You can use following markdown to display images files.
The scale is a value between 10 to 500. It is optional and the default value is 100.
And maxium width or height would be scaled down to 1024 Pixels. The tag "IMAGE" is case insensitive.
And the markdown can have an optional description.
#[IMAGE scale description](image path),e.g.
#[IMAGE 50 this is a Gherkin](Gherkin.png)
The base folder of the image is the folder where the Gherkin document is saved.It is possible to have a subfolder, e.g. Images/Gherkin.png.
Images will be showen in the editor located right of split view. This editor is called viewer editor.
You can use following markdown to describe TaTex mathematical formula.
The scale is a value between 10 to 100. It is optional and the default value is 20. The tag "LaTex" is case insensitive.
And the markdown can have an optional description.
#[LaTex scale description](LaTeX typsetting), e.g.
#[LaTex 20 this is an equation](\sqrt{\frac{ax^2+bx+\pi}{x^3}}))
Mathematical formula will be shown in viewer editor.
Examples
You can use following markdown to plot curve by using Gherkin table data.
The next line must be starting of Gherkin table except an empty line and comment line.
The tag "Plot" is case insensitive.
And the markdown can have an optional curve type(e.g. spline) and description, which will be displayed as title of the plot.
#[Plot(geo)? (spline|bspline|bezier|bcurvature|curvature|brcurvature) description](Table column name for X axis, Table column name for Y axis)
For example, #[Plot spline this is sample graph](X Column, Y Column)


Loads content and renders it inside the panel.
load(panel, url, [transition])
| panel |
string, name of the panel |
| url |
string, server url to load content from |
| transition |
string, name of the transition (optional) |
Returns promise that is resolved when content is loaded.
Description
This method loads content for the panel from the url. The content should be Text or HTML and should not include JavaScript. The first argument panel is the name of the panel. It can be one of the following:
- top
- left
- main
- right
- preview
- bottom
The second argument url is the location to load content from.
You can optionally provide transition that defines visual transition to the new content.
The transition is done using w2utils.transition() method and it can be one of the following:
- slide-left
- slide-right
- slide-up
- slide-down
- flip-left
- flip-right
- flip-up
- flip-down
- pop-in
- pop-out
Below is an example how to set content to the layout panel:


Display custom data on 2D map
In this guide I will show how to overlay custom rectangles on Map2D. It supports colors and opacity as well. We will need to:
There are no prerequisites for this tutorial except for Getting started Tutorial.
Writing .mzrt.csv file
All you need is a delimited file of a very simple format. It should be a UTF-8 delimited text file with column headers. Delimiter character is auto-detected, allowed chars are tab (\t), comma and space. The file can contain any columns you like, however it MUST contain the following columns:
- mzLo
- mzHi
- rtLo
- rtHi
RT is specified in minutes. This is enough information to draw a rectangle over Map2D. Optionally you can also provide:
- color (must be a valid hex value, e.g. #FF0000 for red)
- opacity (in the range [0.0 - 1.0])
Example .mzrt.csv file
We will use this file in the example below. Note that the red rectangle was out of range of in m/z dimension (the LC/MS file only had m/z valus starting from 300, however the red rectangle calls for 200-210 range).
some-column,mzLo,mzHi,rtLo,rtHi,color,opacity,sequence
123457,200,210,1,2,#FF0000,0.9,AKJSHDLASHDSALHDSKAHDAJ
asdfsdaf,300,310,2,3,#00FF00,0.8,HALD SAJDSAHLLJJASD HL
aa,400,410,3,3.5,#00FFFF,0.75, ASJDLKSA JDLKAS JDLKSAJD
bb,500,510,4,5,#ff7f50,0.1,ADHSAKDHSAJHSAHDFGHDJG
How it should look like
Notice how the orange rectangle had opacity 0.1, thus only its border is visible and the contents is transparent.
Import the file to LC/MS Features section
In any project right-click LC/MS Features node and select Import
. You should be able to add
any file that has double-extension .mzrt.csv.
Display in a table or overlay on 2D map
To display the tabular view right-click the imported file, select View -> Table
. The table can be sorted by one or multiple columns. To sort by multiple columns hold Shift when clicking
on column headers.
To overlay data on 2D map, select both files simultaneously (the .mzrt.csv file and the LC/MS file)
to overlay onto, right-click any of them, there should be an option to Overlay on 2D Map
in the context menu.
You can now link the Map2D with Table viewer by dragging the link icon from the toolbar of Map2D to the link icon in the Table view toolbar. Now double-clicking on a row in the table will automatically zoom the Map2D to the corresponding region.


---
title: "Why"
date: 2019-06-15T17:13:19+01:00
draft: false
weight: 1
---
The Briskoda community covers all models of Skoda. Since
2002 we've been uniting owners around this historic marque in our forums.
In addition to being seen as a prominent brand in the community, to users new and old, sponsoring us would also...
-
Help us maintain one of the best forums around
-
Help us host fantastic meets and events
-
Help us build the forums community and reach


EDUCATION
NASHVILLE SOFTWARE SCHOOL
FRONT END DEVELOPMENT
UI/UX DESIGN
SAVANNAH COLLEGE OF ART AND DESIGN
MASTER OF FINE ART DEGREE
PHOTOGRAPHY
CLARK UNIVERSITY
BACHELOR OF ARTS DEGREE
COMMUNICATIONS AND CULTURE
STUDIO ART
PROFESSIONAL SKILLS
- WEB DEVELOPMENT
- UI/UX DESIGN
- GRAPHIC DESIGN
- PHOTOGRAPHY
- BRAND DESIGN
- IMAGE EDITING
- DESIGN SYSTEMS
- PROTOTYPING
DEVELOPMENT SKILLS
REACT JS
JAVASCRIPT
JQUERY
HTML5/CSS3
BOOTSTRAP
GIT/GITHUB
NODE.JS
GRUNT
SASS/SCSS
VSCODE
FIREBASE
API REQUESTS
PHOTOSHOP
ILLUSTRATOR
INDESIGN
XD
SKETCH
WORDPRESS
SQUARESPACE
TERMINAL
EXPERIENCE
NASHVILLE SOFTWARE SCHOOL
APPRENTICE FRONT END DEVELOPER AND UI/UX DESIGNER, 2018
- Participated in hands on application of development fundamentals through group and individual projects reflecting real business problems
- Implemented source code version control with Git/GitHub
- Utilized project management/tracking with Github Projects and Issue Tracking
- Wrote DRY, modular, readable code and reusable components
- Performed DOM manipulation and AJAX calls with jQuery
- Built applications in the React framework with HTML, CSS, and JavaScript
- Used task Automation with Grunt: Linting with JSHint, module bundling with Browserify, and SASS compilation
- Styled and animated apps with CSS and SASS, using Bootstrap, Flexbox, and CSS Grid
- Created user stories based on assessment of user experience and workflow
- Conveyed interactive story ideas and complex interactions with wireframes and prototypes
- Applied corporate style guides and pattern libraries to applications and websites
- Focused on user experience with intentional design focused on optimizing speed, efficiency and smooth functionality
WATSON STUDIOS
OWNER AND PRINCIPAL PHOTOGRAPHER, 2007-2018
- Founder, owner, lead photographer, and designer responsible for all marketing and design multiple brands, websites, SEO,
digital advertising, and print media
- Designed and built and open-air photo booth, The Photo Blaster, with an integrated touchscreen and interactive kiosk that
allows users to print images on site as well as text images and gifs to themselves via Twilio
WEST NOTTINGHAM ACADEMY
TEACHER OF PHOTOGRAPHY, 2005-2007
- Acquired funding for, designed, and built a digital darkroom and imaging lab
- Taught all photography courses, developed new curriculum, and introduced Advanced/Digital Photography courses
- Served as Dorm Parent, Coach, Student Advisor, and Yearbook Faculty Advisor
DEVELOPMENT PROJECTS
- Personally created a web app for photographers to organize their equipment into lists, view important information about their
equipment, and see what equipment other photographers have in their camera bags.
- Built as a multi-page app leveraging JavaScript with Browserify, SASS, Bootstrap, JQuery, and CSS Grid
- Users can login and authenticate via Firebase as well as create, update, edit, and delete items from their user inventories
BOYS AND GIRLS CLUB OF RUTHERFORD COUNTYVIEW DEMO
- Personally created a web app for photographers to organize their equipment into lists, view important information about their
equipment, and see what equipment other photographers have in their camera bags.
- Built as a multi-page app leveraging JavaScript with Browserify, SASS, Bootstrap, JQuery, and CSS Grid
- Users can login and authenticate via Firebase as well as create, update, edit, and delete items from their user inventories


{{ if and (not site.Params.disable_codefolding) (not .Params.disable_codefolding) (in (string .Content) "") }} {{ end }}


MMD does not support actual YAML, but will ignore the markers around metadata if it is valid MMD metadata.


Angular HTML5 Desktop Notification Demo
Utility Functions
Supported: {{ vm.isSupported }}
Permission: {{ vm.permission }}
Check for browser support
Request for permission
Displaying Notifications
autoClose:
Simple Notification
Notification with Icon
Notification with Click Event
Displaying Notifications Only When Page is Hidden
(Open the popup window first, that page will receive the message that you will send)
Open Popup Window
Send Message


GENERATING AKAN NAMES
The Akans are a meta-ethnicity who primarily live in Ghana and Ivory Coast
with a population of around 20 million people. As a meta-ethnicity they
share a lot of common traits, but there are various sub-groups related
mostly to language and some cultural differences.
Many Akan people were taken as slaves and brought to America,
as a result Akan influences can be found in American territories
as well, most noticeably in the Caribbean,of which Jamaica has
the strongest influences in terms of names.
The Akans have a fairly unique naming system, which is based on the
day a child is born, and on the gender of the child.
So a boy born on a Monday would be named Kwadwo or Koho,
and a girl would be called Adwoa. Each day has one or more variants,
but there's usually not much to choose from.
On top of that the Akans may also have a middle name which is based
on a quality, trait, family member or something else.
There are some names in this generator which are part of this system,
most noticeably the names related to where and/or how the birth took place.
The Akans also have family names which are often taken from the father's
side, but the mother's side may also be taken.
This often happens when the mother only has sisters,
and the name would thus be lost if nobody takes her name.
AKAN NAMES
kimani evan chege


