A Fantasic Engaging Headline Goes here
Locavore ea meggins, deep v gentify bespoke butcher yr typewrite. Nisi sunt 8-bit craft beer, leggings deep v biodiesel Williamsburg. Actually hashtag art party nesciunt squid pour-over. Kitsch Vice crat, Marfa brunch fingerstache officia Schiltz Blue Bottle collum. Mlkshk 8-bit aliquip fingerstache sunt. Distillery ad sriracha, synth wolf street art brunch execpteur consectetur art party irony fugiat. Duis chia yr, pour-over. Portland velit High Life noon aesthetic fugiat tattooed shabby chich mixtap.
Whoa, that's radical!
Swag nisi mixtape cray, non hahstag blog tote bag dolor bitters before they sold out ea dolore. Raw denim mixtape drinking vineagr, Vice 3 wolf moon authentic officia aute id. Keffiyeh yr retr, salvia do liqua (rollover) leggings selvage narwhal farm-to-table dolor Tonx DIY photo booth. Bitters gastropub non 3 wolf moon Blue Bottle organix, cray aesthetic jean shorts velit unami. Mlkshk roof party cardigan, farm to table aute plaid wolf master clenase. Thundercats tattooed lo-fi culpa, mollit Pinterest American Apparel. 3 wolf moon VHS hella, Tonx beard chambray sustainable jeans shorts synth mlkshk fugiat execpteur banh mi eu whatever. Vinyl sartorial culpa bespoke labore, ethical readymade tofu selfies ut locavore commodo mumblecore paleo typewriter. Mumblecore selfies nostrud, asymmetrical 90’s fanny pack est Blue Bottle ethnic blog. Narwhal Shoreditch fixie togu, nisi before.


{% extends "base.html" %} {% load static svg %} {% block body_container %}
You know programming skills, now maintain them.
{% if DEPLOYMENT_TYPE == 'dev' %}This website provides you with short programming exercises for you to complete daily. With a free account you can save your progress and track your programming fitness.
We are currently actively developing this website in it's alpha state, in order to equip teachers and receive feedback. As we are developing the core principles and therefore the CodeWOF structure and content will change.


package core
- Alphabetic
- Public
- All
Type Members
-
class
ArchitctureHierarchy extends BlockTrait
A special block describing the architecture of the top desgin.
A special block describing the architecture of the top desgin. It is the highest level in the hierarchy.
-
trait
BasicTrait extends AnyRef
Basic trait of elements and blocks.
Basic trait of elements and blocks. It helps to produce an in-memory model for both behavior and structure.
-
trait
BlockTrait extends ElementTrait
The trait of blocks.
The trait of blocks. A block should have this trait to adapt to hierarchical designs.
Since some modification of coding style of this trait may influence the order of MRRG nodes in MRRG TXT, the mapping results of new MRRG TXT may be different with the some results prepared in advance, but the prepared results can still work well.
-
class
Connect extends AnyRef
A class containing the connections between ports.
-
class
ConstInfo extends AnyRef
A class containing const values, the corresponding RCs and identification number of const units.
-
trait
ElementTrait extends Ports with BasicTrait
The trait of elements.
The trait of elements. An element should have this trait to generate the structure for reconfiguration.
-
class
HardwareGenerator extends AnyRef
A class combining the ArchitctureHierarchy class and Connect class to help TopModule generate the final top design.
-
class
MRRG extends Cloneable
An MRRG (modulo routing resource graph).
An MRRG (modulo routing resource graph). The function clone is overridden for MRRG unrolling.
-
class
NodeMRRG extends Cloneable
A node of MRRG.
A node of MRRG. The function clone is overridden for MRRG unrolling.
-
trait
Ports extends AnyRef
Since almost all elements and blocks has the common 'port' array, we extract the 'port' array and wrap it in the Trait to be extended.
-
class
SimulationHelper extends AnyRef
A class that helps users to automatically generate simulation codes for an architecture.
A class that helps users to automatically generate simulation codes for an architecture. A result TXT can be interpreted in this class. The result TXT indicate the mapping result of DFG nodes, which consists of the name of these nodes, mapped nodes in a MRRG representing this architecture, fire time and skew.
-
class
ValidPort extends AnyRef
An abstract of valid ports.
Value Members
-
object
MRRGMode
MRRG generation mode which keeps the major consistency requirement, modeling consistency.
MRRG generation mode which keeps the major consistency requirement, modeling consistency. The modeling consistency ensures the latency between an I/O port and an inner routing or functional unit in a module keeps consistency with the corresponding latency in generated MRRG. (BlockTrait.graphUnroll)
It also guarantees correct correspondence of two entity pairs: (1) the number of internal routing nodes and the routing capabilities of a module. (ElementTrait.addInternalNodesNum) (2) the opcodes owned by a functional node and the functional capabilities of a module. (BasicTrait.setSupOps)
-
object
OpEnum extends Enumeration
A object enumerating opcodes.
A object enumerating opcodes. Not all opcodes can be performed by modules in our current hardware libs.
-
object
OpcodeTranslator
A object translating opcodes in elements into the set of configuration of modules.


Moogle Fuser: Helpbeta
Moogle Fuser list all the specific (3★) moogles ready to be fused to their units and/or moogle prisms in your unit list. The moogles are only listed if you have the unit or prism, and with less than 100% TM progress. If you have both the unit and the prism, both will be shown.
How do I get my unit list?
Moogle Fuser makes use of
ffbeequip's Sync utility. You can read an overview
here and
here.
- Link your FFBE account to Google or Facebook. (Please, do it even if you're not using Moogle Fuser).
- Install the FFBE Sync plugin for Chrome (for Chrome in PC or Opera) or Firefox (for PC and Android).
- Open the plugin and login with the Google/Facebook account that you use for FFBE.
- Wait until yor data is ready.
- In the Download section, click "Units". Save the .json file in a directory.
Using Moogle Fuser
Now the easy part
- Select the language that you use in FFBE. Available options are German, English, Spanish, French, Korean and Chinese (zh).
- Select the file containing your unit list created by ffbeequip Sync.
- Click "Show moogles!". In a couple of seconds, the list of your moogles should be ready!
- The list is ordered by the TMR's alphabetic order. In FFBBE go to Units > Merge. Select Sort > TMR name. The units should be listed in the same order, so you can follow easily the list.


Summary & Further Resources¶
That was a long tutorial! But hey, when was the last time you’ve seen a non-trivial one?
To recap, the H1ST.AI principles & ideas we’ve learned:
Leverage use-case analysis to decompose problems and adopt different models at the right level of abstractions
Encoding human experience as a model
Combine human experience and data-driven insights to work harmoniously in a H1st Graph
Most importantly, we have used H1ST.AI to tackle a real-world challenging automotive cybersecurity problem, for which attack event labels are not available to start with, hence solving the Cold Start problem.
It is important to stress that this is still a toy example IDS and much more is needed to handle attacks (e.g. replacement attacks where a whole ECU can be compromised & normal messages silenced and there won’t be a zig-zag pattern) and of course on-device vs cloud deployment, OTA updates, etc. But it is clear adopting H1ST.AI makes the problem much more tractable and explainable.
H1ST.AI framework further provides productivity tools for a team of Data Scientists and domain experts to collaborate on such complex software projects. Especially, we’ve seen our own productivity vastly when moving from a spaghetti code jungle of ML to a more principled H1ST project structure and make use of H1ST Model API & repository as well as Graph.
Excited? Star/fork our Github repo, we’re open-source! Especially check out the “Quick Start” section.


Overview
Amazon Web Services (AWS) is a collection of remote computing services that together make up a cloud computing platform. AWS provides a large computing capacity much faster and cheaper than building a physical server farm.
The most well-known is Amazon EC2 and Amazon S3.
Amazon is an example of an IAAS (Infrastructure as a Service) provider.
Terminologies
AWS
Amazon Web Services, a division of Amazon focusing on hosting our applications and data
SimpleDB
AWS’s always-available replacement for RDBMSs. Specifically SimpleDB is their hosted, replicated key-value store that is always available and accessible as a web service
S3
(a.k.a Simple Storage Service) AWS’s always-available file storage solution accessible as a web service
SQS
(a.k.a Simple Queue Service) AWS’s always-available queueing service accessible as a web service
ELB
(a.k.a Elastic Load Balancer) AWS’s always-available load balancing service accessible as a web service
EC2
(a.k.a Elastic Compute Cloud) AWS’s on-demand server offering accessible as a web service
CloudFront
AWS’s CDN (a.k.a Content Delivery Network) offering accessible as a web service
Benefits
Basically, by moving these services out of your data center and into the cloud, you:
No longer need to run and maintain a data center. You no longer need the associated staff
Get a more scalable and available infrastructure without trying to build it yourself


