Ozzy Osbourne offers $25,000 reward for the return of stolen Randy Rhoads gear
by Rob LaingOzzy Osbourne offers $25,000 reward for the return of stolen Randy Rhoads gear
Following the break in and theft of a number of historic pieces of Randy Rhoads gear at the school where he once taught guitar, Ozzy Osbourne has now offered a $25,000 reward for information leading to the items return.
The burglary took place during Thanksgiving night (28 November) at the music school in Hollywood that was founded over 70 years ago by Randy's mother Delores.
Ozzy's statement reads as follows:
"As many of you have heard, the Musonia School of Music in N. Hollywood, CA (the school where Randy Rhoads famously taught guitar) was viciously robbed on Thanksgiving night.
"Musonia was run by Randy's late mother, Delores, and after his death 37 years ago, the school became something of a pilgrimage to his fans from all over the world. It is a place where the Rhoads Family happily opened their hearts to share the life of Randy.
"As you can imagine, the items that were stolen, including Randy's first electric guitar, are irreplaceable to the Rhoads Family.
"I am heartbroken that these treasured physical memories of Randy and Delores have been taken from the family so I've decided to personally offer a $25,000 reward for information leading to the arrest and conviction and/or return of all stolen items.
"For information regarding the theft or return of these items please contact: Nick D'Argenzio Phone:<PHONE_NUMBER> E-mail<EMAIL_ADDRESS>"Here is a list and images of the items that were taken:
Randy Rhoads' First Electric Guitar Owned, Harmony Rocket Est. 1963
Randy Rhoads' Original Quiet Riot Gear - Peavey Amp Head, 1970s
Randy Rhoads Series Marshall Head, Rare Prototype No. 1 or 2 given to the family by Marshall Company.
Delores Rhoads' First Trumpet, a Prewar/Great Depression Era Silver Fresh Besson Trumpet. This was given to her as a child by her medical-doctor father in exchange for medical services as a barter during the great depression. This subsequently sparked Delores Rhoads' long-lived music career.
40 years of fan gifts to the Rhoads Family, memorabilia, all photos of Randy Rhoads, the Osbournes, Delores Rhoads, and miscellaneous instruments were taken."


What's the place you folks call home?
BRISBANE! Hang loose!
The big apple
Eu sou um Carocas.
Greetings from the western cape!
北京


--- layout: post title: Node Firm Partners with &yet for Node.js Consulting date: '2012-02-28T10:12:36-08:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/18444204785/node-firm-partners-with-yet-for-node-js-consulting ---
http://bit.ly/w0SJfr


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Fixed a few incompatibilities with gcc 2.95. This release is otherwise
identical to 3.11.
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Cleaned up a few places where memory wasn't getting freed during the
system shutdown. A cosmetic detail since the OS will free it for us, but
it is nice to get these things right.
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Alessandro Monopoli added an Italian translation of the system messages.
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Henrik Stokseth added code to distinguish between win95 and win98.
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Creative Labs have been removed from the THANKS file, because of their
refusal to release any specs on the SB Live soundcard.
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Changed the name of the library. After years of thinking that Allegro was
a word with no particular meaning, I realised that it is in fact a
recursive acronym for "Allegro Low Level Game Routines".
-
Established a new mailing list<EMAIL_ADDRESS>for use by the
people currently working on Allegro. Please send code contributions to
this list rather than directly to me (Shawn Hargreaves), because this
will allow Allegro development to continue even if I'm not around or am
busy with something else at the moment.
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Andreas Kluge wrote a driver for Ensoniq Soundscape cards.
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More localisation: Swedish message translation by Sven Sandberg, Anton
Ragnarsson, and Erik Sandberg, Finnish message translation by Antti
Haapala, and Russian message translation and keyboard mapping by Dmitriy
Kazimirow.
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The midi_out() function now correctly updates the pan/volume/bend
controller status.
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Kester Maddock added a Wingman Warrior joystick driver.
-
Fixed some problems with the Sidewinder, Gamepad Pro, and SNES joypad
drivers.
-
Changed the SB16 driver to use signed 16 bit output mode, rather than the
previous unsigned format. Hopefully this will improve compatibility with
crappy clone hardware.
-
Added a new WARNMODE environment switch to the makefile. Allegro
developers should all set this to get strict warnings, but it will be
left off by default so that the distributed version will be more
forgiving about different compiler/libc versions.
-
Fixed problem with reading the top and left positions on digital joystick
devices.
-
Fixed (I think, still waiting accurate confirmation on this one :-)
problem with timers running too fast on some motherboards.

