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Panda3D
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This object provides a high-level interface for quickly writing a sequence of numeric values from a vertex table. More...
Public Member Functions | |
| __init__ (const GeomVertexWriter copy) | |
| __init__ (GeomVertexArrayData array_data, int column, Thread current_thread) | |
| Constructs a new writer to process the vertices of the indicated array only. More... | |
| __init__ (GeomVertexArrayData array_data, Thread current_thread) | |
| Constructs a new writer to process the vertices of the indicated array only. More... | |
| __init__ (GeomVertexData vertex_data, const InternalName name, Thread current_thread) | |
| Constructs a new writer to process the vertices of the indicated data object. More... | |
| __init__ (GeomVertexData vertex_data, Thread current_thread) | |
| Constructs a new writer to process the vertices of the indicated data object. More... | |
| __init__ (Thread current_thread) | |
| Constructs an invalid GeomVertexWriter.  More... | |
| int | getArray () |
| Returns the array index containing the data type that the writer is working on. More... | |
| GeomVertexArrayData | getArrayData () |
| Returns the particular array object that the writer is currently processing. More... | |
| GeomVertexArrayDataHandle | getArrayHandle () |
| Returns the write handle to the array object that the writer is currently processing. More... | |
| const GeomVertexColumn | getColumn () |
| Returns the description of the data type that the writer is working on. More... | |
| Thread | getCurrentThread () |
| Returns the Thread pointer of the currently-executing thread, as passed to the constructor of this object. More... | |
| int | getStartRow () |
| Returns the row index at which the writer started. More... | |
| int | getStride () |
| Returns the per-row stride (bytes between consecutive rows) of the underlying vertex array. More... | |
| GeomVertexData | getVertexData () |
| Returns the vertex data object that the writer is processing. More... | |
| int | getWriteRow () |
| Returns the row index to which the data will be written at the next call to set_data*() or add_data*(). More... | |
| bool | hasColumn () |
| Returns true if a valid data type has been successfully set, or false if the data type does not exist. More... | |
| bool | isAtEnd () |
| Returns true if the writer is currently at the end of the list of vertices, false otherwise. More... | |
| GeomVertexWriter | operator= (const GeomVertexWriter copy) |
| output (Ostream out) | |
| bool | reserveNumRows (int num_rows) |
| This ensures that enough memory space for num_rows is allocated, so that you may add up to num_rows rows without causing a new memory allocation. More... | |
| bool | setColumn (const InternalName name) |
| Sets up the writer to use the data type with the indicated name. More... | |
| bool | setColumn (int array, const GeomVertexColumn column) |
| Sets up the writer to use the indicated column description on the given array. More... | |
| bool | setColumn (int column) |
| Sets up the writer to use the nth data type of the GeomVertexFormat, numbering from 0.  More... | |
| setRowUnsafe (int row) | |
| Sets the start row to the indicated value, without internal checks. More... | |
| Public Member Functions inherited from GeomEnums | |
| __init__ () | |
| __init__ (const GeomEnums) | |
This object provides a high-level interface for quickly writing a sequence of numeric values from a vertex table.
This object can be used both to replace existing vertices in the table, or to extend the table with new vertices. The set_data*() family of methods can only be used to replace existing data; it is an error to allow these to run past the end of the data. The add_data*() family of methods, on the other hand, can be used to replace existing data or add new data; if you call set_row() into the middle of existing data the add_data*() methods will behave like the corresponding set_data*(), but if they run past the end of existing data they will quietly add new vertices.
Like GeomVertexReader, the writer is particularly optimized for writing a single column of data values for a series of vertices, without changing columns between each number. Although you can also use one GeomVertexWriter to write across the columns if it is convenient, by calling set_column() repeatedly at each vertex, it is faster to write down the columns, and to use a different GeomVertexWriter for each column.
Note that, like a GeomVertexReader, a GeomVertexWriter does not keep a reference count to the actual vertex data buffer. This means that it is important not to keep a GeomVertexWriter object around over a long period of time in which the data buffer is likely to be deallocated; it is intended for making a quick pass over the data in one session.
It also means that you should create any GeomVertexWriters before creating GeomVertexReaders on the same data, since the writer itself might cause the vertex buffer to be deallocated. Better yet, use a GeomVertexRewriter if you are going to create both of them anyway.
| __init__ | ( | const GeomVertexWriter | copy | ) |
| __init__ | ( | GeomVertexArrayData | array_data, |
| int | column, | ||
| Thread | current_thread | ||
| ) |
Constructs a new writer to process the vertices of the indicated array only.
| __init__ | ( | GeomVertexArrayData | array_data, |
| Thread | current_thread | ||
| ) |
Constructs a new writer to process the vertices of the indicated array only.
| __init__ | ( | GeomVertexData | vertex_data, |
| const InternalName | name, | ||
| Thread | current_thread | ||
| ) |
Constructs a new writer to process the vertices of the indicated data object.
This flavor creates the writer specifically to process the named data type.
| __init__ | ( | GeomVertexData | vertex_data, |
| Thread | current_thread | ||
| ) |
Constructs a new writer to process the vertices of the indicated data object.
| __init__ | ( | Thread | current_thread | ) |
Constructs an invalid GeomVertexWriter.
You must use the assignment operator to assign a valid GeomVertexWriter to this object before you can use it.
| addData1 | ( | float | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData1d | ( | double | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData1f | ( | float | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData1i | ( | int | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2 | ( | const LVecBase2 | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2 | ( | float | x, |
| float | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2d | ( | const LVecBase2d | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2d | ( | double | x, |
| double | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2f | ( | const LVecBase2f | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2f | ( | float | x, |
| float | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2i | ( | const LVecBase2i | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData2i | ( | int | a, |
| int | b | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3 | ( | const LVecBase3 | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3 | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3d | ( | const LVecBase3d | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3d | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3f | ( | const LVecBase3f | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3f | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3i | ( | const LVecBase3i | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData3i | ( | int | a, |
| int | b, | ||
| int | c | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4 | ( | const LVecBase4 | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4 | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4d | ( | const LVecBase4d | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4d | ( | double | x, |
| double | y, | ||
| double | z, | ||
| double | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4f | ( | const LVecBase4f | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4f | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4i | ( | const LVecBase4i | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addData4i | ( | int | a, |
| int | b, | ||
| int | c, | ||
| int | d | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix3 | ( | const LMatrix3 | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix3d | ( | const LMatrix3d | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix3f | ( | const LMatrix3f | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix4 | ( | const LMatrix4 | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix4d | ( | const LMatrix4d | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| addMatrix4f | ( | const LMatrix4f | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
If the write row advances past the end of data, implicitly adds a new row to the data.
| clear | ( | ) |
Resets the GeomVertexWriter to the initial state.
| int getArray | ( | ) |
Returns the array index containing the data type that the writer is working on.
| GeomVertexArrayData getArrayData | ( | ) |
Returns the particular array object that the writer is currently processing.
| GeomVertexArrayDataHandle getArrayHandle | ( | ) |
Returns the write handle to the array object that the writer is currently processing.
This low-level call should be used with caution; be careful with modifying the data in the handle out from under the GeomVertexWriter.
| const GeomVertexColumn getColumn | ( | ) |
Returns the description of the data type that the writer is working on.
| Thread getCurrentThread | ( | ) |
Returns the Thread pointer of the currently-executing thread, as passed to the constructor of this object.
| int getStartRow | ( | ) |
Returns the row index at which the writer started.
It will return to this row if you reset the current column.
| int getStride | ( | ) |
Returns the per-row stride (bytes between consecutive rows) of the underlying vertex array.
This low-level information is normally not needed to use the GeomVertexWriter directly.
| GeomVertexData getVertexData | ( | ) |
Returns the vertex data object that the writer is processing.
This may return NULL if the writer was constructed with just an array pointer.
| int getWriteRow | ( | ) |
Returns the row index to which the data will be written at the next call to set_data*() or add_data*().
| bool hasColumn | ( | ) |
Returns true if a valid data type has been successfully set, or false if the data type does not exist.
| bool isAtEnd | ( | ) |
Returns true if the writer is currently at the end of the list of vertices, false otherwise.
If this is true, another call to set_data*() will result in a crash, but another call to add_data*() will add a new row.
| GeomVertexWriter operator= | ( | const GeomVertexWriter | copy | ) |
| output | ( | Ostream | out | ) |
| bool reserveNumRows | ( | int | num_rows | ) |
This ensures that enough memory space for num_rows is allocated, so that you may add up to num_rows rows without causing a new memory allocation.
This is a performance optimization only; it is especially useful when you know the number of rows you will be adding ahead of time.
| bool setColumn | ( | const InternalName | name | ) |
Sets up the writer to use the data type with the indicated name.
This also resets the write number to the start row (the same value passed to a previous call to set_row(), or 0 if set_row() was never called.)
The return value is true if the data type is valid, false otherwise.
| bool setColumn | ( | int | array, |
| const GeomVertexColumn | column | ||
| ) |
Sets up the writer to use the indicated column description on the given array.
This also resets the current write row number to the start row (the same value passed to a previous call to set_row(), or 0 if set_row() was never called.)
The return value is true if the data type is valid, false otherwise.
| bool setColumn | ( | int | column | ) |
Sets up the writer to use the nth data type of the GeomVertexFormat, numbering from 0.
This also resets the write row number to the start row (the same value passed to a previous call to set_row(), or 0 if set_row() was never called.)
The return value is true if the data type is valid, false otherwise.
| setData1 | ( | float | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData1d | ( | double | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData1f | ( | float | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData1i | ( | int | data | ) |
Sets the write row to a particular 1-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2 | ( | const LVecBase2 | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2 | ( | float | x, |
| float | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2d | ( | const LVecBase2d | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2d | ( | double | x, |
| double | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2f | ( | const LVecBase2f | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2f | ( | float | x, |
| float | y | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2i | ( | const LVecBase2i | data | ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData2i | ( | int | a, |
| int | b | ||
| ) |
Sets the write row to a particular 2-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3 | ( | const LVecBase3 | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3 | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3d | ( | const LVecBase3d | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3d | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3f | ( | const LVecBase3f | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3f | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3i | ( | const LVecBase3i | data | ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData3i | ( | int | a, |
| int | b, | ||
| int | c | ||
| ) |
Sets the write row to a particular 3-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4 | ( | const LVecBase4 | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4 | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4d | ( | const LVecBase4d | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4d | ( | double | x, |
| double | y, | ||
| double | z, | ||
| double | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4f | ( | const LVecBase4f | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4f | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4i | ( | const LVecBase4i | data | ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setData4i | ( | int | a, |
| int | b, | ||
| int | c, | ||
| int | d | ||
| ) |
Sets the write row to a particular 4-component value, and advances the write row.
It is an error for the write row to advance past the end of data.
| setMatrix3 | ( | const LMatrix3 | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setMatrix3d | ( | const LMatrix3d | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setMatrix3f | ( | const LMatrix3f | mat | ) |
Sets the write row to a 3-by-3 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setMatrix4 | ( | const LMatrix4 | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setMatrix4d | ( | const LMatrix4d | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setMatrix4f | ( | const LMatrix4f | mat | ) |
Sets the write row to a 4-by-4 matrix, and advances the write row.
This is a special method that can only be used on matrix columns.
It is an error for the write row to advance past the end of data.
| setRow | ( | int | row | ) |
Sets the start row to the indicated value.
The writer will begin writing to the indicated row; each subsequent set_data*() call will store the data into the subsequent row. If set_column() is called, the writer will return to this row.
| setRowUnsafe | ( | int | row | ) |
Sets the start row to the indicated value, without internal checks.
This is the same as set_row(), but it does not check for the possibility that the array has been reallocated internally for some reason; use only when you are confident that the array is unchanged and you really need every bit of available performance.


