Source code for old.model
"""The application's model objects"""
from old.model.meta import Session, Base
from old.model.applicationsettings import ApplicationSettings
from old.model.collection import Collection
from old.model.collectionbackup import CollectionBackup
from old.model.elicitationmethod import ElicitationMethod
from old.model.file import File
from old.model.form import Form, FormFile
from old.model.formbackup import FormBackup
from old.model.formsearch import FormSearch
from old.model.gloss import Gloss
from old.model.language import Language
from old.model.orthography import Orthography
from old.model.page import Page
from old.model.phonology import Phonology
from old.model.source import Source
from old.model.speaker import Speaker
from old.model.syntacticcategory import SyntacticCategory
from old.model.tag import Tag
from old.model.user import User, UserForm
[docs]def init_model(engine):
"""Call me before using any of the tables or classes in the model"""
Session.configure(bind=engine)


Typical stats for weapons in games.
- Attack
Pure and simple, how effective the weapon is in combat.- Power
Typical amount of damage the weapon inflicts when it hits the target. - Element
Whether or not the weapon uses Elemental RockPaperScissors when inflicting damage. Most weapons are Non-Elemental, but elemental weapons tend to have follow the same interactions as the local magic system. - Damage Type
A secondary Elemental RockPaperScissors designed around what kind of armor protects against what kind of weapon. E.g. Physical versus magical damage, slashing versus piercing attacks, and so on. - Additional Effects
Any secondary effects (often Standard Status Effects) that the weapon may impose on the target. - Armor Penetration
Some enemies are given a defense stat that reduces or negates damage, and being able to perform an Armor-Piercing Attack can be important. - Knockdown and Knockback
Some games give different weapons the ability to trip, stagger, or stumble foes.
- Power
- Area of Effect
How large an area the impact affects. - Defense
Whether the weapon can be used to defend against enemy attacks.- Parry/Counter Rate
Whether the weapon can be used to defend against an enemy's attacks, and/or allow the user to Counter-Attack.
- Parry/Counter Rate
- Speed
How quickly the weapon's user can execute attacks with it. Often varies inversely with weight; in turn-based systems, lightweight weapons may strike multiple times or have higher Action Initiative than heavier weapons.- Rate of Fire
For ranged weapons, how many shots the weapon fires in a given period of time. Machine Guns tend to have high rates of fire while shotguns have lower ones, for example. - Reload Speed
How quickly the next projectile(s) is loaded into the weapon. A very common aspect in FPS games.- Recharge Rate
How quickly a weapon recharges. A common trait for Energy Weapons.
- Recharge Rate
- Combo Rate
How likely it is to deal multiple hits at once. - Switching Speed
How long it takes to switch to and/or from another weapon.
- Rate of Fire
- Range
Maximum distance that can exist between user and opponent and still hit them with it. Applies to both long distance and melee weapons. Can sometimes affect damage or accuracy. Some weapons even have a minimum range within which they are very ineffective or useless, such as a grenade launcher needing to fly a certain distance before the warhead arms. - Accuracy
Chances of successfully landing a hit with the weapon (primarily in turn-based systems). Sometimes varies inversely with damage or rate of fire.- Critical Hit Rate and Damage
The chance of landing a Critical Hit and how much of a difference that critical hit will make.
- Critical Hit Rate and Damage
- Size
How much space a weapon will take in your inventory; may present an Inventory Management Puzzle, especially if combined with a Grid Inventory. - Weight
How much a weapon affects your character's movement speed. - Hands
Whether the weapon is wielded with one or two hands; controls whether the character is able to equip a shield (or a second weapon) in combination with it. Some weapons can even be restricted to the right or left hand only. - Ammo Capacity
Also associated with ranged weapons, how many total attacks the user can make with it. Weapons with secondary fire modes may have ammo tracked separately for each mode, or may draw from the same pool of ammo at differing rates. Can be broken down into:- Magazine / Clip Capacity
Number of attacks possible before a reload is required for reloadable weapons, or for weapons with a recharge rate, the number of consecutive attacks possible before it is necessary to wait for the recharge. If the weapon recharges faster than it fires, the capacity is effectively infinite. - Reserve Capacity
Number of rounds of ammo or number of replacement clips that can be carried at one time. Commonly this is tracked excluding rounds in the clip, so that a weapon with an empty clip but full ammo reserve must be reloaded before further ammo can be collected. The use of the One Bullet Clips trope determines if partially consumed clips are tracked or returned to a general pool.
- Magazine / Clip Capacity
- Durability
How resistant the weapon is against wear and tear. Weapons may be indestructible, or may require regular maintenance to keep in working condition. - Ammo Type
What type of ammunition a projectile weapon uses, mainly affecting whether or not different characters are allowed to share ammunition, or if different weapons draw from a common pool of ammo. - Upgrades/Accessories
Whether the weapon's basic capabilities can be enhanced or customized by the user. Gun Accessories and magical upgrades are very common. - Noise
The volume of noise a weapon makes when used, which is important in stealth. Hollywood Silencers are used to dampen the sounds of firearms. - Projectile Speed, Arc, and Visibility
For ranged attacks, some projectiles can be seen and dodged, and some are slow enough that the user must lead the target a bit. Other weapons are Hitscan. Some projectiles are affected by gravity, and some are not. Finally, whether the target can trace a missed or non-fatal shot back to the source. - Skill
More common in RPG's, the types of characters that can equip the weapon and the skills a character needs to use the weapon to full effect.


Developed by XAPO
This week ends in
What are your goals to achieve this week?
“We are what we repeatedly do. Excellence, then, is not an act, but a habit.” ~Aristotle
12
12
12
12
Days
Hours
Minutes
Seconds


Fernleigh is situated in an upmarket, safe suburb of Durban in Morningside.
Our address is, 8-14 Lambert Road, Morningside. We are within walking distance (approx. 1 km)
of the Durban's ABSA rugby stadium and the new Moses Mabhida 2010 Football World Cup stadium.
Durban's cricket oval, Sahara Kingsmead is only 5 km away. We are also within easy access of
the Durban City Centre, the Durban's Golden Mile of beaches and the popular shopping centres of
Gateway and Musgrave.
Tel.<PHONE_NUMBER>
Fax.<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Address. Lambert Road Morningside Durban 4001


