The Game Awards 2019 nominees and how to vote
The Game Awards 2019 is coming in December and the nominees have been announced. Here's how to get your vote in on your favorite games and categories.
by TJ DenzerThe Game Awards are upon us yet again. On December 12, 2019, Geoff Keighley and company plan to inundate us with a night of awards for the best games of 2019, as well as a slew of fresh video game reveals. While the reveals are still up in the air, The Game Awards nominees have been revealed. Fans can make their voices heard and lock in their votes for their favorite nominees, the winners of which will be announced at the big event on December 12, 2019. Need to know how to vote? We’ve got you covered. Here’s how to get your ballot in, along with a list of all of the nominees revealed in each category.
How to vote for The Game Awards 2019 nominees
In order to vote for any of your favorite nominees in any Game Awards category, you will need to be able to sign in on The Game Awards website. You can do this by clicking on the Sign In button in the top-right corner of the hub or by clicking the bars beneath any of your desired nominees.
From there, you will need to sign in either through your Twitter or Facebook account to be able to access the voting system. After you are signed in, you can return to any of the nominees in order to cast your votes across all categories. Simply click the Vote Now bar underneath any nominees in order to cast your vote. One-click and you’re done. It would appear that you only get one vote per category per social media log-in. However, you can also vote via your Google account by simply heading to the Google form, clicking on the category you want and filling in the game you like.
The Game Awards 2019 nominees
The following are the categories for each award at The Game Awards alongside the nominees that are listed. Each category and nominee is listed in alphabetical order (Minus Game of the Year at the top).
Game of the Year
- Control
- Death Stranding
- Resident Evil 2
- Sekiro: Shadows Die Twice
- Super Smash Bros. Ultimate
- The Outer Worlds
Action Game
- Apex Legends
- Astral Chain
- Call of Duty: Modern Warfare
- Devil May Cry 5
- Gears 5
- Metro Exodus
Action/Adventure Game
- Borderlands 3
- Control
- Death Stranding
- Resident Evil 2
- The Legend of Zelda: Link’s Awakening
- Sekiro: Shadows Die Twice
Art Direction
- Control
- Death Stranding
- Gris
- Sayonara Wild Hearts
- Sekiro: Shadows Die Twice
- The Legend of Zelda: Link’s Awakening
Audio Design
- Call of Duty: Modern Warfare
- Control
- Death Stranding
- Gears 5
- Resident Evil 2
- Sekiro: Shadows Die Twice
Community Support
- Apex Legends
- Destiny 2
- Final Fantasy XIV
- Fortnite
- Tom Clancy’s Rainbow Six Siege
Content Creator of the Year
- Jack “CouRage” Dunlop
- Benjamin “Dr. Lupo” Lupo
- Soleil “EwOk” Wheeler
- David “Grefg” Martinez
- Michael “shroud” Grzesziek
Esports Coach
- Eric "adreN" Hoag (Team Liquid - CS:GO)
- Jang "Cain" Nu-ri (Team Liquid - LoL)
- Fabian "GrabbZ" Lohmann (G2 Esports - LoL)
- Kim "kkOma" Jeong-gyun (SK Telecom T1 - LoL)
- Titouan "Sockshka" Merloz (OG - DOTA 2)
- Danny “Zonic” Sorensen (Astralis - CS:GO)
Esports Event
- 2019 Overwatch League Grand Finals
- Evo 2019
- Fortnite World Cup
- IEM Katowice 2019
- League of Legends Worlds Championship 2019
- DOTA 2: The International 2019
Esports Game of the Year
- Counter-Strike: Global Offensive
- DOTA 2
- Fortnite
- League of Legends
- Overwatch
Esports Host
- Eefje “Sjokz” Depoortere
- Alex “Machine” Richardson
- Paul "Redeye" Chaloner
- Alex "Goldenboy" Mendez
- Duan "Candice" Yu-Shuang
Esports Player
- Kyle "Bugha" Giersdorf (Sentinels - Fortnite)
- Lee "Faker" Sang-hyeok (SK Telecom T1 - LoL)
- Luka "Perkz" Perković (G2 Esports - LoL)
- Oleksandr "s1mple" Kostyliev (Natus Vincere - CSGO)
- Jay "sinatraa" Won (San Francisco Shock - Overwatch)
Esports Team
- Astralis - CS:GO
- G2 Esports - LoL
- OG - DOTA 2
- San Francisco Shock - Overwatch League
- Team Liquid - CS:GO
Family Game
- Luigi’s Mansion 3
- Ring Fit Adventure
- Super Mario Maker 2
- Super Smash Bros. Ultimate
- Yoshi’s Crafted World
Fighting Game
- Dead or Alive 6
- Jump Force
- Mortal Kombat 11
- Samurai Shodown
- Super Smash Bros. Ultimate
Fresh Indie Game Studio
- Za / Um (Disco Elysium)
- Nomada Studio (Gris)
- Deadtoast Entertainment (My Friend Pedro)
- Mobius Digital (Outer Wilds)
- Mega Crit (Slay the Spire)
- House House (Untitled Goose Game)
Game Direction
- Control
- Death Stranding
- Resident Evil 2
- Sekiro: Shadows Die Twice
- Outer Wilds
Games for Impact
- Concrete Genie
- Gris
- Kind Words
- Life is Strange 2
- Sea of Solitude
Independent Game
- Baba Is You
- Disco Elysium
- Katana Zero
- Outer Wilds
- Untitled Goose Game
Mobile Game
- Call of Duty: Mobile
- Grindstone
- Sayonara Wild Hearts
- Sky: Children of Light
- What the Golf?
