Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Toronto Microelectronics Inc.
Legal/Operating Name:
Toronto Microelectronics Inc.
Alternate Name:
TME
Mailing Address:
6185 Danville RdMISSISSAUGA, Ontario
L5T 2H7
Location Address:
6185 Danville RdMISSISSAUGA, Ontario
L5T 2H7
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Company Profile
Toronto MicroElectronics Inc. (TME) is an industrial computer
design and manufacturing company, located in Toronto, Ontario,
Canada. The company is involved in custom product design, as well
as design and manufacturing of ISA, EISA and PCI based
passive-backplane industrial single board computers.
TME is an independent, privately held corporation, and is owner
managed. It was established in 1986 and incorporated in 1988. The
company began business in 1986. Products designed by TME include
Automatic Remote Tracking Systems, RF Remote Security Systems,
and Industrial Single Board Computers. The company currently
designs and manufactures their own line of passive-backplane
based industrial PC products, including ISA 386SX, 486DX2-66,
486DX4-100 EISA 486SX, EISA 486DX, ISA/PCI 486DX/DX4, ISA/PCI
Pentium (tm). All TME products are designed in-house by TME, and
are manufactured under TME supervision in North America.
Manufacturing of the product is supervised by TME at a
subcontractor facility in Toronto, Canada.
TME leads the Industrial Single Board Computer market by being
the first to market with products such as 386SX product with
integral FLASH Solid State Drive, 486 ISA Board with SCSI-2, and
Pentium PCI with and integrated SVGA CRT/Flat panel Interface
using the Intel Triton Chip set. More recently TME has produced
much smaller and more embeddable CPU cards for the purposes of
embedding in space critical applications.
TME products are in use around the world in such applications as
flight simulators, medical
test equipment, data acquisition systems, shop floor control,
ruggedized military systems, high-end portable workstations. and
telecommunications switching equipment to name a few.
TME specializes in sales to OEM customers. TME supports OEM
requirements with custom designs, custom modifications to
standard products, detailed engineering co-operation and OEM
level quality control procedures.
The marketing of TME products is through a network of
Distributors, Manufacturers Representatives and direct sales to
end-users, integrators, OEM's and large corporations. Aggressive
product promotion has included participation in trade shows such
as COMDEX Fall, CeBit and the Real Time shows.
Key Personnel include:
President and Engineering Manager - Quang Nguyen,
Vice-President of Sales and Marketing - Peter Nelson P.Eng.
Software Manager - Ralph Birt.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
- 386SX or 486SLC Processor
- SVGA Flat Panel/CRT Display Control
- SCSI II Interface
- PC/104 & ISA Bus Interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/0
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- Up to 3 Megabytes of On-Board Flash Disk with Flash
File System
- Up to 512 Kbytes of Battery Back-up SRAM
- Up to 128K User FLASH Memory
- Half-Length AT Form-factor
TME's Mission: TME provides high-quality, cost-effective,
innovative embedded computer solutions for the OEM customer. We
take pride in our commitment to technological leadership and
dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the 386SX and 486 SLC processor families, TME has created a cost
effective and space efficient solution for many embedded
applications. On-board peripheral support includes a 3 Mbyte
Flash disk with TME's unique Flash File system whose TSR uses
less than 1 Kbyte of Main memory. Combined with an on-board Flat
panel/CRT controller, the 2001 SBC provides an excellent platform
for mobile, Kiosk, intelligent terminal process control flight
simulator, Telecomm switching, ruggedized military and other
applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology
since 1988. Using in-house technical support combined with a
worldwide network of representatives and distributors the
hardware OEM can depend on TME to provide quick and efficient
support to minimize their time to market. TME also provides a
limited warranty of Two Years . AS for software, whether its DOS,
WINDOWS~, OS/2, QNX, VX Works, Lynx, PSOS or no operating system
at all, TME is committed to having Your application operate
properly. Our philosophy is to maintain 100% PC hardware
compatibility to insure that this is the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2001, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2001 if and when
components become unavailable. e.
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Flat Panel/CRT Display Control
- PC/104 & ISA BUS Interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/O
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- Up to 3 Megabytes of Flash DiSk with Flash File System
- Up to 512 Kbytes of Battery Backed-up SRAM
- Up to 128 Kbytes of user Flash memory
- Half-Length AT Form-factor
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
High-performance and space efficient solution for many embedded
applications. On-board peripheral support includes a 3 Mbyte
Flash disk with TME's unique Flash File system whose TSR uses
less than 1 Kbyte of Main memory. Combined with an on-board Flat
panel/CRT controller, the 2002 SBC provides an excellent platform
for mobile, kiosk, intelligent terminal, process control, flight
simulator, Telecomm switching, ruggedized military and other
applications.
Dependable support: TME is a Toronto based firm
specializing in embedded PC technology
since 1988. Using in-house technical support combined with a
worldwide network of representatives and distributors, the
hardware OEM can depend on TME to provide quick and efficient
support to minimize their time to market, TME also provides a
limited warranty of TWO Years . AS for software, whether its DOS,
WINDOWS, OS/2, QNX, VX Works, Lynx, PSOS or no operating system
at all, TME is committed to having your application operate
properly. Our philosophy is to maintain 100% PC hardware
compatibility to minimize your development time.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2002, TME will
offer a final purchase opportunity well in advance. TME also
guarantees that it will have a follow up product to replace the
2002 if and when components become unavailable. e.
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Flat Panel/CRT Display Control on Local Bus
- SCSI II Interface
- PC/104 & ISA BUS interface supports up to 20 slots
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/0
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- 256Kbytes of Write-back cache memory
- Low profile SIMM socket for Single Slot Solution
TME's Mission: TME provides high-quality,
cost-effective, innovative embedded computer solutions for the
OEM customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AIC-6360 SCSI chip, which provides full 16-bit wide SCSI
ll support. This allows the use of the most up to date high speed
SCSI peripherals including CD ROMS, Magneto-Optical devices etc.
Combined with an on board Flat panel/CRT controller, the 2004 SBC
provides an excellent platform for mobile, kiosk, intelligent
terminal, process control, flight simulator, Telecomm switching,
ruggedized military and other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors, the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of Two Years . AS
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at all, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2004, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2004 if and when
components become unavailable. .
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Display Control with GUI accelerator on PCI Bus
- Up to 128 Mbytes of On-board DRAM
- RISC Based PCI-to-Fast SCSI Interface
- Adaptec AHA-2940 BUS Master SCSI II compatible
- PC/104 & ISA Bus interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy l/O
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- PCI Bus with PICMG Form Factor supporting up to 20 PCI
slots
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AHA-2940 SCSI chip, which provides full 16-bit wide SCSI
II support. This allows the use of the most up to date high speed
SCSI peripherals including CD ROMS, Magneto-Optical devices etc.
Combined with an on board PCI bus CRT controller, the 2005 SBC
provides an excellent platform for mobile, Kiosk intelligent
terminal, process control, flight simulator, Telecomm switching,
ruggedized military
and many other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors, the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of two years . As
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at all, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2005 TME will offer
a final buy well in advance. TME also guarantees that it will
have a follow up product to replace the 2005 if and when
components become unavailable. .
- P54C Pentium Processor up to 133MHz
- 256K/1 MByte Secondary Cache
- Up to 256 Mbytes DRAM on board
- RISC Based PCI-to-Fast SCSI Interface
- Adaptec AHA-2940 BUS Master SCSI II compatible
- ISA and PCI Bus interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/O
- Watchdog Timer, Power Fail Reset & Real Time Clock
- PCI Bus with PICMG Form Factor supporting up to 20 PCI
slots
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Powerful Intel P54C Pentium processor family, TME has created
a cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AHA-2940 SCSI Chip, which provides full 16-bit wide SCSI
11 support with 133 Mbyte per second burst transfer mode. This
allows the use of the most up to date high speed SCSI peripherals
including CD ROMS, Magneto-Optical devices etc. Combined with an
on board PCI bus in the PICMG form factor, the 2101 SBC provides
an excellent platform for mobile, Kiosk, intelligent terminal,
process control, flight simulator, Telecomm
switching, ruggedized military and many other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of Two Years . As
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at ail, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2101, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2101 if and when
components become unavailable. .
- 2 - 4 Display Monitors
- One monitor for Full motion video
- One monitor for information
- Up to 64 monitors can be connected to one computer
- Each monitor can display its own information
- Supports Windows 95, Windows NT, OS/2, X-Windows
- Supports resolution of 640 x 480 to 1208 x 1024
- Independent Graphic Display Memory for each Video Port
- Up to 4MBytes of Display Memory for each Video Port
- Supports ISA/PCI Bus
- Video Conferencing
- Education
- Video Wall
- Information Kiosk
- Desktop Publishing
Applications:
- Process Control
- Building Automation
- Financial & Stock Analysis
This exciting new product from TME provides the
workstation user with a low cost solution for the problem of
monitor squeeze. C-MORE is a multiple display interface product
allowing several monitors to be connected to a single workstation
under Windows NT, Windows 95, OS/2 or X-Windows. The user can
expand several windows to occupy multiple monitors. No longer
does the user have to juggle several applications on one screen.
With C-MORE a virtual window of up to 32K x 32K pixel resolution
is possible. The applications are limitless.
CAD engineers can view schematics and layouts
simultaneously. Financial analysts can easily compare predicted
results with actual results. These are only two of the many
applications for C-MORE. Eliminate
the eyestrain of trying to view multiple applications on one
monitor and get C-MORE!
Market profile
Geographic markets:
Export experience:
- Algeria
- Australia
- Austria
- Belgium
- Brazil
