Serialized Form
|
Package org.apache.commons.validator |
bundle
java.lang.String bundle
- The resource bundle name that this Arg's
key
should be
resolved in (optional).
- Since:
- Validator 1.1
key
java.lang.String key
- The key or value of the argument.
name
java.lang.String name
- The name dependency that this argument goes with (optional).
position
int position
- This argument's position in the message. Set postion=0 to
make a replacement in this string: "some msg {0}".
- Since:
- Validator 1.1
resource
boolean resource
- Whether or not the key is a message resource (optional). Defaults to
true. If it is 'true', the value will try to be resolved as a message
resource.
property
java.lang.String property
- The Field's property name.
indexedProperty
java.lang.String indexedProperty
- The Field's indexed property name.
indexedListProperty
java.lang.String indexedListProperty
- The Field's indexed list property name.
key
java.lang.String key
- The Field's unique key.
depends
java.lang.String depends
- A comma separated list of validator's this field depends on.
page
int page
- The Page Number
fieldOrder
int fieldOrder
- The order of the Field in the Form.
dependencyList
java.util.List dependencyList
- Internal representation of this.depends String as a List. This List
gets updated whenever setDepends() gets called. This List is
synchronized so a call to setDepends() (which clears the List) won't
interfere with a call to isDependency().
hVars
org.apache.commons.collections.FastHashMap hVars
- Deprecated. Subclasses should use getVarMap() instead.
hMsgs
org.apache.commons.collections.FastHashMap hMsgs
- Deprecated. Subclasses should use getMsgMap() instead.
args
java.util.Map[] args
- Holds Maps of arguments. args[0] returns the Map for the first
replacement argument. Start with a 0 length array so that it will
only grow to the size of the highest argument position.
- Since:
- Validator 1.1
name
java.lang.String name
- The name/key the set of validation rules is stored under.
lFields
java.util.List lFields
- List of
Field
s. Used to maintain the order they were added
in although individual Field
s can be retrieved using Map
of Field
s.
hFields
org.apache.commons.collections.FastHashMap hFields
- Deprecated. Subclasses should use getFieldMap() instead.
- Map of
Field
s keyed on their property value.
inherit
java.lang.String inherit
- The name/key of the form which this form extends from.
- Since:
- Validator 1.2.0
processed
boolean processed
- Whether or not the this
Form
was processed for replacing
variables in strings with their values.
processed
boolean processed
- Whether or not the this
FormSet
was processed for replacing
variables in strings with their values.
language
java.lang.String language
- Language component of
Locale
(required).
country
java.lang.String country
- Country component of
Locale
(optional).
variant
java.lang.String variant
- Variant component of
Locale
(optional).
forms
java.util.Map forms
- A
Map
of Form
s using the name field of the
Form
as the key.
constants
java.util.Map constants
- A
Map
of Constant
s using the name field of the
Constant
as the key.
merged
boolean merged
- Flag indicating if this formSet has been merged with its parent (higher
rank in Locale hierarchy).
bundle
java.lang.String bundle
- The resource bundle name that this Msg's
key
should be
resolved in (optional).
- Since:
- Validator 1.1
key
java.lang.String key
- The key or value of the argument.
name
java.lang.String name
- The name dependency that this argument goes with (optional).
resource
boolean resource
- Whether or not the key is a message resource (optional). Defaults to
true. If it is 'true', the value will try to be resolved as a message
resource.
- Since:
- Validator 1.1.4
options
Flags options
- Holds the set of current validation options.
allowedSchemes
java.util.Set allowedSchemes
- The set of schemes that are allowed to be in a URL.
defaultSchemes
java.lang.String[] defaultSchemes
- If no schemes are provided, default to this set.
resources
ValidatorResources resources
- The Validator Resources.
formName
java.lang.String formName
- The name of the form to validate
fieldName
java.lang.String fieldName
- The name of the field on the form to validate
- Since:
- 1.2.0
parameters
java.util.Map parameters
- Maps validation method parameter class names to the objects to be passed
into the method.
page
int page
- The current page number to validate.
classLoader
java.lang.ClassLoader classLoader
- The class loader to use for instantiating application objects.
If not specified, the context class loader, or the class loader
