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- your ‘last chance’ warning letter


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TEXAS BLOOD MONEY: FROM DUSK TILL DAWN 2
I have just seen the straight to video sequel to From Dusk Till Dawn and I enjoyed it quite a bit. It has a definite straight to video feel to it (perhaps because it was filmed in South Africa) but also transcends the genre and will probably become a minor cult favorite in its own right. I am a fan of the original film although I consider it highly flawed. I think the first half is great and I love the idea of a bank robber movie that completely out of the blue turns into a vampire movie. Unfortunately, since the second half is really a whole different movie, it ends up feeling abrupt when it ends, like you've only seen one half of a vampire movie. I love the scene where they emerge from the Titty Twister into the sun ("What were they? Psychos?") but I still feel a little ripped off - I ought to feel exhausted, like they really were in there from dusk till dawn. I ought to feel the way I do at the end of the Evil Dead movies or Dawn of the Dead. But I just don't. For all the amusing bits in the vampire portion of the movie, it just doesn't come together smoothly and doesn't work either as a solid horror movie or as a perfect horror comedy like Evil Dead 2 or An American Werewolf in London. And the more comedic tone of the vampire section seems to betray some of the serious themes that were brought up in the first half. Texas Blood Money doesn't have the same vivid photography and atmosphere as Rodriguez's film, and it doesn't have as good of a cast. Robert Patrick, Brett Harrelson, Muse Watson, Duane Whitaker and Bo Hopkins *sounds* like a good cast to me, and they are adequate, but you can't help but notice that they don't have that powerful badass presence that Clooney and some of his co-stars (particularly Fred Williamson and Tom Savini) had in the original. I was disappointed that Harrelson's acting was weak, after having really liked him in The People vs. Larry Flynt. There he was as convincingly and likably dim as his real life brother Woody. Here he forces wide eyed naivete and reminds me of the young guy in the remake of Night of the Living Dead. This sequel also suffers from some cheesy Full Moon Video style keyboard scoring (although some of the music mimics Rodriguez's soundtrack style, even using a different version of a song that was used in Desperado). I think a real orchestral score would have improved the film immensely. It's hard to think of something as horrific when accompanied by a keyboard trying to sound like violins. The creepy, organic textures of Rodriguez's sets have been lost, and clearly the original Titty Twister set no longer exists. On the exterior we only see the sign, and the interior is a biker bar decked out in hubcaps and pink insulation. It doesn't have the epic decadence of the original bar, which was like an Aztec temple designed by a rock 'n roll Caligula. But that's the bad news. The good news is that the sequel is more over-the-top and constantly inventive than the original. The film is directed and co-written by Scott Spiegel, best known as the co-writer of Evil Dead 2, and it shows. Spiegel doesn't have as strong of a visual sense as his pal Sam Raimi, but it has certainly improved since his previous films. Texas Blood Money takes camera gimmicks to a hilariously excessive level. This film has bat-cams, mouth-cams, skull-cams, a pushup-cam, a rotating-fan-cam, a spinning-combination-lock-cam, even a pipe-impaling-a-vampire-played-by-famous-rapper-Yoyo-cam. The fight scenes are full of the vampire super strength we saw a little of in the original, allowing for many people to get socked and fly through the air. Vampires throw people through windows and kick cars across streets. Sometimes vampire powers aren't even necessary, since there are some explosions and gunshots that also send people flying like missiles. I love over-the-top touches like the scene where a vampire tosses a cop off the roof, causing him to be shocked by powerlines, then bounce through the air and come crashing down on top of a car. Then there is the scene where a SWAT team storms the bank off-camera. We hear gunshots and screams, followed by silence, and then a severed head comes flying out the door and splats against a wall across the street. There are also occasional funny dialogue bits that may or may not have been supervised by producer Quentin Tarantino. (The script is by Spiegel and Duane Whitaker from a story by Spiegel and Boaz Yakin [of Fresh fame], but Tarantino is said to have had input.) I like the scene where the gang waits in a hotel room watching a "fuck movie" and discussing whether or not it is legitimate to criticize a porn film for having a weak story. "You know what's wrong with this movie," asserts Muse Watson thoughtfully.   This scene seems to exist solely to set up a pretty well done variation on the Psycho shower scene, with a little bat playing the part of Mother. And the shower scene itself is a set up for the best bad pun I've heard in a while: "It looks like a real bloodbath," says one cop surveying the blood-drenched tub. If you like that kind of thing, you might want to check out this movie.
--Bryan Frankenseuss Theiss
"I write rhymes so fresh I try to bite my own verses." --Tash
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Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Mushroom risotto gets an upgrade with golden chanterelle mushrooms, earthy Jerusalem artichokes and a crunchy Parmesan crisp. Divine.
Equipment: You will need a circular cutter.
Preheat the oven to 220C/200C Fan/Gas 7.
To make the Parmesan crisps, line a baking tray with greaseproof paper. Put a circular cutter onto the tray and sprinkle the Parmesan inside. Repeat until you have four circles of Parmesan. Bake for 3–8 minutes, or until the cheese has melted. Leave to cool.
Pour the stock into a saucepan and bring to a gentle simmer.
Meanwhile, heat a large frying pan over a medium heat. Melt 75g/2½oz butter, then fry the mushrooms until slightly coloured and any moisture released has evaporated. Transfer to a plate and set aside.
Heat the remaining 75g/2½oz butter and the oil in the same pan, add the onion and fry gently for 10–12 minutes, or until soft. Add the rice and stir until coated.
Pour in the wine and let it bubble until almost evaporated. Start adding the warm stock, about two ladlefuls at a time, stirring constantly and ensuring all of it is absorbed before adding more. Continue adding stock for 15–20 minutes, stirring all the time, until the rice is tender and has a creamy coating. Set aside.
For the artichokes, heat a sauté pan over a low heat and add the butter. Once melted, add the artichokes and cook for 5–7 minutes. Add the thyme and cook for 3–5 minutes, or until cooked through. Season with salt and pepper.
Place a shallow pan of salted water over a medium heat, bring to a simmer and poach the eggs. Remove from the pan with a slotted spoon and drain on kitchen paper
Return the risotto to the heat, add the knob of butter, cooked mushrooms and Parmesan and gently stir. Season to taste with salt and pepper.
Transfer the risotto to serving plates, top with the sautéed artichokes, poached egg and Parmesan, drizzle with the oil and garnish with the Parmesan crisp and serve with the rocket.