- France
- Germany
- Iran, Islamic Republic of
- Italy
- Japan
- Luxembourg
- Netherlands
- United Kingdom
- United States
- California
- Georgia
- Massachusetts
- Michigan
- Minnesota
- New Jersey
- New York
- Pennsylvania
- Texas
- Virginia
- Washington
Actively pursuing:
- Denmark
- Finland
- Greece
- Iceland
- Ireland
- Mexico
- Norway
- Portugal
- Spain
- Sweden
- Switzerland
- Alabama
- Alaska
- Arizona
- Arkansas
- Colorado
- Connecticut
- Delaware
- District of Columbia
- Florida
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Mexico
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Utah
- Vermont
- West Virginia
- Wisconsin
- Wyoming
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
- 386SX or 486SLC Processor
- SVGA Flat Panel/CRT Display Control
- SCSI II Interface
- PC/104 & ISA Bus Interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/0
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- Up to 3 Megabytes of On-Board Flash Disk with Flash
File System
- Up to 512 Kbytes of Battery Back-up SRAM
- Up to 128K User FLASH Memory
- Half-Length AT Form-factor
TME's Mission: TME provides high-quality, cost-effective,
innovative embedded computer solutions for the OEM customer. We
take pride in our commitment to technological leadership and
dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the 386SX and 486 SLC processor families, TME has created a cost
effective and space efficient solution for many embedded
applications. On-board peripheral support includes a 3 Mbyte
Flash disk with TME's unique Flash File system whose TSR uses
less than 1 Kbyte of Main memory. Combined with an on-board Flat
panel/CRT controller, the 2001 SBC provides an excellent platform
for mobile, Kiosk, intelligent terminal process control flight
simulator, Telecomm switching, ruggedized military and other
applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology
since 1988. Using in-house technical support combined with a
worldwide network of representatives and distributors the
hardware OEM can depend on TME to provide quick and efficient
support to minimize their time to market. TME also provides a
limited warranty of Two Years . AS for software, whether its DOS,
WINDOWS~, OS/2, QNX, VX Works, Lynx, PSOS or no operating system
at all, TME is committed to having Your application operate
properly. Our philosophy is to maintain 100% PC hardware
compatibility to insure that this is the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2001, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2001 if and when
components become unavailable. e.
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Flat Panel/CRT Display Control
- PC/104 & ISA BUS Interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/O
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- Up to 3 Megabytes of Flash DiSk with Flash File System
- Up to 512 Kbytes of Battery Backed-up SRAM
- Up to 128 Kbytes of user Flash memory
- Half-Length AT Form-factor
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
High-performance and space efficient solution for many embedded
applications. On-board peripheral support includes a 3 Mbyte
Flash disk with TME's unique Flash File system whose TSR uses
less than 1 Kbyte of Main memory. Combined with an on-board Flat
panel/CRT controller, the 2002 SBC provides an excellent platform
for mobile, kiosk, intelligent terminal, process control, flight
simulator, Telecomm switching, ruggedized military and other
applications.
Dependable support: TME is a Toronto based firm
specializing in embedded PC technology
since 1988. Using in-house technical support combined with a
worldwide network of representatives and distributors, the
hardware OEM can depend on TME to provide quick and efficient
support to minimize their time to market, TME also provides a
limited warranty of TWO Years . AS for software, whether its DOS,
WINDOWS, OS/2, QNX, VX Works, Lynx, PSOS or no operating system
at all, TME is committed to having your application operate
properly. Our philosophy is to maintain 100% PC hardware
compatibility to minimize your development time.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2002, TME will
offer a final purchase opportunity well in advance. TME also
guarantees that it will have a follow up product to replace the
2002 if and when components become unavailable. e.
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Flat Panel/CRT Display Control on Local Bus
- SCSI II Interface
- PC/104 & ISA BUS interface supports up to 20 slots
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/0
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- 256Kbytes of Write-back cache memory
- Low profile SIMM socket for Single Slot Solution
TME's Mission: TME provides high-quality,
cost-effective, innovative embedded computer solutions for the
OEM customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AIC-6360 SCSI chip, which provides full 16-bit wide SCSI
ll support. This allows the use of the most up to date high speed
SCSI peripherals including CD ROMS, Magneto-Optical devices etc.
Combined with an on board Flat panel/CRT controller, the 2004 SBC
provides an excellent platform for mobile, kiosk, intelligent
terminal, process control, flight simulator, Telecomm switching,
ruggedized military and other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors, the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of Two Years . AS
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at all, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2004, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2004 if and when
components become unavailable. .
- 486SX/DX/DX-2/DX-4 Processor up to 120 MHz
- SVGA Display Control with GUI accelerator on PCI Bus
- Up to 128 Mbytes of On-board DRAM
- RISC Based PCI-to-Fast SCSI Interface
- Adaptec AHA-2940 BUS Master SCSI II compatible
- PC/104 & ISA Bus interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy l/O
- Watchdog Timer, Power Fail Reset & Real-Time Clock
- PCI Bus with PICMG Form Factor supporting up to 20 PCI
slots
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Intel and AMD 80486 processor families, TME has created a
cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AHA-2940 SCSI chip, which provides full 16-bit wide SCSI
II support. This allows the use of the most up to date high speed
SCSI peripherals including CD ROMS, Magneto-Optical devices etc.
Combined with an on board PCI bus CRT controller, the 2005 SBC
provides an excellent platform for mobile, Kiosk intelligent
terminal, process control, flight simulator, Telecomm switching,
ruggedized military
and many other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors, the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of two years . As
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at all, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2005 TME will offer
a final buy well in advance. TME also guarantees that it will
have a follow up product to replace the 2005 if and when
components become unavailable. .
- P54C Pentium Processor up to 133MHz
- 256K/1 MByte Secondary Cache
- Up to 256 Mbytes DRAM on board
- RISC Based PCI-to-Fast SCSI Interface
- Adaptec AHA-2940 BUS Master SCSI II compatible
- ISA and PCI Bus interface
- IDE, Serial, Parallel, Keyboard, Mouse & Floppy I/O
- Watchdog Timer, Power Fail Reset & Real Time Clock
- PCI Bus with PICMG Form Factor supporting up to 20 PCI
slots
TME's Mission: TME provides high-quality, cost-
effective, innovative embedded computer solutions for the OEM
customer. We take pride in our commitment to technological
leadership and dependable service.
Dependable Technology: TME has once again combined a high
level of integration with up to date Micro-processor technology
for use in its PC Compatible Single-Board Computers. Utilizing
the Powerful Intel P54C Pentium processor family, TME has created
a cost effective and high performance solution for many embedded
applications. On-board peripheral support includes the powerful
Adaptec AHA-2940 SCSI Chip, which provides full 16-bit wide SCSI
11 support with 133 Mbyte per second burst transfer mode. This
allows the use of the most up to date high speed SCSI peripherals
including CD ROMS, Magneto-Optical devices etc. Combined with an
on board PCI bus in the PICMG form factor, the 2101 SBC provides
an excellent platform for mobile, Kiosk, intelligent terminal,
process control, flight simulator, Telecomm
switching, ruggedized military and many other applications.
Dependable Support: TME is a Toronto based firm
specializing in embedded PC technology since 1988. Using in-house
technical support combined with a worldwide network of
representatives and distributors the hardware OEM can depend on
TME to provide quick and efficient support to minimize their time
to market. TME also provides a limited warranty of Two Years . As
for software, whether its DOS, WINDOWS, OS/2, QNX, VX Works,
Lynx, PSOS or no operating system at ail, TME is committed to
having your application operate properly. Our philosophy is to
maintain 100% PC hardware compatibility to insure that this is
the case.
Dependable Supply: TME can also provide custom design and
extended temperature testing for a more dependable product. TME
also guarantees five year product availability. All TME products
are designed with this guarantee in mind, and virtually every
component on each product has multiple sources. Should TME's
suppliers discontinue a component used on the 2101, TME will
offer a final buy well in advance. TME also guarantees that it
will have a follow-up product to replace the 2101 if and when
components become unavailable. .
- 2 - 4 Display Monitors
- One monitor for Full motion video
- One monitor for information
- Up to 64 monitors can be connected to one computer
- Each monitor can display its own information
- Supports Windows 95, Windows NT, OS/2, X-Windows
- Supports resolution of 640 x 480 to 1208 x 1024
- Independent Graphic Display Memory for each Video Port
- Up to 4MBytes of Display Memory for each Video Port
- Supports ISA/PCI Bus
- Video Conferencing
- Education
- Video Wall
- Information Kiosk
- Desktop Publishing
Applications:
- Process Control
- Building Automation
- Financial & Stock Analysis
This exciting new product from TME provides the
workstation user with a low cost solution for the problem of
monitor squeeze. C-MORE is a multiple display interface product
allowing several monitors to be connected to a single workstation
under Windows NT, Windows 95, OS/2 or X-Windows. The user can
expand several windows to occupy multiple monitors. No longer
does the user have to juggle several applications on one screen.
With C-MORE a virtual window of up to 32K x 32K pixel resolution
is possible. The applications are limitless.
CAD engineers can view schematics and layouts
simultaneously. Financial analysts can easily compare predicted
results with actual results. These are only two of the many
applications for C-MORE. Eliminate
the eyestrain of trying to view multiple applications on one
monitor and get C-MORE!
Market
Market profile
Geographic markets:
Export experience:
- Algeria
- Australia
- Austria
- Belgium
- Brazil
- France
- Germany
- Iran, Islamic Republic of
- Italy
- Japan
- Luxembourg
- Netherlands
- United Kingdom
- United States
- California
- Georgia
- Massachusetts
- Michigan
- Minnesota
- New Jersey
- New York
- Pennsylvania
- Texas
- Virginia
- Washington
Actively pursuing:
- Denmark
- Finland
- Greece
- Iceland
- Ireland
- Mexico
- Norway
- Portugal
- Spain
- Sweden
- Switzerland
- Alabama
- Alaska
- Arizona
- Arkansas
- Colorado
- Connecticut
- Delaware
- District of Columbia
- Florida
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Mexico
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Utah
- Vermont
- West Virginia
- Wisconsin
- Wyoming


