---
layout: default
title: Downloads - DDraceNetwork
---
Downloads
DDNet 12.8.1
Changelog
- [Client] Play demo without map file [Learath2]
- [Client] Save selected UI settings page [ChillerDragon]
- [Client] Invert hook coll colors when using cl_show_hook_coll_always [d3fault]
- [Client] Fix background colors being set to white [Aerll]
- [Client] Optimize character evolve function [trml]
- [Client] Downgrade SDL version to 2.0.8 because of performance regression
- [Mapping] Fix automapper skipping tiles when it shouldn't [Aerll]
- [Server] Changed MySQL table schema to tell DDNet7 ranks from DDNet ones
- [Server] Improve serverinfo response performance [Learath2]
Full list of git changes
Other Downloads
- Debian packages
- Ubuntu packages
- ArchLinux AUR packages, ArchWiki
- DDNet7 Server 0.9: Windows 32bit, Windows 64bit, Linux x86, Linux x86_64, Mac OS X, Source, GitHub
- Mapping Graphics Tools: Windows 32bit, Windows 64bit, Linux x86, Linux x86_64, Mac OS X
- Hashes for download verification: MD5, SHA256
- Git repositories: DDNet Client & Server, Maps (including configs, download all maps), Scripts, Libs
- Raw list of all DDNet ranks, team ranks and maps: CSV, SQL
- Map download server: List of all maps, Map compilations
- OpusDrop (Convert sound files to Opus for DDNet maps)
Old Versions
DDNet 12.7.3
Changelog
- [Server] Allow to hammer directly on unfreeze. Previously, this was only doable with frame-perfect input if you were going to get frozen again the next tick. Now, you only have to hold your hammer to immediately hammer once you get unfrozen.
- [Client] Numbers centered for OpenGL 3.3 [Andrii]
- [Client] Add tunezone prediction [trml]
- [Client] Add toggle keyboard shortcuts button to demo player [jao & eNJi]
- [Client] Don't highlight window when playing demo
- [Client] Fix keeping tmp replay demo file on map change [archimede67]
- [Client] Fix skin reset [jao]
- [Client] Fix player number in server browser if server is under attack [WsYFU]
- [Client] Don't render your own dummy's afk emote [d3fault]
- [Client] Add cl_dummy_resetonswitch 2 [d3fault]
- [Demo] Fix class selector in demo player [sirius1242]
- [Editor] Add a saner way to select angles [Learath2]
- [Server] Fix telegun save [Ryozuki]
- [Server] Handle 0 star random map votes [jao]
- [Server] Fix filescore path [ChillerDragon]
- [Server] Mark players as afk initially [Learath2]
- [Server] Fix show_ips to show regular formatting
- [Server] Fix crash when switch (un)deep number is 0 [jao]
- [Server] Optimize CCollision::MoveBox
Full list of git changes
DDNet 12.6.1
Changelog
- [Client] Add afk emote [ardadem]
- [Client] Show map name in scoreboard [ChillerDragon]
- [Client] Restart required message when changing cl_show_console (Windows only) [fokkonaut]
- [Client] Remove ingame timer at top
- [Client] Render all entities on non-DDNet servers [Learath2]
- [Client] Fix deciseconds not updating in spectator/pause [fokkonaut]
- [Client] Fix wrong flag color in scoreboard and spectator select menu [fokkonaut]
- [Client] Fix blockZ/infectionZ game mode support [fokkonaut]
- [Client] Fix cl_dyncam_min_distance camera spawn [FallenKN]
- [Client] Correctly embed replacing images [jao]
- [Client] Apply cl_show_others_alpha to projectiles [trml]
- [Client] Fix toggle not working with colors [Learath2]
- [Client] Prediction fixes [trml]
- [Client] Fix name/clang width when zooming out [Jupeyy]
- [Client] Add ctrl-k to delete in client console [ChillerDragon]
- [Client] Fix zoom if dummy is connected and only one is able to zoom [fokkonaut]
- [Client] cl_dummy_restore_weapon config to keep hammer after hammerfly [ChillerDragon]
- [Client] Fix laser/shotgun prediction on solo servers [trml]
- [Client] Update to SDL 2.0.10
- [Server] Allow server to opt in/out of certain workarounds and behaviours [heinrich5991]
- [Server] Force spawn order of teams [Learath2]
- [Server] Fix double pause due to spec [fokkonaut]
- [Server] Fix 'several players were found' in /rank [fokkonaut]
- [Server] Don't advertise reserved slots [Learath2]
- [Server] Persist playerflags when using timeout protection [jao]
- [Server] Return error code on server fail [ChillerDragon]
Full list of git changes
DDNet 12.5
Changelog
- [Client] Replay-after-the-fact system [archimede67]
- [Client] Fixed zoom reset when dummy connects [archimede67]
- [Client] Show play time [sirius1242]
- [Client] ctrl-left/right/delete/u in client console [ChillerDragon]
- [Client] Improve heuristic to find map to embed in demo [ChillerDragon]
- [Client] No longer log unknown UUIDs with debug on [heinrich5991]
- [Server] Respawn client immediately [d3fault]
- [Server] More flexibility for sv_server_info_per_second, sv_van_conn_per_second
- [Server] Fix solo prediction with sv_team 3 [trml]
Full list of git changes
DDNet 12.4.3
Changelog
- [Client] Unified color system in console (RGB, HSL, Value) [Learath2]
- [Client] Bind compound keys (shift, ctrl, alt) [Learath2]
- [Client] Prediction fixes [trml]
- [Client] cl_text_entities_size [BannZay]
Full list of git changes
DDNet 12.3.1
Changelog
- [Client] Revamped prediction, with additional prediction: [trml]
- Prediction for laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and they don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- Antiping for flags
- Prediction of dummy input
- An additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)
- [Client] Fixed a bug where tees were rendered with transparency when spectating [Ryozuki]
- [Client] Disabled demo shortcuts in console [jao]
- [Client] Improved prediction for solo and super [Ryozuki]
- [Server] Fixed a bug where you or a partner would be in solo after a /load when they shouldn't [Learath2]
- [Server] Fill the DDNet Network Character packet with data [Ryozuki]
- [Server] Added the option to delete specific projectiles on death [jao]
Full list of git changes
DDNet 12.2
Changelog
- [Server] Fixed draggers
- [Server] Added the DDNet Network Character [Learath2 / Ryozuki]
- [Server/Client] Now the client knows about other players Solo status, therefore fixing some prediction bugs. [Ryozuki]
- [Server] Fixed the score not showing up when joining a server using file based records [fokkonaut]
- [Server] Removed duplicate () on file based records /rank, etc
- [Server] Fixed non-destructive drawing with hookthrough shortcut [jao]
- [Server] Fixed crypto library includes not being included [Learath]
- [Client] Added color_to_rgb console command
- [Client] Added copy & paste functionality to editor [jao]
- [Client] Added reasonable layer size limits to prevent crash [jao]
- [Client] Removed unmaintained Android code
Full list of git changes
DDNet 12.1
Changelog
- [Client] Colored ping in scoreboard [Ryozuki]
- [Client] Color for your clan in scoreboard [Ryozuki]
- [Client] Console command color_from_rgb to convert colors into TW formats
- [Client] Handle failures while updating
- [Client] Add ctrl-a/ctrl-e navigation in console [ChillerDragon]
- [Client] Fix Home/End keys in console
- [Client] cl_mouse_min_distance to keep mouse at a minimum distance from center of screen
- [Client] Enable gun sound by default again
- [Client] Allow faster demo playback
- [Editor] Notify about chat mentions [jao]
- [Editor] Fix nondestructive mapping mode with hookthroughs [jao]
- [Editor] More accurate world offset calculation [jao]
- [Server] Display playerflags and DNSBL in rcon status command
- [Server] Don't show IPs in rcon console by default, enable with show_ips 1
- [Server] Save telegun on /save [Ryozuki]
- [Server] Make timestamp consistent for every member of team in final ranks
- [Server] Display unicode names like 😶 correctly when returned from database
- [Server] Fix crash when draggers don't have a number [jao]
- Many minor fixes and improvements
Full list of git changes
DDNet 12.0.1
Changelog
- [Client] Server browser tab for KoG servers
- [Client] Mark official DDNet & KoG servers with a ✓ (graphic by ┇»MíM«┇)
- [Client] Autocomplete chat commands starting with /
- [Client] Fix rendering glyphs not in font
- [Client] Color authed players in spec
- [Client] Don't ask to quit without good reason (cl_confirm_quit_time)
- [Client] Ask to disconnect (dummy) when race time is high (cl_confirm_disconnect_time)
- [Server] Exclude current map on random map votes [jao]
- [Server] Add vote_unmute and vote_mutes [Ryozuki]
- [Server] Fix updating nameban reason [jao]
- [Server] Don't enforce own votes when moderating [jao]
- [Server] Only print team join message when not in team already
- [Editor] Add non-destructive brush drawing mode [jao]
- [Editor] Add shortcut to add quad/sound at mouse position [jao]
- [Editor] Don't rotate static game tiles and fix switch rotation [jao]
- [Editor] Allow editing texture UV offsets in quad properties [Bojidar]
- As usual, lots of minor fixes
Full list of git changes
DDNet 11.9
Changelog
- [Client] Colors for authed players in scoreboard [Learath2]
- [Client] Fix audio on some platforms
- [Client] Scoreboard shows time instead of score on race server [fokkonaut]
- [Client+Server] Fix map load with long file names
- [Server] Add exact name ban option [jao]
- [Server] Uninvite kicked/spectated players from team
- [Server] New server icon with border [daverck]
- [Editor] Automapper: Remove opaque flag before checking [Bojidar]
- [Editor] Remove save group/layer button
Full list of git changes
DDNet 11.8
Changelog
- [Server] Improved weapon input with high ping/jitter [trml]
- [Server] Make teleporting to where you look at convenient [jao]
- [Server] Allow vote-kicking players with same auth level [jao]
- [Server] Require sv_vote_kick_min only on team 0 votes [jao]
- [Server] Disable unused tiles only for DDNet entities [jao]
- [Server] New server icon based on "Game Server" icon by Deepz from the Noun Project (Creative Commons CCBY) [daverck]
- [Server] Add autoban depending on client version [ChillerDragon]
- [Server/Client] Merge BW support into IsDDNet [fokkonaut]
Full list of git changes
DDNet 11.7.2
DDNet 11.6.1
Changelog
- [Client] Christmas skin event
- [Server] Improved networking performance
- [Server] Fallback for /save when database is unreachable
- [Server] Remove /modhelp command
- [Server] Improve sv_join_vote_delay against vote bots
- [Mapping] Add toggle_tune command
Full list of git changes
DDNet 11.5.1
Changelog
- [Mapping] Add option to automatically run the automapper [Bojidar]
- [Mapping] Save automapper config in map [Bojidar]
- [Mapping] Improved Teleport Gun [Ryozuki]
- [Client] Fix Race scoreboard ordering for times > 166 minutes
- [Server] Allow to use /pausevoted as normal pause [ChillerDragon]
Full list of git changes
DDNet 11.4.6
Changelog
- [Editor] Left align menu texts like server settings. [timakro]
- [Editor] Allow choosing game layer entities for different gametypes. [timakro]
- [Editor] Implement brush saving, see #1111.
- [Editor] Fixed a crash: #1362
- [Editor] Fix embedding vanilla images and not others.
- [Editor] Reset scroll when search text changes.
- [Editor] Mark unused envelopes.
- [Client] Updated Chinese translations. [yangfl]
- [Client] Improve the teleblocker tile, thanks to Ravie.
- [Client] Update GL and LY flags.
- [Client] Small code optimizations.
- [Client] Removed unused cl_flow and cl_eventthread.
- [Client] Increase max score that can be displayed in scoreboard. [fokkonaut]
- [Server/Client] Updated libraries that DDNet depends on.
- [Server] DNSBL is now ignored on "empty" servers.
- [Map] Add support for extra map items in datafiles.