Books I read in 2021. See here for 2019, here for 2020. Here's what I'm currently reading. Here's how I build this page.
2021 Shelf
2021 List
No. Title Author Read Category Pages
Word Perfect Dent, Susie 12/31/2021 Nonfiction 416
Miami Didion, Joan 12/31/2021 Nonfiction 240
Self Knowledge The School of Life 12/27/2021 Nonfiction 55
Working in Public Eghbal, Nadia 11/06/2021 Nonfiction 256
What White People Can Do Next Dabiri, Emma 10/31/2021 Nonfiction 158
A Month in the Country Carr, J.L. 10/09/2021 Fiction 128
Mr Salary Rooney, Sally 10/09/2021 Fiction 33
Beautiful World, Where Are You Rooney, Sally 09/15/2021 Fiction 304
Mudlark Maiklem, Lara 08/13/2021 Nonfiction 329
A Ghost in the Throat Ní Ghríofa, Doireann 08/01/2021 Nonfiction 228
Attached Levine, Amir; Heller, Rachel S.F. 07/08/2021 Nonfiction 304
The Road to the City Ginzburg, Natalia 06/28/2021 Fcition 99
The Memory Police Ogawa, Yōko 06/24/2021 Fiction 289
The Dry Heart Ginzburg, Natalia 06/22/2021 Fiction 96
Pond Bennet, Claire-Louise 06/16/2021 Fiction 205
Anxiety The School of Life 06/10/2021 Nonfiction 111
Hamnet O'Farrell, Maggie 06/09/2021 Fiction 372
A Place for Everything Flanders, Judith 06/06/2021 Nonfiction 315
Say Nothing Keefe, Patrick Radden 05/05/2019 Nonfiction 464
The 7½ Deaths of Evelyn Hardcastle Turton, Stuart 04/11/2021 Fiction 482
Writers & Lovers King, Lily 03/15/2021 Fiction 320
Stay or Leave The School of Life 02/28/2021 Nonfiction 160
Let Me Tell You What I Mean Didion, Joan 2/7/2021 Nonfiction 176
How I Build This Page
| No. | Title | Author | Read | Category | Pages |
|---|---|---|---|---|---|
| Word Perfect | Dent, Susie | 12/31/2021 | Nonfiction | 416 | |
| Miami | Didion, Joan | 12/31/2021 | Nonfiction | 240 | |
| Self Knowledge | The School of Life | 12/27/2021 | Nonfiction | 55 | |
| Working in Public | Eghbal, Nadia | 11/06/2021 | Nonfiction | 256 | |
| What White People Can Do Next | Dabiri, Emma | 10/31/2021 | Nonfiction | 158 | |
| A Month in the Country | Carr, J.L. | 10/09/2021 | Fiction | 128 | |
| Mr Salary | Rooney, Sally | 10/09/2021 | Fiction | 33 | |
| Beautiful World, Where Are You | Rooney, Sally | 09/15/2021 | Fiction | 304 | |
| Mudlark | Maiklem, Lara | 08/13/2021 | Nonfiction | 329 | |
| A Ghost in the Throat | Ní Ghríofa, Doireann | 08/01/2021 | Nonfiction | 228 | |
| Attached | Levine, Amir; Heller, Rachel S.F. | 07/08/2021 | Nonfiction | 304 | |
| The Road to the City | Ginzburg, Natalia | 06/28/2021 | Fcition | 99 | |
| The Memory Police | Ogawa, Yōko | 06/24/2021 | Fiction | 289 | |
| The Dry Heart | Ginzburg, Natalia | 06/22/2021 | Fiction | 96 | |
| Pond | Bennet, Claire-Louise | 06/16/2021 | Fiction | 205 | |
| Anxiety | The School of Life | 06/10/2021 | Nonfiction | 111 | |
| Hamnet | O'Farrell, Maggie | 06/09/2021 | Fiction | 372 | |
| A Place for Everything | Flanders, Judith | 06/06/2021 | Nonfiction | 315 | |
| Say Nothing | Keefe, Patrick Radden | 05/05/2019 | Nonfiction | 464 | |
| The 7½ Deaths of Evelyn Hardcastle | Turton, Stuart | 04/11/2021 | Fiction | 482 | |
| Writers & Lovers | King, Lily | 03/15/2021 | Fiction | 320 | |
| Stay or Leave | The School of Life | 02/28/2021 | Nonfiction | 160 | |
| Let Me Tell You What I Mean | Didion, Joan | 2/7/2021 | Nonfiction | 176 |
How I Build This Page
I keep a spreadsheet of the books I read each year and I get the JSON of that spreadsheet and dump it into the _data
directory in the code for this site which is built on Eleventy. That data is then used most easily (thanks, Eleventy!) to populate this page. The code is on GitHub.