JBC_2012
GSE31873 Control Probe Profile.txt
GSE31873 Sample Probe Profile.txt
SampleChars.csv
gse31873.rda
ianculescu_supplementary_information_with_code.pdf
irina-cpp.txt
irina-spp.txt
irina.pdf
jbc.bc.rdata
jbc.rda
jbctargets.rdata
sample description.txt


Number of invoices to sync from Patricia to Xero:
${remainingCount}
@ShowIf(errorMessage != null)
Error occurred. message=${errorMessage}
@ShowIf(remainingCount > 0)
Log:


§ 18 Activity: Mapping the stars
knitr::include_graphics("images/gaia-star-map.png")
The image above is a map of the stars constructed by the European Space Agency’s Gaia space telescope. It reportedly shows 1,000,000,000 stars.1
- Although the map represents one billion stars, the image itself is only 660 by 398 pixels: a total of 262,680 pixels altogether. How can a billion stars be displayed in only one-quarter of a million pixels?
- Why is the image oval?
- Why are there broad, curving bands of shading? How might these reflect layers of the graphic that display different quantities? (See the codebook for some ideas about variables that might reflect the available data rather than the stars themselves.)
Gaia data are available in CSV form at this site. A codebook is here
Download one of the CSV files and see what you can make of it. For instance, …
Stars_042 <- readr::read_csv("Data/GaiaSource_000-000-042.csv.gz")
## Parsed with column specification:
## cols(
## .default = col_double(),
## random_index = col_integer(),
## astrometric_n_obs_al = col_integer(),
## astrometric_n_obs_ac = col_integer(),
## astrometric_n_good_obs_al = col_integer(),
## astrometric_n_good_obs_ac = col_integer(),
## astrometric_n_bad_obs_al = col_integer(),
## astrometric_n_bad_obs_ac = col_integer(),
## astrometric_delta_q = col_character(),
## astrometric_primary_flag = col_character(),
## astrometric_priors_used = col_integer(),
## matched_observations = col_integer(),
## duplicated_source = col_character(),
## phot_g_n_obs = col_integer(),
## phot_variable_flag = col_character()
## )
## See spec(...) for full column specifications.
- You can see the
.csv
in the name. What does the.gz
mean at the end of the file name? - How many stars are there in this one file? From the number of such
.csv.gz
files available, estimate how many stars there are in the complete catalog. - Make a map of the stars in your one file. (Suggestion: in developing your plot, just use several thousand stars from the file. Otherwise things will be slow. Select the stars at random.)
- Use
phot_g_mean_flux
as the intensity andecl_lon
andecl_lat
as the position variables. - Explore a bit and decide what are good aesthetics for representing the intensity. (Hints: color? size?)
- Does faceting make sense?
- Use
A simple plot:
Stars_042 %>%
sample_n(size = 10000) %>%
ggplot(aes(x = ecl_lon, y = ecl_lat)) +
geom_point(aes(size = phot_g_mean_flux, color = phot_g_mean_flux, alpha = phot_g_mean_flux))
Stars_042 <-
Stars_042 %>%
mutate(facet = round(log10(phot_g_mean_flux)),
color = log10(phot_g_mean_flux),
size = log10(phot_g_mean_flux)/20)
Stars_042 %>%
sample_n(size = 1000) %>%
ggplot(aes(x = ecl_lon, y = ecl_lat)) +
geom_point(size = 0.5, aes(color = color, alpha = size)) +
facet_wrap( ~ facet)
7. Is there a relationship between the ra
and dec
variables and the ecl_lon
and ecl_lat
variables? Try different ways assigning the variables to aesthetics until you find one that tells the story.
Stars_042 %>%
sample_n(size = 1000) %>%
ggplot(aes(x = ecl_lat, y = dec)) +
geom_point(size = 0, aes(color = ecl_lon))
- Optional: Requires some mathematical sophistication. Make a conformal-map style presentation of the relationship between the
ra
/dec
coordinate system and theecl_lat
/ecl_lon
system. Suggestion: Pull out only those stars that fall within a narrow band of the edges of a square in one of the coordinate systems. Then make separate plots of those stars in the two systems, perhaps using color to encode which stars in one plot correspond to stars in the other plot.
See this story on the BBC web site.↩


This is a simple Index Space View using point geometry with a fragment shader using a texture of a ball:


codeShow JavaScript is a Universal App HTML/JS project with the express goal of demonstrating simple development concepts for the Windows platform. This is not a project to learn about end-to-end app architecture, but when you're looking for how to do things like access the camera, implement an asymmetric ListView, or handle errors look to codeShow.
You can access the complete open source code for this app at https://github.com/codefoster/codeshow and even collaborate with the project using Git.


At React.js Conf in January we gave a preview of Relay, a new framework for building data-driven applications in React. In this post, we'll describe the process of creating a Relay application. This post assumes some familiarity with the concepts of Relay and GraphQL, so if you haven't already we recommend reading our introductory blog post or watching the conference talk.
We're working hard to prepare GraphQL and Relay for public release. In the meantime, we'll continue to provide information about what you can expect.
The Relay Architecture #
The diagram below shows the main parts of the Relay architecture on the client and the server:
The main pieces are as follows:
- Relay Components: React components annotated with declarative data descriptions.
- Actions: Descriptions of how data should change in response to user actions.
- Relay Store: A client-side data store that is fully managed by the framework.
- Server: An HTTP server with GraphQL endpoints (one for reads, one for writes) that respond to GraphQL queries.
This post will focus on Relay components that describe encapsulated units of UI and their data dependencies. These components form the majority of a Relay application.
A Relay Application #
To see how components work and can be composed, let's implement a basic version of the Facebook News Feed in Relay. Our application will have two components: a <NewsFeed>
that renders a list of <Story>
items. We'll introduce the plain React version of each component first and then convert it to a Relay component. The goal is something like the following:
The <Story>
Begins #
The first step is a React <Story>
component that accepts a story
prop with the story's text and author information. Note that all examples uses ES6 syntax and elide presentation details to focus on the pattern of data access.
// Story.react.js
export default class Story extends React.Component {
render() {
var story = this.props.story;
return (
<View>
<Image uri={story.author.profilePicture.uri} />
<Text>{story.author.name}</Text>
<Text>{story.text}</Text>
</View>
);
}
}
What's the <Story>
? #
Relay automates the process of fetching data for components by wrapping existing React components in Relay containers (themselves React components):
// Story.react.js
class Story extends React.Component { ... }
export default Relay.createContainer(Story, {
fragments: {
story: /* TODO */
}
});
Before adding the GraphQL fragment, let's look at the component hierarchy this creates:
Most props will be passed through from the container to the original component. However, Relay will return the query results for a prop whenever a fragment is defined. In this case we'll add a GraphQL fragment for story
:
// Story.react.js
class Story extends React.Component { ... }
export default Relay.createContainer(Story, {
fragments: {
story: () => Relay.QL`
fragment on Story {
author {
name
profilePicture {
uri
}
}
text
}
`,
},
});
Queries use ES6 template literals tagged with the Relay.QL
function. Similar to how JSX transpiles to plain JavaScript objects and function calls, these template literals transpile to plain objects that describe fragments. Note that the fragment's structure closely matches the object structure that we expected in <Story>
's render function.
<Story>
s on Demand #
We can render a Relay component by providing Relay with the component (<Story>
) and the ID of the data (a story ID). Given this information, Relay will first fetch the results of the query and then render()
the component. The value of props.story
will be a plain JavaScript object such as the following:
{
author: {
name: "Greg",
profilePicture: {
uri: "https://…"
}
},
text: "The first Relay blog post is up…"
}
Relay guarantees that all data required to render a component will be available before it is rendered. This means that <Story>
does not need to handle a loading state; the story
is guaranteed to be available before render()
is called. We have found that this invariant simplifies our application code and improves the user experience. Of course, Relay also has options to delay the fetching of some parts of our queries.
The diagram below shows how Relay containers make data available to our React components:
<NewsFeed>
Worthy #
Now that the <Story>
is over we can continue with the <NewsFeed>
component. Again, we'll start with a React version:
// NewsFeed.react.js
class NewsFeed extends React.Component {
render() {
var stories = this.props.viewer.stories; // `viewer` is the active user
return (
<View>
{stories.map(story => <Story story={story} />)}
<Button onClick={() => this.loadMore()}>Load More</Button>
</View>
);
}
loadMore() {
// TODO: fetch more stories
}
}
module.exports = NewsFeed;
All the News Fit to be Relayed #
<NewsFeed>
has two new requirements: it composes <Story>
and requests more data at runtime.
Just as React views can be nested, Relay components can compose query fragments from child components. Composition in GraphQL uses ES6 template literal substitution: ${Component.getFragment('prop')}
. Pagination can be accomplished with a variable, specified with $variable
(as in stories(first: $count)
):
// NewsFeed.react.js
class NewsFeed extends React.Component { ... }
export default Relay.createContainer(NewsFeed, {
initialVariables: {
count: 3 /* default to 3 stories */
},
fragments: {
viewer: () => Relay.QL`
fragment on Viewer {
stories(first: $count) { /* fetch viewer's stories */
edges { /* traverse the graph */
node {
${Story.getFragment('story')} /* compose child fragment */
}
}
}
}
`,
},
});
Whenever <NewsFeed>
is rendered, Relay will recursively expand all the composed fragments and fetch the queries in a single trip to the server. In this case, the text
and author
data will be fetched for each of the 3 story nodes.
Query variables are available to components as props.relay.variables
and can be modified with props.relay.setVariables(nextVariables)
. We can use these to implement pagination:
// NewsFeed.react.js
class NewsFeed extends React.Component {
render() { ... }
loadMore() {
// read current params
var count = this.props.relay.variables.count;
// update params
this.props.relay.setVariables({
count: count + 5,
});
}
}
Now when loadMore()
is called, Relay will send a GraphQL request for the additional five stories. When these stories are fetched, the component will re-render with the new stories available in props.viewer.stories
and the updated count reflected in props.relay.variables.count
.
In Conclusion #
These two components form a solid core for our application. With the use of Relay containers and GraphQL queries, we've enabled the following benefits:
- Automatic and efficient pre-fetching of data for an entire view hierarchy in a single network request.
- Trivial pagination with automatic optimizations to fetch only the additional items.
- View composition and reusability, so that
<Story>
can be used on its own or within <NewsFeed>
, without any changes to either component.
- Automatic subscriptions, so that components will re-render if their data changes. Unaffected components will not re-render unnecessarily.
- Exactly zero lines of imperative data fetching logic. Relay takes full advantage of React's declarative component model.
But Relay has many more tricks up its sleeve. For example, it's built from the start to handle reads and writes, allowing for features like optimistic client updates with transactional rollback. Relay can also defer fetching select parts of queries, and it uses a local data store to avoid fetching the same data twice. These are all powerful features that we hope to explore in future posts.


