Welcome to Freedom Eagle
When I was young and free and my imagination had no limits, I dreamed of changing the world. As I grew older and wiser, I discovered the world would not change, so I shortened my sights somewhat and decided to change only my country. But it, too, seemed immovable. As I grew into my twilight years, in one last desperate attempt, I settled for changing only my family, those closest to me, .but alas, they would have none of it. And now, as I lie on my deathbed, I suddenly realize: If I had only changed myself first, then by example I would have changed my family. From their inspiration and encouragement, I would then have been able to better my country,and who knows, I may have even changed the world.
When I was young and free and my imagination had no limits,
I dreamed of changing the world. As I grew older and wiser, I discovered the world would not change,
so I shortened my sights somewhat and decided
to change only my country.
But it, too, seemed immovable. As I grew into my twilight years, in one last desperate attempt,
I settled for changing only my family, those closest to me, .
but alas, they would have none of it. And now, as I lie on my deathbed, I suddenly realize: If I had only changed myself first,
then by example I would have changed my family. From their inspiration and encouragement,
I would then have been able to better my country,
and who knows, I may have even changed the world.


Tiwari offers to accompany Kejriwal in collecting water samples for tests
He says people are afraid of drinking water supplied by DJB
by Special CorrespondentBharatiya Janata Party (BJP) State chief Manoj Tiwari, in a challenge issued through a letter on Wednesday, offered to accompany Chief Minister Arvind Kejriwal in collecting samples of water supplied by the Delhi Jal Board (DJB) for tests in “any laboratory”.
This, even as a BJP delegation called on Union Minister Ram Vilas Paswan to apprise him of the “adverse impact on public health in Delhi” due to the supply of allegedly contaminated potable water.
“You must have seen the report of BIS in which it has been said that water being supplied in Delhi is not worth drinking and has become poisonous due to which people are scared. People are afraid of drinking water supplied by the DJB. Many people have met me and told me about their problems and also said that they are worried about their family members, particularly the children,” Mr. Tiwari wrote.
The Delhi BJP chief also said that it had been revealed that during the last four years, 21 lakh people have suffered from water-borne diseases.


Note: There are three worlds in 5; the last world consists of the first two worlds, merged. If you see "First" or "Second" world, that means that the location still exists in the third world; if you see "First World Only" or "Second World Only", that means it disappears after the worlds merge.
- Airship Base (First World)
- A small part of the Ronkan ruins built underwater near Crescent Town. The Airship was built here, and the Fire-Powered Ship falls here as well. There's a place to rest if you're tired.
- Bal, Castle of (Second World)
- (Alias: Val Castle (PSX)) The home of Galuf and Krile hides a dark secret underground - Odin lives there. Krile has a pet Moogle and a pet Dragon here.
- Barrier Tower (Second World Only)
- (Alias: Shield Generator (PSX)) A tower which holds up Exdeath Castle's energy shield. Xezat and Galuf lead an offensive here and knock the tower and the shield down, but at the sorry expense of Xezat's life.
- Big Bridge (Second World Only)
- A giant bridge connecting two continents and leading to the Gilgame Cave and the Castle of Bal, Gilgamesh launches a surprise attack on Galuf's forces here.
- Black Chocobo Forest (First World Only)
- The flying Black Chocobo can be found and caught here. As it turns out, it's right above part of the Airship Base.
- Carwen (First World)
- (Alias: Kerwin (PSX)) A town near the North Mountain which doesn't serve much purpose in the game.
- Chocobo Island
- You can only reach this spot via an underwater canal or the airship. A female chocobo seems to be turned on by Boko. 8p You can also get the Shoat summon here.
- Cloister of the Dead (Third World)
- Only in the GBA version. The final challenge of the game pits you against six groups of five bosses, with no break except between groups! Good luck!
- Crescent Town (First World)
- This town is near the Airship Base. Cid and Mid spend some time here.
- Desert of Shifting Sands (First World)
- (Alias: Quicksand Desert (PSX)) The Pyramid of Moore lies in the center of this roiling desert, but the changing sands prevent people from reaching it. When the worlds merge, the sands stop moving. The only way to cross the sand before then is to call a Sand Worm, defeat it, and cross its body!
- Drakenvale (Second World)
- (Alias: Valley of Dragons (PSX)) This is the only place in the Second World where Dragon Grass can be found.
- Easterly
- See Istory.
- Easterly Falls
- See Istory Falls.
- Elder Tree
- See Guardian Tree.
- Exdeath Castle (Second World Only)
- (Alias: X-death's Castle (PSX)) Seems like the last castle, but it's not. X-death and Gilgamesh live here. (Ugh!) Galuf saves Bartz and friends from X-death early on; Bartz, Krile, Faris, and Lenna return later to (apparently) finish off X-death. Carbuncle can also be found here.
- Fire-Powered Ship (First World)
- (Alias: Fire Ship (PSX)) The ship runs by the power of the Fire Crystal. However, the Crystal can only take so much abuse, and it breaks. Cid and Mid manage to find an alternative solution, though. The Fire Ship sinks as it nears Crescent Town; it lands in the Airship Base.
- First World
- This is the world Bartz, Faris, and Lenna were born in. It broke off from the Third World many years ago. Exdeath was sealed here and the four Crystals were sent to guard his seal. Places here include Tycoon Castle, Walse, Karnak, Rix, the Airship Base, and Crescent.
- Fork Tower (Third World)
- The barrier protecting this tower (which sprung up over the Airship Base, trapping Cid) will be removed once you finish the Island Shrine. The left tower does not allow physical attacks, while the right tower will not allow magical attacks. Each tower holds an ultimate spell: Flare and Holy. You must grab them both simultaneously, because the tower explodes!
- Gilgame Cave (Second World Only)
- This short cave holds many treasures, starting at 10 Gil and moving up to over 40,000 Gil, but you must fight the Gil Turtle every step of the way, who has as much HP as a normal boss.
- Ghido's Shrine (Second World Only)
- (Alias: Gill's Shrine (PSX)) Originally on the mainland, it falls underground thanks to Exdeath. Ghido is still alive and well, though.
- Gloceana (Second World)
- (Alias: Groceana (PSX)) A large eastern continent infested with monsters. This is where the Sealed Castle of Kuza first lies.
- Gohn (First World Only)
- (Alias: Gorn (PSX)) An ancient Ronka city lies south of the Desert of Shifting Sands. Falling into a hole here leads to a warp device, which in turn leads to the Airship Base. The warp device explodes after one use, but we soon find out that Gohn hides a much larger underground fortress, which begins flying!
- Gohn Meteor (First World Only)
- (Alias: Gorn Meteor (PSX)) Krile arrives in this meteor just in time to save King Tycoon from Exdeath's power. Krile and Galuf eventually return to the Second World in this meteor.
- Great Forest of Moore (Second World)
- This is where Exdeath was originally created. The Guardian Tree, which protects the Crystals, falls prey to Exdeath's trickery and Exdeath kills Galuf and seizes the four Crystals, then burns the forest up. When the worlds merge, only the Guardian Tree is left of the forest.
- Great Pyramid (Third World)
- See Pyramid of Moore.
- Great Trench (Third World)
- An underwater trench leads to a lava-filled dungeon which holds the Third Stone Tablet as well as the Meteor spell. You'll find a small dwarf population here as well.
- Groceana (Second World Only)
- See Gloceana.
- Guardian Tree (Third World)
- See Forest of Moore.
- Interdimensional Rift
- The place where dimensions collide was the hiding place of Enuo and now it's Exdeath's lair. This is the place where the Void starts and ends. It's a really massive dungeon, populated by tons of bosses, including the horribly difficult Omega and Shinryuu! At the end is the final battle with Exdeath and Neo Exdeath. You'll meet Gilgamesh twice here, but the last time he'll be on your side!
- Island Shrine (Third World)
- (Alias: Solitary Island Temple (PSX)) When the worlds merge, the temple from the First World ends up on the Solitary Island. This is where the Second Stone Tablet is hidden; the entrance to the Fork Tower will open up when you get it.
- Istory (First World)
- (Alias: Easterly (PSX)) A secluded village, Easterly doesn't have anything of note. Ramuh prowls the forests to the east.
- Istory Falls (First World)
- (Alias: Easterly Falls (PSX)) The place of the Fourth (and last) Stone Tablet also is the home of Leviathan, who'll join you if you beat him. If you ride a Chocobo to the top part of the falls, you'll get a Magic Lamp!
- Jachol (First World)
- A town with some nice armor and weapons for sale. There's a nearby cave which has already been looted of treasure, and some strange enemies attack there. Climbing a wall there once the worlds have merged will land you in the basement of Val Castle where Odin waits.
- Karnak Meteor (First World Only)
- Tzuze, a werewolf from Quelb, arrives here to save the Fire Crystal, which he fails to do. There's a warp point from here to the Walse Meteor.
- Karnak Town (First World), Karnak Castle (First World Only)
- The town of fire has some weapons and armor that are too cheap to be true... and they are. Bartz is promptly thrown in the slammer for coming out of the Karnak Meteor. Cid saves them, however, and they go to the Fire-Powered Ship to save the Fire Crystal... which doesn't happen. The queen of Karnak is possessed by Exdeath and destroys the Fire Crystal. The Castle self-destructs.
- Kelb (Second World)
- See Quelb.
- Kerwin (First World)
- See Carwen.
- Kuza (Second World)
- See Sealed Castle of Kuza.
- Library of the Ancients (First World)
- Mid is first found here; Ifrit also lives here in a book, along with some other monsters like Byblos. After the merging of the worlds, Ghido makes this his home. The Sealed Tome is first put together here.
- Lugor (Second World)
- See Regole.
- Mirage (Third World)
- See Phantom Village.
- Moogle Forest/Moogle Canal (Second World Only)
- As the name implies, you can find moogles here! The canal leads to the forest and is infested with moogle-eating monsters.
- Moore (Second World)
- This is the town near the Great Forest of Moore. Once the worlds merge, you can get the Brave Blade or Chicken Knife here.
- North Mountain (First World)
- Dragon Grass, which is poisonous to humans but heals Wind Drake wounds, grows plentifully here. As well, Bahamut will meet you here after the worlds merge.
- N-Zone
- See Interdimensional Rift.
- Phantom Village (Third World)
- (Alias: Mirage (PSX)) This town lies in the Interdimensional Rift, but by traveling in a small forest southwest of Crescent Town, you can reach it. All of the best magic, armor and weapons can be found here, as well as the Black Chocobo and the last piano in the game. There's a locked door which can only be opened from inside the Interdimensional Rift.
- Phoenix Tower (Third World)
- A desert-surrounded tower is all of 30 floors high! To go up a floor, you must check for either a left or right passage. One way always hides a strong enemy, the other hides the entrance. You'll meet Magic Pots on the way up. Once at the top, Hiryu will sacrifice itself to become the Phoenix Summon.
- Pirate Cave (First World)
- This is the home of Faris's gang. This is where she keeps her ship; Boko and Koko come here later; and Syldra's spirit returns here when the worlds merge.
- Pyramid of Moore
- (Alias: Great Pyramid (PSX)) The hiding place of the First Stone Tablet. Bahamut shows up briefly here.
- Quelb (Second World)
- (Alias: Kelb (PSX)) A town of werewolves, Kelger lives here. He opens the gates once he finds out Bartz is Dorgann's son.
- Quicksand Desert
- See Desert of Shifting Sands.
- Ronkan Ruins (First World Only)
- The town of Gohn becomes a flying fortress. The Airship must defeat the five large guns before being able to enter it and attempt to save the Earth Crystal.
- Regole (Second World)
- (Alias: Lugor (PSX)) An oasis in the monster-filled Groceana continent.
- Rix (First World Only)
- (Alias: Rikks (PSX)) This is Bartz's hometown. Stella and Dorgann are buried here.
- Sealed Castle of Kuza (Second World)
- The twelve Legendary Weapons, which were used to fight Enuo, are sealed here. Only by finding the four Tablets can the seals be broken. Ridiculously strong monsters roam around here.
- Sealed Temple (Third World)
- Only in the GBA version. This bonus dungeon opens up after beating the game. It's sprawlingly huge, with several different areas resembling the pyramids, watery caves, castles, etc. Among the incredibly difficult enemies are even tougher versions of Shinryu and Omega, Neo Shinryu and Omega Mk. II! At the very end is none other than Enuo himself, creator of the Void. Countless treasure can be found in this enormous place. Beating it nets you the Necromancer job and the chance to fight the Cloister of the Dead.
- Second World
- This is the world of Galuf, Krile, and the Warriors of Dawn. This is where Exdeath originated. It split from the Third World years ago. Places here include the Castle of Bal, Surgate Castle, Exdeath Castle, the Great Forest of Moore, Quelb, and the Sealed Castle of Kuza.
- Shield Generator (Second World Only)
- See Barrier Tower.
- Ship Graveyard (First World Only)
- Home to countless ghouls, ghosts, and wrecked ships. This is where Faris's ships end up after an attack by a sea monster on route to Tule.
- Solitary Island (Second World Only)
- So named because Bartz and company land there all alone. There's nothing to do but use a Tent and be captured by Exdeath.
- Solitary Island Temple (Third World)
- See Island Shrine.
- Surgate Castle (Second World)
- Xezat's fortress has quite a few interesting secrets to hide.
- Third World
- This is the original world, which existed many years ago; an amalgamation of the First and Second Worlds. The Interdimensional Rift is caused by the separation and re-combination of the two worlds.
- Torna Canal (First World)
- The canal leading to Tycoon Castle is infested with sea monsters. It's locked by a key in the keeping of Zok, who lives in Tule.
- Tule (First World)
- The first town Bartz comes to has a bar, which is all the pirates traveling with him need! Zok also lives here.
- Tycoon Castle (First World)
- The home of King Tycoon, Lenna and (we later find out) Faris, the castle has its own private Dragon!
- Tycoon Meteor (First World Only)
- This is the first meteor in the game, the one Galuf arrived in.
- Val Castle
- See Bal Castle.
- Valley of Dragons
- See Drakenvale.
- Walse Castle/Town (First World)
- (Alias: Walz Castle/Town (PSX)) Shiva lives in the basement of this water castle. The nearby Walse Tower leeches the energy out of the Water Crystal. Garula lives in the town.
- Walse Meteor (First World Only)
- (Alias: Walz Meteor (PSX)) A soldier from Val Castle travels in this to protect the Water Crystal. There's a warp point from here to the Karnak Meteor.
- Walse Tower (First World)
- (Alias: Walz Tower (PSX)) Originally the resting place of the Water Crystal, the tower sinks underground after the Crystal breaks. Once the worlds merge, Gogo can be found in the underwater tower.
- Wind Shrine (First World)
- An isolated temple near Tycoon Castle holds the Wind Crystal. However, the Crystal breaks into pieces as soon as Bartz nears it.
- X-death's Castle (Second World Only)
- See Exdeath's Castle.
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


