| WinAPI Wrapper |
The WinAPI Wrapper supports multithreading through three basic classes: Thread, Semaphore and CriticalSection. These classes are sufficient for almost every multithreading logic or framework.
Typicaly a Windows thread is represented by one function. The function is executed "in parallel" with other threads and with the main thread. Normally it is difficult to create threads and to pass them their private data. The WinAPI Wrapper simplifies this through the Thread class. The Thread class has one abstract method: Run. To create a thread you have to:
The contents of the class are private to every thread created with that class. You can use miscellaneous functions of the thread (such as SetPriority or Suspend).
The thread is not created/run by the constructor of the Thread class, but rather by its Create function. The Create function should not be called by the constructor of the derived classes, unless you are absolutely sure it won't spoil anything (you should take into account further derived classes and further initialization after Create).
The destructor of the Thread class waits until the thread finishes (until its Run method exits). Therefore the thread object exists at least as long as the actual thread runs.
Example:
#include <winapi.h> using namespace WinAPI; class SomeDialog: public Dialog { /*...*/ }; class MyThread: public Thread { public: MyThread() { } private: virtual void Run() { SomeDialog dlg; dlg.Go(); } }; int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { MyThread thread; thread.Create(); return 0; }
The above example example is only for educational purposes. The thread is run after its object has been created in WinMain. The thread only creates some hypothetical dialog box and waits until the user closes it. The WinMain function would exit after calling thread's Create function, but it waits on the destructor of MyThread for the created thread to exit.
Semaphores are the most common way of synchronizing between threads and to count access to resources. The Semaphore class has two functions: Acquire (decrements semaphore's count waiting for it to become nonzero if it is zero) and Release (increments semaphore's count). The actual Windows semaphore object is created in the constructor and destroyed in the destructor of the Semaphore class. Semaphore objects are non-copyable, so you can only pass references or pointers to them.
Critical sections are more widely known as mutexes. Critical sections are actually special cases of mutexes, because they are local to one process and they synchronize only threads of one process.
Critical sections are usually used to guard access to resources, so that only one thread at one time accesses a particular guarder resource. To gain access to the guarded resource a thread must call CriticalSection::Enter and to release the resource for use by other threads it calls CriticalSection::Leave.
The access to a critical section is simplified by the CriticalSection::Lock class. Creating the object of the lock class locks the resource guarded by the specified critical section. The destructor of the lock class releases the critical section automatically. For example:
class SomeResource: public CriticalSection { public: void SomeOperation(); }; void SomeResource::SomeOperation() { CriticalSection::Lock lock( *this ); /* Perform some operations on the resource here */ }
The above is a classic example of a guarded resource. The resource for simplicity is derived from the CriticalSection (so that it is easier to lock it than it would be if the critical section was contained within the resource class as its field). Calling the SomeOperation function automatically locks the resource for the period of executing this function, because a lock is created on entry and it is destroyed (releases the resource) when the function exits.
It is sometimes a good idea to create a window with a thread through inheritance. This way the thread obtains full access to the contents of the window and vice versa. The following example shows a progress dialog, that contains one progress bar and a cancel button. The thread that is the part of the window performs some time-consuming task, but it doesn't block the user interface, and even the user can break the task in the middle.
class ProgressDialog: public Dialog, public Thread { ProgressBar progress; volatile bool b_break_requested; public: ProgressDialog(): Dialog( IDD_PROGRESS ) { } protected: virtual bool OnInitDialog( HWND hwndFocus, LPARAM lParam ) { // Clear the request-to-break flag b_break_requested = false; // Initialize progress bar progress = ProgressBar( GetDlgItem( IDC_PROGRESSBAR ) ); progress.SetRange( 0, 100 ); progress.SetPos( 0 ); // Start the thread Thread::Create(); } virtual void OnCommand( int nIdentifier, int nNotifyCode, HWND hwndControl ) { switch ( nIdentifier ) { case IDCANCEL: b_break_requested = true; break; case ID_TASK_FINISHED: EndDialog(); break; } } private: virtual void Run() { // Perform 100 time-consuming steps of some task for ( int istep=0; istep < 100; istep++ ) { // See if the user requested to quit if ( b_break_requested ) break; // Perform some time-consuming step of a task /*...*/ // Set progress on the progressbar progress.SetPos( istep + 1 ); } // Signal the end of processing so that the dialog may close PostMessage( WM_COMMAND, ID_TASK_FINISHED ); } };
The above example dialog box consists of three methods. In the OnInitDialog method (WM_INITDIALOG) the dialog is initialized and it sets the range of the progress bar (to 100 steps of a task) and clears the request-to-break flag; then it calls Thread::Create to start its auxiliary thread.
In the Run method (which is run on the auxiliary thread "parallel" to the UI thread) the dialog performs some time-consuming task in 100 steps. During every step it not only display the progress of the task, but it also checks whether the user has pressed the "Cancel" button to cancel the task (if he did, the task is stopped).
In the OnCommand method the dialog receives IDCANCEL from the "Cancel" button and sets the request-to-break flag if the user pressed it. The ID_TASK_FINISHED command is sent by the thread if it finished the task - in this case the dialog simply closes. so that the Dialog::Go function returns.


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http://blindelephant.sourceforge.net/
https://sourceforge.net/projects/blindelephant/
https://community.qualys.com/community/blindelephant
The BlindElephant Web Application Fingerprinter attempts to discover the version of a (known) web application by comparing static files at known locations against precomputed hashes for versions of those files in all all available releases. The technique is fast, low-bandwidth, non-invasive, generic, and highly automatable.
Getting Started
BlindElephant can be used directly as a tool on the command line, or as a library to provide fingerprinting functionality to another program.
Pre-requisites:
Python 2.6.x (prefer 2.6.5); users of earlier versions may have difficulty installing or running BlindElephant.
Get the code:
Browse SVN
Checkout via SVN:
svn co https://blindelephant.svn.sourceforge.net/svnroot/blindelephant/trunk blindelephant
Installation:
Installation is only required if you plan to use BlindElephant as a library. Make sure that your python installation has distutils, and then do:
cd blindelephant/src
sudo python setup.py install
(Windows users, omit sudo)
Example Usage (Command Line):
setup.py will have placed BlindElephant.py in your /usr/local/bin dir.
$ BlindElephant.py
Usage: BlindElephant.py [options] url appName
Options:
-h, --help show this help message and exit
-p PLUGINNAME, --pluginName=PLUGINNAME
Fingerprint version of plugin (should apply to web app
given in appname)
-s, --skip Skip fingerprinting webpp, just fingerprint plugin
-n NUMPROBES, --numProbes=NUMPROBES
Number of files to fetch (more may increase accuracy).
Default: 15
-w, --winnow If more than one version are returned, use winnowing
to attempt to narrow it down (up to numProbes
additional requests).
-l, --list List supported webapps and plugins
Use "guess" as app or plugin name to attempt to attempt to
discover which supported apps/plugins are installed.
$ python BlindElephant.py http://laws.qualys.com movabletype
Loaded /usr/local/lib/python2.6/dist-packages/blindelephant/dbs/movabletype.pkl with 96 versions, 2229 differentiating paths, and 209 version groups.
Starting BlindElephant fingerprint for version of movabletype at http://laws.qualys.com
Fingerprinting resulted in:
4.22-en
4.22-en-COM
4.23-en
4.23-en-COM
Best Guess: 4.23-en-COM
Example Usage (Library):
$python
>>> from blindelephant.Fingerprinters import WebAppFingerprinter
>>>
>>> #Construct the fingerprinter
>>> #use default logger pointing to console; can pass "logger" arg to change output
>>> fp = WebAppFingerprinter("http://laws.qualys.com", "movabletype")
>>> #do the fingerprint; data becomes available as instance vars
>>> fp.fingerprint()
(same as above)
>>> print "Possible versions:", fp.ver_list
Possible versions: [LooseVersion ('4.22-en'), LooseVersion ('4.22-en-COM'), LooseVersion ('4.23-en'), LooseVersion ('4.23-en-COM')]
>>> print "Max possible version: ", fp.best_guess
Max possible version: 4.23-en-COM
The Static File Fingerprinting Approach in One Picture
Other Projects Like This
Sucuri Static File Fingerprinting tool: Initial web-based proof of concept for the static file approach
WAFP: The Web Application FingerPrinter: Ruby implementation of the static file concept (fetches all possible static files)
Morningstar Security WhatWeb: Hybrid approach supporting a huge variety of remote technologies. Primarily regex based, but uses static files to differentiate versions of some apps.
Contact
Author: Patrick Thomas
pthomas .at. qualys /dot/ com
pst .at. coffeetocode /dot/ net


