22 April 1998
Disease Outbreak Reported
During 1996 and 1997 many countries in the African meningitis belt experienced severe epidemics of meningococcal meningitis with 188,341 cases reported from Africa in 1996 and 69,518 case in 1997. So far 7,595 cases have been reported from the WHO African Region in 1998. However not all countries are experiencing this generally reduced level of activity and recent weeks have witnessed a large outbreak in Chad. In the period 29th December 1997 to 22nd of March 1998 there have been 2835 cases and 239 deaths reported from Chad which is more than twice the annual total number of cases reported in Chad in 1996 (1,079 cases) and 1997 (1,123 cases).
The district of Bokoro reached the epidemic attack rate of 15 cases/100,000 per week in week 3 (12-18 January) with the capital N'Djamena crossing that threshold in week 8 (16-22 February). Vaccination campaigns have been carried out in districts where the weekly attack rate has exceeded 5 cases/100,000 population. This has resulted in 1,650,000 vaccinations carried out in 13 of 15 Prefectures. The security stock of meningococcal vaccine in place in order to respond to epidemic meningitis has been exhausted and additional vaccine has been supplied through MSF-Belgium and WHO.
The very real threat of epidemics of cerebrospinal meningitis during the hot dry season from late December to early May means that the countries of the "African meningitis belt" must continue to strengthen surveillance, reporting systems and rapid laboratory confirmation of the etiology. Having a security stock of vaccine is useful but early detection is crucial to mounting a response that can cut short these devastating epidemics.


Benchmarks
Download Timings
Providing quick response to user is more important than anything else in web performance tuning. According to a research conducted by Microsoft, 500msec slowdown in Bing causes their revenue go down by 1.2%1.
The chart below compares the first-paint times and download completion times of different web browsers / HTTP servers on a simulated network of 8Mbps bandwidth with 100ms latency, which is typical for today's mobile networks2.
It is clear in the case of this benchmark that the visitors of the web site would be more satisfied, if H2O was used as the HTTP server.
Static-File Serving
Below chart shows the scores recorded on Amazon EC2 running two c3.8xlarge instances (server and client) on a single network placement, serving a 612-byte file3.
For each measurement, 250 concurrent clients were used4.
open_file_cache
was used for Nginx.
H2O implements a open-file-cache that gets updated immediately when the files are replaced.
Reverse Proxy
Presented below is an old chart showing the scores recorded on Amazon EC2 running two c3.8xlarge instances (server and client) on a single network placement56.
Notes:
- Velocity and the Bottom Line - O'Reilly Radar
- A fork of http2rulez.com was used as the target website; bandwidth and latency were induced to local network using qdisc, specifically by running
tc qdisc replace dev eth1 root handle 1:0 tbf rate 8192kbit burst 2048 latency 100ms; sudo tc qdisc add dev eth1 parent 1:1 netem delay 100ms
, andsysctl -w net.ipv4.tcp_no_metrics_save=1
. - Configuration files used: nginx.conf, h2o.conf.
- Wrk was used for HTTP/1 tests. h2load was used for HTTP/2.
- For reverse-proxy tests, another H2O process running on the same host was used as the upstream server
- open-file-cache was not used in the static-file benchmark


jQuery Slider
Slider does content now.
Highlight me...I'm text.
This is a caption
Fade
Slider does content now.
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Carousel
Slider does content now.
Highlight me...I'm text.


Definitions¶
ENumBufferFlags¶
-
typedef
Arena
::
ENumBufferFlags
¶ The ENumBufferFlags predefined number of buffers options for the stream.
The enum values and their descriptions:
- NumBuffersAuto
- Value: 0xFFFFFFFF
- Description: Auto calculate numBuffers based on max throughput
- NumBuffersAuto
EBufferPayloadType¶
-
typedef
Arena
::
EBufferPayloadType
¶ The EBufferPayloadType enum represents the different types of GVSP data that can be acquired by the acquisition engine. This enum is returned from:
- buffers (Arena::IBuffer::GetPayloadType)
- images (Arena::IImage::GetPayloadType)
- chunk data (Arena::IChunkData::GetPayloadType)
The enum values and their descriptions:
- BufferPayloadTypeImage
- Value: 0x0001
- Description: Image data only
- BufferPayloadTypeImageExtendedChunk
- Value: 0x4001
- Description: Image data extended with chunk data
- BufferPayloadTypeChunkData
- Value: 0x0004
- Description: Chunk data only; image data may be present as chunk
EPixelEndianness¶
-
typedef
Arena
::
EPixelEndianness
¶ The EPixelEndianness enum represents the endianness of an image’s multi-byte pixels. This enum is returned from images (Arena::IImage::GetPixelEndianness).
The enum values and their descriptions:
- PixelEndiannessUnknown
- Value: 0
- Description: Unknown pixel endianness
- PixelEndiannessLittle
- Value: 1
- Description: Little endian
- PixelEndiannessBig
- Value: 2
- Description: Big endian
- PixelEndiannessUnknown
EBayerAlgorithm¶
-
typedef
Arena
::
EBayerAlgorithm
¶ The EBayerAlgorithm enum represents different algorithms for interpreting bayer patterns. Provide this enum when converting an image from any bayer pattern (Arena::ImageFactory::Create).
The enum values and their descriptions
- DirectionalInterpolation
- Description: Algorithm that averages nearest neighbours (faster)
- AdaptiveHomogeneityDirected
- Description: Adaptive algorithm that uses directional data (slower, more accurate coloring)
- _UndefinedAlgorithm
- Description: Object not yet initialized
- DirectionalInterpolation


PureBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. The key features of
PureBasic are portability (Windows, Linux and MacOS X are currently supported), the production of very fast
and highly optimized executables and, of course, the very simple BASIC syntax. PureBasic has been created for the
beginner and expert alike. We have put a lot of effort into its realization to produce a fast, reliable system
friendly language.
In spite of its beginner-friendly syntax, the possibilities are endless with PureBasic's advanced features such
as pointers, structures, procedures, dynamically linked lists and much more. Experienced coders will have no
problem gaining access to any of the legal OS structures or API objects and PureBasic even allows inline ASM.
The main features of PureBasic
- Huge set of internal commands (1400+) to quickly and easily build any application or game
- All BASIC keywords are supported
- Very fast compiler which creates highly optimized executables
- No external DLLs, runtime interpreter or anything else required when creating executables
- Procedure support for structured programming with local and global variables
- Full unicode support
- Access to full OS API for advanced programmers
- Easy but very fast 2D game support through dedicated libraries (DirectX, SDL, ...)
- Easy and high quality 3D support based on OGRE
- Optimal use of the available hardware by using highly optimized (assembly) commands
- Source code is portable between Windows, MacOS X and Linux
- Dedicated editor and development environment
- Powerful integrated debugger and profiler to easily trace and analyze code
Specific features depending on the OS
Windows
Linux
MacOS X
Do you want to know what users think about PureBasic ?
User comments


5.1 Description of Linked
Lists
Singly-linked lists
, usually simply called linked lists, are composed of
individual elements, each linked by a single pointer. Each
element consists of two parts: a data member and a pointer,
called the next pointer. Using
this two-member structure, a linked list is formed by setting
the next pointer of each
element to point to the element that follows it (see Figure
5.1). The next pointer of
the last element is set to NULL, a convenient sentinel marking
the end of the list. The element at the start of the list is
its head; the element at
the end of the list is its tail.
To access an element in a linked list, we
start at the head of the list and use the next pointers of successive elements
to move from element to element until the desired element is
reached. With singly-linked lists, the list can be traversed
in only one direction—from head to tail—because each element
contains no link to its predecessor. Therefore, if we start at
the head and move to some element, and then wish to access an
element preceding it, we must start over at the head (although
sometimes we can anticipate the need to know an element and
save a pointer to it). Often this weakness is not a concern.
When it is, we use a doubly-linked list or circular list.
Conceptually, one thinks of a linked list as
a series of contiguous elements. However, because these
elements are allocated dynamically (using malloc in C), it is important to
remember that, in actuality, they are usually scattered about
in memory (see Figure
5.2). The pointers from element to element therefore are
the only means by which we can ensure that all elements remain
accessible. With this in mind, we will see later that special
care is required when it comes to maintaining the links. If we
mistakenly drop one link, it becomes impossible to access any
of the elements from that point on in the list. Thus, the
expression "You are only as strong as your weakest link" is
particularly fitting for linked lists.
|


{% extends "layout.html" %} {% block page_title %} GOV.UK prototype kit {% endblock %} {% block content %} {% include "includes/phase_banner_alpha.html" %} {% include "includes/breadcrumbs/register-back.html" %} Account Activated Your account is now activated and ready to use. Start {% endblock %}
Your account is now activated and ready to use.


Filters are used to customize the actions to be performed on incoming calls. Based on the time and date of the call and the incoming number certain actions can be triggered, like dropping a call, logging it or else. Hence a filter is determined by the calendar rule it uses, the filter rule that matches the incoming number and the action to be performed.
Filters can be combined and they are acted sequentially. Typically one or two filters are necessary and all the filters currently defined by the user will be used. So make sure to remove undesired filters, if they have been created only for testing purposes and are not needed.
Filters can be created, updated, edited and deleted and these are the icons for the editing actions and their meanings:
Once in edit or create mode, one can use the menu items in the action bar to perform the following:


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KLEE Bug Reports
Please report any bugs in KLEE to the
klee-dev mailing list
. You need to be subscribe to the list in order to send your report.


