Completing the application tests
We’ve now finished the blog engine we wanted to create in this tutorial. However the project itself is not yet completely finished. To be totally confident with our code we need to add more tests to the project.
Of course we’ve already written unit tests in order to test all the yabe model layer functionality. And it’s great as it will ensure that the blog engine’s core functionality is well tested. But a web application is not only about the ‘model’ part. We need to ensure that the web interface works as expected. That means testing the yabe blog engine’s controller layer. But we even need to test the UI itself, as for example, our JavaScript code.
Testando the controller part
Play gives you a way to test directly the application’s controller part using JUnit. We call these tests ‘Functional tests’. This is because we want to test the web application’s complete functionality.
Basically a functional test calls the Play ActionInvoker
directly, simulating an HTTP request. So we give an HTTP method, a URI and HTTP parameters. Play then routes the request, invokes the corresponding action and sends you back the filled response. You can then analyze it to check that the response content is like you expected.
Let’s write a first functional test. Open the yabe/test/ApplicationTest.java
unit test:
import org.junit.*;
import play.test.*;
import play.mvc.*;
import play.mvc.Http.*;
import models.*;
public class ApplicationTest extends FunctionalTest {
@Test
public void testThatIndexPageWorks() {
Response response = GET("/");
assertIsOk(response);
assertContentType("text/html", response);
assertCharset("utf-8", response);
}
}
It looks like a standard JUnit test for now. Note that we use the Play FunctionalTest
super class in order to get all useful utility helpers. This test is correct and just checks that the application home page (typically the /
URL renders an HTML response with ‘200 OK’ as status code).
Now we will check that the administration area’s security works as expected. Add this new test to the ApplicationTest.java
file:
…
@Test
public void testAdminSecurity() {
Response response = GET("/admin");
assertStatus(302, response);
assertHeaderEquals("Location", "/login", response);
}
…
Now run the yabe application in test mode using the play test
command, open http://localhost:9000/@tests, select the ApplicationTest.java
test case and run it.
Is it green?
Well, we could continue to test all the application functionalities this way, but it’s not the best way to test an HTML-based web application. As our blog engine is intended to be executed in a web browser, it would be better to test it directly in a real web browser. And that’s exactly what Play’s ‘Selenium tests’ do.
These kinds of JUnit based ‘Functional tests’ are still useful, typically to test Web services returning non-HTML responses such as JSON or XML over HTTP.
Writing Selenium tests
Selenium is a testing tool specifically for testing web applications. The cool thing here is that Selenium allows to run the test suite directly in any existing browser. As it does not use any ‘browser simulator’, you can be sure that you’re testing what your users will use.
A Selenium test suite is typically written as an HTML file. The HTML syntax required by Selenium is a little tedious to write (formatted using an HTML table element). The good news is that Play helps you generate it using the Play template engine and a set of tags that support a simplified syntax for Selenium scenarios. An interesting side effect of using templates is that you are not tied to ‘static scenarios’ any more and you can use the power of Play templates (looping, conditional blocks) to write more complicated tests.
However you can still write plain HTML Selenium syntax in the template and forget the specific Selenium tags if needed. It can become interesting if you use one of the several Selenium tools that generates the test scenarios for you, like Selenium IDE.
The default test suite of a newly-created Play application already contains a Selenium test. Open the yabe/test/Application.test.html
file:
*{ You can use plain Selenium commands using the selenium tag }*
#{selenium}
// Open the home page, and check that no error occurred
open('/')
waitForPageToLoad(1000)
assertNotTitle('Application error')
#{/selenium}
This test should run without any problem with the yabe application. It just opens the home page and checks that the page content does not contain the ‘Application error’ text.
However like any complex test, you need to set-up a set of well-known data before navigating the application and testing it. We will of course reuse the fixture concept and the yabe/test/data.yml
file that we’ve used before. To import this data set before the test suite, just use the #{fixture /}
tag:
#{fixture delete:'all', loadModels:'data.yml' /}
#{selenium}
// Open the home page, and check that no error occurred
open('/')
waitForPageToLoad(1000)
assertNotTitle('Application error')
#{/selenium}
Another important thing to check is that we have a fresh user session at the test start. The session being stored in a browser transient cookie, you would keep the same session during two successive test runs.
So let’s start our test with a special command:
#{fixture delete:'all', loadModels:'data.yml' /}
#{selenium}
clearSession()
// Open the home page, and check that no error occurred
open('/')
waitForPageToLoad(1000)
assertNotTitle('Application error')
#{/selenium}
Run it to be sure that there is no mistake. It should be green.
So we can write a more specific test. Open the home page and check that the default posts are present:
#{fixture delete:'all', loadModels:'data.yml' /}
#{selenium 'Check home page'}
clearSession()
// Open the home page
open('/')
// Check that the front post is present
assertTextPresent('About the model layer')
assertTextPresent('by Bob, 14 Jun 09')
assertTextPresent('2 comments , latest by Guest')
assertTextPresent('It is the domain-specific representation')
// Check older posts
assertTextPresent('The MVC application')
assertTextPresent('Just a test of YABE')
#{/selenium}
We use the standard Selenium syntax, called Selenese.
Run it (you can run in a different window just by opening the test link in a new window).
We will now test the comments form. Just add a new #{selenium /}
tag to the template:
#{selenium 'Test comments'}
// Click on 'The MVC application post'
clickAndWait('link=The MVC application')
assertTextPresent('The MVC application')
assertTextPresent('no comments')
// Post a new comment
type('content', 'Hello')
clickAndWait('css=input[type=submit]')
// Should get an error
assertTextPresent('no comments')
assertTextPresent('Author is required')
type('author', 'Me')
clickAndWait('css=input[type=submit]')
// Check
assertTextPresent('Thanks for posting Me')
assertTextPresent('1 comment')
assertTextPresent('Hello')
#{/selenium}
And run it. Well it fails; and we have a serious problem here.
We can’t really correctly test the captcha mechanism, so we have to cheat. In test mode we will validate any code as a correct captcha. We know that we’re in test mode when the framework id is test
. So let’s modify the postComment
action in the yabe/app/controllers/Application.java
file to skip this validation in test mode:
…
if(!Play.id.equals("test")) {
validation.equals(code, Cache.get(randomID)).message("Invalid code. Please type it again");
}
…
Now just modify the test case to type any code in the text field, as is:
…
type('author', 'Me')
type('code', 'XXXXX')
clickAndWait('css=input[type=submit]')
…
And now run the test again, it should work.
Measuring code coverage
Of course we haven’t written all required test cases for the application. But it’s enough for this tutorial. Now in a real-world project, how can we know if we have written enough test cases? We need something called ‘code coverage’.
The "Cobertura module generates code coverage reports using the Cobertura tool. Install the module using the install
command:
play install cobertura-{version}
We need to enable this module only for test mode. So add this line to the application.conf
file, and restart the application in test mode.
# Import the cobertura module in test mode
%test.module.cobertura=${play.path}/modules/cobertura
Now reopen the browser at the http://localhost:9000/@tests URL, select all tests and run them. All should be green.
When all tests are passed, stop the application and cobertura will then generate the code coverage report. You can then open the yabe/test-result/code-coverage/index.html
in your browser and check the report.
If you start the application again, you can also view it at http://localhost:9000/@cobertura.
As you see we’re far from testing all of the application’s cases. A good testing suite should approach 100%, even if it is of course nearly impossible to check all the code. Typically because we often need to hack in test mode, like we did for the captcha.
Next: Preparing for production.


Paulo da Silva
Front-End Developer
About Me
As a Front-End Developer, I focus on HTML, CSS, and JavaScript as this specifically applies to the UI. My specialties include CSS, JavaScript, React, and Node.
I'm also a geek guy who loves anime, comic books, food, games, music, sports and technology.
Skills
Portfolio
In this section, you can find all my personal projects. You can see a live version of it or either the code.
Contact
Let's build something together!


This is the API documentation for 'puppet-lint-0.3.2 Documentation'.
[Validate]
Generated with the Darkfish Rdoc Generator 2.


@* * Copyright 2010-2013 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @userGuidePage("Running your tests") {
How can you run your tests? Let me count the ways:
Runner
execute
or use the ScalaTest shellScalaTestFramework
ScalaTestAntTask
JUnitRunner
JUnitRunner
Next, learn about sharing fixtures.


API Sequence
This illustrates how the graph methods can be called in any sequence and all yield the same results without errors.


The build hierarchy
- Depending on the contents of the Project.meta files, a build graph will be generated:
An ExecutableConfig usually specifies files to compile, dependencies to other projects and linker stuff.
A LibraryConfig usually specifies files to compile and archive.
A CustomConfig usually defines a custom step.
Every config type can be equipped with pre and post steps like shell commands or makefiles.
All these steps will be combined to a build graph.
Example:
The main project has dependencies to the projects A, B and C:
Steps are executed bottom-up. If one step fails, all steps above won’t be executed.
- If for example:
PreStepMain 2 fails
at least one file of library B does not compile
- then:
library B will not be created
files of the main project will not be compiled
main project will not be linked
post step of main project will not be executed


For the first time, Apple has come up with a gadget that you can wear. . This watch, is touch screen and has all of the apps that an iphone has, but reduced to a minimal size. The design of the watch is not too far away from the the Ipod Nano design. With a rectangular shaped screen, a knob, and a single button, this new gadget comes in different sizes such as: 38 millimeters, 42, millimeters, and 48 millimeters. There are two designs for the Apple Watch: Apple Watch Sport and Apple Watch Edition. The Apple watch Sport is made of light metal and is strong. Each Apple watch Edition case is made from 18 karat gold and is much harder than 24 karat gold.
A question that everyone has been itching to know:When will the Apple Watch come out? This high-tech watch will come out sometime in early 2015. Most people anticipate that it will come out in early February or late January. Now the last question, how much will this device cost? There is not really a price yet, but the cost is estimated to about 349 dollars! The Apple Watch has satisfied a goal of more personal and relevant technology.
Bibliography:
"Apple Watch Release Date, News and Features." TechRadar. Web. 2 Nov. 2014.


