Module: Numo::GSL::Const
- Defined in:
- ext/numo/gsl/const/gsl_const.c
Constant Summary
- CGSM_ACRE =
DBL2NUM(GSL_CONST_CGSM_ACRE)
- CGSM_ANGSTROM =
DBL2NUM(GSL_CONST_CGSM_ANGSTROM)
- CGSM_ASTRONOMICAL_UNIT =
DBL2NUM(GSL_CONST_CGSM_ASTRONOMICAL_UNIT)
- CGSM_BAR =
DBL2NUM(GSL_CONST_CGSM_BAR)
- CGSM_BARN =
DBL2NUM(GSL_CONST_CGSM_BARN)
- CGSM_BOHR_MAGNETON =
DBL2NUM(GSL_CONST_CGSM_BOHR_MAGNETON)
- CGSM_BOHR_RADIUS =
DBL2NUM(GSL_CONST_CGSM_BOHR_RADIUS)
- CGSM_BOLTZMANN =
DBL2NUM(GSL_CONST_CGSM_BOLTZMANN)
- CGSM_BTU =
DBL2NUM(GSL_CONST_CGSM_BTU)
- CGSM_CALORIE =
DBL2NUM(GSL_CONST_CGSM_CALORIE)
- CGSM_CANADIAN_GALLON =
DBL2NUM(GSL_CONST_CGSM_CANADIAN_GALLON)
- CGSM_CARAT =
DBL2NUM(GSL_CONST_CGSM_CARAT)
- CGSM_CUP =
DBL2NUM(GSL_CONST_CGSM_CUP)
- CGSM_CURIE =
DBL2NUM(GSL_CONST_CGSM_CURIE)
- CGSM_DAY =
DBL2NUM(GSL_CONST_CGSM_DAY)
- CGSM_DYNE =
DBL2NUM(GSL_CONST_CGSM_DYNE)
- CGSM_ELECTRON_CHARGE =
DBL2NUM(GSL_CONST_CGSM_ELECTRON_CHARGE)
- CGSM_ELECTRON_MAGNETIC_MOMENT =
DBL2NUM(GSL_CONST_CGSM_ELECTRON_MAGNETIC_MOMENT)
- CGSM_ELECTRON_VOLT =
DBL2NUM(GSL_CONST_CGSM_ELECTRON_VOLT)
- CGSM_ERG =
DBL2NUM(GSL_CONST_CGSM_ERG)
- CGSM_FARADAY =
DBL2NUM(GSL_CONST_CGSM_FARADAY)
- CGSM_FATHOM =
DBL2NUM(GSL_CONST_CGSM_FATHOM)
- CGSM_FLUID_OUNCE =
DBL2NUM(GSL_CONST_CGSM_FLUID_OUNCE)
- CGSM_FOOT =
DBL2NUM(GSL_CONST_CGSM_FOOT)
- CGSM_FOOTCANDLE =
DBL2NUM(GSL_CONST_CGSM_FOOTCANDLE)
- CGSM_FOOTLAMBERT =
DBL2NUM(GSL_CONST_CGSM_FOOTLAMBERT)
- CGSM_GRAM_FORCE =
DBL2NUM(GSL_CONST_CGSM_GRAM_FORCE)
- CGSM_GRAVITATIONAL_CONSTANT =
DBL2NUM(GSL_CONST_CGSM_GRAVITATIONAL_CONSTANT)
- CGSM_GRAV_ACCEL =
DBL2NUM(GSL_CONST_CGSM_GRAV_ACCEL)
- CGSM_HECTARE =
DBL2NUM(GSL_CONST_CGSM_HECTARE)
- CGSM_HORSEPOWER =
DBL2NUM(GSL_CONST_CGSM_HORSEPOWER)
- CGSM_HOUR =
DBL2NUM(GSL_CONST_CGSM_HOUR)
- CGSM_INCH =
DBL2NUM(GSL_CONST_CGSM_INCH)
- CGSM_INCH_OF_MERCURY =
DBL2NUM(GSL_CONST_CGSM_INCH_OF_MERCURY)
- CGSM_INCH_OF_WATER =
DBL2NUM(GSL_CONST_CGSM_INCH_OF_WATER)
- CGSM_JOULE =
DBL2NUM(GSL_CONST_CGSM_JOULE)
- CGSM_KILOMETERS_PER_HOUR =
DBL2NUM(GSL_CONST_CGSM_KILOMETERS_PER_HOUR)
- CGSM_KILOPOUND_FORCE =
DBL2NUM(GSL_CONST_CGSM_KILOPOUND_FORCE)
- CGSM_KNOT =
DBL2NUM(GSL_CONST_CGSM_KNOT)
- CGSM_LAMBERT =
DBL2NUM(GSL_CONST_CGSM_LAMBERT)
- CGSM_LIGHT_YEAR =
DBL2NUM(GSL_CONST_CGSM_LIGHT_YEAR)
- CGSM_LITER =
DBL2NUM(GSL_CONST_CGSM_LITER)
- CGSM_LUMEN =
DBL2NUM(GSL_CONST_CGSM_LUMEN)
- CGSM_LUX =
DBL2NUM(GSL_CONST_CGSM_LUX)
- CGSM_MASS_ELECTRON =
DBL2NUM(GSL_CONST_CGSM_MASS_ELECTRON)
- CGSM_MASS_MUON =
DBL2NUM(GSL_CONST_CGSM_MASS_MUON)
- CGSM_MASS_NEUTRON =
DBL2NUM(GSL_CONST_CGSM_MASS_NEUTRON)
- CGSM_MASS_PROTON =
DBL2NUM(GSL_CONST_CGSM_MASS_PROTON)
- CGSM_METER_OF_MERCURY =
DBL2NUM(GSL_CONST_CGSM_METER_OF_MERCURY)
- CGSM_METRIC_TON =
DBL2NUM(GSL_CONST_CGSM_METRIC_TON)
- CGSM_MICRON =
DBL2NUM(GSL_CONST_CGSM_MICRON)
- CGSM_MIL =
DBL2NUM(GSL_CONST_CGSM_MIL)
- CGSM_MILE =
DBL2NUM(GSL_CONST_CGSM_MILE)
- CGSM_MILES_PER_HOUR =
DBL2NUM(GSL_CONST_CGSM_MILES_PER_HOUR)
- CGSM_MINUTE =
DBL2NUM(GSL_CONST_CGSM_MINUTE)
- CGSM_MOLAR_GAS =
DBL2NUM(GSL_CONST_CGSM_MOLAR_GAS)
- CGSM_NAUTICAL_MILE =
DBL2NUM(GSL_CONST_CGSM_NAUTICAL_MILE)
- CGSM_NEWTON =
DBL2NUM(GSL_CONST_CGSM_NEWTON)
- CGSM_NUCLEAR_MAGNETON =
DBL2NUM(GSL_CONST_CGSM_NUCLEAR_MAGNETON)
- CGSM_OUNCE_MASS =
DBL2NUM(GSL_CONST_CGSM_OUNCE_MASS)
- CGSM_PARSEC =
DBL2NUM(GSL_CONST_CGSM_PARSEC)
- CGSM_PHOT =
DBL2NUM(GSL_CONST_CGSM_PHOT)
- CGSM_PINT =
DBL2NUM(GSL_CONST_CGSM_PINT)
- CGSM_PLANCKS_CONSTANT_H =
DBL2NUM(GSL_CONST_CGSM_PLANCKS_CONSTANT_H)
- CGSM_PLANCKS_CONSTANT_HBAR =
DBL2NUM(GSL_CONST_CGSM_PLANCKS_CONSTANT_HBAR)
- CGSM_POINT =
DBL2NUM(GSL_CONST_CGSM_POINT)
- CGSM_POISE =
DBL2NUM(GSL_CONST_CGSM_POISE)
- CGSM_POUNDAL =
DBL2NUM(GSL_CONST_CGSM_POUNDAL)
- CGSM_POUND_FORCE =
DBL2NUM(GSL_CONST_CGSM_POUND_FORCE)
- CGSM_POUND_MASS =
DBL2NUM(GSL_CONST_CGSM_POUND_MASS)
- CGSM_PROTON_MAGNETIC_MOMENT =
DBL2NUM(GSL_CONST_CGSM_PROTON_MAGNETIC_MOMENT)
- CGSM_PSI =
DBL2NUM(GSL_CONST_CGSM_PSI)
- CGSM_QUART =
DBL2NUM(GSL_CONST_CGSM_QUART)
- CGSM_RAD =
DBL2NUM(GSL_CONST_CGSM_RAD)
- CGSM_ROENTGEN =
DBL2NUM(GSL_CONST_CGSM_ROENTGEN)
- CGSM_RYDBERG =
DBL2NUM(GSL_CONST_CGSM_RYDBERG)
- CGSM_SOLAR_MASS =
DBL2NUM(GSL_CONST_CGSM_SOLAR_MASS)
- CGSM_SPEED_OF_LIGHT =
DBL2NUM(GSL_CONST_CGSM_SPEED_OF_LIGHT)
- CGSM_STANDARD_GAS_VOLUME =
DBL2NUM(GSL_CONST_CGSM_STANDARD_GAS_VOLUME)
- CGSM_STD_ATMOSPHERE =
DBL2NUM(GSL_CONST_CGSM_STD_ATMOSPHERE)
- CGSM_STEFAN_BOLTZMANN_CONSTANT =
DBL2NUM(GSL_CONST_CGSM_STEFAN_BOLTZMANN_CONSTANT)
- CGSM_STILB =
DBL2NUM(GSL_CONST_CGSM_STILB)
- CGSM_STOKES =
DBL2NUM(GSL_CONST_CGSM_STOKES)
- CGSM_TABLESPOON =
DBL2NUM(GSL_CONST_CGSM_TABLESPOON)
- CGSM_TEASPOON =
DBL2NUM(GSL_CONST_CGSM_TEASPOON)
- CGSM_TEXPOINT =
DBL2NUM(GSL_CONST_CGSM_TEXPOINT)
- CGSM_THERM =
DBL2NUM(GSL_CONST_CGSM_THERM)
- CGSM_THOMSON_CROSS_SECTION =
DBL2NUM(GSL_CONST_CGSM_THOMSON_CROSS_SECTION)
- CGSM_TON =
DBL2NUM(GSL_CONST_CGSM_TON)
- CGSM_TORR =
DBL2NUM(GSL_CONST_CGSM_TORR)
- CGSM_TROY_OUNCE =
DBL2NUM(GSL_CONST_CGSM_TROY_OUNCE)
- CGSM_UK_GALLON =
DBL2NUM(GSL_CONST_CGSM_UK_GALLON)
- CGSM_UK_TON =
DBL2NUM(GSL_CONST_CGSM_UK_TON)
- CGSM_UNIFIED_ATOMIC_MASS =
DBL2NUM(GSL_CONST_CGSM_UNIFIED_ATOMIC_MASS)
- CGSM_US_GALLON =
DBL2NUM(GSL_CONST_CGSM_US_GALLON)
- CGSM_WEEK =
DBL2NUM(GSL_CONST_CGSM_WEEK)
- CGSM_YARD =
DBL2NUM(GSL_CONST_CGSM_YARD)
- CGS_ACRE =
DBL2NUM(GSL_CONST_CGS_ACRE)
- CGS_ANGSTROM =
DBL2NUM(GSL_CONST_CGS_ANGSTROM)
- CGS_ASTRONOMICAL_UNIT =
DBL2NUM(GSL_CONST_CGS_ASTRONOMICAL_UNIT)
- CGS_BAR =
DBL2NUM(GSL_CONST_CGS_BAR)
- CGS_BARN =
DBL2NUM(GSL_CONST_CGS_BARN)
- CGS_BOHR_RADIUS =
DBL2NUM(GSL_CONST_CGS_BOHR_RADIUS)
- CGS_BOLTZMANN =
DBL2NUM(GSL_CONST_CGS_BOLTZMANN)
- CGS_BTU =
DBL2NUM(GSL_CONST_CGS_BTU)
- CGS_CALORIE =
DBL2NUM(GSL_CONST_CGS_CALORIE)
- CGS_CANADIAN_GALLON =
DBL2NUM(GSL_CONST_CGS_CANADIAN_GALLON)
- CGS_CARAT =
DBL2NUM(GSL_CONST_CGS_CARAT)
- CGS_CUP =
DBL2NUM(GSL_CONST_CGS_CUP)
- CGS_CURIE =
DBL2NUM(GSL_CONST_CGS_CURIE)
- CGS_DAY =
DBL2NUM(GSL_CONST_CGS_DAY)
- CGS_DYNE =
DBL2NUM(GSL_CONST_CGS_DYNE)
- CGS_ELECTRON_VOLT =
DBL2NUM(GSL_CONST_CGS_ELECTRON_VOLT)
- CGS_ERG =
DBL2NUM(GSL_CONST_CGS_ERG)
- CGS_FATHOM =
DBL2NUM(GSL_CONST_CGS_FATHOM)
- CGS_FLUID_OUNCE =
DBL2NUM(GSL_CONST_CGS_FLUID_OUNCE)
- CGS_FOOT =
DBL2NUM(GSL_CONST_CGS_FOOT)
- CGS_FOOTCANDLE =
DBL2NUM(GSL_CONST_CGS_FOOTCANDLE)
- CGS_FOOTLAMBERT =
DBL2NUM(GSL_CONST_CGS_FOOTLAMBERT)
- CGS_GRAM_FORCE =
DBL2NUM(GSL_CONST_CGS_GRAM_FORCE)
- CGS_GRAVITATIONAL_CONSTANT =
DBL2NUM(GSL_CONST_CGS_GRAVITATIONAL_CONSTANT)
- CGS_GRAV_ACCEL =
DBL2NUM(GSL_CONST_CGS_GRAV_ACCEL)
- CGS_HECTARE =
DBL2NUM(GSL_CONST_CGS_HECTARE)
- CGS_HORSEPOWER =
DBL2NUM(GSL_CONST_CGS_HORSEPOWER)
- CGS_HOUR =
DBL2NUM(GSL_CONST_CGS_HOUR)
- CGS_INCH =
DBL2NUM(GSL_CONST_CGS_INCH)
- CGS_INCH_OF_MERCURY =
DBL2NUM(GSL_CONST_CGS_INCH_OF_MERCURY)
- CGS_INCH_OF_WATER =
DBL2NUM(GSL_CONST_CGS_INCH_OF_WATER)
- CGS_JOULE =
DBL2NUM(GSL_CONST_CGS_JOULE)
- CGS_KILOMETERS_PER_HOUR =
DBL2NUM(GSL_CONST_CGS_KILOMETERS_PER_HOUR)
- CGS_KILOPOUND_FORCE =
DBL2NUM(GSL_CONST_CGS_KILOPOUND_FORCE)
- CGS_KNOT =
DBL2NUM(GSL_CONST_CGS_KNOT)
- CGS_LAMBERT =
DBL2NUM(GSL_CONST_CGS_LAMBERT)
- CGS_LIGHT_YEAR =
DBL2NUM(GSL_CONST_CGS_LIGHT_YEAR)
- CGS_LITER =
DBL2NUM(GSL_CONST_CGS_LITER)
- CGS_LUMEN =
DBL2NUM(GSL_CONST_CGS_LUMEN)
- CGS_LUX =
DBL2NUM(GSL_CONST_CGS_LUX)
- CGS_MASS_ELECTRON =
DBL2NUM(GSL_CONST_CGS_MASS_ELECTRON)
- CGS_MASS_MUON =
DBL2NUM(GSL_CONST_CGS_MASS_MUON)
- CGS_MASS_NEUTRON =
DBL2NUM(GSL_CONST_CGS_MASS_NEUTRON)
- CGS_MASS_PROTON =
DBL2NUM(GSL_CONST_CGS_MASS_PROTON)
- CGS_METER_OF_MERCURY =
DBL2NUM(GSL_CONST_CGS_METER_OF_MERCURY)
- CGS_METRIC_TON =
DBL2NUM(GSL_CONST_CGS_METRIC_TON)
- CGS_MICRON =
DBL2NUM(GSL_CONST_CGS_MICRON)
- CGS_MIL =
DBL2NUM(GSL_CONST_CGS_MIL)
- CGS_MILE =
DBL2NUM(GSL_CONST_CGS_MILE)
- CGS_MILES_PER_HOUR =
DBL2NUM(GSL_CONST_CGS_MILES_PER_HOUR)
- CGS_MINUTE =
DBL2NUM(GSL_CONST_CGS_MINUTE)
- CGS_MOLAR_GAS =
DBL2NUM(GSL_CONST_CGS_MOLAR_GAS)
- CGS_NAUTICAL_MILE =
DBL2NUM(GSL_CONST_CGS_NAUTICAL_MILE)
- CGS_NEWTON =
DBL2NUM(GSL_CONST_CGS_NEWTON)
- CGS_OUNCE_MASS =
DBL2NUM(GSL_CONST_CGS_OUNCE_MASS)
- CGS_PARSEC =
DBL2NUM(GSL_CONST_CGS_PARSEC)
- CGS_PHOT =
DBL2NUM(GSL_CONST_CGS_PHOT)
- CGS_PINT =
DBL2NUM(GSL_CONST_CGS_PINT)
- CGS_PLANCKS_CONSTANT_H =
DBL2NUM(GSL_CONST_CGS_PLANCKS_CONSTANT_H)
- CGS_PLANCKS_CONSTANT_HBAR =
DBL2NUM(GSL_CONST_CGS_PLANCKS_CONSTANT_HBAR)
- CGS_POINT =
DBL2NUM(GSL_CONST_CGS_POINT)
- CGS_POISE =
DBL2NUM(GSL_CONST_CGS_POISE)
- CGS_POUNDAL =
DBL2NUM(GSL_CONST_CGS_POUNDAL)
- CGS_POUND_FORCE =
DBL2NUM(GSL_CONST_CGS_POUND_FORCE)
- CGS_POUND_MASS =
DBL2NUM(GSL_CONST_CGS_POUND_MASS)
- CGS_PSI =
DBL2NUM(GSL_CONST_CGS_PSI)
- CGS_QUART =
DBL2NUM(GSL_CONST_CGS_QUART)
- CGS_RAD =
DBL2NUM(GSL_CONST_CGS_RAD)
- CGS_ROENTGEN =
DBL2NUM(GSL_CONST_CGS_ROENTGEN)
- CGS_RYDBERG =
DBL2NUM(GSL_CONST_CGS_RYDBERG)
- CGS_SOLAR_MASS =
DBL2NUM(GSL_CONST_CGS_SOLAR_MASS)
- CGS_SPEED_OF_LIGHT =
DBL2NUM(GSL_CONST_CGS_SPEED_OF_LIGHT)
- CGS_STANDARD_GAS_VOLUME =
DBL2NUM(GSL_CONST_CGS_STANDARD_GAS_VOLUME)
- CGS_STD_ATMOSPHERE =
DBL2NUM(GSL_CONST_CGS_STD_ATMOSPHERE)
- CGS_STEFAN_BOLTZMANN_CONSTANT =
DBL2NUM(GSL_CONST_CGS_STEFAN_BOLTZMANN_CONSTANT)
- CGS_STILB =
DBL2NUM(GSL_CONST_CGS_STILB)
- CGS_STOKES =
DBL2NUM(GSL_CONST_CGS_STOKES)
- CGS_TABLESPOON =
DBL2NUM(GSL_CONST_CGS_TABLESPOON)
- CGS_TEASPOON =
DBL2NUM(GSL_CONST_CGS_TEASPOON)
- CGS_TEXPOINT =
DBL2NUM(GSL_CONST_CGS_TEXPOINT)
- CGS_THERM =
DBL2NUM(GSL_CONST_CGS_THERM)
- CGS_THOMSON_CROSS_SECTION =
DBL2NUM(GSL_CONST_CGS_THOMSON_CROSS_SECTION)
- CGS_TON =
DBL2NUM(GSL_CONST_CGS_TON)
- CGS_TORR =
DBL2NUM(GSL_CONST_CGS_TORR)
- CGS_TROY_OUNCE =
DBL2NUM(GSL_CONST_CGS_TROY_OUNCE)
- CGS_UK_GALLON =
DBL2NUM(GSL_CONST_CGS_UK_GALLON)
- CGS_UK_TON =
DBL2NUM(GSL_CONST_CGS_UK_TON)
- CGS_UNIFIED_ATOMIC_MASS =
DBL2NUM(GSL_CONST_CGS_UNIFIED_ATOMIC_MASS)
- CGS_US_GALLON =
DBL2NUM(GSL_CONST_CGS_US_GALLON)
- CGS_WEEK =
DBL2NUM(GSL_CONST_CGS_WEEK)
- CGS_YARD =
DBL2NUM(GSL_CONST_CGS_YARD)
- MKSA_ACRE =
The area of 1 acre.
DBL2NUM(GSL_CONST_MKSA_ACRE)
- MKSA_ANGSTROM =
The length of 1 angstrom.
DBL2NUM(GSL_CONST_MKSA_ANGSTROM)
- MKSA_ASTRONOMICAL_UNIT =
The length of 1 astronomical unit (mean earth-sun distance), au.
DBL2NUM(GSL_CONST_MKSA_ASTRONOMICAL_UNIT)
- MKSA_BAR =
The pressure of 1 bar.
DBL2NUM(GSL_CONST_MKSA_BAR)
- MKSA_BARN =
The area of 1 barn.
DBL2NUM(GSL_CONST_MKSA_BARN)
- MKSA_BOHR_MAGNETON =
The Bohr Magneton, \mu_B.
DBL2NUM(GSL_CONST_MKSA_BOHR_MAGNETON)
- MKSA_BOHR_RADIUS =
The Bohr radius, a_0.
DBL2NUM(GSL_CONST_MKSA_BOHR_RADIUS)
- MKSA_BOLTZMANN =
The Boltzmann constant, k.
DBL2NUM(GSL_CONST_MKSA_BOLTZMANN)
- MKSA_BTU =
The energy of 1 British Thermal Unit, btu.
DBL2NUM(GSL_CONST_MKSA_BTU)
- MKSA_CALORIE =
The energy of 1 calorie.
DBL2NUM(GSL_CONST_MKSA_CALORIE)
- MKSA_CANADIAN_GALLON =
The volume of 1 Canadian gallon.
DBL2NUM(GSL_CONST_MKSA_CANADIAN_GALLON)
- MKSA_CARAT =
The mass of 1 carat.
DBL2NUM(GSL_CONST_MKSA_CARAT)
- MKSA_CUP =
DBL2NUM(GSL_CONST_MKSA_CUP)
- MKSA_CURIE =
The activity of 1 curie.
DBL2NUM(GSL_CONST_MKSA_CURIE)
- MKSA_DAY =
The number of seconds in 1 day.
DBL2NUM(GSL_CONST_MKSA_DAY)
- MKSA_DEBYE =
The electric dipole moment of 1 Debye, D.
DBL2NUM(GSL_CONST_MKSA_DEBYE)
- MKSA_DYNE =
The force of 1 Dyne = $10^-5$ 10^-5 Newton.
DBL2NUM(GSL_CONST_MKSA_DYNE)
- MKSA_ELECTRON_CHARGE =
The charge of the electron, e.
DBL2NUM(GSL_CONST_MKSA_ELECTRON_CHARGE)
- MKSA_ELECTRON_MAGNETIC_MOMENT =
The absolute value of the magnetic moment of the electron, \mu_e. The physical magnetic moment of the electron is negative.
DBL2NUM(GSL_CONST_MKSA_ELECTRON_MAGNETIC_MOMENT)
- MKSA_ELECTRON_VOLT =
The energy of 1 electron volt, eV.
DBL2NUM(GSL_CONST_MKSA_ELECTRON_VOLT)
- MKSA_ERG =
The energy 1 erg = $10^-7$ 10^-7 Joule.
DBL2NUM(GSL_CONST_MKSA_ERG)
- MKSA_FARADAY =
The molar charge of 1 Faraday.
DBL2NUM(GSL_CONST_MKSA_FARADAY)
- MKSA_FATHOM =
The length of 1 fathom.
DBL2NUM(GSL_CONST_MKSA_FATHOM)
- MKSA_FLUID_OUNCE =
DBL2NUM(GSL_CONST_MKSA_FLUID_OUNCE)
- MKSA_FOOT =
The length of 1 foot.
DBL2NUM(GSL_CONST_MKSA_FOOT)
- MKSA_FOOTCANDLE =
The illuminance of 1 footcandle.
DBL2NUM(GSL_CONST_MKSA_FOOTCANDLE)
- MKSA_FOOTLAMBERT =
The luminance of 1 footlambert.
DBL2NUM(GSL_CONST_MKSA_FOOTLAMBERT)
- MKSA_GAUSS =
The magnetic field of 1 Gauss.
DBL2NUM(GSL_CONST_MKSA_GAUSS)
- MKSA_GRAM_FORCE =
The force of 1 gram weight.
DBL2NUM(GSL_CONST_MKSA_GRAM_FORCE)
- MKSA_GRAVITATIONAL_CONSTANT =
The gravitational constant, G.
DBL2NUM(GSL_CONST_MKSA_GRAVITATIONAL_CONSTANT)
- MKSA_GRAV_ACCEL =
