Concept: WDM
WDM is short for 'Weapon Damage Modifier'. It refers to attacks/skills (melee and missile) whose damage depends on the damage of the equipped weapon (even if the damage is converted to another element). Those attacks have a chance to hit roll. Spells are not WDM because their damage does not depend on the equipped weapon damage (they do not trigger a chance to hit roll).
For example, the Paladin Vessel of Judgement spell creates missiles that do physical damage, but it does not depend on the damage of the equipped weapon, so it is not a WDM skill and does not have a chance to hit roll.
On the other hand, Barbarian's Stormblast melee skill creates missiles that do 1/2 damage that a normal melee attack does (so it's a WDM skill).
Note that a melee skill still always hits with a normal melee attack (some rare skills modify it) if it creates missiles. Ie. the original melee attack is the trigger for creating the missiles. This confusion might arise with some skill that only list the modifiers for the missiles created with the attack and don't list any modifiers for the original melee attack - eg. Stormblast, again.
Concept: Damage conversion
Concept: Attacks with charges
Concept: Special Monster Types
Super Unique
Boss
Concept: Animation-lock and Hit recovery
hit recovery caused by: high damage or a hit while having the stun swirlies above the head (but not being necessarily stunned).
'animation' lock: block-lock, knockback, freeze, stun attack.
best defense against most of these is to not get hit, or get hit less often or reduce the effect/duration:
higher defense (not spells), avoid, block (not spells), moving, hit recovery speed (check frames), do not run (running reduces defense to 0 and chance to block to 1/3). having uninteruptable attack helps to deliver an attack without being interrupted thus maybe killing some attackers to ease the lock. any kind of minions to tank hits, distract or kill enemies. reducing enemy numbers or hit chance/rate (either by being a much higher level or directly reducing it by debuffs/auras/curses or crowd control or slowly killing them, area damage spells/attack)
reducing specific lockdowns
how to fight hit recovery: having higher life, damage reduction/resistances/absorbs/magic shield.
how to reduce block-lock: turn on running and run to reduce block rate to 1/3 (but will reduce defense to 0), higher block rate, lower chance to block (from items/skills/spells), lower dexterity.
freeze: half freeze duration, cannot be frozen, cold resistance/immunity, having a higher level than the attacker.
stun: hit recovery speed (check frames, helps if not stunned but if you're in the hit recovery because you were hit while having stun swirlies)
knockback: having something behind you (wall/unpassable terrain, other players/monsters, map objects like barrels/chests/urn, etc.)
Concept: Burn damage
What do player hits carry?
Melee (WDM)
Missile (WDM)
Spell (Non-WDM)
Explosion (Deathstrike)
-% to Enemy Resistances, +% to Spell Damage and Adds #-## damage can be for any element: physical, magical, fire, lightning, cold and/or poison.
Spells
-% to Enemy [Element] Resistance
Reduces enemy resistance from that element (fire, cold, lightning or poison), allowing you (not your minions or hirelings) to do more damage with it. If their resist from that element is under 0%, you actually do MORE damage than normal.
Remember that -% to Enemy [Element] Resistance only from items cannot pierce enemy element immunity. It can do so only if it's from skills, and you reduce the enemy resistance under 100% with it. Note that some enemies have resistances stacked well over 100%, but they are very rare, and are usually found in uberquests, mostly as bosses.
So in most cases, it's best to focus on one element and get it to -199% to Enemy [Element] Resistance, as -100% [Element] Resist is the lower cap for all monsters. Then, if the monsters are not immune, or drop their immunity, you can get it down from 99% to -100%.
See THIS PAGE for a list of monster resistances (slightly outdated).
Note that -% to Enemy Cold Resistance affects the duration of chill and freeze effects by reducing resistance to cold.
See BELOW for more information on chill and freeze.
-% to All Enemy Resistances
Same as above, but for all 4 elements (fire, cold, lightning and poison) at the same time.
+% to Spell Damage
+% to [element] Spell Damage
+% to Physical/Magic Spell Damage
increases physical spell damage AND magical spell damage, ie. damage of the spells that do physical damage and damage of the spells that do magic damage
+# Energy/Strength Factor to Spell Damage
+% Bonus to Energy Factor
+% Bonus to Poison Skill Duration
% Bonus to Buff/Debuff/Cold Skill Duration
Spells Cost Life instead of Mana
Attack
Final damage or attack rating is always rounded down.
Chance to hit
The chance to hit is as follows:
Where AR is Attack Rating, and chance to hit is capped between 5% and 95%. Chance to hit a running player is 100%.
+# to Attack Rating
Increases the attack rating beyond the base value, before the percentage bonus is applied. Base attack rating is:
for any character, unlike cLod.
% Bonus to Attack Rating
Applied after the above.
Adds #-## damage
Adds # minimum and ## maximum physical damage to the attack damage after the weapon's % Enhanced Damage, but before Enhanced Weapon Damage +% from items and skills.
Adds #-## [element] damage
Adds # minimum and ## maximum fire, lightning, cold or magic damage to the attack damage. Is it affected by Enhanced Weapon Damage +%?
Adds #-## poison damage over ### seconds
See concept: poison damage. Is it affected by Enhanced Weapon Damage +%?
+# damage
Adds # minimum and maximum physical damage to the attack before Enhanced Weapon Damage +% from items and skills.
+# [element] damage
Adds # minimum and maximum fire, lightning, cold or magic damage to the attack. Is it affected by Enhanced Weapon Damage +%?
+# to Minimum Damage
Adds # minimum physical damage to the attack before Enhanced Weapon Damage +% from items and skills.
+# to Maximum Damage
Adds # maximum physical damage to the attack before Enhanced Weapon Damage +% from items and skills.
+# to Minimum [Element] Damage
Adds # minimum fire, lightning, cold or magic damage to the attack. Is it affected by Enhanced Weapon Damage +%?
+# to Maximum [Element] Damage
Adds # maximum fire, lightning, cold or magic damage to the attack. Is it affected by Enhanced Weapon Damage +%?
% Enhanced Damage
Increases the weapon's minimum and maximum damage by % of the base minimum and maximum damages.
Enhanced Weapon Damage +%
Increases the minimum and maximum damage of an attack by % after % Enhanced Damage and other # damage (integer damage) bonuses (multiplicative). Does it increase elemental damage?
Enhanced Weapon Damage +% from items comes in the formulas at the same place as % Enhanced Damage from skills (additive), so they can be regarded as equivalent.
Adds Strength Damage Bonus: (#/256 per Strength)%
This modifier works in a similar way as Enhanced Weapon Damage +% (they're additive), but the % damage increase scales with Strength, as Strength * #/256. # is a number from the files, a majority of weapons usually have 51 or 76 – some less impressive weapon item types have 25, and more impressive 102.
Adds Dexterity Damage Bonus: (#/256 per Dexterity)%
Same as above, but with Dexterity.
+% Damage to Undead
This modifier works in a similar way as Enhanced Weapon Damage +% (they're additive), but is applied only when an Undead is hit. Blunt weapons always have at least +50% Damage to Undead.
See THIS PAGE for a list of Blunt weapons.
+% Damage to Demons
Same as above, but for Demons, except that Blunt weapons don't do extra damage to Demons.
% Enhanced Damage vs. Necrobots
Same as above, but for Necrobots.
% Enhanced Damage vs. the Zakarum
Same as above, but for the Zakarum.
Additional attack effects
-% to Enemy [Element] Resistance
reduces it for flat element damage?
See ABOVE for a more information about reducing enemy resistances.
-% to All Enemy Resistances
reduces it for flat element damage?
See ABOVE for a more information about reducing enemy resistances.
Stun Attack
Stuns targets on melee hit for a specific amount of time, different duration for each item or skill (or skill level). If a ranged skill has stun, it will work too. Target is incapacitated and cannot move, attack/cast or block during it, and has a small swirling overlay above. Stun timer can be reset by applying stun again – the last duration is applied.
Players cannot be fully stunned, but they still get the stun overlay. If you hit a player with the stun overly, he/she will be put into hit recovery even if you do no damage. Champions, Unique and Super Unique monsters have only 10% chance to be stunned. Bosses and some static units and monsters cannot be stunned.
See BELOW for a more information about hit recovery.
Knockback (Item)
Melee and ranged WDM on hit chance to push targets back and put them in hit recovery. Does not move back if there is something blocking the path (wall, other monster, barrel, etc.) or the target is frozen.
75% chance for small targets, 50% for medium (players included), 25% for large. Bosses and most Superuniques can't be knocked back. The knockback distance is almost always the same, but sometimes, rarely, it can be shorter or even none.
Skill knockback can have a different chance and different effects on different targets.
Ignore Target's Defense
Makes it as if the targeted monsters doesn't have any defense – meaning the chance to hit them (WDM melee and missile) is always:
Capped between 5% and 95%, rounded down.
Does not work on:
To always have 95% chance to hit with ITD, the monster level has to be at most 10% more than the character level, meaning a level 120 character can hit any monster with 95% chance (unless maybe if they're in the list above).
If it's on a weapon, works only on that weapon WDM carrying attacks (melee & missile). Check if true?
Prevent Monster Heal
Stops monster natural life regeneration for 120000 frames (80 minutes) on melee and ranged WDM hit by a player (can't be applied by other units). It is only applied if the life has changed, either due to damage taken or regenerated. If Prevent Monster Heal is applied, Open Wounds cannot be applied unless the target takes damage or is a player.
Slain Monsters Rest in Peace
If a character has this modifier (can be applied only by players), bodies of monsters he/she killed cannot be reanimated or used in any other way (resurrect, corpse explosion, etc.). This is useful to prevent monsters from using corpses or to prevent reanimates because of lag or them attracting unwanted attention.
It is not applied if the monster is killed by reflected damage, attacker takes ([element]) damage or if the modifier is on the off-hand weapon but the monster was killed by the main-hand weapon.
% Chance of Crushing Blow
When you hit a monster with an WDM attack (melee or missile), this modifier indicates the chance to reduce the target's current life by:
| Target | Melee | Missile |
|---|---|---|
| Player Hireling | 1/10 | 1/20 |
| Super Unique Boss | 1/8 | 1/16 |
| Other | 1/4 | 1/8 |
This life reduction is done before the hit damage is applied. Increased player count makes crushing blow reduce life by the same amount as if there was just one player present, but as monster's life increased, it would take a smaller fraction of life.
Positive physical resistance (ie. Damage Reduced by %) reduces the life that crushing blow takes, and at 100% it gives immunity to Crushing Blow. Players with physical resistance over 50% still get the bonus over 50% and can get the immunity at 100% – eg. 75% physical resistance for players reduces normal physical damage by 50% (cap), but still reduces life lost from crushing blow by 75%.
% Deadly Strike
It's the chance to double your physical damage from melee and missile sources (not spells). It's calculated after all other damage modifiers, but before any damage conversion (physical to other element) takes place – so it doubles the converted element damage as well, when it happens. Only the chance from the attacking weapon is added when dual-wielding.
% Chance of Open Wounds
A chance to apply a life drain and bleeding to an enemy for 8 seconds (200 frames) on hitting (WDM melee and missile). It disables the natural regeneration, but does not disable any other life gain/loss, eg. skill life gain, item Regenerate Life, Life after each Kill, etc. When dual-wielding, only the attacking weapon adds towards the total chance.
| Character Level | Life Drain per frame |
|---|---|
| 1 to 15 | (9*clvl + 31)/256 |
| 16 to 30 | (18*clvl - 104)/256 |
| 31 to 45 | (27*clvl - 374)/256 |
| 46 to 60 | (36*clvl - 779)/256 |
| > 60 | (45*clvl - 1319)/256 |
Some targets have modified life drain:
In the first frame there is no life drain. If the target's life doesn't change (after a hit or by regeneration), it will not get Open Wounds, unless the target is a player character. There is no way to resist it after it has been applied and any subsequent hits just reset the duration – the life drain does not stack and the amount of life drain stays the same as was from the first attack. Bleeding occurs even if life drain cannot be applied.
% Chance of Uninterruptable Attack
Target Takes Additional Damage of #
Hit Causes Monster to Flee +%
Hit Blinds Target +#
Freezes Target +#
-% Target Defense
Reduces the total target defense by % when calculating the chance to hit with WDM melee attack and missiles. Cannot reduce defense under 0, and the actual defense stays the same, this is only used to calculate the chance to hit. It is equivalent to increasing the Attack Rating by 100%/(100% - % Target Defense).
Unlike Ignore Target's Defense, it works on all monsters, but only at half the effectiveness against: Players, Hirelings, Super Uniques and Bosses. It can be stacked to -200% to gain -100% against those monster types, though.
-# to Monster Defense per Hit
Reduces a monster's defense on WDM melee and missile hit, and stays applied after it, stacking with further applications. Does not affect the defense before the actual hit, unlike -% Target Defense. It helps just the player who applied it and his/her minions and hirelings.
Slow, Chill and Freeze
Cold Length slow (Chill)
20% slow on hit (10% for players, since slow is 1/2 effective on them) that usually accompanies items/skills with cold damage. It can also come from trying to freeze monsters that cannot be frozen. Duration can vary from item to item, but generally, the higher the damage, the longer the chill (most items have about 1-2 sec chill, but some have up to 8 sec). Some items don't chill even though they do cold damage, but they're a small minority.
Unlike cLod, it does not reduce with difficulty. Cold Resist % (countered by -% to Enemy Cold Resistance) and Half Freeze Duration reduce the chill duration (multiplicative). Cold Immunity and Cannot Be Frozen give immunity to it. Some monsters have reduced or 0 chill effectiveness (not duration), possibly even different values on different difficulties.
Monsters have a 20% chance to shatter if killed while chilled, leaving no body.
Freeze Length
Can freeze normal and minion monsters, thus incapacitating them, and it chills all other units (if they can be chilled). The duration can be affected in the same way as chill is (see above), and monsters with 0 chill effectiveness cannot be frozen, as well.
Monsters shatter when they are killed while frozen, leaving no body behind.
Slow
One of the most powerful modifiers in the game because it allows you, by superior maneuverability, to avoid getting hit or simply a slower enemy attack rate and movement speed (these are capped at minimum of 15% and 25%, respectively). It has been heavily nerfed many times to balance the game. There are many different sources of slow – items, cold damage, skills, minion skills... The cap for slow is:
All different sources of slow stack (additively), but same sources override each other – the last applied slow stays on, with its indicated slow % and duration reseted.
The 4 slows below are actually the same slow source, but triggered at different times, so they do not stack with each other. The one to hit last will override the previous slow, and it lasts 30 sec. Slows Target by % has priority over Slows Melee Target by %.
Slows Target by %
Slows any enemy you hit, and is carried by WDM missiles.
Slows Melee Target by %
Slows an enemy you hit in melee, and is not carried by WDM missiles.
Slows Attacker by %
Slows an enemy that hits you in melee.
Slows Ranged Attacker by %
Slows an enemy that hits you with a missile attack (not spells).
Freezes Target +#
Freezes attacker +#
% Bonus to Buff/Debuff/Cold Skill Duration
see spells and skill spell damage section
Half Freeze Duration
Reduces chill and freeze duration by half. Does not stack. See chill and freeze above for details.
Cannot Be Frozen
Gives immunity to chill and freeze. See chill and freeze above for details.
Life, mana and stamina gain
% Life/Mana/Stamina stolen per Hit (Leech)
Returns life/mana/stamina equal to the % of the applied WDM physical damage on melee or missile hit.

