bridgeJS APIs are currently experimental and subject to change
Link to the script from bridgejs or download it here
<script> src="http://bridgejs.com/bridge.js" </script>
In order to use any native specific features in bridgeJS, you have two options:
Spawn a confirm box, on "yes" redirect user to PhoneBridge
bridge.android.recommendNative(); if (bridge.android.browserIsBridge()) { // user is running the HTML5 page in a non-bridge browser } else { //user is running the HTML5 page in PhoneBridge }
If your application depends on some of the features only available to PhoneBridge call:
bridge.android.requireNative(); //crucial bridge native API calls
Returns true if browser is bridge, false otherwise
if (bridge.android.browserIsBridge()) { // user is running the HTML5 page in a non-bridge browser } else { //user is running the HTML5 page in PhoneBridge }
This plugin will fail safely through to Webkit's native HTML5 implementation, if the user is not running PhoneBridge
acceleration.x; //acceleration in the x direction acceleration.y; //acceleration in the y direction acceleration.z; //acceleration in the z direction acceleration.timestamp; //the time recorded by the device the moment the data was recorded
Get the current acceleration of the device, on success call onSuccess(acceleration) once and on an error call onError() once
function onSuccess(acceleration) { console.log("Success: x:" + acceleration.x + ", y:" + acceleration.y + ", z:" + acceleration.z + "at " + timestamp); }; function onError() { console.log("Error"); }; bridge.accelerometer.getCurrentAcceleration(onSuccess, onError);
Watch the change of acceleration on the device, on each success call onSuccess(acceleration) and on each error call OnError()
function onSuccess(acceleration) { console.log("Success again: x:" + acceleration.x + ", y:" + acceleration.y + ", z:" + acceleration.z + " at " + timestamp); }; function onError() { console.log("Error"); }; bridge.accelerometer.watchCurrentAcceleration(onSuccess, onError);
This plugin will NOT safely use Webkit's HTML5 implementation of device. Device will be undefined in all browsers except PhoneBridge and PhoneGap. The device object is loaded before the page renders.
device.name; //the device model name device.phonegap; //PhoneGap version (will always return -1 in PhoneBridge device.bridge; //the current version of bridge device.platform; //the platform (Android, etc) that bridgeJS is running on device.uuid; //a UUID attached to every Android device device.version; //The current build version of the Android SDK
This plugin will NOT safely use Webkit's HTML5 implementation of geolocation. This documentation applies only to these API calls running in PhoneBridge
position.coords.latitude = latitude; //The lattitude of the device position.coords.longitude = longitude; //The longitude of the device position.coords.accuracy = accuracy; //The accuracy in meters of the measurement //(60 means within 60 meters of given coordinates) position.coords.altitude = altitude; //The altitude of the measurement position.coords.bearing = bearing; //The bearing of the measurement position.coords.provider = provider; //The provider, a string (usually gps) position.coords.speed = speed; //The speed of the device position.coords.time = time; //The time as recorded by the internal location listener API position.timestamp = timestamp; //The time as recorded by the plugin
Try to get the current position of the device and enable the location service if it is not enabled already. onSuccess(position) will return within 10 seconds (if there is no GPS satellite in range before 10 seconds pass call onError()). If the user's screen turns off before this call returns no callback will occur
function onSuccess(position) { console.log("Success! I'm at Lat:" + position.coords.latitude + ", Long:" + position.coords.longitude); }; function onError() { console.log("Error"); }; bridge.geolocation.getCurrentPosition(onSuccess, onError);
Return true if the location service is enabled, false otherwise
if(bridge.geolocation.isEnabled()) { console.log("The location service is enabled"); //the battery will drain fast! } else { console.log("The location service is not enabled"); //the battery will not drain too fast }
Enable the location service (this may take a few seconds to fully enable). Note: battery will drain significantly faster than if location service is off
//location service is off bridge.geolocation.enableLocationService(); //location service is on
Disable the location service (this may take a few seconds to fully disable). Note: it is wise to disable the location service when you don't need to access the user's location as this saves battery
//onSuccess, onError defined up here bridge.getCurrentPosition(onSuccess, onError); //some code that relys on a lot of getCurrentPosition calls function doneWithLocationService() { bridge.geolocation.disableLocationService(); //save the battery }
All these methods are very similar -- if you are confused after reading only one function description read the other examples as well. Only use functions within this plugin when you are sure the user is running on Android and with PhoneBridge.
Register a callback function that will be called for the next time the user presses the back button on the Android device. Call with `isSuper` set to false to completely override the default behavior. Call with `isSuper` set to true to execute Android's default behavior concurrently with your callback
bridge.android.on.backButton(false, function() { console.log("Are you sure you want to quit?"); }); //the next press of the back button will implement the default behavior //behavior of the back button press
Register a callback function that will be called for the next time the user presses the volumedown button on the Android device. Call with `isSuper` set to false to completely override the default behavior. Call with `isSuper` set to true to execute Android's default behavior concurrently with your callback
bridge.android.on.volumedownButton(true, function() { console.log("You just lowered the volume in my game!"); }); //the console.log will execute concurrently with the system handling //the button press
Register a callback function that will be called for the next time the user presses the volumeup button on the Android device. Call with `isSuper` set to false to completely override the default behavior. Call with `isSuper` set to true to execute Android's default behavior concurrently with your callback
bridge.android.on.volumeupButton(false, function() { moveTheRocketUp(); });
Register a callback function that will be called for the next time the user presses the menu button on the Android device. Call with `isSuper` set to false to completely override the default behavior. Call with `isSuper` set to true to execute Android's default behavior concurrently with your callback
bridge.android.on.menuButton(false, function() { person.jump(); });
Register a callback function that will be called for the next time the user presses the home button on the Android device. Due to limitations in the native Android API, there is no way to override the default behavior of the home button. Setting `isSuper` does absolutely nothing it is just kept as a parameter to keep consistency with the other functions in the `on` object.
bridge.android.on.homeButton(false, function() { console.log("I have to execute concurrently with the system"); });
The plugin will NOT safely use Webkit's HTML5 implementation of orientation tracking. This document applies only to API calls running in PhoneBridge.
//compass like 2-d orientation where 0 = North, 90 = East, etc orientation.azimuth; //side to side orientation where vertical is 0, left is 90, and right is -90 orientation.pitch; //degree to which the device is tilted backwards or forwards orientation.roll;
Get the current orientation of the device. On success call onSuccess(orientation) once and on error call onError() once.
function onSuccess(compass){ console.log("Success: azimuth: " + compass.azimuth + ", pitch: " + compass.pitch + ", roll: " + compass.roll + "at" + compass.timestamp); }; function onError(){ console.log("Error"); }; bridge.orientation.getCurrentOrientation(onSuccess,onError);
TODO


If you are conf about anything or need halp, dm me on IG, or use your normal way of contacting me. If you do not have any contact info on me, or are toolazy to open IG, open a new issue here.
Making the perfect CSP website isn't hard. First you need to make a Github
account. If you want to start from scratch, you need to make a git repository:
When making the Repository make sure that the Repository name is username.github.io, username being your
username. Make sure that you make the repository public, add a readme, and choose a License(most people choose
MIT License), and create the repository.
You should see something like this.
Click Add File and click on create new file, to create new files. Name the files index.html, about.html and
portfolio.html. These should be the files for the home page, the about me page and the portfolio page.
Before you start writing HTML, you should get a text editor. I would suggest Atom, since that is pretty beginner friendly. DO NOT I REPEAT DO NOT USE WORD. Word is not a raw text editor, you can style your text add picutes etc into word, so when you save a word file it will always save as a .docx file. Here is some sample html you can use to start your website. If you want to learn some of the tags used for html and css go check out W3 Schools. This guide should be more for uploading your code to github and Mr.Dunlea's requirements for the website.
You can use my code as a template, as long as you tailor certain things towards your needs. Is it cheating?
Err.. kinda, but its not cheating if you learn how the code works, and how you can personalize it. I have laid
down some of the groundwork for you, but you will still be doing the important stuff on your own.
Obviously make a github account before you start.  I would suggest Atom, since that is pretty beginner
friendly. Download the code to a folder in your computer, and open Atom inside that folder. Start by removing
the guide.html file as well as the guide.css file inside the css folder. Then start editing HTML and CSS for
each file according to your needs. You can look at the website here to see which part of the code
refers to which part of the website.
You can use Github Desktop to upload your deploy your code, but it may be a bit more complicated for you. Here
is a
slightly easier way, that will work for a basic website. Open the link to the repository, and then go to the
folder
where you have the files for the website:
and select all the files: CTRL/COMMAND + A. Now drag the files over to the browser like this:
After that click on commit changes to upload those changes to your website. Do this every time you change
something on your website. Now, you need to make your website live. Open your website repository in your
browser, and go to settings, and find Github Pages in your in the settings. Then click on none and then master
and then save
like this:
Give it a minute or so and your website should be live @ username.github.io.
 You can add more pages but those are required.
index.html: It needs at least on picture, preferably of a home. Music makes things better.
about.html: It needs a couple of pictures and stuff about you, you know.
portfolio.html: It should be centered, and have a picture of each project you do. You should also add a short description as well.
There are some important tags that you should know to easily edit html:
This looks like a lot of work to go over these, but these are pretty simple tags.


| Commands |
Description |
| npm init |
Creates the Npm files you need in the current working directory |
| npm [command] help |
To get help for a particular command, use the command |
| npm list |
Shows all the Npm packages installed locally in the project |
| npm list -g |
Shows all the Npm packages installed globally on your system |
| npm install |
Checks for package.json file and installs all the packages in the package.json manifesto |
| npm install [package_name] |
Installs npm package locally |
| npm install -g [package_name] |
Install a npm package globally on your system. |
| npm install [package_name] -S |
Installs npm package as normal Dependency (this is no longer needed as by default npm install to normal dependencies) |
| npm install [package_name] -D |
Installs npm package as a Dev Dependency |
| npm update |
Updates all the local specified package to the newest version |
| npm update [package_name] |
Updates the local specified package to the newest version |
| npm uninstall [package_name] |
Uninstalls the specified package |
| npm uninstall [package_name] -g |
Uninstalls the specified package globally |
| Commands |
Description |
| yarn install |
Install all the dependencies listed within package.json in the local node_modules folder. |
| yarn start |
If this is setup in the yarn.json it should start the live server for the project |
| yarn init |
Creates the Yarn files you need in the current working directory |
| yarn add [package] |
Installs package locally |
| yarn add [package]@[version] |
Installs specific version of package locally |
| yarn add [package] --dev |
Installs package as dev dependencies |
| yarn remove [package] |
Yarn Removes package from project |
| yarn upgrade |
Upgrades all major package changes does not upgrade small number versioning |
| yarn upgrade [package] |
Upgrades a speficied package |


Cas
Home
CAS
Please insert your input:
{% if blogpost %}{{blogpost}}{% endif %}
Submit
Reset
{% if analysis %}
Your article on
{{analysis.keyphrase}}
was
{{analysis.score}}%
positive
{% endif %} {% if analysis %}
{% for article in articles%}
Source: {{ article.website }}
{{article.description}}
Link to Full Article
{% endfor %}
{% endif %}


Grab the yaml file from FontAwesome's Github repository.
Convert the yaml to json using this website.
Copy the outputed text and paste it into the uncompressed plugin file. Check that it works, then compress the plugin js and upload it to Github.


