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| Package | Description |
|---|---|
| biz.pavonis.hexameter.api | |
| biz.pavonis.hexameter.internal.impl | |
| biz.pavonis.hexameter.internal.impl.layoutstrategy | |
| hexameter.swing |
| Modifier and Type | Method and Description |
|---|---|
HexagonalGridBuilder |
HexagonalGridBuilder.addCustomAxialCoordinate(AxialCoordinate axialCoordinate)
Adds a custom coordinate to the
HexagonalGrid which will be produced. |
HexagonalGridBuilder |
HexagonalGridBuilder.setGridHeight(int gridHeight)
Mandatory parameter.
|
HexagonalGridBuilder |
HexagonalGridBuilder.setGridLayout(HexagonalGridLayout gridLayout)
Sets the
HexagonalGridLayout which will be used when creating the HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilder.setGridWidth(int gridWidth)
Mandatory parameter.
|
HexagonalGridBuilder |
HexagonalGridBuilder.setOrientation(HexagonOrientation orientation)
Sets the
HexagonOrientation used in the resulting HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilder.setRadius(double radius)
Sets the radius of the
Hexagon s contained in the resulting HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilder.setStorage(java.util.Map<java.lang.String,Hexagon> customStorage)
Sets a custom storage object to the
HexagonalGrid . |
| Modifier and Type | Class and Description |
|---|---|
class |
HexagonalGridBuilderImpl
Builder for a
HexagonalGrid . |
| Modifier and Type | Method and Description |
|---|---|
HexagonalGridBuilder |
HexagonalGridBuilderImpl.addCustomAxialCoordinate(AxialCoordinate axialCoordinate)
Adds a custom coordinate to the
HexagonalGrid which will be produced. |
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setGridHeight(int gridHeight)
Mandatory parameter.
|
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setGridLayout(HexagonalGridLayout gridLayout)
Sets the
HexagonalGridLayout which will be used when creating the HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setGridWidth(int gridWidth)
Mandatory parameter.
|
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setOrientation(HexagonOrientation orientation)
Sets the
HexagonOrientation used in the resulting HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setRadius(double radius)
Sets the radius of the
Hexagon s contained in the resulting HexagonalGrid . |
HexagonalGridBuilder |
HexagonalGridBuilderImpl.setStorage(java.util.Map<java.lang.String,Hexagon> customStorage)
Sets a custom storage object to the
HexagonalGrid . |
| Constructor and Description |
|---|
HexagonalGridImpl(HexagonalGridBuilder builder)
Instantiate a HexagonalGrid from a
HexagonalGridBuilder |
| Modifier and Type | Method and Description |
|---|---|
java.util.Map<java.lang.String,Hexagon> |
TrapezoidGridLayoutStrategy.createHexagons(HexagonalGridBuilder builder) |
java.util.Map<java.lang.String,Hexagon> |
CustomGridLayoutStrategy.createHexagons(HexagonalGridBuilder builder) |
java.util.Map<java.lang.String,Hexagon> |
HexagonalGridLayoutStrategy.createHexagons(HexagonalGridBuilder builder) |
java.util.Map<java.lang.String,Hexagon> |
TriangularGridLayoutStrategy.createHexagons(HexagonalGridBuilder builder) |
java.util.Map<java.lang.String,Hexagon> |
GridLayoutStrategy.createHexagons(HexagonalGridBuilder builder)
Creates the
Hexagon objects which fit in the shape
of the requested layout. |
java.util.Map<java.lang.String,Hexagon> |
RectangularGridLayoutStrategy.createHexagons(HexagonalGridBuilder builder) |
| Constructor and Description |
|---|
HexameterGridPanel(HexagonalGridBuilder builder) |


| ZotWeb | article-journal | |
| Src Url | [[Xing]], [[Marwala]] (2018) | |
This paper describes the application of artificial intelligence to the
creation of digital art. AI is a computational paradigm that codifies
intelligence into machines. There are generally three types of artificial
intelligence and these are machine learning, evolutionary programming and soft
computing. Machine learning is the statistical approach to building intelligent
systems. Evolutionary programming is the use of natural evolutionary systems to
design intelligent machines. Some of the evolutionary programming systems
include genetic algorithm which is inspired by the principles of evolution and
swarm optimization which is inspired by the swarming of birds, fish, ants etc.
Soft computing includes techniques such as agent based modelling and fuzzy
logic. Opportunities on the applications of these to digital art are explored.
[...] application of artificial intelligence (AI) to the creation of digital art.
#context
[[AIContext]]
Machine learning is the statistical approach to building intelligent systems.
machine learning
evolutionary programming
soft computing.
Evolutionary programming is the use of natural evolutionary systems to design intelligent machines
Soft computing includes techniques such as agent based modelling and fuzzy logic.
[...] definition of creativity remains rather controversial [...] (Tang and Werner, 2017; Hernandez-Romero, 2017).
Though creativity can be generally understood as the capability of producing original and novel work or knowledge, the universaldefinition of creativity remainsrather controversial, mainlydue to its complex nature (Tang and Werner, 2017; Hernandez-Romero, 2017).
[...] classified into three categories, namely, narrow AI, AGI (artificial general intelligence), and conscious AI (Wang and Goertzel, 2012).
Why Digital Art ?
Creativity and Artificial Intelligence
Short-Term Cases: AI-A ssisted Digital Art Creation
Mid-Term Cases: Human and AI Collaborated Digital Art Creation
Long-Term Cases: Art Decentralized Autonomous Organization (ArtDAO)
Technological development or revolution has a long history of influencing creativity.
With new communication capacity being enabled by this technological advancement, the widespread of material and intellectual exchange becomes possible.
e user friendly interface will become a crucial element for facilitating the interaction between human and robot
The current usefulness of AI does not necessarily dwarf our human’s creativity; on the contrary, the research and development of AI is largely spurred by our own internal creativity.
Lawless WF, Mittu R, Sofge D, et al. (2017) Autonomy and artificial intelligence: a threat or savior?, Gewerbestrasse 11, 6330 Cham, Switzerland: Springer International Publishing AG, ISBN 978-3-319-59718-8.
Creativity and Artificial Intelligence: A Digital Art Perspective
Opportunities on the applications of these to digital art are explored.
#goal
As innovation emphasizes the implementation of ideas, creativity is typically regarded as the first stage of innovation in which generating ideas becomes the dominant focus (Tang and Werner, 2017; Amabile, 1996; Mumford and Gustafson, 1988; Rank et al., 2004; West, 2002). In other words, if creativity is absent, innovation could be just luck. [...] definition of creativity remains rather controversial, mainly due to its complex nature (Tang and Werner, 2017; Hernández-Romero, 2017).
#problematic
[[AIProblematic]]
Reference
@todo add ref
#biblio
Citer: (Xing & Marwala, 2018)
FTag:Xing-Marwala-2018
APA7: Xing, B., & Marwala, T. (2018). Creativity and Artificial Intelligence: A Digital Art Perspective. https://arxiv.org/abs/1807.08195v1


Degree in Software Engineering University of Seville Seville, ES2011 to 2016 Thesis: Automatic error detection in RESTful web services.
Degree in Computer Science and Information Technology Lodz University of Technology Lodz, PL2013 to 2014 Courses taken under the Erasmus Exchange programme.
MSc in Telecommunications and Computer Science Lodz University of Technology Lodz, PL2013 to 2014 Courses taken under the Erasmus Exchange programme.


To create iOS apps using Framework7 is so easy as website creation. Try to start and you will be surprised how easy is it. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files! Framework7 doesn't force you to write some custom tags that will be converted by JavaScript to something else. It doesn't force you to write and describe all your content in JavaScript (or JSON). Just plain HTML and you always get exactly the same that you expect to get when you write this HTML.
It can sound even curious but one of the most important Framework7 feature is that it uses only native scrolling. Moreover - it multiplies its advantages! So you can still have this awesome scrolling with momentum and resistance bounce without any scrolling issues!
Framework7 doesn't use and does not depend on any third party libraries. That is why it is ultra lightweight, performance and flexible.
Framework7 doesn't use any third party library, even for DOM operation, even jQuery. It has its own custom DOM library that utilizes most edge and high-performance methods for DOM manipulation. You can also use it and you don’t need to learn something new for that, it has the same syntax as well known jQuery library with support of the most popular and widely used methods and jQuery-like chaining.
This is an unbeatable combination to make your app routing as perfect as possible. Framework7 is ready to route your app pages using XHR (optional) with its own internal methods and internal HTML configurable caching that allow to load pages faster and save a lot of time and traffic for your users! It loads page via Ajax only ones per specified caching period (10 minutes by default), other times it just gets it from memory. It allows to make further requests immediately!
Framework7 supports unlimited number of different isolated views. And the fun thing is that you can easily control each single view without any line of JavaScript just using "data-view" attribute on links.
It is all about performance and Framework7 uses only high performance hardware accelerated css animations and transitions to achieve the best result.
With Framework7 everything is simple, all styles are divided by parts into small .less files, so you can really easy bring your own custom styles to your app


Node.js | React.js | GoLang | ROR | Python | Java | (No)SQL | AWS | Tech architecture & Infrastructure
Highly motivated, enthusiastic and entrepreneurial engineer with a demonstrated history of working in the modern web industry for approximately 7 years.
Server Ninja in the worlds's largest internet restaurant company. Handling and optimizing the core technology stack of the company (including CMS, CRM, KDS, Driver App, POS, Analytics and Dash) and boosted the sales by improving the customer-facing API’s response time.
Completely revamping tech architecture from Monolithic to Microservices to make the system ready for handling 20k+ requests/sec, being fault-tolerant, performant, fast and scalable. Queuing heavy DML operations during Peak hours.
Technology Stack: Node.js, ROR, GoLang, Java, MySQL, Redis, MongoDB, DynamoDB, Elasticsearch, SQLite, React.js, Git and Python
Creating backend apps using NodeJS and ExpressJS framework. Handling and creating NoSQL DB support. Creating realtime WebSockets/Socket.io apps. Managing team of 10+ Dynamic employee, reviewing code, preparing app architecture and client interaction.
 In the winter, I am an avid skiier and novice ice climber. During the warmer months here in India, I enjoy mountain biking, free climbing, and kayaking.
When forced indoors, I follow a number of sci-fi and fantasy genre movies and television shows, I am an aspiring chef, and I spend a large amount of my free time exploring the latest technolgy advancements in the front-end web development world.


--- layout: page title: Uncertainty ---
How to Handle Uncertainly is probably one of the most important skill one squires along his and her journey. 1. Understand that the circumstances changes over time. 2. Even if there are uncertainty, there are still invariants that can be exercuted from where you are at that time step. 3. The best bets are those that provide you with the most information for next steps, without costing you too much.


