3D Motion with Macromedia Flash
by Bill Tagliaferro, ENS Inc.
[Download Source]
This tutorial is based on early work from Colin Ln, who has been a very good source of help and inspiration. In many ways he stands out as a Flash Master.
Preview
This tutorial was produced as a result of numerous requests for an
explanation of how to do the 2D and 3D motion seen in my "Tell Target" tutorial.
It has many application, especially for those who want to use Flash for games.
The motion itself can be controlled from within the movie or from a Javascript
routine outside the movie. Both will be covered here. The real strength of this
technique is in the Javascript interaction. If you're uncomfortable with Javascript
this tutorial may not be for you.
Prerequisites for this tutorial are:
- A good understanding on the use of the "Tell Target" action(s).
- A working knowledge of Javascript 1.2.
- A working knowledge of Flash 3.
Step-by-step
Overview:
- Make your object symbol (soccer ball in this case).
- Make your X (left and right) motion clip.
- Make your Y (up and down) motion clip.
- Make your Z (in and out of the page) motion clip.
- Inserting the final clip into the main scene and initializing it.
- Write the Javascript and HTML code.
Within each of these steps there will be several other steps that must be taken.
It will be easier to follow all of the steps as we go through them, if you keep in mind the four
major steps. What you will then see, is a pattern emerging for each axis motion.
This pattern is very important because it can be used in a number of
very interesting applications.
- Making your object symbol.
To learn this technique I suggest that you pick a very simple object
to move in 3-dimensions. One of the famous (or infamous) spheres should do fine.
I've used a soccer ball just for fun.
- Make a sphere by drawing a circle and giving it a radial fill.
- Once you have your sphere, select it and make a symbol out of it by going to
Insert|Create Symbol or just press F8.
- When the symbol properties box pops up, make sure that you give your symbol a name and
click the graphic behavior.
- Now clear your main scene if you used it to make your sphere symbol (Edit|Select ALL then Delete).
- Making your X motion clip.
Your X motion will be the motion from left to right. The amount of movement
depends on your taste and needs. In this tutorial I just move the ball from edge to edge of the scene.
We will use this as our limits as well.
- If your library window isn't open, go to Window|Library to open it. We will use
this window often in this tutorial. It's where we'll start all movie clips.
- Click on the down arrow and select Create.
- When the symbol properties window opens, give this clip the name "Xmotion" and select Movie Clip as the behavior.
- Drag an instance of your object symbol (soccer ball in this case) into the movie clip scene and center it.
- Insert (F5) however many frames you want for the Xmotion (more frame means finer resolution).
- Move the symbol to the left most position of the Xmotion keeping the symbol on the horizontal centerline.
- Put a stop action in the first keyframe.
- Insert (F6) a keyframe in the last frame of your time line and then move the symbol to the right most position of the Xmotion, keeping it centered horizontally.
- Highlight the entire timeline and motion tween it (Modify|Frame or Ctrl-F).
- Insert one last keyframe in the time line at its mid point (frame 50 of a 100 frame clip).
- Label this keyframe Xmid. This will be where the movie is initialized.
- Making your Y motion clip.
The Ymotion clip is built using the same steps as the Xmotion with two exceptions: 1)the symbol used is the Xmotion, and 2) the motion itself is in the vertical plane.
- Your library window should still be open.
- Click on the down arrow and select Create.
- When the symbol properties window opens, give this clip the name "Ymotion" and select Movie Clip as the behavior.
- Drag an instance of your Xmotion symbol into the movie clip scene.
- Make sure that the center of the Xmotion ( the + sign) is centered in the scene.
- Double click on the Xmotion symbol and give it an instance name of "Xmotion".
- Insert (F5) however many frames you want for the Ymotion (more frame means finer resolution).
- Move the symbol to the bottom most position of the Ymotion keeping the +sign of the symbol on the vertical centerline.
- Put a stop action in the first keyframe.
- Insert (F6) a keyframe in the last frame of your time line and then move the symbol to the top most position of the Ymotion, keeping it centered vertically.
- Highlight the entire timeline and motion tween it (Modify|Frame or Ctrl-F).
- Insert one last keyframe in the time line at its mid point (frame 50 of a 100 frame clip).
- Label this keyframe Ymid (see Xmid). This will be where the movie is initialized.
- Making your Z motion clip.
The Zmotion clip is built using the same steps as the Ymotion with two exceptions: 1)the symbol used is the Ymotion, and 2) the motion itself is in and out of the scene.
- Your library window should still be open.
- Click on the down arrow and select Create.
- When the symbol properties window opens, give this clip the name "Zmotion" and select Movie Clip as the behavior.
- Drag an instance of your Ymotion symbol into the movie clip scene.
- Make sure that the center of the Ymotion ( the + sign) is centered in the scene.
- Double click on the Ymotion symbol and give it an instance name of "Ymotion".
- Insert (F5) however many frames you want for the Zmotion (more frame means finer resolution).
- Scale the symbol to the maximum size you want to represent the near field.
- Put a stop action in the first keyframe.
- Insert (F6) a keyframe in the last frame of your time line and then scale the symbol to the minimum size you want to represent the far field.
- Highlight the entire timeline and motion tween it (Modify|Frame or Ctrl-F).
- Insert one last keyframe in the time line at its mid point (frame 50 of a 100 frame clip).
- Label this keyframe Zmid (see Xmid). This will be where the movie is initialized.
- Inserting the final clip into the main scene and initializing it.
At this point you should have an empty scene with a symbol library that looks something like this.
The final motion is totally contained in the Zmotion clip. This is the one we will put on stage to be controlled by the Javascript function.
One important thing to remember at this point is that the Zmotion clip will not be initialized (all clips positioned at their "MID" frame).
This means that the clip will have to be places in a location so that when initialized it will be at the correct location on stage.
Hint: put a small dot at the location where you want the object (soccer ball) to be when initialized. Make your adjustments to the symbol's location until it's on the dot. Then get rid of the dot.
- Drag your Zmotion symbol onto the stage. Remember to place it so that when initialized to the mid points it will be at the correct location (see Hint above).
- Double click on the Zmotion symbol to open the instance properties window. Give this the name Zmotion.
- Using the "Tell Target" action position each clip to its mid point (Xmid, Ymid, Zmid remember?).
The paths are:
- For Xmotion: /Zmotion/Ymotion/Xmotion
- For Ymotion: /Zmotion/Ymotion
- For Zmotion: /Zmotion
- Writting the Javascript and HTML code.
If you're not into Javascript then you may want to build some continuous feedback buttons to control the motion in 3D.
This example use Javascript and mouse actions to control the soccer ball in 3D space.
See a Preview
Tips During Development
Creating this type of webpage is not very forgiving. There are few if any error messages when your code doesn't work
I have found that it pays to plan as far ahead as possible and then have a note pad handy for things you missed. For example, when you're coding the Javascript functions it's nice to have the movie clip paths handy.