Civic Participation
In this new working group, we will read and discuss current work to obtain an overview on the mathematical theory of civic participation. While such work frequently appears in computer science and economics, we welcome members from all backgrounds.
We focus on novel modes of democratic decision making that complement traditional elections, such as sortition (randomly selecting representatives), liquid democracy (voting with transitive delegations), virtual democracy (automating ethical decision making), participatory budgeting (allocating public spending by vote), and deliberation (finding decisions via reasoned group discussion).
Goals
Currently, work on civic participation is mainly organized by each specific mode of participation, and there is no clear place to learn about modes that one does not yet know about. To close this gap, the goal of this group is to write a survey paper including (but not limited to) the modes of participation listed above. We also hope to make connections to work on civic participation in the social sciences and philosophy.Structure
The group will meet every second week throughout the Fall semester. We expect members to attend meetings, prepare a group presentation, and contribute to the survey paper.Selected Papers
The following papers are examples of the types of paper we are thinking of reading together. We note that this list is not exhaustive (and skews heavily toward computer science) and we do not expect members to have read these papers prior to joining the group.Sortition:
Gerdus Benadè, Paul Gölz, and Ariel D. Procaccia. "No stratification without representation." EC 2019.
Bailey Flanigan, Paul Gölz, Anupam Gupta, and Ariel D. Procaccia. “Neutralizing Self-Selection Bias in Sampling for Sortition.” 2020.
Virtual democracy:
Vincent Conitzer, Walter Sinnott-Armstrong, Jana Schaich Borg, Yuan Deng, and Max Kramer. "Moral Decision Making Frameworks for Artificial Intelligence." AAAI 2017.
Anson Kahng, Min Kyung Lee, Ritesh Noothigattu, Ariel D. Procaccia, and Christos-Alexandros Psomas. "Statistical foundations of virtual democracy." ICML 2019.
Liquid democracy:
Anson Kahng, Simon Mackenzie, and Ariel D. Procaccia. "Liquid democracy: An algorithmic perspective." AAAI 2018.
Ioannis Caragiannis and Evi Micha. “A Contribution to the Critique of Liquid Democracy.” IJCAI 2019.
Participatory budgeting:
Gerdus Benadè, Swaprava Nath, Ariel D. Procaccia, and Nisarg Shah. "Preference elicitation for participatory budgeting." AAAI 2017.
Ashish Goel, Anilesh K. Krishnaswamy, Sukolsak Sakshuwong, and Tanja Aitamurto. "Knapsack voting for participatory budgeting." TEAC 7, no. 2 (2019).
Deliberation:
Brandon Fain, Ashish Goel, Kamesh Munagala, and Sukolsak Sakshuwong. "Sequential deliberation for social choice." WINE 2017.
Edith Elkind, Davide Grossi, Ehud Shapiro, and Nimrod Talmon. "Egalitarian Deliberative Decision Making." 2020.
Working Group Organizers
| Paul Gölz | Ph.D. Student in Computer Science | Carnegie Mellon University |
| Anson Kahng | Ph.D. Student in Computer Science | Carnegie Mellon University |


Biostar Launches M700 M.2 PCIe NVMe SSDs
by Hilbert Hagedoorn
With transfer speeds up to 3 times faster than SATA III, the M700 series is an ideal asset for those needing improved load times for big title games or heavy 3D renders. Built on an M.2 2280 form factor and at an overall thickness of 3.5mm, the BIOSTAR M700 not only will fit nicely in any modern device but will do so safely by offering support for AES256 encryption as well as End-to-End data protection.
With capacities at 256GB and 512GB, the M700 are designed with the latest advancement in storage technology, bringing impressive performance in a form factor that makes them blend in any systems seamlessly and stylishly. For those looking for a durable design, fast transfer speed, and a slim profile storage solution at an affordable price, the new M700 Series M.2 SSDs are there to satisfy your needs.
Specifications
| Product | M700-256GB | M700-512GB |
| Capacity | 256GB | 512GB |
| Interface | PCI-E Gen3 x4 | PCI-E Gen3 x4 |
| Form Factor | 2280 M.2 | 2280 M.2 |
| Dimension | 22 x 80 x 3.5 mm | 22 x 80 x 3.5 mm |
| Operating Voltage | DC 3.3V | DC 3.3V |
| Weight(up to) | 9g | 9g |
| Max. Read | 1850MB/s | 2000MB/s |
| Max. Write | 950MB/s | 1600MB/s |
| Operating Temperature | 0~70°C | 0~70°C |
| Operation Systems | Windows/Linux/Mac | Windows/Linux/Mac |


"PiXPi" is a digital camera controller which is dedicated to use in photography.
This device is automating camera shutter and flashes driving, along with the possibility to connect various external modules, through which it's enabling an easy way to utilize some less popular photography techniques like "high-speed photography" or "extreme macro photography".
I started this project roughly almost 2 and a half years ago, beginning from idea, through controller and modules hardware design, development of controller software(and for 2 of uC based modules also) as well Android application to design of a logo and a simple webpage.
Moving on to software details, the controller board is based on Linux(OpenWrt), which is hosting Python application. This Python app is responsible for receiving and executing requests received from Android Application. Requests sent from the mobile application are containing executable Python code, but a regular user is not interacting with plain code, just graphical blocks, code itself is generated "under-the-hood" by integrated into an application Google's "Blockly" graphical programming library.
Link: PiXPi repo's
One exception is Android application, it's source are also available, but on request.PiXPi hackaday.io project page: Link
Hackaday.io page was created as an entry for the "2019 Hackaday Prize" and within this I was able to advance to "final 20" stage:Here you can read about it: Link
Additionally project was described individually in separate articles:Hackaday article:Link
Medium/Hackster article:Link


SLURP
Q
YAWN
W
CLEAR THROAT
E
WHISTLE
R
Good Manners
SPACE
BURP
1
...
9
0
SLURP
BURP
GOODMANNERS
YAWN
THROAT
WHISTLE


SinkWorld is a land sunk beneath the level of the sea but not submerged. Waterfalls surrounding pour the sea into SinkWorld yet do not drown it. Strong currents draw passing ships towards SinkWorld and over the waterfalls. Not many escape. Some survive but they remain cut off from the events of the outside world.
The concept behind the SinkWorld software development plan is to simplify the issues involved in working on Scintilla by developing pieces of functionality in isolation, in a synchronous context, where there are no callbacks, threads or GUI interactions. This should make it easier to work on performance and testing by not needing to consider the effects of the containing environment which is where much of the complexity in UI components comes from. Once these pieces are well tested by a unit testing framework and efficient, they can be integrated into larger components that require more complex interactions.
Some features require significant processing time so may be performed be a series of incremental steps rather than as indivisible actions if no sufficiently fast technique can be found. This may include such tasks as lexical analysis of source code and line wrapping. This is an intermediate area between the completely isolated and the completely integrated and may be worked on as part of SinkWorld.
I like code to have evocative names and like to use metaphors when thinking through stuff even if they seem very separated from the problem domain. Often unexpected associations occur leading to new ideas.
Sunken lands are a recurring theme in myth - Ys and Atlantis being well known examples. Often associated with the fall of a land because of the hubris of the inhabitants.
Graphics Copyright 2001 Stephen Neal - Virtually There. Stephen is also responsible for initiating the fantasy story line.