Provides classes that model the logical objects involved in the SourceForge file release process. A full and detailed discussion of the process can be found in the Guide to the SourceForge.net File Release System (FRS), but a quick summary is given below.
I heartily recommend that you explore the SourceForge File Release System user interface extensively before you attempt to use these classes so that you fully understand what is going on behind the scenes. The user interface is not particularly straightforward, and the structure of the elements involved is not apparent to all users.
This is a brief summary of the structure of the elements involved in releasing a file or group of files to SourceForge. A UML representation of this structure--not of the Java objects in this package--is visible to the left (for those browsers which support the display of images).
The SourceForge site is a vast and sprawling network of projects, which are spaces carved out by their owners for some combination of development work, web hosting and project management functions. Every project has an administrator who is responsible for organizing the project and maintaining the users, files, permissions, databases and other artifacts associated with it. Projects are modeled by the {@link sfutils.Project} class. Their administrators are modeled by the {@link sfutils.Administrator} class.
Each project is subdivided into one or more packages, which really don't show up in any meaningful way until a project administrator (or some other authorized project member) decides to release files (in fact, that's the only point at which a project member can define new packages). A package at the most abstract level is simply a way to group meaningful work within a project. More pragmatically, it is a way of grouping groups of released files together in a meaningful way. Packages may be old, outdated, private or experimental, in which case they are hidden, or they may be suitable for public consumption, in which case they are active. Packages are modeled by the {@link sfutils.frs.Package} class.
Finally, a package may have zero or more file releases associated with it. A file release is the basic unit of public currency on SourceForge; it is what a project produces, and what that project's members intend for the public to use and improve. A file release may be hidden or active, and has a release date. A file release will usually contain only one file--usually in some archive format--but may contain many. Each file in the file release must be assigned a file type and a target architecture. Additionally, the SourceForge user interface implies that a file within a file release may also have a release date. However, actually setting such a release date doesn't seem to have any effect on the SourceForge file release system. File releases are modeled by the {@link sfutils.frs.FileRelease} class, and files contained in a file release are modeled by the {@link sfutils.frs.FileSpecification} class.
A file release is always associated with a change log and a set of release notes. The change log and the release notes together describe the file release.
When you make a file release, you can choose to notify anyone who is monitoring your project that the release has happened. SourceForge's internal mechanisms take care of the gory details and ensures that these users are notified by email.
File releases may be made for any reason, at any time, by any member of the
project who has the required permissions. A file release on SourceForge is
always intended for public consumption, and should be documented well enough
that prospective end users can figure out how to use it easily. However, take
care when making a file release as the intent of the good folks at SourceForge
is that all file releases on their system live forever. There is no
accessible mechanism on the SourceForge site to remove file releases.
The best you can do is to set a file release's visibility status to
Hidden
. Usually you'll want to hide its enclosing package as well,
but note that you cannot hide a package unless all the file releases it contains
are hidden as well.
I ran into some issues interfacing to the SourceForge File Release System web interface programmatically. Some of these issues are detailed below.
sfutils
package (like {@link
sfutils.Project}, {@link sfutils.Administrator}, etc.) may be expanded
at a later date to provide a more complete model of the SourceForge site
structure. For now, they contain only what is necessary to supply to the web
interface.


I've been presented with many challenges during my latest attempts at a studio art portfolio. I'll be addressing a number of challenges first, from there I will describe goals I believe I can accomplish for the final project.
I've made it my goal to utilize the jQuery library to include partials, specifically my navigation bar at the top of page. This has proved to be difficult, even though I had no issues when deploying navigation bar without jquery based partial.
Figure 1: Navigation Bar Missing.


In my 7 years professional career, I've had the opportunity to take part in the software development process. I was inspired by the work methodologies used in the IT industry and the impact of technology on business. In 2020 I've started to learn Web Development with a clear goal: to enrich my skill set and start my journey in software development.
View Resume
Fullstack app that detects vehicles in images.
Main features:
React app that uses API and presents data in a responsive way.
Main features:
Vanilla JS app for generating gradient background.
Main features:
Email me
Here


Display a really simple notification :/
Woooo warning!!!!
Display a really cool success notification :)
Display a really sad error notification :(
Custom - With other icon


The rules and guidelines shown in this styleguide are mostly built into the Corporate UI stylesheet. Using the pre built components will enable you to focus on other parts of your project rather than spending time with code and requirements that's already developed.
Although, in this section you'll find in depth information about why our components currently look like they do.
The logotype is now divided into the wordmark and the symbol. Find out what CSS classes to use where and when to display the logotype in web based applications.
Each of the Scania Icons are available in 2 different sizes, 2 different colours and in 3 diffent file formats. For the modern web, please use the icon stylesheet and in other cases the SVG version.
The new Scania Colours are now divided into a brand, primary, secondary and tertiary palette. Find out what LESS variables and CSS classes to use where and when.
In the typography section you'll find out the most important things to know about the Scania Sans typeface and what cuts are available, as well as when to use them.
Developing a native mobile application differs from developing for the web. For mobile apps, please use our additional guidelines and templates.
Whatever design elements from the UX Library that you're going to use, please see to it that it follows the guidelines found in the Scania Identity Manual as it is this manual that is reflected in the UX Library.


Home
In 2009, UC President Mark Yudof established a task force to help the university develop a comprehensive, long-term approach to post-employment benefits.
The task force was charged with studying and recommending policy, benefits and funding alternatives that reflect the university’s commitment to provide competitive pay and benefits programs to attract and retain excellent faculty and staff while ensuring that post-employment benefits for current and future retirees are sustainable.
Yudof Writes on Future of UC
UC President Mark G. Yudof released this open letter to California to detail the proposed changes for the University of California, including information on retirement benefits for current and future employees.
White to Host UCR Town Hall
UCR Chancellor Timothy White hosted the first town hall meeting of the 2010–11 academic year on October 20th. An archive of the meeting can be viewed via this link.
Recent News from the Office of the President
Regents approve increase in pension plan contributions for 2014-15
(July 17, 2013) The UC Board of Regents today (July 17) approved an increase in contributions to the UC Retirement Plan (UCRP) from both the university and employees, effective July 2014. Today’s action is part of a broader effort to maintain financially sustainable pension benefits for employees.. Under the measure, UC will pay 14 percent of pay and […]
HR to round ages in determining eligibility to remain under current rules for retiree health benefits
(June 27, 2013) Nearly 700 additional faculty and staff will remain under the current graduated eligibility rules for retiree health insurance after systemwide Human Resources decided to round ages in determining whether an employee remains subject to the current graduated eligibility rules for retiree health or the new rules that are effective July 1. Current employees with five […]
Read the Proposals |
Questions & Answers |
Post-Employment Benefits in the News |


UPDATE 2018-12-13: Based on a comment from @nmarkgraf, I added a section on how to export diagrammeR diagrams.
Here are some examples of diagrams build with DiagrammeR:
Setup
library(tidyverse)
library(DiagrammeR)
library(DiagrammeRsvg)
library(magick)
DiagrammeR using grViz()
Define the graph:
g1 <- "digraph boxes_and_circles {
graph [layout = circo,
overlap = true]
node [shape = circle,
fixedsize = true,
fontname = Helvetica,
width = 1]
Problem; Plan; Data; Analysis; Conclusion
edge [color = grey]
Problem -> Plan
Plan -> Data
Data -> Analysis
Analysis -> Conclusion
Conclusion -> Problem
}"
Print it to the screen:
grViz(g1)
This diagram is inspired by Figure 1 from the paper of Wild and Pfannkuch, 1999.
Export
Note that RStudio provides an Export button in the Viewer pane.
Convert to SVG, and export
SVG is an xml based markup language for defining 2D vector images see Wikipedia.
GraphViz can be described as follows:
Graphviz is open source graph visualization software. Graph visualization is a way of representing structural information as diagrams of abstract graphs and networks. It has important applications in networking, bioinformatics, software engineering, database and web design, machine learning, and in visual interfaces for other technical domains.
(taken from the link above)
We can convert from GraphViz to SVG using this function:
svg <- grViz(g1) %>% export_svg()
Save this SVG markup as a text file, and your browser will display it.
fileConn<-file("graph.svg")
writeLines(svg, fileConn)
close(fileConn)
Convert SVG to PNG
There are a number of programs to convert from one image format to another. Image Magick is a popular tool (see this post for some discussion and problems).
Within R, one can call Image Magick, one can call IM using the magick
package (see here).
img_svg <- image_read_svg('graph.svg', width = 400)
img_png <- image_convert(img_svg, "png")
image_write(img_png, path = "graph.png", format = "png")


Full-stack developer, user experience engineer, and product designer changing how people interact with things.
Incoming full stack engineer working on the User Insights platform.
Search functionality on the Core UI team + former code owner and maintainer of the Sentry for React Native SDK along with other SDKs for cross-platform hybrid apps such as CapacitorJS and Cordova.
A trip planner with a proprietary planning interface. Currently with 1000 monthly active users and a Google Cloud Startup.
Teaching advanced web development skills in the Senior/Graduate Student level class under Professor Ranjitha Kumar at UIUC
Researching how people interact using emojis under the Data-Driven-Design research group under Professor Ranjitha Kumar at UIUC using React Native.


Robot TCP position:
Robot joint positions:
Robot joint temperatures:
Robot joint modes:
Safety limited speed scaling:


New Year's Resolution Check-In
Three months ago, I wrote a blog post outlining my goals for 2017. As March wraps up, I wanted to check in and reflect on how my goals are doing so far.
Continue reading: 'New Year's Resolution Check-In'...Three months ago, I wrote a blog post outlining my goals for 2017. As March wraps up, I wanted to check in and reflect on how my goals are doing so far.
Continue reading: 'New Year's Resolution Check-In'...Last year, I had an amazing opportunity to live and work in New York City. Throughout the four months, I recorded the memories that made my experience so special.
Continue reading: 'My New York City Experience'...I’ve always blogged about my achievements and how happy I was. In this blog post, I discuss the iceberg illusion and talk about some of my recent struggles.
Continue reading: 'Below the Iceberg's Surface'...It’s been forever since I last updated my blog. In this post, I reflect on my experiences during my sophomore year, and set personal goals for 2017.
Continue reading: 'Farewell 2016, Hello 2017'...For many students, paying for a university education is a non-trivial task.
There are several ways you can pay for your education, five of them being scholarships, bursaries, grants, loans, and work. I will explain each of the listed in this post.
Continue reading: 'How to Fund a University Education'...


