- I have a propensity for data. I enjoy gathering, manipulating, and exploring data to uncover insights.
- I have strong UX background. I excel at creating rich data visualizations leveraging stable browser specs and libraries like D3.js and Three.js.
- I am enthralled with Cognitive Neuroscience, Network Neuroscience, Information Theory, and Machine Learning.
Profile
I'm John Martin, a developer with over 13 years of professional programming experience and a background in Discrete Mathematics and Secondary Education.
Experience
-
USAA Oct 2020 - PresentData Engineer Deliver quality reporting and data intelligence solutions to support data driven decisions.
-
Unicon June 2010 - Sept 2020Senior Developer Lead the development of user experiences for client projects. Architect and implement web applications. Present to the UX developer group on relevant industry topics.
-
Arizona State University June 2009 - June 2010Student Success Coordinator Sr. Hired, trained, and supervised tutors and staff for ASU's on campus tutoring centers. Hired, trained, and supervised tutors, residential staff, and instructors for a freshmen summer transition program.
-
Crested Butte Academy May 2008 - May 2009Advanced Mathematics Instructor Developed and delivered mathematics curriculum for courses ranging from Algebra to AP Calculus. Provided mentorship for a subset of the students and supported students by supervision in the dormitories and by organizing trips.
-
Point X Camp Summers 2002-2006Assistant Camp Director Trained, Supervised, and supported camp staff. Ensured the safety and positive experiences of up to 100 different campers each week. Coached beginners skateboarding group.
Projects
The majority of my work is done for clients and the work remains their property, but here are a few fun side projects worth sharing:
- Grasp Theory Re-imagining the personal content management system. Graph databases and unique user experiences help users see and feel additional information burried in the underlying graph associated with their content.
- Perlin Noise Terrain Generation Interactive demo of how Perlin noise can be used to generate rich 3D terrain.
- Radial Animation library for radial based shapes and logos using SVG and D3.js extensions.
Skills
Mobile
- iOS ( Swift + UIKit )
- iOS ( SwiftUI )
Client Side Technologies
- HTML 5
- CSS 3
- TypeScript
- JavaScript
Client Side Frameworks
- React ( hooks )
- React Three Fiber
- AngularJS
- Angular
UI Best Practices
- WCAG 2.0 AA
- Mobile First / Reponsive
- PWA
Client Side Libraries
- D3.js
- Underscore
- Three.js
- LESS pre-processor
- SASS pre-processor
- Bootstrap 3.x, 4.x
- jQuery
JavaScript Build Tools
- WebPack
- Gulp
- Grunt
App Frameworks
- Electron
- Unity
Design Tools
- Sketch
- Photoshop
- Illustrator
HTTP Server Frameworks
- NodeJS / Express
- Java & Spring Boot
- PHP
- WordPress
Data Engineering
- Python
- Pandas
- NumPy
- TensorFlow
- Apache Spark
- Airflow
- Domino
Persistance
- Snowflake
- SQL
- Hadoop / Hive
- Neo4J
- MongoDB
- Elasticsearch
Dev Ops
- Linux / Command Line
- Docker
- Git
Amazon Web Services
- SageMaker
- IAM
- VPC & Security Groups
- Cloud Formation ( Raw or CDK )
- Terraform
- S3
- CloudFront / Route53
- Cognito
- Lambda
- API Gateway
- Dynamo DB
- Auora
- Athena / Glue
- Cloud Search
- SES
- Code Pipeline / Build
Education
-
Arizona State University 2008MA Discrete Mathematics Specialization in Graph Theory and Algebra.
-
Arizona State University 2006BA Secondary Education Mathematics Received certificate to teach in Arizona.
Articles
-
How do Your Favorite Books Compare in a VR World?
May 2019 - Hacker Noon
Visualizing semantic relationships between spatial embeddings.
-
How to Make Memorable Mountains with Perlin Noise
May 2018 - Medium
Explaining the use of Perlin noise to create terrain that provides good user experience in a 3D envionrment.
-
Are You Intuitive? Challenge My Machine
January 2017 - Hackernoon
This is a description of successfully training a neural network that can beat Mechanical Turk human participants in a classification task.
-
How to Google Your Own Brain
September 2016 - Neo4J Guest Blog
Creating a CMS with Neo4j & Elasticsearch, allows generation of Page Rank values that can be used to modify an ElasticSearch query.
Presentations
-
A Practical Vision for Connecting Students' Education to Virtual Worlds
June 2020 - OLC Innovate™
Giving students ownership of a virtual world provides opportunities for them to navigate a tangible and spatially oriented environment to their individual abstract educational landscapes. Discover a practical vision for making this idea a reality using modern web technology.
-
Reduce App Friction! Make Your UI Buttery Smooth!
October 2018 - Desert Code Camp
How to leverage modern web technology to make your apps buttery smooth! Leverage CSS transforms, CSS opacity, webworkers, and other techniques to make your app super buttery! We'll utilize the Chrome dev tools to measure the butter factor. This is essential for developers looking to impress clients!
-
Introduction to WebGL
October 2017 - Digital Flagstaff Meetup
WebGL exposes the GPU to modern browsers. This gives browsers the ability to render performant 2D and 3D graphics. Join us while we explore the basics of WebGL, ThreeJS, CannonJS, and some performance tips.
-
Buttery Smooth UX, High Frame Rate Goals
September 2017 - Unicon UX Forum
Presentation with code samples that show how changes can be made to a web application to make frame rate optimal. Using the Chrome Dev Tools, one can identify trouble issues and address them with scripting changes, multi-threading, and CSS changes.
-
Intoduction to Machine Learning & TensorFlow
November 2016 - Unicon UX Forum
Sharing some introductory concepts of neural networks, back propagation, and an example of TensorFlow trying to beat humans in a classification task.
-
Introduction to Inpoot & the Gamepad API
November 2015 - Desert Code Camp
This talk will discuss the current state of the gamepad api, mouse lock api, and fullscreen api in modern browsers and its applications. We will look at INPOOT as an example that uses these technologies and explore patterns in dealing with user input. We will also discuss the future of the api as it applies to unique user interfaces including HTML5 games. We will explore simple examples of using gamepad and mouse lock inputs as well as more advanced usage in a 3D browser based game. Interactive slides and sample code will be provided for all examples.


Source of onec-users-info
This project consists of 17 directories, containing a total of 42 files.
| Name | Size | Last Modified |
|---|---|---|
| autoload.php | 2.8 KB | 2021-01-29T14:21:02+00:00 |
| bootstrap | ||
| config | ||
| contract | ||
| controller | ||
| cron | ||
| database | ||
| helper | ||
| model | ||
| providers | ||
| public | ||
| service | ||
| view | ||
| Total: 12 directories,1 files |


Welcome to our site!

If you haven't been here before, though, check out our Tutorial.

If you haven't been here before, though, check out our Tutorial.


This is a description. This will not be very long. But if it is very long, it will extend out to here
10/05/1992
This is a description. This will not be very long


|
ELENA Standard Library 2.0 |
system'Object | +--system'Enumerator | +--extensions'ReaderEnumeratorAll Implemented Protocols:
A reader enumerator
| Constructor Summary | |
new &path:literal
|
Opens an existing Ansi file
|
new &stream:stream
&encoder:encoder
|
Creates a text reader for the provided stream and encoding
|
| Method Summary | |
get = object
|
Returns the current object
|
next = bool
|
Reads the next line and returns true if it is not the last one
|
reset |
Resets the enumerator
|
system'Object | +--system'Enumerator | +--extensions'WordEnumeratorAll Implemented Protocols:
A word enumerator
| Constructor Summary | |
new &literal:literal
= enumerator
|
Createa an enumerator
|
| Method Summary | |
get = object
|
Returns the current object
|
next = bool
|
Reads the next word and returns true if it is not the last one
|
reset |
Resets the enumerator
|
|
ELENA Standard Library 2.0 |


| 016:114 Khan | : |
So eat of the lawful and good food which Allah has provided for you. And be grateful for the Graces of Allah, if it is He Whom you worship. |
| 016:114 Maulana | : |
So eat of what Allah has given you, lawful and good (things), and give thanks for Allah's favor, if He it is you serve. |
| 016:114 Pickthal | : |
So eat of the lawful and good food which Allah hath provided for you, and thank the bounty of your Lord if it is Him ye serve. |
| 016:114 Rashad | : |
Therefore, you shall eat from GOD's provisions everything that is lawful and good, and be appreciative of GOD's blessings, if you do worship Him alone. |
| 016:114 Sarwar | : |
(People), consume the pure and lawful sustenance which God has given to you and thank God for his bounty if you are His true worshippers. |
| 016:114 Shakir | : |
Therefore eat of what Allah has given you, lawful and good (things), and give thanks for Allah's favor if Him do you serve. |
| 016:114 Sherali | : |
So eat of the lawful and good things which ALLAH has provided for you; and be grateful for the bounty of ALLAH, if it is HIM you worship. |
| 016:114 Yusufali | : |
So eat of the sustenance which Allah has provided for you, lawful and good; and be grateful for the favours of Allah, if it is He Whom ye serve. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > نعمه على عباده والأمر بالتحدث بها Pillars of Islam> Islamic> Oneness of Allah> His Gifts on his Worshippers and His Order to Speak about them أركان الإسلام > الصيام > الطعام والأغذية Pillars of Islam> Fasting> Food and Nourishments العلاقات القضائية > أحكام قانونية > أحكام عامة > إباحة الزينة وأكل الحلال Judicial Relationships>Legal Rules>General Rules>The Allowance of the Adornment with Clothes and Lawful Food
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