WNR Player Desktop
Dev
-
☐
X
Please click the following button to innitialize the player:
Innitialize Player
(This may need to be done after downloading a song)
☐
➚
☼
First Google Result
URL
Load
An error occured. Please restart WNR.


Deleting an FAQ Category
How to permanently delete a category from the FAQs module.
- Select Manage Categories from the module actions menu - OR - click the Manage Categories link.
- In the category list, click on the name of the category to be deleted.
- Click the Delete button below the category details.
- Repeat Steps 2-3 to delete additional FAQ's.
- Click the Cancel button to return to the module.


THE FLIM FLAM MAN A film review by Shane R. Burridge Copyright 1996 Shane R. Burridge
The Flim Flam Man (1967) 115m.
Lighthearted film by Irvin Kershner should appeal to all ages. Traveling con man Mordecai Jones is tossed off a train passing through North Carolina and is befriended by a young army deserter. The older, experienced Jones gets his newly-appointed partner to shill for him while dodging the local county sheriff and several less-than-satisfied `customers'. George C. Scott puts a bit of W. C. Fields in his portrayal of Jones, while Michael Sarrazin (his film debut) is relegated to the role of sidekick (Kershner jokingly tilts the camera during the scene where Jones introduces himself, just so we know he's crooked). Characters come across as being stock rather than believable. Pretty Sue Lyon, in one of only a handful of starring roles she featured in after LOLITA, doesn't have a lot to do opposite Sarrazin - sparks don't exactly fly between the two. More interesting could have been the relationship between Scott's Jones and Harry Morgan's Sheriff Slade (it certainly would have been more fun) but this isn't developed either.
Film still manages to be entertaining. There are various chases and escapes on trains, trucks, cars, and a paddleboat. In keeping with their shifty con tricks, the characters keep on the move. It's also fun watching them exploiting the greed of others, and seeing each step of their tricks slide into place. The scams themselves, however, aren't that elaborate - they follow a similar formula throughout, involving either sleight of hand or misplaced trust. You'll find trickier, more absorbing ploys in THE STING and HOUSE OF GAMES. But what the characters of those two films lack is the philosophy Jones uses to justify his self-professed trade. He's not obsessed with getting rich (he's still hopping freights), and sees himself performing a public service: his victims will become better people after seeing the consequences of their avarice, and those who are truly honest will not yield to temptation in the first place. Invariably, all his hustles involve the desire of other people to make money. It's Sarrazin who pulls the film's final scam, though unfortunately it doesn't amount to much more than a bluff. But the whole movie is so easygoing that it's unfair to nitpick. Also featuring: Jack Albertson, Slim Pickens, Alice Ghostley. Jerry Goldsmith wrote the music. For history buffs: The alias that Jones uses in one instance - Titus Oates - refers to a 17th century 'con man' who duped the English into believing there was a plot to assassinate their reigning monarch.
Also known as ONE BORN EVERY MINUTE.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Write a program to solve the 8-puzzle problem (and its natural generalizations) using the A* search algorithm.
The problem. The 8-puzzle problem is a puzzle invented and popularized by Noyes Palmer Chapman in the 1870s. It is played on a 3-by-3 grid with 8 square tiles labeled 1 through 8 and a blank square. Your goal is to rearrange the tiles so that they are in order, using as few moves as possible. You are permitted to slide tiles horizontally or vertically into the blank square. The following shows a sequence of legal moves from an initial board (left) to the goal board (right).
1 3 1 3 1 2 3 1 2 3 1 2 3 4 2 5 => 4 2 5 => 4 5 => 4 5 => 4 5 6 7 8 6 7 8 6 7 8 6 7 8 6 7 8 initial 1 left 2 up 5 left goal
Best-first search. Now, we describe a solution to the problem that illustrates a general artificial intelligence methodology known as the A* search algorithm. We define a search node of the game to be a board, the number of moves made to reach the board, and the previous search node. First, insert the initial search node (the initial board, 0 moves, and a null previous search node) into a priority queue. Then, delete from the priority queue the search node with the minimum priority, and insert onto the priority queue all neighboring search nodes (those that can be reached in one move from the dequeued search node). Repeat this procedure until the search node dequeued corresponds to a goal board. The success of this approach hinges on the choice of priority function for a search node. We consider two priority functions:
8 1 3 1 2 3 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 4 2 4 5 6 ---------------------- ---------------------- 7 6 5 7 8 1 1 0 0 1 1 0 1 1 2 0 0 2 2 0 3 initial goal Hamming = 5 + 0 Manhattan = 10 + 0
We make a key observation: To solve the puzzle from a given search node on the priority queue, the total number of moves we need to make (including those already made) is at least its priority, using either the Hamming or Manhattan priority function. (For Hamming priority, this is true because each tile that is out of place must move at least once to reach its goal position. For Manhattan priority, this is true because each tile must move its Manhattan distance from its goal position. Note that we do not count the blank square when computing the Hamming or Manhattan priorities.) Consequently, when the goal board is dequeued, we have discovered not only a sequence of moves from the initial board to the goal board, but one that makes the fewest number of moves. (Challenge for the mathematically inclined: prove this fact.)
A critical optimization. Best-first search has one annoying feature: search nodes corresponding to the same board are enqueued on the priority queue many times. To reduce unnecessary exploration of useless search nodes, when considering the neighbors of a search node, don't enqueue a neighbor if its board is the same as the board of the previous search node.
8 1 3 8 1 3 8 1 8 1 3 8 1 3 4 2 4 2 4 2 3 4 2 4 2 5 7 6 5 7 6 5 7 6 5 7 6 5 7 6 previous search node neighbor neighbor neighbor (disallow)
A second optimization. To avoid recomputing the Manhattan distance of a board (or, alternatively, the Manhattan priority of a solver node) from scratch each time during various priority queue operations, compute it at most once per object; save its value in an instance variable; and return the saved value as needed. This caching technique is broadly applicable: consider using it in any situation where you are recomputing the same quantity many times and for which computing that quantity is a bottleneck operation.
Game tree. One way to view the computation is as a game tree, where each search node is a node in the game tree and the children of a node correspond to its neighboring search nodes. The root of the game tree is the initial search node; the internal nodes have already been processed; the leaf nodes are maintained in a priority queue; at each step, the A* algorithm removes the node with the smallest priority from the priority queue and processes it (by adding its children to both the game tree and the priority queue).
Detecting unsolvable puzzles. Not all initial boards can lead to the goal board by a sequence of legal moves, including the two below:
To detect such situations, use the fact that boards are divided into two equivalence classes with respect to reachability: (i) those that lead to the goal board and (ii) those that cannot lead to the goal board. Moreover, we can identify in which equivalence class a board belongs without attempting to solve it.1 2 3 1 2 3 4 4 5 6 5 6 7 8 8 7 9 10 11 12 13 15 14 unsolvable unsolvable
If the board size N is an odd integer, then each legal move changes the number of inversions by an even number. Thus, if a board has an odd number of inversions, then it cannot lead to the goal board by a sequence of legal moves because the goal board has an even number of inversions (zero).1 2 3 1 2 3 1 2 3 1 2 3 1 2 3 4 5 6 => 4 5 6 => 4 6 => 4 6 => 4 6 7 8 7 8 7 8 5 7 8 5 7 8 5 1 2 3 4 5 6 8 7 1 2 3 4 5 6 8 7 1 2 3 4 6 8 5 7 1 2 3 4 6 8 5 7 1 2 3 4 6 7 8 5 inversions = 1 inversions = 1 inversions = 3 inversions = 3 inversions = 3 (8-7) (8-7) (6-5 8-5 8-7) (6-5 8-5 8-7) (6-5 7-5 8-5)
The converse is also true: if a board has an even number of inversions, then it can lead to the goal board by a sequence of legal moves.
1 3 1 3 1 2 3 1 2 3 1 2 3 4 2 5 => 4 2 5 => 4 5 => 4 5 => 4 5 6 7 8 6 7 8 6 7 8 6 7 8 6 7 8 1 3 4 2 5 7 8 6 1 3 4 2 5 7 8 6 1 2 3 4 5 7 8 6 1 2 3 4 5 7 8 6 1 2 3 4 5 6 7 8 inversions = 4 inversions = 4 inversions = 2 inversions = 2 inversions = 0 (3-2 4-2 7-6 8-6) (3-2 4-2 7-6 8-6) (7-6 8-6) (7-6 8-6)
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 8 => 5 6 8 => 5 6 7 8 => 5 6 7 8 => 5 6 7 8 9 10 7 11 9 10 7 11 9 10 11 9 10 11 9 10 11 12 13 14 15 12 13 14 15 12 13 14 15 12 13 14 15 12 13 14 15 blank row = 1 blank row = 1 blank row = 2 blank row = 2 blank row = 3 inversions = 6 inversions = 6 inversions = 3 inversions = 3 inversions = 0 -------------- -------------- -------------- -------------- -------------- sum = 7 sum = 7 sum = 5 sum = 5 sum = 3
Board and Solver data types. Organize your program by creating an immutable data type Board with the following API:
public class Board { public Board(int[][] tiles) // construct a board from an N-by-N array of tiles // (where tiles[i][j] = tile at row i, column j) public int tileAt(int i, int j) // return tile at row i, column j (or 0 if blank) public int size() // board size N public int hamming() // number of tiles out of place public int manhattan() // sum of Manhattan distances between tiles and goal public boolean isGoal() // is this board the goal board? public boolean isSolvable() // is this board solvable? public boolean equals(Object y) // does this board equal y? public Iterable<Board> neighbors() // all neighboring boards public String toString() // string representation of this board (in the output format specified below) public static void main(String[] args) // unit testing (not graded) }
Corner cases. You may assume that the constructor receives an N-by-N array containing the N2 integers between 0 and N2 − 1, where 0 represents the blank square.
Performance requirements. Your implementation should support all Board methods in time proportional to N² (or better) in the worst case, with the exception that isSolvable() may take up to N4 in the worst case.
Also, create an immutable data type Solver with the following API:
public class Solver { public Solver(Board initial) // find a solution to the initial board (using the A* algorithm) public int moves() // min number of moves to solve initial board public Iterable<Board> solution() // sequence of boards in a shortest solution public static void main(String[] args) // solve a slider puzzle (given below) }
To implement the A* algorithm, you must use the MinPQ data type from algs4.jar for the priority queue.
Corner cases. The constructor should throw a java.lang.IllegalArgumentException if the initial board is not solvable and a java.lang.NullPointerException if the initial board is null.
Solver test client. You can use the following test client to read a puzzle from a file (specified as a command-line argument) and print the solution to standard output.
public static void main(String[] args) { // create initial board from file In in = new In(args[0]); int N = in.readInt(); int[][] tiles = new int[N][N]; for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) tiles[i][j] = in.readInt(); Board initial = new Board(tiles); // check if puzzle is solvable; if so, solve it and output solution if (initial.isSolvable()) { Solver solver = new Solver(initial); StdOut.println("Minimum number of moves = " + solver.moves()); for (Board board : solver.solution()) StdOut.println(board); } // if not, report unsolvable else { StdOut.println("Unsolvable puzzle"); } }
Input and output formats. The input and output format for a board is the board size N followed by the N-by-N initial board, using 0 to represent the blank square.
% more puzzle04.txt 3 0 1 3 4 2 5 7 8 6 % java Solver puzzle04.txt Minimum number of moves = 4 3 0 1 3 4 2 5 7 8 6 3 1 0 3 4 2 5 7 8 6 3 1 2 3 4 0 5 7 8 6 3 1 2 3 4 5 0 7 8 6 3 1 2 3 4 5 6 7 8 0
Your program should work correctly for arbitrary N-by-N boards (for any 1 ≤ N ≤ 32768), even if it is too slow to solve some of them in a reasonable amount of time.% more puzzle-unsolvable3x3.txt 3 1 2 3 4 5 6 8 7 0 % java Solver puzzle3x3-unsolvable.txt Unsolvable puzzle
Challenge for the bored. Implement a better solution which is capable of solving puzzles that the required solution is incapable of solving.
Deliverables. Submit the files Board.java and Solver.java (with the Manhattan priority). We will supply stdlib.jar and algs4.jar. Your may not call any library functions other than those in java.lang, java.util, stdlib.jar, and algs4.jar. You must use the MinPQ data type from algs4.jar for the priority queues. Finally, submit a readme.txt file and answer the questions.