Multiplayer Game
- Apex Legends
- Borderland 3
- Call of Duty: Modern Warfare
- Tetris 99
- Tom Clancy’s The Division 2
Narrative
- A Plague Tale: Innocence
- Control
- Death Stranding
- Disco Elysium
- The Outer Worlds
Ongoing Game
- Apex Legends
- Destiny 2
- Final Fantasy XIV
- Fortnite
- Tom Clancy’s Rainbow Six: Siege
Performance
- Ashly Burch (Parvati Holcomb - The Outer Worlds)
- Courtney Hope (Jesse Faden - Control)
- Laura Bailey (Kait Diaz - Gears 5)
- Mads Mikkelsen (Cliff - Death Stranding)
- Matthew Porretta (Dr. Casper Darling - Control)
- Norman Reedus (Sam Porter Bridges - Death Stranding)
Role-Playing Game
- Disco Elysium
- Final Fantasy XIV
- Kingdom Hearts 3
- Monster Hunter World: Iceborne
- The Outer Worlds
Score & Music
- Cadence of Hyrule
- Death Stranding
- Devil May Cry 5
- Kingdom Hearts 3
- Sayonara Wild Hearts
Sports/Racing Game
- Crash Team Racing Nitro-Fueled
- Dirt Rally 2.0
- eFootball Pro Evolution Soccer 2020
- F1 2019
- FIFA 20
Strategy Game
- Age of Wonders: Planetfall
- Anno: 1800
- Fire Emblem: Three Houses
- Total War: Three Kingdoms
- Tropico 6
- Wargroove
VR/AR Game
- Asgard’s Wrath
- Blood & Truth
- Beat Saber
- No Man’s Sky
- Trover Saves the Universe
The Game Awards 2019 is coming on December 12, so be sure to get your votes in before then. You can also check out the winners from the 2018 Game Awards.


I am writing this post as a follow up to a post I wrote about recruitment. In that post I specifically asked for developers with passion. On reflection over the past few days, I felt I needed to actually think about what passion means to me. I think I’m passionate about what I do. I say think because my definition for passion may be different to others.
What do I feel passion is?
Passion, for me, is about wanting to make a difference. Its about communication of ideas and feelings to my peers. In order to be able to communicate those ideas, they need to be researched. Passionate people tend to work hard and really get something good out of helping or working with others. So in essence Passion is a good attribute to have. It can also be bad though – passion can drive confrontations or dictatorial people. But unless this is malicious then it may only be because people have conflicting ideas.
I do believe that passion can really motivate people. I’d say it’s a positive attribute in software
Why am I passionate?
I absolutely love what I do for a living. i get a kick out of researching new things and finding out how these things help me. Scott Hanselman said in a podcast -
[When showing liquid nitrogen to people for the first time] “There’s 2 kinds of people, there’s like dude we have to freeze a banana and smash it on the ground. then there’s the other people in the world, which are like oh that’s interesting and then they walk away.”
I certainly tend to think of myself as being in the first type. I love looking at new things and technology and I love bringing those new things to others around me – especially my team when I feel it would help. I love pushing myself outside of my comfort zone. Those who know me and have worked with me have seen that sometimes I can be confrontational but there’s no malice in that at all, I can get “hot headed” since I truly believe what I try and bring to a team will help them even if people cannot see that at the time. As I get more experienced, my confrontational side is ebbing as I realise that others are passionate about their ideas too.
So why do I want to work with passionate developers?