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
SPONSORS
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EVENTS
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
SCROLL
WEB DESIGNING
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WEB DESIGNING
All the teams will be judged on the following aspects All the Team Members should be decently dressed. There should be no obscene content. All the teams are requested not to exceed the time limit that is 3minutes, if exceeded marks will be deducted. Song selection should be decent. Decision made by the judges will be final.
REGISTRATION RULES
All the teams are requested to kindly follow the listed set rules: Registration fee: Rs.: Each team can have at most 10members. Each team is requested to reach the venue: “venue”, 10minutes before the event-time “event-time”. Each team is requested to kindly submit their song by “date”. There should be no obscene content in the performance (dance/music). All the teams are requested not to exceed the time limit that is 3minutes, if exceeded marks will be deducted. Song selection should be decent. Decision made by the judges will be final.
Cool You Have Registered
DANCING
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DANCING
All the teams will be judged on the following aspects All the Team Members should be decently dressed. There should be no obscene content. All the teams are requested not to exceed the time limit that is 3minutes, if exceeded marks will be deducted. Song selection should be decent. Decision made by the judges will be final.
REGISTRATION RULES
All the teams are requested to kindly follow the listed set rules: Registration fee: Rs.: Each team can have at most 10members. Each team is requested to reach the venue: “venue”, 10minutes before the event-time “event-time”. Each team is requested to kindly submit their song by “date”. There should be no obscene content in the performance (dance/music). All the teams are requested not to exceed the time limit that is 3minutes, if exceeded marks will be deducted. Song selection should be decent. Decision made by the judges will be final.
REGISTER AS A TEAM
CONTACT US
VIVEKANANDA INSTITUTE OF PROFESSIONAL STUDIES AU BLOCK PITAMPURA, NEW DELHI
<EMAIL_ADDRESS>+91-980000000, +91-98000000.
MAP
VIVEKANANDA INSTITUTE OF PROFESSIONAL STUDIES AU BLOCK PITAMPURA, NEW DELHI


Turns on and configures SSL for a website or part of a website.
Enable-IisSsl -SiteName <String> [-VirtualPath <String>] [-RequireSsl] [-Require128BitSsl] [-WhatIf] [-Confirm] [<CommonParameters>]
Enable-IisSsl -SiteName <String> [-VirtualPath <String>] -RequireSsl [-Require128BitSsl] -RequireClientCertificates [-WhatIf] [-Confirm] [<CommonParameters>]
Enable-IisSsl -SiteName <String> [-VirtualPath <String>] [-RequireSsl] [-Require128BitSsl] [-AcceptClientCertificates] [-WhatIf] [-Confirm] [<CommonParameters>]
This function enables SSL and optionally the site/directory to:
RequireSsl
switch)AcceptClientCertificates
and RequireClientCertificates
switches).Require128BitSsl
switch).By default, this function will enable SSL, make SSL connections optional, ignores client certificates, and not require 128-bit SSL.
Changing any SSL settings will do you no good if the website doesn't have an SSL binding or doesn't have an SSL certificate. The configuration will most likely succeed, but won't work in a browser. So sad.
Beginning with IIS 7.5, the Require128BitSsl
parameter won't actually change the behavior of a website since there are no longer 128-bit crypto providers in versions of Windows running IIS 7.5.
Beginning with Carbon 2.0.1, this function is available only if IIS is installed.
| Name | Type | Description | Required? | Pipeline Input | Default Value |
|---|---|---|---|---|---|
| SiteName | String | The website whose SSL flags should be modifed. |
true | false | |
| VirtualPath | String | The path to the folder/virtual directory/application under the website whose SSL flags should be set. |
false | false | |
| RequireSsl | SwitchParameter | Should SSL be required? |
false | false | False |
| Require128BitSsl | SwitchParameter | Requires 128-bit SSL. Only changes IIS behavior in IIS 7.0. |
false | false | False |
| AcceptClientCertificates | SwitchParameter | Should client certificates be accepted? |
false | false | False |
| RequireClientCertificates | SwitchParameter | Should client certificates be required? Also requires SSL ('RequireSsl` switch). |
true | false | False |
| WhatIf | SwitchParameter | false | false | ||
| Confirm | SwitchParameter | false | false | ||
| CommonParameters | This cmdlet supports common parameters. For more information type Get-Help about_CommonParameters . |
Enable-IisSsl -Site Peanuts
Enables SSL on the Peanuts
website's, making makes SSL connections optional, ignoring client certificates, and making 128-bit SSL optional.
Enable-IisSsl -Site Peanuts -VirtualPath Snoopy/DogHouse -RequireSsl
Configures the /Snoopy/DogHouse
directory in the Peanuts
site to require SSL. It also turns off any client certificate settings and makes 128-bit SSL optional.
Enable-IisSsl -Site Peanuts -AcceptClientCertificates
Enables SSL on the Peanuts
website and configures it to accept client certificates, makes SSL optional, and makes 128-bit SSL optional.
Enable-IisSsl -Site Peanuts -RequireSsl -RequireClientCertificates
Enables SSL on the Peanuts
website and configures it to require SSL and client certificates. You can't require client certificates without also requiring SSL.
Enable-IisSsl -Site Peanuts -Require128BitSsl
Enables SSL on the Peanuts
website and require 128-bit SSL. Also, makes SSL connections optional and ignores client certificates.


| Circle | Address | Contact Number |
|---|---|---|
| AURANGABAD | BUILDING NO.6 JADHAV WADI, CIDCO, N-7, JALGAON ROAD, AURANGABAD – 431003 |
PH : 02114-277913 |
| SHIRDI | STATE BANK OF INDIA HOLIDAY HOME HOTEL SAI SAHWAS PIMPALWADI ROAD SHIRDI - 423101 |
PH : 02423-256363/64/65/66 |
| PANAJI | STATE BANK OF INDIA HOLIDAY HOME HOTEL CAMPAL, BEHIND DIWAKAR HOTEL, NEAR MILITARY HOSPITAL, PANAJI – 403001 |
PH : 0832 - 2224533, 2238888 |
| LONAVLA | STATE BANK OF INDIA HOLIDAY HOME OPP“REDET” WOODLAND HOTEL, RAIWOOD, LONAVLA EAST – 410401 |
PH : 02114-277393 |
| MATHERAN | STATE BANK OF INDIA HOLIDAY HOME NAVNEET-VILLA, BEHIND DIWAKAR HOTEL NEAR RAILWAY STATION MATHERAN, RAIGAD DISTRICT - 410102 |
PH : 02148 - 230071 |
| PANCHGANI | SHANTIVAN JKG ESTATE KONDIBA SHINDE MARG SHAHUNAGAR, NEAR HOTEL DHANHILL, BEHIND NACHIKET ACADEMY PANCHAGANI – 415806 |
PH : 02168 - 240222 |


