- disprove(int, Suggestion) - Method in class com.sadakatsu.clue.ai.RandomAI
-
- disprove(int, Suggestion) - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Chooses a Card in the intersection between this player's hand and the
Suggestion's Cards to return to disprove the Suggestion to the suggester.
- disprove(int, Suggestion) - Method in class com.sadakatsu.clue.contestserver.Player
-
Has the Player disprove the passed Suggestion.
- DisqualifiedPlayer - Exception in com.sadakatsu.clue.exception
-
The DisqualifiedPlayer exception is thrown by the Match class if any of the
Players passed to it to play the game were disqualified before being passed
in to the Match constructor.
- DisqualifiedPlayer(Player) - Constructor for exception com.sadakatsu.clue.exception.DisqualifiedPlayer
-
Instantiates a new DisqualifiedPlayer instance for the passed Player.
- disqualify(ClueException) - Method in class com.sadakatsu.clue.contestserver.Player
-
Flags this Player as having been disqualified.
- doesNotHave(Card) - Method in class com.sadakatsu.clue.cards.Hand
-
Determines whether this Hand does not have the passed Card in it.
- done() - Method in class com.sadakatsu.clue.contestserver.Player
-
Handles sending the command to stop to the connected AI and its response.
- DuplicateIdentifier - Exception in com.sadakatsu.clue.exception
-
The DuplicateIdentifier exception is thrown when the EntryScript.process()
method finds that AIs in the entry script have been assigned the same
identifier.
- DuplicateIdentifier(String) - Constructor for exception com.sadakatsu.clue.exception.DuplicateIdentifier
-
Instantiates a new DuplicateIdentifier instance with the passed
identifier.
- DuplicateSuggestion - Exception in com.sadakatsu.clue.exception
-
An Exception that represents that a Player (server-side) or AI (client-side)
tried to make the same Suggestion more than once.
- DuplicateSuggestion(Suggestion) - Constructor for exception com.sadakatsu.clue.exception.DuplicateSuggestion
-
Instantiates a DuplicateSuggestion that reports that an AI attempted to
make a Suggestion more than once.
- DuplicateSuggestion(Player, Suggestion) - Constructor for exception com.sadakatsu.clue.exception.DuplicateSuggestion
-
Instantiates a DuplicteSuggestion that reports that a connected Player
attempted to make a Suggestion more than once.
- get(Collection<T>, int) - Static method in class com.sadakatsu.util.Combinations
-
Calls the Combinations constructor with the passed arguments and returns
the new instance.
- get(Collection<T>) - Static method in class com.sadakatsu.util.Permutations
-
Calls the Permutations constructor with the passed arguments and returns
the new instance.
- getAbbreviation() - Method in class com.sadakatsu.clue.cards.Card
-
The two-letter abbreviation for the Card used in server-player messaging.
- getAbbreviation() - Method in class com.sadakatsu.clue.cards.Hand
-
Returns a String that lists this Hand's Cards' Abbreviations separated by
spaces.
- getAbbreviation() - Method in class com.sadakatsu.clue.cards.Suggestion
-
A String abbreviation for the Suggestion, such as is found in server-
player messaging.
- getCards() - Static method in class com.sadakatsu.clue.cards.Card
-
All the Cards in Clue.
- getCards() - Method in class com.sadakatsu.clue.cards.Hand
-
Returns an unmodifiable Collection of the Cards in this Hand.
- getCards() - Method in class com.sadakatsu.clue.cards.Suggestion
-
All this Suggestion's Cards in "Suspect Weapon Room" order.
- getDisproveCards(List<Card>, Suggestion) - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Returns the Cards in the passed Hand that can be used to disprove the
passed Suggestion.
- getDisproveCards(Suggestion) - Method in class com.sadakatsu.clue.cards.Hand
-
Returns the Cards that are in both this Hand and in the Suggestion.
- getDistributionString() - Method in class com.sadakatsu.clue.cards.Hand
-
Returns a String describing how many of each Card type are contained in
this Hand.
- getHand() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
This player's current hand for the current game.
- getHands() - Method in class com.sadakatsu.clue.contestserver.Match
-
- getHandSize(int, int) - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Returns the number of Cards a given player should have.
- getIdentifier() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
The player's name.
- getIndentifier() - Method in class com.sadakatsu.clue.contestserver.Player
-
The String used by the server to uniquely identify this Player.
- getIndex() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
This player's position in the current game's player order.
- getIndex() - Method in class com.sadakatsu.clue.contestserver.Player
-
The Player's position in the play order.
- getMyDisproveCards(Suggestion) - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Returns the Cards in this player's hand that can be used to disprove the
passed Suggestion.
- getName() - Method in class com.sadakatsu.clue.cards.Card
-
The full name of the Card.
- getOffender() - Method in exception com.sadakatsu.clue.exception.ClueException
-
- getPastSuggestions() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
All the Suggestions the player has made this game.
- getPlayerCount() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
The number of players in the current game.
- getPlayerCount() - Method in class com.sadakatsu.clue.contestserver.Match
-
- getPlayers() - Method in class com.sadakatsu.clue.contestserver.Match
-
- getPlayersInGame() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
The number of players that can still play.
- getRoom() - Method in class com.sadakatsu.clue.cards.Suggestion
-
This Suggestion's Room.
- getRooms() - Static method in class com.sadakatsu.clue.cards.Room
-
All Room Cards.
- getRounds() - Method in class com.sadakatsu.clue.contestserver.Match
-
- getSuggestions() - Static method in class com.sadakatsu.clue.cards.Suggestion
-
All 324 possible Suggestions.
- getSuspect() - Method in class com.sadakatsu.clue.cards.Suggestion
-
This Suggestion's Suspect.
- getSuspects() - Static method in class com.sadakatsu.clue.cards.Suspect
-
All Suspect Cards.
- getViolation() - Method in class com.sadakatsu.clue.contestserver.Player
-
The reason why this Player was disqualified.
- getWeapon() - Method in class com.sadakatsu.clue.cards.Suggestion
-
This Suggestion's Weapon.
- getWeapons() - Static method in class com.sadakatsu.clue.cards.Weapon
-
All Weapon Cards.
- getWinner() - Method in class com.sadakatsu.clue.contestserver.Match
-
- IncorrectCategory - Exception in com.sadakatsu.clue.exception
-
An IncorrectCategory represents that the Suggestion class was passed the
wrong type of Card in its constructor.
- IncorrectCategory(Class<? extends Card>, Card) - Constructor for exception com.sadakatsu.clue.exception.IncorrectCategory
-
Instantiates an IncorrectCategoryException for the passed category and
Card.
- inGame() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Whether this player is currently in a game.
- InvalidDisprove - Exception in com.sadakatsu.clue.exception
-
The InvalidDisprove represents that a Player (server-side) or AI (client-
side) tried to disprove a Suggestion with a Card that is not in the
intersection between the Suggestion's Cards and the player's/AI's hand.
- InvalidDisprove(Card, Suggestion) - Constructor for exception com.sadakatsu.clue.exception.InvalidDisprove
-
Instantiates an InvalidDisprove for the passed Card and Suggestion.
- InvalidDisprove(Player, Card, Suggestion) - Constructor for exception com.sadakatsu.clue.exception.InvalidDisprove
-
Instantiates an InvalidDisprove for the passed Player, Card, and
Suggestion.
- InvalidPlayerCount - Exception in com.sadakatsu.clue.exception
-
An InvalidPlayerCount exception is thrown by the Match class if fewer than
three or more than six Players are passed to participate in the game.
- InvalidPlayerCount(int) - Constructor for exception com.sadakatsu.clue.exception.InvalidPlayerCount
-
Instantiates a new InvalidPlayerCount instance for the passed Player
count.
- InvalidSuggestionString - Exception in com.sadakatsu.clue.exception
-
An InvalidSuggestionString means that the String passed to the
Suggestion(String) constructor was not of the format "Su We Ro".
- InvalidSuggestionString(String, String) - Constructor for exception com.sadakatsu.clue.exception.InvalidSuggestionString
-
Instantiates an InvalidSuggestionString.
- isDisqualified() - Method in class com.sadakatsu.clue.contestserver.Player
-
Whether this Player has violated the contest rules and thus may not play
any more games.
- isEliminated() - Method in class com.sadakatsu.clue.contestserver.Player
-
Whether this Player has made an incorrect accusation and thus lost the
game.
- iterator() - Method in class com.sadakatsu.util.Combinations
-
- iterator() - Method in class com.sadakatsu.util.Permutations
-
- SpeedClueAI - Class in com.sadakatsu.clue.ai
-
SpeedClueAI is an abstract superclass for Java Speed Clue players.
- SpeedClueAI(String, int, boolean) - Constructor for class com.sadakatsu.clue.ai.SpeedClueAI
-
Instantiates a new SpeedClueAI instance with a connection to the server.
- stopPlaying() - Method in class com.sadakatsu.clue.ai.RandomAI
-
- stopPlaying() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Performs any work that is necessary for the player to stop playing before
informing the server that it has indeed stopped playing.
- suggest() - Method in class com.sadakatsu.clue.ai.RandomAI
-
- suggest() - Method in class com.sadakatsu.clue.ai.SpeedClueAI
-
Chooses a Suggestion to make that this player has not yet made.
- suggest() - Method in class com.sadakatsu.clue.contestserver.Player
-
Asks the connected AI to make a Suggestion.
- Suggestion - Class in com.sadakatsu.clue.cards
-
The Suggestion class represents three important and similar Clue concepts:
solution, suggestion, and accusation.
- Suggestion(Suspect, Weapon, Room) - Constructor for class com.sadakatsu.clue.cards.Suggestion
-
Builds a Suggestion from the passed Suspect, Weapon, and Room.
- Suggestion(Card, Card, Card) - Constructor for class com.sadakatsu.clue.cards.Suggestion
-
Builds a Suggestion from the passed Cards.
- Suggestion(String) - Constructor for class com.sadakatsu.clue.cards.Suggestion
-
Builds a Suggestion from a server-player-style message, which has the
format "Su We Ro".
- suggestion(int, Suggestion, Integer, Card) - Method in class com.sadakatsu.clue.contestserver.Player
-
Handles sending an update regarding the last Suggestion made to the
connected AI.
- SuicidalAccusation - Exception in com.sadakatsu.clue.exception
-
The SuicidalAccusation exception means that an AI chose to make an accusation
that used at least one Card that it has seen, either by having been dealt the
Card or having been shown the Card when one of its Suggestions was disproved.
- SuicidalAccusation(Player, Suggestion, Set<Card>) - Constructor for exception com.sadakatsu.clue.exception.SuicidalAccusation
-
Instantiates a new SuicidalAccusation instance.
- Suspect - Class in com.sadakatsu.clue.cards
-
A Suspect is a type of Clue Card.


