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| Then drew near unto him all the publicans and sinners for to hear him.
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| ᎿᎭᏉᏃ ᎾᎥ ᎬᏩᎷᏤᎴ ᏂᎦᏛ ᎠᏕᎸ ᎠᏂᎩᏏᏙᎯ ᎠᎴ ᎠᏂᏍᎦᎾ ᎬᏩᏛᏓᏍᏓᏁᏗᏱ.
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Hna-quo-no na-v gv-wa-lu-tse-le ni-ga-dv a-de-lv a-ni-gi-si-do-hi a-le a-ni-s-ga-na gv-wa-dv-da-s-da-ne-di-yi.
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| And the Pharisees and scribes murmured, saying, This man receiveth sinners, and eateth with them.
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| ᎠᏂᏆᎵᏏᏃ ᎠᎴ ᏗᏄᏪᎵᏍᎩ ᎤᏂᏐᏅᏤᎴ ᎯᎠ ᏄᏂᏪᏎᎢ, ᎯᎠ ᎠᏍᎦᏯ ᏓᏓᏂᎸᎪ ᎠᏂᏍᎦᎾᎢ, ᎠᎴ ᎢᏧᎳᎭ ᎠᎾᎵᏍᏓᏴᎲᏍᎪᎢ.
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A-ni-qua-li-si-no a-le di-nu-we-li-s-gi u-ni-so-nv-tse-le hi-a nu-ni-we-se-i, hi-a a-s-ga-ya da-da-ni-lv-go a-ni-s-ga-na-i, a-le i-tsu-la-ha a-na-li-s-da-yv-hv-s-go-i.
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| And he spake this parable unto them, saying,
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| ᎯᎠᏃ ᏄᏪᏎ ᏚᏟᎶᏍᏔᏁᎴᎢ,
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Hi-a-no nu-we-se du-tli-lo-s-ta-ne-le-i,
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| What man of you, having an hundred sheep, if he lose one of them, doth not leave the ninety and nine in the wilderness, and go after that which is lost, until he find it?
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| ᎦᎪ ᎯᎠ ᏥᏂᏣᏛᏅ, ᎠᏍᎪᎯᏧᏈ ᏱᏚᎾᏝᎠ ᎤᏂᏃᏕᎾ, ᎢᏳᏃ ᏌᏉ ᏳᏲᎱᏎᎸ, ᎥᏝ ᏱᏗᎬᏕᎪ ᎢᎾᎨ ᎠᏁᏙᎲ ᏐᎣᏁᎳᏍᎪᎯ ᏐᎣᏁᎳᎦᎵ ᎢᏯᏂᏛ, ᎠᎴ ᏳᏲᎴᎪ ᎤᏲᎱᏎᎸᎯ, ᎬᏂ ᎠᏩᏛ?
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Ga-go hi-a tsi-ni-tsa-dv-nv, a-s-go-hi-tsu-qui yi-du-na-tla-a u-ni-no-de-na, i-yu-no sa-quo yu-yo-hu-se-lv, v-tla yi-di-gv-de-go i-na-ge a-ne-do-hv so-o-ne-la-s-go-hi so-o-ne-la-ga-li i-ya-ni-dv, a-le yu-yo-le-go u-yo-hu-se-lv-hi, gv-ni a-wa-dv?
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| And when he hath found it, he layeth it on his shoulders, rejoicing.
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| ᎢᏳᏃ ᎠᏩᏛ ᎠᏃᎭᏢᎥᏍᎪᎢ ᎠᎵᎮᎵᎪᎢ.
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I-yu-no a-wa-dv a-no-ha-tlv-v-s-go-i a-li-he-li-go-i.
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| And when he cometh home, he calleth together his friends and neighbours, saying unto them, Rejoice with me; for I have found my sheep which was lost.
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| ᎥᎦᎷᎩᏃ ᎤᏪᏅᏒ ᏫᏓᏯᏂᏍᎪ ᏧᎵᎢ ᎠᎴ ᎾᎥ ᎢᏳᎾᏓᎳ, ᎯᎠ ᏂᏕᎦᏪᏎᎰᎢ, ᎢᏧᎳᎭ ᎢᏓᎵᎮᎵᎩ; ᎢᏥᏩᏛᎲᏰᏃ ᎤᏃᏕᎾ ᏣᎩᏲᎱᏎᎲᎩ.
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V-ga-lu-gi-no u-we-nv-sv wi-da-ya-ni-s-go tsu-li-i a-le na-v i-yu-na-da-la, hi-a ni-de-ga-we-se-ho-i, I-tsu-la-ha i-da-li-he-li-gi; i-tsi-wa-dv-hv-ye-no u-no-de-na tsa-gi-yo-hu-se-hv-gi.
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| I say unto you, that likewise joy shall be in heaven over one sinner that repenteth, more than over ninety and nine just persons, which need no repentance.
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| ᎢᏨᏲᏎᎭ, ᎾᏍᏉᏍᎩᏂ ᎤᏟᎯᏳ ᎾᎾᎵᎮᎵᎨᏍᏗ ᎦᎸᎳᏗ ᏦᏒ ᏌᏉ ᎠᏍᎦᎾ ᎦᏁᏟᏴᏍᎨᏍᏗ ᎤᏓᏅᏛᎢ, ᎡᏍᎦᏉ ᎢᏴᏛ ᏐᎣᏁᎳᏍᎪᎯ ᏐᎣᏁᎳᎦᎵ ᎢᏯᏂᏛ ᎤᎾᏓᏅᏘ ᎠᏂᏍᎦᏯ ᏧᏂᏁᏟᏴᏍᏗ ᏄᎾᎵᏍᏓᏁᎲᎾ ᏚᎾᏓᏅᏛᎢ.
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I-tsv-yo-se-ha, na-s-quo-s-gi-ni u-tli-hi-yu na-na-li-he-li-ge-s-di ga-lv-la-di tso-sv sa-quo a-s-ga-na ga-ne-tli-yv-s-ge-s-di u-da-nv-dv-i, e-s-ga-quo i-yv-dv so-o-ne-la-s-go-hi so-o-ne-la-ga-li i-ya-ni-dv u-na-da-nv-ti a-ni-s-ga-ya tsu-ni-ne-tli-yv-s-di nu-na-li-s-da-ne-hv-na du-na-da-nv-dv-i.
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| Either what woman having ten pieces of silver, if she lose one piece, doth not light a candle, and sweep the house, and seek diligently till she find it?
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| ᎠᎴ ᎦᎪ ᎢᏳᏍᏗ ᎠᎨᏴ ᎠᏍᎪᎯ ᏱᏚᎭ ᎠᎩᏏ ᏧᎾᎬᏩᎶᏗ, ᎢᏳᏃ ᏌᏉ ᏳᏲᎱᏎᎸ, ᎥᏝ ᏯᏨᏍᏛᏍᎪ ᎠᏨᏍᏙᏗ ᎠᎴ ᏱᎬᏃᏌᏍᎪ ᎦᎵᏦᏕ, ᎠᎴ ᎤᎵᏏᎾᎯᏍᏗ ᏳᏲᎰ ᎬᏂ ᎠᏩᏛ?
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A-le ga-go i-yu-s-di a-ge-yv a-s-go-hi yi-du-ha a-gi-si tsu-na-gv-wa-lo-di, i-yu-no sa-quo yu-yo-hu-se-lv, v-tla ya-tsv-s-dv-s-go a-tsv-s-do-di a-le yi-gv-no-sa-s-go ga-li-tso-de, a-le u-li-si-na-hi-s-di yu-yo-ho gv-ni a-wa-dv?
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| And when she hath found it, she calleth her friends and her neighbours together, saying, Rejoice with me; for I have found the piece which I had lost.
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| ᎢᏳᏃ ᎠᏩᏛ ᏫᏓᏯᏂᏍᎪ ᏧᎵᎢ ᎠᎴ ᎾᎥ ᎢᏳᎾᏓᎳ, ᎯᎠ ᏂᎦᏪᏍᎪᎢ, ᎢᏧᎳᎭ ᎢᏓᎵᎮᎵᎩ; ᎠᎩᏩᏛᎲᏰᏃ ᎠᏕᎸ ᏣᎩᏲᎱᏎᎲᎩ.
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I-yu-no a-wa-dv wi-da-ya-ni-s-go tsu-li-i a-le na-v i-yu-na-da-la, hi-a ni-ga-we-s-go-i, I-tsu-la-ha i-da-li-he-li-gi; a-gi-wa-dv-hv-ye-no a-de-lv tsa-gi-yo-hu-se-hv-gi.
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| Likewise, I say unto you, there is joy in the presence of the angels of God over one sinner that repenteth.
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| ᎾᏍᏉᏍᎩᏂ ᎢᏨᏲᏎᎭ ᎠᎾᎵᎮᎵᎪ ᏗᏂᎧᎿᎭᏩᏗᏙᎯ ᎤᏁᎳᏅᎯ ᏧᏤᎵᎦ ᏌᏉ ᎠᏍᎦᎾ ᎦᏁᏟᏴᎾ ᎤᏓᏅᏛᎢ.
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Na-s-quo-s-gi-ni i-tsv-yo-se-ha a-na-li-he-li-go di-ni-ka-hna-wa-di-do-hi U-ne-la-nv-hi tsu-tse-li-ga sa-quo a-s-ga-na ga-ne-tli-yv-na u-da-nv-dv-i.
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| And he said, A certain man had two sons:
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| ᎯᎠᏃ ᏄᏪᏎᎢ, ᎩᎶ ᎢᏳᏍᏗ ᎠᏍᎦᏯ ᎠᏂᏔᎵ ᏧᏪᏥ ᎠᏂᏍᎦᏯ ᎠᏁᎮᎢ.
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Hi-a-no nu-we-se-i, Gi-lo i-yu-s-di a-s-ga-ya a-ni-ta-li tsu-we-tsi a-ni-s-ga-ya a-ne-he-i.
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| And the younger of them said to his father, Father, give me the portion of goods that falleth to me. And he divided unto them his living.
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| ᎣᏂᏃ ᎡᎯ ᎯᎠ ᏄᏪᏎᎴ ᎤᏙᏓ, ᎡᏙᏓ, ᎠᏆᏤᎵ ᎢᏳᎵᏍᏙᏗ ᎨᏒ ᏧᎬᏩᎶᏗ ᏣᎲᎢ ᏍᎩᎲᏏ. ᏔᎵᏃ ᏂᏚᏪᏕᎴ ᏂᎦᎥ ᏧᎬᏩᎶᏗ ᎤᎲᎢ.
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O-ni-no e-hi hi-a nu-we-se-le u-do-da, E-do-da, a-qua-tse-li i-yu-li-s-do-di ge-sv tsu-gv-wa-lo-di tsa-hv-i s-gi-hv-si. Ta-li-no ni-du-we-de-le ni-ga-v tsu-gv-wa-lo-di u-hv-i.
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| And not many days after the younger son gathered all together, and took his journey into a far country, and there wasted his substance with riotous living.
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| ᎢᏳᏍᎩᏉᏃ ᏫᏄᏒᎸ ᎤᏪᏥ ᎣᏂ ᎡᎯ ᏂᎦᏛ ᎤᏪᏟᏌᏁᎢ, ᎠᎴ ᎤᏂᎩᏎ ᎢᏅ ᏭᎶᏎᎢ, ᎾᎿᎭᏃ ᏄᏁᎸᎾ ᎡᎲᎢ ᏭᏤᏫᏙᎴ ᏧᎬᏩᎶᏗ ᎤᎲᎢ.
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I-yu-s-gi-quo-no wi-nu-sv-lv u-we-tsi o-ni e-hi ni-ga-dv u-we-tli-sa-ne-i, a-le u-ni-gi-se i-nv wu-lo-se-i, na-hna-no nu-ne-lv-na e-hv-i wu-tse-wi-do-le tsu-gv-wa-lo-di u-hv-i.
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| And when he had spent all, there arose a mighty famine in that land; and he began to be in want.
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| ᎠᎴ ᏂᎦᏛ ᎤᏤᏬᏅ ᎤᏣᏘ ᏚᎪᏄᎶᏎ ᎾᎿᎭᏂ, ᎿᎭᏉᏃ ᎤᎴᏅᎮ ᎤᏚᎸᎲᏁᎢ.
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A-le ni-ga-dv u-tse-wo-nv u-tsa-ti du-go-nu-lo-se na-hna-ni, hna-quo-no u-le-nv-he u-du-lv-hv-ne-i.
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| And he went and joined himself to a citizen of that country; and he sent him into his fields to feed swine.
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| ᎤᏪᏅᏎᏃ ᎤᎵᎪᏁᎴ ᎾᎿᎭᎡᎯ ᎠᏍᎦᏯ; ᏙᏧᎶᎨᏒᏃ ᏏᏆ ᏗᎨᎶᎸ ᎤᏅᏎᎢ.
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U-we-nv-se-no u-li-go-ne-le na-hna e-hi a-s-ga-ya; do-tsu-lo-ge-sv-no si-qua di-ge-lo-lv u-nv-se-i.
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| And he would fain have filled his belly with the husks that the swine did eat: and no man gave unto him.
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| ᎠᎴ ᎤᏚᎵᏍᎨ ᏧᏪᏰᏍᏗᏱ ᎧᎵᏎᏥ ᎤᎾᏓᏛᏅᎯ ᏏᏆ ᎤᎾᎵᏍᏓᏴᏗ, ᎠᏎᏃ ᎥᏝ ᎩᎶ ᏱᏚᏅᏁᎮᎢ.
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A-le u-du-li-s-ge tsu-we-ye-s-di-yi ka-li-se-tsi u-na-da-dv-nv-hi si-qua u-na-li-s-da-yv-di, a-se-no v-tla gi-lo yi-du-nv-ne-he-i.
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| And when he came to himself, he said, How many hired servants of my father's have bread enough and to spare, and I perish with hunger!
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| ᎤᏓᏅᏘᏌᏅᏃ ᎯᎠ ᏄᏪᏎᎢ; ᏄᏂᏣᏔ ᎨᎦᎫᏴᎡᎯ ᎨᏥᏅᏏᏓᏍᏗ ᎡᏙᏓ ᏧᏤᎵᎦ ᎤᎶᏒᏍᏔᏅᎯ ᎤᏂᎭ ᎤᎾᎵᏍᏓᏴᏗ, ᎠᏴᏃ ᎠᎪᏄᏉ ᎠᎩᎯᎭ!
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U-da-nv-ti-sa-nv-no hi-a nu-we-se-i; Nu-ni-tsa-ta ge-ga-gu-yv-e-hi ge-tsi-nv-si-da-s-di e-do-da tsu-tse-li-ga u-lo-sv-s-ta-nv-hi u-ni-ha u-na-li-s-da-yv-di, a-yv-no a-go-nu-quo a-gi-hi-ha!
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| I will arise and go to my father, and will say unto him, Father, I have sinned against heaven, and before thee,
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| ᏙᏓᎦᎴᏂ, ᎡᏙᏓ ᏮᏓᏥᎷᏤᎵ, ᎯᎠ ᏫᏅᏓᏥᏪᏎᎵ; ᎡᏙᏓ, ᎦᎸᎳᏗ ᏥᏍᎦᏅᏤᎸ, ᎠᎴ ᏂᎯ ᎯᎦᏔᎲᎢ.
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Do-da-ga-le-ni, e-do-da wv-da-tsi-lu-tse-li, hi-a wi-nv-da-tsi-we-se-li; E-do-da, Ga-lv-la-di tsi-s-ga-nv-tse-lv, a-le ni-hi hi-ga-ta-hv-i.
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| And am no more worthy to be called thy son: make me as one of thy hired servants.
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| ᎠᎴ ᎥᏝ ᎿᎭᏉ ᏰᎵ ᎠᏇᏥ ᎨᏍᏉᏎᏗ ᏱᎩ; ᏘᏅᏏᏓᏍᏗᏉ ᏔᎫᏴᎡᎯ ᏄᎾᏍᏛ ᎾᏍᎩᏯ ᏂᏍᏋᎦ.
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A-le v-tla hna-quo ye-li a-que-tsi ge-s-quo-se-di yi-gi; ti-nv-si-da-s-di-quo ta-gu-yv-e-hi nu-na-s-dv na-s-gi-ya ni-s-quv-ga.
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| And he arose, and came to his father. But when he was yet a great way off, his father saw him, and had compassion, and ran, and fell on his neck, and kissed him.
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| ᎠᎴ ᏚᎴᏁ ᎤᏙᏓ ᏭᎷᏤᎴᎢ. ᎠᏎᏃ ᎠᏏ ᎢᏅᎯᏳ ᏣᎢᏎᎢ ᎤᏙᏓ ᏭᎪᎮᎢ, ᎠᎴ ᎤᏪᏙᎵᏤᎢ, ᎠᎴ ᏚᏍᏆᎸᏔᏁᎢ, ᎠᎴ ᎠᎩᎵᎨᏂ ᎤᏪᏯᎸᏤᎢ, ᎠᎴ ᎤᏔᏪᏙᏁᎢ.
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A-le du-le-ne u-do-da wu-lu-tse-le-i. A-se-no a-si i-nv-hi-yu tsa-i-se-i u-do-da wu-go-he-i, a-le u-we-do-li-tse-i, a-le du-s-qua-lv-ta-ne-i, a-le a-gi-li-ge-ni u-we-ya-lv-tse-i, a-le u-ta-we-do-ne-i.
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| And the son said unto him, Father, I have sinned against heaven, and in thy sight, and am no more worthy to be called thy son.
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| ᎤᏪᏥᏃ ᎯᎠ ᏄᏪᏎᎴᎢ; ᎡᏙᏓ, ᎦᎸᎳᏗ ᏥᏍᎦᏅᏤᎸ, ᎠᎴ ᏂᎯ ᎯᎦᏔᎲᎢ; ᎠᎴ Ꮭ ᎿᎭᏉ ᎠᏇᏥ ᎨᏍᏉᏎᏗ ᏱᎩ.
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U-we-tsi-no hi-a nu-we-se-le-i; E-do-da, Ga-lv-la-di tsi-s-ga-nv-tse-lv, a-le ni-hi hi-ga-ta-hv-i; a-le tla hna-quo a-que-tsi ge-s-quo-se-di yi-gi.
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| But the father said to his servants, Bring forth the best robe, and put it on him; and put a ring on his hand, and shoes on his feet:
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| ᎠᏎᏃ ᎤᏙᏓ ᎯᎠ ᏂᏚᏪᏎᎴ ᏧᏅᏏᏓᏍᏗ; ᎣᏌᏂ ᎠᏄᏬ ᏫᏥᎾᎩ, ᎡᏥᏄᏬᏣ, ᎠᎴ ᎡᏥᏰᏑᏍᏙᎦ, ᎠᎴ ᏤᏣᎳᏑᎸᎦ.
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A-se-no u-do-da hi-a ni-du-we-se-le tsu-nv-si-da-s-di; O-sa-ni a-nu-wo wi-tsi-na-gi, e-tsi-nu-wo-tsa, a-le e-tsi-ye-su-s-do-ga, a-le tse-tsa-la-su-lv-ga.
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| And bring hither the fatted calf, and kill it; and let us eat, and be merry:
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| ᎠᎴ ᎦᎵᏦᏔᏅᎯ ᏩᎦ ᎠᎩᎾ ᏫᏥᏯᏅ, ᎠᎴ ᎡᏥᎷᎦ; ᎠᎴ ᎢᏓᎵᏍᏓᏴᎲᎦ, ᎣᏍᏛ ᎢᏓᏓᏅᏓᏓ.
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A-le ga-li-tso-ta-nv-hi wa-ga a-gi-na wi-tsi-ya-nv, a-le e-tsi-lu-ga; a-le i-da-li-s-da-yv-hv-ga, o-s-dv i-da-da-nv-da-da.
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| For this my son was dead, and is alive again; he was lost, and is found. And they began to be merry.
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| ᎯᎠᏰᏃ ᎠᏇᏥ ᎤᏲᎱᏒᎯ ᎨᏒᎩ, ᏔᎵᏁᏃ ᎢᎡᎭ, ᎠᎴ ᎡᏓᏠᏨᎯ ᎨᏒᎩ, ᎢᎠᏥᏩᏛᎲᏃ; ᎤᎾᎴᏅᎮᏃ ᎣᏍᏛ ᎤᎾᏓᏅᏓᏕᎢ.
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Hi-a-ye-no a-que-tsi u-yo-hu-sv-hi ge-sv-gi, ta-li-ne-no i-e-ha, a-le e-da-tlo-tsv-hi ge-sv-gi, i-a-tsi-wa-dv-hv-no; u-na-le-nv-he-no o-s-dv u-na-da-nv-da-de-i.
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| Now his elder son was in the field: and as he came and drew nigh to the house, he heard musick and dancing.
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| ᎤᏓᏂᎵᎨᏃ ᎤᏪᏥ ᏠᎨᏏ ᏪᏙᎮᎢ; ᏗᎤᏪᏅᏃ ᎠᎴ ᎠᏓᏁᎸ ᎾᎥ ᎤᎷᏨ, ᏓᏂᏃᎩᏍᎬ ᎠᎴ ᎠᎾᎵᏍᎩᏍᎬ ᎤᏛᎦᏁᎢ
|
|---|
U-da-ni-li-ge-no u-we-tsi tlo-ge-si we-do-he-i; di-u-we-nv-no a-le a-da-ne-lv na-v u-lu-tsv, da-ni-no-gi-s-gv a-le a-na-li-s-gi-s-gv u-dv-ga-ne-i
|
|---|
|
|---|
| And he called one of the servants, and asked what these things meant.
|
|---|
| ᏭᏯᏅᎮᏃ ᎠᏏᏴᏫ ᎠᏥᏅᏏᏓᏍᏗ, ᎠᎴ ᎤᏛᏛᏁ ᎤᏰᎸᏛ ᎾᏍᎩ ᎾᎾᏛᏁᎲᎢ.
|
|---|
Wu-ya-nv-he-no a-si-yv-wi a-tsi-nv-si-da-s-di, a-le u-dv-dv-ne u-ye-lv-dv na-s-gi na-na-dv-ne-hv-i.
|
|---|
|
|---|
| And he said unto him, Thy brother is come; and thy father hath killed the fatted calf, because he hath received him safe and sound.
|
|---|
| ᎾᏍᎩᏃ ᎯᎠ ᏄᏪᏎᎴᎢ; ᎡᏣᏅᏟ ᎤᎷᏨ, ᏣᏙᏓᏃ ᎦᎵᏦᏔᏅᎯ ᏩᎦ ᎠᎩᎾ ᎤᎸ, ᏙᎯᏱ ᎤᎾᏄᎪᏥᎸ ᎢᏳᏍᏗ.
|
|---|
Na-s-gi-no hi-a nu-we-se-le-i; E-tsa-nv-tli u-lu-tsv, tsa-do-da-no ga-li-tso-ta-nv-hi wa-ga a-gi-na u-lv, do-hi-yi u-na-nu-go-tsi-lv i-yu-s-di.
|
|---|
|
|---|
| And he was angry, and would not go in: therefore came his father out, and intreated him.
|
|---|
| ᎤᏔᎳᏬᏎᏃ, ᎠᎴ ᏫᏄᏴᎸᎾᏉ ᎨᏎᎢ; ᎾᏍᎩ ᎢᏳᏍᏗ ᎤᏙᏓ ᏧᏄᎪᏤ ᎤᏍᏗᏰᏔᏁᎢ.
|
|---|
U-ta-la-wo-se-no, a-le wi-nu-yv-lv-na-quo ge-se-i; na-s-gi i-yu-s-di u-do-da tsu-nu-go-tse u-s-di-ye-ta-ne-i.
|
|---|
|
|---|
| And he answering said to his father, Lo, these many years do I serve thee, neither transgressed I at any time thy commandment: and yet thou never gavest me a kid, that I might make merry with my friends:
|
|---|
| ᎤᏁᏨᏃ ᎯᎠ ᏄᏪᏎᎴ ᎤᏙᏓ; ᎬᏂᏳᏉ ᎤᏣᏔ ᎾᏕᏘᏴ ᎬᏍᏕᎸᎯᏓ, ᎠᎴᎥᏝ ᎢᎸᎯᏳ ᎾᏉᎯᏳᏅᎾ ᏱᎩ ᏣᏁᏨᎢ, ᎠᏎᏃ ᎥᏝ ᎢᎸᎯᏳ ᎠᏫ-ᎠᎩᎾ ᎠᏎᏄᎸᎯ ᏱᏍᎩᎧᏁᎶᎢ, ᎣᏍᏛ ᎣᎦᏓᏅᏓᏗᏍᏙᏗ ᏗᏆᎵᎢ.
|
|---|
U-ne-tsv-no hi-a nu-we-se-le u-do-da; Gv-ni-yu-quo u-tsa-ta na-de-ti-yv gv-s-de-lv-hi-da, a-le-v-tla i-lv-hi-yu na-quo-hi-yu-nv-na yi-gi tsa-ne-tsv-i, a-se-no v-tla i-lv-hi-yu a-wi--a-gi-na a-se-nu-lv-hi yi-s-gi-ka-ne-lo-i, o-s-dv o-ga-da-nv-da-di-s-do-di di-qua-li-i.
|
|---|
|
|---|
| But as soon as this thy son was come, which hath devoured thy living with harlots, thou hast killed for him the fatted calf.
|
|---|
| ᎯᎠᏍᎩᏂ ᏤᏥ ᎤᎷᏦᏅᎯᏉ, ᎾᏍᎩ ᏣᏒᏁᎸᎯ ᏧᎬᏩᎶᏗ ᎠᏂᎨᏴᎯ ᎤᏂᏁᎫᏥᏛ ᎤᏪᎳᏗᏙᎸᎢ, ᎢᎯᎡᎸ ᎦᎵᏦᏔᏅᎯ ᏩᎦ ᎠᎩᎾ.
|
|---|
Hi-a-s-gi-ni tse-tsi u-lu-tso-nv-hi-quo, na-s-gi tsa-sv-ne-lv-hi tsu-gv-wa-lo-di a-ni-ge-yv-hi u-ni-ne-gu-tsi-dv u-we-la-di-do-lv-i, i-hi-e-lv ga-li-tso-ta-nv-hi wa-ga a-gi-na.
|
|---|
|
|---|
| And he said unto him, Son, thou art ever with me, and all that I have is thine.
|
|---|
| ᎯᎠᏃ ᏄᏪᏎᎴᎢ; ᎠᏇᏥ, ᏂᎪᎯᎸᏉ ᎢᏧᎳᎭ ᎢᏂᏁᎸ, ᎠᎴ ᏣᏤᎵᏉ ᏂᎦᎥ ᎠᎩᎾᎥᎢ.
|
|---|
Hi-a-no nu-we-se-le-i; A-que-tsi, ni-go-hi-lv-quo i-tsu-la-ha i-ni-ne-lv, a-le tsa-tse-li-quo ni-ga-v a-gi-na-v-i.
|
|---|
|
|---|
| It was meet that we should make merry, and be glad: for this thy brother was dead, and is alive again; and was lost, and is found.
|
|---|
| ᏚᏳᎪᏛᎩ ᎣᏍᏛ ᎢᎦᏓᏅᏓᏗᏍᏗᏱ, ᎠᎴ ᎢᎩᎵᎮᎵᏍᏗᏱ; ᎯᎠᏰᏃ ᎡᏣᏅᏟ ᎤᏲᎱᏒᎯ ᎨᏒᎩ, ᏔᎵᏁᏃ ᎢᎡᎭ, ᎠᎴ ᎡᏓᏠᏨᎯ ᎨᏒᎢ, ᎢᎠᏥᏩᏛᎲᏃ.
|
|---|
Du-yu-go-dv-gi o-s-dv i-ga-da-nv-da-di-s-di-yi, a-le i-gi-li-he-li-s-di-yi; hi-a-ye-no e-tsa-nv-tli u-yo-hu-sv-hi ge-sv-gi, ta-li-ne-no i-e-ha, a-le e-da-tlo-tsv-hi ge-sv-i, i-a-tsi-wa-dv-hv-no.
|
|---|