NKDBarcode Class Reference
| Inherits from | NSObject |
|---|---|
| Conforms to | NSCoding NSCopying |
| Declared in | NKDBarcode.h NKDBarcode.m |
Overview
@class NKDBarcode
The Naked Barcode Framework is designed to allow rapid creation and easy maintenance of a set of classes for generating resolution independent one-dimensional linear barcodes. NKDBarcode is the root class of the NKDBarcode framework.
– initWithContent:
Initializes new barcode object to encode provided data.
- (id)initWithContent:(NSString *)inContent
Parameters
inContent |
A string containing the data to be encoded; should use only ASCII-8 characters (those that can be encoded using a single char in UTF-8) |
|---|
Return Value
Returns initialized NKDBarcode class
Discussion
@method initWithContent:
Declared In
NKDBarcode.h
– initWithContent:printsCaption:
Initializes new barcode object with provided data and specifies whether a caption should be printed below the barcode.
- (id)initWithContent:(NSString *)inContent printsCaption:(BOOL)inPrints
Parameters
inContent |
A string containing the data to be encoded; should use only ASCII-8 characters (those that can be encoded using a single char in UTF-8) |
|---|---|
inPrints |
YES if caption should print. |
Return Value
Returns initialized NKDBarcode class
Discussion
@method initWithContent:printsCaption
Declared In
NKDBarcode.h
– initWithContent:printsCaption:andBarWidth:andHeight:andFontSize:andCheckDigit:
Designated initializer for abstract barcode object.
- (id)initWithContent:(NSString *)inContent printsCaption:(BOOL)inPrints andBarWidth:(float)inBarWidth andHeight:(float)inHeight andFontSize:(float)inFontSize andCheckDigit:(char)inDigit
Parameters
inContent |
A string containing the data to be encoded; should use only ASCII-8 characters (those that can be encoded using a single char in UTF-8) |
|---|---|
inPrints |
YES if caption should print. |
inBarWidth |
Width of the smallest bar or gap to be used, in base units (points) |
inHeight |
Height of the bar (excluding caption) in base units |
inFontSize |
Size of the font to use for the caption |
inDigit |
Check Digit either provided or calculated, -1 if not used or not yet calculated |
Return Value
Returns initialized NKDBarcode class
Discussion
@method initWithContent:printsCaption:andBarWidth:andHeight:andFontSize:andCheckDigit:
Declared In
NKDBarcode.h
– setContent:
Sets the content to provided NSString.
- (void)setContent:(NSString *)inContent
Parameters
inContent |
A string containing the data to be encoded; should use only ASCII-8 characters (those that can be encoded using a single char in UTF-8) |
|---|
Discussion
@method setContent:
Declared In
NKDBarcode.h
– setCheckDigit:
Sets the check digit to the provided character.
- (void)setCheckDigit:(char)inCheckDigit
Parameters
inCheckDigit |
Character (char, not unichar) to set the check digit to. |
|---|
Discussion
@method setCheckDigit:
Declared In
NKDBarcode.h
– content
Accessor method for the data being encoded by this barcode.
- (NSString *)content
Return Value
Pointer to the NSString that stores the barcode’s data.
Discussion
@method content
Declared In
NKDBarcode.h
– checkDigit
Accessor method for the checkDigit for this barcode.
- (char)checkDigit
Return Value
The check digit character (ASCII-8 char, not unichar)
Discussion
@method checkDigit
Many barcodes offer and some require a check digit that is calculated based on the rest of the content. This value shouldn’t print as part of the caption and will need to be recalculated if the content changes, so it makes sense to store it separately
Declared In
NKDBarcode.h
– isSizeValid
(Deprecated) Returns true if the supplied image size provides sufficient space to create a valid (open) barcode using this encoding scheme.
- (BOOL)isSizeValid
Return Value
YES if the bar width at these settings is okay according to the specifications.
Discussion
@method isSizeValid
The first version of this barcode framework allowed the user to specify the size of the barcode when it was instantiated. This method was implemented as a check to make sure that the barcode that was created didn’t result in a barWidth less than the barcode’s specification allowed (usually 7.5 mils)
Declared In
NKDBarcode.h
– generateChecksum
Generates the check digit or checksum for this barcode encoding scheme.
- (void)generateChecksum
Discussion
@method generateChecksum
This can be overridden by objects implementing encoding schemes that have a checksum algorithm. You can either require the entire, correct number be passed in the constructor including the check digit (parsing it out as appropriate, or you can accept the number without the checksum and modify the content accordingly here.
Declared In
NKDBarcode.h
– isContentValid
Validates that this barcode supports the data it is encoding.
- (BOOL)isContentValid
Discussion
@method isContentValid
This method checks the actual content string to make sure that this encoding scheme can encode the data it contains. For example, numeric-only schemes should return false if a string with one or more letters is passed. If there is a checksum used for the content. that can also be checked here. Don’t override if validation isn’t desired or required.
Declared In
NKDBarcode.h
– initiator
Returns the encoded initiator or alignment bar(s)
- (NSString *)initiator
Return Value
String of 0s and 1s representing the first (noncontent) character or alignment bar(s).
Discussion
@method initiator
Returns encoded string representing the left most character. While some barcodes do not use this, many do have a required character of sequence of bars or gaps that are used for calibration. Sublasses only need to override if such a character is needed.
Declared In
NKDBarcode.h
– terminator
Returns the encoded terminator or alignment bar(s)
- (NSString *)terminator
Return Value
String of 0s and 1s representing the last (noncontent) character or alignment bar(s).
Discussion
@method terminator
Returns encoded string representing the right-most characte. While some barcodes do not use this, many do have a required character of sequence of bars or gaps that are used for calibration. Sublasses only need to override if such a character is needed.
Declared In
NKDBarcode.h
– _encodeChar:
Private method to turn a single character into a string of 1s and 0s.
- (NSString *)_encodeChar:(char)inChar
Return Value
String of 0s and 1s representing inChar encoded for this barcode.
Discussion
@method _encodeChar
This routine returns an NSString representing a single character. This private method is used by the default getBarcode function, which is responsible for ordering the characters (if necessary and returning the entire encoded string, excluding the terminator and initiator.
Declared In
NKDBarcode.h
– barcode
Returns string of 0s and 1s representing the content for this type of barcode.
- (NSString *)barcode
Return Value
String of 0s and 1s representing the content.
Discussion
@method barcode:
This method returns a string representing the entire barcode, excluding the initiator and terminator.
Declared In
NKDBarcode.h
– completeBarcode
Method to get the entire barcode as a string of 0s and 1s
- (NSString *)completeBarcode
Return Value
String of 0s and 1s representing the entire barcode
Discussion
@method completeBarcode
Returns a string representing the entire barcode, including terminator and initiator.
Declared In
NKDBarcode.h
– setCaptionHeight:
– setFontSize:
Sets the size of the font to use
- (void)setFontSize:(float)inSize
Parameters
inSize |
The size (as a float) of the font to use |
|---|
Discussion
@method setFontSize:
Declared In
NKDBarcode.h
– digitsToLeft
Returns number of digits to print to the left of the first bar.
- (int)digitsToLeft
Return Value
The number of characters to print to the left.
Discussion
@method digitsToLeft
For encoders with intruding captions such as UPC and EAN barcodes, this method tells how many of the digits of the content should be printed to the left of the barcode, rather than intruding on the barcode or printing below the barcode. This only needs to be overridden if you need a value other than 0
Declared In
NKDBarcode.h
– digitsToRight
Returns number of digits to print to the right of the last bar.
- (int)digitsToRight
Return Value
The number of characters to print to the right.
Discussion
@method digitsToRight
For encoders with intruding captions such as UPC and EAN barcodes, this method tells how many of the digits of the content should be printed to the right of the barcode, rather than intruding on the barcode or printing below the barcode. This only needs to be overridden if you need a value other than 0
Declared In
NKDBarcode.h
– leftCaption
Returns string representing the characters to print to the left of the first bar
- (NSString *)leftCaption
Return Value
A string with the data to print to the left.
Discussion
@method leftCaption
Returns string representing the portion of the caption that goes to the left of the barcode.
Declared In
NKDBarcode.h
– rightCaption
Returns string representing the characters to print to the right of the last bar
- (NSString *)rightCaption
Return Value
A string with the data to print to the right.
Discussion
@method rightCaption
Returns string representing the portion of the caption that goes to the right of the barcode.
Declared In
NKDBarcode.h
– barBottom:
Designates the bottom of the bar within the barcode for the bar at a given index.
- (float)barBottom:(int)index
Parameters
index |
The bar (from the left, 0-indexed) to specify the bottom position for. |
|---|
Return Value
The bottom of the bar in inches from the bottom of the barcode.
Discussion
@method barBottom:
Given an index which corresponds to the bar / gap number (counting from left), where should the bottom of the bar be. For most barcodes this value will always be the bottom of the barcode excluding the caption, but some, like UPC and EAN have different bar bottoms for some bars. Assumes that origin (0,0) is in lower left.
Declared In
NKDBarcode.h
– barTop:
Designates the top of the bar within the barcode for the bar at a given index.
- (float)barTop:(int)index
Parameters
index |
The bar (from the left, 0 indexed) to specify the top position for. |
|---|
Return Value
The top of the bar in inches from the bottom of the barcode.
Discussion
@method barTop:
Given an index which corresponds to the bar/gap number (counting from left, 0-indexed), this method will tell where the top of the bar should be. For most barcodes this value will always be the top of the barcode excluding the caption, since most barcodes have a uniform top, but some, like PostNet use different bar tops as part of the encoding scheme.
Declared In
NKDBarcode.h
– firstBar
Returns the position, from the left, specified in inches where the first bar prints
- (float)firstBar
Return Value
The x-position in inches where the first bar prints
Discussion
@method firstBar
Returns the the horizontal position of the left edge of the first bar or gap. Typically, this is 0, but some code, like EAN/UPC require some digits to print to the left and/or right of the code, meaning that we need allocate some white space by skipping some pixels before drawing the first bar
Declared In
NKDBarcode.h
– lastBar
Returns the position, from the left, specified in inches where the last bar ends
- (float)lastBar
Return Value
The x-position in inches where the last bar ends
Discussion
@method lastBar
Returns the the horizontal position of the right edge of the last bar or gap. Typically, this is the same as [barcode width] but some codes, like EAN/UPC require some digits to print to the left and/or right of the code, meaning that we need allocate some white space by ending the codes before the end of the barcode. This is generally the right edge of the last barcode less one barwidth
Declared In
NKDBarcode.h