|
FLINT 0.9.8
Fortran Library for numerical INTegration of differential equations
|
Interface for the main Integrate method. It must be called after initialization and can be called multiple times with different IC and options without calling the init routine first every time. More...
Public Member Functions | |
| subroutine | integrate (me, X0, Y0, Xf, Yf, StepSz, UseConstStepSz, IntStepsOn, Xint, Yint, EventMask, EventStates, StiffTest, params) |
Interface for the main Integrate method. It must be called after initialization and can be called multiple times with different IC and options without calling the init routine first every time.
Definition at line 397 of file FLINT_base.f90.
| subroutine flint_base::Integrate::integrate | ( | class(flint_class), intent(inout) | me, |
| real(wp), intent(in) | X0, | ||
| real(wp), dimension(me%pdiffeqsys%n), intent(in) | Y0, | ||
| real(wp), intent(inout) | Xf, | ||
| real(wp), dimension(me%pdiffeqsys%n), intent(out) | Yf, | ||
| real(wp), intent(inout) | StepSz, | ||
| logical, intent(in), optional | UseConstStepSz, | ||
| logical, intent(in), optional | IntStepsOn, | ||
| real(wp), dimension(:), intent(out), optional, allocatable | Xint, | ||
| real(wp), dimension(:,:), intent(out), optional, allocatable | Yint, | ||
| logical, dimension(me%pdiffeqsys%m), intent(in), optional | EventMask, | ||
| real(wp), dimension(:,:), intent(out), optional, allocatable | EventStates, | ||
| integer, intent(inout), optional | StiffTest, | ||
| real(wp), dimension(:), intent(in), optional | params | ||
| ) |
| [in,out] | me | Object of the class type FLINT |
| [in] | x0 | Initial value of the independent variable |
| [in] | y0 | Initial conditions |
| [in,out] | xf | Final value of the independent variable |
| [out] | yf | Final Solution |
| [in,out] | stepsz | User can specify the initial step-size to use. If it is 0, then FLINT will compute the initial step-size internally. After the completion of the integration, the last accepted step size will be returned back. Note that user must provide the correct sign of the desired step size. |
| [in] | useconststepsz | If true, then FLINT will not use adaptive step size algorithm, rather it will use the initial step size value given in StepSz as the integrator's natural step. StepSz must take into account the sign of the step otherwise FLINT will return an error. By default, this option is set to False. |
| [in] | intstepson | If true, then FLINT will return the solution at the integrator's natural step size. |
| [out] | xint | If IntStepsOn=true, user must provide this parameter. FLINT will allocate the memory and return the integrator's natural steps taken in Xint array. FLINT will not explicitly deallocate this memory. |
| [out] | yint | If IntStepsOn=true, user must provide this parameter. FLINT will allocate the memory and return the solution at the integrator's natural steps in Yint. The first column is the initial condition Y0 and the final column is Yf. FLINT will not explicitly deallocate this memory. In case of an event action changing the solution at the location of the event, the new solution will be returned in Yint. |
| [in] | eventmask | If EventMask(i)=false, then the event "i" will not be detected. If all the events are masked, then the event detection will be turned off. |
| [out] | eventstates | Solutions at the event locations for each of the unmasked event. If events are enabled, then user must specify this parameter. FLINT will internally allocate the storage and it will not explicitly deallocate this memory. EventStates(1:(n+2),i) = [Xevent, Yevent, EventID], where EventID is the index of the triggered event (between 1 and m) to which Xevent and Yevent corresponds. In case of an event action changing the solution at the location of the event, EventStates will still return the orginal state. |
| [in,out] | stifftest | FLINT will use Hairer's DOP853 alogorithm to test for stiffness of the differential equations if StffTest == 1 or StffTest == 2. Test is disabled by default or if Stifftest == 0.
|
| [in] | params | Parameters for sensitivity analysis. Not implemented yet. |
Definition at line 397 of file FLINT_base.f90.
References flintutils::wp.


Paragraph and no space: * ciao
Paragraph and 1 space: * ciao
Paragraph and 3 spaces: * ciao
Paragraph and 4 spaces: * ciao
Paragraph before header:
Paragraph before blockquote:
Some quote.


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ACLS Website Redesign
gizra
April 9, 2021
Who we are
gizra
// small agency // globally distributed // fancy clients
Collaborations in Higher Education
Harvard OpenScholar
Schuler Scholar Program
Migration
UNICEF asked us to migrate content from 30 regional offices and multiple platforms to a new Drupal site.
CRM Integrations
The Jewish Education Project
engaged us to build a portal for educators, which integrated demographic and interest
information into their CRM.
Application Forms
We’ve built several complex, multi-step, refereed application systems.
About Drupal
- Drupal is particularly adept at handling large amounts of content displayed in different ways.
- The ecosystem of contributed modules/plugins comes with guarantees.
- The pool of developer talent is deep and high-quality.
Dynamic content blocks
Component-based development
The Project Plan
Project Managment Philosophy
Time boxing and transparent communication.
Project Managment Tools
- Github: Issue queue and Kanban.
- Scrum Meetings: What happened, what’s happening, and what’s blocking.
- Test Evironment: Regular deployments to see progress.
An Ongoing Relationship
- Monitoring and response.
- Maintenance and enhancement.
- Strategic consulting.
Why
gizra
?
- High level of predictability: on time and on budget.
- We’re opinionated, in a good way.
- We bring a rich experience working with nonprofits of all sizes.


Benchmark results are always dependent on a very individual setup. Normally it is not useful to generalize such results for every use case, but it can give you a hint. However, if you're really in the need of maximum performance, you should probably create an own benchmark with your objects or even use a profiler to detect the real hot spots in your application.
XStream uses the Java Microbenchmark Harness (JMH) of the JDK Tools as benchmark framework starting with version 1.4.9. As result it contains a ZIP file (xstream-jmh-<version>-app.zip) as new artifact containing anything required to run the benchmarks. Unpack the file and use the scripts in the bin directory to execute the benchmarks. Use option -h to look at the options provided by JMH. You may exchange the libraries in the lib directory with other versions of XStream or the individual parsers or you may even add new JMH benchmarks to the default ones of XStream.
All benchmark values below measure the average throughput in nanosecond per operation. JMH provides additional measurement options, see online help. The maximum deviation for each benchmark is recorded in the reference files of the distributed ZIP file. The benchmark is executed on Linux 4.14.65 Gentoo 64-bit system with an Intel Core i7 CPU 920 of 2.67 GHz. Note again, that these values are no replacement for real profiler results and they may vary from run to run (see reference files) due to this machine's background processes. However, it can give you some idea of what you can expect using different parser technologies.
The values represent the average throughput of 15 runs with a single thread. The benchmarks emphasis the parser efficiency for different structures.
| Parser | Text | Array | Nested |
|---|---|---|---|
| W3C DOM (Open JDK 11.0.8) | 10568442.558 | 59894584.643 | 5382390.375 |
| JDOM (1.1.3) | 6379300.940 | 6887733.303 | 13598531.633 |
| JDOM 2 (2.0.5) | 5929805.928 | 9876176.832 | 12503949.903 |
| DOM4J (1.6.1) | 8543670.534 | 79125701.566 | 5372787.809 |
| XOM (1.1) | 7968868.873 | 34141742.595 | 5425911.128 |
| StAX (BEA 1.2.0) | 3182516.188 | 667706.032 | 603986.803 |
| StAX (Woodstox 3.2.7) | 1959085.951 | 630843.461 | 835465.393 |
| StAX (Open JDK 11.0.8) | 8450930.541 | 885917.070 | 868883.676 |
| XPP (MXParser 1.2.1) | 2131602.489 | 814691.675 | 13287597.794 |
| XPP (Xpp3 min 1.1.4c) | 2084284.951 | 754593.348 | 13056389.184 |
| XPP (kXML2 min 2.3.0) | 3561706.234 | 855787.083 | 36819091.742 |
| Binary (XStream 1.4.16) | 1065228.134 | 405493.660 | 284620.649 |
| Jettison (1.2) | 3682704.689 | 601803.834 | 678187.271 |
The values represent the average throughput of 16 runs with four threads using the Xpp3 parser for a structure with 1.000 elements. The benchmarks demonstrate the different converter types that can be used for a standard Java class.
| Converter Type | Throughput |
|---|---|
| Custom | 9324531.713 |
| Java Bean | 19658157.449 |
| Reflection | 20859870.075 |
The values represent the average throughput of 16 runs with four threads using the Xpp3 parser for a structure with 10.000 string elements of various sizes and duplicates. The benchmarks demonstrate different implementations and configurations of the StringConverter.
| StringConverter Strategy | Throughput |
|---|---|
| No Cache | 9796296.611 |
| Intern | 14262839.973 |
| ConcurrentMap (length limit) | 10538757.220 |
| ConcurrentMap (unlimited) | 11252298.498 |
| Sync'd WeakCache (length limit) | 11298773.753 |
| Sync'd WeakCache (unlimited) | 11279714.685 |
The values represent the average throughput of 25 runs with four threads using the Xpp3 parser for a structure with 250 nested elements using names invalid for XML elements. The benchmarks demonstrate different implementation strategies for a NameCoder to create valid tag names in XML.
| NameCoder Implementation | Throughput |
|---|---|
| No Coding | 3917564.563 |
| Dollar Coding | 4570684.356 |
| Escaped Underscore Coding | 6322642.927 |
| Cached Escaped Underscore Coding | 4339193.305 |
| XML Friendly Coding | 5102368.550 |


Information What you need, when you need it Code Jams Information on our monthly code jams, where users are paired into teams to compete with each other Getting Help How to ask for help - and how to interpret the responses Resources A page full of useful resources for learning and working with Python


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On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
On Sunday, the fire emergency's third day, more than 100 blazes were still burning across New South Wales and Queensland.
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Before Change
total_loss = 0
start_time = time.time()
val_loss = evaluate(model, valid, criterion)
print(
"| end of epoch {:3d} | ms/batch {:5.2f} | valid loss {:5.2f} | valid ppl {:8.2f}".format(
epoch, (time.time() - epoch_start_time) * 1000 / train.size(0), val_loss, math.exp(val_loss)
After Change
loss = 0
if i % reportinterval == 0:
cur_loss = total_loss[0] / reportinterval
elapsed = time.time() - start_time
print(
("| epoch {:3d} | {:5d}/{:5d} batches | lr {:02.6f} | ms/batch {:5.2f} | "


Outputs a filename string which includes a sequence number within user specifiable text, which may be looped according to the given parameters, by using the accompanying module AnimFilenameLoop.
module AnimFilenameGen { AnimFilenameParams &AnimFilenameParams; string pre => AnimFilenameParams.pre; string post => AnimFilenameParams.post; int number ; int precision => AnimFilenameParams.precision; string format => str_format("%%s%%.%dd%%s",.precision); string output => str_format(.format,.pre,.number,.post); };
AnimFilenameGen allows the user to pass a sequence of filenames to other modules and macros, allowing a set of files to be read from disk, that have a naming scheme that incorporates a simple sequence of numbers. AnimFilenameGen will generate a filename on its output, each time the module receives a new sequence number from the AnimFilenameLoop module, when it executes during its loop.
The module parameters allow text to be included in the output filename string, that occurs both before and after the number. Additionally, the number may have a precision attached to it.
The module works in conjunction with the AnimFilenameLoop module which is a variation of the AVS/Express loop module. The AnimFilenameLoop works as before, and requires the start and end values for the loop to be specified, along with an increment value. In addition to this the AnimFilenameLoop module has reset, run and cycle toggles, to respectively reset the output sequence number, start the loop, and allow the loop to repeatedly cycle, until the user stops it.The AnimFilenameUI UI Macro incorporates a user interface for both the AnimFilenameGen and AnimFilenameLoop modules, via the Functional Macro, AnimFilename.
&AnimFilenameParams
Reference to the parameter block, which contains references to the real instances of the pre- and post-text, and the precision.
pre
Reference to the pre-text, which is placed before the sequence number in the output filename string, via the parameter block, i.e.,
000.tif.
post
Reference to the post-text, which is placed after the sequence number in the output filename string, via the parameter block, i.e., myfile000<post>.
precision
Reference to the sequence number precision to be used in the generation of the output filename string. This allows the number of digits used for the sequence number to be fixed to at least the precision given, e.g., precision=1, produces output of the form
0<post>, whereas precision=3, forces it to
000<post>. If the numer of digits exceeds the precision, then the required number of digits will be present, e.g., precision=3, and the sequence has reached 1234, then the output will be
1234<post>.
number
The sequence number to be used in the generation of the output filename string. This number is normally provided by the AnimFilenameLoop module included with this project, which generates the number sequence.
output
The output filename string, which contains the string based on the pre- and post-text, with the current input number inserted according to the specified precision.
The low-level AnimFilenameGen module is used in conjunction with the AnimFilenameLoop module (which is a variation of the AVS/Express loop module), and used in the Functional Macro AnimFilename, and the User Macro animfilename. Additionally these macros also use the AnimFilenameParams and AnimLoopParams parameter block group objects, as does the AnimFilenameUI UI Macro.
An example application is not provided, however the use is very simple. For example, typing "myfile" into pre-text, ".tif" into post-text, setting precision to 3, and using start and end values of 0 and 10 respectively, with an increment of 1, will produce the sequence "myfile000.tif", "myfile001.tif", and so on upto "myfile010.tif".
xp_comm_proj/animfile/afn_mods.v contains the AnimFilenameParams and AnimLoopParams groups, the AnimFilenameGen module, and the modified AVS/Express module loop (as AnimFilenameLoop) module V definitions.
The AnimFilenameGen and AnimFilenameLoop modules do not require any compilation.
Paul G. Lever International AVS Centre Manchester Visualization Centre Manchester Computing University of Manchester Oxford Road Manchester UK M13 9PL
AnimFilenameParams, AnimLoopParams, AnimFilenameLoop, AnimFilename, AnimFilenameUI and animfilename.
Loop, loop