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Fixed bug where dat utility was truncating long filenames to 8.3 format.
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Renamed the ChangeLog file to CHANGES, to avoid problems on 8.3 systems.
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Various other minor bugfixes.
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Changes between the 3.1 beta and final releases: assorted bugfixes,
Antoine Mathys added a Swiss keyboard mapping, Thomas Wolf added a German
translation of the system messages.
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Changes between the 3.1 alpha and beta releases: assorted bugfixes, FLIC
routines can now read from datafiles, included rotation optimisations by
Ivan Baldo.
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Peter Cech added support for hot-swapping between a custom keyboard
layout and the standard US mapping.
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Neil Townsend improved the accuracy of the timer routines.
-
Added an ex40 example program, showing one way to do colored lighting
effects in a hicolor mode (and also because it makes the total number of
examples a nice round number :-)
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Added an afinfo test program, which does the same thing as vesainfo but
for VBE/AF drivers.
-
Michael Bukin made a lot more portability patches and some bug fixes,
including some improvements to the FLIC player and a much more rational
filename handling system.
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Removed the chipset-specific SVGA hardware drivers from the main library
distribution. Instead, these will now be available both as an optional
addon package, and reformatted as part of the FreeBE/AF project.
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Added FreeBE/AF extensions support to the Allegro VBE/AF driver (farptr
access to video memory, and the libc and pmode exports needed for future
compatibility with the SciTech Nucleus drivers).
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Fixed a bug with the patterned and translucent vline() function in 15 bit
color depths.
-
Fixed a NULL pointer dereference bug in the config routines.
-
Fixed an order of processing bug that was causing data to be lost when
calling set_config_file() with the same filename as the current config.
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Stepan Roh added a Czech translation of the system messages.
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Ole Laursen added a Danish translation of the system messages.
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Grzegorz Ludorowski made a new demo game intro animation.
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Calin Andrian added 3d polygon timing routines to test.exe.
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Peter Cech added grabber support for the 8x8 BIOS font format.
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Stepan Roh added a Czech keyboard mapping.
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Renamed the Spanish language translation file from SP to ES.
-
Calin Andrian added a complete set of truecolor polygon rendering
routines, with support for MMX and 3DNow! optimisations and a new masked
lit drawing mode, along with a new polygon clipping function. One minor
change is that POLYTYPE_FLAT mode is now implemented by calling hline(),
so it will respond to the current drawing_mode() settings.
-
Changed the graphics/sound/joystick driver ID numbers from a zero based
list to a descriptive 4-character string, to make them more readable and
flexible. Added config functions to read/write data in this format. The
sound config data is backwardly compatible, but you will need to manually
update any graphics or joystick driver numbers that are stored in your
config files.
-
Michael Bukin contributed a _lot_ of patches to improve the portability
and robustness of pretty much the entire library. The only externally
visible change is that the macros used for declaring hardware driver
lists have been redesigned to use a more portable syntax, although the
old syntax is still available as a compatibility macro.
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Burton Radons did some more optimisation of the truecolor pixel blending
functions.
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Martijn Versteegh added a hook mechanism for extending the config file
system, which can be used to provide extended system status information
or customisation routines for addon packages.
-
Redesigned the grabber and dat utilities to support source-code "plugin"
modules, which can be used to extend the system with additional object
types, import/export routines, and menu commands.
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Ivan Baldo added a dithering option to the 15/16 bit color conversion
routines.
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Kerry High added a SNES joypad driver.
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Added a font override to the d_text_proc() and d_ctext_proc() GUI
objects, using the dp2 field to specify a custom font.
-
Michael Tanczos fixed some bugs in the FLIC player.
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Cloud Wu optimised the truecolor pixel blending functions.
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Paul Pinault added a French translation of the system error messages.
-
Grzegorz Adam Hankiewicz added a Spanish translation of the system error
messages, and added a new (but undocumented :-) command line option to
the demo game.
-
Fixed clicks in the interpolated sample mixing.
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Fixed a bug with position_mouse() not updating the mouse_pos variable.
-
Fixed a bug in mode-X horizontal scrolling while the timer retrace
simulator is active.
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Added a language.dat file, which can be used to provide translated
versions of system strings (eg. error messages), in a similar way to the
existing keyboard.dat. If you want to use this mechanism from your own
code, replace all your constant strings with calls to
get_config_text("string"). This allows them to be translated by including
a line of the form "string=foreignstring" in the relevant section of
language.dat.
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Added an ASCII name field to the keyboard mapping files, in order to make
the setup program a bit more friendly.
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Increased the maximum number of sound channels from 32 to 64.
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Modified the DIGMID patch loader to support 16 bit samples, rather than
just reducing everything to 8 bit.
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Added an interpolation option to the sample mixer (quality=2).
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Salvador Eduardo Tropea added support for proper 16 bit sample mixing
(quality=1).
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Lee Killough added a lower level hook routine to the keyboard handler.
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Removed floating point code from the DIGMID driver, to avoid potential
FPU stack overflows.
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Jim Flynn removed floating point calculations from the AWE32 MIDI driver
(these could sometimes cause stack overflows).
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Salvador Eduardo Tropea improved the datafile system to avoid linking of
unused code.
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Romano Signorelli contributed a Bresenham arc plotting function.
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Thomas Wolf corrected some errors in the German keyboard mapping file.
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Grzegorz Adam Hankiewicz improved the ex39 example program.
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Sven Sandberg optimised the fixed point trig routines.
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Fixed some silly crash bugs in the joystick code.
-
Added a "compress" target to the makefile, based on a suggestion
by Grzegorz Adam Hankiewicz.
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Added dummy bitmap acquire/release functions to allegro.h, for
compatibility with the Windows version.
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Added a cross-reference facility to the Info format documentation.
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Martin Fuller fixed an obscure bug in the reading of compressed .bmp
files.
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The emergency exit signal handler now correctly restores the previous
handler, rather than resetting to the default action.
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Sven Sandberg optimised the create_light_table() function.
-
George Foot fixed a bug when the get_mouse_mickeys() routine was called
with both parameters pointing to the same value.
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Changed the licensing terms from "swapware" to "giftware". See the
Allegro website for an explanation of the reasons for this change.
-
Added yet more overloaded operators (this time for long and double types)
to the fix class.
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Marius Fodor added support for the Sidewinder and Gravis GamePad Pro.
Many apologies for my taking so long to merge in this code!
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Stefan Schimanski optimised the reverse blitting routine (for overlapping
images).
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Added a shift+tab reverse focus movement key to the GUI routines.
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Grzegorz Hankiewicz added a new example showing how to create and use a
custom color mapping table.
-
Totally revamped the joystick system (better API and new driver
structure).
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Modified the fix class to work properly with gcc 2.8.0.
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Added a help.txt "how to get tech support" file.
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The midi_pos variable is now negated, rather than cleared to -1, at the
end of a MIDI file. This can be used for measuring the length of a file.
-
Added a rendering hook to the font structure, for use by text addon
packages.
-
Improved the VBE/AF text output routine.
-
Corrected an error in the way the VBE/AF driver interprets hardware
cursor colors.
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Pedro Cardoso contributed a tweaked 80x80 VGA mode.
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The VBE/AF driver now supports dumb framebuffer drivers as well as
accelerated ones.
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Added more accelerator support to the VBE/AF driver (hardware cursors,
lines, vertical lines, triangles, fixed width text output, and
opaque/masked blitting from system memory to the screen).
-
Added a scare_mouse() function, based on ideas by Martijn Versteegh.
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The grabber now stores the "grab from grid" dialog state in allegro.cfg.
-
Sven Sandberg fixed a problem with save_bitmap() widths being rounded
upwards.
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Made the _timer_installed flag globally visible.
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Ove Kaaven added linear framebuffer support to the native mach64 driver.
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Erik Sandberg optimised the 8 bit draw_sprite() and draw_trans_sprite()
functions.
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Michal Mertl fixed a memory leak in the generate_optimized_palette()
function.
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Added an ALLEGRO_DATE version define to allegro.h.
-
Michael Bukin optimised the line drawing routine and fixed problem with
the inline asm constraints for fadd()/fsub().
-
Fixed potential problems caused by a lag between the mouse state
variables changing and the pointer being redrawn.
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Michal Mertl optimised the clipping code for lines, rectangles, and
circles.
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Maiolino Carmelo contributed an Italian keyboard mapping.
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Fixed lockup problems caused by the keyboard LED functions on some
platforms/hardware.
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Added new create_video_bitmap() and show_video_bitmap() functions.
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Added a profile option to the test program.
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The keyboard handler now correctly updates the BIOS state for the right
control and alt keys when it shuts down.
-
Fixed a problem that was preventing the DIGMID driver from reading patch
sets stored in executable appended datafiles.
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Changed the default sample priority from 255 to 128.
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Fixed some problems with virtual screen sizes in the VBE/AF driver.
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Added two new example programs.
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The VBE/AF driver now has full support for hardware accelerated drawing.
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Added VBE 3.0 support, including new triple buffering routines.
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Wrote a routine to select the sound input source (microphone, line input
or CD audio).
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Added proper support for stereo samples. This requires an extra parameter
to the play_audio_stream() function, so you will need to change any
programs that use this. I'm very sorry for breaking your old code!
-
Fixed bugs with the SB16 autodetection and 16 bit sample recording.
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Added input support to the raw SB MIDI interface driver.
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Wrote a new test program to demonstrate the audio input features.
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Ove Kaaven added support for MIDI and audio (sampled sound) input.
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The pack_fopen() function now understands nested datafiles as directory
structures, using filenames like "graphics.dat#level1/sprites/zdurgle".
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Charles Mac Donald showed me how to set a 160x120 VGA mode, and more
reliable 400x* mode-X resolutions.
-
Guilherme Silveira and Theuzifan Sumachingun both independently modified
the file selector to only list valid drive letters.
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Carsten Sorensen added a driver for the ESS AudioDrive soundcard.
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Przemek Podsiadly added hicolor versions of the 3d polygon routines.
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Ove Kaaven added truecolor support to the native ATI mach64 driver.
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Patrick Hogan added a draw_gouraud_sprite() function.
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Ben Chauveau added a driver for Tseng ET6000 cards.
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Marco Campinoti added truecolor support to the native Tseng ET4000 driver.
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Marco Marmulla added 16 bit support to the load_voc() routine.
-
Added Danish, Swedish, and Norwegian keyboard mappings.
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Added GUI hook functions for scaling or offsetting the mouse position.
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Fixed bug which was causing a lockup when calling set_leds(-1).
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Michael Bevin optimised the create_trans_table() function.
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It is now possible to display a mouse pointer without the mouse handler
needing to be installed.
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Added a create_sample() function.
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Made the _blender_map pixel blending functions and the _mouse_installed,
_keyboard_installed, and _sound_installed flags globally visible.
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Added an 8-button joystick mode.
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Chris La Mantia fixed a minor visual problem with the d_icon_proc().
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Added a Rich Text Format (.rtf) version of the documentation.
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Added postfix increment and decrement operators to the C++ fix class, and
the unary negation operator is now const-correct.
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The pat2dat utility can now import instruments from AWE32 SoundFont files.
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Optimised the DIGMID patch loader and fixed a couple of bugs.
-
Ove Kaaven fixed the ATI mach64 driver.
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The config file can now mention several possible video drivers, using
lines in the form gfx_driver=x, gfx_driver2=x, etc.
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Improved the native SVGA driver helper functions, making it easier to add
truecolor support to the register level drivers.
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Double-clicking on a font object in the grabber now allows you to view
the extended characters as well as normal ASCII.
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Markus Oberhumer corrected a potential problem with the Video-7
initialisation code.
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Markus Oberhumer, Bitland, and Sormuras all sent me mapping tables for
the German keyboard layout. Coordination of effort: who needs it? :-)
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Mathieu Lafon improved the French keyboard mapping.
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Fixed some bugs in the MIDI voice allocation system.
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Added a -k (keep names) option to the dat utility.
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The setup program now uses the ALLEGRO environment variable to locate the
keyboard.dat file.
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Fixed a problem with < and > characters in the HTML documentation.
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Merged in George's improved instrument parameters for the AWE32 driver.
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The pat2dat utility can now reduce sample data from 16 to 8 bits (saves
space, and the DIGMID driver only uses 8 bits in any case).
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Added yet another version of the mouse handler, this time in an attempt
to make it work more reliably under Windows NT.
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Frodo Baggins added a mapping table for Portuguese keyboards.
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Added an external tool "shell" function to the grabber.
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Added a "box grab" function to the grabber, which uses a color #255
bounding box to determine the extent of the sprite to grab.
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Santeri Saarimaa added a Finnish keyboard mapping.
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Finished writing the pat2dat utility, and the DIGMID driver is working a
lot better now.
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Mathieu Lafon added support for the Pause and PrtScr keys, and changed
the key[] array to a bitfield indicating whether either or both of the
normal and extended versions of the key are pressed. This remains
compatible with the "if (key[KEY_*])" syntax, but also allows you to
distinguish between, for example, the Enter key on the numeric pad and
the one next to the right shift key.
-
Fixed a bug in the handling of config variables that don't belong to any
section.
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The makefile now tries to detect and warn people about some of the more
common installation errors.
-
The HTML version of the documentation now uses a short .htm file
extension if it is built on a system with LFN disabled.
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Keyboard mapping files now only bother saving the entries that differ
from the default US mapping. This makes the maps a great deal smaller!
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Changed the default font and keyboard mapping tables from DOS codepage
437 to the standard ISO charset (first part of Unicode). If you have made
a keyboard config using the old codepage it will need to be updated, but
don't worry, I have a script that can do this very easily.
-
Fixed a bug in the detection of font formats (fixed or proportional) when
grabbing from a bitmap font.
-
Added an editable loop point to the MIDI player (thanks to George for
sorting out how to do this...)
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Rewrote the mouse handler to track the position itself, using only the
mickey counters from the int 0x33 driver. Hopefully this will fix the
problem with buggy Logitech drivers...
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Added a mouse_pos variable containing both the X and Y values in one 32
bit location, to allow a single instruction read during tight polling
loops.
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The grabber now supports multiple selection, and has a new "ungrab"
command that copies from a bitmap object into the scratch buffer (you can
use this to generate palettes from truecolor images, or to re-grab a
smaller area from the image).
-
Added multiple selection abilities to the GUI listbox object.
-
Theuzifan improved the cpu detection for Cyrix chips.
-
Mathieu Lafon added a French keyboard mapping.
-
Richard Mitton wrote an example program demonstrating how to fake a 12
bit truecolor display on an 8 bit card.
-
Michal Mertl added a routine for generating optimised palettes for a
specific truecolor image.
-
Optimised the getr/g/b() functions. Converting between different color
depths should be much faster now...
-
Scott Harrison added code to detect OpenDOS, and use the i_love_bill mode
if their version of EMM386 is in use.
-
Added some new example programs.
-
The makedoc utility now converts between the DOS and Windows extended
character sets when producing HTML output files.
-
Ettore Perazzoli made a spectacular optimisation to the linear ->
mode-X blitting function.
-
Added a grid option to the dat utility, to specify which region of a
bitmap you want to grab.
-
Fixed a bug in blitting truecolor bitmaps onto mode-X destinations.
-
Fixed a bug that was preventing the Adlib volume from being changed when
only MIDI sound drivers were installed.
-
The grabber can now be run in video modes other than 640x480 (it doesn't
look very nice in lower resolutions, though :-)
-
Added a new fake scancode for the extended / key (the one on the numeric
keypad) so that the two keys can be distinguished from each other.
-
Joaquin Hierro Diaz made a mapping table for Spanish keyboards.
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The setup utility can now be used to select a keyboard layout and to
calibrate the joystick, as well as for the sound hardware.
-
Moved some of the documentation to different locations, so hopefully
people will now be less likely to miss the faq.txt, and to bring it
closer in line with the standard GNU distribution format.
-
Better keyboard configuration system. There is now a proper utility for
setting up the mapping tables, the tables can be read from external
files, and it properly supports the alt-gr and accent escape keys.
-
Menu items can now be disabled, have check marks next to them, and
support right aligned text eg. for displaying keyboard shortcuts, there
is a new "void *dp" field in the menu structure, and the click callback
routines can now use the global pointer "active_menu" to determine which
option they were called by, if a single routine is shared by several menu
items.
-
Peter Palotas added an input callback to the keyboard routines, and event
flags to the mouse callback.
-
Added a -pal option to the dat utility.
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Grzegorz Ludorowski made some new graphics for the demo game.
-
Moved some code to new files and added a bunch of macros so you can
remove unused graphics and sound drivers at link time.
-
Fabian Nunez added support for the Logitech Wingman Extreme joystick.
-
Chris La Mantia contributed a d_slider_proc() dialog object.
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Sean Gugler added a routine for changing the keyboard LED state.
-
George Foot added pause and seek functions to the MIDI player.
-
Added the ability to append datafiles (in fact any files at all) onto the
end of your program executable.
-
Merged in the AWE32 driver. Long live George!
-
Can now read RLE compressed TGA files.
-
Added a mouse movement callback function (useful for detecting double
click events).
-
Stefan Eilert added support for dual joysticks.
-
Seymour Shlien contributed a routine for drawing justified text.
-
Krzysztof Krzyzaniak contributed a loader for .VOC sample files.
-
Added a rotate_scaled_sprite() function.
-
Now supports the Dvorak keyboard layout.
-
Salvador Eduardo Tropea added a 320x100 VGA mode.
-
Implemented translucent and lit sprite and RLE sprite drawing functions
for the truecolor modes.
-
Updated the sound setup utility.
-
The dat utility can now output makefile dependencies for automatically
rebuilding the file when any of the source data changes.
-
Fixed some problems with the RGB <-> HSV conversion functions.
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Truecolor image loading and grabber support.
-
Phil Frisbie provided some code to detect the CPU type.
-
Michal Mertl added 24 bit graphics modes. Hurrah!
-
Added functions for playing streams of digital audio data.
-
Chris La Mantia contributed a bitmap icon GUI object.
-
Doug Eleveld added a text box GUI object, plus an improved help system
for the grabber.
-
Added support for UK and AZERTY keyboard layouts. More can easily be
added if you send me the appropriate scancode->ASCII mapping tables...
-
Added get_align_matrix(), qtranslate_matrix(), and qscale_matrix()
functions.
-
Added a draw_character() function for using sprites as monochrome pixel
masks.
-
It is now safe to pass the same matrix as both input and output to the
matrix_mul() function.
-
Paul Bartrum contributed some ellipse drawing functions.
-
Added some callbacks to the MIDI driver, allowing you to hook your own
code into MIDI notes or marker events.
-
Added a function to measure mouse movement in terms of mickeys
(difference since the last call) as well as in absolute screen
coordinates.
-
VolkerOth made the d_edit_proc objects able to scroll, if the string is
larger than the available space.
-
Added the ability to distinguish between the left and right Control and
Alt keys.
-
Fabian Nunez added support for the extra keys on a Microsoft keyboard.
-
Added void *dp2 and void *dp3 fields to the dialog structure. This
ought not to break any existing code, but will let you store a lot more
data when creating custom objects.
-
The packfile functions can now directly open and read from datafile
member objects, using fake filenames in the form "filename.dat#obj_name".
This means that all the Allegro file access routines (eg. load_pcx() and
set_config_file()) can now read from datafile objects as well as separate
files.
-
Added miditest and digitest programs to allow more rigorous testing of
the sound routines and patch sets, and a vesainfo program to check which
video modes are available on any given card.
-
Jan Hubicka wrote a faster version of create_rgb_table().
-
The grabber now scales the bitmap preview if the image is too large to
fit onto the screen.
-
Jorrit Rouwe provided a new and much cooler set of FM instrument
definitions for the Adlib MIDI driver.
-
Added a function to load .IBK patch sets for use by the Adlib driver.
-
Added a wrapper allegro/ directory around the contents of the zip file,
so it can now be safely unzipped into the main djgpp directory.
-
Richard Mitton added support for 6-button joysticks.
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Truecolor (15, 16, and 32 bit) graphics modes.
-
Vastly improved sound routines (more flexible API, now supports up to 32
simultaneous voices on the SB, sample-based MIDI playback driver, can
reverse samples, volume/pan/pitch sweep effects, MIDI commands can be
output on the fly as well as played from MIDI files, and lots of other
goodies).
-
It is now possible to update the status of GUI dialogs incrementally from
your own control loops, with an update_dialog() function, rather than
completely transferring control to do_dialog().
-
Compressed files (including grabber datafiles) can now be encypted with a
password.
-
Added a masked_blit() function, that skips zero pixels.
-
Added code to detect being run under Linux DOSEMU, and use the less
demanding version of the timer code if this is the case.
-
Added a standardised configuration mechanism. The format for saved
joystick calibration information has changed, so existing joystick files
are no longer valid.
-
Added a textprintf() routine, which uses a printf() style format string.
-
Added a TexInfo version of the documentation (thanks for the help,
Francois!)
-
Jonas Petersen added a save_bmp() function, and support for the OS/2 BMP
format.
-
TBD/FeR added tweaked 320x600 and 360x600 resolutions to the mode-X
driver.
-
Matthew Bowie added support for 4-button joysticks.
-
Dave Thomson added RGB <-> HSV conversion functions.
-
Added a 'freeze_mouse_flag' variable, that can be used to lock the
pointer to a specific position.
-
Added a 'key_led_flag' variable, that can be used to prevent the keyboard
LED's updating in response to the capslock, numlock, and scroll-lock keys.
-
The midi player now resets midi_pos to -1 when the music finishes playing.
-
Adrian Oboroc wrote an LBM loader.
-
Fonts can now contain characters above ASCII 127.
-
Chris Wigman made a better intro animation for the demo game.
-
Added translucency, color blending, and lighting routines (based on code
by Owen Embury and ideas by Nathan Albury).
-
Added 3d math and matrix manipulation functions.
-
Added texture mapped and gouraud shaded polygon drawers.
-
Tim Gunn contributed code for reading and writing TGA files.
-
Fixed clamping problems with rotating non-circular sprites.
-
Added scrollbars to the GUI listbox object.
-
Seymour Shlien wrote a bezier spline drawing function.
-
Added fixed point fadd() and fsub() functions, which check for overflow.
-
Added pack_fseek() and chunk manipulation functions to the file routines.
-
Improved datafile structure and grabber program.
-
Wrote a utility to convert grabber datafiles into linkable asm code.
-
Salvador Eduardo Tropea improved the keyboard routines (better handling
of extended scancodes, keyboard LED support, capslock and numlock, and
alt+numpad input).
-
Fixed the packfile functions and file selector to work with long
filenames under win95.
-
Seymour Shlien contributed a BMP reader.
-
Added a hook function to the keyboard code, allowing you to use the GUI
code without installing the keyboard handler.
-
Fixed a lockup caused by trying to access non-existent floppy drives.
-
Francois Charton wrote a driver for Paradise graphics cards.
-
Chris La Mantia contributed a radio button GUI dialog object and added a
D_DISABLED object flag.
-
Markus F.X.J. Oberhumer fixed the Video-7 scrolling function.
-
Converted the docs into HTML format.
-
Added code to detect Windows NT.
-
Mark Habersack added support for newer Trident chipsets.
-
Did some more work on the VBE/AF driver (it now works, but still doesn't
support accelerated hardware features).
-
Fixed bugs in the WAV sample reader and FLIC player.
-
Added special 'windows friendly' mode to the timer code. You can now even
run demo.exe under Windows 3.1!
-
Reorganised directory structure, to allow for a Linux version. The output
liballeg.a is now found in lib/djgpp.
-
Added support for 8x16 BIOS format fonts.
-
Fixed a problem with overflow when rotating large sprites.
-
Fixed a problem with restoring the text mode screen height after running
Allegro programs.
-
Fixed bug in bank.S.
-
install_mouse() now sets the range to (0,0,SCREEN_W,SCREEN_H).
-
install_sound() does not automatically set the volume to maximum.
-
Added ++ and -- operators to class fix.
-
Makefile now copies liballeg.a to lib, and allegro.h to include.
-
Made a few changes to work under LFN=y (if you use unzip or winzip
instead of pkunzip).
-
Added manifest.
-
Clarified installation instructions.
-
Mode-X support (thanks to Jonathan Tarbox and Dominique Biesmans for
suggesting and then helping to implement this).
-
Compiled sprites.
-
Jonathan Tarbox contributed an FLI/FLC player.
-
Added patterned drawing modes.
-
Added a vertical retrace interrupt simulator.
-
polygon() can now handle concave and self-intersecting shapes. I also
changed the parameters a bit. Sorry if this breaks your old code, but
it's more efficient the new way...
-
Added stretch_sprite().
-
Wrote a floodfill() routine.
-
More flexible palette fade routines.
-
Added set_volume() to the sound code.
-
David Calvin wrote a sound setup utility.
-
Improved the GUI. Added popup/dropdown menus, joystick input, three
button alert boxes, better handling of arrow key focus movement, a new
keyboard shortcut object (d_keyboard_proc()), and '&' markers in strings
to display keyboard shortcuts. The GUI can also now be used with fonts
other than the standard 8x8 default, by altering the global 'font'
pointer.
-
Fabian Nunez added support for the CH Flightstick Pro joystick (looks
cool: I want one :-) and 3-button mice.
-
The keyboard handler now responds to the state of the ctrl and alt keys,
and there is a new simulate_keypress() function.
-
Mark Wodrich added sub-bitmaps, which share their memory with a parent
bitmap but can be positioned anywhere within it, and have their own
clipping rectangles.
-
Mark also modified the mouse driver to double-buffer the pointer (so it
doesn't flicker any more), and added a set_mouse_sprite_focus() function.
-
Added set_mouse_range() and set_mouse_speed() functions.
-
Thanks (again) to Mark Wodrich, the grabber can now import GRX .FNT files.
-
The grabber can now make backups when saving datafiles, and it only
writes the datafile headers if their contents have changed, to prevent
unnecessary recompilation.
-
Added a text_height() function.
-
The fixed point inverse sin and inverse cos functions now use lookup
tables, which makes them a lot faster.
-
Reorganised the directory structure, added some example programs, and
improved the documentation.
-
Marcel de Kogel fixed some problems with the MPU-401 driver. It now
actually works :-)
-
Marcel also provided some better drum sounds for the Adlib driver.
-
Inlined the fmul() and fdiv() functions.
-
Much faster fsqrt(), taken from Arne Steinarson's fix-float library.
-
Added inline bmp_write_line(), bmp_read_line(), and _putpixel() functions.
-
The keyboard routines now support the emergency abort sequence
ctrl+alt+del, and there are signal handlers to make sure Allegro will
shut down cleanly if your program crashes.
-
Wrote new irq wrappers that can deal with reentrant interrupts.
-
Added joystick routines (based on code provided by Jonathan Tarbox and
Marcel de Kogel).
-
Moved some functions to different files and juggled things about so the
linker can do a better job. If you don't use the sound stuff, or don't
use any graphics functions, now they won't be linked into your executable.