Slicense to Dye is a casual, action-puzzle game for Android. Use your knowledge of color (theory) to slice up colored lice and stop them from eating your scalp!
Colored lice appear from the top of the screen and make their way down towards your head. Armed with a color palette, the player must get rid of these lice by slicing them with a matching color. A level ends when (1) there are no more waves of lice or (2) when enough lice reach the your head, leaving you bald. Defeat the boss at the end of each world to conquer it!
Status: Complete (Bug fixes in progress)
Download at the Play Store
My primary role for this project was level designer. I worked with two other designers on game mechanics and levels
Game Mechanics
Levels
Emma Austin
Max Chung
John English
Christian Nava
Tyler Nutsathitya
Michael Pollind
Grant Walker
George Wang
Wesley Wu


The forms used for both sections and the synopsis on a new page are available for change at Environment / Configuration / Templates / Forms. Each section is a form that can be maintained directly from within uSDLC.
Any form can be displayed by page and name. For tabbed forms the name is patterned on "Form: Tab". Look at the New Section page for an example. When adding a new section directly, tabs are displayed for each page type. The types are bypassed if the user uses the New option from the menu and chooses the section type directly.
The built-in editor provides form and field selections with some special tricks:


Welcome Home
Here you will discover things you may have deemed impossible.
Sentient Fellowship
Modular Consciousness
Citadel Powerstation
Here you will discover things you may have deemed impossible.
Sentient Fellowship
Modular Consciousness
Citadel Powerstation
It's time to stop abusing user METRIC$ for fiat accumulation


Structural patterns exist all around us, especially in living systems. A common example in the biology classroom is bone structures which show evolutionary similarities between species.
My biology courses begin at the cellular level and explore the basic structures of life. Phosopholipids, for example, make up our cell membranes. Each individual molecule has the same structure and in aggregate, they serve a critical function in regulating the life of every cell in our bodies.
Patterns in the scientific sense often lend clues to the function of the system they belong to, and they can help us make insightful observations of new systems. New questions arise as patterns emerge and are analyzed in new ways. I want my students to look for similarities in observable features (particularly in biology) and use those observations to build hypotheses about new systems. The skill of pattern-finding is important in itself, but it becomes more powerful when applied in context with the content.
Patterns dictate every aspect of biology, and we are inextricably part of those patterns.
Traditionally, freshman biology curricula begina with atoms, molecules, and cells, and work their way to larger structures and systems. This is a very abstract approach which most ninth grade students are not prepared for (prerequisite science is usually a physical science of some kind). Rather than looking at structural patterns and their functions, it makes more sense to begin with patterns which affect their lives.
Consider the changing seasons: life on earth is made possible by energy from the sun. As energy availability changes, patterns in living things also change appropriately. Plants and animals move into (or out of) dormancy; part of the shift to dormancy may include structural change (ex. losing leaves) due to those functional shifts. The seasonal shifts physically affect students – they can connect the pattern to their own lives. This can be extended to the cycle of life and death, both in a macro- and micro-biome. When natural patterns are disrupted, problems emerge, and they can now be approached with a concrete frame of reference.
Patterning is important in science because it can help set a frame of reference for further study. Typically, this is done by studying the microstructures which dictate systemic functions of plants and animals. While effective in some situations, may biology courses are built starting with small (cells) structures and leaving the big (plants, animals) to the end of the year. But, with exam pressure and other end-of-year stress, many of the macro-level units are touched in spirit only.
Rather than focusing on structural patterns first, focus should be given to identifying and observing patterns students are more familiar with. Exploring environmental factors which can influence an organism is more in line with them empirical science they’ve done in years prior and helps build an answer to the question, “why?”. I understand the danger in making blanket statements like this, especially because each student comes to class ready to engage in different ways.
@bennettscience Students developed in abstract thinking, micro to macro works well. More concrete thinkers need macro to micro (difficult).
— Chi Klein (@chi_molecule) October 5, 2014
So, while I would prefer to start with recognizable patterns to help forge connections to the content, it really comes down to knowing my environment and adjusting as needed. It takes a blend of ideas – giving opportunities for concrete exploration as well as abstract can help bridge the gap created when one method is used exclusively over another. As the teacher, it is my responsibility to help students make those connections, regardless of the particular content. Spiraling, scaffolding, and exploration can all be used in the process. The key is to be aware of what patterns exist congruently and work to take advantage of each.
Written on October 4th, 2014 by Brian Bennett Categorized in: MAET Teaching
Leave a comment


Here's the general idea:
$PTOLEMY/src/tst/sbin/killpxgraph &
Exec
sub-menu and the Run All Demos
choice.
All the demos will run. You will need to kill tk boxes that come up.
$PTOLEMY/src/tst/incLink
contains an incremental linking
test suite. You can run it by cding to
$PTOLEMY/obj.$PTARCH/tst/incLink
and typing make test
.
$PTOLEMY/src/tst
contains a test suite that will run
many of the demos and compare the results against known results.
The $PTOLEMY/MAKEARCH
script will produce a directory
tree under $PTOLEMY/obj.$PTARCH/tst if $PTOLEMY/src/tst is
present when MAKEARCH
is run
Running this test suite is similar to doing a run-all-demos
as above, but you don't need the window system running.
However, not all demos are run. We use Kennard White's
oct2ptcl
program to translate oct facets to ptcl
scripts.
As of early April, 1996, the test suite only runs the simulation domains. The test suite consists of about 150 different universes which use about 350 different galaxies and stars.
Running the demos with ptcl is quite a bit faster than using pigiRpc and run-all-demos. On a Sparc20/712, the the test suite takes about 15 minutes to run, and can be run on multiple machines without user intervention. To do a run-all-demos with pigi for roughly the same set of demos takes about 23 minutes. (Of course, the test suite does not verify all demo output yet, but it will be able to verify more. See the bugs section below).
When tycho
is further along, it would be
really nice if we had a more integrated test suite. However,
I felt that I could not wait, so I developed this rough cut of
a test suite.
I considered using dejagnu
, but
dejagnu
is primarily for testing tools that where
you type things at them, and then get output. Since we have
ptcl as a scripting language, we don't really need all of
dejagnu
. Also, I wanted to perturb the Ptolemy
system as little as possible, so I wanted pxgraph to run as a
separate process, rather than introducing lots of test suite
specific graphing stars.
oct2tpcl -t
option to skip
producing ptcl code for any facets that use Tk widgets because
to test these, the window system must be running, and the user
must mouse on the tk windows. Or, we can define TclTk stars
that take the same parameters that dump their output to files
or to stdout. See mdsdf/stars
for example code.
oct2tpcl
more precisely follows the oct
standard than other parts of Ptolemy, so oct2tpcl
will reject some facets that work fine under Ptolemy. Usually
the problem is an instance of a star that was removed and a
galaxy was substituted in. The fix is to remove the galaxy
instance from the facet and then to replace it with the same
galaxy. This often fixes the formalIds.
pxgraph
limitations$PTOLEMY/src/tst/makefile
contains rules to run
all the tests. The basic idea is that we use
oct2tpcl
to generate ptcl code which we run on
ptcl. To graph the output we use a pxgraph
script rather than the pxgraph
binary which
brings up windows. We set the path specially in the
makefile
for the following reasons:
pxgraph
tries to generate a
reasonable filename for the data. If a file name
pxfilename
is present in the current directory,
then we read pxfilename
in and use the contents
as part of the output file name.
We try to grab the title of the graph from the -t option. We
substitute in underbars for spaces, so -t "a big graph" would
become a_big_graph. Note that other special characters are
not at this time checked for.
If a graph consists of multiple data sets spread over multiple
files, then each file will have a number after it.
Note that there could be a race condition if two
pxgraph
s are trying to write files at once.
Currently, we test to see if the file we want to write exists,
and if it does, we don't write it. However, this will not
always solve the race problem. One solution would be to use
part of the temporary filename that pxgraph
is
called with. Another would be to introduce a 2 second delay
between each universe run (oct2tpcl
would need to
be modified).
To update the 'known good' results, do:
cd $PTOLEMY/src/tst
$PTOLEMY/src/tst/sbin/makeoldptcl
/Your/Old/Ptolemy
test
ptcl
s