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- How are we performing according to our primary metrics and what can we do about it?
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Darin:
You haven't given my letter to Roxxy yet?! Please hurry!  I must know her answer!


|
Particle Swarm Optimization tool
|
Public Member Functions | |
| void | step (TestFunction< N > &tf) |
| void | setupSwarmSetting (const ParticleSetting< N > &ps) |
| Pso (std::size_t pQ) | |
Public Attributes | |
| Cartesian< N > | globalBestPosition |
| std::string | methodName |
| std::vector< Particle< N > > | particles |
| void Pso< N >::setupSwarmSetting | ( | const ParticleSetting< N > & | ps | ) |
this function set ups swarm
| void Pso< N >::step | ( | TestFunction< N > & | tf | ) |
this updates all of particles in swarm, accordingly to function shape


Custom look and feel
- Custom title navbar frame ( mac look and feel ) to Mac and PC
- Created a custom context menu on the page
- IPC comunications
- Custom global shortcut
Ctrl + x
( console.log )


Shows references to static methods and fields via a class instance rather than a class itself. While allowed by Java Language Specification, referring to static members via instance variables makes the code confusing as the reader may think that the result of the method depends on the instance.
Quick-fix replaces the instance variable with the class name.
Example:
String s1 = s.valueOf(0);
After the quick-fix is applied the result looks like:
String s = String.valueOf(0);


|
SAILAPIGuide
1_10_00_06
|
#include <ti/sail/button/button.h>
Functions | |
| bool | Button_close (Button_Handle handle) |
| Function to close a Button specified by the Button handle. More... | |
| void | Button_gpioCallBackFxn (uint_least8_t index) |
| This is the gpio interrupt callback function which is called on a button press or release.This is internally used by button module. More... | |
| void | Button_init () |
| Function to initialize Button driver. More... | |
| Button_Handle | Button_open (unsigned int buttonIndex, Button_Params *params, Button_CallBack buttonCallback) |
| Function to open a given Button. More... | |
| void | Button_initParams (Button_Params *params) |
| Function to initialize a Button_Params struct to its defaults. More... | |
| void | Button_setCallBack (Button_Handle handle, Button_CallBack buttonCallBack) |
| Function to sets callback function for the button object. More... | |
| unsigned int | Button_getLastPressedDuration (Button_Handle handle) |
| Function to returns the lastPressedDuration(valid only for short press, long press) More... | |
Variables | |
| const Button_Params | Button_defaultParams |
| Button_Config | Button_config [] |
| bool Button_close | ( | Button_Handle | handle | ) |
Function to close a Button specified by the Button handle.
The Button close API to close button instance specified by Button handle.
| handle | A Button_Handle returned from Button_open() call |
References Button_Config::object, and Button_Object::timer.
| void Button_gpioCallBackFxn | ( | uint_least8_t | index | ) |
This is the gpio interrupt callback function which is called on a button press or release.This is internally used by button module.
This API is internally used by button module for receiving the GPIO interrupt callbacks. We are exposing this API to applications also, In some of the MCUs, when in LPDS(Low power deep sleep) the GPIO interrupt is consumed for wake up, and in order to make the button module work the the application has to call this API with the index of the GPIO pin which actually was the reason for the wake up.
| index | Index of the GPIO for which the button press has to be Detected. This is an index in GPIO_pinConfig array. |
| void Button_init | ( | ) |
Function to initialize Button driver.
This function will initialize the Button driver.
| Button_Handle Button_open | ( | unsigned int | buttonIndex, |
| Button_Params * | params, | ||
| Button_CallBack | buttonCallback | ||
| ) |
Function to open a given Button.
Function to initialize a given button specified by the particular index value. A gpioIndex must be setup and specified in the Button_HWAttrs structure.
The user should ensure that each Button gpioIndex and buttonIndex.
| buttonIndex | Logical button number indexed into the Button_config table |
| *params | A pointer to Button_Params structure. If NULL, it will use default values. |
| void Button_initParams | ( | Button_Params * | params | ) |
Function to initialize a Button_Params struct to its defaults.
| params | A pointer to Button_Params structure for initialization. |
| parameter | value | description | unit |
|---|---|---|---|
| debounceDuration | 10 | debounce duration | ms |
| longPressDuration | 2000 | long press duration | ms |
| buttonEventMask | 0xFF | subscribed to all events | NA |
References Button_defaultParams.
| void Button_setCallBack | ( | Button_Handle | handle, |
| Button_CallBack | buttonCallBack | ||
| ) |
Function to sets callback function for the button object.
| handle | A Button_Handle returned from Button_open() |
| buttonCallBack | button callback function |
References Button_Object::buttonCallBack, and Button_Config::object.
| unsigned int Button_getLastPressedDuration | ( | Button_Handle | handle | ) |
Function to returns the lastPressedDuration(valid only for short press, long press)
The API returns last pressed duration and it is valid only for shortpress, longpress. If this API is called after receiving of event click, long click then the API returns the press duration which is time duration between the press and release of the button. Note: This API call is only valid after a click, long click.(not on double click).
| *obj | pointer to the button object |
References Button_Object::buttonStateVariables, and Button_Config::object.
| const Button_Params Button_defaultParams |
Referenced by Button_initParams().
| Button_Config Button_config[] |


Log in to use a recent calibration
This interface works only on Opera Mobile, the only mobile browser currently supporting the MediaStream API
You must be logged in to save spectra.