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Use the throwException action to throw an exception from a mocked method.
allowing (bank).withdraw(with(any(Money.class))); will(throwException(new WithdrawalLimitReachedException());
JMock will detect if you try to throw a checked exception that is incompatible with the invoked method and fail the test with a descriptive error message. It allows you to throw any RuntimeException or Error from any method.
allowing (bank).withdraw(Money.ZERO); will(throwException(new IllegalArgumentException("you cannot withdraw nothing!");


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Read Post
Enabling TFTP Server on Mac OS X Yosemite
Based on article posted by mlc: http://hints.macworld.com/article.php?story=20070218233806794
Many network devices are able to upload and download firmware and configurations via the TFTP protocol. Intel based Mac OS X comes with tftpd preinstalled. On OS X Server, tftpd service is running, but on standard OS X, it is disabled by default. However, it can be activated. In order to activate a service, you have to be administrator with sudo
privilege.
Since Mac OS X Tiger, most services that were previously configured using xinetd have been migrated to launchd. The new launchd service consults the settings located in /System/Library/LaunchDaemons
and /Library/LaunchDaemons
directories. By default, Yosemite has tftp.plist installed, however, this should be modified to suit your needs.
First, back up the default tftp.plist as below:
cp /System/Library/LaunchDaemons/tftp.plist ~/Desktop/tftp.plist
The tftp.plist includes only one program argument: -i
. This flag prohibits usage with realpath, which will translate relative links to a full path. I would recommend using this as well as the -s
flag, which essentially chroots the environment. The entire contents of this modified file is as follows:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>InitGroups</key>
<true/>
<key>Label</key>
<string>com.apple.tftpd</string>
<key>ProgramArguments</key>
<array>
<string>/usr/libexec/tftpd</string>
<string>-i</string>
<string>-s</string>
<string>/private/tftpboot</string>
</array>
<key>Sockets</key>
<dict>
<key>Listeners</key>
<dict>
<key>SockServiceName</key>
<string>tftp</string>
<key>SockType</key>
<string>dgram</string>
</dict>
</dict>
<key>inetdCompatibility</key>
<dict>
<key>Wait</key>
<true/>
</dict>
</dict>
</plist>
You may also wish to add the -l
flag in the ProgramArguments
block to enable logging requests to syslog. Consult the man tftpd
pages for additional arguments. In Yosemite, the /private/tftpboot
directory already exists, so no other changes are necessary. The service may be started with the following command:
$ sudo launchctl load -w /System/Library/LaunchDaemons/tftp.plist
And stopped with:
sudo launchctl unload -w /System/Library/LaunchDaemons/tftp.plist
You may also wish to add the -l
flag in the ProgramArguments
block to enable logging requests to syslog. Consult the tftpd man pages for additional arguments.
The TFTP protocol allows any user to read and write to files on your system, so keep this in mind when choosing the storage directory. As a minimal security measure, the files must already exist before writing to them, and must have write access by all users. In general usage, I will store firmware upgrades with read-only access. When capturing someone's firmware configuration, I then perform the following:
$ cd /private/tftpboot
$ sudo touch test.txt
$ sudo chmod 666 test.txt
At this point, you're ready to start using the service to store configurations as needed. For testing, you can perform the following:
$ cd ~/Desktop
$ echo "THIS IS A TEST" > test.txt
$ tftp localhost
This will open a tftp connection and switch to an interactive tftp session. Now perform the following:
tftp>verbose
tftp>put test.txt
tftp>quit
If there are no errors returned, all is working correctly. If not, check your firewall settings to ensure that UDP port 69 is open. Other issues may be due to syntax errors in the tftp.plist file. Check also /private/tftpboot/test.txt
, it should be overwritten by THIS IS A TEST
.


Viewing Event Details (List View)
How to view the full details of an event when the Events module is set to display events in a list. Note: This view of the Events module, as well as some of the navigation options discussed below may be disabled on this module.
- Click the List View button.
- Event details may be displayed when you position your mouse over the event title as shown in the below image.
- Optional. Click on the [Title] link to view event details in full.
- Click the Return link to return to the list.


Stop taking over school land - ADASCO Students
by Opesika Tetteh Puplampu, GNABig Ada (GAR) Nov. 21, GNA – Mr Gideon Carlos Ackweh, the National President of Ada Secondary School Old Students Union (Nimeli) has expressed concern about the encroachment of the school lands which is now illegally being developed into residential facilities.
Mr. Ackweh said: "Our major headache now is how to construct a fence wall around the school. We have realised that people are encroaching rapidly on the school land.
“We want to meet and discuss with the original owners of the school land from Dangmebiaweh clan. We want to engage them to look at the bigger picture of the education of the children”.
He encouraged the current students to use everything they have now to better their education.
The Old Students as part of initiative to support the school donated 80 barrels to be used at the dormitories, a water tank and 10 dustbin containers to the school.
Mr Ebenezer Graham Acquaah the Headmaster of the Ada Senior High School admitted that encroachments have happened on the school lands by the indigenes and pleaded for help.
“We do not know what to do to curb this land encroachment issue, but the old students have started the fencing yet it is very slow, we are therefore appealing to benevolent people across to come to our aid,” he said.
He also identified Teachers’ accommodation as a major challenge stressing that “the teachers are forced by the lack of accommodation on the campus to rent houses outside the school premises, which affected monitoring and supervision of students.
GNA


Introduction
I’ve been meaning to write this article for a while, but never quite got around to it. Now I’m around it and I know that it will annoy a few people. In fact, any time I read new discussions about how Dr. Alan Kay, the inventor of the term “object-oriented programming”, intended something entirely different from what we have today, the online discussions often devolve to people acting like he’s some grumpy old dude who just graduated from a PHP bootcamp.
If you want some extended discussions I’ve written about Alan Kay and OO Programming and Alan Kay and Missing Messages. They’re not required for following along in this article.
In 1967, Simula 67 was released. This is often referred to as the first “true” object-oriented language because it included these four feature:
- Classes
- Polymorphism
- Encapsulation
- Inheritance
It offered many other features, such as subtyping, coroutines, and discrete-event simulation , but those are just curiosities for the purpose of this article.
 The following illustrates the core problem with inheritance:
class Person :isa(Invoice) {
...
 I suspect (though I can’t prove), that the majority of issues we have with inheritance today stem from that core problem. A subclass is intended to be a more specific instance of a parent class, but that’s a semantic issue the programming language can’t determine. Instead, there’s a kilo of fat shoved in our skull which has to figure out what that means and we often get it wrong.
This is problematic enough that Alan Kay left inheritance out of his original descriptions of Object-Oriented Programming (OOP). It’s problematic enough that some OOP langauges (or OOP-like, depending on your definition) don’t allow inheritance at all. Some allow multiple inheritance. Others only allow single-inheritance but usually give you some tools to make life a touch easier than simply composition and delegation (interfaces, mixins, aspect-oriented programming, roles (Smalltalk-style traits), etc.).
Importantly, in class-based OOP languages, the classes define the behavior and the instances of those classes contain the data (hand-waving on this quite a bit, of course).
Classes versus Prototypes
But what about the other features? They seem good, right? Well, there are a number of protype based programming langauges , such as Javascript, Lua, Self, Io, and so on. In these languages, an object can contain both data and behavior and you copy the object and add new data and behavior as needed. To be honest, though, when I squint, I see single inheritance in protype-based languages. I’ve never worked with one enough to be confident in saying that, though.
Dr. Alan Kay
But here’s someone who should be considered an expert on the term. Note that he didn’t invent OOP, merely the term. And he’s not happy with where it went.
This isn’t a classical “argument from authority” fallacy because I’m not going to argue whether or not he’s correct. Instead, I’m going to argue that microservices adhere much more closely to his idea of OOP than traditional class-based systems.
In particular, he identifies the following three key features as the core of his idea of OOP :
- Messaging
- Isolation
- Extreme late-binding
All three of those are unusual enough to the minds of many programmers that they’re worth digging into. I’ll be brief.