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Change Log: 2.047
Download D 2.047
released Jun 11, 2010
New/Changed Features
- Changed "op=" to just "op" for template argument to opOpAssign
- std.algorithm: Added save() to forward ranges; added split() using only one element as separator; added indexOf; fixed unlisted bug in startsWith and endsWith; added skipOver(); added canFind().
- std.array: Added implementation of save() for T[]s.
- std.concurrency: Eliminated spurious unittest stdout messages.
- std.container: Added.
- std.conv: Added file and line information to conversion errors; added brackets '[' and ']' around arrays and associative arrays as defaults; added emplace() for non-class types.
- std.file: Replaced exception upon out-of-memory error with assert(0).
- std.functional: toDelegate now accepts callable(function pointers, delegates and objects implement opCall)
- std.path: Made basename() generic in string type.
- std.range: Added the existence of the property save as a condition for isForwardRange; added save to the range defined within; replaced a couple of awkward front() implementations; defined module-level moveFront() and range member moveFront() where appropriate; added @property maxLength to Take; arranged things such that take() for slice-able ranges returns the same type as the slice; eliminated SListRange; defined iota() with one argument; moved BinaryHeap within.
- std.regex: Qualified indexOf with std.algorithm.
- std.regexp: Qualified indexOf with std.algorithm.
- std.stdio: Added an error message to enforce() in rawRead().
- std.string: Improved indexOf(), tolower(), splitter(), chomp().
- std.traits: Added templates to get compile-time information about functions.
- std.typecons: Added AutoImplement.
- std.utf: Eliminated decodeFront() and decodeBack() - they aren't needed since strings are bidirectional ranges.
- Bugzilla 2008: Poor optimization of functions with ref parameters
- Bugzilla 3793: Functions with static arrays as arguments are not inlined
- Bugzilla 4296: Reduce parasitic error messages
Bugs Fixed
- Bugzilla 1193: regression: "matches more than one template declaration" doesn't list the location of the conflicting templates
- Bugzilla 1894: scope(exit) is ignored except in compound statements
- Bugzilla 1941: missing line on inaccesable external private module member
- Bugzilla 2127: inliner turns struct "return *this" from by-value into by-ref
- Bugzilla 2276: Error message missing line number on array operation
- Bugzilla 2546: Array Ops silently fail when no slice symbol is used.
- Bugzilla 2738: Rebindable should work for interfaces.
- Bugzilla 2835: std.socket.TcpSocket doesn't actually connect
- Bugzilla 2881: x.stringof returns typeof(x).stringof when x is an enum
- Bugzilla 3064: Invalid array operation accepted, generates bad code
- Bugzilla 3088: std.xml.check() fails on xml comments
- Bugzilla 3139: compiler dies "Error: out of memory" with case range
- Bugzilla 3200: std.xml doesn't follow spec for Tag.text
- Bugzilla 3323: Segfault or ICE(e2ir.c) using struct with destructor almost anywhere
- Bugzilla 3398: Attributes inside a union screws data alignment
- Bugzilla 3465: isIdeographic can be wrong in std.xml
- Major improvements to CustomFloat, fixing Bugzilla 3520: std.numeric.CustomFloat horribly broken
- Bugzilla 3538: Default value of alias template parameter is instantiated only once.
- Bugzilla 3547: for option -od for relative path the path is added twice
- Bugzilla 3548: ICE occurs when an array is returned from a function is incorrectly used in an array op expression.
- Bugzilla 3604: extern(C) callable function with array parameters broken
- Bugzilla 3651: mangleof broken for enums
- Bugzilla 3653: Problem sorting array of Rebindable
- Bugzilla 3658: Crashing on vector operations (Mac only)
- Bugzilla 3662: Wrong compile error within struct constructor and C-style initializer
- Bugzilla 3667: Regression(D2 only): broken out(result) in contracts
- Bugzilla 3786: bug in std.string.removechars
- Bugzilla 3854: Error on static initialization of arrays with trailing comma.
- Bugzilla 3873: std.range.repeat should have popBack defined
- Bugzilla 3876: std.range.Take back/popBack methods don't work correctly
- Bugzilla 3880: std.regex functions with const/immutable Regex object
- Bugzilla 4003: The result changes only with the order of source files.
- Bugzilla 4045: [CTFE] increasing array length
- Bugzilla 4052: [CTFE] increment from array item
- Bugzilla 4056: Template instantiation with bare parameter not documented
- Bugzilla 4073: core.cpuid crashes
- Bugzilla 4078: [CTFE] Failed return of dynamic array item
- Bugzilla 4084: Ignored missing main() closing bracket
- Bugzilla 4109: writeln doesn't work with empty static array
- Bugzilla 4143: fix warnings in dmd build
- Bugzilla 4156: Segfault with array+=array
- Bugzilla 4169: building dmd with a modern gcc produces a buggy compiler
- Bugzilla 4175: linux.mak doesn't declare sufficient dependencies to support parallel builds
- Bugzilla 4188: std.file.remove throws Exception on success
- Bugzilla 4193: Regression 2.046, ICE(expression.c): initialising class member with const forward reference
- Bugzilla 4202: Changset 1517 doesn't compile
- Bugzilla 4207: std.cover.setDestDir does not work.
- Bugzilla 4208: druntime should not depend on Phobos
- Bugzilla 4212: DWARF: void arrays cause gdb errors
- Bugzilla 4213: Strange behaviour with static void[] arrays
- Bugzilla 4219: hasAliasing does not care about immutable
- Bugzilla 4220: I cannot apply @safe to intrinsic operation(eg: std.math.sqrt)
- Bugzilla 4228: std.array.replace contains 2 bugs
- Bugzilla 4230: version(unittest)
- Bugzilla 4231: Solitary opUnary Postincrement and Postdecrement user defined operators are broken.
- Bugzilla 4242: ICE(module.c): importing a module with same name as package
- Bugzilla 4249: std.regex fails to compile with debug=regex
- Bugzilla 4252: [CTFE] No array bounds checking in assignment to char[] array
- Bugzilla 4257: ICE(interpret.c): passing parameter into CTFE as ref parameter
- Bugzilla 4259: Header generation omits leading '@' for properties
- Bugzilla 4262: Header generation omits 'enum' for enum declarations
- Bugzilla 4263: Header generation omits '@system' attribute
- Bugzilla 4270: Missing line number in 'can only catch class objects' error message
- Bugzilla 4300: BigInt * int doesn't work well
Copyright © 1999-2023 by the D Language Foundation | Page generated by
Ddoc on Wed Mar 1 14:57:13 2023


The Gradle development team uses the Gradle Developers mailing list to discuss issues and ideas for the development of Gradle itself. Everyone is welcome to join the list and participate in the discussions. Please note however that this list doesn't provide support for using Gradle. The Gradle Forums site is the appropriate channel to use for getting help with Gradle.
There is also a (read only) Gradle SCM list that receives commit and CI build notifications.


{% extends '_layouts/layout_2-3.html' %} {% block page_title %}Manage and view your health information{{serviceName}}{% endblock %} {% block pageTitle %}Manage and view your health information{% endblock %} {% block content %}
To access your Leeds Care Record, we need to be sure that it's you, and not someone pretending to be you.
Select this option if you book GP appointments or order repeat prescriptions online using Patient Access, Evergreen Life, Patient Knows Best, SystemOnline, Wiggly Amps, Patient Online, DIMEC, iPlato or ECHO.


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Functions
boolean(name, list, sources, query)
create_names(map)
create_names(prefix, sources, pos, limit)
distinct(arg1, sources, query)
expr(list, sources, query)
from(query, sources)
group_by(query, sources)
handle_call(fun, arg2)
having(query, sources)
interval(count, interval, sources, query)
join(query, sources)
join_qual(atom)
limit(query, sources)
on_join_expr(arg)
op_to_binary(expr, sources, query)
operator_to_boolean(atom)
order_by(query, distinct, sources)
order_by_expr(arg, sources, query)
paren_expr(expr, sources, query)
returning(returning)
select(query, select_distinct, sources)
select_fields(fields, sources, query)
update_fields(query, sources)
where(query, sources)
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boolean(name, list, sources, query)
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create_names(prefix, sources, pos, limit)
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distinct(arg1, sources, query)
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expr(list, sources, query)
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from(query, sources)
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group_by(query, sources)
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handle_call(fun, arg2)
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having(query, sources)
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interval(count, interval, sources, query)
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join(query, sources)
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join_qual(atom)
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limit(query, sources)
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returning(returning)
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Evans held in check as Saints beat Bucs 34-17
by MARK DIDTLERTAMPA, Fla. (AP) — Mike Evans was held in check by New Orleans, again.
The Tampa Bay receiver had just one catch for 6 yards in the first half and finished with four overall in the Buccaneers’ 34-17 loss to the Saints on Sunday.
New Orleans beat Tampa Bay 31-24 at home on Oct. 6., holding Evans without a catch. The defender who primarily covered Evans, cornerback Marshon Lattimore, didn’t play Sunday due to a hamstring injury.
“It’s the exact same coverages as the last time they played us” Evans said. “A lot of two-man and cover-2 almost every single snap. If I’m outside, it’s pretty much a double-team.”
Evans said other teams employ a similar scheme at times but not as “big of a dose.”
“If you look up the stats, they’re probably in two-high at least 90 percent,” Evans said. “They’re a good defense. They can switch it up on you. This time they just were very basic. They were just getting after us.”
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Evans produced 69 yards on his four grabs, including a long of 27 late in the fourth, to move within 7 yards of joining Randy Moss as the only players to reach 1,000 yards receiving in each of their first six NFL seasons.
“He’s never one-on-one against these guys,” Bucs coach Bruce Arians said. “It’s a matter of finding ways to get him balls. We did a better job in the second half.”
An eventful fourth quarter saw Evans being called for offensive pass interference near the line of scrimmage, negating a 6-yard reception on a fourth-and-1 near midfield with the Bucs trailing 27-17.
“It was a simple release, what every receiver in the NFL does,” Evans said. “It cost us pretty big. That’s just how it goes. The ref is a human being. He made an error.”
Arians challenged the call, which stood after a video review.
“I have no comments on officiating,” Arians said. “They already wrote up the letter for my file.”
Evans also left the game briefly in the fourth when he had the wind knocked out of him while being tackled by Saints safety Vonn Bell.
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The loss dropped Tampa Bay to 3-7.
“Obviously, I don’t like losing,” Evans said. “Nobody likes losing. But I’ll never stop fighting, ever. This is my job. I love doing what I do, and my teammates do as well.
“We’re going to fight to the end and live with the result.”
___
More AP NFL: https://apnews.com/NFL and https://twitter.com/AP_NFL
MARK DIDTLER