used to load Digester itself, is used, based on the value of the
useContextClassLoader
variable.
useContextClassLoader
boolean useContextClassLoader
- Whether or not to use the Context ClassLoader when loading classes
for instantiating new objects. Default is
false
.
onlyReturnErrors
boolean onlyReturnErrors
- Set this to true to not return Fields that pass validation. Only return failures.
name
java.lang.String name
- The name of the validation.
classname
java.lang.String classname
- The full class name of the class containing
the validation method associated with this action.
validationClass
java.lang.Class validationClass
- The Class object loaded from the classname.
method
java.lang.String method
- The full method name of the validation to be performed. The method
must be thread safe.
validationMethod
java.lang.reflect.Method validationMethod
- The Method object loaded from the method name.
methodParams
java.lang.String methodParams
The method signature of the validation method. This should be a comma
delimited list of the full class names of each parameter in the correct
order that the method takes.
Note: java.lang.Object
is reserved for the
JavaBean that is being validated. The ValidatorAction
and Field
that are associated with a field's
validation will automatically be populated if they are
specified in the method signature.
parameterClasses
java.lang.Class[] parameterClasses
- The Class objects for each entry in methodParameterList.
depends
java.lang.String depends
- The other
ValidatorAction
s that this one depends on. If
any errors occur in an action that this one depends on, this action will
not be processsed.
msg
java.lang.String msg
- The default error message associated with this action.
jsFunctionName
java.lang.String jsFunctionName
- An optional field to contain the name to be used if JavaScript is
generated.
jsFunction
java.lang.String jsFunction
- An optional field to contain the class path to be used to retrieve the
JavaScript function.
javascript
java.lang.String javascript
- An optional field to containing a JavaScript representation of the
java method assocated with this action.
instance
java.lang.Object instance
- If the java method matching the correct signature isn't static, the
instance is stored in the action. This assumes the method is thread
safe.
dependencyList
java.util.List dependencyList
- An internal List representation of the other
ValidatorAction
s
this one depends on (if any). This List gets updated
whenever setDepends() gets called. This is synchronized so a call to
setDepends() (which clears the List) won't interfere with a call to
isDependency().
methodParameterList
java.util.List methodParameterList
- An internal List representation of all the validation method's
parameters defined in the methodParams String.
hFormSets
org.apache.commons.collections.FastHashMap hFormSets
- Deprecated. Subclasses should use getFormSets() instead.
Map
of FormSet
s stored under
a Locale
key.
hConstants
org.apache.commons.collections.FastHashMap hConstants
- Deprecated. Subclasses should use getConstants() instead.
Map
of global constant values with
the name of the constant as the key.
hActions
org.apache.commons.collections.FastHashMap hActions
- Deprecated. Subclasses should use getActions() instead.
Map
of ValidatorAction
s with
the name of the ValidatorAction
as the key.
defaultFormSet
FormSet defaultFormSet
- This is the default
FormSet
(without locale). (We probably don't need
the defaultLocale anymore.)
hAction
java.util.Map hAction
- Map of results. The key is the name of the
ValidatorAction
and the value is whether or not this field passed or not.
field
Field field
Field
being validated.
TODO This variable is not used. Need to investigate removing it.
this$0
ValidatorResult this$0
valid
boolean valid
result
java.lang.Object result
hResults
java.util.Map hResults
- Map of validation results.
name
java.lang.String name
- The name of the variable.
value
java.lang.String value
- The key or value the variable.
jsType
java.lang.String jsType
- The optional JavaScript type of the variable.
resource
boolean resource
- Whether the variable is a resource [false]
bundle
java.lang.String bundle
- The bundle for a variable (when resource = 'true').
|
Package org.apache.commons.validator.routines |
dateStyle
int dateStyle
timeStyle
int timeStyle
strict
boolean strict
allowFractions
boolean allowFractions
formatType
int formatType
|
Package org.apache.commons.validator.util |
flags
long flags
- Represents the current flag state.
Copyright © 2002-2006 The Apache Software Foundation. All Rights Reserved.