The receiver is free to respond however it likes, including ignoring the
message. For example, with a web server, you could send the message DELETE
/foo.html
and it’s free to return a 400, a 404, another status code, or
simply drop the request. If you think of the server as an object, you’ve
sent it a message and it can do any damned thing it wants with it.
Isolation
Alan Kay actually said, “local retention and protection and hiding of state-process,” but we often use the term “isolation” instead.
First, let’s think about encapsulation.  That’s encapsulation. Many languages get this right, though I’ve found that many dynamic languages make this hard to enforce. Fixing this is one of the key drivers of the Corinna OOP project for Perl .
But what happens if we do this (Corinna OOP syntax)?
class User {
has $username :param :reader;
has $password :param;
}
my $user = User->new(
username => "Ovid",
password => 'hunter2',
);
say $user->username; # "Ovid"
say $user->password; # "Method not found" error
So I can instantiate a User
object, send it to you, and you can see their
username, but not their password. That’s encapsulation. But if you try to
call $user->password
, you also get an exception. That’s encapsulation, but
not isolation. Alan Kay referred to “state-process”, not just state.
Again, think about a web server and a web client. If the server throws a 500 error, or just catastrophically crashes, your client doesn’t suddenly crash (unless it’s poorly written).  In fact, Kay has described the Web as being the most successful example of OOP ever invented.
Extreme Late Binding
In many OO languages, we have early binding where the class is used to resolve, at compile time, the method that is to be called. You will get compile time errors if the method does not exist.
In late binding, we use the instance to determine resolve, at runtime, the method that is to be called.
So what’s extreme late binding? The method might not even exist when it’s
called, but it still resolves, or its behavior might change between calls
because you’ve found a more efficient or accurate implementation! Smalltalk
and Erlang are two languages known to easily support this. Surprisingly, Perl
can as well, using the AUTOLOAD
feature. Here’s a silly example using the
Corinna syntax, with a few speculative (made-up) features to make the example
clearer:
class SomeClass {
has @objects;
ADJUST {
# populate @objects
}
method AUTOLOAD ($method, @args) {
foreach my $object (@objects) {
if ( $object->can($method, @args) ) {
$MOP->class->add_method(
$method,
method { $object->$method(@args) }
);
return $self->$method(@args);
}
}
return;
}
}
my $instance = SomeClass->new;
# return $object->frobnicate(42) from the first composed object
# which can handle the request
$instance->frobnicate(42);
In the above example, SomeClass
doesn’t implement any methods at all, but if
you call one that doesn’t exist, it installs one that delegates to an object
having that method. Later calls would call the installed method instead of
AUTOLOAD
.
We can again use the web server/client analogy to explain this. A browser makes a request and the web server may not even be designed to handle the request but serves a result anyway. It might even later cache that request so it doesn’t have to recompute it. You don’t know. You don’t care. You only know you made a request and got a response. Hopefully it’s a useful response.
The intent behind extreme late-binding is to protect you from committing too early to an implementation that may not be what you need (or even needed), but allow you to respond to the method/message if appropriate.
Microservices
There’s a lot of confusion about microservices and SOA (Service-Oriented Architecture) and I cover some of it in this article .
Microservices are generally expected to have all the logic and data they need to perform a task. They’re not coordinating with a bunch of other services and thus are loosely coupled and fit well with agile development.
SOA services, however, need to coordinate with other services in the same way that your
Order
object needs aCollection
ofItem
objects, along with aCustomer
object, and so on.
A microservice is self-contained and might duplicate code in a way that SOA does not, but it’s completely isolated from the rest of the code. It’s basically a process/server running that has an API (messages), isolates everything, and can use extreme late-binding if it wishes to.
Thus, if you aspire to Dr. Kay’s model (and the success of the internet is a powerful testimonial), you may want to look at microservices. Some people look at microservices as being a silly fad, but they’re a fad that’s been around for quite some time and more and more companies are using them. In fact, our company, All Around the World is routinely getting more requests from clients about implementing SOA/microservices for their systems.
One interesting point about microservices (which SOA might struggle with) is that the extreme isolation of them combined with an OpenAPI interface means that you can separate off a layer of your system as a microservice, make sure it works, and then easily rewrite it in another programming language that might be more appropriate to the task at hand. That’s often extremely hard to do when you directly use/import/require/include a module because it’s usually required to be in the same language.
A Little Secret
But if you agree with the idea that microservices might be the next step in OOP, along the lines of what Alan Kay proposed, perhaps we should keep this our little secret, shall we? OOP “purists” might be horrified at the description and OOP “haters” might be aghast at realizing they’ve been writing objects all this time. Admitting that microservices are objects might be a marketing disaster, even if it’s true.


This past weekend brought a Sci-Fi Marathon at a local college. This is a very popular time for people to take psychedelics and stare at aliens for twelve hours. I decided it would be a good time to try AMT. I'd heard about its six hour peak and it's 24-26hr overall experience, so I was excited to spend most of the marathon tripping.
I ate 45mg AMT at 8pm, shortly after eating a small amount of couscous (remember, eat MAOI-friendly foods). At around 8:30pm I went to the marathon to watch movies while I came up. I felt slight hints of what was to come, mostly bodily anxiety, around 9:15pm. I had heard that AMT's second hour was unpleasant and I was starting to feel a little cold, so I went to a friend's room and chilled there for a while as the AMT was taking effect. I began to feel better around 11:45pm, and decided that I was going to be tripping soon so I grabbed a blanket and set out for the marathon. At 12:10pm I entered the room, not tripping at all.  This was to continue for the next 13 hours.
The trip was almost purely visual; I felt like I was thinking very normally and I wasn't experiencing any aural effects (as I do with most other drugs I've tried), but I was being saturated by *strong* tryptamine visuals the entire time. There was a speedy effect; I was constantly wringing my hands (which felt a little like MDMA-hands in the first three hours of the peak) and fidgeting. There were also jaw clenches that put those I experiences on MDA to shame, and my pupils were enormous. I noticed a sense of time warping; before I knew it, one or two hours had passed.
Since there was no mindfuck about AMT, the marathon was only marginally interesting, and so I spent a lot of time elsewhere. Around 5am I went to join my friends at their dorm. Most of them had taken some ass-whooping LSD and were coming down, and a handful of them had taken some 2C-T-7 and were still flying. I smoked a few bowls with people, and noticed very little synergy between AMT and marijuana (although it's still delightful). By 7am I noticed the visuals diminishing, and by 8am they were getting faint. Around 11am I went to my girlfriend's room to sleep, and proceeded to fidget and toss and turn and eventually resign myself to the fact that I was going to be awake for a little longer. I put some good music on, quietly, and eventually dozed off for a couple of hours around 3pm.
I awoke at 5pm with a slight headache and eyeache, but other than that I felt fine. I took some ibuprofen and set out for home to make dinner, and I slept very well that night.
Conclusions: AMT was much less intellectual (i.e., not at all) than I would have liked, but it was fun. It felt like a pure, strong version of the 'tryptamine signature' you read about here; I'd never been able to put my finger on it, but after experiencing 13 hours of it, I think I can do so now. I'm not anxious to do it again, but it was a fun way to spend a weekend.
PS- oh, make sure you have some Bazooka gum or a teething ring or something. :)
2000
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Notebook
Mie Scattering
rchg
SCIENCE-BLOG
Radiative-Theory Atmospheric-Physics
Post under construction
Definition: Mie Scattering is a solution of the scattering problem described with the Maxwell Equations when the scatter is a spherical particle. Initially the solution of Mie (or Lorenz-Mie) was designed for homogeneous spheres, however there are extensions for multi-layered spheres and with important limitations for other geometrical objects. The calculation is relatively efficient but depends on the size parameter, . When this parameter increases the number of terms of the series necessaries to calculate the relevant amounts also grows.
The Scattering problem
The scattering problem can be formulated within the Maxwell Theory as,
where its the scattered electric field vector and its the incident electric field. is the scattering matrix (a 2x2 matrix). We have indicated a dependence on solid angle . In the case of isotropic spheres the dependency its only . And it is just a function of the distance (we are usually in far field approximation). In general the scattering matrix its a complex matrix.
For spheres (and probably also for any set of scatters with randomly oriented axis) the scattering matrix is diagonal.
The Phase Matrix
In the Atmospheric Radiation studies it is quite common use the Stokes vector, so we have an incident stokes vector and an scattered stokes vector and the scattering problem is written as1,
here its a 4x4 real matrix called Transformation Matrix
while the Phase Matrix is the transformation matrix with a factor proportional to the scattering cross-section that we will introduce later. Both formulations of the problem are equivalent as the real elements of the Phase Matrix can be estimated from the complex elements of the scattering matrix, in fact theMie Scattering theory gives us a method to calculate the scattering matrix.
The scattering matrix can be written as,
with
The series of values , , are estimated from spherical Bessel functions.
These series are used directly to calculate the Efficiency Factor of Extinction, scattering and absorption. But also the single albedo, or the asymmetry factor.
Note: The called T-matrix formalism it is an efficient alternative to Mie-Scattering. In particular, the T-matrix formalism is quite convinient for raindrop studies because the estimation of the scattering properties of Oblate Spheroid and Chebyshev particles is relatively easy described. The idea behind the theory is appealing: (1). The incident and scattered electric fields are expresed as a sum of spherical functions whose coeficientes, before and after the scattering process, might be related by a linear expression involving a transition matrix or T-matrix. (2). By using numerical or analytical methods expressions of this transition matrix are calculated and based on the transition matrix the optical properties estimated.
-
Hansen, J.E., and L.D. Travis, 1974: Light scattering in planetary atmospheres. Space Sci. Rev., 16, 527-610, doi:10.1007/BF00168069. ↩
rchg
SCIENCE-BLOG
Radiative-Theory Atmospheric-Physics