In Search of Personalized Time is an attempt to live unreal time in real-time world.
The contemporary world operates in terms of global synchronization. From global finance, to cloud-based data storage, to the many day-to-day functions of the smartphone, we live in an era where the semblance of simultaneity is a defining characteristic of value.
Popular perceptions of time have often been based in the idea that it is a fixed medium in which events take place, rather than a dynamic contributing factor to those events. In this view, first formalized as “Absolute Time” by Isaac Newton, time is reduced to the backdrop for all that happens: homogeneous, unchanging, and holding supremacy over objects and space.
Today’s technologies accelerate this belief, and its ubiquity often masks it from questioning. As this perspective gains dominance, human experience as it is quantified gains currency at the expense of human experience as it is felt.
With In Search of Personalized Time, we endeavor to shift the tides of global synchronization. We are setting out to leverage subjective temporal perception against master time, facilitating a multitude of flows of time rather than bolstering the universal standard.
Through research and collaboration with scientists and technologists, we will propose an alternative standard of measurement that will give form to personal, intuitive, asynchronous time. Characterized by its flexibility and functional basis in shared sentience, our framework will facilitate desynchronization from prescribed chronological standards, such as Greenwich Mean Time, as well as geopolitical standards.
However, desynchronization does not necessarily mean isolation. Rather, we are also interested in investigating how time is communally negotiated, and how to give this communion form.
By intervening in the dynamics between universal, personal, and collective temporalities, we are reconsidering what constitutes “the present.&lrquo; In changing how we formalize time, one could stretch the present or – perhaps unfathomably – compress it. “Now,” then, becomes a malleable space in which one can reorient the relationship between memory, action, and possible futures. By reconfiguring the relation between time and space, your presence can take form elsewhere, or elsewhen, through another sense of time.


