 2,000 people to have landed on Italy's southernmost.
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Interested In a New Watch?
Muriel Bowser's administration says move is unrelated to charges that encryption caused failures in Metro.
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This is a very simple library with just a couple of classes that enable using both Parameterized and JUnitParams. See {@link name.tachenov.junitparams.ParameterizedJUnitParamsRunnerFactory ParameterizedJUnitParamsRunnerFactory} for details.


{% extends "base.html" %} {% set active_page = "stats" %} {% set page_title = "Stats - Lookup mining stats for an address" %} {% block body %}
{{ _("The address you entered is either not valid or is not a currency type we pay out") }}


---
layout: default
---
I'm Logan Theodore a human-centered problem solver.
My background is in applied research, business and instruction. I've held roles at the confluence of business management, user research and product design.
I have a strong bias for action in uncovering insights to help build products that are easily learnable, useful and above all else impactful.


The kappa statistic implemented by Fleiss is a very popular index for assessing the reliability of agreement among multiple observers. It is used both in the psychological and in the psychiatric field. Other fields of application are typically medicine, biology and engineering. Unfortunately,the kappa statistic may behave inconsistently in case of strong agreement between raters, since this index assumes lower values than it would have been expected. We propose a modification kappa implemented by Fleiss in case of nominal and ordinal variables. Monte Carlo simulations are used both to testing statistical hypotheses and to calculating percentile bootstrap confidence intervals based on proposed statistic in case of nominal and ordinal data.
| Version: | 2.0.1 |
| Published: | 2014-12-29 |
| Author: | Daniele Giardiello [cre], Piero Quatto [aut], Enrico Ripamonti [aut], Stefano Vigliani [ctb] |
| Maintainer: | Daniele Giardiello <daniele.giardiello1 at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | raters results |
| Reference manual: | raters.pdf |
| Package source: | raters_2.0.1.tar.gz |
| Windows binaries: | r-devel: raters_2.0.1.zip, r-release: raters_2.0.1.zip, r-oldrel: raters_2.0.1.zip |
| OS X binaries: | r-release: raters_2.0.1.tgz, r-oldrel: raters_2.0.1.tgz |
| Old sources: | raters archive |
Please use the canonical form https://CRAN.R-project.org/package=raters to link to this page.


'Home:::/:::Demos', 'heading' => 'Demos (these demos are included in the download zip file)', 'title' => 'Demos (these demos are included in the download zip file)', 'description' => 'Lots and lots of demos of what RGraph can do and the types of charts that it can produce. From basic demonstrations of functionality to full examples of better looking charts.', 'summary' => 'desc', 'noindex' => true )); ?>
There a lot of demo pages here so here's some of the latest demo pages that have been added or demo pages that have been updated.
You can get notifications of when new demos are added (there's no set schedule but new ones are usually added at least once every fortnight) by using the demos RSS feed.
There's a lot of examples here so I'd highly recommend that (if you're using Chrome) you install the LinkClump extension. This allows you to open many links at once by simply drawing a box around them.
There's a lot of examples here so I'd highly recommend that (if you're using Chrome) you install the LinkClump extension. This allows you to open many links at once by simply drawing a box around them.


So you and your friends want to go out for dinner tonight. But where? Wouldn't it be great if everyone could just vote on whichever restaurant(s) they're in the mood for?
Spoiler alert: Yes, yes, it would be. So what are you waiting for? Click the big blue button below to
Figured out when and who's coming to dinner, but feeling overwhelmed by the options you have? Just put them into the poll and send the link on to your friends. It's that easy.
Watch in real-time as your friends come in and respond. You'll learn to appreciate this during those last-minute lunch get-togethers. Or at least have fun making predictions like it's an election year.
You know you want to try it. It's so easy! You just have to...


Leave your files here and get them anywhere!
Log in to your Filebox!
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Don't worry, start now!


---
layout: post
title: Some interesting figures...
date: 2007-09-11 18:07:20 UTC
updated: 2007-09-11 18:07:20 UTC
comments: false
categories:
---
I was wondering how many elements of a type can you store in a
1. HashMap
2. Vector
3. ArrayList
4. Stack
and other Collections.
This is what i found. With the default Heap space intact,
ArrayList can store 33,07,499 Long or Integers and around 1222441 Strings(I am not sure how long)
Stack and Vector, including HashMap can store upto 1236653 Strings. While around 26,21,441 integral types could be stored.
I am not sure if this is same across all machines. Well this atleast gives me an idea to what extent i can go without facing OutOfMemoryError.