We are proud to announce that Creative Commons has been accepted as a mentor organization for the 2019 Google Summer of Code program.
Google Summer of Code (GSoC) is a annual global program through which Google awards stipends to university students who write code for free and open-source software projects during their school break. CC has been a mentor organization for GSoC on seven previous occasions, but our last participation was in 2013, so we are glad to be reviving the tradition and hosting students again.
We’ve compiled a list of project ideas for students to choose from when submitting their work proposal. There’s a lot of variety to choose from – adding features to CC Search, reviving older CC products, creating entirely new tools that increase the reach of CC licenses, figuring out ways to better present our legal and technical work, and more. There is definitely room for creativity – the project ideas are defined in broad terms, and students may also choose to submit a proposal for an original idea.
One of the goals of the CC engineering team this year is to build an active developer community around our projects. We’ve been writing free and open-source software for over a decade. Lately, we haven’t done the best job of enabling external developers to contribute to those projects. Hosting Google Summer of Code is our first step to change that for the better, and we’re also actively working on several other improvements to our code and processes, such as:
- Creative Commons Open Source, a hub for the CC developer community.
- Making CC Search’s development more transparent. Our current sprint workload is already public and we’ll be releasing a roadmap soon.
- General cleanup, documentation, and contribution guidelines for our projects.
- A technical blog.
If you want to stay updated on our work, join our brand new developer mailing list, the #creativecommons-dev IRC channel on freenode, or the #cc-developers and #cc-gsoc channels on our Slack community. And if you’re a student (or know a student), please consider submitting a Google Summer of Code proposal! It’s a great way to get an introduction to open-source, build real-world skills, work on interesting technical challenges, and help advance CC’s mission.
This post was originally posted on the primary Creative Commons blog.


Open Image File
Open Image Files
Save Image File
Open Directory
Based on
browser-nativefs
.
File paths to exclude if containing any of the following strings
Extension of files to include (e.g.
*.js, *.html
)


Axisymmetric plasma equilibrium is the basis for the analysis of stability
and transport in tokamak plasmas. These are my notes when learning the
tokamak equilibrium theory. To test what I have learned, I have developed
two numerical codes, one of which constructs a flux coordinate system with a
desired form of Jacobian by using discrete numerical equilibrium data
output by the EFIT code, another of which solves the fixed boundary
Grad-Shafranov equation in a general coordinate system. These notes serve as
a document for the codes. These notes are evolving. The latest version can
be found at:
http://theory.ipp.ac.cn/~yj/research_notes/tokamak_equilibrium.pdf


Logan (the 2017 Marvel film about Wolverine) is one of my favorite films of all time. Wolverine is my favorite Marvel character, and seeing him in an R-rated film will never get old. I also tought the film was a perfect sendoff for Hugh Jackman's Wolverine.


try some container positioning
Embedded Panel, Left Container, Right Side
Middle (on left side panel) Panel
Right Panel


Former Football Player Van Basten Allegedly Says 'Sieg Heil' During Interview - Reports
Former footballer and head coach of the Netherlands national team Marco van Basten has been involved in a scandal by uttering a Nazi slogan during a pre-match interview ahead of a Dutch Eredivisie clash between AFC Ajax and Heracles.
Marco van Basten has been forced to apologise for his "racist" remark during an interview with Fox Sports when he said, "Sieg Heil!" which technically means "Hail Victory" and was a victory salute originally used by the Nazis at political rallies, Der Spiegel reported. The phrase has enraged people in the Netherlands, causing a major scandal.
"It was not my intention at all to shock people. I only wanted to 'explain' Hans' German", Van Basten said as quoted by Der Spiegel, adding that it was just a "misplaced joke".
The Fox Sports broadcaster has also apologised, saying that the comment was inappropriate, "not only for today but for every day".
Van Basten's comment comes amid a week of extra emphasis on fighting racism in Dutch football clubs. Teams are engaging in a moment of silence before the start of matches.
Last week, a second division match between Den Bosch and Excelsior Rotterdam was briefly suspended by the referee following racist chants directed at Rotterdam player Ahmad Mendes Moreira.


Intro
The National Center for Public Performance (NCPP) at Rutgers University is a research and public service organization devoted to improving productivity in the public sector. The center providing services such as educational certificate, communication network, and annual conference. New educational product and annual conference 2016 are coming, and the center needs better marketing strategies. Comparing with other research centers such as Government Performance Lab which founded by Harvard Kennedy School, NCPP's webpage is outdated and not fancy enough to attract people. Thus, as a project manager of the NCPP, a new version of NCPP's website is designed.
Main Issues
1. NCPP's previous website is more focus on one of their project called Public Performance and Measurement Reporting Network(PPMRN) and their affiliations confused the website visitors.
2. The previous website design is outdated and the website structure is messy.
3. NCPP's services are not clear claimed in the previous website.
4. NCPP has resources and network for public managers to connect with, such as social media, academic resources, and annual conference. However, in the previous website, visitors are difficult to engage to the network.
Challenges
A couple of questions I asked before prototyping:
- How to make the website features fashionable but professionally presenting NCPP
- How to feature clearly NCPP's services and products?
- How to distinguish NCPP and its project PPMRN?
- How to make visitors easily engage to NCPP's services and products?
Prototype
After negotiated with the NCPP board members, we designed to refer one page scrolling website template to structure our new website. Because the priority of the new website is to make the information of the website easy to be understand and simple. At the first stage of structuring the new website, we probably more focus on creating a website that consist of basic info of the NCPP, for example, what is NCPP, what are the services and products, and contact info, etc. In addition, one page website feature is not only clear, but also fashionable. Thus, a one page website is proposed.
We conducted research about the main content we should contain on our website, refering some of the research institue such as Harvard Government Lab and Public Management School's websites. After discussion, we determined to put main content such as services, projects, about, team info, and social networking sites such as blog and other social media. Furthermore, newsletter as one important marketing tactics, we designed to prioritize it as well.
Scrolling Navigation Bar
In detail, the Scrolling Navigation Bar consists of 'HOME', 'SERVICES', 'PROJECTS', 'ABOUT', 'TEAM','NEWSLETTER', 'BLOG', and icons of social media and email. This navigation bar is fix to the top of the website, aims to provide convenience for visitor to explore information. In addition, these contents are the most priority content of this website, providing a clear strucure in order to address the structure mess up problem.
When pressing the session tag, the website will scrolling in to the detail part.
Services
Services session generates the main services and products provided by NCPP, which clearly distinguish the affiliation between NCPP and PPMRN. In addition, it is a brief guide line for visitor to understant what are NCPP's functions.
NEWSLETTER
Since NCPP's email marketing system is supported by Constant Contact, I embeded code on the website for conveniently signing up. This function is to address the user engagement problem.
For more detail information of the website feature, please visit the website:
HERE.


|
FreeYourSoul Online
0.0.1
MMORPG
|
Public Member Functions | |
| CollisionMap (const WorldServerContext &ctx) | |
| CollisionMap (CollisionMap &&) noexcept=default | |
| CollisionMap (const CollisionMap &)=delete | |
| CollisionMap & | operator= (const CollisionMap &)=delete |
| void | buildMapFromTmx (const std::string &tmxMapPath) |
| bool | canMoveTo (double x, double y, std::size_t level) const noexcept |
| void | executePotentialTrigger (uint index, const PlayerInfo &positionOnMap, ws::ConnectionHandler &conn) |
|
noexcept |
Check if the position is in the boundary of the map before checking on the map


FMD serotype cases disease spatial distribution autocorrelation provinces China analysis foot-and-mouth {border-style Xinjiang px;} #ffffff;} < animals serotypes Tibet areas control directional rate hotspot local pattern province Global \begin{document} \documentclass[pt]{minimal} \setlength{\oddsidemargin}{-pt} \usepackage{amsbsy} \usepackage{amsfonts} \usepackage{amsmath} \usepackage{amssymb} \usepackage{mathrsfs} \usepackage{upgreek} \usepackage{wasysym} data global Moran’s Spatial epidemic incidence information px; used {font-family Asia font-size hotspots number standard Agriculture China, Directional Veterinary caused clustering collected double; ellipse including infected infectious outbreaks prevention reported showed trend virus China. Organization animal area border-color border-width calculated clustered diseased investigate shown significant solid; strain study {font-style {font-weight }{}${\mathrm{G}}_{i}^{\ast > .), FMDV Figure Foot-and-mouth Getis-Ord Information Key Qinghai \left( \right) applied bold considered courier; deviational em; experiments, factors include measures pt;} random results risk shows spread study, vaccines value years }$\end{document}


and the ;:-. food-borne cockroaches pathogens spp., {background coli for with are food Escherichia The from margin that {border-style px;} #ffffff;} Salmonella Shigella spp. cockroach Food such Dis. human this Health Infect Klebsiella Staphylococcus hepatitis which been have infections Enterobacter could foodborne their through was Aspergillus disease infection Bacillus Microbiol. has isolated not other Food-borne Med Pseudomonas associated aureus, can coli, group important incidence px; role {font-family Epidemiol Streptococcus World also cause cells cereus children developing due faeces font-size illness microbial potential transmission Citrobacter Int This aeruginosa, burden carried contaminate dose double; enterica high microorganisms most reported while ;:. Campylobacter Entamoeba Ghana. Infect. New O:H Table Typhimurium about aureus bacterial between border-color border-width cockroaches, contaminated control diseases health implicated infected infection. infective into many number pathogenic pathogens. pneumoniae, review several solid; species these very years. {font-style {font-weight Clostridium Cockroaches For German Health. Proteus Res Salmonella, Serratia Trop United among association bacteria, bold carriage cloacae, cost courier; data different distribution em; including infections. infectious intestinal life organisms pathogens, possible production pt;} range research serious severe should studies study subsp. than there transmitted vectors where