-
Various other performance enhancements and bug fixes.
-
Dropped all the Borland code. A couple of months ago I ran out of disk
space, and it was with great satisfaction the I executed the command
'deltree /y c:\bc4'. It was a horrible compiler, and I'm glad it's dead.
-
Added SVGA support. As a result it no longer makes sense for
allegro_init() to put the system into mode 13h, so you will be in text
mode until you call set_gfx_mode().
-
Added sound code (background MIDI music and sample mixing).
-
Added support for proportional fonts (of any size) as well as the old 8x8
fixed size ones.
-
XOR drawing mode.
-
There is no longer such a thing as a SPRITE structure. The sprite drawing
code now draws bitmaps onto other bitmaps, which is a much more flexible
way of doing things. The datafile reader will convert all your old
sprites to bitmaps as it loads them in, so the only practical difference
this is likely to make is that the sprite drawing routines can't draw
opaque sprites any more (but you can use a blit instead).
-
show() and get_sprite() no longer exist: use blit() instead.
-
Added flipped and rotated sprite draw routines.
-
Added bitmap scaling.
-
Added RLE sprites.
-
drawsprite() has been renamed to draw_sprite().
-
textmode() has been renamed to text_mode(), to avoid conflicts with
definitions in conio.h.
-
All the file access functions have been renamed from the stdio syntax to
pack_fopen(), pack_getc(), etc, so they can now be mixed with stdio code.
-
Added pack_fgets() and pack_fputs().
-
The port_callback pointer no longer exists.
-
Removed polyline() (who ever used it?), and added a polygon(), which
draws a filled convex polygon with an arbitrary number of vertices.
-
Added do_line() and do_circle() functions, which call a user-supplied
function for each pixel that needs to be drawn.
-
Added a default keyboard interface to the GUI routines, allowing the
selection of objects with the arrow keys and <enter>.
-
Added several new GUI messages and flags. In particular there are now
messages for tracking mouse cursor movement, an idle message, a special
return value for the MSG_CHAR message which allows an object to override
the default keyboard handling, and a flag which hides the object.
-
There are new GUI routines to centre a dialog on the screen and to alter
the colors used by the standard alert and file selector dialogs.
-
The file selector now takes a third parameter specifying which file
extensions to display.
-
The timer routines now have better than millisecond accuracy, and it is
possible to alter the speed of a user timer callback in realtime (by
reinstalling it with a different speed value).
-
Removed the _RGB struct and paltorgb() functions. RGB's are now stored
directly in the hardware format, with each value in the range 0-63.
-
Added functions to get and set single palette entries as well as entire
palettes.
-
Added DPMI memory locking code.
-
Wrote a C++ 'fix' class which overloads a lot of operators, providing an
easy way to use the fixed point routines.
-
There are probably lots of other things that I have forgotten about.


