Widget module.
MIT. See LICENSE for full details.
A text widget displays one or more lines of text and allows that text to be edited. Text widgets support embedded widgets or embedded images.
auto text = new Text() .appendText("Text") .pack();
Border
Color
Font
Height
Relief
Width
XScrollCommand
XView
YScrollCommand
YView
<<Clear>>, <<Copy>>, <<Cut>>, <<Modified>>, <<Paste>>, <<PasteSelection>>, <<PrevWindow>>, <<Redo>>, <<Selection>>, <<Undo>>, <Alt-Key>, <B1-Enter>, <B1-Leave>, <B1-Motion>, <B2-Motion>, <Button-1>, <Button-2>, <Button-4>, <Button-5>, <ButtonRelease-1>, <Control-Button-1>, <Control-Key-Down>, <Control-Key-End>, <Control-Key-Home>, <Control-Key-Left>, <Control-Key-Next>, <Control-Key-Prior>, <Control-Key-Right>, <Control-Key-Tab>, <Control-Key-Up>, <Control-Key-a>, <Control-Key-b>, <Control-Key-backslash>, <Control-Key-d>, <Control-Key-e>, <Control-Key-f>, <Control-Key-h>, <Control-Key-i>, <Control-Key-k>, <Control-Key-n>, <Control-Key-o>, <Control-Key-p>, <Control-Key-slash>, <Control-Key-space>, <Control-Key-t>, <Control-Key>, <Control-Shift-Key-Down>, <Control-Shift-Key-End>, <Control-Shift-Key-Home>, <Control-Shift-Key-Left>, <Control-Shift-Key-Right>, <Control-Shift-Key-Tab>, <Control-Shift-Key-Up>, <Control-Shift-Key-space>, <Double-Button-1>, <Double-Shift-Button-1>, <Key-BackSpace>, <Key-Delete>, <Key-Down>, <Key-End>, <Key-Escape>, <Key-F10>, <Key-Home>, <Key-Insert>, <Key-KP_Enter>, <Key-Left>, <Key-Next>, <Key-Prior>, <Key-Return>, <Key-Right>, <Key-Select>, <Key-Tab>, <Key-Up>, <Key>, <Meta-Key-BackSpace>, <Meta-Key-Delete>, <Meta-Key-b>, <Meta-Key-d>, <Meta-Key-f>, <Meta-Key-greater>, <Meta-Key-less>, <Meta-Key>, <MouseWheel>, <Shift-Button-1>, <Shift-Key-Down>, <Shift-Key-End>, <Shift-Key-Home>, <Shift-Key-Left>, <Shift-Key-Next>, <Shift-Key-Prior>, <Shift-Key-Right>, <Shift-Key-Select>, <Shift-Key-Tab>, <Shift-Key-Up>, <Triple-Button-1>, <Triple-Shift-Button-1>,
Construct the widget.
| UiElement parent | The parent of this widget. |
Set the amount of padding in the text widget.
| int padding | The amount of padding in the text widget. |
This widget to aid method chaining.
Set if the widget is readonly or not.
| bool readOnly | Flag to toggle readonly state. |
This widget to aid method chaining.
Enable or disable undo support.
| bool enable | True to enable undo support, false to disable it. |
This widget to aid method chaining.
Set the number of undo levels the widget will support.
| int undoLevels | The number of undo levels the widget will support. |
This widget to aid method chaining.
Set the wrap mode of the text.
| string mode | The mode to wrap the text with. |
This widget to aid method chaining.
Appends text to the widget.
| string text | The text to append. |
This widget to aid method chaining.
Inserts text into the widget at a specified line and character index.
| int line | The line at which to insert the text. Indexes start at 1. |
| int character | The character at which to insert the text. Indexes start at 0. |
| string text | The text to insert. |
This widget to aid method chaining.
Get the text from the widget.
The text from the widget.
Delete text from the widget.
| int fromLine | The line from which to start deleting. Indexes start at 1. |
| int fromChar | The character from which to start deleting. Indexes start at 0. |
| int toLine | The line up to (but not including) which to delete. Indexes start at 1. |
| int toChar | The character up to (but not including) which to delete. Indexes start at 0. |
This widget to aid method chaining.
Delete all content from the widget.
This widget to aid method chaining.
Embed a widget into the text.
| int line | The line at which to insert the text. Indexes start at 1. |
| int character | The character at which to insert the text. Indexes start at 0. |
| Widget widget | The widget to embed. |
| int padding | The amount of padding around the widget. |
This widget to aid method chaining.
Embed an image into the text.
| int line | The line at which to insert the text. Indexes start at 1. |
| int character | The character at which to insert the text. Indexes start at 0. |
| Image image | The image to embed. |
| int padding | The amount of padding around the widget. |
This widget to aid method chaining.
Undo the last edit to the widget. This only applied to the widget if undo is enabled.
This widget to aid method chaining.
Redo the last edit to the widget. This only applied to the widget if undo is enabled.
This widget to aid method chaining.
Clear all undo's. This only applied to the widget if undo is enabled.
This widget to aid method chaining.
See a particular text index. The text widget automatically scrolls to see the passed indexes.
| int line | The line to see. Indexes start at 1. |
| int character | The character to see. Indexes start at 0. |
This widget to aid method chaining.
Cut the selected text to the clipboard.
This widget to aid method chaining.
Copy the selected text to the clipboard.
This widget to aid method chaining.
Paste the selected text from the clipboard at the cursor position.
This widget to aid method chaining.
Set the border width of the widget.
| int width | The desired border width. |
This widget to aid method chaining.


New York Giants' Tiki Barber and Jason Sehorn lacing up for New York City Marathon
by WABCNEW YORK (WABC) -- Former New York Giants players Tiki Barber and Jason Sehorn haven't suited up for Big Blue in nearly two decades, but both are lacing up for the TCS NYC Marathon.
While Barber is a marathon veteran, but it will be Sehorn's first 26 miler.
Barber will be running his 12th marathon and sixth in New York City. He even had some advice for Sehorn.
"It's simple - unlike in football where we tried to win, you're not going to win, Jason, you're not going to win," Barber said.  People come out and cheer for you."
While Sehorn said he's never heard the words "enjoy" and "26 miles" in the same sentence, he said he thinks it will be pretty cool.
"Running is an individual sport but it is a collective activity," Barber said. "You encourage everyone around you. If someone is struggling, you encourage them along. Again - none of us is winning - it's the guys out front, so it's just finish."
Barber said he thinks Sehorn will do really well.
"It's about doing your best, feeling good about what you accomplished," he said. "When we played football, it wasn't that. No, I could rush for 200 yards."
"I could do my best and still lose," Sehorn said.
"And we lose and we're all mad, and doing your best didn't mean anything, doing your best in running means a lot," Barber said.
Barber said he won't be upset if Sehorn beats him.
"You gotta run your own race man," he said.
Barber is running for the New York Road Runners' Team For Kids, which raises money for youth running programs across the country.
Sehorn is running for The Foundation for Tomorrow, a charity that focuses on education in Tanzania. It was founded by his wife Meghann Gunderman, who is also running in the race.


file (opens in a new window).
This is the overview of the finances provided by all partners in this project.
To make changes to your organisations' finances, go back to the your finances section.
No file uploaded


--- title: Resonance Audio Unity SDK API Reference layout: default exclude_from_menu: true ---
Resonance Audio reverb probe component that acts as a sample point where the reverb properties are computed by casting rays that interact with surrounding geometries and collecting them back.
In addition, it allows the user to define a "region of application", where when the listener enters, the pre-computed reverb properties are applied.
Public types |
|
|---|---|
ApplicationRegionShape
|
enum Supported choices of the shape of regions of application. |
Public attributes |
|
|---|---|
boxApplicationRegionSize = Vector3.one
|
Vector3
Size of the box-shaped region of application, normalized with respect to scale of the game object.
|
onlyApplyWhenVisible = true
|
bool
Only apply the reverb properties if this probe is visible to the listener.
|
proxyRoomBackWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
|
proxyRoomCeiling =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
|
proxyRoomFloor =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
|
proxyRoomFrontWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
|
proxyRoomLeftWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
The surface materials on the six walls of the proxy room in the {-x, +x, -y, +y, -z, +z}-directions.
|
proxyRoomPosition = Vector3.zero
|
Vector3
Proxy room related fields.
|
proxyRoomRightWall =
ResonanceAudioRoomManager.SurfaceMaterial.Transparent
|
|
proxyRoomRotation = Quaternion.identity
|
Quaternion
The rotation of the proxy room in world space.
|
proxyRoomSize = Vector3.one
|
Vector3
The size of the proxy room in world space.
|
reverbBrightness = 0.0f
|
float
Reverb brightness modifier.
|
reverbGainDb = 0.0f
|
float
Reverb gain modifier in decibels.
|
reverbTime = 1.0f
|
float
Reverb time modifier.
|
rt60s = new float[] {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}
|
float[]
The RT-60s of the reverb baked in this probe.
|
runtimeApplicationRegionShape = ApplicationRegionShape.Sphere
|
Which shape of regions of application to use at runtime to check whether the listener is inside.
|
sphereApplicationRegionRadius = 1.0f
|
float
Radius of the sphere-shaped region of application.
|
Public functions |
|
|---|---|
GetScaledBoxApplicationRegionSize()
|
Vector3
Gets the size of the box-shaped region of application scaled by the transform.
|
GetScaledSphericalApplicationRegionRadius()
|
float
Gets the radius of the spherical region of application scaled by the transform.
|
SetProxyRoomProperties(ResonanceAudio.RoomProperties proxyRoomProperties)
|
void
Set proxy room properties.
|
ApplicationRegionShape
Supported choices of the shape of regions of application.
Vector3 boxApplicationRegionSize = Vector3.one
Size of the box-shaped region of application, normalized with respect to scale of the game object.
bool onlyApplyWhenVisible = true
Only apply the reverb properties if this probe is visible to the listener.
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomBackWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomCeiling = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomFloor = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomFrontWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomLeftWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
The surface materials on the six walls of the proxy room in the {-x, +x, -y, +y, -z, +z}-directions.
Vector3 proxyRoomPosition = Vector3.zero
Proxy room related fields.
A proxy room is used to calculate real-time early reflections. The position of the proxy room in world space.
ResonanceAudioRoomManager.SurfaceMaterial proxyRoomRightWall = ResonanceAudioRoomManager.SurfaceMaterial.Transparent
Quaternion proxyRoomRotation = Quaternion.identity
The rotation of the proxy room in world space.
Vector3 proxyRoomSize = Vector3.one
The size of the proxy room in world space.
float reverbBrightness = 0.0f
Reverb brightness modifier.
float reverbGainDb = 0.0f
Reverb gain modifier in decibels.
float reverbTime = 1.0f
Reverb time modifier.
float[] rt60s = new float[] {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}
The RT-60s of the reverb baked in this probe.
ApplicationRegionShape runtimeApplicationRegionShape = ApplicationRegionShape.Sphere
Which shape of regions of application to use at runtime to check whether the listener is inside.
float sphereApplicationRegionRadius = 1.0f
Radius of the sphere-shaped region of application.
Vector3 GetScaledBoxApplicationRegionSize()
Gets the size of the box-shaped region of application scaled by the transform.
float GetScaledSphericalApplicationRegionRadius()
Gets the radius of the spherical region of application scaled by the transform.
In order to maintain the spherical shape, the maximum of the scales in three dimensions is used to scale the radius (similar to how Unity handles Sphere Collider).
void SetProxyRoomProperties( ResonanceAudio.RoomProperties proxyRoomProperties )
Set proxy room properties.
Proxy rooms are estimated by the ray-tracing engine and passed back to be used in real-time early reflections.


emblem-gallery-awesome.jpg
Hi all!
A new DEV version is out now. <IP_ADDRESS>
It contains several fixes for the bblog emblem gallery,
also we included "tags" into the gallery.
You can now search by tags and you can also tag emblems easily.
This will help people to find cool emblems.
Also the emblem gallery on our homepage getbblog.com has been updated with the tags feature.
In summary: You can tag emblems on our homepage or in the newest dev version.
Please give feedback if you find bugs or when you have ideas for improvements.


