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BOW-a film guessing game
1.0.3 (BETA)
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#include "stdafx.h"
#include "BOW-a film guessing game.h"
#include <fstream>
#include <iostream>
#include <time.h>
#include <CommCtrl.h>
#include <ObjIdl.h>
#include <gdiplus.h>
#include "c/bass.h"
#include <Shellapi.h>
Classes | |
| struct | _GameStatus |
| struct | _score |
| struct | _mousepos |
| struct | _subsortedData |
| struct | _sorteddata |
Macros | |
| #define | MAX_LOADSTRING 100 |
| #define | CHAR_NOTFOUND 300 |
| #define | CHAR_REPEATED 1 |
| #define | CHAR_VOWELORSPACE 2 |
| #define | GAME_OUTOFLIVES 3 |
| #define | CHAR_FOUND 4 |
| #define | ONE_PLAYER_PLAY 5 |
| #define | TWO_PLAYER_PLAY 6 |
| #define | GAME_OVERFORONEPLAYERPLAY 7 |
| #define | GAME_OVERFORTWOPLAYERPLAY 8 |
| #define | GAME_PLAYER1ONETIMEWON 9 |
| #define | GAME_PLAYER2ONETIMEWON 10 |
| #define | GAME_PLAYING 11 |
| #define | GAME_PAUSE 12 |
| #define | GAME_HALTFORUSERINPUT 13 |
| #define | SCREEN_PLAY 14 |
| #define | SCREEN_RESULTS 15 |
| #define | SCREEN_INITIAL 16 |
| #define | PLAYER1 17 |
| #define | PLAYER2 18 |
| #define | GENRE 19 |
| #define | DATE 20 |
| #define | GENRE_INDEX 21 |
| #define | GENRE_CURRENT_INDEX 22 |
| #define | SCREEN_OPTIONS 23 |
| #define | OPTIONS_SOUNDS 24 |
| #define | OPTIONS_THEMES 25 |
| #define | OPTIONS_UPDATES 26 |
| #define | FOCUS_SOUNDS 27 |
| #define | FOCUS_THEMES 28 |
| #define | FOCUS_UPDATES 29 |
| #define | BGMusic1 L"DATA/Sounds/Background Music/Stealth Groover.mp3" |
| #define | BGMusic2 L"DATA/Sounds/Background Music/Gonna Start.mp3" |
| #define | BGMusic3 L"DATA/Sounds/Background Music/Firmament.mp3" |
| #define | BGMusic4 L"DATA/Sounds/Background Music/Ice Flow.mp3" |
| #define | BGMusic5 L"DATA/Sounds/Background Music/Ouroboros.mp3" |
| #define | BGMusic6 L"DATA/Sounds/Background Music/Hustle.mp3" |
| #define | BGMusic7 L"DATA/Sounds/Background Music/Matts Blues.mp3" |
Functions | |
| ATOM | MyRegisterClass (HINSTANCE hInstance) |
| BOOL | InitInstance (HINSTANCE, int) |
| LRESULT CALLBACK | WndProc (HWND, UINT, WPARAM, LPARAM) |
| INT_PTR CALLBACK | About (HWND, UINT, WPARAM, LPARAM) |
| INT_PTR CALLBACK | NewGame (HWND, UINT, WPARAM, LPARAM) |
| void | GameControler () |
| void | film_importer () |
| int | TotalEffectiveFilms () |
| void | DataSorter (UINT DataType) |
| int | FilmChooser () |
| int | CharChecker (TCHAR film[50], TCHAR RecievedChar) |
| void | FilmNameWithBlanks (TCHAR film[100]) |
| int | BlanksFiller (TCHAR FilmsWithBlanks[50], TCHAR film[50], TCHAR RecievedChar) |
| void | DataResetter (BOOL GameIsOfTwoPlayers, BOOL GameIsOfOnePlayer, BOOL RessetThingsOfOneTime) |
| int APIENTRY | _tWinMain (_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) |
| #define BGMusic1 L"DATA/Sounds/Background Music/Stealth Groover.mp3" |
| #define BGMusic2 L"DATA/Sounds/Background Music/Gonna Start.mp3" |
| #define BGMusic3 L"DATA/Sounds/Background Music/Firmament.mp3" |
| #define BGMusic4 L"DATA/Sounds/Background Music/Ice Flow.mp3" |
| #define BGMusic5 L"DATA/Sounds/Background Music/Ouroboros.mp3" |
| #define BGMusic6 L"DATA/Sounds/Background Music/Hustle.mp3" |
| #define BGMusic7 L"DATA/Sounds/Background Music/Matts Blues.mp3" |
| #define CHAR_FOUND 4 |
| #define CHAR_NOTFOUND 300 |
| #define CHAR_REPEATED 1 |
| #define CHAR_VOWELORSPACE 2 |
| #define DATE 20 |
| #define FOCUS_SOUNDS 27 |
| #define FOCUS_THEMES 28 |
| #define FOCUS_UPDATES 29 |
| #define GAME_HALTFORUSERINPUT 13 |
| #define GAME_OUTOFLIVES 3 |
| #define GAME_OVERFORONEPLAYERPLAY 7 |
| #define GAME_OVERFORTWOPLAYERPLAY 8 |
| #define GAME_PAUSE 12 |
| #define GAME_PLAYER1ONETIMEWON 9 |
| #define GAME_PLAYER2ONETIMEWON 10 |
| #define GAME_PLAYING 11 |
| #define GENRE 19 |
| #define GENRE_CURRENT_INDEX 22 |
| #define GENRE_INDEX 21 |
| #define MAX_LOADSTRING 100 |
| #define ONE_PLAYER_PLAY 5 |
| #define OPTIONS_SOUNDS 24 |
| #define OPTIONS_THEMES 25 |
| #define OPTIONS_UPDATES 26 |
| #define PLAYER1 17 |
| #define PLAYER2 18 |
| #define SCREEN_INITIAL 16 |
| #define SCREEN_OPTIONS 23 |
| #define SCREEN_PLAY 14 |
| #define SCREEN_RESULTS 15 |
| #define TWO_PLAYER_PLAY 6 |
| APIENTRY _tWinMain | ( | _In_ HINSTANCE | hInstance, |
| _In_opt_ HINSTANCE | hPrevInstance, | ||
| _In_ LPTSTR | lpCmdLine, | ||
| _In_ int | nCmdShow | ||
| ) |
Its main entry point of win32 program. It intiliaze window title, icon and also have message loop for running the programe
| INT_PTR CALLBACK About | ( | HWND | hDlg, |
| UINT | message, | ||
| WPARAM | wParam, | ||
| LPARAM | lParam | ||
| ) |
| int BlanksFiller | ( | TCHAR | FilmsWithBlanks[50], |
| TCHAR | film[50], | ||
| TCHAR | RecievedChar | ||
| ) |
| CharChecker | ( | TCHAR | film[50], |
| TCHAR | RecievedChar | ||
| ) |
-This function checks the input of user. It checks following things
| DataResetter | ( | BOOL | GameIsOfTwoPlayers, |
| BOOL | GameIsOfOnePlayer, | ||
| BOOL | RessetThingsOfOneTime | ||
| ) |
This function reset the arrays and variables to use them again
| void DataSorter | ( | UINT | DataType | ) |
| film_importer | ( | ) |
This function import film names and number of films from .dat file named DATABASE.DAT
| int FilmChooser | ( | ) |
| FilmNameWithBlanks | ( | TCHAR | film[100] | ) |
| film[100] | contains film to be converted This function is used to convert a film name's consonants into blanks for the player to guess it |
| void GameControler | ( | ) |
It control the core of game like calling diffrent functions to reset data or getting to result screen
| BOOL InitInstance | ( | HINSTANCE | hInstance, |
| int | nCmdShow | ||
| ) |
Saves instance handle and creates main window. In this function, we save the instance handle in a global variable and create and display the main program window.
| ATOM MyRegisterClass | ( | HINSTANCE | hInstance | ) |
Registers the window class.
| INT_PTR CALLBACK NewGame | ( | HWND | hNwGm, |
| UINT | message, | ||
| WPARAM | wParam, | ||
| LPARAM | lParam | ||
| ) |
| TotalEffectiveFilms | ( | ) |
This funtion find out the total effective films after sorting according to genre
| LRESULT CALLBACK WndProc | ( | HWND | hWnd, |
| UINT | message, | ||
| WPARAM | wParam, | ||
| LPARAM | lParam | ||
| ) |
Processes messages for the main window. It is the heart of the programe, process all the inputs from user as well as internal inputs WM_COMMAND - process the application menu WM_PAINT - Paint the main window WM_DESTROY - post a quit message and return
| HSTREAM BGMusic = NULL |
| UINT checker[MAX_FILMS] |
Stores already taken films
| BOOL DebugMode = FALSE |
| double fFXLevel =1.0 |
| double fVolumeLevel = 1.0 |
| UINT GameMode |
Stores wheter the game is Single Play or MultiPlay
| struct _GameStatus GameStatus |
Working _GameStatus structure object
| GdiplusStartupInput gdiplusStartupInput |
| HSTREAM hang |
Hang sound stream
| HINSTANCE hInst |
| UINT iBowLifeCounter |
Count keeper for how many lives are over
| UINT iDisplayCode |
Stores wheter the game is playing, pause or anything else.
| UINT iFilmNumberChoosen |
Contains film choosen for current game.
| int iFXLevel = 120 |
| UINT iMenuSound2 =0 |
| UINT iMenuSound3 =0 |
| UINT initiali = 0 |
| UINT Invalidat |
| UINT iQuotesCode |
Stores which quote to show
| UINT iScreen = SCREEN_INITIAL |
| BOOL IsDialogOk = FALSE |
| int iVolumeLevel =120 |
| TCHAR KeyStrokesSaver[50] |
Save the keystrokes inputed by keyboard during gameplay.
| ULONG_PTR m_gdiplusToken |
| const UINT MAX_FILMS = 2000 |
| UINT MaxPlay |
Stores the max gameplays
| HSTREAM MenuClick |
MenuClick sound stream
| BOOL one = FALSE |
| HBITMAP PerBGBitmap |
Belong to GDI+ Belong to GDI+
| HDC PerBGHdc |
Belong to GDI+
| struct _score player1 |
score and hint storer for player1
| struct _score player2 |
score and hint storer for player2
| HSTREAM quit |
For GDI+ Quit sound stream
| BOOL ShowHint = FALSE |
| struct _sorteddata SortedData |
Working object of _sorteddata
| HWND StaticTextHandle |
the main window class name
| TCHAR szBollywood[11] = { L"BOLLYWOOD" } |
| TCHAR szCorrectlyGuessedMovie[6][100] |
| TCHAR szFilmDirector[MAX_FILMS][100] |
Stores director of all available films
| TCHAR szFilmGenre[MAX_FILMS][100] |
Stores genre of all available films
| TCHAR szFilmImdbLinks[MAX_FILMS][100] |
Stores imdb links of films if available or NA if not
| TCHAR szFilmMainCast[MAX_FILMS][100] |
Stores the main cast of films available.
| TCHAR szFilmNames[MAX_FILMS][50] |
Stores all the films names available.
| TCHAR szFilmReleaseDate[MAX_FILMS][10] |
Stores realease date of all the films available.
| TCHAR szFilmWikiLinks[MAX_FILMS][100] |
Stores wikipedia links of films if available or NA if not
| TCHAR szFilmWithBlanks[50] |
Holding for film names having blanks for filling
| TCHAR szFirstPlayerName[30] |
Stores Name of the first player.
| TCHAR szNotGuessedTheMovie[6][100] |
| TCHAR szSecondPlayerName[30] |
Stores the name of second player
| TCHAR szTitle[MAX_LOADSTRING] = L"BOW - a film guessing game" |
| TCHAR szWindowClass[MAX_LOADSTRING] =L"MainWindowClass" |
Stores the title of the program
| TCHAR szWrongGuess[7][100] |
| HBITMAP TempBGBitmap |
Belong to GDI+
| HDC TempBGHdc |
| UINT total_films = 0 |
| HSTREAM uhuh |
uhuh sound stream
| HSTREAM yeah |
Yeah sound stream