A tutorial on Artificial Intelligence
0.1
引言
第一卷 数学基础
第二卷 经典物理
第三卷 现代物理学
第四卷 计算机学
第五卷 信号处理
第六卷 人工智能
第七卷 雷达信号处理
第八卷 医学信号处理
第九卷 天文学
第十卷 应用实践
第十一卷 补充内容
名词术语
A tutorial on Artificial Intelligence
Docs
»
索引
索引
A
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B
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C
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D
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E
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F
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G
|
H
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I
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J
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K
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L
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M
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N
|
O
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P
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Q
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R
|
S
|
T
|
U
|
W
|
X
|
Z
A
Alternating Direction Method of Multipliers
Alternating Optimization
Analog Signal Processing
Architecture
Astrodynamics
Augmented Lagrangian Method
Auto Correlation
Auto Correlation Function
Auto Correlation Matrix
Auto Covariance Matrix
Automatic Differentiation
Autoregressive Model
B
Banach Space
Basis Pursuit
Bayesian Linear Regression
Bayesian Regression
Biomechanics
C
CachedImage (C++ struct)
Celestial Mechanics
Characteristic Polynomial
Characteristic Subspace
Cholesky decomposition
,
[1]
Classical Mechanics
,
[1]
Classical Spectral Estimation
ClientInterface (C++ struct)
Compact Set
Compact Support
Compressive Sensing
Configuration Space
Confusion Matrix
Conjugate transpose
,
[1]
Continuous Wavelet Transform
Convolution
,
[1]
,
[2]
,
[3]
Crisp Set
,
[1]
Cross Compiling
Cross Correlation
Cross Correlation Function
Cross Correlation Matrix
Cross Covariance Matrix
Curriculum Learning
D
Daughter Wavelet
Deep Learning
Depression Angle
Diagonal Matrix
,
[1]
Dice Coefficient
Digital Signal Processing
Direct Sum
Direction Of Arrival
Discrete Cosine Transform
Discrete Wavelet Transform
DMIPS
Doolittle decomposition
,
[1]
Dual Problem
E
Electromagnetics
Elementary Transformation
Elementary transformation
Embedded Operating System
Embedded Real-time Operation System
Engineering Mechanics
Extreme Learning Machine
F
F-measure
Fast Iterative Shrinkage Thresholding Algorithm
Fluid Mechanics
Free Space
Fucoused Data
Full Rank Decomposition
,
[1]
Functional Analysis
,
[1]
Fuzzy Logic
Fuzzy Mathematics
Fuzzy Set
,
[1]
Fuzzy Subalgebra
Fuzzy System
,
[1]
G
Generalized eigenvalue problem
,
[1]
get_pixel (C++ function)
Givens transformation
,
[1]
GPU
Gram–Schmidt process
,
[1]
Grazing Angle
GUI
H
Hermitian matrix
,
[1]
Hilbert Space
Householder transformation
,
[1]
I
ill-conditioned
ill-posed
ImageInfo (C++ struct)
Incidence Angle
Independent Component Analysis
Indicator Function
Inner Product Space
Inner product space
Interactive Data Language
Invariant Subspace
Inverse Problem
Iterative Shrinkage Thresholding Algorithm
J
Jaccard Similarity Coefficient
K
Karush–Kuhn–Tucker
Kernel Space
L
Lagrange Multiplier
LaTex
,
[1]
Learned Compressive Sensing
Least Absolute Shrinkage and Selection Operator
Linear Combination
,
[1]
,
[2]
Linear Compressive Sensing
Linear Regression
Linear Representation
,
[1]
Linear Space
Linear Span
Linear Subspace
Linearly Dependent
,
[1]
Linearly Independent
,
[1]
Lower Triangular Matrix
,
[1]
M
Machine Learning
Magnetic Moment
Magnetic Resonance Imaging
Manifold Regularization
Markup Language
,
[1]
Matching Pursuit
Mechanics
Medical Imaging
Membership Degree
Membership Function
Membership Grade
Metric Space
Minimal Polynomial
MIPS
Modern Spectral Estimation
Mother Wavelet
Multiple Regression
Multiple Signal Classification
Multivariate Regression
N
Nanomechanics
Neural Network
Neuro Fuzzy
Newtonian Mechanics
Noise Subspace
Nolinear Signal Processing
,
[1]
Non-Homogeneous
,
[1]
Nonlinear Compressive Sensing
Nonlinear Regression
Nonparametric Regression
Nonparametric Spectral Estimation
Normal Matrix
,
[1]
Nuclear Magnetic Resonance Imaging
Null Space
Null Space Property
Numerical Differentiation
O
Obstacle Space
OpenCL
Orbital Inclination
Orthogonal Matching Pursuit
Orthogonal Matrix
,
[1]
Orthogonal transformation
,
[1]
Orthogonal Triangular Decomposition
,
[1]
P
Parametric Regression
Parametric Spectral Estimation
Path Planning
Permutation matrix
,
[1]
Phase History Data
Polarized Synthetic Aperture Radar
,
[1]
Polynomial Matrix
Positive-definite matrix
,
[1]
Precision
Predicted Positive Condition
Prime Number
Principal Component Analysis
Processing System
Programmable Logic
Projection Pursuit
Projection Pursuit Regression
Proper Subset
Pulse Repetition Interval
Q
Quantum Mechanics
Quantum Optics
R
Radar Cross Section
read_ceos_client (C++ function)
Real Time multi-tasking Operation System
Recall
Regression Analysis
Regularization
Restricted Isometry Property
Riemannian Space
Rough Set
,
[1]
S
Second Range Compression
Self-paced Learning
Series
,
[1]
Set
Short Time Fourier Transform
Signal Processing
,
[1]
Signal Subspace
Simple Regression
Sinc Interpolation
Singular Value
Singular Value Decomposition
,
[1]
Skew-Hermitian matrix
,
[1]
Skew-symmetric matrix
,
[1]
Solid Mechanics
Space
Sparse Signal Processing
,
[1]
Sparsity Regularization
Spectral decomposition
,
[1]
Spectral Estimation
Spectral Radius
Spin
Split Augmented Lagrangian Shrinkage Algorithm
Squint Angle
Statistical Signal Processing
Stream Multiprocessor
Stream Processor
Subordinate Norm
Subset
Support
Support Vector Machine
Symbolic Differentiation
Symmetric matrix
,
[1]
Symmetry transformation
,
[1]
Synthetic Aperture Radar
,
[1]
System of linear equations
,
[1]
T
Target Space
Thermodynamics
Thread Processor Cluster
Tikhonov Regularization
Time Frequency Analysis
Time Of Arrival
Topological Space
Total Variation
Total Variation Denoising
Total Variation Regularization
Triangular Decomposition
,
[1]
Triangular Matrix
,
[1]
U
Unfocused Data
Unit Lower Triangular Matrix
,
[1]
Unit Triangular Matrix
,
[1]
Unit Upper Triangular Matrix
,
[1]
Unitary Symmetry transformation
,
[1]
Unitary transformation
,
[1]
Upper Triangular Matrix
,
[1]
W
Wavelet
Wavelet Transform
Weighted Norm
Weighted Subspace
well-conditioned
well-posed
X
XADC
XDC
Xilinx Software Development Kit
Z
Zero Doppler Time


The First Trailer for the New Emma Adaptation Is Here
by Savannah WalshSecure your bonnets and raise your pinkies, the first official trailer for Emma is here. Starring Anya Taylor-Joy as the titular matchmaker, this update to the 1815 Jane Austen novel appears to be more modern than ever.
It follows the deliciously pastel world of Emma Woodhouse, "a restless queen bee without rivals in her sleepy little town." As Emma plays cupid to her inner circle (with decidedly mixed results), her own unexpected match may arise. The reimagined classic is directed by Autumn de Wilde as her feature debut and was written by Eleanor Catton.
Taylor-Joy (The Witch, Split) is joined by an ensemble cast including Johnny Flynn as Knightley, Bill Nighy as Mr. Woodhouse, Mia Goth as Harriet, Callum Turner as Frank, and Miranda Hart as Miss Bates. Most importantly, Josh O'Connor, aka the unexpectedly Hot Prince Charles™ from The Crown's third season, will play the ever-infuriating Mr. Elton.
This iteration of Emma will be the third major movie adaptation of the Austen novel. Gwyneth Paltrow played the lead role in 1996 a year after Amy Hecklerling helmed Clueless, which uses the framework of Austen's plot in its '90s Beverly Hills update. Alicia Silverstone assumed the role of Cher in that iteration, a character based on Woodhouse.
The film is produced by Focus Features alongside Tim Bevan and Eric Fellner (Les Miserables, Bridget Jones's Diary); and Graham Broadbent and Pete Czernin (Three Billboards Outside Ebbing, Missouri).
Emma arrives in theaters—via carriage—on February 21, 2020.


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In closing this section, it is important not to throw your hands up and say “all information is tainted, there is no truth.” “Facts” and “truth” are asymptotic, which means simply that we can get closer and closer even if there is always some doubt or “error.” Error and uncertainty, however, are compensated for as you consider the following “path” towards real knowledge and away from fake news:
in-context