Before Change
except ImportError:
raise ImportError("Numpy could not be found,"
" please install it properly to use nilearn.")
if not LooseVersion(numpy.__version__) >= LooseVersion("1.6.0"):
raise ImportError("A numpy version of at least 1.6 is required "
"to use nilearn. %s was found. Please upgrade numpy."
% numpy.__version__)
try:
import scipy
except ImportError:
raise ImportError("Scipy could not be found,"
" please install it properly to use nilearn.")
if not LooseVersion(scipy.__version__) >= LooseVersion("0.9.0"):
raise ImportError("A scipy version of at least 0.9 is required "
"to use nilearn. %s was found. Please upgrade scipy."
% scipy.__version__)
try:
import sklearn
except ImportError:
raise ImportError("Scikit-learn could not be found,"
" please install it properly to use nilearn.")
if not LooseVersion(sklearn.__version__) >= LooseVersion("0.10"):
raise ImportError(
"A scikit-learn version of at least 0.10 is required"
" to use nilearn. %s was found. Please upgrade scikit-learn."
% sklearn.__version__)
try:
import nibabel
except ImportError:
After Change
def _check_dependencies():
_required_module_versions = [("numpy", "1.6.0"),
("scipy", "0.9.0"),
("sklearn", "0.10"),
("nibabel", "1.1.0")]
for module_name, minimum_version in _required_module_versions:
_import_module_with_version_check(module_name, minimum_version)


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Hiring for fresh graduates to start as iOS developers
What are we looking for in a candidate ?
- Strong CS Fundamentals
- High Aptitude
- Hands on Coding experience
- Passionate to work for a Startup
- Flexible to work on different technologies
Benefits:
- Competitive Salary
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- Medical Insurance
- We don't count leaves
- No bonds need to be signed, we don't hold Certificates with us
- LAN Games and Table Tennis
Apply now


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 6-8
A wonderfully comforting dish, this can be made ahead and will go down really well with the family. It is certainly my grandchildren’s favourite!
Preheat the oven to 220C/200C Fan/Gas 7. Butter a shallow 1.75 litre/3 pint ovenproof dish.
Cook the penne with the onion in boiling, salted water according to the packet instructions. Drain, refresh in cold water and leave to drain again in the colander.

Heat 1 tablespoon of the oil in a large frying pan and quickly fry the chicken over a high heat for about 2 minutes until golden-brown and just cooked through (you may need to do this in batches). Using a slotted spoon, transfer the fried chicken to a plate and set aside.
To make the sauce, melt the butter in a large saucepan, add the flour and whisk together to form a roux. Cook for 1 minute, then gradually add the hot milk, whisking over a high heat until the sauce is smooth and thickened, and allow to boil for 4 minutes. Stir in the mustard and half the cheese and season with salt and pepper.
Add the pasta and onion to the sauce in the pan and stir together. Spoon half this mixture into the dish, arrange the chicken strips over the top and spoon the remaining pasta and sauce on top of the chicken. Scatter over the tomatoes and then top with the remaining cheese. Bake in the oven for about 20 minutes until piping hot and golden-brown on top.
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How to make white sauce


Lorem ipsum dolor sit amet consectetur adipisicing elit.


More than 200,000 Czechs Have Gathered in Prague to Demand the Resignation of Billionaire Prime Minister Andrej Babiš
More than 200,000 Czechs have gathered in Prague to demand the resignation of billionaire Prime Minister Andrej Babiš, France Press office reported.
Babiš has been accused of corruption and is being investigated by the European Commission on suspicion of conflict of interest regarding subsidies, tax relief and investment incentives for the conglomerate Agrofert. The Czech Prime Minister has denied the allegations.
The protest was held nearly five months after a demonstration calling for the prime minister’s resignation drew some 300,000 people to the same location (Letna Park).
It comes a day before Sunday’s nationwide celebrations marking the 30th anniversary of the Velvet Revolution, when Czech dissidents led by the late Czech President Václav Havel overthrew a half-century of Communist rule, Politico reported.
A Million Moments for Democracy movement, the organizer of the protest, called on the prime minister to find a solution to the conflict of interest or to resign.
President Milos Zeman, described the demonstrations as undemocratic.


---
layout: post
title: Club Majestic - Saturday January 21, 2006
date: '2006-01-21T18:30:00.000-06:00'
author: Tom Ray
tags:
modified_time: '2006-01-19T01:33:54.106-06:00'
blogger_id: tag:blogger.com,1999:blog-11319466.post-113765257588159726
blogger_orig_url: http://www.lorenzosmusic.com/2006/01/club-majestic-saturday-january-21-2006.html
---
with
Trinity James and Big Bad
and Way Off The Horse
at the Club Majestic in Madison
$8.00
7:00 pm
all ages show
Buy the poster here.


Store your certificates with DIGI LOCKER
DigiLocker is a secure cloud based platform for storage, issuance and verification of documents & certificates in a digital way.
It is Launched by the Government of India, it is a key initiative under the Digital India Program.


POTD
Linus Torvalds
Rails
rails assigns attr_accessors
1 2 3 4 5 |
|
ORM ~> Object Relational Mapping
- A ruby class is to a databse table as instances of that class are to a row in that table
- the form field should map to the column name
- activerecord’s exists to accomplish CRUD
- active record pattern proposed by Martin Fowler
1 2 3 4 5 6 |
|
1 2 3 4 5 |
|
1 2 |
|
REST
Identification of a resource Individual resources that are identified in the requests, for example using the URIs sin web-based REST systems.
REST- the url address should mirror the http verb and url action
- What do you mean by a representation?
- these objects have different representations depending on their name
- .xml should return the xml and .json and return the json
- the objects should be devoid of your form until you ask for them
Routes
1 2 3 4 |
|
- the routes file are evaluated with lazy evaluation. Which allows you to put the most specific patterns on top and let them trickle down…
- 7 restful routes: get, create, update, delete, show, etc.
url endpoint- the very last thing that is executed after a url request- the last application run is the action in the controller
URL request cascade through a rails app:
- web server gets request
- send it through the rack
- last stop, routes file
- match a route
- request = SongContoller.new
- response = request.index
Rails was the first to have implicit rendering…
1 2 3 4 5 6 |
|
class variable can inherit down the inheritance tree a class instance var is private to the class
1 2 3 4 5 |
|
VPS- Virtual Private server
Linux distribution - ubuntu server - nginx unicorn DB- postgres
Visualization
- how does a partition actually work?
- 2 cores or 4 cores?? i don’t know what a core is.
- hardware usually out-paces software
- we have had multi-core processors before we had software to take advantage of it.
vocab:
- slice, a box, a vps, are pretty much synonymous
dediserve is the server we are using
- RAM has fast access.
- capistrano
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
|
Capistrano
- handles your release management throw the entire code base on your server every time you deploy. Copy code off of Github or server and apply it. This will maintain revisions, roll back easily, compile the CSS in your assets. It can’t happen manually.
1
|
|
will do this for you. It’s script-able and automatic.
- This is run locally.
- cap is what you use to interact with capistrano from the outside (like rails new from outside a rails project)
- capify is how you interact with the gem (like rails generate inside the project folder)
Web Servers
- apache was the market leader for best of breed of web server
ngenx - can handle lots of requests and tries to stay really small
- has much smaller memory footprint
- has some features that are better suited for rails
- ngenx is also a really good load balancer
- config file is much easier to understand than ngenx
Four functions in the config/deploy.rb DSL
- set: capistrano variables
- role:
Further reading
- backups
- log rotations - when your log gets too big, it is going to zip it up and send it to some long term storage. The first thing hackers will do is go through the logs.
Reading in prep:
- Capistrano reads its instructions from a capfile.
- many server clusters are hidden behind NATs (Network address translation) and firewalls, to prevent direct access.
- NATs - the process of modifying IP address information in IP packet headers while in transit across a traffic routing device.
- Tasks are the foundation of a Capistrano setup; collections of tasks are typically called Recipes.
Daemons are special system applications which typically execute continuously in the background and await requests for the functions they provide from other applications.
From lowest to highest, the layers of the internet protocol suite are:
- The link layer (commonly Ethernet) contains communication technologies for a local network.
- The internet layer (IP) connects local networks, thus establishing internetworking.
- The transport layer (TCP) handles host-to-host communication.
The application layer (for example HTTP) contains all protocols for specific data communications services on a process-to-process level (for example how a web browser communicates with a web server).
Stateless firewalls require less memory, and can be faster for simple filters that require less time to filter than to look up a session.
Modern firewalls can filter traffic based on many packet attributes like source IP address, source port, destination IP address or port, destination service like WWW or FTP.


| I l@ve RuBoard |
Copyright © 1999 O'Reilly & Associates, Inc. All rights reserved.
Printed in the United States of America.
Published by O'Reilly & Associates, Inc., 101 Morris Street, Sebastopol, CA 95472.
The O'Reilly logo is a registered trademark of O'Reilly & Associates, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O'Reilly & Associates, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. The use of the wood rat image in association with learning Python is a trademark of O'Reilly & Associates, Inc.
While every precaution has been taken in the preparation of this book, the publisher assumes no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.
| I l@ve RuBoard |


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Wunderlist Team!
Home
The App
Meet The Team!
Michelangelo Markus
Project Manager
John Rossi
User Interface
Jeff Im
Front-end Architect
Jordan DeVaney
Front-end Deveoper
Kyle Richardson
Back-End Engineer


