webdriver_test_tools.pageobject.nav module¶
-
class
webdriver_test_tools.pageobject.nav.
NavLinkObject
(driver, link_dict, site_config)[source]¶ Bases:
webdriver_test_tools.pageobject.base.BasePage
Page object prototype for nav links
-
class
ActionTypes
[source]¶ Bases:
object
Link click/hover action types
-
PAGE
= 'page'¶
-
SECTION
= 'section'¶
-
MENU
= 'menu'¶
-
NONE
= 'none'¶
-
CLICK_ACTIONS
= ['page', 'section', 'menu', 'none', None]¶
-
HOVER_ACTIONS
= ['menu', 'none', None]¶
-
REQUIRES_TARGET
= ['page', 'section']¶
-
-
find_link_element
()[source]¶ Returns the
WebElement
object located byself.locator
Shorthand for
self.find_element(self.locator)
- Returns
WebElement
object for the link
-
click_link
(scroll_to=False)[source]¶ Click the link
- Parameters
scroll_to – (Default: False) If True, scroll to the link first before clicking (used for non-fixed navs)
- Returns
Return value depends on
self.click_action
:’page’: Returns the URL to the link target
’section’: Returns the target section ID (prefixed with ‘#’)
’menu’: Returns a
NavMenuObject
instanceNone: Returns
None
-
hover_over_link
(scroll_to=False)[source]¶ Hover over the link element
- Parameters
scroll_to – (Default: False) If True, scroll to the link first before hovering (used for non-fixed navs)
- Returns
NavMenuObject
instance (orNone
if no hover action is defined)
-
class
-
class
webdriver_test_tools.pageobject.nav.
NavMenuObject
(driver, menu_dict, site_config)[source]¶ Bases:
webdriver_test_tools.pageobject.base.BasePage
Page object prototype for dropdown/collapsible nav menus
-
find_menu_element
()[source]¶ Returns the
WebElement
object located byself.locator
Shorthand for
self.find_element(self.locator)
- Returns
WebElement
object for the menu
-
click_link
(link_name)[source]¶ Click a link in the menu
- Parameters
link_name – Name of the link (specified in YAML or link dictionary) i.e. a valid key in
self.links
- Returns
The returned value of clicking the link. See
NavLinkObject.click_link()
for possible values- Raises
KeyError – If
link_name
is not a valid key inself.links
-
hover_over_link
(link_name)[source]¶ Hover over a link in the menu
- Parameters
link_name – Name of the link (specified in YAML or link dictionary) i.e. a valid key in
self.links
- Returns
The returned value of hovering over the link. See
NavLinkObject.hover_over_link()
for possible values- Raises
KeyError – If
link_name
is not a valid key inself.links
-
-
class
webdriver_test_tools.pageobject.nav.
NavObject
(driver)[source]¶ Bases:
webdriver_test_tools.pageobject.yaml.YAMLParsingPageObject
Page object prototype for navbars
Subclasses should set the following attributes:
- Variables
NavObject.YAML_FILE – Path to a YAML file representing the navbar
NavObject.SITE_CONFIG – Test project’s
SiteConfig
class. Used forNavLinkObject
instances to determine any relative URLs specified for link targets
The following attributes are determined based on the contents of
YAML_FILE
(or should be set in subclasses ifYAML_FILE
isNone
):- Variables
NavObject.FIXED – (Default: True) True if element is a fixed navbar, False otherwise. If set to False in a subclass,
click_page_link()
andhover_over_page_link()
will scroll the target link into view before interacting with itNavObject.COLLAPSIBLE – (Default: False) True if the navbar is collapsible (e.g. for hamburger menus). If set to True,
MENU_LOCATOR
,EXPAND_BUTTON_LOCATOR
, and (optionally)COLLAPSE_BUTTON_LOCATOR
should also be set
For collapsible navs, these additional attributes should also be specified in
YAML_FILE
(or should be set in subclasses ifYAML_FILE
isNone
):- Variables
NavObject.MENU_LOCATOR – (Required for collapsible) Locator for the collapsible menu element
NavObject.EXPAND_BUTTON_LOCATOR – (Required for collapsible) Locator for the button that expands the nav menu
NavObject.COLLAPSE_BUTTON_LOCATOR – (Optional) Locator for the button that collapses the nav menu. If unspecified, this will be set to the same value as
EXPAND_BUTTON_LOCATOR
Note
MENU_LOCATOR
,EXPAND_BUTTON_LOCATOR
, andCOLLAPSE_BUTTON_LOCATOR
will only be parsed from YAML if not already set in the subclass. This allows for a non-collapsible nav that parses YAML to be extended in a subclass withCOLLAPSIBLE = True
without re-writing the YAML file. The subclass would only need to setMENU_LOCATOR
,EXPAND_BUTTON_LOCATOR
, and (optionally)COLLAPSE_BUTTON_LOCATOR
The following attribute is set based on the ‘links’ key parsed from
YAML_FILE
(or parsed fromLINK_DICTS
, which should be set in subclasses ifYAML_FILE
isNone
):- Variables
NavObject.links – A dictionary mapping link names to the corresponding
NavLinkObject
instances. The keys correspond with thename
keys in the YAML representation of the navbar (or the ‘name’ keys inLINK_DICTS
ifYAML_FILE
isNone
)
If
YAML_FILE
isNone
, subclasses must set the following attribute:- Variables
NavObject.LINK_DICTS – List of link dictionaries. These are used to initialize the
NavLinkObject
instances inlinks
at runtime. These dictionaries use the same syntax as YAML links
-
SITE_CONFIG
= None¶
-
FIXED
= True¶
-
COLLAPSIBLE
= False¶
-
MENU_LOCATOR
= None¶
-
COLLAPSE_BUTTON_LOCATOR
= None¶
-
EXPAND_BUTTON_LOCATOR
= None¶
-
LINK_DICTS
= []¶
-
links
= {}¶
-
parse_yaml
(file_path)[source]¶ Parse a YAML representation of the nav object and set attributes accordingly
See YAML NavObjects doc for details on syntax.
- Parameters
file_path – Full path to the YAML file
-
no_yaml_init
()[source]¶ Initialize
self.links
using values inLINK_DICTS
-
click_link
(link_name)[source]¶ Click a link on the navbar
- Parameters
link_name – Name of the link (specified in YAML or link dictionary) i.e. a valid key in
self.links
- Returns
The returned value of clicking the link. See
NavLinkObject.click_link()
for possible values- Raises
KeyError – If
link_name
is not a valid key inself.links
-
hover_over_link
(link_name)[source]¶ Hover over a link in the navbar
- Parameters
link_name – Name of the link (specified in YAML or link dictionary) i.e. a valid key in
self.links
- Returns
The returned value of hovering over the link. See
NavLinkObject.hover_over_link()
for possible values- Raises
KeyError – If
link_name
is not a valid key inself.links
-
click_expand_button
()[source]¶ Click the button to expand the nav menu
Note
For collapsible navs only. If
COLLAPSIBLE
isFalse
, a warning will be raised and the method will return
-
click_collapse_button
()[source]¶ Click the button to collapse the nav menu
Note
For collapsible navs only. If
COLLAPSIBLE
isFalse
, a warning will be raised and the method will return
-
is_expanded
()[source]¶ Check if the nav menu is expanded
Note
For collapsible navs only. If
COLLAPSIBLE
isFalse
, a warning will be raised and the method will returnThis method checks if the element located by
MENU_LOCATOR
exists and is visible. This should be sufficient for many common implementations of collapsible navs, but can be overridden if this isn’t a reliable detection method for an implementation- Returns
True if the nav menu is expanded, False if it’s collapsed


Last night I submitted my first pre-registration to the OSF.io Pre-registration challenge.
The study is a Bayesian meta-analysis of studies using video game avatars to influence health behaviours and attitudes. The process involved the following:
Deconstructing a previous meta-analysis
Initially I wanted to learn meta-analytical methods by using previous data rather than beating my own data into submission. This was a difficult process since:
the supplementary data was a pdf with that weird tendancy to select content in random patterns
The methods section didn’t provide enough detail to reproduce their methods
On acquiring the script that the authors used to transform their data, I was unable to reproduce their descriptive statistics.
That aside, I was able to build several Bayesian models and compare them using WAIC using the brms package. I presented the results at a Bayesian Curriculum Conference in September (slides and scripts can be found here https://osf.io/sbh78/).
Writing a PRISMA statement
The next step in the process was to nail down exactly what I was going to do in the meta-analysis. This involved following the PRISMA guidelines to write a description of my rationale, search strategy, analysis methods, controls for risk of bias and study quality. I followed the guidelines from @moher2015preferred for this and found it to be very useful for planning my project.
Adapting the statement for OSF
This was an unexpected turn. After spending a weekend writing my PRISMA statement I found that it did not map directly onto the OSF questions so I had to adapt a number of the PRISMA items for the OSF document. I understand that the process is less rigid if you’re not entering the pre-registration competition.
Now I wait! As part of the competition each submission is reviewed for the degree to which it answers each of the questions. This is not the same as peer review - i.e. the quality of the content is not reviewed.


"NiftyTelnet 1.1 SSH r3 is an enhanced version of Chris Newman's NiftyTelnet 1.1 application which adds support for encrypted terminal sessions using the SSH (Secure Shell) protocol. Please read the included Readme file before distributing this version."
"MacSSH is a modified version of BetterTelnet with SSH2 support. [...] The only SSH2 client for Mac OS that I could find is a commercial product thats costs more than $100, and it crashes my Mac when closing a session... Since it's best to do things by oneself, here's MacSSH."
"Fugu SSH is a Mac OS X graphical frontend to OpenSSH's Secure File Transfer application (SFTP). Fugu allows you to take advantage of SFTP's security without having to sacrifice the ease of use found in a GUI. Fugu also includes support for SCP files transfers, and the ability to create secure tunnels through SSH."
"Cyberduck is an open source SFTP (SSH Secure File Transfer) and FTP browser licenced under the GPL. It has been built from the ground up with usability in mind, having the same consistent graphical user interface for both SFTP and FTP browsing. Multiple connections are supported. [...] Core system technologies such as the Keychain and Rendezvous are supported."


