| 1. |
Quick Start Guide |
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| 2. |
Repository |
| 3. |
Service API |
| 4. |
Client API |
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| 5. |
REST |
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| 6. |
MTOM |
| 7. |
Engaging a Module |
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| 8. |
WS-Addressing |
| 9. |
Axis2 HTTP Server |
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| 10. |
Deploying with Apache HTTP Server Version 2.x |
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| 11. |
Deploying with Microsoft IIS Server |
| 12. |
Using Proxy Support |
| 13. |
Using Proxy Authentication Support |
| 14. |
Using HTTP Authentication Support |
| 15. |
WSDL2CPP tool |
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User Administration—User Summary
User Summary allows you to view the security record details of a Client-Central user associated with your institution. It gives you a comprehensive view of the user record and an opportunity to print the page. Changes cannot be made on this page, but you can select Manage User if updates to the user record are required.
- Key Information—Displays the User Name, User ID, and Primary Institution ID of the selected user record.
- User Details—Displays relevant user details—System, User Name, Address, User IDs, and relevant maintenance details.
- Token Information—Displays all hard and/or soft tokens assigned to the user record.
- Applications—Displays all Applications, Permissions, and Access Rights assigned to the user.
- Special Roles—Displays all Special Roles assigned to the user.
- OrgIDs—Lists all OrgIDs available to the user.
- Logos/Client IDs—Lists all logos available to the user.
- Availability—Displays the time period (Eastern time) the user can access Client-Central.
- Manage User button—Displays the User Record page where you can update, disable/enable, or delete the user record.
- Print link—Prints the page.
All relevant sections display based on your institution's parameter setup and your access rights. For more information about a specific field, see the page help for the associated page.


registry
C Library
Library Summary
Description
This module provides support for storing key-value pairs in a table known as a registry, backing up registries to Mnesia in an atomic manner, and later restoring the contents of a registry from Mnesia.
Exports
Types
A registry that has previously been created with ei_reg_open() is closed, and all the objects it contains are freed.
reg is the registry to close.
Returns 0.
Types
Deletes an object from the registry. The object is not removed from the registry, it is only marked for later removal so that on later backups to Mnesia, the corresponding object can be removed from the Mnesia table as well. If another object is later created with the same key, the object will be reused.
The object is removed from the registry after a call to ei_reg_dump() or ei_reg_purge().
- reg is the registry containing key.
- key is the object to remove.
Returns 0 on success, otherwise -1.
int ei_reg_dump(fd,reg,mntab,flags)
Types
Dumps the contents of a registry to a Mnesia table in an atomic manner, that is, either all data or no data is updated. If any errors are encountered while backing up the data, the entire operation is aborted.
- fd is an open connection to Erlang. Mnesia 3.0 or later must be running on the Erlang node.
- reg is the registry to back up.
- mntab is the name of the Mnesia table where the backed up data is to be placed. If the table does not exist, it is created automatically using configurable defaults. For information about configuring this behavior, see Mnesia.
If flags is 0, the backup includes only those objects that have been created, modified, or deleted since the last backup or restore (that is, an incremental backup). After the backup, any objects that were marked dirty are now clean, and any objects that had been marked for deletion are deleted.
Alternatively, setting flags to EI_FORCE causes a full backup to be done, and EI_NOPURGE causes the deleted objects to be left in the registry afterwards. These can be bitwise OR'ed together if both behaviors are desired. If EI_NOPURGE was specified, ei_reg_purge() can be used to explicitly remove the deleted items from the registry later.
Returns 0 on success, otherwise -1.
double ei_reg_getfval(reg,key)
Types
Gets the value associated with key in the registry. The value must be a floating point type.
- reg is the registry where the object will be looked up.
- key is the name of the object to look up.
On success, the function returns the value associated with key. If the object is not found or if it is not a floating point object, -1.0 is returned. To avoid problems with in-band error reporting (that is, if you cannot distinguish between -1.0 and a valid result), use the more general function ei_reg_getval() instead.
Types
Gets the value associated with key in the registry. The value must be an integer.
- reg is the registry where the object will be looked up.
- key is the name of the object to look up.
On success, the function returns the value associated with key. If the object is not found or if it is not an integer object, -1 is returned. To avoid problems with in-band error reporting (that is, if you cannot distinguish between -1 and a valid result), use the more general function ei_reg_getval() instead.
const void *ei_reg_getpval(reg,key,size)
Types
Gets the value associated with key in the registry. The value must be a binary (pointer) type.
- reg is the registry where the object will be looked up.
- key is the name of the object to look up.
- size is initialized to contain the length in bytes of the object, if it is found.
On success, the function returns the value associated with key and indicates its length in size. If the object is not found or if it is not a binary object, NULL is returned. To avoid problems with in-band error reporting (that is, if you cannot distinguish between NULL and a valid result), use the more general function ei_reg_getval() instead.
const char *ei_reg_getsval(reg,key)
Types
Gets the value associated with key in the registry. The value must be a string.
- reg is the registry where the object will be looked up.
- key is the name of the object to look up.
On success, the function returns the value associated with key. If the object is not found or if it is not a string, NULL is returned. To avoid problems with in-band error reporting (that is, if you cannot distinguish between NULL and a valid result), use the more general function ei_reg_getval() instead.
int ei_reg_getval(reg,key,flags,v,...)
Types
A general function for retrieving any kind of object from the registry.
-
reg is the registry where the object will be looked up.
-
key is the name of the object to look up.
-
flags indicates the type of object that you are looking for. If flags is 0, any kind of object is returned. If flags is EI_INT, EI_FLT, EI_STR, or EI_BIN, then only values of that kind are returned.
The buffer pointed to by v must be large enough to hold the return data, that is, it must be a pointer to one of int, double, char*, or void*, respectively.
If flags is EI_BIN, a fifth argument int *size is required, so that the size of the object can be returned.
On success, v (and size if the object is binary) is initialized with the value associated with key, and the function returns EI_INT, EI_FLT, EI_STR, or EI_BIN, indicating the type of object. On failure, -1 is returned and the arguments are not updated.
Types
Marks a registry object as dirty. This ensures that it is included in the next backup to Mnesia. Normally this operation is not necessary, as all of the normal registry 'set' functions do this automatically. However, if you have retrieved the value of a string or binary object from the registry and modified the contents, then the change is invisible to the registry and the object is assumed to be unmodified. This function allows you to make such modifications and then let the registry know about them.
- reg is the registry containing the object.
- key is the name of the object to mark.
Returns 0 on success, otherwise -1.
Types
Opens (creates) a registry, which initially is empty. To close the registry later, use ei_reg_close().
size is the approximate number of objects you intend to store in the registry. As the registry uses a hash table with collision chaining, no absolute upper limit exists on the number of objects that can be stored in it. However, for reasons of efficiency, it is a good idea to choose a number that is appropriate for your needs. To change the size later, use ei_reg_resize(). Notice that the number you provide is increased to the nearest larger prime number.
Returns an empty registry on success, otherwise NULL.
Types
Removes all objects marked for deletion. When objects are deleted with ei_reg_delete() they are not removed from the registry, only marked for later removal. On a later backup to Mnesia, the objects can also be removed from the Mnesia table. If you are not backing up to Mnesia, you may wish to remove the objects manually with this function.
reg is a registry containing objects marked for deletion.
Returns 0 on success, otherwise -1.
int ei_reg_resize(reg,newsize)
Types
Changes the size of a registry.
newsize is the new size to make the registry. The number is increased to the nearest larger prime number.
On success, the registry is resized, all contents rehashed, and 0 is returned. On failure, the registry is left unchanged and -1 is returned.
int ei_reg_restore(fd,reg,mntab)
Types
The contents of a Mnesia table are read into the registry.
- fd is an open connection to Erlang. Mnesia 3.0 or later must be running on the Erlang node.
- reg is the registry where the data is to be placed.
- mntab is the name of the Mnesia table to read data from.
Notice that only tables of a certain format can be restored, that is, those that have been created and backed up to with ei_reg_dump(). If the registry was not empty before the operation, the contents of the table are added to the contents of the registry. If the table contains objects with the same keys as those already in the registry, the registry objects are overwritten with the new values. If the registry contains objects that were not in the table, they are unchanged by this operation.
After the restore operation, the entire contents of the registry is marked as unmodified. Notice that this includes any objects that were modified before the restore and not overwritten by the restore.
Returns 0 on success, otherwise -1.
Types
Creates a key-value pair with the specified key and floating point value f. If an object already exists with the same key, the new value replaces the old one. If the previous value was a binary or string, it is freed with free().
- reg is the registry where the object is to be placed.
- key is the object name.
- f is the floating point value to assign.
Returns 0 on success, otherwise -1.
Types
Creates a key-value pair with the specified key and integer value i. If an object already exists with the same key, the new value replaces the old one. If the previous value was a binary or string, it is freed with free().
- reg is the registry where the object is to be placed.
- key is the object name.
- i is the integer value to assign.
Returns 0 on success, otherwise -1.
int ei_reg_setpval(reg,key,p,size)
Types
Creates a key-value pair with the specified key whose "value" is the binary object pointed to by p. If an object already exists with the same key, the new value replaces the old one. If the previous value was a binary or string, it is freed with free().
- reg is the registry where the object is to be placed.
- key is the object name.
- p is a pointer to the binary object. The object itself must have been created through a single call to malloc() or a similar function, so that the registry can later delete it if necessary by calling free().
- size is the length in bytes of the binary object.
Returns 0 on success, otherwise -1.
Types
Creates a key-value pair with the specified key whose "value" is the specified string s. If an object already exists with the same key, the new value replaces the old one. If the previous value was a binary or string, it is freed with free().
- reg is the registry where the object is to be placed.
- key is the object name.
- s is the string to assign. The string itself must have been created through a single call to malloc() or similar a function, so that the registry can later delete it if necessary by calling free().
Returns 0 on success, otherwise -1.
int ei_reg_setval(reg,key,flags,v,...)
Types
Creates a key-value pair with the specified key whose value is specified by v. If an object already exists with the same key, the new value replaces the old one. If the previous value was a binary or string, it is freed with free().
-
reg is the registry where the object is to be placed.
-
key is the object name.
-
flags indicates the type of the object specified by v. Flags must be one of EI_INT, EI_FLT, EI_STR, and EI_BIN, indicating whether v is int, double, char*, or void*.
If flags is EI_BIN, a fifth argument size is required, indicating the size in bytes of the object pointed to by v.
If you wish to store an arbitrary pointer in the registry, specify a size of 0. In this case, the object itself is not transferred by an ei_reg_dump() operation, only the pointer value.
Returns 0 on success, otherwise -1.
Types
Returns information about an object.
- reg is the registry containing the object.
- key is the object name.
- obuf is a pointer to an ei_reg_stat structure, defined as follows:
struct ei_reg_stat { int attr; int size; };
In attr the attributes of the object are stored as the logical OR of its type (one of EI_INT, EI_FLT, EI_BIN, and EI_STR), whether it is marked for deletion (EI_DELET), and whether it has been modified since the last backup to Mnesia (EI_DIRTY).
Field size indicates the size in bytes required to store EI_STR (including the terminating 0) and EI_BIN objects, or 0 for EI_INT and EI_FLT.
Returns 0 and initializes obuf on success, otherwise -1.
Types
Returns information about a registry. Using information returned by this function, you can see whether the size of the registry is suitable for the amount of data it contains.
- reg is the registry to return information about.
- obuf is a pointer to an ei_reg_tabstat structure, defined as follows:
struct ei_reg_tabstat { int size; int nelem; int npos; int collisions; };
Field size indicates the number of hash positions in the registry. This is the number you provided when you created or last resized the registry, rounded up to the nearest prime number.
- nelem indicates the number of elements stored in the registry. It includes objects that are deleted but not purged.
- npos indicates the number of unique positions that are occupied in the registry.
- collisions indicates how many elements are sharing positions in the registry.
On success, 0 is returned and obuf is initialized to contain table statistics, otherwise -1 is returned.