Interface AudioProcessor
-
- All Known Implementing Classes:
BaseAudioProcessor
,ChannelMixingAudioProcessor
,SilenceSkippingAudioProcessor
,SonicAudioProcessor
,TeeAudioProcessor
,ToInt16PcmAudioProcessor
@Deprecated public interface AudioProcessor
Deprecated.com.google.android.exoplayer2 is deprecated. Please migrate to androidx.media3 (which contains the same ExoPlayer code). See the migration guide for more details, including a script to help with the migration.Interface for audio processors, which take audio data as input and transform it, potentially modifying its channel count, encoding and/or sample rate.In addition to being able to modify the format of audio, implementations may allow parameters to be set that affect the output audio and whether the processor is active/inactive.
-
-
Nested Class Summary
Nested Classes Modifier and Type Interface Description static class
AudioProcessor.AudioFormat
Deprecated.PCM audio format that may be handled by an audio processor.static class
AudioProcessor.UnhandledAudioFormatException
Deprecated.Exception thrown when the givenAudioProcessor.AudioFormat
can not be handled.
-
Field Summary
Fields Modifier and Type Field Description static ByteBuffer
EMPTY_BUFFER
Deprecated.An empty, directByteBuffer
.
-
Method Summary
All Methods Instance Methods Abstract Methods Deprecated Methods Modifier and Type Method Description AudioProcessor.AudioFormat
configure(AudioProcessor.AudioFormat inputAudioFormat)
Deprecated.Configures the processor to process input audio with the specified format.void
flush()
Deprecated.Clears any buffered data and pending output.ByteBuffer
getOutput()
Deprecated.Returns a buffer containing processed output data between its position and limit.boolean
isActive()
Deprecated.Returns whether the processor is configured and will process input buffers.boolean
isEnded()
Deprecated.Returns whether this processor will return no more output fromgetOutput()
untilflush()
has been called and more input has been queued.void
queueEndOfStream()
Deprecated.Queues an end of stream signal.void
queueInput(ByteBuffer inputBuffer)
Deprecated.Queues audio data between the position and limit of theinputBuffer
for processing.void
reset()
Deprecated.Resets the processor to its unconfigured state, releasing any resources.
-
-
-
Field Detail
-
EMPTY_BUFFER
static final ByteBuffer EMPTY_BUFFER
Deprecated.An empty, directByteBuffer
.
-
-
Method Detail
-
configure
@CanIgnoreReturnValue AudioProcessor.AudioFormat configure(AudioProcessor.AudioFormat inputAudioFormat) throws AudioProcessor.UnhandledAudioFormatException
Deprecated.Configures the processor to process input audio with the specified format. After calling this method, callisActive()
to determine whether the audio processor is active. Returns the configured output audio format if this instance is active.After calling this method, it is necessary to
flush()
the processor to apply the new configuration. Before applying the new configuration, it is safe to queue input and get output in the old input/output formats. CallqueueEndOfStream()
when no more input will be supplied in the old input format.- Parameters:
inputAudioFormat
- The format of audio that will be queued after the next call toflush()
.- Returns:
- The configured output audio format if this instance is
active
. - Throws:
AudioProcessor.UnhandledAudioFormatException
- Thrown if the specified format can't be handled as input.
-
isActive
boolean isActive()
Deprecated.Returns whether the processor is configured and will process input buffers.
-
queueInput
void queueInput(ByteBuffer inputBuffer)
Deprecated.Queues audio data between the position and limit of theinputBuffer
for processing. After calling this method, processed output may be available viagetOutput()
. CallingqueueInput(ByteBuffer)
again invalidates any pending output.- Parameters:
inputBuffer
- The input buffer to process. It must be a direct byte buffer with native byte order. Its contents are treated as read-only. Its position will be advanced by the number of bytes consumed (which may be zero). The caller retains ownership of the provided buffer.
-
queueEndOfStream
void queueEndOfStream()
Deprecated.Queues an end of stream signal. After this method has been called,queueInput(ByteBuffer)
may not be called until after the next call toflush()
. CallinggetOutput()
will return any remaining output data. Multiple calls may be required to read all of the remaining output data.isEnded()
will returntrue
once all remaining output data has been read.
-
getOutput
ByteBuffer getOutput()
Deprecated.Returns a buffer containing processed output data between its position and limit. The buffer will always be a direct byte buffer with native byte order. Calling this method invalidates any previously returned buffer. The buffer will be empty if no output is available.- Returns:
- A buffer containing processed output data between its position and limit.
-
isEnded
boolean isEnded()
Deprecated.Returns whether this processor will return no more output fromgetOutput()
untilflush()
has been called and more input has been queued.
-
flush
void flush()
Deprecated.Clears any buffered data and pending output. If the audio processor is active, also prepares the audio processor to receive a new stream of input in the last configured (pending) format.
-
reset
void reset()
Deprecated.Resets the processor to its unconfigured state, releasing any resources.
-
-


This privacy notice discloses the privacy practices for Popcode. This privacy notice applies solely to information collected by this website. It will notify you of the following:
Information about all Popcode users is collected on our behalf by our business partners in order to provide the makers of Popcode with insights into usage of the product. This information is not explicitly linked to an individual user’s identity, but does contain data which might allow a user’s personal identity to be ascertained (e.g. IP address).
For users who choose to register for accounts on Popcode, we store basic profile information (name, email address) in a database we control. This information is used purely for identifying user accounts. No unsolicited email will ever be sent. This information will under no circumstances ever be shared with a third party. Usage of Popcode does not require creating an account.
Some of our business partners may use cookies on our site (for example, collecting information about how the site is used). However, we have no access to or control over these cookies.
If you contact us regarding a problem with our product, we may access information in your account in order to help you resolve the problem.
You can do the following at any time by contacting us via the email address given at the bottom of this notice:
All first-party data that we retain is stored in a cloud database service operated by Google, a reputable vendor with strong security practices.
Wherever we collect your information, that information is encrypted and transmitted in a secure way. You can verify this by looking for a lock icon in the address bar and looking for "https" at the beginning of the address of the Web page.
While we use encryption to protect sensitive information transmitted online, we also protect your information offline. Only people who need the information to perform a specific job (for example, troubleshooting a bug) are granted access to personally identifiable information.
This website contains links to other sites. Please be aware that we are not responsible for the content or privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of any other site that collects personally identifiable information.
If you feel that we are not abiding by this privacy policy, you should contact us immediately via email at popcode.editor@gmail.com.


{{response.title = "My Credit Codes"}} {{extend "layout.html"}}
| Code | ISK Awarded | Date Claimed |
|---|---|---|
| {{=code.credit_code.code}} | {{=iskfmt(code.credit_code.isk)}} | {{=code.date}} |
You have not claimed any free credit codes yet. Find one and cash it in today!
{{pass}}


ecryptfs-rewrap-passphrase(1) eCryptfs ecryptfs-rewrap-passphrase(1) NAME ecryptfs-rewrap-passphrase - unwrap an eCryptfs wrapped passphrase, re‐ wrap it with a new passphrase, and write it back to file. SYNOPSIS ecryptfs-rewrap-passphrase [file] printf "%s\n%s" "old wrapping passphrase" "new wrapping passphrase" | ecryptfs-rewrap-passphrase [file] - DESCRIPTION ecryptfs-rewrap-passphrase is a utility to change the wrapping passphrase on a wrapped passphrase file. SEE ALSO ecryptfs(7), ecryptfs-unwrap-passphrase(1), ecryptfs-wrap-passphrase(1) /usr/share/doc/ecryptfs-utils/ecryptfs-faq.html http://ecryptfs.org/ AUTHOR This manpage was written by Dustin Kirkland<EMAIL_ADDRESS>for Ubuntu systems (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. ecryptfs-utils 2008-07-21 ecryptfs-rewrap-passphrase(1)


public interface IWorkspaceConfiguration
IConfiguration
provides.| Modifier and Type | Method and Description |
|---|---|
java.util.Map<UUID,java.util.Map<java.lang.String,IVersionableHandle>> |
childEntriesForRoots(org.eclipse.core.runtime.IProgressMonitor monitor)
Retrieves the names and item handles for the children of the root folder
for all configurations in the workspace.
|
java.util.List<IComponentizedAncestorList> |
fetchAncestorsByName(java.lang.String exactVersionableName,
org.eclipse.core.runtime.IProgressMonitor monitor)
Finds and retrieves versionable items in this configuration whose names match
the input criteria.
|
java.util.Map<UUID,java.util.Map<UUID,? extends IVersionable>> |
fetchCompleteItems(java.util.List<? extends IComponentHandle> components,
java.util.List<java.util.List<? extends IVersionableHandle>> versionableItemsByComponent,
org.eclipse.core.runtime.IProgressMonitor monitor)
Finds and retrieves the given versionable items in this configuration.
|
java.util.Map<UUID,java.util.Map<UUID,? extends IVersionable>> fetchCompleteItems(java.util.List<? extends IComponentHandle> components, java.util.List<java.util.List<? extends IVersionableHandle>> versionableItemsByComponent, org.eclipse.core.runtime.IProgressMonitor monitor) throws TeamRepositoryException
The result is a flat list of versionable states that includes elements
corresponding to each of the given items, in the same order. Items absent
from the configuration are indicated by null
in the
corresponding position in the result. The operation fails if the client
is not logged in to the repository, or the configuration is unavailable
for any other reason.
components
- a list of components, never null
, not
empty.versionableItems
- a list of lists of versionable item(element type:
IVersionableHandle
); must not be null
, or
contain null lists; this list is considered to be a parallel
list to components
and must be of the same lengthmonitor
- a progress monitor, or null
if progress
reporting is not desiredIVersionable
or null
) by item id, with null
entry values indicating corresponding items absent from the
configuration (element type: IVersionable
; never
null
NotLoggedInException
- if the operation fails because the client was not logged in
to the repositoryComponentNotInWorkspaceException
- if the operation fails because a specified component is not
in the workspaceorg.eclipse.core.runtime.OperationCanceledException
- if the operation is canceled. Cancellation can occur even if
no progress monitor is provided.TeamRepositoryException
- if the operation fails for any other reasonjava.util.List<IComponentizedAncestorList> fetchAncestorsByName(java.lang.String exactVersionableName, org.eclipse.core.runtime.IProgressMonitor monitor) throws TeamRepositoryException
The result is a flat list of versionable states that includes elements
corresponding to each of the given items, in the same order. Items absent
from the configuration are indicated by null
in the
corresponding position in the result. The operation fails if the client
is not logged in to the repository, or the configuration is unavailable
for any other reason.
exactVersionableName
- a non-null
, non-empty name for the versionablemonitor
- a progress monitor, or null
if progress
reporting is not desiredIComponentizedAncestorList
) which match the criteria;
never null
, but perhaps empty.NotLoggedInException
- if the operation fails because the client was not logged in
to the repositoryorg.eclipse.core.runtime.OperationCanceledException
- if the operation is canceled. Cancellation can occur even if
no progress monitor is provided.TeamRepositoryException
- if the operation fails for any other reasonIVersionable.getName()
java.util.Map<UUID,java.util.Map<java.lang.String,IVersionableHandle>> childEntriesForRoots(org.eclipse.core.runtime.IProgressMonitor monitor) throws TeamRepositoryException
The operation fails if the client is not logged in to the repository, the configuration is unavailable, or the item is not present in this configuration.
monitor
- a progress monitor, or null
if progress
reporting is not desirednull
possibly empty map
of name-item entries (key type:
String
, value type: IVersionableHandle
);
unmodifiable and fixed; the entries all
have distinct non-null
names; the entries all
have distinct non-null
item ids and include state
ids; the order of the entries is unspecified and may vary from
call to call; never null
NotLoggedInException
- if the operation fails because the client was not logged in
to the repositoryorg.eclipse.core.runtime.OperationCanceledException
- if the operation is canceled. Cancellation can occur even if
no progress monitor is provided.ItemNotFoundException
- if the workspace is not foundTeamRepositoryException
- if the operation fails for any reason