Introduction to Version 2
O2 is a communication protocol and implementation for music systems
that aims to replace Open Sound Control (OSC). Many computer musicians
routinely deal with problems of interconnection in local area
networks, unreliable message delivery, and clock synchronization. O2
solves these problems, offering named services, automatic network
address discovery, clock synchronization, and a reliable message
delivery option, as well as interoperability with existing OSC
libraries and applications. Aside from these new features, O2 owes
much of its design to OSC and is mostly compatible with and similar to
OSC. O2 addresses the problems of inter-process communication.
Version 2 is a major rewrite featuring:
- asynchronous network and file I/O,
- Internet communication using MQTT, creating globally accessible
named services,
- the lightweight O2lite protocol for O2 clients, supporting HTML5
(web apps), microcontrollers, and high-speed shared memory
communication,
- publish/subscribe capability using the O2 tap mechanism,
- services have properties in the form of attribute/value pairs,
allowing processes to search for all services satisfying some
condition. Property updates offer another form of broadcast.
Build and Installation
O2 uses CMake. For Windows and Mac, use CMake to build a solution or
project for Visual Studio or Xcode, then build the ALL_BUILD project.
For Linux, use "ccmake ." to create a Makefile, then run make.
Currently, there is no installer -- you should explicitly link to
libo2_static.a. Note that we only build a static library using the
current CMakeLists.txt configuration file.
O2 is not compatible with recent changes in C compilers enabled by
the _FORTIFY_SOURCE
macro. Therefore, we pass the command
line flag -D_FORTIFY_SOURCE=0
to the compiler, and you
may see some associated warnings. (We're currently investigating how
to best to get otherwise correct code to compile without disabling the
FORTIFY option or generate warnings.)
Helpful Hints
If O2 is not making connections or discovering services:
-
Make sure you have a network connection. See if you can browse to some
Internet site on each machine that is not connecting via O2.
-
Check for firewalls. If you have a firewall, it must allow O2's
discovery ports and other ports that O2 creates, so you pretty much
have to enable all ports, at least while you are using O2. Try turning
off your firewall completely, at least to see if that fixes your
problems.
-
If you have a VPN connection, then O2 discovery messages will be
tunneled to some remote network. That might be what you want, but if
you are trying to connect to a local machine via O2 while you are
VPN'ed to some remote site (perhaps to read email securely?), then
close the VPN connection and try again.


The truth about the 90's
Thundercats literally sold out
Sustainable vegan YOLO. Vinegar drinking helvetica
snackwave, flannel vaporware fashion gluten-free selfies.
Actually retro
90's thundercats whatever. Activated charcoal health, hashtag put a bird on it squid meditation.
Blue bottle mixtape,
tbh post-ironic messenger disrupt next level adaptogen:
- Master typewriter blog
- Chillwave kickstarter
- Hot chicken
You probably haven't heard of them
- Blog everyday
- DIY salvia 8-bit iPhone Cold-pressed street art subway lumbersexual, yr lo-fi pinterest.
- Authentic try-hard swag
- XOXO pop-up craft beer hashtag art party.
TL;DR
- The truth
- Thundercats
- Go F*ck Yourself


JBehave was developed as behaviour and example driven. As such the examples are an integral part of the build, verifying the correctness of the behaviour. They are not released as artifacts, but they can be run easily browsed or checked out from source repository :
To build core modules and run examples with Maven:
The 'examples' profile instructs Maven to build the releasable modules and to verify their behaviour by running the examples afterwards.
To run the GUI example too (requires non-headless mode):
In some cases, it may be necessary to run the examples against a known version of JBehave.
Note that running the examples in 'standalone' mode requires the JBehave parent POM to be present, as it contains the information about the development setup of the project, e.g. the compiler, the layout of the source, etc.To ensure JBehave parent POM is available, checkout project source as above and install the parent POM:
As with any Maven artifact that is not expected to change, the build or retrieval is only required once, as it will be cached in the local repository. So, once you've built the JBehave parent POM from source or retrieved it from the snapshots repository, you don't need to do it again, unless you think it needs to be updated.While the basic infrastructure of the build is Maven-based, the examples also show how to run stories via Ant. The trader example has an Ant build.xml which shows its use. Note that it requires the Maven Ant Tasks jar to be present in the $ANT_HOME/lib directory in order to retrieve the dependency information from the Maven POM.


ABOUT RUGGERFEST 2012
The 36th Annual Ruggerfest is attracting international teams and the best competition in the United States. Ruggerfest features mens club and premier, women’s club, men and women’s collegiate, old boys, touch and high school rugby. Why play rugby in the cold? Come to sunny Florida for a weekend of rugby and a swim at the beach.
FEATURING
- International Touring Sides
- Men’s Premiere Exhibition Game
- HS Exhibition Games
- International Touch Tournament
- Best Rugby Social on the East Coast!!!
LOCATION AND TIMES
February 25 and 26th 2012. Central Broward Regional Park.
3700 North West 11th Place, Lauderhill, Florida 33311.
ACCOMODATIONS
- Sheraton Suites Cypress Creek. $109 per night excluding taxes. Call<PHONE_NUMBER>. Or click here: http://www.starwoodmeeting.com/Book/ruggerfest2012.
- Holiday Inn Express, located at 1500 West Commercial Boulevard, Fort Lauderdale, Fl 33309, is 139.00 a night for 4 to a room and with free breakfast, internet, and parking. Please call<PHONE_NUMBER> and the rooms are reserved under Fort Lauderdale Rugby. Or click here: http://www.hiexpress.com/hotels/us/en/fort-lauderdale/fllwc/hoteldetail?groupCode=RUG.
ADDITIONAL LINKS / INFO
- Questions about registration? Contact<EMAIL_ADDRESS>- Interested in sponsoring? Contact<EMAIL_ADDRESS>- General questions about the tournament? Contact toby@ftlrugby.com


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--- layout: default ---
Ahmed H. Al-Ghidani and Aly A. Fahmy, “Conditional Text Paraphrasing: A Survey and Taxonomy” International Journal of Advanced Computer Science and Applications(ijacsa), 9(11), 2018.


Module ccg
source code
Priithon "constrained conjugate gradient"-methode interface
ccg ChangeLog
* starting out with ccg essentially from GPL Eden version
(2/24/95)
Author: Erik M. Johansson, translation of Dennis Goodman;s
FORTRAN constrained least squares conjugate gradient
codes
* python binding for original AIDA ccg
* global memory-pointers xn,gn,go,d inited with by init_global_array_pointers
* CostFunction takes arguments: xo, grad
* later removed 'grad' argument
* xmin,xmax changed to scalar (all dimensions see same xmin,xmax)
* 20050707: ivec was 'int' now changed to 'unsigned char'
fixed some bugs in countem function - only used for debug-printing
* 20060425 changed to more generic priithon version
* all global pointers removed
required to add some extra args to some internal functions
we only use those 4 arrays as module-global variables
to reuse beween ccg calls
and (maybe) simplify debugging (?)
* xmin,xmax is an array again
BUT if size of xmin is 1 (given by nMinMax) use "scalar iterpretation"
from above (all dimensions see same xmin,xmax)
* CostFunction not a hard-coded python module/function pair anymore
BUT given as Python(-function) object as argument to getsol
* CostFunction takes two arguments (again)
xx,gg: eliminates need to access any "global" arrays
(BUT xx,gg still are effectively pointers to same arrays (xn and gn=grad))
(no copying!)
* debug and debug2 as arguments to control debug printing (debug2 enables prints in clsrch)
* 20060510: added dfdxpc as argument (was "uninitialized"/never-used global)
meaning: Stop getsol if df/dx is reduced to 'dfdxpc' of its initial value
(needed to read Eden code to understand this)
* 20060510: changed returned itn and ifn to be 0-based,
i.e. one "successful" loop run returns now 1 (before: 2)
* fixed bugs about not itn and/or Nclsrch not being intied to 0 on early exit
* 20060510: fixed bug of missing memcpy on NORMAL_STOP and DX_TOO_SMALL (?????? 20060519 not here) exit
result x was in xn (forgot to copy into xo)
* python function renamed from _gs and doCCG to _getsolMultiType and getsol
* order of return tuple changed: 20060517
old: itn,ifn, istop, fn, df0, Nclsrch
new: istop, itn,ifn, Nclsrch, fn, df0
(fixed SWIG interface unclarity: we use Nclsrch only as output
- not cumulative between getsol calls !!)
Author:
Sebastian Haase<EMAIL_ADDRESS>License:
BSD license - see LICENSE file
|
|
|
|
|
getsol(xo,
xmin,
xmax,
_ivec,
CG_iter,
fmin,
df0,
CCG_tolerance,
costGradFunc,
dfdxpc=0,
debug=0,
debug2=0)
xo vector of variables. |
source code
|
|
|
|
makeCostGradFunction(cgf,
*args,
**kwargs)
use this if your costGradFunction wants
additional arguments and/or keyword-arguments
(constant thought optimization) |
source code
|
|
|
|
makeCostGradFunction2(cf,
gf,
*args,
**kwargs)
use this if your have separate functions for
cost and gradient calculation
also
additional arguments and/or keyword-arguments
(constant thought optimization)
can be specified. |
source code
|
|
getsol(xo,
xmin,
xmax,
_ivec,
CG_iter,
fmin,
df0,
CCG_tolerance,
costGradFunc,
dfdxpc=0,
debug=0,
debug2=0)
| source code
|
xo vector of variables. Set to initial estimate.
On return, it holds the location of the minimum
xmin lower bound ("scalar"? see N.B.) on the variables
xmax upper bound ("scalar"? see N.B.) on the variables
ivec array of integers (20050707: now type Bytes) providing information about the
variables. See ccg.h
if scalar is provided - ivec gets expanded into ivec global array
iter maximum number of iterations allowed in getsol
fmin smallest possible value for function being minimized
df0 initial value for df for this call to getsol.
On return, same for next call to getsol
tol relative tolerance for function
costGradFunc a callback function - see below
dfdxpc Stop getsol if df/dx is reduced to 'dfdxpc' of its initial value
returns:
itn the number of iterations in getsol
ifn the number of times funct was evaluated
istop the reason for stopping. See ccg.h
fn the value of funct at the minimum
on entry and return:
Nclsrch cumulative # calls to clsrch()
costGradFunc::
***************
csol ; current solution array (=xn)
grad ; gradient array (returned, i.e. changed inplace)
ressq ; (returned) residue
iqflag ; (returned) flag re success
note: doCCG caches buffers for subsequent calls
|
use this if your costGradFunction wants
additional arguments and/or keyword-arguments
(constant thought optimization)
example:
def myCGF(x, gg, zzz=0, set=1):
...
gg[:] = ... zzz...
return set*x, 0
ccg.getsol( ... costGradFunc=ccg.makeCostGradFunction(myCGF, set=4) ...)
|
makeCostGradFunction2(cf,
gf,
*args,
**kwargs)
| source code
|
use this if your have separate functions for
cost and gradient calculation
also
additional arguments and/or keyword-arguments
(constant thought optimization)
can be specified.
example:
def myCost(x, zzz=0, set=1):
...
return set*x, 0
def myGrad(x, gg, zzz=0, set=1):
...
gg[:] = ... zzz...
ccg.getsol( ... costGradFunc=ccg.makeCostGradFunction2(myCost, myGrad, set=4) ...)
|