Putin, Zelenskiy Meet In Bid To Bring Peace To Eastern Ukraine
by AP News AgencyRussian President Vladimir Putin and his Ukrainian counterpart, Volodymyr Zelenskiy, met in Paris for long-awaited talks on resolving the military conflict in eastern Ukraine. After a series of bilateral meetings at the Elysee Palace on December 9, Putin and Zelenskiy were due to hold talks in a four-way group with French President Emmanuel Macron and German Chancellor Angela Merkel. Ahead of those discussions, the Russian and Ukrainian leaders entered the room with no smiles and they did not shake hands. The four-way talks in the so-called Normandy Format is the first time the heads of Ukraine and Russia have met since 2016. It's the first meeting ever between Zelenskiy, who was elected in April, and Putin.


To import this preset, drag this file onto the Launcher window. Or click the MODS tab, then PRESET in the top right, then IMPORT at the bottom, and finally select this file.


Image
Prof. SC Saxena, Vice-chancellor, JIIT with Prof. Sundaraja Sitharama Iyengar, Program Chair in IC3-2019
Image
Prof. Sartaj Sahni, General Co-Chair, IC3, UFL, USA
Image
Prof. Kavita Bala Cornell University, USA, in IC3-2019.
Image
Prof. Ratnesh Kumar, Iowa State University, USA, in IC3-2019.
Image
Prof. Christos Douligeris, University of Piraeus, Greece, in IC3-2019.
Image
Prof. Sanjay Ranka, University of Florida, USA, in IC3-2019.
Image
Prof. Mainak Chaudhuri, IIT Kanpur, India, in IC3-2019.
Image
Prof. Soundar Kumara, Penn State College of Engineering, USA, in IC3-2019.
Image
Prof. Inderjit Dhillon, University of Texas at Austin, USA. in IC3-2019
Image
div>Sh. Dhanendra Kumar, Chairman, Competition Commission of India


fun apps(): Apps?
Function to retrieve the Apps module.
Return Apps module if the SDK has been initialized, null otherwise.


Shrek Respring Logo
"Somebody once told me..." to make this a reality, so I delivered.
You need MakeRespringsGreatAgain, SpringChanger and Anemone for this to work!
I don't know for sure right now if this works on SnowBoard, or any other theme application, so install at your own risk!


Path of Exile 2 announced at ExileCon
by Mike MinottiGrinding Gear Games announced Path of Exile 2 today, a sequel to its hit online action role-playing game. The reveal came during ExileCon, which is taking place in Auckland, New Zealand.
The studio also announced Path of Exile Mobile as well. Grinding Gear is doing it in-house instead of farming it out to a mobile company, as it wants to retain its design ethos of “ethical transactions” — no times gates, not energy bars, etc.
The original Path of Exile came out back in 2013. Many Diablo fans saw it as an alternative to Diablo III, a game that some felt strayed too far from Diablo II’s formula. Path of Exile is also free-to-play using what it calls “ethical microtransactions” in which is charges for cosmetics that don’t spenders any in-game advantages.
Path of Exile 2’s announcement comes at an interesting time, as Blizzard just announced Diablo IV earlier this month. The two games could end up competing with each other.
The sequel will offer new seven-act campaign, but the original campaign from the first Path of Exile will also be available, along with the content from its expansions. Path of Exile 2 is also adding a new skill system, improvements to the game engine, and new classes.
Neither title has a release date, although Grinding Gear Games that even a beta isn’t likely to start for Path of Exile 2 until late in 2020.
You can see some of Path of Exile 2’s gameplay above.
Update: 2:07 p.m. Pacific with news about Path of Exile Mobile.


Please tell us your age category
Child Teen Young Adult Adult Senior
Please tell us what kind of events you want to attend
Religious Gathering Restaurant Meeting Office Meeting Wedding Informal Meeting Academic Meeting Family Gathering Online Meeting Video Game Events Game Events Sports Events
Please tell us what social status describes you best.
You can choose more than one.
Leadership Wealth Fame Intelligence Social Skills Coolness Altruism


|
University of California Riverside Citrus Variety Collection
Welcome and thank you for visiting the UCR Citrus Variety Collection website! Here you will find information on more than 1,000 different varieties of Citrus and Citrus relatives residing in one of the most premier citrus germplasm collections in the world. The Citrus Variety Collection and Citrus Experiment Station were established in Riverside, California in the early 1900s to support the needs of the developing citrus industry in Southern California. The Citrus Experiment Station became the foundation of the University of California Riverside campus and has remained at the forefront of agricultural and citrus research.
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Page created by: Center for Visual Computing Maintained by<EMAIL_ADDRESS>|


PROMPTS:
VARIABLES:
var name = prompt("What is your name?");
console.log(name);
// write it to the web page
document("My name is Patrick");
// use document with a variable
document.write(name);
DATA TYPES:
ASSIGNMENT = vs EQUIVALENCY OPERATORS == & ===
FOR LOOPS:
IF, ELSE IF, ELSE
Homework: basic math, for loop and fizz buzz!


| Interface | Description |
|---|---|
| Audio |
The description of of audio data loaded by the AudioLoader
|
| Class | Description |
|---|---|
| AiffData |
Utitlity class for loading wavefiles.
|
| AudioImpl |
A sound that can be played through OpenAL
|
| AudioLoader |
A utility to provide a simple and rational interface to the
slick internals
|
| DeferredSound |
A sound implementation that can load the actual sound file at a later
point.
|
| MODSound |
A sound as a MOD file - can only be played as music
|
| NullAudio |
A null implementation used to provide an object reference when sound
has failed.
|
| OggData |
Data describing the sounds in a OGG file
|
| OggDecoder |
Decode an OGG file to PCM data
|
| OggInputStream |
An input stream that can extract ogg data.
|
| OpenALStreamPlayer |
A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL
as required.
|
| SoundStore |
Responsible for holding and playing the sounds used in the game.
|
| StreamSound |
A sound implementation wrapped round a player which reads (and potentially) rereads
a stream.
|
| WaveData |
Utitlity class for loading wavefiles.
|