Edam parmesan smelly cheese. Dolcelatte say cheese cheesy feet lancashire cow boursin stinking bishop brie. Stilton cheese strings say cheese pecorino cheeseburger fromage frais cauliflower cheese manchego. St. agur blue cheese ricotta stinking bishop queso camembert de normandie manchego cheese triangles fondue. Gouda.
My site


This is a textarea element. The plan is to use these to gather user input. Try putting some text in, and clicking test (which is a
element. You should get an alert with whatever text is in this box.
test


Comes with OptiFine so you don't have to worry about performance.
Depression is built to be user friendly so everyone can use it with no issues.
Bypassing Watchdog, GWEN and many other anticheats with ease.
Lead Developer
Client Developer
Website Developer


By AngeloJacksonED - Feb 12th, 2021.
Hey guys! Angelo Jackson here and gosh, we have lots to talk about! I will provide them in a list format for you so you can take a look.
1. Community Growth
If you are not aware, we have been achieving viewers on our Audry account that reaches our podcast. So far we had nice people visit and took a look here. Although the podcast could be cringe (robot voices specifically) and topics that were made in the past 4 episodes Mr B.F.F made were kinda funny unless we build more context to our podcast. We have no ideas what others thought lol!
2. My thoughts on episode 5.
Just a few days ago, we had episode 5 published. I was very happy to have it up after waiting so many weeks to make my first episode for series 2. The audio is marked as season 1 but we are in series 2, if you didn't know. Some people gave some feedback as well as constructive criticism to what we can rely and improve on in the future. We appreciate all of your feedback to the podcast! Anyways I hope you enjoyed the the episode, it's not too confusing for you, hopefully.
Also here's the bits video I used! Lmao!
3. Website Fixing
So our website needed to change as we regularly update our podcast from time to time! As you might have noticed our website is now having a blog-liked style news page, although we are not a blog website, we want to update you and that's our important part of our podcast. I have linked the previous article in which you can find it in the news tab for you to read! We are also looking for a fix regarding responsive fixes and images not showing up or not in place for about and branding pages. We are looking for a fix with that. No problem because Mr B.F.F is back to fix it as mentioned in this tweet down below. We thank him for helping and visiting once more!
Ayyy, @mrbffyt is back with us for a day. Thank you. https://t.co/FqXs1vPCE8
— AngeloJacksonED (@AngeloJacksonE1) February 13, 2021
4. Statistics.
A more bigger in-depth analysis regarding our podcast. As our numbers grow, so does our podcast, especially length.
5. Contact.
If you want to reach us at anytime, please do! We will be here for questions.
For normal contact: use<EMAIL_ADDRESS>For business and product promotions: use<EMAIL_ADDRESS>For feedback, requests and ideas: use this Anchor link to send a message. (Microphone required.)
For updates and direct messages: check our twitter page!
For donations: check our Ko-fi page!
Thank you and we will see you next time for more Camel and Frog Podcast!


I tend to feel stuffy when working at my table at home, so I plan to make a table-top fan which can help create some circulation and make it more comfortable.
However sometimes I have a tendancy to forget to turn off lights in my room so I also want to include a button which I can toggle and will help automaically swich off my fan after a set amount of time (ie, 30mins)
| Project | Fan with speed control |
|---|---|
| Laser cutting | Fan Body, case, electronics box and grills |
| 3D printing | Fan stem, and stem holder |
| input | 2 push buttons |
| output | Fan speed (3 modes) |
| No. | Part description | Cost | Quantity | Total cost | Remarks |
|---|---|---|---|---|---|
| 1 | 5mm thick ply-wood | $0.00 | 1 | $0.00 | Provided by SP FabLab |
| 2 | Arudino UNO | $0.00 | 1 | $0.00 | Provided by SP FabLab |
| 3 | 12V dc fan | $0.00 | 1 | $0.00 | Provided by SP FabLab |
| 4 | Push Buttons | $0.00 | 2 | $0.00 | Provided by SP FabLab |
| 5 | Breadboard | $0.00 | 1 | $0.00 | Provided by SP FabLab |
Using fusion 360 i came up with a design for the parts which can later on be fabcated
3D printed parts
All 3D printed parts are printed with PLA
This is the stem of the fan which will all the fan direction to be adjusted to point at me without turning the entier assmebly, the stem and its mountng point to the holder has a clear passage inside to all the wires to be routed inside hiding it and preventing in tangling outside the housing
Laser cut Parts
laser cut parts are on 5mm thick wood
laser cutting
Setings used for laser cutting
3D printing
Not much infill was required as the weight supported was quite small, only 30% in fill was used with a 1mm wall thickness.
Arudinos are not able to handle too much current going through it and hence will not be able to run th 12V DC fan without damage to the Arudino Unit
To solve this we used a Mosfet, a mosfet is a transistor which can use low voltage signals to control high voltage lines, this protects the Arudino from burning out
the mosfet works by supplying low voltage lines to the sig, VCC and GRN connectors, the high volatge source input is connected to the Vin and GRN, the load (fan) is connected to the V+ and V- (output) sides
To use this to control the fan speed we need to use Pulse width modulation, PWM to pulse the high volatge output side usingthe SIG connector
#define led 4
#define motor 9
#define PBSW 2
#define ts 13
const int speed=64;
int count = 0; // inital count value
void setup()
{
pinMode(led, OUTPUT);
pinMode(motor, OUTPUT);
pinMode(PBSW, INPUT_PULLUP);
pinMode(ts, INPUT_PULLUP);
decode(count);
}
void loop()
{
if (digitalRead(PBSW) == LOW){
// switch was pressed
count = (count + 1) % 4; // only 4 states
decode(count); // display it
// bouncing removed using a delay (or try to)
delay(200);
}
if (digitalRead(ts) == LOW){
// switch was pressed
delay (10000);
count = (count - count);
decode(count);
// bouncing removed using a delay (or try to)
delay(200);
}
}
// decodes count into binary
void decode(int v)
{
switch(v){
case 0:
digitalWrite(led, 0);
analogWrite(motor, 0);
break;
case 1:
digitalWrite(led, 0);
analogWrite(motor, speed);
break;
case 2:
digitalWrite(led, 0);
analogWrite(motor, speed*2);
break;
case 3:
digitalWrite(led, 1);
analogWrite(motor, speed*3);
break;
}
}
when testing the entire cicuit, the high volatge lines pulsing creates a lot of electro-magnetic interferance, which messes with the ardunio signals, I reseached ways to fix this and it was suggested that twisting the wires together will help cancel the EM interferance created.
twisted high voltage lines RED and Black wires to help reduce the EM interferance create
Presentation slide can be viewed here :
Presentation slideOwnership slide can be viewed here :
Ownership cardThe yellow button controls the Fan speed
The blue button starts a 30min timer that will auto off the fan afterwards


Anything within the body of a web page is displayed in the main browser window.

<title >This is the Title of the Page</title >

This is the Body of the Page

Anything within the body of a web page is displayed in the main browser window.


