Knoppmyth R5D1
I upgraded to the latest release, R5D1, of Knoppmyth to see if it would solve the stuttering problem that was introduced by R5C7. Good news! It seems to have worked! My two test cases are causing a reschedule during playback, and listing the programs on my MythWeb server during playback.
Otherwise, my experience from the previous upgrades served me well - except that I didn't back up my 'Slim Server':http://www.slimdevices.com and for some reason the kernel module options required to tell one of the capture cards was using modprobe.conf instead of the update-modules command and associated directories. Still, narrowing it down to that took an hour longer than expected.
I'm going to look at what it would take to build the latest and greatest build of MythTV and possibly run it, next. Once that is done, I'll look at integrating the 'blinkenlights':http://longman.deadsquid.com/?p=245 and 'iCalendar':http://longman.deadsquid.com/?p=282 changes I've made.
About this entry
You"re currently reading "Knoppmyth R5D1," an entry on a crick in the net
- Published:
- 09.04.06 / 5pm
- Category:
- Circular File


--- layout: default title: {{ site.name }} ---
The sample app is under app
directory
We will use the implementation in the sample project as examples.
To include FilterDrawer
in your project, add the following dependency to your app's build.gradle
:
implementation "com.camerash:filterdrawer:1.0.0"
Create classes that extends DefaultParnetItem
and DefaultChildItem
.
These are the classes used to control and configure items in the FilterDrawer.
ParentItem
serves as the controller for the categories you see in the Filter Drawer.

Note that the method getChildCollection()
requires a List
of ChildItem
.
Here we have also defined our own class that extends ChildItem
, called PetFilter
, which
will be explained below.
ChildItem
serves as the controller for the filters you see under every categories in the Filter
Drawer.
The default behaviour has already been implemented for you in the class DefaultChildItem
You need to implement the following required abstract methods when extending the class:
// Required methods
override fun getTitle(): String
override fun getSelectedColorRes(): Int
// Optional modifiers
override fun getLayoutRes(): Int
override fun getViewHolder(v: View): ViewHolder
override fun getDefaultTextColorRes(): Int
override fun getSelectedTextColorRes(): Int
override fun getDefaultBackgroundColorRes(): Int
override fun getSelectedBackgroundColorRes(): Int
The child class in our pet sample app, namely PetFilter
, has the following implementation:
class PetFilter(val filter: Enum<*>) : DefaultChildItem() {
enum class Kind { Cats, Dogs, Rabbits, Hamsters, Birds }
enum class Size { Small, Medium, Large }
override fun getTitle(): String = this.filter.name
override fun getSelectedTextColorRes(): Int = R.color.colorPrimary
}
As we have two types of filters, Kind
and Size
, we defined the suitable enum classes and
instantiatePetFilter
with an Enum
called filter
, which serves as the
filter's identification.
After finishing the above parent and child classes, we can build the filter using DrawerBuilder
.
DrawerBuilder
requires two types to instantiate, which each extends ParentItem
and ChildItem
respectively.
For our example, we first construct our filter list:
private fun constructFilterItems(): ArrayList<PetFilterCategory> {
val pet = PetFilterCategory(PetFilterCategory.FilterType.Kind, R.drawable.round_pets_24, PetFilter.Kind.values().map { PetFilter(it) })
val animal = PetFilterCategory(PetFilterCategory.FilterType.Size, R.drawable.round_size_24, PetFilter.Size.values().map { PetFilter(it) })
return arrayListOf(pet, animal)
}
Then construct our FilterDrawer
in the onCreate
method of your activity:
val filterDrawer = DrawerBuilder<PetFilterCategory, PetFilter>(this)
.displayToolbar(true)
.withItems(constructFilterItems())
.build()
This builds our FilterDrawer
and automatically adds it to the activity.
Up to this point, you should be able to run your app and check out the FilterDrawer
by swiping from
the right of the screen.
Our filter is ready, but there are yet to have things to be filtered.
Let's create a class named Pet
. To utilize the built-in FilterableRecyclerAdapter
later on, we need to implement the DiffItemCallback<T>
interface as follows:
class Pet(val name: String, val imageUrl: String, val kind: PetFilter.Kind, val size: PetFilter.Size) : DiffItemCallback<Pet> {
override fun isIdentical(item: Pet): Boolean {
return name == item.name
}
override fun hasSameRepresentation(item: Pet): Boolean {
return imageUrl == item.imageUrl
}
}
isIdentical
provides information on whether the two items are identical at a data level. You
should compare IDs or item-specific variables here.
hasSameRepresentation
provides information on whether the two items looks the same when
shown to users. You should compare resources shown to users here.
The built-in adapter compare items by using the platform-providedDiffUtil.Callback()
, where our isIdentical
interface is called in its areItemsTheSame
method, and hasSameRepresentation
is called in
its areContentsTheSame
method.
For more informations, check out the library's source code, or the official documentation on DiffUtil.
Next, let's create our adapter by extending the built-in FilterableRecyclerAdapter
. The adapter
looks more or less the same with a typical recycler adapter, with the exception of the method filter
which you will need to implement.
In out example, the implementation of method filter
would look like this:
override fun filter(data: Pet, parent: PetFilterCategory, child: PetFilter): Boolean {
return child.filter == when (parent.type) {
PetFilterCategory.FilterType.Kind -> data.kind
PetFilterCategory.FilterType.Size -> data.size
}
}
filter
will get called whenever the filters in FilterDrawer
is updated. In the code
above, it returns whether the given Pet
matches the given PetFilter
under certain PetFilterCategory
.
All nested checkings are done under the hood, so all we need to worry about is whether the given Pet
matches the single given PetFilter
.
Finally, setup the your RecyclerView
with our adapter, and pass a reference of our FilterDrawer
to the adapter by:
adapter.bindFilterDrawer(filterDrawer)
and you are all set!
Please refer to the KDoc here to familiarize yourself with the base implementations.
Follow the default implementation to extend ParentItem
and ChildItem
would also be a
good start for your customization.
Feel free to open issues if there are any suggestions or bugs.
Contribution by opening pull requests are also welcomed!
MIT © Camerash


{% assign current = page.url | downcase | split: '/' %} {% assign currentSubPage = current[2] %} Overview What is JaVers Story Basic facts about JaVers Licence Getting Started Get JaVers Create JaVers instance Object diff Object audit Examples — Diff Compare Entities Compare Value Objects Compare graphs Compare top-level collections Groovy diff example Examples — Repository Commit changes Read snapshots history Read changes history Change log JSON TypeAdapter Examples — JQL Find methods: Changes, Shadows, Snapshots Query types: Entity, ValueObject, Class, any object Query filters: Changed Property, Limit, Skip Commit: Author, Property, Date, Id Snapshot version ChildValueObjects NewObject changes Refactoring Entities with @TypeName Free ValueObjects refactoring Configuration — Domain Domain model mapping Entity Value Object Value Mapping configuration Supported annotations Entity Id Property mapping style Ignoring things Object hooks Configuration — Repository Choose JaversRepository MongoDB SQL databases ConnectionProvider Custom JSON serialization JSON TypeAdapters Configuration — Diff List comparing algorithms Simple vs Levenshtein algorithm More about Levenshtein distance Custom comparators Spring integration Auto-audit beans: JaVers, Aspect beans, AuthorProvider, CommitPropertiesProvider annotations: @JaversSpringDataAuditable @JaversAuditable JPA EntityManager integration Spring configuration for SQL Hibernate unproxy hook Configuration example for JPA Configuration example for MongoDB Spring Boot integration Get JaVers starter JaVers Core configuration Spring AutoConfiguration JaversRepository configuration Boot it! Auto-audit annotations Manual commis Querying JaversRepository Demo application


| Total net profit | -277.51 | Gross profit | 9.9 | Gross loss | -287.41 |
| Profit factor | 0.03 | Expected payoff | -1.71 | ||
| Absolute drawdown | -277.51 | Maximal drawdown (%) | 275.83 (-16418.45%) | ||
| Total trades | 162 | Profit trades (% of total) | 16 (9.88%) | Loss trades (% of total) | 146 (90.12%) |
| Long positions (won %) | 92 (10.87%) | Short positions (won %) | 70 (8.57%) | ||
| Largest | profit trade | 1.58 | loss trade | -6.64 | |
| Average | profit trade | 0.62 | loss trade | -1.97 | |
| Minimum | profit trade | 0.0 | loss trade | -0.08 | |
| Maximum | take profit in pips | 99.2 | stop loss in pips | -359.7 | |
| Average | take profit in pips | 9.7 | stop loss in pips | -60.9 | |
| Minimum | take profit in pips | -111.6 | stop loss in pips | -24.8 | |
| Maximum | Reward-Risk | 2.3 | Duration in minutes | 3177 | |
| Average | Reward-Risk | 0.4 | Duration in minutes | 226.9 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0 | |
| Maximum | consecutive wins (profit in money) | 2.0 (0.87) | consecutive losses (loss in money) | 30.0 (-53.46) | |
| Average | consecutive wins | 1.0 | consecutive losses | 9.0 |
| Total net profit | -176.02 | Gross profit | 4.23 | Gross loss | -180.25 |
| Profit factor | 0.02 | Expected payoff | -1.91 | ||
| Absolute drawdown | -176.02 | Maximal drawdown (%) | 173.31 (-6395.2%) | ||
| Total trades | 92 | Profit trades (% of total) | 10 (10.87%) | Loss trades (% of total) | 82 (90.22%) |
| Largest | profit trade | 0.91 | loss trade | -6.64 | |
| Average | profit trade | 0.42 | loss trade | -2.2 | |
| Minimum | profit trade | 0.0 | loss trade | -0.08 | |
| Maximum | take profit in pips | 47.6 | stop loss in pips | -359.7 | |
| Average | take profit in pips | -6.4 | stop loss in pips | -73.1 | |
| Minimum | take profit in pips | -111.6 | stop loss in pips | -25.9 | |
| Maximum | Reward-Risk | 1.8 | Duration in minutes | 3177.0 | |
| Average | Reward-Risk | 0.2 | Duration in minutes | 287.9 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0.0 | |
| Maximum | consecutive wins (profit in money) | 1.0 (0.34) | consecutive losses (loss in money) | 20.0 (-37.07) | |
| Average | consecutive wins | 1.0 | consecutive losses | 8.0 |
| Total net profit | -101.49 | Gross profit | 5.67 | Gross loss | -107.16 |
| Profit factor | 0.05 | Expected payoff | -1.45 | ||
| Absolute drawdown | -101.49 | Maximal drawdown (%) | 99.81 (-5941.07%) | ||
| Total trades | 70 | Profit trades (% of total) | 6 (8.57%) | Loss trades (% of total) | 64 (91.43%) |
| Largest | profit trade | 1.58 | loss trade | -4.54 | |
| Average | profit trade | 0.94 | loss trade | -1.67 | |
| Minimum | profit trade | 0.45 | loss trade | -0.87 | |
| Maximum | take profit in pips | 99.2 | stop loss in pips | -92.3 | |
| Average | take profit in pips | 30.9 | stop loss in pips | -44.9 | |
| Minimum | take profit in pips | -6.3 | stop loss in pips | -24.8 | |
| Maximum | Reward-Risk | 2.3 | Duration in minutes | 2670.0 | |
| Average | Reward-Risk | 0.8 | Duration in minutes | 146.6 | |
| Minimum | Reward-Risk | Duration in minutes | 0.0 | ||
| Maximum | consecutive wins (profit in money) | 1.0 (0.68) | consecutive losses (loss in money) | 22.0 (-38.4) | |
| Average | consecutive wins | 1.0 | consecutive losses | 9.0 |