After reading the excellent "Type-Safe User Default" article from Mike Ash, I thought it would be interesting to describe the solution I use in my projects, as the approach is quite different.
I came up with this solution a long time ago, and the first implementation was originally written in Objective-C.
The goal remains the same: add safety to Cocoa's NSUserDefaults
.
As a reminder, NSUserDefaults
is used to persist user settings in an app.
While it does the job, it has some drawbacks when it come to type safety, because values are not associated with a type. Moreover, values are retrieved and written using a string key, meaning it's very easy to shoot yourself in the foot with typos.
An easy way to add safety, for both the values and the keys, is to create a wrapper class on top of NSUserDefaults
.
Something like:
public class Preferences { public var someValue: Int { get { return UserDefaults.standard.integer( forKey: "someValue" ) } set( value ) { UserDefaults.standard.set( value, forKey: "someValue" ) } } }
Unfortunately, such an approach leads to a lot of boilerplate code, as you'll need to wrap similarly each of your user default value.
The solution I propose is to automate the wrapping code on runtime, using reflection.
This used to be done with the Objective-C runtime.
With Swift, it's even easier through the use of the Mirror
class.
In Swift, you can use a Mirror
to reflect the properties of a custom class, like:
import Cocoa public class Preferences { public var someValue: Int = 0 public var someOtherValue: Int = 42 } let p = Preferences() let m = Mirror( reflecting: p ) for c in m.children { print( ( c.label ?? "" ) + " => " + String( describing: c.value ) ) }
Here, the for
loop will enumerate each property of the Preferences
class, printing its name and actual value.
Now in order to avoid wrapping our properties, we'll use Key Value Observing (KVO).
This will allow us to be notified of any change of a property.
We'll start by reading the actual property value from NSUserDefaults
.
Then we'll add an observer for each property, using a Mirror
.
We'll do this in the class' initialiser:
override init() { super.init() for c in Mirror( reflecting: self ).children { guard let key = c.label else { continue } self.setValue( UserDefaults.standard.object( forKey: key ), forKey: key ) self.addObserver( self, forKeyPath: key, options: .new, context: nil ) } }
We'll also need to remove the observers in deinit
:
deinit { for c in Mirror( reflecting: self ).children { guard let key = c.label else { continue } self.removeObserver( self, forKeyPath: key ) } }
That's it. From now on, we'll receive KVO notifications when the value of a property is changed.
We simply need to handle these notifications, and write the values to NSUserDefaults
:
public override func observeValue( forKeyPath keyPath: String?, of object: Any?, change: [ NSKeyValueChangeKey : Any ]?, context: UnsafeMutableRawPointer? ) { var found = false for c in Mirror( reflecting: self ).children { guard let key = c.label else { continue } if( key == keyPath ) { UserDefaults.standard.set( change?[ NSKeyValueChangeKey.newKey ], forKey: key ) found = true break } } if( found == false ) { super.observeValue( forKeyPath: keyPath, of: object, change: change, context: context ) } }
With this code in place, what is left to do is to declare the properties you want:
@objc public class Preferences: NSObject { @objc public dynamic var someIntegerValue: Int = 0 @objc public dynamic var someStringValue: NSString = "" @objc public dynamic var someOptionalArrayValue: NSArray? // Previous methods here… }
That's it. You don't have to write anything more.
Note the @objc
and dynamic
keywords, that are required for KVO.
I like this approach, because it adds type-safety to NSUserDefaults
while keeping the code very simple.
All you have to do is to declare the properties you want.
Here's the complete Swift class, for reference:
https://github.com/macmade/user-defaults/blob/master/swift/Preferences.swift
And for Objective-C users, here's a similar implementation, using the Objective-C runtime:
https://github.com/macmade/user-defaults/tree/master/objective-c
Enjoy : )


@(memberForm: Form[Member]) @import helper._ @localStylesheets = { } @localScripts = { } @main(scripts = localScripts, stylesheets = localStylesheets) {


--- title: akadimias vs solonos vs google maps date: 2009-05-22 08:06:26.000000000 +03:00 categories: - greek - tech tags: - athens - errors - fail - google - greece - maps status: publish type: post published: true meta: _edit_last: '600927' reddit: a:2:{s:5:"count";s:1:"0";s:4:"time";s:10:"1276548462";} delicious: a:3:{s:5:"count";s:1:"0";s:9:"post_tags";s:0:"";s:4:"time";s:10:"1274012763";} author: login: kouk email<EMAIL_ADDRESS>display_name: Konstantinos Koukopoulos first_name: '' last_name: '' excerpt: !ruby/object:Hpricot::Doc options: {} ---
Ok, I've heard about map producers incorporating mistakes in their data to identify copies, but this goes too far:
[googlemaps http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&ll=37.981238,23.735168&spn=0.006461,0.007027&msid=115435869406637961092.00046a7b5659a8aff4795&output=embed&w=425&h=350]
What? Can't spot the mistake? And you call yourself an athenian? :-)
Anyway, according to Google Maps (or more accurately according to Tele Atlas) in the center of Athens there are two streets, side by side, called "Akadimias". Of course anyone having spent a few weeks in Athens must know Akadimias street.
Actually the north-eastern street that, according to Google, is named "Akadimias" is called "Solonos" and is also very important to know if you live in Athens. Searching for Solonos athens brings up plenty of places on that street that correctly report their address as Solonos str. But you can't find the street itself. Here's how it should be:
[caption id="attachment_141" align="alignleft" width="512" caption="Google Map correction of akadimias street"][/caption]


J.K. Rowling
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J.K. Rowling
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“ We do not need magic to change the world, we carry all the power we need inside ourselves already: we have the power to imagine better. ”
-- J.K. Rowling
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Serialized Form
-
Package jdraw.figures
-
Class jdraw.figures.Rect extends Object implements Serializable
-
Serialized Fields
-
rectangle
Rectangle rectangle
Use the java.awt.Rectangle in order to save/reuse code.
-
-
-
-
Package jdraw.framework
-
Class jdraw.framework.DrawModelEvent extends EventObject implements Serializable
-
Serialized Fields
-
figure
Figure figure
The affected figure upon which the event is reporting. If the event type is either DRAWING_CLEARED or DRAWING_CHANGED, then this field may benull
. -
type
DrawModelEvent.Type type
The actual type of the event that is being reported. See the enum declared in this class for details.
-
-
-
Class jdraw.framework.FigureEvent extends EventObject implements Serializable
-
-
Package jdraw.std
-
Class jdraw.std.AbstractContext extends JFrame implements Serializable
-
Serialized Fields
-
currentTool
DrawTool currentTool
the currently active tool. -
defaultTool
DrawTool defaultTool
The default tool used at startup time. -
figureMenu
JMenu figureMenu
the figure menu is needed to add or remove tools. -
guiInitialized
boolean guiInitialized
This field is used to assert that the initGUI method is called exactly once. -
height
int height
height of this window in pixels. -
keystrokes
Set<AWTKeyStroke> keystrokes
keystrokes which pass the focus to parent view. -
menuBar
JMenuBar menuBar
the editor's menu bar. -
statusField
JTextField statusField
the status bar represented by a text field. -
toolBar
JToolBar toolBar
the editor's tool bar. -
toolFactories
List<DrawToolFactory> toolFactories
list of the figure factories. -
tools
Map<AbstractButton,DrawTool> tools
draw tools stored together with corresponding buttons. -
view
DrawView view
The view contains the drawing shown in this editor. -
width
int width
width of this window in pixels. -
windowNr
int windowNr
number of this window.
-
-
-
Class jdraw.std.MoveCommand extends Object implements Serializable
-
Serialized Fields
-
f
Figure f
The figure being moved. -
xMovement
int xMovement
The amount of pixels that the figure is moved in horizontal direction. -
yMovement
int yMovement
The amount of pixels that the figure is moved in vertical direction.
-
-
-
Class jdraw.std.RemoveFigureCommand extends Object implements Serializable
-
Class jdraw.std.StdContext extends AbstractContext implements Serializable
-
Class jdraw.std.StdDrawView extends JComponent implements Serializable
-
Serialized Fields
-
context
DrawContext context
The context surrounding this view. -
dragging
boolean dragging
Indicates whether a mouse interaction is active. If dragging is active then moving/deleting figures over the keyboard is disabled. -
grid
DrawGrid grid
The grid used in this view. -
handles
List<FigureHandle> handles
The handles occurring in this view. -
ml
DrawModelListener ml
Send changes to this listener. -
model
DrawModel model
The view's model. -
selection
List<Figure> selection
The view's selection. -
selectionRectangle
Rectangle selectionRectangle
Selection rectangle.
-
-
-


The idea behind this token is to create a contract that can mint NFT eggs that can be transferred to the finder's account for no cost. I intend to implement this into a static webpage for testing and then either a larger dynamic webpage to create some sort of "searching" for these eggs and eventually create an extension that will allow the creation of these eggs when certain criteria of action are met on any webpage. This is a fairly large-scale project and one that I have had in mind for a while, I only plan on creating the minting, temp eggs, and the static webpage for this project.
EC-721 is currently the base standard for NFTs and allows for the creation and tracking of any arbitrarily large number of NFTs. While eggs will not be completely unique in their appearance (looking into texture mapping) they will be unique in name + serial combination. I may add a visual serial to the images as well.
@sammygrey 2021


collaboration model
The project is maintain by volunteers and is open to anybody interested in contributing to the project. To contribute, you can write code, review code, report bugs, suggest ideas, propose design changes, write documentation, answer questions in the mailing list, and much more. The more you contribute the more you can make a difference.
version control
S4 sources are available through git. Most development is done on the piper branch
See a summary here.
access to the repository
- as a committer:
git clone<EMAIL_ADDRESS>- as a user or contributor:
git clone http://git-wip-us.apache.org/repos/asf/incubator-s4.git
(though since June 2012, you may have to try with https :git clone https://git-wip-us.apache.org/repos/asf/incubator-s4.git
, even though this is not reflected yet on the Apache git documentation).
For more information, have a look there: https://git-wip-us.apache.org/
creating an eclipse project
type:
./gradlew eclipseYou can now import the project into Eclipse. To learn more, visit the Gradle website.
submission guidelines
Before you start, send a message to the S4 developer mailing list, or file a bug report in Jira. Describe your proposed changes and check that they fit in with what others are doing and have planned for the project.
modifying the source code
Here are a few things to keep in mind:
- All public classes, interfaces, and methods should have informative Javadoc comments.
- BAD: getCondensedLength(): Gets condensed length.
- BETTER: getCondensedLength(): Number of characters in the string, excluding non alpha-numeric characters.
- Indent four spaces per level, not two or six or eight, etc... four.
- No tabs for indentation, spaces only.
automatic source code formatting
You must configure your IDE to follow the formatting guidelines. This is needed to get clean diffs.
To automatically format code in Eclipse:
- preferences --> Java --> Code style --> Formatter , then import s4/config/eclipse/s4-eclipse-format.xml
- preferences --> Java --> Editor --> Save actions --> format source code, format all lines
If you don't use Eclipse, you may still use Eclipse's code formatter in a standalone mode.