I want to get better at what I do. The day I feel I know everything is the day I think my career in development may be over. I have realised there is way too much out there for everyone to learn. Therefore I want to work/surround myself with passionate people so we can share ideas together. As we share, we can truly understand a topic or a challenge.
These types of developers will push me outside my comfort zone to enhance my knowledge or figure out a solution. I understand this will may cause friction, but we are grownups so we can get over that factor - right?. I’m hoping that passion in my colleagues combined with my own passion will help keep the team motivated about what they do!
Hopefully I’m not living in a dream world! My recruitment drive continues…….


Ecclesiastes 7:11
Wisdom is good with an inheritance: and by it there is profit to them that see the sun.


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AP Top Science News at 1:25 a.m. EST
by EndPlayMillions at stake in dinosaur fight: Are fossils minerals?
France reopens contested Jewish tomb in east Jerusalem
Pacific bird refuge struggles as ocean garbage patch grows
Boeing: Pin problem caused parachute issue in capsule test
Idaho, Energy Department sign deal on spent nuclear fuel
Standing tall: Scientists find oldest example of upright ape
New Zealand passes law aimed at combating climate change
High-tech chestnuts: US to consider genetically altered tree
CERN appoints Gianotti, first female chief, to second term
Mexico finds human-built 'mammoth traps' 15,000 years old


Martin Velez
Publications
Projects
Bookmarks
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Bookmarks
These are links I find useful.
https://en.wikipedia.org/wiki/List_of_computer_science_conferences
Fork me on GitHub


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.hyperic.sigar.Mem
public class Mem
Mem sigar class.
| Constructor Summary | |
|---|---|
Mem()
|
| Method Summary | |
|---|---|
void
|
gather(Sigar sigar)
|
long
|
getActualFree()
Get the Actual total free system memory. |
long
|
getActualUsed()
Get the Actual total used system memory (e.g. |
long
|
getFree()
Get the Total free system memory (e.g. |
double
|
getFreePercent()
Get the Percent total free system memory. |
long
|
getRam()
Get the System Random Access Memory (in MB). |
long
|
getTotal()
Get the Total system memory. |
long
|
getUsed()
Get the Total used system memory. |
double
|
getUsedPercent()
Get the Percent total used system memory. |
java.util.Map
|
toMap()
|
java.lang.String
|
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode,
notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public Mem()
| Method Detail |
|---|
public void gather(Sigar sigar) throws SigarException
SigarException
public long getTotal()
Supported Platforms: All.
System equivalent commands:
lsattr -El sys0 -a realmem
free
taskman
public long getRam()
Supported Platforms: All.
System equivalent commands:
lsattr -El sys0 -a realmem
cat /proc/mtrr | head -1
public long getUsed()
Supported Platforms: All.
System equivalent commands:
free
taskman
public long getFree()
Supported Platforms: All.
System equivalent commands:
free
taskman
public long getActualUsed()
Supported Platforms: All.
System equivalent commands:
free
taskman
public long getActualFree()
Supported Platforms: All.
System equivalent commands:
free
taskman
public double getUsedPercent()
Supported Platforms: All.
System equivalent commands:
free
taskman
public double getFreePercent()
Supported Platforms: All.
System equivalent commands:
free
taskman
public java.lang.String toString()
toString
in class
java.lang.Object
public java.util.Map toMap()
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
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deepchem.rl.envs.test_tictactoe.
TestTicTacToeEnvironment
(methodName='runTest')[source]¶Bases: unittest.case.TestCase
addCleanup
(function, *args, **kwargs)¶Add a function, with arguments, to be called when the test is completed. Functions added are called on a LIFO basis and are called after tearDown on test failure or success.
Cleanup items are called even if setUp fails (unlike tearDown).
addTypeEqualityFunc
(typeobj, function)¶Add a type specific assertEqual style function to compare a type.
This method is for use by TestCase subclasses that need to register their own type equality functions to provide nicer error messages.
| Parameters: |
|
|---|
assertAlmostEqual
(first, second, places=None, msg=None, delta=None)¶Fail if the two objects are unequal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the between the two objects is more than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
If the two objects compare equal then they will automatically compare almost equal.
assertAlmostEquals
(*args, **kwargs)¶assertCountEqual
(first, second, msg=None)¶An unordered sequence comparison asserting that the same elements, regardless of order. If the same element occurs more than once, it verifies that the elements occur the same number of times.
- self.assertEqual(Counter(list(first)),
- Counter(list(second)))
- Example:
- [0, 1, 1] and [1, 0, 1] compare equal.