Trading User Story
Ashon would like to trade with you. Type `trade Ashon` if you wish to negotiate a trade.
> trade Ashon
You have initiated a trade with Ashon.
(!) Welcome to your first secure trade.
* Type `trade` to review the standing offer.
* Type `trade accept` if the full offer looks agreeable.
* Type `trade cancel` to formally cancel the trade.
* A trade will only remain active while you are both online and near each other.
* See `help trade` for additional details and restrictions.
Ashon offers a pattern for spellweave gloves of the quick hand in trade.
> trade offer flame or trade add flame or trade flame
You offer a huge two-handed sword of flame strike in trade.
> trade 1000 gold
You add 1000 gold pieces to your trade offer.
> trade
You are currently offering:
1) A huge two-handed sword of flame strike.
2) 1000 gold pieces.
Ashon is currently offering:
A pattern for spellweave gloves of the quick hand.
> trade accept
You are ready to accept this trade, pending Ashon's response.
Ashon tells you “Actually can you do just 1500?”
> trade remove flame
You no longer offer a huge two-handed sword of flame strike in trade.
You will need to re-accept the trade when you are ready.
> trade offer 500 gold
You add 500 gold pieces to your trade offer, for 1500 gold pieces total.
Ashon accepts the trade.
> trade
You are currently offering:
1500 gold pieces.
Ashon is currently offering:
A pattern for spellweave gloves of the quick hand.
> trade accept
Ashon gives you a pattern for spellweave gloves of the quick hand.
You give Ashon 1500 gold pieces.
>
Additional notes:
- The idea of a trade is to be transactional and secure; if both parties agreed then both sets of items must swap hands/ownership.
- Trades could be set up to require proximity, automatically canceling if either party leaves. (The code could listen for relevant movement events during the active trade state.)
- When finalizing the trade, all items should generate the parent change "request" events first to see if all of them have permission to change owners, to cancel the whole trade if any items cannot be transferred for any reason. (For example, cursed items canceling the parent change request, or an "ownership" behavior similarly protecting an item.)
- Stackable items will similarly need to protect themselves from going negative. For example, if a player promises 1000 gold but then spends or drops most of it, then the request for splitting the stack should be similarly rejected, resulting in an automatically canceled trade.
- A syntax shortcut could be used such as "trade Ashon flame" to both request a trade while also populating that sword in your offering list.
- Most player item trades may be just one item for some game currency. So, as an alternative to the detailed trade state change language and requring commands to list the current full state, it may be sufficient to just automatically list the full trade state after each change.


Eilat lies on the Red Sea, and is Israel’s southernmost city. It can also be approached via the Suez Canal. Eilat is a tourist centre and has some of the world’s most beautiful diving sites.
This is a Port of Entry. Arrange entry in advance (see comment below from cruising yacht that visited January 2015).


username:
address:
age:
password:
password confirmation:
terms:
age range: 18~25 26~35 36~50 51+
Gender: Select your gender Male Female


npm and the Yelp API
After installing Node.js and npm,
you'll need to download these modules to support Yelp API functionality:
- -bash-4.2$ npm install --save request
- The request module is used to make http
calls using get or post. You can also do this using forms on the browser, but it's
facilitated here.
- -bash-4.2$ npm install --save nonce
- The nonce module provides a timestamp, ever increasing and unique for each request made
- -bash-4.2$ npm install --save oauth-signature
- Provides authentication capabilities when accessing third-party servers. For OAuth 1.0a (which
we will be using with Yelp v2), the Consumer "secret" (password) is hashed with a Token "secret"
and a variety of submitted parameter values as described under the Request link. This process allows
the users to not share username and password credentials directly, maintaining them as secure.(5)
- -bash-4.2$ npm install --save yelp
- Allows you to save your secure Yelp information (Consumer Key, Consumer Secret, Token ID and
Token Secret) for use during queries.
Using the Modules
You're now ready to add the modules to your javascript code! Include a reference to each module at the
top of your .js file, or in your 'script' section, if embedding in an HTML file. You can also load the requests
into variables to access their attributes:


We used the QRA detection scheme of Kornhuber et al. 3 but in this case applied it to near-surface temperature rather than upper level winds, to develop a zonal mean QRA temperature fingerprint. We used the Jun-Aug (JJA) 1979–2015 ERA interim reanalysis (2.5° × 2.5°). Near-surface atmospheric temperature profiles were calculated using z = 1000 mb daily data over the full Northern Hemisphere (0°N–90°N) in 37 steps (2.5°). We focused on long duration (≥10 days) wavenumber 7 events to define QRA-favorable time intervals, and confined zonal-mean profiles to the mid-latitude latitude range (25N–75N) analyzed in previous work 123. Such events have been shown to be closely related to Northern Hemisphere JJA heat extremes 24. The fingerprint was interpolated to a 5° latitude grid that is consistent with the grid of the model simulations and observational datas (see below) and centered on zero. This yields an 11 element zero-centered row vector that defines the QRA fingerprint.
The projection of the fingerprint was estimated in both CMIP5 simulated (see below) and observational (see below) datasets through linear regression of the 11 element row vectors defined by the individual yearly (JJA) model or observational zonal mean surface temperatures onto the QRA fingerprint defined above.
We used the Coupled Model Intercomparison Project Phase 5 (CMIP5) historical experiment 38 multimodel ensemble simulations, including both the anthropogenic+natural forced simulations ( N = 164 realizations; M = 48 models) and anthropogenic-only forced simulations ( N = 40 realizations; M = 10 models) spanning 1861–2005 ( Table S1). Each physics version of a model was considered a separate model. The analysis was limited to the common time period of overlap for all models and realizations (1861–2005). Those with a start year later than 1861 were not included in the analysis.
We used a simple area-weighted average to create zonal means at a 5° interval.
We analyzed zonal mean boreal summer (JJA) average temperatures (Surface Air Temperature over land and Sea Surface Temperature over oceans) using each of three alternative datasets: GISTEMP 39 (1880–2015), HadCRUT4 40 (1894–2015) and Cowtan & Way 41 (1894–2015). These three different datasets make alternative assumptions about how to account for historical data gaps, which is particularly important in the Arctic region that is key to this study, due to the large spatial gaps in this region coupled with the amplified high-latitude warming in the Northern Hemisphere in recent decades. The time period of analysis was constrained by continuous data availability for each latitude band. For example, the HadCRUT4 and Cowtan & Way datasets contain at least one grid cell temperature value in each latitude band across the range of interest (25–75N) from 1894 to present. Accordingly, the grid cell coverage is relatively sparse in the early segments of the records and increases toward present day.
As with the model output, we used a simple area-weighted average to create zonal means at a 5° interval.
Linear trends for both simulations and observations were computed based on ordinary least squares (OLS) using the post-1970 interval of dominant anthropogenic forcing.
For the observational series, trends were calculated both for the 1970–2005 ( N = 36) interval of overlap with the CMIP5 historical simulations, and for the longer 1970–2015 ( N = 46 years) updated to include the most recent decade of observations. In both cases, p values were assessed by taking into account reduced degrees of freedom owing to serial correlation of regression residuals via N’ = N(1 − ρ)/(1 + ρ) where ρ is the lag-one autocorrelation coefficient of the actual series ( Table 1).
For the CMIP5 multimodel mean all-forcing and anthropogenic-only series, trends over 1970–2005 ( N = 36) and statistical significance were assessed as described above.
We also diagnosed trends for the full CMIP5 multimodel ensemble, assessing the +/−1 sigma range (or more precisely, the 16%ile and 84%ile of the distribution, which is slightly asymmetric with respect to the mean) across the ensemble as reported in Table 1. We also calculated, as a measure of robustness across the multi-model ensemble, the percent of ensemble members (“% > 0” in Table 1) with positive trends and performed Monte Carlo simulations (10,000 realizations) modeling each multi-model ensemble member fingerprint series as AR(1) red noise (preserving the standard deviation and lag-one autocorrelation of the series). Using the distribution among the Monte Carlo surrogates of the 1970–2005 trends across the multimodel ensemble, we then assessed p values for the “% > 0” statistic (the minimum possible p value calculable using 10,000 surrogates is 10 −4).