Replenish Life +# / Drain Life -#
Life gained/drained per frame is #/256. Unlike natural monster regeneration, it cannot be prevented by Open Wounds or doing (poison) damage in that frame.
Drains % Life per Second
Regenerate Mana +%
% Damage Taken Goes To Mana
If an item provides you with a 10% Damage taken Goes to Mana modifier, and you receive 40 damage, you will gain 10% * 40 = 4 mana. the damage you take will not be changed, you will just receive mana.
% Slower Stamina Drain
% Increased Healing Rate from Apples
Natural monster regeneration
Procs
Procs give a chance to use/cast a skill/spell when triggered by something. Keep in mind the difference between attacking (may miss) and actually hitting something; also shield-blocks do not count as a hit. More than one proc can be triggered by the same event. Same procs with different levels trigger separately, but the chances stack and trigger just once if they are the same level.
They are cast as if you were using them as a skill at that level, meaning they get all bonuses a normal skill would get.
See THIS PAGE for a list of items with procs.
Innate item
Area Effect Attack / Area Effect Damage
100% on melee hit: Deals 100% normal attack damage in a radius of 5 yards.
Thunderfury
50% on melee hit: Emits charged bolts that do 75% normal attack damage as lightning.
Mega Impact
5% on melee hit: Grants 100% damage avoidance for 1.6 seconds.
Amazing Grace
25% on melee hit: Reduces target physical resistance by -25% for 2 seconds.
% Chance to cast level # [skill]
on Striking
When you hit an enemy with a WDM carrying source (melee and missile hit, not spells).
on Attack
When you attack an enemy in melee and hit. If you use the normal attack, you don't have to hit the enemy.
when your Enemy is Slain
When you kill an enemy. Works with WDM carrying and non-WDM sources (melee, missile and spells).
when you Kill an Enemy
When you kill an enemy with a WDM carrying source (melee and missile, not spells). Poison that kills in more than 1 frame triggers it as well, even if it's from spells.
when you Take Damage
Whenever you take damage from anything except damage over time (poison or life drain), including spells.
when Struck
When you get hit with a physical attack (melee and missile, not spells).
when Struck by a Missile
When you get hit with a physical missile attack (not spell).
when Attacked
When you get hit with a melee attack.
when you Die
As it says. RIP.
when you Level-Up
As it says.
Defense
defense, chance to be hit, etc.
See THIS PAGE for more information.
Defense is calculated in this order:
Where Base Defense is Dexterity/4.
+# Defense
This adds defense after all the other item's defense modifiers are calculated.
+# Defense vs. Melee
This adds defense vs. melee attacks, applied after Total Character Defense Plus %.
+# Defense vs. Missile
The same as above, but helps just vs. missile attacks.
% Enhanced Defense
Increases the item's defense before any other bonuses (except Ethereal). Always increases the defense by +1 Defense.
Total Character Defense Plus %
Increases the total character defense after most modifiers (after the items' defense has been calculated).
% to Defense per Socketed Rune
Same as above, but the % increase is for each rune in the sockets of the equipped items (items on switch don't count). You have to re-equip the items with runes after entering a game or after dying to get the bonus. This is esentially extra Total Character Defense Plus %.
Total Character Defense = 0
Reduces your total character defense to zero.
% Increased Chance of Blocking
See THIS PAGE for more information.
% Chance to Avoid Damage
Chance to avoid any damage, except from burn attacks. This is actually a chance to avoid attacks (melee and ranged) and spells, not just damage – meaning that the associated procs won't trigger if the avoid was successful. It is the single most powerful modifier in the game.
100% Avoid Shield
Some bosses have 100% Chance to Avoid Damage and can only be killed by sources of burn damage. There is no direct source of burn damage from items or character skills and minions, but the Assur's Bane quest ring provides the oskill Purify which deals burn damage. Some monsters deal burn damage as well.
See THIS PAGE for more information about Assur's Bane.
Player resists, absorb and damage/duration reduction
bla bla see bla for monster/minion/hireling/reanimate/totem resists.
Monster 100% resistance to an element gives immunity to it.
The order of calculation is:
[Element] Resist +%
This is for all 5 elements (fire, cold, lightning, poison and magic), except physical. It reduces damage taken from [element] sources, be it in melee, by a missile, spell or otherwise. Cold Resist also reduces chill and freeze duration.
See ABOVE for details about chill/freeze.
These 5 resistances are capped between -100% and 75% (100% for monsters). It is possible to stack resistances above the upper cap, in case it gets reduced. It can be raised to 95% with +% Maximum [Element] Resist. Players cannot become immune to an element, except with shrines.
There is a penalty to 4 elemental resistances (fire, cold, lightning and poison) for players/hirelings/minions on higher difficulties: -50% for Terror and -100% for Destruction.
All Resists +%
Same as above, but for 4 elemental resistances (fire, cold, lightning and poison) at the same time.
Damage Reduced by %
Similar to [Element] Resist +%, but for the physical element. The only difference is that it is capped between -100% and 50% for players, but having it higher helps against Crushing Blow – 100% making you immune to it.
Random Resistance Bonus
fire, cold, lightning and poison (probably not magic, but I can't check) from -30% to +80% every 2 sec
+% to Maximum [Element] Resist
Increases the upper cap on 5 element resists (fire, cold, lightning, poison and magic) to a maximum of 95% for players and hirelings.
+% to All Maximum Resistances
Same as above, but only for the 4 maximum elemental resistances (fire, cold, lightning and poison) at the same time.
+# [Element] Absorb
Reduces the damage from [Element] (fire, cold, lightning or magic) and then heals by the same amount. Works vs. any source of the [Element] damage.
[Element] Absorb %
Same as above, but this reduces/heals by a percentage of the damage instead, and has a cap at 40%.
Damage Reduced by #
Reduces the physical damage by the specified amount. If it is high enough, it can completely prevent any physical damage.
Magic Damage Reduced by #
Similar as above, but this reduces magic, fire, cold and lightning damage at the same time, but separately for each element.
Poison Length Reduced by %
Reduces the duration of poison, rounded down the nearest frame, but not under 1 frame. It is capped between -100% and 100% (minimum 1 frame duration), 75% for players and hirelings. It can be stacked above the cap to counter any negative effects to it, like -% to Enemy Poison Resistance (reduces it by subtraction) or -40% penalty in Terror and -100% penalty in Destruction difficulty.
% Curse Length Reduction
Reduces the duration of curses. 100% makes you immune to curses. Keep in mind that curses are different from debuffs and auras.
Half Freeze Duration
Reduces chill and freeze duration by half. Does not stack.
See ABOVE for more information about chill and freeze.
Cannot Be Frozen
Gives immunity to chill and freeze.
See ABOVE for more information about chill and freeze.
Heroic Shield
Some uberquest bosses have a Heroic Shield which renders them immune to all elements, except when it randomly drops one or more resistances under 100%. If you do not have -% to Enemy [Element] Resistance from skills, you cannot affect the immunity drop, but can only reduce their resistance once it drops. If you do have it, then you can make them drop it more often.
Unholy Armor & Sacred Armor
They provide huge amounts (50k) of Damage Reduced by # and Magic Damage Reduced by # for a short amount of time, making the player or a target ally practically invulnerable.
Additional defense effects
Attacker Flees after Striking %
Attacker Takes Damage of #
physical
Attacker Takes [element] Damage of #
fire, lightning, cold
% Damage Reflected
Blinds Attacker +#
Freezes attacker +#
see freeze section
Minions, Totems, Hirelings, Reanimates. Resurrected, Converted and Charmed monsters
max res, immunity, level, what stats does it inherit
100% resistance to an element gives immunity to it.
minion regeneration/heal is 1/256 of the player?
Resurrected, Converted and Charmed monsters...
% Bonus to Summoned Minion Damage
% Bonus to Summoned Minion Attack Rating
% Bonus to Summoned Minion Life
% Bonus to Summoned Minion Resistances
+# Extra Totems
+# Extra Shadow Minions
Shadows Spawn Corpses on Striking %
+# to Maximum Necromancer Minions
+# to Maximum Barbarian Minions
% Damage to Protector Spirit Bloodlust
+# Enhanced Stance Radius
% Reanimate as: [monster]
Attributes and skills
Increase Maximum Life %
Increase Maximum Mana %
Increase Maximum Life and Mana %
+# Maximum Stamina
+# to Life
+# to Mana
+# to [Primary Attribute]
% Bonus to [Primary Attribute]
% Bonus to Energy when using an Apple
Hive Adds % of Poison Spell Damage Items to Vitality
+# to all Attributes
% Bonus to All Attributes
Maximum Skill Level Increased by #
+# to All Skills
+# to All Skills when using an Apple
+# to [Class] Skill Levels
+# to [Oskill]
+# to [Skill] ([Class] Only)
Level # [Oskill] (## Charges)
Level # [Oskill] Aura when Equipped
Additional skill bonuses and effects
Lion Stance Damage Bonus %
% Bonus Damage to Bloodlust
% Bonus Elemental Damage to Bloodlust
% Damage to Protector Spirit Bloodlust
see minions section
% Bonus Damage to Mark of the Wild
% Bonus Elemental Damage to Mark of the Wild
% Duration Bonus to Mark of the Wild
Doubled Terror Strike Duration
Miasma Effect Duration: +# seconds
% Bonus to Miasma Haunt Duration
% to Searing Glow Dazzle Duration
% Bonus to Buff/Debuff/Cold Skill Duration
see spells and skill spell damage
+# Hunting Banshee/Elemental Missiles
+# Extra Magic Missiles Bolts
Nova Charge Scatter Increased by %
Doubled Venomous Aura Effect
% Velocity Bonus to Sacred Armor
see skills and frames section
Dragonheart Spell Blinds Attacker +#
Hive Adds % of Poison Spell Damage Items to Vitality
see attributes section
+# Enhanced Stance Radius
see minions section
Only Allows the Use of Melee, Summoning and Buff/Debuff Skills
Speeds and frames
speed calculator, frames (all except faster run/walk are reliant on frame breakpoints), morphs, character differences, weapon differences for attacking/casting
Druid Morph, Treewarden Morph, Traprat Morph, Sorceress Morph, Superbeast Morph, Tiefling Morph, Baal Morph?, Diablo Morph?, Porkchop isn't a Morph - it's a debuff?
% Increased Overall Speed
This is short for all the 5 modifiers below all at once.
% Increased Attack Speed
Increases your attacking speed. Keep in mind that this modifier has different power/effect if it is on a weapon, from skills or on other items (this one being the least effective). Attack speeds also vary with different characters (morphs), weapons and attacks/skills.
% Faster Cast Rate
Similar as above, but Faster Cast Rate on a weapon doesn't have any different power than on any other item. Sorceresses, Druids and Necromancers have an increased cast rate with staves (the number of frames for the casting animation is reduced).
% Faster Hit Recovery
Decreases the time it takes to recover once you're put in hit recovery. Again, base values for each character are different, and FHR from skills is more effective than from items.
See BELOW for more information.
% Faster Block Rate
Decreases the time it takes to do the blocking. Again, base values for each character are different, and FBR from skills is more effective than from items.
% Faster Run/Walk (Item)
Increases your running/walking speed, with diminishing returns. Keep in mind that different characters have different base running/walking speed, so they benefit from this bonus in different amounts. Faster Run/Walk from items is less effective than from skills. The effective value for items is calculated as follows (rounded down, 150% cap):
This value can now be compared/added to % Faster Run/Walk values from skills.
Random Walk/Run Speed
-75% to 125% every 2 sec. Cancelled by any other faster r/w? Any formula for the distribution of speeds? Is it added to item or skill movement speed?
% Faster Run/Walk (Skill), % Velocity
Some skills call Faster Run/Walk as Velocity. A percentage of skill Faster Run/Walk (ie. Velocity) is more effective than the same percentage of Faster Run/Walk from items – they may be capped at different values for each skill, though. Different skills use different formulas.
Run/Walk Speed
Total run and walk speeds can be calculated as follows:
Neither can go below Base_walk_speed/4, so the bottom caps are reached for:
Total_Speed_Modifier is the sum of Effective item %FR/W (see above), body armor/shield %FR/W penalty, skill %FR/W and any other modifier (eg. slow, debuffs).
See THIS PAGE for more information about body armor and shield slow.
See ABOVE for more information about slow.
The base walking and running speed for different characters and states (morphs) may be different. You can find the Base_walk_speed and Base_run_speed values for the 7 character classes from MXL 2012 v005 here (they've been increased in Ultimative):
| Character Class | Base Walk Speed | Base Run Speed |
|---|---|---|
| Amazon | 11 | 14 |
| Other | 10 | 12 |
Item specific
Superior
See THIS PAGE for more information.
Orb Effects Applied to this Item are Doubled
Already upgraded!
Indestructible
Increase Maximum Durability %
Repairs 1 Durability in # Seconds
Worship the Crack Monkeys!
Requirements -%
+# Required Level
Ethereal (Cannot be Repaired)
See THIS PAGE for more information.
Socketed: #
General
% Better Chance of Getting Magic Items (Magic Find)
% Extra Gold from Monsters
Reduces all Vendor Prices %
+% to Experience Gained
+# Crafting Points
+# to Light Radius
It makes the area around you lighter or darker. The more you have, the farther the reach. It's really hard to see monsters on the edge of the screen if you have a very low Light Radius.
The maximum Light Radius you can have is 18. There is also a base starting Light Radius that is 13 for cLoD, but I'm not sure if it's different for MedianXL: Ultimative.
Items disappear when on ground for:
5 minutes: Game room stays open for 5 minutes after you've been in it for at least 5 minutes (not sure if it works like that when there's too many people in the waiting line).
10 minutes: Basic items.
20 minutes: Magic items, Gems and Runes.
30 minutes: Rare, Honorific, Crafted, Set and Unique items.
Picking an item onto your cursor and dropping it again resets the timer.