Many radio clocks used as a primary reference source for NTP servers
produce a pulse-per-second (PPS) signal that can be used to improve
accuracy to a high degree. However, the signals produced are usually
incompatible with the modem interface signals on the serial ports used
to connect the signal to the host. The gadget box consists of a handful
of electronic components assembled in a small aluminum box. It includes
level converters and a optional radio modem designed to decode the radio
timecode signals transmitted by the Canadian time and frequency station
CHU. A complete set of schematics, PCB artwork, drill templates is in
the
pub/ntp/gadget.tar.Z
file on ftp.udel.edu.
The gadget box is assembled in a 5"x3"x2" aluminum
minibox containing the level converter and modem circuitry. It includes
two subcircuits. One of these converts a TTL positive edge into a fixed-
width pulse at EIA levels and is for use with a timecode receiver or
oscillator including a TTL PPS output. The other converts the timecode
modulation broadcast by Canadian time/frequency standard station CHU
into a 300-bps serial character stream at EIA levels and is for use with
the tty_clk
and chu_tty
line disciplines in
the xntp3 distribution.
This archive contains complete construction details for the gadget box, including schematic, parts list and artwork for a two-sided, printed-circuit board. All files are in PostScript, with the exception of this file and an information file, which are in ASCII. The artwork is in the 1:1 scale and is suitable for direct printing on photographic resist for each side of the board. While a plated-through-holes process is most convenient, it is possible to bridge the two sides using soldered wires where necessary.
Following is a brief functional description of the device. See the schematic diagram gadget.s01 for reference. The audio output of a shortwave radio tuned to CHU at 3330, 7335 or 14670 kHz is connected to J2. A level of at least 30 mV peak-peak is required, such as provided by the recorder output on many receivers. The input level is adjusted by potentiometer R8 so that the timecode modulation broadcast at 31-39 seconds past the minute reliably lights green LED1, but the signals broadcast during other seconds of the minute do not.
Opamp U4A provides low-impedance drive for the bridged-tee bandpass filter U4B. The filter has a bandpass of about 600 Hz at the 6-dB points and a center frequency of about 2150 Hz. It is designed to avoid aliasing effects with receivers of relatively wide bandpass characteristics. The modem itself is implemented by U2 and its associated circuitry. Resistors R4 and R1 are a 40-dB pad which matches the filter output to the modem input. U2 is a TTL/EIA level converter with integral power supply for bipolar signals. The modem output is available at pin 3 (receive data) of DB25 connector J1.
The TTL PPS signal is connected via J3 to a retriggerable one-shot U3A, which generates a TTL pulse of width determined by potentiometer R7. The pulse width is determined by the bit rate of the attached serial port. In the common case the width is one bit-time, such as 26 us for 38.4 kbps, for example. This appears to the port as a single start bit of zero followed by eight bits of ones and a stop bit of one. The second one-shot U3B generates a 200-ms pulse suitable for driving the amber LED3 as a visual monitor. The output of U3A is converted to EIA levels by U1 and appears at pin 12 (secondary receive data) of J1.
If only the PPS circuit is required, U2 and U4 can be deleted and the gadget box powered from the EIA modem-control signal at pin 20 (terminal ready) of J1, assuming this signal is placed in the on (positive voltage) condition by the computer program. J1 is wired to keep most finicky UARTs and terminal-driver programs happy. If the CHU circuit is required, an external 12-volt AC transformer or 9-12-volt DC supply connected to J4 is required. Red LED2 indicates power is supplied to the box.
Files
Following is a list of files included in this archive. All files are
in PostScript, except the README
and
gadget.lst
files, which are in ASCII. The files
gadget.s01, gadget.s02
and gadget.lst
were
generated using the Schema schematic-capture program from Omation. The
printed-circuit files *.lpr
were generated using Schema-
PCB, also from Omation.
Files
README
- helpful information
gadget.s01
- circuit schematic
gadget.s02
- minibox assembly drawing
gadget.lst
- net list, pin list, parts list, etc.
gen0102.lpr
- pcb x-ray diagram
art01.lpr
- pcb artword side 1
art02.lpr
- pcb artwork side 2
adt0127.lpr
- pcb assembly drawing
dd0124.lpr
- pcb drill drawing
sm0228.lpr
- pcb solder mask (side 2)
sst0126.lpr
- pcb silkscreen mask (side 1)


Katie Price splurges on shopping trip with Kris Boyson ahead of bankruptcy hearing
The former glamour model and her boyfriend were weighed down by shopping bags after snapping up plenty of designer goodies ahead of her hearing
by Vicki Newman, https://www.mirror.co.uk/authors/vicki-newman/Katie Price seemingly won't let her upcoming bankruptcy hearing stop her from splashing the cash on a shopping spree.

Kris was weighed down by multiple bags, using both hands to carry all the designer goodies they'd been buying from Prada and Gucci.
The mum-of-five, 41, is said to have spent six hours shopping with her 30-year-old beau at a retail outlet.
The shopping trip comes ahead of Katie's court appearance later this month, where she's facing a fresh bankruptcy claim.
The upcoming appearance and the possibility of being declared bankrupt didn't seem to put Katie off, and she happily splashed the cash with Kris.
She is being pursued by creditors and entered into a Individual Voluntary Agreement over her estimated £250,000 debts to the High Court.
Katie was dressed for her shopping trip in a camouflage jumper and matching jogging pants.
She wrapped up warm in a puffy coat with a fur-trimmed hood.
A designer Gucci handbag hung around her neck and she clung to her shopping bags.
Personal trainer Kris was also in his designer clobber, wearing jeans and a Kenzo jumper.
He was well prepared for downpour too, carrying a large umbrella that he slung over his shoulder when he wasn't using it.
One snap sees Kris carrying at least seven shopping bags, potentially stuffed with Christmas presents for his and Katie's loved ones.
The couple recently got back together for the second time and they've had a rollercoaster of a relationship.
Not long after they got together, she dumped him for younger man Alex Addison, with Kris talking to the Sunday Mirror about his devastation that the romance was over.
They got back together around the time of his 30th birthday and she announced her engagement to him on Loose Women, showing off her new diamond ring.
They split again when Katie hooked up with builder Charles Drury, who she met when he was working on her house.
And while she and Kris are back together once more, it doesn't appear that the engagement is back on just yet.
Kris recently dropped hints that he's ready to have a baby with Katie, and she's suggested it could happen in the next year.
She told Flex FM : "Next year, maybe a baby and a wedding."
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033


Postcodes are auto wildcarded from the END
e.g. bs2 becomes bs2* automatically
school name (including DOES NOT) is auto wildcarded both the START and END...
e.g. primary becomes *primary* automatically
School Name Contains is an OR search (i.e. any one will match)
School Name DOES NOT Contain is an AND search (i.e. any one will not match)
|


Latitude
Plots
Max Temperature
Humidity
Cloudiness
Wind Speed
Comparison
Data
Latitude vs. Max Temp
Clear Correlation
There is a very strong correlation between latitude and max temp in both hemispheres.


