Try Salmon Cookies today!
Why Salmon Cookies?
Soufflé cookie chocolate croissant croissant powder jelly. Topping jelly beans caramels halvah cookie candy canes marzipan ice cream marzipan. Jelly-o chocolate cake sweet roll soufflé cake jujubes chocolate bar. Bear claw soufflé soufflé cotton candy topping marzipan. Tootsie roll oat cake soufflé apple pie soufflé jelly-o bear claw pastry cake. Topping sugar plum lemon drops pie chocolate bar icing. Jelly toffee tiramisu cheesecake powder brownie bear claw gummies. Cotton candy cake icing danish fruitcake topping croissant muffin. Cookie gummies tiramisu lemon drops liquorice sugar plum jelly-o powder.
Goldspotted killifish nibbler capelin slimy sculpin, bream rohu, sea catfish northern sea robin North American darter. Oceanic flyingfish mojarra spotted danio skilfish, burrowing goby, blackfish trahira river loach sea lamprey southern Dolly Varden lemon sole ground shark x-ray tetra. Climbing perch pineconefish whale catfish, naked-back knifefish flagblenny. Sleeper shark; whiff cavefish pilchard Steve fish bass poacher archerfish trunkfish.
A word from our fishing crew captian
Gabion bilge reef code of conduct lateen sail bring a spring upon her cable driver. Rutters Admiral of the Black execution dock Davy Jones' Locker pillage holystone Jolly Roger. Gunwalls clipper keel dance the hempen jig topgallant spike hearties. Knave yardarm log lee yo-ho-ho maroon Spanish Main. List Shiver me timbers Jolly Roger holystone nipper long clothes wench. Sea Legs splice the main brace tender port Cat o'nine tails crimp grog. Gaff fore flogging topmast barque weigh anchor jolly boat.
Buy Our Merch
Samon Cookie shirts are avalible in store at all locations.
Locations
All Store hours: 6am - 8pm local time
- Seattle
533 Fishy Lane
Seattle, Washington 98101, USA
555-444-9876
6 Chome-6-2 Toyosu
Koto City, Tokyo 135-0061, Japan
+81 3-3520-8444
Al Safouh 1
Dubai - United Arab Emirates
+971 4 348 3186
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75001 Paris, France
+33 1 42 60 36 24
Jirón de la Unión 704
Cercado de Lima 15001, Peru
+51 1 6105100


Before you can run any Python code, you have to install a Python interpreter on your computer. The interpreter is what reads, translates, and executes your Python code (which is just a text file with a .py
extension). At this point that's the most you need to know. Don't get bogged down in the technical jargon for now.
 There are a few differences between Python 2 and Python 3. I recommend you learn Python 3. The latest version distributed with Miniconda as of August 2019 is Python 3.7.
Because Python is open source, there are many people/organizations that offer distributions of it. We'll use the Anaconda distribution. I use the Anaconda distribution (specifically Miniconda) because it uses the package manager conda
, which allows you to easily install Python packages, as well as create and manage Python environments. We'll discuss what those are and why that's valuable later. For now, let's just get to the good stuff.
miniconda
Windows Tip: Make sure you allow the installer to add Python to your PATH environment variable, and install the single user version (especially if you don't have Admin rights on your machine).
Open the command line. On Windows open the Command Prompt
, and on macOS open Terminal
.
Type conda info
.
Type python
.
Hopefully, the two commands above didn't produce any error messages. If they did, copy-paste the message into Google. You will find the answer ;).
If you get a message like python
or conda
command not recognized, then you most likely need to add your miniconda3 installation to your system Path.
By the way, learning a bit about the command line (Terminal/PowerShell) will be helpful as you start programming more. If you're interested in some details you can read this primer for command line.
Hopefully that wasn't too painful, and everything worked as expected. Let's run your first Python code.
Next post: Run your first Python code
Previous post: Python for Everyone: Introduction


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extremely low
very low
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medium
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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 2 as a main or 4 as a starter
Yunnanese food is a variant of Chinese cuisine which often uses fermented beancurds. Serve with a simple salad or stir-fried vegetables.
Heat a dry, heavy-based frying pan until extremely hot. Rub the beef with the oil, season with salt and pepper and sear on both sides until you have a brown crust. Add the butter to the pan and baste the beef with the melted butter for 1-5 minutes, depending on how well-done you like your beef. Remove the beef from the pan and leave to rest for 10 minutes.
For the dressing, combine all the ingredients in a saucepan and warm gently.
Slice the beef into thin slices and pour over the dressing, then scatter over the cucumber pieces and the deep fried mint leaves. To finish, scrunch up the fresh mint leaves in your hand to release the aroma and scatter them over the beef.


All donator ranks listed from Best, to worst. With links to the Patreon page.
Platnium Donator Tag on Teamspeak
Platnium Donator Tag on Discord
Early information access
Bypass vehicle structure and get access to 1 car [If LEO]
Access to the Super car category on vMenu
Access to the Helicopter category on vMenu [With Reason]
Access to the Plane category on vMenu [With Reason]
YMAP, Car or a Ped added to the server [With Reason]
Diamond Donator Tag on Teamspeak
Diamond Donator Tag on Discord
Early information access
Bypass vehicle structure and get access to 1 car [If LEO]
Access to the Super car category on vMenu
YMAP, Car or a Ped added to the server [With Reason]
Gold Donator Tag on Teamspeak
Gold Donator Tag on Discord
Early information access
Bypass vehicle structure and get access to 1 car [If LEO]
Silver Donator Tag on Teamspeak
Silver Donator Tag on Discord
Early information access


We care a lot about quality and make in-house processes quality-driven. We do our best to ensure the highest possible quality across all layers of digital products we build: user experience, user interface design, software architecture and code. But we don’t care about quality just for the sake of it. We care with product and its users in mind. Some of the things we do to keep the quality high: unit tests, automatic tests, manual QA, peer code reviews, lead developer’s mentoring. And a lot more.
Most of digital products we develop are for clients from abroad. We work remotely. This puts transparency very high on the list of our values. With the right approach and set of tools we enable each client to monitor how the design and development are progressing. We usually start the whole process with a design sprint, discussing product ideas openly. During application development client can check the current status of the app by visiting staging environment. Detailed timesheets and code repositories are made available as well. You receive all necessary information on your product and project progress, so relax and think about rolling the product out to the market.
We know how to make the cooperation between client and external development company stressless. We play fair and believe in power of mutual respect. We are open for discussions. We hear you. Being agile driven software company surely helps. After years spent on building various web and mobile applications we have learned that successful digital products are more important than initially made assumptions. We are agile - ready for the things that are unexpected, but certain. We expect you to trust us and believe in team’s competences. We guarantee great ROI on that trust and believe.
Many words are better than few words. Being a remote application development company, that is what we believe in. Beginning the project, we spend a lot of time analyzing ideas, assumptions and the market. We try to understand the end user thoroughly, often undermining her own declarations. Years of experience in building web and mobile applications for clients big and small tought us that constant open communication is key to fruitful cooperation and digital products winning users hearts. You can contact us anytime on Slack channel dedicated for you project. We use Slack with add-ons heavily, you can expect daily standups there as well. Being in contact is crucial for your project’s success.


{% extends "base.html" %} {% block title %}Bookit{% endblock %} {% block banner %}
{% endblock %} {% block main %}By booking the associated equipment, you are responsible for practicing reasonable care and respect for the instruments. Remember, instruments are very expnsive, incredibly time consuming to maintain, and can easily need to be placed offline for repairs for extended duration--months. Do your best to ensure that these instruments remain online and in top condition for everyone in the group. You further acknowledge that disregard for the following guidelines and practices may impact future instrument privileges.
{% for info_bit in information_list %}{{ info_bit.body }}


7 Wonders of the world!
Chichén Itzá
Great Wall of China
Machu Picchu
Khaznah
Christ the Redeemer
Taj Mahal
Pyramid of Giza
Places
1.Mexico's Yucatan Peninsula,Mexico
2.Huairou District, China
3.Cuzco, Peru,South America
4.Wadi Musa, Jordan
5.Rio de Janeiro,Brazil
6.Agra,India
7.Giza,Egypt
© 2021.All rights reserved


{% extends 'base.html' %} {% load static %} {% load bootstrap4%} {% block content %}
Contact:
{{neighbourhood.neighbourhood_location}}
Residents Population:
{{neighbourhood.population}}
{{business.neighbourhood_id}}
Contact Information:
{{ business.business_email_address}}


Skew tab keys Jump the cursor a precise distance
The keys RWZC are graphic tab keys which move the cursor the distance DL in the direction indicated by the key pressed:
w = NWest r = NEast
z = SWest c = SEast.
Top of the sheet assumed to be Plan North.


LETTER: Las Vegas teachers union wants another $1 billion
by Mark Trexler, Las VegasEvery year, the Clark County Education Association dreams up ways to get more tax dollars. But this new $1 billion tax proposal is out-of-the-question crazy (Wednesday Review-Journal). Consider that all the revenue from this new tax would go toward increased pay for teachers and staff through arbitration.
The new tax would have to come from somewhere, but the union doesn’t know where. But the union believes there are revenue streams that can be increased to generate more than $1 billion a year for education.
This taxpayer will object to any initiative to add more taxes to my budget. My Social Security will increase by 1.6 percent next year, while I must pay a 7 percent increase for Medicare. I cannot see where the population can support any new taxes or increases to old taxes. The taxpayers are being taxed out as it is.


The jQuery Mobile "page" structure is optimized to support either single pages, or local internal linked "pages" within a page.
The goal of this model is to allow developers to create websites using best practices — where ordinary links will "just work" without any special configuration — while creating a rich, native-like experience that can't be achieved with standard HTTP requests.
A jQuery Mobile site must start with an HTML5 'doctype' to take full advantage of all of the framework's features. (Older devices with browsers that don't understand HTML5 will safely ignore the 'doctype' and various custom attributes.)
In the 'head', references to jQuery, jQuery Mobile and the mobile theme CSS are all required to start things off. jQuery Mobile 1.1 works with both 1.6.4 and 1.7.1 versions of jQuery core. We recommend linking to the files hosted on the jQuery CDN for best performance:
<!DOCTYPE html>

<title>Page Title</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.1.0/jquery.mobile-1.1.0.min.css" />

...content goes here...

Note above that there is a meta viewport
tag in the head
to specify how the browser should display the page zoom level and dimensions. If this isn't set, many mobile browsers will use a "virtual" page width around 900 pixels to make it work well with existing desktop sites but the screens may look zoomed out and too wide. By setting the viewport attributes to content="width=device-width, initial-scale=1"
, the width will be set to the pixel width of the device screen.
<meta name="viewport" content="width=device-width, initial-scale=1">
These settings do not disable the user's ability to zoom the pages, which is nice from an accessibility perspective. There is a minor issue in iOS that doesn't properly set the width when changing orientations with these viewport settings, but this will hopefully be fixed in a future release. You can set other viewport values to disable zooming if required since this is part of your page content, not the library.
Inside the
tag, each view or "page" on the mobile device is identified with an element (usually a div
) with the data-role="page"
attribute. View the data- attribute reference to see all the possible attributes you can add to pages.

...