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Papel allows you to use your bank account on your computer any where ,monitor the account balances, transactions and other Related necessary activites.
Papel provides free on branch and online financial advices to its customers.
Papel has lots of agents ready to help you in anything you need anywhere.
Through a service called papel-way send money anywhere from America to Russia and from any continent to the other.


Years of experience
Development experts community
Projects
Quest Factor Group
We requested to design and implement a modern web site for our busness. ALBA’s team did awesome job. It works perfectly, with no issues at all. Thanks Guys and Best of luck in Business.
IBM Smarter Planet
Accomplished impressive results, results that gave us, within IBM, important value to our work.
Disney
Need to write George about AFK or Disney API, Booking, Teasting and Web developent experience. We built, use and complettly outsource to them.
R4S (IoT)
Always in time reliable and proffesioal testing services.


Lesson 0 Basics of the Web and HTML
What is a Web Page- A web page is a text document written in a language called HTML. Web browsers
read these documents, and then interpret and display them.
How Coding Works - Coding happens when programmers write text in a language that a computer can
understand. The computer can then follow the instructions the programmer wrote.
Programmers need to write exactly the way a computer understands
HTML stands for: Hypertext Markup Language. HTML is the main type of document on the web.
Tag: An HTML tag is always contained within angled brackets. Most tags have an opening tag and a
closing tag, Some tags (called "void" tags) do not require a closing tag
Element: An HTML element refers to everything within a set of opening and closing tags. Some elements are for inline content while others for block. Inline simply means that the content is viewed as being on the same line or lines, while block content has padding around it placing it in its own invisible content box. Every element has a box.
Span are inline and DIV are block
Attribute: This is a property of an HTML element.


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Reference All Entities : Data Modeling diagram
Created:
8/20/2020 9:46:57 AM
Modified:
1/27/2021 3:54:14 PM
Project:
Author:
Joe Chavez<EMAIL_ADDRESS>Version:
Advanced:
ID:
{0068FD37-DEC0-4920-B572-96BAD7F82C78}


About us
Video Game
Pricing
Junior Plan
Medium Plan
Executive Plan
FAQ
Support
Search
Our team
Anna
CEO - Founder
Kadir
CEO - Founder
Aichurok
CEO - Founder
Bob
CEO - Founder


Tutorial¶
These five tutorial pages are the best way to learn about DMP. Assuming you have gone through the installation instructions, this is your jumping off point.
Although I agree that T2 was the best movie in the series (although personally, I loved the twist at the end of the underrated T3), my favorite part of the tutorial is T4 (css and js).


| Hits by Day |
|---|
| Day | Hits | Files | Cached | Pageviews | Sessions | KB sent | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 3019 | 4.93% | 1629 | 4.09% | 1107 | 7.76% | 322 | 4.33% | 66 | 4.75% | 11437 |
| 2 | 3533 | 5.76% | 2316 | 5.81% | 838 | 5.87% | 480 | 6.45% | 82 | 5.90% | 22141 |
| 3 | 3234 | 5.28% | 2056 | 5.16% | 805 | 5.64% | 363 | 4.88% | 45 | 3.24% | 14703 |
| 4 | 1633 | 2.66% | 758 | 1.90% | 664 | 4.65% | 192 | 2.58% | 36 | 2.59% | 8256 |
| 5 | 1369 | 2.23% | 624 | 1.57% | 586 | 4.11% | 159 | 2.14% | 63 | 4.53% | 9547 |
| 6 | 1590 | 2.59% | 1017 | 2.55% | 340 | 2.38% | 203 | 2.73% | 40 | 2.88% | 6839 |
| 7 | 608 | 0.99% | 350 | 0.88% | 94 | 0.66% | 104 | 1.40% | 26 | 1.87% | 1698 |
| 8 | 1326 | 2.16% | 823 | 2.07% | 350 | 2.45% | 127 | 1.71% | 31 | 2.23% | 4542 |
| 9 | 1743 | 2.84% | 1150 | 2.89% | 315 | 2.21% | 209 | 2.81% | 47 | 3.38% | 12357 |
| 10 | 1325 | 2.16% | 921 | 2.31% | 199 | 1.39% | 134 | 1.80% | 33 | 2.37% | 4438 |
| 11 | 2309 | 3.77% | 1498 | 3.76% | 512 | 3.59% | 266 | 3.58% | 39 | 2.81% | 11129 |
| 12 | 3481 | 5.68% | 2314 | 5.81% | 773 | 5.42% | 462 | 6.21% | 68 | 4.89% | 71869 |
| 13 | 2212 | 3.61% | 1346 | 3.38% | 527 | 3.69% | 291 | 3.91% | 49 | 3.53% | 8718 |
| 14 | 3056 | 4.99% | 2035 | 5.11% | 796 | 5.58% | 410 | 5.51% | 53 | 3.81% | 28574 |
| 15 | 2991 | 4.88% | 1757 | 4.41% | 931 | 6.53% | 313 | 4.21% | 58 | 4.17% | 20338 |
| 16 | 2762 | 4.51% | 1724 | 4.33% | 749 | 5.25% | 396 | 5.32% | 44 | 3.17% | 9223 |
| 17 | 2307 | 3.76% | 1881 | 4.72% | 227 | 1.59% | 279 | 3.75% | 56 | 4.03% | 12489 |
| 18 | 1926 | 3.14% | 1498 | 3.76% | 282 | 1.98% | 257 | 3.45% | 35 | 2.52% | 15870 |
| 19 | 1131 | 1.85% | 852 | 2.14% | 192 | 1.35% | 191 | 2.57% | 53 | 3.81% | 5568 |
| 20 | 2212 | 3.61% | 1482 | 3.72% | 433 | 3.04% | 232 | 3.12% | 42 | 3.02% | 18276 |
| 21 | 1812 | 2.96% | 1272 | 3.19% | 420 | 2.94% | 209 | 2.81% | 30 | 2.16% | 13624 |
| 22 | 1350 | 2.20% | 961 | 2.41% | 241 | 1.69% | 153 | 2.06% | 30 | 2.16% | 11332 |
| 23 | 1678 | 2.74% | 1190 | 2.99% | 260 | 1.82% | 232 | 3.12% | 41 | 2.95% | 12697 |
| 24 | 1090 | 1.78% | 846 | 2.12% | 63 | 0.44% | 130 | 1.75% | 35 | 2.52% | 14701 |
| 25 | 1956 | 3.19% | 1439 | 3.61% | 308 | 2.16% | 208 | 2.80% | 33 | 2.37% | 10783 |
| 26 | 1295 | 2.11% | 848 | 2.13% | 192 | 1.35% | 157 | 2.11% | 43 | 3.09% | 7481 |
| 27 | 988 | 1.61% | 733 | 1.84% | 96 | 0.67% | 76 | 1.02% | 23 | 1.65% | 3897 |
| 28 | 2164 | 3.53% | 1572 | 3.95% | 380 | 2.66% | 224 | 3.01% | 57 | 4.10% | 22376 |
| 29 | 1013 | 1.65% | 727 | 1.82% | 152 | 1.07% | 151 | 2.03% | 64 | 4.60% | 7537 |
| 30 | 1847 | 3.01% | 868 | 2.18% | 700 | 4.91% | 205 | 2.76% | 33 | 2.37% | 20138 |
| 31 | 2326 | 3.80% | 1349 | 3.39% | 734 | 5.15% | 305 | 4.10% | 35 | 2.52% | 11316 |
| Total | 61286 | 100.00% | 39836 | 100.00% | 14266 | 100.00% | 7440 | 100.00% | 1390 | 100.00% | 433901 |
| Average | 1976 | 3.22% | 1285 | 3.23% | 460 | 3.22% | 240 | 3.23% | 44 | 3.17% | 13997 |
|


EasyUpiPayment(mActivity: Activity, mPayment: Payment)
Class to implement Easy UPI Payment Use Builder to create a new instance.