Doobie Brothers re-unite with Michael McDonald for tour
by KRISTIN M. HALLNASHVILLE, Tenn — Rock & Roll Hall of Fame nominees The Doobie Brothers are reuniting with singer and songwriter Michael McDonald for a 50th anniversary tour next year.
McDonald, who sang with the band starting in 1975 before starting his own solo career, surprised fans at The Doobie Brothers concert with a performance of “Takin’ it to the Streets” on Monday in Nashville, Tennessee, at the Ryman Auditorium.
Formed in Northern California, the group featured harmonies backed by the finger-picking style of guitarist Patrick Simmons paired with the R&B guitar playing by Tom Johnston, singing lead. They had hits with “Listen to the Music,” “Long Train Runnin’” and “China Grove.”
They earned two Grammys with McDonald for “What a Fool Believes” and “Minute By Minute.” The tour will begin June 9 in West Palm Beach, Florida.
© Copyright 2019 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


Bowling Challenge
' I hope you have some time to spare...


Education
Georgia Institute of Technology Atlanta, GeorgiaAugust, 2014 - PresentChemical and Biomolecular Engineering
Joseph Wheeler High School, Magnet Program Marietta, GeorgiaGraduated May 2014SAT: 2140; ACT: 32
Experience
Deerland Enzymes Kennesaw, GeorgiaAnalytical Chemistry InternMay, 2016 - August, 2016
- Assisted the Research Department with assays involving product viability and market potential.
- Designed and implemented a catalog for all reagents within the research laboratory
Research AssistantFebruary, 2014 - August, 2014; May, 2015 - July, 2015
- Assisted Emory Professor John W. Calvert with cardiothoracic research, Western Blotting, antiboy preparation, data collection, data analysis, tissue collection and preparation
- Studied biological function of various heart proteins (β3 adrenergic receptor, DJ-1, MFN1) to study cell death during cardiac ischemia and reperfusion
- Performed lab maintenance, equipment calibration, and darkroom setup
- Work sponsored by Emory University published in Circulation Heart Failure ("Sodium Sulfide Attenuates Ischemic-Induced Heart Failure by Enhancing Proteosomal Function in an Nrf2-Dependent Manner")
InternJune, 2012 - August, 2012
- Aided AP Chemistry teacher Dr. John Cody in organic synthesis experiment involving copper tracing in plants
- Organized school-wide music-related events to raise awareness about music in the community
- Tutored second- and third-year students in Honors Biology and AP Biology
Skills
BiomedicineWestern Blot, Gel Electrophoresis, PCR, Cell Culturing
InstrumentationMicropipette, Electrophoresis Chamber, ChemiDoc Imager, Film Developer
LanguagesPortuguese, Spanish
ProgrammingFamiliar with Python (Flask), HTML5/CSS3, MATLAB


Steganographr
Hide text in plain sight using invisible zero-width characters. It’s digital steganography made simple.
Enter a public message, then a private message, and then click the button to hide your private message within your public message. If you’ve received a public message, you can reveal the private message here as well.


Item 1
Item 2
Item 3
With paper-dropdown-ex and no transition on dropdown. Add the class selector if you want keys to work.
Item 1
Item 2
Item 3
Validation
Item 1
Item 2
Item 3


{% load i18n %}
{% trans "For very large pdf documents it can take up to several minutes till the document is loaded, depending on your network connection." %}
{% trans "Please be patient..." %}


Hi,
I'm looking to just get something working with a CT (no voltage measurement) to basically get an order of magnitude sort of measurement, but I'm having some issues.
The CT I'm using already has a builtin burden sensor.
I'm having some trouble with the Arduino part of it though. I have the wires of the CT going into GND and one of the Analog Inputs. My program samples the analog input 5000 times, calculates the RMS from the input value, accounting for it only being a half wave due to me not biasing the signal. Here's the weird part...if I put my fingers on some exposes metal on the leads coming off the CT (which go into GND and Analog In), then the signal is reasonably good. However, if I don't, then the reading is WAY off, reading amps when it should only be showing mA. With or without my fingers, if I move the clamp off the wire (or surround both the Hot/Neutral), then the reading goes to zero as expected.
Any thoughts?
Thanks!
Re: CT Only Solution
Hi, I think the first thing that you need to do is to calibrate the output from the CT.
Have you decided what the maximum power is that you wish to measure? (usually people opt for about 10kW), then you need to measure how much voltage is developed with a known power flow in the primary, and if necessary add a external shunt resistor to ensure that at 10 kW, that the peak to peak voltage signal does not exceed 5 Volts, so you do not damage the Arduino.
The easiest way to do this is if you have a spec sheet for the CT, which discloses how many turns the CT coil has and also the value of the internal shunt resistor, and then refer to this guide. If you do not have access to this info you may need to run some tests with known loads, and again do the calcs in the aforementioned guide.
You then need to apply a 2.5 V DC bias to the input (because the signal swings +2.5V to -2.5V within each cycle on full load) to ensure that the input to the Arduino does not go below 0V nor above 5V. See the guide quoted for the simple circuit required.
I hope that you don't measure the mains voltage in the same way!
Re: CT Only Solution
Thanks for the reply. I measured the output of the CT at different currents, and it gives off 60mV RMS per amp of current going through it according to my multimeter. I'm not going to measure any more than 20 amps, so I wouldn't expect the voltage output to go any higher than 1.2V RMS at peak.
Biasing the input so that it revolves around 2.5 Volt makes sense...since then the Arduino sees both halves of the wave. Is there a problem if it is not biased, so one end of the CT is hooked to GND and the other to the analog input? To the arduino, part of the signal would be negative then, but I thought it would just give a zero value for this portion, and I could correct for the half wave when sampling the voltage to calculate the RMS.
For whatever reason I seem to be getting a bunch of noise in the circuit which goes away when I apply some conductivity to the leads off the CT. I saw the capacitor in the diagram, used to soak up unwanted high frequency noise, but when I'm hooking up the CT as I am, I can't really use the capacitor as shown in the diagram.
I'll find the appropriate resistors so I can give it a try with biasing the signal and see if it helps.
Thanks
Re: CT Only Solution
The Arduino's specifically work on a 0 - 5V input range, and I have read that negative voltages may damage the chip.
Try the biasing circuit, and let us know how you get on.


Components
-
Action Component is element that trigger redirection from the deck. Currently support types are listed under
See moreActionComponent.ActionType
section
Example view generated using this component will look like this: Where you can change parameters like corner radius, fonts and colors.Declaration
Swift
public class ActionComponent : Component
-
It is a representation of info card in wingu portal. It may look like this:
It is possible to store all information in iOS defaultContacts
app, however there is need to addNSContactsUsageDescription
inInfo.plist
file.Note: iOS 11+ will raise any helpful flag and simply app will crash in case of missing key in
Info.plist
file mentioned above.By default all links will be
See morehttps
ready from wingu portal if not specified otherwise.Declaration
Swift
public class ContactComponent : Component
-
CouponComponent works with
See moreBarcode
to provide reach experience. It may look like this: Barcode generation happen on OS level usingMachine Readable Object Types
such as EAN-13. To learn more visit Official Apple Documentation Coupon is entirely configurable in wingu portalDeclaration
Swift
public class CouponComponent : Component
-
Gallery Component contain both single images inline in text and multiple pictures. Images are not directly accessible from
See moreGalleryComponent
, they’re wrapped inWinguImage
and plainImage
classes.Declaration
Swift
public class GalleryComponent : Component
-
Survey Monkey component redirect to form of the survey. This is representation of component with a same name in wingu portal.
See more
It is not possible to configure fullscreen. Component only shows preview and redirect toWKWebView
that shows fullscreen survey using Survey Monkey responsive version of the website.Declaration
Swift
public final class SurveyMonkeyComponent : Component


Occult symbols painted on killed sheep and church door
"We are looking at the circumstances of each one to see if they are linked, and to see how these animals came to be injured."
by Neil ShawOccult symbols have been painted on a killed sheep and on the door of a church in a spate of attacks in the New Forest which are believed to be linked.
A sheep and two cows have been attacked as well as well as Satanic symbols painted on the door of St Peter's Church in Bramshaw, Hampshire.
In the first incident, a dead ewe which had suffered a puncture wound to its side was found in Penn Common Road, Bramshaw, on November 19.
A local resident, who does not wish to be named, found the sheep with a pentagram painted on its side, a star on its face as well as an inverted cross and the number 666 which is linked to the devil.
She told PA: "It's sickening, I was genuinely shocked to find something like that in the forest, I couldn't believe it.
 There are some strange people around."
A Hampshire Police spokesman said that a heifer and two calves have also been found with wounds in the Bramshaw and Linwood areas.
And on November 20 the graffiti of an inverted cross and the number 666 was found on the church door.
Rev David Bacon, vicar of Bramshaw, said: "The church door has been cleaned and needed redecorating but that's just a pain.
"The attacks on the animals have left people quite disturbed and scared, particularly people who have animals in the forest.
"We have had very very minor incidents in the past, little bits of graffiti, it doesn't happen very often, nothing like this."
Sergeant Andy Williams, of Hampshire Police, said: "These incidents are unusual in the New Forest.
"We are looking at the circumstances of each one to see if they are linked, and to see how these animals came to be injured."
Tony Hockley, chairman of the Commoners Defence Association (CDA) which represents those who keep animals in the New Forest, said: "Any harm to Commoners' animals is a huge concern.
"Commoning in the New Forest is a voluntary activity and many do it around our day jobs so any attack on any animal is a huge deterrent to continuing allowing animals to graze in the New Forest so anything like this is extremely worrying for the future of the New Forest."
Mr Hockley said he was not aware of a history of occult incidents in the area but added: "The New Forest, like many rural areas, has a historical association with witchcraft so that draws some people and some of the local shops trade on that but it's normally more about fairies."


