Vim documentation: repeat
main help file*repeat.txt* For Vim version 7.2. Last change: 2007 Aug 12 VIM REFERENCE MANUAL by Bram Moolenaar Repeating commands, Vim scripts and debugging *repeating* Chapter 26 of the user manual introduces repeating |usr_26.txt|. 1. Single repeats |single-repeat| 2. Multiple repeats |multi-repeat| 3. Complex repeats |complex-repeat| 4. Using Vim scripts |using-scripts| 5. Debugging scripts |debug-scripts| 6. Profiling |profiling|
1. Single repeats *single-repeat* *.* . Repeat last change, with count replaced with [count]. Also repeat a yank command, when the 'y' flag is included in 'cpoptions'. Does not repeat a command-line command. Simple changes can be repeated with the "." command. Without a count, the count of the last change is used. If you enter a count, it will replace the last one. If the last change included a specification of a numbered register, the register number will be incremented. See |redo-register| for an example how to use this. Note that when repeating a command that used a Visual selection, the same SIZE of area is used, see |visual-repeat|. *@:* @: Repeat last command-line [count] times. {not available when compiled without the |+cmdline_hist| feature}
2. Multiple repeats *multi-repeat* *:g* *:global* *E147* *E148* :[range]g[lobal]/{pattern}/[cmd] Execute the Ex command [cmd] (default ":p") on the lines within [range] where {pattern} matches. :[range]g[lobal]!/{pattern}/[cmd] Execute the Ex command [cmd] (default ":p") on the lines within [range] where {pattern} does NOT match. *:v* *:vglobal* :[range]v[global]/{pattern}/[cmd] Same as :g!. Instead of the '/' which surrounds the {pattern}, you can use any other single byte character, but not an alphanumeric character, '\', '"'' or '|'. This is useful if you want to include a '/' in the search pattern or replacement string. For the definition of a pattern, see |pattern|. The global commands work by first scanning through the [range] lines and marking each line where a match occurs (for a multi-line pattern, only the start of the match matters). In a second scan the [cmd] is executed for each marked line with its line number prepended. For ":v" and ":g!" the command is executed for each not marked line. If a line is deleted its mark disappears. The default for [range] is the whole buffer (1,$). Use "CTRL-C" to interrupt the command. If an error message is given for a line, the command for that line is aborted and the global command continues with the next marked or unmarked line. To repeat a non-Ex command, you can use the ":normal" command: :g/pat/normal {commands} Make sure that {commands} ends with a whole command, otherwise Vim will wait for you to type the rest of the command for each match. The screen will not have been updated, so you don't know what you are doing. See |:normal|. The undo/redo command will undo/redo the whole global command at once. The previous context mark will only be set once (with "''"' you go back to where the cursor was before the global command). The global command sets both the last used search pattern and the last used substitute pattern (this is vi compatible). This makes it easy to globally replace a string: :g/pat/s//PAT/g This replaces all occurrences of "pat" with "PAT". The same can be done with: :%s/pat/PAT/g Which is two characters shorter! When using "global" in Ex mode, a special case is using ":visual" as a command. This will move to a matching line, go to Normal mode to let you execute commands there until you use |Q| to return to Ex mode. This will be repeated for each matching line. While doing this you cannot use ":global". To abort this type CTRL-C twice.
3. Complex repeats *complex-repeat* *q* *recording* q{0-9a-zA-Z"} Record typed characters into register {0-9a-zA-Z"} (uppercase to append). The 'q' command is disabled while executing a register, and it doesn't work inside a mapping. {Vi: no recording} q Stops recording. (Implementation note: The 'q' that stops recording is not stored in the register, unless it was the result of a mapping) {Vi: no recording} *@* @{0-9a-z".=*} Execute the contents of register {0-9a-z".=*} [count] times. Note that register '%' (name of the current file) and '#' (name of the alternate file) cannot be used. For "@=" you are prompted to enter an expression. The result of the expression is then executed. See also |@:|. {Vi: only named registers} *@@* *E748* @@ Repeat the previous @{0-9a-z":*} [count] times. :[addr]*{0-9a-z".=} *:@* *:star*<EMAIL_ADDRESS>Execute the contents of register {0-9a-z".=*} as an Ex command. First set cursor at line [addr] (default is current line). When the last line in the register does not have a <CR> it will be added automatically when the 'e' flag is present in 'cpoptions'. Note that the ":*" command is only recognized when the '*' flag is present in 'cpoptions'. This is NOT the default when 'nocompatible' is used. For ":@=" the last used expression is used. The result of evaluating the expression is executed as an Ex command. Mappings are not recognized in these commands. {Vi: only in some versions} Future: Will execute the register for each line in the address range. *:@:* :[addr]@: Repeat last command-line. First set cursor at line [addr] (default is current line). {not in Vi} *:@@* :[addr]@@ Repeat the previous :@{0-9a-z"}. First set cursor at line [addr] (default is current line). {Vi: only in some versions}
4. Using Vim scripts *using-scripts* For writing a Vim script, see chapter 41 of the user manual |usr_41.txt|. *:so* *:source* *load-vim-script* :so[urce] {file} Read Ex commands from {file}. These are commands that start with a ":". Triggers the |SourcePre| autocommand. :so[urce]! {file} Read Vim commands from {file}. These are commands that are executed from Normal mode, like you type them. When used after |:global|, |:argdo|, |:windo|, |:bufdo|, in a loop or when another command follows the display won't be updated while executing the commands. {not in Vi} *:ru* *:runtime* :ru[ntime][!] {file} .. Read Ex commands from {file} in each directory given by 'runtimepath'. There is no error for non-existing files. Example: :runtime syntax/c.vim There can be multiple {file} arguments, separated by spaces. Each {file} is searched for in the first directory from 'runtimepath', then in the second directory, etc. Use a backslash to include a space inside {file} (although it's better not to use spaces in file names, it causes trouble). When [!] is included, all found files are sourced. When it is not included only the first found file is sourced. When {file} contains wildcards it is expanded to all matching files. Example: :runtime! plugin/*.vim This is what Vim uses to load the plugin files when starting up. This similar command: :runtime plugin/*.vim would source the first file only. When 'verbose' is one or higher, there is a message when no file could be found. When 'verbose' is two or higher, there is a message about each searched file. {not in Vi} :scripte[ncoding] [encoding] *:scripte* *:scriptencoding* *E167* Specify the character encoding used in the script. The following lines will be converted from [encoding] to the value of the 'encoding' option, if they are different. Examples: scriptencoding iso-8859-5 scriptencoding cp932 When [encoding] is empty, no conversion is done. This can be used to restrict conversion to a sequence of lines: scriptencoding euc-jp ... lines to be converted ... scriptencoding ... not converted ... When conversion isn't supported by the system, there is no error message and no conversion is done. Don't use "ucs-2" or "ucs-4", scripts cannot be in these encodings (they would contain NUL bytes). When a sourced script starts with a BOM (Byte Order Mark) in utf-8 format Vim will recognized it, no need to use ":scriptencoding utf-8" then. When compiled without the |+multi_byte| feature this command is ignored. {not in Vi} *:scrip* *:scriptnames* :scrip[tnames] List all sourced script names, in the order they were first sourced. The number is used for the script ID |<SID>|. {not in Vi} {not available when compiled without the |+eval| feature} *:fini* *:finish* *E168* :fini[sh] Stop sourcing a script. Can only be used in a Vim script file. This is a quick way to skip the rest of the file. If it is used after a |:try| but before the matching |:finally| (if present), the commands following the ":finally" up to the matching |:endtry| are executed first. This process applies to all nested ":try"s in the script. The outermost ":endtry" then stops sourcing the script. {not in Vi} All commands and command sequences can be repeated by putting them in a named register and then executing it. There are two ways to get the commands in the register: - Use the record command "q". You type the commands once, and while they are being executed they are stored in a register. Easy, because you can see what you are doing. If you make a mistake, "p"ut the register into the file, edit the command sequence, and then delete it into the register again. You can continue recording by appending to the register (use an uppercase letter). - Delete or yank the command sequence into the register. Often used command sequences can be put under a function key with the ':map' command. An alternative is to put the commands in a file, and execute them with the ':source!' command. Useful for long command sequences. Can be combined with the ':map' command to put complicated commands under a function key. The ':source' command reads Ex commands from a file line by line. You will have to type any needed keyboard input. The ':source!' command reads from a script file character by character, interpreting each character as if you typed it. Example: When you give the ":!ls" command you get the |hit-enter| prompt. If you ':source' a file with the line "!ls" in it, you will have to type the <Enter> yourself. But if you ':source!' a file with the line ":!ls" in it, the next characters from that file are read until a <CR> is found. You will not have to type <CR> yourself, unless ":!ls" was the last line in the file. It is possible to put ':source[!]' commands in the script file, so you can make a top-down hierarchy of script files. The ':source' command can be nested as deep as the number of files that can be opened at one time (about 15). The ':source!' command can be nested up to 15 levels deep. You can use the "<sfile>" string (literally, this is not a special key) inside of the sourced file, in places where a file name is expected. It will be replaced by the file name of the sourced file. For example, if you have a "other.vimrc" file in the same directory as your ".vimrc" file, you can source it from your ".vimrc" file with this command: :source <sfile>:h/other.vimrc In script files terminal-dependent key codes are represented by terminal-independent two character codes. This means that they can be used in the same way on different kinds of terminals. The first character of a key code is 0x80 or 128, shown on the screen as "~@". The second one can be found in the list |key-notation|. Any of these codes can also be entered with CTRL-V followed by the three digit decimal code. This does NOT work for the <t_xx> termcap codes, these can only be used in mappings. *:source_crnl* *W15* MS-DOS, Win32 and OS/2: Files that are read with ":source" normally have <CR><NL> <EOL>s. These always work. If you are using a file with <NL> <EOL>s (for example, a file made on Unix), this will be recognized if 'fileformats' is not empty and the first line does not end in a <CR>. This fails if the first line has something like ":map <F1> :help^M", where "^M" is a <CR>. If the first line ends in a <CR>, but following ones don't, you will get an error message, because the <CR> from the first lines will be lost. Mac Classic: Files that are read with ":source" normally have <CR> <EOL>s. These always work. If you are using a file with <NL> <EOL>s (for example, a file made on Unix), this will be recognized if 'fileformats' is not empty and the first line does not end in a <CR>. Be careful not to use a file with <NL> linebreaks which has a <CR> in first line. On other systems, Vim expects ":source"ed files to end in a <NL>. These always work. If you are using a file with <CR><NL> <EOL>s (for example, a file made on MS-DOS), all lines will have a trailing <CR>. This may cause problems for some commands (e.g., mappings). There is no automatic <EOL> detection, because it's common to start with a line that defines a mapping that ends in a <CR>, which will confuse the automaton. *line-continuation* Long lines in a ":source"d Ex command script file can be split by inserting a line continuation symbol "\" (backslash) at the start of the next line. There can be white space before the backslash, which is ignored. Example: the lines :set comments=sr:/*,mb:*,el:*/, \://, \b:#, \:%, \n:>, \fb:- are interpreted as if they were given in one line: :set comments=sr:/*,mb:*,el:*/,://,b:#,:%,n:>,fb:- All leading whitespace characters in the line before a backslash are ignored. Note however that trailing whitespace in the line before it cannot be inserted freely; it depends on the position where a command is split up whether additional whitespace is allowed or not. There is a problem with the ":append" and ":insert" commands: :1append \asdf . The backslash is seen as a line-continuation symbol, thus this results in the command: :1appendasdf . To avoid this, add the 'C' flag to the 'cpoptions' option: :set cpo+=C :1append \asdf . :set cpo-=C Note that when the commands are inside a function, you need to add the 'C' flag when defining the function, it is not relevant when executing it. :set cpo+=C :function Foo() :1append \asdf . :endfunction :set cpo-=C Rationale: Most programs work with a trailing backslash to indicate line continuation. Using this in Vim would cause incompatibility with Vi. For example for this Vi mapping: :map xx asdf\ Therefore the unusual leading backslash is used.
