Migrating From PhysX SDK 3.3 to 3.4¶
- This guide highlights all significant parts of the API that have changed in the last dot release. An application with a working integration of the older version of PhysX should be able to easily migrate to the newer version by following these pointers.
- Functionality shared with the APEX SDK was moved into a separate "PxShared" directory outside of the "PhysX" directory. Since the PxFoundation object is part of the PxShared library, it is versioned separately. PxCreateFoundation now takes PX_FOUNDATION_VERSION as an argument.
Deprecated APIs¶
PxRigidActor::createShape¶
PxRigidActor::createShape() is deprecated, and will be removed in PhysX 3.5. PxRigidActorExt::createExclusiveShape() replaces this method.
PxSceneFlag::eDEPRECATED_TRIGGER_TRIGGER_REPORTS¶
PxSceneFlag::eDEPRECATED_TRIGGER_TRIGGER_REPORTS is deprecated, and will be removed in PhysX 3.5. More details are mentioned under Core PhysX further below.
PhysX particles¶
The PhysX particle feature has been deprecated in PhysX version 3.4. The standalone library PhysX FleX is an alternative with a richer feature set.
Core PhysX¶
PxCreatePhysics now requires a PxFoundation object to be passed. Optionally it receives a pointer to a PxPvd object, used for connecting PhysX with the visual debugger.
PxActor::isRigidStatic, isRigidDynamic, isParticleSystem, isParticleFluid, isArticulationLink, isCloth, isRigidActor, isRigidBody, isParticleBase have been removed. Use corresponding PxBase::is() with class template parameter for down casting.
PxContactPairFlag::eINTERNAL_HAS_FACE_INDICES is obsolete and has been removed.
Trigger shapes will no longer send notification events for interactions with other trigger shapes. For PhysX 3.4 there is the option to re-enable the reports by raising PxSceneFlag::eDEPRECATED_TRIGGER_TRIGGER_REPORTS but this option will no longer be available in PhysX 3.5. It is recommended to not make use of eDEPRECATED_TRIGGER_TRIGGER_REPORTS and instead use a trigger and a non-trigger shape, both with the same geometry and local pose, to emulate getting notifications for overlaps between trigger shapes.
Implementations of PxSimulationEventCallback will have to provide an (empty) implementation of the newly added method onAdvance() to avoid compilation errors.
The deprecated method PxPhysics::createHeightField(const PxHeightFieldDesc&) has been removed. Please use PxCooking::createHeightField(const PxHeightFieldDesc&, PxPhysicsInsertionCallback&) instead. The insertion callback can be obtained through PxPhysics::getPhysicsInsertionCallback().
The deprecated flag PxActorTypeSelectionFlag/PxActorTypeSelectionFlags has been removed. Please use PxActorTypeFlag/PxActorTypeFlags instead.
The deprecated class PxFindOverlapTriangleMeshUtil has been removed. Please use PxMeshOverlapUtil instead.
The deprecated flag PxConstraintFlag::eREPORTING has been removed. Force reports are now always generated.
The deprecated flag PxConstraintFlag::eDEPRECATED_32_COMPATIBILITY has been removed.
PxRegisterHeightFields() now registers unified heightfields. To register legacy heightfields, call PxRegisterLegacyHeightFields(). Legacy heightfield collision is deprecated and will be removed in a future PhysX release.
The following deprecated simulation event flags have been removed:
PxContactPairHeaderFlag::eDELETED_ACTOR_0, ::eDELETED_ACTOR_1
(use PxContactPairHeaderFlag::eREMOVED_ACTOR_0, ::eREMOVED_ACTOR_1 instead)
PxContactPairFlag::eDELETED_SHAPE_0, ::eDELETED_SHAPE_1
(use PxContactPairFlag::eREMOVED_SHAPE_0, ::eREMOVED_SHAPE_1 instead)
PxTriggerPairFlag::eDELETED_SHAPE_TRIGGER, ::eDELETED_SHAPE_OTHER
(use PxTriggerPairFlag::eREMOVED_SHAPE_TRIGGER, ::REMOVED_SHAPE_OTHER instead)
PxContactPair now reports separate pointers for contactPatches, contactPoints and contactImpulses rather than reporting a single pointer that the PxContactStreamIterator parses. The interface for PxContactStreamIterator has been modified accordingly. See the PxContactPair::extractContacts implementation for further guidance on how to iterate over this contact data if required.
Contact Generation¶
- PCM contact generation is now used by default. Legacy SAT-based contact generation can be re-enabled by clearing the PxSceneFlag::eENABLE_PCM from PxSceneDesc::flags.
- Unified heightfields are now the default heightfield collision approach. This approach mirrors the way in which mesh contact gen functions so permits meshes and heightfields to be used interchangeably with negligible behavioral difference. The legacy heightfield collision approach can be used by calling PxRegisterLegacyHeightFields().
- When unified heightfields are in use, the bounds of heightfield shapes will not be extruded by "thickness". If legacy heightfield collision is used, the bounds will still be extruded by thickness.
PhysX Cooking¶
- The deprecated flags PxMeshPreprocessingFlag::eREMOVE_UNREFERENCED_VERTICES and ::eREMOVE_DUPLICATED_TRIANGLES have been removed. Meshes get cleaned up by default unless PxMeshPreprocessingFlag::eDISABLE_CLEAN_MESH is set.
- PxCookingParams::meshSizePerformanceTradeOff and PxCookingParams::meshCookingHint have been moved to PxBVH33MidphaseDesc, since they only affect the BVH33.
- The PxGaussMapLimit.h file has been removed. The PxGetGaussMapVertexLimitForPlatform function has been moved to PxCooking.h, but the function is now deprecated, along with the PxPlatform enum. Instead there is now an explicit PxCookingParams::gaussMapLimit parameter. As far as transition to PhysX 3.4 is concerned there is nothing to do other than removing includes of PxGaussMapLimit.h, and perhaps including PxCooking.h instead if needed.
- Legacy convex hull generator (PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL) uses inflation in all cases. To cook a convex mesh without inflation new (default) PxConvexMeshCookingType::eQUICKHULL algorithm must be used. This algorithm does not support inflation.
Reference Counting¶
- In previous releases, isReleasable() for shareable objects (shapes, triangle meshes, convex meshes, cloth fabrics, materials and heightfields) would return false once release() had been called on the object, which was only allowed once. In 3.4, reference counts can be manually incremented with acquireReference() and decremented with release(), and so the fact that release() has called once is not a reliable indicator of whether it can be called again.
- As a consequence of the above, applications must ensure they own at least one counted reference to each shareable object in a collection before calling PxCollectionExt::releaseObjects. The main case in which this might be different in 3.4 is when using PxRigidActor::createShape(), since in that case only the actor has a counted reference to the shape. In this specific case, the new parameter releaseExclusiveShapes to PxCollectionExt::releaseObjects may be helpful.
- Since there is no unique user release for shareable objects, they do not generate USER_RELEASE events when release() is called.
PhysX Visual Debugger¶
- PxVisualDebugger is deprecated, and new PxPvd has been introduced. More details are mentioned in PhysX Visual Debugger (PVD).
Scene queries¶
- PxPruningStructure enum has been renamed to PxPruningStructureType
- Deprecated type PxSceneQueryHit has been removed. Please use PxQueryHit instead.
- Deprecated type PxSceneQueryFilterData has been removed. Please use PxQueryFilterData instead.
- Deprecated type PxSceneQueryFilterCallback has been removed. Please use PxQueryFilterCallback instead.
- Deprecated type PxSceneQueryCache has been removed. Please use PxQueryCache instead.
- Deprecated types PxSceneQueryFlag(s) has been removed. Please use PxHitFlag(s) instead.
- Deprecated scene query functions have been removed (e.g. PxScene::raycastAny(), etc). To make the transition easier they are still available in PxSceneQueryExt.h, as part of PhysXExtensions. A previous PxScene::raycastAny(...) call should now either use PxSceneQueryExt::raycastAny(PxScene, ...), or PxScene::raycast(...).
- PxHitFlag::eFACE_INDEX was introduced. In order to receive the face index in sweeps against convex geometry, the flag needs to be set.
- PxHitFlag::eDISTANCE has been deprecated, since the distance is always needed and its computation cannot be skipped. Please simply avoid using that flag from now on. The flag has no effect and it will be removed in the next version.
- The "anyHit" parameter of the PxGeometryQuery::raycast() and PxShapeExt::raycast() functions has been removed. Please use PxHitFlag::eMESH_ANY instead.
- PxMeshQuery::sweep() now respects PxHitFlag::eMESH_BOTH_SIDES. So if you previously used that flag when calling that function, it was ignored, and the upgrade to 3.4 might start generating different results compared to 3.3. If keeping the previous behaviour is important, please disable PxHitFlag::eMESH_BOTH_SIDES in your PxMeshQuery::sweep() calls.
- Batched scene queries are marked as deprecated and will be replaced by new system in future releases.
- Volume cache feature is marked as deprecated, it will be removed in future releases.
- Spatial index feature is marked as deprecated, it will be removed in future releases.
PxExtensions¶
- The signatures for the PxComputeMeshPenetration and PxComputeHeightFieldPenetration functions have changed. The old functions are still available but they are now deprecated. It is recommended to transition to the new functions (with the same names but a different signature).


< back to derekeder.com
I was active on Twitter from Sep 2008 until Oct 2022. This is a page where you (and I) can search my archived tweets from that time.
Loading search...
Page of ...
This site was made with this Twitter archiving tool.


Works out of the box
Just use "new tickList();" Try it! Pick something and refresh!
(cookies will not work if you this file sits on your computer and not on a server)
Leaves other checkboxes alone
Supports several to do lists on one page with their own set of cookies
Just use new tickList(true,10,"custom","custom")
See source of this file
So you get how to use it


Symbol Index for "Property To Be Established"
Symbol Index for diagram
"Property To Be Established"
Actual Property (Class)
Agent (Class)
interested agent (Association)
Projected Property (Class)
Property To Be Established (Class)
SPr/Time (Generalization Node)
Subject Property (Class)
Unknown Property (Class)


My First Bootstrap
This is some text.
Thumbnail
The .img-thumbnail class creates a thumbnail of the image:


Don't have an account?
Sign up to sell your car.
Have an account?
Log in to see all the information.
FORGET PASSWORD?