Within the "page" container, any valid HTML markup can be used, but for typical pages in jQuery Mobile, the immediate children of a "page" are divs with data-roles of "header"
, "content"
, and "footer"
.

...

...

...

Putting it all together, this is the standard boilerplate page template you should start with on a project:
<!DOCTYPE html>

<title>Page Title</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.1.0/jquery.mobile-1.1.0.min.css" />

Page Title

Page content goes here.

Page Footer

View boilerplate template
A single HTML document can contain multiple 'pages' that are loaded together by stacking multiple divs with a data-role
of "page"
. Each 'page' block needs a unique ID (id="foo"
) that will be used to link internally between 'pages' (href="#foo"
). When a link is clicked, the framework will look for an internal 'page' with the ID and transition it into view.
Here is an example of a 2 "page" site built with two jQuery Mobile divs navigated by linking to an ID placed on each page wrapper. Note that the IDs on the page wrappers are only needed to support the internal page linking, and are optional if each page is a separate HTML document. Here is what two pages look inside the body
element.

Foo

I'm first in the source order so I'm shown as the page.

View internal page called bar

Page Footer

Bar

I'm the second in the source order so I'm hidden when the page loads. I'm just shown if a link that references my ID is beeing clicked.

Back to foo

Page Footer

View multi-page template
PLEASE NOTE: Since we are using the hash to track navigation history for all the Ajax 'pages', it's not currently possible to deep link to an anchor (index.html#foo
) on a page in jQuery Mobile, because the framework will look for a 'page' with an ID
of #foo
instead of the native behavior of scrolling to the content with that ID
.
Although the page structure outlined above is a recommended approach for a standard web app built with jQuery Mobile, the framework is very flexible with document structure. The page, header, content, and footer data-role elements are optional and are mostly helpful for providing some basic formatting and structure. The page wrapper that used to be required for auto-initialization to work is now optional for single page documents, so there isn't any required markup at all. For a web page with a custom layout, all of these structural elements can be omitted and the Ajax navigation and all widgets will work just like they do in the boilerplate structure. Behind the scenes, the framework will inject the page wrapper if it's not included in the markup because it’s needed for managing pages, but the starting markup can now be extremely simple.
Note that in a multi-page setup, you are required to have page wrappers in your markup in order to group the content into multiple pages.


Home
Browse
Piglet
Media - Easy
-
Folder
File
Playlist
Files
Albums
Artists
Title
Artist
Album
Playlist
Album
Number Files
Playlist
Title
Artist
Album
Save
File
Options


[05:06 PM] <dn_desaku> =poll set this is a test
[05:06 PM] <dn_desaku> =poll call
[05:06 PM] <dn_desaku> =poll info
[05:06 PM] <dn_desaku> =poll yes
[05:06 PM] <dn_desaku> =poll no
[05:06 PM] <dn_desaku> =poll call
[05:06 PM] <dn_desaku> =de
[05:06 PM] <dn_desaku> =de
[05:06 PM] <dn_desaku> =poll de
[05:06 PM] <dn_desaku> =poll de
[05:06 PM] <dn_desaku> =poll de
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> =end
[05:07 PM] <dn_desaku> nooooo


Welcome to IS445 Homework 1
|
About Me Education 2018, Bachelor of IS, CSULB Skills
Expectation for this course I want to improve my coding skills. I'm still very new to coding. I took Python last semester but I didn't understand it. HTML makes a lot more sense so far. |
Contact Me |


My name is Esther Kirui.
I am a creative.
I like to observe,analyze and conceptualize.
I am passionate about art,technology,environment,children and charity courses.
My choice to study programming stemmed out of curiosity and interest.
Being a creative,I would love to bring some of my ideas into reality
using the knowledge I will acquire.I want to create applications that will offer solutions,
while being convenient at the same time.
My Interests are:
Find the link to my projects below.
My ProjectsFind me on linkein at:https://www.linkedin.com/esther-kirui-4614b4b9/


CHAPTER 22
PRESIDING OFFICERS, CLERKS, AND STAFF
Section
22-1 Presiding officer, tenure
22-2 Succession to presiding office of senate and house of
representatives
22-3 Clerk, tenure
22-4 Permanent staffing
22-5 Payment of legislative bills and accounts
22-6 Notice of proposed constitutional amendments


Links
Home
Description
Papers
Conferences
People
Videos
Optical computing for the subset sum problem


ActiveSpeakerDetectorFacade provides API calls to add and remove
active speaker observers.
ActiveSpeakerObserver handles active speaker detection and score changes for attendees.
ActiveSpeakerPolicy calculates a normalized score of how active a speaker is. Implementations
of ActiveSpeakerPolicy provide custom algorithms for calculating the score.
AudioMode describes the audio mode in which the audio client should operate during a meeting session.
AudioRecordingPresetOverride describes the audio recording preset in which
the audio client should operate during a meeting session.
The values below (except None) directly map to the values defined in:
https://github.com/ricardoquesada/android-ndk/blob/master/usr/include/SLES/OpenSLES_AndroidConfiguration.h
AudioStreamType describes the audio stream type in which the audio client should operate
during a meeting session.
AudioVideoConfiguration represents the configuration to be used for audio and video during a
meeting session.
AudioVideoControllerFacade manages the signaling and peer connections.
AudioVideoObserver handles audio / video session events.
A set of options that can be supplied when creating a background blur video frame processor.
BackgroundBlurVideoFrameProcessor Draws frames to RGBA, converts to CPU, identifies the
foreground person and blurs the background of a video frame.
BackgroundFilterVideoFrameProcessor Draws frames to RGBA, converts to CPU, identifies the
foreground person and applies filter (blur or replacement) to a video frame.
A set of options that can be supplied when creating a background replacement video frame processor.
BackgroundReplacementVideoFrameProcessor Draws frames to RGBA, converts to CPU, identifies the foreground person
and replaces the background of a video frame.
CameraCaptureSource is an interface for camera capture sources with additional features
not covered by VideoCaptureSource.
CaptureSourceError describes an error resulting from a capture source failure
These can be used to trigger UI, or attempt to restart the capture source.
CaptureSourceObserver observes events resulting from different types of capture devices. Builders
may desire this input to decide when to show certain UI elements, or to notify users of failure.
ConsoleLogger writes logs with console
ContentShareController exposes methods for starting and stopping content share with a ContentShareSource.
The content represents a media steam to be shared in the meeting, such as screen capture or
media files.
Read content share guide for details.
ContentShareObserver handles all callbacks related to the content share.
By implementing the callback functions and registering with ContentShareController.addContentShareObserver,
one can get notified with content share status events.
ContentShareSource contains the media sources to attach to the content share
ContentShareStatus indicates a status received regarding the content share.
ContentShareStatusCode indicates the reason the content share event occurred.
Data message received from server.
DataMessageObserver lets one listen to data message receiving event.
One can subscribe this observer to multiple data message topic in order
to receive and process the message that sent to the topics.
DefaultActiveSpeakerDetector A default implementation of the Active Speaker Detector
DefaultActiveSpeakerPolicy A default implementation of the Active Speaker Policy
DefaultCameraCaptureSource will configure a reasonably standard capture stream which will
use the Surface provided by the capture source provided by a SurfaceTextureCaptureSourceFactory
DefaultEglCore is an implementation of EglCore which uses EGL14 and OpenGLES2.
OpenGLES3 has incompatibilities with AmazonChimeSDKMedia library.
DefaultEglCoreFactory will create a root EglCore lazily if no shared context is provided.
It will track all child EglCore objects and release the root core if all child cores are released.
DefaultModality is a backwards compatible extension of the
attendee id (UUID string) and session token schemas (base 64 string).
It appends # to either strings, which indicates the modality
of the participant.
DefaultScreenCaptureSource uses MediaProjection to create a VirtualDisplay to capture the
device screen. It will render the captured frames to a Surface provided by a SurfaceTextureCaptureSourceFactory.
DefaultSurfaceTextureCaptureSource will provide a Surface which it will listen to
and convert to VideoFrameTextureBuffer objects
DefaultSurfaceTextureCaptureSourceFactory creates DefaultSurfaceTextureCaptureSource objects
DeviceChangeObserver listens audio device changes.
DeviceController keeps track of the devices being used for audio device
(e.g. built-in speaker), video input (e.g. camera)).
The list functions return MediaDevice objects.
Changes in device availability are broadcast to any registered
DeviceChangeObserver.
EglCore is an interface for containing all EGL state in one component. In the future it may contain additional helper methods.
EglCoreFactory is an factory interface for creating new EglCore objects, possible using shared state
EglVideoRenderView is a VideoRenderView which requires EGL initialization to render VideoFrameTextureBuffer buffers.
The VideoTileController should automatically manage (init and release) any bound tiles, but if it
is desired to use a view outside of the controller (e.g. in pre-meeting device selection), users will
need to call init and release themselves
EventAnalyticsController keeps track of events and notifies EventAnalyticsObserver.
An event describes the success and failure conditions for the meeting session.
EventAnalyticsFacade allows builders to listen to meeting analytics events
through adding/removing EventAnalyticsObserver.
EventAnalyticsObserver handles events regarding to analytics.
EventAttributes describes meeting event.
EventBuffer defines a buffer which will consume the SDKEvent internally.
EventClientConfiguration defines core properties needed for every event client configuration.
EventClientType defines the type of event client configuration that will be
sent to the server.
EventName represent sdk event that could help builders to analyze the data.
EventReporter is class that process meeting event that is created in EventAnalyticsController.
EventReporterFactory facilitates creating EventReporter
EventSender is responsible for sending IngestionRecord.
GlTextureFrameBufferHelper is a helper class for handling OpenGL framebuffer with only color
attachment and no depth or stencil buffer.
IngestionConfiguration defines the configuration that can customize DefaultEventReporter.
IngestionEvent defines the event format ingestion server will accept
A record that contains batch of IngestionEvent to send.
This contains metadata that is shared among events.
Contains configuration for a local video or content share to be sent
Logger defines how to write logs for different logging level.
Media device with its info.
The media device's type (Ex: video front camera, video rear camera, audio bluetooth)
MeetingEventClientConfiguration defines one type of EventClientConfiguration
that is needed for DefaultEventReporter
MeetingHistoryEventName is a notable event (such as MeetingStartSucceeded) that occur during meeting.
Thus, this also includes events in EventName.
MeetingSession contains everything needed for the attendee to authenticate,
reach the meeting service, start audio, and start video
MeetingSessionConfiguration includes information needed to start the meeting session such as
attendee credentials and URLs for audio and video
MeetingSessionCredentials includes the credentials used to authenticate
the attendee on the meeting
MeetingSessionStatus indicates a status received regarding the session.
MeetingSessionStatusCode provides additional details for the MeetingSessionStatus
received for a session.
MeetingSessionURLs contains the URLs that will be used to reach the
meeting service.
MetricsObserver handles events related to audio/video metrics.
ModelShape Defines the shape of an ML model. This can be used to define the input and
output shape of an ML model.
(extensions in package com.amazonaws.services.chime.sdk.meetings.analytics)
NoopEventReporterFactory returns null EventReporter
ObservableMetric represents filtered metrics that are intended to propagate to the
top level observers. All metrics are measured over the past second.
PrimaryMeetingPromotionObserver handles events related to the promotion and demotion
of attendees initially in replica meetings.
RealtimeControllerFacade controls aspects meetings concerning realtime UX
that for performance, privacy, or other reasons should be implemented using
the most direct path. Callbacks generated by this interface should be
consumed synchronously and without business logic dependent on the UI state
where possible.
RealtimeObserver lets one listen to real time events such a volume, signal strength, or
attendee changes.
A video source available in the current meeting. RemoteVideoSource need to be consistent between remoteVideoSourcesDidBecomeAvailable
and updateVideoSourceSubscriptions
as they are used as keys in maps that may be updated.
I.e. when setting up a map for updateVideoSourceSubscriptions
do not construct RemoteVideoSource yourselves
or the configuration may or may not be updated.
SegmentationProcessor predicts foreground mask for an image.
SignalStrength describes the signal strength of an attendee for audio
SurfaceRenderView is an implementation of EglVideoRenderView which uses EGL14 and OpenGLES2
to draw any incoming video buffer types to the surface provided by the inherited SurfaceView.
SurfaceTextureCaptureSource provides a Surface which can be passed to system sources like the camera.
Upon start call, the source will listen to the surface and emit any new images as VideoFrame objects to any
downstream VideoSink interfaces. This class is mostly intended for composition within VideoSource implementations which will
pass the created Surface to a system source, then call addVideoSink to receive the frames before transforming and
passing downstream.
SurfaceTextureCaptureSourceFactory is an factory interface for creating new SurfaceTextureCaptureSource objects,
possible using shared state. This provides flexibility over use of SurfaceTextureCaptureSource objects since
they may not allow reuse, or may have a delay before possible reuse.
TextureRenderView is an implementation of EglVideoRenderView which uses EGL14 and OpenGLES2
to draw any incoming video buffer types to the surface provided by the inherited TextureView
TranscriptEventObserver lets one listen to TranscriptEvent events of current meeting
URLRewriter Function to transform URLs.
Use this to rewrite URLs to traverse proxies.
Versioning provides API to retrieve SDK version
VideoCaptureFormat describes a given capture format that can be set to a VideoCaptureSource.
Note that VideoCaptureSource implementations may ignore or adjust unsupported values.
VideoCaptureSource is an interface for various video capture sources (i.e. screen, camera, file) which can emit VideoFrame objects
All the APIs here can be called regardless of whether the AudioVideoFacade is started or not.
VideoContentHint describes the content type of a video source so that downstream encoders, etc. can properly
decide on what parameters will work best. These options mirror https://www.w3.org/TR/mst-content-hint/ .
VideoFrame is a class which contains a VideoFrameBuffer and metadata necessary for transmission
Typically produced via a VideoSource and consumed via a VideoSink
VideoFrameBuffer is a buffer which contains a single video buffer's raw data.
Typically owned by a VideoFrame which includes additional metadata.
VideoFrameI420Buffer provides an reference counted wrapper of
a YUV where planes are natively (i.e. in JNI) allocated direct byte buffers.
VideoFrameRGBABuffer provides an reference counted wrapper of
an RGBA natively (i.e. in JNI) allocated direct byte buffer.
VideoFrameTextureBuffer provides an reference counted wrapper of
an OpenGLES texture and related metadata
VideoPauseState describes the pause status of a video tile.
Enum defining video priority for remote video sources. The 'higher' the number the 'higher' the priority for the source when adjusting video quality
to adapt to variable network conditions, i.e. Highest
will be chosen before High
, Medium
, etc.
VideoRenderView is the type of VideoSink used by the VideoTileController
Customizable video resolution parameters for a remote video source.
VideoRotation describes the rotation of the video frame buffer in degrees clockwise
from intended viewing horizon.
VideoScalingType describes the scaling type of how video is rendered. Certain types
may effect how much of a video is cropped. visibleFraction refers to the minimum amount
of a video frame required to be shown per scaling type (e.g. AspectFit indicates showing
the whole frame, no cropping).
A VideoSink consumes video frames, typically from a VideoSource. It may process, fork, or render these frames.
Typically connected via VideoSource.addVideoSink and disconnected via VideoSource.removeVideoSink
VideoSource is an interface for sources which produce video frames, and can send to a VideoSink.
Implementations can be passed to the AudioVideoFacade to be used as the video source sent to remote
participants
Configuration for a specific video source.
The values are intentionally mutable so that a map of all current configurations can be kept and updated as needed.
VideoTile is a tile that binds video render view to display the frame into the view.
VideoTileController handles rendering/creating of new VideoTile.
VideoTileControllerFacade manages video tile binding, pausing, and resuming as well as subscribing
to video tile events by adding a VideoTileObserver.
VideoTileObserver handles events related to VideoTile.
Contains properties related to the current state of the VideoTile
VolumeLevel describes the volume level of an attendee for audio