Full list of git changes
DDNet 11.4.4
Changelog
- Don't copy alpha when coloring the brush [bojidar-bg]
- Optimize automapper a bit [Aerll]
- Ability to select multiple quads [Aerll]
- Fixed a bug where you could not vote on a server with spoofed clients
- Fix crash with FillSelection
- Add a filter for "(connecting)" players
- Fix cl_nameplates_own with antiping on when spectating
- Add a toggle button for brush coloring [bojidar-bg]
- grass_main automapper fix Ravie
- Add some UI for the skin prefix stuff
- Fix dnsbl initialization
- Fixed a segfault (crash)
- Limit demo speed to 64 (thanks to fokkonaut for report)
- Fix crash when filling selection on tele/switch/speedup layers [bojidar-bg]
Full list of git changes
DDNet 11.3.1
Changelog
- New gameplay feature: Teleport weapons (gun, grenade, laser) and 7 new tiles (on & off for each weapon and teleblock) [code by: Ryozuki, timakro; graphics by: necropotame, forsaken and hi_leute_gll]
- Fix hidpi resolution issue on macOS [weez15]
- Require DNSBL check on /modhelp [Learath2]
- Update /modhelp
- Added skin prefix [fokkonaut]
- Fix votespec on /pause, fixes #1193 [ChillerDragon]
- Removed a bunch of unused client scripts
- Updated translations to include new strings [rffontenelle]
- Updated Brazilian Portuguese translation [rffontenelle]
Full list of git changes
DDNet 11.2.1
Changelog
- Add commands for switching pages in console [ChillerDragon]
- Fix unwanted dummy fire [ChillerDragon]
- Fix help for /showall command [ChillerDragon]
- Fix veto [ZombieToad]
- Fix pause messages [ZombieToad]
- Fix a serverbrowser bug [ZombieToad]
- Add a way to call for external moderator help (extends /modhelp)
- Use a more secure hash function for map downloads
- Fix dyncam not saving [z6zzz]
- Fix pain emote immunity with jetpack [Piepow]
- Add cl_nameplates_own for demo recording
- Allow some key binds in editor when GUI is hidden
- Add new freeze automap rule [ChillerDragon]
- By default, don't embed vanilla images
Full list of git changes
DDNet 11.1.9
Changelog
- [Client] Add cl_show_hook_coll_always
- [Client] Allow low mousesens [ChillerDragon]
- [Server] Add vote_ban rcon command [ChillerDragon]
Full list of git changes
DDNet 11.1.4
Changelog
- New buffer system and text renderer to support buffering of HUD, text and map components that are displayed ingame [Jupeyy]
- Add /pausevoted and /specvoted
- Add /modhelp chat command [Ryozuki]
- Chinese translation fixes [QingGo]
- Catalan translation fixes [Ryozuki]
- Database records for finishes now also save the client version [Learath2]
- Better integration of teehistorian files [Learath2]
- Remove unused inp_grab
- Some CMake changes
- Fix a UI/UX bug [Learath2]
- Update websockets implementation (required by the Debian packaging guideline)
- Fix bundled pnglite
- Fix bunbled wavpack when system wavpack is available
- Updated instructions for installing dependencies
- Fix dyncam confusion [Learath2]
- More space for clan name in scoreboard [Learath2]
- Fix UI break on protuguese [Learath2]
- Don't log out on `sv_rcon{,_mod,_helper}_password` if not changed
- Removed teamkill message on solo teams
- Added broadcast importance (timer broadcast overwrote other broadcasts on non-ddnet clients) [ChillerDragon]
- Added name banning
- Added more dummy settings (cl_control_dummy, cl_dummy_jump, cl_dummy_fire) [QingGo]
Full list of git changes
DDNet 11.0.3
Changelog
- OpenGL 3 graphics support for better zooming out [Jupeyy]
- Teehistorian: record player inputs on server
- Ghost and demo recorder rework (teerace compatible) [Redix]
- /pause [name] and /spec [name] to watch a specific player immediately
- Improve server browser spoofing protection
- More customizable HUD options (cl_showemotes, cl_shownotifications, cl_show_chat_system)
- Rcon moderate mode [Ryozuki]
- Reconnecting doesn't unmute you anymore
- FNG mod entities [noby]
- Fix crashes in client and server
Full list of git changes
DDNet 10.8.6
Changelog
- Replace versionsrv with ddnet-info.json
- Add control for 'Toggle Ghost'
- Add 'install', 'package' to CMake
- Fix DDNet tab for WinXP
- Update Brazillian Portuguese translation [rffontenelle]
Full list of git changes
DDNet 10.8.3
Changelog
- Show finished maps in serverbrowser
- Fix ghost and demo storage [Redix]
- Fix memory leaks [HMH]
- Fix CMake build for macOS
- Add time to log messages on console
- Use UTF8 in database to ensure all names are usable
- Fixed map_resave tool and added map_replace_image [sctt]
- Add unit testing capabilities
- Initialize graphics later to allow user resolutions
- Update simplified Chinese translation [ACTom]
- Update Russian translation [Deeper]
Full list of git changes
DDNet 10.7.1
Changelog
- Fix cases where a worse finish time was displayed
- Add Ctrl-F support to the serverbrowser and to the skin list
- Remove rcon username prompt on servers that don't require it
- Fat tees
- Add kitty skins by [Ravie]
Full list of git changes
DDNet 10.7
Changelog
- Seperate out libraries from the main repository
- Add a scrollbar to the controls tab
- Fix demo slicing
- Fix icons for executables
Full list of git changes
DDNet 10.6.5
Changelog
- Can't spectate yourself when /pause'd [Learath2]
- Always close files, cleaner demo recording, fix some other stuff
- Don't open map file again if we have it open already
- Update translations and translation scripts
- Lots of Windows fixes
- Fix linux opusfile linking
- Show X and Y coordinates in map editor
- Distribute map_diff
- Fix disappearing switches in editor
- Support ctrl-l to load map in editor
Full list of git changes
DDNet 10.6.4
Changelog
- Fix map_extract usage a bit
- Fix cmake build of map_extract
- Add sv_check_teleport_hold_hook map setting [timakro]
- Use sv_teleport_hold_hook also for checkpoint tele [timakro]
- Forbid escaping base directory
- Add toggling for string options [Learath2]
- Fix set_team_ddr doc
- Support pageup, pagedown, home, end buttons in menus
- Fixed scoreboard update for slow racers [ChillerDragon]
- String toggling supports escaped strings
Full list of git changes
DDNet 10.6.3
Changelog
- Add option to disable long pain sound
- Update the range of sv_default_timer_type [Learath2]
- Fix old maps by removing unused tiles
- Get rid of a wrong dbg_assert that can crash the server [Ryozuki]
- Add tool to extract images and sounds from maps
- Add map_extract to distribution
Full list of git changes
DDNet 10.6.2
Changelog
- Fix a login crash
- Prevent data race when initializing loggers
- Dissable dbg_stress in release builds
- Change some default configs
Full list of git changes
DDNet 10.6.1
DDNet 10.6
Changelog
- Reworked pause [Leararth2]
- Tees must now be teamed up before loading [Leararth2]
- Reimplemented sv_pause_frequency [Leararth2]
- Random tees can't load saves [Leararth2]
- Don't show ips to non-administrators on rcon (a.k.a moderators and helpers) [Ryozuki]
- Don't block when logging queue is full, instead ignore the messages
- Add own time to /mapinfo
- Update timestamp in team rank (fixes discord bot)
- Show more precise coords in debug [d3fault]
- Fix invite spam [Leararth2]
- Add ratelimiting and config options for invite [Leararth2]
- Reset invites when team is empty [Leararth2 + heinrich5991]
- Add show angle in debug [d3fault]
- Change behaviour for kick votes in teams [Leararth2]
- Prevent vote spam [Leararth2]
- CSV file instead of statboard screenshot [SheikhZayx]
- cl_cpu_throttle_inactive can be set higher than 1
- Prenet invites in solo server
- /pause'd players stay in player list [Leararth2]
Full list of git changes
DDNet 10.5
DDNet 10.4.3
DDNet 10.3.5
DDNet 10.2.1
DDNet 10.1.1
Changelog
- [Client] Add cl_showpred 1 to show prediction time (similar to ping) ingame (by Ryozuki)
- [Editor] Add auto gametile placer for hookthrough (by timakro)
- [Editor] Merge buttons for tele, switch, tune and speedup layer into one (by BannZay)
- [Client] Jump to the next word when pressing CTRL+arrowkey in chat (by Henningstone)
- [Client] Make cl_show_ids also show client ids in chat
- [Client] Add gfx_highdpi 1 for experimental High-DPI screen support
- [Client] Add inp_mouseold 1 for old mouse input
- [Client] Improve fullscreen in Gnome
- [Client] Improve handling of multiple screens
- [Client] Disable input when window focus lost
- [Client] Show DDNet entities by default, fixes invisible freeze after joining (thanks to kamillentee)
- [Client] Pressing shift makes sliders in various menus move slower
- [Client] Sort demos case-insensitively
- [Client] Reconnect on timeout to last address, not the one selected in browser
- [Client] Fix br_filter_exclude_countries including the values from br_filter_exclude_types (by timakro)
- [Client] Fix autoupdater on windows XP
- [Client] Fix local console auto completion
- [Client] Fix "vanilla skins only" setting in menu
- [Client] Fix buffer overflow when pasting text (thanks to Im 'corneum)
- [Client] Add support for old race server racetime messages in HUD, including checkpoint time difference
- [Client] Add client setting cl_ignored_modifiers to ignore a set of keyboard modifiers, 0 ignores nothing, use these values to ignore certain modifiers
- [Client] Immediately accept input while console is still opening
- [Client] Disable antiping on solo servers and in solo parts
- [Server/Client] Fix fifo console bug that caused a crash (by Henningstone)
- [Server/Client] Fix fifo console to remove newlines from commands
- [Server/Client] Fix fifo console on Mac OS X (by HMH)
- [Server/Client] Clean up debug messages
- [Server] More uniform output of /times (thanks to Soreu)
- [Server] Make sv_join_vote_delay work for /map votes and make the number of seconds configurable
- [Server] Don't show /top5 from rank 0 on (by Henningstone)
- [Server] Don't allow restarting after touching finish line on solo server
- [Editor] Make envelopes unsynchronized by default and explain the setting better
- [Editor] Reorder auto gametile placers (by hi_leute_gll)
- [Editor] Rename some auto gametile placers (by timakro)
- [Editor] Explain the unused button when a mapper tries to place a unused tile with the button turned off
- [Editor] Fix gametile placer button and automapper button overlapping (by timakro)
- [Editor] Fix size of popups
- [Editor] Fix ed_showkeys with mousewheel
- [Mapping] Fix sv_deepfly, works now (by timakro)
- [Installation] Fix debian installation instructions
- [Translation] Fix persian and simplified_chinese language files syntax (by timakro)
Full list of git changes
DDNet 10.0.3
Changelog
- [Client] Switched to SDL2, allows pasting from clipboard and a better compatibility with new environments (mostly by swick & oy)
- [Server/Client] Add a faster and easier to use hookthrough tile, read the tutorial (by timakro)
- [Client] Added overlay entities support for other gametypes including OpenFNG and Race (by Soreu & timakro)
- [Client] Update mapping and overlay entities (by Soreu)
- [Client] Add client setting cl_show_local_time_always 1 if true show the current time ingame at the top of the screen
- [Client] Rename cl_reconnect_ban to cl_reconnect_timeout
- [Client] Remove cl_reconnect_full and cl_reconnect_full_timeout, set cl_reconnect_timeout or cl_reconnect_full to 0 to deactivate reconnecting now
- [Client] Add function to remove messages from demo when slicing it
- [Client] Add client command demo_speed i[speed] to set the demo playing speed
- [Client] Remove ingame network tab to show browser and ghost tab directly
- [Client] Show ingame ghost tab only on race servers (by Henningstone)
- [Client] Alert if layer size is bigger than 1000 to prevent unnecessary huge layers
- [Client] Add shorcut key F5 or CTRL+R to reload server and demo browser
- [Client] Make double click work on votes
- [Client] Key up/down in serverbrowser doesn't change friend list
- [Client] Make fading border in menu more customizeable (by Soreu & timakro)
- [Client] Fix: No tab selected when joining server from news page
- [Client] Fix: gfx_resizable on by default with X11
- [Server] Add server settings sv_connlimit=4 and sv_connlimit_time=20 to control the number of connections an IP is allowed to do in a timespan
- [Development] Allow autoupdater to update DLL files (by Learath2)
- [Editor] Prevent placing unused tiles, mapping for other gametypes requires activating the 'Unused' button now!