AgoraVideoViewController
open class AgoraVideoViewController : UICollectionViewController, VideoControlViewDelegate, UICollectionViewDelegateFlowLayout
extension AgoraVideoViewController: AgoraRtcEngineDelegate
AgoraVideoViewController
is a view controller capable of joining and managing a multi-party Agora video call. It handles joining and leaving a channel, as well as showing remote video feeds from other users in the call.
-
The render mode of the video views. Defaults to RenderModeHidden.
Declaration
Swift
public var videoRenderMode: AgoraVideoRenderMode
-
Available locations for the video control panel.
See moreDeclaration
Swift
public enum VideoControlLocation
-
Location of the video controls, either top or bottom.
Declaration
Swift
public var controlLocation: AgoraVideoViewController.VideoControlLocation { get set }
-
How far from the edge of the screen to place the video controls. Minimum of 0. Defaults to 20.
Declaration
Swift
public var controlOffset: CGFloat { get set }
-
Convenience initializer. Uses the existing appID and token in
AgoraPreferences
.Declaration
Swift
public convenience init(channel: String)
Parameters
channel
The name of the channel to join. All users who join the same channel will be placed in a single call with each other. The channel name cannot be empty, and channel names of at least 3 characters are recommended.
-
Initializes a new AgoraVideoViewController.
Declaration
Swift
public init(appID: String, token: String? = nil, channel: String)
Parameters
appID
A static value that is used to connect to the Agora.io service. Get your Agora App Id from https://console.agora.io
token
A static value that is used to as the user’s channel token. You can set either a dynamic token or a temp token. Generate a temp token using https://console.agora.io. Default is
nil
channel
The name of the channel to join. All users who join the same channel will be placed in a single call with each other. The channel name cannot be empty, and channel names of at least 3 characters are recommended.
-
Required init. Not implemented by default.
Declaration
Swift
required public init?(coder: NSCoder)
-
Sets the core parameters for a new AgoraVideoViewController. Redundant with init(appID:, token:, channel:).
Declaration
Swift
open func setParameters(appID: String, token: String? = nil, channel: String)
Parameters
appID
A static value that is used to connect to the Agora.io service. Get your Agora App Id from https://console.agora.io
token
A static value that is used to as the user’s channel token. You can set either a dynamic token or a temp token. Generate a temp token using https://console.agora.io. Default is
nil
channel
The name of the channel to join. All users who join the same channel will be placed in a single call with each other. The channel name cannot be empty, and channel names of at least 3 characters are recommended.
-
Loads the video control view. Override to create your own video controls.
Declaration
Swift
open func loadControlView() -> VideoControlView?
-
Initializes and joins an Agora channel on first load.
Declaration
Swift
override public func viewDidLoad()
-
Undocumented
Declaration
Swift
override public func viewWillAppear(_ animated: Bool)
-
Makes the local user an audience member, with no local video or audio. Automatically sets the channe profile to .liveBroadcasting.
Declaration
Swift
open func setIsAudience()
-
Mutes or unmutes the local audio. Called when the mute button is pressed.
Declaration
Swift
public func toggleLocalAudio()
-
Mutes or unmutes the local video. Called when the disable video button is pressed.
Declaration
Swift
public func toggleLocalVideo()
-
Leaves the video channel and dismisses the view controller. Called when the hang up button is pressed.
Declaration
Swift
public func leaveCall()
-
Toggles between the front and back cameras. Called when the switch camera button is pressed.
Declaration
Swift
public func switchCamera()
-
Sets the maximum number of video streams to show at once, including the local stream.
Declaration
Swift
public func setMaxStreams(streams: Int)
Parameters
streams
The maximum number of streams to show, including the local stream. Cannot be set lower than 1. Default is 4.
-
Toggles whether to hide the button to switch cameras.
Declaration
Swift
public func hideSwitchCamera(hidden: Bool = true)
Parameters
hidden
Whether to hide the button. Will hide the button if no parameter is passed.
-
Toggles whether to hide the button to mute the local video feed.
Declaration
Swift
public func hideVideoMute(hidden: Bool = true)
Parameters
hidden
Whether to hide the button. Will hide the button if no parameter is passed.
-
Toggles whether to hide the button to mute the local audio feed.
Declaration
Swift
public func hideAudioMute(hidden: Bool = true)
Parameters
hidden
Whether to hide the button. Will hide the button if no parameter is passed.
-
Handles showing the correct number of video streams. Default behavior displays up to four video streams at a time.
Declaration
Swift
open override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
-
Handles the layout and setup of cells for displaying users’ video streams.
Declaration
Swift
open override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
-
Determines the size of each collection view cell.
Declaration
Swift
open func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
-
Reports a warning during the Agora SDK at runtime.
In most cases, the app can ignore the warning reported by the SDK because the SDK can usually fix the issue and resume running.
For instance, the SDK may report an AgoraWarningCodeOpenChannelTimeout(106) warning upon disconnection from the server and attempts to reconnect.
See AgoraWarningCode.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didOccurWarning warningCode: AgoraWarningCode)
Parameters
engine
AgoraRtcEngineKit object
warningCode
Warning code. Full list: AgoraWarningCode
-
Reports an error during the Agora SDK at runtime.
In most cases, the SDK cannot fix the issue and resume running. The SDK requires the app to take action or inform the user about the issue.
For example, the SDK reports an AgoraErrorCodeStartCall = 1002 error when failing to initialize a call. The app informs the user that the call initialization failed and invokes the leaveChannel method to leave the channel.
See AgoraErrorCode.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didOccurError errorCode: AgoraErrorCode)
Parameters
engine
AgoraRtcEngineKit object
errorCode
-
Occurs when a method is executed by the SDK.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didApiCallExecute error: NSInteger, api: String, result: String)
Parameters
engine
AgoraRtcEngineKit object
error
The AgoraErrorCode returned by the SDK when the method call fails. If the SDK returns 0, then the method call succeeds.
api
The method executed by the SDK.
result
The result of the method call.
-
Occurs when the local user joins a specified channel.
Same as joinSuccessBlock in the joinChannelByToken method.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didJoinChannel channel: String, withUid uid: UInt, elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
channel
Channel name.
uid
User ID. If the
uid
is specified in thejoinChannelByToken
method, the specified user ID is returned. If theuser ID
is not specified when thejoinChannel
method is called, the server automatically assigns a uid.elapsed
The time elapsed (ms) from the local user calling Agora’s
joinChannelByToken
orsetClientRole
method, until the SDK triggers this callback. -
Occurs when the local user rejoins a channel.
If the client loses connection with the server because of network problems, the SDK automatically attempts to reconnect and then triggers this callback upon reconnection, indicating that the user rejoins the channel with the assigned channel ID and user ID.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didRejoinChannel channel: String, withUid uid: UInt, elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
channel
Channel name.
uid
User ID. If the
uid
is specified in thejoinChannelByToken
method, the specified user ID is returned. If theuser ID
is not specified when thejoinChannel
method is called, the server automatically assigns a uid.elapsed
The time elapsed (ms) from the local user calling Agora’s
joinChannelByToken
orsetClientRole
method, until the SDK triggers this callback. -
Occurs when the local user leaves a channel.
When the app calls the
leaveChannel
method, this callback notifies the app that a user leaves a channel.With this callback, the app retrieves information, such as the call duration and the statistics of the received/transmitted data reported by the
audioQualityOfUid
callback.Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didLeaveChannelWith stats: AgoraChannelStats)
Parameters
engine
AgoraRtcEngineKit object
stats
Statistics of the call:. See AgoraChannelStats for more details.
-
Occurs when the local user successfully registers a user account by calling the registerLocalUserAccount or joinChannelByUserAccount method.
This callback reports the user ID and user account of the local user.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didRegisteredLocalUser userAccount: String, withUid uid: UInt)
Parameters
engine
AgoraRtcEngineKit object
userAccount
The user account of the local user.
uid
The ID of the local user.
-
Occurs when a remote user or host joins a channel.
The SDK triggers this callback under one of the following circumstances: - A remote user/host joins the channel by calling the joinChannelByToken method. - A remote user switches the user role to the host by calling the setClientRole method after joining the channel. - A remote user/host rejoins the channel after a network interruption. - A host injects an online media stream into the channel by calling the addInjectStreamUrl method.
Note
Live-broadcast profile:- The host receives this callback when another host joins the channel.
- The audience in the channel receives this callback when a new host joins the channel.
- When a web application joins the channel, the SDK triggers this callback as long as the web application publishes streams.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didJoinedOfUid uid: UInt, elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
channel
Channel name.
uid
ID of the remote user whose video state changes.
elapsed
The time elapsed (ms) from the local user calling Agora’s
joinChannel
method until the SDK triggers this callback. -
Occurs when the SDK gets the user ID and user account of the remote user.
After a remote user joins the channel, the SDK gets the user ID and user account of the remote user, caches them in a mapping table object (userInfo), and triggers this callback on the local client.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didUpdatedUserInfo userInfo: AgoraUserInfo, withUid uid: UInt)
Parameters
engine
AgoraRtcEngineKit object
userInfo
The AgoraUserInfo object that contains the user ID and user account of the remote user.