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admin_ssh_enabled (optional)
Boolean Allow admin user ssh access to SE. Field introduced in 18.2.5.
app_headers (optional)
array[AppHdr] Placeholder for description of property app_headers of obj type SeRuntimeProperties field type str type object
baremetal_dispatcher_handles_flows (optional)
Boolean Control if dispatcher core also handles TCP flows in baremetal SE.
connections_lossy_log_rate_limiter_threshold (optional)
Integer Rate limit on maximum adf lossy log to pushper second. Allowed in Basic(Allowed values- 1000) edition, Essentials(Allowed values- 1000) edition, Enterprise edition. format: int32
connections_udfnf_log_rate_limiter_threshold (optional)
Integer Rate limit on maximum adf udf or nf log to pushper second. Allowed in Basic(Allowed values- 1000) edition, Essentials(Allowed values- 1000) edition, Enterprise edition. format: int32
disable_flow_probes (optional)
Boolean Disable Flow Probes for Scaled out VS'es. (This field has been moved to se_group properties 20.1.3 onwards.). Field introduced in 17.1.1.
disable_gro (optional)
Boolean Deprecated. Field deprecated in 17.2.5. Field introduced in 17.2.1.
disable_tso (optional)
Boolean Deprecated. Field deprecated in 17.2.5. Field introduced in 17.2.4.
dos_profile (optional)
DosThresholdProfile Placeholder for description of property dos_profile of obj type SeRuntimeProperties field type str type object
downstream_send_timeout (optional)
Integer Timeout for downstream to become writable. Unit is MILLISECONDS. format: int32
dp_aggressive_hb_frequency (optional)
Integer Frequency of SE - SE HB messages when aggressive failure mode detection is enabled. (This field has been moved to se_group properties 20.1.3 onwards). Unit is MILLISECONDS. Allowed in Basic(Allowed values- 100) edition, Essentials(Allowed values- 100) edition, Enterprise edition. format: int32
dp_aggressive_hb_timeout_count (optional)
Integer Consecutive HB failures after which failure is reported to controller,when aggressive failure mode detection is enabled. (This field has been moved to se_group properties 20.1.3 onwards). Allowed in Basic(Allowed values- 10) edition, Essentials(Allowed values- 10) edition, Enterprise edition. format: int32
dp_hb_frequency (optional)
Integer Frequency of SE - SE HB messages when aggressive failure mode detection is not enabled. (This field has been moved to se_group properties 20.1.3 onwards). Unit is MILLISECONDS. format: int32
dp_hb_timeout_count (optional)
Integer Consecutive HB failures after which failure is reported to controller, when aggressive failure mode detection is not enabled. (This field has been moved to se_group properties 20.1.3 onwards). format: int32
dupip_frequency (optional)
Integer Frequency of ARP requests sent by SE for each VIP to detect duplicate IP when it loses conectivity to controller. Unit is MILLISECONDS. format: int32
dupip_timeout_count (optional)
Integer Number of ARP responses received for the VIP after which SE decides that the VIP has been moved and disables the VIP. format: int32
enable_hsm_log (optional)
Boolean Enable HSM luna engine logs. Field introduced in 16.4.8, 17.1.11, 17.2.3.
feproxy_vips_enable_proxy_arp (optional)
Boolean Enable proxy ARP from Host interface for Front End proxies.
flow_table_batch_push_frequency (optional)
Integer How often to push the flow table IPC messages in the main loop. The value is the number of times through the loop before pushing the batch. i.e, a value of 1 means every time through the loop. format: int32
flow_table_max_entries_deprecated (optional)
Integer Deprecated. Field deprecated in 17.1.1. format: int32
flow_table_new_syn_max_entries (optional)
Integer Deprecated. Field deprecated in 17.2.5. format: int32
global_mtu (optional)
Integer Overrides the MTU value received via DHCP or some other means. Use this when the infrastructure advertises an MTU that is not supported by all devices in the network. For example, in AWS or when an overlay is used. format: int32
http_rum_console_log (optional)
Boolean Enable Javascript console logs on the client browser when collecting client insights. Allowed in Basic(Allowed values- false) edition, Essentials(Allowed values- false) edition, Enterprise edition.
http_rum_min_content_length (optional)
Integer Minimum response size content length to sample for client insights. Allowed in Basic(Allowed values- 64) edition, Essentials(Allowed values- 64) edition, Enterprise edition. format: int32
lb_batch_push_frequency (optional)
Integer How often to push the LB IPC messages in the main loop. The value is the number of times the loop has to run before pushing the batch. i.e, a value of 1 means the batch is pushed every time the loop runs. Field deprecated in 18.1.3. Field introduced in 17.2.8. format: int32
lb_fail_max_time (optional)
Integer Deprecated. Field deprecated in 17.1.1. Unit is SEC. format: int32
lbaction_num_requests_to_dispatch (optional)
Integer Number of requests to dispatch from the request queue at a regular interval. format: int32
lbaction_rq_per_request_max_retries (optional)
Integer Maximum retries per request in the request queue. format: int32
log_agent_compress_logs (optional)
Boolean Flag to indicate if log files are compressed upon full on the Service Engine.
log_agent_conn_send_buffer_size (optional)
Integer Log-agent test property used to simulate slow TCP connections. Unit is BYTES. format: int32
log_agent_export_msg_buffer_size (optional)
Integer Maximum size of data sent by log-agent to Controller over the TCP connection. Unit is BYTES. format: int32
log_agent_export_wait_time (optional)
Integer Time log-agent waits before sending data to the Controller. Unit is MILLISECONDS. format: int32
log_agent_file_sz_appl (optional)
Integer Maximum application log file size before rollover. format: int32
log_agent_file_sz_conn (optional)
Integer Maximum connection log file size before rollover. format: int32
log_agent_file_sz_debug (optional)
Integer Maximum debug log file size before rollover. format: int32
log_agent_file_sz_event (optional)
Integer Maximum event log file size before rollover. format: int32
log_agent_log_storage_min_sz (optional)
Integer Minimum storage allocated for logs irrespective of memory and cores. Unit is MB. format: int32
log_agent_max_active_adf_files_per_vs (optional)
Integer Maximum number of Virtual Service log files maintained for significant logs on the Service Engine. format: int32
log_agent_max_concurrent_rsync (optional)
Integer Maximum concurrent rsync requests initiated from log-agent to the Controller. format: int32
log_agent_max_logmessage_proto_sz (optional)
Integer Maximum size of serialized log message on the Service Engine. format: int32
log_agent_max_storage_excess_percent (optional)
Integer Excess percentage threshold of disk size to trigger cleanup of logs on the Service Engine. format: int32
log_agent_max_storage_ignore_percent (optional)
Float Maximum storage on the disk not allocated for logs on the Service Engine. format: float
log_agent_min_storage_per_vs (optional)
Integer Minimum storage allocated to any given VirtualService on the Service Engine. format: int32
log_agent_pause_interval (optional)
Integer Time interval log-agent pauses between logs obtained from the dataplane. Unit is MILLISECONDS. format: int32
log_agent_sleep_interval (optional)
Integer Internal timer to stall log-agent and prevent it from hogging CPU cycles on the Service Engine. Unit is MILLISECONDS. format: int32
log_agent_unknown_vs_timer (optional)
Integer Timeout to purge unknown Virtual Service logs from the Service Engine. Unit is SEC. format: int32
log_message_max_file_list_size (optional)
Integer Maximum number of file names in a log message. format: int32
max_throughput (optional)
Integer Deprecated. Field deprecated in 17.1.1. Unit is MBPS. format: int32
mcache_enabled (optional)
Boolean enables mcache - controls fetch/store/store_out.
mcache_fetch_enabled (optional)
mcache_max_cache_size (optional)
Long Use SE Group's app_cache_percent to set cache memory usage limit on SE. Field deprecated in 18.2.3. format: int64
mcache_store_in_enabled (optional)
mcache_store_in_max_size (optional)
Integer max object size. format: int32
mcache_store_in_min_size (optional)
Integer min object size. format: int32
mcache_store_out_enabled (optional)
mcache_store_se_max_size (optional)
Long Use SE Group's app_cache_percent to set cache memory usage limit on SE. Field deprecated in 18.2.3. format: int64
ngx_free_connection_stack (optional)
Boolean Placeholder for description of property ngx_free_connection_stack of obj type SeRuntimeProperties field type str type boolean
persistence_entries_low_watermark (optional)
Integer Deprecated. Field deprecated in 17.1.1. format: int32
persistence_mem_max (optional)
Integer Maximum memory in bytes allocated for persistence entries. Allowed values are 0-33554432. format: int32
scaleout_udp_per_pkt (optional)
Boolean Enable punting of UDP packets from primary to other Service Engines. This applies to Virtual Services with Per-Packet Loadbalancing enabled.
se_auth_ldap_bind_timeout (optional)
Integer LDAP basicauth default bind timeout enforced on connections to LDAP server. Unit is MILLISECONDS. format: int32
se_auth_ldap_cache_size (optional)
Integer Size of LDAP basicauth credentials cache used on the dataplane. Unit is BYTES. format: int32
se_auth_ldap_connect_timeout (optional)
Integer LDAP basicauth default connection timeout enforced on connections to LDAP server. Unit is MILLISECONDS. format: int32
se_auth_ldap_conns_per_server (optional)
Integer Number of concurrent connections to LDAP server by a single basic auth LDAP process. format: int32
se_auth_ldap_reconnect_timeout (optional)
Integer LDAP basicauth default reconnect timeout enforced on connections to LDAP server. Unit is MILLISECONDS. format: int32
se_auth_ldap_request_timeout (optional)
Integer LDAP basicauth default login or group search request timeout enforced on connections to LDAP server. Unit is MILLISECONDS. format: int32
se_auth_ldap_servers_failover_only (optional)
Boolean LDAP basicauth uses multiple ldap servers in the event of a failover only.
se_dp_compression (optional)
se_dp_hm_drops (optional)
Integer Deprecated - This field has been moved to se_group properties 20.1.3 onwards. Internal only. Used to simulate SE - SE HB failure. format: int32
se_dp_if_state_poll_interval (optional)
Integer Number of jiffies between polling interface state. format: int32
se_dp_log_nf_enqueue_percent (optional)
Integer Internal buffer full indicator on the Service Engine beyond which the unfiltered logs are abandoned. format: int32
se_dp_log_udf_enqueue_percent (optional)
Integer Internal buffer full indicator on the Service Engine beyond which the user filtered logs are abandoned. format: int32
se_dp_vnic_queue_stall_event_sleep (optional)
Integer Deprecated. Field deprecated in 18.2.5. Field introduced in 17.1.1. format: int32
se_dp_vnic_queue_stall_threshold (optional)
Integer Deprecated. Field deprecated in 18.2.5. Field introduced in 17.1.1. format: int32
se_dp_vnic_queue_stall_timeout (optional)
Integer Deprecated. Field deprecated in 18.2.5. Field introduced in 17.1.1. format: int32
se_dp_vnic_restart_on_queue_stall_count (optional)
Integer Deprecated. Field deprecated in 18.2.5. Field introduced in 17.1.14, 17.2.5, 18.1.1. format: int32
se_dp_vnic_stall_se_restart_window (optional)
Integer Deprecated. Field deprecated in 18.2.5. Field introduced in 17.1.14, 17.2.5, 18.1.1. format: int32
se_dump_core_on_assert (optional)
Boolean Enable core dump on assert. Field introduced in 18.1.3, 18.2.1.
se_handle_interface_routes (optional)
Boolean Accept/ignore interface routes (i.e, no next hop IP address).
se_hb_persist_fudge_bits (optional)
Integer Internal use only. Allowed values are 0-7. format: int32
se_mac_error_threshold_to_disable_promiscious (optional)
Integer Number of packets with wrong mac after which SE attempts to disable promiscious mode. format: int32
se_malloc_thresh (optional)
Integer Deprecated. Field deprecated in 17.1.1. format: int32
se_memory_poison (optional)
Boolean Internal use only. Enables poisoning of freed memory blocks.
se_metrics_interval (optional)
Integer Internal use only. Frequency (ms) of metrics updates from SE to controller. Unit is MILLISECONDS. Allowed in Basic(Allowed values- 60000) edition, Essentials(Allowed values- 60000) edition, Enterprise edition. format: int32
se_metrics_rt_enabled (optional)
Boolean Internal use only. Enable or disable real time metrics irrespective of virtualservice or SE group configuration. Allowed in Basic(Allowed values- false) edition, Essentials(Allowed values- false) edition, Enterprise edition. Special default for Basic edition is false, Essentials edition is false, Enterprise is True.
se_metrics_rt_interval (optional)
Integer Internal use only. Frequency (ms) of realtime metrics updates from SE to controller. Unit is MILLISECONDS. format: int32
se_packet_buffer_max (optional)
Integer Internal use only. Used to artificially reduce the available number of packet buffers. format: int32
se_random_tcp_drops (optional)
Boolean Internal use only. If enabled, randomly packets are dropped.
se_rate_limiters (optional)
service_ip_subnets (optional)
array[IpAddrPrefix] IP ranges on which there may be virtual services (for configuring iptables/routes). Maximum of 128 items allowed.
service_port_ranges (optional)
array[PortRange] Port ranges on which there may be virtual services (for configuring iptables). Applicable in container ecosystems like Mesos.
services_accessible_all_interfaces (optional)
Boolean Make service ports accessible on all Host interfaces in addition to East-West VIP and/or bridge IP.
spdy_fwd_proxy_parse_enable (optional)
Boolean Placeholder for description of property spdy_fwd_proxy_parse_enable of obj type SeRuntimeProperties field type str type boolean
tcp_syn_cache_max (optional)
Integer Maximum size of the SYN cache table. After this limit is reached, SYN cookies are used. This is per core of the serviceengine. Field deprecated in 17.2.5. format: int32
tcp_syncache_max_retransmit_default (optional)
Integer Default value for max number of retransmissions for a SYN packet. format: int32
upstream_connect_timeout (optional)
Integer Timeout for backend connection. Unit is MILLISECONDS. format: int32
upstream_connpool_cache_thresh (optional)
Integer L7 Upstream Connection pool cache threshold in percentage. format: int32
upstream_connpool_conn_idle_thresh_tmo (optional)
Integer Idle timeout value for a connection in the upstream connection pool, when the current cache size is above the threshold. format: int32
upstream_connpool_conn_idle_tmo (optional)
Integer Deprecated. Field deprecated in 18.2.1. format: int32
upstream_connpool_conn_life_tmo (optional)
Integer Deprecated. Field deprecated in 18.2.1. format: int32
upstream_connpool_conn_max_reuse (optional)
Integer Deprecated. Field deprecated in 18.2.1. format: int32
upstream_connpool_core_max_cache (optional)
Integer L7 Upstream Connection pool max cache size per core. format: int32
upstream_connpool_enable (optional)
Boolean Enable upstream connection pool.
upstream_connpool_server_max_cache (optional)
Integer Deprecated. Field deprecated in 18.2.1. format: int32
upstream_connpool_strategy (optional)
Integer Number of upstream_connpool_strategy. format: int32
upstream_keepalive (optional)
Boolean Placeholder for description of property upstream_keepalive of obj type SeRuntimeProperties field type str type boolean
upstream_read_timeout (optional)
Integer Timeout for data to be received from backend. Unit is MILLISECONDS. format: int32
upstream_send_timeout (optional)
Integer Timeout for upstream to become writable. Unit is MILLISECONDS. Allowed in Basic(Allowed values- 3600000) edition, Essentials(Allowed values- 3600000) edition, Enterprise edition. format: int32
user_defined_metric_age (optional)
Integer Defines in seconds how long before an unused user-defined-metric is garbage collected. Field introduced in 17.1.5. Unit is SEC. format: int32