The THRED Group is comprised of an interdisciplinary group of kickass researchers that are exploring people, products, and processes and the interactions between each of them.
People
Human beings are fascinating. We are particularly fascinated by humans engaged in design and problem-solving.
Product
We design better and more intelligent products and systems.
Process
We care about and seek to improve the methods that engineers and designers use.


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<EMAIL_ADDRESS>+2347017305233
SwiftMart
The African Amazon
Home
Laptops
Smartphones
Electronics
Accessories
About Us
Contact Us
Contact Details
Feel free to contact Us for Support!
Phone :
+2347017305233
Email :
<EMAIL_ADDRESS>Address :
Nigeria.


Question 8 of 10
Following instructions & procedures 2
You have to be at work at 6am tomorrow morning to start on fitting a solar heating system to a new commercial building.
Your Supervisor set this time and has asked you to check the directions to the site this evening to ensure you are on time.
You know the area quite well so you think you might be able to find the site without checking the directions and be there on time, but you have a map of the area anyway.
Choose your approach
Please select an option from the choices above before continuing.


OPTIONS
UNDER_SUSPENSION
IN_ACTION
DONATION
DONATION_HEADER
AMAZON_GIFTCARD
GIFTCARD_EMAIL_ADDRESS_HEADER
GIFTCARD_MESSAGE_HEADER
AMAZON_WISHLIST


Sydney Java Meetup - Visualising Performance!
Home
China comparison 3 days
Germany all time
All data


DSR Team Portal
Welcome to our team
Time Sheets
Daily Truck Inspections
Mover Expectations
Employee Handbook