Challenge or Opportunity?
21 Mar 2009Taking an idea and making it a successful business is a struggle. Not only do you have to manage internal factors like productivity, customer service, and accounting, you are also subject to external factors like competition, market volatility, and fickle customers. Recently I was surprised with a legal challenge which required big changes to one of my websites and its products. Challenges like these bring the entrepreneur to a crossroads. Do you allow the challenge to be a stumbling block or a launching point? It's easy to be discouraged, but it takes endurance and hope to turn a setback into an opportunity for success. There is always more to learn or a fresh way to approach your challenge. In this case, the abrupt legal issue has lead to a renewed marketing effort and careful planning for the future of this small business.


Recently I've been seeing the fediverse logo a lot.
This is the official - yet unofficial - fediverse logo. I liked it, and decided to try to recreate it using procedural code, with Julia. One reason I like to do this is to find out what's easy and what should be easier in the software I write. Another reason is that I often learn something new when working on different designs.
And what is the fediverse?
The fediverse (a portmanteau of "federation" and "universe") is an ensemble of federated (i.e. interconnected) servers that are used for web publishing (i.e. social networking, microblogging, blogging, or websites) and file hosting, but which, while independently hosted, can communicate with each other. On different servers (technically instances), users can create so-called identities. These identities are able to communicate over the boundaries of the instances because the software running on the servers supports one or more communication protocols that follow an open standard. (Wikipedia)
I usually cheat when drawing things like this - straight line caps, white-on-white overlaps, etc. - but this time I thought I'd do it properly, without cheating.
The first task (doing the easiest first) is to draw the five disks around the edge:
using Luxor, Colors
...
n = 5
R = 210
r = 0.22R
diskcolors = ["#00a3ff", "#9500ff", "#ff0000", "#ffca00", "#64ff00"]
vts = ngon(O, R, n, -deg2rad(9), vertices = true)
for i in eachindex(vts)
sethue(diskcolors[mod1(i, end)])
circle(vts[i], r, :fill)
...
I'm using the colors as specified by the original designer. I wondered if they could be algorithmically calculated:
but the differences between a simple calculated set and the original colors suggested to me that the designer tweaked the hues, eg to make a better yellow. A good choice.
The outside connecting edges are built with curves (I'm trying to not cheat), which can be constructed by finding points on surrounding circles.
...
gap = 0.023R
δ = deg2rad(18)
δ1 = deg2rad(22)
disk1 = vts[mod1(i, end)] # the current disk
disk2 = vts[mod1(i + 1, end)] # the next disk
sl = slope(disk1, disk2)
f1 = disk1 + polar(r + gap, sl + δ)
f2 = disk1 + polar(r + gap, sl - δ)
f3 = disk2 + polar(r + gap, π + sl + δ)
f4 = disk2 + polar(r + gap, π + sl - δ)
sidecols = ["#5b36e9", "#d0188f", "#f47601", "#ebe305", "#30b873"]
sethue(sidecols[mod1(i, end)])
newpath()
line(f1)
carc2r(disk1, f1, f2)
line(f3)
carc2r(disk2, f3, f4)
closepath()
fillpath()
...
The colors of the outer edges are midway between the colors of the disks they connect. I used Colors.weighted_color_mean()
to find the exact middle point between two connected colors, and the differences between my calculated values and the designer's original selections are very small.
I'll use the originals again.
Each of the "interior edges" can be built in two parts, a longer part and a shorter one. I found I had to define quite a few temporary points and construction lines to make these two; I don't know if there's an easier way, but I found myself wishing for some polygon clipping routines...
...
disk3 = vts[mod1(i + 3, end)]
disk4 = vts[mod1(i - 1, end)]
disk5 = vts[mod1(i + 2, end)]
_, crossing = intersectionlines(disk1, disk3, disk4, disk5)
sl1 = slope(disk1, disk3)
sl3 = slope(disk4, disk5)
# the longer edge
g1 = disk1 + polar(r + gap, sl1 + δ)
g2 = disk1 + polar(r + gap, sl1 - δ)
temp1 = disk4 + polar(r + gap, sl3 - δ1)
temp2 = temp1 + polar(5r + gap, sl3)
temp3 = disk4 + polar(r + gap, sl3 + δ1)
temp4 = temp3 + polar(5r + gap, sl3)
temp5 = g1 + polar(distance(g1, crossing), sl1)
temp6 = g2 + polar(distance(g2, crossing), sl1)
_, g3 = intersectionlines(temp1, temp2, g1, temp5)
_, g4 = intersectionlines(temp1, temp2, g2, temp6)
sethue(crosscols[mod1(i, end)])
move(g1)
carc2r(disk1, g1, g2)
line(g4)
line(g3)
line(g1)
fillpath()
# the shorter edge
h1 = disk3 - polar(r + gap, sl1 - δ)
h2 = disk3 - polar(r + gap, sl1 + δ)
_, h3 = intersectionlines(temp3, temp4, g2, h2)
_, h4 = intersectionlines(temp3, temp4, g1, h1)
move(h3)
line(h4)
line(h1)
arc2r(disk3, h1, h2)
line(h3)
fillpath()
...
Colors are as specified in the original. And that's it.
One benefit of having the logo generated procedurally is that it's easier to do silly things with it.
Here's a recursive version, where each disk contains a smaller copy of complete logo.
And it's possible to make various animations:
using Luxor, Colors
const diskcolors = [
"#00a3ff",
"#9500ff",
"#ff0000",
"#ffca00",
"#64ff00",
]
const sidecols = [
"#5b36e9",
"#d0188f",
"#f47601",
"#ebe305",
"#30b873",
]
const crosscols = [
"#57c115",
"#5496be",
"#a730b8",
"#ce3d1a",
"#dbb210",
]
function fediverse(R, pos = O)
@layer begin
translate(pos)
n = 5
r = 0.22R
gap = 0.023R
δ = deg2rad(18)
δ1 = deg2rad(22)
vts = ngon(O, R, n, -deg2rad(9), vertices = true)
for i in 1:length(vts)
# disks
sethue(diskcolors[mod1(i, end)])
circle(vts[i], r, :fill)
# edges
disk1 = vts[mod1(i, end)] # this disk
disk2 = vts[mod1(i + 1, end)] # the next disk
# outer edges
sl = slope(disk1, disk2)
f1 = disk1 + polar(r + gap, sl + δ)
f2 = disk1 + polar(r + gap, sl - δ)
f3 = disk2 + polar(r + gap, π + sl + δ)
f4 = disk2 + polar(r + gap, π + sl - δ)
sethue(sidecols[mod1(i, end)])
newpath()
line(f1)
carc2r(disk1, f1, f2)
line(f3)
carc2r(disk2, f3, f4)
closepath()
fillpath()
disk3 = vts[mod1(i + 3, end)]
disk4 = vts[mod1(i - 1, end)]
disk5 = vts[mod1(i + 2, end)]
_, crossing = intersectionlines(disk1, disk3, disk4, disk5)
# the longer of the interior edges
sl1 = slope(disk1, disk3)
sl3 = slope(disk4, disk5)
g1 = disk1 + polar(r + gap, sl1 + δ)
g2 = disk1 + polar(r + gap, sl1 - δ)
temp1 = disk4 + polar(r + gap, sl3 - δ1)
temp2 = temp1 + polar(5r + gap, sl3)
temp3 = disk4 + polar(r + gap, sl3 + δ1)
temp4 = temp3 + polar(5r + gap, sl3)
temp5 = g1 + polar(distance(g1, crossing), sl1)
temp6 = g2 + polar(distance(g2, crossing), sl1)
_, g3 = intersectionlines(temp1, temp2, g1, temp5)
_, g4 = intersectionlines(temp1, temp2, g2, temp6)
sethue(crosscols[mod1(i, end)])
move(g1)
carc2r(disk1, g1, g2)
line(g4)
line(g3)
line(g1)
fillpath()
# the shorter of the interior edges
h1 = disk3 - polar(r + gap, sl1 - δ)
h2 = disk3 - polar(r + gap, sl1 + δ)
_, h3 = intersectionlines(temp3, temp4, g2, h2)
_, h4 = intersectionlines(temp3, temp4, g1, h1)
move(h3)
line(h4)
line(h1)
arc2r(disk3, h1, h2)
line(h3)
fillpath()
end
end
end
function draw()
Drawing(600, 600, "/tmp/fediverse.svg")
origin()
background("black")
fediverse(212)
finish()
preview()
end
draw()
[2022-11-14]