This is a test of the soon-to-be homepage of the SJAM Compsci Club. I mostly ripped the CSS elements from the Skeleton main website.
If you have the time, please go to the Skeleton documentation.
There are still many things to do, they include:
- Have JS automatically generate this homepage, so we can have a feed of the most recent posts.
- Implement a navigational bar at the top. (one of those cool ones that can be both static and dynamic, like on the skeleton website.)
- FIX: Remove any unnecessary fat from the CSS files. I think the fonts are messed up. (probably because of something I did :> .)
- Other stuff on the Gitlab readme.


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BF4 Plugin Scorpion - Better Battlelog Forums #133305
Sitemap
17. January 2015 18:41
Topicstarter
LevScorpion83
Thread for creating BF 4 Emblem
17. January 2015 20:31
BrainFooLong
Administrator
Is there any reasonable reason for this thread?
If not, i'm gonna close this one.


Stenography uses AI to decipher code for you.
It's like pair programming, but with a robot.
Join the Discord:
/*
PM Explanation:
This code is registering two actions,
one when the painting's pointer enters and another when it leaves.
The first action scales the painting to twice its size on hover,
while the second scales it back down to 1x1 on hover.
Dev Explanation:
--Variables:--
painting: the canvas
scene: the scene
painting.actionManager: a BABYLON.ActionManager object that is used
to register actions for the canvas
painting.scaling: a new BABYLON.Vector3 object that is set to 2, 2, 2
when OnPointerOverTrigger is called
and 1, 1, 1 when OnPointerOutTrigger is called
--What's it Doing:--
The code is registering two actions,
one for when the painting pointer enters
and another for when it leaves.
The first action will scale the painting to a 2x2 square on hover.
The second action scales the painting back down to 1x1 on hover
*/
var scaleOnHover = (painting, scene) => {
painting.actionManager = new BABYLON.ActionManager(scene);
painting.actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOverTrigger,
}, function () {
painting.scaling = new BABYLON.Vector3(2, 2, 2);
})
);
painting.actionManager.registerAction(
new BABYLON.ExecuteCodeAction({
trigger: BABYLON.ActionManager.OnPointerOutTrigger,
}, function () {
painting.scaling = new BABYLON.Vector3(1, 1, 1);
})
);
}


Consider the following Jison grammar:
%lex %% \s+ { /* skip whitespace */ } "the"|"a" { return "ARTICLE"; } "go"|"jump"|"run"|"like"|"eat" { return "VERB"; } "dog"|"cat"|"fish"|"fox"|"moose" { return "NOUN"; } "blue"|"red"|"orange"|"white"|"big"|"small" { return "ADJECTIVE"; } "quickly"|"easily"|"slowly" { return "ADVERB"; } "over"|"under"|"around"|"through"|"between" { return "PREPOSITION"; } "."|"!" { return "PUNCTUATION"; } <<EOF>> { return "EOF"; } . { return "INVALID"; } /lex %start ss %% /* language grammar */ ss : s "EOF" ; s : nphrase "VERB" "PUNCTUATION" | nphrase "VERB" vmodifier "PUNCTUATION" | nphrase "VERB" nphrase "PUNCTUATION" ; nphrase : modifiednoun | "ARTICLE" modifiednoun ; modifiednoun : "NOUN" | nmodifier modifiednoun ; nmodifier : "ADJECTIVE" | "ADVERB" nmodifier ; vmodifier : "ADVERB" | "ADVERB" vmodifier | "PREPOSITION" nphrase ;
Now consider the following five strings:
How many of these strings are parsed successfully according to the grammar above?
3
For this problem, you must focus on the details of the given grammar instead of relying on your vast experience with actual English sentences.


JavaScript arrays are used to store multiple values in a single variable. An array is a special variable, which can hold more than one value at a time.
var numbers = [ 1, 2, 3, 4]
To add an element to an existing array, use the .push method. This adds the element to the end of the array.
var fruits = ["Banana", "Orange", "Apple", "Mango"];
fruits.push("Lemon");
fruits;
["Banana", "Orange", "Apple", "Mango, "Lemon"]
To remove an element from an array use the .pop() method. This will remove the last element from the array (the method does not accept an argument).
var fruits = ["Banana", "Orange", "Apple", "Mango"];
fruits.pop();
fruits;
["Banana", "Orange", "Apple"]


{% macro displayPitches(pitch_list)%} {% for pitch in pitch_list %}
posted by {{pitch.name}} on {{pitch.posted}}
{% endfor %} {% endmacro %} {% macro displayComments(comments_list)%} {% for comment in comment_list %}{{comment.get_comments()}}
{{comment.posted}}{% endfor%} {% endmacro %} {% macro displayPersonalPitches(pitch_list)%} {% for pitch in pitch_list %}
{{pitch.pitch}}
{% endfor%} {% endmacro %}


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Rafid Mahmood
I am an Assistant Professor at the Telfer School of Management in the University of Ottawa. I am also a part-time Sr. Research Scientist at the NVIDIA Toronto AI Lab.
I am interested in the operational challenges behind the deployment and use of AI systems. I use deep learning and data-driven optimization for problems where the typical forms of large-scale data collection and model tuning are prohibitive. My work addresses ML technology (e.g., computer vision systems), healthcare (e.g., personalized medicine), and finance (e.g., portfolio optimization). I am also interested in general data science problems (e.g., sports analytics).
Students interested in (Undergraduate/Masters/PhD) supervision at Telfer are welcome to contact me here with a CV and transcript.
Graduate students interested in internships at NVIDIA are welcome to contact me here with a CV and summary of research interests.
News
| Aug 20, 2023 | Our paper Bridging the Sim2RealGap with CARE: Supervised Detection Adaptation with Conditional Alignment and Reweighting was accepted with minor revisions at TMLR. |
|---|---|
| Jun 24, 2023 | Our paper Got (Optimal) Milk? Pooling Donations in Human Milk Banks with Machine Learning and Optimization is a Finalist for the MSOM 2023 Practice-Based Research Competition and will be presented in a special seminar at MSOM 2023. |
| May 30, 2023 | Our paper Got (Optimal) Milk? Pooling Donations in Human Milk Banks with Machine Learning and Optimization won Runner Up for the POMS 2023 College of Healthcare Operations Management Best Paper Prize and Honorable Mention for the CORS 2023 Practice Prize. |
| Sep 14, 2022 | Our paper Optimizing Data Collection for Machine Learning was accepted at NeurIPS 2022. |
| Mar 3, 2022 | Our paper How Much More Data Do I Need? Estimating Requirements For Downstream Tasks was accepted at CVPR 2022. |