{% extends "sidebar-page.html" %} {% block content %}
Please see our Information for Publishers page.
The Directory of Open Access Journals is a service that indexes high quality, peer reviewed Open Access research journals, periodicals and their articles' metadata. The Directory aims to be comprehensive and cover all open access academic journals that use an appropriate quality control system (see below for definitions) and is not limited to particular languages, geographical region, or subject areas. The Directory aims to increase the visibility and ease of use of open access academic journals—regardless of size and country of origin—thereby promoting their visibility, usage and impact.
Back to topThe DOAJ Team is listed on our About page.
Back to topDOAJ is 100% independent and is managed, not owned, by Infrastructure Services for Open Access. DOAJ is not connected to, owned by, or influenced by any other organisation or business. All funding is via donations, 40% of which comes from publishers and 60% from the public sector.
Back to topOpen Access Journal:
We define open access journals as journals that use a funding model that does not charge readers or their institutions
for access. From the BOAI definition[1] of 'open access' we take the right of users to 'read, download,
copy, distribute, print, search, or link to the full texts of these articles...or use them for any other lawful
purpose' as mandatory for a journal to be included in the Directory.
[1] http://www.budapestopenaccessinitiative.org/read
Quality Control:
The journal must exercise peer-review with an editor and an editorial board or editorial review (particularly in the Humanities) carried out by at least two editors.
Research Journal:
Journals that report primary results of research or overviews of research results to a scholarly community.
Periodical:
A serial appearing or intended to appear indefinitely at regular intervals, generally more frequently than annually, each issue of which is numbered or dated consecutively and normally contains separate articles, stories, or other writings.
Back to topAll journals in DOAJ are classified according to the Library of Congress Classification (LCC) system. A classification is assigned by our editorial team when a journal is accepted for indexing in the database. If a publisher chooses to upload article metadata to us, a journal's articles inherit the same classification. Once a journal has been accepted, the classification appears in the 'Subject' facet of search.
Subjects appear in search results for journals and are structured as follows:
You can browse articles and journals by subject classification in our subject browser.
Back to topKeywords are provided by the publisher in the application form. They are not the same as 'Subject' which is a classification made by the DOAJ Team (see above). Keywords are more arbitrary because there is no control measure.
Back to topYes, there is a Google Spreadsheet, updated manually by our editorial team. It goes back to the beginning of January 2014.
Back to topThe DOAJ Seal is a mark of certification for open access journals, awarded by DOAJ to journals that achieve a high level of openness, adhere to Best Practice and high publishing standards. To receive the Seal, the journal must comply with the following 7 conditions:
Here is a list of journals that have the Seal.
Back to topThese are journals that have been awarded the DOAJ Seal.
Back to topThe green tick ("The Tick") is displayed against those journals that were accepted into DOAJ after March 2014, after the new, stricter criteria were put into practice. The new criteria require a higher level of compliance to best practices and publishing standards.
Back to topWe don't have a newsletter or email alerts but you can follow our news and activity on social media:
We are also on LinkedIn and Google+.
Back to topOnly publishers and volunteers need accounts. Everyone else is free to use DOAJ without logging in.
If you have a DOAJ account, you can log in here.
If you are a volunteer and cannot access your account, contact your managing editor.
Back to topTo obtain an API key, you must contact us. Español: Para obtener la clave de la API contáctenos.
Back to topRegarding uploading articles via the API, you have two options:
There is a rate limit on all API routes include these, currently set at 2 requests per second. ‘Bursts' are permitted, which means up to five requests per user are queued by the system and are fulfilled in turn so long as they average out to 2 requests per second overall. There is no limit set on how many articles you can upload to the DOAJ.
When using the bulk API (only for authenticated publishers), there are no limits to how many articles are uploaded in a batch. Eventually, however, you may reach the maximum upload size of 50MB, so we recommend keeping batches fairly small, in the region of 100-1000 articles. The processing happens synchronously, so another limit you may encounter is a timeout based on how long the articles take to process by our system. Our response timeout is currently set very high: our server has 10 minutes to respond before the web server closes the connection. Your client may drop the connection sooner, however. Again, keeping the batch sizes low should help mitigate this.
Since the CRUD API allows one article at a time, it should be possible to upload 1-2 per second, or more if you have multiple IP addresses sending them at once.
Back to topIn applications only the contact subfield is required in the admin section. The full list is handled in our validation structure.
Back to topUsing the correct ISO-3166 two-character code is the most robust route. The incoming data is passed to our get_country_code() function which looks up from that list, so a name will also work.
Back to topNo, these fields are generated by the system and will be ignored if included.
Back to topAs a list of separate strings.
Back to topWe expect one of ["PDF", "HTML", "ePUB", "XML"]
Back to topIn articles these fields are not required. See this list for required fields in article uploads.
Back to topThere are 3 ways that you can contribute to DOAJ.
Thank you for considering becoming a volunteer!
All volunteering positions are full and applications are closed but check back here regularly or sign up to our Twitter account (see above) for updates.
Back to topThanks for taking the trouble to report the broken link to us. Please send an email to feedback[at]doaj[.]org.
Back to topWhen reporting a suspected bug to us, or another kind of error, or if you need technical help with something, here is the information you need to provide to us. You may not be able to provide the details for all of these but fill in as many as you can. Thanks!
Send these details to feedback [at] doaj [dot] org
Back to topIf you find a journal that you believe to be questionable, please send an email to feedback[at]doaj[.]org with the details and we will be very happy to investigate. All information shared with DOAJ is done so in the strictest confidence, is anonymous and is never published. We thank you for your contribution.
Back to topIf you publish the journal or are the editor for the journal, fill in an application. Otherwise, contact the journal and ask them to submit an application to us.
Back to topIt may be that the journal hasn't applied or that its application is still pending. It may be that the journal was removed from DOAJ. Contact us to see if the journal has a pending application.
Back to topYes! The API is live and is available now. Have a play with it and let us know what you think. We would welcome feedback.
We also have 3 groups that you might like to join for API announcements or discussion:
Sign up to the announcement group or follow us on our news channels to find out more about our full API offering, and release dates.
Back to topThe code used to generate the DOAJ web site is open source, as are the various pieces of software used for the different features. The site or "work" is licensed under a CC-BY-SA license and those license terms apply.
Back to topUnder the hood, DOAJ is a Python web app with a JSON document store. The code is open source and can be found in our GitHub repository.
Back to topYou can use the quick search box on our home page or start with the Advanced Search.
You may refine your search by using the facets and filters to the left of your search results, or by sorting by using the dropdowns at the top of the search results.
If you write more than one word in your search query it will be treated as a phrase. To search on full journal or article titles, use " " around the title, e.g. "Is social, cultural and recreational participation a luxury for people living in poverty? An analysis of policy intentions and measures"
Back to topYes! You can either create a set of search results on the DOAJ Advanced search page and then use the 'Share|Embed' button to get the code that embeds in your site OR you can embed a DOAJ simple search box in your site. (You do not need to ask our permission.)
Back to topYou can either use our subject browser or do a more detailed, manual browse from the Advanced Search page and then filtering with the Subject facet.
Back to topYou can only browse issues and tables of contents for those journals where publishers have uploaded article metadata to us. Click on the large blue, hyperlinked journal title in search results to access them.
Back to topGo to this search for journals and expand the 'Journal License' facet in the left hand panel. The number of journals per license is in brackets next to each license type.
Back to topThe current version of DOAJ allows publishers to supply license information at the JOURNAL level only and we only have place for one license. New ways of applying licenses are being created all the time: some journals have different licenses from one article to another; some journals ask the authors to choose. We ask publishers to supply us with only the most restrictive license. We do have an item on our development list to accept and display more than one license.
Back to topIn March 2014, DOAJ started to implemented its new criteria for journals being accepted into the directory. All
journals accepted after this date display a green tick symbol:
appears next to the journal title in search results; and on a journal's Table of Contents page.
Since the our reapplication project, which invited all journals in DOAJ to reapply, came to an end, most of the journals in DOAJ now have the Tick.
Back to topIf you disable all Javascript, it will not be possible to search the DOAJ. If you can switch off certain components and allow others, then you can continue to use DOAJ. Search will not work with Javascript switched off completely because some of the code that is required is served by Google's Javascript library hosting so if disallowed, search will fail. Other Javascript components are 'Addthis' which is our share feature that allows people to share items from within our site. Disabling this will simply disable the feature. Another component is Bootstrap (http://getbootstrap.com/) which is the framework used to build the DOAJ website. This contains some Javascript for some of its features. Bootstrap was originally created by Twitter and made publicly available. We're not aware of any data collected by Twitter as part of its integration into the DOAJ site.
Back to topYes, go to the Advanced Search page and select 'Journals' from the 'Journals vs. Articles' facet. Then expand the 'Country of publisher' facet to show all journals published by country. By default the list is sorted by country with the most journals at the top, in descending order.To see more than 10 countries in the facet, change the number at the top of the facet from '10' to a greater number.
Back to topThis may be because we have not indexed any journals in that subject area yet. Applications for journals in under-represented areas, or areas that are not represented at all, are always welcome. Please submit an application or contact us at feedback[at]doaj[.]org.
Alternatively, if you are using our subject browser, it may be that the specific subject area you are looking for is not represented in the LCC list that we use. Try using a related term instead or doing a search.
Back to topWe have an ATOM feed. The feed contains information on journals added in the last 30 days and includes the latest 100 items.
Back to topPlease read our membership page and contact us if you have any questions. We are delighted that you want to become a DOAJ Member!
Back to topWe are delighted that you are considering a sponsorship or a donation. For a sponsorship, email Lars (lars[at]doaj[.]org). For a donation, please use our Donate button on our payments page.
Back to topWe accept membership requests from publishers, libraries, private individuals, industry-related organisations and government organisations. DOAJ reserves the right to deny membership.
Back to topYes! Our search API is available now. Have a play with it and let us know what you think. We would welcome feedback.
We have 3 groups that you might like to join for API announcements or discussion:
Sign up to the announcement group or follow us on our news channels to find out more about our full API offering.
Back to topUnlike most indexes, we do not crawl publisher sites to collect article metadata but we ask publishers to upload the metadata to us. If a journal in DOAJ does not have any articles linked to it, this is simply because the article metadata hasn't been provided to us by the publisher or group responsible.
The DOAJ service supports the OAI protocol for metadata harvesting (OAI-PMH). Thus, any OAI compatible service can obtain records from DOAJ. The OAI data is always up to date. OAI is well-established and easy to use. The base URL is: http://www.doaj.org/oai. You can add most OAI verbs and other commands directly on to that. Read a full description of this service here. Our current OAI offering is standardised around Dublin Core. We expanded the granularity of the metadata in mid-2015.
A search API is available.
You can also download all of our metadata, either the journal metadata only or the article metadata only using our Full Data Dump service.
You can download a list of journals in CSV (comma-separated) format which can then be imported into Excel or any equivalent analysis tool. The CSV file is updated every 30 minutes. To retrieve the data:
If you wish to crawl DOAJ, you may do so as long as you follow general guidelines for crawling good behaviour. If your crawler hits our servers too often, or your crawler starts to affect DOAJ's performance in any way, then your access will be restricted or even blocked. It's actually faster and easier for you to collect our medata if you connect via the API.
Finally, you can subscribe to our ATOM feed of new journals added which is updated every time new journals are added to the database. You can integrate the feed into your browser or straight into a web site.
If you have any questions about how to collect and use DOAJ's metadata, do not hesitate to send email: feedback[at]doaj[.]org.
Back to topArticle level metadata can be harvested using the OAI protocol. Read a full description of this service here.
Back to topYes. The simplest way is to download the CSV file which contains all the journal metadata.
You can also download all of our metadata, either the journal metadata only or the article metadata only using our Full Data Dump service.
Back to topYes. OAI, Open Archives Initiative, supplies a common framework to web communities that allows them to gain access to content in a standard manner by means of metadata harvesting. Read the details of our OAI feature.
Yes. We reinstated our OpenURL service in April 2015.
The data in DOAJ is licensed to you under the Creative Commons Attribution-ShareAlike License (CC BY-SA). The essence of this license is explained on the Creative Commons web site. (You may also be interested in the fine print.) The rights of the site-generated metadata in the Atom feed are listed in the feed.
Back to topYes, read more about Self-Archiving and Open Archives in the Southampton Self-Archiving FAQ. You can also consult the Directory of Open Access Repositories and the Directory of Open Access Book.
Back to topYou can find this information in two ways:
DOAJ prefers to use the term 'questionable' instead of predatory. We do not believe in black lists and we do not discuss details of individual publishers or journals with the public, whether they are in DOAJ or not. We will provide advice, when asked, on improvements a journal can make to meet our own high standards.
We believe that, when confronted with a possible questionable journal, it is our duty to review it as objectively as possible. That is why every single application is reviewed by up to 4 different individuals. Difficult cases are discussed at team meetings. In general, we communicate extensively with applicants to pin down the facts of their application and be certain of the all-important details. We operate under a disclaimer that allows us to remove journals from DOAJ without warning.
It is important to remember that questionable publishing practices are not restricted to open access publishing alone but, sadly, are seen throughout academic publishing.
If you believe that you have found a questionable journal in DOAJ, please contact us: feedback[at]doaj[.]org. All information shared with DOAJ is done so in the strictest confidence, is anonymous and is never published.
Back to topJournals get removed for the following reasons:


I’ve worked as a designer, coder, researcher, consultant and all-around do-er for Philosophie, Google, PwC, Sesame Street, Neighborhood Trust and others. Aside from doing the work, I think and write about processes that help teams work together better.