- DateFormatException - Exception in cmput301t4.gameswap.Exceptions
-
Thrown if the date entered is not of form "dd-MM-yyyy"
- DateFormatException() - Constructor for exception cmput301t4.gameswap.Exceptions.DateFormatException
-
- dateToString(Date) - Method in class cmput301t4.gameswap.Models.Inventory
-
Converts a Date object into a String in the form "dd-MM-yyyy"
- dd_mm_yyyy - Static variable in class cmput301t4.gameswap.R.string
-
- DEBUG - Static variable in class cmput301t4.gameswap.BuildConfig
-
- decidefrienditemlisttextview - Static variable in class cmput301t4.gameswap.R.layout
-
- decidefriendofferinventory - Static variable in class cmput301t4.gameswap.R.id
-
- decideitemsFromFriendInventory - Static variable in class cmput301t4.gameswap.R.id
-
- decideitemsFromMyInventory - Static variable in class cmput301t4.gameswap.R.id
-
- decidemyitemstextlistview - Static variable in class cmput301t4.gameswap.R.layout
-
- DecideTradeActivity - Class in cmput301t4.gameswap.Activities
-
* This activity allows the user to decide what they want to do
with a offered trade.
- DecideTradeActivity() - Constructor for class cmput301t4.gameswap.Activities.DecideTradeActivity
-
- del(int) - Method in class cmput301t4.gameswap.Models.Inventory
-
Removes an Item from the current users Inventory based on its position in the list
- del(int) - Method in class cmput301t4.gameswap.Models.TradeList
-
Deletes a trade from the trade list
- delete(Trade) - Method in class cmput301t4.gameswap.Models.TradeList
-
removes inputted trade object from tradelist
- delete - Static variable in class cmput301t4.gameswap.R.string
-
- deleteImage(String, int) - Static method in class cmput301t4.gameswap.Managers.ServerManager
-
Delete Image from the server using inputted item id and username
- deleteItemAfterTrade(Inventory) - Method in class cmput301t4.gameswap.Models.Inventory
-
removes all owner items after trade finishes
- deleteItemMenuId - Static variable in class cmput301t4.gameswap.R.id
-
- deleteItemTest(myInventoryActivity) - Method in class cmput301t4.gameswap.UI_TestCases.BasicInventoryTest
-
- deleteUserOnline(String) - Static method in class cmput301t4.gameswap.Managers.ServerManager
-
- delFriend(int) - Static method in class cmput301t4.gameswap.Managers.FriendManager
-
This deletes the friend
- delFriend(int) - Method in class cmput301t4.gameswap.Models.FriendList
-
Removes a friend based on the position in the list
- delItem(int) - Static method in class cmput301t4.gameswap.Managers.InventoryManager
-
This deletes the item from inventory
- delTrade(int) - Static method in class cmput301t4.gameswap.Managers.TradeManager
-
Del trade from current Trade (most likely only used offline)
- description - Static variable in class cmput301t4.gameswap.R.id
-
- description - Static variable in class cmput301t4.gameswap.R.string
-
- descriptionBox - Static variable in class cmput301t4.gameswap.R.id
-
- descriptionText() - Method in class cmput301t4.gameswap.Activities.AddItemActivity
-
- DisplayNotify(Integer) - Method in class cmput301t4.gameswap.Managers.UserManager
-
- DisplayNotify(Integer) - Method in class cmput301t4.gameswap.Models.User
-
Display the notification for one category
- done - Static variable in class cmput301t4.gameswap.R.id
-
- doneButtonClicked(View) - Method in class cmput301t4.gameswap.Activities.MineInventoryActivity
-
Called when user is done selecting items from their inventory by clicking on
done button


This page features Modules, clusters of materials that help you understand Neurotechnology better.
This is an advertisment with a crazy cat! More cats, please!


Gelfand: Chunk 20 - Arithmetic Progressions Progress
March 21, 2017
This is another pretty straight-forward section. I’m going to leave Gelfand pretty largely to his own devices, only occasionally providing a summary-gloss over the top. You might find it useful to read this chunk in it’s entirety, then work through the section in Gelfand, before coming back here again to check your chunk is embedded nicely.
Racing Through the Sums
Section 39 ended with a question about calculating the number of terms in a given Arithmetic Progression. Section 40 opens by using that technique to calculate the sum of the values in a specified range of a given arithmetic progression.
As is his general style, Gelfand begins by asking us to solve a specific problmem in our current domain. This comes in Problem 185.The solution to this problem might remind you of the Gauss solution to Problem 33 which we saw back in [Chunk
The next ProblemProblem 186. asks us to figure out a general formula for sums of terms. This is solved for us, and makes a lot of sense if we self-solved problem 185, and also if we looked back at chunk 2. The general formula is just a symbolic representation of this pairing and subsequent multiplication of this by .
Problem 187 then points out that we might have been tripped up had we had an odd number of terms.Dammit!
Those dashed odd-numbers again! Note that the forumla derived to calculate the answer is unchanged, but the mental model that you might be using to get there needs more detail.
Not content with explaining this to us numerically, Gelfand then breaks into some of his glorious imagery to explain the latest solution to the current problem in hand. Personally I found this second approach mentally-sticky (in a good way) and it’s lodged up in my brain box nice and solid with very little rehersal as a consequence.
There is a reason Gelfand gave us a picture, and also a reason for his stressing of the arithmetic in the name of the progression; it’s because he was about to introduce the next level of complexity in Problem 188.
This problem is about to illustrate a key property of the Geometric Progression that is known as “the odd numbers” - that their sums are always perfect squares.
etc.
This all very good, but how do we prove this is always the case? By dropping to the formulas that’s how.
Remember, from Problem 186 the formula we need to calculate is
And here and The formula for calculating any nth odd number.
Putting the together we get
And simplifying
Proven! it is.


My Team
Jim Bob
Manager
ID: 987
Email:
<EMAIL_ADDRESS>Office number: 789
Billy Bob
Engineer
ID: 654
Email:
<EMAIL_ADDRESS>GitHub:
BillyB
Some Kid
Intern
ID: 321
Email:
<EMAIL_ADDRESS>School: School of Hard Knocks
Youn En
Intern
ID: 159
Email:
<EMAIL_ADDRESS>School: UCSD


