When it comes to programming, there are so many different languages. Each has its own benefits and draw backs. Ultimately the decision is yours, but here are some questions to help in the decision making process
Ruby is a favorite language of developers building interactive web applications. If an app involves users creating accounts, entering information, and interacting with dynamic content, there's a good chance it is built with Ruby. Ruby became popular because the Rails framework, which is written with Ruby, simplified many of the common tasks associated with building web applications. It's most popular with startups and smaller companies who are looking to build their product quickly.
Though each language has its niche, there is plenty of crossover. For example, Rails' popularity inspired copycats in just about every language, and so you'll see interactive web applications written in C#, Java, and PHP, with Rails-like frameworks including .NET MVC, Spring, and Laravel. Even at one company, you might find them using PHP for their marketing site, Ruby for their web application, and Java for their back-end processing. - Epicoducus
Check out some more information about this track!
C# is most popular among bigger established businesses, often for building internal software. Because it's been around for a long time and has the backing of Microsoft, it is one of the most in-demand languages in the job market. C# has also been going through a bit of a rebirth lately, with Microsoft open sourcing the language and surrounding platform, porting it to run on Mac and Linux, and incorporating many of the best features of other languages. If you like the idea of working for a larger company on business software, C# is a great choice. - Epicoducus
Check out some more information about this track!
Java is also a favorite of enterprise companies, but its appeal is broader as well: it's one of the most popular of all programming languages, and it's used in everything from for high-performance processing to building Android user interfaces. Because Java has been very popular for a very long time and is used in so many applications, it is also a very high-demand language. If you're interested in working for an enterprise-level company, as an Android developer, or in high-performance applications, Java could be a good language to learn. - Epicoducus
Check out some more information about this track!


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Select A Language
TORI DANTZLERWARD
Loves Drawing
Loves Math
Loves Macarons
Needs sleep all the time
TRAN NGUYEN
Rising junior at Richard Montgomery HS in Rockville, MD
Loves volleyball, music, and coding.
ANNIE GOMEZ
Rising junior at Eleanor Roosevelt HS in Greenbelt, Maryland.
Loves singing, writitng poems, and making instructables using circuits and C++.
GLORIA ADETOBI-FOLAWIYO
Loves playing piano, programming, and reading.
Rising senior attending Bowie High School in Bowie Maryland.
We care a lot about...
We care about people knowing how to code-- Kids and girls in particular. We want this site to help them get interested in coding. Sometimes, subjects like this seem like a chore to learn, but with this site we want to eliminate that. We want these games to be fun and addicting so that learning seems like less of a drag.
We want to see...
We want to see the people who are excited or curious about coding, learning from the games we created. We want to see young people become knowledgeable and interested in what the field of technology holds so that the world can benefit from more advanced technology.
TORI DANTZERWARD
<EMAIL_ADDRESS>TRAN NGUYEN
<EMAIL_ADDRESS>tran's instagram
tran's twitter
tran's snapchat
ANNIE GOMEZ
<EMAIL_ADDRESS>GLORIA ADETOBI-FOLAWIYO
<EMAIL_ADDRESS>Gloria's instagram
gloria's twitter
gloria's snapchat
Girls Who Code Summer Immersion Program is a free, seven week program that teaches girls how to code. It explores several different computer programming languages including Python, C++, and HTML/CSS/JavaScript. The students make many complex projects using all the languages learned and at the end of the full seven weeks, present a final project they have been working on for the final two weeks of the program.
For our final project, we decided to make a website with games that taught people how to code in Python in particular. We felt it was important to make games that were fun so that younger people would find learning to code less of a "school subject" and more of a hobby they thought was interesting. That way, younger people (and really all people) would be extra prepared for college and other things they may experience later on in their lives. We decided that Gloria and Tori were going to make the website itself and Annie and Tran were going to focus on making the games. We had a great time making this and we hope it is really useful to you!
Copyright 2016 whatever sounds professional
TTAG GWC 8/5/16
We are so cool
We are so professional


Before you come to this page, create index here.
Type any text below. You can use double quotes ("") to group search query.


This is one of the most useful concepts I use in my games. It’s good to implement it in early stage of prototyping. It will make your code look cleaner and increase the performance of the project. I encourage you to read the posts about events and dictionary before moving to this topic, if you are not familiar with those concepts it may be confusing for you.
This event system will be responsible for sending messages between Objects, scripts. We will use Dictionary to store UnityEvents and names of the events.
private Dictionary <string, UnityEvent> eventDictionary;
Here is the code attached to the new Empty Game object. It’s responsible for transferring massages between objects. Both Subscriber and Trigger will refer to instance of this class. In my example this will be the same object, image on the canvas.
~~~ c#
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
using System.Collections.Generic;
public class EventSystemTest : MonoBehaviour {
private Dictionary<string, UnityEvent> eventDictionary;
private static EventSystemTest eventManager;
public static EventSystemTest instance { get { if (!eventManager) { eventManager = FindObjectOfType(typeof(EventSystemTest)) as EventSystemTest; eventManager.Init(); } return eventManager; } }
void Init() { eventDictionary = new Dictionary<string, UnityEvent>(); }
public static void StartListening(string eventName, UnityAction listener) { //We need to crate place in memory for reference to the object UnityEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.AddListener(listener); } else { //If there is no event with this name add new one to dictionary. thisEvent = new UnityEvent(); thisEvent.AddListener(listener); instance.eventDictionary.Add(eventName, thisEvent); } }
public static void StopListening(string eventName, UnityAction listener) { UnityEvent thisEvent = null; if (instance.eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.RemoveListener(listener); } }
public static void TriggerEvent(string eventName)
{
UnityEvent thisEvent = null;
if (instance.eventDictionary.TryGetValue(eventName, out thisEvent))
{
thisEvent.Invoke();
}
}
}
~~~
Way of getting instance of the this class by other objects is similar to Singleton pattern. There is only one instance of this class in the game scene. In this example I have only one scene so I’m not doing check conditions, to simplify the code.
~~~ c#
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class EventSubscriber : MonoBehaviour
{
void OnEnable()
{
EventSystemTest.StartListening("test", SubscribedAction);
}
void OnDisable() { EventSystemTest.StopListening("test", SubscribedAction); } void SubscribedAction() { Color color = new Vector4(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f),1f); this.GetComponent<Image>().color = color; } void Updade() { if (Input.GetKeyDown(KeyCode.Space)) EventSystemTest.TriggerEvent("test");
}
}
~~~
This script is attached to an Image on the scene. We subscribe to the Action when script is enabled, at the beginning of the game. And we need to unsubscribe the event to optimize performance of the program. To trigger an event we need just one line of code and EventManager is doing for us everything in the background.
This way even very complex relations between objects can be simplified to just few lines. We can subscribe more than one method, in different parts of game. In my example I’m triggering the event from he same script but it can be called from any other script. I’ll describe more practical use of it in next post. For more informations on this topic visit UnitySite. Stay Awesome!


This is an archived page from the Fall 2020 version of the course.
For the latest version, see https://uvatoc.github.io.
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{{ .Content }}
{{ end }}
{{ end }}
{{ range first $posts_count (where site.RegularPages "Type" "in" site.Params.mainSections).ByDate.Reverse }}
{{ partial "post-full-summary" . }}
{{ end }}
For the latest version, see https://uvatoc.github.io.