My favorite
Things
My phone
My Laptop
My watch
Kevin
Regan
Rono
Githeri
samosa
fish
Those are my most favorite things


---
layout: default
title: Bike & Build 2016 Annual Report
---
{% include_relative content/01_message.html %}
{% include_relative content/02_background.html %}
{% include_relative content/03_overview.html %}
{% include_relative content/04_map.html %}
{% include_relative content/06_fundraisers.html %}
{% include_relative content/07_news.html %}
{% include_relative content/08_scholarships.html %}
{% include_relative content/09_safety.html %}
{% include_relative content/10_impact.html %}
{% include_relative content/11_grants.html %}
{% include_relative content/12_grantees.html %}
{% include_relative content/13_alumni.html %}
{% include_relative content/14_riders.html %}
{% include_relative content/15_financials.html %}
{% include_relative content/16_forward.html %}


Bookings
Fill out your details below and we’ll give you a call to give you a quote.
Let the party begin!
Themes We Provide
| Arabian Nights | 19080s Dance Party |
| Arts and Crafts | Mexican Fiesta |
| 1920s Speakeasy | Flower Party (hippie) |
| Toga Party | Murder Mystery |
| Masquerade Ball | Mad Hatter Tea Party |
| Carnival | Barbie Dream House |
| Jungle Bash | Blast Off |
| Oscars Night | Winter Wonderland |
| Enchanted Forest | Night of the dead |


WMS maps are 3rd party mapping services that have not been verified to work with Kibana.These should be considered expert settings.
* if this parameter is incorrect, maps will fail to load.


There are 199 of them...
A few new concepts
Set up a test Drupal 8 site
composer create-project acquia/lightning-project:^8.1.0 console --no-interaction --stability rc
Generate one with:
drupal generate:module
Install (enable) with:
drupal module:install bolivar
Like hook_menu, only way better. Create one with:
drupal generate:controller
Reusable functionality
Replaces globals from D7, and a whole lot more
drupal generate:module
drupal generate:service
Allows modules to provide additional "things" to the system and other modules
Like blocks


{{ givenByName }} sent you {% if otherUserCount == 1 %} and one other {% endif %} {% if otherUserCount > 1 %} and {{ otherUserCount }} others {% endif %} {{ points }} points, and said:
"{{ comment }}"
See the comment at {{ siteSettings.SiteName }}
If you think you received this email in error, please contact {{ siteSettings.SitePublicAdminEmail }}.


{% extends "base.html" %}
{% set active_page = "index" %}
{% block content %}
I am a graduate student at Simon Fraser University (SFU) pursuing a PhD. I work with the Systems Networking and Architecture Research (SYNAR) group at SFU under the supervision of Dr. Arrvindh Shriraman. I joined SFU in Spring 2011 and completed my MSc in Spring 2013. My research interests include Multicore Architectures, Cache Memory Systems, Heterogeneous Architectures and GPGPU systems. I hail from Calcutta, India and I am an alumnus of St. James's School. I received my undergraduate degree from Biju Patnaik University of Technology in 2010.


Valve Confirms a New Half-Life Game – No it’s Not THAT One
by Mike SandersOk, so we all know the memes about Valve and particularly Half-Life. Its been nearly 15 years now since the last game in the franchise was released and at this point, we could only surmise that the third instalment hasn’t arrived yet for 1 of three reasons:
- Valve can’t count to 3
- They’re terrified to announce it because of the weight of expectation
- Gabe Newell enjoys trolling us about it too much
Well, brace yourselves folks, but Valve has just confirmed that a brand new Half-Life game is on the way. The bad news is, it isn’t Half-Life 3. What? You didn’t think that they were going to announce that did you?
Half-Life Alyx
So, what is Half-Life Alyx? Well, while not many details are not yet known about the game, we do know that it will be set within the Half-Life universe and it will be specifically designed for VR headsets.
With a formal reveal expected this Thursday (10 am PT or 6 pm GMT) the only other detail we have at the moment (beyond its name and VR platform) is that it is likely looking to release in March 2020.
You can, of course, already start seeing the community frothing at the mouth to get their ‘Half-Life 3 confirmed’ memes out there.
What Do We Think?
Despite the rather disappointing nature of the overall announcement (specifically that it isn’t Half-Life 3), this is far more positive than you might think. Valve is going to release a game! Something they haven’t done for a very long time now.
When you consider that there have been rumours that they were scaling back their game development sector on the whole, while it might not be the Half-Life game you want, it’s certainly a step in the right direction!
Will Half-Life Alyx be any good though? Well, we’ll get some kind of idea in just a couple days!
What do you think? – Let us know in the comments!


How to make your fish swim
Hi! In this tutorial you will learn how to make your fish swim. You will learn how to write simple scripts that make your fish swim, find food, follow other fish or run away from them (there are sharks out there!).
IMPORTANT:You should first read the tutorial on how to make your fish or else this won't be a lot of fun.
What are scripts?
All of which will go here...


Heading 1
Heading 2
A div
A paragraph
A paragraph inside a div
A paragraph hit by id selector
A paragraph hit by class


class InputStreamToCDERiverLine
Consumes an InputStream and converts it to a GeoJsonFeature
See Also
CDEPointGeoJsonFeature
| readJsonStream |
fun readJsonStream(): void
Converts an InputStream to the GeoJsonFeature riverLine and sets it to the given CDEPoint |


We're sorry but my-app doesn't work properly without JavaScript enabled. Please enable it to continue.


 A clue that the money was funny is that one of the $50 notes was printed on a the back of a receipt from Alabama Pardons and Paroles. From WHNT:
Investigators estimate between 10 and 30 thousand dollars in Shock's counterfeit bills are already in circulation.
If you have been passed a fake bill, Limestone County Sheriff's Office encourages you to turn it in to police.


iplot.Rd
It is informative to look at the individual log fold changes of the genes within a gene set to explore the degree to which they (1) are coherent with respect to each other; and (2) see how the compare to the background distribution of log fold changes of the entire transcriptome.
You can visualize this behavior via a type = "density"
plot, or a
type = "boxplot". It is also common to plot either the individual log fold changes
value = "logFC"or t-statistics
value = "t"`.
iplot( x, y, j, value = "logFC", type = c("density", "boxplot"), tools = c("wheel_zoom", "box_select", "reset", "save"), main = NULL, with.legend = TRUE, shiny_source = "mggenes", width = NULL, height = NULL, ggtheme = theme_bw(), trim = 0.005, ... )
| x | A |
|---|---|
| y | the name of the gene set collection |
| j | the name of the gene set name |
| value | A string indicating the column name for the value of the
gene-level metadata to plot. Default is |
| type | plot the distributions as a |
| tools | the tools to display in the rbokeh plot |
| main | A title to display. If not specified, the gene set name
will be used, otherwise you can pass in a custom title, or |
| with.legend | Draws a legend to map point color to meaning. There are three levels a point (gene level statistic) can be color as, "notsig", "psig", and "sig". "notsig" implies that the FDR >= 10%, "psig" means that FDR <= 10%, but the logFC is "unremarkable" (< 1), and "sig" means that both the FDR <= 10% and the logFC >= 1 |
the ploty plot ojbect
mgr <- exampleMultiGSEAResult() iplot(mgr, "c2", "BURTON_ADIPOGENESIS_PEAK_AT_2HR", c("t-statistic" = "t"))


(You can
search any file or page on this web site by following the steps found by
clicking on Search.)
The Monroe County Chapter of the Ohio Genealogical
Society maintains a well stocked Research Room in the Monroe County District
Library, 96 Home Avenue, Woodsfield, 43793 -- Phone:<PHONE_NUMBER>). Our
chapter maintains the collection of data on Monroe County and related areas.
Donations are welcome.
Hours: Monday - Thursday, 10:00 - 8:00; Friday - Saturday 10:00 - 5:00
The Monroe County Chapter of the Ohio
Genealogical Society maintains an impressive collection of microfilm,
microfiche, and CDs for the use of our members and guests. The chapter also
maintains readers for the microfilm and microfiche at the library. Click on the
hyperlink immediately below to see a list of these items.
Some of the items to be found in the Research
Room include the following:
Family Trees and related family history
documents
First Family Records
Pioneer family Records.
Reference Books
Surname Files
Microfilm Reader
[Much, much more]
While
the Research Room is open to researchers at all times the library is open, it
is only staffed Monday through Friday from 10:00 a.m. to 2:00 p.m. At
others times researchers may work independently. If you have
questions during times when the room is not staffed, you may
call Karen Romick at her home at<PHONE_NUMBER> and she will try to assist you.
The
Research Room receives many visitors each year. It is operated and maintained
by local volunteers. If you would like to help maintain the MCC of OGS Research
Room, please contact Karen Romick at:
Monroe County Genealogical Society
P.O. Box 641
Woodsfield, OH 43793-0641
or, Telephone us at:
(740) 483-1481, Karen
Romick
or, e-mail us at: Karen Romick
Click here for the Short-Cut Table of Contents


Front-End Developer
Oleksandr Zhabenko
I am a novice front-end developer and a Haskell programmer. It is interesting for me to combine the both skills.
Projects
- https://oleksandrzhabenko.github.io/uk/ ............................................. [ HTML5, CSS3 ]
- https://hackage.haskell.org/user/OleksandrZhabenko .................. [ Haskell ]
Working Experience
Data Analytic Specialist Zhytomyr Plant of Silicate Products
12.03.2019 - 26.03.2019 | Ukraine- Office manager;
- preparation work for further exploration;
- acquaintance with the plant transport system.
Manager
Financial Company Contracts House
22.08.2017 - 08.02.2019 | Ukraine
- Clients and partners support by phone and e-mail;
- assisted in the usage of the terminals, sites and applications of the company (consulting and possible help);
- additional tasks.
Software Development and Testing Specialist
Service Technologies
LLC
05.05.2015 - 12.05.2016 | Ukraine
- Wrote the English documentation for certification for add-ons for Microsoft Dynamics NAV (versions: 2013 R2 / 2016);
- the team of writers wrote with me a User's Guide, contextual menu help texts (fields, pages, tables descriptions and instructions, howto texts);
- engaged in classification of the add-on objects (the initial stage of creating a functional map);
- smoke testing;
- wrote technical documentation (Ukrainian and English) for other projects.


| 1251 | (A) | Tiłł ałł the Cete was so seruede a-bowte |
| (C) | ---- no text ---- | |
| 1239 | (D) | Til þe Citee is cerclid and sogħt al about |
| 1215 | (E) | tyl þe cyte were yseergyd . & sowgħt al abowte |
| (Ex) | ---- no text ---- | |
| 1280 | (L) | Tille alle þe cyte was serched & souȝt al a-boute |
| (P) | ---- no text ---- | |
| 1223 | (U) | Til al the cite is serched / and sought al aboute |
| 316 | (V) | Tiłł ałł þe riche Cite was so sued aboute |