How to use PubTal to maintain a weblog.
PubTal's weblog support allows posts to be authored using any Content Type that produces a "page/content" property, such as HTMLText or OpenOffice.
PubTal can generate several different types of page depending on the site configuration, but the layout of the pages is fixed as follows:
Page Type | Location | Notes |
|---|---|---|
Index page. | index.extension | The extension is taken from the template. |
Day page. | yyyy/mm/ddmmyyyy.extension | The extension is taken from the template. |
Syndication pages. | templatename.extension | The name of each syndication page is taken from the corresponding template name. |
Archive pages. | yyyy/mm/archive.extension. | The extension is taken from the template. |
Two examples of how to use the Weblog content type can be found in the examples directory. The basic-weblog example shows the simplest weblog configuration possible, while full-weblog includes all of the features PubTal supports.
With no configuration options set the PubTal Weblog plugin will assume the following configuration:
The weblog index template is None and no index will be generated.
No day, month, or syndication templates exist.
The weblog is called 'Weblog'.
All *.post files are written in HTMLText format, and are in the same directory that the index will be generated in.
The latest 5 posts should be included in the weblog index.
The following configuration options are applicable to the whole weblog:
Option | Value |
|---|---|
weblog-name | The name of this weblog. |
weblog-index-template | The name of the template to use to generate the index page. |
weblog-day-template | When defined PubTal will use this template to build one page per day. The pages are generated in |
weblog-month-template | When defined PubTal will use this template to build one page per month. The pages are generated in |
weblog-syndication-template | This option can be given multiple times in a single directive. Each option corresponds to a syndication template. See later sections for options required to support the different syndication formats. |
weblog-post-depth | The depth of the weblog's posts from the base directory. E.g. if posts are kept in weblog/yyyy/mm/name.post then weblog-post-depth should be set to 2. The location of the weblog posts is independent of where the resulting day and monthly archive pages are located. |
weblog-index-size | How many posts should be visible on the index page and in the syndication feeds. |
Weblog-index-disabled | Set to True to stop the index page for the weblog being built. |
weblog-content-type | The PubTal content type that posts are written in. Defaults to HTMLText |
When authoring weblog posts in OpenOffice there are no specific headers required for PubTal's weblog support to work. It is recommended that the "title" property of the OpenOffice document be used to title the post, but this is not required.
When using any other Content Type (e.g. HTMLText) one of the following headers must be present:
CreationDate
creationdate
creation-date
The value of the header must be the creation date/time of the post, in one of the following formats:
Y m d H:M:S. (e.g. 2004 01 08 17:01:01)
Y m d H:M. (e.g. 2004 01 08 17:01)
Y-m-d H:M:S. (e.g. 2004-01-08 17:01:01)
Y-m-d H:M. (e.g. 2004-01-08 17:01)
PubTal treats all new posts, and all posts that are in the index (i.e. that will appear on the index page), as being part of the "normal" class. This means that PubTal will check for any changes to existing posts that form part of the index, and check for new posts.
When PubTal detects a changed or new post it will build the index, day, month, and syndication pages as applicable. If a new post is found that is the first in the month then all day and month pages will be built (configurable - see Monthly Archive Performance Notes).
To build all pages for all posts (for example after changing a template) run the updateSite.py command with the "--all" option.
In addition to the properties available to any other PubTal template, weblog templates have access to the additional properties, and no content property.
Index and Syndication templates have access to these extra properties.
page
weblog-name. The name of this weblog.
weblog-link. The absolute link for this weblog (available if hostname is defined).
monthlyArchive. A Monthly Archive object holding information useful for providing links to the monthly archives.
days. A Day object, holding information about the days posts.
The Day Template has, in addition to the properties of the Index template, one additional property:
dayDate. This is a Date Object with a default format of "%a[LONG], %d[NP] %b[LONG] %Y". (E.g. Thursday, 8 January 2004)
The Month Template has, in addition to the properties of the Index template, several additional properties:
yearName. The year this month falls in (YYYY format).
monthNameLong. The long form of the month name.
monthNameShort. The short form of the month name.
Monthly archive objects will only be accessible if a weblog monthly archive is generated, i.e. if the weblog-month-template option is defined.
A Monthly Archive object is a list, with one entry per year. Only months and years with a weblog post are present in the list. The properties of each entry in the list are:
yearName. The year that this entry is for as YYYY.
monthList - List of month information, with one entry per month.
monthNameLong. E.g. January.
monthNameShort E.g. Jan.
monthNumber. E.g. 1
archiveLink. The link from the current page to the archive page for this month.
Day objects are available to all weblog templates as a list in the 'days' property. Each entry in the 'days' list consists of the following properties:
date. This is a Date Object with a default format of "%a[LONG], %d[NP] %b[LONG] %Y".
posts. A list of Post Objects that were made during this day.
Post objects consist of the same properties that are normally present under the 'page' property for a normal PubTal page of the type used to create the weblog post. Additionally the Post object has the following properties:
permaLink. This is the link to the post within a day page. This is only present if the weblog-day-template configuration property is set. This property is not available in the day template.
permaLinkName. This is the hyperlink anchor name that should be used within the day template to provide a permaLink location. This property is only available in the day template.
absolutePermaLink. This is the absolute link to the post within a day page. It is only present if the hostname and weblog-day-template configuration properties are set. This property is not available when expanding the day template.
date. A Date Object for date/time the weblog post was created. Default to "%I[NP]:%M %p" (i.e. the time in 12 hour format).
id. This is only available if the weblog-tag-prefix configuration property is set. Used to uniquely identify this post.
The following configuration options are used by the RSS template (see examples/full-weblog). Those options listed as Required are needed to build a valid feed.
Option | Value |
|---|---|
hostname | Required. The hostname of the server where this feed is hosted. This is required so that absolute links can be created to individual posts. |
header weblog-image-url | Required. The URL of an image for this weblog. |
header weblog-description | Required. A brief description of the weblog. |
weblog-day-template | Required. This is required to build valid links to the articles in the feed. |
header author | Optional. Used to form the copyright notice. |
header language | Optional. The ISO language code, defaults to 'en'. |
For the RSS template to produce valid output the following options need to be specified in a template directive:
Option | Value |
|---|---|
output-type PlainText | Required. This ensures that articles are stripped of HTML before being placed in the RSS feed. |
character-set utf-8 | Optional. Some RSS readers do not support the default character set of ISO-8859-1, recommended to be set to UTF-8. |
plaintext-maxsize 197 | Required. RSS specifies a maximum size for article content. |
The following configuration options are used by the Atom template (see examples/full-weblog). Those options listed as Required are needed to build a valid feed.
Option | Value |
|---|---|
hostname | Required. The hostname of the server where this feed is hosted. This is required so that absolute links can be created to individual posts. |
weblog-day-template | Required. This is required to build valid links to the articles in the feed. |
weblog-tag-prefix | Required. Atom requires a unique, never changing ID for each post. PubTal forms this by creating a 'tag:' URI using the prefix and the date/time of the post. The prefix should be unique for each weblog and should not change, even if the name or location of the weblog changes. Suggested value: Once the value is defined for a weblog it should never be changed. |
header author | Optional. Used to form the author element, Anonymous otherwise. |
header language | Optional. The ISO language code, defaults to 'en'. |
For the Atom template to produce valid output the following options need to be specified in a template directive:
Option | Value |
|---|---|
output-type PlainText | Required. This ensures that articles are stripped of HTML before being placed in the feed. To place HTML into the Atom feed the template needs to be edited first. |
character-set utf-8 | Optional. Some RSS readers do not support the default character set of ISO-8859-1, recommended to be set to UTF-8. |
plaintext-maxsize 197 | Required. The Atom template is designed to contain a summary of the post, rather than a full post. |
If the day and monthly templates use the Monthly Archive Object then their output pages must be rebuilt for the first post of every month. PubTal will do this automatically if the content configuration parameter weblog-month-template is defined.
If the day or monthly templates do not use the Monthly Archive Objects then the time consuming monthly-rebuild can be suppressed. To do this set the following template configuration parameter:
Option | Value |
|---|---|
weblog-suppress-monthly-rebuild | If this is set to False (the default), and the weblog-month-template is defined, then all pages generated by this template (day or month) will be rebuilt for the first post of a month. If the day template does not use the Monthly Archive object then set this to True to avoid rebuilding all pages at the start of each month. |
PubTal Version 3.5


Derek Eder
@derekeder
RT @forestgregg: $4,550 to @aldcardenas,
$1,100 to @AldermanBurnett,
$300 to @aldpatdthompson and $600 to his ward org,
$500 to Marty Quinn…
6/6/2020, 10:47:54 AM
Favs: 0
Retweets: 0
link← @derekeder Twitter archive
Derek Eder
@derekeder
RT @forestgregg: $4,550 to @aldcardenas,
$1,100 to @AldermanBurnett,
$300 to @aldpatdthompson and $600 to his ward org,
$500 to Marty Quinn…
6/6/2020, 10:47:54 AM
Favs: 0
Retweets: 0
link


{{ stats['global'][1] }} URLs scanned, {{ stats['global'][0] }} saved
-- scans per second
Limit:
Totals
| Username | Found | Scanned |
|---|---|---|
Limit:
Recent
| Username | Found | Scanned | Service |
|---|---|---|---|


Wraps the rack response body. The Body must respond to each and must only yield String values. The Body itself should not be an instance of String, as this will break in Ruby 1.9. If the Body responds to close, it will be called after iteration. If the body is replaced by a middleware after action, the original body must be closed first, if it responds to close. If the Body responds to to_path, it must return a String identifying the location of a file whose contents are identical to that produced by calling each; this may be used by the server as an alternative, possibly more efficient way to transport the response. The Body commonly is an Array of Strings, the application instance itself, or a File-like object.
Definitions
def self.wrap(status, headers, body)
Wraps an array into a buffered body.
def self.wrap(status, headers, body)
# In no circumstance do we want this header propagating out:
if length = headers.delete(CONTENT_LENGTH)
# We don't really trust the user to provide the right length to the transport.
length = Integer(length)
end
if body.is_a?(::Protocol::HTTP::Body::Readable)
return body
elsif status == 200 and body.respond_to?(:to_path)
# Don't mangle partial responsese (206)
return ::Protocol::HTTP::Body::File.open(body.to_path)
elsif body.is_a?(Array)
length ||= body.sum(&:bytesize)
return self.new(body, length)
else
return self.new(body, length)
end
end
attr :body
The rack response body.
attr :length
The content length of the rack response body.