— or enter your own —
Go on...
Keep talking...
How high up does this go?
All the way to the top.
This can't be a coincidence...
There are no coincidences.
You won't believe this one crazy fact.


hahaha found another quick fix
Posted: Wed Jul 18, 2007 8:24 pm
So apparently when I was debugging the graphics system a long time ago, I figured it would be a good idea to force the graphics to always run in software processing mode. As it turns out, this completely bypasses the graphics card and runs all graphics processing on the CPU itself. I switched this one flag today and it made about a 4x speed increase in the map editor. Woo!
Karl
*P.S.: on some people's computers, only software processing works, so I left it in as a fallback
Karl
*P.S.: on some people's computers, only software processing works, so I left it in as a fallback


This is another attempt to start a blog about my personal take on web development. I can’t count how many blogs I’ve started before this but they always seem to pitter out before they really get going. I can’t promise that I will continue to update this blog from now until the end of time but I can say that I’ll try to keep it going for at least a few weeks. I already have some ideas for posts that mostly revolve around Ruby and Ruby on Rails but before I get into that it’s probably time for me to introduce myself.
My name is Tyler Morgan, I go by toasty, toastynerd or toastycrack on different corners of the internet as befitting my needs. I have been tinkering with computers and technology since I was in middle school, it included a little bit of code but nothing beyond simple games and shells scipts. I just recently decided to try to make a living out of writing code. My chosen platform—or the platform that was chosen for me—is Ruby and Ruby on Rails and most of this blog will reflect that.
I currently am a developer at an early stage startup. It’s early enough that I can’t give too many details but it’s called Makindo and focuses on social media and data analytics. Most of my blog posts are going to come directly from issues I’ve had to tackle while working for Makindo. Much of the information is going be available elsewhere on the internet. I’ll try to link to pages and posts that I’ve found especially useful and maybe I’ll throw in an affiliate link to Amazon if I really like a book. Hopefully, it won’t be too obtrusive.  Oh yeah, heads up, I like to curse.
-Toasty


scikit-learn¶
Welcome to scikit-learn¶
- Installing scikit-learn
- Frequently Asked Questions
- What is the project name (a lot of people get it wrong)?
- How do you pronounce the project name?
- Why scikit?
- How can I contribute to scikit-learn?
- Can I add this new algorithm that I (or someone else) just published?
- Can I add this classical algorithm from the 80s?
- Why are you so selective on what algorithms you include in scikit-learn?
- Why did you remove HMMs from scikit-learn?
- Will you add graphical models or sequence prediction to scikit-learn?
- Will you add GPU support?
- Do you support PyPy?
- How do I deal with string data (or trees, graphs...)?
- Support
- Related Projects
- About us
- Who is using scikit-learn?
- Release history


https://github.com/JANQLIANGTSAI/voicereality
What is your project about?
This project is to create a simple Voice-Actionable (speech recognition) Multi-players Virtual Reality Learning platform for Special Education students for enhancing learner experience thru Gamification.
Why did you decide to make it?
WebVR allows creation VR apps in minutes by dropping a line of HTML code; so, the opportunity is there for building something cool for special needs kids!
How does it work?
VR environment with objects controlled by voice recognition technology, ie. Alexa. For instance, the instructor can voice instruct an object in the VR classroom environment visual learning for students -- memory palace!
Created by Max Tsai / Powered by WebVR • A-Frame • Alexa


M.S. degree in Johns Hopkins University
B.S. degree in UC San Diego
Major in Data Science
Find Out MoreMaster of Science in Data Science from Johns Hopkins University
Bachelor of Science in Data Science from UC San Diego
Will Graduate in January 2023
Python, SQL, Java, AWS, R,Matlab,HTML, Javascript, CSS
Data Analysis
Machine learning
Data Mining
Data Visualization
NLP
Jun 2018 - Sep 2018
Shenzhou General Data Technology Ltd


Minimum wage: LASG still negotiating with labour - The Nation Newspaper
Oziegbe Okoeki
As against reports that the Lagos State government has approved N35,000 as minimum wage with implementation commencing from November, the government has said it is still negotiating with labour unions.
The Permanent Secretary, Office of Establishments and Training, Mr. Biodun Bamgboye, who disclosed this yesterday, said negotiations are still on-going.
He said, “We are in the process of minimum wage negotiations with labour and we are looking at the best modalities to implement it.”
The permanent secretary said any agreement reached with the labour unions will be made public through government-recognised communication channels.
He assured public servants in the state that the outcome of the minimum wage negotiation will represent their best interest.
Bamgboye reiterated that the Governor Babajide Sanwo-Olu administration is committed to enhancing the welfare of staff.
“Being a people-oriented government, we are committed to ensuring better service delivery through a competent and motivated workforce,” Bamgboye said.


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A new way to rent warehouse spacesWarehouseConnect
WarehouseConnectProperty Details
WarehouseConnectDefinitions & Terms to Listing
I have read and agree to the Definitions and Terms to Listing a warehouse on Warehouse Connect
Definitions: 24/7 Access: The ability to access the warehouse at any given point, at any given day, with the excpetion of nationally recognized, U.S. Holidays. Machinery Storage The lessees are allowed to store large machinery within their rented warehouse space. Weaponry Storage The lessees are allowed to store large machinery within their rented warehouse space. Shared Storage Facility: The abiliy for the warehouse owners warehouse to accomidate more than one leesee fairly and to designate spaces for each. Loading Dock: The warehouse contains a loading dock that matches the standards of the Whole Building Design Guide regulations. Security: At least 3 security cameras on the premises and key pad access with individualized key codes per leeses. Boat Access: The ability to access the warehouse and load material into such a space by boat, water craft, or small cargo water craft.
Terms to Listing:
I agree that all information is properly filled out and in accordance to the terms to listing herein. I agree that I will not disclose any information regarding an ability to contact myself within my listing. I agree that I am unable to negotiate or speak with potential leesee's to my listing on Warehosue Connect regarding pricing, making arrangements to rent outside of Warehouse Connect or for unsoliciting sources. I agree that any and all communication with potential leesees will be strictly for information regarding the feautres of the warehouse or directions for physical location. I constent to allow Warehouse Connect to monitor and regulate all interactions between myself, potential leesees and current leesees.


compose(@restfn1, ...)
Return a function that is the composition of the functions fn1, ....
.
The returned function will take a variable number of arguments, apply the rightmost of fn1, ...
s
to the arguments, the next function in fn1, ...
(right-to-left) to the result, and so on.
Each of fn1, ...
, except the last, must take exactly one argument. The last function can take an arbitrary number of arguments.
If compose
is called with no arguments the identity
function is returned.
let negative_quotient = compose(sub, div)
negative_quotient(8, 3)
// -8/3
let s = compose(number_to_string, add)(10, 20, 8, 100)
s
// 138
is_string(s)
// true