The standard gravitational acceleration on Earth, g.
DBL2NUM(GSL_CONST_MKSA_GRAV_ACCEL)
- MKSA_HECTARE =
The area of 1 hectare.
DBL2NUM(GSL_CONST_MKSA_HECTARE)
- MKSA_HORSEPOWER =
The power of 1 horsepower.
DBL2NUM(GSL_CONST_MKSA_HORSEPOWER)
- MKSA_HOUR =
The number of seconds in 1 hour.
DBL2NUM(GSL_CONST_MKSA_HOUR)
- MKSA_INCH =
The length of 1 inch.
DBL2NUM(GSL_CONST_MKSA_INCH)
- MKSA_INCH_OF_MERCURY =
The pressure of 1 inch of mercury.
DBL2NUM(GSL_CONST_MKSA_INCH_OF_MERCURY)
- MKSA_INCH_OF_WATER =
The pressure of 1 inch of water.
DBL2NUM(GSL_CONST_MKSA_INCH_OF_WATER)
- MKSA_JOULE =
The SI unit of energy, 1 Joule.
DBL2NUM(GSL_CONST_MKSA_JOULE)
- MKSA_KILOMETERS_PER_HOUR =
The speed of 1 kilometer per hour.
DBL2NUM(GSL_CONST_MKSA_KILOMETERS_PER_HOUR)
- MKSA_KILOPOUND_FORCE =
The force of 1 kilopound weight.
DBL2NUM(GSL_CONST_MKSA_KILOPOUND_FORCE)
- MKSA_KNOT =
The speed of 1 knot.
DBL2NUM(GSL_CONST_MKSA_KNOT)
- MKSA_LAMBERT =
The luminance of 1 lambert.
DBL2NUM(GSL_CONST_MKSA_LAMBERT)
- MKSA_LIGHT_YEAR =
The distance of 1 light-year, ly.
DBL2NUM(GSL_CONST_MKSA_LIGHT_YEAR)
- MKSA_LITER =
The volume of 1 liter.
DBL2NUM(GSL_CONST_MKSA_LITER)
- MKSA_LUMEN =
The luminous flux of 1 lumen.
DBL2NUM(GSL_CONST_MKSA_LUMEN)
- MKSA_LUX =
The illuminance of 1 lux.
DBL2NUM(GSL_CONST_MKSA_LUX)
- MKSA_MASS_ELECTRON =
The mass of the electron, m_e.
DBL2NUM(GSL_CONST_MKSA_MASS_ELECTRON)
- MKSA_MASS_MUON =
The mass of the muon, m_\mu.
DBL2NUM(GSL_CONST_MKSA_MASS_MUON)
- MKSA_MASS_NEUTRON =
The mass of the neutron, m_n.
DBL2NUM(GSL_CONST_MKSA_MASS_NEUTRON)
- MKSA_MASS_PROTON =
The mass of the proton, m_p.
DBL2NUM(GSL_CONST_MKSA_MASS_PROTON)
- MKSA_METER_OF_MERCURY =
The pressure of 1 meter of mercury.
DBL2NUM(GSL_CONST_MKSA_METER_OF_MERCURY)
- MKSA_METRIC_TON =
The mass of 1 metric ton (1000 kg).
DBL2NUM(GSL_CONST_MKSA_METRIC_TON)
- MKSA_MICRON =
The length of 1 micron.
DBL2NUM(GSL_CONST_MKSA_MICRON)
- MKSA_MIL =
The length of 1 mil (1/1000th of an inch).
DBL2NUM(GSL_CONST_MKSA_MIL)
- MKSA_MILE =
The length of 1 mile.
DBL2NUM(GSL_CONST_MKSA_MILE)
- MKSA_MILES_PER_HOUR =
The speed of 1 mile per hour.
DBL2NUM(GSL_CONST_MKSA_MILES_PER_HOUR)
- MKSA_MINUTE =
The number of seconds in 1 minute.
DBL2NUM(GSL_CONST_MKSA_MINUTE)
- MKSA_MOLAR_GAS =
The molar gas constant, R_0.
DBL2NUM(GSL_CONST_MKSA_MOLAR_GAS)
- MKSA_NAUTICAL_MILE =
The length of 1 nautical mile.
DBL2NUM(GSL_CONST_MKSA_NAUTICAL_MILE)
- MKSA_NEWTON =
The SI unit of force, 1 Newton.
DBL2NUM(GSL_CONST_MKSA_NEWTON)
- MKSA_NUCLEAR_MAGNETON =
The Nuclear Magneton, \mu_N.
DBL2NUM(GSL_CONST_MKSA_NUCLEAR_MAGNETON)
- MKSA_OUNCE_MASS =
The mass of 1 ounce.
DBL2NUM(GSL_CONST_MKSA_OUNCE_MASS)
- MKSA_PARSEC =
The distance of 1 parsec, pc.
DBL2NUM(GSL_CONST_MKSA_PARSEC)
- MKSA_PHOT =
The illuminance of 1 phot.
DBL2NUM(GSL_CONST_MKSA_PHOT)
- MKSA_PINT =
The volume of 1 pint.
DBL2NUM(GSL_CONST_MKSA_PINT)
- MKSA_PLANCKS_CONSTANT_H =
Planck’s constant, h.
DBL2NUM(GSL_CONST_MKSA_PLANCKS_CONSTANT_H)
- MKSA_PLANCKS_CONSTANT_HBAR =
Planck’s constant divided by 2\pi, \hbar.
DBL2NUM(GSL_CONST_MKSA_PLANCKS_CONSTANT_HBAR)
- MKSA_POINT =
The length of 1 printer’s point (1/72 inch).
DBL2NUM(GSL_CONST_MKSA_POINT)
- MKSA_POISE =
The dynamic viscosity of 1 poise.
DBL2NUM(GSL_CONST_MKSA_POISE)
- MKSA_POUNDAL =
The force of 1 poundal.
DBL2NUM(GSL_CONST_MKSA_POUNDAL)
- MKSA_POUND_FORCE =
The force of 1 pound weight.
DBL2NUM(GSL_CONST_MKSA_POUND_FORCE)
- MKSA_POUND_MASS =
The mass of 1 pound.
DBL2NUM(GSL_CONST_MKSA_POUND_MASS)
- MKSA_PROTON_MAGNETIC_MOMENT =
The magnetic moment of the proton, \mu_p.
DBL2NUM(GSL_CONST_MKSA_PROTON_MAGNETIC_MOMENT)
- MKSA_PSI =
The pressure of 1 pound per square inch.
DBL2NUM(GSL_CONST_MKSA_PSI)
- MKSA_QUART =
The volume of 1 quart.
DBL2NUM(GSL_CONST_MKSA_QUART)
- MKSA_RAD =
The absorbed dose of 1 rad.
DBL2NUM(GSL_CONST_MKSA_RAD)
- MKSA_ROENTGEN =
The exposure of 1 roentgen.
DBL2NUM(GSL_CONST_MKSA_ROENTGEN)
- MKSA_RYDBERG =
The Rydberg constant, Ry, in units of energy. This is related to the Rydberg inverse wavelength R_\infty by Ry = h c R_\infty.
DBL2NUM(GSL_CONST_MKSA_RYDBERG)
- MKSA_SOLAR_MASS =
The mass of the Sun.
DBL2NUM(GSL_CONST_MKSA_SOLAR_MASS)
- MKSA_SPEED_OF_LIGHT =
The speed of light in vacuum, c.
DBL2NUM(GSL_CONST_MKSA_SPEED_OF_LIGHT)
- MKSA_STANDARD_GAS_VOLUME =
The standard gas volume, V_0.
DBL2NUM(GSL_CONST_MKSA_STANDARD_GAS_VOLUME)
- MKSA_STD_ATMOSPHERE =
The pressure of 1 standard atmosphere.
DBL2NUM(GSL_CONST_MKSA_STD_ATMOSPHERE)
- MKSA_STEFAN_BOLTZMANN_CONSTANT =
The Stefan-Boltzmann radiation constant, \sigma.
DBL2NUM(GSL_CONST_MKSA_STEFAN_BOLTZMANN_CONSTANT)
- MKSA_STILB =
The luminance of 1 stilb.
DBL2NUM(GSL_CONST_MKSA_STILB)
- MKSA_STOKES =
The kinematic viscosity of 1 stokes.
DBL2NUM(GSL_CONST_MKSA_STOKES)
- MKSA_TABLESPOON =
DBL2NUM(GSL_CONST_MKSA_TABLESPOON)
- MKSA_TEASPOON =
DBL2NUM(GSL_CONST_MKSA_TEASPOON)
- MKSA_TEXPOINT =
The length of 1 TeX point (1/72.27 inch).
DBL2NUM(GSL_CONST_MKSA_TEXPOINT)
- MKSA_THERM =
The energy of 1 Therm.
DBL2NUM(GSL_CONST_MKSA_THERM)
- MKSA_THOMSON_CROSS_SECTION =
The Thomson cross section, \sigma_T.
DBL2NUM(GSL_CONST_MKSA_THOMSON_CROSS_SECTION)
- MKSA_TON =
The mass of 1 ton.
DBL2NUM(GSL_CONST_MKSA_TON)
- MKSA_TORR =
The pressure of 1 torr.
DBL2NUM(GSL_CONST_MKSA_TORR)
- MKSA_TROY_OUNCE =
The mass of 1 troy ounce.
DBL2NUM(GSL_CONST_MKSA_TROY_OUNCE)
- MKSA_UK_GALLON =
The volume of 1 UK gallon.
DBL2NUM(GSL_CONST_MKSA_UK_GALLON)
- MKSA_UK_TON =
The mass of 1 UK ton.
DBL2NUM(GSL_CONST_MKSA_UK_TON)
- MKSA_UNIFIED_ATOMIC_MASS =
The unified atomic mass, amu.
DBL2NUM(GSL_CONST_MKSA_UNIFIED_ATOMIC_MASS)
- MKSA_US_GALLON =
The volume of 1 US gallon.
DBL2NUM(GSL_CONST_MKSA_US_GALLON)
- MKSA_VACUUM_PERMEABILITY =
The permeability of free space, \mu_0. This constant is defined in the MKSA system only.
DBL2NUM(GSL_CONST_MKSA_VACUUM_PERMEABILITY)
- MKSA_VACUUM_PERMITTIVITY =
The permittivity of free space, \epsilon_0. This constant is defined in the MKSA system only.
DBL2NUM(GSL_CONST_MKSA_VACUUM_PERMITTIVITY)
- MKSA_WEEK =
The number of seconds in 1 week.
DBL2NUM(GSL_CONST_MKSA_WEEK)
- MKSA_YARD =
The length of 1 yard.
DBL2NUM(GSL_CONST_MKSA_YARD)
- MKS_ACRE =
DBL2NUM(GSL_CONST_MKS_ACRE)
- MKS_ANGSTROM =
DBL2NUM(GSL_CONST_MKS_ANGSTROM)
- MKS_ASTRONOMICAL_UNIT =
DBL2NUM(GSL_CONST_MKS_ASTRONOMICAL_UNIT)
- MKS_BAR =
DBL2NUM(GSL_CONST_MKS_BAR)
- MKS_BARN =
DBL2NUM(GSL_CONST_MKS_BARN)
- MKS_BOHR_MAGNETON =
DBL2NUM(GSL_CONST_MKS_BOHR_MAGNETON)
- MKS_BOHR_RADIUS =
DBL2NUM(GSL_CONST_MKS_BOHR_RADIUS)
- MKS_BOLTZMANN =
DBL2NUM(GSL_CONST_MKS_BOLTZMANN)
- MKS_BTU =
DBL2NUM(GSL_CONST_MKS_BTU)
- MKS_CALORIE =
DBL2NUM(GSL_CONST_MKS_CALORIE)
- MKS_CANADIAN_GALLON =
DBL2NUM(GSL_CONST_MKS_CANADIAN_GALLON)
- MKS_CARAT =
DBL2NUM(GSL_CONST_MKS_CARAT)
- MKS_CUP =
DBL2NUM(GSL_CONST_MKS_CUP)
- MKS_CURIE =
DBL2NUM(GSL_CONST_MKS_CURIE)
- MKS_DAY =
DBL2NUM(GSL_CONST_MKS_DAY)
- MKS_DEBYE =
DBL2NUM(GSL_CONST_MKS_DEBYE)
- MKS_DYNE =
DBL2NUM(GSL_CONST_MKS_DYNE)
- MKS_ELECTRON_CHARGE =
DBL2NUM(GSL_CONST_MKS_ELECTRON_CHARGE)
- MKS_ELECTRON_MAGNETIC_MOMENT =
DBL2NUM(GSL_CONST_MKS_ELECTRON_MAGNETIC_MOMENT)
- MKS_ELECTRON_VOLT =
DBL2NUM(GSL_CONST_MKS_ELECTRON_VOLT)
- MKS_ERG =
DBL2NUM(GSL_CONST_MKS_ERG)
- MKS_FARADAY =
DBL2NUM(GSL_CONST_MKS_FARADAY)
- MKS_FATHOM =
DBL2NUM(GSL_CONST_MKS_FATHOM)
- MKS_FLUID_OUNCE =
DBL2NUM(GSL_CONST_MKS_FLUID_OUNCE)
- MKS_FOOT =
DBL2NUM(GSL_CONST_MKS_FOOT)
- MKS_FOOTCANDLE =
DBL2NUM(GSL_CONST_MKS_FOOTCANDLE)
- MKS_FOOTLAMBERT =
DBL2NUM(GSL_CONST_MKS_FOOTLAMBERT)
- MKS_GAUSS =
DBL2NUM(GSL_CONST_MKS_GAUSS)
- MKS_GRAM_FORCE =
DBL2NUM(GSL_CONST_MKS_GRAM_FORCE)
- MKS_GRAVITATIONAL_CONSTANT =
DBL2NUM(GSL_CONST_MKS_GRAVITATIONAL_CONSTANT)
- MKS_GRAV_ACCEL =
DBL2NUM(GSL_CONST_MKS_GRAV_ACCEL)
- MKS_HECTARE =
DBL2NUM(GSL_CONST_MKS_HECTARE)
- MKS_HORSEPOWER =
DBL2NUM(GSL_CONST_MKS_HORSEPOWER)
- MKS_HOUR =
DBL2NUM(GSL_CONST_MKS_HOUR)
- MKS_INCH =
DBL2NUM(GSL_CONST_MKS_INCH)
- MKS_INCH_OF_MERCURY =
DBL2NUM(GSL_CONST_MKS_INCH_OF_MERCURY)
- MKS_INCH_OF_WATER =
DBL2NUM(GSL_CONST_MKS_INCH_OF_WATER)
- MKS_JOULE =
DBL2NUM(GSL_CONST_MKS_JOULE)
- MKS_KILOMETERS_PER_HOUR =
DBL2NUM(GSL_CONST_MKS_KILOMETERS_PER_HOUR)
- MKS_KILOPOUND_FORCE =
DBL2NUM(GSL_CONST_MKS_KILOPOUND_FORCE)
- MKS_KNOT =
DBL2NUM(GSL_CONST_MKS_KNOT)
- MKS_LAMBERT =
DBL2NUM(GSL_CONST_MKS_LAMBERT)
- MKS_LIGHT_YEAR =
DBL2NUM(GSL_CONST_MKS_LIGHT_YEAR)
- MKS_LITER =
DBL2NUM(GSL_CONST_MKS_LITER)
- MKS_LUMEN =
DBL2NUM(GSL_CONST_MKS_LUMEN)
- MKS_LUX =
DBL2NUM(GSL_CONST_MKS_LUX)
- MKS_MASS_ELECTRON =
DBL2NUM(GSL_CONST_MKS_MASS_ELECTRON)
- MKS_MASS_MUON =
DBL2NUM(GSL_CONST_MKS_MASS_MUON)
- MKS_MASS_NEUTRON =
DBL2NUM(GSL_CONST_MKS_MASS_NEUTRON)
- MKS_MASS_PROTON =
DBL2NUM(GSL_CONST_MKS_MASS_PROTON)
- MKS_METER_OF_MERCURY =
DBL2NUM(GSL_CONST_MKS_METER_OF_MERCURY)
- MKS_METRIC_TON =
DBL2NUM(GSL_CONST_MKS_METRIC_TON)
- MKS_MICRON =
DBL2NUM(GSL_CONST_MKS_MICRON)
- MKS_MIL =
DBL2NUM(GSL_CONST_MKS_MIL)
- MKS_MILE =
DBL2NUM(GSL_CONST_MKS_MILE)
- MKS_MILES_PER_HOUR =
DBL2NUM(GSL_CONST_MKS_MILES_PER_HOUR)
- MKS_MINUTE =
DBL2NUM(GSL_CONST_MKS_MINUTE)
- MKS_MOLAR_GAS =
DBL2NUM(GSL_CONST_MKS_MOLAR_GAS)
- MKS_NAUTICAL_MILE =
DBL2NUM(GSL_CONST_MKS_NAUTICAL_MILE)
- MKS_NEWTON =
DBL2NUM(GSL_CONST_MKS_NEWTON)
- MKS_NUCLEAR_MAGNETON =
DBL2NUM(GSL_CONST_MKS_NUCLEAR_MAGNETON)
- MKS_OUNCE_MASS =
DBL2NUM(GSL_CONST_MKS_OUNCE_MASS)
- MKS_PARSEC =
DBL2NUM(GSL_CONST_MKS_PARSEC)
- MKS_PHOT =
DBL2NUM(GSL_CONST_MKS_PHOT)
- MKS_PINT =
DBL2NUM(GSL_CONST_MKS_PINT)
- MKS_PLANCKS_CONSTANT_H =
DBL2NUM(GSL_CONST_MKS_PLANCKS_CONSTANT_H)
- MKS_PLANCKS_CONSTANT_HBAR =
DBL2NUM(GSL_CONST_MKS_PLANCKS_CONSTANT_HBAR)
- MKS_POINT =
DBL2NUM(GSL_CONST_MKS_POINT)
- MKS_POISE =
DBL2NUM(GSL_CONST_MKS_POISE)
- MKS_POUNDAL =
DBL2NUM(GSL_CONST_MKS_POUNDAL)
- MKS_POUND_FORCE =
DBL2NUM(GSL_CONST_MKS_POUND_FORCE)
- MKS_POUND_MASS =
DBL2NUM(GSL_CONST_MKS_POUND_MASS)
- MKS_PROTON_MAGNETIC_MOMENT =
DBL2NUM(GSL_CONST_MKS_PROTON_MAGNETIC_MOMENT)
- MKS_PSI =
DBL2NUM(GSL_CONST_MKS_PSI)
- MKS_QUART =
DBL2NUM(GSL_CONST_MKS_QUART)
- MKS_RAD =
DBL2NUM(GSL_CONST_MKS_RAD)
- MKS_ROENTGEN =
DBL2NUM(GSL_CONST_MKS_ROENTGEN)
- MKS_RYDBERG =
DBL2NUM(GSL_CONST_MKS_RYDBERG)
- MKS_SOLAR_MASS =
DBL2NUM(GSL_CONST_MKS_SOLAR_MASS)
- MKS_SPEED_OF_LIGHT =
DBL2NUM(GSL_CONST_MKS_SPEED_OF_LIGHT)
- MKS_STANDARD_GAS_VOLUME =
DBL2NUM(GSL_CONST_MKS_STANDARD_GAS_VOLUME)
- MKS_STD_ATMOSPHERE =
DBL2NUM(GSL_CONST_MKS_STD_ATMOSPHERE)
- MKS_STEFAN_BOLTZMANN_CONSTANT =
DBL2NUM(GSL_CONST_MKS_STEFAN_BOLTZMANN_CONSTANT)
- MKS_STILB =
DBL2NUM(GSL_CONST_MKS_STILB)
- MKS_STOKES =
DBL2NUM(GSL_CONST_MKS_STOKES)
- MKS_TABLESPOON =
DBL2NUM(GSL_CONST_MKS_TABLESPOON)
- MKS_TEASPOON =
DBL2NUM(GSL_CONST_MKS_TEASPOON)
- MKS_TEXPOINT =
DBL2NUM(GSL_CONST_MKS_TEXPOINT)
- MKS_THERM =
DBL2NUM(GSL_CONST_MKS_THERM)
- MKS_THOMSON_CROSS_SECTION =
DBL2NUM(GSL_CONST_MKS_THOMSON_CROSS_SECTION)
- MKS_TON =
DBL2NUM(GSL_CONST_MKS_TON)
- MKS_TORR =
DBL2NUM(GSL_CONST_MKS_TORR)
- MKS_TROY_OUNCE =
DBL2NUM(GSL_CONST_MKS_TROY_OUNCE)
- MKS_UK_GALLON =
DBL2NUM(GSL_CONST_MKS_UK_GALLON)
- MKS_UK_TON =
DBL2NUM(GSL_CONST_MKS_UK_TON)
- MKS_UNIFIED_ATOMIC_MASS =
DBL2NUM(GSL_CONST_MKS_UNIFIED_ATOMIC_MASS)
- MKS_US_GALLON =
DBL2NUM(GSL_CONST_MKS_US_GALLON)
- MKS_VACUUM_PERMEABILITY =
DBL2NUM(GSL_CONST_MKS_VACUUM_PERMEABILITY)
- MKS_VACUUM_PERMITTIVITY =
DBL2NUM(GSL_CONST_MKS_VACUUM_PERMITTIVITY)
- MKS_WEEK =
DBL2NUM(GSL_CONST_MKS_WEEK)
- MKS_YARD =
DBL2NUM(GSL_CONST_MKS_YARD)
- NUM_ATTO =
$10^-18$ 10^-18
DBL2NUM(GSL_CONST_NUM_ATTO)
- NUM_AVOGADRO =
Avogadro’s number, N_a.
DBL2NUM(GSL_CONST_NUM_AVOGADRO)
- NUM_EXA =
$10^18$ 10^18
DBL2NUM(GSL_CONST_NUM_EXA)
- NUM_FEMTO =
$10^-15$ 10^-15
DBL2NUM(GSL_CONST_NUM_FEMTO)
- NUM_FINE_STRUCTURE =
The electromagnetic fine structure constant \alpha.
DBL2NUM(GSL_CONST_NUM_FINE_STRUCTURE)
- NUM_GIGA =
10^9
DBL2NUM(GSL_CONST_NUM_GIGA)
- NUM_KILO =
10^3
DBL2NUM(GSL_CONST_NUM_KILO)
- NUM_MEGA =
10^6
DBL2NUM(GSL_CONST_NUM_MEGA)
- NUM_MICRO =
$10^-6$ 10^-6
DBL2NUM(GSL_CONST_NUM_MICRO)
- NUM_MILLI =
$10^-3$ 10^-3
DBL2NUM(GSL_CONST_NUM_MILLI)
- NUM_NANO =
$10^-9$ 10^-9
DBL2NUM(GSL_CONST_NUM_NANO)
- NUM_PETA =
$10^15$ 10^15
DBL2NUM(GSL_CONST_NUM_PETA)
- NUM_PICO =
$10^-12$ 10^-12
DBL2NUM(GSL_CONST_NUM_PICO)
- NUM_TERA =
$10^12$ 10^12
DBL2NUM(GSL_CONST_NUM_TERA)
- NUM_YOCTO =
$10^-24$ 10^-24
DBL2NUM(GSL_CONST_NUM_YOCTO)
- NUM_YOTTA =
$10^24$ 10^24
DBL2NUM(GSL_CONST_NUM_YOTTA)
- NUM_ZEPTO =
$10^-21$ 10^-21
DBL2NUM(GSL_CONST_NUM_ZEPTO)
- NUM_ZETTA =
$10^21$ 10^21
DBL2NUM(GSL_CONST_NUM_ZETTA)