#include "legato.h"
Go to the source code of this file.
Functions | |
| void | le_sup_wdog_ConnectService (void) |
| void | le_sup_wdog_DisconnectService (void) |
| void | le_sup_wdog_WatchdogTimedOut (uint32_t userId, uint32_t procId) |
Legato Supervisor Watchdog API include file.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.
| void le_sup_wdog_ConnectService | ( | void | ) |
Connect the current client thread to the service providing this API.
This function must be called before any other functions in this API. Normally, it's automatically called for the main thread, but must be explicitly called for other threads. For details, see Client-specific Functions.
This function is created automatically.
| void le_sup_wdog_DisconnectService | ( | void | ) |
Disconnect the current client thread from the service providing this API.
Normally, this function doesn't need to be called. After this function is called, there's no longer a connection to the service, and the functions in this API can't be used. For details, see Client-specific Functions.
This function is created automatically.
| void le_sup_wdog_WatchdogTimedOut | ( | uint32_t | userId, |
| uint32_t | procId | ||
| ) |
WatchdogTimedOut is called by the Watchdog Daemon to alert the Supervisor that a watchdog has timed out and the Supervisor should check for configured actions for that app/process and execute them.
| [in] | userId | [IN] The Id of the user that owns the process |
| [in] | procId | [IN] The Id of the process that timed out |


Ronaldo walks out on Juventus
by Chris WrightCristiano Ronaldo was subbed ten minutes after half-time in the 1-0 victory over AC Milan.
Reports suggested that Ronaldo called manager Maurizio Sarri a ‘son of a whore’ before storming down the tunnel to the changing rooms.
According to Gazzetta dello Sport, the 34-year-old will not be fined for his outburst at Sarri but will be expected to apologise to his team-mates for not returning to the bench. In addition Ronaldo also risked receiving a two-year ban due to anti-doping regulations, after leaving the Allianz Stadium before the end of the game, but this is most unlikely.
Ronaldo’s outburst and lack of punishment has underlined how the five-time Ballon d’Or winner is above the law in Turin – something Sarri will have to get used to, according to Corriere dello Sport.
The Juventus manager confirmed after the game that there was no issue with Ronaldo and that he understands his frustrations. The Italian boss explained that injury was the reason why he brought Ronaldo off in the second-half. ‘We must thank Ronaldo, because he made a sacrifice to be there at all tonight in a difficult situation,’ Sarri explained.
Ronaldo is now away on international duty with Portugal and will return for Juventus’ Serie A clash with Atalanta next weekend.


$D6A6/54950: Attempt command execution multiple times Jump from $D5D9, $D616, $D655, $D666: D6A6: A5 6A LDA $6A ; maximum number of repetitions D6A8: 29 3F AND #$3F D6AA: A8 TAY Jump from $D6C2: D6AB: AD 6D 02 LDA $026D ; bit for LED D6AE: 4D 00 1C EOR $1C00 D6B1: 8D 00 1C STA $1C00 D6B4: BD 5B 02 LDA $025B,X ; command D6B7: 95 00 STA $00,X ; transmit to disk controller Jump from $D6BB: D6B9: B5 00 LDA $00,X ; and return message D6BB: 30 FC BMI $D6B9 ; wait D6BD: C9 02 CMP #$02 ; ok? D6BF: 90 03 BCC $D6C4 ; yes D6C1: 88 DEY ; decrement counter D6C2: D0 E7 BNE $D6AB ; attempt again Jump from $D6BF: D6C4: 48 PHA D6C5: AD 6D 02 LDA $026D D6C8: 0D 00 1C ORA $1C00 ; LED off D6CB: 8D 00 1C STA $1C00 D6CE: 68 PLA D6CF: 60 RTS Previous Page / Next Page


Solid Grid is a mobile first, responsive, twelve column grid that's designed to make it easy to create mobile friendly websites and accellerate your development process.
The grid is maintained by the .row
class, this defines the overall width of the grid and acts as a container for your columns or by adding the class .column
acts as a full width column itself. Once the .row
has been created you can add any combination of .column
or .columns
, up to a maximum of twelve, to create your layout.

 Row Column

 Eleven

 One

You can also nest grids inside a column by adding a new .row
and then add up to twelve .column
or .columns
. Nested columns retain the same ratio and gutter width so care must be taken when nesting as columns can potentially become very small.

 Three

 Three

 Six

You can add space to your grid by using the .offset-by-xxx
class to your .column
or.columns
and the appropriate margin will be added to the column.

 Five

 Six

You can change the order that columns are displayed in a row by using the .push-by-xxx
or .pull-by-xxx
classes, this allows you to give precedence to content in your code but not when it is displayed on the screen aiding search engine optimisation.

 First Column

 Second Column

 Third Column

Typography is built on a base font size of 14px and line-height of 28px, the padding and margins of all standard elements set at multiples of 14px to ensure that your content has a natural vertical rhythm. The base stylesheet is entirely optional but we feel that it gives you an excellent starting point for some great typography.
This is a blockquote Patrick Robin
this is a preformatted text block
There are a number of additional classes that can also be applied to your content to add unique formatting, a full list of these classes is below:
.text-left
.text-centre
.text-right
.quiet
.loud
.highlight
.removed
There are also four classes that you can add to an image to change the way that they are displayed and can be combined in any combination.
.scale
class ensures that the image will not exceed the bounds of its container.
.bordered
class adds a white border and subtle drop shadow to the image.
.rounded
class adds rounded corners to the image.
.circular
class makes the image circular by adding a 50% radius border.
By default there are no formatting styles associated with the table tag this is to ensure that no styling is improperly associated with tables created by third party plugins such as calendars. However, by adding the class .table
to a table its captions, headers and columns will all be styled as well and by adding the class .zebra
alternate rows will be highlighted.
| start | end | title |
|---|---|---|
| 30/07/2013 | 31/07/2013 | boing |
| 01/01/2013 | 10/02/2013 | wibble |
| 06/05/2013 | 08/06/2013 | bang |
| 05/06/2013 | 09/06/2013 | wibble |
Elements within a form should be laid out using an ordered or unordered list and by default all form inputs except checkboxes and radio buttons are designed to utilise the full width of their parent element with labels being positioned above their related input.
<form id="email-form"> <fieldset> <legend>Email</legend>

 Title <select id="email-form-title" name="select"> <option value="1">Mr</option> <option value="2">Miss</option> <option value="2">Mrs</option> </select>

 Name <input id="email-form-name" name="name" type="text" maxlength="255" />

 Email <input id="email-form-email" name="email" type="text" maxlength="255" />

 Subject <input id="email-form-subject" name="subject" type="text" maxlength="255" />

 Message <textarea id="email-form-message" name="message" row="5" cols="50"></textarea>

 <button name="cancel" type="button">Cancel</button> <input name="submit" type="submit" value="Submit" class="primary" /> <input name="disabled" type="submit" value="Disabled" disabled="disabled" class="primary" />

 </fieldset> </form>
You can easily structure your forms in a responsive grid by converting the list elements into rows by assigning them the class .row
and wrapping the label and form inputs with your desired number of .column
or .columns
.
<form id="topic-form"> <fieldset> <legend>New Topic</legend>

 Subject

 <input id="topic-subject" name="subject" type="text" maxlength="255"/>

 Message

 <textarea id="topic-message" name="message" cols="10"></textarea>

 Tags

 <input id="topic-tags" name="tags" type="text" maxlength="255" />

 <input name="submit" type="submit" value="Submit" class="primary" />

 </fieldset> </form>
Forms can also be displayed inline by adding the class .inline
to the parent fieldset
, as all form inputs have a default width of 100% you will also need to specify a width for all inputs when working with an inline form. Inline forms will only be displayed on medium screen sizes or higher, when viewed on small or extra small screens will be displayed as a standard form.
<form id="login-form"> <fieldset class="inline"> <legend>Login</legend>