THE CHOCOLATE WAR ***1/2 (out of four) -a review by Bill Chambers<EMAIL_ADDRESS>(Now with TRIVIA; film, DVD, LD reviews; a section where YOU can recommend movies; fabric softener; and much more! FILM FREAK CENTRAL http://www.geocities.com/~billchambers New address. New attitude. Same crappy writing.)
starring Ilan-Mitchell Smith, Wally Ward, John Glover, Adam Baldwin based on the novel by Robert Cormier written and directed by Keith Gordon
The Chocolate War was my favourite book in high school-an expansion of Catcher in the Rye's first chapters, or Dead Poet's Society with sharper teeth, take your pick-so for years I feared the film version. Last week, I hunkered down before the set to bite the bullet at last; no matter how deviant the movie was, I could forever cling to the memory of that first read in tenth grade. The opening moments of Gordon's movie (he played the psycho-nerd in John Carpenter's weak Christine) put me at ease. This 1988 adaptation is not letter-faithful, but it does preserve the tone of its source material.
Smith stars as Jerry Renault, the new kid at Trinity, an all-boys Catholic school; he is fresh food for the Vigils, an underground student organization whose sole purpose is to drive teachers and students batty with complex practical jokes. Publicly represented by the snake-charming Archie (Ward, née Langham, who played Phil the head writer on "The Larry Sanders Show" and is barely recognizable here), the Vigils convince Jerry to refuse participation in the school's annual fundraiser-a chocolate sale-for ten days. At the end of his "mission," however, Jerry continues to say "no," causing much consternation for terrible Brother Leon (Glover), who reluctantly enlists the Vigils to help change Jerry's mind. Jerry, you see, has become a rebellious symbol at the school; overall sales have declined at a time when Trinity desperately needs the extra funds.
THE CHOCOLATE WAR is extremely low budget, perhaps to Gordon's advantage; often several chapters of the book are compressed into spontaneous, poetic montages. At times, his camerawork and direction of actors recalls the unpredictability of Cassavettes. Glover is pure malevolence, and Ward is outstanding--Gordon's revision of the novel wisely plants Archie at the forefront: Archie becomes a tragic figure all his own, an insecure weasel as powerless as Jerry, really. Just as we can't stop the inevitable death of our loved ones, we can't puppeteer those around us, either. THE CHOCOLATE WAR's religious setting is appropriate: by learning about God, perhaps the students and teachers can learn to be God. (The boxes of the chocolates even resemble bibles.) With this concept in mind, the movie's ending, which is quite a departure from the book, is more dramatically appropriate, logical, and truthful. And pitiful. Only Jerry is problematic: his introversion on paper was somewhat painful to behold, and his anti-conformity cathartic, but cinematically the character walks a fine line between shy and dull.
With a new-wave soundtrack featuring the likes of Yaz and Peter Gabriel, The Chocolate War is a hipper, meaner take on separate school life than most like pictures. It's also a multi-layered film this short review cannot do justice. I needn't have put off seeing it this long.
-July, 1998
The review above was posted to the
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Chip-8 is a simple, interpreted, programming language which was first used on some do-it-yourself computer systems in the late 1970s and early 1980s. The COSMAC VIP, DREAM 6800, and ETI 660 computers are a few examples. These computers typically were designed to use a television as a display, had between 1 and 4K of RAM, and used a 16-key hexadecimal keypad for input. The interpreter took up only 512 bytes of memory, and programs, which were entered into the computer in hexadecimal, were even smaller.
CHIP-8 was created by RCA engineer Joe Weisbecker in 1977 for the COSMAC VIP microcomputer.
It was intended as a simpler way to make small programs and games for the computer.
Instead of using machine language for the VIP’s CDP1802 processor, you could type in simple hexadecimal instructions
(with the VIP’s hex keypad) that resembled machine code, but which was actually interpreted on the fly by a small program.
CHIP-8 soon spread to other computers, like the Finnish Telmac 1800, the Australian DREAM 6800, ETI-660 and MicroBee, and the Canadian ACE VDU.
By 1984 the support for CHIP-8 petered out. However, in 1990 it had a renaissance on the HP48 graphing calculators with CHIP-48 and the now-famous
SUPER-CHIP extension with higher resolution.


Tabs first
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I am a Computer Science major in the School of Engineering at Tufts University in Medford, MA, with an expected graduation date of May 2017. I am also pursuing a minor in Human Factors, as I am very interested in how we can design interfaces and technology to best interact with humans. I also enjoy reading, hiking, and kayaking. I am originally from San Mateo, CA.


RADIOLAND MURDERS A film review by Kevin Kibelstis Copyright 1994 Kevin Kibelstis
Rated: PG Running Time: 112 minutes Starring: Brian Benben, Mary Stuart Masterson, Corbin Bernsen, Michael McKean and several other familiar faces.
I don't know what movie the critics saw, but it wasn't this one. The popular consensus among newspaper critics was that this movie is unfunny and dreadfully boring. In my personal opinion, they couldn't be more wrong. If you were expecting AIRPLANE!-like laughs and Agatha Christie-intense mystery, then yes, this movie would be a disappointment. However, If you're just looking for an enjoyable movie and a good time, this is one to see. Honest, it is.
This story is about a 4th network, WBN, taking to America's airwaves in 1939. Penny Henderson (Mary Stuart Masterson), the station owner's secretary, must deal with her overbearing boss, an unimpressed sponsor and writers ready to quite on a moment's notice, partly due to the fact that they haven't been paid in weeks. Among the mayhem, she must also deal with her soon-to-be ex-husband, Roger (Brian Benben) who desperately wants her back. Unfortunately, her problems only get worse as the night goes on and the body count rises without explanation.
While trying to woo Penny back, Roger must deal with the police and try to find the killer that lurks at WBN.
Mary Stuart Masterson does well in her role as Penny (I'm trying to be unbiased so I won't tell you how amazing she looked), although Brian Benben gets most of the screen time. Along with the two leads, are several recognizable faces, including Corbin Bernsen (L.A. Law), Michael McKean (Laverne & Shirley) and Bobcat Goldthwait.
The special effects are amazing, and fooled me (which some may argue isn't very difficult to do) in many scenes. Although the movie sometimes goes overboard with the physical comedy, it more than makes up for those mistakes throughout the movie.
Overall, I gave it 3 stars out of four, or an 8.1 out of ten, depending on what system you use.
Some comments collected from friends:
"It was more riveting than ... God" "I feel like seeing RADIOLAND MURDERS again" "Damn Good Movie" "Happy - Fun - Neat-o"
Kevin Kibelstis<EMAIL_ADDRESS><EMAIL_ADDRESS>.
The review above was posted to the
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[%settitle Version 2 Table http://terminology.hl7.org/CodeSystem/v2-{id}%] [%setlevel 2%] [%file newheader%]
[%file newnavbar%]| [%wgt%] Work Group | [%fmm%] | [%sstatus%] | [%profile-context%] |
This is a table defined as part of HL7 v2[%v2xref l2%]
Summary
| Code System URL: | [%csurl%] |
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| Version: | <%vsver%> |
| Name: | [%vsnamed%] |
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@(user: Option[com.gilt.apidoc.models.User]) @doc.main(user, Some("Getting Started")) {
After logging in, Create an organization. The organization will serve as a container for all of your services.
In apidoc, a service represents a full REST service. Each service is fully described in a single file. By convention, we name these files 'api.json' and store them in the root of the project that defines the server implementing the service (e.g. the root directory of your source repository).
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Follow the apidoc project on GitHub
Contribute! View our Todo list and open issues/feature requests. Or create api.json specifications for common services and upload them as public services for all.


An example of removing the instrument response from seismograms. Data is from a velocity seismometer, HH? channels, and from an accelerometer, HN? channels. Applying the correction from the instrument we convert both sets of seismograms to displacement in meters using the response from metadata pulled from the IRIS FDSN Station web service. Seismographs are displayed overlain by component to compare north to north and east to east.


Structural basis for hijacking of cellular LxxLL motifs by papillomavirus E6 oncoproteins.
E6 viral oncoproteins are key players in epithelial tumors induced by papillomaviruses in vertebrates, including cervical cancer in humans. E6 proteins target many host proteins by specifically interacting with acidic LxxLL motifs. We solved the crystal structures of bovine (BPV1) and human (HPV16) papillomavirus E6 proteins bound to LxxLL peptides from the focal adhesion protein paxillin and the ubiquitin ligase E6AP, respectively. In both E6 proteins, two zinc domains and a linker helix form a basic-hydrophobic pocket, which captures helical LxxLL motifs in a way compatible with other interaction modes. Mutational inactivation of the LxxLL binding pocket disrupts the oncogenic activities of both E6 proteins. This work reveals the structural basis of both the multifunctionality and the oncogenicity of E6 proteins.