Denis Blumstein
Revision : 1.4.2
Michi-c is a Go gtp engine. This means that
Put simply, this means that the program reads commands like
It is perfectly possible to play games with michi-c that way. But it becomes fastidious very soon.
Luckily Markus Enzenberger has built a wonderful program named gogui [2] that allows us to play interactively with michi using the mouse and a graphical display of a board (and much more as we will see in the next section).
So this manual is for you if you need information
References
[1] Gtp Go Text Protocol : http://www.lysator.liu.se/~gunnar/gtp/
[2] Gogui : http://gogui.sourceforge.net/
[3] Smart Game Format : http://www.red-bean.com/sgf
Prerequisite we suppose that gogui has been installed on your system and is working well (tested by playing manually a few moves for example)
The first thing is to add michi-c to the list of programs known by gogui. This is done by selecting "New Program" in the "Program" menu as shown in figure 1 below (See the gogui documentation chapter 4.)
Then a windows pops up with two text fields to fill (fig.2). In the command field enter
/absolute/path/to/michi gtp
This will run michi-c with the default parameters. In section 4 you will see how these parameters can be changed at initialization time.
I recommend that you enter the absolute path where the michi executable is.
In the working directory field enter any existing directory you like. This is where the michi log file will go.
If you get a new window as shown in fig. 3 when you click OK, then it seems that you are done.
What happens is that gogui has began to talk to michi. It has asked for its name and its version. The fact that the window has appeared shows that michi has answered correctly. Before you validate the introduction of michi-c in the list of programs known by gogui (by clicking OK), you have the opportunity to change the label which, by default is the name of the program. This can be useful to have many versions of the same program but with different parameter settings. (it is always possible to change it afterwards, using the "Edit Program" entry in the Program menu).
michi-c is now usable in gogui and you can begin to play with it.
But before playing, I strongly recommend that you install the large patterns provided by Petr Baudis at http://pachi.or.cz/michi-pat/ (see INSTALL.md). If you don't do this michi-c will be much weaker and playing experience will be much worse. Once the files are unpacked, patterns.prob and patterns.spat must be placed in the working directory (or make a link on them in the working directory).
You play just by clicking on the intersection you want to play and as soon as you have played the program begins to "think" and will reply after a few seconds (the computer color has been set to white at initialization and can be changed in the menu Game, see fig.4).
Troubleshooting If you have not been as lucky as described in the above paragraphs, the best advice I could give is to verify that the command field is correct. On Linux or MacOS X the easy way to do it is to try to execute this command in a terminal.
Then type name and the program should answer:
= michi-c
and wait for another command. You can then try help to obtain a list of all available commands. quit will leave michi.
Normally, if you had trouble in running michi in gogui, something wrong should happen in the previous sequence. This should give you enough feedback, either from the shell (if you made an error in the path) or from michi, for you to undersand what the problem is and to correct it.
If you are still in trouble, maybe is it time to read the section 4 "Troubleshooting" in the INSTALL file.
After you have played some moves with michi, you may want to know what is its estimate of the position. You can obtain this information from commands accessible in the Analyze commands window (as in fig6. below).
If this window is not visible, you can obtain it by selecting the "Analyze commands" entry in the Tool Menu.
Any of the analyze commands can be run either by double clicking on it or by selecting a command and clicking on the Run button. It is also possible to have a command executed automatically after each move.
The first three commands are for changing parameters that control the behavior of michi-c. They will be described in next subsection (2.4).
The other commands give meaningful answer only just after michi-c has played its move.
Status Dead
mark the stones estimated as dead by michi-c (not always accurate as you will notice).
All the graphics commands (marked with a gfx prefix in the Analyze commands windows) can also be updated at regular intervals during the search providing an animation that can be fun to watch.
This is done by setting the Live gfx and Live gfx interval parameters in the General Parameters setting window as seen on the figure 12 below.
By running one of the three commands General Parameters, Tree Policy Parameters or Random Policy Parameters you will get a new window (respectively shown in fig.12, fig.13 and fig.14) that will allow you to change the parameters at any moment when michi is not thinking.
The modification process is natural and does not need any explanation.
There has not been any particular thought about the order of the parameters and it could certainly be improved.
Definitions:
use_dynamic_komi dynamic komi is used in the current version of michi-c only for handicap games (linear version). It can be enabled or disabled. komi_per_handicap_stone this value multiplied by the number of handicap stones will be the delta komi at the beginning of the game play_until_the_end when checked this option disallows early passing (useful on cgos) random_seed random seed. Should normally be a positive integer -1 generate a true random seed that will be different each time michi-c is restarted REPORT_PERIOD number of playouts between each report by michi on the standard output note: useful only if verbosity > 0 verbosity 0, 1 or 2 : control the verbosity of michi on the standard output RESIGN_THRES winrate threshold (in [0.0,1.0]. When the winrate becomes below this threshold, michi resign FASTPLAY20_THRES if at 20% playouts winrate is > FASTPLAY20_THRES, stop reading FASTPLAY5_THRES if at 5% playouts winrate is > FASTPLAY5_THRES, stop reading Live_gfx None, best_moves, owner_map, principal_variation or visit_count if different from None, gogui will display at regular intervals the same graphics as in figures 8 to 11. Live_gfx_interval the interval (number of playouts) between live graphics refresh
Definitions:
N_SIMS Number of simulations per move (search). Note: michi-c use a different value when playing with time limited constraints RAVE_EQUIV number of visits which makes the weight of RAVE simulations and real simulations equal EXPAND_VISITS number of visits before a node is expanded PRIOR_EVEN should be even. This represent a 0.5 prior PRIOR_SELFATARI NEGATIVE prior if the move is a self-atari PRIOR_CAPTURE_ONE prior if the move captures one stone PRIOR_CAPTURE_MANY prior if the move captures many stones PRIOR_PAT3 prior if the move match a 3x3 pattern PRIOR_LARGEPATTERN multiplier for the large patterns probability note: most moves have relatively small probability PRIOR_CFG[] prior for moves in cfg distance 1, 2, 3 PRIOR_EMPTYAREA prior for moves in empty area. Negative for move on the first and second lines Positive for move on the third and fourth lines
Definitions:
PROB_HEURISTIC_CAPTURE (0.90) probability of heuristic capture suggestions being taken in playout PROB_HEURISTIC_PAT3 (0.95) probability of heuristic 3x3 pattern suggestions being taken in playout PROB_SSAREJECT (0.90) probability of rejecting suggested self-atari in playout PROB_RSAREJECT (0.50) probability of rejecting random self-atari in playout this is lower than above to allow nakade
The list of all gtp commands understood by michi-c (version 1.4) is described in the following sections.
The following standard gtp commands are implemented. Please refer to [1] for the specification of each command.
protocol_version, name, version, known_command, list_commands, quit, boardsize, clear_board, komi, play, genmove, set_free_handicap, loadsgf, time_left, time_settings, final_score, final_status_list, undo
The standard is implemented exept for
These limitations will be removed in some next release.
Please refer to [2] for the specification of each command.
gogui-analyze_commands, gogui-play_sequence, gogui-setup, gogui-setup_player, gg-undo, kgs-genmove_cleanup
Maybe the most important commands to know from a user point of view are the three commands param_general, param_playout and param_tree that allow us to change the parameters controlling the behavior of michi-c during the game.
If you give no argument to the command it will simply print the current value of all the parameters it controls, else you must give two arguments : the name of a parameter and the value you want to give to it.
If the given name is not known from the command, it is ignored and the command behaves as if it was called without argument.
The names recognized by these commands are those described in section 2.4.
param_general:
Function: Read or write internal parameters of michi-c (General) Arguments: name value or nothing Fails: No value (if only a name was given) Returns: A string formatted for gogui analyze command of param type
param_playout:
Function: Read or write internal parameters of michi-c (Playout Policy) Arguments: name value or nothing Fails: No value (if only a name was given) Returns: A string formatted for gogui analyze command of param type
param_tree:
Function: Read or write internal parameters of michi-c (Tree Policy) Arguments: name value or nothing Fails: No value (if only a name was given) Returns: A string formatted for gogui analyze command of param type
best_moves:
Function: Build a list of the 5 best moves (5 couples: point winrate) Arguments: none Fails: never Returns: A string formatted for gogui analyze command of pspair type
owner_map:
Function: Compute a value in [-1,1] for each point: -1 = 100% white, 1=100 % black Arguments: none Fails: never Returns: A string formatted for gogui analyze command of gfx/INFLUENCE type
principal_variation:
Function: Compute the best sequence (5 moves) from the current position Arguments: none Fails: never Returns: A string formatted for gogui analyze command of gfx VAR type
score_histogram:
Function: Build histogram of playout scores Arguments: none Fails: never Returns: A string formatted for gogui analyze command of hstring type
visit_count:
Function: Compute a value in [0,1] for each point: 0 = never, 1= most visited Arguments: none Fails: never Returns: A string formatted for gogui analyze command of gfx/INFLUENCE type
When michi is run from the command line without any parameter or as:
$ ./michi -h
it will write a simple usage message:
usage: michi mode [config.gtp] where mode = * gtp play gtp commands read from standard input * mcbenchmark run a series of playouts (number set in config.gtp) * mcdebug run a series of playouts (verbose, nb of sims as above) * tsdebug run a series of tree searches * defaults write a template of config file on stdout (defaults values) * selfplay run a sequence of self play games and * config.gtp an optional file containing gtp commands
The most commonly used mode values are gtp and defaults.
Mode gtp launches the gtp loop that will be ended by sending the command quit to michi.
Mode defaults print on the standard output the current default value of every modifiable parameter in michi and leave immediately.:
param_general use_dynamic_komi 0 param_general komi_per_handicap_stone 7.0 param_general play_until_the_end 0 param_general random_seed 1 param_general REPORT_PERIOD 200000 param_general verbosity 2 param_general RESIGN_THRES 0.20 param_general FASTPLAY20_THRES 0.80 param_general FASTPLAY5_THRES 0.95 param_general Live_gfx None param_general Live_gfx_interval 1000 param_tree N_SIMS 2000 param_tree RAVE_EQUIV 3500 param_tree EXPAND_VISITS 8 param_tree PRIOR_EVEN 10 param_tree PRIOR_SELFATARI 10 param_tree PRIOR_CAPTURE_ONE 15 param_tree PRIOR_CAPTURE_MANY 30 param_tree PRIOR_PAT3 10 param_tree PRIOR_LARGEPATTERN 100 param_tree PRIOR_CFG[0] 24 param_tree PRIOR_CFG[1] 22 param_tree PRIOR_CFG[2] 8 param_tree PRIOR_EMPTYAREA 10 param_playout PROB_HEURISTIC_CAPTURE 0.90 param_playout PROB_HEURISTIC_PAT3 0.95 param_playout PROB_SSAREJECT 0.90 param_playout PROB_RSAREJECT 0.50
This list is interesting in itself.
In addition by redirecting it to a file, you obtain a configuration file that you can use as the optional parameter (config.gtp).
When michi is used in gtp mode with this second argument, all the gtp commands placed in the config.gtp file will be executed at initialization.
This feature can be used to modify the default parameters or for example to load a given position from a SGF file.
The three other modes mcbenchmark, mcdebug, tsdebug or selfplay are, as their name suggest useful mainly for debugging and benchmarking.


{{Waterloo}}
The ability re-purpose sgRNAs to guide Cas9 to new target sites currently requires re-cloning the entire 500 base pair sgRNA sequence . By inserting restriction enzyme sites flanking the 20 base pair guide sequence of sgRNA, researchers will have the ability to more easily swap in new targets for Cas9. By taking advantage of the existence of a single "G" nucleotide at the bottom of the first stem-loop that doesn't follow complementarity with the opposing nucleotide in the sgRNA scaffold, we were able to insert a restriction enzyme site without also introducing that site downstream in the original DNA sequence. We then placed another restriction site after the U6 promoter but before the gRNA to complete the swap. Our experiments showed that this modified version of the sgRNA was still capable of working to silence gene expression with a dCas9 in similar level as the none modified.
Being able to target DNA at different protospacer adjacent motif (PAM) site will allow scientists to target a larger portion of the genome. "Dead" Cas9 (dCas9) allows for easier analysis of products because the DNA still remains intact. Kleinstiver et al proposed an EQR variant of Cas9 with three amino acid substitutions. This new proposed version of Cas9 targeted an NGAG PAM sequence. Our design was to make these three amino acid substitutions in dCas9 and try to target an NGAG PAM site in GFP.
Kleinstiver et al. recently demonstrated modified spCas9 with altered PAM specificity . Their results motivated us to explore computational methods of assessing spCas9 mutants for altered PAM specificity profiles. We created an analysis pipeline using python that makes use of PyRosetta, a well known molecular dynamics toolkit. Our suite of scripts is described in our Modeling and Software pages.
By integrating an expression cassette that included Cas9 and three sgRNAs that target the CaMV genome in an important coding sequence into the shuttle vector pCAMBIA, we'll be able to integrate that cassette into the Arabidopsis genome using nature's genetic engineer, Agrobacterium.
To model our antiviral application, we looked at the antiviral effects of CRISPR/Cas9 targeting on three scales: CaMV genomes, plant cells and plant leaves. Details of our modeling approach, and how it influenced our design, are provided in our Modeling pages.