5. Debugging scripts *debug-scripts* Besides the obvious messages that you can add to your scripts to find out what they are doing, Vim offers a debug mode. This allows you to step through a sourced file or user function and set breakpoints. NOTE: The debugging mode is far from perfect. Debugging will have side effects on how Vim works. You cannot use it to debug everything. For example, the display is messed up by the debugging messages. {Vi does not have a debug mode} An alternative to debug mode is setting the 'verbose' option. With a bigger number it will give more verbose messages about what Vim is doing. STARTING DEBUG MODE *debug-mode* To enter debugging mode use one of these methods: 1. Start Vim with the |-D| argument: vim -D file.txt Debugging will start as soon as the first vimrc file is sourced. This is useful to find out what is happening when Vim is starting up. A side effect is that Vim will switch the terminal mode before initialisations have finished, with unpredictable results. For a GUI-only version (Windows, Macintosh) the debugging will start as soon as the GUI window has been opened. To make this happen early, add a ":gui" command in the vimrc file. *:debug* 2. Run a command with ":debug" prepended. Debugging will only be done while this command executes. Useful for debugging a specific script or user function. And for scripts and functions used by autocommands. Example: :debug edit test.txt.gz 3. Set a breakpoint in a sourced file or user function. You could do this in the command line: vim -c "breakadd file */explorer.vim" . This will run Vim and stop in the first line of the "explorer.vim" script. Breakpoints can also be set while in debugging mode. In debugging mode every executed command is displayed before it is executed. Comment lines, empty lines and lines that are not executed are skipped. When a line contains two commands, separated by "|", each command will be displayed separately. DEBUG MODE Once in debugging mode, the usual Ex commands can be used. For example, to inspect the value of a variable: echo idx When inside a user function, this will print the value of the local variable "idx". Prepend "g:" to get the value of a global variable: echo g:idx All commands are executed in the context of the current function or script. You can also set options, for example setting or resetting 'verbose' will show what happens, but you might want to set it just before executing the lines you are interested in: :set verbose=20 Commands that require updating the screen should be avoided, because their effect won't be noticed until after leaving debug mode. For example: :help won't be very helpful. There is a separate command-line history for debug mode. The line number for a function line is relative to the start of the function. If you have trouble figuring out where you are, edit the file that defines the function in another Vim, search for the start of the function and do "99j". Replace "99" with the line number. Additionally, these commands can be used: *>cont* cont Continue execution until the next breakpoint is hit. *>quit* quit Abort execution. This is like using CTRL-C, some things might still be executed, doesn't abort everything. Still stops at the next breakpoint. *>next* next Execute the command and come back to debug mode when it's finished. This steps over user function calls and sourced files. *>step* step Execute the command and come back to debug mode for the next command. This steps into called user functions and sourced files. *>interrupt* interrupt This is like using CTRL-C, but unlike ">quit" comes back to debug mode for the next command that is executed. Useful for testing |:finally| and |:catch| on interrupt exceptions. *>finish* finish Finish the current script or user function and come back to debug mode for the command after the one that sourced or called it. About the additional commands in debug mode: - There is no command-line completion for them, you get the completion for the normal Ex commands only. - You can shorten them, up to a single character: "c", "n", "s" and "f". - Hitting <CR> will repeat the previous one. When doing another command, this is reset (because it's not clear what you want to repeat). - When you want to use the Ex command with the same name, prepend a colon: ":cont", ":next", ":finish" (or shorter). DEFINING BREAKPOINTS *:breaka* *:breakadd* :breaka[dd] func [lnum] {name} Set a breakpoint in a function. Example: :breakadd func Explore Doesn't check for a valid function name, thus the breakpoint can be set before the function is defined. :breaka[dd] file [lnum] {name} Set a breakpoint in a sourced file. Example: :breakadd file 43 .vimrc :breaka[dd] here Set a breakpoint in the current line of the current file. Like doing: :breakadd file <cursor-line> <current-file> Note that this only works for commands that are executed when sourcing the file, not for a function defined in that file. The [lnum] is the line number of the breakpoint. Vim will stop at or after this line. When omitted line 1 is used. *:debug-name* {name} is a pattern that is matched with the file or function name. The pattern is like what is used for autocommands. There must be a full match (as if the pattern starts with "^" and ends in "$"). A "*" matches any sequence of characters. 'ignorecase' is not used, but "\c" can be used in the pattern to ignore case |/\c|. Don't include the () for the function name! The match for sourced scripts is done against the full file name. If no path is specified the current directory is used. Examples: breakadd file explorer.vim matches "explorer.vim" in the current directory. breakadd file *explorer.vim matches ".../plugin/explorer.vim", ".../plugin/iexplorer.vim", etc. breakadd file */explorer.vim matches ".../plugin/explorer.vim" and "explorer.vim" in any other directory. The match for functions is done against the name as it's shown in the output of ":function". For local functions this means that something like "<SNR>99_" is prepended. Note that functions are first loaded and later executed. When they are loaded the "file" breakpoints are checked, when they are executed the "func" breakpoints. DELETING BREAKPOINTS *:breakd* *:breakdel* *E161* :breakd[el] {nr} Delete breakpoint {nr}. Use |:breaklist| to see the number of each breakpoint. :breakd[el] * Delete all breakpoints. :breakd[el] func [lnum] {name} Delete a breakpoint in a function. :breakd[el] file [lnum] {name} Delete a breakpoint in a sourced file. :breakd[el] here Delete a breakpoint at the current line of the current file. When [lnum] is omitted, the first breakpoint in the function or file is deleted. The {name} must be exactly the same as what was typed for the ":breakadd" command. "explorer", "*explorer.vim" and "*explorer*" are different. LISTING BREAKPOINTS *:breakl* *:breaklist* :breakl[ist] List all breakpoints. OBSCURE *:debugg* *:debuggreedy* :debugg[reedy] Read debug mode commands from the normal input stream, instead of getting them directly from the user. Only useful for test scripts. Example: echo 'q^Mq' | vim -e -s -c debuggreedy -c 'breakadd file script.vim' -S script.vim :0debugg[reedy] Undo ":debuggreedy": get debug mode commands directly from the user, don't use typeahead for debug commands.
6. Profiling *profile* *profiling* Profiling means that Vim measures the time that is spend on executing functions and/or scripts. The |+profile| feature is required for this. It is only included when Vim was compiled with "huge" features. {Vi does not have profiling} You can also use the |reltime()| function to measure time. This only requires the |+reltime| feature, which is present more often. :prof[ile] start {fname} *:prof* *:profile* *E750* Start profiling, write the output in {fname} upon exit. If {fname} already exists it will be silently overwritten. The variable |v:profiling| is set to one. :prof[ile] pause Don't profile until the following ":profile continue". Can be used when doing something that should not be counted (e.g., an external command). Does not nest. :prof[ile] continue Continue profiling after ":profile pause". :prof[ile] func {pattern} Profile function that matches the pattern {pattern}. See |:debug-name| for how {pattern} is used. :prof[ile][!] file {pattern} Profile script file that matches the pattern {pattern}. See |:debug-name| for how {pattern} is used. This only profiles the script itself, not the functions defined in it. When the [!] is added then all functions defined in the script will also be profiled. But only if the script is loaded after this command. :profd[el] ... *:profd* *:profdel* Stop profiling for the arguments specified. See |:breakdel| for the arguments. You must always start with a ":profile start fname" command. The resulting file is written when Vim exits. Here is an example of the output, with line numbers prepended for the explanation: 1 FUNCTION Test2() 2 Called 1 time 3 Total time: 0.155251 4 Self time: 0.002006 5 6 count total (s) self (s) 7 9 0.000096 for i in range(8) 8 8 0.153655 0.000410 call Test3() 9 8 0.000070 endfor 10 " Ask a question 11 1 0.001341 echo input("give me an answer: ") The header (lines 1-4) gives the time for the whole function. The "Total" time is the time passed while the function was executing. The "Self" time is the "Total" time reduced by time spent in: - other user defined functions - sourced scripts - executed autocommands - external (shell) commands Lines 7-11 show the time spent in each executed line. Lines that are not executed do not count. Thus a comment line is never counted. The Count column shows how many times a line was executed. Note that the "for" command in line 7 is executed one more time as the following lines. That is because the line is also executed to detect the end of the loop. The time Vim spends waiting for user input isn't counted at all. Thus how long you take to respond to the input() prompt is irrelevant. Profiling should give a good indication of where time is spent, but keep in mind there are various things that may clobber the results: - The accuracy of the time measured depends on the gettimeofday() system function. It may only be as accurate as 1/100 second, even though the times are displayed in micro seconds. - Real elapsed time is measured, if other processes are busy they may cause delays at unpredictable moments. You may want to run the profiling several times and use the lowest results. - If you have several commands in one line you only get one time. Split the line to see the time for the individual commands. - The time of the lines added up is mostly less than the time of the whole function. There is some overhead in between. - Functions that are deleted before Vim exits will not produce profiling information. You can check the |v:profiling| variable if needed: :if !v:profiling : delfunc MyFunc :endif - Profiling may give weird results on multi-processor systems, when sleep mode kicks in or the processor frequency is reduced to save power. - The "self" time is wrong when a function is used recursively. top - main help file