Currently, only modern POSIX systems are supported. The library has been tested mainly on Linux, FreeBSD, and OSX.
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Pain or aching in more than one joint, Stiffness in more than one joint, Tenderness and swelling in more than one joint, The same symptoms on both sides of the body (such as in both hands or both knees), Weight loss, Fever, Fatigue or tiredness, Weakness are th symptoms of rheumatoid arthritis.
1.Mix coriander powder with gingelly oil and rub it at the place of swelling
2.Heat castor leaves and tie it to the leg.
3.Grind leaves of drumstick and salt and rub it.
Pain, Swelling, Bruising, Limited ability to move the affected joint, Hearing or feeling a "pop" in your joint at the time of injury are the symptoms of sprains.
1.Grind boiled garlic and mix it in milk of half a coconut and rub it frequently.
2.Grind wild onion and rub it.
3.Grind root of hibiscus and rub it.
4.Grind kadaladi and turmeric and apply it in the position of sprain.


THE HOUSE OF YES A film review by Steve Rhodes Copyright 1997 Steve Rhodes
RATING (0 TO ****): *** 1/2
"Oh my God, I sounded just like a mother!" Mrs. Pascal, played with devilish wickedness by Genevieve Bujold, tells her son. "Didn't I sound just like a mother?" "You are a mother," her son Marty tells her disgustedly. "I know, but I still can't believe it.
Marty, you see, is a grown-up twin. Although his sister, who thinks she is Jackie-O, is certifiably insane, Marty fits right in with the rest of this highly dysfunctional family in the witty black comedy THE HOUSE OF YES.
Mother and daughter, played in a brilliant performance by Parker Posey, are both varying degrees of wacko. Most dysfunctional families in the movies are more angry and mean-spirited than diabolically abnormal as this one is. The daughter's fantasy of being Jackie-O is probably the most sane part of her being. Mrs. Pascal is the sort that will not let Jackie-O keep a hairbrush downstairs since food is kept on that level. She explains to Marty's new fiancee, Lesly (Tori Spelling), soon after their first meeting that Jackie-O was holding Marty's private part when she came out of the womb.
The dialog by Wendy MacLeod, based on the play by Mark Waters, is so sharp and biting that it seems in danger of cutting through the celluloid at any moment. The script, reminiscent of a David Mamet play, flows smoothly with its fast paced intelligence and mesmerizing set of bizarre characters. The exaggerated setup has Lesly and Marty arriving at the family's out of the way mansion during a Thanksgiving Day hurricane.
In this storm are two sane individuals. The fiancee is a giddy, school-girl type, embarrassed by everything, a complete contrast to her rival Jackie-O's bitter pseudo-sophistication. As the two twins' younger brother, Anthony, Freddie Prinze Jr. plays the All-America boy type whose only foible is his explicit obsession of bedding his brother's fiancee that night.
"We all have our secrets," Jackie-O tells her potential sister-in-law, and boy, does she have a few. This is a house filled with them. (When Lesly calls it the family's "home" to Mrs. Pascal -- they've never had a visitor before Lesly -- Mrs. Pascal becomes discombobulated until she realizes that Lesly is talking about their "house.")
In a film that gives new meaning to the phrase, "made for each other," the twin's biggest, but not their only secret, is that they've had a long-term incestuous relationship. They don't like to discuss it, although they are not particularly ashamed of it. Perfect for viewers who can appreciate perverse comedy, this story never pulls its punches.
Jackie-O tries in many ways, few subtle, to show that she is a better match for Marty than that ditzy fiancee of his. In one scene Marty and Lesly are playing chop sticks together on the piano when Jackie-O pushes her aside and starts playing a challenging classical piece for four hands. Marty joins her as his fiancee looks on with envy.
The chemistry between Parker Posey and Josh Hamilton is nothing short of amazing. They put down their little brother and most of the other sane people in the world. Their ripostes are engaging filmmaking at its best. Director Mark Waters keeps the show's energy level high and lets the leads sling zingers at each other at a furious pace. His crisp direction ensures the movie has nary an ounce of fat on it.
Jackie-O is temperamentally incapable of being nice. And being jealous, she cuts Lesly down mercilessly. "Were you poor?" Jackie-O asks her when she finds that Lesly committed the crime of growing up impoverished.  Chicken pot pies?" "Pancakes actually, lots of pancakes," Lesly replies with her usual sincerity.
"A Donut King, so is she like the queen?," Jackie-O cattily inquires of Marty when she learns that Lesly works at a Donut King. "Are we entertaining royalty?"
With Rolfe Kent's whimsically sinister music it never seems clear where the story is headed. Will it end in a big emotional explosion, a murder, people slowly cutting each other up with words, a familial catharsis, a weather disaster or what? The emotionally charged play is clearly going somewhere, and the engaging characters captivate the audience with their spell. I'll not say more except that the ending is perfect and a bit of a surprise.
THE HOUSE OF YES runs a blazing fast 1:25.  The movie would be fine for older and mature teenagers, i.e., treat the movie as it were rated NC-17.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Trading Portfolio
This is a paper trading system where you can perform manual trading.
Portfolio Section shows current holdings.
Stock Quote show quotes from data vendor.
Buy / Sell stock provides corresponding service.
History shows the trading history.


The collection of examples allows you to try out various aspects of PgnViewerJS. You see the following:
- On the top the example you have selected on the left (View example in new window does not work at
the moment)
- Below that a short explanation followed by
- first the necessary JavaScript part with
- then the HTML part necessary for your HTML page.
To modify all aspects of the configuration, use the
configuration builder
instead.


Interface UserSecurityPolicy
-
- All Known Implementing Classes:
DefaultUserSecurityPolicy
public interface UserSecurityPolicy
User Security Policy Settings. TODO roll password management into it's own object.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
addPasswordRule(PasswordRule rule)
Add a Specific Rule to the Password Rules List.void
extensionChangePassword(User user)
Extension Point - Change the password of a user.void
extensionChangePassword(User user, boolean passwordChangeRequired)
void
extensionExcessiveLoginAttempts(User user)
Extension Point - Test if user has excessive loginsvoid
extensionPasswordExpiration(User user)
Extension Point - Test User for Password Expiration.String
getId()
Get identifying string for the User Security Policy implementation.int
getLoginAttemptCount()
Gets the count of login attempts to allow.PasswordEncoder
getPasswordEncoder()
Gets the password encoder to use.int
getPasswordExpirationDays()
Gets the policy of how long a password will be valid until it expires.List<PasswordRule>
getPasswordRules()
Get the Password Rules List.int
getPreviousPasswordsCount()
Gets the count of Previous Passwords that should be tracked.CookieSettings
getRememberMeCookieSettings()
Get the Remember Me Settings.CookieSettings
getSignonCookieSettings()
Get the Single Sign On Settings.List<String>
getUnlockableAccounts()
Gets a list of accounts which should never be locked by security policyUserValidationSettings
getUserValidationSettings()
Get the Validation Settings.boolean
isEnabled()
Determines if the policies are enabled or not.void
setEnabled(boolean enabled)
Enable the policies or not.void
setLoginAttemptCount(int count)
Sets the count of login attempts to allow.void
setPasswordExpirationDays(int passwordExpiry)
Sets the policy of how long a password will be valid until it expires.void
setPasswordRules(List<PasswordRule> rules)
Set the Password Rules List.void
setPreviousPasswordsCount(int count)
Sets the count of previous passwords that should be tracked.void
setUnlockableAccounts(List<String> unlockableAccounts)
Sets a list of accounts which should never be locked by security policyvoid
setUserValidationSettings(UserValidationSettings settings)
Set the Validation Settings.void
validatePassword(User user)
Validate the incomingUser.getPassword()
against the specified PasswordRules.
-
-
-
Method Detail
-
getId
String getId()
Get identifying string for the User Security Policy implementation.- Returns:
- the id for the security policy implementation.
-
getPasswordEncoder
PasswordEncoder getPasswordEncoder()
Gets the password encoder to use.- Returns:
- the PasswordEncoder implementation to use.
-
addPasswordRule
void addPasswordRule(PasswordRule rule)
Add a Specific Rule to the Password Rules List.- Parameters:
rule
- the rule to add.
-
getPasswordRules
List<PasswordRule> getPasswordRules()
Get the Password Rules List.- Returns:
- the list of
PasswordRule
objects.
-
setPasswordRules
void setPasswordRules(List<PasswordRule> rules)
Set the Password Rules List.- Parameters:
rules
- the list ofPasswordRule
objects.
-
getPreviousPasswordsCount
int getPreviousPasswordsCount()
Gets the count of Previous Passwords that should be tracked.- Returns:
- the count of previous passwords to track.
-
setPreviousPasswordsCount
void setPreviousPasswordsCount(int count)
Sets the count of previous passwords that should be tracked.- Parameters:
count
- the count of previous passwords to track.
-
getLoginAttemptCount
int getLoginAttemptCount()
Gets the count of login attempts to allow.- Returns:
- the count of login attempts to allow.
-
setLoginAttemptCount
void setLoginAttemptCount(int count)
Sets the count of login attempts to allow.- Parameters:
count
- the count of login attempts to allow.
-
getUserValidationSettings
UserValidationSettings getUserValidationSettings()
Get the Validation Settings.- Returns:
- the validation settings.
-
setUserValidationSettings
void setUserValidationSettings(UserValidationSettings settings)
Set the Validation Settings.- Parameters:
settings
- the settings.
-
getSignonCookieSettings
CookieSettings getSignonCookieSettings()
Get the Single Sign On Settings.- Returns:
- the single sign on settings.
-
getRememberMeCookieSettings
CookieSettings getRememberMeCookieSettings()
Get the Remember Me Settings.- Returns:
- the remember me settings.
-
setEnabled
void setEnabled(boolean enabled)
Enable the policies or not. Useful in code when application startup or application init is being performed.- Parameters:
enabled
- true if enabled.
-
isEnabled
boolean isEnabled()
Determines if the policies are enabled or not.- Returns:
- true if enabled.
-
setPasswordExpirationDays
void setPasswordExpirationDays(int passwordExpiry)
Sets the policy of how long a password will be valid until it expires.- Parameters:
passwordExpiry
- the number of days until a password expires. (or -1 to disable)
-
getPasswordExpirationDays
int getPasswordExpirationDays()
Gets the policy of how long a password will be valid until it expires.- Returns:
- the number of days until a password expires. (or -1 for disabled)
-
getUnlockableAccounts
List<String> getUnlockableAccounts()
Gets a list of accounts which should never be locked by security policy- Returns:
- accounts that should never be locked
-
setUnlockableAccounts
void setUnlockableAccounts(List<String> unlockableAccounts)
Sets a list of accounts which should never be locked by security policy- Parameters:
unlockableAccounts
-
-
extensionChangePassword
void extensionChangePassword(User user) throws PasswordRuleViolationException
Extension Point - Change the password of a user. This method does not check if a user is allowed to change his/her password. Any kind of authorization checks for password change allowed on guest or anonymous users needs to occur before calling this method. This method does not persist the newly changed user password. That will require a call toUserManager.updateUser(User)
.- Parameters:
user
- the user password to validate, remember, and encode.- Throws:
PasswordRuleViolationException
- if the new password violates the password rules
-
extensionChangePassword
void extensionChangePassword(User user, boolean passwordChangeRequired) throws PasswordRuleViolationException
- Throws:
PasswordRuleViolationException
-
extensionPasswordExpiration
void extensionPasswordExpiration(User user) throws MustChangePasswordException
Extension Point - Test User for Password Expiration.- Parameters:
user
- the user to test password expiration against.- Throws:
MustChangePasswordException
- if the password has expired
-
extensionExcessiveLoginAttempts
void extensionExcessiveLoginAttempts(User user) throws AccountLockedException
Extension Point - Test if user has excessive logins- Parameters:
user
- the user to test excessive logins against.- Throws:
AccountLockedException
- if the number of logins was exceeded
-
validatePassword
void validatePassword(User user) throws PasswordRuleViolationException
Validate the incomingUser.getPassword()
against the specified PasswordRules.- Parameters:
user
- the user to validate.- Throws:
PasswordRuleViolationException
- if the password is not valid
-
-


