PUBLIC ACCESS A film review by Christopher Null Copyright 1995 Christopher Null
A few words about PUBLIC ACCESS, a 1993 film that is now getting a limited theatrical release. Produced by the team that brought us THE USUAL SUSPECTS, PUBLIC ACCESS is a "first work" that is only now being distributed to ride on the 1995 film's coattails. Upon watching PUBLIC ACCESS, it's pretty clear why this film never went anywhere at the time it was made, even though it won the Grand Jury Prize at Sundance.
PUBLIC ACCESS is a perplexing little movie about an insidious drifter named Whiley (Ron Marquette) who stirs up controversy by starting his own public cable access show in the small town of Brewster. He asks one question of his viewers, "What's wrong with Brewster?" And slowly, it becomes clear that there's an awful lot wrong, culminating in several murders.
I heard screenwriter Christopher McQuarrie speak about the film, of which he was highly embarrassed. Most viewers were confused about some aspect of the movie, as was I, and McQuarrie's canned answers to their questions generally ranged in the "We had 10 days to write it," and "It was our first movie" type of responses. These are valid excuses. PUBLIC ACCESS, as a feature film, seems far from finished, as if it needs another run or two through the editing room. The unfortunate result of this is that when the movie isn't incomprehensible, it's pretty dull...so boring that I actually dozed off.
Fans of THE USUAL SUSPECTS may get a kick out of seeing what McQuarrie and director Bryan Singer have risen from. Otherwise, you're just as well off watching your own public access channel.
RATING: **1/2
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
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Author: Pete Muir Level: Beginner Technologies: H2 Summary: Shows how to use the H2 console with JBoss AS Target Product: EAP
JBoss AS bundles H2 as an in-memory, in-process database. H2 is written in Java so can run on any platform JBoss AS runs.
This is quickstart shows you how to use the H2 console with JBoss Enterprise Platform 6 or JBoss AS 7. It uses the greeter
quickstart as a GUI for entering data.
All you need to build this project is Java 6.0 (Java SDK 1.6) or better, Maven 3.0 or better.
The application this project produces is designed to be run on JBoss Enterprise Application Platform 6 or JBoss AS 7.
If you have not yet done so, you must Configure Maven before testing the quickstarts.
This quickstart depends on the deployment of the 'greeter' quickstart. Before running this quickstart, see the greeter README file for details on how to deploy it.
You can verify the deployment of the greeter
quickstart by accessing the following URL: http://localhost:8080/jboss-as-greeter
Note: Unlike most of the quickstarts, this one requires JBoss AS 7.1.x or later.
This quickstart comes bundled with a version of the H2 Console built for JBoss Enterprise Application Platform 6 and JBoss AS 7. The changes that have been made to the stock console are described below.
Deploy the console by copying the QUICKSTART_HOME/h2-console/h2console.war
to the $JBOSS_HOME/standalone/deployments
directory.
You can access the console at the following URL: http://localhost:8080/h2console.
You need to enter the JDBC URL, and credentials. To access the “test” database that the greeter
quickstart uses, enter these details:
jdbc:h2:mem:greeter-quickstart;DB_CLOSE_ON_EXIT=FALSE;DB_CLOSE_DELAY=-1
sa
sa
Click on the Test Connection button to make sure you can connect. If you can, go ahead and click Connect.
Take a look at the data added by the greeter
application. Run the following SQL command:
select * from users;
You should see the two users seeded by the greeter
quickstart, plus any users you added when testing that application.
To make the H2 console run on JBoss Enterprise Application Platform 6 and JBoss AS 7, the H2 libraries were removed from the WAR and a dependency on the H2 module was added to the META-INF/MANIFEST.MF fle. The rebuilt console is provided with this quickstart.


This creates a camera fade effect. It works by filling the game with the color specified, over the duration given, ending with a solid fill.
You can use this for things such as transitioning to a new scene.
The game will be left 'filled' at the end of this effect, likely obscuring everything. In order to reset it you can call Camera.resetFX
and it will clear the fade. Or you can call Camera.flash
with the same color as the fade, and it will reverse the process, bringing the game back into view again.
When the effect ends the signal Camera.onFadeComplete is dispatched.