The content components provide features to support robust content organization, distribution, animation and optimization.
These components work independently within the realm of content. No special enabling or parent tag necessary.
These components render content from various sources in two different formats, HTML x-content and Markdown x-content-markdown.
These components are for direct interaction with the user. The x-content-share element uses the native share functionality to bring OS-level sharing to your application. The x-content-reveal


Menu and Toolbar Commands
When the DDSSE is started the default Project named "Proj 000" is automatically created.The New Proj, Open, Save, Save As, Erase Proj, Print, and Exit operations are used to operate with entire Project.
New Proj:
The New Proj currentOperation removes existing Project and creates new one with default name "Proj XXX", where XXX is the number of projects created in session. The default name of the Project can be changed when it is saved with currentOperation Save As.Open:
The Open currentOperation opens "File/Open" dialog allowing you to find and load the Project from hard drive.Save:
The Save currentOperation saves the Project on hard drive with its default name and extension "prj".Save As:
The Save As currentOperation opens "File/Save" dialog allowing you to replace the Project default name and directory with your own.Erase Proj:
The Erase Proj currentOperation is similar to New Proj one. It removes all the Models and data from current Project but does not change its name.Print:
The Print currentOperation prints out the Project on the printer.Exit:
The Exit currentOperation closes the DDSSE.
How to create Model.
The Model is created on the basis of Multi-Color Logical Net (MCLNet) formalism.When the DDSSE is started the default Model named "Model 000" is automatically set.
Use New Model menu or toolbar button to set new Model each time when new model creation is started. The new default Model name "Model XXX", where XXX is the number of models created in project, is set.
Creating the model is straight forward and takes fore simple steps.
That is all.
- First, you create Cells - the elements which represent discrete variables of the system.
- Then you create Junctions - the elements which represent rules that are governing the Cells state.
- As the third step, you connect the Junctions to the Cells and the Cells to the Junctions with Arcs.
- Finally, you set initial state of the Cells and Arcs and save the Project on your hard drive.
When operating with Model:
use left mouse button to indicate new elements location or to pick up existing one;
use right mouse button to bring an element popup menu, to undo preceding currentOperation step or to quit the currentOperation.
How to Create Cells.
To create Cells push the menu or toolbar button "Create Cells" and just pick points on the Project Area of the screen by pressing left mouse button to locate them or right mouse button to remove created Cell or quit the currentOperation.How to Create Junctions.
There are two ways to create Junction: on the bases of "fragment" and by placing on the screen one of four "oriented" junctions.To create Junction on the bases of fragment.
To create oriented Junctions use one of four "Create Junction" menu or toolbar button allowing to create Vertical, Horizontal, Slanted to the Right and Slanted to the Left Junctions. Push the button with one of appropriate for particular case orientation and pick points on the Project Area of the screen by pressing left mouse button to locate Junction or right mouse button to remove created one or quit the currentOperation. To finish creating the rule create additional Arcs using "How to Create Arc" technique.
Pick one of the Junction input Cell, then pick its output Cell. The Cells get highlighted in magenta.
Pick the desired location for Junction. Two Arcs connecting selected Cells with Junction will appear.
To finish creating the rule create additional Arcs using "How to Create Arc" technique.
How to Create Arc.
The arc is created in rubber bending mode and goes from its input node (a Cell or a Junction) to its output node (a Junction or a Cell) respectively. Pick the input node of the arc and draw the mouse in the desired direction. The arc line will follow the mouse. The shape of the arc may be different and you have choices here.
you can create straight arc by picking up output node right after the input node was picked and then picking this node again to indicate that creating is finished.
you may create three point arc by picking up output node right after the input node was picked and then continuing to move mouse apart from output Arc. The Arc connecting the nodes will be banding according to current mouse location. Third pick will finish the Arc creating and the Arc Knob will be placed at the last point picked.
you may create multi-knot arc which will go through multiple knots on the screen before it reaches the arc output node. To make that move the mouse to a position where the knot should be located and press the left mouse button. When you see the knot created continue moving mouse and creating additional knots. When all the knots are created pick the output node and then select one of the knots as a place where the Arc Knob should be placed.


"If Sprained Ankle was an introduction to Baker’s four-dimensional pain, to the way in which she uses her music to perform her own fragility, to render sadness and hurt as nearly tangible subjects in and of themselves, then Turn Out the Lights is a record about the process of managing and coping with that very pain, an ultimately optimistic statement of hope and peaceful acceptance of our innate brokenness."


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To redeem your gift, view or print the attached file and go online or visit your local ABC Cinema theatre. |
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{% extends "search/base.html" %} {% block content %}
A simple search engine using elasticsearch and django


| Document number: | N4169 | |
|---|---|---|
| Date: | 2014-08-22 | |
| Project: | Programming Language C++, Library Evolution Working Group | |
| Reply-to: | Tomasz Kamiński <tomaszkam at gmail dot com> |
The aim of this proposal is to introduce the function template invoke
that provide uniform semantics for invoking all C++
callable types which includes: function pointers, member pointers and functors.
The behaviour of the function is defined in terms of INVOKE
expression.
Changes since N3727:
invoke<R>
).The functional components defined introduced in the C++11 has native support for member pointers, that means that these types
can be directly used with std::function
or std::bind
, without need to use wrappers like std::mem_fun
,
std::mem_fun_ref
or std::mem_fn
. This uniform support was achieved by introduction of INVOKE
expression.
On the other side, there is no standard component, that will provide uniform syntax for calling any callable object with given arguments,
so when generic component is developed, the programmer has two options: implement separate handling for member pointers (auto boxing with
std::mem_fn
) or support only function types. Because of additional implementation burden and relatively small popularity
of this feature the second approach is preferred. Most notably the apply
function from Library Fundamentals TS
lacks of support for member pointers.
As example, please consider the deref_fn
wrapper, that should accept any callable object f
and return a functor
that invokes provided callable and dereferences the result.
Using existing C++14 standard facilities deref_fn
function may be implemented as:
template<typename F, std::enable_if_t<!std::is_member_pointer<std::decay_t<F>>{}, int> = 0> auto deref_fn(F&& f) { return [f](auto&&... args) { return *f(std::forward<decltype(args)>(args)...); }; } template<typename F, std::enable_if_t<std::is_member_pointer<std::decay_t<F>>{}, int> = 0> auto deref_fn(F&& f) { return [mf = std::mem_fn(f)](auto&&... args) { return *mf(std::forward<decltype(args)>(args)...); }; }
Proposed invoke
function allows simpler implementation, that does not resort to use of SFINAE function overloading:
template<typename F> auto deref_fn(F&& f) { return [f](auto&&... args) { return *std::invoke(f, std::forward<decltype(args)>(args)...); }; }
constexpr
implementationAlthough there is possibility to implement standard conforming invoke
function template as a constexpr
function,
the proposed wording does not require such implementation. The main reason is to left it consistent with existing standard function objects,
that could have such definition, like std::mem_fn
, std::reference_wrapper
and operator wrappers.
Furthermore imposing such requirement will block the implementation of invoke
that refers to std::mem_fn
.
This proposal assumes that constexpr
addition to the <functional>
header would be applied consistently by a separate proposal.
Both constexpr
and standard library based implementation are presented in Implementability section of the proposal.
INVOKE
expressionThe wording of this proposal may also be specified by moving the requirements of the INVOKE
expression to definition of the invoke
function template and replacing all existing references to the INVOKE
expression by corresponding invoke
function invocation.
The approach described above is not used in this proposal, primarily to give implementation freedom to the standard library providers (e.g.,
whether invoke
should be defined in terms of mem_fn
or vice versa). In addition such approach will require changes in existing
implementations of standard function objects, without providing any real benefit from the library user perspective.
First revision of the paper definied second overload of the proposed function (invoke<R>(args...)
), mapped to INVOKE
expression with explicit specification of return type (INVOKE(args..., R)
). Mentioned version is leftover from TR1 implementation,
were result type was determined using result_of
protocol or has to be specified at call side and, after the introduction of type interference
in C++11, it becomes obsolete.
This proposal has no dependencies beyond a C++11 compiler and Standard Library implementation. (It depends on perfect forwarding, varidatic templates,
decltype
and trailing return types.)
Nothing depends on this proposal.
After the declaration of binary_function
in the section 20.9 [function.objects]/2 (Header <functional>
synopsis), add:
// 20.9.3, invoke template <class F, class... Args> result_of_t<F&&(Args&&...)> invoke(F&& f, Args&&... args);
After paragraph 20.9.2 Requirements [func.require], insert a new paragraph. (Chapter [refwrap] (Class template reference_wrapper
) becomes 20.9.?)
20.9.3 Function template
invoke
[func.invoke]template <class F, class... Args> result_of_t<F&&(Args&&...)> invoke(F&& f, Args&&... args);
- Returns:
INVOKE(std::forward<F>(f), std::forward<Args>(args)...)
([func.require] 20.9.2).
Proposed invoke
function template may be implemented in terms of existing C++11 standard library components:
template<typename Functor, typename... Args> typename std::enable_if< std::is_member_pointer<typename std::decay<Functor>::type>::value, typename std::result_of<Functor&&(Args&&...)>::type >::type invoke(Functor&& f, Args&&... args) { return std::mem_fn(f)(std::forward<Args>(args)...); } template<typename Functor, typename... Args> typename std::enable_if< !std::is_member_pointer<typename std::decay<Functor>::type>::value, typename std::result_of<Functor&&(Args&&...)>::type >::type invoke(Functor&& f, Args&&... args) { return std::forward<Functor>(f)(std::forward<Args>(args)...); }
An constexpr
implemenatation may be found at: https://github.com/tomaszkam/proposals/blob/master/invoke/invoke_cpp11.hpp.
Joe Gottman originally proposed invoke
function in discussion group ISO C++ Standard - Future Proposals.
Andrzej Krzemieński offered many useful suggestions and corrections to the proposal.


