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[Update: Fixed] Pixel 4 camera white-balance algorithm can cause stark color differences by mistake
by Ben SchoonPixel 4’s camera can do a lot, but one of the most interesting new features is its ability to adjust the white balance of a photo to make things look more natural. It’s a great idea in theory, but as some users have pointed out, the camera on the Pixel 4 and its white-balance “fix” can sometimes throw off the colors of a photo quite dramatically.
A user on Reddit recently discovered that his Pixel 4 XL would “correct” the colors in a photo due to the lighting in the room. Specifically, he took photos in a room illuminated by Philips Hue bulbs set to red, but the Pixel’s end result showed the room in yellow. To prove it wasn’t software, he used another phone to compare as seen in the galleries below.
In another example, Android Police shared an image taken by Pixel 4’s camera which changed the color of a “deep red” theater curtain to pale pink.
It’s clear based on these examples that the white-balance algorithm Google is using with the Pixel 4’s camera is at least somewhat flawed. I couldn’t replicate the yellow colors using my Philips Hue bulbs set to red with a Pixel 4.
Update 11/11: While this always seemed like a fairly minor issue, it appears Google was quick to fix it. The “camera improvements” mentioned in the November security patch apparently included fixing this issue according to the Android Police tipster. Following that update, he found that the Pixel 4 now shows the correct color under the same lighting circumstances.
More often than not, this feature should result in photos under harsh lighting conditions such as these to look better than most devices would take, but clearly Google needs to tweak the algorithm just a bit for rare instances like these.
More on Pixel 4:
- Pixel 4’s astrophotography unofficially ported to original Google Pixel, Pixel 2
- Google airs Pixel 4 Astrophotography ad narrated by Stephen Hawking [Video]
- Review: Subtlety makes and breaks the Pixel 4’s new Google Assistant
FTC: We use income earning auto affiliate links. More.


Friendship is a relationship of mutual affection between people. It is a stronger form of interpersonal bond than an association, and has been studied in academic fields such as communication, sociology, social psychology, anthropology, and philosophy.


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Mountains or Beaches connect you with familiar strangers based on your similarities and differences with them, resolving six degree of separation by six question everyday.
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The photo above overlooks the town of Virginia, MN and the West Virginia yard; note the roundhouse upper left. The big open area in the center of the photo is an operator’s pit for the movement of trains in and around Virginia. The DWP gained access to Virginia by means of a loop line that diverted from the mainline which continued to the yard. An ornate depot served the DWP in Virginia on the edge of Silver Lake. The depot still exists, but is now a bank. There is also a large coal fired power plant located next to the depot. In the foreground is a compressed version of Rainy Junction where the DWP interchanged with the DMIR. Virginia will be one of the busiest areas on the layout with lots of switching. In the background is the unfinished double-sided wrap around backdrop/scene divider. The layout has several two-sided backdrops.
Finally, what we see too little of.....a train running on the DWP! This is a Weaver 2-8-0 diecast locomotive. It is a capable little locomotive that has pulled 25 freight cars around the layout. The locos need some modification for power pick-up as they tend to stall on the Atlas turnouts, (dead frogs). We have added power pick-up to both tender trucks and added wipers to the fireman’s side of the loco. We are using MRC large scale sound decoders. The conversion is not difficult. There will be many more action shots soon. We are very nearly done with the construction phase and scenery, buildings and details will begin making this O scale railroad come alive with the essence of 1950’s Minnesota. Stay tuned, more updates are on the way!
We call this the “Laurentian Divider”. Here the track curves back after curving out of West Virginia yard and climbs up and over the Laurentian Divide. This divider splits the loop into two distinct scenes: a gravel pit on one side and pulp wood loading on the other.
The other side of the “Laurentian Divider”. The mainline curves around on the right side of the photo and continues on till it again curves to the right and heads out across the long elevated stretch above Duluth. It will cross the Pratt truss bridge over the entrance and eventually show up on the mainline in the left of the photo which is the town of Ranier, MN. The duck-under at the far end of this view is the only duck-under a mainline operator must negotiate. It is, unfortunately, long with little headroom. A rolling trolley will be installed to help with the movement through this “tunnel”.
A little more panoramic look at Virginia. To the right in the photo the imposing Rouchleau ore crusher will be located. This structure crushed the iron ore brought in from the Oliver Mining Company holdings which was then transported the the Lake Superior Ore Docks in Duluth by the Duluth, Missabe & Iron Range RR. The 2 story depot is temporarily displaced from its West Duluth home. Note the long run of two-sided backdrop. The area occupied by the tool carts will be another operator’s pit for switching the Rouchleau facility. Access is through one of three duck-unders.
To the left this photo shows the Rouchleau duck-under as it is being enclosed with hardboard. Where possible the overhead track and supporting scenery is kept narrow to help minimize head-banging. This location can be navigated while squatting.
The photo to the right is of the duck-under for the Virginia operator’s pit. Here again the right of way over the duck-under is narrow. Hand grabs will be installed to aid movement through these duck-unders. Mainline operation does not require ducking under in these two locations.


You are important to us: Therefore, we would like to inform you about data protection and explain our careful handling of it. Humans First Switzerland complies with the provisions of Swiss Data Protection Legislation (DSG). This law is currently under revision. In our privacy policy we go one step further than required today. We are committed to protecting the privacy of all individuals who use our website and to keeping the personal information provided to us by our visitors confidential Personal Data We collect data that you voluntarily provide to us, such as: name, first name, address, telephone number and e-mail address within the registration for a treatment or an event. By submitting the form, you consent to the processing of your personal data by Humans First. The collected information will only be used to contact you, to organize your treatment or administration/marketing purposes (e.g. events,). Personal information will not be given to third parties. We do not create personal user profiles of our users. For statistical purposes, general information (such as statistics on the time distribution for viewing pages) on the access to our website for technical and content review will be stored, aggregated and evaluated anonymously. This data will be kept strictly confidential and will not be disclosed outside Humans First or made available to third parties except as required by applicable law and in particular by the relevant law enforcement agency. No assurance Our website was built with utmost care. Nevertheless there can be no assurance for correctedness, accuracy and completeness of the contained information. Contents of the webpage can change without preannouncement. Links to other websites Humans First didn’t verify the linked webpages and doesn’t assume any responsibility for their contents, offered products or services or any other part of their components. Newsletter Newsletter subscriptions can be cancelled at any time. Information on this can be found on the corresponding newsletters. Addresses of newsletter subscribers will not be forwarded to advertisers and interested parties. Online Presence in Social Media We are also present on social networks and platforms such as Facebook in order to communicate with the active customers, prospects and users and to inform them about our services. In the respective networks and platforms, the terms and conditions and the data protection law of the respective operator apply. Facebook is certified under the Privacy Shield Agreement. Thus, the guarantee complies with European data protection law. Data processing by Facebook is handled as part of Facebook's Data Use Policy. You have the right to receive information from us at any time about the information you have stored with us and to arrange for its adaptation, completion or deletion.