My final project is called Local Jam. Working on it has been a long, rough journey with peaks and valleys that culminated in a product I am very proud of. I have a much better understanding of CRUD (create read update destroy) with regards to Laravel and Vue components. One moment I am proud of is when I implemented a Vue component to pass multiple ids on click to route to the table controller and update the associated bridge table in my database.
This project stretched my imagination and I learned to test my theories to see what is possible. One example of this is when I wrote inline PHP that threads through html. I used PHP to compare table values and html to display them. I was forced to think outside the box and was rewarded for doing so.
My logic skills were put to the test when I created my search page to create multiple arrays of objects from different tables, loop through those arrays and compare object values, use object values from one table to access and compare values from another, and finally to display the correct values on the page. I am very proud of this.
As a programmer, I have grown a great deal through designing and implementing Local Jam. My knowledge of and appreciation for Vue and Laravel has grown immensely, and I have a much better intrinsic understanding of the MVC (model view controller) relationship. It is very rewarding to see a project through from inception to execution to demonstration.
This week I re-factored my to-do app into Laravel and Vue, using axios post and get calls and MySQL to handle database management. I enjoy working with back-end more so than front-end, as I love working with data. Looking forward to starting work on my final project.
My understanding of Vue and Laravel has grown in this past week. I have a much clearer picture of Vue components and their functionality and how data is passed through components. Also I implemented axios as a replacement for fetch in my API call in the restaurant project.
PHP is very similar to JavaScript save for a few key differences. Dealing with scope and arrays are the two biggest differences I've noticed thus far. Also PHP has out-of-the-box functionality that js does not. I have noticed the implementation of the clock app specifically can be reduced to almost a single line of code in PHP whereas in JavaScript the code is much more verbose.
We finished our group project this week. I am feeling more confident in my skills with each passing week. Vue is a powerful tool and I see how useful it is for certain types of implementation.
The hardest part about working in a group is communication. Half of all time spent on our project involved ensuring everyone was committing, pushing, and pulling at the correct times.
Vue is ideal for any website that requires information to be passed and processed dynamically and reactively.
I would like to play more with the JS data structure known as a "set".
Final project ideas...
Social networking site for musicians. Site makes it easy to find other
musicians in
your area to play with.
Profile creation
...upload footage of music performance (30-90 seconds)
...profile picture upload
...bio
...dates available (calendar?)
...rehearsal space
...rate your ear
...age
...fun or paid gigs or both
...improvise or read music or both
...type of music
view other profiles
messaging/email(?) capability
rate other musicians(?)
A Night on the Town app
help people decide what to do based on events happening in their area
...movie?
...concert?
...art?
...outdoors?
...active?
once certain parameters are chosen, use APIs to tell user what is going on in their town that night
and
give suggestions
American pop culture timeline 1950-2000
watershed moments
...TV
...music
...movies
...more?
highly responsive
...actual line you can pinch zoom to different years, months, days in each category
...crossover events supported i.e. West Side story falls under dance and music and movies
One thing that programmers hate is trying to figure out why code isn't working the way it seems like it should be.
My navbar is a JavaScript object.
HTML is a markup language. It is like painting a picture where the canvas is the webpage. CSS helps standarize the aesthetic across multiple canvases (webpages) and javascript implements functionality.
My first week of coding bootcamp went well. The combination of various emotions has resulted in a net positive and I am excited to continue my educational journey. As expected, the small class setting has undoubtedly saved countless hours of frustration as I can ask a neighbor or instructor for guidance when I get stuck instead of Googling for hours to fix a bug that should have taken minutes. The atmosphere is conducive to learning and everyone has been helpful and encouraging.
This week I would like to get better at truly understanding every line of code I write as I write it. This past week I hurriedly threw many snippets of code into my project without fully understanding their functionality. In the future I would like to take my time and understand the interconnectivity of every line of code in my project in order to mitigate issues like unintentional overwriting and unexpected behavior.
Great resource with lots of JavaScript exercises... www.freecodecamp.org
The number one thing that held me back this week is not enough Oreos and coffee.


{% include "./_includes/header.html" %}
{% include "./_includes/navigation.html" %}
{% include "./_includes/hero.html" %}
{% include "./_includes/socials.html" %} {% include "./_includes/product-slider.html" %}
{% include "./_includes/footer.html" %} {% include "./_includes/scripts.html" %}


LsCalendar
Instructions
- Click on any day to add a new appointment (Do not works for past days)
- Click on the appointment to edit or delete a existent appointment
- Click on the › (forward) button to jump to next month
- Click on the ‹ (backward) button to jump to previous month
- Click at the month name to get back to the current month


{% extends "petitions/admissibility_form/admissibilityform_list.html" %} {% block replacedatefilter%} {%endblock%} {% block admissibilitytableheading %}
This table show all the petitions that are yet to be heard and have passed the admissibility criteria. You can search using any criteria
{% endblock %} {% block addbutton %} {% if perms.petitions.add_hearingsummary %}


public class KeyboardHandler extends InputHandler implements org.lwjgl.glfw.GLFWScrollCallbackI
onUpdate()
call. The only reason
this is done is due to the fact that every computer will most likely have a
keyboard connected to it (especially if they are playing a video game.)
Because of this, it would feel redundant and unnecessary to have to manually
connect the keyboard controller to the input manager or wait until it shows
activity. If any other input handler forcibly connects it's controller type
on startup whether or not it's controllers have shown activity, then they are
not designed properly.org.lwjgl.system.CallbackI.B, org.lwjgl.system.CallbackI.D, org.lwjgl.system.CallbackI.F, org.lwjgl.system.CallbackI.I, org.lwjgl.system.CallbackI.J, org.lwjgl.system.CallbackI.P, org.lwjgl.system.CallbackI.S, org.lwjgl.system.CallbackI.V, org.lwjgl.system.CallbackI.Z
| Modifier and Type | Field and Description |
|---|---|
static java.util.jar.Attributes.Name |
ENABLE_LOGILED_NAME |
private boolean |
enableLogiled |
private KeyboardController |
keyboard |
private double |
lastMouseX |
private double |
lastMouseY |
private boolean |
shouldConnectKeyboard |
private double |
xScroll |
private double |
yScroll |
| Constructor and Description |
|---|
KeyboardHandler(boolean enableLogiled) |
| Modifier and Type | Method and Description |
|---|---|
void |
invoke(long window,
double xScroll,
double yScroll) |
void |
onUpdate(Window window,
Controller[] controllers)
Called when the input handler is updated.
|
boolean |
shouldEnableLogiled() |
public static java.util.jar.Attributes.Name ENABLE_LOGILED_NAME
private final boolean enableLogiled
private boolean shouldConnectKeyboard
private KeyboardController keyboard
private double lastMouseX
private double lastMouseY
private double xScroll
private double yScroll
public boolean shouldEnableLogiled()
true
if LogiLED should be initialized,
false
otherwise.public void onUpdate(Window window, Controller[] controllers)
InputHandler
onUpdate
in class InputHandler
window
- the window belonging to the input manager.controllers
- the connected controllers that belong to the input handler.public void invoke(long window, double xScroll, double yScroll)
invoke
in interface org.lwjgl.glfw.GLFWScrollCallbackI


CBRT Function
The CBRT function is a mathematical function that calculates the cube root of a number.
Syntax
CBRT (number)
Argument
CBRT takes a DOUBLE PRECISION number as an argument.
Return Type
CBRT returns a DOUBLE PRECISION number.
Examples
Calculate the cube root of the commission paid for a given transaction:
select cbrt(commission) from sales where salesid=10000; cbrt ------------------ 3.03839539048843 (1 row)


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Hi Pierre,

Oz does use the store concept, that is for sure :). You can have a look at Christian's dissertation "Programming constraint Services". Start by chapter 2 and you will find the terminology you seem to be looking for.