General Information The project is an Interdisciplinary Project of Geomatics MS.c. Program at ETH Zurich, conducted by Daniel Laumer and Haojun Cai in Spring 2020. It is supported by the Institute of Cartography and Geoinformation and importantly, all active participants, and the Google Map Timeline function.
About Project To take advantage of everyday Google Timeline data, we provide summary information on spatial and temporal aspects, including basic statistics, the 24-hour timeline of the top-visited places, aggregated trajectories and schematic view, home work balance, and commuting habits. To be continued in the future.
Contact ipa.location.diary<EMAIL_ADDRESS>haojuncai1996@gmail.com


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What others say About Me
Sylvia Andlinger - supervisorErnst worked for me as a team- and technical lead of one Scrum team. His technical skills are outstanding with every respect. He is a solid architect, excellent programmer and great technical all-rounder. On the other hand he got first experience in managing a team in an agile environment, which he managed perfectly well. I really enjoyed working with Ernst and can absolutely recommend him as a strong technical team lead with experience in leading an Agile Scrum team.
I have seen Ernst build a great agile team. He raised the bar in the field of engineering and collaboration practices to a level I have rarely seen before. Team spirit was always on a high! I especially liked the creative sprint names... Gorilla, Guerillia, ... :-)


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Get started with your first analysis by simply clicking on the button in the toolbar to your right. As you change things you will see the number in the upper left corner change, this is your variant count.
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Who Am I?
A DREAM doesn't become reality through magic ; it takes SWEAT, DETERMINATION and HARD WORK.
Student of Computer Science & Engineering department.
Hi, I am Mithil . I'm a Homo sapien, of course we have 1-2 percentage of Neanderthal DNA in our DNA, Let's skip the Genetics. I'm the only one of my kind among thousands of Engineering students with "Computer Science and Engineering" as my majors in the stream of Bachelor of Engineering, So what's the difference between them and me? . Hey that's enough reading, I have done some wonderful visualizations to discrete me from the herd. Go, Check it out.
Experiments done
In this Long Journey of Academics, I...
Lines Coded
Lines debugged
Times of Internet searches
Time Utilized in Minutes
Skills Gained
Through this Journey, I'm gaining the skills from my background. The current values are...
Accomplishments
There are many assets to be shared....
Events which I tackled
Smart virtual Hackthon
Sathyabama Institute of Technology, Chennai, India
- 36 hours of coding
- 25 June 2020 to 26 June 2020
- Team of 4 members
Education
Bachelor of Engineering
2018 - 2022
Sathyabama Institute of Technology, Chennai, India
I did my B.E in Computer Science and Engineering
Aggregate - 8.74 CGPA
Intermediate board of education
2016 - 2018
Sri Chaitanya, Vijayawada, India
I did my Intermediate education in MPC phase of English medium(i.e 11th and 12th Standard/High School)
Aggregate - 89.7 Pecentage
Secondary School of Education
2015 - 2016
Keshava Reddy Residential School, Kurnool, India
I did my Secondary School of Education of English medium.
Aggregate - 9.0 CGPA
Worked over the Internships of
Data Analytics Consulting Virtual Intern
KPMG
Apr 2020
In this online program, you will get to complete similar work that our Graduates do at KPMG. You will learn what it is like working at one of the world’s best data analytics team, and build skills required to excel as a analytics consultant.
Data Analyst Virtual Intern
ANZ
May 2020
Data@ANZ is about mining and linking datasets to develop stories that matter and challenge the status quo, to deliver on ANZ’s purpose “to shape a world where people and communities thrive” .
Technology Consulting Virtual Intern
DELOITTE
July 2020
Deloitte is committed to giving you every opportunity to learn and develop. As a part of that we have designed this Virtual Internship to help you build the skills and confidence to pursue a career with our Technology, Strategy & Transformation team.
Languages known
English
Working proficiency
Hindi
Elementary proficiency
Telugu
Native/Elementary proficiency
Kannada
Native/Elementary proficiency
Experience gained through Certificates
Web designer basics
Jan 2019
Fundametals of Digital Marketing
Sept 2019
Stanford Introduction to Food and Health
Coursera(STANFORD)
Sept 2019
Paleontology: Theropod Dinosaurs and the Origin of Birds
Coursera(University of ALBERTA)
Sept 2019
Dino 101: Paleobiology
Coursera(University of ALBERTA)
Sept 2019
5 Day Coding Challenge
Code Institue
Oct 2019
PentesterLab's Unix Badge
PentesterLab
Nov 2019
Introduction to Data analysis for Government
Udemy
Dec 2019
From Data to Insights with Google Cloud Platform
Coursera(Google cloud)(Specialization)
Apr 2020
Introduction to Data Science
Coursera(IBM)(Specialization)
Apr 2020
Applied Data Science
Coursera(IBM)(Specialization)
Apr 2020
IBM Data Science
Coursera(IBM)(Professional)
Apr 2020
Machine Learning with TensorFlow on Google Cloud Platform Specialization
Coursera(Google cloud)(Specialization)
Apr 2020
Smart Virtual Hackthon
Sathyabama Universty
June 2020
Projects
Skills learned are to be implemented.
- All
- Applications
- Websites
Contact
Location:
California, USA
Email:
<EMAIL_ADDRESS>Call:
+1(559) 709-8752


CHAPTER 421J
PLANNED COMMUNITY ASSOCIATIONS
Section
421J-1 Scope
421J-1.5 Interpretation
421J-2 Definitions
421J-3 Board of directors
421J-3.5 Notice required; regular annual and special meetings
421J-4 Proxies
421J-5 Meetings of the board of directors; committee
or subcommittee
421J-6 Robert's Rules of Order
421J-7 Documents of the association
421J-7.5 Restatement of association documents
421J-8 Membership list
421J-9 Notification of assessment increases
421J-10 Attorneys' fees and expenses of enforcement
421J-10.5 Association fiscal matters; lien for assessments
421J-10.6 Association fiscal matters; collection of unpaid
assessments from tenants or rental agents
421J-11 Applicability of other laws
421J-12 Amendment of association documents when no
procedure provided
421J-13 Mediation of disputes
421J-14 First annual meeting of association
421J-15 Service of process
421J-16 Medical cannabis; discrimination
Cross References
Placement of clotheslines, see §196-8.5.


{%- include modals_parts/modal_example.html -%}
{%- include modals_parts/signup_horizontal.html -%}
{%- include modals_parts/signup_vertical.html -%}
{%- include modals_parts/signin_horizontal.html -%}
{%- include modals_parts/signin_horizontal.html -%}
{%- include modals_parts/modal_payment.html -%}