--- layout: post title: A better way to view commit history categories: tags: front-page: true ---
I recently came across a better way to view my commit history in a git repository while reading this tutorial.
By adding this alias to your .gitconfig file…
[alias] hist = log --pretty=format:'%h %ad | %s%d [%an]' --graph --date=short
I change the way I view my git commit activity from this…
git log | head -25
commit 7083ea929577656618a6bccec8af95bf2142bb8e Author: Travis Nesland<EMAIL_ADDRESS>Date: Tue Dec 30 23:07:37 2014 -0500 Write post re: git hist alias. commit 9cc454d27e3316d143e04ed76950852d77d7b634 Merge: d2de6a1 a803af2 Author: Travis Nesland<EMAIL_ADDRESS>Date: Tue Dec 30 22:28:09 2014 -0500 Merge represenative streamlines after removing large files. commit a803af21c92191135b13030d65844dc3d425d10a Author: Travis Nesland<EMAIL_ADDRESS>Date: Tue Dec 30 22:27:15 2014 -0500 Remove large files. commit d2de6a11c268fbd397b07c7d177677db68666d91 Merge: 29390bb c398767 Author: Travis Nesland<EMAIL_ADDRESS>Date: Tue Dec 30 21:33:30 2014 -0500 Merge.
to this…
git hist | head -20
. 7083ea9 2014-12-30 | Write post re: git hist alias. (HEAD, git-hist-alias) [Travis Nesland] . 9cc454d 2014-12-30 | Merge represenative streamlines after removing large files. [Travis Nesland] |\ | . a803af2 2014-12-30 | Remove large files. (representative-streamlines) [Travis Nesland] . | d2de6a1 2014-12-30 | Merge. [Travis Nesland] |\ \ | |/ | . c398767 2014-12-30 | Updating data. [Travis Nesland] | |\ | | . e96cf04 2014-11-21 | Post regarding representative streamlines. (origin/representative-streamlines) [Travis Nesland] | . | d3c3153 2014-12-30 | Commit data for representative streamlines post. [Travis Nesland] | |/ | . a830e0f 2014-11-17 | . generating-representative-streamlines/generating-representative-streamlines-for-the-human-connectome.org: Continue work. [Travis Nesland] | . 7120c2b 2014-11-14 | Continue work. [Travis Nesland] | . 8130da9 2014-11-12 | Generate figures. [Travis Nesland] | . 6f0943e 2014-11-12 | Fix file reference. [Travis Nesland] | . b580a6b 2014-11-12 | . generating-representative-streamlines/generating-representative-streamlines-for-the-human-connectome.org: Continue work on streamline tracking. [Travis Nesland] | . 425a00c 2014-11-10 | Begin work on representative streamline post. [Travis Nesland] . | 29390bb 2014-12-23 | Merge branch 'github-clean' (origin/master, origin/HEAD) [Travis Nesland] |\ \


<%=name %>
This module is a sequence of opacity values that you can apply to any element to adjust the opacity of text, backgrounds, and images. These can be used in some creative ways to achieve some interesting visual effects.
%= head %>
<%= siteHeader %>This module is a sequence of opacity values that you can apply to any element to adjust the opacity of text, backgrounds, and images. These can be used in some creative ways to achieve some interesting visual effects.

<%= srcCSS %>


Cell: +1<PHONE_NUMBER>
Email: brian (at) stengaard.eu
Digital plumber. Clicks the tubes together that apparently makes up the internet. Enjoys standing on the shoulders of giants in order to compose great software. Hates software that is sitting on the laps of dwarves and limits the operator. Opioniated about infrastructure, but always learning.
Maintain, operate and scale an extremely complex SaaS product. Balance product direction with operational feasibility.
Building and maintaining a build and deployment pipeline. Scaling and upgrading MySQL. Developed internal tooling for reporting of build failures.
Building and maintaining a build and deployment pipeline. Building tools that allow developers to deliver their apps even faster and while increasing repeatability.
Worked on Business Support Systems, managing thousands of customer. Primarily fixed/ADSL.
Student job doing server rollout, network operations, version control access, CFengine
Thesis: Digital Radio Mondiale - A Software Decoder .
Embedded work on Motorolla/Atmel chips
English, Danish, (German in a pinch,) Go, Python, C, Shell, Ruby, SQL, Java
AWS, debian packaging (dh_*), haproxy, puppet, chef, capistrano, Jenkins CI, Cloudformation/terraform, Nagios, MySQL, PostgreSql, freeradius, Git(hub), Varnish / Fastly, DNS (route53), RabbitMQ, Ubuntu/Debian


Module pl.utils
Generally useful routines.
See the Guide.
Functions
| quit (code, ...) | end this program gracefully. |
| printf (fmt, ...) | print an arbitrary number of arguments using a format. |
| fprintf (f, fmt, ...) | write an arbitrary number of arguments to a file using a format. |
| import (t, T) | take a table and ‘inject’ it into the local namespace. |
| escape (s) | escape any ‘magic’ characters in a string |
| choose (cond, value1, value2) | return either of two values, depending on a condition. |
| readfile (filename, is_bin) | return the contents of a file as a string |
| writefile (filename, str) | write a string to a file |
| readlines (filename) | return the contents of a file as a list of lines |
| split (s, re, plain, n) | split a string into a list of strings separated by a delimiter. |
| splitv (s, re) | split a string into a number of values. |
| execute (cmd) | execute a shell command. |
| memoize (func) | ‘memoize’ a function (cache returned value for next call). |
| is_callable (obj) | is the object either a function or a callable object?. |
| is_type (obj, tp) | is the object of the specified type?. |
| type (obj) | a string representation of a type. |
| is_integer (x) | is this number an integer? |
| add_function_factory (mt, fun) | associate a function factory with a type. |
| string_lambda (lf) | an anonymous function as a string. |
| function_arg (idx, f, msg) | process a function argument. |
| bind1 (fn, p) | bind the first argument of the function to a value. |
| bind2 (fn, p) | bind the second argument of the function to a value. |
| assert_arg (n, val, tp, verify, msg, lev) | assert that the given argument is in fact of the correct type. |
| assert_string (n, val) | assert the common case that the argument is a string. |
| on_error (mode) | control the error strategy used by Penlight. |
| raise (err) | used by Penlight functions to return errors. |
| load (code, name, mode, env) | load a code string or bytecode chunk. |
Lua 5.2 Compatible Functions
| table.pack (...) | pack an argument list into a table. |
| package.searchpath (mod, path) | return the full path where a Lua module name would be matched. |
Functions
- quit (code, ...)
-
end this program gracefully.
Parameters:
code
: The exit code or a message to be printed...
: extra arguments for message’s format'
see also:
- printf (fmt, ...)
-
print an arbitrary number of arguments using a format.
Parameters:
fmt
: The format (see string.format)...
: Extra arguments for format
- fprintf (f, fmt, ...)
-
write an arbitrary number of arguments to a file using a format.
Parameters:
f
: File handle to write to.fmt
: The format (see string.format)....
: Extra arguments for format
- import (t, T)
-
take a table and ‘inject’ it into the local namespace.
Parameters:
t
: The TableT
: An optional destination table (defaults to callers environment)
- escape (s)
-
escape any ‘magic’ characters in a string
Parameters:
s
: The input string
- choose (cond, value1, value2)
-
return either of two values, depending on a condition.
Parameters:
cond
: A conditionvalue1
: Value returned if cond is truevalue2
: Value returned if cond is false (can be optional)
- readfile (filename, is_bin)
-
return the contents of a file as a string
Parameters:
filename
: The file pathis_bin
: open in binary mode
Returns:
-
file contents
- writefile (filename, str)
-
write a string to a file
Parameters:
filename
: The file pathstr
: The string
Returns:
- true or nil
- error message
Raises:
error if filename or str aren’t strings - readlines (filename)
-
return the contents of a file as a list of lines
Parameters:
filename
: The file path
Returns:
-
file contents as a table
Raises:
errror if filename is not a string - split (s, re, plain, n)
-
split a string into a list of strings separated by a delimiter.
Parameters:
s
: The input stringre
: A Lua string pattern; defaults to ‘%s+’plain
: don’t use Lua patternsn
: optional maximum number of splits
Returns:
-
a list-like table
Raises:
error if s is not a string - splitv (s, re)
-
split a string into a number of values.
Parameters:
s
: the stringre
: the delimiter, default space
Usage:
first,next = splitv('jane:doe',':')
Returns:
-
n values
see also:
- execute (cmd)
-
execute a shell command.
This is a compatibility function that returns the same for Lua 5.1 and Lua 5.2
Parameters:
cmd
: a shell command
Returns:
- true if successful
- actual return code
- memoize (func)
-
‘memoize’ a function (cache returned value for next call).
This is useful if you have a function which is relatively expensive,
but you don’t know in advance what values will be required, so
building a table upfront is wasteful/impossible.
Parameters:
func
: a function of at least one argument
Returns:
-
a function with at least one argument, which is used as the key.
- is_callable (obj)
-
is the object either a function or a callable object?.
Parameters:
obj
: Object to check.
- is_type (obj, tp)
-
is the object of the specified type?.
If the type is a string, then use type, otherwise compare with metatable
Parameters:
obj
: An object to checktp
: String of what type it should be
- type (obj)
-
a string representation of a type.
For tables with metatables, we assume that the metatable has a
_name
field. Knows about Lua file objects.Parameters:
obj
: an object
Returns:
-
a string like ‘number’, ‘table’ or ‘List’
- is_integer (x)
-
is this number an integer?
Parameters:
x
: a number
Raises:
error if x is not a number - add_function_factory (mt, fun)
-
associate a function factory with a type.
A function factory takes an object of the given type and
returns a function for evaluating it
Parameters:
mt
: metatablefun
: a callable that returns a function
- string_lambda (lf)
-
an anonymous function as a string. This string is either of the form
‘|args| expression’ or is a function of one argument, ‘_’
Parameters:
lf
: function as a string
Usage:
string_lambda '|x|x+1' (2) == 3
string_lambda '_+1 (2) == 3
Returns:
-
a function
- function_arg (idx, f, msg)
-
process a function argument.
This is used throughout Penlight and defines what is meant by a function:
Something that is callable, or an operator string as defined by
pl.operator
, such as ‘>’ or ‘#’. If a function factory has been registered for the type, it will be called to get the function.Parameters:
idx
: argument indexf
: a function, operator string, or callable objectmsg
: optional error message
Returns:
-
a callable
Raises:
if idx is not a number or if f is not callablesee also:
- bind1 (fn, p)
-
bind the first argument of the function to a value.
Parameters:
fn
: a function of at least two values (may be an operator string)p
: a value
Returns:
-
a function such that f(x) is fn(p,x)
Raises:
same as function_argsee also:
- bind2 (fn, p)
-
bind the second argument of the function to a value.
Parameters:
fn
: a function of at least two values (may be an operator string)p
: a value
Returns:
-
a function such that f(x) is fn(x,p)
Raises:
same as function_arg - assert_arg (n, val, tp, verify, msg, lev)
-
assert that the given argument is in fact of the correct type.
Parameters:
n
: argument indexval
: the valuetp
: the typeverify
: an optional verfication functionmsg
: an optional custom messagelev
: optional stack position for trace, default 2
Usage:
assert_arg(1,t,'table')
assert_arg(n,val,'string',path.isdir,'not a directory')
Raises:
if the argument n is not the correct type - assert_string (n, val)
-
assert the common case that the argument is a string.
Parameters:
n
: argument indexval
: a value that must be a string
Raises:
val must be a string - on_error (mode)
-
control the error strategy used by Penlight.
Controls how
utils.raise
works; the default is for it to return nil and the error string, but if the mode is ‘error’ then it will throw an error. If mode is ‘quit’ it will immediately terminate the program.Parameters:
mode
:- either ‘default’, ‘quit’ or ‘error’
see also:
- raise (err)
-
used by Penlight functions to return errors. Its global behaviour is controlled
by
utils.on_error
Parameters:
err
: the error string.
see also:
- load (code, name, mode, env)
-
load a code string or bytecode chunk.
Parameters:
code
: Lua code as a string or bytecodename
: for source errorsmode
: kind of chunk, ’t' for text, ‘b’ for bytecode, ‘bt’ for all (default)env
: the environment for the new chunk (default nil)
Returns:
- compiled chunk
- error message (chunk is nil)
Lua 5.2 Compatible Functions
- table.pack (...)
-
pack an argument list into a table.
Parameters:
...
: any arguments
Returns:
- a table with field n set to the length
- the length
- package.searchpath (mod, path)
-
return the full path where a Lua module name would be matched.
Parameters:
mod
: module name, possibly dottedpath
: a path in the same form as package.path or package.cpath
see also:


What is Side-Loading
Cyber attackers have long abused this search feature by placing a malicious DLL in one of these directories. In these attacks, Windows reaches and loads the malicious DLL before finding the legitimateversion (DLL Hijacking). A less common variant of this technique called DLL side-loading has been trending in recent attacks.3,4,5 DLL side-loading takes advantage of Windows’ side-by-side (SxS or WinSxS) assembly feature, which helps manage conflicting and duplicate DLL versions by loading them on demand from a common directory.
DLL side-loading, in contrast, utilizes the WinSxS assembly to load the malicious DLL from the SxS listing, which is located in the following registry key:
%TEMP%\RarSFX%\%ALLUSERS PROFILE%\SXS\
or
%TEMP%\RarSFX%\%ALLUSERS PROFILE%\WinSxS\
WinSxS Primer
WinSxS detailed WinSxS mainfests, which are embedded in the executable as XML data, describe dependencies and libraries used by the application. The manifests contain the resource and library metadata. WinSxS is designed to give developers flexibility to update binaries by easily replacing the old binaries in the same location.
The problem with this technique is that it offers little to no validation of the loaded DLL other than what is explicit in the manifest’s DLL metadata. This omission may inadvertently grant trusted installer privileges to malicious payloads
Visualization
This exploit has existed for a long time and is the result of Microsoft looking to make binary updates easier for Windows developers through the Windows side-by-side (WinSxS) assembly feature.
Threats use side-loading to bypass AV as the infected files run in-memory.


I am currently a senior interactive designer at Domani Studios. I enjoy finding a good balance between form, function and client happiness for every project.
Art direction, UI, UX, HTML, CSS, Javascript
Google Play Music, Calvin Klein, Facebook, Playstation & more


I'm a perfectionist. It's what I do.
This new venture is no different. What should I use for a blog theme? Should I get a pre-made theme? Should I make my own?
Make my own, of course! - Mark Stringer 2016
Ah yes, the famous can-do attitude. Here comes the problem. If it's not perfect at first, it's not ever going to be good enough.
Enough.
Mom's are good for many things, not the least of which is motivation. Something she told me rings very true in making this blog. Telling myself I should do something is very different than telling myself I can do something.
Should creates guilt. Can creates options.
It means that I'm going to keep this default theme for a little bit while I make my own... and that's okay. Let's try something new for a change. Good enough will work for now and better will come soon. It always does.
Until next time.


Coversations with Practitioners Working Group
The MD4SG community aims to bridge research and practice, but researchers have few opportunities to connect with practitioners. The aim of this working group is to learn from practitioners. We want to know their story, understand their main challenges, and discover if tools from mechanism design apply to their domain.
The group will meet every two weeks in the late afternoon Pacific time. At each meeting, a group member will invite a practitioner for an informal live interview with the group (similar to a "fireside chat").
A preliminary schedule is:
- Week of 20 September - Introductory session
- Week of 4 October - Attend EAAMO
- Week of 18 October - Interview training
- Week of 2 November - First interview with a practioner
Working Group Organizers
| Matthew Olckers | Postdoctoral Researcher | UNSW |
| Christian Ramirez Romero | Coordinator of the Hotbed of Research in Communications (SEMICOM) | Universidad San Ignacio de Loyola |


EFFICIENCY EXPERT, THE (Spotswood) (director: Mark Joffe; screenwriters: Max Dann/Andrew Knight; cinematographer: Ellery Ryan; editor: Nicholas Beauman; cast: Anthony Hopkins (Wallace), Ben Mendelsohn (Carey), Toni Collette (Wendy), Bruno Lawrence (Robert), Alwyn Kurts (Mr. Ball), Rebecca Rigg (Cheryl), Angela Punch-McGregor (Caroline), John Walton (JerryFinn), Russell Crowe (Kim); Runtime: 95; 1991-Australia)
Reviewed by Dennis Schwartz
This is a minor comedy, in the style of Ealing films from the 1950s, set in the 1960s in a suburban Australian town called Spotswood. It is about a cold, calculating efficiency expert, Errol Wallace (Hopkins), who has a change of heart after evaluating an old-fashioned, family-owned moccasin factory, and he comes to realize that not everything could be measured by the bottom line. The film makes a point to show how Hopkin's personal life is drab and his marriage is coming apart, yet he tells others how to manage their lives. This film has a gentle way of showing the war between the bureaucrats of big business and the little man caught in the squeeze of downsizing for greater company profits. Anthony Hopkins offers a restraint performance that borders on brilliance, showing that he really cares that he had to fire workers in the face of business competition and foreign pressure. How effective the film was, depended on how much you thought Hopkin's change mattered. I only felt I was seeing a Frank Capra type of social-issue picture, that only goes surface deep, accenting how wonderful and eccentric the little guy is and how cold-hearted are the corporation types, resulting in too many generalizations of each type.
The small shoe company has been in business for a long time, but it expects to run out of money in about 18 months. The owner is Mr. Ball (Alwyn Kurts), one of those old-timers who really cares about the people who work for him and forms a paternalistic relationship with his loyal employees. But the place has not kept up with the modern times and is in need of a shot in the arm. Wallace says it reminds him of a visit to his grandfather's house.
Wallace gets his stopwatch out, gets a look at the poorly kept books, and laissez-faire worker's attitude, and takes the foreman's teenage son, Carey (Ben Mendelsohn), and has him record the worker's efficiency on the job. Carey only helps Wallace do this because the boss' attractive daughter, Cheryl (Rigg), will be working with him in the office and he wants to get close to her so that he can ask her out. But a young cocky upstart in the sales department, Kim (Crowe), who has a different attitude than the others who work there, thinking only of himself, gets to Cheryl first. The film will keep track of how the likable but goofy Carey does in the romance department. Since it is obvious that he is not Cheryl's type, and is too immature to realize how lucky he is to have a kindhearted girl who works in the dispatch department, Wendy (Toni Collette), show a love interest in him. He will futilely chase after Cheryl for most of the film.
Meanwhile, on Wallace's last efficiency assignment at a big auto plant, he recommended huge layoffs, which has sparked union unrest and he finds himself in the midst of settling that crisis while continuing to examine this much friendlier plant, but fully realizing that he will have to recommend firing most of the workers here also, including Carey's father (Bruno Lawrence).
Wallace tries to be distant to the workers, but in their naiveness of what his real job is, thinking he is there to modernize the plant, the workers go out of their way to be friendly to him. The culmination of this comraderie, is when they invite him to join their team in slot car races for the state championship. So when it comes time to announce that the firm is firing them, he comes up with a new solution, making them partners in the plant and having the plant expand into manufacturing gloves and seat covers to take the place of the slow sales in moccasins, thereby saving their jobs. This happy ending seemed artificial...too much pablum to confront the real problems still facing the workers in an economy driven by stock market expectations.
REVIEWED ON 8/8/2000 GRADE: C+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Please provide the file path of the file on your POD that you would like to use to store your data. Make sure that the file exists.


JS,CSS, HTML - Mockup's
Form
Records
Form Input
Values
Email:
Password:
Cost Center Number:
Start Date:
End Date:
Start Time:
End Time:
Phone Number:
DOB:
Number of member:
Employee Number:
Working Day:
Total Bill:


Three arrested in Wales after modern slavery probe at care homes
Three people have been arrested on suspicion of modern slavery offences following police operations at care homes in South Wales.
Gwent Police are investigating allegations that some staff at Danygraig Nursing Home in Newport and Ashville Residential Care Home in Brithdir are victims of modern slavery.
Two men, aged 53 and 64, from the Newport area, and a 43-year-old man from Surrey have been arrested and remain in custody.
Gwent Police said a reception centre for potential victims has been set up and specialist officers from the force’s Human Trafficking Team are working with the British Red Cross, the Salvation Army and others to support them.
Officers thanked the residents and their families for their co-operation.
Detective Chief Superintendent Nicky Brain said: “Due to the nature of the investigation, we are fully aware the warrants that have taken place today may cause concern to residents of these homes and their families.
“We would like to reassure them that this investigation is not as a result of any concerns raised regarding crimes committed against people residing in these homes.”
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When an error happens in a Cicada script, one of two things happens. If the error happened inside of a trap() function, then Cicada falls out of the trap() call, printing an error message if trap()’s arguments began with a code marker or semicolon. If there was no trap(), then the script crashes with an error message. Table 5 lists the error message by error code (the number passed to throw() and returned by trap()). The rest of this section explains each error message, in alphabetical order.
| ID | name | ID | name |
| 0 | passed (no error) | 26 | member is void |
| 1 | out of memory | 27 | cannot step to multiple members |
| 2 | out of range | 28 | incomplete member |
| 3 | initialization error | 29 | incomplete variable |
| 4 | mismatched indices | 30 | invalid index |
| 5 | error reading string | 31 | multiple indices not allowed |
| 6 | error reading number | 32 | invalid index |
| 7 | overflow | 33 | variable has no parent |
| 8 | underflow | 34 | not a variable |
| 9 | unknown command | 35 | not a function |
| 10 | unexpected token | 36 | not composite |
| 11 | [ token ] expected | 37 | string expected |
| 12 | argument expected | 38 | illegal target |
| 13 | left-hand argument expected | 39 | target was deleted |
| 14 | right-hand argument expected | 40 | unequal data sizes |
| 15 | no left-hand argument allowed | 41 | not a number |
| 16 | no right-hand argument allowed | 42 | overlapping alias |
| 17 | type mismatch | 43 | nonexistent Cicada function |
| 18 | illegal command | 44 | call() can’t find C function |
| 19 | code overflow | 45 | wrong number of arguments |
| 20 | inaccessible code | 46 | error in argument |
| 21 | jump to middle of command | 47 | self reference |
| 22 | division by zero | 48 | recursion depth too high |
| 23 | member not found | 49 | I/O error |
| 24 | variable has no member | 50 | [ return flag ] |
| 25 | no member leads to variable | 51 | [ exit signal ] |
Argument expected (#12)
There was an empty expression where there shouldn’t be. For example, the expression 5+() causes this error because there was nothing inside the parentheses.
call() can’t find C function (#44)
A call() statement or $myCFunction() command was instructed to run a C/C++ function that does not seem to exist. call() takes either a function name or a function ID. If it is a name, a string corresponding to that name must appear in the UserFunctionSet array (in userfn.c). If it is an ID, it must be on the interval 1-N (if there are N user-defined C/C++ functions). Thus
call(0)
will produce this error.
Cannot step to multiple members (#27)
Cicada tried to step into two or more members at once. This is not allowed; the user can step to multiple indices of an array, but never two members. So, for example,
a :: [2] double
a[<1, 2>]
is legal, whereas
b :: { one :: two :: double }
b[<1, 2>]
causes an error on the second line.
Code overflow (#19)
transform() was given bytecode that did not seem to end in the way it was supposed to. For example, the constant-string command gives a string length followed by the characters of the string; if the length of the string is greater than the remaining length of bytecode, this error will be thrown. All scripts must end with a 0 terminating code word.
Division by zero (#22)
This warning is caused when the user tries to divide by zero at runtime. Cicada still performs the division, resulting in either infinity or a not-a-number value. And if on some machines a divide-by-zero crashes the computer, then the computer will crash.
Error in argument (#46)
There was a problem with a parameter passed to a built-in function. This is a catch-all error for miscellaneous problems with arguments. It can be caused by: compile() if the fourth (variable-names) argument is not a string array, or transform() if the bytecode string length is not a multiple of the size of an integer.
Error reading number (#6)
The compiler tried to read a number that didn’t follow the expected format. This can be caused by the compiler or by the read_string() function.
Error reading string (#5)
A string didn’t follow the allowed format. Strings begin and end with a double-quotation-mark character: ". The string must all be written on one line; the line-continuation operator ‘&’ does not work inside strings. A line break (other than a comma) within a string causes this error, as does the presence of a null character. Certain special characters can be encoded with escape sequences: \r (carriage return), \t (tab), \n (end-of-line) and \\ (backslash). General characters can be encoded using hexadecimal codes beginning with a backslash (e.g. \3D is an equals character).
Exit signal (#51)
This error code, thrown by the exit command, is a bookkeeping device that causes Cicada to fall out of the program. It does not mean that anything went wrong in the code. If an exit command is written inside of a trap() function, the program does not quit, but instead falls out of the trap() with error code 51. Typing throw(51) is equivalent to typing exit.
I/O error (#49)
One of the following built-in functions couldn’t perform the action instructed of it: load(), save(), input() or print(). The usual cause of this is that the user tried to read a non-existent file, or read or write a file with a bad pathname or without the necessary read/write permissions. Specifically, this error is thrown if a file cannot be opened or closed, or if data could not be read or written properly to a file or the standard input or output.
Illegal command (#18)
Cicada found a nonsensical command in bytecode that it was trying to transform into memory. For example, the string-constant bytecode command has a string length word -- if the string length is less than zero then this error will be thrown. Or, Cicada may hit a command ID that simply doesn’t exist in any of its tables, which will also cause this error.
Illegal target (#38)
Cicada tried to make an alias to something other than a variable or the void.
Inaccessible code (#20)
This warning is thrown by transform(). It indicates that a null end-of-script bytecode word was encountered before the end of the bytecode was reached. The code will still run, but the spurious code-terminating marker will prevent the last part of the bytecode from being used.
Incomplete member (#28)
There are two situations that cause this error. The first is that the user tried to redefine or re-alias a part of an array --- these are operations that must be done to the entire array. For example:
myArray :: [5] int
myArray[3] = @nothing | not legal
will cause this error. The second scenario is that we tried to step into only some indices of an array starting from a range of indices. This is due to a technical limitation -- Cicada is only able to reference contiguous blocks of memory. So once we step into more than one index of an array, each subsequent step must be into the full range of indices. So this code
b :: [5][2] double
print( b[<1, 3>][1] ) | causes an error
also causes an incomplete-member error.
Incomplete variable (#29)
Only a partial variable was used for some operation that can only be done on an entire variable: redefining or re-aliasing, or adding/removing indices. For example, for a hypothetical array a :: [3][2] int the following causes an incomplete-variable error.
a[1][^4]
If we want to resize the second dimension we have to do that for the entire array: a[*][^4].
Initialization error (#3)
An uninitialized linked list was passed to a linked list routine (other than newLinkedList()). An uninitialized linked list is marked by a null pointer in its memory field. To initialize a list one must first clear the memory field, then make a successful call to newLinkedList()..
Invalid index (#30, #32)
The most common cause of this error is that the user requested an index of an array that does not exist: e.g. array[5] when it only has only four indices, or array[0] under any circumstance. Remember that hidden members do not contribute to the total index count. A second possibility is that an index range was given where the second index was (more than one) lower than the first, which is not allowed: array[<4, 2>] for example. (However array[<4, 3>] is allowed and just returns zero indices.) This error also is thrown if we resize an array to a size less than zero, or try to add a huge number of indices (more than INT_MAX).
The fact that this error has two error codes is irrelevant to the user, having only to do with the way Cicada keeps its books.
Jump to middle of command (#21)
transform() found a goto statement pointing somewhere other than the beginning of a bytecode command. The specific bytecode commands that can cause this error are: jump-always, jump-if-true and jump-if-false.
Left-hand argument expected (#13)
An operator is missing its left-hand argument. For example,
a = + 3
will cause this error because the + operator expects a number to the left, after the equals sign.
Member is void (#26)
Cicada attempted to step into a void member (one that has no target). Here is the most common sort of situation that will cause a void-member error:
x :: *
x = 2
Many built-in functions throw this error if any of their parameters are void.
A void-member error can also happen when we try to use an ‘unjammed’ member: a member defined as unjammable whose target variable was later resized. This typically only happens to members of sets. For example, this code will unjam the only member of set and cause a void-member error:
array :: [5] int
set :: { array[<1, 5>] }
remove array[3] | unjams the alias in our set
set[1][1] = 2 | the second '[1]' causes the error
Had we defined the member of set explicitly:
set :: { alias := @array[<1, 5>] }
we would have gotten an overlapping-alias error when we tried deleting the array element.
Member not found (#23)
The user gave a member name that Cicada could not find. If the missing member is at the beginning of the path, for example if it flags member list in
print(list[5])
then Cicada is telling us that that member (list) was not to be found anywhere along the search path: the current function or any enclosing object up through the workspace. If the problematic member was some intermediate point in the path, for example if list is flagged in
data[5].list = anotherList
then the missing member (list) was not immediately inside the given path (data[5]).
If possible, Cicada gives the member name in single quotes along with the error message, as in: “member ’header’ not found”.
Mismatched indices (#4)
Usually, this error means that the user either tried to copy or compare data between arrays of different sizes, or else alias one array to another of a different size. For example, the following will cause this error regardless of how ‘a’ and ‘b’ were defined.
a[<1, 3>] = b[<1, 2>]
Notice that this can happen when working inside of an array; for example:
q :: int
threeQs :: [3] { qAlias := @q }
which is basically equivalent to threeQs[*].qAlias := @q.
Note that arrays of different dimensions can be copied/compared if their indices are specified manually and the total number of indices is the same (and each is a contiguous block of memory -- see the section on arrays). So, for example, the following is legal:
q :: [4] int
r :: [2][2] int
q[*] = @r[*][*]
If the last index of the array on the left-hand side of a compare or equate is a ‘[*]’ or ‘[]’, then Cicada will automatically resize it if that will prevent a mismatched-indices error. Sometimes this does not work; for example, in the case below:
a :: [2][3] string
b :: [5] string
a[*][*] = b[*]
we will get a mismatched-indices error because only the last index of ‘a’ can be resized, which is incompatible with ‘b’ having an odd number of indices. We would also get this error if the first dimension of ‘a’ was sized to zero, even if ‘b’ was also of zero size.
A mismatched-indices error can also be thrown by the linked list routines (used for working with Cicada strings in C). The only scenario where this would happen is when the two linked lists have different element sizes. Strings always have an element size of 1 (the byte size of a character), so this should never happen unless the linked list routines are being used for something else.
Multiple indices not allowed (#31)
Several instances of a variable were given where only one was expected. Whenever Cicada expects either a number or a string, that quantity has to be a constant, a single variable or a single element of an array. For example, the following causes this error.
if 4 < a[<1, 2>] then print("dunno how this worked")
Likewise, the following expression is also (at present) disallowed for the same reason.
a :: [2] { b :: int, if 4 < b then ... }
Many built-in Cicada functions will throw a multiple-indices error when passed an array parameter when only a single number or string was expected.
No left-hand argument allowed (#15)
An operator had a left-hand argument that it was not allowed to have. For example, the following line
10 return
will cause this error because it interprets the return statement as having a left-hand argument 10. return is only supposed to have an argument on the right.
No member leads to variable (#25)
Cicada attempted an operation that involving a member, not just a variable, and it didn’t have one. For example, the define operator specializes the member type as well as the variable type. The following code
f :: { code, return 5 }
f() :: double
will generate this error since the return command returns only a variable, not the member of the function that points to it.
In addition to the define operator, both equate and forced-equate require a member in order to resize an array either using [^...], or via a [*] or [] operator. (That is because both the variable and the member have to be resized.) Finally, the insertion and removal operators operate on members and therefore will generate this error if none is provided.
No right-hand argument allowed (#16)