Quiz: How well do you know iconic car logos?
Can you tell which are real and which are fake?
by Daniel SmithWe see many of the world’s most popular car brand logos every day on the road, and many petrolheads believe they would be able to name which car logo belongs to each brand with ease.
However, what happens when small changes are made to each logo? Are motorists still able to choose the correct car badge from its doppelgänger?
Whocanfixmycar.com has made small changes to 20 of the most recognisable car logos in the world. Can you tell which are real and which are fake? Take this five-minute quiz by expanding the window below to find out if you really know your car brands.
Simply click on the car logo that you believe is correct, and the fake one will fade away. A “Did you know?” box will then appear, showing you a piece of trivia about the history and origin of all 20 car logos.
The ultimate car logo quiz
View fullscreen


Drag the Disks to the pegs. Once a disk is on a peg, drag to rotate. Drag away to move pegs again. Reset Back


BOOGIE NIGHTS (New Line) Starring: Mark Wahlberg, Julianne Moore, Burt Reynolds, Heather Graham, Don Cheadle. Screenplay: Paul Thomas Anderson. Producers: Lloyd Levinn, John Lyons, Paul Thomas Anderson, Joanne Sellar. Director: Paul Thomas Anderson. MPAA Rating: R (sexual situations, nudity, profanity, adult themes, drug use, violence). Running Time: 150 minutes. Reviewed by Scott Renshaw.
Potential viewers who may be scared away from BOOGIE NIGHTS by its subject matter, take note: you're not likely to find a more potent morality tale anywhere this year. The milieu may be the pornography industry of the late 1970s and early 1980s, but those with prurient interest need not apply. BOOGIE NIGHTS is that rare example of riveting film-making which also instructs, so unobtrusively you almost can't tell you're being instructed. Never has the self-delusional narcissism of the "Me Decade" been portrayed with such an eye to the repercussions. This is the story not just of an endless party, but of the harrowing morning after the party finally does end.
Writer/director Paul Thomas Anderson opens his narrative in 1977, swooping through a San Fernando Valley disco as he introduces his principle characters: adult film director Jack Horner (Burt Reynolds); his leading lady Amber Waves (Julianne Moore); perpetually skating ingenue Rollergirl (Heather Graham); black leading man Buck Swope (Don Cheadle) and a 17-year-old busboy named Eddie Adams (Mark Wahlberg). Horner sees something in the young man -- not the least of which is his spectacular male endowment -- which encourages him to bring Eddie into his film-making family. Re-christened Dirk Diggler, the new stud on the block becomes an instant sensation in the industry headlining the erotic adventures of private eye Brock Landers.
And just as instantly, he gets caught up in the glitter and glory of the 70s in Southern California. BOOGIE NIGHTS does a spectacular job of re-creating its era, with its Pee-Chee folders, 8-track tapes and Fresca, but its greater triumph is making the tunnel vision of its characters both hilarious and pathetic.  The characters in BOOGIE NIGHTS have no sense that everything they do and everything they enjoy will soon be considered utterly ridiculous -- or worse, that they will cast a shadow over the rest of their lives.
That is exactly what happens as BOOGIE NIGHTS blasts into the 80s with a literal bang. Anderson takes the story on a darker turn, watching the characters discover consequences for their actions they never anticipated. The pace flags somewhat in the second half hour, but in a way it had to -- after the coke-fuelled pool parties, all that remains to show us is the inevitable, painful hangover. It is here that the exceptional cast truly begins to shine: the always dazzling Julianne Moore as a mother in search of children; a surprisingly dignified Burt Reynolds becoming a disgusted auteur of the amateur video era; Don Cheadle as an aspiring entrepreneur who finds his past thwarting his attempt to go legit; and Mark Wahlberg as a cocaine addict who discovers his one true talent vanishing with the drug's effect on his ability to "perform." Appropriately, there isn't much about the final 45 minutes of BOOGIE NIGHTS which could be considered "fun." Cautionary story-telling rarely gets this grim, electrifying and compelling.
The most talked-about moment in BOOGIE NIGHTS will probably be the final shot, in which Wahlberg finally displays the equipment (prosthetically-enhanced, if you must know) which has been the subject of so much discussion through the rest of the film. It would be easy to consider that moment gratuitious, but it would be just as inappropriate as thinking of BOOGIE NIGHTS just as a movie about the porno business. In effect, the whole film is about the ultimate "dick thing," a group of people who simply can't see the world beyond what's going on between their legs. Dirk's pep talk to his own genitalia undercuts the seemingly idyllic conclusion which precedes it -- it turns out he hasn't really learned much of anything. Viewers, on the other hand, have a chance to learn more than they might expect from BOOGIE NIGHTS...for instance, that sometimes a sex film isn't just a sex film.
On the Renshaw scale of 0 to 10 boogie fevers: 9.
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Ammonia synthesis made easy with 2D catalyst
Scientists develop inorganic process for small-scale production
| Source: | Rice University |
| Summary: | Researchers use their knowledge of 2D nanomaterials and develop a 'green' method for the small-scale synthesis of ammonia. |
Rice University researchers have developed an inorganic method to synthesize ammonia that is both environmentally friendly and can produce the valuable chemical on demand under ambient conditions.
The Brown School of Engineering lab of materials scientist Jun Lou manipulated a two-dimensional crystal it understands well — molybdenum disulfide — and turned it into a catalyst by removing atoms of sulfur from the latticelike structure and replacing the exposed molybdenum with cobalt.
This allowed the material to mimic the natural organic process bacteria use to turn atmospheric dinitrogen into ammonia in organisms, including in humans, who use ammonia to help liver function.
The inorganic process will allow ammonia to be produced anywhere it's needed as a small-scale adjunct to industry, which produces millions of tons of the chemical each year through the inorganic Haber-Bosch process.
The research is described in the Journal of the American Chemical Society.
"The Haber-Bosch process produces a lot of carbon dioxide and consumes a lot of energy," said co-lead author and Rice graduate student Xiaoyin Tian. "But our process uses electricity to trigger the catalyst. We can get that from solar or wind."
The researchers already knew that molybdenum disulfide had an affinity to bond with dinitrogen, a naturally occurring molecule of two strongly bonded nitrogen atoms that forms about 78% of Earth's atmosphere.
Computational simulations by Mingjie Liu, a research associate at Brookhaven National Laboratory, showed replacing some exposed molybdenum atoms with cobalt would enhance the compound's ability to facilitate dinitrogen's reduction to ammonia.
Lab tests at Rice showed this was so. The researchers assembled samples of the nanoscale material by growing defective molybdenum disulfide crystals on carbon cloth and adding cobalt. (The crystals are technically 2D but appear as a plane of molybdenum atoms with layers of sulfur above and below.) With current applied, the compound yielded more than 10 grams of ammonia per hour using 1 kilogram of catalyst.
"The scale is not comparable to well-developed industrials processes, but it can be an alternative in specific cases," said co-lead author Jing Zhang, a postdoctoral researcher at Rice. "It will allow the production of ammonia where there is no industrial plant, and even in space applications." He said lab experiments used dedicated feeds of dinitrogen, but the platform can as easily pull it from the air.
Lou said other dopants may allow the material to catalyze other chemicals, a topic for future studies. "We thought there was an opportunity here to take something we're very familiar with and try to do what nature has been doing for billions of years," he said. "If we design a reactor the right way, the platform can carry out its function without interruption."
make a difference: sponsored opportunity
Story Source:
Materials provided by Rice University.
Note: Content may be edited for style and length.
Journal Reference:
- Jing Zhang, Xiaoyin Tian, Mingjie Liu, Hua Guo, Jiadong Zhou, Qiyi Fang, Zheng Liu, Qin Wu, Jun Lou. Cobalt-Modulated Molybdenum–Dinitrogen Interaction in MoS2 for Catalyzing Ammonia Synthesis. Journal of the American Chemical Society, 2019; DOI: 10.1021/jacs.9b02501
Cite This Page:
| MLA | Rice University. "Ammonia synthesis made easy with 2D catalyst: Scientists develop inorganic process for small-scale production." ScienceDaily. ScienceDaily, 25 November 2019. <www.sciencedaily.com/releases/2019/11/191125131307.htm>. |
| APA | Rice University. (2019, November 25). Ammonia synthesis made easy with 2D catalyst: Scientists develop inorganic process for small-scale production. ScienceDaily. Retrieved November 25, 2019 from www.sciencedaily.com/releases/2019/11/191125131307.htm |
| Chicago | Rice University. "Ammonia synthesis made easy with 2D catalyst: Scientists develop inorganic process for small-scale production." ScienceDaily. www.sciencedaily.com/releases/2019/11/191125131307.htm (accessed November 25, 2019). |


Funny Things Application
Choose the actions the robot will perform
Available Actions
>
Your Awesome Demo
Invalid funnythings file