Regards,

Gustavo

On Tue, Apr 29, 2014 at 9:44 AM, Pierre Talbot <<a<EMAIL_ADDRESS><EMAIL_ADDRESS>wrote:

I'm very new to constraint programming and Oz but I read that there are plans to use Gecode in Mozart. On the other hand, I don't think Oz is using the store concept, correct me if I'm wrong. Anyways, thanks for the infos, I'll definitely look into Oz and AKL.

Do you think it's feasible to use Gecode to avoid reimplementing the basis of a constraint system? Or is Gecode have little chances to help us?

Regards,

Pierre Talbot

Le 29/04/2014 15:54, Christian Schulte a écrit :

Hi,

Gecode is a terrible choice for a cc-inspired language. Please go back to

predecessors of Gecode such as Oz and AKL, there you will find how you can

implement ask and tell efficiently. A (somewhat dated starting point) is:

http://mozart.github.io/publications/

Cheers

Christian

--

Christian Schulte, Professor of Computer Science, KTH,

www.ict.kth.se/~cschulte/

-----Original Message-----

From: <a<EMAIL_ADDRESS><EMAIL_ADDRESS>[mailto:<a<EMAIL_ADDRESS><EMAIL_ADDRESS>On Behalf

Of Pierre Talbot

Sent: Tuesday, April 29, 2014 3:49 PM

To: <a<EMAIL_ADDRESS><EMAIL_ADDRESS>Subject: [gecode-users] Constraint store

Hi,

I develop a compiler for a formal concurrent language called 'ntcc'.

This language introduces a constraint store that we can manipulate with two

operations:

* Ask(c): ask the store d if c is entailed by d.

* Tell(c): Entail the constraint c in the store.

I'd like to use Gecode to implement it but I didn't find anything related to

the notion of store. A technique, probably inefficient, would be to copy the

store each time we want to ask something, add the constraint in and search

for the first solution (if it exists). Also, we are not interested by the

solution but only by the existence of a solution.

If you have any leads on previous works or implementations of such a store

using (or implemented in) Gecode, I'd be grateful.

Regards,

Pierre Talbot (IRCAM)

_______________________________________________

Gecode users mailing list

<a<EMAIL_ADDRESS><EMAIL_ADDRESS>https://www.gecode.org/mailman/listinfo/gecode-users

_______________________________________________

Gecode users mailing list

<a<EMAIL_ADDRESS><EMAIL_ADDRESS>https://www.gecode.org/mailman/listinfo/gecode-users

--
Gustavo Gutierrez


THE RESEARCH TEAM
Those who have a degree in this lab
Igor Mazurok
CEO & Founder
-
Ph.D. in Engineering Sciences
-
Associate Professor at chair of Optimal management and economic cybernetics of Odessa I.I. Mechnikov National University
-
Decision board member of the Ministry of Education and Science of Ukraine state accreditation commission
-
Associate Professor and chair of Informational Technologies and Cybersecurity
Research fields:
-
Data analysis and decentralized systems models development
-
Data mining retaliation systems development
-
Semantic and pragmatic analysis of texts and data
-
Distributed information processing
-
Information security and cryptography
-
Grid and cloud computing
-
Computer vision and augmented reality technology
-
DLT and blockchain architecture solutions
Yevhen Leonchyk
Senior Data Scientist
-
Ph.D. in Physics and Mathematics
-
Associate Professor and chair of Mathematical Analysis of Odessa I.I. Mechnikov National University
-
Senior scientist at Odessa Center “Southern Research Institute on fish industry and oceanography”
Member of international expert groups GFCM and STECF on mathematical modeling of the Black Sea resources. Thesis work on oscillation of functions and difference-differential properties of singular integrals.
Research fields:
-
Mathematical modeling of distributed economic systems
-
Complex systems computational modeling
Valery Penko
Blockchain Researcher
-
Ph.D. in Engineering Sciences
-
Associate Professor and chair of Mathematical Assistance of Computer Systems of Odessa I.I. Mechnikov National University
-
Associate Professor and chair of Informatics and Management of Information Systems Security of Odessa National Polytechnical University
Research fields:
-
Neural networks in time series forecasting
-
Petri net discrete event dynamic system simulation
-
Algebraic topology and distributed computation on graphs
-
Artificial Intellect and Big data analysis
-
Program Engineering and architecture solutions
Olga Savastru - before May 2018
Researcher
-
Ph.D. in Physics and Mathematics
-
Associate Professor and chair of Computerized Algebra and Discrete Mathematics of Odessa I.I. Mechnikov National University
Research fields:
-
New methods of researching distributions of arithmetical functions’ values on the special subsequences of natural Gaussian integers
-
Diophantine equations analisis of quadratic function; the distribution of integers represented by the sum in an arithmetic progression; properties of the analogue of the Klosterman function, the Waring zeta function
-
Construction of an approximate functional equation for the Epstein zeta function; finding the asymptotic estimate of the second moment of the Epstein zeta function.
-
Cryptography and cryptanalysis research
DEVELOPERS TEAM
We work on real tasks
Rabid Pandas:
ICPC Baylor ACM Team
-
Winner of the ONPU Open 2018 in the team
-
Second place in the 1/4 finals of the World Programming Championships in the southern region ACM ICPC 2017
-
Second place at OCPC 2017 in the team standings
-
Participant of the semifinals of the world SEERC - ACM ICPC 2017
-
Participant of KPI Open 2015-2017
Igor Vustianiuk
Data Scientist
Bachelor of Applied Mathematics. Lecturer at the Looksery School of Programming (2018).-
Winner of the ONPU Open 2018 in the team
-
Second place in the 1/4 finals of the World Programming Championships in the southern region ACM ICPC 2017
-
Second place at OCPC 2017 in the team standings
-
Prizer OCPC 2015 in the individual competition
-
Participant of the semifinals of the world SEERC - ACM ICPC 2017
-
Participant of KPI Open 2015-2017
-
Second place in the winter school Looksery 2017
Research fields:
-
Data analysis
-
Machine learning
-
Applications of blockchain technologies
Denis Kartashov
Web Developer
Bachelor of Applied Mathematics.-
Winner of the Winter School Looksery 2018
-
Winner of the ONPU Open 2018 in the team
-
Second place in the 1/4 finals of the World Programming Championships in the southern region ACM ICPC 2017
-
Second place at OCPC 2017 in the team standings
-
Participant of the semifinals of the world SEERC - ACM ICPC 2017
-
Participant of KPI Open 2016-2017
-
The participant of the Uzhgorod summer school on programming
-
Second place in the winter school Looksery 2017
Research fields:
-
Signal Processing
-
Differential games
-
Applications of blockchain technologies
Elena Naumova
Software Engineer
Bachelor of Faculty of Mathematics, Physics and Information Technologies.-
Winner of the Winter School Looksery 2018
-
Winner of the ONPU Open 2018 in the team
-
Second place in the 1/4 finals of the World Programming Championships in the southern region ACM ICPC 2017
-
Second place at OCPC 2017 in the team standings
-
Participant of the semifinals of the world SEERC - ACM ICPC 2017
-
Participant of KPI Open 2016-2017
-
The participant of the Uzhgorod summer school on programming
-
Second place in the winter school Looksery 2017
Research fields:
-
Computer Science
-
Machine learning
-
Applications of blockchain technologies
Arbitrage
We found some cross exchange arbitrage
Contact us
Ask us about blockchain, cryptocurrency and data analysis


--- layout: default_off_home --- {% for job in site.resume.experience %} {{ job | inspect }}
{{ job.summary }}


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.helpers.Remove @import views.components.fields.LabelledValue @import views.html.components.buttons.remove_button @(id: String = "removable_elements", elements: Seq[LabelledValue], title: Option[String] = None, buttonMessagesKey: String = "site.remove", removeButtonClass: String = "button--secondary", removeButtonHint: String = "site.remove.hint" )(implicit messages: Messages) @if(elements.nonEmpty){
| @heading | |
|---|---|
| @{elem.label} | @remove_button(element = elem, buttonClass = removeButtonClass, hint = removeButtonHint) |


All about the great things this product can achieve. It’s something everyone in the industry needs.
All about the great things this product can achieve. It will change the way you work.
A third reason to use this product is the simple fact that is solves the biggest pain point in your workday.


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London's Uber ban: Where to now?
by Stefan BosciaTransport for London’s (TfL) decision to not renew Uber’s licence today may come as a shock to its 3.5m users in the capital, but what does it actually mean in the short-term? Here is what we know so far:
Can I still use my Uber app?
Read more: TfL bans Uber after a ‘pattern of failures’ puts safety at risk
Yes. Uber immediately announced it would appeal the decision, which allows it to operate until a final decision is made.
The app was previously banned in London two years ago, but was still able to operate while the appeal was ongoing.
Does the ruling effect Uber Eats?
The ruling does not effect UberEats as it is not regulated by TfL.
In any case, the decision to ban the app in London was due to passenger safety concerns, which could not possibly be relevant for UberEats.
Will the TfL ruling effect Uber outside the capital?
No. TfL only has responsibility for transport in the 33 local government districts that make up Greater London.
Licensing for other towns and cities is the responsibility of local authorities.
The app currently operates in 19 cities across the UK, including Manchester, Leeds, Liverpool, Edinburgh, Belfast and Brighton.
Have other cities in the UK banned Uber?
Uber has faced similar problems in two other British cities, however the decisions have since been overturned.
The ride-hailing app was suspended in Sheffield in 2017, after it failed to assuage council concerns about the company’s management.
The suspension was overturned and a long-term licence awarded a few months later.
Brighton and Hove Council refused to give Uber a licence in June last year due to concerns over cyber security.
It was overturned last December by Brighton Magistrates’ Court.
When will Uber’s appeal be heard?
A TfL source said the best indication was the length of the last Uber appeals process.
“If we look at prior experience then it should be about nine to 10 months,” they said.
“In 2017, the decision to ban Uber was made in September and the appeal was finished by July the next year.”
Uber faced similar problems in Denmark and decided to pull out in 2017, instead of appealing new legislation.
It was also successfully banned in Bulgaria and Hungary due to pressure from taxi unions.
Vanessa Barnett, commercial lawyer from Keystone Law, said it was unlikely the New York-listed company would pull out of London like it did overseas.
Read more: Uber ban: London business groups lament ‘dark day for competition’
“It will be interesting to see how Uber react,” she said.
“However, given the amount of revenue Uber generates from London I would anticipate them fighting hard to make it work and not pull out like they did in Denmark.”