- [Editor] Rearrange editor buttons to fit for 5:4 resolutions and a cleaner look (by timakro)
- [Mapping] Add map setting sv_deepfly=1 if false deepfly doesn't work anymore, useful for dummy maps (by timakro)
- [Mapping] Improve automapper for ddnet_tiles.png (by hi_leute_gll)
Full list of git changes
DDNet 9.3.1
Changelog
- [Server] New unlock team tile which unlocks the team if one of the teammembers touches it, already added to a lot of dummy maps
- [Server] The server congratulates you to your DDNet birthday if you join a server on the day you finished your first map
- [Client] Fix: No antiping in demo player or when spectating
- [Client] Optimize PNGs in filesize
- [Server/Client] Fix: Hammer hit isn't predicted by antiping when hammer is off
- [Server] Killer of locked team will get strong hook on respawn (by HMH)
- [Server] sv_hide_score now also hides the answer of /rank and /teamrank to everyone except the requester
- [Translation] Add persian language (by OneShadow)
- [Translation] Add font support for chinese, japanese, korean in the language list (by awaysoft)
Full list of git changes
DDNet 9.2
Changelog
- [Client] Add quick search for skin selection (by timakro)
- [Server] No respawn delay on suicide else possiblity to respawn instantly by firing (by HMH)
- [Client] Fix memory leak that occured when playing with dummy
- [Client] Fix: Move kill messages down in case fps is shown (by timakro)
- [Server] Veto right applies to people who are on a server instead of in a race for a long time
- [Server] New config option sv_join_vote_delay=1 if true you have to wait 60 seconds after joining until you can vote, doesn't apply when joining empty servers (by heinrich5991)
- [Server] New config option sv_server_info_per_second=50 to control how many complete server info responses are maximal sent per second, fixes DoS vulnerability (by heinrich5991)
- [Translation] Tons of additions to the chinese language (by awaysoft)
- [Translation] Improve catalan translation (by Ryozuki)
Full list of git changes
DDNet 9.1
Changelog
- [Client] Add selection of eye emotes to the emote selector (#317, #373)
- [Server] Add a new rcon access level "helper" (#356)
- [Client] Add config option `cl_save_settings` that can disable saving the config on closing (#352)
- [Client] Add config option `cl_text_entities` to disable slow rendering of entities with text (#340)
- [Client] Fix a constant in the UTF-8 decoder (#332)
- [Client] Fix an envelopes bug (#339)
- [Client] Fix antiping config handling, stop subconfigs from resetting on restart (#333)
- [Client] Fix background map setting in 5:4 resolution (ecc9cbfe)
- [Client] Fix dummy input behaving weirdly sometimes (#364)
- [Client] Fix game layer rendering depending on the order they appear in the map (#343)
- [Client] Fix the UI of the "Vanilla Skins only" setting (24f97361)
- [Client] Fix the menu music playing ingame (#350)
- [Client] Fix weapon rotation around the top (#369)
- [Client] Increase width of the date column in the demo browser (865d5095)
- [Client] Replace `cl_show_new_skins` and `cl_show_custom_skins` with `cl_vanilla_skins_only` (ed49e321)
- [Client] Reset stat scoreboard when the game restarts (#366)
- [Client] Securely generate the random client port (#396)
- [Client] Stop the ingame server browser from reloading when clicking a tab again (#342)
- [Development] Add NetBSD support (522c4133, from vanilla #1165)
- [Development] Cross-compile improvements (fca4c112, d4fe267c)
- [Development] Fix MySQL building on OS X (#317)
- [Development] Fix linking of libdl on some systems (3f094bf..596ee341)
- [Development] Make OS X build forward compatible (#361)
- [Editor] Fix crash when opening files without transparency information, i.e. RGB instead of RGBA (aa4bbed1)
- [Server/Client] Add description to console command arguments (#389)
- [Server/Client] Allow setting config variables to the empty string (2874e18c)
- [Server] Add a config option `sv_dragger_range` to adjust the range of draggers (#323)
- [Server] Add a config option `sv_sql_create_tables` to not try to create the record tables if they don't exist (336e9165)
- [Server] Add a message that specifies who killed a race team (#367)
- [Server] Add an option to reload the map once the server becomes empty (#355)
- [Server] Don't reset timeout protection status on rejoin (d1c05515)
- [Server] Fix a thread handle leak on Windows (74879237)
- [Server] Fix name equality checking a few times (#385, #386)
- [Server] Only log name changes when the name actually changes (f20a6a49)
- [Server] Security: Fix registering vulnerability (#359)
DDNet 9.0.2
Changelog
- Save server settings inside the map file, can be edited in editor, server sends map version with configs in the map, config_store and config_retrieve tools (by heinrich5991)
- [Client] Use a map as custom entities background, %current% for the current map (by Chairn)
- [Client] Sort demos in demo browser by name or date (by east)
- [Client] New file names for manual and auto demo recorder including map name
- [Client] Highlight notifications work on Mac OS X (by HMH)
- [Client] Add cl_chat_reset to disable the chat from being reset by pressing ESC
- [Client] Demo player pause/unpause can be bound to a key and scoreboard hidden (by Savander)
- [Client] Hide console window on Windows by default (cl_show_console)
- [Client] Fix double clicking on friend who's in first server (by Chairn)
- [Client] Fix chat highlighting (by east & Learath2)
- [Client] Fix race recorder
- [Client] Fix frozen input when leaving a server with active chat (by Oy)
- [Client] Fix frozen spec window when unpausing
- [Client] Fix and improve dyncam bind and settings
- [Client] Fix server browser to always load servers when first starting
- [Client] Fix country flags for Catalan and Europe (by Soreu)
- [Server] Improved security against spoofing attacks (by east)
- [Server] New autoexec_server.cfg instead of autoexec.cfg (with Soreu)
- [Server] Make rejoining session possible before timeout protection triggers (by east)
- [Server] Make team locking an option
- [Server] Fix timeout protection problems (by east)
- [Server] Fix: No two players with same name
- [Server] Fix: /map and /mapinfo work better
- [Server] Fix: Prevent solo finish when saving
- [Editor] HSV Color picker (by BeaR)
- [Editor] Switches can be set with number 0
- [Editor] Fix mouse hang with editor popup
- [Mapping] Add sv_teleport_lose_weapons for some race maps
- [Mapping] Update jungle_main.rules (by hi_leute_gll)
- [Mapping] Fix collision bug with weapon projectiles (by BeaR)
- [Mapping] Fix: Tunes are reset by default
DDNet 8.1.1
Changelog
- [Client] Add country flags for Europe and Catalonia
- [Client] Bind chat on enter/return by default as well
- [Client] Dyncam bind saves special mousesens (by Shiki)
- [Client] Sort spectators by name in scoreboard
- [Client] Add friends and foes commands to list them in console
- [Client] Make clan optional when adding and removing friends and foes
- [Client] Fix: Only print MOTD to console when it's not empty
- [Server] Show average time in /mapinfo
- [Mapping] Add basic_freeze automappers (by hi_leute_gll and timakro)
- [Mapping] Add generic_clear automappers (by hi_leute_gll)
- [Mapping] Fix desert_mountains_new_foreground (by hi_leute_gll)
DDNet 8.0.2
Changelog
- [Client] Allow spectating other players and freeview in demo player (especially fun with /showall and /showothers on)
- [Client] Add foes feature to permanantly ignore players (F1, add_foe only)
- [Client] Use temporary file for saving config to prevent broken configs
- [Client] Fix: Make add_demomarker working in all recorders (by east)
- [Client] Fix highlighting in demo playback (by east)
- [Client] Fix: TAB in console doesn't influence server browser
- [Client] Fix scroll bar in server control votes when search bar is used
- [Client] Fix saving of config file on Windows
- [Client] Fix and improve spectator mode in demo viewer
- [Client] Print MOTD to the console
- [Server] Add switch_open to set the initial state of a switch to open
- [Server] Fix support for 0 stars in database
- [Server] Fix /mapinfo with mixed case server names (DDmaX)
- [Editor] Fix envelope button color (by timakro)
- [Editor] Save twice as fast (hopefully doesn't break anything)
- [Editor] Add "Save copy" button so that filename is not changed
- [Editor] Add ctrl+shift+s for "save as" and ctrl+shift+alt+s for "save copy"
- [Editor] Zoom faster by holding down numpad +/- (by Chairn)
- [Mapping] Add basic_freeze automapper rules (by timakro)
DDNet 7.9.1
Changelog
- [Client] Show all recorders at top of scoreboard
- [Client] Sort players in server browser by name too
- [Client] Fix statboard for some resolutions
- [Client] Fix saving of favorite IPv6 servers (by east)
- [Client] Fix demo cutter to add .demo file ending
- [Client] Improved German translations (by timakro)
- [Mapping] Add many nice mapres to the client (thanks to Soreu)
- [Mapping] Improved grass_main/0.7 automappers (by hi_leute_gll)
- [Mapping] Rename mapres to have consistent names
- [Editor] Scroll speedup angles by 45° (finer with shift)
- [Editor] Fix: Show degrees sign in values selector
- [Server] Veto right for players with high time (20 minutes) to stop map change votes
- [Server] Only allow /save when team is started already to prevent saving after noobfilter
- [Server] Make /map and /mapinfo work for maps with really similar names
- [Server] Show nice messages to known bot clients
- [Server] Fix /map and /mapinfo with special unicode characters
- [Server] Fix: Only disallow team changing/killing when calling kick/spec votes
- [Server] Fix: Vote callers never count as afk
- [Compilation] Use system libraries by default when available (should enable building DDNet on any platform and OS)
DDNet 7.8.2
Changelog
- [Client] 64bit Windows version available
- [Client] Fix: Error out on invalid UTF-8 strings (by heinrich5991)
- [Client] Add size variable for clan plates
- [Client] Fix: Make TAB always work in serverbrowser
- [Client] Add automatic antiping based on ping
- [Client] Add support to show clan above name plates
- [Client] Improve Android client
- [Client] Show full time in scoreboard even when minutes are over 100
- [Client] Fix autorecorder again (by east)
- [Client] Better Polish translations (by Savander and Lady Saavik)
- [Client] Add Catalan translations (by Ryozuki)
- [Client] More reasonable default key bindings
- [Editor] Ctrl-s doesn't ask about overwriting anymore
- [Editor] Highlight game layers
- [Editor] Make a few value selectors wrap around
- [Editor] Display local time in editor so mappers don't lose track of it
- [Mapping] Improved grass_main and round-tiles automapper rules (by hi_leute_gll)
- [Server] If no rcon password is set, generate one (by heinrich5991)
- [Server] Add sv_rescue_delay and rename sv_allow_rescue to sv_rescue
- [Server] /mapinfo shows release dates now
- [Server] Fix excessive name/skin changing
- [Server] Hopefully fix problem where timeout code sometimes doesn't work
- [Server] Update unicode confusable detection
DDNet 7.7.3
Changelog
- [Client] Detailed statboard for vanilla gaming (by Shiki)
- [Client] Dyncam remembers settings (by Shiki)
- [Client] Enable timeouts and low speed limits for HTTP downloads
- [Client] Only refresh serverbrowser when necessary
- [Client] Fix bug with 'Join Red' and 'Spectate' buttons sharing same state variable (by Shiki)
- [Client] Fix console page color
- [Editor] Fix a few freezes and crashes and make them recoverable
- [Mapping] Freeze tiles on switch layer can be switched off
- [Server] Fix start info spam protection
- [Server] Fix crash with doors
- [Server] Fix banning of websocket clients (by eeeee)
DDNet 7.6.1
Changelog
- [Client] New game tiles (by Soreu)
- [Client] Improve antiping prediction of collision between players (by nuborn)
- [Client] Fix dummy connect delay (by east)
- [Client] Disable buttons while dummy is connecting
- [Client] Fix: Resend player and dummy info if it was filtered by server (by timakro)