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set-expr.cpp File Reference
(Revision: 11553)
#include <gecode/minimodel.hh>
Go to the source code of this file.
Classes | |
| class | Gecode::MiniModel::SetNonLinExpr |
| Integer valued set expressions. More... | |
Namespaces | |
| namespace | Gecode |
Gecode toplevel namespace | |
| namespace | Gecode::MiniModel |
Minimalistic modeling support. | |
Functions | |
| SetExpr | Gecode::operator& (const SetExpr &, const SetExpr &) |
| Intersection of set expressions. | |
| SetExpr | Gecode::operator| (const SetExpr &, const SetExpr &) |
| Union of set expressions. | |
| SetExpr | Gecode::operator+ (const SetExpr &, const SetExpr &) |
| Disjoint union of set expressions. | |
| SetExpr | Gecode::operator- (const SetExpr &) |
| Complement expression. | |
| SetExpr | Gecode::operator- (const SetExpr &, const SetExpr &) |
| Difference of set expressions. | |
| SetExpr | Gecode::singleton (const LinExpr &) |
| Singleton expression. | |
| SetExpr | Gecode::inter (const SetVarArgs &) |
| Intersection of set variables. | |
| SetExpr | Gecode::setunion (const SetVarArgs &) |
| Union of set variables. | |
| SetExpr | Gecode::setdunion (const SetVarArgs &) |
| Disjoint union of set variables. | |
| LinExpr | Gecode::cardinality (const SetExpr &) |
| Cardinality of set expression. | |
| LinExpr | Gecode::min (const SetExpr &) |
| Minimum element of set expression. | |
| LinExpr | Gecode::max (const SetExpr &) |
| Minimum element of set expression. | |
| SetVar | Gecode::expr (Home home, const SetExpr &e) |
| Post set expression and return its value. |


Introduction to Kotlin Coroutines on the JVM
Kotlin 1.1 introduced coroutines, a new way of writing asynchronous, non-blocking code (and much more). In this tutorial we will go through some basics of using Kotlin coroutines with the help of the kotlinx.coroutines
library, which is a collection of helpers and wrappers for existing Java libraries.
Setting up a project
Gradle
In IntelliJ IDEA go to File -> New > Project…:
Then follow the wizard steps. You'll have a build.gradle
file created with Kotlin configured according to this document.
Make sure it's configured for Kotlin 1.1 or higher.
Since coroutines have the experimental status in Kotlin 1.1, by default the compiler reports a warning every time they are used. We can opt-in for the experimental feature and use it without a warning by adding this code to build.gradle
:
apply plugin: 'kotlin'
kotlin {
experimental {
coroutines 'enable'
}
}
Since we'll be using the kotlinx.coroutines
, let's add its recent version to our dependencies:
dependencies {
...
compile "org.jetbrains.kotlinx:kotlinx-coroutines-core:0.21"
}
This library is published to Bintray JCenter repository, so let us add it:
repositories {
jcenter()
}
That's it, we are good to go and write code under src/main/kotlin
.
Maven
In IntelliJ IDEA go to File -> New > Project… and check the Create from archetype box:
Then follow the wizard steps. You'll have a pom.xml
file created with Kotlin configured according to this document.
Make sure it's configured for Kotlin 1.1 or higher.
Since coroutines have the experimental status in Kotlin 1.1, by default the compiler reports a warning every time they are used. We can opt-in for the experimental feature and use it without a warning by adding this code to pom.xml
:
<plugin>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-maven-plugin</artifactId>
...
<configuration>
<args>
<arg>-Xcoroutines=enable</arg>
</args>
</configuration>
</plugin>
Since we'll be using the kotlinx.coroutines
, let's add its recent version to our dependencies:
<dependencies>
...
<dependency>
<groupId>org.jetbrains.kotlinx</groupId>
<artifactId>kotlinx-coroutines-core</artifactId>
<version>0.21</version>
</dependency>
</dependencies>
This library is published to Bintray JCenter repository, so let us add it:
<repositories>
...
<repository>
<id>central</id>
<url>http://jcenter.bintray.com</url>
</repository>
</repositories>
That's it, we are good to go and write code under src/main/kotlin
.
My first coroutine
One can think of a coroutine as a light-weight thread. Like threads, coroutines can run in parallel, wait for each other and communicate. The biggest difference is that coroutines are very cheap, almost free: we can create thousands of them, and pay very little in terms of performance. True threads, on the other hand, are expensive to start and keep around. A thousand threads can be a serious challenge for a modern machine.
So, how do we start a coroutine? Let's use the launch {}
function:
launch {
...
}
This starts a new coroutine. By default, coroutines are run on a shared pool of threads. Threads still exist in a program based on coroutines, but one thread can run many coroutines, so there's no need for too many threads.
Let's look at a full program that uses launch
:
import kotlinx.coroutines.experimental.*
fun main(args: Array<String>) {
println("Start")
// Start a coroutine
launch {
delay(1000)
println("Hello")
}
Thread.sleep(2000) // wait for 2 seconds
println("Stop")
}
Here we start a coroutine that waits for 1 second and prints Hello
.
We are using the delay()
function that's like Thread.sleep()
, but better: it doesn't block a thread, but only suspends the coroutine itself.
The thread is returned to the pool while the coroutine is waiting, and when the waiting is done, the coroutine resumes on a free thread in the pool.
The main thread (that runs the main()
function) must wait until our coroutine completes, otherwise the program ends before Hello
is printed.
Exercise: try removing the sleep()
from the program above and see the result.
If we try to use the same non-blocking delay()
function directly inside main()
, we'll get a compiler error:
Suspend functions are only allowed to be called from a coroutine or another suspend function
This is because we are not inside any coroutine. We can use delay if we wrap it into runBlocking {}
that starts a coroutine and waits until it's done:
runBlocking {
delay(2000)
}
So, first the resulting program prints Start
, then it runs a coroutine through launch {}
, then it runs another one through runBlocking {}
and blocks until it's done, then prints Stop
. Meanwhile the first coroutine completes and prints Hello
. Just like threads, we told you :)
Let's run a lot of them
Now, let's make sure that coroutines are really cheaper than threads. How about starting a million of them? Let's try starting a million threads first:
val c = AtomicInteger()
for (i in 1..1_000_000)
thread(start = true) {
c.addAndGet(i)
}
println(c.get())
This runs a 1'000'000 threads each of which adds to a common counter. My patience runs out before this program completes on my machine (definitely over a minute).
Let's try the same with coroutines:
val c = AtomicInteger()
for (i in 1..1_000_000)
launch {
c.addAndGet(i)
}
println(c.get())
This example completes in less than a second for me, but it prints some arbitrary number, because some coroutines don't finish before main()
prints the result. Let's fix that.
We could use the same means of synchronization that are applicable to threads (a CountDownLatch
is what crosses my mind in this case), but let's take a safer and cleaner path.
Async: returning a value from a coroutine
Another way of starting a coroutine is async {}
. It is like launch {}
, but returns an instance of Deferred<T>
, which has an await()
function that returns the result of the coroutine. Deferred<T>
is a very basic future (fully-fledged JDK futures are also supported, but here we'll confine ourselves to Deferred
for now).
Let's create a million coroutines again, keeping their Deferred
objects. Now there's no need in the atomic counter, as we can just return the numbers to be added from our coroutines:
val deferred = (1..1_000_000).map { n ->
async {
n
}
}
All these have already started, all we need is collect the results:
val sum = deferred.sumBy { it.await() }
We simply take every coroutine and await its result here, then all results are added together by the standard library function sumBy()
. But the compiler rightfully complains:
Suspend functions are only allowed to be called from a coroutine or another suspend function
await()
can not be called outside a coroutine, because it needs to suspend until the computation finishes, and only coroutines can suspend in a non-blocking way. So, let's put this inside a coroutine:
runBlocking {
val sum = deferred.sumBy { it.await() }
println("Sum: $sum")
}
Now it prints something sensible:<PHONE_NUMBER>
, because all coroutines complete.
Let's also make sure that our coroutines actually run in parallel. If we add a 1-second delay()
to each of the async
's, the resulting program won't run for 1'000'000 seconds (over 11,5 days):
val deferred = (1..1_000_000).map { n ->
async {
delay(1000)
n
}
}
This takes about 10 seconds on my machine, so yes, coroutines do run in parallel.
Suspending functions
Now, let's say we want to extract our workload (which is "wait 1 second and return a number") into a separate function:
fun workload(n: Int): Int {
delay(1000)
return n
}
A familiar error pops up:
Suspend functions are only allowed to be called from a coroutine or another suspend function
Let's dig a little into what it means. The biggest merit of coroutines is that they can suspend without blocking a thread. The compiler has to emit some special code to make this possible, so we have to mark functions that may suspend explicitly in the code. We use the suspend
modifier for it:
suspend fun workload(n: Int): Int {
delay(1000)
return n
}
Now when we call workload()
from a coroutine, the compiler knows that it may suspend and will prepare accordingly:
async {
workload(n)
}
Our workload()
function can be called from a coroutine (or another suspending function), but can not be called from outside a coroutine. Naturally, delay()
and await()
that we used above are themselves declared as suspend
, and this is why we had to put them inside runBlocking {}
, launch {}
or async {}
.


Welcome to the Quaker Necrology Database. This site includes the index of death notices and obituaries from Quaker periodicals from 1828 to the present. The database serves as an index and not a complete abstract of the information found in each obituary. It includes the information that we thought was necessary for the purposes of identification. That information includes the fullnames, dates of birth and death, and the Quaker periodicals. Below are the titles of the periodicals:
The record reference detailed above were obtained from a set of cards from the Special Collections at Haverford College Libraries. Each index card typically includes: name of the deceased, birth and death years (where available), and the title of the periodical the death notice appeared in, including page number.
Quaker Necrology Database also allows users to send suggestions or comments on matters related to the Quakers enlisted. We welcome anyone with any additional information/suggestions to contact us.


|
Simbody
3.6
|
Go to the source code of this file.
Classes | |
| class | SimTK::Xml::Document |
| This class provides a minimalist capability for reading and writing XML documents, as files or strings. More... | |
| class | SimTK::Xml::Attribute |
| Elements can have attributes, which are name="value" pairs that appear within the element start tag in an XML document; this class represents the in-memory representation of one of those attributes and can be used to examine or modify the name or value. More... | |
| class | SimTK::Xml::attribute_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Attributes within an Element, for writable access. More... | |
| class | SimTK::Xml::Node |
| Abstract handle for holding any kind of node in an XML tree. More... | |
| class | SimTK::Xml::node_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Nodes, for writable access. More... | |
| class | SimTK::Xml::element_iterator |
| This is a bidirectional iterator suitable for moving forward or backward within a list of Element nodes, for writable access. More... | |
| class | SimTK::Xml::Element |
| An element has (1) a tagword, (2) a map of (name,value) pairs called attributes, and (3) a list of child nodes. More... | |
| class | SimTK::Xml::Text |
| This is the "leaf" content of an element. More... | |
| class | SimTK::Xml::Comment |
| A comment contains only uninterpreted text. More... | |
| class | SimTK::Xml::Unknown |
| This is something we don't understand but can carry around. More... | |
Namespaces | |
| SimTK | |
| This is the top-level SimTK namespace into which all SimTK names are placed to avoid collision with other symbols. | |
| SimTK::Xml | |
| This namespace contains Xml::Document and all the related XML classes. | |
Enumerations | |
| enum | SimTK::Xml::NodeType { SimTK::Xml::NoNode = 0x00, SimTK::Xml::ElementNode = 0x01, SimTK::Xml::TextNode = 0x02, SimTK::Xml::CommentNode = 0x04, SimTK::Xml::UnknownNode = 0x08, SimTK::Xml::NoJunkNodes = ElementNode|TextNode, SimTK::Xml::JunkNodes = CommentNode|UnknownNode, SimTK::Xml::AnyNodes = NoJunkNodes|JunkNodes } |
| The Xml::NodeType enum serves as the actual type of a node and as a filter for allowable node types during an iteration over nodes. More... | |
Functions | |
| String | SimTK::Xml::getNodeTypeAsString (NodeType type) |
| Translate a NodeType to a human-readable string. More... | |


