Object 对象 对象初始化 要创建一个新的对象 object，使用 new 语句实例化一个类： do_foo(); ?> 详细讨论参见手册中类与对象章节。 转换为对象 如果将一个对象转换成对象，它将不会有任何变化。如果其它任何类型的值被转换成对象 ，将会创建一个内置类 stdClass 的实例。如果该值为 NULL，则新的实例为空。数组转换 成对象将使键名成为属性名并具有相对应的值。对于任何其它的值，名为 scalar 的成员 变量将包含该值。 scalar; // outputs 'ciao' ?> User Contributed Notes 22 notes =============================================================================== By far the easiest and correct way to instantiate an empty generic php object that you can then modify for whatever purpose you choose: I had the most difficult time finding this, hopefully it will help someone else! =============================================================================== In PHP 7 there are a few ways to create an empty object: $obj1 and $obj3 are the same type, but $obj1 !== $obj3. Also, all three will json_encode() to a simple JS object {}: Outputs: [{},{},{}] =============================================================================== As of PHP 5.4, we can create stdClass objects with some properties and values using the more beautiful form: 'foo', 'propertyTwo' => 42, ]; ?> =============================================================================== Here a new updated version of 'stdObject' class. It's very useful when extends to controller on MVC design pattern, user can create it's own class. Hope it help you. $argument) { $this->{$property} = $argument; } } } public function __call($method, $arguments) { $arguments = array_merge(array("stdObject" => $this), $arguments); // Note: method argument 0 will always referred to the main class ($this). if (isset($this->{$method}) && is_callable($this->{$method})) { return call_user_func_array($this->{$method}, $arguments); } else { throw new Exception("Fatal error: Call to undefined method stdObject::{$method}()"); } } } // Usage. $obj = new stdObject(); $obj->name = "Nick"; $obj->surname = "Doe"; $obj->age = 20; $obj->adresse = null; $obj->getInfo = function($stdObject) { // $stdObject referred to this object (stdObject). echo $stdObject->name . " " . $stdObject->surname . " have " . $stdObject-> age . " yrs old. And live in " . $stdObject->adresse; }; $func = "setAge"; $obj->{$func} = function($stdObject, $age) { // $age is the first parameter passed when calling this method. $stdObject->age = $age; }; $obj->setAge(24); // Parameter value 24 is passing to the $age argument in method 'setAge()'. // Create dynamic method. Here i'm generating getter and setter dynimically // Beware: Method name are case sensitive. foreach ($obj as $func_name => $value) { if (!$value instanceOf Closure) { $obj->{"set" . ucfirst($func_name)} = function($stdObject, $value) use ($func_name) { // Note: you can also use keyword 'use' to bind parent variables. $stdObject->{$func_name} = $value; }; $obj->{"get" . ucfirst($func_name)} = function($stdObject) use ( $func_name) { // Note: you can also use keyword 'use' to bind parent variables. return $stdObject->{$func_name}; }; } } $obj->setName("John"); $obj->setAdresse("Boston"); $obj->getInfo(); ?> =============================================================================== "; print_r($obj); //stdClass Object created by casting of array $newobj = new stdClass();//create a new $newobj->name = "India"; $newobj->work = "Development"; $newobj->address="patna"; $new = (array)$newobj;//convert stdClass to array echo "
"; print_r($new); //print new object ##How deals with Associative Array $test = [Details=>['name','roll number','college','mobile'],values=>['Naman Kumar','100790310868','Pune college','9988707202']]; $val = json_decode(json_encode($test),false);//convert array into stdClass object echo ""; print_r($val); echo ((is_array($val) == true ? 1 : 0 ) == 1 ? "array" : "not an array" )." br>"; // check whether it is array or not echo ((is_object($val) == true ? 1 : 0 ) == 1 ? "object" : "not an object" );/ /check whether it is object or not ?> =============================================================================== You can create [recursive] objects with something like: (object) array( 'bar' => 'baz', 'pax' => 'vax' ), 'moo' => 'ui' ); print $literalObjectDeclared->foo->bar; // outputs "baz"! ?> =============================================================================== Do you remember some JavaScript implementations? // var timestamp = (new Date).getTime(); Now it's possible with PHP 5.4.*; b; } public function setC($c) { $this->c = $c; return $this; } public function getC() { return $this->c; } } print (new Foo)->a; // I'm a! print (new Foo)->getB(); // I'm b! ?> or setC($_GET["c"]) ->getC(); // I'm c! ?> =============================================================================== In response to harmor: if an array contains another array as a value, you can recursively convert all arrays with: $value ){ if( is_array( $value ) ) $array[ $key ] = arrayToObject( $value ); } return (object) $array; } ?> =============================================================================== In response to sirbinam. You cannot call a function or method before it exists. In your example, the global instance of stdout is just being passed around to differnet references (pointers). It however exists in the "dump" function scope via the global keyword. The code below works fine and illustrates that "stdout" has been defined before its instantiation. starttime = microtime(); } function dump(){ global $stdout; $this->endtime = microtime(); $duration = $this->endtime - $this->starttime; $stdout->write($duration); } } class stdout{ function write($msg){ echo $msg; } } $stdout =& new stdout(); $profiler =& new profiler(); $profiler->dump(); ?> All classes and functions declarations within a scope exist even before the php execution reaches them. It does not matter if you have your classes defined on the first or last line, as long as they are in the same scope as where they are called and are not in a conditional statement that has not been evaluated yet. =============================================================================== CAUTION: "Arrays convert to an object with properties named by keys, and corresponding values". This is ALWAYS true, which means that even numeric keys are accepted when converting. But the resulting properties cannot be accessed, since they don't match the variables naming rules. So this: 'A', 'b'=>'B', 'C'); echo ''.print_r($x, true).''; ?> works and displays: stdClass Object ( [a] => A [b] => B [0] => C ) But this: '.$x->a; echo '
'.$x->b; echo '
'.$x->{0}; # (don't use $x->0, which is obviously a syntax error) ?> fails and displays: A B Notice: Undefined property: stdClass::$0 in... =============================================================================== To create an object with values, in javascript you would use `{key: value}`. In PHP you use `[key=>value]`. =============================================================================== i would like to share a curious behavior on casted objects. Casting an object from a class with private/protected attributes results a stdClass with a private/protected attribute for get. Example: getSimple();// output: object(stdClass)#3 (2) { ["priv:private"] => int(1) ["pub"]=> int(2) } var_dump($bar->getSimple()->priv);// output: NULL, not a Fatal Error var_dump($bar->getSimple()->pub);// output: int(2) $barSimple = $bar->getSimple(); $barSimple->priv = 10; var_dump($barSimple->priv);// output: int(10) ?> =============================================================================== PHP supports recursive type definitions as far as I've tried. The class below (a _very_ simple tree) is an example: class Tree { var $_value = null; var $_children = array(); function Tree ($value) { $this->_value = $value; } function addChild ($value) { $aux_node = new Tree ($value); $this->_children [] = $aux_node; return $aux_node; } } As you can see, in addChild we reference Tree again... However, you must be careful about references. See the chapter "References explained" for more details. Hope this helps. =============================================================================== If you use new to create items in an array, you may not get the results you want since the parameters to array will be copies of the original and not references. By Example: class Store { var $item = 3; } $a = array( new Store() ); $b = $a; $a[0]->item = 2; print( "|" . $b[0]->item . "|
" ); //shows 3 $a = array(); $a[] =& new Store(); $b = $a; $a[0]->item = 2; print( "|" . $b[0]->item . "|
" ); //shows 2 This is extremely important if you intend on passing arrays of classes to functions and expect them to always use the same object instance! Note: The following syntax is desired (or maybe even the default notation should translate as this): $a = array( &new Store() ); =============================================================================== You can create a new object using the built-in stdClass or by using type-casting: 'Spider Monkey', 'src'=>'monkey.jpg'); $monkey_object = (object) $monkey_array; print $monkey_object->title . ' ' . $monkey_object->src; // You can type-cast in the middle of an expression function customHTML($some_object) { // this function expects an object as the argument and returns some output } print 'Writing some output ' . customHTML( (object) array('rows'=>3, 'cols' =>4) ); ?> =============================================================================== If you call var_export() on an instance of stdClass, it attempts to export it using ::__set_state(), which, for some reason, is not implemented in stdClass. However, casting an associative array to an object usually produces the same effect (at least, it does in my case). So I wrote an improved_var_export() function to convert instances of stdClass to (object) array () calls. If you choose to export objects of any other class, I'd advise you to implement ::__set_state(). $value) { $array[] = var_export($key, true).' => '.improved_var_export($value , true); } $result = 'array ('.implode(', ', $array).')'; } else { $result = var_export($variable, true); } if (!$return) { print $result; return null; } else { return $result; } } // Example usage: $obj = new stdClass; $obj->test = 'abc'; $obj->other = 6.2; $obj->arr = array (1, 2, 3); improved_var_export((object) array ( 'prop1' => true, 'prop2' => $obj, 'assocArray' => array ( 'apple' => 'good', 'orange' => 'great' ) )); /* Output: (object) array ('prop1' => true, 'prop2' => (object) array ('test' => 'abc', 'other' => 6.2, 'arr' => array (0 => 1, 1 => 2, 2 => 3)), 'assocArray' => array ('apple' => 'good', 'orange' => 'great')) */ ?> Note: This function spits out a single line of code, which is useful to save in a cache file to include/eval. It isn't formatted for readability. If you want to print a readable version for debugging purposes, then I would suggest print_r() or var_dump(). =============================================================================== Initialization, Instantiation and Instances are terms that can be confusing at first. Let's try to sort it out starting with this simple class definition. first_name', last='$this->last_name']"; } } ?> Now create several INSTANCES of User by INSTANTIATING the User class above. '; // User [first='', last=''] echo $user_2 . '
'; // User [first='', last=''] ?> Here we have (2) two INSTANCES of User, but each instance was only INSTANTIATED once - when we used the 'new' operator. And now looking at the printed output, you can see there are no values for their first or last names. This means that the objects themselves have NOT been INITIALIZED. To remedy this situation, rewrite the class definition by adding a __construct() method. first_name = $first; // INITIALIZE $first_name; $this->last_name = $last; // INITIALIZE $last_name; } public function __toString() { return "User [first='$this->first_name', last='$this->last_name']"; } } ?> Now try it again. '; // prints: User [first='John', last= 'Doe'] echo $user_2 . '
'; // prints: User [first='Jane', last= 'Doe'] ?> The __construct() method is called automatically by PHP when it sees the 'new' operator. Our __construct() method above requires the first and last names to be passed in as arguments and uses them to INITIALIZE objects when INSTANTIATING new INSTANCES. =============================================================================== To sort an array, that contains an object, after one fieldname inside the object, im using this function: function objectSort($objectarray, $field) { for ($a=0;$a < (count($objectarray)); $a++) { for ($b=0;$b < (count($objectarray)); $b++) { if ($objectarray[$a]->$field < $objectarray[$b]->$field) { $temp = $objectarray[$a]; $objectarray[$a] = $objectarray[$b]; $objectarray[$b] = $temp; } } } return $objectarray; } =============================================================================== If having class BugDetails extends Bug you want to cast an object of a Bug to BugDetails like this which doesn't work in PHP, you have two options: 1. Copying all (including private) properties manually (you could also use get_object_vars(), but this is shorter): $val) { $clone->$key = $val; } ?> 2. Serialize an object Bug, manipulate the resulting string so that it has BugDetails inside and unserialize it. See here: http://blog.adaniels.nl/articles/a-dark-corner-of-php-class-casting/ Spent two hours looking for more elegant solution, that's my findings. =============================================================================== In reply to the usort thing, you can access a property of an object dynamically by: "bar") $var = "Test"; echo $obj->$var; ?> This will output "bar", and do notice I call on ->$var and not just ->var. =============================================================================== In response to Harmor and Mithras, you can use the json functions to convert multi-dimensional arrays to objects very reliably. Also, note that just using (object)$x doesn't allow you to access properties inline. For example, this is invalid: "bar"); echo ((object)$x)->foo; // PHP Parse error, unexpected T_OBJECT_OPERATOR ?> However, this function will let you do that, and will also handle multi-dimensional arrays without any hassle. "bar") )->foo; // "bar" ?> Note that *numeric* arrays will not be converted to objects using this method. =============================================================================== Class like stdClass but with the possibility to add and execute function. class stdObject { public function __construct(array $arguments = array()) { if (!empty($arguments)) { foreach ($arguments as $property => $argument) { if ($argument instanceOf Closure) { $this->{$property} = $argument; } else { $this->{$property} = $argument; } } } } public function __call($method, $arguments) { if (isset($this->{$method}) && is_callable($this->{$method})) { return call_user_func_array($this->{$method}, $arguments); } else { throw new Exception("Fatal error: Call to undefined method stdObject::{$method}()"); } } }