Black Friday 2019 Deal: Save $350 on Google Pixel Slate, Now Just $449
by Uzair GhaniSave an enormous $350 on a brand new Google Pixel Slate today thanks to this wonderful Black Friday 2019 deal for a limited time.
Browse the Web on the Go or Watch Netflix on the Stunning Google Pixel Slate Display but at a Discounted Price
Google might have axed the Pixel Slate, but that doesn't mean that the hardware isn't good for anything at all. For example, that gorgeous display is insanely awesome for consuming content like photos, videos, YouTube, Netflix and whatnot. So, if that's what you want an Android tablet for, then you can't go wrong with the Pixel Slate. And, for a limited time only, you can grab one at a massive discount, saving you $350 in the process.
The model on discount features an Intel Core m3 processor, 8GB of RAM, 64GB internal storage and a 12.3-inch 'Molecular Display' with 6 million pixels. In short, this tablet is pretty beefy on the display end and that's something which you should care about only. We wouldn't quite place our cards on the Core m3 here tho, so it is recommended that you do not push the tablet north.
Buy Google Pixel Slate 12.3-Inch 2 in 1 Tablet Intel Core m3, 8GB RAM, 64GB, aspect ratio 3:2 - Was $799, now just $449
We have more deals! Check them out below:


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"I studied Java at U of O for a few years. Strangely I quit programming forever." #rubyonales @1337807
3/6/2015, 6:07:39 PM
Favs: 2
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"I studied Java at U of O for a few years. Strangely I quit programming forever." #rubyonales @1337807
3/6/2015, 6:07:39 PM
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Class: FriendlyId::ActiveRecordAdapter::Relation::Find
- Inherits:
-
Object
- Object
- FriendlyId::ActiveRecordAdapter::Relation::Find
- Extended by:
- Forwardable
- Defined in:
- lib/friendly_id/active_record_adapter/relation.rb
Instance Attribute Summary (collapse)
-
- (Object) ids
(also: #id)
readonly
Returns the value of attribute ids.
-
- (Object) relation
readonly
Returns the value of attribute relation.
Instance Method Summary (collapse)
- - (Object) find_one
- - (Object) find_some
-
- (Find) initialize(relation, ids)
constructor
A new instance of Find.
Constructor Details
- (Find) initialize(relation, ids)
Returns a new instance of Find
16 17 18 19 |
# File 'lib/friendly_id/active_record_adapter/relation.rb', line 16 def initialize(relation, ids) @relation = relation @ids = ids end |
Instance Attribute Details
- (Object) ids (readonly) Also known as: id
Returns the value of attribute ids
9 10 11 |
# File 'lib/friendly_id/active_record_adapter/relation.rb', line 9 def ids @ids end |
- (Object) relation (readonly)
Returns the value of attribute relation
8 9 10 |
# File 'lib/friendly_id/active_record_adapter/relation.rb', line 8 def relation @relation end |
Instance Method Details
- (Object) find_one
21 22 23 24 25 26 27 28 29 |
# File 'lib/friendly_id/active_record_adapter/relation.rb', line 21 def find_one if fc.cache_column? find_one_with_cached_slug elsif fc.use_slugs? find_one_with_slug else find_one_without_slug end end |
- (Object) find_some
31 32 33 34 35 36 37 38 39 |
# File 'lib/friendly_id/active_record_adapter/relation.rb', line 31 def find_some ids = @ids.compact.uniq.map {|id| id.respond_to?(:friendly_id_config) ? id.id : id} friendly_ids, unfriendly_ids = ids.partition {|id| id.friendly_id?} return if friendly_ids.empty? records = friendly_records(friendly_ids, unfriendly_ids).each do |record| record.friendly_id_status.name = ids end validate_expected_size!(ids, records) end |


Money Game. Should Red double? If doubled, should White take?
pips Red=132 White=107
(CorrectAnswer= 0/0, ErrorScore= 0)
That Red should double this position is obvious as he has plenty of threats.
What perhaps is not so obvious is that White has a very comfortable take. He has a four-point home board, an enemy blot contained behind a broken five-point prime, and is comfortably ahead in the race. Even anchoring on Red's 4-pt gives him good chances.
I think this position would fool many as indeed it fooled me. This position occurred in the Battersea chouette and all four team members as Red dropped the double.
What perhaps is not so obvious is that White has a very comfortable take. He has a four-point home board, an enemy blot contained behind a broken five-point prime, and is comfortably ahead in the race. Even anchoring on Red's 4-pt gives him good chances.
I think this position would fool many as indeed it fooled me. This position occurred in the Battersea chouette and all four team members as Red dropped the double.
1. Cubeful 2-ply bar/23 6/2* Eq.: +0.189 0.520 0.229 0.008 - 0.480 0.147 0.009 2. Cubeful 2-ply bar/23 8/4 Eq.: +0.013 (-0.175) 0.491 0.201 0.006 - 0.509 0.147 0.008 3. Cubeful 2-ply bar/23 24/20 Eq.: -0.014 (-0.203) 0.492 0.179 0.006 - 0.508 0.146 0.006 4. Cubeful 0-ply bar/23 11/7 Eq.: -0.055 (-0.244) 0.473 0.185 0.006 - 0.527 0.158 0.007 5. Cubeful 0-ply bar/23 13/9 Eq.: -0.225 (-0.413) 0.433 0.166 0.006 - 0.567 0.187 0.018


#python
or #postgis
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Contrary to popular belief, The Spatial Community is not run solely by a collection of Slack bots. Meet the admins who work hard behind the scenes to keep everything humming along smoothly.
2018 giveways have so far included OpenStreetMap US State of the Map and the Esri Developer summit!
Esri sponsored one registration to the Developer Summit and additional swag for 2nd place!
Ask Me Anything with Steve Pousty, Director of Developer Advocacy at Red Hat, formerly of deCarta, Esri dev, PhD in Ecology and much more! Thanks to @TheSteve0!
The FOSS4G Local Organizing Committee sponsored one registration to FOSS4G in Boston and >sparkgeo covering the entrance fee to the Gala event
Mapbox sponsored one registration to PyCon 2017 in Portland, Oregon
Azavea's President & CEO Robert Cheetham, VP of Engineering Matt McFarland, and Community Ambassador Dan Ford.
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What's Happening at the Land Bank
September 28, 2018 Board Meeting
Notice of September 28, 2018 Board Meeting
Agenda for September 28, 2018 Board Meeting
Minutes of September 28, 2018 Board Meeting
Resolutions Adopted
Approving amendments to the Fiscal Year 2018 Budget of the Corporation.


(PECL eio = 1.0.0)
eio_init — (Re-)initialize Eio
eio_init() (re-)initializes Eio. It allocates memory for internal structures of libeio and Eio itself. You may call eio_init() before using Eio functions. Otherwise it will be called internally first time you invoke an Eio function in a process.
本过时特性将肯定会在未来被移除。 Since Eio 1.1.0 eio_init() is deprecated. In Eio 1.0.0 because of » libeio's restrictions you must call eio_init() in child process, if you fork one by any means. You have to avoid using Eio in parent process, if you use it in childs.
此函数没有参数。
没有返回值。


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| Category: | Sales |
| Date: | Oct-24-2006 |
Note: this position is 100% commissioned.
The Mortgage Lending Account Executive will originate a wide variety of retail mortgage loans through both direct and indirect sources, as well as cross-sell other bank products and services as required.
Required Skills:


--- layout: page title: About header-img: "img/about-bg.png" ---
Hi! I'm NaKia! I've recently entered the world of programming (Full Stack Web Development). Journey with me as I document my thoughts and experiences!


This was a design competition through the American Institute of Architects (AIA) for young architecture professionals to submit work they've participated in or created themselves. Out of all the submissions, the winning posters were displayed at the National AIA headquarters in Washington, DC. The two poster designs below are projects that I independently designed, produced and submitted. The reason is because I wanted to show my skill set as a singular focus and I also wanted to limit any influences or outside resources. These projects represent my ideas, my design skills, displayed on a national scale.