Consectetur adipisicing elit.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less is a normal distribution of letters.
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F35i light up the skies
Two new F35i fighters are the first to spearhead the new squadron
by Arutz Sheva StaffToday (Wednesday), two new F35i fighters landed in Nevatim Air Force base. These are the first two, that will lead the brand new 'Lions of the South' squadron.
The IDF commented,"they acquiring of the new aircraft is a clear representation of the strong relationship between Israel and the US. Israel is the only Air Force, outside of the US that are equipped with the F35i."


#
Redux Essentials, Part 6: Performance and Normalizing DataWhat You'll Learn
-
How to create memoized selector functions with
createSelector
- Patterns for optimizing component rendering performance
-
How to use
createEntityAdapter
to store and update normalized data
Prerequisites
- Completion of the previous sections of this tutorial
#
IntroductionIn Part 5: Async Logic and Data Fetching, we saw how to write async thunks to fetch data from a server API, patterns for handling async request loading state, and use of selector functions for encapsulating lookups of data from the Redux state.
In this final section, we'll look at optimized patterns for ensuring good performance in our application, and techniques for automatically handling common updates of data in the store.
So far, most of our functionality has been centered
around the posts
feature. We're
going to add a couple new sections of the app. After
those are added, we'll look at some specific
details of how we've built things, and talk about
some weaknesses with what we've built so far and
how we can improve the implementation.
#
Adding User PagesWe're fetching a list of users from our fake API, and we can choose a user as the author when we add a new post. But, a social media app needs the ability to look at the page for a specific user and see all the posts they've made. Let's add a page to show the list of all users, and another to show all posts by a specific user.
We'll start by adding a new
<UsersList>
component. It follows
the usual pattern of reading some data from the store
with useSelector
, and mapping over the
array to show a list of users with links to their
individual pages:
We don't yet have a
selectAllUsers
selector, so we'll
need to add that to usersSlice.js
along
with a selectUserById
selector:
And we'll add a <UserPage>
,
which is similar to our
<SinglePostPage>
in taking a
userId
parameter from the router:
As we've seen before, we can take data from one
useSelector
call, or from props, and use
that to help decide what to read from the store in
another useSelector
call.
Add routes for these components in
<App>
:
And add another tab in
<Navbar>
that links to
/users
so that we can click and go to
<UsersList>
.
#
Adding NotificationsNo social media app would be complete without some notifications popping up to tell us that someone has sent a message, left a comment, or reacted to one of our posts.
In a real application, our app client would be in constant communication with the backend server, and the server would push an update to the client every time something happens. Since this is a small example app, we're going to mimic that process by adding a button to actually fetch some notification entries from our fake API. We also don't have any other real users sending messages or reacting to posts, so the fake API will just create some random notification entries every time we make a request. (Remember, the goal here is to see how to use Redux itself.)
#
Notifications SliceSince this is a new part of our app, the first step is to create a new slice for our notifications, and an async thunk to fetch some notification entries from the API:
As with the other slices, import
notificationsReducer
into
store.js
and add it to the
configureStore()
call.
We've written an async thunk called
fetchNotifications
, which will retrieve a
list of new notifications from the server. As part of
that, we want to use the creation timestamp of the
most recent notification as part of our request, so
that the server knows it should only send back
notifications that are actually new.
We know that we will be getting back an array of
notifications, so we can pass them as separate
arguments to state.push()
, and the array
will add each item. We also want to make sure that
they're sorted so that the most recent
notification is last in the array, just in case the
server were to send them out of order. (As a reminder,
array.sort()
always mutates the existing
array - this is only safe because we're using
createSlice
and Immer inside.)
#
Thunk Arguments
If you look at our
fetchNotifications
thunk, it has
something new that we haven't seen before.
Let's talk about thunk arguments for a minute.
We've already seen that we can pass an argument
into a thunk action creator when we dispatch it, like
dispatch(addPost(newPost))
. For
createAsyncThunk
specifically, you can
only pass in one argument, and whatever we pass in
becomes the first argument of the payload creation
callback.
The second argument to our payload creator is a
thunkAPI
object containing several useful
functions and pieces of information:
-
dispatch
andgetState
: the actualdispatch
andgetState
methods from our Redux store. You can use these inside the thunk to dispatch more actions, or get the latest Redux store state (such as reading an updated value after another action is dispatched). -
extra
: the "extra argument" that can be passed into the thunk middleware when creating the store. This is typically some kind of API wrapper, such as a set of functions that know how to make API calls to your application's server and return data, so that your thunks don't have to have all the URLs and query logic directly inside. -
requestId
: a unique random ID value for this thunk call. Useful for tracking status of an individual request. -
signal
: AnAbortController.signal
function that can be used to cancel an in-progress request. -
rejectWithValue
: a utility that helps customize the contents of arejected
action if the thunk receives an error.
(If you're writing a thunk by hand instead of
using createAsyncThunk
, the thunk
function will get(dispatch, getState)
as
separate arguments, instead of putting them together
in one object.)
info
For more details on these arguments and how to
handle canceling thunks and requests, see
the createAsyncThunk
API reference
page.
In this case, we know that the list of notifications
is in our Redux store state, and that the latest
notification should be first in the array. We can
destructure the getState
function out of
the thunkAPI
object, call it to read the
state value, and use the
selectAllNotifications
selector to give
us just the array of notifications. Since the array of
notifications is sorted newest first, we can grab the
latest one using array destructuring.
#
Adding the Notifications List
With that slice created, we can add a
<NotificationsList>
component:
Once again, we're reading a list of items from the Redux state, mapping over them, and rendering content for each item.
We also need to update the
<Navbar>
to add a
"Notifications" tab, and a new button to
fetch some notifications:
Lastly, we need to update App.js
with the
"Notifications" route so we can navigate to
it:
Here's what the "Notifications" tab looks like so far:
#
Showing New Notifications
Each time we click "Refresh Notifications",
a few more notification entries will be added to our
list. In a real app, those could be coming from the
server while we're looking at other parts of the
UI. We can do something similar by clicking
"Refresh Notifications" while we're
looking at the <PostsList>
or
<UserPage>
. But, right now we have
no idea how many notifications just arrived, and if we
keep clicking the button, there could be many
notifications we haven't read yet. Let's add
some logic to keep track of which notifications have
been read and which of them are "new". That
will let us show the count of "Unread"
notifications as a badge on our
"Notifications" tab in the navbar, and
display new notifications in a different color.
Our fake API is already sending back the notification
entries with isNew
and
read
fields, so we can use those in our
code.
First, we'll update
notificationsSlice
to have a reducer that
marks all notifications as read, and some logic to
handle marking existing notifications as "not
new":
We want to mark these notifications as read whenever
our <NotificationsList>
component
renders, either because we clicked on the tab to view
the notifications, or because we already have it open
and we just received some additional notifications. We
can do this by dispatching
allNotificationsRead
in a
useEffect
hook. We also want to add an
additional classname to any notification list entries
in the page, to highlight them:
This works, but actually has a slightly surprising bit
of behavior. Any time there are new notifications
(either because we've just switched to this tab,
or we've fetched some new notifications from the
API), you'll actually see two
"notifications/allNotificationsRead"
actions dispatched. Why is that?
Let's say we have fetched some notifications
while looking at the <PostsList>
,
and then click the "Notifications" tab. The
<NotificationsList>
component will
mount, and the useEffect
callback will
run after that first render and dispatch
allNotificationsRead
. Our
notificationsSlice
will handle that by
updating the notification entries in the store. This
creates a new state.notifications
array
containing the immutably-updated entries, which forces
our component to render again because it sees a new
array returned from the useSelector
, and
the useEffect
hook runs again and
dispatches allNotificationsRead
a second
time. The reducer runs again, but this time no data
changes, so the component doesn't re-render.
There's a couple ways we could potentially avoid that second dispatch, like splitting the logic to dispatch once when the component mounts, and only dispatch again if the size of the notifications array changes. But, this isn't actually hurting anything, so we can leave it alone.
This does actually show that it's possible to dispatch an action and not have any state changes happen at all. Remember, it's always up to your reducers to decide if any state actually needs to be updated, and "nothing needs to happen" is a valid decision for a reducer to make.
Here's how the notifications tab looks now that we've got the "new/read" behavior working:
The last thing we need to do before we move on is to add the badge on our "Notifications" tab in the navbar. This will show us the count of "Unread" notifications when we are in other tabs:
#
Improving Render PerformanceOur application is looking useful, but we've actually got a couple flaws in when and how our components re-render. Let's look at those problems, and talk about some ways to improve the performance.
#
Investigating Render Behavior
We can use the React DevTools Profiler to view some
graphs of what components re-render when state is
updated. Try clicking over to the
<UserPage>
for a single user. Open
up your browser's DevTools, and in the React
"Profiler" tab, click the circle
"Record" button in the upper-left. Then,
click the "Refresh Notifications" button in
our app, and stop the recording in the React DevTools
Profiler. You should see a chart that looks like this:
We can see that the
<Navbar>
re-rendered, which makes
sense because it had to show the updated "unread
notifications" badge in the tab. But, why did our
<UserPage>
re-render?
If we inspect the last couple dispatched actions in
the Redux DevTools, we can see that only the
notifications state updated. Since the
<UserPage>
doesn't read any
notifications, it shouldn't have re-rendered.
Something must be wrong with the component.
If we look at <UserPage>
carefully,
there's a specific problem:
We know that useSelector
will re-run
every time an action is dispatched, and that it forces
the component to re-render if we return a new
reference value.
We're calling filter()
inside of our
useSelector
hook, so that we only return
the list of posts that belong to this user.
Unfortunately,
this means that useSelector
always returns a new array reference, and
so our component will re-render after
every action even if the posts data
hasn't changed!.
#
Memoizing Selector Functions
What we really need is a way to only calculate the new
filtered array if either state.posts
or
userId
have changed. If they
haven't changed, we want to return the
same filtered array reference as the last time.
This idea is called "memoization". We want to save a previous set of inputs and the calculated result, and if the inputs are the same, return the previous result instead of recalculating it again.
So far, we've been writing selector functions by ourselves, and just so that we don't have to copy and paste the code for reading data from the store. It would be great if there was a way to make our selector functions memoized.
Reselect
is a library for creating memoized selector
functions, and was specifically designed to be used with
Redux. It has a createSelector
function
that generates memoized selectors that will only
recalculate results when the inputs change. Redux
Toolkit
exports the createSelector
function, so we already have it available.
Let's make a new
selectPostsByUser
selector function,
using Reselect, and use it here.
createSelector
takes one or more
"input selector" functions as argument, plus
an "output selector" function. When we call
selectPostsByUser(state, userId)
,
createSelector
will pass all of the
arguments into each of our input selectors. Whatever
those input selectors return becomes the arguments for
the output selector.
In this case, we know that we need the array of all
posts and the user ID as the two arguments for our
output selector. We can reuse our existing
selectAllPosts