Happy Developers
I’ve always been all about removing barriers to help people get where they want to go. It’s how I get gratification from my work, my play, my entire life. This week at the amazing I’ve always been all about removing barriers to help people get where they want to go. It’s how I get gratification from my work, my play, my entire life. This week at the amazing I’m surrounded by engaged, curious, challenging people who are committed to bringing the API world to the next level. We’ve grown the API ecosystem organically up until now, all doing our best to meet our own goals, but being around people who have looked at this world from so many different directions makes it possible for us to see the patterns.
I spoke yesterday on a panel on API design – and I talked, as I frequently do, about happy developers. Jakub Nešetřil of Apiary.io made an insightful comment when he noted that we’re used to designing APIs for computers – they are, after all, programmatic interfaces. But in this world where developers are the interaction level, we have to make user interface choices. Developers are users of your API and if you don’t treat them as such they’ll be frustrated and less likely to be successful.
My talk, as always, was peppered with visual metaphors. Developers are the wild animals out on the savannah, looking for a watering hole they like. When they come to check out your API they’re giving you a valuable gift of something they’ll never get more of – their time. Show them you value and respect that gift by communicating with them clearly about your product, your goals, and giving them ways to engage right away. Play with them – provide tutorials and examples that give them a sense of progress (yes, level them up. Game theory isn’t a bad thing. Developers are, by nature, gamers. Use that.) Give them building blocks of working code, like legos so they can build new toys. Play with your developers. Seriously.
And support them. Not just in the usual ways, but if you want to earn developer love, get them out there evangelizing your product, helping you support other users… teach them to be successful. Give them tools, give them strategies, tell them how to solve the problems on their own so when they’re hacking at 3AM they can finish the toy they wanted to build. Celebrate their successes with them because when you work with them, those successes are yours as well.
Your developers are users, yes, but they are also your peers. They may have a different context or be coming to your system from a foreign programming world, but they want to interact with your product, and helping them to be successful is the best way to ensure the success of your own platform.
GEEK STUFF


| Severe skin diseases on biological or immunomodulation therapy |
https://www.nice.org.uk/guidance/ng169
http://www.bad.org.uk/healthcare‐professionals/covid‐19
|
NICE guideline
6
BAD – advice for dermatology HCPs
7
|
| Psoriasis vulgaris |
https://www.eadv.org/covid‐19/task‐force
https://www.psoriasiscouncil.org/blog/Statement‐on‐COVID‐19‐and‐Psoriasis.htm
|
Conforti
et al.
10
Lebwohl
et al.
11
|
| Hidradenitis suppurativa and other rare skin diseases |
https://ern‐skin.eu/covid‐19/
https://www.eadv.org/covid‐19/task‐force
|
Bodemer
et al.
12
|
| Atopic dermatitis |
https://www.eadv.org/covid‐19/task‐force
|
Wollenberg
et al.
13
|
| Autoimmune blistering diseases |
https://www.eadv.org/covid‐19/task‐force
http://www.pemphigus.org/information‐for‐pemphigus‐and‐pemphigoid‐patients‐related‐to‐coronavirus‐disease‐covid‐19/
|
Kasperkiewicz
et al.
15
Shakshouk
et al.
16
|
| Rheumatologic skin diseases |
https://www.rheumatology.org.uk/news‐policy/details/Covid19‐Coronavirus‐update‐members
https://www.rheumatology.org/Portals/0/Files/ACR‐COVID‐19‐Clinical‐Guidance‐Summary‐Patients‐with‐Rheumatic‐Diseases.pd
|
Arora
et al.
17
Mikuls
et al.
18
|
| Inflammatory skin diseases in children |
https://pedsderm.net/resources/general‐information‐for‐patients‐and‐caregivers‐about‐covid‐19/
|
Reynolds
et al.
19
|
| Infantile hemangiomas |
https://doi.org/10.1111/pde.14196
|
Frieden
et al.
20
|
| Nonmelanoma skin cancer, melanoma, and lymphoma |
https://www.nccn.org/covid‐19/default.aspx
https://www.skincancer.org/treatment‐resources/support‐resources/robins‐nest/covid‐19‐and‐you
https://www.rcr.ac.uk/sites/default/files/non‐melanoma‐skin‐cancer‐covid19.pdf
https://www.rcr.ac.uk/sites/default/files/melanoma‐treatment‐covid19.pdf
https://www.esmo.org/guidelines/cancer‐patient‐management‐during‐the‐covid‐19‐pandemic/melanoma‐in‐the‐covid‐19‐era
|
Der Sarkissian
et al.
21
Jakhar
et al.
22
Royal College of Radiologists
23
,
24
Conforti
et al.
25
Zic JA
et al.
26
|
| Management of dermatological practice |
https://www.aad.org/member/practice/managing/coronavirus
https://doi.org/10.1016/j.jaad.2020.04.091
|
AAD instructions
28
Lim
et al.
29
|


[Gecode] Attempt at building libraries
Guido Tack
tack at ps.uni-sb.de
Mon Mar 22 15:03:10 CET 2004
Hi!
I have tried building gecode using automake/autoconf. This works perfectly,
except for one problem: The way how variable modification boards are handled.
This is the only place where we have an indirect link from the kernel to the
variables, because the initialisation of the vmb array is done by the
variables, and the kernel just iterates over the array.
In my setup, I build a static library which the executable is then linked
against. Now if a program only uses int vars, fs/core.o won't be linked into
the binary, resulting in a segfault when the kernel tries to access
vmb[VTI_FS]. I see three possible solutions:
1) Use a dynamic library instead - all object files are always loaded
2) Initialise the vmb with dummy values
3) Implement a subscription mechanism for variable types: Before first use, a
variable type has to register with the kernel, and the number of registered
variables and their type ids are handled dynamically
What do you think? I don't know how big the performance overhead of 3) would
be, I guess at least it's a clean solution. On the other hand, 2) should be
relatively simple to implement.
Guido
--
Guido Tack
Programming Systems Lab
http://www.ps.uni-sb.de/~tack
More information about the gecode-users
mailing list


HTML Editor

The MIT License (MIT)

Copyright © 2016 Taufik Nurrohman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Speech
The Parliamentary Under-Secretary of State for Schools speaks to the NGA about the principles that underpin the government's approach to school improvement.
Thank you so much for having me back.
A lot has happened since I last spoke at your conference in November.
Since then, we’ve published our white paper, The Importance of Teaching , and introduced our Education Bill into Parliament. Both have something to say about the importance of governors. Both reflected a number of the arguments made to me by Emma and Clare on your behalf. And both set out our plans for improving all our schools.
As I hope you know, I am very grateful for the work the NGA does on behalf of governors - and to governors for the work you do on behalf of schools.
As the white paper made clear, we believe that governing bodies should be the key strategic body in schools, responsible for the overall direction that a school takes. In that respect, governors are also therefore the key body for school improvement.
One of the most important parts of my job is to make sure that you have the time, the space and the tools you need to do yours.
I know that good governing bodies can come in all sorts of shapes and sizes, with members drawn from many different walks of life. So we want to give schools more flexibility to decide for themselves on the structure and composition of governing bodies that will best meet their school’s particular needs.
I am especially keen that governing bodies are able to appoint members with the mix of skills they think they need, rather than because they have to be appointed from a particular category or group. So I am pleased that we’re making it possible for schools to adopt more flexible models, with the only requirement being that they appoint a minimum of two parent governors to sit alongside the headteacher on the governing body.
Schools will of course still be able to appoint members of staff or local authority governors if that’s what they believe is right for them.
But it will be a decision for schools to exercise themselves - or not - not something that is imposed. And it is very much in line with points made to me by the NGA about moving away from a one-size-fits-all approach.
I also agree with the NGA that trained clerks who can offer expert advice and guidance to governing bodies can be a real help and I would like to see more schools considering appointing them.
And I agree too that governing bodies sometimes don’t have the information or training they need to challenge and support their headteacher, which is why I want to make it easier for governors to ask challenging questions by giving them access to more data about how their school is doing and to work with the National College to offer high-quality training for chairs of governors.

Let me set out the broad context for school improvement by explaining the principles that underpin our approach.
First, at the heart of our approach is a belief that greater autonomy should be extended to schools and greater trust to front-line professionals.
The evidence of the past decade in our own country, as well as from the jurisdictions around the world with the best-performing education systems, shows that the fastest improvement takes place where schools have the most freedom.
One way to give schools greater autonomy is through our Academies programme, and I’m delighted that so many schools have decided to take us up on our offer to become academies. Since the start of the school year in September, more than two new academies have opened every working day, bringing the overall total of academies to around 450. By the beginning of this year, more than one in 10 secondary schools was an academy - since then the pace has been accelerating.
Of course, some schools don’t yet want to become academies. My job is to support those schools just as much as in those that do convert. So as well as the freedom for governing bodies I described earlier, we’re keen to reduce the bureaucratic burden faced by all schools by cutting away unnecessary duties, reducing prescription in the curriculum, clarifying and shrinking guidance, simplifying school inspection and scrapping as many unnecessary processes as we can.
The best-performing education systems all combine greater autonomy for schools with intelligent accountability that makes schools accountable, allows fair comparisons to be made between schools by parents, and drives improvement.
So our second principle is to strengthen the accountability framework. We want to publish much more information and data so that governors, headteachers and parents can all see how their schools are doing but also learn from those schools that are performing well.
And it’s because it’s so important that the public can make fair comparisons between schools that we are also revamping performance tables to place more emphasis on the real value schools add, as well as the raw attainment results they secure.
Pupils need good qualifications to succeed - but I know that it has been a bugbear of many governors for a while now that we don’t always recognise the successes by those schools that take children from the most challenging and difficult backgrounds and help them gain good qualifications.
The third principle of our approach to school improvement is to strive for higher expectations for all pupils.
Other nations have an expectation that more and more young people leave school with better and better qualifications. Our current expectation that only English and maths be considered a minimum benchmark at 16 marks us out from them.
It is because we want to raise our expectations to match the highest standards around the world that we are introducing a new measure - the English Baccalaureate - which will show how many students in each school secured five good passes in English, maths, science, languages and one of the humanities.
More generally, minimum standards at GCSE have also risen in recent years, in line with the increased aspirations of parents and communities. All those headteachers, teachers and governors who have helped drive improvement deserve special credit.
But given the quickening pace of school improvement around the world, we have also raised the floor standards and, importantly, made them fairer by adding a new progression measure.
A secondary school will now be below the floor if fewer than 35 per cent of pupils achieve the standard of five A*-C GCSEs including English and maths - up from 30 per cent - and fewer pupils than the national average make the expected levels of progress between Key Stage 2 and Key Stage 4 in English and maths.
A primary school will be below the floor if fewer than 60 per cent of pupils achieve the standard of Level 4 in both English and maths at Key Stage 2 - up from 55 per cent - and fewer pupils than the national average make the expected levels of progress between Key Stage 1 and Key Stage 2 in English and maths.
But I am clear that this is only a guideline, and any school where attainment and pupil progression are low and where schools lack the capacity to improve themselves will be eligible for the additional support they need.
And that’s why proportional support is the fourth principle that guides our approach to school improvement. Many of those schools that need to improve the most serve the most disadvantaged communities of the country and face the greatest challenges.
Our pupil premium will ensure those schools receive additional money - starting at £430 per pupil but rising in total from £625 million this year to £2.5 billion per year by 2015 - to support the education of the most disadvantaged pupils.
On top of this, we have created a new education endowment fund worth £110 million, which provides a further incentive for schools and local authorities to work together to bring forward innovative projects that will raise attainment of disadvantaged children in underperforming schools.
And because nothing matters more than giving more of the poorest children access to the best teaching, we are more than doubling the size of Teach First so more of the best young graduates are able to teach in more of our most challenging schools, including primaries.
But this won’t be enough for all of the lowest-performing schools.
You’ve already heard today from Dr Liz Sidwell, herself an inspirational head, who I’m delighted to say is now working with us as the Schools Commissioner. Liz’s job will be to use her experience and knowledge to work with local authorities to identify those schools most in need of support and then to help them develop plans for their improvement.
I’m sure Liz will also be interested to hear your thoughts - through the NGA - on how the expertise of local authorities in school improvement can be retained and used most effectively.
And I do want to stress that local authorities remain our essential partners in school improvement. Many local authorities will already have plans to improve schools below the floor standards in hand. And Michael Gove wrote to local authorities yesterday asking them to share those plans, which will also cover primaries for the first time, with us.
Where it’s essential, additional financial support will be made available, but many will not require extra money and will involve extending the influence of high-quality academy sponsors and harnessing the talents of great headteachers to help those schools that are underperforming.
School-to-school collaboration is the fifth and final principle. Whether it’s a strong school supporting a weaker school or good schools collaborating together, partnership working goes with the grain of the culture that already exists within many schools.
One of the most exciting developments - if not the most exciting development - coming out of the academies programme is that powerful combination of autonomy and partnership that is seeing a growing number of schools wanting to become academies in chains or clusters.
And it’s just as encouraging to see groups of primaries clustering around a secondary school or federations of good schools where opportunities for pupils and staff are being increased, standards are going up and costs are going down - including in rural areas.
One of the great school improvement success stories in recent years have been national and local leaders in education.
Because we are committed to more of that system-led leadership that we know works, we’ve doubled the number of NLEs and LLEs and we’re also establishing a new national network of 500 teaching schools by 2015. Based on our teaching hospitals, they will act as real centres of excellence and ensure teachers can access excellent continued professional development throughout their careers.
In many ways, education is a continual quest for improvement. It is a quest to reach the ever higher standards that will allow more of our young people to be educated to ever higher levels.
I know it is that quest that led to you to giving up your valuable time to volunteer as school governors.
That’s why it’s always such a privilege to speak at an NGA conference.
And why I will do what I can to champion the role of governors.
Published: 2 March 2011


