Midnight in Braddon welcomes first residents
by Lucy BladenBraddon has welcomed a flood of new residents in recent weeks as buyers unloaded moving trucks and unpacked their boxes to move into Geocon's Midnight development.
Among those to have moved into the recently-completed development are Cassandra and Ben Smith.
The couple moved into a penthouse that has its own private rooftop terrace.
Ms Smith said they purchased the apartment off the plan more than two years ago and described the terrace rooftop as the "deal sealer".
"That was a selling point for us, we love the idea of feeling outside but being right in the middle of the city," she said.
"We've got views from Mount Ainslie, right over the city and onto Black Mountain Tower."
The penthouse is connected to the terrace via an atrium with a spiral staircase.
Ms Smith said she planned to put a fire pit with amphitheatre-style seating and a bar on the terrace, and was "really excited" to watch the New Years Eve fireworks from the terrace.
The couple, who have moved in along with dog Archibald, purchased into the Geocon-development more than two years ago, and Ms Smith said it was a "lifestyle swap" from their Kambah home.
"For us, we couldn't even walk to a cafe where we lived but now there is one in every second shop," she said.
Geocon managing director Nick Georgalis said the rooftop terrace was unheard of prior to the completion of Midnight.
"I firmly believe that Cassandra's apartment is one of the best spots to live in Canberra," he said.
"The standard amenity in Midnight is the best you'll find in Canberra city and her apartment has the added bonus of a rooftop terrace."
MORE PROPERTY NEWS:
- Canberra developers to face new licensing regime (Subscriber only)
- $300 million Constitution Place announces first retailers
- New Acton sale could go for more than $330m (Subscriber only)
The 230-apartment development started to welcome residents this month.
Mr Georgalis said by Tuesday about 80 per cent of all buyers at Midnight had settled on their apartment.
"We are thrilled to see people moving into Midnight and even more pleased to hear they are happy with their apartment," he said.
"All of these new residents will be looking to move in, or have their apartments rented, within the next couple of months."
The Canberra construction giant purchased the Northbourne Avenue site, which held the former NRMA house in 2016 for more than $25 million.
Construction on the site started in mid-2017 and the scaffolding came down on the 230-apartment development in July. It was completed shortly after.
Alongside the apartments is a 199-room hotel managed by global franchise Marriott group.


Ruby is an OOP language (Object-Oriented Programming), but what does that mean? What are the other options? Well, back in the day, programming languages were mostly Procedural Programming, which is a fancy way of saying that you created a list of instructions telling the computer what to do step-by-step. Procedural programming relies on these step-by-step procedures to get all of its work done. Some examples of of early procedural programming langues include Fortran, C, and COBOL.
Object-Oriented Programming, or OOP, is different in that all of the work happens within and between things called objects. Of course, they aren't physical objects - it's all just code - but this is a fundamentally different way at looking at functionality. Objects allow us to model things off of real life objects and how they interact. Objects in OOPs have attributes (called instance varibales) and behaviors (we call them methods).
Let's say we wanted to make a sandwich, a ham and swiss cheese on a baguette. In procedural programming we would write a bunch of code going through how to make a sandwich covering each and every step. This code would work fine for building the original ham sandwich we set out to make, but procedural programming doesn't give us flexibility; we can't use it to make a corned beef of rye sandwich because that would require taking different steps. The concept of objects and the Classes they are part of make OOPs much more flexible.
Programs like Ruby and other OOPs allow us to create Classes. Think of a class as being the blueprint for an object, like a sandwich, for example. Now, a class is not in and of itself a useful object - it is just the outline. But, we can use that blueprint outline to make an instance of that class, and that instance is an object. An important thing to keep in mind with OOP is you want to think about abstraction, because remember we want to create a blueprint that will help us to make many different kinds of objects, as long as they fit into that abstract class we are creating. So let's create a Class Sandwich!
Objects in real life have properties or attributes, and they also have things that you can do to them, or sometimes things that they can do (to you, or other objects), too. We want to make a blueprint for a sandwich, so let's think about some things that are common properties or attributes of all sandwiches.
- Kind of bread
- Meat or Veggie for the middle
- Cheese or no cheese, and what kind
- Condiments
- Mayo
- Mustard
- BBQ sauce
And what can do to a sandwich? Or what can a sandwich do to anything else (well, not much really...)
- Toast the sandwich
- Grill the sandwich
- Serve as is, cold
That seems like a good start! We have made a list of the basic properties or building blocks of a sandwich and we have listed some ideas about what we can do to this sandwich. Now it's time to turn this into a Ruby Class that we can make instances (objects) out of.
Now we can make our own sandwiches something like this :
And when we call our method to display the sandwich we will get this...
Now of course this is sort of a silly example. It's pretty unlikely you'd ever need to build a class like this, but the point is that with a little thought, you can turn almost any real-world object into a class. They key is to remember that you want to create a blueprint to make objects out of, not the object itself. For example, had we decided to make a class Ham_Sandwich, it wouldn't very useful for making anything except just a ham sandwich. However, by thinking about the more abstract level, that a ham sandwich is part of a larger family of sandwiches, we can create a class from which we can create dozens of varieties of sandwich objects.


carbon soil land biomass grazing stock vegetation use organic PNV Ethiopia litter total sequestration species SOC Carbon stocks {border-style higher using ground px;} #ffffff;} natural Table degraded Soil area communal management Environ. dry forest mean samples woody herb potential CGL compared different value Sci. Tigray study trees < (); Pearson change climate pools reported sample significantly ton/ha transect used CGL, For. Wolde difference height px; restoration shrubs systems. tree types wood {font-family Ecol. aboveground adjacent biomass, core cover dead density depth exclusion font-size lands significant systems ton/ha, weight Bikila CGL. Maximum Mean Minimum Sheikh belowground carbon, carbon; double; ecosystem forests herbaceous indicated measured mitigation protected stocks; taken vegetation, (PNV) (±.) AGC Agricultural Alamata Atsbha BGC Belayneh Brown Communal Ecosyst. Heliyon Int. Land Mengistu Protecting [alt-text] abyssinica, area, border-color border-width bulk calculated conservation decomposition diameter equation estimated herbs human increase influence interference measuring method national plant proportion quadrate respectively. sampler semi-arid solid; sub-quadrats that, {font-style {font-weight (ton/ha). (±SD) AGB Agric. Birhane DWCS Environmental Ethiopia: Fig. Gra-Kahsu Manag. Northern Research Solomon Standard Tigray, Total Wereda Where, allometric bold community composite content courier; data; differences em; follows: formula fresh given high increased laid livestock northern paper. practices pt;} quadrat quadrats region richness, sampling soils


Voter registration for the Kenya 2013 Elections has begun. Find a voter registration centre and register to vote.
Find a Registration CentreVoter registration is the process of entering details of qualified persons including their National Identity Card or Passport numbers in a register or list of voters.
In order to qualify as a voter, one must:
Be a Kenyan citizen
Be 18 years old and above
YES! A person may transfer as a voter to another registration centre within the constituency or outside the constituency. The person is required to present himself/ herself to the particular registration centre or constituency if he/she meets the requirements.
Registering as a voter will give you the opportunity to elect leaders for your country at the national and county levels. You can only participate in elections if you are a registered voter. It is your right and duty as a responsible citizen to elect your leaders.
You can register as a voter at any designated voter registration within the county assembly ward or the constituency where you wish to vote.
It is the responsibility of each registered voter to inspect the register and inform the registration officers of any corrections they wish made in the register of voters on their particulars.
County
Constituency
Ward


You need to close or take action on the listed notifications to display more.
{{ notification.paragraph }}


Forms
| Category | Created | Remark | ||
|---|---|---|---|---|
| Table | 300 new, 200 old | |||
| Chair | 2021-09-04 | 20 new, 159 old | ||
| Floor | 2021-04-01 | 3 new, 142 old | ||
| Bed | 2021-04-23 | 243 new, 147 old | ||
| Storage | 2021-01-23 | 368 new, 224 old | ||
| Ceiling | 2021-2-09 | 124 new, 141 old | ||
| Fire extinguisher | 2020-12-09 | 10 new, 22 old | ||
| Toilet | 2020-11-31 | 14 new, 20 old | ||
| Office Desk | 2020-09-03 | 30 new, 210 old | ||
| Long chair | 2020-10-23 | 124 new, 210 old |
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
This will permanently delete this row!
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?
Confirm action
Are you sure to edit the time?


Welcome to the AngularJS API docs page. These pages contain the AngularJS reference materials for version .
The documentation is organized into modules which contain various components of an AngularJS application. These components are directives, services, filters, providers, templates, global APIs, and testing mocks.
$
and $$
To prevent accidental name collisions with your code,
Angular prefixes names of public objects with $
and names of private objects with $$
.
Please do not use the $
or $$
prefix in your code.
This module is provided by default and contains the core components of AngularJS.
| Directives |
This is the core collection of directives you would use in your template code to build an AngularJS application. |
| Services / Factories |
This is the core collection of services which are used within the DI of your application. Some examples include: $compile, $http, $location, etc…
|
| Filters |
The core filters available in the ng module are used to transform template data before it is rendered within directives and expressions. Some examples include: filter, date, currency, lowercase, uppercase, etc... |
| Global APIs |
The core global API functions are attached to the angular object. These core functions are useful for low level JavaScript operations within your application. Some examples include: angular.copy(), angular.equals(), angular.element(), etc... |
Use ngRoute to enable URL routing to your application. The ngRoute module supports URL management via both hashbang and HTML5 pushState.
| Services / Factories |
The following services are used for route management:
|
| Directives | The ngView directive will display the template of the current route within the page. |
Use ngAnimate to enable animation features within your application. Various core ng directives will provide animation hooks into your application when ngAnimate is included. Animations are defined by using CSS transitions/animations or JavaScript callbacks.
| Services / Factories | Use $animate to trigger animation operations within your directive code. |
| CSS-based animations | Follow ngAnimate’s CSS naming structure to reference CSS transitions / keyframe animations in AngularJS. Once defined, the animation can be triggered by referencing the CSS class within the HTML template code. |
| JS-based animations | Use module.animation() to register a JavaScript animation. Once registered, the animation can be triggered by referencing the CSS class within the HTML template code. |
Use the ngResource module when querying and posting data to a REST API.
| Services / Factories | The $resource service is used to define RESTful objects which communicate with a REST API. |
Use the ngCookies module to handle cookie management within your application.
| Services / Factories |
The following services are used for cookie management:
|
Use ngTouch when developing for mobile browsers/devices.
| Services / Factories | The $swipe service is used to register and manage mobile DOM events. |
| Directives | Various directives are available in ngTouch to emulate mobile DOM events. |
Use ngSanitize to securely parse and manipulate HTML data in your application.
| Services / Factories | The $sanitize service is used to clean up dangerous HTML code in a quick and convenient way. |
| Filters | The linky filter is used to turn URLs into HTML links within the provided string. |
Use ngMock to inject and mock modules, factories, services and providers within your unit tests
| Services / Factories |
ngMock will extend the behavior of various core services to become testing aware and manageable in a synchronous manner.
Some examples include: $timeout, $interval, $log, $httpBackend, etc...
|
| Global APIs |
Various helper functions are available to inject and mock modules within unit test code. Some examples inject(), module(), dump(), etc...
|


The BenchX application times the execution of suites of XQuery queries. It also manages a library of the results comparing the relative performance across different environments for the BaseX XML database.