Storing the build configuration (bitrise.yml
) in your repository can be a great idea.
It has its own PROs and CONs of course, so you have to decide it yourself
whether this solution is a good fit for your project or not.
Things to keep in mind!
You can find a discussion about what are the advantages and
disadvantages of this approach on GitHub.
To highlight a few things to keep in mind if you’d want to store and use
the bitrise.yml
from your repository:
Trigger Map is better to be managed on bitrise.io
You can of course store the trigger_map
(or Triggers
on the web UI)
in your repository (in bitrise.yml
), but if you do that you’ll lose
the ability to ignore patterns. This is because bitrise.io
have to evaluate the Trigger map before the repository would be cloned
in order to be able to avoid starting a build based on the Trigger map.
The source code is never stored on bitrise.io,
(see Code Security - Source code for more information),
so if you store the trigger map in your repository, the only way to check it
is to clone it first. Even if you prepare your trigger_map
in your repository to ignore
patterns, bitrise.io will start a build to clone
the repository, before it could abort it.
In contrast, if you specify the Trigger Map on bitrise.io, you can ignore patterns in a way that it won’t even start a build.
You can’t change the build configuration of a commit
If you use the bitrise.yml
from the repository, that means that when you
rebuild a specific commit, it will use the same bitrise.yml
every time,
the one stored in the repository for that git commit.
The only way to change the configuration is to checkout the related
branch, change the bitrise.yml
, commit the changes,
push and start a new build (rebuild of a commit won’t work,
that will always get the same bitrise.yml
, the one stored at the commit).
If you store your build configuration on bitrise.io you can always rebuild any commit with a new build configuration, the configuration is not tied to the commit / state of the repository. You can simply change a parameter and hit “rebuild”, the new build will use the latest configuration from bitrise.io.
You can’t edit the configuration in the Workflow Editor on bitrise.io
The Workflow Editor on bitrise.io can only be used to visualize and edit the configuration stored on bitrise.io.
The offline workflow editor of course can be used, so this is probably not a huge issue - and we’re working on it to make it as streamlined as possible - but might make it harder to get started (as you have to install the Bitrise CLI locally).
Pull Requests can run builds with any custom configuration
When someone sends a Pull Request they can modify the bitrise.yml
in your repository any way they like it. A recent trend for example
is to send pull requests which run a bitcoin miner, as long as
that’s possible. This can make your builds to queue, until you
abort the related build or it hits the build time limit.
Example to use bitrise.yml from the repository
There are quite a few ways to accomplish this, as all you need is:
- Define a “wrapper” build config on bitrise.io,
which defines how and from where your
bitrise.yml
will be retrieved. E.g. you could store thebitrise.yml
in a GitHub Gist too, not just in your repository. In this example we’ll use the configuration from the repository, so the “wrapper” configuration on bitrise.io will define how the repository should be retrieved. Note: this also allows more customization, for example if the repository have to be accessed through a VPN, you can configure that in the “wrapper” config and it will work. - Run the build configuration (
bitrise.yml
) with the Bitrise CLI. This is the same runner which runs any other build on the bitrise.io build virtual machines, so it’s always preinstalled and ready to be used.
The example here is really simple to setup, should work in most cases (unless you need a VPN for cloning the repository for example), but it also requires you to maintain the Trigger Map on bitrise.io instead of in the repository, as that is the recommended solution.
Step by step:
- Create an app on bitrise.io, or if you already have it registered open it.
- Go to the
Workflow
tab to open the Workflow Editor. - In the Workflow Editor switch to
bitrise.yml
mode - In the
bitrise.yml
mode:- If you already have a configuration which you want to use, download the
bitrise.yml
first, and save it into the root of your repository. There’s a button to quickly download the currentbitrise.yml
. - Once you’re ready to replace your configuration on bitrise.io,
copy the bitrise.yml content for bitrise.io from below and paste
it into the editor on bitrise.io (in
bitrise.yml
mode of the editor)
- If you already have a configuration which you want to use, download the
- Save the changes.
!!! note “After downloading the original bitrise.yml from bitrise.io”
The original bitrise.yml
you downloaded from bitrise.io
most likely includes the steps to retrieve your repository.
These steps will be redundant, as you will define how the repository should be accessed
in the “wrapper” config on bitrise.io,
so go ahead and remove the activate-ssh-key
and git-clone
steps from it before you would commit it into your repository.
bitrise.yml content for bitrise.io
---
format_version: 1.4.0
default_step_lib_source: https://github.com/bitrise-io/bitrise-steplib.git
trigger_map:
- push_branch: "*"
workflow: ci
- pull_request_target_branch: "*"
workflow: ci
workflows:
_run_from_repo:
steps:
- activate-ssh-key:
run_if: '{{getenv "SSH_RSA_PRIVATE_KEY" | ne ""}}'
- git-clone: {}
- script:
title: continue from repo
inputs:
- content: |-
#!/bin/bash
set -ex
bitrise run "${BITRISE_TRIGGERED_WORKFLOW_ID}"
ci:
after_run:
- _run_from_repo
another-workflow:
after_run:
- _run_from_repo
How this works:
This setup splits the build configuration into two parts:
- The “wrapper” config on bitrise.io which defines how the repository have to be retrieved (e.g. through a Git Clone), which workflows are exposed for bitrise.io builds, and defines the automatic Trigger mapping.
- Your build configuration (
bitrise.yml
), stored in your repository, which defines what should happen during the builds.
This “wrapper” configuration
defines a common workflow _run_from_repo
,
which will activate an SSH key (if specified), Git Clone the repository,
and then switch to use the bitrise.yml
from the repository
by running bitrise run "${BITRISE_TRIGGERED_WORKFLOW_ID}"
.
This common workflow (_run_from_repo
) is then used through other workflows, like
ci
and another-workflow
, using the after_run
workflow chaining
mechanism. Those workflows do not have any steps, the only thing
the ci
and another-workflow
workflows do is running the
common _run_from_repo
workflow.
The trick is bitrise run "${BITRISE_TRIGGERED_WORKFLOW_ID}"
.
The BITRISE_TRIGGERED_WORKFLOW_ID
environment variable is set to the
“entry” workflow, the one which started the build.
So, by running the ci
workflow, the bitrise run "${BITRISE_TRIGGERED_WORKFLOW_ID}"
command will be the same as bitrise run "ci"
.
This makes it super simple and quick to expose workflows from your bitrise.yml
(stored in your
repository) to bitrise.io, all you have to do is:
- Define the workflow in your
bitrise.yml
(in your repository). - Clone the
ci
workflow (or theanother-workflow
) with a name matching the workflow in yourbitrise.yml
(in your repository), or create a new empty workflow with a matching name and add the_run_from_repo
as anafter_run
workflow. Note: in the Workflow Editor UI you can quickly clone a workflow by selecting the workflow, then clicking the “add new workflow” (+
) button.
Step by step usage guide of the wrapper config:
For example, to add a new deploy
workflow and to expose it for bitrise.io builds,
once you prepared your wrapper config on bitrise.io:
- Create a
deploy
workflow in yourbitrise.yml
(in your repository, and don’t forget to commit and push thebitrise.yml
changes!) - Then create a new workflow with the same name (
deploy
) on bitrise.io - Make sure that the
deploy
workflow on bitrise.io has the_run_from_repo
as anafter_run
workflow. - Define Triggers for the
deploy
workflow on bitrise.io if you want to automate the triggering of that workflow.
Following the steps above, for example to run deploy
for every code push on master
you should
have a configuration like this on bitrise.io:
---
format_version: 1.4.0
default_step_lib_source: https://github.com/bitrise-io/bitrise-steplib.git
trigger_map:
- push_branch: "master"
workflow: deploy
- push_branch: "*"
workflow: ci
- pull_request_target_branch: "*"
workflow: ci
workflows:
_run_from_repo:
steps:
- activate-ssh-key:
run_if: '{{getenv "SSH_RSA_PRIVATE_KEY" | ne ""}}'
- git-clone: {}
- script:
title: continue from repo
inputs:
- content: |-
#!/bin/bash
set -ex
bitrise run "${BITRISE_TRIGGERED_WORKFLOW_ID}"
deploy:
after_run:
- _run_from_repo
ci:
after_run:
- _run_from_repo
another-workflow:
after_run:
- _run_from_repo
This configuration will run the deploy
workflow from your repository for every
code push on the master
branch, the ci
workflow from your repository for
every code push on other branches as well as for Pull Requests,
and it will never run another-workflow
automatically, but you will be able
to start manual builds with another-workflow
, which will invoke
the another-workflow
workflow from the bitrise.yml
in your repository.


Start to Code
Workshop: Internet of Things
Light
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Date
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{% extends "base.html" %} {% load app_filters %} {% block content %}
Please note that the scholars may take some time preparing your journal for others to read.


I build machine-learning solutions using Python scientific libraries and AWS cloud computing services, with 10 years experience serving the federal government in data modeling and analysis. I am also an avid teacher of data science.
 I cycle to work every day (even in the winter months). I'm a certified rock climbing instructor. I've completed 10 marathons, including the Marine Corps Marathon (three times). I'm a volunteer coach for my kids' soccer and baseball teams. When I'm not modeling big data, you'll find me kayaking on the Potomac River, rock-climbing at Great Falls National Park, or hiking the Appalachian Trail.