Navigation
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PAGE 4.3 documentation
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Welcome to the PAGE Documentation
¶
Contents:
Introduction
Change History
Review of X Window Concepts
Visual Tcl
A Very Short Description of using PAGE
Status of PAGE
Installation
Installation on Linux
Installation on Win32
Installation on OS X
The PAGE Interface
Menus
Widget Toolbar
Attribute Editor
Widget Tree
Bindings Window
Menu Editor
Function Editor
Preferences Window
Python Console
Color Dialog
Colors
Defaults and Preferences
Preferences Windows
Color Preferences
Font Preferences
Styles and Themes
Using PAGE
Overview
Placing and Modifying Widgets
Adding Widgets
Aliases
Selecting a Widget for Modification
Cut, Copy, and Paste
Widget Menu
Linking Events to Actions
Bindings Window
Defining Functions
Menu Creation
Special Widget Processing
Toplevel Widget
Relative Placement
Tkinter Variable Classes
Ttk Widgets
Scrolled Widgets
Ttk Notebook
Ttk Panedwindow
Ttk Treeview
Ttk Entry
Ttk Combobox
Radiobuttons
Strangeness with Text and Variables
Listbox
Spinbox
Scale and TScale
Sizegrip
Generating and Running the Python GUI
Applications with Multiple Top-Level Windows
Busy Cursors
Final Thought on Usage
Rework
Automatically Updating the Support Module
Saving of Modules
Save Command in the Menu
Save Button in the Python Console
Run Button in the Python Console
Automatic Save at PAGE Exit
Creating and Saving Code Modules
GUI Module
Support Module
Examples
Directory Browser
Vrex
Operation
Progress Bar
Complex
Menu.py
standard.tcl
themed.tcl
WCPE
Clone
Calendar
CPU Info
Epilogue
Final Recommendations
Acknowledgments
Documentation
Indices and tables
¶
Index
Module Index
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This product is designed for meetup organizers, or any groups trying to come together in a highly accessible, high performance virtual world that includes video conferencing. Use cases: Meetups, social clubs, social groups, classes, study groups, organizations and corporate regular meeetings
Small
Medium
Large
Extra Large
$50
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Configuration and Capacity
Simultaneous live chat Capacity: 10-50
# of virtual Environment included: 1
Description: 1 regular meetup room
#of 50 people audio/video live streams: 1
Monthly Streaming Hours Included: 150
Moderator Controls
Screenshare: 1
Change sky control
Kick out attendee
Features
Audio and Video conferencing
Standard Avatar selector
Password protected
SSL certified https:// URL
Optional features
Private subdomain: $25/month
Landing page: $25/month
OAuth Registration with tracking: $25/month
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Extra scene with 50pple capacity from library: $50/month
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Live Streaming (Twitch or Youtube): $50/month
$120
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Configuration and Capacity
Simultaneous live chat Capacity: 51-100
# of virtual Environment included: 2
Description: 1 large meetup room (100 pple capacity) + 1 social lounge
#of 50 people audio/video live streams: 3
Monthly Streaming Hours Included: 400
Moderator Controls
Screenshare: 2
Change sky control
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Features
Audio and Video conferencing
Standard Avatar selector
password protected
SSL certified https:// URL
Optional features
Private subdomain: $25/month
Landing page: $25/month
OAuth Registration with tracking: $25/month
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Extra scene with 50pple capacity from library: $50/month
Extra scene with 100pple capacity from library: $100/month
Live Streaming (Twitch or Youtube): $50/month
$200
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Configuration and Capacity
Simultaneous live chat Capacity: 101-200
# of virtual Environment included: 4
Description: 2 large meetup room (100pple capacity) + 2 social lounges
#of 50 people audio/video live streams: 6
Monthly Streaming Hours Included: 700
Moderator Controls
Screenshare: 2
Change sky control
Kick out attendee
Features
Audio and Video conferencing
Standard Avatar selector
password protected
SSL certified https:// URL
Custom Avatar Creator
Optional features
Private subdomain: included
Landing page: included
OAuth Registration with tracking: included
Custom Menu buttons linking out: 10 included
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Extra scene with 50pple capacity from library: $30/month
Extra scene with 100pple capacity from library: $80/month
Live Streaming (Twitch or Youtube): $50/month
Custom Pricing
Configuration and Capacity
Simultaneous live chat Capacity: 200+
# of virtual Environment included: Contact us
Description: Contact us
#of 50 people audio/video live streams: Contact us
Monthly Streaming Hours Included: Contact us
Moderator Controls
Screenshare: 2
Change sky control
Kick out attendee
Features
Audio and Video conferencing
Standard Avatar selector
password protected
SSL certified https:// URL
Custom Avatar Creator
Optional features(Contact Us)
Private subdomain
Landing page
OAuth Registration with tracking
Custom Menu buttons linking out
Your own domain in private Server
Google analyticswith private server
Extra scene with 50pple capacity from library
Extra scene with 100pple capacity from library
Live Streaming (Twitch or Youtube)
Social Lounges
This product is designed to give a new dimension to your existing virtual event.  Use cases: breakout rooms, networking, social hour, fun activity, speed dating
Small
Medium
Large
$1,000
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subscribe yearly and save
Configuration and Capacity
Environment: 1 themed Social Environments
concurrent live chat Capacity / environment: 200
# of live chat channels (50 each): 4
Total concurrent capacity: 200
Leadtime required to implement: 1month
Moderator Controls
SCREENSHARE: YES(1)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
Optional features
Private subdomain: $0.83 daily
Landing page: $0.83 daily
OAuth Registration with tracking: $0.83 daily
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $5 daily
Google analytics with private server: $1.6 daily
Extra scene with 50pple capacity from library: $1.6 daily
Extra scene with 100pple capacity from library: $4 daily
Live Streaming (Twitch or Youtube): $1.6 daily
$2,500
per day
subscribe yearly and save
Configuration and Capacity
Environment: 3 themed Social Environments
concurrent live chat Capacity / environment: 200
# of live chat channels (50 each): 4
Total concurrent capacity: 600
Leadtime required to implement: 2months
Moderator Controls
SCREENSHARE: YES(2)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
Optional features
Private subdomain: $0.83 daily
Landing page: $0.83 daily
OAuth Registration with tracking: $0.83 daily
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $5 daily
Google analytics with private server: $1.6 daily
Extra scene with 50pple capacity from library: $1.6 daily
Extra scene with 100pple capacity from library: $4 daily
Live Streaming (Twitch or Youtube): $1.6 daily
$5,000
per day
subscribe yearly and save
Configuration and Capacity
Environment: 5 themed Social Environments
concurrent live chat Capacity / environment: 300
# of live chat channels (50 each): 6
Total concurrent capacity: 1500
Leadtime required to implement: 3months
Moderator Controls
SCREENSHARE: YES(2)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
Custom Avatar Creator
Optional features
Private subdomain: included
Landing page: included
OAuth Registration with tracking: included
Custom Menu buttons linking out: 10 included
Your own domain in private Server: $5 daily
Google analytics with private server: $1.6 daily
Extra scene with 50pple capacity from library: $1
Extra scene with 100pple capacity from library: $2.6 daily
Live Streaming (Twitch or Youtube): $1.6 daily
Expo/Conference
Small
Medium
Large
Extra Large
$250
per month
Configuration and Capacity
Environment: 1 Small
Max concurrent live chat Capacity: 50
# of live chat channels (50 each):
# of exhibitor booths: 20
Leadtime required to implement: 1month
Moderator Controls
Sales Staff SCREENSHARE: YES(1)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Optional features
Private subdomain: option ($25/month)
Landing page: option ($25/month)
OAuth Registration with tracking: option ($25/month)
Custom Menu buttons linking out: $50/5
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
$450
per month
Configuration and Capacity
Environment: 1 Large
Max concurrent live chat Capacity: 100
# of live chat channels (50 each): 2
# of exhibitor booths: 50
Leadtime required to implement: 2months
Moderator Controls
Sales Staff SCREENSHARE: YES(1)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Optional features
Private subdomain: option ($25/month)
Landing page: option ($25/month)
OAuth Registration with tracking: option ($25/month)
Custom Menu buttons linking out: $50/5
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
$700
per month
Configuration and Capacity
Environment: 1 Extra large
Max concurrent live chat Capacity: 200
# of live chat channels (50 each): 4
# of exhibitor booths: 100
Leadtime required to implement: 3months
Moderator Controls
Sales Staff SCREENSHARE: YES(1)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Custom Avatar Creator
Optional features
Private subdomain: included
Landing page: included
OAuth Registration with tracking: included
Custom Menu buttons linking out: 10 included
Your own domain in private Server: $150/month
Google analyticswith private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
Custom Pricing
Configuration and Capacity
Environment: 200
Max concurrent live chat Capacity: Contact us
# of live chat channels (50 each): Contact us
# of exhibitor booths: Contact us
Cumulative streaming hours included/day: Contact us
Moderator Controls
Sales Staff SCREENSHARE: YES(1)
Change sky control
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Custom Avatar Creator
Optional features(Contact Us)
Private subdomain
Landing page
OAuth Registration with tracking
Custom Menu buttons linking out
Your own domain in private Server
Google analyticswith private server
Live Streaming (Twitch or Youtube)
XR Commerce
This product is designed for brands big and small that wants to recreate their online presence and be foreward thinking.
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total products: 50
max concurrent live stream Capacity: 50
# of Virtual Stores: 1
# of live chat channels (50 each): 1
MONTHLY STREAMING HOURS INCLUDED \: 200
Leadtime required to implement: 1month
Moderator Controls
Sales Staff SCREENSHARE: YES(2)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Optional features
Private subdomain: option ($25/month)
Landing page: option ($25/month)
OAuth Registration with tracking: option ($25/month)
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $150/month
Google analytics with private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
$250 set up +$100/month
Configuration and Capacity
Description: for small store inventory
total products: 25
max concurrent live stream Capacity: 50
# of Virtual Stores: 1
1 regular meetup room
# of live chat channels (50 each): 1
MONTHLY STREAMING HOURS INCLUDED \: 300
Leadtime required to implement: 1month
Moderator Controls
Sales Staff SCREENSHARE: YES(2)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Optional features
Private subdomain: option ($25/month)
Landing page: option ($25/month)
OAuth Registration with tracking: option ($25/month)
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $150/month
Google analytics with private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
$400 set up +$150/month
Configuration and Capacity
Description: For a medium store inventory
total products: 50
max concurrent live stream Capacity: 100
# of Virtual Stores: 1
1 large meetup room (100 pple capacity)
# of live chat channels (50 each): 2
MONTHLY STREAMING HOURS INCLUDED \: 500
Leadtime required to implement: 2month
Moderator Controls
Sales Staff SCREENSHARE: YES(2)
Change sky control
Kick out attendee
Features
Standard Avatar selector
password protected
SSL certified https:// URL
ozoneuniverse.com/yourname URL
Custom Avatar Creator
Optional features
Private subdomain: option ($25/month)
Landing page: option ($25/month)
OAuth Registration with tracking: option ($25/month)
Custom Menu buttons linking out: $50 --> 5
Your own domain in private Server: $150/month
Google analytics with private server: $50/month
Live Streaming (Twitch or Youtube): $50/month
Custom
Configuration and Capacity
Description: open world combining small stores, large stores and showrooms
total products: Custom
max concurrent live stream Capacity: Unlimited / custom