Link communities reveal the nested and overlapping structure in networks, and uncover the key nodes that form connections to multiple communities. linkcomm provides a set of tools for generating, visualizing, and analysing link communities in networks of arbitrary size and type. The linkcomm package also includes tools for generating, visualizing, and analysing Overlapping Cluster Generator (OCG) communities.
| Version: | 1.0-11 |
| Depends: | igraph, RColorBrewer |
| Imports: | dynamicTreeCut, grid, utils |
| Suggests: | fastcluster |
| Published: | 2014-08-13 |
| Author: | Alex T. Kalinka, with contributions from Alain Guenoche |
| Maintainer: | Alex T. Kalinka <alex.t.kalinka at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| Citation: | linkcomm citation info |
| Materials: | NEWS |
| CRAN checks: | linkcomm results |
| Reference manual: | linkcomm.pdf |
| Vignettes: |
A step-by-step guide to using linkcomm |
| Package source: | linkcomm_1.0-11.tar.gz |
| Windows binaries: | r-devel: linkcomm_1.0-11.zip, r-release: linkcomm_1.0-11.zip, r-oldrel: linkcomm_1.0-11.zip |
| OS X binaries: | r-release: linkcomm_1.0-11.tgz, r-oldrel: linkcomm_1.0-11.tgz |
| Old sources: | linkcomm archive |
| Reverse imports: | wiseR |
| Reverse suggests: | centiserve |
Please use the canonical form https://CRAN.R-project.org/package=linkcomm to link to this page.


- serialize(XMLSerializer, String, T) - Method in class org.xmlserializer4j.AbsSerializer
-
- serialize(XMLSerializer, String, Object) - Method in class org.xmlserializer4j.ArraySerializer
-
- serialize(XMLSerializer, String, Boolean) - Method in class org.xmlserializer4j.BooleanSerializer
-
- serialize(XMLSerializer, String, Calendar) - Method in class org.xmlserializer4j.CalendarSerializer
-
- serialize(XMLSerializer, String, CharSequence) - Method in class org.xmlserializer4j.CharSequenceSerializer
-
- serialize(XMLSerializer, String, Class<?>) - Method in class org.xmlserializer4j.ClassSerializer
-
- serialize(XMLSerializer, String, Date) - Method in class org.xmlserializer4j.DateSerializer
-
- serialize(XMLSerializer, String, Object) - Method in class org.xmlserializer4j.DefaultSerializer
-
- serialize(XMLSerializer, String, Map.Entry<?, ?>) - Method in class org.xmlserializer4j.EntrySerializer
-
- serialize(XMLSerializer, String, File) - Method in class org.xmlserializer4j.FileSerializer
-
- serialize(XMLSerializer, String, Iterable<?>) - Method in class org.xmlserializer4j.IterableSerializer
-
- serialize(XMLSerializer, String, Map<?, ?>) - Method in class org.xmlserializer4j.MapSerializer
-
- serialize(XMLSerializer, String, MathContext) - Method in class org.xmlserializer4j.MathContextSerializer
-
- serialize(XMLSerializer, String, Number) - Method in class org.xmlserializer4j.NumberSerializer
-
- serialize(XMLSerializer, String, Pattern) - Method in class org.xmlserializer4j.PatternSerializer
-
- serialize(XMLSerializer, String, T) - Method in interface org.xmlserializer4j.TypeSerializer
-
Serializes an object to an XML element within the XMLSerializer
's context.
- serialize(XMLSerializer, String, URI) - Method in class org.xmlserializer4j.URISerializer
-
- serialize(XMLSerializer, String, URL) - Method in class org.xmlserializer4j.URLSerializer
-
- serialize(XMLSerializer, String, UUID) - Method in class org.xmlserializer4j.UUIDSerializer
-
- serialize(Object) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to XML and returns the document containing the result.
- serialize(Object, StreamResult) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to XML and saves the result.
- serialize(Object, OutputStream) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to XML and saves the result to an OutputStream
.
- serialize(Object, File) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to XML and saves the result to a File
.
- serialize(Object, String) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to XML and saves the result to a filepath.
- SerializerEntry - Class in org.xmlserializer4j
-
Entry class for assigning a TypeSerializer
implementation to a Class
type.
- SerializerEntry(Class<?>, TypeSerializer<?>) - Constructor for class org.xmlserializer4j.SerializerEntry
-
- serializeToElement(Object, String, AnnotatedElement) - Method in class org.xmlserializer4j.XMLSerializer
-
Serializes an object to an XML element.
- setDateFormat(DateFormat) - Method in class org.xmlserializer4j.CalendarSerializer
-
Sets the DateFormat
used for serialization.
- setDateFormat(DateFormat) - Method in class org.xmlserializer4j.DateSerializer
-
Sets the DateFormat
used for serialization.
- setNumberFormat(NumberFormat) - Method in class org.xmlserializer4j.NumberSerializer
-
Sets the NumberFormat
used for serialization.
- setObjectReferenceContext(ObjectReferenceContext) - Method in class org.xmlserializer4j.XMLSerializer
-
Sets the object reference context.
- setReferenced(Object) - Method in class org.xmlserializer4j.AbsObjectReferenceContext
-
- setReferenced(Object) - Method in interface org.xmlserializer4j.ObjectReferenceContext
-
Sets the object
as referenced.
- setTransformer(Transformer) - Method in class org.xmlserializer4j.XMLSerializer
-
Sets the transformer.


My Gmail inbox was counting close to 30,000. Not a pretty number at all, so I decided I should do something about it.
Just like a good data analyst would do, I wanted to clean up my inbox in a systematic and data-driven manner.
I wanted something easy, quick, and high payoff, not something like a full-blown spam classification algorithm using Natural Language Processing, although that’d be fun as well. So I settled on a 50% rule, where I’ll get rid of at least 50% of unnecessary emails.
You’d be surprise to learn that the pareto principle of 20% of causes explaining 80% of the effect also holds in my Gmail inbox. 12% of senders accounted for 80% of all emails in my case and only 18 senders accounted for approximately 50% of all my emails!
Here you can see, how concentrated my inbox is with regards to unique senders. There’s a steep curve up until the 200th unique sender, meaning that there are at least 200 email senders that contribute most to my cluttered inbox. The red dotted horizontal line indicates 50% of my total mail count to give a sense of how quickly the curve reaches that point.
Good to know, but I’m not going to review the top 200 senders because that’s already too many. Instead, I’m going focus on the dotted square portion of the distribution for now.
Zooming into the dotted square portion of the chart above, we can see that 50% of all my emails (~15,000) are from the top 18 most frequent senders. Now that’s a number that I can manage to review. Blue bars show the number of emails sent by each unique sender and the grey bars show cumulative numbers of those.
I wonder who the most frequent sender is (first blue bar) as it has sent a whopping 5,000 emails to me so far. Next up (second blue bar) is equally as persistent at around 2,000 emails. Wonder who that is as well…
| name | organization | count | |
|---|---|---|---|
| 1 | newtech-1 | meetup.com | 5559 |
| 2 | info | meetup.com | 2354 |
| 3 | hello | mealpal.com | 902 |
| 4 | support | streeteasy.com | 523 |
| 5 | usmail | expediamail.com | 371 |
| 6 | notify | buildinglink.com | 361 |
| 7 | travelocity | ac.travelocity.com | 354 |
| 8 | alert | indeed.com | 335 |
| 9 | Top-Free-Events-Today-announce | meetup.com | 323 |
| 10 | godiva | e.godiva.com | 318 |
| 11 | usa.uniqlo.com | 302 | |
| 12 | XXX | uchicago.edu | 299 |
| 13 | groups-noreply | linkedin.com | 288 |
| 14 | zales | em.zales.com | 287 |
| 15 | XXX | uchicago.edu | 286 |
| 16 | katespade | em.katespade.com | 274 |
| 17 | noreply | r.groupon.com | 266 |
| 18 | info | twitter.com | 240 |
Turns out, the two most frequent senders are from Meetup! Specifically, “newtech-1”, which I remember as a New York Tech Meetup, and “info” should be some general update on all Meetup events that I subscribe to.
Mealpal, which is a discounted email-based lunch subscription service that I had for a few months also sent me quite some emails, and so did StreetEasy, Expedia, Uniqlo, Godiva etc… Maybe I shouldn’t have given my email out to all those websites…
There were some individuals from UChicago(alma mater) as well, which I anonymized with “XXX”. Brings back memories.
I think I can delete all emails from the top 18 senders, so I extracted all mail ids corresponding to these senders and used Python and the imaplib
module to automatically delete ~13,000 emails.
Voila! I just reduced my inbox count to half what is was without worrying about deleting any important emails! Below is a progress bar that shows that I deleted 12,862 emails in 1:21 hours.
100%|██████████| 12862/12862 [1:21:03<00:00, 4.23it/s]
More
If you’d like to see the Python script to download email data used in this process, please click here.
For Jupyter notebook walking through the email deletion process laid out on this page (after downloaded email data), please click here.