Selections: Celestial Blades, Valedictor's Stave
Categories: ORDER, 9 or less wounds Leader, Leader, STORMCAST ETERNALS, THUNDERSTRIKE, HERO, WIZARD, KNIGHT-ARCANUM, KNIGHT
Magic: Magic, Spell: Arcane Bolt, Blaze of the Heavens, Celestial Blades, Mystic Shield, Unit: Knight-Arcanum, Unit Abilities: Indomitable Loreseeker, Weapon: Valedictor's Stave
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Magic | 1/1 | Arcane Bolt, Mystic Shield and Blaze of the Heavens |
| Spell | Casting Value | Range | Description |
|---|---|---|---|
| Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. |
| Blaze of the Heavens | 7 | 18" | If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. Add 2" to the range of this spell for each other friendly STORMCAST ETERNALS THUNDERSTRIKE unit wholly within 12" of the caster. |
| Celestial Blades | 5 | 12" KNIGHT 18" DRACONITH | If successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within range visible to the caster. Add 1 to wound rolls for attacks made with melee weapons by that until your next hero phase. |
| Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Knight-Arcanum | 5" | 6 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Indomitable Loreseeker | Predatory endless spells cannon pass across this unit or finish a move within 3" of this unit. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Valedictor's Stave | Melee | 2" | 3 | 3+ | 4+ | -1 | D3 |
Selections: Aetherstave, Azyrite Halo, Celestial Instincts, Fang of Dracothian, General, Monstrous Claws, Shock and Awe
Categories: ORDER, HERO, DRACOLINE, SACROSANCT, STORMCAST ETERNALS, WIZARD, Leader, LORD-ARCANUM, 9 or less wounds Leader, LORD, General, Artefact
Artefact: Fang of Dracothian, Command Trait: Shock and Awe, Magic: Lord-Arcanum on Celestial Dracoline, Spell: Arcane Bolt, Azyrite Halo, Mystic Shield, Storm Lance, Unit: Lord-Arcanum on Celestial Dracoline, Unit Abilities: Celestial Instincts, Cycle of the Storm, Mount, Pack Alpha, Thunderous Pounce, Weapon: Aetherstave, Monstrous Claws
| Artefact | Artefact Details |
|---|---|
| Fang of Dracothian | Pick one of the bearer’s melee weapons. If any wounds caused by attacks made with that weaon are allocated to an enmey model, that enemy model suffers 1 mortal wound at the end of each turn. |
| Command Trait | Command Trait Details |
|---|---|
| Shock and Awe | If your army is a Scions of the Storm army and this general is on the battlefield at the end of your movement phase, subtract 1 from hit rolls for attacks that target friendly SCIONS OF THE STORM units that were set up in that phase until the end of that turn. |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Lord-Arcanum on Celestial Dracoline | 1/1 | Arcane Bolt, Mystic Shield and Storm Lance |
| Spell | Casting Value | Range | Description |
|---|---|---|---|
| Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. |
| Azyrite Halo | 5 | 12" KNIGHT 18" LORD or DRACONITH | If successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within range and visible to the caster. Until your next hero phase, if the unmodified save roll for an attack that targets that unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. |
| Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
| Storm Lance | 5 | 12" | If successfully cast, pick a point on the battlefield within range and visible to the caster and draw a straight line between that point and the closest part of the caster's base. Roll a dice for each enemy unit passed across by that line. On a 4+, that unit suffers D3 mortal wounds. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Lord-Arcanum on Celestial Dracoline | 12" | 8 | 9 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Celestial Instincts | This unit can retreat and still either shoot or charge in the same turn. |
| Cycle of the Storm | Once per turn, if a friendly STORMCAST ETERNALS model is slain within 18" of this unit, instead of removing that model from play, you can heal 1 wound allocated to that model and it does not count as having been slain. This unit cannot use this ability on itself. |
| Mount | This model’s Celestial Dracoline attacks with its Monstrous Claws. |
| Pack Alpha | Add 1 to the Attacks characteristic of Monstrous Claws used by friendly DRACOLINE units wholly within 18" of any friendly units with this ability. |
| Thunderous Pounce | You can re-roll charge rolls for this unit. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Aetherstave | Melee | 2" | 4 | 3+ | 3+ | -1 | 2 |
| Monstrous Claws | Melee | 1" | 3 | 3+ | 3+ | -1 | D3 |
Selections: Blade of the High Heavens, Thengavar
Categories: 9 or less wounds Leader, Leader, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, HERO, YNDRASTA, Unique
Unit: Yndrasta, Unit Abilities: Champion of Sigmar, Dazzling Radiance, Fly, Hawk of the Celestial Skies, The Prime Huntress, Weapon: Blade of the High Heavens, Thengavar
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Yndrasta | 12" | 8 | 10 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Champion of Sigmar | This unit has a 4+ ward. |
| Dazzling Radiance | Once per turn, in your hero phase, if this unit is on the battlefield, you can return 1 slain model to each friendly STORMCAST ETERNALS unit with a Wounds characteristic of 3 or less that is wholly within 12" of this unit. |
| Fly | This unit can fly. |
| Hawk of the Celestial Skies | Do not take battleshock tests for friendly STORMCAST ETERNALS and CITIES OF SIGMAR units wholly within 12" of this unit. |
| The Prime Huntress | In any enemy MONSTERS are within 3" of this unit, add 10 to the number of wounds suffered by those MONSTERS when determining which row on their damage table to use. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Blade of the High Heavens | Melee | 1" | 4 | 3+ | 2+ | -2 | 3 |
| Thengavar | Missile | 18" | 1 | 2+ | 2+ | -2 | D6 |
Selections: 15 Sequitors, Redemption Cache, 2x Reinforced, Sacrosanct Weapons, 4x Stormsmite Greatmace
Categories: ORDER, SACROSANCT, STORMCAST ETERNALS, SEQUITORS, REDEEMER, Battleline, Reinforced
Unit: Sequitor, Unit Abilities: Champion, Redemption Cache, Sequitor Aetheric Channelling, Weapon: Sacrosanct Weapons, Stormsmite Greatmace
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Sequitor | 5" | 2 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Champion | 1 model in this unit can be a Sequitor Prime. Add 1 to the Attacks characteristic of that model's Sacrosanct Weapons or Stormsmite Greatmace. If a Sequitor-Prime is armed with Sacrosanct Weapons and a Soulshield, if can also carry a Redemption Cache. |
| Redemption Cache | Slain models cannot be returned to enemy units that are within 3" of this unit's Sequitor-Prime. |
| Sequitor Aetheric Channelling | At the start of the combat phase, you must say if this unit will channel aetheric power into its weapons or its shields. If you choose its weapons, until the end of that phase, if the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. If you choose its shields, until the end of that phase, this unit has a ward of 5+. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Sacrosanct Weapons | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
| Stormsmite Greatmace | Melee | 1" | 2 | 3+ | 3+ | -1 | 2 |
Selections: 5 Vindictors, Stormspear
Categories: Battleline, STORMCAST ETERNALS, ORDER, THUNDERSTRIKE, VINDICATORS, REDEEMER
Unit: Vindictors, Unit Abilities: Champion, Standard Bearer, Stormsoul Arsenal, Weapon: Stormspear
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Vindictors | 5" | 2 | 7 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Champion | 1 model in this unit can be a Vindicator-Prime. Add 1 to the Attacks characteristic of that model's Stormspear. |
| Standard Bearer | 1 in every 5 models in this unit can be an Azyrite Signifier. Add 1 to the Bravery characteristic of this unit while it has any Azyrite Signifiers. |
| Stormsoul Arsenal | If the unmodified hit roll for an attack made with a Stormspear is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Stormspear | Melee | 2" | 2 | 3+ | 3+ | -1 | 1 |
Selections: 5 Vindictors, Stormspear
Categories: Battleline, STORMCAST ETERNALS, ORDER, THUNDERSTRIKE, VINDICATORS, REDEEMER
Unit: Vindictors, Unit Abilities: Champion, Standard Bearer, Stormsoul Arsenal, Weapon: Stormspear
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Vindictors | 5" | 2 | 7 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Champion | 1 model in this unit can be a Vindicator-Prime. Add 1 to the Attacks characteristic of that model's Stormspear. |
| Standard Bearer | 1 in every 5 models in this unit can be an Azyrite Signifier. Add 1 to the Bravery characteristic of this unit while it has any Azyrite Signifiers. |
| Stormsoul Arsenal | If the unmodified hit roll for an attack made with a Stormspear is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll). |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Stormspear | Melee | 2" | 2 | 3+ | 3+ | -1 | 1 |
Selections: 3 Annihilators, Meteoric Hammer
Categories: Other, ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN
Unit: Annihilators, Unit Abilities: Blazing Impact, Champion, Force of a Falling Star, Weapon: Meteoric Hammer
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Annihilators | 4" | 3 | 7 | 2+ |
| Unit Abilities | Ability Details |
|---|---|
| Blazing Impact | After this unit is set up on the battlefield for the first time, roll a dice for each enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds. In addition, you can re-roll charge rolls for this unit if it was set-up on the battlefield in the same turn. |
| Champion | 1 model in this unit can be an Annihilator Prime. Add 1 to the Attacks characteristic of that model's Meteoric Hammer. |
| Force of a Falling Star | After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the unmodified charge roll for that charge move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal wound. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Meteoric Hammer | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
Selections: 3 Praetors, Soulguard's Halberd
Categories: Other, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PRAETORS
Unit: Praetors, Unit Abilities: Champion, Soul-forged Guardians, Weapon: Soulguard's Halberd
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Praetors | 5" | 3 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Champion | 1 model in this unit can be a Praetor-Prime. Add 1 to the Attacks characteristic of that model's Soulguard's Halberd. |
| Soul-forged Guardians | At the start of the first battle round, before determinig who has the first turn, you can pick 1 friendly STORMCAST ETERNALS HERO on the battlefield to which this unit will be bound. Roll a dice before you allocate a wound or mortal wound to that HERO while it is within 3" of this unit. On a 1-2, that wound or mortal wound is allocated to that HERO as normal. On a 3-4, that wound or mortal wound is allocated to this unit instead of that HERO. On a 5-6, that wound or mortal wound is negated. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Soulguard's Halberd | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
Selections: 2 Stormdrake Guard, Draconic Fangs and Talons, Draconic Flamestream, 2x Drakerider's Lance
Categories: ORDER, STORMCAST ETERNALS, Other, THUNDERSTRIKE, DRACONITH, MONSTER
Unit: Stormdrake Guard, Unit Abilities: Arcane Heritage, Champion, Dispersed Formation, Draconic Flamestream, Draconic Onslaught, Dragged into the Tempest, Fly, Merciless Impact, Monstrous Regiment, Weapon: Draconic Fangs and Talons, Draconic Flamestream, Drakerider's Lance
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Stormdrake Guard | 12" | 9 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Arcane Heritage | Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell's abilities on this unit. |
| Champion | 1 model in this unit can be a Stormdrake-Prime. Add 1 to the Attacks characteristic of that model's Drakerider's Lance or Drakerider's Warblade. |
| Dispersed Formation | If this unit has 2 to 5 models, it is coherent if each model in the unit is within 3" horizontally of at least 1 other model in the unit instead of 1". If this unit has more than 5 models, it is coherent if each model in the unit is within 3" horizontally of at least 2 other models in the unit instead of 1". |
| Draconic Flamestream | Do not use the attack sequence for an attack made with a Draconic Flamestream. Instead, roll a dice. On a 1-2, nothing happens. On a 3-4, the target suffers D3 mortal wounds. On a 5-6, the target suffers D6 mortal wounds. |
| Draconic Onslaught | Once per battle, in your hero phase, this unit can make a normal move. Roll a dice if any enemy units are within 12" of this unit after that normal move. On a 2+, this unit cna immediately attempt a charge. |
| Dragged into the Tempest | In the combat phase, after all of this unit's attacks have been resolved, you can pick 1 enemy unit within 1" of this unit and roll a dice. If the roll is greater than that unit's Wounds characteristic, your opponent must pick 1 model from that unit. That model is slain. |
| Fly | This unit can fly. |
| Merciless Impact | This unit's Drakerider's Lances have a Rend characteristic of -2 instead of -1 and a Damage characteristic of 2 instead of 1 if this unit made a charge move in the same turn. |
| Monstrous Regiment | Only 1 model in this unit can carry out a monstrous rampage each turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Draconic Fangs and Talons | Melee | 3" | 4 | 3+ | 3+ | -2 | 2 |
| Draconic Flamestream | Missile | 12" | 1 | -- | See | Below | -- |
| Drakerider's Lance | Melee | 2" | 3 | 3+ | 3+ | -1 | 1 |
Categories: Allegiance
Selections: Anvils of the Heldenhammer
Battle Trait: Blaze of Glory, Deathly Aura, Scions of the Storm, Stormhosts
| Battle Trait | Battle Trait Details |
|---|---|
| Blaze of Glory | If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy unit, before removing that model from play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Wounds characteristic of that model. Add 1 to the number of dice you roll if the slain model has the THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at the end of that phase. |
| Deathly Aura | At the end of the charge phase, you can roll 2D6 for each enemy unit within 1" of any friendly ANVILS OF THE HELDENHAMMER units. If the roll is greater than that enemy unit's Bravery characteristic, the first 2 wounds caused by attacks made by that enemy unit in the following combat phase are negated. |
| Scions of the Storm | During deployment, instead of setting up a SCIONS OF THE STORM STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up 1 unit in the Celestial Realm for each SCIONS OF THE STORM STORMCAST ETERNALS unit you have set up on the battlefield. At the end of your movement phase, you can set up 1 or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. |
| Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Selections: Hold the Line
Categories: Game Options, Grand Strategy
Grand Strategy: Hold the Line
| Grand Strategy | Description |
|---|---|
| Hold the Line | When the battle ends, you complete this grand strategy if there are any Battleline units from your starting army on the battlefield. |
Selections: Bloodthirsty
Categories: Game Options, Triumph
Triumph: Bloodthirsty
| Triumph | Description |
|---|---|
| Bloodthirsty | Once per battle, after you make a charge roll for a friendly unit, you can say that it is bloodthirsty. If you do so, you can re-roll that charge roll. |
Created with BattleScribe