Users function manages the users in the system. There is only one user; admin is created when the system is first initiated.
User must have the required permissions in order to perform the actions. Each user can be assigned to 0 to many roles. Each role can be assigned to 0 to many functions (permissions). //need re-working The functions (permissions) user have is the con-summate of all the functions the roles have.
Each user inherits the functions of role .anno and role .auth. By default, the system creates those 2 roles without any functions. Each user has a type and inherits the functions of the role user.type.xxx, where xxx is the type of the user. If user does not have a type, it inherit the function of the role user.type.default.
This makes your user administration much easier. For example, department A has 10 users, they need the same functions. You can create a role called user.type.departA and assign functions to this role. And set the type of all the user in department A is departA. Then all the users in department A will inherit the functions in the role, user.type.departA. No roles to create and to assign to the users are required.
Click the "Users" in the left navigation menu under List management, a new "Users" Tab folder will created in the right panel. There are 3 sub-Tab folders, Search User List, Search result User List and Create New User List.
| UserId | The Id user used to log in, unique within the system. |
| First name | User's first name. |
| Last name | User's last name. |
| User's email. | |
| AND and OR | Select AND radio box if you want those criteria add together. Select OR radio box if you want to get the result of either criteria meet |
The top part is the table, shows the list of the sanction list that meet the search criteria. The bottom part is the details, Roles and the combined Functions of the selected entry. Each entry can have 0 to many Roles. (See Roles and Functions for details on Roles and Functions). The .anno and .auth and user.type.xxx are not show in the Roles Tab. All the users will inherit them by default.
Like update messages status, two people can not update the same user at the same time.
Double Click :: the selected record in the table to modify this entry. A new Tab folder "Update/Delete User list" will be added, as show below:
Please note that if user leaves the pw and pw1 (password and new password) empty, the update will keep the current password
Grant or revoke the roles to the user by check or uncheck the checkbox besides each role.
Select the "Create New User List" Tab to create a new entry.
| Field Name | Descriptions. |
|---|---|
| UserId | The Id user used to log in, unique within the system. |
| First name | User's first name. |
| Last name | User's last name. |
| User's email. | |
| Pw | User's initial password; it can not be empty. |
| Pw1 | User's Conform password; it must be the same as pw. |
| User Type | User type |
| CreatedByDate | Date and Time when the entry is created. It is a read only field. |
| CreatedByUser | User who create this entry. It is a read only field. |
| ModifiedByDate | Last modified date and time; It is a read only field. |
| ModifiedByUser | Last modified user; It is a read only field. |


Trello Dashboard
Choose your board
Create a card in the first list of the selected board:
Number of times each label has been used on this board:
Lists on this board:


{# Renders the Body Content field's Quote block when the "Blockquote" style is selected. #}
{{ block.quote | typogrify }} {# In this conditional we check the string length of the trimmed value just in case someone accidentally entered only spaces to the field. #} {% if block.attribution | trim | length %} {% endif %}


Helvetia:
Please describe the symptoms. There are many antidotes to choose from, and we must select the right one.


{{Infobox prepared food | name = Linguine | image = | caption = | alternate_name = Trenette, bavette and burmingham | country = Italy | region = Liguria | creator = | course = Primo | type = Pasta | served = | main_ingredient = Flour and Egg | variations = Linguettine | calories = | other = }}
Linguine ({{IPA-it|liŋˈɡwiːne}}, {{IPAc-en|lang|l|ɪ|ŋ|ˈ|ɡ|w|i:|n|i:}}) is a form of pasta – like fettuccine and trenette, but elliptical in section rather than flat. It is about {{convert|4|mm}} in width, which is wider than spaghetti but not as wide as fettuccine. The name linguine means "little tongues" in Italian, where it is a plural of the feminine linguina. Linguine are also called trenette or bavette. A thinner version of linguine is called linguettine.
Linguine originated in Genoa and the Liguria region of Italy. Linguine alle vongole (linguine with clams) and Trenette al pesto are popular uses of this pasta.
While spaghetti traditionally accompanies meat and tomato dishes, linguine are often served with seafood or pesto. Linguine is typically available in both white flour and whole-wheat versions; the latter are usually made in Italy.{{fact|date=December 2013}}
{{Commons category}} {{Reflist}}
{{Pasta}}
{{Italy-cuisine-stub}}


--- layout: post title: SOA Debate still hot tags: [soa] ---
In his post, Steve Eichert talks about whether objects used in SOA may or may not contain behavior. I’m just reproducing the comment I was nearly going to make on his post:
It seems to me that this debate is absolutely wrong in the first place. You don't pass OBJECTS around in a SOA architecture, so questioning whether behavior must or must not be included is absolutely faulty. As a matter of fact, because objects are used on the inside boundary, you can use them or not, with behavior or not, and you can even use batch scripts to execute something on your message. That’s right, nothing prevents that.
If you do use objects on the back end to "map" your messages, then certainly you can include whatever you want in them. This is an implementation detail on the inside frontier of your SOA, it is not a valid architecture question.
But this doesn’t really answer any question. The fact is, are we tightly coupled inside the service? Yes, we use types, version binding, in a .net environment. Whatever we do, the inside boundary of the service is extremely tightly coupled compared to the outside. But as always, doesn’t mean you don’t have to be layered and as loosely coupled as possible in the inside.


| Package | org.computus.utils.timekeeper |
| Class | public class Timekeeper |
| Inheritance | Timekeeper flash.events.EventDispatcher |
PROBLEM
Both 'onEnterFrame' and 'Timer' events have variable periodicity and cannot be relied upon to keep reliable time.
SOLUTION
The timekeeper works by keeping a very fast internal regulator to update a slower user clock.
Periodic accuracy is achieved by referencing the system clock and maintaining an accumulator.
FEATURES
LIMITATIONS
See also
| Property | Defined by | ||
|---|---|---|---|
| isTicking : Boolean [read-only]
A Boolean indicating if the Timekeeper is ticking or not.
| Timekeeper | ||
| tickDuration : Number
The length of time in milliseconds the timekeeper is incremented after each tick.
| Timekeeper | ||
| tickFrequency : int
The length of time in milliseconds between ticks of the timekeeper.
| Timekeeper | ||
| value : Number
The current time value of the Timekeeper measured in milliseconds since the standard Unix epoch 1.1.1970.
| Timekeeper |
| Method | Defined by | ||
|---|---|---|---|
|
Creates a new instance of the Timekeeper() class.
| Timekeeper | ||
|
destroy():void
Removes all listeners and prepares the class for disposal.
| Timekeeper | ||
|
setRealTimeTick():void
A convenience function to set the tick frequency and duration of the timekeeper to "real time", e.g.
| Timekeeper | ||
|
setRealTimeValue():void
A convenience function to set the value of the timekeeper to the current "real time".
| Timekeeper | ||
|
startTicking():void
Starts the Timekeeper ticking.
| Timekeeper | ||
|
stopTicking():void
Stops the Timekeeper from ticking.
| Timekeeper |
| isTicking | property |
isTicking:Boolean
[read-only]A Boolean indicating if the Timekeeper is ticking or not.
Implementation public function get isTicking():Boolean
| tickDuration | property |
tickDuration:Number
[read-write]The length of time in milliseconds the timekeeper is incremented after each tick. Negative values will make the timekeeper tick backwards
Implementation public function get tickDuration():Number
public function set tickDuration(value:Number):void
| tickFrequency | property |
tickFrequency:int
[read-write]The length of time in milliseconds between ticks of the timekeeper. 1000 milliseconds (one second) is recommended and values below 100 milliseconds are prone to isochronism.
Implementation public function get tickFrequency():int
public function set tickFrequency(value:int):void
| value | property |
value:Number
[read-write]The current time value of the Timekeeper measured in milliseconds since the standard Unix epoch 1.1.1970.
Implementation public function get value():Number
public function set value(value:Number):void
| Timekeeper | () | constructor |
public function Timekeeper()
Creates a new instance of the Timekeeper() class.
| destroy | () | method |
public function destroy():void
Removes all listeners and prepares the class for disposal.
| setRealTimeTick | () | method |
public function setRealTimeTick():void
A convenience function to set the tick frequency and duration of the timekeeper to "real time", e.g. one second per second.
| setRealTimeValue | () | method |
public function setRealTimeValue():void
A convenience function to set the value of the timekeeper to the current "real time".
| startTicking | () | method |
public function startTicking():void
Starts the Timekeeper ticking.
| stopTicking | () | method |
public function stopTicking():void
Stops the Timekeeper from ticking.


--- layout: post title: Ruby on Rael categories: - sightings author: admin published: true date: 2005-03-16 21:00:50.000000000 +00:00 ---
You may be afraid, very afraid: Ruby on Rael
(That would be IBM’s Sam Ruby on O’Reilly’s Rael Dornfest)