Check vehicle details
| Registration number: | EK58 UBX |
| Vehicle make: | FORD |
| Amount to pay: | £204.00 per year |
| Tax status: | Not taxed – Expired 31 January 2018 |
Agree the following:
DVLA can check that your vehicle has an electronic MOT/GVT certificate (if relevant).


|
Halide
12.0.0
|
A reference-counted handle on a reduction domain, which is just a vector of ReductionVariable. More...
#include <Reduction.h>
Classes | |
| struct | Compare |
| This lets you use a ReductionDomain as a key in a map of the form map<ReductionDomain, Foo, ReductionDomain::Compare> More... | |
Public Member Functions | |
| ReductionDomain () | |
| Construct a new nullptr reduction domain. More... | |
| ReductionDomain (const std::vector< ReductionVariable > &domain) | |
| Construct a reduction domain that spans the outer product of all values of the given ReductionVariable in scanline order, with the start of the vector being innermost, and the end of the vector being outermost. More... | |
| ReductionDomain | deep_copy () const |
| Return a deep copy of this ReductionDomain. More... | |
| bool | defined () const |
| Is this handle non-nullptr. More... | |
| bool | same_as (const ReductionDomain &other) const |
| Tests for equality of reference. More... | |
| const std::vector< ReductionVariable > & | domain () const |
| Immutable access to the reduction variables. More... | |
| void | where (Expr predicate) |
| Add predicate to the reduction domain. More... | |
| Expr | predicate () const |
| Return the predicate defined on this reducation demain. More... | |
| void | set_predicate (const Expr &) |
| Set the predicate, replacing any previously set predicate. More... | |
| std::vector< Expr > | split_predicate () const |
| Split predicate into vector of ANDs. More... | |
| void | freeze () |
| Mark RDom as frozen, which means it cannot accept new predicates. More... | |
| bool | frozen () const |
| Check if a RDom has been frozen. More... | |
| void | accept (IRVisitor *) const |
| Pass an IRVisitor through to all Exprs referenced in the ReductionDomain. More... | |
| void | mutate (IRMutator *) |
| Pass an IRMutator through to all Exprs referenced in the ReductionDomain. More... | |
A reference-counted handle on a reduction domain, which is just a vector of ReductionVariable.
Definition at line 33 of file Reduction.h.
|
inline |
Construct a new nullptr reduction domain.
Definition at line 47 of file Reduction.h.
| Halide::Internal::ReductionDomain::ReductionDomain | ( | const std::vector< ReductionVariable > & | domain | ) |
Construct a reduction domain that spans the outer product of all values of the given ReductionVariable in scanline order, with the start of the vector being innermost, and the end of the vector being outermost.
| ReductionDomain Halide::Internal::ReductionDomain::deep_copy | ( | ) | const |
Return a deep copy of this ReductionDomain.
|
inline |
Is this handle non-nullptr.
Definition at line 61 of file Reduction.h.
References Halide::Internal::IntrusivePtr< T >::defined().
Referenced by Halide::RDom::defined().
|
inline |
Tests for equality of reference.
Only one reduction domain is allowed per reduction function, and this is used to verify that
Definition at line 68 of file Reduction.h.
References Halide::Internal::IntrusivePtr< T >::same_as().
Referenced by Halide::RDom::same_as().
| const std::vector<ReductionVariable>& Halide::Internal::ReductionDomain::domain | ( | ) | const |
Immutable access to the reduction variables.
| void Halide::Internal::ReductionDomain::where | ( | Expr | predicate | ) |
Add predicate to the reduction domain.
See RDom::where for more details.
| Expr Halide::Internal::ReductionDomain::predicate | ( | ) | const |
Return the predicate defined on this reducation demain.
| void Halide::Internal::ReductionDomain::set_predicate | ( | const Expr & | ) |
Set the predicate, replacing any previously set predicate.
| std::vector<Expr> Halide::Internal::ReductionDomain::split_predicate | ( | ) | const |
Split predicate into vector of ANDs.
If there is no predicate (i.e. all iteration domain in this reduction domain is valid), this returns an empty vector.
| void Halide::Internal::ReductionDomain::freeze | ( | ) |
| bool Halide::Internal::ReductionDomain::frozen | ( | ) | const |
Check if a RDom has been frozen.
If so, it is an error to add new predicates.
| void Halide::Internal::ReductionDomain::accept | ( | IRVisitor * | ) | const |
Pass an IRVisitor through to all Exprs referenced in the ReductionDomain.
| void Halide::Internal::ReductionDomain::mutate | ( | IRMutator * | ) |
Pass an IRMutator through to all Exprs referenced in the ReductionDomain.


Rise of Skywalker Character Posters Evoke Classic Star Wars Action Figures
by Sam StoneWith Star Wars: The Rise of Skywalker exactly one month away from its theatrical release, Lucasfilm has unveiled new character posters for the eagerly anticipated sequel in a familiar style.
The posters are reminiscent of the style of packaging for the classic action figures produced by Kenner for the original Star Wars trilogy from 1978 through 1985, complete with starry background and white border surrounding the spotlighted characters.
The posters off closer looks at new characters, including Keri Russell's Zorii Bliss and Naomi Ackie's Jannah. Additionally, Kylo Ren's reformed helmet is on full display, as is the return of Lando Calrissian, now visibly using a cane.
Click the button below to start this article in quick view.
The upcoming film has been heralded as the culmination of the entire Skywalker Saga that ran through all eight previous episodic films, with the First Order and Resistance battling for the fate of the galaxy.
Directed and co-written by J.J. Abrams, Star Wars: The Rise of Skywalker stars Daisy Ridley, Adam Driver, John Boyega, Oscar Isaac, Lupita Nyong’o, Domhnall Gleeson, Kelly Marie Tran, Joonas Suotamo, Billie Lourd, Keri Russell, Anthony Daniels, Mark Hamill, Billy Dee Williams and Carrie Fisher, with Naomi Ackie and Richard E. Grant. The film arrives Dec. 20.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Movieshttps://www.cbr.com/category/movies/ListItem3Movie Newshttps://www.cbr.com/category/movies/news-movies/ListItem4Rise of Skywalker Character Posters Evoke Classic Star Wars Action Figureshttps://www.cbr.com/rise-of-skywalker-character-posters-classic-action-figures/