<script src="RGraph.common.core.js"></script> <script src="RGraph.common.dynamic.js"></script> <script src="RGraph.hbar.js"></script>Put this where you want the chart to show up:
<canvas id="cvs" width="800" height="200">[No canvas support]</canvas>This is the code that generates the chart - it should be placed AFTER the canvas tag(s):


When we work with a discrete random variable $X$, a natural component of our calculations is the chance that $X$ has a particular value $k$. That's the probability we denote by $P(X = k)$.
What is the analog of $P(X = k)$ when $X$ has a density? If your answer is $P(X = x)$ for any number $x$, prepare to be disconcerted by the next paragraph.
If $X$ has a density, then probabilities are defined as areas under the density curve. The area of a line is zero. So if $X$ has a density, then for every $x$,
$$ P(X = x) ~ = ~ 0 $$"But $X$ has to be some value!" is a natural reaction to this. Take a moment now to reflect on the wonders of adding uncountably many zeros: on the real line, each point has length zero but intervals have positive length. On the plane, each line has area zero but rectangles have positive area. Calculus is powerful.
The fact that the chance of any single value is 0 actually reduces some bookkeeping: when we are calculating probabilities involving random variables that have densities, we don't need to worry about whether we should or should not include endpoints of intervals. The chance of each endpoint is 0, so for example,
$$ F(x) ~ = ~ P(X \le x) ~ = ~ P(X < x) ~~~ \text{for all } x $$Being able to drop the equal sign like this is a major departure from calculations involving discrete random variables; $P(X = k)$ has disappeared. But it does have an analog if we think in terms of infinitesimals.
In the theory of Riemann integration, the area under a curve is calculated by discrete approximation. The interval on the horizontal axis is divided into tiny little segments. Each segment becomes the base of a very narrow rectangle with a height determined by the curve. The total area of all these rectangular slivers is an approximation to the integral. As you make the slivers narrower, the sum approaches the area under the curve.
Let's examine this in the case of the density we used as our example in the previous section:
$$ f(x) ~ = ~ 6x(1-x), ~~~ 0 < x < 1 $$Here is one of those narrow slivers.
We will now set up some notation that we will use repeatedly.
Now $\{X \in dx \}$ is notation for "$X$ is in a tiny interval of length $dx$ around the point $x$". Don't worry about exactly what "around" means. It won't matter as we'll be taking limits as $dx$ goes to 0.
In this notation, the area of the gold sliver is essentially that of a rectangle with height $f(x)$ and width $dx$. We write
$$ P(X \in dx) ~ \sim ~ f(x)dx $$where as usual $\sim$ means that the ratio of the two sides goes to 1 as $dx$ goes to 0.
We have seen that $f(x)$ is not a probability. But for tiny $dx$, the product $f(x)dx$ is essentially the probability that "$X$ is just around $x$".
This gives us an important analogy. When $X$ is discrete, then
$$ P(a \le X \le b) ~ = ~ \sum_{k=a}^b P(X = k) $$When $X$ has density $f$, then $$ P(a \le X \le b) ~ = ~ \int_a^b f(x)dx $$
The calculus notation is clever as well as powerful. It involves two analogies:
We can rewrite $P(X \in dx) \sim f(x)dx$ as
$$ f(x) ~ \sim ~ \frac{P(X \in dx)}{dx} $$The function $f$ represents probability per unit length. That is why $f$ is called a probability density function.
Let's take another look at the graph of $f$.
If you simulate multiple independent copies of a random variable that has this density (exactly how to do that will be the subject of the next lab), then for example the simulated values will be more crowded around 0.5 than around 0.2.
The function simulate_f
takes the number of copies as its argument and displays a histogram of the simulated values overlaid with the graph of $f$.
simulate_f(10000)
The distribution of 10,000 simulated values follows $f$ pretty closely.
Compare the vertical scale of the histogram above with the vertical scale of the graph of $f$ that we drew earlier. You can see that they are the same apart from a conversion of proportions to percents.
Now you have a better understanding of why all histograms in Data 8 are drawn to the density scale, with
$$ \text{height of bar} ~ = ~ \frac{\text{percent in bin}}{\text{width of bin}} $$so that the units of height are "percent per unit on the horizontal axis".
Not only does this way of drawing histograms allow you to account for bins of different widths, as discussed in Data 8, it also leads directly to probability densities of random variables.


Changes settings of a source. Not to be confused with item transform settings.
Requires the same formatting that is used in the OBS JSON file.
Easy way to see your current source’s settings is to use a Custom Packet command: {"request-type":"GetSourceSettings","sourceName":"YOURSOURCENAME","message-id":"6666"}
. Execute it and you will get back a JSON string of the source’s settings. Paste it into a document and extract the particular value you want to use.
Find a settings value via Custom Packet and use it in the command
Use JSON string validator if you want to make sure your formatting is correct.
| Box Name | Type | Description |
|---|---|---|
| sourceName | String | Source name to change settings. |
| sourceSettings | JSON String | The settings to be included. Formatted as a JSON String. Must be enclosed in {} . |
| JSON String | Description |
|---|---|
| {"url":"http://twitch.tv"} | Change URL of a browser source |
| {"local_file":"E:/Stream/hello.html"} | Change local file path of a browser source |
| {"file":"E:/Stream/image.png"} | Change local file path of an image source |
| {"playlist": [{"value": "E:/videos/video1.mp4"},{"value": "E:/videos/video2.mkv"}]} | Change local file paths for your VLC source. Each {"value":"X"} represents one file. |
| {"font": {"face": "Arial","flags": 8,"size": 48,"style": "Regular"}} | Change font settings of your GDI+ text source. Needs to include all values. |


Snack World: The Dungeon Crawl - Gold Releases On The Nintendo Switch On February 14, 2020.
by Heather AlexandraSnack World: The Dungeon Crawl - Gold releases on the Nintendo Switch on Feb. 14, 2020. The colourful action RPG is made by Level-5, makers of Dark Cloud and the Ni no Kuni games. It is an expanded port of the previously Japanese only 3DS game The Snack World: Treasurers.


Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | 1x 1x 1x 1x 1x 1x 1x 1x 6x 6x 1x 1x 1x 1x 1x 1x 6x 6x 6x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 3x 3x 3x 1x | /** * @template {unknown} T */ export class RandomArray extends Array { /** * @param {...T} init */ constructor(...init) { super(...init); } /** * @summary gets a random element * @returns {T} */ getRandom() { const rnd = Math.floor(Math.random() * this.length); return this[rnd]; } /** * @summary sorts in random order * @returns {RandomArray<T>} */ sortByRandom() { // https://stackoverflow.com/a/46545530 this.map((a) => ({ sort: Math.random(), value: a })) .sort((a, b) => a.sort - b.sort) .map(({ value }) => value); return this; }; } export const getCandidateOrNominee = () => new RandomArray(`candidate`, `nominee`).getRandom(); export const getRandomModal = () => new RandomArray(`want to`, `have to`, `ought to`, `gotta`, `must`).getRandom(); export const getRandomPlop = () => new RandomArray(`I'm back.`, `*plop*`, `I am reborn`, `Hello world!`, `mic check`, `testing 1, 2, 3`).getRandom(); export const getRandomOops = () => new RandomArray(`very funny,`, `oops!`, `hmm...`, `hey,`, `sorry,`).getRandom(); export const getRandomSecretPrefix = () => new RandomArray( `don't tell anyone I said this, but`, `I'm not supposed to say this, but`, `*shhh...*`, `*whispers* I think...`, ).getRandom(); export const getRandomGoodThanks = () => new RandomArray( `I know, right?`, `You're welcome.`, `Thanks!  Inheritance.`, `Why did the programmer quit his job? Because he didn't get arrays.`, `To understand what recursion is, you must first understand recursion.`, `If the GC in Java worked correctly, most Java programs would disappear.`, `A SQL query goes into a bar, walks up to two tables and asks, "Can I join you?"`, `A good programmer is someone who looks both ways before crossing a one-way street.`, `Why do programmers always mix up Halloween and Christmas? Because Oct 31 == Dec 25!`, `How many testers does it take to change a lightbulb? None, they just report "it's dark"`, `How many programmers does it take to change a light bulb? None, that's a hardware problem.`, `Some people, when confronted with a problem, think "I know, I'll use regular expressions". Now they have two problems.`, ).getRandom(); export const getRandomJonSkeetJoke = () => new RandomArray( `Jon Skeet's threads do not sleep. They wait.`, `When Jon Skeet points to null, null quakes in fear.`, `Jon Skeet can solve the travelling salesman in O(1).`, `Jon Skeet can code in Perl and make it look like Java.`, `When Jon Skeet throws an exception, nothing can catch it.`, `When Jon Skeet gives a method an argument, the method loses.`, `Jon Skeet has more "Nice Answer" badges than you have badges.`, `Jon Skeet can stop an infinite loop just by thinking about it.`, `When Jon Skeet's code fails to compile the compiler apologises.`, `Drivers think twice before they dare interrupt Jon Skeet's code.`, `Jon Skeet doesn't need delegates, he does all the work himself.`, `When invoking one of Jon Skeet's callbacks, the runtime adds "please"`, `When you search for "guru" on Google it says "Did you mean Jon Skeet?"`, `Jon Skeet is the travelling salesman. Only he knows the shortest route.`, `Jon Skeet doesn't write books, the words assemble themselves out of fear.`, `Jon Skeet can throw an exception further than anyone else, and in less time.`, `When Jon Skeet finishes answering a question on Stack Overflow it auto-locks.`, `Jon Skeet doesn't call a background worker, background workers call Jon Skeet.`, `There is no CTRL button on Jon Skeets keyboard. Jon Skeet is always in control.`, `Jon Skeet does not write code. He edits binaries by hand while they are running.`, `Jon Skeet's code doesn't follow a coding convention. It is the coding convention.`, `Jon Skeet coded his last project entirely in Microsoft Paint, just for the challenge.`, `When a null reference exception goes to sleep, it checks under the bed for Jon Skeet.`, `Jon Skeet's addition operator doesn't commute; it teleports to where he needs it to be.`, `There are two types of programmers: good programmers, and those that are not Jon Skeet.`, `Jon Skeet doesn't need a debugger, he just stares down the bug until the code confesses.`, `Jon Skeet doesn't have performance bottlenecks. He just makes the universe wait its turn.`, `Jon Skeet does not use revision control software. None of his code has ever needed revision.`, `Jon Skeet took the red pill and the blue pill, and can phase-shift in and out of the Matrix at will.`, `Anonymous methods and anonymous types are really all called Jon Skeet. They just don't like to boast.`, `Jon Skeet is immutable. If something's going to change, it's going to have to be the rest of the universe.`, `If Jon Skeet posts a duplicate question on Stack Overflow, the original question will be closed as a duplicate.`, `Users don't mark Jon Skeet's answers as accepted. The universe accepts them out of a sense of truth and justice.`, ).getRandom(); export const getRandomInterjectionVerb = () => new RandomArray( "interject", "interrupt", "interfere" ).getRandom(); export const getRandomAnnouncement = () => new RandomArray( "Public service announcement: ", `I'm sorry to ${getRandomInterjectionVerb()}, but... `, "A quick message from my sponsors: ", "Welcome to the election chat room! ", "And now for something completely different - ", "Hello and welcome to the election night special! ", "Interrupting to bring you this important message: ", ).getRandom(); export const getRandomNominationSynonym = () => new RandomArray( "candidature", "candidacy", "nomination" ).getRandom(); export const getRandomNow = () => new RandomArray( "underway", "happening at the moment", "in progress" ).getRandom(); |