Grit v0.8.6
1.1.
Introduction
The GBA Image Transmogrifier (“grit” for short) is a bitmap
conversion tool for GBA/NDS development. It accepts a multitude of
file types (bmp, pcx, png, gif, etc) at any bitdepth and can convert
them to palette, graphics and/or map data that can be used directly
in GBA code. The output formats are C/asm arrays, raw binary files
GBFS files, and a RIFF-format I call GRF. The data can be compressed to
fit the BIOS decompression routines.
Grit can do more than simply turn bitmap into arrays. It allows you to
crop or enlarge the original work area, convert between bitdepths,
break the images up into tiles or metatiles and supports NDS
bitmaps with transparency. It also has a number of tile-mapping
options: it can take the bitmap and turn it into a tilemap (and metamap)
and a set of unique tiles. It can also merge the palettes or tilesets from
multiple files.
If you need more, feel free to add your own code. This is an open-source
project and the code should compile on all platforms, though you'll
have to write your own makefiles for non-Windows environments.
Grit comes in two flavors: a command-line version, grit, and a
Windows GUI, wingrit. This is the documentation for the
command-line version.
1.2.
List of options
1.2.1..
Graphics options
- -g
-
Include graphics in output.
- -g!
-
Exclude graphics from output.
- -gb
-
Bitmapped graphics output. NOTE: without an -gT option, this
data will have a clear bit 15.
- -gt
-
Tiled graphics output (default).
- -ga <n>
-
Pixel offset for non-zero pixels. Useful if the associated palette is
at an offset.
- -gB <n>
-
Bit depth of the output. Can be 1, 2, 4, 8 or 16. 16 bpp is a
truecolor mode, the rest are paletted. If the source image is not of
this bitdepth yet, it will be converted.
- -gS
-
Shared graphics. Build up a shared tileset for the multiple images.
See also -fx, -S and -O.
- -gT [ <h> ]
-
Transparent color. The color should be a 16bit BGR color or 24bit RGB
color in hex. For truecolor output, all pixels will have the alpha-bit
set except this color. For paletted output, this color will be
transferred into index 0.
- -gT!
-
No transparent pixels / set the alpha-bit of the pixels. Only has effect
for NDS bitmaps.
- -gu8
-
Graphics data is in byte arrays.
- -gu16
-
Graphics data is in halfword arrays.
- -gu32
-
Graphics data is in word arrays (default).
- -gz!
-
Graphics data is not compressed. (default)
- -gz0
-
As -gz!, but with a compression header. byte 0: 0x00,
bytes 1-3: size of data.
- -gzh
-
Graphics data is 8-bit Huffman compressed.
- -gzl
-
Graphics data is LZ77 compressed.
- -gzr
-
Graphics data is RLE compressed.
1.2.2.
Area options
- -ab <n>
-
Bottom side of the work bitmap's rectangle. If this falls outside of
the source bitmap, the latter will be extended.
- -ah <n>
-
Height side of the work bitmap's rectangle. If this makes the bottom
fall outside of the source bitmap, the latter will be extended.
- -al <n>
-
Left side of the work bitmap's rectangle. If this falls outside of
the source bitmap, the latter will be extended.
- -ar <n>
-
Right side of the work bitmap's rectangle. If this falls outside of
the source bitmap, the latter will be extended.
- -at <n>
-
Top side of the work bitmap's rectangle. If this falls outside of the
source bitmap, the latter will be extended.
- -aw <n>
-
Width of the work bitmap's rectangle. If this makes the right side
fall outside of the source bitmap, the latter will be extended.
1.2.3.
Map options
- -m
-
Include map in output. Enables tile-mapping of the image.
- -m!
-
Exclude map from output (default).
- -ma <n>
-
Tile index offset (non-zero indices only). Useful if you intend to
load the tiles at an offset.
- -mB...
-
Custom mapsel (map('s?) element) bitformat. The regexp format for it is
"-mB((\d+):)([iphv_]\d*)+", that is, "-mB", followed
by the bitdepth of the mapsel, a colon and a character-number
pattern indicating the big-endian order and size of the bitfields.
Available fields and their indicators:
- 'i' : tile-index;
- 'p' : palette-bank index;
- 'h' : horizontal flip;
- 'v' : vertical flip;
- '_' : empty field.
For example, the Text-BG mapsel format is: "16:p4vhi10".
- -mLa
-
Map layout for affine tilemaps: 8-bit screen entries and a flat map.
- -mLf
-
Map layout for regular backgrounds. 16-bit entries, but a flat map
(i.e., not broken down into screenblocks).
- -mLs
-
Map layout for regular backgrounds. 16-bit entries, broken down into
screenblocks.
- -mp <n>
-
Forces the palette-bank index to n.
- -mR!
-
Disable tile reduction for tilemaps.
- -mR4
-
Tile reduction combo for regular backgrounds with 4bpp tiles: tile,
palette and flip reduction.
- -mR8
-
Tile reduction combo for regular backgrounds with 8bpp tiles: tile and
flip reduction.
- -mRa
-
Tile reduction combo for affine backgrounds: tile reduction only.
- -mRf
-
Tile reduction option: reduce for flipped tiles. Can be combined with
t and p reduction options (example: -mRtpf).
- -mRp
-
Tile reduction option: reduce for 16-color palette banks. Can be
combined with t and f reduction options (example:
-mRtpf). Do not use this for 8bpp tiles – you'll regret it.
- -mRt
-
Tile reduction option: reduce for unique tiles. Can be combined with
p and f reduction options (example: -mRtpf).
- -mu8
-
Map data is in byte arrays.
- -mu16
-
Map data is in halfword arrays (default).
- -mu32
-
Map data is in word arrays.
- -mz!
-
Map data is not compressed. (default)
- -mz0
-
As -mz!, but with a compression header. byte 0: 0x00,
bytes 1-3: size of data.
- -mzh
-
Map data is 8-bit Huffman compressed.
- -mzl
-
Map data is LZ77 compressed.
- -mzr
-
Map data is RLE compressed.
- -Mh
-
Metatile height. Useful for keeping the tiles in a metatile/object
together. If tile-mapping is enabled, this will enable metamapping.
Works together with -Mw.
- -Mw
-
Metatile width. Useful for keeping the tiles in a metatile/object
together. If tile-mapping is enabled, this will enable metamapping.
Works together with -Mh.
- -MRp
-
Metatile palette reduction.
1.2.5.
Palette options
- -p
-
Include palette in output (default).
- -p!
-
Exclude palette from output.
- -pe <n>
-
End' palette entry. For example, -pe 32 would output the
palette up to, but not including, color 32. Works together with -ps.
- -pn <n>
-
Number of palette entries. Works together with -ps;
overrules -pe.
- -ps <n>
-
Starting palette entry. -ps 16 would start the export at
color 16. Works together with -pe and -pn.
- -pS
-
Shared palette data. The colors of the source bitmaps are merged into
a single palette. See also -O and -S.
NOTE: will alter the order of the original palette (unless
the first bitmap happened to have all the colors in it (hint, hint)).
- -pT <n>
-
Transparent palette index. Only works if the input or output is
paletted. For paletted output, it'll swap the transparent index with
index 0 so that that becomes the transparent index. For paletted →
truecolor conversion, the color of the transparent index will be used for
transparency, working as a -gT option.
- -pu8
-
Palette data is in byte arrays.
- -pu16
-
Palette data is in halfword arrays (default).
- -pu32
-
Palette data is in word arrays.
- -pz!
-
Palette data is not compressed. (default)
- -pz0
-
As -pz!, but with a compression header. byte 0: 0x00,
bytes 1-3: size of data.
- -pzh
-
Palette data is 8-bit Huffman compressed.
- -pzl
-
Palette data is LZ77 compressed.
- -pzr
-
Palette data is RLE compressed.
1.2.6.
Input/output options
- -fa
-
Append to output file instead of overwriting. If data with the symbol
name already exists in the file, it will be replaced. Has no effect
for binary output.
- -ff <path>
-
Flag file for additional options. Instead of adding all the options
to the makefile, you can use an external file to store and modify them.
- -fh
-
Create header file with declarations and array length definitions
(using array-name + Len).
- -fh!
-
Do not create header file with declarations.
- -fr
-
Group the separate arrays into a GRF-formatted array. See also
-ftr.
- -ftb
-
Export to binary files. Each array will have its own file: palettes
will go into *.pal.bin; graphics data into *.img.bin;
map data into *.map.bin; metamap data into *.meta.bin.
- -ftc
-
Export to C arrays.
- -ftg
-
Export to PinEight GBFS format.
Note that the GBFS entry names are limited to 24 characters, 6 of which
are already used for data affixes.
- -ftr
-
Export to GRF (Grit RIFF). See notes for
details.
- -fts
-
Export to GNU assembly arrays. Default output filetype.
- -fx <path>
-
External tileset bitmap which can then be shared between different
tilemaps. Implies -gS.
NOTE. This is still a little fickle. The file must already
be in the correct format: a column or reduced tiles with 8bpp. If the
file-type does not support 8bpp, a .bmp of the same name will
be used. -fx works a little differently in v0.8 than before.
See info:shared for details.
- -o <path>
-
Output file path.
- -O <path>
-
Output file path for shared data.
- -s <name>
-
Base name for array symbols. Invalid identifier characters will be
replaced by underscores. If this option is not given, then the name
follows from the output title, or from the input title if -fa
is given.
- -S <path>
-
Base name for symbols for shared data.
1.2.7.
Misc options
- -tc
-
Tiling is done in column-major order, instead of row-major. This
can be useful for horizontal scrollers, or efficient tile rendering.
- -th <n>
-
Set height of basic tile (default: 8).
- -tw <n>
-
Set width of basic tile (default: 8).
- -U8
-
Set all output to use byte arrays.
- -U16
-
Set all output to use halfword arrays.
- -U32
-
Set all output to use word arrays.
- -Z!
-
Set all output to use no compression.
- -Z0
-
As -Z!, but with a compression header. byte 0: 0x00,
bytes 1-3: size of data.
- -Zh
-
Set all output to use 8-bit Huffman compression.
- -Zl
-
Set all output to use LZ77 compression.
- -Zr
-
Set all output to use RLE compression.
- -W1
-
Log error messages.
- -W2
-
Log errors and warning messages.
- -W3
-
Log error, warning and status messages. There are a lot of
status messages, so this is mainly for debugging.
- -We
-
See -W1.
- -Ws
-
See -W2.
- -Ww
-
See -W3.
1.3.
DWIM
For those who don't know, “DWIM” stands for
“Do What I mean”,
in the sense that grit attempts to guess at options that aren't specified
explicitly, or correct for options that conflict, rather than quite and
yell at you. In principle, this can be considered a Good Thing, but it
does make it harder to predict exactly what will happen at times.
The list here covers the various defaults and overrides that Grit
uses. I'll try to make it as complete and accurate as possible, but it
sometimes gets so convoluted that even I don't know anymore
^_^;;. If you find something that's wring or missing here,
please let me know.
1.3.1.
Default settings
-
Exported data: palette and graphics data is exported
by default, tile-maps are not (-p -g -m! options). No
compression.
-
Palette: palette data will consist of the full palette
of the input bitmap. What this actually means depends on the
bitdepth.
-
Graphics format. Tiled graphics in the input bitmap's
bitdepth for paletted images (-gt). Or 16bpp bitmap for
truecolor images (gb).
-
Bitmap transparency. The alpha-bit will be clear if
no -gT option is given. For a colorless -gT,
magenta will be used to indicate the transparent color.
-
Area: size of the input bitmap.
-
Mapping: tile reduction: reduce for unique and flipped tiles
(-mR8).
NOTE: grit will always start a new tileset with an empty
tile.
-
Mapping: layout: regular screen entries, flat map
(-mLf).
-
Meta-mapping. A meta-map will be generated if mapping is
enabled and -Mw and/or -Mh is greater than 1.
If mapping is disabled, the meta-map settings indicate object tile
groups.
-
Data formats. The default output is asm arrays with a
header file (-fts -fh). Graphics are word-arrays, Palette
and map data are halfword arrays.
-
Append/replace. Currently, the default is to overwrite the
existing file, but it may make more sense to use append/replace
instead (-fa).
-
Filenames. If no output name is given, it will be based
on the input name (which should always exist). The extension
will be one of the following: .c / .s /
.bin / .gbfs. Anything else will be changed.
-
Symbol names. If no symbol name is given (-s),
it is based on the output name in overwrite mode, or the
input name in append mode (-fa). Invalid characters for
identifiers are replaced with underscores.
-
Directories. Unless an absolute path is given, the base
directory will be the current working directory. This means
no Drag&Drop over a grit shortcut, because the cwd
there won't be what you'd want. Use the gritbat.bat file
for that if you must.
-
External tilefile. -fx requires mapping, but
does not automatically set a -m option.
1.3.2.
Overrides
-
Transparent color vs palette. This is ... complicated.
Use of -pT and -gT together is not advised.
-
Filetypes. The -ft options override the
filetype given by -o.
-
Global datatype/compression. -U and -Z
set the datatype and compression options for all arrays, but they
can be overridden with data-specifoc options like -pu
and -gz.
1.4.
Examples
[[TODO]]
1.5.
Additional information
1.5.1.
GRF files
I made myself a
RIFF
binary format because a) different loose binaries are somewhat annoying
and b) they lose all context. A RIFF chunk looks like this:
struct chunk_t {
char id[4];
u32 size;
u8 data[1];
};
A 4-byte identifier, a 4-byte size field, indicating the size of the
data (not the size of the whole chunk!) and a variable-length
data array. A GRF chunk (pronounced “griff”)
will look like this:
"RIFF" # {
"GRF " # {
"HDR " # { header info }
"GFX " # { gfx data }
"MAP " # { map data }
"MTIL" # { metatile data }
"MMAP" # { metamap data }
"PAL " # { palette data }
}
}
The names are the (sub-)chunk identifiers, '#'s the size field, and the
accolades indicate the data arrays. Each of the chunks inside "GRF "
is actually optional, with the exception of the header. What goes into
the header is still tentative, but for now it looks like this:
struct GrfHeader
{
u8 gfxAttr, mapAttr, mmapAttr, palAttr;
u8 tileWidth, tileHeight;
u8 metaWidth, metaHeight;
u32 gfxWidth, gfxHeight;
};
The attributes here are just the bitdepths for now, or 0 if the
the item isn't exported, but this behaviour may change later. The
tileWidth and tileHeight are the tile dimensions in pixels, and
metaWidth/Height are the metatile dimensions in tile-units.
GrfHeader is unfinished
I'm still considering what should go into the header here; things like
map/metamap sizes may be useful, as would offsets, formats and other
niceties. These may be added at a later date.
The following is a simple reader for GRF-formatted data.
#define CHUNK_ID(a,b,c,d) ((u32)( (a) | (b)<<8 | (c)<<16 | (d)<<24 ))
#define ID_RIFF CHUNK_ID('R','I','F','F')
#define ID_GRF CHUNK_ID('G','R','F',' ')
//! Decompress a GRF item.
bool grf_decomp(const void *src, void *dst)
{
if(src==NULL || dst==NULL)
return false;
u32 header= *(u32*)src;
uint size= header>>8;
switch(header & 0xF0)
{
case 0x00: // No compression
tonccpy(dst, (u8*)src+4, size); return true;
case 0x10: // LZ77
LZ77UnCompVram(src, dst); return true;
case 0x20: // Huffman
HuffUnComp(src, dst); return true;
case 0x30: // RLE
RLUnCompVram(src, dst); return true;
default:
return false;
}
}
//! Load grf data
bool grf_load(const void *src, void *gfxDst, void *mapDst, void *palDst)
{
u32 *src32= (u32*)src, id;
// Must start with "RIFF" - "GRF "
if(src==NULL || src32[0] != ID_RIFF || src32[2] != ID_GRF)
return false;
uint sizeMax= src32[1]-4; // GRF size
src32 += 3; // Skip GRF ID and size
uint i, size;
for(i=0; i<sizeMax; i += size+8)
{
id= src32[0];
size= src32[1];
switch(id)
{
case CHUNK_ID('G','F','X',' '):
grf_decomp(&src32[2], gfxDst); break;
case CHUNK_ID('M', 'A','P',' '):
grf_decomp(&src32[2], mapDst); break;
case CHUNK_ID('P','A','L',' '):
grf_decomp(&src32[2], palDst); break;
}
src32 += (size+8)/4;
}
return true;
}
Note that the header and metamap chunks are ignored here for
simplicity's sake. Also note the decompression routine. I've made it
a requirement that each item must have a header word compatible
with the BIOS functions, even if there is no actual compression (hence
the difference between -Z0 vs -Z!). That way you can
get the compression-type from the data itself, even if there's no
actual compression. Another requirement is that each chunk must be
word-aligned. This is actually part of the IFF-spec itself.
There is a reference to tonccpy()
in grf_decomp()
.
This is a memcpy()
replacement that also works properly for
GBA-VRAM. You can get it from
coranac:tonccpy,
or you can just replace the call with memcpy()
or any
other copy routine if you're sure you won't run into trouble with those.
You can export to GRF using -ftr. You can also get GRF arrays
by using -fr, but that presently only works for C and asm
data. The extension used for the arrays there is “Grf”.
GRF bug!
There was a small inconsistency between the GRF format and the way IFF
chunks were supposed to be laid out. I had an additional size field
after the chunk-title (like “GRF ”) which should not have been
there.
Thank you, Daniel Hyde for pointing this out.
1.5.2.
Shared data
In previous versions, you could have build up shared tileset with the
-fx option. This would add new tiles to the tileset if they
couldn't be found and save it to a bitmap. This worked, but because
the runs were still essentially singular you ended up with intermediary
palettes and tilesets unless you took steps to prevent it. And you had
to export the tileset separately afterwards.
As of v0.8 this is now different. If …
- you have multiple source files, and
- -gS, -pS or -fx is set
… grit will exclude the temporary palette and/or tileset (whatever is
appropriate) from the individual parts and only export the completed
sets at the end. The name of the shared data can be controlled with
-S and that of the shared output file with -O
(uppercase for shared, versus lowercase for individual). If you don't
add these names, they will be taken from the lowercase versions;
if those are absent too, the name of the first source file will be
used as a basis.
1.5.3.
Todo list
Here are a few things that I'd like to add at some point. If anyone
want to help flesh it out, that'd be great.
-
The way the tile-file is handled now is kinda screwed up. Needs
to be straightened out.
-
PCX support for external tileset. FreeImage doesn't allow PCX
writing.
-
Better batch-run options. Possibly including the ability to
clump the data together somehow in a matrix.
-
Grouped data. For example, if you have a bitmap with several sprite
animation frames, it's not useful to compress the whole thing
because you might want to uncompress them separately into VRAM.
It'd be nice to have the compression apply per frame and use a
frame table.
-
Long option names.
1.5.4.
Last changes
v0.8.6 (20100327)
- Reverted `
static const
' size-identifiers back to
`#define
', because apparently const
isn't
quite constanty enough for C compilers.
v0.8.4 (20100204)
-
I have completely replaced the tilemapping core for something
more general and versatile. The new mapping options should allow
any tile-size and bitdepths 8 and over. This should make it easier
to use grit for other purposes as well. NOTE: I have tested this
with a number of methods, but I'm sure I missed a few things.
Notably, how it will work on big-endian systems.
-
One consequence of the new mapping core is that external-tiles can
now work on a meta-tile basis instead of just 8×8 tiles.
-
Another consequence is that you can now create custom bitformats
for the map entries (-mB). This can be used to create
1bpp collision maps or use a larger range or tile-indices, for
example.
-
Added -tw and -th options for custom tile dimensions.
-
Added -tc for column-major tiling.
-
Added -mp option, which should be useful for NDS ext-pal
modes.
-
The
-Len
identifiers are now proper constants instead
of #defines.
-
The
vector.insert
problem on non-MSVC systems should
be gone now.
v0.8.3 (20081207)
-
Fixed ... well let's call it a clash of arguments regarding names for
shared data names if -S or -O wasn't supplied (thanks dovoto)
-
grit files can now be used to add more input-files (thanks dovoto)
-
mapsel offset -ma should work for the whole mapsel now, not just
the tile-index part.
v0.8.2 (20081129)
-
The GRF format didn't quite follow IFF standards, it should work
with standard readers now.
-
When creating a meta-map, the meta-tiles now have the affix
“MetaTiles” instead of “Map”. Yes, it does
mean things may break, but it simply makes more sense this way.
-
The C-exported arrays now have
__attribute__(aligned(4))
,
so you don't have to worry about alignment in C anymore either.
v0.8 (20080212)
-
Added -gS and -pS for shared tileset and
palettes and -O and -S for shared symbol/output
names. Also fixed the way shared runs were done: it excludes the
parts to be shared from the individual export, and do an additional
run with just the shared data afterwards.
-
Added GRF format and the options that go with it (-ftr,
-fr)
-
Added ‘fake’ compression options (-Z0, etc) for
symmetry with the compression options. Like the other compression
options, the size will be in the upper 24 bits of the first word.
-
Exit codes. Grit returns 1 on failure.
-
Some internal refactoring. Hope I didn't screw up things too badly.
v0.7 (20070414)
-
Added batch file grind.bat for drag/drop conversion.
(Yes, Dave, it's a batchfile, but sometimes you just want a
quick sample without fussing.)
-
Project rename. git's now grit.
-
Changed the way directories work. All relative paths start from
the current working directory, whatever that may be. This also
fixes a bug when for dir-less -fx options (thanks dovoto).
-
Default filetype is now assembly (-fts). If you're using
DKP or tonc template makefiles, this should not be a problem.
-
Added -We, -Ww, -Ws aliases for
-W<n>.
-
Added no converted output option -ft!.
v0.7b (20070317)
-
Batchrun: Multiple bitmaps in one go (no wildcards though).
-
Dwimming for transparency options (i.e., -gT and
-pT interaction)
-
Error/warning/status logging functions (-W).
-
External tilefile support (-fx).
The batchrun and external tilefile support is still experimental.
YHBW.