GrInvalRect(), GrInvalRectDWord(), GrGrabExclusive(), GrGetExclusive(), GrReleaseExclusive(), GrBitBlt(), GrGetBitmap(), GrGetWinHandle()
Sometimes the geode may want more power over the driver. It can see what device coordinates correspond to a set of standard GEOS coordinates or vice versa.
It is possible to update part of a drawing without exposing the whole window. Calling
GrInvalRect()
causes a passed rectangular area to be updated; the area outside the rectangle will be unaffected.
GrInvalRectDWord()
works the same way, but for large coordinate spaces.
Programs can also seize exclusive access to a video driver by calling the
GrGrabExclusive()
command, which allows only the passed GState to alter what is shown on the screen. This routine is useful for programs such as screen dumps who want to accomplish something concerning the screen without worrying that programs in other threads will change the screen in the meantime.
GrReleaseExclusive()
ends the exclusive access to the screen so that other GStates can update.
To find out if the video exclusive is presently grabbed, call
GrGetExclusive()
. This will return the handle of the GState presently in possession of the exclusive, or zero if there is no such GState.
GrBitBlt()
is an advanced function used to quickly copy or move data within video memory. Effectively, it can copy or move a rectangular part of the document space to another part of that space--the passed
BLTMode will determine whether the area is copied or moved. This might be used in an arcade game or animation program to move simple pictures around the screen very quickly. Pass this function the source and destination rectangles, and whether you are copying or moving the block. After calling
GrBitBlt()
, the changes have been made to video memory but have not actually been drawn to the screen. Make sure that the affected areas are redrawn by invalidating the appropriate area. If speed is a concern, and if you're using
GrBitBlt()
it probably is, you'll probably want to restrict the clipping area when the drawing is refreshed.
GrGetBitmap()
basically returns a dump of an arbitrary display area. It is an advanced function and should be used with some caution. If asked to dump an area from a GState being displayed to screen,
GrGetBitmap()
won't check to see if the dumped area is obscured by another window, and so your dump might include a picture of that other window. However, if you're working with some sort of offscreen bitmap, this function provides a way to look at large portions of it a time.
Note that to look at smaller areas, you might prefer to use
GrGetPoint()
, an optimized, easier to use function to find out the color of a pixel.
At some times, it may prove useful to know what window, if any, is associated with a GState. To find out, call
GrGetWinHandle()
.


Scalable query manager for redis. This library receives a set of models and queries and manages the access to redis and database servers.
We finally released an stable version! The library is still being tested in a preproduction environments of a backend service.
You can donwnload the library direclty, clone it or install it as a npm dependency:
npm i @antjs/ant-js
Just run the build script:
npm run build
Tests are dockerized in order to start a redis server in a virtual environment.
You can run all the tests with the test script:
npm test
A coverage report will be generated at the coverage directory.
Special thanks to Pablo López Torres for the theoretical knowledge and conversations that led to this project.
See more tutorials and documentation.
Generated using TypeDoc


AlamofireRouter
public enum AlamofireRouter<T: AlamofireEndpoint>: URLRequestConvertible, ExpressibleByStringLiteral where T.RawValue == StringLiteralType
Undocumented
-
Declaration
Swift
public typealias ExtendedGraphemeClusterLiteralType = StringLiteralType
-
Declaration
Swift
public typealias UnicodeScalarLiteralType = StringLiteralType
-
Declaration
Swift
public func asURLRequest() throws -> URLRequest
-
Undocumented
Declaration
Swift
public var urlString: String
-
Declaration
Swift
public init(extendedGraphemeClusterLiteral value: ExtendedGraphemeClusterLiteralType)
-
Declaration
Swift
public init(unicodeScalarLiteral value: UnicodeScalarLiteralType)
-
Declaration
Swift
public init(stringLiteral value: StringLiteralType)
-
Undocumented
Declaration
Swift
case POST(T)
-
Undocumented
Declaration
Swift
case GET(T)
-
Undocumented
Declaration
Swift
case PATCH(T)
-
Undocumented
Declaration
Swift
case HEAD(T)
-
Undocumented
Declaration
Swift
case PUT(T)
-
Undocumented
Declaration
Swift
case DELETE(T)
-
Undocumented
Declaration
Swift
indirect case pattern(AlamofireRouter, [String])
-
Undocumented
Declaration
Swift
indirect case methodWithRequestParameters(AlamofireRouter, [AlamofireRequestParameter])
-
Undocumented
Declaration
Swift
public func with(_ parameters: JSONDictionary) -> AlamofireRouter
-
Undocumented
Declaration
Swift
public func with(_ parameters: AlamofireRequestParameter...) -> AlamofireRouter
-
Undocumented
Declaration
Swift
public func with(parameters: [AlamofireRequestParameter]) -> AlamofireRouter
-
Router<Endpoint>.GET(.Users).responseJSON { (response: [JSONDictionary]?) in }
Declaration
Swift
public func responseJSON<T>(_ success: @escaping (T) -> Void, failure: @escaping (APIError) -> Void)


Play all
Strings of Freedom
Recording began in 2009 and and we finally finished this album in the
end of this month. Strings of Freedom is our acoustic achievement. We dedicate
it to all our families and friends. Its about living freely and enjoy life.
Our Resolve
Play
Add to playlist
Our Resolve
../music/album1/ramblinglibrarian_-_Our_Resolve.mp3
../music/album1/ramblinglibrarian_-_Our_Resolve.ogg
How do I make you see
Play
Add to playlist
How do I make you see
../music/album1/ramblinglibrarian_-_Rock_Version_-_How_Do_I_Make_You_See_1.mp3
../music/album1/ramblinglibrarian_-_Rock_Version_-_How_Do_I_Make_You_See_1.ogg
Play all
Time to Shine
Experimental sounds for enjoying life and music as it comes. This album was inspired by the great
Eduardo MacGregor who experimented with double sided guitars to achieve a unique sound experience.
Time to shine wants to make people shine.
Bass (Drifting)
Play
Add to playlist
Bass (Drifting)
../music/album2/ramblinglibrarian_-_Bass_(Drifting).mp3
../music/album2/ramblinglibrarian_-_Bass_(Drifting).ogg
Briefly us
Play
Add to playlist
Briefly us
../music/album2/ramblinglibrarian_-_Briefly_Us.mp3
../music/album2/ramblinglibrarian_-_Briefly_Us.ogg


library
/
com.camerash.filterdrawer
/
DrawerBuilder
/
build
build
fun
build
(
)
:
FilterDrawer
<
Parent
,
Child
>
Construct the FilterDrawer
Return
FilterDrawer


Excellent title here
Ten years ago a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem and no one else can help, and if you can find them, maybe you can hire the A-team.
A tree cannot be straight if it has a crooked trunk. It just happens - whether or not you worried about it or tried to plan it. Every highlight needs it's own personal shadow. It's cold, but it's beautiful. Let all these little things happen. Don't fight them. Learn to use them. You can't have light without dark. You can't know happiness unless you've known sorrow.
A tree cannot be straight if it has a crooked trunk. It just happens - whether or not you worried about it or tried to plan it. Every highlight needs it's own personal shadow. It's cold, but it's beautiful. Let all these little things happen. Don't fight them. Learn to use them. You can't have light without dark. You can't know happiness unless you've known sorrow.


|
mlpack
1.0.12
|
The p-spectrum string kernel. More...
Public Member Functions | |
| PSpectrumStringKernel (const std::vector< std::vector< std::string > > &datasets, const size_t p) | |
| Initialize the PSpectrumStringKernel with the given string datasets. More... | |
| const std::vector< std::vector < std::map< std::string, int > > > & | Counts () const |
| Access the lists of substrings. More... | |
| std::vector< std::vector < std::map< std::string, int > > > & | Counts () |
| Modify the lists of substrings. More... | |
| template<typename VecType > | |
| double | Evaluate (const VecType &a, const VecType &b) const |
| Evaluate the kernel for the string indices given. More... | |
| size_t | P () const |
| Access the value of p. More... | |
| size_t & | P () |
| Modify the value of p. More... | |
| std::string | ToString () const |
Private Attributes | |
| std::vector< std::vector < std::map< std::string, int > > > | counts |
| Mappings of the datasets to counts of substrings. More... | |
| const std::vector< std::vector < std::string > > & | datasets |
| The datasets. More... | |
| size_t | p |
| The value of p to use in calculation. More... | |
The p-spectrum string kernel.
Given a length p, the p-spectrum kernel finds the contiguous subsequence match count between two strings. The kernel will take every possible substring of length p of one string and count how many times it appears in the other string.
The string kernel, when created, must be passed a reference to a series of string datasets (std::vector<std::vector<std::string> >&). This is because MLPACK only supports datasets which are Armadillo matrices – and a dataset of variable-length strings cannot be easily cast into an Armadillo matrix.
Therefore, once the PSpectrumStringKernel is created with a reference to the string datasets, a "fake" Armadillo data matrix must be created, which simply holds indices to the strings they represent. This "fake" matrix has two rows and n columns (where n is the number of strings in the dataset). The first row holds the index of the dataset (remember, the kernel can have multiple datasets), and the second row holds the index of the string. A fake matrix containing only strings from dataset 0 might look like this:
[[0 0 0 0 0 0 0 0 0] [0 1 2 3 4 5 6 7 8]]
This fake matrix is then given to the machine learning method, which will eventually call PSpectrumStringKernel::Evaluate(a, b), where a and b are two columns of the fake matrix. The string kernel will then map these fake columns back to the strings they represent, and then correctly evaluate the kernel.
Unfortunately, not every machine learning method will work with this kernel. Only machine learning methods which do not ever operate on the explicit representation of points can use this kernel. So, for instance, one cannot build a kd-tree on strings, because the BinarySpaceTree<> class will split the data according to the fake data matrix – resulting in a meaningless tree. This kernel was originally written for the FastMKS method; so, at the very least, it will work with that.
Definition at line 66 of file pspectrum_string_kernel.hpp.
| mlpack::kernel::PSpectrumStringKernel::PSpectrumStringKernel | ( | const std::vector< std::vector< std::string > > & | datasets, |
| const size_t | p | ||
| ) |
Initialize the PSpectrumStringKernel with the given string datasets.
For more information on this, see the general class documentation.
| datasets | Sets of string data. |
| p | The length of substrings to search. |
|
inline |
Access the lists of substrings.
Definition at line 94 of file pspectrum_string_kernel.hpp.
References counts.
|
inline |
Modify the lists of substrings.
Definition at line 97 of file pspectrum_string_kernel.hpp.
References counts.
| double mlpack::kernel::PSpectrumStringKernel::Evaluate | ( | const VecType & | a, |
| const VecType & | b | ||
| ) | const |
Evaluate the kernel for the string indices given.
As mentioned in the class documentation, a and b should be 2-element vectors, where the first element contains the index of the dataset and the second element contains the index of the string. Therefore, if [2 3] is passed for a, the string used will be datasets[2][3] (datasets is of type std::vector<std::vector<std::string> >&).
| a | Index of string and dataset for first string. |
| b | Index of string and dataset for second string. |
|
inline |
|
inline |
|
inline |
Definition at line 108 of file pspectrum_string_kernel.hpp.
References datasets, and mlpack::util::Indent().
|
private |
Mappings of the datasets to counts of substrings.
Such a huge structure is not wonderful...
Definition at line 125 of file pspectrum_string_kernel.hpp.
Referenced by Counts().
|
private |
|
private |
The value of p to use in calculation.
Definition at line 128 of file pspectrum_string_kernel.hpp.
Referenced by P().