- [Client] Hopefully fix player move on dummy connect
- [Client] Fix popup title overflow on disconnect
- [Client] Fix client crash
- [Editor] Go back in envelopes with right mouse click
- [Editor] Move "Add Sound" button down for 5:4 resolutions
- [Editor] Fix: On switch layer correct delay number when filling
- [Server] Disallow spectators to participate in kick votes
- [Server] Rename rifle_fire_delay tuning to laser_fire_delay
DDNet 7.5
Changelog
- [Client] Render kill messages with DDRace team color (with cl_chat_teamcolors 1)
- [Client] Fix autoupdater on Windows XP (with Learath2)
- [Client] Fix voting problems
- [Client] Fix map saving with RGB images by converting them to RGBA
- [Client] Fix compilation on new OS X systems
- [Editor] Allow to exit editor value selectors with mouse clicks (by HMH)
- [Editor] Fix rendering of images in editor when scrolling
- [Mapping] Add black tile to ddnet-walls (by Saavik)
- [Server] Add /r, /rescue: teleport yourself out of freeze (disabled by default, sv_allow_rescue 1 in config to enable)
DDNet 7.4
Changelog
- [Client] Fix quad rendering with colors (by BeaR)
- [Client] Hopefully fix map download crashes (by Learath2)
- [Client] Fix too big popup titles
- [Client] Fix spacing in browser menu search
- [Client] No more sun for unfreeze entity
- [Editor] Improved envolpe switching and deleting (by HMH)
- [Editor] Resize font in editor to show full image and sound name
- [Server] Fix: Don't let players fall outside of map without dying
- [Server] Fix refill jumps with 1 jump (by timakro)
- [Server] /teamrank (for /rankteam) and /teamtop5 (for /top5team) also work now
DDNet 7.3.5
Changelog
- [Client] New autoupdater (by Learath2)
- [Client] Search in the vote calling menu
- [Client] TAB key in server browser switches between Filter, Info, Friends
- [Client] New demo format to fix crashes (by BeaR)
- [Client] Fix crash with demo viewing (by BeaR)
- [Client] Fix crash with demo cutting
- [Client] Changed unfreeze tile ingame (by Saavik)
- [Mapping] Automapper improvements (by timakro and hi_leute_gll)
- [Mapping] Add ddmax-freeze tileset with automapper (by timakro)
- [Mapping] Fix entities a bit (by timakro)
- [Mapping] BONUS tile that reduces your time (only for special maps)
- [Server] Add security tokens to protocol (by eeeee)
- [Client+Server] Ninja Jetpack prediction (by timakro)
DDNet 7.2.1
Changelog
- [Client] Kill & emoticons are cloned with cl_dummy_copy_moves
- [Mapping] Tons of automapper features (by timakro)
- [Server] Fix: Release hook when player changes team
DDNet 7.1
Changelog
- [Client] Dummy copies moves (by Tobii)
- [Client] Fix fast file download for some filenames (by Learath2)
- [Mapping] Fire delay tunings
- [Mapping] Automapper rules for generic_unhookable (+0.7) (by hi_leute_gll)
- [Server] Support for JS clients (by eeeee)
DDNet 7.0
Changelog
- [Client] Faster map download using HTTP for DDNet maps (by Learath2)
- [Client] Fix highlighting color in F1
- [Server] Fix: Make /map work with #
DDNet 6.6.8
Changelog
- [Client] Antiping: prediction of weak/strong hook (by trml)
- [Mapping] New tile: Refill jumps (by timakro)
- [Mapping] Fix water mapres (by Soreu, found by hi_leute_gll)
- [Client] Fix: No jetpack prediction on DDNet incompatible servers
- [Client] Add default zoom setting
- [Mapping] Add hook duration tune
- [Server] Various fixes
- [Client] Fix: Still allow to find clan mates when clan is ignored in friends
- [Client] Highlight broadcasts in console as well
- [Client] Show the function of search and exclusion edit boxes when empty (Suggestion by Saavik)
- [Client] Fix friend display when clan doesn't match
- [Editor] Change colors again
- [Editor] Fix: Correct images are reported for embedding
- [Mapping] Add better hookable entity (by Soreu)
- [Mapping] Add water tileset (by Soreu)
- [Server] Fix master server registration on Windows
- [Server] Make prediction work with unsolo command
- [Server] Prevent spam with SQL messages
- [Client] Browser: Remove "pure" exclamation mark
- [Client] Browser: Flexible map column size
- [Client] Browser: "Reset filter" also resets DDNet Country and Type exclusion lists
- [Client] Browser: Fix: Clan is ignored when searching for friends
- [Client] Browser: Fix: Save that you were on settings tab
- [Client] Highlight in console
- [Editor] Add detection whether an image and sound has to be embedded and redesign colors
- [Server] Only allow savegames in one country to prevent cheats
- [Server] Allow to set country where you can load savegame (e.g. /save ZAF CODE for South Africa)
- [Server] Disable hook when /spec is used
DDNet 6.5
Changelog
- [Client] Filter DDNet servers by type
- [Client] Exclusion in quick search
- [Client] Clean up menus
- [Client] Ignore clan when searching for friends
- [Client] One AntiPing setting for everything
- [Client] AntiPing: Smoke trails of grenades (by BeaR)
- [Client+Server] Set IP TOS value to low delay (might improve ping stability)
- [Server] Fix possible crash
DDNet 6.4
Changelog
- [Mapping] Rectangular sounds and variable falloff distance (by BeaR)
- [Mapping] Old sound maps can be converted to new format by loading and saving in editor (by BeaR)
- [Mapping] round-tiles fixed (by Soreu)
- [Client] Antiping for weapons added again (by nuborn)
- [Client] cl_show_decisecs 0 to get back timer from Vanilla at top of screen
- [Client] Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer
- [Client] Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy)
- [Server+Client] Minor optimizations and fixes
DDNet 6.3
Changelog
- [Client] Allow for more than 9 DDNet locations
- [Client] Add unicode support for console output on Windows (by heinrich5991)
- [Client] Fix duplicate skin handling
- [Client] Demos show race time in scoreboard
- [Client] HD flag works for sounds
- [Client] Fix double click recognition in menu
- [Client] Fix demo saving
- [Editor] Fix editor in Images & Sounds views when GUI is deactivated
- [Mapping] New entities for better visibility of hookables (by Tee 3D)
- [Server] ASCII confusable detection to prevent name faking
- [Server] sv_solo_server for easier solo servers (also working for tunezones finally)
- [Server] Fix infrequent segfault when server shuts down immediately
- [Server] Minor ping improvement on empty server (serverbrowser)
DDNet 6.2.1
Changelog
- [Mapping] Fix editor sound replacing (by BeaR)
- [Client] Remove Bandana Brothers skins (use skinpacks instead)
- [Client] Make sound more accurate
- [Client] Don't render useless CTele-in number
- [Client] gfx_text_overlay to stop rendering text at far distances
- [Server] Improve performance and ping
- [Server] Improve /rank performance
DDNet 6.1.3
Changelog
- [Mapping] Use opus codec for map sounds instead of wavpack (with help by BeaR)
- [Client] Antiping for Weapons improved, might also work for Vanilla (by nuborn)
- [Client] Add bind for dyncam to settings
- [Server] Balance sending of vote options (by east)
DDNet 6.0.3
Changelog
- [Client] Flash window on chat highlight (Windows by BeaR & Linux)
- [Client] Option for disabling gunfire
- [Server] Delay of 1 minute for loading savegames
- [Server] Fix solo zone + laser drag in spec
- [Mapping] Map Sounds (by BeaR)
- [Mapping] Fixed jungle_background (by 645654)
- [Mapping] Fixed grass_main_0.7 (by Saavik) and automapper rules (by hi_leute_gll)
- [Client] AntiPing for weapons (by nuborn)
- [Client] Demo recording fixed
- [Client] Quads look the same on every GPU (by BeaR)
- [Client] Right click to decrease FSAA samples in menu (by Wohoo)
- [Client] Don't clear rcon history when connecting to new server
- [Editor] Shift + right click to delete a quad
- [Editor] Fixed automapper rules (grass_main_0.7, ddnet-tiles, ddnet-walls, desert_main, fadeout, grass_main, jungle_main, round-tiles, winter_main, by timakro)
- [Server] Show sleepy eyes when a player is paused
- [Server] /mapinfo shows more information
DDNet 5.3
Changelog
- [Client] Skin name in skin selector (by Savander)
- [Client] Sort player completion (TAB) by name
- [Client] Shift + TAB to invert completion order in chat (by Wohoo)
- [Client] Automatically rcon-authenticate dummy on connection if player is authenticated already
- [Client] Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out)
- [Mapping] New "Entities off" sign
- [Editor] Scale quad point selection indicator with zoomlevel (by BeaR)
- [Editor] Zoom into cursor position (by BeaR)
- [Editor] Fix: Consistently allow rotations and flipping in editor
- [Server] Vote random map with defined number of stars (add number as reason)
- [Server] Vote random unfinished map with defined number of stars (add number as reason)
- [Server] Show stars in /mapinfo
- [Server] Spectated tee can be changed more often
DDNet 5.1
Changelog
- [Client] Sort ingame menus (by laxa)
- [Client] Print broadcasts in console (by laxa)
- [Client] Add button to select whether to reset wanted weapon on death (by laxa)
- [Editor] Fix editor input on Android
- [Editor] Fix buggy envelope editor while tile picker is active
- [Editor] Automapper support rotation (by timakro)
- [Editor] Disable key inputs in editor when typing in a field
- [Editor] Fix: Selecting quads works after having rotated one
- [Server] Kill protection: Prevent joining to spectators (by Savander)
- [Server] Lock works for single player teams
- [Server] Fix: Log player out of rcon after timeout protection was used
- [Server] Check whether team has finished once a player in the team kills
- [Server] Add sv_player_demo_record (mostly from Teerace, not used on official DDNet Servers)
- [Server] Fix a bunch of crashes on server demo recording
DDNet 5.0.2
Changelog
- [Client] DDNet page with all DDNet servers, filterable by country (by east)
- [Client] Fix: Make the initial ping in serverbrowser less wrong (still not perfect)
- [Client] Fix: Prevent animated server names and fake 0 pings in serverbrowser
- [Client] Fix: also record a demo when the start line is on the front layer (by Tobii)
- [Client] Fix: Show tune layer when cl_overlay_entities is less than 100
- [Client] Fix: Separate timed-switch-activation and unsolo tiles in ingame-entities
- [Client] Fix: Rcon spoofing protection bans clients after password change (by Tobii)
- [Editor] automapper works without basetile (by timakro)
- [Server] Add number of finishes to /mapinfo
DDNet 4.9.3
Changelog
- [Client] Fix clamping in network objects to prevent many crashes
- [Client] Fix: Reset zoom when going out of spectate mode (in zcatch for example)
- [Client+Server] Threaded logger output for fewer lags
- [Server] Ignore user inputs when paused
- [Server] Instead of banning players for reconnecting too often, make them wait 3 seconds
- [Client] Use settings_ddnet.cfg instead of settings.cfg
- [Client] Add switch to disable CPU throttle when window is inactive
- [Client] Unix only: FIFO console (as in server)
- [Client] Add demo speed setting in menu
- [Client] Don't show quit popup on update
- [Client] Fix: Android controls working again
- [Client] Fix: Only use rcon spoofing protection on ddnet servers as it's buggy on others
- [Client] Fix: Case insensitive map filenames on Windows
- [Client] Fix: Repopulate demo list after closing demo player because a new demo could have been created
- [Client] Fix: Remove damage indications when entering game
- [Client] Fix: Don't crash on broken demo files
- [Editor] Fix: Negative clipping width and height make no sense
- [Server] Fix: Only set active weapon when it actually has ammo
- [Server] Fix: Make /save reset switches
DDNet 4.8.4
Changelog
- [Client] Cut demos into parts and save them (by east)
- [Client] Fix: Don't render hooks to non-active character cores (by east)
- [Client] Fix: 64 player server info in LAN tab (by Savander)
- [Server] Kill protection (by Savander)
- [Server] Faster /points and /top5points
- [Server] Switch /pause and /spec with sv_pauseable 1
- [Server] Fix: Bullets don't explode when a player stands in their way (by Tobii)
- [Client] Also show all players for 32 player servers in serverbrowser