See: Description
| Interface | Description |
|---|---|
| PropertyAccessors.PropertyAccessorProvider |
Just describes how to look up a PropertyAccessor.
|
| Class | Description |
|---|---|
| BeanAdapter<B> |
Converts multiple Java Bean properties into ValueModels.
|
| BeanUtils |
Consists exclusively of static methods that provide
convenience behavior for working with Java Bean properties.
|
| DelayedPropertyChangeHandler |
A PropertyChangeListener that is intended to handle property changes
after a specified delay.
|
| ExtendedPropertyChangeSupport |
Differs from its superclass
PropertyChangeSupport in that it can
check for changed values using #equals or == . |
| IndirectPropertyChangeSupport |
A helper class for observing changes in bound bean properties
where the target bean changes.
|
| Model |
An abstract superclass that minimizes the effort required to provide
change support for bound and constrained Bean properties.
|
| PropertyAccessor |
An unmodifiable Object that describes and provides access to a bean property.
|
| PropertyAccessors |
Manages the PropertyAccessProvider.
|
| PropertyAccessors.IntrospectionPropertyAccessorProvider |
Uses the standard Bean Introspection to look up PropertyDescriptors
that in turn are used to build and return PropertyAccessors.
|
| PropertyAdapter<B> |
Converts a single Java Bean property into the generic ValueModel interface.
|
| PropertyConnector |
Keeps two Java Bean properties in synch.
|
| Exception | Description |
|---|---|
| PropertyAccessException |
A runtime exception that describes read and write access problems when
getting/setting a Java Bean property.
|
| PropertyException |
A runtime exception that is the abstract superclass for all exceptions
around Java Bean properties in the JGoodies Data Binding framework.
|
| PropertyNotBindableException |
A runtime exception that describes problems that arise
when a bound property cannot be bound properly.
|
| PropertyNotFoundException |
A runtime exception that describes that a Java Bean property
could not be found.
|
| PropertyUnboundException |
A runtime exception that describes that a Java Bean does not
support bound properties.
|
PropertyAdapter
that converts a Java Bean property into a
ValueModel
.
This adapter can observe changes of bound bean properties.
The abstract class Model
minimizes the effort required to implement Java Beans
that provide support for bound properties.
The interface ObservableBean
ensures compile-time safety for the bound property support;
however, it is not required to implement this interface.
Copyright © 2002-2015 JGoodies Software GmbH. All Rights Reserved.


T3 Style Edit: Breitling Avenger Limited Edition and stylish accessories for cold weather
Wet weather warriors and stylish wrist watches – everything you need to survive a cold November
by Spencer HartIf you're looking to survive winter with maximum efficiency and flair, then T3's November style roundup is for you. We've selected four new watches and five winter-warming accessories that will definitely help you power through the end of 2019 and, in some cases, even become staples of your daily set-up throughout the year.
Breitling Avenger Swiss Air Force Team Limited Edition
Bold, extremely robust and shock-resistant, this Breitling Avenger is a tribute to the Swiss Air Force Team, celebrating the 55th anniversary of Breitling’s home country Air Force Team.
£5,000 | breitling.com
Hamilton Khaki Pilot Pioneer
Powered by the H-50 handwinding movement with 80 hours of power reserve, the Khaki Pilot Pioneer is a reinterpretation of a vintage military watch produced for the British Royal Air Force in 1973.
£720 | hamiltonwatch.com
Montblanc Heritage Small Second Limited Edition 38
This special timepiece pays tribute to Minerva’s history, using 38 movements which were discovered in the brand's archives. They’re combined with a 39mm stainless steel case, distinctive salmon dial, and a Minerva secret signature.
TBD | montblanc.com
Nomos Glashütte Metro rose gold 33
This is the smallest Metro model to date. The warm rose gold case is finished with grey hour markers, subtle violet minute markers, and velour strap. Inside is a hand-wound Alpha calibre from Nomos.
£5,600 | nomos-glashuette.com
- T3's guide to the best watches for men
- The best watches under £1000
- 5 best watches to invest in right now
AMI Logo-Appliquéd Ribbed Mélange Wool Beanie
A wool beanie is a must for winter, and you can’t go wrong with this rib-knitted example from AMI. It features a thick folded edge to trap heat inside, and an 'Ami de Coeur' logo to make this beanie instantly recognizable.
£85 | Mr Porter
Paul Smith Round-Frame Acetate Sunglasses
Sunglasses aren’t just for summer, so why not block out the winter sun with these stylish shades from Paul Smith. They’re made in Italy from transparent acetate that's tinted pink, and feature round frames that will soften angular facial features.
£235 | Mr Porter
Sunspel Ribbed Wool Scarf
Sunspel, perhaps better known for its summer essentials, also makes a range of stylish winter basics. Take this classic black scarf, for example, it has been knitted in Scotland using wool sourced from one of the world's oldest spinners, and is washed in spring water to ensure extra softness.
£115 | Mr Porter
Mr P Wool-Blend Sweater
This Aran-inspired sweater from Mr Porter’s own-brand is a piece of essential knitwear. It's crafted from a wool-blend in a complex combination of linear and knotted stitches, with ribbing at the edges for structure and definition.
£280 | Mr Porter
Polo Ralph Lauren Touchscreen Merino Wool And Suede Gloves
Touchscreen-compatible gloves are something of a necessity nowadays and they don’t come more stylish than this pair of Polo Ralph Laurens. Knitted from plush merino wool with a technical yarn capping the thumbs, and suede panels to enhance your grip.
£50 | Mr Porter
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Weather Dashboard
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@* * Copyright 2010-2017 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @releaseNotesPage("ScalaTest 0.9.1 Release Notes") {
testGroups
method name to groups
.===
, from expected === actual
to left === right
.2 === 1
, from "Expected 1, but got 2"
to "2 did not equal 1"
.expect
method name to intercept
.expectNPE
and expectIAE
methods.expect
method, which takes an expected and actual value. expect(1) {2}
would generate
the error message "Expected 1, but got 2
.expect
and intercept
that take a message
.Suite
discovery mechanism in Runner
, accessed via -m
or -w
command-line arguments.!==
method from the great Equalizer
.


