Act 1st
SCENE 1st-- A quiet valley at the foot of
the Hartz Mountains. Cottage of Dame Barbara,
R. H. 3rd Ent., with practicable upper window
and balcony ; Set tree beside cottages--
at back
Set arbor L.H. 3rd ent. Broken water and
low rustic stone bridge
or tail
piece,
backed
by an extended range of hills or mountain spurs,
above which light clouds appear,
illuminated by the reflected light
of the moon. Shortly after rise of curtain the moonbeams grow faint and the ruddy
glow of the rising sun diffuses itself over the clouds and horizon.
Music(1). at rise of curtain--enter
Rodolphe at back R. H., He crosses the bridge, descends, comes
forward and after looking cautiously
around claps his hands three times beneath
the window and conceals himself in the arbor. The upper window opens
and Amina appears on Balcony, in short hooded cloak.
Amina
Surely I heard his well-known signal.
Hist! who's there?
Rodolphe
(Appearing)
'Tis I, Rodolphe!
Amina
Rodolphe! Hush, speak low, if my foster-mother still sleeps I will join you.
(Retires.)
Music (2) Rodolphe goes up stage and
looks cautiously off, then comes down.
Ready to light up Calcium to work
Amina enters from cottage.)
Amina
(Throwing herself into his arms)
Rodolphe
Amina
When did you return?
Rodolphe
'Twas past midnight, and although wearied and
footsore, I could not sleep until I had seen
you.
Amina
Oh, how wearily the days and nights have
passed since you left me! What kept you
so long?
Rodolphe
Ill fortune, Amina! After reaching Gottingen,
and finding no purchaser for my picture,
I heard that there was a wealthy traveller
at Cassel, collecting works of art.
I had but four silver florins in my
pocket, yet I hopefully set out to meet
him. After journeying five whole days
I arrived at Cassel, only to find that the
traveller had departed two days before.