This is an example of how to make a select strech vertically to fill the whole parent cell.
The folowing requirements needs to be filled:
The * html hack is used to make IE6 but not IE7 get a set height. Without the height the box the select disappears altogether. The padding is there to remove the strange gap below the select.


Hato is the first Hurricane Signal No. 10 alert issued by the Hong Kong Observatory since 2012. The Observatory says the strongest No. 10 signal will only be issued when there is a sustained wind speed reaching up to 118 km/h and with gusts exceeding 200 km/h. Five years ago, Vincente, another powerful typhoon that brought the typhoon signal No. 10 to Hong Kong, caused 138 injuries in total. But, at this time, only multiple injuries have been recorded after the hit of Hato.
Looking at the overwhelming number of deaths and causalities in Macau, some people criticize the Macao Meteorological and Geophysical Bureau, saying they have a slow information delivery. Back to Hong kong, is the Hong Kong Observatory really has a fast and accurate information delivery to let their people prepare well for the typhoon? Let’s check out the timeline of weather warning signals caused by Hato in the video below.


--- permalink: /404.html title: Page Not Found layout: default exclude_from_search: true --- 404 Page not found :( The requested page could not be found.
Page not found :(
The requested page could not be found.


| Class | Description |
|---|---|
| CypAggFuncs |
Class for mapping the different types of aggregate functions that are
possible to return.
|
| CypCount |
Class for mapping the different types of count() that are possible to
return.
|
| CypForEach |
Class for storing information about the FOREACH section of a Cypher query.
|
| CypIterate |
Class for holding intermediate information about the Cypher extension that
uses the ITERATE keyword.
|
| CypNode |
Class for storing nodes from a Cypher query, that are present in the MATCH
clause.
|
| CypOrder |
Class for storing the order by clause of a cypher query (if there is one).
|
| CypRel |
Class for storing the relationships in a Cypher query.
|
| CypReturn |
Class for storing the return fields of a Cypher query.
|
| CypWhere |
Stores information linking to an individual predicate contained within a
WHERE clause.
|
| DecodedQuery |
This class definition bundles together all of the intermediate
representations
built up by the tool, as well as storing the SQL translation for completeness.
|
| MatchClause |
Stores all the CypNode and CypRel objects, and has an internal ID to keep
track of the order.
|
| OrderClause |
Stores the intermediate representation of the original Cypher ORDER BY
clause.
|
| ReturnClause |
Stores the intermediate representation of the original Cypher RETURN
clause.
|


The AngularJS controller responsible for handling the about view (see views/about.html)
angular.module('Androguide').controller('aboutCtrl', ['$scope', function($scope) { }]);


Accept a list of email addresses, then return an integer indicating the number of unique email addresses.
Where unique email addresses means they will be delivered to the same account using Gmail account matching. Specifically: Gmail will ignore the placement of "." in the username. And it will ignore any portion of the username after a "+".
Justin DiPietro
<EMAIL_ADDRESS>2020-9-25


|
lubyk
0.5
|
#include <b2Contact.h>
Inherited by b2ChainAndCircleContact, b2ChainAndPolygonContact, b2CircleContact, b2EdgeAndCircleContact, b2EdgeAndPolygonContact, b2PolygonAndCircleContact, and b2PolygonContact.
Public Member Functions | |
| b2Manifold * | GetManifold () |
| const b2Manifold * | GetManifold () const |
| void | GetWorldManifold (b2WorldManifold *worldManifold) const |
| Get the world manifold. | |
| bool | IsTouching () const |
| Is this contact touching? | |
| void | SetEnabled (bool flag) |
| bool | IsEnabled () const |
| Has this contact been disabled? | |
| b2Contact * | GetNext () |
| Get the next contact in the world's contact list. | |
| const b2Contact * | GetNext () const |
| b2Fixture * | GetFixtureA () |
| Get fixture A in this contact. | |
| const b2Fixture * | GetFixtureA () const |
| int32 | GetChildIndexA () const |
| Get the child primitive index for fixture A. | |
| b2Fixture * | GetFixtureB () |
| Get fixture B in this contact. | |
| const b2Fixture * | GetFixtureB () const |
| int32 | GetChildIndexB () const |
| Get the child primitive index for fixture B. | |
| void | SetFriction (float32 friction) |
| float32 | GetFriction () const |
| Get the friction. | |
| void | ResetFriction () |
| Reset the friction mixture to the default value. | |
| void | SetRestitution (float32 restitution) |
| float32 | GetRestitution () const |
| Get the restitution. | |
| void | ResetRestitution () |
| Reset the restitution to the default value. | |
| virtual void | Evaluate (b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)=0 |
| Evaluate this contact with your own manifold and transforms. | |
Protected Types | |
| enum | { e_islandFlag = 0x0001, e_touchingFlag = 0x0002, e_enabledFlag = 0x0004, e_filterFlag = 0x0008, e_bulletHitFlag = 0x0010, e_toiFlag = 0x0020 } |
Protected Member Functions | |
| void | FlagForFiltering () |
| Flag this contact for filtering. Filtering will occur the next time step. | |
| b2Contact () | |
| b2Contact (b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB) | |
| virtual | ~b2Contact () |
| void | Update (b2ContactListener *listener) |
Static Protected Member Functions | |
| static void | AddType (b2ContactCreateFcn *createFcn, b2ContactDestroyFcn *destroyFcn, b2Shape::Type typeA, b2Shape::Type typeB) |
| static void | InitializeRegisters () |
| static b2Contact * | Create (b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator) |
| static void | Destroy (b2Contact *contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator *allocator) |
| static void | Destroy (b2Contact *contact, b2BlockAllocator *allocator) |
Protected Attributes | |
| uint32 | m_flags |
| b2Contact * | m_prev |
| b2Contact * | m_next |
| b2ContactEdge | m_nodeA |
| b2ContactEdge | m_nodeB |
| b2Fixture * | m_fixtureA |
| b2Fixture * | m_fixtureB |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Manifold | m_manifold |
| int32 | m_toiCount |
| float32 | m_toi |
| float32 | m_friction |
| float32 | m_restitution |
Static Protected Attributes | |
| static b2ContactRegister | s_registers [b2Shape::e_typeCount][b2Shape::e_typeCount] |
| static bool | s_initialized |
Friends | |
| class | b2ContactManager |
| class | b2World |
| class | b2ContactSolver |
| class | b2Body |
| class | b2Fixture |
The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.
Definition at line 77 of file b2Contact.h.
anonymous enum [protected] |
Definition at line 149 of file b2Contact.h.
| b2Contact::b2Contact | ( | ) | [inline, protected] |
Definition at line 180 of file b2Contact.h.
| b2Contact::b2Contact | ( | b2Fixture * | fixtureA, |
| int32 | indexA, | ||
| b2Fixture * | fixtureB, | ||
| int32 | indexB | ||
| ) | [protected] |
| virtual b2Contact::~b2Contact | ( | ) | [inline, protected, virtual] |
Definition at line 182 of file b2Contact.h.
| static void b2Contact::AddType | ( | b2ContactCreateFcn * | createFcn, |
| b2ContactDestroyFcn * | destroyFcn, | ||
| b2Shape::Type | typeA, | ||
| b2Shape::Type | typeB | ||
| ) | [static, protected] |
| static void b2Contact::Destroy | ( | b2Contact * | contact, |
| b2Shape::Type | typeA, | ||
| b2Shape::Type | typeB, | ||
| b2BlockAllocator * | allocator | ||
| ) | [static, protected] |
| static void b2Contact::Destroy | ( | b2Contact * | contact, |
| b2BlockAllocator * | allocator | ||
| ) | [static, protected] |
| virtual void b2Contact::Evaluate | ( | b2Manifold * | manifold, |
| const b2Transform & | xfA, | ||
| const b2Transform & | xfB | ||
| ) | [pure virtual] |
Evaluate this contact with your own manifold and transforms.
Implemented in b2ChainAndCircleContact, b2ChainAndPolygonContact, b2CircleContact, b2EdgeAndCircleContact, b2EdgeAndPolygonContact, b2PolygonContact, and b2PolygonAndCircleContact.
| void b2Contact::FlagForFiltering | ( | ) | [inline, protected] |
Flag this contact for filtering. Filtering will occur the next time step.
Definition at line 296 of file b2Contact.h.
References e_filterFlag, and m_flags.
| int32 b2Contact::GetChildIndexA | ( | ) | const [inline] |
Get the child primitive index for fixture A.
Definition at line 281 of file b2Contact.h.
References m_indexA.
| int32 b2Contact::GetChildIndexB | ( | ) | const [inline] |
Get the child primitive index for fixture B.
Definition at line 291 of file b2Contact.h.
References m_indexB.
| b2Fixture * b2Contact::GetFixtureA | ( | ) | [inline] |
| const b2Fixture * b2Contact::GetFixtureA | ( | ) | const [inline] |
Definition at line 271 of file b2Contact.h.
References m_fixtureA.
| b2Fixture * b2Contact::GetFixtureB | ( | ) | [inline] |
| const b2Fixture * b2Contact::GetFixtureB | ( | ) | const [inline] |
Definition at line 286 of file b2Contact.h.
References m_fixtureB.
| float32 b2Contact::GetFriction | ( | ) | const [inline] |
| b2Manifold * b2Contact::GetManifold | ( | ) | [inline] |
Get the contact manifold. Do not modify the manifold unless you understand the internals of Box2D.
Definition at line 214 of file b2Contact.h.
References m_manifold.
| const b2Manifold * b2Contact::GetManifold | ( | ) | const [inline] |
Definition at line 219 of file b2Contact.h.
References m_manifold.
| b2Contact * b2Contact::GetNext | ( | ) | [inline] |
Get the next contact in the world's contact list.
Definition at line 256 of file b2Contact.h.
References m_next.
| const b2Contact * b2Contact::GetNext | ( | ) | const [inline] |
Definition at line 261 of file b2Contact.h.
References m_next.
| float32 b2Contact::GetRestitution | ( | ) | const [inline] |
| void b2Contact::GetWorldManifold | ( | b2WorldManifold * | worldManifold | ) | const [inline] |
Get the world manifold.
Definition at line 224 of file b2Contact.h.
References b2Fixture::GetBody(), b2Fixture::GetShape(), b2Body::GetTransform(), b2WorldManifold::Initialize(), m_fixtureA, m_fixtureB, m_manifold, and b2Shape::m_radius.
| static void b2Contact::InitializeRegisters | ( | ) | [static, protected] |
| bool b2Contact::IsEnabled | ( | ) | const [inline] |
Has this contact been disabled?
Definition at line 246 of file b2Contact.h.
References e_enabledFlag, and m_flags.
| bool b2Contact::IsTouching | ( | ) | const [inline] |
Is this contact touching?
Definition at line 251 of file b2Contact.h.
References e_touchingFlag, and m_flags.
| void b2Contact::ResetFriction | ( | ) | [inline] |
Reset the friction mixture to the default value.
Definition at line 311 of file b2Contact.h.
References b2MixFriction(), m_fixtureA, m_fixtureB, m_friction, and b2Fixture::m_friction.
| void b2Contact::ResetRestitution | ( | ) | [inline] |
Reset the restitution to the default value.
Definition at line 326 of file b2Contact.h.
References b2MixRestitution(), m_fixtureA, m_fixtureB, m_restitution, and b2Fixture::m_restitution.
| void b2Contact::SetEnabled | ( | bool | flag | ) | [inline] |
Enable/disable this contact. This can be used inside the pre-solve contact listener. The contact is only disabled for the current time step (or sub-step in continuous collisions).
Definition at line 234 of file b2Contact.h.
References e_enabledFlag, and m_flags.
| void b2Contact::SetFriction | ( | float32 | friction | ) | [inline] |
Override the default friction mixture. You can call this in b2ContactListener::PreSolve. This value persists until set or reset.
Definition at line 301 of file b2Contact.h.
References m_friction.
| void b2Contact::SetRestitution | ( | float32 | restitution | ) | [inline] |
Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. The value persists until you set or reset.
Definition at line 316 of file b2Contact.h.
References m_restitution.
| void b2Contact::Update | ( | b2ContactListener * | listener | ) | [protected] |
friend class b2Body [friend] |
Definition at line 145 of file b2Contact.h.
friend class b2ContactManager [friend] |
Definition at line 142 of file b2Contact.h.
friend class b2ContactSolver [friend] |
Definition at line 144 of file b2Contact.h.
friend class b2Fixture [friend] |
Definition at line 146 of file b2Contact.h.
friend class b2World [friend] |
Definition at line 143 of file b2Contact.h.
b2Fixture* b2Contact::m_fixtureA [protected] |
Definition at line 199 of file b2Contact.h.
Referenced by GetFixtureA(), GetWorldManifold(), ResetFriction(), and ResetRestitution().
b2Fixture* b2Contact::m_fixtureB [protected] |
Definition at line 200 of file b2Contact.h.
Referenced by GetFixtureB(), GetWorldManifold(), ResetFriction(), and ResetRestitution().
uint32 b2Contact::m_flags [protected] |
Definition at line 189 of file b2Contact.h.
Referenced by FlagForFiltering(), IsEnabled(), IsTouching(), and SetEnabled().
float32 b2Contact::m_friction [protected] |
Definition at line 210 of file b2Contact.h.
Referenced by GetFriction(), ResetFriction(), and SetFriction().
int32 b2Contact::m_indexA [protected] |
Definition at line 202 of file b2Contact.h.
Referenced by GetChildIndexA().
int32 b2Contact::m_indexB [protected] |
Definition at line 203 of file b2Contact.h.
Referenced by GetChildIndexB().
b2Manifold b2Contact::m_manifold [protected] |
Definition at line 205 of file b2Contact.h.
Referenced by GetManifold(), and GetWorldManifold().
b2Contact* b2Contact::m_next [protected] |
Definition at line 193 of file b2Contact.h.
Referenced by GetNext().
b2ContactEdge b2Contact::m_nodeA [protected] |
Definition at line 196 of file b2Contact.h.
b2ContactEdge b2Contact::m_nodeB [protected] |
Definition at line 197 of file b2Contact.h.
b2Contact* b2Contact::m_prev [protected] |
Definition at line 192 of file b2Contact.h.
float32 b2Contact::m_restitution [protected] |
Definition at line 211 of file b2Contact.h.
Referenced by GetRestitution(), ResetRestitution(), and SetRestitution().
float32 b2Contact::m_toi [protected] |
Definition at line 208 of file b2Contact.h.
int32 b2Contact::m_toiCount [protected] |
Definition at line 207 of file b2Contact.h.
bool b2Contact::s_initialized [static, protected] |
Definition at line 187 of file b2Contact.h.
b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount] [static, protected] |
Definition at line 186 of file b2Contact.h.