 When a person goes to a web page like www.google.com, their computer sends a HTTP Request to a server. The server finds the appropriate HTML document and sends it back to the user's computer where a web browser interprets the page and displays it on the user's screen.
HTML is made up of:
HTML Markup
HTML documents are made of HTML elements. When writing HTML, we tell browsers the type of each element by using HTML tags
Tag Outline:
The b tag adds boldness to the content of the tag
The em tag adds emphasises (italics) to the content of the tag
HTML Attributes
A tag can have multiple attributes -
(tag attr='value') content (/tag)
Anchors are used for making links - Reddit a link to www.reddit.com
Image tags are used for including images
The src in an image tag is the url of the image to download
alt is the text to dispaly if the image fails to open - required - broken request
The image tag is a void tag as it has no content and therefore does not need a closing tag
The br tag is a void tag used to create a line break
The p tag is used to create a paragraph.
HTML elements are either inline or block.
Block elements form an "invisible box" around the content inside of them.
Inline elements: a_b_br_em__img_span_strong
Block elements: div_form_p
Web Developement
Three languages of Web Developement are HTML, CSS, & JavaScript.
The "tree-like structure" of HTML
A tree structure is conceptual, and appears in several forms. Computer Sciences use a data structure type tree structure.
A tree structure or tree diagram is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree, even though the chart is generally upside
down compared to an actual tree, with the "root" at the top and the "leaves" at the bottom.
The "tree-like structure" comes from the fact that HTML elements can have other elements inside of them. You can draw this relationship like a family tree. My mother had multiple children. So did her mother, and so on...
In a browser, this structure shows up as a series of nested boxes. There are boxes inside of boxes inside of boxes, and so on...
The nodes of every document are organized in a tree structure, called the DOM tree.
DOM - Document Object Model - a cross-platform and language-independent convention for representing and interacting with objects in HTML (and other markup languages).
Boxes to HTML
When you read an HTML document as text, you see a wave of changing indentations going up and down the left side of the document. The more indented an element is, the more deeply nested it's corresponding "box" is.
The div tab is used to define boxes within a web page.
The Tools Programmers use to Write Code
A text editor is a program that helps you type text similar to document editors, such as Microsoft Word or Corel WordPerfect, but without all the extra formatting functions that document editors have.
When writing code, programmers use special text editors (like Sublime Text for example). These editors make the programmer's life easier. For example, some text editors will automatically generate a closing HTML tag when you write an opening
tag.
Comments are lines of text that the computer ignores. They are just there so that programmers can leave notes for other people (or themselves) to read.
Understanding CSS & Adding Style
CSS is code written to control the "style" of HTML elements.
There are three methods to include CSS Styling in a web page.
Method 1 is good for very small projects.
Method 2 is best used for larger projects.
Method 3 leads to a lot of repeated code and is therefore a very bad ideal.
You can also think about CSS as a search and replace tool: you identify a class or a tag of the element you want to find (or match, in CSS terminology), and then what you want to do with it, or what property values to replace with different
ones.
It also matters where you define the rules and in what order they are applied. Styles can be defined in different places and are applied in the following order, with definitions further down the list overwriting previous definitions:
CSS Box Model
All HTML elements can be considered as boxes. In CSS, the term “box model” is used when talking about design and layout.
The CSS box model is essentially a box that wraps around HTML elements, and it consists of: margins, borders, padding, and the actual content.
Coding Flowchart


WELCOME !
Hello World, My Name is
Ram! Thank you for visiting my portfolio. I am currently enrolled in the Penn LPS Boot Camp
Philadelphia,
University of Pennsylvania.
I'm a Front End Developer sofar with a passion for building awesome
Design with Code.
My journey into Full Stuck Developer
started on May-2020 as a student of Penn LPS Boot Camp Philadelphia,
University of Pennsylvania.
Since then, I've been doing well in my class even I am not from
Computer background. I enjoy Coding. I am a Front End Developer sofar.
I have completed HTML5, CSS, JavaScript, JQuery, Ajax, APIs, Bootstrap,
GitHub, Nodejs, Node Express Handlebars, MySql, Heroku.
By the end of October, I will complete my Full Stack Developer Course.
I am Graduated Masters Degree from Tribhuvan University, Nepal in 2008.
Need to reach out? Feel free to call or email me.


Limiting to 10 API requests per minute.
| Team A | Team B | |||||
| {{player.actor|vgLookup}} | VS. | {{player.actor|vgLookup}} | ||||
| {{player.player}} | {{player.player}} |
| Team A Team B |
|
We were right this time!Our prediction matched the game outcome. |
|
Looks like we were wrong!Our prediction did not match the game outcome. |
| Kills | {{selectedPlayer.stats.kills}} |
| Deaths | {{selectedPlayer.stats.deaths}} |
| Assists | {{selectedPlayer.stats.assists}} |
| Level | {{selectedPlayer.stats.level}} |
| Minions Killed | {{selectedPlayer.stats.minionKills}} |
| Turrets Captured | {{selectedPlayer.stats.turretCaptures}} |
| AFK? | {{(selectedPlayer.stats.wentAfk) ? "Yes" : "No"}} |
| Player's Level | {{selectedPlayer.playerStats.level}} |
| Matches Played | {{selectedPlayer.playerStats.played}} |
| Ranked Matches Played | {{selectedPlayer.playerStats.played_ranked}} |
{{selectedPlayer.actor|vgLookup}} had a {{Math.abs(1 - insight.variation) * 100 | number:2}}% {{(insight.variation > 1) ? "higher" : "lower"}} {{insight.stat}} stat than the average winning {{selectedPlayer.actor|vgLookup}} player. Improving this statistic would increase the winning prediction by {{(insight.impact - 1) * 100 | number:2}}%


|
portal |

|
Select a portal. To the right, you will see the roster of individuals or devices who use that type of portal.
Edit roster. Click to select an individual from the roster. Edit the name of the individual in the text box and


Zenith stone crusher machines embody Zenith’s 20+ years of experience and commitment to first-class crusher design and product development. Our gyratory crushers offer outstanding features that deliver high output and low operating costs. Hundreds of stone crusher machines have been installed in mines and quarries worldwide. Zenith stone crusher machines are manufactured with high-quality cast steel components to ensure the highest possible functionality and reliability in primary crushing applications.
In today’s competitive market, environmental concerns and energy costs are on the rise. To meet these conditions, Zenith offers a primary gyratory that provides a low cost per ton through energy efficiency, durability and optimized crusher performance.
Quarry crusher is widely applied in many industries such as mining, metallurgy, construction, Highway, Railway, water conservancy and chemicals production. The current widely used crushing machinery are jaw crusher, impact crusher, Vertical shaft impact crusher, hammer crusher, roller crusher and combination crusher, etc.
Whatever your crushing needs, you'll find the optimum solution with Zenith's crushers. They tackle the most demanding crushing applications, whether stationary or semi-mobile, surface or underground, and can easily crush the hardest and most abrasive rock and ore. Zenith stone crusher machine sale Tanzania plays great role in the whole mining process.
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---
layout: post
title: Books Under the Tree
date: '2010-12-25T11:23:00.000-06:00'
author: Jabell
tags:
- Christmas
- Books
modified_time: '2010-12-25T11:23:37.691-06:00'
thumbnail: http://1.bp.blogspot.com/_p0aKmLIk4oY/TRYoLNOTn6I/AAAAAAAAAI0/ZYFWH783u9k/s72-c/IMG_8308.jpg
blogger_id: tag:blogger.com,1999:blog-19739956.post-9111295595545317122
blogger_orig_url: http://theabellsix.blogspot.com/2010/12/books-under-tree.html
---
Very blessed.


Syro directly supports matchers for the request methods
get
, put
, head
,
post
, patch
, delete
and options
.
The following example responds differently to each verb, even if the path remains the same:
require "syro" App = Syro.new do on "foo" do get do res.text "GET /foo" end put do res.text "PUT /foo" end head do res.text "HEAD /foo" end post do res.text "POST /foo" end patch do res.text "PATCH /foo" end delete do res.text "DELETE /foo" end options do res.text "OPTIONS /foo" end end end env = { "REQUEST_METHOD" => "DELETE", "PATH_INFO" => "/foo", } p App.call(env)
Output:
[200, {"Content-Length"=>"11", "Content-Type"=>"text/plain"}, ["DELETE /foo"]]
As explained in Chapter 2, we are not only
matching the REQUEST_METHOD
, but we are also asserting
that there are no segments left to be matched.
There are more HTTP methods than what we covered in Syro. If you
need some other method, you can always use on
to
match a boolean (more information in Chapter
9):
require "syro" App = Syro.new do on "foo" do on req.trace? do root do res.text "TRACE /foo" end end end end env = { "REQUEST_METHOD" => "TRACE", "PATH_INFO" => "/foo", } p App.call(env)
Output:
[200, {"Content-Length"=>"10", "Content-Type"=>"text/plain"}, ["TRACE /foo"]]
Note that we had to call root
to make sure there are
no extra segments in the path.
Remove the call to root
but leave the call to
res.text
. Do you get the same output? Now modify
PATH_INFO
. What happens?


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YouTube: https://www.youtube.com/c/ClickHouseDB
Telegram chat: clickhouse_en
Tiered Storage DDL queries for dictionaries CONSTRAINTs Prepared Statements Format ORC Format Template ORDER BY optimization WITH FILL text_log metric_log Query Profiler Globs for File/URL/HDFS RPM packages neighbor os_schedule_priority ALTER MODIFY SETTING SELECT FROM VALUES COLUMNS matcher LIVE VIEW Settings constraints Row Level Security Secondary Indices TTL expressions MySQL protocol Adaptive index granularity Advanced text search JSON functions Cascade MATERIALIZED VIEWs WITH ROLLUP/CUBE ASOF JOIN Redis dictionary source Parallel parsing Template format CustomSeparated format VALUES optimization s3 import/export gzip/brotli import/export geoDistance
Managing users, roles
and access with SQL queries.
CREATE USER / DROP USER
CREATE ROLE / DROP ROLE
GRANT / REVOKE role TO user
GRANT / REVOKE SELECT columns ON db.table TO role/user
Available from version 20.4. Developer — Vitaly Baranov.
demo?
... and ALTER RENAME COLUMN
Available from version 20.4. Developer — Alexander Sapin.
ALTER MATERIALIZE TTL
ALTER MOVE PARTITION
SET join_algorithm = 'auto'
Automatically switch between Hash Join and Merge Join
depending on memory usage.
Available since 20.3. Developer — Artem Zuikov.
demo?
Date and Time with subsecond resolution.
DateTime64(3) — milliseconds.
DateTime64(6) — microseconds.
...
Available since 20.1. Developer — Vasily Nemkov, Altinity.
В разработке — расширенный диапазон.
Сейчас 1970–2106.
For data parts of MergeTree tables.
CREATE TABLE test.hits_compact AS test.hits
ENGINE = MergeTree ORDER BY ...
SETTINGS min_bytes_for_wide_part = '10M'
Ускоряет мелкие вставки.
Experimental feature.
Available since 20.3. Developer — Anton Popov.
demo?
FORMAT Avro
FORMAT Regexp
Handler for Prometheus
Asynchronous update mode for cache dictionaries
Memory Profiler
system.stack_trace
Limiting network connections for hosts
Full support for h3
Version 20.3 (March 2020) is a new LTS
(beta version)
Works on the cheapest VM in Yandex.Cloud.
LDAP for authentication
Kerberos for authentication
LDAP as a storage for access rights and roles
ALTER RENAME COLUMN
Non-blocking CREATE/DROP/RENAME
In-memory data parts and WAL for MergeTree
Cold storage over S3 and HDFS.
FreeBSD x86_64 and Linux ppc64le builds in CI.
Cache for subquery results
Custom HTTP handlers
On-disk data encryption
Geographical dictionaries
https://clickhouse.tech/docs/ru/extended_roadmap/
~ 500 tasks with detailed descriptions — dependencies, assignies...
and ~ 70 are already done :)


9:41
Vancouver to Tokyo
Akibahara 88% of users go there
Famously known as Tokyo's 'Electric Town', Akihabara is an eclectic mix of discount electronics and geek culture that attracts many people from all around the world. With its gigantic billboards advertising everything an anime-lover could want, when it comes to things to do in Akihabara, indulging your inner geek is a must.
Plan
Home
Me
Search
Event Added


Mohamed Refaat
Front-End Ninja
Featured Work
Random Movie Quote
https://codepen.io/Ref34t/pen/jaBvXL
To Do List
https://codepen.io/Ref34t/pen/NaBxOe
Wiki Viewer
https://codepen.io/Ref34t/pen/zPPEep


Howdy! I'm a Computer Science major with a emphasis in Cybersecurity and Cybersecurity minor at Texas A&M University. I am a proud member of the Texas Honey Badgers and I am involved in many student organizations on campus. I love to code and learn anything and everything to do with security in the digital age.
- Name: Ryan Hall
- Age: 20 Years
- Job: Security Engineering Intern
- Citizenship: United States
- Residence: Dallas
- E-mail: contact@ryanhall.net


3.0.0
const for miniseed format, mseed
Type: string
const for miniseed format, mseed
Type: string
Major version of the FDSN spec supported here. Currently is 1.
Type: number
Service name as used in the FDSN DataCenters registry, http://www.fdsn.org/datacenters
Query to a FDSN Dataselect web service.
Extends FDSNCommon
(string?)
optional host to connect to, defaults to IRIS
Gets/Sets the version of the fdsnws spec, 1 is currently the only value. Setting this is probably a bad idea as the code may not be compatible with the web service.
(string?)
spec version, usually 1
DataSelectQuery
:
new value if getting, this if setting
Gets/Sets the protocol, http or https. This should match the protocol of the page loaded, but is autocalculated and generally need not be set.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Gets/Sets the remote host to connect to.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Gets/Sets the nodata parameter, usually 404 or 204 (default), controlling the status code when no matching data is found by the service.
(number?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Gets/Sets the remote port to connect to.
(number?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the network query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the station query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the location code query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the channel query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
(NslcId)
DataSelectQuery
Get/Set the starttime query parameter.
(DateTime?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the endtime query parameter.
(DateTime?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Sets startTime and endTime using the given time range
(Interval)
time range
DataSelectQuery
:
this
Get/Set the quality query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the minimum length query parameter.
(number?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the longest only query parameter.
(boolean?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
set or get the repository paramter. This is an IRIS-specific parameter that will not work with other dataselect web services.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the format query parameter.
(string?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
Get/Set the timeout in seconds for the request. Default is 30.
(number?)
optional new value if setting
DataSelectQuery
:
new value if getting, this if setting
query the dataselect server using post, which allows for multiple channel-timeranges at once. This assumes that there are not multiple time ranges for the same channel as the results, encapsulated as SeismogramDisplayData objects, are returned one seismogram per channel, which may contain gaps. The original channel and timerange are also populated with each result.
(Array<SeismogramDisplayData>)
array of SeismogramDisplayData objects
that will be filled in with the resulting seismogram
Promise<Array<SeismogramDisplayData>>
:
Promise to the input Array of SeismogramDisplayData objects, each with the
seismogram containing the data returned from the server
(Record<string, any>)
DataSelectQuery


Welcome to AAA Charge Log! AAA Charge Log lets you monitor your Mini-Z Battery health with your iOS/Android/Windows Phone 8 device.
To get started, simply Log In!