A JavaScript project containing standalone javascript widgets based on Bootstrap, jQuery UI and other third-party widgets, styled with LESS.
In the rapid evolving world of Web standards, libraries, and browsers testing is of paramount importance. We need to make sure our widgets continue to function as we upgrade the various libraries that make up our project.
RichWidgets uses jasmine and jasmine-jquery, using karma as our test runner. Widget tests must go beyond simple setup/takedown of the widgets, and must also test all widget options and user interactions. In this way we will be able to keep our widgets both current and stable.
The Karma tool can be easily installed with NPM as:
npm install -g karma
Run all tests on particular browsers:
karma start karma.conf.js --browsers=PhantomJS,Chrome,Firefox
karma start karma.conf.js --single-run=false --auto-watch=true --browsers=Chrome
it
to iit
describe
to ddescribe
debugger;
anywhere in your test to set a breakpoint.--single-run=false --auto-watch=true
options.Tests are configured in two files:
karma.conf.js
- configuration for Karma runnertest/test-main.js
- configuration for Module Loading (AMD)In order to run tests on browsers you don't normally have access to, or for purposes of continous integration, we leverage Karma - SauceLabs runner.
In order to set it up locally, you have to setup environmental variables:
export SAUCE_USERNAME=your_username
export SAUCE_ACCESS_KEY=your_generated_access_key
Then you can start one of browsers:
karma start --single-run=false --auto-watch=true --browsers=SL_Firefox_latest
Consult customLaunchers
section in karma.conf.js
for all the configured browsers.


Order: by Name by Frequency by Cluster
Each colored cell represents two characters that appeared in the same news item; darker cells indicate characters that co-occurred more frequently.
Also see the force atlas graph.


BrushShininess brush,shininess#
Parameters:
| brush - brush handle shininess# - shininess of brush |
Description:
| Sets the specular shininess of a brush. The shininess# value should be in the range 0-1. The default shininess setting is 0. Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them. Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball. |
| None. |


new vcdbMonteCarlo()
A monte carlo simulator for VCDB data. Creates a risk profile using an existing vcdb dataset.
Methods
computeProbability(data) → {object}
Creates a probability distribution from aggregated MongoDB data.
Parameters:
| Name | Type | Description |
|---|---|---|
data |
object | The object containing aggregated data. |
Returns:
- An object containing computed probability key, value arrays.
- Type
- object
configureActor() → {object}
Draws a scenario together from possible probabilities.
Returns:
- The combined draw and blend of actor.
- Type
- object
configureScenario(type) → {object}
Draws a scenario together from possible probabilities.
Parameters:
| Name | Type | Description |
|---|---|---|
type |
string | Actor type which was randomly derived. |
Returns:
- The combined draw and blend of scenario.
- Type
- object
doRandom(keys, p) → {object}
Carries out a selection from the range of probabilities using Mersenne-Twister 53-bit float random.
Parameters:
| Name | Type | Description |
|---|---|---|
keys |
array | The array containing the keys mapped by index to probabilities. |
p |
array | The array containing the keys mapped by index to probabilities. |
Returns:
- The key mapped to the probability invocated at random.
- Type
- object
getData(path) → {object}
Gets the numerical data from VerisDB Analyst.
Parameters:
| Name | Type | Description |
|---|---|---|
path |
string | API path on which to make the request. |
Returns:
- An object containing incident data.
- Type
- object
postAggregationQuery(path, query) → {object}
Gets the numerical data from VerisDB Analyst.
Parameters:
| Name | Type | Description |
|---|---|---|
path |
string | The path of the query API. |
query |
object | Query objects containing match, group, sort and unwind pattern. |
Returns:
- An object containing incident data.
- Type
- object
runTrials(times) → {number}
Runs trials for the specified number of times.
Parameters:
| Name | Type | Description |
|---|---|---|
times |
number | The number of times to run the trial. |
Returns:
- Success status.
- Type
- number


Intro to Python
As part of this initiative, we'll be producing a variety of videos on different technical topics. The videos
below are created by a group of people from around the world, some are from high school, while some in grad
school or industry. This is an experimental initiative, and we plan to constantly improve and add more topics.
Published on: 03/10/2016.
Course built in: 5 days - from syllabus creation to video production.
Number of modules: 7 modules.
Feedback: Please feel free to give your constructive feedback for this course below (link).
Introduction to Python - English
Introduction to Python - Hindi
Introduction to Python - Arabic
Introduction to Python - Spanish
Introduction to Python - Catalan
We're almost done with Python course in French, Persian and Albanian - if you want to help complete it, email Rajan Vaish at<EMAIL_ADDRESS>Thanks!
Introduction to Python (English)
Team: Ian Bantoto, Avik Basu, Khushali Desai, Narendra Nath Joshi, Jay Ching Lim, Manoj Pandey (admin), Surya Penmetsa, Josh Pitkofsky, Min J. Roh, Feiyu Tao, Bhavin Thaker - from Canada, India, Singapore and USA. Videos by Josh Pitkofsky and Surya Penmetsa.Published on: 03/10/2016.
Course built in: 5 days - from syllabus creation to video production.
Number of modules: 7 modules.
Feedback: Please feel free to give your constructive feedback for this course below (link).