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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.gracenote.gnsdk.GnObject com.gracenote.gnsdk.GnLocale
public class GnLocale
Loads Gracenote data for the specified locale
Locales are used by GNSDK for various reasons and it's the best practice to have an appropriate locale loaded. Typically an application uses user preferences or device settings to determine the region and language of the loaded locale. To determine what locale group and descriptor to load work with your Gracenote support representative.
Locale data is only loaded if it not already loaded. It can be loaded from Gracenote Service or from a
local database. To use a local database a storage provider must be enabled, such as GnStorageSqlite
.
Where a local database is used GNSDK will attempt to load locale data from it, if not found locale data
will be downloaded from Gracenote Service and written to the local database.
Locale load can be canceled at any time by setting the "canceller" provided in any IGnStatusEvents
delegate method. No cancel method is provided on GnLocale
object because loading can happen on object
construction.
Loading a locale can be lengthy, so some applications may wish to perform this operation on a background thread to avoid stalling the main thread.
Once a locale is loaded it can be set as the group default. The default locale is automatically associated with appropriate response objects returned by GNSDK, allowing Gracenote descriptive data, such as genres, to be returned according to the locales region and language.
Gracenote data is regularly updated; therefore Locale data should also be updated. GNSDK can detect
when an application should update a locale and call an IGnSystemEvents
delegate method providing the GnLocale
object. Your application can register for system events via a GnManager
instance. Alternatively your
application can keep the GnLocale
object and periodically invoke update. It is Gracenote best practice
that your application implement a locale update procedure.
| Constructor Summary | |
|---|---|
GnLocale(GnLocaleGroup group,
GnLanguage language,
GnRegion region,
GnDescriptor descriptor,
GnUser user)
Loads the specified locale |
|
GnLocale(GnLocaleGroup group,
GnLanguage language,
GnRegion region,
GnDescriptor descriptor,
GnUser user,
IGnStatusEvents pEventHandler)
Loads the specified locale |
|
GnLocale(GnLocaleGroup group,
java.lang.String langIsoCode,
GnRegion region,
GnDescriptor descriptor,
GnUser user)
Loads the specified locale |
|
GnLocale(GnLocaleGroup group,
java.lang.String langIsoCode,
GnRegion region,
GnDescriptor descriptor,
GnUser user,
IGnStatusEvents pEventHandler)
Loads the specified locale |
|
GnLocale(GnLocaleInfo localeInfo,
GnUser user)
|
|
GnLocale(GnLocaleInfo localeInfo,
GnUser user,
IGnStatusEvents pEventHandler)
Constructs GnLocale object |
|
GnLocale(java.lang.String serializedLocale)
Reconstitutes locale from serialized locale data. |
|
GnLocale(java.lang.String group,
java.lang.String language,
java.lang.String region,
java.lang.String descriptor,
GnUser user)
|
|
GnLocale(java.lang.String group,
java.lang.String language,
java.lang.String region,
java.lang.String descriptor,
GnUser user,
IGnStatusEvents pEventHandler)
Loads the specified locale with native strings |
| Method Summary | |
|---|---|
void |
delete()
|
GnLocaleInfo |
localeInformation()
Get Locale information 95 |
java.lang.String |
revision()
Retrieves this locale's revision string. |
GnString |
serialize()
Serializes locale data into encrypted text string that the application can store locally for later use. |
void |
setGroupDefault()
Sets this locale as the default locale for the 'locale group' (see GnLocaleGroup ). |
static GnLocaleInfoIterable |
storedLocales()
|
boolean |
update(GnUser user)
Updates a locale with new versions of the locale data, if available. |
boolean |
update(GnUser user,
IGnStatusEvents pEventHandler)
Updates a locale with new versions of the locale data, if available. |
boolean |
updateCheck(GnUser user)
Tests a locale to determine if a newer revision of any locale data is available. |
boolean |
updateCheck(GnUser user,
IGnStatusEvents pEventHandler)
Tests a locale to determine if a newer revision of any locale data is available. |
| Methods inherited from class com.gracenote.gnsdk.GnObject |
|---|
isNull |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GnLocale(GnLocaleInfo localeInfo, GnUser user, IGnStatusEvents pEventHandler) throws GnException
GnLocale
object
GnException
public GnLocale(GnLocaleInfo localeInfo, GnUser user) throws GnException
GnException
public GnLocale(GnLocaleGroup group, GnLanguage language, GnRegion region, GnDescriptor descriptor, GnUser user, IGnStatusEvents pEventHandler) throws GnException
group
- Locale group specifies which locale data is loadedlanguage
- Language of locale dataregion
- Region of the locale data where applicabledescriptor
- Descriptor, or verbosity, of the locale data where applicableuser
- User objectpEventHandler
- Status events delegate
Note
This method blocks the current thread until the load is complete;
set an IGnStatusEvents
delegate to receive progress messages.
Long Running Potential: Network I/O, File system I/O
GnException
public GnLocale(GnLocaleGroup group, GnLanguage language, GnRegion region, GnDescriptor descriptor, GnUser user) throws GnException
group
- Locale group specifies which locale data is loadedlanguage
- Language of locale dataregion
- Region of the locale data where applicabledescriptor
- Descriptor, or verbosity, of the locale data where applicableuser
- User object
Note
This method blocks the current thread until the load is complete.
Long Running Potential: Network I/O, File system I/O
GnException
public GnLocale(java.lang.String group, java.lang.String language, java.lang.String region, java.lang.String descriptor, GnUser user, IGnStatusEvents pEventHandler) throws GnException
group
- Locale group specifies which locale data is loadedlanguage
- Language of locale dataregion
- Region of the locale data where applicabledescriptor
- Descriptor, or verbosity, of the locale data where applicableuser
- User objectpEventHandler
- Status events delegate
Note
This method blocks the current thread until the load is complete;
set an IGnStatusEvents
delegate to receive progress messages.
Long Running Potential: Network I/O, File system I/O
GnException
public GnLocale(java.lang.String group, java.lang.String language, java.lang.String region, java.lang.String descriptor, GnUser user) throws GnException
GnException
public GnLocale(GnLocaleGroup group, java.lang.String langIsoCode, GnRegion region, GnDescriptor descriptor, GnUser user, IGnStatusEvents pEventHandler) throws GnException
group
- Locale group specifies which locale data is loadedlangIsoCode
- Language of locale data as an ISO coderegion
- Region of the locale data where applicabledescriptor
- Descriptor, or verbosity, of the locale data where applicableuser
- User objectpEventHandler
- Status events delegate
Note
This method blocks the current thread until the load is complete;
set an IGnStatusEvents
delegate to receive progress messages.
Long Running Potential: Network I/O, File system I/O
GnException
public GnLocale(GnLocaleGroup group, java.lang.String langIsoCode, GnRegion region, GnDescriptor descriptor, GnUser user) throws GnException
group
- Locale group specifies which locale data is loadedlangIsoCode
- Language of locale data as an ISO coderegion
- Region of the locale data where applicabledescriptor
- Descriptor, or verbosity, of the locale data where applicableuser
- User object
Note
This method blocks the current thread until the load is complete.
Long Running Potential: Network I/O, File system I/O
GnException
public GnLocale(java.lang.String serializedLocale) throws GnException
serializedLocale
- String of serialized locale handle data
GnException
| Method Detail |
|---|
public void delete()
delete
in class GnObject
public GnLocaleInfo localeInformation()
public java.lang.String revision() throws GnException
GnException
public void setGroupDefault() throws GnException
GnLocaleGroup
).
GnException
public static GnLocaleInfoIterable storedLocales()
public boolean update(GnUser user, IGnStatusEvents pEventHandler) throws GnException
The application can cancel the update procedure by setting the "canceller" in any method called in the status event delegate.
user
- User requesting the locale updatepEventHandler
- Status events delegate
Note
This methods blocks the current thread until the update procedure is complete; set a status events delegate to receive progress messages.Long Running Potential: Network I/O, File system I/O
GnException
public boolean update(GnUser user) throws GnException
user
- User requesting the locale update
Note
This methods blocks the current thread until the update procedure is complete; set a status events delegate to receive progress messages.Long Running Potential: Network I/O, File system I/O
GnException
public boolean updateCheck(GnUser user, IGnStatusEvents pEventHandler) throws GnException
The application can cancel the update check procedure by setting the "canceller" in any method called in the status event delegate.
user
- User requesting the locale update checkpEventHandler
- Status event delegate
Remarks:
This method can be invoked periodically to check Gracenote Service for updates to locale data.
Note:
You should immediately check for updates after constructing a locale object from a saved serialized locale string as it may be out of date.This methods blocks the current thread until the update procedure is complete; set a status events delegate to receive progress messages.
Long Running Potential: Network I/O
GnException
public boolean updateCheck(GnUser user) throws GnException
user
- User requesting the locale update check
Remarks:
This method can be invoked periodically to check Gracenote Service for updates to locale data.
Note:
You should immediately check for updates after constructing a locale object from a saved serialized locale string as it may be out of date.This methods blocks the current thread until the update procedure is complete; set a status events delegate to receive progress messages.
Long Running Potential: Network I/O
GnException
public GnString serialize() throws GnException
Note:
If the application is using a GNSDK local storage solution locale data is automatically stored and retrieved from a local store according to the configuration of user lookup option. Applications implementing their own local storage functionality can use this method to render a locale into a format that can be stored persistently and restored at a later time using the appropriate constructor.
GnException
|
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We hope you enjoyed discovering some of the exciting math which can arise in Sudoku puzzles!
An earlier version of the puzzle also had the following subpuzzle which we removed because it is too hard. Let us know if you find a "nice" way to solve it!
Irregular Sudoku