Octree Class
Item Index
Methods
Methods
aabbQuery
(
Array
-
aabb
-
result
Get all data, potentially within an AABB
Parameters:
-
aabb
AABB -
result
Array
Returns:
Array:
The "result" object
insert
(
Boolean
-
aabb
-
elementData
Insert data into this node
Parameters:
-
aabb
AABB -
elementData
Object
Returns:
Boolean:
True if successful, otherwise false
rayQuery
(
Array
-
ray
-
treeTransform
-
result
Get all data, potentially intersected by a ray.
Returns:
Array:
The "result" object
removeEmptyNodes
()
subdivide
()
Create 8 equally sized children nodes and put them in the .children array.
Properties
children
Array
Children to this node
data
Array
Contained data at the current node level.
maxDepth
Number
Maximum subdivision depth


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FIND2PERL(1) Perl Programmers Reference Guide FIND2PERL(1) NAME find2perl - translate find command lines to Perl code SYNOPSIS find2perl [paths] [predicates] | perl DESCRIPTION find2perl is a little translator to convert find command lines to equivalent Perl code. The resulting code is typically faster than running find itself. "paths" are a set of paths where find2perl will start its searches and "predicates" are taken from the following list. "! PREDICATE" Negate the sense of the following predicate. The "!" must be passed as a distinct argument, so it may need to be surrounded by whitespace and/or quoted from interpretation by the shell using a backslash (just as with using find(1)). "( PREDICATES )" Group the given PREDICATES. The parentheses must be passed as distinct arguments, so they may need to be surrounded by whitespace and/or quoted from interpretation by the shell using a backslash (just as with using find(1)). "PREDICATE1 PREDICATE2" True if _both_ PREDICATE1 and PREDICATE2 are true; PREDICATE2 is not evaluated if PREDICATE1 is false. "PREDICATE1 -o PREDICATE2" True if either one of PREDICATE1 or PREDICATE2 is true; PREDICATE2 is not evaluated if PREDICATE1 is true. "-follow" Follow (dereference) symlinks. The checking of file attributes depends on the position of the "-follow" option. If it precedes the file check option, an "stat" is done which means the file check applies to the file the symbolic link is pointing to. If "-follow" option follows the file check option, this now applies to the symbolic link itself, i.e. an "lstat" is done. "-depth" Change directory traversal algorithm from breadth-first to depth- first. "-prune" Do not descend into the directory currently matched. "-xdev" Do not traverse mount points (prunes search at mount-point directories). "-name GLOB" File name matches specified GLOB wildcard pattern. GLOB may need to be quoted to avoid interpretation by the shell (just as with using find(1)). "-iname GLOB" Like "-name", but the match is case insensitive. "-path GLOB" Path name matches specified GLOB wildcard pattern. "-ipath GLOB" Like "-path", but the match is case insensitive. "-perm PERM" Low-order 9 bits of permission match octal value PERM. "-perm -PERM" The bits specified in PERM are all set in file's permissions. "-type X" The file's type matches perl's "-X" operator. "-fstype TYPE" Filesystem of current path is of type TYPE (only NFS/non-NFS distinction is implemented). "-user USER" True if USER is owner of file. "-group GROUP" True if file's group is GROUP. "-nouser" True if file's owner is not in password database. "-nogroup" True if file's group is not in group database. "-inum INUM" True file's inode number is INUM. "-links N" True if (hard) link count of file matches N (see below). "-size N" True if file's size matches N (see below) N is normally counted in 512-byte blocks, but a suffix of "c" specifies that size should be counted in characters (bytes) and a suffix of "k" specifies that size should be counted in 1024-byte blocks. "-atime N" True if last-access time of file matches N (measured in days) (see below). "-ctime N" True if last-changed time of file's inode matches N (measured in days, see below). "-mtime N" True if last-modified time of file matches N (measured in days, see below). "-newer FILE" True if last-modified time of file matches N. "-print" Print out path of file (always true). If none of "-exec", "-ls", "-print0", or "-ok" is specified, then "-print" will be added implicitly. "-print0" Like -print, but terminates with \0 instead of \n. "-exec OPTIONS ;" exec() the arguments in OPTIONS in a subprocess; any occurrence of {} in OPTIONS will first be substituted with the path of the current file. Note that the command "rm" has been special-cased to use perl's unlink() function instead (as an optimization). The ";" must be passed as a distinct argument, so it may need to be surrounded by whitespace and/or quoted from interpretation by the shell using a backslash (just as with using find(1)). "-ok OPTIONS ;" Like -exec, but first prompts user; if user's response does not begin with a y, skip the exec. The ";" must be passed as a distinct argument, so it may need to be surrounded by whitespace and/or quoted from interpretation by the shell using a backslash (just as with using find(1)). "-eval EXPR" Has the perl script eval() the EXPR. "-ls" Simulates "-exec ls -dils {} ;" "-tar FILE" Adds current output to tar-format FILE. "-cpio FILE" Adds current output to old-style cpio-format FILE. "-ncpio FILE" Adds current output to "new"-style cpio-format FILE. Predicates which take a numeric argument N can come in three forms: * N is prefixed with a +: match values greater than N * N is prefixed with a -: match values less than N * N is not prefixed with either + or -: match only values equal to N SEE ALSO find, File::Find. perl v5.14.2 2014-09-30 FIND2PERL(1)


The Server View of the Context-User-Item Model
The presences of C-U-I objects on the Context Server are authoritative with respect to the shared state of those objects. In other words, when there are questions about the true state of reality, what the server says rules. A client is authoritative only with respect two kinds of things: the user interface interpretation of those objects as presented to its own user, and the representation of the user's intentions to the server.
Furthermore, since a client in some context only communicates with the server for that context, the client only has to worry about managing a communications relationship with one other party. The context's Context Server, in contrast, communicates with all the clients in that context, hence its model of the world is necessarily somewhat more complicated.
The persistent states of C-U-I objects are maintained by the server in its object database. In the current implementation, these are stored as JSON object descriptors. When there are no users in a context, the context sits in a quiescent state in the object database. A quiescent context is only activated when a user enters it. When the context is activated, the server loads its representation from the object database, instantiates a live context object for it, and then manages client interaction with it. When the last client leaves the context, its persistent state is checkpointed back to the object database (though certain operations in a live context can also trigger such checkpointing during normal operation) and the context again becomes quiescent. Actually, it is possible, if application requirements make it necessary, for a context to be made active absent any users within it, or to be kept active after all users have left, but this is not the normal mode of operation.
When a context is activated, not only is the context object loaded from the database, but so are any items that the context contains. Furthermore, users themselves (and the items the contain) may have persistent representations that are also loaded upon entry.
An object's descriptor in the database includes descriptors for any mods that may be attached to that object. Developing an application consists of defining the context, its mods, its items, and its items' mods. A context or item may also define what we call user mods, which are temporary mods that are attached to a user or to one of the user's items when the user enters the context, then discarded again when the user leaves.
The Context Server provides a standard library of mods that can be recombined in different ways to produce different applications. In addition, it is possible to program new server-side mod classes using a standard Java API. As long as the mod classes are loadable from the server's configured class path, they may be used just like any of the built in mods. (In the fullness of time we hope to enable server mods to be implemented in Javascript, so that application developers can develop both the client and server portions of their applications in a common language framework. This will be coupled with a modular packaging scheme enabling developers to generate a single deployment package for an application that can be uploaded to the server and installed.)
When a server creates a new context, by convention it assigns it a ref of
the form "context.uniq_id"
, where
uniq
is unique token generated at server startup time, so
that multipe servers sharing a common object database can generate unique
identifiers without collisions, and id
is a sequential integer
number that increments with each context created. It is not required that
manually created contexts follow this convention, though it is useful for
documentary purposes to follow a similar convention by identifying contexts
with refs of the form "context.tag"
, where
tag
is a mnemonic string of some kind. Similary, items are
given refs of the form "item.uniq_id"
and users are
given refs of the form "user.uniq_id"
.
Clones, when they are created, are assigned refs by suffixing
".cloneid"
to the base ref of the master object from which
they are cloned, where cloneid
is a unique number issued by
the server. Note however, that while a non-clone object's ref is a permanent
attribute of that object, clone refs are as ephemeral as the clone objects they
refer to.
The Context Object
Contexts are stored in the object database indexed by their reference strings. A context is described by a JSON descriptor of the form:
{
type:"context",
name:STR,
capacity:INT,
baseCapacity:?INT,
semiprivate:?BOOL,
restricted:?BOOL,
mods:[MODDESC],
usermods:[MODDESC],
contents:[ITEMREF_STR]
}
where:
name
is the context's printable name, which may be significant in the application user interface.capacity
is the maximum number of users permitted in the context at any one time. A value of -1 indicates that this is unlimited.baseCapacity
, if given, establishes the capacity of the context above which additional users attempting entry will trigger the creation of a clone. [Note: the context cloning feature is not yet fully implemented.]semiprivate
is a flag that, if given and true, indicates that this is what we call a semi-private context. In a semi-private context, users are not informed of the presence of other users and may not interact with them directly.restricted
is a flag that, if given and true, indicates that entry to the context is access controlled. A user attempting to enter a restricted context may only do so if they are carrying the proper entry key. This is explained in greater detail in the section on the ContextKey mod.mods
, if present, is an array of mods attached to the context. Each of these is a JSON object describing a particular mod. The form of these mod descriptors varies depending on what kind of mods they are. The current set of supported mods is described here.usermods
, if present, is an array of mods that should be attached to users who enter the context. As with the context's own mods, the form of these varies depending on mod type. See the mod documentation for details.contents
, if present, is an array of item refs. When the context is loaded from the object database, these items will also be loaded and inserted into the context's contents collection.
The Item Object
Items are stored in the object database indexed by their reference strings. An item is described by a JSON descriptor of the form:
{
type:"item",
name:STR,
mods:[MODDESC],
contents:[ITEMREF_STR],
cont:?BOOL,
deletable:?BOOL
}
where:
name
is the item's printable name.mods
, if present, is an array of mods attached to the item. Each of these is a JSON object describing a particular mod. The form of these mod descriptors varies depending on what kind of mods they are. The current set of supported mods is described here.contents
, if present, is an array of item refs. When the item is loaded from the object database, these items will also be loaded and inserted into the item's contents collection.cont
is a flag that, if present and true, indicates that the item may be used as a container (i.e., it may contain other items, even if it does not currently do so).deletable
is a flag that, if present and true, indicates that the item may be deleted by ordinary users by sending it a"delete"
message.
The User Object
Users are stored in the object database indexed by their reference strings. An user is described by a JSON descriptor of the form:
{
type:"user",
name:STR,
mods:[MODDESC],
contents:[ITEMREF_STR]
}
where:
name
is the user's printable name.mods
, if present, is an array of mods attached to the user. Each of these is a JSON object describing a particular mod. The form of these mod descriptors varies depending on what kind of mods they are. The current set of supported mods is described here.contents
, if present, is an array of item refs. When the user is loaded from the object database, these items will also be loaded and inserted into the user's contents collection.