 Username <input id="user-login" name="login" type="text" maxlength="255" style="width: 150px;" />

 Password <input id="user-password" name="password" type="password" maxlength="255" style="width: 150px;" />

 <input name="submit" type="submit" value="Submit" class="primary" />

 </fieldset> </form>
Solid Grid is built with {Less}, a CSS pre-processor that extends the CSS language to make your stylesheets more maintainable, extendable and themable. The grid.mixins.less file that is included with the download can be incorporated in to your projects and allows you to extend your own classes, the main ones can be seen below.
Defines an element as being a new row.
.articles{ .makeRow(); }
Defines an element as being x columns wide.
.article{ .makeColumn(6); }
Offsets a column by x number of columns.
.tags{ .makeColumn(3); .offsetBy(3); }
Pushes a column by x number of columns.
.comments{ .makeColumn(3); .pushBy(3); }
Pulls a column by x number of columns.
.links{ .makeColumn(3); .pullBy(3); }
Specifies the gutter width between columns.
@gutterWidth: 20px
Specifies the row width on small screens.
@smallWidth: 550px;
Specifies the row width on medium screens.
@mediumWidth: 720px;
Specifies the row width on large screens.
@largeWidth: 960px;
Specifies the row width on extra large screens.
@extraLargeWidth: 1200px;
Solid Grid uses Grunt as its build system, if you've not heard of it before Grunt is a JavaScript Task Runner that simplifies your build process, we use it to compile, minify and combine the Solid Grid stylesheets and the download includes everything you need to get building your customised Solid Grid stylesheets. To get started with Grunt we recommend that you read through the getting started guide which will teach you how to install and run grunt commands.


|
KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
This is the main data holder for optimization problems. More...
Public Member Functions | |
| None | __init__ (self, int echo_level=0) |
| Creates an instance of Optimization info. More... | |
| Any | GetComponentType (self, Union[ExecutionPolicy, ResponseFunction, Control] component) |
| str | GetComponentName (self, Union[ExecutionPolicy, ResponseFunction, Control] component) |
| None | AddComponent (self, Union[ExecutionPolicy, ResponseFunction, Control] component) |
| ResponseFunction | GetResponse (self, str name) |
| 'list[ResponseFunction]' | GetListOfResponses (self) |
| None | RemoveResponse (self, str name) |
| ExecutionPolicy | GetExecutionPolicy (self, str name) |
| 'list[ExecutionPolicy]' | GetListOfExecutionPolicies (self) |
| None | RemoveExecutionPolicy (self, str name) |
| Control | GetControl (self, str name) |
| 'list[Control]' | GetListOfControls (self) |
| None | RemoveControl (self, str name) |
| None | AddProcessType (self, str process_type) |
| None | AddProcess (self, str process_type, Kratos.Process process) |
| 'list[str]' | GetAvailableProcessTypes (self) |
| 'list[Kratos.Process]' | GetListOfProcesses (self, str process_type) |
| int | GetStep (self) |
| Gets the current step of the optimization info. More... | |
| None | AdvanceStep (self) |
| Advances the problem data by one step. More... | |
| BufferedDict | GetProblemDataContainer (self) |
| Gets the global problem data container. More... | |
| 'dict[Any, dict[str, Any]]' | GetComponentContainer (self) |
| Any | GetComponent (self, str name, Any component_type) |
| None | RemoveComponent (self, str name, Any component_type) |
This is the main data holder for optimization problems.
This class holds one private @ref BufferedDict container which is used to hold components of the optimization problem being solved, and the problem data generated while solving the optimization problem.
| None optimization_problem.OptimizationProblem.__init__ | ( | self, | |
| int | echo_level = 0 |
||
| ) |
Creates an instance of Optimization info.
Creates an instance of optimization info with most basic structure for the BufferedDict container and components container.
| None optimization_problem.OptimizationProblem.AddComponent | ( | self, | |
| Union[ExecutionPolicy, ResponseFunction, Control] | component | ||
| ) |
| None optimization_problem.OptimizationProblem.AddProcess | ( | self, | |
| str | process_type, | ||
| Kratos.Process | process | ||
| ) |
| None optimization_problem.OptimizationProblem.AddProcessType | ( | self, | |
| str | process_type | ||
| ) |
| None optimization_problem.OptimizationProblem.AdvanceStep | ( | self | ) |
Advances the problem data by one step.
This method advances problem data by one step and clears all the data in the advanced step.
| 'list[str]' optimization_problem.OptimizationProblem.GetAvailableProcessTypes | ( | self | ) |
| Any optimization_problem.OptimizationProblem.GetComponent | ( | self, | |
| str | name, | ||
| Any | component_type | ||
| ) |
| 'dict[Any, dict[str, Any]]' optimization_problem.OptimizationProblem.GetComponentContainer | ( | self | ) |
| str optimization_problem.OptimizationProblem.GetComponentName | ( | self, | |
| Union[ExecutionPolicy, ResponseFunction, Control] | component | ||
| ) |
| Any optimization_problem.OptimizationProblem.GetComponentType | ( | self, | |
| Union[ExecutionPolicy, ResponseFunction, Control] | component | ||
| ) |
| Control optimization_problem.OptimizationProblem.GetControl | ( | self, | |
| str | name | ||
| ) |
| ExecutionPolicy optimization_problem.OptimizationProblem.GetExecutionPolicy | ( | self, | |
| str | name | ||
| ) |
| 'list[Control]' optimization_problem.OptimizationProblem.GetListOfControls | ( | self | ) |
| 'list[ExecutionPolicy]' optimization_problem.OptimizationProblem.GetListOfExecutionPolicies | ( | self | ) |
| 'list[Kratos.Process]' optimization_problem.OptimizationProblem.GetListOfProcesses | ( | self, | |
| str | process_type | ||
| ) |
| 'list[ResponseFunction]' optimization_problem.OptimizationProblem.GetListOfResponses | ( | self | ) |
| BufferedDict optimization_problem.OptimizationProblem.GetProblemDataContainer | ( | self | ) |
Gets the global problem data container.
Returns: BufferedDict: Global problem data container.
| ResponseFunction optimization_problem.OptimizationProblem.GetResponse | ( | self, | |
| str | name | ||
| ) |
| int optimization_problem.OptimizationProblem.GetStep | ( | self | ) |
Gets the current step of the optimization info.
Returns: int: Current step of the optimization info.
| None optimization_problem.OptimizationProblem.RemoveComponent | ( | self, | |
| str | name, | ||
| Any | component_type | ||
| ) |
| None optimization_problem.OptimizationProblem.RemoveControl | ( | self, | |
| str | name | ||
| ) |
| None optimization_problem.OptimizationProblem.RemoveExecutionPolicy | ( | self, | |
| str | name | ||
| ) |
| None optimization_problem.OptimizationProblem.RemoveResponse | ( | self, | |
| str | name | ||
| ) |


WITNESS LIST Finance Committee May 24, 2003 -12:00P HB 2425 ON: Ancira, Jesse General Counsel (Comptroller) Hamner, William Attorney (Comptroller) LeBas, James (Comptroller's Office) Warren, Ed (Comptroller of Public Accounts)


Home
Daily Count
Pick-Up & Drop-Off
Customers
Name :
Phone Number :
Home Address :
Email Address :
Delivery :
Yes
No