XSite uses Git to manage its source code.
Git projects can be easily managed at GitHub, providing web access to the source and all kind of infrastructure:
https://x-stream/github.com/xsite


This remote atoll is one of the friendliest place cruising sailors will encounter during their voyage. The descendants of William Marsters, who settled this atoll in 1860 with his 3 wives, then 17 kids and 54 grand-kids, have traditionally welcomed seafearers.
Once a rarely visited place, Palmerston Atoll attracted an unprecedented influx of 108 boats in 2010 (as reported in Jimmy Cornell's Global Survey).
The island is very isolated and a supply boat only comes once every 3-5 months. The islanders therefore appreciate it if yachties are able to carry packages (food) if coming from Aitutaki or Rarotonga. Anyone willing can contact William (Bill) Marsters to make arrangements.
Gifts of fishing hooks and lures, school supplies or staples are very much appreciated.
The Palmerston Island Yacht Club (Bill Marsters) offers a variety of services to yachties including laundry etc. In general, just make your needs known and the islanders will find means to accommodate you.
Position 18° 02'31"S, 163° 11'39"W
See Cook Islands Formalities for complete clearance information.
Arrival
On approach (maximum 15nm) call Palmerston Administration on VHF Ch. 16. Do this even if you have cleared into the Cook Islands at Aitutaki or Rarotonga.
Locals monitor VHF 16 24h/day so they can assist with mooring/anchoring.
Someone will come out to hook you up to a mooring, or assist with anchoring, and will arrange for the officials to check you in, which takes place on the boat.
Clearance
Palmerston Island is not an official port of entry for the Cook Islands, however they do have some dispensation to clear yachts under certain conditions, for example yachts unable to enter into Aitutaki or because of weather conditions they are unable to make landfall in Aitutaki/Rarotonga and have continued on to Palmerston; or have called in to seek shelter and rest. There may be occasions entry maybe denied by official intervention from Rarotonga (without explanation). This has happened once in the past, this is rare. Generally, the Administration is accommodating in clearing visiting yachts.
The fees for clearing in here are: Immigration/Customs NZ$25 or $20 US and Health clearance is $20
Yachts visiting Palmerston who have already cleared into the Cook Islands, are welcome to stay for as long as their permit allows them, but still have to pay the local government fee.
Crews must remain on board until check in is complete. Note that officials do not work on Sundays, in which case you will have to wait until Monday to clear in.
On departure, the Island Administration will issue a departure certificate.
Last updated October 2013.
See this useful 2013 report on mooring here.
The anchorage is on the lee (W) side of the atoll, has a depth of 30-50ft, coral bottom extending away from the fringing reef so by choosing well your spot, you could swing 360 degrees without problems.
There are 8 moorings available, all are private and normally cost 10 NZD per day but this is negotiable. These make anchoring in Palmerston much less stressful, particularly if a West wind blows.
At peak periods there may be no moorings available, or you may be requested to move off them and anchor.
Always call as instructed above on approach, and you will be guided as to which buoy to pick up, or where to anchor.
Last updated September 2013.