|
1-Wire API for .NET Version 4.00
|
Inherits com::dalsemi::onewire::container::ClockContainer.
Inherited by OneWireContainer41.
Public Member Functions | |
| void | startNewMission (int sampleRate, int missionStartDelay, boolean rolloverEnabled, boolean syncClock, boolean[] channelEnabled) throws OneWireException, OneWireIOException |
| Begins a new mission on this missioning device. | |
| void | stopMission () throws OneWireException, OneWireIOException |
| Ends the currently running mission. | |
| boolean | isMissionRunning () throws OneWireException, OneWireIOException |
Returns true if a mission is currently running. | |
| boolean | isMissionRolloverEnabled () throws OneWireException, OneWireIOException |
Returns true if a rollover is enabled. | |
| boolean | hasMissionRolloverOccurred () throws OneWireException, OneWireIOException |
Returns true if a mission has rolled over. | |
| void | loadMissionResults () throws OneWireException, OneWireIOException |
| Loads the results of the currently running mission. | |
| void | clearMissionResults () throws OneWireException, OneWireIOException |
| Clears the mission results and erases the log memory from this missioning device. | |
| int | getNumberMissionChannels () throws OneWireException, OneWireIOException |
| Gets the number of channels supported by this Missioning device. | |
| void | setMissionChannelEnable (int channel, boolean enable) throws OneWireException, OneWireIOException |
| Enables/disables the specified mission channel, indicating whether or not the channel's readings will be recorded in the mission log. | |
| boolean | getMissionChannelEnable (int channel) throws OneWireException, OneWireIOException |
| Returns true if the specified mission channel is enabled, indicating that the channel's readings will be recorded in the mission log. | |
| String | getMissionLabel (int channel) throws OneWireException, OneWireIOException |
| Returns a default friendly label for each channel supported by this Missioning device. | |
| long | getMissionTimeStamp (int channel) throws OneWireException, OneWireIOException |
| Returns the time, in milliseconds, that the mission began. | |
| long | getFirstSampleOffset (int channel) throws OneWireException, OneWireIOException |
| Returns the amount of time, in milliseconds, before the first sample occurred. | |
| int | getMissionSampleRate (int channel) throws OneWireException, OneWireIOException |
| Returns the amount of time, in seconds, between samples taken by this missioning device. | |
| int | getMissionSampleCount (int channel) throws OneWireException, OneWireIOException |
| Returns the number of samples taken for the specified channel during the current mission. | |
| int | getMissionSampleCountTotal (int channel) throws OneWireException, OneWireIOException |
| Returns the total number of samples taken for the specified channel during the current mission. | |
| double | getMissionSample (int channel, int sampleNum) throws OneWireException, OneWireIOException |
| Returns the value of each sample taken by the current mission. | |
| int | getMissionSampleAsInteger (int channel, int sampleNum) throws OneWireException, OneWireIOException |
| Returns the sample as an integer value. | |
| long | getMissionSampleTimeStamp (int channel, int sampleNum) throws OneWireException, OneWireIOException |
| Returns the time, in milliseconds, that each sample was taken by the current mission. | |
| double[] | getMissionResolutions (int channel) throws OneWireException, OneWireIOException |
| Returns all available resolutions for the specified mission channel. | |
| double | getMissionResolution (int channel) throws OneWireException, OneWireIOException |
| Returns the currently selected resolution for the specified channel. | |
| void | setMissionResolution (int channel, double resolution) throws OneWireException, OneWireIOException |
| Sets the selected resolution for the specified channel. | |
| boolean | hasMissionAlarms (int channel) |
| Indicates whether or not the specified channel of this missioning device has mission alarm capabilities. | |
| boolean | hasMissionAlarmed (int channel, int alarmType) throws OneWireException, OneWireIOException |
| Returns true if the specified channel's alarm value of the specified type has been triggered during the mission. | |
| boolean | getMissionAlarmEnable (int channel, int alarmType) throws OneWireException, OneWireIOException |
| Returns true if the alarm of the specified type has been enabled for the specified channel. | |
| void | setMissionAlarmEnable (int channel, int alarmType, boolean enable) throws OneWireException, OneWireIOException |
| Enables/disables the alarm of the specified type for the specified channel. | |
| double | getMissionAlarm (int channel, int alarmType) throws OneWireException, OneWireIOException |
| Returns the threshold value which will trigger the alarm of the specified type on the specified channel. | |
| void | setMissionAlarm (int channel, int alarmType, double threshold) throws OneWireException, OneWireIOException |
| Sets the threshold value which will trigger the alarm of the specified type on the specified channel. | |
Static Public Attributes | |
| static final int | ALARM_HIGH = 1 |
| Indicates the high alarm. | |
| static final int | ALARM_LOW = 0 |
| Indicates the low alarm. |
Interface class for 1-Wire® devices that perform analog measuring operations. This class should be implemented for each A/D type 1-Wire device.
ADContainer
extends OneWireSensor
, so the general usage model applies to any ADContainer
:
ADContainer
Consider this interaction with an ADContainer
that reads from all of its A/D channels, then tries to set its high alarm on its first channel (channel 0):
//adcontainer is a com.dalsemi.onewire.container.ADContainer
byte[] state = adcontainer.readDevice();
double[] voltages = new double[adcontainer.getNumberADChannels()];
for (int i=0; i < adcontainer.getNumberADChannels(); i++)
{
adcontainer.doADConvert(i, state);
voltages[i] = adc.getADVoltage(i, state);
}
if (adcontainer.hasADAlarms())
{
double highalarm = adcontainer.getADAlarm(0, ADContainer.ALARM_HIGH, state);
adcontainer.setADAlarm(0, ADContainer.ALARM_HIGH, highalarm + 1.0, state);
adcontainer.writeDevice(state);
}
| long getFirstSampleOffset | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the amount of time, in milliseconds, before the first sample occurred.
If rollover disabled, or datalog didn't fill up, this will be 0.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| double getMissionAlarm | ( | int | channel, |
| int | alarmType | ||
| ) | throws OneWireException, OneWireIOException |
Returns the threshold value which will trigger the alarm of the specified type on the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| alarmType | valid value: ALARM_HIGH or ALARM_LOW |
Implemented in OneWireContainer41.
| boolean getMissionAlarmEnable | ( | int | channel, |
| int | alarmType | ||
| ) | throws OneWireException, OneWireIOException |
Returns true if the alarm of the specified type has been enabled for the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| alarmType | valid value: ALARM_HIGH or ALARM_LOW |
Implemented in OneWireContainer41.
| boolean getMissionChannelEnable | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns true if the specified mission channel is enabled, indicating that the channel's readings will be recorded in the mission log.
| channel | the channel to enable/disable |
| enable | if true, the channel is enabled |
Implemented in OneWireContainer41.
| String getMissionLabel | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns a default friendly label for each channel supported by this Missioning device.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| double getMissionResolution | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the currently selected resolution for the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| double [] getMissionResolutions | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns all available resolutions for the specified mission channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| double getMissionSample | ( | int | channel, |
| int | sampleNum | ||
| ) | throws OneWireException, OneWireIOException |
Returns the value of each sample taken by the current mission.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| sampleNum | the sample number to return, between 0 and (getMissionSampleCount(channel)-1) |
Implemented in OneWireContainer41.
| int getMissionSampleAsInteger | ( | int | channel, |
| int | sampleNum | ||
| ) | throws OneWireException, OneWireIOException |
Returns the sample as an integer value.
This value is not converted to degrees Celsius for temperature or to percent RH for Humidity. It is simply the 8 or 16 bits of digital data written in the mission log for this sample entry. It is up to the user to mask off the unused bits and convert this value to it's proper units. This method is primarily for users of the DS2422 who are using an input device which is not an A-D or have an A-D wholly dissimilar to the one specified in the datasheet.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| sampleNum | the sample number to return, between 0 and (getMissionSampleCount(channel)-1) |
Implemented in OneWireContainer41.
| int getMissionSampleCount | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the number of samples taken for the specified channel during the current mission.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| int getMissionSampleCountTotal | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the total number of samples taken for the specified channel during the current mission.
This number can be more than the actual sample count if rollover is enabled and the log has been filled.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| int getMissionSampleRate | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the amount of time, in seconds, between samples taken by this missioning device.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| long getMissionSampleTimeStamp | ( | int | channel, |
| int | sampleNum | ||
| ) | throws OneWireException, OneWireIOException |
Returns the time, in milliseconds, that each sample was taken by the current mission.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| sampleNum | the sample number to return, between 0 and (getMissionSampleCount(channel)-1) |
Implemented in OneWireContainer41.
| long getMissionTimeStamp | ( | int | channel | ) | throws OneWireException, OneWireIOException |
Returns the time, in milliseconds, that the mission began.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| int getNumberMissionChannels | ( | ) | throws OneWireException, OneWireIOException |
Gets the number of channels supported by this Missioning device.
Channel specific methods will use a channel number specified by an integer from [0 to (getNumberOfMissionChannels()
- 1)].
Implemented in OneWireContainer41.
| boolean hasMissionAlarmed | ( | int | channel, |
| int | alarmType | ||
| ) | throws OneWireException, OneWireIOException |
Returns true if the specified channel's alarm value of the specified type has been triggered during the mission.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| alarmType | valid value: ALARM_HIGH or ALARM_LOW |
Implemented in OneWireContainer41.
| boolean hasMissionAlarms | ( | int | channel | ) |
Indicates whether or not the specified channel of this missioning device has mission alarm capabilities.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
Implemented in OneWireContainer41.
| boolean hasMissionRolloverOccurred | ( | ) | throws OneWireException, OneWireIOException |
Returns true
if a mission has rolled over.
true
if a mission has rolled over. Implemented in OneWireContainer41.
| boolean isMissionRolloverEnabled | ( | ) | throws OneWireException, OneWireIOException |
Returns true
if a rollover is enabled.
true
if a rollover is enabled. Implemented in OneWireContainer41.
| boolean isMissionRunning | ( | ) | throws OneWireException, OneWireIOException |
Returns true
if a mission is currently running.
true
if a mission is currently running. Implemented in OneWireContainer41.
| void loadMissionResults | ( | ) | throws OneWireException, OneWireIOException |
Loads the results of the currently running mission.
Must be called before all mission result/status methods.
Implemented in OneWireContainer41.
| void setMissionAlarm | ( | int | channel, |
| int | alarmType, | ||
| double | threshold | ||
| ) | throws OneWireException, OneWireIOException |
Sets the threshold value which will trigger the alarm of the specified type on the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| alarmType | valid value: ALARM_HIGH or ALARM_LOW |
| threshold | the threshold value which will trigger the alarm |
Implemented in OneWireContainer41.
| void setMissionAlarmEnable | ( | int | channel, |
| int | alarmType, | ||
| boolean | enable | ||
| ) | throws OneWireException, OneWireIOException |
Enables/disables the alarm of the specified type for the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| alarmType | valid value: ALARM_HIGH or ALARM_LOW |
| enable | if true, alarm is enabled. |
Implemented in OneWireContainer41.
| void setMissionChannelEnable | ( | int | channel, |
| boolean | enable | ||
| ) | throws OneWireException, OneWireIOException |
Enables/disables the specified mission channel, indicating whether or not the channel's readings will be recorded in the mission log.
| channel | the channel to enable/disable |
| enable | if true, the channel is enabled |
Implemented in OneWireContainer41.
| void setMissionResolution | ( | int | channel, |
| double | resolution | ||
| ) | throws OneWireException, OneWireIOException |
Sets the selected resolution for the specified channel.
| channel | the mission channel, between 0 and (getNumberOfMissionChannels()-1) |
| resolution | the new resolution for the specified channel. |
Implemented in OneWireContainer41.
| void startNewMission | ( | int | sampleRate, |
| int | missionStartDelay, | ||
| boolean | rolloverEnabled, | ||
| boolean | syncClock, | ||
| boolean[] | channelEnabled | ||
| ) | throws OneWireException, OneWireIOException |
Begins a new mission on this missioning device.
| sampleRate | indicates the sampling rate, in seconds, that this missioning device should log samples. |
| missionStartDelay | indicates the amount of time, in seconds, that should pass before the mission begins. |
| rolloverEnabled | if false , this device will stop recording new samples after the data log is full. Otherwise, it will replace samples starting at the beginning. |
| syncClock | if true , the real-time clock of this missioning device will be synchronized with the current time according to this java.util.Date . |
Implemented in OneWireContainer41.