KoFi¶
Microservice to check or create a Codice Fiscale
Free software: GPLv3
For documentation either run
make docs
in a properly configured environment (see Develop), or go to https://torrefatto.github.io/kofiDumb as it should be
How to¶
Develop¶
To prepare a development environment use pipenv. Install it and then run
$ pipenv install --dev .
To enter a development-ready environment
$ pipenv shell
You’ll get a shell with all the needed dependencies. If you have GNU_make installed, a set of targets are available to ease the tasks. In the following, these targets will be used. You can avoid using them, reading the Makefile source and using the commands therein instead.
To start a development session
$ pipenv run kofi
Alternatively, you can use the development docker image. Build it with:
$ make docker-dev-build
Run it with:
$ make docker-dev-run
You’ll find the server on localhost:1312
. You will find a graphiql page (needs internet
connectivity :-/ ).
Production¶
Build the package, install and run it:
$ make dist
Otherwise, build the docker image:
$ make docker-build
This will build torrefatto/kofi:<tag>
with the tag being the current version.
You can run it and bind to the 1312
port:
$ docker run -t torrefatto/kofi:<tag>
or in whatever orchestrator you prefer.
API¶
ReST¶
There are two endpoints:
/api/verify
[GET]
- query parameters:
cf
: the Codice Fiscale string
returns:
{"isCorrect": "<bool>", "isOmocode": "<bool>", "cf": "<str>"}
/api/interpolate
[GET]
- query parameters:
name
surname
gender
date_of_birth
in YYYYMMDD formatplace_of_birth
returns:
{"cf": "<str>"}
GraphQL¶
As usual, there is just the /graphql
endpoint. It accepts the following queries:
schema { query: codiceFiscaleQuery } type codiceFiscaleQuery { """The body of the verify response.""" verify( """The Codice Fiscale string.""" cf: String! ): verifyType """Query to obtain one person's codice fiscale""" interpolate( """Person's first name(s)""" name: String! """Person's last name(s)""" surname: String! """Person's official gender""" gender: Gender! """Person's date of birth""" dateOfBirth: String! """Person's place of birth""" placeOfBirth: String! ): interpolateType } """One's official gender.""" enum Gender { """Male""" M """Female""" F } """The result of person's data interpolation""" type interpolateType { """One person's codice fiscale.""" codiceFiscale: String } """The result of checks on the CF.""" type verifyType { """If the CF is omocode, .""" isOmocode: Boolean """If the CF is correct.""" isCorrect: Boolean }
being genderType
an enum comprising M
and F
values


General Information
- See below for more information
Key Legislation/Programs
- Clear Air Act (1970): Passed to prevent air pollution and thereby protect the ozone layer. Gave power to the Environmental Protection Agency (EPA) to fight environmental pollution.
- National Ambient Air Quality Standards (NAAQS): Established by the EPA to ensure that all cities, towns, and states do not exceed certain amounts of specified pollutants. Some places in the U.S. do not abide by these standards.
- Paris Climate Accord (2016): Goal is to strengthen the global response to the threat of climate change by restricting the global temperature rise this century to 1.5 degrees Celsius. Aims to strengthen the ability of countries to deal with impacts of climate change.
Donald Trump
- Withdraw the US from the Paris Climate Treaty
- An international agreement signed to reduce fossil fuel emissions
- Replaced the Clean Power Plan which intends to reduce emissions from power plants
- Weakened fuel economy standards for cars
- Rollbacks on rules for methane, cross-state air pollution regulations and efficiency
- Executive order that “directing all departments to target for elimination any rules that restrict U.S. production of energy”
- Revived the Keystone XL and Dakota Access pipeline
- Has moved to suppress climate and related science
Joe Biden
- Moves for a plan that will “ensure the U.S. achieves a 100% clean energy economy and reaches net-zero emissions no later than 2050”
- Design infrastructure that can withstand climate change
- Recommit the United States to the Paris Climate Treaty
- Take action against fossil fuel companies and other polluters
- Will not accept contributions from oil, gas and coal corporations and executives
- Federal investment of $1.7 trillion over the next 10 years


kickstarter
Businessmodel of Kickstarter
Customer Segments
Kickstarter has a multi-sided business model, with two interdependent customer segments that are both needed in order to operate:
- Creators: Individuals or groups who request funding for a project – a work with a clear goal.
- Backers: People who pledge money for the funding of creators’ projects. ### Value Proposition
Kickstarter offers four primary value propositions: accessibility, risk reduction, performance, and brand/status.
The company provides an alternative source of funding for projects that may have difficulty receiving financial backing. It also gives fans of a given project the opportunity to personally support it.
The company maintains an “Integrity Team” whose purpose is to ensure the security of its users. The team uses automated tools and complex algorithms to identify and examine suspicious project activity. It also collects and reviews concerns reported by the community. If it finds that a creator has abused the system, it levies a suspension. These actions help to reduce the risk of fraud for backers.
The company has a strong performance track record. Among projects that have attained 20% of their funding objective, 81% have eventually been successfully (fully) funded. Among projects that have attained 60% of their objective, 98% have been eventually funded.
The company’s high success rate has led to a strong brand. More than 11 million people have acted as backers for a project, pledging over $2 billion for over 100,000 projects. Over 3 million of those individuals were repeat backers, and over 400,000 people have backed ten or more projects. The site is not only used by everyday citizens, but has also become popular among prominent people seeking funds, particularly in the entertainment industry – high-profile examples include projects by Rob Thomas, Zach Braff, and Spike Lee for their movie efforts. Lastly, the site has received positive attention in the media, with the New York Times calling it “the people’s NEA“ (National Endowment for the Arts) and Time highlighting it as one of the“Best Websites of 2011“ and one of the“Best Inventions of 2010.“
Channels
Kickstarter’s main channel is its website, through which it obtains users. The company also markets its offering through its social media pages.
Customer Relationships
Kickstarter’s customer relationship is primarily of a self-service, automated nature. Customers utilize the service through the website while having limited interaction with employees.
The site provides a “Creator Handbook” with all the information fund-seekers need to know, with covered topics including funding, fulfillment, promotion, building rewards, and communicating with backers.
Key Activities
Kickstarter’s business model entails maintaining an active platform between two parties: creators and backers.
The platform includes its website and mobile app.
Key Partners
Kickstarter does not have a dedicated partner program, but the company has partnered with various entities for cross-promotional purposes.
The New York Times utilized its community of filmmakers to create Kickstarter-branded documentaries to be published on its webpage and YouTube channel. Also, The Guardian and The Smithsonian have both utilized the company’s crowdfunding platform to support some of their projects.
Key Resources
Kickstarter’s main resource is its technology employees who maintain the platform – half of its staff is involved in designing and coding. The company also depends on customer service employees to address user issues.
Lastly, as a start-up it has relied heavily on outside funding, raising $10 million from 19 investors as of March 2011.
Cost Structure
Kickstarter has a cost-driven structure, aiming to minimize expenses through significant automation. Its biggest cost drivers are likely in the areas of customer support/operations and administration, both fixed costs.
Revenue Streams
Kickstarter has one revenue stream: transaction fees. The company charges a 5% fee on all projects that are successfully funded. It also charges PayPal and card processing fees that can vary in amount from 3% to 5%.


Team Node Requirements Inspection Testing
Week 7 Inspection by Matt Bleifer
Component
Inspector
Date
Status
Remarks
2.3
MEB
25feb15
FIX
Random "s" in bottom header area
2.3 P1
MEB
25feb15
FIX
Links should be in a list


This is a paragraph.
This is another paragraph.
This is a paragraph with id="test".
This is not a div element.
If you click on me, I will disappear.
Click me away!
Click me too!