Work coach caseload - JSA (live)
Show/hide filters
You searched: JSA > 18-24 > April 2015 > Homeless > ESOL > Live > Pre-work programme > Logistics
| NINO | Surname | Initial | Select | Days to | Appointment | |
|---|---|---|---|---|---|---|
| JCxxxxxxA | Williams | R |<EMAIL_ADDRESS>| 3 (13 weeks) | 18/01/2016 | |
| JCxxxxxxC | Jones | J |<EMAIL_ADDRESS>| 18 (26 weeks) | 22/01/2016 | |
| JCxxxxxxB | Smith | F |<EMAIL_ADDRESS>| 10 (39 weeks) | 01/02/2016 | |
| JCxxxxxxB | Brown | S |<EMAIL_ADDRESS>| 10 (39 weeks) | 28/01/2016 | |
| JCxxxxxxC | Docherty | T |<EMAIL_ADDRESS>| 10 (39 weeks) | 02/02/2016 | |
| JCxxxxxxA | Peters | A |<EMAIL_ADDRESS>| 10 (39 weeks) | 27/01/2016 | |
| JCxxxxxxB | Shaw | R |<EMAIL_ADDRESS>| 10 (39 weeks) | 16/01/2016 | |
| JCxxxxxxA | Peel | J |<EMAIL_ADDRESS>| 10 (39 weeks) | 25/01/2016 | |
| JCxxxxxxC | Gathercole | T |<EMAIL_ADDRESS>| 10 (39 weeks) | 27/01/2016 | |
| JCxxxxxxC | Kane | H |<EMAIL_ADDRESS>| 10 (39 weeks) | 29/01/2016 | |
| JCxxxxxxC | Watson | P |<EMAIL_ADDRESS>| 10 (39 weeks) | 30/01/2016 |


This should be replaced with the value of foo.bar
This should be replaced with the result of foobar()


forward declaration
More...
#include <Os/Task.hpp>
forward declaration
Definition at line 15 of file Task.hpp.
◆ taskRoutine
| typedef void(* Os::Task::taskRoutine) (void *ptr) |
prototype for task routine started in task context
Definition at line 28 of file Task.hpp.
◆ TaskStatus
| Enumerator |
|---|
| TASK_OK | message sent/received okay
|
| TASK_INVALID_PARAMS | started task with invalid parameters
|
| TASK_INVALID_STACK | started with invalid stack size
|
| TASK_UNKNOWN_ERROR | unexpected error return value
|
| TASK_INVALID_AFFINITY | unable to set the task affinity
|
| TASK_DELAY_ERROR | error trying to delay the task
|
| TASK_JOIN_ERROR | error trying to join the task
|
Definition at line 18 of file Task.hpp.
◆ Task()
constructor
Definition at line 8 of file Task.cpp.
◆ ~Task()
destructor
Definition at line 47 of file Task.cpp.
◆ delay()
delay the task
Definition at line 41 of file Task.cpp.
◆ getIdentifier()
| I32 Os::Task::getIdentifier |
( |
void |
| ) |
|
◆ getNumTasks()
◆ getOsIdentifier()
| TaskId Os::Task::getOsIdentifier |
( |
void |
| ) |
|
|
static |
◆ getRawHandle()
| POINTER_CAST Os::Task::getRawHandle |
( |
void |
| ) |
|
Returns the task-handle owned by this task
Definition at line 31 of file TaskCommon.cpp.
◆ isStarted()
| bool Os::Task::isStarted |
( |
void |
| ) |
|
◆ isSuspended()
| bool Os::Task::isSuspended |
( |
void |
| ) |
|
check with OS to see if it is suspended already
Definition at line 67 of file Task.cpp.
◆ join()
Wait for task to finish.
Definition at line 72 of file Task.cpp.
◆ registerTaskRegistry()
| void Os::Task::registerTaskRegistry |
( |
TaskRegistry * |
registry | ) |
|
|
static |
◆ resume()
| void Os::Task::resume |
( |
void |
| ) |
|
resume execution of task
Definition at line 62 of file Task.cpp.
◆ setStarted()
| void Os::Task::setStarted |
( |
bool |
started | ) |
|
set task to started when thread is fully up. Avoids a VxWorks race condition.
Definition at line 23 of file TaskCommon.cpp.
◆ start()
start the task
Definition at line 16 of file Task.cpp.
◆ suspend()
| void Os::Task::suspend |
( |
bool |
onPurpose = false | ) |
|
suspend task
Definition at line 57 of file Task.cpp.
◆ wasSuspended()
| bool Os::Task::wasSuspended |
( |
void |
| ) |
|
returns whether or not task was suspended on purpose
Definition at line 27 of file TaskCommon.cpp.
The documentation for this class was generated from the following files:


|
libfly
6.2.2
C++20 utility library for Linux, macOS, and Windows
|
#include <file_sink.hpp>
Public Member Functions | |
| FileSink (std::shared_ptr< fly::logger::LoggerConfig > logger_config, std::shared_ptr< fly::coders::CoderConfig > coder_config, std::filesystem::path logger_directory) | |
| bool | initialize () override |
| bool | stream (fly::logger::Log &&log) override |
A log sink for streaming log points to a file. Log files are size-limted, rotated, and optionally compressed.
| fly::logger::detail::FileSink::FileSink | ( | std::shared_ptr< fly::logger::LoggerConfig > | logger_config, |
| std::shared_ptr< fly::coders::CoderConfig > | coder_config, | ||
| std::filesystem::path | logger_directory | ||
| ) |
Constructor.
| logger_config | Reference to the logger configuration. |
| coder_config | Reference to the coder configuration. |
| logger_directory | Path to store the log files. |
|
overridevirtual |
Create the initial log file.
Implements fly::logger::Sink.
|
overridevirtual |
Stream the given log point to the currently opened file. If the log file has exceeded its maximum size after streaming, rotate the log file.
| log | The log point to stream. |
Implements fly::logger::Sink.


Select Size
Small
Medium
Large
Party
Choose Sauce
Select Sauce
Marinara
Garlic
Pesto
Barbecue
Choose Cheese Toppings
Select Cheese
None
Regular
Extra
Vegan
Vegan Extra
Choose Meat Toppings
Select Meat Toppings
Pepperoni
Sausage
Canadian Bacon
Chicken
Bacon
Tofu
Choose Vegetable Toppings
Select Vegetable Toppings
Onion
Bell Pepper
Jalapeno
Pepperoncini
Pineapple
Mushroom
Tomato
Artichoke
Garlic
Olive
Special Instructions?
Special Instructions
Any special instructions for your pizza or delivery?
Checkout!
, your current pizza:
Size
Sauce
Cheese
Meat
Veggies
Pizza cost:
$
.00
Total cost:
$
.00


What is ReduceSpam.org?
ReduceSpam.org is the no-click disposable email system. It provides you, at no cost, a temporary email address for signing up/registering on certain websites that require verification without being bombarded by their spams. ReduceSpam.org, as its name indicates, helps to reduce spam emails in your life.
How it works?
It is as simple as 1-2-3.
Step 1: Copy (Ctrl-C) this email address:
Step 2: Paste (Ctrl-V) it in any form that requires email verification.
Step 3: Wait for email to pop up here at reducespam.org
You can keep and reuse the email address for as long as long you wish (for example you can bookmark the current URL). However, the messages are kept for a maximum of 2 days. After that they are being destroyed.