Wave Flume: Digital Twin¶
HydroUQ includes a digital twin of the wave flume. This includes a definition of the geometry and the boundary condition for the moving wall. This digital twin is of the Large Wave Flume facility at the O.H. Hinsdale Wave Research Laboratory at the Oregon State University. However, this can be adapted for any other wave flume facility as well.
Below is a template for the user to facilitate the use of the user-defined wave flume. Here, the user will define a child-class that would take precedence over the default class that uses the OSU wave flume
. If you would like to integrate your solver, please write to us through the Message Board for more assistance.
####################################################################
# Import necessary packages for user-flume class
# We are creating a child class (i.e. userflume)
# of the parent class (i.e. OSUWaveFlume) that is used by default
####################################################################
import numpy as np
import pandas as pd
import os
import shutil
from Flume import OSUWaveFlume # Import the parent class
from GenUtilities import genUtilities # General utilities
class userflume(OSUWaveFlume):
####################################################################
# Generate the flume geometry
####################################################################
def generateflume(self,data):
print("This function is used to create the STL files for the flume geometry")
# Add your method statements here
# If you do not want to create this method use
# parent.generateflume() or super().generateflume()
####################################################################
# Create the wavemaker text file
####################################################################
def GENwavemakerfile(self,dispfilename,heightfilename):
print("This function is used to create the wavemakerMovement.txt file that has information about the wall movement & water height")
# dispfilename: File with moving wall displacement with time
# heightfilename: File with height of water at the moving wall with time
# Add your method statements here
# If you do not want to create this method use
# parent.GENwavemakerfile(data) or
# super().GENwavemakerfile(data)


--- title: "Advantages of Using Co-Design" excerpt: "In today’s global and fast-paced economy, outsourcing provides enriching opportunities for companies that save both time and money. However, in order to make the most of these third parties, it is important to understand their advantages as well as their disadvantages." published: "17 February 2014" tags: ["The Need for a Broad Range of Services for RightSourcing"] ---
Designers usually are not the end-users of a given product, but most engineered products are marketed with little or no user input or involvement. Co-design is a design practice utilizing User Centered Design (UCD) that relies on user input to aid product design before marketing it.
This approach has several advantages:
1. Greater customer demand
2. Improved user adoption
3. Higher user satisfaction
4. Increased product profitability
Moreover, co-designed products have many ROI benefits. By gathering user input early on in the design process, firms avoid costly fixes caused by mismanaged resources and time. Co-design seamlessly integrates with market-driven product management practices to identify market problems and how to solve them by interacting, observing and understanding the user’s needs. This brings target users into product planning and design, which increases the likelihood of success for the project


This validator allows you to validate if a given string is between a defined length.
Note
Zend\Validator\StringLength supports only string validation
It should be noted that Zend\Validator\StringLength supports only the validation of strings. Integers, floats, dates or objects can not be validated with this validator.
The following options are supported for Zend\Validator\StringLength:
Per default this validator checks if a value is between min and max. But for min the default value is 0 and for max it is NULL which means unlimited.
So per default, without giving any options, this validator only checks if the input is a string.
To limit the maximum allowed length of a string you need to set the max property. It accepts an integer value as input.
1 2 3 4 | $validator = new Zend\Validator\StringLength(array('max' => 6));
$validator->isValid("Test"); // returns true
$validator->isValid("Testing"); // returns false
|
You can set the maximum allowed length also afterwards by using the setMax() method. And getMax() to retrieve the actual maximum border.
1 2 3 4 5 | $validator = new Zend\Validator\StringLength();
$validator->setMax(6);
$validator->isValid("Test"); // returns true
$validator->isValid("Testing"); // returns false
|
To limit the minimal required length of a string you need to set the min property. It accepts also an integer value as input.
1 2 3 4 | $validator = new Zend\Validator\StringLength(array('min' => 5));
$validator->isValid("Test"); // returns false
$validator->isValid("Testing"); // returns true
|
You can set the minimal requested length also afterwards by using the setMin() method. And getMin() to retrieve the actual minimum border.
1 2 3 4 5 | $validator = new Zend\Validator\StringLength();
$validator->setMin(5);
$validator->isValid("Test"); // returns false
$validator->isValid("Testing"); // returns true
|
Sometimes it is required to get a string which has a maximal defined length but which is also minimal chars long. For example when you have a textbox where a user can enter his name, then you may want to limit the name to maximum 30 chars but want to get sure that he entered his name. So you limit the minimum required length to 3 chars. See the following example:
1 2 3 4 5 | $validator = new Zend\Validator\StringLength(array('min' => 3, 'max' => 30));
$validator->isValid("."); // returns false
$validator->isValid("Test"); // returns true
$validator->isValid("Testing"); // returns true
|
Note
Setting a lower maximum border than the minimum border
When you try to set a lower maximum value as the actual minimum value, or a higher minimum value as the actual maximum value, then an exception will be raised.
Strings are always using a encoding. Even when you don’t set the encoding explicit, PHP uses one. When your application is using a different encoding than PHP itself then you should set an encoding yourself.
You can set your own encoding at initiation with the encoding option, or by using the setEncoding() method. We assume that your installation uses ISO and your application it set to ISO. In this case you will see the below behaviour.
1 2 3 4 5 6 7 8 9 10 11 12 | $validator = new Zend\Validator\StringLength(
array('min' => 6)
);
$validator->isValid("Ärger"); // returns false
$validator->setEncoding("UTF-8");
$validator->isValid("Ärger"); // returns true
$validator2 = new Zend\Validator\StringLength(
array('min' => 6, 'encoding' => 'UTF-8')
);
$validator2->isValid("Ärger"); // returns true
|
So when your installation and your application are using different encodings, then you should always set an encoding yourself.
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


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I am pursuing a full-time entry-level software engineer position. Fast learner, hard worker, and team player proficient in Java, Python, and an array of other programming languages and tools.
GPA: 3.27
GPA: 4.0
Programming Languages
Software Engineering
Artificial Intelligence
Machine Learning
Algorithms & Complexity
Operating Systems
Computer Graphics
Computer Network
Database Systems
Data Structures
Applied Numerical Computing
Web Application
Prepare materials for general chemistry course to help students gain a better understanding of course material.
Prepare materials for precalculus, single variable calculus, analytical geometry I and II and multivariable calculus courses to help students gain a better understanding of course material.


Main Projects
From configuration to security, web apps to big data – whatever the infrastructure needs of your application may be, there is a Spring Project to help you build it. Start small and use just what you need – Spring is modular by design.
Takes an opinionated view of building Spring applications and gets you up and running as quickly as possible.
Provides core support for dependency injection, transaction management, web apps, data access, messaging and more.
An orchestration service for composable data microservice applications on modern runtimes.
Provides a set of tools for common patterns in distributed systems. Useful for building and deploying microservices.
Provides a consistent approach to data access – relational, non-relational, map-reduce, and beyond.
Supports the well-known Enterprise Integration Patterns via lightweight messaging and declarative adapters.
Simplifies and optimizes the work of processing high-volume batch operations.
Protects your application with comprehensive and extensible authentication and authorization support.
Simplifies creating REST representations that follow the HATEOAS principle.
Document RESTful services by combining hand-written documentation with auto-generated snippets produced with Spring MVC Test or REST Assured.
Applies core Spring concepts to the development of AMQP-based messaging solutions.
Simplifies the development of mobile web apps through device detection and progressive rendering options.
Provides key Spring components for use in developing Android applications.
Supports building web applications with controlled navigation such as checking in for a flight or applying for a loan.
Facilitates the development of
contract-first SOAP web services.
Simplifies the development of applications using LDAP using Spring's familiar template-based approach.
Spring Session provides an API and implementations for managing a user’s session information.
Provides a powerful foundation for building command-line apps using a Spring-based programming model.
A JavaScript library that offers a basic embeddable HTML5 visual builder for pipelines and simple graphs.
Provides Familiar Spring Abstractions for Apache Kafka.
A framework for application developers to use state machine concepts with Spring applications.
Provides a cohesive, versioned platform for building modern applications. It is a modular, enterprise-grade distribution that delivers a curated set of dependencies.
Community Projects
Makes it fast and easy to build full Java applications in minutes.
Brings the power and expressiveness of Scala together with the productivity and deep ecosystem of Spring.
Projects in the Attic
Provides first-class support for using Adobe BlazeDS in Spring-based apps with Adobe Flex front-end clients.
Boosts development productivity by reloading class file changes—as you make them—within your app's JVM.
Makes writing and testing RESTful applications easier with CLI-based resource discovery and interaction.
Simplifies the development of big data applications by addressing ingestion, analytics, batch jobs and data export.
Easily connects your applications with third-party APIs such as Facebook, Twitter, LinkedIn, and more.