selector to extract the
posts array. Since the user ID is the second argument
we're passing into
selectPostsByUser
, we can write a small
selector that just returns userId
.
Our output selector then takes posts
and
userId
, and returns the filtered array of
posts for just that user.
If we try calling
selectPostsByUser
multiple times, it will
only re-run the output selector if either
posts
or userId
has changed:
If we call this selector in
<UserPage>
and re-run the React
profiler while fetching notifications, we should see
that <UserPage>
doesn't
re-render this time:
Memoized selectors are a valuable tool for improving performance in a React+Redux application, because they can help us avoid unnecessary re-renders, and also avoid doing potentially complex or expensive calculations if the input data hasn't changed.
#
Investigating the Posts List
If we go back to our
<PostsList>
and try clicking a
reaction button on one of the posts while capturing a
React profiler trace, we'll see that not only did
the <PostsList>
and the updated
<PostExcerpt>
instance render,
all of the
<PostExcerpt>
components rendered:
Why is that? None of the other posts changed, so why would they need to re-render?
React's default behavior is that when a
parent component renders, React will recursively
render all child components inside of it!. The immutable update of one post object also
created a new posts
array. Our
<PostsList>
had to re-render
because the posts
array was a new
reference, so after it rendered, React continued
downwards and re-rendered all of the
<PostExcerpt>
components too.
This isn't a serious problem for our small example app, but in a larger real-world app, we might have some very long lists or very large component trees, and having all those extra components re-render might slow things down.
There's a few different ways we could optimize
this behavior in <PostsList>
.
First, we could wrap the
<PostExcerpt>
component in
React.memo()
, which will ensure that the component inside of it
only re-renders if the props have actually changed.
This will actually work quite well - try it out and
see what happens:
Another option is to rewrite
<PostsList>
so that it only selects
a list of post IDs from the store instead of the
entire posts
array, and rewrite
<PostExcerpt>
so that it receives a
postId
prop and calls
useSelector
to read the post object it
needs. If <PostsList>
gets the same
list of IDs as before, it won't need to
re-render, and so only our one changed
<PostExcerpt>
component should have
to render.
Unfortunately, this gets tricky because we also need
to have all our posts sorted by date and rendered in
the right order. We could update our
postsSlice
to keep the array sorted at
all times, so we don't have to sort it in the
component, and use a memoized selector to extract just
the list of post IDs. We could also
customize the comparison function that
useSelector
runs to check the
results, like
useSelector(selectPostIds, shallowEqual)
,
so that will skip re-rendering if the
contents of the IDs array haven't
changed.
The last option is to find some way to have our
reducer keep a separate array of IDs for all the
posts, and only modify that array when posts are added
or removed, and do the same rewrite of
<PostsList>
and
<PostExcerpt>
. This way,
<PostsList>
only needs to re-render
when that IDs array changes.
Conveniently, Redux Toolkit has a
createEntityAdapter
function that will
help us do just that.
#
Normalizing Data
You've seen that a lot of our logic has been
looking up items by their ID field. Since we've
been storing our data in arrays, that means we have to
loop over all the items in the array using
array.find()
until we find the item with
the ID we're looking for.
Realistically, this doesn't take very long, but if we had arrays with hundreds or thousands of items inside, looking through the entire array to find one item becomes wasted effort. What we need is a way to look up a single item based on its ID, directly, without having to check all the other items. This process is known as "normalization".
#
Normalized State Structure"Normalized state" means that:
- We only have one copy of each particular piece of data in our state, so there's no duplication
- Data that has been normalized is kept in a lookup table, where the item IDs are the keys, and the items themselves are the values.
- There may also be an array of all of the IDs for a particular item type
JavaScript objects can be used as lookup tables,
similar to "maps" or
"dictionaries" in other languages.
Here's what the normalized state for a group of
user
objects might look like:
This makes it easy to find a particular
user
object by its ID, without having to
loop through all the other user objects in an array:
info
For more details on why normalizing state is useful, see Normalizing State Shape and the Redux Toolkit Usage Guide section on Managing Normalized Data.
createEntityAdapter
#
Managing Normalized State with
Redux Toolkit's
createEntityAdapter
API provides a
standardized way to store your data in a slice by
taking a collection of items and putting them into the
shape of { ids: [], entities: {} }
. Along
with this predefined state shape, it generates a set
of reducer functions and selectors that know how to
work with that data.
This has several benefits:
- We don't have to write the code to manage the normalization ourselves
-
createEntityAdapter
's pre-built reducer functions handle common cases like "add all these items", "update one item", or "remove multiple items" -
createEntityAdapter
can keep the ID array in a sorted order based on the contents of the items, and will only update that array if items are added / removed or the sorting order changes.
createEntityAdapter
accepts an options
object that may include a
sortComparer
function, which will be used
to keep the item IDs array in sorted order by
comparing two items (and works the same way as
Array.sort()
).
It returns an object that contains
a set of generated reducer functions for adding,
updating, and removing items from an entity state
object. These reducer functions can either be used as a
case reducer for a specific action type, or as a
"mutating" utility function within another
reducer in createSlice
.
The adapter object also has a
getSelectors
function. You can pass in a
selector that returns this particular slice of state
from the Redux root state, and it will generate
selectors like selectAll
and
selectById
.
Finally, the adapter object has a
getInitialState
function that generates
an empty {ids: [], entities: {}}
object.
You can pass in more fields to
getInitialState
, and those will be merged
in.
#
Updating the Posts Slice
With that in mind, let's update our
postsSlice
to use
createEntityAdapter
:
There's a lot going on there! Let's break it down.
First, we import createEntityAdapter
, and
call it to create our
postsAdapter
object. We know that we want
to keep an array of all post IDs sorted with the
newest post first, so we pass in a
sortComparer
function that will sort
newer items to the front based on the
post.date
field.
getInitialState()
returns an empty
{ids: [], entities: {}}
normalized state
object. Our postsSlice
needs to keep the
status
and error
fields for
loading state too, so we pass those in to
getInitialState()
.
Now that our posts are being kept as a lookup table in
state.entities
, we can change our
reactionAdded
and
postUpdated
reducers to directly look up
the right posts by their IDs, instead of having to
loop over the old posts
array.
When we receive the
fetchPosts.fulfilled
action, we can use
the postsAdapter.upsertMany
function to
add all of the incoming posts to the state, by passing
in the draft state
and the array of posts
in action.payload
. If there's any
items in action.payload
that already
existing in our state, the
upsertMany
function will merge them
together based on matching IDs.
When we receive the
addNewPost.fulfilled
action, we know we
need to add that one new post object to our state. We
can use the adapter functions as reducers directly, so
we'll pass postsAdapter.addOne
as
the reducer function to use to handle that action.
Finally, we can replace the old hand-written
selectAllPosts
and
selectPostById
selector functions with
the ones generated by
postsAdapter.getSelectors
. Since the
selectors are called with the root Redux state object,
they need to know where to find our posts data in the
Redux state, so we pass in a small selector that
returns state.posts
. The generated
selector functions are always called
selectAll
and selectById
, so
we can use ES6 destructuring syntax to rename them as
we export them and match the old selector names.
We'll also export selectPostIds
the
same way, since we want to read the list of sorted
post IDs in our
<PostsList>
component.
#
Optimizing the Posts List
Now that our posts slice is using
createEntityAdapter
, we can update
<PostsList>
to optimize its
rendering behavior.
We'll update <PostsList>
to
read just the sorted array of post IDs, and pass
postId
to each
<PostExcerpt>
:
Now, if we try clicking a reaction button on one of the posts while capturing a React component performance profile, we should see that only that one component re-rendered:
#
Converting Other Slices
We're almost done. As a final cleanup step,
we'll update our other two slices to use
createEntityAdapter
as well.
#
Converting the Users Slice
The usersSlice
is fairly small, so
we've only got a few things to change:
The only action we're handling here always
replaces the entire list of users with the array we
fetched from the server. We can use
usersAdapter.setAll
to implement that
instead.
Our <AddPostForm>
is still trying
to read state.users
as an array, as is
<PostAuthor>
. Update them to use
selectAllUsers
and
selectUserById
, respectively.
#
Converting the Notifications Slice
Last but not least, we'll update
notificationsSlice
as well:
We again import createEntityAdapter
, call
it, and call
notificationsAdapter.getInitialState()
to
help set up the slice.
Ironically, we do have a couple places in here where
we need to loop over all notification objects and
update them. Since those are no longer being kept in
an array, we have to use
Object.values(state.entities)
to get an
array of those notifications and loop over that. On
the other hand, we can replace the previous fetch
update logic with
notificationsAdapter.upsertMany
.
And with that... we're done!
#
What You've LearnedCongratulations, you've completed the Redux Essentials tutorial! Let's see what the final app looks like in action:
Here's what we covered in this section:
Summary
-
Memoized selector functions can be used to
optimize performance
-
Redux Toolkit re-exports the
createSelector
function from Reselect, which generates memoized selectors - Memoized selectors will only recalculate the results if the input selectors return new values
- Memoization can skip expensive calculations, and ensure the same result references are returned
-
Redux Toolkit re-exports the
-
There are multiple patterns you can use to
optimize React component rendering with
Redux
-
Avoid creating new object/array references
inside of
useSelector
- those will cause unnecessary re-renders -
Memoized selector functions can be passed to
useSelector
to optimize rendering -
useSelector
can accept an alternate comparison function likeshallowEqual
instead of reference equality -
Components can be wrapped in
React.memo()
to only re-render if their props change - List rendering can be optimized by having list parent components read just an array of item IDs, passing the IDs to list item children, and retrieving items by ID in the children
-
Avoid creating new object/array references
inside of
-
Normalized state structure is a recommended
approach for storing items
- "Normalization" means no duplication of data, and keeping items stored in a lookup table by item ID
-
Normalized state shape usually looks like
{ids: [], entities: {}}
-
Redux Toolkit's
createEntityAdapter
API helps manage normalized data in a slice-
Item IDs can be kept in sorted order by
passing in a
sortComparer
option -
The adapter object includes:
-
adapter.getInitialState
, which can accept additional state fields like loading state -
Prebuilt reducers for common cases, like
setAll
,addMany
,upsertOne
, andremoveMany
-
adapter.getSelectors
, which generates selectors likeselectAll
andselectById
-
-
Item IDs can be kept in sorted order by
passing in a
#
What's Next?The concepts we've covered in this tutorial should be enough to get you started building your own applications using React and Redux. Now's a great time to try working on a project yourself to solidify these concepts and see how they work in practice. If you're not sure what kind of a project to build, see this list of app project ideas for some inspiration.
The Redux Essentials tutorial focused on "how to use Redux correctly", rather than "how it works" or "why it works this way". In particular, Redux Toolkit is a higher-level set of abstractions and utilities, and it's helpful to understand what the abstractions in RTK are actually doing for you. Reading through the "Redux Fundamentals" tutorial will help you understand how to write Redux code "by hand", and why we recommend Redux Toolkit as the default way to write Redux logic.
The Recipes section has information on a number of important concepts, like how to structure your reducers, and our Style Guide page has important information on our recommended patterns and best practices.
If you'd like to know more about why Redux exists, what problems it tries to solve, and how it's meant to be used, see Redux maintainer Mark Erikson's posts on The Tao of Redux, Part 1: Implementation and Intent and The Tao of Redux, Part 2: Practice and Philosophy.
If you're looking for help with Redux questions,
come join
the #redux
channel in the Reactiflux
server on Discord.
Thanks for reading through this tutorial, and we hope you enjoy building applications with Redux!