- [Client] Half transparent chat and emoticons with /showothers
- [Client] Recording with multiple clients at the same time working
- [Editor] Show current quad when pressing space
- [Editor] Keys still work with TAB pressed
- [Editor] Don't show proof lines in editor when space is pressed
- [Server] Show time of players you're spectating
- [Server] Timeout protection and crash fixes
- [Server+Client] Protect from IP spoofing of rcon commands
DDNet 4.7.7
Changelog
- [Client] Automatic timeout protection on DDNet servers
- [Client] Fix: Dummy really disconnects on map change
- [Client] Display map name while downloading
- [Client] Make emoticon selector reset when you point it in the middle
- [Client] Allow disabling custom and new skins
- [Client] Disable joystick on non-android devices by default
- [Server] /timeout protection for all clients
- [Server] /specteam to only see players from your team when spectating
- [Server] 1 minute punishment for saving to prevent abuse
- [Server] Fixes for /save and /load
- [Server] Add sv_shutdown_when_empty
- [Server] Fix: Exclude dummies from spoof protection
- [Server] Fix: Reset timeout protection when it's over
- [Server] Add a timeout protection message
- [Server] Timeout protection fixes
DDNet 4.6.3
Changelog
- [Server] Save a game in team using /save password (by HMH)
- [Server] Bugs in /save fixed
- [Server] Message about joining team 0 after you finish in team
- [Client] Fix some default binds (pageup, pagedown)
- [Client] Prevent dummy from reconnecting too often
- [Client] Case insensitive player sort
- [Client] Removed buggy speedup prediction
- [Blocker] Disable rejoin to team 0 after finish
- [Blocker] Add freeze hammer
- and many more fixes
DDNet 4.5.2
Changelog
- [Mapping] A new DDNet start line (ddnet-start.png)
- [Mapping] See in editor which images are used and which not
- [Client] Added editor button, Cleanup of some menus, Ask before disconnect
- [Client] Feature: Add cl_dummy_resetonswitch to reset dummy keys
- [Client] Feature: Lots of color customization (by CookieMichal)
- [Client] Major skin cleanup
- [Client] Fix a few hangs
- [Server] Players join team 0 after finishing in team (without /lock)
DDNet 4.4
Changelog
- [Client] Feature: Auto-Reconnect (by CookieMichal)
- [Mapping] Add some Teeworlds 0.7 mapres
- [Server] Feature: Show who locked and unlocked a team
- [Server] Fix: Walljump works properly
DDNet 4.3.1
Changelog
- [Mapping] Feature: Wall jump tiles (put it next to wall)
- [Client] Feature: CPU throttle in Settings → General
- [Server] Feature: Vote a random map you haven't finished yet
- [Server] Fix: Don't show draggers of players in solo part
- [Server] Fix: You can keep pistol when going through armor entities
DDNet 4.2
Changelog
- [Client] Fix: Don't crash when standing on start line and connecting dummy
- [Editor] Fix: Shifting front layer works
- [Editor] Fix: Allow adding more than 33 images
- [Editor] Fix: Show all images, no matter how many
- [Server] Feature: undeep, unsolo on test server
- Feature: News in client
- Fix: News in correct directory
- Fix: Jetpack tuning works with tunezones
- Fix: Dummy can see 64 players on non-DDNet servers
- Fix: Don't crash when standing on start line and connecting dummy
DDNet 3.9.6
Changelog
- Feature: Set how far to shift a layer in editor
- Feature: Server works on older Linux systems
- Fix: gfx_threaded_old 0 and gfx_asyncrender_old 0 for old computers
- Fix: Image selection popups always visible in editor
- Fix: Info with grid and animations works in editor
- Fix: Dummy only connects to server when we're connected too
DDNet 3.8.3
Changelog
- Feature: Guns and draggers work for each player in a solo part individually
- Feature: Old gun holding position
- Fix: Still receive dummy whispers and team messages
- Fix: Dummy should behave better
- Fix: Key presses more visible
DDNet 3.7.3
Changelog
- Feature: cl_overlay_entities (0-100) instead of cl_show_entities
- Feature: More colors in serverbrowser (thanks to NooBxGockeL & GamerClient)
- Fix: Draw player direction arrows at different positions
- Fix: Tunes with dummies (by HMH)
- Fix: Better switching with dummy
DDNet 3.6
Changelog
- Feature: Inputs always work in freeze (on any DDRace server)
- Feature: Hammerfly with dummy tee (more accurate now)
- Feature: Dummy tee (thanks to //toast and Monsta, more stable now)
- Feature: Show key presses (by unsigned char*)
- Feature: Auto-Updater (thanks to unsigned char*)
DDNet 3.2
Changelog
- Feature: Jetpack prediction
- Feature: More tunings for tune zones (jetpack_strength, hammer_strength, shotgun_strength, explosion_strength)
- Feature: Better team differentiation ingame (colored nameplates and more transparency)
- Feature: Add cl_show_other_hook_coll
- Feature: Add sv_teleport_hold_hook
- Fix: Timeouts, disconnects and game leaves no longer kill your entire locked team
- Fix: Players don't disappear without 64 player client
- Fix: hook collision line of other players works on yourself when you're paused
- Fix: Show the server you're connected to in the server browser too
- Fix: Remove projectiles when player dies
DDNet 3.0
Changelog
- Feature: Tune Zones allow you to have different physics in each part of map (by HMH) (Tutorial, Example gravity.map, gravity.cfg (put it into data/maps right where your DDNet-Server binary is))
- Feature: Prediction for stoppers and speedups (by v)
- Feature: When a server has more than 16 players, the first 16 voters count
- Feature: Mapres preview in editor
- Feature: Show unpredicted shadow tee
- Feature: Optionally don't show Ninja
- Feature: New skins
- Fix: Mac OS X version should work without extra libraries
- Fix: Doors are properly reset in locked teams
- Fix: Sounds settings make sense
- Fix: Editor copy & paste is less buggy (by HMH)
- Fix: No more annoying "player paused" and "player unpaused" messages
- Fix: Newly joined players see ongoing votes
- Fix: Crash on strange user inputs in console (by HMH)
- Fix: Crash on screenshot


Trying tables for the first time:
Books I've read sorted by Author:
Author
Genre
Books I've read
Camilla Lackberg
Crime fiction
3
Dan Brown
Thriller
5
JK Rowling
Fantasy
7


{% extends "layout.html" %} {% block title %}Page Not Found{% endblock %} {% block body %}
You have curated all the available pairs with your current sort settings. Change your settings to continue.


{% extends "base1.html" %} {% block title %}About Us · {{ block.super }}{% endblock %} {% block breadcrumb-wrapper %}{% endblock %} {% block content %}
We have associated with the top creative minds who are there to formulate the best plans and ideas for your company to enhance the vision of your brand. Being an advertising agency, we aim to provide the best and stand out from the rest.
Top-notch Service and Client Commitment
Everything we perform revolves around client satisfaction and communication. We aim to work with our clients to build effective, innovative and user-friendly designs. We work as a dedicated team of core professionals who are committed to designing and development and online marketing services.
Multiple Services Under One Roof
ADBAZZAR has formed a core team of professionals who are highly capable of designing, implementing and managing a broad spectrum of creative services. Having such a multi-faceted team under one roof means we can collaborate with one another to assure your vision works without any loopholes.
Proper Technical Knowledge
Our knowledge of current software and creative resources are unending. We have the best designers and digital marketing executive who are highly passionate about incurring knowledge on the latest industry trends, technologies, and techniques to meet your requirements.
The diversity of Skills & Range of Services
Through proper communication, research, brand strategy and management, we collaborate with our clients to assure them that the objectives are successfully met on time. Regardless of the type of business, we ensure our clients to provide them with the best of the services to take their business to the success ladder.
AdBazzar Mission
We aspire to become of the top-notch companies in the field of Marketing Communication. Our designs and marketing forms are new and unique for every client that creates a fusion of aesthetics and functionality. We highly focus on creativity, innovation, and passion for revolutionizing the dreamed image into a globally new brand identity.
AdBazzar Vision
Coming to the vision of ADBAZZAR, we hold on to the virtue of curating more ideas and formulas along with the necessary resources that will help in transforming a better image for the businesses. Becoming one of the leading advertising agency in the marketplace is not a piece of cake, we have set out goals upright.


Box Office Records > Domestic > All Movies > Cumulative > All Time Domestic
All Time Domestic Box Office (Rank 4,901-5,000)
See also: All Time Domestic Limited Release - All Time International - All Time Worldwide - All Time Domestic (Inf. Adj.) - Top 2016 Domestic - Top 2017 Domestic
This chart contains the top 100 movies based on the cumulative domestic box office.
Please see our All-Time Top Grossing Films Comparison for a comparison of the daily performance of all films released since 1980 that have earned more than $450 million at the domestic box office.
| Rank | Released | Movie | Domestic Box Office |
International Box Office |
Worldwide Box Office |
|---|---|---|---|---|---|
| 4,901 | 1997 | Mrs. Brown | $9,217,930 | $0 | $9,217,930 |
| 4,902 | 2009 | Everybody's Fine | $9,208,876 | $0 | $9,208,876 |
| 4,903 | 1988 | Return of the Living Dead Part II | $9,205,924 | $0 | $9,205,924 |
| 4,904 | 2012 | Bernie | $9,204,489 | $902,486 | $10,106,975 |
| 4,905 | 1990 | Havana | $9,200,339 | $0 | $9,200,339 |
| 4,906 | 1983 | Bad Boys | $9,200,000 | $0 | $9,200,000 |
| 4,907 | 1979 | Dirt | $9,200,000 | $0 | $9,200,000 |
| 4,908 | 1921 | The Four Horsemen of the Apocalypse | $9,200,000 | $0 | $9,200,000 |
| 4,909 | 2016 | The Lobster | $9,196,278 | $6,459,915 | $15,656,193 |
| 4,910 | 2000 | You Can Count on Me | $9,180,275 | $1,647,081 | $10,827,356 |
| 4,911 | 2013 | Peeples | $9,177,065 | $130,101 | $9,307,166 |
| 4,912 | 2010 | Get Low | $9,176,933 | $1,651,372 | $10,828,305 |
| 4,913 | 2007 | A Mighty Heart | $9,176,787 | $9,976,781 | $19,153,568 |
| 4,914 | 2009 | A Single Man | $9,176,000 | $18,966,379 | $28,142,379 |
| 4,915 | 1940 | Boom Town | $9,172,000 | $0 | $9,172,000 |
| 4,916 | 1993 | What's Eating Gilbert Grape | $9,170,214 | $0 | $9,170,214 |
| 4,917 | 1964 | Becket | $9,164,370 | $0 | $9,164,370 |
| 4,918 | 1964 | Dr. Strangelove | $9,164,370 | $0 | $9,164,370 |
| 4,919 | 2009 | Street Fighter: The Legend of Chun-Li | $9,135,036 | $3,200,000 | $12,335,036 |
| 4,920 | 1988 | Dead Ringers | $9,134,733 | $0 | $9,134,733 |
| 4,921 | 1945 | The Valley of Decision | $9,132,000 | $0 | $9,132,000 |
| 4,922 | 1964 | Send Me No Flowers | $9,129,247 | $0 | $9,129,247 |
| 4,923 | 1989 | Tap | $9,114,702 | $0 | $9,114,702 |
| 4,924 | 2004 | Super Babies: Baby Geniuses 2 | $9,109,322 | $246,047 | $9,355,369 |
| 4,925 | 2000 | Fantasia 2000 (Theatrical Release) | $9,103,630 | $0 | $9,103,630 |
| 4,926 | 1985 | Sweet Dreams | $9,100,000 | $0 | $9,100,000 |
| 4,927 | 2016 | Meet the Blacks | $9,097,072 | $0 | $9,097,072 |
| 4,928 | 2009 | Flickan som lekte med elden | $9,081,782 | $61,615,330 | $70,697,112 |
| 4,929 | 2015 | Un gallo con muchos huevos | $9,080,818 | $12,456,232 | $21,537,050 |
| 4,930 | 1982 | A Midsummer Night's Sex Comedy | $9,077,269 | $0 | $9,077,269 |
| 4,931 | 2003 | Le Divorce | $9,074,550 | $3,910,939 | $12,985,489 |
| 4,932 | 1964 | Good Neighbor Sam | $9,072,726 | $0 | $9,072,726 |
| 4,933 | 2004 | First Daughter | $9,055,010 | $1,364,074 | $10,419,084 |
| 4,934 | 1997 | Ulee's Gold | $9,054,736 | $6,545,264 | $15,600,000 |
| 4,935 | 2008 | The Boy in the Striped Pajamas | $9,046,156 | $35,037,247 | $44,083,403 |
| 4,936 | 2012 | Salmon Fishing in the Yemen | $9,041,540 | $23,967,116 | $33,008,656 |