uid
The ID of the remote user.
-
Occurs when a remote user (Communication)/host (Live Broadcast) leaves a channel. Same as userOfflineBlock.
There are two reasons for users to be offline:
- Leave a channel: When the user/host leaves a channel, the user/host sends a goodbye message. When the message is received, the SDK assumes that the user/host leaves a channel.
- Drop offline: When no data packet of the user or host is received for a certain period of time (20 seconds for the Communication profile, and more for the Live-broadcast profile), the SDK assumes that the user/host drops offline. Unreliable network connections may lead to false detections, so Agora recommends using a signaling system for more reliable offline detection.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didOfflineOfUid uid: UInt, reason: AgoraUserOfflineReason)
Parameters
engine
AgoraRtcEngineKit object
uid
ID of the user or host who leaves a channel or goes offline.
reason
Reason why the user goes offline, see AgoraUserOfflineReason.
-
Occurs when the network connection state changes.
The SDK triggers this callback to report on the current network connection state when it changes, and the reason of the change.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, connectionChangedTo state: AgoraConnectionStateType, reason: AgoraConnectionChangedReason)
Parameters
engine
AgoraRtcEngineKit object
state
The current network connection state, see AgoraConnectionStateType.
reason
The reason of the connection state change, see AgoraConnectionChangedReason.
-
Occurs when the local network type changes.
When the network connection is interrupted, this callback indicates whether the interruption is caused by a network type change or poor network conditions.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, networkTypeChangedTo type: AgoraNetworkType)
Parameters
engine
AgoraRtcEngineKit object
type
The network type, see AgoraNetworkType.
-
Occurs when the SDK cannot reconnect to Agora’s edge server 10 seconds after its connection to the server is interrupted.
The SDK triggers this callback when it cannot connect to the server 10 seconds after calling the joinChannelByToken method, regardless of whether it is in the channel or not.
This callback is different from rtcEngineConnectionDidInterrupted:
- The SDK triggers the rtcEngineConnectionDidInterrupted callback when it loses connection with the server for more than four seconds after it successfully joins the channel.
- The SDK triggers the rtcEngineConnectionDidLost callback when it loses connection with the server for more than 10 seconds, regardless of whether it joins the channel or not. If the SDK fails to rejoin the channel 20 minutes after being disconnected from Agora’s edge server, the SDK stops rejoining the channel.
Declaration
Swift
open func rtcEngineConnectionDidLost(_ engine: AgoraRtcEngineKit)
Parameters
engine
AgoraRtcEngineKit object
-
Occurs when the token expires in 30 seconds.
The user becomes offline if the token used in the joinChannelByToken method expires. The SDK triggers this callback 30 seconds before the token expires to remind the app to get a new token. Upon receiving this callback, generate a new token on the server and call the renewToken method to pass the new token to the SDK.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, tokenPrivilegeWillExpire token: String)
Parameters
engine
AgoraRtcEngineKit object
token
The token that expires in 30 seconds.
-
Occurs when the token expires.
After a token is specified by calling the joinChannelByToken method, if the SDK losses connection to the Agora server due to network issues, the token may expire after a certain period of time and a new token may be required to reconnect to the server.
Th SDK triggers this callback to notify the app to generate a new token. Call the renewToken method to renew the token.
Declaration
Swift
open func rtcEngineRequestToken(_ engine: AgoraRtcEngineKit)
Parameters
engine
AgoraRtcEngineKit object
-
Reports which users are speaking, the speakers’ volumes, and whether the local user is speaking.
This callback reports the IDs and volumes of the loudest speakers at the moment in the channel, and whether the local user is speaking. By default, this callback is disabled. You can enable it by calling the enableAudioVolumeIndication method. Once enabled, this callback is triggered at the set interval, regardless of whether a user speaks or not. The SDK triggers two independent reportAudioVolumeIndicationOfSpeakers callbacks at one time, which separately report the volume information of the local user and all the remote speakers. For more information, see the detailed parameter descriptions.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, reportAudioVolumeIndicationOfSpeakers speakers: [AgoraRtcAudioVolumeInfo], totalVolume: Int)
Parameters
engine
AgoraRtcEngineKit object
speakers
AgoraRtcAudioVolumeInfo array. An empty speakers array in the callback indicates that no remote user is speaking at the moment.
- In the local user’s callback, this array contains the following members: uid = 0, volume = totalVolume, which reports the sum of the voice volume and audio-mixing volume of the local user, and vad, which reports the voice activity status of the local user.
- In the remote speakers’ callback, this array contains the following members: uid of each remote speaker, volume, which reports the sum of the voice volume and audio-mixing volume of each remote speaker, and vad = 0.
totalVolume
Total volume after audio mixing. The value range is [0,255].
- In the local user’s callback, totalVolume is the sum of the voice volume and audio-mixing volume of the local user.
- In the remote speakers’ callback, totalVolume is the sum of the voice volume and audio-mixing volume of all the remote speakers.
-
Occurs when a remote user’s audio stream is muted/unmuted.
The SDK triggers this callback when the remote user stops or resumes sending the audio stream by calling the muteLocalAudioStream method.
Note
This callback is invalid when the number of the users or broadcasters in a channel exceeds 20.Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didAudioMuted muted: Bool, byUid uid: UInt)
Parameters
engine
AgoraRtcEngineKit object
muted
Whether the remote user’s audio stream is muted/unmuted. Where
true
represets MUTED, andfalse
is UNMUTEDuid
ID of the remote user or host who’s mic was muted
-
Reports which user is the loudest speaker over a period of time.
This callback reports the speaker with the highest accumulative volume during a certain period. If the user enables the audio volume indication by calling the enableAudioVolumeIndication method, this callback returns the user ID of the active speaker whose voice is detected by the audio volume detection module of the SDK.
Note
- To receive this callback, you need to call the enableAudioVolumeIndication method.
- This callback returns the user ID of the user with the highest voice volume during a period of time, instead of at the moment.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, activeSpeaker speakerUid: UInt)
Parameters
engine
AgoraRtcEngineKit object
speakerUid
The user ID of the active speaker. A speakerUid of 0 represents the local user.
-
Occurs when the engine sends the first local audio frame.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, firstLocalAudioFrame elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
elapsed
Time elapsed (ms) from the local user calling the joinChannelByToken method until the SDK triggers this callback.
-
Occurs when the engine receives the first audio frame from a specified remote user.
This callback is triggered in either of the following scenarios:
- The remote user joins the channel and sends the audio stream.
- The remote user stops sending the audio stream and re-sends it after 15 seconds. Possible reasons include:
- The remote user leaves channel.
- The remote user drops offline.
- The remote user calls muteLocalAudioStream.
- The remote user calls disableAudio.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, firstRemoteAudioFrameOfUid uid: UInt, elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
uid
User ID of the remote user.
elapsed
Time elapsed (ms) from the local user calling the joinChannelByToken method until the SDK triggers this callback.
-
Occurs when a remote user’s video stream playback pauses/resumes.
You can also use the remoteVideoStateChangedOfUid callback with the following parameters:
AgoraVideoRemoteStateStopped(0)
andAgoraVideoRemoteStateReasonRemoteMuted(5)
.AgoraVideoRemoteStateDecoding(2)
andAgoraVideoRemoteStateReasonRemoteUnmuted(6)
.
The SDK triggers this callback when the remote user stops or resumes sending the video stream by calling the muteLocalVideoStream method.
Note
This callback is invalid when the number of users or broadcasters in a channel exceeds 20.Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didVideoMuted muted: Bool, byUid uid: UInt)
Parameters
engine
AgoraRtcEngineKit object
muted
A remote user’s video stream playback pauses/resumes. Where
true
represets PAUSE, andfalse
is RESUMEuid
ID of the remote user or host who’s video was paused/resumed
-
Occurs when the remote video state changes.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, remoteVideoStateChangedOfUid uid: UInt, state: AgoraVideoRemoteState, reason: AgoraVideoRemoteStateReason, elapsed: Int)
Parameters
engine
AgoraRtcEngineKit object
uid
ID of the remote user whose video state changes.
state
The state of the remote video. For more detail see AgoraVideoRemoteState
reason
The reason of the remote video state change. For more detail see AgoraVideoRemoteStateReason
elapsed
The time elapsed (ms) from the local user calling Agora’s
joinChannel
method until the SDK triggers this callback.
-
Occurs when the local user receives the data stream from a remote user within five seconds.
The SDK triggers this callback when the local user receives the stream message that the remote user sends by calling the sendStreamMessage method.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, receiveStreamMessageFromUid uid: UInt, streamId: Int, data: Data)
Parameters
engine
AgoraRtcEngineKit object
uid
User ID of the remote user sending the message.
streamId
Stream ID
data
Data received by the local user
-
Occurs when the local user does not receive the data stream from the remote user within five seconds.
The SDK triggers this callback when the local user fails to receive the stream message that the remote user sends by calling the sendStreamMessage method.
Declaration
Swift
open func rtcEngine(_ engine: AgoraRtcEngineKit, didOccurStreamMessageErrorFromUid uid: UInt, streamId: Int, error: Int, missed: Int, cached: Int)
Parameters
engine
AgoraRtcEngineKit object
uid
User ID of the remote user sending the message.
streamId
Stream ID
error
Error code. See AgoraErrorCode.
missed
Number of lost messages.
cached
Number of incoming cached messages when the data stream is interrupted.