This article provides a set of guidelines to migrate from 4 to latest 5 version. During the development, we spent a lot of time trying to avoid any breaking changes. Nevertheless, the API had to change in a bunch of places in order to simplify its usage. Also, the previous version has been limited due to decisions that have been made at the very early stage. Now, we are less opinionated and even more powerful than before.
In order to decrease the number of differences between Nest and Angular, few changes have been made regarding @Module()
decorator.
modules
property is now deprecated. Use imports
insteadcomponents
property is now deprecated. Use providers
insteadThe @Component()
, @Middleware()
, @Interceptor()
, @Pipe()
, and @Guard()
are deprecated now. Use @Injectable()
instead.
The MiddlewaresConsumer
class has been changed to MiddlewareConsumer
. Also, the ExpressMiddleware
no longer exists, use MiddlewareFunction
interface instead.
The exception filters aren't locked in as single-paradigm anymore. Previously, an exception filter had an access to the response
object. Together with an incoming release, catch()
method takes ArgumentsHost
instance instead. This object is well described here. Thanks to that, you have an access to each argument, including response
object.
// Before
@Catch(HttpException)
export class HttpExceptionFilter implements ExceptionFilter {
catch(exception: HttpException, response) {}
}
// After
@Catch(HttpException)
export class HttpExceptionFilter implements ExceptionFilter {
catch(exception: HttpException, host: ArgumentsHost) {
const response = host.switchToHttp().getResponse();
// ...
}
}
// Before
@Catch(HttpException)
export class HttpExceptionFilter {
catch(exception, response) {}
}
// After
@Catch(HttpException)
export class HttpExceptionFilter {
catch(exception, host) {
const response = host.switchToHttp().getResponse();
// ...
}
}
The same as filters, guards are far more flexible now. An access to the enhanced ExecutionContext
(read more) gives guards more superpowers and all of that has been built on top of simplified API.
// Before
@Guard()
export class RolesGuard implements CanActivate {
canActivate(
dataOrRequest,
context: ExecutionContext,
): boolean | Promise<boolean> | Observable<boolean> {
return true;
}
}
// After
@Injectable()
export class RolesGuard implements CanActivate {
canActivate(
context: ExecutionContext,
): boolean | Promise<boolean> | Observable<boolean> {
// const request = context.switchToHttp().getRequest();
// const data = context.switchToWs().getData();
return true;
}
}
// Before
@Guard()
export class RolesGuard {
canActivate(dataOrRequest, context) {
return true;
}
}
// After
@Injectable()
export class RolesGuard {
canActivate(context) {
// const request = context.switchToHttp().getRequest();
// const data = context.switchToWs().getData();
return true;
}
}
The interceptors API evolved in the exact same way as equivalent guards API.
// Before
@Interceptor()
export class TransformInterceptor implements NestInterceptor {
intercept(
dataOrRequest,
context: ExecutionContext,
stream$: Observable<any>,
): Observable<any> {
return stream$.map((data) => ({ data }));
}
}
// After
@Injectable()
export class TransformInterceptor implements NestInterceptor {
intercept(
context: ExecutionContext,
call$: Observable<T>,
): Observable<Response<T>> {
// const request = context.switchToHttp().getRequest();
// const data = context.switchToWs().getData();
return call$.pipe(map(data => ({ data })));
}
}
// Before
@Interceptor()
export class TransformInterceptor {
intercept(dataOrRequest, context, stream$) {
return stream$.map((data) => ({ data }));
}
}
// After
@Injectable()
export class TransformInterceptor {
intercept(context, call$) {
// const request = context.switchToHttp().getRequest();
// const data = context.switchToWs().getData();
return call$.pipe(map(data => ({ data })));
}
}
The createRouteParamDecorator()
function is deprecated. Use createParamDecorator()
now.
We follow the Node.js release schedule which recently moved to 8.x
as an active LTS version. Therefore, Nest 5 supports >= 8.9.0
as the lowest version now. This shift gave us sustainable performance boosts thanks to the es2017
target of the TypeScript compilation.
Nest 5 doesn't support rxjs < 6.0.0. Keep in mind to upgrade this package as well.


The Poor Man’s Guide to Hosted Virtual Desktop Infrastructure (DaaS-VDI)
16 Jan 2015What follows is an account of my attempts to install a desktop environment in the cloud. I’ve done this successfully using a vps from digitalocean (referral link ;)). A second part of this will be demonstrating how to pull this into a docker container.
When you complete this tutorial you will have a hosted virtual desktop behind a html5 frontend.
First, we’ll update and upgrade, install the desktop environment, guacamole, a virtual framebuffer, the VNC server, and the md5 hash generator.
sudo apt-get update && apt-get upgrade -y sudo apt-get install -y --no-install-recommends guacamole-tomcat gnome-core xfce4 xvfb vnc4server isomd5sum
You can select no when prompted to restart the tomcat server. We’ll do this later.
We’re going to generate a md5 hash based off of a password. It’s a little more secure than plaintext… Use your own password please. This one’s mine.
echo -n PASSWORD | md5sum
Remeber your password. Save off the hash itself, but leave out spaces and the dash (-).
Now let’s clear our command history.
history -c
Next, we’ll edit the guacamole user mapping XML file which defines our user and vnc client configuration.
sudo nano /etc/guacamole/user-mapping.xml
Replace all of the content with the following. In nano you can hold ctrl-k to delete lines. Again, don’t steal my super secure credentials. Replace the values in bold with your own.
<user-mapping> <authorize username="admin" password="319f4d26e3c536b5dd871bb2c52e3178" encoding="md5"> <protocol>vnc</protocol> <param name="hostname">localhost</param> <param name="port">5901</param> <param name="password">VNCPASS</param> </authorize> </user-mapping>
Next, we’ll start the VNC server to generate the default config files, then kill it. Make sure you start this as the user you’ll be wanting to run the VNC server.
vncserver
Enter the VNC password when prompted. This should match the password you used to replaced VNCPASS in the prior step.
Now we’ll kill VNC.
vncserver -kill :1
Next, we’ll edit the VNC startup to start our GUI on boot.
nano .vnc/xstartup
Replace all content with :
#!/bin/sh [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources startxfce4 & xsetroot -solid grey
Now we’ll restart tomcat.
sudo /etc/init.d/tomcat6 restart
And finally we’ll start the server.
vncserver -localhost
You should now be able to reach your new desktop from : http://YOURserverIP:8080/guacamole


This is a timeline to help me visualize events of historical significance. To use it with your own data, create a Google Sheet following the template below. Then, click File / Publish to the Web... Instead of the Entire Document, select a single sheet and click Publish. Copy the generated URL and paste it in the input field up above.
| content | start | end | type |
|---|---|---|---|
| Praven Siege | 1123-09-23 | 1124-01-12 | |
| King Harlaus First Feast | 1123-09-30 | ||
| Empire of Calradia | 0988 | 1057 | background |
The order of the lines does not matter, though you may find it easier to mantain your document if you follow some logic. Keep in mind that the column names are case sensitive; it must be content and not Content nor CONTENT.
You may also want to keep your dates in the ISO format (e.g. 2016-05-37) to avoid problems. If you only know the year, you can use it, as long as it has four digits (tip: type a single quote before entering numbers that start with zero, so Sheets interprets it as text instead of a number; i.e: '0877). Other than that, you are free to use any formatting you like.
You can make some customizations by adding new columns to this table, just read the vis.js documentation on Items. Anything more advanced than that probably means you will have to edit the source code. If you make any changes that are useful for other users, please create a pull request.
This software is released under the MIT License and it is built on top of vis.js and TableTop.