{% raw %}{% extends "base.html" %} {% block navbar %} {% include "partials/_navbar.html" %} {% endblock navbar %} {% block content %}
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If you do not enter account information, a Brightcove sample account will be used.
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Field value:
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Videos to retrieve:<PHONE_NUMBER>All
Generate the Report
Copy and paste the data below into a an empty text file, and save it with a .csv extension. You can then open the file to view it in your spreadsheet application.
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opsimsummary.trig module¶
Module for trigonometric utilities such as conversion between different conventions and units, as well as calculating angular separations between points on a sphere.
-
opsimsummary.trig.
angSep
(ra1, dec1, ra2, dec2)[source]¶ Angular separation in radians between to points on a sphere with coordinates ra, dec in radians.
Parameters: - ra1 : np.ndarray /float, radians
ra of the first point
- dec1 : np.ndarray /float, radians
dec of the first point
- ra2 : np.ndarray /float, radians
ra of the second point
- dec2 : np.ndarray /float, radians
dec of the first point
Returns: - Angular separation in units of radians
-
opsimsummary.trig.
overlapSummary
(ra, dec, df, sep=1.75, raCol='fieldRA', decCol='fieldDec')[source]¶
-
opsimsummary.trig.
convertToSphericalCoordinates
(ra, dec, unit='degrees')[source]¶ Convert ra, dec coordinates to usual spherical coordinates theta, phi. The ra, dec coordinates have the ranges (0., 2pi), (-pi/2.0, pi/2.0)
Parameters: - ra : sequence of floats or scalar float, mandatory
ra coordinates in units of degrees or radians
- dec : sequence of floats or scalar float, mandatory
dec coordinates in units of degrees or radians
- unit : string, optional, defaults to ‘degrees’
‘degrees’ or ‘radians’
Returns: - tuple of `numpy.ndarray` (theta, phi) of spherical coordinates in
- radians. If scalars were supplied the return is a tuple of two scalars.
- .. note:: The units of ra, dec must be the same. They should have
- consistent lengths
-
opsimsummary.trig.
convertToCelestialCoordinates
(theta, phi, input_unit='radians', output_unit='degrees')[source]¶ Convert theta, phi in usual spherical coordinates to ra, dec values.
Parameters: - theta : np.ndarray or float
co-latitude
- phi :`np.ndarray` or float
co longitude
- input_unit : {‘degrees’, ‘radians’}, defautls to radians
- output_unit : {‘degrees’, ‘radians’}, defaults to degrees
-
opsimsummary.trig.
angToVec
(lon, lat, convention, unit)[source]¶ Compute an array of unit vectors corresponding to the array of longitude and latitude in either celestial conventions (ra, dec) or usual spherical coordinate system conventions.
Parameters: - lon : scalar or numpy.ndarray of floats
co-longitude which may be ra, or phi depending on the convention
- lat : scalar or numpy.ndarray of floats
co-latitude which may be dec, or theta depending on the convention
- convention : {‘celestial’|’spherical’}
whether the input angular positions are in spherical or celestial coordinates.
- unit : string
{‘degrees’| ‘radians’}


Installing ML-Agents for Windows
ML-Agents supports Windows 10. While it might be possible to run ML-Agents using other versions of Windows, it has not been tested on other versions. Furthermore, ML-Agents has not been tested on a Windows VM such as Bootcamp or Parallels.
To use ML-Agents, you install Python and the required Python packages as outlined below. This guide also covers how set up GPU-based training (for advanced users). GPU-based training is not required for the v0.3 release of ML-Agents. However, training on a GPU might be required by future versions and features.
Step 1: Install Python via Anaconda
Download and install Anaconda for Windows. By using Anaconda, you can manage separate environments for different distributions of Python. Python 3 is required as we no longer support Python 2. In this guide, we are using Python version 3.5 (Anaconda comes with Python 3.6, we will create an environment with python 3.5) and Anaconda version 5.1 (64-bit or 32-bit direct links).
We recommend the default advanced installation options. However, select the options appropriate for your specific situation.
After installation, you must open Anaconda Navigator to finish the setup. From the Windows search bar, type anaconda navigator. You can close Anaconda Navigator after it opens. If environment variables were not created, or if you see the error "conda is not recognized as internal or external command", in System Variables, "Path" add the following new paths:
C:\ProgramData\Anaconda3\Scripts
C:\ProgramData\Anaconda3\Scripts\conda.exe
C:\ProgramData\Anaconda3
C:\ProgramData\Anaconda3\python.exe
Step 2: Setup and Activate a New Conda Environment
You will create a new Conda environment to be used with ML-Agents. This means that all the packages that you install are localized to just this environment. It will not affect any other installation of Python or other environments. Whenever you want to run ML-Agents, you will need activate this Conda environment.
To create a new Conda environment, open a new Anaconda Prompt (Anaconda Prompt in the search bar) and type in the following command:
conda create -n ml-agents python=3.5
You may be asked to install new packages. Type y
and press enter (make sure you are connected to the internet). You must install these required packages. The new Conda environment is called ml-agents and uses Python version 3.6.
To use this environment, you must activate it. (To use this environment In the future, you can run the same command). In the same Anaconda Prompt, type in the following command:
conda activate ml-agents
You should see (ml-agents)
prepended on the last line.
Next, install tensorflow
. Install this package using pip
- which is a package management system used to install Python packages. Latest versions of Tensorflow won't work, so you will need to make sure that you install version 1.4.0. In the same Anaconda Prompt, type in the following command (make sure you are connected to the internet):
pip install tensorflow==1.4.0
Step 3: Install Required Python Packages
ML-Agents depends on a number of Python packages. Use pip
to install these Python dependencies.
If you haven't already, clone the ML-Agents Github repository to your local computer. You can do this using Git (download here) and running the following commands in an Anaconda Prompt (if you open a new prompt, be sure to activate the ml-agents Conda environment by typing activate ml-agents
):
git clone git@github.com:Unity-Technologies/ml-agents.git
If you don't want to use Git, you can always directly download all the files here.
In our example, the files are located in C:\Downloads
. After you have either cloned or downloaded the files, from the Anaconda Prompt, change to the python directory inside the ML-agents directory:
cd C:\Downloads\ml-agents\python
Make sure you are connected to the internet and then type in the Anaconda Prompt:
pip install .
This will complete the installation of all the required Python packages to run ML-Agents.
(Optional) Step 4: GPU Training using ML-Agents
Not required to use v0.3 for ML-Agents. This is a guide for advanced users who want to train using GPUs. Additionally, you will need to check if your GPU is CUDA compatible. Please check Nvidia's page here.
As of ML-Agents v0.3, only CUDA 8 and cuDNN 6 is supported.
Install Nvidia CUDA toolkit
Download and install the CUDA toolkit from Nvidia's archive. The toolkit includes GPU-accelerated libraries, debugging and optimization tools, a C/C++ (Step Visual Studio 2015) compiler and a runtime library and is needed to run ML-Agents. In this guide, we are using version 8.0.61 (direct link).
Before installing, please make sure you close any running instances of Unity or Visual Studio.
Run the installer and select the Express option. Note the directory where you installed the CUDA toolkit. In this guide, we installed in the directory C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0
Install Nvidia cuDNN library
Download and install the cuDNN library from Nvidia. cuDNN is is a GPU-accelerated library of primitives for deep neural networks. Before you can download, you will need to sign up for free to the Nvidia Developer Program.
Once you've signed up, go back to the cuDNN downloads page. You may or may not be asked to fill out a short survey. When you get to the list cuDNN releases, make sure you are downloading the right version for the CUDA toolkit you installed in Step 1. In this guide, we are using version 6.0 for CUDA toolkit version 8.0 (direct link).
After you have downloaded the cuDNN files, you will need to extract the files into the CUDA toolkit directory. In the cuDNN zip file, there are three folders called bin
, include
, and lib
.
Copy these three folders into the CUDA toolkit directory. The CUDA toolkit directory is located at C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0
Set Environment Variables
You will need to add one environment variable and two path variables.
To set the environment variable, type environment variables
in the search bar (this can be reached by hitting the Windows key or the bottom left Windows button). You should see an option called Edit the system environment variables.
From here, click the Environment Variables button. Click New to add a new system variable (make sure you do this under _System variables and not User variables_.
For Variable Name, enter CUDA_HOME
. For the variable value, put the directory location for the CUDA toolkit. In this guide, the directory location is C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0
. Press OK once.
To set the two path variables, inside the same Environment Variables window and under the second box called System Variables, find a variable called PATH
and click Edit. You will add two directories to the list. For this guide, the two entries would look like:
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\lib\x64
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v8.0\extras\CUPTI\libx64
Make sure to replace the relevant directory location with the one you have installed. Please note that case sensitivity matters.
Install TensorFlow GPU
Next, install tensorflow-gpu
using pip
. In an Anaconda Prompt with the Conda environment ml-agents activated, type in the following command (make sure you are connected to the internet):
pip install tensorflow-gpu==1.4.0
Lastly, you should test to see if everything installed properly and that TensorFlow can identify your GPU. In the same Anaconda Prompt, type in the following command:
import tensorflow as tf
sess = tf.Session(config=tf.ConfigProto(log_device_placement=True))
You should see something similar to:
Found device 0 with properties ...
Step Visual Studio 2015: CUDA 8.0 is not compatible with Visual Studio 2017, so you will need an older version. Uninstall Visual Studio 2017 that comes with Unity, download Visual Studio Enterprise 2015 and install it with the Windows SDK. If you don't want/ can't install Visual Studio Enterprise 2015, you will need: Visual C++ Redistributable for Visual Studio 2015, Visual Studio Community 2015 + Windows SDK.
Acknowledgements
We would like to thank Jason Weimann and Nitish S. Mutha for writing the original articles which were used to create this guide.


[§487A-4] Exempt transactions. This chapter shall not apply to any contract of insurance issued in this State. [L 1981, c 89, §3]


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Configure system options
You configure your IG Server by using the options under the System toolbar option. The following options are available:
| System option | Purpose |
|---|---|
| Services |
Check status of IG Server services and restart stopped services. |
| Updates |
Check for and install available updates. View update history. |
| Policy | Configure item classifications, data retention periods, and alert notifications. |
| License | Provide license details and view installed license details. |
| Network |
Configure directory server settings for log on and user management. Configure mail server settings to be used by your IG Server for email notifications. |
| Maintenance |
Enable diagnostic and remote logging for IG Server troubleshooting. Configure time for IG Server maintenance. |
| Security |
Add Gateway servers that will communicate with your IG Server. Add hosts that can access your IG Server using SSH. |


Find and Replace dialogs, and a framework on which to build other search dialogs (Find/Replace in Files, etc.).