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Advanced Placement & Placement Exams Advanced Placement & Placement Exams
The Department of Computer Science evaluates and awards Advanced Placement (AP®) credit based on the following chart:
AP Credit Chart for Semesters
Placement Exams When Entering RIT
RIT Math Placement Exam (MPE)
The Computer Science program at RIT requires a calculus sequence as part of your course requirements. In an effort to enable you to succeed in your college math courses, the math department has developed an on-line calculus placement test. The purpose of this exam is to assess mastery of some of the fundamental mathematical concepts that you may have seen in your high school math courses. In particular, it tests skills in algebra, geometry, trigonometry, and functions, all of which are crucial to succeed in the various calculus sequences at RIT. The placement exam has no effect on your GPA. It simply provides a strong recommendation to us in the CS department regarding the suitable course to begin your required mathematics sequence.
All entering students whose program requires a calculus sequence, including those who have AP credit and those who may have transfer credit, will need to take this exam online. The Computer Science department will not be able to register you for a math course until you have taken this exam.
Failing to take this exam may affect your ability to be placed in the appropriate course at a later date because seats are limited. In addition, your financial aid may be affected if your schedule does not include the minimum number of credits (12). Therefore, the placement exam will be available for your convenience online at http://mathplacementexam.rit.edu/ from May 15th to June 30th, 2015. Technical support is available Monday-Friday, 9:00am - 4:00pm by calling<PHONE_NUMBER>.
RIT Writing Placement Exam (WPE)
The purpose of the WPE is to determine whether students are able to be registered directly into a writing course or if they must take the Basic Writing course first. The WPE is a writing test in which the student is asked to write an essay of four to five paragraphs. Students may have fifty (50) minutes to write the essay. Students may take the WPE only once, so they should endeavor to do their best on the exam.
Students do NOT have to take the WPE if they meet the following criteria:
- An SAT verbal score of 560 or higher
- An SAT essay exam score of 6 or higher
- An ACT English portion score of 23 or higher
The WPE is available online at http://mycourses.rit.edu only during the month of June, 2015. To access the exam, students use their RIT username and password to log in to MyCourses. All students were sent a postcard in May outlining the exam details.
Rochester Institute of Technology One Lomb Memorial Drive, Rochester, NY 14623-5603
Copyright @ Rochester Institute of Technology


Note to the reviewer : Last column of the following tables will appear only if external user store is present.
Dialect : http://wso2.org
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first_name
f_name
http://wso2.org/lastname
Last Name
last_name
l_name
Add Claim
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Dialect : http://xyz.org
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email_address
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My name is CHEN CHAN,I am a graduate of University of Illinois at Urbana-Champaign(UIUC) with a degree
in technology management. During my time at UIUC, I invested time and effort in
researching business practices. Before I came to UIUC, I joined Aerospace Industrial
Development Corporation (AIDC), the largest aerospace enterprise in Taiwan.


--- layout: page_notitle author: display_name: Steve Gourley email<EMAIL_ADDRESS>tags: [] date: 2017-12-21 15:18:09 -0700 title: Raster Data Discovery categories: - Developer ---
Aerial photography, digital elevation models, LiDAR, topographic maps and elevation contours are invaluable asset for GIS and other industries. Knowing what resources are available for a location is a must. UGRC continues to organize the purchase of new LiDAR, elevation models and imagery while keeping the historical products available as services or as a download.
Individually handling every unique public request for data does not scale and basic ftp downloads do not provide an acceptable user experience by UGRC standards. The Raster Data Discovery application is updated when new products are available making it the one stop web application for discovering and downloading the information you need.
The sheer volume of data for this application presented a challenge. There are many dozens of layers and associated services. This was made manageable by creating extent polygons for each product. These are managed in polygon feature classes; one for each raster product category. This allows us to not have to query the tile indices for the actual products until a specific product is chosen.


| 204 | (A) | he folowede faste one the folke and to the faythe turnede |
| (C) | ---- no text ---- | |
| 200 | (D) | Fullid fast of þe folk & to þe feith turnyd |
| 198 | (E) | cristnede fast þe folk . & to feyth turnyd |
| (Ex) | ---- no text ---- | |
| 203 | (L) | folowed faste on þe folke & to þe fayþ tourned |
| 197 | (P) | Fylowyd fast of þe folke & to þe fayth turnyd |
| 198 | (U) | Folwed fast on the folk / and to the faith turned |
| (V) | ---- no text ---- |