An operator had an argument to its right that it was not allowed to have. Depending on precedence, this problem can also cause a no-left-argument-allowed error.
Nonexistent Cicada function (#43)
The user invoked a built-in Cicada function with a function ID that does not exist. Cicada functions are those functions like call() and trap(), and these are distinguished in bytecode by a function ID immediately following built-in-function command. This number must fall in the range 0-29 because there are 30 built-in functions; any other number generates this error. This error should only happen if the user modified the language, or else wrote or modified bytecode by hand.
Not a function (#35)
The user tried to do something involving code with an object that doesn’t have code. For example:
transform(compile(""), 2)
causes this error because transform() cannot put the transformed code into the primitive variable storing ‘2’. This error message is technically redundant with the ‘not-composite’ error message, because every composite object (i.e. defined using curly braces) is a function and vice versa.
Not a number (#41)
Cicada was given a non-numeric expression where it expected a number. For example:
b := "7"
2 + b
generates this error. In different contexts one can also get compile-time or other runtime errors; the phrase “2 + "7" generates “type mismatch”.
Not a variable (#34)
We tried to do some variable operation on a non-variable. For example, the define operator operates on both a member and a variable, so trying
nothing :: string
will cause this error. Likewise, both equate and forced equate require an existing variable to copy data into. Likewise, the comparison operator ‘==’ requires two arguments that are either constants or variables. Code substitution and alias-comparisons both involve variables and can cause this error.
Not composite (#36)
Cicada expected a composite variable (i.e. one defined using curly braces), but was given a primitive variable instead. All of the ‘step’ operators -- ‘.’, ‘[]’, ‘[^]’, ‘[+]’, etc. -- must start from some composite variable. For example, the following generates a not-composite error:
a :: double
print(a.b)
This error can also be thrown by a number of built-in Cicada functions such as top() and transform(), which expect certain arguments to be composite.
Out of memory (#1)
Cicada was not able to allocate memory while it was running a script. Any memory error will cause this message: for example, if the computer is out of memory, or if the memory manager for some other reason refuses to allocate a block of the requested size. Cicada is not particularly well-designed to recover from run-time memory errors -- or at the very least, it has not been well-tested in this regard -- so it is recommended that the program be restarted if this error occurs.
The usual cause of a memory error is frequent creation and removal of variables within a loop. Due to Cicada’s incomplete garbage collection the deleted variables often do not get erased from memory until the loop is finished and the command prompt is brought up again.
Out of range (#2)
A number was used that was not within expected bounds. This error is often thrown as a warning. One common cause of this is that the user assigned a value too large or too negative for a given type, for example
(a::char) = 400
This warning is not caused by rounding-off errors: for example, we can assign the value 1.9 to an integer variable, and Cicada will quietly round it off to 1 without raising any warning flag.
transform() can throw at out-of-range error (an actual error, not a warning) if some element of the character-positions list (optional 6th argument) is not within [1, num_chars]. It can also be caused by certain defective numbers passed to setCompiler(): a negative number of commands or precedence levels (2nd/4th arguments); a precedence level outside of bounds; an operator direction other than l_to_r or r_to_l; or an argument number or jump-to number in the bytecode (e.g. ‘a5’ or ‘j4’) beyond the number of arguments/jump positions (or outside the range 1-9). Finally, this error can be thrown by the linked list routines if a nonexistent/nonsensical element number of a list is passed (although InsertElements() allows the insertion point to be one greater than the top element). Remember that linked list indices begin at 1, not 0.
Overflow (#7)
The compiler tried to read a numeric constant that was larger than the maximum that will fit in a double-precision variable. For negative numbers this means that the number was less than the most negative allowed number. For example, writing the number 5e999 causes this error.
Overlapping alias (#42)
The user tried to do resize an array some of whose elements are also aliased elsewhere. For example:
a :: [5] int
b := @a[<2, 4>]
a[+3]
Resizing one member (‘a’) does not affect any aliases (‘b’), so there would be a contradiction in the array if the resize were allowed. Notice that an alias to the array variable (as opposed to certain indices of the integer variable), as in
c := @a
does not have this problem.
Recursion depth too high (#48)
Too many nested functions are being run. In order to avoid blowing the program stack, Cicada sets a limit to the number of nested functions that can be run inside one another. This limit is set in the glMaxRecursions variable at the top of bytecd.c -- Cicada comes with it set to 100. So if we have f1 call f2 which then calls f3, then there is no problem because the total depth is only 4 (the three functions plus the calling script). On the other hand, if we try
f :: { f2 :: this }
then we will immediately get this error because defining ‘f’ requires an infinite level of recursion. (f creates f2 which creates its own f2, etc.)
Return flag (#50)
This error code is used internally to cause Cicada to fall out of a function when it hits a return statement. Since returning from functions is a perfectly legitimate thing to do, the error code is always set to 0 (no error) after the function has been escaped. Writing throw(50) in a script is the same as writing return.
Right-hand argument expected (#14)
An operator requiring a right-hand argument does not have one. For example,
a = 5 +
causes an error because the + operator requires a number or expression to the left and the right.
Self reference (#47)
A variable with an alias to itself was given to an operation in which self-aliases are not allowed. It is fine for a variable to have aliases to itself, but we cannot sensibly, say, copy data to that variable since it has an infinite depth. For example, if we define:
me :: { self := @this }
then me contains me.self, which contains me.self.self, etc. Therefore if we try to use this variable, or any enclosing variable, in an equate, comparison, forced equate, or the built-in functions print_string(), read_string, size(), load() or save(), we will get this error.
String expected (#37)
A built-in Cicada function requiring a string argument was passed something that was manifestly not a string. For example, call() expects either a string or a number as its first argument to specify the function to run, so writing
call(true)
will generate this error.
Target was deleted (#39)
A member was removed while it was being aliased. One has to try hard to get this error.
[ Token ] expected (#11)
A multi-token command (like ‘while’ followed by ‘do’) was missing one of its parts. So a typical error message would be
> while true
Error: 'do' expected
Notice that the error message contains the name of the token that is missing.
Type mismatch (#17)
A member or variable does not have the expected type. This error can occur either when data is being copied or compared, when a variable or member is having its type altered (e.g. via the define operator), or when a built-in function is run with the wrong argument types.
When two variables are copied or compared, Cicada requires that they have identical structures with the proviso that numeric types are interchangeable. So if (any part of) the first variable is composite, the (corresponding part of) the second variable must also be composite, have the same number of (non-hidden) members, and each array member must have the same number of indices. Here are some commands that don’t work:
{ string, int } = { int, string }
{ [5] int } = { [4] int }
string = char
and nor does substituting specific int-, char- and string-typed variables work. Numeric members in one variable must correspond to numeric variables in the other, strings with strings, Booleans with Booleans.
Cicada is also fastidious about redefining members and variables: it doesn’t care about the structure of the variables, but it does require that their old types exactly match or be compatible with the new types. A type can only change by being updated, using the inheritance operator. Redefining a variable as a different numeric type, as in
myNum :: int
myNum :: double
will cause this error, even though copying/comparing different numeric types (e.g. { int } = { double }) is legal.
One composite type can be changed (specialized) into another only if all of the existing N codes are also the first N codes in the new type, in the same order. Thus if we define var1 to be of type a:b, then we can specialize it into a:b:c but not c:a:b or b:a:c.
Underflow (#8)
A number was encountered which was so small that it was read as zero. 1e-400 will do the trick on most machines.
Unequal data sizes (#40)
Cicada was not able to perform a forced equate because the byte-sizes of the left- and right-hand arguments were different. For example, the following fails:
(a :: double) =! (b :: int)
even though a normal equate would have worked in this situation.
Before throwing this error, the forced-equate operator explores two options for making the data fit. 1) If the final step into the left-hand variable involved a [*] operator it tries to resize that last member. 2) If the left-hand variable contains a string, that string can soak up excess bytes from the right-hand argument. If after (1) and (2) the data on the right still cannot fit into the variable on the left, then this error is thrown. If both (1) and (2) apply, Cicada may not able to figure out how to resize the array correctly in which case the user must resize the array manually.
Unexpected token (#10)
The compiler encountered a token that usually follows another token, but didn’t. For example, writing a do without a while will cause this error.
Unknown command (#9)
The compiler encountered some mysterious symbol which it cannot recognize as an operator. For example, the following will cause this error
a = %
because a percent sign has no use in Cicada.
Variable has no member (#24)
A step was attempted into a variable without a member. For example {}[*] will cause this error. This error is also thrown if we use the top keyword (which is different from the top() function!) anywhere outside of array brackets.
Variable has no parent (#33)
A pathname tried to step to parent or \ when it was already at the beginning of the search path. Just typing parent at the command prompt will cause this error.
Wrong number of arguments (#45)
A built-in Cicada function was called with the wrong number of arguments. For example, the following expression will cause this error
top(a, b)
because top() accepts only a single argument.
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Marta Anthony
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My background is multi-faceted, I have a degree in French literature, and experience in human resources and recruiting. Programming is an extension of my passion for learning human languages. I speak fluently Polish, English and French, and I know the basics of German, Italian and Spanish. Creating things out of nothing makes me feel focused and energized, and I am excited to start a new career in software development. .
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Before becoming a software developer, I served in the Air Force for six years. I met my wife almost a year before I separated. She happened to be my flight attendant on a work trip I was on. I spent the last year (and even a few months after) of the military contemplating what to do upon my military separation date. I became focused on becoming a firefighter somewhere on the East Coast. Fortunately that did not work out. My wife (fiance at the time) pitched the idea of moving from the East Coast to Seattle. That idea became a reality very quickly. After a 45 hour car ride, we found ourselves in the beautiful, pacific northwest. My wife threw around the thought of turning technology into a career. I was hooked after writing my first line of code. I attended Code Fellows Code 102 course in August of 2019. I decided not continue with Code Fellows but to pursue the traditional college route. After two quarters at community college, I quickly realized I made a mistake. I retook code 102 in April of 2020, only this time my wife was accompanying (and surpassing me).
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---
layout: post
title: Talk on the new features in NServiceBus 3.0
date: 2011-11-30 09:05:56.000000000 +01:00
categories:
- NServiceBus
- Talks
tags: []
status: publish
type: post
published: true
meta:
dsq_thread_id: '488240444'
_edit_last: '1'
author:
login: andreas.ohlund
email<EMAIL_ADDRESS>display_name: Andreas Öhlund
first_name: Andreas
last_name: "Öhlund"
---
I'll be doing a talk over at Skills Matter next week covering some of the new features in the upcoming release of NServiceBus. The talk will be recorded but if you're located in London please stop by!
Some of the things that will be covered includes:
- Raven - NServiceBus will ship bundled with RavenDB, this means that everything from subscriptions to sagas will be managed for you in a production ready way without you having to configure anything
- Unobtrusive mode - You no longer need to reference any NServiceBus assemblies in order to define messages. This helps greatly when doing upgrades of the infrastructure it self
- Less configuration - One of the main focus points of the 3.0 release is to improve the black box experience so by following our conventions only a minimal amount of configuration is needed
- 3.0 Gateway - The gateway in 3.0 has got a major overhauls and is now included in the core. This means that every NServiceBus endpoint can by exposed over other channels like http, ftp, etc
- Data Bus - 3.0 introduces a data bus that will help you transport large chunks of data without worrying about the limitations of the underlying transport. This is particularly important when running in cloud environments where limits on message size is usually much lower than on-premise
- Improved pluggability - We have made it much easier to plugin other transports. A great example is the support for running on Windows Azure that now can be done with relatively little code.
- Modeling tools - Getting started with a messaging framework can be quite a challenge and to help developers getting started there is now a modelling tool that can help you lay out the initial structure of your solution
This is just a few points so there will of course be a Q & A after the talk where we can discuss other questions that you might have.
Hope to see you there!