Colorkit
Color pallet is automaticly generated by providing the color-scheme-pallet mixin a single color. Adjust the entire pallet by setting the $key-color variable, which is set here to red
.
Monochromatic Color Scheme
Complementary Color Scheme
Split Complementary Color Scheme
Triadic Color Scheme
Analogous Color Scheme
Double-Complementary Color Scheme
Tetradic Color Scheme
Quadradic Color Scheme


Self-awareness and mindfulness are very similar; both are a state of reflection, awareness, and being present.
Both the body scan and journalling are practices that I'm familiar with. I often use the Stop, Breathe, Think app for guided meditation. A session begins with assessing your feelings, then plugging those into the app. It feeds back recommended meditation sessions to choose from, then when you're done, you enter how you're feeling post-meditation. The suggested meditations almost always include a body scan which can last for eight minutes or seventeen minutes. Whatever session(s) I choose, I usually end with a body scan. I almost always feel better afterwards - I have to be really riled up for it not help me feel more relaxed.
Journaling and I have a long history together; I've been doing it on and off since I was a kid. I remember the first journal I had - it was small, pocket-sized, it had a fluffy purple cover dotted with silver threads and a flimsy lock. I would have been about nine or ten years old. I have a box stashed away in a cupboard somewhere that contains diaries spanning my teenage years, through to early adulthood, when I started university, and met my current partner seven years ago. I stopped journaling for years after that - the longest I've been without since I first started. I picked it up again just over a year ago. I'm still irregular with the practice, but I do find a kind of solace in it. I always feel a bit more in tune with myself afterwards, as well as mentally and emotionally lighter. To me it's kind of like a guilt-free offload, because I don't have burden someone else with my excess, and I don't even have to make sense.
When Meng talks about being able to experience feelings mindfully, I think I understand what he means because that's kind of my way of managing an enxiety attack. When it happens, I find that most effective way for me to get through is to acknowledge what I'm feeling, to tell myself that it's ok for me to feel this way, that my feelings are valid, keep breathing, and to keep reminding myself that it will pass - then just ride it out.


"WITNESS OF THE SPIRIT "(Romans 8:16), the consciousness of the gracious operation of the Spirit on the mind, “a certitude of the Spirit’s presence and work continually asserted within us”, manifested “in his comforting us, his stirring us up to prayer, his reproof of our sins, his drawing us to works of love, to bear testimony before the world,” etc.
"WITNESS OF THE SPIRIT "(Romans 8:16), the consciousness of the gracious operation of the Spirit on the mind, “a certitude of the Spirit’s presence and work continually asserted within us”, manifested “in his comforting us, his stirring us up to prayer, his reproof of our sins, his drawing us to works of love, to bear testimony before the world,” etc.


G protein classes are defined based on the sequence and function of their a subunits, which fall into four main classes: GaS, GaQ, GaI and Ga12. There are many isoforms of each of the three subunits found in multiple combinations, some of which are found only in specialised cells. Thus far, genes encoding at least sixteen a subunits, five b subunits and 12 g subunits have been identified in humans (see Table of G Proteins). The a, b and g subunits are not related by sequence, and are therefore placed within three different InterPro families. An example of each subunit from InterPro is presented below.
InterPro Domain Architecture
InterPro Entry |
Method Accession |
Graphical Match |
Method Name |
|
IPR001019 |
PD000281 |
|
Gprotein_alpha
|
|
IPR001019 |
PF00503 |
|
G-alpha |
|
IPR001019 |
PR00318 |
|
GPROTEINA |
|
IPR001408 |
PR00441 |
|
GPROTEINAI |
|
IPR011025 |
SSF47895 |
|
Transducn_insert |
Classification
|
PDB Chain/Domain ID
|
PDB Chain/Structural Domains
|
|
|
1cip |
1cipa |
|
|
|
<IP_ADDRESS>0.8 |
1cipA1 |
|
|
|
1.10.400.10.1 |
1cipA2 |
|
|
|
a.66.1.1 |
d1cipa1 |
|
|
|
c.37.1.8 |
d1cipa2 |
|
|
From the graphical match table above, you can see that the signatures (method accession) are divided into three InterPro entries for rat G(i) protein a subunit. These entries give information about the domain architecture of the protein, as well as its family relationships.
To look at the family relationships that involve this protein, we need to start with the entry IPR001019, which has three signatures representing the G protein a subunit family: PD000281 from the PRODOM database, PF00503 from the PFAM database, and PR00318 from the PRINTS database. This is a large family, and if you follow the links to IPR001019, you will find that there are several InterPro families listed under the section labelled ‘Children’; the ‘Children’ represent different groups of a subunits that form more closely related families based on their sequences. To find out all the family relationships within the G protein a subunit family, you can either follow the individual links to the different InterPro entries, or you can follow the link labelled ‘[tree]’ found directly underneath the ‘Children’ tag (or follow the link provided here):
The rat G(i) protein a subunit discussed here, belongs to the Ga protein group I, as represented by InterPro entry IPR001408, which is identified by one signature, PR00441 from the PRINTS database. Group I Ga proteins include aI-like, aO-like, aT-like and aZ-like proteins. There are several other ‘Children’ of the IPR001019 G protein a subunit family.
The domain
architecture of the G protein a subunit
consists of two domains: a GTP-binding
domain homologous to Ras-like small GTPases, which includes switch regions I
and II that change conformation during activation, and a helical insertion domain unique to heterotrimeric G proteins that
sequesters the guanine nucleotide and which must be displaced to enable
nucleotide dissociation. Both these
domains are displayed in InterPro. The InterPro
entry for the (helical) insertion domain, IPR011025, has one signature, SSF47895 from the SUPERFAMILY database.
The GTP-binding domain does not have a separate entry in InterPro.
The remaining five entries in the
table above are from the structural database PDB (green stripe), and from the
structural classification databases CATH (pink stripe) and SCOP (black stripe)
(the names such as d1cipa1 are derived from the PDB entry upon which they are
based, here PDB entry 1cip, chain a, region 1). The graphical match for the PDB entry 1cipa displays the length of the
original PDB entry. The CATH and SCOP
databases give further information on the domain architecture of the rat G(i)
protein a subunit, dividing it into two
domains: the N- and C-terminal
GTP-binding domain that is structurally homologous to small GTPases (CATH 1cipA1 and SCOP d1cipa2); and the (helical) insertion
domain that interrupts the GTP-binding domain, and which is unique to
heterotrimeric G proteins (CATH 1cipA2 and SCOP d1cipa1).
InterPro Domain Architecture
InterPro Entry |
Method Accession |
Graphical Match |
Method Name |
|
IPR001632 |
PR00319
|
|
GPROTEINB |
|
IPR001680 |
PD000018 |
|
WD40 |
|
IPR001680 |
PF00400 |
|
WD40 |
|
IPR001680 |
PR00320 |
|
GPROTEINBRPT |
|
IPR001680 |
PS00678 |
WD_REPEATS_1 |
|
|
IPR001680 |
PS50082 |
|
WD_REPEATS_2 |
|
IPR001680 |
PS50294 |
WD_REPEATS_REGION |
|
|
IPR011046 |
SSF50978 |
WD40_like |
|
Classification |
PDB Chain/Domain ID
|
PDB Chain/Structural Domains
|
|
|
1got |
1gotb |
|
|
|
<IP_ADDRESS>.4 |
1gotB0 |
|
|
|
b.69.4.1 |
d1gotb_ |
|
The G protein b subunit has one domain comprised of a
beta-propeller containing WD-40 repeats with an N-terminal helix. From the graphical match table above, you can
see that the signatures are divided into three InterPro entries for this human
G protein b subunit. The InterPro entry
IPR001632 represents the G protein b subunit family, and has one signature, PR00319 from the PRINTS database. The
next six entries in the table are from IPR001680, which represents the WD-40 repeats found in G protein b subunits: PD000018 from the PRODOM database, PF00400 from the PFAM database, PR00320 from the PRINTS database, and PS00678, PS50082 and PS50294 from the PROSITE database. The
InterPro entry IPR011046 also represents the WD-40
repeats, but includes a broader classification; it has one signature, SSF50978 from the SUPERFAMILY database.
The remaining three entries
represent the original PDB entry (1gotb), and its classification in CATH
(1gotB0) and SCOP (d1gotb_).
InterPro Domain Architecture
InterPro Entry |
Method Accession |
Graphical Match |
Method Name |
|
IPR001770 |
PD003783 |
|
G-gamma |
|
IPR001770 |
PF00631 |
|
G-gamma |
|
IPR001770 |
PR00321 |
|
GPROTEING |
|
IPR001770 |
PS50058 |
|
G_PROTEIN_GAMMA
|
|
IPR001770 |
SSF48670 |
|
G-gamma |
Classification
|
PDB Chain/Domain ID
|
PDB Chain/Structural Domains
|
|
|
1gp2 |
1gp2g |
|
|
|
4.10.260.10.1
|
1gp2G0 |
|
|
|
a.137.3.1
|
d1gp2g_ |
|
|
The G protein g subunit contains one domain comprised of an extended a-helical polypeptide. From the graphical match table above, you can see that all five signatures are found in one InterPro entry, IPR001770, representing the G protein g subunit. These signatures are PD003783 from the PRODOM database, PF00631 from the PFAM database, PR00321 from the PRINTS database, PS50058 from the PROSITE database, and SSF48670 from the SUPERFAMILY database. The remaining entries represent the original PDB entry (1gp2g), and its classification in CATH (1gotB0) and SCOP (d1gotb_).
Structures
associated with any one of the three proteins represented above can be viewed
using AstexViewer®, which is linked from the Match Table diagrammed above via
the logo on the InterPro page (please note, there is
no link directly from this page to the AstexViewer®, therefore you need to go
to the link on the InterPro page for
Ga P10824, Gb P62871 (P04901), or Gg P16874). The AstexViewer® displays the PDB
structure with the CATH or SCOP domain highlighted (therefore each link highlights a different region).
There are structures available for G protein a, b and g subunits from several different organisms, including human, rat, mouse, and bovine species, amongst others, in the Protein Data Bank (PDB). A detailed description and visualisation of the structural features of G proteins can be found at the PBD ‘Molecule of the Month’. The crystallographic structures of different G proteins have provided insight into the mechanism of action of these proteins.