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{# Automatically extends the right outer layout and also handles AJAX siutations #} {% extends data.outerLayout %} {% set title = data.piece.title or data.page.title %} {% block title %} {{ title }} {% if not title %} {{ apos.log('Looks like you forgot to override the title block in a template that does not have access to an Apostrophe page or piece.') }} {% endif %} {% endblock %} {% block extraHead %} {# This block outputs its contents in the HTML document's
. It is a good place to put extra


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Before Change
warped, affine_init = affine_registration(nib_static, nib_moving)
static = nib_static.get_data().squeeze().astype(np.float32)
moving = warped.get_data().squeeze().astype(np.float32)
def renormalize_image(image):
m=np.min(image)
M=np.max(image)
After Change
the pyramid. The 0-th level corresponds to the finest resolution.
opt_iter = [5, 10, 10]
registration_optimizer = SymmetricDiffeomorphicRegistration(metric, opt_iter)
Execute the optimization, which returns a DiffeomorphicMap object,
that can be used to register images back and forth between the static and moving
domains
mapping = registration_optimizer.optimize(static, moving,
static_affine, moving_affine, pre_align)
Now let"s warp the moving image and see if it gets similar to the static image
warped_moving = mapping.transform(moving)
To visually check the overlap of the static image with the transformed moving
image, we can plot them on top of each other with different channels to see
where the differences are located
overlay_middle_slices_coronal(static, warped_moving, "Static", "Warped moving", "warped_moving.png")
.. figure:: warped_moving.png
:align: center
**Moving image transformed under the (direct) transformation in green
on top of the static image (in red)**.
And we can also apply the inverse mapping to verify that the warped static image
is similar to the moving image
warped_static = mapping.transform_inverse(static)
overlay_middle_slices_coronal(warped_static, moving, "Warped static", "Moving", "warped_static.png")


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Data Scientist - Baltimore, MD
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Responsibilities
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Qualifications
3+ years proven experience in Data Science
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Experience in R, SQL, Python (NumPy, Pandas) or Scala/Java (Apache Spark)
Experience with data visualization (Matplotlib, Seaborn)
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Experience in working with notebooks – Jupyter, Zeppelin, Databricks notebook, etc.
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THE ROAD TO EL DORADO A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): ** 1/2
Kenneth Branagh and Kevin Kline, as the voices of two sixteenth-century conmen from Spain, are the comics around whom DreamWorks's animated movie, THE ROAD TO EL DORADO, is built. Upon the shoulders of these wise-cracking characters, who are in just about every scene, rest the success or failure of the movie. Ted Elliott and Terry Rossio's script for them, however, is several gold nuggets shy of a treasure.
Miguel (Branagh) and Tulio (Kline) find themselves adrift in the Atlantic Ocean. In a small rowboat with few provisions and with a friendly horse that has the appetite of, well, a horse, Miguel and Tulio have nothing to be thankful for, save their map to El Dorado, the legendary city of gold.
Luckily, their boat strikes land near the entrance to El Dorado. Once inside the famous city, they are welcomed into a colorful kingdom that looks like a new Disneyland attraction -- sorry, DreamWorks. Besides featuring lots of gold, it also has bickering native leaders -- a rotund chief (Edward James Olmos) and a garishly made-up high priest named Tzekel-Kan (Armand Assante).
Following the tradition of such encounters with natives, the story has the Spanish swindlers being mistaken for gods by the locals. ("It's an entire city of suckers," proclaims a jubilant Tulio.) A scantly-clad El Dorado citizen named Chel (Rosie Perez) sees through the men from the beginning and demands to join them in their scam, as they try to grab the gold and get out of town.
For reasons which aren't clear, directors Bibo Bergeron and Will Finn are never able to make effective use of their expensive voice talent. Only Perez's spunky voice is recognizable. The rest sound blandly homogeneous like interchangeable radio newscasters.
The lively music for the picture features 6 original songs sung by Elton John. The movie's music and visuals easily surpass the story itself, which only works in fits and spurts. One good joke is followed by a half-dozen ones that aren't. The result is a movie that's kind of cute but rarely anything more.
THE ROAD TO EL DORADO runs just 1:22. The film is rated PG for mild thematic material, brief male nudity and language and would be fine for most kids of any age.
My son Jeffrey, age 10, gave the picture ***, but he complained that the ending was too abrupt. His buddies, Nickolas and Alan, both 10, gave the picture *** 1/2. All of the boys said that they thought the story was really funny and that their favorite characters were the horse and the monster.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This is a Chrome extension example calling the TODO List WebAPI. Before managing the item list you need to login first with Azure AD B2C by using the Sign-in button.


{% extends "format.html" %} {% load static %} {% load filter %} {% block title %}StocksEra | Daily Treasury{% endblock %} {% block additional_script %} {% endblock %} {% block onload_properties%}restore_dark_mode();daily_treasury('{{selected}}'){% endblock %} {% block main_nav %}
The Daily Treasury Statement summarizes the US Treasury’s cash and debt operations for the Federal Government on a modified cash basis. Deposits are reported as received and withdrawals are reported as processed.
| Date | Close Balance | Open Balance | Amount Change | Percent Change |
|---|---|---|---|---|
| {{daily_treasury.0}} | {{daily_treasury.1}} | {{daily_treasury.2}} | {{daily_treasury.3}} | {{daily_treasury.4}} |


BEAUTIFULLY INTELLIGENT
With its elegant and sleek contour,
the Petit exemplifies a true award-winning design
An elegant combination of white and silver.
| RETAIL PRICE | MONTHLY RENTAL |
|---|---|
| RM 3490 | RM 113 |
| FREE 1-YEAR SERVICE & PRODUCT WARRANTY | FREE 5-YEAR SERVICE & PRODUCT WARRANTY |
Tank Capacity :
3.0 Litres Ambient Water
2.3 Litres Cold Water
1.2 Litres Hot Water
Filtration Capacity : 3.2 Litre / Hour
Power Consumption : Cooler : 100w Heater : 300w
Dimension : 260mm (W), 440mm (D), 510mm (H)


X11 Forwarding
If your SSH client is also an X-Server then you can launch X-clients (e.g. Firefox) inside your SSH session and display them on your X-Server. This works well with from Linux X-Servers and from cygwin‘s X-server on Windows.
Command Line:
SSH -X <IP_ADDRESS>
SSH -Y <IP_ADDRESS> # less secure alternative - but faster
~/.ssh/config:
ForwardX11 yes
ForwardX11Trusted yes # less secure alternative - but faster


{% extends 'users/base_main.html' %} {% load static %} {% block title %}candidate{% endblock %} {% block content %} Trending Jobs Information Technology Applications programmer. Project manager (IT),Information security officer, Software trainer. Banking an industry that handles cash, credit, and other financial transactions. Data Analyst inspect, clean, transform, and modeling data with the goal of discovering useful information, informing conclusions, and supporting decision-making. Marketing create, communicate, deliver, and exchange offerings that have value for customers, clients, partners, and society at large. Chartered Accountant a professional accountant qualified to work with a spectrum of accountancy related activities. Blockchain Developer secure digital transactions by creating systems to record and store blockchain data in a way that prevents changes or hacks. {% endblock %}


{% extends 'base.html' %} {% load static %} {% load custom_tags %} {% load tz %} {% comment %} Copyright 2016, Institute for Systems Biology Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %} {% block header %} {% endblock %} {% block link_page_name %}register-gcp{% endblock %} {% block page_name %}register-gcp{% endblock %} {% block page_header %}
{{ DCF_MONITORING_SA }}
, as a Project Editor.
This will allow ISB-CGC and DCF to verify that all users of your Google Cloud Project have the same access rights to protected data as you do. Use the Instructions button to hide or show the steps in this process. If you have already granted the ISB-CGC Service Account access to your project, you can proceed below to verification.
{{ MONITORING_SA_CLIENT_EMAIL }}
in the text box and hit Enter.
Once the first Service Account displays in the box, add the second one, {{ DCF_MONITORING_SA }}
, and click enter.