Short examples to show how to extract or plot the band structure from a VASP calculation using pymagen.
Written using:
First, load used packages :
import pymatgen as mg
from pymatgen.io.vasp.outputs import BSVasprun, Vasprun
from pymatgen import Spin
from pymatgen.electronic_structure.plotter import BSPlotter, BSDOSPlotter, DosPlotter
import matplotlib.pyplot as plt
%matplotlib inline
I work in a directory that contains the calculations of the NiO band structure. Look at this example to learn how to obtain a band structure from VASP calculations.
ls
run = BSVasprun("vasprun.xml", parse_projected_eigen=True)
bs = run.get_band_structure("KPOINTS")
You can obtain some information about the band structure :
print("number of bands", bs.nb_bands)
print("number of kpoints", len(bs.kpoints))
bs.is_metal()
bs.is_spin_polarized
The bands
attribute of the BaandStructure
object is a dictionnary of arrays that contains all the bands. The shape is the following :
{Spin.up: np.array((nb_bands, nb_kpoints)), Spin.down: np.array((nb_bands, nb_kpoints))}
bs.bands
bs.bands[Spin.up].shape
The 9th bands of spin down is extracted by :
bs.bands[Spin.down][9, :]
In order to print a band and the corresponding k-points :
n = 0
for kpoints, e in zip(bs.kpoints, bs.bands[Spin.down][9, :]):
n += 1
if n == 11:
print("...")
if 10 < n < 190:
continue
print("kx = %5.3f ky = %5.3f kz = %5.3f eps(k) = %8.4f" % (tuple(kpoints.frac_coords) + (e,)))
bsplot = BSPlotter(bs)
# get the plot
bsplot.get_plot(ylim=(-20, 10), zero_to_efermi=True)
print(bs.efermi)
# add some features
ax = plt.gca()
ax.set_title("NiO Band Structure", fontsize=20)
xlim = ax.get_xlim()
ax.hlines(0, xlim[0], xlim[1], linestyles="dashed", color="black")
# add legend
ax.plot((), (), "b-", label="spin up")
ax.plot((), (), "r--", label="spin down")
ax.legend(fontsize=16, loc="upper left")
You can get data from the plot and in particular the (x, y) coordinates of each band.
data = bsplot.bs_plot_data()
data.keys()
For example, here, you print the abscissa and the energy of the 9th band. Keep in mind that here the data are the ones used to do the plot. Thus the zero to fermi translation is already done according to the BSPlotter
class.
ibands = 9 # band number from 0 --> number of bands
spin = str(Spin.up)
for xpath, epath in zip(data["distances"], data["energy"]):
print(20 * "-")
for x, bands in zip(xpath, epath[spin][ibands]):
print("%8.4f %8.4f" % (x, bands))
Same as above but in a plot.
ibands = 9 # band number from 0 --> number of bands
spin = str(Spin.up)
for xpath, epath in zip(data["distances"], data["energy"]):
plt.plot(xpath, epath[spin][ibands])
The same again but merging the slices of the band.
ibands = 1 # band number from 0 --> number of bands
spin = str(Spin.up)
x = list()
y = list()
for xpath, epath in zip(data["distances"], data["energy"]):
x += xpath
y += epath[spin][ibands]
plt.plot(x, y)
Read the DOS from another calculations.
dosrun = Vasprun("../DOS_SMEAR/vasprun.xml", parse_dos=True)
dos = dosrun.complete_dos
print(dosrun.efermi)
print(dos.efermi)
dosplot = DosPlotter(sigma=0.1)
dosplot.add_dos("Total DOS", dos)
dosplot.add_dos_dict(dos.get_element_dos())
plt = dosplot.get_plot()
plt.grid()
bs = run.get_band_structure("KPOINTS", efermi=dos.efermi)
bsdosplot = BSDOSPlotter(
bs_projection="elements",
dos_projection="elements",
vb_energy_range=22,
egrid_interval=2.5
)
plt = bsdosplot.get_plot(bs, dos=dos)
bsdosplot = BSDOSPlotter(
bs_projection="elements",
dos_projection="elements",
vb_energy_range=11,
cb_energy_range=10,
egrid_interval=2
)
plt = bsdosplot.get_plot(bs, dos=dos)


This is the contribute.md of our project. Great to have you here. Here are a few ways you can help make this project better!
Please open an issue here to discuss about the feature you would like to see in Libasciidoc, If you’re in the mood to implement it (that’s awesome!), then submit a pull-request along with enough tests (both at the parser level and at the renderer level) to validate the behaviour of your code.
Don’t get discouraged if you don’t get an immediate response, this is a side-project.
You can help report bugs by filling them here.
You can help us diagnose and fix existing bugs by asking and providing answers for the following:
Is the bug reproducible as explained?
Are the steps to reproduce the bug clear? If not, can you describe how you might reproduce it?
What tags should the bug have?
Is this bug something you have run into? Would you appreciate it being looked into faster?
You can close fixed bugs by testing old tickets to see if they are still happening.
You can update our changelog here:
You can remove duplicate bug reports by:
Testing existing features is a good way to contribute to the project, too!