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{% raw %}2-1 THE lAND-CLAlM.{% endraw %}
{% raw %}voice as she did so.  Involuntarily she stretched out her{% endraw %}
{% raw %}hands, as if to beg of him uot to tell the news he brought.{% endraw %}
{% raw %}Allen took them in his own very tenderly, and led her into{% endraw %}
{% raw %}the house, where be perceived the table already spread for{% endraw %}
{% raw %}dinner, in the center of which was a dish of delicious-looking{% endraw %}
{% raw %}strawberries.{% endraw %}
{% raw %}" Ah," said he, making a poor attempt at a smile, " I hope{% endraw %}
{% raw %}you will allow me a dish of this beautiful fruit, though I have{% endraw %}
{% raw %}come uninvited."{% endraw %}
{% raw %}But he did not release the little bands that they might{% endraw %}
{% raw %}serve him; he only looked anxiously in the changing counte¬{% endraw %}
{% raw %}nance, with a weakness at his heart which he could not{% endraw %}
{% raw %}overcome.{% endraw %}
{% raw %}And Alicia herself, between embarrassment at his singular{% endraw %}
{% raw %}manner and a conviction of some impending calamity, was{% endraw %}
{% raw %}unable to extricate her hands from his grasp, or to ask for an{% endraw %}
{% raw %}explanation of his visit. How long Allen would have remained{% endraw %}
{% raw %}tongue-tied on the subject he had come about is uncertain,{% endraw %}
{% raw %}had he not caught the sound of excited voices approaching,{% endraw %}
{% raw %}and felt the necessity of breaking the news before they should{% endraw %}
{% raw %}reach the house.{% endraw %}
{% raw %}" Poor little girl!" he hurriedly whispered, " I have bad{% endraw %}
{% raw %}news for you. Your father is under arrest—"{% endraw %}
{% raw %}The sentence remained unfinished, for he felt her hands{% endraw %}
{% raw %}drawn suddenly out of his, as she sunk fainting at his feet.{% endraw %}
{% raw %}He had laid her on her father's buuk, aud was endeavoring{% endraw %}
{% raw %}10 restore her to consciousness, when the constable made his{% endraw %}
{% raw %}appearance, attended informally by two citizeus of Fairview.{% endraw %}
{% raw %}The constable, who was a tender-hearted man iu his rough{% endraw %}
{% raw %}way, was very much impressed iu this instance with the{% endraw %}
{% raw %}unpleasantness of his duty.{% endraw %}
{% raw %}" So she tuk it hard, did she, poor thing! I'm glad I{% endraw %}
{% raw %}didn't see her faint away. Never could bear to have women-{% endraw %}


I'm looking forward to getting to know you!
This document is not intended to replace or override the relationship and mutual understanding we will build as we work together. Its intention is to give you an idea of how I think and how I work.
It further helped me to identify and refine my thoughts and values.
My role as a tech lead
I am here to make sure our team is successful, happy, and working on the things that are most important to help our customers, improve our product, and improve our business. More granularly:
- I am making sure, that our team knows our clients need's and how to get them served. I believe that a happy client is the basis for our client relation.
- I am making sure, that we work on the right projects and have the right priorities.
- I am making sure, that our product domain is being visible to the rest of the organization.
- I write some code too (but looking at my latest commits, it seems to have come to an end).
Your development
- I am here to make sure you are both successful and happy: I want you to improve your technical skills, grow your career, enjoy your work, and believe in both our team's and our company's mission.
- I am here to make sure our team is successful and pointed in the right direction. You might hear Marvin talking about latest Python developments: I am here to make sure our team is all aligned and pushing in the same direction.
- You’re very good at your job. You wouldn’t be here if you weren’t. If it feels like I’m questioning you it’s because I’m either: a) Trying to gather context. Or b) Trying to be a sounding board and rubber duck.
Add-On
These are in approximate order of importance. If you are not successful and happy, our team is not successful (or happy). If our team is struggling, writing code will most likely not be my top priority.
Additionally: My job is not to tell you exactly what to do and how to do it. It is also not to be the "official decision maker" for our team. "I am accountable for the decisions the team makes, even if I’m not the one making them most of the time."
Let me know when you are stuck and need my help. One of my main responsibilities is ensuring that you’re set up for success. Occasionally things slip through the cracks and I won’t know I’m letting you down.
I might have thoughts on your code. In the end, you own your code and if you have a good reason for doing something, you should do it.
Feedback
If you have feedback for me, please give it. It could be something you liked and would like to see more of, something you thought I could do better, something you thought I totally screwed up, or something that doesn't fit in any of these categories. Even if you think it might not be the case, I _do_ want to hear it. And if you think I don't want to hear it, I'd love to hear why you feel that way.
If you can give me this feedback in-person, I'd prefer that. If you're only comfortable kicking off a discussion with an email or a Slack message, I would rather you do that than not bring it up at all.
Similarly, if you have feedback for a team member, I encourage you to give it to them directly; if you're not comfortable doing so, please feel free to relay it to me to pass along.
If you want to give direct feedback but aren't sure how or aren't comfortable doing so, let me know and we can talk through it.
One-on-ones
I will put thirty minutes on your calendar each week for a one-on-one. If you need more time, let me know and I will adjust. I will probably schedule our first one-on-one for an hour just to be sure we have time to go over the team mission and other introductory things; don't feel the need to prepare for it.
One-on-ones are your time.
I will probably have some things to discuss with you, but this is first and foremost your opportunity to let me know how you're doing, what you need, what you wish could be different, how you feel about our team and your teammates, what your career goals are... etc. These are for the conversations you might not necessarily have with me when we're sitting at our desks amongst coworkers. If you'd like to give me a brief status update on things you're working on or that you're stuck on, that is fine with me, but those are generally better-suited to a quick chat while I'm at my desk, an @ on a Github/Gitlab issue, a Slack message, or a separate meeting.
I encourage you to write down some things throughout the week that you want to chat about if you think that will help; it can be hard to think of or bring up things in the moment. If you have things you want to talk about but struggle with bringing them up, feel free to send me a vague agenda ahead of time. If you don't know what to talk about, say so. We can use that as a topic.
Performance
I will give you feedback on how you're doing in our one-on-ones. If I'm worried about your performance, I will let you know. If you worry that I'm worried about your performance, please let me know.
My schedule
When I am working from the office, you can usually expect me to be around between 9am and 6pm. I am often in earlier or later than that, but with some exceptions these tend to be the hours you can count on finding me. I often will continue working from home in the evenings on in-office days once I get dinner going.
I usually work from home once a week, and will mark this in my Slack status.
After-hours communication
I will get a sense of your normal working hours as we begin working together, and I will make a strong effort not to message you outside of these hours because I know many people have Slack notifications sent to their phone. I will sometimes send emails outside of your working hours (especially if we're in different time zones), as emails don't tend to notify people quite as intrusively. You should not feel obligated to read or respond to any emails or messages you receive from me outside of your normal hours. If you are receiving after-hours messages from me with any frequency, please let me know — it may mean I'm misunderstanding the hours you normally work.
If for any reason I do urgently need you outside of your normal working hours, I will page you. This will happen extremely rarely (if ever).
Similarly, if you email or Slack me outside of my working hours, I may not respond quickly. I do try to keep up with notifications in case there's anything urgent, but if I read a message and it's non-urgent, I may leave it until then. If you have something non-urgent you want to tell me and it's outside of my work hours, I don't mind if you Slack me, though I always appreciate an explicit note that it's non-urgent! If you need me urgently outside of work hours, paging me is the best way to get hold of me, though you can always try Slack too first.
If you need something
- Snag me at my desk. If I have headphones on, it does _not_ mean I am "in the zone" and expect not to be interrupted. I'm probably just enjoying some music. Feel free to grab my attention, preferably by waving in my periphery or tapping my desk. If I'm about to have to run off for a meeting or are "in the zone", I'll let you know and figure out a better time to chat.
- Slack me or email me. Even if you want an in-person meeting, just message me to let me know you want to talk and I'll make time. If you would rather talk about something over email or message, that's fine too.
- Throw something on my calendar. If I am scheduled for an interview or something else I can't reschedule and you invite me to a meeting, I may chat with you and reschedule.
- If you see that I've blocked off the day or time block as "meeting-free", that does not apply to you—it's more to discourage folks from scheduling non-urgent meetings that day that could be scheduled otherwise. If you need to talk, schedule over this as much as you need.
If I'm working from home, you can expect me to be as available as I would be if I was in the office. Although it may feel weird to schedule a brief Slack meeting when you'd normally just swing by my desk for five minutes, please do so without hesitation if you think chatting face-to-face or screen-sharing will be more useful than textual communication.
Expectations of you
While this document is meant to focus on how I work and what to expect from me, I will give you a hint what I expect from you:
- Do amazing work. This is the expectation. Let me know if there is something preventing you from accomplishing this.
- Disagree with me. The best solutions comes from a healthy level of debate. We need to be able to separate our ideas from our egos. I’ll challenge your ideas with the goal of coming to the best possible solution, I hope you’ll challenge mine.
 This is very important. I screw up and sometimes don’t notice. I need to know or I’ll likely do it again.
- Communicate. One of my jobs is to provide context. Are you missing some? Let me know and I’ll fill you in or go find out.
- Bring your friends. We’re growing the team and you know who you want to work with.
My interests
Here are some things I love. If you ever want to strike up casual conversation and don't know what to talk about, these are good bets:
- Football. Yes, I mean the real football, not what some people call "soccer". If in any case you are a fan of the worlds best football club, Borussia Dortmund, that is a huge plus point. I am always up for a chat about latest transfer rumors, the latest Bundesliga, Champions League or Europe League games - especially combined with a cold beer.
- Sports. Besides watching football, I am also very active in doing it (although some doubt so)!. I am in for everything starting from running, calisthenics and boxing. If you are interested to talk or even better do some of the activities with me, you are more than welcome.
- Beer and food. As of my German roots, I can not skip a well-tasting, cold beer. Preferibly combined with some honest food. If you know a good place or want to have me join your evening, it is hard to say _no_ for me.