Search Peptide
How to search?
The search box at the top right corner of the page is the main interface for searching peptide sequences. (see figure below)
Simply type or copy-and-paste the sequence of your interests, then click on the search button.
Interpret the results
The results returned by the search are a summary of a cluster. At the moment, we only show you the high quality clusters. The summary include the following information:
- Peptide sequence: the consensus peptide sequence for each cluster.
- Precursor m/z: the consensus precursor m/z for each cluster.
- Precursor charge: the consensus precursor charge for each cluster.
- #Spectra: the number of spectra within a cluster.
- #Projects: the number of original projects within a cluster.
- #Species: the number of species within a cluster.
- Max Ratio: The ratio between the largest number of spectra identify the same peptide and the total number of spectra within a cluster.
Filtering
At the moment, we are offering two kinds of filtering to restrict the number of results returned.
- Filter by species: you can filter the result by the species of your interests.
- Filter by modifications: you can filter the result by the modifications of your interests.
You can also type into text box above each filter to search for a particular species or modification.


Toggle navigation
Home
Jogo da Velha
1 Player
2 Players
CV Timeline
About
blog
Site style
Version 1
Version 2
Version 3
Stalk me
My blog


Netanyahu says Israel-Gaza fighting 'could take time'
TEL AVIV (Reuters) - Israeli Prime Minister Benjamin Netanyahu said fighting with Palestinian Islamic Jihad militants that erupted after Israel killed their top field commander in the Gaza Strip on Tuesday could prove protracted.
“Israel is not interested in escalation, but we will do everything required to protect ourselves,” Netanyahu told reporters at military headquarters. “This could take time. What is needed is stamina and cool-headedness.”


About Me
- A Bachelor's Engineering holder in Electrical Power and Control Engineering with experiences in Industry, and vocational training . An energetic and enthusiastic engineer, eight years of varied experiences in industry and education. dedicated to dynamic innovative environment as a means of creating and nurturing lifelong love of knowledge, implement strong determination to attain new skills coupled with the experience garnered thus far. A team player whose willing to learn more in the programming scope and upgrade my qualities, also willing to learn in any field. Giving my best to my work and welcome challenges.
The courses we offer
- HTML
- CSS
- CSS
- Java
- JavaScript
- Python
- SQL
- PHP
- .net
- Angular


:: com :: sun :: star :: configuration ::
|
| service GroupUpdate |
- Description
- provides write access to a predefined heterogeneous group of values
and nested trees as part of a hierarchy.
This service extends GroupAccess to support
modifying values.
|
| Included Services - Summary |
| GroupAccess |
is the basic service providing read access to a group element of the
hierarchy.
(details)
|
| Included Services - Details |
GroupAccess
- Description
- is the basic service providing read access to a group element of the
hierarchy.
Any child and descendant objects support modifying access as well,
unless they represent a read-only tree element as indicated by
PropertyAttribute::READONLY.
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


An R equivalent of the SQL CASE WHEN
statement,
if no cases match, NA
is returned. This function is supported
by data.table::fcase
(a wrapper), but uses another syntax as in
dplyr::case_when
.
case_when_dt(...)
| ... | A sequence of two-sided formulas. The left hand side (LHS) determines which values match this case. The right hand side (RHS) provides the replacement value. The LHS must evaluate to a logical vector. The RHS does not need to be logical, but all RHSs must evaluate to the same type of vector. |
|---|
A vector
Supported by fcase
, case_when_dt
is supposed to be faster than dplyr::case_when
. The only difference
is the separator of the function (tidyfst::case_when_dt
) uses "~" as
in dplyr::case_when
, while data.table::fcase
uses ",".
The data.table::fcase
is also exported in tidyfst, if the
expressions include one or more "~" in either side, please use fcase
instead of case_when_dt
.
#> Error in fcase(x < 5, 1, x > 5, 3): object 'x' not found#> Error in as.vector(y): object 'res2' not found# if you want to use "~" in the expressions, you can only use `fcase` ## Correct fcase( x < 5L, "~", x > 5L, "~~" )#> [1] "~" "~" "~" "~" NA "~~" "~~" "~~" "~~" "~~"## Wrong case_when_dt( x < 5 ~ "~", x > 5 ~ "~~" )#> Error in fcase(x < 5, ",", x > 5, ",,"): object 'x' not found


connect
- node server runner
connect [-H|--host ADDR] [-p|--port NUM]
[-n|--workers NUM] [-I|--include PATH]
[-E|--env ENV] [-e|--eval CODE] [-C|--chdir PATH]
[-c|--config PATH] [-P|--pidfile PATH]
[-l|--logfile PATH] [-u|--user ID|USER] [-g|--group ID|GROUP]
[-v|--verbose] [-V|--version] [-K|--no-color]
[-h|--help] [--ENV VAL]
start|stop|restart|status [PATH]
Connect is a dual purpose library, aiding in both rapid development, and deployment of node servers. Connect "middleware" can be stacked to create a robust application within minutes. The connect executable supports launching of both regular net.Server
, and connect.Server
instances.
The connect executable supplies init.d friendly start, stop, and restart commands, and accept a direct path to the module meant to be run, otherwise defaults to trying both app.js and server.js in the current working directory.
Also to check the status of a process you may use the status command, which checks if the process is running.
-H, --host ADDR Host address, defaults to INADDR_ANY
-p, --port NUM Port number, defaults to 3000
-n, --workers NUM Number of worker processes to spawn
-I, --include PATH Unshift the given path to require.paths
-E, --env ENV Set environment, defaults to "development"
-e, --eval CODE Evaluate the given string
-C, --chdir PATH Change to the given path
-c, --config PATH Load configuration module
-P, --pidfile PATH PID file, defaults to pids/connect.pid
-l, --logfile PATH Log file, defaults to logs/connect.log
-u, --user ID|USER Change user with setuid()
-g, --group ID|GROUP Change group with setgid()
-v, --verbose Display verbose output
-V, --version Output connect version
-K, --no-color Suppress colored terminal output
-h, --help Display help information
--ENV VAL Sets the given connect environment variable
Currently the following environment variables may be set
via the --ENV VAL
catchall. For example we can alter the log
format used via the command line with `connect --logFormat ":method :uri".
Boolean values may use strings such as yes, no, true, false.
--logFormat STR Custom log format
--dumpExceptions BOOL Dump exceptions to stderr
--showErrorMessage BOOL Show exception message in response (recommended for development only)
--showErrorStack BOOL Show exception stack trace (recommended for development only)
--methodOverrideKey STR Override the default method key of "_method"
--sassRoot PATH Public sass conversion root path
--staticRoot PATH Public static file root path
Connect middleware is divided into two concepts. First we have filters which perform an action and allow lower middleware to respond to the request, secondly we have providers which are conceptual "end-points", responding to the request without continuing down the stack.
Below is an example which shows usage of the log filter bundled with Connect, as well as the static provider.
The keys filter
and provider
are used only as short-cuts to bundled middleware, to utilize a custom module we can assign a module's exports to the module
key.
module.exports = require('./lib/connect').createServer([
{ filter: 'log' },
{ module: require('path/to/custom/middleware') },
{ provider: 'static', root: __dirname + '/public' }
]);
As shown above the module exports a connect.Server
and does not call the listen()
method directly. This allows other modules to "mount" this app, as well as allowing the connect executable to control how the server is run.
If you prefer not to use connect, you can simply create a script executable by node, require()
the app, then invoke listen()
.
#!/usr/bin/env node
require('./app').listen();
Middleware is essentially just an object, responding to a handle()
method, the example below illustrates how simple it is to create, and utilize custom middleware.
First we define the handle()
method, which accepts three arguments, req, res, and next.
var helloWorld = {
handle: function(req, res, next){
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('Hello World');
}
};
require('connect').createServer([
{ module: helloWorld }
]);
The next()
function passes control to the next middleware layer in the stack, and may optionally be passed an instanceof Error
, at which time only handleError()
methods may respond.
If you wish to pass an exception down the stack, you can invoke next()
like below:
if (someRequirementIsNotMet) {
next(new Error('my requirement was not met!'));
}
We can take this example further by "exporting" the handle()
method, so that other libraries can simply require('hello-world')
:
// hello-world.js
exports.handle = function(req, res, next){
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('Hello World');
};
// app.js
require('connect').createServer([
{ module: require('./hello-world') }
]);
If an exception was thrown, or is passed to next()
, middleware may define the handleError()
method
in order to respond (or ignore) the exception. The handleError()
method follows the same semantics as
handle()
, for example:
exports.handleError = function(err, req, res, next){
// At any time we can call next() without
// any arguments to eliminate exceptional status and
// continue down the stack
if (err.code === process.ENOENT) {
// We dont want to deal with missing files
// so pass the exception
next(err);
} else {
// Respond with a message
res.writeHead(200, { 'Content-Type': 'text/plain' })
res.end('shit! im broken');
}
};
Connect also supports the setup()
method, which is called when the middleware is stacked,
and is passed the environment. For example lets say we want our log middleware to support
a custom format, we might define setup()
as shown below:
var log = {};
log.setup = function(env) {
this.format = this.format || 'our default format';
}
Allowing developers to pass a custom format when stacked:
connect.createServer([
{ module: log, format: 'custom log format' }
]);
In some cases we may want to support changes through the environment as well. For example
we may want to support connect --logFormat "super cool format"
, to do all we need to do
is check for env.logFormat
as shown below. The precedence given is up to you, however
the env is recommended.
log.setup = function(env) {
this.format = env.logFormat || this.format || 'our default format';
}
Connect ships with several helpful middleware modules, the following are currently provided out of the box:
body-decoder Buffers and parses json and urlencoded request bodies (extenable)
conditional-get Provides 304 "Not Modified" support
error-handler Handles exceptions thrown, or passed through the stack
debug Outputs debugging console to all html responses
format Handles url path extensions or "formats"
gzip Compresses response bodies with gzip executable
lint Aids in middleware development
log Provides common logger support, and custom log formats
method-override Provides faux HTTP method support by using the "_method" key by default
response-time Responds with the X-Response-Time header in milliseconds
redirect Provides req.redirect() with "magic" urls, ex: req.redirect("back")
cache-manifest Provides cache manifest for offline apps
jsonrpc Provides JSON-RPC 2.0 support
sass Provides auto-compilation of sass to css
less Provides auto-compilation of less to css
static Serves static files
router Provides a feature rich routing API similar to Sinatra and Express
To view middleware specific documentation execute:
$ man connect-MIDDLEWARE
For example:
$ man connect-body-decoder