So, our goal in this video is to take the antiderivative of this fairly crazy looking expression. Or another way of saying it is to find the indefinite integral of this crazy looking expression.  And the indefinite integral of the entire expression is going to be equal to the indefinite integral of each of the terms.
objects 0 - 1
line badness[0][1] = 0
t penalty = -540.0
x penalty = -41.0
y penalty = -540.0
objects 2 - 3
line badness[2][3] = 0
t penalty = -0.0
x penalty = -12.0
y penalty = -0.0
So this is going to be equal to, we could look at this term right over here and just take the indefinite, take the indefinite integral of that.
objects 4 - 5
line badness[4][5] = 0
t penalty = -0.0
x penalty = -11.0
y penalty = -0.0
x to the 3rd dx.
objects 6 - 7
line badness[6][7] = 0
t penalty = -550.0
x penalty = -1.0
y penalty = -550.0
And then from that we can subtract the indefinite integral of this thing.
objects 8 - 9
line badness[8][9] = 0
t penalty = -0.0
x penalty = -20.0
y penalty = -0.0
So we can say this is, and then minus.
objects 10 - 11
line badness[10][11] = 0
t penalty = -0.0
x penalty = -9.0
y penalty = -0.0
objects 12 - 13
line badness[12][13] = 0
t penalty = -0.0
x penalty = -19.0
y penalty = -0.0
objects 14 - 15
line badness[14][15] = 0
t penalty = -380.0
x penalty = -60.0
y penalty = -380.0
The indefinite integral of 5 times the square root of x d x. And then we can look at this one right over here.
objects 16 - 18
line badness[16][18] = 0
t penalty = -0.0
x penalty = -26.0
y penalty = -0.0
objects 19 - 21
line badness[19][21] = 0
t penalty = -0.0
x penalty = -12.0
y penalty = -0.0
objects 22 - 23
line badness[22][23] = 0
t penalty = -40.0
x penalty = -54.0
y penalty = -40.0
So then we can say plus the indefinite integral of 18 square root of x.
objects 24 - 26
line badness[24][26] = 0
t penalty = -445.0
x penalty = -141.0
y penalty = -445.0
Square roots of x over x to the third, dx and then finally, and I'm running out of colors here. Finally, I need more colors in my thing. We can take the anti derivative of this.
objects 27 - 28
line badness[27][28] = 0
t penalty = -0.0
x penalty = -32.0
y penalty = -0.0
objects 29 - 30
line badness[29][30] = 0
t penalty = -65.0
x penalty = -8.0
y penalty = -65.0
objects 31 - 32
line badness[31][32] = 0
t penalty = -0.0
x penalty = -1.0
y penalty = -0.0
objects 33 - 34
line badness[33][34] = 0
t penalty = -40.0
x penalty = -1.0
y penalty = -40.0
objects 35 - 36
line badness[35][36] = 0
t penalty = -35.0
x penalty = -658.0
y penalty = -35.0
So plus the anti derivative of x to the negative 40th power dx. So, I've just rewritten this and color coded things. So, let's take the anti derivative of each of these and you'll see that'll we'll be able to do it. Using our whatever we wanna call the inverse of the power rule or the anti power rule. Whatever you might wanna call it. So lets look at the first one. So we have, we have, what I'm gonna do is I'm just gonna find the anti derivative without the constant and just add the constant at the end for the sake of this. So we just make sure we get the most general anti derivative. So here the exponent is a 3. So we can increase it by 1. So it's going to be x to the 4th. It's gonna be that same purple color.
objects 37 - 39
line badness[37][39] = 0
t penalty = -90.0
x penalty = -4.0
y penalty = -90.0
Or that pink color.
objects 40 - 41
line badness[40][41] = 0
t penalty = -210.0
x penalty = -56.0
y penalty = -210.0
It's going to be x to the 4th. And we're gonna divide x to the 4th.
objects 42 - 43
line badness[42][43] = 0
t penalty = -220.0
x penalty = -35.0
y penalty = -220.0
So it's x to the 4th over 4 is the antiderivative of x to the 3rd, and you just had this scaling quantity. The 7 out front.
objects 44 - 45
line badness[44][45] = 0
t penalty = -0.0
x penalty = -17.0
y penalty = -0.0
So we can still just have 7 out front. So we get 7x to the 4th over 4. Fair enough.
objects 46 - 47
line badness[46][47] = 0
t penalty = -585.0
x penalty = -70.0
y penalty = -585.0
From that, we're going to subtract the antiderivative of this. Now, at first, this might not be obvious that this, you could use our inverse power rule or anti-power rule here. But then you just need to realize that 5 times the principal root of x is the same thing as.
objects 48 - 49
line badness[48][49] = 0
t penalty = -55.0
x penalty = -27.0
y penalty = -55.0
objects 50 - 51
line badness[50][51] = 0
t penalty = -0.0
x penalty = -8.0
y penalty = -0.0
So, this is the same thing as 5 x X to the 1 half power.
objects 52 - 53
line badness[52][53] = 0
t penalty = -835.0
x penalty = -80.0
y penalty = -835.0
And, so, once again, the exponent here is one half, we can increment it by 1.
objects 54 - 55
line badness[54][55] = 0
t penalty = -0.0
x penalty = -17.0
y penalty = -0.0
This is going to be X to the 3 halves.
objects 56 - 57
line badness[56][57] = 0
t penalty = -140.0
x penalty = -66.0
y penalty = -140.0
And then, divide by the incremented exponent. So, divide by.
objects 58 - 59
line badness[58][59] = 0
t penalty = -25.0
x penalty = -27.0
y penalty = -25.0
objects 60 - 61
line badness[60][61] = 0
t penalty = -1135.0
x penalty = -5.0
y penalty = -1135.0
objects 62 - 64
line badness[62][64] = 0
t penalty = -480.0
x penalty = -220.0
y penalty = -480.0
Three halves and of course we had this five out front so we still want to have the five out front. Now this next expression looks even wackier but once again we can simplify a little bit. This is the same thing. Let me do it right over here.
objects 65 - 66
line badness[65][66] = 0
t penalty = -110.0
x penalty = -38.0
y penalty = -110.0
objects 67 - 69
line badness[67][69] = 0
t penalty = -70.0
x penalty = -13.0
y penalty = -70.0
objects 70 - 72
line badness[70][72] = 0
t penalty = -60.0
x penalty = -12.0
y penalty = -60.0
This is the same thing as 18 times x to the one half times x to the negative three power.
objects 73 - 74
line badness[73][74] = 0
t penalty = -25.0
x penalty = -26.0
y penalty = -25.0
X to the third in the denominator is the same thing as x to the negative three.
objects 75 - 76
line badness[75][76] = 0
t penalty = -0.0
x penalty = -15.0
y penalty = -0.0
objects 77 - 78
line badness[77][78] = 0
t penalty = -25.0
x penalty = -18.0
y penalty = -25.0
objects 79 - 80
line badness[79][80] = 0
t penalty = -0.0
x penalty = -10.0
y penalty = -0.0
objects 81 - 82
line badness[81][82] = 0
t penalty = -135.0
x penalty = -18.0
y penalty = -135.0
We have the same base, we can just add the exponent so this is going to be equal to 18 times x to the 2 and a half power, and a half power or another way of thinking about it, this is the same thing as 18 times x, 18 times x to the 5 halves power.
objects 83 - 85
line badness[83][85] = 0
t penalty = -0.0
x penalty = -12.0
y penalty = -0.0
objects 86 - 87
line badness[86][87] = 0
t penalty = -25.0
x penalty = -151.0
y penalty = -25.0
Two the 5 halves power.
objects 88 - 89
line badness[88][89] = 0
t penalty = -95.0
x penalty = -1.0
y penalty = -95.0
Did I do that right? Yeah, negative 3, oh sorry, this is negative 2 and a half let me make this very clear and this is going to be the negative 5 half power. X to the negative 3 is the same thing as x to the negative 6 halves, negative six halves plus 1 half is negative 5 halves.
objects 90 - 91
line badness[90][91] = 0
t penalty = -1455.0
x penalty = -722.0
y penalty = -1455.0
So once again we just have to increment this exponent. So negative 5 halves, plus 1 is going to be negative 3 halves.
objects 92 - 94
line badness[92][94] = 0
t penalty = -210.0
x penalty = -81.0
y penalty = -210.0
objects 95 - 96
line badness[95][96] = 0
t penalty = -5.0
x penalty = -12.0
y penalty = -5.0
objects 97 - 98
line badness[97][98] = 0
t penalty = -245.0
x penalty = -68.0
y penalty = -245.0
So you're going to have x, x to the negative 3 halves, and then you divide by what your exponent is when you increment, so divide it by negative, divide it by negative 3 halves. And then you have the 18 out front.
objects 99 - 101
line badness[99][101] = 0
t penalty = -865.0
x penalty = -391.0
y penalty = -865.0
And we obviously are going to have to simplify this.
objects 102 - 104
line badness[102][104] = 0
t penalty = -810.0
x penalty = -164.0
y penalty = -810.0
objects 105 - 107
line badness[105][107] = 0
t penalty = -245.0
x penalty = -81.0
y penalty = -245.0
objects 108 - 110
line badness[108][110] = 0
t penalty = -125.0
x penalty = -104.0
y penalty = -125.0
And then finally, our exponent in this term, let me not use that purple any more, the exponent, in this term right over here is negative 40, if we increment we get x to the negative 39 power, all of that over negative 39.
objects 111 - 112
line badness[111][112] = 0
t penalty = -55.0
x penalty = -168.0
y penalty = -55.0
And now we can add our constant.
objects 113 - 114
line badness[113][114] = 0
t penalty = -890.0
x penalty = -685.0
y penalty = -890.0
Now we can add our constant C, and all we need to do is simplify all of this craziness. So the first one is fairly simplified.
objects 115 - 116
line badness[115][116] = 0
t penalty = -40.0
x penalty = -22.0
y penalty = -40.0
We can write it as seven fourths.
objects 117 - 119
line badness[117][119] = 0
t penalty = -45.0
x penalty = -8.0
y penalty = -45.0
objects 120 - 121
line badness[120][121] = 0
t penalty = -1890.0
x penalty = -746.0
y penalty = -1890.0
X to the 4th.
objects 122 - 123
line badness[122][123] = 0
t penalty = -10.0
x penalty = -17.0
y penalty = -10.0
objects 124 - 125
line badness[124][125] = 0
t penalty = -140.0
x penalty = -26.0
y penalty = -140.0
objects 126 - 128
line badness[126][128] = 0
t penalty = -0.0
x penalty = -12.0
y penalty = -0.0
objects 129 - 130
line badness[129][130] = 0
t penalty = -15.0
x penalty = -31.0
y penalty = -15.0
objects 131 - 133
line badness[131][133] = 0
t penalty = -1860.0
x penalty = -955.0
y penalty = -1860.0
Now this term right over here is essentially 5 divided by 3 halves, so 5 over three halves is equal 5 times two thirds, which is equal to 10 over 3.
objects 134 - 136
line badness[134][136] = 0
t penalty = -35.0
x penalty = -20.0
y penalty = -35.0
objects 137 - 138
line badness[137][138] = 0
t penalty = -110.0
x penalty = -6.0
y penalty = -110.0
objects 139 - 141
line badness[139][141] = 0
t penalty = -1275.0
x penalty = -609.0
y penalty = -1275.0
So this thing right over here simplifies to negative 10 over 3X to the three halves. And then we have all of this craziness. Now 18 divided by negative three halves.
objects 142 - 143
line badness[142][143] = 0
t penalty = -90.0
x penalty = -44.0
y penalty = -90.0
objects 144 - 145
line badness[144][145] = 0
t penalty = -10.0
x penalty = -15.0
y penalty = -10.0
objects 146 - 147
line badness[146][147] = 0
t penalty = -230.0
x penalty = -26.0
y penalty = -230.0
objects 148 - 149
line badness[148][149] = 0
t penalty = -0.0
x penalty = -18.0
y penalty = -0.0
objects 150 - 152
line badness[150][152] = 0
t penalty = -10.0
x penalty = -23.0
y penalty = -10.0
divided by negative 3 halves is equal to 18 times.
objects 153 - 154
line badness[153][154] = 0
t penalty = -40.0
x penalty = -23.0
y penalty = -40.0
objects 155 - 156
line badness[155][156] = 0
t penalty = -0.0
x penalty = -109.0
y penalty = -0.0
Negative two thirds, which is equal to, well, we can, we can simplify this a little bit.
objects 157 - 158
line badness[157][158] = 0
t penalty = -210.0
x penalty = -28.0
y penalty = -210.0
This is the same thing as 6.
objects 159 - 160
line badness[159][160] = 0
t penalty = -0.0
x penalty = -73.0
y penalty = -0.0
objects 161 - 162
line badness[161][162] = 0
t penalty = -0.0
x penalty = -14.0
y penalty = -0.0
objects 163 - 165
line badness[163][165] = 0
t penalty = -1315.0
x penalty = -855.0
y penalty = -1315.0
This is the same thing as 6 times negative 2 which is equal to negative 12.
objects 166 - 167
line badness[166][167] = 0
t penalty = -0.0
x penalty = -9.0
y penalty = -0.0
objects 168 - 169
line badness[168][169] = 0
t penalty = -100.0
x penalty = -5.0
y penalty = -100.0
objects 170 - 171
line badness[170][171] = 0
t penalty = -20.0
x penalty = -16.0
y penalty = -20.0
objects 172 - 173
line badness[172][173] = 0
t penalty = -0.0
x penalty = -42.0
y penalty = -0.0
So, this expression right over here, is negative 12 x to the negative 3 halves. And then finally this one right over here, we can just rewrite it as.
objects 174 - 175
line badness[174][175] = 0
t penalty = -45.0
x penalty = -24.0
y penalty = -45.0
objects 176 - 178
line badness[176][178] = 0
t penalty = -75.0
x penalty = -2.0
y penalty = -75.0
objects 179 - 181
line badness[179][181] = 0
t penalty = -75.0
x penalty = -21.0
y penalty = -75.0
If we want, we could, well, we could just write negative one thirty-ninths x to the negative 39.
objects 182 - 183
line badness[182][183] = 0
t penalty = -0.0
x penalty = -673.0
y penalty = -0.0
Plus, plus C, and we're done. We found the indefinite integral of all of this craziness.
objects 184 - 185
line badness[184][185] = 0
t penalty = -0.0
x penalty = -698.0
y penalty = -0.0
objects 186 - 188
line badness[186][188] = 0
t penalty = -635.0
x penalty = -666.0
y penalty = -635.0
objects 189 - 191
line badness[189][191] = 0
t penalty = 0
x penalty = 0
y penalty = 0


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MARIUS AND JEANNETTE
Reviewed by Harvey Karten, Ph.D. New Yorker Films Director: Robert Guediguian Writer: Robert Guediguian & Jean-Louis Milesi Cast: Ariane Ascaride, Gerard Meylan, Pascale Roberts, Jacques Boudet, Frederique Bonnal, Jean-Pierre Darroussin, Laetitia Pesenti, Miloud Nacer, Pierre Banderet.
Yuppies have been gloried by recent films as saviors of the exploited ("Rainmaker") and depicted as brutal and scheming ("In the Company of Men"). Working class folks have been portrayed as brutal and vulgar ("Nil by Mouth") and as saintly guides to those with little hope of finding any job ("Twentyfourseven"). Robert Guediguian, who directed "Marius and Jeannette" calling upon his own background in Estaque, a poor, working-class district in the northern part of Marseilles, is irresistibly sympathetic to his own class. The forty-five year old filmmaker put his own wife, Ariane Ascaride, in the principal role to create a film which has surprisingly garnered great attention in France, where three million unemployed and a labor force increasingly anxious about downsizing connect with a romantic fable of two lonely people who find happiness with each other in a district only four hours' train ride from Paris but light years away in ambiance. In one scene which takes place in a tony restaurant, Guediguian portrays one professional couple as an attractive but antiseptic pair whose conversation over wine consists of comparing notes on debenture bonds. The one conspicuously working-class duo may have more anxieties about the prices of this establishment but seem a lot happier-- just thrilled to be where they are.
The Jeannette (Ariane Ascaride) and the Marius (Gerard Meylan) of the story, who have the good fortune to meet each other under less than favorable circumstances but develop a solid bond, sometimes seem a mere background, as Guediguian wants his viewers to capture the soul of a district which few tourists will ever visit. The neighborhood he portrays may be poor, the houses shabby and in need of paint, and the lodgings so close together that they seem carved out of a large old home by an ambitious landlord. But the society of women who congregate on the stairs would not have it any other way. They love to chat about the men, just as women probably do the world over, easing their jabs with broad smiles as if to say that no matter what the faults of the macho set, they're glad the males are around.
The folksy charm of the neighborhood, its ever-present hills so typical of the colorful vicinities of Europe, is contrasted favorably with the aseptic look of the huge supermarket where Jeannette works as a low-paid cashier.  When she has a mini-breakdown, getting on the store microphone to exhort the customers to "buy everything-- create jobs--get useless things," she forfeits even the minimal income she uses to support herself and her two lovely kids, the pretty Magali (Laetitia Pescenti) and the playful Malek (Miloud Nacer). Caught by a guard, Marius (Gerard Meylan) when she tries to steal paint from a cement plant, she returns to her home, quite surprised to see this sentinel turn up shortly thereafter with an offer to paint her house for free. The romance begins.
Each time Guediguian gets us involved in the courtship, he cuts away to illustrate the mood of the surroundings as the women gather daily to commiserate, to laugh, and to trade homespun philosophies. The most serious of the gang is a sixty-ish individual who had spent time in a Nazi concentration camp because of her communist leanings and, looking at the economic status of capitalist France today decides that for the most part her convictions were on the money. One old guy, Justin (Jacques Boudet), has been a long time dinner guest of a woman he adores, who cooks beans for him and shares her bottles of wine. At one point Justin gives a couple of boys a lecture on the evils of extremist thinking, calling fundamentalists the sorts of people who want everyone to see the world as a uniformly gray place. The authenticity of the actors is furthered by their unprofessional status. These are real, salt-of-the-earth people who seem more human than those who make the political and economic decisions that determine their fate. The most humorous part of the film arrives toward the end as Marius, for reasons made known only later, suddenly leaves Jeannette, while the community pitches in to get them together once again.
"Marius and Jeannette" is one of those films that could be described as pleasant enough, one without the originality that critics are so fond of seeking, but Guediguian wears his heart on his sleeve and has given us a tender, humorous and sometimes biting commentary on the lives of the people with whom he feels comfortable. Not Rated. Running time: 102 minutes. (C) Harvey Karten 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
This rule is deprecated, use {rule:squid:MethodCyclomaticComplexity} or {rule:squid:ClassCyclomaticComplexity} instead.