Functions | |
| n | get_adjacency () |
| if | full (node) |
| elseif | A (node, neigh) |
| full (neigh) | |
| end end end end if | ~isempty (nodes_to_link) A |
| elseif | sum (sum(A, 2)) ~ |
Variables | |
| This creates a random graph ala Jellyfish with n nodes and degree d | function [A] |
| full = zeros( [ n 1] ) | |
| else | nodes_to_link = 1:n |
| more_perms = true | |
| permutation = nodes_to_link(randperm(length(nodes_to_link))) | |
| for | i |
| end | node = nodes_to_link(i) |
| neigh = permutation(i) | |
| A = add_link(A,node,neigh) | |
| full | ( | neigh | ) |
|
staticvirtual |
| elseif sum | ( | sum(A, 2) | ) |
| for i |
| while more_perms more_perms = true |
| neigh = permutation(i) |
| end node = nodes_to_link(i) |
| else nodes_to_link = 1:n |
| permutation = nodes_to_link(randperm(length(nodes_to_link))) |


% include("/modules/cms/front/themes/fly/common/link.html"){} %> ${headerSection!}
<% include("/modules/cms/front/themes/fly/common/header.html",{currentNav:nav!}){} %> ${layoutContent} <% include("/modules/cms/front/themes/fly/common/footer.html"){} %>


Utah school from ‘High School Musical’ may get tourist boost
SALT LAKE CITY - The Utah high school where the Disney movie “High School Musical” was filmed over a decade ago has become a tourist destination, and the trend could grow with the premiere of Disney’s new streaming service series based on the film.
Much of the popular 2006 movie was filmed at East High School in Salt Lake City. To draw in fans, the state office of tourism has compiled a four-day, four-night “High School Musical Itinerary” for visitors to follow, the Deseret News recently reported.
The campus is open to visitors for a self-guided walking tour on weekdays from 2:30 until 7 p.m. Some tourists just want to take their pictures in front of the school’s now widely recognized façade.
The school again welcomed a Disney cast and crew in 2018 to film a series based on the movie. The filming that went from the end of the school year through the summer made the campus busy, but it wasn’t overwhelming, East High School assistant principal Ken DeVries said.
“They’re very good to work with us. They’re doing everything they can to stay out of our way,” he said.
Most visitors to the school are respectful, though they can sometimes get a little aggressive. And it’s challenging when tour buses stop, he said.
“That’s when it gets a little obnoxious,” DeVries said.
But overall, having a place in Disney history and the hearts of fans who flock to campus has been positive, he said.
“They are delightful people and are just thrilled to see where their favourite show is made,” DeVries said.


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{{if detail.name}}
{{detail.name}}
{{/if}} {{include './element/project-menu' project_menu}} {{include './element/project-set-menu' project_set_menu}}
{{if error}}
{{error}}
{{/if}} {{include './element/project-members' detail}}
{{if add_error}}
{{add_error}}
{{/if}}
{{if node_env}} {{else}} {{/if}}


To conserve power we reccomend only enabling channels that are used.
Tags:Channel Tags it an optional feature which is useful for alarm rules and sorting
Sensor's output in millivolts per 1G of acceleration
Describe in detail how this sensor is mounted, the type of equiptment being monitored (Including Specifications, PN's etc)
Templates configure how the channel is monitored for faults and logged, if you have not already setup a template for this type of bearing you will need to create one
RPM
Use a manual RPM if the speed is fixed, if the speed is variable such as a motor driven by a VFD that changes speed you will need to configure automatic detection.
Temperature Sensors
No Sensors Detected..
Connected sensors will automatically show up here after the device syncs with the cloud, sensors can also be manually added if you have their ID numbers.
(Optional) If the temperature probe is installed on the same object that a vibration probe is installed on, please specify the channel number
Describe in detail how this probe is mounted, the type of equiptment being monitored (Including Specifications, Part Numbers, etc)
Removing a sensor is only useful if it has been un-installed or manually entered with an incorrect ID. If you remove a sensor that is currently connected to the device it will be automatically re-added when the device checks in next.


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3.4 The thread Module
(Optional) The thread module provides a low-level interface for threading, as shown in Example 3-6.
It's only available if your interpreter is built with thread support.
New code should use the higher-level interface in the threading module instead.
Example 3-6. Using the thread Module
File: thread-example-1.py
import thread
import time, random
def worker():
for i in range(50):
# pretend we're doing something that takes 10—100 ms
time.sleep(random.randint(10, 100) / 1000.0)
print thread.get_ident(), "-- task", i, "finished"
#
# try it out!
for i in range(2):
thread.start_new_thread(worker, ())
time.sleep(1)
print "goodbye!"
311 -- task 0 finished
265 -- task 0 finished
265 -- task 1 finished
311 -- task 1 finished
...
265 -- task 17 finished
311 -- task 13 finished
265 -- task 18 finished
goodbye!
Note that when the main program exits, all threads are killed. The
threading
module doesn't have that problem.
|


While in school i was in the county wide and state wide honors chours, I was the coder for my schools robotics team where we got second place in 1 vs 1 and first in 2 vs 2
I am intrested in thing that are outdoors, phones, computers, school, laws, food, space, water, octopuses, cacti, videogames, pineapples, boredgames, history, the future, dogs, fishing, the beach, singing and sports.
I do many differnt sports such as Football, Wrestling, Track and feild and badminton.
Copyright © Your Website 2018
The octopus is a soft-bodied, eight-armed mollusc of the order Octopoda. Around 300 species are recognised and the order is grouped within the class Cephalopoda with squids, cuttlefish and nautiloids. Like other cephalopods, the octopus is bilaterally symmetric with two eyes and a beak, with its mouth at the centre point of the arms. The soft body can rapidly alter its shape, enabling octopuses to squeeze through small gaps. They trail their eight arms behind them as they swim. The siphon is used both for respiration and for locomotion, by expelling a jet of water. Octopuses have a complex nervous system and excellent sight, and are among the most intelligent and behaviourally diverse of all invertebrates.
Copyright © Your Website 2018
The pineapple is a tropical plant with an edible multiple fruit consisting of coalesced berries, also called pineapples, and the most economically significant plant in the family Bromeliaceae. Pineapples may be cultivated from the offset produced at the top of the fruit,possibly flowering in five to ten months and fruiting in the following six months. Pineapples do not ripen significantly after harvest. In 2016, Costa Rica, Brazil, and the Philippines accounted for nearly one-third of the world's production of pineapples.