The Super Jays are a High Energy Interactive Band. Our focus is on creating a fun and entertaining party atmosphere for your special night, with your favourite songs, to entertain your guests and keep everyone on the dance floor!
We play an unusual high energy mix of old-school rock, classics, funk, jazz, current top 40, soul, swing, jives, quicksteps, celtic and all those 80’s hits.
Our show is interactive, encouraging audience participation and involvement from your guests to create a unique and personalised entertainment experience. It's your night. Your favourite songs. We made you a mixtape!
We are different to other bands, we tailor the band to every event to make sure your event is nothing short of sensational.
Below a few words about each member of our amazing band:
Lead Vocalist and Drummer
Member since 1998
Likes avocados.
Guitarist
Member since 2000
Likes travelling.
Back vocals
Member since 2003
Likes to go shopping.
Keyboards
Member since 2001
Likes to play video games.


The source code for this site is all mine. However, in order to build it I used several great open source tools and frameworks. The code was written entirely in JavaScript. I am using Node.js and Express.js on the server side and Angular.JS on the client side. The data is stored in a MongoDB database.
You can see and download the source code for this site from this github repo.
The CSS for the site is based almost entirely on Bootstrap.
Sincerely,
Hector Correa


Random Buttons
-
knightmare
I would like to have better control over my buttons. I would like them to be able to change at specifiied intervals (such as every hour, every day, ect). Plus, I remember seeing a random button set that allowed you to put it in the dock or on the desktop.
Thanks Rob
-
Greg Hurrell
I've made an entry for your request in the database here:
https://wincent.com/a/support/bugs/show_bug.cgi?id=429
I don't understand the second part of your post. What exactly do you mean when you say, "a random button set that allowed you to put it in the dock or on the desktop"?
Reply
This topic is now closed.


| Home > Documentation > Apache Geronimo Development Tools Project > How to Use Geronimo Eclipse Plugin |
A video desktop demonstration of How to Use the Apache Geronimo Eclipse Plugin is available.
Here we will illustrate the various useful functionalities of GEP. This will include adding server runtime, adding Java runtime, start, stop, deploy, redeploy, undeploy and other functionalities.
To illustrate these functionalities we will add a simple web project and later work with it to deploy/run/undeploy/redploy application.
You can also launch Geronimo Console from Eclipse.
See Configuring your development environment for more information you can operate with GEP.
| Bookmark this on Delicious Digg this | Privacy Policy - Copyright © 2003-2013, The Apache Software Foundation, Licensed under ASL 2.0. |