{% import "lib/directiveHelpers.html" as directiveHelper -%}
{% import "lib/paramList.html" as params -%}
{% extends 'class.template.html' -%}
{% block overview %}{% include "includes/directive-overview.html" %}{% endblock %}
{% block additional -%}
{% include "includes/selectors.html" %}
{$ directiveHelper.renderBindings(doc.inputs, 'inputs', 'input', 'Inputs') $}
{$ directiveHelper.renderBindings(doc.outputs, 'outputs', 'output', 'Outputs') $}
{% include "includes/export-as.html" %}
{% endblock %}
{% block annotations %}{% endblock %}


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Mrs.Grace Omar Dakar Rep.of Senegal West Africa. Dear Beloved One. Thank you for giving me your time;Please be patient and read my email to you, this letter might come as a surprise to you,and you could be wondering where I got your contact. I got your address through a personal search on the internet for someone relaible and trustworthy,so i decided to contact you for an assistant, which I do hope you will take your time to consider. I am a widow to the late principal accountant of Sierra Leon central bank who was assassinated due to political hostility in my country. For the sake of our lives,my children and i fled to a neighbouring country, Senegal; where we are now seeking refuge. I must confess to you,our journey to Senegal was not a jolly ride as we encountered a lot of problems,most painful was a particular situation that left us in a state of penury and where we also lost our travelling documents,thereby making it impossible for us to travel now. Months ago i was diagnosed with cancer,this futher made our lives more difficult as i am lacking funds to take care of my self and my children. I decided to contact you,seeking your assistance because i am having problems recovering a large deposit made by my late husband overseas since the company maintained that instructions left by my late husband the original depositor,states that the funds be "RELEASED TO ME HIS WIFE OR A FOREIGN REPRESENTATIVE ONLY", believing he would appoint someone by himself to represent him for the claim but unfortunately he died earlier. This is the only hope my family has of surviving,paticularly my only son,who has so much dreams and i want to do the best i can to help them fufill thier dreams. I am contacting you to help me make the claims by representing my husband as the foreign representative,since i cannot travel to make the claims my self due to my present condition,i am pleading with you to help us claim the funds from the security firm and most importantly, your ability to put the said funds into circulation wisely for our joint interest and relocating my children particularly my son is a major considerable factor regarding my request as my knowledge on financial matters is not enough to handle such amount of fund(us$16,000,000.00) sixteen million dollars. In view of this, if you are touched to work with me in sincerity, by standing as my late husband,s foreign representative to receive the said deposit on our behalf, we shall embrace you as our family and will compensate you accordingly. I am willing to share the money 40% for you,40% for me and my children and the remaining 10% we be set aside for any expenses that may be incurred in the course of this transaction,all i really care about now is the welfare of my children. As you indicate interest, please contact my son ANTA OMAR on this email address (an_omar07@yahoo.fr)or call him on his phone number Tel: +221-4488469 to enable him give you further information relating to the funds and the steps we shall take to finalize on the project,i have handed this project to him as my health conditions makes it hard for me to talk or go around. Thanking you in advance for your kind and urgent response, more so for keeping our proposal to your self. Sincerely Grace Omar.