Chmod has a --reference= function
--reference=RFILE use RFILE's owner and group rather than specifying OWNER:GROUP values
Here's an example and a way to even change ownership of files through linking!
root@defensecode public]# ls -al
total 52
drwxrwxrwx. 2 user user 4096 Oct 28 17:47 .
drwx------. 22 user user 4096 Oct 28 17:34 ..
-rw-rw-r--. 1 user user 66 Oct 28 17:36 admin.php
-rw-rw-r--. 1 user user 34 Oct 28 17:35 ado.php
-rw-rw-r--. 1 user user 80 Oct 28 17:44 config.php
-rw-rw-r--. 1 user user 187 Oct 28 17:44 db.php
-rw-rw-r--. 1 user user 201 Oct 28 17:35 download.php
-rw-r--r--. 1 leon leon 0 Oct 28 17:40 .drf.php
-rw-rw-r--. 1 user user 43 Oct 28 17:35 file1.php
-rw-rw-r--. 1 user user 56 Oct 28 17:47 footer.php
-rw-rw-r--. 1 user user 357 Oct 28 17:36 global.php
-rw-rw-r--. 1 user user 225 Oct 28 17:35 header.php
-rw-rw-r--. 1 user user 117 Oct 28 17:35 inc.php
-rw-rw-r--. 1 user user 111 Oct 28 17:38 index.php
-rw-rw-r--. 1 leon leon 0 Oct 28 17:45 --reference=.drf.php
-rw-rw----. 1 user user 66 Oct 28 17:35 password.inc.php
-rw-rw-r--. 1 user user 94 Oct 28 17:35 script.php
Files in this public directory are mostly owned by the user named 'user',
and root user will now change that to 'nobody'.
[root@defensecode public]# chown -R nobody:nobody *.php
Let's see who owns files now...
[root@defensecode public]# ls -al
total 52
drwxrwxrwx. 2 user user 4096 Oct 28 17:47 .
drwx------. 22 user user 4096 Oct 28 17:34 ..
-rw-rw-r--. 1 leon leon 66 Oct 28 17:36 admin.php
-rw-rw-r--. 1 leon leon 34 Oct 28 17:35 ado.php
-rw-rw-r--. 1 leon leon 80 Oct 28 17:44 config.php
-rw-rw-r--. 1 leon leon 187 Oct 28 17:44 db.php
-rw-rw-r--. 1 leon leon 201 Oct 28 17:35 download.php
-rw-r--r--. 1 leon leon 0 Oct 28 17:40 .drf.php
-rw-rw-r--. 1 leon leon 43 Oct 28 17:35 file1.php
-rw-rw-r--. 1 leon leon 56 Oct 28 17:47 footer.php
-rw-rw-r--. 1 leon leon 357 Oct 28 17:36 global.php
-rw-rw-r--. 1 leon leon 225 Oct 28 17:35 header.php
-rw-rw-r--. 1 leon leon 117 Oct 28 17:35 inc.php
-rw-rw-r--. 1 leon leon 111 Oct 28 17:38 index.php
-rw-rw-r--. 1 leon leon 0 Oct 28 17:45 --reference=.drf.php
-rw-rw----. 1 leon leon 66 Oct 28 17:35 password.inc.php
-rw-rw-r--. 1 leon leon 94 Oct 28 17:35 script.php
Something is not right... What happened? Somebody got drunk here.
Superuser tried to change files owner to the user:group 'nobody', but somehow,
all files are owned by the user 'leon' now.
If we take closer look, this directory previously contained just the
following two files created and owned by the user 'leon'.
-rw-r--r--. 1 leon leon 0 Oct 28 17:40 .drf.php
-rw-rw-r--. 1 leon leon 0 Oct 28 17:45 --reference=.drf.php
Thing is that wildcard character used in 'chown' command line took arbitrary
'--reference=.drf.php' file and passed it to the chown command at
the command line as an option.
So in this case, '--reference' option to 'chown' will override 'nobody:nobody'
specified as the root, and new owner of files in this directory will be exactly
same as the owner of '.drf.php', which is in this case user 'leon'.
Just for the record, '.drf' is short for Dummy Reference File. :)
To conclude, reference option can be abused to change ownership of files to some
arbitrary user. If we set some other file as argument to the --reference option,
file that's owned by some other user, not 'leon', in that case he would become owner
of all files in this directory.
With this simple chown parameter pollution, we can trick root into changing ownership
of files to arbitrary users, and practically "hijack" files that are of interest to us.
Even more, if user 'leon' previously created a symbolic link in that directory
that points to let's say /etc/shadow, ownership of /etc/shadow would also be changed
to the user 'leon'.


About 15-25 leaders from key local organizations including: the public schools, the colleges, the city government, the newspaper, the public library, the hospital, the chamber of commerce, the downtown merchants association, the arts/culture nonprofits, the sports leagues, social services, local agriculture, etc.
(Note: The seminar involves technical subject matter but the invited attendees are explicitly /not/ IT staffers from these organizations. The ideas and methods we will explain and demonstrate are simple enough for anyone to understand and apply, and we especially want organizational leaders to know that.) Format: 2 hours: 1 hour of presentation, 45 minutes of workshop, 15 minute wrap-up
Everybody lives online now. No matter who you are, a Google search will find some mention of you somewhere, and someone will have posted a picture somewhere that you're in. Knowing how to collect and exchange information is now as important a skill as knowing how to drive, but it's not enough: in order to make the web really work for you, you have to know how to project yourself online, and how to manage the boundary between what's private and what's public.
Cities and towns need to know this too. From the mayor's office and local schools to the slow-pitch league and the local music scene, communities need to have these same skills if they are to survive and thrive in the 21st Century. This seminar will explore what those skills are and how we can use them to make our communities stronger. We will use one particular case --- sharing and synchronizing event calendars in your city --- to illustrate ideas, but the basic principles we will discuss can be applied to almost every aspect of community life. And while we'll be talking about the web, this seminar is not for IT specialists, any more than knowing how to drive is something that only auto mechanics need to know.
We ask and answer these questions:
- How can we, as a community, most effectively inform one another about goings-on in the region?
- How can our collective information management skills improve quality of life in the region?
- How can they also help us attract tourism and talent from outside the region?
- How do these same skills apply in other domains of public life such as political discourse and education?
In the second hour of demonstration we show how organizations not yet sharing calendars online can easily do so. Among the skills you will learn and perspectives you'll acquire:
- Why and how to use "cloud-based" services like Google Calendar and Hotmail Calendar
- Why some kinds of online information remain stuck in "silos" while other kinds can flow through networks
- How to publish information online in ways that maximize its utility and reach
- How this approach puts you in control of the information you publish and why that matters.
We'll review two important learnings from the seminar, one specific and one general.
Specifically, you will have learned how to share your organization's online calendar in a way that enables it to propagate reliably through the web while remaining under your authoritative control.
Generally, you will have learned a way of thinking about community information management that you can apply to other aspects of your organization's mission.


After pressing the 'start' button, the orientation (azimuth of dip / angle of dip) of the rotation axis is put in. The rotation angle is filled clockwise. (looking in the direction of dip). At this point you fill in the data you want to rotate. The input of each fabric element is terminated by 'OK' or 'enter'. The measures and their rotated values appear in the list field. Data input is terminated by pressing the button 'Terminate data input'. Now the menus 'Save data', 'Save rotated data', and 'Printer' become active.


Rava Hacks is currently on hold in terms of when it will be run as there is a lack of funding. Rava Hacks is Ryerson University's Augmented Reality and Virtual Reality hackathon! Ryerson will be hosting a 24 hour hackathon where students from all over the GTA will be able to turn their ideas into real, tangible projects. Whether you're a first timer or a seasoned veteran, Rava Hacks definitely has something to satisfy your interests. Rava Hacks also wants to start off their annual hackathons with an inclusiveness for all disciplines. Students from any level of skill, from any field of study are encouraged to bring their innovative ideas for a weekend of creative problem solving!
Any college or university student at any skill level! If you're a student interested in being engaged with the tech industry and a willingness to learn will do wonderfully!
Rava Hacks will be taking place at Ryerson University in the city of Toronto, Ontario. The specific details are still being worked out and we will update this as soon as possible!
Absolutely nothing! It's free!
Not to worry! We'll have team-formation sessions for you to find the people you want to work with. There will be a lot of others in your situation, and we'll help with that.
A great place for inspiration will be our Facebook Group where people can discuss ideas for projects. Stay tuned for our list of company APIs to spark some insightful thoughts as well.
No. All projects will be worked on from scratch at the event. You'll have enough time to make something you can be proud of.
That's okay! A hackathon is a great place to get some experience. We're going to have tutorials, workshops and mentors to help you along the way to perfection for your project.
We're primarily looking for projects in the mixed reality domain, but don't let that limit your ideations. Feel free to apply AR/VR to whatever problem you choose to solve.
Bring whatever you hack with. You can bring hardware. There will be a limited amount of hardware. Other things are: a valid form of student ID, a sleeping bag, and maybe a change of clothes.
Industry experts will eagerly be viewing your projects towards the end of the hackathon. They'll have intriguing questions and will choose their favourites, and winners will be chosen from there.
Yes! We will be adapting our code of conduct after the one provided to hackathons by MLHCode of Conduct.
| Time | Duration | Event | Location |
|---|---|---|---|
| 10:30am | 1.5h | Registration | 1st Floor ENG Building |
| 12:00pm | 1h | Opening Ceremony | Room: 103 ENG Building |
| 1:00pm | 30m | Team Formation | Room: 101 ENG Building |
| 1:00pm | 1h | Hacking Begins! | ENG Building |
| 1:30pm | 1h | Lunch | Second Floor ENG Building |
| 2:00pm | 1h | AR/VR Beginner's workshop Part 1 | Room: 102 ENG Building |
| 3:00pm | 1h | AR/VR Beginner's workshop Part 2 | Room: 102 ENG Building |
| 7:00pm | 1h | Dinner | Second Floor ENG Building |
| 11:30pm | 1h | Late-Night Snacks | Second Floor ENG Building |
| Time | Duration | Event | Location |
|---|---|---|---|
| 12:00am | 1h | Mini-Event: Spicy AR Challenge | Room: LG24 ENG Building |
| 8:00am | 1h | Breakfast | Second Floor ENG Building |
| 11:30am | 30m | Submission Portal is Open | devpost.com |
| 12:00pm | 1.5h | Judging and ShowCase | Eng Building Lower Floor |
| 2:00pm | 1h | Closing Ceremony | Room: 103 ENG Building |


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Hospital: Makati Med
Doctor: Dr. Shark Yan
Specialization: Pediatrician
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Dream list is design to help you crowdsource that special gift.
Browse the entire Best Buy catalog, or if you desire you can customize your own gift.
Gift giving has never been easier. Friends and family will help you get that special gift.
Once you have reach your goal, execute the purchase and enjoy!


{% extends "base.html" %} {% load static %} {% block title %}Password Change Successful{% endblock %} {% block content %}
Your password has been successfully changed. You may return to your settings.


The Coronavirus Pandemic in 2020 led to a worldwide shutdown in efforts to reduce the spread. Due to its contagious nature, people were forced to lockdown in quarantine, forcing people to change the way they live their daily lives. During lockdown many people managed to find new ways to keep themselves busy. Some of the things that people did was streaming videos and movies, exercising at home, shopping online, and ordering take-out on popular delivery apps.
Source 1: https://observer.com/2020/08/netflix-subscribers-stock-amazon-prime-video-subscribers/
Source 2: https://www.thewrap.com/amazon-prime-video-tops-streaming-services-in-new-subscribers-for-q2-disney-and-espn-fall-back/
Source 3: https://www.cnbc.com/2020/06/19/doordash-scores-16-billion-valuation-now-top-of-food-delivery-chain.html
Source 4: https://www.cnbc.com/2020/04/19/coronavirus-what-americans-are-buying-online-while-in-quarantine.html
Source 5: https://www.weforum.org/agenda/2020/09/fitness-apps-gym-health-downloads/
Source 6: https://sensortower.com/blog/health-and-fitness-app-record-download-growth
Source 7: https://www.vulture.com/2020/04/netflix-q1-2020-earnings-coronavirus.html


--- page: view: '{{ .bindings.unit.title }}' notitle: true # Retrieve the unit. bindings: - name: 'unit' resource: ':/api/units/{{ param 1 }}' # Retrieve all of the lessons under the given unit, which come to us as an array # on the unit itself. This resource is repeated, once per lesson ID, and yields # an array of individual lessons as a result. - name: 'lessons' resource: ':/api/lessons/{{ . }}' repeat: '.bindings.unit.lessons' on_error: continue # Retrieve the list of all subjects that are actually used in the lessons we # got above. - name: 'subjects' resource: ':/api/subject-areas/{{ . }}' repeat: 'uniq (flatten (pluck .bindings.lessons `lessonOverview.subjectAreas`))' on_error: continue includes: lessons: /_includes/units/lessons.html ---