Respond to a money claim
You need to respond to the money claim within 14 days of receiving the claim.
Your response will be sent to the claimant (the person or organisation who says you owe them money). The claimant can apply for a County Court Judgment (CCJ) against you if you don't respond in time. They can then use this to get the money from you. For example, they could hire bailiffs.
A CCJ may make it harder to get credit, such as a mobile phone contract, credit card or mortgage.
Your response options
Accept the money claim
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Reject the claim
If you don't accept you owe the amount of money claimed you can prepare and submit your defence online. You might have to go to a hearing - it can take up to 7 months to get a hearing date.Make a deal
You can try to settle the claim by making the claimant an offer. If the claimant rejects your offer you’ll have to go a hearing. The claimant can’t mention that you made them an offer at the hearing.
If you think you’re owed money
If you believe the claimant owes you money you can make a claim against them (‘counterclaim’). Download and fill in Defence and Counterclaim form N9B.
You might have to pay a court fee.
If you can't afford to pay the money back
You might be able to get free legal advice to help you deal with debt from organisations like StepChange.
Help to use this service
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For using the Meta Logos Alt Gene Splicer! We are currently processing your data, and since the process takes a while, for your convenience, we will send you an email when the process is complete. In the meantime, here is an episode of BBC's Planet Earth, "Amazing Animals Hidden Deep in the Jungle"


USB host Mass Storage Class interface. More...
#include "conf_usb_host.h"
#include "USBHDriver.h"
#include "USBH.h"
#include "uhi_msc.h"
#include <string.h>
Classes | |
| struct | uhi_msc_dev_t |
| USB MSC device information. More... | |
Macros | |
| #define | UHI_MSC_NOTIFY_NEW_LUN_EXT |
| #define | UHI_MSC_SCSI_TIMEOUT 20000 |
| Timeout on SCSI commands. More... | |
Typedefs | |
| typedef void(* | uhi_msc_scsi_sense_callback_t) (void) |
| Callback type used by SCSI sense command. More... | |
Functions | |
Routines to initialize the MSC devices | |
| static void | uhi_msc_enable_step1 (void) |
| Step 1 of the initialization of a USB MSC device Sends the setup request GET_MAX_LUN. More... | |
| static void | uhi_msc_enable_step2 (USBHS_Add_t add, USBH_XfrStatus_t status, uint16_t payload_trans) |
| Step 2 of the initialization of a USB MSC device Decode the setup request GET_MAX_LUN and allocs LUN structures. More... | |
| static void | uhi_msc_enable_step3 (void) |
| Step 3 of the initialization of a USB MSC device Selects the next LUN. More... | |
| static void | uhi_msc_enable_step4 (bool b_success) |
| Step 4 of the initialization of a USB MSC device Sends the SCSI READ CAPACITY request on the current LUN. More... | |
| static void | uhi_msc_enable_step5 (bool b_success) |
| Step 5 of the initialization of a USB MSC device Go to the initialization of the next LUN. More... | |
SCSI commands | |
| static bool | uhi_msc_select_lun (uint8_t lun) |
| Selects a LUN. More... | |
| static void | uhi_msc_scsi_inquiry (uhi_msc_scsi_callback_t callback) |
| Sends the CBW packet of the scsi INQUIRY command. More... | |
| static void | uhi_msc_scsi_inquiry_done (bool b_cbw_succes) |
| Call the callback at the end of scsi INQUIRY command. More... | |
| static void | uhi_msc_scsi_test_unit_ready_done (bool b_cbw_succes) |
| Decodes the result of scsi TEST UNIT READY command Launches READ CAPACITY command, if a new LUN has been detected. More... | |
| static void | uhi_msc_scsi_test_unit_ready_sense (void) |
| Decodes the scsi sense code after an error on TEST UNIT READY command. More... | |
| static void | uhi_msc_scsi_read_capacity (uhi_msc_scsi_callback_t callback) |
| Sends the CBW packet of the scsi READ CAPACITY command. More... | |
| static void | uhi_msc_scsi_read_capacity_done (bool b_cbw_succes) |
| Decodes the result of scsi READ CAPACITY command Launches MODE SENSE 6 command. More... | |
| static void | uhi_msc_scsi_read_capacity_sense (void) |
| Decodes the scsi sense code after a scsi READ CAPACITY command failed. More... | |
| static void | uhi_msc_scsi_mode_sense6 (uhi_msc_scsi_callback_t callback) |
| Sends the CBW packet of the scsi MODE SENSE 6 command This function returns the write-protected mode. More... | |
| static void | uhi_msc_scsi_mode_sense6_done (bool b_cbw_succes) |
| Decodes the result of scsi MODE SENSE 6 command. More... | |
| static void | uhi_msc_scsi_read_10_done (bool b_cbw_succes) |
| Decodes the result of scsi READ 10 command. More... | |
| static void | uhi_msc_scsi_write_10_done (bool b_cbw_succes) |
| Decodes the result of scsi WRITE 10 command. More... | |
| static void | uhi_msc_scsi_request_sense (uhi_msc_scsi_sense_callback_t callback) |
| Sends the CBW packet of the scsi REQUESRT SENSE command Called by TEST UNIT READY and READ CAPACITY command in case of error. More... | |
| static void | uhi_msc_scsi_request_sense_done (bool b_cbw_succes) |
| Decodes the result of scsi REQUEST SENSE command. More... | |
SCSI protocol sub routines | |
| static void | uhi_msc_scsi (uhi_msc_scsi_callback_t callback, uint8_t *payload) |
| Sends the CBW packet. More... | |
| static void | uhi_msc_cbw_sent (USBHS_Add_t add, USBHS_Ep_t ep, USBH_XfrStatus_t status, uint32_t nb_transfered) |
| Checks the CBW packet transfer and launch the next step The next step can be a DATA phase or a CSW packet. More... | |
| static void | uhi_msc_data_transfered (USBHS_Add_t add, USBHS_Ep_t ep, USBH_XfrStatus_t status, uint32_t nb_transfered) |
| Checks the DATA phase transfer and launch the next step The next step can be a CSW packet or a endpoint reset in case of STALL. More... | |
| static void | uhi_msc_csw_wait (void) |
| Start the transfer of the CSW packet. More... | |
| static void | uhi_msc_csw_received (USBHS_Add_t add, USBHS_Ep_t ep, USBH_XfrStatus_t status, uint32_t nb_transfered) |
| Checks the CSW packet transfer. More... | |
| static void | uhi_msc_cbw_rst_stall (USBHS_Add_t add, USBH_XfrStatus_t status, uint16_t payload_trans) |
| Manages the end of setup request RESET ENDPOINT after a CBW packet. More... | |
| static void | uhi_msc_data_csw_rst_stall (USBHS_Add_t add, USBH_XfrStatus_t status, uint16_t payload_trans) |
| Manages the end of RESET ENDPOINT request after a DATA or CSW packet. More... | |
| static void | uhi_msc_transfer (USBHS_Ep_t endp, uint8_t *payload, uint16_t payload_size, uhd_callback_trans_t callback_end) |
| Start a transfer on an endpoint of current USB MSC device Used to send a CBW packet, DATA packet, or a CSW packet. More... | |
| static void | uhi_msc_reset_endpoint (USBHS_Ep_t endp, uhd_callback_setup_end_t callback) |
| Sends a setup request RESET ENDPOINT Used after a STALL received during a scsi command. More... | |
Interface used by UHC module | |
| USBH_enum_status_t | uhi_msc_install (USBH_device_t *dev) |
| void | uhi_msc_enable (USBH_device_t *dev) |
| void | uhi_msc_uninstall (USBH_device_t *dev) |
External SCSI commands | |
| bool | uhi_msc_is_available (void) |
| Tests if the interface UHI Mass Storage is available The UHI Mass Storage can be busy during the enumeration of a USB Device MSC. More... | |
| uint8_t | uhi_msc_get_lun (void) |
| Gives the number of LUN available Note: A LUN can be available, but with a status LUN_NOT_PRESENT. More... | |
| uhi_msc_lun_t * | uhi_msc_get_lun_desc (uint8_t lun) |
| Gives information about a LUN. More... | |
| bool | uhi_msc_scsi_test_unit_ready (uint8_t lun, uhi_msc_scsi_callback_t callback) |
| Checks and update the status of the LUN. More... | |
| bool | uhi_msc_scsi_read_10 (uint8_t lun, uint32_t addr, uint8_t *ram, uint8_t nb_sector, uhi_msc_scsi_callback_t callback) |
| Reads a LUN data section to RAM buffer Note: The sector size used to define the data section is the sector size returned by LUN in field. More... | |
| bool | uhi_msc_scsi_write_10 (uint8_t lun, uint32_t addr, const uint8_t *ram, uint8_t nb_sector, uhi_msc_scsi_callback_t callback) |
| Writes a RAM buffer in a LUN data section Note: The sector size used to define the data section is the sector size returned by LUN in field. More... | |
Variables | |
| static SBCReadCapacity10Data | uhi_msc_capacity |
| Temporary structures used to read LUN information via a SCSI command. More... | |
| static SBCInquiryData | uhi_msc_inquiry |
| static SBCRequestSenseData | uhi_msc_sense |
| struct { | |
| SBCModeParameterHeader6 header | |
| SBCInformationalExceptionsControl sense_data | |
| } | uhi_msc_sense6 |
| static uhi_msc_scsi_callback_t | uhi_msc_scsi_sub_callback |
| Internal callbacks. More... | |
| static uhi_msc_scsi_callback_t | uhi_msc_scsi_callback |
| static uhi_msc_scsi_sense_callback_t | uhi_msc_scsi_sense_callback |
Variables to manage SCSI requests | |
| static MSCbw | uhi_msc_cbw |
| Structure to send a CBW packet. More... | |
| static MSCsw | uhi_msc_csw |
| Structure to receive a CSW packet. More... | |
| static uint8_t * | uhi_msc_data |
| Structure to sent or received DATA packet. More... | |
Internal defines and variables to manage MSC unit | |
| #define | uhi_msc_dev_sel (&uhi_msc_dev) |
| Current USB MSC device selected by the UHI MSC. More... | |
| static volatile bool | b_uhi_msc_free = true |
| Flag to secure the UHI MSC resources. More... | |
| static uhi_msc_dev_t | uhi_msc_dev |
| Information about the enumerated USB MSC device. More... | |
| #define | uhi_msc_lun_num_sel uhi_msc_cbw.bCBWLUN |
| static uhi_msc_lun_t * | uhi_msc_lun_sel |
| Current LUN selected in USB MSC device by the UHI MSC. More... | |
USB host Mass Storage Class interface.
| #define UHI_MSC_NOTIFY_NEW_LUN_EXT |
|
static |
Manages the end of setup request RESET ENDPOINT after a CBW packet.
| add | USB address of the setup request |
| status | Transfer status |
| payload_trans | Number of data transfered during DATA phase |
|
static |
Checks the CBW packet transfer and launch the next step The next step can be a DATA phase or a CSW packet.
| add | USB address used by the transfer |
| status | Transfer status |
| nb_transfered | Number of data transfered |
|
static |
Checks the CSW packet transfer.
| add | USB address used by the transfer |
| status | Transfer status |
| nb_transfered | Number of data transfered |
|
static |
Start the transfer of the CSW packet.
|
static |
Manages the end of RESET ENDPOINT request after a DATA or CSW packet.
| add | USB address of the setup request |
| status | Transfer status |
| payload_trans | Number of data transfered during DATA phase |
|
static |
Checks the DATA phase transfer and launch the next step The next step can be a CSW packet or a endpoint reset in case of STALL.
| add | USB address used by the transfer |
| status | Transfer status |
| nb_transfered | Number of data transfered |
|
static |
Step 1 of the initialization of a USB MSC device Sends the setup request GET_MAX_LUN.
|
static |
Step 2 of the initialization of a USB MSC device Decode the setup request GET_MAX_LUN and allocs LUN structures.
| add | USB address of the setup request |
| status | Transfer status |
| payload_trans | Number of data transfered during DATA phase |
|
static |
Step 3 of the initialization of a USB MSC device Selects the next LUN.
Sends the SCSI INQUIRY request on the LUN.
|
static |
Step 4 of the initialization of a USB MSC device Sends the SCSI READ CAPACITY request on the current LUN.
| b_success | true, if the scsi command is successful |
|
static |
Step 5 of the initialization of a USB MSC device Go to the initialization of the next LUN.
| b_success | true, if the scsi command is successful |
|
static |
Sends a setup request RESET ENDPOINT Used after a STALL received during a scsi command.
| endp | Endpoint to reset |
| callback_end | Callback to call at the end of request |
|
static |
Sends the CBW packet.
| callback | Callback to call at the end of scsi protocol |
| payload | Pointer on the data to transfer (Optional) |
|
static |
Sends the CBW packet of the scsi INQUIRY command.
| callback | Callback to call at the end of scsi command |
|
static |
Call the callback at the end of scsi INQUIRY command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Sends the CBW packet of the scsi MODE SENSE 6 command This function returns the write-protected mode.
Field optional provided only by the LUN with a write protection feature.
| callback | Callback to call at the end of scsi command |
|
static |
Decodes the result of scsi MODE SENSE 6 command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Decodes the result of scsi READ 10 command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Sends the CBW packet of the scsi READ CAPACITY command.
| callback | Callback to call at the end of scsi command |
|
static |
Decodes the result of scsi READ CAPACITY command Launches MODE SENSE 6 command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Decodes the scsi sense code after a scsi READ CAPACITY command failed.
|
static |
Sends the CBW packet of the scsi REQUESRT SENSE command Called by TEST UNIT READY and READ CAPACITY command in case of error.
| callback | Callback to call at the end of scsi command |
|
static |
Decodes the result of scsi REQUEST SENSE command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Decodes the result of scsi TEST UNIT READY command Launches READ CAPACITY command, if a new LUN has been detected.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Decodes the scsi sense code after an error on TEST UNIT READY command.
|
static |
Decodes the result of scsi WRITE 10 command.
| b_cbw_succes | true, if the scsi command is successful |
|
static |
Selects a LUN.
| lun | LUN number to select |
|
static |
Start a transfer on an endpoint of current USB MSC device Used to send a CBW packet, DATA packet, or a CSW packet.
| endp | Endpoint to use for this transfer |
| payload | Pointer on the data to transfer |
| payload_size | Size of the data to transfer |
| callback_end | Callback to call at the end of transfer |
| SBCModeParameterHeader6 header |
| SBCInformationalExceptionsControl sense_data |
|
static |
Structure to send a CBW packet.
|
static |
Structure to receive a CSW packet.
|
static |
Structure to sent or received DATA packet.