VIDEO: How political parties are inducing voters with money at Lokoja Polling Unit – Voters 16 Nov 2019, 13:52 by Mohammed Lere


Copyright (c) 2010, Olivier Labs All rights reserved
JSON parsing provided by Stig’s json-framework v2.3.1


See: Description
| Interface | Description |
|---|---|
| ColumnProjection |
Core interface for a projected column.
|
| ConstantColumnLoader.ConstantColumnSpec | |
| MetadataManager |
Queries can contain a wildcard (*), table columns, or special
system-defined columns (the file metadata columns AKA implicit
columns, the `columns` column of CSV, etc.).
|
| NullColumnLoader.NullColumnSpec | |
| ReaderLevelProjection.ReaderProjectionResolver |
Reader-level projection is customizable.
|
| ScanLevelProjection.ScanProjectionParser |
Interface for add-on parsers, avoids the need to create
a single, tightly-coupled parser for all types of columns.
|
| VectorSource |
Generic mechanism for retrieving vectors from a source tuple when
projecting columns to the output tuple.
|
| Class | Description |
|---|---|
| AbstractUnresolvedColumn |
Represents a projected column that has not yet been bound to a
table column, special column or a null column.
|
| AbstractUnresolvedColumn.UnresolvedColumn |
Represents an unresolved table column to be provided by the
reader (or filled in with nulls.) May be associated with
a provided schema column.
|
| AbstractUnresolvedColumn.UnresolvedWildcardColumn | |
| ConstantColumnLoader |
Populate metadata columns either file metadata (AKA "implicit
columns") or directory metadata (AKA "partition columns.") In both
cases the column type is nullable Varchar and the column value
is predefined by the projection planner; this class just copies
that value into each row.
|
| ExplicitSchemaProjection |
Perform a schema projection for the case of an explicit list of
projected columns.
|
| NoOpMetadataManager |
Do-nothing implementation of the metadata manager.
|
| NullColumnBuilder |
Manages null columns by creating a null column loader for each
set of non-empty null columns.
|
| NullColumnBuilder.NullBuilderBuilder | |
| NullColumnLoader |
Create and populate null columns for the case in which a SELECT statement
refers to columns that do not exist in the actual table.
|
| ReaderLevelProjection |
Computes the full output schema given a table (or batch)
schema.
|
| ReaderSchemaOrchestrator |
Orchestrates projection tasks for a single reader within the set that the
scan operator manages.
|
| ResolvedColumn |
A resolved column has a name, and a specification for how to project
data from a source vector to a vector in the final output container.
|
| ResolvedDictColumn | |
| ResolvedMapColumn |
Represents a column which is implicitly a map (because it has children
in the project list), but which does not match any column in the table.
|
| ResolvedNullColumn |
Projected column that serves as both a resolved column (provides projection
mapping) and a null column spec (provides the information needed to create
the required null vectors.)
|
| ResolvedTableColumn |
Column that matches one provided by the table.
|
| ResolvedTuple |
Drill rows are made up of a tree of tuples, with the row being the root
tuple.
|
| ResolvedTuple.ResolvedDict | |
| ResolvedTuple.ResolvedDictArray | |
| ResolvedTuple.ResolvedMap |
Represents a map implied by the project list, whether or not the map
actually appears in the table schema.
|
| ResolvedTuple.ResolvedMapArray |
Represents a map tuple (not the map column, rather the value of the
map column.) When projecting, we create a new repeated map vector,
but share the offsets vector from input to output.
|
| ResolvedTuple.ResolvedRow |
Represents the top-level tuple which is projected to a
vector container.
|
| ResolvedTuple.ResolvedSingleDict | |
| ResolvedTuple.ResolvedSingleMap | |
| ScanLevelProjection |
Parses and analyzes the projection list passed to the scanner.
|
| ScanLevelProjection.Builder | |
| ScanSchemaOrchestrator |
Performs projection of a record reader, along with a set of static
columns, to produce the final "public" result set (record batch)
for the scan operator.
|
| ScanSchemaOrchestrator.ScanOrchestratorBuilder | |
| ScanSchemaOrchestrator.ScanSchemaOptions | |
| SchemaSmoother |
Implements a "schema smoothing" algorithm.
|
| SmoothingProjection |
Resolve a table schema against the prior schema.
|
| StaticColumnLoader |
Base class for columns that take values based on the
reader, not individual rows.
|
| TestConstantColumnLoader |
Drill allows file metadata columns (also called "implicit" columns.)
These are columns that contain a long repeated sequences of the same
values.
|
| TestNullColumnLoader |
Test the mechanism that handles all-null columns during projection.
|
| TestReaderLevelProjection |
"Schema level projection" describes one side of the projection
mechanism.
|
| TestRowBatchMerger |
Test the row batch merger by merging two batches.
|
| TestRowBatchMerger.RowSetSource | |
| TestRowBatchMerger.TestProjection | |
| TestScanLevelProjection |
Test the level of projection done at the level of the scan as a whole;
before knowledge of table "implicit" columns or the specific table schema.
|
| TestSchemaSmoothing |
Tests schema smoothing at the schema projection level.
|
| WildcardProjection |
Perform a wildcard projection.
|
| WildcardSchemaProjection |
Perform a wildcard projection with an associated output schema.
|
| Enum | Description |
|---|---|
| ScanLevelProjection.ScanProjectionType |
Identifies the kind of projection done for this scan.
|
| Exception | Description |
|---|---|
| SchemaSmoother.IncompatibleSchemaException |
Exception thrown if the prior schema is not compatible with the
new table schema.
|
Projection turns out to be a very complex operation in a schema-on-read system such as Drill. Provided schema helps resolve ambiguities inherent in schema-on-read, but at the cost of some additional complexity.
With the advent of provided schema in Drill 1.16, the scan level projection integrates that schema information with the projection list provided in the physical operator. If a schema is provided, then each scan-level column tracks the schema information for that column.
The scan-level projection also implements the special rules for a "strict" provided schema: if the operator projection list contains a wildcard, a schema is provided, and the schema is strict, then the scan level projection expands the wildcard into the set of columns in the provided schema. Doing so ensures that the scan output contains exactly those columns from the schema, even if the columns must be null or at a default value. (The result set loader does additional filtering as well.)
The scan project list defines the set of columns which the scan operator is obliged to send downstream. Ideally, the scan operator sends exactly the same schema (the project list with types filled in) for all batches. Since batches may come from different files, the scan operator is obligated to unify the schemas from those files (or blocks.)
Reader (file)-level projection occurs for each reader. A single scan may use multiple readers to read data. From the reader's perspective, it offers the schema it discovers in the file. The reader itself is rather inflexible: it must deal with the data it finds, of the type found in the data source.
The reader thus tells the result set loader that it has such-and-so schema. It does that either at open time (so-called "early" schema, such as for CSV, JDBC or Parquet) or as it discovers the columns (so-called "late" schema as in JSON.) Again, in each case, the data source schema is what it is; it can't be changed due to the wishes of the scan-level projection.
Readers obtain column schema from the file or data source. For example, a Parquet reader can obtain schema information from the Parquet headers. A JDBC reader obtains schema information from the returned schema. As noted above, we use the term "early schema" when type information is available at open time, before reading the first row of data.
By contrast eaders such as JSON and CSV are "late schema": they don't know the data schema until they read the file. This is true "schema on read." Further, for JSON, the data may change from one batch to the next as the reader "discovers" fields that did not appear in earlier batches. This requires some amount of "schema smoothing": the ability to preserve a consistent output schema even as the input schema jiggles around some.
Drill supports many kinds of data sources via plugins. The DFS plugin works with files in a distributed store such as HDFS. Such file-based readers add implicit file or partition columns. Since these columns are generic to all format plugins, they are factored out into a file scan framework which inserts the "implicit" columns separate from the reader-provided columns.
The result is a refined schema: the scan level schema with more information filled in. For Parquet, all projection information can be filled in. For CSV or JSON, we can only add file metadata information, but not yet the actual data schema.
Batch-level schema: once a reader reads actual data, it now knows exactly what it read. This is the "schema on read model." Thus, after reading a batch, any remaining uncertainty about the projected schema is removed. The actual data defined data types and so on.
The goal of this mechanism is to handle the above use cases cleanly, in a common set of classes, and to avoid the need for each reader to figure out all these issues for themselves (as was the case with earlier versions of Drill.)
Because these issues are complex, the code itself is complex. To make the code easier to manage, each bit of functionality is encapsulated in a distinct class. Classes combine via composition to create a "framework" suitable for each kind of reader: whether it be early or late schema, file-based or something else, etc.
Run-time schema resolution occurs at various stages:
SchemaPath
entries into
internal column nodes, tagging the nodes with the column type:
wildcard, unresolved table column, or special columns (such as
file metadata.) The scan-level rewrite is done once per scan
operator.Scan Plan | v +--------------+ | Project List | | Parser | +--------------+ | v +------------+ | Scan Level | +----------------+ | Projection | --->| Projection Set | +------------+ +----------------+ | | v v +------+ +------------+ +------------+ +-----------+ | File | ---> | File Level | | Result Set | ---> | Data File | | Data | | Projection | | Loader | <--- | Reader | +------+ +------------+ +------------+ +-----------+ | | v | +--------------+ Reader | | Reader Level | Schema | | Projection | <---------+ +--------------+ | | | v | +--------+ Loaded | | Output | Vectors | | Mapper | <------------+ +--------+ | v Output Batch
The left side can be thought of as the "what we want" description of the schema, with the right side being "what the reader actually discovered."
The output mapper includes mechanisms to populate implicit columns, create null columns, and to merge implicit, null and data columns, omitting unprojected data columns.
In all cases, projection must handle maps, which are a recursive structure much like a row. That is, Drill consists of nested tuples (the row and maps), each of which contains columns which can be maps. Thus, there is a set of alternating layers of tuples, columns, tuples, and so on until we get to leaf (non-map) columns. As a result, most of the above structures are in the form of tuple trees, requiring recursive algorithms to apply rules down through the nested layers of tuples.
The above mechanism is done at runtime, in each scan fragment. Since Drill is schema-on-read, and has no plan-time schema concept, run-time projection is required. On the other hand, if Drill were ever to support the "classic" plan-time schema resolution, then much of this work could be done at plan time rather than (redundantly) at runtime. The main change would be to do the work abstractly, working with column and row descriptions, rather than concretely with vectors as is done here. Then, that abstract description would feed directly into these mechanisms with the "final answer" about projection, batch layout, and so on. The parts of this mechanism that create and populate vectors would remain.
Copyright © 2021 The Apache Software Foundation. All rights reserved.