ESP32 LED Control
This project shows some of the features of the powerful ESP32 microcontroller. Starting with a simple LED circuit, we demonstrate how to control it using code and how to toggle it on and off with a push button. We then use pulse-width modulation (PWM) to control the LED’s brightness and create various lighting effects.
Next, we explore the ESP32’s Wi-Fi capabilities and create a web interface that allows us to control the LED remotely. Finally, we take our project to the next level by creating a Flutter app that communicates with the ESP32 via Wi-Fi and enables us to control the LED from our mobile device.
1.1 Materials
To complete this project, I used the following materials:
- An ESP32 development board
- A breadboard
- A 5mm LED (any color)
- A 220-ohm resistor
- Jumper wires
1.2 Circuit Diagram
+------------------+
| |
| ESP32 Board |
| |
+------------------+
|
|
|
|
+------------------+
| |
| LED |
| |
+------------------+
|
|
---
|
GND
Everything was connected as per the diagram above, pin 2 was used on the ESP32 board.
1.3 Arduino IDE
To use the ESP32 with Arduino IDE, the ESP32 board support package is needed. Here are the steps I followed:
- Opened the Arduino IDE.
- Clicked on File > Preferences.
- In the Additional Boards Manager URLs field, entered the following URL:
https://dl.espressif.com/dl/package_esp32_index.json
. - Clicked on OK to close the Preferences window.
- Went to Tools > Board > Boards Manager.
- Typed “esp32” in the search bar and installed “esp32 by Espressif Systems”.
- Went to Tools > Board and select the ESP32 board.
- Just needed to write and upload the code to the ESP32 board using the Arduino IDE.
1.4 Programming
C++ was used to program the ESP32 microcontroller. The code is simple and straightforward. Here is a brief overview of the code:
// Define the LED pin number
#define LED_PIN 2
void setup() {
// Set the LED pin as an output pin
pinMode(LED_PIN, OUTPUT);
}
void loop() {
// Turn the LED on
digitalWrite(LED_PIN, HIGH);
delay(1000);
// Turn the LED off
digitalWrite(LED_PIN, LOW);
delay(1000);
}
In the first line of code, we use the #define directive to define the LED pin number as a constant variable called LED_PIN. In this case, we set it to pin 2.
In the setup() function, we set the LED_PIN as an output pin using the pinMode() function.
In the loop() function, we first turn the LED on by setting the LED_PIN output to HIGH using the digitalWrite() function, then we use the delay() function to wait for one second before turning it off again by setting the LED_PIN output to LOW. We then wait another second before repeating the cycle.
So the code turns the LED on and off every second indefinitely.
 The LED stays connected as in the previous section.
2.3 Arduino IDE
In the Arduino IDE, we need to define the pin numbers for the LED and the push button. Here is the code to do that:
// Define the LED and button pin numbers
#define LED_PIN 2
#define BUTTON_PIN 3
2.4 Programming
In the setup() function, we need to set the BUTTON_PIN as an input pin using the pinMode() function:
void setup() {
// Set the LED pin as an output pin
pinMode(LED_PIN, OUTPUT);
// Set the button pin as an input pin
pinMode(BUTTON_PIN, INPUT);
}
In the loop() function, we can use the digitalRead() function to read the state of the BUTTON_PIN. If the button is pressed, the LED should toggle its state. Here is the code:
void loop() {
// Read the state of the button
int reading = digitalRead(BUTTON_PIN);
// Check if the button state has changed
if (reading != lastButtonState) {
// Reset the debounce timer
lastDebounceTime = millis();
}
// Check if the debounce delay has passed
if ((millis() - lastDebounceTime) > debounceDelay) {
// Check if the button state has stabilized
if (reading != buttonState) {
buttonState = reading;
// If the button has been pressed, toggle the LED
if (buttonState == LOW) {
digitalWrite(LED_PIN, !digitalRead(LED_PIN));
}
}
}
// Update the last button state
lastButtonState = reading;
// Flash the LED if it is on
if (digitalRead(LED_PIN) == HIGH) {
digitalWrite(LED_PIN, LOW);
delay(500);
digitalWrite(LED_PIN, HIGH);
delay(500);
}
}
In the above code, we first read the state of the BUTTON_PIN using the digitalRead() function and store it in the variable buttonState.
If the button is pressed (i.e., the buttonState is HIGH), we toggle the state of the LED using the digitalWrite() function and the ! operator to invert the current state of the LED. We also add a small debounce delay of 500ms to avoid registering multiple presses for a single button press.
With these changes, the LED should now toggle its state whenever the push button is pressed.
We now use pulse-width modulation to create lighting effects.
Pulse-width modulation (PWM) is a technique used to control the brightness of an LED by varying the duty cycle of the signal.  This creates the illusion of brightness control, as the LED appears to be dimming or brightening depending on the duty cycle of the signal.
3.1 Aditional materials
- 1 x 10k ohm potentiometer
3.2 Circuit Diagram
+------------------+
| |
| ESP32 Board |
| |
+------------------+
|
|
10kΩ
|
+------|<|-------+
| | |
| GPIO2 |
| |
| LED |
| |
+---------------+
3.3 Arduino IDE
No additional steps are required for the Arduino IDE since we have already installed the ESP32 board support package.
3.3 Programming
Here is the code for using pulse-width modulation to create lighting effects on the LED:
// Define the LED pin number and PWM frequency
#define LED_PIN 2
#define PWM_FREQ 5000
void setup() {
// Set the LED pin as an output pin
pinMode(LED_PIN, OUTPUT);
// Set the PWM frequency
ledcSetup(0, PWM_FREQ, 8);
// Attach the PWM signal to the LED pin
ledcAttachPin(LED_PIN, 0);
}
void loop() {
// Fade the LED on and off
for (int dutyCycle = 0; dutyCycle <= 255; dutyCycle++) {
// Set the LED brightness
ledcWrite(0, dutyCycle);
// Wait a short period of time
delay(10);
}
for (int dutyCycle = 255; dutyCycle >= 0; dutyCycle--) {
// Set the LED brightness
ledcWrite(0, dutyCycle);
// Wait a short period of time
delay(10);
}
}
In this code, the ledcSetup function is used to set up a PWM channel with a frequency of 5000 Hz and a resolution of 8 bits. The ledcAttachPin function is then used to attach the PWM signal to the LED pin.
The loop function then fades the LED on and off using two for loops. In each loop, the ledcWrite function is used to set the duty cycle of the PWM signal, and the delay function is used to wait a short period of time before changing the duty cycle.
You can adjust the delay time in each loop to change the speed of the fading effect.
Finally we proceed to add Wi-Fi connectivity to control the LED via a web interface.
To add Wi-Fi connectivity to control the LED via a web interface, we can use the ESP32’s built-in Wi-Fi capabilities and the ESPAsyncWebServer library.
4.1 Aditional materials
- Wi-Fi router
4.2 Circuit Diagram
+--------------------+
| |
| ESP32 Board |
| |
+--------------------+
| |
| |
| |
| |
| |
| |
+------------------+
| |
| LED |
| |
+------------------+
|
|
---
|
GND
In the circuit diagram above, we use the same LED and resistor as before, and connect them to the ESP32 board as shown. We will also need to connect the ESP32 board to a Wi-Fi router to enable it to communicate with other devices over the internet.
4.3 Arduino IDE
In addition to the steps we took earlier to set up the Arduino IDE for use with the ESP32 board, we will also need to install the WiFi library. To do this, follow these steps:
- Open the Arduino IDE.
- Go to Sketch > Include Library > Manage Libraries.
- In the search bar, type “WiFi” and press Enter.
- Find the “WiFi” library by the Arduino team and click “Install”.
4.3 Programming
We will now write a program that allows us to control the LED via a web interface hosted on the ESP32 board.
#include <WiFi.h>
#include <WebServer.h>
// Define the LED pin number
#define LED_PIN 2
// Replace with your network credentials
const char* ssid = "XXX";
const char* password = "XXX";
WebServer server(80); // Create a web server on port 80
void handleRoot() {
server.send(200, "text/html", "
ESP32 LED Control
<form method='POST' action='/led'><button name='state' value='on'>Turn On</button><button name='state' value='off'>Turn Off</button></form>");
}
void handleLED() {
String state = server.arg("state");
Serial.println("Received state: " + state);
if (state == "on") {
digitalWrite(LED_PIN, HIGH);
} else if (state == "off") {
digitalWrite(LED_PIN, LOW);
}
server.send(200, "text/html", "
ESP32 LED Control

LED is now " + state + "