Chapter 4 Self Organizing Maps (SOM)
4.1 Other names:
- Self-Organizing Feature Map (SOFM).
- Kohonen Map.
- Kohonen Networks.
4.2 Generalities
- Self Organizing Maps belong to the family of Artificial Neural Networks.
- In the subgroup of Unsupervised Learning,
- To function they use a competitive learning strategy (winner takes all).
- They are considered to be a non-linear implementation of the Principal Components Analysis (PCA) algorithm.
Self Organizing Maps (SOM) were first described by Teuvo Kohonen (Kohonen 1995), others have extended his work and modified SOMs to tackle specific problems.
“The Self-Organizing Map is inspired by postulated feature maps of neurons in the brain comprised of feature-sensitive cells that provide ordered projections between neuronal layers, such as those that may exist in the retina and cochlea. For example, there are acoustic feature maps that respond to sounds to which an animal is most frequently exposed, and tonotopic maps that may be responsible for the order preservation of acoustic resonances.” (Brownlee 2011)
Different sensory inputs are maped into corresponding areas of the cerebral cortex in an orderly way. The map generated in the cerebral cortex is called a topographic map and it has two very important properties, (Bullinaria 2015):
- At each stage of representation, or processing, each piece of incoming information is kept in its proper context/neighborhood.
- Neurons dealing with closely related pieces of information are kept close together so that they can interact via short synaptic connections.
Following the principles observed in the sensory input processing by neurological structures , the previous two properties should be kept in an artificial intelligence algorithm looking to reproduce this phenomenon. In shorter words: the principle of topographic map formation is the escence of this process, where:
“The spatial location of an output neuron in a topographic map corresponds to a particular domain or feature drawn from the input space.” (Bullinaria 2015)
4.3 Penfield´s Homunculus
4.4 Algorithm
4.4.1 Conditions
- The data given to the algorithm must be continuous.
- The algorithm will perform better when fed high dimensional data.
- This algorithm will help in the process of
4.4.2 Steps of the algorithm
This section is based on the “Introduction to Neural Computation” course, taught by Dr John A Bullinaria at the University of Birmingham.
Self Organizing Maps follow the principle of self organization, composed of the following 4 steps:
- Initialization.
- Competition.
- Cooperation.
- Adaptation.
<IP_ADDRESS> Initialization
All the connections weights (neurons or centroids) are initialized with small random values. Other authors use the the principal component (eigenvector) of the data in this step.
<IP_ADDRESS> Competition:
For each input pattern, the neurons compute their respective values of a discriminant function which provides the basis for competition. The particular neuron with the smallest value of the discriminant function is declared the winner.
- Given the input space is \(D\) dimensional, the input patterns can be expressed as:
\[x = \{x_i:i=1,...,D\}\]
- The connection weights between the input units \(i\) and the neurons \(j\) in the computation layer can be expressed as:
\[w_j = \{w_{ji}: j = 1,...,N; i = 1,...,D\}\]
Where N is the total number of neurons.
Discriminant Function
Now that the dimensions of the data and how they are related to the lattice in the SOM are clearer, the next natural step in the process is to define the discriminant function, SOM bases this on the squared Euclidean distance:
\[d_j(x) = \sum_{i=1}^D(x_i - w_{ji})^2\]
By doing this, the neuron whose weight vector comes closest to the input vector (most similar to it) is “declared” the winner.
This process allows us to map a continuous space given by the input to a discrete output space of neurons by a process of competition and a “winner takes all” approach.
<IP_ADDRESS> Cooperation:
The winning neuron determines the spatial location of a topological neighborhood of excited neurons, thereby providing the basis for cooperation among neighbouring neurons. This lateral interaction within a set of neurons has been observed by neurobiologist in human and other brains. When one neuron fires, its closest neighbours tend to get excited more than those further away. This phenomenon allows the formation of a topological neighborhood that decays with distance in relation to the excited neuron known as the Best Matching Unit (BMU) in a SOM.
If \(S_ij\) is the lateral distance between neurons \(i\) and \(j\) on the grid of output neurons, the topological neighborhood will then be expressed as:
\[T_{ij,I(x)} = exp \left( \frac{-S^2_{j,I(x)}}{2\sigma^2}\right)\]
Where \(I(x)\) = the index of the winning neuron.
This has the following key properties:
- Maximal at the BMU.
- It decreases monotonically to zero as the distance goes to infinity.
- It is translation invariant, therefore independent of the location of the BMU.
Important note:
The process of self organization will work best if the size of \(\sigma\) of the neighborhood decreases with time. A popular approach has been an exponential decay:
\[\sigma(t) = \sigma_0\space exp(\frac{-t}{\tau_{\sigma}})\]
<IP_ADDRESS> Adaptation:
The excited neurons decrease their individual values of the discriminant function in relation to the input pattern through suitable adjustment of the associated connection weights, such that the response of the winning neuron to the subsequent application of a similiar input pattern is enhanced.
In a topographic neighborhood not only the winning neuron gets its weights updated, but its neighbors will have their weights updated as well, although by not as much as the winner itself. In practice, the appropriate weight update equation is:
\[\Delta w_{ji} = \eta(t) * T_{j,I(x)}(t) * (x_i - w_{ji})\]
Where there is a time (\(t\), epoch) dependent learning rate \(\eta(t) = \eta_0 \space exp(\frac{-t}{\tau_\eta})\), and the updates are applied for all the training patterns \(x\) over many epochs.
Each learning weight update will move the weight vectors \(w_i\) of the BMU (winning neuron) and it’s neighbors towards the input vector \(x\). Repeated presentations of the training data thus leads to topological ordering.
4.5 Example
This example is based on material presented in Dublin for the 2014 R Regional Conference (Lynn 2014)
We will take the dataset wines
found in the package kohonen
(Ron Wehrens 2017), which shows the results of a chemical analysis of wines grown in the same region in Italy but derived from three different cultivars. The analysis determined the quantities of 13 constituents found in each of the three types of wines.
4.5.1 Summary of the dataset
library(kohonen)
data(wines)
summary(wines)
## alcohol malic acid ash ash alkalinity
## Min. :11.03 Min. :0.74 Min. :1.360 Min. :10.60
## 1st Qu.:12.36 1st Qu.:1.60 1st Qu.:2.210 1st Qu.:17.20
## Median :13.05 Median :1.87 Median :2.360 Median :19.50
## Mean :12.99 Mean :2.34 Mean :2.366 Mean :19.52
## 3rd Qu.:13.67 3rd Qu.:3.10 3rd Qu.:2.560 3rd Qu.:21.50
## Max. :14.83 Max. :5.80 Max. :3.230 Max. :30.00
## magnesium tot. phenols flavonoids non-flav. phenols
## Min. : 70.00 Min. :0.980 Min. :0.340 Min. :0.1300
## 1st Qu.: 88.00 1st Qu.:1.740 1st Qu.:1.200 1st Qu.:0.2700
## Median : 98.00 Median :2.350 Median :2.130 Median :0.3400
## Mean : 99.59 Mean :2.292 Mean :2.023 Mean :0.3623
## 3rd Qu.:107.00 3rd Qu.:2.800 3rd Qu.:2.860 3rd Qu.:0.4400
## Max. :162.00 Max. :3.880 Max. :5.080 Max. :0.6600
## proanth col. int. col. hue OD ratio
## Min. :0.410 Min. : 1.280 Min. :0.480 Min. :1.270
## 1st Qu.:1.250 1st Qu.: 3.210 1st Qu.:0.780 1st Qu.:1.930
## Median :1.550 Median : 4.680 Median :0.960 Median :2.780
## Mean :1.587 Mean : 5.055 Mean :0.957 Mean :2.604
## 3rd Qu.:1.950 3rd Qu.: 6.200 3rd Qu.:1.120 3rd Qu.:3.170
## Max. :3.580 Max. :13.000 Max. :1.710 Max. :4.000
## proline
## Min. : 278.0
## 1st Qu.: 500.0
## Median : 672.0
## Mean : 745.1
## 3rd Qu.: 985.0
## Max. :1680.0
4.5.2 Training Phase
library(kohonen)
#SOM grid/lattice
som_grid <- somgrid(xdim = 6, ydim = 6, topo = "hexagonal")
#Standardazing dataset
wines.sc <- scale(wines)
#Setting the seed
set.seed(123)
#Training SOM
som_model <- som(wines.sc,
grid = som_grid,
rlen = 15000,
alpha = c(0.05,0.01),
keep.data = TRUE)
4.5.3 Visualization
<IP_ADDRESS> Training progress
Once a stable plateu is shown in the plot, one can assume that the Euclidean distance from each node’s weights to the samples in the database represented by that node (or neuron) has reached it’s lower value. If the curve in the plot is continually decreasing more iterations will be needed.
plot(som_model, type = "changes")
<IP_ADDRESS> Node Counts
This steps helps us visualize how many samples are mapped to each neuron on the map. This can be used as an indicator of map quality. Some key points:
- Sample distribution should be relatively uniform (colors or shades similar) throughout the map.
- Large values in a map area are a sign that a larger map is needed.
- Empty neurons are a sign that the map is to large.
- It is costumary to aim for 5 to 10 samples per neuron for an ideal map.
source('coolBlueHotRed.R')
plot(som_model,
type = "count",
palette.name = coolBlueHotRed,
main = "Counts plot / Map quality")
<IP_ADDRESS> Neighbor Distance
This is also called the U-Matrix and it is a visualization of the distance between each neuron and it’s neihgbors.
Key points:
- It’s usually visualized using a grayscale.
- Areas of low neighbor distance indicate groups of similar neurons.
- Areas of high nighbor distance indicate that neurons are more dissimilar.
- The U-Matrix can be used to identify clusters.
plot(som_model,
type = "dist.neighbours",
palette.name = gray.colors,
main = "Nighbour distance plot/ U-Matrix")
<IP_ADDRESS> Weight vectors / Codes
These codes are made up of normalised values of the original variables from the dataset used to train the SOM. Each node weight vector is similar (representative) of the samples mapped to that node. By doing this visualization it is possible to see patterns in the distribution of the values of variables.
Key points:
- The visualization of >7 variables with this approach is usually of not much use.
plot(som_model,
type = "codes",
main = "Codes",
palette.name = coolBlueHotRed)
<IP_ADDRESS> Heatmaps
One of the most important visualization of a SOM. It allows for a weight space view of a single variable (distribution). Usually, multiple heatmaps are produced based on different variables and then compared to see if areas and/or patterns of interest are discovered. Key points:
- When generating multiple visualizations of the same SOM, individual sample positions do not move form one visualization to another, the map is simpleyu colored by different variables.
codes <- as.data.frame(as.list(som_model$codes))
#Standardized values
plot(som_model,
type = "property",
property = codes$alcohol,
palette.name = coolBlueHotRed,
main = "Standardized Alcohol Levels")
Heat maps are usually presented to non-technicall people, therefore it is prefered to use the normal values as they appeared on the original dataset. The following heatmaps are presented with values previous to standardization.
<IP_ADDRESS> Drawing Conclusions
Understanding how a Self Organizing Map is generated is of key value to run these analysis. Once a clear understanding of the mathematics and algorithmia is achieved then the process of training the SOM can start.
Special attention must be put in the quality of the SOM, the right amount of ephocs and the size of the grid as well.
In the previous example one can see that wines with high levels of alcohol tend to have low OD ratios and high levels of total phenols. Combined with domain knowledge these assosiations can be put to good use in the field.
References
Kohonen, Teuvo. 1995. “Self-Organizing Maps, Volume 30 of Springer Series in Information Sciences.” Springer, Berlin, Heidelberg.
Brownlee, Jason. 2011. Clever Algorithms: Nature-Inspired Programming Recipes. Jason Brownlee.
Bullinaria, John A. 2015. “Self Organizing Maps: Fundamentals.” http://www.cs.bham.ac.uk/~jxb/INC/l16.pdf.
Lynn, Shane. 2014. “Self-Organising Maps for Customer Segmentation Using R.” January. https://www.slideshare.net/shanelynn/2014-0117-dublin-r-selforganising-maps-for-customer-segmentation-shane-lynn.
Ron Wehrens, Johannes Kruisselbrink. 2017. Supervised and Unsupervised Self-Organising Maps. https://cran.r-project.org/web/packages/kohonen/.