Rodolphe
No. Crushed in my last hope to obtain
the means necessary to our union, I
left it with a remorseless agent for a
pittance barely sufficient for subsistence
during my journey
---I fear to tell you
Commence to turn up foot + Border
Slowly--Remove Green + work on Red
for sun-light
homeward, and here
I am, without a single guilder in my pocket,
and what is worse, if I fail to redeem
my pledge at the end of two months, it
is lost to me forever.
Amina
(Aside)
Poor, dear, Rodolphe, he knows not
the worst, the heaviest blow is yet to come, how shall I
break it to him;
(aloud)
Dear
Rodolphe, my great joy at seeing you
made me forget for a moment that which
I fear to tell you.
(The moonlight begins to fade and the horizon
grows ruddy with the rising sun.)
Rodolphe
Fear to tell me! Speak, what has happened?
Amina
Be calm, and listen. Last week I attended
the festival of St. John in company
with the other members of the village
choir. Upon raising my eyes, after we
had finished the anthem, I found a
dark, strange man gazing upon me.
A moment after he quitted the spot.
I inquired who he was and learned that
it was the Count Wolfenstein, the all
powerful Lord of this wide domain.
Amina
Although I met his gaze but for a moment,
I felt that it boded evil to me--to us.
2
Carline Garlands
Rosetta " "
Casper Chair on
Jan Platform
all the
Female Peasants Garlands
Male " "
--be calm dear Rodolph
Babara appears on balcony R 3 E.
Rodolphe
Evil! Evil to us?
Amina
Yes, evil, Rodolphe, nor were my fears
idle; the next day brought him here to
our humble abode. He told my foster-
mother that he loved me.
Rodolphe
(Starting.)
Loved! you!--
Amina
Yes, and that we should no longer dwell in
obscurity--that we should be removed to the
castle, that masters should be provided for
my suitable education, and in a year
I should take the place of the late Countess
of Wolfenstein.
Rodolphe
And Dame Barbara!--
Amina
Joyfully consented. This very day is set
apart for our removal. The escort will
be here at sunrise.
Rodolphe
And you, Amina, you?--
Amina
I supplicated, wept, remonstrated, but you
know, dear Rodolphe, I am powerless.
Rodolphe
By Heaven, you shall not go.
Amina
Hush, be calm, dear Rodolphe.
(Dame Barbara appears on the Balcony.)
Rodolphe
I say you shall not! Were he twenty
times more potent I would oppose his
power to the last.
---Till I get down
Music (3) Disappears + enters from Cottage
Ready at lights + Calcium
See peasants RUE Ready
Barbara
Eh, what, varlet, hussey, only wait till
I get down!
(Music (3). She disappears
from Balcony and enters from door.)
What, jade, ingrate, how dare you?
Is this your gratitude? Where's your
pride? You the most noble Countess
of Wolfenstein that
is to be meeting
young men in secret and on the very
day of your bethrothal! Oh, if his high
mightiness the Count should find it out!
Barbara
Not a word, how dare you! In with you,
into the house, in I say!
(Forces her into the
cottage, closes the door, then turns to
Rodolphe)
So, beggar, you've come back,
have you!  I had hoped you'd fallen into
the hands of the conscript officers and
gone for a soldier, or better still, been
carried off by the Demons of the Brocken.
Rodolphe
And yet,as you see, I've escaped both.
Hark ye, Dame, I love Amina, she
loves me, you, yourself promised that
she should be mine as soon as I could
command a hundred silver crowns.
Bar.
Pah, that was before I knew her value, but
now that I
do know it and others know it
too, I've changed my mind. But where
are the hundred crowns? Where's
the fortune you
to the Castle
Sunlight full plain Calcium
lights up full
--out of the way I say
(Music (4))
Enter all the peasants over platform
R.U.E. and down L. all curtsey
males uncover R.
were to get for your great
painting? I warrant me you hav'nt got a
single groschen of it. Come, let me see the
hundred crowns
Rodolphe
My picture is not yet sold.
Barbara
Ha, ha, did I not say so! Not yet sold, eh!
Here's a pretty fellow that would
take a young girl from her comfortable
home, a good bed, sweet milk and
egg pudding, to lodge her on peas-straw
and feed her at best on black bread and
sour cheese. Oh, was there ever such villainy?
Rodolphe
Nay, but listen to me.
Barbara
Not a word, begone! Do you think people of
quality have nothing to do but listen to
beggars complaints, and above all at such
a time as this? Begone, I say, this is
to be a festival day, the maidens of the
village will be here anon, the grand escort
will be here headed by the Count's Chamberlain,
aye, and his lordship the Count
himself will be here to bear the Countess
that
is to be and her right honorable
foster-mother that
is to be to the Castle.
Music (4)
Hark, here come the villagers
already! Out of the way I say.
(Pushes him rudely aside, goes up and
looks off, R.H. Rodolphe retires into
the arbor.
Enter Villagers, R.H. bearing a rustic
Ex Barbara R.3 E
into House.
3
Von Puffengruntz - wand
chair, festooned
with flowers, others carrying garlands and bouquets. They
cross the bridge and come
down greeting the Dame.
The sun appears
above one of the spurs.
Barbara
Ah, you are early friends.
Carline
Yes, but not earlier than the sun, for see,
it is already peeping over the great toe
of the Brocken. But where's Amina?
Barbara
(Drawing herself up.)
The Countess that
is to
be is preparing to receive his lordship the
Count, but never mind her ladyship.--Enjoy yourselves
until she is ready.
Here Casper, here Jan, come with me
and bring some refreshment while I help to prepare her
ladyship.
()Barbara goes into the cottage
/out/
followed by
Casper and Jan. The two latter reenter with white
cloth, wine, fruits, etc. which they arrange on table
beneath the tree )
Carline
Bless me, how grand Dame Barbara has
grown to be sure. If she goes on at this
rate the wide halls of the grand old
castle of Wolfenstein will be a world
too small to hold her. I hope this
piece of good fortune will not make
such a fool of dear 'Mina
Rosetta
I don't understand this. I thought 'Mina
was bethrothed to the handsome young
painter Rodolphe, whatever could
have become of him?
Carline
Oh, 'tis said he has gone for a soldier,
--our Festival Dance
(Music) Dances after which enter Barbara
4
Principal Danseur
and Ballet
Introductory Dances
General by Ballet
Therese St Ody
Dance Loretta
4
Wolfenstein
Bruno 2ce Rod'phe
Wulfar " Cloak or Domino
4 Guards " Spears
But come, while 'Mina is making
ready let us rehearse our Festival Dance.
Music (5) The Girls form and dance a Garland Dance,
interspersed with poses or tableaux,
the Males gather around the table
and eat and drink. After dance, Barbara
re enters extravagantly dressed, wearing a
monstrous cap, ridiculously trimmed
Barbara
There, having completed her ladyships
toilet, I have attended to my own, and
if I know anything about dress I flatter
myself that my appearance would do
honor to any occasion.
(Displays herself)
Carline
(Aside to Rosetta)
Mercy on us, was there
ever such a fright! Why she looks for
all the world like a great horned owl,
dressed up in the cast-off finery of
a peacock. Ha ha ha, did you ever?--
Observe me tickle the old buzzard.
(Aloud and with affected admiration.)
Why, Dame Barbara, is that you?
Barbara
(Drawing herself up.)
Of course it is, child,
Who else should it be!
(Aside.)
I knew
I should make them open their eyes.
Carline
Why, you've almost taken away my
breath! I declare Dame, you're looking
gorgeous; so young and girlish, too, indeed,
if I were 'Mina--I beg pardon,
I mean her ladyship, I wouldn't
care to have her in the way when
his lordship the Count arrives.
(Music 6)--very sensible person
Rodolphe enters cottage unobserved
as Peasantry and Barbara go up
---comes the escort
enter Von Puffengruntz RUE
Females curtesey and come down left
Males uncover and come down R. All Shouting
*Villagers all shout
Villagers shout
Barbara
And why not pray!
Carline
Because I should consider you a
dangerous rival.
Barbara
Nonesense girl, you don't think so.
Carline
Indeed, Dame Barbara, I was never more
serious in my life.
(Laughingly confers
with Rosetta and villagers.)
Barbara
It's strange I never noticed it particularly before, but
that girl Carline is a very sensible person.
(Music (6)
Ah, here comes the escort!
X.R
(All go up and look off R.H.--Rodolphe glides
from the arbor into the cottage unobserved.)
Enter from R.H. and crossing the bridge,
Von Puffengruntz, bearing his wand of office,
preceded and followed by two servants of the
Count's household. As he comes down the
Male Villagers take off their caps, and the
females curtsey
Von Puff.
Down L6
(With pompous condescension)
Be
covered, good people, be covered, the air of
the valley is yet damp, we never insist
upon ceremony at the expense of health.
(aside)
Ahem! It is the true policy of
greatness to occasionally waive a point
of etiquette in dealing with inferiors.
Barbara
What a courtly gentleman,
Von Puff.
What an imposing female,
Barbara
(Curtseying.)
Your Excellency is welcome.
Ready at Thunder
---bring your escort
(Music (7)
---Room for his Lordship
Villagers
shout look off R.U.E.
range + down [shout when
count comes down (Males R)
Count is preceded by 4 guards and followed by
Wulfgar + Bruno
Von Puff.
(Bowing.)
I cannot be mistaken. I was just
about to inquire, but that stately presence
and graceful dignity tell me that I am
addressing Madam Barbara.
Barbara
(Curtseying)
Oh, sir.
(aside)
How one's
manner will betray one. I always said I
belonged to a higher sphere.
Von Puff.
I come, Madam, by the Count's order, to announce
that the cavalcade has arrived and is now
resting on the plateau beyond the ravine.
His lordship will be here presently, and in
person conduct your fair foster-daughter
to her palfrey, that waits without, impatient
for the honor to be mounted by her.
Barbara
(Curtseying)
Oh, sir, his lordship is so considerate.
But, may I inquire if I have
been thought of? Am I, also to be provided
with a becoming escort? Is any palfrey
without impatient for the honor to be ridden
by me.
Von Puff.
That shall be my privilege.
Von Puff.
That is, I have charged myself with the
especial happiness of being your escort.
Barbara
(Curtseying very low)
Oh!
(Music()
Von Puff.
He comes! Room there for his lordship!
(Villagers range themselves to receive the
---Your Lordship at once
Music (8) enter Rodolphe + Amina quickly
from Cottage
[dotted circle] Omnes
Rodolphe!
Count, who crosses the bridge, prceded
and followed by Guards
and servants of his househound followed by Wulfgar + Bruno
when down Villagers shout
and wave their caps
Wolfenstein
Salutation to the good Dame Barbara.
Barbara
(Curtseying very low)
Oh, your lordship.
Wolfenstein
And how fares your lovely charge?
Barbara
Well, may it please your lordship, quite
well, a little nervous from over anxiety to
see your Lordship, but that is quite natural
with we poor silly things. I suffered
dreadfully in that way when my poor,
dear, dead and gone Christopher courted me,
many and many a time--
Wolfenstein
(Interrupting her.)
But the fair Amina.
Barbara
Is quite ready and dying to see you. I will present her to
your lordship at once.
Music music chord
(8) She is going into the
cottage when Rodolphe appears and comes forward, leading
Amina by the hand. (Chord()
Rodolphe
Allow me Dame Barbara, to do the honor.
All the Villagers
Rodolphe!
(Picture of astonishment.)
Rodolphe
My Lord Count Wolfenstein, permit me,
Rodolphe Werner, a poor artist, to present
to you Amina, foster-daughter to Dame
Barbara--a free maiden of the valley and
my affianced bride.
---Somebody, Everybody
(Music (9)
Ready at lights.
" " Bird whistles
Guards
Wait Von. Bus.
Wolfenstein
Who is this madman?