Block selected:
{{ vm.blockModel }}
Combo selected:
{{ vm.comboModel.value || "" }}
Address is Line 1
{{ vm.address.addressLine1 }}
Line 2
{{ vm.address.addressLine2 }}
Line 3
{{ vm.address.addressLine3 }}
State
{{ vm.address.state.value }}
{{ vm.address.overseasState }}
City
{{ vm.address.city }}
Post Code
{{ vm.address.pocode }}
Country
{{ vm.address.country.value }}
Tile(s) selected
{{tile.value}}


Note: The following tetris game was brought to You by Bartlomiej Lukaszuk and it is based on ngx-tetris made by Chrystian Ruminowicz
Note:
In order to verify user and obtain high scores info this page connects with: http://tetris.chrum.it/
This page stores player's data in localStorage
If You don't want any of this then leave the page


@gov.au/contents CHANGELOG
Part of the
gov.au UI-Kit
ecosystem.
Contents
Versions
Release History
Versions
v0.1.1 - Fixed a11y contrast issue
v0.1.0 - 💥 Initial version
Release History
v0.1.1
The color contrast of the left border was not sufficient enough.
v0.1.0
💥 Initial version
⬆ back to top
};


Gov. El-Rufai Of Kaduna Appoints Atoyebi
by Seyi AdebowaleThe Governor of Kaduna Governor Nasir Ahmad El-Rufai has appointed Saude Amina Atoyebi as the Kaduna State focal person for Social Investments.
This was confirmed in a statement authored by Gov Nasir El-Rufai on Wednesday.
Governor El-Rufai said she has worked for him since 2012, starting as a researcher prior to being appointed in 2015 as Personal Secretary and Senior Special Assistant, Administration.


Load
Soup
Clear
?
▲
▼
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▶
Pause
Step
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0
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+
–
SpaceLife v0.9
Designed to be a fast implementation of Conway's Game of Life in Javascript and html canvas.
OK
Error:
OK


Back
DuoDuo
Health Rate
Jan 25 Tuesday
6:00 PM
Jan 25 Tuesday
11:00 AM
Jan 24 Monday
12:00 PM
Jan 25 Monday
6:24 PM
See All Meal Records


Expected behavior
Trezor should show me the BTG amount that I can claim using the tool. Picture below is the expected result taken from official Trezor blog.
Actual behavior
After selecting either Standard account or Legacy account to claim BTG, the page will wait for about 16 second and return with a error message.
How to reproduce
1) Login Trezor via https://wallet.trezor.io. If you are prompted with firmware update, do it and update to latest firmware before the claiming process. Ihe the latest firmware, there will be a new wallet Bitcoin Gold (BTG)
. Select it.
2) Clink on the coin-splitting tool and a new tab will be opened up.
The alternative way is access Claim tool via trezor.io/claim-btg
3) In the Tool page, you will have to choose which Bitcoin account you want to claim from. In my case, I choose Legacy account as I store my BTC there during the fork.
4) Wait for about 16s, an error mesasge Reading of accounts failed.
will poped up. Same thing happened if I claim from Standard account.
- Browser: Google Chrome [Version 63.0.3239.132 (Official Build) (64-bit)]
- Operating system: Windows 7 & 10
- Trezor firmware: 1.6.0
Recording Of The Bug
Posted on Utopian.io - Rewarding Open Source Contributors
This page is synchronized from the post: ‘Trezor cannot claim Bitcoin Gold with its Claim Tool’


Things About Me
- I love music (any type)
- All time favorite sport is running
- I spend a lot of time learning about Blockchain
- I believe that the right person in the right position can change a company
Top Ten Things I Want To Do
- Blockchain Developing
- Family
- Coding
- Climb MT. Averest
- Visit Rome
- See All The Pyramids
- Run A 80 Mile Marathon
- Create My Own Crypto Coin
- Sky Dive
- Travel For A Couple Months


WITNESS LIST Intergovernmental Relations Committee February 5, 1997-2:00P SB 91 For: Davis, Gary (self), League City Registering, but not testifying: On: Johnson, Cheryl E. (self), Houston Written materials submitted: For: Doyle, Charles T. (Texas City), Texas City SB 187 Registering, but not testifying: On: Hayes, Kimble (State Comptroller), Austin SB 199 For: Inman, Jim (Water Oriented Recreati), Canyon Lake Rich, Paul (Water Oriented Recreati), Sattler On: Gilman, Holley (Water Oriented Recreati), Austin SB 205 For: Allison, Jim (County Judges & Commiss), Austin Registering, but not testifying: For: Olsen, Lawrence (Tx. Good Roads Assn.), Austin


21. Reinforcement Learning
Implement a passive learning agent in a simple environment, such as the $4\times 3$ world. For the case of an initially unknown environment model, compare the learning performance of the direct utility estimation, TD, and ADP algorithms. Do the comparison for the optimal policy and for several random policies. For which do the utility estimates converge faster? What happens when the size of the environment is increased? (Try environments with and without obstacles.)
Chapter complex-decisions-chapter defined a proper policy for an MDP as one that is guaranteed to reach a terminal state. Show that it is possible for a passive ADP agent to learn a transition model for which its policy $\pi$ is improper even if $\pi$ is proper for the true MDP; with such models, the POLICY-EVALUATION step may fail if $\gamma1$. Show that this problem cannot arise if POLICY-EVALUATION is applied to the learned model only at the end of a trial.
Exercise 21.3 [prioritized-sweeping-exercise]
Starting with the passive ADP agent, modify it to use an approximate ADP algorithm as discussed in the text. Do this in two steps:
-
Implement a priority queue for adjustments to the utility estimates. Whenever a state is adjusted, all of its predecessors also become candidates for adjustment and should be added to the queue. The queue is initialized with the state from which the most recent transition took place. Allow only a fixed number of adjustments.
-
Experiment with various heuristics for ordering the priority queue, examining their effect on learning rates and computation time.
The direct utility estimation method in Section passive-rl-section uses distinguished terminal states to indicate the end of a trial. How could it be modified for environments with discounted rewards and no terminal states?
Write out the parameter update equations for TD learning with
Adapt the vacuum world (Chapter agents-chapter) for reinforcement learning by including rewards for squares being clean. Make the world observable by providing suitable percepts. Now experiment with different reinforcement learning agents. Is function approximation necessary for success? What sort of approximator works for this application?
Exercise 21.7 [approx-LMS-exercise]
Implement an exploring reinforcement learning agent that uses direct utility estimation. Make two versions—one with a tabular representation and one using the function approximator in Equation (4x3-linear-approx-equation). Compare their performance in three environments:
-
The $4\times 3$ world described in the chapter.
-
A ${10}\times {10}$ world with no obstacles and a +1 reward at (10,10).
-
A ${10}\times {10}$ world with no obstacles and a +1 reward at (5,5).
Devise suitable features for reinforcement learning in stochastic grid worlds (generalizations of the $4\times 3$ world) that contain multiple obstacles and multiple terminal states with rewards of $+1$ or $-1$.
Extend the standard game-playing environment (Chapter game-playing-chapter) to incorporate a reward signal. Put two reinforcement learning agents into the environment (they may, of course, share the agent program) and have them play against each other. Apply the generalized TD update rule (Equation (generalized-td-equation)) to update the evaluation function. You might wish to start with a simple linear weighted evaluation function and a simple game, such as tic-tac-toe.
Exercise 21.10 [10x10-exercise]
Compute the true utility function and the best linear approximation in $x$ and $y$ (as in Equation (4x3-linear-approx-equation)) for the following environments:
-
A ${10}\times {10}$ world with a single $+1$ terminal state at (10,10).
-
As in (a), but add a $-1$ terminal state at (10,1).
-
As in (b), but add obstacles in 10 randomly selected squares.
-
As in (b), but place a wall stretching from (5,2) to (5,9).
-
As in (a), but with the terminal state at (5,5).
The actions are deterministic moves in the four directions. In each case, compare the results using three-dimensional plots. For each environment, propose additional features (besides $x$ and $y$) that would improve the approximation and show the results.
Implement the REINFORCE and PEGASUS algorithms and apply them to the $4\times 3$ world, using a policy family of your own choosing. Comment on the results.
Investigate the application of reinforcement learning ideas to the modeling of human and animal behavior.
Is reinforcement learning an appropriate abstract model for evolution? What connection exists, if any, between hardwired reward signals and evolutionary fitness?


inspired by RxJS jQuery examples
Source
Example shows how to implemement FRP concepts with Golang Channels


Ping Pong Numbers Game
Enter a number and all numbers leading up to that number will show, but those that are divisible by 3 and you will show "ping"
Those divisible by 5 will show "pong"
Those divisible by 15 will show "pingpong"
Enter a number here to start playing
RUN