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| Package | org.juicekit.visual.controls |
| Class | public class TreeMapControl |
| Inheritance | TreeMapControl FlareControlBase RendererBase mx.core.UIComponent |
| Property | Defined by | ||
|---|---|---|---|
| colorEncodingField : String
Specifies a data
Object property's name used
to encode a treemap rectangle's color. | TreeMapControl | ||
| data : Object
Sets the data value to a
Tree data
object used for rendering the size and color attributes
of the treemap visualization. | TreeMapControl | ||
| dataRoot : NodeSprite
Sets the a data set's
root reference to the
nodeSprite parameter. | TreeMapControl | ||
| defaultEmphasizeEffect : Object | TreeMapControl | ||
| extraOperators : Array
Extra operators to include in the visualization.
| TreeMapControl | ||
| freezeColors : Boolean | TreeMapControl | ||
| freezeColorsOnDataChange : Boolean = false
Recalculate the color range when the data changes.
| TreeMapControl | ||
| freezeColorsOnDataRootChange : Boolean = true
Freeze the color range when the data root changes.
| TreeMapControl | ||
| highlightRollOver : Boolean = true
Specifies whether the TreeMapControl should provide a highlighting
effect on mouse roll-over.
| TreeMapControl | ||
| labelEncodingField : String
Specifies a data
Object property's name used
to encode a treemap rectangle's label. | TreeMapControl | ||
| listData : BaseListData
Implement the IDropInListItemRenderer interface.
| RendererBase | ||
| maxDepth : int | TreeMapControl | ||
| maxLabelDepth : int
Sets the maximum hierarchy depth that labels will be applied
to the visualization's rectangles.
| TreeMapControl | ||
| minLabelDepth : int
Sets the minimum hierarchy depth that labels will be applied
to the visualization's rectangles.
| TreeMapControl | ||
| nodeFlashFilters : Array | TreeMapControl | ||
| palette : * | TreeMapControl | ||
| preferredMaxColor : Number
Specifies the maximum used
to encode a treemap rectangle's color.
| TreeMapControl | ||
| preferredMinColor : Number
Specifies the minimum value used
to encode a treemap rectangle's color.
| TreeMapControl | ||
| sizeEncodingField : String
Specifies a data
Object property's name used
to encode a treemap rectangle's visual size. | TreeMapControl | ||
| styleFromDataRoot : Boolean = false
Are node line width and line color (strokeColors, strokeThickness,
strokeAlpha) styling based the depth from the data root
or from the base of the tree.
| TreeMapControl | ||
| transitionPeriod : Number
Specifies the animation transition time period in seconds.
| FlareControlBase | ||
| truncateToFit : Boolean
Specifies whether label strings should be truncated to fit within its
rectangle's width.
| TreeMapControl | ||
| vis : Visualization = null
Stores reference to the prefuse.flare
Visualization context. | FlareControlBase |
| Property | Defined by | ||
|---|---|---|---|
| colorPalette : ColorPalette
[read-only]
Return a color palette for interpolating color values
from the
colorEncodingField 's data value. | TreeMapControl | ||
| dataPropertyChanged : Boolean = false
Indicated whether the data property was changed.
| RendererBase |
| Method | Defined by | ||
|---|---|---|---|
|
Constructor.
| TreeMapControl | ||
|
deemphasize(val:String):void
| TreeMapControl | ||
|
emphasize(val:String, testFunction:Function = null):void
Append emphasizers and deemphasizers to the emphasizeList
emphasize can be passed a function that takes a DataSprite and returns a boolean
Alternatively, the default behavior is a simple string match for the val
| TreeMapControl | ||
|
emphasizerReset():void
| TreeMapControl | ||
|
Get the Flare ColorEncoder
| TreeMapControl | ||
|
setColorScaleRange(min:Number, max:Number):void
Sets a specific numeric range used to map
data values
to color values where data values less than min are mapped
to minEncodedColor and data values greater than
max are mapped to maxEncodedColor . | TreeMapControl | ||
|
unsetColorScaleRange():void
Forces the color mapping range to be determined by the minimum
and maximum
data values. | TreeMapControl | ||
|
updateEmphasizer():void
Runs the emphasizer effect.
| TreeMapControl |
| Method | Defined by | ||
|---|---|---|---|
|
addEventListeners():void
Add any event listeners to the
Visualization instance. | FlareControlBase | ||
|
asFlareProperty(propertyName:String):String
Return a flare-style data property string.
| FlareControlBase | ||
|
calcPaddedBounds(w:Number, h:Number):Rectangle
Calculates a
Rectangle inset by any padding styles. | FlareControlBase | ||
|
commitProperties():void
Reset the
dataPropertyChanged and invalidate
the display list. | RendererBase | ||
|
initVisualization():void
Initialize the control's prefuse.flare
Visualization instance. | FlareControlBase | ||
|
Create a prefuse.flare
Visualization instance. | FlareControlBase | ||
|
numToAlphaBits(alpha:Number):uint
[static]
Helper function to produce high-order alpha bits from
a Number ranging from 0.0 to 1.0 inclusive.
| FlareControlBase | ||
|
onMouseOut(event:MouseEvent):void
Handle mouse out events.
| TreeMapControl | ||
|
onMouseOver(event:MouseEvent):void
Handle mouse over events.
| TreeMapControl | ||
|
removeEventListeners():void
Remove any event listeners from the
Visualization instance. | FlareControlBase | ||
|
signalDataMouseEvent(event:MouseEvent):void
Dispatch
DataMouseEvent events. | FlareControlBase | ||
|
toARGB(rgbColor:uint, alpha:Number):uint
[static]
Convert an RGB color value and alpha specification into a flare
compatible ARGB color value.
| FlareControlBase | ||
|
updateVisualization():void
Call the
update method on the visualization. | FlareControlBase |
| Style | Description | Defined by | ||
|---|---|---|---|---|
| Type: uint Format: Color CSS Inheritance: no Specifies the opaque background color of the control. | FlareControlBase | |||
|
encodedColorAlpha
| Type: Number CSS Inheritance: no Determines the alpha transparency value for rectangle colors. The default value is 1.0 . | TreeMapControl | ||
|
fontColor
| Type: uint Format: Color CSS Inheritance: no Sets the color of text. The default value is 0x000000 . | TreeMapControl | ||
|
fontFamily
| Type: String CSS Inheritance: yes Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. The default value is "Verdana" . | TreeMapControl | ||
|
fontSize
| Type: Number Format: Length CSS Inheritance: yes Sets the height of the text, in pixels. The default value is 10 . | TreeMapControl | ||
|
fontStyle
| Type: String CSS Inheritance: yes Determines whether the text is italic font. Recognized values are "normal" and "italic" .
The default value is "normal" . | TreeMapControl | ||
|
fontWeight
| Type: String CSS Inheritance: yes Determines whether the text is boldface. Recognized values are "normal" and "bold" .
The default value is "normal" . | TreeMapControl | ||
|
labelColorStrategy
| Type: String CSS Inheritance: no Possible labelColorStrategy values are: blackwhite adaptively choose black or
white depending on the background color, glow apply a white glow around
letters or none don't apply any effect.
Deprecation warning: This default will be changed to blackwhite in
JuiceKit 2.0.
The default value is "glow" . | TreeMapControl | ||
|
maxEncodedColor
| Type: uint Format: Color CSS Inheritance: no Determines the fill color for rectangles near the maximum of a range of data values. The default value is 0x00FF00 . | TreeMapControl | ||
|
midEncodedColor
| Type: uint Format: Color CSS Inheritance: no Determines the fill color for rectangles near the middle of a range of data values. The default value is 0x000000 . | TreeMapControl | ||
|
minEncodedColor
| Type: uint Format: Color CSS Inheritance: no Determines the fill color for rectangles near the minimum of a range of data values. The default value is 0xFF0000 . | TreeMapControl | ||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's bottom border and the bottom edge of its content area. | FlareControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's left border and the left edge of its content area. | FlareControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's right border and the right edge of its content area. | FlareControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's top border and the top edge of its content area. | FlareControlBase | |||
|
strokeAlphas
| Type: Array CSS Inheritance: no Determines the alpha transparency values for rectangle strokes. The first array alpha value maps to the first level of data in the data tree, the second alpha value maps to second level of data in the data tree, and so forth. Any data levels deeper than the array has elements use the last element to determine alpha value. The default value is [1.0] . | TreeMapControl | ||
|
strokeColors
| Type: Array Format: Color CSS Inheritance: no Each array element determines the color of the rectangles' stroke at a given depth in the data tree. The first array stroke color maps to the first level of data in the data tree, the second array stroke color maps to second level of data in the data tree, and so forth. Any data levels deeper than the array has elements use the last element to determine stroke color. For example, [0x00000000, 0xffFFFFFF] specifies
that the root rectangle does not have a stroke color but all subsequent
data depths have a opaque white stroke.
The default value is [0x00000000] . | TreeMapControl | ||
|
strokeThicknesses
| Type: Array Format: Length CSS Inheritance: no Each array element determines the thickness of the rectangles' stroke at a given depth in the data tree. The first array stroke thickness maps to the first level of data in the data tree, the second array stroke thickness maps to second level of data in the data tree, and so forth. Any data levels deeper than the array has elements use the last element to determine stroke thickness. For example, [0, 1.0] specifies
that the root rectangle does not have a stroke thickness but all subsequent
data depths have a 1-pixel stroke thickness.
Determines the thickness of the rectangles' stroke.
The default value is [0] . | TreeMapControl | ||
|
textAlign
| Type: String CSS Inheritance: yes Determines the horizontal alignment of text within the cell. Possible values are "left" , "center" ,
or "right" .
The default value is "left" . | TreeMapControl | ||
|
textPosition
| Type: String CSS Inheritance: yes Determines the vertical position of text within the cell. Possible values are "top" , "middle" ,
or "bottom" .
The default value is "top" . | TreeMapControl |
| colorEncodingField | property |
colorEncodingField:String
[read-write]
Specifies a data Object
property's name used
to encode a treemap rectangle's color.
The default value is "color"
.
This property can be used as the source for data binding.
Implementation public function get colorEncodingField():String
public function set colorEncodingField(value:String):void
| colorPalette | property |
colorPalette:ColorPalette
[read-only]
Return a color palette for interpolating color values
from the colorEncodingField
's data value.
protected function get colorPalette():ColorPalette
| data | property |
data:Object
[read-write]
Sets the data value to a Tree
data
object used for rendering the size and color attributes
of the treemap visualization.
public function get data():Object
public function set data(value:Object):void
See also
| dataRoot | property |
dataRoot:NodeSprite
[read-write]
Sets the a data set's root
reference to the
nodeSprite
parameter.
This property can be used as the source for data binding.
Implementation public function get dataRoot():NodeSprite
public function set dataRoot(value:NodeSprite):void
| defaultEmphasizeEffect | property |
defaultEmphasizeEffect:Object
[read-write]Implementation
public function get defaultEmphasizeEffect():Object
public function set defaultEmphasizeEffect(value:Object):void
| extraOperators | property |
extraOperators:Array
[read-write]Extra operators to include in the visualization.
Implementation public function get extraOperators():Array
public function set extraOperators(value:Array):void
| freezeColors | property |
freezeColors:Boolean
[read-write]Implementation
public function get freezeColors():Boolean
public function set freezeColors(value:Boolean):void
| freezeColorsOnDataChange | property |
public var freezeColorsOnDataChange:Boolean = false
Recalculate the color range when the data changes. If true, colors will be frozen when the data changes. If false, the color scale will be recalculated when the data changes.
The default value is false
.
| freezeColorsOnDataRootChange | property |
public var freezeColorsOnDataRootChange:Boolean = true
Freeze the color range when the data root changes. If true, colors will be frozen when the data root changes. If false, colors will be unfrozen and the color scale will be recalculated when the data root changes.
The default value is true
.
| highlightRollOver | property |
public var highlightRollOver:Boolean = true
Specifies whether the TreeMapControl should provide a highlighting effect on mouse roll-over. The effect is to increase the brightness of the rectangle color.
The default value is true
.
| labelEncodingField | property |
labelEncodingField:String
[read-write]
Specifies a data Object
property's name used
to encode a treemap rectangle's label.
The default value is "label"
.
This property can be used as the source for data binding.
Implementation public function get labelEncodingField():String
public function set labelEncodingField(value:String):void
| maxDepth | property |
maxDepth:int
[read-write]Implementation
public function get maxDepth():int
public function set maxDepth(value:int):void
| maxLabelDepth | property |
maxLabelDepth:int
[read-write]
Sets the maximum hierarchy depth that labels will be applied
to the visualization's rectangles. The default is -1
indicating there is no maximum.
The default value is -1
.
This property can be used as the source for data binding.
Implementation public function get maxLabelDepth():int
public function set maxLabelDepth(value:int):void
| minLabelDepth | property |
minLabelDepth:int
[read-write]
Sets the minimum hierarchy depth that labels will be applied
to the visualization's rectangles. The default is -1
indicating there is no minimum.
The default value is -1
.
This property can be used as the source for data binding.
Implementation public function get minLabelDepth():int
public function set minLabelDepth(value:int):void
| nodeFlashFilters | property |
nodeFlashFilters:Array
[read-write]Implementation
public function get nodeFlashFilters():Array
public function set nodeFlashFilters(value:Array):void
| palette | property |
palette:*
[read-write]Implementation
public function get palette():*
public function set palette(value:*):void
| preferredMaxColor | property |
preferredMaxColor:Number
[read-write]Specifies the maximum used to encode a treemap rectangle's color.
The default value is "color"
.
This property can be used as the source for data binding.
Implementation public function get preferredMaxColor():Number
public function set preferredMaxColor(value:Number):void
| preferredMinColor | property |
preferredMinColor:Number
[read-write]Specifies the minimum value used to encode a treemap rectangle's color.
The default value is "color"
.
This property can be used as the source for data binding.
Implementation public function get preferredMinColor():Number
public function set preferredMinColor(value:Number):void
| sizeEncodingField | property |
sizeEncodingField:String
[read-write]
Specifies a data Object
property's name used
to encode a treemap rectangle's visual size.
The default value is "size"
.
This property can be used as the source for data binding.
Implementation public function get sizeEncodingField():String
public function set sizeEncodingField(value:String):void
| styleFromDataRoot | property |
public var styleFromDataRoot:Boolean = false
Are node line width and line color (strokeColors, strokeThickness, strokeAlpha) styling based the depth from the data root or from the base of the tree.
| truncateToFit | property |
truncateToFit:Boolean
[read-write]Specifies whether label strings should be truncated to fit within its rectangle's width.
The default value is false
.
This property can be used as the source for data binding.
Implementation public function get truncateToFit():Boolean
public function set truncateToFit(value:Boolean):void
| TreeMapControl | () | constructor |
public function TreeMapControl()
Constructor.
| deemphasize | () | method |
public function deemphasize(val:String):void
Parameters
val:String |
| emphasize | () | method |
public function emphasize(val:String, testFunction:Function = null):void
Append emphasizers and deemphasizers to the emphasizeList emphasize can be passed a function that takes a DataSprite and returns a boolean Alternatively, the default behavior is a simple string match for the val
Parametersval:String |
|
testFunction:Function (default = null )
|
| emphasizerReset | () | method |
public function emphasizerReset():void
| getColorEncoder | () | method |
| onMouseOut | () | method |
protected override function onMouseOut(event:MouseEvent):void
Handle mouse out events.
Parametersevent:MouseEvent |
| onMouseOver | () | method |
protected override function onMouseOver(event:MouseEvent):void
Handle mouse over events.
Parametersevent:MouseEvent |
| setColorScaleRange | () | method |
public function setColorScaleRange(min:Number, max:Number):void
Sets a specific numeric range used to map data
values
to color values where data values less than min
are mapped
to minEncodedColor
and data values greater than
max
are mapped to maxEncodedColor
.
min:Number — Contains the smallest data value to encode
to a color.
|
|
max:Number — Contains the largest data value to encode
to a color.
|
| unsetColorScaleRange | () | method |
public function unsetColorScaleRange():void
Forces the color mapping range to be determined by the minimum
and maximum data
values. This is the default algorithm for
TreeMapControl
instances.
| updateEmphasizer | () | method |
public function updateEmphasizer():void
Runs the emphasizer effect.