ASt-Calculator
Calculate area of steel for beam section
Results
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libtorrent manual
| Author: | Arvid Norberg<EMAIL_ADDRESS>|
|---|---|
| Version: | 1.2.6 |
Table of contents
downloading and building
To download the latest version of libtorrent, clone the github repository.
The build systems supported "out of the box" in libtorrent are boost-build v2 (BBv2) and cmake. If you still can't build after following these instructions, you can usually get help in the #libtorrent IRC channel on irc.freenode.net.
Warning
A common mistake when building and linking against libtorrent is to build with one set of configuration options (#defines) and link against it using a different set of configuration options. Since libtorrent has some code in header files, that code will not be compatible with the built library if they see different configurations.
Always make sure that the same TORRENT_* macros are defined when you link against libtorrent as when you build it.
Boost-build supports propagating configuration options to dependencies. When building using the makefiles, this is handled by setting the configuration options in the pkg-config file. Always use pkg-config when linking against libtorrent.
building from git
To build libtorrent from git you need to clone the libtorrent repository from github. If you downloaded a release tarball, you can skip this section.
git clone https://github.com/arvidn/libtorrent.git
building with BBv2
The primary reason to use boost-build is that it will automatically build the dependent boost libraries with the correct compiler settings, in order to ensure that the build targets are link compatible (see boost guidelines for some details on this issue).
Since BBv2 will build the boost libraries for you, you need the full boost source package. Having boost installed via some package system is usually not enough (and even if it is enough, the necessary environment variables are usually not set by the package installer).
If you want to build against an installed copy of boost, you can skip directly to step 3 (assuming you also have boost build installed).
Step 1: Download boost
If you want to build against boost installed on your system, you can skip this strep. Just make sure to have BOOST_ROOT unset for the b2 invocation.
You'll find boost here.
Extract the archive to some directory where you want it. For the sake of this guide, let's assume you extract the package to c:\boost_1_69_0. You'll need at least version 1.58 of the boost library in order to build libtorrent.
Step 2: Setup BBv2
If you have installed boost-build via a package manager, you can skip this step. If not, you need to build boost build from the boost source package.
First you need to build b2. You do this by opening a terminal (In windows, run cmd). Change directory to c:\boost_1_68_0\tools\build. Then run the script called bootstrap.bat or bootstrap.sh on a Unix system. This will build b2 and place it in a directory src/engine/bin.<architecture>. Copy the b2.exe (or b2 on a Unix system) to a place that's in you shell's PATH. On Linux systems a place commonly used may be /usr/local/bin or on Windows c:\windows (you can also add directories to the search paths by modifying the environment variable called PATH).
Now you have b2 installed. b2 can be considered an interpreter that the boost-build system is implemented on. So boost-build uses b2. So, to complete the installation you need to make two more things. You need to set the environment variable BOOST_BUILD_PATH. This is the path that tells b2 where it can find boost-build, your configuration file and all the toolsets (descriptions used by boost-build to know how to use different compilers on different platforms). Assuming the boost install path above, set it to c:\boost_1_68_0\tools\build.
To set an environment variable in windows, type for example:
set BOOST_BUILD_PATH=c:\boost_1_68_0\tools\build\v2
In a terminal window.
The last thing to do is to configure which compiler(s) to use. Create a file user-config.jam in your home directory. Depending on your platform and which compiler you're using, you should add a line for each compiler and compiler version you have installed on your system that you want to be able to use with BBv2. For example, if you're using Microsoft Visual Studio 12 (2013), just add a line:
using msvc : 14.0 ;
If you use GCC, add the line:
using gcc ;
If you have more than one version of GCC installed, you can add the command line used to invoke g++ after the version number, like this:
using gcc : 6.0 : g++-6 ; using gcc : 7.0 : g++-7 ;
Another toolset worth mentioning is the darwin toolset (for macOS). From Tiger (10.4) macOS comes with both GCC 3.3 and GCC 4.0. Then you can use the following toolsets:
using darwin : 3.3 : g++-3.3 ; using darwin : 4.0 : g++-4.0 ;
Note that the spaces around the semi-colons and colons are important!
Also see the official installation instructions.
Step 3: Building libtorrent
When building libtorrent, boost is either picked up from system installed locations or from a boost source package, if the BOOST_ROOT environment variable is set pointing to one. If you're building boost from source, set BOOST_ROOT to your boost directory, e.g. c:\boost_1_68_0.
Then the only thing left is simply to invoke b2. If you want to specify a specific toolset to use (compiler) you can just add that to the command line. For example:
b2 msvc-14.0 b2 gcc-7.0 b2 darwin-4.0
Note
If the environment variable BOOST_ROOT is not set, the Jamfile will attempt to link against "installed" boost libraries. i.e. assume the headers and libraries are available in default search paths. In this case it's critical that you build your project with the same version of C++ and the same build flags as the system libraries were built with.
To build different versions you can also just add the name of the build variant. Some default build variants in BBv2 are release, debug, profile.
You can build libtorrent as a DLL too, by typing link=shared, or link=static to build a static library.
If you want to explicitly say how to link against the runtime library, you can set the runtime-link feature on the command line, either to shared or static. Most operating systems will only allow linking shared against the runtime, but on windows you can do both. Example:
b2 msvc-14.0 link=static runtime-link=static
Note
When building on windows, the path boost-build puts targets in may be too long. If you get an error message like: "The input line is long", try to pass --hash on the b2 command line.
Warning
If you link statically to the runtime library, you cannot build libtorrent as a shared library (DLL), since you will get separate heaps in the library and in the client application. It will result in crashes and possibly link errors.
Note
Some Linux systems requires linking against librt in order to access the POSIX clock functions. If you get an error complaining about a missing symbol clock_gettime, you have to give need-librt=yes on the b2 command line. This will make libtorrent link against librt.
Note
When building on Solaris, you may have to specify stdlib=sun-stlport on the b2 command line.
The build targets are put in a directory called bin, and under it they are sorted in directories depending on the toolset and build variant used.
To build the examples, just change directory to the examples directory and invoke b2 from there. To build and run the tests, go to the test directory and run b2.
Note that if you're building on windows using the msvc toolset, you cannot run it from a cygwin terminal, you'll have to run it from a cmd terminal. The same goes for cygwin, if you're building with gcc in cygwin you'll have to run it from a cygwin terminal. Also, make sure the paths are correct in the different environments. In cygwin, the paths (BOOST_BUILD_PATH and BOOST_ROOT) should be in the typical Unix-format (e.g. /cygdrive/c/boost_1_68_0). In the windows environment, they should have the typical windows format (c:/boost_1_68_0).
Note
In Jamfiles, spaces are separators. It's typically easiest to avoid spaces in path names. If you want spaces in your paths, make sure to quote them with double quotes (").
The Jamfile will define NDEBUG when it's building a release build. For more build configuration flags see Build configurations.
When enabling linking against openssl (by setting the crypto feature to openssl) the Jamfile will look in some default directory for the openssl headers and libraries. On macOS, it will look for the homebrew openssl package. On Windows, it will look in C:\OpenSSL-Win32, or C:\OpenSSL-Win64 if compiling in 64-bit.
To customize the library path and include path for openssl, set the features openssl-lib and openssl-include respectively.
Build features:
| boost build feature | values |
|---|---|
| boost-link |
|
| openssl-lib | can be used to specify the directory where libssl and libcrypto are installed (or the windows counterparts). |
| openssl-include | can be used to specify the include directory where the openssl headers are installed. |
| logging |
|
| dht |
|
| asserts |
|
| encryption |
|
| mutable-torrents |
|
| crypto |
|
| openssl-version | This can be used on windows to link against the special OpenSSL library names used on windows prior to OpenSSL 1.1.
|
| link |
|
| runtime-link |
|
| variant |
|
| invariant-checks | This setting only affects debug builds (where NDEBUG is not defined). It defaults to on.
|
| debug-symbols |
|
| deprecated-functions |
|
| iconv |
|
| i2p |
|
| profile-calls |
|
| utp-log |
|
| picker-debugging |
|
| extensions |
|
| streaming |
|
| super-seeding |
|
| share-mode |
|
| predictive-pieces |
|
| fpic |
|
The variant feature is implicit, which means you don't need to specify the name of the feature, just the value.
When building the example client on windows, you need to build with link=static otherwise you may get unresolved external symbols for some boost.program-options symbols.
For more information, see the Boost build v2 documentation, or more specifically the section on built-in features.
Step 4: Installing libtorrent
To install libtorrent run b2 with the install target:
b2 install --prefix=/usr/local
Change the value of the --prefix argument to install it in a different location.
building with cmake
First of all, you need to install cmake. Additionally you need a build system to actually schedule builds, for example ninja.
Step 1: Generating the build system
Create a build directory for out-of-source build inside the libtorrent root directory:
mkdir build
and cd there:
cd build
Run cmake in the build directory, like this:
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_STANDARD=11 -G Ninja ..
The CMAKE_CXX_STANDARD has to be at least 11, but you may want to raise it to 14 or 17 if your project use a newer version of the C++ standard.
Warning
The detection of boost sometimes fail in subtle ways. If you have the BOOST_ROOT environment variable set, it may find the pre-built system libraries, but use the header files from your source package. To avoid this, invoke cmake with BOOST_ROOT set to an empty string: BOOST_ROOT="" cmake ....
Other build options are:
| BUILD_SHARED_LIBS | Defaults ON. Builds libtorrent as a shared library. |
| static_runtime | Defaults OFF. Link libtorrent statically against the runtime libraries. |
| build_tests | Defaults OFF. Also build the libtorrent tests. |
| build_examples | Defaults OFF. Also build the examples in the examples directory. |
| build_tools | Defaults OFF. Also build the tools in the tools directory. |
| python-bindings | Defaults OFF. Also build the python bindings in bindings/python directory. |
| encryption | Defaults ON. Support trackers and bittorrent over TLS, and obfuscated bittorrent connections. |
Options are set on the cmake command line with the -D option or later on using ccmake or cmake-gui applications. cmake run outputs a summary of all available options and their current values.
Note
If you are linking statically against OpenSSL on Windows and not using -Dstatic_runtime=ON, you should additionally use the option -DOPENSSL_USE_STATIC_LIBS=ON. If you use -Dstatic_runtime=ON, -DOPENSSL_USE_STATIC_LIBS=ON is implied.
Step 2: Building libtorrent
In the terminal, run:
ninja -j8
in the build directory the number after -j specifies the number of parallel jobs to build in; you may omit this option to let ninja use all your cores).
If you enabled test in the configuration step, to run them, run:
ctest -j8
building with VCPKG
You can download and install libtorrent using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git cd vcpkg ./bootstrap-vcpkg.sh ./vcpkg integrate install ./vcpkg install libtorrent
The libtorrent port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
building with other build systems
If you're building in MS Visual Studio, you may have to set the compiler options "force conformance in for loop scope", "treat wchar_t as built-in type" and "Enable Run-Time Type Info" to Yes.
build configurations
By default libtorrent is built In debug mode, and will have pretty expensive invariant checks and asserts built into it. If you want to disable such checks (you want to do that in a release build) you can see the table below for which defines you can use to control the build.
| macro | description |
|---|---|
| NDEBUG | If you define this macro, all asserts, invariant checks and general debug code will be removed. Since there is quite a lot of code in in header files in libtorrent, it may be important to define the symbol consistently across compilation units, including the clients files. Potential problems is different compilation units having different views of structs and class layouts and sizes. |
| TORRENT_DISABLE_LOGGING | This macro will disable support for logging alerts, like log_alert, torrent_log_alert and peer_log_alert. With this build flag, you cannot enable those alerts. |
| TORRENT_DISABLE_SUPERSEEDING | This macro will disable support for super seeding. The settings will exist, but will not have an effect, when this macro is defined. |
| TORRENT_DISABLE_SHARE_MODE | This macro will disable support for share-mode. i.e. the mode to maximize upload/download ratio for a torrent. |
| TORRENT_DISABLE_MUTABLE_TORRENTS | Disables mutable torrent support (BEP 38) |
| TORRENT_DISABLE_STREAMING | Disables set_piece_deadline() and associated functionality. |
| TORRENT_DISABLE_PREDICTIVE_PIECES | Disables settings_pack::predictive_piece_announce feature. |
| TORRENT_LINKING_SHARED | If this is defined when including the libtorrent headers, the classes and functions will be tagged with __declspec(dllimport) on msvc and default visibility on GCC 4 and later. Set this in your project if you're linking against libtorrent as a shared library. (This is set by the Jamfile when link=shared is set). |
| TORRENT_BUILDING_SHARED | If this is defined, the functions and classes in libtorrent are marked with __declspec(dllexport) on msvc, or with default visibility on GCC 4 and later. This should be defined when building libtorrent as a shared library. (This is set by the Jamfile when link=shared is set). |
| TORRENT_DISABLE_DHT | If this is defined, the support for trackerless torrents will be disabled. |
| TORRENT_DISABLE_ENCRYPTION | This will disable any encryption support and the dependencies of a crypto library. Encryption support is the peer connection encrypted supported by clients such as uTorrent, Azureus and KTorrent. If this is not defined, either TORRENT_USE_LIBCRYPTO or TORRENT_USE_LIBGCRYPT must be defined. |
| TORRENT_DISABLE_EXTENSIONS | When defined, libtorrent plugin support is disabled along with support for the extension handshake (BEP 10). |
| TORRENT_USE_INVARIANT_CHECKS | If defined to non-zero, this will enable internal invariant checks in libtorrent. The invariant checks can sometimes be quite expensive, they typically don't scale very well. |
| TORRENT_EXPENSIVE_INVARIANT_CHECKS | This will enable extra expensive invariant checks. Useful for finding particular bugs or for running before releases. |
| TORRENT_NO_DEPRECATE | This will exclude all deprecated functions from the header files and source files. |
| TORRENT_PRODUCTION_ASSERTS | Define to either 0 or 1. Enables assert logging in release builds. |
| TORRENT_USE_ASSERTS | Define as 0 to disable asserts unconditionally. |
| TORRENT_USE_SYSTEM_ASSERTS | Uses the libc assert macro rather then the custom one. |
| TORRENT_USE_OPENSSL | Link against libssl for SSL support. Must be combined with TORRENT_USE_LIBCRYPTO |
| TORRENT_USE_LIBCRYPTO | Link against libcrypto for SHA-1 support and other hashing algorithms. |
| TORRENT_USE_LIBGCRYPT | Link against libgcrypt for SHA-1 support and other hashing algorithms. |
If you experience that libtorrent uses unreasonable amounts of CPU, it will definitely help to define NDEBUG, since it will remove the invariant checks within the library.
building openssl for windows
To build openssl for windows with Visual Studio 7.1 (2003) execute the following commands in a command shell:
perl Configure VC-WIN32 --prefix="c:/openssl call ms\do_nasm call "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\bin\vcvars32.bat" nmake -f ms\nt.mak copy inc32\openssl "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\include\" copy out32\libeay32.lib "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\lib" copy out32\ssleay32.lib "C:\Program Files\Microsoft Visual Studio .NET 2003\vc7\lib"
This will also install the headers and library files in the visual studio directories to be picked up by libtorrent.