Software-Technologies Exam Cheatsheet
Make sure you code everything first before running the web app! (might cause random bugs otherwise!)
After copy pasting, remember to replace cat with whatever the given model is!
Table of contents:
JavaScript
If something isn’t working right with the POST methods, remove the .cat
(model) after the req.body
! You can console.log(req.body)
and console.log(req.body.cat)
to make sure which is the correct one!
If something isn’t working right with the GET methods, remove the .dataValues
after the cat
in res.render(..., { cat: cat.dataValues })
! You can look in the .hbs views to make sure which is the correct one!
1 |
|
1 |
|
Model
1 |
|
Index
1 |
|
Create
GET
1 |
|
POST
1 |
|
Edit
GET
1 |
|
POST
1 |
|
Delete
GET
1 |
|
POST
1 |
|
Rename with the appropriate model!~
PHP
Use either
1 |
|
or
1 |
|
for resolving dependencies!
1 |
|
1 |
|
1 |
|
1 |
|
Remember to remove the getBlockPrefix function!
1 |
|
Remember to update the schema after making the entity and form!
1 |
|
1 |
|
Index
1 |
|
Create
1 |
|
Edit
1 |
|
Delete
1 |
|
Rename with the appropriate model!~
Java
Remember to use JDK 1.8 / Java 8, as the skeletons are built on that! (CTRL + SHIFT + ALT + S)
Model
1 |
|
Binding Model
1 |
|
Use ALT + INS to generate Getters and Setters (Mutators)!


Alpino Madrileno Marathon
Puerto de Navacerrada ESP
Website: www.maratonalpino.com
Race Winners
(20 runnings)
2007
18 Jun
2006
2005
13 Jun
2004
2003
2002
2001
2000
1999
1998
1997
Notes: 1997 is believed to have been the inaugural year.
12 Jun
2016
4:07:17
Manuel Merillas Moledo (ESP)
4:44:50
Azahara Garcia delosSalmones-2
14
Jun
2015
4:16:26
Alfredo Gil Garcia-3
5:07:10
Azahara Garcia delosSalmones (ESP)
08
Jun
2014
4:03:53
Zaid aitMalek (MAR)
5:37:33
Ana-Isabel Paz Bermudez (ESP)
16
Jun
2013
4:01:18
Alfredo Gil Garcia-2
5:39:07
Sofia Garcia Bardoll (ESP)
17 Jun
2012
4:12:07
Alfredo Gil Garcia (ESP)
5:04:55
Maria-Luisa Garcia Rafael-2
12 Jun
2011
4:00:33
Miguel-Angel Heras Hernandez (ESP)
5:11:54
Maria-Luisa Garcia Rafael (ESP)
13 Jun
2010
4:00:10
Raul Garcia Castan (ESP)
5:41:14
Norelia Camacho Ortega (ESP)
21 Jun
2009
4:34:10
Aurelio-Antonio Olivar Roldan (ESP)
5:28:22
Nerea Martinez Urruzola (ESP)
22 Jun
2008
4:09:27
Andrew Symonds (ENG)
5:29:33
Monica Aguilar Viladomiu (ESP)
---
n/a
---
n/a
4:36:22
Manuel Perozo Mosquero (ESP)
5:50:36
Gloria Sarrazina (ESP)
---
n/a
---
n/a
4:41:33
Luis Alfonso Rodriguez (ESP)
6:32:25
Marta Mota Porta (ESP)
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
Most Wins
(1997/date)
Men
3
Alfredo Gil Garcia (ESP)
2012,2014-15
Women 2
Maria-Luisa Garcia Rafael (ESP)
2011-12
Prize Money
(ADR qualified runners)
No information on prize money has been received for this race.
Race Time Bias
(sec/km)
Insufficient data to calculate the race time bias.
Competitive Level
(1990-date)
Insufficient data to calculate the competitive level.
Quality Performances
Men no men under 2:20 Women no women under 2:50
Last Updated on 05 Jul 2016
Contributor: Klaas Loonstra (25)


Hello, I am
Your name
and
I work in
Your company
.
I'm looking for
Freelance professional
Someone
Frontend Developer
Backend Developer
UI/UX Designer
Graphic Designer
Web designer
who
can help me in
Describe your project
and
I have
Time Left
1 weeks
2 weeks
3 weeks
a month
limited time
unlimited time
for do it. Please, send an
email to
Your email
soon as possible.
Find a Freelancer
.


For this task, we ask that you draw a bicycle.
 Copy the code below to complete this HIT.
KXIrHv3pOMrqh6r07SP


Monte Cristi is located approximately 100NM west of Puerto Plata, on the northwestern tip of the country, about 10 miles from the border with Haiti.
The quiet town itself is two miles inland, but there is no problem getting a lift there. The town of Monte Cristi is a beautiful and islolated town, which the residents say is "the town that the government forgot", as it is not easy to reach by land.
The Spanish spoken in Monte Cristi is closer to European Spanish.
Position 19° 53'02"N, 71° 37'45"W (anchorage)
This is not a port of entry, however officials here may be able to arrange for the necessary paperwork to be completed by bringing the officials from Manzanillo.
As well as the normal clearance fees (see DR Formalities for more details), you will also be expected to pay the transportation charge for the officials and a tip.
Last updated March 2015.
This area is beautiful and the anchorage is protected from everything except west winds, which are very rare. It is possible to anchor almost anywhere.
From the West side of the El Morro part of the anchorage, there is an entrance to the mangrove canal which has over 20’ of depth and leads directly to the Monte Cristi yacht club. They have limited facilities but a slip will likely be available.
The anchorage in the bay of Monte Cristi is preferred however for ventilation.
Land your dinghy at the Yacht Club by going under the small bridge on the east side of El Morro which takes you directly to the Yacht Club.
Last updated March 2015.
There is a yacht club here with a bar and restaurant.


Whether you need an English or Mandarin speaker, a child or a senior male voice, tell us how you'd like your voice to sound through a simple form. This way we'll only show you the best options for your project.'
What's the name of your awesome project? How long do you need your voice over to be? Where will it be showcased? Let talents know exactly how you want and need the job done.
Completely free. Posting a project, receiving auditions for the part, and finding the right talent is completely FREE! Sit back, and listen. Once you've found a voice you love, you can arrange payment details with the actor.
"Your help in reaching the voice talent was needed and was timely. Thank you very much."
Nancy Clinton.
"I love your website and the service you are providing. I recently successfully found a voice actor for a commercial I’m directing."
Ross McDermot.
"I love the service you are doing for so many social causes. You are all making a good difference in this world through what you do!"
Sharon Anderlik.


The game is simple. Roll the dice and see who gets to 100 first. In Japanese Osu means Yes Sir or something closeto that. After choosing your name press Osu to begin the game of chance. Enjoy. P/S any roll of one loses all the current score and the next player begins :).
You rolled 1.
You rolled 1


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WARNING: THIS EXPERIMENT INVOLVES FLASHING COLORS AND TEXT!
Name:
Comments: Switching between &
Instructions:This page will display a series of text blocks consisting of randomly generated numbers flashing at different frequencies.There are 5 stages and a control group (no flashing) that preceeds them, numbered 0 (for control) to 5. The frequencies for the control group will be randomized.Please read the numbers in each stage out loud as fast as you can and with as few pauses as possible. After reaching the end of the text block, press the right arow key or the ENTER key to proceed to the next stage.You will be recorded for this experiment in order to measure your reading time and to check your reading for errors. For ease tracking your progress through the experiment, please say your name after the recordiing starts, and after you advance to the next stage, please state the stage number (indicated at the browser tab title) before starting to read the numbers of that stage.The number blocks generated will contain a space between each group of three numbers. This is to help you keep track of your position in case you get lost. This space does not indicate a three-digit number or a pause, please read each one-digit number separately.Use the right and left arrow keys to go forward and back between stages respectively. The ENTER key also advances to the next stage.WARNING: THIS EXPERIMENT INVOLVES FLASHING COLORS AND TEXT!Press ENTER to begin...


Sun Web Application Guidelines - Version 4.1
|
| Search Guidelines | Send Feedback | Developers.sun.com |
| [ Table of Contents | 0 Revision History | 1 Introduction | 2 Visual Design | 3 Windows and Pages | 4 Mastheads | 5 Top-Level Navigation | 6 Content Area | 7 Simple Elements | 8 Complex Elements | 9 Tables | 10 Topology | 11 Contextual Help | 12 Search | 13 Wizards | 14 Alerts and Messages | 15 Progress Indicators | 16 Alarms and Status Indicators | 17 Login Page | 18 Version Page | Appendices ] |
How To Use These Guidelines - An Introduction
3 Windows and Content Pages > 3.2 Pop-Up Windows
Pop-up windows contain only secondary content pages. Peripheral tasks, such as composing a new message or managing an address book, are done in new pop-up windows to keep the main window stable and available for use (never swapped out).
Example: In an e-mail application, the window that displays the Inbox and other mailboxes is the "touchstone" window for that application. Peripheral tasks, such as composing a new message or managing an address book, are done in new pop-up windows to keep the main window stable and available for use (never swapped out).
When possible, suppress the status bar unless the page takes more than two seconds to load over a LAN (a gauge on the status bar provides feedback that an action is in process).
Vertical = (screen.height - (screen.height/1.618)) - (pop-up_height/2)
Horizontal = (screen.width - pop-up_width)/2
A pop-up window centered on the golden mean is more visually pleasing than the same window centered on the display's exact center.
If necessary move the pop-up window from the golden mean to ensure that it is positioned to be entirely contained within the visible screen area.
Note: Due to implementation limitations there is no provision for the parent window in these guidelines.
Example: When a pop-up window containing a dialog page is minimized, the user takes an action that displays new content in the dialog page. The implementation should force the minimized window to restore to its original size -- in front of other windows in the display. Without attention to proper coding, the windows might not behave in those ways.
Example: If the window's menu bar and toolbar are suppressed, users cannot print the window's contents by using the Print menu or by clicking on the Print button. If printing the contents of a window is deemed useful, print controls should be provided in the content area.
Acceptable reuse: Clicking a Sort button followed by a Sort secondary content page opens into a pop-up window. The Sort page has an Apply button; the sorting criteria are applied to the main window and the Sort window remains open. If the user clicks the same Sort button in the main window again, the same Sort window should surface instead of another Sort window.
However, do not reuse a popup window when two Sort windows are open if they were spawned by different Sort buttons. If the Sort buttons are above different tables in the main window, the button targets and the targets of the resulting Sort dialog content pages would differ.
Discouraged reuse: When the user clicks a New button in the main window and the Sort window's contents is replaced with the New dialog page.
Note: Online help reuses the same window for all help topics and for the Glossary window.
3 Windows and Content Pages > 3.2 Pop-Up Windows
| [ Table of Contents | 0 Revision History | 1 Introduction | 2 Visual Design | 3 Windows and Pages | 4 Mastheads | 5 Top-Level Navigation | 6 Content Area | 7 Simple Elements | 8 Complex Elements | 9 Tables | 10 Topology | 11 Contextual Help | 12 Search | 13 Wizards | 14 Alerts and Messages | 15 Progress Indicators | 16 Alarms and Status Indicators | 17 Login Page | 18 Version Page | Appendices ] |
| Privacy Policy | Terms of Use | Trademarks | Copyright 2007 Sun Microsystems, Inc. |


This small snippet sends a mail using php after successful callback from Google reCaptcha. A spinner tells the status of the process. The php script also writes a log file which tells us the status of the mail.