Suppose I conduct an experiment to determine whether to use font A or font B in an online ad. After running the experiment, I find that there is a 1% chance that a user clicks on the font A ad, and a 0.8% chance that the user clicks on the font B ad.
We can can compare these click rates on an absolute scale (font A increases the click rate by 0.2%) or compare on a relative scale (the click rate for font A is 1.25 times higher). The relative comparison (the probability of clicking on a font A ad over the probability of clicking on a font B ad) is called the risk ratio in some fields. To determine statistical significance, we can see if the difference is significantly different than 0 or if the ratio is significantly different than 1. I’d highly recommend comparing the difference to 0 (in fact, we’ll handle the ratio by taking the log and turning it into a difference), but the ratio is nice for reporting purposes and so I’ll discuss computing a confidence interval for it.
Suppose I show impressions of the ad with font A, and let be the outcomes ( means the user clicked on the ad and means the user did not click on the ad). Similarly, let be the outcomes of the impressions of the ad with font B I show.
The estimated probability of clicking on the font A ad is . By the central limit theorem, is approximately distributed , where is the true probability. Similarly, is approximately distributed .
Thus the difference is approximately distributed
Under the null hypothesis, we assume . If we let denote this common value, we have
Slutsky’s theorem lets us replace with the pooled estimate . In summary, to test if the difference is significantly different than , we compute the -score
and see how extreme it is for a draw from standard normal.
As an aside, an alternative statistic to use to test significance is
One nice feature of this statistic is that the test for being significant at level using it is equivalent to the confidence interval for the difference containing 0.
How can we find a confidence interval for the risk ratio? The distribution of the ratio of two independent normals is complicated (unless both normals have zero mean, in which case the ratio is distributed Cauchy). The trick is to turn the ratio into a difference by taking a log, use propagation of error, and then transform back.
Propagation of error approximately describes how the mean and variance of a random variable change under a transformation. More precisely, and . Propagation of error is often used in conjunction with the central limit theorem: if converges in distribution to , then converges to .
By propagation of error, is approximately distributed . The standard error for the difference in log hat probabilities is thus
and the confidence interval for the difference is . We exponentiate to get the confidence interval for the risk ratio:
Note the confidence interval is asymmetric!
Written on April 13th, 2018 by Scott Roy


const myText = new AutoTyping({
id: 'example', //Your HTML element id without # (string) - required
typeText: ['words','sentences'], //Your text (array with strings) - required
textColor: '#dc3545', //Color of Your text (string) *default('#000')
typeSpeed: 50, //Interval between each character (nummber) *default(100ms)
typeRandom: true, //Random interval between each character (boolean) *default(false)
typeDelay: 200, Delay interval between typing two texts (number) *default(100ms)
cursor: '/', //Character for cursor (string) *default('|')
cursorColor: '#dc3545', //Color of the cursor (string) *default('#000')
cursorSpeed: 200, //Interval of the cursor blinks (number) *default(300ms)
deleteSpeed: 50, //Interval of deleting text (number) *default(50ms)
deleteDelay: 2000, //Delay interval before deleting text (number) *default(2000ms)
typeInfinity: true, //Autotyping infinity or only one cycle (boolean) *default(true)
callBack: { //Callback function - triggered after every typing cycle (object) *default(null)
counter: 4, //Every typing cycle counter is reduced by 1, after 0 it is reset (number)
method: function(counter){...} //Your function (function)
},
textDeleteOptions: { //deleting a text to a specific character, and typing a new sequel (object) *default(null)
0: { //index of strings in "typeText" Array (key-number : value-object)
hid deleteToChar: 2, //index of the characters of the selected string, where the writing new part of text beginning (number)
hid continueThis: "treme" //a new piece of text to be written (string)
},
}
}).init();