Welcome to Wrapper 3!
What's Wrapper 3?
Wrapper 3 is a new GoAnimate Wrapper site. It's just like Wrapper 2, but not cancelled! Go click the buttons above and play around with the new, redesigned video maker! (it has a dark mode too :))
Wrapper 3 is a new GoAnimate Wrapper site. It's just like Wrapper 2, but not cancelled! Go click the buttons above and play around with the new, redesigned video maker! (it has a dark mode too :))


 Serve with lots of mash.
Place the beef cheeks in a large bowl add the vegetables, herbs and peppercorns; pour over the beer and mix until well combined, then chill in the fridge for 24 hours.
Preheat the oven to 140C/275F/Gas 1.
Strain the beer from the beef mixture and set aside.
Season the beef cheeks with salt and freshly ground black pepper.
Heat a flameproof casserole dish, add the vegetable oil and brown the beef cheeks all over, then remove from the dish and set aside.
Reduce the heat, add the onions, carrots and garlic and cook for 4-6 minutes, or until pale golden-brown.
Add the herbs and peppercorns, then add the reserved beer and continue to cook until the volume has reduced by half.
Return the beef to the dish, add the chicken stock and bring up to the boil, then cook in the oven for three hours or until the beef is very tender.
For the parsley salad, place the shallot in a bowl, season with salt and freshly ground black pepper, add the lemon juice, olive oil and parsley.
To serve, spoon the cheeks onto serving plates, pile the salad alongside with a dollop of mash.


?Wellesley
College
Wellesley
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HERBARIUM
OF
F.
W.
HUNNEWELL
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MMMM.
B.
W.
I.
oquntyop
Saint
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tries
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COLL.
F.W,
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Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


SCAD College of Engineering and Technology
About
SCAD college of engineering and technology is an ISO 9001:2015 certified institution. It was established in 2001 by SCAD group.
Departments
-
- Electornics and Communication Engineering
-
- Computer Science Engineering
-
- Mechanical Engineering
-
- Electrical and Electornics Engineering
-
- Civil Engineering
Our Placement partners
- Axis bank
- zoho
- wipro
- Polaris
- HCL
- Infosys


SiteClass is a PHP mini framework for simple, small websites. It can be esaly combined with other frameworks or templeting engines if needed. For small websites I feel that frameworks like Laravel or Meteor etc. are just too much.
See github.com/bartonlp/site-class for a full list of changes.
You can check the versions of the framework: Get
Versions
Or Get
Versions
This project has several parts that can function standalone or combined.
Barton Phillips<EMAIL_ADDRESS>My Website
Copyright © 2023 Barton Phillips
Last Modified March 1, 2023


Class CallbackScheduler
Sensus schedules operations via a scheduler.
Inheritance
System.Object
CallbackScheduler
Assembly: SensusAndroid.dll
Syntax
public abstract class CallbackScheduler : Object, ICallbackScheduler
Constructors
CallbackScheduler()
Declaration
public CallbackScheduler()
Fields
SENSUS_CALLBACK_KEY
Declaration
public const string SENSUS_CALLBACK_KEY = "SENSUS-CALLBACK"
Field Value
| Type |
Description |
| System.String |
|
Methods
CancelRaisedCallback(ScheduledCallback)
Cancels a callback that has been raised and is currently executing.
Declaration
public void CancelRaisedCallback(ScheduledCallback callback)
Parameters
ContainsCallback(ScheduledCallback)
Declaration
public bool ContainsCallback(ScheduledCallback callback)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
RaiseCallbackAsync(ScheduledCallback, Boolean, Action, Action)
Declaration
public virtual Task RaiseCallbackAsync(ScheduledCallback callback, bool notifyUser, Action scheduleRepeatCallback, Action letDeviceSleepCallback)
Parameters
| Type |
Name |
Description |
| ScheduledCallback |
callback |
Callback to raise.
|
| System.Boolean |
notifyUser |
If set to true , then notify user that the callback is being raised.
|
| System.Action |
scheduleRepeatCallback |
Platform-specific action to execute to schedule the next execution of the callback.
|
| System.Action |
letDeviceSleepCallback |
Action to execute when the system should be allowed to sleep.
|
Returns
| Type |
Description |
| System.Threading.Tasks.Task |
Async task
|
ScheduleCallback(ScheduledCallback)
Declaration
public ScheduledCallbackState ScheduleCallback(ScheduledCallback callback)
Parameters
Returns
Declaration
protected abstract void ScheduleCallbackPlatformSpecific(ScheduledCallback callback)
Parameters
TestHealth()
Declaration
TryGetCallback(String)
Declaration
protected ScheduledCallback TryGetCallback(string id)
Parameters
| Type |
Name |
Description |
| System.String |
id |
|
Returns
UnscheduleCallback(ScheduledCallback)
Unschedules the callback, first cancelling any executions that are currently running and then removing the callback from the scheduler.
Declaration
public void UnscheduleCallback(ScheduledCallback callback)
Parameters
Declaration
protected abstract void UnscheduleCallbackPlatformSpecific(ScheduledCallback callback)
Parameters
Implements


Id11n or identification is a package that gathers general interfaces and supporting code for value types that are used as identifiers of objects in reality. Examples are identifiers of persons, organizations, computers, goods for sale, etcetera.


Javascript
Contents
Twitter-bootstrap javascript files (consider using minified complete version instead), see below.
JQuery
- jquery-1.7.1.min.js JQuery js, used for almost all other javascript
- jquery
Marran’s site search
- porter-stemmer.js An external javascript stemming library used for search.
- site-search.js the javascript defining the site search methods
Jekyll-lunr site search
Dependencies:
- lunr.min.js Javascript dependency for full-text search
- mustache.js Layout dependency for search results
- date.format.js
- URI.min.js
Base javascript
Misc
- strftime.js
- sorttable.js Sortable tables.
- switch-css.js Customized javascript to toggle light vs dark theme
2.0 BOOTSTRAP JS PHILOSOPHY
These are the high-level design rules which guide the development of Bootstrap’s plugin apis.
DATA-ATTRIBUTE API
We believe you should be able to use all plugins provided by Bootstrap purely through the markup API without writing a single line of javascript.
We acknowledge that this isn’t always the most performant and sometimes it may be desirable to turn this functionality off altogether. Therefore, as of 2.0 we provide the ability to disable the data attribute API by unbinding all events on the body namespaced with 'data-api'
. This looks like this:
$('body').off('.data-api')
To target a specific plugin, just include the plugins name as a namespace along with the data-api namespace like this:
$('body').off('.alert.data-api')
PROGRAMATIC API
We also believe you should be able to use all plugins provided by Bootstrap purely through the JS API.
All public APIs should be single, chainable methods, and return the collection acted upon.
$(".btn.danger").button("toggle").addClass("fat")
All methods should accept an optional options object, a string which targets a particular method, or null which initiates the default behavior:
$("#myModal").modal() // initialized with defaults
$("#myModal").modal({ keyboard: false }) // initialized with now keyboard
$("#myModal").modal('show') // initializes and invokes show immediately afterqwe2
OPTIONS
Options should be sparse and add universal value. We should pick the right defaults.
All plugins should have a default object which can be modified to effect all instance’s default options. The defaults object should be available via $.fn.plugin.defaults
.
$.fn.modal.defaults = { … }
An options definition should take the following form:
*noun*: *adjective* - describes or modifies a quality of an instance
examples:
backdrop: true
keyboard: false
placement: 'top'
EVENTS
All events should have an infinitive and past participle form. The infinitive is fired just before an action takes place, the past participle on completion of the action.
show | shown
hide | hidden
CONSTRUCTORS
Each plugin should expose it’s raw constructor on a Constructor
property – accessed in the following way:
$.fn.popover.Constructor
DATA ACCESSOR
Each plugin stores a copy of the invoked class on an object. This class instance can be accessed directly through jQuery’s data API like this:
$('[rel=popover]').data('popover') instanceof $.fn.popover.Constructor
DATA ATTRIBUTES
Data attributes should take the following form:
- data-= - defines main interaction
-
data-target href^=# - defined on “control” element (if element controls an element other than self) - data- - defines class instance options
examples:
// control other targets
data-toggle="modal" data-target="#foo"
data-toggle="collapse" data-target="#foo" data-parent="#bar"
// defined on element they control
data-spy="scroll"
data-dismiss="modal"
data-dismiss="alert"
data-toggle="dropdown"
data-toggle="button"
data-toggle="buttons-checkbox"
data-toggle="buttons-radio"


| Charlie K.
Charlie started his career when he began working for Verdeeco, a smart-grid data analytics startup company. As the company expanded, Charlie transitioned from a software developer to development operations. He currently is a coordinator between the devops and development teams.
|
Dawit A.
As an IT and customer service representative at the CATLab of Georgia State University, Dawit spends his time maintaining and overlooking the handling of technical equipment reserved in the CATLab. Due to his time at the university, his communicating, team building, and social skills have strengthened.
|
Juwan S.
As a student at Georgia State University, Juwan is a junior computer science major. Being skilled in Java and knowing relevant knowledge in front-end development, relevant courses that he has taken to strengthen is skills include Data Structures and Systems Programming.
|
| Jiawei S.
Jiawei is a graduate student of Georgia State University whom majored in Computer Science. Currently a research assistant, focusing on modeling and simulation, he is knowledgeable in Java, C and some front-end languages. Relevant coursework he has studied includes Automata, and Modeling and Stimulation Theory and Application.
|
Ashanti R.
Ashanti is a senior computer science major at Georgia State. As a designer, she is experienced in front-end development and design as well as having some experience with Java. Studying to become an UI/UX designer, relevant coursework that she has taken includes Data Mining and Digital Image Processing.
|


Pig Dice Game!
One Player Option
Two Player Option
Player One:
Start
Player One:
Player Two:
Start
Total Score:
Roll!
Hold!
Round Score:
Total Score:
Roll!
Hold!
Round Score:
Total Score:
Roll!
Hold!
Round Score:
Total Score:
Roll!
Hold!
Round Score:
Reset!
Reset!