Object Expressions and Declarations
Sometimes we need to create an object of a slight modification of some class, without explicitly declaring a new subclass for it. Java handles this case with anonymous inner classes. Kotlin slightly generalizes this concept with object expressions and object declarations.
Object expressions
To create an object of an anonymous class that inherits from some type (or types), we write:
window.addMouseListener(object : MouseAdapter() {
override fun mouseClicked(e: MouseEvent) { ... }
override fun mouseEntered(e: MouseEvent) { ... }
})
If a supertype has a constructor, appropriate constructor parameters must be passed to it. Many supertypes may be specified as a comma-separated list after the colon:
open class A(x: Int) {
public open val y: Int = x
}
interface B { ... }
val ab: A = object : A(1), B {
override val y = 15
}
If, by any chance, we need "just an object", with no nontrivial supertypes, we can simply say:
fun foo() {
val adHoc = object {
var x: Int = 0
var y: Int = 0
}
print(adHoc.x + adHoc.y)
}
Note that anonymous objects can be used as types only in local and private declarations. If you use an anonymous object as a
return type of a public function or the type of a public property, the actual type of that function or property
will be the declared supertype of the anonymous object, or Any
if you didn't declare any supertype. Members added
in the anonymous object will not be accessible.
class C {
// Private function, so the return type is the anonymous object type
private fun foo() = object {
val x: String = "x"
}
// Public function, so the return type is Any
fun publicFoo() = object {
val x: String = "x"
}
fun bar() {
val x1 = foo().x // Works
val x2 = publicFoo().x // ERROR: Unresolved reference 'x'
}
}
Just like Java's anonymous inner classes, code in object expressions can access variables from the enclosing scope. (Unlike Java, this is not restricted to final variables.)
fun countClicks(window: JComponent) {
var clickCount = 0
var enterCount = 0
window.addMouseListener(object : MouseAdapter() {
override fun mouseClicked(e: MouseEvent) {
clickCount++
}
override fun mouseEntered(e: MouseEvent) {
enterCount++
}
})
// ...
}
Object declarations
Singleton may be useful in several cases, and Kotlin (after Scala) makes it easy to declare singletons:
object DataProviderManager {
fun registerDataProvider(provider: DataProvider) {
// ...
}
val allDataProviders: Collection<DataProvider>
get() = // ...
}
This is called an object declaration, and it always has a name following the object keyword. Just like a variable declaration, an object declaration is not an expression, and cannot be used on the right hand side of an assignment statement.
Object declaration's initialization is thread-safe.
To refer to the object, we use its name directly:
DataProviderManager.registerDataProvider(...)
 }
}
NOTE: object declarations can't be local (i.e. be nested directly inside a function), but they can be nested into other object declarations or non-inner classes.
Companion Objects
An object declaration inside a class can be marked with the companion keyword:
class MyClass {
companion object Factory {
fun create(): MyClass = MyClass()
}
}
Members of the companion object can be called by using simply the class name as the qualifier:
val instance = MyClass.create()
The name of the companion object can be omitted, in which case the name Companion
will be used:
class MyClass {
companion object { }
}
val x = MyClass.Companion
Note that, even though the members of companion objects look like static members in other languages, at runtime those are still instance members of real objects, and can, for example, implement interfaces:
interface Factory<T> {
fun create(): T
}
class MyClass {
companion object : Factory<MyClass> {
override fun create(): MyClass = MyClass()
}
}
However, on the JVM you can have members of companion objects generated as real static methods and fields, if you use
the @JvmStatic
annotation. See the Java interoperability section
for more details.
Semantic difference between object expressions and declarations
There is one important semantic difference between object expressions and object declarations:
- object expressions are executed (and initialized) immediately, where they are used;
- object declarations are initialized lazily, when accessed for the first time;
- a companion object is initialized when the corresponding class is loaded (resolved), matching the semantics of a Java static initializer.