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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object ViewGroup com.nhn.android.maps.NMapView
public class NMapView
A View which displays a map (with data obtained from the Naver Maps service). When focused, it will capture keypresses and touch gestures to pan and zoom the map. It can also be controlled programmatically and can draw a number of Overlays on top of the map. The preferred zoom mechanism is the built-in zoom, see setBuiltInZoomControls(boolean). As the user pans the map, zoom controls will automatically be shown at the bottom of the NMapView. The NMapView is also a ViewGroup, with LayoutParameters allowing you to attach views either to a specific pixel offset, or to a specific latitude/longitude pair. A NMapView can only be constructed (or inflated) by a NMapActivity. This is because it depends on threads which access the network and file system in the background; Note. NMapView requires following permissions in the manifest file of your application. - android.permission.INTERNET
| Nested Class Summary | |
|---|---|
static class |
NMapView.LayoutParams
LayoutParams for NMapView. |
static interface |
NMapView.OnMapStateChangeListener
Interface definition for a callback to be invoked when the state of a map view changed. |
static interface |
NMapView.OnMapViewDelegate
Interface definition for a callback to be invoked for the map view delegate. |
static interface |
NMapView.OnMapViewTouchEventListener
Interface definition for a callback to be invoked when an event of the map view handled. |
| Field Summary | |
|---|---|
static int |
ANIMATION_STATE_FINISHED
|
static int |
ANIMATION_STATE_STARTED
|
static int |
ANIMATION_TYPE_PAN
|
static int |
ANIMATION_TYPE_ZOOM
|
static int |
VIEW_MODE_BICYCLE
|
static int |
VIEW_MODE_HYBRID
|
static int |
VIEW_MODE_MAX
|
static int |
VIEW_MODE_PANORAMA
|
static int |
VIEW_MODE_SATELLITE
|
static int |
VIEW_MODE_TRAFFIC
|
static int |
VIEW_MODE_VECTOR
|
| Constructor Summary | |
|---|---|
NMapView(Context context)
|
|
NMapView(Context context,
AttributeSet attrs)
|
|
NMapView(Context context,
AttributeSet attrs,
int defStyle)
|
| Method Summary | |
|---|---|
void |
computeScroll()
|
void |
displayZoomControls(boolean takeFocus)
|
void |
executeNaverMap()
네이버 지도앱 실행 |
android.view.ViewGroup.LayoutParams |
generateLayoutParams(AttributeSet attrs)
|
Rect |
getClipBounds()
Get the bounds which is clipping area of the NMapView. |
NMapController |
getMapController()
|
NMapProjection |
getMapProjection()
|
java.util.List<NMapOverlay> |
getOverlays()
|
boolean |
getPanWithTouchMoveEvent()
|
float |
getRoateAngle()
Get a rotate angle of map view. |
void |
handleMapInitialized(NMapError errorInfo)
|
boolean |
isAutoRotateEnabled()
Check if auto rotation of map view enabled. |
static boolean |
isValidLocation(double longitude,
double latitude)
Check if a given location is valid for NMapView. |
void |
mapDeltaFromScreen(int[] delta,
boolean flipY)
|
void |
mapDeltaFromScreen(com.nhn.android.maps.maplib.NGPoint delta,
boolean flipY)
|
void |
mapPoint(Point pt)
|
void |
mapPointFromScreen(Point pt)
|
void |
mapPoints(float[] pts)
|
void |
mapPointToScreen(Point pt)
|
void |
onFocusChanged(boolean hasFocus,
int direction,
Rect previouslyFocusedRect)
|
boolean |
onKeyDown(int keyCode,
KeyEvent event)
|
boolean |
onKeyUp(int keyCode,
KeyEvent event)
|
boolean |
onTouchEvent(MotionEvent event)
|
boolean |
onTrackballEvent(MotionEvent event)
|
void |
onWindowFocusChanged(boolean hasFocus)
|
void |
setApiKey(java.lang.String apiKey)
Set API key for MapViewer Library. |
void |
setAppName(java.lang.String appName)
Set application name for partners. |
void |
setAutoRotateEnabled(boolean enabled,
boolean suspend)
Set auto rotation of map view. |
void |
setBackgroundColor(int color)
Set the background color of the NMapView. |
void |
setBlankTileImage(int resourceId)
Set the blank tile image to be rendered as background of map tiles. |
void |
setBuiltInAppControl(boolean enabled)
네이버 지도앱 실행 버튼 노출 여부 설정. |
void |
setBuiltInZoomControls(boolean on,
NMapView.LayoutParams lp)
Sets whether to enable the built-in zoom controls. |
void |
setClipBounds(int left,
int top,
int right,
int bottom)
Set the bounds which is clip area of the NMapView. |
void |
setLogoImageOffset(int offsetX,
int offsetY)
Set the logo image offset with respect to the upper left corner of the NMapView. |
void |
setOnMapStateChangeListener(NMapView.OnMapStateChangeListener listener)
Register a callback to be invoked when a state of map view is changed |
void |
setOnMapViewDelegate(NMapView.OnMapViewDelegate delegate)
Register a callback to be invoked for the map view delegate |
void |
setOnMapViewTouchEventListener(NMapView.OnMapViewTouchEventListener listener)
Register a callback to be invoked when an event of a map view handled |
void |
setPanWithTouchMoveEvent(boolean enabled)
|
void |
setRotateAngle(float degree)
Set a rotate angle of map view. |
boolean |
setScalingFactor(float scalingFactor)
Set a scaling factor of NMapView with respect to map tile images. |
boolean |
setScalingFactor(float scalingFactor,
boolean mapHD)
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int ANIMATION_TYPE_ZOOM
public static final int ANIMATION_TYPE_PAN
public static final int ANIMATION_STATE_STARTED
public static final int ANIMATION_STATE_FINISHED
public static final int VIEW_MODE_VECTOR
public static final int VIEW_MODE_SATELLITE
public static final int VIEW_MODE_HYBRID
public static final int VIEW_MODE_TRAFFIC
public static final int VIEW_MODE_PANORAMA
public static final int VIEW_MODE_BICYCLE
public static final int VIEW_MODE_MAX
| Constructor Detail |
|---|
public NMapView(Context context)
public NMapView(Context context, AttributeSet attrs)
public NMapView(Context context, AttributeSet attrs, int defStyle)
| Method Detail |
|---|
public void setOnMapViewDelegate(NMapView.OnMapViewDelegate delegate)
delegate
- the map view delegate to attach to this viewpublic void setOnMapStateChangeListener(NMapView.OnMapStateChangeListener listener)
l
- the map state listener to attach to this viewpublic void setOnMapViewTouchEventListener(NMapView.OnMapViewTouchEventListener listener)
l
- the map view state listener to attach to this viewpublic static boolean isValidLocation(double longitude, double latitude)
longitude
- longitude in GRS coordinatelatitude
- latitude in GRS coordinate
public void handleMapInitialized(NMapError errorInfo)
public void setApiKey(java.lang.String apiKey)
apiKey
- registered API key for NMapViewer library.public void setAppName(java.lang.String appName)
appName
- an application name which uses NMapViewer library.public void setBlankTileImage(int resourceId)
resourceId
- image resource id with same size of tile images.public void setBackgroundColor(int color)
color
- background color.public boolean setScalingFactor(float scalingFactor)
scalingFactor
- set it greater than 1.0 to magnify tile images.
public boolean setScalingFactor(float scalingFactor, boolean mapHD)
public void setClipBounds(int left, int top, int right, int bottom)
left
- upper left coordinate of the view frame relative to the NMapView.top
- upper top coordinate of the view frame relative to the NMapView.right
- lower right coordinate of the view frame relative to the NMapView.bottom
- lower bottom coordinate of the view frame relative to the NMapView.public Rect getClipBounds()
public void setLogoImageOffset(int offsetX, int offsetY)
offsetX
- horizontal offset in direction to the rightoffsetY
- vertical offset in direction to the toppublic NMapController getMapController()
public NMapProjection getMapProjection()
public final java.util.List<NMapOverlay> getOverlays()
public void setBuiltInZoomControls(boolean on, NMapView.LayoutParams lp)
on
- Whether the built-in zoom controls are enabled. If false, the client handles showing the UI for zoom controls.lp
- Layout parameters for the built-in zoom controls. If null, default layout parameters are used.public void displayZoomControls(boolean takeFocus)
public void setBuiltInAppControl(boolean enabled)
enabled
- 버튼 노출 여부, default is false.public void executeNaverMap()
public void setPanWithTouchMoveEvent(boolean enabled)
public boolean getPanWithTouchMoveEvent()
public void setAutoRotateEnabled(boolean enabled, boolean suspend)
enabled
- true to enable auto rotation, otherwise false.suspend
- true to disable auto rotation immediately.public boolean isAutoRotateEnabled()
public void setRotateAngle(float degree)
degree
- rotate angle in degreespublic float getRoateAngle()
public void mapPoints(float[] pts)
public void mapPoint(Point pt)
public void mapPointFromScreen(Point pt)
public void mapDeltaFromScreen(com.nhn.android.maps.maplib.NGPoint delta, boolean flipY)
public void mapDeltaFromScreen(int[] delta, boolean flipY)
public void mapPointToScreen(Point pt)
public void computeScroll()
public void onWindowFocusChanged(boolean hasFocus)
public void onFocusChanged(boolean hasFocus, int direction, Rect previouslyFocusedRect)
public boolean onTouchEvent(MotionEvent event)
public boolean onKeyDown(int keyCode, KeyEvent event)
public boolean onKeyUp(int keyCode, KeyEvent event)
public boolean onTrackballEvent(MotionEvent event)
public android.view.ViewGroup.LayoutParams generateLayoutParams(AttributeSet attrs)
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Products
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Product Name:
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fetch_assoc()) { echo "
".$row['cat_name']."
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Learning Puppet — Modules and Classes
Begin
class my_class {
notify {"This actually did something":}
}
This manifest does nothing.
class my_class {
notify {"This actually did something":}
}
include my_class
This one actually does something.
Spot the difference?
The End of the One Huge Manifest
You can write some pretty sophisticated manifests at this point, but so far you’ve just been putting them in one file (either /etc/puppetlabs/puppet/manifests/site.pp
or a one-off to use with puppet apply).
Past a handful of resources, this gets unwieldy. You can probably already see the road to the three thousand line manifest of doom, and you don’t want to go there. It’s much better to split chunks of logically related code out into their own files, and then refer to those chunks by name when you need them.
Classes are Puppet’s way of separating out chunks of code, and modules are Puppet’s way of organizing classes so that you can refer to them by name.
Classes
Classes are named blocks of Puppet code, which can be created in one place and invoked elsewhere.
- Defining a class makes it available by name, but doesn’t automatically evaluate the code inside it.
- Declaring a class evaluates the code in the class, and applies all of its resources.
For the next five minutes, we’ll keep working in a single manifest file; either a one-off, or site.pp. In a few short paragraphs, we’ll start separating code out into additional files.
Defining a Class
Before you can use a class, you must define it, which is done with the class
keyword, a name, curly braces, and a block of code:
class my_class {
... puppet code ...
}
What goes in that block of code? How about your answer from last chapter’s NTP exercise? It should look a little like this:
# /root/examples/modules1-ntp1.pp
class ntp {
case $operatingsystem {
centos, redhat: {
$service_name = 'ntpd'
$conf_file = 'ntp.conf.el'
}
debian, ubuntu: {
$service_name = 'ntp'
$conf_file = 'ntp.conf.debian'
}
}
package { 'ntp':
ensure => installed,
}
file { 'ntp.conf':
path => '/etc/ntp.conf',
ensure => file,
require => Package['ntp'],
source => "/root/examples/answers/${conf_file}"
}
service { 'ntp':
name => $service_name,
ensure => running,
enable => true,
subscribe => File['ntp.conf'],
}
}
That’s a working class definition!
Note: You can download some basic NTP config files here: Debian version, Red Hat version.
Aside: Class Names
Class names must start with a lowercase letter, and can contain lowercase letters, numbers, and underscores.
Class names can also use a double colon (
::
) as a namespace separator. (This should look familiar.) Namespaces must map to module layout, which we’ll cover below.
Aside: Variable Scope
Each class definition introduces a new variable scope. This means:
- Any variables you assign inside the class won’t be accessible by their short names outside the class; to get at them from elsewhere, you would have to use the fully-qualified name (e.g.
$ntp::service_name
, from our example above).- You can assign new, local values to variable names that were already used at top scope. For example, you could specify a new local value for $fqdn.
Declaring
Okay, remember how we said that defining makes a class available, and declaring evaluates it? We can see that in action by trying to apply our manifest above:
# puppet apply /root/examples/modules1-ntp1.pp
notice: Finished catalog run in 0.04 seconds
…which does nothing, because we only defined the class.
To declare a class, use the include
function with the class’s name:
# /root/examples/modules1-ntp2.pp
class ntp {
case $operatingsystem {
centos, redhat: {
$service_name = 'ntpd'
$conf_file = 'ntp.conf.el'
}
debian, ubuntu: {
$service_name = 'ntp'
$conf_file = 'ntp.conf.debian'
}
}
package { 'ntp':
ensure => installed,
}
file { 'ntp.conf':
path => '/etc/ntp.conf',
ensure => file,
require => Package['ntp'],
source => "/root/examples/answers/${conf_file}"
}
service { 'ntp':
name => $service_name,
ensure => running,
enable => true,
subscribe => File['ntp.conf'],
}
}
include ntp
This time, Puppet will actually apply all those resources:
# puppet apply /root/examples/ntp-class1.pp
notice: /Stage[main]/Ntp/File[ntp.conf]/content: content changed '{md5}5baec8bdbf90f877a05f88ba99e63685' to '{md5}dc20e83b436a358997041a4d8282c1b8'
notice: /Stage[main]/Ntp/Service[ntp]/ensure: ensure changed 'stopped' to 'running'
notice: /Stage[main]/Ntp/Service[ntp]: Triggered 'refresh' from 1 events
notice: Finished catalog run in 0.76 seconds
Classes: Define, then declare.
Modules
You know how to define and declare classes, but we’re still doing everything in a single manifest, where they’re not very useful.
To help you split up your manifests into an easier to understand structure, Puppet uses modules and the module autoloader.
It works like this:
- Modules are just directories with files, arranged in a specific, predictable structure. The manifest files within a module have to obey certain naming restrictions.
- Puppet looks for modules in a specific place (or list of places). This set of directories is known as the
modulepath
, which is a configurable setting. - If a class is defined in a module, you can declare that class by name in any manifest. Puppet will automatically find and load the manifest that contains the class definition.
This means you can have a pile of modules with sophisticated Puppet code, and your site.pp manifest can look like this:
# /etc/puppetlabs/puppet/manifests/site.pp
include ntp
include apache
include mysql
include mongodb
include build_essential
By stowing the implementation of a feature in a module, your main manifest can become much smaller, more readable, and policy-focused — you can tell at a glance what will be configured on your nodes, and if you need implementation details on something, you can delve into the module.
The Modulepath
Before we make a module, we need to know where to put it. So we’ll find our modulepath, the set of directories that Puppet searches for modules.
The Puppet config file is called puppet.conf, and in Puppet Enterprise it is located at /etc/puppetlabs/puppet/puppet.conf
:
# less /etc/puppetlabs/puppet/puppet.conf
[main]
vardir = /var/opt/lib/pe-puppet
logdir = /var/log/pe-puppet
rundir = /var/run/pe-puppet
modulepath = /etc/puppetlabs/puppet/modules:/opt/puppet/share/puppet/modules
user = pe-puppet
group = pe-puppet
archive_files = true
archive_file_server = learn.localdomain
[master]
... etc.
The format of puppet.conf is explained in the configuration guide, but in short, the [main]
section has settings that apply to everything (puppet master, puppet apply, puppet agent, etc.), and it sets the value of modulepath
to a colon-separated list of two directories:
/etc/puppetlabs/puppet/modules
/opt/puppet/share/puppet/modules
The first, /etc/puppetlabs/puppet/modules
, is the main module directory we’ll be using. (The other one contains special modules that Puppet Enterprise uses to configure its own features; you can look in these, but shouldn’t change them or add to them.)
Aside: Configprint
You can also get the value of the modulepath by running
puppet master --configprint modulepath
. The--configprint
option lets you get the value of any Puppet setting; by using themaster
subcommand, we’re making sure we get the value the puppet master will use.
Module Structure
- A module is a directory.
- The module’s name must be the name of the directory.
- It contains a
manifests
directory, which can contain any number of .pp files. - The
manifests
directory should always contain aninit.pp
file.- This file must contain a single class definition. The class’s name must be the same as the module’s name.
There’s more to know, but this will get us started. Let’s turn our NTP class into a real module:
# cd /etc/puppetlabs/puppet/modules
# mkdir -p ntp/manifests
# touch ntp/manifests/init.pp
Edit this init.pp file, and paste your ntp class definition into it. Be sure not to paste in the include
statement; it’s not necessary here.
# /etc/puppetlabs/puppet/modules/ntp/manifests/init.pp
class ntp {
case $operatingsystem {
centos, redhat: {
$service_name = 'ntpd'
$conf_file = 'ntp.conf.el'
}
debian, ubuntu: {
$service_name = 'ntp'
$conf_file = 'ntp.conf.debian'
}
}
package { 'ntp':
ensure => installed,
}
file { 'ntp.conf':
path => '/etc/ntp.conf',
ensure => file,
require => Package['ntp'],
source => "/root/examples/answers/${conf_file}"
}
service { 'ntp':
name => $service_name,
ensure => running,
enable => true,
subscribe => File['ntp.conf'],
}
}
Declaring Classes From Modules
Now that we have a working module, you can edit your site.pp file: if there are any NTP-related resources left in it, be sure to delete them, then add one line:
include ntp
Turn off the NTP service, then do a foreground puppet agent run so you can see the action:
# service ntpd stop
# puppet agent --test
notice: /Stage[main]/Ntp/Service[ntp]/ensure: ensure changed 'stopped' to 'running'
It worked!
More About Declaring Classes
Once a class is stored in a module, there are actually several ways to declare or assign it. You should try each of these right now by manually turning off the ntpd service, declaring or assigning the class, and doing a Puppet run in the foreground.
Include
We already saw this: you can declare classes by putting include ntp
in your main manifest.
The include
function declares a class, if it hasn’t already been declared somewhere else. If a class HAS already been declared, include
will notice that and do nothing.
This lets you safely declare a class in several places. If some class depends on something in another class, it can declare that class without worrying whether it’s also being declared in site.pp.
Resource-Like Class Declarations
These look like resource declarations, except with a resource type of “class:”
class {'ntp':}
These behave differently, acting more like resources than like the include
function. Remember we’ve seen that you can’t declare the same resource more than once? The same holds true for resource-like class declarations. If Puppet tries to evaluate one and the class has already been declared, it will fail compilation with an error.
However, unlike include
, resource-like declarations let you specify class parameters. We’ll cover those in a later chapter, and go into more detail about why resource-like declarations are so strict.
The PE Console
You can also assign classes to specific nodes using PE’s web console. You’ll have to add the class to the console, then navigate to a node’s page and assign the class to that node.
We’ll go into more detail later about working with multiple nodes.
Module Structure, Part 2
We’re not quite done with this module yet. Notice how the source
attribute of the config file is pointing to an arbitrary local path? We can move those files inside the module, and make everything self-contained:
# mkdir /etc/puppetlabs/puppet/modules/ntp/files
# mv /root/examples/answers/ntp.conf.* /etc/puppetlabs/puppet/modules/ntp/files/
Then, edit the init.pp manifest; we’ll use the special puppet:///
URL format to tell Puppet where the files are:
# ...
file { 'ntp.conf':
path => '/etc/ntp.conf',
ensure => file,
require => Package['ntp'],
source => "puppet:///modules/ntp/${conf_file}",
}
}
Now, everything the module needs is in one place. Even better, a puppet master can actually serve those files to agent nodes over the network now — when we were using /root/examples/etc...
paths, Puppet would only find the source files if they already existed on the target machine.
The Other Subdirectories
We’ve seen two of the subdirectories in a module, but there are several more available:
manifests/
— Contains all of the manifests in the module.files/
— Contains static files, which managed nodes can download.templates/
— Contains templates, which can be referenced from the module’s manifests. More on templates later.lib/
— Contains plugins, like custom facts and custom resource types.tests/
orexamples/
— Contains example manifests showing how to declare the module’s classes and defined types.spec/
— Contains test files written with rspec-puppet.
Our printable Module Cheat Sheet shows how to lay out a module and explains how in-manifest names map to the underlying files; it’s a good quick reference when you’re getting started. The Puppet reference manual also has a page of info about module layout.
This is a good time to explain more about how the manifests
and files
directories work:
Organizing and Referencing Manifests
Each manifest in a module should contain exactly one class or defined type. (More on defined types later.)
Each manifest’s filename must map to the name of the class or defined type it contains. The init.pp file, which we used above, is special — it always contains a class (or defined type) with the same name as the module. Every other file must contain a class (or defined type) named as follows:
<MODULE NAME>::<FILENAME>
…or, if the file is inside a subdirectory of manifests/
, it should be named:
<MODULE NAME>::<SUBDIRECTORY NAME>::<FILENAME>
So for example, if we had an apache module that contained a mod_passenger class:
- File on disk:
apache/manifests/mod_passenger.pp
- Name of class in file:
apache::mod_passenger
You can see more detail about this mapping at the namespaces and autoloading page of the Puppet reference manual.
Organizing and Referencing Files
Static files can be arranged in any directory structure inside the files/
directory.
When referencing these files in Puppet manifests, as the source
attributes of file resources, you should use puppet:///
URLs. These have to be structured in a certain way:
| Protocol | 3 slashes | “modules”/ | Name of module/ | Name of file |
|---|---|---|---|---|
puppet: |
/// |
modules/ |
ntp/ |
ntp.conf.el |
Note that the final segment of the URL starts inside the files/
directory of the module. If there are any extra subdirectories, they work like you’d expect, so you could have something like puppet:///modules/ntp/config_files/linux/ntp.conf.el
.
The Puppet Forge: How to Avoid Writing Modules
Now that you know how modules work, you can also use modules written by other users.
The Puppet Forge is a repository of free modules you can install and use. Most of these modules are open source, and you can easily contribute updates and changes to improve or enhance these modules. You can also contribute your own modules.
The Puppet Module Subcommand
Puppet ships with a module subcommand for installing and managing modules from the Puppet Forge. Detailed instructions for using it can be found in the Puppet reference manual’s “installing modules” page. Some quick examples:
Install the puppetlabs-mysql module:
$ sudo puppet module install puppetlabs-mysql
List all installed modules:
$ sudo puppet module list
User Name Prefixes
Modules from the Puppet Forge have a user name prefix in their names; this is done to avoid name clashes between, for example, all of the Apache modules out there.
The puppet module subcommand handles these user name prefixes automatically — it preserves them as metadata, but installs the module under its common name. That is, your Puppet manifests would refer to a
mysql
module instead of thepuppetlabs-mysql
module.
Exercises
Exercise: Apache Again
Building on your work from two chapters ago, create an Apache module and class, which ensures Apache is installed and running and manages its config file. Bonus work: Make Puppet manage the DocumentRoot folder, and put a custom 404 page and default index.html in place. You can also use conditional statements to set any files or package/service names that might vary per OS; if you don’t want to research the names used by other OSes, you can just have the class fail if it’s not used on CentOS.
Next
Next Lesson:
What’s with that templates/
folder in the module structure? And can we do anything more interesting with config files than just replacing them with static content? Find out in the Templates chapter.
Off-Road:
Since you know how to install free modules from the Puppet Forge, and how to declare the classes inside those modules, search around and try to find some modules that might be useful in your infrastructure. Then download Puppet Enterprise for free, follow the quick start guide to get a small environment installed, and try managing complex services on some of your test nodes.