Von Puff
A madman! mercy on us, we shall all
be murdered! Seize him, secure him, somebody,
everybody!
(Music (9) Wulfgar and
Bruno seize Rodolphe, and after a struggle
overpower him. Amina screams and throws herself at
the Count's feet, he raises and passes her
to Barbara, then turns to guards.
Wolfenstein
Release him.
(They release him.)
His misfortune
claims our pity. Let some of his fellows conduct
him hence, and see that no harm comes
to him.
Rodolphe
(Defiantly)
My Lord Count!--
Wolfenstein
Begone, sirrah!
Casper
Come, Rodolphe, come with me.
(Aside.)
Are
you indeed mad to brave the tiger in his
lair?
(Leads him across to R.H.
Come, I say, this is
neither time nor place to right your wrong,
be calm, I say, be calm.
Rodolphe
(Shaking his hand.)
You are right
Casper you are right.
(Looks scornfully
at Wolfenstein.)
Come, my friend.
(Exit R.H.)
Wolfenstein
(Aside.)
'Tis he, the lover! He braves me, too.
[X circle] Ready to lower grooves before you
change
Ready at lights 2ce
---any of our shoulders
Birds whistle till change
---the Procession Move
(Music (10)
Female Villagers make complete circle of Stage--singing--
at same time Casper + Jan Bring down Chair to C
Count places Amina in Chair + walks beside it -- The
Guards preceeding. Peasantry following Chair. Von
Puff and Barbara follow Pompously.--Wulfgar +
Bruno Steal off R.2.E.-- Closed in
# After Female Vilager make circle the Procession is thus
Guards [4 marks] Chair [6 marks] Villagers [17 marks] Von Puff + Barbara [2 marks]
(Aloud.)
Wulfgar.
(Wulfgar advances)
R
Apart to him.)
Track yonder knave ; take
[X circle]
Bruno with you. Seize him, but let no
eye see you, place him in the secret vault
beneath the eastern wing, once there--you
know the rest.
Wulfgar
I understand.
(Nods meaningly, gives a sign
to Bruno and is going R.H. 1st ent.)
Wolfenstein
Stay, not now, it will be noted, when the escort
moves, then steal away by the upper path
Wulfgar nods, turns up and
confers with Bruno. Wolfenstein confers
with Bruno, Von Puffen. conferes with Wolfenstein
Barbara
(Aside to Amina)
Silence, on your life. Not a word that you
have ever seen him before.
Mercy on me! I tremble to
If the Count were to know--Mercy on me! I tremble to think
of it--there wouldn't be a head left on
any of our shoulders.
(Birds are heard singing till scene
closes.
Von Puff.
(waving his wand.)
Let the procession move.
(Music (10).
Wolfenstein joins Amina. Villagers bring
forward the festooned chair.
Wolfenstein assists Amina into the seat,
the chair is borne by four villagers, the
others form in procession, the Count
beside the chair. Von Puff pompously
leading Barbara by the hand.
Wulfgar and Bruno loiter behind, and when
unobserved steal off L.H.U.E. The procession
after making the circuit of
the stage
ascends the rocks, L.H., and crosses
the Bridge, the villagers singing the following
-W-
5
Greppo Act
Pair
Bellows
Hertzog " Black crutch
---Amina on platform
Close in slow (no W)
Lights 1/2 Down
=W=
1/2 Dark
Chorus:
Hark, hark, hark!
Hark the birds with tuneful voices,
Vocal for our lady fair,
And the lips of op'ning flowers
Breathe their incense on the air,
Breathe their incense on the air.
See, see, see!
See the sun in orient splendor
Gilding every glittering spray,
Busy weaving jewelled chaplets
For our lovely Queen of May,
For our lovely Queen of May.
Mark, mark, mark!
Mark the plumes of mighty Brocken
Waving in the fragrant air,
Proudly nodding salutation
To our charming lady fair,
To our charming lady fair.
(Closed in when Amina is in the center of bridge.)