Back
");
}
void setup() {
// Set the LED pin as an output pin
pinMode(LED_PIN, OUTPUT);
// Connect to Wi-Fi network
Serial.begin(115200);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.println("Connecting to WiFi...");
}
Serial.println("Connected to WiFi");
Serial.print("IP address: ");
Serial.println(WiFi.localIP()); // Print the IP address of the board
// Start the web server
server.on("/", handleRoot);
server.on("/led", handleLED);
server.begin();
Serial.println("HTTP server started");
}
void loop() {
// Handle incoming client requests
server.handleClient();
}
This code first defines the LED pin number (LED_PIN) and the network credentials (ssid and password). Then, it creates a web server on port 80. The web server handles requests to the root path (/) and the /led path.
The handleRoot() function is called when a request is made to the root path. This function sends a simple HTML form that allows the user to turn the LED on or off.
The handleLED() function is called when a request is made to the /led path. This function receives the state of the LED (on or off) from the form and sets the LED accordingly. It then sends a simple HTML page that tells the user the current state of the LED.
The setup() function first sets the LED pin as an output pin. Then, it connects to the Wi-Fi network. Once the connection is established, it prints the IP address of the board. Finally, it starts the web server and registers the handleRoot() and handleLED() functions.
The loop() function simply handles incoming client requests.
In the browser, we now should be able to control the LED from the server.
A Flutter app to control the LED
To control the LED through a Flutter app, we can create a simple app that sends HTTP requests to the ESP32 web server using the http package.
The following functions define two methods to turn the LED on and off by sending HTTP POST requests to the ESP32 web server:
Future<void> turnOnLED() async {
try {
final response = await http.post(
Uri.parse('http://<ESP32_IP_ADDRESS>/led'),
body: {'state': 'on'},
);
print('Response status: ${response.statusCode}');
} catch (e) {
print('Error: $e');
}
}
Future<void> turnOffLED() async {
try {
final response = await http.post(
Uri.parse('http://<ESP32_IP_ADDRESS>/led'),
body: {'state': 'off'},
);
print('Response status: ${response.statusCode}');
} catch (e) {
print('Error: $e');
}
}
In these functions, we pass the IP address of the ESP32 board as a parameter and then use it to construct the URL. We replace
To create the user interface, we can create a new class that extends the StatefulWidget class. In the build method, we can create a Scaffold widget with an AppBar and two ElevatedButton widgets that call the turnOnLED and turnOffLED functions when pressed.
class LEDControlApp extends StatefulWidget {
final String ipAddress;
LEDControlApp({required this.ipAddress});
@override
_LEDControlAppState createState() => _LEDControlAppState();
}
class _LEDControlAppState extends State<LEDControlApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'LED Control',
home: Scaffold(
appBar: AppBar(
title: Text('LED Control'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () => turnOnLED(widget.ipAddress),
child: Text('Turn On'),
),
ElevatedButton(
onPressed: () => turnOffLED(widget.ipAddress),
child: Text('Turn Off'),
),
],
),
),
),
);
}
}
In this class, we define a constructor that takes the IP address of the ESP32 board as a parameter. In the build method, we pass this IP address to the turnOnLED and turnOffLED functions when the buttons are pressed. We use an anonymous function to wrap the function calls in order to pass the IP address as a parameter.
To use this class, we can create an instance of it and pass the IP address of the ESP32 board as a parameter:
void main() {
runApp(LEDControlApp(ipAddress: '<ESP32_IP_ADDRESS>'));
}
We replace
Conclusion
Throughout the project, we explored some of the basic features of the ESP32 microcontroller, such as controlling a single LED, adding a push button to toggle the LED on and off, and using pulse-width modulation to create different lighting effects. We then added Wi-Fi connectivity and created a web interface to control the LED remotely.
Finally, we showed how to control the LED through a Flutter app by sending HTTP requests to the ESP32 web server using the http package. The simple UI with two buttons to turn the LED on and off provides a convenient way to remotely control the LED. This demonstrates how the ESP32 can be integrated into mobile applications and can be a useful tool for home automation and remote monitoring systems. The ESP32 LED Control project is an excellent starting point for anyone interested in learning about the possibilities of the ESP32 microcontroller.
The ESP32 LED Control project serves to demonstrate my ability to integrate hardware and software to create a functional system, and showcases the versatility of the Arduino IDE in programming different microcontrollers, including the ESP32. This project will serve as a valuable addition to my portfolio and will highlight my skills in embedded systems design and programming. It is also an excellent starting point for anyone interested in learning about the possibilities of the ESP32 microcontroller.


{% macro plan_wish(wish) %}
My wish is:
If I do this I will:
{{ action.person | taskPerson }} {{ action.task }}
by {{ (action.date_day + '/' + action.date_month + '/' + action.date_year) | formatDate }}
{{ shareOptions({ id: action.actionID }) }}This is what your employer will see.
Check it through. If you need to change it or find parts that you don't want to share with your employer you can change it.
Once you are happy with it you can approve it.
{% endmacro %} {% macro datefield(field) %}


No. 20 Arkansas women use hot start, whip Belmont 91-30
FAYETTEVILLE, Ark. (AP) - Chelsea Dungee and Makayla Daniels scored 21 points apiece and No. 20 Arkansas cruised to a 91-60 win over Belmont on Wednesday night, completing a perfect season-opening homestand.
Alex Tolefree added 20 points for the Razorbacks, who had the game wrapped up early, leading 55-22 at the half.
Dungee was 8-of-13 shooting with three 3-pointers, Daniels 6 of 10 and went 8 of 10 from the foul line and Tolefree was 5 of 8 behind the arc and perfect on five free throws.
Arkansas (5-0), last ranked as high as 20 on January 9, 2011, shot 59% in the first half (19 of 32) and even better behind the line (8 of 11). Dungee did the most damage, scoring 19. Daniels had 14 and Tolefree 11. The Razorbacks had just three turnovers.
The Bruins (3-2) shot just 29 percent, going 2 of 17 from distance and didn’t get to the foul line. Ellie Harmeyer, who finished with 27 points, had 13 points at halftime on 6 of 10 shooting while her teammates were 4 of 25.
Belmont shot 47% in the second half and Arkansas 35%, going just 4 of 17 on 3s.
More AP women’s basketball: https://apnews.com/Womenscollegebasketball and https://twitter.com/AP_Top25
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


{% extends "layout.html" %} {% block content %}
Online reviewing for cameratrap review
Cameratraps
Online reviewing for detection review
Detections
Online reviewing for annotation review
Annotations
Online reviewing for annotation species
Annotation Species
Online reviewing for annotation viewpoints
Annotation Viewpoints
Online reviewing for annotation qualities
Annotation Qualities
Online reviewing for part types
Part Types
Online reviewing for part contours
Part Contours
Online reviewing for name age and sex
Name Demographics
Online reviewing for LNBNN identification matches
LNBNN Matches
Online reviewing for Graph identification matches
Graph Matches
Online reviewing for hardcase re-review
Hardcases


XML Soap
- SOAP stands for Simple Object Access Protocol
- SOAP is an application communication protocol
- SOAP is a format for sending and receiving messages
- SOAP is platform independent
- SOAP is based on XML
- SOAP is a W3C recommendation
Why SOAP?
It is important for web applications to be able to communicate over the Internet.
The best way to communicate between applications is over HTTP, because HTTP is supported by all Internet browsers and servers. SOAP was created to accomplish this.
SOAP provides a way to communicate between applications running on different operating systems, with different technologies and programming languages.
SOAP Building Blocks
A SOAP message is an ordinary XML document containing the following elements:
- An Envelope element that identifies the XML document as a SOAP message
- A Header element that contains header information
- A Body element that contains call and response information
- A Fault element containing errors and status information
All the elements above are declared in the default namespace for the SOAP envelope:
http://www.w3.org/2003/05/soap-envelope/
and the default namespace for SOAP encoding and data types is:
http://www.w3.org/2003/05/soap-encoding
Syntax Rules
Here are some important syntax rules:
- A SOAP message MUST be encoded using XML
- A SOAP message MUST use the SOAP Envelope namespace
- A SOAP message MUST use the SOAP Encoding namespace
- A SOAP message must NOT contain a DTD reference
- A SOAP message must NOT contain XML Processing Instructions
Skeleton SOAP Message
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Header>
...
</soap:Header>
<soap:Body>
...
<soap:Fault>
...
</soap:Fault>
</soap:Body>
</soap:Envelope>
The SOAP Envelope Element
The required SOAP Envelope element is the root element of a SOAP message. This element defines the XML document as a SOAP message.
Example
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
...
Message information goes here
...
</soap:Envelope>
The xmlns:soap Namespace
Notice the xmlns:soap namespace in the example above. It should always have the value of: "http://www.w3.org/2003/05/soap-envelope/".
The namespace defines the Envelope as a SOAP Envelope.
If a different namespace is used, the application generates an error and discards the message.
The encodingStyle Attribute
The encodingStyle attribute is used to define the data types used in the document. This attribute may appear on any SOAP element, and applies to the element's contents and all child elements.
A SOAP message has no default encoding.
Syntax
soap:encodingStyle="URI"
Example
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
...
Message information goes here
...
</soap:Envelope>
The SOAP Header Element
The optional SOAP Header element contains application-specific information (like authentication, payment, etc) about the SOAP message.
If the Header element is present, it must be the first child element of the Envelope element.
Note: All immediate child elements of the Header element must be namespace-qualified.
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Header>
<m:Trans xmlns:m="http://www.w3schools.com/transaction/"
soap:mustUnderstand="1">234
</m:Trans>
</soap:Header>
...
...
</soap:Envelope>
The example above contains a header with a "Trans" element, a "mustUnderstand" attribute with a value of 1, and a value of 234.
SOAP defines three attributes in the default namespace. These attributes are: mustUnderstand, actor, and encodingStyle.
The attributes defined in the SOAP Header defines how a recipient should process the SOAP message.
The mustUnderstand Attribute
The SOAP mustUnderstand attribute can be used to indicate whether a header entry is mandatory or optional for the recipient to process.
If you add mustUnderstand="1" to a child element of the Header element it indicates that the receiver processing the Header must recognize the element. If the receiver does not recognize the element it will fail when processing the Header.
Syntax
soap:mustUnderstand="0|1"
Example
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Header>
<m:Trans xmlns:m="http://www.w3schools.com/transaction/"
soap:mustUnderstand="1">234
</m:Trans>
</soap:Header>
...
...
</soap:Envelope>
The actor Attribute
A SOAP message may travel from a sender to a receiver by passing different endpoints along the message path. However, not all parts of a SOAP message may be intended for the ultimate endpoint, instead, it may be intended for one or more of the endpoints on the message path.
The SOAP actor attribute is used to address the Header element to a specific endpoint.
Syntax
soap:actor="URI"
Example
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Header>
<m:Trans xmlns:m="http://www.w3schools.com/transaction/"
soap:actor="http://www.w3schools.com/appml/">234
</m:Trans>
</soap:Header>
...
...
</soap:Envelope>
The encodingStyle Attribute
The encodingStyle attribute is used to define the data types used in the document. This attribute may appear on any SOAP element, and it will apply to that element's contents and all child elements.
A SOAP message has no default encoding.
Syntax
soap:encodingStyle="URI"
The SOAP Body Element
The required SOAP Body element contains the actual SOAP message intended for the ultimate endpoint of the message.
Immediate child elements of the SOAP Body element may be namespace-qualified.
Example
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Body>
<m:GetPrice xmlns:m="http://www.w3schools.com/prices">
<m:Item>Apples</m:Item>
</m:GetPrice>
</soap:Body>
</soap:Envelope>
The example above requests the price of apples. Note that the m:GetPrice and the Item elements above are application-specific elements. They are not a part of the SOAP namespace.
A SOAP response could look something like this:
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Body>
<m:GetPriceResponse xmlns:m="http://www.w3schools.com/prices">
<m:Price>1.90</m:Price>
</m:GetPriceResponse>
</soap:Body>
</soap:Envelope>
The SOAP Fault Element
The optional SOAP Fault element is used to indicate error messages.
The SOAP Fault element holds errors and status information for a SOAP message.
If a Fault element is present, it must appear as a child element of the Body element. A Fault element can only appear once in a SOAP message.
The SOAP Fault element has the following sub elements:
| Sub Element | Description |
|---|---|
| <faultcode> | A code for identifying the fault |
| <faultstring> | A human readable explanation of the fault |
| <faultactor> | Information about who caused the fault to happen |
| <detail> |
Holds application specific error information related to the Body element |
SOAP Fault Codes
The faultcode values defined below must be used in the faultcode element when describing faults:
| Error | Description |
|---|---|
| VersionMismatch | Found an invalid namespace for the SOAP Envelope element |
| MustUnderstand | An immediate child element of the Header element, with the mustUnderstand attribute set to "1", was not understood |
| Client | The message was incorrectly formed or contained incorrect information |
| Server | There was a problem with the server so the message could not proceed |
The HTTP Protocol
HTTP communicates over TCP/IP. An HTTP client connects to an HTTP server using TCP. After establishing a connection, the client can send an HTTP request message to the server:
POST /item HTTP/1.1
Host: <IP_ADDRESS>
Content-Type: text/plain
Content-Length: 200
The server then processes the request and sends an HTTP response back to the client. The response contains a status code that indicates the status of the request:
200 OK
Content-Type: text/plain
Content-Length: 200
In the example above, the server returned a status code of 200. This is the standard success code for HTTP.
If the server could not decode the request, it could have returned something like this:
400 Bad Request
Content-Length: 0
SOAP Binding
The SOAP specification defines the structure of the SOAP messages, not how they are exchanged. This gap is filled by what is called "SOAP Bindings". SOAP bindings are mechanisms which allow SOAP messages to be effectively exchanged using a transport protocol.
Most SOAP implementations provide bindings for common transport protocols, such as HTTP or SMTP.
HTTP is synchronous and widely used. A SOAP HTTP request specifies at least two HTTP headers: Content-Type and Content-Length.
SMTP is asynchronous and is used in last resort or particular cases.
Java implementations of SOAP usually provide a specific binding for the JMS (Java Messaging System) protocol.
Content-Type
The Content-Type header for a SOAP request and response defines the MIME type for the message and the character encoding (optional) used for the XML body of the request or response.
Syntax
Content-Type: MIMEType; charset=character-encoding
Example
POST /item HTTP/1.1
Content-Type: application/soap+xml; charset=utf-8
Content-Length
The Content-Length header for a SOAP request and response specifies the number of bytes in the body of the request or response.
Syntax
Content-Length: bytes
Example
POST /item HTTP/1.1
Content-Type: application/soap+xml; charset=utf-8
Content-Length: 250
A SOAP Example
In the example below, a GetStockPrice request is sent to a server. The request has a StockName parameter, and a Price parameter that will be returned in the response. The namespace for the function is defined in "http://www.example.org/stock".
A SOAP request:
POST /InStock HTTP/1.1
Host: www.example.org
Content-Type: application/soap+xml; charset=utf-8
Content-Length: nnn
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Body xmlns:m="http://www.example.org/stock">
<m:GetStockPrice>
<m:StockName>IBM</m:StockName>
</m:GetStockPrice>
</soap:Body>
</soap:Envelope>
The SOAP response:
HTTP/1.1 200 OK
Content-Type: application/soap+xml; charset=utf-8
Content-Length: nnn
<?xml version="1.0"?>
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope/"
soap:encodingStyle="http://www.w3.org/2003/05/soap-encoding">
<soap:Body xmlns:m="http://www.example.org/stock">
<m:GetStockPriceResponse>
<m:Price>34.5</m:Price>
</m:GetStockPriceResponse>
</soap:Body>
</soap:Envelope>