|
Dendro
5.01
Dendro in Greek language means tree. The Dendro library is a large scale (262K cores on ORNL's Titan) distributed memory adaptive octree framework. The main goal of Dendro is to perform large scale multiphysics simulations efficeiently in mordern supercomputers. Dendro consists of efficient parallel data structures and algorithms to perform variational ( finite element) methods and finite difference mthods on 2:1 balanced arbitary adaptive octrees which enables the users to perform simulations raning from black holes (binary black hole mergers) to blood flow in human body, where applications ranging from relativity, astrophysics to biomedical engineering.
|
Public Member Functions | |
| std::vector< ot::TreeNode > | getLocalOctants () |
| : returns the vector containing only local elements | |
| const std::vector< ot::TreeNode > & | getBlocks () |
| : get octree to block decomposition blocks | |
| DA (std::vector< ot::TreeNode > &balOct, MPI_Comm comm, unsigned int order, unsigned int grainSz=100, double sfc_tol=0.3, SM_TYPE smType=SM_TYPE::FEM_CG) | |
| : Constructor for the DA data structures More... | |
| DA (ot::Mesh *pMesh) | |
| : Create a DA from a specified mesh More... | |
| template<typename T > | |
| DA (std::function< void(T, T, T, T *)>func, unsigned int dofSz, MPI_Comm comm, unsigned int order, double interp_tol, unsigned int grainSz=100, double sfc_tol=0.3, SM_TYPE smType=SM_TYPE::FEM_CG) | |
| DA (const Point *pts, unsigned int numPts, Point pt_min, Point pt_max, MPI_Comm comm, unsigned int order, unsigned int grainSz=100, double sfc_tol=0.3, SM_TYPE smType=SM_TYPE::FEM_CG) | |
| Construct a new DA object from specified point set. More... | |
| ~DA () | |
| deconstructor for the DA class. | |
| unsigned int | getLocalNodalSz () const |
| returns the local nodal size | |
| unsigned int | getPreNodalSz () const |
| returns the pre ghost nodal size | |
| unsigned int | getPostNodalSz () const |
| returns the post nodal size | |
| unsigned int | getTotalNodalSz () const |
| returns the total nodal size (this includes the ghosted region as well.) | |
| unsigned int | getLocalElemSz () const |
| returns the local elemental size | |
| unsigned int | getTotalElemSz () const |
| returns the local elemental size (includes the ghost elements as well) | |
| bool | isActive () const |
| see if the current DA is active | |
| unsigned int | getNumNodesPerElement () const |
| get number of nodes per element | |
| unsigned int | getElementOrder () const |
| get element order | |
| MPI_Comm | getGlobalComm () const |
| : returns the global MPI communicator | |
| const std::vector< DendroIntL > | getNodeLocalToGlobalMap () const |
| : returns node local to node global map | |
| const ot::Mesh * | getMesh () const |
| returns the mesh | |
| const std::vector< unsigned int > | getOctFlags () const |
| : Returns octDA flags | |
| MPI_Comm | getCommActive () const |
| : returns the active MPI sub com of the global communicator | |
| unsigned int | getNpesAll () const |
| : global mpi com. size | |
| unsigned int | getNpesActive () const |
| : number of processors active | |
| unsigned int | getRankAll () const |
| : rank with respect to the global comm. | |
| unsigned int | getRankActive () const |
| : rank w.r.t active comm. | |
| bool | isBoundaryOctant (unsigned int eleID) const |
| : returns true if specified eleID is a boundary element false if the eleID is local and not a boundary element. More... | |
| void | getElementalCoords (unsigned int eleID, double *coords) const |
| computes the elementCoordinates (based on the nodal placement) More... | |
| const RefElement * | getReferenceElement () const |
| get a constant pointer for the reference element | |
| unsigned int | getElementSize () const |
| : get the number of local elements. | |
| unsigned int | getPreGhostElementSize () const |
| : get the number of pre-ghost element size | |
| unsigned int | getPostGhostElementSize () const |
| : get the number of post-ghost element size | |
| unsigned int | getPreAndPostGhostNodeSize () const |
| : get the number of pre and post ghost elements | |
| unsigned int | getNumLayer1GhostEleSz () const |
| number of layer 1 ghost elements. | |
| unsigned int | getGhostedElementSize () const |
| : get the number of pre and post ghost elements | |
| unsigned int | getMaxDepth () const |
| : get the max depth of the octree | |
| unsigned int | getDimension () const |
| : get the dimensionality of the octree | |
| ot::TreeNode | getMinTreeNode () const |
| get min local node (nodal) | |
| ot::TreeNode | getMaxTreeNode () const |
| get max localnode (nodal) | |
| void | computeTreeNodeOwnerProc (const ot::TreeNode *pNodes, unsigned int n, int *ownerranks) |
| template<typename T > | |
| int | createVector (T *&local, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) const |
| Creates a ODA vector. More... | |
| template<typename T > | |
| int | createVector (std::vector< T > &local, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) const |
| Creates a ODA vector std::vector<T> More... | |
| template<typename T > | |
| void | destroyVector (T *&local) const |
| deallocates the memory allocated for a vector More... | |
| template<typename T > | |
| void | destroyVector (std::vector< T > &local) const |
| template<ot::DA_FLAGS::LoopType type> | |
| void | init () |
| initialize the loop counters. | |
| unsigned int | curr () |
| get the current elmenent in the iteration | |
| template<ot::DA_FLAGS::LoopType type> | |
| unsigned int | end () |
| Returns if the current element has reached end or not. | |
| template<ot::DA_FLAGS::LoopType type> | |
| void | next () |
| : increment it to the next element. | |
| template<typename T > | |
| void | readFromGhostBegin (T *vec, unsigned int dof=1) |
| Initiate the ghost nodal value exchange. | |
| template<typename T > | |
| void | readFromGhostEnd (T *vec, unsigned int dof=1) |
| Sync the ghost element exchange. | |
| template<typename T > | |
| void | writeToGhostsBegin (T *vec, unsigned int dof=1) |
| Initiate accumilation across ghost elements. | |
| template<typename T > | |
| void | writeToGhostsEnd (T *vec, DA_FLAGS::WriteMode mode, unsigned int dof=1) |
| Sync accumilation across ghost elements. More... | |
| template<typename T > | |
| void | nodalVecToGhostedNodal (const T *in, T *&out, bool isAllocated=false, unsigned int dof=1) const |
| convert nodal local vector with ghosted buffer regions. More... | |
| template<typename T > | |
| void | ghostedNodalToNodalVec (const T *gVec, T *&local, bool isAllocated=false, unsigned int dof=1) const |
| convert ghosted nodal vector to local vector (without ghosting) More... | |
| template<typename T > | |
| void | getElementNodalValues (const T *in, T *eleVecOut, unsigned int eleID, unsigned int dof=1) const |
| computes the element nodal values using interpolation if needed. More... | |
| template<typename T > | |
| void | eleVecToVecAccumilation (T *out, const T *eleVecIn, unsigned int eleID, unsigned int dof=1) const |
| computes the elemental vec to global vec accumilation More... | |
| void | getOctreeBoundaryNodeIndices (std::vector< unsigned int > &bdyIndex, std::vector< double > &coords, bool isGhosted=false) |
| Computes the octree writable boundary nodes. More... | |
| int | getNodeIndices (DendroIntL *nodeIdx, unsigned int ele, bool isGhosted) const |
| Returns the local indices to the nodes of the current element. More... | |
| int | getGlobalNodeIndices (DendroIntL *nodeIdx, unsigned int ele) const |
| Returns the global node indices of a given element,. More... | |
| template<typename T > | |
| void | setVectorByFunction (T *local, std::function< void(T, T, T, T *)>func, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) const |
| initialize a variable vector to a function depends on spatial coords. More... | |
| template<typename T > | |
| void | setVectorByScalar (T *local, const T *value, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) const |
| initialize a variable vector to a function depends on spatial coords. More... | |
| template<typename T > | |
| void | vecTopvtu (T *local, const char *fPrefix, char **nodalVarNames=NULL, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) |
| write the vec to pvtu file More... | |
| unsigned int | getLevel (unsigned int ele) const |
| return the level of current octant More... | |
| ot::TreeNode | getOctant (unsigned int ele) const |
| return the TreeNode of the current octnat. More... | |
| template<typename T > | |
| T * | getVecPointerToDof (T *in, unsigned int dofInex, bool isElemental=false, bool isGhosted=false) const |
| returns a pointer to a dof index, More... | |
| template<typename T > | |
| void | copyVectors (T *dest, const T *source, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) const |
| copy vecotor to sorce to destination, assumes the same number of dof. More... | |
| template<typename T > | |
| void | copyVector (T *dest, const T *source, bool isElemental=false, bool isGhosted=false) const |
| more premitive copy, from source pointer to the dest pointer More... | |
| ot::DA * | remesh (const DA_FLAGS::Refine *flags, unsigned int sz, unsigned int grainSz=100, double ld_bal=0.3, unsigned int sfK=2, unsigned int(*getWeight)(const ot::TreeNode *)=NULL) const |
| : Performs remesh based on the DA_FLAGS::Refine, which specifies no change, refine or coarsen. More... | |
| template<typename T > | |
| void | intergridTransfer (const T *varIn, T *&varOut, const ot::DA *newDA, bool isElemental=false, bool isGhosted=false, unsigned int dof=1) |
| performs grid transfer operations after the remesh. More... | |
| template<typename T > | |
| int | getFaceNeighborValues (unsigned int eleID, const T *in, T *out, T *coords, unsigned int *neighID, unsigned int face, NeighbourLevel &level, unsigned int dof) const |
| computes the face neighbor points for additional computations for a specified direction. More... | |
| unsigned int | getMortonChildNum (unsigned int eleID) const |
| computes the child number of the given octant More... | |
| ot::DA::DA | ( | std::vector< ot::TreeNode > & | balOct, |
| MPI_Comm | comm, | ||
| unsigned int | order, | ||
| unsigned int | grainSz = 100 , |
||
| double | sfc_tol = 0.3 , |
||
| SM_TYPE | smType = SM_TYPE::FEM_CG |
||
| ) |
| ot::DA::DA | ( | std::function< void(T, T, T, T *)> | func, |
| unsigned int | dofSz, | ||
| MPI_Comm | comm, | ||
| unsigned int | order, | ||
| double | interp_tol, | ||
| unsigned int | grainSz = 100 , |
||
| double | sfc_tol = 0.3 , |
||
| SM_TYPE | smType = SM_TYPE::FEM_CG |
||
| ) |
Construct a DA from a function
| [in] | func | function to capture |
| [in] | dofSz | size of the degrees of freedoms |
| [in] | comm | MPI communicator |
| [in] | order | element order |
| [in] | interp_tol | interpolation tolerance for func approximation/ capturing |
| [in] | grainSz | number of elements per core. |
| [in] | sfc_tol | flexible partitioning tolerance. |
| [in] | SM_TYPE | scatter map type |
| ot::DA::DA | ( | const Point * | pts, |
| unsigned int | numPts, | ||
| Point | pt_min, | ||
| Point | pt_max, | ||
| MPI_Comm | comm, | ||
| unsigned int | order, | ||
| unsigned int | grainSz = 100 , |
||
| double | sfc_tol = 0.3 , |
||
| SM_TYPE | smType = SM_TYPE::FEM_CG |
||
| ) |
Construct a new DA object from specified point set.
| [in] | pts | : input points |
| numPts | : number of points | |
| pt_min | : global min of point | |
| pt_max | : global max of point | |
| comm | : MPI communicator | |
| order | : element order | |
| grainSz | : number of elements per core | |
| sfc_tol | : SFC partition tolerance | |
| smType | : scatter map type |
| void ot::DA::computeTreeNodeOwnerProc | ( | const ot::TreeNode * | pNodes, |
| unsigned int | n, | ||
| int * | ownerranks | ||
| ) |
| [in] | pNodes | Nodes that needs to be searched across. |
| [in] | n | number of nodes. |
| void ot::DA::copyVector | ( | T * | dest, |
| const T * | source, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false |
||
| ) | const |
more premitive copy, from source pointer to the dest pointer
| [in/out] | dest: destination pointer | |
| [in] | source | source pointer |
| [in] | isElemental | true if this is an elemental vector/ false otherwise |
| [in] | isGhosted | true if this is a ghosted vector |
| void ot::DA::copyVectors | ( | T * | dest, |
| const T * | source, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
copy vecotor to sorce to destination, assumes the same number of dof.
| [in/out] | dest: destination pointer | |
| [in] | source | source pointer |
| [in] | isElemental | true if this is an elemental vector/ false otherwise |
| [in] | isGhosted | true if this is a ghosted vector |
| [in] | dof | degrees of freedoms |
| int ot::DA::createVector | ( | T *& | local, |
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
Creates a ODA vector.
| [in] | local | : VecType pointer |
| [in] | isElemental | True if creating a elemental vector (cell data vector) false for a nodal vector |
| [in] | isGhosted | True will allocate ghost nodal values as well, false will only allocate memory for local nodes. |
| [in] | dof | degrees of freedoms |
| int ot::DA::createVector | ( | std::vector< T > & | local, |
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
Creates a ODA vector std::vector<T>
| [in] | local | : VecType pointer |
| [in] | isElemental | True if creating a elemental vector (cell data vector) false for a nodal vector |
| [in] | isGhosted | True will allocate ghost nodal values as well, false will only allocate memory for local nodes. |
| [in] | dof | degrees of freedoms |
| void ot::DA::destroyVector | ( | T *& | local | ) | const |
deallocates the memory allocated for a vector
| void ot::DA::eleVecToVecAccumilation | ( | T * | out, |
| const T * | eleVecIn, | ||
| unsigned int | eleID, | ||
| unsigned int | dof = 1 |
||
| ) | const |
computes the elemental vec to global vec accumilation
| [out] | out | output (need to be ghosted ) |
| [in] | eleVecIn | eleVec values. |
| [in] | eleID | element ID |
| [in] | dof | degrees of freedoms |
| void ot::DA::getElementalCoords | ( | unsigned int | eleID, |
| double * | coords | ||
| ) | const |
computes the elementCoordinates (based on the nodal placement)
| [in] | eleID | : element ID |
| void ot::DA::getElementNodalValues | ( | const T * | in, |
| T * | eleVecOut, | ||
| unsigned int | eleID, | ||
| unsigned int | dof = 1 |
||
| ) | const |
computes the element nodal values using interpolation if needed.
| [in] | in | input vector (need to be ghosted ) |
| int ot::DA::getFaceNeighborValues | ( | unsigned int | eleID, |
| const T * | in, | ||
| T * | out, | ||
| T * | coords, | ||
| unsigned int * | neighID, | ||
| unsigned int | face, | ||
| NeighbourLevel & | level, | ||
| unsigned int | dof | ||
| ) | const |
computes the face neighbor points for additional computations for a specified direction.
| [in] | eleID | element ID |
| [in] | in | inpute vector |
| [out] | out | output vector values are in the order of the x,y,z size : 4*NodesPerElement |
| [out] | coords | get the corresponding coordinates size: 4*NodesPerElement*m_uiDim; |
| [out] | neighID | face neighbor octant IDs, |
| [in] | face | face direction in {OCT_DIR_LEFT,OCT_IDR_RIGHT,OCT_DIR_DOWN, OCT_DIR_UP,OCT_DIR_BACK,OCT_DIR_FRONT} |
| [out] | level | the level of the neighbour octant with respect to the current octant. returns the number of face neighbours 1/4 for 3D. |
| int ot::DA::getGlobalNodeIndices | ( | DendroIntL * | nodeIdx, |
| unsigned int | ele | ||
| ) | const |
Returns the global node indices of a given element,.
| [out] | nodeIdx | global node indices, |
| [in] | ele | element id |
|
inline |
return the level of current octant
| [in] | ele | elementID of the current octant |
|
inline |
computes the child number of the given octant
| [in] | eleID | element ID returns the Morton child number of the eleID in the octant |
| int ot::DA::getNodeIndices | ( | DendroIntL * | nodeIdx, |
| unsigned int | ele, | ||
| bool | isGhosted | ||
| ) | const |
Returns the local indices to the nodes of the current element.
| nodes | Indices into the nodes of the given element. Should be allocated by the user prior to calling. |
|
inline |
return the TreeNode of the current octnat.
| [in] | ele | elementID of the current octant |
| void ot::DA::getOctreeBoundaryNodeIndices | ( | std::vector< unsigned int > & | bdyIndex, |
| std::vector< double > & | coords, | ||
| bool | isGhosted = false |
||
| ) |
Computes the octree writable boundary nodes.
| T* ot::DA::getVecPointerToDof | ( | T * | in, |
| unsigned int | dofInex, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false |
||
| ) | const |
returns a pointer to a dof index,
| [in] | in | input vector pointer |
| [in] | dofInex | dof index which is the pointer is needed, should be less than dof, value the vector created. |
| [in] | isElemental | true if this is an elemental vector/ false otherwise |
| [in] | isGhosted | true if this is a ghosted vector |
| void ot::DA::ghostedNodalToNodalVec | ( | const T * | gVec, |
| T *& | local, | ||
| bool | isAllocated = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
convert ghosted nodal vector to local vector (without ghosting)
| [in] | gVec | ghosted vector |
| [out] | local | local vector (assume an allocated vector) |
| [in] | isAllocated | true if the out is allocated, false otherwise. |
| [in] | dof | degrees of freedoms |
| void ot::DA::intergridTransfer | ( | const T * | varIn, |
| T *& | varOut, | ||
| const ot::DA * | newDA, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) |
performs grid transfer operations after the remesh.
| [in] | varIn | variable defined by oldDA |
| [out] | varOut | variable defined by newDA. interpolate varOut from varIn. (Note: varOut allocated inside the function, no need to allocate outside) |
| [in] | isElemental | true if it is an elemental vector |
| [in] | isGhosted | true if allocated ghost vector |
| [in] | dof | degrees of freedoms. |
| bool ot::DA::isBoundaryOctant | ( | unsigned int | eleID | ) | const |
: returns true if specified eleID is a boundary element false if the eleID is local and not a boundary element.
| [in] | eleID | element ID |
| void ot::DA::nodalVecToGhostedNodal | ( | const T * | in, |
| T *& | out, | ||
| bool | isAllocated = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
convert nodal local vector with ghosted buffer regions.
| [in] | in | input vector (should be nodal and non ghosted) |
| [out] | out | coverted nodal vector with ghost regions. |
| [in] | isAllocated | true if the out is allocated, false otherwise. |
| [in] | dof | degrees of freedoms |
| ot::DA * ot::DA::remesh | ( | const DA_FLAGS::Refine * | flags, |
| unsigned int | sz, | ||
| unsigned int | grainSz = 100 , |
||
| double | ld_bal = 0.3 , |
||
| unsigned int | sfK = 2 , |
||
| unsigned int(*)(const ot::TreeNode *) | getWeight = NULL |
||
| ) | const |
: Performs remesh based on the DA_FLAGS::Refine, which specifies no change, refine or coarsen.
| [in] | flags | refinement flags. |
| [in] | sz | size of the array flags (needs to be size of the local elements) |
| [in] | grainSz | rougly the number of octants per core you need when you create the new da. |
| [in] | ld_tol | load imbalance tolerance. |
| [in] | sfK | splitter fix factor. better to be power of two. increase the value to 128 when running on > 64,000 cores |
| void ot::DA::setVectorByFunction | ( | T * | local, |
| std::function< void(T, T, T, T *)> | func, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
initialize a variable vector to a function depends on spatial coords.
| void ot::DA::setVectorByScalar | ( | T * | local, |
| const T * | value, | ||
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) | const |
initialize a variable vector to a function depends on spatial coords.
| void ot::DA::vecTopvtu | ( | T * | local, |
| const char * | fPrefix, | ||
| char ** | nodalVarNames = NULL , |
||
| bool | isElemental = false , |
||
| bool | isGhosted = false , |
||
| unsigned int | dof = 1 |
||
| ) |
write the vec to pvtu file
| [in] | local | variable vector |
| [in] | fPrefix | file name prefix |
| [in] | isElemental | True if creating a elemental vector (cell data vector) false for a nodal vector |
| [in] | isGhosted | True will allocate ghost nodal values as well, false will only allocate memory for local nodes. |
| [in] | dof | degrees of freedoms |
| void ot::DA::writeToGhostsEnd | ( | T * | vec, |
| DA_FLAGS::WriteMode | mode, | ||
| unsigned int | dof = 1 |
||
| ) |
Sync accumilation across ghost elements.
| [in] | vec | vector pointer |
| [in] | mode | mode of the write to ghost |
| [in] | dof | degrees of freedoms. |