|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Interface Summary | |
|---|---|
| Constants | Constant values used in JDO. |
| Extent<E> | Instances of the Extent class represent the entire collection
of instances in the data store of the candidate class or interface
possibly including its subclasses or subinterfaces. |
| FetchPlan | Fetch groups are activated using methods on this interface. |
| InstanceCallbacks | A PersistenceCapable class that provides callback methods for life
cycle events implements this interface. |
| JDOEntityManager | |
| JDOEntityManagerFactory | |
| PersistenceManager | PersistenceManager is the primary interface for JDO-aware
application components. |
| PersistenceManagerFactory | The PersistenceManagerFactory is the interface to use to obtain
PersistenceManager instances. |
| Query | The Query interface allows applications to obtain persistent
instances, values, and aggregate data
from the data store. |
| Transaction | The JDO Transaction interface provides for initiation and
completion of transactions under user control. |
| Class Summary | |
|---|---|
| JDOHelper | This class can be used by a JDO-aware application to call the JDO behavior
of PersistenceCapable instances without declaring them to be
PersistenceCapable . |
| Enum Summary | |
|---|---|
| ObjectState | This class defines the object states for JDO instances. |
| Exception Summary | |
|---|---|
| JDOCanRetryException | This is the base class for exceptions that can be retried. |
| JDODataStoreException | This class represents data store exceptions that can be retried. |
| JDODetachedFieldAccessException | This class represents exceptions caused by access of an unloaded field while the instance is detached. |
| JDOException | This is the root of all JDO Exceptions. |
| JDOFatalDataStoreException | This class represents data store exceptions that cannot be retried. |
| JDOFatalException | This class represents exceptions that are fatal; that is, the condition that caused it cannot be bypassed even if the operation is retried. |
| JDOFatalInternalException | This class represents errors in the implementation for which no user error handling is possible. |
| JDOFatalUserException | This class represents user errors that cannot be retried. |
| JDONullIdentityException | An instance of this class is thrown when attempting to create an object id when the object id constructor parameter is null. |
| JDOObjectNotFoundException | This class represents exceptions caused by the user accessing an object that does not exist in the datastore. |
| JDOOptimisticVerificationException | This class represents optimistic verification failures. |
| JDOUnsupportedOptionException | This class represents exceptions caused by the use of optional features not supported by the JDO implementation. |
| JDOUserCallbackException | This class represents exceptions caused by exceptions thrown during execution of callbacks or listeners. |
| JDOUserException | This class represents user errors that can possibly be retried. |
This package contains the JDO specification interfaces and classes.
There are two major objectives of the JDO architecture: first, to provide application programmers a transparent, Java-centric view of persistent information, including enterprise data and locally stored data; and second, to enable pluggable implementations of data stores into application servers. Data stored in data stores is presented as instances of persistence-capable classes.
JDO defines interfaces and classes to be used by application programmers when using classes whose instances are to be stored in persistent storage (persistence-capable classes), and specifies the contracts between suppliers of persistence-capable classes and the runtime environment (which is part of the JDO implementation).
The JDO architecture defines a standard set of contracts between an application programmer and an JDO vendor. These contracts focus on the view of the Java instances of persistence capable classes.
The JDO PersistenceManagerFactory is the boostrap class for a JDO application. The application gets an instance of the PersistenceManagerFactory by construction or via JDNI lookup.
The application acquires an instance of the JDO PersistenceManager by calling the getPersistenceManager method on an instance of JDO PersistenceManagerFactory.
The JDO PersistenceManager is the primary interface for JDO-aware application components:
A JDO PersistenceManager instance supports any number of JDO instances at a time. It is responsible for managing the identity of its associated JDO instances. A JDO instance is associated with either zero or one JDO PersistenceManager. It will be zero if and only if the JDO instance is transient nontransactional. As soon as the instance is made persistent or transactional, it will be associated with exactly one JDO PersistenceManager.
A JDO PersistenceManager instance supports one transaction at a time, and uses one connection to the underlying data source at a time. The JDO PersistenceManager instance might use multiple transactions serially, and might use multiple connections serially.
Normally, cache management is automatic and transparent. When instances are queried, navigated to, or modified, instantiation of instances and their fields and garbage collection of unreferenced instances occurs without any explicit control. When the transaction in which persistent instances are created, deleted, or modified commits, eviction is automatically done by the transaction completion mechanisms.
Operations on persistent JDO instances at the user's choice might be performed in the context of a transaction. That is, the view of data in the data store is transactionally consistent, according to the standard definition of ACID transactions.
The Transaction interface is used to mark the beginning and end of a application-defined unit of work. The PersistenceManager allows the application to get the instance that manages these transactional boundaries via the currentTransaction method.
The persistent manager instance is a factory for query instances, and queries are executed in the context of the persistent manager instance. The actual query execution might be performed by the JDO PersistenceManager or might be delegated by the JDO PersistenceManager to its data store. The actual query executed thus might be implemented in a very different language from Java, and might be optimized to take advantage of particular query language implementations.
Extents are collections of data store objects managed by the data store, not by explicit user operations on collections. Extent capability is a boolean property of classes that are persistence capable. If an instance of a class that has a managed extent is made persistent via reachability, the instance is put into the extent implicitly.
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


This release adds a compiler for finite set projectors and provides new infrastructure making it easier to add new variable domains. In addition, it contains recent bug fixes and minor improvements.
- Kernel
- Additions
- Subscription to variables now features an additional and optional Boolean argument whether the propagator is to be processed. This allows to dynamically create subscriptions during propagation. (major)
- Variables can now be deallocated when the Space is deallocated (for example in case of failure). This is important in case a variable implementation needs to reference external resources. Deallocation can be switched on in the high-level description used for generating the variable implementation. (minor)
- Bug fixes
- Now commits can be interleaved with adding new constraints during batch recomputation. This also entails that commit does not raise an exception when applied to an already failed space (it is simply ignored). The bug could not be observed (unless you did some very fancy search engines yourself) and one could actually see it as an extension. (minor)
- Performance improvements
- Variable implementations are now generated from a high-level description (taking care of all aspects relating to modification events and propagation conditions). While simplifying the implementation of new variable domains considerably, this also can, in lucky cases, deliver a speed-up of 5%. (major)
- Allocate subscriptions in separate memory area. Can speedup execution in some (but few) cases by up to 15-20%. (major)
- Search engines
- Additions
- Branch-and-bound search now interleaves recomputation with adding bounding constraints. This can prune the search tree much earlier: instead of recomputing many nodes from the same copy node and then adding a constraint that fails all these nodes, it might be possible to already fail the copy node directly. In principle, the difference can be exponential, however for examples we tried the effect is minor. (major)
- Finite domain integers
- Other changes
- Renamed lex constraint to rel (as it also supports equality and disequality). (minor)
- Performance improvements
- Make count constraints with integer number of equal ocurrences more incremental using dynamic subscriptions (gives a 20-30% speedup). (minor)
- Documentation fixes
- Finite integer sets
- Additions
- Compiler for finite set projectors. Given a specification of a finite set constraint as a projector set, it generates C++ code for the corresponding propagator. Together with the dynamic propagator for finite set projectors, this implements the backend of the technique described in the paper "Generating Propagators for Finite Set Constraints" (Tack, Schulte, Smolka; CP 2006.). (major)
- Minimal modelling support
- Additions
- Added aliases lex, atleast, atmost, and exactly for the count constraint. (minor)
- Bug fixes
- Under certain conditions (posting in a failed space), the post function returned uninitialized variables. (minor, thanks to Rafael Meneses)
- Example scripts
- Additions
- Added an example for solving Black Hole patience games. (minor)
- General
- Additions
- Also pass options for linking standard libraries for MSVC. (minor, thanks to Jorge Marques Pelizzoni)
- New configure switches: --enable-audit to include audit code, which may contain expensive checks of internal invariants or alternative, checked implementations of critical parts of Gecode. --enable-universal and --with-sdk, to support building universal binaries on Mac OS X. (minor)
- Bug fixes
- The pkg-config files now contain the correct path if you configured to the default prefix (i.e. /usr/local). (minor)


Current work session: {{currentTask.name}} Sessions completed: {{sessionsCompleted}} Interruptions: {{interruptions}}
{{timesCompleted}}


---
layout: post
title: AWS re:Invent Conference this week
categories: []
tags:
- aws
- re:invent
status: publish
type: post
published: true
meta:
_edit_last: '1'
---
I was at the AWS re:Invent conference in Las Vegas for the past week and was very satisfied with all of it. I attended both keynotes and a number of technical sessions that were all very helpful. Amazon continues to impress me with their focus on innovation in the AWS as well and their intensity in continuing to reduce the cost of using their cloud facilities.
Several announcements were made that included:
- S3 cost reduced by 24%
- new Redshift data warehouse
The technical sessions that I attended included:
- Develop, Deploy and Debug with Eclipse
- Monitoring with Cloudwatch
- Cloud Services for Mobile Developers
- Using the AWS Mobile SDK
- What Can You Do With $100
- Big Data With AWS
- Developing Mobile Games in the Cloud
- Being Productive with the AWS SDK for Java
- Awesome Applications With Open Data
- Understanding AWS Database Options
One of the key things that I realized was that simply moving to the cloud is not the only activity necessary for the optimal cost savings. Once you are in the cloud you need to regularly monitor your cloud usage to ensure that unneeded resources are not being used and then check your price plan against actual usage and tune that to what is needed. Developers may not be policing themselves and leaving instances running when not been used (evenings/weekends for example). Making this a financial organization responsibility rather than engineering might also allow incentivizing cost analysts to determine an optimal mix for your needs. For cost analysts to be able to perform this function Amazon should consider a training program for them to understand how to access and interpret usage information and then how to determine the best pricing plan for the needs of the organization.