Across: 1. see 26 5. Use your ace perhaps (not your first) as something a 3 might bear (7) 9. Hint for noses, 60% of which get quite loud (5) 10. see 17dn 11,20. Bill, in February '18, appeasing 3s and public impressions? (14 2 3 6 3) 14.  Least confident reinvest poorly (8) 18. Loathed operation - primarily by which Tom boy "fixed" (8) 19. Schoolboy agreement? (6) 20. see 11 24. New chairman's opposing authority (9) 26,1. Tragic 3, ruined lady in movies (5 7) 27. Heart, with energy, turned head before church (7) 28. Stir set, Tortured Artists' subjects (7) Down: 1. Wave wand for new beginning (4) 2. I cover most pieces as music producer (5) 3. She demands a 2, and foolishly utters gaffe (11) 4. New primates, those that sport dog collars (5) 5. 4 running around new church as atonements (8) 6,25. Some spinach salad tossed in waste receptacle (3 3) 7. Exotic rare illness is killing less carriers at altitude (9) 8. Blowing up mad dog in a tent (10) 12. Notice vehicle has stick for forward motion (11) 13. Soften and make speech after Earhart, aviation leader, lost (10) 15. Counters of numbers that aren't complex butt in (9) 17,10ac. Prominent 3... somehow impel us, the rank men! (8 9) 21. Cougars such as wild 17 don't think men leer (5) 22. Half mercifully organised the foul deed (5) 23. These confirm a positive decision (4) 25. see 6


Copyright © 2021 Rainbow-Themes. All Rights Reserved.
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There are many variations of passages of Lorem Ipsum available,
but the majority have suffered alteration.
Sr. Web Developer
Front-end Engineer
Sr. Graphic Designer
Sr. Web Developer
Aklima The standard chunk of Lorem Ipsum used since the 1500s is reproduced below for those interested. Sections Bonorum et Malorum original.
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Aklima The standard chunk of Lorem Ipsum used since the 1500s is reproduced below for those interested. Sections Bonorum et Malorum original.
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{% extends 'base.html' %} {% load crispy_forms_tags %} {% block title %}Forgot Your Password?{% endblock %} {% block content %}
Enter your email address below, and we'll email instructions for setting a new one.


Heather Loeber thinks outside of the box to decorate her one-of-a-kind space
Lisa Hincher of The Good Home Interiors and Design infuses a multitude of styles into one cohesive space
Melissa Freeman, lead designer at Hurlbutt Designs, uses color to create the perfect atmosphere


{% extends 'crm/base.html' %} {% block title %}CRM My orders{% endblock %} {% block subheader %}
{% endblock %} {% block content %} {% include 'crm/orders/my_orders_panel.html' %}| Description | Owner | Planned activities | Open orders | Assigned by |
|---|---|---|---|---|
| {{order.des}} | {{order.owner}} | TODO | TODO | {{order.assigned_by}} |


JEREMY LISS
Web Developer &tc.
Space Invaders
A Drum Sequencer
Barbara Shop Quartet
An A-Z Of Things In My Kitchen
github
|
email


How to Delete Feeds
To delete a feed or a folder, select the feed or folder, then click the Minus button in the toolbar. (Or type cmd-Delete.)
Deleting a feed or folder can’t be undone, so a confirmation warning will appear. After you confirm that it should be deleted, it will be removed.


Chile: Salmonella outbreak sickens dozens in Maipú, Linked to sushi
by News DeskBy NewsDesk @infectiousdiseasenews
A salmonella outbreak in Maipú commune in Santiago Province has now affected 80 people, according to the Chile news source, T13 (computer translated).
This is up from 45 cases reported ill at the El Carmen Hospital with symptoms of Salmonella on Tuesday.
Health officials have linked to outbreak to the consumption of sushi at a Bokado sushi store.
“This is an important call for the preparation of these products, they must be cooked. They must not use salmon or raw seafood, they must use cooked products , ” said Health Seremi, Rosa Oyarce.
Sushi, sashimi and worms, oh my!
Sushi linked to Salmonella paratyphi cluster in New Mexico
Japan, sushi and the rise of Anisakis
- Dengue case confirmed on Easter Island
- Malaria in Venezuela: Are the ‘official’ numbers correct?
- Los Angeles: Health alert issued over wound botulism linked to heroin
- Venezuela reports 1st local transmission of yellow fever in 14 years
- E. coli O157:H7 outbreak: Feds warn against eating romaine lettuce grown in Salinas, California


Class pulse.debug.DebugManager
The debug manager class
Defined in: <../src\debugmanager.js>.
| Constructor Attributes | Constructor Name and Description |
|---|---|
|
Debug manager handles logging and mark elapsed time for events.
|
| Field Attributes | Field Name and Description |
|---|---|
|
Associative array (object) of counters.
|
|
|
Frames per second associated with this manager.
|
|
|
The debug panel for this manager.
|
|
|
Whether the game is currently running or not.
|
|
|
Associative array (object) of timers.
|
| Method Attributes | Method Name and Description |
|---|---|
|
addNode(node)
Adds a node to the panel.
|
|
|
Increment the number of draws.
|
|
|
logDebug(text)
Logs a debug message in the debug console.
|
|
|
logError(text)
Logs a error message in the debug console.
|
|
|
logWarning(text)
Logs a warning message in the debug console.
|
|
|
markFPS()
Records a FPS update.
|
|
|
markTime(timer)
Records a debugging event time.
|
|
|
removeNode(node)
Removes a node from the panel.
|
|
|
Resets the draw counter.
|
|
|
Resets the nodes counter.
|
|
|
setEngine(engine)
Sets the engine for the panel, for use in the inspector tab.
|
|
|
Sets up the debugging visual panel.
|
|
|
Starts the draw timer.
|
|
|
Starts the update timer.
|
|
|
stopDraw()
Marks the draw timer time.
|
|
|
Marks the update timer time.
|
|
|
update(elapsed)
Update function called on each loop in the engine
|
Class Detail
pulse.debug.DebugManager()
Debug manager handles logging and mark elapsed time for events. There should
only ever be one debug mananger.
Author: PFP.
Author: PFP.
Field Detail
counters
Associative array (object) of counters.
fps
Frames per second associated with this manager.
panel
The debug panel for this manager.
running
Whether the game is currently running or not.
timers
Associative array (object) of timers.
Method Detail
addNode(node)
Adds a node to the panel.
- Parameters:
- {pulse.Node} node
- the node to add
incrementDraws()
Increment the number of draws.
logDebug(text)
Logs a debug message in the debug console.
- Parameters:
- {string} text
- the message to log
logError(text)
Logs a error message in the debug console.
- Parameters:
- {string} text
- the message to log
logWarning(text)
Logs a warning message in the debug console.
- Parameters:
- {string} text
- the message to log
markFPS()
Records a FPS update.
markTime(timer)
Records a debugging event time.
- Parameters:
- {string} timer
- the timer name to mark the event on
removeNode(node)
Removes a node from the panel.
- Parameters:
- {pulse.Node} node
- the node to remove
resetDraws()
Resets the draw counter.
resetNodes()
Resets the nodes counter.
setEngine(engine)
Sets the engine for the panel, for use in the inspector tab.
- Parameters:
- {pulse.Engine} engine
- the engine to reference
setupPanel()
Sets up the debugging visual panel.
startDraw()
Starts the draw timer.
startUpdate()
Starts the update timer.
stopDraw()
Marks the draw timer time.
stopUpdate()
Marks the update timer time.
update(elapsed)
Update function called on each loop in the engine
- Parameters:
- {number} elapsed
- the elapsed time since last call in milliseconds


When a stock price trades directionally at the open, does it keep going? Does the price movement retrace? And are there regular times during the day which exhibit behavior correlated with the open? This application produces graphical output which allows the user to explore an ensemble of daily price movements of a selected stock to visually look for daily patterns. It is intended to be an exploratory tool used as a prelude to more detailed inferential methods.
The application uses an undocumented Google Finance API for intraday prices called getprices. There are some independently collected tidbits on this API here.It is provided as an exploratory class project only. No warranty is expressed or implied; nor does this application comprise actionable investment advice.
Given the symbol of a stock trading on the NYSE or NASDAQ, the application will sample daily price movements at configurable bar intervals (10, 15 or 30 minutes) and plot price and volume profiles overlaid from up to 28 previous trading days. (Note: "bar" is a common term for financial time series data aggregated over time intervals. Bars typically contain a price at the beginning of the interval called the opening price, a price at the end of the interval known as the closing price, high and low prices attained during the interval, and volume of shares traded during the interval. Here is the definition of "bar" at Investopedia).
The stock must be a valid symbol trading on NYSE or NASDAQ. If an invalid symbol is given, the application should display a message to the effect that no data was returned. Alternately if the symbol trades very lightly or has non-standard trading times, the application should display a message to the effect that some data was missing.
Pro tips:
The top plot shows daily price movements tracked in minutes after the standard 9:30 US/Eastern open. Tool tips displaying point data are available by mousing over selected data points in the plot. Data from a particular day can be excluded by clicking on that day in the legend, while data from a particular day can be shown exclusively by double-clicking on that day.
The bottom plot shows daily volume tracked in minutes after the standard 9:30 US/Eastern open. Tool tips displaying point data are available by mousing over selected regions in the bar plot. Data from a particular day can be excluded by clicking on that day in the legend, while data from a particular day can be shown exclusively by double-clicking on that day.
An additional option for this tab controls whether the prices/volumes are displayed as-is, or are expressed in % change from the opening period.
The top plot shows two correlation profiles. The profile on the left ("Rolling") shows the correlation of the price movement of the reference bar period with each other bar period in a trading day. For example, when the reference bar is chosen to be the opening bar, the "rolling" plot is showing the correlation of the opening price movement with subsequent price movements through the day.
The plot on the right ("Fixed") shows the correlation of price movement in the reference bar with the cumulative price movement at each point during the day. For example, when the reference bar is chosen to be the opening bar, the "fixed" plot is showing the correlation of the opening price movement with the overall cumulative price movement through the day.
An additional option for this tab allows the user to choose the reference bar, and explore how the correlation profiles change as the reference bar is varied.
Copyright (c) 2015, Gregory Graham. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of IntradayCorrelation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.