CARGILLS BANK LIMITED,a Company duly incorporated under the laws of Sri Lanka bearing company registration number: PB4847 and having its registered office at No.696,Colombo 03,Sri Lanka (hereinafter referred to as “Cargills Bank” which expression shall as herein used where the context so requires mean and include the said Cargills Bank Limited, its successors and permitted assigns).
1. Use of Justpay ServiceSETTLEMENT
1.1 Justpay Service shall be offered only in Sri Lankan Rupees and shall be used only for domestic transactions. Settlement of daily transactions shall occur in real time via LankaClear CEFTS/Justpay System for Justpay Transactions if the merchant account is in the acquiring bank. In the occasion the merchant is not willing to open an Acquiring Bank account, the bank will maintain a collection account to which the funds will be transferred and the merchant account will be subsequently settled as per Merchant’s agreement with the Aggregator. The Standard CEFT Charges will be charged for interbank funds transfers.
1.2 Justpay transactions done through Justpay Merchants may be reversible subject to conditions. Cargills Bank reserves the right to adopt charge back procedures for addressing Justpay Customer complaints and grievances with the consent of merchant.
1.3 Cargills Bank shall credit/debit from the Justpay Account of the Justpay Merchant according to the Justpay Transactions done by the Justpay Merchant including all applicable taxes and levies.
1.4 The Justpay Merchant shall allow Cargills Bank to visit and examine the registers, records and accounts relating to Justpay transactions maintained by the Justpay Merchant with the prior approval from the Merchant.
1.5 The Justpay Merchant shall not engage in any act or omission that will result in any damage to the reputation of Cargills Bank or result in any claim or action against Cargills Bank by a third party relating to the Justpay Service.
2. Justpay Merchant obligations
2.1 The Justpay Merchant shall warrant that all information provided for Justpay Merchant registrations is true and accurate and shall provide information as requested by Cargills Bank from time to time.
2.2 The Justpay Merchant shall not use the Justpay Service for any unlawful or illegal transaction or activity and shall always comply with all applicable Laws and any direction issued by CBSL.
3 Governing Law and Jurisdiction
3.1 This Agreement shall be governed and interpreted in accordance with the Laws of Sri Lanka and shall be subject to the jurisdiction of Sri Lankan courts. Any Dispute between Cargills Bank and the Justpay Merchant shall be settled as per the Arbitration Act No.11 of 1995 of Sri Lanka as amended, failing amicable settlement.
4 Cost and Taxes
4.1 No other costs, payments and expenses would be borne by Cargills Bank unless specifically mentioned in this Agreement or mutually agreed in writing in advance.
4.2 All tax liabilities and obligations of each party including Withholding Tax arising in connection with the Justpay Service shall be the responsibility of the respective parties and neither party shall be held responsible for tax liabilities arising due to any act or omission or fault by the other party.
5 Amendments
5.1 Justpay merchant agrees to indemnify and hold harmless the Cargills Bank from, any and all claims and/or liabilities incurred by the Cargills Bank as a result of any action any damages or losses caused to the Cargills Bank due to the negligence and carelessness of the Justpay merchant in performing under this agreement.
5.2 Based on Directives and Regulations that may be issued by the legal authorities including CBSL, Acquiring Bank may amend such directives & regulations from time to time & shall become effective from the date of display of such amendments on the Acquiring Bank website.Both parties agrees to abide by such amended directives & regulations.
6 Definitions


Console and Web convergence
Web & console legacy
Content creation pipelines
Improvement ideas
Wait! Who's this guy?
Engine developer
Casual on console!
Not only multiplayer gameplay
Leaderboards, achievements (e.g XBLA)
Analytics
Social!
XB1 attempt at always connected
Flash games
Facebook games
HTML5 ports of big engines (e.g Unreal, Unigine)
Model by Volumic @ Sketchfab
But why?
In line with Internet base principles
Not free, not used
Service-oriented
Hosting is cheap
F5 updates your software
Continuous integration/deployment
=> Lots of tests
Hard to be profitable from the start
Usually start small, then grow
Increased need for visible, immediate value
Side effect: encouraged accessibility and ergonomy
Most of web tools are code-based (html, css, js, etc.)
Realm of designer-coders
Few artists, in proportion
Nothing open source
Open source is forbidden
Expensive (e.g some devkits cost $20,000)
Certification process
Burn and forget (> 50% console market)
But you can update! Yeah, well...
Not all platforms (Wii)
Still heavy and expensive process
Side effect: bad code at end of production
You only got one try!
Developers only support production
Few of them compared to artists (~10%)
Most tools usable by artists (no code required)
Data-driven engines
Natural path for existing techs
Suited for cross-platform
Some shortcomings though (e.g threading)
Web ecosystem (tools)
Javascript faster to write than C++
Editor availability
Reuse cool idioms
Currently: automated build, but manual testing
Max release frequency: twice a day (closer to deadlines)
Could benefit from automated testing
Better reliability, possible faster releases
Need tools to allow artist-driven production (Flash anyone?)
Some techs have them
Interesting problem: communication with DCC tools
Adobe Generator (Photoshop CC) is a start
We're all making games, but in different ways
Sharing knowledge between technologies is valuable
Put the artists in charge!
Thanks
And some more particles!
(code! finally!)
#if defined(ANDROID) || defined(EMSCRIPTEN)
GL_CHECK(glClearDepthf(depth));
#else
GL_CHECK(glClearDepth(depth));
#endif
#ifdef EMSCRIPTEN
emscripten_set_main_loop(em_main_loop, 0, 0);
#else
while (glfwGetWindowParam(GLFW_OPENED))
{
application->update();
glfwSwapBuffers();
}
#endif
Tool usability not uniform
Improve iteration times
Simple things: use URIs for everything


@(playerName : String)(crewNames : List[String])(avatar : Int) @import helper._
As the crew keeps shrinking, you can't find the will or the talent to continue moving forward. As your ship slowly crosses the waters, you spot an island in the distance. There, you take refuge and find out that the island is called Oak Island. The end for @playerName.
Remaining Crew Members:


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miso_version()
Returns the version number of this library, as a decimal integer of
the form xyy, where x is the major version, and yy is the minor
version. |
source code
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get_thread_priority()
The return values to expect are: EPriorityNull (-30, cannot be set by
user code), EPriorityMuchLess (-20), EPriorityLess (-10),
EPriorityNormal (0), EPriorityMore (10), EPriorityMuchMore (20),
EPriorityRealTime (30), EPriorityAbsoluteVeryLow (100),
EPriorityAbsoluteLow (200), EPriorityAbsoluteBackground (300),
EPriorityAbsoluteForeground (400), EPriorityAbsoluteHigh (500,
highest possible apart from the kernel). |
source code
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get_process_priority()
The return values to expect are: EPriorityLow (150),
EPriorityBackground (250), EPriorityForeground (350), EPriorityHigh
(450), EPriorityWindowServer (650), EPriorityFileServer (750),
EPriorityRealTimeServer (850), EPrioritySupervisor (950). |
source code
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have_process(spec)
Returns a true or false value indicating whether there are any
processes running that match the given process name pattern. |
source code
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is_app_installed(uid)
Returns a boolean value indicating whether the application with the
specified UID is installed or not. |
source code
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num_alloc_heap_cells()
Returns the total number of cells allocated on the calling thread's
heap. |
source code
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num_free_heap_cells()
Returns the total number of free cells on the calling thread's heap. |
source code
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alloc_heap_cells_size()
Returns the total size of the cells allocated on the calling thread's
heap. |
source code
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heap_biggest_avail()
Returns the space available in the largest free block an the calling
thread's heap. |
source code
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heap_total_avail()
Returns the total free space available on the calling thread's heap. |
source code
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check_heap()
Checks the validity of the calling threads heap, raising a panic if
any corruption is found. |
source code
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compress_all_heaps()
Compresses memory chunks containing heaps. |
source code
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heap_base_address()
Returns the base address of the heap of the running thread as an
integer. |
source code
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tick_count()
Returns the current tick count. |
source code
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vibrate(duration,
intensity)
Runs the vibra motor for the specified duration of time at the
specified intensity. |
source code
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Therapist
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Website Redesign aka Whack-a-Mole
August 21.2014
I recently dedicated a few days to redesigning this blog site. I had made significant changes probably five or six times already, but this time was a complete overhaul. I want to mention a few things about the process.
What Needed to Change
Previously, all of my blog posts for each category (i.e. tech, culture and projects) were on a single HTML page. I had made the posts collapsible to only show the headings, so that one page served as both a list of blog titles, and a place for the content of each. As I added to this page, I realized the HTML page was getting a too big and rather inflexible. I wanted to separate each post to its own page, but then I'd need an archive page. I looked back at my homepage and realized it was pretty unnecessary: it merely provided links to the other 3 pages, each of which did the same thing. So, I wanted to add some functionality to it. Finally, I needed to add a "contact" section somewhere.
Bootstrappin'
The guys at Twitter graciously provided a front-end design framework that has become quite popular among developers. The CSS file was over 6000 lines long. I decided to download the CSS and JS files and give it a shot. A bit of a lot to chew at first. To really understand the framework, you'd have read the lengthy documentation and experiment with it. So, I set up the Bootstrap CSS file in one window and my own HTML and CSS file in the other. As I thought of new design ideas I searched through the docs and CSS to see what tools were available to help me achieve my design goals.
The grid styling provided an excellent framework for setting page items out in an organized and responsive fashion. I ended up placing most of the elements on my site in one of the grid divs. But of course, I wanted to customize everything so it didn't look like it came straight out of the Bootstrap box. Doing so was a complex process. I had to sift through the Bootstrap CSS to figure out how each element behaved, and then override it as necessary in my own CSS file.
I ended up modifying almost everything that I did use from Bootstrap. One of the tools I changed minimally was the nav bar framework for the individual blog pages. Boostrap provided the CSS and JS for its nav bar to collapse for mobile into a drop-down menu that I found incredibly useful. Ultimately I treated Bootstrap as a toolbox more than a framework for my site. I utilized bits and pieces as I went along, but never let it dictate my design.
Challenges
One of the toughest design challenges I faced was the background image. I realize that a lot of sites do not have a full scrolling page background image, and I think maybe that is because it can be buggy and difficult to work in concert with the content. However, I wanted to give it a shot. The background image is actually fixed in the HTML body. The hazy section banners are separate background images with non-blurred content divs on top. The banner design was a relatively simple hack that I figured out after only seeing complex methods online. The whole combination makes it look like hazy bars scroll seamlessly over the constant background.
Another challenge was implementing the sticky header buttons. This was a feature I had seen on other sites and really wanted to utilize it on my own. The home buttons stick to a fixed position on the top of the page once you scroll far enough down. A little JavaScript magic made this possible. But then I had to make them transparent and small to not step on the content. You can probably see how this becomes an endless redesign process
What Still Needs to Change
I feel that I was mostly successful in separating my blog posts, making a home page that serves as an archive with blog summaries, and utilizing some cool features. In fact, I was very happy with my site until I uploaded it and viewed it on my Galaxy. Ugh. The background effects don't look like they did on the computer. The nav buttons are too big. The margins are too wide. And on the iPhone, the initial home page view is all stretched out. I can adjust the margins and button placement for media queries, but I may have to scrap the background image for mobile sanity.
A Learning Experience
I could have predicted some of these mobile issues by resizing my computer browser, but other things came as a surprise. The whole redesign process feels a lot like playing Whack-a-Mole. As soon as I fix one issue, another pops up. And, there's always something can be improved. By using Bootstrap, but not following it too closely, I was able to add some cool features to my site without sacrificing uniqueness. However, in the attempt to customize and experiment, I lost some functionality. In any event, I can definitely say I improved my technical understanding by drilling into the code.