Class Format
Format class
Help convert between various formats such as XML, JSON, CSV, etc.
License:
http://philsturgeon.co.uk/code/dbad-license
Author: Phil Sturgeon
Located at application/libraries/Format.php
Author: Phil Sturgeon
Located at application/libraries/Format.php
public
Factory
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
protected
|
|
protected
|
protected
array
|
$_data
|
#
array()
|
protected
|
$_from_type
|
#
NULL
|


--- layout: page status: publish published: true title: Using EnumPrinters author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 1137 wordpress_url: http://winterdom.com/?page_id=1137 date: '2009-04-28 02:56:10 +0000' date_gmt: '2009-04-28 02:56:10 +0000' categories: - Uncategorized tags: [] comments: - id: 2757 author: fritz author_email<EMAIL_ADDRESS>author_url: '' date: '2012-07-08 12:14:48 +0000' date_gmt: '2012-07-08 12:14:48 +0000' content: "Hi, I try your code in my PC.\r\n\r\nAnd appear the following error:\r\n\r\n........ has encountered a problem and needs to close. We are sorry for the inconvenience.\r\nIf you were in middle of something, the information you were working on might be lost.\r\n\r\nPlease tell Microsoft about this problem.\r\n\r\nWe have created an error report that you can send to us. We will treat this report as confidential and anonymous" ---
This sample shows a very simple console program that displays
some information about the local printers installed on the local system. For
this, it uses the EnumPrinters() API in level 2, which returns the printers
information in a PRINTER_INFO_2 structure array. Some of the information
contained therein is:
So, without anything else, here it is: enumprint.c