3/02
3/03
3/09
3/16
70
70
210
490
70 Views
70 Views
210 Views
490 Views
Mar 2nd 2011
Mar 3rd 2011
Mar 9th 2011
Mar 16th 2011


You are logged in as a member. You can upload new images, delete your own images, view all private images and download all images.
To upload a new image click here. You can then browse your computer for files to upload, all standard image formats are accepted via the Browse button. Choose whether you would like the picture to be public or private with the Private checkbox. The default will be Public. Finally, clicking on the upload button will submit your picture to PictureBox and you will be redirected to view all pictures.
To Delete or Download an image, you can click on the relating button beside the picture.
Too logout click the Login/Logout button.


Tally Arbiter is designed to receive or obtain tally data from multiple sources and then arbitrate whether a given device is considered to be in Preview or Program.
Sources represent all of the tally data that is generated. This is usually your video switcher or mixing software. Multiple sources can be added and they can all be different types.
The following source types are currently supported:
TSL 3.1 UDP/TCP (Ross switchers, etc.)
Blackmagic ATEM
OBS Studio
StudioCoast VMix
Roland Smart Tally
Newtek Tricaster
Open Sound Control (OSC)
Analog Way Livecore image processors
When you add a source and the connection to the tally source (video switcher, software, etc.) is successfully made, the source will be green. If there is an error, the source will be red. Look at the logs for more error information.
Devices represent your inputs (like cameras) that you want to track with tally data. Devices can be assigned different addresses or inputs by each source. In Tally Arbiter, you can create as many devices as you would like and give each one a helpful name and description.
Mapping Source data to Devices:
In order to assciate tally data with a device, you must assign the source addresses to each device. These addresses can vary from source to source, so they must be manually assigned.
For example, a Camera can be connected to a `Blackmagic ATEM` on `Input 1`, but connected to an `OBS Studio` on `Scene 2`. Tally Arbiter will track the tally data from each source and arbitrate whether the device is ultimately in preview or program (or both) by aggregating all of the source data together.
To assign a Source to a Device, click "Device Sources" next to a Device in the list. Choose the enabled Source from the drop down list, and click "Add".
A Note About Addresses: The source address is typically the actual input number on the switcher. So, if your camera on your ATEM comes in on Input 5, just enter `5`. However, if you're using a source like OBS Studio, your address might be a string, like `Scene 2`.
Running Actions when Devices reach a certain tally state:
Once a device is assigned to a source(s), if a matching condition is met, an action can be performed. You can specify whether the action should be run when the device is entering a bus or leaving a bus, which is helpful for bus-specific actions like operating a relay. Multiple actions are supported per device and per bus (preview and program).
TSL 3.1 UDP or TCP
Outgoing Webhook
Local Console Output/Logging
Open Sound Control (OSC)
Device Actions can only be run once when the device state enters or exits that bus. This is to prevent actions from being run continuously if tally data is received in chunks. To run an action again, a device must change state on that specific bus (Preview or Program) before it can be run again.
Configuring and Using Tally Arbiter Cloud
Tally Arbiter can send source, device, and tally data from a local instance within a closed network to an instance of Tally Arbiter on another network that may be more acccessible for end users.
This is helpful if your users need to access Tally Arbiter and you don't want to have them tunnel or connect into your private network, or if users are located remotely.
On the cloud server, create a new Cloud Key. This is like a password.
On the local server, create a new Cloud Destination specifying the host, port, and cloud key. Multiple local servers can utilize the same cloud key.
Once a connection is established, all sources, devices, and tally data from the local server will be relayed up to the cloud server.
Tally Arbiter will handle this incoming tally data as it would any local source.
You can also flash/ping listener clients the same way you would if they were local.
If a Tally Arbiter Client is removed, all Sources and Devices will be removed.


The Wild Life Adventure
Home
Visit Us
About Us
Join us to meet up with these furry friends!
Name:
Identification Card/Passport Number:
Date of Visit:
Email address:
Submit


--- layout: post status: publish published: true title: The "Pat and Ron Show" is Back author: display_name: Matt Veto login: Matt email<EMAIL_ADDRESS>url: '' author_login: Matt author_email<EMAIL_ADDRESS>wordpress_id: 9887 wordpress_url: http://ivyenvy.com/?p=9887 date: '2014-05-08 10:04:57 +0000' date_gmt: '2014-05-08 15:04:57 +0000' categories: - Broadcasters/Networks tags: - Ron Santo - WGN - WGN Radio - Pat Hughes - Ron Coomer comments: - id: 10950 author: bobsterco author_email<EMAIL_ADDRESS>author_url: '' date: '2014-05-08 17:23:25 +0000' date_gmt: '2014-05-08 22:23:25 +0000' content: 'I REALLY thought that Zonk would have taken "Starling" with him when he left, but, sadly Coomer is still using that name far too often. Dave E @ WGN just needs to set a policy: "Ron Coomer will donate $50 to JDRF every time Ron refers to Castro as Starling." While I have serious issues with Castro''s defense, he needs to have his name pronounced correctly.' ---
Broadcasters have a truly difficult task of delivering play by play and analysis to the layman in layman’s terms. After that, they still need to add insight and understanding to the person who considers himself or herself an "expert."
They serve as our eyes and ears during a baseball game, and the good ones can hit a few more senses.
We need broadcasters, both on radio and TV. And just in case you don’t think so, take this amazing failure of an experiment from 33 years ago.
The problem with needing them is that you sometimes end up with Ken "Hawk" Harrelson, who has a website dedicated to seeing he relinquishes the mic.
And rarely, do you get someone you’d be happy to hear read the dictionary aloud.
[caption id="" align="alignright" width="424"] The "Pat and Ron Show" is back in the Wrigley Field press box. (Photo by Flickr user D.L.)[/caption]
So, mostly you’re stuck with someone in the middle, which begs a simple question: What do you want in a broadcaster?
For me, loving a broadcaster boils down to likability with a potential for memorability wrapped inside a general knowledge of the game. A broadcaster must be interesting — not self-interested.
What we’re talking about here is the dirty little secret behind all platforms of sports media. While the news section demands objectivity (or so people think), sports writing and sports broadcasting is a performance.
And like the best actors, the best sports people build a bond with the audience because they speak to them not at them. Cockiness is annoying.
We loved Harry Caray because he was a fan of the game, said names backwards and knew how to play the naive role. He was a showman and one with no pretension.
We loved Ron Santo because he, too, was a fan, and he was genuine — and perhaps more genuinely confused than Harry played.
All of this build-up is to simply say that Coomer is a nice addition to the Cubs radio booth.
Coomer did very little to stand out as a Chicago Cubs utility player in 2001 — or his entire career, for that matter — so it makes me smile when Pat Hughes introduces him as "former all-star Ron Coomer" like he used to intro Ron Santo as a "nine-time all star and five-time Gold Glove winner."
But what Coomer lacks in accolades from his playing days he makes up for in realness. Fans want a person they feel like they can identify with.
Keith Moreland simply didn’t have that, which proves to me that experience behind the mic doesn’t matter much. "Zonk" spent 16 years calling college baseball before he joined the Cubs in 2011 only to leave after two seasons. The official word was that he left to spend more time with family. And who am I to suspect otherwise? But… you know…
Moreland knew the game, indeed. But he didn’t fit well next to Hughes. Pat plays the straight man and his sidekick the cutup.
But when the sidekick forgets who really runs the show, it gets awkward.
Coomer brings a perfect mixture of knowledge, affability and simplicity. He understands his role and plays it well. His somewhat unrefined half-laughing delivery and nervous chuckles will sharpen as the two men in the booth learn each other's timing.
The "Pat and Ron Show" is back and with a Ron as equally jolly as the last. Simply to hear Pat say, "Pat and Ron," is nostalgic and familiar. I like it.
Now if we can only loosen up J.D. a little bit.


choose your first topping:
Choose your second topping:
Choose your third topping:
choose your fourth topping:
Please select your size:
Customer Name:
First topping:
Second topping:
Third topping:
Fourth topping:
Size:
You need to pay:


public abstract class AbstractValueHolder<V> extends java.lang.Object implements Store.ValueHolder<V>
NO_EXPIRE
| Modifier | Constructor and Description |
|---|---|
protected |
AbstractValueHolder(long id,
long creationTime) |
protected |
AbstractValueHolder(long id,
long creationTime,
long expirationTime) |
| Modifier and Type | Method and Description |
|---|---|
void |
accessed(long now,
java.time.Duration expiration) |
long |
creationTime()
Accessor to the creation time of this ValueHolder
|
boolean |
equals(java.lang.Object obj) |
long |
expirationTime()
Accessor to the expiration time of this ValueHolder
|
long |
getId()
The combination of this identifier and the
key that ValueHolder is mapped to should to be
unique at a given time. |
int |
hashCode() |
boolean |
isExpired(long expirationTime)
Check if the ValueHolder is expired relative to the specified time
|
long |
lastAccessTime()
Accessor to the last access time of the Value held in this ValueHolder
|
void |
setExpirationTime(long expirationTime)
Set the new expiration time in milliseconds.
|
void |
setLastAccessTime(long lastAccessTime)
Set the last time this entry was accessed in milliseconds.
|
java.lang.String |
toString() |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
get
protected AbstractValueHolder(long id, long creationTime)
protected AbstractValueHolder(long id, long creationTime, long expirationTime)
public long creationTime()
Store.ValueHolder
creationTime
in interface Store.ValueHolder<V>
public void setExpirationTime(long expirationTime)
Store.ValueHolder.NO_EXPIRE
if the entry
shouldn't expire.expirationTime
- new expiration timepublic void accessed(long now, java.time.Duration expiration)
public long expirationTime()
Store.ValueHolder
expirationTime
in interface Store.ValueHolder<V>
Store.ValueHolder.NO_EXPIRE
means that the ValueHolder will never expire.public boolean isExpired(long expirationTime)
Store.ValueHolder
isExpired
in interface Store.ValueHolder<V>
expirationTime
- the expiration time (in ms) relative to which the expiry check must be madepublic long lastAccessTime()
Store.ValueHolder
lastAccessTime
in interface Store.ValueHolder<V>
public void setLastAccessTime(long lastAccessTime)
lastAccessTime
- last time the entry was accessedpublic int hashCode()
hashCode
in class java.lang.Object
public boolean equals(java.lang.Object obj)
equals
in class java.lang.Object
public long getId()
Store.ValueHolder
key
that ValueHolder is mapped to should to be
unique at a given time.getId
in interface Store.ValueHolder<V>
public java.lang.String toString()
toString
in class java.lang.Object