The graphic below shows each driver's average speed during their fastest lap. All dot sizes are relative to the driver's speed in kph
. The labels for each driver
represent the driver name and their final position in the race (e.g. driverId:position
). Click the buttons below to display additional information about the race.


Web Dev Crash Course Curriculum
Here's a simple curriculum I've come up with for self-teaching web development, using my guides, or really any guides.
The idea is to limit yourself to about a week for each item in the list, but you can go faster or slower as necessary. Pace yourself.
- Make a personal page with just HTML + CSS.
- With just PHP, add in a neat quirk to your personal page, like a random quote generator, or how many days til your next birthday, or something.
- With PHP + MySQL, add an anonymous Twitter-like feed to the page that anyone can submit to.
- With PHP + MySQL, secure the feed so only logged in users can use it.
- With PHP + MongoDB, duplicate the last two points.
- With PHP + whatever you want + jQuery, make a near-real-time updating feed on your personal page that doesn't require the user to reload the page.
- With PHP + whatever, secure your login to prevent illegal usernames, injection attacks, and brute force attacks.
And for bonus points...
- With PHP + whatever + jQuery + node.js, make an actual real-time updating feed on your personal page.
- FOR EVEN MORE BONUS POINTS, do the same with only node.js and jQuery.
If you can accomplish all of that in 7-8 weeks and finish with confidence, then you're a web developer.


Kerry Katona asked a ‘tipsy’ Sir Roger Moore if she could be his Bond girl
It’s not everyday Kerry Katona gets to hang out with cinema royalty so when she found herself on a boat with the late Sir Roger Moore, she grabbed the opportunity to ask if she could become his next Bond girl.
The former Atomic Kitten singer has recalled the unlikely time she was on a work trip with Cliff Richard, Tim Rice and of course, Sir Roger, and honestly, it might be one of the greatest showbiz stories ever.
Initially starting off as an anecdote about I’m A Celebrity star Ian Wright, Kerry writes in her latest column for new! magazine: ‘I once went to Paris with Wrighty on a work trip, alongside three Sirs – Cliff Richard, Tim Rice and Roger Moore.
‘There’s a pic out there of me sitting on Cliff’s knee while I’ve got him in a headlock, with my leg over Tim Rice’s head.’
Advertisement Advertisement
Sounds like an absolute riot but, incredibly, events got even more raucous.

What a legend.
The reality star recalled: ‘His wife had to send him to bed! We were pissing ourselves laughing – Bond just got sent to bed by his wife!’
Last night’s episode of I’m A Celebrity saw the likes of Caitlyn Jenner, Roman Kemp and Kate Garraway sharing their showbiz stories of encounters with the rich and famous, but to be honest, Kerry might have topped them all.
Oh and FYI, we’ve found no evidence of the headlock photo but here’s a more civilised one of Kerry and Cliff at Disneyland Paris on the trip…
The 39-year-old, who won I’m A Celebrity in 2004 went on to praise her pal Wrighty who’s competing this year and said: ‘Ian was lovely, and a real gentleman. I hope he’s a hit in the jungle.’
Perhaps Kerry meeting Sir Roger before his death in 2017 inspired her passion for acting.
Advertisement Advertisement
The TV star made her small screen debut last year in a gritty drama, Still Here, which saw her play a mum who turned to drink while struggling to come to terms with her son’s death.
So playing a Bond girl may not be too far off in the future…
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


import com.sleepycat.db.*;public int id() throws DbException;
The DbLockTab.id method returns a locker ID, which is guaranteed to be unique in the specified lock table.
The Berkeley DB access methods generate a unique locker ID for each file that is opened with locking. During Berkeley DB access method operation, this locker ID will be used for all lock calls unless a transaction identifier was specified for the call, in which case the transaction ID specified is used as the locker ID.
The DbLockTab.id method throws an exception that encapsulates an errno on failure.
The DbLockTab.id method may fail and throw an exception for any of the errors specified for the following Berkeley DB and C library functions: abort(3), fcntl(3), fprintf(3), and getpid(3).


Purchase Tokens Here
Equivalent Ether Value
Ether
Equivalent USD Dollar
Dollar
Get Native Tokens
Tokens:
Confirm
Buy


Developed on a JSP backend using a custom mix of JSP/JSTL, AngularJs, and a Headless Drupal data-source.
Built this Drupal 7 blog
Have trouble getting your feelings through without making everyone around you feel worse? try this handy tool.


Increasing the number of digital outputs on an Arduino, on a massive scale, is a lot easier than you might think. In these two videos I go through to process of wiring up the chip and writing code to activate the new outputs, and then I daisy chain 5 shift registers together to individually control 40 different digital outputs.
Part 1:
Part 2:
The library mentioned in the second video is available here.
Here’s a schematic that you may find helpful showing two shift registers daisy chained toghether. To add more, just follow the same pattern as the second one.


| |
Methods defined here:
- __init__(self)
- Initialize class.
- card_1_win(self, card1, card2)
- Print when card 1 wins.
- card_2_win(self, card1, card2)
- Print when card 2 wins.
- recieve_players(self, p_1, p_2)
- Recieve the players.
- war_card_1_win(self, card1, card2, winner_cards)
- Print when card1 wins war.
- war_card_2_win(self, card1, card2, winner_cards)
- Print when card2 wins war.
Class methods defined here:
- lose() from builtins.type
- Lose function.
- match_point(player) from builtins.type
- Match_point function.
- start() from builtins.type
- Start function.
- war() from builtins.type
- War function.
- war_tie(card1, card2) from builtins.type
- Print if war is tie.
- win(player) from builtins.type
- win function.
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
|