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About


| DOSE: |
10 drops |
oral |
LSD |
(liquid) |
I've done a lot of drugs in my life, and i find that the most profound experiences and insights they've given me are the hardest to express. I believe they're even ineffable in a direct sense, though one can hint at them and convey at least some of the intended meaning. This is my attempt to share my most 'profound' drug experience for whatever benefit any readers can glean from it.
My best friend P. and I had been doing drugs together for a while, usually acid at varying doses. We learned over past experiences not to enter the trip with a goal, e.g. 'visuals', 'enlightenment', or even 'fun'.
We went to a friend's place to get acid. Our friend, C., had a dropper full of lsd, and we each bought 10 hits from it.
At 7 pm C. measured out the drops into our palms and we licked it out. The strange metallic taste lingered as it went down but was drowned out by the orange juice we drank to wash down centrum pills. We said our goodbyes and walked out into the city. We were both excited but didn't say anything for a while. The noises of the city were brash but exciting as we sat on the stoop of the apartment building while P. smoked a cigarette. We decided to walk to a coffee shop about half a mile away to chill out and watch all the people. I lost myself in my thoughts along the way, and when my attention shifted outward, my inner dialogue stopped. The lights, people, sounds, and 'vibes' seemed more real than they had ever before. It was as if the same two dimensional cityscape I passed every day had suddenly gone to 3D as it ought to be. A thought shot across my mind - its early, not even 15 minutes yet-
I looked at P. His face had become a complex interplay of pinks and whites, and an explosion of perceptions and associations of him flooded my mind. He turned towards me with a depth of sincerity and happiness in his face that people on entheogens, and in zen consciousness tend to have. I was startled that through his face, i simultaneously saw the universe and a total void. We talked for the rest of the walk, though I forgot the gist of it. As we reached the cafe, i pointed out that after only about half an hour I was already higher than at any time in my life, and that we'd be soaring to uncharted heights. The most acid i'd done prior to that was 6 blotter hits and he'd done no more than 4 or 5 at once. P. changed dramatically from innocently open and loving life to stricken with terror. He complained a bit, but I talked him down somewhat. I didn't realize I had a harmonious 'flow' of well-being up to that point until P. disrupted it on the surface level like rain on a pond.
I missed the cool night air as soon as I set foot in the cafe. I shot a look at P. And he seemed a bit tense. Ordering drinks was fascinating, above all in that I was acutely aware of all the undercurrents of feeling in the cashier and other customers in line. I desperately wished their silly masks of civility, false confidence, and comfort would be abolished. I walked with P. to the couch, hyper-sensitive to every sensory stimulus as newly shaven skin during sex. We sat and talked for a while about the things we percieved from the place and its patrons. People sat around us, pretending we didn't exist, and the jukebox started playing shitty 90's alternative - it all hit me like lemon juice in a cut. Of one mind, P. and I got up, and left. we talked about how we'd never learned our lesson that city tripping sucks, and went to a park.
As we walked to the park, my consciousness 'split'; more strongly than ever before. The 'more real' and 'aware' part was not confined to my body- it spread out, and in dimensions i wasn't aware of. Every detail of every thing held infinity, and vice versa. There was at once a unity to all, and a dichotomy of spirit and substance, almost as 2 sides of a coin. The less aware essence of me was talking with P.'s less aware side about people we know, and the way to get there. P. was becoming fearful, and I was ecstatic - we both felt 'something big' on its way in the near future.
We reached the park and lay in the grass on a slope for who knows how long. The usual time distortion I get on trips was stronger than ever. Deep relaxation spread through me in waves as I looked up at the sky through leafless tree branches. Orgasmic isn't quite the word for that feeling. Physically I melted away, and my 'less aware consciousness' melted away too. after that I percieved what I've only percieved a handful of times in my life (with and without drugs).
Classifications of this transcendant reality can only vaguely be compared to those of mundane life. Good and evil were irrelevant, there was only a greater good. Color, sound, etc. were irrelevant as well, just raw perception without limits. The words 'purpose', 'significance', and 'will' hint at what pervaded everything. Everything was as it should be.

As I 'descended'/'coalesced' i realized P. was having a bad trip. The look on his face was unforgettable - 'the pits of hell' - was what it said. He asked me to take him home and i did. We walked back in silence. My 'thought stream' was a sea, too vast and varied to remember. Deep concern 4 P. was side by side with elation, and a noticeable absence of words from my thoughts. It was the familiar trippy feeling of an absence of mental static, and being cleansed of the mental impurities that had built up over the course of my life.
We got to P's place and both reveled in the feelings of security and safety he was exuding. We talked about plato, buddhism, and psychology. Every insight felt fresh and pure, as if opening new doors.
Incidentally, i had the only 'visuals' i've ever had when I was in the park. The trees danced and melted, and the sky knitted up over a shimmering whiteness as I was coming down.
I was reminded on this trip to:
beware crowds of sober people
beware sensory overload
beware the bad trip, especially when you drop 10 hits ;)
and i learned why Lao Tse said:
'those who speak don't know and those who know don't speak'
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Voice Acting
As much as I love working from behind the console, I also fancy getting up in front of a microphone every now and then. Below you will find my voice over reels, as well as a few VO-oriented exercises. If you ever require a voice for an introduction, character, or audibook.... Feel free to contact me!


I am a really active, enthusiastic and discipline person, who loves people, challenges, and adventures. I was born and raised in Colombia. I have a lovely family, one brother, mom, dad and my awesome husband.
I have a bachelors degree in Education(English-french languages). I taught for 5 years in Colombia. Teaching English and social studies for elementary and middle school kids. Ive been working as a nanny implementing teaching strategies with the kids Ive watched. They are fluent in Spanish and have developed other intresting skills and habits.
I decided to study coding because I love tecnology and all what coding can help to develop for having more advanced systems and society. I also love that it makes me solve problems and being challenged all the time.
"I have learned a lot in this few weeks!"