- [0, 0, 1] and [0, 1] compare unequal.
assertDictContainsSubset
(subset, dictionary, msg=None)¶Checks whether dictionary is a superset of subset.
assertDictEqual
(d1, d2, msg=None)¶assertEqual
(first, second, msg=None)¶Fail if the two objects are unequal as determined by the ‘==’ operator.
assertEquals
(*args, **kwargs)¶assertFalse
(expr, msg=None)¶Check that the expression is false.
assertGreater
(a, b, msg=None)¶Just like self.assertTrue(a > b), but with a nicer default message.
assertGreaterEqual
(a, b, msg=None)¶Just like self.assertTrue(a >= b), but with a nicer default message.
assertIn
(member, container, msg=None)¶Just like self.assertTrue(a in b), but with a nicer default message.
assertIs
(expr1, expr2, msg=None)¶Just like self.assertTrue(a is b), but with a nicer default message.
assertIsInstance
(obj, cls, msg=None)¶Same as self.assertTrue(isinstance(obj, cls)), with a nicer default message.
assertIsNone
(obj, msg=None)¶Same as self.assertTrue(obj is None), with a nicer default message.
assertIsNot
(expr1, expr2, msg=None)¶Just like self.assertTrue(a is not b), but with a nicer default message.
assertIsNotNone
(obj, msg=None)¶Included for symmetry with assertIsNone.
assertLess
(a, b, msg=None)¶Just like self.assertTrue(a < b), but with a nicer default message.
assertLessEqual
(a, b, msg=None)¶Just like self.assertTrue(a <= b), but with a nicer default message.
assertListEqual
(list1, list2, msg=None)¶A list-specific equality assertion.
| Parameters: |
|
|---|
assertLogs
(logger=None, level=None)¶Fail unless a log message of level level or higher is emitted on logger_name or its children. If omitted, level defaults to INFO and logger defaults to the root logger.
This method must be used as a context manager, and will yield a recording object with two attributes: output and records. At the end of the context manager, the output attribute will be a list of the matching formatted log messages and the records attribute will be a list of the corresponding LogRecord objects.
Example:
with self.assertLogs('foo', level='INFO') as cm:
logging.getLogger('foo').info('first message')
logging.getLogger('foo.bar').error('second message')
self.assertEqual(cm.output, ['INFO:foo:first message',
'ERROR:foo.bar:second message'])
assertMultiLineEqual
(first, second, msg=None)¶Assert that two multi-line strings are equal.
assertNotAlmostEqual
(first, second, places=None, msg=None, delta=None)¶Fail if the two objects are equal as determined by their difference rounded to the given number of decimal places (default 7) and comparing to zero, or by comparing that the between the two objects is less than the given delta.
Note that decimal places (from zero) are usually not the same as significant digits (measured from the most significant digit).
Objects that are equal automatically fail.
assertNotAlmostEquals
(*args, **kwargs)¶assertNotEqual
(first, second, msg=None)¶Fail if the two objects are equal as determined by the ‘!=’ operator.
assertNotEquals
(*args, **kwargs)¶assertNotIn
(member, container, msg=None)¶Just like self.assertTrue(a not in b), but with a nicer default message.
assertNotIsInstance
(obj, cls, msg=None)¶Included for symmetry with assertIsInstance.
assertNotRegex
(text, unexpected_regex, msg=None)¶Fail the test if the text matches the regular expression.
assertNotRegexpMatches
(*args, **kwargs)¶assertRaises
(expected_exception, *args, **kwargs)¶Fail unless an exception of class expected_exception is raised by the callable when invoked with specified positional and keyword arguments. If a different type of exception is raised, it will not be caught, and the test case will be deemed to have suffered an error, exactly as for an unexpected exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertRaises(SomeException):
do_something()
An optional keyword argument ‘msg’ can be provided when assertRaises is used as a context object.
The context manager keeps a reference to the exception as the ‘exception’ attribute. This allows you to inspect the exception after the assertion:
with self.assertRaises(SomeException) as cm:
do_something()
the_exception = cm.exception
self.assertEqual(the_exception.error_code, 3)
assertRaisesRegex
(expected_exception, expected_regex, *args, **kwargs)¶Asserts that the message in a raised exception matches a regex.
| Parameters: |
|
|---|
assertRaisesRegexp
(*args, **kwargs)¶assertRegex
(text, expected_regex, msg=None)¶Fail the test unless the text matches the regular expression.
assertRegexpMatches
(*args, **kwargs)¶assertSequenceEqual
(seq1, seq2, msg=None, seq_type=None)¶An equality assertion for ordered sequences (like lists and tuples).