NAEP assessments are being transitioned to touch-screen tablets incorporating cutting-edge learning
technologies.
On-screen tools allow student interaction during the assessment.
Some of the interactive tools may be familiar to students, while others may be unique to the NAEP assessment.
Each assessment begins with a short tutorial that demonstrates these tools so that students may use them
effectively during the assessment.
Select a tutorial to begin.
You can now experience the same tutorial shown to students at the beginning of a NAEP assessment.You can access the tutorial using a tablet or computer.


A set of tools that address tasks along the pipeline from raw data to analysis and visualization for eye-tracking data. Offers several popular types of analyses, including linear and growth curve time analyses, onset-contingent reaction time analyses, as well as several non-parametric bootstrapping approaches.
| Version: | 0.1.8 |
| Depends: | R (≥ 3.2.0), dplyr (≥ 0.7.4) |
| Imports: | broom (≥ 0.3.7), ggplot2 (≥ 2.0), lazyeval (≥ 0.1.10), zoo (≥ 1.7-12), tidyr (≥ 0.3.1), purrr (≥ 0.2.4) |
| Suggests: | pbapply, knitr, lme4 (≥ 1.1-10), Matrix, testthat, rmarkdown, doMC, foreach |
| Published: | 2018-12-03 |
| Author: | Jacob Dink [aut, cre], Brock Ferguson [aut] |
| Maintainer: | Jacob Dink <jacobwdink at gmail.com> |
| BugReports: | https://github.com/jwdink/eyetrackingR/issues |
| License: | MIT + file LICENSE |
| URL: | http://eyetracking-r.com |
| NeedsCompilation: | no |
| Citation: | eyetrackingR citation info |
| Materials: | README NEWS |
| CRAN checks: | eyetrackingR results |
| Reference manual: | eyetrackingR.pdf |
| Vignettes: |
Estimating time windows of divergence Performing a growth curve analysis Performing an onset-contingent analysis Preparing your data for eyetrackingR Performing a window analysis |
| Package source: | eyetrackingR_0.1.8.tar.gz |
| Windows binaries: | r-devel: eyetrackingR_0.1.8.zip, r-release: eyetrackingR_0.1.8.zip, r-oldrel: eyetrackingR_0.1.8.zip |
| OS X binaries: | r-release: eyetrackingR_0.1.8.tgz, r-oldrel: eyetrackingR_0.1.8.tgz |
| Old sources: | eyetrackingR archive |
Please use the canonical form https://CRAN.R-project.org/package=eyetrackingR to link to this page.


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I am a indie game developer, I make games using GODOT game engine. If you want, you can download the games I already made in my itch page or if you want, we can work together to make game.
Check My Games!
Informations
About
I am Mark. 20 years old. Im taking BS-Astronomy in college. I love the universe as well as computer programming.
Dont Be A Stranger
Contact Me
wanna work with me?
contact me on:
markjustfine@gmail.com


public class PixelGrabber extends Object implements ImageConsumer
public void handlesinglepixel(int x, int y, int pixel) {
int alpha = (pixel >> 24) & 0xff;
int red = (pixel >> 16) & 0xff;
int green = (pixel >> 8) & 0xff;
int blue = (pixel ) & 0xff;
// Deal with the pixel as necessary...
}
public void handlepixels(Image img, int x, int y, int w, int h) {
int[] pixels = new int[w * h];
PixelGrabber pg = new PixelGrabber(img, x, y, w, h, pixels, 0, w);
try {
pg.grabPixels();
} catch (InterruptedException e) {
System.err.println("interrupted waiting for pixels!");
return;
}
if ((pg.getStatus() & ImageObserver.ABORT) != 0) {
System.err.println("image fetch aborted or errored");
return;
}
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
handlesinglepixel(x+i, y+j, pixels[j * w + i]);
}
}
}
ColorModel.getRGBdefault()
COMPLETESCANLINES, IMAGEABORTED, IMAGEERROR, RANDOMPIXELORDER, SINGLEFRAME, SINGLEFRAMEDONE, SINGLEPASS, STATICIMAGEDONE, TOPDOWNLEFTRIGHT
| Constructor and Description |
|---|
PixelGrabber(Image img,
int x,
int y,
int w,
int h,
boolean forceRGB)
Create a PixelGrabber object to grab the (x, y, w, h) rectangular
section of pixels from the specified image.
|
PixelGrabber(Image img,
int x,
int y,
int w,
int h,
int[] pix,
int off,
int scansize)
Create a PixelGrabber object to grab the (x, y, w, h) rectangular
section of pixels from the specified image into the given array.
|
PixelGrabber(ImageProducer ip,
int x,
int y,
int w,
int h,
int[] pix,
int off,
int scansize)
Create a PixelGrabber object to grab the (x, y, w, h) rectangular
section of pixels from the image produced by the specified
ImageProducer into the given array.
|
| Modifier and Type | Method and Description |
|---|---|
void |
abortGrabbing()
Request the PixelGrabber to abort the image fetch.
|
ColorModel |
getColorModel()
Get the ColorModel for the pixels stored in the array.
|
int |
getHeight()
Get the height of the pixel buffer (after adjusting for image height).
|
Object |
getPixels()
Get the pixel buffer.
|
int |
getStatus()
Return the status of the pixels.
|
int |
getWidth()
Get the width of the pixel buffer (after adjusting for image width).
|
boolean |
grabPixels()
Request the Image or ImageProducer to start delivering pixels and
wait for all of the pixels in the rectangle of interest to be
delivered.
|
boolean |
grabPixels(long ms)
Request the Image or ImageProducer to start delivering pixels and
wait for all of the pixels in the rectangle of interest to be
delivered or until the specified timeout has elapsed.
|
void |
imageComplete(int status)
The imageComplete method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setColorModel(ColorModel model)
The setColorModel method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setDimensions(int width,
int height)
The setDimensions method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setHints(int hints)
The setHints method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setPixels(int srcX,
int srcY,
int srcW,
int srcH,
ColorModel model,
byte[] pixels,
int srcOff,
int srcScan)
The setPixels method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setPixels(int srcX,
int srcY,
int srcW,
int srcH,
ColorModel model,
int[] pixels,
int srcOff,
int srcScan)
The setPixels method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
setProperties(Hashtable<?,?> props)
The setProperties method is part of the ImageConsumer API which
this class must implement to retrieve the pixels.
|
void |
startGrabbing()
Request the PixelGrabber to start fetching the pixels.
|
int |
status()
Returns the status of the pixels.
|
public PixelGrabber(Image img, int x, int y, int w, int h, int[] pix, int off, int scansize)
img
- the image to retrieve pixels fromx
- the x coordinate of the upper left corner of the rectangle
of pixels to retrieve from the image, relative to the default
(unscaled) size of the imagey
- the y coordinate of the upper left corner of the rectangle
of pixels to retrieve from the imagew
- the width of the rectangle of pixels to retrieveh
- the height of the rectangle of pixels to retrievepix
- the array of integers which are to be used to hold the
RGB pixels retrieved from the imageoff
- the offset into the array of where to store the first pixelscansize
- the distance from one row of pixels to the next in
the arrayColorModel.getRGBdefault()
public PixelGrabber(ImageProducer ip, int x, int y, int w, int h, int[] pix, int off, int scansize)
ip
- the ImageProducer
that produces the
image from which to retrieve pixelsx
- the x coordinate of the upper left corner of the rectangle
of pixels to retrieve from the image, relative to the default
(unscaled) size of the imagey
- the y coordinate of the upper left corner of the rectangle
of pixels to retrieve from the imagew
- the width of the rectangle of pixels to retrieveh
- the height of the rectangle of pixels to retrievepix
- the array of integers which are to be used to hold the
RGB pixels retrieved from the imageoff
- the offset into the array of where to store the first pixelscansize
- the distance from one row of pixels to the next in
the arrayColorModel.getRGBdefault()
public PixelGrabber(Image img, int x, int y, int w, int h, boolean forceRGB)
(w < 0)
or
(h < 0)
, then they will default to the remaining width and
height of the source data when that information is delivered.img
- the image to retrieve the image data fromx
- the x coordinate of the upper left corner of the rectangle
of pixels to retrieve from the image, relative to the default
(unscaled) size of the imagey
- the y coordinate of the upper left corner of the rectangle
of pixels to retrieve from the imagew
- the width of the rectangle of pixels to retrieveh
- the height of the rectangle of pixels to retrieveforceRGB
- true if the pixels should always be converted to
the default RGB ColorModelpublic void startGrabbing()
public void abortGrabbing()
public boolean grabPixels() throws InterruptedException
InterruptedException
- Another thread has interrupted this thread.public boolean grabPixels(long ms) throws InterruptedException
ms
:
ms == 0
, waits until all pixels are delivered
ms > 0
, waits until all pixels are delivered
as timeout expires.
ms < 0
, returns true
if all pixels
are grabbed, false
otherwise and does not wait.
ms
- the number of milliseconds to wait for the image pixels
to arrive before timing outInterruptedException
- Another thread has interrupted this thread.public int getStatus()
ImageObserver
public int getWidth()
getStatus()
public int getHeight()
getStatus()
public Object getPixels()
getStatus()
,
setPixels(int, int, int, int, ColorModel, byte[], int, int)
,
setPixels(int, int, int, int, ColorModel, int[], int, int)
public ColorModel getColorModel()
getStatus()
,
ColorModel.getRGBdefault()
,
setColorModel(ColorModel)
public void setDimensions(int width, int height)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setDimensions
in interface ImageConsumer
width
- the width of the dimensionheight
- the height of the dimensionpublic void setHints(int hints)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setHints
in interface ImageConsumer
hints
- a set of hints used to process the pixelspublic void setProperties(Hashtable<?,?> props)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setProperties
in interface ImageConsumer
props
- the list of propertiespublic void setColorModel(ColorModel model)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setColorModel
in interface ImageConsumer
model
- the specified ColorModel
getColorModel()
public void setPixels(int srcX, int srcY, int srcW, int srcH, ColorModel model, byte[] pixels, int srcOff, int srcScan)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setPixels
in interface ImageConsumer
srcX
- the X coordinate of the upper-left corner
of the area of pixels to be setsrcY
- the Y coordinate of the upper-left corner
of the area of pixels to be setsrcW
- the width of the area of pixelssrcH
- the height of the area of pixelsmodel
- the specified ColorModel
pixels
- the array of pixelssrcOff
- the offset into the pixels arraysrcScan
- the distance from one row of pixels to the next
in the pixels arraygetPixels()
public void setPixels(int srcX, int srcY, int srcW, int srcH, ColorModel model, int[] pixels, int srcOff, int srcScan)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
setPixels
in interface ImageConsumer
srcX
- the X coordinate of the upper-left corner
of the area of pixels to be setsrcY
- the Y coordinate of the upper-left corner
of the area of pixels to be setsrcW
- the width of the area of pixelssrcH
- the height of the area of pixelsmodel
- the specified ColorModel
pixels
- the array of pixelssrcOff
- the offset into the pixels arraysrcScan
- the distance from one row of pixels to the next
in the pixels arraygetPixels()
public void imageComplete(int status)
Note: This method is intended to be called by the ImageProducer of the Image whose pixels are being grabbed. Developers using this class to retrieve pixels from an image should avoid calling this method directly since that operation could result in problems with retrieving the requested pixels.
imageComplete
in interface ImageConsumer
status
- the status of image loadingImageProducer.removeConsumer(java.awt.image.ImageConsumer)
public int status()
getStatus
have the
same implementation, but getStatus
is the
preferred method because it conforms to the convention of
naming information-retrieval methods with the form
"getXXX".ImageObserver
,
getStatus()
Dracula Javadoc Sample, Made with Allan Im.