Class MinimalWorkerStateModel
This class represents a minimal representation of a background worker state.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Vasont.Inspire.Models.Worker
Assembly: Vasont.Inspire.Models.dll
Syntax
public class MinimalWorkerStateModel
Properties
| Improve this Doc View SourceCacheLifeInMinutes
Gets or sets the worker cache life in minutes.
Declaration
public int CacheLifeInMinutes { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
DefaultLanguage
Gets or sets the default language for the worker process.
Declaration
public string DefaultLanguage { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Issues
Gets or sets a list of issues from the import process.
Declaration
public List<ErrorMessage> Issues { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<Vasont.Inspire.Core.Errors.ErrorMessage> |
Key
Gets or sets a unique key for the worker process.
Declaration
public string Key { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Message
Gets or sets a message value used for multi-purpose messaging for the process.
Declaration
public string Message { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
ProcessId
Gets or sets the unique identity of the worker process.
Declaration
public Guid ProcessId { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Guid |
Runtime
Gets a string of the length of time the process has been running.
Declaration
public string Runtime { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Status
Gets or sets the worker state status.
Declaration
public WorkerStatus Status { get; set; }
Property Value
| Type | Description |
|---|---|
| WorkerStatus |
SubmittedUtcDate
Gets or sets the date when the process was executed.
Declaration
public DateTime SubmittedUtcDate { get; set; }
Property Value
| Type | Description |
|---|---|
| System.DateTime |
TenantDomainKey
Gets or sets the tenant domain key of the owning tenant.
Declaration
public string TenantDomainKey { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |


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|
Class Summary |
| AddTransaction |
Transaction for adding a SeqFeatureI. |
| AnnotationAddEvent |
AnnotationChangeEvent for add |
| AnnotationChangeEvent |
A controller managed event class which signals when a change is made to
a set of annotations and what type of change occurred. |
| AnnotationChangeLog |
DELETE THIS - replace by TransactionManager - i think i got all references -
test that it works out and delete!
Logs AnnotationChangeEvents which are fired when edits occur. |
| AnnotationCompoundEvent |
|
| AnnotationDeleteEvent |
|
| AnnotationEditor |
A class for performing edits on the annotations. |
| AnnotationReplaceEvent |
This class is temporary in theory. |
| AnnotationUpdateEvent |
|
| AnnotSessionDoneEvent |
This event indicates that the editor is done with a series of edits. |
| ChangeList |
TransactionManager does the real coalescing for saving transactions. |
| CompoundTransaction |
A CompoundTransaction contains a list of Transactions (children). |
| DeleteTransaction |
The transaction class for deleting operation in Apollo. |
| FeatureChangeEvent |
A controller managed event class which signals when a change is made to
a set of features and what type of change occurred. |
| ResultChangeEvent |
A controller managed event class which signals when a change is made to
a set of features and what type of change occurred. |
| Transaction |
Class for keeping track of transactions (changes to annotations or
annotation subparts (transactions, exons)). |
| TransactionClass |
Value class for transaction object classes
Presently used for Transaction. |
| TransactionManager |
|
| TransactionOperation |
Value class for transaction operations - not sure how serializing will work
i think when it deserializes it will have the string but not the final static
which could mess up things(like undo). |
| TransactionSubpart |
Enumeration/value class that captures the subpart of the feature that is
effected by the transaction. |
| TransactionUtil |
Does all the retrieving of subpart stuff - im contemplating subclasses - it would
be a lot of subclasses - or there could be a separate subclass for each type
this is getting slowly phased out for TransactionSubpart subclasses |
| UpdateParentTransaction |
|
| UpdateTransaction |
Transaction class for updating. |
| UserName |
|


-->
A collaborative network of researchers who use sensing technologies to conduct interdisciplinary sensing research to promote positive life outcomes.
Mission StatementResearchers affiliated with the Life Sensing Consortium are an interdisciplinary group representing several scientific disciplines, including the social, computer, and engineering sciences. The Life Sensing Consortium developed out of an earlier initiative, called CampusLife, which brought researchers together from around the nation who were focused on sensing lifestyles of student communities on college campuses.
The Life Sensing Consortium builds on these efforts in the following ways: (1) designates an online space where sensing resources can be shared among LSC researchers and with the broader research community, and (2) expands the scope to include other community members (working adults, the elderly).
Conducting High Impact Interdisciplinary Sensing Research
Building an Intellectual Community
Supporting Open Science Practices
Acquiring Research Funding


The Advanced tab enables to configure some parameters not required in normal use, or used for special functions. Please read this documentation before modifying these settings.
It is possible to set back the default values by selecting sections or parameters to restore, then using the Restore button. The selection of sections or parameters is done by:
When in stone setup mode, clicking on a stone can have the following result:
When activated, this option adds a fifth mode in the Show last move box in the Moves tab:
The As books mode displays the board as follow:
- All moves are numbered
- The first move played at an intersection is displayed, in other words, prisoners are not removed,
- When a figure property is specified for a move, the moves played before are shown without number nor prisoner.
Starts all variations with move numbers from 1. When this setting is changed, all the games loaded in the interface are set back to the initial position.
Creates a new figure at each start of variation when printing or exporting (or on main board if As books option is set). When this setting is changed, all the games loaded in the interface are set back to the initial position.
When this option is activated, the two previous options are applied to all branches including on the main line.
Displays move numbers and labels with bold characters on main board.
Specifies the maximum font size for displaying move numbers and labels on main board.
Uses the image texture selected for board background completed by horizontal and vertical symmetries. For instance, if the texture image is then the default tiling and the tiling with symmetries give respectively the following figures:
This setting applies also for the other texture backgrounds (main window background and game tree background).
When this option is activated and Drago is running, a double click on a game in the explorer opens the game in a new tab of the running instance. If the option is not activated, a new instance of Drago is launched.
This option controls the behaviour of the main window when resizing:
- if it is activated, the content of the main window if updated during resizing,
- if it is not activated, the content of the main window is updated only when the user loosens the button of the mouse.
Enables to hide or to show the close buttons on tabs.
If this option is checked, loading a file is aborted at the first error, otherwise the error is ignored. In that case, part of the file may as well be unloaded.
Enables or disables the display of the places bar in the dialog dedicated to open or save files.
The places bar is the area on the left side of these dialogs with icons giving a direct access to the desktop, to My documents, etc.
When this option is activated, a warning is displayed at the end of the game to verify if the game must be saved or not.
If this option is not checked, there is no control to save the game. This enables you to avoid a click when playing several games quickly (for instance 9x9 games).
When this option is activated, a new game starts in the tab used for the previous game, otherwise a new tab is created.
Enable undo
Undoing the last move can be configured in the following ways:
- No, undo is never possible,
- Yes, undo is always possible,
- Only after capture, undo is possible only after the game engine has made a capture.
The last move is undone with the Undo move menu or the toolbar button .
The following options are related with messages displayed on some events. Displaying these messages may be inhibited by checking "Don't show this message again" in the message box. The following options enable to restore these warnings.
When selected, the first modification of a file displays a warning.
When selected, trying to modify a game in a database displays a warning to inform the user that this modification is not possible. The message box proposes to continue by extracting the current game in a new tab where it could be edited.
When selected, a warning is displayed when deleting a branch.
When selected, a warning is displayed when playing an illegal move. If unchecked, an illegal move results in a sound which can be itself configured.
When selected, a message is displayed when the game engine passes. This comes in addition of displaying the word PASS in the status bar.
When selected, a message is displayed in addition of displaying the game result in the side bar.
Enables using color for the board background when exporting to PDF. Uses the color defined in the Board tab.
Specifies the exact width in millimeters of the figures exported with the Export position dialog, or with the Export figures mode in the Export dialog.
If the value of this parameter is 0, the values specified in the Export position or calculated by Export figures are used.
Decimal values. Adds a border around the board and with the same color. Border widths are specified with North, West, South, East order and are expressed in percentage of the total size of the exported image.
Decimal value. Enables to adjust the stone radius by a scale factor (i.e. radius = parameter value * default radius).
Decimal value. Specifies the width of the white stone circle in points (a point being 1/72 inch, about 0.35 mm).
Decimal value. Specifies the width of the board lines in points (a point being 1/72 inch, about 0.35 mm).
Decimal value. Specifies the width of the border lines in points (a point being 1/72 inch, about 0.35 mm). This parameter is meaningful only when the Thick edges parameter of the Board tab is checked.
Decimal value. Controls the size of the star points by giving the ratio between star point radius and stone radius.
Decimal values. Enables to adjust the width and the size of the marks (triangles, crosses, squares and circles). The values specify the width of the strokes in points (a point being 1/72 inch, about 0.35 mm) and the size with a scale factor to be applied to the default size, both values being separated by a semicolon (e.g. "0.5;0.5").
Decimal values. Enables to adjust the font size for move numbers and labels by a scale factor. One to three adjustment factors may be specified, separated with semicolon (e.g. "1.1" or "1.1;1.3" or "1.1;1.3;1.4"). The adjustment is calculated with the expression: actual size = parameter value * default size. The meaning of the factors depends on the number of values:
One single value: a single value is the adjustment factor for all move numbers and labels.
Two values: The first value is the adjustment factor for move numbers and labels with two or more characters. The second value is the adjustment factor for move numbers and labels with only one character.
Three values: The first value is the adjustment factor for move numbers and labels with two or more characters. The second value is the adjustment factor for move numbers with only one digit, the third factor is applied to the labels with only one alphabetical character.
Note: when optimizing a figure with move numbers less than 100, it can be useful to set the option Display only two digits in the Moves tab.
Exports PDF figures with move numbers and labels in bold text.
Decimal value. Enables to adjust the height of the comment text when exporting. The value is a scale factor applied to the default height.