NVAPI Reference Documentation
|
|
Release 337: May 2
|
Data Structures | |
| struct | NV_GET_CURRENT_SLI_STATE |
Defines | |
| #define | NV_GET_CURRENT_SLI_STATE_VER MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE,1) |
Typedefs | |
| typedef enum _NVAPI_D3D_SETRESOURCEHINT_CATEGORY | NVAPI_D3D_SETRESOURCEHINT_CATEGORY |
| typedef enum _NVAPI_D3D_SETRESOURCEHINT_SLI | NVAPI_D3D_SETRESOURCEHINT_SLI |
| typedef enum _NVAPI_D3D_RESOURCERENDERING_FLAG | NVAPI_D3D_RESOURCERENDERING_FLAG |
Enumerations | |
| enum | NVAPI_ALIAS_SURFACE_FLAG { NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000, NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001 } |
| enum | NVAPI_DEVICE_FEATURE_LEVEL { NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1, NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0, NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1, NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2, NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3 } |
| enum | _NVAPI_D3D_SETRESOURCEHINT_CATEGORY { NVAPI_D3D_SRH_CATEGORY_SLI = 1 } |
| enum | _NVAPI_D3D_SETRESOURCEHINT_SLI { NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC = 1 } |
| enum | _NVAPI_D3D_RESOURCERENDERING_FLAG { NVAPI_D3D_RR_FLAG_DEFAULTS = 0x00000000, NVAPI_D3D_RR_FLAG_FORCE_DISCARD_CONTENT = 0x00000001, NVAPI_D3D_RR_FLAG_FORCE_KEEP_CONTENT = 0x00000002, NVAPI_D3D_RR_FLAG_MULTI_FRAME = 0x00000004 } |
Functions | |
| NVAPI_INTERFACE | NvAPI_D3D9_RegisterResource (IDirect3DResource9 *pResource) |
| NVAPI_INTERFACE | NvAPI_D3D9_UnregisterResource (IDirect3DResource9 *pResource) |
| NVAPI_INTERFACE | NvAPI_D3D9_AliasSurfaceAsTexture (IDirect3DDevice9 *pDev, IDirect3DSurface9 *pSurface, IDirect3DTexture9 **ppTexture, DWORD dwFlag) |
| NVAPI_INTERFACE | NvAPI_D3D9_StretchRectEx (IDirect3DDevice9 *pDevice, IDirect3DResource9 *pSourceResource, CONST RECT *pSourceRect, IDirect3DResource9 *pDestResource, CONST RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) |
| NVAPI_INTERFACE | NvAPI_D3D9_ClearRT (IDirect3DDevice9 *pDevice, NvU32 dwNumRects, CONST RECT *pRects, float r, float g, float b, float a) |
| NVAPI_INTERFACE | NvAPI_D3D9_GetSurfaceHandle (IDirect3DSurface9 *pSurface, NVDX_ObjectHandle *pHandle) |
| NVAPI_INTERFACE | NvAPI_D3D11_IsNvShaderExtnOpCodeSupported (__in IUnknown *pDev, __in NvU32 opCode, __out bool *pSupported) |
| NVAPI_INTERFACE | NvAPI_D3D11_SetNvShaderExtnSlot (__in IUnknown *pDev, __in NvU32 uavSlot) |
| NVAPI_INTERFACE | NvAPI_D3D11_BeginUAVOverlap (__in IUnknown *pDeviceOrContext) |
| NVAPI_INTERFACE | NvAPI_D3D11_EndUAVOverlap (__in IUnknown *pDeviceOrContext) |
| NVAPI_INTERFACE | NvAPI_D3D_SetFPSIndicatorState (IUnknown *pDev, NvU8 doEnable) |
| NVAPI_INTERFACE | NvAPI_D3D1x_DisableShaderDiskCache (IUnknown *pDevice) |
| NVAPI_INTERFACE | NvAPI_D3D_GetObjectHandleForResource (IUnknown *pDevice, IUnknown *pResource, NVDX_ObjectHandle *pHandle) |
| NVAPI_INTERFACE | NvAPI_D3D11_CreateDevice (IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel) |
| NVAPI_INTERFACE | NvAPI_D3D11_CreateDeviceAndSwapChain (IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain, ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel) |
| NVAPI_INTERFACE | NvAPI_D3D11_SetDepthBoundsTest (IUnknown *pDeviceOrContext, NvU32 bEnable, float fMinDepth, float fMaxDepth) |
| NVAPI_INTERFACE | NvAPI_D3D_GetCurrentSLIState (IUnknown *pDevice, NV_GET_CURRENT_SLI_STATE *pSliState) |
| NVAPI_INTERFACE | NvAPI_D3D_SetResourceHint (IUnknown *pDev, NVDX_ObjectHandle obj, NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory, NvU32 dwHintName, NvU32 *pdwHintValue) |
| NVAPI_INTERFACE | NvAPI_D3D_BeginResourceRendering (IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags) |
| NVAPI_INTERFACE | NvAPI_D3D_EndResourceRendering (IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags) |
Used in NvAPI_D3D_BeginResourceRendering().
Valid categories for NvAPI_D3D_SetResourceHint()
Types of SLI hints;
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty, avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode.
Used in NvAPI_D3D_BeginResourceRendering().
Valid categories for NvAPI_D3D_SetResourceHint()
Types of SLI hints;
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty, avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode.
D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain()
| NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap | ( | __in IUnknown * | pDeviceOrContext | ) |
DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs. Applications must use this with caution otherwise this might cause data hazards when multiple draw calls/compute shader launches are accessing same memory locations
SUPPORTED OS: Windows Vista and higher
| [in] | *pDeviceOrContext | pointer to D3D11 device, or D3D11 device context |
RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
| NVAPI_INTERFACE NvAPI_D3D11_CreateDevice | ( | IDXGIAdapter * | pAdapter, |
| D3D_DRIVER_TYPE | DriverType, | ||
| HMODULE | Software, | ||
| UINT | Flags, | ||
| CONST D3D_FEATURE_LEVEL * | pFeatureLevels, | ||
| UINT | FeatureLevels, | ||
| UINT | SDKVersion, | ||
| ID3D11Device ** | ppDevice, | ||
| D3D_FEATURE_LEVEL * | pFeatureLevel, | ||
| ID3D11DeviceContext ** | ppImmediateContext, | ||
| NVAPI_DEVICE_FEATURE_LEVEL * | pSupportedLevel | ||
| ) |
DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0.
SUPPORTED OS: Windows Vista and higher
| [in] | pAdapter | |
| [in] | DriverType | |
| [in] | Software | |
| [in] | Flags | |
| [in] | *pFeatureLevels | |
| [in] | FeatureLevels | |
| [in] | SDKVersion | |
| [in] | **ppDevice | |
| [in] | *pFeatureLevel | |
| [in] | **ppImmediateContext | |
| [in] | *pSupportedLevel | D3D_FEATURE_LEVEL supported |
| NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain | ( | IDXGIAdapter * | pAdapter, |
| D3D_DRIVER_TYPE | DriverType, | ||
| HMODULE | Software, | ||
| UINT | Flags, | ||
| CONST D3D_FEATURE_LEVEL * | pFeatureLevels, | ||
| UINT | FeatureLevels, | ||
| UINT | SDKVersion, | ||
| CONST DXGI_SWAP_CHAIN_DESC * | pSwapChainDesc, | ||
| IDXGISwapChain ** | ppSwapChain, | ||
| ID3D11Device ** | ppDevice, | ||
| D3D_FEATURE_LEVEL * | pFeatureLevel, | ||
| ID3D11DeviceContext ** | ppImmediateContext, | ||
| NVAPI_DEVICE_FEATURE_LEVEL * | pSupportedLevel | ||
| ) |
DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain, but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirectX 10.0.
SUPPORTED OS: Windows Vista and higher
| [in] | pAdapter | |
| [in] | DriverType | |
| [in] | Software | |
| [in] | Flags | |
| [in] | *pFeatureLevels | |
| [in] | FeatureLevels | |
| [in] | SDKVersion | |
| [in] | *pSwapChainDesc | |
| [in] | **ppSwapChain | |
| [in] | **ppDevice | |
| [in] | *pFeatureLevel | |
| [in] | **ppImmediateContext | |
| [in] | *pSupportedLevel | D3D_FEATURE_LEVEL supported |
return NVAPI_OK if the createDevice with swap chain call succeeded.
| NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap | ( | __in IUnknown * | pDeviceOrContext | ) |
DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs See NvAPI_D3D_BeginUAVOverlap for more details.
SUPPORTED OS: Windows Vista and higher
| [in] | *pDeviceOrContext | pointer to D3D11 device, or D3D11 device context |
RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
| NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported | ( | __in IUnknown * | pDev, |
| __in NvU32 | opCode, | ||
| __out bool * | pSupported | ||
| ) |
DESCRIPTION: This function checks if a nv HLSL shader extension opcode is supported on current hardware. List of opcodes is in nvShaderExtnEnums.h To use Nvidia HLSL extensions the application must include nvHLSLExtns.h in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes. SUPPORTED OS: Windows Vista and higher
| [in] | pDev | The device on which to query for support, should be a ID3D11Device+ device |
| [in] | opCode | the opcode to check |
| [out] | pSupported | true if supported, false otherwise |
RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
| :,: | NVAPI_OK if the call succeeded |
| NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest | ( | IUnknown * | pDeviceOrContext, |
| NvU32 | bEnable, | ||
| float | fMinDepth, | ||
| float | fMaxDepth | ||
| ) |
DESCRIPTION: This function enables/disables the depth bounds test
SUPPORTED OS: Windows Vista and higher
| [in] | pDeviceOrContext | The device or device context to set depth bounds test |
| [in] | bEnable | Enable(non-zero)/disable(zero) the depth bounds test |
| [in] | fMinDepth | The minimum depth for depth bounds test |
| [in] | fMaxDepth | The maximum depth for depth bounds test The valid values for fMinDepth and fMaxDepth are such that 0 <= fMinDepth <= fMaxDepth <= 1 |
| NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot | ( | __in IUnknown * | pDev, |
| __in NvU32 | uavSlot | ||
| ) |
DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL shader extensions. All createShader calls made to the driver after setting this slot would treat writes/reads to this UAV in a different way. Applications are expected to bind null UAV to this slot. The same slot is used for all shader stages. To disable shader extensions the app may set this uav slot to some value that is bigger than the max allowed slot index e.g, 128 or 0xFFFFFFFF. To use Nvidia HLSL extensions the application must include nvHLSLExtns.h in the hlsl shader code. See nvHLSLExtns.h for more details.
SUPPORTED OS: Windows Vista and higher
| [in] | pDev | The device for which to set the extension slot should be a ID3D11Device+ device |
| [in] | uavSlot | the uav slot to use |
RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
| :,: | NVAPI_OK : success, the uavSlot was set sucessfully |
| NVAPI_INTERFACE NvAPI_D3D1x_DisableShaderDiskCache | ( | IUnknown * | pDevice | ) |
SUPPORTED OS: Windows Vista and higher DESCRIPTION: Disables driver managed caching of shader compilations to disk
| [in] | pDevice | Device to disabled the shader disk cache on |
| NVAPI_OK | Shader disk cache was disabled |
| NVAPI_ERROR | The operation failed. |
| NVAPI_INVALID_ARGUMENT | Argument passed in is invalid. |
| NvAPI_D3D9_AliasSurfaceAsTexture | ( | IDirect3DDevice9 * | pDev, |
| IDirect3DSurface9 * | pSurface, | ||
| IDirect3DTexture9 ** | ppTexture, | ||
| DWORD | dwFlag | ||
| ) |
DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must be unbound before drawing to the surface again. Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before being used as a texture. MSAA depth buffers are resolved with a point filter, and non-depth MSAA surfaces are resolved with a linear filter.
SUPPORTED OS: Windows XP and higher
| [in] | pDev | The D3D device that owns the objects |
| [in] | pSurface | Pointer to a surface that has been registered with NvAPI to which a texture alias is to be provided |
| [out] | ppTexture | Fill with the texture created |
| [in] | dwFlag | NVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture |
| NVAPI_OK | completed request |
| NVAPI_INVALID_POINTER | A null pointer was passed as an argument |
| NVAPI_INVALID_ARGUMENT | One of the arguments was invalid, probably dwFlag. |
| NVAPI_UNREGISTERED_RESOURCE | pSurface has not been registered with NvAPI |
| NVAPI_ERROR | error occurred |
| NVAPI_INTERFACE NvAPI_D3D9_ClearRT | ( | IDirect3DDevice9 * | pDevice, |
| NvU32 | dwNumRects, | ||
| CONST RECT * | pRects, | ||
| float | r, | ||
| float | g, | ||
| float | b, | ||
| float | a | ||
| ) |
DESCRIPTION: This API Clears the currently bound render target(s) with the given color
SUPPORTED OS: Windows XP and higher
| [in] | pDevice | The D3D device that owns the objects. |
| [in] | dwNumRects | The no of rectangles to clear. If 0, clear the entire surface (clipped to viewport) |
| [in] | pRects | Defines the rectangles to clear. Should be NULL if dwNumRects == 0 |
| [in] | r | red component of the clear color |
| [in] | g | green component of the clear color |
| [in] | b | blue component of the clear color |
| [in] | a | alpha component of the clear color |
| NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle | ( | IDirect3DSurface9 * | pSurface, |
| NVDX_ObjectHandle * | pHandle | ||
| ) |
SUPPORTED OS: Windows XP and higher This function gets the handle of a given surface. This handle uniquely identifies the surface through all NvAPI entries.
| [in] | pSurface | Surface to be identified |
| [out] | pHandle | Will be filled by the return handle |
| NVAPI_INTERFACE NvAPI_D3D9_RegisterResource | ( | IDirect3DResource9 * | pResource | ) |
DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved internally by NVAPI.
SUPPORTED OS: Windows XP and higher
| [in] | pResource | surface/texture |
| NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx | ( | IDirect3DDevice9 * | pDevice, |
| IDirect3DResource9 * | pSourceResource, | ||
| CONST RECT * | pSourceRect, | ||
| IDirect3DResource9 * | pDestResource, | ||
| CONST RECT * | pDestRect, | ||
| D3DTEXTUREFILTERTYPE | Filter | ||
| ) |
DESCRIPTION: This API copies the contents of the source resource to the destination resource. This function can convert between a wider range of surfaces than IDirect3DDevice9::StretchRect. For example, it can copy from a depth/stencil surface to a texture.
The source and destination resources *must* be registered with NvAPI before being used with NvAPI_D3D9_StretchRectEx().
SUPPORTED OS: Windows XP and higher
| [in] | pDevice | The D3D device that owns the objects. |
| [in] | pSourceResource | Pointer to the source resource. |
| [in] | pSrcRect | Defines the rectangle on the source to copy from. If NULL, copy from the entire resource. |
| [in] | pDestResource | Pointer to the destination resource. |
| [in] | pDstRect | Defines the rectangle on the destination to copy to. If NULL, copy to the entire resource. |
| [in] | Filter | Choose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR. |
| NVAPI_OK | completed request |
| NVAPI_INVALID_POINTER | An invalid pointer was passed as an argument (probably NULL) |
| NVAPI_INVALID_ARGUMENT | One of the arguments was invalid |
| NVAPI_UNREGISTERED_RESOURCE | a resource was passed in without being registered |
| NVAPI_ERROR | error occurred |
| NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource | ( | IDirect3DResource9 * | pResource | ) |
DESCRIPTION: This API unbinds a resource (surface/texture) after use.
SUPPORTED OS: Windows XP and higher
| [in] | pResource | surface/texture |
| NvAPI_D3D_BeginResourceRendering | ( | IUnknown * | pDev, |
| NVDX_ObjectHandle | obj, | ||
| NvU32 | Flags | ||
| ) |
DESCRIPTION: This function tells the driver that the resource will begin to receive updates. It must be used in combination with NvAPI_D3D_EndResourceRendering(). The primary use of this function is allow the driver to initiate early inter-frame synchronization of resources while running in AFR SLI mode.
SUPPORTED OS: Windows XP and higher
| [in] | pDev | The ID3D10Device or IDirect3DDevice9 that is a using the resource |
| [in] | obj | Previously obtained HV resource handle |
| [in] | Flags | The flags for functionality applied to resource while being used. |
| NVAPI_OK | Function succeeded, if used properly and driver can initiate proper sync'ing of the resources. |
| NVAPI_INVALID_ARGUMENT | Bad argument(s) or invalid flag values |
| NVAPI_INVALID_CALL | Mismatched begin/end calls |
| NVAPI_INTERFACE NvAPI_D3D_EndResourceRendering | ( | IUnknown * | pDev, |
| NVDX_ObjectHandle | obj, | ||
| NvU32 | Flags | ||
| ) |
DESCRIPTION: This function tells the driver that the resource is done receiving updates. It must be used in combination with NvAPI_D3D_BeginResourceRendering(). The primary use of this function is allow the driver to initiate early inter-frame syncs of resources while running in AFR SLI mode.
SUPPORTED OS: Windows XP and higher
| [in] | pDev | The ID3D10Device or IDirect3DDevice9 thatis a using the resource |
| [in] | obj | Previously obtained HV resource handle |
| [in] | Flags | Reserved, must be zero |
| NVAPI_OK | Function succeeded, if used properly and driver can initiate proper sync'ing of the resources. |
| NVAPI_INVALID_ARGUMENT | Bad argument(s) or invalid flag values |
| NVAPI_INVALID_CALL | Mismatched begin/end calls |
| NVAPI_INTERFACE NvAPI_D3D_GetCurrentSLIState | ( | IUnknown * | pDevice, |
| NV_GET_CURRENT_SLI_STATE * | pSliState | ||
| ) |
DESCRIPTION: This function returns the current SLI state for the specified device. The structure contains the number of AFR groups, the current AFR group index, and what the AFR group index will be for the next frame. pDevice
can be either a IDirect3DDevice9 or ID3D10Device pointer.
SUPPORTED OS: Windows XP and higher
| NVAPI_OK | Completed request |
| NVAPI_ERROR | Error occurred |
| NVAPI_INTERFACE NvAPI_D3D_GetObjectHandleForResource | ( | IUnknown * | pDevice, |
| IUnknown * | pResource, | ||
| NVDX_ObjectHandle * | pHandle | ||
| ) |
DESCRIPTION: This API gets a handle to a resource.
| [in] | pDev | The ID3D11Device, ID3D10Device or IDirect3DDevice9 to use |
| [in] | pResource | The ID3D10Resource, ID3D10Resource or IDirect3DResource9 from which we want the NvAPI handle |
| [out] | pHandle | A handle to the resource |
SUPPORTED OS: Windows XP and higher
| NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState | ( | IUnknown * | pDev, |
| NvU8 | doEnable | ||
| ) |
DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or, the number of frames-per-second (FPS)
SUPPORTED OS: Windows XP and higher
| [in] | bool | Whether or not to enable the fps indicator. |
| NvAPI_D3D_SetResourceHint | ( | IUnknown * | pDev, |
| NVDX_ObjectHandle | obj, | ||
| NVAPI_D3D_SETRESOURCEHINT_CATEGORY | dwHintCategory, | ||
| NvU32 | dwHintName, | ||
| NvU32 * | pdwHintValue | ||
| ) |
DESCRIPTION: This is a general purpose function for passing down various resource related hints to the driver. Hints are divided into categories and types within each category.
SUPPORTED OS: Windows XP and higher
| [in] | pDev | The ID3D10Device or IDirect3DDevice9 that is a using the resource |
| [in] | obj | Previously obtained HV resource handle |
| [in] | dwHintCategory | Category of the hints |
| [in] | dwHintName | A hint within this category |
| [in] | *pdwHintValue | Pointer to location containing hint value |
| NVAPI_OK | |
| NVAPI_INVALID_ARGUMENT | |
| NVAPI_INVALID_CALL | It is illegal to change a hint dynamically when the resource is already bound. |