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Sterling Exchange Rates Continue To Strengthen
Author: Dinko Dinkov
Sterling exchange rates have been a lot more positive over the last week with GBPEUR hitting 1.17 and GBPUSD crossing 1.29. We did briefly see Sterling touch these levels at the end of October, but they didn’t hold for long, and the last time before that was around May this year.
The reason why Sterling exchange rates have been elevating is that opinion polls are beginning to show that Boris Johnson’s chance of securing a Parliamentary majority is improving ahead of the General Election next month, with this in mind, we could see GBPEUR exchange rates hit the 1.18 area this week. Another reason for Sterling strength is that Brexit Party candidates have been stood down in more Parliamentary seats across the UK to increase Boris Johnson’s chances of winning, this means that the “Leave Vote” will not be split, which will help with the gaining of a majority in Parliament.
Over the next week, polling numbers are still going to be the biggest market movers, economic data releases generally will now take a back seat until December, unless we see something shocking. On Tuesday we will see the first televised leadership debate, which could be a catalyst for Sterling movement. Boris Johnson will be going head to head against Jeremy Corbyn, and as neither party has released its manifesto yet, I am sure the main topic of this debate will be Brexit- the polls from Tuesday night into the latter half of the week will be very important to see how they managed to sway the public.
If you have an upcoming transaction and would like to know how to manoeuvre the current market, then please don’t hesitate to contact me.
The reason why Sterling exchange rates have been elevating is that opinion polls are beginning to show that Boris Johnson’s chance of securing a Parliamentary majority is improving ahead of the General Election next month, with this in mind, we could see GBPEUR exchange rates hit the 1.18 area this week. Another reason for Sterling strength is that Brexit Party candidates have been stood down in more Parliamentary seats across the UK to increase Boris Johnson’s chances of winning, this means that the “Leave Vote” will not be split, which will help with the gaining of a majority in Parliament.
Over the next week, polling numbers are still going to be the biggest market movers, economic data releases generally will now take a back seat until December, unless we see something shocking. On Tuesday we will see the first televised leadership debate, which could be a catalyst for Sterling movement. Boris Johnson will be going head to head against Jeremy Corbyn, and as neither party has released its manifesto yet, I am sure the main topic of this debate will be Brexit- the polls from Tuesday night into the latter half of the week will be very important to see how they managed to sway the public.
If you have an upcoming transaction and would like to know how to manoeuvre the current market, then please don’t hesitate to contact me.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import _root_.implicits.ImplicitCurrencyFormatter.CurrencyFormatter @import views.html.components._ @import exceptions.MissingFieldException @this(p: p) @(documentDetail: models.financialDetails.DocumentDetail)(implicit messages: Messages)