Your number is:
Salagadoola mechicka boola Beeppity-boppity-boop, Put them together and what have you got? Beeppity-boppity-boop!


South Florida hunter suffers 'substantial' bite from alligator, authorities say
by Bob D'Angelo, Cox Media Group National Content DeskA Florida hunter suffered a "substantial" bite Saturday morning from an alligator that could have been 10 feet long, authorities said.
According to Martin County Fire Rescue, a 911 call was made at 11 a.m. from the southwest area of Martin County. TCPalm reported.
The Martin County Sheriff's Office sent a helicopter to the swampy area north of Pahokee to find the man, who is in his 30s, spokeswoman Christine Christofek. told the website. Christofek did not identify the hunter or his condition.
According to the Palm Beach Post, the hunter was rescued after another man in a swamp buggy pulled the victim to safety and called 911. It took authorities some time to find the man in the wilderness area, which stretches 34 square miles, the newspaper reported.
The victim was taken to a hospital in West Palm Beach, Christofek told the Sun-Sentinel.
The Florida Fish and Wildlife Conservation Commission is investigating the incident, the newspaper reported.


1. Locks are only as secure as the door or door frame to which they are installed.
2. A burglar alarm only notifies someone that an intruder has been detected. It does not keep a burglar out. Unfortunately, the time it takes for the authorities to respond is enough for the intruder to get away with your property.
3. When a lock is picked, the lock is compromised without any visible sign of tampering. High security cylinders do deter, but not prevent other possible bypass techniques.
4. With time, any security can be defeated. Nothing is guaranteed burglar proof or pick proof - only burglar or pick resistant. The more security we have, the more time we are buying, and the more time it will take an intruder to enter.
5. An intruder will choose the target of least resistance. If your neighbor has better security, you are more likely to be the victim.
6. Police studies indicate that having a good high security lock on your door is the best deterrent against burglaries.
7. Only a security professional can best determine what is necessary for your protection. Call your local Locksmith.
1. Most burglars are amateurs who have no special training or familiarity with locks or security devices. They are simply opportunists who take advantage of the first vulnerable home they find.
2. Professional burglars are very rare. Most burglars are neighborhood juveniles.
3. No neighborhood (rich or poor) is safe from crime.
4. Most burglars are never caught, and most stolen property is never recovered.
5. It takes less that two minutes for the average burglar to get into your home, and the most common entry is through unlocked doors or windows. Most home burglaries occur in the daytime.
6. If you can delay a burglar from entry for just three minutes, he will usually give up and leave. Just the risk of being seen or heard will deter most burglars.
7. If you shoot a burglar you may be arrested and/or sued.
8. A cooperative program such as Neighborhood Watch is a strong deterrent to crime.
9. Most burglars will not enter an occupied home.


jsAccordion is a JavaScript algorithm to show or hide content; it could be used as a component of a single-page application.
“Lorem Ipsum…”
“Neque porro quisquam est qui dolorem ipsum quia dolor sit amet,
consectetur, adipisci velit…”
(“There is no one who loves pain itself, who seeks after it and wants
to have it, simply because it is pain…”)
See the example in the project’s docs folder:
https://github.com/Project4Dimensions/jsAccordion/
Refsnes Data. 2017. “W3.CSS Accordions.”
W3Schools Online Web Tutorials. Accessed May 2.
https://www.w3schools.com/w3css/w3css_accordions.asp
.


Some data bindings (namely css, style and attr) are complex. It is possible to call the corresponding @ko.Bind method for such bindings several times. This samples demonstrates use of several styles in a single element.
css
style
attr
@ko.Bind


NOMINATED FOR 4 GOLDEN APOLLO AWARD INCLUDING BEST DIRECTOR AND GOLDEN JURY AWARD
"Once I was blind, now I can see" - "THE GAME"
RATING: 10/10
This film has the shortest trailer I've ever seen. For a brief moment a short message passed the screen: "..From the director of "Se7en" -- 'The Game'..". That's it. Indeed after creating "Se7en" in 1997, David Fincher doesn't need any introduction. He is universally known as the creator of one of the most horrifying and provocative thrillers since the dawn of moviemaking. If he decided to remake 'The Exorcist' as his next film, nobody would be surprised. The critics proclaimed that this "bright new star" would not create anything "as provoking" in many years. His next film came therefore as a big surprise, since it is actually better! This is a gripping, dizzying and thoroughly entertaining thriller which bears no resemblance whatsoever to 'Se7en', except in the obvious talent of the director. Come inside..Players needed..
His name here is Nicholas Van Orton (Michael Douglas), scion of the super-rich Van Ortons of San Francisco. Dark rooms, cold floors, and bland gray suits abound as Nicholas tends to his daily business of being filthy rich and alone. Wide screen views of his grand mansion or office focus on the glorious facade of his life, but soon we learn that there is more underneath this mask of perfection. Looking at him moving slowly within the many rooms in his mansion, makes us realize his loneliness and misery. Fincher skillfully crafts the image that Nicholas is a small cog in the grand scheme, passively observing as his life slowly drifts away without him, while his fortune builds effortlessly. Van Orton at first seems a victim of his own making, but from the opening home-movie sequence and occasional flashbacks, we get to know that his detachment from people is a defense developed as a young boy after he'd witnessed his father's suicide. Four decades later, he's a disturbed middle-age man himself, perhaps predisposed to suicide now that his age matches his father's last year. He is celebrating his 48 birthday as the last one -- completely alone, in his gigantic and equally lonely estate. A spark in his everyday existence is the appearance of his long lost brother, Conrad (Sean Penn). Knowing about Nic's problems, Conrad offers him a special present -- a contract with Consumer Recreation Services. "They'll make your life..fun". Suspicious about the unknown company, Nic starts to ask around. He suddenly discovers that all his friends and associates are members of what appears to be a powerful underground company, with offices around the world, financed by men of wealth and power. In order to play, Nicholas endures extensive physical and mental tests, while also completing endless personality questionnaires. As an answer to Nic's question "What are you selling?", the manager replies "We provide..what's missing.." The 'game' is tailored to his particular needs, determined by a grueling battery of psychological tests. The "profound life experience" begins quietly but soon erupts in a confusing maze of devastating events. Terrorized by unknown forces and shadowy figures who seem intent on dismantling everything he has built, Van Orton has to win this deadly game or lose control of everything in his life. A paranoid nightmare, with enough violent coincidences and near-death experiences to make Kafka give up writing and move to Sunnybrook Farm.
Fincher tightens the screws psychologically as well as viscerally. As tautly as he can fashion a chase or an action sequence, he's even better at creating a pervasive atmosphere of impending doom, or the unsettling possibility that literally anything could happen next. The game overlaps and overtakes his life when his house is vandalized and his company's funds are tapped and drained. Even his friends seem connected to his downfall, and the waitress, who turns up again, has more than just drinks to spill on him. Technically, Fincher has captured the essence of the thriller through a great use of his camera. The initial expansive views of Nicholas in his home, seemingly possessing control of his life, begin to close in on him. As the pressure on Nicholas rises, we find him trapped in elevators, running down alleys and dank hallways, and locked in cars. Sweat and strain replace the calm and command that Nicholas once possessed. The paranoia runs deep and even Conrad does not appear trustworthy.
Fincher has wisely concentrated on Van Orton, making the audience share his paranoia, suspecting everyone - while fighting an invisible enemy. The supporting characters, including his own brother, appear as mysterious and faceless enemies within a destructive machinery. Douglas is the perfect choice for the cynic and cold business man. Nicholas is the product of the American system, a product of society. He is the face behind the American dream, living in its reality. Douglas is fabulous, both as the sophisticated 'king of the world' and as the confused and haunted victim. Sean Penn is likewise incredible, trying to be Nic's opposite, never becoming like his older brother. The other actors fill their small parts well, including the secretive waitress. What do you give the man that have everything? What's missing? And what's missing in the lives of business men and aristocrats is suspense, thrill, fear and excitement, but mostly love and feelings.
- Fincher's camera work, brilliant editing and dark score create an atmosphere, that would make Hichock look like a schoolboy. After making "Se7en" he left us all shocked, with this one he dazzled and amazed us, as he invited the audience into his intelligent maze of refreshing events, ideas and thoughts. He left me in the theatre -- shocked, amazed, enlightened, wondering: what's next?
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WELL COME TO PIONEER BANK
LOGIN
Enter
Deposit
$
000
Withdraw
$
000
Balance
000
Deposit
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Withdraw
Withdraw


Using RNA-seq to quantify alternative splicing¶
Alternative splicing (AS) is a pivotal step for RNA processing in higher eukaryotes and it significantly expands the complexity of the transcriptome. In metazoans AS events are found for most genes, and they are regulated across developmental stages, tissues and cell-types. A wide range of computational methods have been proposed to assess AS using RNA-seq data, however many of these require extensive computational resources and often struggle to analyse complex AS events. During this project, you will be introduced to, Whippet. (Sterne-Weiler et al. 2018), a light-weight tool developed in the programming language Julia to reliably analyse AS of any complexity using RNA-seq data.
- The execution of this project will be separated the following different modules:
Setup
Introduction to Whippet
Splicing node quantification
Differential alternative splicing analyses
Advanced exercises (only for the brave)
Important
To get the lasted version of these instructions make sure to delete your cookies and refresh. Do it once a day or alternatively you can use the incognito mode to disable the cookies. Do not miss possible updates on this document :)
Support
For questions please keep in touch though the slack channel.