Class ConicalSurfaceNP
Conical surface with a uv system (parametric space) which is not periodic and has no pole. The uv system correspond to a plane through the apex perpendicular to the axis
which contains the projected cone to this plane. Disadvantage is numeric precision when the opening angle is very small. A solution would be an offset and a factor
which only projects the "used area" of this cone to a standard ring
Inheritance
System.Object
ConicalSurfaceNP
Implements
System.Runtime.Serialization.ISerializable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: CADability.dll
Syntax
[Serializable]
public class ConicalSurfaceNP : ISurfaceImpl, ISurface, IOctTreeInsertable, IJsonSerialize, ISerializable
Constructors
|
Improve this Doc
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ConicalSurfaceNP()
Declaration
protected ConicalSurfaceNP()
|
Improve this Doc
View Source
ConicalSurfaceNP(GeoPoint, GeoVector, GeoVector, GeoVector)
Declaration
public ConicalSurfaceNP(GeoPoint location, GeoVector xAxis, GeoVector yAxis, GeoVector zAxis)
Parameters
|
Improve this Doc
View Source
ConicalSurfaceNP(GeoPoint, GeoVector, GeoVector, GeoVector, Double)
Declaration
public ConicalSurfaceNP(GeoPoint location, GeoVector xAxis, GeoVector yAxis, GeoVector zAxis, double semiAngle)
Parameters
|
Improve this Doc
View Source
ConicalSurfaceNP(SerializationInfo, StreamingContext)
Declaration
protected ConicalSurfaceNP(SerializationInfo info, StreamingContext context)
Parameters
| Type |
Name |
Description |
| System.Runtime.Serialization.SerializationInfo |
info |
|
| System.Runtime.Serialization.StreamingContext |
context |
|
Properties
|
Improve this Doc
View Source
IsUPeriodic
Declaration
public override bool IsUPeriodic { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
|
Improve this Doc
View Source
IsVPeriodic
Declaration
public override bool IsVPeriodic { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
|
Improve this Doc
View Source
OpeningAngle
Declaration
public double OpeningAngle { get; }
Property Value
| Type |
Description |
| System.Double |
|
|
Improve this Doc
View Source
UvChangesWithModification
Declaration
public override bool UvChangesWithModification { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
Methods
|
Improve this Doc
View Source
Clone()
Declaration
public override ISurface Clone()
Returns
Overrides
|
Improve this Doc
View Source
CopyData(ISurface)
Declaration
public override void CopyData(ISurface CopyFrom)
Parameters
Overrides
|
Improve this Doc
View Source
DebugImplicit(GeoPoint)
Declaration
public double DebugImplicit(GeoPoint p)
Parameters
Returns
| Type |
Description |
| System.Double |
|
|
Improve this Doc
View Source
Derivation2At(GeoPoint2D, out GeoPoint, out GeoVector, out GeoVector, out GeoVector, out GeoVector, out GeoVector)
Declaration
public override void Derivation2At(GeoPoint2D uv, out GeoPoint p, out GeoVector du, out GeoVector dv, out GeoVector duu, out GeoVector dvv, out GeoVector duv)
Parameters
Overrides
|
Improve this Doc
View Source
DerivationAt(GeoPoint2D, out GeoPoint, out GeoVector, out GeoVector)
Declaration
public override void DerivationAt(GeoPoint2D uv, out GeoPoint p, out GeoVector du, out GeoVector dv)
Parameters
Overrides
|
Improve this Doc
View Source
FixedU(Double, Double, Double)
Declaration
public override ICurve FixedU(double u, double vmin, double vmax)
Parameters
| Type |
Name |
Description |
| System.Double |
u |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
Returns
Overrides
|
Improve this Doc
View Source
FixedV(Double, Double, Double)
Declaration
public override ICurve FixedV(double v, double umin, double umax)
Parameters
| Type |
Name |
Description |
| System.Double |
v |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
Returns
Overrides
|
Improve this Doc
View Source
GetImplicitPolynomial()
Declaration
public override Polynom GetImplicitPolynomial()
Returns
Overrides
|
Improve this Doc
View Source
GetModified(ModOp)
Declaration
public override ISurface GetModified(ModOp m)
Parameters
| Type |
Name |
Description |
| ModOp |
m |
|
Returns
Overrides
|
Improve this Doc
View Source
GetProjectedCurve(ICurve, Double)
Declaration
public override ICurve2D GetProjectedCurve(ICurve curve, double precision)
Parameters
| Type |
Name |
Description |
| ICurve |
curve |
|
| System.Double |
precision |
|
Returns
Overrides
|
Improve this Doc
View Source
GetPropertyEntry(IFrame)
Declaration
public override IPropertyEntry GetPropertyEntry(IFrame frame)
Parameters
| Type |
Name |
Description |
| IFrame |
frame |
|
Returns
Overrides
|
Improve this Doc
View Source
GetTangentCurves(GeoVector, Double, Double, Double, Double)
Declaration
public override ICurve2D[] GetTangentCurves(GeoVector direction, double umin, double umax, double vmin, double vmax)
Parameters
| Type |
Name |
Description |
| GeoVector |
direction |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
Returns
Overrides
|
Improve this Doc
View Source
Make3dCurve(ICurve2D)
Declaration
public override ICurve Make3dCurve(ICurve2D curve2d)
Parameters
Returns
Overrides
|
Improve this Doc
View Source
Declaration
public override GeoPoint2D[] PerpendicularFoot(GeoPoint fromHere)
Parameters
Returns
Overrides
|
Improve this Doc
View Source
PointAt(GeoPoint2D)
Declaration
public override GeoPoint PointAt(GeoPoint2D uv)
Parameters
Returns
Overrides
|
Improve this Doc
View Source
PositionOf(GeoPoint)
Declaration
public override GeoPoint2D PositionOf(GeoPoint p)
Parameters
Returns
Overrides
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ReverseOrientation()
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public override ModOp2D ReverseOrientation()
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SameGeometry(BoundingRect, ISurface, BoundingRect, Double, out ModOp2D)
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public override bool SameGeometry(BoundingRect thisBounds, ISurface other, BoundingRect otherBounds, double precision, out ModOp2D firstToSecond)
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UDirection(GeoPoint2D)
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public override GeoVector UDirection(GeoPoint2D uv)
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VDirection(GeoPoint2D)
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public override GeoVector VDirection(GeoPoint2D uv)
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IJsonSerialize.GetObjectData(IJsonWriteData)
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void IJsonSerialize.GetObjectData(IJsonWriteData data)
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void IJsonSerialize.SetObjectData(IJsonReadData data)
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ISerializable.GetObjectData(SerializationInfo, StreamingContext)
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void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
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| System.Runtime.Serialization.SerializationInfo |
info |
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context |
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System.Runtime.Serialization.ISerializable


'Making Periods Look Sexy': Bella Thorne Marks ‘That Time of the Month’ With Bikini Photoshoot
Bella's new photos and the occasion she posted them on elicited a mixed response from her social media following, with netizens appearing both puzzled and amused by this stunt.
American actress Bella Thorne has apparently moved to once again rock social media with a new sizzling hot photoshoot of hers, made on a rather peculiar occasion.
A series of photos posted on Bella’s Instagram page feature her clad in a revealing swimsuit, posing aboard what appears to be a boat.
"I woke up with my period and this is how excited I am", she wrote in the caption.
This stunt evoked a mixed reaction from her social media following, with some people appearing puzzled by Bella’s explanation while others looked amused by it.
"Are you joking," one user inquired.
"Just love your smile", reacted another.
"Making periods look sexy," quipped third.
As The Blast points out, Bella's boyfriend, Italian pop-star Benjamin Mascolo, also seemed "very relieved and happy" by this reveal, calling her "the most beautiful woman I’ve ever seen in my entire life."
Last month, Bella also managed to wow the online community with a similar stunt when she posted a video of her dancing by the poolside while dressed in a bikini