For the purposes of this function, a valid ordered sequence type is one which can be indexed, has a length, and has an equality operator.
| Parameters: |
|
|---|
assertSetEqual
(set1, set2, msg=None)¶A set-specific equality assertion.
| Parameters: |
|
|---|
assertSetEqual uses ducktyping to support different types of sets, and is optimized for sets specifically (parameters must support a difference method).
assertTrue
(expr, msg=None)¶Check that the expression is true.
assertTupleEqual
(tuple1, tuple2, msg=None)¶A tuple-specific equality assertion.
| Parameters: |
|
|---|
assertWarns
(expected_warning, *args, **kwargs)¶Fail unless a warning of class warnClass is triggered by the callable when invoked with specified positional and keyword arguments. If a different type of warning is triggered, it will not be handled: depending on the other warning filtering rules in effect, it might be silenced, printed out, or raised as an exception.
If called with the callable and arguments omitted, will return a context object used like this:
with self.assertWarns(SomeWarning):
do_something()
An optional keyword argument ‘msg’ can be provided when assertWarns is used as a context object.
The context manager keeps a reference to the first matching warning as the ‘warning’ attribute; similarly, the ‘filename’ and ‘lineno’ attributes give you information about the line of Python code from which the warning was triggered. This allows you to inspect the warning after the assertion:
with self.assertWarns(SomeWarning) as cm:
do_something()
the_warning = cm.warning
self.assertEqual(the_warning.some_attribute, 147)
assertWarnsRegex
(expected_warning, expected_regex, *args, **kwargs)¶Asserts that the message in a triggered warning matches a regexp. Basic functioning is similar to assertWarns() with the addition that only warnings whose messages also match the regular expression are considered successful matches.
| Parameters: |
|
|---|
assert_
(*args, **kwargs)¶countTestCases
()¶debug
()¶Run the test without collecting errors in a TestResult
defaultTestResult
()¶doCleanups
()¶Execute all cleanup functions. Normally called for you after tearDown.
fail
(msg=None)¶Fail immediately, with the given message.
failIf
(*args, **kwargs)¶failIfAlmostEqual
(*args, **kwargs)¶failIfEqual
(*args, **kwargs)¶failUnless
(*args, **kwargs)¶failUnlessAlmostEqual
(*args, **kwargs)¶failUnlessEqual
(*args, **kwargs)¶failUnlessRaises
(*args, **kwargs)¶failureException
¶alias of AssertionError
id
()¶longMessage
= True¶maxDiff
= 640¶run
(result=None)¶setUp
()¶Hook method for setting up the test fixture before exercising it.
setUpClass
()¶Hook method for setting up class fixture before running tests in the class.
shortDescription
()¶Returns a one-line description of the test, or None if no description has been provided.
The default implementation of this method returns the first line of the specified test method’s docstring.
skipTest
(reason)¶Skip this test.
subTest
(msg=<object object>, **params)¶Return a context manager that will return the enclosed block of code in a subtest identified by the optional message and keyword parameters. A failure in the subtest marks the test case as failed but resumes execution at the end of the enclosed block, allowing further test code to be executed.
tearDown
()¶Hook method for deconstructing the test fixture after testing it.
tearDownClass
()¶Hook method for deconstructing the class fixture after running all tests in the class.
deepchem.rl.envs.tictactoe.
TicTacToeEnvironment
[source]¶Bases: deepchem.rl.Environment
Play tictactoe against a randomly acting opponent
DRAW_REWARD
= 5.0¶EMPTY
= array([ 0., 0.])¶ILLEGAL_MOVE_PENALTY
= -3.0¶LOSS_PENALTY
= -3.0¶NOT_LOSS
= 0.1¶O
= array([ 0., 1.])¶WIN_REWARD
= 10.0¶X
= array([ 1., 0.])¶n_actions
¶The number of possible actions that can be performed in this Environment.
state
¶The current state of the environment, represented as either a NumPy array or list of arrays.
If reset() has not yet been called at least once, this is undefined.
state_dtype
¶The dtypes of the arrays that describe a state.
If the state is a single array, this returns the dtype of that array. If the state is a list of arrays, this returns a list containing the dtypes of the arrays.
state_shape
¶The shape of the arrays that describe a state.
If the state is a single array, this returns a tuple giving the shape of that array. If the state is a list of arrays, this returns a list of tuples where each tuple is the shape of one array.
terminated
¶Whether the task has reached its end.
If reset() has not yet been called at least once, this is undefined.