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The Status Indicator component follows fundamental-styles for Status Indicator guidelines. Use the
[path]=""
property to set the path/image to be loaded into the component.
[viewBox]=""
property value given from the svg image HTML .
[fillPercentage]=""
property number value defines the filling color percentage of
the image.
Status Indicator Size
Use the [size]=""
property to set image size to the SVG. this property accepts the
following valuessize="sm | md(default)| lg | xl"
Status Indicator Fill Color Type.
Use the [status]=""
property to set filling Color into the SVG.
status="negative | critical | positive"
type object which accepts the defined set
of values for the coloured fill.
Status Indicator with label
Use the [hasLabel]="" [labelPosition]="" [statusLabel]=""
properties to add label
to the SVG. [hasLabel]="" >
boolean value to accept the Label.
labelPosition="left | right | top | bottom"
type object which accepts the defined
set of values. the Label. [statusLabel]=""
any string value to display the Label
String.
Status Indicator with Linear Filling
Use the [fillingType]=""
property to set filling Color from a specifc point of
angle.
fillingType="linearup | lineardown | linearleft"
type object which accepts the defined set of values for representing the fill direction from top,bottom and left.
Status Indicator with Angled Filling
Use the [angle]="" [fillingType]=""
property to set filling Color from a specifc
point of angle.
fillingType="angled"
type object which accepts the defined set of values. [angle]="0-360"
accepts the
degree of angle from 0-360.
Status Indicator Circular Filling Clock Wise
Use the [fillingDirection]="" [fillingType]=""
property to set filling Color from
a specifc point of angle.
fillingType="radial"
radial defines the filling type.
fillingDirection="clockwise | counterclockwise"
clock represent the filling from
the clock wise direction.
Status Indicator Circular Filling Anti Clock Wise
Use the [fillingDirection]="" [fillingType]=""
property to set filling Color from
a specifc point of angle.
fillingType="radial"
radial defines the filling type.
fillingDirection="clockwise | counterclockwise"
anticlock represent the filling
from the anti clock wise direction.
Status Indicator Clickable
Use the [clickable]=""
property is set clickable as true to make it focusable
from the keyboard tabbing.


Given an exchange rate between two lsd currencies, calculate the inverse rate, or the rate in the opposite direction.
deb_invert_rate(exchange_rate, output = c("shillings", "pence", "pounds"), bases = c(20, 12), round = 5)
| exchange_rate | An lsd value. An object of class lsd or an object that can be coerced to class lsd: a numeric vector of length 3 or a list of such vectors. The values do not need to be normalized. |
|---|---|
| output | Choice of either |
| bases | Numeric vector of length 2 used to specify the bases for the
shillings or s and pence or d units. Default is |
| round | Round pence unit to specified number of decimal places. Default is 5. Set to 0 to return pence as whole number. |
Returns an object of class lsd with a bases attribute. The format
of the returned value is determined by the output
argument, either
pounds, shillings, and pence; shillings and pence; or just pence.
# Find the inverse exchange rate of 33s. 4d. # Flemish pounds per pound sterling deb_invert_rate(exchange_rate = c(0, 33, 4))#> l s d #> [1] 0 12 0# Inverse of an exchange rate of £2 13s. 4d. in pence deb_invert_rate(exchange_rate = c(2, 13, 4), output = "pence")#> l s d #> [1] 0 0 90# Inverse of an exchange rate with alternative bases deb_invert_rate(exchange_rate = c(0, 33, 4), bases = c(20, 16))#> l s d #> [1] 0 12 0.4812# Inverse rate of an object of class lsd will use the bases attribute lsd <- deb_as_lsd(lsd = c(0, 33, 4), bases = c(20, 16)) deb_invert_rate(exchange_rate = lsd)#> l s d #> [1] 0 12 0.4812# Find the inverse of multiple exchange rates rates <- list(c(0, 33, 4), c(0, 31, 0), c(0, 30, 0)) deb_invert_rate(exchange_rate = rates)#> l s d #> [1] 0 12 0.00000 #> [2] 0 12 10.83871 #> [3] 0 13 4.00000


I'm A Celebrity: Extra Camp host Adam Thomas branded 'creepy' by fans
I’m A Celebrity…Get Me Out Of Here! Extra Camp co-host Adam Thomas creeped viewers out last night as he appeared to chat someone up on-camera in a segment for the show.
The former Emmerdale actor was filming a segment for the spin-off show, showing viewers a sneak peek at an upcoming trial, Just Desserts.
The married presenter seemed to get distracted, however, by the crew member, Molly, who was showing him around behind-the-scenes.
‘Right, first things first,’ Adam said. ‘What’s your number?’
Advertisement Advertisement
It was all fun and games, of course, and the segment quickly got back on track – giving viewers a glimpse of what’s to come for the first eating challenge of the new series.
It was announced that this year’s contestants won’t be chowing down on live bugs in any eating trials, and this will be a permanent change for the show after an animal rights backlash.
Some viewers took to social media after the programme to blast the new presenter for his on-camera flirting techniques, however, with one fan branding the actor ‘creepy.’
‘Adam Thomas hitting on the trial woman and his whole encounter with her was just creepy,’ one fan wrote.
Another added: ‘Adam Thomas! Bit inappropriate.’
One eagle-eyed viewer also helpfully pointed out that whilst attempting to flirt on camera, the Waterloo Road star had his wife, Caroline, son Teddy and daughter Elsie-Rose sitting at home.
Advertisement Advertisement
Adam is one of the newest presenters on spin-off show Extra Camp, he and fellow ex-campmate Emily Atack joined the show this year to present alongside comedian Joel Dommet.
There was some controversy, however, over the replacing of host (and former Queen of the Jungle) Scarlett Moffat, who was replaced by Atack and was recently announced to have been dropped from her ‘dream’ job as a co-presenter on Ant and Dec’s Saturday Night Takeaway.
In other news from last night’s show, pop singer Nadine Coyle opened up to Kate Garraway about her relationship with her fellow Girls Aloud bandmates.
I’m A Celebrity continues tonight at 9 on ITV.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