--- date: "2007-12-20T00:00:00Z" meta: _edit_last: "2" published: true status: publish categories: - Programming tags: - .NET title: Mono.Rocks type: post ---
For those getting into .NET 3.5, you might find Mono.Rocks of interest. I first saw this on Jean-Baptiste Evain blog. Basically, this is a collection of extension methods for the class libraries. They are covered under the MIT licence, so you can pretty much use it anywhere.


|
KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
Auxiliary utility for the Petrov Galerkin training. More...
Public Member Functions | |
| def | __init__ (self, solver, custom_settings) |
| def | AppendCurrentStepProjectedSystem (self) |
| def | CalculateAndSaveBasis (self, snapshots_matrix=None) |
Auxiliary utility for the Petrov Galerkin training.
This class encapsulates all the functions required for the Petrov Galerkin training. These are snapshots collection for the basis Psi used for solving a Petrov Galerkin ROM. The snapshots depends on the basis strategy (i.e. Jacobian or Residuals).
| def petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.__init__ | ( | self, | |
| solver, | |||
| custom_settings | |||
| ) |
| def petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.AppendCurrentStepProjectedSystem | ( | self | ) |
| def petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.CalculateAndSaveBasis | ( | self, | |
snapshots_matrix = None |
|||
| ) |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.basis_strategy |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.echo_level |
J@Phi or R.
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.include_phi |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.rom_basis_output_folder |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.rom_basis_output_name |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.rom_format |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.rom_settings |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.solver |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.svd_truncation_tolerance |
| petrov_galerkin_training_utility.PetrovGalerkinTrainingUtility.time_step_snapshots_matrix_container |


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AirLib
Majority of the code is located in AirLib. This is a self-contained library that you should be able to compile with any C++11 compiler.
AirLib consists of the following components: 1. Physics engine: This is header-only physics engine. It is designed to be fast and extensible to implement different vehicles. 2. Sensor models: This is header-only models for Barometer, IMU, GPS and Magnetometer 3. Vehicle models: This is header-only models for vehicle configurations and models. Currently we have implemented model for a MultiRotor and a configuration for PX4 QuadRotor in the X config. 4. Control library: This part of AirLib provides abstract base class for our APIs and concrete implementation for specific vehicle platforms such as MavLink. It also has classes for the RPC client and server.
Unreal/Plugins/AirSim
This is the only portion of project which is dependent on Unreal engine. We have kept it isolated so we can implement simulator for other platforms as well (for example, Unity). The Unreal code takes advantage of its UObject based classes including Blueprints. 1. SimMode_ classes: We wish to support various simulator modes such as pure Computer Vision mode where there is no drone. The SimMode classes help implement many different modes. 2. VehiclePawnBase: This is the base class for all vehicle pawn visualizations. 3. VehicleBase: This class provides abstract interface to implement a combination of rendering component (i.e. Unreal pawn), physics component (i.e. MultiRotor) and controller (i.e. MavLinkHelper).
MavLinkCom
This is the library developed by our own team member Chris Lovett that provides C++ classes to talk to the MavLink devices. This library is stand alone and can be used in any project. See MavLinkCom for more info.
Sample Programs
We have created a few sample programs to demonstrate how to use the API. See HelloDrone and DroneShell. DroneShell demonstrates how to connect to the simulator using UDP. The simulator is running a server (similar to DroneServer).
Contributing
Unreal Framework
The following picture illustrates how AirSim is loaded and invoked by the Unreal Game Engine:


Rules
- This is a 3-day event.
- You are supposed to solve the questions on the basis of the hints given in the question.
- After Each question there will be time gap at the end of which you are led to the next question.
- The person who solves the highest number of questions at the end of the given timeframe will be declared as the winner
- All the queries regarding the event must be asked on the forum.


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Bank teller accused of assaulting customer in home invasion
by The Associated PressBEL AIR, Md. -- Police in Maryland have arrested a bank teller accused of breaking into the home of a customer who had recently withdrawn a large sum of money.
The Harford County Sheriff's Office said in a release 19-year-old Nathan Michael Newell assaulted a 78-year-old man and his stepdaughter Monday night inside a Bel Air home. He got away but was arrested at the bank Wednesday.
Freedom Federal Credit Union president and CEO Michael MacPherson told The Baltimore Sun that Newell has been fired. Charging documents say Newell confessed to the crime and said he did it because he was tired of working two jobs.
Harford County Sheriff Jeff Gahler told WJZ-TV it was "almost like a reverse bank robbery" and he hadn't seen anything like it in 34 years in law enforcement.