25. Satan Tempts Jesus
Immediately after Jesus was baptized, the Holy Spirit led him out into the wilderness, where he fasted for forty days and forty nights. Then Satan came to Jesus and tempted him to sin.
Satan tempted Jesus by saying, "If you are the Son of God, turn these rocks into bread so you can eat!"
Jesus replied, "It is written in God's word, 'People do not only need bread in order to live, but they need every word that God speaks!'"

But Jesus replied to Satan by quoting from the Scriptures. He said, "In God's Word, he commands his people, 'Do not test the Lord your God.'"
Then Satan showed Jesus all the kingdoms of the world and all their glory and said, "I will give you all this if you bow down and worship me."
Jesus replied, "Get away from me, Satan! In God's word he commands his people, 'Worship only the Lord your God and only serve him.'"
Jesus did not give in to Satan's temptations, so Satan left him. Then angels came and took care of Jesus.
A Bible story from: Matthew 4:1-11; Mark 1:12-13; Luke 4:1-13


Lisbon’s currently open opportunities
Do you know your job’s reference remuneration?
Filter
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Appearance
Spearow is a small brown Pokemon bird. Spearow's back is black, chest and belly are beige, wings are red. Spearow has a small but strong beak. The paws are large, with large claws. Spearow's wings are relatively short. Because of this, in order to stay in the air, it has to flap its wings much more often than other birds.


Vancouver transit dispute sees shifting schedules as commuters brace for delays
VANCOUVER - Warnings about service cancellations on some Metro Vancouver transit routes on Monday and Tuesday during an ongoing labour dispute have been withdrawn.
Transit operator TransLink says SeaBus service cancellations announced earlier for Monday and Tuesday will now not go ahead and the service will operate on its regular schedule.
TransLink says staffing issues connected to the earlier announcement about cancellations and schedule changes have been resolved.
Talks collapsed last week between Unifor, which represents bus drivers, mechanics and SeaBus operators, and Coast Mountain, which handles Lower Mainland transit on behalf of TransLink.
The union says Coast Mountain remains unwilling to discuss wages, a key issue in the dispute, while Coast Mountain counters its proposal is well above increases offered to other public-sector workers in British Columbia.
Union officials said last week bus drivers will refuse overtime on Monday, Wednesday and Friday of next week if the dispute is not settled.
This report by The Canadian Press was first published Nov. 17, 2019.


Class: Sass::Source::Position
- Inherits:
-
Object
- Object
- Sass::Source::Position
- Defined in:
- /usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb
Instance Attribute Summary (collapse)
-
- (Fixnum) line
The one-based line of the document associated with the position.
-
- (Fixnum) offset
The one-based offset in the line of the document associated with the position.
Instance Method Summary (collapse)
-
- (Position) after(str)
The source position after proceeding forward through
str
. -
- (Position) initialize(line, offset)
constructor
A new instance of Position.
-
- (String) inspect
A string representation of the source position.
Constructor Details
- (Position) initialize(line, offset)
Returns a new instance of Position
16 17 18 19 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb', line 16
def initialize(line, offset)
@line = line
@offset = offset
end
|
Instance Attribute Details
- (Fixnum) line
The one-based line of the document associated with the position.
6 7 8 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb', line 6
def line
@line
end
|
- (Fixnum) offset
The one-based offset in the line of the document associated with the position.
12 13 14 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb', line 12
def offset
@offset
end
|
Instance Method Details
- (Position) after(str)
Returns The source position after proceeding forward through str
.
29 30 31 32 33 34 35 36 37 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb', line 29
def after(str)
newlines = str.count("\n")
Position.new(line + newlines,
if newlines == 0
offset + str.length
else
str.length - str.rindex("\n") - 1
end)
end
|
- (String) inspect
Returns A string representation of the source position.
22 23 24 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/source/position.rb', line 22
def inspect
"#{line.inspect}:#{offset.inspect}"
end
|


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MeetingEditorViewCell
class MeetingEditorViewCell : UITableViewCell
This is the base table view class for the various cell prototypes.
-
This will contain the meeting object associated with this object.
Declaration
Swift
private var _meetingObject: BMLTiOSLibEditableMeetingNode!
-
This is our “owner” meeting editor View Controller
Declaration
Swift
var owner: MeetingEditorBaseViewController!
-
This is an accessor for the meeting object. Getting is no big deal, but setting calls our meetingObjectUpdated() method.
Declaration
Swift
var meetingObject: BMLTiOSLibEditableMeetingNode! { get set }
-
This is designed to be overloaded. This is called when the meetingObject property is set, and gives us a chance to set up our object.
Declaration
Swift
func meetingObjectUpdated()


Hush has been building the first ever open source private messenger service based on Zcash technology. Hush & Komodo not only share core developers, but coinciding views on the importance of independent right to privacy.
[dscrd-hush] <nicklikestuna> Could be a test, could be fat finger, could be a rally
[dscrd-hush] <nicklikestuna> Price hike coming from coinroom vs PLN
GatewayBOT15-Sep-18 10:24 PM
[dscrd-hush] <Raja_MBZ> @dukeleto Hello mate! It's very nice to see the development you're currently making within Hush (specially against the 51% network attack), however, I'm really curious to know. Why are you so against the ASIC-resistant algo? I seriously think that Hush should get anti-ASIC as it could help its ever-falling price by making it less profitable for miners (right now, whenever hush gets a +10% increase in value, all those robotic-ASICs turn to mining Hush instead of Zen/Zcl/Zec and market dump a whole lot of hush.
GatewayBOT16-Sep-18 01:13 PM
[dscrd-hush] <Berg> We want to cover both asic and resistant mining through HUSH and BTCH, reaching a larger demographic.
GatewayBOT16-Sep-18 01:36 PM
[dscrd-hush] <Takoy_Nahal> In my opinion, the result of such a low price of HUSH is Asic miners, which are immediately sold in large quantities
[dscrd-hush] <dukeleto> @Raja_MBZ feel free to make a new "ASIC-resistant coin" (doesn't exist) or switch to mining a different coin. I am super bored talking about why Hush is the way it is
[dscrd-hush] <finrecon> @lilienthal91 50 cents??
[dscrd-hush] <Raja_MBZ> Hmmm I'm thinking about forking hush
GatewayBOT16-Sep-18 02:41 PM
[dscrd-hush] <RemoteConTroll> I still use Gpus but have not been mining because I’m running ac. And it is too costly
[dscrd-hush] <RemoteConTroll> Not sure what to mine at this point
[dscrd-hush] <RemoteConTroll> Everything at a loss for me
GatewayBOT16-Sep-18 03:02 PM
[dscrd-hush] <Nixxen> Was about to register on sonox.io, then clicked on the terms. They're not even there...
Is this a real group of people? Missing obvious legal and privacy documents makes it seem like a half effort scam to me.
[dscrd-hush] <Nixxen> and you can't register without agreeing to the terms
GatewayBOT16-Sep-18 03:56 PM
[dscrd-hush] <RemoteConTroll> @Raja_MBZ , its because the lead dev owns a z9 mini
GatewayBOT16-Sep-18 04:40 PM
[dscrd-hush] <Raja_MBZ> @RemoteConTroll
GatewayBOT16-Sep-18 05:21 PM
[dscrd-hush] <Spuddyminer> Volume is picking up on 'topia y'all.
[dscrd-hush] <Spuddyminer> No big accumulation spike on daily hush chart yet, but I wouldn't be surprised if we see one very soon.
GatewayBOT16-Sep-18 05:59 PM
[dscrd-hush] <Spuddyminer> Current network hash rate spike is impressive also.
GatewayBOT16-Sep-18 07:31 PM
[dscrd-hush] <nicklikestuna> Nicely spotted
[dscrd-hush] <nicklikestuna> Volume is key to a reversal
GatewayBOT16-Sep-18 09:04 PM
[dscrd-hush] <Spuddyminer> Well, it's not a lot of volume yet, but it means that people are interested in picking up hush at this price rn. Looks good
GatewayBOT16-Sep-18 10:50 PM
[dscrd-hush] <MOCHO 17> @Spuddyminer just wait is game of time no rush better
[dscrd-hush] <Spuddyminer> @MOCHO 17 that's the second time I've heard this today
[dscrd-hush] <MOCHO 17> ohh sorry or may be is true :carlos:
[dscrd-hush] <dukeleto> you can see the HUSH addresses of KMD notaries on that page, and I have confirmed they match the dynamically generated addresses in my C++ code in the dpow branch, so things are moving forward for dpow + Hush
[dscrd-hush] <dukeleto> @Spuddyminer most batch 2 z9m's can still be overclocked, just not as much as batch 1. The gui is removed but it's still possible to hit the API with curl and OC, fyi
[dscrd-hush] <Berg> badass
[dscrd-hush] <Berg> _EU
GatewayBOT17-Sep-18 06:14 PM
[dscrd-hush] <dukeleto> yes, each notary node has a nickname. I help run the chainstrike_SH notary node
Statistics for the Komodo Platform's dPOW notarization of KMD and supported blockchains.
[dscrd-hush] <dukeleto> HUSH will be listed on that soon
[dscrd-hush] <dukeleto> and you will be able to see which notary helps come together to notarize HUSH each time. It takes 13 notaries to agree to make it work
GatewayBOT17-Sep-18 06:30 PM
[dscrd-hush] <Eddy O> Nice. Good to see network security improve.
[dscrd-hush] <dukeleto> GAME was the first actual external coin to add DPoW and Hush will be the 2nd
[dscrd-hush] <dukeleto> CHIPS was written by James, and KMD asset chains get it for free, so those don't really count. And Hush is the first ZEC fork to add DPoW, the other coins (CHIPS/GAME) are recent BTC 0.15 forks
Mastering Komodo Delayed Proof-of-Work. Contribute to leto/mastering_komodo_dpow development by creating an account on GitHub.
[dscrd-hush] <dukeleto> all coins will soon inherit the dynamic address calculation code I wrote for Hush, so the Hush dpow implementation will improve all dpow implementations for all coins, including GAME+CHIPS, the next time they upgrade
[dscrd-hush] <dukeleto> to be clear, this is a HARD FORK, when dpow goes live, everybody must upgrade. Exchanges, mining pools, normal people, everybody. Those that don't will be on a fork
Mastering Komodo Delayed Proof-of-Work. Contribute to leto/mastering_komodo_dpow development by creating an account on GitHub.
[dscrd-hush] <dukeleto> if people have questions, please ask them. dpow going to production in KMD notaries is a good chance to remind people that Hush is actually doing real stuff, it's not deddddd and Duke just likes to quietly work by himself sometimes. And sometimes he is enjoying life. It's probably a good idea for use to make a 1.0.14 release or 1.0.15, as we have everything up to 1.0.15 that we want, but never made 1.0.14. Version numbers are hard. Maybe a good time for Hush 2.0.0 and not tie our version numbers to Zcash version numbers
[dscrd-hush] <dukeleto> @FireMartZ if I merge dpow to dev soon, which I think I want to do, can you help make a new version release, so that exchanges and users can use an official release?
[dscrd-hush] <dukeleto> notary nodes are happy to use git and a certain branch, but some like official releases
GatewayBOT17-Sep-18 06:53 PM
[dscrd-hush] <dukeleto> I am talking to at least 4 coins that want to add DPoW for double spend protection at exchanges, so Hush is ahead of the curve on this one!
GatewayBOT17-Sep-18 07:13 PM
[dscrd-hush] <Berg> Questions gathered from Twitter:
Can this notarization be used to issue art assets/digital collectibles that can be traded on the DEX? (2)
question 51% can be solved easily if you use not 1 algorithm and several tied to the mining devices so the attack will be not at all scary if the coin analog will be on another algorithm (completely copying the file of the main media), attacking 51% + attack =0 if there is a file restoration which would work as a backup\restoration . make more gcd on more algorithms. I'm from Russia and use Google translator so sorry for the mistakes)
How much hash required to 51 percent attack hush?
Do I have to do anything with HUSH?
What is the advantage of BTCH vs HUSH now that Hush is KMD notarized?
whether the attack of 51% for KMD is possible?
Why is this the best solution to prevent attack on Hush?
What is Hush KMD Notarization?
How will the development of KMD provide value to HUSH?
GatewayBOT17-Sep-18 07:30 PM
[dscrd-hush] <Berg> Super glad to see notarizations making progress
GatewayBOT17-Sep-18 09:56 PM
[dscrd-hush] <MOCHO 17> hash rate today is stronger hhhaa ?
GatewayBOT18-Sep-18 07:00 AM
[dscrd-hush] <skyscraper> When is the hard fork?
[dscrd-hush] <daanoontjeh> Just to be sure, the hardfork doesnt do anything to the HUSH we have right?
GatewayBOT18-Sep-18 07:22 AM
[dscrd-hush] <heguli97> correct, for the end user it's basically just a wallet update, old wallets stop working.(edited)
GatewayBOT18-Sep-18 07:32 AM
[dscrd-hush] <heguli97> At least that's how it usually is
GatewayBOT18-Sep-18 12:09 PM
[dscrd-hush] <hewwo> Hello guys
[dscrd-hush] <MOCHO 17> the hard fork will muve to asic resitent ?
[dscrd-hush] <hewwo> Hey @MOCHO 17, still alive ?
[dscrd-hush] <hewwo> I thought you were on the moon. 'might have been wrong.
Anyway, is Hush going dPOW ? I've heard that, not sure if it's true.
[dscrd-hush] <hewwo> Nevermind, I've just read above
[dscrd-hush] <hewwo> I'm new here and I came because a crypto buddy friend told me you might go dPOW and I would like to talk about it. I'm not a coder but I'm really interested into consensus in crypto, how it works, the plus and cons and so on. For what I get dPOW is pegging a given chain to another, such as this one to the bitcoin one. What happen if the first chain is corrupted ?
[dscrd-hush] <heguli97> Can a chain like bitcoin even corrupt?
[dscrd-hush] <MOCHO 17> #mocho is here cons is building the next pluton rocket
Komodo Platform is the world leader in blockchain solutions. This post discusses Delayed Proof of Work (dPoW), Komodo's innovative security mechanism.
[dscrd-hush] <hewwo> Thanks @heguli97
[dscrd-hush] <hewwo> I will definitely read.
[dscrd-hush] <hewwo> @MOCHO 17 I thought shilling FIX and other craps would have got you rich so no need for rockets. I guess it didn't work that much Glad you're finally getting back to real projects
[dscrd-hush] <hewwo> I hope that all the scams you shilled before will not make real teams run away from you in the next few months
[dscrd-hush] <MOCHO 17> im rich already but got your point mate
[dscrd-hush] <MOCHO 17> i dotn need nothing from no one i build my postion pay fro my coins ans i support what i like (or belive )