HackerRank is a place where programmers from all over the world come together to solve problems in a wide range of Computer Science domains such as algorithms, machine learning, or artificial intelligence, as well as to practice different programming paradigms like functional programming and competetive coding. So thats why to introduce new programers with coding skills we use hackerrank platform for weekly coding contests.
Conducted on 28th November 2020, from IST 7:00 PM to IST 8:00 PM (500 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Ganesh | Pawar | @ganpa | 400 |
| Rakesh | Minase | @Rakeshminase | 300 |
| Param | Jangale | @moonlightblu | 300 |
| Om | Sarulkar | @osarulkar | 300 |
| Tejas | odutwar | @tejaskumar8501 | 300 |
Conducted on 20th March 2020, from IST 2:00 PM to IST 4:30 PM (100 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Mehul | Lokhande | @mehull2412 | 84 |
| Lusi | Cherin | @luischerin | 84 |
| Shubham | Chalekar | @chalekarshubham | 74 |
| Vinit | Hande | @vinithande4 | 64 |
| Mayur | Kodche | @kodchemayur | 60 |
Conducted on 18th February 2020, from IST 8:00 PM to IST 9:30 PM (100 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Omkar | Biranje | @opbiranje_007 | 75 |
| Sachin | Rokade | @54sach5in314 | 75 |
| Mayur | Kodche | @kodchemayur | 75 |
| Sherwin | kati | @sherwinkanth | 55 |
| Saurabh | Kure | @saurabhkure16 | 55 |
Conducted on 16th August 2019, from IST 9:00 PM to IST 10:00 PM (155 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Suyash | Sonawane | @suyashsonawane | 105 |
| Mehul | Lokhande | @mehull2412 | 105 |
| Jeenisha | Shrungare | @JeenishaKS | 105 |
| Harish | Dalal | @harishdalal76 | 85 |
| Ganesh | Shinde | @shindeg0304 | 75 |
Conducted on 11th August 2019, from IST 9:30 PM to IST 11:00 PM (280 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Suyash | Sonawane | @suyashsonawane | 280 |
| Sherwin | Kati | @sherwinkanth | 280 |
| Mehul | Lokhande | @mehull2412 | 280 |
| Amritpal | Singh | @dhiramritpalsin1 | 280 |
| Mayur | Kodche | @kodchemayur | 280 |
Conducted on 10th August 2019, from IST 9:00 PM to IST 10:00 PM (155 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Mohit | Burkule | @mohitburkule5 | 111.88 |
| Chinmay | Joshi | @chinmayjoshi9911 | 101.88 |
| Sagar | Varma | @sagarvarma_2703 | 90 |
| Tanishq | Dhussa | @Tanishqrocks55 | 89.38 |
| Manish | Chaudhari | @Manish_9292 | 89.38 |
Conducted on 2nd August 2019, from IST 9:30 PM to IST 11:00 PM (105 Points)
| Firstname | Lastname | Username | Score |
|---|---|---|---|
| Suyash | Sonawane | @suyashsonawane | 105 |
| Onkar | Gaikar | @onkargaikar27 | 100 |
| Mehul | Lokhande | @mehull2412 | 85 |
| Sonu | Bag | @sonubag1301 | 85 |
| Supreet | Shetty | @SupreetShetty | 60 |


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Kaan Şen
Biography
I'm studying Kocaeli University of Computer Programming. I am working on Digital Marketing and SEO.Also i am learning computer programming.
I'm keen on the new technology improvements and different programming languages.I know English and German but German is not so good. I want to be Computer Engineer.
So,i want to graduated Computer Programming and get high to Computer Engineering.
A Bussiness Life
Digital Marketing
SEO
Computer Programming


| Figure 1 |
Projected climatic suitability for 783 ornamental species cu ... |
| Figure 2 |
(a)–(c) Comparison of the number of cells climatically suita ... |
| Figure 3 |
Mean difference in the number of cells climatically suitable ... |
| Figure 4 |
Geographical distribution of hotspots of potentially suitabl ... |


Shatta Wale angry replies enemies who asked about his Grammy nomination
by Qwame BenedictDancehall artiste Shatta Wale has sent an epic response to some people on social media believed to Sarkodie fans over his rant over the 2020 Grammy nominations.
Obviously, Shatta Wale is a Grammys nominee per the terms and conditions for projects nominated for the prestigious award.
But some fans of his enemies are finding it difficult to accept the fact that the ‘Gringo’ hitmaker was able to chop that success.
Shatta Wale tweeted stating the finally his name has made it to the Grammy’s thanks to the Beehive team.
His tweets generated a lot of comments on his timeline with some mocking him as to how his name made it unto the list but his reply to the comments was epic.
See screenshots below:


Polish Minister "There are no good nations or bad nations"
Arutz Sheva speaks with Polish Minister of Agriculture in wake of tensions between Israel and Poland regarding Holocaust history
by Yoni Kempinski, WarsawArutz Sheva met Jan Krzysztof Ardanowski, the Polish Minister of Agriculture at the "From the Depths" event commemorating righteous among the nations during the Holocaust, in Poland.
"Relationships between Jews and Poles are full of history and emotions", Ardanowski stated, "There is no such thing as good nations or bad nations, only good people or bad people".
The Minister of Agriculture noted that most of the righteous among the nations are Polish and said: "We are proud of those polish righteous among the nations and as well ashamed of those who did not face trials for crimes against humanity."
Ardanowski mentioned that he is the chairman of the polish-Israeli parliamentary group and is part of a group who tries to make relationships between our nations be as good as possible.
"Let our common history be clarified by historians", Ardanowski said, "and let's stop the poisonous stereotypes, let the relationship between our nations be great."


Rep. Dina Titus, D-Nev., was speaking at the "First in the West" event at the Bellagio hotel Sunday night when she offered harsh words for the president in front of a raucous crowd.
"The heart and soul of our nation is on the ballot," she said. "This is the most important election of your lifetime."
Titus, 69, claimed Nevada's standing as the first western state to hold a Democratic caucus this year is "the first step to getting this con artist out of the White House."
"Frankly, I think the House [of Representatives] is going to do it and I'd like to impeach the bastard right now," she added, referencing the ongoing impeachment inquiry against Trump.
VIRGINIA CYCLIST WHO FLIPPED OFF TRUMP'S MOTORCADE WINS RACE FOR LOCAL OFFICE
The fiery remarks drew chants of "Dina! Dina!" and loud applause from the crowd.
Turning to the Democrats hoping to challenge Trump, Titus claimed each candidate is "head and shoulders above anything he's got to offer."
The president, she said, has "a rabid fan base that will turn out no matter what he does."
"He will lie and cheat and steal and even bribe a foreign government to win this election, so we've got to be ready for it," Titus added.
Titus also spoke about recent Democrat election victories, singling out a newly-elected Virginia lawmaker who lost her previous job after she was photographed making an obscene gesture toward Trump's motorcade.
"We took the Kentucky governorship and the Louisiana governorship," she said, "but my favorite one was the lady who flipped off the president and then got elected."
CLICK HERE TO GET THE FOX NEWS APP
Juli Briskman, 51, ran against Republican incumbent Suzanne Volpe for a spot on the Loudoun County Board of Supervisors in Northern Virginia.
Briskman launched her campaign after she was fired from a government contracting firm for violating the “code-of-conduct policy." She'd revealed to her bosses at Virginia-based Akima LLC that she was the woman flipping off the motorcade in a viral photo.
Titus said Briskman's victory was also fitting because Loudoun County, outside Washington D.C., is also home to one of Trump's golf courses.
"Is that not poetic justice?" she asked. "It just doesn't get any better than that."
Fox News' Vandana Rambaran contributed to this report.