THE SPECTRAL COACH.[a]
"You have heard of such a spirit, and well you know
The superstitius, idle-headed eld
Received and did deliver to our age
This tale of Herne the Hunter for a truth."
-- MERRY WIVES OF WINDSOR.
HE old vicarage-house at Talland, as seen from the Looe road, its low roof and gray walls peeping prettily from between the dense boughs of ash and elm that environed it, was as picturesque an object as you could desire to see. The' seclusion of its situation was enhanced by the character of the house itself. It was an odd-looking, old-fashioned building, erected apparently in an age when asceticism and self-denial were more in vogue than at present, with a stern disregard of the comfort of the inhabitant, and in utter contempt of received principles of taste. As if not secure enough in its retirement, a high wall, enclosing a courtelage in front, effectually protected its inmates from the prying passenger, and only revealed the upper part of the house, with its small Gothic windows, its slated roof, and heavy chimneys partly hidden by the evergreen shrubs which grew in the enclosure. Such was it until its removal a few years since; and such was it as it lay sweetly in the shadows of an autumnal evening one hundred and thirty years ago, when a stranger in the garb of a country labourer knocked hesitatingly at the wicket-gate which conducted to the court. After a little delay a servant-girl appeared, and finding that the countryman bore a message to the vicar, admitted him within the walls, and conducted him along a paved passage to the little, low, damp parlour where sat the good man. The Rev. Mr Dodge was in many respects a remarkable man.
You would have judged as much of him as he sat before the fire in his high-back chair, in an attitude of thought, arranging, it may have been, the heads of his next Sabbath's discourse. His heavy eyebrows throwing into shade his spacious eyes, and indeed the whole contour of his face, marked him as a man of great firmness of character and of much moral and personal courage. His suit of sober black and full-bottomed periwig also added to his dignity, and gave him an appearance of greater age. He was then verging on sixty. The time and the place gave him abundant exercise for the qualities we have mentioned, for many of his parishioners obtained their livelihood by the contraband trade, and were mostly men of unscrupulous and daring character, little likely to bear with patience reflections on the dishonesty of their calling. Nevertheless, the vicar was fearless in reprehending it, and his frank exhortations were, at least, listened to on account of the simple honesty of the man, and his well-known kindness of heart. The eccentricity of his life, too, had a wonderful effect in procuring him the respect, not to say the awe, of a people superstitious in a more than ordinary degree. Ghosts in those days had more freedom accorded them, or had more business with the visible world, than at present; and the parson was frequently required by his parishioners to- draw from the uneasy spirit the dread secret which troubled it, or by the aid of the solemn prayers of the Church to set it at rest for ever. Mr Dodge had a fame as an exorcist, which was not confined to the bounds of his parish, nor limited to the age in which he lived.
"Well, my good man, what brings you hither?" said the clergyman to the messenger.
"A letter, may it please your reverence, from Mr Mills of Lanreath," said the countryman, handing him a letter.
Mr Dodge opened it and read as follows
"My DEAR BROTHER D0DGE,-- I have ventured to trouble you, at the earnest request of my parishioners, with a matter, of which some particulars have doubtless reached you, and which has caused, and is causing, much terror in my neighbourhood. For its fuller explication, I will be so tedious as to recount to you the whole of this strange story as it has reached my ears, for as yet I have not satisfied my eyes of its truth. It has been told me by men of honest and good report (witnesses of a portion of what they relate), with such strong assurances that it behoves us to look more closely into the matter. There is in the neighbourhood of this village a barren bit of moor which had no owner, or rather more than one, for the lords of the adjoining manors debated its ownership between themselves, and both determined to take it from the poor, who have for many years past regarded it as a common, And truly, it is little to the credit of these gentlemen, that they should strive for a thing so worthless as scarce to bear the cost of law, and yet of no mean value to poor labouring people. The two litigants, however, contested it with as much violence as if it had been a field of great price, and especially one, an old man (whose thoughts should have been less set on earthly possessions, which he was soon to leave), had so set his heart on the success of his suit, that the loss of it, a few years back, is said to have much hastened his death. Nor, indeed, after death, if current reports are worthy of credit, does he quit his claim to it; for at night-time his apparition is seen on the moor, to the great terror of the neighbouring villagers. A public path leads by at no great distance from the spot, and on divers occasions has the labourer, returning from his work, been frightened nigh unto lunacy by sight and sounds of a very dreadful character. The appearance is said to be that of a man habited in black, driving a carriage drawn by headless horses. This is, I avow, very marvellous to believe, but it has had so much credible testimony, and has gained so many believers in my parish, that some steps seem necessary to allay the excitement it causes. I have been applied to for this purpose, and my present business is to ask your assistance in this matter, either to reassure the minds of the country people, if it be only a simple terror; or, if there be truth in it, to set the troubled spirit of the man at rest. My messenger, who is an industrious, trustworthy man, will give you more information if it be needed, for, from report, lie is acquainted with most of the circumstances, and will bring back your advice and promise of assistance.
"Not doubting of your help herein, I do, with my very hearty commendation, commit you to God's protection and blessing, and am,
"Your very loving brother,
"ABRAHAM MILLS."
This remarkable note was read and re-read, while the countryman sat watching its effects on the parson's countenance, and was surprised that it changed not from its usual sedate and settled character. Turning at length to the man, Mr Dodge inquired, "Are you, then, acquainted with my good friend Mills?"
"I should know him, sir," replied the messenger "having been sexton to the parish for fourteen years, and being, with my family, much beholden to the kindness of the rector."
"You are also not without some knowledge of the circumstances related in this letter. Have you been an eye-witness to any of those strange sights?"
"For myself, sir, I have been on the road at all hours of the night and day, and never did I see anything which I could call worse than myself. One night my wife and I were awoke by the rattle of wheels, which was also heard by some of our neighbours, and we are all assured that it could have been no other than the black coach. We have every day such stories told in the villages by so many creditable persons, that it would not be proper in a plain, ignorant man like me to doubt it."
"And how far," asked the clergyman, "is the moor from Lanreath?"
"About two miles, and please your reverence. The whole parish is so frightened, that few will venture far after nightfall, font has of late come much nearer the village. A man who is esteemed a sensible and pious man by many, though an Anabaptist in principle, went a few weeks back to the moor ('tis called Blackadon) at midnight, in order to lay the spirit, being requested thereto by his neighbours, and he was so alarmed at what he saw, that he hath been somewhat mazed ever since."
"A fitting punishment for his presumption, if it hath not quite demented him," said the parson. "These persons are like those addressed by St Chrysostom, fitly called the golden-mouthed, who said, 'Miserable wretches that ye be! ye cannot expel a flea, much less a devil!' It will be well if it serves no other purpose but to bring back these stray sheep to the fold of the Church. So this story has gained much belief in the parish
"
"Most believe it, sir, as rightly they should, what hath so many witnesses," said the sexton, "though there be some, chiefly young men, who set up for being wiser than their fathers, and refuse to credit it, though it be sworn to on the book."
" If those things are disbelieved, friend," said the parson, "and without inquiry, which your disbeliever is ever the first to shrink from, of what worth is human testimony? That ghosts have returned to the earth, either for the discovery of murder, or to make restitution for other injustice committed in the flesh, or compelled thereto by the incantations of sorcery, or to communicate tidings from another world, has been testified to in all ages, and many are the accounts which have been left us both in sacred and profane authors. Did not Brutus, when in Asia, as is related by Plutarch, see "-- Just at this moment the parson's handmaid announced that a person waited on him in the kitchen,--or the good clergyman would probably have detailed all those cases in history, general and biblical, with which his reading had acquainted him, not much, we fear, to the edification and comfort of the sexton, who had to return to Lanreath, a long and dreary road, after nightfall. So, instead, he directed the girl to take him with her, and give him such refreshment as he needed, and in the meanwhile he prepared a note in answer to Mr Mills, informing him that on the morrow he was to visit some sick persons in his parish, but that on the following evening he should be ready to proceed with him to the moor.
On the night appointed the two clergymen left the Lanreath rectory on horseback, and reached the moor at eleven o'clock. Bleak and dismal did it look by day, but then there was the distant landscape dotted over with pretty homesteads to relieve its desolation. Now, nothing was seen but the black patch of sterile moor on which they stood, nothing heard but the wind as it swept in gusts across the bare hill, and howled dismally through a stunted grove of trees that grew in a glen below them, except the occasional baying of dogs from the farmhouses in the distance. That they felt at ease, is more than could be expected of them; but as it would have shown a lack of faith in the protection of Heaven, which it would have been unseemly in men of their holy calling to exhibit, they managed to conceal from each other their uneasiness. Leading their horses, they trod to and fro through the damp fern and heath with firmness in their steps, and upheld each other by remarks on the power of that Great Being whose ministers they were, and the might of whose name they were there to make manifest. Still slowly and dismally passed the time as they conversed, and anon stopped to look through the darkness for the approach of their ghostly visitor. In vain. Though the night was as dark and murky as ghost could wish, the coach and its driver came not.
After a considerable stay, the two clergymen consulted together, and determined that it was useless to watch any longer for that night, but that they would meet on some other, when perhaps it might please his ghostship to appear. Accordingly, with a few words of leave-taking, they separated, Mr Mills for the rectory, and Mr Dodge, by a short ride across the moor, which shortened his journey by half a mile, for the vicarage at Talland.
The vicar rode on at an ambling pace, which his good mare sustained up bill and down dale without urging. At the bottom of a deep valley, however, about a mile from Blackadon, the animal became very uneasy, pricked up her ears, snorted, and moved from side to side of the road, as if something stood in the path before her. The parson tightened the reins, and applied whip and spur to her sides, but the animal, usually docile, became very unruly, made several attempts to turn, and, when prevented, threw herself upon her haunches. Whip and spur were applied again and again, to no other purpose than to add to the horse's terror. To the rider nothing was apparent which could account for the sudden restiveness of his beast. He dismounted, and attempted in turns to lead or drag her, but both were impracticable, and attended with no small risk of snapping the reins. She was remounted with great difficulty, and another attempt was made to urge her forward, with the like want of success. At length the eccentric clergyman, judging it to be some special signal from Heaven, which it would be dangerous to neglect, threw the reins on the neck of his steed, which, wheeling suddenly round, started backward in a direction towards the moor, at a pace which rendered the parson's seat neither a pleasant nor a safe one. In an astonishingly short space of time they were once more a Blackadon.
By this time the bare outline of the moor was broken by a large black group of objects, which the darkness of the night prevented the parson from defining. On approaching this unaccountable appearance, the mare was seized with fresh fury, and it was with considerable difficulty that she could be brought to face this new cause of fright. In the pauses of the horse's prancing, the vicar discovered to his horror the much-dreaded spectacle of the black coach and the headless steeds, and, terrible to relate, his friend Mr Mills lying prostrate on the ground before the sable driver. Little time was left him to call up his courage for this fearful emergency; for just as the vicar began to give utterance to the earnest prayers which struggled to his lips, the spectre shouted, "Dodge is come! I must begone!" and forthwith leaped into his chariot, and 'disappeared across the moor.
The fury of the mare now subsided, and Mr Dodge was enabled to approach his friend, who was lying motionless and speechless, with his face buried in the heather.
Meanwhile the rector's horse, which bad taken fright at the apparition, and had thrown his rider to the ground on or near the spot where we have left him lying, made homeward at a furious speed, and stopped not until he had reached his stable door. The sound of his hoofs as he galloped madly through the village awoke the cottagers, many of whom had been some hours in their beds. Many eager faces, staring with affright, gathered round the rectory, and added, by their various conjectures, to the terror and apprehensions of the family.
The villagers, gathering courage as their numbers increased, agreed to go in search of the missing clergyman, and started off in a compact body, a few on horseback, but the greater number on foot, in the direction of Blackadon. There they discovered their rector, supported in the arms of Parson Dodge, and recovered so far as to be able to speak. Still there was a wildness in his eye, and an incoherency in his speech, that showed that his reason was, at least, temporarily unsettled by the fright. In this condition he was taken to his home, followed by his reverend companion.
Here ended this strange adventure; for Mr Mills soon completely regained his reason, Parson Dodge got safely back to Talland, and from that time to this nothing has been heard or seen of the black ghost or his chariot. [b]
[a] Contributed by T. Q. Couch, Esq.
[b] The Parson Dodge, whose advesture is related, was vicar of Tallaud from 1713 till his death. So that the name as well as the story is true to tradition. Bond (" History of East and west Love ") says of him: "About a century since the Rev. Richard Dodge was vicar of this parish of Talland, and was, by traditionary account, a very singular man. He had the reputation of being deeply skilled in the black art, and would raise ghosts, or send them into the Dead Sea, at the nod of his head. The common people, not only in his own parish, but throughout the neighbourhood, stood in the greatest awe of him, and to meet him on the highway at midnight produced the utmost horror; he was then driving shout the evil spirits; many of them were seen, in all sorts of shapes, flying and running before him, as he pursuing them with his whip in a most daring manner. Not unfrequently he would be seen in the churchyard at dead of night to the terror of passers by. He was a worthy man, and much respected, but had his eccentricities."