---
layout: post
title: "Training: Week 14: Ten Miles"
date: 2023-02-20 12:00:00 +0000
tags:
image: https://audreywatters.s3.amazonaws.com/2023-02-20-sunup.jpg
imagecredits: https://audreywatters.com
---
Just a quick update to knock this item off my To Do list. This week, I:
- ran 10 miles — the farthest I've ever run — by myself, to boot
- took our first RV trip of 2023 — to Rio Vista, which I didn't think would be that amazing since it's less than an hour from Oakland, but was actually pretty damn lovely
- ate donuts twice — once at Happy Donuts and once at Rio Vista Bakery. The latter didn't have any apple fritters in the display case, but went in the back and fried one on the spot for Kin. So it was hot but very very greasy. Happy Donuts still has the best apple fritters
Write the Week in Review: check


| Project | Budget | Status | Users | Completion | |
|---|---|---|---|---|---|
| Argon Design System | $2,500 USD | pending |
|
60%
|
|
| Angular Now UI Kit PRO | $1,800 USD | completed |
|
100%
|
|
| Black Dashboard Sketch | $3,150 USD | delayed |
|
73%
|
|
| React Material Dashboard | $4,400 USD | on schedule |
|
90%
|
|
| React Material Dashboard | $2,200 USD | completed |
|
100%
|
|


Emotional Intelligence
Developing emotional intelligence is key to thriving in all parts of life, whether you’re working with a team to accomplish something or trying to make a important decision on your own. The basics concepts as illustrated in the book Search Inside Yourself are as follows:
- - Self-Awareness
- Knowing one’s internal states, preferences, resources, and intuitions.
- - Self-Regulation
- Ability to manage internal states, impulses, and emotions.
- - Motivation
- Understanding tendencies that facilitate reaching goals.
- - Empathy
- Awareness of others’ emotions and concerns,
- - Social Skills
- Adeptness at working with others


Plugin Information |
|---|
View JDK Parameter on the plugin site for more information. |
Developed by Datalex Infrastructure Team.
Description
This plugin adds a build parameter which can be used to set the JDK to be used with a job on a per-build basis. The JDKs that can be chosen from can be specified on the configuration page of any job that has the JDK parameter enabled.
Usage
The plugins configuration is located in the 'Parameters' section of the job configuration UI.
There will be a dropdown list to select what should be used as the default JDK on the build parameters page and a multi-selection box where you can choose what JDKs are available to pick from as a build parameter for that job.
On the build parameters page there will be a dropdown choice of what JDK to use for the build.
Known Issues
During the build phase of a job that has JDK Parameter configured, the 'JDK' option of Jenkins is replaced with the JDK selected on 'JDK Parameter' and restored to the original value at the end of the build. This means that if a job runs multiple builds at the same time, the 'JDK' option of the job configuration could be restored to the wrong value.
Changelog
Version 1.0
Initial release.
Attachments:
JDKParam2.PNG (image/png)
JDKParam2.PNG (image/png)
JDKParam1.PNG (image/png)
JDKParam2.PNG (image/png)
JDKParam2.PNG (image/png)
dlex.jpg (image/jpeg)
dlex.jpg (image/jpeg)
dlex.jpg (image/jpeg)
dlex.jpg (image/jpeg)


Main Structure
The theme consists of a single main page: index.html. All the sections in the page are included in this file.
Page Meta Data
The code below is included in the head
section. This is used to describe website content and optimize the website for search engines.
<meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1, user-scalable=no"> <meta name="description" content="Responsive HTML5 Single Page Design Template"> <meta name="keywords" content="Bootstrap, Bootstrap 3, Font Awesome, Ion Icons, Ionicons, HTML5, CSS, CSS3, JavaScript, Template, JS, jQuery, Ajax, work, single-page, one-page, Theme, Twitter, Facebook">
Pre Loader
Theme includes a JavaScript based pre-loader which appears on the top of the page. Code for the same is shown below.
<!-- PRE-LOADER JAVASCRIPT START --> <script src="js/pace.min.js" type="text/javascript"></script> <!-- PRE-LOADER JAVASCRIPT END -->
CSS and Fonts
The CSS and Fonts are included next. style.css is Sunshine specific CSS and can be modified easily to customize the theme.
<!-- STYLESHEETS START --> <!-- Bootstrap style sheet --> <link rel="stylesheet" href="css/bootstrap.css" /> <!-- Font Awesome style sheet --> <link rel="stylesheet" href="css/font-awesome.min.css"> <!-- Ion Icons style sheet --> <link rel="stylesheet" href="css/ionicons.min.css"> <!-- Pretty photo style sheet --> <link rel="stylesheet" href="css/prettyPhoto.css"> <!-- Sunshine specific style sheet --> <link rel="stylesheet" href="css/styles.css" /> <!-- STYLESHEETS END --> <!-- FONTS START --> <link href="http://fonts.googleapis.com/css?family=Open+Sans:300,400,700" rel="stylesheet" type="text/css"> <!-- FONTS END -->


Go Connected
Origin-Destination
General Search
Mode Choice
Trip Purpose
Walking
Biking
Public transit
Work
School
Shopping
Exercise
Clear
Submit


property BitmapHandle: HBITMAP; // read-only;
Returns current bitmap handle. See HBITMAP in Windows SDK documentation for more information.
Note, this property is not the same as Handle, which returns device handle (HDC).
This property is only available in the VCL version. For CLX use the property Pixmap instead.


<EMAIL_ADDRESS><EMAIL_ADDRESS>class is developed because PHP sometimes is very confusing in parameters and calling conventions.
You don't need to create objects of this class directly, rather use br()
magic function. For example:
$array = br($array);
In most cases you don't even need BrArray itself but need it's great functions. For example:
echo(br($array)->length()); if (br($array)->exists('some string')) { echo('some string exists in this array'); } echo(br($array)->indexOf('Some string'));
| Method/property | Description |
|---|---|
| exists($value) | Find value in array |
| length() | Return array length |
| indexOf($value) | Return index of value if it's exists |
| removeEmptyValues() | Return array with empty values removed. |