DLChoiceDialog Class Reference
| Inherits from | CCNode |
| Conforms to | CCTouchOneByOneDelegate DLSelectableLabelDelegate |
| Declared in | DLChoiceDialog.h |
Overview
DLChoiceDialog is a dialog that asks for user input from a list of choices.
DLChoiceDialog provides a simple way for you to gain user input without writing up much code.
A DLChoiceDialogCustomizer is used to customize the choice dialog.
Properties
choices
An array of strings that contains the choices for this choice dialog.
@property (nonatomic, copy) NSArray *choices
Discussion
Setting this array will actually redraw/reposition the choice dialog’s content according to the current customizer.
However it is still recommended to not change this array once your choice dialog is created.
Declared In
DLChoiceDialog.h
customizer
This customizer is used to customize the UI and functionalities of the choice dialog.
@property (nonatomic, strong) DLChoiceDialogCustomizer *customizer
Discussion
Attempting to update any UI related properties in the customizer will not do anything and may break some functionalities.
You can however update functionality related properties on the customizer as those are processed whenever they are required.
See Also
Declared In
DLChoiceDialog.h
Instance Methods
fadeInWithDuration:
Fade in the dialog with a specified duration.
- (void)fadeInWithDuration:(ccTime)duration
Parameters
- duration
Duration of the fade
Declared In
DLChoiceDialog.h
fadeOutWithDuration:
Fade out the dialog with a specified duration.
- (void)fadeOutWithDuration:(ccTime)duration
Parameters
- duration
Duration of the fade
Declared In
DLChoiceDialog.h
initWithChoices:dialogCustomizer:
An array of choice strings to be displayed.
- (id)initWithChoices:(NSArray *)choices dialogCustomizer:(DLChoiceDialogCustomizer *)dialogCustomizer
Parameters
- choices
An array of choice strings to be displayed.
- dialogCustomizer
A DLChoiceDialogCustomizer to customize the choice dialog.
Declared In
DLChoiceDialog.h
playHideAnimationOrRemoveFromParent
Play the hide animation block associated with the dialog’s customizer if it exists. Else just remove the dialog from the parent.
- (void)playHideAnimationOrRemoveFromParent
Discussion
Note: The hide animation block should be responsible for removing the choice dialog from the parent.
Declared In
DLChoiceDialog.h
removeFromParentAndCleanupAfterDelay:
Removes this dialog from its parent after a delay.
- (void)removeFromParentAndCleanupAfterDelay:(ccTime)delay
Parameters
- delay
Delay before the dialog is removed
Discussion
Useful for removing the choice dialog from the parent after all hide animations are finished. In this case, set the delay to the duration of the hide animation so the dialog will be removed after animation is finished.
Declared In
DLChoiceDialog.h
selectChoiceAtIndex:skipPreselect:
Programatically selects a choice by passing the index of the choice in the choices array.
- (void)selectChoiceAtIndex:(NSUInteger)index skipPreselect:(BOOL)skipPreselect
Parameters
- index
Index of the choice. Starts at 0.
- skipPreselect
If set to YES, this method will bypass any preselects.
Discussion
If skipPreselect is set to NO, this method will preselect the label first if
Note: The delegate will be notified of this selection (maybe be a preselect or select).
Note: index starts at 0.
Declared In
DLChoiceDialog.h


Getting a great npm name
You might be surprised to know that I am developing server.js under the npm name “server”, so I can direct users to just do npm install server
. Wait, wasn’t this package taken already?
In fact it was; there was a 0.0.3
version published a few years back. But npm’s “Package Name Disputes” is pretty clear about it:
“Some things are not allowed, and will be removed without discussion if they are brought to the attention of the npm registry admins, including but not limited to: […] “Squatting” on a package name that you plan to use, but aren’t actually using. […] Putting empty packages in the registry.”
From the lack of use from the author and devs, npm decided to hand it over when the original author didn’t answer my emails. Let’s see how to do it.
A package has a name
First of all we have to identify a package name that we might want to use. My rule of thumb is to try to find a package that follows most of these:
Unstable: latest version in the low 0.x or even in the 0.0.x. This means the package is still marked as “in development” as per semver guideliness so the work should still not be used in production by anyone.
Inactive: The package has not received any significant update in years, meaning that the authors are probably long gone or don’t care anymore.
Unused: The weekly installations are in the low numbers; they will never be 0 though, since there are many caches and crawlers just installing them (under 10/week is a good number). You don’t want to break packages used by thousands of developers.
Trivial: there hasn’t been a lot of work put into the package. This is more of a respect thing as someone put a lot of work into it.
I find this info with url hacking writing https://npmjs.com/package/NAME for precise matching, but the search functionality has been improved greatly in the recent years so you can use that as well.
There was something weird going on in the early npm versions so the name is case-sensitive; you’ll have to check the lowercase name as that’s the only supported ones nowadays.
Get the package
Great! You found an amazing package name that follows most of the points mentioned above. The quoted dispute policy is to automatically remove a package, but we might also want to use a name that is not in direct violation of the conditions. It’s time to wear our peopleware hat.
It’s simple and well explained: email the person holding the current package. Most people are actually easy to reason with so just ask nicely and give a valid reason (the name is perfect a package you are finishing). CC npm staff so in any way it will be resolved within 1–2 months.
The other person might not have access to that email or not care anymore, in which case npm will intervene and give their verdict about what will happen after few weeks.
Next steps
You might be asked by npm to publish from the 1.x version to avoid any possible compatibility issue. However you can get around this to not yet launch an official build by using 1.0.0-alpha.1 versions first.
Let me know if you get a great name or have any question! Also check out server.js to make a full Node.js server easily with npm install server and:
// index.js
// Include it and extract some methods for convenience
const server = require('server');
const { get, post } = server.router;
// Launch server with some options and a couple of routes
server({ port: 8080 },
get('/', () => 'Hello world'),
post('/', ctx => console.log(ctx.data))
);


---
layout: post
title: stencil for the funeral parlour in grand froid
date: '2017-05-28T11:30:49+02:00'
categories:
- Grand Froid
- Graphic Design
- Props
picture_url: https://film-Storyboards.tumblr.com/post/161167835221/stencil-for-the-funeral-parlour-in-grand-froid
---
Stencil for the funeral parlour in Grand Froid.


Glowreys-The Riverina Law Firm was established by Ed and Jane Glowrey from the previous legal practice conducted by Jon Semple, initially on his own, and later with Peter Long. After its establishment it incorporated the legal practice of Schneider and Sibree. Both Jon Semple’s, and Schneider and Sibree’s, practices were , in turn, founded on the practice of Norman Sheehan.
With the next generation of professionals, in the form of Solicitor John Glowrey, and Licensed Conveyancer Johanna Staedel, involved, the firm is looking to the future, with a determination to build on its existing base, and continue to provide comprehensive legal services to the region.
Glowreys-The Riverina Law Firm was established by Ed and Jane Glowrey from the previous legal practice conducted by Jon Semple, initially on his own, and later with Peter Long. After its establishment it incorporated the legal practice of Schneider and Sibree. Both Jon Semple’s, and Schneider and Sibree’s, practices were , in turn, founded on the practice of Norman Sheehan.
With the next generation of professionals, in the form of Solicitor John Glowrey, and Licensed Conveyancer Johanna Staedel, involved, the firm is looking to the future, with a determination to build on its existing base, and continue to provide comprehensive legal services to the region.


{% extends 'base.html' %} {% block title %}Conference Rooms{% endblock %} {% block body %}
Systems down |
Diag Errors |
Active Video Packet Loss |
Active Audio Packet Loss |
Active Calls |
Occupied Rooms |
|---|---|---|---|---|---|
| {{systemsdown}} | {{diagerrors}} | {{videopacketloss}} | {{audiopacketloss}} | {{activecalls}} | {{occupiedrooms}} |


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Add a "#" in your TaskName if you want to add rows to your worksheet with "comments" that don't affect the Gantt Chart
You MUST keep the word 'gantt' in the worksheet name! Feel free to add more worksheet tabs, but the 'gantt' tab will be used for the Gantt Chart.
View your Gantt Chart with the "ezGantt" menu in the spreadsheet (or at https://ezgantt.appspot.com/
#
YOUR_SPREADSHEET_KEY
(where the key is https://docs.google.com/spreadsheets/d/
[this part is the key]
/edit -- Don't forget the "#" hash!)
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|
My Project
|
#include <ExternalTrackingIfc.h>
Public Attributes | |
| time_status_t | time_status |
| double | timestamp |
| time_reference_t | time_reference |
| uint32_t | hw_timestamp |
| coordinate_system_t | coordinate_system |
| precision_t | precision |
| int | number_of_satellites |
| double | clock_bias |
| double | clock_drift |
| double | velocity [3] |
| double | position [3] |
| double | vdop |
| double | hdop |
| double | pdop |
| double | tdop |
| double | gdop |
| double | ggto |
The PVT calculation of the receiver.
| double pvt_calculation_t::clock_bias |
The calculated clock error (s).
| double pvt_calculation_t::clock_drift |
The variation of the clock error in the last PVT interval (s/s).
| coordinate_system_t pvt_calculation_t::coordinate_system |
In case of WGS84 the units of position are radians, radians, m.
| double pvt_calculation_t::gdop |
The geometric dilution of precision.
| double pvt_calculation_t::ggto |
Gpst to Gst offset (m)
| double pvt_calculation_t::hdop |
The horizontal dilution of precision.
| uint32_t pvt_calculation_t::hw_timestamp |
Hardware timestamp, which is required for external tracking (clock ticks, overflow at 2^32).
| int pvt_calculation_t::number_of_satellites |
Number of satellites used in the PVT calculation.
| double pvt_calculation_t::pdop |
The positional dilution of precision.
| double pvt_calculation_t::position[3] |
Depending on coordinate_system.
| precision_t pvt_calculation_t::precision |
The type of the position calculation.
| double pvt_calculation_t::tdop |
The time dilution of precision.
| time_reference_t pvt_calculation_t::time_reference |
Time reference of timestamp (UTC,GPST,GST,GLONASST,BDT).
| time_status_t pvt_calculation_t::time_status |
Timetamp source.
| double pvt_calculation_t::timestamp |
Seconds since 1.1.1970 0:00 (time_reference) (s).
| double pvt_calculation_t::vdop |
The vertical dilution of precision.
| double pvt_calculation_t::velocity[3] |
Velocity in ECEF frame.


IgniteXYZ is back on CHANGE_ME DATE_OF_YOUR_NEXT_EVENT. Right now we're looking for passionate presenters who are interested in submitting a talk proposal.
Before you get started, please read this information about what makes Ignite different - it'll make your talk better for everyone, including yourself.