It is hot and Bim, Jed and Todd are at the dam. Jed and Bim paddle. Todd grabs the rope hanging from the gum tere. As he swings into the air, he spots a big log, floating in the middle of the dam. Todd lets go of the rope and drops into the dam. He has plans for the log. He will pretend it is a boat. Todd drags himself onto the log. He is content on his boat. Jed sees Todd sitting on the log and swims across to him. Up he jumps onto the log. Todd grins. "Wait for me," cries Bim, as he swims to the log. Jed grimaces. Bim grabs the end of the log. He tries to lift himself onto the log. But the log sinks. Jed and Todd topple into the dam. The kids swim to the bank. Todd reflects on his "boat" as he sees it bob up to the top, a log again, floating in the middle of the dam.
in-context


BIO
Welcome to my page. My name is Spenser, and I hail from the great sate of Washington residing in the Pacific NorthWest. I am 32 years old,and I grew up playing soccer. It is one of my favorite sports to this day. Go Sounders! Although I was raised in the PNW and enjoy fishing, I do not like to eat fish. Its a conundrum I know. Lastly, I enjoy coding but I can always seem to find errors in what I write. I know I should be less critical as I still have lots to learn. Anyways, enjoy the fruits of my labor!
Education
- CodeFellows May 2021- Nov 2021
- Tacoma Community College
- Universtiy of Phoenix
Job Experiance
- Harbor Greens deli
- United States Marine Corps (Reserves)
- Uber driver
- US Open Security
- Pheonix Protective Corporation Manager
- United States Marines Corps (Active Duty)
Goals
- Finish Codefellows!
- Enter gainful employment in the industry as a Developer within 2 months of finishing Codefellows.
- Buy a house within the next 5 years.
Top Ten Burbons
- Wild Turkey Rare Breed
- Four Roses Small Batch Select
- 1792 Full Proof
- Baker's Kentucky Straight Burbon Single Barrel
- Makers Mark Cask Strength
- Basil Hayden's
- Buffalo Trace
- Woodford Reserve Double Baked
- Angel's Envy
- Devil's Share
5 questions
- 1. Do I like fish?
- 2. Do I live in Washington?
- 3. Is my favorite color green?
- 4. Do I like Soccer?
- 5. Am I decent at coding?


Team Null
This is a good team.
Request To Join
Team Enter Test
COMP3111
Joining Event
17
Joined Memeber Number
15 Sep
2016
Started From
DESIGNER
Seeking for
Team Leader
Nadia Ali
Singer-Songwriter
Mobile
(555) 555-55-55
Email
<EMAIL_ADDRESS>Address
123 45 Street San Francisco, CA, USA
Team Member
Dmitry Ivaniuk
John Doe
Brad Pit
John Travolta
Darth Vader
Samuel Leroy Jackson


Eloquent: Collections
Introduction
All Eloquent methods that return more than one model result will return instances of the Illuminate\Database\Eloquent\Collection
class, including results retrieved via the get
method or accessed via a relationship. The Eloquent collection object extends Laravel's base collection, so it naturally inherits dozens of methods used to fluently work with the underlying array of Eloquent models. Be sure to review the Laravel collection documentation to learn all about these helpful methods!
All collections also serve as iterators, allowing you to loop over them as if they were simple PHP arrays:
use App\Models\User;
$users = User::where('active', 1)->get();
foreach ($users as $user) {
echo $user->name;
}
However, as previously mentioned, collections are much more powerful than arrays and expose a variety of map / reduce operations that may be chained using an intuitive interface. For example, we may remove all inactive models and then gather the first name for each remaining user:
$names = User::all()->reject(function ($user) {
return $user->active === false;
})->map(function ($user) {
return $user->name;
});
Eloquent Collection Conversion
While most Eloquent collection methods return a new instance of an Eloquent collection, the collapse
, flatten
, flip
, keys
, pluck
, and zip
methods return a base collection instance. Likewise, if a map
operation returns a collection that does not contain any Eloquent models, it will be converted to a base collection instance.
Available Methods
All Eloquent collections extend the base Laravel collection object; therefore, they inherit all of the powerful methods provided by the base collection class.
In addition, the Illuminate\Database\Eloquent\Collection
class provides a superset of methods to aid with managing your model collections. Most methods return Illuminate\Database\Eloquent\Collection
instances; however, some methods, like modelKeys
, return an Illuminate\Support\Collection
instance.
contains($key, $operator = null, $value = null)
The contains
method may be used to determine if a given model instance is contained by the collection. This method accepts a primary key or a model instance:
$users->contains(1);
$users->contains(User::find(1));
diff($items)
The diff
method returns all of the models that are not present in the given collection:
use App\Models\User;
$users = $users->diff(User::whereIn('id', [1, 2, 3])->get());
except($keys)
The except
method returns all of the models that do not have the given primary keys:
$users = $users->except([1, 2, 3]);
find($key)
{#collection-method .first-collection-method}
The find
method returns the model that has a primary key matching the given key. If $key
is a model instance, find
will attempt to return a model matching the primary key. If $key
is an array of keys, find
will return all models which have a primary key in the given array:
$users = User::all();
$user = $users->find(1);
fresh($with = [])
The fresh
method retrieves a fresh instance of each model in the collection from the database. In addition, any specified relationships will be eager loaded:
$users = $users->fresh();
$users = $users->fresh('comments');
intersect($items)
The intersect
method returns all of the models that are also present in the given collection:
use App\Models\User;
$users = $users->intersect(User::whereIn('id', [1, 2, 3])->get());
load($relations)
The load
method eager loads the given relationships for all models in the collection:
$users->load(['comments', 'posts']);
$users->load('comments.author');
loadMissing($relations)
The loadMissing
method eager loads the given relationships for all models in the collection if the relationships are not already loaded:
$users->loadMissing(['comments', 'posts']);
$users->loadMissing('comments.author');
modelKeys()
The modelKeys
method returns the primary keys for all models in the collection:
$users->modelKeys();
// [1, 2, 3, 4, 5]
makeVisible($attributes)
The makeVisible
method makes attributes visible that are typically "hidden" on each model in the collection:
$users = $users->makeVisible(['address', 'phone_number']);
makeHidden($attributes)
The makeHidden
method hides attributes that are typically "visible" on each model in the collection:
$users = $users->makeHidden(['address', 'phone_number']);
only($keys)
The only
method returns all of the models that have the given primary keys:
$users = $users->only([1, 2, 3]);
toQuery()
The toQuery
method returns an Eloquent query builder instance containing a whereIn
constraint on the collection model's primary keys:
use App\Models\User;
$users = User::where('status', 'VIP')->get();
$users->toQuery()->update([
'status' => 'Administrator',
]);
unique($key = null, $strict = false)
The unique
method returns all of the unique models in the collection. Any models of the same type with the same primary key as another model in the collection are removed:
$users = $users->unique();
Custom Collections
If you would like to use a custom Collection
object when interacting with a given model, you may define a newCollection
method on your model:
<?php
namespace App\Models;
use App\Support\UserCollection;
use Illuminate\Database\Eloquent\Model;
class User extends Model
{
/**
* Create a new Eloquent Collection instance.
*
* @param array $models
* @return \Illuminate\Database\Eloquent\Collection
*/
public function newCollection(array $models = [])
{
return new UserCollection($models);
}
}
Once you have defined a newCollection
method, you will receive an instance of your custom collection anytime Eloquent would normally return an Illuminate\Database\Eloquent\Collection
instance. If you would like to use a custom collection for every model in your application, you should define the newCollection
method on a base model class that is extended by all of your application's models.


Tyrone firm Geda Construction reports surge in turnover and profit
by Ryan McAleerCO TYRONE civil engineering and building firm Geda Construction has reported a 30 per cent surge in turnover.
The Clonoe based company has been involved in a series of high profile projects in the past year, including the massive restoration of the Mourne Wall in Co Down for NI Water.
The painstaking work on the north's longest listed monument was named project of the year at the Royal Institution of Chartered Surveyors awards in May.
Geda Construction is headed by former Tyrone manager and three-time GAA all-star Eugene McKenna. It employed around 105 people during 2018.
A new company report for Geda Construction limited liability partnership (LLP) reveal its turnover for the year ending December 31 2018 was £45.8m, some 29.5 per cent up on its 2017 figure of £35.4m.
It helped generate an 11 per cent rise in pre-tax profits to £7.3m for the year.
Some £41.2m of revenues is derived from UK-based work, with £4.6m generated from projects in the south of Ireland.
According to Geda's latest company report, the limited partnership is set to be merged with Geda Construction Company Ltd from January 2020.
Geda has an extensive portfolio of civil engineering projects for NI Water. Last year it was one of three firms awarded a share of a £35m framework contract by NI Water for works around Belfast.