"
Dan Saffer
The author explores the detailed mechanics of interaction design - features which make the intricate steps of interactions go well.
One interesting, and relevant, concept in digital design connected to the PhD is the notion of the 'rules' of a microinteraction, but Saffer doesn't mean this in the sense of code or software behaviour, but rather the rules of 'the game' from the point of view of the user who is interacting with the interface. In other words, the way the interface conditions the user's mental model and behaviour.
They propose a rules-logic diagram.
Prototype
Flow Chart [referred to as a Rules diagram/logic diagram]
Sentences [see quotations]
Movie
Frame by frame storyboards
Keyframed animation
"Microinteraction Map"
paper prototype
static screenshots [critiqued]
Interaction Design
Microinteractions, Poka-Yoke, Lean UX [attributed to Jeff Gothelf], A/B testing
"Over the last decade, designers have been encouraged to think big, to solve "wicked problems", to use "design thinking" to tackle massive, systemic issues in business and in government... ...But by working at such a macro scale, an important part of design is often lost: the details that delight. Products that we love show an attention to detail: the beautiful curve, the satisfying click, the understandable mental model."
"Microinteractions can be part of a product - or even the entire product itself. Take a toaster, for example. A toaster does one thing: toasts. It only has one use case: a user puts item to toast into the toaster and presses start. Toaster toasts. Toast pups up when done. That's it....the whole device is powered by one microinteraction."
"In the mechanical era, users could follow their actions directly from the control to the output. You could pull a lever, watch the gears move and finally see the wheels turn. It was easy to connect the input to the output." [credited to Bill DeRouchey - History of the Button]
"Users may wan...the understanding of how [system-initiated triggers] operate...they want to know the rules of the microinteraction.
"Take what is probably the simplest microinteraction there is: turning on a light. Once you use the trigger (a light switch), the light turns on. In a basic light setup there is a single rule: the light stays on and fully lit until the switch is turned off....the basic turn on switch/turn on light rule is very simple, and one that becomes apparent to anyone who uses a light, even a child."
"Everything we see or hear while using digital devices is an abstraction. Very few of us really know what's happening when we use any kind of software or device...you're not really putting a "file" into a "folder" and "email" isn't really arriving into your "inbox". Those are all metaphors that allow us to understand the interactions that are going on."
"The last part of microinteractions are the loops and modes that make up its meta rules."
"Signature moments are those microinteractions that are product differentiators."
"Manual triggers can also be invisible - there might be no label or affordance to let the user know there's a microinteraction to be triggered. Invisible triggeres are often sensor-based, made possible via touchscreens, cameras, microphones, and other sensors such as accelerometers.
"Users shouldn't feel like they have to follow - or worse, memorize - a strict set of instructions to achieve the goal. Insteaad what you're striving for is a feeling of naturalness, an inevitability, a flow"
"Let's take perhaps the simplest microinteraction there is: turning on a light. The rules are these:
* When the switch is thrown, the light turns on and stays on.
* If the switch is thrown again, turn the light off."
"It can be helpful to think of your entire microinteraction as a sentence. The verbs are the actions that a user can engage in, while the nouns are the objects that enable those actions....[example given in figure] When friends Like your run on Facebook, you hear cheers in your head-phones while using the Nike+ app."
"Tesler's Law of the Conservation of Complexity....briefly stated, says that all activities have an inherent complexity' there is a point beyond which you cannot simplify a process any further. The only question becomes what to do with that complexity. Either the system handles it and thus removes control from the user, or else the user handles it, pushing more decisions - yet more control - onto the user."
"Poka Yoke says that products and processes should be designed so that
it's impossible for users to commit an error because the product/process
simply won't allow one." [example, Gmail's you said 'attached' did you
mean to add an attachment interaction]
Algorithm's are: "Giant decision trees composed of one binary decision
after another." [credited to Christopher Steiner Automate This: How
Algorithms Came to Rule Our World]
"Rules create a nontechnical model of the microinteraction. They define
what can and cannot be done, and in what order"
"...feedback doesn't have to tell users how the microinteraction actually
works - what the rules actually are - the feedback should be just enough
for users to make a working mental model of the microinteraction. Along
with the affordances of the trigger, feedback should let users know what
they can and cannot do with the microinteraction."
"feedback...communicating to [those] using the product is usually one of
the following...
* Something has happened
* You did something
* A process has started
* A process has ended
* A process is ongoing
* You can't do that"
"What does that blinking LED mean? When the icon changes color, what is
it trying to convey?...Pressing a button to turn on a device and hearing
a beep is practically meaningless, as there is no relationship between
the trigger...the resulting action...and the resulting sound."
"Follow your printed out instructions exactly with your vehicle running.
Approximately 60 seconds after you begin the installation, you will hear
an “Installation Complete” message. DO NOT REMOVE your USB drive or turn
off your vehicle.  [from
http://www.inspireux.com/2011/07/11/importance-of-system-feedback-as-not-illustrated-by-ford-sync/
via Dan Shaffer's comment in this book]
The reason to document and prototype any product is to communicate an
idea: this is how it could (or should) work. With microinteractions, the
most difficult idea to convey is the overall flow: how all the pieces fit
together. It's this overall flow that communicates how the
microinteraction should feel. There are a number of ways to
accomplish this goal:
Prototype on the platform. If you have technical skills or access to
them, prototyping on the platform where the microinteraction will live is
probably the best way to really understand how the microinteraction will
work. However, it is also likely the most time-consuming way as
well.
Make a movie. Movies are fast ways to convey timing and flow.
They can be actual movies with video and a post-production tool such as
AfterEffects, or they can be animations, such as those created with
HTML5
Create frame-by-frame storyboards. You can also show the
microinteraction as a set of linked storyboards. While this doesn't show
timing exactly, it at least demonstrates a sense of movement and shows
the different states in context."
"Probably the worst way to document a microinteraction is as static
screenshots. Screenshots convey little of the microinteraction's flow,
while often removing states from any context that would make them
understandable. The best documentation tells a story about what is
happening and why. If you have to use static screenshots or wireframes,
include keyframes into the documentation [which]...might include the
trigger, an essential moment in the rules, and how the microinteraction
ends."
"Microinteractions can also trigger other microinteractions, so that
there is a kind of "daisy chain" effect, where one microinteraction can
be the trigger for another, which is itself a trigger for another."
"it can be helpful to have a master list of all the microinteractions
that need to be designed to make the feature work properly. This can
often be generated from a task list of flow or from functional
requirements. From there, you can make a microinteraction map that shows
how the microinteractions all fit together."
"with microinteractions, because the structure...is important, you need
as high a fidelity prototype as you can develop in order to test them
effectively. The links between trigger to rules to feedback to loop are
tight and not easily separated."
"As with all product testing, you want to watch out for so-called
"scenario errors", that are caused by the test itself. Since testing is
an artificial, constructed situation, the setup and guided path the
tester takes the user down can cause users to make errors or reveal
problems that normal use would not. As just one example, pausing to ask
or answer a qu
He references Little Big Details and "Design A Day"'s "In the Details" section as examples of online compendia which record interaction design details from consumer products.
"But how, Donald, tell us how?" Djajadiningrat, Overbeeke and Wensveeen [2002] - discussion of feedforward and inherent feedback.
"Stock Android isn't Perfect" Ron Amadeo - web
"


Signup
Login
Welcome!
Find Your next home!
Select a date:
..
....
...
..
...
Beds
Any
Studio
1 Bed
2 beds
3+ beds
Price
..
..
..
..
Go
Map by:
ArcGIS


Settings, Caches, Logs, and Plugins
Every IntelliJ-based IDE stores its local settings, caches, log and installed plugins on a hard drive. Location of the IDE files depends on the operating system, product and version. IDE settings directory name is made up of the product code name and product version. We will use <product_system_name><product_version>
as an alias for the product internal settings home directory name.
Directory locations
- Windows: You can find internal configuration data in
<User home>\.<product_system_name><product_version>
-
Linux: You can find internal configuration data in
~/.<product_system_name><product_version>
In the folder you can find two subdirectories: *
config
that contains user-specific settings. *system
that storesIntelliJ Platform
data caches. - Mac OS X: You can find internal configuration data in:
/Applications/<product_system_name><product_version>/Contents/plugins
contains the catalog with plugins.~/Library/Preferences/<product_system_name><product_version>
contains the rest of the configuration settings.~/Library/Caches/<product_system_name><product_version>
contains data caches, logs, local history, etc.
These files can be quite significant in size.
~/Library/Logs/<product_system_name><product_version>
contains logs.
Product System Names
| Product name | Directory name prefix |
|---|---|
| IntelliJ IDEA Ultimate Edition | IntelliJIdea |
| IntelliJ IDEA Community Edition | IdeaIC |
| RubyMine | RubyMine |
| WebStorm (7.0+) | WebStorm |
| PhpStorm and WebStorm (pre-7.0) | WebIde |
| PyCharm | PyCharm |
| AppCode | appCode |
| CLion | clion |
| 0xDBE Data Base IDE | 0xDBE |
Example
To go to the IntelliJ IDEA 14 plugin directory on Mac execute the following command:
cd /Applications/IntelliJ\ IDEA\ 14.app/Contents/plugins


Name:
Email Address:
Gender: Male Female
Why do you want to contact me? Enter your comments...
Login Device: Mobile PC Tablet


If you received this link it probably means that you tried to contact me on my old email address. I changed email earlier this year, you can contact me at my new address: New email I hope to hear from you soon :) Andrea


Arduino is an open-source physical computing platform based on a simple i/o board and a development environment. Arduino can be used to develop stand-alone interactive objects or can be connected to software on your computer. The open-source IDE can be downloaded for free, and operates on all popular platforms.
Uno
UNO is the best board to get started with electronics and coding. If this is your first experience tinkering with the platform, the UNO is the most robust board to experiment with. The UNO is the most used and documented board in the Arduino family
101
Arduino 101 combines the ease-of-use of the classic boards with the latest technologies. The board recognises gestures, and features a six-axis accelerometer and gyroscope. Control your projects with your phone over Bluetooth connectivity!
Micro
Micro is the smallest board of the family, easy to integrate it in everyday objects to make them interactive. The Micro is based on the ATmega32U4 microcontroller featuring a built-in USB which makes the Micro recognisable as a mouse or keyboard.
Mega
Arduino Mega is a microcontroller board based on the ATmega2560. It has 54 digital input/output pins (of which 14 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button. It contains everything needed to support the microcontroller; simply connect it to a computer with a USB cable or power it with a AC-to-DC adapter or battery to get started.


Emmerdale heartache sees Aaron Dingle turn to crime as Robert Sugden ends their marriage
Emmerdale aired devastating scenes on the ITV soap on Wednesday, as Robert Sugden pushed forward with ending his marriage to husband Aaron Dingle
by Charlotte TuttonEmmerdale's Aaron Dingle went off the rails in the latest episode of the ITV soap, as a move from husband Robert Sugden left him devastated.
The character received something in the post that told him his marriage was over, and there was no going back.
Viewers didn't initially see what had left Aaron so distraught, with him smashing a photo of him and Robert during happier times before breaking down.
Later on, Robert's sister Victoria was stunned to find him bagging up all of Robert's things but he wouldn't tell her why, only that her brother had made it clear that the couple - known as Robron by fans - were over for good.
Viewers next saw Aaron drowning his sorrows in the pub, with his uncle Cain also going off the rails following his own drama.
After learning his wife Moira had been having an affair with his secret son Nate Robinson, the latest visit to the Dales saw him return to crime.
Aaron figured out he would be doing just that when Cain's sister Belle shared her concerns over his self-destructive behaviour.
It's when the two men came face-to-face that Aaron finally revealed what Robert had sent him, leading to his own downward spiral.
Aaron explained he'd received a letter from Robert's solicitor in the post with his husband asking him for a divorce.
A clearly devastated Aaron revealed their marriage was likely over for good, with his uncle offering his support.
But Aaron didn't want pity, and instead followed his uncle's actions by wanting in on his latest dodgy dealings.
While few details have been confirmed about the job, it's thought to lead to kidnap horror for Charity's son Moses next week judging by recent spoilers.
With Robert now having left the soap, with actor Ryan Hawley bowing out last week, will this be it for Robron for good?
Emmerdale airs weeknights at 7pm on ITV, with an extra episode at 8pm on Thursdays.


同时使用多个，相同的优先级的css样式，CSS 样式的声明顺序，越靠后，就会覆盖前面的所有相同优先级的样式！
PS: 这与使用 .class1 .class2 .class3 的先后顺序无关，仅与CSS的样式表中，声明的先后顺序有关！
如何禁用CSS的顺序覆盖
1.Override All Other Styles by using !important
2.Override-class-declarations-by-styling-id-attributes
3.Override Class Declarations with Inline Styles
Our "pink-text" class overrode our body element's CSS declaration!
We just proved that our classes will override the body element's CSS. So the next logical question is, what can we do to override our pink-text class?
Create an additional CSS class called blue-text that gives an element the color blue. Make sure it's below your pink-text class declaration.
Apply the blue-text class to your h1 element in addition to your pink-text class, and let's see which one wins.
Applying multiple class attributes to a HTML element is done with a space between them like this:
class="class1 class2"
Note: It doesn't matter which order the classes are listed in the HTML element.
However, the order of the class declarations in the <style> section are what is important. The second declaration will always take precedence over the first. Because .blue-text is declared second, it overrides the attributes of .pink-text
Yay! We just proved that in-line styles will override all the CSS declarations in your style element.
But wait. There's one last way to override CSS. This is the most powerful method of all. But before we do it, let's talk about why you would ever want to override CSS.
In many situations, you will use CSS libraries. These may accidentally override your own CSS. So when you absolutely need to be sure that an element has specific CSS, you can use !important
Let's go all the way back to our pink-text class declaration. Remember that our pink-text class was overridden by subsequent class declarations, id declarations, and in-line styles.
Let's add the keyword !important to your pink-text element's color declaration to make 100% sure that your h1 element will be pink.
An example of how to do this is:
color: red !important;


Maps generator
An Adobe XD plugin for generating maps
What It Does?
It lets you insert deeply customisable maps in your design with just a few clicks using the google maps API. You can change the zoom level, map type and even add custom styles.
How to Install?
Go to Manage Plugins and search for "Maps Generator" (or) Click here
How to Use?
Enter Location
Change Map Type and Adjust Zoom Levels
You can change map type to any of the following types - Roadmap, Terrain, Satellite and Hybrid. You can also choose a zoom level from 1 - 20.
Add custom styles
You can even add custom styles to your map. Snazzy Maps is a great place to get awesome custom styles.
Enable/Disable default location pin
If you want to design your own location pin, you can disable the default location pin provided by google maps.
What is the meaning of the ERRORs?
Selection Error
This means that you have to select one or more layers and then invoke the plugin.
As of now, the supported layers are:-
There are errors in styles JSON
This means that there are some errors in parsing of the styles JSON. Please check whether you have entered a valid JSON.