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[all packages]
[package ]
[class hierarchy]
[index]
public class ConstraintVector
(source file: ConstraintVector.java)
java.lang.Object
|
+----java.util.Vector
|
+----ConstraintVector
The pure class interface.
public class ConstraintVector
extends Vector
-
A vector of constraints.
- ConstraintVector()
-
- create()
-
Add a new constraint to the vector.
- gap(int, int, int)
-
Add a gap of size d between variables x and y.
- get(int)
-
Find the constraints about variable x.
ConstraintVector
public ConstraintVector();
create
public void create();
-
Add a new constraint to the vector.
gap
public void gap(int d,
int x,
int y);
-
Add a gap of size d between variables x and y.
- Parameters:
- d - the minimum distance.
- x - the variable to update.
- y - the other variable.
get
public Constraint get(int x);
-
Find the constraints about variable x.
- Parameters:
- x - the variable to look up.
- Returns:
- the constraints on x.
[all packages]
[package ]
[class hierarchy]
[index]
ConstraintVector.html


Although it is an oversimplification of the actual situation, we'll use the credit score as a simple measure of probability so that we can see an example of how it works. We'll treat a score of 300 - the lowest score - as meaning that the probability you pay back a loan is 0%. We'll say that a credit score of 850 means that there is a 100% chance that you pay back the loan on time. We'll treat every score between as a number between 0 and 100% using the formula
So a credit score of 700, in our simplification would mean a \(\frac{700-300}{850-300} = 0.73 = 73\%\) chance of repaying the loan on time.
in-context


I first came across this riddle on Reddit, and spent a day or two contemplating a solution to the riddle, but to no avail. The closest I came to the solution was an algorithm that got me the right answer most of the time, but left me having to guess every so often, meaning my solution wasn't 100% fullproof. The difficulty of this riddle stems from the fact that you don't know whether the poisoned pill is heavier or lighter than the rest (most people wrongly assume that it's heavier).
This bugged me way more than it should have; after all, the solution was one Google search away, but my pride refused to allow me to search for the solution - I had to figure this one out the old-school way, or else the riddle would win (and I'll be damned if I let a riddle get the better of me!) In order to distract myself from my own failures, I decided to create a digital version of the problem to aid me in my quest to defeat the evil riddle. And so I began working on this page.
What you see above is not the first version of this page (it's more like version 3.12). The first iteration did a good job of simulating the riddle (randomizing the poison pill and its weight), but it was just a pain to use (I dug up the old files, you can see it here.) As you can see, the pills were very skinny and hard to click on, the two sides of the scale (orange and yellow) didn't look like they should be clicked on, and the results of the weighing were hard to read. Overall it was a pain to use, so I started over and made the newer version (let's call it 2.0)
Just when I thought I was done with this project (I still hadn't figured out the solution to the riddle, but the page looked really good), I came up with the idea of dragging the pills from place to place, and once the idea entered my head, merely clicking on the pills to and from different locations seemed extremely arduous. So I spent another two weeks implementing that feature, fixing bugs, and fixing the new bugs I created while removing the previous bugs. The final version of this page still has a few bugs in it, some of which I fixed while typing this out (hopefully I didn't make things worse!)
Long story short (well, I guess I'm making it way longer than it needed to be), I recruited a friend of mine (who happens to be an engineer), and we finally managed to find the perfect, fullproof, works-100%-of-the-time solution to this problem. I'll give you a hint: you need to think outside the box.


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Unity Overlay Toolkit
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The details of a network message received by a client or server on a network connection. More...
Public Member Functions | |
| TMsg | ReadMessage< TMsg > () |
| ReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object. More... | |
| void | ReadMessage< TMsg > (TMsg msg) |
Static Public Member Functions | |
| static string | Dump (byte[] payload, int sz) |
| Returns a string with the numeric representation of each byte in the payload. More... | |
Public Attributes | |
| short | msgType |
| The id of the message type of the message. More... | |
| NetworkConnection | conn |
| The connection the message was recieved on. More... | |
| NetworkReader | reader |
| A NetworkReader object that contains the contents of the message. More... | |
| int | channelId |
| The transport layer channel the message was sent on. More... | |
Static Public Attributes | |
| const int | MaxMessageSize = (64 * 1024) - 1 |
| The size of the largest message in bytes that can be sent on a NetworkConnection. More... | |
The details of a network message received by a client or server on a network connection.
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inlinestatic |
Returns a string with the numeric representation of each byte in the payload.
| payload | Network message payload to dump. |
| sz | Length of payload in bytes. |
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inline |
ReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object.
For example in a handler for the AddPlayer message:
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class MyManager : NetworkManager { void OnServerAddPlayerMessageInternal(NetworkMessage netMsg) { var msg = netMsg.ReadMessage<AddPlayerMessage>(); OnServerAddPlayer(netMsg.conn, msg.playerControllerId); } }
The AddPlayerMessage that is created will be populated by calling DeSerialize(). So when it is returned form ReadMessage it is ready to use.
| TMsg | The type of the Network Message, must be derived from MessageBase. |
| TMsg | : | MessageBase | |
| TMsg | : | new() |
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inline |
| TMsg | : | MessageBase |
| int UnityEngine.Networking.NetworkMessage.channelId |
The transport layer channel the message was sent on.
| NetworkConnection UnityEngine.Networking.NetworkMessage.conn |
The connection the message was recieved on.
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static |
The size of the largest message in bytes that can be sent on a NetworkConnection.
Note that channels that are not Fragmented cannot send messages larger than the Maximum Transmission Unity (MTU) size, which is about 1400 bytes by default.
| short UnityEngine.Networking.NetworkMessage.msgType |
The id of the message type of the message.
| NetworkReader UnityEngine.Networking.NetworkMessage.reader |
A NetworkReader object that contains the contents of the message.
For some built-in message types with no body, this can be null.


header-line1: document title header-line2: author name, email header-line3: date, version txt2tags sample % Comment Line ALERT TODO FIXME %%% Comment Block %%% %!--includeconf: config.t2t % disabled here because there is no external file %!preproc: 'JUST A TEST' ' ' %!postproc: '(?i)(<body)' '\1 id="shots"' %!postproc: '(?i)(</title>)' ' shots\1' %!--include: menu.t2t = Title 1 = == My Subtitle 1 ==[some definition] Some examples: - A paragraph with **bold**, //italic// and --strike--. - You can even __underline your docs__! - And use **//bold and italic//** - or //**italic and bold**// Here is a nice pic: [img/t2tpowered.png]. - And a [link to a cool website http://txt2tags.sf.net]!  More TABs, more depth (if allowed). Horizontal lines: -------------------------------------------------------- ^ thin or large v ======================================================== == My Subtitle 2 == Lorem ipsum etc Lorem ipsum etc Lorem ipsum etc - Test d'écriture avec des accents à la française. Ça marche ou pas ? == My Subtitle 3 == Lorem ipsum etc Lorem ipsum etc Here is a direct link: http://kde.org - Another boring part... === My Subsubtitle 1 === //It's a level 3 header// - list 1 - list 2 - list 2b - list 3 === My Subsubtitle 2 === //It's another level 3 header// + ordered list 1 + list 2 + list 2B + list 2C + list 3 == My Subtitle 4 == The handy ``%%date`` macro expands to the current date. So today is %%date on the ISO ``YYYYMMDD`` format. You can also specify the date format with the %? flags, as ``%%date(%m-%d-%Y)`` which gives: %%date(%m-%d-%Y). = Images = The image mark is as simple as it can be: ``[filename]``. [img/photo.jpg] And with some targets the image is linkable : [[img/photo.jpg] http://www.txt2tags.org] = Tables = Use pipes to compose table rows and cells. Double pipe at the line beginning starts a heading row. Natural spaces specify each cell alignment. | cell 1.1 | cell 1.2 | cell 1.3 | | cell 2.1 | cell 2.2 | cell 2.3 | | cell 3.1 | cell 3.2 | cell 3.3 | || heading 1 | heading 2 | heading 3 | | cell 1.1 | cell 1.2 | cell 1.3 | | cell 2.1 | cell 2.2 | cell 2.3 | |_ heading 1 | cell 1.1 | cell 1.2 | | heading 2 | cell 2.1 | cell 2.2 | | heading 3 | cell 3.1 | cell 3.2 | |/ heading | heading 1 | heading 2 | | heading 1 | cell 1.1 | cell 1.2 | | heading 2 | cell 2.1 | cell 2.2 | Without the last pipe, no border: | cell 1.1 | cell 1.2 | cell 1.3 | cell 2.1 | cell 2.2 | cell 2.3 | cell 3.1 | cell 3.2 | cell 3.3 || heading 1 | heading 2 | heading 3 | cell 1.1 | cell 1.2 | cell 1.3 | cell 2.1 | cell 2.2 | cell 2.3 |_ heading 1 | cell 1.1 | cell 1.2 | heading 2 | cell 2.1 | cell 2.2 | heading 3 | cell 3.1 | cell 3.2 |/ heading | heading 1 | heading 2 | heading 1 | cell 1.1 | cell 1.2 | heading 2 | cell 2.1 | cell 2.2 = Other Title = nothing to say here...