The UnsatisfiedLinkError
is thrown if the Java Virtual Machine cannot find an appropriate native-language definition of a method declared native.
In order for System.loadLibrary()
to work, the library (on Windows, a DLL) must be in a directory
somewhere on your PATH
or on a path listed in the java.library.path
system property,
so you can launch Java like:
java -Djava.library.path=/path/to/dir
Additionally, for loadLibrary()
, you specify the base name of the library, without the .dll
at the end. So,
for /path/to/dir/foo.dll
, you would just use:
System.loadLibrary("foo")
You also need to look at the exact UnsatisfiedLinkError that you are getting. If it says something like:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no foo in java.library.path
then it can't find the foo library (foo.dll
) in your PATH
or java.library.path
specified at launch time.
If it says something like:
Exception in thread "main" java.lang.UnsatisfiedLinkError: com.example.program.ClassName.foo()V
then something is wrong with the library itself in the sense that Java is not able to map a native Java function in your application to its actual native counterpart.
To start with, I would put some logging around your System.loadLibrary()
call to see if that executes properly.
If it throws an exception or is not in a code path that is actually executed, then you will always get the latter type of UnsatisfiedLinkError
explained above.
As a side note, most people put their loadLibrary()
calls into a static initializer block in the class with the native methods,
to ensure that it is always executed exactly once:
public class Foo { static { System.loadLibrary("foo"); } public Foo() {} }


This sample app shows a basic example of activation. It shows how to save state and retrieve it after re-activation.
State is saved in sessionState which is persisted when the application is suspended.
State can be retrieved from sessionState when the application is re-activated.
To simulate suspending this application from Microsoft Visual Studio Express, first
launch it using "Start Debugging" and then use the "Suspend" button.


GUI.GetScrollBarWidth
Syntax
GUI.GetScrollBarWidth : int
Description
Returns the width of a scroll bar. Useful when placing a scroll bar widget beneath or beside another widget or object.
Example
See the ScrollPic program in GUI.CreateHorizontalScrollBarFull for an example of GUI.GetScrollBarWidth.
Status
Exported qualified.
This means that you can only call the function by calling GUI.GetScrollBarWidth, not by calling GetScrollBarWidth.
See also
GUI.CreateHorizontalScrollBar and GUI.CreateVerticalScrollBar.