OUR SERVICES
Understanding Depression
Everyone goes through periods of deep sadness and grief. These feelings usually fade away within a few days or
weeks, depending
on the circumstances. But profound sadness that lasts more than two weeks and affects your ability to function may
be a sign of
depression.
Depression plays a role in more than one half of all suicide attempts in the world,
whereas the lifetime risk
of suicide among
patients with untreated depressive disorder is nearly 20%.
According to Centers for Disease Control and
Prevention (CDC) data,
suicide was the 10th leading cause of death in
Third World Countries, accounting for 36,909 deaths;
it was the second leading cause of death in people 25-34 years of age,
the third leading cause in people aged
10-24 years, and the fourth leading cause at ages 35-54.
Over 50 percent of all people who die by suicide suffer from major depression. If one includes alcoholics who are
depressed,
this figure rises to over 75 percent.
It estimates that 4.4% of Kenya’s population – 1,952,981 people – suffered depression in 2015.Kenya does rank
sixth
in Africa
for the number of people with depression, but places eighth for the share of population suffering the disorder.
The
report doesn’t
give an estimate of suicides.
TYPES OF DEPRESSION
There are many types of depression. While they share some common symptoms, they also have some key differences.
Major depression
Major depression is also known as major depressive disorder, classic depression, or unipolar depression. It’s
fairly common
in adults, about 16.2 million adults suffer from this.
People with major depression experience symptoms most of the day, every day. Like many mental health
conditions,
it has little to do with what’s happening around you. You can have a loving family, tons of friends,
and a dream job.
You can have the kind of life that others envy and still have depression.
Signs and Symptoms
Those symptoms might include:
- Fatigue or loss of energy almost every day
- Feelings of worthlessness or guilt almost every day
- Impaired concentration, indecisiveness
- Insomnia or hypersomnia (excessive sleeping) almost every day
- Markedly diminished interest or pleasure in almost all activities nearly every day (called anhedonia, this
symptom can be indicated by reports from significant others)
- Restlessness or feeling slowed down
- Recurring thoughts of death or suicide
- Significant weight loss or gain (a change of more than 5% of body weight in a month)
Persistent depression
Persistent depressive disorder is depression that lasts for two years or more. It’s also called dysthymia or
chronic depression.
It might not feel as intense as major depression, but it can still strain relationships and
make daily tasks difficult.
Signs and Symptoms
Symptoms of persistent depressive disorder can cause significant impairment and may include:
- Loss of interest in daily activities
- Sadness, emptiness or feeling down
- Hopelessness
- Tiredness and lack of energy
- Low self-esteem, self-criticism or feeling incapable
- Trouble concentrating and trouble making decisions
- Irritability or excessive anger
- Decreased activity, effectiveness and productivity
- Avoidance of social activities
- Feelings of guilt and worries over the past
- Poor appetite or overeating
- Sleep problems
Manic depression or bipolar disorder
Manic depression consists of periods of mania or hypomania, where you feel very happy, alternating with episodes of
depression.
Manic depression is an outdated name for bipolar disorder.
In order to be diagnosed with bipolar I disorder, you have to experience an episode of mania that lasts for seven
days,
or less if hospitalization is required. You may experience a depressive episode before or following the
manic episode.
Signs and Symptoms
Common signs and symptoms of mania include:
- Feeling unusually “high” and optimistic OR extremely irritable
- Unrealistic, grandiose beliefs about one’s abilities or powers
- Sleeping very little, but feeling extremely energetic
- Talking so rapidly that others can’t keep up
- Racing thoughts; jumping quickly from one idea to the next
- Highly distractible, unable to concentrate
- Impaired judgment and impulsiveness
- Acting recklessly without thinking about the consequences
- Delusions and hallucinations (in severe cases)
Common symptoms of bipolar depression include:
- Feeling hopeless, sad, or empty
- Irritability
- Inability to experience pleasure
- Fatigue or loss of energy
- Physical and mental sluggishness
- Appetite or weight changes
- Sleep problems
- Concentration and memory problems
- Feelings of worthlessness or guilt
- Thoughts of death or suicide
Depressive psychosis
Some people with major depression also go through periods of losing touch with reality. This is known as
psychosis,
which can involve hallucinations and delusions. Experiencing both of these together is known
clinically as major
depressive disorder with psychotic features. However, some providers still refer to this
phenomenon as depressive
psychosis or psychotic depression.
Signs and Symptoms
A person with psychotic depression will, first of all, experience a combination of depression
symptoms, potentially including:
- Depressed mood
- Diminished interest or pleasure in activities previously enjoyed
- Significant changes in weight and appetite
- Sleep difficulties
- Fatigue or lack of energy
- Feelings of worthlessness or guilt
- Inability to concentrate
- Thoughts of death or suicide
- In addition to the above symptoms, people with psychotic depression will also experience delusions and/or
hallucinations.
Perinatal depression
Perinatal depression, which is clinically known as major depressive disorder with peripartum onset, occurs during
pregnancy
or within four weeks of childbirth. It’s often called postpartum depression. But that term only
applies to depression after giving
birth. Perinatal depression can occur while you’re pregnant.Hormonal changes
that happen during pregnancy and childbirth
can trigger changes in the brain that lead to mood swings.
Signs and Symptoms
When people have perinatal depression, they may feel:
- unable to cope with their new role as a parent
- frequently irritated and frustrated
- anxious about the baby – whether they are sleeping, eating or crying enough, or too much
- guilty that they are ‘a bad parent’
- afraid to be alone with the baby.
Signs of perinatal depression include:
- being unable to sleep – even when the baby is sleeping
- loss of appetite and weight
- being unable to concentrate or cope with daily chores
- crying for no reason, or crying excessively.
Seasonal depression
Seasonal depression, also called seasonal affective disorder and clinically known as major depressive disorder with
seasonal
pattern, is depression that’s related to certain seasons. For most people, it tends to happen during
the winter months.
Signs and Symptoms
This is also referred to as Seasonal Affective Disorder(SAD)
Signs and symptoms of SAD may include:
- Feeling depressed most of the day, nearly every day
- Losing interest in activities you once enjoyed
- Having low energy
- Having problems with sleeping
- Experiencing changes in your appetite or weight
- Feeling sluggish or agitated
- Having difficulty concentrating
- Feeling hopeless, worthless or guilty
- Having frequent thoughts of death or suicide
Fall and winter SAD
Symptoms specific to winter-onset SAD, sometimes called winter depression, may include:
- Oversleeping
- Appetite changes, especially a craving for foods high in carbohydrates
- Weight gain
- Tiredness or low energy
Spring and summer SAD
Symptoms specific to summer-onset seasonal affective disorder, sometimes called summer depression,
may include:
- Trouble sleeping (insomnia)
- Poor appetite
- Weight loss
- Agitation or anxiety
Premenstrual dysphoric disorder
Premenstrual dysphoric disorder (PMDD) is a severe form of premenstrual syndrome (PMS). While PMS symptoms
can
be both physical and psychological, PMDD symptoms tend to be mostly psychological.These psychological
symptoms
are more severe than those associated with PMS. For example, some women might feel more emotional in
the days
leading up to their period. But someone with PMDD might experience a level of depression and sadness that