App\module5\VehicleQueue
Synopsis
class VehicleQueue
{
- // members
- protected SplQueue $theQueue;
- protected integer $queueLength = 0;
- protected $vehiclesPerSecond;
- protected ConcreteVehicleFactory $theFactory;
- // methods
- public void __construct()
- public void enter()
- public void leave()
- public float getLength()
- public int getSize()
- public array list()
Members
protected
- $queueLength — float
- $theFactory — App\module4\ConcreteVehicleFactory
- $theQueue — SplQueue
- $vehiclesPerSecond — float
Methods
public
- __construct()
- enter() — The enter() method is called each second.
- getLength() — The getLength() method returns the total length in meters of the queue; that is the sum of the lengths of the individual vehicles.
- getSize() — The getSize() method, returns the number of vehicles in the queue.
- leave() — The leave() method is invoked whenever the corresponding light is green.
- list() — Finally, list() is a method intended mostly for debugging that returns the list of vehicles (classes) in the queue


Vimuse
HTML5 Media Player
Regular Player
Subtitles & Postroll
Only Audio
Light Skin
Youtube Playlist
Vimeo Playlist
Dailymotion Playlist
Layout Options
Player API
Regular Player Layout


Advanced Software Development in Full Stack Javascript, estimated completion June 2019
Bachelor of Science, Computer Science, December 1996
AAS Degree, Computer Information Systems, June 1989


About Us
The Plainfield Fire Company #1 is a dedicated volunteer organization serving our residents through fire suppression and prevention, emergency medical response, and exceptional community service. We are committed to providing a superior level of public safety that continually improves the quality of life, health and wellbeing of the people who live in and visit Plainfield, Connecticut.
The Town of Plainfield, Connecticut is 42 square miles and is home to approximately 16,000 residents. Plainfield is broken into 4 villages, each served by their own fire department. Ambulance transport is handled by an ambulance corps independent from the fire departments.
- Plainfield Fire Co. #1
- Moosup Fire Company
- Central Village Fire Co. # 1
- Atwood Hose Fire Co. (Wauregan)
- American Legion Post 91 Ambulance Fund
911 call receipt and emergency dispatch is performed by Quinebaug Valley Emergency Communications, Inc. located in Killingly, Connecticut.
The Plainfield Fire Co #1 serves the Plainfield Fire District in the Town of Plainfield. Our primary service area is approximately 25 square miles.
A dedicated force of 30 volunteers answer emergency calls for service 24/7/365. Company trainings are held each Wednesday at 6:00pm. The second Wednesday of each month at 7:00pm is the Fire Company’s regular business meeting.
The Plainfield Fire District meets the first Monday every month at 7:00pm. All Plainfield Fire District taxpayers are welcome to address any questions, comments or concerns.


mixed pg_result_status ( resource $result [, int $type = PGSQL_STATUS_LONG ] )
pg_result_status() returns the status of a result resource, or the PostgreSQL command completion tag associated with the result
Possible return values are PGSQL_EMPTY_QUERY, PGSQL_COMMAND_OK, PGSQL_TUPLES_OK, PGSQL_COPY_OUT, PGSQL_COPY_IN, PGSQL_BAD_RESPONSE, PGSQL_NONFATAL_ERROR and PGSQL_FATAL_ERROR if PGSQL_STATUS_LONG is specified. Otherwise, a string containing the PostgreSQL command tag is returned.


#include <DOMImplementationSource.hpp>
Public Member Functions | |
Destructor | |
| virtual | ~DOMImplementationSource () |
| Destructor. | |
Functions introduced in DOM Level 3 | |
| virtual DOMImplementation * | getDOMImplementation (const XMLCh *features) const =0 |
| A method to request the first DOM implementation that supports the specified features. | |
| virtual DOMImplementationList * | getDOMImplementationList (const XMLCh *features) const =0 |
| A method to request a list of DOM implementations that support the specified features and versions,. | |
Protected Member Functions | |
Hidden constructors | |
| DOMImplementationSource () |
| xercesc::DOMImplementationSource::DOMImplementationSource | ( | ) | [inline, protected] |
| virtual xercesc::DOMImplementationSource::~DOMImplementationSource | ( | ) | [inline, virtual] |
Destructor.
| virtual DOMImplementation* xercesc::DOMImplementationSource::getDOMImplementation | ( | const XMLCh * | features | ) | const [pure virtual] |
A method to request the first DOM implementation that supports the specified features.
| features | A string that specifies which features are required. This is a space separated list in which each feature is specified by its name optionally followed by a space and a version number. This is something like: "XML 1.0 Traversal 2.0" |
null
if this source has none. | virtual DOMImplementationList* xercesc::DOMImplementationSource::getDOMImplementationList | ( | const XMLCh * | features | ) | const [pure virtual] |
A method to request a list of DOM implementations that support the specified features and versions,.
| features | A string that specifies which features are required. This is a space separated list in which each feature is specified by its name optionally followed by a space and a version number. This is something like: "XML 1.0 Traversal 2.0" |


From March 2016
He Xiangyu and Liu Wei are among 74 international artists from 33 countries chosen to feature in the Yinchuan Biennale 2016
From March 2016
‘Verso’, SFMOMA’s solo presentation of Bangladeshi-born British artist Runa Islam, features the US premiere of Cabinet of Prototypes (2009-10)
19 January 2017, 6 to 8pm
Join us at Mason's Yard, London for the preview of the new Park Seo-Bo exhibition curated by Katharine Kostyál. Curated by Katharine Kostyál
In conversation with Tim Marlow
In the Auditorium
In this film Anselm Kiefer discusses his work and his exhibition
‘Walhalla’ at White Cube Bermondsey with Tim Marlow.
EC1 GALLERY
344 Clerkenwell Road
London
EC1 5RS
Tel +44 (0)<PHONE_NUMBER>


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
A light, early summer alternative to roast lamb.
Rub the lamb with the oil, garlic and rosemary. Cover with clingfilm and refridgerate overnight.
Preheat the oven to 200C/180C Fan/Gas 6.
Season the rumps with salt and pepper. Add the butter to an ovenproof frying pan over a medium heat. Once hot, add the rumps and cook on each side until golden brown. Transfer to the oven and bake for 10 minutes, or until cooked to your liking. Leave to rest for 10 minutes (or the amount of time it was cooked for).
To make the pesto, toast the pine nuts on a baking tray in the oven until golden. Blend the peas with the garlic until they break down a little. Add the toasted pine nuts, Parmesan, oil garlic and mustard and blend until a coarse paste. Add more oil and blend again if needed.
To make the salad, whisk the vinegar, oil and mustard with some salt and pepper in a small bowl. Mix the radishes, lettuces, mint and fennel together in a large salad bowl. Just before serving, pour the dressing over the salad.
To serve, slice the lamb rumps and divide equally between four plates. Dress with the pesto and serve with the salad.