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Contents
- Description of demo_binaryclass_mlp.m
- usage of perceptron binary classification (vert dataset)
- usage of MLP binary classification (vert dataset)
- usage of perceptron binary classification (slanted dataset)
- usage of MLP binary classification (slanted dataset)
- usage of perceptron binary classification (groups dataset)
- usage of MLP binary classification (groups dataset)
Description of demo_binaryclass_mlp.m
Uses perceptrons and multi-layer perceptrons for binary classification with various architectures
clear all close all generateData_vert
usage of perceptron binary classification (vert dataset)
options_st = []; model_st = ml_binaryclass_perceptron(Xtrain, ytrain, options_st); yhat_st = model_st.predict(model_st, Xtest); testError_st = mean(yhat_st ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_st.name, testError_st);
Averaged absolute test error with Perceptron Binary Classification is: 0.418
usage of MLP binary classification (vert dataset)
options_tr = []; options_tr.nHidden = [3 3 3]; model_tr = ml_binaryclass_MLP(Xtrain, ytrain, options_tr); yhat_tr = model_tr.predict(model_tr, Xtest); testError_tr = mean(yhat_tr ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_tr.name, testError_tr);
Averaged absolute test error with Multi-layer Perceptron Binary Classification is: 0.062
figure; plot2DClassifier(Xtrain, ytrain, model_st); figure; plot2DClassifier(Xtrain, ytrain, model_tr); generateData_slanted
usage of perceptron binary classification (slanted dataset)
options_st = []; model_st = ml_binaryclass_perceptron(Xtrain, ytrain, options_st); yhat_st = model_st.predict(model_st, Xtest); testError_st = mean(yhat_st ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_st.name, testError_st);
Averaged absolute test error with Perceptron Binary Classification is: 0.098
usage of MLP binary classification (slanted dataset)
options_tr = []; options_tr.nHidden = [3 3 3]; model_tr = ml_binaryclass_MLP(Xtrain, ytrain, options_tr); yhat_tr = model_tr.predict(model_tr, Xtest); testError_tr = mean(yhat_tr ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_tr.name, testError_tr);
Averaged absolute test error with Multi-layer Perceptron Binary Classification is: 0.156
figure; plot2DClassifier(Xtrain, ytrain, model_st); figure; plot2DClassifier(Xtrain, ytrain, model_tr); generateData_groups
usage of perceptron binary classification (groups dataset)
options_st = []; model_st = ml_binaryclass_perceptron(Xtrain, ytrain, options_st); yhat_st = model_st.predict(model_st, Xtest); testError_st = mean(yhat_st ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_st.name, testError_st);
Averaged absolute test error with Perceptron Binary Classification is: 0.591
usage of MLP binary classification (groups dataset)
options_tr = []; options_tr.nHidden = [5 5 5]; model_tr = ml_binaryclass_MLP(Xtrain, ytrain, options_tr); yhat_tr = model_tr.predict(model_tr, Xtest); testError_tr = mean(yhat_tr ~= ytest); fprintf('Averaged absolute test error with %s is: %.3f\n', ... model_tr.name, testError_tr);
Averaged absolute test error with Multi-layer Perceptron Binary Classification is: 0.120
figure; plot2DClassifier(Xtrain, ytrain, model_st); figure; plot2DClassifier(Xtrain, ytrain, model_tr);


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Upload pictures and quotes to make custom desktop backgrounds!
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The Board Members
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Kody
Cybersecurity researcher
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Does nothing
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Marco
"Yo! I'm Marco" is fine for now. That or, 4th dude or dude with the sweater since it seems those are some options


Dware used SEO & PPC to increase the overall traffic to the new Farah website by +664% and along with the new CRO focused Website were able to increase online leads by over +360%.
Read Farah’s Case Study »Thrive used SEO & PPC to increase the overall traffic to the new Farah website by +664% and along with the new CRO focused Website were able to increase online leads by over +360%.
Read Farah’s Case Study »Digital Marketing Strategy Planner
“They do everything they say...no BS”“Dware is a much needed blessing and exceeded our expectations in every way. They are honest, straightforward, they take care of ALL your needs quickly, they are reliable, you can count on them and most of all, they do everything they say they will do, no BS.”
Digital Marketing Strategy Planner
“They do everything they say...no BS”“Dware is a much needed blessing and exceeded our expectations in every way. They are honest, straightforward, they take care of ALL your needs quickly, they are reliable, you can count on them and most of all, they do everything they say they will do, no BS.”
Digital Marketing Strategy Planner
“They do everything they say...no BS”“Dware is a much needed blessing and exceeded our expectations in every way. They are honest, straightforward, they take care of ALL your needs quickly, they are reliable, you can count on them and most of all, they do everything they say they will do, no BS.”
You might have a website, but it isn’t doing your business much good if it isn’t being picked up by the search engines. To make sure customers find your site online, we can take your online presence to the next level -- your website design, copywriting, keywords, social media presence and more. Working with us, you get the most from your return on marketing investment. Here are some reasons why:
Why would you work with an SEO services firm that doesn’t provide you with the results you are looking for? Stop throwing away your hard-earned money on a strategy that isn’t converting. Read More +
Why would you work with an SEO services firm that doesn’t provide you with the results you are looking for? Stop throwing away your hard-earned money on a strategy that isn’t converting. Read More +
Why would you work with an SEO services firm that doesn’t provide you with the results you are looking for? Stop throwing away your hard-earned money on a strategy that isn’t converting. Read More +
Why would you work with an SEO services firm that doesn’t provide you with the results you are looking for? Stop throwing away your hard-earned money on a strategy that isn’t converting. Read More +
Dware is a WordPress web design and SEO company with proven results. Read More +
Contact us to work with a results-driven digital marketing agency


OS analysis revolves around the operating system installed on the machine as well as the users and operating specific identities.
Information that was extracted from the registry are: product name, release id, current build, product id, path name, installed date, organization information, owner name.
User profiles - this is what will be used for the mapping and user profiling in future works. For now this just shows the username, SID, and the path to where the NTUSER.DAT file can be found for that user. This will help retriving the correct files and make it easier to organize and maintain user profiling.
User Accounts - based on the SAM entries for the user accounts created on the machine.
For this the following registry keys were used to extract the information from SOFTWARE and SAM hive files:
Microsoft\\Windows NT\\CurrentVersion Microsoft\\Windows NT\\CurrentVersion\\ProfileList Microsoft\\Windows NT\\CurrentVersion\\ProfileList\\{each SID} - to get the path for ntuser.dat for a user SAM\\Domains\\Account\\Users\\Names


A true friend would never let a friend put themselves in danger. Promote a healthy CSS lifestyle in your school, workplace, or developer meetup with our fixed-width friendship t-shirt. Keep this important reminder close to your heart.


Personal Profile
I am creative, problem solver, take initiative. Have good analytical, organizational skills and can use power and influence to build coalitions.
I am creative, problem solver, take initiative. Have good analytical, organizational skills and can use power and influence to build coalitions.
BTech, Computer Science · (2018 - 2022)
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I recently ordered some nitrate poppers at an online site since they are legal in the US. I eagerly waited the five days it took for them to come in the mail and then I got the package and immediately opened it up. Inside there was a bottle of Rush liquid incense and 2 small plastic cases of ampules which are small little glass tubes wrapped tight in paper and the idea is to snap the glass and smell the fumes that come out of it - same idea with the bottle only you just open the bottle instead of snapping it.
Anyways I broke one of the ampules and started inhaling, I'm not sure what I was really expecting but I immediately got a head buzzing sensation and it kept coming on stronger and stronger until I felt like I was on some heavy acid and speed of some kind and my head was full of pressure. I cracked up laughing cause this was a very funny feeling to be experiencing right before I went to work. I noticed my heartrate increase greatly and I thought it was about to explode. Then my head got hot inside for a minute and I had absolutely no sence of control of my body so standing up was no option at first.
After that feeling went away and I was just mildly buzzed from it, I stood up and tried inhaling the little brown bottle. Pretty much the same thing happened with slight differences only. I was standing and I cracked up again and fell to the couch. I decided I wanted to save the ampules and take the bottle to work with me. I did the nitrate about every hour that day at work, it was easy being all I had to do was smell the fumes and try not to fall over haha!
At the end of the day though I wondered how many brain cells I had killed and decided that this drug was a once in a while kinda thing.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This Single Page Application (SPA) pits two Star Wars characters against each other in a random scenario. You choose who advances to the next round.
Features:I built an Android game using Unity3d. My goal for this project was to take an idea from conception to release within a one month time frame. I'm happy to say I achieved this goal. Before starting this project I was quite familiar with the Unity3d engine but I have never created an app for Android using it.
Features:These scripts were made to expediate the creation of puzzles for Letter Links. This script will iterate through every combination of letters in a word and find any valid ones.
Features:


Enugu Rangers protest CAF Cup early kick-off
by Agency ReportEnugu Rangers have protested over the afternoon kick-offs of their home games in the African Confederation Cup which they say will negatively affect their performance and their gate receipts.
Rangers host Egyptian club Pyramid in their first group game at the Nnamdi Azikiwe Stadium in Enugu, southeastern Nigeria, on Sunday, December 1 at 2.00 PM local time (1300 GMT).
They are also drawn against another Egyptian club Al Masry as well as FC Nouadhibou from Mauritania.
Rangers general manager Davidson Owumi said in an appeal letter to the Confederation of African Football (CAF) that playing on an artificial pitch in the heat of the afternoon will be “punishing” for his team.
“We understand and appreciate the fact that CAF reserves the right to fix time for matches from the group stage of the club competition but we find it extremely difficult to factor in the 14.00 hours time picked for us due largely to the humidity of the season,” Owumi wrote.
“Playing our scheduled matches at the time fixed will lead to loss of revenue, punishment for the players, who are the main actors on the pitch, and the spectators that would be sun-baked if they turn up for the matches with temperatures reaching as high as 40 degrees centigrade on an artificial field.”
He suggested 4pm kick offs.
AFP.


{block name="ext_css"}{/block}
{include file="layout/navbar" /}
{include file="layout/sidebar" /}
{block name="content"}{/block}
{include file="layout/footer" /} {block name="ext_js"}{/block}


The Musings of Harry: Let's not loose our heads
This is a very interesting post. "Harry" has done some work looking at the number of deaths from terrorism as opposed to other causes, in the UK and asks some questions about the level of emphasis and spending on those topics.
It's pretty obvious that a lot of this is based on the shock effect and media coverage. If you take heart disease as an example.. what sort of coverage do the 110,000 people who died in the UK of preventable heart disease, get... compared with the coverage of the London bombings...
Also if you think about it, if the governments goal was preventing the deaths of UK citizens, would they not be better legislating to ban (not just get rid of direct advertising for) unhealthy foods and cigarettes, instead of passing legislation which has a dubious effect, at best, on terrorism....