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We've made a fair start on the core C++ language, and we've learned something about the
string
and vector
classes as well. We can solve a lot of problems with just these tools.
In this chapter, we'll expand our focus beyond these facilities, and start to understand in more depth how to use the library. As we'll see, the facilities that the library provides can help us solve messier problems than the ones that we've confronted so far.
Not only does the standard library provide useful data structures and functions, but it also reflects a consistent architecture: Once we have learned how one kind of container behaves, we are well on our way to understanding how to use all the library containers.
For example, as we'll see in the second half of this chapter, we can often use a string
as if it were a vector
. Many useful operations on one library type are logically the same
as the operations on another. The library is constructed so that such equivalent operations
work the same way on different types.
Let's revisit our student-grading problem from §4.2/61, supposing this time that not only
do we wish to calculate all the students' grades, but we would also like to know which
students failed the course. The idea is that if we have a vector
of Student_info
records, we would like to extract the ones for students who failed the course, and store
those records in another vector
. We also want to remove the data for failing students
from the original vector
, so that it will contain only records for students who passed.
We'll start by writing a simple function to test whether a student failed:
// predicate to determine whether a student failed bool fgrade(const Student_info& s) { return grade(s) < 60; }
We use the grade
function from §4.2.2/63 to calculate the grade, and we arbitrarily
define a failing grade as one that is less than 60.
The most straightforward approach to solving our overall problem is to examine each
student record and push it onto one of two vector
s, one for students with passing
grades and the other for students with failing grades:
// separate passing and failing student records: first try vector<Student_info> extract_fails(vector<Student_info>& students) { vector<Student_info> pass, fail; for (vector<Student_info>::size_type i = 0; i != students.size(); ++i) if (fgrade(students[i])) fail.push_back(students[i]); else pass.push_back(students[i]); students = pass; return fail; }
Of course, before we can compile this code, we must add #include
directives
and using
-declarations for the names that we are using. In general, we will no longer
show these statements in code that we present. When we use a new header, though, we will
continue to mention it.
Like the read_hw
and read
functions from Chapter 4, this function effectively has
two outputs: One is the vector<Student_info>
that we return, which contains the
records for students who failed; the other is created as a side effect of calling
extract_fails
. The function's parameter is a reference, so changes to the parameter
are reflected in the argument. When the function finishes, the vector
that was passed as
an argument will contain records only for students who passed the course.
The function works by creating two vector
s, which hold the data for passing and
failing students respectively. The function looks at each record in students
, and
appends a copy of that record to pass
or fail
depending on the student's grade.
After the for
statement is finished, we copy the passing records back into students
and return the failing records.
Our extract_fails
function does what we want, and is reasonably efficient, but it has
a subtle flaw: It requires enough memory to hold two copies of each student record. The
reason is that as it builds up pass
and fail
, the original records are still around. When
the function is done with its for
statement, and is ready to copy the results and return,
there are two copies of each student record.
We would like to avoid keeping multiple copies of data around any longer than necessary.
One way to do so is to eliminate pass
entirely. Instead of creating two vector
s,
we will create a single local variable, named fail
, to hold the value that we intend to
return. For each record in students
, we will compute the grade. If it is a passing grade,
we'll leave the record alone; if it's a failing grade, we'll append a copy of it to fail
and
remove it from students.
To use this strategy, we need a way to remove an element from a vector
. The good
news is that such a facility exists; the bad news is that removing elements from vector
s
is slow enough to argue against using this approach for large amounts of input data. If
the data we process get really big, performance degrades to an astonishing extent.
For example, if all of our students were to fail, the execution time of the function that
we are about to see would grow proportionally to the square of the number of students.
That means that for a class of 100 students, the program would take 10,000 times as long
to run as it would for one student. The problem is that our input records are stored in a
vector
, which is optimized for fast random access. One price of that optimization is that
it can be expensive to insert or delete elements other than at the end of the vector
.
We shall see two ways to solve the performance problem: We can use a data structure that is better suited to our algorithm, or we can use a smarter algorithm that avoids the overhead of our initial design. From here through §5.5.2/87, we'll develop a solution that uses a more appropriate data structure. We'll show an algorithmic solution in §6.3/116.
Before we can understand why these solutions are improvements, we must have something to improve. Therefore, we'll begin by looking at the slow but direct solution:
// second try: correct but potentially slow vector<Student_info> extract_fails(vector<Student_info>& students) { vector<Student_info> fail; vector<Student_info>::size_type i = 0; // invariant:elements [0, i) of students represent passing grades while (i != students.size()) { if (fgrade(students[i])) { fail.push_back(students[i]}; students.erase(students.begin() + i); } else ++i; } return fail; }
We begin this version by creating fail
, which is the vector
into which we'll copy the
records for students with failing grades. We next define i
, which we'll use as an index
into students
. We'll process each record, iterating through students
until we've seen
all the entries in students
.
For each record in students
, we determine whether it represents a failing grade. If
so, then we need to copy that record into fail
and remove it from students
. The
push_back
call to append a copy of students[i]
to fail
is nothing new. What is new
is the way we remove the element from students
:
students.erase(students.begin() + i);
The vector
type includes a member named erase
, which removes an element from the
vector
. The argument to erase
indicates which element to remove. As it happens,
there is no version of the erase
function that operates on indices, because, as we shall see
in §5.5/85, not all containers support indices, and it is more useful for the library to offer a
form of erase
that will work the same way with all containers. Instead, the erase
function
takes a type that we shall discuss in §5.2.1/80. What's important to understand now
is that we can indicate which element to erase by adding our index to the value returned
by students.begin()
. Recall that students.begin()
returns a value that denotes
the vector
's initial element—the one with index 0 . If we add an integer, such as i
, to
that value, the result denotes the element with index i
. We can now see that this call to
erase
removes the i
th element from students
.
Once we have removed an element from the vector
, the vector
now has one fewer
element than it did before:
In addition to changing the size of the vector, erase
removes the element with index i
,
thereby causing i
to denote the next element in the sequence. Each element after
position i
is copied to the preceding position. Thus, although i
does not change, erase
has the
effect of adjusting the index to denote the next element in the vector
, which means that
we must not increment it for the next iteration.
If the record we're looking at does not contain a failing grade, then we want to leave it
in students
. In that case, we must increment i
, so that i
will refer to the next record on
the next trip through the while
.
We determine whether we have seen all the records in students
by comparing i
with students.size()
. When we erase an element from the vector
, the vector
has
one fewer element than it did before. Therefore, it is essential that we call
students.size
on each trip through the condition. If, instead, we precomputed and
stored the result of size
// this code will fail because of misguided optimization vector<Student_info>::size_type size = students.size(); while (i != size) { if (fgrade(students[i])) { fail.push_back(students[i]); students.erase(students.begin() + i); } else ++i; }
our program would fail, because calling erase
would have changed the number of elements
in students
. If we precomputed the size
and actually erase
d any records for
failing students, then we would make too many trips through students
, and the references
to students[i]
would be to nonexistent elements! Fortunately, calls to size()
are usually fast, so the expected overhead from calling size
each time is negligible.
Both versions of our extract_fails
function share a property with many programs
that work with containers, which property is not immediately obvious from the code:
Each of these functions accesses container elements only sequentially. That is, each version
of the function looks at each student record in turn, decides what to do with it, and
then proceeds to the next record.
The reason that this property is not obvious from the code is that the function uses an
integer, i
, to access each element of students
. It is possible to compute the value of an
integer in arbitrary ways, which means that in order for us to determine whether we are
accessing the container sequentially, we must look at every operation that might affect the
value of i
, and determine that operation's effect. Another way to view the problem is
that when we write students[i]
to access an element of students
, we are implicitly
saying that we might access students
's elements in any order, not just sequentially.
The reason we care about the sequence in which we access container elements is that different types of containers have different performance characteristics and support different operations. If we know that our program uses only those operations that a particular type of container supports efficiently, then we can make our program more efficient by using that kind of container.
In other words, because our function requires only sequential access, we do not need to use indices, which provide the ability to access any element randomly. Instead, we'd like to rewrite the function so as to restrict access to the container elements to operations that support only sequential access. To that end, the C++ library supplies an assortment of types called iterators, which allow access to data structures in ways that the library can control. This control lets the library ensure efficient implementation.


The human society was thriving, the future looked very bright. The growing problem with the greenhouse effect had been resolved. Humans had found a way to live in complete harmony with nature without destroying it as they grew.
Earth's savior a new kind of energy that could be implanted in everything and it didn't give out any harmful gases. It even affected plants chemistry and made them grow a lot faster. But the future society destroyed itself with a gigantic explosion when they tried to go too far with this new eco friendly energy.
Trying to turn the massive energy into a even cleaner source. Most of the humans were wiped out, the ones that survived had changed drastically.  Their eyes changed to entirely black. Humans were no longer what they once were. Everything grand that had been built crumbled almost nothing of the humans' grandness was left completely standing. Hundreds and hundreds of years passed, leaving nature time to grow, and grow. It's now natures time to shine, and humans time to adapt.
This leads us to you two, two lonely survivors. Having nothing but your own strengths and weaknesses. Will you survive, in the ruins of your ancestors? Will you be able to pass through the ruins and their challenges?
Overgrown is for two people, who likes puzzle and strategies.
⏱ Best Time: 00:24:15:23 by Overgrown Team, CAN YOU BET THIS TIME?
We are greatful for having the opportunity, to make this game for you.
This game was created in Unity, with help of Photoshop & Visual Studio.
The team contains:
3x Developers 🎮
3x Graphic Artist 🖊


Devon and Somerset Fire and Rescue Service first received reports of a caravan on fire at Hooe at 8.52pm.
A fire service spokesperson said: "A fire engine from Plymstock and one from Greenbank attended reports of a caravan on fire. On arrival crews confirmed that two caravans were well alight and immediately got to work extinguishing the fire.
"Crews used two hose reel jets, one main jet, two breathing apparatus and on thermal imaging camera. Both caravans and a portaloo were completely damaged by the fire.
"Police were also in attendance and duty of care has been handed over to them.
"The cause of this fire is believed to be deliberate."
"A police spokesperson said: "Police are investigating a suspicious fire in Hooe, Plymouth, last night in which two caravans were destroyed.
"The caravans were situated in the car park next to the Beckly Centre in Mayers Way.
"The fire began sometime between 8.30pm and 8.50pm on Sunday 8 December.
"The caravans were destroyed by the fire.
"No-one was injured as the vehicles were unoccupied at the time.
"Police are working to establish the cause of the fire which is currently being treated as arson.
"Anyone who saw or heard anything suspicious in the car park around the time of the offence is asked to contact police via<EMAIL_ADDRESS>or by phone on 101, quoting crime reference CR/110414/19."