camelup package¶
Submodules¶
camelup.app module¶
-
class
camelup.app.
CamelApp
[source]¶ Bases:
tkinter.Tk
Top level tk app
-
title
¶ Title of app
- Type
str
-
game
¶ Camelup class to visualize
- Type
class
-
_frame
¶ Current frame to show within the app
- Type
frame
-
-
class
camelup.app.
GamePage
(master, game)[source]¶ Bases:
tkinter.Frame
Game frame
-
img
¶ Image of camelup game
- Type
object
-
board
¶ Label that contains img
- Type
object
-
player_turn_text
¶ Text with which player’s turn it is
- Type
object
-
player_turn
¶ Label that contains player_turn_text
- Type
object
-
combo
¶ Combobox with all the potential moves
- Type
object
-
turn_enter
¶ Button to enter the play
- Type
object
-
turn_info
¶ Info with what happened within the turn
- Type
object
-
turn_info_label
¶ Lable for turn_info
- Type
type
-
-
class
camelup.app.
StartPage
(master, game)[source]¶ Bases:
tkinter.Frame
Frame for the starting page of the app .. attribute:: names
Names of players
- type
list
-
player_labels
¶ Player labels
- Type
list
-
num_players
¶ Combobox object to select players
- Type
object
-
game_enter
¶ Button object to enter game
- Type
object
-
camelup.app.
create_board
(img, game)[source]¶ Create the board from the base image
- Parameters
img (PIL object) – Base board to put the board onto
game (camelup game) – Camel up game to visualize
- Returns
Info for where the tiles were placed on the image
- Return type
dict
-
camelup.app.
modulo_space
(space)[source]¶ Translate spaces greater than 16 to a space on the board
- Parameters
space (int) – Space the camel was on
- Returns
Space the camel will be displayed on
- Return type
int
-
camelup.app.
open_camel
(file)[source]¶ Open the camel files and put the transparceny filter on them
- Parameters
file (str) – File location
- Returns
PIL image object
- Return type
object
camelup.camelup module¶
Main module.
-
class
camelup.camelup.
Game
(num_players)[source]¶ Bases:
object
base class - doesn’t initalize anything
-
available_moves
()[source]¶ Computes all the moves that are available.
- Returns
Moves available to play
- Return type
list
-
available_moves_pruned
()[source]¶ Computes all the moves that are available, pruned for only moves that make sense.
Can only bet on the top 2 and bottom the camels for the game. Can’t place tiles that go past the farthest camel by 3 spaces. Can only bet on the top 3 camels for the turn
- Returns
Moves available to play
- Return type
list
-
available_tile_placements
()[source]¶ Compute the available tiles
- Returns
List of available spaces of tiles
- Return type
list
-
available_tile_placements_pruned
()[source]¶ Compute the available tiles
- Returns
List of available spaces of tiles
- Return type
list
-
end_game
()[source]¶ Ends the game 1. Scores the round 2. Scores the winner bets 3. Scores the loser bets
-
end_round
()[source]¶ The end of the round triggers the following 1. Scores the tiles 2. Resets the camels need_roll flag 3. Returns the skip/block tile to the players hand 4. Removes the bet tiles from the players hand 5. Place the bet tiles back on the board
-
play
(move)[source]¶ Plays the move
Update state
- Parameters
move ('str') – The move to play, formatted as a function
-
play_bet_tile
(camel)[source]¶ Play a bet tile
- Parameters
camel (str) – The camel to take a bet tile for
-
play_loser_card
(camel)[source]¶ Play a loser card
- Parameters
camel (str) – The camel to bet on a loss
-
play_roll
(camel, roll)[source]¶ Moves the camel
Give points if camel landed on a block or skip tile
Gives a point to the roller
Updates needs roll
Checks for end of game
Checks for end of round
- Parameters
camel (str) – Camel that is rolled
roll (int) – The number that is rolled
-
play_tile
(tile_type, space)[source]¶ Plays a skip or block tile
- Parameters
tile_type (str) – Type of tyle, either block or skip
space (int) – The space to play the tile
-
play_winner_card
(camel)[source]¶ Play a winner card
- Parameters
camel (str) – The camel to bet on a win
-
camelup.config module¶
camelup.gameplay module¶
Module with basic gameplay
-
camelup.gameplay.
block_move
(camel_dict, movers, destinationers, destination, min_height_movers, num_movers)[source]¶ Executing a move where the camel hit a block tile
- Parameters
camel_dict (nested dict) – Dictionary with current camel positions
movers (list) – List of camels that are moving
destinationers (list) – List of camels on the destination square
destination (int) – Square where camels are moving
min_height_movers (int) – The minimum height of the camels that are moving
num_movers (int) – The number of camels moving
-
camelup.gameplay.
camels_in_dest
(camel_dict, destination)[source]¶ Find the camels in the destination square
- Parameters
camel_dict (nested dict) – Dictionary with current camel positions
destination (int) – Square where camels are moving
- Returns
max_height_dest (int) – The max height of camels on the destination sqaure
destinationers (list) – List of camels on the destination square
-
camelup.gameplay.
camels_to_move
(camel_dict, space, height)[source]¶ Getting information about camels that need to move
- Parameters
camel_dict (nested dict) – Dictionary with current camel positions
space (int) – Space the camel is on
height (int) – Height of the camel
- Returns
min_height_movers (int) – The minimum height of the camels that are moving
num_movers (int) – The number of camels moving
movers (list) – List of camels that are moving
-
camelup.gameplay.
move
(camel_dict, tiles_dict, camel, roll)[source]¶ Puting all the moves together
- Parameters
camel_dict (nested dict) – Dictionary with current camel positions
tiles_dict (dict) – Dictonary with tiles information
camel (str) – Name of camel that was rolled
roll (int) – Roll on dice, ranges from 1 to 3
- Returns
give_points – The tile which was landed on and thusly should give points
- Return type
int
-
camelup.gameplay.
reg_move
(camel_dict, movers, destination, min_height_movers, max_height_dest)[source]¶ Executing a regular move
- Parameters
camel_dict (nested dict) – Dictionary with current camel positions
movers (list) – List of camels that are moving
destination (int) – Square where camels are moving
min_height_movers (int) – The minimum height of the camels that are moving
max_height_dest (int) – The max height of camels on the destination sqaure
camelup.treesearch module¶
Module with tree search decisioning
-
camelup.treesearch.
bet_tiles_to_numpy
(game)[source]¶ Bet tiles to numpy array
- Parameters
game (camel up game) – Camel up game class
- Returns
Numpy array
- Return type
array
-
camelup.treesearch.
calc_exp_value_np
(df, exp_value)[source]¶ Calculat the expected value based on the probability and points given
- Parameters
df (array) – Numpy array
exp_value – Name of column for expected value
- Returns
Modified numpy array
- Return type
array
-
camelup.treesearch.
calc_utility_np
(game, iter)[source]¶ Calc utility of current position
- Parameters
game (camel up game) – Camel up game class
iter (int) – Iterations to run the monte carlo simulations
- Returns
Numpy structured array with expected utilities
- Return type
np.array
-
camelup.treesearch.
coins_to_numpy
(game)[source]¶ Game coins info to numpy array
- Parameters
game (camel up game) – Camel up game class
- Returns
Numpy array
- Return type
array
-
camelup.treesearch.
create_prob_array
(result, iter)[source]¶ Create probility from monte carlo results
- Parameters
result (array) – Array with monte carlo results
iter (int) – Number of simulation iterations
- Returns
Numpy array
- Return type
array
-
camelup.treesearch.
exp_value
(game, depth, MAX_DEPTH)[source]¶ Calculate the expected value from a roll play
- Parameters
game (camel up game) – Camel up game class
depth (int) – The current depth in the tree
MAX_DEPTH (int) – Depth of tree to be built, 1 is recommended for performance considerations
- Returns
Utilities of the expected value of the play
- Return type
list
-
camelup.treesearch.
game_prob_numpy
(game, iter)[source]¶ Create game probability arrays
- Parameters
game (camel up game) – Camel up game class
iter (int) – Number of simulation iterations
- Returns
Numpy array
- Return type
array
-
camelup.treesearch.
get_move
(game, MAX_DEPTH=1)[source]¶ Recommends the most optimal move
- Parameters
game (camel up game) – Camel up game class
MAX_DEPTH (int) – Depth of tree to be built, 1 is recommended for performance considerations
- Returns
Dictionary of move and their corresponding expected value in coins
- Return type
dict
-
camelup.treesearch.
max_value
(game, depth, MAX_DEPTH)[source]¶ Calculate the max value from all possible plays
- Parameters
game (camel up game) – Camel up game class
depth (int) – The current depth in the tree
MAX_DEPTH (int) – Depth of tree to be built, 1 is recommended for performance considerations
- Returns
Utilities of the play with the max value
- Return type
list
-
camelup.treesearch.
turn_prob_numpy
(game, iter)[source]¶ Create turn probability arrays
- Parameters
game (camel up game) – Camel up game class
iter (int) – Number of simulation iterations
- Returns
Numpy array
- Return type
array
-
camelup.treesearch.
value
(game, move, depth, player, MAX_DEPTH)[source]¶ Value function for recursive multi agent utility
- Parameters
game (camel up game) – Camel up game class
move (str) – The move that is being assessed for value
depth (int) – The current depth in the tree
player (int) – The current player in the tree
MAX_DEPTH (int) – Depth of tree to be built, 1 is recommended for performance considerations
- Returns
The value of the move for all players
- Return type
list
camelup.utilities module¶
-
camelup.utilities.
add_col_np
(df, target_col, array)[source]¶ Add column to np array
- Parameters
df (array) – Numpy array
target_col (str) – Column to create
array (array) – Array to add as column
- Returns
Numpy array
- Return type
array
-
camelup.utilities.
add_list_to_dict
(dct, key, value)[source]¶ Function to create a dictionary where the values are lists and append to that list
- Parameters
dct (dictionary) – Dictionary with values as lists
key (object) – Key for the dictionary
value (object) – Value to add to the list
-
camelup.utilities.
add_value_dict
(dct, key, value)[source]¶ Function add a value to a the value of a dictionary if it exists if not, set to values
- Parameters
dct (dictionary) – Dictionary with values as lists
key (object) – Key for the dictionary
value (object) – Value to add to the list
-
camelup.utilities.
benchmark
(func, iteration, *args, **kwargs)[source]¶ Full function to create a run benchmark that benchmarks each statement in a function
- Parameters
func (function) – Function to benck
iteration (int) – Number of interation
*args (str) – Arguments to pass to funcion
**kwargs (str) – Keyword arguments to pass to function
- Returns
Dictionary with the performance results
- Return type
dict
-
camelup.utilities.
create_benchmark_func
(tree, performance)[source]¶ Creating a benchmark function named benchmark_`func`
- Parameters
tree (str) – AST for function to create benchmark function for
performance (dict) – Dictionary to capture function
- Returns
Tree of the benchmark function
- Return type
str
-
camelup.utilities.
numpy_group_by_sum
(array, index, sum_col)[source]¶ Do a group by for a numpy array
- Parameters
array (array) – Numpy array
index (str) – Column to group by
sum_col (str) – Column to sum
- Returns
Numpy array
- Return type
array
-
camelup.utilities.
numpy_left_join
(df1, df2, key)[source]¶ Basic left join, return left join of 2 dataframe, duplicates allowing in df1. Only one key allowed
- Parameters
df1 (array) – Left array
df2 (array) – Right array
key (str) – Key to join on
- Returns
Numpy array
- Return type
array
-
camelup.utilities.
parse_dump
(string)[source]¶ Gets information from the AST dump and return the AST object and the id
- Parameters
string (str) – Tree to extract the id for
- Returns
A string with the object and name info
- Return type
str
-
camelup.utilities.
rename_np
(df, columns, suffix)[source]¶ Rename a column for numpy array adding a suffix
- Parameters
df (array) – Numpy array
columns (list) – Columns to rename
suffix (str) – Suffix to rename them with
- Returns
Numpy array
- Return type
array
-
camelup.utilities.
return_max_value
(lst, index)[source]¶ Given a list of lists, look at x index for each list and return the list with the max value at that index
- Parameters
lst (list of lists) – List of lists to select a list from
index (int) – Index from which to evaluate
- Returns
Description of returned object.
- Return type
list
Module contents¶
Top-level package for camelup.