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Diva International Inc.
Mailing Address:
P.O. Box 25089Hiway RPO
KITCHENER, Ontario
N2A 4A5
Location Address:
1375 Weber St EKITCHENER, Ontario
N2A 3Y7
Tel.:<PHONE_NUMBER>
Tel.: (866) 444-DIVA
Fax:<PHONE_NUMBER>
Company Profile
Back in the 1930's the innovative menstrual cup was invented as
a form of internal feminine protection. The DivaCup is a new
version of this proven concept that has been redesigned with the
latest technology in moulding and materials. It is made from
durable medical grade silicone, which is used in many medical
applications such as medical tubing, baby bottle nipples, breast
pumps, contact lenses and even permanent medical internal body
parts such as heart valves and joint replacements. The DivaCup
silicone is not the same silicone used in breast implants.
Unlike the gel silicone used in breast implants, the silicone
used in The DivaCup is in a solid stable form and is 100% hypo-
allergenic.
The DivaCup is very sanitary, comfortable, reliable and
convenient. It holds one full ounce (30 ml). The entire cycle is
an average of 3-4 ounces (90-120 ml).  Unlike
tampons, The DivaCup is non-absorbent. Since it simply
collects the menstrual flow, it does not disturb the natural
moisture level in the vagina. Depending on your flow empty 2-3
times per 24 hour day, wash and reinsert. It can be worn up to
12 hours, even overnight. The DivaCup is ideal for all
activities including swimming, camping, backpacking, and
travelling. It is suitable for all menstruating women of all
ages.
Since The DivaCup is reusable, it is very economical. As well,
you can feel confident that you are doing your part in
environmental conservation. Landfill and pollution problems are
on the rise and continue to be a worldwide concern. In 1998, 7
billion tampons and 13 billion sanitary pads and their packaging
made their way into landfills and sewage systems in the USA
alone!
According to consumer research, 60% of women experience leakage
every month when using tampons and pads!* With The DivaCup the
majority of women feel secure without the hassle of worrying
about leakage. Why use the old fashioned methods when there is
simply a better way?
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
products.
Usage
Which model should I use?
How do I know when to empty The DivaCup?
How do I insert The DivaCup?
What about Toxic Shock Syndrome (TSS)?
Which model should I use?
The DivaCup is available in two models:
Model 1: for women under 30 years old who have never had
childbirth or c-sections.
Model 1 is 1/4 " (0.6 cm) smaller in diameter than Model 2
Model 2: for women who have had vaginal childbirth or
c-sections; and for women who are over 30 years old and never
had childbirth.
We recommend Model 2 if you are over 30 years old because as we
age, our hips naturally widen and the vaginal muscles lose
elasticity. Since it is the vaginal muscles which hold The
DivaCup in place, it is important to follow the sizing
guidelines.
How do I know when to empty The DivaCup?
The DivaCup holds one ounce (30 ml). The entire average monthly
flow is around 3 to 4 ounces (90-120 ml). By monitoring the
fullness of the cup, you will quickly learn how often to empty
it according to your flow. If you have fairly regular flows you
can even insert The DivaCup right before your period ensuring
no messy leaks. The DivaCup must be emptied 2-4 times a day
(depending on your flow) and can be worn up to 12 hours
overnight.
On the occasion you need to empty it in a public washroom, use a
dry or damp tissue to clean the cup, and wash well with hot
soapy water at the next convenient time.
It should not be used as a birth control method and does not
protect you from Sexually Transmitted Diseases. It is not
necessary to remove it for urination or bowel movements,
however, The DivaCup must be removed prior to intercourse.
How do I insert The DivaCup?
(This is a condensed version of the usage guide. You will
receive a full version with your purchase of The DivaCup) Wash
your hands well with warm water and soap. While sitting or
standing in a comfortable position, insert your DivaCup
according to the following instructions.
Step 1: Fold
Moisten the rim The DivaCup with water if needed. Press the
sides of the cup together and then fold it in half again.
Step 2: Hold
Hold the folded sides firmly between your thumb and forefinger.
The single curved edge should be facing away from your palm.
Step 3: Insert
With the vaginal muscles relaxed, gently separate the labia with
your free hand and then push the curved edge of the folded
DivaCup into the vaginal opening.
4: Removal
Wash your hands well with warm water and soap. Pull gently on
the stem until you can reach the base of the cup and remove. The
contents should not spill during removal. Simply empty the
contents in the toilet, wash it well with hot soapy water and
reinsert.
What about Toxic Shock Syndrome (TSS)?
Toxic Shock Syndrome (TSS) is considered a serious and sometimes
fatal disease caused by toxin-producing strains of the
Staphylococcus aureus bacterium. TSS has been linked to high
absorbency and prolonged use of tampons. There are now
regulations in labelling for tampon absorbency to decrease the
risk of TSS.
Symptoms of TSS often mimic the flu and can include sudden high
fever, vomiting, diarrhea, dizziness, fainting, or a rash that
looks like a sunburn during your period or a few days after.
 The DivaCup is non-absorbent and
is only a receptacle and does not disturb the natural moisture
level in the vagina. The DivaCup has never been associated
with TSS.
Made in Canada
Market profile
Industry sector market interests:
- Medical/Biotechnology/Chemical
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
products.
Usage
Which model should I use?
How do I know when to empty The DivaCup?
How do I insert The DivaCup?
What about Toxic Shock Syndrome (TSS)?
Which model should I use?
The DivaCup is available in two models:
Model 1: for women under 30 years old who have never had
childbirth or c-sections.
Model 1 is 1/4 " (0.6 cm) smaller in diameter than Model 2
Model 2: for women who have had vaginal childbirth or
c-sections; and for women who are over 30 years old and never
had childbirth.
We recommend Model 2 if you are over 30 years old because as we
age, our hips naturally widen and the vaginal muscles lose
elasticity. Since it is the vaginal muscles which hold The
DivaCup in place, it is important to follow the sizing
guidelines.
How do I know when to empty The DivaCup?
The DivaCup holds one ounce (30 ml). The entire average monthly
flow is around 3 to 4 ounces (90-120 ml). By monitoring the
fullness of the cup, you will quickly learn how often to empty
it according to your flow. If you have fairly regular flows you
can even insert The DivaCup right before your period ensuring
no messy leaks. The DivaCup must be emptied 2-4 times a day
(depending on your flow) and can be worn up to 12 hours
overnight.
On the occasion you need to empty it in a public washroom, use a
dry or damp tissue to clean the cup, and wash well with hot
soapy water at the next convenient time.
It should not be used as a birth control method and does not
protect you from Sexually Transmitted Diseases. It is not
necessary to remove it for urination or bowel movements,
however, The DivaCup must be removed prior to intercourse.
How do I insert The DivaCup?
(This is a condensed version of the usage guide. You will
receive a full version with your purchase of The DivaCup) Wash
your hands well with warm water and soap. While sitting or
standing in a comfortable position, insert your DivaCup
according to the following instructions.
Step 1: Fold
Moisten the rim The DivaCup with water if needed. Press the
sides of the cup together and then fold it in half again.
Step 2: Hold
Hold the folded sides firmly between your thumb and forefinger.
The single curved edge should be facing away from your palm.
Step 3: Insert
With the vaginal muscles relaxed, gently separate the labia with
your free hand and then push the curved edge of the folded
DivaCup into the vaginal opening.
4: Removal
Wash your hands well with warm water and soap. Pull gently on
the stem until you can reach the base of the cup and remove. The
contents should not spill during removal. Simply empty the
contents in the toilet, wash it well with hot soapy water and
reinsert.
What about Toxic Shock Syndrome (TSS)?
Toxic Shock Syndrome (TSS) is considered a serious and sometimes
fatal disease caused by toxin-producing strains of the
Staphylococcus aureus bacterium. TSS has been linked to high
absorbency and prolonged use of tampons. There are now
regulations in labelling for tampon absorbency to decrease the
risk of TSS.
Symptoms of TSS often mimic the flu and can include sudden high
fever, vomiting, diarrhea, dizziness, fainting, or a rash that
looks like a sunburn during your period or a few days after.
 The DivaCup is non-absorbent and
is only a receptacle and does not disturb the natural moisture
level in the vagina. The DivaCup has never been associated
with TSS.
Made in Canada
Market
Market profile
Industry sector market interests:
- Medical/Biotechnology/Chemical


--- layout: post authors: ["Greg Wilson"] title: "Our Biggest Bootcamp Ever at PyCon 2014" date: 2013-10-04 time: "10:00:00" tags: ["Bootcamps", "Community"] ---
Thanks to the generous support of the Python Software Foundation, we will be running our biggest bootcamp ever in conjunction with PyCon 2014 in Montreal on April 14-15, 2014. We will have two rooms with seating for 50 people and two more with seating for 80, so our plan is to run three regular bootcamps for people of varying skill levels, and one more "master class" for scientists who are ready to learn more advanced topics.
The primary audience is scientists in Montreal, Ottawa, Kingston, Quebec City, and the northeastern United States. We hope some PyCon attendees will sign up as well, but what we're really hoping is that Pythonistas will volunteer to be helpers, both to give learners the best experience possible and to give the Python community a look at what we do and how we do it. We'll have more details in January, but we're already excited, and hope to see many of you there.


Virtual DOM (Vdom)
Since most parts of the neoteric framework as well as all apps you will create run inside the App worker, there is no direct access to the DOM (window & window.document are undefined inside the worker scope).
Neoteric uses a custom JSON / JS-Object based vdom engine to handle the component markup and the changes. As an example, let's take a look at the component.Button markup:
_vdom: {
tag: 'button',
cn : [{
tag: 'span',
cls: ['neo-button-glyph']
}, {
tag: 'span',
cls: ['neo-button-text']
}]
}
This template filled with content would create a resulting html like:
<button class="neo-button icon-left" id="neo-button-1000">

Hello World
</button>
Which will look like this:
Available properties for each vdom object are:
{String} tag|nodeName the tag of the node, defaults to 'div'
{String} html|innerHTML node.innerHTML
{Array} cn child nodes
{Array|String} cls node.className
{String} flag pseudo-attribute to find nodes via util.VDom.getByFlag() or util.VDom.getFlags()
{Number|String} height shortcut for style.height, defaults to px
{String} id the dom id, will get auto-populated if not set (e.g. neo-vnode-1)
{Number|String} maxHeight shortcut for style.maxHeight, defaults to px
{Number|String} maxWidth shortcut for style.maxWidth, defaults to px
{Number|String} minHeight shortcut for style.minHeight, defaults to px
{Number|String} minWidth shortcut for style.minWidth, defaults to px
{Object|String} style camel cased style definitions
{Boolean} removeDom pseudo-attribute to remove a node from the VNode tree
{String} vtype 'text' => inline text, positioned before or after nodes
{Number|String} width shortcut for style.width, defaults to px
For more details, take a look at: vdom.Helper:parseHelper()
Rendering an app
Once you created your app, you will call the render() method for its main view.
This will send the full vdom tree to the Vdom worker and create a Virtual Node (VNode) tree.
See: component.Base:render()
The top level vnode will contain the full html as a string inside the outerHTML property. If you want to, you could create an outerHTML property for each sub-node as well (take a look at the vdom.Helper config returnChildNodeOuterHtml: false. Not recommended or needed to change it, but it could help you for debugging purposes).
Mounting an app
Once you call mount() on your application main view (or in case the autoMount config is set to true), the App worker will send the html to the main thread which will inject the html into a given DOM node id or the framework will take care of the DOM node itself in case the main view is a container.Viewport.
Virtual Nodes (Vnodes)
After render() gets called on your main view, the framework will assign the relevant vnode sub-trees to each container item in a recursive way. So at this point, every rendered component of your app will have a vdom and a vnode property.
Delta Updates
After your app is mounted, you can modify the vdom of each component directly to trigger delta updates. As an example:
myButton.iconColor='red';
This "assignment" will trigger the setter method of this config, which will call:
afterSetIconColor(value) {
let me = this,
vdom = me.vdom,
iconNode = me.getVdomRoot().cn[0];
if (!iconNode.style) {
iconNode.style = {};
}
if (value && value !== '') {
iconNode.style.color = value;
me.vdom = vdom;
}
}
The result could look like this:
The key here is me.vdom = vdom; which will trigger the vdom config setter, resulting in:
/**
* Gets called after the vdom config gets changed in case the component is already mounted (delta updates).
* @param {Object} vdom
* @param {Neo.vdom.VNode} vnode
* @private
*/
updateVdom(vdom, vnode) {
let me = this;
Neo.vdom.Helper.update({
vdom : vdom,
vnode: vnode
}).then(data => {
Object.keys(me.vnode).forEach(key => {
delete me.vnode[key];
});
Object.assign(me.vnode, data.vnode);
me.syncVdomIds(me.vnode, me.vdom);
}).catch(err => {
console.log('Error attempting to update component dom', err, me);
});
}
The App worker will send the vdom & vnode property of this component to the VDom worker,
which will create a new vnode using the vdom and then compare the old & new vnodes to calculate the deltas,
which will modify the DOM as needed inside the main thread. Take a look at:
vdom.Helper:update()
The given example will create an deltas array like:
deltas: [{
id: 'neo-button-1000',
style: {
color: 'red'
}
}]
The deltas will get sent to the main thread & main.DomAccess:update() will apply each delta update to the real DOM automatically.
The virtual dom engine for delta updates is optional!
In case you do know exactly what needs to change for a given component, you can also manually create the deltas and send the result from the App worker to the main thread. We do recommend to keep the vdom in sync though, since a top level component update could revert the manual changes otherwise. One example for this strategy would be component.Helix:
afterSetPerspective(value) {
let me = this;
if (me.mounted) {
Neo.currentWorker.promiseMessage('main', {
action: 'updateDom',
deltas: {
id : me.vdom.id,
style: {
perspective: value + 'px'
}
}
});
me.updateCloneTranslate();
}
}