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Today the Enterprise Ethereum Alliance (EEA) announced that the Executive director of the public Ethereum Foundation’s Aya Miyaguchi is joining the EEA board. Additionally, the EEA is launching a working group called the EEA Mainnet Initiative to encourage collaboration bet...


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trap 'echo "unkillable"' KILL
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SIGKILL and SIGSTOP can not be caught/ignored (according to POSIX and as implemented on platforms including Linux and FreeBSD). Trying to trap this signal has undefined results.
None. If you come across one, please file an issue about it.


Body located, Okarito river mouth, West Coast
by New Zealand PoliceThe body of a man was located at the Okarito river mouth, West Coast, around 10.30am yesterday.
The body has been recovered from the lagoon mouth and a formal identification process is underway.
Police are unable to comment further at this time.
The matter will be referred to the Coroner.


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We are here to serve your needs when looking for an API for your computer or mobile devices. Let’s first touch base what an API is and how you can utilize its functions. Application Programming Interface (API) is a set of routines, protocols and tools for building software applications. This allows the apps on your phone to connect to the internet. Your commands are sent to the server, performs the necessary actions and sends it right back to your phone. BOOM! You have the works of an API!
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Great book on starting on a bootstrap and not wasting time, effort or money. Especially useful for first-timers. Some ideas like the $5 Google ads to prototype website will get your Google ads account banned :)
Inbound Marketing
A bit dated IMO but good read for anyone new to user acquisition. Expect no quick fixes/silver bullets in this book! Most ideas are around branding to get organic traffic
The Pragmatic Programmer
Nitty gritty decisions for programmers/architects
Venture Deals
Book was ok. Didn't get to finish it but would recommend for serious fund-raisers
The Start-up of You
Career tips from Founder of LinkedIn to manage your career in the new economy. Highly recommend. Sometimes they promote LinkedIn too much!
Designing the Obvious : A Common Sense Approach to Web & Mobile Application Design
Useful for any backend programmer interested in learning design basics for front-end development


Kyle Kuzma Avoids Serious Damage After Eye Injury
by Austin KentThe Los Angeles Lakers got just nine minutes of action out of Kyle Kuzma before he was sent to the locker room with an eye injury but it appears as though the 24-year-old avoided serious damage.
Mike Trudell of Spectrum SportsNet reports that the Lakers opted not to play Kuzma after he suffered the abrasion but notes that the medical team technically did clear him for a return if needed.
Kuzma took an accidental elbow directly to the right eye during during the team’s Tuesday night victory over the Oklahoma City Thunder and was bleeding around his eye and nose.
While there’s no official declaration about Kuzma’s status heading forward, the fact that he was technically cleared to return to the contest in which the injury occurred bodes well for Lakers fans.
Kuzma has averaged 13.1 points and 3.9 rebounds in the ten games since he returned from a stress reaction in his foot.