| 4,937 | 1985 | Target | $9,023,199 | $0 | $9,023,199 |
| 4,938 | 1999 | Trippin' | $9,017,070 | $0 | $9,017,070 |
| 4,939 | 2005 | The Ice Harvest | $9,016,782 | $1,140,186 | $10,156,968 |
| 4,940 | 2006 | Transamerica | $9,015,303 | $7,537,860 | $16,553,163 |
| 4,941 | 1989 | Renegades | $9,015,164 | $0 | $9,015,164 |
| 4,942 | 1948 | Red River | $9,012,000 | $0 | $9,012,000 |
| 4,943 | 1992 | White Sands | $9,011,574 | $0 | $9,011,574 |
| 4,944 | 1988 | Bad Dreams | $9,000,000 | $0 | $9,000,000 |
| 4,945 | 1925 | Ben-Hur | $9,000,000 | $0 | $9,000,000 |
| 4,946 | 1970 | Beyond the Valley of the Dolls | $9,000,000 | $0 | $9,000,000 |
| 4,947 | 1984 | Bolero | $9,000,000 | $0 | $9,000,000 |
| 4,948 | 1985 | Cat's Eye | $9,000,000 | $0 | $9,000,000 |
| 4,949 | 1956 | The Conqueror | $9,000,000 | $0 | $9,000,000 |
| 4,950 | 1954 | Desiree | $9,000,000 | $0 | $9,000,000 |
| 4,951 | 1967 | Doctor Dolittle | $9,000,000 | $0 | $9,000,000 |
| 4,952 | 1958 | The Inn of the Sixth Hapiness | $9,000,000 | $0 | $9,000,000 |
| 4,953 | 1956 | Love Me Tender | $9,000,000 | $0 | $9,000,000 |
| 4,954 | 1939 | Mr. Smith Goes To Washington | $9,000,000 | $0 | $9,000,000 |
| 4,955 | 1981 | Prince of the City | $9,000,000 | $0 | $9,000,000 |
| 4,956 | 1980 | Saturn 3 | $9,000,000 | $0 | $9,000,000 |
| 4,957 | 1988 | Switching Channels | $9,000,000 | $0 | $9,000,000 |
| 4,958 | 1980 | Tom Horn | $9,000,000 | $0 | $9,000,000 |
| 4,959 | 1945 | A Tree Grows in Brooklyn | $9,000,000 | $0 | $9,000,000 |
| 4,960 | 1980 | Tribute | $9,000,000 | $0 | $9,000,000 |
| 4,961 | 1954 | Vera Cruz | $9,000,000 | $0 | $9,000,000 |
| 4,962 | 1977 | Wizards | $9,000,000 | $0 | $9,000,000 |
| 4,963 | 1964 | Zorba the Greek | $9,000,000 | $0 | $9,000,000 |
| 4,964 | 1986 | Deadly Friend | $8,988,731 | $0 | $8,988,731 |
| 4,965 | 2005 | Aliens of the Deep | $8,968,684 | $3,797,000 | $12,765,684 |
| 4,966 | 1999 | Teaching Mrs. Tingle | $8,959,883 | $0 | $8,959,883 |
| 4,967 | 1993 | Matinee | $8,925,775 | $0 | $8,925,775 |
| 4,968 | 1995 | In the Mouth of Madness | $8,924,549 | $1,254 | $8,925,803 |
| 4,969 | 1983 | Brainstorm | $8,921,050 | $0 | $8,921,050 |
| 4,970 | 1962 | Wonderful World of the Brothers Grimm | $8,920,615 | $0 | $8,920,615 |
| 4,971 | 1980 | The Formula | $8,894,289 | $0 | $8,894,289 |
| 4,972 | 1999 | Mystery, Alaska | $8,891,623 | $0 | $8,891,623 |
| 4,973 | 1983 | DeathStalker | $8,890,685 | $0 | $8,890,685 |
| 4,974 | 2013 | Battle of the Year | $8,888,355 | $7,835,022 | $16,723,377 |
| 4,975 | 2004 | Saved! | $8,886,160 | $1,320,391 | $10,206,551 |
| 4,976 | 2016 | Queen of Katwe | $8,874,389 | $381,438 | $9,255,827 |
| 4,977 | 1994 | The Inkwell | $8,864,699 | $0 | $8,864,699 |
| 4,978 | 1998 | Apt Pupil | $8,863,193 | $0 | $8,863,193 |
| 4,979 | 1984 | Hard To Hold | $8,853,155 | $0 | $8,853,155 |
| 4,980 | 2013 | Movie 43 | $8,840,453 | $22,324,294 | $31,164,747 |
| 4,981 | 1991 | Warlock | $8,824,553 | $0 | $8,824,553 |
| 4,982 | 1985 | Gotcha | $8,823,269 | $0 | $8,823,269 |
| 4,983 | 2001 | The Deep End | $8,823,109 | $1,158,526 | $9,981,635 |
| 4,984 | 1984 | The River | $8,818,672 | $0 | $8,818,672 |
| 4,985 | 2016 | Ratchet and Clank | $8,813,410 | $3,000,000 | $11,813,410 |
| 4,986 | 1984 | Body Double | $8,801,940 | $0 | $8,801,940 |
| 4,987 | 1973 | Battle for the Planet of the Apes | $8,800,000 | $0 | $8,800,000 |
| 4,988 | 1947 | The Hucksters | $8,800,000 | $0 | $8,800,000 |
| 4,989 | 1989 | Scandal | $8,800,000 | $0 | $8,800,000 |
| 4,990 | 2007 | The Seeker: The Dark is Rising | $8,794,452 | $22,606,288 | $31,400,740 |
| 4,991 | 1984 | Oxford Blues | $8,793,000 | $0 | $8,793,000 |
| 4,992 | 1994 | White Fang 2: Myth of the White Wolf | $8,752,399 | $0 | $8,752,399 |
| 4,993 | 1994 | The Next Karate Kid | $8,751,228 | $7,100,000 | $15,851,228 |
| 4,994 | 1947 | The Bachelor and the Bobby-Soxer | $8,750,000 | $0 | $8,750,000 |
| 4,995 | 1980 | Mad Max | $8,750,000 | $91,000,000 | $99,750,000 |
| 4,996 | 1957 | The Pride and the Passion | $8,750,000 | $0 | $8,750,000 |
| 4,997 | 1955 | To Catch a Thief | $8,750,000 | $0 | $8,750,000 |
| 4,998 | 1989 | True Believer | $8,742,000 | $0 | $8,742,000 |
| 4,999 | 2000 | Whatever it Takes | $8,735,529 | $0 | $8,735,529 |
| 5,000 | 1995 | Village of the Damned | $8,729,915 | $0 | $8,729,915 |
The Domestic Market is defined as the North American movie territory (consisting of the United States, Canada, Puerto Rico and Guam).
This table is updated daily to reflect the latest studio reports.
Note: This chart is not adjusted for inflation.


Age: 24
Primmary Interests: Art, Music and LiteratureAll Time Favorites
Book: Great Expectations
Movie: The Darjeerling Limited
TV Series: Adventure Time2015 Favorites
Book: Rant
Movie: What We Do In The Shadows
TV Series: Game of Thrones2014 Favorites
Book: Barry Trotter and the Mystical Bullshit
Movie: The Secret Lives of Dentists
TV Series: Buff the Vampire Slayer


{% extends "base.html" %} {% block title %} Projects {% endblock %} {% block pagetitle %}Brian R. Bondy - Projects{% endblock %} {% block subtitle %} Coding projects I've worked on {% endblock %} {% block body_id %}body_projects{% endblock %} {% block main_content %}
There are 2 things you can do with your time:
A good deveoper understands this difference and has a proven background of produced products. A good developer also consumes new information constantly. A good developer has a good balance of both.
Listed below are some of the projects I've worked on in the past years.
Created and maintain a video and exercise based site for teaching contributors how to contribute to Firefox.
Check JavaScript code structure against a set of goals in JavaScript.
Contributed a significant amount of contributions to the Khan Academy Modern UI Windows Store app.
I contribute to Firefox, and as of July 06, 2011 I work full time on Firefox. I work mostly on Windows related code in C++, but also XUL, XBL, Javascript, CSS, Python, and more.
Enterprise level Windows backup software made in C++ which offers remote office branch office (ROBO) backup with features such as deduplication, agentless backup, replication, and more. Offers a WCF HTTP REST based SDK. Was acquired in 2011.
Micro business backup of any hard drive, network computer, or FTP/FTPS/SFTP site to another hard drive, FTP/FTPS/SFTP location, CD/DVD/BluRay, or tape drive. Was acquired in 2011.
Encrypted and hidden hard drives for Windows computers. Was acquired in 2011.
FTP, FTPS (FTP over SSL), SFTP (FTP over SSH), HTTP server and client software. I still use it today as my primary FTP client and whenever I need an FTP server. Was acquired in 2011.
Worked on project via contract work. Windows drive which has a back-end of WebDAV, similar to xdrive. Coded both the Windows C++ source side and the C# ASP .NET web side.
Worked on project via contract work. Certified email service. Worked on Windows only via a TDI filter. On sender side it, would insert and certify that email came from a specific sender. On the receiver side, it would certify that the email came from the specified sender.
Worked on project via contract work. Used eBay API to insert special visible counters on auctions and kept track of a lot of tracking information. Similar to Google Analytics for eBay items though.
Worked on project via contract work. Used eBay API to make a bid on an item just before the item expired.
NullShare is an open source C++ file sharing application. For more information, please visit the NullShare website. I stopped working on this due to legal concerns that other companies were going through.
NullShare Convert is an application for converting video file types. It basically ties into ffmpeg command line tools and outputs a GUI and preview. The product is used by my wife but I never actually released it.
Large library built from scratch using C++ that supports FTP, FTPS (FTP over SSL), SFTP (FTP over SSH), SMTP, POP3, HTTP (with support for cookies), HTTPS, TCP, UDP, HTTP Servers, HTTPS Servers, FTP Servers, Proxies, HTML parsers and much more. Runs on windows, but can easily be ported to linux/unix/. This library is the basis of several large scale applications.
SMTP and POP3 low level network TDI filters. Has the ability to modify, block or add to network traffic.
Disk drive that windows can communicate with. Actual data does not exists but windows and other programs think that it does.
Supports functions for easily working with the windows LAN including, searching for files, connection to computers, reading/writing operations and access to administrative shares. Also has the ability to treat an FTP/FTPS server as a computer on your LAN. Library gives you access to these resources in the same way.
Fully customizable Tetris game along the x, y and z axis. You can specify what type of blocks you want to play with and you can specify how big you want the board in the x, y and z axis respectively. Game is played with left and right arrow keys moving left and right, and the up and down arrow keys for moving towards you and away from you. Supports particle explosions when full lines are complete. Supports several other features as well.
Easy access and control over all windows schedules. Used in several large scale applications.
An image manipulation library that supports opening/obtaining info and modifying many different image file formats. Also has support for 'layers' in images and many different methods of blending.
Generates images based on current count for given user. Responds to HTTP requests.
Several basic utilities related to computer vision and A.I. Most of this work was done using Video4Linux and Video4Windows libraries.
An open source implementation of an Msn Messenger client build from scratch using C++ and Qt3. Portable to Linux/Unix/Mac/Windows/BSD.
A library to pack and unpack a set of files into a single archive file. Similar (but more efficient) then tar. Runs on any platform. This is the core of the enterprise software Vision Backup - Enterprise that is sold worldwide.
Some SOAP wrappers and other misc to easily call .NET web services from any c++ application.
Utilities and a library to encode data into an image and later decode it.
Utilities to compress and uncompress data using an adaptive Huffman technique. Originally started as a school project but has been significantly improved since then.
Created an application to perform Modeling, Viewing and Perspective Transformations along with line Clipping and resizable viewport representation within a window. It implements part of OpenGL graphical pipeline and uses a cube representation to test the correctness of the transformations visually. Implemented using Python and C++.
This program emulates the operations of a router and communicates to other routers in the network to keep track of routes for packets and minimize the time taken for packets to travel. It is a version of OSPF protocol with Dijkstra's algorithm. It was built in Unix using UDP and C++.
 It is built on top of UDP. It was tested with both Client and Servers running over a congested network. This was build on Unix using UDP and C++.
Implemented a compiler that translated programs, made in a c++ like language, into assembly code (MIPS) and executed it in a Unix environment. The compiler makes use of parsing trees, Context Free Grammar (CFG) and bottom up parsing to generate the Assembly code. Used technologies include java, JLex, Cup, and Assembly.
A collection of data structures that I created for my own personal use.
Some experience writting Firefox extensions such as tracking user habbits.
Several reusable Qt widgets.
Briefcase used to synchronize files between 2 mounted directories in linux/unix based systems
The entire site that you are visiting and its previous revisions. The current one is in Django, the last one in ASP .NET (C#), the one before that in Flash and the original one was generated from C++ code. The C++ code was to get around not having a templating system (or master page system if you prefer).