Recent Master's Graduate from University of Washington
conrad.logos (at) gmail.com
I use my background in cognitive science to analyze and improve human to human interaction over technology. In the 90s people thought that the internet would open up the world of information to everyone, democratizing information. While it undoubtably has helped connect people and spread ideas, technology risks cheapening human expression and creating echo chambers limiting our empathy and diversity of ideas. I work to break down these barriers by building technology that increases human expression as well as opens up perspectives and safeguards opinions. Using a combination of user-centered design and data-driven machine intelligence I hope to bridge the emotional and intellectual gaps that we see in today's online technology.
I have just passed my masters milestone at the Computer Science and Engineering department at the University of Washington while doing research in the Human Centered Design and Engineering Department. I'm now seeking a full-time job in industry so I can make a tangible impact on the way we interact online. My last research project examined the spread of misinformation along social networks with Kate Starbird in the Misinformation Research Group. My second year I pursued projects in affective feedback in email communication and mapping personal values in online discussion with Sean Munson, Gary Hsieh, and Margaret Morris.
Previously, I worked as Clinical Research Coordinator at Massachusetts General Hospital in the Neuropsychology Laboratory. I earned my Blachelor's degree in Computer Science with a minor in Anthropology at Boston University.
Morgan Dixon, A. Conrad Nied, James Fogarty (2014). Prefab Layers and Prefab Annotations: Extensible Pixel-Based Interpretation of Graphical Interfaces. UIST 2014 http://dl.acm.org/citation.cfm?doid=2642918.2647412 PDF
David W. Gow, A. Conrad Nied (2014). Rules from Words: A Dynamic Neural Basis for a Lawful Linguistic Process. PLoS ONE 9(1):e86212. doi:10.1371/journal.pone.0086212 PDF


Configuring a Widget
Control-click a widget and select Configure from the popup menu that appears.
Opacity. The opacity of the widget: from almost invisible to fully opaque.
Level. The level the widget is placed into: Floating (above all other windows), Standard (in the same level as other windows) and Desktop (below all other windows, embedded inside the desktop).
Lock in place. Locks the widget into its current location in the layout.
Ignore clicks. Puts the widget in a "click-though" mode where mouse clicks pass right through it. Select Bring Layout to Front in the Layout submenu to override this setting for all widgets in the current Layout.
Auto update. If the widget is designed to update when shown, this setting forces the widget to update (refresh its information) at specific time intervals.
Size. The size of the widget: from 50% to 150%, in increments of 25%.
Rotation. The rotation of the widget: from 0 to 360 degrees around the center of the widget.
Note: widgets that are scaled or rotated may not consistenly respond to the mouse when clicked, especially when dragged. Depending on your settings, you may have to discover an "anchor" point that you can use to move a widget with your particular rotation and/or size settings.


image_path = os.path.join(data_folder, image_file)
label = return_label(image_file.split(".")[0], csv_list)
yield {
"label": label,
for data_folder in data_folder_list:
for image_file in tf.io.gfile.listdir(data_folder):
for i in range(len(csv_list)):
if csv_list[i]["image_id"] == image_file:
label = csv_list[i]["dx"]
break
image_path = os.path.join(data_folder, image_file)
//label = return_label(image_file.split(".")[0], csv_list)
yield {


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Copyright Bruce Wilcox<EMAIL_ADDRESS>Revision 9/24/2017 cs7.55
Control scripts are an advanced topic you should read about ONLY after you have read the Advanced User Manual. In fact, may you never have any need to read this manual at all. What comes shipped with by default with ChatScript may well be all you ever need.
But actually, a control script is nothing more than a topic written in ChatScript, much like any other topic. It is the topic that controls how the ChatScript engine works, which means you can write bots to operate any way you choose. Want to have your bot simulate ingesting alcohol, getting drunk, and recovering over time? You can write control scripts to do that. My Suzette bot had a control script that would analyze your interactions with her. If you were friendly, agreeable, interested in the conversation, she got friendlier.
Until she reached a point where she went neurotic and felt she wasn’t deserving of your attention. This became clear in her conversations. Likewise if you were hostile, disagreeable, and bored with her, she drifted into paranoid. She wondered who might be listening in on the conversation, why you asked the questions you did.  It’s all in the control script she had (and topics she had that got invoked to simulate paranoia or neurotic affection).
The default control script shipped with ChatScript reacts to only the first sentence of your input. One can instead write a control script to react to each input sentence. It’s a choice.
The engine dictates that when a rule executes and generates user output AND doesn’t fail after that, then rule processing in a topic ends and so on up the call chain of topics.
The engine also has built in is that it will try to execute a control script at the start of a volley (preprocessing), a control script per sentence in the current volley, and a control script at the end of a volley (postprocessing).
Actually, the first part of controlling your bot is the outputmacro that defines what happens when your bot gets first created for a user. This is where you tell the system what topics to call for the 3 control phases and what variables you want to initialize or facts you want to create. Also what topic to start out in, if any. And any controls on how input is processed and how output is processed. E.g.,
outputmacro: Thomas()
^addtopic(~introductions)
$cs_control_pre = ~xpre_control
$cs_control_main = ~xmain_control
$cs_control_post = ~xpost_control
$girlfriend = Mary
$cs_token = #DO_INTERJECTION_SPLITTING | #DO_SUBSTITUTE_SYSTEM |
#DO_NUMBER_MERGE | #DO_PROPERNAME_MERGE |
#DO_CONDITIONAL_POSTAG | #DO_PARSE | #DO_SPELLCHECK
If you don’t define $cs_control_pre
or
$cs_control_post
, they just don’t invoke anything. You need
$cs_control_main
to respond to an input.
I use $cs_control_pre
to initialize some variables
before handling each sentence. I use $cs_control_post
to
have the system analyze the chatbots own output for things like pronoun
resolution and current mood, and to generate special out-of-band
messages to control an avatar.
These topics should be flagged SYSTEM so they do not erase itself as they gets used.
The ^addtopic(~introductions)
is needed if you expect
the bot is going to have the first word. Typically the user “logs in”
and the bot responds with a greeting message first, be it Welcome to
ChatScript or Welcome back if this is not your first
conversation. Since there is no user input on the login message, there
are no keywords to initiate a topic. One could put the starting topic as
part of the control script, but it’s easy enough just to say “start
here” using addtopic.
The $cs_token assignment tells the system how to preprocess input (parsing, pos-tagging, spelling correction, etc).
The interesting thing about the pre and post control scripts, is that
they are always invoked in gambit mode (hence you use t: rules). They
don’t have any user input to respond to, so they can’t be invoked in
responder mode. The main program, as it is responding to user sentences,
is always invoked in responder mode and will generally consist of
u:
or s:
or ?:
rules.
What you do in the control script is up to you. For Harry, for example, one of the things it does is call engine code for a random topic to gambit from when it has nothing better to do. But this means all topics are available to it equally. In a commercial product, the priority of topics was specified in a list. Movies, music, food are common high-priority topics. Funeral customs was a low priority topic. So we didn’t want it randomly coming up early and the control script walked the list of topics in priority order trying to find a gambit from one of them.
The Harry bot main control script has a lot of ^if
statements of the form:
topic: ~maincontrol system repeat ()
u: () if ( %response == 0 ) {nofail(TOPIC ^rejoinder())}
if ( %response == 0 ) {nofail(TOPIC ^respond($$currenttopic))}
...
If you provide the input my life is fun. What is the color of the sun? the Harry bot would only respond to my life is fun and ignore the 2nd sentence. This is because the if test shown passes only if no output has been generated yet. Once output has been generated for the first sentence, the system will not try to generate output for the second sentence.
A different style of control script is used by Rose, to allow multiple responses.
topic: ~maincontrol system repeat ()
u: () $_response = %response
if ( %response == $_response ) {nofail(TOPIC ^rejoinder())}
if ( %response == $_response ) {nofail(TOPIC ^respond($$currenttopic))}
...
This allows the system to generate one response per sentence of the input.
 Not normal, but possible.
 So, as a precaution against a topic
written incorrectly, the safe thing to do is wrap the call to a topic or
rejoinder or whatever in a ^nofail(TOPIC …)
to protect
against that. It’s not required, and usually not necessary. But it’s a
real pain when things go sour and a topic actually fails. Merely failing
to match any rules is not considered a topic failure by ChatScript. You
generally have to explictly fail the topic yourself in script.
The Harry control topic has a common flow of control and you should read through that. Because control scripts are just topics and have all the richness of ChatScript available to them, you can do really weird things if you want to.
An alternative to the series of if
statements in a
single rule of the control script is to use a series of responders.
topic: ~maincontrol system repeat ()
u: () ^nofail(TOPIC ^rejoinder())
u: () ^nofail(TOPIC ^respond($$currenttopic))
...
This takes advantage of ChatScript’s default behavior of not executing rules later in a topic if a rule generates output earlier. And since that behavior only applies while in a topic, it automatically allows an output for every input sentence.
The above styles always react to the sentence immediately at hand. But suppose you wanted to read through every sentence, gather data, and then figure out how to respond.
Technically, there are two ways to accomplish that. You could set a flag indicating you are doing a first pass, process the sentence through main control (avoiding generating output). When there are no more sentences (!%more $$pass1), then turn off the first pass flag and do ^retry(INPUT), to cause the entire input to be submitted again and on this pass you react. But that’s clumsy and inefficient since it forces every sentence to be analyzed twice. The efficient way is this:
topic: ~maincontrol system repeat()
u: (_* )
$$sentenceCounter += 1
$_tmp = ^saveSentence($$sentenceCounter)
^respond(~goanalyzethesentence)
if (%more) ^end(SENTENCE) # go get next sentence, returned to maincontrol again
# review his inputs now to generate output...
u: ()
$_count = 0
loop($$sentenceCounter)
{
$_count += 1
^restoreSentence($_count)
^respond(~actuallygoforoutput)
}
ChatScript can be aware of when a user first converses with the bot because there is no pre-existing topic file in the USERS folder. It initializes the input volley count to 0 (%input). Thereafter, this count automatically increases for every volley. But ChatScript does not monitor time. A user may start a conversation, walk away, come back days later, and it can still be the same conversation (though your script could determine how long it’s been). But when you close down a browser and bring it back up again, in effect you are saying this is a new conversation (though an old relationship). The start of a new conversation is signalled by a null message from the browser. And in your control script, if you want to react to the start of a new conversation, you would put code like this:
u: ( %input<%userfirstline) ^gambit(~introductions)
The system knows when the new conversation started, and the input volley count will not have risen yet because the user has provided no input. That’s the definition of a start message.
Serious applications will use OOB to pass application-specific data into and out of ChatScript. OOB data is always the first sentence of any input and is contained with [ ]. If you know your app is always providing OOB input, then there is no possibility the user can spoof the system by making their input look like OOB. You want to process OOB differently from user input, so your control script should look like this:
topic: ~maincontrol system repeat()
u: (< \[ )
^respond(~oobhandler)
^end(SENTENCE)
u: () # whatever normal processing you do for user sentences
The primary rule for output OOB is that it is within [ ] and is the first thing in the output. You can write rules that directly embed OOB with the user message like this:
u: () \[ action=wave \] How are you?
But that gets messy and if you output multiple messages, you cannot easily combine distinct OOB messages into a single composite OOB. Therefore the usual technique is to define a macro that holds OOB data and use a postprocessing topic to output it at the end.
outputmacro: ^OOB(^value) $oob = ^join($oob " " ^value)
topic: ~introductions keep repeat ()
u: () ^OOB(action=wave ) How are you?
topic: ~postprocess system repeat()
t: ( $oob ) ^postprintbefore( \[ $oob \] )
In the above code use $$oob instead of $oob (pdf converter didnt like it)
There are times you may want to alter input processing by changing $cs_token. For example if you ask the user their name, on the next user input you probably don’t want spell checking happening which could make a mess of foreign names (or even normal English ones CS is not aware of). So you want a convenient way to temporarily change $cs_token. Here is how:
# in your bot definition make a copy of your normal $cs_token
outputmacro: yourbot()
$cs_token = #DO_INTERJECTION_SPLITTING
$cs_token |= #DO_SUBSTITUTE_SYSTEM
$cs_token |= #DO_SPELLCHECK
$cs_token |= #DO_PARSE
$std_cstoken = $cs_token
# in your script set a variable for what you want to happen next input
t: What is your name? $$newtoken = $cs_token - hashDO_SPELLCHECK
# in postprocessing make the change over
topic: ~postprocess system repeat()
t: ($cs_token!=$std_token) $cs_token = $std_token
t: ($$newtoken) $cs_token = $newtoken


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s6-linux-utils
Software
skarnet.org
The s6-uevent-spawner program
s6-uevent-spawner listens to its standard input for
netlink-style events, and launches a helper program for every event,
similarly to what the hotplug interface does.
It is meant to be used together with
s6-uevent-listener.
Interface
s6-uevent-spawner [ -v verbosity ] [ -l linevar ] [ -t l:t:k ] prog...
- s6-uevent-spawner listens to its stdin for a series of strings
representing kernel uevents, as formatted by
s6-uevent-listener.
- For every event it reads, it spawns prog... with
the event variables added to the environment, just as if prog...
had been registered in /proc/sys/kernel/hotplug. However,
it reads the events sequentially, and waits for a prog instance
to finish before spawning another one.
- When s6-uevent-spawner receives EOF: if an instance of
prog is alive, it first waits for it to die. Then it exits
0.
Options
- -v verbosity : be more or less verbose.
Default verbosity is 1. 0 only prints fatal error messages. 3 is too much.
- -l linevar : make the event description
(i.e. the first string in the netlink message announcing the event)
available in prog under the environment variable linevar.
By default, this first string is ignored - it is not needed, all the
event information is already in the other variables.
- -t l:t:k : If l, t or k is
specified, they specify timeouts; by default, they are infinite.
If prog... is still alive after l milliseconds, s6-devd sends
it a SIGTERM. Then, if prog... is still alive after t more
milliseconds, s6-devd sends it a SIGKILL. Then, if prog... is still
alive after k more milliseconds, s6-uevent-spawner yells and exits 99.
Notes
- The prog... helper should be very short-lived,
even if you are not using the -t option. Since helpers are
spawned sequentially, slow helpers can make events queue up and fill up
buffers.