About Me!
Welcome, my name is Mitesh. I work as Software Developer in SG- Bachelor of Engineering - University Of Mumbai
- Experienced in project lifecycle
From design to implementation & integration - A massive Chelsea fan & a Cricket fanatic
- Loves Distributed System, Product Management, Guitar
Skills
-
Proficient
Java, J2EE, Spring MVC -
Databases & Data stores
Cassandra, MySql -
Libs and Frameworks
Kryo, SpringBoot, WebSockets -
Tools
Git, Eclipse, Maven, HAProxy -
Cloud
AWS, OpenShift, Docker -
Familiar
Bash, Python, Scrum
Work Experience
Software Developer with over 3 years of work experience
-
R & D Engineer, Works Application, SG
Experience: 2 years 1 month
Roles:- Team lead, Developer -
Asst. System Engineer, Works Application, Mumbai
Experience: 1 year
Role:- Developer


Class: Aws::CloudFront::Types::CustomErrorResponse
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-cloudfront/lib/aws-sdk-cloudfront/types.rb |
Overview
A complex type that controls:
Whether CloudFront replaces HTTP status codes in the 4xx and 5xx range with custom error messages before returning the response to the viewer.
How long
::Aws::CloudFront
caches HTTP status codes in the 4xx and 5xx range.
For more information about custom error pages, see Customizing Error
Responses in the Amazon ::Aws::CloudFront
Developer Guide.
Constant Summary
Instance Attribute Summary
-
#error_caching_min_ttl ⇒ Integer
rw
The minimum amount of time, in seconds, that you want
::Aws::CloudFront
to cache the HTTP status code specified inErrorCode
. -
#error_code ⇒ Integer
rw
The HTTP status code for which you want to specify a custom error page and/or a caching duration.
-
#response_code ⇒ String
rw
The HTTP status code that you want
::Aws::CloudFront
to return to the viewer along with the custom error page. -
#response_page_path ⇒ String
rw
The path to the custom error page that you want
::Aws::CloudFront
to return to a viewer when your origin returns the HTTP status code specified byErrorCode
, for example,/4xx-errors/403-forbidden.html
.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#error_caching_min_ttl ⇒ Integer
(rw)
The minimum amount of time, in seconds, that you want ::Aws::CloudFront
to
cache the HTTP status code specified in ErrorCode
. When this time
period has elapsed, ::Aws::CloudFront
queries your origin to see whether
the problem that caused the error has been resolved and the
requested object is now available.
For more information, see Customizing Error Responses in the
Amazon ::Aws::CloudFront
Developer Guide.
# File 'gems/aws-sdk-cloudfront/lib/aws-sdk-cloudfront/types.rb', line 2483
class CustomErrorResponse < Struct.new( :error_code, :response_page_path, :response_code, :error_caching_min_ttl) SENSITIVE = [] include Aws::Structure end
#error_code ⇒ Integer
(rw)
The HTTP status code for which you want to specify a custom error page and/or a caching duration.
# File 'gems/aws-sdk-cloudfront/lib/aws-sdk-cloudfront/types.rb', line 2483
class CustomErrorResponse < Struct.new( :error_code, :response_page_path, :response_code, :error_caching_min_ttl) SENSITIVE = [] include Aws::Structure end
#response_code ⇒ String
(rw)
The HTTP status code that you want ::Aws::CloudFront
to return to the
viewer along with the custom error page. There are a variety of
reasons that you might want ::Aws::CloudFront
to return a status code
different from the status code that your origin returned to
::Aws::CloudFront
, for example:
Some Internet devices (some firewalls and corporate proxies, for example) intercept HTTP 4xx and 5xx and prevent the response from being returned to the viewer. If you substitute
200
, the response typically won't be intercepted.If you don't care about distinguishing among different client errors or server errors, you can specify
400
or500
as theResponseCode
for all 4xx or 5xx errors.You might want to return a
200
status code (OK) and static website so your customers don't know that your website is down.
If you specify a value for ResponseCode
, you must also specify a
value for ResponsePagePath
.
# File 'gems/aws-sdk-cloudfront/lib/aws-sdk-cloudfront/types.rb', line 2483
class CustomErrorResponse < Struct.new( :error_code, :response_page_path, :response_code, :error_caching_min_ttl) SENSITIVE = [] include Aws::Structure end
#response_page_path ⇒ String
(rw)
The path to the custom error page that you want ::Aws::CloudFront
to return
to a viewer when your origin returns the HTTP status code specified
by ErrorCode
, for example, /4xx-errors/403-forbidden.html
. If
you want to store your objects and your custom error pages in
different locations, your distribution must include a cache behavior
for which the following is true:
The value of
PathPattern
matches the path to your custom error messages. For example, suppose you saved custom error pages for 4xx errors in an Amazon S3 bucket in a directory named/4xx-errors
. Your distribution must include a cache behavior for which the path pattern routes requests for your custom error pages to that location, for example,/4xx-errors/*
.The value of
TargetOriginId
specifies the value of theID
element for the origin that contains your custom error pages.
If you specify a value for ResponsePagePath
, you must also specify
a value for ResponseCode
.
We recommend that you store custom error pages in an Amazon S3
bucket. If you store custom error pages on an HTTP server and the
server starts to return 5xx errors, ::Aws::CloudFront
can't get the files
that you want to return to viewers because the origin server is
unavailable.
# File 'gems/aws-sdk-cloudfront/lib/aws-sdk-cloudfront/types.rb', line 2483
class CustomErrorResponse < Struct.new( :error_code, :response_page_path, :response_code, :error_caching_min_ttl) SENSITIVE = [] include Aws::Structure end


In probability theory and statistics, a Gaussian process is a stochastic process (a collection of random variables indexed by time or space), such that every finite collection of those random variables has a multivariate normal distribution, i.e. every finite linear combination of them is normally distributed. The distribution of a Gaussian process is the joint distribution of all those (infinitely many) random variables, and as such, it is a distribution over functions with a continuous domain, e.g. time or space.
A Gaussian process is a probability distribution over possible functions.
Gaussian processes are a powerful tool in the machine learning toolbox . They allow us to make predictions about our data by incorporating prior knowledge. Their most obvious area of application is fitting a function to the data. This is called regression and is used, for example, in robotics or time series forecasting.


Mermade Software API Search
This search engine uses the
Schema.Org
WebAPI
type annotation to drive results.


Center of Balance (C/B) and axle distances are measured from the furthest point out from the front of the vehicle
Fill out the weight and arm to find the moment. Click on Add Axle if you need more than two axles
Calculated Gross Weight: {{ getTotal.weight }} 0 lbs
Calculated Center of Balance: {{ getCB }} 0 inches from forward edge


How police officers saved the life of a man with multiple stab wounds in Stapleford
He was found in a garden in Pastures Lane
by Matt JarramQuick-thinking police officers saved a man's life after he was found in a Stapleford garden suffering from multiple stab wounds.
PC Alison Bryan, 38, even made a makeshift tourniquet out of a ripped t-shirt while her colleague PC Ben Price, 23, applied pressure to stop the victim bleeding to death.
The pair have now been commended by the Chief Constable of Nottinghamshire Police, Craig Guildford, for their actions in the early hours of August 11 last year.

"His main artery had been slashed in his leg and me and Ben got there first and put pressure on his groin to stop the bleeding and then we put on a tourniquet, which I made out of a t-shirt.
"After he had the operation at Queen's Medical Centre we were told we had saved his life because he would have bled out."
Police were called to Hicklings Lane after reports that a man, aged 32, had been stabbed following a dispute.
The incident concluded in a nearby garden in Pasture Road.
At the time, residents described how they woke up to find a large cordon and forensic officers surrounding their drive ways.
Five men were arrested on suspicion of grevious bodily harm, but the officers said the charges have been dropped due to "evidential difficulties."
PC Bryan said: "It is the first major stabbing I have been to and I have been in the force for 10 years. It was horrific because he was clearly struggling to breathe and heavily bleeding.
"Everything you have been taught just kicks in. It is nice to be rewarded but it is part of my job."
PC Price, who has been an officer for three years, added: "It was definitely a team effort. We knew he had a catastrophic bleed.
"We only saw one stab wound but then we noticed there was multiple ones to his leg. I put pressure on the inside of the groin to keep him conscious."
PC Price said it was "nice to be recognised".
"I did what I did to save his life," he added.
Both were awarded at the Nottinghamshire Police Awards held at the Albert Hall on November 21 for their "quick-thinking and precise actions."