This repo contains packages in various states of the software development life cycle, as well as some personal resources that may be helpful.
PACKAGES ARE LABELED AS FOLLOWS:
ALPHA:
Use caution as these packages may be unstable, buggy or broken.
BETA:
The software is feature complete or nearing completion, however there will undoubtably be unknown bugs/UX issues/etc.
RC:
Release Candidate: Hopefully the final product but issues may still exist!
RELEASE:
Released packages will be submitted to BigBoss Repo.
Please report issues to:
/u/TheComputerWhisperer
(
@ Reddit
) or contact me by email (link below).
Click Here
to add my repo to your Cydia sources
Report issues via
email
or PM u/thecomputerwhisperer on Reddit.


--- layout: map title: Berlin ---
Click on points of interest below to begin investigating connections to slavery in {{ page.title }}. You can also search for particular people, places, or locations by clicking on the magnifying glass.


Whats not to get? You have to create a theme that is according the rules and then brain has to approve it, which he probably wont as he said he doesent like it.
ORFK
Global Moderator
To activate Theme Developing in Battlelog just press ALT+SHIFT+3 (BBLog must be installed).
Than copy the content of the CSS File into the Text Area and click Apply.
But i see now, its only created temporary... can't save it for ever. :-/
Dutch4ever
i mean this theme in here is not in the battlelog themeswitch but i want to test it how can i get that theme in battlelog
ORFK
Global Moderator
if you want to test it:
ORFK wrote:
To activate Theme Developing in Battlelog just press ALT+SHIFT+3 (BBLog must be installed).
Than copy the content of the CSS File into the Text Area and click Apply.
But i see now, its only created temporary... can't save it for ever. :-/
but if you close the browser it's deleted.
Dutch4ever
ORFK wrote:
if you want to test it:
ORFK wrote:
To activate Theme Developing in Battlelog just press ALT+SHIFT+3 (BBLog must be installed).
Than copy the content of the CSS File into the Text Area and click Apply.
But i see now, its only created temporary... can't save it for ever. :-/
but if you close the browser it's deleted.
oke thanks
Topicstarter
eXp_SniperLeone
Hello everyone I wanted to know us a comment if you like it or not
Meaurk
Global Moderator
It looks unfinished, so no.. I don't like it, sorry.


Chapter 520A
LANDOWNER's LIABILITY for access
to control invasive species
Section
520A-1 Purpose
520A-2 Definitions
520A-3 Duty of care of owner limited
520A-4 Liability of owner limited
520A-5 Exceptions to limitations
520A-6 Persons using land
Cross References
Landowner's liability, see chapter 520.
Noxious weed control, see chapter 152.


I think you may know that the theme of innovation is “Hero”. So you may have a question how a clothesline is Hero. My team meaning of hero is someone or something that can help people being happy, having comfortable life and can solve their problems. So that, I know everyone have problem like hang the clothes before go outside and then it rains. That make very annoying in our life, right? And these problems will be solved by the Clothesline Sky Ward, because of its abilities that I have told you before. It can help us being happy and not annoying by a very silly situation like that. So I’ll say that the Clothesline Sky Ward is the hero.


Trader Sabrin:
Here in Dion, people are still uneasy after that farmers' revolt a few years ago. Don't rely on the authorities to keep you safe -- look after yourself! You've come to the right store, friend. We carry only the best weapons and armor. Look around and let me know if you see anything you like!
Buy/Sell/Refund.
View information about the local lord and tax rate.
Quest


Dashboard
Dashboard
(current)
Reports
Daily Report
Weekly Report
Yearly Report
Tasks
Accounts
Settings
Profile
Billing
Customize
Logout
To Do List
John Doe
Goal
Drag Here to Delete


---
layout: page
title: Pattern Library
---
{% include patterns/layout/layout.html %}
{% include patterns/typography/typography.html %}
{% include patterns/buttons/buttons.html %}
{% include patterns/forms/forms.html %}
{% include patterns/highlighter.html %}
{% include icomoon.html %}
{% include patterns/icons/icons.html %}
{% include patterns/notifications/notifications.html %}
{% include patterns/tables/tables.html %}


LoWS Control
Central control instance for Location based Wifi Services (LoWS)
Register user
Register new user
Newly generated user names have no access to any access points or service types, please contact your system administrator to gain access rights.
user:
password:
repeat password:


performance.timing object
This object stores the info about timing of the various events' that happen during the webpage loading. Its properties'* description can be found below.
NOTE: This is simplified version based on W3C Navigation Timing spec.
navigationStart
- The time when load/unload action was triggered which could be also a prompt to unload current document (i.e. enter was hit on url bar, page was refreshed, submit button clicked etc.). If there is no previous document it has the same value as
fetchStart
redirectStart
- It can be either the start time of redirect (if such is present) or zero
redirectEnd
- If redirect is present it stores the time when last byte of the response of last redirect was received. Zero otherwise.
fetchStart
- The time just before browser starts doing anything with the request. It's when the actual request starts. Between
fetchStart
anddomainLookupStart
browser checks its cache. domainLookupStart
- The moment just before browser checks DNS to resolve domain name. If DNS is not checked for any reason (e.g. the browser cache is used) it has the same value as
fetchStart
domainLookupEnd
- The time after browser finishes domain lookup. If DNS wasn't checked it has the value of
fetchStart
connectStart
- Time when browser starts connecting to the server. If resource is fetched from cache (or server is not contacted for any other reason like e.g. persistent connection) it has the same value as
domainLookupEnd
connectEnd
- Time when browser finishes establishing connection with server. If no connection was made it has the
domainLookupEnd
value. secureConnectionStart
- Optional. If page is using HTTPS it's the time just before handshake for secure connection is initiated.
undefined
otherwise. requestStart
- The moment just before browser starts requesting the resource (from server or cache). It DOESN'T have matching end attribute.
unloadEventStart
- If requested document comes from the same origin as the previous one, the property stores the moment just before browser starts unloading the previous document. Zero otherwise.
unloadEventEnd
- The time just after unloading of the previous document of the same origin has finished, zero if no previous document or it has differen origin.
responseStart
- Returns the time just after browser receives first byte of the response from server, cache or local resource.
responseEnd
- The moment just after browser receives the last byte of the response.
domLoading
- The moment just after the
document
object is created. domInteractive
- The moment just after the browser finished parsing the document including scripts inserted in "traditional" blocking way i.e. without
defer
orasync
attribute. domContentLoadedEventStart
- The time just before
DOMContentLoaded
event is fired, which is just after browser has finished downloading and parsing all the scripts that haddefer
set and noasync
attribute. domContentLoadedEventEnd
- Moment just after
DOMContentLoaded
event completes. This is when DOMready event in JS frameworks is fired. domComplete
- Returns the time when there's nothing more that can delay load event of the document i.e. all images are loaded.
loadEventStart
- It returns the time just before
load
event is fired or zero ifload
hasn't been fired yet. loadEventEnd
- Returns the time just after
load
event has finished. Zero ifload
hasn't been fired yet. *msFirstPaint*
- IE specific event that stores the time when document began to be displayed. Zero if loading failed.
*Technically these aren't the properties of the object itself but its prototype (although they're incorrectly implemented in Chrome for now).
It means that though you can access the data with good old performance.timing.fetchStart
, you can't get all the keys with Object.keys(performance.timing)
or use performance.timing.hasOwnProperty(fetchStart)
method on it. Use Object.keys(Object.getPrototypeOf(performance.timing)
instead.
This won't however work on Chrome right now (bug is filed here – thanks @marcoos), so just to be safe you can use this method to extract the keys of any Performance
object (e.g. performance.timing
or performance.navigation
):
function getPerfObjKeys(obj) { var keys = Object.keys(obj); return keys.length ? keys : Object.keys(Object.getPrototypeOf(obj)); }
If you stumbled on this page by accident here the project that it's connected with.


About
When I was a kid I wanted to become a bicycle repairman. Now I am working as a freelance software and research engineer, which has its perks too. I have a masters degree in AI and experience in various fields such as astronomy, big data, industrial computing, fin tech, machine learning and computer vision. For the last five years I have worked on data reduction pipelines for large radio telescopes like LOFAR and SKA. Amsterdam is home, but I am often in Cape Town. In my spare time I brew beer and make electronic music. My name is Gijs Molenaar.
Feel free to contact me!
or find me on other platforms:


Content Rendering Rules
- Simple values like strings and numbers are rendered directly as text
- Bundled content (created with re.bundle) is rendered as markup
- Functions are evaluated with the hosting element passed in as the sole argument.
The result is then rendered according to this same rule set.
The function will be reevaluated and the content updated if a change
notification is received from something it depends upon.
- Elements are placed at the location (or moved to it if they were elsewhere)
- Arrays are rendered as their elements with no delimeter
- undefined and null are ignored
- Other types are rendered as a text node of their their toString() output


Karachi (Urdu: کراچی; Sindhi: ڪراچي) is the largest and most populous city in Pakistan and 7th largest city in the world. Karachi is the capital of Sindh province. Ranked as a beta world city, the city is Pakistan's premier industrial and financial centre. Karachi is also Pakistan's most cosmopolitan city. Situated on the Arabian Sea, Karachi serves as a transport hub, and is home to two of Pakistan's two largest seaports, the Port of Karachi and Port Bin Qasim, as well as the busiest airport in Pakistan.