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.robobrain.sdk.game.Engine
public class Engine
The base Engine class encapsulates a single game. It's basically the main loop. Derive your game class from this.
| Field Summary | |
|---|---|
protected World |
mWorld
The World manages all the game Entities. |
| Constructor Summary | |
|---|---|
Engine()
Initializes the Engine. |
| Method Summary | |
|---|---|
Entity[] |
getDisplayList()
Returns an array of Entities that need to be displayed on screen. |
float |
getFPS()
Gets the game's frame rate. |
boolean |
getInitialized()
Returns true if the Engine has been initialized and is ready to play. |
void |
glReset()
Called when OpenGL is being reset. |
void |
init()
Initializes the Engine. |
void |
pause()
Pauses the game. |
void |
play()
Resumes playing the game. |
void |
registerWorld(World world)
Registers the World with the game Engine. |
void |
render(GL10 gl)
Draws all sprites. |
void |
shutdown()
Shuts down the engine and releases any resources it is using. |
void |
update(long time)
Updates the engine one step. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected World mWorld
| Constructor Detail |
|---|
public Engine()
| Method Detail |
|---|
public void init()
public void update(long time)
time
- The amount of time in milliseconds since this function was last called.public void render(GL10 gl)
gl
- A valid OpenGL ES 1.0 object.public void pause()
public void play()
public void glReset()
public void shutdown()
public Entity[] getDisplayList()
public void registerWorld(World world)
world
- public boolean getInitialized()
public float getFPS()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


[gecode-users] How to pass Options
Mikael Zayenz Lagerkvist
zayenz at kth.se
Wed Jan 7 08:20:35 CET 2009
Please see the examples that add additional options, such as bibd.cc
and javascript.cc.
Cheers,
Mikael
On Thu, Dec 25, 2008 at 5:39 PM, Julian Cardona
<juliancardona10 at gmail.com> wrote:
> I need to pass some new data to the functions of queens but i don't
> understand how they use the options. In the main() they just run the
> program with:
> Example::run<Queens,DFS,SizeOptions>(opt);
> How do i pass for example a string or int to Queens from the main
> function if i need to use it for new operations?
> Please help me!!
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
>
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


Username:
Abhishek
Full name :
Abhishek Dudeja
Phone Number:
9876543211
Email:
<EMAIL_ADDRESS>DL Number:
DL11902291
Aadhar Number:
2010 1213 4235
Your Profile
Username
Password:
Name:
Phone Number:
Email
Driving Licence Number
Aadhar Number
Save Changes


The global Internet community working together to promote the stability and integrity of the Internet.
The Internet Corporation for Assigned Names and Numbers (ICANN) is an internationally organized, non-profit corporation that has responsibility for Internet Protocol (IP) address space allocation, protocol identifier assignment, generic (gTLD) and country code (ccTLD) Top-Level Domain name system management, and root server system management functions. These services were originally performed under U.S. Government contract by the Internet Assigned Numbers Authority (IANA) and other entities. ICANN now performs the IANA function.
As a private-public partnership, ICANN is dedicated to preserving the operational stability of the Internet; to promoting competition; to achieving broad representation of global Internet communities; and to developing policy appropriate to its mission through bottom-up, consensus-based processes.
ICANN is responsible for coordinating the management of the technical elements of the DNS to ensure universal resolvability so that all users of the Internet can find all valid addresses. It does this by overseeing the distribution of unique technical identifiers used in the Internet's operations, and delegation of Top-Level Domain names (such as .com, .info, etc.).
Other issues of concern to Internet users, such as the rules for financial transactions, Internet content control, unsolicited commercial email (spam), and data protection are outside the range of ICANN's mission of technical coordination.
Within ICANN's structure, governments and international treaty organizations work in partnership with businesses, organizations, and skilled individuals involved in building and sustaining the global Internet. Innovation and continuing growth of the Internet bring forth new challenges for maintaining stability. Working collectively, ICANN's participants address those issues that directly concern ICANN's mission of technical coordination. Consistent with the principle of maximum self-regulation in the high-tech economy, ICANN is perhaps the foremost example of collaboration by the various constituents of the Internet community.
ICANN is governed by an internationally diverse Board of Directors overseeing the policy development process. ICANN's President directs an international staff, working from three continents, who ensure that ICANN meets its operational commitment to the Internet community.
Designed to respond to the demands of rapidly changing technologies and economies, the flexible, readily implemented policy development process originates in the three Supporting Organizations. Advisory Committees from individual user organizations, and technical communities work with the Supporting Organizations to create appropriate and effective policies. Over eighty governments closely advise the Board of Directors via the Governmental Advisory Committee.


{% extends "wiki/base.html" %} {% load staticfiles i18n wiki_tags %} {% block content %}
( Start, Ongoing, Unlock, Lessons learned )
Start = priority for epidemic/pandemic beginning
Ongoing = priority during epidemic/pandemic
Unlock = priority at the end of the epidemic/pandemic
Lessons learned = for 2nd wave or for other epidemic/pandemic outbreaks (e.g. influenza)
Aim: Peer support for graduate nurses (MScN) to bundle tips, topics and thoughts on COVID-19/SARS-Cov-2.
Contributors: In a first step VFP/APSI members with at least MScN degrees (if successful extend to other groups).
Language: Preferably English (but German and French possible as well)
Let's start! Click a box, read the entries and then add your own info if neccessary.
| {% for col in cols %} | {% if col.description %} {{ col.label }} {% else %} {{ col.label }} {% endif %} {% endfor %} |
|---|---|
| {% if row.description %} {{ row.label }} {% else %} {{ row.label }} {% endif %} | {% for col in cols %}{% wiki_count row.pk col.pk %} entries | {% endfor %}
We guarantee maximum anonymity by not storing any user data that is not explicitly sent to us via the form fields. We do not use cookies or third-party services such as Google Analytics. All form data is transmitted via encrypted connections. For the disclaimer, please read the information on https://www.vfp-apsi.ch/impressum-rechtliches/.
{% endblock content %}


---
layout: default
title: Projects
---
{{ page.title }}
-
Redgadgets —
is a tech-blog posting articles about any new technology that has a potential to become a big hit in the near future..
-
Inapurichessworld —
is a online based chess coaching company found by Ramya Krishna Inapuri.
-
C10H14N2 —
is a website made for the pre-ordering campaign of the movie C10H14N2.
-
QuickCognizant —
is an android app for Cognizant employees to access their OneCognizant portal.
-
Kopnic Inc —
is my youtube channel.