Mathias Lux, Werner Klieber, Michael
Granitzer
Know-Center Graz, Inffeldgasse 21a,
8010 Graz, Austria
{mlux,
wklieber, mgrani}@know-center
Applying Information Retrieval methods directly to multimedia objects like images, video audio documents or interactive presentations, is often not possible without adaptations of existing algorithms. Aiming for cross media retrieval, which allows retrieval across different formats and media types, a common denominator for different media types and formats has to be found. A common approach is the usage of metadata in a way that does not differentiate between single media types and formats. For multimedia objects one of these already specified metadata schemes is MPEG-7. On the one hand MPEG-7 allows low level and technical descriptions like color distributions or blockiness of an image. On the other hand manual annotation of multimedia objects in different levels, ranging from free text annotations to complex computer-readable structured semantic descriptions, is supported. The paper we present is twofold. In the first half a current research project prototype called "Caliph & Emir" is presented. It allows annotation and retrieval of semantic descriptions, created and stored as directed graphs, in the context of digital photos. The annotation and retrieval capabilities are based on MPEG-7. In addition to semantic descriptions common content based image retrieval mechanisms were implemented and widely used metadata formats for digital photos like EXIF, Adobe's XMP and IPTC IIM were integrated. Caliph, which stands for "Common And Light weight PHoto Annotation", is the annotation part supporting graphical annotation and graph visualization. Emir, which is short for "Experimental Metadata based Image Retrieval", is the retrieval engine. Besides the prototype description the value added by semantic descriptions is discussed. The second part gives an outlook on future work. The next step in development is merging the retrieval capabilities of "Caliph & Emir" with another research project, a cross media retrieval and visualization application. We also outline further developments towards cross media applications in general and we discuss the integration of existing ontologies for semantic annotation and retrieval in combination based on MPEG-7.


# Science
&
# Music
-
October 2017 - Ecole Centrale de Nantes
*Guillaume Gardey*
## Planning
* Session 1
* Talk & QA: *Music & Web - Architecture & Technology Overview*
* Lab 1: Working with APIs
* Session 2
* Talk & QA: *Music & Big Data - Overview of challenges & technologies*
* Lab 2: Introduction to Data Processing - Python/Pandas
Note:
* General description and organization of the 3 sessions
## Music & Web
—
## Architecture & Technology Overview
Note:
* Objectives is to give an overview of elements related to the distribution
of digital music and the new area of IT, Research & Science used in the
context of music.
## Music transformation
Note:
marque par de nombreux changement et innovations
innovations technologiques
different modes de consomation
nouveaux types de musiques et d'instruments
musique numeriques
### Technical & Digital transformation
Vinyl > Cassette > CDs > MP3 > Streaming
Note:
* Phonographe / Vinyl ~1877 / Edisson
* Cassette ~ 1960
* Compact disc ~ 1980
* MP3 ~ 1990
* Active area of innovation & technology
* Recording and distribution of music
* Music support & services
* innovations technologiques qui vont permettre de distribuer et d'ameliorer la qualite des
enregistrements
### Consumption models
* Access
* Concert / Public Events
* Record Shop
* Subscription
* Pay As You Go
* Ownership
* Physical libraries
* Digital libraries (local/remote)
Note:
* Evolution o the consumption models
* Access has evolved and shape new ways of consuming
### Internet
* Online stores
* Cloud libraries
* New services
* Recommendation
* Discovery
* Music is social
## Components of a Music service
> Thinking of building a Music service?
Note:
* Put in place the story to present different concepts
* Deep dive into architecture of a generic music service/system
## 10,000 feet view
![naive-view](images/slides/Architecture%20-%2010k%20view.png)
Note:
* Very simplistic approach
* "consumer" view
* Web service
* Different types of clients (phones, laptop, tablet, ...)
## Dive 1 - Generic architecture
![naive-view](images/slides/Architecture - Dive 1.png)
Note:
* Interactions are performed through APIs
* Frontends and applications communicates to APIs, that talk to private backends/api
* Some storage in place to store information
* Next is to get more into the details of API and services
## API
**Application Programming Interface**
> A set of subroutine definitions, protocols, and tools for building software and applications
## API
They are *everywhere*!
* OS (POSIX, Windows API, iOS, Android, ...)
* Software libraries (C++, Scala, Java, Python, Javascript, ...)
* Protocols, Remote APIs (HTTP, JDBC, ...)
* Web API (SOAP, REST, ...)
Note:
* Building blocks of any software
## API
API is not an implementation, only defines the *interface*
// Compare strings - C
int strcmp(const char *s1, const char *s2);
// The strcmp() and strncmp() functions return an integer greater than, equal to,
// or less than 0, according as the string s1 is greater than, equal to, or less
// than the string s2.
* Functions, Methods, Input/Output parameters, Return types
* Protocols
* Data models of Input/Output objects
Note:
* General principles behind an API
* Extend to different domain
## API & Web
* Web Services
* REST
Note:
* 2 main trends
* different type of APIs/ approaches
* common pattern nowadays
## Web Service
* SOAP (Simple Object Access Protocol)
* XML (eXtended Markup Language)
POST /InStock HTTP/1.1
Host: www.example.org
Content-Type: application/soap+xml; charset=utf-8
Content-Length: 299
SOAPAction: "http://www.w3.org/2003/05/soap-envelope"
<soap:Envelope
xmlns:soap="http://www.w3.org/2003/05/soap-envelope"
xmlns:m="http://www.example.org/stock/Manikandan">
<soap:Header>
</soap:Header>
<soap:Body>
<m:GetStockPrice>
<m:StockName>GOOGLE</m:StockName>
</m:GetStockPrice>
</soap:Body>
</soap:Envelope>
Note:
* "oldest" abstraction
* Gain success with Java
* Structured and well identify way to build API and distributed services
## Web APIs
* REST/RESTful (Representational State Transfer)
* JSON (JavaScript Object Notation)
GET /products/1
Host: https://api.example.com
Accept: application/json
{
"id": 1,
"name": "Foo",
"price": 123,
"stock": {
"warehouse": 300,
"retail": 20
}
}
Note:
* More recent abstraction
* HTTP & JSON
## Why Web Services/API?
* Composition
* Re-usability
* Testing
* Prototyping
> Sofware Development!
## Architecture Overview
![apis](images/slides/APIs.png)
Note:
* client/server, n-tier architecture, monolithic
* microservices, small services, one or a very low number of function
* increase scalability
* increased testing/deployment/replacement
## Frontend / Backend
Note:
* Common terminology
## Frontend
> Presentation layer, software closest to the end users
* Visualization
* Client application
* User interface and interaction (UI/UX)
* Lightweight
## Backend
> Business, Data access & Data storage layer
> Not accessed directly by end users
* Business logic
* Data access
* API
## Design Principles
* **Monolithic Applications**
* Self-contained
* Independence
* **Modular Applications**
* client/server, n-tiered, microservices
* loose coupling
* modularity
* reuse
Note:
* Different approaches to build software
* Monolithic, historical, comes from the mainframes
* Used to decouple elements in applications
* improve development and iterations
## Dive 2 - Content Delivery
![naive-view](images/slides/Architecture - Dive 2.png)
Note:
* Infrastructure required for pushing/publishing content to consumers
* Download / buy music
* Stream music
* Access website with rich content / audio / video
### CDN
> Content Distribution Network
![cdn](images/slides/CDN.png)
Note:
* Deliver content near to the location of the users
* Smaller latency, lower cost
* Improved user experience
* CDN distribution & synchronization
### Peer 2 Peer
> Decentralized network
![naive-view](images/slides/P2P.png)
Note:
* Relies on user exchanging data peer 2 peer
* Seeds from a smaller number of main servers
* Lower load and network activity on company's infrastructure
* Resilience
### Streaming
![naive-view](images/slides/streaming.png)
Note:
* DRM digital right management
* Adaptive quality / streaming
* Encoding / decoding
## Dive 3 - Data & Events Collection
![naive-view](images/slides/Architecture - Dive 3.png)
Note:
* Data collection from users
* Personalized services:
* recommendation
* social features, sharing
* mailing campaign & marketing
* A/B testing, product development
* the data part, using data from users to personalize services
* buid and validate new products
### What is being collected ?
* **User Activity**
* Clicks
* Application activity
* Listening activity
* **Monitoring**
* Logs
* Application performance
* **Related servicess**
* Analytics, User engagement, tracking, ...
* Social website monitoring (Facebook/Twitter feeds, ...)
Note:
* Applications collect different type of metrics or events
* Very important area of technology and IT: Big Data & Deep learning
### Why ?
* Sales increase: Marketing / Targeting
* Product improvements
* Prioritization on features
* Performance analysis / reliability
* Recommendation
* ...
Note:
* Different objectives: performance, features, use engagement, sales, ....
* KYC - Know Your customer
## Dive 4 - 3rd Parties
![naive-view](images/slides/Architecture - Dive 4.png)
Note:
* Services provided by different companies
* Collaboration - data exchange
* Services bought from other companies
### Content analysis & Enrichment
* Metadata & content analysis
* Crowd sourcing
* Clustering & classification
* Fingerprinting
* Added content
* ...
Note:
* Metadata & content analysis = Catalog authors/albums/history/...
* Crowd sourcing = LastFM / Grooveshark / Musicbrainz / ...
* Clustering & classification = Spotify / Pandora / music genre
* Fingerprinting = Shazam / Echonest
* Added content (Lyrics, Shop, recommendations, ...) = Additional content (lyrics, link to buy content
...)
* ...
### Outsourcing & External Services
* Payments
* Analytics
* CDN
* Streaming
* ...
Note:
* Company will generally specialized in one specific area
* Other services provided by other company
## Dive 5 - Infrastructure
> Where & How do we run all of this?
Note:
* We need some computers & resources to run all of this
### Where?
* Physical Data Centers
* On-premise
* DC (owned or colocation)
* Cloud Infrastructure
Note:
* Historically, self hosting and own data center
* Then collocation and hosting provider
* THen cloud infrastructure and As A Service system
### Different types of approach to infrastructure
### Physical
* Management of servers, network, cabling ...
* Human actions
* No automation
### IaaS
> IaaS - *Infrastructure As A Service*
* Servers
* Storage
* Network
* Operating System
* ...
> Amazon EC2 / S3, Windows Azure, Google Compute Engine, VmWare, OpenStack, ...
Note:
* Access to cloud features to setup VMs, OS, some network components
### PaaS
> PaaS - *Platform As A Service*
* Managed databases
* Web servers
* Content Delivery
* Container solutions
> AWS Elastic Beanstalk, AWS RDS, Heroku, Google App Engine, Cloud Foundry, ...
Note:
* PaaS vendors offer a development environment to application developers
* Pre-built solutions, don't require managing network, OS, storage
### SaaS
> SaaS - *Software As A Service*
* Managed Softwares
> Google Apps, Office 365, Gmail, Dropbox, SalesForce, ...
Note:
### Music Services (not exhaustive!)
![music-map](images/music-map-4f1dc39-intro.jpg)
Note:
Not only music:
* ticket sales
* gig recommendation
* ticket exchange
* music software