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Money Play. how should Red play 52?
pips Red=142 White=98
(CorrectAnswer= 0/0, ErrorScore= 0)
If Red had rolled 51 then 14/8 would be clear, giving him a good distribution of builders.
However, 52 is awkward. After 14/7 it will be difficult for Red to improve and so he should consider slotting with 14/12, 9/4. Even if White hits he will not escape (unless he rolls 61) and his other number may prove awkward to play on his own side of the board.
If White doesn’t roll a 1 his plays may well prove awkward, for example 54.
The bottom line is that Red has already doubled and so must win the game with the checkers. He wants to prime White, he needs his 4-pt, ergo the right play is 14/12, 9/4.
14/7 is an error.
However, 52 is awkward. After 14/7 it will be difficult for Red to improve and so he should consider slotting with 14/12, 9/4. Even if White hits he will not escape (unless he rolls 61) and his other number may prove awkward to play on his own side of the board.
If White doesn’t roll a 1 his plays may well prove awkward, for example 54.
The bottom line is that Red has already doubled and so must win the game with the checkers. He wants to prime White, he needs his 4-pt, ergo the right play is 14/12, 9/4.
14/7 is an error.
1. Cubeful 2-ply 14/12 9/4 Eq.: +0.295 0.709 0.092 0.004 - 0.291 0.119 0.003 2. Cubeful 2-ply 14/7 Eq.: +0.239 (-0.056) 0.673 0.086 0.004 - 0.327 0.082 0.001 3. Cubeful 2-ply 9/4 7/5 Eq.: +0.230 (-0.065) 0.687 0.087 0.004 - 0.313 0.129 0.002 4. Cubeful 2-ply 14/9 7/5 Eq.: +0.228 (-0.067) 0.668 0.085 0.004 - 0.332 0.079 0.001 5. Cubeful 2-ply 9/2 Eq.: +0.109 (-0.186) 0.624 0.081 0.004 - 0.376 0.093 0.002


Hello to sentiment analysis
You have to upload your file here and we will tell you what we fell about it
Let's start!
And that's the history of the clients trials
| No. |
Filename |
Link |
Date and hour |
Result |
{% for rows in table %}
| {{ forloop.counter }} |
{{ rows.name }} |
{{ rows.link }} |
{{ rows.data }} |
{{ rows.rezultat|safe|escape }}
|
{% endfor %}


Products - Bath Salts, Plant Food, etc.
[Erowid Note: 'Bath salts' and similar products generally do not list ingredients or dosage on their packaging. Analysis has revealed that ingredients in a single product of this type may vary over time.]
I just recently discovered research chemicals, I started making my own K2 with AM-2201. While I was at the local head shop buying some flavoring drops for my synthetic pot I saw some so-called charlie sheen novelty powder I bought 1g for 40$. When I got home I did a giant line about 100mg.
10 min pass and I feel like I just did some real good coke
After 30 min pass I got a amphetamine like euphoria which only lasts for about 20 min and turns into paranoia almost psychosis like
1 hour after ingesting 100mg I'm getting the urge to re-dose.
8:00 I do another 100mg line
11:00 After about 3 hours pass I convince myself to go to bed, I'm wanting to do another 100mg line but hold off and try to get some sleep. I do about a 50mg line before going to lie down.
12:30 As I'm laying still in bed I start to get the meth bugs. I couldn't believe how powerful this stuff is. I lay in bed for the next 8 hours unable to fall asleep, listening to my heartbeat race at 140 beats per min
Tomorrow rolls around, I didn't get none but 2 hours of sleep. I am going to dispose of this devilish drug its probably one of the most unpleasant stimulants I've ever come across.
I will never touch this drug again as I find it to be extremely addictive, just almost comparable to methamphetamine or cocaine
STAY AWAY FROM THE BATHSALTS
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This vocabulary provides a prefix and some functions for working with simple decimal values. It's not intended as a replacement for fixed or floating point math.
| Function | Stack | Usage |
|---|---|---|
| __d | "-n | Prefix to parse a value like "nn.nnn" into an integer |
| putn | n- | Display a decimal number, based on scale |
| scale | -a | Variable containing the number of decimal places |
| split | -n | Return a factor to divide by for display/working with decimal values |


set gridln auto|off|col#
Used with set gxout grid to control the presence and appearance of the grid lines. The options are as follows:
auto
(default)
off
col#
col#
may be one of the 16 GrADS default colors or the number of a
user-defined color created with set
rgb.
set grdln
is reset by entering clear
.


Two players face off in a circular map.
Each player controls
2 cars. Cars are used to pick-up prisoners, and put them in solitary confinement.
The Map
The playing field is a Prison yard, represented with a circle of radius
mapRadius units. The coordinates
X=0, Y=0 represent the point at
the center.
A manhole is located in the center of the field. It is circular, with a radius of
centerRadius units.
The Prisoners
Prisoners are located in escape pods with a radius of
100 units.
At the start of a game, Prisoners are placed
randomly across the map.
A game always starts with
2 Prisoners.
Players must capture them to score points!
Prisoners roll on the playing field and are not subject to friction.
The Cars
A Car is a disc of radius
400 units.
Cars generate a magnetic field, which allows them to grab the prisoners' escape pods when they are separated by a distance lower than the Car's radius.
Cars glide on the playing field and are subject to friction.
Game mechanics
To score one point, a Player must drop a prisoner into the man hole.
A new Prisoner will appear on the edge of the prison yard.
2 Prisoners are always around trying to escape.
To move a car, you must print the
X Y coordinates of a target destination and a
thrust between
0 and
200.
The Car will pivot towards the destination, by a maximum of
18 degrees.
It will then apply thrust in that direction. Careful, the faster a Car goes, the harder it is to control!
It is impossible to leave the prison yard. Cars and Prisoners will bounce off the electric fence on the edge of the yard.
Beware, Cars will rebound with surprising momentum!
Collisions occur between the pairs: Car-Car, Car-Fence, Prisoner-Fence.
If the center of a Prisoner enters the radius of a Car, the Prisoner is magnetically attached to the Car.
The Car's magnetic field is not sufficient to keep hold of a Prisoner during strong collisions.
If two Cars collide with an impulse stronger than minSwapImpulse units, the eventual control of a Prisoner is transferred from one Car to the other.
The game ends after
250 turns or as soon as one player has captured
10 prisoners.
If a player does not provide output in time or provides incorrect output, they are eliminated and the game ends immediately. If both players are eliminated on the same turn, they will be tied regardless of their score.