{% extends 'layouts/base.html' %} {% block title %}Test your luck against the roll of the dice{% endblock %} {% block meta_description %}Compete against yourself and others by guessing the outcome of a dice roll. Win points and dominate the leaderboard.{% endblock %} {% block body %}
{% endblock %}


How it went down: Rugby World Cup final in pictures
02 Nov 2019, 11:36 by Staff reporters
It’s been twelve years since the Springbok outmanoeuvred England to win their second Rugby World Cup, and the two rugby powerhouses will meet again in this year’s much-anticipated final in Japan. Should the Springboks emerge victorious, they will be the first team to lose a game during the tournament and still win the cup. As fans were asking if this would be yet another triumph for the Springboks or if the English would finally get their revenge this is how it all went down. In pictures.
Faf de Klerk performs a box kick as Dan Cole and Courtney Lawes of England attempt to charge down. Picture: Shaun Botterill/Getty Images
Siya Kolisi, Tendai Mtawarira, Mbongeni Mbonambi and Frans Malherbe sing the national anthem prior to the Rugby World Cup 2019 final. Picture: Cameron Spencer/Getty Images
Kyle Sinckler of England receives treatment within the first few minutes of the game. Picture: Cameron Spencer/Getty Images
Handre Pollard of South Africa kicks a penalty during the Rugby World Cup 2019 Final between England and South Africa. Picture: Cameron Spencer/Getty Images
Makazole Mapimpi of South Africa is tackled by Elliot Daly of England. Picture: Cameron Spencer/Getty Images
Courtney Lawes of England is tackled by Siya Kolisi and Mbongeni Mbonambi. Picture: Shaun Botterill/Getty Images
Mbongeni Mbonambi receives medical treatment during the Rugby World Cup 2019 Final. Picture: Cameron Spencer/Getty Images
Mbongeni Mbonambi receives medical treatment during the Rugby World Cup 2019 Final. Picture: Shaun Botterill/Getty Images
Billy Vunipola of England is tackled by Eben Etzebeth and Franco Mostert. Picture: Shaun Botterill/Getty Images
Replacement Joe Marler of England looks on from the touchline during the Rugby World Cup 2019 Final. Picture: Cameron Spencer/Getty Images
Jonny May of England is tackled by Cheslin Kolbe and Handre Pollard of South Africa as he attempts to the pass the ball. Picture: Dan Mullan/Getty Images
Owen Farrell of England speaks with referee Jerome Garces during the Rugby World Cup 2019 Final. Picture: Dan Mullan/Getty Images
Owen Farrell of England kicks to score his team's second penalty. Picture: Michael Steele/Getty Images
Cyril Ramaphosa is seen in the stands next to Fujio Mitarai, 2019 Rugby World Cup Organizing Committee chairperson, during the Rugby World Cup 2019 Final between England and South Africa at International Stadium Yokohama on November 2 2019 in Yokohama, Kanagawa, Japan.Picture: Cameron Spencer/Getty Images
England's Owen Farrell kicks a penalty during the Rugby World Cup final . Picture: Christophe Ena/AP
South Africa's Makazole Mapimpi scores their first try during the Rugby World Cup final in Japan. Picture: Peter Cziborra /Reuters
Cheslin Kolbe celebrates after scoring his teams second try during the Rugby World Cup 2019 Final between England and South Africa. Picture: Dan Mullan/Getty Images
South Africa fans celebrate at Pirates Rugby Club in Johannesburg, after their team's victory in the Rugby World Cup final against England. South Africa defeated England 32-12. Picture: Jerome Delay/AP Photo
Owen Farrell of England walks past the Web Ellis cup as he goes to collect his runners-up medal after defeat in the Rugby World Cup 2019 final. Picture: Dan Mullan/Getty Images
South Africa fans celebrate at Vilakazi street in Soweto after their team's victory in the Rugby World Cup final. Picture: Themba Hadebe/AP
Siya Kolisi of South Africa lifts the Webb Ellis cup following his team's victory against England in the Rugby World Cup 2019 final. Picture: Hannah Peters/Getty Images


He was an animal, a legend, a friend. He was our beacon of light. He was Pawnee’s horse. In what is surely the most monumental news to come out of Pawnee since the eradication of smallpox in 1993, it is with sorrow that we report: Li’l Sebastian is dead. But he will never leave our hearts and our memories.
Li’l Sebastian, we miss you. But we know you are in heaven, looking down on us, doing your two favorite things: eating carrots and urinating freely. So gallop on, Li’l Sebastian, in that big horsey ring in the sky.


The cottage garden is a distinct style of garden thet uses an informal design, dense plantings, and a mixture of a ornamental and edible plants
The cottage gardenoriginated in Engmland and its history can be traced back for centuries, although they
The cottage garden is a distinct style of garden thet uses an informal design, dense plantings, and a mixture of a ornamental and edible plants


{% extends "global/Page.html" %} {% load otree staticfiles %} {% block title %} Waiting for opponent's move {% endblock %} {% block content %}
Your chosen strategy in the game was {{ my_strategy }}, so in this round you will {{ my_decision }}. Click next to see your opponent's move and your score in this round.
{% next_button %} {% include Constants.instructions_template %} {% endblock %}


Profile
{{ user }}
@webdesigner
Full Name : {{ user }}
Mobile :(123) 123 1234
Email : {{ user.email }}
Location : USA
Skills
HTML5
PHP
Wordpress
Hi I'm Johnathn Deo,has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt.Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim.
Experience
Lead designer / Developer
websitename.com
2010-2015
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Senior Graphic Designer
coderthemes.com
2007-2009
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
{{ account.provider }} account data
UID: {{ account.uid }}
Username: {{ account.extra_data.username }}
First Name: {{ account.extra_data.first_name }}
Last Name: {{ account.extra_data.last_name }}
Profile Link: {{ account.extra_data.link }}
{% endfor %}


[gecode-users] questions in integer n-ary linear with advisor
Pengyu Zhao
zpengyu at gmail.com
Mon Nov 26 01:07:23 CET 2007
hi,
I have a question about "advisor".
I am writing an advisor for n-ary linear equation.
In n-ary Eq(trunk/gecode/int/linear.hh), the template class definition
is:
template<class Val, class P, class N>
class Eq : public Lin<Val,P,N,PC_INT_BND> {......}
"P" represented for position view array.
"N" represented for negative view array or NoView.
Then, I added a council to this propagator, like,
Council<LinearAdvisor<V>> council;
I added a "LinearAdvisor" class which derived from "ViewAdvisor<V>",like
template<class V>
class LinearAdvisor : public ViewAdvisor<V> {......}
when constructing, the council and Advisors of variables only accept ONE
template parameter like P or N. But, the type of views in a propagator
may different, is there another way to set an advisor to a view
dynamically? How can I make a council accept different kinds of
advisors?
I have tried to set V to DoubleView, it's ok but coefficient can only
accept 1 or -1.
Also, the propagator only accept one Council.
Thank you very much.
--
Best Regards,
Pengyu ZHAO
pengyu(a)kth.se
+46(0)762 319 744
More information about the gecode-users
mailing list


| Payment |
We accept Visa, Mastercard, Amex, Discover, Paypal, Money Orders, and Personal Checks. You can choose your payment type on the last page of the checkout. Personal checks have a 10 day hold before your order is shipped.
|
|
| Shipping |
All in stock orders are shipped within 1 business week of being ordered. When item has shipped your credit card will be charged accrodingly.
Shipping within the United States is free for ground delivery.
International shipping varies by country. The best thing to do is to go through the checkout process. Before you are asked for any payment information it will tell you the shipping charges for your address.
|
|
| Returns |
If something doesn't fit right or isn't what you expected just let us know and we will gladly take the product back for a full refund. You must contact us within 7 days of receiving product and we will issue you a return authorization (RA) number.
All products that are being returned must be have approval first.
Product that is returned with out prior & proper approval will be refused.
Our customer service hours are 10am-6pm eastern time. toll free 1.800.627.4980
All approved returns will be logged and RA # will be given.
Shpping costs will not be returned. Customer pays to have product shipped back to us.
|
|
| Exchanges |
There is no restocking fee for exchanges. Once the product has returned to Distro.Y we then send out another product. We do not send out product before the original product has been returned. If product is returned in less condition then disclosed we reserve all rights to refuse the exchange.
Any and all shipping charges are paid for by the customer.
|
|
| Stock |
Items in stock usually ship same day or next day. We try to keep everything in stock, but with 30 designs x 5 sizes each... well you do the math; ts tough to have everything on hand. We print everything in house, so even out of stock items usually ship within a week. If there is a delay longer than that we will contact you.
|
|
| Privacy |
We are committed to protecting your privacy at DISTRO.Y. We will not collect any personal information from you that you do not volunteer, and we are the sole owner of all information collected on this site. We do not sell, share, or rent this information to others in any way that we have not mentioned in this statement.
|
|
| Cookies |
Like many other Web sites, DISTRO.Y uses cookies to identify members in order to keep items in your shopping cart and keep you logged in. You will not be able to purchase items from the site without cookies enabled.
|
|
| Questions |
Any questions or comments you have can be sent to us at<EMAIL_ADDRESS>|
|


This website tests how standard and custom HTML tags are indexed by Google under different circumstances.
| Content | Javascript | Link | Seen by Google |
|---|---|---|---|
| static html | – | /html-static | yes |
| sync javascript | ES5 | /html-dynamic-sync | yes |
| async javascript | ES5 | /html-dynamic-async | no |
| Content | Tag definition | Shadow DOM | Javascript | Link | Seen by Google |
|---|---|---|---|---|---|
| static html | undefined | — | — | /undefined-static | yes |
| static html | immediate | yes | ES5 | /shadow-static-sync-es5 | yes |
| static html | immediate | yes | ES6 | /shadow-static-sync | yes |
| static html | lazy | yes | ES6 | /shadow-static-async | yes |
| sync javascript | immediate | no | ES5 | /noshadow-dynamic-sync-es5 | no |
| sync javascript | immediate | no | ES6 | /noshadow-dynamic-sync | no |
| sync javascript | immediate | yes | ES5 | /shadow-dynamic-sync-es5 | no |
| sync javascript | immediate | yes | ES6 | /shadow-dynamic-sync | no |
| async javascript | lazy | no | ES6 | /noshadow-dynamic-async | no |
| async javascript | lazy | yes | ES6 | /shadow-dynamic-async | no |
Google can always see static HTML content on the page, in standard or custom HTML tags.
When it comes to Javascript-rendered content, Google completely ignores custom HTML tags but not standard ones.