This is Words and Buttons Online — a collection of interactive #tutorials, #demos, and #quizzes about #mathematics, #algorithms and #programming.
I've been procrastinating on this for more than ten years. The thing is, this particular algorithm is my brainchild. While working on my thesis, I stole exactly three ideas from other people, made them work together, and gave that compilation a funny name. This counts as authorship, right?
I had my fun playing with the concept but the conclusion I had to put into my thesis was: “SWInE is rather promising”. In academic language, this means “useless”. Almost everything you can do with SWInE, you can do with splines better. And this brings the dilemma. On one hand, I can share a unique piece of knowledge very few people in the world possess; on the other hand, this piece of knowledge is worthless.
Finally, I came up with this argument. The three ideas behind the algorithm are prominent. And if an algorithm helps show them in action, then maybe this is what makes the algorithm worthy.
Let's say we have two points (x1, y1) and (x2, y2). There is a function F(x) that fits these points. Fits means that
F(x1) = y1
F(x2) = y2
When we determine this function in between points, it is called interpolation. When do that on the left and on the right of the points — extrapolation.
Using the inverse weights is the way to build the interpolating function everywhere apart from the points themselves.
| ∀ x, xi < x < xi+1 F(x) = | yi * k(x - xi) + yi+1 * k(xi+1 - x) |
| k(x - xi) + k(xi+1 - x) |
| k(x) = | 1 |
| xn |
Yes, there would be a zero division in xi so the function is left undefined there. But we can fix that with the magic of limits. The function becomes infinitely close to the points in their respected proximities, so we can make it continuous by defining it in the points explicitly
F(xi) = yi
Also, the function outside the points can be defined as the first point on the left, and as the last point on the right. This will work as a primitive extrapolation.
The n-coefficient in the weight function affects the way the function looks. You can experiment with it on the following interactive plot.
When the weight coefficient equals zero, the function becomes discontinuous. Negative coefficients are useless for interpolation. However, fractional coefficients may be useful. They bring more control over the function with no additional changes in the algorithm.
Mathematically, the inverse weights are simple. But there is no such thing as a limit in floating-point computation, there is no infinitely small proximity. There is no grace, only digits and errors. You have to define the interpolating function explicitly not only in xi points but in some measurable proximity too.
Then again, every computation on floating-point numbers is discrete so pragmatically this is just one more “guess an epsilon” problem.
We can now turn points into functions. That's awesome. But with inverse weights, the interpolating function always makes a plateau near the xi points. What if we want it to have a slope instead?
The idea of basis functions is: we can interpolate functions instead of points.
| F(x) = | fi(x) * k(x - xi) + fi+1(x) * k(xi+1 - x) |
| k(x - xi) + k(xi+1 - x) |
And we can switch values to basis functions for the extrapolation as well.
Technically, every continuous function f(x) such as f(xi) = yi can be a basis function. Let's try things out with a few selected types of polynomial functions: the constant (which is a 0-polynomial in a way), the linear function, and the quadratic function.
| fi(x) = yi |
| fi(x) = ax + b; axi + b = yi |
| fi(x) = ax2 + bx + c; axi2 + bxi + c = yi |
The magic of inverse weights is in their indifference. They can work with any basis functions and it's easy to mix them up in a single formula to get something you want.
On this interactive plot, you can see how different types of basis functions work together in different configurations.
With inverse weights and basis functions, we have almost too much freedom. We can have our function smooth on some interval, and sharp at one particular point. Or we can make it lay on a plateau near some point, and then fit some curvature in an interval.
But so far it only concerns single variable functions. If we want to generalize weight interpolation to the n-dimensional case, we have to use an n-dimensional interval generalization.
A point is a 0-simplex.  A triangle, a region on a plane inside three line segments, is a 2-simplex. A tetrahedron is a 3-simplex. And if you can imagine how tetrahedron becomes a point while traveling through the 4-th dimension, that would be a 4-simplex. I hope you see a pattern here.
An n-simplex is the space between n+1 (n-1)-simplices.
This makes it a self-referential data structure. If we want to define an interpolating function F1 on a line, F2 on a triangle, and F3 on a tetrahedron, we only have to define Fn once on an n-simplex.
With basis functions weight interpolation, you already have your interpolating function defined in the basis points.
| F(x) = Fn(x) | |
| x = xi ⇒ Fn(x) = fi(x) |
Consequently, this defines F0(x). For all the other n-simplices, the self-referential formula Fn(x) looks like this.
| ∀ x, x ≠ xi Fn(x) = |
|
|||
|
The formula looks almost like the one with the basis functions except now all the variables in bold are points: x, xi, xj.
Speaking of which, since we want to interpolate basis functions in an n-simplex, we should compute our basis functions out of distances to (n-1)-simplices. The xj is the projection of x onto the j-th (n-1)-simplex. The |xj - x| is then the distance from a point to its projection.
Weight functions, basis functions, and now the (n-1)-simplex projections. This is enough to define an interpolation function on a triangle or a tetrahedron. But what about more complex shapes?
When we have a bunch of simplices that touch each other but never overlap, this is a simplicial complex. If you're ok with some representation error, you can cover any shape with a simplicial complex.
And what we can't cover with a complex, we can cover with spatial extrapolation.
With weight and basis functions, you can mix your interpolating function in n-simplices with interpolating functions on (n-1)-simplices. Now if a point isn't in an n-simplex but has a projection on an (n-1)-simplex, then computing the weights on this projection and applying them to the basis functions will make an extrapolation that will seamlessly merge with the interpolation.
The same goes to (n-2)-simplices, (n-3) or (n-k) ones. Let's devise an algorithm by dividing interpolation and extrapolation into 3 cases.
Well, this particular algorithm doesn't work with concave shapes. Technically, we can still turn any concave simplicial complex into a convex one by adding more simplices. That's just more coding.
Here is an interactive plot. It has 6 triangles combined in a complex. Every point carries its own shade of gray, and the rest of the picture is the result of simplicial weight interpolation and extrapolation. The points are moveable, but the relations between triangles are hard-coded.
And that's how we got from a pair of points to Simplicial Weight Interpolation and Extrapolation. Just as promised in the title.
The code for all the plots on GitHub:
| Index #mathematics #demos | ← there's more. |
+
So You Think You Know C (free book) + Geometry for Programmers (paid book) + Github & RSS |


About
OctoDash is an Open-Source Dashboard for OctoPrint, which is optimized for 3.5" to 7" touchscreen devices. I mainly created this project, because there was just no nice-looking UI available, which could be run on the Raspberry Pi and provide access to OctoPrint where it is needed most - directly at the printer. The main goal of the project is to offer a simplified experience of OctoPrint in a very compelling and easy-to-use design. It is important to note here, that OctoDash does not replace OctoPrint, but rather uses the backend of this awesome program and just offers a different User Interface.
I'm currently developing OctoDash, with the help of a lot of other people over on GitHub in my free time. If you want to support OctoDash you can do that, by either creating PRs to fix open issues or donate via the Sponsor button in GitHub, if you really feel like it :).
As mentioned above, OctoDash is completely Open-Source and all the Source Code can be found on GitHub. The whole project is licensed under the Apache 2.0 License, so go ahead and create your custom version! If you think you've done something really cool open up a PR and it may get merged into main. But please, keep the LICENSE file and Copyright notices unchanged, if you want to remove those contact me first, please.
I'm hoping that you're going to enjoy OctoDash!
Timon
Installation
The installation script, which can be found here,
will work on most systems and sets up the most common things. During the installation process you have the
option to decide, whether you want to start OctoDash automatically on boot among other things.
There also is a manual
installation guide
available in the GitHub Wiki.
The script will ask you some questions about your setup during the installation, please answer them carefully!
If you encounter any issues during the installation or setup please check the Troubleshooting Guide before opening a new issue.
Removal
I'm sad to see you go! If something bugs you, that you think can be fixed, don't hesitate to open an issue.
The removal script, which can be found here,
will completely remove OctoDash from your system. You can also manually remove OctoDash by
just uninstalling the octodash
package and removing the octodash line from your ~/.xinitrc
file.
Main Features
- Monitor your prints with a beautiful, easy to read interface
- Browse your files and preview your objects directly from your Raspberry Pi
- Adjust temperatures, speed and even Z-Height (Babystepping) while printing
- Change filaments with an automated procedure (heating up, retracting, extruding, purging) even if your printer doesn't support M600. You can also keep track of your usage and apply temperature offsets to each roll with Filament Manager.
- Turn your printer on and off
- Move printer axis and execute GCode while the printer is idling
- View your camera feed directly from the display
Screenshots
Probably the part you came here for - so here are some juicy screenshots for you. If those aren't enough, there are even more here.
Tips and Tricks
- OctoDash supports printing from your Raspberry and the printers SD card if configured in OctoPrint
- If you're using FilamentManager add the color (in HEX format) to the end of the name, like "Vendor black (#000000)", this color will then be shown in the filament selection menu
- You can adjust the look of OctoDash by adjusting the ~/.config/octodash/custom-styles.css file and adding your own CSS rules
- OctoDash supports .ufp package preview images and PrusaSlicer thumbnails
- To get the best results, you should use a square aspect ration, like 256x256
- You can also view the previews during print if you press on the percentage inside the progress ring
- You can press multiple arrows directly after another in the control view. All actions will be executed in series, even if the prior didn't finish before pressing the button
- The six actions on the right in the control view can be customized. They can either send GCode commands to your printer, restart OctoPrint or your Pi and even open iFrames so you can view your camera for example
- You can adjust the temperatures and fan speed in the home screen by pressing on their icons if you want to set them to zero, just tap the value once
Supported Plugins
Display Layer Progress
supported requiredDisplay Layer Progress is currently used to display the Layer Progress in the Printing Screen. This plugin can't be disabled currently, there are plans to make this optional as well in the future though.
Preheat Button
supportedAdds a preheat button to the loaded file screen, which can be used to preheat the hotend and heatbed to the print temperatures.
Filament Manager
supportedAllows OctoDash to directly change the filament, if the filament is changed. This will also add a screen to the Filament Change Screen to choose the new filament.
Tip: Put the color of the filament (HEX) in brackets at the very end of the filament name to make your list more colorful!
Enclosure
supported additional configAdds support for a temperature display at the bottom of the main screen. The temperature sensor to use can be set up in the settings menu.
PSU Control
supported additional configThis enables OctoDash to control the Power Supply of your printer. This plugin also adds some additional Custom Actions to turn off the printers power supply. Turning on the PSU, while exiting from sleep is also supported.
Print Time Genius
supportedGreatly improves print time predictions. If Print Time Genius is installed OctoDash will display PTG's predictions.
Ultimaker Format Package
supportedAdds thumbnail images for .ufp files in the detailed file view, in the loaded file screen, and while a file is printing. To view the preview while printing just tap on the progress percentage. Tap again to return to the percentage.
PrusaSlicer Thumbnails
supportedAdds thumbnail images for objects, that have been sliced with PrusaSlicer, in the detailed file view, in the loaded file screen, and while a file is printing. To view the preview while printing just tap on the progress percentage. Tap again to return to the percentage. Also works for Ultimaker Format Package.
Exclude Region
plannedAdds the option to exclude some regions from being printed further, if they failed for example. This can help salvage parts of the print.
Cancel Object
not supportedExclude region seems to work for a broader group of users, thus Exclude Region will be used over Cancel Objects
Want to see more plugins here? Please open an issue on GitHub, ideally together with a PR to implement the plugin.
FAQ
If you're running something similar to a Raspberry Pi 2 or better then probably yes. You can find more information here.
No, you can also use OctoDash as a "read-only" display. You will still get the main screen with all the information available during print. All screens that require interaction, like the File Browser and the Filament Change Process won't available though.
Yes. OctoDash is and will stay free.
No. OctoDash doesn't track one bit of your data. Check out the code if you don't trust me :)
No, OctoDash is only a nice interface for OctoPrint. All the heavy lifting and communication with the printer is still done by OctoPrint, so definitely keep that installed.
Most likely not, but it can. OctoDash uses around 60MB of memory and only very few CPU resources, so it shouldn't affect the print quality plus there are also no, known-to-me cases of OctoDash affecting the quality of your prints. If you encounter quality loss after installing OctoDash, try removing it to see, whether this fixes the problem. If it does open a new issue, so I can have a look at that.
The best way to support the project is just to grab an unassigned issue from the backlog and start working on that. You can also donate to the project via the GitHub Sponsor Button if you feel like it.
Sure thing.  Just make sure to respect the license and keep the credits to the original author, other than that you can do pretty much anything.
Bugs
If you find any bugs please report them on GitHub, there is also a Troubleshooting Guide available, which might cover your issue. Please fill out all the requested information in the new issue, so someone can help you quickly. If possible please attach your config file (remove your token first) and the GCode file.
Contributing
If you can think of something nice to add or want to change / extend some of the functionality, feel free to create a Pull Request or an Issue. Please make sure to follow the code style and not break any of the existing functionality. Any help is greatly appreciated!
Information on how to develop and build OctoDash can be found here.