A socket is an API that uses TCP/IP. Sockets were first introduced in 1982 in BSD UNIX. Socket is a communication connection point written in software. Java also has a socket.
Once the client and server sockets are connected, they can communicate using the stream. The client creates an output stream whose socket is the destination. The server creates an input stream whose source is a socket. The client sends information to the output stream. The server reads the information sent by the client through the input stream.
The socket that the client and server use to communicate is the java.net.Socket class. To connect these sockets, you need a ServerSocket on the server side. Server sockets act as a window to the server. When a socket connection request is received from the outside, the server socket creates a server-side socket to communicate with the client socket and connects them together.
package net.java_school.socket; import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; public class Server { public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(3000); Socket socket = serverSocket.accept(); //TODO } }
Socket socket = serverSocket.accept();
When the above code is executed, the program stops and waits for an external socket connection request.
When a socket connection request is received from the outside, an accept() method creates a server-side socket to communicate with the client, connect to the external socket, and return the reference.
The socket port on the server side where the connection is actually made is arbitrarily set among the remaining port numbers.
Let's write code that sends messages from the server to the client. This code tells the client the port number of the socket created on the server side.
package net.java_school.socket; import java.io.BufferedWriter; import java.io.IOException; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; public class Server { public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(3000); Socket socket = serverSocket.accept(); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); BufferedWriter bw = new BufferedWriter(osw); PrintWriter pw = new PrintWriter(bw); pw.println("Socket Connected[" + socket.getPort() + "]"); } }
Create a client program. To connect to the server socket, the client code needs the server IP and the port number of the server socket. If you test with a single computer, IP can be replaced with localhost. If you have two computers, replace localhost with the IP address where the server is running in the source below. The port number is 3000 because the server socket uses port 3000.
package net.java_school.socket; import java.io.IOException; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); //TODO } }
When the sockets are connected, our Server will pass the string to the client. To read the string sent by the server, add the following code.
package net.java_school.socket; import java.io.BufferedWriter; import java.io.IOException; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); BufferedWriter bw = new BufferedWriter(osw); PrintWriter pw = new PrintWriter(bw); pw.println("Socket Connected[Port:" + socket.getPort() + "]"); pw.flush(); } }
The server program passes the connected server-side socket port number as a message to the client and ends immediately. The client program receives a message from the server that a connection has been established. The client program prints a message to the console and the program exits.
Run the server first, then run the client to test. When running on the same PC, you have to test each one with a separate command prompt.
Let's modify the example so that the server does not shut down. The current code is that when the client's connection request comes, the main method ends after the message is sent, and the server program is terminated, so the next client's connection request can not be serviced.
public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(3000); while (true) { Socket socket = serverSocket.accept(); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); BufferedWriter bw = new BufferedWriter(osw); PrintWriter pw = new PrintWriter(bw); pw.println("Socket Connected[Port:" + socket.getPort() + "]"); pw.flush(); pw.close(); socket.close(); } }
To shut down the server, type Ctrl + C to force shutdown. Let's make the example a more advanced communication program. The next program we will implement is the echo program. The echo program sends the message sent by the client back to the client.
package net.java_school.socket; public class Server { //TODO }
The server has to do two things at the same time. You have to service the socket connection connection request from the outside, and you must receive the message of the already connected client and send it back to the client at the same time. So the echo program needs a thread. Let the new thread execute the code that receives the client's message and sends it back to the client.
If you need 'code to receive the client's message and send it back to the client', the server program needs an input stream with the socket as its source and an output stream with the socket as the destination. It would be nice to create a class that consists of a socket, an input stream, an output stream, and a thread. I will name the class Echo. To make the Echo class easier to access the resources of the Server class, I will make the Echo class an inner class of the Server class.
package net.java_school.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; public class Server { private class Echo extends Thread { private Socket socket; private BufferedReader br; private PrintWriter pw; public Echo(Socket socket) throws IOException { this.socket = socket; InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); OutputStream os = socket.getOutputStream(); BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os)); pw = new PrintWriter(bw); } @Override public void run() { try { while (true) { String str = br.readLine(); pw.println("From Server: " + str); pw.flush(); } } catch (Exception e) { e.printStackTrace(); close(); } } private void close() { try { br.close(); } catch (IOException e) { e.printStackTrace(); } pw.close(); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } }//Echo inner class end }
To maintain a socket connection, you must maintain an Echo object. To do this, add an ArrayList to hold the Echo object. At the end of Echo's close() method, insert code to remove the Echo object reference value from the ArrayList.
package net.java_school.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; import java.util.ArrayList; public class Server { private ArrayList<Echo> echos = new ArrayList<Echo>(); private class Echo extends Thread { private Socket socket; private BufferedReader br; private PrintWriter pw; public Echo(Socket socket) throws IOException { this.socket = socket; InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); OutputStream os = socket.getOutputStream(); BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os)); pw = new PrintWriter(bw); } @Override public void run() { try { while (true) { String str = br.readLine(); pw.println("From Server: " + str); pw.flush(); } } catch (Exception e) { e.printStackTrace(); close(); } } private void close() { try { br.close(); } catch (IOException e) { e.printStackTrace(); } pw.close(); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } echos.remove(this); } }//Echo inner class end }
Write the method to serve external socket connection requests. This method will be implemented in the methods of the server. This method puts the accept() method of the server socket in an infinite loop. The main method calls this method just after creating the Server object.
package net.java_school.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; public class Server { private ArrayList<Echo> echos = new ArrayList<Echo>(); public void startServer() { ServerSocket serverSocket = null; try { serverSocket = new ServerSocket(3000); while (true) { Socket socket = serverSocket.accept(); Echo echo = new Echo(socket); echo.start(); echos.add(echo); } } catch (IOException e) { e.printStackTrace(); } } private class Echo extends Thread { private Socket socket; private BufferedReader br; private PrintWriter pw; public Echo(Socket socket) throws IOException { this.socket = socket; InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); OutputStream os = socket.getOutputStream(); BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os)); pw = new PrintWriter(bw); } @Override public void run() { try { while (true) { String str = br.readLine(); pw.println("From Server: " + str); pw.flush(); } } catch (Exception e) { e.printStackTrace(); close(); } } private void close() { try { br.close(); } catch (IOException e) { e.printStackTrace(); } pw.close(); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } echos.remove(this); } }//Echo inner class end public static void main(String[] args) { new Server().startServer(); } }
Next, create a client program.
package net.java_school.socket; public class Client { //TODO }
Does the client program need a thread? If the message comes from the server while the user is writing, a thread is needed. For the same reason, the client of the chat program must have a thread. But in the echo program, the server and client are synchronized. The server can send a message to the client only when the client sends a message to the server. In this case, if the response time of the server is not long, it is not necessary to use a thread. Let's start with the client implementation by adding the code to make a socket connection.
package net.java_school.socket; import java.io.IOException; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); //TODO } }
You need an input stream that reads the string you type on the keyboard.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); //TODO } }
To send a string to the server, you need an output stream whose destination is the socket.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); PrintWriter pw = new PrintWriter(osw); //TODO } }
To read a message from the server, you need an input stream whose source is a socket.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); PrintWriter pw = new PrintWriter(osw); InputStream is = socket.getInputStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader br = new BufferedReader(isr); //TODO } }
Because it is a single-threaded program with only the main thread, put a flag to store whether the user is waiting for input on the keyboard or waiting for a string from the server.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; import java.net.UnknownHostException; public class Client { public static void main(String[] args) throws UnknownHostException, IOException { Socket socket = new Socket("localhost", 3000); BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in)); OutputStream os = socket.getOutputStream(); OutputStreamWriter osw = new OutputStreamWriter(os); PrintWriter pw = new PrintWriter(osw); InputStream is = socket.getInputStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader br = new BufferedReader(isr); boolean isCommandLineInputWaiting = true; String str = null; while (true) { if (isCommandLineInputWaiting) { str = keyboard.readLine(); pw.println(str); pw.flush(); isCommandLineInputWaiting = false; continue; } if (isCommandLineInputWaiting == false) { str = br.readLine(); System.out.println(str); isCommandLineInputWaiting = true; continue; } } } }
In the main method of Client.java, modify "localhost" to the server's IP. The computer running Server should open port 3000. If your system is Windows, you need to take steps to open the ports in Windows Firewall. You have to start with the server first. Run the server class in Eclipse on the computer you want to use as a server. Open a command prompt and run the client on the computer you want to use as a client.
Let's create a simple chat program by extending the example above. The difference with the echo program is that a message sent by one user to the server is delivered to all users.
package net.java_school.socket; public class Client { //TODO }
You should use a thread because messages can be delivered from the server while the user is typing on the keyboard.
package net.java_school.socket; public class Client extends Thread { @Override public void run() { //TODO } }
I will implement code in the run() method that outputs a message to the console from the server. The run() method requires an input stream whose source is a socket.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.net.Socket; public class Client extends Thread { private Socket socket; private BufferedReader br; public Client() throws IOException { this.socket = new Socket("localhost", 3000); InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); //TODO } @Override public void run() { //TODO } public static void main(String[] args) throws IOException { new Client(); } }
Now, let's implement the run() method.
package net.java_school.socket; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.net.Socket; public class Client extends Thread { private Socket socket; private BufferedReader br; public Client() throws IOException { this.socket = new Socket("localhost", 3000); InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); //TODO } @Override public void run() { String str = null; while(true) { try { str = br.readLine(); System.out.println(str); } catch (IOException e) { e.printStackTrace(); } } } public static void main(String[] args) throws IOException { new Client(); } }
To send a message to the server, you need an input stream whose source is the keyboard and an output stream whose socket is the destination.
package net.java_school.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; public class Client extends Thread { private Socket socket; private BufferedReader br; private BufferedReader keyboard; private PrintWriter pw; public Client() throws IOException { this.socket = new Socket("localhost", 3000); InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); keyboard = new BufferedReader(new InputStreamReader(System.in)); OutputStream os = socket.getOutputStream(); BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os)); pw = new PrintWriter(bw); } @Override public void run() { String str = null; while(true) { try { str = br.readLine(); System.out.println(str); } catch (IOException e) { e.printStackTrace(); } } } public static void main(String[] args) throws IOException { new Client(); } }
Implement code that transfers input from the keyboard to the server in the new method chatStart().
package net.java_school.socket; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.Socket; public class Client extends Thread { private Socket socket; private BufferedReader br; private BufferedReader keyboard; private PrintWriter pw; public Client() throws IOException { this.socket = new Socket("localhost", 3000); InputStream is = socket.getInputStream(); br = new BufferedReader(new InputStreamReader(is)); keyboard = new BufferedReader(new InputStreamReader(System.in)); OutputStream os = socket.getOutputStream(); BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(os)); pw = new PrintWriter(bw); } public void chatStart() { start(); String str = null; while (true) { try { str = keyboard.readLine(); pw.println(str); pw.flush(); } catch (IOException e) { e.printStackTrace(); } } } @Override public void run() { String str = null; while(true) { try { str = br.readLine(); System.out.println(str); } catch (IOException e) { e.printStackTrace(); } } } public static void main(String[] args) throws IOException { new Client().chatStart(); } }
Implement the server. In the echo example, modify only the run() method of the inner class Echo as follows. If the client is forcibly terminated, null is sent to the server, so if the string received from the client is null, it should be implemented to remove the corresponding echo object. (It's better to rename Echo to Chatter because it's a chat program.)
@Override public void run() { try { String str = null; while (true) { str= br.readLine(); if (str != null) { for (Echo echo : echos) { echo.pw.println(str); echo.pw.flush(); } } else { throw new Exception("null!"); } } } catch (Exception e) { e.printStackTrace(); close(); } }
When you force a server shutdown, every user's console will print an infinite loop of null. Modify the client's run() method as follows:
@Override public void run() { String str = null; try { while((str = br.readLine()) != null) { System.out.println(str); } } catch (IOException e) { e.printStackTrace(); } }