{% extends "base.html" %} {% block title %}CategoryInduced{% endblock %} {% block css %} {{ super() }} {% endblock %} {% block content %}
Select a collection category to see which categories were created thanks to it.
{% endblock %} {% block javascript %} {{ super() }} {% endblock %}


Your pull request must:
Follow MapStore 2's coding style.
The new components have to be tested.
Pass the integration tests run automatically by the Travis Continuous Integration system.
Address a single issue or add a single item of functionality.
Contain a clean history of small, incremental, logically separate commits, with no merge commits.
Use clear commit messages.
Be possible to merge automatically.
MapStore 2 follows a strict coding style, enforced by ESLint rules.
The set of used rules can be found in the .eslintrc file, in the root folder of the project.
You can run the linter locally on your machine before committing using the lint
target:
$ npm lint
In addition, take care of adding the standard file header in each javascript / css added file, and update copyright years in modified ones.
This is the standard file header:
/*
* Copyright <year>, GeoSolutions Sas.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
It is strongly recommended that you run
$ npm test
before every commit. This will catch many problems quickly, and it is much faster than waiting for the Travis CI integration tests to run.
The test
build target runs a number of quick tests on your code.
If possible, configure your editor to follow the coding conventions of the
library. A .editorconfig
file is included at the root of the repository that
can be used to configure whitespace and charset handling in your editor. See
that file for a description of the conventions. The EditorConfig site links to plugins for various editors.
The integration tests contain a number of automated checks to ensure that the
code follows the MapStore 2 style and does not break tests or examples. You
can run the integration tests locally using the test
target:
$ npm test
Please submit separate pull requests for separate issues. This allows each to be reviewed on its own merits.
The commit history explains to the reviewer the series of modifications to the code that you have made and breaks the overall contribution into a series of easily-understandable chunks. Any individual commit should not add more than one new class or one new function. Do not submit commits that change thousands of lines or that contain more than one distinct logical change. Trivial commits, e.g. to fix lint errors, should be merged into the commit that introduced the error. See the Atomic Commit Convention on Wikipedia for more detail.
git apply --patch
and git rebase
can help you create a clean commit
history.
Reviewboard.org
and Pro GIT have
explain how to use them.
Commit messages should be short, begin with a verb in the imperative, and contain no trailing punctuation. We follow http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html for the formatting of commit messages.
Git commit message should look like:
Header line: explaining the commit in one line
Body of commit message is a few lines of text, explaining things
in more detail, possibly giving some background about the issue
being fixed, etc etc.
The body of the commit message can be several paragraphs, and
please do proper word-wrap and keep columns shorter than about
74 characters or so. That way "git log" will show things
nicely even when it's indented.
Further paragraphs come after blank lines.
Please keep the header line short, no more than 50 characters.
Occasionally other changes to master
might mean that your pull request cannot
be merged automatically. In this case you may need to rebase your branch on a
more recent master
, resolve any conflicts, and git push --force
to update
your branch so that it can be merged automatically.


Welcome, young sapling.
Here I will guide you through challenges you will encounter on your way to creating the most beautiful scenery you can imagine.


Animate
Fade opacity to 0
Fade opacity to 0.3
Fade opacity to 1
Animate height to 30px
Animate height to 100px
Animate background color
Animate border
multi steps
morph1
morph2
option 1
option 2
option 3
option 4
option 5
option 6
option 7
option 8


This package contains a set of databases frequently used by ABJ.
The data included comes from the Human Development Index of the municipalities, collected from the Human Development Atlas and cartographic databases.
The purpose of the package is to make databases available for quick use in other projects and as a resource for the Jurimetrics book.
install.packages("abjData")
## dev version
# remotes::install_github("abjur/abjData")
| Dataset | Description |
|---|---|
assuntos |
Data that contains information about case types. |
cadmun |
(LEGACY) A dataset that contains the municipality codes. |
muni |
Useful data from municipalities to join with other databases. |
pnud_muni |
A dataset containing UNDP information from municipalities by years. |
pnud_min |
Minimal base of UNDP municipalities to make quick studies. |
pnud_siglas |
A dataset that serves as a glossary of available acronyms. |
pnud_uf |
A dataset that contains information about UNDP of Federative Units. |
leiloes |
Auctions dataset used in our book. |
consumo |
Consumer cases dataset used in our book. |
Once installed, just load the package and call the dataset you want to use.
The abjData package can be loaded like any other R package:
glimpse(pnud_siglas)
#> Rows: 8
#> Columns: 4
#> $ sigla <chr> "espvida", "gini", "rdpc", "pop", "idhm", "idhm_e", "idhm_l…
#> $ nome_curto <chr> "Esperança de vida ao nascer", "Índice de Gini", "Renda per…
#> $ nome_longo <chr> "Esperança de vida ao nascer", "Índice de Gini", "Renda per…
#> $ definicao <chr> "Número médio de anos que as pessoas deverão viver a partir…
Municipal Human Development Index:
pnud_min |>
pivot_longer(starts_with("idhm")) |>
mutate(tipo = case_when(
name == "idhm" ~ "Geral",
name == "idhm_e" ~ "Education",
name == "idhm_l" ~ "Longevity",
name == "idhm_r" ~ "Income"
)) |>
mutate(
regiao_nm = fct_reorder(regiao_nm, value, median, .desc = TRUE),
tipo = lvls_reorder(tipo, c(2, 1, 3, 4))
) |>
ggplot() +
geom_boxplot(
aes(value, regiao_nm),
colour = "#102C68",
fill = "#7AD151"
) +
facet_wrap(~tipo) +
theme(legend.position = "none") +
theme_bw(12) +
labs(
x = "IDHM",
y = "Region"
)
Position of municipalities:
muni |>
ggplot(aes(lon, lat)) +
geom_point(size = .1, colour = viridis::viridis(2, begin = .2, end = .8)[1]) +
coord_equal() +
theme_void()
abjData requires R version greater than or equal to 3.4.
abjData is licensed under the MIT License.


Clinical Team Investigator, Developmental Pediatrician Assistant Professor, Department of Pediatrics, University of Toronto
Dr. Mohammad Zubairi is a Developmental Pediatrician at Holland Bloorview and SickKids. He is also a Clinical Team Investigator with the Bloorview Research Institute, and Assistant Professor, Department of Pediatrics, University of Toronto. His primary area of clinical work is with children with autism. and psychopharmacology. He completed his Master of Education at the Ontario Institute for Studies in Education with a research focus on how clinicians engage in cultural encounters, and how we can best teach about and learn from such encounters. He is also interested in studying how clinicians reflect on their day-to- day practices, and how simulations can be used to support such reflection in the context of health profession education.
He sits on the steering committee for PONDA (Physicians of Ontario Neurodevelopmental Advocacy) Network, and on the executive for the Section on Developmental Paediatrics at the Canadian Paediatric Society. He is a board member with the South Asian Autism Awareness Centre (SAAAC).
There are an increasing number of clinical encounters with patients from diverse groups who may have cultures different from those of the healthcare professional working in a specific setting. In this presentation, Dr. Zubairi will share reflections on how we can meaningfully engage with patients and their caregivers/families who have diverse backgrounds, beliefs/values, experiences, and (hi)stories.


This section includes all risks associated with your treatment options.
Those risks break down into sections, which we describe below.
- Hearing Risks: If you choose either Hearing Aid or
Surgery there is a small chance it could hurt your hearing.
These relate to possible hearing loss on the surgery side and possible
hearing distortion.
The details of these risks are described in the next few slides.
- Temporary Health Risks: If you choose either Hearing Aid or
Surgery there is a small chance of health issues that only last
for a few days to a month at most. These relate to anesthetic and
a temporary loss of taste. The details are described in the
next few slides.
- Permanent Health Risks: If you choose either Hearing Aid or
Surgery there is a small chance of permanent changes to your health,
namely an increase chance of ear infections or loss of balance. The details
are in the next few slides.


You need to
log in
to contact this tutor
Contact
Tutor Profile:
Video Link
Qualifications:
Subjects and Levels:
Price per hour:
Tutor Availability:
Tutor Reviews:


WITNESS LIST Judicial Affairs Committee April 7, 2003-2:30P HB 1897 For: Davidson, Mark (Self) Jamison, Martha (Self and Board of District Judges of Harris County) HB 2401 For: Bacon, April (Self and Travis County Auditor's Office and Travis County Commissioner's Court) Denton, Mike (Self) Spataro, Susan (Self and Travis County Commissioner's Court) HB 2402 For: Bacon, April (Self and Travis County Auditor's Office and Travis County Commissioner's Court) Denton, Mike (Self) Spataro, Susan (Self and Travis County Dist. Judges & Travis County Commissioner's Court & Travis County Auditor's Office) HB 2676 On: Clemmer, Don (Office of the Attorney General) HB 3270 On: Larsen, Susan (8th Court of Appeals) HB 3273 On: Kilgo, Elizabeth (Texas Judicial Council and Office of Court Administration) HB 3385 Against: Witherite, Amy (Self and Texas Trial Lawyers Association) On: Hecht, Nathan (Justice, Supreme Ct. of Texas) Phillips, Thomas (Chief Justice, Supreme Ct. of Texas) HB 3386 On: Hecht, Nathan (Justice, Supreme Ct. of Texas) Phillips, Thomas (Chief Justice, Supreme Court of Texas) Turley, Gail (County & District Clerks' Association of Texas) HB 3503 For: Ikard, Jr., Frank (Self) Jones, Jerry (Self) Karisch, Glenn (Self) Against: Folz, Dave (Texas Capital Bank) Gilbreath, Robert (Texas Bankers Association - Trust Division) Pacheco, Patrick (Self)


Plan your trips and share them with your friends!
Login to start creating your trips!
Choose from the best rated routes and then create your own experience!