{% extends "base_dash.html" %}
{% set active_page = "report" %}
{% block title %}Empower Your Office Today!{% endblock %}
{% block content %}
Employee Report
Search By Name
Employee's Information
Made with ♥ by The Web Debbies


File : terminal_interface-curses-forms-field_types.ads
------------------------------------------------------------------------------
-- --
-- GNAT ncurses Binding --
-- --
-- Terminal_Interface.Curses.Forms.Field_Types --
-- --
-- S P E C --
-- --
------------------------------------------------------------------------------
-- Copyright (c) 1998 Free Software Foundation, Inc. --
-- --
-- Permission is hereby granted, free of charge, to any person obtaining a --
-- copy of this software and associated documentation files (the --
-- "Software"), to deal in the Software without restriction, including --
-- without limitation the rights to use, copy, modify, merge, publish, --
-- distribute, distribute with modifications, sublicense, and/or sell --
-- copies of the Software, and to permit persons to whom the Software is --
-- furnished to do so, subject to the following conditions: --
-- --
-- The above copyright notice and this permission notice shall be included --
-- in all copies or substantial portions of the Software.  --
-- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, --
-- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR --
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR --
-- THE USE OR OTHER DEALINGS IN THE SOFTWARE. --
-- --
-- Except as contained in this notice, the name(s) of the above copyright --
-- holders shall not be used in advertising or otherwise to promote the --
-- sale, use or other dealings in this Software without prior written --
-- authorization. --
------------------------------------------------------------------------------
-- Author: Juergen Pfeifer, 1996
-- Version Control:
-- @Revision: 1.14 @
-- Binding Version 01.00
------------------------------------------------------------------------------
with Interfaces.C;
package Terminal_Interface.Curses.Forms.Field_Types is
pragma Preelaborate (Terminal_Interface.Curses.Forms.Field_Types);
use type Interfaces.C.int;
subtype C_Int is Interfaces.C.int;
-- |=====================================================================
-- | Man page form_fieldtype.3x
-- |=====================================================================
type Field_Type is abstract tagged null record;
-- Abstract base type for all field types. A concrete field type
-- is an extension that adds some data elements describing formats or
-- boundary values for the type and validation routines.
-- For the builtin low-level fieldtypes, the validation routines are
-- already defined by the low-level C library.
-- The builtin types like Alpha or AlphaNumeric etc. are defined in
-- child packages of this package. You may use one of them as example
-- how to create you own child packages for low-level field types that
-- you may have already written in C.
type Field_Type_Access is access all Field_Type'Class;
-- #1A NAME="AFU_1"#2|
procedure Set_Field_Type (Fld : in Field;
Fld_Type : in Field_Type) is abstract;
-- AKA: set_field_type()
-- But: we hide the vararg mechanism of the C interface. You always
-- have to pass a single Field_Type parameter.
-- ---------------------------------------------------------------------
-- |=====================================================================
-- | Man page form_field_validation.3x
-- |=====================================================================
-- #1A NAME="AFU_2"#2|
function Get_Type (Fld : in Field) return Field_Type_Access;
-- AKA: field_type()
-- AKA: field_arg()
-- In Ada95 we can combine these. If you try to retrieve the field type
-- that is not defined as extension of the abstract tagged type above,
-- you will raise a Form_Exception.
-- This is not inlined
-- +----------------------------------------------------------------------
-- | Private Part.
-- | Most of this is used by the implementations of the child packages.
-- |
private
type Makearg_Function is access
function (Args : System.Address) return System.Address;
pragma Convention (C, Makearg_Function);
type Copyarg_Function is access
function (Usr : System.Address) return System.Address;
pragma Convention (C, Copyarg_Function);
type Freearg_Function is access
procedure (Usr : System.Address);
pragma Convention (C, Freearg_Function);
type Field_Check_Function is access
function (Fld : Field; Usr : System.Address) return C_Int;
pragma Convention (C, Field_Check_Function);
type Char_Check_Function is access
function (Ch : C_Int; Usr : System.Address) return C_Int;
pragma Convention (C, Char_Check_Function);
type Choice_Function is access
function (Fld : Field; Usr : System.Address) return C_Int;
pragma Convention (C, Choice_Function);
-- +----------------------------------------------------------------------
-- | This must be in sync with the FIELDTYPE structure in form.h
-- |
type Low_Level_Field_Type is
record
Status : Interfaces.C.short;
Ref_Count : Interfaces.C.long;
Left, Right : System.Address;
Makearg : Makearg_Function;
Copyarg : Copyarg_Function;
Freearg : Freearg_Function;
Fcheck : Field_Check_Function;
Ccheck : Char_Check_Function;
Next, Prev : Choice_Function;
end record;
pragma Convention (C, Low_Level_Field_Type);
type C_Field_Type is access all Low_Level_Field_Type;
Null_Field_Type : constant C_Field_Type := null;
-- +----------------------------------------------------------------------
-- | This four low-level fieldtypes are the ones associated with
-- | fieldtypes handled by this binding. Any other low-level fieldtype
-- | will result in a Form_Exception is function Get_Type.
-- |
M_Generic_Type : C_Field_Type := null;
M_Generic_Choice : C_Field_Type := null;
M_Builtin_Router : C_Field_Type := null;
M_Choice_Router : C_Field_Type := null;
-- Two wrapper functions to access those low-level fieldtypes defined
-- in this package.
function C_Builtin_Router return C_Field_Type;
function C_Choice_Router return C_Field_Type;
procedure Wrap_Builtin (Fld : Field;
Typ : Field_Type'Class;
Cft : C_Field_Type := C_Builtin_Router);
-- This procedure has to be called by the Set_Field_Type implementation
-- for builtin low-level fieldtypes to replace it by an Ada95
-- conformant Field_Type object.
-- The parameter Cft must be C_Builtin_Router for regular low-level
-- fieldtypes (like TYP_ALPHA or TYP_ALNUM) and C_Choice_Router for
-- low-level fieldtypes witch choice functions (like TYP_ENUM).
-- Any other value will raise a Form_Exception.
function Make_Arg (Args : System.Address) return System.Address;
pragma Convention (C, Make_Arg);
-- This is the Makearg_Function for the internal low-level types
-- introduced by this binding.
function Copy_Arg (Usr : System.Address) return System.Address;
pragma Convention (C, Copy_Arg);
-- This is the Copyarg_Function for the internal low-level types
-- introduced by this binding.
procedure Free_Arg (Usr : System.Address);
pragma Convention (C, Free_Arg);
-- This is the Freearg_Function for the internal low-level types
-- introduced by this binding.
function Field_Check_Router (Fld : Field;
Usr : System.Address) return C_Int;
pragma Convention (C, Field_Check_Router);
-- This is the Field_Check_Function for the internal low-level types
-- introduced to wrap the low-level types by a Field_Type derived
-- type. It routes the call to the corresponding low-level validation
-- function.
function Char_Check_Router (Ch : C_Int;
Usr : System.Address) return C_Int;
pragma Convention (C, Char_Check_Router);
-- This is the Char_Check_Function for the internal low-level types
-- introduced to wrap the low-level types by a Field_Type derived
-- type. It routes the call to the corresponding low-level validation
-- function.
function Next_Router (Fld : Field;
Usr : System.Address) return C_Int;
pragma Convention (C, Next_Router);
-- This is the Choice_Function for the internal low-level types
-- introduced to wrap the low-level types by a Field_Type derived
-- type. It routes the call to the corresponding low-level next_choice
-- function.
function Prev_Router (Fld : Field;
Usr : System.Address) return C_Int;
pragma Convention (C, Prev_Router);
-- This is the Choice_Function for the internal low-level types
-- introduced to wrap the low-level types by a Field_Type derived
-- type. It routes the call to the corresponding low-level prev_choice
-- function.
-- This is the Argument structure maintained by all low-level field types
-- introduced by this binding.
type Argument is record
Typ : Field_Type_Access; -- the Field_Type creating this record
Usr : System.Address; -- original arg for builtin low-level types
Cft : C_Field_Type; -- the original low-level type
end record;
type Argument_Access is access all Argument;
-- +----------------------------------------------------------------------
-- |
-- | Some Imports of libform routines to deal with low-level fieldtypes.
-- |
function New_Fieldtype (Fcheck : Field_Check_Function;
Ccheck : Char_Check_Function)
return C_Field_Type;
pragma Import (C, New_Fieldtype, "new_fieldtype");
function Set_Fieldtype_Arg (Cft : C_Field_Type;
Mak : Makearg_Function := Make_Arg'Access;
Cop : Copyarg_Function := Copy_Arg'Access;
Fre : Freearg_Function := Free_Arg'Access)
return C_Int;
pragma Import (C, Set_Fieldtype_Arg, "set_fieldtype_arg");
function Set_Fieldtype_Choice (Cft : C_Field_Type;
Next, Prev : Choice_Function)
return C_Int;
pragma Import (C, Set_Fieldtype_Choice, "set_fieldtype_choice");
end Terminal_Interface.Curses.Forms.Field_Types;


Odell Beckham Jr. Rips NFL For Drug Testing Him Way Too Much
by Darrelle LincolnThere are some players who believe that the NFL’s random drug testing isn’t so random, given the sheer numbers of players around the league.
Browns receiver Odell Beckham is one of those players who doesn’t think that it is random.
Beckham complained about that fact to the Cleveland media after Thursday Night Football when he griped about the NFL singling him out for random drug tests.
“(The NFL) made me come in Monday when we had an off day. Had a drug test,” Beckham said, via Hayden Grove of cleveland.com. “Made me come in Thursday after the game. Had another drug test. Every week, twice a week.
“Nobody is getting tested like me. I know people who didn’t get tested for five months in the offseason and I’m getting tested every time.”
Aside from drug tests, Beckham has also complained he is being targeted by the league when it comes to flags and on-field confrontations, as well as his fashion that he displays.
The all-pro WR just doesn’t want to feel like the league him under a microscope.