Hack Night
Michigan Hackers
45
1670 BBB
Apr 14 (7:00pm)
It's the last Hack Night of the semester, so come join your fellow hackers for one final hurrah! We're leaving together But still it's farewell And maybe we'll come back To Hack Night, who can tell? I guess there is no one to blame We're leaving ground (leaving ground) Will things ever be the...


Virinchi Consolidated September 2019 Net Sales at Rs 96.57 crore, down 7% Y-o-Y
Reported Consolidated quarterly numbers for Virinchi are:
Net Sales at Rs 96.57 crore in September 2019 down 7% from Rs. 103.84 crore in September 2018.
Quarterly Net Profit at Rs. 11.67 crore in September 2019 down 29.84% from Rs. 16.64 crore in September 2018.
EBITDA stands at Rs. 27.94 crore in September 2019 down 10.39% from Rs. 31.18 crore in September 2018.
Virinchi EPS has decreased to Rs. 3.57 in September 2019 from Rs. 5.45 in September 2018.
Virinchi shares closed at 41.00 on November 11, 2019 (BSE) and has given -44.22% returns over the last 6 months and -50.87% over the last 12 months.
| Virinchi | |
| Consolidated Quarterly Results | in Rs. Cr. |
| Sep'19 | Jun'19 | Sep'18 | |
| Net Sales/Income from operations | 96.57 | 93.13 | 103.84 |
| Other Operating Income | -- | -- | -- |
| Total Income From Operations | 96.57 | 93.13 | 103.84 |
| EXPENDITURE | |||
| Consumption of Raw Materials | -- | -- | -- |
| Purchase of Traded Goods | 6.56 | 5.21 | 5.39 |
| Increase/Decrease in Stocks | -1.64 | 0.16 | 2.69 |
| Power & Fuel | -- | -- | -- |
| Employees Cost | 31.28 | 33.39 | 31.02 |
| Depreciation | 11.65 | 11.13 | 8.42 |
| Excise Duty | -- | -- | -- |
| Admin. And Selling Expenses | -- | -- | 34.81 |
| R & D Expenses | -- | -- | -- |
| Provisions And Contingencies | -- | -- | -- |
| Exp. Capitalised | -- | -- | -- |
| Other Expenses | 32.94 | 28.54 | -- |
| P/L Before Other Inc., Int., Excpt. Items & Tax | 15.78 | 14.69 | 21.52 |
| Other Income | 0.51 | 0.37 | 1.25 |
| P/L Before Int., Excpt. Items & Tax | 16.29 | 15.06 | 22.76 |
| Interest | 5.75 | 5.34 | 5.73 |
| P/L Before Exceptional Items & Tax | 10.55 | 9.72 | 17.03 |
| Exceptional Items | -- | -- | -- |
| P/L Before Tax | 10.55 | 9.72 | 17.03 |
| Tax | -1.13 | -1.31 | 0.40 |
| P/L After Tax from Ordinary Activities | 11.67 | 11.03 | 16.64 |
| Prior Year Adjustments | -- | -- | -- |
| Extra Ordinary Items | -- | -- | -- |
| Net Profit/(Loss) For the Period | 11.67 | 11.03 | 16.64 |
| Minority Interest | -- | -- | -- |
| Share Of P/L Of Associates | -- | -- | -- |
| Net P/L After M.I & Associates | 11.67 | 11.03 | 16.64 |
| Equity Share Capital | 32.72 | 32.72 | 30.55 |
| Reserves Excluding Revaluation Reserves | -- | -- | -- |
| Equity Dividend Rate (%) | -- | -- | -- |
| EPS Before Extra Ordinary | |||
| Basic EPS | 3.57 | 3.37 | 5.45 |
| Diluted EPS | 3.57 | 3.36 | 4.90 |
| EPS After Extra Ordinary | |||
| Basic EPS | 3.57 | 3.37 | 5.45 |
| Diluted EPS | 3.57 | 3.36 | 4.90 |
| Public Share Holding | |||
| No Of Shares (Crores) | -- | -- | -- |
| Share Holding (%) | -- | -- | -- |
| Promoters and Promoter Group Shareholding | |||
| a) Pledged/Encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| b) Non-encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| Source : Dion Global Solutions Limited |


Rotate1 Manipulator Sample
This example shows how to move objects around the scene using the Rotate1 manipulator.


Meet Dropwizard.
Dropwizard is a Java framework for developing ops-friendly, high-performance, RESTful web services.
Developed by Yammer to power their JVM-based backend services, Dropwizard pulls together stable, mature libraries from the Java ecosystem into a simple, light-weight package that lets you focus on getting things done.
Dropwizard has out-of-the-box support for sophisticated application metrics, logging, operational tools, and much more, allowing you and your team to ship a production-quality HTTP+JSON web service in the shortest time possible.