Represents an IPv4 network.
class network_v4
|
Name |
Description |
|---|---|
|
Obtain the address object specified when the network object was created. |
|
|
Obtain an address object that represents the network's broadcast address. |
|
|
Obtain the true network address, omitting any host bits. |
|
|
Obtain an address range corresponding to the hosts in the network. |
|
|
Test if network is a valid host address. |
|
|
Test if a network is a real subnet of another network. |
|
|
Obtain the netmask that was specified when the network object was created. |
|
|
Obtain an address object that represents the network address. |
|
|
network_v4 [constructor] |
Default constructor. |
|
Assign from another network. |
|
|
Obtain the prefix length that was specified when the network object was created. |
|
|
Get the network as an address in dotted decimal format. |
|
Name |
Description |
|---|---|
|
Compare two networks for inequality. |
|
|
Compare two networks for equality. |
|
Name |
Description |
|---|---|
|
Create an IPv4 network from a string containing IP address and prefix length. |
The ip::network_v4
class provides the ability to use and manipulate IP version 4 networks.
Distinct objects: Safe.
Shared objects: Unsafe.
Header: asio/ip/network_v4.hpp
Convenience header: asio.hpp


Japan foreign minister says to discuss wartime labour issue with S.Korean counterpart
NAGOYA, Nov 23 ― Japan's foreign minister said he plans to discuss the contentious issue of wartime labourers on the Korean peninsula at a meeting with his South Korean counterpart today, a day after Seoul retained an intelligence-sharing deal with Tokyo.
The comments from Toshimitsu Motegi are the latest indication the two US allies are moving to improve ties, which have been at their worst in half a century over the issue of forced labour on the Korean peninsula during World War Two.
“I aim to hold a candid exchange of views on the matter of labourers from the Korean peninsula, which is the core problem, and other bilateral issues,” Motegi told a news conference concluding the G20 foreign ministers' meeting in the central city of Nagoya.
South Korea made a last-minute decision yesterday to stick with its critical intelligence-sharing deal with Japan, a dramatic reversal after months of frigid relations complicated by their painful history.
The decision was welcomed by Washington. The United States has pressured its two allies to set aside their feud and maintain the General Security of Military Information Agreement (GSOMIA), seen as linchpin of trilateral security cooperation. ― Reuters


This document describes how to debug your programs using the cc65 development tools and the VICE CBM emulator.
VICE is an emulator for many of the CBM machines. It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X and Mac OS X. It emulates the Commodore 64, 128, VIC20, PET and the 600/700 machines. For more information see the VICE home page:
http://vice-emu.sourceforge.net/.
VICE has a builtin machine language monitor that may be used for debugging your programs. Using an emulator for debugging has some advantages:
VICE support is mostly done via a label file that is generated by the linker
and that may be read by the VICE monitor, so it knows about your program.
Source level debugging is not
available, you have to debug your programs
in the assembler view.
The first step is to generate object files that contain information about all labels in your sources, not just the exported ones. This can be done by several means:
.debuginfo +
command in your source.
-g
switch when invoking the compiler. The compiler will
then place a .debuginfo
command into the generated assembler source.
So, if you have just C code, all you need is to invoke the compiler with
-g
. If you're using assembler code, you have to use -g
for the
assembler, or add ".debuginfo on
" to your source files. Since the
generated debug info is not appended to the generated executables, it is a
good idea to always use -g
. It makes the object files and libraries
slightly larger (~30%), but this is usually not a problem.
The second step is to tell the linker that it should generate a VICE label
file. This is done by the -Ln
switch followed by the name of the label
file (I'm usually using a .lbl
extension for these files). An example for
a linker command line would be:
ld65 -o hello -t c64 -Ln hello.lbl -m hello.map hello.o c64.lib
or
ld65 -o hello.tap -t atmos -Ln hello.sym -m hello.map hello.o atmos.lib
This will generate a file named hello.lbl that contains all symbols used in your program.
Note: The runtime libraries and startup files were generated with debug info, so you don't have to care about this.
Load your program, then enter the monitor and use the "ll
" command to
load your label file like this:
ll "hello.lbl"
You will get lots of warnings and even a few errors. You may ignore safely all these warnings and errors as long as they reference any problems VICE thinks it has with the labels.
After loading the labels, they are used by VICE in the disassembler listing, and you may use them whereever you need to specify an address. Try
d ._main
as an example (note that VICE needs a leading dot before all labels, and that the compiler prepends an underline under most named labels).
Load your program, then enter the monitor and use the "sl
" command to
load your label file like this:
sl hello.sym
After loading the labels, they are used by Oricutron in the disassembler listing, and you may use them whereever you need to specify an address. Try
d ._main
as an example (note that VICE needs a leading dot before all labels, and that the compiler prepends an underline under most named labels).


Results Working Group
Members
Zbigniew Jonik (POL) Riel Hauman (RSA)
Ken Young, co-ordinator
Race Results
Race results of interest are generally circulated to the ARRS list. Join the ARRS list if you wish to be on this list.