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Fig. 2
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Changes in variability of the surface energy balance until t ... |
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Fig. 3
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Index related to the changes in the SD of LH versus downwell ... |
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Fig. 4
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Trends in temperature variability in the period 1958–2017 in ... |
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Fig. 5
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Relative change in SD of monthly temperature anomalies until ... |


tessla_server v0.0.1 API Reference
Modules
Entry Point for TesslaServer
Implements a Computation
that emits a Signal holding the amount of Events happened on an Event
Stream.
To do so the state.operands
list has to be initialized with one id representing the id of
the Event Stream which events should be counted
Implements a Computation
that emits the maximum value ever occured on an Event Stream
or a default value if it’s bigger than all values occured to that point
Implements a Computation
that emits the minimum value ever occured on an Event Stream
or a default value if it’s smaller than all values occured to that point
Implements a Computation
that emits a Signal holding the value of the latest event happened on the input.
To do so the state.operands
list has to be initialized with one id representing the id of
the EventStream which values should be converted into a Signal and options has to hold
the initial value under the key default
Implements a Computation
that emits the maximum value ever occured on an Signal Stream
or a default value if it’s bigger than all values occured to that point
Implements a Computation
that emits the minimum value ever occured on an Signal Stream
or a default value if it’s smaller than all values occured to that point
Implements a Computation
that emits an Event with the simple moving average
of the last x input events every time a new Event is received.
To do so the state.operands
list has to be initialized with one id representing the id of
the Event Stream which events should be the base for the computation and the options map has to hold a key
count
specifying the amount of Events which the average should be formed over
Implements a Computation
that emits a Signal holding the summed value of all events happened on the
input EventStream.
To do so the state.operands
list has to be initialized with one id representing the id of
the Event Stream which events’ values should be summed
Implements a Computation
that emits Events with the value of a Signal whenever the Signal changes
it’s value.
To do so the state.operands
list has to be initialized with one integer specifying the id of
the Signal of which the changes should be emitted
Implements a Computation
that filters an event stream by the value of a boolean Signal
Implements a Computation
that emits Events with the value of a Signal whenever an input Event is
received
Implements a Computation
that emits a Signal with the value of the second input Signal if the first
boolean Signal is true
or with the value of the third signal otherwise
Implements a Computation
that merges two event streams.
The first specified stream takes presedence over the second, meaning if on both streams
an event happens at the same time, the value of the first will be used
Implements a Comptation
that emits Events whenever both input stream are emitting an Event
Implements a Computation
that emits Events whenever one input stream is emitting an Event
Implements a Computation
that emits Events with the value of a Signal whenever an input Event is
received
Functionality to buffer inputs to a computations and get the next events to compute
Implements a Computation
that adds two Signals
Implements a Computation
that performs an and
on two boolean signals
Implements a Computation
that divides two Signals
Implements a Computation
that compares two integer Signals.
if both are the same and false otherwise
Implements a Computation
that computes the absolute value of an Event Stream
Implements a Computation
that computes the boolean not of a boolean Signal
Convenience wrapper for Lifted Computations working on two Signals and combine them somehow
Implements a Computation
that compares two integer Signals and emits true if the first is
greater or equal to the second and false otherwise
Implements a Computation
that compares two integer Signals and emits true
if the first is greater than the second and false otherwise
Implements a Computation
that performs an implies
on two boolean Signals
Implements a Computation
that compares two integer Signals and returns true if the first is
smaller or equal to the second and false otherwise
Implements a Computation
that compares two integer Signals and returns true if the first is
smaller than the second and false otherwise
Implements a Computation
that compares two integer signals and yields the value of the bigger one
Implements a Computation
that compares two integer Streams and returns the smaller one
Implements a Computation
that multiplies two Signals
Implements a Computation
that computes the negative value of a Signal
Implements a Computation
that performs an or
on two boolean streams
Implements a Computation
that computes the absolute value of a Signal
Implements a Computation
that computes the boolean not of a boolean Signal
Implements a Computation
that substracts two event streams
Represents a Literal
Implements an Monitor based on multiple inputs, that are used in the LTL expression and a clock.
state.options has to hold the id of the clock, the states, the initial state as current_state
and the transitions
Struct to represent the state of a Computation
Implements a Computation
that delays input events until a later event occurs.
The Number of events that need to occur must be specified under count
in state.options
.
The Stream that should be delayed should be specified in state.operands
as the only id in the list
Implements a Computation
that delays the values of an Eventstream by the amount specified in
options
under the key amount
in microseconds
Implements a Computation
that delays the values of a Signal by the amount specified in
options
under the key amount
in microseconds.
Only tested for positive values of amount.
The output signal will hold the value specified under the key default
in state.options
as long as the first value
is delayed
Implements a Computation
that emits a Signal holding the value true whenever
an event happened on the input in a specified amount of time in the past.
To do so the state.operands
list has to be initialized with one id representing
the id of the Event Stream which should be monitored and state.options
has to
hold the key amount
specifying the timeslot where an event should have happened
in past in microseconds
Implements a Computation
that emits an Event everytime an input Event is
received and has its timestamp as it’s value.
To do so the state.operands
list has to be initialized with one id representing
the id of the Event Stream which timestamps should be emitted
Represents an Event
on a Stream.
Note that Event here is meant in a broader sense than the Tessla one,
as it can represent an event on an eventstream, a change of a signal or
the progress of a stream
Implements a central EventQueue to process all external Events in a strictly ordered way
Base Module to work with Modules implementing the GenComputation behaviour. Note that Computations should implement specific GenServer calls, this cant be expressed right now by callbacks because the callbacks are allready defined in GenServer. Look at the methods below to see which messages are sent to a Computation
Used to log outputs. Has to be initialized at startup to hold the ids and names of streams that should be logged
Helper functions for process registration
Entry Point for new Events from the monitored Programm
Implements a Source
that emits events without a value whenever a specified Function is
called.
The function has to be specified as a String.t
in options
under the key function
Implements a Source
that emits events without a value whenever a specified Function returns.
The function has to be specified as a String.t
in options
under the key function
Implements a Source
that emits events without a value whenever a specified instruction is
executed.
The instruction has to be specified as a String.t
in options
under the key instruction
Implements a Source
that emits a Signal holding the most recent value of a variable.
The variable has to be specified as a String.t
in options
under the key variable
Entry point for processing a Tessla Spec generated by the Tessla Compiler
Takes a Tessla spec and generates a DAG of TesslaServer.GenComputation
modules which represents the spec


Floyd Mayweather to return to the ring after announcing he will come out of retirement
Mayweather announced on Instagram he will pull on the gloves again, with UFC president Dana White then taking to Twitter to share the news hinting at possible switch to UFC
by Gareth BicknellFloyd Mayweather has announced a sensational return to the ring next year with an Instagram post declaring: 'Coming out of retirement in 2020'.
Mayweather's post was then reposted on Twitter by UFC president Dana White, after speculation in recent days the two were planning to work together.
The announcement by Mayweather will also fuel speculation he could be about to make the move into UFC.
He has previously suggested he would one day move into mixed martial arts in some capacity, although he has also said that boxing will always reign supreme over other combat sports.
Mayweather and White were seen taking in a basketball game together on Wednesday night, sending the rumour mill into overdrive.
Boston Celtics fan White watched his side lose 107-104 to the Los Angeles Clippers from the best seats in the house.
White had planned to launch his new venture Zuffa Boxing last month as he deviates from mixed martial arts.
He has given little away about his venture but is believed to be planning not to recognise the traditional sanctioning bodies, the IBF, WBC, WBA and WBO.
That would bring his promotion in line with the UFC which has only one belt per division.
Mayweather worked with White for his fight with Conor McGregor in 2017 which the boxer won by 10th-round stoppage.
The 42-year-old said that when he boxed McGregor, it gave mixed martial arts a huge boost.
"We gave the MMA sport a boost," he said. "Eventually I will move on to build my brand in MMA but for right now I'm in boxing, and boxing will always be at the top as long as I'm involved."
The 42-year-old recently insisted he will not return to the ring despite being linked with a rematch with Manny Pacquiao.
After The Bell: Watch Mirror Fighting's new boxing show
Mirror Fighting has launched a new weekly boxing show in association with Betfair in which we analyse the latest big fights, play matchmaker, and preview forthcoming bouts.
Former super-middleweight world champion George Groves provides expert analysis.
To watch the latest show in full, click here.
"I've got calls to get back into the ring, but my health is my wealth," he told Reuters.
"Boxing is a very, very brutal sport. In the last few years a lot of fighters have died inside that squared circle.
"You have got to know when to hang it up. I had a great career.
"I'll still travel and do exhibitions. I make great money doing exhibitions; between $10 and $30 million.
"I think I make more doing that than most fighters make fighting."
But he appears to have performed a U-turn with his latest announcement.


| Total Received | {{address.totalReceived + shortName}} |
| Total Sent | {{address.totalSent + shortName}} |
| Final Balance | {{address.available + shortName}} |
| Lock amount | {{address.lock +shortName}} |
| Available balance | {{address.balance + shortName}} |
| Deposit Amount | {{address.depositAmount + shortName}} |
| No. Transactions | {{address.txApperances}} |
| Unconfirmed Txs Balance | {{$root.currency.getConvertion(address.unconfirmedBalance)}} |
| No. Transactions | {{address.unconfirmedTxApperances}} |


Sign in with Banno
Sign in with Banno
This example login screen is optional. You can redirect users to Banno for authentication instead.
However, if you auto-redirect then you'll need to have a mechanism in place to prevent Cross-Site Request Forgery (CSRF) attacks.