| font_families_google {sysfonts} | R Documentation |
The two versions of this function are equivalent, but the "underscore" naming is preferred.
This function lists family names of the fonts that are currently available in Google Fonts. When running this function for the first time, it may take a few seconds to fetch the font information database. This function requires the jsonlite and curl packages.
font_families_google(db_cache = TRUE, handle = curl::new_handle()) font.families.google()
db_cache |
whether to obtain font metadata from a cache site. Using cache
is typically faster, but not as update-to-date as using the official
API. If |
handle |
a curl handle object passed to |
A character vector of available font family names in Google Fonts.
Yixuan Qiu <https://statr.me/>
## Not run: font_families_google() ## End(Not run)


|
Member
|
Where defined
|
Description
|
|
value_type
|
Container
|
The type of object, T, stored in the hash_set.
|
|
key_type
|
Associative Container
|
The key type associated with value_type.
|
|
hasher
|
Hashed Associative Container
|
The hash_set's Hash Function.
|
|
key_equal
|
Hashed Associative Container
|
Function object that compares keys for equality.
|
|
pointer
|
Container
|
Pointer to T.
|
|
reference
|
Container
|
Reference to T
|
|
const_reference
|
Container
|
Const reference to T
|
|
size_type
|
Container
|
An unsigned integral type.
|
|
difference_type
|
Container
|
A signed integral type.
|
|
iterator
|
Container
|
Iterator used to iterate through a hash_set.
|
|
const_iterator
|
Container
|
Const iterator used to iterate through a hash_set. (Iterator and
const_iterator are the same type.)
|
|
iterator begin() const
|
Container
|
Returns an iterator pointing to the beginning of the hash_set.
|
|
iterator end() const
|
Container
|
Returns an iterator pointing to the end of the hash_set.
|
|
size_type size() const
|
Container
|
Returns the size of the hash_set.
|
|
size_type max_size() const
|
Container
|
Returns the largest possible size of the hash_set.
|
|
bool empty() const
|
Container
|
true if the hash_set's size is 0.
|
|
size_type bucket_count() const
|
Hashed Associative Container
|
Returns the number of buckets used by the hash_set.
|
|
void resize(size_type n)
|
Hashed Associative Container
|
Increases the bucket count to at least n.
|
|
hasher hash_funct() const
|
Hashed Associative Container
|
Returns the hasher object used by the hash_set.
|
|
key_equal key_eq() const
|
Hashed Associative Container
|
Returns the key_equal object used by the hash_set.
|
|
hash_set()
|
Container
|
Creates an empty hash_set.
|
|
hash_set(size_type n)
|
Hashed Associative Container
|
Creates an empty hash_set with at least n buckets.
|
hash_set(size_type n,
const hasher& h)
|
Hashed Associative Container
|
Creates an empty hash_set with at least n buckets, using h
as the hash function.
|
hash_set(size_type n,
const hasher& h,
const key_equal& k)
|
Hashed Associative Container
|
Creates an empty hash_set with at least n buckets, using h
as the hash function and k as the key equal function.
|
template <class InputIterator>
hash_set(InputIterator f, InputIterator l)
[1]
|
Unique Hashed Associative Container
|
Creates a hash_set with a copy of a range.
|
template <class InputIterator>
hash_set(InputIterator f, InputIterator l,
size_type n)
[1]
|
Unique Hashed Associative Container
|
Creates a hash_set with a copy of a range and a bucket count of at
least n.
|
template <class InputIterator>
hash_set(InputIterator f, InputIterator l,
size_type n, const hasher& h)
[1]
|
Unique Hashed Associative Container
|
Creates a hash_set with a copy of a range and a bucket count of at
least n, using h as the hash function.
|
hash_set(InputIterator f, InputIterator l,
size_type n, const hasher& h,
const key_equal& k)
[1]
|
Unique Hashed Associative Container
|
Creates a hash_set with a copy of a range and a bucket count of at
least n, using h as the hash function and k as the
key equal function.
|
|
hash_set(const hash_set&)
|
Container
|
The copy constructor.
|
|
hash_set& operator=(const hash_set&)
|
Container
|
The assignment operator
|
|
void swap(hash_set&)
|
Container
|
Swaps the contents of two hash_sets.
|
pair<iterator, bool>
insert(const value_type& x)
|
Unique Associative Container
|
Inserts x into the hash_set.
|
template <class InputIterator>
void insert(InputIterator f, InputIterator l)
[1]
|
Unique Associative Container
|
Inserts a range into the hash_set.
|
|
void erase(iterator pos)
|
Associative Container
|
Erases the element pointed to by pos.
|
|
size_type erase(const key_type& k)
|
Associative Container
|
Erases the element whose key is k.
|
|
void erase(iterator first, iterator last)
|
Associative Container
|
Erases all elements in a range.
|
|
void clear()
|
Associative Container
|
Erases all of the elements.
|
|
iterator find(const key_type& k) const
|
Associative Container
|
Finds an element whose key is k.
|
|
size_type count(const key_type& k) const
|
Unique Associative Container
|
Counts the number of elements whose key is k.
|
pair<iterator, iterator>
equal_range(const key_type& k) const
|
Associative Container
|
Finds a range containing all elements whose key is k.
|
bool operator==(const hash_set&,
const hash_set&)
|
Hashed Associative Container
|
Tests two hash_sets for equality. This is a global function,
not a member function.
|


The Minitest Cookbook teaches beginning programmers to get started writing tests with Minitest and provides techniques to improve more experienced developers' tests.
Give me your email address and name in the form to the right, and I'll send you the first few chapters free.


{% extends "registrasion/base.html" %} {% load bootstrap %} {% block page_content %}
Enter a username to autofill this form, or fill in the rest of the fields by hand.