Ship length = ship screen length / quadrat screen width * quadrat actual width
Ship width = ship screen width / quadrat screen width * quadrat actual width
Ship height = ship screen height / ship screen width * ship actual width
Total mussels = ship surface area / (quadrat width) ^ 2 * mussels in quadrat


request validation results go here
message signing results go here
validate results go here
star lookup results go here
submit results go here
results go here


Bridge of Brain Connectivity
Description:
Belief Propagation (BP) and Susceptibility Propagation (SP) algorithm for solving the Direct Ising problem on the Human Connectome (998) in criticality.
Belief Propagation (BP) and Susceptibility Propagation (SP) algorithm for solving the Direct Ising problem on the Human Connectome (998) in criticality.


Policeman 'thrashed baton in violent, uncontrolled and dangerous manner' before hitting student on head during London protests leaving him needing emergency surgery, tribunal hears
by Mark Duell for MailOnline- Student, 29, left in 'excruciating pain' after he was hit on the head, hearing told
- Alfie Meadows told how he was hit by a police baton during student fees protest
- He told hearing that he saw an officer 'thrashing around' with weapon in 2010
- Detective Constable Mark Alston is facing a misconduct hearing accused of using unreasonable force
A student was left in 'excruciating pain' after he was hit on the head with a police baton during a protest, a hearing was told.
Alfie Meadows, 29, said he saw an officer 'thrashing around' with the weapon before he was struck exactly nine years ago, when he suffered a head injury requiring emergency surgery.
Then studying philosophy at Middlesex University, he was among more than 10,000 people demonstrating against student fees in London on December 9, 2010.
Detective Constable Mark Alston is facing a misconduct hearing in central London accused of using unreasonable force.
He was a Pc when he was deployed to police the protest, which saw violent clashes in and around Parliament Square.
Video footage played at the hearing is said to capture the moment Dc Alston raised his weapon in a 'violent, uncontrolled and dangerous manner' before striking Mr Meadows.
Giving evidence, Mr Meadows, who is studying for a master's degree in philosophy, said protesters used fencing to push back against officers but denied he had been aggressive in any way to police before he was hit.

'He hit the fence away with his baton. The fence went off to his right and he was swinging his baton from high to low above his head.

Mr Meadows continued: 'The baton swung from high to low. It was coming straight towards my head.
'I instinctively span around because I thought I was about to be hit by the baton and as soon as I spun around I was struck by the baton.
'I was struck on the top right of my head and it was incredibly hard and painful. I saw flashing lights and it was the most painful thing I have ever experienced.'
He added: 'I put my hand to my head. I was in excruciating pain.'
Mr Meadows told a three-person panel he felt 'confused and groggy' and his condition deteriorated when he was eventually taken to hospital by ambulance.
He needed more than 100 staples in his head and was left with a large scar, but was charged with causing violent disorder and taken to court where he was cleared by a jury in 2013.
A probe by the police watchdog, now called the Independent Office for Police Conduct (IOPC), found Dc Alston had a case to answer for gross misconduct, but City of London police rejected the recommendation.
The force then failed in a court bid to challenge the IOPC's direction that he should face a full hearing.
Dc Alston is said to have wielded his 'baton in a violent, uncontrolled and dangerous manner when he used it to deliver a number of downward strikes at head height towards a group of demonstrators'.
The officer is also accused of using unreasonable force when he 'hit Alfie Meadows on the head, causing a serious head injury'.
A response to the allegations submitted on Dc Alston's behalf said: 'The officer accepts he wielded his baton, but denies that it was in a violent, uncontrolled and dangerous manner or was in any way disproportionate in light of the circumstances in which he was operating.
'The officer denies hitting Mr Meadows, or anyone, on the head with it.'
The case continues.


zcash-android-wallet-sdk
/
cash.z.wallet.sdk.db
/
DerivedDataDb
/
receivedDao
receivedDao
abstract
fun
receivedDao
(
)
:
ReceivedDao


-
Locate the SpryTooltip.js file
and add it to your web site. You can find the SpryTooltip.js file
in the widgets/tooltip directory, located in the Spry directory that
you downloaded from Adobe Labs. For more information, see Prepare
your files.
For example, create a folder called SpryAssets in
the root folder of your web site, and move the SpryTooltip.js file
to it. The SpryTooltip.js file contains all of the information necessary
for making the Tooltip widget interactive.
- Locate the SpryTooltip.css file and add it to your web
site. You might choose to add it to the main directory, a SpryAssets
directory, or to a CSS directory if you have one.
- Open the web page to add the Tooltip widget to and link
the SpryTooltip.js file to the page by inserting the following script tag
in the page’s head tag:

Make
sure that the file path to the SpryTooltip.js file is correct. This
path varies depending on where you’ve placed the file in your web
site.
- Link the SpryTooltip.css file to your web page by inserting
the following link tag in the page’s head tag:
<link href="SpryAssets/SpryTooltip.css" rel="stylesheet" type="text/css" />
Make
sure that the file path to the SpryTooltip.css file is correct.
This path varies depending on where you’ve placed the file in your
web site.
- In the body of the page, add some sample text and create
a container tag for the trigger. Assign the tag that surrounds the
trigger a unique ID. Our example uses id="trigger":

This will be the tooltip trigger.