Rahul Rajagopalan
Assignment 2
Extended NYT-Using App
MIT Events App
Yelp Lookup App
Assignment 1
Assignment 2
Assignment 3
Assignment 4
Assignment 5


targets={
CLibrary.alias(): CLibrary,
CppLibrary.alias(): CppLibrary,
ExternalNativeLibrary.alias(): ExternalNativeLibrary,
PackagedNativeLibrary.alias(): PackagedNativeLibrary,
},
objects={
targets={
CLibraryV1.alias(): CLibraryV1,
CppLibraryV1.alias(): CppLibraryV1,
ExternalNativeLibraryV1.alias(): ExternalNativeLibraryV1,
PackagedNativeLibraryV1.alias(): PackagedNativeLibraryV1,
},
objects={
ConanRequirement.alias(): ConanRequirement,


More on programming with dplyr: converting quosures to strings
In this post, we have programmed a simple function using dplyr’s programming capabilities based on tidyeval; for more intro to programming with dplyr, see here.
In this post, we’ll go one step further and programm a function where a quosure will be turned to a string. Why this? Because quite a number of functions out there except strings as input parameters.
Libraries
library(tidyverse)
library(stringr)
Data example
Say, we have a string where we search for a word stem. However this stem does not appear in its “stem” form, but always with some suffixes. Let our stem be “spd” (the name of the German Social-Democratic party), and (for simplicity), we’ll assume two “instances” of “spd” that occurr with suffix, ie., “spdbt” and “spdde”. (I was just working on a text mining on Tweets of German politiicians, hence the example).
data <- c("spdde", "sdf", "sdf", "fdds", "spdde", "dsf", "spdbt", "df") %>% as_tibble
stem <- "spd"
Task 01: Extract the “spd” stem out of the data
Non-programmatically, ie., interactively, this is quite straight-forward. Some knowledge of Regex is helpful to render the task a bit more general:
data %>%
mutate(is_instance = str_detect(string = value, pattern = "spd\\w+"),
instance = str_match(value, "spd\\w+"))
## # A tibble: 8 x 3
## value is_instance instance
## <chr> <lgl> <chr>
## 1 spdde TRUE spdde
## 2 sdf FALSE <NA>
## 3 sdf FALSE <NA>
## 4 fdds FALSE <NA>
## 5 spdde TRUE spdde
## 6 dsf FALSE <NA>
## 7 spdbt TRUE spdbt
## 8 df FALSE <NA>
\\w
means “find a word-character” (ie., letter or digit), and +
means that at least 1 hit is expected. pattern
is the pattern to be looked for and string
defines the string where to search for the pattern.
Task 02: Make it a function
Obviously, a function is much more general. Say we have 10 parties we would like to warp through; it becomes tedious to repeat that code many times. We will want a function. How to do that with dplyr?
Let’s define a function with input parameters df
for the name of the dataframe, col
for the name of the column where the stemming is performend, and stem
, the term to be stemmed.
stemm_col <- function(df, col, stem){
col <- enquo(col)
col_name <- quo_name(enquo(col))
stem_name <- quo_name(enquo(stem))
df %>%
mutate(stemmed = str_extract(string = !!col,
pattern = paste0(stem_name,"\\w+"))) -> output
return(output)
}
See whether it runs:
stemm_col(df = data, col = value, stem = "spd")
## # A tibble: 8 x 2
## value stemmed
## <chr> <chr>
## 1 spdde spdde
## 2 sdf <NA>
## 3 sdf <NA>
## 4 fdds <NA>
## 5 spdde spdde
## 6 dsf <NA>
## 7 spdbt spdbt
## 8 df <NA>
Bit by bit explanation
-
col <- enquo(col)
– Take the parametercol
, and just remember, R, that it is an expression, in this case, the parameter of a function, denoting a column. -
col_name <- quo_name(enquo(col))
– Now turncol
(an expression) to a string, because the function further down (str_extract
) expects a string. -
str_extract(string = !!col,...
– Hey R, when you extract the strings, you need to know which string to search. OK, takecol
which is an expression, and now evaluate it (indicated by!!
), in this case, understand that it’s a column. Now go get the values.
Main idea
When working with NSE, it is important to distinguish between expression, strings and evaluation. Using NSE, we can look at the parameters of a function, and grap the parameters before they are evaluated. That’s why the parameters need not be well-behaved, importantly, they do not need to have quotation marks, which saves typing for the user.
From the perspective of the R-interpreter (the machine), the steps of action looks more or less like this:
-
Look at the parameters of the function
-
Save the parameters not as strings, not as variables, but as expressions (via
enquo
) -
Convert the expression to a string (via
quo_name
) or, eventually, -
Evaluate it, ie., unquote (let the function to its job) via
!!
(called bang-bang) or viaUQ
.


Addition
+
=
none
Calculate
Concatenating strings
+
=
none
Concatenate
Pitfall examples
3 + true
"3" + 2 + 1
3 + "2" + 1
"3" + (1 + 2)
For more explanation please visit -
Floating point overview Wiki


Fr
En
French
English
arrow_drop_down
account_circle
Login
home
Home
home
account_circle
home
Home
home
Home
account_circle
Login
arrow_drop_down
French
menu
Change password
lock_open
Password
Change password
send


I am years old
I make $ per year.
I hope to retire by age .
Based on your income, we advise a retirement income of per year. This means in years you will need to have saved:
I have $ in savings.
I contribute $ to my savings per year.
I think my return rate is about .
Based on your current savings, contributions, and return rate, It looks like at age you will have a balance of .
That means in order to meet your retirement goals, you will still need an additional:
Our Free in-depth 401k analysis can check your 401k's current investments and tell you how to optimize them in order to help you close the gap.
We can look at the exact funds your 401k is currently invested in and tell you precisely what changes need to be made to get it in top shape.
We just need a little information to get started.


making it look like readable English. Many desktop publishing
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution o f letters, a s opposed to using 'Content h ere, content here', making it look like readable English. Many desktop publishing packages and web
Copyright 2019 All Right Reserved By. Free html Templates


InSight Lander’s Struggling ‘Mole’ Is on the Move Again
by Genevieve ScaranoNASA’s InSight lander is not giving up on Mars: The robot’s “mole” is back to digging after being stuck in the ground for a while.
A Twitter update confirmed the mole’s status and showed a video of the InSight lander moving on the Martian surface. Even though the robot didn’t dig deep, it’s still a sign of progress for the NASA scientists monitoring the mission.
“My mole is on the move again and back to digging. Using my arm to put pressure on the mole from the side has helped it move down ~1.25 inches (~32 millimeters),” NASA wrote on Twitter. “My @NASAJPL & @DLR_en team’s efforts to #SaveTheMole continue.”
Earlier this year, the InSight lander’s mole, also known as a built-in heat probe, got stuck. This awkward position stayed the same for months and the robot was unable to dig more than roughly 14 inches into the tough Martian soil.
To solve this issue, researchers found out that they could simulate the friction needed to move the InSight lander by pressing the robot’s arm against the mole. Since Oct. 8, the mole has hammered 220 times over three different occasions. The team hopes the mole can continue to dig and help us learn more about the Red Planet’s surface.
More on Geek.com:


Camping Trip Planner
Where are you going?
Enter your name:
When does the trip start?
When does the trip end?
Please choose an end date later than the start date
You already have a trip planned!
Yes! Take me to my previously planned trip!
Abandon the old trip. I'd like to start over!
Start planning!
Finalize trip!
Camper's name:
This person is already invited on your camping trip!
Add camper
Add shared items:
tent
firewood
cooler
camp stove
first aid kit
water filter
hatchet
booze
transportation
lantern
cards
camp chair
Add!
Add!
Please reassign items before removing this camper!
Nearby trails:


Functionality is not implemented yet. Here would be listed all the request, which recieved a 404-response. They could be used to create new redirections or content.


Mai Nakamura
Profile
| Birthday | 2001/12/19 |
|---|---|
| School | NIT Toyota College |
| Department | Information and Computer Engineering |
| Birthday | 2001/12/19 |
|---|---|
| School | NIT Toyota College |
| Department | Information and Computer Engineering |


×
Home
Rules
Highscore
Game
☰
Home
Rules
Highscore
Game
Do you want to play against a friend or a computer?
Player 1 vs Player 2
Player vs Computer
Enter Player Names
Player 1
Player 2
Play Now
Enter your name
Player 1
Computer
Play Now
Congratulations!
Anna Won!
Rematch
Start Over


--- title: The Pain of Being A Pro date: '2015-05-18T10:15:13+05:30' tags: - misc tumblr_url: https://sureshshanmugam.com/post/119255050567/the-pain-of-being-a-pro ---
Approaching your goals — whatever they are — with the attitude of a professional isn’t easy.
The simple fact of the matter is that most of the time we are inconsistent. We have goals that we would like to achieve and dreams that we would like to fulfill, but we only work towards them occasionally; when we feel inspired or motivated or when life allows us to do so. It’s just easier that way.