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Maintains an open audio file and allows loading data from that file into new ALBuffer objects.
More...
#import <OALAudioFile.h>
List of all members.
Detailed Description
Maintains an open audio file and allows loading data from that file into new ALBuffer objects.
Member Function Documentation
| - (void *) audioDataWithStartFrame: |
|
(SInt64) |
startFrame |
| numFrames: |
|
(SInt64) |
numFrames |
| bufferSize: |
|
(UInt32*) |
bufferSize |
|
|
| |
Read audio data from this file into a new buffer.
- Parameters:
-
| startFrame | The starting audio frame to read data from. |
| numFrames | The number of frames to read. |
| bufferSize | On successful return, contains the size of the returned buffer, in bytes. |
- Returns:
- The audio data or nil on error. You are responsible for calling free() on the data.
| + (ALBuffer *) bufferFromUrl: |
|
(NSURL*) |
url |
| reduceToMono: |
|
(bool) |
reduceToMono |
|
|
| |
Convenience method to load the entire contents of a URL into a new ALBuffer.
- Parameters:
-
| url | The URL to open the audio file from. |
| reduceToMono | If YES, reduce any stereo track to mono (stereo samples don't support panning or positional audio). |
- Returns:
- an ALBuffer object.
| - (ALBuffer *) bufferNamed: |
|
(NSString*) |
name |
| startFrame: |
|
(SInt64) |
startFrame |
| numFrames: |
|
(SInt64) |
numFrames |
|
|
| |
Create a new ALBuffer with the contents of this file.
- Parameters:
-
| name | The name to be given to this ALBuffer. |
| startFrame | The starting audio frame to read data from. |
| numFrames | The number of frames to read. |
- Returns:
- a new ALBuffer containing the audio data.
| + (OALAudioFile *) fileWithUrl: |
|
(NSURL*) |
url |
| reduceToMono: |
|
(bool) |
reduceToMono |
|
|
| |
Open the audio file at the specified URL.
- Parameters:
-
| url | The URL to open the audio file from. |
| reduceToMono | If YES, reduce any stereo track to mono (stereo samples don't support panning or positional audio). |
- Returns:
- a new audio file object.
| - (id) initWithUrl: |
|
(NSURL*) |
url |
| reduceToMono: |
|
(bool) |
reduceToMono |
|
|
| |
Initialize this object with the audio file at the specified URL.
- Parameters:
-
| url | The URL to open the audio file from. |
| reduceToMono | If YES, reduce any stereo track to mono (stereo samples don't support panning or positional audio). |
- Returns:
- the initialized audio file object.
Member Data Documentation
The OS specific file handle.
The actual number of channels in the audio data if not reducing to mono.
A description of the audio data in this file.
Property Documentation
If YES, reduce any stereo data to mono (stereo samples don't support panning or positional audio).
A description of the audio data in this file.
The total number of audio frames in this file.
- (NSURL *) url [read, assign] |
The URL of the audio file.
The documentation for this class was generated from the following files:
- OALAudioFile.h
- OALAudioFile.m


This page is made for testing. This has nothing to do with whatever you wanted, so you should probably head to the main page. this button does nothing


Nevada announces its own settlement with T-Mobile and withdraws from lawsuit against merger
by Alex WagnerTexas isn’t the only state withdrawing from the lawsuit against T-Mobile and Sprint’s merger today.
Nevada Attorney General Aaron Ford has announced that he’s reached a settlement with T-Mobile. Similar to the deal T-Mo made with Texas, the agreement with Nevada is focused on a 5G network rollout, a low-price rate plan, and a commitment to jobs. The settlement also includes access to T-Mo’s broadband program for students and a philanthropic contribution.
Here are the commitments T-Mobile has made to Nevada as part of this settlement:
5G
- Within three years of the merger’s close, New T-Mobile will deploy a 5G network that offers download speeds of 100Mbps or greater to at least 64 percent of Nevada’s population.
- Within six years of the merger closing, T-Mo’s 5G network will offer download speeds of 100Mbps or greater to at least 94 percent of Nevada’s general population and 83 percent of the state’s rural population.
Low-Price Mobile Plan
- T-Mobile will offer its T-Mobile Connect plan for at least six years. The plan offers unlimited talk, text, and 2GB of data for $15 per month or unlimited talk, text, and 5GB of data for $25 per month. T-Mo will also incrementally increase the data allotment of both plans so that the allotment will nearly double within four years.
Broadband Access to Education
- Nevada will get the full benefit of New T-Mobile’s Project 10 Million. The project aims to connect 10 million households over five years with up to 100GB of free internet access per year and a free mobile hotspot so that students have the internet they need to complete school assignments at home.
Preserve Nevada Jobs
- All retail T-Mobile and Sprint employees in Nevada will receive an offer of employment with New T-Mobile that’ll include comparable duties and wages.
- New T-Mobile will conver the existing Sprint call center in Las Vegas into a New T-Mobile Customer Experience Center and employ at least 450 workers for six years.
- Employees’ rights to participate in unions or organized labor will be protected.
- New T-Mobile will launch a paid apprentice program that will select between 10 and 15 apprectices each year, including at least three management or professional trainees.
Philanthropic Contribution
- New T-Mobile will make a charitable contribution of $30 million in three equal installments to fund programs through grants that enhance the entrepreneurial opportunities for, and expand small businesses owned by, minorities and women in the state of Nevada.
Funds may also be used to pre-pay or reimburse costs associated with eligible broadband improvements made for the benefit of Nevada’s Native American Tribes.
With the news that Nevada has dropped out of the lawsuit to block the T-Mobile and Sprint merger, there are a total of 14 state AGs involved in it. With the trial set to begin on December 9th, T-Mo will likely be working to flip more state AGs to improve its chances of winning the trial, so it’s possible we’ll see another announcement or two like this one in the next couple of weeks.


A React component and Redux connector to add functionality to invoke events at various stages of idleness during a users session.
:zap: Now supports realtime synchronization across tabs when user is active. Tested IE10+ / Edge, Chrome, FireFox
npm i -S redux-idle-monitor
Can be used standalone with redux or in tandem with react-redux-idle-monitor to track whether a user is idle and progress them through a set of idle status actions with varying timeouts.
See a working demo in a real project at redux-webpack-boilerplate
How it works
redux-idle-monitor works similiar to other redux libraries (e.g. redux-form) except that it exports a configure function that accepts options from the library consumer and returns an object with middleware, reducer, and actions keys. The input options allow redux-idle-monitor to configure the idle statuses that will occur at varying times of idleness within your app as well as actions to dispatch when your users transition to an active status, or any one of your configured idle statuses.
middleware - The middleware that gets returned from configure handles listening for and scheduling idle status events, and enabling and disabling the detection of user activity. It should be added to your redux middleware array in both development and production versions. redux-idle-monitor requires you to be using thunk-middleware at this time (I'd like to add saga support soon). When process.env.NODE_ENV !== 'production' additional assertions are made throughout redux-idle-monitor that will be removed in your production build if you use UglifyJS or similiar mangler.
reducer - The reducer that gets returned from configure should be imported into your reducer tree as a top level 'idle' node (the same way that you would import redux-form or react-redux-router). At this time, the idle node cannot be changed, but if its a common request, it can be modified to support other arrangements easily.
actions - The actions object that is returned from configure contains start and stop actions that can be dispatched from anywhere in your app that has access to your stores dispatch function. redux-idle-monitor does not start monitoring user activity until you dispatch the start action. Good places to run these might be in the same area that your app authorizes users (start monitoring whether the user is idle when authorized and stop when the user is logged out).
Configuration
The best way to configure redux-idle-monitor and then use the configured middleware, reducer, and actions within your app are to create a redux-idle-monitor component directory in the same area of your app that you configure your redux store. For this example, I've put it in src/state/components/redux-idle-monitor. Create an index.js file to house your configuration:
src/state/components/redux-idle-monitor/index.js
import configure from 'redux-idle-monitor'
import { IDLE_STATUSES } from './constants'
import { idleStatusDelay, activeStatusAction, idleStatusAction } from './actions'
// These are the default events that will trigger user active status but can be customized if provided.
const activeEvents = [ 'mousemove', 'keydown', 'wheel', 'DOMMouseScroll', 'mouseWheel', 'mousedown', 'touchstart', 'touchmove', 'MSPointerDown', 'MSPointerMove' ]
const opts = { appName: 'todo-app'
, IDLE_STATUSES
, idleStatusDelay
, activeStatusAction
, idleStatusAction
, activeEvents
}
const { middleware, reducer, actions } = configure(opts)
export { middleware, reducer, actions }
Configurable Constants
As shown above this is importing an IDLE_STATUSES
constant from constants.js. IDLE_STATUSES are a simple array of string constant statuses that are used for the idleStatus property of redux idle state. The initial value for idleStatus will always be ACTIVE
and from there it will progress through your configured IDLE_STATUSES
in order until it reaches the final one where it will progress no further. Here is an example of what the constants.js could look like:
src/state/components/react-idle-monitor/constants.js
export const IDLESTATUS_AWAY = 'AWAY'
export const IDLESTATUS_INACTIVE = 'INACTIVE'
export const IDLESTATUS_EXPIRED = 'EXPIRED'
export const IDLE_STATUSES = [IDLESTATUS_AWAY, IDLESTATUS_INACTIVE, IDLESTATUS_EXPIRED]
Configurable Actions
In addition, we are also importing idleStatusDelay
, activeStatusAction
, and idleStatusAction
from actions.js within the same directory.
src/state/components/react-idle-monitor/actions.js
import { IDLESTATUS_AWAY, IDLESTATUS_INACTIVE, IDLESTATUS_EXPIRED } from './constants'
//...
export const idleStatusDelay = idleStatus => (dispatch, getState) => {
if(idleStatus === IDLESTATUS_AWAY)
return 20000 // User becomes away after 20 seconds inactivity
if(idleStatus === IDLESTATUS_INACTIVE)
return getInactiveDelayFromDB() // Call database to look up the users delay time
if(idleStatus === IDLESTATUS_EXPIRED)
return 60000 // Log them out after another minute after they enter the inactive status
}
export const activeStatusAction = (dispatch, getState) => alert('welcome back!')
export const idleStatusAction = idleStatus => (dispatch, getState) => {
if(idleStatus === IDLESTATUS_AWAY)
console.info('user is away...')
if(idleStatus === IDLESTATUS_INACTIVE)
alert('You still there or what??')
if(idleStatus === IDLESTATUS_EXPIRED)
dispatch(logout())
}
idleStatusDelay: (idleStatus) => (dispatch, getState) => delay
where
typeof delay === 'number'
- accepts idleStatus string argument and returns a thunk action that will return the delay for any idle status that you've configured.
- gets dispatched by idle middleware to get the number of milliseconds of user idleness that must occur before transitioning into the specified idle status.
- if user activity is detected the user will transition back to the
ACTIVE
state. - will throw if the thunk action does not return a number type for any idleStatus specified in the
IDLE_STATUSES
array.
activeStatusAction: (dispatch, getState) => void
- returns logic to be executed in your app whenever the user enters the
ACTIVE
status. - dispatched by idle middleware only when the user has transitioned to one of your idle statuses and then back into the
ACTIVE
status.
idleStatusAction: (idleStatus) => (dispatch, getState) => void
- accepts idleStatus string argument and returns a thunk action to run app logic that should occur when user enters one of your configured idle statuses.
- should contain logic that handles every configured idle status that was passed in the
IDLE_STATUSES
array when configured. - run logic to show the user alerts, screensavers, auto-logout etc. from here.
Integration
Now you must import import the configured reducer into your top level combineReducers as the 'idle' node like so (api and errors are two of your other top level reducers in this example).
src/state/reducers/index.js
import { combineReducers } from 'redux'
import { api } from './api'
import { errors } from './errors'
import { reducer as form } from 'redux-form'
import { reducer as idle } from '../components/redux-idle-monitor'
const rootReducer = combineReducers({ api
, errors
, form
, idle
})
export default rootReducer
The last step is to import the idle middleware into your store and dispatch the start
action when you want to start monitoring user idleness.
src/state/store/configureStore.js
import { createStore, applyMiddleware, compose } from 'redux'
import rootReducer from '../reducers'
import DevTools from '../../containers/DevTools'
import { middleware as idleMiddleware } from '../components/redux-idle-monitor'
import { actions as idleActions } from '../comonents/redux-idle-monitor'
import { thunk, readyStatePromise, createLogger, crashReporter } from 'redux-middleware'
const logger = createLogger()
const composeStore = compose( applyMiddleware(thunk, idleMiddleware, readyStatePromise, logger, crashReporter)
, DevTools.instrument()
)(createStore)
export default function configureStore() {
const store = composeStore(rootReducer)
// Will start the idle monitoring when the user logs in, and stop it if the user is signed out.
store.subscribe(() => {
let previousIsAuthorized = currentIsAuthorized
let state = store.getState()
// calls a function that selects whether the user is authorized from the current state
currentIsAuthorized = selectIsAuthorized(state)
if(currentIsAuthorized !== previousIsAuthorized)
store.dispatch((currentIsAuthorized ? idleActions.start : idleActions.stop)())
})
return store
}
You're done. Please open an issue if there are any features that you would like to see added.