Sigmoid.
tf.compat.v1.keras.activations.sigmoid
tf.compat.v2.keras.activations.sigmoid
tf.keras.activations.sigmoid(x)
Applies the sigmoid activation function. The sigmoid function is defined as 1 divided by (1 + exp(-x)). It's curve is like an "S" and is like a smoothed version of the Heaviside (Unit Step Function) function. For small values (<-5) the sigmoid returns a value close to zero and for larger values (>5) the result of the function gets close to 1. Arguments: x: A tensor or variable.
A tensor.
Sigmoid activation function.
x
: Input tensor.The sigmoid activation: (1.0 / (1.0 + exp(-x)))
.


In this design, the typography is intended to convey a balance between creativity and simplicity, optimism and pragmatism. Dolly is a warm, friendly typeface with serifs that give it a more traditional feel. Runda is a very simple sans-serif font that lends an uncluttered modernism to the design.
This is standard body text.
This is italic text.
This is bold text.
This is a link.


Easy Doc
#Header This is header ##Sub Header This is sub header ###Third Level Header This is third level header ##Syntax highlight ```ruby require 'redcarpet' markdown = Redcarpet.new("Hello World!") puts markdown.to_html ```


{% include 'head.html' %}
Get classes from /api/classes/CAMPUS/DAY/START/END?buildings=BUILDINGS&departments=DEPARTMENTS


{% extends "base.html" %} {% block title %}Consent - CAQE{% endblock %} {% block body_content %} {{ super() }}
We are asking you to take part in this research study because we are trying to learn more about the performance of audio processing algorithms.
If you have questions, concerns, or complaints, or think the research has hurt you, talk to the Principal Investigator, Jane Doe, at<PHONE_NUMBER>, or the student investigator, John Done, at<PHONE_NUMBER>.
This research has been reviewed and approved by an Institutional Review Board ("IRB"). You may talk to them at<PHONE_NUMBER> or<EMAIL_ADDRESS>if:
The purpose of this research is to learn how audio processing algorithms perform.
Your participation in this study will last approximately X minutes.
If you agree to participate, you will be asked to listen to and rate audio stimuli and answer survey questions on your audio/music and general background.
If you want a copy of this consent for your records, you can print it from the screen.


This page does not exist. If you have been redirected to this page from this website, please send an
email to<EMAIL_ADDRESS>to resolve the issue. If there was a link to this page from another website,
please contact the other website.
This page does not exist. If you have been redirected to this page from this website, please send an
email to<EMAIL_ADDRESS>to resolve the issue. If there was a link to this page from another website,
please contact the other website.
Error: {{ e }}


Colored (Using DFS)
Not Colored
Want a heart-shaped maze?
row/column
note: 0 row does not work for a maze. 1 row results in just a plain square. Don't use them.
create
clear


This tool takes as input particle position data from dynamic simulations and computes the mean squared displacement for all particles as a function of time. The tracer diffusion coefficient is then calculated from the slope of the mean squared displacement vs time curve.


Notary signer configuration file
Estimated reading time: 5 minutesThis document is for those who are running their own Notary service and want to specify custom options.
Overview
Notary signer requires environment variables
to encrypt private keys at rest. It also requires a configuration file, the
path to which is specified on the command line using the -config
flag.
Here is a full signer configuration file example:
{
"server": {
"http_addr": ":4444",
"grpc_addr": ":7899",
"tls_cert_file": "./fixtures/notary-signer.crt",
"tls_key_file": "./fixtures/notary-signer.key",
"client_ca_file": "./fixtures/notary-server.crt"
},
"logging": {
"level": 2
},
"storage": {
"backend": "mysql",
"db_url": "user:pass@tcp(notarymysql:3306)/databasename?parseTime=true",
"default_alias": "passwordalias1"
},
"reporting": {
"bugsnag": {
"api_key": "c9d60ae4c7e70c4b6c4ebd3e8056d2b8",
"release_stage": "production"
}
}
}
For details on the reporting
and logging
sections, see the documentation on
common Notary configuration sections.
server section (required)
“server” in this case refers to Notary signer’s HTTP/GRPC server, not “Notary server”.
Example:
"server": {
"http_addr": ":4444",
"grpc_addr": ":7899",
"tls_cert_file": "./fixtures/notary-signer.crt",
"tls_key_file": "./fixtures/notary-signer.key",
"client_ca_file": "./fixtures/notary-server.crt"
}
| Parameter | Required | Description |
|---|---|---|
http_addr |
yes | The TCP address (IP and port) to listen for HTTP
traffic on. Examples:
|
grpc_addr |
yes | The TCP address (IP and port) to listen for GRPC
traffic. Examples:
|
tls_key_file |
yes | The path to the private key to use for HTTPS. The path is relative to the directory of the configuration file. |
tls_cert_file |
yes | The path to the certificate to use for HTTPS. The path is relative to the directory of the configuration file. |
client_ca_file |
no | The root certificate to trust for mutual authentication. If provided, any clients connecting to Notary signer need a client certificate signed by this root. If not provided, mutual authentication is not required. The path is relative to the directory of the configuration file. |
storage section (required)
This is used to store encrypted private keys. We only support MySQL or an in-memory store, currently.
Example:
"storage": {
"backend": "mysql",
"db_url": "user:pass@tcp(notarymysql:3306)/databasename?parseTime=true",
"default_alias": "passwordalias1"
}
| Parameter | Required | Description |
|---|---|---|
backend |
yes | Must be "mysql" or "memory" .
If "memory" is selected, the db_url
is ignored. |
db_url |
yes if not memory |
The
the Data Source Name used to access the DB.
(include parseTime=true as part of the DSN) |
default_alias |
yes if not memory |
This parameter specifies the alias of the current
password used to encrypt the private keys in the DB. All new
private keys are encrypted using this password, which
must also be provided as the environment variable
NOTARY_SIGNER_<DEFAULT_ALIAS_VALUE> .
See the environment variable
section for more information. |
Environment variables (required if using MySQL)
Notary signer stores the private keys in encrypted form. The alias of the passphrase used to encrypt the keys is also stored. In order to encrypt the keys for storage and decrypt the keys for signing, the passphrase must be passed in as an environment variable.
For example, the configuration above specifies the default password alias to be
passwordalias1
.
If this configuration is used, then you must:
export NOTARY_SIGNER_PASSWORDALIAS1=mypassword
so that that Notary signer knows to encrypt all keys with the passphrase
mypassword
, and to decrypt any private key stored with password alias
passwordalias1
with the passphrase mypassword
.
Older passwords may also be provided as environment variables.
Let’s say that you wanted to change the password that is used to create new keys (rotating the passphrase and re-encrypting all the private keys is not supported yet).
You could change the config to look like:
"storage": {
"backend": "mysql",
"db_url": "user:pass@tcp(notarymysql:3306)/databasename?parseTime=true",
"default_alias": "passwordalias2"
}
Then you can set:
export NOTARY_SIGNER_PASSWORDALIAS1=mypassword
export NOTARY_SIGNER_PASSWORDALIAS2=mynewfancypassword
That way, all new keys are encrypted and decrypted using the passphrase
mynewfancypassword
, but old keys that were encrypted using the passphrase
mypassword
can still be decrypted.
The environment variables for the older passwords are optional, but Notary Signer cannot decrypt older keys if they are not provided, and attempts to sign data using those keys fail.


| 017:080 Khan | : |
And say (O Muhammad SAW): My Lord! Let my entry (to the city of Al-Madinah) be good, and likewise my exit (from the city of Makkah) be good. And grant me from You an authority to help me (or a firm sign or a proof). |
| 017:080 Maulana | : |
And say: My Lord, make me enter a truthful entering, and make me go forth a truthful going forth, and grant me from Thy presence an authority to help (me). |
| 017:080 Pickthal | : |
And say: My Lord!  And give me from Thy presence a sustaining Power. |
| 017:080 Rashad | : |
And say, "My Lord, admit me an honorable admittance, and let me depart an honorable departure, and grant me from You a powerful support." |
| 017:080 Sarwar | : |
(Muhammad), say, "Lord, make me enter through a path that will lead to the Truth and come out of an exit that will take me to the Truth. Give me helpful authority. |
| 017:080 Shakir | : |
And say: My Lord! make me to enter a goodly entering, and cause me to go forth a goodly going forth, and grant me from near Thee power to assist (me). |
| 017:080 Sherali | : |
And say, 'O my Lord, make my entry a good entry and make me go forth a good going forth. And grant me from thyself a helping power.' |
| 017:080 Yusufali | : |
Say: "O my Lord! Let my entry be by the Gate of Truth and Honour, and likewise my exit by the Gate of Truth and Honour; and grant me from Thy Presence an authority to aid (me)." |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > النصير Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Helper أركان الإسلام > (محمد (صلى الله عليه وسلم > أقوال الكافرين فيه Pillars of Islam> The Blessed Muhammad(PBUH)> The Disbelievers' Tales About Him(PBUH) أركان الإسلام > الصلاة > الدعاء > المأثور من الدعاء Pillars of Islam> The Prayers>The Invocation> What is said Concerning Invocation
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


protected static class SVGAnimationEngine.AnimationTickRunnable extends java.lang.Object implements RunnableQueue.IdleRunnable
| Modifier and Type | Field and Description |
|---|---|
protected java.lang.ref.WeakReference |
engRef
A weak reference to the SVGAnimationEngine this AnimationTickRunnable
is for.
|
protected int |
exceptionCount
The number of consecutive exceptions that have been thrown.
|
protected static int |
MAX_EXCEPTION_COUNT
The maximum number of consecutive exceptions to allow before
stopping the report of them.
|
protected RunnableQueue |
q
The RunnableQueue in which this is the
RunnableQueue.IdleRunnable . |
protected long |
sumTime
The sum of the times in
times . |
protected java.util.Calendar |
time
Calendar instance used for passing current time values to the
animation timing system.
|
protected int |
timeIndex
The current index into
times . |
protected long[] |
times
The past tick times.
|
protected long |
waitTime
The number of milliseconds to wait until the next animation tick.
|
| Constructor and Description |
|---|
AnimationTickRunnable(RunnableQueue q,
SVGAnimationEngine eng)
Creates a new AnimationTickRunnable.
|
| Modifier and Type | Method and Description |
|---|---|
protected SVGAnimationEngine |
getAnimationEngine()
Returns the SVGAnimationEngine this AnimationTickRunnable is for.
|
long |
getWaitTime()
Returns the system time that can be safely waited until before this
Runnable is run again. |
void |
resume()
Forces an animation update, if the
RunnableQueue is
currently waiting. |
void |
run()
Performs one tick of the animation.
|
protected java.util.Calendar time
protected long waitTime
getWaitTime()
.protected RunnableQueue q
RunnableQueue.IdleRunnable
.protected long[] times
protected long sumTime
times
.protected int timeIndex
times
.protected java.lang.ref.WeakReference engRef
protected static final int MAX_EXCEPTION_COUNT
protected int exceptionCount
public AnimationTickRunnable(RunnableQueue q, SVGAnimationEngine eng)
public void resume()
RunnableQueue
is
currently waiting.public long getWaitTime()
Runnable
is run again.getWaitTime
in interface RunnableQueue.IdleRunnable
0
if no waiting can
be done, or Long.MAX_VALUE
if the Runnable
should not be run again at this timepublic void run()
run
in interface java.lang.Runnable
protected SVGAnimationEngine getAnimationEngine()
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