Design QA and Lessons
This is an overview of the Quality Assurance process that has been followed in the design team. We have divided it in Internal, and External QA.
Internal QA
All the features that are going to be implemented, or those that already are in the game, go through our internal QA process. This process usually consists on a team meeting, where after testing the game, we dicuss and give feedback about the feature. When deciding if something stays, or it's removed, we always have in mind the game pillars, and the game vision. If we are having a difficult time reaching a conclusion, the Lead makes the final decision.
External QA
For external QA we've set up QA sessions with the whole team (Art, Code, Design). In this sessions each member has been submitting bugs, and balance problems to GitHub Issues. This sessions have been specially useful for the Code team, but we have found a lot of balance problems thanks to them.
Learnt Lessons
To conclude, we have put together a list of some of the mistakes we've made, and what we have learnt from them:
Scope: The scope of the project was way too ambitious, we underestimated the difficulty of putting everything together, and we overestimated the work speed of the other team members. We've learnt that knowing what tools we are working with, and the workload our teammates can handle is essential.
Engine: Related to the previous one, we underestimated the difficulty of working with a custom engine that isn't feature complete, and that is not completely stable. The engine set us back in a lot of the early tasks, until we learnt to predict better how much time it takes to put something in it.
Minimal Parts: Dissecting the core of the game in minimal parts has been essential in the pre-production phase. At the beginning we didn't do it and we had a lot of focus problems, because of this, we had a session where we went back to the basics, and with the help of references, we focused on completing the smallest parts, to later expand the scope.
People: As mentioned in the scope section, not everyone works the same, so it's always useful to have a plan B, and in case this one fails, a plan C that will minimize the risk.
GDD: We have found that very few people have consulted the GDD. They prefered small documents with the specific information they needed, than a whole document full of information that contains the information they need in one of the sections. Even though it worked great for solidifying the game vision, to implement things separate documents have worked much better.
Organizing Method: We found out that for some tasks that were shared between teams, the method we used to estimate tasks, wasn't working. We decided to switch to Gantt Charts for some of this tasks, and we've had really great results with this method.


Returns the agility of the unit.
Returns all alive enemies.
Clears the unit's actions.
Clears the current reserved common event.
Clears the destination of movement for the player.
Clears the action results.
Returns all dead enemies.
Returns the x coordinate of the destination.
Returns the y coordinate of the destination.
Returns the name of enemies within the troop.
Returns the total exp of all members of the enemy troop.
Returns the gold rate based on game party gold rate.
Return the total gold of all enemies.
Returns true if unit is in battle.
Increases the turn number.
Returns true if all members of the unit are dead.
Returns true if a common event has been reserved.
Determines if the destination for the player to move to is valid.
Returns true if event is running.
Determines if the game is in Play Test mode.
Returns the letter table for enemy troops.
Creates the action's of the game unit.
Creates the drop items for all members of the enemy troop, and returns the item information.
Creates unique names for each enemy.
Returns all enemies in the battle.
Returns movable enemies.
Handler for when battle has ended.
Handler for when battle is started.
Returns a random dead target from the game unit.
Returns a random target from the game unit.
Reserves the given commonEventId to be processed later.
Returns common event data from the database.
Selects a member of the unit given a battler.
Sets the destination of the player for movement.
Returns troop information from the database.
Returns the turn count.
Updates the game interpreter.
Generated using TypeDoc
The game object class for temporary data that is not included in the save data.
Game_Troop
The game object declare class for a troop and the battle-related data.


Classes
Body
Geom
GeomBox
GeomCappedCylinder
GeomCone
GeomCylinder
GeomPlane
GeomRay
GeomSphere
GeomTerrain
GeomTransform
GeomTriMesh
HashSpace
Joint
JointAMotor
JointBall
JointFeedback
JointFixed
JointGroup
JointHinge
JointHinge2
JointSlider
JointUniversal
Odejava
PlaceableGeom
QuadTreeSpace
SimpleSpace
Space
World |


|
ActiveTcl User Guide
|
||
Tcl_DoOneEvent - wait for events and invoke event handlers
#include <tcl.h>
int
Tcl_DoOneEvent(flags)
This procedure is the entry point to Tcl's event loop; it is responsible for waiting for events and dispatching event handlers created with procedures such as Tk_CreateEventHandler, Tcl_CreateFileHandler, Tcl_CreateTimerHandler, and Tcl_DoWhenIdle. Tcl_DoOneEvent checks to see if events are already present on the Tcl event queue; if so, it calls the handler(s) for the first (oldest) event, removes it from the queue, and returns. If there are no events ready to be handled, then Tcl_DoOneEvent checks for new events from all possible sources. If any are found, it puts all of them on Tcl's event queue, calls handlers for the first event on the queue, and returns. If no events are found, Tcl_DoOneEvent checks for Tcl_DoWhenIdle callbacks; if any are found, it invokes all of them and returns. Finally, if no events or idle callbacks have been found, then Tcl_DoOneEvent sleeps until an event occurs; then it adds any new events to the Tcl event queue, calls handlers for the first event, and returns. The normal return value is 1 to signify that some event was processed (see below for other alternatives).
If the flags argument to Tcl_DoOneEvent is non-zero, it restricts the kinds of events that will be processed by Tcl_DoOneEvent. Flags may be an OR-ed combination of any of the following bits:
If any of the flags TCL_WINDOW_EVENTS, TCL_FILE_EVENTS, TCL_TIMER_EVENTS, or TCL_IDLE_EVENTS is set, then the only events that will be considered are those for which flags are set. Setting none of these flags is equivalent to the value TCL_ALL_EVENTS, which causes all event types to be processed. If an application has defined additional event sources with Tcl_CreateEventSource, then additional flag values may also be valid, depending on those event sources.
The TCL_DONT_WAIT flag causes Tcl_DoOneEvent not to put the process to sleep: it will check for events but if none are found then it returns immediately with a return value of 0 to indicate that no work was done. Tcl_DoOneEvent will also return 0 without doing anything if the only alternative is to block forever (this can happen, for example, if flags is TCL_IDLE_EVENTS and there are no Tcl_DoWhenIdle callbacks pending, or if no event handlers or timer handlers exist).
Tcl_DoOneEvent may be invoked recursively. For example, it is possible to invoke Tcl_DoOneEvent recursively from a handler called by Tcl_DoOneEvent. This sort of operation is useful in some modal situations, such as when a notification dialog has been popped up and an application wishes to wait for the user to click a button in the dialog before doing anything else.
callback, event, handler, idle, timer
Copyright © 1990-1992 The Regents of the University of California. Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.