Entity streaming support trait allowing rendering and receiving incoming
from HTTP entities.Source[T, _]
Read-only abstraction on top of application/x-www-form-urlencoded
and multipart form data,
allowing joint unmarshalling access to either kind, **if** you supply both, a akka.http.scaladsl.unmarshalling.FromStringUnmarshaller
as well as a akka.http.scaladsl.unmarshalling.FromEntityUnmarshaller for the target type T
.
Read-only abstraction on top of application/x-www-form-urlencoded
and multipart form data,
allowing joint unmarshalling access to either kind, **if** you supply both, a akka.http.scaladsl.unmarshalling.FromStringUnmarshaller
as well as a akka.http.scaladsl.unmarshalling.FromEntityUnmarshaller for the target type T
.
Note: In order to allow for random access to the field values streamed multipart form data are strictified!
Don't use this abstraction on potentially unbounded forms (e.g. large file uploads).
If you only need to consume one type of form (application/x-www-form-urlencoded
*or* multipart) then
simply unmarshal directly to the respective form abstraction (akka.http.scaladsl.model.FormData or akka.http.scaladsl.model.Multipart.FormData)
rather than going through StrictForm.
Simple usage example:
val strictFormFuture = Unmarshal(entity).to[StrictForm] val fooFieldUnmarshalled: Future[T] = strictFormFuture flatMap { form => Unmarshal(form field "foo").to[T] }
Entity streaming support, independent of used Json parsing library etc.
Entity streaming support trait allowing rendering and receiving incoming
from HTTP entities.Source[T, _]
See JsonEntityStreamingSupport or CsvEntityStreamingSupport for default implementations.


The UESTC Guitar Association is a community of interests organized by the students of software & information. The third presidents are ZhanXu and Zhang Jianhua. During their tenure, UESTC Guitar Association reached 200 and held many major events and honors. The main activity of the association is communicate of guitar tracks and band play.


Our heart is made of pizza, and our mission is to share our funny pizza with you.
Well duh, pizza has cheese, tomatoes, veggies, chicken, pepperoni, sausage – I can see all the nutrients I need.
We breathe, dream, and live for pizza.
This one is enough for one individual
This one is good for 3 or 4 people
This one is good for 6 or 7 people
Fruit Topping
Spinach Topping
Pepperoni
Tomato Topping
Kale Topping
Cheese Topping
Pizza Size ksh
Pizza Crust ksh
Pizza Toppings ksh
Delivery Fee ksh
Total ksh


Making good diagrams that work well across screen sizes and in both light and dark mode takes a really astounding amount of work. (The essay for which I discovered this only manages the light/dark mode part of that and it was still kind of ridiculous!)


Readme¶
About¶
Notesdir is a command-line tool to help you manage notes that are stored as regular files. It can assist with:
- Link management
update references to and from a file when moving it
show links and backlinks for a file
- Metadata management
store title, true creation date, and tags in each file via mechanisms appropriate to the file type
display metadata in unified format
- Querying
look for files with or without specific tags
- Templating
write Mako templates for quickly creating new notes
- Organizing
write rules in Python for organizing directories based on file metadata or relations between files
Philosophy¶
You can use any editors you want.
Notes don’t all have to be the same file format. Notesdir can currently parse and update Markdown, HTML, and PDFs; new file type support is straightforward to add; unrecognized file types can coexist peacefully.
You can organize your files however you want, and reorganize them at will.
Your notes should remain completely usable without notesdir. In particular, links between notes are just regular relative file paths which can be followed by many text editors, terminals, and browsers.
You should be able to use just the features of notesdir that you want. The goal is to be more like a library than a framework.
Notesdir’s functionality is all easy to use programmatically. The Python API can be imported into your own scripts. The CLI commands also have options to print output as JSON.
Setup¶
Install Python 3.7 or greater
Run
pip3 install notesdir
Create a
.notesdir.conf.py
file in your home directory:
from notesdir.conf import *
conf = NotesdirConf(
# SqliteRepo enables caching, which is important if you have more than a few dozen notes.
# The sqlite database is just a cache: if you delete it, it'll be rebuilt the next time you
# run notesdir (but that may take a while).
repo_conf = SqliteRepoConf(
# List the directories that contain your notes here.
# These are searched recursively, you should not also list subdirectories.
root_paths={'/Users/jacob/Zettel'},
# Specify a path to store the cache in. The file will be created if it does not exist.
# If you only have a handful of notes, you can use DirectRepoConf instead of SqliteRepoConf,
# and omit this line.
cache_path='/Users/jacob/local-only/notesdir-cache.sqlite3'
),
# This is an optional list of path globs where note templates can be found; it's used
# by the `notesdir new` command.
template_globs=["/Users/jacob/Zettel/*/templates/*.mako"]
)
# This is optional. It determines the behavior of the `notesdir organize` command. This config sets
# up a couple rules:
# - If a file has title metadata, use that to set the filename, and use a limited set of characters
# in the filename
# - If you have attachments organized into ".resources" dirs - for example,
# a file "foo.md" and "foo.md.resources/bar.png" - make sure the files in the resources dir move
# when the main file moves.
def path_organizer(info):
path = rewrite_name_using_title(info)
return resource_path_fn(path) or path
conf.path_organizer = path_organizer
# This is optional. It tells notesdir not to parse or edit certain files. I store attachments
# to notes in directories named like `filename.resources`, and those attachments would never
# contain metadata or links that I want to query or update, so I skip parsing those.
# These files can still be moved by `organize`, and backlinks are still tracked for them.
def skip_parse(parentpath, filename):
return filename.endswith('.resources')
conf.repo_conf.skip_parse = skip_parse
That’s it!
You can run notesdir query
to print a list of everything Notesdir currently knows about your notes.
(Which may or may not be very much, until you fill in some metadata.)
It may take a while the first time, while it builds the cache.
See the full documentation for a walkthrough of all the functionality.


This package contains the main betwixt introspection code.
XMLIntrospector
produces a XMLBeanInfo
instance
specifying how the introspected class maps to xml elements and attributes.
The AttributeDescriptor
and ElementDescriptor
classes
detail how members of a bean map to xml attributes and elements respectively.


Flag Quiz Study Page
Select a Country
Country Info:
Population:
Area In:
Sq. Kilometers
Sq. Miles
Population Density
Per Square Km
Per Square Mile
Percentage of World Population
Visit Wiki
Launch Quiz


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @this() @(messagePrefix: String, messageSuffix: String, messageArg: String = "", messageSecondArg: Option[String] = None)(implicit messages: Messages)
@messageSecondArg.fold(messages(s"$messagePrefix.$messageSuffix", messageArg))(
nonEmptySecondArg => messages(s"$messagePrefix.$messageSuffix", messageArg, nonEmptySecondArg))


The DataFrames API is a declarative API, providing functions like
select()
, filter()
, orderBy()
,
groupBy()
, etc.
DataFrames are tightly tied to Spark SQL.
The DataFrames API often requires even less code than comparable RDD solutions.


{% extends 'flight/base.html' %}
No passengers for this flight yet.
Number of passengers: {{ number_of_passengers }}


Defining Archon
- 1.1 Archon is a variant of the official Commander format by Wizards of the Coast. Archon games use the normal rules for the Commander variant as described in the Magic: The Gathering Comprehensive Rules under rule 903 with the following modifications.
- 1.2 An Archon game is a two-player game.
- 1.3 In an Archon game, each player’s starting life total is 20.
- 1.4 Archon games do not use the state-based action described in rule 704.5.v of the Comprehensive Rules, which causes a player to lose the game if they’ve been dealt 21 or more combat damage by a commander.
- 1.5 Archon uses a sideboard as described in Rule 100.4 of the Comprehensive Rules with the following modifications.
- (a) The sideboard must only include cards with the Companion keyword
- (b) The sideboard may include up to 1 card.
Tournament-specific Rules
While Archon is not a sanctioned format, it is designed to be played in tournaments. We recommend Tournament Organisers to use the following set of rule:
- 2.1 Archon tournaments follow the Magic: The Gathering Tournament Rules and the Magic Infraction Procedure Guide (both documents can be found here) and should be handled like a Vintage tournament, with the exceptions specified in rules 2.2 and 2.3.
- 2.2 Players have to mark their designated commander(s) on their decklist and are not allowed to designate other cards as there commanders(s) for the first game of each match.
- 2.3 Failing to reveal a commander at the proper time falls under point 3.7 “Tournament Error — Communication Policy Violation” of the Magic Infraction Procedure Guide.


Install Composer and test if it works by running composer --version
.
Install Docker. Note: you may not be able to setup and run Tide properly with legacy Docker Toolbox.
Install Go and test if your installation works by following the instructions on the installation page.
Install Glide, a package manager for Go. There are a few ways to install Glide:
curl https://glide.sh/get | sh
brew install glide
can be used if you're using Homebrew on Mac.go get -u github.com/Masterminds/glide
. This is not a release version.Install Make for Windows (Windows only)
make
command is not available on Windows by default and you must install it to be able to use the Tide make
commands.C:\zlib\bin
to your $PATH
once you've install the package.