Join the numbers and get to the 2048 tile!
Beware the corruption tiles. Clean out any corrupted tiles, or you'll never hit 2048!
How to play: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one!
Beware +1 and -1 tiles. They can match with and corrupt any tile. You'll want to cancel them out or combine them into useful blank "eraser" tiles.
Eraser tiles can also appear at any time. They might hurt or help you. Use them to get rid of the corruption, but make sure you don't erase your good tiles!
You will also lose points for any corruption matches you make, unless you can convert them nicely back into a power of 2.
Note: This is not the official version of 2048.
Created by Christian Hammond.
Based on 2048, created by Gabriele Cirulli. 2048 was based on 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer.


You have lots of applications in lots of versions and you deploy them in lots of environments?! How do keep track of all the difference deployments? This is where this deployment-browser comes into play. It's based on Meteor /Meteorite, d3 and bootstrap. The deployment-data is coming out of a mongoDB. It's open-source under the apache-license and available at Github
$ apt-get install nodejs npm $ sudo -H npm install -g meteorite $ git clone https://github.com/k9ert/meteor-deployments.git $ cd meteor-deployments # connect to your $ export MONGO_URL=mongodb://somemongodb.somedomain.com:27017/deployments $ mrt
In order to get Data in your MongoDB, you either do your own and push Data like this in the collection "deployments" in a database called "deployments":
{ _id: ObjectId("50bc72d875331f9b9d398c25"), ts: ISODate("2012-12-03T09:37:28%:z"), result: "OK", fqdn: "int2-udp1.somedomain.com", project: "udp.ui.web", source: "https://repository.somedomain.com/release/com/somedomain/udp/udp-ui-web", tag: "20121203-043703", version: "0.4.0", artifact: "udp-ui-web", warfile: "udp-ui-web-0.4.0.war", environment: "int2" }
If you don't want to implement the reporting, you can install mongodb-clients and use something puppi and/or this script:
#!/bin/bash set +x # report_mongodb.sh - Made for Puppi # This script sends a summary to a mongodb defined in $1 # e.g. somemongohost/dbname # Sources common header for Puppi scripts . $(dirname $0)/header || exit 10 if [ "$EXITCRIT" = "1" ] ; then proposed_exit=2 fi if [ "$EXITWARN" = "1" ] ; then proposed_exit=1 fi # check prerequisites mongo -version > /dev/null if [ $? -ne 0 ]; then echo "mongo-client is not installed, aborting" exit $proposed_exit fi fqdn=$(facter fqdn) environment=$(facter environment -p) # something like mongodb://someuser:hispassword@somehost/somedb mongourl=$1 if [[ ! $mongourl =~ "mongodb://" ]]; then echo "WARNING: mongourl invalid! Please use a valid monurl!" exit $proposed_exit fi if [[ $mongourl =~ @ ]]; then # ok we have to deal with passwords # you HAVE to provide a password if you provide a user mongodb=`echo $mongourl | sed 's/.*@//'` mongouser=`echo $mongourl | sed 's/mongodb:\/\///' | sed 's/:.*//' ` mongopassword=`echo $mongourl | sed 's/mongodb:\/\///' | sed 's/[^:]*://' | sed<EMAIL_ADDRESS>` mongoarguments="--username $mongouser --password $mongopassword" else mongodb=`echo $mongourl | sed 's/mongodb:\/\///'` fi result=$(grep result $logdir/$project/$tag/summary | awk '{ print $NF }') summary=$(cat $logdir/$project/$tag/summary) mcmd="db.deployments.insert({ts:new Date(),result:\"${result}\",fqdn:\"${fqdn}\",project:\"${project}\",source:\"${source}\",tag:\"${tag}\",version:\"${version}\",artifact:\"${artifact}\",testmode:\"${testmode}\",warfile:\"${warfile}\",environment:\"${environment}\"}); quit(0)" mongo $mongoarguments $mongodb --eval "$mcmd" # Now do a reporting to enable "most-recent-versions on all servers" read -r -d '' mcmd <<'EOF' var map = function() { project=this.project ; emit( this.fqdn +":"+ this.project, {project:this.project, fqdn:this.fqdn, ts:this.ts,version:this.version,environment:this.environment} ); }; var reduce = function(k,vals) { result = vals[0]; vals.forEach(function(val) { if (val.ts > result.ts) result=val } ) ; return result; }; db.deployments.mapReduce( map, reduce, {out:{replace:"versions"}}) EOF mongo $mongoarguments $mongodb --eval "$mcmd" exit $proposed_exit
This script is part of puppi, which is a bash framework for deployments provisioned by puppet. If you don't want to use puppi, it's probably easy to modify it approriately.
This is a demo-site for a deployment-browser which is probably one of the minor important parts of a Service Delivery Platform.
What is a Service Delivery Platform? from dev2ops.org on Vimeo
Here are other important possible building-blocks of your service-delivery-platform.
Puppet is a Provisioning tool to automate the installation of your servers. If you're in hurry and want to avoid the puppetmaster-infrastructure, you might want to use ansible for provisioning.
Puppi is a deployment framework built with bash and provisioned with puppet. It can be used in numerous ways to fullfill your deployment-needs.An alternative might be e.g. capistrano.
Logstash can ship your logs towards an elasticsearch-backend and Kibana can help you to visualize them.
artifactory or nexus can store your artifacts and expose them again.
There are always things which need to be done on your servers, maybe in an orchestrated way. Deployments, maintenance-tasks or implementing worakrounds for urgent issues on more than one server. For such stuff mcollective and/or ansible are very usefull.
There are reoccuring tasks in the development-space and you want to automate them. Jenkins is a good tool to do that.
If you have use mcollective and or ansible, you're probably happy to have something automated. However, an automation is even more valuable if they can be executed by someone who is NOT able to use ssh. Use zenboot to expose your scripts via a webinterface.


Uber denies report it in talks with Germany's Wirecard
BERLIN (Reuters) - Ride hailing company Uber denied a German magazine report on Thursday that it was considering hiring Wirecard as its main payments partner to replace Dutch platform Adyen.
“We are not in conversations with Wirecard for card acquiring,” an Uber spokeswoman said in an email to Reuters when asked whether the report, in Manager Magazine, was accurate. Acquiring is handling customer payments on behalf of merchants.
Manager Magazine, on page eight of a 17-page special report on Wirecard, quoted CEO Markus Braun as saying that talks on payments deals with more than a dozen Softbank Group companies were “already very far advanced”.
In the next sentence, the magazine stated without clear attribution that Uber was “flirting with switching from main competitor Adyen” to Wirecard.
A Softbank fund earlier this year invested in Wirecard via a convertible bond, paving the way for a handful of payments deals with companies the Japanese investor has backed, including German used-car trading platform AUTO1.
Wirecard is under intense scrutiny following a series of reports in the Financial Times that alleged fraud and false accounting. The company, which denies all wrongdoing, has hired auditor KMPG to investigate the allegations.


--- layout: post title: Announcing Kyu! author: Matthew James Davis thumb: blog/2015-1-19-announcingkyu.jpg blurb: A web-based two-player competitive card game. category: blog tags: kyu game es6 nodejs html5 aurelia published: false ---
In response to overwhelming community support, I'm elated to announce development has begun on my first game, Kyu. Kyu is a competitive card game played on a 3x3 grid. The gameplay is heavily borrowed from Triple Triad, the card minigame from Final Fantasy VIII.
Since this project started through community support, I want its progress to be accountable to the community. Therefore I want to announce three special features of Kyu development:
Kyu will have three discrete parts that will developed in three separate phases. The first part is a library, written in ECMAScript 6, that handles all of the gameplay. The next part is a sever application, built on nodejs/Express 4, which will handle accepting input, processing and storing the result of the input in a database, and passing back the result. The final part is a web-based application, based on HTML5, which will be made public for all to play.
These design choices are subject to change. The goal is to create a library robust enough to enable snappy, responsive gameplay on the client, but secure, unexploitable results on the backend.
I'm grateful to all for your support. I'm looking forward to building our first game together!