IT STARTED, QUITE SIMPLY, LIKE THIS...
Japanese food has become very popular outside Japan over the years. One can find Japanese restaurants almost everywhere in the world. In Vietnam where we live, you can find Sushi at supermarket delis and kids enjoy teriyaki chicken in school lunches.
Our goal is to show how simple it is to make Japanese meals at home. We create and test our recipes to be as easy as possible, yet as tasty and authentic as what we eat at home. Many of our recipes include easy-to-follow video demonstrations.
is a Japanese dish of prepared vinegared rice (鮨飯 sushi-meshi), usually with some sugar and salt, accompanying a variety of ingredients (ネタ neta), such as seafood, vegetables, and occasionally tropical fruits. Styles of sushi and its presentation vary widely, but the one key ingredient is "sushi rice", also referred to as shari (しゃり), or sumeshi (酢飯).
is thinly sliced, raw food. It is one of the most famous dishes in the Japanese cuisine. Seafood is most commonly eaten as sashimi, but other types of meats (such as beef, horse and deer) and foods (such as yuba tofu skin and konnyaku) can also be served as sashimi. Some people confuse sashimi with sushi. Unlike sashimi, sushi includes vinegared rice.
Get the best Food Network recipes every day of the week with our daily dish picks.


Digital amplitude modulation is known as ASK. Here we study binary ASK. Build up ASK Modulator according to the figure below.
1. Which output corresponds to the original information data to be transmitted with the help of the carrier?
2. Which output correspond to the modulated signal to be transmitted to transmission channel?2. Set SigGen producing carrier waveform to carrier mode and SigGen generating information signal to rectangular mode with amplitude of 1 V and frequency of 10 Hz. What is the period of the output waveform of the signal generator?
3. Assume that high level corresponds to binary “1” and low level to binary “0”. The bit rate would then be:
4. Look at the output of the modulator with oscilloscope. Envelope of the carrier follows
5. What is the approximate duration of each radio signal burst?
6. Change SigGen frequency to 5 Hz. What is now duration of each radio burst?
7. When DC source value is 1 V and rectangular waveform amplitude 1 V the modulation index is
7. When DC source value is 1 V and rectangular waveform amplitude 1 V the modulation index is
8. Reduce rectangular waveform amplitude to 0.5 V. What is now the modulation index?
9. Look at the spectrum of the modulating signal at the output of the signal generator when its frequency is 5Hz. Spectrum consists of
10. Set modulation index back to 100%. Look at the spectrum of the modulated signal. It contains
When you have answered all the questions you can submit your answers.
You passed test. You may now start Exercise 2: Impact of LPF on Signal Shape and Spectrum
Test failed. Consider again answers tat are not correct


| DOSE: T+ 0:00 |
14 mg |
oral |
2C-I |
| T+ 0:30 |
4.0 mg |
oral |
2C-I |
| T+ 0:50 |
2.0 mg |
oral |
2C-I |
First I should preface this with my first two experienecs with 2c-i. Both were extremely pleasurable experiences. The first time I ingested 25mg orally and had a surprisingly moderate reaction to the chemical. I was completely in control and had limited visual and sound distortions. Two weeks later I dosed again on 20mg (followed by 1 bowl Cannabis, +1:30) prepared the same way (dissolved in hot water), and had one of the more pleasurable experiences of my life. Colors were very vivid with very strong visual presences. Music was wonderful to listen to. While on a walk I felt what I would have described as the most euphoric 5 minutes of my life. It is important to note that both of these doses were from the same batch.
My third trip on 2c-i could be described as the most horrible experience of my life. The substance was from a newly ordered batch and tested for any impurities that may have been harmful / innane. We measured it by dissolving it in pure ethyl alcohol (Everclear) and in total I ingested 20 mg orally, which I was completely able to handle before. What lay ahead of me, however, was something I was completely unprepared for.
I felt something wasn't right after 2 hours when nothing had taken any effect, as the first two times on 2c-i I started to feel noticable sensations at +1:00. My friends and I who were all tripping quite hard decided to leave their house and head to a terrace on the lake to relax and just get some fresh air. I decided to stop at home to grab a coat and listen to a bit of music while I caught up to them. While I was at home playing some of my record I began to lose control very quickly. My thoughts became completely dissociated and I couldn't focus on anything. My visual field and hearing became extremely blurry and everything pretty much blended together in one giant mess.
What followed was a panic attack unlike anything I could ever imagine. I felt my heart beating extremely quickly and I started to break into a sweat. I felt clenching in my chest and thought that I had overdosed on the substance, that I was going to die in my apartment alone. My legs and body felt very weak and heavy and I put all of my strength into not sitting down and giving in to what I thought was the end. I basically lost my mind completely. I jumped in my shower and ran cold water over myself to try and slow what I thought was an impending heart attack.  I thought of all the family and friends I would be leaving behind and went into an emotional tailspin.
My only hope at this point was to locate my friends.  Walking 10 minutes seemed to take 2 hours as it was a struggle for me to breath and coordinate movement. Throughout the whole walk I still had the feeling that my heart was beating way too fast and I was going to collpse, but at least now I knew someone would find me.
When I finally arrived back at my friends' apartment I explained my situation to them, who are all experienced users like I am, and they slowly talked me out of it into a calm.
I guess my major moral of this story is, if I am on a substance as strong and unpredictable as 2c-i, I should be sure to stay with the group. I had spent time by myself on it before and have a very strong mindset when it comes to overpowering the mental effects of drugs, but this completely changed my mind. Have people around to keep me in check and, in a worst case scenario, to help in case something goes wrong.
I am still suffering some mild emotional trauma from this event. Anytime I feel a little bit odd I wonder to myself if I affected myself permanently, and I begin to flashback into a mild panic attack. I am hoping these things will go away through time, as I will never be dealing with 2c-i again. This is not a substance to be taken lightly.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The primary purpose of Norrköping Linux User Group (NLUG) is to create and maintain a social space where both Linux aficionados as well as complete newcomers can meet up, learn, share ideas and collaborate together.
Topics for discussions can be such as: GNU/Linux, DevOps, Kernel hacking, System Administration, Open-Source development, Docker and containers, Raspberry Pi, hardware and anything in between.
This group was just recently founded but already got around twenty people who emailed interest to join. Unfortunately Covid-19 happened, so we had to cancel our first "Linux Mingel" that was planned earlier. We will announce a new meetup date as soon as possible in our Slack channel!
We currently do not have any sponsors.


NMDC Standalone September 2019 Net Sales at Rs 2,241.76 crore, down 8.05% Y-o-Y
Reported Standalone quarterly numbers for NMDC are:
Net Sales at Rs 2,241.76 crore in September 2019 down 8.05% from Rs. 2,437.92 crore in September 2018.
Quarterly Net Profit at Rs. 703.27 crore in September 2019 up 10.51% from Rs. 636.37 crore in September 2018.
EBITDA stands at Rs. 1,187.73 crore in September 2019 down 14.57% from Rs. 1,390.36 crore in September 2018.
NMDC EPS has increased to Rs. 2.30 in September 2019 from Rs. 2.01 in September 2018.
NMDC shares closed at 103.75 on November 08, 2019 (NSE) and has given 10.55% returns over the last 6 months and -2.67% over the last 12 months.
| NMDC | |
| Standalone Quarterly Results | in Rs. Cr. |
| Sep'19 | Jun'19 | Sep'18 | |
| Net Sales/Income from operations | 2,241.76 | 3,263.74 | 2,437.92 |
| Other Operating Income | -- | -- | -- |
| Total Income From Operations | 2,241.76 | 3,263.74 | 2,437.92 |
| EXPENDITURE | |||
| Consumption of Raw Materials | 17.65 | 7.95 | 11.99 |
| Purchase of Traded Goods | -- | -- | -- |
| Increase/Decrease in Stocks | 49.96 | -12.07 | 82.27 |
| Power & Fuel | -- | -- | -- |
| Employees Cost | 245.10 | 253.13 | 269.57 |
| Depreciation | 97.56 | 64.77 | 67.52 |
| Excise Duty | -- | -- | -- |
| Admin. And Selling Expenses | -- | 190.10 | 33.89 |
| R & D Expenses | -- | -- | -- |
| Provisions And Contingencies | -- | -- | -- |
| Exp. Capitalised | -- | -- | -- |
| Other Expenses | 868.86 | 957.79 | 780.79 |
| P/L Before Other Inc. , Int., Excpt. Items & Tax | 962.63 | 1,802.07 | 1,191.89 |
| Other Income | 127.54 | 122.82 | 130.95 |
| P/L Before Int., Excpt. Items & Tax | 1,090.17 | 1,924.89 | 1,322.84 |
| Interest | 9.72 | 11.73 | 9.65 |
| P/L Before Exceptional Items & Tax | 1,080.45 | 1,913.16 | 1,313.19 |
| Exceptional Items | -- | -- | -- |
| P/L Before Tax | 1,080.45 | 1,913.16 | 1,313.19 |
| Tax | 377.07 | 733.74 | 676.70 |
| P/L After Tax from Ordinary Activities | 703.38 | 1,179.42 | 636.49 |
| Prior Year Adjustments | -- | -- | -- |
| Extra Ordinary Items | -0.11 | -0.14 | -0.12 |
| Net Profit/(Loss) For the Period | 703.27 | 1,179.28 | 636.37 |
| Equity Share Capital | 306.19 | 306.19 | 316.39 |
| Reserves Excluding Revaluation Reserves | -- | -- | -- |
| Equity Dividend Rate (%) | -- | -- | -- |
| EPS Before Extra Ordinary | |||
| Basic EPS | 2.30 | 3.85 | 2.01 |
| Diluted EPS | 2.30 | 3.85 | 2.01 |
| EPS After Extra Ordinary | |||
| Basic EPS | 2.30 | 3.85 | 2.01 |
| Diluted EPS | 2.30 | 3.85 | 2.01 |
| Public Share Holding | |||
| No Of Shares (Crores) | -- | -- | -- |
| Share Holding (%) | -- | -- | -- |
| Promoters and Promoter Group Shareholding | |||
| a) Pledged/Encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| b) Non-encumbered | |||
| - Number of shares (Crores) | -- | -- | -- |
| - Per. of shares (as a % of the total sh. of prom. and promoter group) | -- | -- | -- |
| - Per. of shares (as a % of the total Share Cap. of the company) | -- | -- | -- |
| Source : Dion Global Solutions Limited |


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2 Samuel 13:14
Howbeit he would not hearken unto her voice: but, being stronger than she, forced her, and lay with her.