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Notes from a Quantcast Talk
As I sit on the train to London waiting for my model to finish fitting I realised that it had been a while since I had written a blog post.
My PhD school holds a bimonthly seminar and this weeks guest speaker was Dr. Peter Day who is a director of engineering at Quantcast.
Now Quantcast is a 21st century advertising agency offering real time advertisement strategy and analytic tools. The lecture was based around their use of data and how statistics and infrastructure has helped make advertising more relevant and serve better adds.
My first did you know
was that the adverts you see on websites are sold in real time as you load the page. So in the time it takes from clicking a link on Goole to the page appearing in your browser, the add space has been bought microseconds earlier and now serving a specific add designed for you. A remarkable engineering achievement, that in the short time it takes from clicking a link to seeing a page that an auction takes place, a winner is found and the add is served. But this is not the main product of Quantcast.
Instead, Quantcast is more about finding out more about population behaviours and how effective that advert will be. They crunch the necessary data from the variety of cookies they collect and come up with a pricing strategy based on who might see the add. Where as one company might try to show the add to as many people as possible (the fire-hose strategy) Quantcast might drill down on certain factors and change their bidding price based on these factors.
This problem is the standard big data
problem. The amount of data you can collect from cookies; visited websites, location, device etc. can lead to many other inferences which gives a large amount of variables for a large amount of people. Computing this information lead to Quantcast developing their own database and data tools as the current market leaders (Hadoop and derivatives) where not performing well enough. Although they did hint that they was looking at moving to AWS to solve some of their infrastructure problems.
Overall, it was an interesting talk about a field that I hadn’t really paid that much attention too previously and I definitely learnt something new. It also made me thankful of my add blocker and slightly more paranoid. So thank to Quantcast for coming down and delivering an enjoyable seminar!


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My time at Innovative Systems Insolvency Coalition has been the most successful, productive, and fulfilling time of my professional life. Things have not always been perfect but with your help we will can come together and keep solving problems for years to come.
There has been a lot of discussion recently about the so called problem in the west. This is not the first hurdle we have came across and it won't be the last. There has been no discussion of layoffs or scaling back. The only way out is to move forward.
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Days Gone Is PlayStation Game of the Year at This Year's Golden Joystick Awards
Trophy unlocked!
by Stephen TailbyThe Golden Joystick Awards 2019 wrapped up over the weekend, and this year's winners have been announced. The annual, public-voted awards ceremony took place on Friday evening, and we can now see which games took home those hefty-looking trophies.
Days Gone was nominated in four categories, and rides away with two wins; Best Storytelling and PlayStation Game of the Year. Also earning itself a duo of awards is Resident Evil 2, which escapes with nods for Best Audio and the top honour of Ultimate Game of the Year. Beat Saber deservedly wins Best VR/AR Game, while Cyberpunk 2077 picks up the award for Most Wanted Game, which seems about right.
Anyway, here are all the winners. What do you think? Are there any winning titles that surprise you? Tell us what you think in the comments below.
- Best Storytelling - Days Gone
- Best Multiplayer Game - Apex Legends
- Still Playing Award - Minecraft
- Best Visual Design - Devil May Cry 5
- Best Indie Game - Outer Wilds
- Esports Game of the Year - Fortnite
- Best Audio - Resident Evil 2
- Best Game Expansion - GTA Online: Diamond Casino Update
- Best VR/AR Game - Beat Saber
- Best Gaming Hardware - Nvidia 20-Series Super Graphics Card
- Best Performer - Logan Marshall-Green (Telling Lies)
- Studio of the Year - Epic Games
- Best New Streamer/Broadcaster - Ewok
- Breakthrough Award - House House (Untitled Goose Game)
- Mobile Game of the Year - BTS World
- Outstanding Contribution - Life is Strange
- PC Game of the Year - World of Warcraft Classic
- PlayStation Game of the Year - Days Gone
- Xbox Game of the Year - Gears 5
- Nintendo Game of the Year - Super Smash Bros. Ultimate
- Most Wanted Game - Cyberpunk 2077
- Critics' Choice Award - Control
- Lifetime Achievement - Yu Suzuki
- Ultimate Game of the Year - Resident Evil 2
[via gamesradar.com]


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CSharpUtilities¶
Functions to make configuration of CSharp/.NET targets easier.
A collection of CMake utility functions useful for dealing with CSharp targets for Visual Studio generators from version 2010 and later.
The following functions are provided by this module:
Main functions
csharp_set_windows_forms_properties()
csharp_set_designer_cs_properties()
csharp_set_xaml_cs_properties()
Helper functions
Main functions provided by the module¶
-
csharp_set_windows_forms_properties
¶ Sets source file properties for use of Windows Forms. Use this, if your CSharp target uses Windows Forms:
csharp_set_windows_forms_properties([<file1> [<file2> [...]]])
<fileN>
- List of all source files which are relevant for setting the
VS_CSHARP_<tagname>
properties (including.cs
,.resx
and.Designer.cs
extensions).
In the list of all given files for all files ending with
.Designer.cs
and.resx
is searched. For every designer or resource file a file with the same base name but only.cs
as extension is searched. If this is found, theVS_CSHARP_<tagname>
properties are set as follows:- for the .cs file:
- VS_CSHARP_SubType “Form”
- for the .Designer.cs file (if it exists):
- VS_CSHARP_DependentUpon <cs-filename>
- VS_CSHARP_DesignTime “” (delete tag if previously defined)
- VS_CSHARP_AutoGen “”(delete tag if previously defined)
- for the .resx file (if it exists):
- VS_RESOURCE_GENERATOR “” (delete tag if previously defined)
- VS_CSHARP_DependentUpon <cs-filename>
- VS_CSHARP_SubType “Designer”
-
csharp_set_designer_cs_properties
¶ Sets source file properties of
.Designer.cs
files depending on sibling filenames. Use this, if your CSharp target does not use Windows Forms (for Windows Forms usecsharp_set_designer_cs_properties()
instead):csharp_set_designer_cs_properties([<file1> [<file2> [...]]])
<fileN>
- List of all source files which are relevant for setting the
VS_CSHARP_<tagname>
properties (including.cs
,.resx
,.settings
and.Designer.cs
extensions).
In the list of all given files for all files ending with
.Designer.cs
is searched. For every designer file all files with the same base name but different extensions are searched. If a match is found, the source file properties of the designer file are set depending on the extension of the matched file:- if match is .resx file:
- VS_CSHARP_AutoGen “True”
- VS_CSHARP_DesignTime “True”
- VS_CSHARP_DependentUpon <resx-filename>
- if match is .cs file:
- VS_CSHARP_DependentUpon <cs-filename>
- if match is .settings file:
- VS_CSHARP_AutoGen “True”
- VS_CSHARP_DesignTimeSharedInput “True”
- VS_CSHARP_DependentUpon <settings-filename>
Note
Because the source file properties of the .Designer.cs
file are set according
to the found matches and every match sets the VS_CSHARP_DependentUpon
property, there should only be one match for each Designer.cs
file.
-
csharp_set_xaml_cs_properties
¶ Sets source file properties for use of Windows Presentation Foundation (WPF) and XAML. Use this, if your CSharp target uses WPF/XAML:
csharp_set_xaml_cs_properties([<file1> [<file2> [...]]])
<fileN>
- List of all source files which are relevant for setting the
VS_CSHARP_<tagname>
properties (including.cs
,.xaml
, and.xaml.cs
extensions).
In the list of all given files for all files ending with
.xaml.cs
is searched. For every xaml-cs file, a file with the same base name but extension.xaml
is searched. If a match is found, the source file properties of the.xaml.cs
file are set:- VS_CSHARP_DependentUpon <xaml-filename>
Helper functions which are used by the above ones¶
-
csharp_get_filename_keys
¶ Helper function which computes a list of key values to identify source files independently of relative/absolute paths given in cmake and eliminates case sensitivity:
csharp_get_filename_keys(OUT [<file1> [<file2> [...]]])
OUT
- Name of the variable in which the list of keys is stored
<fileN>
- filename(s) as given to to CSharp target using
add_library()
oradd_executable()
In some way the function applies a canonicalization to the source names. This is necessary to find file matches if the files have been added to the target with different directory prefixes:
add_library(lib myfile.cs ${CMAKE_CURRENT_SOURCE_DIR}/myfile.Designer.cs) set_source_files_properties(myfile.Designer.cs PROPERTIES VS_CSHARP_DependentUpon myfile.cs) # this will fail, because in cmake # - ${CMAKE_CURRENT_SOURCE_DIR}/myfile.Designer.cs # - myfile.Designer.cs # are not the same source file. The source file property is not set.
-
csharp_get_filename_key_base
¶ Returns the full filepath and name without extension of a key. KEY is expected to be a key from csharp_get_filename_keys. In BASE the value of KEY without the file extension is returned:
csharp_get_filename_key_base(BASE KEY)
BASE
- Name of the variable with the computed “base” of
KEY
. KEY
- The key of which the base will be computed. Expected to be a upper case full filename.
-
csharp_get_dependentupon_name
¶ Computes a string which can be used as value for the source file property
VS_CSHARP_<tagname>
with target beingDependentUpon
:csharp_get_dependentupon_name(NAME FILE)
NAME
- Name of the variable with the result value
FILE
- Filename to convert to
<DependentUpon>
value
Actually this is only the filename without any path given at the moment.