Ploror688.github.io
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Kanye West to stage first ever opera Nebuchadnezzar
- Popular American rapper, Kanye West, has revealed that he would be producing his first opera titled Nebuchadnezzar
- The opera is modelled after the story of the biblical and ancient Babylonian king whose story serves as a significant lesson to Christians
- The American rapper on his Twitter page shared a prototype of the ticket that would be sold for the event
Top American rapper, Kanye West, has announced that he would be staging his first-ever opera titled Nebuchadnezzar.
The rapper who just turned Christian devotee said that he would be presenting the opera come Sunday, November 24, at the Hollywood Bowl, Evening Standard reports.
On his Twitter account, Kanye shared a sample of the golden ticket designed by Nick Knight and has an engraved image of the ancient Babylonian king, Nebuchadnezzar.
It should be noted that the opera will be directed by popular Italian artist, Vanessa Beecroft, a person who is said to have collaborated with Kanye on many projects.
South African artistes kick against Burna Boy performing in their country for Africans Unite concert
The opera performance is coming weeks after the father of four released his new album, Jesus is King, to much applause.
Meanwhile, Legit.ng earlier reported that the American rapper left prisoners in tears during a praise and worship session at Harris County jail in Texas, US.
It was gathered that Kanye on Sunday, November 17, led about 200 inmates and prison staff in prayers and songs. His worship session was said to have moved a lot of them into tears as he reached out to the innermost part of his soul to deliver a special performance.
The musician was accompanied by his choir that performed several songs from his recently launched album dubbed Jesus is King. The convicts from the correctional facility were immersed deep in worship.
PAY ATTENTION: Download our mobile app to enjoy the latest news update
In another related news, weeks after Kanye was accused of commercialising the gospel, report surfaced that Christians will be forced to obtain tickets again before attending his church service.
Davido happily welcomes new signee Lhilfrosh as he touches down Dubai (photos, videos)
He was expected to pitch his camp at evangelist Joel Osteen’s church on Sunday, November 17, 2019.
The church, however, reached out to tickets provider, Ticketmaster, to give 45,000 tickets for the first people who would arrive at the venue.
Naij.com (naija.ng) > Legit.ng We have upgraded to serve you better
D’banj prays a lot – Label signee Cheekychizzy on Legit TV