might depend on the history-free variables of
ps. This needs to be worked out.
Side Effects If checkInvariant is TRUE, then the function changes
the status of the unchecked invariants to either passed
or failed.
See Also Enum_ModulePerformDFS
Defined in enumSearch.c
void
Enum_ModulePerformDFS(
Tcl_Interp * interp,
Main_Manager_t * mainManager,
Mdl_Module_t * module,
array_t * invNameArray,
array_t * typedExprArray
)
optional
Side Effects If checkInvariant is TRUE, then the function changes
the status of the unchecked invariants to either passed
or failed.
See Also Enum_ModulePerformBFS
Defined in enumSearch.c
char *
Enum_PartialStatePrintToString(
Enum_VarInfo_t * varInfo,
Enum_State_t * partialState
)
This function returns a string which contains the
valuation of the variables in the given partial state.
Side Effects User should free the string after use.
See Also optional
Defined in enumPost.c
int
Enum_Reinit(
Tcl_Interp * interp,
Main_Manager_t * manager
)
Reinitializes the enum package.
Side Effects The state manager of the enum package is reset. All
states are freed and the varInfo associated with all
modules freed. The stateCounter is also reset to 0.
See Also Enum_Init
Enum_End
Defined in enumMain.c
Enum_State_t *
Enum_StateAlloc(
Enum_VarInfo_t * varInfo
)
The function allocates and returns a state. It
initializes all variable values in the state to {LONG,
INT}_MAX, which means that these variables are
uninitialized. The parentState field is set to NULL.
Side Effects None
See Also Enum_StateFree
Defined in enumPost.c
lsList
Enum_StateAssignAllVarCombinations(
Enum_State_t * state,
lsList varList,
Enum_VarInfo_t * varInfo
)
The function takes as arguments a partial state and a
variable list. The variables in varList should not have
been assigned a value in state. All variables
in varList should be of one of three types -
Var_Boolean_c, Var_Enumerated_c or Var_Event_c. If
successful, the function returns a list of states
(possibly partial) that have the same value as state for
all variables assigned to in state and all combinations
of the values to the variables in varList.
Side Effects None
Defined in enumPost.c
Enum_State_t *
Enum_StateDup(
Enum_State_t * state,
Enum_VarInfo_t * varInfo
)
The function returnss a duplicate copy of state. It is the
responsibility of the caller function to free the
returned state. The parentState field is just copied
from state.
Side Effects None
Defined in enumPost.c
void
Enum_StateFreeEventVars(
Enum_State_t * state
)
The function frees the event variables of a state and
sets the field eventVars to NULL.
Side Effects None
Defined in enumPost.c
void
Enum_StateFreeHistFreeVars(
Enum_State_t * state
)
The function frees the history free variables of a
state and sets the field histFreeVars to NULL.
Side Effects None
Defined in enumPost.c
void
Enum_StateFree(
Enum_State_t * state
)
The function frees all the internal memory of a state
and the state itself.
Side Effects None
See Also Enum_StateAlloc
Defined in enumPost.c
boolean
Enum_StateIsVariableAssigned(
Enum_State_t * state,
Var_Variable_t * var,
Enum_VarInfo_t * varInfo
)
The function returns TRUE if var has been assigned a
value, otherwise it returns FALSE.
Side Effects None
See Also Enum_StateSetVariableValue
Enum_StateReadVariableValue
Defined in enumPost.c
void
Enum_StateManagerAddVarInfo(
Enum_StateManager_t * stateManager,
Mdl_Module_t * module,
Enum_VarInfo_t * varInfo
)
Adds varInfo of a module to the state manager.
Side Effects None
Defined in enumPost.c
Enum_StateManager_t *
Enum_StateManagerAlloc(
)
Allocates and initializes a state manager.
Side Effects None
See Also Enum_StateManagerFree
Enum_StateManagerReinitialize
Defined in enumMain.c
void
Enum_StateManagerFree(
Enum_StateManager_t * stateManager
)
The function frees all memory associated with a state
manager, including all states and varInfo associated
with every module.
Side Effects None
See Also Enum_StateManagerAlloc
Enum_StateManagerReinitialize
Defined in enumMain.c
void
Enum_StateManagerIncrementStateCounter(
Enum_StateManager_t * stateManager
)
This function increments the state counter in the state
manager.
Side Effects Increments the state counter.
Defined in enumMain.c
Enum_VarInfo_t *
Enum_StateManagerObtainVarInfoFromModule(
Enum_StateManager_t * stateManager,
Mdl_Module_t * module
)
The function returns the varInfo of a module if it
exists in the state manager. Otherwise it creates the
Enum_VarInfo_t data structure, registers it with
state manager and returns the new data structure.
Side Effects moduleToVarInfo hash table inside stateManager could be
updated.
Defined in enumPost.c
unsigned long
Enum_StateManagerReadStateCounter(
Enum_StateManager_t * stateManager
)
This function returns the state counter in the state
manager.
Side Effects None
Defined in enumMain.c
Tcl_HashTable *
Enum_StateManagerReadStateNameTable(
Enum_StateManager_t * stateManager
)
This function returns the state table in the state
manager.
Side Effects None
Defined in enumMain.c
char *
Enum_StateNameTableAddStateWithNameSuffix(
Enum_StateManager_t * stateManager,
char * moduleName,
Enum_State_t * state,
char * nameSuffix
)
Add a state to the TclHashTable.
Side Effects return string has to be freed by user.
Defined in enumMain.c
char *
Enum_StateNameTableAddState(
Enum_StateManager_t * stateManager,
char * moduleName,
Enum_State_t * state
)
Add a state to the TclHashTable.
Side Effects return string has to be freed by user.
Defined in enumMain.c
long
Enum_StateReadVariableValue(
Enum_State_t * state,
Var_Variable_t * var,
Enum_VarInfo_t * varInfo
)
The function returns the value of var in state. Note
that the function does not check if var has been
assigned a value in state. It is the user's
responsibility to make sure that he reads only a
variable that has been assigned.
Side Effects None
See Also Enum_StateSetVariableValue
Enum_StateIsVariableAssigned
Defined in enumPost.c
void
Enum_StateSetParentState(
Enum_State_t * state,
Enum_State_t * parentState
)
The function sets the parentState field of state. This
field is used in producing a counterexample in case an
invariant check fails.
Side Effects None
Defined in enumSearch.c
void
Enum_StateSetVariableValue(
Enum_State_t * state,
Var_Variable_t * var,
Enum_VarInfo_t * varInfo,
long value
)
The value of the variable is set to value. Value is a
number for boolean, integer or natural number variables.
For symbolically enumerated variables, value is an index
associated with the symbolic values of the variable.
Side Effects The old value of the variable is overwritten by the new
value.
See Also Enum_StateReadVariableValue
Enum_StateIsVariableAssigned
Defined in enumPost.c
Enum_StateTable_t *
Enum_StateTableAlloc(
int power,
Enum_VarInfo_t * varInfo
)
The function allocates and initializes a state table
data structure with 2^power number of buckets. The
number of buckets in the state table is always a power
of 2.
Side Effects None
See Also Enum_StateTableFree
Defined in enumSearch.c
Enum_StateTableEntry_t *
Enum_StateTableEntryAlloc(
Enum_State_t * state,
Enum_StateTableEntry_t * next
)
Allocates a state table entry data structure.
Side Effects None
See Also Enum_StateTableEntryFree
Defined in enumSearch.c
void
Enum_StateTableEntryFree(
Enum_StateTableEntry_t * entry
)
This function frees a state table entry. Note that it
does not free the state in the entry.
Side Effects None
See Also Enum_StateTableEntryAlloc
Defined in enumSearch.c
void
Enum_StateTableFree(
Enum_StateTable_t * stateTable
)
This function frees a state table and all the states in
it.
Side Effects None
See Also Enum_StateTableAlloc
Defined in enumSearch.c
Enum_VarInfo_t *
Enum_VarInfoAlloc(
Mdl_Module_t * module
)
Allocates the varInfo data structure of a module.
Side Effects None
See Also Enum_VarInfoFree
Defined in enumMain.c
void
Enum_VarInfoFree(
Enum_VarInfo_t * varInfo
)
Frees a varInfo data structure.
Side Effects None
See Also Enum_VarInfoAlloc
Defined in enumMain.c
Var_Variable_t **
Enum_VarInfoReadEventVars(
Enum_VarInfo_t * varInfo
)
Returns the event variables.
Side Effects None
Defined in enumPost.c
Var_Variable_t **
Enum_VarInfoReadHistDependVars(
Enum_VarInfo_t * varInfo
)
Returns the history dependent variables.
Side Effects None
Defined in enumPost.c
Var_Variable_t **
Enum_VarInfoReadHistFreeVars(
Enum_VarInfo_t * varInfo
)
Returns the history free variables.
Side Effects None
Defined in enumPost.c
int
Enum_VarInfoReadNumEventVars(
Enum_VarInfo_t * varInfo
)
Returns the number of event variables.
Side Effects None
Defined in enumPost.c
int
Enum_VarInfoReadNumHistDependVars(
Enum_VarInfo_t * varInfo
)
Returns the number of history dependent variables.
Side Effects None
Defined in enumPost.c
int
Enum_VarInfoReadNumHistFreeVars(
Enum_VarInfo_t * varInfo
)
Returns the number of history free variables.
Side Effects None
Defined in enumPost.c
static boolean
IsInList(
lsList list,
lsGeneric item
)
The function returns TRUE if item is found in list,
otherwise it returns FALSE.
Side Effects None
Defined in enumPost.c
static int
ModuleComputeInitialSet(
ClientData clientData,
Tcl_Interp * interp,
int argc,
char ** argv
)
The function implementing the command enum_init.
Side Effects None
See Also StateComputePostSet
Defined in enumMain.c
static int
ModulePerformEnumerativeSearch(
ClientData clientData,
Tcl_Interp * interp,
int argc,
char ** argv
)
The function implementing the command enum_search.
Side Effects The command could modify the status of the invariants
associated with the module on which it is executed.
See Also Enum_ModulePerformBFS
Enum_ModulePerformDFS
Defined in enumMain.c
unsigned long
StateCompactToNumber(
Enum_State_t * state,
int numStoredVars
)
The function converts the history dependent part of a
state to a natural number. Each history dependent
variable contributes a bit to the number. The bit is set
to 1 if the variable value is odd and to 0 if the
variable value is even.
Side Effects None
See Also StateHashFunction
Defined in enumSearch.c
boolean
StateCompare(
Enum_State_t * state1,
Enum_State_t * state2,
Enum_VarInfo_t * varInfo
)
The function returns TRUE if the history dependent part
of state1 and state2 is the same, otherwise it returns
FALSE.
Side Effects None
Defined in enumSearch.c
static int
StateComputePostSet(
ClientData clientData,
Tcl_Interp * interp,
int argc,
char ** argv
)
The function implementing the command enum_post.
Side Effects None
See Also StateComputeInitialSet
Defined in enumMain.c
unsigned long
StateHashFunction(
Enum_StateTable_t * stateTable,
Enum_State_t * state
)
The function first converts the state into a natural
number. This natural number is then converted into an
index into the state hash table by using the
multiplication method given on page 228 of the book
"Introduction to Algorithms" by Cormen, Leiserson and
Rivest. It returns the index into the hash table.
Side Effects None
See Also StateCompactToNumber
Defined in enumSearch.c
char *
StateNameExtractModuleName(
char * stateName
)
This function extracts the module name from a state
name. A state name begins with the name of the module to
which it belongs followed by a ".".
Side Effects None
Defined in enumMain.c
static int
StatePrintVariableValues(
ClientData clientData,
Tcl_Interp * interp,
int argc,
char ** argv
)
The function implementing the command state_print.
Side Effects None
Defined in enumMain.c
void
StateTableResize(
Enum_StateTable_t * stateTable
)
The function resizes a state table to twice the current
number of buckets. The number of buckets in the state
table is always a power of 2. The function rehashes the
states in stateTable into the new table.
Side Effects None
See Also Enum_StateAddToTable
Defined in enumSearch.c
static void
VariablesAddRecursively(
lsList varList,
Var_Variable_t * var
)
The function flattens compound variables like bitvectors
and arrays into the component variables and adds these
variables to varList. The function is invoked by
AssignListRemoveNondetAssignment.
Side Effects None
See Also AssignListRemoveNondetAssignment
Defined in enumPost.c