The entire source code for the .NET, XML/XSLT driven web site. Also comes with an app for updating the web site from any remote computer
Fully autonomous flying robots (This project is a group effort and is not undertaken by me alone)
My CS354 Operating systems group project
This section holds a variety of tests helpful for getting started on a new project fast and easy.
Lots and lots of various projects.


[gecode-users] Newbie problem
Guido Tack
tack at gecode.org
Sun Nov 3 00:20:21 CET 2013
Hi Torsten,
you seem to have an older version of Gecode installed in /usr/local (that's what the clang error messages point to).
The 35 is the "library version", which is simply incremented with each release and doesn't follow the major.minor.patch scheme.
Cheers,
Guido
On 3 Nov 2013, at 4:11 am, Torsten Anders <Torsten.Anders at beds.ac.uk> wrote:
> On 2 Nov 2013, at 09:13, Torsten Anders <torsten.anders at beds.ac.uk> wrote:
>> Dear Gecoders,
>>
>> I am trying to run some ready-made Gecode examples on a Mac without success. For example, with the first example from the tutorial (http://www.gecode.org/doc/4.2.0/MPG/send-more-money.cpp) in run into several errors, for example,
>>
>> 'INT_VAL_SPLIT_MIN' cannot be used as a function
>> 'INT_VAR_SIZE_MIN' cannot be used as a function
>>
>> As these errors appear for several examples, it appears to me there is something fundamentally wrong. This might well be some installation error on my part. Nevertheless, help is appreciated -- I simply do not know where to start addressing such a problem.
>>
>> BTW: I just installed Gecode version 4.2 (binaries Gecode-4.2.0.dmg) on my Mac, after uninstalling some older version. I was surprised to find that /Library/Frameworks/gecode.framework/Versions/ contains a folder named "35" -- I would have expected it to be named "42", for version 4.2, but that could of course be simply a wrong guess on my part.
>>
>> Best wishes,
>> Torsten
>
>
> I tried to better isolate the problem. Both g++ (gcc) 4.2.1 and clang 5.0 report problems with the example send-more-money.cpp (http://www.gecode.org/doc/4.2.0/MPG/send-more-money.cpp), but the errors differ. The details are below.
>
> What am I missing?
>
> Best wishes,
> Torsten
>
> $ g++ -O3 -c send-more-money.cpp
> send-more-money.cpp: In constructor ‘SendMoreMoney::SendMoreMoney()’:
> send-more-money.cpp:55: error: ‘INT_VAR_SIZE_MIN’ cannot be used as a function
> send-more-money.cpp:55: error: ‘INT_VAL_MIN’ cannot be used as a function
>
> $ g++ --version
> i686-apple-darwin11-llvm-g++-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00)
> Copyright (C) 2007 Free Software Foundation, Inc.
>
>
> $ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -O3 -c send-more-money.cpp
> In file included from send-more-money.cpp:28:
> In file included from /usr/local/include/gecode/int.hh:50:
> In file included from /usr/local/include/gecode/iter.hh:97:
> /usr/local/include/gecode/iter/ranges-scale.hpp:197:27: error: reference to
> non-static member function must be called; did you mean to call it with no
> arguments?
> static_cast<UnsVal>(max - min + 1);
> ^~~
> /usr/local/include/gecode/iter/ranges-scale.hpp:197:33: error: reference to
> non-static member function must be called; did you mean to call it with no
> arguments?
> static_cast<UnsVal>(max - min + 1);
> ^~~
> send-more-money.cpp:55:42: error: called object type 'int' is not a function or
> function pointer
> branch(*this, l, INT_VAR_SIZE_MIN(), INT_VAL_MIN());
> ~~~~~~~~~~~~~~~~^
> 3 errors generated.
>
> $ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang --version
> Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
>
>
>> --
>> Dr Torsten Anders
>> Course Leader, Music Technology
>> University of Bedfordshire
>> Park Square, Room A315
>> http://www.torsten-anders.de
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
More information about the users
mailing list


Infosys says no prima facie evidence on whistleblower complaints
by ReutersHighlights
- 'There is no supporting evidence that has been received by the company along with these anonymous complaints to substantiate the allegations,' Infosys said
- Infosys said last month that the US Securities and Exchange Commission (SEC) had launched a probe into whistleblower claims
BENGALURU: Indian IT services major Infosys Ltd said on Monday it received no evidence + to support letter from last month, sending shares up as much as 6.5% in early trade.
A letter, claimed to have been written by employees of the company in October, said chief executive Salil Parekh instigated them and others to bypass approvals for large deals, fearing a negative impact on shares from reduced profit.
"There is no supporting evidence that has been received by the company along with these anonymous complaints to substantiate the allegations," Infosys said in a letter to the National Stock Exchange (NSE) dated November 2.
Infosys said last month that the US Securities and Exchange Commission (SEC) had launched a probe into whistleblower claims that the Indian software services firm used 'unethical practices' to boost revenue and profit.
The complaints were still under investigation and the company was not in a position to determine "concreteness, credibility and materiality of complaints," the Bengaluru-based company said in its letter to the NSE.
The letter was in reply to the NSE's request to the company to explain why it had not disclosed the receipt of the letter.
Infosys said since the allegations were not deemed "material" under Indian regulation, the company was not obligated to disclose them.


AN IDEAL HUSBAND ***1/2 (out of five stars) A review by Jamey Hughton
Starring-Rupert Everett, Julianne Moore, Jeremy Northam, Minnie Driver and Cate Blanchett Director-Oliver Parker Rated PG Released July 1999 Miramax
More MOVIE VIEWS by Jamey Hughton at: http://Welcome.to/MovieViews
While not very filling in itself, An Ideal Husband is a nicely rounded and all-together fluffy period romance. There's enough dashing wardrobes, sharply-spoken dialogue and humorous plot twists to keep everyone entertained - if they can stand a break from a summer full of big-budget action movies.
Rupert Everett has always been a striking leading man, but he hasn't been able to break through with a character since My Best Friend's Wedding. At least, not this successfully. An Ideal Husband gives Everett the role of the grouchy but handsomely divine Lord Arthur Goring. Despite the constant bickering of his father (John Wood), Goring refuses to settle down with someone or even consider marriage. His best friend is the wealthy, popular politician Sir Robert Chiltern (Jeremy Northam), who is married himself to the calmly but beautiful Lady Gertrud (Cate Blanchett). The central plot circulates not around Goring, but instead deals with Sir Robert and some past problems that have come back to haunt him. With the appearance of the mysterious Mrs. Chevely (Julianne Moore), an old friend of the family, Sir Robert's life begins to evaporate into deceit and mistrust. Mrs. Chevely has evidence of a past scandal that could destroy Sir Robert's stand in politics, and she threatens to blackmail him if he doesn't support her requests. With his wealth and marriage on the line, Sir Robert turns to Lord Goring for advice and friendship.
This plot outline successfully ties all of the lead characters into one amusing web, including Mabel Chiltern (Minnie Driver), the witty and sharp-tongued younger sister of Sir Robert. An Ideal Husband, based on a play by Oscar Wilde, is set in the late 19th century. To be taken in by the humor, we must first believe the time period. The set and production designers responsible for An Ideal Husband do a commendable job of bringing the horse-guided carriages and feathered hats to colorful life. Kudos also to the makeup and costume artists, who have obviously spent countless hours researching the fashions that wealthy men and women (particularly the women) would wear. The wonderful setting of An Ideal Husband makes it so much easier to absorb all the goings-on.
The dialogue throughout the film is bursting with brilliance, and it helps matters that the experienced and talented cast is delivering such lines. The confrontations are marvelous exchanges of devious wit and wordplay, and there is never once a lull in the screenplay. There are many clever quips spoken throughout, such as when Lord Goring states with a conceited smile: `To love oneself is the beginning of a lifelong romance...' Nicely said.
Although I may be jumping to conclusions (and making the assumption that the late-summer kiddie flick Inspector Gadget will not win him raves), I'd say this is going to be one of Rupert Everett's most memorable performances. Everett is a scene-stealer in An Ideal Husband, with a delightful knowledge of all his buffoonery that makes his character more enjoyable. He's smart, captivating, and light on his feet. But to ignore the supporting players would also be deemed entirely un-called for. The entire cast looks simply smashing, from Driver's spirited turn to Moore's deviously evil execution, it's just a viewing pleasure. In some respects, the resolution of An Ideal Husband may be somewhat slight, and the film is also too entirely short. But these are shortcomings gladly forgotten as we are whisked away by the arresting dialogue and plot turns.
There is little hope for this film to be widely recognized, with competition like Will Smith and profane cardboard-constructed eight-year olds. But nestled in the heart of summer lies this entertaining and briskly enjoyable movie that will make more of a boom with critics and audiences than Godzilla's thundering footsteps ever did.
(C) 1999, Jamey Hughton
MOVIE VIEWS by Jamey Hughton: http://Welcome.to/MovieViews .......................
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Flappy Bird with Voice Control
No microphone?? You can still enjoy the game using keyboard (Use Up/Down arrow keys).
Score:
0
Play ('P')
Pause ('P')
Restart
Enable Gravity
Disable Gravity
Speed
Difficulty
Lift
Listening...
Enable voice control


Class gitCurl
GitCurl Documentation
GitHub API Helper for PHP 5.3+
A PHP class that makes it easy to help you embed commits, issues and milestones on your website.
Copyright:
2018
License: https://opensource.org/licenses/MIT
Author: Daniel Retzl
Link: http://gitcurl.yawk.io/
Located at gitCurl.class.php
License: https://opensource.org/licenses/MIT
Author: Daniel Retzl
Link: http://gitcurl.yawk.io/
Located at gitCurl.class.php
public
|
#
isInstalled( )
Check if cURL is installed and call init method. If cURL is not installed, abort with error message. |
public
string
|
|
public
boolean
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
array
|
|
public
string
|
|
public
mixed
|
#
replaceIssueWithLink( string $commitMessage )
If a commit contains a string like 'issue #123', the hashtag will be converted to a link which leads to this issue on GitHub. |
public
array
|
|
public
|
|
public
string
|
|
public
|
|
public
|
public
string
|
$username
GitHub username |
#
'username'
|
public
string
|
$password
GitHub password |
#
'password'
|
public
string
|
$userAgent
User Agent String |
#
''
|
public
string
|
$projectName
Project name that will be displayed in heading |
#
"yawk.io"
|
public
string
|
$projectUrl
GitHub project URL |
#
"https://github.com/YaWK/yawk.io/"
|
public
string
|
$masterZip
Link to the master zip file on GitHub |
#
"https://github.com/YaWK/yawk.io/archive/master.zip"
|
public
string
|
$apiURL
GitHub API Link (your request) |
#
'https://api.github.com/repos/YaWK/yawk.io/milestones?state=open'
|
public
string
|
$state
Which state should be loaded on default |
#
'closed'
|
public
boolean
|
$authentication
True, if repository needs authentication |
#
true
|
public
boolean
|
$custom
True, if user loads a custom repository |
#
false
|
public
string
|
$curl
Holds the cURL handle |
#
''
|
public
string
|
$result
API result as json string |
#
''
|
public
array
|
$data
API result as array |
#
array()
|


- get(Map<ByteString, Map<ByteString, IntHashMap<ByteString>>>, ByteString, ByteString) - Method in class amie.data.KB
-
It returns the third level values of a map given the keys for the first
and second level.
- get(Map<ByteString, Map<ByteString, IntHashMap<ByteString>>>, ByteString) - Method in class amie.data.KB
-
It returns the second and third level values of a map given the keys for the first
level.
- getAllAncestors() - Method in class amie.rules.Rule
-
- getAllEntitiesForType(KB, ByteString) - Static method in class amie.data.U
-
It returns all the instances of a given type.
- getAllSuperTypes(KB, ByteString) - Static method in class amie.data.U
-
It returns all the supertypes of a given type.
- getAllTypesForEntity(KB, ByteString) - Static method in class amie.data.U
-
It returns all the types of a given entity.
- getAncestors() - Method in class amie.rules.Rule
-
- getAntecedent() - Method in class amie.rules.Rule
-
Returns the list of triples in the body of the rule.
- getAntecedentClone() - Method in class amie.rules.Rule
-
Returns a list with copies of the triples of the rule.
- getAssistant() - Method in class amie.mining.AMIE
-
- getBasicRuleString() - Method in class amie.rules.Rule
-
- getBody() - Method in class amie.rules.Rule
-
Returns the list of triples in the body of the rule.