Auntie Mame (1958)
Grade: 67
Based upon the Broadway play also starring Rosalind Russell, which was in turn based upon the novel by Ed Fitzgerald, "Auntie Mame" is an exuberant comedy. While sometimes overdone, and with a plot that amounts to a series of skits dominated by Russell, the production has much energy and wit.
The film takes place during the years 1928 through the early 1940s. Russell plays the title role, an eccentric socialite obligated to raise her orphaned nephew Patrick (Jan Handzlik). Patrick is earnest and naive, but also something of a twit. Mame is at odds with conservative bank trustee Babcock (Fred Clark) over Patrick's education.
Mame loses her fortune during the 1929 stock market crash, and is forced to work at demeaning jobs. She is rescued by wealthy southerner Burnside (Forrest Tucker), who soon leaves her a widow. Meanwhile, Patrick (now played by Roger Smith) has grown up, but is still a twit. He is engaged to marry nasal-voiced snob Gloria (Joanna Barnes), whose buffoonish father (Willard Waterman) bears a prejudice against Jews.
Most of the supporting cast is more eccentric than Auntie Mame. Vera (Coral Browne) is an affected drunk, O'Bannion (Robin Hughes) is a phony 'Irish' writer, Gooch (Peggy Cass) is a mousey secretary.  The parade of colorful characters robs the film of its credibility, and the certainty of a happy ending robs the film of any suspense. Still, it is fun watching Russell try to walk in wrong-sized boots, and Barnes' performance is a hoot.
Morton Da Costa produced and directed "Auntie Mame", and also has a bit part playing Patrick's father. He closes many scenes by freezing the actors, darkening the set, and putting a spotlight on Russell's face. This technique seems artificial, but it does express the warmth and vitality of Russell's character. The film was remade in 1974 as the infamous flop "Mame", starring Lucille Ball.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


React Native Skeleton
Integrating
React Native Elements
React Native Vector Icons
APR 2019
April Release
Added React Navigation
Added Redux
Added Redux Thunk
APR 2019


Get the Axure widget library
Getting started
Axure Kit
Carbon
Updates
Common widgets
Style effects
Variables
Selection group
Repeater
Dynamic panel
Introduction
Axure elements
Utilities
UI shell
Tooltip
Toggle
Tile
Text input
Tag
Tabs
Structured list
Slider
Select
Search
Radio button
Progress indicator
Pagination
Overflow menu
Number input
Notification
Modal
Loading
List
Link
Inline loading
Form
File upoader
Dropdown
Date picker
Data table
Content switcher
Code snippet
Checkbox
Button
Breadcrumb
Accordion
Components
Typography
Spacing
Icons
Color
Design elements
Library index
Getting started
Get the kit
To design with the Carbon Axure Kit, you must have the most recent version of Axure RP installed.
1. Install Axure RP
2. Get the widget library
Download the .rplib file to your computer. Open Axure RP and click the Add Library
icon at the top of the Libraries pane. Locate and select the IBM Carbon 10.rplib file.
IBM Carbon 10.rplib
+
.rplib
This Axure RP file already has the settings that are required for proper display of elements in generated HTML prototypes.
Start designing
To get started, create a new file from the template (e.g. open and save a copy). Use the widgets from the “IBM Carbon 10” library that you have loaded into Axure RP.
Help
Can’t find an answer to your question? Open an Axure kit issue on GitHub.
Support and updates
If you are brand new to Axure RP, they offer tutorials to get you started.
Read our articles to learn about the role and usage of the special Axure RP widget types (dynamic panels, repeaters etc.) in the library. It will help you to configure the components and maintain their designed behavior.
Replacing the library won’t update the widget styles in your existing project files automatically. Follow the recommended update process to make sure that components are up to date in your designs.
Updates
Using Axure RP
3. Download the template
Rapidly create wireframes, interactive prototypes and documentation in Axure RP, following the guidelines of the Carbon Design System. The Carbon Axure kit contains the resources you need to get started.
Privacy
Have questions? Open an issue on GitHub.
Last updated 29 January 2020
Copyright © 2020 IBM
Terms of Use
Contribute
IBM.com
References to web-hosted font files of IBM Plex Sans and IBM Plex Mono are set up in the Fonts settings of the default HTML output.
–
The built-in styles are pre-configured (Default, Paragraph and Text Link styles), so that text pasted from the clipboard or text link inserted in a paragraph will match the typography and color guidelines by default.
–
Get the Axure template
Learn about Axure elements
We make small adjustments and bug fixes to the kit on a regular basis. When a new version of the library is available, you need to download the new file to replace the old one. Releases will be posted to the GitHub repo.
If you’re an IBMer, join the #carbon-axure-kit Slack channel to get notified about changes.


Address
10 River Heights Dr
Cochrane, AB T4C 0N8
Address
23 White Ave
Bragg Creek, AB T0L 0K0
Address
Kananaskis, AB T0L 0K0
For all those staying or parking at River Cove campground, we are providing a school bus shuttle to and from the reception
Saturday, September 14th, 4:00 pm
Sunday September 15th, 12:00 am
If you are driving yourself, be aware that church is held at the same venue in the morning. The community center has asked that we minimize the amount of cars in the parking lot overnight. So, if you plan on leaving your car overnight, there should be street parking available nearby!
If you'd rather go home on your own accord but will be too silly to drive we recommended calling some local taxi services. We did a bit of research ourselves, and below are a couple options:
Friday, September 13th, 4 pm
Monday, September 16th, 2 pm
We are so excited to have everyone join us on our wedding day and we truly couldn't ask for anything more than to see you (and your best dance moves) at our wedding! Some of you have asked us what we would like as a gift; after living together for over a year we have all the basics covered. Instead we would ask for help towards a few big ticket items to help us start our life together such as: - Appliances that aren't as old as we are - A new roof that might not blow away - Owning a slightly larger share of our home - Splurging a bit on our honeymoon to the Pacific West Coast. If you would like to gift us money to one of these specifically please let us know in a card (or anyway you choose really). Otherwise, please be our guest and know we are just happy to have you with us on our special day!


Chim chim-in-ey, chim chim-in-ey
Chim chim cher-ee!
A sweep is as lucky, as lucky can be
Chim chim-in-ey, chim chim-in-ey
Chim chim cher-oo!
 ) Chim chim-in-ey, chim chim-in-ey
Chim chim cher-ee!
When you're with a sweep you're in glad company
Nowhere is there a more 'appier crew
Than them wot sings, "Chim chim cher-ee, chim cher-oo!"
On the
Chim chim-in-ey, chim chim cher-ee, chim cher-oo!
Julie Andrews & Dick Van Dyke - Mary Poppins (Soundtrack from the Motion Picture) [Remastered] - Chim Chim Cher-ee


* Fields are required First Name:* Last Name:* Hire Date: Active Employee Position:* --Select a Position-- Operating System Windows XP Windows 7 Swipe ID:* Phone Extension:* Notes: Add New-Hire


Test passed in 4 seconds on T-Mobile myTouch 3G
| Timestamp | Level | Tag | Message |
|---|---|---|---|
| 02-12 12:28:02.951 | info | TestRunner | started: testBlankUsername_ShowsError(com.example.spoon.ordering.tests.LoginActivityTest) |
| 02-12 12:28:02.991 | warn | IInputConnectionWrapper | showStatusIcon on inactive InputConnection |
| 02-12 12:28:03.801 | warn | KeyCharacterMap | No keyboard for id -1 |
| 02-12 12:28:03.801 | warn | KeyCharacterMap | Using default keymap: /system/usr/keychars/qwerty.kcm.bin |
| 02-12 12:28:04.061 | debug | dalvikvm | GC_EXTERNAL_ALLOC freed 1409 objects / 77368 bytes in 177ms |
| 02-12 12:28:04.741 | debug | dalvikvm | GC_EXTERNAL_ALLOC freed 1165 objects / 68384 bytes in 137ms |
| 02-12 12:28:04.961 | info | global | Default buffer size used in BufferedOutputStream constructor. It would be better to be explicit if an 8k buffer is required. |
| 02-12 12:28:05.721 | debug | dalvikvm | GC_EXTERNAL_ALLOC freed 435 objects / 36976 bytes in 145ms |
| 02-12 12:28:05.791 | info | global | Default buffer size used in BufferedOutputStream constructor. It would be better to be explicit if an 8k buffer is required. |
| 02-12 12:28:06.251 | error | LoginActivity | Username was blank. |
| 02-12 12:28:06.621 | info | global | Default buffer size used in BufferedOutputStream constructor. It would be better to be explicit if an 8k buffer is required. |
| 02-12 12:28:07.171 | debug | dalvikvm | GC_EXPLICIT freed 831 objects / 68416 bytes in 121ms |
| 02-12 12:28:07.281 | debug | dalvikvm | GC_EXPLICIT freed 135 objects / 6504 bytes in 94ms |
| 02-12 12:28:07.291 | info | TestRunner | finished: testBlankUsername_ShowsError(com.example.spoon.ordering.tests.LoginActivityTest) |


Support for Organisations
Some Organisations where I contribute,Support & Sponsor for Free
Please contribute.You can become the new hero !
Akshay Patra
It Takes Rs. 950 To Feed A Child For A Year! Donate And Help Change A Life Today!

Click here to contribute
Leonardo Di Caprio Foundation
Finding solutions to restore balance to threatened ecosystems, ensuring the long-term health and well-being of all Earth’s inhabitants.
Click here to visit


Module Tween.DisplayObjTweener
DisplayObjTweener is a tween helper to animate displayObjs.
It's a set of wrapper function over Tween.ease() that allows to easily animate displayObjs properties (position, scale, rotation, color, alpha).
Default transition for each transiformation is Transition.LINEAR
Functions
| seekProp (obj, setter, getter, endValue, time, transition) | used to seek a properties to a specific value |
| moveProp (obj, setter, getter, deltaValue, time, transition) | used to move a properties of specific value |
| seekAlpha (obj, a, time, transition) | seek animation of alpha value |
| moveAlpha (obj, a, time, transition) | move animation of alpha value |
| seekColor (obj, c, time, transition) | seek animation of color value. |
| moveColor (obj, c, time, transition) | move animation of color value. |
| seekPosition (obj, x, y, time, transition) | seek animation of position |
| movePosition (obj, x, y, time, transition) | move animation of position |
| seekRotation (obj, r, time, transition) | seek animation of rotation |
| moveRotation (obj, r, time, transition) | move animation of rotation |
| seekScale (obj, sx, sy, time, transition) | seek animation of scale values |
| moveScale (obj, sx, sy, time, transition) | move animation of scale values |
| seekTargetPosition (obj, target, time, transition) | used to follow another displayobj position |
Functions
- seekProp (obj, setter, getter, endValue, time, transition)
-
used to seek a properties to a specific value
Parameters:
- obj the displayObj to animate
- setter the setter method to handle
- getter the getter method to handle
- endValue endValue of the animation
- time duration of the animation
- transition type of transition to apply. Default is LINEAR
- moveProp (obj, setter, getter, deltaValue, time, transition)
-
used to move a properties of specific value
Parameters:
- obj the displayObj to animate
- setter the setter method to handle
- getter the getter method to handle
- deltaValue offset of the animation
- time duration of the animation
- transition type of transition to apply. Default is LINEAR
- seekAlpha (obj, a, time, transition)
-
seek animation of alpha value
Parameters:
- obj
- a
- time
- transition
- moveAlpha (obj, a, time, transition)
-
move animation of alpha value
Parameters:
- obj
- a
- time
- transition
- seekColor (obj, c, time, transition)
-
seek animation of color value. it accepts only Color, not rgb
Parameters:
- obj
- c
- time
- transition
- moveColor (obj, c, time, transition)
-
move animation of color value. it accepts only Color, not rgb
Parameters:
- obj the displayObj to animate
- c can be composed also by negative values but the end animation color must be a valid Color
- time duration of the animation
- transition type of transition. default is LINEAR
- seekPosition (obj, x, y, time, transition)
-
seek animation of position
Parameters:
- obj
- x
- y
- time
- transition
- movePosition (obj, x, y, time, transition)
-
move animation of position
Parameters:
- obj
- x
- y
- time
- transition
- seekRotation (obj, r, time, transition)
-
seek animation of rotation
Parameters:
- obj
- r
- time
- transition
- moveRotation (obj, r, time, transition)
-
move animation of rotation
Parameters:
- obj
- r
- time
- transition
- seekScale (obj, sx, sy, time, transition)
-
seek animation of scale values
Parameters:
- obj
- sx
- sy
- time
- transition
- moveScale (obj, sx, sy, time, transition)
-
move animation of scale values
Parameters:
- obj
- sx
- sy
- time
- transition
- seekTargetPosition (obj, target, time, transition)
-
used to follow another displayobj position
Parameters:
- obj the displayObj to animate
- target the displayObj to follow
- time time into which reach the target
- transition type of transition. default is LINEAR


Twitter-server is a library upon which servers are built to run in the Twitter production environment.