--- title: State of mobile at Facebook from PhoneGap Day EU 2012 author: Steve Gill format: html tags: - PhoneGap Day - Video ---
Thank you to everyone who attended PhoneGap Day EU and made it such a huge success. We have decided to highlight each video for those of you who weren't able to attend.
Our second video is from Facebook's Simon Cross, who presented about the state of mobile at Facebook at PhoneGap Day EU. He speaks about some very interesting mobile stats from Facebook and addresses the comments made by Facebook CEO Mark Zuckerberg. Watch the video to find out why Facebook decided to switch their application from HTML to native and why HTML is still a fantastic choice for building applications. You can view the slides from the presentation on Speaker Deck and view the recording from PhoneGap Day EU below!


This is probably the main reason why we started with the development of fnx_ui - we need to create LOTS of web forms and we don't like repetitive tasks. See the dart source code.
Debug: {{record}}


MacRuby is an implementation of Ruby 1.9 directly on top of Mac OS X core technologies such as the Objective-C runtime and garbage collector, the LLVM compiler infrastructure and the Foundation and ICU frameworks. It is the goal of MacRuby to enable the creation of full-fledged Mac OS X applications which do not sacrifice performance in order to enjoy the benefits of using Ruby.
Download the latest Macruby and create a new Project in Xcode!
This is how the UI is going to look like in Interface Builder.
framework 'avfoundation'
We need to initialize our camera to capture video and display a preview of the captured video.
Press down or up to navigate.
def applicationDidFinishLaunching(a_notification)
#...
session = AVCaptureSession.new
device = AVCaptureDevice.defaultDeviceWithMediaType AVMediaTypeVideo
session.sessionPreset = AVCaptureSessionPreset640x480
width = 640
height = 480
#...
end
We are setting the camera's input and output AV Foundation objects
def applicationDidFinishLaunching(a_notification)
#...
input = AVCaptureDeviceInput.deviceInputWithDevice device, error:nil
output = AVCaptureVideoDataOutput.new
output.alwaysDiscardsLateVideoFrames = true
session.addInput input
session.addOutput output
#...
end
We're adding the video preview as a sublayer
def applicationDidFinishLaunching(a_notification)
#...
@preview_layer = AVCaptureVideoPreviewLayer.layerWithSession session
@preview_layer.frame = [0.0, 0.0, width, height]
@preview_layer.affineTransform = CGAffineTransformMakeScale -1,1
@camera_preview.wantsLayer = true
@camera_preview.layer.addSublayer @preview_layer
#...
end
def applicationDidFinishLaunching(a_notification)
#...
session.startRunning
#...
end
GCD is an abstraction layer allowing developers to only focus on business logic without having to worry about the underlying details if you don’t want to. The end result is an optimum use of all the cores available on a machine and truly concurrent code.
We're going to sample our video output buffers using GCD
def applicationDidFinishLaunching(a_notification)
#...
queue = Dispatch::Queue.new('cameraQueue')
output.setSampleBufferDelegate self, queue:queue.dispatch_object
#...
end
We will use CoreImage's built-in Face Detection capabilites
We create a Core Image detector when the app launches
def applicationDidFinishLaunching(a_notification)
#...
@detector = CIDetector.detectorOfType "CIDetectorTypeFace", context:nil, options: {CIDetectorAccuracy: CIDetectorAccuracyLow}
#...
end
We initialize the captureOutput delegate for where we will detect the features from the current frame
def captureOutput(captureOutput, didOutputSampleBuffer:sampleBuffer, fromConnection:connection)
#...
imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
image = CIImage.imageWithCVImageBuffer(imageBuffer)
features = @detector.featuresInImage(image)
# This uses the detected features to add overlays
# Its an exercise for the viewer :)
add_face
#...
end
Currently Ruby does not have a decent linear algebra library. This is a problem!
We need to work on this! Our arch-rival (python) has great bindings for LAPACK & BLAS, we can do this too!
There is a lineal algebra library that provides those bindings and has decent solvers. It has installation issues since its been out of date...but we can fix this :)
We will use Face.com's face recognition API from the app
Yes you have to use sudo as long as you installed MacRuby from the installer on the website. It won't mess rvm/rbenv up.
sudo macgem install macruby-face
We need to tell XCode to compile our rubygem with our project in the XCode Deployment Scheme.
We will create an image connection and then asynchronously grab a still capture.
def takePicture(sender)
#...
img_connection = @picture_output.connectionWithMediaType AVMediaTypeVideo
@picture_output.captureStillImageAsynchronouslyFromConnection img_connection, completionHandler: call_back
#...
end
We'll use a good 'ol ruby Proc object to define the callback
def takePicture(sender)
#...
call_back = Proc.new do |img_buffer, error|
image_data = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation img_buffer
filename = "#{Dir.pwd}/test_pic.jpeg"
image_data.writeToFile(filename, atomically:true)
# You can also write to file the good ol' ruby way if you like :)
# File.open(filename, 'wb') {|f| f.write(image_data.to_str) }
client = Face.get_client(:api_key => @face_key, :api_secret => @face_secret)
resp = client.faces_recognize(:uids => ['all@aminharis7'], :file => File.new(filename, 'rb'), :detector => "normal")
# Do some parsing on the response hash
# .. & set the value of our result
@recognized_label.stringValue = "Nice Face #{pretty_uid} :)"
end
#...
end
...but that's OK!
I love Ruby and I know that many others love Ruby. But let's not be monogamous. Share the love...be a polygamist!
- Haris Amin / @harisamin


This tunneling option allows you to route this connection to another
host/port, and useful for those situations. The field can either take "
HOST:PORT
", "
:PORT
", or "
HOST:
". In the first format, the agent will connect to the given TCP port on the
given host, and assume that you've configured your network so that this port
forwards the connection to Jenkins’ agent TCP port.
In the latter two formats, the default host name and port number (that is,
the host name that Jenkins runs, and the TCP port that Jenkins opened) are
used to augment the missing values. In particular the
HOST:
format is useful if the HTTP reverse proxy is used and Jenkins actually runs
on another system.