Katie Price slams Emily Atack in heated rant after I'm A Celeb star's STI jibe
Katie Price has branded Emily Atack ‘fishy’ after the I’m A Celebrity star’s STI jibe.
Earlier this week, the Extra Camp host took aim at Katie and her ex-husband Peter Andre by joking that presenters Joel Dommett and Adam Thomas needed to get tested for diseases after plunging into the same pool that the former couple first kissed in.
And it seems this hasn’t sat well with the mother-of-five as she has hit back in a heated rant on Instagram.
 Who are you anyway?’
Dressed in a camo print outfit with a rucksack by her side she continued: ‘Looks like I’m coming for you.
‘Because if you’ve got something to say don’t say it behind my back on telly say it to me. Because all the men you’ve been with don’t have good things to say about you.’
Wafting her nose at the lens, she wrapped up her clip by saying: ‘Phwoar, fishy!’
He video comes after the Inbetweens actress mocked the glamour model on the ITV competition’s sister show, Extra Camp.
Joel and Adam took a dip in the show’s iconic lake, but it seems the 29-year-old wasn’t impressed.
‘This is where Katie Price and Peter Andre had fondles,’ Joel proudly boasted to his buddy.
But back in the studio, Emily teased: ‘I hope you boys went to the clinic after being in that pool.’
Looking slightly lost for words, her new presenting pal quickly rose to the banter, as he named one of Pete’s songs.
Advertisement Advertisement
‘Oh yeah, we did,’ he told the former I’m A Celeb contestant: ‘And we tested positive for Insania.’
Emily giggled behind her flashcard at the joke as Joel showed there were no hard feelings by adding: ‘Love you, Peter.’
Metro.co.uk has reached out to Emily Atack’s reps who declined to comment.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


jsMind is a pure javascript library for mindmap, it base on html5 canvas. jsMind was released under BSD license, you can embed it in any project, if only you observe the license. You can read the BSD license agreement for jsMind in English and Chinese version here.
Note: I have customized it for my personal purpose. I allowed user to right click, and it will show some basic features:


G8 Life
2424 East York Street
Suite 202
Philadelphia, PA 19125
Direct:(215)870-5041
Fax:(215)689-0870
<EMAIL_ADDRESS>We build original homes within existing communities for individuals and families who love and appreciate great urban design, exciting architectural detail, and advanced technologies that save energy and reduce your impact on the environment.


Why cupcakes?
Why not?
Cupcake ipsum dolor sit amet powder carrot cake sugar plum donut. Candy canes cheesecake caramels pie carrot cake donut donut muffin. Sugar plum brownie pudding. Caramels pie powder ice cream gummi bears jelly-o. Halvah cookie jujubes soufflé. Cotton candy bear claw liquorice tootsie roll muffin candy canes soufflé donut. Cheesecake gummies cotton candy toffee.
Brownie marzipan gummi bears bonbon. Gummies marzipan cookie chocolate cake halvah marshmallow. Candy canes marshmallow apple pie croissant icing gingerbread cupcake. Gummi bears candy canes cotton candy bonbon. Lemon drops pie croissant bear claw donut jelly pie. Oat cake lemon drops lemon drops. Pie apple pie gingerbread marzipan bonbon gummi bears.
Cake liquorice gummies gummi bears cheesecake. Soufflé muffin toffee. Apple pie pie sweet. Biscuit jujubes jelly beans. Powder cookie tart. Topping tiramisu ice cream jelly beans tart gummi bears chocolate cake. Chocolate soufflé toffee liquorice gingerbread gummi bears dragée chupa chups. Dragée lollipop donut danish icing ice cream gummies pastry.
Cake Flavors
Fruitcake apple pie muffin cookie wafer tootsie roll powder icing. Liquorice lollipop candy canes apple pie wafer. Liquorice jelly beans jujubes candy candy ice cream lemon drops cheesecake. Halvah gummies tart lemon drops gingerbread marzipan macaroon. Donut powder donut lemon drops tootsie roll jelly-o chocolate chocolate bar gummies. Sesame snaps chocolate bar jelly. Pastry apple pie marzipan. Cupcake chocolate cake macaroon carrot cake pudding biscuit halvah cake. Icing apple pie biscuit bear claw cotton candy sesame snaps donut.
Ice cream cake gummi bears marshmallow oat cake ice cream. Cheesecake topping fruitcake gummies candy cookie tart macaroon sweet. Sugar plum gummi bears powder. Pudding sweet roll soufflé. Cookie candy canes dessert topping cheesecake wafer chupa chups. Croissant jujubes macaroon croissant donut oat cake. Gummi bears donut fruitcake cotton candy biscuit.
Marshmallow lollipop liquorice. Donut chupa chups liquorice. Topping gummies cotton candy icing. Tootsie roll caramels jelly candy canes. Topping cheesecake candy sweet apple pie. Toffee bonbon jelly-o ice cream gingerbread ice cream cheesecake jelly beans. Candy canes pie chocolate. Sweet roll brownie gummi bears bonbon croissant cheesecake. Cake dragée chocolate bar bear claw muffin topping pie gummi bears marshmallow.
Chupa chups jelly-o sesame snaps caramels brownie gummies biscuit cupcake gingerbread. Pie gingerbread tart. Muffin jelly-o marshmallow. Ice cream tiramisu cake ice cream apple pie. Pastry marzipan sugar plum. Apple pie cupcake toffee oat cake gingerbread. Muffin pudding muffin lemon drops.
Bear claw lemon drops bear claw candy canes dessert soufflé soufflé. Donut sweet cotton candy halvah wafer toffee toffee. Pie jelly danish liquorice. Sugar plum topping dragée sweet sesame snaps oat cake cupcake marshmallow. Pastry macaroon sesame snaps candy. Gingerbread cookie donut chocolate candy canes muffin cookie sesame snaps donut. Liquorice marshmallow marshmallow. Pie tart brownie.
The Art of Frosting
Chupa chups bear claw icing lollipop cotton candy gummi bears. Icing bonbon lemon drops. Dragée bear claw candy tart liquorice jelly halvah donut chocolate. Cheesecake muffin tootsie roll cotton candy donut chocolate cake chocolate bar macaroon. Lollipop dragée biscuit gummi bears apple pie cookie. Macaroon lemon drops tart danish. Jelly toffee sweet roll brownie macaroon. Pie gingerbread bonbon chocolate bar dessert jelly-o biscuit.
Chocolate cake soufflé pudding cake bear claw tootsie roll dessert. Tiramisu apple pie soufflé. Gummi bears muffin cookie tiramisu donut sugar plum sesame snaps cake. Jujubes pudding gummies gummies tart sweet roll candy canes cheesecake. Tiramisu soufflé jelly bonbon jelly beans oat cake jelly beans. Marshmallow sweet brownie apple pie.
Are you hungry yet?
Because I am.


This component generate a menu witch allows the user to navigate through the solution folders.
When a template is not present in the selected folder, the default-dashboard-template is presented. (see template documentation).
The menu items are build dynamically using the index.properties present in each solution folders.
Note: To hide undesired folders edit index.properties and set the property "visible" to false.
navigator


--- title: Home layout: default --- {{ site.title }} {{ site.description }} Open Lab Tutoring Mr.Kummer's room (B109) is open on Tuesdays and Thursdays for tutoring, starting at 2:20pm. Teams {% include list-teams.html %}
{{ site.description }}
Mr.Kummer's room (B109) is open on Tuesdays and Thursdays for tutoring, starting at 2:20pm.


Why you will choose Muucav?
- Muucav is so easy to use, it's a device uses electricity and with just one tap on the button then it's ready to use.
- It's affordable because it only cost 49.99$ and you can have it.
- It's applicable in any kind of cement and types of construction you will constructs like buildings, houses, roads, bridges and more
- You can use electricity with it or use a battery for you to be able to move freely. The battery cost 12.99$.
- It provides and assure that it can dry cement fast.
- It doesn't only provide a quick drying of cement but also it maintains the durable of the cement.
Muucav for quick drying of cement
Price: 49:99$


RETRY ?
YES
NO
RETRY ?
Formatting all save data.
Do you want to continue?
Any saved data will be lost.
Do you still want to format data?
Data formatting completed.
Please press the Power Button
to turn the game OFF.
YES
YES
NO
NO
Could not read the data.
Turn off the power and
reinsert the DS Card.


Very same App as the Encoder.
But using different CDI technique.
Depending on which alternative is enabled (in the DD beans.xml)


@(person_inviting: Person, project: Project) Hello there,
You have been invited by @person_inviting.name to join @project.name.
Before you can do this, please sign up at AssisTU.
Have a nice day, AssisTU


xlsx
format and will produce a zip file
containing both a learning objectives XML file and a skills XML file.
A
should define the skill id, and column B
defines
the title of the skill.
The following example illustrates the expected format of the skills sheet:
| my-first-skill-id | This is the text of the first skill |
| my-second-skill-id | This is the text of the second skill |
| my-third-skill-id | This is the text of the third skill |


Task deleted
Undo
Winter camping
Nov 27, 2017
First-aid kit
First-aid kit
Water bottles
Tent
Sleeping bags (2x)
Add new


OptionStrategies
method for Iron Butterfly orders, so this tutorial manually orders the individual legs in the strategy. If you manually place multi-leg orders one at a time while there is no liquidity at a strike price, you can get stuck in an unhedged position.The Iron Butterfly is an option strategy which involves four Option contracts. All the contracts have the same underlying stock and expiration, but the order of strike prices for the four contracts is $A>B>C$. The following table describes the strike price of each contract:
| Position | Strike |
|---|---|
| 1 OTM call | $A$ |
| 1 ATM call | $B$ |
| 1 ATM put | $B$ |
| 1 OTM put | $C=B-(A-B)$ |
The iron butterfly can be long or short.
The long iron butterfly consists of selling an OTM call, selling an OTM put, buying an ATM call, and buying an ATM put. This strategy profits from a decrease in price movement (implied volatility).
The short call butterfly consists of buying an OTM call, buying an OTM put, selling an ATM call, and selling an ATM put. This strategy profits from an increase in price movement (implied volatility) and from time decay value since ATM options decay sharper.