From 2008 to 2013
34123 Publications: 14192 without Abstract, 1987 using duplicate titles.
3263 Researchers from 448 Organisations of University of Bristol.
Too many nested organisations to see this clearly.
We choose Level 3 or above organisations for visualisation, as the "UNIV" is the Level 0 organisation.
The following chord diagram shows the number of publications coauthored between different organisations and the proportion to the total number of publications from each organisation.
We use Latent Dirichlet Allocation Topic Models to cluster publications of each year by their titles and abstracts .
The discovered topics are visualised in the next slide, the X coordinate represents how many researchers contributed to the topic, the Y coordinate represents how many organisations
contributed, the size of a topic circle represents how many publications assigned to it. We also show top words and top organisations of a topic.


By @astronomyblog & @LoveGraphs. Stats last updated 30 December 2018.
It seems there may have been at least 75 shows and 351 listed appearances. With 5 people per show, iPlayer is missing at least 6% of appearances (and probably a similar percent of people). The host/captains/regulars have included Jake O'Kane (Regular × 71), Colin Murphy (Regular × 71), Tim McGarry (Host × 69), Neil Delamere (Regular × 69).
Total appearances:
Guest appearances i.e. ignoring the host/captains/regulars:
All people:
Guests i.e. ignoring the host/captains/regulars:
Last updated: 2018/12/30


tvecs.vector_space_mapper package¶
Submodules¶
tvecs.vector_space_mapper.vector_space_mapper module¶
Module to map two Vector Spaces using a bilingual dictionary.
-
class
tvecs.vector_space_mapper.vector_space_mapper.
VectorSpaceMapper
(model_1, model_2, bilingual_dict, encoding='utf-8')[source]¶ Bases:
object
Class to map two vector spaces together.
Vector spaces obtained using the two Word2Vec models.
Bilingual Dict used to map semantic embeddings between vector spaces.
- Linear Regression utilised for the mapping from
sklearn.linear_model
- API Documentation:
- param model_1
Model constructed from Language 1 built using
tvecs.model_generator.model_generator
.- param model_2
Model constructed from Language 2 built using
tvecs.model_generator.model_generator
.- param bilingual_dict
Bilingual Dictionary for Language 1, Language 2.
- param encoding
Encoding utilised in the corpora
- type encoding
String
- type model_1
gensim.models.Word2Vec
- type model_2
gensim.models.Word2Vec
- type bilingual_dict
List[(lang1, lang2), (lang1, lang2)]
See also
gensim.models.Word2Vec
sklearn.linear_model
scipy.spatial.distance
-
get_recommendations_from_vec
(vector, topn=10)[source]¶ Get topn most similar words from model-2 [language 2].
Vector for the word in Model 1 [Language 1] should be provided
- API Documentation:
- param vector
Input a vector from Model 1, recommendations provided from Model 2.
- param topn
Number of recommendations to be provided.
- type vector
List
,numpy.array
- type topn
Integer
- return
Topn recommendations from Model 2.
- rtype
List
-
get_recommendations_from_word
(word, topn=10, pretty_print=False)[source]¶ Get topn most similar words from model-2 [language 2].
Word from Model 1 [Language 1] should be provided
- API Documentation:
- param word
Input a word from Model 1, recommendations provided from Model 2.
- param topn
Number of recommendations to be provided.
- param pretty_print
Pretty Print the recommendations correctly.
- type pretty_print
Boolean
- type word
String expected [ usually unicode preferred ]
- type topn
Integer
- return
Topn recommendations from Model 2.
- rtype
List
-
map_vector_spaces
()[source]¶ Perform linear regression upon the semantic embeddings.
- Semantic embeddings obtained from vector space of corresponding
bilingual words of the same language.
-
obtain_cosine_similarity
(word_1, word_2)[source]¶ Obtain cosine similarity.
Cosine Similarity between word_2 and predicted word using word_1
- API Documentation:
- param word_1
Used to predict possible vector from Model 2 using word from Model 1.
- param word_2
Used for comparison in cosine similarity.
- type word_1
String
- type word_2
String
- return
Cosine similarity between predicted word and actual word.
- rtype
Float


Nov 5, 2014
A quick tutorial on how to run very fast SQL queries on very big datasets, using Kaggle data as an example.
Is this Thing on?


[Erowid Warning: Most Coricidin contains CPM (Chlorpheniramine Maleate) which can be dangerous in high doses. See DXM Brand Warnings for more info.]
This is more or less a post to explain how DXM has effected my brain over the course of the 2 and a half years or so I've been using it. Although it feels like its only been a few months.I was one of the huge group of silly types that used Coricidin C&C, and oddly enough I never ran into any problems other then occasional throwing up and sweating. I never passed out, or bleed from my eyes or had to go to the hospital or any of that other horrid stuff that's been reported, and I was taking a LOT, upwards of like 32-64 tablets almost daily.
What negative effects it did have were more along the lines of long term sort of things. I really had what bordered on an addiction to it for a good part of 2001 and was using it every day, or at least 5 times a week or so. And although I never had any major bad experiances during those times,its the past year or so that I've realised how totally brain dead its made me. It's not so much even being 'stupid' as it just feels like I'm never awake any more. Like I can't really feel emotion or relate to anything. Kind of like the walking dead.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Patterns
Highway.Data is based on a blended use of 3 major patterns, and to understand the intent of the Queries / Commands / Scalars that make highway smooth, we must first talk about the patterns.
There are a lot of places where you can find the academic explanation of these patterns, but here we are going to focus on the outcomes we are using it for. If you would like to read more about these, check out the Further Reading below.
Repository
Repository is a way to abstract the “guts” of the data access and persistence knowledge away from my logic. This is a lot of the time misused. Typed Repositories, Repositories with more than 5 methods, repositories that manage their own statefulness are all examples of a good pattern meeting a bad implementation. We use Repository in combination with Unit of Work and a modern interpretation of Query Object pattern.
Signs of a well built Repository
- The user of the repository ask for data, but no information about the persistence is leaked to the caller.
- It is not specific to any domain, and can be portable
- It has state, but doesn’t manage it
- It has no control of the Update/Add/Delete side of the operations, but gives access to that API. Repositories are meant as an abstraction for reading data.
Unit Of Work
Unit of Work allows us to track in memory changes of an object that are made in series and then commit those changes to some persistence layer. This is an atomic unit of work that is transaction during the commit but in our code is just changes to objects.
Signs of a well built unit of work
- Commit-able
- Abandon/Rollback-able
- Not specific to any one API
- Give the basic Add/Remove/Update functionality
- Are not query-able
Query Object
Query Object is a way of encapsulating the details of a single query into an object that can be reused without being stateful. This helps us avoid duplication in the code base and we can codify and test our queries.
Signs of a well built query object
- It doesn’t manager state outside a single execution
- It is reuse-able
- It is able to be functionally tested
- It is able to be performance tested
- It can output it’s persistence query ( SQL statement for example )
- If it returns multiple rows, it can have pagination applied without modification
Further Reading
We hold our opinions because of years of software development on all sizes of projects, but understand that many opinions exist that are valid. In an effort to present the information as impartially as possible below does include links to content that disagrees with our opinions. Please read on and form your own opinions.
Repository
Martin Fowler Repository Pattern
Fredik Normén Repository Pattern Purpose Discussion
Ayende@Rahien Repository Pit Of Doom
Devlin Liles Discussion of the Pit Of Doom
Unit of Work
Jeremy Miller Unit of Work and Persistence Ignorance
Ruby Lacovara Entity Framework Patterns Unit of Work


Anagrams Solver
A program to help you beat your friends at anagrams with python
DO this
Poo Poo
| Company | Contact | Country |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
Hello
A program to help you beat your friends at anagrams with python
DO this
| Company | Contact | Country |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
Hello


Muffins 2 Muffins
Muffins2Muffins was conceived by Matt Ganuchau who was lead developer and I provided development as well as the visual designer for the eventual Android application. It was quickly abandoned as the needs of grad school quickly took hold.
Roles
- Visual Designer
- PHP Developer


| 017:044 Khan | : |
The seven heavens and the earth and all that is therein, glorify Him and there is not a thing but glorifies His Praise. But you understand not their glorification. Truly, He is Ever Forbearing, Oft-Forgiving. |
| 017:044 Maulana | : |
The seven heavens and the earth and those in them declare His glory. And there is not a single thing but glorifies Him with his praise, but you do not understand their glorification. Surely He is Forbearing, Forgiving. |
| 017:044 Pickthal | : |
The seven heavens and the earth and all that is therein praise Him, and there is not a thing but hymneth His praise; but ye understand not their praise. Lo! He is ever Clement, Forgiving. |
| 017:044 Rashad | : |
Glorifying Him are the seven universes, the earth, and everyone in them. There is nothing that does not glorify Him, but you do not understand their glorification. He is Clement, Forgiver. |
| 017:044 Sarwar | : |
The seven heavens, the earth, and whatever is between them all glorify Him. There is nothing that does not glorify Him and always praise him, but you do not understand their praise and glorification. He is All-forbearing and All-forgiving. |
| 017:044 Shakir | : |
The seven heavens declare His glory and the earth (too), and those who are in them; and there is not a single thing but glorifies Him with His praise, but you do not understand their glorification; surely He is Forbearing, Forgiving. |
| 017:044 Sherali | : |
The seven heavens and the earth and those that are therein extol HIS glory; and there is not a thing but glorifies HIM with HIS praise; but you understand not their glorification. Verily, HE is Forbearing, Most Merciful. |
| 017:044 Yusufali | : |
The seven heavens and the earth, and all beings therein, declare His glory: there is not a thing but celebrates His praise; And yet ye understand not how they declare His glory! Verily He is Oft-Forbear, Most Forgiving! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > حمد الله تعالى وتسبيحه والثناء عليه Pillars of Islam> Islamic> Oneness of Allah> Praise be to Him أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > حليماً Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> Ever Forbearing أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.