gets
in the way of day-to-day functions.
Signs and Symptoms
Symptoms of PMDD, both common and rare, include:
- severe fatigue
- mood changes, including irritability, nervousness, depression, and anxiety
- crying and emotional sensitivity
- difficulty concentrating
- heart palpitations
- paranoia and issues with self-image
- coordination difficulties
- forgetfulness
- abdominal bloating, increased appetite and gastrointestinal upset
- headaches
- backache
- muscle spasms, numbness or tingling in the extremities
- hot flashes
- dizziness
- fainting
- sleeplessness
- vision changes and eye complaints
- respiratory complaints, such as allergies and infections
- painful menses
- decreased libido
- easy bruising
- heightened sensitivity
Situational depression
Situational depression, clinically known as adjustment disorder with depressed mood, looks like major depression in
many respects.
But it’s brought on by specific events or situations, such as: death of a loved one, severe
illness, going through dirvoce or battling for child's
custody.
Signs and Symptoms
Events that can cause situational depression include:
- problems at work or school
- illness
- death of a loved one
- moving
- relationship problems
Common symptoms of situational depression include:
- sadness
- hopelessness
- lack of enjoyment in normal activities
- regular crying
- constant worrying or feeling anxious or stressed out
- sleeping difficulties
- disinterest in food
- trouble focusing
- trouble carrying out daily activities
- feeling overwhelmed
- avoiding social situations and interaction
- not taking care of important matters like paying your bills or going to work
- thoughts or attempts at suicide
TREATMENT & RECOMMENDATIONS FOR OVERCOMING DEPRESSION
Lets review the types of depression
They are as follows;
- Major Depression
- Persistent Depression
- Manic Depression or Bipolar disorder
- Depressive psychosis
- Perinatal depression
- Seasonal depression
- Premenstrual Dysphoric Disorder
- Situational Depression
Medications
Many types of antidepressants are available, including those below.
Be sure to discuss possible major side effects with your doctor or pharmacist.
- Selective serotonin reuptake inhibitors (SSRIs). Doctors often start by prescribing an SSRI. These drugs
are considered safer and generally cause fewer bothersome side effects than other types of antidepressants.
SSRIs include citalopram (Celexa), escitalopram (Lexapro), fluoxetine (Prozac), paroxetine (Paxil, Pexeva),
sertraline (Zoloft) and vilazodone (Viibryd).
- Atypical antidepressants. These medications don't fit neatly into any of the other antidepressant
categories. They include bupropion (Wellbutrin XL, Wellbutrin SR, Aplenzin, Forfivo XL), mirtazapine
(Remeron), nefazodone, trazodone and vortioxetine (Trintellix).
- Tricyclic antidepressants. These drugs — such as imipramine (Tofranil), nortriptyline (Pamelor),
amitriptyline, doxepin, trimipramine (Surmontil), desipramine (Norpramin) and protriptyline (Vivactil) — can
be very effective, but tend to cause more-severe side effects than newer antidepressants. So tricyclics
generally aren't prescribed unless you've tried an SSRI first without improvement.
- Other medications. Other medications may be added to an antidepressant to enhance antidepressant effects.
Your doctor may recommend combining two antidepressants or adding medications such as mood stabilizers or
antipsychotics. Anti-anxiety and stimulant medications also may be added for short-term use.
Psychotherapy
Psychotherapy is a general term for treating depression by talking about your condition and related issues with
a mental health professional. Psychotherapy is also known as talk therapy or psychological therapy.
Different types of psychotherapy can be effective for depression, such as cognitive behavioral therapy or
interpersonal therapy. Your mental health professional may also recommend other types of therapies.
Psychotherapy can help you:
- Adjust to a crisis or other current difficulty
- Identify negative beliefs and behaviors and replace them with healthy, positive ones
- Explore relationships and experiences, and develop positive interactions with others
- Regain a sense of satisfaction and control in your life and help ease depression symptoms, such as
hopelessness and anger
- Develop the ability to tolerate and accept distress using healthier behaviors
- Identify issues that contribute to your depression and change behaviors that make it worse
Hospital and residential treatment
In some people, depression is so severe that a hospital stay is needed. This may be necessary if you can't care
for yourself properly or when you're in immediate danger of harming yourself or someone else. Psychiatric
treatment at a hospital can help keep you calm and safe until your mood improves.
Partial hospitalization or day treatment programs also may help some people. These programs provide the
outpatient support and counseling needed to get symptoms under control.
Lifestyle and home remedies
Depression generally isn't a disorder that you can treat on your own. But in addition to professional
treatment, these self-care steps can help:
- Stick to your treatment plan. Don't skip psychotherapy sessions or appointments. Even if you're feeling
well, don't skip your medications. If you stop, depression symptoms may come back, and you could also
experience withdrawal-like symptoms. Recognize that it will take time to feel better.
- Learn about depression. Education about your condition can empower you and motivate you to stick to your
treatment plan. Encourage your family to learn about depression to help them understand and support you.
- Pay attention to warning signs. Work with your doctor or therapist to learn what might trigger your
depression symptoms.  Contact your doctor
or therapist if you notice any changes in symptoms or how you feel. Ask relatives or friends to help watch
for warning signs.
- Avoid alcohol and recreational drugs. It may seem like alcohol or drugs lessen depression symptoms, but in
the long run they generally worsen symptoms and make depression harder to treat. Talk with your doctor or
therapist if you need help with alcohol or substance use.
- Take care of yourself. Eat healthy, be physically active and get plenty of sleep. Consider walking,
jogging, swimming, gardening or another activity that you enjoy. Sleeping well is important for both your
physical and mental well-being. If you're having trouble sleeping, talk to your doctor about what you can
do.
Mind-body connections
Integrative medicine practitioners believe the mind and body must be in harmony for you to stay healthy.
Examples of mind-body techniques that may be helpful for depression include:
Coping and support
Talk with your doctor or therapist about improving your coping skills, and try these tips:
- Simplify your life. Cut back on obligations when possible, and set reasonable goals for yourself. Give
yourself permission to do less when you feel down.
- Write in a journal. Journaling, as part of your treatment, may improve mood by allowing you to express pain,
anger, fear or other emotions.
- Read reputable self-help books and websites. Your doctor or therapist may be able to recommend books or
websites to read.
- Locate helpful groups. Many organizations, such as the National Alliance on Mental Illness (NAMI) and the
Depression and Bipolar Support Alliance, offer education, support groups, counseling and other resources to
help with depression. Employee assistance programs and religious groups also may offer help for mental health
concerns.
- Don't make important decisions when you're down. Avoid decision-making when you're feeling depressed, since
you may not be thinking clearly.
Deprresion Survivors Stories
Depression can be overcomed as others have survived it.I want you to know that you are alone when going through
depression.
Here are some of the stories of people who overcomed depression:
- Julia's story:view
- Efren's story:view
- Adele's story:view
- Selena Gomez's story:view
- Beyonce's story:view
- Dwayne Johnson's story:view
- Judy Wanjiku's story:view
Checkout this link for top 10 mental health blogs you can read click
on it
Also checkout this link for an inspiring mental health video view