Publications
Thesis
The pyvib module was built during my PhD education at University of Agder, Grimstad, Norway. Because of the open-source community, I was able to produce most of my thesis with LaTeX, Inkscape and most importantly Python. In addition, the PhD thesis was funded by the public: Ministry of Education in Norway. In this spirit, I release the pyvib module to the public.
Here is a link to download the Thesis at the University of Agder AURA.
- 1
Andreas Klausen. Condition monitoring of rolling element bearings during low and variable speed conditions. Ph. D. thesis, University of Agder, 2019.
Relevant Papers
Here is a list of relevant papers written during my PhD.
- 1
Surya Teja Kandukuri, Andreas Klausen, Hamid Reza Karimi, and Kjell Gunnar Robbersmyr. A review of diagnostics and prognostics of low-speed machinery towards wind turbine farm-level health management. Renewable and Sustainable Energy Reviews, 53:697–708, 2016.
- 2
Andreas Klausen, Roy Werner Folgerø, Kjell G Robbersmyr, and Hamid Reza Karimi. Accelerated bearing life-time test rig development for low speed data acquisition. Modeling, Identification and Control, 38(3):143–156, 2017.
- 3
Andreas Klausen and Kjell G Robbersmyr. Cross-correlation of whitened vibration signals for low-speed bearing diagnostics. Mechanical Systems and Signal Processing, 118:226–244, 2019.
- 4
Martin Hemmer, Andreas Klausen, Khang Huynh, Kjell Gunnar Robbersmyr, and Tor Inge Waag. Simulation-driven deep classification of bearing faults from raw vibration data. International Journal of Prognostics and Health Management, 2019.
- 5
Andreas Klausen, Huynh V Khang, and Kjell G Robbersmyr. Multi-band identification for enhancing bearing fault detection in variable speed conditions. Mechanical Systems and Signal Processing, 139:106422, 2020.
- 6
Martin Hemmer, Andreas Klausen, Huynh Van Khang, Kjell G Robbersmyr, and Tor I Waag. Health indicator for low-speed axial bearings using variational autoencoders. IEEE Access, 8:35842–35852, 2020.
- 7
Andreas Klausen, Kjell G Robbersmyr, and Hamid R Karimi. Autonomous bearing fault diagnosis method based on envelope spectrum. IFAC-PapersOnLine, 50(1):13378–13383, 2017.
- 8
Surya Teja Kandukuri, Andreas Klausen, Van Khang Huynh, and Kjell G Robbersmyr. Fault diagnostics of wind turbine electric pitch systems using sensor fusion approach. Journal of Physics: Conference Series, 1037(3):032036, 2018.
- 9
Andreas Klausen, Huynh Van Khang, and Kjell G Robbersmyr. Novel threshold calculations for remaining useful lifetime estimation of rolling element bearings. XIII International Conference on Electrical Machines (ICEM), pages 1912–1918, 2018.
- 10
Mohamed A. A Ismail and Andreas Klausen. Multiple defect size estimation of rolling bearings using autonomous diagnosis and vibrational jerk. 7th World Conference on Structural Control and Monitoring, 2018.
- 11
Arild Bergesen Husebø, Surya Teja Kandukuri, Andreas Klausen, and Kjell Gunnar Robbersmyr. Rapid diagnosis of induction motor electrical faults using convolutional autoencoder feature extraction. PHM Society European Conference, 5(1):10, 2020.
- 12
Andreas Klausen, Johannes Kalaoja, Surya Teja Kandukuri, and Kjell G Robbersmyr. Sensitivity analysis of online oil quality monitoring for early detection of water ingress in marine propulsion systems. PHM Society European Conference, 5(1):10, 2020.
Datasets
Some of the datasets that were created using a custom test-rig are available here
- 1
Andreas Klausen. UiA Accelerated Life Time Bearing Test Rig – Test 3, Variable speed around 50rpm. DataverseNO, 2021. URL: https://doi.org/10.18710/NZJOIS, doi:10.18710/NZJOIS.
- 2
Andreas Klausen. UiA Accelerated Life Time Bearing Test Rig – Test 1, 250 rpm. DataverseNO, 2020. URL: https://doi.org/10.18710/BG1QNG, doi:10.18710/BG1QNG.


Being just three and a half miles east of cape St. Vincent, this bay forms a useful passage anchorage.
Position 37°0.7'N, 08°55.4'W.
On approach, beware of the fishing nets.
Exposed to easterlies.
Anchor north of the two jetties in about 6m. Bottom is rocky in places.
The Ilhas do Martinhal Diving School (near the jetty) may have a mooring buoy free which can be used.
There are often northerly squalls during the afternoon.
Restaurant and bars and some provisions can be found ashore.
Last updated June 2010.


Description
This is a login system that allows the user to either create or access an existing account. One existing account that is built into the program by default has an email address of<EMAIL_ADDRESS>and a password of admin1. I recommend using this existing account for quick and easy access, testing, or troubleshooting with my code. Once the user is successfully logged in, the user will have access to some helpful and useful programs such as a Math Calculator, Anti-Virus Program, and a Junk File Cleaner! These programs were previously created and are separately uploaded into repositories on my github account if you wish to access these programs indivindividually.
Instructions
- Simply download all files and read the requirements section down below. then, run the loginsystem.py
- If you do not have python installed, you can download and run the .exe installer file only and then run the exe file.
Requirements
- colored - pip install colored
Important Notes
- You do not need python to run this program! Read above for instructions section if you do not have python installed!
- You can also visit the official site - https://jordanleich.github.io/Login-System/ for additional information!


Trump Campaign Platform
Home
Trump's Quotes
Gallery
Sign up
Trump's Gallery
Trump Face
Trump's Mexican Wall
Trump's Dog Face
Trump's Corn Hair
GOP Cartoon
Trump Dos Equis


Before development, it is important to understand the prerequisites and limitations of the Geode REST implementation.
Geode and REST-enabled applications accessing Geode are subject to the following rules and limitations:
- All domain objects, functions and function-arg classes must be properly configured and registered in the Geode deployment. Any functions that you wish to execute through the REST API must be available on the target member’s CLASSPATH.
- The current implementation supports only the application/json MIME type. Other return types (XML, objects, and so on) are not supported. Plain text is supported as a return type for some error messages.
- Keys are strictly of type String. For example, the request
PUT http://localhost:8080/gemfire-api/v1/customers/123.456
will add an entry for key (“123.456”) of type String. - Some special formats of JSON documents are not supported in Geode REST. See Key Types and JSON Support for examples.
- To achieve interoperability between Geode Java clients (or Geode native clients) and REST clients, the following rules must be followed:
- All Geode Java and native client classes operating on data also accessed by the REST interface must be PDX serialized, either via PDX autoserialization or by implementing
PdxSerializable
. - Geode Java clients and native clients can retrieve REST-enabled data either as a
PdxInstance
or as an actual object by using thePdxInstance.getObject
method. If you use the latter method, you must first declare the object type (@type) in your POST or PUT request payload when creating the object in REST; and secondly, the Java client must have the actual domain class in its CLASSPATH.
- All Geode Java and native client classes operating on data also accessed by the REST interface must be PDX serialized, either via PDX autoserialization or by implementing
- Objects returned by REST-invoked functions must be returned as PdxInstance objects or other data types that can be written to JSON. You cannot return Java objects.
- REST client applications do not support single hop access or notification features.
- Specifying subregions as endpoints is not supported.


MAPLoginManager
@interface MAPLoginManager <MAPLoginViewControllerDelegate>
The MAPLoginManager
class manages the authentication of Mapillary. The
signIn method starts the authentication loop. It requires two values to be
defined in your application .plist
file:
- MapillaryClientId
- MapillaryCallbackUrl
You need to register your app at mapillary.com to enter the redirect URL and
also to obtain a client ID. Your app must also support the custom URL scheme
defined in MapillaryCallbackUrl
.
See
MAPApplicationDelegate
-
Redirects the user to an authentication page on mapillary.com in Safari. After the user has entered the credentials and is authenticated, focus is returned to the app.
@oaram scope A bit mask for the scope of permissions to request. Must match what you configured when created the app on mapillary.com.
Parameters
result
A block object that is executed when the authentication loop finishes. This block has no return value and takes one argument: if authentication was sucessful or not.
-
Signs out the current signed in user and removes all related user data.
-
Checks if a user is signed in or not.
Return Value
YES if a user is signed in, NO if no user is signed in.
-
Returns the currently signed in user.
Return Value
The signed in user if a user is signed in, nil if no user is signed in.


{% extends 'enrolment/wizard.html' %}
{% load static from static %}
{% block above_form %}
{% include 'enrolment/information_box_companies_type.html' with link_url=services_urls.feedback link_text='This is not my business type' is_in_companies_house=company.is_in_companies_house %}
{{ company.name }}
{{ company.address_line_1 }}, {{ company.address_line_2 }}, {{ company.postal_code }}
These are not my business details


Arctic Meltdown
Global warming has caused temperatures to rise in the tundras of the Arctic and thus, snow cover on the biomes’ surfaces will decrease, according to a study from the journal Nature Climate Change. That, in turn, will decrease the sunlight reflected back into the atmosphere and increase warming. Permafrost covers about 24 percent of the exposed landmass of the Northern Hemisphere—about 9 million square miles.
Global Consequences
The Arctic climate affects the world. Changes in sea ice affect ocean circulation, which, in turn, affects atmospheric circulation that then impacts the globe, said Bruce Forbes, a geographer at the Arctic Center at the University of Lapland in Finland. Moreso, later winters and earlier springs have been observed at the Arctic due to warming, as suggested by past research. In a broader scale, if climate change isn’t stopped, what is happening to tundras will worsen extreme weather events.


Wolves boss Nuno says first half at Bournemouth is example to follow
by Joe EdwardsNuno Espirito Santo insists Wolves' dazzling first-half display in the 2-1 win at Bournemouth must be their reference point moving forward.
Wolves were two to the good at the break, with Joao Moutinho opening the scoring with a sublime free-kick before Raul Jimenez doubled the advantage.
The Cherries, who had Simon Francis sent off the in the first 45 minutes too, were resilient in the second period, though, as Steve Cook headed home before an anxious finish for Nuno's side.
Wolves, with the victory, made it eight unbeaten in the Premier League while moving to fifth in the table, and Nuno said: "It was a good game, honestly.
"The first half was very, very good. We played really, really well.
"We unbalanced Bournemouth, created chances and had good possession.
"We were organised, and we achieved the advantage.
"Then, they were with one man less. In the second half, Bournemouth - a very good team, with very good players - reacted and caused problems.
"We knew that the game was dangerous. It was about getting the third goal but, at the same, keeping the balance.
"So, I think we performed well, and I'm happy with the boys."
The result also made it back-to-back 2-1 wins, after beating Villa by the same scoreline before the international break.
Nuno added: "The first half must be our reference for how we want to proceed, and keep growing and improving."


Become a Gavel Club member and connect with our HR coordinator by completing the typerform below.
Members commit to bi-weekly meetings and participate in organized philanthropic activites.
To learn more abou the two levels of membership, please scroll down.
Interested in becoming an Executive Officer? Please send your resume to<EMAIL_ADDRESS>See the description below for more information regarding Exectuive Officer positions.
For more information about becoming a Youth Delegate of the Gavel Club, see the description below.