TABLE OF INTERACTIONS WITH
LINCOSANIDES
From the French ANSM drug interactions document of September 2016, p. 143
LINCOSANIDES CLASS CODE: J01FF0 |
CURARES CLASS CODE: M03A-001 |
Increase of the effects of the curares when the antibiotic is administered by parenteral and/or peritoneal route before, during, or after the curarizing agent |
Precaution for use Monitor the degree of curarisation at the end of anesthesia. |


Speech Recognition SDK not found.
Please execute
npm run bundle
and reload.
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Arabic - EG
Chinese - CN
English - GB
English - US
French - FR
German - DE
Italian - IT
Japanese - JP
Portuguese - BR
Russian - RU
Spanish - ES
Recognition Mode:
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Format:
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Microphone
Audio File
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Schools in the US are nothing like the ones in the Phillipines. When I came to the first grade, I was already learning how to reach and write. The first class they put me in was for those with autism and disabilities, but in the end I was move to a differnet class where I continued how to read and write. in Second and Third Grade, Math was a weakness to me; and it showed when I was tutored by my parents. It didn't go well, but I managed to learn from mistakes. In fourth and fifth grade, there was an issue with my social skills and my reading. My reading improved when a friend of mine introduced me to a fantasy novel, but my social skills were still in need of improvement. There was nothing much about what I learned in Sixth Grade other than more math, science, history and literature.
Middle school was the point where understood there was some importance to my education. Bullying has affected my education and the classes I attend, yet I continue to learn. My social skills improved along with recovering what I've learned from elementary and working from there. Math and Language Arts (literature) were the most important when I finished seventh grade. And in eighth grade, I learned those subjects were more important for what was to come in Highschool. I've also manage to learn things from industrial tech and woodshop class.
When I was young, I wanted to be an artist, but that changed when I was in Middle School. Bullying discouraged me, and it left me distancing myself from the subject. When I was introduced to video games and some inspiring books like "The Tripod Trilogy" and "Warrior Cats", I had to interest in two thing: Game Development and Story-Writing. And I carry that thought on when entering High School.
The environement here was no different from Middle School, but I got use to it with the strict rule placed. During the ninth grade, My teachers from Language Arts and Math are inspiring, and I manage to learn some lessons in French. In the tenth grade, I took interest in coding while continuing my interest in story writing. The my focus was entirely on coding when I entered the eleventh and twelveth grade, and I have still got a lot to learn from those subjects.
When I graduated, I prepared to go to College in the Phillipines, and the teachers and lessons there were less different. It felt like highschool to me. So far, I've seen a lot of different methods to educate the students, but ethics here were, in my opinion, need of improvement. Overall, I actually learned more in coding than any of the other subjects.
I have a philosophy that has evolved during the years. It began in Middle school when bullying got the better of me. It was based on idea from people like Ayn Rand, Friedrich Nietzsche, and Thomas Hobbes. my social skill have yet to improve, and the only problem is that I just need to make friends.


Dan Merkl
About
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Train-scheduler
Nutri-Tracker
Connect with Me


SEAL_Team
Failure is not an option for the Navy SEALs—the world's most elite, special ops forces. In this action-packed new drama, these stealth and fearless warriors conduct high-risk clandestine missions against impossible odds. And when they return to the home front they face stress of a different nature. Keeping secrets, deploying at a moment's notice, and the knowledge that each assignment could be their last takes a toll on them and their families. But their unbreakable oath and patriotism compel them to persevere.


Rachel likes cheesesticks
Rachel likes cheesesticks!
Rachel likes cheesesticks!!
Rachel likes cheesesticks!!!
Rachel likes cheesesticks!!!!
Rachel likes cheesesticks!!!!!!
Rachel likes cheesesticks!!!!!
Rachel likes cheesesticks!!!!!!
Rachel likes cheesesticks!!!!
Rachel likes cheesesticks!!!
Rachel likes cheesesticks!!
Rachel likes cheesesticks!
Rachel likes cheesesticks


Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and W isdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.
Seizure. The creature is overcome with shaking.
The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws.
In addition, whenever the creature takes damage, it is stunned until the end of its next turn.


|
lwIP
2.1.3
Lightweight IP stack
|
Macros | |
| #define | EAI_NONAME 200 |
| #define | gethostbyname(name) lwip_gethostbyname(name) |
| #define | gethostbyname_r(name, ret, buf, buflen, result, h_errnop) lwip_gethostbyname_r(name, ret, buf, buflen, result, h_errnop) |
| #define | freeaddrinfo(addrinfo) lwip_freeaddrinfo(addrinfo) |
| #define | getaddrinfo(nodname, servname, hints, res) lwip_getaddrinfo(nodname, servname, hints, res) |
Functions | |
| struct hostent * | lwip_gethostbyname (const char *name) |
| int | lwip_gethostbyname_r (const char *name, struct hostent *ret, char *buf, size_t buflen, struct hostent **result, int *h_errnop) |
| void | lwip_freeaddrinfo (struct addrinfo *ai) |
| int | lwip_getaddrinfo (const char *nodename, const char *servname, const struct addrinfo *hints, struct addrinfo **res) |
Variables | |
| int | h_errno |
NETDB API (sockets)
| #define EAI_NONAME 200 |
Errors used by the DNS API functions, h_errno can be one of them
| void lwip_freeaddrinfo | ( | struct addrinfo * | ai | ) |
Frees one or more addrinfo structures returned by getaddrinfo(), along with any additional storage associated with those structures. If the ai_next field of the structure is not null, the entire list of structures is freed.
| ai | struct addrinfo to free |
| int lwip_getaddrinfo | ( | const char * | nodename, |
| const char * | servname, | ||
| const struct addrinfo * | hints, | ||
| struct addrinfo ** | res | ||
| ) |
Translates the name of a service location (for example, a host name) and/or a service name and returns a set of socket addresses and associated information to be used in creating a socket with which to address the specified service. Memory for the result is allocated internally and must be freed by calling lwip_freeaddrinfo()!
Due to a limitation in dns_gethostbyname, only the first address of a host is returned. Also, service names are not supported (only port numbers)!
| nodename | descriptive name or address string of the host (may be NULL -> local address) |
| servname | port number as string of NULL |
| hints | structure containing input values that set socktype and protocol |
| res | pointer to a pointer where to store the result (set to NULL on failure) |
| struct hostent* lwip_gethostbyname | ( | const char * | name | ) |
Returns an entry containing addresses of address family AF_INET for the host with name name. Due to dns_gethostbyname limitations, only one address is returned.
| name | the hostname to resolve |
| int lwip_gethostbyname_r | ( | const char * | name, |
| struct hostent * | ret, | ||
| char * | buf, | ||
| size_t | buflen, | ||
| struct hostent ** | result, | ||
| int * | h_errnop | ||
| ) |
Thread-safe variant of lwip_gethostbyname: instead of using a static buffer, this function takes buffer and errno pointers as arguments and uses these for the result.
| name | the hostname to resolve |
| ret | pre-allocated struct where to store the result |
| buf | pre-allocated buffer where to store additional data |
| buflen | the size of buf |
| result | pointer to a hostent pointer that is set to ret on success and set to zero on error |
| h_errnop | pointer to an int where to store errors (instead of modifying the global h_errno) |
| int h_errno |
h_errno is exported in netdb.h for access by applications.