A visualization of
this data set
, licensed under the
Open Government License - Prince Edward Island
source here


16 Final project
- Oral presentation - 15% (week of April 5)
- Written Project - 50% (due Monday April 12 at 9am)
The main focus of the second half of MATH 4190 is the final project. You are to:
- derive and analyze an original mathematical model,
- extend and analyze an existing mathematical model, or
- explain, recreate and/or produce novel proofs for an existing analysis of a mathematical model involving advanced mathematics (i.e., graduate level).
16.1 Written Report
Your written report should consist of four sections: Introduction, Model, Results, and Discussion (for more details see below). You must appropriately acknowledge results and models that are not your own work. Your written report must be no more than 10 pages (excluding references, figures, and appendices) and written in Latex. If you have more than 10 pages of important content, then you should choose to place some of this content in an Appendix.
Some advice: - Start simple. Start with a model that you are confident that you will be able to produce some results for. When you fully understand simpler versions of your model, gradually add in more complexity. This prevents you from tackling a project this is ‘too hard’ and not getting any results. - Be concise. A good project is thoughtfully put together – it does not necessarily need to be overly complex or long.
Guidelines for each section of the final project:
16.1.1 Introduction
- Describe the general question/problem of interest.
- Describe the real-world application in language that is accessible to a reader without prior knowledge of the application.
- Summarize relevant previous research from the scientific literature (i.e., scholarly journals and books) and clearly place the project within the context of what has already been done. Remember to cite modeling articles, not just articles that describe the details of your applied system.
- Don’t focus your literature research to narrowly. For example, if you project is on ‘moose-wolf population dynamics’ consider also the literature on predator-prey dynamics, which may contain mathematically equivalent model formulations.
- Concisely state the main objective, hypothesis or question of the project.
- Usually ends with a paragraph describing how the problem will be solved, i.e., the type of model and the type of analysis.
16.1.2 Model
- Your model should be a dynamical system. The model cannot be an autonomous linear system of differential equations or difference equations because the analysis of such a model is too simple. You may however, consider a simplification of the model you are interested in that is an autonomous linear system of equations, if it helps you to understand the non-linear or non-autonomous system of interest.
- Provide all details of the model to be analyzed. Define all the model parameters, variables, provide their word definitions and state their units. Provide the complete system of equations that comprises the model. If appropriate provide a table of parameter values (and references if literature sources are used to justify choices of parameter values).
- You should describe the assumptions of your model.
- You should provide enough detail that your model is reproducible. This may mean that you need to appendicize some material.
- Consider including a diagram that communicates the interactions present in your model. This is often useful.
16.1.3 Results
- If possible, consider special cases of your model that yield analytical solutions such as equilibria and local stability conditions.
- If it is possible to solve for the equilibrium values and/or to determine the local stability of equilibria for your model you must do so.
- Usually the results section of a MATH 4190 project includes numerical solutions for the main model of interest.
- You may wish to summarize how numerical results for your model change depending on the parameter values used.
- Depending on your project, you may wish to explore different types of more advanced analyses, i.e. perturbation analysis, sensitivity and uncertainty analysis, stochastic simulations based on the Gillespie algorithm, bifurcation diagrams, analysis of periodic systems, and model validation.
- You do not need to hand in your code. If your numerical methods are complex or non-standard you may wish to provide your pseudo-code in an Appendix.
- Your results should include at least 1 figure that is fully labeled and contains a figure caption.
- Your results section does not need to include every analysis that you have done. Your results section should be logically organized and this may mean omitting analyses that ‘didn’t work out’ or you judge to be less important given later results that you were able to achieve. Your results should be appropriate given the question/hypothesis that you described in the Introduction.
16.1.4 Discussion
- Interpret your results in terms of the main question/hypothesis.
- Towards the beginning of the Discussion, typically there is a section that reiterates the highlights of the results section.
- Your discussion should describe whether your results matched what was expected or not. Are your results consistent with other similar studies?
- You should interpret your results in the context of the applied problem, i.e., what does a stability condition suggest in terms of the practical management of a system?
- How did your assumptions affect your results?
- Do your results suggest any avenues for future research?
- Highlight what is novel about your work.
You are to provide a complete bibliography of literature cited. You can choose to use the referencing style of any scholarly scientific journal or any of the preset options from Bibtex. The referencing style you use must be consistent throughout.
16.2 Oral report
The content of your oral report should be similiar to the written report.
I am here to help! Please let me know if you have any questions.
For writing tips, you may consider: (1) Bliss et al. 2014 (p42-44); (2) “How to write a theoretical ecology paper that people will cite”; or (3) Webinar: How to write a modelling paper


We found one White Oak in our plot.
The estamaded age for White Oaks is 9.5 years old.
The circumference of the White Oak is six inches.
We found six Sugar Maple in our plot.
The oldest Sugar Maple was 22.5 years old.
The largest circumference of the Sugar Maple is 45 inches.
We found one Black Cherry in our plot.
The estimated age for the Black Cherry tree was 11 years old.
The circumference of the Black Cherry tree is seven inches.
We found one paper birch tree in our plot.
The estimated age of the Paper Birch was 14 years old.
The circumference of the Paper Birch was 14 inches long
We found one Chestnut Oak in our plot
The estimated age of the Chestnut Oak is 15.5 years old
The circumference of the Chestnut Oak is 10 inches
We found one Silver Maple tree our plot.
The estimated age for the Silver Maple is 16.2 years old.
The circumference of the Silver Maple is 17 inches.
We found four Gray Birch trees.
The oldest Gray Birch in our plot was 23.5 years old.
The largest circumference of the Gray Birches in our plot was 15 inches.
The most prominant tree in 5R is the Red Pine with 21 trees.
Below there is a Red Oak one of the least prominant trees.
The least prominant trees in 5R are Gravy Birch,Yellow Birch,Red Oak,Silver Maple,Paper Birch,White Oak,Black Cherry and Chestnut Oak with one.
Above there is an Eastern White Pine.
There are 70 trees in all of 5R's plot.
Click here to go to our school' website.


Downloads
Revapi doesn’t maintain its own downloadable archives because all the artifacts are stored in the Maven Central repository.
Here are the links to the latest versions of the individual artifacts.
|
Note
|
Please allow a day or so for the links to start working after a release. That is the delay between the actual release and the time the artifacts are replicated into Maven Central. If you’d like to download an older version of the artifacts, use the link to "All Versions" and pick the one you like. |
| Name | Artifact | Version | Release Date | Link | All Versions |
|---|---|---|---|---|---|
Revapi API |
|
||||
Revapi Maven Plugin |
|
||||
Revapi Ant Task |
|
||||
Revapi Standalone CLI |
|
||||
Revapi Basic Features Extension |
|
||||
Revapi Java Extension |
|
||||
Revapi Java Extension SPI |
|
||||
Revapi Text Reporter Extension |
|
||||
Revapi Java Test Support |
|


| MATLAB 文件帮助: cv.HOGDescriptor/detectMultiScale | 查看 cv.HOGDescriptor/detectMultiScale 的代码 | Index |
detectMultiScale Performs object detection with a multi-scale window
[rcts, weights] = hog.detectMultiScale(im)
[...] = hog.detectMultiScale(im, 'Option', optionValue, ...)
{[x,y,w,h], ...}
.[w,h]
. It must be a multiple of
block stride. Not set by default in which case it uses
BlockStride
.[w,h]
. default [0,0]FinalThreshold
is used for GroupThreshold
.
When true, cv.groupRectangles_meanshift is performed
instead, and FinalThreshold
is used for the
DetectThreshold
option. default falseSvmDetector
should be set before calling this method.
The image is repeatedly scaled down by the specified Scale
factor, as long as it remains larger than hog.WinSize
or until
a maximum of hog.NLevels
levels is built. The resized images
are then searched with a sliding window to detect objects
similar to the cv.HOGDescriptor.detect method (this method is
parallelized). Finally the found rectangles are grouped and
clipped against the image size.
| Access | public |
| Sealed | false |
| Static | false |


Jess Spate
Jess was lucky enough to grow up trailing after her parents into Australia’s wilderness and now lives in Wales, where she has worked as an in-house web manager, agency SEO, run a small digital marketing company, and still spends a lot of time hiking, rock and ice climbing, and surfing. Although CoLab are on the other side of the ocean geographically, they’re right next door philosophically and that counts for more.
Part rock climber and part mathematician, Jess believes in the conservation of wild spaces, protecting threatened species, and in the value of good data. Indoors, she has a PhD in data mining and deals with web analytics, paid advertising campaigns, and making meaningful, actionable information out of big collections of numbers. Outdoors, long days in mountains have taught her attention to detail, tenacity when dealing with tricky problems, and the value of a really good woolly hat.