- Add tags for the tooltip container and populate the tags
with tooltip content. You’ll also need to assign the container tag
a unique ID, as follows:

This will be the tooltip trigger.

This is the tooltip content

- Add the constructor script for the tooltip. Remember,
the constructor script must come after the HTML code for
the tooltip:

This will be the tooltip trigger.

This is the tooltip content

The required arguments for the tooltip
constructor are the ID of the tooltip container (“container” in
our example), and the CSS selector for the tooltip trigger (“#trigger”).
In the example, we’ve placed the # sign in front of the ID to transform the
ID into a CSS selector. The selector can specify an element ID,
a class name, an HTML tag name, or a more complex selector that’s
a combination of these.
- Save the page.
You might want to turn your triggers into
links so that people recognize them as active areas. If you want
to do this, you can change the
 tag
to
. (Don’t forget
to change the closing tag as well.) Or if you don’t want to create
a null link, you can define a CSS class (that sets a different background color
for example), and apply it to the tooltip to differentiate it from
surrounding text.


{% extends "base.html" %} {% block content %}
You requested for this we cannot find it >.<
Error: {{details}}


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Red Hat is bringing together the power of OpenShift Container Platform and Ansible Automation Platform
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I have worked through the steps necessary for setting up CLI access. See the CLI instructions for more information. There's a bunch of one-off setup necessary for using the CLI, but once that's all set up, the magic command, with square brackets around what you have to fill in, is:
$ aws ec2 run-instances \
--image-id ami-40d28157 \
--count 1 \
--instance-type g2.2xlarge \
--key-name [my-cli-keypair-name] \
--security-group-ids [my-security-group-id]
If you'd prefer not to use the command line interface, read on.
Start by going to Amazon AWS and sign in using your Amazon.com account. You will arrive at the following console:
Click on the big blue "Launch Instance" button. You will then arrive at the following page where you can select an "Amazon Machine Image" (AMI):
At this point, you are basically selecting an operating system to work with. Select the "Ubuntu Server"; the version number might change in the future, so I won't specify which version here. You now have to choose an "instance type", which specifies the hardware that will be used. Scroll down until you see the g2.2xlarge
instance, select it, and click "Configure Instance Details".
You will land on the "Configure Instance Details" page. Here, I have canonically not done anything, so you can click on to "Add Storage". On the "Add Storage" page, change the Size (GiB)
of the Root volume to 60GB. This maxes out the size of the root volume, so you don't have to worry about other storage.
Click on to "Add Tags", and then click on to "Configure Security Group". Here, you want to enable SSH access via the terminal, and you'll want to give this security access some memorable name that you can identify for future use.
If this is the first time you're configuring a security group, set it up as follows:
If you've already set up a security group before, click on "Select an existing security group", and select that security group.
Then, click on "Review and Launch", and then "Launch".
You will be prompted to select or create a "key pair"; this is for security purposes, and will allow you to SSH into the Amazon EC2 instance. Name the key pair name something memorable, say "beast", and then download the beast.pem
file to your local disk.
Note: Some browsers will download it as beast.pem.txt
. Be sure to then re-name it to beast.pem
.
Once the instance is launched, you can go back to the console, and wait for it to be initialized. You will see the following page:
Take note of the "Public DNS", and make a copy of that.
If you are on a Unix-based machine, you can configure your SSH as follows:
beast.pem
to the directory ~/.ssh/
.Ensure that the following is entered into your SSH configuration file:
Host beast
HostName [AWS public DNS]
User ubuntu
IdentityFile ~/.ssh/beast.pem
ssh beast
, and you will be SSH-ed into the Amazon instance!
Are you sure you want to continue connecting?
, be sure to answer yes
.Your Terminal session should look something like this:
Note: The bash commands here are predicated on using an Ubuntu Linux AMI. If you are using a different AMI, the commands will not work.
The overview is as follows:
In your terminal, invoke the nano
text editor:
$ nano install.sh
Then, paste the following bash script code into the nano
text editor.
sudo apt-get -y update # always a good idea to update and upgrade before doing anything else.
sudo apt-get -y upgrade
sudo apt-get -y install build-essential autoconf automake libtool subversion pkg-config openjdk-8-jdk
wget http://developer.download.nvidia.com/compute/cuda/repos/ubuntu1604/x86_64/cuda-repo-ubuntu1604_8.0.44-1_amd64.deb
sudo dpkg -i cuda-repo-ubuntu1604_8.0.44-1_amd64.deb
sudo apt-get update -y
sudo apt-get install -y cuda linux-image-extra-`uname -r` linux-headers-`uname -r` linux-image-`uname -r`
sudo apt-get install -y --no-install-recommends nvidia-361 nvidia-opencl-icd-361
git clone --depth=1 https://github.com/beagle-dev/beagle-lib.git
cd beagle-lib
./autogen.sh
./configure --prefix=$HOME
make install
make check
cd ..
Exit out of nano
by hitting the following key combinations:
Ctrl
+ X
(exit)Y
(say yes to save)Finally, run the install script using the following command: bash install.sh
. Give it a bit of time (~5 min in total, in my experience), and then CUDA, OpenCL and BEAGLE will be installed.
Next up, we will have to edit your .bashrc
using nano
. Follow the following commands (of course, ignoring the $
symbol):
$ cd ~
$ nano .bashrc
In nano
, use Ctrl
+ V
to scroll all the way down to the the .bashrc
file. Then, add the following two lines to it:
export LD_LIBRARY_PATH=$HOME/lib:$LD_LIBRARY_PATH
export PKG_CONFIG_PATH=$HOME/lib/pkgconfig:$PKG_CONFIG_PATH
export PATH=$HOME/beast/bin:$PATH
In that last line, we are going to make sure that the bash terminal will be able to find the BEAST binaries in the beast
directory in our home folder.
Exit out of the terminal session using exit
, and SSH back in using ssh beast
, to allow the edited .bashrc
to take effect.
Run the following commands in order:
cd ~
wget https://github.com/beast-dev/beast-mcmc/releases/download/v1.8.4/BEASTv1.8.4.tgz
tar -xvf BEASTv1.8.4.tgz
mv BEASTv1.8.4/ beast/ # this renames BEAST
Check that the BEAST binary is recognized:
$ which beast
/home/ubuntu/beast/bin/beast
The purpose of this part here is to save the current state of the instance as an AMI, so that you don't have to configure this again in the future. Switch back to your browser and go to the AWS console. Select the current running instance, then click on Actions > Image > Create Image
. You will get the following screen:
You will be able to create a new instance from this AMI, and use nearly identical SSH settings to get back into the instance.
Now you're ready to run BEAST! I'm going to pre-suppose here that you have an .xml
file created using BEAUTI; you can use the scp
command to upload it from your local drive into the Amazon instance. An example command is as such:
$ scp [my_xml_file].xml beast:~/path/to/my/directory/.
Naturally, replace /path/to/my/directory/
with the directory on beast
where you want to store the XML file.
To run BEAST while taking advantage of the GPU using BEAGLE, run the following commands:
$ beast -beagle -beagle_GPU -beagle_SSE -beagle_cuda [my_xml_file].xml
That will be the command that will let you take advantage of the GPU while using BEAST.
In a single test, using this workflow and comparing it to a compute cluster that I have access to (MIT's Rous), on the same 10 million chain MCMC, Rous performed at 1.1-1.2 hours/million chains, while Amazon's GPU instance (K520 GRID) performed at 0.24-0.27 hours/million chains, gaining approximately 5-6 fold performance.


Dropbox App Key:
Create a Dropbox App Key and Secret
Dropbox App Secret:
Create a Dropbox App Key and Secret
Save
Connect one or more Dropbox accounts.
Instructions
1.
Open Dropbox.
2.
Click "Create app".
3.
For the type of app, select "Dropbox API app".
4.
For the app access, select "Yes - My app only needs access to files it creates."
5.
For the app name, enter anything.
6.
Click "Create app".
7.
You'll be returned to the project screen, where your App Key and App Secret will be displayed. Copy these values.
8.
Enter the App Key and App Secret values here and click "Save".
9.
Add one or more Dropbox accounts using the form below.
Close
Display name:
Code:
User Access
Allow all users to sync to this account
Grant Access
Cancel


Overview
Update an OutboundEmail configuration.
Summary
Each configuration that is saved is validated first by attempting to connect to the server.
Request Arguments
| Name |
Type |
Description |
Required |
|
name
|
String
|
The display name of the configuration.
|
False
|
|
mail_sendtype
|
String
|
Only SMTP is supported. It is recommended that you do not change this from smtp.
|
False
|
|
mail_smtptype
|
String
|
The email provider through which emails are sent. This is merely a convenience which allows for
prepopulating data in the UI. Possible values are: google, exchange, outlook, other.
|
False
|
|
mail_smtpserver
|
String
|
The address of the SMTP server.
|
False
|
|
mail_smtpport
|
Integer
|
The port on which to connect to the SMTP server.
|
False
|
|
mail_smtpuser
|
String
|
The username for authenticating with the SMTP server. It is only required if mail_smtpauth_req is
true.
|
False
|
|
mail_smtppass
|
String
|
The password for authenticating with the SMTP server. It is only required if
mail_smtpauth_req is true.
|
False
|
|
mail_smtpauth_req
|
Boolean
|
Indicates whether or not the SMTP server requires authentication.
|
False
|
|
mail_smtpssl
|
String
|
The encryption protocol used for connecting to the SMTP server. "0" represents no encryption.
"1" represents SSL. "2" represents TLS.
|
False
|
Request
{
"mail_smtpport": 587,
"mail_smtpssl": "2"
}
Response Arguments
| Name |
Type |
Description |
|
name
|
String
|
The display name of the configuration.
|
|
type
|
String
|
Possible values are: user, system, system-override. Only the administrator may update the system
configuration. This field may never change.
|
|
user_id
|
String
|
The current user's ID. The current user may only update configurations that he or she owns.
|
|
mail_sendtype
|
String
|
Only SMTP is supported, smtp will always be returned.
|
|
mail_smtptype
|
String
|
The email provider through which emails are sent. Possible values are: google, exchange, outlook, other.
|
|
mail_smtpserver
|
String
|
The address of the SMTP server.
|
|
mail_smtpport
|
Integer
|
The port on which to connect to the SMTP server.
|
|
mail_smtpuser
|
String
|
The username for authenticating with the SMTP server.
|
|
mail_smtppass
|
Boolean
|
Indicates whether or not a password exists. true is returned for this field when a password does
exist. This field is not included in the response when a password does not exist.
|
|
mail_smtpauth_req
|
Boolean
|
Indicates whether or not the SMTP server requires authentication.
|
|
mail_smtpssl
|
String
|
The encryption protocol used for connecting to the SMTP server.
|
Response
{
"id": "e04ce998-960e-11e6-8628-3c15c2d582c6",
"name": "My Exchange Account",
"type": "user",
"user_id": "e91b1fa7-1bd8-3c71-be96-512e643f9ca4",
"mail_sendtype": "smtp",
"mail_smtptype": "exchange",
"mail_smtpserver": "smtp.example.com",
"mail_smtpport": 587,
"mail_smtpuser"<EMAIL_ADDRESS>"mail_smtppass": true,
"mail_smtpauth_req": true,
"mail_smtpssl": "2",
"deleted": false,
"my_favorite": false,
"_acl": {
"fields": {}
},
"_module": "OutboundEmail"
}
Change Log
| Version |
Change |
|
v10
|
Added /OutboundEmail/:record PUT endpoint.
|


Editing Experiment Metadata
Understanding the GLTEN Metadata
GLTEN API
Documentation for the API will appear here.