These are some my exculsive photos from my foreign tour, when I went to Europe. Till now I have been to many countries across Europe. I have been to Neitherlands, Belgium, Switzerland, France, Germany, Austria, Finland, Hungary, Czech Republic, Slovakia.
The above Photo is of the Time when I went to Interlaken in Switzerland.
The above Photo is of the Time when I went to Prague in Czech Republic.
The above Photo is of Jungfrauh, the Highest Mountain Peak of Europe, and belongs to largest mountaneous range in Europe known as Alps.
The above Photo is of the Time when I went to Munich in Germany.
The above Photo is of the Time when I went to Vienna in Austria.
The above Photo is of the Time when I went to Budapest in Hungary.


I am sitting on yet another boring meeting and have written a script to write it to a PDF. Its not a pretty one but I got it done in 30 mins. That has to count for something. You would need ReportLab and PIL for this.
Beautiful Soup and ReportLab rock.


- UIActivityTests - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by cdkushni on 3/13/17.
- UIActivityTests() - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.UIActivityTests
-
- uiCompass - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiMapToolbar - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiRotateGestures - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiScrollGestures - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiTiltGestures - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiZoomControls - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- uiZoomGestures - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- universal - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.id
-
- universal_feed - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.string
-
- universalElasticQuery(String) - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.FeedActivity
-
Gets moods by searching elastic search for universal moods with a converted query
- up - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.id
-
- updateContent() - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.StatsActivity
-
Method that updates the charts.
- UpdatedMoodModel - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by ddao on 3/21/17.
- UpdatedMoodModel(Context, File) - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.UpdatedMoodModel
-
Initialization for MoodModel
- UpdatedMoodModelTest - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by ddao on 3/21/17.
- UpdatedMoodModelTest() - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.UpdatedMoodModelTest
-
- updateEmotionChart(HashMap<String, Float>) - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.StatsActivity
-
Method that updates the emotion pie chart, also making it pretty.
- updateFromPreSortList() - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.FeedActivity
-
Updates the view from the presort list or a default feed list for a full reset
If the preSortList is not empty then we know that it has been previously filled with
items that were saved there before a search or a filter and we now want to reload it.
- updateMood(Mood) - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.UpdatedMoodModel
-
Update a mood in offline storage,
then synchronize to Elastic Search
- updateTimelineChart() - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.StatsActivity
-
Method that updates the updates the TimelineChart and makes it look good!
- updateUser(User) - Static method in class ca.ualberta.cmput301w17t09.mood9.mood9.UserModel
-
Update the user, upload to ElasticSearch
- UpdateUsersTask() - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.ElasticSearchMOodController.UpdateUsersTask
-
- useAppContext() - Method in class ca.ualberta.cmput301w17t09.mood9.mood9.ExampleInstrumentedTest
-
- useCompatPadding - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".
- useLogo - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.id
-
- User - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by dannick on 2/22/17.
- User(String) - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.User
-
- user_id - Variable in class ca.ualberta.cmput301w17t09.mood9.mood9.Mood
-
- user_type - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.ElasticSearchMOodController
-
- userID - Variable in class ca.ualberta.cmput301w17t09.mood9.mood9.UserModelTest
-
- UserModel - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by dannick on 2/22/17.
- UserModel() - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.UserModel
-
- UserModelTest - Class in ca.ualberta.cmput301w17t09.mood9.mood9
-
Created by Rohit on 2017-02-23.
- UserModelTest() - Constructor for class ca.ualberta.cmput301w17t09.mood9.mood9.UserModelTest
-
- username - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.id
-
- username - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.string
-
- username_field - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.id
-
- useViewLifecycle - Static variable in class ca.ualberta.cmput301w17t09.mood9.mood9.R.attr
-
Must be a boolean value, either "true
" or "false
".


He picked up that particular file because: you know how it is. Small publishers are a funny, superstitious sort. Just normal, human superstitions, really, but amplified by the quandaries they find themselves in. Si flattered himself, though, that his own rituals were like a sailor's. He had the metaphors all set up for any given dinner party—though he himself hadn't given a dinner party for years, because he had worked out early on that you couldn't drink and cook, not to the full enjoyment of both, anyway; one or the other suffered. But: steering the ship of the house, no, better, the ark, through rough waters; telling iceberg autobiographies from the prize white whales (you had to know who your audience was before you used that one); the risk of drowning in submissions... it was all more or less there, and with a little more tidying the monologue would be perfect, Si was sure.
So when he threw Hans Myrtle's script down and suddenly saw the sign, Si felt he'd be a fool not to follow it.  Bad form: ill luck upon ill luck. The manuscript landed on the small patch of space on his desk that was always kept clear for at least one open work. Reading space, he called it, frequently following that with "tossing space", and seasoning the whole with a chuckle. Despite the particovered nature of the desk only its dark green leatherette was visible, its seamed buried under a dozen piles of files, books and papers.
 The sheets of Si's in-tray mingled with those in the slush pile. The slush curled up against MS PENDING. That stack never made any real money; that wasn't where the wage-earners or page-turners were to be found. It was academic stuff, mostly, and it oiled the wheels of the rest of the house, and kept the authors and the bookshops happy, because you had to be seen to be doing something or rumours would start. Anyway, PENDING bent up just as slush bent down; a stack of invoices and bills exchanged leaves with PENDING and slush, and Maggie's most-wanted—she still shared his desk Mondays and Wednesdays, much to his chagrin—was lost in the mess of any number of the above. Five or six other piles had no name: they just sort of leant against each other, like cheeky Dickensian unemployed scamps round a lamp-post.
Stacking and restacking over the months had caused the papers to settle like sand or breakfast cereal in transit. They had all found their own level to some extent, barring the minor disturbances and reshuffling that fell under Si's remit at the house. The top of the desk was stable and flat enough for Si to effectively rest his laziness on; day in, day out. Some submissions moved more slowly through the pile than the seasons themselves. An earthquake would probably cause the whole mess to wobble as one, like a jelly, but surely nothing would shift independently. If anything ever did, Si would notice in a flash.
It's not as though Myrtle's submission was heavy or anything. Dense, yes: thick glue made from boiled-down horse-shit, as per bloody usual from Myrtle's stable. But Myrtle's status as a distant acquaintance of Delft's meant that Si would have to send it for peer review—again—and there'd be consternation from said peers—again—and Myrtle would stubbornly refuse to fold in their suggestions, to let them leaven the mix—again. If anything Si was in need of a bit of light relief when he slammed down the two-thousand word opinion piece masquerading as research. Light relief, and an analgesic.
Maybe it was wishful thinking, then, that caused him to see what he was sure he saw. Because that sheaf, there... he was sure... moved.
Was that one of Maggie's? Hard to say, and Si was finding it even harder to care. Although it had only shuffled a bit away from its neighbours, in a direction that suggested it wanted to let the pressure off its pages (which yawned a bit more in relief), that motion was enough to render it no longer part of any single herd. Open season, Si thought. The slowest buffalo, he continued tangentially and with dim regard for metaphor. From here he could make out occasional words, but no sense to tie them all together. What the hell, thought Si, could it possibly be?
"Nothing ventured," he said out loud to the empty office and, feeling a bit of a fool for doing so, reached out for the manuscript in question.


If we were in the middle of the PSBT flow and the passphrase now enables the seed to sign the PSBT, we automatically skip this screen and jump straight to:
Review PSBT
Different passphrases yield different fingerprints
Advanced users can confirm that their passphrase is correct by comparing with expected fingerprint.
No "Edit Passphrase" button because the back arrow is available above.
Clicking either button saves the passphrase.
The user cannot return to this flow at that point.


Tutorials
Infinispan is easy. Let us walk you through it!
Tutorials
Tutorials are a way to get into Infinispan using a step-by-step approach.
A complete tutorial on how to embed Infinispan in your application, progressing from a simple local-only cache to a fully-distributed compute grid
Examples
Very simple, straight-to-the-point, code examples of specific Infinispan features and integrations. All of these are part of the Infinispan Simple Tutorials GitHub project.
Using a cache with the map-based API
Using a cache with transactions
Using a cache with the JCache API
Using a cache with the functional lambda-based API
Access a remote cache using the HotRod protocol
Bootstrap Infinispan using Spring
Run Infinispan with OpenShift v3 or Kubernetes
Run Infinispan with OpenShift Operator
Access a remote cache using the HotRod protocol in C++
Access a remote cache using the HotRod protocol in C#
Access a remote cache using the HotRod protocol in Javascript
Using a replicated cache
Using a distributed cache
Detect when data changes in an embedded cache
Detect when data changes in a remote cache
Querying a cache
Execute scripts on an Infinispan Server from a HotRod client
Use the Java Streams API to perform operations on the data
Run code concurrently on all nodes in the cluster
Run code concurrently on all nodes in the cluster, using a ClusterExecutor which doesn't require a cache.
Run Apache Spark jobs on data stored within Infinispan
Using a clustered counter with Infinispan
Using Infinispan as Hibernate Cache provider in a single-node standalone application.
Using Infinispan as Hibernate Cache provider in a single-node Spring application.
Using Infinispan as Hibernate Cache provider in a single-node WildFly application.
Quickstarts
Quickstarts are self-contained, fully-fledged applications based on Infinispan which are ready-to-run. They showcase Infinispan in the context of more complex applications such as JavaEE deployments.
a basic Infinispan example
a basic Infinspan example with JTA transactions
another basic Infinispan example
using Infinispan remotely via the Hot Rod protocol
using Infinispan remotely via the Memcached protocol
using Infinispan remotely over REST
using Infinispan queries remotely over Hot Rod
Run Infinispan with OpenShift Operator
Demos
Over time developers and contributors have developed demo applications that use Infinispan. This set of demos showcase type of applications that be built with Infinispan and they’re more complex than the tutorials above. Support for these demos is best effort. An index of these demos, along with a brief summary and information on key Infinispan features, can be found in the Infinispan Github Repo.