- getBodyExcludedRelations() - Method in class amie.mining.assistant.MiningAssistant
-
- getBodyMinusHeadSize() - Method in class amie.rules.Rule
-
- getBodyRelations() - Method in class amie.rules.Rule
-
- getBodySize() - Method in class amie.rules.Rule
-
The support of the body of the rule.
- getBodyTargetRelations() - Method in class amie.mining.assistant.MiningAssistant
-
- getBodyVariables() - Method in class amie.rules.Rule
-
Returns an array with the variables that occur in the body but not in the
head.
- getCanonicalPath() - Method in class amie.rules.Rule
-
Given a rule that contains a single variables path for the head variables
in the body (the method containsSinglePath returns true), it returns the
atoms sorted so that the path can be reproduced.
- getClosingAtoms(Rule, double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
Returns all candidates obtained by adding a closing edge (an edge with two existing variables).
- getClosingAtoms(Rule, double, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
Returns all rule candidates obtained by adding a new atom that does not contain
fresh variables.
- getConfidenceMetric() - Method in class amie.mining.assistant.MiningAssistant
-
- getConfidenceRunningTime() - Method in class amie.rules.Rule
-
- getDanglingAtoms(Rule, double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
Returns all candidates obtained by adding a new triple pattern to the query
- getDanglingAtoms(Rule, ByteString[], double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
It adds to the output all the rules resulting from adding dangling atom instantiation of "edge"
to the query.
- getDanglingAtoms(Rule, double, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
Returns all candidates obtained by adding a new dangling atom to the query.
- getDatalogString() - Method in class amie.rules.Rule
-
- getDescription() - Method in class amie.mining.assistant.DefaultMiningAssistant
-
- getDescription() - Method in class amie.mining.assistant.MiningAssistant
-
Brief description of the MiningAssistant capabilities.
- getDescription() - Method in class amie.mining.assistant.RelationSignatureDefaultMiningAssistant
-
- getDomainSet(KB, ByteString) - Static method in class amie.data.U
-
Gets all the entities of the type of the given relation's domain.
- getEvaluationResult() - Method in class amie.rules.Rule
-
- getFactsCount() - Method in class amie.mining.assistant.MiningAssistant
-
- getFullRuleString() - Method in class amie.rules.Rule
-
- getFunctionalVariable() - Method in class amie.rules.Rule
-
- getFunctionalVariablePosition() - Method in class amie.rules.Rule
-
- getHashCardinality() - Method in class amie.rules.Rule
-
The cardinality number used to hash the rule.
- getHead() - Method in class amie.rules.Rule
-
Returns the head of a query B => r(a, b) as a triple [?a, r, ?b].
- getHeadCardinality(Rule) - Method in class amie.mining.assistant.MiningAssistant
-
- getHeadCoverage() - Method in class amie.rules.Rule
-
- getHeadExcludedRelations() - Method in class amie.mining.assistant.MiningAssistant
-
- getHeadKey() - Method in class amie.rules.Rule
-
Return a key for the rule based on the constant arguments of the head
atom.
- getHeadRelation() - Method in class amie.rules.Rule
-
Returns the rule's head relation as a String
- getHeadRelationBS() - Method in class amie.rules.Rule
-
Returns the rule's head relation as ByteString.
- getHeadVariables() - Method in class amie.rules.Rule
-
Returns the head variables of the rule.
- getId() - Method in class amie.rules.Rule
-
- getInitialAtoms(double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
- getInitialAtoms(double, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
Returns a list of one-atom queries using the relations from the KB
- getInitialAtomsFromSeeds(Collection<ByteString>, double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
- getInitialAtomsFromSeeds(Collection<ByteString>, double, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
Returns a list of one-atom queries using the head relations provided in the collection relations.
- getInstance(String[]) - Static method in class amie.mining.AMIE
-
Gets an instance of AMIE configured according to the command line arguments.
- getInstantiatedAtoms(Rule, Rule, int, int, double, Collection<Rule>) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
Application of the "Add instantiated atom" operator.
- getInstantiatedAtoms(Rule, double, Collection<Rule>, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
Returns all candidates obtained by instantiating the dangling variable of the last added
triple pattern in the rule
- getInstantiatedAtoms(Rule, Rule, int, int, double, Collection<Rule>) - Method in class amie.mining.assistant.MiningAssistant
-
It returns all the refinements of queryWithDanglingEdge where the fresh variable in the dangling
atom has been bound to all the constants that keep the query above the support threshold.
- getKb() - Method in class amie.mining.assistant.MiningAssistant
-
It returns the training dataset from which rules atoms are added
- getKbSchema() - Method in class amie.mining.assistant.MiningAssistant
-
It returns the KB containing the schema information (subclass and subproperty relationships,
domains and ranges for relation, etc.) about the training dataset.
- getLastRealTriplePattern() - Method in class amie.rules.Rule
-
Return the last triple pattern which is not the a pseudo-atom.
- getLastRealTriplePatternIndex() - Method in class amie.rules.Rule
-
Return the index of the last triple pattern which is not the a
pseudo-atom.
- getLastTriplePattern() - Method in class amie.rules.Rule
-
Returns the last triple pattern added to this rule.
- getLeafTypesForEntity(KB, ByteString) - Static method in class amie.data.U
-
It returns the most specific types of an entity according to the type hierarchy
of the knowledge base.
- getLength() - Method in class amie.rules.Rule
-
Returns the number of atoms of the rule.
- getLengthWithoutTypes(ByteString) - Method in class amie.rules.Rule
-
Returns the number of atoms of the rule that are not type constraints of
the form rdf:type(?x, C) where C is a class, i.e., Person.
- getLengthWithoutTypesAndLinksTo(ByteString, ByteString) - Method in class amie.rules.Rule
-
Returns the number of atoms of the rule that are neither type constraints
of the form rdf:type(?x, C) or linksTo atoms.
- getLossyInstance(KB, double, int) - Static method in class amie.mining.AMIE
-
Returns an instance of AMIE that enables the lossy optimizations, i.e., optimizations that
optimize for runtime but that could in principle omit some rules that should be mined.
- getLossyVanillaSettingInstance(KB, double, int) - Static method in class amie.mining.AMIE
-
Returns an (vanilla setting) instance of AMIE that enables the lossy optimizations, i.e., optimizations that
optimize for runtime but that could in principle omit some rules that should be mined.
- getMaterializedTypesForEntity(KB, ByteString) - Static method in class amie.data.U
-
It returns all the materialized types of an entity in a knowledge base.
- getMaxDepth() - Method in class amie.mining.assistant.MiningAssistant
-
- getMinConfidence() - Method in class amie.mining.assistant.MiningAssistant
-
- getNonFunctionalVariable() - Method in class amie.rules.Rule
-
- getNonFunctionalVariablePosition() - Method in class amie.rules.Rule
-
- getOpenVariables() - Method in class amie.rules.Rule
-
- getParentsOfSize(List<ByteString[]>, ByteString[], int, List<List<ByteString[]>>) - Static method in class amie.rules.Rule
-
Given the antecedent and the succedent of a rule as sets of atoms, it
returns the combinations of atoms of size 'i' that are "parents" of the
current rule, i.e., subsets of atoms of the original rule.
- getPcaBodySize() - Method in class amie.rules.Rule
-
- getPcaConfidence() - Method in class amie.rules.Rule
-
- getPcaConfidenceRunningTime() - Method in class amie.rules.Rule
-
- getPcaConfidenceThreshold() - Method in class amie.mining.assistant.MiningAssistant
-
- getPcaEstimation() - Method in class amie.rules.Rule
-
- getPCAQuery() - Method in class amie.rules.Rule
-
It returns the query expression corresponding to the normalization value
used to calculate the PCA confidence.
- getPruningMetric() - Method in class amie.mining.AMIE
-
- getRangeSet(KB, ByteString) - Static method in class amie.data.U
-
Gets all the entities of the type of the given relation's range.
- getRealLength() - Method in class amie.rules.Rule
-
Returns the number of atoms of the rule that are not pseudo-atoms
Pseudo-atoms contain the Database keywords "DIFFERENTFROM" and "EQUALS"
- getRealLengthWithoutTypes(ByteString) - Method in class amie.rules.Rule
-
Returns the number of atoms of the rule that are neither pseudo-atoms nor
type constraints.
- getRealTriples() - Method in class amie.rules.Rule
-
Returns the triples of a query except for those containing DIFFERENTFROM
constraints.
- getRecursivityLimit() - Method in class amie.mining.assistant.MiningAssistant
-
- getRedundantAtoms(int) - Method in class amie.rules.Rule
-
Look for the redundant atoms with respect to a reference atom
- getRedundantAtoms() - Method in class amie.rules.Rule
-
Checks whether the last atom in the query is redundant.
- getRelationCardinality(String) - Method in class amie.mining.assistant.MiningAssistant
-
- getRelationCardinality(ByteString) - Method in class amie.mining.assistant.MiningAssistant
-
- getRelationDomain(KB, ByteString) - Static method in class amie.data.U
-
Returns the domain of a given relation in a knowledge base
- getRelationRange(KB, ByteString) - Static method in class amie.data.U
-
Returns the range of a given relation in a knowledge base.
- getRelations() - Method in class amie.data.KB
-
Get a collection with all the relations of the KB.
- getRelationsBiggerOrEqualThan(int) - Method in class amie.data.KB
-
Return all the relations (and their sizes) that are bigger than the given
threshold.
- getRelationsList() - Method in class amie.data.KB
-
Get a list of the relations of the KB.
- getRuleString() - Method in class amie.rules.Rule
-
- getSeeds() - Method in class amie.mining.AMIE
-
- getStdConfidence() - Method in class amie.rules.Rule
-
- getSubClasses(ByteString) - Method in class amie.mining.assistant.MiningAssistant
-
- getSuccedent() - Method in class amie.rules.Rule
-
Returns the head of a query B => r(a, b) as a triple [?a, r, ?b].
- getSuperTypes(KB, ByteString) - Static method in class amie.data.U
-
It returns all the immediate super-types of a given type.
- getSupport() - Method in class amie.rules.Rule
-
- getSupportRatio() - Method in class amie.rules.Rule
-
- getTotalCount(Rule) - Method in class amie.mining.assistant.DefaultMiningAssistant
-
- getTotalCount(Rule) - Method in class amie.mining.assistant.MiningAssistant
-
- getTotalCount(int) - Method in class amie.mining.assistant.MiningAssistant
-
- getTotalObjectCount() - Method in class amie.mining.assistant.MiningAssistant
-
- getTotalSubjectCount() - Method in class amie.mining.assistant.MiningAssistant
-
Returns the total number of subjects in the database.
- getTriples() - Method in class amie.rules.Rule
-
Return the list of triples of the query.
- getVanillaSettingInstance(KB) - Static method in class amie.mining.AMIE
-
Returns an instance of AMIE that mines rules on the given KB using
the vanilla setting of head coverage 1% and no confidence threshold.
- getVanillaSettingInstance(KB, double) - Static method in class amie.mining.AMIE
-
Returns an instance of AMIE that mines rules on the given KB using
the vanilla setting of head coverage 1% and a given PCA confidence threshold
- getVariables() - Method in class amie.rules.Rule
-
Returns a list with all the different variables in the query.


Notebooks
Story: Names of friends, relations and fellow prisoners
Names of friends, relations and fellow prisoners
Title
Names of friends, relations and fellow prisoners
Collection
Summary
Names of |a!kunta's (Stoffel's) and ||kabbo's (Jantje's) relations and some details of personal history.
Comments
1) This story is found at the end of Book I-1
Contributors
Date
1871
Categories
Keywords
names (of |xam) , names (of friends, relations and fellow prisoners) , relations (of |xam prisoners) , relations (names of) , Boer (Dutch) , Dutch ('Boer') , personal history (|a!kunta's) , personal history (||kabbo's) , personal history (names of friends, relations and fellow prisoners) , genealogy (|xam) , genealogy (and names of |xam) , genealogy (of |xam contributors) , genealogy (|a!kunta's and ||kabbo's)
Story Pages
not numbered (at end of notebook)


?det.
CHARLES
BAEHNI
HERBIER
DE.LA
GUADELOUPE
lA^CiVW\
owny,
i
Icpiu-
iLui
Ccsy%auZZ£A
NEW
YORK
BOTANICAL
GARDEN
01443129
01443129
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high