{%extends 'base.html' %} {% block content %}
The hours, minutes and seconds stand as visible reminders that your effort put them all there.
Preserve until your next run, when the watch lets you see how Impermanent your efforts are.
The hours, minutes and seconds stand as visible reminders that your effort put them all there.
Preserve until your next run, when the watch lets you see how Impermanent your efforts are.


This example demonstrates the basic usage of Infovyz. The following line initializes the geographic map and attaches it to DOM element #map.
var map = infovyz(d3).map('#map');
To display some data, just call map() with the data as an argument:
map(capitals);
Calling map() without arguments will re-render the existing map and will for example take into account an updated size of the wrapper DOM element.
Here's the full example:


Up walls, down alleys, or across rooftops, Markesha moves like a lightning-struck rabbit.
Her fleet feet are only outpaced by her biting wit. Whether physical or emotional, battle is not her forte - she’s a runner, not a fighter. Constant movement to make ends meet keeps her body strong, her mind clear, and her heart from breaking.
The memory of her absent mother is forever at hand, driving Markesha toward a destiny she cannot imagine.
Markesha has made a life of running away, but as Kamikaze she is a reckless force of nature, taking risks and fighting wars she never could without a mask.
While Kamikaze's anti-grav pack may appear to let her fly, it really only allows for higher jumps, further leaps, faster sprints and slower falls. The pack's power must be vented on a regular basis, or it could overload taking Kamikaze and the entire city with it.
Kamikaze's gloves serve dual roles: power vents and high-voltage taser. She uses these gloves to short out low-insulation computers or low-intelligence assailants, but keeping them away from water is a MUST.
Though blind, Toshi Nin strives to meet every sunrise with a smile no matter how much self-delusion it takes.
His daughter, Markesha is the source of his greatest joy and his deepest fear. Broken down by a lifetime in Outer Trinity, compliance is his only way of staying safe. But Toshi hides a secret talent that may allow him to protect the only family he has left.
To Orson you're either an asset or you're dead. Leader of the rogue sabotage unit Markesha works for, he's the brains behind Kamikaze's kinetic brawn.
Orson is determined to force a regime change in the city-state they call home. Beneath his stoic facade is a laser focused, two-faced strategist bent on advancing his own vengeful agenda by any means necessary.
Link is a legendary hacker...in his own mind. If his work ethic matched his talent and ego, he'd be the most sought after hacker in the city.
In the past he settled for working odd jobs while dreaming of the glamor and prestige awaiting him once he “made it.” Now in the big leagues, Link hides a fear of failure behind a lot of swagger and bravado. He's good, but he's in over his head, and he'll die before he admits it.
It's hard to imagine Audrey as a world class scientific prodigy, but without her inventions, Kamikaze would be tethered firmly to the ground.
Audrey's revolutionary inventions have caused her heartbreak in the past, making her cautious about who she shares her secrets with. Her caring nature makes her the heart of the team, just don't ask too many questions.
If anyone is Sheriff in Outer Trinity it's Toro.
His gang, the Razors, are arguably the most organized and dangerous group of brutes in Trinity. The Razors have survived endless turf wars through Toro's ferocity and leadership. Once a believer in justice, he now relishes the power of uncontested authority.
As much of an enigma as the company she represents, Iris is the sole representative of a foreign power house. Implacable and timeless to the outside world, she would give anything to leave it all behind, but the only way out may cost Iris her life.
Julian Foster is an outlaw grower...of vegetables. He's a giant, but those massive hands are better at growing plants than beating punks.
Julian sells his black market food in an attempt to keep the only rebellion in the city from crumbling under its fractured leadership. A past steeped in shame has left Julian unwilling to take the reins. But Julian has the potential to become a great leader...if he could only find his backbone.
If hands need to get dirty and they can't be yours, Flare is the woman to call.
Causing chaos and mayhem wherever she goes, her reputation for getting the job done is flawless. Flare is Kamikaze's most unpredictable and provocative nemesis. To Orson...she's his greatest threat.


Site Update
I updated the site with some easier to identify information about me and my projects :)
Also, Clue has been delayed due to my partner in crime on the project wokring too many hours.
I also posted a new project called Caesar Cipher in C. It will be an intermediate example of how to use build systems like make
.


public interface RmiServerInterface
extends java.rmi.Remote
| Modifier and Type | Method and Description |
|---|---|
void |
addToClientsRmiImpl(VirtualRmi virtualRmi)
method that add to the server an rmi virtual to the list of the rmi clients
|
void |
clientPing(int id)
method to set to the server the client is pinging the server
|
void |
registerRmiClient(RmiClientInterface clientRmi)
method that add an rmi client to the list of clients in the server
|
void |
setChooseToServer(int id,
int step)
method that set to the server the choose of the first move of the player with that id
|
void |
setDifficultyToServer(int id,
int difficulty)
method that set to the server the difficulty of the single player game mode
|
void |
setDraftPoolToServer(int id)
method that alert to the server to roll the draft pool
|
void |
setEndGameTimer(int id)
method that alert to the server the end of timer
|
void |
setExitToServer(int id)
method to set to the server the player exit the game
|
void |
setMoveToServer(int id,
int indexPool,
int indexPattern)
method that set to the server the move of a dice to the pattern done by the player
|
void |
setNextTurnToServer(int id)
method that alert of the next turn to the server
|
void |
setNoTokenToServer(int id)
method that alert to the server that the player decided to not perform a tool card move
because of the cost
|
void |
setPatternCardToServer(int indexPatternChoose,
int id)
method that set to the server the Pattern Card used by the player for the rest of the game
|
void |
setPatternCustomToServer(int id,
PatternCard patternCard)
method to set to the server the custom pattern used by the player
|
void |
setPlayerNameToServer(java.lang.String username,
int id)
method that set to the server the name of the player with the id obtained as parameter
|
void |
setReconnectToServer(int id)
method to set to the server the player reconnect to the game
|
void |
setSinglePlayerMode(int id,
boolean singlePlayer)
method that set to the server if the game mode chose is single player or not
|
void |
setStartToolToServer(int id)
method that alert to the server that the player decided to use a tool card
|
void |
useCopperFoilToolCard(int id,
int indexStart,
int indexEnd)
method that set to the server the player uses the Copper Foil Burnisher tool card
|
void |
useCorkBackedToolCard(int id,
int indexPool,
int indexPattern)
method that set to the server the player uses Cork Backed tool card
|
void |
useEglomiseToolCard(int id,
int indexStart,
int indexEnd)
method that set to the server the player uses the Eglomise Brush tool card
|
void |
useFluxBrushToolCard(int id,
int indexPool)
method that set to the server the player uses Flux Brush tool card
|
void |
useFluxRemoverToolCard(int id,
int indexPool,
int diceValue)
method that set to the server the player uses Flux Remover tool card
|
void |
useGlazingHammerToolCard(int id)
method that set to the server the player uses Glazing Hammer tool card
|
void |
useGrindingStoneToolCard(int id,
int indexPool)
method that set to the server the player uses Grinding Stone tool card
|
void |
useGrozingToolCard(int id,
int indexPool,
int increase)
method that set to the server the player uses the Grozing Pliers tool card
|
void |
useLathekinToolCard(int id,
int indexStartOne,
int indexEndOne,
int indexStartTwo,
int indexEndTwo)
method that set to the server the player uses Lathekin tool card
|
void |
useLensCutterToolCard(int id,
int indexPool,
int indexRound,
int indexPosition)
method that set to the server the player uses Lens Cutter tool card
|
void |
useRunningPliersToolCard(int id,
int indexPool,
int indexPattern)
method that set to the server the player uses Running Pliers tool cad
|
void |
useTapWheelToolCard(int id,
int number,
int indexStartOne,
int indexEndOne,
int indexStartTwo,
int indexEndTwo)
method that set to the server the player uses Tap Wheel tool card
|
void |
useToolCardToServer(int id,
int indexTool)
method that alert to the server that the player decided to use the tool card obtained as parameter
|
void |
useToolSingleToServer(int id,
int indexTool,
int indexPool)
method that set to server that the player use a tool card
|
void registerRmiClient(RmiClientInterface clientRmi) throws java.rmi.RemoteException
clientRmi
- that have to be addedjava.rmi.RemoteException
- if something goes wrongvoid addToClientsRmiImpl(VirtualRmi virtualRmi) throws java.rmi.RemoteException
virtualRmi
- that have to be addedjava.rmi.RemoteException
- if something goes wrongvoid setSinglePlayerMode(int id, boolean singlePlayer) throws java.rmi.RemoteException
id
- of the playersinglePlayer
- mode gamejava.rmi.RemoteException
- if something goes wrongvoid setPlayerNameToServer(java.lang.String username, int id) throws java.rmi.RemoteException
username
- name to setid
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setPatternCardToServer(int indexPatternChoose, int id) throws java.rmi.RemoteException
indexPatternChoose
- index of the player's pattern card listid
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setDraftPoolToServer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setChooseToServer(int id, int step) throws java.rmi.RemoteException
id
- of the playerstep
- first move chose of the playerjava.rmi.RemoteException
- if something goes wrongvoid setMoveToServer(int id, int indexPool, int indexPattern) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft poolindexPattern
- index of the box of the pattern cardjava.rmi.RemoteException
- if something goes wrongvoid setStartToolToServer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setNextTurnToServer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setNoTokenToServer(int id) throws java.rmi.RemoteException
id
- player idjava.rmi.RemoteException
- if something goes wrongvoid useToolCardToServer(int id, int indexTool) throws java.rmi.RemoteException
id
- of the playerindexTool
- index of the tool card listjava.rmi.RemoteException
- if something goes wrongvoid useGrozingToolCard(int id, int indexPool, int increase) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft poolincrease
- increase or decrease decision of the playerjava.rmi.RemoteException
- if something goes wrongvoid useEglomiseToolCard(int id, int indexStart, int indexEnd) throws java.rmi.RemoteException
id
- of the playerindexStart
- index of the dice to moveindexEnd
- index of where to move the dicejava.rmi.RemoteException
- if something goes wrongvoid useCopperFoilToolCard(int id, int indexStart, int indexEnd) throws java.rmi.RemoteException
id
- of the playerindexStart
- index of the dice to moveindexEnd
- index of where to move the dicejava.rmi.RemoteException
- if something goes wrongvoid useLathekinToolCard(int id, int indexStartOne, int indexEndOne, int indexStartTwo, int indexEndTwo) throws java.rmi.RemoteException
id
- of the playerindexStartOne
- index of the first dice to moveindexEndOne
- index of where to move the first diceindexStartTwo
- index of the second dice to moveindexEndTwo
- index of where to move the second dicejava.rmi.RemoteException
- if something goes wrongvoid useLensCutterToolCard(int id, int indexPool, int indexRound, int indexPosition) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft poolindexRound
- index of the roundindexPosition
- index of the position of the dice in the round listjava.rmi.RemoteException
- if something goes wrongvoid useFluxBrushToolCard(int id, int indexPool) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft pooljava.rmi.RemoteException
- if something goes wrongvoid useGlazingHammerToolCard(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid useRunningPliersToolCard(int id, int indexPool, int indexPattern) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft poolindexPattern
- index of the box of the pattern cardjava.rmi.RemoteException
- if something goes wrongvoid useCorkBackedToolCard(int id, int indexPool, int indexPattern) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft poolindexPattern
- index of the box of the pattern cardjava.rmi.RemoteException
- if something goes wrongvoid useGrindingStoneToolCard(int id, int indexPool) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft pooljava.rmi.RemoteException
- if something goes wrongvoid useFluxRemoverToolCard(int id, int indexPool, int diceValue) throws java.rmi.RemoteException
id
- of the playerindexPool
- index of the dice in the draft pooldiceValue
- the value to change the dicejava.rmi.RemoteException
- if something goes wrongvoid useTapWheelToolCard(int id, int number, int indexStartOne, int indexEndOne, int indexStartTwo, int indexEndTwo) throws java.rmi.RemoteException
id
- of the playernumber
- of dice to moveindexStartOne
- index of the first dice to moveindexEndOne
- index where to move the first diceindexStartTwo
- index of the second dice to moveindexEndTwo
- index where to move the second dicejava.rmi.RemoteException
- if something goes wrongvoid setEndGameTimer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setDifficultyToServer(int id, int difficulty) throws java.rmi.RemoteException
id
- of the playerdifficulty
- value of the difficultyjava.rmi.RemoteException
- if something goes wrongvoid useToolSingleToServer(int id, int indexTool, int indexPool) throws java.rmi.RemoteException
id
- of the playerindexTool
- index of the tool card in tool card listindexPool
- index of the the dice in the draft pooljava.rmi.RemoteException
- if something goes wrongvoid setPatternCustomToServer(int id, PatternCard patternCard) throws java.rmi.RemoteException
id
- player idpatternCard
- pattern card to set to the playerjava.rmi.RemoteException
- if something goes wrongvoid setExitToServer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid setReconnectToServer(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrongvoid clientPing(int id) throws java.rmi.RemoteException
id
- of the playerjava.rmi.RemoteException
- if something goes wrong