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final class Logger extends AnyVal
Scala wrapper for the Log4j Logger
interface.
Frequently the purpose of logging is to provide information about what is happening in the system, which requires including information about the objects being manipulated. In Scala, you can use string interpolation to achieve this:
logger.debug(s"Logging in user ${user.getName} with birthday ${user.calcBirthday}")
Since this wrapper is implemented with macros, the String construction and method invocations will only occur when debug logging is enabled.
- Alphabetic
- By Inheritance
- Logger
- AnyVal
- Any
- Hide All
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Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- Any
-
final
def
##(): Int
- Definition Classes
- Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- Any
-
macro
def
apply(level: Level, message: AnyRef, cause: Throwable): Unit
Logs an object at the given
Level
including the stack trace of the givenThrowable
.Logs an object at the given
Level
including the stack trace of the givenThrowable
.- level
the logging level
- message
the message to be logged
- cause
a
Throwable
-
macro
def
apply(level: Level, message: CharSequence, cause: Throwable): Unit
Logs a string at the given
Level
including the stack trace of the givenThrowable
.Logs a string at the given
Level
including the stack trace of the givenThrowable
.- level
the logging level
- message
the message to be logged
- cause
a
Throwable
-
macro
def
apply(level: Level, message: Message, cause: Throwable): Unit
Logs a
Message
at the givenLevel
including the stack trace of the givenThrowable
.Logs a
Message
at the givenLevel
including the stack trace of the givenThrowable
.- level
the logging level
- message
the message to be logged
- cause
a
Throwable
-
macro
def
apply(level: Level, message: AnyRef): Unit
Logs an object at the given
Level
.Logs an object at the given
Level
.- level
the logging level
- message
the message to be logged
-
macro
def
apply(level: Level, message: CharSequence): Unit
Logs a string at the given
Level
.Logs a string at the given
Level
.- level
the logging level
- message
the message to be logged
-
macro
def
apply(level: Level, message: Message): Unit
Logs a
Message
at the givenLevel
.Logs a
Message
at the givenLevel
.- level
the logging level
- message
the message to be logged
-
macro
def
apply(level: Level, marker: Marker, message: AnyRef, cause: Throwable): Unit
Logs an object with the specific
Marker
at the givenLevel
including the stack trace of the givenThrowable
.Logs an object with the specific
Marker
at the givenLevel
including the stack trace of the givenThrowable
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
- cause
the cause
-
macro
def
apply(level: Level, marker: Marker, message: CharSequence, cause: Throwable): Unit
Logs a string with the specific
Marker
at the givenLevel
including the stack trace of the givenThrowable
.Logs a string with the specific
Marker
at the givenLevel
including the stack trace of the givenThrowable
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
- cause
the cause
-
macro
def
apply(level: Level, marker: Marker, message: Message, cause: Throwable): Unit
Logs a
Message
with the specificMarker
at the givenLevel
including the stack trace of the givenThrowable
.Logs a
Message
with the specificMarker
at the givenLevel
including the stack trace of the givenThrowable
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
- cause
the cause
-
macro
def
apply(level: Level, marker: Marker, message: AnyRef): Unit
Logs an object with the specific
Marker
at the givenLevel
.Logs an object with the specific
Marker
at the givenLevel
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
-
macro
def
apply(level: Level, marker: Marker, message: CharSequence): Unit
Logs a string with the specific
Marker
at the givenLevel
.Logs a string with the specific
Marker
at the givenLevel
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
-
macro
def
apply(level: Level, marker: Marker, message: Message): Unit
Logs a
Message
with the specificMarker
at the givenLevel
.Logs a
Message
with the specificMarker
at the givenLevel
.- level
the logging level
- marker
the marker data specific to this log statement
- message
the message to be logged
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
macro
def
catching(level: Level, t: Throwable): Unit
Logs an exception or error that has been caught to a specific logging level.
Logs an exception or error that has been caught to a specific logging level.
- level
The logging Level.
- t
The Throwable.
-
macro
def
catching(t: Throwable): Unit
Logs an exception or error that has been caught.
Logs an exception or error that has been caught.
- t
the Throwable.
- macro def debug(message: AnyRef, cause: Throwable): Unit
- macro def debug(message: CharSequence, cause: Throwable): Unit
- macro def debug(message: Message, cause: Throwable): Unit
- macro def debug(message: AnyRef): Unit
- macro def debug(message: CharSequence): Unit
- macro def debug(message: Message): Unit
- macro def debug(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def debug(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def debug(marker: Marker, message: Message, cause: Throwable): Unit
- macro def debug(marker: Marker, message: AnyRef): Unit
- macro def debug(marker: Marker, message: CharSequence): Unit
- macro def debug(marker: Marker, message: Message): Unit
- val delegate: ExtendedLogger
- macro def error(message: AnyRef, cause: Throwable): Unit
- macro def error(message: CharSequence, cause: Throwable): Unit
- macro def error(message: Message, cause: Throwable): Unit
- macro def error(message: AnyRef): Unit
- macro def error(message: CharSequence): Unit
- macro def error(message: Message): Unit
- macro def error(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def error(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def error(marker: Marker, message: Message, cause: Throwable): Unit
- macro def error(marker: Marker, message: AnyRef): Unit
- macro def error(marker: Marker, message: CharSequence): Unit
- macro def error(marker: Marker, message: Message): Unit
- macro def fatal(message: AnyRef, cause: Throwable): Unit
- macro def fatal(message: CharSequence, cause: Throwable): Unit
- macro def fatal(message: Message, cause: Throwable): Unit
- macro def fatal(message: AnyRef): Unit
- macro def fatal(message: CharSequence): Unit
- macro def fatal(message: Message): Unit
- macro def fatal(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def fatal(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def fatal(marker: Marker, message: Message, cause: Throwable): Unit
- macro def fatal(marker: Marker, message: AnyRef): Unit
- macro def fatal(marker: Marker, message: CharSequence): Unit
- macro def fatal(marker: Marker, message: Message): Unit
-
def
getClass(): Class[_ <: AnyVal]
- Definition Classes
- AnyVal → Any
- macro def info(message: AnyRef, cause: Throwable): Unit
- macro def info(message: CharSequence, cause: Throwable): Unit
- macro def info(message: Message, cause: Throwable): Unit
- macro def info(message: AnyRef): Unit
- macro def info(message: CharSequence): Unit
- macro def info(message: Message): Unit
- macro def info(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def info(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def info(marker: Marker, message: Message, cause: Throwable): Unit
- macro def info(marker: Marker, message: AnyRef): Unit
- macro def info(marker: Marker, message: CharSequence): Unit
- macro def info(marker: Marker, message: Message): Unit
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
def
logMessage(level: Level, marker: Marker, message: AnyRef, cause: Throwable): Unit
Always logs a message at the specified level.
Always logs a message at the specified level. It is the responsibility of the caller to ensure the specified level is enabled.
Should normally not be used directly from application code, but needs to be public for access by macros.
- level
log level
- marker
marker or
null
- message
message
- cause
cause or
null
-
def
logMessage(level: Level, marker: Marker, message: CharSequence, cause: Throwable): Unit
Always logs a message at the specified level.
Always logs a message at the specified level. It is the responsibility of the caller to ensure the specified level is enabled.
Should normally not be used directly from application code, but needs to be public for access by macros.
- level
log level
- marker
marker or
null
- message
message
- cause
cause or
null
-
def
logMessage(level: Level, marker: Marker, message: Message, cause: Throwable): Unit
Always logs a message at the specified level.
Always logs a message at the specified level. It is the responsibility of the caller to ensure the specified level is enabled.
Should normally not be used directly from application code, but needs to be public for access by macros.
- level
log level
- marker
marker or
null
- message
message
- cause
cause or
null
-
macro
def
throwing[T <: Throwable](level: Level, t: T): T
Logs an exception or error to be thrown to a specific logging level.
Logs an exception or error to be thrown to a specific logging level.
throw logger.throwing(Level.DEBUG, myException)
- level
the logging Level.
- t
the Throwable
- returns
t
-
macro
def
throwing[T <: Throwable](t: T): T
Logs an exception or error to be thrown.
Logs an exception or error to be thrown.
throw logger.throwing(myException)
- t
the Throwable
- returns
t
-
def
toString(): String
- Definition Classes
- Any
- macro def trace(message: AnyRef, cause: Throwable): Unit
- macro def trace(message: CharSequence, cause: Throwable): Unit
- macro def trace(message: Message, cause: Throwable): Unit
- macro def trace(message: AnyRef): Unit
- macro def trace(message: CharSequence): Unit
- macro def trace(message: Message): Unit
- macro def trace(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def trace(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def trace(marker: Marker, message: Message, cause: Throwable): Unit
- macro def trace(marker: Marker, message: AnyRef): Unit
- macro def trace(marker: Marker, message: CharSequence): Unit
- macro def trace(marker: Marker, message: Message): Unit
-
macro
def
traceEntry(message: Message): EntryMessage
Logs entry to a method using a
Message
to describe the parameters.Logs entry to a method using a
Message
to describe the parameters.def doSomething(foo: Request): Unit = { logger.traceEntry(JsonMessage(foo)) // do something }
- message
the message
- returns
The built
EntryMessage
-
macro
def
traceEntry(params: AnyRef*): EntryMessage
Logs entry to a method along with its parameters.
Logs entry to a method along with its parameters.
def doSomething(foo: String, bar: Int): Unit = { logger.traceEntry(foo, bar) // do something }
- params
the parameters to the method.
- returns
The built
EntryMessage
-
macro
def
traceEntry(): EntryMessage
Logs entry to a method.
Logs entry to a method. Used when the method in question has no parameters or when the parameters should not be logged.
- returns
The built
EntryMessage
-
macro
def
traceExit[R](message: Message, result: R): R
Logs exiting from a method with result.
Logs exiting from a method with result. Allows custom formatting of the result.
- message
the Message containing the formatted result
- result
The result being returned from the method call.
- returns
result
-
macro
def
traceExit[R](entryMessage: EntryMessage, result: R): R
Logs exiting from a method with result.
Logs exiting from a method with result.
def doSomething(foo: String, bar: Int): Int = { val entryMessage = logger.traceEntry(foo, bar) // do something traceExit(entryMessage, value) }
- entryMessage
the
EntryMessage
returned from one of thetraceEntry
methods- result
The result being returned from the method call
- returns
result
-
macro
def
traceExit(entryMessage: EntryMessage): Unit
Logs exiting from a method with no result.
Logs exiting from a method with no result.
- entryMessage
the
EntryMessage
returned from one of thetraceEntry
methods
-
macro
def
traceExit[R](result: R): R
Logs exiting from a method with result.
Logs exiting from a method with result.
- result
The result being returned from the method call
- returns
result
-
macro
def
traceExit(): Unit
Logs exit from a method with no result.
- macro def warn(message: AnyRef, cause: Throwable): Unit
- macro def warn(message: CharSequence, cause: Throwable): Unit
- macro def warn(message: Message, cause: Throwable): Unit
- macro def warn(message: AnyRef): Unit
- macro def warn(message: CharSequence): Unit
- macro def warn(message: Message): Unit
- macro def warn(marker: Marker, message: AnyRef, cause: Throwable): Unit
- macro def warn(marker: Marker, message: CharSequence, cause: Throwable): Unit
- macro def warn(marker: Marker, message: Message, cause: Throwable): Unit
- macro def warn(marker: Marker, message: AnyRef): Unit
- macro def warn(marker: Marker, message: CharSequence): Unit
- macro def warn(marker: Marker, message: Message): Unit


{% extends 'template.html' %} {% block content %}
This {{moods}} {{infastructure_type}} is primarily used for {{use}}. (A/An) {{sights.capitalize()}} catch(es) your eye. You hear {{sounds}} and smell {{smells}} on the air. You can't help but notice {{details[0]}} and {{details[1]}}.
{% endblock %}


Class SplitReadStreamRequest (2.4.0)
SplitReadStreamRequest(mapping=None, *, ignore_unknown_fields=False, **kwargs)
Request message for SplitReadStream
.
Attributes
| Name | Description |
| name |
str
Required. Name of the stream to split. |
| fraction |
float
A value in the range (0.0, 1.0) that specifies the fractional point at which the original stream should be split. The actual split point is evaluated on pre-filtered rows, so if a filter is provided, then there is no guarantee that the division of the rows between the new child streams will be proportional to this fractional value. Additionally, because the server-side unit for assigning data is collections of rows, this fraction will always map to a data storage boundary on the server side. |


Hello !! My name is Bhupat Jangid, and currently I am persuing for my bachelor degree from University departments of Rajasthan Technical University, Kota. I love solve more and more coding problems. so i partipated in many competations by which i earned many cerificates also. which is mentioned in certificate section.