Home
How We Began
Our Services
Contact Us
Pioneering new perspectives to technology
Tech | Innovation | Entrepreneurship
Join the Community
Beaumont Leys - Coding Bootcamp
How It Went
Darren Buckley - Managing Director at Finzo
His Review
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How It Went


Weekly SamMobile Quiz – Come test your Samsung knowledge!
by Danny D.Consider yourself a Samsung superfan? Take the quiz and see how many answers you can get right! This is a fun new activity that we have put together for our readers. The quiz has a mix of easy and difficult questions that most fans should be able to answer without turning to Google.
We intend to make a new quiz for you every weekend so we hope that you’ll participate and learn a thing or two about Samsung in the process! Don’t forget to share the results of the quiz with your friends and see if you can outscore them. A little competition never hurt anybody!
If quiz doesn’t load try non AMP version.


My name is Pontus Granath and I am studying my 4:th year at NTI-Gymnasiet, Uppsala - Sweden. I love pouring my creativity into webdevelopment and webdesign!
A project for a fictive store based in Kiruna. On this project i mostly worked on designing and coding the website. But I also worked on making tests with Python.
This project was made for a school café. They wanted a display that showed each member of the Student Health Services. On this project I got to work with a Raspberry Pi, webdevelopment and webdesign.


Before Change
// apply sequence labeling to the whole file
t, left, right = next(self.from_file(current_file))
y = np.sqrt(np.sum((left - right) ** 2, axis=-1))
window = SlidingWindow(duration=2 * self.duration,
step=self.step, start=0.)
return SlidingWindowFeature(y, window)
After Change
warnings.warn("Segmentation.apply is probably broken")
// apply sequence labeling to the whole file
y = []
for t_batch, left_batch, right_batch in self.from_file(current_file):
y_batch = np.diag(
cdist(left_batch, right_batch, metric=self.distance))
y.append(y_batch)
y = np.hstack(y)
window = SlidingWindow(duration=2 * self.duration,
step=self.step, start=0.)


Show "Hello World!!! time" in your browser.
${instruction-counter}. Download the latest version of axel-run jar file from this link
${axel_run_version}.jar
${instruction-counter}. From the command line type java -jar ${axel_run_version}.jar
${instruction-counter}. When the application has started open your web browser and enter localhost - you'll see an error "Whitelabel Error Page"
${instruction-counter}. In the same location, create a new file called index.html and edit the file adding
Hello World!!! ${current.time}
${instruction-counter}. In your web browser now type localhost/index.html and you'll see. The time show here will have changed to show your time.
Hello World!!! ${current.time}
You've just created your first html page with axel that shows Hello World!!! with your local time.


It is possible to call functions based on Events
Click on the paragraph above to trigger an onclick event. Reload the page to see an onload event


Description
This is the Cygnus wall -- part of NGC 7000, North American Nebula
This image was taken with iTelescope. Rather than taking with the image in color, the image was captured narow band filters (Hydrogen alpha, Sulphur and Oxygen) and the images mapped to color using the Hubble Color Palette – the sulphur signal was mapped to red, hydrogen alpa to red and oxygen to blue.
The co-ordinates for this capture were: RA = 20:59:31 ; Dec= 43° 38' 27"
Equipment
iTelescope T21
- Telescope:Planewave 17" CDK
- CCD: FLI-PL6303E
- Mount: Planewave Ascension 200HR -
- Filters: Astrodon 5nm Ha, SII and OIII
Location
Mayhill, New Mexico, USA
Date
April / May 2016
Data
Final data consisted of:
- Ha: 7 * 10 mins
- OIII: 7 * 10 mins at bin 2
- SII: 7 * 10 mins at bin 2
Processing notes
Processing of the data was achieved with PixInsight, LightRoom and Photoshop. Assignment of colors done with Hubble Color Palette: SII mapped to red, Ha mapped to Green and OIII mapped to blue.
- FixFITS: remove bright vertical line which were faults in the CCD.
- PixInsight: Cosmetic Correction, Star Alignnment, Image Integration, RGB combination, Background Neutralization, stretching, Noise Reduction.
- LightRoom: Color and level adjustment.
- Photoshop: clean up using Dust Spot Removal tool
Further links
Wikipedia: North American Nebula


10k A375 Cells Transduced with (1) Non-Target and (1) Target sgRNA¶
Dataset: 10k A375 Cells Transduced with (1) Non-Target and (1) Target sgRNA, Dual Indexed
The detailed description of this dataset can be found here.
Preparation¶
Fastq files and feature barcodes are prepared as described here.
QC¶
Threshold: one mismatch¶
In the qc
subcommand, if -1
(read 1) is omitted, bulk mode is enabled. The purpose of bulk mode is to help design and qc feature barcoding assays before the actual single cell experiments. For instance, you may want to estimate 1) how many reads have valid feature barcodes. This may reflect the specificity of the primers used for library construction and could suggest the number of reads needed for sequencing; 2) the distribution of feature barcodes. This reflects the biological aspect of the design.
Use -2
to specify read 2, and -f
to specify feature barcodes. Search range on reads 2 can be controlled by -r2_c
. In this example, only one mismatch is allowed for feature barcode matching (set by -fb_m
). Use -n
to specify the number of reads to analyze (None
is to analyze all reads provided in the fastq file). By default, the distribution of feature barcodes detected is summarized in qc/feature_barcode_frequency.csv
.
$ fba qc \
-2 SC3_v3_NextGem_DI_CRISPR_10K_crispr_S1_combined_R2_001.fastq.gz \
-f SC3_v3_NextGem_DI_CRISPR_10K_feature_ref_edited.tsv \
-r2_c 31,51 \
-fb_m 1 \
-n None
The content of qc/feature_barcode_frequency.csv
.
feature barcode |
num_reads |
percentage |
NON_TARGET-1_AACGTGCTGACGATGCGGGC |
59,310,228 |
0.6979885931379053 |
RAB1A-2_GCCGGCGAACCAGGAAATAG |
25,662,834 |
0.3020114068620947 |
Result summary.
58.59% (84,973,062 / 145,032,428) of reads have valid feature barcodes (sgRNAs). Although the valid read ratio is 1.663170816 (NON_TARGET-1_AACGTGCTGACGATGCGGGC / RAB1A-2_GCCGGCGAACCAGGAAATAG; 59,310,228 / 25,662,834), cells transduced with them separately are mixed at 1: 1 ratio. See here for more details.
2021-02-17 16:12:35,393 - fba.__main__ - INFO - fba version: 0.0.7
2021-02-17 16:12:35,393 - fba.__main__ - INFO - Initiating logging ...
2021-02-17 16:12:35,393 - fba.__main__ - INFO - Python version: 3.7
2021-02-17 16:12:35,393 - fba.__main__ - INFO - Using qc subcommand ...
2021-02-17 16:12:35,394 - fba.__main__ - INFO - Bulk mode enabled: only feature barcodes on reads 2 are analyzed
2021-02-17 16:12:35,394 - fba.__main__ - INFO - Skipping arguments: "-w/--whitelist", "-cb_m/--cb_mismatches", "-r1_c/--read1_coordinate"
2021-02-17 16:12:35,395 - fba.qc - INFO - Number of reference feature barcodes: 2
2021-02-17 16:12:35,395 - fba.qc - INFO - Read 2 coordinates to search: [31, 51)
2021-02-17 16:12:35,395 - fba.qc - INFO - Feature barcode maximum number of mismatches: 1
2021-02-17 16:12:35,395 - fba.qc - INFO - Read 2 maximum number of N allowed: inf
2021-02-17 16:12:35,395 - fba.qc - INFO - Number of read pairs to analyze: all
2021-02-17 16:12:35,395 - fba.qc - INFO - Matching ...
2021-02-17 16:15:07,684 - fba.qc - INFO - Reads processed: 10,000,000
2021-02-17 16:17:39,083 - fba.qc - INFO - Reads processed: 20,000,000
2021-02-17 16:20:09,116 - fba.qc - INFO - Reads processed: 30,000,000
2021-02-17 16:22:38,981 - fba.qc - INFO - Reads processed: 40,000,000
2021-02-17 16:25:11,671 - fba.qc - INFO - Reads processed: 50,000,000
2021-02-17 16:27:44,790 - fba.qc - INFO - Reads processed: 60,000,000
2021-02-17 16:30:18,110 - fba.qc - INFO - Reads processed: 70,000,000
2021-02-17 16:32:51,391 - fba.qc - INFO - Reads processed: 80,000,000
2021-02-17 16:35:24,625 - fba.qc - INFO - Reads processed: 90,000,000
2021-02-17 16:37:57,678 - fba.qc - INFO - Reads processed: 100,000,000
2021-02-17 16:40:30,706 - fba.qc - INFO - Reads processed: 110,000,000
2021-02-17 16:43:03,867 - fba.qc - INFO - Reads processed: 120,000,000
2021-02-17 16:45:37,197 - fba.qc - INFO - Reads processed: 130,000,000
2021-02-17 16:48:10,511 - fba.qc - INFO - Reads processed: 140,000,000
2021-02-17 16:49:27,662 - fba.qc - INFO - Number of reads processed: 145,032,428
2021-02-17 16:49:27,663 - fba.qc - INFO - Number of reads w/ valid feature barcodes: 84,973,062
2021-02-17 16:49:27,664 - fba.__main__ - INFO - Output file: qc/feature_barcode_frequency.csv
2021-02-17 16:49:27,689 - fba.__main__ - INFO - Done.
Threshold: two mismatches¶
Let’s relax the threshold to allow 2 mismatches for feature barcode matching (set by -fb_m
).
$ fba qc \
-2 SC3_v3_NextGem_DI_CRISPR_10K_crispr_S1_combined_R2_001.fastq.gz \
-f SC3_v3_NextGem_DI_CRISPR_10K_feature_ref_edited.tsv \
-r2_c 31,51 \
-fb_m 2 \
-n None
The content of qc/feature_barcode_frequency.csv
.
feature barcode |
num_reads |
percentage |
NON_TARGET-1_AACGTGCTGACGATGCGGGC |
66,334,740 |
0.6613115326075217 |
RAB1A-2_GCCGGCGAACCAGGAAATAG |
33,973,113 |
0.3386884673924782 |
Result summary.
69.16% (100,307,853 / 145,032,428) of reads have valid feature barcodes.
2021-02-17 16:12:00,407 - fba.__main__ - INFO - fba version: 0.0.7
2021-02-17 16:12:00,407 - fba.__main__ - INFO - Initiating logging ...
2021-02-17 16:12:00,408 - fba.__main__ - INFO - Python version: 3.7
2021-02-17 16:12:00,408 - fba.__main__ - INFO - Using qc subcommand ...
2021-02-17 16:12:00,408 - fba.__main__ - INFO - Bulk mode enabled: only feature barcodes on reads 2 are analyzed
2021-02-17 16:12:00,408 - fba.__main__ - INFO - Skipping arguments: "-w/--whitelist", "-cb_m/--cb_mismatches", "-r1_c/--read1_coordinate"
2021-02-17 16:12:00,426 - fba.qc - INFO - Number of reference feature barcodes: 2
2021-02-17 16:12:00,426 - fba.qc - INFO - Read 2 coordinates to search: [31, 51)
2021-02-17 16:12:00,426 - fba.qc - INFO - Feature barcode maximum number of mismatches: 2
2021-02-17 16:12:00,426 - fba.qc - INFO - Read 2 maximum number of N allowed: inf
2021-02-17 16:12:00,426 - fba.qc - INFO - Number of read pairs to analyze: all
2021-02-17 16:12:00,426 - fba.qc - INFO - Matching ...
2021-02-17 16:28:02,710 - fba.qc - INFO - Reads processed: 10,000,000
2021-02-17 16:44:07,554 - fba.qc - INFO - Reads processed: 20,000,000
2021-02-17 17:00:13,431 - fba.qc - INFO - Reads processed: 30,000,000
2021-02-17 17:16:17,034 - fba.qc - INFO - Reads processed: 40,000,000
2021-02-17 17:32:21,635 - fba.qc - INFO - Reads processed: 50,000,000
2021-02-17 17:48:26,948 - fba.qc - INFO - Reads processed: 60,000,000
2021-02-17 18:04:31,050 - fba.qc - INFO - Reads processed: 70,000,000
2021-02-17 18:20:34,413 - fba.qc - INFO - Reads processed: 80,000,000
2021-02-17 18:36:38,778 - fba.qc - INFO - Reads processed: 90,000,000
2021-02-17 18:52:44,033 - fba.qc - INFO - Reads processed: 100,000,000
2021-02-17 19:08:49,500 - fba.qc - INFO - Reads processed: 110,000,000
2021-02-17 19:24:56,356 - fba.qc - INFO - Reads processed: 120,000,000
2021-02-17 19:41:02,072 - fba.qc - INFO - Reads processed: 130,000,000
2021-02-17 19:57:09,967 - fba.qc - INFO - Reads processed: 140,000,000
2021-02-17 20:05:15,665 - fba.qc - INFO - Number of reads processed: 145,032,428
2021-02-17 20:05:15,666 - fba.qc - INFO - Number of reads w/ valid feature barcodes: 100,307,853
2021-02-17 20:05:15,667 - fba.__main__ - INFO - Output file: qc/feature_barcode_frequency.csv
2021-02-17 20:05:15,701 - fba.__main__ - INFO - Done.