Hi {{UserName}} Welcome To The Online Examination Portal
Time In sdeconds {{timeInmillisecond}}
Question: {{questions.question[questionCounter].ques}}
Previous
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new Airport(name)
Parameters:
| Name |
Type |
Description |
name |
String
|
The name of the airport. |
- Source:
Methods
findAirport(name) → {Airport}
Parameters:
| Name |
Type |
Description |
name |
String
|
Name of the airport |
- Source:
Returns:
- Returns the airport with the name.
-
Type
-
Airport
- Source:
Returns:
- Returns an airport.
-
Type
-
Airport
landPlane(plane)
Parameters:
| Name |
Type |
Description |
plane |
Plane
|
The plane to land. |
- Source:
numOfPlanes() → {Number}
- Source:
Returns:
- Returns the number of planes.
-
Type
-
Number
takeOffPlane(plane)
Parameters:
| Name |
Type |
Description |
plane |
Plane
|
Flight number of plane to take off. |
- Source:


Additional remarks for Account.Category_15
The [Cicmpy.Category] field stores the fi fteenth account category.


{{user.bookingDTO.withdrawalDate | date}}
{{user.bookingDTO.returnDate | date}}
15:30 pm
Any reservation can be canceled by the customer. It does not give a financial penalty if it is carried out at least two days before the scheduled withdrawal date.
Your reservation was cancelled on {{user.bookingDTO.cancellationDate | date}}. An administrator will review your request to make sure everything is order.


{{#if photos}}
| Image | Title | Tags | Location | {{#unless hidePhotoOwnerColumn}}Owner | {{/unless}}Uploaded | Archived | Homepaged | Status | Initiative | Action |
|---|---|---|---|---|---|---|---|---|---|---|
| {{title}} | {{tags}} | {{location}} | {{#unless ../hidePhotoOwnerColumn}}{{#if person.username}} {{person.username}} {{else}} {{person.id}} {{/if}} | {{/unless}}{{timeAgo uploaded}} | {{#if archived}} Archived {{else}} {{/if}} | {{#if homepage}} Homepaged {{else}} {{/if}} | {{#if suspended}} Suspended {{else}} {{#if ownerDeleted}} Owner deleted {{else}} {{#if approved}} Approved {{else}} Rejected {{/if}} {{/if}} {{/if}} | {{initiative}} |


Ever since I was little I've had a thing for food. During the
weekends I would wake up and head straight to the kitchen to cook
eggs when I was barely tall enough to reach the stove on a stool. I
would watch the food network and cooking shows when others were busy
watching cartoons. Now that I've grown up, life has led me through
many paths yet my love of food seems to be a constant. I'm currently
a Mechanical Engineering and Computer Science and Engineering major
at University of the Andes who, when she isn't coding for Web
Development, (yeah, it sometimes exists) likes to go to restaurants
and develop recipes inspired by cultures, people and celebrations!
Outside of the realm of food I love sports. I used to be a roller
hockey player but now I like to stick to Tennis, the gym and
Swimming. I'm currently enrolled in 7 courses at my univeristy Web
Development, Robotics, Business analytics, Enterprise Systems,
Network Infrastructure, German and Afro-Colombian Music.


|
Team 302 Robot
|
#include <pugixml.hpp>
Public Types | |
| typedef xml_node_iterator | iterator |
| typedef xml_attribute_iterator | attribute_iterator |
Protected Types | |
| typedef void(* | unspecified_bool_type) (xml_node ***) |
Protected Attributes | |
| xml_node_struct * | _root |
Friends | |
| class | xml_attribute_iterator |
| class | xml_node_iterator |
| class | xml_named_node_iterator |
Definition at line 427 of file pugixml.hpp.
Definition at line 655 of file pugixml.hpp.
Definition at line 649 of file pugixml.hpp.
|
protected |
Definition at line 436 of file pugixml.hpp.
| PUGI__FN pugi::xml_node::xml_node | ( | ) |
Definition at line 5347 of file pugixml.cpp.
|
explicit |
Definition at line 5351 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::append_attribute | ( | const char_t * | name | ) |
Definition at line 5616 of file pugixml.cpp.
| PUGI__FN xml_parse_result pugi::xml_node::append_buffer | ( | const void * | contents, |
| size_t | size, | ||
| unsigned int | options = parse_default , |
||
| xml_encoding | encoding = encoding_auto |
||
| ) |
Definition at line 6037 of file pugixml.cpp.
Definition at line 5826 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::append_child | ( | xml_node_type | type = node_element | ) |
Definition at line 5756 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::append_copy | ( | const xml_attribute & | proto | ) |
Definition at line 5686 of file pugixml.cpp.
Definition at line 5862 of file pugixml.cpp.
Definition at line 5932 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::attribute | ( | const char_t * | name | ) | const |
Definition at line 5464 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::attribute | ( | const char_t * | name, |
| xml_attribute & | hint | ||
| ) | const |
Definition at line 5500 of file pugixml.cpp.
| PUGI__FN xml_object_range< xml_attribute_iterator > pugi::xml_node::attributes | ( | ) | const |
Definition at line 5399 of file pugixml.cpp.
| PUGI__FN xml_node::attribute_iterator pugi::xml_node::attributes_begin | ( | ) | const |
Definition at line 5379 of file pugixml.cpp.
| PUGI__FN xml_node::attribute_iterator pugi::xml_node::attributes_end | ( | ) | const |
Definition at line 5384 of file pugixml.cpp.
| PUGI__FN xml_node::iterator pugi::xml_node::begin | ( | ) | const |
Definition at line 5369 of file pugixml.cpp.
Definition at line 5454 of file pugixml.cpp.
Definition at line 5556 of file pugixml.cpp.
Definition at line 5571 of file pugixml.cpp.
| PUGI__FN xml_object_range< xml_node_iterator > pugi::xml_node::children | ( | ) | const |
Definition at line 5389 of file pugixml.cpp.
| PUGI__FN xml_object_range< xml_named_node_iterator > pugi::xml_node::children | ( | const char_t * | name | ) | const |
Definition at line 5394 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_node::empty | ( | ) | const |
Definition at line 5434 of file pugixml.cpp.
| PUGI__FN xml_node::iterator pugi::xml_node::end | ( | ) | const |
Definition at line 5374 of file pugixml.cpp.
|
inline |
Definition at line 562 of file pugixml.hpp.
|
inline |
Definition at line 574 of file pugixml.hpp.
| PUGI__FN xml_node pugi::xml_node::find_child_by_attribute | ( | const char_t * | attr_name, |
| const char_t * | attr_value | ||
| ) | const |
Definition at line 6081 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::find_child_by_attribute | ( | const char_t * | name, |
| const char_t * | attr_name, | ||
| const char_t * | attr_value | ||
| ) | const |
Definition at line 6066 of file pugixml.cpp.
|
inline |
Definition at line 586 of file pugixml.hpp.
| PUGI__FN xml_attribute pugi::xml_node::first_attribute | ( | ) | const |
Definition at line 5576 of file pugixml.cpp.
Definition at line 5586 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::first_element_by_path | ( | const char_t * | path, |
| char_t | delimiter = '/' |
||
| ) | const |
Definition at line 6129 of file pugixml.cpp.
| PUGI__FN size_t pugi::xml_node::hash_value | ( | ) | const |
Definition at line 6224 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::insert_attribute_after | ( | const char_t * | name, |
| const xml_attribute & | attr | ||
| ) |
Definition at line 5650 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::insert_attribute_before | ( | const char_t * | name, |
| const xml_attribute & | attr | ||
| ) |
Definition at line 5668 of file pugixml.cpp.
Definition at line 5844 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_child_after | ( | xml_node_type | type, |
| const xml_node & | node | ||
| ) |
Definition at line 5808 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_child_before | ( | const char_t * | name, |
| const xml_node & | node | ||
| ) |
Definition at line 5853 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_child_before | ( | xml_node_type | type, |
| const xml_node & | node | ||
| ) |
Definition at line 5790 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::insert_copy_after | ( | const xml_attribute & | proto, |
| const xml_attribute & | attr | ||
| ) |
Definition at line 5720 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_copy_after | ( | const xml_node & | proto, |
| const xml_node & | node | ||
| ) |
Definition at line 5896 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::insert_copy_before | ( | const xml_attribute & | proto, |
| const xml_attribute & | attr | ||
| ) |
Definition at line 5738 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_copy_before | ( | const xml_node & | proto, |
| const xml_node & | node | ||
| ) |
Definition at line 5914 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_move_after | ( | const xml_node & | moved, |
| const xml_node & | node | ||
| ) |
Definition at line 5964 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::insert_move_before | ( | const xml_node & | moved, |
| const xml_node & | node | ||
| ) |
Definition at line 5982 of file pugixml.cpp.
| PUGI__FN xml_node_struct * pugi::xml_node::internal_object | ( | ) | const |
Definition at line 6229 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::last_attribute | ( | ) | const |
Definition at line 5581 of file pugixml.cpp.
Definition at line 5591 of file pugixml.cpp.
Definition at line 5439 of file pugixml.cpp.
Definition at line 5485 of file pugixml.cpp.
Definition at line 5475 of file pugixml.cpp.
| PUGI__FN ptrdiff_t pugi::xml_node::offset_debug | ( | ) | const |
Definition at line 6261 of file pugixml.cpp.
| PUGI__FN pugi::xml_node::operator xml_node::unspecified_bool_type | ( | ) | const |
Definition at line 5359 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_node::operator! | ( | ) | const |
Definition at line 5364 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_node::operator!= | ( | const xml_node & | r | ) | const |
Definition at line 5409 of file pugixml.cpp.
Definition at line 5414 of file pugixml.cpp.
Definition at line 5424 of file pugixml.cpp.
Definition at line 5404 of file pugixml.cpp.
Definition at line 5419 of file pugixml.cpp.
Definition at line 5429 of file pugixml.cpp.
Definition at line 5541 of file pugixml.cpp.
Definition at line 6094 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::prepend_attribute | ( | const char_t * | name | ) |
Definition at line 5633 of file pugixml.cpp.
Definition at line 5835 of file pugixml.cpp.
| PUGI__FN xml_node pugi::xml_node::prepend_child | ( | xml_node_type | type = node_element | ) |
Definition at line 5773 of file pugixml.cpp.
| PUGI__FN xml_attribute pugi::xml_node::prepend_copy | ( | const xml_attribute & | proto | ) |
Definition at line 5703 of file pugixml.cpp.
Definition at line 5879 of file pugixml.cpp.
Definition at line 5948 of file pugixml.cpp.
Definition at line 5533 of file pugixml.cpp.
Definition at line 5490 of file pugixml.cpp.
| PUGI__FN void pugi::xml_node::print | ( | std::basic_ostream< char, std::char_traits< char > > & | os, |
| const char_t * | indent = PUGIXML_TEXT("\t") , |
||
| unsigned int | flags = format_default , |
||
| xml_encoding | encoding = encoding_auto , |
||
| unsigned int | depth = 0 |
||
| ) | const |
Definition at line 6246 of file pugixml.cpp.
| PUGI__FN void pugi::xml_node::print | ( | std::basic_ostream< wchar_t, std::char_traits< wchar_t > > & | os, |
| const char_t * | indent = PUGIXML_TEXT("\t") , |
||
| unsigned int | flags = format_default , |
||
| unsigned int | depth = 0 |
||
| ) | const |
Definition at line 6253 of file pugixml.cpp.
| PUGI__FN void pugi::xml_node::print | ( | xml_writer & | writer, |
| const char_t * | indent = PUGIXML_TEXT("\t") , |
||
| unsigned int | flags = format_default , |
||
| xml_encoding | encoding = encoding_auto , |
||
| unsigned int | depth = 0 |
||
| ) | const |
Definition at line 6234 of file pugixml.cpp.
Definition at line 6000 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_node::remove_attribute | ( | const xml_attribute & | a | ) |
Definition at line 6005 of file pugixml.cpp.
Definition at line 6019 of file pugixml.cpp.
Definition at line 6024 of file pugixml.cpp.
Definition at line 5546 of file pugixml.cpp.
| PUGI__FN xpath_node pugi::xml_node::select_node | ( | const char_t * | query, |
| xpath_variable_set * | variables = 0 |
||
| ) | const |
Definition at line 12522 of file pugixml.cpp.
| PUGI__FN xpath_node pugi::xml_node::select_node | ( | const xpath_query & | query | ) | const |
Definition at line 12528 of file pugixml.cpp.
| PUGI__FN xpath_node_set pugi::xml_node::select_nodes | ( | const char_t * | query, |
| xpath_variable_set * | variables = 0 |
||
| ) | const |
Definition at line 12533 of file pugixml.cpp.
| PUGI__FN xpath_node_set pugi::xml_node::select_nodes | ( | const xpath_query & | query | ) | const |
Definition at line 12539 of file pugixml.cpp.
| PUGI__FN xpath_node pugi::xml_node::select_single_node | ( | const char_t * | query, |
| xpath_variable_set * | variables = 0 |
||
| ) | const |
Definition at line 12544 of file pugixml.cpp.
| PUGI__FN xpath_node pugi::xml_node::select_single_node | ( | const xpath_query & | query | ) | const |
Definition at line 12550 of file pugixml.cpp.
Definition at line 5596 of file pugixml.cpp.
Definition at line 5606 of file pugixml.cpp.
Definition at line 5551 of file pugixml.cpp.
| PUGI__FN bool pugi::xml_node::traverse | ( | xml_tree_walker & | walker | ) |
Definition at line 6176 of file pugixml.cpp.
| PUGI__FN xml_node_type pugi::xml_node::type | ( | ) | const |
Definition at line 5444 of file pugixml.cpp.
Definition at line 5449 of file pugixml.cpp.
|
friend |
Definition at line 429 of file pugixml.hpp.
|
friend |
Definition at line 431 of file pugixml.hpp.
|
friend |
Definition at line 430 of file pugixml.hpp.
|
protected |
Definition at line 434 of file pugixml.hpp.