ABOUT THE BREWERY
Handcrafted, Small Batch Brewed
Nestled in the heart of Muskoka, Muskoka Brewery handcrafts premium beers as unique and refreshing as the region they’re from.
Founders Gary McMullen and Kirk Evans kicked open the doors of Muskoka Brewery in June of 1996. Currently owned and operated by Todd Lewin and Bob MacDonald, what started as a very small and dedicated team has quickly grown to a passionate band of beer lovers more than 130 strong.
In short, we have a passion for great beer and we hope you get a chance to enjoy it.
Interested in learning more about our journey from our small brewery on Taylor Road to now? Check out our History.
Contact Us<EMAIL_ADDRESS>OR<PHONE_NUMBER>.
WHY MUSKOKA?
There is only one Muskoka. It is a special place where rugged granite outcrops and lonely windswept pines meet the shimmering beauty of freshwater lakes. Unspoiled natural beauty is what people find here in Muskoka. This place is our home. It is at the heart of what we brew.
Go ahead, taste it.
OUR VALUES
We Are Muskoka Brewery
WE HAVE RESOLVE
We work hard and are unwavering in our beliefs. The connection that we feel to this place that we share has made us strong and determined. We are passionate about beer and we will make our mark. Competition only strengthens our resolve to be a leader.
WE ARE CARING
We care about each other and the well-being of our community. We are approachable, understanding, and patient. We strive to make our community a better place.
WE ARE AUTHENTIC
We draw inspiration from the natural wilderness that surrounds us. Our beers are a reflection of us; genuine and unfiltered.
WE ARE ALL UNIQUE
Our diversity makes us stronger as a team. We support and listen to each other. We teach and learn from each other. We laugh and celebrate together.
WE ARE THIRSTY
We are not afraid to venture off the beaten path to create and forge new ways of doing things. That is how we are built.
OUR BEERS
Cream Ale
Craft Lager
Detour
Ebb & Flow
Mad Tom IPA
Twice As Mad
Survival Sampler
Caught Red Cranded
Hazed and Confused
Hopsonic
Shinnicked Stout
Winter Beard
Harvest Ale
Middle of Noir
Muskoka Equinox
Community Venture Collection
Moonlight Kettle Series
Venture off the Beaten Pack
CONTACT US
Venture off the beaten path to Muskoka Brewery
1964 Muskoka Beach Road: Just 3 minutes off HWY 11 to 118W in Bracebridge.
Tours are always free and run every hour from 12 p.m. – 3 p.m. on Wednesdays through Sundays. We recommend calling ahead to reserve your spot and avoid disappointment. Got a large group looking to visit? Contact our Tap Room and we’ll be sure to accommodate.
Contact Us<EMAIL_ADDRESS>or call<PHONE_NUMBER>
https://muskokabrewery.com/


The generalized QR (GQR) factorization of an n-by-m matrix A and
an n-by-p matrix B is given by the pair of factorizations
Note that if B is square and nonsingular, the GQR factorization
of A and B implicitly gives the QR factorization of the matrix B-1A:
The routine xGGQRF computes the GQR factorization by first computing the QR factorization of A and then the RQ factorization of QTB. The orthogonal (or unitary) matrices Q and Z can either be formed explicitly or just used to multiply another given matrix in the same way as the orthogonal (or unitary) matrix in the QR factorization (see section 2.4.2).
The GQR factorization was introduced in [60,84]. The implementation of the GQR factorization here follows [2]. Further generalizations of the GQR factorization can be found in [22].
The GQR factorization can be used to solve the general (Gauss-Markov) linear
model problem (GLM) (see (2.3) and
[81][55, page 252]).
Using the GQR factorization of A and B, we rewrite the equation
d = A x + B y from (2.3) as
The GLM problem is solved by setting


Developer
Mo'minov X
Play again


JBehave is a Java-based framework supporting Behaviour-Driven Development (BDD), an evolution of Test-Driven Development (TDD) and Acceptance-Test Driven Developement (ATDD).
BDD aims to make development practices more accessible and intuitive to newcomers and experts alike, but shifting the vocabulary from being test-based to behaviour-based. It positions itself as a development paradigm, emphasising communication and automation as equal goals.
In BDD, the behaviours represent both the specification and the test cases.
You can find out more about Behaviour-Driven Development on the BDD wiki, or in the article Introducing BDD.


The System.Text.RegularExpressions.Regex
Class provides several overloads of isMatch
. The same overloads are available in the FsRegEx
class and as individually
named functions, including overloads and functions using RegexOptions
. Timeout
is not supported at this time.
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
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27:
|
open FsRegEx
module F = FsRegEx
let partNumbers = [| "1298-673-4192"; "A08Z-931-468A";
"_A90-123-129X"; "12345-KKA-1230";
"0919-2893-1256" |]
for partNumber in partNumbers do
printfn "%s %s a valid part number."
partNumber
(if (F.isMatch @"^[a-zA-Z0-9]\d{2}[a-zA-Z0-9](-\d{3}){2}[A-Za-z0-9]$" partNumber ) then "is"
else "is not")
let fsRegEx = new FsRegEx(@"^[a-zA-Z0-9]\d{2}[a-zA-Z0-9](-\d{3}){2}[A-Za-z0-9]$")
for partNumber in partNumbers do
printfn "%s %s a valid part number."
partNumber
(if (fsRegEx.IsMatch(partNumber)) then "is"
else "is not")
// 1298-673-4192 is a valid part number.
// A08Z-931-468A is a valid part number.
// _A90-123-129X is not a valid part number.
// 12345-KKA-1230 is not a valid part number.
// 0919-2893-1256 is not a valid part number.
|
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
|
let labeledPartNumbers = [| "Part Number: 1298-673-4192"; "Part No: A08Z-931-468A";
"_A90-123-129X"; "123K-000-1230";
"SKU: 0919-2893-1256" |]
for partNumber in labeledPartNumbers do
let start = partNumber.IndexOf(':')
if (start >= 0) then
printfn "%s %s a valid part number."
partNumber
(if (F.isMatchAt @"^[a-zA-Z0-9]\d{2}[a-zA-Z0-9](-\d{3}){2}[A-Za-z0-9]$" start partNumber) then "is" else "is not")
else
printfn "Cannot find starting position in %s." partNumber
for partNumber in labeledPartNumbers do
let start = partNumber.IndexOf(':')
if (start >= 0) then
printfn "%s %s a valid part number."
partNumber
(if (fsRegEx.IsMatch(partNumber, start)) then "is" else "is not")
else
printfn "Cannot find starting position in %s." partNumber
// Part Number: 1298-673-4192 is a valid part number.
// Part No: A08Z-931-468A is a valid part number.
// Cannot find starting position in _A90-123-129X.
// Cannot find starting position in 123K-000-1230.
// SKU: 0919-2893-1256 is not a valid part number.
|
FsMatch
provides the functionality in the System.Text.RegularExpressions.Match
Class, but returning arrays of objects instead of special collections.
1:
2:
3:
4:
5:
6:
|
"Who writes these notes?"
|> FsRegEx.matches @"\b\w+es\b"
|> Array.iter (fun m -> printfn "Found '%s' at position %i" m.Value m.Index)
// Found 'writes' at position 4
// Found 'notes' at position 17
|
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
|
let regExpr = @"\b\w+es\b"
let sentence = "Who writes these notes and uses our paper?"
let m = FsRegEx.firstMatch regExpr sentence
if m.Success then
printfn "Found first 'es' in '%s' at position %i" m.Value m.Index
sentence
|> FsRegEx.matchesAt regExpr (m.Index + m.Length)
|> Array.iter (fun m -> printfn "Also found '%s' at position %i" m.Value m.Index)
// Found first 'es' in 'writes' at position 4
// Also found 'notes' at position 17
// Also found 'uses' at position 27
|


A simple to follow guide to Lists Stacks and Queues, with animated gifs, diagrams, and code examples!
In the university setting, it’s common for Linked Lists to appear early on in an undergraduate’s Computer Science coursework. While they don’t always have the most practical real-world applications in industry, Linked Lists make for an important and effective educational tool in helping develop a student’s mental model on what data structures actually are to begin with.
Linked lists are simple. They have many compelling, reoccurring edge cases to consider that emphasize to the student the need for care and intent while implementing data structures. They can be applied as the underlying data structure while implementing a variety of other prevalent abstract data types, such as Lists, Stacks, and Queues, and they have a level of versatility high enough to clearly illustrate the value of the Object Oriented Programming paradigm.
They also come up in software engineering interviews quite often.
A Linked List data structure represents a linear sequence of “vertices” (or “nodes”), and tracks three important properties.
Linked List Properties:
The data being tracked by a particular Linked List does not live inside the Linked List instance itself. Instead, each vertex is actually an instance of an even simpler, smaller data structure, often referred to as a “Node”.
Depending on the type of Linked List (there are many), Node instances track some very important properties as well.
Linked List Node Properties:
Property Description value
: The actual value this node
represents. next
The next node in the list (relative to this
node). previous
The previous node in the list (relative to
this node).
NOTE: The previous
property is for Doubly
Linked Lists only!
Linked Lists contain ordered data, just like arrays. The first node in the list is, indeed, first. From the perspective of the very first node in the list, the next node is the second node. From the perspective of the second node in the list, the previous node is the first node, and the next node is the third node. And so it goes.
Admittedly, this does sound a lot like an Array so far, and that’s because Arrays and Linked Lists are both implementations of the List ADT. However, there is an incredibly important distinction to be made between Arrays and Linked Lists, and that is how they physically store their data. (As opposed to how they represent the order of their data.)
Recall that Arrays contain contiguous data. Each element of an array is actually stored next to it’s neighboring element in the actual hardware of your machine, in a single continuous block in memory.
An Array’s contiguous data being stored in a continuous block of addresses in memory.
Unlike Arrays, Linked Lists contain non-contiguous data. Though Linked Lists represent data that is ordered linearly, that mental model is just that — an interpretation of the representation of information, not reality.
In reality, in the actual hardware of your machine, whether it be in disk
or in memory, a Linked List’s Nodes are not stored in a single continuous
block of addresses. Rather, Linked List Nodes live at randomly distributed
addresses throughout your machine! The only reason we know which node
comes next in the list is because we’ve assigned its reference to the
current node’s next
pointer.
A Singly Linked List’s non-contiguous data (Nodes) being stored at randomly distributed addresses in memory.
For this reason, Linked List Nodes have no indices, and no random access. Without random access, we do not have the ability to look up an individual Linked List Node in constant time. Instead, to find a particular Node, we have to start at the very first Node and iterate through the Linked List one node at a time, checking each Node’s next Node until we find the one we’re interested in.
So when implementing a Linked List, we actually must implement both the Linked List class and the Node class. Since the actual data lives in the Nodes, it’s simpler to implement the Node class first.
There are four flavors of Linked List you should be familiar with when walking into your job interviews.
Linked List Types:
Note: These Linked List types are not always mutually exclusive.
For instance:
You are most likely to encounter Singly and Doubly Linked Lists in your upcoming job search, so we are going to focus exclusively on those two moving forward. However, in more senior level interviews, it is very valuable to have some familiarity with the other types of Linked Lists. Though you may not actually code them out, you will win extra points by illustrating your ability to weigh the tradeoffs of your technical decisions by discussing how your choice of Linked List type may affect the efficiency of the solutions you propose.
Linked Lists are great foundation builders when learning about data structures because they share a number of similar methods (and edge cases) with many other common data structures. You will find that many of the concepts discussed here will repeat themselves as we dive into some of the more complex non-linear data structures later on, like Trees and Graphs.
Before we begin our analysis, here is a quick summary of the Time and Space constraints of each Linked List Operation. The complexities below apply to both Singly and Doubly Linked Lists:
Before moving forward, see if you can reason to yourself why each operation has the time and space complexity listed above!
Unlike Arrays, Linked Lists Nodes are not stored contiguously in memory, and thereby do not have an indexed set of memory addresses at which we can quickly lookup individual nodes in constant time. Instead, we must begin at the head of the list (or possibly at the tail, if we have a Doubly Linked List), and iterate through the list until we arrive at the node of interest.
In Scenario 1, we’ll know we’re there because we’ve iterated 8 times. In Scenario 2, we’ll know we’re there because, while iterating, we’ve checked each node’s value and found one that matches our target value, “Q”.
In the worst case scenario, we may have to traverse the entire Linked List until we arrive at the final node. This makes both Access & Search Linear Time operations.
Since we have our Linked List Nodes stored in a non-contiguous manner that
relies on pointers to keep track of where the next and previous nodes
live, Linked Lists liberate us from the linear time nature of Array
insertions and deletions. We no longer have to adjust the position at
which each node/element is stored after making an insertion at a
particular position in the list. Instead, if we want to insert a new node
at position
i
, we can simply:
next
and
previous
pointers to the nodes that live at positions
i
and i - 1
, respectively.
next
pointer of the node that lives at
position i - 1
to point to the new node.
previous
pointer of the node that lives at
position i
to point to the new node.
And we’re done, in Constant Time. No iterating across the entire list necessary.
“But hold on one second,” you may be thinking. “In order to insert a new node in the middle of the list, don’t we have to lookup its position? Doesn’t that take linear time?!”
Yes, it is tempting to call insertion or deletion in the middle of a Linked List a linear time operation since there is lookup involved. However, it’s usually the case that you’ll already have a reference to the node where your desired insertion or deletion will occur.
For this reason, we separate the Access time complexity from the Insertion/Deletion time complexity, and formally state that Insertion and Deletion in a Linked List are Constant Time across the board.
Note: Without a reference to the node at which an insertion or deletion will occur, due to linear time lookup, an insertion or deletion in the middle of a Linked List will still take Linear Time, sum total.
It’s obvious that Linked Lists have one node for every one item in the list, and for that reason we know that Linked Lists take up Linear Space in memory. However, when asked in an interview setting what the Space Complexity of your solution to a problem is, it’s important to recognize the difference between the two scenarios above.
In Scenario 1, we are not creating a new Linked List. We simply need to operate on the one given. Since we are not storing a new node for every node represented in the Linked List we are provided, our solution is not necessarily linear in space.
In Scenario 2, we are creating a new Linked List. If the number of nodes we create is linearly correlated to the size of our input data, we are now operating in Linear Space.
*Note**: Linked Lists can be traversed both iteratively and recursively. If you choose to traverse a Linked List recursively, there will be a recursive function call added to the call stack for every node in the Linked List. Even if you’re provided the Linked List, as in Scenario 1, you will still use Linear Space in the call stack, and that counts.*
Stacks and Queues aren’t really “data structures” by the strict definition of the term. The more appropriate terminology would be to call them abstract data types (ADTs), meaning that their definitions are more conceptual and related to the rules governing their user-facing behaviors rather than their core implementations.
For the sake of simplicity, we’ll refer to them as data structures and ADTs interchangeably throughout the course, but the distinction is an important one to be familiar with as you level up as an engineer.
Now that that’s out of the way, Stacks and Queues represent a linear collection of nodes or values. In this way, they are quite similar to the Linked List data structure we discussed in the previous section. In fact, you can even use a modified version of a Linked List to implement each of them. (Hint, hint.)
These two ADTs are similar to each other as well, but each obey their own special rule regarding the order with which Nodes can be added and removed from the structure.
Since we’ve covered Linked Lists in great length, these two data structures will be quick and easy. Let’s break them down individually in the next couple of sections.
Stacks are a Last In First Out (LIFO) data structure. The last Node added to a stack is always the first Node to be removed, and as a result, the first Node added is always the last Node removed.
The name Stack actually comes from this characteristic, as it is helpful to visualize the data structure as a vertical stack of items. Personally, I like to think of a Stack as a stack of plates, or a stack of sheets of paper. This seems to make them more approachable, because the analogy relates to something in our everyday lives.
If you can imagine adding items to, or removing items from, a Stack of…literally anything…you’ll realize that every (sane) person naturally obeys the LIFO rule.
We add things to the top of a stack. We remove things from the top of a stack. We never add things to, or remove things from, the bottom of the stack. That’s just crazy.
Note: We can use JavaScript Arrays to implement a basic stack.
Array#push
adds to the top of the stack and
Array#pop
will remove from the top of the stack. In the
exercise that follows, we’ll build our own Stack class from scratch
(without using any arrays). In an interview setting, your evaluator may be
okay with you using an array as a stack.
Queues are a First In First Out (FIFO) data structure. The first Node added to the queue is always the first Node to be removed.
The name Queue comes from this characteristic, as it is helpful to visualize this data structure as a horizontal line of items with a beginning and an end. Personally, I like to think of a Queue as the line one waits on for an amusement park, at a grocery store checkout, or to see the teller at a bank.
If you can imagine a queue of humans waiting…again, for literally anything…you’ll realize that most people (the civil ones) naturally obey the FIFO rule.
People add themselves to the back of a queue, wait their turn in line, and make their way toward the front. People exit from the front of a queue, but only when they have made their way to being first in line.
We never add ourselves to the front of a queue (unless there is no one else in line), otherwise we would be “cutting” the line, and other humans don’t seem to appreciate that.
Note: We can use JavaScript Arrays to implement a basic queue.
Array#push
adds to the back (enqueue) and
Array#shift
will remove from the front (dequeue). In the
exercise that follows, we’ll build our own Queue class from scratch
(without using any arrays). In an interview setting, your evaluator may be
okay with you using an array as a queue.
Stacks and Queues are so similar in composition that we can discuss their properties together. They track the following three properties:
Stack Properties | Queue Properties:
Notice that rather than having a head
and a
tail
like Linked Lists, Stacks have a top
, and
Queues have a front
and a back
instead. Stacks
don’t have the equivalent of a tail
because you only ever
push or pop things off the top of Stacks. These properties are essentially
the same; pointers to the end points of the respective List ADT where
important actions way take place. The differences in naming conventions
are strictly for human comprehension.
Similarly to Linked Lists, the values stored inside a Stack or a Queue are actually contained within Stack Node and Queue Node instances. Stack, Queue, and Singly Linked List Nodes are all identical, but just as a reminder and for the sake of completion, these List Nodes track the following two properties:
Before we begin our analysis, here is a quick summary of the Time and Space constraints of each Stack Operation.
Data Structure Operation Time Complexity (Avg)Time Complexity (Worst)Space
Complexity (Worst)Access Θ(n)O(n)O(n)
Search
Θ(n)O(n)O(n)
Insertion Θ(1)O(1)O(n)
Deletion
Θ(1)O(1)O(n)
Before moving forward, see if you can reason to yourself why each operation has the time and space complexity listed above!
When the Stack ADT was first conceived, its inventor definitely did not prioritize searching and accessing individual Nodes or values in the list. The same idea applies for the Queue ADT. There are certainly better data structures for speedy search and lookup, and if these operations are a priority for your use case, it would be best to choose something else!
Search and Access are both linear time operations for Stacks and Queues,
and that shouldn’t be too unclear. Both ADTs are nearly identical to
Linked Lists in this way. The only way to find a Node somewhere in the
middle of a Stack or a Queue, is to start at the top
(or the
back
) and traverse downward (or forward) toward the
bottom
(or front
) one node at a time via each
Node’s next
property.
This is a linear time operation, O(n).
For Stacks and Queues, insertion and deletion is what it’s all about. If
there is one feature a Stack absolutely must have, it’s constant time
insertion and removal to and from the top
of the Stack
(FIFO). The same applies for Queues, but with insertion occurring at the
back
and removal occurring at the front
(LIFO).
Think about it. When you add a plate to the top of a stack of plates, do you have to iterate through all of the other plates first to do so? Of course not. You simply add your plate to the top of the stack, and that’s that. The concept is the same for removal.
Therefore, Stacks and Queues have constant time Insertion and Deletion via
their push
and pop
or enqueue
and
dequeue
methods, O(1).
The space complexity of Stacks and Queues is very simple. Whether we are instantiating a new instance of a Stack or Queue to store a set of data, or we are using a Stack or Queue as part of a strategy to solve some problem, Stacks and Queues always store one Node for each value they receive as input.
For this reason, we always consider Stacks and Queues to have a linear space complexity, O(n).
At this point, we’ve done a lot of work understanding the ins and outs of Stacks and Queues, but we still haven’t really discussed what we can use them for. The answer is actually…a lot!
For one, Stacks and Queues can be used as intermediate data structures while implementing some of the more complicated data structures and methods we’ll see in some of our upcoming sections.
For example, the implementation of the breadth-first Tree traversal algorithm takes advantage of a Queue instance, and the depth-first Graph traversal algorithm exploits the benefits of a Stack instance.
Additionally, Stacks and Queues serve as the essential underlying data structures to a wide variety of applications you use all the time. Just to name a few:
push
ing that event to a
Stack.
pop
ed off the Stack, because the last event that occured
should be the first one to be undone (LIFO).
push
ed back onto the Stack.
If you found this guide helpful feel free to checkout my other articles:
A list of all of my articles to link to future posts
You should probably skip this one… seriously it’s just for internal
use!bryanguner.medium.com
Further resources:
bgoonz’s gists
Instantly share code, notes, and snippets. Web Developer, Electrical
Engineer JavaScript | CSS | Bootstrap | Python |…gist.github.com
bgoonz — Overview
Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap |
Python | React | Node.js | Express | Sequelize…github.com
Web-Dev-Resource-Hub
Edit descriptionweb-dev-resource-hub.netlify.app
Here’s a live code editor where you can mess with any of the examples:
By Bryan Guner on March 22, 2021.
Exported from Medium on May 23, 2021.


Alright, beginner's encryption lesson:
everything on a computer is stored as binary data, in the form of bytes (8 bits, or individual 1's or 0's)
Binary data can easily be "encrypted" with a "key" based on a little boolean operation called an xor, or exclusive or.
when we xor a single bit (a 1 or 0) with another bit:
if 1 bit is true, and 1 bit is false, it returns true, otherwise it returns false;
sooo:
1 xor 1 = 0
1 xor 0 = 1
0 xor 1 = 1
0 xor 0 = 0
now one reason this is useful is if we take the new bit and xor it with the same key (the second bit) the result will always be the first bit.
so:
1 xor 1 xor 1 = 1;
1 xor 0 xor 0 = 1;
Of course on a single bit, it wouldn't do much good, but when you get into higher levels of memory it's a fairly simple and (sometimes) effective (see later in article) encryption method.
Now when I say everything is stored as binary data, that also means strings, a single char is stored as either ascii or unicode (or some other protocol, but those are the only two I've seen) values.
for example:
The letter 'h' in ascii = 104
The letter 'i' in ascii = 105
converting from an integer to a binary number is a little difficult, but doable.
when you look at a binary number, you can read it in reverse and add the value of each bit, which is as follows
2
x 2
5 2
4 2
3 2
2 2
1 2
0
so the binary number
01110011
1 2
|
0 1 1 1 0 0 1 1
0 + 64 + 32 + 16 + 0 + 0 + 2 + 1
| |
is 115 or 's'
now that's all well and good, you can send little notes to your friends, and no one can tell what the heck your saying, but of course you could just write the binary stuff, and it would perform the same action =)
In c++ the ^ operator is the xor operator.
if I have a string, that I want to encrypt, I can do something like this:
1 2 3 4 5 6 7 8 9 10
|
string toEncrypt = "fail";
char keyToEncrypt = 's'; //remember 115 in ascii
for (int temp = 0; temp < toEncrypt.size(); temp++)
toEncrypt[temp] ^= keyToEncrypt;
cout << "nThe encrypted data = " << toEncrypt;
for (int temp = 0; temp < toEncrypt.size(); temp++)
toEncrypt[temp] ^= keyToEncrypt; //notice we're using the exact same key, to unencrypt the data.
cout << "nThe unencrypted data = " << toEncrypt;
| |
Of course this is all well and good, but here's an excersize for anyone who's using a simple key for their data, if someone has access to your program. And they can encrypt some data of their own, and have access to the output of that encryption, they can get your key. Example:
1 2 3 4 5 6 7 8 9 10
|
char original = "f";
char key = "s";
char end;
char getKey;
end = original ^ key;
// now here's the kicker
getKey = original ^ end;
| |
So you have to get tricky, one reeeeeaaaaly easy way to encrypt and decrypt the data a
little more securely, could be something like this:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
string original = "super flying monkeys are aweseome, aren't they?";
cout << "Original data = " << original;
string encrypted = "";
string unencrypt = "";
char key = 'x';
for (int temp = 0; temp < original.size(); temp++){
encrypted += original[temp] ^ (int(key) + temp) % 255;
}
cout << "nEncrypted data = " << encrypted;
for (int temp = 0; temp < original.size(); temp++){
unencrypted += encrypted[temp] ^ (int(key) + temp) % 255;
}
cout << "nUnencrypted data = " << unencrypt;
| |
Of course, you can should do something other than simple incrementing, because that's pretty easy to sniff.
But there you have it, a simple encryption lesson!


fun compare(p0: Entity?, p1: Entity?): Int
Compares z axis of two entities with a PositionComponent
p0 - Entity
p0
p1 - Entity
p1
Return Int 1 if p0.z > p1.z, -1 if p0.z < p1.z, else 0


First make sure to include Google Feeds API script preferably in the <head/>
section
<script type="text/javascript" src="https://www.google.com/jsapi?autoload=%7B%22modules%22%3A%5B%7B%22name%22%3A%22feeds%22%2C%22version%22%3A%221.0%22%2C%22nocss%22%3Atrue%7D%5D%7D"></script>
Now include Angular Feeds files after including AngularJS scripts
<head> ... <script src="http://siddii.github.io/angular-feeds/app/angular-feeds/angular-feeds.js"></script> </head>
Make sure to inject feeds module into your app
angular.module('angular-feeds-demo', ['feeds',...])
<feeds/>
directive as you wish...We welcome any or all kinds of contributions! Please submit pull requests or create issues to contribute to this project :)


THE BABY OF MACON A film review by Gareth Rees Copyright 1994 Gareth Rees
Director: Peter Greenaway Starring: Ralph Fiennes, Julia Ormond, Philip Stone, Jonathan Lacey Camera: Sacha Vierny Music: Matthew Locke, John Blow Editor: Chris Wyatt Producer: Kasander Kees UK/France/Belgium/Germany 1993
When Greenaway came to introduce the film at the 1993 Cambridge Film Festival, he explained that he was no longer interested in making films in a naturalistic style, or in ideas such as "character" and "plot." As far as he is concerned, there are plenty of other film-makers making films in these ways, and he wanted to set out to make films that are different, that he would want to watch, films that do for naturalism in cinema what the abstract movement did for naturalism in art.
The result is something that is difficult to identify with because the characters are flat and the dialogue is completely unconvincing (in much the way that the dialogue of a verse drama is unconvincing). I found the result utterly compelling, but very distasteful.
The business of the film is a play called "The Baby of Macon," that is being presented to a group of Renaissance nobles in the Cathedral at Macon in France. The play is introduced by the figure of Famine sitting on a swing describing how the land around Macon has been beset by famine and pestilence; crops will not grow, everything decays, when women give birth at all they give birth to monsters. One particularly ugly woman, horrendously distended, is about to give birth. We see one of the actors running up with a doll to represent the baby, but before he can supply it to the midwives, a real baby is born. It seems that on this evening the play is to happen for real. The miraculous baby becomes a source of contention between the Church, represented by the bishop's son (Ralph Fiennes) and the baby's sister (Julian Ormond), who later pretends that she is its mother. Both sides exploit the baby for their own ends, their own riches, and their own power. The play ends in tragedy and bloodbath.
One of Greenaway's aims in THE BABY OF MACON is to say something about the relationship between a film and its audience. He said that one of the sources of inspiration for the films was the banning of the Benetton advertising poster campaign in the UK that featured pictures of a newborn baby, covered in blood and still attached to its umbilical cord. An outcry caused the posters to be removed. What is so horrible about a newborn baby, Greenaway wanted to know. Why is that image (one that is seen many times a day in hospitals all over the country) so unacceptable, when much more horrific images are presented on television and the cinema, featuring murder and rape, but glamourised and made safe. Greenaway set out to make a film featuring murder and rape in which nothing was glamourised and nothing was safe.
The centerpiece of the film (I am not spoiling very much here; one of the characters in the film explains beforehand what the scene is going to involve and how long it will last) is a ten-minute long rape scene, filmed in a single virtuoso take. There's no edit to make it safe for us, no looking away; we can't say so easily and so quickly "it was all illusion" (although of course it is). The play-within-a-film construction of THE BABY OF MACON allows this scene to become a representation of a snuff film: the actress "steps out of character" to express relief that it's only a play, only to discover that this night it is "for real." This step out of the fiction is disconcerting and horrifying; a number of people walked out of the cinema at this point on both the occasions that I've watched the film (though not as many as walked out of THE COOK, THE THIEF, HIS WIFE AND HER LOVER - perhaps cinema-goers had received more warning of the kind of images they were likely to be confronted with in this case).
At the end of the film, the camera pulls back through the theatre (actually the cathedral at Macon) and the cast bow toward the camera to the sound of rapturous applause. Clearly it is the audience in the cinema to whom the applause is attributed, and the effect is to make the audience feel that it is complicit in its approval of what it has seen on the screen. I felt that however much I admired Greenaway's film-making skill, I did not want to applaud the action, and yet the framing of the end of the film made me complicit in the action, implying that because I had chosen to attend the film, I had some part in causing it to be made. The feeling was uncomfortable and thought-provoking.
Other ideas in THE BABY OF MACON are treated in less detail: the exploitation of children; the oppression of women by the medieval Church; the relationship between science and superstition during the Renaissance; the Catholic fascination with the Madonna and Child.
If you expect a conventional film in which you can identify with one or more of the leading characters and enjoy and entertaining plot, then you are sure to be annoyed and disappointed. If you're prepared for a film that's quite different from Greenaway's previous feature films (though anticipated by the "TV Dante" and "M is for Man, Music and Mozart") then you might be impressed.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Recipe Config
Type: HTTP
Targets:
Pulses: 3
| Delays (ms) | |
| Timeout (ms) |
Probe Scheduler
Probe Results
RPS
Errors Rate
Probes Share
Errors Share
Timing
Probes log
| # | Time | Recipe Type | Probe Name | Details |
|---|


pico-go Development history
This is where you find out how pico-go (electron) came to be.
TODO: write this up properly….
go-game OpenGL
pico8!
pico-go
The idea originally started in my pico-go repo but I found the external dependencies too complex/limiting for getting developers quickly productive on multiple platforms.
OpenGL
-> ebiten
pico-go-electron
endless css/js wrangling
cross platform ballache
embedded resources in Windows vs filesystem on OSX still need to test on linux
calling gopherJS from command line windows pops up console windows - use hide windows param on windows
using GopherJS on windows - need to set GOOS=linux to compile to js
working out where to put files when compiling - electron userPath
overriding resize event handlers
probably more hilarity will ensue


It seems like every other day I'm searching for the escape sequence for some character. Technically what I'm wanting to escape is a grapheme, which could be multiple “characters”. This tool deals with the complexities and just tells you how to escape the thing.
(hint: try one of these →
)
CSS:
HTML:
JavaScript:


State - estimate
Assign to
Priority OverdueImmediateCriticalUrgentHighNormalModerateLowBase - raise on start , raise on overdue
Schedule Start: Due:
Tags
Notes
Make current details default for all new tasks


Django To-do Lists
{% block content %} This content will be replaced by different html code for each page. {% endblock %}


| Interface | Description |
|---|---|
| GamePiece |
This class represents the various pieces in game
it could be a monster, player, or nothing
|
| Class | Description |
|---|---|
| Bat |
This class represents a class of monster called a Bat which is a weak melee monster.
|
| Beef | |
| Elixir | |
| GamePieceTest |
test class for my super class
|
| Golem |
This is a monster called a golem that is very healthy with a ton of attack.
|
| GUI |
GUI - used to make the main menu interface
|
| HealthPotion | |
| Item |
An Item class to represent Items in the Dungeon.
|
| ItemTest |
test class for my Item class
|
| LogicEngine |
LogicEngine takes care of game states
|
| LogicEngineTest |
The test class LogicEngineTest, to test the LogicEngine class
|
| Monster |
A Monster class to represents monster in the game
|
| Pirate |
This class represents a monster called a Pirate that is a medium health, medium damaged melee creature.
|
| Player |
A Player class that represents the character the player uses.
|
| Poison | |
| RogueController |
RogueController - Handles user input and gamestate.
|
| RoguePanel |
Basic Grid of Ascii character used to represent a "floor" of the "dungeon"
|
| Snake |
This class represents a monster called a snake that is low health, medium damaged melee creature.
|
| Sound |
This class stores music and methods to loop
or stop those songs
|
| SubMonsterTest |
test class for my subclasses
|
| Troll |
This class represents a monster called a troll that is a medium damaged melee creature.
|
| Zombie |
This class represents a monster called a zombie that is a medium health, low damaged melee creature.
|


Source: node_modules/kss/demo/forms/base.less, line 58
<IP_ADDRESS> Label/Text box Pairs
All labelled text boxes should be included in a wrapper

element for
both layout convenience and specific styling.
Source: node_modules/kss/demo/forms/base.less, line 58
All labelled text boxes should be included in a wrapper

element for
both layout convenience and specific styling.
Use this class when the text input inside is expected to be disabled.
Use this class if the input has failed a validation check.
Use this class if the input has passed a validation check (intended for live validation in particular).

Text Label
<input type="text" class="" value="Text input"/>


Google Drive Picker Application
This is a sample app to demonstrate javascript to access the google drive of a logged in user.


{% extends "base.html" %} {% block content %} {% load i18n %}
{% trans 'Proceed to your email account to confirm your email address to activate your account' %}


{% extends "blog/base.html" %}
{% load hitcount_tags %}
{% block content %}
{% get_hit_count_js_variables for post as hitcount %}
{% get_hit_count for post as total_hits %}
{{post.title}}
{{ post.content }}
Hitcount Info
Total Hits:
{{ total_hits }}
Ajax URL is:
{{ hitcount.ajax_url }}
The unique PK is:
{{ hitcount.pk }}
Hit counted?
Hit response:
{%endblock%}
{% comment %}
If you do not wish to perform any additional JavaScript actions after POST,
you can use this template tag to insert all the JavaScript you need, as in:
{% insert_hit_count_js for post%}
Or you can use with 'debug' for some output:
{% insert_hit_count_js for post debug %}
The code below is used to update the page view so we can test it with selenium.
{% endcomment %}
{% block inline_javascript %}
{% load static %}
{% get_hit_count_js_variables for post as hitcount %}
{% endblock %}


This page uses media queries and fixed breakpoints. By default the width isn't defined (page will use full width), on screens greater than 992px the width is set to 940px and above and 1100px the width is set to 1024px. Simulating a typical setup for a mobile first approach with breakpoints for larger screens/devices.
Since magic iframe uses a normal iframe to render content, the media query rules will be applied according to the size of the magic iframe and not the viewport width.
By default urls passed to the component will be sanitized using this library to prevent malicious code from being injected to the iframe. If you want to use something else or implement your own logic, sanitation can be turned off by setting sanitizeSource
to false, please note that disabling this features makes your app vulnerable to XSS.
Just add the html for your loader between the seb-magic-iframe element tags to show a custom loader while the iframe is waiting for it's content to load e.g.
<seb-magic-iframe source="/some-content.html">

</seb-magic-iframe>


Earth has the perfect combination of everything we need to live here: water, oxygen, soil, an atmosphere, gravity, and a moon.
Everything should be checked!
One of the only planets with the perfect ingredients for life, Earth is completely unique in the solar system. Let's find out just how lucky we are to be here! Can you find the things needed for life to be here?
Did you know that you can survive without food for more than three weeks, but only three days without water? Our bodies are made of 60% water after all. Drink lots every day!
Oxygen is produced by plants, and it's what we mean when we say "the air we breathe." Take a deep breath! This is really hard to find on other planets.
You need a solid surface on a planet to have soil. Soil is also where we get all of our food from, and you need to eat to survive, after all!
An atmosphere is what keeps us from burning under the sun's rays! It also traps in oxygen so we can breathe. Otherwise, all that oxygen is just going to drift off into space!
How are we not drifting off into space?! Gravity is what keeps us on the ground.
Have you been through a really hot summer, or a really cold winter? The reason our summers aren't so hot that we actually burn to death is our very own moon! The moon is our weather controller.


You could think about GitHub as the place where all the gits hang out, but the real answer is a little more complicated. And, perhaps the better question is: what are they all doing there?
Have you ever wondered what it would be like to work on a project to develop a complex piece of software? Knowing only the small amount that I know about coding, When I think about some of the software that I use every day and some of my favorite online games, I imagine that creating these must have required thousands and thousands of lines of code with many people working together. How could everyone possibly keep track of how their piece fits into the overall project? What if you accidentally changed someone else's code because you thought it was part of your section? How would you know that you are working on the most current model? What if one of your co-workers loses their flash drive and all of their work? What if you tried improving a piece of code, but then decided that the original code was better? How would you be able to go back to it?
These are some of the challenges that create the need for version control. Version control means tracking progress and changes to a file, so that a user can easily compare different versions or return to an earlier one. It also makes collaboration easier because different people can work on different parts or different possible solutions to a problem, and then merge the final pieces back into the main file.
GitHub is a popular platform used for version control. GitHub lives on the web, so many people can have access to the same file. To keep things all neat and organized, there is only one main version of the file, called the master. If you want the best, most up to date version, you want the master. From the master, you can create one or more "branches," which are different versions. This is the safe way to play with different ideas or solutions, without changing the main version until you are ready. This also allows different people to take different branches to work on. When you're ready, the branch can be merged back to the master. As you're working, you can also save a bundle of changes. This is called a commit. With each commit, you'll write a message describing the changes, so you can keep track of what you did and why, and you can always return to a previous commit.
Now, of course, you're not going to do all of this right on the GitHub site.You want to be able to work on your own version on your own computer.That's where Git comes in. Git let's you take your very own copy of what's on GitHub, and save it on your computer to play with. If you are collaborating with others, they can use Git to make their very own copies so they can work on their piece at the same time. Then, you and your collaborators can merge your changes back to the master on GitHub for everyone to see.
Of course, there's a little more to the process than this, but hopefully this helped you begin to understand the benefits of version control, Git, and GitHub.


Please read help to search properly. OR contribute your direct translations HERE
Input you text both in english and language of you choice to translate; Please type all laguages in the right blocks.
Input you text both in english and language of you choice to translate; Please type all laguages in the right blocks.
David said, if I were to speak with you Sotho, this conversation would have went on differently, Next week you should start teaching me Sesotho....
So I went on a journey, meditated under a banana tree so I can take in the scent, hezitated to add extra self rewarding sugar tea spoons on my tea, that was just a fleeing thought.
Direct translations
Are translations that mean the same action or refer to same thing nothing fancy here..
Examples
Words mean the same thing to the people who speak the language...
This are in Sesotho to English, they translate both ways
hae : home
koloi : car
ke a mosebetsing : I'm going to work
ke e thuta programming : I'm learning programming
Languages are complex, one thing they have in common is there are word or saying referring to same common action or object.
See data base of captured words here
You can only search for this words until LINDELANI creates a database so more words can be added:


Transitions specify the duration of an element changing its state smoothly over time.
Here's an example of elements using the transition properties:
Transforms allow us to move or change the appearance of an element on a 2D plane.
Here's an example of elements using the transformation properties:
CSS animations are made up of two basic building blocks, keyframes and animation properties.
Here are some examples of elements using animation properties:


STEALING BEAUTY A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): **
The setup for Bernardo Bertolucci's (LAST TANGO IN PARIS, 1900, THE LAST EMPEROR, and LITTLE BUDDHA) latest film is a classic. Probably everyone has had the puppy love stage when you kissed a girl or a boy and then lost touch with them only to wonder later what has happened to them and what would have come of the romance if it had been allowed to blossom.
In STEALING BEAUTY, a title with many meanings, 19 year old Lucy Harmon (Liv Tyler) travels back to the Tuscany countryside of Italy to spend the summer with old friends and to get her portrait painted.  After she left four years ago, he wrote for a while, but the letters stopped and she does not know what that means. At any rate, she is a virgin, which bemuses her Italian friends.
I will tell you a bit more of the story shortly, but let me stop right here and say the only reason to see this film is for its visual impact. The story itself is so insubstantial that if you think about it for a moment, it will disappear. Moreover, the director's pacing can be summarized as nothing much happens, but it happens slowly. Don't get me wrong, you can make lightweight films worth seeing. Perhaps the best recent example was SIRENS, but in STEALING BEAUTY there is nothing compelling to involve the audience. The audience becomes little more than voyeurs in STEALING BEAUTY, and the actors seem strangely disconnected from the characters they are playing.
Back to what is right about the film. Tuscany has never looked so lovely. In fact, Bertolucci went out of the way to make it even more magnificent. As the press kit points out, he requested the set designer (Gianni Silvestri) to take the gravel road where they were shooting and dye it "a dark Siena ochre." Moreover, Bertolucci wanted the sets "to create a contrast to the lightness of the story by using heavy colors, deep reds, blues, burnt oranges."
The cinematography by Darius Khondji is as handsome as the sets. Bertolucci told him to look at the paintings by Matisse, Derain and Marquet and listen the music of Mozart in order to form the proper texture for the film. Most scenes, even the meals, are filmed outdoors for maximum effect. If you are not blown away by the images, get an immediate appointment at your optometrist. The opening scene is shot in dizzying swirls so that you are immediately engulfed in the radiance of the film. When Lucy writes in her diary, words appear across the screen in script as if written by an angel, and they then float across the screen like an apparition.
Returning to the story itself, we have a tale set in Italy of a bunch of friends, lots and lots of friends. Lucy stays at the villa owned by the Grayson's. Diana Grayson (Sinead Cusack) is the matriarch, and her husband is the painter Ian (Donal McCann). Visiting them are Carlo Lisca (Carlo Cecchi), M. Guillaume (Jean Marais), Richard Reed (D. W. Moffett), Noemi (Stefania Sandrelli), Miranda Fox (Rachel Weisz), and Christopher (Joseph Fiennes). Finally, there is the dying invalid, Alex Parrish (Jeremy Irons), who is staying with the family.
The show seems to be about sexuality, if indeed it is about anything at all, but to me it is no more than a tone poem to triviality. All of the males in the cast appear subtly to be trying to seduce Lucy. Both sexes shown as free spirits who all run around together with no clothes on, and who smoke dope together as casually as others would share a jug of water on a hot day. I lost track of how many times Lucy came upon others making love loudly and in easy view of anyone walking by.
The acting and the music (Richard Hartley) is as trivial as the script (Susan Minot based on the story by Bernardo Bertolucci). The music is full of dreamy little jazz numbers that have an overall numbing effect. Finally, the film does have a small mystery in it, but it is easily solvable and plays only a small part in the plot.
STEALING BEAUTY runs too long at 1:56. The picture is mainly in English although a bit of it is in Italian and French with English subtitles. The picture is rated R for full frontal male and female nudity, sex, drug usage, and some bad language. There is no violence. I would only let teenagers go if they are mature and if they understand the dangers of drug usage, no matter how cool this film makes it seem. I enjoyed the gorgeous look of the picture, but I left feeling cheated since there is no substance. I give the film a mild thumbs down and rate it **.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: June 17, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Pat's Salmon Cookie Shop!!
Homepage!
Our Cookie Sales!
Name
Shipping Address
What size t-shirt would you like?
XS
S
M
L
XL


Cognitive Science Open House
Sunday, April 5, 2009 from 9am to noon - various buildingsOpen 9-10:30
Music Plus One
Dr. Chris Raphael
http://xavier.informatics.indiana.edu/~craphael/music_plus_one/
Informatics West 315 (10th & Woodlawn)
Dr. John Beggs
http://www.indiana.edu/~iubphys/research/faculty/Beggs.shtml
http://biocomplexity.indiana.edu/research/info/beggs.php
Swain West 060 (3rd Street)
Center for Research on Concepts and Cognition
Dr. Douglas Hofstadter
http://www.cogsci.indiana.edu/
510 N Fess (Between 9th and 10th St.)
=============================
Open 9:45- 11:15
Dr. Tom Busey
http://cognitrn.psych.indiana.edu/busey/HomePage/
Psychology 291
The Vision Lab
Dr. Jason Gold
http://www.iuvisionlab.org/vislab/home.html
Psychology 237
Percepts and Concepts Laboratory
Dr. Robert Goldstone
http://cognitrn.psych.indiana.edu/index.html
Psychology 288
Cognitive Neuroimaging lab
Dr. Sharlene Newman
http://www.indiana.edu/~cnilab
Psychology 159 (follow signs)
=============================
Open 10:30-noon
Eigenmann - 8th floor West Wing - 10th and Union
Dr. Randall Beer
http://mypage.iu.edu/~rdbeer/
Eigenmann 840
Dr. Mathias Scheutz
http://hri.cogs.indiana.edu/
Eigenmann 841


TWT
After much deliberation and consideration, BANDAI NAMCO Entertainment has made the decision to reschedule upcoming qualifier rounds of the TEKKEN World Tour 2020 (TWT2020) and SOULCALIBUR World Tour 2020 (SCWT2020) events, respectively. This decision has been made in response to international travel restrictions and the possible contagion factor for Coronavirus (COVID-19) at large public gatherings. The health and safety of tournament competitors, staff, and audience members is our top priority and this delay in holding official qualifying rounds for both esports tours will hopefully provide an opportunity for official tournament series qualifiers to take place later in the year.
G HACK
The newest addition to the Heist Series from the same people who brought you the Marietta Heist and Doryaville Heist. All proceeds go towards helping 4o4 Esports during this unprecedented time. Tournament take place ONLINE PC NA region so please use a lan cable or else you will be disqualified.
Details:- Date: May 6 2020....
- Time: 5pm Eastern...
- Entry Fee: 10$.........
- Stream: Heist Series
- Check-in: Discord....


As a guest userI want to navigate and read published pagesso that I can view project progress and learn about the system
A guest has a blank password. Logging in as Guest is the same as logging out as anyone else.


16th January 2015
The Pacific reef heron (Egretta sacra), also known as the eastern reef heron or eastern reef egret, is a kind of heron. They are found in many areas of Asia including the oceanic region of India, Southeast Asia, Japan, Polynesia, and in Australia,Tasmania and New Zealand. They are now quite rare in New Zealand.
Reef herons are of two type, with a dark phase and a white phase. The white phase is common in the Pacific whereas the dark phase is usual in New Zealand. They are coastal birds and are rarely seen inland.
Pacific reef herons are medium-sized herons, reaching 57 to 66 cm in length. They have a wingspan of between 90 and 110 cm and reach an average weight of 400 grams.
Eastern reef egrets have very short, yellow legs, and the grey variety's throats and chins are marked by a narrow, white stripe. They have brown beaks, gold-yellow coloured eyes and the surrounding areas of their faces are normally of a greenish to yellow cast.
Their food sources are made up predominantly of varieties of ocean-based fish,crustaceans and molluscs.
The species lay clutches of eggs year round in colonies in the jungle, between palms and mangroves or in cavities of old buildings. Two to three paled greenish-blue eggs are laid in nests constructed from branches and blossoms. Males and females share brooding tasks. They normally have a 28-day brood period. After chicks are hatched, parents provide approximately 5 weeks of support.
Buller records: Captain Mair writes: “On Whale Island I saw some 30 of these birds and I found a number of their nests in a cave. Those that were fully fledged were a beautiful light blue colour, with bright yellow legs. It was very funny watching them flying into the high trees, perching among shags and looking very gawky; then presently, the shags, with loud gutteral noises, would sally forth, chasing them far and wide.” The crane’s cave as it is called, is open to the sea at the entrance, but it extends inwards some 30 feet and has an elevated or arched roof, and the nests of the herons are placed on the projecting ledges of rocksPenrhyn is the most far flung of the Cook Islands. And it lies just 9 degrees below the equator. At 11.2 kms (7 miles) wide and 24.1 kms (15 miles) long, it's also the largest atoll in the Group and one of the largest in the Pacific.
Early Polynesian settlers called it Tongareva - a name still used to this day - meaning "south of the empty space". And there's a lot empty space around it. The nearest neighbours are Rakahanga, and Manihiki 322 kilometres (200 miles) to the southwest. The modern name comes from the ship, Lady Penrhyn which passed by the island on 8 August, 1788. The first contact between the islanders and explorers didn't happen until 1816 though, when crew of the Russian vessel, 'Rurick' commanded by Otto Von Kotzebue traded with the locals.
This is the only island in the Cooks without any ariki or paramount chiefs. The entire hierarchy disappeared in the early 1860s when Peruvian labour traders arrived on the island and shipped hundreds of men, women and children to the mines of Peru with the blessing of the island's missionaries. Over 80% of the population was never seen again.
Philatelie OiseauxThis is a small project by team 27AE60. Main goal of this project to connect information about Birds topic stamps and corresponding birds information. Because we love Stamps and postal History. Keep Calm and Enjoy Philately |
peace


Handles sound to play.
More...
#include <Sound.hpp>
Handles sound to play.
Multiple sounds can be played at a time.
- See also
- Music
◆ Sound() [1/3]
| IKSDL_EXPORT iksdl::Sound::Sound |
( |
const std::string & |
filePath | ) |
|
|
explicit |
Constructor that loads the sound from a file.
This constructor will throw InvalidParameterException if the sound could not be loaded.
Supported formats: WAVE, AIFF, RIFF, OGG, VOC
- Parameters
-
| filePath | Path to audio file |
◆ Sound() [2/3]
| iksdl::Sound::Sound |
( |
const Sound & |
| ) |
|
|
delete |
◆ Sound() [3/3]
| IKSDL_EXPORT iksdl::Sound::Sound |
( |
Sound && |
other | ) |
|
Move constructor.
- Parameters
-
◆ ~Sound()
| IKSDL_EXPORT iksdl::Sound::~Sound |
( |
| ) |
|
◆ isPaused()
| bool iksdl::Sound::isPaused |
( |
| ) |
const |
|
inline |
Is the sound currently paused?
- Returns
- True if the sound is paused
◆ isPlaying()
| bool iksdl::Sound::isPlaying |
( |
| ) |
const |
|
inline |
Is the sound currently being played?
- Returns
- True if the sound is playing
◆ operator=() [1/2]
◆ operator=() [2/2]
| IKSDL_EXPORT Sound& iksdl::Sound::operator= |
( |
Sound && |
other | ) |
|
Move assignment operator.
- Parameters
-
- Returns
- Moved sound
◆ pause()
| void iksdl::Sound::pause |
( |
| ) |
const |
|
inline |
◆ pauseAll()
| static IKSDL_EXPORT void iksdl::Sound::pauseAll |
( |
| ) |
|
|
inlinestatic |
◆ play() [1/2]
| IKSDL_EXPORT void iksdl::Sound::play |
( |
int |
loops = 0 | ) |
|
Play the sound.
By default the sound is played once. Set the loops parameter to change this behaviour. When loops is set to -1, the sound will be infinitely repeated.
- Parameters
-
| loops | Number of times to play the sound |
◆ play() [2/2]
| IKSDL_EXPORT void iksdl::Sound::play |
( |
std::chrono::milliseconds |
time, |
|
|
int |
loops = 0 |
|
) |
| |
Play the sound for a limited amount of time.
By default the sound is played once (fully or partially). Set the loops parameter to change this behaviour. When loops is set to -1, the sound will be infinitely repeated until the time limit is reached.
- Parameters
-
| time | Maximum time to play the sound |
| loops | Maximum number of times to play the sound |
◆ resume()
| void iksdl::Sound::resume |
( |
| ) |
const |
|
inline |
◆ setVolume()
| void iksdl::Sound::setVolume |
( |
int |
volume | ) |
const |
|
inline |
Change the sound volume.
- Parameters
-
| volume | New volume, between 0 and 128 |
The documentation for this class was generated from the following file:


Young girl’s campaign to build footpath on her street succeeds
by Aaron CorlettA YOUNG Bicton girl’s fight for the City of Melville to continue with its plan to build a footpath along her street has succeeded.
The council voted on Tuesday night to proceed with the $150,000 footpath along the south side of Beach Street, which is intended to connect Point Walter Road to Blackwall Reach.
Beth Lockwood (11) spoke to the council at the meeting for a second time, imploring them to build the footpath on the basis of community safety.
Two petitions had previously gone to council asking it to abandon the footpath plans and on Tuesday, Swan Foreshore Protection Association chairman Clive Ross also presented, citing concerns about the effect a footpath would have on driveways.
Beth was in school yesterday when the Gazette called but her mother Nicole said her daughter was pleased by the decision.
“She was so happy that lots of the councillors referred to what she spoke about,” she said.
Councillors were divided on the issue, with it eventually passing 8-5. Some were focused on the need to allow pedestrians to move safely along the street, while others pointed to a perceived lack of community consultation.
They agreed to include an amendment that people’s crossovers were maintained, and that the council would discuss the removal of a crossover with individual property owners if it was substandard or unapproved.
The council sent out 75 consultation letters to residents and property owners.
Construction is scheduled for the end of June.


Weekend in Review: GoodieHack
02 Mar 2015This weekend I went to GoodieHack, which was only my second hackathon ever (or first official one with a competitive element). Here's a description according to their website:
Goodie Hack is an intense and high energy event where non-profits, with a focus on under-served communities, present their top operational problems to an audience of techies and non-techies who form teams to brainstorm and develop web and mobile apps to solve these problems.
The event spanned 24 hours, from Friday 7pm to Saturday 7pm, at the Google Atlanta headquarters.
I'm glad this wasn't my very first hackathon, because it may have scared me away from them all! I don't want to be overly critical, but there were definitely some areas that could be improved organization-wise, especially on the first night. For example, the room was too small to hold everyone, so a lot of people were outside and couldn't hear. Many of these people started talking over the presenter, and if you were near the back of the room, you could barely hear a thing. What's more, the PA system was not loud enough even if everyone was quiet. Then, after all the nonprofits pitched their problems, there was a mad dash to sign up for teams. Each team could only be 7 people, so it was total chaos. Some people didn't get on a team and others ended up on a team of almost all developers or no developers.
Each nonprofit presented two problems: one internal and one external. I chose the Atlanta Regional Commission, who were trying to solve the problem of transporting people with health issues to their healthcare provider. This was done through ride shares and tranpsortation providers/stakeholders. Their external problem involved coordinating these rides and routes. But I wanted to work on their internal problem, which involved visualizing the data they already have so that they can increase the efficiency of the program.
But when we were signing up for teams on the white board, there was no indication which one was the internal or external, they were just labelled Team 1 and Team 2. And even though the schedule said that we had until 11pm for breakout sessions, in reality we had almost no time: we had to leave the building by 9:30. There was no time on Day 1 for the actual work or even talking about and truly understanding the problem with our client.
All this to say that if anyone from GoodieHack is listening, please fix these problems next year! I still had fun, and it was still a rewarding experience, but it could be so much more so if things were planned out a little better.
Day 2
Because we barely met our teams on Day 1, all the work happened on Day 2, which started at 8am. After breakfast and a few short speeches, we got to finally meet with our teams. There were many problems when we were first starting up. Some people didn't show up and the external team had no developers. On top of that, ARC was the only nonprofit to present two different external problems instead of one. We eventually decided to consolidate the team into one and all work on the internal problem.
Finally things were beginning to happen. We were gathered together in one corner of the Google offices and Janae (our client) told us what her problem was. But because she knew so much about the problem, it was very difficult for us to distill her knowledge into something we can tackle. Because at the end of the day, we were to pitch our solution as a potential start-up, it had to encompass her problem and widen out to a general problem that could be solved in an industry.
Thankfully GoodieHack had arranged for industry experts to help the different groups as mentors. We had Chidi, Haider, and Chris who were able to guide our conversation. We soon figured out the problem. ARC has all this data, or were planning on collecting all this data, about the rides that it was organizing between providers and riders. Janae had a gut feeling that there were inefficiencies driving up the cost per ride under certain providers. But a. she had no way of importing this data into usable form and b. she cannot ask a provider to increase their performance based on a gut feeling. She needed a visualization clearly showing which areas were lagging.
We quickly worked out a few user stories, and started dividing up the app into the major areas for different teams to work on. There was a team working on importing, a team on creating the map data, and a team working on the dashboard. There were also people thinking about the branding and design and people working on our actual presentation/pitch for the end of the day. We needed to turn everything in by 4pm, and it was already 11am at this point. Could we deliver a minimum viable product in about 4 hours?
Diana and I were the dashboard team and we got to work. First, I wanted to see if there were any ready built open source dashboards out there that I could grab. I found this one solution that basically added a few layout classes to Bootstrap, which I was already familiar with. So it seemed like the right choice. It was made to work with Keen IO's visualization toolkit, but it wasn't hard to remove that part and substitute Google Charts (the event was sponsored and hosted at Google, so any inclusion of Google products gave us bonus points). Diana investigated Google Charts and figured out how to create charts of the types of data we wanted. I'd never worked with Google Charts but it turns out they're very easy to include in your page, and pretty powerful too.
After lunch, I worked with the map team to include the maps (done in Tableau) into the dashboard as well, as a separate tab. Then Diana worked on a beautiful logo that I included in the dashboard header. It was getting down to the wire. Dan was making last minute changes to his html5 slides and David was practicing his pitch.
We went back into the main room and made our pitches. We were the first team and I thought David made an awesome pitch. The other teams made amazing apps too. The team that won made an Android app for underpriveleged youth to gain financial literacy. It was really cool! You can buy and sell pretend stocks that are updated from actual stock exchange, and answer financial quiz questions for credit. There were many other ideas that impressed me as well. One team made a mobile app for engaging kids which had the cutest icons and look and feel.
All in all, despite some initial misgivings due to organizational chaos, I had an amazing experience and met some awesome people who I will continue to learn from.


Test running....
ChromeFrame PostMessage Test
Test for PostMessage from the host browser to ChromeFrame and back


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We developed “Xketch”, a sketch-based mobile application development tool for iterative designs and testings. First, designers can use the sketching interface on Xketch to rapidly prototype UI modules and interactions. Designers then can distribute the prototypes through Xketch to testers. During testing sessions, Xketch’s testing environment will record user behavior data and think aloud audios. At last, the collected data will be presented on Xketch’s timeline interface for feedback analysis. We envision Xketch to streamline and optimize the iterative design process when designers design mobile applications.
Rapid Selection of Hard to Access Targets by Thumb on Mobile Touch Screens
Current touch-based UIs commonly employ regions near the corners and/or edges of the display to accommodate essential functions. As the screen size of mobile phones is ever increasing, such regions become relatively distant from the thumb and hard to reach for single-handed use. In this paper, we present two techniques: CornerSpace and BezelSpace, designed to accommodate quick access to screen targets outside the thumb’s normal interactive range. Our techniques automatically determine the thumb’s physical comfort zone and only require minimal thumb movement to reach distant targets on the edge of the screen. A controlled experiment shows that BezelSpace is significantly faster and more accurate. Moreover, both techniques are application-independent, and instantly accommodate either hand, left or right.
GoThrough - CHI 2013 SDC (Juried) Student Design Competition
GoThrough represents the development of a system that tries to tackle the marginalization of the elderly in Taiwan society. This system can help the elderly who reside in nursing homes easily preserve, gather and
share their life stories on a tablet device. Individuals’ stories will then be collected into a catalog of reminiscence for presentation to an online community.
This crowd-sharing/sourcing approach will allow an
online community to give “thumbs-up” and record comments regarding the shared stories and images, which we believe will serve as a means of psychological support to the elderly. Through the gathering, presentation and review of senior citizens' life stories, we hope that GoThrough will build a bridge for the elderly with the general public and online communities to connect them and inspire a positive change in their
perspectives toward each other


You already do the hard work making the content. Let us help you highlight it.
Creating content is hard. Editing it is even harder. Save time by finding the most impactful parts of your visual content that will help you reach a larger audience.

Any and every visual content creator. We aspire to branch out to all mediums of content but for now focus on images
Examples of CookieMonster users:
You give us the set of pictures or videos that you'd like the highlights of, and CookieMonster returns a set of curated photos to you in a specified folder. That's the hope for a future iteration. For now, we enjoy the simpler times.
Paste the YouTube link into the search bar above and you get a folder of selectively curated photos.
CookieMonster is trained on Gigabytes of video frames that represent both 'good' and 'bad' scenes. Our model runs your frames against our multi-filtered model and then returns the images that are the 'best'
You give us the set of pictures or videos that you'd like the highlights of, and CookieMonster returns a set of curated photos to you in a specified folder. That's the hope for a future iteration. For now, we enjoy the simpler times.
Paste the YouTube link into the search bar above and you get a folder of selectively curated photos.
CookieMonster is trained on Gigabytes of video frames that represent both 'good' and 'bad' scenes. Our model runs your frames against our multi-filtered model and then returns the images that are the 'best'


DRAG ME!!!
Space Holder
Space Holder
Space Holder
Drop here!
To reproduce this bug, in ie7 or lower scroll the yellow div#droppable_container


Lab 5
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