To display Backbone collection you usually want to create single ModelView and make create CollectionView which will use it. This requires lots of boilerplate code as you have to write code for add, remove and reset events of the model.
Backbone.Marionette.CollectionView handles all that for us
The code below will add and remove new Models to the Collection when you click on the list


Singly linked list implementation. More...
#include <assert.h>
#include <types.h>
Go to the source code of this file.
Data Structures | |
| struct | slist_node |
| A node in a singly linked list. More... | |
| struct | slist |
| A singly linked list. More... | |
Defines | |
| #define | slist_entry(node, type, member) container_of(node, type, member) |
| Access the containing structure of node. | |
| #define | slist_peek_head(list, type, member) slist_entry(slist_peek_head_node(list), type, member) |
| Return the first item in list. | |
| #define | slist_peek_tail(list, type, member) slist_entry(slist_peek_tail_node(list), type, member) |
| Return the last item in list. | |
| #define | slist_peek_next(node, type, member) slist_entry(slist_peek_next_node(node), type, member) |
| Return the node following node in list. | |
| #define | slist_pop_head(list, type, member) container_of(slist_pop_head_node(list), type, member) |
| Return the first item in list and remove it. | |
Functions | |
| static void | slist_init (struct slist *list) |
| Initialize a singly linked list. | |
| static bool | slist_is_empty (struct slist *list) |
| Determine if list is empty. | |
| static bool | slist_node_is_last (struct slist *list, struct slist_node *node) |
| Determine if node is the last node in list. | |
| static bool | slist_node_is_valid (struct slist *list, struct slist_node *node) |
| Determine if node represents an item in list (i.e. is not the sentinel node). | |
| static void | slist_insert_head (struct slist *list, struct slist_node *node) |
| Insert node as the first node in list. | |
| static void | slist_insert_tail (struct slist *list, struct slist_node *node) |
| Insert node as the last node in list. | |
| static void | slist_borrow_to_tail (struct slist *to, struct slist *from) |
| Borrow the list from appending it to the tail of to. | |
| static void | slist_give_back_head (struct slist *to, struct slist *from) |
| Give back nodes borrowed from to currently at the head of from. | |
| static void | slist_move_to_tail (struct slist *to, struct slist *from) |
| Move all the nodes in from to the tail of the list to. | |
| static void | slist_move_to_head (struct slist *to, struct slist *from) |
| Move all the nodes in from to the head of the list to. | |
| static struct slist_node * | slist_peek_head_node (struct slist *list) |
| Return the first node in list. | |
| static struct slist_node * | slist_peek_tail_node (struct slist *list) |
| Return the last node in list. | |
| static struct slist_node * | slist_peek_next_node (struct slist_node *node) |
| Return the node following node in the list. | |
| static struct slist_node * | slist_pop_head_node (struct slist *list) |
| Return the first node in list and remove it. |
Singly linked list implementation.
This is a generic implementation of singly linked lists. Each list is represented by a struct slist, which is typically embedded in another struct. Each list item is represented by a struct slist_node, which is also typically embedded in another struct.
Copyright (C) 2009 Atmel Corporation. All rights reserved.
Definition in file slist.h.
| #define slist_entry | ( | node, | |||
| type, | |||||
| member | ) | container_of(node, type, member) |
| #define slist_peek_head | ( | list, | |||
| type, | |||||
| member | ) | slist_entry(slist_peek_head_node(list), type, member) |
Return the first item in list.
| list | The list | |
| type | The type of the item stored in list | |
| member | The member of the item struct holding the list node |
Definition at line 235 of file slist.h.
Referenced by at90usb_ep0_tx_complete(), at90usb_udc_ep0_worker(), at90usb_udc_ep_flush(), at90usb_udc_submit_in_queue(), at90usb_udc_submit_out_queue(), and usb_req_get_first_buffer().
| #define slist_peek_next | ( | node, | |||
| type, | |||||
| member | ) | slist_entry(slist_peek_next_node(node), type, member) |
Return the node following node in list.
| node | A list node | |
| type | The type of the item stored in list | |
| member | The member of the item struct holding the list node |
Definition at line 271 of file slist.h.
Referenced by at90usb_udc_ep0_worker(), at90usb_udc_ep_flush(), at90usb_udc_submit_in_queue(), and at90usb_udc_submit_out_queue().
| #define slist_peek_tail | ( | list, | |||
| type, | |||||
| member | ) | slist_entry(slist_peek_tail_node(list), type, member) |
| #define slist_pop_head | ( | list, | |||
| type, | |||||
| member | ) | container_of(slist_pop_head_node(list), type, member) |
Return the first item in list and remove it.
| list | The list | |
| type | The type of the item stored in list | |
| member | The member of the item struct holding the list node |
Definition at line 300 of file slist.h.
Referenced by at90usb_ep0_tx_flush(), at90usb_udc_ep_flush(), at90usb_udc_submit_in_queue(), at90usb_udc_submit_out_queue(), and workqueue_pop_task().
Borrow the list from appending it to the tail of to.
This appends all the nodes in from to the end of the list to. The nodes are still reachable from from, but there may be additional nodes at the end. The list from must not be modified or iterated over until the nodes are handed back using slist_give_back_head().
Definition at line 164 of file slist.h.
References assert, slist::first, slist::last, slist_node::next, and slist_is_empty().
Referenced by slist_move_to_tail().
Give back nodes borrowed from to currently at the head of from.
This restores the state of the list to as it was before from borrowed nodes from it. After this, from will contain any nodes following the ones borrowed from to.
Definition at line 185 of file slist.h.
References slist::first, slist::last, and slist_node::next.
Referenced by at90usb_ep0_tx_complete().
| static void slist_init | ( | struct slist * | list | ) | [inline, static] |
Initialize a singly linked list.
Definition at line 75 of file slist.h.
References slist::first, slist::last, and slist_node::next.
Referenced by at90usb_ep0_tx_complete(), at90usb_ep0_tx_flush(), at90usb_ep_alloc(), at90usb_udc_ep0_worker(), at90usb_udc_init(), dataflash_alloc_req(), msc_submit_read_buffers(), slist_move_to_head(), slist_move_to_tail(), usb_req_init(), and workqueue_init().
| static void slist_insert_head | ( | struct slist * | list, | |
| struct slist_node * | node | |||
| ) | [inline, static] |
Insert node as the first node in list.
Definition at line 130 of file slist.h.
References slist::first, slist::last, and slist_node::next.
Referenced by udc_fifo_read_data(), and udc_fifo_write_data().
| static void slist_insert_tail | ( | struct slist * | list, | |
| struct slist_node * | node | |||
| ) | [inline, static] |
Insert node as the last node in list.
Definition at line 142 of file slist.h.
References slist::first, slist::last, and slist_node::next.
Referenced by blk_req_add_buffer(), udc_fifo_read_data(), udc_fifo_write_data(), and usb_req_add_buffer().
| static bool slist_is_empty | ( | struct slist * | list | ) | [inline, static] |
Determine if list is empty.
| true | list is empty | |
| false | list contains at least one node besides the sentinel node. |
Definition at line 87 of file slist.h.
References slist::first, and slist_node::next.
Referenced by at90usb_ep0_tx_complete(), at90usb_ep0_tx_flush(), at90usb_udc_ep0_worker(), at90usb_udc_ep_flush(), at90usb_udc_submit_in_queue(), at90usb_udc_submit_out_queue(), slist_borrow_to_tail(), slist_move_to_head(), udc_fifo_read_data(), udc_fifo_write_data(), and workqueue_is_empty().
Move all the nodes in from to the head of the list to.
Definition at line 209 of file slist.h.
References assert, slist::first, slist::last, slist_node::next, slist_init(), and slist_is_empty().
Move all the nodes in from to the tail of the list to.
Definition at line 198 of file slist.h.
References slist_borrow_to_tail(), and slist_init().
Referenced by blk_req_add_buffer_list(), and dataflash_submit_buf_list().
| static bool slist_node_is_last | ( | struct slist * | list, | |
| struct slist_node * | node | |||
| ) | [inline, static] |
Determine if node is the last node in list.
| true | node is the last node in list | |
| false | node is not the last node in list |
Definition at line 97 of file slist.h.
References slist::last.
Referenced by at90usb_udc_ep0_worker().
| static bool slist_node_is_valid | ( | struct slist * | list, | |
| struct slist_node * | node | |||
| ) | [inline, static] |
Determine if node represents an item in list (i.e. is not the sentinel node).
| true | node represents an actual item | |
| false | node is the sentinel node (i.e. one past the end of the list) |
Definition at line 110 of file slist.h.
References slist::first.
Referenced by at90usb_udc_ep_flush(), at90usb_udc_submit_in_queue(), and at90usb_udc_submit_out_queue().
| static struct slist_node* slist_peek_head_node | ( | struct slist * | list | ) | [static, read] |
Return the first node in list.
Definition at line 223 of file slist.h.
References assert, slist::first, and slist_node::next.
Referenced by at90usb_udc_submit_in_queue(), and at90usb_udc_submit_out_queue().
| static struct slist_node* slist_peek_next_node | ( | struct slist_node * | node | ) | [static, read] |
Return the node following node in the list.
Definition at line 259 of file slist.h.
References assert, and slist_node::next.
| static struct slist_node* slist_peek_tail_node | ( | struct slist * | list | ) | [static, read] |
Return the last node in list.
Definition at line 241 of file slist.h.
References assert, and slist::last.
| static struct slist_node* slist_pop_head_node | ( | struct slist * | list | ) | [static, read] |
Return the first node in list and remove it.
Definition at line 278 of file slist.h.
References assert, slist::first, slist::last, and slist_node::next.
Referenced by at90usb_ep0_tx_complete(), and at90usb_udc_ep0_worker().