1 Minutes ago
15 Minutes ago
18 Minutes ago
Just a reminder that you have an event today
Update dashboard
New admin wow!
More info
Symptom
We need your help in providing the most accurate and truthful medical statement in order for us to treat and prevent spreading of the disease effectively
(Do you currently have any of the following symptoms? Tick all that apply:)
1. ไอ / เจ็บคอ (Cough Sore Throat)
2. มีน้ำมูก (Runny Nose)
3. หายใจเหนื่อย หรือ หายใจลำบาก (Shortness of Breath/Diffculty breathing)
4. คุณมีอาการใดๆที่มีอยู่ซึ่งจะทำให้ระบบภูมิคุ้มกันของคุณอ่อนแอลง (Do you have any existing condition which weakens your immune system ?)
(During last 14 days,have you travelled from or transited in any country* below? Please specify:)
(During last 14 days,have you close contact those who came from the area affected by the outbreaks of COVID-19 or history of close contact with a confirmed case of COVID-19 infection?:)
(Note: List of the affected countries is subject to change following the updated notification abd/or guidelines issued by the Miniisty of Public Health and/or other govemment agencies)


--- layout: page title: About Me description: This is what I do. background: '/img/bg-about.jpg' ---
Ashutosh Shashi is a visionary and innovative technologist, currently living in Atlanta, Georgia, USA. He has completed master’s degree in Computer Applications. He has more than 16 years of experience in IT industry. He is an architect, trainer, and author.
He is TOGAF 9.1 Certified, Google Cloud Certified Professional Cloud Architect, Microsoft Certified AZURE Solutions Architect Expert, AWS Certified Solutions Architect – Associate, Project Management Professional (PMP), DataStax Certified Professional on Apache Cassandra, and Oracle Certified Java SE 8 programmer.
One can define him as a deep reader, dedicated writer and technology passionate person. He loves to keep himself updated with the latest stack of technologies and industry standards.


Congratulations! Your payment is successful and your order will be processed by our professional team real soon. Please be patient until you have received your order. Thank You!
Please click the button below or go to the Check Order Status page to check your order status.
Please click the button below to go back to home page.


Conditions Treated
The National Institute of Health (NIH) and World Health Organization (WHO) recognize Acupuncture as an effective treatment for the symptoms of:
Pain
Arthritis
Carpal Tunnel Syndrome
Joint Sprains/Strains
Low Back
Muscle Pain
Neck & Shoudler
Sciatica
Tendonitis
Women's Health
Fertility
Menopausal Symptoms
Menstrual Problems
Morning Sickness
PMS
Respiratory
Asthma
Bronchitis
Common Colds
Smoking Cessation
Tonsillitis
Ear/Eye/Nose/Throat
Allergies
Eye Problems
Sinusitis
Tinnitus
Digestive
Abdominal Pain
Acid Reflux
Constipation/Diarrhea
IBS
Indigestion
Nausea
Neurological
Bell's Palsy
Dizziness
Headaches/Migraines
Numbness
Trigeminal Neuralgia
Emotional
Anxiety
Depression
Stress Reduction
Seasonal Afective Disorder (SAD)
Other
Weight Control
Fatigue
Fibromyalgia
Sleep Disturbances


Our events offer a low key and sophisticated approach to speed dating. We tend to attract singles that are intelligent, professional, and adventurous.
Speed dating saves you time! As the name suggests, you will go on several mini-dates with other professional singles. Each mini-date will last about 4 to 5 minutes which will give you the opportunity to meet many potential canidates in a short amount of time. You will keep track of the bachelors/bachelorettes that you are interested in meeting again on your "match card" and you will be notificed via email within 24 to 48 hours of the event with your match results.
Call Anytime


Reference
=======
Project:
- [Features and design goals](features.html) - the complete list of features
- [Roadmap](roadmap.html) - upcoming features
- [Benchmarks](benchmarks.html) - compile time supremacy
- [Contributing](contributing.html) - how to make a proper pull request
Usage:
- [Tutorial](tutorial.html) - make sure you have read it before the other parts of the documentation
- [Assertion macros](assertions.html)
- [Test cases, subcases and test fixtures](testcases.html)
- [Command line](commandline.html)
- [```main()``` entry point](main.html)
- [Configuration](configuration.html)
- [String conversions](stringification.html)
- [FAQ](faq.html)
- [Examples](../../examples)
This library is free, and will stay free but needs your support to sustain its development. There are lots of [**new features**](roadmap.html) and maintenance to do. If you work for a company using **doctest** or have the means to do so, please consider financial support.
[![Pledgie](https://pledgie.com/campaigns/31280.png)](https://pledgie.com/campaigns/31280)
[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/onqtam)
[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3K423Q6TK48BN)


Welcome to Bitrise Docs!
Bitrise is a Continuous Integration and Delivery (CI/CD) Platform as a Service (PaaS) with a main focus on mobile app development (iOS, Android, React Native, Flutter, and so on). It is a collection of tools and services to help you with the development and automation of your software projects.
Explore the docs


class LiveStream<T : Any> : ILiveStream<T>
LiveStream is a data holder class which can be created and used anywhere in application. By using it, You can emit values to any stream with generic data from anywhere in the application. Observers will receive data events when the value of subscribed stream is updated. This class is designed to share data between different modules in your application.
OnChangeListener |
A simple callback that can retrieve from LiveStream. interface OnChangeListener<T> |
<init> |
LiveStream is a data holder class which can be created and used anywhere in application. By using it, You can emit values to any stream with generic data from anywhere in the application. Observers will receive data events when the value of subscribed stream is updated. This class is designed to share data between different modules in your application. LiveStream() |
getValue |
Returns the current value of a stream. Note that calling this method on a background thread does not guarantee that the latest value set will be received. fun getValue(stream: String): T? |
post |
Posts a task to main thread to set the given value. This method should be called from background thread. Otherwise, you can use set If there are active subscribers, the value will be dispatched to them. fun post(stream: String, value: T?): Unit |
set |
Sets the value. If there are active subscribers, the value will be dispatched to them. This method must be called from the main thread. If you need set a value from a background thread, you can use post fun set(stream: String, value: T?): Unit |
subscribe |
Subscribes to the given stream. The events are dispatched on the main thread. If stream already has data set, it will be delivered to the listener. You should call unsubscribe to stop observing LiveStream. fun subscribe(stream: String, onChangeListener: OnChangeListener<T>): StreamObserver<T>
|
unsubscribe |
Removes/unsubscribe the given stream observer. fun unsubscribe(observer: StreamObserver<T>): Unit |
subscribe |
Subscribes to the given stream. The events are dispatched on the main thread. If stream already has data set, it will be delivered to the listener. You should call LiveStream.unsubscribe to stop observing LiveStream. fun <T : Any> LiveStream<T>.subscribe(stream: String, onChangeCallback: (T?) -> Unit): StreamObserver<T>
|


I was interested to learn that self-regulation is considered to be a component of emotional intelligence; I had previously thought of this as a separate entity.
Having to write and share these blog posts has been the most challenging part. I personally don't find writing to be the most helpful reflection medium; I prefer to internalise my reflections and then talk things through with close friends and family. I also felt uncomfortable with having to share these posts online. If I am going to perform a reflective deep dive and uncover new things about myself, I am not going to be sharing these new personal findings online with strangers.
I think that core skills are incredibly important in the workforce. Employers want to hire people who are personable and good at working in teams. Having empathy and compassion for others will go a long way in helping teams to work more effectively with less friction, with a resultant increase in workplace mood and productivity.
I do feel that there were definitely times that core learning felt like a waste of time; it was certainly the part of each sprint that I wanted to do the least. I am a reasonably introspective/reflective person - and while some of the learnings have been interesting, I don't really feel like it has changed my view of myself or the way in which I think.


So.. how did we go about building and testing this?
In the early stages of our project, we needed to test inter-node communications, but all we had were our classes and test suites, there was no network, no RPC transport, not even multiple computers.
 Of course this could be scripted, but it breaks down quickly once a true network environment is introduced and node objects aren't directly available in the same Ruby process.
We needed some sort of proxy object that would function one way during testing and local development, and another way when deployed in a real network environment.
Our solution was to have each node delegate all network communications to a pre-existing Network Adapter object.
When testing, this Network Adapter would actually be a ‘Fake Network Adapter’ — essentially an array of other nodes, with some methods for lookup and RPC proxy. This allowed us to test our node interactions in a local sandbox without an RPC transport protocol.
The typical workflow would look something like the diagram below.
Our next step was to introduce HTTP as the underlying protocol upon which we built our RPC methods.
To do this, we implemented a Real Network Adapter object. It has the same interface as our Fake Network Adapter, but instead of looking up the recipient node by ID and calling the method directly, the Real Network Adapter crafts an HTTP Post request from the IP/Port listed in the contact info provided and the route corresponding to the RPC call, possibly including relevant data in the request body — contact info of the requester, query info, etc.
The typical workflow is similar to the previous slide:
As you can see, from the perspective of the Nodes, nothing has changed — each of them send and receive the same information, but the Network Object and HTTP endpoints abstract away the internode communications.
Once we knew that internode communications were working using HTTP, our next step was to deploy nodes onto multiple systems across the internet. This worked fine if the systems were directly on the public internet, or if they were behind firewalls configured with ports already opened up.
Nodes behind a NAT firewall were another story. They could join the network fine and retrieve files fine, but without port forwarding, they cannot accept incoming http connections, and thus cannot contribute to the network.
Long term, a TCP/UDP based RPC and file transport protocol is the goal, as well as support for STUN and TURN servers to handle public IP/port discovery and incoming connections. However, in the scope of this project we needed a quick way to work around NAT and Firewalls.
To do this, we built support for Ngrok, a 3rd party tunneling service, so that nodes behind firewalls could be full functioning members of our network.
We realized that there now was a number of different node configurations/environments that required support and testing. Furthermore we needed a way to move between these configurations quickly and seamlessly
In each environment, a node broadcasts its IP/port, and the full url/path to each shard or manifest it hosts.
We identified a number of configurations that a node might have, and created environment variables to represent these options. Our node instantiation code reacts to these environment variables, and we crafted a series of BASH scripts to standardize these configurations for each environment we were working in: test, local, lan, WAN, etc.