{% extends "sculpture/base.html" %} {% block title %} Logged Out {% endblock %} {% block breadcrumb %}
You have been logged out. You can now return to the homepage.


Have an account? Log in
Language:English
Personalize Twitter based on where you've seen Twittercontent on the web. Learn More
By signing up, you agree to the Terms of Serviceand Privacy Policy. including Cookie use. Others will be able to find you by email or phonenumber when provided.


|
| Contents | |
| What's New In This Version |
Music Object Version 2.1.6 offers a workaround for a serious Navigator 4.04 issue that has caused existing content to break.
| Navigator 4.04 Issue |
If you have done or are planning to do any interactive sonification using Beatnik, you need to be aware of this issue. With the release of Netscape Navigator 4.04, it appears that a new bug / issue has been thrown at authors of Beatnik content. This means that some content you may have already authored is likely to not work in Navigator 4.04.
Fortunately, there is a remedy for this problem which is fairly painless and doesn't require additional authoring. Read on.
This bug manifests itself in Beatnik sonified Web pages that exist inside a frameset. Due to the nature of the bug, it does not cause problems for single HTML pages that are not in a frameset. A single page that currently works fine in Navigator 4.04 will stop working once it is thrown inside a frameset.
Frameset pages authored for Beatnik, which otherwise work perfectly on earlier versions of Navigator, now produce JavaScript error messages to the tune of "myMusicObject is undefined" or "myMusicObject has no properties". After displaying these JavaScript error alerts, interactive content then does not work as designed. This is NOT a bug with the Beatnik Plug-in or the "music-object.js" file. It is a bug with Navigator 4.04.
It appears that Navigator 4.04 is targeting all callbacks that originate from a plug-in - not to the frame in the frameset that contains the plug-in - but the top frameset document itself. This means that a callback is no longer executed in the appropriate context in which it was generated, leading in our case to error messages such as "myMusicObject is undefined" or "myMusicObject has no properties". This is a change in the behavior from all previous versions of Navigator.
Because all plug-in callbacks are now targeted to the top frame in a frameset, this problem does not affect non-frameset Web pages, since the HTML page then is the top frame in the window.
Fortunately, at Beatnik Inc. we were able to find a workaround to make this issue invisible to authors. It has always been our goal to hide as much of the annoyance factor from Beatnik authors as possible. The workaround exists within the "music-object.js" JavaScript file. A process kicks into effect for Netscape Navigator browsers that determines the full frameset path from the top window to execute the callback function in the frame where the callback originated. So, even though the top frame is executing a function that would otherwise not be recognized in its context, it reaches back deep into the frameset hierarchy and executes the function in the appropriate context.
Despite the previous technical explanations, updating your content to avoid this Navigator 4.04 bug is quite easy.
You will most likely be upgrading from Music Object version 1.x (if you are unsure which version you are currently using, consult Which Music Object Version Are You Using?). You will need to make some minor changes in your content in order to benefit from the workaround in version 2.1.6. Follow the simple instructions in Migrating Content From Music Object Version 1.x, and then continue with the remaining steps below.
Now that you have updated your Web site(s) with the latest version of Music Object, check your Web site pages locally to see that you do not experience the bug described here. Be sure to use Netscape Navigator 4.04 since it is this browser that manifests the problem. If you use a version other than 4.04, you may not be able to tell if the change has been effective. Even if you didn't experience the bug before, do testing anyway to ensure that all your content still works with the new "music-object.js" file.
Once you have tested and are confident everything is peachy, make sure you have updated the online version of your Web site and watch closely for any e-mail reports from patrons to your Web site who may be browsing with different browser and OS configurations.
All authors should switch to the new "music-object.js" file immediately - even if you are not using framesets on your Web site. You may forget about this issue and later choose to place some single pages into a frameset and not understand why they are not working in Navigator 4.04.
There may be other unrelated issues with Navigator 4.04 on the Mac or incompatibilities with early versions of the Beatnik Plug-in that may cause problems with Beatnik sonified content. If so, please bring these to our attention. This developer announcement addresses only this one very specific issue described above.


Arena And Bot Size:
1. BOT TYPE : Wired/Wireless (Max Voltage 24 Volts)
2. ARENA SHAPE : Regular Octagon of side 80cm and side boundary height 50cm
3. BOT WEIGHT : Max 15kg
4. BOT DIMENSIONS : Max 40cm*40cm*40cm
Rules:
Tournament would be in form of a league which will lead to semi-finals and finals.
Each match consists of 2 rounds.
1ST ROUND----Duration - 3 Minutes
RULES---There will be 4 balloons in each team’s state.Both teams will start from their state and will attack the opposition team’s
balloons. By the end of three minutes if any team got success in pricking all the 4 balloons of opposition and manages to save its
at least one from the opposition team then that team will be declared as winner and match will end here…
for pricking opposition team’s balloons 15 points will be provided.
If none of the team manages to win in this round then match would pass into the second round and winner will be decided on
the basis of points scored..
2ND ROUND----Duration - 2 Minutes
Here the main goal of the team would be to hit and damage the opposition team as much as possible..
For each hit in the second round 5 points would be provided..
If a team manages to throw opposition team’s bot out of arena than 30 points would be provided to that team.
At the end of second round team having higher score will be declared as winner.
TROUBLESHOOTING….
Any team could take maximum 3 technical halts to overcome any technical issue between the match. The match will set to freeze during this time interval along with opposition team’s bot.
Duration of halt----1min 30 sec(max)
Penalty for first halt - 5 points
Penalty for second halt - 7 points
Penalty for third halt - 10 points
Team would be disqualified if the bot remain immobalised for more than 1 min 30 seconds..
Use of fire or anything that harm the arena is not allowed and would lead to immediate disqualification..
In case of any dispute decision of the organizers would be final.


Requires a for ... in
statement to be filtered with an if
statement.
for (let key in someObject) {
if (someObject.hasOwnProperty(key)) {
// code here
}
}
Prevents accidental interation over properties inherited from an object’s prototype.
See MDN’s for...in
documentation for more information about for...in
loops.
Not configurable.
"forin": true
{}


pragma solidity ^0.5.2;
import "../../external/BokkyPooBah/BokkyPooBahsDateTimeLibrary.sol";
import "../Definitions.sol";
contract BusinessDayConvention is Definitions {
// used in POFs and STFs for DCFs
function shiftCalcTime(
uint256 timestamp,
BusinessDayConvention convention,
Calendar calendar
)
internal
pure
returns (uint256)
{
if (
convention == BusinessDayConvention.CSF ||
convention == BusinessDayConvention.CSMF ||
convention == BusinessDayConvention.CSP ||
convention == BusinessDayConvention.CSMP
) {
return timestamp;
}
return shiftEventTime(timestamp, convention, calendar);
}
// used in ProtoEvent schedule generation (for single events and event cycles schedules)
// before event offset is applied
function shiftEventTime(
uint256 timestamp,
BusinessDayConvention convention,
Calendar calendar
)
internal
pure
returns (uint256)
{
if (convention == BusinessDayConvention.SCF || convention == BusinessDayConvention.CSF) {
return getClosestBusinessDaySameDayOrFollowing(timestamp, calendar);
} else if (convention == BusinessDayConvention.SCMF || convention == BusinessDayConvention.CSMF) {
uint256 followingOrSameBusinessDay = getClosestBusinessDaySameDayOrFollowing(timestamp, calendar);
Eif (BokkyPooBahsDateTimeLibrary.getMonth(followingOrSameBusinessDay) == BokkyPooBahsDateTimeLibrary.getMonth(timestamp)) {
return followingOrSameBusinessDay;
}
return getClosestBusinessDaySameDayOrPreceeding(timestamp, calendar);
} else if (convention == BusinessDayConvention.SCP || convention == BusinessDayConvention.CSP) {
return getClosestBusinessDaySameDayOrPreceeding(timestamp, calendar);
} else if (convention == BusinessDayConvention.SCMP || convention == BusinessDayConvention.CSMP) {
uint256 preceedingOrSameBusinessDay = getClosestBusinessDaySameDayOrPreceeding(timestamp, calendar);
Eif (BokkyPooBahsDateTimeLibrary.getMonth(preceedingOrSameBusinessDay) == BokkyPooBahsDateTimeLibrary.getMonth(timestamp)) {
return preceedingOrSameBusinessDay;
}
return getClosestBusinessDaySameDayOrFollowing(timestamp, calendar);
}
return timestamp;
}
function getClosestBusinessDaySameDayOrFollowing(uint256 timestamp, Calendar calendar)
internal
pure
returns (uint256)
{
if (calendar == Calendar.MondayToFriday) {
if (BokkyPooBahsDateTimeLibrary.getDayOfWeek(timestamp) == 6) {
return BokkyPooBahsDateTimeLibrary.addDays(timestamp, 2);
} else Iif (BokkyPooBahsDateTimeLibrary.getDayOfWeek(timestamp) == 7) {
return BokkyPooBahsDateTimeLibrary.addDays(timestamp, 1);
}
}
return timestamp;
}
function getClosestBusinessDaySameDayOrPreceeding(uint256 timestamp, Calendar calendar)
internal
pure
returns (uint256)
{
if (calendar == Calendar.MondayToFriday) {
Iif (BokkyPooBahsDateTimeLibrary.getDayOfWeek(timestamp) == 6) {
return BokkyPooBahsDateTimeLibrary.subDays(timestamp, 1);
} else Iif (BokkyPooBahsDateTimeLibrary.getDayOfWeek(timestamp) == 7) {
return BokkyPooBahsDateTimeLibrary.subDays(timestamp, 2);
}
}
return timestamp;
}
}
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