Great Motivation Secrets of Great Leaders
ISBN-13:<PHONE_NUMBER>744
ISBN-10:<PHONE_NUMBER>
Author: John Baldoni
Edition: 1
Binding: Hardcover
Publisher: McGraw-Hill
Published: December 2004
List Price: $21.95
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My Team
Daniel Nau
Manager
ID: 124
Email:
<EMAIL_ADDRESS>Office Number: 91828291
Billy Henry
Engineer
ID: 124
Email:
<EMAIL_ADDRESS>GitHub:
nananan
Nathan
Engineer
ID: 141234
Email:
www.email.com
GitHub:
fjfjfjf
Jason Billy
Intern
ID: 9292
Email:
<EMAIL_ADDRESS>School: University of Kansas
Billy Again
Intern
ID: 4829
Email:
<EMAIL_ADDRESS>School: University of Billy


Uploading Image Please wait
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View the progress of an import.
GET /repos/:owner/:repo/import
Status: 200 OK
{
"vcs": "subversion",
"use_lfs": "opt_in",
"vcs_url": "http://svn.mycompany.com/svn/myproject",
"status": "complete",
"status_text": "Done",
"has_large_files": true,
"large_files_size": 132331036,
"large_files_count": 1,
"authors_count": 4,
"url": "https://api.github.com/repos/octocat/socm/import",
"html_url": "https://import.github.com/octocat/socm/import",
"authors_url": "https://api.github.com/repos/octocat/socm/import/authors",
"repository_url": "https://api.github.com/repos/octocat/socm"
}
status
This section includes details about the possible values of the
status
field of the Import Progress response.
An import that does not have errors will progress through these steps:
detecting
- the "detection" step of the import is in
progress because the request did not include a vcs
parameter.
The import is identifying the type of source control present at the URL.
importing
- the "raw" step of the import is in
progress. This is where commit data is fetched from the original repository.
The import progress response will include commit_count
(the
total number of raw commits that will be imported) and
percent
(0 - 100, the current progress through the import).
mapping
- the "rewrite" step of the import is in
progress. This is where SVN branches are converted to Git branches, and
where author updates are applied. The import progress response does not
include progress information.
pushing
- the "push" step of the import is in
progress. This is where the importer updates the repository on GitHub. The
import progress response will include push_percent
, which is
the percent value reported by git push
when it is "Writing
objects".
complete
- the import is complete, and the repository is ready
on GitHub.
If there are problems, you will see one of these in the
status
field:
auth_failed
- the import requires authentication in order to
connect to the original repository. To update authentication for the import,
please see the Update an import section.
error
- the import encountered an error. The import progress
response will include the failed_step
and an error message.
Contact GitHub Support or
GitHub Premium Support for
more information.
detection_needs_auth
- the importer requires authentication for
the originating repository to continue detection. To update authentication
for the import, please see the
Update an import section.
detection_found_nothing
- the importer didn't recognize
any source control at the URL. To resolve,
Cancel the import and
retry with the correct URL.
detection_found_multiple
- the importer found several projects
or repositories at the provided URL. When this is the case, the Import
Progress response will also include a project_choices
field
with the possible project choices as values. To update project choice,
please see the Update an import section.
project_choices
field
When multiple projects are found at the provided URL, the response hash will
include a project_choices
field, the value of which is an array
of hashes each representing a project choice. The exact key/value pairs of the
project hashes will differ depending on the version control type.
[
{
"vcs": "tfvc",
"tfvc_project": "project0",
"human_name": "project0 (tfs)"
},
{
"vcs": "tfvc",
"tfvc_project": "project1",
"human_name": "project1 (tfs)"
},
{
"vcs": "tfvc",
"tfvc_project": "project2",
"human_name": "project2 (tfs)"
},
{
"vcs": "tfvc",
"tfvc_project": "project3",
"human_name": "project3 (tfs)"
}
]
This section includes details about Git LFS related fields that may be present in the Import Progress response.
use_lfs
- describes whether the import has been opted in or out
of using Git LFS. The value can be opt_in
,
opt_out
, or undecided
if no action has been taken.
has_large_files
- the boolean value describing whether files
larger than 100MB were found during the importing
step.
large_files_size
- the total size in gigabytes of files larger
than 100MB found in the originating repository.
large_files_count
- the total number of files larger than 100MB
found in the originating repository. To see a list of these files, make a
"Get Large Files" request.


DecisionTreeDiscretiser¶
-
class
discretisers.
DecisionTreeDiscretiser
(cv=3, scoring='neg_mean_squared_error', variables=None, regression=True)[source]¶ Divides the numerical variable into groups estimated by a decision tree. The methods is inspired by the following article from the winners of the KDD 2009 competition:
The buckets are estimated by a decision tree.
At the moment, the discretiser only works for binary classification or regression. Multiclass classification is not supported.
The Discretiser will work only with numerical variables. A list of variables can be passed as an argument. If no variables are indicated, the discretiser will only binnarise numerical variables and ignore the rest.
If categorical variables are first encoded into numbers, then this transformer can be also applied. It may give an edge in performance if used un linear models.
The discretiser first finds the boundaries for the buckets for each variable (fit).
The transformer sorts the values into the buckets (transform).
Parameters: - cv (int, default=3) – Desired number of cross-validation fold to be used to fit the decission tree for each variable.
- scoring (str, default = neg_mean_squared_error) – Desired metric to optimise the performance for the tree. Comes from sklearn metrics. See DecisionTreeRegressor or DecisionTreeClassifier model evaluation documentation for more options.
- variables (list) – The list of numerical variables that will be discretised. If none, it defaults to all numerical type variables.
- regression (boolean, default=True) – Indicates whether the problem is a regression or a classification.
-
binner_dict_
¶ dictionary – The dictionary containing the fitted tree: variable pairs, used to transform the variable


Osinbajo presides over NEC meeting
by The Eagle OnlineVice President, Yemi Osinbajo on Thursday presided over the monthly National Economic Council meeting at the Presidential Villa, Abuja.
Nigeria’s Constitution provides that the vice president is the Chairman of NEC.
The council meeting is held monthly to deliberate on the coordination of the economic planning efforts and economic programmes of the various levels of government.
NEC comprises the 36 state governors, the governor of Central Bank of Nigeria, minister of finance, Secretary to the Government of the Federation and other government officials as well as agencies involved in managing the economy.
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| Path: | vendor/plugins/exception_notifier/README |
| Last Update: | Thu May 15 13:22:25 -0700 2008 |
The Exception Notifier plugin provides a mailer object and a default set of templates for sending email notifications when errors occur in a Rails application. The plugin is configurable, allowing programmers to specify:
The email includes information about the current request, session, and environment, and also gives a backtrace of the exception.
First, include the ExceptionNotifiable mixin in whichever controller you want to generate error emails (typically ApplicationController):
class ApplicationController < ActionController::Base include ExceptionNotifiable ... end
Then, specify the email recipients in your environment:
ExceptionNotifier.exception_recipients =<EMAIL_ADDRESS><EMAIL_ADDRESS>And that‘s it! The defaults take care of the rest.
You can tweak other values to your liking, as well. In your environment file, just set any or all of the following values:
# defaults to<EMAIL_ADDRESS>ExceptionNotifier.sender_address = %("Application Error"<EMAIL_ADDRESS># defaults to "[ERROR] " ExceptionNotifier.email_prefix = "[APP] "
Email notifications will only occur when the IP address is determined not to be local. You can specify certain addresses to always be local so that you‘ll get a detailed error instead of the generic error page. You do this in your controller (or even per-controller):
consider_local "<IP_ADDRESS>", "<IP_ADDRESS>"
You can specify subnet masks as well, so that all matching addresses are considered local:
consider_local "<IP_ADDRESS>/24"
The address "<IP_ADDRESS>" is always considered local. If you want to completely reset the list of all addresses (for instance, if you wanted "<IP_ADDRESS>" to NOT be considered local), you can simply do, somewhere in your controller:
local_addresses.clear
By default, the notification email includes four parts: request, session, environment, and backtrace (in that order). You can customize how each of those sections are rendered by placing a partial named for that part in your app/views/exception_notifier directory (e.g., _session.rhtml). Each partial has access to the following variables:
You can reorder the sections, or exclude sections completely, by altering the ExceptionNotifier.sections variable. You can even add new sections that describe application-specific data—just add the section‘s name to the list (whereever you‘d like), and define the corresponding partial. Then, if your new section requires information that isn‘t available by default, make sure it is made available to the email using the exception_data macro:
class ApplicationController < ActionController::Base ... protected exception_data :additional_data def additional_data { :document => @document, :person => @person } end ... end
In the above case, @document and @person would be made available to the email renderer, allowing your new section(s) to access and display them. See the existing sections defined by the plugin for examples of how to write your own.
By default, the email notifier will only notify on critical errors. For ActiveRecord::RecordNotFound and ActionController::UnknownAction, it will simply render the contents of your public/404.html file. Other exceptions will render public/500.html and will send the email notification. If you want to use different rules for the notification, you will need to implement your own rescue_action_in_public method. You can look at the default implementation in ExceptionNotifiable for an example of how to go about that.
Copyright (c) 2005 Jamis Buck, released under the MIT license


{% extends 'django_registration/base.html' %} {% load bootstrap4 %} {% block content %}
Make sure the details are correct
Already have an account? Login here


{% extends "layout.html" %} {% block page_title %} GOV.UK prototype kit {% endblock %} {% block service_name %} Bob Thomas Arctor (Tester) Home Your profile Sign out {% endblock %} {% block content %} BETA This is a new service – your feedback will help us to improve it. Home Your profile Change your password Your profile Change your password There was a problem with the information you entered: New password - Must not be a common password Current password Current password New password Your new password must have: 8 or more characters 1 or more numbers upper and lower case letters It can't be a password you have used before. New password Must not be a common password Confirm new password Change password Cancel and return to your profile {% endblock %}
BETA This is a new service – your feedback will help us to improve it.
It can't be a password you have used before.


Yarn is a long continuous length of interlocked fibres, suitable for use in the production of textiles, sewing, crocheting, knitting, weaving,
...
embroidery, or ropemaking. Thread is a type of yarn intended for sewing by hand or machine. Embroidery threads are yarns specifically designed for needlework. The most common plant fiber is cotton, which is typically spun into fine yarn for mechanical weaving or knitting into cloth.Cotton and polyester are the most commonly spun fibers in the world. Cotton is grown throughout the world. After harvesting it is ginned and prepared for yarn spinning. Polyester is extruded from polymers derived from natural gas and oil. Synthetic fibers are generally extruded in continuous strands of gel-state materials.These strands are drawn (stretched), annealed (hardened), and cured to obtain properties desirable for later processing.


MUSIC OF THE SPHERES A film review by Mark R. Leeper Copyright 1988 Mark R. Leeper
Capsule review: Rock-bottom budget science fiction film has little or nothing to offer but some really intriguing science fiction ideas. If you disliked films like LIFEFORCE and PRINCE OF DARKNESS, you're going to really hate this one and I suggest you watch THE TERMINATOR again instead. Rating: +2.
One of the oddest science fiction films of the 1960s is CREATION OF THE HUMANOIDS. It was an incredible combination of the very good and the very bad. It was made on a lemonade-stand budget. The sets were cheap, the acting incompetent. But the script had interesting ideas, mostly based on Jack Williamson's "Humanoids" stories. There was some decent drama that led one to believe this might have made a decent stage play. It has remained a "cult film" and a curiosity. It was quite unique until now. I think I have just seen my choice for the "Creation of the Humanoids" of the 1980s. It has a classy title, MUSIC OF THE SPHERES; it has some pretty heavy ideas. going for it. But the budget is bargain-basement; some of the acting and all of the special effects are terrible.
The film is set in a future perhaps a century from now. The superpowers have fallen apart of their own weight and after the chaos came an order controlled by huge biological computers, the largest of which is called the Beast. The computers have minds of their own and the only way they can be controlled or even communicated with is by having a specially selected human mind-meld with them. And it is important to have a human mind-meld with the Beast because the computer is being used to implement a project to turn three asteroids into solar cells that will beam a constant supply of energy via microwaves to Earth. But the Beast seems to be trying to prevent the project from going ahead.  This much all comes out in the first five minutes or so and the ideas keep coming.
This is a Canadian film done in English and French with subtitles. The cost of the film was reportedly $C110,000 in 1983. That is almost certainly less than 1% of what a film like THE TERMINATOR cost, and that's low budget! Of course, the production values are dirt-cheap and the film needed a stronger ending. But ideas are cheap, so this film has more than you can take in on one viewing. Where did this thing turn up? Cable television's USA station ran it on a late-night counter-culture program called NIGHT FLIGHT. I doubt that one in a hundred science fiction fans will even like the film--be warned. But for the few who are willing to put up with its rough edges, I'd rate it a +2 on the -4 to +4 scale.
Mark R. Leeper ihnp4!mtgzz!leeper<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Class: Aws::MediaConvert::Types::VideoPreprocessor
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb |
Overview
Find additional transcoding features under Preprocessors. Enable the features at each output individually. These features are disabled by default.
Constant Summary
Instance Attribute Summary
-
#color_corrector ⇒ Types::ColorCorrector
rw
Use these settings to convert the color space or to modify properties such as hue and contrast for this output.
-
#deinterlacer ⇒ Types::Deinterlacer
rw
Use the deinterlacer to produce smoother motion and a clearer picture.
-
#dolby_vision ⇒ Types::DolbyVision
rw
Enable Dolby Vision feature to produce Dolby Vision compatible video output.
-
#hdr_10_plus ⇒ Types::Hdr10Plus
rw
Enable HDR10+ analysis and metadata injection.
-
#image_inserter ⇒ Types::ImageInserter
rw
Enable the Image inserter feature to include a graphic overlay on your video.
-
#noise_reducer ⇒ Types::NoiseReducer
rw
Enable the Noise reducer feature to remove noise from your video output if necessary.
-
#partner_watermarking ⇒ Types::PartnerWatermarking
rw
If you work with a third party video watermarking partner, use the group of settings that correspond with your watermarking partner to include watermarks in your output.
-
#timecode_burnin ⇒ Types::TimecodeBurnin
rw
Settings for burning the output timecode and specified prefix into the output.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#color_corrector ⇒ Types::ColorCorrector (rw)
Use these settings to convert the color space or to modify properties such as hue and contrast for this output. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/converting-the-color-space.html.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#deinterlacer ⇒ Types::Deinterlacer (rw)
Use the deinterlacer to produce smoother motion and a clearer picture. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/working-with-scan-type.html.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#dolby_vision ⇒ Types::DolbyVision (rw)
Enable Dolby Vision feature to produce Dolby Vision compatible video output.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#hdr_10_plus ⇒ Types::Hdr10Plus (rw)
Enable HDR10+ analysis and metadata injection. Compatible with HEVC only.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#image_inserter ⇒ Types::ImageInserter (rw)
Enable the Image inserter feature to include a graphic overlay on your video. Enable or disable this feature for each output individually. This setting is disabled by default.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#noise_reducer ⇒ Types::NoiseReducer (rw)
Enable the Noise reducer feature to remove noise from your video output if necessary. Enable or disable this feature for each output individually. This setting is disabled by default. When you enable Noise reducer, you must also select a value for Noise reducer filter. For AVC outputs, when you include Noise reducer, you cannot include the Bandwidth reduction filter.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#partner_watermarking ⇒ Types::PartnerWatermarking (rw)
If you work with a third party video watermarking partner, use the group of settings that correspond with your watermarking partner to include watermarks in your output.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end
#timecode_burnin ⇒ Types::TimecodeBurnin (rw)
Settings for burning the output timecode and specified prefix into the output.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 12372
class VideoPreprocessor < Struct.new( :color_corrector, :deinterlacer, :dolby_vision, :hdr_10_plus, :image_inserter, :noise_reducer, :partner_watermarking, :timecode_burnin) SENSITIVE = [] include Aws::Structure end


{% extends "base.html" %} {% block app_content %}
Max length for username and password is 64 characters.


class NoResolutionException : Exception
An Exception that represents that ViewState.Error.resolve has been called, while no ViewState.Error.resolution has been set.