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| virtual void | applyPartialDeriv (int i, const Vector< Scalar > &x, const Vector< Scalar > &dxi, Vector< Scalar > &dy) const =0 |
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| virtual void | applyDeriv (const Vector< Scalar > &x, const Vector< Scalar > &dx, Vector< Scalar > &dy) const |
| | applyDeriv() is implemented in terms of applyPartialDeriv(). More...
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| virtual void | applyAdjPartialDeriv (int i, const Vector< Scalar > &x, const Vector< Scalar > &dy, Vector< Scalar > &dxi) const =0 |
| | , where More...
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| virtual void | applyAdjDeriv (const Vector< Scalar > &x, const Vector< Scalar > &dy, Vector< Scalar > &dx) const |
| | applyAdjDeriv() is implemented in terms of applyAdjPartialDeriv(). More...
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| |
| virtual void | applyPartialDeriv2 (int i, int j, const Vector< Scalar > &x, const Vector< Scalar > &dxi, const Vector< Scalar > &dxj, Vector< Scalar > &dy) const |
| | , where NOTE: as is the case for applyDeriv2, default implementation is supplied and throws exception. More...
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| virtual void | applyDeriv2 (const Vector< Scalar > &x, const Vector< Scalar > &dx0, const Vector< Scalar > &dx1, Vector< Scalar > &dy) const |
| | applyDeriv2() is implemented in terms of applyPartialDeriv2(). More...
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| |
| virtual void | applyAdjPartialDeriv2 (int i, int j, const Vector< Scalar > &x, const Vector< Scalar > &dy, const Vector< Scalar > &dxj, Vector< Scalar > &dxi) const |
| | , where NOTES: (1) adjoint of linear map (2) as is the case for applyDeriv2, default implementation is supplied and throws exception. More...
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| virtual void | applyAdjDeriv2 (const Vector< Scalar > &x, const Vector< Scalar > &dy, const Vector< Scalar > &dx1, Vector< Scalar > &dx0) const |
| | applyAdjDeriv2() is implemented in terms of applyAdjPartialDeriv2(). More...
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| virtual OperatorProductDomain< Scalar > * | clonePD () const =0 |
| | Primary clone method returns object of this type; parent clone method delegates. More...
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| Operator< Scalar > * | clone () const |
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| virtual void | apply (const Vector< Scalar > &x, Vector< Scalar > &y) const =0 |
| | 1-jet at a point, accessible only through OperatorEvaluation and subclasses. More...
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| void * | operator new (size_t size) |
| | operator new - not available to general public, but available to children who will use it to define clone More...
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| DerivEvaluation< Scalar > * | createDerivEvaluation (OperatorEvaluation< Scalar > &opeval) const |
| | Virtual derivative constructor. More...
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| Deriv2Evaluation< Scalar > * | createDeriv2Evaluation (OperatorEvaluation< Scalar > &opeval) const |
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| static void | export_applyPartialDeriv (OperatorProductDomain< Scalar > const &f, int i, const Vector< Scalar > &x, const Vector< Scalar > &dxi, Vector< Scalar > &dy) |
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| static void | export_applyAdjPartialDeriv (OperatorProductDomain< Scalar > const &f, int i, const Vector< Scalar > &x, const Vector< Scalar > &dy, Vector< Scalar > &dxi) |
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| static void | export_applyPartialDeriv2 (OperatorProductDomain< Scalar > const &f, int i, int j, const Vector< Scalar > &x, const Vector< Scalar > &dxi, const Vector< Scalar > &dxj, Vector< Scalar > &dy) |
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| static void | export_applyAdjPartialDeriv2 (OperatorProductDomain< Scalar > const &f, int i, int j, const Vector< Scalar > &x, const Vector< Scalar > &dy, const Vector< Scalar > &dxj, Vector< Scalar > &dxi) |
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| static void | export_apply (Operator< Scalar > const &f, const Vector< Scalar > &x, Vector< Scalar > &y) |
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| static void | export_applyDeriv (Operator< Scalar > const &f, const Vector< Scalar > &x, const Vector< Scalar > &dx, Vector< Scalar > &dy) |
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| static void | export_applyAdjDeriv (Operator< Scalar > const &f, const Vector< Scalar > &x, const Vector< Scalar > &dy, Vector< Scalar > &dx) |
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| static void | export_applyDeriv2 (Operator< Scalar > const &f, const Vector< Scalar > &x, const Vector< Scalar > &dx0, const Vector< Scalar > &dx1, Vector< Scalar > &dy) |
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| static void | export_applyAdjDeriv2 (Operator< Scalar > const &f, const Vector< Scalar > &x, const Vector< Scalar > &dx0, const Vector< Scalar > &dy, Vector< Scalar > &dx1) |
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| static Operator< Scalar > * | export_clone (Operator< Scalar > const &op) |
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template<class Scalar>
class RVL::OperatorProductDomain< Scalar >
Operator defined on product space.
Partial derivatives are defined, as is access to the domain as a ProductSpace. As for the parent class, all functions which may change the internal state are protected, accessed only by the corresponding OperatorProductDomainEvaluation objects, which act on independent captive instances.
Definition at line 298 of file op.hh.