After including jQuery, only starting point is FlashAir.FlashAirClient class.
Simple use in HTML
<script src="js/jquery-[version].js"></script>
<script src="js/flashAirClient.js"></script>
<script>
var fa = new FlashAir.FlashAirClient("http://flashair/");
// ... API calls
</script>
Just to list all files in the root directory
var fa = new FlashAir.FlashAirClient("http://flashair/");
fa.Command.FileList("/")
.done( function(list){
$.each(list, function(i, file){
console.log( file );
// file is in a form of FileInfoRaw { r_uri, fname, ... }
});
});
monitor file and directory changes
var fa = new FlashAir.FlashAirClient("http://flashair/");
fa.on('fa.updated', function(){
// SD card status has been changed. Do something.
});
Tested with FlashAir(TM) model W-03.
(c) 2015 Yokinsoft Jake.Y.Yoshimura http://www.yo-ki.com MIT License
Generated using TypeDoc


Sometimes it is necessary to encode binary data in the form of text to enable transmission over channels that cannot handle 8-bit binary data. The encoding schemes were invented for two general areas: transmitting binary data between UNIX systems over phone lines (or in general an serial link) and sending data to hardware devices during development of embedded systems.
Although a single protocol would have sufficed a mini-plethora eventually came about, as commonly happens in software development, due to ignorance, egotism and commercial considerations.
There were some differences which logically affected the designs. Encoding data for transmission emphasized packing the bits as efficiently as possible as long distance phone calls were timed and expensive. For embedded systems this was less important as connections were shorter and usually not heavily costed, but they had their own requirements, for example the actual memory address the binary data is to be loaded at, is built into the encoding.
Data Transmission
Early UNIX computers used serial (RS232) connections and modems to communicate. These were usually just connected up to terminal ports which handled certain control characters (such as Ctrl+D) in special ways which were beyond the control of the application software (either in hardware or the terminal device driver). Further, if a simple 3 wire connection was used then hardware signalling could not be used and control characters (Ctrl+S and Ctrl+Q) were needed for in-band signalling to avoid buffer overruns. Also some RS232 connections only handled 7-bit ASCII values, and hence you could not send a byte value with the high bit on.
To copy a binary file between UNIX systems uuencode and uudecode were created. (The "uu" basically signifies that they were part of a suite of utilities all starting with uu and used for UNIX to UNIX communication.) Each line of text has a count, and there are also header and trailer lines. This encoding stored 3 binary bytes in 4 printable ASCII characters. Since these files were commonly transmitted using timed telephone calls or over networks which charged on the amount of data sent then it was important to limit the size increase as much as possible. Files were typically compressed (using the UNIX compress utility) before being uuencoded.
When non-UNIX systems wanted to join the party it was found that uuencoding would not always work for systems which did not support ASCII (typically IBM systems and compatibles that used EBCDIC). There are several "base64" encoding schemes the most common of which is used in MIME to encode binary files attached to email. This simply converts groups of 6 bits to a base 64 digit, which again stores 3 binary bytes in 4 text characters.
Another similar format is BinHex, commonly used on Macintosh systems.
Note that HexEdit Pro does not (currently) support these formats..
Embedded Systems
Assembler programmers and electronic engineers also found a need to encode binary data for transmission. In this case, the purpose was to send object code (and binary data) to hardware devices such as hardware testing systems, EPROM programmers, in-circuit emulators etc. Two very similar formats were invented: Motorola's S record format and Intel's Hex format.
In both of these formats several (typically 16 or 32) bytes of data are stored as a line of text. Each byte is converted to 2 hex characters and each line of text contains a memory address, a checksum etc. Hence these formats more than double the size of a binary file when encoded as text. This is not so important as there are typically no costs associated with transmission apart from the extra time taken.
Both of these formats contain an address on each line of text which is the address that the first data byte should be loaded. Motorola supports 3 "record" formats called S1, S2 and S3, which use 16, 24 and 32 bit addresses respectively. Intel Hex only supports 16 bits addresses. The receiving device uses this address to determine where the data is to be loaded. This could be used, for example, to store object code in one part of the memory map and data in another. Note that HexEdit Pro now supports importing data at discontiguous addresses. It also supports saving discontiguous chunks (whichever were "selected" using the highlighter) for Motorola S format.
Error checking in both formats is accomplished using a checksum for each line. The Motorola S format also supports a record count as the last record, which will detect if a whole line of text went missing. Unlike other hex editors, HexEdit Pro performs complete error checking when reading these types of files including all checksums, Motorola S record count, etc.
Next topic: Error Detection