BIG RIVER
September 1992 at the Arabian Theatre
Director - Wess Hughes
Music Director - Judi Holifield
Choreographers - Wess Hughes & Lynn Crosby
Assistants to the Director - Anita Boyd & Michelle Merrell
THE CAST
Mark Twain - Owen Ousley
Huck Finn - Julian Malone
Jim - Albert Ray
The King - Wess Hughes
The Duke - Ken Culpepper
Pap Finn - Neil Holifield
Tom Sawyer - Lew Yoder
Widow Douglas - Wanda Saul
Miss Watson - Katie Samora
Judge Thatcher - Brett McCallon
Strange Woman - Sally Twiddy
Young Fool - Wesley Meador
Mary Jane Wilkes - Kathy Clark Lee
Susan Wilkes - Nichole Bush
Joanna Wilkes - Michelle Jones
Alice - Cora Wade-Seals
Alice's Daughter - Pam Byrd
Sally Phelps - Mayze Day
Silas Phelps - George Day
Tom's Gang
Jay Baggett, Matthew Boyd,Turner Crumbley, Brandon Day, Chris Luter,
Josh Strength, Wesley Meador
The Townspeople
Amanda Ezelle, Melissa Cahill, Jane Collins, Carrie Culpepper,
April Harper, Erin Holston, JoAnna McKinley, Carrie Parker,
Chanda Pitts, Ashley Samora, Crystal Shows, James Smith,
Ashley Tanner, Marilyn Tanner, Sally Twiddy, Heywood Wilson


--- layout: help title: Meld - Help ---
Meld is a tool for comparing files and directories, and for resolving differences between them. It is also useful for comparing changes captured by version control systems.
Meld shows differences between two or three files (or two or three directories) and allows you to move content between them, or edit the files manually. Meld's focus is on helping developers compare and merge source files, and get a visual overview of changes in their favourite version control system.


Billing Location
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There are 1211 words left in this subscriber-only article.


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$(function() {
var data = {
source:[{"id":"6","name":"prueba","start":"2010-10-10","end":"2011-11-11","children":["8"]},{"id":"8","name":"t8","start":"2010-10-10","end":"2011-11-11","children":["9"]},{"id":"9","name":"t9","start":"2010-10-10","end":"2011-11-11","children":["10"]},{"id":"10","name":"t10","start":"2010-10-10","end":"2011-11-11","children":["11"]},{"id":"11","name":"t11","start":"2010-10-10","end":"2011-11-11","children":[]},{"id":"7","name":"prueba","start":"2010-10-10","end":"2011-11-11","children":["10","11"]}] };
$("#myGantt").myGantt(data);
});


Contains a comprehensive CV with all you need to know to give me a job.
Some documentations and notes that don't fit well inside respective github repos.
Records academic study, thoughts, discoveries


--- title: "Program" link: "Program" order: 2 layout: section ---
We are pleased to announce the full conference program. Note: Due to cancellations and/or technical difficulties we may have to change the program throughout the week. Please refresh the page or the re-download the PDF version for the most up-to-date program.
{{ talk.time }}
{{ talk.name }}
{% assign lastname = talk.name | split: ' ' | last | replace "'", "" %}{{ site.data.titles[lastname] }}


--- layout: post title: "MITM on KVM Guests" date: 2012-11-11 02:47:43 +0000 permalink: /2012/11/11/mitm-on-kvm-guests/ category: Security tags: - MITM - SSLSniff redirect_from: - /blog/mitm-on-kvm-guests/ ---
I run a KVM virtualization system as part of my test lab. I often want to redirect traffic to an intermediate application (such as sslsniff) on the host. Supposing I have a guest on interface vnet7, bridged to br10, with the host running on <IP_ADDRESS> the following ebtables & iptables magic gets the job done:
ebtables -t broute -A BROUTING -p IPv4 -i vnet7 --ip-proto tcp --ip-dport 443 -j redirect --redirect-target DROP iptables -t nat -A PREROUTING -i vnet7 -p tcp --dport 443 -j DNAT --to-destination <IP_ADDRESS>:9999
Note that you can't use -j REDIRECT, as that's (roughly) equivalent to DNAT to the IP of the incoming interface, but bridged virtual network interfaces (vnet7) have no IP address.


Adding an Existing File
If you already have an existing swf or fla which you would like to add to your course, no problem.
To add an existing file:
Click the Add Existing toolbar item.
Choose your existing file and add information.
Enter a File Title, Keywords and Description.


three.js
Assimp File format
Assimp loader by
Virtulous
Octaminator model from
Teh_Bucket and raymoohawk


Configuration & Customization
Configuration with classes
Classes and ids are wonderful things. They allow you to do some pretty nifty things and can be reused endlessly for specific applications within your html. They do however need to be used correctly. You can compare their differences to buying a brand new Audi off their website.
Classes can be thought of as configuration options when buying your Audi. Let's think of car models as different html text elements. For this example we'll be comparing the Audi A1 and A4.
We can apply red paint (class="paint-red") to both of them. They are different cars, but they're styled the same way.
Next we can create paint option that is unique to the different models: A1 class="paint" and A4 class="paint". In the the CSS file, you'd create a selector that targets these specific elements to give them their unique color: A1.paint { color: bright-gold; } and A4.paint { color: pearl-charcoal; }.
Now, we haven't specified a generic paint class in our CSS, so applying class="paint" to anything other than an A1 or A4 in this example, will leave it devoid of styling.
Building on existing Classes
Let's give the A4 a butt-lift. If we build a new class="Avant", this changes the A4 'element' from a white Sedan to a red Station Wagon. The CSS would look like .Avant { color: red; shape: wagon}.
Now let's change things up by making the car more sporty. We can give it a different colour, add window tints and call it an S4 Avant. The html would be "<"A4 class="Avant S4">" and the CSS would be .Avant.S4 { color: midnight-blue; windows: tinted; }.
The S4 isn't racey enough, so let's make an 'R' model. We want to keep both the body shape (.Avant) and the tinted windows (.S4), but we want to change the colour and add a wide body kit. The html would be "<"A4 class="Avant R S4">" and the CSS would be .Avant.R.S4 { colour: green; kit: wide-body;}.
By combining classes like this, you can build a base style (.Avant) with all the necessary attributes, and just add to and/or change attributes for different effects, but keeping some things in tact.
Customization with an id
An id selector is used in the same way as a single class (A1 id="look-custom"), but should only be used once on a single item for an entire page.
This can be thought of as getting a custom paint job and contrasting roof colour for your Audi A1. The CSS would look like this: #look-custom { paint: lime; roof: contrast; }.
Customising something means it should be unique, and trying to emulate it can lead to disappointment. Going to a body shop that uses sub par paint that looks the same as a custom job will end up with problems down the line. In the same way, "Using the same ID multiple times in a document may appear to work for styling purposes, but don't do this. It results in invalid code, and will cause strange behavior in many places."


Master and grand master clock params. More...
#include <icss_timeSyncApi.h>
Data Fields | |
| uint8_t | priority1 |
| uint8_t | priority2 |
| uint8_t | clockClass |
| uint8_t | clockAccuracy |
| uint8_t | timeSource |
| uint16_t | stepRemoved |
| uint16_t | clockVariance |
| uint8_t | gmIdentity [8] |
Master and grand master clock params.
| uint8_t TimeSync_master_params_t::clockAccuracy |
clockAccuracy field in standard. Refer section <IP_ADDRESS>
| uint8_t TimeSync_master_params_t::clockClass |
clockClass field in standard. Refer section <IP_ADDRESS>
| uint16_t TimeSync_master_params_t::clockVariance |
clockVariance field in standard. Refer section 7.6.3
| uint8_t TimeSync_master_params_t::gmIdentity[8] |
Grand master identity
| uint8_t TimeSync_master_params_t::priority1 |
Priority 1 field in standard. Refer section <IP_ADDRESS>
| uint8_t TimeSync_master_params_t::priority2 |
Priority 2 field in standard. Refer section <IP_ADDRESS>
| uint16_t TimeSync_master_params_t::stepRemoved |
Applicable to Boundary clocks. Refer section <IP_ADDRESS>
| uint8_t TimeSync_master_params_t::timeSource |
timeSource field in standard. Refer section <IP_ADDRESS>