Duration
15 minutes
Goals
This exercise will continue modifying our Calculator application and consolidate the colors used into a shared resource,
and setup the Padding
property to adjust for iOS vs. Android / Windows.
Challenge
This exercise takes our existing Calculator application and modifies the XAML to share some of the repeated values as static
properties - specifically the colors being used. It will then properly adjust the Padding
so we keep the page below the
carrier bar on iOS. Finally, we will turn on XAMLC - the XAML compiler.
{x:Static}
markup extension to load property values from a C# class.
This technique can be useful when you need to load values that you calculate at runtime.
For static values like the colors we will load here you would use XAML resources instead.
XAML resources are covered in
XAM140 - Resources and Styles in Xamarin.Forms.
Here are the basic steps you will go through:
- Identify common resources we can potentially share and create a public static class in C# to define public, static properties. We will focus on a few colors in this case.
- Apply the resource each place the value is used using a markup extension.
-
Set a platform-specific
Padding
property on theContentPage
so the app does not sit on top of the carrier bar in iOS. - Activate the XAMLC compiler for the calculator assembly.
How do I specify platform-specific values in XAML?
Steps
Create a static C# resource class
As a first step, let's create a C# static class to place our shared values in.
- Add a new source file to the project - name it SharedResources.
-
Make the class
static
and remove the constructor if one was created for you (static classes cannot have instance constructors).
Move duplicate values into the resource class
-
Locate one of the operator buttons - these all have an orange
BackgroundColor
defined as a hex string. -
Create a new
Color
public static property in theSharedResources
class - name it OpButtonBkColor and set the value to the color defined in XAML (Color.FromRgb(0xff, 0xa5, 0)
). -
Use the
{x:Static}
markup extension to get the value from the property on each of the operator buttons.-
You will need to define the namespace for XAML to know where
SharedResources
is located. The lab solution has it in the namespace "Calculator", but check your C# source file to verify you are using the correct namespace.
-
You will need to define the namespace for XAML to know where
-
Try moving some of the other values into your shared resource class - for example the
Font
or other colors. - Run the application on your platform of choice and make sure it is still working and displays properly.
Create Platform-Specific values
If you run the application on iOS, you will notice it obscures the carrier bar so it is difficult to see the clock and battery level.
This can be fixed by adjusting the Padding
property; however, we only want to do this for iOS - not for Android or Windows.
-
Use the
OnPlatform<T>
tag to set theContentPage.Padding
property to a validThickness
.- Set the <T> to a
Thickness
value using thex:TypeArguments
property. - You can set the iOS specific value by setting the
OnPlatform.iOS
property, Android isOnPlatform.Android
and Windows isOnPlatform.WinPhone
. If you don't need to change the value (i.e. you want a default value) then you don't need to supply that platform value.
- Set the <T> to a
- Run the application on iOS to see the carrier bar now be visible.
- Run the application on Android or Windows to verify it does not include the padding.
Activate XAMLC to compile the XAML pages.
As a final step, let's turn on the XAMLC compiler. This requires that your Xamarin.Forms package is at least 2.0.
-
Add the
XamlCompilationAttribute
to the App.cs source file, pass in theCompile
option. - Build and run the application to make sure it's still working.
-
You can use the Navigate To feature of XS and VS to look at the disassembled source for
InitializeComponent
if you are curious what it created.- Use
F12
on Windows (default key) - Use
⌘+D
on macOS (default key)
- Use
Summary
In this exercise, we moved shared values into resources and provided a platform-specific value to change the layout for one of the supported platform types.


postGIS_tools.configurations module¶
Summary of configurations.py
¶
Almost every function takes the following arguments to connect to the database:
host (i.e. ‘localhost’ or something like ‘<IP_ADDRESS>’)
username
password
port
Using get_postGIS_config()
from the postGIS_tools.configurations
module makes life easier
by creating a local .txt
file and reading all these values from file.
 CONFIG_FULL also has keys for super_user and default_db
- Parameters
custom_config_path –
verbose – boolean to print out configuration values
- Returns


Multi-Cloud Backup Storage FAQs
Service
What is the service?
The UKCloud Multi-Cloud Backup Storage (MCBS) service provides a backup target that is accessible from every cloud within UKCloud’s multi-cloud platform, utilising a technology that is common across backup products, and compatible with certain file systems, enabling open-source backup applications to utilise the backup service as a target. You can also use Multi-Cloud Backup Storage as a remote backup target for your on-premises data.
UKCloud's Multi-Cloud Backup Storage is based on Dell EMC's Data Domain Boost™ (DD Boost) software, which provides advanced integration between leading backup and enterprise applications and Data Domain systems. With DD Boost, parts of the deduplication process are distributed to the backup server or application server, enabling client-side deduplication so only unique data segments are sent to the Data Domain system. This enables 50% faster backups and reduces network bandwidth requirements by 80 to 98%. DD Boost provides advanced load balancing and failover, which further improves throughput and resiliency. In addition, Data Domain systems can grant secure access to multiple DD Boost users per system for data protection-as-a-service in private and public cloud deployments. Providing DD Boost users secure access to their data lays the foundation for logical data isolation enabling secure multi-tenancy on a Data Domain system in DD Boost environments.
DD Boost offers an extensive range of extensions via Dell EMC's Data Protection Suite for services such as Oracle, Microsoft SQL, Microsoft Exchange and a wide array of backup server applications to help support performance-optimised, off-site, multi-cloud backups.
What Data Protection Suite extensions are available?
| Extension | Supported Applications | Further Information |
|---|---|---|
| Dell EMC Microsoft Application Agent | Exchange, SQL Server | HERE |
| Dell EMC Data Domain® Boost for OpenStorage | OpenStorage | HERE |
| Dell EMC Data Domain Boost for Partner Integration | Dell NetVault Backup, Dell vRanger Pro, EMC Avamar, EMC Database application agent for DD Boost for Enterprise Applications and ProtectPoint, EMC Microsoft application agent for DD Boost for Enterprise Applications, EMC NetWorker, Hewlett-Packard HP Data Protector, Pivotal Greenplum Data Computing Appliance, Quest NetVault, Quest vRanger Pro, Veeam Backup and Replication, VMware vSphere Data Protection Advanced (VDPA) | HERE |
| Dell EMC Oracle RMAN Agent | Oracle RMAN | HERE |
What is Data Domain Boost Filesystem (BoostFS)?
Should an explicit Data Protection Suite extension not be available for your specific application or workload, Data Domain offers Boost Filesystem (BoostFS). This provides a general file-system interface from within Microsoft Windows or Linux to the DD Boost library, allowing standard backup applications to take advantage of DD Boost features.
What are the advantages of BoostFS?
By leveraging the DD Boost technology, BoostFS:
Helps reduce bandwidth
Can improve backup-times
Offers load-balancing
Allows in-flight encryption
Supports the Data Domain multi-tenancy feature set
As a file server system implementation, the BoostFS workflow is similar to CIFS but also leverages the DD Boost protocol. In addition, BoostFS improves backup times compared to CIFS and various copy-based solutions.
BoostFS supports single-node Data Domain systems, high-availability (HA) systems, Extended Retention systems, Data Domain Virtual Edition, and Extended Distance Protection.
Which applications support BoostFS?
As of BoostFS 1.3:
Commvault Simpana versions 10 and 11
Microsoft SQL Server 2012 and 2016 (Windows only)
MySQL Community 5.6. and 5.7
MySQL Enterprise Manager 5.6 and 5.7
MongoDB Community 2.6, 3.0, and 3.2
How many copies of the data are made, and where are they stored?
Three copies of the data can be stored in the opposite site as to the original data. For example, if the data is stored in the Farnborough site, then the copies will be stored in the Corsham site. This increases the resiliency of the data as the sites are 100km apart.
Feedback
If you find a problem with this article, click Improve this Doc to make the change yourself or raise an issue in GitHub. If you have an idea for how we could improve any of our services, send an email to feedback@ukcloud.com.