Demo of Speech-to-singing Conversion
| Method | Sample1 | Sample2 | Sample3 | Sample4 | Sample5 |
| User's Speech | |||||
| Zero-effort Transfer | |||||
| Speaker-dependent Spectral Mapping | |||||
| Speaker-independent Spectral Mapping | |||||
| Original Singing |
| Method | Sample1 | Sample2 | Sample3 | Sample4 | Sample5 |
| User's Speech | |||||
| Zero-effort Transfer | |||||
| Speaker-dependent Spectral Mapping | |||||
| Speaker-independent Spectral Mapping | |||||
| Original Singing |
We carry out another experiment on the NHSS for speech-to-singing conversion , that serves as a reference system for readers. In speech-to-singing conversion, we convert the read speech by a user (user’s speech) into his/her singing with the same lyrical content. The basic idea of speech-to-singing conversion is to transform the prosody and spectral features from user’s speech to those of reference singing, while preserving speaker identity of the user. In this work, we particularly focus on template-based speech-to-singing conversion, where we keep the prosody same as that of the reference singing. We perform neural network based spectral mapping to convert the spectral features of speech to that of the singing voice.
We compare three speech-to-singing conversion approaches, namely, zero-effort transfer, speaker-dependentspectral mapping, and speaker-independent spectral map-ping. In all the methods, we use the manually annotated word boundaries and tandem features with DTW to obtainthe alignment between the frames of speech and singing.
Please refer the following paper if you use this database
Bidisha Sharma, Xiaoxue Gao, Karthika Vijayan, Xiaohai Tian, and Haizhou Li. "NHSS: A Speech and Singing Parallel Database." arXiv preprint arXiv:2012.00337 (2020). https://arxiv.org/abs/2012.00337
@article{sharma2020nhss,
title={NHSS: A Speech and Singing Parallel Database},
author={Sharma, Bidisha and Gao, Xiaoxue and Vijayan, Karthika and Tian, Xiaohai and Li, Haizhou},
journal={arXiv preprint arXiv:2012.00337},
year={2020}
}


The following resources are not compliant with the Required Tagging standards.
Resources that are not tagged appropriately within a month of being detected as non-compliant will be stopped automatically until tags have been added. To prevent this from happening have the owners of the resources to tag their assets correctly.
| Resource | Name Tag | Resource Type | Account | Region | Missing tags | Notes | Alert Info |
|---|---|---|---|---|---|---|---|
| {{ issue['resource'].id }} |
{% if issue['resource'].tags %}
{% for tag in issue['resource'].tags %}
{% if tag['key'] == "Name" %}
{{ tag['value'] }} {% endif %} {% endfor %} {% endif %} |
{{ issue['issue'].resource_type }} | {{ issue['resource'].account.account_name }} | {{ issue['resource'].location }} | {{ ', '.join(issue['missing_tags']) }} |
{% if issue['notes'] %}
{% for note in issue['notes'] %}
{{ note }} {% endfor %} {% else %} No Notes {% endif %} |
{{ issue['action_description'] }} |
The following resources are now compliant with the Required Tags standards and are no longer subject to being stopped.
| Resource | Name Tag | Resource Type | Account | Region |
|---|---|---|---|---|
| {{ issue['resource'].id }} |
{% if issue['resource'].tags %}
{% for tag in issue['resource'].tags %}
{% if tag['key'] == "Name" %}
{{ tag['value'] }} {% endif %} {% endfor %} {% endif %} |
{{ issue['issue'].resource_type }} | {{ issue['resource'].account.account_name }} | {{ issue['resource'].location }} |


{% load comments %} {% get_comment_form for object as form %} {% if user.is_authenticated %}
Please log in to leave a comment.


{% extends "nav.html" %} {% block content %}
The objective of this project is to create a registry for keeping track of ownership information. The registry needs to have accurate records and should be able to prove ownership of a registered property. Using blockchain as an IP registry has several advantages such as low cost of maintenance, increased transparency, reduced administrative burden. Each property has a transaction output which is termed as a coin. The coin belongs to the owner of the property. During the sale of the property, the coin belonging to the previous owner is spent and a new coin is assigned to the new owner. For owner identification, the transaction history is scanned from the genesis transaction to an unspent coin. The owner of the unspent coin is the owner of the property. In case of a real state we need a set of identifiers to which transaction outputs can be mapped. In other cases, the identifiers can be generated and physically attached during manufacturing process.


Harold Nicolson's diary, this day in 1932:
There is a dead and drowned mouse in the lily-pond. I feel like that mouse—static, obese and decaying. Vita is calm, comforting and considerate. And yet (for have I not been reading a batch of insulting press-cuttings?) life is a drab and dreary thing. I have missed it. I have made a fool of myself in every respect.
Surely there was a time I might have trod
The sunlit heights, and from life's dissonance
Struck one clear chord to reach the ears of God?Very glum. Discuss finance. Vita keeps on saying that we have got enough to go on with. But when one goes into it, that represents only two months. I must get a job. Yet all the jobs which pay humiliate. And the decent jobs do not pay. Come back to Long Barn. Arrange my books sadly. Weigh myself sadly. Have put on eight pounds. Feel ashamed of myself, of my attainments, and my character. Am I a serious person at all? Vita thinks I should make £2,000 by writing a novel. I don't. The discrepancy between these two theories causes me some distress of mind.


Get as high up as possible so
buildings don't obstruct your view
Red light has less of an affect
on your eyes than white light
The best night is crisp and
clear with no humidity
The light pollution from
the city makes the stars harder
to see since it makes the sky
brighter and the makes the stars
appear dimmer in the sky
Weather at night can get chilly
especially when staying outside
for extendedperiods of time.


Isar735.github.io
How To Pitch Essays To BuzzFeed READER. Buzzfeed Writer Gets Naked At Nude Beach, Becomes Angry. On Oct. 29, BuzzFeed News published a story about actor Anthony Rapp, who alleged that House of Cards actor Kevin Spacey made a sexual advance toward. I Had a Stroke at 33 - BuzzFeed.
BuzzFeed has breaking news, vital journalism, quizzes, videos, celeb news, Tasty food videos, recipes, DIY hacks, and all the trending buzz you’ll want to share. Big Stories I Had a Stroke at 33. On New Year's Eve 2007, a clot blocked one half of my brain from the other. My reality would never be the same again. Last month, Isaac Fitzgerald, the newly hired editor of BuzzFeed's newly created books section, made a remarkable but not entirely surprising announcement:
How should I submit my essay or pitch? Please email<EMAIL_ADDRESS>with a concise note that explains the core of your idea, how you’ll support In a stunning, but predictable, display of female hamstering, Loryn Brantz, illustrator at large and Buzzfeed columnist, decided that she wished to partake Actor Harry Dreyfuss: When I Was 18, Kevin Spacey Groped.