{% if page.description %}{{ page.description }} {% else %}{{site.description}} {% endif %}
---
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---
{% if page.description %}{{ page.description }}
{% else %}{{site.description}}
{% endif %}
Copy-paste the stylesheet <link> into your <head> before all other stylesheets to load our CSS.
{% highlight html %} {% endhighlight %}Includes icon fonts (Font awesome)
Get started with eFrolic, a simple and functional framework for creating responsive sites on mobile devices. Use one of the following ways to start using.
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This framework is pure CSS so it can be integrated in any environment.
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| Total net profit | -36.6 | Gross profit | 43.2 | Gross loss | -79.8 |
| Profit factor | 0.54 | Expected payoff | -3.05 | ||
| Absolute drawdown | -48.7 | Maximal drawdown (%) | 40.6 (-501.23%) | ||
| Total trades | 12 | Profit trades (% of total) | 5 (41.67%) | Loss trades (% of total) | 7 (58.33%) |
| Long positions (won %) | 2 (50.0%) | Short positions (won %) | 10 (40.0%) | ||
| Largest | profit trade | 13.5 | loss trade | -32.0 | |
| Average | profit trade | 8.64 | loss trade | -11.4 | |
| Minimum | profit trade | 4.8 | loss trade | -5.4 | |
| Maximum | take profit in pips | 1800.0 | stop loss in pips | -3200.0 | |
| Average | take profit in pips | 936.7 | stop loss in pips | -1204.2 | |
| Minimum | take profit in pips | 420.0 | stop loss in pips | -570.0 | |
| Maximum | Reward-Risk | 2.0 | Duration in minutes | 5720 | |
| Average | Reward-Risk | 1.0 | Duration in minutes | 1652.8 | |
| Minimum | Reward-Risk | 0.1 | Duration in minutes | 125 | |
| Maximum | consecutive wins (profit in money) | 2.0 (17.6) | consecutive losses (loss in money) | 4.0 (-34.9) | |
| Average | consecutive wins | 1.0 | consecutive losses | 2.0 |
| Total net profit | -24.7 | Gross profit | 7.3 | Gross loss | -32.0 |
| Profit factor | 0.23 | Expected payoff | -12.35 | ||
| Absolute drawdown | 0.0 | Maximal drawdown (%) | 0.0 (0.0%) | ||
| Total trades | 2 | Profit trades (% of total) | 1 (50.0%) | Loss trades (% of total) | 1 (50.0%) |
| Largest | profit trade | 7.3 | loss trade | -32.0 | |
| Average | profit trade | 7.3 | loss trade | -32.0 | |
| Minimum | profit trade | 7.3 | loss trade | -32.0 | |
| Maximum | take profit in pips | 720.0 | stop loss in pips | -3200.0 | |
| Average | take profit in pips | 570.0 | stop loss in pips | -2875.0 | |
| Minimum | take profit in pips | 420.0 | stop loss in pips | -2550.0 | |
| Maximum | Reward-Risk | 0.3 | Duration in minutes | 1134.0 | |
| Average | Reward-Risk | 0.2 | Duration in minutes | 629.5 | |
| Minimum | Reward-Risk | 0.1 | Duration in minutes | 125.0 | |
| Maximum | consecutive wins (profit in money) | 1.0 (7.3) | consecutive losses (loss in money) | 1.0 (-32.0) | |
| Average | consecutive wins | 1.0 | consecutive losses | 1.0 |
| Total net profit | -11.9 | Gross profit | 35.9 | Gross loss | -47.8 |
| Profit factor | 0.75 | Expected payoff | -1.19 | ||
| Absolute drawdown | -34.9 | Maximal drawdown (%) | 26.8 (-330.86%) | ||
| Total trades | 10 | Profit trades (% of total) | 4 (40.0%) | Loss trades (% of total) | 6 (60.0%) |
| Largest | profit trade | 13.5 | loss trade | -12.6 | |
| Average | profit trade | 8.97 | loss trade | -7.97 | |
| Minimum | profit trade | 4.8 | loss trade | -5.4 | |
| Maximum | take profit in pips | 1800.0 | stop loss in pips | -1260.0 | |
| Average | take profit in pips | 1010.0 | stop loss in pips | -870.0 | |
| Minimum | take profit in pips | 480.0 | stop loss in pips | -570.0 | |
| Maximum | Reward-Risk | 2.0 | Duration in minutes | 5720.0 | |
| Average | Reward-Risk | 1.2 | Duration in minutes | 1857.4 | |
| Minimum | Reward-Risk | Duration in minutes | 544.0 | ||
| Maximum | consecutive wins (profit in money) | 3.0 (22.4) | consecutive losses (loss in money) | 4.0 (-34.9) | |
| Average | consecutive wins | 1.0 | consecutive losses | 3.0 |