My dearest in Christ, May God be praised!!! I am Mrs. Fatima Iyesa Ismiana, from Kuwait. I am married to Usman Ismiana of blessed memory who worked with Kuwait embassy in Madrid Spain for nine years before he died in the year 2000. We were married for eleven years without a child he died after a brief illness that lasted only four days. Before his death he was a very devoted Muslim and I was a devoted Christian by birth battling with both cancer and fibroid problems when my late husband was alive he deposited the sum of $15million dollars (FIFTEEN million dollars) with an overseas finance and security firm. Presently,this money is still with finance and security firm. Recently, my doctor told me that I had aterminating illness (cancer) that would last for the next four months. Though what disturbs me most is my stroke s ickness, having known my condition I decided to donate this fund to either a Christian organization or a devoted Christian individual that will utilize this money the way I am going to instruct here in. I want this Christian organization or individual to use this money in all sincerity to fund churches, orphanages, widows and also propagating the word of God and to ensure that the society upholds the views and beliefs of the holy bible.The holy bible emphasized so much on the giving of alms,charity and this ha s en couraged me in taking this bold step. I took this decision because I don't have any child to start from and where I will stop and my husband's relatives are all Muslims and I don't want my husband hard earned money to be misused by people that call me an unbeliever. I don't want asituation where this money will be used in an unholy manner hence the reason for taking this bold decision. I know that after death I will be with God the most high and the most merciful one. I don'tneed any telephone communications but will only give you the contact of my lawyer Barr Brow Nelson. because he is the one who is going to assist you in making you the beneficiary of the consignment in the finance and security firm.With God, I know that all thing are possible and as soon as I receive your reply through my lawyer I will now give him instruction to make you the beneficiary of the consignment and all necessary steps to take before receiving these f unds and I shall also give you the contact of the finance and secur ity firm I will also issue you a letter of authority that will prove you as the original beneficiary of the funds. I want you and the Christian community where you reside toalways pray for me.Myhappiness is that I lived a life of a true devoted Christian though married to a Muslim, whoever that wants to serve God must serve him in truth and in spirit, pl ease always be prayerful all through your life. Any delay in your reply will give me room in sourcing for anotherChristian organization or a devoted Christian for the same purpose.Until I hear from you my dreams will rest squarely on your shoulders,may the Almighty God continue to guide and protect you. Amen. Yours faithfully, Mrs. Fatima Iyesa Ismiana.


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Today's "experiment" was not hard to do by any stretch of the imagination but that's a good thing (especially at 1am). And it's one thing I can finally check off from my modern web development bucket list:
Implement a web component — specifically the Google Maps Polymer component.
Done! Checked! Good night.
- Pearl


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Creating Eyebrows in Blender 2.80 07 Nov 2019, 10:39 by Bart Veldhuizen Nazar Noschenko creates eyebrows for his character using Grease Pencil.


Hello, I am Frantz Augustin. A Marketing Professional with experience in Digital Marketing, Social Media, Marketing Research, Web Design and Web Development.


Torque 2D - Fish Demo Tutorial - Part 5
5. Making our Fish Swim Back and Forth
5.1 Setting up our fish's world limit
Now that our fish is swimming in one direction, we need it to swim from one side of the level to the other. We can accomplish this easily using our fish's world limit. The world limit is a bounding box that we can define visually in our Level Builder. This is the world bounds for our fish object. We can also make it send a script callback to our fish class when it reaches the edge of its world limit. A script callback says to the engine, "call this script whenever this event happens". (This is different from a script execution, which is done to tell T2D where scripts we need are located.) By attaching a script callback to the world limit, we tell our fish to swim back and forth.
So, change the fish's world limits extend
slightly outside the camera (as shown in Figure 5.1.3). Our purpose for this is to give enough space between the camera limit and the world limit for the entire width of the fish to fit, that way we don't see it turn around.
|
|
Now that the world limit boundary is set, we need to configure the settings for it. If you haven't already exited out of the World Limit Boundary Tool, click on the Selection Tool in the top toolbar (as shown in Figure 5.1.4).
Figure 5.1.4
|
|
|
|
|
|
5.2 Scripting our world limit response
Now that our world limit is properly set up in the Level Builder, we can add the script to set the proper response. Open your game.cs script file in again (MyFishDemo/game/gameScripts) folder.
Add the following function to the end of the file.
function FishClass::onWorldLimit(%this, %mode, %limit) { switch$ (%limit) { case "left": %this.setLinearVelocityX(20); %this.setFlipX(false); case "right": %this.setLinearVelocityX(-20); %this.setFlipX(true); } }
Code Sample 5.2.1
Since we checked the Callback option in the Level Builder, this function will get called when our fish has reached its world limit. Two values are passed to this function. %mode represents the mode setting for the world limit. In this case, the NULL mode. The %limit value represents which world limit it has reached, either right, left, top, or bottom. We start our function out with a "switch$ (%limit)" statement. This takes the value of %limit and then lets you compare it to different situations, or cases. It allows you to have different things happen based on those cases. As you can see, we continue with the statement and compare it to "left" and "right". The "$" after "switch" means that we are going to be comparing string values, such as "left" and "right" instead of numerical values like "1" and "5". In the case where our fish has reached its "left" world limit, we do two things. First, we set its linear velocity along the X axis (horizontal) to 20. This should send our fish to the right. We also call a function setFlipX() passing it a "false" value. This ensures our fish is facing the default direction (which, if you remember, is to the right). If our fish hits the right world limit, it calls the linear velocity function along the X axis, this time setting it to negative 20. This causes our fish to go left. We also call the same setFlipX() function, though we pass it "true" this time. This should flip our fish animation to face the left side, so it will appear to be swimming in the proper direction (we don't want moonwalking fish).
Save your game.cs script file and click the Play Level button. You should see your fish swim back and forth! (as shown in Figure 5.2.1)
Figure 5.2.1


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In Coruscant, the Jedi Obi-Wan Kenobi and Anakin Skywalker rescue the Supreme Chancellor Palpatine from the Separatist General Grievous' spaceship and Anakin kills Count Dooku with his light-saber after a fight; however Grievous escapes from the Jedi.
When they land on Coruscant, Padmé Amidala comes to tell Anakin that she is pregnant. Soon he has premonitions of his wife dying during the delivery.
Palpatine requests that Anakin join the Jedi Council against the will of the members but he is not promoted to Master and stays at the rank of Knight; further they ask him to spy on Palpatine.
Anakin is manipulated by Palpatine about the true intentions of the Jedi and is tempted to know the dark side of the Force that could be capable of saving Padmé. Further Palpatine discloses that he is Sith Lord Darth Sidious. What will Anakin do?


"What we do during our working hours determines what we have; what we do in our leisure hours determines what we are."-George Eastman


{% extends 'base.html' %} {% block page_title %}Home{% endblock %} {% block page %}
Welcome to PyEdu. You can use this application to solve the exercises of the Python 1 and 2 lectures hold by the chair of remote sensing and landscape informations systems at the Albert-Ludwigs University of Freiburg. In case there are any questions about this application, ask Mirko Mälicke, in case you have any questions concerning the content, contact the instructors Joao Paulo Pereira or Mirko Mälicke.
{% if not current_user.is_authenticated %} Login {% endif %}
{% if continue_task %} Continue: {{ continue_task.name }} {% endif %}| Package | Required | Installed | |
|---|---|---|---|
| {{ name }} | {{ info[1] }} | {{ info[0] }} |


Who says you can’t time travel? I’m glad to tell you that there are ways to hack the system. When I was 19-Year-Old, I found the concept of writing a letter to your future self very intriguing. I wanted to try it out, so I decided that on every birthday I’d write a letter to myself, that I’d open on my next birthday.
In that pursuit, my 19-Year-Old self decided to write a letter for me and I’m glad he did that. I felt it was quite a motivating message and I thought it would be interesting to share this with everyone.
The Letter
congrats on turning 22 today, this is your 19-year-old self. I hope you have come a long way from where you started. I hope you are still optimistic about your future. Right now it doesn’t matter what has happened in the past. I hope you have recovered from all the failures and heartbreaks & learned from them. I just want to tell you, that I believe in you, that you will make everything thing right and if everything is already right for you, you’ll help others to make it right for them 🙂
I want you to recollect all your energy and be as enthusiastic as I am while writing this, if possible, even more. it’s not the time to be exhausted, it’s where you revolutionize your life, turn it upside down, become more stupid, take more challenges. Your current life might be very different from what I imagined for you but I want to tell you something, life is not what you imagine, it is what you experience and I want you to try out many things.
many things might have changed in your life and I hope you have dealt with them accordingly, but even if you made some mistakes that is fine with me, as long as you have thought through and rectified them. I will not lecture you on how to go through your career because I know you would have already figured it out ( because this is what I am good at, figuring things out 😛 ) and I know it’s best for you & me.
and I would be really really disappointed if you didn’t travel much. I hope you don’t disappoint me in this domain. I hope you have made many more connections in these years and ready to make some new ones. so let’s start our new journey with a blast. In the end, I have 4 words for you: STAY HUNGRY, STAY FOOLISH
If in some parallel universe my 19-Year-Old self could see his future, I hope he’s satisfied with what he goes on to accomplish.
On a side note, we are having great deal of discussion on mental health but no one’s providing a good framework to excercise it. I would encourage everyone to try something on these lines. It’s extremely therapeutic and provides a good framework to track your emotional growth.
Everyone makes progress in life but if it aligns with your vision for you, the feeling of satisfaction and happiness rises to another level. whenever you are happy, try to capture those moments in your own words and in tough times turn to these words and try to re-live all such happy moments again. It would make you believe that tough times doesn’t lasts long and things always gets better 🙂