We monetize networks!
- transition 24/7 deliverables
- empower sticky action-items
- enable distributed initiatives
- evolve B2B initiatives
- reinvent user-centric e-services
- enable best-of-breed experiences
- drive cutting-edge relationships
- synthesize 24/365 supply-chains


--- layout: post title: "morning lyrics" comments: true ---
And oh, when I'm old and wise
Bitter words mean little to me
Autumn winds will blow right through me
And someday in the mist of time
When they asked me if I knew you
I'd smile and say you were a friend of mine
And the sadness would be lifted from my eyes
Oh, when I'm old and wise


{{+bindTo:partials.standard_nacl_api}}
| uint32_t | length |
| int8_t | unused_pad_ [4] |
| struct PP_GamepadSampleData | items [4] |
The data for all gamepads connected to the system.
Data for an individual gamepad device connected to the system.
| uint32_t PP_GamepadsSampleData::length |
Number of valid elements in the |items| array.
| int8_t PP_GamepadsSampleData::unused_pad_[4] |


The variant set was created successfully. You can access this varaint set by navigating to the Workspace page and selecting it from the list of variant sets shown in the lower left corner of the screen.
Name:
# Variants In Set:
# Invalid Records:
The records below are present in the uploaded file but could not be linked to a variant.
| Chromosome |
Start Position |
Reference |
Allele 1 |
Allele 2 |
dbSNP |
There was an error creating the new variant set. If you are creating from your current filter set, please make sure that the filters match at least 1 result. If you are creating from a file, please make sure that the data from the file applies to the currently selected sample and that the file is a valid Excel document.
Creating Variant Set...
The following variants from the uploaded file could not be found in the currently selected sample. If you wish to create the variant set anyway, click the create button below.


accurate text mode shows the true position and size of text,
as opposed to the element's rectangle.
with autohide enabled
Xivmap gets out of the way until it's needed.
works with both light and dark themes.
no configuration needed.


KD at S.E.A.
A blog about my summer in South East Asia
I spent last summer living and working in Singapore. During the week, I worked on a 3D viewer project at the A*STAR Institute of High Perfomance Computing. On the weekends, I traveled as much as I could! A couple of these posts are unfinished, but I decided to share them here anyway since it is unlikely I will get around to polishing them.


For this question, refer back to the code in linkedchain.java What if the line statement:
chain.add(40);
was added before the line
chain.add(10);
what would the the order of the integers be starting at the front of the chain?
hint 2 would go here


#include <eoderror.h>
Inherits runtime_error.
Inherited by EngineOutputDataFileError, InetAddressException, SerialPortError, SocketError, SerializableError, GeomUtilsError, and OutputDataUtilsError.
Definition at line 24 of file eoderror.h.
Public Member Functions | |
| virtual const char * | className () const COREDATA_PURE_METHOD |
Protected Member Functions | |
| EODError (const std::string &message) |
| virtual const char* className | ( | ) | const [virtual] |
Returns the name of the class as a string without any namespace qualifiers.
This function enables script wrappers to map from C++ exceptions to script-domain exception classes. It should return the name of the class (as given after the 'class' keyword.)
Reimplemented in EngineOutputDataFileError, SerialPortError, SocketError, SerializableError, GeomUtilsError, and OutputDataUtilsError.


| Table 1 |
Health and environmental benefits of 10 co-benefit behaviour ... |
| Table 2 |
Socio-demographic characteristics of study participants and ... |
| Table 3 |
The frequencies of practicing co-benefit behaviours among Ho ... |
| Table 4 |
Multivariable logistic regression results of co-benefit beha ... |


Sidebar menus or off-canvas navigations can be revealed in many creative ways.
Here is some inspiration for showing them in style using CSS transitions.
If you enjoyed this demo you might also like:
Sidebar menus or off-canvas navigations can be revealed in many creative ways.
Here is some inspiration for showing them in style using CSS transitions.
If you enjoyed this demo you might also like:


Clipjump (c) 2014 by Avi Aryan
Links
Clipjump's Official Page
Clipjump @ Github
Clipjump's Autohotkey Topic
Author's Web page
Author's Blog
Author's Github Account
Support, issues, features requests @ Author's E-mail
Thanks
- chaz for great GUI improvements
- Ken, Luke, Morpheus, Skrell, rosto, gunner and people at AHK forum for pointing out critical bugs and
presenting amazing suggestions.
- fump2000 for Ignore(d) Windows manager Tool and great suggestions.
- nnnik for help on Clipboard formats.
- tproli for better icons.
- maksnogin for quick testing and reporting that helped Clipjump run on Russian systems.
- tic for AutoHotkey GDI+ Library
- All the translators
- Chris and Lexikos for creating Autohotkey without which this program wouldn't have been possible.


{% extends 'entries/competition_detail.html' %}
{% load floppyforms %}
{% block competition_content %}
{% with object|stringformat:"s" as title_suffix %}
{% form form using "core/form_layout.html" with button_text="Delete" form_title="Confirm deleting entry for "|add:title_suffix %}
{% endwith %}
{% endblock %}


Web based Schedulling application, provides both client side
for business clients to book appointments.An Admin side for
Businesses to administer appoinments as well as many other built in
feautures.
Client Features:
Mobile Friendly
Book and View Appointments
Interative Calendar
Cancel Appointments
Admin Features:
Full Access of Calendar
Appointment Modification
Interactive Calendar
Client Account Administration
Account Security Clearances
Created by: Lindsey Kinash, Dominique Belhumeur and Archana Gumber


This server hosts freely accessible cryptographic web services.
This server hosts a verifiable, oblivious cryptographic protocol called Pythia at https://remote-crypto.io/pythia/eval. The Pythia protocol protects passwords using oblivious cryptography. Requests are strictly rate-limited to defeat online guessing attacks.
The Pythia protocol is application agnostic. It supports CloudLock, a command-line file encryption application; and SafeID, secure server-side password authentication library.
These services can also be used to secure your password-protected, internet-connected application.
Pythia is open source and free. You can use this development server by downloading an existing application, library, or issuing HTTPS requests from your own application and parsing the JSON responses.
You can also run your own Pythia server using our open source code base.


How to use this tool
Dataset : Chest X-Ray Dataset
Disclaimer : I didn't guaranteed that this model is 100% perfect for predicting X-Ray Images
My model final accuracy is below 90%. So There's a lot to be improved, and it will happen soon
To see the source code of the model and this website, click github icon
To download sample images, click download icon
To back to index, click the back button
To exit menu, click anywhere