MKTableCellPickerControlled Class Reference
| Inherits from | MKTableCell : UITableViewCell |
| Declared in | MKTableCellPickerControlled.h |
Overview
OverView
The MKTableCellPickerConrolled is a subclass of MKTableCell. This class creates a MKTableCell and and MKTextField instance When the user touches a the cell a picker will appear on the screen. The picker appears as a keyboard for the text field, sliding up from the bottom of the screen. A toolbar with a done button is placed on top of the picker for dismissing it. When the user changes the pickers selection the cell is update with the new selection. The only thing you need to do is set what kind of picker you want to display. You do this by setting pickerType property.
Setting Pickers
Supported picker types:
-
MKTableCellPickerTypeDate
: Sets the picker type to an instance of UIDatePicker with options to select a date. -
MKTableCellPickerTypeTime
: Sets the picker type to an instance of UIDatePicker with options to select a time. -
MKTableCellPickerTypeDateAndTime
: Sets the picker type to an instance of UIDatePicker with options to select a date and time. -
MKTableCellPickerTypeStandard
: Set the picker type to an instance of UIPickerView.
If you use the MKTableCellPickerTypeStandard
you need to provide an NSArray containing the data to fill the picker with. You do this by setting the pickerArray
property. This picker array needs to contain NSString objects only to set the picker properly.
Note Setting the pickerArray
property will automatically set the pickerType
to MKTableCellPickerTypeStandard
.
Obseriving Changes
Changes of the assigned pickers value will be sent through the delegate method valueChanged:forKey:
. If the Picker is an UIDatePicker instance the value will be and NSDate object. If the picker is an UIPickerView instance the value will be an NSNumber that represents the index path from the array set to the pickerArray
property.
The value of the picker can be obtained at any time from the pickerValue
property.
MKTableCellPickerControllerd supports ARC
Tasks
Picker Types (Required)
-
pickerType
Sets the MKTableCellPickerType to be used by the cell. This can be set to one of the following values:-
MKTableCellPickerTypeDate
: Sets the picker type to an instance of UIDatePicker with options to select a date. -
MKTableCellPickerTypeTime
: Sets the picker type to an instance of UIDatePicker with options to select a time. -
MKTableCellPickerTypeDateAndTime
: Sets the picker type to an instance of UIDatePicker with options to select a date and time. -
MKTableCellPickerTypeStandard
: Set the picker type to an instance of UIPickerView.
-
Cell Elements
-
pickerValueField
The MKTextField instance that displays the selected value of the picker.
Picker Data
-
pickerValue
The current value of the picker. If the Picker is an UIDatePicker instance the value will be and NSDate object. If the picker is an UIPickerView instance the value will be an NSNumber that represents the index path from the array set to thepickerArray
property. -
pickerArray
An array of NSString objects to supply the picker with data.Note This is required when the pickerType is set to
MKTableCellPickerTypeStandard
.
Deprecations
-
- changeDate:
DEPRECATED V1.0 -
- doneButtonTouched:
DEPRECATED V1.0 -
pickerView
DEPRECATED V1.0 -
owner
DEPRECATED V1.0 -
pickerFrame
DEPRECATED V1.0 -
displayed
DEPRECATED V1.0 -
pickerLabel
DEPRECATED V1.0 -
placeholder
DEPRECATED V1.0 -
pickerSubType
DEPRECATED V1.0 -
pickerDate
DEPRECATED V1.0
Instance Methods
Properties
displayed
DEPRECATED V1.0
@property (assign, readonly) BOOL displayed
Declared In
MKTableCellPickerControlled.h
owner
DEPRECATED V1.0
@property (assign) UIViewController *owner
Declared In
MKTableCellPickerControlled.h
pickerArray
An array of NSString objects to supply the picker with data.
Note This is required when the pickerType is set to MKTableCellPickerTypeStandard
.
@property (nonatomic, weak) NSArray *pickerArray
Declared In
MKTableCellPickerControlled.h
pickerDate
DEPRECATED V1.0
@property (nonatomic, retain, readonly) NSDate *pickerDate
Declared In
MKTableCellPickerControlled.h
pickerFrame
DEPRECATED V1.0
@property (assign) CGRect pickerFrame
Declared In
MKTableCellPickerControlled.h
pickerLabel
DEPRECATED V1.0
@property (nonatomic, retain) UILabel *pickerLabel
Declared In
MKTableCellPickerControlled.h
pickerSubType
DEPRECATED V1.0
@property (nonatomic, assign) MKTableCellDatePickerMode pickerSubType
Declared In
MKTableCellPickerControlled.h
pickerType
Sets the MKTableCellPickerType to be used by the cell. This can be set to one of the following values:
-
MKTableCellPickerTypeDate
: Sets the picker type to an instance of UIDatePicker with options to select a date. -
MKTableCellPickerTypeTime
: Sets the picker type to an instance of UIDatePicker with options to select a time. -
MKTableCellPickerTypeDateAndTime
: Sets the picker type to an instance of UIDatePicker with options to select a date and time. -
MKTableCellPickerTypeStandard
: Set the picker type to an instance of UIPickerView.
@property (nonatomic, assign) MKTableCellPickerType pickerType
Declared In
MKTableCellPickerControlled.h
pickerValue
The current value of the picker. If the Picker is an UIDatePicker instance the value will be and NSDate object. If the picker is an UIPickerView instance the value will be an NSNumber that represents the index path from the array set to the pickerArray
property.
@property (nonatomic, weak, readonly) id pickerValue
Declared In
MKTableCellPickerControlled.h
pickerValueField
The MKTextField instance that displays the selected value of the picker.
@property (nonatomic, strong) MKTextField *pickerValueField
Declared In
MKTableCellPickerControlled.h


Pyramid-focus-augmentation (PYRA): medical image segmentation with step-wise focus
In recent years,artificial intelligence (AI) has been used for the detection and classification of colon polyps.
However, small datasets are a major obstacle, in particular, for supervised machine learning (ML).
Thus, data collection for ML approaches remains challenging, and synthetic data augmentation, using models/tools such as generative adversarial networks (GAN), may overcome this hurdle.
To determine the clinical utility of synthesized images in endoscopy, we generated colon polyp images and assessed their clinical value and quality


{% extends "base.html" %} {% load i18n %} {% block content %}
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a webdesigner.
I am web designer and Developer since 2019 and I Love codding.
My main skills are Development(web,app) and I am still learning and polishing my skills for my feuture.
I started freelancing since@2021 and as a Begineer I am working in Fiverr(freelancing site)
So please you are free to contact us anytime
CONTACT ME


{% extends "main/v8-ul/layout-v8-ul.html" %} {% block pageTitle %} NRS Diagnostic Prototype {% endblock %} {% block pageScripts %} {% endblock %} {% block beforeContent %} {% if back %} {{ govukBackLink({ text: back.text, href: back.href }) }} {% endif %} {% endblock %} {% block content %}
{{ description }}
Take this quiz to find out what you are good at and what you need to improve. After the quiz you will only see the lessons that you need to work on. It takes around 30 minutes and could save you hours in the course.
Take this course online in bite-size 15-minute chunks and at your own pace. The whole course takes between 30 and 60 hours to complete.
Get ready to take your exams. You need to take 3 exams to get a qualification.
Taking the exams is free and there are test centres around the UK.
You’ll be able to share your qualification with potential employers.


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java.lang.Object org.openqa.selenium.support.ui.ExpectedConditions
public class ExpectedConditions
Canned ExpectedCondition
s which are generally useful within webdriver
tests.
| Method Summary | |
|---|---|
static ExpectedCondition<java.lang.Boolean> |
elementSelectionStateToBe(By locator,
boolean selected)
|
static ExpectedCondition<java.lang.Boolean> |
elementSelectionStateToBe(WebElement element,
boolean selected)
An expectation for checking if the given element is selected. |
static ExpectedCondition<WebElement> |
elementToBeClickable(By locator)
An Expectation for checking an element is visible and enabled such that you can click it. |
static ExpectedCondition<java.lang.Boolean> |
elementToBeSelected(By locator)
|
static ExpectedCondition<java.lang.Boolean> |
elementToBeSelected(WebElement element)
An expectation for checking if the given element is selected. |
static ExpectedCondition<WebDriver> |
frameToBeAvailableAndSwitchToIt(java.lang.String frameLocator)
An expectation for checking whether the given frame is available to switch to. |
static ExpectedCondition<java.lang.Boolean> |
invisibilityOfElementLocated(By locator)
An Expectation for checking that an element is either invisible or not present on the DOM. |
static ExpectedCondition<java.util.List<WebElement>> |
presenceOfAllElementsLocatedBy(By locator)
An expectation for checking that there is at least one element present on a web page. |
static ExpectedCondition<WebElement> |
presenceOfElementLocated(By locator)
An expectation for checking that an element is present on the DOM of a page. |
static ExpectedCondition<java.lang.Boolean> |
stalenessOf(WebElement element)
Wait until an element is no longer attached to the DOM. |
static ExpectedCondition<java.lang.Boolean> |
textToBePresentInElement(By locator,
java.lang.String text)
An expectation for checking if the given text is present in the specified element. |
static ExpectedCondition<java.lang.Boolean> |
textToBePresentInElementValue(By locator,
java.lang.String text)
An expectation for checking if the given text is present in the specified elements value attribute. |
static ExpectedCondition<java.lang.Boolean> |
titleContains(java.lang.String title)
An expectation for checking that the title contains a case-sensitive substring |
static ExpectedCondition<java.lang.Boolean> |
titleIs(java.lang.String title)
An expectation for checking the title of a page. |
static ExpectedCondition<WebElement> |
visibilityOf(WebElement element)
An expectation for checking that an element, known to be present on the DOM of a page, is visible. |
static ExpectedCondition<WebElement> |
visibilityOfElementLocated(By locator)
An expectation for checking that an element is present on the DOM of a page and visible. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public static ExpectedCondition<java.lang.Boolean> titleIs(java.lang.String title)
title
- the expected title, which must be an exact match
public static ExpectedCondition<java.lang.Boolean> titleContains(java.lang.String title)
title
- the fragment of title expected
public static ExpectedCondition<WebElement> presenceOfElementLocated(By locator)
locator
- used to find the element
public static ExpectedCondition<WebElement> visibilityOfElementLocated(By locator)
locator
- used to find the element
public static ExpectedCondition<WebElement> visibilityOf(WebElement element)
element
- the WebElement
public static ExpectedCondition<java.util.List<WebElement>> presenceOfAllElementsLocatedBy(By locator)
locator
- used to find the element
public static ExpectedCondition<java.lang.Boolean> textToBePresentInElement(By locator, java.lang.String text)
public static ExpectedCondition<java.lang.Boolean> textToBePresentInElementValue(By locator, java.lang.String text)
public static ExpectedCondition<WebDriver> frameToBeAvailableAndSwitchToIt(java.lang.String frameLocator)
If the frame is available it switches the given driver to the specified frame.
public static ExpectedCondition<java.lang.Boolean> invisibilityOfElementLocated(By locator)
locator
- used to find the elementpublic static ExpectedCondition<WebElement> elementToBeClickable(By locator)
public static ExpectedCondition<java.lang.Boolean> stalenessOf(WebElement element)
element
- The element to wait for.
public static ExpectedCondition<java.lang.Boolean> elementToBeSelected(WebElement element)
public static ExpectedCondition<java.lang.Boolean> elementSelectionStateToBe(WebElement element, boolean selected)
public static ExpectedCondition<java.lang.Boolean> elementToBeSelected(By locator)
public static ExpectedCondition<java.lang.Boolean> elementSelectionStateToBe(By locator, boolean selected)
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Installation
Luminous synchronisation device to create a quiet and mystical environment that allowed viewers to perceive the visual and sound subtleties present in the installation.
Open Borders exhibition. Palazzo Mora European Cultural Center, 57th Venice Biennale, Italy, 2017
Commissioned by: Joaquín Gómez, Tomás Terzano.
Lights sinchronization and programming: Agustín Ramos Anzorena, Mario Guzmán.
Production: Juana Carranza Vélez.
Film Footage: Ben Sturgulewski.


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In this article we are running full Node and we are still looking for a new way to link them on other websites who are using the same full node to inter act and run our business with them using API protocols. For now this is template of my work then for production in the future!
Who yea!!!!
LETS GO! CRYPTO TODAY!