Semantic Web development so far has shown an unjustifiable bias towards two-legged creatures.This experiment is an attempt aimed at redressing the balance.
Nothing much has happened. Except a correction to the ontology/schema - non-existent owl:range now replaced by rdfs:range. Thanks jsled.
I've got the XSLT+CSS version working, and also have set up a simple backend for storing the profiles. I think I'll move all the demo stuff over there, and just keep the background docs and schema here.
Here's an example: Sambuca (view source to see the RDF), XSLT, CSS and resulting HTML
The ontology has been changed somewhat, which has been reflected in the Pet-a-matic.
I've also tried direct CSS styling of the RDF/XML profiles, and there's a sample here: Sambuca
This is only likely to display correctly in Mozilla-based browsers. View source to see the data. I've not updated the XSLT stylesheet to reflect the changes in the ontology, but that should provide better cross-browser support.
Basil ( styled! - view source for the RDF/XML)
schema rendering stylesheet : owl.xsl
CSS for the schema profiles : style.css
XSLT for individual profiles : pet.xsl
CSS for the individual profiles : pet.css
Four legs good!
2004-04-20 Danny Ayers


Tests in Please are run using plz test
(or plz cover
if you
want to extract coverage information).
The most obvious way of running tests is to pass a build label to plz test
,
for example plz test //src/core/...
to test all tests under a particular
package.
Labels are also particularly useful for tests; Please accepts --include
and
--exclude
flags which filter to a subset of what it was asked to run. These
are marked onto the build rules like so:
go_test(
name = 'my_test',
srcs = ['my_test.go'],
labels = ['slow', 'integration'],
)
You can then invoke Please like plz test --exclude slow
to run all tests
except those labelled as "slow".
There is one special label, manual
which always excludes tests from
autodetection, so they will only be run if identified specifically. This is often
useful to disable tests from general usage if needed (for example, if a test starts
failing, you can disable it while investigating).
Please expects two things from tests:
RESULTS_FILE
(unless the test has no_test_output = True
,
in which case it is evaluated only on its exit code).Tests can also be marked as flaky which causes them to be automatically re-run
several times until they pass. They are considered to pass if any one run passes.
This is set as follows:
go_test(
name = 'my_test',
srcs = ['my_test.go'],
flaky = True,
)
By default they are run up to three times, you can alter this on a per-test basis by
passing an integer instead of a boolean.An important concept of testing that Please tries to help with is that tests should be hermetic; that is they should be isolated from local state that might cause them to unexpectedly fail. This is important to avoid nasty surprises later (for example, finding out that your test only passes if some other resources happen to have been built first, or that it fails arbitrarily if run in parallel while others are running too).
In order to help ensure this, Please runs each test in isolation from others. They
are each run within their own temporary directory which contains only the test itself
and files it's declared that it will need.
Most of the usual attributes of a build rule that refer to files are only available at
build time (e.g. srcs
, tools
, deps
etc). Instead
files that are needed at test runtime should be specified as data
. These
will appear within the test directory with their full repo path.
On Linux, tests can also be sandboxed, either by setting
sandbox = True,
on the test rule in question, or by setting it globally in the config:
[test]
sandbox = on
This uses kernel namespaces to segregate it from other processes:
/tmp
,
so they can't accidentally overwrite each other's files. The temporary directory is
also mounted under here to prevent tests from walking up to parent directories to
find files they haven't declared.On other platforms, we distribute the same binary alongside Please to simplify configuration, but it currently has no effect.
If you want to explore what the sandbox is doing, you can use
plz tool sandbox bash
to get a shell within it; you'll observe that commands
like ping
and curl
no longer work.


MagmaDNN
1.0
c++NeuralNetworkFramework
compute Directory Reference
Directory dependency graph for compute:
Directories
Files
file
blas_internal.h
[code]
file
gradients.h
[code]
file
gradtable.h
[code]
file
op_utilities.h
[code]
file
operation.h
[code]
file
variable.h
[code]
include
compute
Generated by
1.8.13


Downloads tab
Description
The filtered dataset: Allows you to download information on V D and J gene usage, the junctions and the amino acid sequence of the sequences that passed the chosen filter settings. Note: this file contains only 1 sequences of a replicate sequence.
Gene frequencies
The dataset used to generate the distribution of V gene families graph: Downloads a table with information used to generate the distribution of V gene families graph.
The dataset used to generate the distribution of D gene families graph: Downloads a table with information used to generate the distribution of D gene families graph.
The dataset used to generate the relative frequency of V gene usage graph: Downloads the data used to generate the relative frequency of V gene usage graph. In addition information on the chromosomal order of the V genes can be found.
The dataset used to generate the relative frequency of D gene usage graph: Downloads the data used to generate the relative frequency of D gene usage graph. In addition information on the chromosomal order of the D genes can be found.
The dataset used to generate the relative frequency of J gene usage graph: Downloads the data used to generate the relative frequency of J gene usage graph. In addition information on the chromosomal order of the J genes can be found.
The dataset used to generate the relative frequency of the D reading frame graph: Downloads the data used to generate the relative frequency of the D reading frame.
CDR3 characteristics
The dataset used to generate the CDR3 length frequency graph: Downloads a table with information used for the length distribution of CDR3 plot.
The dataset used to generate the Amino Acid Composition in the CDR3 graph: Downloads the frequency of the different amino acids in the CDR3 of all filtered sequences. This data set is used for the generation of the Amino Acid Composition in the CDR3 graph. In addition the order of amino acids based on hydrophobicity in included.
Heatmaps
The data used to generate the VD heatmap for “donor name”: Downloads the data set used for the generation of the VD heatmap. For each uploaded donor a separate download is generated.
The data used to generate the VJ heatmap for “donor name”: Downloads the data set used for the generation of the VJ heatmap. For each uploaded donor a separate download is generated.
The data used to generate the DJ heatmap for “sample name”: Downloads the data set used for the generation of the DJ heatmap. For each uploaded donor a separate download is generated.
Circos
The data used to generate the VD circus plots for “donor name”: Downloads the data set used for the generation of the VD heatmap. For each uploaded donor a separate download is generated.
The data used to generate the VJ circus plots for “donor name”: Downloads the data set used for the generation of the VJ heatmap. For each uploaded donor a separate download is generated.
The data used to generate the DJ circus plots for “sample name”: Downloads the data set used for the generation of the DJ heatmap. For each uploaded donor a separate download is generated.
Clonality
The dataset used to calculate clonality score: Allows you to download information on V D and J gene usage, the junctions and the amino acid sequence of the sequences that passed the chosen filter settings. Note: this file contains all the replicate sequences form the different input files.
Sequences that are present in more than one replicate: Allows you to download a table containing all the sequences that were present in more than one replicate. It provides the concidence type, clonaltype, sequence name, replicate number, and the nucleotide sequence