This module contains documentation, templates, samples, and tools for getting more out of freeform projects. If you are already using freeform projects and want to explore their capabilities or handle an unusual project setup, this is for you.
The IDE’s main help contains introductory information on this project type:
For other tips on using freeform projects please see the wiki-based FAQ (and feel free to edit these tips or add your own):


Class DataById
Api Data, Parsed from Id Search for Rainbow6
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: R6Api.Models.SearchResults
Assembly: R6Tab.NET.dll
Syntax
public class DataById : SearchResult, ISearchResult
Properties
Aliases
Declaration
[JsonIgnore]
public IEnumerable<Alias> Aliases { get; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<Alias> |
Customs
Declaration
[JsonProperty("custom")]
public Custom Customs { get; }
Property Value
| Type | Description |
|---|---|
| Custom |
MatchFound
Declaration
[JsonProperty("found")]
public bool MatchFound { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Operators
Operator Datas
Declaration
[JsonIgnore]
public Operators Operators { get; }
Property Value
| Type | Description |
|---|---|
| Operators |
Player
Credentials of the Player
Declaration
[JsonProperty("player")]
public PlayerBase Player { get; }
Property Value
| Type | Description |
|---|---|
| PlayerBase |
Ranked
Ranked Stats of the Player
Declaration
[JsonProperty("ranked")]
public RankedFromId Ranked { get; }
Property Value
| Type | Description |
|---|---|
| RankedFromId |
Refresh
Declaration
[JsonProperty("refresh")]
public RefreshDetailed Refresh { get; }
Property Value
| Type | Description |
|---|---|
| RefreshDetailed |
Seasons
Seasonal Ranked Data
Declaration
[JsonProperty("seasons")]
public IDictionary<int, SeasonRanked> Seasons { get; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IDictionary<System.Int32, SeasonRanked> |
Social
Social Network Information as Registered to R6Tab.
Declaration
[JsonIgnore]
public Social Social { get; }
Property Value
| Type | Description |
|---|---|
| Social |
Stats
Overall Stats of the Player
Declaration
[JsonProperty("stats")]
public StatsFromId Stats { get; }
Property Value
| Type | Description |
|---|---|
| StatsFromId |


|
CUTLASS
CUDA Templates for Linear Algebra Subroutines and Solvers
|
Mapping function for column-major matrices.
#include <matrix.h>
Public Types | |
| using | Index = int32_t |
| Index type used for coordinates. More... | |
| using | LongIndex = int64_t |
| Long index type used for offsets. More... | |
| using | TensorCoord = MatrixCoord |
| Logical coordinate. More... | |
| using | Stride = Coord< kStrideRank, Index > |
| Stride vector. More... | |
Public Member Functions | |
| CUTLASS_HOST_DEVICE | ColumnMajor (Index ldm=0) |
| Ctor. More... | |
| CUTLASS_HOST_DEVICE | ColumnMajor (Stride stride) |
| Ctor. More... | |
| CUTLASS_HOST_DEVICE LongIndex | operator() (MatrixCoord const &coord) const |
| CUTLASS_HOST_DEVICE MatrixCoord | inverse (LongIndex offset) const |
| Inverse of layout function, mapping linear offset to logical coordinate. More... | |
| CUTLASS_HOST_DEVICE Stride | stride () const |
| Returns the stride of the layout. More... | |
| CUTLASS_HOST_DEVICE Stride & | stride () |
| Returns the stride of the layout. More... | |
| CUTLASS_HOST_DEVICE Index | stride (int idx) const |
| Returns the stride of the layout. More... | |
| CUTLASS_HOST_DEVICE Index & | stride (int idx) |
| Returns the stride of the layout. More... | |
| CUTLASS_HOST_DEVICE LongIndex | capacity (MatrixCoord const &extent) const |
| Compute the number of contiguous elements needed to store a tensor with the given size. More... | |
Static Public Member Functions | |
| static CUTLASS_HOST_DEVICE ColumnMajor | packed (MatrixCoord const &extent) |
| Helper returns a layout to a tightly packed tensor. More... | |
Static Public Attributes | |
| static int const | kRank = 2 |
| Logical rank of tensor. More... | |
| static int const | kStrideRank = 1 |
| Rank of stride vector. More... | |
| using cutlass::layout::ColumnMajor::Index = int32_t |
| using cutlass::layout::ColumnMajor::LongIndex = int64_t |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Returns the offset of a coordinate in linear memory. Assumes coordinate has convention (row, column)
|
inlinestatic |
|
inline |
|
inline |
|
inline |
|
inline |
|
static |
|
static |


Introduction
The basic idea behind this project is to combine the visual language of Google Material Designopen_in_new with the front-end technology of the popular Bootstrapopen_in_new framework.
Goals
Primary
The primary goal of this project is to give all Bootstrap components and elements a Material Design look, so it allows web developers to continue using the exact same Bootstrap HTML markup they are familiar with, but presents them a final outcome that is in line with the principles and specifics of Google Material Design.
Therefore, the Bootstrap's documentationopen_in_new can serve as a valid documentation for this project as well. Replacing bootstrap.min.css
on the site with material.min.css
from this project without any other changes will transform all components and elements into a materialised look.
Secondary
A secondary goal of this project is to add support of some unique Material Design components such as floating action buttons, pickers and steppers, to name a few, which cannot be achieved by transforming existing Bootstrap components or elements.
Because these components will require additional markup (some may require additional JavaScript), they will be documented separately in Material's documentation (work-in-progress).
Principles
CSS & HTML
If a Bootstrap component has an exact match in Google Material Design, this project will style this Bootstrap component based on the specifications laid out in Google Material Design Guidelines. For example, Bootstrap's buttons = Google Material Design's buttons.
Some of the Bootstrap components seem to lack an exact match in Google Material Design, but this may be simply due to different naming conventions. For example, Bootstrap's navbars is very much the same as Google Material Design's toolbars.
If a Bootstrap component does not have an exact match in Google Material Design, the specifications of a closest matching component in Google Material Design Guidelines will be used to style this Bootstrap component. For example, Bootstrap's badges = Google Material Design's chips.
If a Bootstrap component lacks a related counterpart in Google Material Design completely, this project will style this component based on our own iteration of Google Material Design Guidelines. For example, Bootstrap's button groups, jumbotrons and paginations, etc.
JavaScript
No modification has been made to Bootstrap's JavaScript. It is safe to use Bootstrap's JavaScript as it is.
However, in order to achieve some Material feel and look, Material includes a handful of additional JavaScript to help bring some of the components to life.
Roadmap
Near-term
Bug fixes and updates alongside Bootstrap 4's continuous releases.
Mid-term
Add missing support for some Google Material Design components (e.g. snackbars).
Long-term
Rewrite all JavaScript plugins in ES6 to take advantage of the newest JavaScript enhancements.