Saved tweet groups will show up here.
#{$ group.order $} {$ group.name $}
Keywords: {$ group.keywords.split(',').join(', ') $}
Includes: {$ (group.include_types.length == 0 || group.include_types.length == 3) ? "all types" : group.include_types.join(', ') $}
Keywords
Search Results
Search History
Keyword List
Use these keywords to create groups.
Search Results ({$ Messages.count $})
Start from the search box above.
Tweets in Group [{$ Group.current_group_name() $}]({$ Messages.count $})
Search History
Search history will be shown here.
Visualization {$ title() $}
Reset selection
{% verbatim %}
{% endverbatim %}
Example Tweets
Click points in the visualization to get example tweets.


| Package | sandy.view |
| Class | public class Frustum |
The frustum is volume used to control a geometrical object, such as a box, a sphere, or a point can be seen by the camera, and thus should be rendered.
Clipping of objects and polygons is performed against the frustum surfaces, as well as the near and far planes.
| Property | Defined by | ||
|---|---|---|---|
| aConstants : Array | Frustum | ||
| aNormals : Array | Frustum | ||
| aPlanes : Array
An array of planes representing the frustum.
| Frustum | ||
| aPoints : Array
An array of points representing the frustum.
| Frustum |
| Method | Defined by | ||
|---|---|---|---|
|
Frustum()
Creates a frustum for the camera.
| Frustum | ||
|
Returns the culling state for the passed bounding box.
| Frustum | ||
|
clipFrontPlane(p_aCvert:Array, p_aUVCoords:Array):Boolean
Clips a polygon against the front frustum plane.
| Frustum | ||
|
clipFrustum(p_aCvert:Array, p_aUVCoords:Array):Boolean
Clips a polygon against the frustum planes.
| Frustum | ||
|
clipLineFrontPlane(p_aCvert:Array):Boolean
Clip the given vertex and UVCoords arrays against the frustum front plane.
| Frustum | ||
|
clipPolygon(p_oPlane:Plane, p_aCvert:Array, p_aUVCoords:Array):Boolean
| Frustum | ||
|
computePlanes(p_nAspect:Number, p_nNear:Number, p_nFar:Number, p_nFov:Number):void
Computes the frustum planes.
| Frustum | ||
|
Returns the culling state for the passed point.
| Frustum | ||
|
Helping function to test a polygon against the frustum
The method tests if the passed polygon is inside the frustum, outside or intersecting the frustum | Frustum | ||
|
Returns the culling state for the passed bounding sphere.
| Frustum |
| Constant | Defined by | ||
|---|---|---|---|
| BOTTOM : uint = 5 [static]
Specifies the index of the bottom plane of the frustum in the aPlanes array.
| Frustum | ||
| EPSILON : Number = 0.005 [static]
| Frustum | ||
| FAR : uint = 0 [static]
Specifies the index of the far plane of the frustum in the aPlanes array.
| Frustum | ||
| INSIDE : CullingState
[static]
Alias of CullingState.INSIDE.
| Frustum | ||
| INTERSECT : CullingState
[static]
Alias of CullingState.INTERSECT.
| Frustum | ||
| LEFT : uint = 3 [static]
Specifies the index of the left plane of the frustum in the aPlanes array.
| Frustum | ||
| NEAR : uint = 1 [static]
Specifies the index of the near plane of the frustum in the aPlanes array.
| Frustum | ||
| OUTSIDE : CullingState
[static]
Alias of CullingState.OUTSIDE.
| Frustum | ||
| RIGHT : uint = 2 [static]
Specifies the index of the right plane of the frustum in the aPlanes array.
| Frustum | ||
| TOP : uint = 4 [static]
Specifies the index of the top plane of the frustum in the aPlanes array.
| Frustum |
| aConstants | property |
public var aConstants:Array
| aNormals | property |
public var aNormals:Array
| aPlanes | property |
public var aPlanes:Array
An array of planes representing the frustum.
| aPoints | property |
public var aPoints:Array
An array of points representing the frustum.
| Frustum | () | constructor |
public function Frustum()
Creates a frustum for the camera.
This constructor only creates the necessay data structures
| boxInFrustum | () | method |
public function boxInFrustum(p_oBox:BBox):CullingState
Returns the culling state for the passed bounding box.
The method tests if the bounding box is within the frustum volume or not. The returned culling state is either Frustum.INSIDE, Frustum.OUTSIDE or Frustum.INTERSECT
Parametersp_oBox:BBox — The box to test.
|
CullingState —
The culling state of the box.
|
| clipFrontPlane | () | method |
public function clipFrontPlane(p_aCvert:Array, p_aUVCoords:Array):Boolean
Clips a polygon against the front frustum plane.
Parametersp_aCvert:Array — Vertices of the polygon.
|
|
p_aUVCoords:Array — UV coordiantes of the polygon.
|
Boolean |
| clipFrustum | () | method |
public function clipFrustum(p_aCvert:Array, p_aUVCoords:Array):Boolean
Clips a polygon against the frustum planes.
Parametersp_aCvert:Array — Vertices of the polygon.
|
|
p_aUVCoords:Array — UV coordiantes of the polygon.
|
Boolean |
| clipLineFrontPlane | () | method |
public function clipLineFrontPlane(p_aCvert:Array):Boolean
Clip the given vertex and UVCoords arrays against the frustum front plane.
Parametersp_aCvert:Array — Vertices of the line.
|
Boolean |
| clipPolygon | () | method |
public function clipPolygon(p_oPlane:Plane, p_aCvert:Array, p_aUVCoords:Array):Boolean
Parameters
p_oPlane:Plane |
|
p_aCvert:Array |
|
p_aUVCoords:Array |
Boolean |
| computePlanes | () | method |
public function computePlanes(p_nAspect:Number, p_nNear:Number, p_nFar:Number, p_nFov:Number):void
Computes the frustum planes.
Parametersp_nAspect:Number — Aspect ration of the camera.
|
|
p_nNear:Number — The distance from the camera to the near clipping plane.
|
|
p_nFar:Number — The distance from the camera to the far clipping plane.
|
|
p_nFov:Number — Vertical field of view of the camera.
|
| pointInFrustum | () | method |
public function pointInFrustum(p_oPoint:Point3D):CullingState
Returns the culling state for the passed point.
The method tests if the passed point is within the frustum volume or not. The returned culling state is either Frustum.INSIDE or Frustum.OUTSIDE.
Parametersp_oPoint:Point3D — The point to test.
|
CullingState —
The culling state of the point.
|
| polygonInFrustum | () | method |
public function polygonInFrustum(p_oPoly:Polygon):CullingState
Helping function to test a polygon against the frustum
The method tests if the passed polygon is inside the frustum, outside or intersecting the frustum
Parametersp_oPoly:Polygon — The polygon to test
|
CullingState —
The culling state of the polygon
|
| sphereInFrustum | () | method |
public function sphereInFrustum(p_oSphere:BSphere):CullingState
Returns the culling state for the passed bounding sphere.
The method tests if the bounding sphere is within the frustum volume or not. The returned culling state is either Frustum.INSIDE, Frustum.OUTSIDE or Frustum.INTERSECT
Parametersp_oSphere:BSphere — The sphere to test.
|
CullingState —
The culling state of the sphere.
|
| BOTTOM | constant |
public static const BOTTOM:uint = 5
Specifies the index of the bottom plane of the frustum in the aPlanes array.
| EPSILON | constant |
public static const EPSILON:Number = 0.005
| FAR | constant |
public static const FAR:uint = 0
Specifies the index of the far plane of the frustum in the aPlanes array.
| INSIDE | constant |
public static const INSIDE:CullingState
Alias of CullingState.INSIDE.
| INTERSECT | constant |
public static const INTERSECT:CullingState
Alias of CullingState.INTERSECT.
| LEFT | constant |
public static const LEFT:uint = 3
Specifies the index of the left plane of the frustum in the aPlanes array.
| NEAR | constant |
public static const NEAR:uint = 1
Specifies the index of the near plane of the frustum in the aPlanes array.
| OUTSIDE | constant |
public static const OUTSIDE:CullingState
Alias of CullingState.OUTSIDE.
| RIGHT | constant |
public static const RIGHT:uint = 2
Specifies the index of the right plane of the frustum in the aPlanes array.
| TOP | constant |
public static const TOP:uint = 4
Specifies the index of the top plane of the frustum in the aPlanes array.


There are 3 kinds of items. HotKeys that can be create and edited in the main windows, Actions & Applications. To create and edit Actions & Applications you need open the Items Browser.
You can create lists to sort your Actions & Applications, and you can create, edit and delete Actions & Applications.
Note: HotKey Lists and Actions Lists don't have any functions others than sorting items, but Applications Lists are useful to group Applications and associate an Action to a whole group instead of each Application.
To create a list, you can click on the button. Fill the name field in the window and click "Add" button.
Double click on a list to edit its name.
To add Items in a list, drag and drop them on the list row.
To remove Items from a list, select them, and type delete or suppr on your keyboard.
To add new Applications you can either add them with the open panel provided by Spark, or drop Applications icons directly in the Table.


Class: Kanri::Role Private
- Inherits:
-
Object
- Object
- Kanri::Role
- Defined in:
- lib/kanri/kanri.rb
Overview
This class is part of a private API. You should avoid using this class if possible, as it may be removed or be changed in the future.
Container for role permissions
Instance Attribute Summary collapse
-
#name ⇒ Symbol
readonly
private
Name of the role.
Instance Method Summary collapse
-
#can?(user, action, target) ⇒ Boolean
private
Identifies if the role allows the given
user
to perform the specifiedaction
on the giventarget
. -
#include?(user, target) ⇒ Boolean
private
Determines whether the given user/target combination should be considered a member of the role.
-
#initialize(name, &actions) ⇒ Role
constructor
private
A new instance of Role.
Constructor Details
#initialize(name, &actions) ⇒ Role
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Returns a new instance of Role
123 124 125 126 127 128 |
# File 'lib/kanri/kanri.rb', line 123 def initialize(name, &actions) @name = name return if actions.nil? dsl = RoleDSL.new(&actions) RoleDSL.convert(dsl, self) end |
Instance Attribute Details
#name ⇒ Symbol (readonly)
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Returns name of the role
119 120 121 |
# File 'lib/kanri/kanri.rb', line 119 def name @name end |
Instance Method Details
#can?(user, action, target) ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Identifies if the role allows the given user
to perform the
specified action
on the given target
.
== Algorithm
The order of operations is as follows:
-
Check if the target is a class for which the role has permissions.
-
Check if the action is covered by permissions for the target class.
-
Check if any of the matching permissions allow the given user to act on the specific target object.
148 149 150 151 152 153 154 |
# File 'lib/kanri/kanri.rb', line 148 def can?(user, action, target) @permissions.select { |klass, _| target.is_a? klass } .collect { |_, perms| perms } .flatten .select { |perm| perm.has_action? action } .any? { |perm| perm.allow? user, target } end |
#include?(user, target) ⇒ Boolean
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Determines whether the given user/target combination should be considered a member of the role.
== Usage
If the first parameter is a symbol, it will be checked against the
name
attribute; in this case, the second parameter is not
required.
Otherwise, it us considered a user
and passed to the
@detect
proc.
171 172 173 |
# File 'lib/kanri/kanri.rb', line 171 def include?(user, target) @detect.call(user, target) end |