Next: nconc, Previous: endp, Up: Conses Dictionary
null
object ⇒ boolean
object—an object.
boolean—a boolean.
Returns t if object is the empty list; otherwise, returns nil.
(null '()) ⇒ T (null nil) ⇒ T (null t) ⇒ NIL (null 1) ⇒ NIL
null is intended to be used to test for the empty list whereas not is intended to be used to invert a boolean (or generalized boolean). Operationally, null and not compute the same result; which to use is a matter of style.
(null object) ≡ (typep object 'null) ≡ (eq object '())


Welcome!
This map displays light rail lines, light rail stops, county parks,
and various types of food stores in Salt Lake County, Utah.
Zoom in to see more layers, and click on items for more information.
If you want to focus on a certain type of food store, use the
dropdown menus to select the 'Food Stores' layer and then select a
food store type. A number will also appear telling you how many
total stores of that type are on the map.
When using the directions widget, you can manually click on the map
or use the search box for both the start and end locations.
Thank you, and enjoy!
Take me to the map »


Book-A-Meal
Book-A-Meal
Book a meal in 3 easy steps:
Create an Account
Sign in to your account
Order for any meal on the menu
Simple as reading A, B, C. right ?
Sign In to your account
Email
Password
forgot password ?
Don't have an account ?. Sign Up


Why Postgres
This post is a list of many of the reasons to use Postgres, much this content as well as how to use these features will later be curated within PostgresGuide.com. If you need to get started check out Postgres.app for Mac, or get a Cloud instance at Heroku Postgres for free
UPDATE: A part 2 has been posted on Why Use Postgres
Very often recently I find myself explaining why Postgres is so great. In an effort to save myself a bit of time in repeating this, I though it best to consolidate why Postgres is so great and dispel some of the historical arguments against it.
Replication
For some time the biggest argument for MySQL over Postgres was the lack of a good replication story for Postgres. With the release of 8.4 Postgres’s story around replication quickly became much better.
While replication is indeed very important, are users actually setting up replication each time with MySQL or is it to only have the option later?
Window functions
This is a feature those familiar with Oracle greatly missed in Postgres. In fact even SQL Server had some form of them, though it was with T-SQL, which adds a bit more complexity to the feature. This is a feature that once you have you can’t live without; the other options that existed before were slower and much more complicated. With the release of 8.4 window functions were added to bring Postgres on par with Oracle in this area. For more info on using them check the Postgres docs above or PostgresGuide.com.
Flexible Datatypes
Creating a custom column is simpler in Postgres than any other database I’ve used by far. Excluding custom datatypes, even Postgres’s out of the box datatypes make Postgres stand out far ahead of other databases. In particular the ability to create a column as an Array of some datatype. Want to store a game of tic-tac-toe in a database, or an array of 1 user’s phone numbers? It simply becomes a single column that can contain multiple phone numbers for a user.
Functions
Need to do some logic outside of standard SQL? Postgres likely has a function already available to do it for you. What about the time you wanted to take all rows returned by a query and combine them into a function? Give array_agg a look. Need to split a string and grab a part of it or some other string action, there’s a function for that.
Custom Languages
Want to use another language inside your database? Postgres probably supports it:
Extensions
Need to go beyond standard Postgres? There’s a good chance that someone else has, and that there’s already an extension for it. Extensions take Postgres further with things such as Geospatial support, JSON data types, Key Value Stores, and connecting to external data sources (Oracle, MySQL, Redis). I could easily have a full post on extensions available alone, fortunately someone else has already created an awesome one – PostgreSQL Most Useful Extensions.
NoSQL gives flexibility
I don’t want to get too NoSQL versus SQL debate…. no matter which side you fall on you can get both in Postgres. With hstore and PLV8 you’ll get the flexibility in your data that you would with Mongo along with all of the above features. Will Leinweber has a talk that he’s given at several conferences recently that highlights Schemaless SQL.
Custom Functions
Didn’t find the function you wanted in the above? Try creating it yourself:
1 2 3 4 5 |
|
Common Table Expressions
Often times when exploring data or creating a new view you’ll want to load data into a temporary table. When exploring data you only need this for a temporary time. Why actually go through the effort of putting it into a temporary table, especially if you only need it for a single query. Common Table Expressions let you accomplish just that.
Development Pace
For some period of time MySQL and Postgres were both moving at fast paces. In recent years though Postgres has rapidly picked up its pace of how much gets packed into a single release. Just take a look at the Major Releases.
Conclusion
Hopefully you’re convinced on why Postgres is a great tool. Next take a visit to PostgresGuide if you need some direction on where to start or how to use many of the above features.


Join BitRaptors
Here at BitRaptors, everything is about building things and amaze our users. Our presence is spanning from Budapest to San Francisco, where you will have the chance to work with the industry's hottest startups and working with cutting edge technologies.
We strive to understand the products and why our partners are pursuing their goals. We believe in killer design and a perfect user experience. Our company is specialized in kickstarting ideas and provide end-to-end solutions from concept to market release.
A great product idea is nothing without Engineering excellence. You'll have a chance to make a real impact and work alongside people who'll inspire you to achieve your best while tackling some of the most exciting challenges.
We are looking for
Our applications are built with Swift and Kotlin using Functional and Reactive paradigms and modern MVVM and Clean architecture. Alignment between platforms is essential for us. We expect everybody to contribute to the company's tech stack and make our products better.
We imagine our future teammates to be curious about the product they are building. Why is more important than the what. Genuinely care about code that they are creating and equally open for both iOS and Android platforms. In-depth platform knowledge is essential, but open to new things to learn, as we always try to push the boundaries of mobile devices. Design is not just something that needs to be created, but you must be willing to question and challenge the product decisions. Have a vision of your own. As we're working in teams, good communication skills and motivation is super necessary for us. We keen to know more about your previous works. If you participated in large-scale app development is not a must, but something that is a plus for us. Our applications are built to scale.
We love to build robust backend and frontend systems from ground up always using the most recent technologies.
We're looking for someone who has a strong frontend background and who has some experience or open to learn new technologies like React, Node.js, Express, Pug ...
You’ll be working closely with designers and developers to create outstanding products.
BitRaptors is a heavily design driven studio, which means we always try to find the best solution for a problem from a user experience and aesthetic perspective, technical solution always comes second.
We encourage everyone to learn from eachothers, because we believe, to create a polished product, it's mandatory to understand every aspect of the building process. Thus we encourage designers to learn about coding, building rapid prototypes and to use cutting edge softwares even in beta phase.
We are looking for someone who has a strong design background either on the branding / illustration / animation side or on UI / UX design side, and who is open to learn from us about product focused development.


{% extends "tutorial.html" %} {% load mixin from templatefilters %} {% block pagebreadcrumb %}{{ tut.title }}{% endblock %} {% block head %} {% endblock %} {% block iscompatible %} {% endblock %} {% block html5badge %} {% endblock %} {% block share_image %} {% endblock %} {% block content %}
Painting the elements for a site or application can get really expensive, and it can have a negative knock-on effect on our runtime performance. In this article we take a quick look at what can trigger painting in the browser, and how you can prevent unnecessary paints from taking place.
One of the major tasks a browser has to perform is converting your DOM and CSS into pixels on the screen, and it does this through a fairly complex process. It starts by reading the markup and from this it creates a DOM tree. It does a similar thing with the CSS and from that it creates the CSSOM. The DOM and CSSOM are then combined and, eventually, we arrive at a structure from which we can start to paint some pixels.
If you want a much deeper insight into how browsers work there's an in-depth article here on HTML5 Rocks that you should check out!
The painting process itself is interesting. In Chrome that combined tree of DOM and CSS is rasterized by some software called Skia. If you've ever played with the canvas
element Skia's API would look awfully familiar to you; there are many moveTo
- and lineTo
-style functions as well as a bunch of more advanced ones. Essentially all the elements that need to be painted are distilled to a collection of Skia calls that can be executed, and the output of is a bunch of bitmaps. These bitmaps are uploaded to the GPU, and the GPU helps out by compositing them together to give us the final picture on screen.
The thing to take away is that Skia's workload is directly affected by the styles you apply to your elements. If you use algorithmically heavy styles then Skia is going to have more work to do. Colt McAnlis has written an article on how CSS affects page render weight, so you should read that for more insight.
With all that said, paint work takes time to perform, and if we don’t reduce it we will run over our frame budget of ~16ms. Users will notice that we missed frames and see it as jank, which ultimately hurts the user experience of our app. We really don’t want that, so let’s see what kinds of things cause paint work to be necessary, and what we can do about it.
Whenever you scroll up or down in the browser it needs to repaint content before it appears onscreen. All being well that will just be a small area, but even if that’s the case the elements that need to be drawn could have complex styles applied. So just because you have a small area to paint doesn't mean it's going to happen quickly.
In order to see what areas are being repainted you can use the “Show Paint Rectangles” feature in Chrome’s DevTools (just hit the little cog in the lower right corner). Then, with DevTools open, simply interact with your page and you’ll see flashing rectangles show where and when Chrome painted a part of your page.
Scrolling performance is critical to your site's success; users really notice when your site or application doesn't scroll well, and they don't like it. We therefore have a vested interest in keeping the paint work light during scrolls so users don't see jank.
I've previously written an article on scrolling performance, so take a look at that if you want to know more about the specifics of scrolling performance.
Interactions are another cause of paint work: hovers, clicks, touches, drags. Whenever the user performs one of those interactions, let's say a hover, then Chrome will have to repaint the affected element. And, much as with scrolling, if there's a large and complex paint required you're going to see the frame rate drop.
Everyone wants nice, smooth, interaction animations, so again we will need to see if the styles that change in our animation are costing us too much time.
What happens if I scroll and I happen to move the mouse at the same time? It's perfectly possible for me to inadvertently "interact" with an element as I scroll past it, triggering an expensive paint. That, in turn, could push me through my frame budget of ~16.7ms (the time we need to stay under that to hit 60 frames per second). I've created a demo to show you exactly what I mean. Hopefully as you scroll and move your mouse you'll see the hover effects kicking in, but let's see what Chrome's DevTools makes of it:
In the image above you can see that DevTools is registering the paint work when I hover on one of the blocks. I've gone with some crazy heavy styles in my demo to make the point, and so I'm pushing up to and occasionally through my frame budget. The last thing I want is to have to do this paint work unnecessarily, and especially so during a scroll when there's other work to be done!
So how can we stop this from happening? As it happens the fix is pretty simple to implement. The trick here is to attach a scroll
handler that will disable hover effects and set a timer for enabling them again.  When you've stopped for long enough we figure it's safe to switch them back on again.
By changing this you’re affecting the user experience of your application, so trade wisely. Only you and your team will be able to make the call as to what is an acceptable level of delay before hover effects are enabled again.
Here's the code:
// Used to track the enabling of hover effects
var enableTimer = 0;
/*
* Listen for a scroll and use that to remove
* the possibility of hover effects
*/
window.addEventListener('scroll', function() {
clearTimeout(enableTimer);
removeHoverClass();
// enable after 1 second, choose your own value here!
enableTimer = setTimeout(addHoverClass, 1000);
}, false);
/**
* Removes the hover class from the body. Hover styles
* are reliant on this class being present
*/
function removeHoverClass() {
document.body.classList.remove('hover');
}
/**
* Adds the hover class to the body. Hover styles
* are reliant on this class being present
*/
function addHoverClass() {
document.body.classList.add('hover');
}
As you can see we use a class on the body to track whether or not hover effects are "allowed", and the underlying styles rely on this class to be present:
/* Expect the hover class to be on the body
before doing any hover effects */
.hover .block:hover {
…
}
And that's all there is to it!
Rendering performance is critical to users enjoying your application, and you should always aim to keep your paint workload under 16ms. To help you do that, you should integrate using DevTools throughout your development process to identify and fix bottlenecks as they arise.
Inadvertent interactions, particularly on paint-heavy elements, can be very costly and will kill rendering performance. As you've seen, we can use a small piece of code to fix that.
Take a look at your sites and applications, could they do with a little paint protection?
{% endblock %}