Nephew just found the popping vacuum toy, also known as the "why on earth do we own this thing?!"
5/29/2016, 4:39:16 PM
Favs: 3
Retweets: 0
link--- layout: tweet ---
Nephew just found the popping vacuum toy, also known as the "why on earth do we own this thing?!"
5/29/2016, 4:39:16 PM
Favs: 3
Retweets: 0
link


Framerate
raf
16.7
fps
60.02
Three.js - Memory
Geometries
2
Programs
4
Textures
2
Three.js - Render
Calls
2
Faces
36780
Points
0
Vertices
110340
A-Frame
Entities
13
Load Time
10447


This vehicle competed in the 2015 MATE International ROV Competition in St. John's Newfoundland and Labrador, Canada. The competition simulated the underwater environment that ROV pilots experience during offshore oil and gas operations. The competition
tasks were modeled around this scenario.
The name Jaws - 2 stems from its older brother, Jaws, which has very similar design elements. Jaws -2 sought to improve upon this design.
Components
Thrusters
Jaws - 2 was powered by three Crust Crawler 400HFS Thrusters. These thrusters had numerous issues and single-handedly led to the poor performance of Jaws - 2 at the competition. These thrusters were later replaced by Seabotix thrusters which
performed vastly better.
Cameras
Jaws - 2 used a single Pointgrey Blackfly camera to stream video up a tether to a topside control station. This provided 720p HD vision to the pilot.
Competiton
MATE 2015
Jaws - 2 competed in the 2015 Marine Advanced Technology Education International ROV Competition. Jaws - 2 placed 17th our of 31 Teams at the competiton. Power issues stemming from poor thruster performances bottle necked its ability to complete
the delicate tasks underwater.


|
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| PREV NEXT | FRAMES NO FRAMES |
| Packages that use Amount | |
|---|---|
| com.xerox.amazonws.fps |
| Uses of Amount in com.xerox.amazonws.fps |
|---|
| Fields in com.xerox.amazonws.fps declared as Amount | |
|---|---|
static Amount |
Amount.ZERO_USD
|
| Methods in com.xerox.amazonws.fps that return Amount | |
|---|---|
Amount |
Amount.add(BigDecimal amount,
String currencyCode)
|
Amount |
Amount.add(int amount,
String currencyCode)
|
Amount |
TokenUsageLimit.getAmount()
|
Amount |
PrepaidBalance.getAvailable()
|
Amount |
DebtBalance.getAvailable()
|
Amount |
AccountBalance.getAvailable()
|
Amount |
Transaction.getBalance()
|
Amount |
AccountBalance.getDisburse()
|
Amount |
TransactionDetail.getFees()
|
Amount |
Transaction.getFees()
|
Amount |
TokenUsageLimit.getLastResetAmount()
|
Amount |
OutstandingPrepaidLiability.getOutstanding()
|
Amount |
PrepaidBalance.getPending()
|
Amount |
OutstandingPrepaidLiability.getPending()
|
Amount |
DebtBalance.getPending()
|
Amount |
AccountBalance.getPendingIn()
|
Amount |
AccountBalance.getPendingOut()
|
Amount |
AccountBalance.getRefund()
|
Amount |
TransactionDetail.getTransactionAmount()
|
Amount |
Transaction.getTransactionAmount()
|
static Amount |
Amount.parseAmount(String value)
|
| Methods in com.xerox.amazonws.fps with parameters of type Amount | |
|---|---|
String |
FlexiblePaymentsService.acquireMultiUseToken(String callerReference,
Amount globalLimit,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireMultiUseToken(String callerReference,
List<String> recipientTokens,
AmountType amountType,
Amount globalLimit,
List<UsageLimit> usageLimits,
Boolean isRecipientCobranding,
Boolean collectShippingAddress,
Address address,
Date validityStart,
Date validityExpiry,
PaymentMethod paymentMethod,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquirePostPaidToken(String callerReferenceSender,
String callerReferenceSettlement,
Amount creditLimit,
Amount globalAmountLimit,
PaymentMethod paymentMethod,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquirePostPaidToken(String callerReferenceSender,
String callerReferenceSettlement,
Amount creditLimit,
Amount globalAmountLimit,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquirePostPaidToken(String callerReferenceSender,
String callerReferenceSettlement,
Date validityStart,
Date validityExpiry,
Amount creditLimit,
Amount globalAmountLimit,
List<UsageLimit> usageLimits,
Boolean collectShippingAddress,
Address address,
PaymentMethod paymentMethod,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquirePrepaidToken(String callerReferenceSender,
String callerReferenceFunding,
Amount amount,
PaymentMethod paymentMethod,
Date validityStart,
Date validityExpiry,
Boolean collectShippingAddress,
Address address,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquirePrepaidToken(String callerReferenceSender,
String callerReferenceFunding,
Amount amount,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireRecurringToken(String callerReference,
Amount amount,
int recurringInterval,
RecurringGranularity recurringGranularity,
Date validityStart,
Date validityExpiry,
PaymentMethod paymentMethod,
String recipientToken,
Boolean isRecipientCobranding,
Boolean collectShippingAddress,
Address address,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireRecurringToken(String callerReference,
Amount amount,
int recurringInterval,
RecurringGranularity recurringGranularity,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireSingleUseToken(String callerReference,
Amount amount,
boolean reserve,
PaymentMethod paymentMethod,
String recipientToken,
Boolean isRecipientCobranding,
Boolean collectShippingAddress,
Address address,
Amount itemTotal,
Amount shipping,
Amount handling,
Boolean giftWrapping,
Amount discount,
Amount tax,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireSingleUseToken(String callerReference,
Amount amount,
PaymentMethod paymentMethod,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
String |
FlexiblePaymentsService.acquireSingleUseToken(String callerReference,
Amount amount,
String returnURL,
String reason)
Generate a signed URL for the CBUI pipeline. |
Transaction |
FlexiblePaymentsService.pay(String senderToken,
Amount amount,
String callerReference)
Initiate a transaction to move funds from the sender to the recipient. |
Transaction |
FlexiblePaymentsService.pay(String senderToken,
Amount amount,
String callerReference,
DescriptorPolicy descriptorPolicy)
Initiate a transaction to move funds from the sender to the recipient. |
Transaction |
FlexiblePaymentsService.pay(String recipientToken,
String senderToken,
String callerToken,
Amount amount,
Date transactionDate,
ChargeFeeTo chargeFeeTo,
String callerReference,
String senderReference,
String recipientReference,
String senderDescription,
String recipientDescription,
String callerDescription,
String metadata,
double marketplaceFixedFee,
int marketplaceVariableFee,
DescriptorPolicy descriptorPolicy)
Initiate a transaction to move funds from the sender to the recipient. |
Transaction |
FlexiblePaymentsService.pay(String recipientToken,
String senderToken,
String callerToken,
Amount amount,
Date transactionDate,
ChargeFeeTo chargeFeeTo,
String callerReference,
String senderReference,
String recipientReference,
String senderDescription,
String recipientDescription,
String callerDescription,
String metadata,
double marketplaceFixedFee,
int marketplaceVariableFee,
DescriptorPolicy descriptorPolicy,
TemporaryDeclinePolicy tempDeclinePolicy)
Initiate a transaction to move funds from the sender to the recipient. |
Transaction |
FlexiblePaymentsService.refund(String callerToken,
String senderToken,
String transactionID,
Amount refundAmount,
ChargeFeeTo chargeFeeTo,
Date transactionDate,
String callerReference,
String senderReference,
String recipientReference,
String senderDescription,
String recipientDescription,
String callerDescription,
String metadata,
MarketplaceRefundPolicy policy)
Refund a successfully completed payment transaction. |
Transaction |
FlexiblePaymentsService.reserve(String senderToken,
Amount amount,
String callerReference)
This operation is part of the Reserve and Settle operations that allow payment transactions when the authorization and settlement have a time difference. |
Transaction |
FlexiblePaymentsService.reserve(String recipientToken,
String senderToken,
String callerToken,
Amount amount,
Date transactionDate,
ChargeFeeTo chargeFeeTo,
String callerReference,
String senderReference,
String recipientReference,
String senderDescription,
String recipientDescription,
String callerDescription,
String metadata,
double marketplaceFixedFee,
int marketplaceVariableFee,
DescriptorPolicy descriptorPolicy,
TemporaryDeclinePolicy tempDeclinePolicy)
This operation is part of the Reserve and Settle operations that allow payment transactions when the authorization and settlement have a time difference. |
Transaction |
FlexiblePaymentsService.settle(String reserveTransactionID,
Amount amount)
Settles fully or partially the amount that is reserved using the FlexiblePaymentsService.reserve(java.lang.String, com.xerox.amazonws.fps.Amount, java.lang.String) operation |
Transaction |
FlexiblePaymentsService.settle(String reserveTransactionID,
Amount amount,
Date transactionDate)
Settles fully or partially the amount that is reserved using the FlexiblePaymentsService.reserve(java.lang.String, com.xerox.amazonws.fps.Amount, java.lang.String) operation |
Transaction |
FlexiblePaymentsService.settleDebt(String settlementToken,
String creditInstrument,
Amount amount,
String callerReference)
The SettleDebt operation takes the settlement amount, credit instrument, and the settlement token among other parameters. |
Transaction |
FlexiblePaymentsService.settleDebt(String settlementToken,
String callerToken,
String creditInstrument,
Amount amount,
Date transactionDate,
String senderReference,
String recipientReference,
String callerReference,
ChargeFeeTo chargeFeeTo,
String senderDescription,
String recipientDescription,
String callerDescription,
String metadata,
DescriptorPolicy descriptorPolicy,
TemporaryDeclinePolicy tempDeclinePolicy)
The SettleDebt operation takes the settlement amount, credit instrument, and the settlement token among other parameters. |
| Constructors in com.xerox.amazonws.fps with parameters of type Amount | |
|---|---|
AccountBalance(Amount available,
Amount pendingIn,
Amount pendingOut,
Amount disburse,
Amount refund)
|
|
DebtBalance(Amount available,
Amount pending)
|
|
OutstandingPrepaidLiability(Amount outstanding,
Amount pending)
|
|
PrepaidBalance(Amount available,
Amount pending)
|
|
TokenUsageLimit(BigInteger count,
Amount amount,
BigInteger lastResetCount,
Amount lastResetAmount,
Date lastResetTimeStamp)
|
|
Transaction(String transactionID,
Transaction.Status status,
Date dateReceived,
Date dateCompleted,
Amount transactionAmount,
FPSOperation operation,
PaymentMethod paymentMethod,
String senderName,
String callerName,
String recipientName,
Amount fees,
Amount balance,
String callerTokenId,
String senderTokenId,
String recipientTokenId)
|
|
TransactionDetail(String transactionId,
Date callerTransactionDate,
Date dateReceived,
Date dateCompleted,
Amount transactionAmount,
Amount fees,
String callerTokenId,
String senderTokenId,
String recipientTokenId,
String prepaidInstrumentId,
String creditInstrumentId,
FPSOperation operation,
PaymentMethod paymentMethod,
Transaction.Status status,
String errorCode,
String errorMessage,
String metaData,
String senderName,
String callerName,
String recipientName)
|
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