Super Smash Brothers, made by Nintendo, is the most popular platform fighting game series. Even the old games hold up in modern tournament play. The community is constantly growing. The first game in the series was released in Januray 21, 1999. The main developer has been Masahiro Sakurai. Browse the website to find an overview of each game. Enjoy the community fan page too!
Smash Ultimate released for:
00y 00d 00h 00m 00s


| Package | Description |
|---|---|
| com.github.koshamo.fiddler |
The main package contains all the classes needed for a standard
fiddler based application
|
| com.github.koshamo.fiddler.jfx |
This package contains classes to integrate Fiddler with the Java FX framework
|
| Modifier and Type | Method and Description |
|---|---|
EventHandler |
Event.getSource()
get the sender of this message
|
EventHandler |
Event.getTarget()
get the target of this event.
|
| Modifier and Type | Method and Description |
|---|---|
void |
MessageBus.registerAllEvents(EventHandler handler,
MessageBus.ListenerType type)
register your EventHandler to listen for every event type, that is send
through the message bus.
|
void |
MessageBus.registerDataEvents(EventHandler handler,
MessageBus.ListenerType type)
register your EventHandler to listen for data events, that are send
through the message bus.
|
void |
MessageBus.registerMessageEvents(EventHandler handler,
MessageBus.ListenerType type)
register your EventHandler to listen for message events, that are send
through the message bus.
|
void |
MessageBus.registerRequestEvents(EventHandler handler,
MessageBus.ListenerType type)
register your EventHandler to listen for request events, that are send
through the message bus.
|
void |
MessageBus.unregisterAllEvents(EventHandler handler)
unregister your handler from receiving all events
|
void |
MessageBus.unregisterDataEvents(EventHandler handler)
unregister your handler from receiving data events
|
void |
MessageBus.unregisterMessageEvents(EventHandler handler)
unregister your handler from receiving message events
|
void |
MessageBus.unregisterRequestEvents(EventHandler handler)
unregister your handler from receiving request events
|
| Constructor and Description |
|---|
DataEvent(EventHandler source,
EventHandler target,
M meta,
T data)
The constructor must be called by any subclass.
|
Event(EventHandler source,
EventHandler target)
The basic constructor uses only source and target of events.
|
ExitEvent(EventHandler source,
EventHandler target)
The constructor of the exit event.
|
MessageEvent(EventHandler source,
EventHandler target,
java.lang.String message)
The constructor needs the message sender and optionally the message target.
|
RequestEvent(EventHandler source,
EventHandler target,
M meta)
The constructor needs the message sender and optionally the message target.
|
| Modifier and Type | Class and Description |
|---|---|
class |
FiddlerFxApp
As Java FX is a standalone framework for GUI based applications, it needs
some special code to integrate this framework with Fiddler or any other
framework.
|


@Documented @Target(value=PARAMETER) @Retention(value=RUNTIME) @Inherited @Deprecated public @interface Parameter
@MethodSwagger.parameters()
to identify
content and header descriptions on specific method requests.
| Modifier and Type | Optional Element and Description |
|---|---|
String |
_default
Deprecated.
Declares the value of the parameter that the server will use if none is provided.
|
boolean |
allowEmptyValue
Deprecated.
Sets the ability to pass empty-valued parameters.
|
String |
collectionFormat
Deprecated.
Determines the format of the array if type array is used.
|
String |
description
Deprecated.
Parameter description (e.g.
|
String |
format
Deprecated.
The extending format for the previously mentioned
type . |
String |
in
Deprecated.
The location of the parameter.
|
String |
items
Deprecated.
Required if
type is |
String |
name
Deprecated.
The name of the parameter (e.g.
|
boolean |
required
Deprecated.
Determines whether this parameter is mandatory.
|
String |
schema
Deprecated.
The schema defining the type used for the body parameter.
|
String |
type
Deprecated.
The type of the parameter.
|
public abstract String _default
For example a "count" to control the number of results per page might default to 100 if not supplied by the
client in the request.
(Note: "default" has no meaning for required parameters.)
See
http://json-schema.org/latest/json-schema-validation.html#anchor101.
Unlike JSON Schema this value MUST conform to the defined type
for this parameter.
public abstract boolean allowEmptyValue
This is valid only for either query
or formData
parameters and allows you to send a
parameter with a name only or an empty value.
Default value is
public abstract String collectionFormat
Possible values are:
in
public abstract String description
A brief description of the parameter. This could contain examples of use. GFM syntax can be used for rich text representation.
The default value pulls the description from the description
entry in the servlet resource bundle.
(e.g.
public abstract String format
type
.
See Data Type Formats for further details.
public abstract String items
type
is Describes the type of items in the array.
See Items Object for further details.
public abstract String name
Parameter names are case sensitive.
If in
is path
field in the Paths Object.
See Path Templating for further
information.
For all other cases, the name corresponds to the parameter name used based on the in
property.
public abstract boolean required
If the parameter is in
public abstract String schema
Only applicable for in
of type
The schema is a JSON object specified here.
public abstract String type
The value MUST be one of
Copyright © 2018 Apache. All rights reserved.


Schedule R scripts/processes with the Windows task scheduler. This allows R users to automate R processes on specific time points from R itself.
| Version: | 1.4 |
| Imports: | data.table, tools, utils |
| Suggests: | knitr, miniUI, shiny, testthat |
| OS_type: | windows |
| Published: | 2018-10-24 |
| Author: | Jan Wijffels [aut, cre, cph], BNOSAC [cph], Oliver Belmans [cph, aut] |
| Maintainer: | Jan Wijffels <jwijffels at bnosac.be> |
| License: | AGPL-3 |
| URL: | https://github.com/bnosac/taskscheduleR |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | taskscheduleR results |
| Reference manual: | taskscheduleR.pdf |
| Vignettes: |
taskscheduleR |
| Package source: | taskscheduleR_1.4.tar.gz |
| Windows binaries: | r-devel: taskscheduleR_1.4.zip, r-release: taskscheduleR_1.4.zip, r-oldrel: taskscheduleR_1.4.zip |
| OS X binaries: | r-release: not available, r-oldrel: not available |
| Old sources: | taskscheduleR archive |
Please use the canonical form https://CRAN.R-project.org/package=taskscheduleR to link to this page.


Michael Kelly's Portfolio
Welcome to My Portfolio!
I am a student at the University of Alabama in Huntsville (UaH) majoring in Computer Science and minoring in Mathematics and Biology
Here are a few coding languages that I am proficient in:
- Java
- C++
- C
Click here to view content generated by a servlet.


Home
What does the new store have to offer?
6am
7am
8am
9am
10am
11am
12pm
1pm
2pm
3pm
4pm
5pm
6pm
7pm
8pm
Daily Location Total


Live Adaptive Video Speech Recognition
Playback Source
Load
Current Time
Media Duration
Current Range
Confidence


| VIM-package | Visualization and Imputation of Missing Values |
| aggr | Aggregations for missing/imputed values |
| alphablend | Alphablending for colors |
| barMiss | Barplot with information about missing/imputed values |
| bcancer | Breast cancer Wisconsin data set |
| bgmap | Backgound map |
| brittleness | Brittleness index data set |
| bubbleMiss | Growing dot map with information about missing/imputed values |
| chorizonDL | C-horizon of the Kola data with missing values |
| colic | Colic horse data set |
| collisions | Subset of the collision data |
| colormapMiss | Colored map with information about missing/imputed values |
| colormapMissLegend | Colored map with information about missing/imputed values |
| colSequence | HCL and RGB color sequences |
| colSequenceHCL | HCL and RGB color sequences |
| colSequenceRGB | HCL and RGB color sequences |
| countInf | Count number of infinite or missing values |
| countNA | Count number of infinite or missing values |
| diabetes | Indian Prime Diabetes Data |
| evaluation | Error performance measures |
| food | Food consumption |
| gapMiss | Missing value gap statistics |
| gowerD | Computes the extended Gower distance of two data sets |
| growdotMiss | Growing dot map with information about missing/imputed values |
| histMiss | Histogram with information about missing/imputed values |
| hotdeck | Hot-Deck Imputation |
| iimagMiss | Matrix plot |
| initialise | Initialization of missing values |
| irmi | Iterative robust model-based imputation (IRMI) |
| kNN | k-Nearest Neighbour Imputation |
| kola.background | Background map for the Kola project data |
| mapMiss | Map with information about missing/imputed values |
| marginmatrix | Marginplot Matrix |
| marginplot | Scatterplot with additional information in the margins |
| matchImpute | Fast matching/imputation based on categorical variable |
| matrixplot | Matrix plot |
| maxCat | Aggregation function for a factor variable |
| medianSamp | Aggregation function for a ordinal variable |
| mosaicMiss | Mosaic plot with information about missing/imputed values |
| msecor | Error performance measures |
| msecov | Error performance measures |
| nrmse | Error performance measures |
| pairsVIM | Scatterplot Matrices |
| parcoordMiss | Parallel coordinate plot with information about missing/imputed values |
| pbox | Parallel boxplots with information about missing/imputed values |
| pfc | Error performance measures |
| plot.aggr | Aggregations for missing/imputed values |
| prepare | Transformation and standardization |
| print.aggr | Aggregations for missing/imputed values |
| print.summary.aggr | Aggregations for missing/imputed values |
| pulplignin | Pulp lignin content |
| rangerImpute | Random Forest Imputation |
| regressionImp | Regression Imputation |
| rugNA | Rug representation of missing/imputed values |
| sampleCat | Random aggregation function for a factor variable |
| SBS5242 | Synthetic subset of the Austrian structural business statistics data |
| scattJitt | Bivariate jitter plot |
| scattmatrixMiss | Scatterplot matrix with information about missing/imputed values |
| scattMiss | Scatterplot with information about missing/imputed values |
| sleep | Mammal sleep data |
| spineMiss | Spineplot with information about missing/imputed values |
| summary.aggr | Aggregations for missing/imputed values |
| tableMiss | create table with highlighted missings/imputations |
| tao | Tropical Atmosphere Ocean (TAO) project data |
| testdata | Simulated data set for testing purpose |
| TKRmatrixplot | Matrix plot |
| toydataMiss | Simulated toy data set for examples |
| VIM | Visualization and Imputation of Missing Values |
| wine | Wine tasting and price |


CERF
Section: Linux Programmer's Manual (3)
Updated: 2014-08-19
Index
Return to Main Contents
NAME
cerf, cerff, cerfl, cerfc, cerfcf, cerfcl - complex error function
SYNOPSIS
#include <complex.h>
double complex cerf(double complex z);
float complex cerff(float complex z);
long double complex cerfl(long double complex z);
double complex cerfc(double complex z);
float complex cerfcf(float complex z);
long double complex cerfcl(long double complex z);
Link with -lm.
DESCRIPTION
The (unimplemented) function
cerf()
is the complex version of the error function.
erf(z) = 2/sqrt(pi) * integral from 0 to z of exp(-t*t) dt.
The function
cerfc()
is defined as cerfc(z) = 1-cerf(z).
CONFORMING TO
The function names are reserved for future use in C99.
AVAILABILITY
Not yet in glibc, as at version 2.19.
SEE ALSO
erf(3),
complex(7)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- CONFORMING TO
-
- AVAILABILITY
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:15 GMT, September 18, 2014