Link Discovery Experiment
This page is properly linked, i.e. not using a fragment URL. It should be discovered properly.
Here are some lovely links
- A mention to a URL, in this case https://experiments.geekonaut.de/io19 that is not actually a link.
- An incorrect link tag to the lazy-loading experiments
- A properly formatted link tag to my blog.


jubilant-funicular
deps
glm
detail
_fixes.hpp File Reference
#include <cmath>
Include dependency graph for _fixes.hpp:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Detailed Description
Core features
Definition in file
_fixes.hpp
.
Generated by
1.8.13


Adding a scroll to top button to your website can be a great way to allow your users to navigate, especially if you have long-scrolling pages. A scroll button should be subtle and it has become expected to see one on the lower right of the page. Some sites include the button in the footer while others use fixed positioning to place the button and show/hide the button based on where the user is on the page. This tutorial will cover how to display the scroll button using jQuery when the user scrolls down the page a little. We’ll use an icon font from Font Awesome but you could easily substitute a Bootstrap glyph or any other icon.
Style and Script Libraries
We need to make sure two libraries are present on our page. The first is jQuery, as we’ll be using that to hide/show the button and to scroll the page when the user clicks the button.
If jQuery is not already in use on your site, add the following just before the closing  tag of the page.
|
1
2
3
4
5
6
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The next step is to add the icon font library. If you’re not already using Font Awesome, then include the following to the  element of your page.
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<link rel="stylesheet"
id="font-awesome-css" href="//netdna.bootstrapcdn.com/font-awesome/4.0.3/css/font-awesome.css" type="text/css" media="screen">

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The HTML Markup
The HTML for the button is pretty straight forward. It may change slightly if you use an icon font, an image, or text. We’ll be using an icon font for this demonstration. Add the anywhere in the  element of the page.
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CSS Styles
The CSS for the button is pretty straight forward as well. The colors, sizes, and other properties can be changed, but the important styles are the position, visibility, and opacity properties. Add the following to the  element.
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The .show class is used to change the visibility of the button, the default style keeps the button hidden from view. There are also transition properties to fade the button in and out when shown. This transition is why we aren’t using display:none; or jQuery.hide() to hide the button.
The Javascript
There are two components that need to be handled by jQuery. The first is to show/hide the button as the user scrolls around the page. The second is to scroll to the top of the page when the user clicks the button. To begin create an empty
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Scroll to Top
The next step is to handle a button click and scroll to the top of the page. To do this we use the jQuery ‘click’ event. The scrollToTop function uses the jQuery animate method to scroll up with animation rather than instantly.
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Thant’s all there is to it, you should be able to load your page and see a button that looks something like this appear.
Update on 3/30/14
If you’re using WordPress you can now download my WordPress plugin which is built on these techniques.
Thanks for the tutorial. Only the .js and html isn’t correct (or the css). The class ‘scroll-back-to-top-wrapper’ in the css isn’t used in the .js or html. There ‘scroll-top-wrapper’ is used. Thanks again.


This package provides a GUI for the SLC package, it is written as an Rcmdr plug-in.
| Version: | 0.2 |
| Depends: | SLC |
| Imports: | Rcmdr (≥ 1.9-3) |
| Published: | 2013-01-24 |
| Author: | Antonio Solanas, Rumen Manolov. |
| Maintainer: | Rumen Manolov <rrumenov13 at ub.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | RcmdrPlugin.SLC results |
| Reference manual: | RcmdrPlugin.SLC.pdf |
| Package source: | RcmdrPlugin.SLC_0.2.tar.gz |
| Windows binaries: | r-devel: RcmdrPlugin.SLC_0.2.zip, r-release: RcmdrPlugin.SLC_0.2.zip, r-oldrel: RcmdrPlugin.SLC_0.2.zip |
| OS X binaries: | r-release: RcmdrPlugin.SLC_0.2.tgz, r-oldrel: RcmdrPlugin.SLC_0.2.tgz |
| Old sources: | RcmdrPlugin.SLC archive |
Please use the canonical form https://CRAN.R-project.org/package=RcmdrPlugin.SLC to link to this page.


Wasp Network to Be Released at the Havana Film Festival
by RHCThe movie Wasp Network by French director Olivier Assayas will be premiered at the 41st International New Latin American Film Festival, the event's organizing committee has announced in the Cuban capital.
Havana, Cuba.- Based on the argument of the book The last soldiers of the Cold War by Brazilian writer Fernando Morais, the movie tells the story of five Cuban anti-terrorists -Gerardo Hernández, René González, Antonio Guerrero, Fernando González and Ramón Labañino- infiltrated in anti-Cuban groups in the United States to prevent attacks on their country coming from US territory during the 1990's. The co-production between France, Spain, Belgium and Brazil was screened during the 76th Venice International Film Festival and its cast includes renowned Spanish actress Penélope Cruz and Mexico's Gael García Bernal. The film has been successfully screened at important movie festivals, such as Toronto in Canada, San Sebastian in Spain and New York in the United States.
From December 5 to 15, this edition of the New Latin American Film Festival will also include, in the galas section, the films Emma by Pablo Larraín (Chile); Parásitos by Bong Joon-Ho (South Korea); Chicuarotes by Gael García Bernal (Mexico); Marighella by Wagner Moura (Brazil) and the documentary Diego Maradona by Asif Kapadia (United Kingdom). (RHC)


--- layout: post title: "Review: SOA Patterns" comments: true ---
I started reading the SOA Patterns book by Manning and was very pleased with it so I thought i’d blog my thoughts on it.


Tennis Game Tournament - Java EE 7 - Java API for WebSocket - AngularJS
AngularJS HTML5 app sample to illustrate the new Java API for WebSocket (JSR 356) with Docker.
{{live.title}}
Exit.
Game in progress...
click to access live scores
{{live.p1}}
{{live.p2}}


A REAL ALE BREWERY IN CHICAGO, IL
We are two young men with a common vision and an inexorable passion for
beer, motivated to give Chicago real English ale. Beer is what we offer
and the absolute best beer is what we deliver. Present Tense wants to be
known for nothing other than remarkable, traditional English ale. We are
devoted to producing beer that stands on its own – no need for gimmicky
marketing, ridiculous beer names, experimental flavors, and eye-catching
branding. No one will question our beer or make excuses for our beer.
When you buy our beer, you know exactly what you are getting…real English
ale - consistent, honest, straightforward, and genuine.
On the surface, making exceptional beer and enjoying it with good company is the inspiration behind Present Tense , but running through our veins and seeping out into every beer we make is the insatiable conviction to live in the present and to delight in the moment in which we find ourselves. To lose sight of this is the perpetual obstacle to an abundant life. Our goal is for Present Tense to be a frequent reminder of the things in life that transcend the regrets of the past, the anxiety of the future, the delusion of progress and self-reliance, and the self-gratifying expectations of the now. Freedom from such things is what is meant by living in the Present Tense.


Report: Borussia Dortmund join Juventus, Real Madrid and Bayern Munich in Troy Parrott chase
Troy Parrott made his debut earlier this season.
by Jay WilliamsTottenham Hotspur face a battle to hold onto Troy Parrott as Borussia Dortmund enter the race.
According to The Express, four European giants are now in the hunt to sign Parrott from Tottenham. Dortmund recently raided the Premier League to sign Jadon Sancho and turn him into an England international and they are hoping to replicate that success with Parrott.
Spurs rate Parrott highly and Mauricio Pochettino handed him his debut earlier this season. The 17-year-old started against Colchester United in the EFL Cup.
Parrott has been prolific at youth level and he also earned his first senior cap. The Republic of Ireland starlet made his senior debut against New Zealand in a friendly earlier this season.
But Tottenham will have to resist interest from Europe. German duo Dortmund and Bayern Munich will tussle with Juventus and Real Madrid for Parrott in the near future.
TBR’s view
Tottenham need to show Parrott that there is a route to the first-team in the future. This would help to convince him that he is in the right place for his development.
But with Jose Mourinho’s track record of distrusting youth, there are some interesting alternative options. Parrott could look at Sancho’s success as the blueprint for a successful career.
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Jaffa, Kree!
Moderator
Registered: Oct 2001
Location: Sydney, Australia
Posts: 2928 |
you wanted to know how many times he's been hit in the eyebrow... how is that even something you can measure? and why not his nose? thats crooked and ugly (actually i dont know, i was just saying)...
anyway, my point is - any time you see him get hit in the temple or punched in the face/eye, he could have injured his eyebrow aswell (:rolleyes, you just may not have noticed.
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Depression is merely anger without enthusiasm.
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