APRV is a spontaneous breathing mode that uses high mean airway pressure and periodic timed pressure releases to enhance alveolar recruitment),
redistribute lung volumes and improve gas exchange in patients with pediatric acute respiratory distress syndrome and refractory hypoxemia. APRV is
only
effective when the patient is spontaneously breathing.
- Unlike conventional, all APRV settings may impact ventilation and oxygenation
-
P
HIGH
: Pressure high allows “super CPAP” that aids in alveolar recruitment during spontaneous breathing
-
P
LOW
: Pressure low is the release pressure that allows the ventilator valve to release pressure and provide exhalation of gases (Tidal volume = ∆P
HIGH
- P
LOW
)
-
T
HIGH
: Time high determines the duration that the patient can breath at P
HIGH
and the number of pressure releases per minute (respiratory rate)
-
T
LOW
: Determines the duration that the patient breaths at P
LOW
Spontaneous breathing efforts result in the generation of negative intra thoracic pressures which may have the following benefits:
- Re-expansion of dependent “diseased” lung segments
- Improve pulmonary blood flow and decreased V/Q mismatch
- Improve cardiac output
Efforts should be made to augment spontaneous breathing efforts in order to be successful with this mode (ie removed paralytics, reduced sedation, provide Diamox)


--- layout: page css_class: page-supporters title: Nossos apoiadores permalink: /apoiadores/ --- {% for type in site.support_collection %}


Toggle navigation
Menu
Xposu
View Claims
Submit a Claim
About
Contact
Search Results
Search Results
{% for p in places %}
{% if p.name in x_names %}
{% endif %} {{ p.name}}
Select
{{ p.address}}
{{ p.city}}
{% endfor %}
{% csrf_token %}
×
Add Complaint
What happened at
Option 1
?
Complaint Type
Credit Card Minimum
High ATM fee
Other Fraudulent Activity
What was the "card minimum"? $
What was the ATM fee? $
When did this incident occur?
(Optional) Any additional comments?
{#
#} {#
#} {#
What was the ATM fee? $
#} {#
#} {#
#}


Provides a computational framework for analyzing mutations in immunoglobulin (Ig) sequences. Includes methods for Bayesian estimation of antigen-driven selection pressure, mutational load quantification, building of somatic hypermutation (SHM) models, and model-dependent distance calculations. Also includes empirically derived models of SHM for both mice and humans. Citations: Gupta and Vander Heiden, et al (2015) <doi:10.1093/bioinformatics/btv359>, Yaari, et al (2012) <doi:10.1093/nar/gks457>, Yaari, et al (2013) <doi:10.3389/fimmu.2013.00358>, Cui, et al (2016) <doi:10.4049/jimmunol.1502263>.
| Version: | 0.1.10 |
| Depends: | R (≥ 3.1.2), ggplot2 (≥ 2.0.0), stringi (≥ 1.1.3) |
| Imports: | alakazam (≥ 0.2.11), ape, diptest, doParallel, dplyr (≥ 0.5.0), foreach, graphics, grid, igraph, iterators, kedd, KernSmooth, lazyeval, MASS, methods, parallel, progress, SDMTools, scales, seqinr, stats, tidyr, utils |
| Suggests: | knitr, rmarkdown, testthat |
| Published: | 2018-09-20 |
| Author: | Mohamed Uduman [aut], Gur Yaari [aut], Namita Gupta [aut], Jason Vander Heiden [aut, cre], Ang Cui [ctb], Susanna Marquez [ctb], Julian Zhou [ctb], Nima Nouri [ctb], Steven Kleinstein [aut, cph] |
| Maintainer: | Jason Vander Heiden <jason.vanderheiden at yale.edu> |
| BugReports: | https://bitbucket.org/kleinstein/shazam/issues |
| License: | CC BY-SA 4.0 |
| URL: | http://shazam.readthedocs.io |
| NeedsCompilation: | no |
| Citation: | shazam citation info |
| Materials: | README NEWS |
| CRAN checks: | shazam results |
| Reference manual: | shazam.pdf |
| Vignettes: |
Selection quantification Distance to nearest neighbor Mutation analysis Simulating sequence mutations SHM targeting models |
| Package source: | shazam_0.1.10.tar.gz |
| Windows binaries: | r-devel: shazam_0.1.10.zip, r-release: shazam_0.1.10.zip, r-oldrel: shazam_0.1.10.zip |
| OS X binaries: | r-release: shazam_0.1.10.tgz, r-oldrel: shazam_0.1.10.tgz |
| Old sources: | shazam archive |
| Reverse imports: | scoper, tigger |
Please use the canonical form https://CRAN.R-project.org/package=shazam to link to this page.


Enable JavaScript to save the world please. Thank you. God Bless.
Scratchpad
Basic Description Please


Dumb train pun
Train Name
Destination
Frequency
Next Arrival
Minutes Away
BART
San Francisco
20
2:22
30
Metro
DC
19
11:11
21
Subway
NYC
12
12:12
29
Add Train
Train Name:
Destination:
First train time:
Frequency:


Tic-Tac-Toe is for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game.
This is a realtime multi-player Tic-Tac-Toe on web- You and your opponent need to play together on separate browsers. You can just open an another browser window to act as your own opponent. Your opponent needs to use the same Game ID by passing it in the URL as a query string.
You (X):
Your opponent (O):
To demonstrate how PubNub publish / subscribe works, scroll a bit to see the bottom section of this page, and watch what message is being published and subscribed!
Let's say, you are playing X.
Each time you click one of the cells, your move is published to PubNub data stream.
Your opponent receives the data by subscribing the message just have been published.
The UI on both browser windows is updated upon each subscribe call.
You are publishing (your move):
{player: ---, position: ---}
You subscribing (all the messages published to PubNub stream):
{player: ---, position: ---}


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import model._ @import config.AppConfig @this(main: MainView, applicationConfig: AppConfig) @(application: ApplicationResponse)(implicit request: Request[_], loggedInUser: LoggedInUser, messagesProvider: MessagesProvider) @main(title = s"${applicationConfig.title} - View IP allow list") {
The IP allow list controls where traffic is allowed to originate from. The IP addresses below restrict traffic for this application.
| IP addresses |
|---|
| @ipRange |
The IP allow list is mandatory for this application.
}Only admins and superusers can edit the IP allow list


Location:Radha Nagar
Status:Not Occupied
Type:Refrigerator
Size:500 sqft
Cost: $500
Owner MailId:aaa@gmail.com


|
| | Builder (TEditor component) |
| |
| virtual TBuilder | ActivateEvent (string activateEvent) |
| | Event name for activate the editor More...
|
| |
| virtual TBuilder | Alignment (string alignment) |
| | The position to align to (see Ext.Element.alignTo for more details, defaults to "c-c?"). More...
|
| |
| virtual TBuilder | AlignmentConfig (EditorAlignmentConfig alignmentConfig) |
| | The position to align to (see Ext.Element.alignTo for more details, defaults to "c-c?"). More...
|
| |
| virtual TBuilder | AutoSize (bool autoSize) |
| | True for the editor to automatically adopt the size of the underlying field. Otherwise, an object can be passed to indicate where to get each dimension. The available properties are 'boundEl' and 'field'. If a dimension is not specified, it will use the underlying height/width specified on the editor object. More...
|
| |
| virtual TBuilder | AutoSizeConfig (EditorAutoSize autoSizeConfig) |
| | True for the editor to automatically adopt the size of the underlying field. Otherwise, an object can be passed to indicate where to get each dimension. The available properties are 'boundEl' and 'field'. If a dimension is not specified, it will use the underlying height/width specified on the editor object. More...
|
| |
| virtual TBuilder | AllowBlur (bool allowBlur) |
| | True to complete the editing process if in edit mode when the field is blurred. Defaults to true. More...
|
| |
| virtual TBuilder | CancelOnBlur (bool cancelOnBlur) |
| | True to cancel the edit when the blur event is fired (defaults to false) More...
|
| |
| virtual TBuilder | CancelOnEsc (bool cancelOnEsc) |
| | True to cancel the edit when the escape key is pressed. Defaults to: true More...
|
| |
| virtual TBuilder | CompleteOnEnter (bool completeOnEnter) |
| | True to complete the edit when the enter key is pressed (defaults to false) More...
|
| |
| virtual TBuilder | HideEl (bool hideEl) |
| | False to keep the bound element visible while the editor is displayed. Defaults to: true More...
|
| |
| virtual TBuilder | Field (Action< ItemsCollection< Field >> action) |
| | The Field object (or descendant) More...
|
| |
| virtual TBuilder | FocusOnToFront (bool focusOnToFront) |
| | Do not participate in the ZIndexManager's focus switching operations. When an editor is hidden, the ZIndexManager will not automatically activate the last visible floater on the stack. Defaults to: false More...
|
| |
| virtual TBuilder | IgnoreNoChange (bool ignoreNoChange) |
| | True to skip the edit completion process (no save, no events fired) if the user completes an edit and the value has not changed. Applies only to string values - edits for other data types will never be ignored. Defaults to: false More...
|
| |
| virtual TBuilder | Offsets (int[] offsets) |
| | The offsets to use when aligning. Defaults to [0, 0]. More...
|
| |
| virtual TBuilder | ParentElement (string parentElement) |
| | An element to render to. Defaults to the document.body. More...
|
| |
| virtual TBuilder | RevertInvalid (bool revertInvalid) |
| | True to automatically revert the field value and cancel the edit when the user completes an edit and the field validation fails (defaults to true) More...
|
| |
| virtual TBuilder | SwallowKeys (bool swallowKeys) |
| | Handle the keydown/keypress events so they don't propagate (defaults to true) More...
|
| |
| virtual TBuilder | UpdateEl (bool updateEl) |
| | True to update the innerHTML of the bound element when the update completes (defaults to false) More...
|
| |
| virtual TBuilder | Value (string value) |
| | The data value of the underlying field (defaults to "") More...
|
| |
| virtual TBuilder | TargetControl (Action< Control > action) |
| |
| virtual TBuilder | Target (string target) |
| | The target id to associate with this tooltip. More...
|
| |
| virtual TBuilder | UseHtml (bool useHtml) |
| | true to use innerHTML of bound element, otherwise innerText will be used More...
|
| |
| virtual TBuilder | HtmlEncode (bool htmlEncode) |
| | True to encode value before start editing More...
|
| |
| virtual TBuilder | HtmlDecode (bool htmlDecode) |
| | True to decode value after editing More...
|
| |
| virtual TBuilder | Listeners (Action< InlineEditorListeners > action) |
| | Client-side JavaScript Event Handlers More...
|
| |
| virtual TBuilder | DirectEvents (Action< InlineEditorDirectEvents > action) |
| | Server-side DirectEventHandlers More...
|
| |
| virtual TBuilder | CancelEdit (bool remainVisible) |
| |
| virtual TBuilder | CancelEdit () |
| |
| virtual TBuilder | CompleteEdit (bool remainVisible) |
| |
| virtual TBuilder | CompleteEdit () |
| |
| virtual TBuilder | Realign () |
| |
| virtual TBuilder | Realign (bool autoSize) |
| |
| virtual TBuilder | StartEdit (string el, string value) |
| | Starts the editing process and shows the editor. More...
|
| |
| virtual TBuilder | StartEdit (string el) |
| | Starts the editing process and shows the editor.