Before Change
int(tuples_per_device) // int(self.per_device_batch_size))
logger.debug("== sgd epochs for {} ==".format(policy_id))
for i in range(self.num_sgd_iter):
iter_extra_fetches = defaultdict(list)
permutation = np.random.permutation(num_batches)
for batch_index in range(num_batches):
batch_fetches = optimizer.optimize(
self.sess, permutation[batch_index] *
self.per_device_batch_size)
for k, v in batch_fetches[LEARNER_STATS_KEY].items():
iter_extra_fetches[k].append(v)
if logger.getEffectiveLevel() <= logging.DEBUG:
avg = averaged(iter_extra_fetches)
logger.debug("{} {}".format(i, avg))
After Change
logger.debug("== sgd epochs for {} ==".format(policy_id))
for _ in range(self.num_sgd_iter):
permutation = np.random.permutation(num_batches)
batch_fetches_all_towers = []
for batch_index in range(num_batches):
batch_fetches = optimizer.optimize(
self.sess, permutation[batch_index] *
self.per_device_batch_size)
batch_fetches_all_towers.append(
tree.map_structure_with_path(
lambda p, *s: self._all_tower_reduce(p, *s),
*(batch_fetches["tower_{}".format(tower_num)]
for tower_num in range(len(self.devices)))))
// Reduce mean across all minibatch SGD steps (axis=0 to keep
// all shapes as-is).
fetches[policy_id] = tree.map_structure(


The linear radial scale is used to chart numerical data. As the name suggests, linear interpolation is used to determine where a value lies in relation to the center of the axis.
The following additional configuration options are provided by the radial linear scale.
Namespace: options.scales[scaleId]
| Name | Type | Default | Description |
|---|---|---|---|
animate |
boolean |
true |
Whether to animate scaling the chart from the centre |
angleLines |
object |
Angle line configuration. more… | |
beginAtZero |
boolean |
false |
if true, scale will include 0 if it is not already included. |
pointLabels |
object |
Point label configuration. more… | |
startAngle |
number |
0 |
Starting angle of the scale. In degrees, 0 is at top. |
!!!include(axes/_common.md)!!!
Namespace: options.scales[scaleId].ticks
| Name | Type | Scriptable | Default | Description |
|---|---|---|---|---|
count |
number |
Yes | undefined |
The number of ticks to generate. If specified, this overrides the automatic generation. |
format |
object |
Yes | The Intl.NumberFormat options used by the default label formatter |
|
maxTicksLimit |
number |
Yes | 11 |
Maximum number of ticks and gridlines to show. |
precision |
number |
Yes | if defined and stepSize is not specified, the step size will be rounded to this many decimal places. |
|
stepSize |
number |
Yes | User defined fixed step size for the scale. more… |
!!!include(axes/_common_ticks.md)!!!
The scriptable context is described in Options section.
Given the number of axis range settings, it is important to understand how they all interact with each other.
The suggestedMax
and suggestedMin
settings only change the data values that are used to scale the axis. These are useful for extending the range of the axis while maintaining the auto fit behaviour.
let minDataValue = Math.min(mostNegativeValue, options.ticks.suggestedMin);
let maxDataValue = Math.max(mostPositiveValue, options.ticks.suggestedMax);
In this example, the largest positive value is 50, but the data maximum is expanded out to 100. However, because the lowest data value is below the suggestedMin
setting, it is ignored.
let chart = new Chart(ctx, {
type: "radar",
data: {
datasets: [
{
label: "First dataset",
data: [0, 20, 40, 50],
},
],
labels: ["January", "February", "March", "April"],
},
options: {
scales: {
r: {
suggestedMin: 50,
suggestedMax: 100,
},
},
},
});
In contrast to the suggested*
settings, the min
and max
settings set explicit ends to the axes. When these are set, some data points may not be visible.
If set, the scale ticks will be enumerated by multiple of stepSize
, having one tick per increment. If not set, the ticks are labeled automatically using the nice numbers algorithm.
This example sets up a chart with a y axis that creates ticks at 0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5
.
The following options are used to configure angled lines that radiate from the center of the chart to the point labels. Namespace: options.scales[scaleId].angleLines
| Name | Type | Scriptable | Default | Description |
|---|---|---|---|---|
display |
boolean |
true |
if true, angle lines are shown. | |
color |
Color |
Yes | Chart.defaults.borderColor |
Color of angled lines. |
lineWidth |
number |
Yes | 1 |
Width of angled lines. |
borderDash |
number[] |
Yes1 | [] |
Length and spacing of dashes on angled lines. See MDN. |
borderDashOffset |
number |
Yes | 0.0 |
Offset for line dashes. See MDN. |
borderDash
setting only accepts a static value or a function. Passing an array of arrays is not supported.The scriptable context is described in Options section.
The following options are used to configure the point labels that are shown on the perimeter of the scale. Namespace: options.scales[scaleId].pointLabels
| Name | Type | Scriptable | Default | Description |
|---|---|---|---|---|
backdropColor |
Color |
true |
undefined |
Background color of the point label. |
backdropPadding |
Padding |
2 |
Padding of label backdrop. | |
display |
boolean |
true |
if true, point labels are shown. | |
callback |
function |
Callback function to transform data labels to point labels. The default implementation simply returns the current string. | ||
color |
Color |
Yes | Chart.defaults.color |
Color of label. |
font |
Font |
Yes | Chart.defaults.font |
See Fonts |
padding |
number |
Yes | 5 | Padding between chart and point labels. |
The scriptable context is described in Options section.
Internally, the linear radial scale uses numeric data


Here are some easy instructions to get you up and running with the XlsxWriter module.
The first step is to install the XlsxWriter module. There are several ways to do this.
The pip installer is the preferred method for installing Python modules from PyPI, the Python Package Index:
$ sudo pip install XlsxWriter
Note
Windows users can omit sudo at the start of the command.
If you download a tarball of the latest version of XlsxWriter you can install it as follows (change the version number to suit):
$ tar -zxvf XlsxWriter-1.2.3.tar.gz
$ cd XlsxWriter-1.2.3
$ sudo python setup.py install
A tarball of the latest code can be downloaded from GitHub as follows:
$ curl -O -L http://github.com/jmcnamara/XlsxWriter/archive/master.tar.gz
$ tar zxvf master.tar.gz
$ cd XlsxWriter-master/
$ sudo python setup.py install
The XlsxWriter source code and bug tracker is in the XlsxWriter repository on GitHub. You can clone the repository and install from it as follows:
$ git clone https://github.com/jmcnamara/XlsxWriter.git
$ cd XlsxWriter
$ sudo python setup.py install
If the installation went correctly you can create a small sample program like the following to verify that the module works correctly:
import xlsxwriter
workbook = xlsxwriter.Workbook('hello.xlsx')
worksheet = workbook.add_worksheet()
worksheet.write('A1', 'Hello world')
workbook.close()
Save this to a file called hello.py and run it as follows:
$ python hello.py
This will output a file called hello.xlsx which should look something like the following:
If you downloaded a tarball or cloned the repo, as shown above, you should also have a directory called examples with some sample applications that demonstrate different features of XlsxWriter.
The full version of XlsxWriter documentation is hosted on Read The Docs. It is also available as a PDF.


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.threed.jpct.util.ReflectionHelper
A helper class for creating planar mirrors like water surfaces or marble floors. This works when using an OpenGL renderer only. The software renderers don't support this effect.
| Constructor Summary | |
ReflectionHelper(FrameBuffer buffer,
Object3D planeObj,
int maxSize,
int blendingMode)
Creates a new helper. |
| Method Summary | |
void |
drawScene(World world,
FrameBuffer buffer)
Draws the scene into the reflection map. |
void |
drawScene(World world,
FrameBuffer buffer,
World[] additionalWorlds)
Draws the scene into the reflection map. |
void |
exclude(Object3D obj)
Excludes an object from the reflection. |
void |
finalize()
|
float |
getClippingPlaneOffset()
Returns the clipping offset. |
Texture |
getReflectionTexture()
Returns the texture used as reflection map. |
void |
include(Object3D obj)
Re-includes an object in the reflection. |
void |
setClearColor(java.awt.Color col)
Sets the clear color for the reflection map. |
void |
setClippingPlaneOffset(float clippingPlaneOffset)
Sets an offset for the internal clipping plane. |
void |
setEnabled(boolean enabled)
Enables/Disables the reflection. |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public ReflectionHelper(FrameBuffer buffer, Object3D planeObj, int maxSize, int blendingMode)
buffer
- the current FrameBufferplaneObj
- the object that ir the mirror, i.e. the floor or the water surfacemaxSize
- the maximum size of the texture which is used as a reflection mapblendingMode
- the blending mode for the reflection (as defined in TextureInfo)TextureInfo
| Method Detail |
public void exclude(Object3D obj)
obj
- the object to excludepublic void include(Object3D obj)
obj
- the object to re-includepublic void setClearColor(java.awt.Color col)
col
- the colorpublic Texture getReflectionTexture()
public void setEnabled(boolean enabled)
enabled
- is it on?public void drawScene(World world, FrameBuffer buffer)
world
- the worldbuffer
- the frame bufferpublic void drawScene(World world, FrameBuffer buffer, World[] additionalWorlds)
world
- the worldbuffer
- the frame bufferadditionalWorlds
- an array of additional worlds that should be rendered into the mappublic void finalize()
public void setClippingPlaneOffset(float clippingPlaneOffset)
clippingPlaneOffset
- the new offsetpublic float getClippingPlaneOffset()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Why we should use lung X-ray?
The spread of coronavirus disease progressed so quickly that it did not keep up with diagnosing in hospitals, which is why the rapid production of the RT-PCR test kits became very important, which also caused some problems with accuracy and the unreliability of some of them. The main symptoms are breathing difficulties and high fever. Studies have shown that in the early stages of the disease, chest X-rays provide a more accurate result than the PCR method. For this purpose, we have created an online system that recognizes CoVID-19 by analyzing the x-rays.