Value Extensions¶
Mathematics-oriented extensions that allow for better vector logic, distance and direction calculation out of the box, castless conversion between vectors and much more. All extensions here are chainable.
Overview¶
EXTENSIONS¶
Add and Sub¶
Add(int/float/double/decimal v)
Sub(int/float/double/decimal v)
Add adds the value v to all parameters of the vector. Sub subtracts the value v from all parameters of the vector.
Add and Sub are available to all vectors, including VectorInts.
1 2 3 4 5 6 7 8 9 10 11 12 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
void MyMethod()
{
Vector2 vec2 = new Vector2(1f, 1f);
vec2.Add(2f);
vec2.Sub(2f);
}
}
|
AverageBrightness, Luminance, and PerceivedLuminance¶
AverageBrightness(this Color/Color32 color)
Luminance(this Color/Color32 color)
PerceivedLuminance(this Color/Color32 color)
These methods use maths to return different types of brightness levels of a color. They will always return a value within the 0-1 range.
AverageBrightness takes an average between the RGB values of a color. Alpha is discarded. It is the same as (r + g + b) / 3f
.
Luminance returns the standard calculation used to define brightness in most cases. It also discards alpha. 0.2126f * r + 0.7152f * g + 0.0722f * b
.
PerceivedLuminance returns a value closer to what we perceive as luminance on colors naturally. 0.299 * r + 0.587 * g + 0.114 * b
.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | using NutCore;
using UnityEngine;
public class MyClass: MonoBehaviour
{
public void MyMethod()
{
Color color = new Color(0.786f, 0.39f, 0.189f);
Debug.Log($"Average Brightness: {color.AverageBrightness()}");
Debug.Log($"Luminance: {color.Luminance()}");
Debug.Log($"Perceived Luminance: {color.PerceivedLuminance()}");
/*
* Results:
*
* Average Brightness: 0,455
* Luminance: 0,4596774
* Perceived Luminance: 0,48549
*/
}
}
|
IMAGE GOES HERE
ClosestPoint¶
ClosestPoint(params Vector4[] points)
ClosestPoint(params Vector3[] points)
ClosestPoint(params Vector3Int[] points)
ClosestPoint(params Vector2[] points)
ClosestPoint(params Vector2Int[] points)
ClosestPoint(params int[] points)
ClosestPoint(params float[] points)
ClosestPoint(params double[] points)
ClosestPoint(params decimal[] points)
Returns the closest point in an array of floats, ints, and vectors.
1 2 3 4 5 6 7 8 9 10 11 12 13 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
public Transform[] objs;
void MyMethod()
{
3f.ClosestPoint(-3f, 5f); // Returns 5.
transform.ClosestPoint(objs); // Returns the closest transform.
}
}
|
Dir and Dist¶
Dir, Dir2, and Dir4(other)
Dist, Dist2, and Dist4(other, bool sqr = true)
Dir methods return the direction from point a to b (non normalized). Dist methods return the square distance between two points.
You can call them from components, vectors, and GameObjects.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
public GameObject other;
void MyMethod()
{
float sqr_dist = this.Dist(other);
float dist = this.Dist(other, false); // False forces the method to return the true distance.
Vector3 dir = this.Dir(other);
}
}
|
InversePoint¶
InversePointUp()
InversePointDown()
InversePointLeft()
InversePointForward()
InversePointBackward()
transform.InverseTransformPoint()
with all of its own transform directions.
1 2 3 4 5 6 7 8 9 10 11 12 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
public Transform[] transforms = new Transform[0];
void MyMethod()
{
Vector3 inverse_up = transform.InversePointUp();
}
}
|
Logic¶
bool GreaterAny(this Vector a, Vector b)
bool LessAny(this Vector a, Vector b)
bool GreaterAll(this Vector a, Vector b)
bool LessAll(this Vector a, Vector b)
GreaterAny returns true if any axis from a is greater than any axis from b. LessAny returns true if any axis from a is lesser than any axis from b. GreaterAll returns true if all axis from a are greater than all axis from b. LessAll returns if all axis from a are lesser than all axis from b.
1 2 3 4 5 6 7 8 9 10 11 12 13 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
void MyMethod()
{
Vector3 a = new Vector3(5f, 6f, 1f);
Vector3 b = new Vector3(6f, 2f, 3f);
a.GreaterAny(b); // Returns true.
b.LessAll(a); // Returns false.
}
}
|
ToVec¶
Converts values to vectors, and vectors into other vectors.
TO VECTOR 4
ToVec4(this Vector3 vec, float w)
ToVec4(this Vector3Int vec, float w)
ToVec4(this Vector2 vec, float z, float w)
ToVec4(this Vector2Int vec, float z, float w)
ToVec4(this decimal v)
ToVec4(this double v)
ToVec4(this float v)
ToVec4(this byte v)
ToVec4(this int v)
TO VECTOR 3
ToVec3(this Vector4 vec)
ToVec3(this Vector3Int vec)
ToVec3(this Vector2 vec, float z)
ToVec3(this Vector2Int vec, float z)
ToVec3(this decimal v)
ToVec3(this double v)
ToVec3(this float v)
ToVec3(this byte v)
ToVec3(this int v)
TO VECTOR 3 INT
ToVec3Int(this Vector4 vec)
ToVec3Int(this Vector3 vec)
ToVec3Int(this Vector2 vec, int z)
ToVec3Int(this Vector2Int vec, int z)
ToVec3Int(this decimal v)
ToVec3Int(this double v)
ToVec3Int(this float v)
ToVec3Int(this byte v)
ToVec3Int(this int v)
TO VECTOR 2
ToVec2(this Vector4 vec)
ToVec2(this Vector3 vec)
ToVec2(this Vector3Int vec)
ToVec2(this Vector2Int vec)
ToVec2(this decimal v)
ToVec2(this double v)
ToVec2(this float v)
ToVec2(this byte v)
ToVec2(this int v)
TO VECTOR 2 INT
ToVec2Int(this Vector4 vec)
ToVec2Int(this Vector3 vec)
ToVec2Int(this Vector3Int vec)
ToVec2Int(this Vector2 vec)
ToVec2Int(this decimal v)
ToVec2Int(this double v)
ToVec2Int(this float v)
ToVec2Int(this byte v)
ToVec2Int(this int v)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
void MyMethod()
{
5f.ToVec3();
2.ToVec2Int();
transform.position.ToVec4(2f, 4f);
3m.ToVec2();
10d.ToVec4();
}
}
|
WithR/G/B/A¶
They return a new color which copies all values from the extended one, and sets the relevant value to the given value. Support for Color and Color32 is available.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
void MyMethod()
{
Color color = Color.white;
Debug.Log(color.WithR(.5f).WithA(.2f)); // Prints ".5, 1f, 1f, .2f".
Debug.Log(color); // Prints "1f, 1f, 1f, 1f".
color = color.WithG(5f).WithB(2f)
Debug.Log(color); // Prints "5f, 1f, 2f, 1f".
}
}
|
WithX/Y/Z/W¶
They return a new vector with the respective field set to the provided value. They support all vector types: Vector2, Vector2Int, Vector3, Vector3Int, and Vector4. They don’t set the vector extended, but rather return a new vector with that value applied.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | using NutTools;
using UnityEngine;
public class MyClass: MonoBehaviour
{
void MyMethod()
{
Vector3 vector = Vector3.zero;
Debug.Log(vector.WithX(5f).WithZ(2f)); // Prints "5, 0, 2".
Debug.Log(vector); // Prints "0, 0, 0".
vector = vector.WithX(5f).WithZ(2f)
Debug.Log(vector); // Prints "5, 0, 2".
}
}
|
GET HELP¶
Join this Discord server to get help, suggest new features, and vote on future updates!
See also
Array and List Extensions
GameObject and Component Extensions
ParticleSystem Extensions
Physics Extensions


{% extends "base.html" %} {% load staticfiles %} {% load i18n %} {% block title %}{% trans "Instance" %} - {{ vname }}{% endblock %} {% block content %} {% include 'pleasewaitdialog.html' %}
{% trans "This action sends an ACPI shutdown signal to the instance." %}
{% trans "This action forcibly powers off and start the instance and may cause data corruption." %}
{% trans "This action forcibly powers off the instance and may cause data corruption." %}
{% trans "This action suspends the instance." %}
{% trans "This action restore the instance after suspend." %}
{% trans "Administrator blocked your instance." %}
{% trans "Click on Boot button to start this instance." %}
{% trans "This action opens a new window with a VNC connection to the console of the instance." %}
{% ifequal status 1 %}{% trans "You need shut down your instance and enter a new root password." %}
{% trans "You need shut down your instance and choose your public key." %}
{% trans "This action opens a remote viewer with a connection to the console of the instance." %}
{% trans "This may take more than an hour, depending on how much content is on your droplet and how large the disk is." %}
{% else %}{% trans "To take a snapshot please Power Off the instance." %}
{% endifequal %}{% trans "Choose a snapshot for restore/delete" %}
| {% trans "Name" %} | {% trans "Date" %} | {% trans "Action" %} | |
|---|---|---|---|
| {{ snap.name }} | {{ snap.date|date:"M d H:i:s" }} |
{% trans "You do not have any snapshots" %}
{% endif %} {% else %}{% trans "To restore snapshots you need Power Off the instance." %}
{% endifequal %}{% trans "Autostart your instance when host server is power on" %}
{% trans "To set console's type, shutdown the instance." %}
{% trans "To set console listen address, shutdown the instance." %}
{% trans "To create console password, shutdown the instance." %}
{% trans "To set console's keymap, shutdown the instance." %}
{% trans "Assign network device to bridge" %} {% include 'add_instance_network_block.html' %}
{% trans "Create a clone" %}
{% trans "For migration both host servers must have equal settings and OS type" %}
{% trans "If you need to edit xml please Power Off the instance" %}
{% trans "Instance owners" %} {% include 'add_instance_owner_block.html' %}
| {{ userinstance.user }} |
| {% trans "Date" %} | {% trans "User" %} | {% trans "Message" %} |
|---|---|---|
| None ... |
{% trans "Delete storage for instance?" %}
{% if request.user.is_superuser or userinstance.is_delete %} {% ifequal status 3 %} {% else %} {% endifequal %} {% else %} {% endif %}


this
as its lock expression.
Constructs reported include synchronized
blocks which lock this
, and calls to wait()
notify()
or notifyAll()
which target wait()
.
Such constructs, like synchronized methods, make it hard to track just who is locking on a given
object, and make possible "denial of service" attacks on objects. As an alternative, consider
locking on a private instance variable, access to which can be completely controlled.


We can get away with a single global write lock (instead of a per-instance one) because of the GVL/green threads.
The previous implementation used `Thread.critical` on 1.8 MRI to implement the 4 composed atomic operations (`put_if_absent`, `#replace_pair`, `#replace_if_exists`, `#delete_pair`) this however doesn’t work for `#compute_if_absent` because on 1.8 the Mutex class is itself implemented via `Thread.critical` and a call to `Mutex#lock` does not restore the previous `Thread.critical` value (thus any synchronisation clears the `Thread.critical` flag and we loose control). This poses a problem as the provided block might use synchronisation on its own.
NOTE: a neat idea of writing a c-ext to manually perform atomic put_if_absent, while relying on Ruby not releasing a GVL while calling a c-ext will not work because of the potentially Ruby implemented `hash` and `eql?` key methods.
# File lib/thread_safe/mri_cache_backend.rb, line 14 def []=(key, value) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 58 def clear WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 30 def compute(key) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 18 def compute_if_absent(key) if stored_value = _get(key) # fast non-blocking path for the most likely case stored_value else WRITE_LOCK.synchronize { super } end end
# File lib/thread_safe/mri_cache_backend.rb, line 26 def compute_if_present(key) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 50 def delete(key) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 54 def delete_pair(key, value) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 46 def get_and_set(key, value) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 34 def merge_pair(key, value) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 42 def replace_if_exists(key, new_value) WRITE_LOCK.synchronize { super } end
# File lib/thread_safe/mri_cache_backend.rb, line 38 def replace_pair(key, old_value, new_value) WRITE_LOCK.synchronize { super } end


RED DRAGON STORE
Purchase ID
{{ purchase['id_pembelian'] }}
Purchase Date
{{ purchase['tgl_pembelian'] }}
Product Name
{{ products['nama_barang'] }}
Product Price
{{ products['harga'] }}
Customer Pay
Rp {{ purchase['bayar'] }},00
Employee
{{ g.user['nama'] }}
Terimakasih telah berbelanja


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@(email: String) @views.html.common.main("RESOLVEWebIDE - Login", null) {
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LatestVersion Plugin
This plugin can be used to find out what the latest available jEdit
version is. To invoke it, select
Plugins>Check jEdit Version. When invoked, it will
connect to a special URL
(http://www.jedit.org/jEdit-version.txt
),
which contains version info.


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