A Look at Pixi.js
Presented by Carlos Justiniano /
HC.JS /
@cjus / ver: 1.0.0
---
> In this presentation we'll take a look at the Pixi.js, a library for handling graphics rendering.
> This presentation is open source and available on Github.
> If you find any issue with this presentation drop me an email or better yet, issue a pull request.
About me
Carlos Justiniano, HC.JS founder and a long-time programmer
Games programmer in the 90s
Wrote my own sprite animation library and game engine in C++
I posted on Github in 2010: https://github.com/cjus/s34mme
---
A few words about me as they pertain to this presentation.
I'm Carlos Justiniano, HCJS founder and a long time programmer.
In my earlier life
as a games programmer I wrote a game engine which featured sprite animation for use on earlier versions of Windows.
In 2010 I posted the code on GitHub.
I was also a contractor at Disney Interactive "back in the day"
---
I was a former contractor at Disney Interactive working on a game engine.
So, what's this Pixi.js thing?
It's a JavaScript based graphics rendering library for HTML5
It works across all modern browsers on both desktop and mobile
It will use hardware accelerated WebGL or fallback to HTML5 Canvas
---
Pixi.js is a JavaScript rendering library for HTML5. It allows you to manage graphic objects and to animate them in
various ways.
It also works across all modern browsers on both desktop and mobile.
As an aside: the term "renderer" is used to describe a tool which displays and allows for the manipulation of graphics
before they are shown on a display.
Pixi.js renders graphics using WebGL if the target browser supports it, or otherwise falls back to canvas rendering
if necessary.
The result is that Pixi.js leverages hardware accelerated WebGL for maximum speed. For anyone who doesn't know what
WebGL is, it stands for Web Graphics Library, and it's the web descendant of OpenGL which has been used for decades
in popular PC and console games.
A key benefit of Pixi.js is that it allows developers to leverage the power of hardware acceleration without prior
knowledge of webGL.
What Pixi.js is not
Pixi.js is not a game engine or game framework
It only has support for rendering and not things like collision detection and physics
Can be used as the basis of game engines / frameworks, such as Phaser (https://phaser.io/)
---
Pixi.js is not a game engine. For example, a specific game engine or framework might include support for things like collision
detection between objects, physics interactions, and support for a game's artificial intelligence. Pixi.js does not.
Instead, Pixi focuses on managing assets and rendering. It can be used as the the renderer for a full-fledge game engines.
The Phaser game engine is an example of a framework that uses Pixi for its rendering.
Pixi recap
Focuses on managing graphics and displaying them (rendering)
Allows you to do things like: load images, move them, rotate them, change their color, opacity and tint
You can also add graphic objects to a container and move the container as a unit
In short, you can use Pixi to animate scenes of graphical objects
---
So just a quick recap. Pixi is a renderer which allows you to manage graphics.
You can do things like loading iamges, moving them about, changing their color, opacity and tint.
You can create relationships between objects so that moving one object might move related object.
You can also create a container for object and treat them in a uniform manner.
So in short, Pixi allows you to manage a scene containing graphical objects.
Pixi.js History
Launched in February 2013 by Matt Groves of GoodBoy Digital
Has improved steadily since then to include many impressive features
Used in project for clients like Disney, PBS Kids, BBC, McDonald's and many others
Winner of numerous industry awards
---
In February 2013, Matt Groves of GoodBoy Digital announced Pixi.JS in a blog post and Github upload.
GoodBoy Digital is an HTML5 Games Consultancy in London with an impressive list of clients.
During the past two years, Pixi.JS has grown to include a host of amazing features making it ideal for desktop
and mobile development on smartphones and tablets.
Pixi Demo 01
http://www.pixijs.com/examples/
---
So here's an example of Pixi.js in action. What you're seeing is not an animated gif or movie clip.
It's actually a scene created and managed using Pixi.js.
The effect you're seeing is known in the game industry as parallax scrolling and this style of game is know as a
platform game.
Pixi Demo 02
http://www.pixijs.com/examples/
---
And here's another demo.
Notice we start off with two bunnies. Pixi.js is being used to load a single bunny image and then creates two bunnies sprites.
A sprite is a container for an image.
Because Pixi doesn't include a physics engine, the code to handle the sprite velocity, direction and rotation is written outside of Pixi.
Ok, let's get this party started. After we click we see a lot more bunnies, each being managed independently.
What about the HTML5 <canvas>?
Canvas is a element for creating graphics using JavaScript
Originally introduced by Apple in 2004
Between 2005 and 2006 it was included in other browsers
Standardized by the Web Hypertext Application Technology Working Group
---
Before we go further into Pixi.js you might be wondering about the HTML5 Canvas element.
If you haven't worked with Canvas, it's basically an HTML5 element that defines an area on a web page which can be used to draw and display images using JavaScript.
It was originally introduced by Apple in 2004, then later added by other browsers during 2005 and 2006.
It was later standardized by the Web Hypertext Application Technology Working Group as a web standard.
HTML5 <canvas>?
An HTML5 element "for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level,
procedural model that updates a bitmap and does not have a built-in scene graph." - wikipedia
---
According to Wikipedia, Canvas is an HTML5 element "for dynamic, scriptable rendering of 2D shapes and bitmap
images. It is a low level, procedural model that updates a bitmap and does not have a built-in scene graph."
A key point in that definition is that Canvas is low-level, lower-level than Pixi.js in some ways.
Canvas doesn't have a built-in scene graph or a way of managing graphic elements for display. That's an implementation
detail left to you, the developer.
Let's take a brief look at canvas.
Canvas Demo
---
This is an HTML5 canvas demo which randomly displays blue and red spheres.
---
In this HTML markup, on line 8, we specify the canvas element with an ID of "canvas-demo-01".
Then we load our JS file, on line 9, to work with the canvas element.
---
First we access the canvas element by its ID on line 18.
Next we retrieve a drawing context for use with drawing on line 19.
We then setup a a main loop, on line 24, where we'll draw each frame of animation. Notice the call to requestAnimationFrame, on line 33, which essentially calls back to our main loop.
requestAnimationFrame is an API which knows when the screen is about to be refreshed at a hardware level and only called our main loop during a screen redraw cycle. This prevents us from using a timer which wouldn't be as fast or efficient.
So the mainloop first fills the background with a solid black colored rectangle. Then it enters a loop to display twenty spheres at random locations.
A quick note on this rendering loop thing. The creation of a rendering look and the syncing to the display refresh rate is
fundamental to almost all games. We update the game world and update the display based on screen refresh. In JavaScript, this is assisted by the requestAnimationFrame which invokes are rendering code.
And that's HTML5 animation in a quick pass. Another key take-away here is that we're managing both the drawing and redrawing of spheres using low-level graphics APIs.
We're not thinking about a sphere as an object which has a position and other properties.
That's really where Pixi.js comes in - it abstracts many of the details you'd otherwise have to deal with - even for the simplest of tasks.
My recent involvement with Pixi
I was recently asked to advise for two projects:
An authoring system for children's books and a polling application plugin
I found Pixi to be ideal for both projects
---
Friends of mine who are building two very different applications. One is an authoring system for children's books,
and the other is a polling application plugin for websites.
In both cases they needed to manage the display of graphics and animation.
I recommended they use Pixi.js and they asked me to help with the coding.
Here's a video clip of the rendering component for the childen's book authoring system.
Under the hood
---
Let's look at some of the Pixi code used to achieve that level of functionality.
---
One of the first things we do with Pixi (after we load the pixi.js script) is to create the stage object. We do this on line 41.
The stage is where graphics appear. You can add and remove graphic objects from the stage at will.
The next line (42) we ask Pixi to create a renderer. The renderer will do the work of displaying graphic elements.
So because I work in AngularJS, I'm saving the stage and renderer on the scope - for later use on lines 44 and 45.
On line 52 I call requestAnimFrame. This will initialize the main rendering loop.
We're now ready to load images and create more feature rick sprite objects.
---
In this code fragment, on line 115, I use the PIXI.ImageLoader to, you guessed it!
Load an image.
When an image is loaded, a texture is created and then a sprite is created on line 118.
The idea here is that you only want to load a specific image once and use it to create how ever many sprites you need.
So the texture (image data) is placed in a texture cache.
I then proceed to initialize the sprites position relative to the stage.
---
In this next bit of code I'll share how I setup events on sprite object using Pixi.js.
Firstly, this function accepts a sprite object.
On lines 146 and 148 I set the sprites properties to respond to mouse and touch events.
An important point here is that devices like phones and tablets have touch events, whereas desktop browsers have mouse events.
Another important point is that not all sprites in your scene will need to respond to mouse and touch events.
So setting this only on sprites that need it is an optimization!
In line 151 I'm assigning an anonymous function to the sprite's mousedown and touchstart properties. On line 155 I also flag the sprite as being draggable.
Lines 164 through 170 turns off dragging during mouseup, mouseupoutside, touchend and touchendoutside events.
Starting on line 173 I handle the mousemove and touchmove event to update the sprites position.
Quick recap
Unlike the HTML Canvas, Pixi.js works with objects such as sprites and a stage
The result is a higher level of abstraction
---
Unlike the HTML Canvas, Pixi.js allows you to work with objects such as sprites and a stage.
This is because Pixi.js helps you manage your scene, while allowing you to work at a higher level of abstraction.
Pixi and friends
Pixi.js focuses on rendering and managing your scene graph
So, it's only part of a larger picture when it comes to building a product
Lots of tools work with Pixi to add realistic physics, see: matter.js, physics.js
There are also authoring tools which output files in a format that Pixi can work with - see: TexturePacker and
Spine
---
As we've seen, Pixi.js is only one part of the code that a game or interactive module might need.
There are lots of tools that you can use in conjunction with Pixi.js.
Checkout the matter.js and Physics.JS engines.
There are also design and authoring tools which produce files which Pixi an work with: See TexturePacker and Spine.
I was super impressed with Spine...
Pixi highlights
Dedicated rendering, super fast!
Multi-platform: use pixi on desktop and mobile devices
Support for multi-touch interactivity
Special visual effects using WebGL filters
Support spite sheets and spine data
Manage scene graph
Load assets locally and remotely via the web
Support for rendering text
Easy to use API, familiar interface for ex-flash developers
Learn more at: http://www.pixijs.com
Contact
cjus on Twitter and Github
Email<EMAIL_ADDRESS>About: http://cjus.me


04 February 2000
Disease Outbreak Reported
The WHO mission, working in collaboration with NGOs including Médecins sans frontières (MSF-France) and Medical Emergency Relief International (MERLIN) has reported that the outbreak has spread to many areas of the country. The real extent and severity of the outbreak is still unknown. Training of laboratory technicians in isolation techniques for shigella is taking place and the field teams will collect further samples in each district for testing.
The teams will work with district medical teams on case management, health education and surveillance. They will also distribute drugs, intravenous fluids and oral rehydration salts (ORS) to hospitals and public health units. An awareness campaign has been started on the radio.


| AbstractMapOperation |
|
| AddIndexOperation |
|
| AddIndexOperationFactory |
|
| AddInterceptorOperation |
|
| AddInterceptorOperationFactory |
|
| BasePutOperation |
|
| BaseRemoveOperation |
|
| ClearBackupOperation |
|
| ClearExpiredOperation |
Clear expired records.
|
| ClearOperation |
|
| ClearOperationFactory |
|
| ContainsKeyOperation |
|
| ContainsValueOperation |
|
| ContainsValueOperationFactory |
|
| DeleteOperation |
|
| EntryBackupOperation |
|
| EntryOperation |
GOTCHA : This operation LOADS missing keys from map-store, in contrast with PartitionWideEntryOperation.
|
| EntrySetOperationFactory |
|
| EvictAllBackupOperation |
Operation which evicts all keys except locked ones.
|
| EvictAllOperation |
Operation which evicts all keys except locked ones.
|
| EvictAllOperationFactory |
Operation factory for evict all operations.
|
| EvictOperation |
|
| GetAllOperation |
|
| GetEntryViewOperation |
|
| GetOperation |
|
| InvalidateNearCacheOperation |
|
| IsEmptyOperationFactory |
|
| KeyBasedMapOperation |
|
| LoadAllOperation |
Triggers map store load of all given keys.
|
| LockAwareOperation |
|
| MapEntrySetOperation |
|
| MapFlushOperation |
|
| MapFlushOperationFactory |
|
| MapGetAllOperationFactory |
|
| MapIsEmptyOperation |
|
| MapKeySetOperation |
|
| MapKeySetOperationFactory |
|
| MapLoadAllOperationFactory |
Operation factory for load all operations.
|
| MapPutAllOperationFactory |
|
| MapReplicationOperation |
|
| MapSizeOperation |
|
| MapValuesOperation |
|
| MapValuesOperationFactory |
|
| MergeOperation |
|
| MultipleEntryBackupOperation |
|
| MultipleEntryOperation |
|
| MultipleEntryOperationFactory |
|
| NearCacheKeySetInvalidationOperation |
User: ahmetmircik
Date: 10/31/13
|
| PartitionCheckIfLoadedOperation |
|
| PartitionCheckIfLoadedOperationFactory |
|
| PartitionWideEntryBackupOperation |
|
| PartitionWideEntryOperation |
GOTCHA : This operation does NOT load missing keys from map-store for now.
|
| PartitionWideEntryOperationFactory |
|
| PartitionWideEntryWithPredicateBackupOperation |
|
| PartitionWideEntryWithPredicateOperation |
|
| PartitionWideEntryWithPredicateOperationFactory |
date: 9/16/13
author: eminn
|
| PostJoinMapOperation |
|
| PutAllBackupOperation |
|
| PutAllOperation |
|
| PutBackupOperation |
|
| PutFromLoadAllBackupOperation |
Runs on backups.
|
| PutFromLoadAllOperation |
|
| PutIfAbsentOperation |
|
| PutOperation |
|
| PutTransientOperation |
|
| QueryOperation |
|
| QueryPartitionOperation |
|
| RemoveBackupOperation |
|
| RemoveIfSameOperation |
|
| RemoveInterceptorOperation |
|
| RemoveInterceptorOperationFactory |
|
| RemoveOperation |
|
| ReplaceIfSameOperation |
|
| ReplaceOperation |
|
| SetOperation |
|
| SizeOperationFactory |
|
| TryPutOperation |
|
| TryRemoveOperation |
|
| WanOriginatedDeleteOperation |
|


Deuteronomy 13:11
And all Israel shall hear, and fear, and shall do no more any such wickedness as this is among you.