Creating delightful digital solutions to improve how people accomplish day-to-day tasks. Focuses on making people’s lives easier by researching and better understanding them, designing well-thought-out interfaces, testing ideas, and developing solutions.
May 2016 - Present
UX & UI Design Design tax forms, flows, and features by gathering requirements and dissecting competitor flows using Moqups and Axure. Collaborate with multiple teams and helped significantly increase user base, NPS scores, and NPS comments.
Design Research Plan usability studies, analyze participants in thinking aloud tests, and compile reports with recommendations. Analyze feedback surveys & NPS comments to present trends in Tableau, and provide usability improvements.
Front-end Development Implement front-end changes using HTML, CSS, and Angular.js, provide code reviews, and perform quality assurance. Created guides to maintain code consistency and improve on-boarding for the UX team using Confluence and Axure.
May 2013 - April 2016
Research Analyzed qualitative data using open coding practices and contributed to a paper on how non-scientific disciplines utilize Large, High-Resolution Displays.
Design & Development Sketched and prototyped a visualization in Processing (Java) representing products as fingerprints.
Communication & Presentation Designed & presented a workshop paper and a poster at various technical conferences.
Aug 2016 - Feb 2017
Design Coordinated with students and SupportWorks leaders to update content, develop brand style, and create a new Wordpress site
Development Advised developers on best practices, processes, and tools for web development and Wordpress
April 2015 - Present
Event Organization Planning academic, industry, and social events including logistics, funding, and advertising
Design Designed sponsorship packages and a website to online presence, increase funding, understanding about the club.
May 2013 - Present
Communication Increase technical literacy for adults and children by instructing topics on HTML, CSS, branding, video editing, design tools, and Scratch game design.
Design Redesigned slides based on content from Ladies Learning Code and Making Makers.


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All content on this site is based on my understanding of topics! By no means should you take my word as fact, but rather as a view on a topic I know something about. With that said, if you do find errors, have questions or inquiries otherwise - please contact me through the Contact Me-form


THE ADVENTURES OF PINOCCHIO A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): ***
When you hear that a classic animated film is being made into a live action movie, your first reaction is curiosity as to how they will do certain parts. Upon further reflection, apprehension grows that the studio will screw it up, and you will leave the theater angry at their sacrilege. Well, fear not this time. In THE ADVENTURES OF PINOCCHIO writer and director Steve Barron has made a wonderful adaptation of Disney's 1940 classic film PINOCCHIO. Certainly elements are changed, but all of the basic parts are there and done with class and imagination.
If there is a single reason why this version works so well, it has to be the design of the visual effects (Angus Bickerton) for Pinocchio. His movements are a beautiful fusion of wooden jerkiness and human fluidity. He is simultaneously puppet and boy.
In this version, the puppet Pinocchio (voice by Jonathan Taylor Thomas) is made by Geppetto (Martin Landau) from an old tree that has the initials of Geppetto and Leone (Genevieve Bujold) carved in it. When Pinocchio comes to life, there are a series of sweet scenes where he imitates everyone he sees. When he tells his first series of lies, his nose shoots way out.
The imaginative script definitively answers many questions about Pinocchio. For example, we learn that if he sneezes when his nose is fully extended, he blasts the room with sawdust.  My favorite is what happens to the natural enemy of a wooded boy, namely a woodpecker.
Although not quite as well done as Pinocchio, the Jimney Cricket role is played by an insect (grasshopper or cricket?) named Pepe (voice by David Doyle). Pepe has a mechanical look to him and yet seems almost real at the same time. He is the cute little philosopher of the picture and is a veritable fountain of advice, including: "Insects are people too you know," and "Applause may be good for the moment, but love is everlasting."
Although Pinocchio is surrounded by other actors, it is totally his show, and he is up to it. Only Geppetto and Pepe have some importance. Udo Kier playing the evil Senor Lorenzini gives the only bad performance of picture. His bad guy is neither vile nor threatening, and he cannot even sneer effectively.
The movie was filmed in Prague, and the director took full advantage of the lushness of the environment. The Renaissance sets by Allan Cameron are lavish and gorgeous. You may have admired his creations before in THE JUNGLE BOOK, FAR AND AWAY, WILLOW, and LADY JANE. My favorite Cameron set here is Senor Lorenzini's puppet theater which is a marvelous blend of an opera house and a vaudeville theater. How he recreated Pleasure Island as a sort of outdoor Disneyland is also imaginative.
The costumes by Maurizio Millenotti are as elaborate as in a Mozart opera.  The cinematography by Juan Ruiz-Anchia is a mixture of realism and fantasy. The beautiful blend of oversaturated blues and golds are highly evocative. I do have a minor quibble about the film. The final morphing scene from puppet to boy cuts away rather than show us the morph itself.
THE ADVENTURES OF PINOCCHIO runs 1:36. It is correctly rated G. There is no sex, nudity, or violence and nothing to scare or offend. I recommend this magical film to you and your entire family, and I give it ***.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: August 11, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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Videogular player configurator
{{ currentTime }}
{{ totalTime }}
Properties
Theme:
Width:
Height:
Poster url image (png/jpg/gif):
Stretch Mode:
Autohide


Primitive and Reference Types
Open the console view (usually F12 or Ctrl+Shift+J) to see the output for this program.


Every now and then we hear people whispering that RealTime and KIC should merge for the 'better' good. A ridiculous idea, since both associations have their own identity, members, stories, events and a lot more!
RealTime and KIC will never merge. RealTime will never become a study section of KIC.
RealTime is the study association for HBO-ICT, whereas KIC is the study association for IC/CO and CMD.
Our offices are places to work and to study. One office cannot simply suffice, since not everyone wants to study at the office.
We want to bring students in touch with the proper companies that suit the association in the best way.
The board is never alone. Along with our members, we define what RealTime and KIC are for the present and the future.


{% extends "otree/MTurkPreview.html" %} {% load otree %} {% block title %}Please read this before clicking "Accept"{% endblock %} {% block content %}
This HIT is an academic experiment on decision making.
It will require you to interact with other workers in real time. Some other workers may be waiting until you have completed a given task, before they can proceed. So, please be mindful of other participants and complete all tasks in a timely fashion. Please only accept ths HIT only if you can commit to completing it.
After completing this HIT, you will receive your reward plus a bonus payment that is based on how you play the experiment.
{% endblock %}


A report from the course XXX
S01
Did you before know about the techniques Git, GitHub, Markdown and/or GitHub Pages?
I did know about Github since we have used it a little bit in the other courses.
It’s good to learn how to push/commit etc from the command since we have used Github
desktop most of the time. It has been easier since we haven’t got that much knowledge
about how to use real Git.
Have you ever created websites before?
We did some in the Software Engineering 2 but only the basic parts so it will be a
great learning experience to learn more about how to create one.
Briefly explain your experience and knowledge of web application development.
We have had some courses before but I feel like it was quite little so I would say
that I'm a total beginner and I’m looking forward to learn more about it.
What is your TIL for this course section?
To learn more about how to use Github from the command prompt. how to Visual Studio Code
S02
Have you any previous experience of HTML, CSS and/or JavaScript?
No, we have not had any courses that was teaching us how to code in this languages.
We have done some CSS within projects but only very little.
Explain the role of HTML, CSS and JavaScript in web development.
HTML is a programming language which is the skeleton of the information on a web page.
CSS is controlling the web pages appearance and JavaScript stands for the programming functionalities.
HTML, CSS and JavaScript is the essentials for building a website.
Give a brief explanation of how the browser, the HTTP protocol and the web server interacts.
A browser communicates with a web server through HTTP protocol.
A browser makes a request to a web server to return a specific resource such as an image, video or webpage.
Depending on the authenticity of the request, a server then returns the requested resource.
What is your TIL for this course section?
To learn more about CSS HTML and JavaScript and how to make them integrate with each other.
S03
Do you have any previous experience of client side JavaScript?
No, I have never worked with client side javascript before or with JavaScpipt but I think it's a fun language
to work with.
Can you compare and relate the JavaScript language to any other language you know?
I have only worked with Java but I think JavaScpipt is similar in some ways. I find it fun to work with.
Describe how you worked with the coding exercise, what grade do you aim for and how did your code turn out to be?
I did it with the help of youtube videos and google to find css etc. I aim for grade 3.
What is your TIL for this course section?
To get more into javascript code and css. I think it is fun to add styling and its good that it's possible to
try it before adding to the code by F12 in the windows.
S04
Tell me about your previous experience on node/npm or any equal programming tools.
I have tried node a little bit. Programming tools that I have used before is git, github, MySql, bootstrap, Visual studios.
How do you feel about working with JavaScript, Node and Express?
I think it is fun once you get more knowledge about how to use it and integrate with the different programs.
Explain how you did take on the coding assignment, did you have a plan and did it work?
It worked after some research and tutorials. I found some information on StackOverflow and tried in the devtools before adding it to the project.
What grade did you aim for and was it a difficult level?
I aimed for grade 3 since it was quite a lot new information.
What is your TIL for this course section?
Today I learned how to work with express and Node and how to use them as a server instead of XAMPP.
S05
How do you feel about PHP as a programming language?
I think it's quite straight forward
Can you compare PHP to other languages you know?
I have only worked with Java and JavaScpipt so it was a bit different with example $ dollar sign before variables.
Describe how you took on the coding exercise, what grade did you aim for and are you satisfied with the result?
I aimed for grade 3 and I did all the topics for grade 3. I think it was quite straight forward but I had some difficulties with the MySql
connection to the database but once I got that solved the rest worked out quite well.
What is your TIL for this course section?
I learned how to do some PHP coding and how to integrate php, JavaScpipt and Mysql into one project.
S06
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S07
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S08
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S09
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S10
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