Make the following changes in the source code
Download new input and checker files from the following link.
This tar ball contains
assig2_1, assig2_2, assig2_3 and assig2_4 user programs to check the implementation (some hidden cases which will be run after the submission). Do required modifications in the Makefile for this.
out_assig2_1 and out_assig2_2 are the expected output for the respective user programs. NOTE: There is no output file for test case 3 and 4.
check1.py, check2.py, check3.py and check4.py : To check the implementation of the respective user program.
submit.sh: This will create a tar ball which you have to submit on Moodle.
test_assig2.sh: To run the user program. eg: to run the user program assig2_1, run
./test_assig2.sh assig2_1
Your first task is to modify the sys_ps from assignment 1 to print priority for each process. The following format has to be followed:
pid: < Process-Id > name:< Process-Name > state: < Process-State > priority:< Priority >
For this part, create a new user program, which should in turn call your sys_ps() system call, or you can use assig2_1.c provided by us. The expected output can be seen in the file out_assig2_1 for reference purposes. We will use some other hidden test cases also.
After you are done with the part a of the assignment, the priority of each processes will be set to a default value (5).
In this part, you will add a new system call (setpriority) for the process to change its priority. It will take 2 arguments, pid and priority of the process, and then set the priority of the process to given value.After the system call implementation is done, you need a user program to actually make the system call. You can also use user program provided by us called as assig2_2.c.
It can be called as:assign2_2 < Process-Id > < Priority >
Replace the round-robin scheduler for xv6 with a priority-based scheduler. The valid priority for a process is in the range of 1 to 20. The smaller value represents the smaller priority. For example, a process with a priority of 20 has the highest priority, while a process with a priority of 1 has the lowest priority. A priority-based scheduler always selects the process with the highest priority for execution. If there are multiple processes with the same highest priority, the scheduler uses round-robin to execute.
Create a user-level program to test it. You can use user program provided by us which is called assig2_3.c that calls your new system call.
The output generated can be directly checked by running check3.py.Create a user-level program to test it. You can use user program provided by us which is called assig2_4.c that calls your new system call and handles starvation.
The output generated can be directly checked by running check4.py.Create a two page report, briefly explaining the code. This should list any new variables or data structures added by you along with their usage.
Note:


Wolves pups are Euro stars too
by Rosie SwarbrickWolves’ youngsters followed in the footsteps of the first team and proved they can handle life on the European stage by holding French giants Paris Saint Germain to a 1-1 draw.
As Nuno Espirito Santo’s team impress in the Europa League, the under-23 side put in an impressive showing in their first ever competitive European fixture.
However, it was feared Mark Kennedy’s side’s first-ever European game could end in a rout after a lightning-quick start by the visitors as Alexandre Fressange nodded home in just the 27th second.
Wolves keeper Andreas Sondergaard got a palm to the ball but he could not stop it crossing the line.
But after that early goal, Wolves soon settled and showed there was no gulf between their work at Compton Park and the cream of Europe’s young crop.
Kennedy’s men deployed the same 3-5-2 shape that Nuno’s first team often use, a philosophy to aid progression to that first team.
One of the young crop who have made that step, Taylor Perry, saw an effort fizz past the post with Luke Cundle also blazing the ball over.
Up the other end, Ayoub Yousfi fired straight at Sondergaard after steaming down the right-wing.
And Yousfi continued to be a thorn in Wolves’ side as the half progressed.
A delightful chip from Kays Ruiz-Atil out-foxed Wolves’ defence and saw the wide man steam towards goal.
But Yousfi was thwarted by Sondergaard and wing-back Dion Sanderson, who hoofed the rebound off the line.
PSG danger-man Yousfi stung the palms of Sondergaard once again as the half wore on but Wolves entered the break hopeful. They started the second 45 brightly and Chem Campbell nearly scored a spectacular equaliser.
The 16-year-old ghosted into the box but saw his strike fizz just past the right stick.
But Wolves finally got their goal as the French visitors were undone by a set-piece routine.
Elliot Watt’s free-kick curled into the path of Dan Csoka at the back post and he nodded the ball home in the 57th minute.
Wolves did have some late scares with centre-half Owen Otasowie’s quick-thinking stopping Fressange stealing in but they held firm to secure a well-deserved point.
Wolves: Sondergaard, Sanderson, Otasowie (Buur, 88), Marques, Csoka, Kitolano (Thompson,72), Perry, Watt, Ashley-Seal, Cundle, Campbell (He, 79). Subs not used: Nya, Pardington, Dai, Samuels, He.


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Concave Points Mean
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Education Standards Evidence And Dissemination Division
Email<EMAIL_ADDRESS>Telephone: Martin Hill 0207 340 7933
National Statistics
Pupil attainment data, grouped by gender, ethnicity and free school meal eligibility, broken down by the area in which pupils live.
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http://www.neighbourhood.statistics.gov.uk
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Plain text , 1.13KB
We have set out data by:
These maps show pupil attainment at different educational stages broken down by geographical location.
They present the data by:
You can find more information about this data on the Office for National Statistics website .
Email<EMAIL_ADDRESS>Telephone: Martin Hill 0207 340 7933
Published: 24 June 2015


Cryptography is the practice and study of techniques for secure communication in the presence of third parties called adversaries.
More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages; various aspects in information security such as data confidentiality, data integrity, authentication, and non-repudiation are central to modern cryptography.
Encryption is the process of encoding a message or information in such a way that only authorized parties can access it and those who are not authorized cannot.
Encryption does not itself prevent interference, but denies the intelligible content to a would-be interceptor.
In cryptography, padding refers to a number of distinct practices which all include adding data to the beginning, middle, or end of a message prior to encryption.
In classical cryptography, padding may include adding nonsense phrases to a message to obscure the fact that many messages end in predictable ways, e.g.
- sincerely yours.
A hash function is any function that can be used to map data of arbitrary size onto data of a fixed size.
The values returned by a hash function are called:
- hash values
- hash codes
- digests or simply:
- hashes
Hash functions are often used in combination with a hash table, a common data structure used in computer software for rapid data lookup.
Crptanalysis is the study of analyzing information systems in order to study the hidden aspects of the systems.
Cryptanalysis is used to breach cryptographic security systems and gain access to the contents of encrypted messages, even if the cryptographic key is unknown.


paragraph - Title
Paragraph - Author
Paragraph 1 - Preface
Paragraph 2 - Synopsis
Paragraph 3 - Thanksgiving
Paragraph 4 - Index & Table of Content
Paragraph 5 - Content
Paragraph 6 - Story


Color Palette
In this example, we use:
one-time, one-way and two-way bindings;
`get`, `set`, `coerce` and `depends` in descriptors;
property validation.
&{ $.label }:


For a moment I was going to read the 693 messages I missed the past 36hours
But then I saw it started with @Hollowman9000 pledging his vote to mcaffee for 2020
So I could pretty much fill in the rest and skip to here
5
Markus13-Jul-19 12:25 PM
@Cryptoon 60k
2
p.13-Jul-19 01:29 PM
Who is Aaron on twitter i demand you reveal yourself
SHossain13-Jul-19 01:43 PM
did anyone notice that jl777 got CC working with nSPV?
1
p.13-Jul-19 01:49 PM
@SHossain i noticed how strikingly handsome you are. Making me blush sheeeesh
actionslacks13-Jul-19 01:53 PM
perhaps the signifigance of this debelopment should be explained for the audience.
jl777c13-Jul-19 01:54 PM
a cookie for the one that can
actionslacks13-Jul-19 02:05 PM
all applications that utilize crypto conditions can now be activated/utilized without syncing/storing the chain. the scale and speed at which said applications can iterate is also signifigantly increased.
1
freakbros13-Jul-19 02:07 PM
SHossain13-Jul-19 02:11 PM
!arrrtip @actionslacks 77.7001
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jl777c13-Jul-19 02:12 PM
keep in mind it is still early days and we need to verify all CC are indeed nSPV compatible. since nSPV came after all existing CC, it is possible some did things in ways that would be problematic to do via nSPV
so far we only got faucet CC working well, but we just got it working at all yesterday, so it is good progress
Markus13-Jul-19 02:14 PM
do u have a next to do idea when u finish nspv?
jl777c13-Jul-19 02:14 PM
not at this moment
SHossain13-Jul-19 02:15 PM
@Markus a lot of things needs to be tested
i just got a little bit tested yesterday. there are few more fixes from James today. but, i'll have to wait about 4-6 hours before i can get back to testing nSPV CC
jl777c13-Jul-19 02:18 PM
the tech i used to implement nSPV (new p2p messages) can be used for a large variety of things
actionslacks13-Jul-19 02:19 PM
so now "smart contract" operations can potentially run on mobile phones? the proverbial lightning in a bottle. thanks for the tip @SHossain
jl777c13-Jul-19 02:19 PM
likely i will come up with something pretty cool but cant say what it is yet
not sure nokia phones can run nSPV, but all modern smartphones seem to have the specifications for it
nSPV doesnt use any HDD space at all
and so far it is less than 100MB of RAM
jl777c13-Jul-19 02:28 PM
but we are not running the komodod on mobile yet, just desktop, so there is that part that also needs to be ported to mobile
and dont expect things to go as fast as when i am coding things
Markus13-Jul-19 02:30 PM
at this point i wonder if there is something kmd can not develop, seems every new tech is like easy peacy to make for u guys
jl777c13-Jul-19 02:30 PM
yes, it is
now i have literally coded almost the full spectrum of crypto, there isnt any "new" territory and the second, third, fourth time around, it is much easier
and since all the various parts are all coded to work together, they mostly work together. still some bugs in edge cases due to all the complex interactions
1
actionslacks13-Jul-19 02:33 PM
with all this bespoke software and functionality maybe we should just get in touch with a custom mobile os builder like these guys https://www.silentcircle.com/
Silent Circle is a secure communications firm offering enterprise communications solutions including software, devices, and services.
Markus13-Jul-19 02:34 PM
make it possible to run a website through blockchain then u could run smart contracts on it and nobody can shut it down or risk down time
jl777c13-Jul-19 02:35 PM
static website would be easy, but an active website is the problem. i guess if all the data for the website was on the blockchain,then all the fullnodes could serve up custom generated webpages
maybe things like a distributed database, where the project would pay nodes to host their database and nSPV clients could then remotely query
ideas welcome as i havent decided what is next, still have a ways to go for CC via nSPV
Markus13-Jul-19 02:38 PM
actionslacks13-Jul-19 02:51 PM
the could be the gateway to the killer blockchain app. if it cant run on mobile it pretty much doesnt exist for consumer facing applications.
 Others have ones that are hidden, like MakerDAO. But all of them are centrally controlled, and none of them will do any better than a traditional web app at resisting censorship.
Place your bets carefully https://...
Alexfrog13-Jul-19 04:28 PM
markus, that chart above is funny to me. it 'predicts' a forming head and shoulders which is not yet completed, while ignoring the smaller inverse H&S that is already completed (between the 'head' and 'right shoulder' on that chart), which predicts 17k sats.
a H&S is supposed to predict a move after the neckline is broken.
Neko13-Jul-19 04:32 PM
yeah the bearish pattern is not complete yet
p.13-Jul-19 04:47 PM
He is nice man
Markus13-Jul-19 05:01 PM
I know it didnt complete but its a possibility
but i dont see it play out even if it happened, target would be rly low
Neko13-Jul-19 05:36 PM
I hope komodo surpasses monero one day, jl777c earned that
Lennart13-Jul-19 05:37 PM
i beleive people must stop to think with the rebrand on monday that suddenly KMD price increases to new highs... the rebrand and marketing efforts will have a long term effect though!
2
let the DEX come out of beta sometimes later this year... let it gain traction.. let more devs und users into the ecosystem... price will appreciate organically with that
Neko13-Jul-19 05:39 PM
it will depend on the news, chainlink pumped solely on partnerships with big companies
Lennart13-Jul-19 05:40 PM
i could be wrong but i believe it will dump the same way. saw a lot of announcements pumps that didnt last long
I don't know. This market is weird
Neko13-Jul-19 05:40 PM
yeah I have no idea
Lennart13-Jul-19 05:40 PM
KMD belongs into the top10 at least
Neko13-Jul-19 05:40 PM
I have money on both sides
Hollowman900013-Jul-19 05:48 PM
Agreed @Lennart
Antara won’t cause a pump
If anything idiots will dump it on the old “sell the news” mentality
But long term it will be very beneficial
“That was fun boys! Made 4%! Steak dinner tonight and back to link!”
>Narrator: ..and then link died
JUST IN! Any firm that issues a digital asset that is also a Big Tech company would face HUGE fines
yorklab13-Jul-19 06:13 PM
Komodo has the back-end tech, everybody else has the pretty interfaces. 99% of investors don't understand the back-tech, but they understand pretty interfaces. AtomicDEX and the new website will hopefully be the start of Komodo having the nice interface to connect to the tech.
1
Andersen13-Jul-19 06:15 PM
We need more Torsten @TS video in media and soon #3 CMC
yorklab13-Jul-19 06:18 PM
Yes, a good orator to represent Komodo, that was also missing. I thought Ben Fraibank was a good one but he's all about RedFOX Labs now.(edited)