A class to remove ground based upon depth image.
More...
#include <depth_ground_remover.h>
|
| cv::Mat | ZeroOutGround (const cv::Mat &image, const cv::Mat &angle_image, const Radians &threshold) const |
| | Zero out all pixels that belong to ground. More...
|
| |
|
cv::Mat | ZeroOutGroundBFS (const cv::Mat &image, const cv::Mat &angle_image, const Radians &threshold, int kernel_size) const |
| |
| cv::Mat | CreateAngleImage (const cv::Mat &depth_image) |
| | create a help image with angle in radians written for each pixel More...
|
| |
| cv::Mat | GetSavitskyGolayKernel (int window_size) const |
| | Get kernel for Savitsky-Golay filter. More...
|
| |
|
cv::Mat | GetUniformKernel (int window_size, int type=CV_32F) const |
| |
| cv::Mat | ApplySavitskyGolaySmoothing (const cv::Mat &column, int window_size) |
| | Apply Savitsky-Golay smoothing to a column.  More...
|
| |
| cv::Mat | RepairDepth (const cv::Mat &no_ground_image, int step, float depth_threshold) |
| | Repair zeros in the depth image. More...
|
| |
|
cv::Mat | RepairDepth (const cv::Mat &depth_image) |
| |
|
|
ProjectionParams | _params |
| |
|
int | _window_size = 5 |
| |
|
Radians | _ground_remove_angle = 5_deg |
| |
|
float | _eps = 0.001f |
| |
|
int | _counter = 0 |
| |
|
const int | _kId |
| |
|
IdClientMapping | _clients |
| |
|
SenderType | _type |
| |
A class to remove ground based upon depth image.
Given a depth image and image config this class should remove the ground and send the new depth image with no ground further through the pipeline to its clients.
- Parameters
-
◆ ApplySavitskyGolaySmoothing()
| Mat depth_clustering::DepthGroundRemover::ApplySavitskyGolaySmoothing |
( |
const cv::Mat & |
column, |
|
|
int |
window_size |
|
) |
| |
|
protected |
Apply Savitsky-Golay smoothing to a column.
- Parameters
-
| column | [A column of an angle image] |
- Returns
- [a smoothed column]
◆ CreateAngleImage()
| Mat depth_clustering::DepthGroundRemover::CreateAngleImage |
( |
const cv::Mat & |
depth_image | ) |
|
|
protected |
create a help image with angle in radians written for each pixel
- Parameters
-
| depth_image | [input depth image] |
- Returns
- [32 bit float image with angle in radians written in every pixel]
◆ GetLineAngle()
| Radians depth_clustering::DepthGroundRemover::GetLineAngle |
( |
const cv::Mat & |
depth_image, |
|
|
int |
col, |
|
|
int |
row_curr, |
|
|
int |
row_neigh |
|
) |
| |
|
protected |
Get line angle.
Given two depth values and their angles compute the angle of the line that they spawn in the sensor frame.
- Parameters
-
| depth_image | [32 bit float image] |
| col | [current column] |
| row_curr | [current row] |
| row_neigh | [neighbor row] |
- Returns
- [angle of the line]
◆ GetSavitskyGolayKernel()
| Mat depth_clustering::DepthGroundRemover::GetSavitskyGolayKernel |
( |
int |
window_size | ) |
const |
|
protected |
Get kernel for Savitsky-Golay filter.
Get a column filter to process an image filled with data with Savitsky-Golay filter
- Parameters
-
| window_size | size of the kernel |
- Returns
- column Mat kernel
◆ OnNewObjectReceived()
| void depth_clustering::DepthGroundRemover::OnNewObjectReceived |
( |
const Cloud & |
cloud, |
|
|
const int |
sender_id |
|
) |
| |
|
overridevirtual |
when someone sends us an object we process it
receiving a depth image we remove ground from it and send to next recepient
- Parameters
-
| depth_image | 32 bit depth image |
| sender_id | id of the sender |
Implements depth_clustering::AbstractClient< Cloud >.
◆ RepairDepth()
| cv::Mat depth_clustering::DepthGroundRemover::RepairDepth |
( |
const cv::Mat & |
no_ground_image, |
|
|
int |
step, |
|
|
float |
depth_threshold |
|
) |
| |
|
protected |
Repair zeros in the depth image.
- Parameters
-
| [in] | depth_image | The depth image |
- Returns
- depth image with repaired values
◆ ZeroOutGround()
| Mat depth_clustering::DepthGroundRemover::ZeroOutGround |
( |
const cv::Mat & |
image, |
|
|
const cv::Mat & |
angle_image, |
|
|
const Radians & |
threshold |
|
) |
| const |
|
protected |
Zero out all pixels that belong to ground.
- Parameters
-
| [in] | image | Input depth image |
| [in] | angle_image | The angle image |
| [in] | threshold | angle threshold |
- Returns
- depth image with 0 instead of ground pixels
The documentation for this class was generated from the following files:
- /home/ashwin/catkin_ws/src/depth_clustering/src/ground_removal/depth_ground_remover.h
- /home/ashwin/catkin_ws/src/depth_clustering/src/ground_removal/depth_ground_remover.cpp


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The Horizon Leans
Maya Angelou
The horizon leans forward,
Offering you space to place new steps of change.
Here, on the pulse of this fine day
You may have the courage
To look up and out upon me, the
Rock, the River, the Tree, your country.
No less to Midas than the mendicant.
No less to you now than the mastodon then.
You may have the grace to look up and out
And into your sister’s eyes, into
Your brother’s face, your country
And say simply
Very simply
With hope
Good morning.
Source - {For the Earth Blog}


What are you selling?
Description:
How much is this?


Police: Man trying to rob beauty supply store fatally shot
by EndPlayAKRON, Ohio (AP) - Police say two armed men attempted to rob a beauty supply store and a store employee has fatally shot one of them.
Akron police say two employees were in the store Friday night when two masked men with guns entered and attempted to rob the employees. Police say one employee pulled a gun and fatally shot one of the masked men.
Police say the second masked man fled the scene.
The Summit County Medical Examiner's Office has identified the man who was fatally shot in the head as 19-year-old Ameer Majed Ismail, of Akron.
Officers responded to the shooting at the Royal Beauty Supply store around 7 p.m. Friday.
Police were continuing their investigation Monday.


Directly copy your entire meeting Minutes front matter (press Ctrl+A then Ctrl+C) from a Microsoft Word file to the text area below:
This tool requires that you format your Minutes with each Action or Motion item on a separate line
Actions
Motions
{{m}}
(Used for separating the Motion or Action label from the content) (Used for separating the person's name from the action) (If you don't use "Motion:" in your Minutes, suggest using "vote")


olwidget is a javascript library to make editing and displaying geometries and information on OpenLayers maps easier. It defines two primary types:
olwidget supports multiple geometry types, any number of maps per page, multiple map providers, and much more (see Common options below). A simple example:

<link rel='stylesheet' href='css/olwidget.css' />

<textarea id='my_point'>SRID=4326;POINT(0 0)</textarea>

Copy or link the olwidget/js/, olwidget/css/, and olwidget/img/ directories into your website’s path. The three directories should share a parent.
Format:
new olwidget.EditableMap(<textareaId>, [options]);
In addition to the common options listed below, EditableMap accepts the following options:
Format:
new olwidget.InfoMap(<mapDivId>, <infoArray>, [options]);
mapDivId: the DOM id of a div to replace with this map.
infoArray: an Array of (E)WKT geometries and content HTML for popups, such as:
[
["SRID=4326;POINT(0 0)", "
This is the zero point.
"],
["SRID=4326;POINT(10 10)", "
This is longitude 10 and latitude 10.
"],
...
]
Geometries can be displayed with individual styles by passing an object containing html and style keys instead of an HTML string:
[
["SRID=4326;POINT(10 10)", {
html: "
A good looking point
",
style: {
fillColor: '#00FF00'
}
}],
...
]
options: An object containing options for the resulting map. All fields are optional.
In addition to the common options listed below, InfoMap accepts the following options:
The direction from the clicked geometry that a popup will extend. This may be one of:
The way HTML from clustered points is handled:
The following options are shared by olwidget.EditableMap and olwidget.InfoMap:
A list of map base layers to include. Choices include 'osm.mapnik', 'osm.osmarender', 'google.streets', 'google.physical', 'google.satellite', 'google.hybrid', 've.road', 've.shaded', 've.aerial', 've.hybrid', 'wms.map', 'wms.nasa', 'yahoo.map', and 'cloudmade.<num>' (where <num> is the number for a cloudmade style). A blank map can be obtained using 'wms.blank'. Additional providers or options can be manually added using the normal OpenLayers apis (see this provider example).
You must also include whatever javascript sources are needed to use these (e.g. maps.google.com or openstreetmap.org apis). For CloudMade maps, use the included cloudmade.js file, and append the API key as the hash portion of the URL, for example:

See the other providers for a full example of all built-in layer providers.
An object containing options for the OpenLayers Map constructor. Properties may include:
Any additional parameters available to the OpenLayers.Map.Constructor may be included, and will be passed directly.
olwidget uses the projections given in mapOptions to determine the input and output of WKT data. By default, it expects incoming WKT data to use "EPSG:4326" (familiar latitudes and longitudes), which is transformed internally to the map projection (by default, "EPSG:900913", the projection used by OpenStreetMaps, Google, and others). Currently, olwidget ignores the SRID present in any initial WKT data, and uses the projection specified in mapOptions.displayProjection to read the data.
To change the projection used for WKT, define the mapOptions.displayProjection. For example, the following will use EPSG:900913 for all WKT data in addition to map display:
new olwidget.EditableMap('textareaId', {
mapOptions: {
projection: "EPSG:900913",
displayProjection: "EPSG:900913"
}
});


@( org: io.apibuilder.api.v0.models.Organization, user: io.apibuilder.api.v0.models.User, role: lib.Role )
@if(role == lib.Role.Admin) { You are now an administrator of @org.name. } else { Your request to join @org.name has been declined. }


Another unsorted list of ideas this time about coding tips.
code = mass
The source code isn’t an abstract element. OK it’s not as touchable as apples or bricks but it’s somehow under physical laws too. You must write as less code as you can to meet your requirements. Big code means big mass and if you have a big mass you will need more energy to change whatever you need. I can stop a car toy with my hand but I need something more to stop a real train with the same speed. Less code means less failure points and it’s easier to manage. Some people claim proudly they have written a library with thousands of code lines. Nobody pay us for writing lines of code. They pay us for the solutions. The lines of code that we write is our problem. So be as minimalistic as you can. The problem is that writing less code is more complicated than write more. We need to think more to write less code.
DRY (Don’t repeat yourself)
Original, isn’t it?. Copy & paste is evil. Never use it in your projects. Spread the same code among different files means that you will need to remember where are those pieces of code when a bug appear (they appear, believe me). There’re a lot of techniques to avoid copy & paste source code. Use them. There isn’t any excuse to it.
Coding standards
The source code is one of your deliverables as developer. You must care about it. Adopt a coding standard. Chose one and use it. If you work with a team take this decision with your team, but don’t try to create one standard by your own. It’s a big job. If you use one of the existing coding standards (let’s say Zend Framework’s one) you will find tools to validate your code against it and the most common IDEs and text editors will be able to use it too. In other way if you create a new one you will need to develop those plug-ins and tools and even you will need to document it if you want to show it to another developer. To many work that nobody will pay for it only because you dismiss an existing one.
Revision control.
Mandatory. Even for small and personal projects. I like Mercurial. it’s easy to use and easy to install. Anyway there are others similar like git or bazzar. Or if you are old school, CVS and Subversion. When I start a project, after create an empty folder with the name of the project I always execute “hg init” to create my repository. Commit you code often. Every time you make something important commit your work. Don’t wait until your project is finished. Revision control is a great backup system too. When something wrong happens like accidentally delete of a folder or something similar you can recover it easily without any problem. Also with a simple hg push (or similar command with another software different from mercurial) you will save your project into another place. If you don’t know to use any revision control system aside time for it. Believe me. You will not need too many time to learn how to use it. At least a basic usage.
Text editor
Is your main tool as a developer. It’s like the hammer for a carpenter. You must train yourself in the use of it. A good skill in the use of a text editor or IDE will give great benefits. If you think in term of ROI, the investment you use in your IDE will return sooner or later. Some of them are not trivial. For example Eclipse needs time to learn how to configure it. You must skill yourself into the IDE if you don’t want to lose your time developing (remember time = money). I’ve seen people programming PHP with notepad. You need at least syntax highlight, syntax error detection, auto-completion, auto-completion with code introspection and debugging. Don’t waste your time.