this application uses ReactJS and React-Router, I built this project without with grunt and browserify to better understand the problems that webpack solves.
this page uses ReactJS app that allows the user to filter the MLS game data by season and team.
This page is a SPA that uses Angular 1 and Bootstrap.css to display stock quote information


WHAT
An interactive digital mirror that visualises the experience of having your sense of self dissolve and promotes a detachment from a fixed identity
WHY
Emptiness is a mode of perception, a way of looking at experience. It adds nothing to, and takes nothing away from, the raw data of physical and mental events.
POTENTIAL DIRECTION #2
camera captures your image and projects it onto a glass or skrim that translates your image into a visualization.
BUDGET
monitor/tv - borrow from gray area?
projector - borrow?
raspberry pi - $40
pi camera - $30
skrim or plexiglass - $10
SCHEDULE
build physical prototypes - july 30
prototype the digital interaction - august 13
test and iterate - august 20
final build out - august 21-30
- what does it look like? is it a projector or video screen?
- how big is it? is there sound? how bright is it? what color is it?
- what type of aesthetic?
- will the placement of the camera cause an issue with face recognition?
- does it look like a person? is the face distorted?
- do i need to use face recognition or is it enough to detect a shape and distort the video?
- how many people fit into the screen? ill it break if there are multiple people in frame?
- is there a delay? how long is the experience?
- can it be recreated on anything with a camera?
- how long does someone have to stand in front of the camera/screen?
- how will it be interactive? is there something to touch? a gesture?
- what does it look like for the observer?
- what does it look from far away like when nobody is interacting with the piece?


Spring Integration Viewer
Spring Integration Graph endpoint:
Link label path:
Refresh rate (ms):
Reset Layout
Read-Only