---
layout: post
title: Setting up BitTorrent Sync on a DNS-320L NAS with fun_plug 0.7
categories: []
tags: [Linux,Sync,Backup]
status: publish
type: post
published: true
comments: true
meta:
_edit_last: '1'
---
This information assumes you have already setup fun_plug on your DNS-320L NAS as per these instructions. I started by following the following instructions which I found here.
{% highlight bash %}
cd /ffp/start/
wget http://btsync.s3-website-us-east-1.amazonaws.com/btsync_arm.tar.gz
tar zxvf btsync_arm.tar.gz
{% endhighlight %}
Once extracted, I tested it by running:
{% highlight bash %}
chmod x btsync
./btsync
{% endhighlight %}
And then accessing *my-nas-ip*:8888 in my browser. The issue I keep seeing people encounter is that they cannot select outside of their '/ffp' folder. This is because the bash shell that funplug starts is run inside a chroot at '/ffp'. However, when you go to select a folder, the root of the filesystem is still in '/mnt'. In my case it is '/mnt/HD/HD_a2/'. It's a simple hurdle, so hopefully this saves a few people a little time.
Once it's working, make it start automatically by adding something like this to your '/mnt/HD/HD_a2/ffp/fun_plug' file:
{% highlight bash %}
chmod a+x /ffp/start/btsync
/ffp/start/./btsync
{% endhighlight %}
Happy syncing!


Today I finally had the chance to get my students their blogs. After weeks of trial and error getting the site to work and email after email with IT people to allow my blog through the network, they were finally ready to go today. A little about my blogs. I had decided from the start that I wanted to host my own blogs on my domain. I figure ... Read more 17 Aug 2011 - 2 minute read
Today during my plan period I happened to see a tweet from @ThalesDream about today’s Diane Rehm Show being focused on charter schools and education reform. I like the show and I feel like most of the time, it is balanced and includes many experts and good commentary. Not today. I was (I hope) one of the public teachers across the country tha... Read more 16 Aug 2011 - 3 minute read
I’ve heard a lot of information in the last week, especially since moving to a new district. They had district-wide staff training for those of us that are new to the district. The meetings were fine, and the district really has a mindset to lead the state in utilizing and implementing 21st century learning techniques. I’m going to be able to co... Read more 09 Aug 2011 - 2 minute read
I got a tweet from Dan this morning: “Good news! @bennettscience @tebotweets @missscott CitPat letting me run full version of my article online. Only print has to be <500 words.” It looks like the article should be online soon. I’ll post a link when its up. Read more 03 Aug 2011 - less than 1 minute read
Today’s post is actually from Dan Spencer, a technology coordinator in Michigan. Dan was recently asked to write an article for a local newspaper about student literacy in the digital age. Dan was kind enough to let me post this on my blog as well because it is that good. This is longer than what I usually post, but please do take time to read ... Read more 02 Aug 2011 - 6 minute read
As I’ve been playing with Google+ over the last day or two, I’ve been figuring out some of the nuances reading articles from other bloggers and even from the Google discussion boards. One thing I’ve come across is that only webpages you +1 show up in your profile’s +1 feed.  Read more 20 Jul 2011 - 1 minute read
I know there have been a deluge of Google+ blog posts written in the past 3 weeks or so, but I’m going to hop on the bandwagon this morning and give a couple of my initial thoughts about its use as a professional and in the classroom. Google+ will let educators across the globe collaborate more easily. With their “Hangouts” feature and the ... Read more 18 Jul 2011 - 2 minute read
Since April 18th, I have been sending out job applications all over the midwest. Few options were panning out as July rolled around. I was starting to get extremely nervous about the coming school year and if I would even be teaching this fall. I got an e mail from Brett Clark (twitter @Mr_Brett_Clark) asking if I would Skype in to a webinar ... Read more 16 Jul 2011 - 1 minute read
It is the morning of July 8th and I just now have time to sit down with some coffee and put some thoughts down that have been flying through my head for the last 10 days or so. This will be more like a “digest” blog post with some half-started thoughts on a few different topics. While visiting my family last week in Kentucky, we decided to ... Read more 08 Jul 2011 - 3 minute read
…or, “More Reflections on the Flipped Class.” I’ve been inundating myself with discussion on the Flipped Classroom recently. First, there was the FlipClass11 conference where we had about 140 teachers come from around the US and Canada (and even one Londoner I heard) to learn about the flipped classroom. I was honored to be selected to be a m... Read more 28 Jun 2011 - 3 minute read


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(Dragging won't work? Bookmark this page, edit the URL, & only keep the stuff after "#")


Trained Model Demo Site
This page contains ways to interact with various models trained and deployed by this computer. Interact with your model by filling in the inputs in one of the sections below and hitting "infer".


{% extends '../_base.html' %} {% block content %}
Are you sure you want to delete this "{{ snack.title }}"?


{{ listing.address }} |
||
| Price | ${{ listing.price }} | |
| Bath(s) | {{ listing.baths }} | |
| Bed(s) | {{ listing.beds }} |
Property Location
Loading...
{% extends "common_base.html" %} {% block content %}
For this tutorial I have used some new properties of the CSS3. You can realize a nice 3D effect using only CSS, it's really fantastic.
It doesn't work with IE!
{{ listing.address }} |
||
| Price | ${{ listing.price }} | |
| Bath(s) | {{ listing.baths }} | |
| Bed(s) | {{ listing.beds }} |


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Princeton Real Estate is a boutique real estate company dedicated to serving our clients' best interests. We designed our website with the philosophy of providing valuable information without obligation. Whether you are a buyer, seller or investor, this site will provide you with all the tools you need to start your search for your dream home and information about real estate.
Ildiko Pali, Broker/Owner of Princeton Real Estate, began this company in 2004. While she had owned a Century 21 and RE/MAX franchise in the past, and worked for large companies most of her career, she wanted to start a company that reflected her values and dedication to her clients, one where quality is more important than quantity. Princeton Real Estate was formed with the belief that providing top quality professional real estate services requires not only knowledge and dedication, but also integrity and communication from the heart.


{% extends "content.html" %} {% comment %} DARIAH Contribute - DARIAH-EU Contribute: edit your DARIAH contributions. Copyright 2014 Data Archiving and Networked Services Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %} {% load i18n %} {% load static %} {% load bootstrap3 %} {% block extra_extra_head %} {% endblock %} {% block content %}


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