We have platforms!
- implement real-time bandwidth
- expedite killer applications
- envisioneer open-source paradigms
- embrace cutting-edge supply-chains
- harness enterprise web-readiness
- repurpose cutting-edge infomediaries
- expedite cross-platform synergies
- orchestrate real-time applications
- reintermediate integrated markets
- envisioneer e-business architectures
- whiteboard collaborative platforms
- grow best-of-breed methodologies
- aggregate mission-critical content
- drive scalable metrics
- streamline end-to-end platforms


Blockchain Developer
Full Stack Javascript Developer and Open Source Contributor
Instructor for full stack development, smart contracts and decentralized applications
dark mode:
toggle_onHi! My name is Dhruvin Parikh and I am a full stack javscript developer. I am also an blockchain professor at George Brown College and York University where I create and deliver content for smart contracts and decentralized applications. I am an electronics engineer turned software developer and currently focused towards contributing to blockchain ecosystem.
My interests lies with the problem solving - grasping the issue, architecting the solution and finally, enhancing it. Throughout the journey of solving complex problems, I realised that the code is fundamental building block to any complex system - from control systems to websites.
In my spare time, I love listening to music. It can be anything from hanging out or getting hands dirty on random projects. I am an intermediate percussionist
Toronto: From a suburban in India to a city of 2.8 million.
Music: Gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.
Tabla: I am always up to jam!
Cooking: It's like a really tasty experiment!
Projects: Never stop learning because life never stops teaching
Programming: React, html/JS/CSS, node.js/Express, Ethereum, Solidity, Keil, C/C++
Software Development: git, linux/windows, agile development, docker, CI/CD
Engineering: PCB design using Altium
Manufacturing: pcb assembly, soldering
See all the various projects I'm involved on Github!


Not Found No definition found for plant teachers Add a definition to the hyperdictionary? dict.orggooglewikipedia for deoxy.org > hyperdictionary
Add a definition to the hyperdictionary?
dict.orggooglewikipedia for
deoxy.org > hyperdictionary


Security Policy of Diplomatiq
Reporting a vulnerability
At Diplomatiq, security is always in primary focus. We would like to thank you for your security
contributions.
-
Please email us the found vulnerability — with detailed description — to the
<EMAIL_ADDRESS>address. If possible, encrypt your email's contents with our PGP key (https://www.diplomatiq.org/pgp-key.txt) and sign it with yours.
-
Your email will be acknowledged within 48 hours by the Security Team.
-
You will receive a detailed response about the next steps of handling the vulnerability within total 96
hours. The Security Team will do their best to keep you informed about the progress towards fixing and
publicly announcing the vulnerability, and may ask for additional input.
Security issues found in a third-party module should be reported directly to the maintainers of the affected
third-party module.
Disclosure policy
After fixing the vulnerability, Diplomatiq will disclose the security vulnerability in the release notes of
the affected module's subsequent release, in the Security Bulletin section.


Psycho A review by Joe Chamberlain
Starring Vince Vaughn; Anne Heche; Julianne Moore & Viggo Mortensen
So why remake a classic like Psycho? After seeing the new version I still have no idea why a remake was necessary. The only reason that I can come up with is that they wanted to reach a younger audience that wasn't likely to watch the original Black & White version. So how does this virtual shot for shot remake compare to the original? Not bad. But compared to current horror films, Psycho is dated, even if it is in color. Let's face it, the original Psycho is not real scary by today's standards. I have my doubts that the shower scene that terrified audiences back in 1960 will even phase today's more jaded moviegoers. The original Psycho is a classic, this new version will most likely end up as nothing more than a footnote. This is not to say that the new Psycho is a bad movie, it's just that considering the only differences in the movie are the cast and the color, most people would be better off going to their local video store and renting the original.
For the uninformed out there, the plot of Psycho goes something like this. Marion Crane (Anne Heche) steals a large quantity of money from her employer and skips town with it. After a long day of driving, she stops for the night at a motel run by Norman Bates (Vince Vaughn) and his Mother. Marion checks in and then never checks out again after a little mishap in the shower. Marion's sister (Julianne Moore) and Marion's lover (Viggo Mortenson) and among those that set out to try to find out what happened to Marion.
In terms of the performances, the entire cast of the remake do a good job. A real credit to them considering they are repeating line for line the original dialogue of the original cast. Of course the main focus is on the character of Norman Bates. Vince Vaughn does a very good job as the shy motel owner with the overbearing mother. It's not good enough to make you forget why Anthony Perkin's performance made the original the classic that it is today. Other standouts in the cast are William H. Macy as a detective working to find Marion Crane and her stolen money. The biggest treat of all is the inclusion of Robert Forster in the cast. His character shows up at the end of the film, and while it isn't a big part, it does end the movie with a nice touch.
In terms of the look of the film, director Gus Van Sant does a good job. Of course it would be hard not to do a good job since he basically replicated everything Alfred Hitchcock did 40 years ago. My only complaint was that they changed the exterior of Norman Bate's house, for what seems like no reason other than for the sake of change.
Is the remake as good as the original? Not really, but it does have the virtue of being in color. This new Psycho is good for taking a stroll down memory lane. I found myself remembering certain scenes from the original as I was watching this new incarnation. If you hate Black & White movies, then go see this new Psycho. If you are not concerned about the color, rent the original. While this new Psycho is a fairly good movie, the best thing about it is that it will bring a whole new audience to the original
7/10
Visit The Movie Guy http://members.tripod.com/~MovieGuy/index.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews