Moonfish, Drepane punctata
Contents |
License |
Moonfish is copyright © 2006 Alex Waugh
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Introduction |
Moonfish is an NFS server, that can be used to share files to another computer. It has been tested with clients including Linux 2.4, Solaris 8, Windows Services for UNIX 3.5, and Sunfish on RISC OS, but should work with any suitable NFS client on any platform. The server supports version 2, version 3, or version 4 of the NFS protocol, version 1 or 3 of the Mount protocol, and version 2 of the portmapper protocol. Both UDP and TCP connections are supported. Authentication and encryption with the auth_gss method of NFS4 are not currently supported.
It runs as a module in the background, and so can continue to serve files even when the machine is single tasking.
Moonfish should run on any version of RISC OS from 3.11 onwards, although it has only been tested on RISC OS 4 and RISC OS 5. It is 26/32bit neutral, and requires a 32bit Shared C Library that includes C99 features.
Any updates will be available from http://www.alexwaugh.com/
Installing |
Moonfish can either be installed as a configure plugin (RISC OS 4 onwards) or it can be used standalone. The former is recommended if possible.
To install as a configure plugin, copy the !Moonfish directory into !Boot.Resources.Configure, then when you run configure by double clicking on !Boot you should get a Moonfish icon in the configure window.
To use standalone, simply copy !Moonfish to whereever you want, then double click on it to load it. It will put an icon on the iconbar, clicking on which will open the exports window. The autoload module option is not available when run standalone, but the exports window is otherwise identical to when run as a configure plugin.
Moonfish requires the Iconv module to be installed. This can be downloaded from here.
If you want the module loaded when the machine is booted (so that the exports are always available to clients) then you can set the autoload at boot option which will create a file in !Boot.Choices.Boot.Tasks (or whatever the equivalent directory is) which will load just the Moonfish module when the machine is booted. If you are not using Moonfish as a configure plugin then this option is not available and you will have to ensure the module is loaded some other way, for example by adding the !Moonfish application to the list of tasks to run in the boot sequence configuration.
Export Options |
In the exports window, there is a list of directories to export (initially this will be blank). You can select a directory from the list and edit or delete it using the respective buttons to the right. To add a new directory to the list, click on the Add button and fill in the details in the edit export window. All fields in the edit export window must be filled in for a working export to be set up, however those in the options window can often be left as the defaults.
/
and contains only alphanumeric and underscore character, as some clients may expect it to be in the format of a Unix path, for example /home
.
This setting is ignored for NFSv4 exports, as NFSv4 has an explicit changeid attribute to determine if a directory has changed.
The RISC OS attributes are first converted to unix mode bits, with the private attributes mapping to user permissions, and the public attributes mapping to the group and others permissions (if a public attribute is set then both the corresponding group and others permission bit will be set). If the object is a directory then execute permissions will be set if the corresponding read permission is set. This value is then ORed with the unumask, and then ANDed with the inverse of the umask to give the final unix mode bits.
Global Choices |
*alphabet
).For NFSv2 and NFSv3, it is not specified what encoding the filenames should be in. Therefore this option allows you to specify the encoding to be used for NFSv2 and NFSv3. The value can be any encoding that the iconv module understands. If left blank, no encoding conversion is done.
Improving Performance |
There are three options that are likely to have an effect on performance, although only the first one is under the control of the server, the other two you have to specify on the client.
Reporting Bugs |
If you discover a bug, please report it to me, or better still fix it yourself and send me a patch. When reporting a bug, first make sure SysLog is loaded, and check the Moonfish log if it exists for any error messages. If you have access to a machine that can run a packet sniffer such as ethereal then it would be very useful to use that to save a dump of the network traffic along with the syslog file. Also, please provide a description of the problem and exactly what operation you were doing to trigger the bug, and details of what OS and NFS version the client is running would be helpful, and the version of the Moonfish module and RISC OS version.
Known Issues |
Each file should have a unique ID associated with it (the inode on a Unix system), but RISC OS does not provide a method for generating this, therefore it is calculated as a hash of the filename. While this will be unique in most cases, it is possible for two files to end up with the same ID. This could be an issue if a client relies on the uniqueness of the ID, but it has not yet been observed as a problem in practice.
NFS refers to files by an NFS filehandle, and Moonfish must be able to map an NFS filehandle onto a RISC OS filename. For filenames that are less than 32 (NFS2), 64 (NFS3), or 128 (NFS4) characters this is easy as the filename can be stored fully in the filehandle. However for filenames longer than this, Moonfish must maintain a cache of the mappings from filehandle to filename. Therefore if you access lots of different files with long filenames then this cache will grow and use more memory. The format of the cache imposes a limit on the number of directory levels supported (30 for NFS2, 62 for NFS3, 126 for NFS4) but this is unlikely to be an issue.
For NFS2 and NFS3, filehandles are supposed to be persistant, so if the server is restarted or rebooted the filehandle should remain valid and point to the same file. However because Moonfish maintains the cache to map filehandles to filenames, this cache is lost when Moonfish exits, and so the mapping is no longer valid. Most clients will reread the filehandle if it becomes stale, and so can cope with this situation. This is not an issue with NFS4 as that allows filehandles to be volatile.
Hard links, symbolic links, devices and other non regular files are not supported, as they don't map to RISC OS functionality.
File permissions behave slightly differently from Unix systems. For example if the client copies a file that has only user read permission onto the export then it may create the file with user read permission, then write to the file. On some systems this write is allowed, but with RISC OS the write is faulted because the file does not have user write permissions.
The code is currently optimised for performance of the file transfers, at the expense of slowing the desktop down when large transfers are taking place. If there is demand I may add an option to try an keep the desktop more responsive, although this would of course reduce the speed of file transfers.
NFSv4 mandates that implementations support the auth_gss method of authenticating and encrypting using Kerberos V5 and LIPKEY. Moonfish does not currently support this.
Recompiling |
Full source code is provided. To recompile the module, you will need at least either GCC 3.4.4 release 3 or Norcroft v5.53, cmhg or CMunge, TCPIPLibs, GNU make, and Perl. Earlier 26bit versions of Norcroft will not work because the code makes use of 64bit integers and some C99 functions.
The makefile in the src directory has several targets:
make
- build with Norcroft without optimisation.
make release
- build with Norcroft with full optimisation.
make gcc
- build with GCC without optimisation.
make gcc release
- build with GCC with full optimisation.
make debug
- build a version that can run in a taskwindow instead of a module (you should make clean when swapping between this build and normal module builds).


BigVideo.js
The jQuery Plugin for Big Background Video (and Images)
This plugin makes it easy to add fit-to-fill background video to websites. It can play silent ambient background video (or series of videos). Or use it as a player to show video playlist. BigVideo.js can also show big background images, which is nice to have for showing big background images for devices that don’t have autoplay for ambient video.
BigVideo.js is built on top of Video.js from zencoder. So big thanks to them!
You can read about how to use BigVideo.js below. Also, check out the tutorial I wrote for Codrops.
Setup
BigVideo.js uses the Video.js api. It also requires jQuery, jQuery UI (for the slider control) and the jQuery imagesloaded plugin. If you installed using Bower, they'll have been installed automatically. Make sure you include all these libraries when using BigVideo.js.
To simply play a video that takes up the entire browser window (like in this example), do this:
$(function() { var BV = new $.BigVideo(); BV.init(); BV.show('http://vjs.zencdn.net/v/oceans.mp4'); });
For crossbrowser fallbacks, you can include a source order with different video formats. Refer to this example. (Note: Safari does not fallback correctly for webm, so include mp4 first)
$(function() { var BV = new $.BigVideo({useFlashForFirefox:false}); BV.init(); BV.show([ { type: "video/mp4", src: "vids/river.mp4" }, { type: "video/webm", src: "vids/river.webm" }, { type: "video/ogg", src: "vids/river.ogv" } ]); });
Ambient Video
To play silent video in the background of a page (like in this example), use BigVideo’s ambient setting:
$(function() { var BV = new $.BigVideo(); BV.init(); BV.show('http://vjs.zencdn.net/v/oceans.mp4',{ambient:true}); });
Or play a series of ambient background videos (like in this example)
$(function() { var BV = new $.BigVideo(); BV.init(); BV.show(['vid1.mp4','vid2.mp4','vid3.mp4'],{ambient:true}); });
Keep in mind that mobile devices do not allow video autoplay. To account for this, use Modernizr to detect for touchscreen devices, then send a large poster image for BigVideo to use instead (like in this example).
var BV = new $.BigVideo(); BV.init(); if (Modernizr.touch) { BV.show('video-poster.jpg'); } else { BV.show('video.mp4',{ambient:true}); }
Playlists
You can create a playlist like this:
For more on how to do this, including auto-hiding content and alternate fullscreen image content for touchscreen devices, take a look at this example and this example for multiple video formats.
Playlist clips courtesy of Beachfront B-Roll
Video.js
Because BigVideo.js is built on top of Video.js, you can use the Video.js api. Access the Video.js player with the getPlayer() method.
BV.getPlayer().pause();
Tips
For best results, I recommend using Vimeo. Sign up for Vimeo Pro, then use their direct mp4 link to serve the video. Vimeo not only has solid bandwidth for delivering video, they do great compression. If you start with a high def source at a bitrate of 10mbps or more, it does such a nice job that you can probably get away with using the standard def source as your background video. Refer to the Vimeo Compression Guidelines for best practices in preparing video files.
To find some great background video footage, try the links posted here, which is where I found out about all the excellent clips over at Beachfront B-Roll.


| Home | About | Experience | Education | Blog | Projects | Contact |
It didn't take long for retailers to go all out anti-consumer following the announcement of Apple Pay. In case you haven't noticed, mobile payment terminals that would be able to accept Apple Pay have been disabled at stores like CVS and Rite-Aid. This may not matter to consumers in the long run since the mobile payments train has barely left the station. So who is to blame? A consortium of 50+ retailers called MCX and their yet to be released competitor to Apple Pay, known as CurrentC. MCX is hoping that people don't care since most people aren't quite wedded to a mobile payments system yet.
The truth is that both systems have their benefits. According to Tim Cook, the primary focus of Apple Pay is solving the user experience problem for consumers rather than solving problems for corporations. Enter Apple Pay, a consumer-centric solution that focuses on the user experience rather than the bottom line. CurrentC is the exact opposite. The main reason that the MCX group forced its partners to disable mobile payment terminals is because of fees. On average, retailers pay somewhere around 2% per transaction in fees to credit card companies. This is important because CurrentC is built around a system that circumvents these fees, saving their consortium members a whole lot of money in the process. Apple Pay still maintains these credit card processing fees.
Unfortunately, there are problems with both systems. Apple Pay is limited to Apple devices, so it clearly can't be a solution for all consumers. It also would have been a huge plus for businesses if Apple had found a way to circumvent credit card processing fees. CurrentC has been so focused on circumventing those fees that they forgot to consider what consumers actually want. According to a recent Hubspot blog post, only 21% of Americans have used QR codes, the technology that CurrentC is set to employ. The fact is that QR codes have been around for years and have not been adopted by the vast majority of consumers. On the bright side, there are rumblings that MCX could ditch QR for NFC. This switch has yet to materialize but hopefully MCX and CurrentC will see the light.
There are a few solutions to this problem but they both involve some serious tweaking by the aforementioned parties. MCX will learn soon enough that consumers don't want to pay with QR codes, even if consumers aren't aware of that fact themselves. CurrentC has to be NFC based or it will lag behind other mobile payments systems, regardless of how much power the MCX consortium may wield. Additionally, they have to open up mobile payments to more than just CurrentC. Consumers are just going to stick with plastic if they have to worry about which mobile payment app to use every time they go in a different store. For Apple, the solution has less moving parts. They need to find a way to circumvent credit card processing fees. Solve that problem and MCX may not have so many qualms with Apple Pay.


Edit...
button near the lower right in the preview
window (in text mode only) opens the window shown below:
Update
button.
The window will show the current value(s) of the attribute. Enter the changes and
then click the Update
button in the lower right corner.
Note that you can only update primitive values such as numbers and strings. If a sequence attribute
is selected, then the Update
button is disabled.
Create
is clicked a window like this will be shown:
After selecting the attribute to be created, fill in value(s) as shown:
Copy
button will only be enabled when a sequence item is selected.
To perform a copy, select the sequence item and then click Copy
. If an item contains a tree
of sub-items, then the entire tree will be copied.
Delete
button. If the
attribute contains other attributes, then the entire tree is removed.
Editing Options
window lets you control how editing changes are saved.
The default is to save all slices in the series as DICOM without overwriting the original files, as shown below:
Save to all slices in series
If selected, the
edits will be made to all slices and they will all be written to disk.
If not selected, only the current slice will be changed and saved.Over-write original file(s)
If selected, the
original files are over written, otherwise new files are created and
put in the destination folder indicated in the main window.Save as DICOM
Save the files as DICOMSave as text
Save metadata as text. This can be
useful for later viewing or processing with other tools.Save as PNG image
Saving as PNG allows importing
the image into other tools or web pages. This is ignored if the file
is not an image modality, such as RTSTRUCT.Save as XML
Saving as XML puts the metadata in a
structured format that can be interpreted with other software tools.Developed by Jim Irrer


{% extends "layout.html" %} {% block title %}{{ vehicle.vehicle_name }}{% endblock %} {% block main %}
Last reported mileage: {{ vehicle.last_odometer().reading | mileage }}
Estimated Current Mileage: {{ vehicle.est_mileage() | mileage }}
Date Manufactured: {{ vehicle.vehicle_built }}
Age: {{ vehicle.age() | age }}
| Date | Mileage | {% for reading in vehicle.odo_readings | sort(attribute='reading_date', reverse = True) %}
|---|---|
| {{ reading.reading_date }} | {{ reading.reading | mileage }}× |
| Task Name | Frequency (miles) | Frequency (months) | Status | {% for maintenance in vehicle.maintenance | sort(attribute='freq_miles') %}||
|---|---|---|---|---|---|
| {{ maintenance.name }} | {{ maintenance.freq_miles | mileage }} | {{ maintenance.freq_months }} months | {% if maintenance.status() == 'Good' %}Good | {% elif maintenance.status() == 'Soon' %}Soon | {% else %}Overdue | {% endif %}
You currently do not have any scheduled maintenance for this vehicle.
{% endif %}


These are tests that were formerly in the the "bugs" tab but have since been fixed and graduated. Now that they're squashed, they should never come back again. If these turn red, we know we screwed something up.
Note that some of these tests require user interaction. If you're asked to save files, etc.? Just Say No.


Even more websites all about website templates on Just Web Templates.
Even more websites all about website templates on Just Web Templates.
If you're looking for beautiful and professionally made templates you can find them at Template Beauty
You can remove any link to our websites from this template you're free to use the template without linking back to us.


{% extends "base.html" %} {% block content %}
Dear {{name}}
We got your loan request and working on it. We'll get back to you shortly!
Head back Home?


We are a well-reputed firm that manufacture, export, distribute and supply an extensive range of Premium Grade Quality .
Our signature is the way we work
Meet helps you find to knows us bettere and share your interests and want to want. It's fun, friendly, and free.
The purpose of the meeting is for you to convene and make decisions. The ultimate goal of the dicussion, to have perfect idea of your designs.
offers a diverse and integrated range of services that are tailored to your budgetary and functionality concerns. With us, you are assured of having your voice and participation in the decision-making process at all times.
the interior of a building to achieve a healthier and more aesthetically pleasing environment for the people using the space.
We’ve completed projects , each one with its own set of challenges and solutions.


Name
Time spent
Name
Time spent
Name
Time spent
Name
Time spent
Name
Time spent
Icons by Font Awesome


According to Ghanian culture,
Children are named after the day of the week they were born in.
These names are called Akan names.
HOW THE AKAN NAME GENERATOR WORKS
The Akan Name Generator,
Takes your birthday date and calculates the day of the week you were born in
And depending on your gender,
outputs your Akan Name.


20 Mar 2023 (Last Modified 20 Apr 2023)
I read a lot. My ongoing list, with marginalia.
-The Least of us by Sam Quinones (Finished 1 January 2023)
-In the Shadow of Humanity by N. John Williams (Finished 1 January 2023)
-Heaven by Hieko Kawakami (Finished 1 December 2022)
-Babel by R.F. Kuang (Finished 1 March 2023)
-Victory City by Salman Rushdie (Finished 1 March 2023)
-Permutation City by Greg Egan (Finished 23 March 2023)
-Klara and the Sun by Kazuo Ishiguro (Finished 26 March 2023)
Notes: I very much liked the portrayal of Klara, as intellectualy simplistic yet trenchant and authentic. Mr. Ishiguro nicely dissociates emotional intelligence from declarative knowledge while showing that a machine could be more human in either than a human.
-Diaspora by Greg Egan (Finished 8 April 2023)
Notes: The narrative was uneven and Mr. Egan’s use of jargon obscures his point. He explores the important idea of what it means to be human if you become a disembodied mind, and then even move to another dimension, but the exposition was much poorer than, say, Klara and the Sun.
-House of Names by Colm Tóibín (Finished 9 April 2023)
-Arsène Lupin, Gentleman Cambrioleur by Maurice LeBlanc (Finished 20 April 2023)
-The Moon is a Harsh Mistress by Robert Henlein (Finished 6 May 2023)
-The War that Killed Achilles by Caroline Alexander (Finished 21 May 2023)
-The Half Known Life by Pico Iyer (Finished 27 May 2023)


Vibes LA is a comprehensive fitness center that provides yoga classes, including flow yoga, hatha yoga, shoulder and neck physiotherapy yoga, aerial yoga, and maternity yoga. Dance courses include Kpop, Hiphop, Jazzfunk, Heels, pole dancing and children's street dancing. Fitness courses include aerobic fighting, physical core training, Zumba dance, and intensive training courses. Whether you like static and dynamic, beginner or advanced, you can find a course that suits you here.


Kitchen is not your ordinary food delivery.
Our chef-prepared, ready-to-eat meals feature fresh, clean, and organic ingredients – delivered to your home in biodegradable packaging.
Healthy eating has never been this easy and enjoyable.
Our chefs carefully handpick the ingredients they use. As much as possible, we choose organic, locally-sourced ingredients that are good for you. We don’t cut corners – everything that goes into your meal, from the marinade to the dressing, is made entirely from scratch in our kitchen. We keep things new and interesting by changing our menu daily and featuring whatever’s in season.
Take a look at our menu today.
How does it work?
Chef-prepared meals · Clean ingredients · No subscriptions or commitments
1. Order dinner.
Plan your deliveries up to a week in advance. Prices include tax and gratuity.
2. Receive your delivery.
Our meals arrive at your door, fully cooked and ready to be heated.
3. Heat your meal.
Heat up dinner in 15 minutes with our oven-safe, biodegradable packaging.
4. Plate and serve.
Enjoy a chef-prepared meal in the comfort of your home without cooking or cleaning.
Your food should make you feel good.
We believe that fresh, clean ingredients make delicious meals. We use responsibly sourced and organic products whenever possible and we don’t cut corners—no canned products, pre-made sauces, or mixes for us. Our chefs make everything from scratch to ensure that the majority of our meals are between 600-800 calories.
Let's Get Started
Sign up to get our menu.


Benchmark one or two sets of syntax and report selected resource usage statistics.
STATS BENCHMRK CMDSET1=“file”*
CMDSET2=“filespec”
NUMREP=n
PROCESSES=process name list*
/OUTPUT OUTFILE=“csv-file*
STATISTICS=list of statistics*
/HELP
* Required
** Default
/HELP displays this text and does nothing else.
STATS BENCHMRK CMDSET1="C:\jobs\insert1.sps"
NUMREP=3 PROCESSES=stats spssengine startx startx32
/OUTPUT OUTFILE="c:\temp\bench.csv"
STATISTICS=UserTime KernelTime PageFaultCount PeakWorkingSetSize WorkingSetSize.
This command is available only for Windows and requires the Python for Windows extensions by Mark Hammond available from http://sourceforge.net/projects/pywin32/ Be sure to get the version appropriate for the version of Python required by Statistics.
CMDSET1 and CMDSET2 specify syntax files to be run repeatedly in alternation. CMDSET2 is optional. Using two command sets is useful when you have two alternative versions of syntax for the same task and want to determine which is more efficient.
NUMREP specifies how many times to run the cmdsets. It defaults to 1. For each rep, CMDSET1 is run and then, if given, CMDSET2 is run.
PROCESSES specifies one or more processes to monitor. Statistics are recorded for each specified process associated with Statistics. The process names may vary with the Statistics version. For V22, they are
Some older versions use
startx32 - the R process.
The R process must be started before running this command if it is to be monitored.
OUTFILE names a csv file to contain the benchmark statistics. Each case includes process, command set, and repetition identifiers along with each statistic measured at the start and end of the syntax execution.
STATISTICS lists the statistics to be collected. Use ALL to get every one. Otherwise select from this list. See the Task Manager process help for definitions. Availability and exact name may vary with the Windows version
times:
CreationTime, UserTime, KernelTime
Creation time seems often not to be meaningful.
memory:
QuotaPagedPoolUsage, QuotaPeakPagedPoolUsage, QuotaNonPagedPoolUsage,
PageFaultCount, PeakWorkingSetSize, PeakPagefileUsage, QuotaPeakNonPagedPoolUsage,
PagefileUsage, WorkingSetSize
i/o:
WriteOperationCount,WriteTransferCount, OtherOperationCount,
OtherTransferCount, ReadOperationCount, ReadTransferCount
© Copyright IBM Corp. 1989, 2014


First, follow the same technique as in Method 1 and use Python to spawn a PTY. Once bash is running in the PTY, background the shell with Ctrl-Z
While the shell is in the background, now examine the current terminal and STTY info so we can force the connected shell to match it:
The information needed is the TERM type ("xterm-256color") and the size of the current TTY ("rows 38; columns 116")
Steps:
server: python or any spawn PTY shell
server: ctrl + z (to background the shell)
client: echo $TERM (MAKE NOTE OF OUTPUT: type)
client: stty -a (MAKE NOTE OF OUTPUT: rows and columns)
client: stty raw -echo
client: fg (to foreground the shell)
client: reset
(shell should look normal)
server: export SHELL=bash
server: export TERM=<YOUR TERM FROM ABOVE>
server: stty rows <YOUR ROWS FROM ABOVE> columns <YOUR COLUMNS FROM ABOVE>


Recursive Descent Parser Plus Left Recursion, RDPL, is a minimalistic JavaScript parsing library that enhances user defined
recursive descent parser methods
with memoization and the ability to parse languages with direct, indirect or mutual left recursive definitions.
The API of RDPL is an object parser
created by the user with
an integer property position
, a boolean property parseSuccess
and a
leftRecursionSolver
that stores the the memoized values and internal state required to solve left recursions.
There should probably also be a property containing something to parse, like a some string code
,
but that is not part of the RDPL API.
The function rdpl(rule)
takes a function with the parsing instructions,
and returns a parsing method that supports left recursion, to be put on a parser
.
There will be an example using the API later in this document.
Normally, a parsing method delegates directly to its rule
or returns a memoized value without calling the rule
.
However, if the rules make recursive calls to eachother that would normaly lead to an infinite loop,
the parsing methods call their rule
s in a reversed
bottom-up order.
This way, parsing methods can "solve" recursive calls in the rule
s,
and that makes them able to parse languages with left recursive definitions.
Apart from this, calling a parsing method behaves exactly as if it was its rule
that was called.
When a rule
is called, it will always be with a
deep copy
of the arguments
of its parsing method,
and a parsing method will almost always return the (possibly memoized) result of such a call.
This makes it possible to call a parsing method and use the result as if it was its rule
that was called directly,
but without having to worry about the call going into an infinite recursion.
The transparacy between parsing methods and their rule
s makes RDPL easy to learn and to use.
Compared to other parsing libraries, RDPL requires
quite a lot of code
when the first parts of a language is defined.
However, as the language grows, it will be possible to refactor out most of that complexity.
While this approach will require some extra work up front,
it also allows for great flexibility.
A sequence rule might be implemented by calling a function with the name of its parts,
or it might be a parsing method that accepts a list with the name of its parts,
or a parsing method that is called with the name of the sequence,
that looks up the names of its parts in some global map.
Most importantly, rule
s gives a very fine grained interface to how, what and when its result should be constructed and returned.
Namespace modules might be implemented as objects with named rule
s.
Inheritance between modules could be implemented with Object.create()
.
With a little work, the language definition files of other parsing libraries might be used.
Best of all, other peoples well tested solutions might be copied from the Internet.
Defining the language in the code of the rule
s also makes RDPL accept a very large class of languages.
Matching XML tags with any name can be done by making the opening tag rule return its name and pass that name to the rule of the closing tag,
telling it to accept no other name.
A matcher of
anbncn
counts the a:s in its first rule,
and pass that nuber to the rules matching b and c, asking them only to match if they parse the right number of b:s and c:s.
Parsing can be done asynchronously using Promises, allowing the parser to load new parsing instructions in files, mid-parse,
e. g. for loading DTDs dynamically when parsing XML.
This section will give a usage example of RDPL. It starts with some theory, but if you want, you may skip ahead directly to the code.
The additive operator +
is a language construct that is often defined in a left recursive way.
This is the language of very simple mathematic expressions containing a digit, a plus sign and a digit.
addition <- digit + digit
digit <- 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
Note that this is not RDPL code, it is just a description. The language states that a digit is 0, 1, 2, ... , 8 or 9. An addition in this language is evaluated by evaluating the first and the second digit and add the results. The language can be expanded to accept additions with more terms if we introduce the concept of a sum:
sum <- addition / digit
addition <- sum + digit
digit <- 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
Here, a sum might be an addition or a digit, and the left hand side of an addition is a sum.
Therefore, an addition might be a digit plus a digit, if its left hand side sum is a digit.
At the bottom, the sums are accentuated by putting parentheses around them.
Notice that both 1
and 1+2
is a sum.
expression = "1+2"
add add add
/ | \ = / | \ = / | \
sum + dig dig + dig 1 + 2
((1)+2)
This language does also accept a digit plus a second digit plus a third digit, if the left hand side sum of the second addition is the first addition. This way, the language alowes for sums of any length. The evaluation of an addition in this language is just as straightforward: evaluate the the sum and the digit and add their results.
expression = "1+2+3"
add add add
add add / | \ / | \ / | \
/ | \ = / | \ = add + 3 = add + 3 = add + 3
sum + dig add + dig / | \ / | \ / | \
sum + dig dig + dig 1 + 2
(((1)+2)+3)
Here, the parentheses also show the order of evaluation, the leftmost plus is evaluated first.
This makes the binary operator +
of this language left accossiative.
Although there are other ways to describe additions with more than two terms,
this is arguably the solution that is the easiest to reason about and verify the correctness of,
and it is also the formalism chosen by most language implementations.
Since it contains a left recursive definition,
it is also suitible to demonstrate how RPDL can be used to solve recursive calls.
Note that this.expression
is not part of the API,
so it could as well be named this.code
or be a this.symbolList
created by a scanner
or a this.byteStream
.
function Calculator(expression) {
this.leftRecursionSolver = new LeftRecursionSolver();
this.expression = expression;
this.position = 0;
this.parseSuccess = true;
}
Calculator.prototype.sum = rdpl(function() {
if(this.parseSuccess) {
var backtrack = this.position;
var result = this.addition();
if(!this.parseSuccess) {
this.parseSuccess = true;
this.position = backtrack;
result = this.digit();
}
return result;
}
});
Calculator.prototype.addition = rdpl(function() {
var term1 = this.sum();
if(this.expression[this.position] === "+"){
this.position++;
}
var term2 = this.digit();
return term1 + term2;
});
Calculator.prototype.digit = rdpl(function() {
var digitRegex = new RegExp("0|1|2|3|4|5|6|7|8|9", "yg");
digitRegex.lastIndex = this.position;
var match = digitRegex.exec(this.expression);
if(match && match.index === this.position) {
this.position++;
return Number(match[0]);
}
});
var calculator = new Calculator("2+3+4");
// result = 9
var result = calculator.sum();
If this was a regular recursive descent parser,
sum
would set its backtrack position and call addition
.
Then addition
would call sum
.
Then, sum
would once more call addition
,
and the execution would be stuck with unlimited calls back and forth between
sum -> addition -> sum -> addition -> sum -> addition -> ...
until the stack is full.
But since calculator.sum
and addition
are parsing methods made with rdpl(rule)
,
they will solve the recursion and run their rule
s on that solution instead.
The thorough reader might wonder how the if
clause of sum
can ever be entered.
This is because under
some circumstances,
a parsing method sets this.parseSuccess
to false
.
While RDPL can handle much more complex left recursive languages than this, the basic principle is the same. You write your parser in the way most intuitive to you, without having to worry about infinite recursions. When the parser is run, it silently solves all the recursive calls in the background, so that your functions will run safely.
This is the one and only thing RDPL can do for you.
If you want this functionallity, there are basicaly just three more things you need to know before you can start using it.
The first thing is that if you want change the thing you are parsing,
you must create a new this.leftRecursionSolver
,
or the parsing methods will return memoized results from the earlier thing you parsed.
The second is that your function will be called with a
deep copy
of the arguments using
JSON.stringify()
and
JSON.parse()
.
For strings and numbers, you won't see the difference.
For objects and arrays, you will not get the same object or array, but an identical copy.
Functions and regular expressions does not have a toJSON
method, so they will be removed or replaced with undefined.
But you can go past this by setting
toJSON
property to toString
and, e. g. eval()
the resulting string.
The third thing you need to remember is that your functions won't be called each time their parsing methods are called.
Sometimes they will just return a memoized result.
This has two consequences.
position
, with the same arguments
will return a cached value, not re-run your function.
arguments
by saving and retrieving globaly stored variables.
This typically happens when you try to implement something like variable scoops. You have to initialize such things after all parsing is done. Sorry. Anyway, now you don't have to read anymore, if you don't want to. You can go ahead and start using the library.
To be written.
In the rest of this document, I will show how the RDPL algorithm works, by implementing it step by step.
But first, i will demonstrate the beahaviour it emulates
by going through the order that a magic parsing algorithm would call the rules to parse the expression 2+3+4
Line Parse tree result position parseSuccess
1 sumPM |2+3+4 true
34 sumR |2+3+4 true
35 additionPM |2+3+4 true
36 additionR |2+3+4 true
37 sumPM |2+3+4 true
20 sumR |2+3+4 true
21 additionPM |2+3+4 true
22 additionR |2+3+4 true
23 sumPM |2+3+4 true
2 sumR |2+3+4 true
3 additionPM |2+3+4 true
4 additionR |2+3+4 true
5 sumPM |2+3+4 true
6 /sumPM undefined |2+3+4 false
7 "+" |2+3+4 false
8 /"+" n/a |2+3+4 false
9 digitPM |2+3+4 false
10 digitR |2+3+4 false
11 /digitR 2 2|+3+4 false
12 /digitPM 2 2|+3+4 false
13 /additionR NaN 2|+3+4 false
14 /additionPM NaN 2|+3+4 false
15 digitPM |2+3+4 true
16 digitR |2+3+4 true
17 /digitR 2 2|+3+4 true
18 /digitPM 2 2|+3+4 true
19 /sumR 2 2|+3+4 true
24 /sumPM 2 2|+3+4 true
25 "+" 2|+3+4 true
26 /"+" n/a 2+|3+4 true
27 digitPM 2+|3+4 true
28 digitR 2+|3+4 true
29 /digitR 3 2+3|+4 true
30 /digitPM 3 2+3|+4 true
31 /additionR 5 2+3|+4 true
32 /additionPM 5 2+3|+4 true
33 /sumR 5 2+3|+4 true
38 /sumPM 5 2+3|+4 true
39 "+" 2+3|+4 true
40 /"+" n/a 2+3+|4 true
41 digitPM 2+3+|4 true
42 digitR 2+3+|4 true
43 /digitR 4 2+3+4| true
44 /digitPM 4 2+3+4| true
45 /additionR 9 2+3+4| true
46 /additionPM 9 2+3+4| true
47 /sumR 9 2+3+4| true
62 /sumPM 9 2+3+4| true
The slightly out-of-order line numbers relates to the order in which the real algorithm will be run.
You can safely ignore them for now, but I will refere to them with that number.
At the line named 21, a recursive call to sum
is made, but the parsing algorithm alowes it.
The same thing happens for addition
at the line called 12, and then again at line 13 and 2.
But then, at the lines called 3 and 4, the magic parsing algorithm suddenly decides not to allow another recursive call to sum
.
It does also set this.parseSuccess = false
to indicate to its ancestors that they should try another option.
Since sum is implemented to run to completion, even if a part fails, it does that.
The result of the addition on the line named 9 is NaN
, since that is the value you get from undefined+2
in JavaScript.
Anyway, that result is trown away by the sum from line 13, since this.parseSuccess === false
.
Instead, sum
tries and succeeds to parse the digit 2
, on the lines named 7 and 8.
Then, the addition
that was alowed by the algorithm to enter at the line called 12 parses the +
and the 3
,
and the addition
from line 20 parses the final +
and 4
.
Line named
20 12 10 17 26
add add add
add / / / | \
add => / => add => add => add + 4
add / / | \ / | \
dig 2 + dig 2 + 3
This magic in this algorithm is that it knows in advance how many addition
s to enter,
so that each trailing +
and digit
, get an addition
to scan them, no more, no less.
In this case, there are two additions, so we enter two additions
recursively, but fail the third recursive entry.
An LR-parser solves this by deriving from right to left, but a scannerless parser like RDPL can only derive from left to right.
When RDPL finds a left recursive definition, it stops being a recursive top-down parser and goes into an iterative bottom-up mode.
That way, the bottom-up derivation can be done from left to right, as mandated by its scanner-less nature.
Below is a high-level description of how it works.
Notice that each sum_n
is derived in terms of sum_n-1
.
expression = "2+3+4"
(sum iteration 0)
sum_0 = 2
(sum iteration 1)
add add
sum_1 = / | \ = / | \
sum_0 + 3 2 + 3
(sum iteration 2)
add
add / | \
sum_2 = / | \ = add + 4
sum_1 + 4 / | \
2 + 3
In iteration 0, the parser is still in top down mode, but then it discovers a recursive call to sum
This makes the parser go into an iterative bottom up mode.
The recursive call fails so that a base case can be found, in this case by parsing the digit 2
.
Sum stores the 2
as its result and retries in iteration 1.
In iteration 1, the first addition succeeds since sum can return its memoized value 2
.
Then, the first addition can parse +3
, and return the resulting 2+3
to sum
,
that memoizes 5
.
In iteration 2, the second addition gets sum
s memoized value 2+3
as its left hand side, followed by +4
.
In iteration 3, addition
can't parse any plus sign and digit after its left hand side 2+3+4
,
so it fails.
Then sum tries its second alternative, digit
, that succeeds to parse 2
,
but since that match is shorter than 2+3+4
, the previous match is returned and no more iterantions are tried.
Line Parse tree return position parseSuccess
1 sumPM |2+3+4 true
2 sumR |2+3+4 true
3 additionPM |2+3+4 true
4 additionR |2+3+4 true
5 sumPM |2+3+4 true
6 /sumPM undefined |2+3+4 false
7 "+" |2+3+4 false
8 /"+" n/a |2+3+4 false
9 digitPM |2+3+4 false
10 digitR |2+3+4 false
11 /digitR 2 2|+3+4 false
12 /digitPM 2 2|+3+4 false
13 /additionR NaN 2|+3+4 false
14 /additionPM NaN 2|+3+4 false
15 digitPM |2+3+4 true
16 digitR |2+3+4 true
17 /digitR 2 2|+3+4 true
18 /digitPM 2 2|+3+4 true
19 /sumR 2 2|+3+4 true
(sum iteration 1)
20 sumR |2+3+4 true
21 additionPM |2+3+4 true
22 additionR |2+3+4 true
23 sumPM |2+3+4 true
24 /sumPM 2 2|+3+4 true
25 "+" 2|+3+4 true
26 /"+" n/a 2+|3+4 true
27 digitPM 2+|3+4 true
28 digitR 2+|3+4 true
29 /digitR 3 2+3|+4 true
30 /digitPM 3 2+3|+4 true
31 /additionR 5 2+3|+4 true
32 /additionPM 5 2+3|+4 true
33 /sumR 5 2+3|+4 true
(sum iteration 2)
34 sumR |2+3+4 true
35 additionPM |2+3+4 true
36 additionR |2+3+4 true
37 sumPM |2+3+4 true
38 /sumPM 5 2+3|+4 true
39 "+" 2+3|+4 true
40 /"+" n/a 2+3+|4 true
41 digitPM 2+3+|4 true
42 digitR 2+3+|4 true
43 /digitR 4 2+3+4| true
44 /digitPM 4 2+3+4| true
45 /additionR 9 2+3+4| true
46 /additionPM 9 2+3+4| true
47 /sumR 9 2+3+4| true
(sum iteration 3)
48 sumR |2+3+4 true
49 additionPM |2+3+4 true
50 additionR |2+3+4 true
51 sumPM |2+3+4 true
52 /sumPM 9 2+3+4| true
53 "+" 2+3+4| true
54 /"+" n/a 2+3+4| true
55 digitPM 2+3+4| true
56 digitR 2+3+4| true
57 /digitR undefined 2+3+4| true
58 /digitPM undefined 2+3+4| true
59 /additionR NaN 2+3+4| true
60 /additionPM NaN 2+3+4| true
61 /sumR NaN 2+3+4| true
62 /sumPM 9 2+3+4| true
At line 3, the parsing method of sum
detects a recursive definition
since there already is a call to sum
at the stack at the same position === 0.
To detect a base case, the parsing method of sum
sets this.parseSuccess
to false
and returns undefined
without applying its rule.
Oblivious of the parse failure, the addition
continues to parse at lines 5 to 8,
but when its done, sum
throws the result away,
since this.parseSuccess === false
, and tries to parse a digit
instead.
At line 7 and 8, digit
scans the first 2
,
which also becomes the result of sum
, and the base case sum_0
of the iteration.
In iteration 1, the parsing method of sum
memoizes that sum
at position === 0
has returned the value 2
and ends at position 1.
In this iteration, addition
parses successfully, since it can retrive the memoized value of sum in lines 13 and 14.
In iteration 2, sum
at 0 is memoized to return 5 and end at position 3.
Therefore, addition successfuly parses it and the final +4
.
In iteration 3, digit returns undefined, since its regular expression can't match a digit at the end of the string,
but the implementer has been too lazy to make it set this.parseSuccess
to false
Fortunately, the parsing method of sum
decides not to make any more calls,
since the last call couldn't parse more than the second to last.
Then sum
returns the second to last result 9
.
The first step of the RDPL algorithm is to detect and break recursive calls.
To do that, we need to keep track of all calls that are currently on the stack.
Then, each parsing method can check if it is already on the stack.
If it is, the call is recursive.
This can be done by giving each method an unique id
,
and maintaining a set of all id
s currently on the stack.
As it happens, Object.create(null)
creates a type of hashmap, so it can be used to keep track of the stack.
Since the object is created with null
as its prototype,
it doesn't inherit any properties, like toString()
or hasOwnProperty()
.
It is really a HashMap<string>, but it can also be used to store integers,
since JavaScript converts the integers to strings before setting and retrieval.
Below is a Jasmine unit test that demonstrates how.
RDPL relies heavily on such data structures,
but they are used in their primitive form Object.create(null)
,
not with an object wrapper new HashSet()
like here.
I hope that the code example is understandable even if you don't have any prior experience with Jasmine. Otherwise, you might want to visit this tutorial before you read on.
The rdpl
function will be implemented in steps by trying to make the calls look like described.
To match line 2, it must call its rule
Then the call stack will look like this:
Line Parse tree
1 sumPM
2 sumR
3 additionPM
4 additionR
5 sumPM
6 sumR
7 AdditionPM
8 AdditionR
9 ...
10 ...
11 ...
Until the stack is full.
The parsing method of sum
on line 5 should not call its rule,
since it is already on the stack.
Therefore, parsing methods need some way to know if they are already on the stack.
This is achieved by giving each parsing method an unique integer id
,
and maintaining a set of all id
s whose parsing method is on the stack.
Now, the recursion is broken.
Line Parse tree result position parseSuccess stack
1 sumPM |2+3+4 true {}
2 sumR |2+3+4 true {sum}
3 additionPM |2+3+4 true {sum}
4 additionR |2+3+4 true {sum, addition}
5 sumPM |2+3+4 true {sum, addition}
6 /sumPM undefined |2+3+4 true {sum, addition}
7 digitPM |2+3+4 true {sum, addition}
8 digitR |2+3+4 true {sum, addition, digit}
9 /digitR 2 2|+3+4 true {sum, addition, digit}
10 /digitPM 2 2|+3+4 true {sum, addition}
11 /additionR NaN 2|+3+4 true {sum, addition}
12 /additionPM NaN 2|+3+4 true {sum}
13 /sumR NaN 2|+3+4 true {sum}
14 /sumPM NaN 2|+3+4 true {}
On line 5, the parsing method of sum
detects that it is already on the stack, so it doesn't excecute its rule.
The base case digit
2 isn't found by sum from line 2,
since its addition reports that it has parsed NaN
successfully on line 14.
The parse should fail on line 6, where the recursion is detected.
This is enough to finish the zeroth iteration.
Line Parse tree result position parseSuccess
1 sumPM |2+3+4 true
2 sumR |2+3+4 true
3 additionPM |2+3+4 true
4 additionR |2+3+4 true
5 sumPM |2+3+4 true
6 /sumPM undefined |2+3+4 false
7 digitPM |2+3+4 false
8 digitR |2+3+4 false
9 /digitR 2 2|+3+4 false
10 /digitPM 2 2|+3+4 false
11 /additionR NaN 2|+3+4 false
12 /additionPM NaN 2|+3+4 false
13 digitPM |2+3+4 true
14 digitR |2+3+4 true
15 /digitR 2 2|+3+4 true
16 /digitPM 2 2|+3+4 true
17 /sumR 2 2|+3+4 true
18 /sumPM 2 2|+3+4 true
And a test case.
Soon, we will start implementing the iteration part of the algorithm,
but first I must make a quick note on position
s importance in deciding what is recursive.
To demonstrate this, I will make a calculator RCalculator
where addition has right associativity,
making it right recursive in the language.
There are three differences between Calculator
and RCalculator
.
The latter one
rdpl
or LeftRecursionSolver
,this.parseSuccess = false
, but most importantlythis.digit()
and this.sum()
in the addition ruleIt is the third point that makes the parser right recursive, not left recursive. Therefore, RDPL isn't needed, because recursive descent parsers can handle right recursion without any help.
The difference between left and right associative operators can be seen in the parse tree they create for the expression 2+3+4
:
Left associative:
add
/ | \
add + 4
/ | \
2 + 3
Right associative:
add
/ | \
2 + add
/ | \
3 + 4
This test will make recursive calls in this order:
The methods will be called like this:
Line Parse tree result position parseSuccess
1 sum |2+3+4 true
2 addition |2+3+4 true
3 digit |2+3+4 true
4 /digit 2 2|+3+4 true
5 sum 2+|3+4 true
6 addition 2+|3+4 true
7 digit 2+|3+4 true
8 /digit 3 2+3|+4 true
9 sum 2+3+|4 true
10 addition 2+3+|4 true
11 digit 2+3+|4 true
12 /digit 4 2+3+4| true
13 sum 2+3+4| false
14 /sum undefined 2+3+4| false
15 /addition NaN 2+3+4| false
16 digit 2+3+|4 true
17 /digit 4 2+3+4| true
18 /sum 4 2+3+4| true
19 /addition 7 2+3+4| true
20 /sum 7 2+3+4| true
21 /addition 9 2+3+4| true
22 /sum 9 2+3+4| true
This is what would happen if we made RCalculator
with the current version of rdpl
:
Line Parse tree result position parseSuccess stack
1 sumPM |2+3+4 true {}
2 sumR |2+3+4 true {sum}
3 additionPM |2+3+4 true {sum}
4 additionR |2+3+4 true {sum, addition}
5 sumPM |2+3+4 true {sum, addition}
6 /sumPM undefined |2+3+4 false {sum, addition}
7 digitPM |2+3+4 false {sum, addition}
8 digitR |2+3+4 false {sum, addition, digit}
9 /digitR 2 2|+3+4 false {sum, addition, digit}
10 /digitPM 2 2|+3+4 false {sum, addition}
11 /additionR NaN 2|+3+4 false {sum, addition}
12 /additionPM NaN 2|+3+4 false {sum}
13 digitPM |2+3+4 true {sum}
14 digitR |2+3+4 true {sum, digit}
15 /digitR 2 2|+3+4 true {sum, digit}
16 /digitPM 2 2|+3+4 true {sum}
17 /sumR 2 2|+3+4 true {sum}
18 /sumPM 2 2|+3+4 true {}
The stack blocks sum
from executing to break the recursion.
But from the earlier example, we saw that the recursive call to sum
wasn't a problem.
The reason is that the recursive call to sum
is made with another value for this.position
, 2 instead of 0.
Clearly, we need to take the position into account when we decide if a call will cause an infinite recursion or not.
A simple way to do this is to save a combination of the position and the id of the parsing method on the stack.
The value of this.parseSuccess
will also be contained,
in the form of \t
if it is successful and \f
if it is failed.

In the calculator example, the parsing method of sum
starting at line 1 should run its rule
four times,
on the lines 2, 20 34 and 48.
However, it is the sum
parsing method starting at line 5 that detects the recursion that the parsing method on line 1 should solve.
Therefore, line 5 will set a property isRecursive
to its id
.
Since line 1 has the same id
, it will know that it should start the iteration.
Line Parse tree result position parseSuccess isRecursive
1 sumPM |2+3+4 true undefined
2 sumR |2+3+4 true undefined
3 additionPM |2+3+4 true undefined
4 additionR |2+3+4 true undefined
5 sumPM |2+3+4 true undefined
6 /sumPM undefined |2+3+4 false sum
7 digitPM |2+3+4 false sum
8 digitR |2+3+4 false sum
9 /digitR 2 2|+3+4 false sum
10 /digitPM 2 2|+3+4 false sum
11 /additionR NaN 2|+3+4 false sum
12 /additionPM NaN 2|+3+4 false sum
13 digitPM |2+3+4 true sum
14 digitR |2+3+4 true sum
15 /digitR 2 2|+3+4 true sum
16 /digitPM 2 2|+3+4 true sum
17 /sumR 2 2|+3+4 true sum
18 sumR 2|+3+4 true sum
19 additionPM 2|+3+4 true sum
20 additionR 2|+3+4 true sum
21 sumPM 2|+3+4 true sum
22 /sumPM undefined 2|+3+4 false sum
23 digitPM 2+|3+4 false sum
24 digitR 2+|3+4 false sum
25 /digitR 3 2+3|+4 false sum
26 /digitPM 3 2+3|+4 false sum
27 /additionR NaN 2+3|+4 false sum
28 /additionPM NaN 2+3|+4 false sum
29 digitPM 2|+3+4 true sum
30 digitR 2|+3+4 true sum
31 /digitR undefined 2|+3+4 true sum
32 /digitPM undefined 2|+3+4 true sum
33 /sumR undefined 2|+3+4 true sum
34 /sumPM undefined 2|+3+4 true sum
There are clearly things that need improvement in this algorithm, but first some things have to be cleared out regarding recursions.
Now that the recursion detection takes the context into account, the main example will continue. The position should be reset before the iteration starts.
Line Parse tree result position parseSuccess
1 sumPM |2+3+4 true
2 sumR |2+3+4 true
3 additionPM |2+3+4 true
4 additionR |2+3+4 true
5 sumPM |2+3+4 true
6 /sumPM undefined |2+3+4 false
7 "+" |2+3+4 false
8 /"+" n/a |2+3+4 false
9 digitPM |2+3+4 false
10 digitR |2+3+4 false
11 /digitR 2 2|+3+4 false
12 /digitPM 2 2|+3+4 false
13 /additionR NaN 2|+3+4 false
14 /additionPM NaN 2|+3+4 false
15 digitPM |2+3+4 true
16 digitR |2+3+4 true
17 /digitR 2 2|+3+4 true
18 /digitPM 2 2|+3+4 true
19 /sumR 2 2|+3+4 true
(sum iteration 1)
sumR 2|+3+4 true
additionPM 2|+3+4 true sum
additionR 2|+3+4 true sum
sumPM 2|+3+4 true sum
6 /sumPM undefined 2|+3+4 false sum
7 "+" 2|+3+4 false sum
8 /"+" n/a 2+|3+4 false sum
9 digitPM 2+|3+4 false sum
10 digitR 2+|3+4 false sum
11 /digitR 3 2+3|+4 false sum
12 /digitPM 3 2+3|+4 false sum
13 /additionR NaN 2+3|+4 false sum
14 /additionPM NaN 2+3|+4 false sum
15 digitPM |2+3+4 true sum
16 digitR |2+3+4 true sum
17 /digitR 2 2|+3+4 true sum
18 /digitPM 2 2|+3+4 true sum
19 /sumR 2 2|+3+4 true sum
/sumPM 2 2|+3+4 true sum


Envision your network usage like never before
With Envision Network, you can track all the internet usage,
both uploads and downloads, across any switch you own.
Find out more, or view a live demo below.
Learn More
About Envision Network
This site provides a front-end service to view network bandwidth
usage in a convenient format. In this demo site, you can create and add
switches with any number of ports, and the service will graph out usage
on these ports. Currently we do not use actual netowork data, but the proper
data could be provided just as our test data is.


Anastasia Directors: Don Bluth and Gary Goldman With the Voice talents of: Meg Ryan, John Cusak, Christopher Lloyd, Kelsey Grammar, Angela Lansbury, Bernadette Peters, and Hank Azaria Approx Running time: 90 min.
The battle between ex-Disney animator Don Bluth and his former employers began back in 1982 when Bluth's company created the marvelous "The Secret of NIMH". At the time, Bluth hit Disney when it was most vulnerable; the animation market was down, and cartoons were merely for children. As Disney regained its prominence in the industry, Bluth was unable to compete, and subsequent films failed both critically and at the box office. (With very few exceptions.) Thanks to 20th century Fox (and a hefty budget) Bluth has managed to combine state-of-the-art computer animation technology with a sort of live-action feel that sends a loud and clear message to Disney; there's a new kid in town.
Anastasia tells the story of a young princess separated from her family at the age of 10. The evil Rasputin sells his soul in order to wipe the Romanov family out of Russia. What he doesn't count on is the young girl being left behind. She soon forgets her past and is raised by peasants, only to be given hope by a couple of con-men who think they can pass her off to the queen as the real princess.
Anastasia is replete with standard ingredients of an animated film. There is romance, characters spontaneously bursting into song, and an evil bearded character with gruff voice and a goofy sidekick. But Anastasia also offers inventive storytelling, and some breathtaking sequences (one in which the characters step into a Monet-like painting and continue to dance in front of impressionist backgrounds)
Somehow, the "Magic of Bluth" created for me a feeling that I was watching something real, something very human. There were few, if any, moments that made me think that this absolutely had to be a cartoon. Of course there is the fantastic element, and a talking albino bat, but the 3 years Bluth and Co. put into this picture really shows that they wanted to capture something important, emotion.
Anastasia is brimming with color and excitement. Plenty of computer razzle dazzle, and some fun vocal performances. There couldn't have been a better choice for the lead character than Meg Ryan. She brings her feisty attitude (much like her character in French Kiss) and plenty of feeling to her character. Christopher Lloyd follows the villain school of voice overs, rule number one, "you must either be British or throaty." Since Rasputin was Russian, he chose "throaty" but was menacing nonetheless as a living corpse who's gimmick was that body parts fell off at random. (Eyeballs popping out, hands falling off, lips sliding down his beard.) His sidekick, Bartok the albino bat, was voiced by the marvelous Hank Azaria who really brings his style of humor to the character. His adorable character is reminiscent of Nathan Lane's fantastic "Timon" from the Lion King, though sadly, Azaria has half the screen time.
Anastasia didn't have for me the power that Beauty and the Beast or The Lion King did, but it is more than a "valiant effort" at dethroning the Disney champs. If Bluth in his collaboration with 20th Century Fox can manage to string together a few successes like Anastasia, the history of animation in film will change forever.
3 1/2 stars out of 4 Copyright (C) 1997 Nick Amado
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Lorem ipsum
ghkjhgkjhkjhgkjhgkjhgkjhghkjhgkjhgkjhgkjhgkjhgkjhgkjgh ghjkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkj hjkljhlkjhlkhjkljgjkhghjkljhkljhlkjhlkhjlkhjlkjhlkhjlkhj fhghjkhgkjhgkjhghjkljhlkjhlkjghjkhgkjhgkjhgkjhgkjhg
ghjkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkjhgkj
hjkljhlkjhlkhjkljgjkhghjkljhkljhlkjhlkhjlkhjlkjhlkhjlkhj
fhghjkhgkjhgkjhghjkljhlkjhlkjghjkhgkjhgkjhgkjhgkjhg


The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| org.slf4j | slf4j-api | 1.7.35 | jar | MIT License |
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| com.h2database | h2 | 2.1.210 | jar | MPL 2.0-EPL 1.0 |
| org.aspectj | aspectjrt | 1.9.5 | jar | Eclipse Public License - v 1.0 |
| org.dellroad | dellroad-stuff-test | 2.4.10 | jar | The Apache Software License, Version 2.0 |
| org.dellroad | querystream-test | 1.2.2 | jar | The Apache Software License, Version 2.0 |
| org.hibernate | hibernate-core | 5.6.3.Final | jar | GNU Library General Public License v2.1 or later |
| org.hibernate | hibernate-hikaricp | 5.6.3.Final | jar | GNU Library General Public License v2.1 or later |
| org.springframework | spring-aspects | 5.3.20 | jar | Apache License, Version 2.0 |
| org.springframework | spring-context | 5.3.20 | jar | Apache License, Version 2.0 |
| org.springframework | spring-core | 5.3.20 | jar | Apache License, Version 2.0 |
| org.springframework | spring-jdbc | 5.3.20 | jar | Apache License, Version 2.0 |
| org.springframework | spring-orm | 5.3.20 | jar | Apache License, Version 2.0 |
| org.springframework | spring-tx | 5.3.20 | jar | Apache License, Version 2.0 |
| org.testng | testng | 7.1.0 | jar | Apache License, Version 2.0 |
The following is a list of provided dependencies for this project. These dependencies are required to compile the application, but should be provided by default when using the library:
| GroupId | ArtifactId | Version | Type | Licenses |
|---|---|---|---|---|
| com.google.code.findbugs | jsr305 | 3.0.2 | jar | The Apache Software License, Version 2.0 |
| javax.persistence | javax.persistence-api | 2.2 | jar | Eclipse Public License v1.0-Eclipse Distribution License v. 1.0 |
The following is a list of transitive dependencies for this project. Transitive dependencies are the dependencies of the project dependencies.
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
Apache License, version 2.0: JBoss Logging 3
CDDL 1.1: istack common utility code runtime, jaxb-api
Common Development and Distribution License: Java Transaction API
Apache 2.0: jcommander
MIT License: SLF4J API Module
Eclipse Distribution License v. 1.0: javax.persistence-api
Eclipse Public License v1.0: javax.persistence-api
GNU Library General Public License v2.1 or later: Hibernate Commons Annotations, Hibernate ORM - hibernate-core, Hibernate ORM - hibernate-hikaricp
GPL2 w/ CPE: istack common utility code runtime, jaxb-api
Public Domain: AOP alliance
CDDL/GPLv2+CE: JavaBeans Activation Framework API jar
BSD License: AntLR Parser Generator
Apache License 2.0: Bean Validation API, Hibernate Validator Engine, Jakarta Bean Validation API
Apache License, Version 2.0: Apache Log4j API, Apache Log4j Core, Apache Log4j SLF4J Binding, Byte Buddy (without dependencies), ClassMate, Java Annotation Indexer, SnakeYAML, Spring AOP, Spring Aspects, Spring Beans, Spring Commons Logging Bridge, Spring Context, Spring Core, Spring Expression Language (SpEL), Spring JDBC, Spring Object/Relational Mapping, Spring Transaction, fastinfoset, testng
CDDL + GPLv2 with classpath exception: Expression Language 3.0
GNU General Public License, Version 2 with the Classpath Exception: Java Transaction API
Dual license consisting of the CDDL v1.1 and GPL v2: Extended StAX API
EPL 1.0: H2 Database Engine
MPL 2.0: H2 Database Engine
Eclipse Public License - v 2.0: AspectJ Weaver
The Apache Software License, Version 2.0: DellRoad Stuff Test Classes, FindBugs-jsr305, Google Guice - Core Library, Guava: Google Core Libraries for Java, HikariCP, QueryStream, Test model classes for QueryStream, javax.inject
CDDL+GPL License: JAXB Runtime, TXW2 Runtime
Eclipse Public License - v 1.0: AspectJ runtime
| Filename | Size | Entries | Classes | Packages | Java Version | Debug Information |
|---|---|---|---|---|---|---|
| antlr-2.7.7.jar | 445.3 kB | 239 | 224 | 12 | 1.2 | Yes |
| aopalliance-1.0.jar | 4.5 kB | 15 | 9 | 2 | 1.3 | Yes |
| jcommander-1.72.jar | 69.3 kB | 67 | 65 | 5 | 1.7 | Yes |
| classmate-1.5.1.jar | 67.8 kB | 55 | 39 | 4 | 1.6 | Yes |
| jsr305-3.0.2.jar | 19.9 kB | 46 | 35 | 3 | 1.5 | Yes |
| guava-19.0.jar | 2.3 MB | 1746 | 1717 | 17 | 1.6 | Yes |
| guice-4.1.0-no_aop.jar | 428.6 kB | 349 | 334 | 8 | 1.6 | Yes |
| h2-2.1.210.jar | 2.5 MB | 1027 | 1022 | 58 | - | Yes |
| istack-commons-runtime-3.0.7.jar | 25.5 kB | 35 | 21 | 3 | 1.7 | Yes |
| FastInfoset-1.2.15.jar | 311.9 kB | 183 | 148 | 17 | 1.6 | Yes |
| HikariCP-3.2.0.jar | 143.6 kB | 89 | 72 | 8 | 1.8 | Yes |
| javax.activation-api-1.2.0.jar | 56.7 kB | 41 | 31 | 1 | 1.5 | Yes |
| javax.inject-1.jar | 2.5 kB | 8 | 6 | 1 | 1.5 | No |
| javax.persistence-api-2.2.jar | 164.6 kB | 227 | 207 | 4 | 1.8 | Yes |
| validation-api-2.0.1.Final.jar | 93.1 kB | 163 | 143 | 9 | 1.8 | Yes |
| jaxb-api-2.3.1.jar | 128.1 kB | 136 | 110 | 6 | - | Yes |
| byte-buddy-1.11.20.jar | 3.7 MB | 2625 | 2568 | 37 | 1.6 | Yes |
| log4j-api-2.17.1.jar | 301.9 kB | 211 | 176 | 8 | - | Yes |
| log4j-core-2.17.1.jar | 1.8 MB | 1220 | 1127 | 52 | 1.8 | Yes |
| log4j-slf4j-impl-2.17.1.jar | 24.3 kB | 26 | 10 | 2 | 1.8 | Yes |
| aspectjrt-1.9.5.jar | 121.7 kB | 148 | 130 | 11 | 1.8 | Yes |
| aspectjweaver-1.9.7.jar | 2.1 MB | 1021 | 969 | 36 | 1.8 | Yes |
| dellroad-stuff-test-2.4.10.jar | 5.5 kB | 13 | 1 | 1 | 1.8 | Yes |
| querystream-test-1.2.2.jar | 10.1 kB | 22 | 7 | 1 | 1.8 | Yes |
| jaxb-runtime-2.3.1.jar | 1.1 MB | 801 | 641 | 25 | 1.7 | Yes |
| txw2-2.3.1.jar | 70.3 kB | 67 | 53 | 3 | 1.7 | Yes |
| hibernate-core-5.6.3.Final.jar | 7.5 MB | 5278 | 4905 | 285 | 1.8 | Yes |
| hibernate-hikaricp-5.6.3.Final.jar | 6.9 kB | 14 | 3 | 1 | 1.8 | Yes |
| hibernate-commons-annotations-5.1.2.Final.jar | 78.9 kB | 81 | 68 | 7 | 1.8 | Yes |
| jandex-2.2.3.Final.jar | 202.6 kB | 116 | 106 | 1 | 1.6 | Yes |
| jboss-logging-3.4.2.Final.jar | 60.9 kB | 47 | 35 | 1 | 1.8 | Yes |
| jboss-transaction-api_1.2_spec-1.1.1.Final.jar | 26.3 kB | 31 | 19 | 1 | 1.7 | Yes |
| stax-ex-1.8.jar | 36.1 kB | 36 | 24 | 2 | 1.7 | Yes |
| slf4j-api-1.7.35.jar | 41.5 kB | 46 | 34 | 4 | 1.5 | Yes |
| spring-aop-5.3.20.jar | 383 kB | 306 | 277 | 17 | 1.8 | Yes |
| spring-aspects-5.3.20.jar | 47.2 kB | 47 | 28 | 5 | 1.8 | Yes |
| spring-beans-5.3.20.jar | 698.8 kB | 418 | 388 | 13 | 1.8 | Yes |
| spring-context-5.3.20.jar | 1.3 MB | 979 | 892 | 64 | 1.8 | Yes |
| spring-core-5.3.20.jar | 1.5 MB | 1035 | 976 | 49 | 1.8 | Yes |
| spring-expression-5.3.20.jar | 289.4 kB | 164 | 150 | 6 | 1.8 | Yes |
| spring-jcl-5.3.20.jar | 24.4 kB | 28 | 17 | 2 | 1.8 | Yes |
| spring-jdbc-5.3.20.jar | 428.1 kB | 318 | 288 | 17 | 1.8 | Yes |
| spring-orm-5.3.20.jar | 204.1 kB | 113 | 100 | 7 | 1.8 | Yes |
| spring-tx-5.3.20.jar | 333.4 kB | 295 | 261 | 20 | 1.8 | Yes |
| testng-7.1.0.jar | 928.3 kB | 602 | 558 | 24 | 1.8 | Yes |
| snakeyaml-1.21.jar | 299.3 kB | 247 | 211 | 19 | 1.6 | Yes |
| jakarta.validation-api-2.0.2.jar | 91.9 kB | 160 | 143 | 9 | 1.8 | Yes |
| javax.el-3.0.1-b11.jar | 237 kB | 181 | 162 | 6 | 1.7 | Yes |
| hibernate-validator-6.2.0.Final.jar | 1.3 MB | 1053 | 923 | 84 | 1.8 | Yes |
| Total | Size | Entries | Classes | Packages | Java Version | Debug Information |
| 49 | 32 MB | 22175 | 20433 | 978 | 1.8 | 48 |
| compile: 1 | compile: 41.5 kB | compile: 46 | compile: 34 | compile: 4 | - | compile: 1 |
| test: 46 | test: 31.7 MB | test: 21856 | test: 20157 | test: 967 | - | test: 45 |
| provided: 2 | provided: 184.5 kB | provided: 273 | provided: 242 | provided: 7 | - | provided: 2 |
| Repo ID | URL | Release | Snapshot | Blacklisted |
|---|---|---|---|---|
| central | https://repo.maven.apache.org/maven2 | Yes | No | No |
| jvnet-nexus-release | https://maven.java.net/content/repositories/releases | Yes | Yes | No |
| releases.java.net shapshots.java.net jvnet-nexus-staging netbeans |
http://maven.java.net/content/repositories/releases/ http://maven.java.net/content/repositories/snapshots/ http://maven.java.net/content/repositories/staging/ http://bits.netbeans.org/nexus/content/groups/netbeans |
Yes | Yes | Yes |
| jvnet-nexus-releases | https://maven.java.net/content/repositories/releases/ | Yes | No | No |
| sonatype-nexus-snapshots | https://oss.sonatype.org/content/repositories/snapshots | No | Yes | Yes |
| jvnet-nexus-snapshots | https://maven.java.net/content/repositories/snapshots | No | Yes | No |
| jboss-public-repository | https://repository.jboss.org/nexus/content/groups/public | Yes | Yes | No |
| apache.snapshots | https://repository.apache.org/snapshots | No | Yes | No |
Repository locations for each of the Dependencies.


ASP.NET Boilerplate framework is designed to be independent of any database schema and to be as generic as possible. Therefore, It leaves some concepts abstract and optional (like audit logging, session management and authorization) which requires some data store.
Module Zero implements all fundamental concepts of ASP.NET Boilerplate framework such as tenant management (multi-tenancy), role management, user management, session, authorization (permission management), setting management, language management, audit logging and so on.
Module-Zero defines entities and implements domain logic (domain layer). It leaves application and presentation layers to the application. You can use the startup template to create your application based on module zero.
This module has 2 versions:
Module-Zero source code is seperated from ASP.NET Boilerplate and hosted on https://github.com/aspnetboilerplate/module-zero. It's distributed on nuget as the framework.


Minutes for 2015-31-03
Meeting notes
Overview: Siobhan to work on Shadowbox, looking at rotations and translations. Steven to work on finding the best way to rotate objects. For background, both are to download some 3D user modeling packages such as
- Maya
- 3D Studio Max
- Blender
- Mesh Mixer
Looking at how they handle translation and rotation. When evaluating the current interfaces and designing our own, we should look specifically at
- snapping to commonly used values (e.g. Mesh mixer’s circle for rotation)
- whether they’re using axial (single axis with widgets) vs. arc ball (moving a sphere) rotation
- screen clutter
- whether the design supports the alignment of objects
- how the design gives feedback to the user
Experiment design: need to define a metric to evaluate how productive one is at accomplishing tasks using the interface. James suggested accuracy of aligning one object relative to another. Siobhan suggested that qualitative metrics also be used, using a questionnaire to assess how in control they felt.
James suggested that an approach of constant work throughout the term would be useful. Steven will do slightly less than Siobhan as he’s got a larger course load in second block, but will ramp up in third block where he has little to no load.
For the literature survey, since there is such a small amount of space James recommended we focus on a very specific aspect. * Siobhan: shadowbox background and other similar interfaces. * Steven: 3D rotations, small look into gender differences
Deliverables
Due 7/4/2015
- Outline of Lit Survey
- section headings
- short entries
- Core 10 papers skimmed
- Read 5 in depth
Due week of the 13/4/2015
- Core 20 papers
- Read 10 in depth, start writing lit review


Resources
Every component of a system is mapped to a resource.
All resources have the following parameters:
- Zone: Where the resource belongs. This is used for setting up BeoLiving Intelligence and for generating user interfaces.
- Name: Resources should be given a name for easy identification.
- Type: The types of resource available depends on the actual system. For example, a button, a dimmer or an A/V product.
- Address: A unique identification of the resource. The actual format depends on the system.
The most convenient way of adding resources is by using the capture functionality. All recent activitiy on a system is recorded by BeoLiving Intelligence, and the Capture button will show that activity.
Selecting a resource on the capture list will automatically add it to the table of defined resources.
Most systems support the capture functionality.
Standard resource types
While each system has its own features and details, most resources from all supported systems fall into a few groups: buttons, dimmers, shades, thermostats, etc.
BeoLiving Intelligence defines a set of standard resources with a basic functionality.
For example, a standard button supports PRESS, HOLD and RELEASE actions plus a status indication (an LED that can be ON or OFF).
Some systems can extend the standard button to provide extra features.
The purpose of having standard resource types is that there is a common set of features shared by most supported systems.
This standardization allows to set up generic macro programming; for example:
- When a button named “LIGHT” is pressed in any zone,
- Set the dimmer named “MAIN” on that same zone to 90% intensity.
The home may have several heterogeneous lighting systems. Having a common feature base (for buttons and dimmers in this example) allows to program actions for all the house with just a single macro.
This is called Generic Programming.
Importing resources
Some drivers allow to import resources from a project file.
In these cases, an Import Resources
button is available at the
bottom of the resources screen.
This button will open up a dialog with an option to select a project file to import, and then a list of all imported resources.
The resources read from the file must then be added into zones. First
select a zone and then click on the Add
option for all desired
resources.
If the table is too long, use the filter field for easier searching.


Total Time:2hr 30min
Prep:45 mins
Difficulty:Easy
Course:Desert
Ingredients
*2 cups strong black coffee
*1/2 cup marsala
*3 eggs, separated
*1/3 cup caster sugar
*250g mascarpone
*300ml thickened cream, lightly whipped
*1 large packet of sponge fingers (savoiardi)
cocoa, for dusting
Instruction
Pour coffee and marsala into a shallow dish. Set aside.
Beat egg yolks and sugar in a large bowl with electric beaters until pale and thick. Add the mascarpone and whipped cream, mixing gently until just combined.
Beat egg whites in a medium bowl with electric beaters until soft peaks form. Using a large metal spoon, gently fold eggwhites into the mascarpone mixture.
Dip enough biscuits into the coffee mixture to cover the base of a 19cm square ceramic dish. Cover the biscuits with one-third of the mascarpone mixture. Repeat layers 2 times, ending with the cream. Cover with plastic wrap and refrigerate for at least 2 hours. Dust generously with cocoa and serve.
Variation: Marsala can be replaced with orange juice if preferred.


I'm pumped to start my journey with Code the Dream. I'm excited to not only fully grasp how my favorite games/apps/sites work, but also to work towards the chance to be involved in their development.


Restaurant Finder
Contact
Navigate...
Home
- Full Page
- Gallery Only
- Slider Only
Features
Pages
- Full Width
- Right Sidebar
- Left Sidebar
- Double Sidebar
Gallery
- 3 Column
- 4 Column
- 6 Column
- Gallery 4 Col Round
- Gallery Single
Blog
- Blog Style 1
- Blog Style 2
- Blog Style 3
- Blog Style 4
- Blog Single
Contact
All
Poster and Ad Design
For an international add campaign.
Prev
1
2
3
4
Next
Back to Top


Assignments
Final Project
About me
Fab Academy 2017
HOW TO DO ALMOST ANYTHING
Week no. 1
Principles an practices, project management
Week no. 2
Computer-aided design
Week no. 3
Computer-controlled cutting
Week no. 4
Electronics production
Week no. 5
3D scanning and printing
Week no. 6
Electronics design
Week no. 7
Computer-Cotrolled Machining
Week no. 8
Embedded Programming
Week no. 9
Mechanical Design
Week no. 10
Output Devices
Week no. 11
Machine design
Week no. 12
Molding and Casting
Week no.13
Input devices
Week no. 14
Composites
Week no.15
Networking and Comunication
Week no. 16
Interface and Application Programing
Week no.17
Applications and Implications
Week no. 18
Invention, Intelectual Property and Income
Week no.19
Project Development
Final Project
Final Project
View All


The test championship is played over 3 years, and not every team plays every other team. Each series has between 2 and 5 tests, and 120 points are available for each series regardless of how long it is.
Below is the actual 2019-2021 schedule (or at least the bits of it involving teams you didn't remove on the last page). Edit this to see the impact of changing the series played; don't change anything to test the fairness of the real schedule.


My name is Mark Tai, if you didn't already get that.
Fun facts about me: I feel right at home when coding, playing trad jazz, gaming, or getting KBBQ. My favorite Pokemon is Gengar. I use three monitors, a mechanical keyboard, and a gaming mouse to work, game, and browse Reddit.
On a more serious note, I'm currently studying Computer Science at UCLA. I enjoy learning the more theoretical side of programming in classes and being able to apply it to what I create in my own time. UCLA gives me the opportunity to see the science part of Computer Science that's not just building cool things.
I'd love being a part of any coding project that you have in mind, from making a website to being part of creating a satellite interface. Just pick a way to contact me on my contact page, and I'll respond as soon as I get the notification.
If you want to see even more things I've done, check out my resume.


Sound Studios ‐ Where Technology & Art Come Together
Welcome to my site! This is the V1 site I am designing as a part of my CIS 155 Web Development class here at Olympic College. I will be updating this with more content and improving the design in the coming weeks, so stay tuned!
A few things I like to do:- Anything Technology!
- Photograpy & Videograpy
- Hiking and Outdoors
- Playing Piano and Violin
Go to top


Id: 385
Name: Yellow Shirt Rick
Status: unknown
Species: Human
Type:
Gender: Male
OriginName: unknown
OriginUrl:
LocationName: Citadel of Ricks
LocationUrl: https://rickandmortyapi.com/api/location/3
Image: https://rickandmortyapi.com/api/character/avatar/385.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/22']
Url: https://rickandmortyapi.com/api/character/385
Created: 2018-01-10T19:51:18.996Z


{% extends "email/base_email.html" %} {% block content %}
Hello {{ user.username }}!
Your FIWARE Lab account status has changed. Your new account status details are:
Current account type: {{ account_type }}
{% if regions %}Authorized regions: {% for region in regions%} {{ region }}{% if not forloop.last %}, {% endif %} {% endfor %}
{% endif %} {% if started_at %}Started at: {{ started_at }}
{% endif %} {% if duration %}Duration: {{ duration }} days
{% endif %} {% if end_date %}Expires at: {{ end_date }}
{% endif %} {% if show_cloud_info %}You are now able to use the FIWARE Lab Cloud Portal and its infrastructure, until your account status expires. If you want to authorize other users in your cloud organization, you can find a tutorial here.
{% else %}You are not allowed to use the cloud resources associated with your authorized organization anymore. If you want to continue to use it, please request a Community Account following the steps defined here.
{% endif %}Keep enjoying FIWARE Lab,
FIWARE Lab administrators.
{% include "email/_massive_email_footer.html" %} {% endblock %}


French army helicopters that crashed in Mali were not under IS fire: general
PARIS (Reuters) - The French army said on Friday that two of its helicopters that crashed in Mali this week had not been under fire from Islamic State jihadists, contradicting a statement from the militants.
A day earlier, Islamic State in West Africa Province (ISWAP) said the helicopters collided after one of them retreated under fire from its fighters, but it did not provide any evidence for its claim.
“There has been no gunfire from jihadists on our helicopters,” French army chief of staff François Lecointre told French radio station RFI. The army has said the helicopters had crashed after colliding accidentally during a combat operation.
Lecointre also said France had no intention of withdrawing from Mali but that it needs more support from its allies.
France, the former colonial power in the region, intervened in Mali in 2013 to drive out militants who had occupied the north. It still has a 4,500-strong Barkhane force countering insurgencies in the wider region.
On Thursday, French President Emmanuel Macron - in a joint news conference with NATO General-Secretary Jens Stoltenberg - said that France was acting on everyone’s behalf in the Sahel and also pressed French allies to do more.
Macron has asked his government to look hard at France’s operations in the region and has said “all options are open”.
However, French officials have ruled out France withdrawing its 4,500-strong force from the region for fear that this could lead to even more chaos.


filework package¶
Submodules¶
filework.filework module¶
Module contents¶
-
class
filework.
FileWork
(file_path=None)[source]¶ Bases:
object
-
append_to_file
(content, close=False)[source]¶ Append to a file.
Calls self._to_file to do the actual work.
- Args:
- content (str), (list):
- the matter to append to the file.
- close (bool):
- Close the file when the method is finished executing. (The default is False assuming that one may wish to call this method repeatedly.)
-
close_file
()[source]¶ Close the file if there is a file descriptor. This method is called automatically by @file_path.setter if the value of self._file_path is changed.
-
delete_file
(path=None)[source]¶ Delete the file whose path is assigned to the _file_path member.
- Args:
- none
- Returns:
- none
-
file_path
¶ Get the file path.
-
iterate_through_file
(move)[source]¶ Read a file by iterating or stepping through it one line at a time. This method essentially does the same thing as calling next(filework_object.fd) but outputs helpful messages (see Returns below) and handles exceptions for the calling code.
Args:
- move (str): what action to take with this method call: values are “n” for go to the next line, or “s” to stop iterating
- through the file, close the file descriptor, etc.
- Returns:
- (str) The current line of the file which has just been read, “EOF” which means the end of the file has been reached,
- or “ERR” which means something else went wrong..
-
read_from_file
()[source]¶ Read and return the entire contents of the file of this object.
- Args:
- none
- Returns:
- (string) The entire contents of a file, or “ERR” if there was a problem.
-
write_to_file
(content, close=True)[source]¶ This method will write all of ‘content’ to the file. The file is opened with the “w” mode: therefore if the file does not exist it will attempt to create it. If the file exists already anything in the file will be deleted. If content is None and the file does not exist, the only action will be that the file is created.
Calls self._to_file to do the actual work.
- Args:
- content (str), (list), (NoneType):
- The matter to be written to the file or a value of None which will only result in the file being created if it does not exist.
- close (bool):
- Close the file after the function’s code is finished.
-


You have selected: {{ddSelectSelected}}
You have selected: {{ddMenuSelected}}
And using a custom label field
You have selected: {{ddMenuSelected2}}
You have selected: {{ddMenuSelected3}}


Armadillo | An interdevice HTML game framework
Play Demo
Documentation
Download
Credits
Grab your phone and go to
:3000
now enter the following code
This code will be generated automatically
Game Over


This form example works on local by IndexedDB.
Don't use your real credentials.
ID:
Password:
sign up/in


Making your own buttons in LioranBoard is a little bit like programming. It takes some time to learn how everything works.
You can start with something as small as making a button to change your OBS scene and slowly work towards more complex buttons.
This documentation should help you achieve that!
We welcome new members on our Discord server to ask questions if they encounter a problem with their buttons or commands, but discourage asking for a whole custom button to be created just for their needs. In that case you’re free to request a commission instead.


To Peter Griffin
Well, Mr. Griffin, I've looked into physical results.
Ah, Mr. Griffin, I'm not quite sure how to say this. Kim Bassinger? Bass singer? Bassinger?
 You were born in July? Now onto these test results.
Re: Appointment
Don't forget me this weekend!
- giggity giggity goo
Re: Camping
Happy Girl!
Thank you so much, Peter!!
Re: Christmas Gifts


--- layout: post title: Short Stories ---
A boy older than his appearance would indicate was sitting sullenly alone in the woods by the side of a stream. The water was clear and cool, flowers were blooming among the grass, the sky was blue, a gentle air was stirring. The day was heavenly, a calm and holy beauty pervaded all nature except the heart of this unfortunate boy.
And yet he deserved some communication, for he seemed to be deformed. An elaborate contrivance of straps and buckles passed around his shoulders, which appeared to be hunched in a peculiar fashion. Years ago, when a lovely child with a face and temper like an angels his parents, worthy people, had discovered that there was something strange and unusual in his appearance totally unlike that of other children. They were decent folk, and nothing had happened in their family for many generations out of the usual course. All the men were straight and tall, married comely and excellent housewives, and reared large families of the most eminent respectability. In short, lived and died in the regular orthodox fashion. The distress and horror of all the relatives may be imagined when the unsightly protuberance was first noticed. The lad was pitied by his parents, and scoffed at by his brethren, all alike as two peas.
The physicians of his native place said “Let the child alone; give him some active useful employment and trust to him. Don’t use too much force, for the boy is of more delicate clay than the rest, and must be managed carefully.” But the parents in their anxiety, the father being what is called a man handy with tools, had invented this cruel arrangement of straps and buckles which seemed to have cut into the very soul of the boy. He grew gloomy and despondent, dull at his books, and took no apparent pleasure in the society of others of his age. The burden seemed to grow with his years, to lie as heavily on his heart as on his shoulders.
This perfect summer day he had wandered off, as usual, by the banks of the little stream. His brother had gone further up where the water was deeper, and trout were said to be in the pools. At times their laughter came floating down so merry and infectious that a smile almost reached the lips of the dull boy who stood brooding over the water.
The wind rose somewhat, shaking down the autumn leaves in a shower at his feet, brown, crimson and gold. The heavy eyes brightened at the sight with a sudden light, like distant lightning after a tropical day.  Softly as first, then louder and stronger and fuller, such a wild joyous rollocking ron de lay that the boy felt his pulses quicking and his heart pounding with the harmony. The wind came stronger, with a breath of the sea. The song of the brown bird filled all the air. The boy stood upright, and with eager hands tore furiously at the ligatures that bound his shoulders. Buckles and straps parted and fell rattling to the ground. A very curious thing happened. Released from their bonds, two great wings of purple and gold quivered in the sunlight. A beauty not of the earth shone in the face of the boy, with a quick glance upward he thrust aside the overhanging leaves, pushed the air with his burnished wings and swept away towards the east. The brown bird looked up, ceased its song, and hid its head beneath its wing.
The next day, flying over the marshes to meet its love, in a bare and desolate place it discerned a gleam of color. Swooping down to examine closer a thing so unusual it found the poor boy dead and cold in the slump of the marsh. The muscles of his wings for so many years unused to action had become flaccid and weak. In his elation at the discovering of his marvellous powers he had miscalculated his strength, attempted too high a flight, and thus failed miserably in this outset of his career, and so had died in the mire, the green ooze rising about his face and his purple wings trailing broken and soiled.


Match Play. 0-0 to 7. Should Red double? If doubled, should White take?
pips Red=114 White=159
(CorrectAnswer= 0/0, ErrorScore= 0)
Perhaps surprisingly this is no double and take. Red’s last checker is trapped behind a four-point prime, and White may be able to extend that prime.
Meanwhile White’s defensive structure is sound and the 2-pt anchor provides long-term equity.
The dilly builder on Red’s 3-pt is also a key factor. If you move that checker to Red’s 6-pt then the position becomes strong double/ close take. Those 3 pips, activating the checker, make a huge difference.
As it is, Red needs to improve his position before doubling. Having said all that if one in eight people would drop this double then the correct action is to double. So now you must evaluate your opponent. Tricky game, backgammon!
Meanwhile White’s defensive structure is sound and the 2-pt anchor provides long-term equity.
The dilly builder on Red’s 3-pt is also a key factor. If you move that checker to Red’s 6-pt then the position becomes strong double/ close take. Those 3 pips, activating the checker, make a huge difference.
As it is, Red needs to improve his position before doubling. Having said all that if one in eight people would drop this double then the correct action is to double. So now you must evaluate your opponent. Tricky game, backgammon!
Cube analysis 2-ply cubeless equity +0.408 (Money: +0.404) 0.630 0.212 0.014 - 0.370 0.079 0.003 Cubeful equities: 1. No double +0.625 2. Double, pass +1.000 (+0.375) 3. Double, take +0.557 (-0.067) Proper cube action: No double, take (15.2%)


From here you can search these documents. Enter your search words into the box below and click "search". Note that the search function will automatically search for all of the words. Pages containing less words won't appear in the result list.


Arithmetic
You can immediately do arithmetic with integers:
34+222
107*431
25!
binomial(5,4)
factor 32004
Rings
Most Macaulay2 applications involve polynomial rings over fields and their quotient rings. Fields can be made in various ways. Computation is often fastest and needs least memory when performed over finite prime fields of the form Z/p. Fortunately, when the characteristic p is not too small, qualitative questions often have similar answers over Z/p and over Q, so we mostly use the former. In Macaulay2 the prime p can range up to 32749. We make a polynomial ring in 5 variables over Z/101:
kk=ZZ/101
S=kk[a,b,c,d,e]
One can do arithmetic on polynomials:
(3*a^2+1)^5
Matrices
Here are some basic operations on matrices:
M= matrix{{a,b,c},{b,c,d},{c,d,e}}
M^2
determinant M
trace M
M-transpose M
A module can be defined as a cokernel, kernel, image, or even as a subquotient:
coker M
image M
kernel matrix///a,b,0;0,a,b///
At any point you can start from scratch by restarting restart
.
And again
Most Macaulay2 applications involve polynomial rings over fields and their quotient rings. Fields can be made in various ways. Computation is often fastest and needs least memory when performed over finite prime fields of the form Z/p. Fortunately, when the characteristic p is not too small, qualitative questions often have similar answers over Z/p and over Q, so we mostly use the former. In Macaulay2 the prime p can range up to 32749. We make a polynomial ring in 5 variables over Z/101:
kk=ZZ/101
S=kk[a,b,c,d,e]
One can do arithmetic on polynomials:
(3*a^2+1)^5
Most Macaulay2 applications involve polynomial rings over fields and their quotient rings. Fields can be made in various ways. Computation is often fastest and needs least memory when performed over finite prime fields of the form Z/p. Fortunately, when the characteristic p is not too small, qualitative questions often have similar answers over Z/p and over Q, so we mostly use the former. In Macaulay2 the prime p can range up to 32749. We make a polynomial ring in 5 variables over Z/101:
kk=ZZ/101
S=kk[a,b,c,d,e]
One can do arithmetic on polynomials:
(3*a^2+1)^5
This is the very end
Matrices
Here are some basic operations on matrices:
M= matrix{{a,b,c},{b,c,d},{c,d,e}}
M^2
determinant M
trace M
M-transpose M
A module can be defined as a cokernel, kernel, image, or even as a subquotient:
coker M
image M
kernel matrix///a,b,0;0,a,b///
At any point you can start from scratch by restarting restart
.


The Output Viewer displays the available outputs for the selected object. The values in the Output Viewer are updated continuously as the simulation progresses.
Numerical outputs are normally shown in the appropriate SI unit, except for time which is shown in hours. When it is more convenient to view an output in another unit, the user can specify a set of preferred units using the Units entry in the Menu bar.
Hovering the cursor over an output name will display a tooltip containing a brief description of the output.


AMAZING PEOPLE ARE MAKING AMAZING DESIGNS IN A FUN ENVIRONMENT
About us
When you work with us you are part of a team of committed collaborators.
All aspects of our software development process are integrated,
interactive
and agile.
Our approach unifies design, development and product management to
create exceptional products.
We start each project by understanding your business needs, the user's
needs and the product requirements
then we help translate them into effective and elegant solutions.
services
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand you product vision.
The outcome of this scooping session is proposal or high-level
statement of work.
based on your requirements, we can provide a whole offering or just
the pieces you need.
what we do
Design
Development
Product Management
black Kenya
Mighty Ontario security
Jim carrey
good day
Good day
App buttons
Burned mock-up logo
Girraffe restaurant
contact us