Create cards with their own face properties. Prepare decks of cards.
Protip to screenshot card on Chrome: Inspect element with id=cardPreview → [Windows] Ctrl + Shift + P / [Mac] Cmd + Shift + P → type "node screenshot" → Confirm and save in your directory of choice
Create cardsSome quick example text to build on the card title and make up the bulk of the card's content.


WITNESS LIST Public Education Committee (Subcommittee on Efficiency of Public Schools) July 8, 1998-1:30P Cooperative Purchasing For: Brashears, Gerald (TASB) On: Boorman, Chuck (GSC) Metzger, Jim (Region XX Service Centr) School District Debt On: Aikin, Bob (himself) Dawn, Lisa (TEA) Mendoza, Gilberto (SAO) Moak, Lynn (himself) Smith, Carol (SAO) School District Spending On: Canry, Thomas (TEA) Wisnoski, Joe (TEA) Texas School Performance Review On: Ressel, Betty (Comptroller's Office)


I'm a great project, so please
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Back


Your browser doesn't support the features required by impress.js, so you are presented with a simplified version of this presentation.
For the best experience please use the latest Chrome, Safari or Firefox browser.
msbuild MyCloudService.ccproj /t:Publish
or
cspack ServiceDefinition.csdef
/role:MyWorkerRole;MyWorkerRole\bin\Debug;MyWorkerRole.dll
/out:MyWorkerRole.cspkg
<ServiceConfiguration serviceName="Sample.Cloud" ....>
<Role name="Sample.Cloud.HardWorker">
<Startup>
<Task commandLine="MyStartup.cmd"
executionContext="elevated" />
</Startup>
<Instances count="1" />
<ConfigurationSettings>
<Setting name="SqlConnection"
value="TODO: Replace @ Deployment Time" />
<Setting name="BlobStorage"
value="TODO: Replace @ Deployment Time" />
</ConfigurationSettings>
</Role>
</ServiceConfiguration>
$uri = Get-AzureWinRMUri `
-ServiceName $serviceName `
-Name $vmName
$secPass = ConvertTo-SecureString $password `
-AsPlainText -Force
$cred = New-Object `
System.Management.Automation.PSCredential($user, $secPass)
Invoke-Command `
–ConnectionUri $uri `
–Credential $cred `
–ScriptBlock { `
Install-WindowsFeature `
-Name Application-Server `
}
function =>([scriptblock]$_sb_){
$_sb_.GetNewClosure()
}
then
$myName = "Matt"
Invoke-Command -ScriptBlock { mkdir $myName }
Invoke-Command -ScriptBlock . => { mkdir $myName }
Use a spacebar or arrow keys to navigate


{% extends "layout.html" %} {% block title %}Code Submissions{% endblock %} {% block head %} {{ super() }} {% endblock %} {% block content %}
Unzip the directory "workspace-kalvis" so that it located in the same subdirectory as your own workspace. Copy the ex03-alice/grading-default.sh or a similar grading file into your EX03 directory; make the script executable ("chmod u+x grading-default.sh") and run it. If your code needs other compiler options in order to run (and some tests failed because of this grading approach), please let me know by January 4, 2021. Every exercise has a different default grading script. (EX06 does not check your output file with the expected SVG file with diff; instead you can just visually compare the images - your SVG should show the same thing as the expected result.)
| ID | {% for testItem in gradingItem.testItems %} {% if testItem.type != "ignored" %}{{testItem.label}} | {% endif %} {% endfor %}Total | Notes | |
|---|---|---|---|---|
| {{student.studID}} | {% else %}{{student.studID}} | {% endif %} {% for gg in student.grades %}{{gg}} | {% endfor %}{{student.total}} | {{student.notes}} |


Compromise a RODC Admin to Compromise Accounts with Cached Passwords on the RODC
One way to do this is to go after accounts with local admin rights on the RODC. Delegating admin rights to a RODC is easy: simply add a group to the Manager field on the RODC account. It’s just as simple to determine what group has RODC local admin rights by enumerating RODC computer accounts and the ManagedBy attribute.
Since Read-Only Domain Controllers are not supposed to be managed by Active Directory admin accounts (except in limited scenarios), finding a RODC admin account to compromise often isn’t difficult.
First, determine what group manages the RODC by enumerating the RODC managedby attribute.
Then enumerate the RODC admin groups membership.
Interestingly enough, we often find a mix of lower level accounts (user accounts) along with server admin accounts in RODC admin groups. This provides an interesting escalation path of its own since the best practice is to enable the RODC admin group account passwords are cached on the RODC.


Male Female Other
Email: Password:
Birthday: Month January February March Day 1 2 3 4 5 Year 2000 2001 2002
I agree to the terms and conditions


Soaplab2 (or Soaplab) is a tool that can automatically generate and deploy Web Services on top of existing command-line analysis programs. It is especially well suited for applications with well described input and output parameters, such as EMBOSS (a package of Open Source software for sequence analysis). Soaplab allows integration of many applications within a single programming interface.
Soaplab can also interoperate with other Web Services and can create Web Services on top of existing web resources (e.g. extracting data from a third-party web page and providing its data as a Web Service) - a sub-project called Gowlab. [ An old documentation available here. ]
Also, Soaplab will work for you with the modified first question: You wish to grab (screen-scrape) data from a web page (more about this in the Gowlab sub-project).
You do not need to be a programmer in order to benefit from Soaplab. Soaplab generates everything needed for creating and running your Web services from description files (which you have to create).
Peter Rice's group at European Bioinformatics Institute is the major driving force. Especially thanks to Mahmut Uludag, Alan Bleasby, Jon Ison, and Tom Oinn (you know Taverna, don't you?).
Equally helpful is Peter Ernst from the Sandor Suhai's group at German Cancer Research Center. Sebastien Moretti from University of Lausanne was helpful with testing and maintenance of batch test sets.
The funding and support come from various sources, depending mostly on the individuals involved. The significant contribution, especially in 2007, came from the International Rice Research Institute (including the Generation Challenge Programme), and from the BioinfoGRID project. Project was also supported by the European Comission through the EMBRACE Network of Excellence by its funding for the EBI Soaplab Web Services.
The tooltips library used in the Spinet client is credited to TwinHelix Designs. Most of the icons in the Spinet client were shamelessly stolen from the open-source project Eclipse.
The documents icons were created at GlassGiant.com.


It defines my family very well that the most excitement my wife has expressed during unpacking into our new house was finding a taxidermied deer butt.
9/19/2022, 6:35:32 PM
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link--- layout: tweet ---
It defines my family very well that the most excitement my wife has expressed during unpacking into our new house was finding a taxidermied deer butt.
9/19/2022, 6:35:32 PM
Favs: 3
Retweets: 0
linkThe aforementioned deer butt
9/19/2022, 6:35:34 PM
Favs: 1
Retweets: 0
linkThis treasure was plastic wrapped to our car at our wedding. When we brought it home and Amber insisted on displaying it in the entry of our apartment, I knew I’d married well.
9/19/2022, 6:35:34 PM
Favs: 4
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link


2019-2020 Track and Field Meet Schedule
Athletic Handbook for Track and Field
Varsity Track Standards
Lanier Physical Form
Concussion Awareness Form
Sudden Cardiac Arrest Awareness Form


New SuperStrength H2O
plus will knock out any stain.
Look for new
SuperStrength
H2O plus in a stream near you.
NUTRITION INFORMATION (void where prohibited) Calories Grams USRDA /Serving of Fat Moisture Regular 3 4 100% Unleaded 3 2 100% Organic 2 3 99% Sugar Free 0 1 110%