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© AskMen
Best Watches Under $5,000
15 Stylish Yet Affordable Watches Guaranteed To Turn Heads
The sheer array of good watches out there is enough to make us drool, give us a headache or both.  Drop $10,000, and you can buy an heirloom-quality timepiece that your kids will fight over. Halve that at $5K, and you’ve reached the point at which top-quality watches begin. But where do you even begin to select something that’s more than most people’s monthly salary and should stand apart from the glut of $1,000 timepieces out there?
Here’s some sagely wisdom to guide you. First, don’t buy anything with a battery. Aim for a watch that has a Swiss mechanical movement. Aside from materials, this is what you pay for. And you can choose between an old-school hand-wound mechanical movement or a self-winding mechanical automatic. And don’t assume that it’s all about the brand, either. You can sometimes get more watch for your money if you go with a smaller, lesser known brand that still has a stellar reputation in watch circles for quality, accuracy and style. Here are fifteen selections that should provide years of great timekeeping and a fair amount of jealousy. Some of our selections go for less than $2,000, while others graze that magical $5,000 mark.
Ball Engineer Master II Diver
The Ball brand is born out of the need for ultra-precise railroad timekeeping, and we consider it the thinking man’s watch brand since their models are unique, incredibly well made and achingly precise. The Master II Diver gets a brilliantly made inner bezel ring and super-bright self-illuminating tritium gas tubes. The ETA 2836 movement is about as accurate as they come, giving the Engineer moniker serious teeth.
$2,399.00 at Nordstrom.com
Torgoen T32
If you’ve never heard of this Swiss watch brand, you’re not alone. They’re a niche pilot watch manufacturer whose founder is a pilot himself, so you see the direct inspiration. The T32 was their first automatic, and it’s more of a pilot’s gauges-style than a true aviation watch.  The Swiss automatic Valanvron 24 movement is subbed out for the more restricted ETA movements, and it’s nicely viewable through the rear glass caseback. And like a good pilot’s watch, the lume is pretty killer.
$834.00 at Amazon.com
Cartier Tank Francaise Automatic
Birthed as a new member of the Cartier Tank family in 1995, the Francaise is a watch that will never look dated. With a bracelet that’s meant to mimic tank caterpillars, it’s true to the namesake. The blued hands and cabochon crown punctuate the iconic Roman numeral dial, and the Swiss automatic movement masters the timekeeping function. It’s elegance embodied, without any hint of gauche.
$3,849.00 at Amazon.com
Nomos Glashutte Ahoi Atlantik Automatic
In what amounts to Nomos’ sportiest watch, the deep blue dial and cloth band still exude sophistication, albeit at a more casual level than other Nomos models. The handsome seconds subdial gets a simple but eye-catching red hand, and the 40mm case and 200-meter water resistance means you can wear it in the office and the pool with equal aplomb.
$3,495.00 at Amazon.com
Breitling Aeromarine Superocean Heritage
Breitling’s version of the Rolex Submariner is arguably handsomer and more sophisticated thanks to its gorgeous mesh bracelet, Superocean lettering and numberless bezel. Of course, like all Breitlings, it’s more than just skin deep goodness. The depth rating is a serious 200 meters, way deeper than your aquatic adventures, the Swiss automatic movement is spot on, and it’s a genuine certified chronometer.
$3,275.00 at Amazon.com
Tutima Grand Classic F2 Chronograph
Glashutte, Germany’s Tutima is a brand that doesn’t get nearly enough visibility, and that’s too bad because their watches are worth far more than their asking price. Such is the case with the F2, a Flieger-style chronograph with a stunning coin edge fixed bezel and gorgeous, intricate Squelette hands.
$892.96 at Amazon.com
Oris Atelier Automatic Calibre 111
One of Oris’s more expensive timepieces is a hand-wound beauty and makes use of their in-house movement that has a whopping 240-hour power reserve that shows up on the bi-color subdial. It’s versatile dress watch thanks to its larger 43mm case that wears flat. It also has Superluminova that makes it perfect for low-light conditions, a very non-dress watch characteristic, indeed.
$4,300.00 at Amazon.com
Bell & Ross Vintage BR 126 Sport Heritage GMT & Flyback
When a new timepiece executes vintage perfectly, it looks exactly like this. The golden-brown color of the hands, markers and numerals against the black dial are stunning, capped off by a beveled, flat sapphire crystal. The Swiss GMT chrono movement ensures high accuracy and seamless travel, while the brown leather strap caps off the classic look.
$4,495.00 at Amazon.com
Tissot PRS 516
This blackened version of the venerable Swiss made PRS 516 is one of our favorites thanks to the black carbon fiber dial and blue contrast hands and racing strap stitching. Its PVD case has a subtle matte finish, and the automatic chronograph movement with 54-hour power reserve is worthy of race car lap timing. It’s one of those timepieces that communicates how serious you are about sporting.
$384.79 at Amazon.com
Alpina Adventure Sailing Chronograph
Though this regatta watch is meant for those who competitively sail, it’s not reserved for them. Owners of this special watch can boast a color timer that counts down in ten minute increments using bright colors in cutouts just below and between the 10 and 2 o’clock markers. But it also operates as a bonafide diving watch with its unidirectional bezel and 300 meter depth rating.
$892.86 at Amazon.com
Junghans Meister Kalendar
The Kalendar is a stunning achievement in the way it melds old and new school. The triple calendar dial and moonphase dial that’s undergirded by the in-house J800.3 movement. Its gorgeous gold-plated PVD case is 40.4mm in diameter and capped off by a curved plexiglass crystal (similar to traditional acrylic versions) that’s been beefed up with added scratch resistance. All we know is the damned thing is a jawdropper.
$2,320.00 at Amazon.com
Longines Heritage Military
Longines is rolling out vintage homage pieces, and this one’s a winner. Inspired by a WWII British military piece, the Heritage Military barely changes its look from the handsome original except it gets upsized from 36 to 40mm and has a smaller crown. The stainless steel case houses a reliable Swiss ETA movement and the hands and markers get bright Superluminova C3 markers for those clandestine missions. It’s one of the best casual field watches we’ve seen in a while.
$1,530.00 at Amazon.com
Louis Erard Excellence Automatic
One of the most appealing dress watches we’ve seen in a long time happens to come from an independent Swiss brand that’s been around since 1931. The Excellence Automatic’s white dial is peppered by rose-gold hands, markers and numerals, giving lush contrast and sophistication to the 42mm case. The ETA 7751 Swiss automatic movement incorporates two subdials and a date wheel. It’s a watch you’ll be proud to wear despite the fact that few will know the brand, but many will ask.
$3,495.00 at Amazon.com
Tudor North Flag Automatic
It’s a worthy watch to get Tudor’s first in-house movement, a monumental step after the brand’s reintroduction into the U.S. watch market in 2013. The North Flag has a unique face with bold hands and markers, along with a simple yellow power reserve gauge. The integrated bracelet is beautifully designed, and the 40mm diameter is the perfect, classic size that toes the line so well between dress and sport.
$3,301.00 at Amazon.com
Bremont Supermarine S500 BK
Don’t mistake this for just a semi-pricey dive watch, because the British S500 is so much more. Built like Fort Knox, this watch is not only tough but also with the kind of specs worthy of a feat of engineering. The 43mm hardened steel case houses a Faraday cage that’s anti-shock and anti-magnetic. It has a skull-crushing 500 meter depth rating and the sapphire glass crystal has an unreal 9 layers of anti-reflection coating on each side. The in-house BE-36AE automatic movement is chronometer certified, making it the real deal. The fact that it’s Bremont’s first dive watch is pretty hard to believe in light of all this goodness.
$3,860.00 at Amazon.com
Related Readings
Best Watches Under $500
Best Watches Under $1,000
Best Watches Under $10,000
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