Toggle navigation
Portugal Population Drop
Portugal Population Decline 2010-2013
In the recent years, emigration has accelerated in Portugal.
Year
Emigration
2010
16812
2011
48515
2012
69156
2013
70591


Watch movies based on your mood + weather 🌩
Current Weather
Search
How's your mood?
😀
😢
🤯
😘
😨
😡
Genre


You can use a particle system to create a convincing explosion but the dynamics are perhaps a little more complicated than they seem at first. At its core, an explosion is just an outward burst of particles but there are a few simple modifications you can apply to make it look much more realistic.
A simple explosion produces a ball of flame that expands outward rapidly in all directions. The initial burst has a lot of energy and is therefore very hot (ie, bright) and moves very fast. This energy quickly dissipates which results in the expansion of flame slowing down and also cooling down (ie, getting less bright).
An explosion particle will typically have a short lifetime and you can vary several different properties over that lifetime to simulate the effect. The particle will start off moving very fast but then its speed should reduce greatly as it moves away from the centre of the explosion. Also, the color should start off bright but then darken and eventually fade to transparency. Finally, reducing the particle’s size over its lifetime will give the effect of the flames dispersing as the fuel is used up.
Starting with the default particle system object (menu: GameObject > Create General > Particle System), go to the Shape module and set the emitter shape to a small Sphere, say about 0.5 units in radius. The particles in the standard assets include a material called Fire Add which is very suitable for explosions (menu: Assets > Import Package > Particles). You can set this material for the system using the Renderer module. With the Renderer open, you should also disable Cast Shadows and Receive Shadows since the explosion flames are supposed to give out light rather than receive it.
At this stage, the system looks like lots of little fireballs being thrown out from a central point. The explosion should, of course, create a burst with lots of particles all at once. In the Emission module, you can set the Rate value to zero and add a single Burst of particles at time zero. The number of particles in the burst will depend on the size and intensity you want your explosion to have but a good starting point is about fifty particles. With the burst set up, the system is now starting to look much more like and explosion but it is rather slow and the flames seem to hang around for a long time. In the Particle System module (which will have the same name as the GameObject, eg, “Explosion”), set both the Duration of the system and the Start Lifetime of the particles to two seconds.
You can also use the Size Over Lifetime module to create the effect of the flames using up their fuel. Set the size curve using the “ramp down” preset (ie, the size starts off at 100% and reduces to zero. To make the flames darken and fade, enable the Color Over Lifetime module and set the gradient to start with white at the left and finish with black at the right. Since the Fire Add material uses and additive shader for rendering, the darkness of the color property also controls the transparency of the particle; the flame’s will become fully transparent as the color fades to black. Also, the additive material allows the brightness of particles to “add” together as they are drawn on top of each other. This helps to further enhance the impression of a bright flash at the start of the explosion when the particles are all close together.
As it stands, the explosion is taking shape but it looks as though it is happening out in space. The particles get thrown out and travel a long distance at constant speed before fading. If your game is set in space then this might be the exact effect you want. However, an explosion that happens in the atmosphere will be slowed and dampened by the surrounding air. Enable the Limit Velocity Over Lifetime module and set the Speed to about 3.0 and the Dampen fraction to about 0.4 and you should see the explosion lose a little strength as it progresses.
A final thing to note is that as the particles move away from the centre of the explosion, their individual shapes become more recognisable. In particular, seeing the particles all at the same size and with the same rotation makes it obvious that the same graphic is being reused for each particle. A simple way to avoid this is to add a bit of random variation to the size and rotation of the particles as they are generated. In the Particle System module at the top of the inspector, click the small arrow to the right of the Start Size and Start Rotation properties and set them both to Random Between Two Constants. For the rotation, set the two values to 0 and 360 (ie, completely random rotation). For the size, set the values to 0.5 and 1.5 to give some variation without the risk of having too many huge or tiny particles. You should now see that the repetition of particle graphics is now much less noticeable.
During testing, it is useful to have the Looping property switched on so you can see the explosion repeatedly but in the finished game, you should switch this off so the explosion happens only once. When the explosion is designed for an object that has the potential to explode (a fuel tank, say) you might want to add the Particle System component to the object with the Play On Awake property disabled. You can then set off the explosion from a script as necessary.
void Explode() {
var exp = GetComponent<ParticleSystem>();
exp.Play();
Destroy(gameObject, exp.duration);
}
In other cases, explosions happen at points of impact. If the explosion originates from an object (eg, a grenade) then you could call the Explode
function detailed above after a time delay or when it makes contact with the target.
// Grenade explodes after a time delay.
public float fuseTime;
void Start() {
Invoke("Explode", fuseTime);
}
// Grenade explodes on impact.
void OnCollisionEnter(Collision coll) {
Explode();
}
Where the explosion comes from an object that is not actually represented in the game (eg, a projectile that travels too fast to be seen), you can just instantiate an explosion in the appropriate place. You might determine the contact point from a raycast, for example.
// On the explosion object.
void Start() {
var exp = GetComponent<ParticleSystem>();
exp.Play();
Destroy(gameObject, exp.duration);
}
// Possible projectile script.
public GameObject explosionPrefab;
void Update() {
RaycastHit hit;
if (Physics.Raycast (Camera.main.ScreenPointToRay (Input.mousePosition), out hit)) {
Instantiate (explosionPrefab, hit.point, Quaternion.identity);
}
}
The explosion developed here is very basic but you can modify various aspects of it to get the exact feel you are looking for in your game.
The particle graphic you use will have a big effect on how the player “reads” the explosion. Having lots of small, separately recognisable flames suggests burning pieces being thrown out. Larger particles that don’t move completely apart appear more like a fireball fed by a destroyed fuel tank. Typically, you will need to change several properties together to complete the effect. For example, the fireball will persist longer and expand less before it disappears while a sharp burst may scatter burning pieces quite some distance.
A few properties are set with random values here but other many properties have a Random Between Two Constants/Curves option and you can use these to add variation in all sorts of ways. Varying the size and rotation helps to avoid the most obvious effects of particle repetition but you might also consider adding some randomness to the Start Delay, Start Lifetime and Start Speed properties.  Larger variations suggest a “dirty” explosion. For example, varying the Start Delay will produce an explosion that is no longer sharp but bursts more slowly, perhaps because fuel tanks in a vehicle are being separately ignited.


Overview of RenRen Connect Application
I’ve read RenRen development Doc and tried some simple feature for a while, its platform is interesting and exciting, but much of its document is out of date(I guess it’s not been maintained for a time). so there are pains to test most of its APIs, here I will roughly introduce what we can do based on RenRen open platform.
First of all, RenRen platform supports five types of APPLICATION, which are: – RenRen Canvas. It means application/content is embedded in RenRen’s web container via XNML/IFrame/OpenSocial-Gadget etc. – Mobile Wap application. – RenRen Connect. It means an external website is connected to RenRen, the two sites can share many different infos according to the channel/bridge API. – Desktop Application. – Mobile Client Application.
Obviously, RenRen Connect is what developer need upon first step. So the question is how does it work? Follow me, I will go through the imagined application to show what feature developer can build according to RenRen connect API, now go:
Tom is a RenRen user, he just find an “application” which tells him he can improve his oral English, that’s interesting, he clicks it in order to add the application to his list.
Then he find EQenglish.com, he uses his RenRen account to login EQenglish, He find he can order an speaking evaluation for free on the website, and what’s more, he even can push this message and/or the study status to his RenRen friends.
Tom goes through EQenglish website to check EQ learning methods, He can easily share the web page to his RenRen friends.
Andy is an EQenglish user, he bundles his EQ account and RenRen account on EQenglish website, so he can push his study status to his RenRen friends.
Andy finally buy a course, then all EQ learners who have RenRen accounts can receive an email/notification, in which it broadcasts “Andy buy a course ***” something like that.
Once Andy discussed an EQ lesson, his comments is synced to his RenRen status, all of his Friends there can see his status.
Tom finds Andy’s EQ profile via the discussion thread, the surprise is Andy’s is his School mate, they have the same IELTS exam time. They connect with each other on RenRen.
What’s more, Tom finds a section in EQ website, He can pick up all his Friends list, and suggest them to use EQ service. Also aside the lesson discussion thread, there is a live stream box connecting to RenRen page. so He can easily comment with friend..
Etc..
Above is a rough introduction of RenRen connect feature developer can build(it is based on RenRen connect’s API, not just my imagination).Click here to review RenRen Conncet Production Description.


The team designed a physical product that prompted seniors to reflect back on happy and memorable moments of their life. The device would record their voice and allow users to make a modern day scrapbook that they could pass onto loved ones.
The team developed a barcode scanning application that provided tips for organizing fridge space, stored metadata relating to each piece of food. The app also promoted shared usage among roomates, to reduce food waste.
In December of 2016, I started Evize to develop a platform to provide better in infrastructure in eSports and enable a player development system. Our software aimed to help players find teammates with similar skills, goals, and dedication to eliminate friction often found in these virtual teams and optimize time so more is spent practicing.
The team learned that contrary to daily fantasy’s advertising, it’s very difficult to be a consistent winner without the help of an intricate algorithm to inform your picks. We discovered what it really takes to have the upper hand.