Personal website to show off the work I have accomplished as a proffesional coder, as well as explain a bit about my personal life. This website was built with HTML, CSS, and JavaScript with use of the jQuery library.
JarryChain
React.js Development / Sep. 2021
JarryChain
JarryChain is a single page React.js cryptocurrency portfolio tracker. Using web3 technology, users can connect one or more crytpocurrency wallets and view their balances and transaction history. If the user does not want to connect their wallet, they can use the address lookup to view their or another wallet's balance. Jarrychain uses react-bootstrap UI components, react-router-dom for routing, and Axios for external API requests.
Burger Builder
React.js Development / May 2019
Burger Builder
Burger Builder is a burger ordering, building, and tracking platform created with React.js. This single page web-app utelizes Firebase as the back end database, Axios for HTTP requests, and react-router-dom for lazy loading and routing. Although not complete, this project is live for viewing.
Weather Check-In App
Full Stack Web Development / December 2019
Weather Check-In App
My first full stack web development project. The back end is built with node.js/express/nedb and uses external APIs Dark Sky for weather information and Open AQ for air quality information. The front end is built with simple HTML/CSS/Javascript and uses leaflet.js for mapping data. This app allows users to "Check In" from their location which is then stored inside a database and plotted on the map.
Project MARS
Video Game Development / July 2019
Project MARS
Project MARS, a rocket landing game created using the Unity Game Engine. All gameplay and 3D game objects were created by me and coded in C#. Game consists of 7 levels including tutorial levels.
Password: Rocketman
Argon Assault
Video Game Development / August 2019
Argon Assault
Argon Assault, a rails shooter game made with the Unity Game Engine. Part of an online course on developing 3D Unity games with C#. This game uses Unity timeline to create a movement path for the camera, while allowing user input to control a ship attached.
Password: Jamaica
Linquest Website
Web Development
Linquest Internal Website
Internal website for the MASIES/MSEIT contract at Linquest Inc. Worked with a team following the agile approach to develop an internal website for the 300+ engineers on the government contract. Our team develops lists, custom web parts and views, forms, and workﬂows for storing and sharing ﬁles with the US Air Force. Built on Microsoft Sharepoint and coded with HTML, CSS, Javascript/jQuery, and XSLT.
Thanos Snap
Web Development / May 2019
Thanos Snap
Website based on tutorials from redstapler.com. This site uses Three.js to create the 'Thanos Snap' animation on an image by clicking the gauntlet button. Similarly creates the 'Return Portal' by clicking the button again. Best opened in Chrome
Bit Crawler
Video Game Development / October 2019
Bit Crawler
Bit Crawler is a tower defense game built with Unity. This game contains only one level currently, with custom pathfinding scripts using breadth first search to allow enemies to find nearest path to destination as well as a circular buffer to allow tower game objects to be recycled. All gameplay is custom scripted.


| 1 | /* | |
| 2 | * Copyright (C) 2017 ahuotala | |
| 3 | * | |
| 4 | * This program is free software; you can redistribute it and/or | |
| 5 | * modify it under the terms of the GNU General Public License | |
| 6 | * as published by the Free Software Foundation; either version 2 | |
| 7 | * of the License, or (at your option) any later version. | |
| 8 | * | |
| 9 | * This program is distributed in the hope that it will be useful, | |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 12 | * GNU General Public License for more details. | |
| 13 | * | |
| 14 | * You should have received a copy of the GNU General Public License | |
| 15 | * along with this program; if not, write to the Free Software | |
| 16 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
| 17 | */ | |
| 18 | package com.ahuotala.platformgame.graphics; | |
| 19 | ||
| 20 | import java.util.ArrayList; | |
| 21 | import java.util.List; | |
| 22 | ||
| 23 | /** | |
| 24 | * Animaatio -luokka. | |
| 25 | * | |
| 26 | * @author ahuotala | |
| 27 | */ | |
| 28 | public class Animation { | |
| 29 | ||
| 30 | private final List<Sprite> frames; | |
| 31 | private int index = 0; | |
| 32 | private int interval; | |
| 33 | private int count = 0; | |
| 34 | ||
| 35 | /** | |
| 36 | * Animaatio. | |
| 37 | * | |
| 38 | * @param interval Aika kehysten vÃ¤lillÃ¤ | |
| 39 | */ | |
| 40 | public Animation(int interval) { | |
| 41 | frames = new ArrayList(); | |
| 42 | this.interval = interval; | |
| 43 | } | |
| 44 | ||
| 45 | /** | |
| 46 | * LisÃ¤Ã¤ kehyksen listaan. | |
| 47 | * | |
| 48 | * @param sprite Kehys | |
| 49 | */ | |
| 50 | public void addFrame(Sprite sprite) { | |
| 51 | index = 0; | |
| 52 | frames.add(sprite); | |
| 53 | } | |
| 54 | ||
| 55 | /** | |
| 56 | * Palauttaa nykyisen kehyksen. | |
| 57 | * | |
| 58 | * @return Nykyinen kehys | |
| 59 | */ | |
| 60 | public Sprite currentFrame() { | |
| 61 |
1
1. currentFrame : mutated return of Object value for com/ahuotala/platformgame/graphics/Animation::currentFrame to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return frames.get(index); |
| 62 | } | |
| 63 | ||
| 64 | public List<Sprite> getFrames() { | |
| 65 |
1
1. getFrames : mutated return of Object value for com/ahuotala/platformgame/graphics/Animation::getFrames to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return frames; |
| 66 | } | |
| 67 | ||
| 68 | public int getIndex() { | |
| 69 |
1
1. getIndex : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return index; |
| 70 | } | |
| 71 | ||
| 72 | public int getCount() { | |
| 73 |
1
1. getCount : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return count; |
| 74 | } | |
| 75 | ||
| 76 | /** | |
| 77 | * Kasvattaa indeksiÃ¤ yhdellÃ¤ (ja siirtyy nollaan, jos kehyksen indeksi on | |
| 78 | * suurin mahdollinen). | |
| 79 | */ | |
| 80 | public void nextIndex() { | |
| 81 |
2
1. nextIndex : Replaced integer subtraction with addition → KILLED 2. nextIndex : negated conditional → KILLED |
if (index == frames.size() - 1) { |
| 82 | index = 0; | |
| 83 | } else { | |
| 84 |
1
1. nextIndex : Replaced integer addition with subtraction → KILLED |
index++; |
| 85 | } | |
| 86 | } | |
| 87 | ||
| 88 | /** | |
| 89 | * Asettaa kehyksen aikavÃ¤lin nollaten laskurin. | |
| 90 | * | |
| 91 | * @param interval Kehyksen aikavÃ¤li | |
| 92 | */ | |
| 93 | public void setInterval(int interval) { | |
| 94 | this.interval = interval; | |
| 95 | count = 0; | |
| 96 | } | |
| 97 | ||
| 98 | public int getInterval() { | |
| 99 |
1
1. getInterval : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return interval; |
| 100 | } | |
| 101 | ||
| 102 | /** | |
| 103 | * tick() -metodi varmistaa sen, ettÃ¤ animaatio vaihtaa seuraavaan | |
| 104 | * kehykseen. | |
| 105 | */ | |
| 106 | public void tick() { | |
| 107 |
1
1. tick : negated conditional → KILLED |
if (count == interval) { |
| 108 |
1
1. tick : removed call to com/ahuotala/platformgame/graphics/Animation::nextIndex → KILLED |
nextIndex(); |
| 109 | count = 0; | |
| 110 | } else { | |
| 111 |
1
1. tick : Replaced integer addition with subtraction → KILLED |
count++; |
| 112 | } | |
| 113 | } | |
| 114 | ||
| 115 | } | |
Mutations | ||
| 61 |
1.1 |
|
| 65 |
1.1 |
|
| 69 |
1.1 |
|
| 73 |
1.1 |
|
| 81 |
1.1 2.2 |
|
| 84 |
1.1 |
|
| 99 |
1.1 |
|
| 107 |
1.1 |
|
| 108 |
1.1 |
|
| 111 |
1.1 |


December 10, 2018
Alex, Faria, and Jeff presented their research at the American Geophysical Union Fall Meeting in Washington, D.C.
November 10, 2018
Alex Chen won best poster at the 5th ACM International Conference on Systems for Energy-Efficient Built Environments (BuildSys 2018) held in Shenzhen, China for his poster titled Reputation System for Ensuring Data Trustworthiness of Crowdsourced Weather Stations.
September 1, 2017
The Data-driven Management for Interdependent Stormwater and Transportation Systems (dMIST) research proposal recieved funding from the National Science Foundation


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All models below have been trained as follows:
1.Dataset is split as 90% training and 10% testing
2.A GoogleNet is initialized with ILSVRC12 weights (aka 1000 classes from Imagenet)
3.Network is trained in between 50000 and 300000 steps with step control of the learning rate and SGD or Nesterov as optimizer
4.Data augmentation varies from mirroring to mirroring + rotations
If you have difficulties finetuning the models, contact us.


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This encyclopedic collection of 1,274 works by 343 authors represents the full course of British Poetry in the Reign of Victoria. See also: Previous Features. |
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Bartleby.com presents the complete 70 volumes of the most comprehensive and well-researched anthology of all time. |
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| Born on this date, June 5, in 1723. Scottish economist. |
| Adam Smith |
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| seriatim
audio: )
. Continue to definition at The American Heritage® Dictionary |
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| Every individual necessarily labours to render the annual revenue of the society as great as he can.
He intends only his own gain, and he is in this, as in many other cases, led by an invisible hand to promote an end which was no part of his intention. |
| Adam Smith |
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| Sentinels. From Anthology of Magazine Verse for 1920 |
| Rose Parkewood |
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Bartleby.com Named Best Literary Resource for 2002 Bartleby Celebrates 500th Edition of Daily Selections with Release of Email Newsletter |
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graphx-scala
This activator project describes a graphX functions Building Application Apache GraphX with Scala
This is use to process graph using GraphX. It demonstrates:
- Evaluate what’s the most important users in the graph.
- Find all three users graph where every two users are connected.
- Find pair of users where connection in each direction between them.
- Scala-based template implementation
Dependency
The graphx is distributed using Maven Central so it can be easily added as a library dependency in your SBT build scripts, as follows:
libraryDependencies += "org.apache.spark" %% "spark-graphx" % "1.6.0"
Now Play
- The Github code for the project is at : graphx-scala
- Clone the project into local system
- Execute
activator clean compile
to build the product - Execute
activator run
to execute the product