This web site collects no information about any visitor, except standard web server logs, including access time, URL visited, and IP address.
I'm working on a backend, so that you can switch devices, and access your saved games everywhere. Even then this web site won't collect your personal information. You'll log in with Amazon, and your saved games will be stored on their servers.
Bill St. Clair<EMAIL_ADDRESS>27 October 2016


void onData(T event)
) Adds a capturing subscription to this stream.
If the target of the event is a descendant of the element from which this
stream derives then onData
is called before the event propagates down to
the target. This is the opposite of bubbling behavior, where the event
is first processed for the event target and then bubbles upward.
Other resources
-
Event Capture from the W3C DOM Events specification.
Source
/**
* Adds a capturing subscription to this stream.
*
* If the target of the event is a descendant of the element from which this
* stream derives then [onData] is called before the event propagates down to
* the target. This is the opposite of bubbling behavior, where the event
* is first processed for the event target and then bubbles upward.
*
* ## Other resources
*
* * [Event Capture]
* (http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-flow-capture)
* from the W3C DOM Events specification.
*/
StreamSubscription<T> capture(void onData(T event));


---
layout: post
title: if ikea made instructions for everything by
date: '2010-11-18T22:26:04+00:00'
tags: []
tumblr_url: http://backlog.robbevan.com/post/1612676768/if-ikea-made-instructions-for-everything-by
---
“If Ikea Made Instructions for Everything” by Caldwell Tanner and Susanna Wolff on CollegeHumor


One can think of message transfer as consisting of the following three phases.
To define type matching more precisely, we need to deal with two issues: matching of types of the host language with types specified in communication operations; and matching of types at sender and receiver.
The types of a send and receive match (phase two) if both operations use identical names. That is, MPI_INTEGER matches MPI_INTEGER, MPI_REAL matches MPI_REAL, and so on. There is one exception to this rule, discussed in Section Pack and Unpack , the type MPI_PACKED can match any other type.
The type of a variable in a host program matches the type specified in the communication operation if the datatype name used by that operation corresponds to the basic type of the host program variable. For example, an entry with type name MPI_INTEGER matches a Fortran variable of type INTEGER. A table giving this correspondence for Fortran and C appears in Section Message Data . There are two exceptions to this last rule: an entry with type name MPI_BYTE or MPI_PACKED can be used to match any byte of storage (on a byte-addressable machine), irrespective of the datatype of the variable that contains this byte. The type MPI_PACKED is used to send data that has been explicitly packed, or receive data that will be explicitly unpacked, see Section Pack and Unpack . The type MPI_BYTE allows one to transfer the binary value of a byte in memory unchanged.
To summarize, the type matching rules fall into the three categories below.
Example
Sender and receiver specify matching types.
CALL MPI_COMM_RANK(comm, rank, ierr) IF (rank.EQ.0) THEN CALL MPI_SEND(a(1), 10, MPI_REAL, 1, tag, comm, ierr) ELSE IF (rank.EQ.1) THEN CALL MPI_RECV(b(1), 15, MPI_REAL, 0, tag, comm, status, ierr) END IFThis code is correct if both a and b are real arrays of size . (In Fortran, it might be correct to use this code even if a or b have size < 10: e.g., when a(1) can be equivalenced to an array with ten reals.)
Example
Sender and receiver do not specify matching types.
CALL MPI_COMM_RANK(comm, rank, ierr) IF (rank.EQ.0) THEN CALL MPI_SEND(a(1), 10, MPI_REAL, 1, tag, comm, ierr) ELSE IF (rank.EQ.1) THEN CALL MPI_RECV(b(1), 40, MPI_BYTE, 0, tag, comm, status, ierr) END IFThis code is erroneous, since sender and receiver do not provide matching datatype arguments.
Example
Sender and receiver specify communication of untyped values.
CALL MPI_COMM_RANK(comm, rank, ierr) IF (rank.EQ.0) THEN CALL MPI_SEND(a(1), 40, MPI_BYTE, 1, tag, comm, ierr) ELSE IF (rank.EQ.1) THEN CALL MPI_RECV(b(1), 60, MPI_BYTE, 0, tag, comm, status, ierr) END IFThis code is correct, irrespective of the type and size of a and b (unless this results in an out of bound memory access).
Advice to users.
If a buffer of type MPI_BYTE is passed as an argument to
MPI_SEND, then MPI will send the data stored at contiguous
locations, starting from the address
indicated by the buf argument. This may have unexpected results when
the data layout is not as a casual user would expect it to be.
For example, some Fortran compilers implement variables of type
CHARACTER
as a structure that contains the character length and a pointer to
the actual string. In such an environment, sending and receiving a Fortran
CHARACTER variable using the MPI_BYTE type will not
have the anticipated result of transferring the character string.
For this reason, the user is advised to use typed communications
whenever possible.
( End of advice to users.)
The type MPI_CHARACTER matches one character of a Fortran variable of type CHARACTER, rather then the entire character string stored in the variable. Fortran variables of type CHARACTER or substrings are transferred as if they were arrays of characters. This is illustrated in the example below.
Example
Transfer of Fortran CHARACTERs.
CHARACTER*10 a CHARACTER*10 b CALL MPI_COMM_RANK(comm, rank, ierr) IF (rank.EQ.0) THEN CALL MPI_SEND(a, 5, MPI_CHARACTER, 1, tag, comm, ierr) ELSE IF (rank.EQ.1) THEN CALL MPI_RECV(b(6:10), 5, MPI_CHARACTER, 0, tag, comm, status, ierr) END IFThe last five characters of string b at process 1 are replaced by the first five characters of string a at process 0.
Rationale.
The alternative choice would be for MPI_CHARACTER to match a character of arbitrary length. This runs into problems.
A Fortran character variable is a constant length string, with no special termination symbol. There is no fixed convention on how to represent characters, and how to store their length. Some compilers pass a character argument to a routine as a pair of arguments, one holding the address of the string and the other holding the length of string. Consider the case of an MPI communication call that is passed a communication buffer with type defined by a derived datatype (Section Derived Datatypes ). If this communicator buffer contains variables of type CHARACTER then the information on their length will not be passed to the MPI routine.
This problem forces us to provide explicit information on character
length with the MPI call. One could add a length parameter to the
type MPI_CHARACTER, but this does not add much convenience and the same
functionality can be achieved by defining a suitable derived datatype.
( End of rationale.)
Advice
to implementors.
Some compilers pass Fortran CHARACTER arguments as a structure with a
length and a pointer to the actual string. In such an environment, the MPI
call needs to dereference the pointer in order to reach the string.
( End of advice to implementors.)


homogenization_QC.Rd
The function homogonization_QC imports provided and homogenized data, and the associated key translation file from a Google Directory that the user is able to access. The script compares the provided data to the homogenized data, and reports on processing output, select quality control checks, and provides generalized plots of independent versus dependent variables. Output is a PDF report.
homogenization_QC(directoryName, temporaryDirectory)
| directoryName | The quoted name of the Google Drive directory containing data and a key translation file |
|---|---|
| temporaryDirectory | The quoted path and name of a temporary directory on the user's local computer for storing script output. The directory does not have to exist. The directory should end with a forward slash (Mac, Linux) or backward slash (Windows). |
A report in PDF format of processing summary, quality control checks, and generalized plots of homogenized data in a local directory identified by the user.
data_homogonization relies on the helper functions detect_os and sheet_download.
if (FALSE) { homogenization_QC(directoryName = 'CDR_E120', temporaryDirectory = '~/Desktop/CRD_E120_output/') }


{% extends 'core/base.html' %} {% block content %}
This is a tool for learning how to interact with the MBTA V3 API.
You can build and execute complicated queries, customizing the objects, attributes, and filters. The results are then transformed into a pandas dataframe for easy exploration.
Go create a query


It is possible to display tabs, in an independant way, with three different views:
Views are selected with the View board, Preview game information and Preview thumbnails from the View menu, or with the , and buttons in the tool bar.
| Board view | Game information view | Thumbnail view |
The Index commands from the Games and Problems menus display information proper to the Replay game and Solve problems modes.
This is the main view, used to navigate and edit games, replay games, play against the game engine, and so on.
The game information view displays a table of pieces of information found in the games loaded in the tab.
The number and content of columns can be configured in the Preview tab of the option window. The width of columns can be modified by clicking between two header buttons:
The list can be sorted on the content of a column, in increasing or decreasing order, by clicking on the header buttons:
To avoid waiting too much, sorting is disabled when the number of lines is higher than a value specified in the Preview tab of the option window (1000 by default). In this case, the glyph is not visible.
Please note also that:
The thumbnail view displays small images for all games in the tab. The size of the thumbnails can be changed by entering the stone diameter in the Preview tab of the option window.
The position displayed in the thumbnails can be choosen with the navigation buttons as follow:
| Start position | Displays all boards in starting position | |
| Previous move | Decrease the move number of intermediate position by 1 | |
| Next move | Increase the move number of intermediate position by 1 | |
| End position | Displays all boards in final position | |
| Go to move | Input an intermediate position move number and set all thumbnails at this position |
Please note also that:
The index is activated in text mode. It displays for each game:
The number of moves played in fuseki mode is set when entering a game session. The Ok button, the Enter key or double clicking on a game open the Game mode session window, selecting the Loaded game mode.
More about the Replay game mode...
The index is activated in graphic mode. In text mode, the index displays for each problem the numbers of times it has been tested and solved, and the success rate as a percentage. The Ok button, the Enter key or double clicking on a problem open the Problem mode session window, selecting the Sequential from current mode.
More about the Problem mode...


Doctor Database
Search for a doctor
Enter Doctor's Name:
Search
Search for a doctor based on your medical needs
Enter your medical issue:
Search


FindBugs Bug Detector Report
The following document contains the results of FindBugs
FindBugs Version is 3.0.1
Threshold is medium
Effort is max
Summary
| Classes |
Bugs |
Errors |
Missing Classes |
| 150 |
10 |
0 |
0 |
com.github.davidmoten.rtree.RTree$Builder
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.RTree$Builder.setDefaultCapacity() uses the same code for two branches |
STYLE |
DB_DUPLICATE_BRANCHES |
360 |
Medium |
com.github.davidmoten.rtree.RTree$Builder$MidComparator
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.RTree$Builder$MidComparator implements Comparator but not Serializable |
BAD_PRACTICE |
SE_COMPARATOR_SHOULD_BE_SERIALIZABLE |
414-432 |
Medium |
com.github.davidmoten.rtree.geometry.internal.CircleDouble
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.CircleDouble.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
70-75 |
Medium |
com.github.davidmoten.rtree.geometry.internal.CircleFloat
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.CircleFloat.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
70-75 |
Medium |
com.github.davidmoten.rtree.geometry.internal.LineDouble
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.LineDouble.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
124-129 |
Medium |
com.github.davidmoten.rtree.geometry.internal.LineFloat
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.LineFloat.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
124-129 |
Medium |
com.github.davidmoten.rtree.geometry.internal.RectangleDouble
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.RectangleDouble.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
93-98 |
Medium |
com.github.davidmoten.rtree.geometry.internal.RectangleFloat
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.geometry.internal.RectangleFloat.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
97-102 |
Medium |
com.github.davidmoten.rtree.internal.EntryDefault
| Bug |
Category |
Details |
Line |
Priority |
| com.github.davidmoten.rtree.internal.EntryDefault.equals(Object) is unusual |
STYLE |
EQ_UNUSUAL |
82-87 |
Medium |
com.github.davidmoten.rtree.internal.util.ObjectsHelper
| Bug |
Category |
Details |
Line |
Priority |
| Return value of new ObjectsHelper() ignored, but method has no side effect |
STYLE |
RV_RETURN_VALUE_IGNORED_NO_SIDE_EFFECT |
14 |
Medium |


Former Liverpool striker Daniel Sturridge sends strong message to fans after lighters thrown on pitch
Daniel Sturridge departed Liverpool in the summer and signed for Turkish side Trabzonspor as a free agent
by Caoimhe O'NeillFormer Liverpool forward Daniel Sturridge has sent a strong message to fans in Turkey after objects were hurled onto the pitch.
The striker was pictured removing three lighters during Trabzonspor's 3-1 win over Antalyaspor on Sunday.
Sturridge, who provided two assists during the match, took to Instagram to plead with supporters.
The 30-year-old wrote: "Away game = 3 points , 2 assists oh and 3 lighters, yes that is 3 lighters in my hand.
"All jokes aside. Fans, please don’t Throw things on the pitch. The players safety shouldn’t be in danger from the fans and vice verse.
"Rivalries in football are a big thing but it shouldn’t get to the level where you want to harm an oppositions player.
"Setting a good example for the kids sitting next to you in the stadium will hopefully allow this to not happen regularly in the future, they will think it’s ok to act like that when it’s not.
https://www.instagram.com/p/B52AhmNArRc/
"You know I love The banter with fans but sometimes it’s a little too far. Much love anyway have a good start to the week."
It has been a bright start to life in Turkey for Sturridge with the Englishman having notched two goals and registered four assists in six Super Lig appearances.
Trabzonspor will travel to Switzerland to take on Basel on Thursday in the Europa League.
Having secured just one point in five games Sturridge's side have failed to qualify for the knockout stages of the competition.