|
Canvas graphics library
0.1.0
This library is developed to perform canvas graphics in memory buffers
|
#include <font.h>
Public Member Functions | |
| NanoFont () | |
| NanoFont (const uint8_t *progmemFont) | |
| void | loadFixedFont (const uint8_t *progmemFont) |
| void | loadFreeFont (const uint8_t *progmemFont) |
| void | loadSecondaryFont (const uint8_t *progmemUnicode) |
| void | getCharBitmap (uint16_t ch, SCharInfo *info) |
| returns char data for currently set (active) font. More... | |
| lcduint_t | getTextSize (const char *text, lcduint_t *height=nullptr) |
| returns text width in pixels (and its height if height is requested) More... | |
| const SFontHeaderRecord & | getHeader () |
| uint8_t | getPages () |
Static Public Member Functions | |
| static uint16_t | unicode16FromUtf8 (uint8_t ch) |
NanoFont class implements work with fonts provided by the library: loading fonts, providing their parameters
|
inline |
Creates empty NanoFont object. Please, use loadFixedFont(), loadFreeFont(), loadSecondaryFont() functions after creating the object.
|
inline |
| void NanoFont::getCharBitmap | ( | uint16_t | ch, |
| SCharInfo * | info | ||
| ) |
returns char data for currently set (active) font.
Function returns char data for currently set font: pointer to progmem data for specified char, and width, height of the char. You can use these data to draw char manually using NanoDisplayOps1::drawBitmap1(), NanoDisplayOps8::drawBitmap1(), NanoDisplayOps16::drawBitmap1() or NanoCanvasOps::drawBitmap1().
| ch | char to read from set font |
| info | pointer to SCharInfo structure to fill with char data |
|
inline |
Returns reference to SFontHeaderRecord. This record contains some useful information on font like width, height, etc.
|
inline |
returns text width in pixels (and its height if height is requested)
Returns text width in pixels (and its height if height is requested)
| text | pointer to null-terminated string |
| height | pointer to lcduint_t variable to store height to. nullptr if height is not required |
| void NanoFont::loadFixedFont | ( | const uint8_t * | progmemFont | ) |
Function allows to set another fixed font for the library. By default, the font supports only first 128 - 32 ascii chars. Please refer to github wiki on how to generate new fonts.
| progmemFont | - font to setup located in Flash area |
| void NanoFont::loadFreeFont | ( | const uint8_t * | progmemFont | ) |
Function allows to set another free font for the library. By default, the font supports only first 128 - 32 ascii chars. Please refer to github wiki on how to generate new fonts.
| progmemFont | - font to setup located in Flash area |
| void NanoFont::loadSecondaryFont | ( | const uint8_t * | progmemUnicode | ) |
Function allows sets secondary font for specific language. Use it if you want to use additional font to combine capabilities of ascii fonts and language specific font.
| progmemUnicode | font containing unicode table (refer to ssd1306xled_font6x8_German as example). |
|
static |
Returns 16-bit unicode char, encoded in utf8 SSD1306_MORE_CHARS_REQUIRED if more characters is expected
| ch | character byte to decode |


A pump, an orifice and two pipes are parameterized with simple nominal values. Note that pipe1 and pipe2 use the flowModel NominalTurbulentFlow and NominalLaminarFlow, respectively, which do not require the specification of geometry data. Instead pathLengths_nominal are obtained internally for given nominal pressure loss and nominal mass flow rate.
The pump controls a pressure ramp from 1.9 bar to 2.1 bar. This causes an appropriate ramp on the mass flow rate of the orifice, which has a boundary pressure of 1 bar. Flow reversal occurs in the pipes, which have a boundary pressure of 2 bar. The Command plotResults can be used to see the pump speed N, which is controlled ideally to obtain the pressure ramp. Moreover the internally obtained nominal design values that fulfill the nominal operating conditions as well as the Reynolds number, m_flows_turbulent, and dps_fg_turbulent are plotted.
Note that the large value for pipe2.flowModel.pathLengths_nominal[1] is only meaningful under the made assumption of laminar flow, which is hardly possible for a real pipe.
Once the geometries have been designed, the NominalTurbulentPipeFlow correlations can easily be replaced with TurbulentPipeFlow or DetailedPipeFlow correlations. Similarly the ControlledPump can be replaced with a PrescribedPump to investigate a real controller or with a Pump with rotational shaft to investigate inertia effects.
The model has the parameter eps_m_flow_turbulent that can be used to change the flow through pipe1 from fully turbulent (eps_m_flow_turbulent=0) to fully laminar (eps_m_flow_turbulent>actual flow). Invoke plotResults and see pipe1.port_a.m_flow. Relating the actual flow to pipe1.flowModel.m_flows_turbulent[1], it can be seen that eps_m_flow_turbulent=0.1 is an appropriate choice for the given pipe diameter.
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RestError
public enum RestError: Error
An error from processing a network request or response.
-
No data was returned from the server.
Declaration
Swift
case noData
-
Failed to serialize JSON to data.
Declaration
Swift
case serializationError
-
Failed to replace special characters in the URL path with percent encoded characters.
Declaration
Swift
case encodingError
-
FileManager failed to handle the given file. (The file may already exist or the disk may be full.)
Declaration
Swift
case fileManagerError
-
Failed to load the given file.
Declaration
Swift
case invalidFile
-
An HTTP error with a status code and description.
Declaration
Swift
case failure(Int, String)