1
2
3
4
5
6
7
8
9
0
CLEAR
SUBMIT
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
CLEAR
SUBMIT
ACE OF SPADES IS T
YOU DID IT YO!!!!!!
CONGRATS


The Latest in Gaming
RECENT : Call of Duty WWII launch
RECENT : Call of Duty WWII launch
Upcoming Tech Gear
RECENT : Oculus Rift Dev Kit 2 Now Availible
RECENT : Oculus Rift Dev Kit 2 Now Availible
Technology of Tomorrow
RECENT : Drone Technology takes it to the next level
RECENT : Drone Technology takes it to the next level


2. Information or Facts
Asking these questions tend to reveal rudimentary personal information
but is one level lower than just greetings.
- Weather
- Basic information (height, weight, siblings, parents, other
relatives)
- What did you do today?
- What did you learn?
- What is your favorite meal? What is your favorite way to spend an
evening?
- What is your favorite color?
- Where were you born?
- When were you born?
- Who is your best friend?
- What qualities do you admire in your friend?
- What attracted you to this friend?
- Does this friendship tend to build you up or pull you down?
- What books have inﬂuenced you the most?
- Have you ever thought about writing a book?
- What would you write a book about?
- Who is your favorite relative?
- What do you enjoy doing most in your free time?
- Sports
- Reading
- Projects
- Hobbies
- What is your favorite type of music or song, or instrument?
- What is your favorite holiday?
- What is your favorite kind of reading?
- Who is your favorite author, poet?


{% extends "layout.html" %} {% block page_title %} Bank details {% endblock %} {% block content %} {% include "../includes/phase_banner_alpha.html" %} Your bank details If you're awarded ESA, the money will be paid into your bank account. Giving your details now could stop any delays in future. Name of account holder Sort code Account number Building society roll or reference number (optional) If your building society uses a roll or reference number, you will find it on your passbook {% include "../includes/help.html" %} {% endblock %}
If you're awarded ESA, the money will be paid into your bank account. Giving your details now could stop any delays in future.


The BOOST_PP_ITERATION_PARAMS_x macro is a user-defined named external argument used by BOOST_PP_ITERATE.
It denotes the lower bound, upper bound, and the filename of a file-iteration. It can optionally denote flags associated with a file-iteration as well.
Usage
#define BOOST_PP_ITERATION_PARAMS_x (c, (start, finish, filename [, flags]))
Arguments
- x
-
The iteration depth of the next file-iteration.
This value must be the current iteration depth + 1.
- c
-
The number of parameters.
If flags is specified, this value must be 4.
Otherwise, it must be 3.
- start
-
The lower bound (inclusive) of a file-iteration.
Valid values range from 0 to BOOST_PP_LIMIT_ITERATION.
- finish
-
The upper bound (inclusive) of a file-iteration.
Valid values range from 0 to BOOST_PP_LIMIT_ITERATION.
- filename
-
A quoted or angle-bracketed filename to used as the target of a file-iteration.
- [flags]
-
The flags associated with this file-iteration used to discriminate between different file-iterations in the same file.
Remarks
Note that there is a whitespace character after the macro identifier.
This macro is must be defined as an array of arguments in one of the two formats above (with or without flags).
It is the primary method of passing arguments to BOOST_PP_ITERATE.
Both start and finish are evaluated parameters, which implies that simple arithmetic can be used.
This macro is automatically undefined for reuse by a call to BOOST_PP_ITERATE.
See Also


Progress of downloading 10MB binary file
Loaded
Loaded
0%
Progress of downloading 10MB text file
Loaded
Loaded
0%


--- layout: install ---
Once you installed and tested DeepInfer you can download your required models from model registry and use them for inference.


Contact Page
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/
Contact Gunjan - https://www.linkedin.com/in/gunjankumar/


We visualize mices!
- visualize ubiquitous solutions
- facilitate impactful e-commerce
- grow bleeding-edge experiences
- implement granular functionalities
- strategize frictionless niches
- drive magnetic channels
- disintermediate turn-key channels
- engage revolutionary e-commerce
- whiteboard open-source eyeballs
- architect extensible synergies
- synergize sexy e-tailers


< back
MC - Horizontal - Side
Answer Choice Number 1.
Answer Choice Number 2. This one has more content, but it wraps just fine and keeps the formatting.
Other


|
shared_memory
|
Implementation of the shared_memory.hpp API. More...
#include "shared_memory/shared_memory.hpp"
Namespaces | |
| shared_memory | |
| All templated types in this namespaces are elementary types: int, double, float, char*, ... | |
Functions | |
| void | shared_memory::set_segment_sizes (uint multiplier_1025) |
| sets the size of the segments that will be newly created via the set methods. More... | |
| void | shared_memory::set_default_segment_sizes () |
| set the size of segment newly created to the default size value of 65536 | |
| void | shared_memory::set_verbose (bool mode) |
| if verbose mode set to true (starting default is false), informaton about newly created objects will be displayed in the terminal. More... | |
| static std::chrono::milliseconds | shared_memory::time_now () |
| bool | shared_memory::wait_for_segment (const std::string &segment_id, int timeout_ms=-1) |
| wait until the segment is created either via call to a get or set function. More... | |
| SharedMemorySegment & | shared_memory::get_segment (const std::string &segment_id, const bool clear_upon_destruction=false, const bool create=true) |
| get_segment creates or give back a pointer to a SharedMemorySegment object. More... | |
| SegmentInfo | shared_memory::get_segment_info (const std::string &segment_id) |
| performs introspection on the segment and return related information. More... | |
| bool | shared_memory::segment_exists (const std::string &segment_id) |
| returns true if a segment exists under this id More... | |
| boost::interprocess::interprocess_mutex & | shared_memory::get_segment_mutex (const std::string segment_id) |
| get_sgement_mutex aquiere a reference to the semgent global mutex. More... | |
| void | shared_memory::delete_segment (const std::string &segment_id) |
| delete_segment deletes the segment of existing shared memory. More... | |
| void | shared_memory::delete_all_segment () |
| delete_all_segment delete all mapping to the shared memory used during the current process | |
| void | shared_memory::clear_shared_memory (const std::string &segment_id) |
| clear_shared_memory_segment destroys the shared memory More... | |
| void | shared_memory::set (const std::string &segment_id, const std::string &object_id, const std::string &set_) |
| set instanciates or get pointer to a string in the shared memory. More... | |
| void | shared_memory::get (const std::string &segment_id, const std::string &object_id, std::string &get_, bool create=true) |
| get gets a pointer to a string in the shared memory. More... | |
Variables | |
| static uint | shared_memory::SEGMENT_SIZE = DEFAULT_SHARED_MEMORY_SIZE |
| static std::mutex | shared_memory::SEGMENT_SIZE_MUTEX |
Implementation of the shared_memory.hpp API.


Structure that keeps the parameters needed by the daemon_serviceloop() function. More...
#include <daemon.h>
Data Fields | |
| SOCKET | sockctrl |
| SOCKET ID of the control connection. | |
| int | isactive |
| Not null if the daemon has to run in active mode. | |
| int | nullAuthAllowed |
| '1' if we permit NULL authentication, '0' otherwise | |
| int | activeclose |
| '1' if the client closed the control connection explicitely; used in active mode only |
Structure that keeps the parameters needed by the daemon_serviceloop() function.
Definition at line 37 of file daemon.h.
| int activeclose |
| int isactive |
| int nullAuthAllowed |
documentation. Copyright (c) 2002-2005 Politecnico di Torino. Copyright (c) 2005-2009 CACE Technologies. All rights reserved.


Expect hot and sunny weather. Bring enough water with you.
Polyester/trekking pants (shorts, not really recommended due to the sharp grasses). Any dry fit (or similar material) shirt for comfort. You can also wear leggings.
Sun protection: hat, sun block, shades, long sleeve jersey.
Outdoor shoes, trekking shoes, trail shoes or running shoes. SLIPPERS STRONGLY DISCOURAGED.
Toiletries: insect repellant, alcohol, wipes.
Helmet: Will be provided, but if you prefer to use your own you can bring it with you.
Camera or video camera for souvenir shots; GoPro for a fee available.