--- title: Time Series Analysis author: Saurav Das date: '2020-09-28' slug: time-series-analysis categories: - Time Series tags: [] subtitle: '' summary: '' authors: [] lastmod: '2020-09-28T01:00:01-06:00' featured: no image: caption: '' focal_point: '' preview_only: no projects: [] ---
Loading all the library
library(ggplot2)
library(dplyr)
library(lubridate)
library(ggpubr)
Loading the data (I had the weather data for our research station collected from https://hprcc.unl.edu/)
WD <- read.csv(file = "C://Users//saura//Box//2020//Deepak_MS_Thesis//Weather_Data.csv", header = TRUE, sep = ",")
head(WD)
## Date Max.Temp Min.Temp Avg.Temp Precipitation Precipitation.Normal
## 1 9/17/2018 84 61 72.5 T 0.05
## 2 9/18/2018 92 57 74.5 T 0.05
## 3 9/19/2018 79 60 69.5 0.02 0.05
## 4 9/20/2018 68 54 61 0.01 0.04
## 5 9/21/2018 75 43 59 0 0.04
## 6 9/22/2018 77 40 58.5 0 0.04
## Snowfall Snow.Depth GDD Month Location Year
## 1 0 0 23 September Scottsbluff 1
## 2 0 0 25 September Scottsbluff 1
## 3 0 0 20 September Scottsbluff 1
## 4 0 0 11 September Scottsbluff 1
## 5 0 0 9 September Scottsbluff 1
## 6 0 0 9 September Scottsbluff 1
Then I checked the data structure with function str()
str(WD)
## 'data.frame': 2432 obs. of 12 variables:
## $ Date : chr "9/17/2018" "9/18/2018" "9/19/2018" "9/20/2018" ...
## $ Max.Temp : chr "84" "92" "79" "68" ...
## $ Min.Temp : chr "61" "57" "60" "54" ...
## $ Avg.Temp : chr "72.5" "74.5" "69.5" "61" ...
## $ Precipitation : chr "T" "T" "0.02" "0.01" ...
## $ Precipitation.Normal: chr "0.05" "0.05" "0.05" "0.04" ...
## $ Snowfall : chr "0" "0" "0" "0" ...
## $ Snow.Depth : chr "0" "0" "0" "0" ...
## $ GDD : chr "23" "25" "20" "11" ...
## $ Month : chr "September" "September" "September" "September" ...
## $ Location : chr "Scottsbluff" "Scottsbluff" "Scottsbluff" "Scottsbluff" ...
## $ Year : int 1 1 1 1 1 1 1 1 1 1 ...
If you check the Date variable the data is in chr or character format but we want this in data and time format so here the function parse_date_time (from lubridate package) can be used to convert/transform the character vector to date and time.
WD$Date <- parse_date_time(WD$Date, orders = "mdy", tz = "America/Denver")
WD$Dates <- as.Date(WD$Date) # I just wanted to create another variable column naming Dates from the Date variable, so I don't much mess up with the original colum while wrangling (and truley speaking which is actually not necessary you can easily extract the time series data with lubridate package once it is converted to posiXct format)
When I checked my location there was 6 different values, but I had only four research station, then I found out some of the names were in capital letters and some were in small so I changed them to small letters
WD$Location[WD$Location == "GRANT"] <- "Grant"
WD$Location[WD$Location == "MEAD"] <- "Mead"
And then my friend told me he need everything in capital and he wants to use research station name instead of location, so here I am again changing the name
WD$Location[WD$Location == "Mead"] <- "ENREC"
WD$Location[WD$Location == "Scottsbluff"] <- "PREC"
WD$Location[WD$Location == "Grant"] <- "GRANT"
#out of four one location, one was already named accroding to its research station, so I didn't changed (it was HPAL: High Plains Agricultural Lab, Sidney, NE)
Then again if you look at the data structure, the Max.Temp and Min.Temp which should be numeric variable but it is in character format (as there were some missing data point which were replaced with some letters)
WD$Max.Temp <- as.numeric(WD$Max.Temp)
## Warning: NAs introduced by coercion
WD$Min.Temp <- as.numeric(WD$Min.Temp)
## Warning: NAs introduced by coercion
WD$Precipitation <- as.numeric(WD$Precipitation)
## Warning: NAs introduced by coercion
Lets check again if things are perfect,
str(WD)
## 'data.frame': 2432 obs. of 13 variables:
## $ Date : POSIXct, format: "2018-09-17" "2018-09-18" ...
## $ Max.Temp : num 84 92 79 68 75 77 89 90 71 63 ...
## $ Min.Temp : num 61 57 60 54 43 40 42 49 41 34 ...
## $ Avg.Temp : chr "72.5" "74.5" "69.5" "61" ...
## $ Precipitation : num NA NA 0.02 0.01 0 0 0 NA 0.02 0.01 ...
## $ Precipitation.Normal: chr "0.05" "0.05" "0.05" "0.04" ...
## $ Snowfall : chr "0" "0" "0" "0" ...
## $ Snow.Depth : chr "0" "0" "0" "0" ...
## $ GDD : chr "23" "25" "20" "11" ...
## $ Month : chr "September" "September" "September" "September" ...
## $ Location : chr "PREC" "PREC" "PREC" "PREC" ...
## $ Year : int 1 1 1 1 1 1 1 1 1 1 ...
## $ Dates : Date, format: "2018-09-17" "2018-09-18" ...
So, the variables which I need are fine now, so lets plot few graphs
P1 <- WD %>% mutate(year = year(Date), months = month(Date)) %>%
filter(year %in% 2018:2019) %>% group_by(year) %>%
filter(between(Dates, as.Date("2018-08-01"), as.Date("2019-08-30"))) %>% ggplot(aes(Dates)) +
geom_line(aes(y = Max.Temp, color = "red")) +
scale_x_date(date_labels = "%b", date_breaks = "1 month") +
geom_line(aes(y = Min.Temp,color = "blue")) + facet_wrap(~Location) +
labs(x = "Month", y = "Temperature (°F)", title = "2018 - 2019") +
theme(axis.text.x = element_text(angle = 45)) +
scale_color_identity(guide = "legend", name = "Temperature (°F)", breaks =
c("red", "blue"), labels = c("Maximum Temperature",
"Minimum Temperature"))
#Lets see, what I did here
# I used mutate function to create variables extracting the year and month from the Date so that I can use them later for grouping and filtering the data accordingly
#for first plot I filtered the year 2018 and 2019 from the dataset
#For scaling the x axis I used scale_x_date function, which is much easier rather than creating breaks and limits in scale_x_discrete/scale_x_continuous to properly arrange your axis and here you can use month or week or year breaks defining the limits like 1 week or 4 weeks or say 1 month or 10 years
# I used a variable for first plot or named it as P1 so I can use it in later for other functions
#Another interesting things if you see/ or you want to try, Initally I created the plots without using color as asthetics then I couldn't access the legend function, so I used the color in aes argument in geom_line but after that I saw aes treated them as string variable and my color was not true color they were something else, so I had to fix that using the scale_color_idenity function
#I used facet_wrap to seperate the locations
P1
Then plot 2 same things but for different year groups:
P2 <- WD %>% mutate(year = year(Date), months = month(Date)) %>%
filter(year %in% 2019:2020) %>% group_by(year) %>%
filter(between(Dates, as.Date("2019-09-01"), as.Date("2020-08-30"))) %>% ggplot(aes(Dates)) +
geom_line(aes(y = Max.Temp, color = "red"), na.rm = TRUE) +
scale_x_date(date_labels = "%b", date_breaks = "1 month") +
geom_line(aes(y = Min.Temp, color = "blue"), na.rm = TRUE) + facet_wrap(~Location) +
labs(x = "Month", y = "Temperature (°F)", title = "2019 - 2020") +
theme(axis.text.x = element_text(angle = 45)) +
scale_color_identity(guide = "legend", name = "Temperature (°F)", breaks =
c("red", "blue"), labels = c("Maximum Temperature",
"Minimum Temperature"))
P2
Oky now again another problem, if you see the graph, though I mentioned in the argument to sclae the x_axis from September to Next year Aug, but for some reason Sep is not showing in the plot (and trust me I tried whole bunch of codes and going through a lot of pages in stackoverflow) then what I did is, I just set a minimum limit for for the scale_x_date using min and max and tada, it worked
min <- as.Date("2019-9-1")
max <- NA
P2 <- WD %>% mutate(year = year(Date), months = month(Date)) %>%
filter(year %in% 2019:2020) %>% group_by(year) %>%
filter(between(Dates, as.Date("2019-09-01"), as.Date("2020-08-30"))) %>% ggplot(aes(Dates)) +
geom_line(aes(y = Max.Temp, color = "red"), na.rm = TRUE) +
scale_x_date(date_labels = "%b", date_breaks = "1 month",
labels = c("Sep", "Oct", "Nov", "Dec", "Jan", "Feb", "Mar",
"Apr", "May", "Jun", "Jul"), limits = c(min, max)) +
geom_line(aes(y = Min.Temp, color = "blue"), na.rm = TRUE) + facet_wrap(~Location) +
labs(x = "Month", y = "Temperature (°F)", title = "2019 - 2020") +
theme(axis.text.x = element_text(angle = 45)) +
scale_color_identity(guide = "legend", name = "Temperature (°F)", breaks =
c("red", "blue"), labels = c("Maximum Temperature",
"Minimum Temperature"))
P2
Then I tried to group the plots using plot_grid function from cowplot but, truely speaking I didn’t like it and I wanted to use same legend for both plots and do some few annotation, then I looked here and there and I found there is one function in ggpubr which is ggarrange and you can use it to do a bit more than just stacking the plots (followed by this code)
library(cowplot)
##
## Attaching package: 'cowplot'
## The following object is masked from 'package:ggpubr':
##
## get_legend
## The following object is masked from 'package:lubridate':
##
## stamp
plot_grid(P1, P2)
And I used ggarrange along with annotate_figure function to further arrange and annotate the figure and tada, here is the final plot
figure <- ggarrange(P1, P2, common.legend = TRUE, legend = "bottom")
annotate_figure(figure, top =
text_grob("Daily Minimum and Maximum temperature", size = 16))


addInstrument
Adds a new set to the LegalInstruments list, where Theme and LegalInstrument gets connected
addInstrument();


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Codeforces Round ##FF (Div. 1) - C
nexthexonextbutterflyvolantisyearnyiliashokaindigoapollolandscapecactusmateryicarusfluidmaterial
nameDZY Loves Fibonacci Numbers
discriptiontime limit per test:4 secondsmemory limit per test:256 megabytesIn mathematical terms, the sequence $F_n$ of Fibonacci numbers is defined by the recurrence...
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