Boston Celtics Kemba Walker carried off court on stretcher after scary head-on collision with teammate
by Paulina DedajBoston Celtics point guard Kemba Walker is recovering from “concussion-like symptoms” after a scary head-on collision with a teammate left him being carried off on a stretcher halfway through Friday night’s game against the Denver Nuggets.
Walker was trying to control a pass he deflected with just over three minutes left in the second quarter when he appeared to lose balance and run, with his head down, straight in the abdomen of Semi Ojeleye.
TWO NFL TEAMS INTERESTED IN COLIN KAEPERNICK, ATTORNEY CLAIMS
Walker was seen falling to the ground with his head and shoulders dropped.
Medical personnel rushed over and placed a brace around his neck in order to stabilize the area. He was strapped to a backboard before being placed onto a gurney and wheeled off the court.
Onlookers feared that Walker might have sustained a significant neck injury based on the way he collided with Ojeleye but the Celtics tweeted out shortly after that he has been diagnosed with “concussion-like symptoms.”
He was transported to a Denver hospital where all of his scans and tests came back with a “positive result,” head coach Brad Stevens said.
The team took to twitter to update the situation early Saturday morning, saying that Walker had been released from the hospital and was set to rejoin his team as they head back to Boston.
CLICK HERE TO GET THE FOX NEWS APP
Walker entered the game averaging a team-leading 22.6 points, 4.9 rebounds, and 4.8 assists in his first season with Boston. The Nuggets went on to beat the Celtics 96-92.
Earlier this month, the Celtics lost Gordon Hayward to a fractured left hand. He suffered the injury when he collided with LaMarcus Aldridge in a Nov. 9 game against San Antonio.
The Associated Press contributed to this report.


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Path menu in pure CSS3
I'm fall in love with the new UI of Path. I really love the user interaction design like the "add menu". So, as I'm a front-end developer, I tried to recreate the same thing on my browser.
Firstly, I posted a video of the effect on dribbble and now, I share my code.
An experiment in CSS
I made the choice to do this with only html/css3 and no images whatsoever.
There is 0 line of javascript.
I'm aware that you can do the same with a bit of javascript to be compliant with others browsers. But, It was not my goal :)
How was this made?
To calculate the coordinates of items and generate the animation, I used Sass+Compass.
I used a math formula in order to add the items's position on the arc of circle. So, you can add or remove items without rewrite the code.
Finally, I generate a keyframe animation for each item. To be honnest, I had a lot of problems to use keyframes and Sass.
It's for this reason, that it's only compliant with Webkit.
You can fork the source on github !
Follow me on Twitter! And ask any questions you want or send comments.
Edit: I updated the generated code manually (without Sass) but only for the demonstration. Now, It's works in Firefox.


This will notify the Project Manager and Monitoring Officer of this appointment. The Monitoring Officer will be visible to all members of the consortium.


I started to notice a deterioration in my eyesight and was diagnosed with a permanent and progressive eye condition called Retinitis Pigmentosa (RP) and was registered severely sight impaired in 2012. I am unable to see at night, in poor lighting conditions and I experience difficulties in bright daylight too. I have limited central vision such that I am unable to recognise people, see detail, read print and differentiate colours.
My role involves mainly working on the computer and I have a desktop PC in the office which has a magnification software called ZoomText and screen reader software called JAWS, speech software which talks back to me from my computer into my headset, both assist me to do my work effectively. For remote working I have a Surface Pro tablet which has the same software and enables me to work from home and other locations.
Additionally, I use an iPad as my personal device with VoiceOver, which is an accessibility screen reading feature built into the device, which allows me to access my emails, browse the internet, connect with people using Facebook and Zoom and watch Netflix.
Online shopping
One thing I’ve never had to do, up to now is online shopping because I enjoy going out to the shops. I just love shopping, exploring different things and talking to staff about new offers and latest trends. Since my sight loss began deteriorating I’ve started to get help, from shop assistants, finding items, reading labels, ingredients and prices which worked really well as I could maintain my independence.
Then my lifestyle suddenly changed with the COVID-19 outbreak and the lock down pressured me into online shopping for the first time. I was reluctant to try online grocery shopping in the past because I never had to use it.
Living with sight loss brings its own challenges but trying something I’ve never had to do in my life was worrying. I was feeling anxious being in lock down and on top of that how will online shopping work for me. I was concerned about the accessibility of the website and if it would work with VoiceOver, and having no sighted help at home also added to the pressure. So I treated this as my biggest challenge during lock down and got the ball rolling.
I began the process by accessing the Sainsbury’s website, only to find I couldn’t register because they were only accepting existing customers. Then I tried the Tesco website and couldn’t register again for the same reason. After all that I was really disappointed but didn’t give up. My friend then told me about Asda customer helpline so I gave them a call. After figuring out the different telephone options I finally got through to the right person who was able to help with my query. The adviser was very helpful and patient as she talked me through how to register online which I completed successfully and thank goodness for VoiceOver which worked and helped me achieve this.
I found that most supermarkets were only offering priority delivery slots to people who were registered as a vulnerable person on GOV.UK. This caused some confusion for people like me who have a sight impairment because I didn’t meet the criteria listed. However the Asda adviser acknowledged my health condition and manually added me to their priority customer list and was given a priority pass to access a regular delivery slot. I now have set up a recurring slot every 2 weeks till October. I was very relieved to have this in place and it gave me peace of mind.
My overall user experience online was good, it was simple and easy to follow, quick to search for items and the checkout process was straightforward. The product descriptions were clear and accessible with VoiceOver. I’ve used the website again and have received a few deliveries. I’m really pleased with the outcome and will continue shopping online where possible.
This good experience gave me the confidence to try online banking for the first time. I’ve never had to use online banking before, I always used telephone banking or visited the bank. With COVID-19 the telephone lines were extremely busy so it pushed me to try.
Online banking
I managed to register but I couldn’t complete the security questions which were ambiguous and difficult to follow with VoiceOver. For example the information on the website wasn’t clear on what memorable information needed to be entered. I contacted the Internet Banking helpline where I was passed to a technical adviser who tried to help but didn’t fully understand my needs even though I told him I couldn’t see the screen and RELIED on Voiceover, nor did he provide clarity on the information required.
After a few trial and error attempts entering information I still couldn’t proceed so I gave up. I’d spent a lot of time on this which was frustrating. Reflecting later I figured out that the memorable information wasn’t actually asking for an answer to a question, but in fact required a word which I managed to enter without any guidance.
I feel the website NEEDS TO BE improved by making the information less ambiguous and more accessible so it’s EASIER to follow and complete the TASK. Unfortunately this experience didn’t end as well as my online shopping experience but I am hopeful that I can get SOME support to make this work for me going forward.