quickfix.field
Class PartyRole
java.lang.Object
quickfix.Field<java.lang.Integer>
quickfix.IntField
quickfix.field.PartyRole
- All Implemented Interfaces:
- java.io.Serializable
public class PartyRole
- extends IntField
- See Also:
- Serialized Form
| Methods inherited from class java.lang.Object |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
FIELD
public static final int FIELD
- See Also:
- Constant Field Values
EXECUTING_FIRM
public static final int EXECUTING_FIRM
- See Also:
- Constant Field Values
BROKER_OF_CREDIT
public static final int BROKER_OF_CREDIT
- See Also:
- Constant Field Values
CLIENT_ID
public static final int CLIENT_ID
- See Also:
- Constant Field Values
CLEARING_FIRM
public static final int CLEARING_FIRM
- See Also:
- Constant Field Values
INVESTOR_ID
public static final int INVESTOR_ID
- See Also:
- Constant Field Values
INTRODUCING_FIRM
public static final int INTRODUCING_FIRM
- See Also:
- Constant Field Values
ENTERING_FIRM
public static final int ENTERING_FIRM
- See Also:
- Constant Field Values
LOCATE_LENDING_FIRM
public static final int LOCATE_LENDING_FIRM
- See Also:
- Constant Field Values
FUND_MANAGER_CLIENT_ID
public static final int FUND_MANAGER_CLIENT_ID
- See Also:
- Constant Field Values
SETTLEMENT_LOCATION
public static final int SETTLEMENT_LOCATION
- See Also:
- Constant Field Values
ORDER_ORIGINATION_TRADER
public static final int ORDER_ORIGINATION_TRADER
- See Also:
- Constant Field Values
EXECUTING_TRADER
public static final int EXECUTING_TRADER
- See Also:
- Constant Field Values
ORDER_ORIGINATION_FIRM
public static final int ORDER_ORIGINATION_FIRM
- See Also:
- Constant Field Values
GIVEUP_CLEARING_FIRM
public static final int GIVEUP_CLEARING_FIRM
- See Also:
- Constant Field Values
CORRESPONDANT_CLEARING_FIRM
public static final int CORRESPONDANT_CLEARING_FIRM
- See Also:
- Constant Field Values
EXECUTING_SYSTEM
public static final int EXECUTING_SYSTEM
- See Also:
- Constant Field Values
CONTRA_FIRM
public static final int CONTRA_FIRM
- See Also:
- Constant Field Values
CONTRA_CLEARING_FIRM
public static final int CONTRA_CLEARING_FIRM
- See Also:
- Constant Field Values
SPONSORING_FIRM
public static final int SPONSORING_FIRM
- See Also:
- Constant Field Values
UNDERLYING_CONTRA_FIRM
public static final int UNDERLYING_CONTRA_FIRM
- See Also:
- Constant Field Values
CLEARING_ORGANIZATION
public static final int CLEARING_ORGANIZATION
- See Also:
- Constant Field Values
EXCHANGE
public static final int EXCHANGE
- See Also:
- Constant Field Values
CUSTOMER_ACCOUNT
public static final int CUSTOMER_ACCOUNT
- See Also:
- Constant Field Values
CORRESPONDENT_CLEARING_ORGANIZATION
public static final int CORRESPONDENT_CLEARING_ORGANIZATION
- See Also:
- Constant Field Values
CORRESPONDENT_BROKER
public static final int CORRESPONDENT_BROKER
- See Also:
- Constant Field Values
BUYER_SELLER
public static final int BUYER_SELLER
- See Also:
- Constant Field Values
CUSTODIAN
public static final int CUSTODIAN
- See Also:
- Constant Field Values
INTERMEDIARY
public static final int INTERMEDIARY
- See Also:
- Constant Field Values
AGENT
public static final int AGENT
- See Also:
- Constant Field Values
SUB_CUSTODIAN
public static final int SUB_CUSTODIAN
- See Also:
- Constant Field Values
BENEFICIARY
public static final int BENEFICIARY
- See Also:
- Constant Field Values
INTERESTED_PARTY
public static final int INTERESTED_PARTY
- See Also:
- Constant Field Values
REGULATORY_BODY
public static final int REGULATORY_BODY
- See Also:
- Constant Field Values
LIQUIDITY_PROVIDER
public static final int LIQUIDITY_PROVIDER
- See Also:
- Constant Field Values
ENTERING_TRADER
public static final int ENTERING_TRADER
- See Also:
- Constant Field Values
CONTRA_TRADER
public static final int CONTRA_TRADER
- See Also:
- Constant Field Values
POSITION_ACCOUNT
public static final int POSITION_ACCOUNT
- See Also:
- Constant Field Values
CONTRA_INVESTOR_ID
public static final int CONTRA_INVESTOR_ID
- See Also:
- Constant Field Values
TRANSFER_TO_FIRM
public static final int TRANSFER_TO_FIRM
- See Also:
- Constant Field Values
CONTRA_POSITION_ACCOUNT
public static final int CONTRA_POSITION_ACCOUNT
- See Also:
- Constant Field Values
CONTRA_EXCHANGE
public static final int CONTRA_EXCHANGE
- See Also:
- Constant Field Values
INTERNAL_CARRY_ACCOUNT
public static final int INTERNAL_CARRY_ACCOUNT
- See Also:
- Constant Field Values
ORDER_ENTRY_OPERATOR_ID
public static final int ORDER_ENTRY_OPERATOR_ID
- See Also:
- Constant Field Values
SECONDARY_ACCOUNT_NUMBER
public static final int SECONDARY_ACCOUNT_NUMBER
- See Also:
- Constant Field Values
FORIEGN_FIRM
public static final int FORIEGN_FIRM
- See Also:
- Constant Field Values
THIRD_PARTY_ALLOCATION_FIRM
public static final int THIRD_PARTY_ALLOCATION_FIRM
- See Also:
- Constant Field Values
CLAIMING_ACCOUNT
public static final int CLAIMING_ACCOUNT
- See Also:
- Constant Field Values
ASSET_MANAGER
public static final int ASSET_MANAGER
- See Also:
- Constant Field Values
PLEDGOR_ACCOUNT
public static final int PLEDGOR_ACCOUNT
- See Also:
- Constant Field Values
PLEDGEE_ACCOUNT
public static final int PLEDGEE_ACCOUNT
- See Also:
- Constant Field Values
LARGE_TRADER_REPORTABLE_ACCOUNT
public static final int LARGE_TRADER_REPORTABLE_ACCOUNT
- See Also:
- Constant Field Values
TRADER_MNEMONIC
public static final int TRADER_MNEMONIC
- See Also:
- Constant Field Values
SENDER_LOCATION
public static final int SENDER_LOCATION
- See Also:
- Constant Field Values
SESSION_ID
public static final int SESSION_ID
- See Also:
- Constant Field Values
ACCEPTABLE_COUNTERPARTY
public static final int ACCEPTABLE_COUNTERPARTY
- See Also:
- Constant Field Values
UNACCEPTABLE_COUNTERPARTY
public static final int UNACCEPTABLE_COUNTERPARTY
- See Also:
- Constant Field Values
ENTERING_UNIT
public static final int ENTERING_UNIT
- See Also:
- Constant Field Values
EXECUTING_UNIT
public static final int EXECUTING_UNIT
- See Also:
- Constant Field Values
INTRODUCING_BROKER
public static final int INTRODUCING_BROKER
- See Also:
- Constant Field Values
QUOTE_ORIGINATOR
public static final int QUOTE_ORIGINATOR
- See Also:
- Constant Field Values
REPORT_ORIGINATOR
public static final int REPORT_ORIGINATOR
- See Also:
- Constant Field Values
SYSTEMATIC_INTERNALISER
public static final int SYSTEMATIC_INTERNALISER
- See Also:
- Constant Field Values
MULTILATERAL_TRADING_FACILITY
public static final int MULTILATERAL_TRADING_FACILITY
- See Also:
- Constant Field Values
REGULATED_MARKET
public static final int REGULATED_MARKET
- See Also:
- Constant Field Values
MARKET_MAKER
public static final int MARKET_MAKER
- See Also:
- Constant Field Values
INVESTMENT_FIRM
public static final int INVESTMENT_FIRM
- See Also:
- Constant Field Values
HOST_COMPETENT_AUTHORITY
public static final int HOST_COMPETENT_AUTHORITY
- See Also:
- Constant Field Values
HOME_COMPETENT_AUTHORITY
public static final int HOME_COMPETENT_AUTHORITY
- See Also:
- Constant Field Values
COMPETENT_AUTHORITY_OF_THE_MOST_RELEVANT_MARKET_IN_TERMS_OF_LIQUIDITY
public static final int COMPETENT_AUTHORITY_OF_THE_MOST_RELEVANT_MARKET_IN_TERMS_OF_LIQUIDITY
- See Also:
- Constant Field Values
COMPETENT_AUTHORITY_OF_THE_TRANSACTION
public static final int COMPETENT_AUTHORITY_OF_THE_TRANSACTION
- See Also:
- Constant Field Values
REPORTING_INTERMEDIARY
public static final int REPORTING_INTERMEDIARY
- See Also:
- Constant Field Values
EXECUTION_VENUE
public static final int EXECUTION_VENUE
- See Also:
- Constant Field Values
MARKET_DATA_ENTRY_ORIGINATOR
public static final int MARKET_DATA_ENTRY_ORIGINATOR
- See Also:
- Constant Field Values
LOCATION_ID
public static final int LOCATION_ID
- See Also:
- Constant Field Values
DESK_ID
public static final int DESK_ID
- See Also:
- Constant Field Values
MARKET_DATA_MARKET
public static final int MARKET_DATA_MARKET
- See Also:
- Constant Field Values
ALLOCATION_ENTITY
public static final int ALLOCATION_ENTITY
- See Also:
- Constant Field Values
PartyRole
public PartyRole()
PartyRole
public PartyRole(int data)


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A team of tactical officers search the Texas hotel room and do not immediately find the girl. But she emerges from a laundry basket only after her abductor, 51-year-old Michael Webb, had been handcuffed.
‘Here she is. Got her, we got her, we got her,’ and officer is heard shouting in the footage released this week.
The girl, who is not named because she is a minor and sex assault victim, was snatched in broad daylight as she walked with her mother in a Fort Worth, Texas neighborhood on May 18.
A doorbell camera captured the moment the girl was abducted and shows the victim’s mother screaming, ‘Help me! Help me please! My daughter just got kidnapped!’
Later that night, a clerk at a the WoodSprings Suits hotel in Fort Worth called police and reported suspicious activity in one of the rooms.
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A Forest Hill police sergeant inspected Webb’s hotel room, but did not find the child and left. That sergeant was later fired.
Webb later admitted that told the girl to stay hidden in the laundry basket, threatening to hurt her and her family if she refused.
Pastor Jeff King, a friend of the girl’s family, continued searching for the girl and called 911 after he spotted Webb’s car in the hotel parking lot hours later.
A team of officers from the Homeland Security Department, the FBI and the Fort Worth Police Department then returned to the room, found the girl and arrested Webb.
Erin Nealy Cox, US attorney for the Norther District of Texas, said: ‘When they find her,you hear how just emotional it is for everyone. They are just so happy and relieved that they have her.’
In an interview with detectives, Webb broke down in tears and confessed to kidnapping the girl.
He was convicted in September and sentenced to life in prison on November 14. He is also facing sexual assault and kidnapping charges in Tarrant County.
At Webb’s sentencing hearing, the girl’s father said that if Webb ‘has to spend his days in a box until his final breaths, I suppose that will do.’


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