Tropical Storm Fung-Wong could near Taiwan by Friday
Tropical Storm Fung-Wong forms, could approach SE coast of Taiwan by Friday
by Keoni EveringtonJTWC map of Fung-Wong's projected path.
TAIPEI (Taiwan News) — A tropical depression that has been lurking in the waters east of the Philippines was upgraded to Tropical Storm Fung-Wong (鳳凰, Phoenix) at 8 a.m. this morning (Nov. 20) and is expected to come closest to Taiwan by Friday (Nov. 22).
According to the Japan Meteorological Agency, Fung-Wong is currently located at 16.1 degrees north latitude and 128.2 degrees east longitude, moving northwest at a speed of 20 kilometers per hour. It is estimated that the center of the storm will enter the Bashi Channel in the next couple of days.
The Facebook group twtybbs (台灣颱風論壇) today uploaded a post stating that Fung-Wong is moving very quickly and will enter the Bashi Channel on Thursday (Nov. 21). The post mentioned that the storm is strengthening rapidly and that conditions in the Bashi Channel are favorable for further development.
The Facebook group wrote that Fung-Wong could come closest to southern Taiwan on Friday or Saturday (Nov. 23). The post added that the next 36 hours are key in determining the ultimate course of the tropical storm.
The Facebook page WeatherRisk today wrote that Fung-Wong will come closer to Taiwan than Tropical Storm Kalmaegi, which continued to loiter over the northern Philippines. WeatherRisk stated that most models have Fung-Wong coming closest to the southeast coast of Taiwan by Friday.
However, after the storm reaches the waters off the coast of southeast Taiwan, the models diverge significantly. Some forecasts have the storm passing through the Bashi Channel, while others have it shifting north to waters off the island's east coast.
WeatherRisk wrote that because of the small circulation of the tropical storm, the models have a high degree of uncertainty. The weather company concluded that more observation over the next two days will be needed to have a clearer picture of the storm's future path.


QStylePlugin Class
The QStylePlugin class provides an abstract base for custom QStyle plugins. More...
| Header: | #include <QStylePlugin> |
| qmake: | QT += widgets |
| Inherits: | QObject |
Public Functions
| QStylePlugin(QObject *parent = Q_NULLPTR) | |
| ~QStylePlugin() | |
| virtual QStyle * | create(const QString &key) = 0 |
- 32 public functions inherited from QObject
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QStylePlugin class provides an abstract base for custom QStyle plugins.
QStylePlugin is a simple plugin interface that makes it easy to create custom styles that can be loaded dynamically into applications using the QStyleFactory class.
Writing a style plugin is achieved by subclassing this base class, reimplementing the pure virtual create() function, and exporting the class using the Q_PLUGIN_METADATA() macro.
class MyStylePlugin : public QStylePlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QStyleFactoryInterface" FILE "mystyleplugin.json") public: MyStylePlugin(QObject *parent = 0); QStyle *create(const QString &key); };
The json metadata file mystyleplugin.json
for the plugin needs to contain information about the names of the styles the plugins supports as follows:
{ "Keys": [ "Rocket", "Starbuster" ] }
See How to Create Qt Plugins for details.
See also QStyleFactory and QStyle.
Member Function Documentation
QStylePlugin::QStylePlugin(QObject *parent = Q_NULLPTR)
Constructs a style plugin with the given parent.
Note that this constructor is invoked automatically by the moc generated code that exports the plugin, so there is no need for calling it explicitly.
QStylePlugin::~QStylePlugin()
Destroys the style plugin.
Note that Qt destroys a plugin automatically when it is no longer used, so there is no need for calling the destructor explicitly.
[pure virtual]
QStyle *QStylePlugin::create(const QString &key)
Creates and returns a QStyle object for the given style key. If a plugin cannot create a style, it should return 0 instead.
The style key is usually the class name of the required style. Note that the keys are case insensitive. For example:
QStyle *MyStylePlugin::create(const QString &key) { QString lcKey = key.toLower(); if (lcKey == "rocket") { return new RocketStyle; } else if (lcKey == "starbuster") { return new StarBusterStyle; } return 0; }


This is what the article is about. Isn't it so cool? I wonder what else I'll write about.
Look, another article. Oh so many.
More, more, more
This is what the article is about. Isn't it so cool? I wonder what else I'll write about.
This is what the article is about. Isn't it so cool? I wonder what else I'll write about.


--- extends: minimal.j2 title: FAQ description: --- {% block media %}
Telluric correction with TelFit
export TELLURICMODELING=/home/user/TelFit/
in you bash setup file (~/.bashrc). If you did this, you need to source that script. If you did not, you will need to export the TELLURICMODELING environment variable to point to the directory containing your rundir directories.
* ### TelFit is converging on a solution with abundances that are too low and a resolution that is too high. ###
Constraining the resolution to be close to the actual value usually helps. You can also constrain the molecule abundance that is causing problem, but that is usually not known as well as the detector resolution.
* ### The corrected spectra have what appear to be [P Cygni profiles]({{media_url('images/P-cygni.jpg ')}}) ###
This is a wavelength solution error, and sometimes happens in very deep and very steep telluric lines such as the oxygen bands in the visible spectrum. You can improve the situation with the keyword argument 'wavelength_fit_order' in your Fit() call. Give it an order > 3, which is the default value.
* ### How do I fit the tellurics when there are other lines present? ###
There are several ways around this, and the best one depends on your exact situation. If you have a decent (doesn't need to be great) model for the source spectrum, remove it from the spectrum before the telluric fit. You can also ignore wavelength regions in the cost function calculation with the "IgnoreRegions" method. See the TelFit manual for more details.
* ### I am getting the following message whenever I import TelluricFitter or MakeModel:
PYSYN_CDBS is undefined; functionality will be SEVERLY crippledThis is caused by pysynphot, which does not install all of the data files it needs if you use the pip installer because they are quite large. While the TelFit code does not need the data files, the warning can be annoying to some (and pysynphot is a useful package in itself), so you should download the data files. They are available [here](http://www.stsci.edu/hst/observatory/crds/cdbs_throughput.html). Note that you will need to set the environment variable PYSYN_CDBS to point to the top-level directory of where you put the data. * ### An error occured during or immediately after the setup.py script tried to process dependencies. ### I really have no idea what is causing this, but it appears to be an issue that occurs while checking the installation. So far when I have seen this error occur, the installation has indeed gone fine and TelFit is perfectly usable. Try the examples to make sure they work (especially fit_example). If they don't make sure you have all of the dependencies listed in the Manual correctly installed. * ### I want to use TelFit for low resolution (R < 10000) data ### To do that, you will need to edit the code a little. Here is what you need to do, based on communication with a user. * Make sure you have TelFit v1.2 or later. * Open the 'TelluricFitter' code (it's in the src directory) in your favorite editor and change all instances of 'ReduceResolution' to 'ReduceResolution2'. The default function assumes small wavelength ranges, and uses a single Gaussian to broaden the telluric model. That isn't correct for low resolution spectra, where the wavelength range can be ~100 nm or more. ReduceResolution2 doesn't make that assumption, but is a little bit slower (because I can't use the well-optimized numpy.convolve function). * Finally, re-install TelFit with
python setup.py install
[Here](http://arxiv.org/abs/1406.7006) is an example of a paper that successfully used TelFit for low resolution spectra.
* ### I am encountering the following error: ###
Note: The following floating-point exceptions are signalling: IEEE_INVALID_FLAG IEEE_UNDERFLOW_FLAG IEEE_DENORMAL
For some weird reason, newer versions of gfortran give this error message and cause TelFit to behave erratically. Use gfortran 4.8 or lower. This issue was raised on github [here](https://github.com/kgullikson88/Telluric-Fitter/issues/5).
{% endblock main %}


WITNESS LIST General Investigating & Ethics Committee February 16, 2005-8:00A Houston Crime Lab On: Cotton, Troy (Harris County District Attorney's Office) Hurtt, Harold (Houston Police Department) Pearson, Earl (Texas Rangers-DPS) Rios, Irma (Houston Police Department Crime Lab) Urbanovsky, Ron (Texas Department of Public Safety)


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If there are any queries regarding payment, feel free to contact<PHONE_NUMBER>, Our team is always there to guide you.


How to add a user to your company
Simple! Go to the company settings page (You have to be an admin for your company to do this) and click the User Invites: button! Simply fill out an email address
What is an interstitial?
An interstitial is a page that is shown before a user is redirected to a link that you have
How to delete users
Sometimes, breakups happen. Simply navigate to the setting screen, select the users tab, click on the user you wish to remove, and click the delete button. This will delete the selected user account. The owner of the company cannot be deleted.
Add/Edit a domain
In order to generate links on a domain that you own, you must first add the domain to our system.
Remove a domain
In order to remove a domain, simply select the domain from the list and click the delete button from the dialog that appears. Use this feature with caution, as when removed, all links associated with a domain will no longer function.
Switch active domains
In order to switch active domains, click the domain on the right that is currently active. This should bring up a modal that will allow you to switch domains.
Generate a link
In order to collect statistics, you must first generate some links! First, navigate to the dashboard. From here, simply paste a valid url into the Shorten URL field and click Go. Thats it! Once the url is generated, a dialog should appear to let you copy and paste it wherever you like. There are also several social media share buttons for your convenience.
Decommission a link
Sometimes, you no longer wish to see and monitor links in your dashboard. To remove a link from your list of generated links, simply select the link from the left side list to make it active, and press the Decommission button. Clicks on this link will still work, but you will no longer see it in your list of generated links.
View Deactivated links
This feature is not yet available.
View statistics on a generated link
First, make sure that you have the domain that the link was generated under. Then, simply find through paging or search for the link, and click on it! We have data from where the link was collected, What browser it was collected on, and how many times it was clicked each day.
Generate a customized link
On the Dashboard page, click the Customize button. Then, simply enter the URL you wish to use and the link you wish it to point to.