(concatenate 'string ccl::*rdnzl-path* "doc/index.html"))
This file will also be available from the Help menu in the Corman Lisp IDE.
This section is designed to give you information that you need if you want to go below the surface of Corman Lisp, such as writing assembly code, special code generators, or custom interface code.
Any code which is executed, whether written in Lisp as part of the system or by a user, or kernel code written in C, or assembler code, exists as machine code at the time it executes. The Corman Lisp system, at run time, integrates code from all these sources with code that you write. They all have to work harmoniously together, or things would get ugly quickly.
Here are a few of the specific issues that can be problems, and which any generated code needs to account for:
· Lisp functions generally can take any number of parameters, and return any number of values. Functions written in C tend to take a fixed number of parameters, and return a single value. In assembler, anything is possible.
· C functions like to have their parameters pushed on the stack from right to left (last parameter first), but Common Lisp code works better if parameters are pushed on the stack from left to right.
· All Lisp heap objects can move in memory at any time, because of garbage collection. A memory address is not a good way to keep track of a particular lisp object. It is particularly bad to have a pointer which points into the middle of a lisp object. In C, on the other hand, pointers into the middle of arrays and structures are common, and in fact typically get generated by compilers.
· The presence of foreign code (either called by Lisp code or calling Lisp code) violates many of Lisp’s run-time rules. To handle this, a certain amount of run-time record-keeping must be maintained.
· The presence of multiple Lisp threads, possibly running simultaneously on multiple processors, means that Lisp code must be very careful not to allow two threads to deadlock or to simultaneously try to write to the same heap object.
These are just a few of the issues that make generating Lisp code a challenge. In short the main areas we need to consider are: the lisp function runtime architecture, foreign code, garbage collection, and multiple threads.
We will start by looking at how a particular lisp function executes. To do this we need to delve into Intel x86 assembler. This section assumes the reader knows a bit about assembler. If not, you probably need to do a little research on your own to fully understand this section.
An important concept to mention here is tagging. All lisp objects are tagged with 2 or 3 bits of type information in the low bits of the 32-bit word. For example, fixnums have the low three bits 000. When describing the runtime architecture, we need to distinguish when a pointer or integer is tagged or untagged. Typically they are always tagged, except in certain circumstances.
The processor has the following 32-bit registers (we will ignore floating point registers here):
|
EIP |
Instruction Pointer |
Always contains the address of the instruction being executed (or about to be executed). |
|
EBP |
Base Pointer |
Always contains the address of the current stack frame. Therefore it points into the stack of the currently executing thread. Negative offsets from EBP are usually local variables, and positive offsets are passed parameters. |
|
ESI |
QV Pointer |
Always contains the address of the current thread’s QV vector. This is a vector containing kernel objects, jump table entries, and dynamic variable bindings. It is not part of the Lisp heap. QV[0] is always the symbol NIL, therefore MOV eax, [esi] moves NIL into the eax register. |
|
EDI |
Function Environment Pointer |
On entry to a lisp function, this register contains the address of the function’s environment. This environment contains lexical bindings which were captured when the function was compiled. If there were no lexical bindings (from outer functions) which were captured at compile time, the environment is empty, and EDI will point to NIL. During execution of the function, EDI may be reused for other purposes. |
|
EAX |
Function Return |
EAX is a general purpose register, used for many temporary calculations. It is specifically used to return a value from a function. If a function returns a single value, EAX always holds that value. If the function returns more than one value, EAX holds the first value, and all the values are kept in a list at address {ESI + 8]. If no values are returned, EAX will contain NIL. |
|
EBX |
Parameter Block |
On entry to any function which takes an arbitrary number of parameters, EBX is computed and initialized to point to the first (leftmost) parameter. Note that this is not at a fixed offset from the base pointer (EBP) but has to be computed based on the number of parameters actually passed. If a function takes a fixed number of parameters, or when EBX is no longer needed, EBX is used as a general purpose register. |
|
ECX |
Parameter/ |
On entry to any lisp function, ECX contains the untagged number of parameters passed to the function. When a function returns, ECX contains the untagged number of values being returned. When not calling or returning from a function, ECX is a general purpose register. |
|
EDX |
General Purpose |
This register has no special usage, and is generally used, along with EAX, for temporary calculations. |
We noted that lisp data is tagged in the low bits with some type information. The details of tag bits are discussed in a previous section of this document (see Lisp Data Structures). We need to expand on the notion of tagging a bit more here, to fully explain its purpose and when untagged values are allowed.
The primary purpose for tagging is to allow the garbage collector to distinguish between pointers to heap objects, which it needs to be able to relocate, and arbitrary data like numbers or characters. When the garbage collector moves an object, it must update the pointer in memory to point to the new address. It is essential that it always can correctly distinguish between heap pointers and data. If it mistook an integer for a heap address, it could corrupt the heap (by moving only part of a block of data) as well as corrupt the integer (by changing it into a pointer to the new heap address).
Heap allocations happen all the time during lisp code execution. It is nearly impossible to prevent them, and they are fast enough you shouldn’t need to (on par with stack frame allocation). But since any heap allocation can trigger garbage collection, and this can even happen from another lisp thread, we need to keep all lisp data tagged at all times. This includes not only all data in the heap, but also all data on the stack and in registers.
Having said that, we will more precisely specify what it means to be safe. We will say data is safe, in relation to memory management, if it is either tagged or by some other means will not be mistaken for the wrong type by the garbage collector. By the most convenient definition, we will say something is safe if it is data (not a pointer) and cannot be mistaken for a pointer, or if it is a pointer and cannot be mistaken for data. Thus we will consider, for this discussion, that the number of passed parameters to a function is correctly tagged, even though it does not contain 000 in its low three bits (it is an untagged integer). This is OK because the number of parameters cannot exceed 65536, and all heap addresses are guaranteed to be above 65536. This bit pattern will never confuse the garbage collector. In general, bit patterns below 65536 are always safe, and need not be tagged. Note that they must be stored in a full 32-bit register, however. If we were to store one of these values in the low 16-bits of a register, and another small integer in the upper 16-bits, we could inadvertently create what looks like a heap address.
The garbage collector assumes something is a pointer if it points into the range of the heap i.e. it contains an address which is within the bounds of some section of the heap, and if it contains a tag of 100 or 101 in the lower 3 bits of the address. These represent CONS and UVECTOR heap objects, respectively. A CONS is an 8-byte heap object, with no header, and a UVECTOR is an arbitrary-sized heap object with a 4-byte header. All UVECTORs are multiples of 8 bytes in size, which means all heap objects begin on 8-byte boundaries.
Any bit pattern in a register which contains other than 100 or 101 in its low three bits, or does not point within an area of the lisp heap, is assumed by the garbage collector to be data. With a single exception:
In x86 assembly language, code instructions vary from 1-15+ bytes, and are byte-aligned, meaning no special alignment. The EIP register is always known to contain a pointer to code, and the garbage collector determines whether this is a pointer to a lisp code block (which is a lisp heap block) simply by looking at its address and seeing if it is within a heap section. The logic to handle this pointer is a little trickier, because it points into the middle of a heap block rather than the beginning. Also, a return address is stored on the stack along with every stack frame, and these return addresses are like the EIP contents in terms of how they need to be handled. The garbage collector must be able to precisely identify all the return addresses on the stack, and move the code they point to and update them correctly.
Some lisp heap objects may contain binary data which is not tagged. These objects include single-floats, bignums, byte arrays, strings, bit arrays, etc. In all cases these are stored in uvectors. In the uvector header, 5 bits are used to indicate the uvector type (which includes all the types just mentioned). The garbage collector, as it scans the heap, uses this type information to determine which bits to skip during collection. This prevents it from mistaking arbitrary bit patterns for heap pointers.
Sometimes it is necessary for executing code to temporarily hold a bit pattern in a register which is unsafe i.e. could be mistaken for the wrong type by the garbage collector. Since the collector can normally run between any arbitrary pair of instructions, there needs to be a mechanism to prevent the collector from interrupting a calculation when the some unsafe data is present. This is managed with a pair of instructions called:
BEGIN-ATOMIC
END-ATOMIC
When the collector runs, it suspends each lisp thread (except itself, which is known to be in a safe place). It examines each thread, and if any thread is executing an atomic block, it resumes that thread for a few milliseconds, and then suspends it again. It continues this until the thread is in a non-atomic instruction region. The term atomic is used here to mean that the atomic block cannot be interrupted by the garbage collector. It does not mean that it can’t be interrupted by another thread. It can. You have to use synchronization objects to deal with thread interruption issues (which is a different topic).
In terms of implementation, a flag in the control register (the direction flag) is borrowed for use here. If the direction flag is set (STD) then the thread is assumed to be in an atomic block. If it is cleared (CLD) then it is in its normal, non-atomic state. Of course the direction flag could be used for its intended purpose, such as setting the direction of repeated MOV operations. We get around this by the following:
Corman Lisp code never uses the direction flag for this purpose. Newer processors don’t really get a performance benefit from using the instructions which pay attention to the direction flag, so we just avoid it in lisp code and kernel code.
Foreign code could still use it, so the logic the garbage collector uses to determine if an operation is atomic is that the executing code must be foreign, or else the direction flag clear, otherwise it assumes the thread is in an atomic block. The way it determines whether foreign code is executing will be discussed later.
Atomic blocks need to be used very judiciously. Generally, they should never span more than a few instructions, and another function should never be called within an atomic block. As a special case, the garbage collector considers entering a function and exiting a function to be atomic during the time that the stack frame is being created and freed. The direction flag is not set here—rather the collector examines the instructions and makes a determination about whether the thread is in either of these states.
A simple compiled function:
;;;;
;;;; Common Lisp IDENTITY function.
;;;;
(defasm identity (obj)
{
push ebp ;; link new frame
mov ebp, esp
cmp ecx, 1 ;; check number of arguments
je short :next
callp _wrong-number-of-args-error
:next
mov eax, [ebp + ARGS_OFFSET] ;; return argument in eax
mov ecx, 1 ;; returning a single value
pop ebp ;; unlink stack frame
ret
})
This is a very simple function which demonstrates a few important points. The first two instructions link a new stack frame. These must always be called, in precisely this way, at the start of any function. They cannot be optimized away, even if you are writing in assembler, because the garbage collector and lisp debugger rely on an intact linked list of stack frames. Of course foreign code may not follow this rule—there is nothing we can do about that. This is handled by marking areas of the stack that are used by foreign code, and skipping over them.
The next two instructions are simply to make sure that one and only one argument has been passed. These two instructions could be optimized away for performance reasons, with less safety. The compiler does just that if you turn up optimize speed and turn down optimize safety settings.
The next instruction fetches the single argument from the parameter block. The rightmost parameter (in this case the only one) is always located 8 bytes above EBP (the constant ARGS_OFFSET is used to make this clear) with any other arguments continuing at higher addresses. The first, or leftmost, parameters will be at the highest address.
As an aside: lisp code pushes parameters from left to right because it is required to evaluate them in that order. As they are evaluated, the results must be stored somewhere, and the stack is where they need to be eventually, so this makes the most sense. You might think they could as easily be stored in the opposite order on the stack, but that’s not true. If we use a single instruction to allocate a block on the stack for parameters, then all the bytes in that block are uninitialized until we are done evaluating and filling in the parameter slots. If garbage collection occurs here, the uninitialized slots will cause problems. Therefore, we need to either initialize all the slots immediately, which has a performance cost, or just push them on the stack as we evaluate them, left to right.
After storing the value to be returned in EAX, we set ECX to the number of values being returned. In this case this one instruction is unnecessary, because ECX is guaranteed to already contain 1 at this point, so that could be optimized away. Finally the last two instructions unlink the stack frame and return. These last two instructions are always required, exactly as presented here. Note that ESP must be equal to EBP prior to executing these last two instructions. If it wasn’t you might see
MOV ESP, EBP
prior to the last two instructions.
Other things to note:
CALLP is a lisp assembler macro which translates into an indirect JSR instruction via the jump table located in the QV vector. You should always use CALLP and CALLF when calling functions from assembler code. Normally you will use CALLF, which is the same, but loads the EDI register with the function environment prior to the JSR. As an optimization, if you know the environment is empty and unused, you can use CALLP which skips that instruction.
Also note: _wrong-number-of-args-error never returns so we need not be concerned about what happens after we call it. It ends up calling ERROR and returning via a restart. Also note, you should use keywords as jmp targets. Using the short qualifier in any jump instruction means the target will be no more than 128 bytes in either direction (actually –128 to +127 bytes). In this case several bytes are saved in the code.
Corman Lisp Credits (updated Sept.8, 2006)
Release 3.0 includes new contributed work and assistance by a number of people, including:
Edi Weitz
Espen Wiborg
Karsten Poeck
The Corman Lisp compiler, run-time system, IDE and most associated components and have been developed by Roger Corman. Several of the included components had other authors, however.
Frances Corman is now a part of the Corman Lisp team, and has revised the manual for this release. Ethan Stone, our senior software engineer, has made significant contributions to the 3.0 release including much of the new GUI functionality and the Othello sample game.
Edi Weitz has developed the RDNZL package for Common Lisp .NET integration, and has given us permission to distribute it with Corman Lisp (see the chapter on Microsoft .NET Integration).
Chris Double has a great web site at:
http://www.double.co.nz/cl/index.htm
which contains all kinds of Corman Lisp add-on features and programs (which he has personally developed). He continues to provide excellent support to others, and moderates the Corman Lisp message board. Many of Chris' works are included, with his permission, with the Corman Lisp product.
Vassili Bykov has provided the sophisticated C-header parser for loading foreign interface definitions. This is extremely nice and useful, and is included in full with the Corman Lisp package. He has also contributed translations of several Windows header files, as well as some Common Lisp library functions.
Reini Urban has done a lot of work to help make Corman Lisp function as an extension under Autocad. His modifications are included in this release.
The CLOS implementation is derived from the work of Gregor Kiczales, Jim des Rivières, and Daniel G. Bobrow and is very well documented in their book Art of the Metaobject Protocol. The code is Copyright (c) 1990, 1991 Xerox Corporation.
The random number facility is from the CMU Common Lisp project (CMU Lisp) and was originally written by David Adam.
Rob MacLachlan also contributed.
The LOOP facility is from MIT, and lists Glenn Burke as one of the authors. See the file LOOP.LISP for more details.
Kent Pitman has developed the wonderful HyperSpec, which can be browsed from within Corman Lisp. This is an incredible document that covers not only ANSI Common Lisp, but much of the language design process as well. Thanks for your efforts, Kent. In general, thanks to all the members of the ANSI Common Lisp standard committee X3J13 for standardizing such a powerful language.
Thanks to Guy Steele Jr., whose books Common Lisp: The Language, both editions, are a constant source of assistance and amusement (in the most positive sense). Corman Lisp also includes the optimized backquote facility from the second edition, as well as some other functions from the book.
Rainer Joswig's e-mail discussions with me early in the Corman Lisp development inspired several of the features of Corman Lisp, including the support for OS native threads.
Peter Norvig's book Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp taught me a lot about the language and his many sample programs were useful in debugging the Corman Lisp compiler. The source to his Eliza program is included as an example with this release.
Paul Graham has been an inspiration as well, through his excellent books ANSI Common Lisp and On Lisp.
Source examples are included from numerous people, including Larry Hunter and Vassili Bykov.
People who have been influential in my Lisp understanding over the years include:
Arthur Hills
Jim Bisso
David Betz
Henry Baker
... and many others.
Thanks also to all the licensed users of Corman Lisp and PowerLisp, who helped to support me over the years with advice as well as financial support.
Thanks to my wife Frances, children Amy and Emmett, and grandson Cyrus, for helping me and putting up with me when I have been unavailable or in need of sleep.
-Roger Corman September 8, 2006