To be, or not to be, that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles And by opposing end them. To die—to sleep, No more; and by a sleep to say we end The heart-ache and the thousand natural shocks That flesh is heir to: 'tis a consummation like painting with a art Devoutly to be wish'd. To die, to sleep; To sleep, perchance to dream—ay, there's the rub. I quickly surfed the web looking for an escape, I found headspace The story is about a fish with shiny, multi-colored scales named the Rainbow Fish. He has blue, green, and purple scales; and among them, he has shiny silver scales he is always fond of, until one day, a small fish asks him if he could have one, to which the Rainbow Fish refuses in a very rude manner. The other fish are very upset about his behavior and don't want to play with him anymore. Feeling upset, his only remaining friend, the starfish, tells him to go visit the wise octopus for advice. She explains that the waves have told her his story. When he encounters the small fish a second time, the Rainbow Fish gives him one of his precious scales and, seeing the joy of this little fish, immediately feels much better. Very soon the Rainbow Fish is surrounded by other fish requesting scales and he gives to each of them one of his shiny scales. Finally, in the end, despite having one shiny scale left (as he has given them all away to the other fish), he becomes very happy.


ITE is an offline system to improve traveler experience in offline environment. Study area of this application is around Horton Plains Sri Lanka. Application mainly used location matching algorithm. Application contains special location information, trails, roads and cliff data. We provide voice information and display messages. Voice messages is the very interesting part of this application hence it is become a virtual guide. When someone with that application reaches a particular location, application will identify the location and automatically play a voice message. It explains information about the location reached. If the traveler needs more information, the display contains more information about the location. When using trails, road and cliff information together with GPS sensor data, it can identify safe path. And when using that information, it can navigate safely in all-weather conditions.


Are you looking for a new personal or portfolio website, or to spruce up one you already have?Are you part of a company looking for an extra set of hands?I want to work with you!
My background in fine arts helps me bring flexible, creative thought and attention to detail to every project I work on.Let's build something together today!


Money Play. How should Red play 43?
pips Red=131 White=146
(CorrectAnswer= 0/0, ErrorScore= 0)
Coming up to the edge of White’s prime is far too dangerous but what is Red’s plan? Over board Red played 13/6 but that does nothing to improve his position.
With two White rear checkers Red should be thinking of creating his own prime. 13/10, 6/2 is OK but the dilly builder on the 2-pt is ugly. On an initial evaluation XG likes 13/10, 6/2 but it sees deeper on its rollout and prefers, by a small margin, 13/10, 8/4.
This puts the checkers in useful positions and starts to build a counter-prime. 13/10, 6/2 is not an error but this is the time to follow Magriel’s dictum: “put them where you want them”.
While White has only a two-point home board a play leaving a single shot is OK.
With two White rear checkers Red should be thinking of creating his own prime. 13/10, 6/2 is OK but the dilly builder on the 2-pt is ugly. On an initial evaluation XG likes 13/10, 6/2 but it sees deeper on its rollout and prefers, by a small margin, 13/10, 8/4.
This puts the checkers in useful positions and starts to build a counter-prime. 13/10, 6/2 is not an error but this is the time to follow Magriel’s dictum: “put them where you want them”.
While White has only a two-point home board a play leaving a single shot is OK.
1. Cubeful 2-ply 13/10 8/4 Eq.: -0.571 0.355 0.114 0.006 - 0.645 0.210 0.009 2. Cubeful 2-ply 13/10 6/2 Eq.: -0.590 (-0.019) 0.350 0.103 0.005 - 0.650 0.195 0.007 3. Cubeful 2-ply 24/21 10/6 Eq.: -0.642 (-0.071) 0.351 0.105 0.006 - 0.649 0.236 0.006 4. Cubeful 0-ply 13/6 Eq.: -0.652 (-0.081) 0.333 0.106 0.005 - 0.667 0.209 0.008 5. Cubeful 0-ply 24/21 6/2 Eq.: -0.663 (-0.093) 0.352 0.115 0.006 - 0.648 0.264 0.013


BSc Animation or Bachelor of Science in Animation deals with the process of drawing, designing, and preparation of photographic sequences which are integrated with gaming and multimedia. The 3 year six semesters course is offered at a few institutes in India. The BSc Animation course provides an opportunity for young artists to understand the nuances of animation and filmmaking.
Key Points of BSc Animation ,Duration: 3 years (Full Time). ,Minimum EligiThe tabulation below shows the best BSc Animation bility: Minimum 50% in 10+2. ,Admission Process: Mostly Merit-based. ,Top Colleges: Manipal Academy of Higher Education, Jain University, Chitkara University. ,Average Annual Fees: INR 8,000 - 2,00,000. ,Common Jobs: Game Designers, 3D Animators in Web Design, Films and Television, Web Designers, etc. ,Average Annual Salary: INR 3,00,000 - 6,00,000. ,Further Study Options: MSc Animation. The admission process for this course varies from institutes to institutes. The admission for most of the institutes is based on the candidate’s score at the 10+2 level or equivalent examination.
The average tuition fee for Bachelor of Science in Animation ranges between INR 8,000 - 2,00,000 annually for 3 years. The difference in academic fees will vary as per the location, course procedure, and type of college. The tabulation below is the list of Top BSc Animation colleges in India: NIRF Ranking- 2020 - College Name- Admission Procedure- Average Annual Fees -Average Placement Offer, 8 -Manipal Academy of Higher Education, Manipal -Based on Merit -INR 2,33,000 INR 5,00,000 , 85 -Jain University, Bangalore -Based on Merit- INR 1,26,000 -INR 4,25,000, 101-150 -VELS University, Chennai -Based on Merit -INR 80,300 -INR 3,50,000 , 151-200 -Chitkara University, Rajpura -Based on Merit - INR 1,34,000 -INR 4,50,000, NA -Teerthanker Mahaveer University, Moradabad -Based on Merit -INR 72,800 -INR 3,50,000
This program is structured to meet the requirements of the growing industry and train the students in what matters the most. Students have trained enough right from the basic traditional animation to the high-end 3D animation and filmmaking. Candidates with BSc Animation get jobs in various sectors of animation and multimedia across the country massively such as Game Designers and 3D Animators in web design, films, Television, Web Designers, and other forms of the interactive media industry. Various Studios such as Technicolor, Xentrix Studio, Dreamworks, and Tata Elxsi Studio are some major employers in this field. The salary for BSc Animation degree holders will differ with their field and position. The average salary of Bachelor of Science in Animation candidates will range between INR 3,00,000 - 6,00,000 per annum which increases with an increase in experience and expertise. The candidates willing to go for higher studies can go for courses like MSc Animation. They can also do various certificate courses in Graphics, Image Processing, etc.
What is the Admission Process for BSc Animation?
The Admission to BSc Animation is granted on the basis of marks obtained in the 10+2 level. The general admission process is discussed below. College application forms for admission are available both offline and online depending on the college. The college will go through all the applications and shortlist the top candidates. Merit list will be prepared with these candidates. The shortlisted candidates will be called for document verification and personal interview. The candidates found eligible will be granted admission to the course. Students who are intending to do BSc Animation shall be admitted only at the beginning of the academic year.
What is the Eligibility Criteria for BSc Animation?
BSc in Animation admission varies from college to college. The admission for most of the institutes is based on the candidate’s score at the 10+2 level or equivalent examination The basic eligibility criteria to apply for the course is the minimum of a 50% aggregate in 10+2 exam from a recognized college/ board. A minimum aggregate score of 50% (Relaxation of 5% i.e. 45% for SC/ST/OBC candidates) at the 10+2 level. Candidates awaiting their 10+2 examination results are also eligible to apply to any institution, provided they clear the eligibility criteria by the time of document verification. Is There any Entrance Exam for BSc Animation? There are no such entrance exams for BSc Animation courses that are conducted for admission to the course. Students with a good score at 10+2 level can take admissions to any college that provides a BSc Animation course. A few colleges are there that conduct aptitude tests of the already shortlisted candidates to check the knowledge level. How to Get Admission in a Good BSc Animation College? To get admission in the top BSc Animation College, the following points must be kept in mind: The candidate should start working on aptitude and reasoning tests as few colleges prefer that for the BSc Animation program. The performance in the aptitude test is the basic selection procedure followed by counseling. Having a good score in the previous qualifying exam is an advantage for the candidates to take admission into any good college.


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