ItemContent
public protocol ItemContent
An ItemContent
is a type used to provide the content of an Item
in a listable section.
A ItemContent
that displays text might look like this:
struct MyItemContent : ItemContent, Equatable
{
var text : String
var identifier: Identifier<MyItemContent> {
return .init(self.text)
}
static func createReusableContentView(frame : CGRect) -> MyContentView {
MyContentView(frame: frame)
}
func apply(to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo) {
views.content.text = self.text
}
}
If you want to add support for rendering a background view and a selected or highlighted state, you should provide
both createReusableBackgroundView
and createReusableSelectedBackgroundView
methods,
and apply the desired content in your apply(to:)
method.
The ordering of the elements by z-index is as follows:
z-index 3) ContentView
z-index 2) SelectedBackgroundView
(Only if the item supports a selectionStyle
and is selected or highlighted.)
z-index 1) BackgroundView
-
Identifies the content across updates to the list. This value must remain the same, otherwise the content will be considered a new item, and the old one removed from the list.
Does not have to be globally unique – the list will make a “best guess” if there are multiple items with the same identifier. However, diffing of changes will be more correct with a unique identifier.
If you’re backing your content with some sort of client or server-provided data, consider using its server or client UUID here, or some other unique identifier from the underlying data model.
Declaration
Swift
var identifier: Identifier<Self> { get }
-
defaultItemProperties
Default implementationDefault values to assign to various properties on the
Item
which wraps thisItemContent
, if those values are not passed to theItem
initializer.Default Implementation
Declaration
Swift
var defaultItemProperties: DefaultItemProperties<Self> { get }
-
Called when rendering the content. This is where you should push data from your content into the passed in views.
Do not retain a reference to the passed in views – they are reused by the list.
Declaration
Swift
func apply( to views : ItemContentViews<Self>, for reason: ApplyReason, with info : ApplyItemContentInfo )
-
wasMoved(comparedTo:
Default implementation) Return true if the content’s sort changed based on the old value passed into the function.
The list view uses the value of this method to be more intelligent about what has moved within the list.
Note
There is a default implementation of this method which simply calls
isEquivalent
.Default Implementation
Declaration
Swift
func wasMoved(comparedTo other: Self) -> Bool
-
Return false if the content’ changed based on the old value passed into the function.
If this method returns false, the row representing the content is reloaded.
Note
There is a default implementation of this method when
ItemContent
conforms toEquatable
which returnsself == other
.Declaration
Swift
func isEquivalent(to other: Self) -> Bool
-
The view type to use to render swipe actions (delete, etc) for this content. A default implementation, which matches
UITableView
, is provided.Declaration
Swift
associatedtype SwipeActionsView : ItemContentSwipeActionsView = DefaultSwipeActionsView
-
The content view used to draw the content. The content view is drawn at the top of the view hierarchy, above the background views.
Declaration
Swift
associatedtype ContentView : UIView
-
Create and return a new content view used to render the content.
Note
Do not do configuration in this method that will be changed by your view’s theme or appearance – instead do that work in
apply(to:)
, so the appearance will be updated if the appearance of content changes.Declaration
Swift
static func createReusableContentView(frame: CGRect) -> ContentView
-
The coordinator type to use to manage the live state of the
Item
andItemContent
, if you need to update content based on signals such as notifications, view state, appearance state, etc.Declaration
Swift
associatedtype Coordinator : ItemContentCoordinator = DefaultItemContentCoordinator<Self> where Self == Self.Coordinator.ItemContentType
-
The actions passed to the coordinator.
Declaration
Swift
typealias CoordinatorActions = ItemContentCoordinatorActions<Self>
-
The info passed to the coordinator.
Declaration
Swift
typealias CoordinatorInfo = ItemContentCoordinatorInfo<Self>
-
Creates a new coordinator with the provided actions and info.
Declaration
Swift
func makeCoordinator(actions: CoordinatorActions, info: CoordinatorInfo) -> Coordinator
-
The background view used to draw the background of the content. The background view is drawn below the content view.
Note
Defaults to a
UIView
with no drawn appearance or state. You do not need to provide thistypealias
unless you would like to draw a background view.Declaration
Swift
associatedtype BackgroundView : UIView = UIView
-
Create and return a new background view used to render the content’s background.
Note
Do not do configuration in this method that will be changed by your view’s theme or appearance – instead do that work in
apply(to:)
, so the appearance will be updated if the appearance of content changes.Declaration
Swift
static func createReusableBackgroundView(frame: CGRect) -> BackgroundView
-
The selected background view used to draw the background of the content when it is selected or highlighted. The selected background view is drawn below the content view.
Note
Defaults to a
UIView
with no drawn appearance or state. You do not need to provide thistypealias
unless you would like to draw a selected background view.Declaration
Swift
associatedtype SelectedBackgroundView : UIView = UIView
-
Create and return a new background view used to render the content’s selected background.
This view is displayed when the content is highlighted or selected.
If your
BackgroundView
andSelectedBackgroundView
are the same type, this method is provided automatically by callingcreateReusableBackgroundView
.Note
Do not do configuration in this method that will be changed by your view’s theme or appearance – instead do that work in
apply(to:)
, so the appearance will be updated if the appearance of content changes.Declaration
Swift
static func createReusableSelectedBackgroundView(frame: CGRect) -> SelectedBackgroundView


{% extends 'core/base.html' %} {% load static %} {% load i18n %} {% block main %}
{% blocktrans trimmed %} If you want to get notified, when we find issues found in the ISIMIP input and output data, please subscribe to our caveats mailing list. {% endblocktrans %}
{% blocktrans trimmed %} The archive of this mailing list can be accessed here. {% endblocktrans %}


Judging...
Reload to play again
Missing your favourite formulae? Make a pull request or issue on GitHub.


R package to understand overlap between multiple data frames and the implications of different types of joins.
library(combineR)
library(tidyverse) # most useful with the tidyverse
#> ── Attaching packages ─────────────────────────── tidyverse 1.2.1 ──
#> ✔ ggplot2 3.0.0 ✔ purrr 0.2.5
#> ✔ tibble 1.4.2 ✔ dplyr <IP_ADDRESS>00
#> ✔ tidyr 0.8.1 ✔ stringr 1.3.1
#> ✔ readr 1.1.1 ✔ forcats 0.3.0
#> ── Conflicts ────────────────────────────── tidyverse_conflicts() ──
#> ✖ dplyr::filter() masks stats::filter()
#> ✖ dplyr::lag() masks stats::lag()
explain_rows gives the total number of rows, unique rows, and columns in each data frame:
explain_NAs gives a report of nas in a data set
explain_NAs(math)
#> [[1]]
#> [1] "Here are the NA values in each column of the given dataframe, you have 24000 total rows in your dataset"
#>
#> [[2]]
#> number_of_NA_values variable percentage_of_total_dataset
#> 1 4761 math_score 19.84
#> 2 0 student_id 0.00
#> 3 0 year 0.00
#> 4 0 learning_disability 0.00
#>
#> [[3]]
#>
#> [[4]]
The next function is count_keys. You give this as many data frames as you want and the key and it tells you how many unique values are in each data frame for the keys you specify. Here it is done for all three available datasets.
count_keys(demographics, math, ell, keys = c("student_id", "year"))
#> # A tibble: 30,000 x 5
#> student_id year demographics math ell
#> <chr> <dbl> <int> <int> <int>
#> 1 S1000227 2015 1 1 0
#> 2 S1000227 2016 1 0 0
#> 3 S1000227 2017 1 1 0
#> 4 S1002738 2015 1 1 0
#> 5 S1002738 2016 1 1 0
#> 6 S1002738 2017 1 1 0
#> 7 S1003071 2015 1 1 0
#> 8 S1003071 2016 1 0 0
#> 9 S1003071 2017 1 1 0
#> 10 S100408 2015 1 0 0
#> # ... with 29,990 more rows
When we do joins, there are two types of missing values that come up. The first are missing values that are hard coded. The second are missing values that are generated when we do a join.
The get_all_missing function lets you specify all of the data frames that you are interested in. You specify the keys (each data frame must have at least one of the keys in it). And then it tells you if you were to do all full_joins, in which variables you would see missing values and if they would come from being hard coded or from the join.
This function outputs a table and two plots to visualize the information. Here, we chose to visualize the combination of all three given datasets.
get_all_missing(demographics, math, ell, keys = c("student_id", "year"))
#> [[1]]
#> # A tibble: 9 x 3
#> variable coded_missing join_missing
#> <chr> <int> <int>
#> 1 name_demographics 0 0
#> 2 sex_demographics 0 0
#> 3 learning_disability_demographics 0 0
#> 4 learning_disability_math 0 6000
#> 5 math_score_math 4761 6000
#> 6 name_ell 0 20517
#> 7 sex_ell 0 20517
#> 8 learning_disability_ell 0 20517
#> 9 ell_score_ell 2904 20517
#>
#> [[2]]
#>
#> [[3]]
The goal of combineR is to generate insights like the following:
There are a total of X unique students in the data.
Y% of students in demographic data are in the ell data while Z% of students in the state test data are in the math data.
If we want to create a completely non-missing dataset that includes gender and age from state demographics data, ell score and student id from ell data, and math score from the math data this will include XX students. YY students were dropped because they were in the demographic data but in neither of the other data sets. ZZ students were in all three data frames but had an NA in the math score variable from the math data.


I’m organising my own task force to tackle racism in 2020 — Kevin Prince Boateng
Ghana forward Kevin-Prince Boateng has revealed that he will be starting his own task force in 2020 to tackle racism in football.
The 32-year-old claims he is sick of it, saying that clubs should be punished with a points deduction system if they can’t make their fans behave in Italian stadiums.
“It’s not enough to prevent the access of part of the fans after the insults towards [Mario] Balotelli,” he told the Corriere della Sera. “I hope the public has learned something and no longer replicate certain behaviour.
“We need to ban them. The clubs need to pay for their fans’ behaviour. And if necessary, punish them with a point deduction."
After a speech at a UN meeting on racial discrimination in sports, Boateng is not happy with the actions carried out by the clubs.
“It was an important day in my life. But after that, what has been done to stop the trend?” he added. “There’s been a task force, summarized by a series of meetings and ideas. The “No to Racism” campaign in the Champions League is not enough.
“I’ll do it myself in 2020. I’m organising my task force with events involving other players.
“I’m sick of it. People don’t understand how Balotelli, Boateng or [Kalidou] Koulibaly feel when they get home.
“We are alone. I go crazy when I hear comments like, ‘so what, you earn €5m’.


The global human population is constantly increasing
•200 years ago was just 1 billion. Now it exceeds 7 billions.
•In recent years there has been a decline in the growth rate of the population, which had reached its peak in the mid-20th century.
Population growth is expected to further increase the need for food •It is estimated that by 2050 a 70% increase in food production will be needed, to meet the needs of humanity. •This increase will partly come from the land-based agricultural sector,
but also from the marine environment.
Increasing available food sources is important so that there is food for everyone. Studies aiming to increase the availability of food are essential.