Melissa Cameron is a HCI student at UCSD and an IA for the course "Intro to Human-Computer Interaction." She is particularly interested in how we might use UX design to create immersive experiences that will lead the evolution of the modern film media.


Neighbours actor Craig McLachlan accused of indecent assault on co-stars
Former soap star, 54, facing multiple charges involving four women who worked with him in a production of The Rocky Horror Show in 2014
by Brett Gibbons, https://www.birminghammail.co.uk/authors/brett-gibbons/Australian actor Craig McLachlan indecently assaulted a female co-star during a scene in a stage musical in which he was meant to merely simulate a sex act, a court has heard.
Details of allegations brought by four women against the former star of long-running Australian soap operas Neighbours and Home And Away were aired in Melbourne Magistrates Court at a hearing expected to last three weeks.
McLachlan, 54, is facing multiple charges, including counts of indecent assault, one of attempted indecent assault and others of assault, involving the four complainants who worked with him in a production of The Rocky Horror Show in 2014.
He won Australian theatre's prestigious Helpmann Award for best actor for the role.
He denies the accusations by the four women.
Prosecution lawyer Matt Fisher alleged McLachlan "went beyond the role he was directed to perform" in relation to the allegations.
He said McLachlan assaulted one female co-star during the scene in which he was meant to be simulating a sex act, which took place out of sight of the audience.
McLachlan kissed her more than 20 times and had once used his finger to trace the outline of the woman's genitals, Mr Fisher told the court.
"(The woman) felt as if she was trapped," he said.
McLachlan has also been accused of pushing his groin into the stomach area of another woman. He also kissed the woman during a show, without being directed to do so, forcing his tongue into her mouth.
Mr Fisher told the court the woman had allegedly said to McLachlan: "Don't you ever do that to me again."
McLachlan had allegedly replied: "Don't you dare speak to me like that.
McLachlan's lawyer Stuart Littlemore will argue some of the alleged incidents did not occur, while others were not indecent.
He said when McLachlan had given a woman an unexpected kiss on stage, he had the "licence and discretion to ad lib".
The four alleged victims will give evidence about the incidents in a closed court.
After the women's allegations were published, McLachlan initiated defamation proceedings against Fairfax Media, the Australian Broadcasting Corporation, and a former co-star. That case has been delayed until after the criminal charges are resolved.


The workshop will consist of 2-3 invited talks given by leading researchers in gigapixel imaging and computer vision. We invite submission of original high-quality contributions. However, it is also welcomed to submit relevant work that has been recently published, is in progress, or is to be presented other venues including the ICME main conference. Accepted submissions will be invited to present either as talks, or posters at the workshop. We will be awarding a best paper award.
Authors are invited to submit a full paper (two-column format, no longer than 6 pages including all text, figures, and references). Submissions should follow the ICME format . To submit your paper, go through the paper submission process at the ICME website to upload the pdf of your paper. Papers must be submitted under the track for 1st Workshop of Computer Vision in Gigapixel Videography (Gigavision). Only electronic submissions will be accepted. Review process will be double blind.
Please register an account if you have any interest in our workshop and submit your challenge mode here!

| April 1, 2019 | Workshop paper submission deadline |
|---|---|
| April 22, 2019 | Workshop paper acceptance notification |
| April 22, 2019 | Evaluation results announcement |
| April 29, 2019 | Camera-ready paper submission deadline |


You have 4 Messages
Hello!
Hi, How are you? What about our next meeting?
Yeah everything is fine
Wow that's great


Data Dojo
Create now
Data Dojo is an interactive playground for manipulating data.
Use it for:
Simple everyday tasks like mapping a CSV to an SQL statement
Programming assessments or exercises
Preparing input data for Jupyter notebooks (then just load from CSV URL)
Building data pipeline prototypes with instant feedback
Learning Python or JavaScript
Examples:
Map & reduce product IDs from a CSV to an SQL "SELECT IN" statement
Transform hundreds of user sessions to a normalized (0 - 1.0) activity per user
Write data conditions (unit tests) for each step of a complex data pipeline
Your Dojo here.
Show me what you made!


Writing style (what is said) and tone (how it’s said) make up the voice of our products. That voice is used to connect with our users on an emotional level. It is often seen as the attitude or personality of the product, and defines our relationship with the user.
-
Keep It Concise – Be brief, but make sure the user is given the information he/she needs. Describe only what is necessary. Minor details and subtle differences will be lost on most users and will muddle the message.
-
Keep It Real – Use words you would use in a real-life conversation with someone who is intelligent, but might not know technical jargon. If your text doesn’t read the way you would say it in an actual conversation, it’s likely not the right choice of words.
-
Keep It Friendly – Use contractions and speak directly to the user. Don’t be abrupt, annoying, or accusatory; but encouraging and straightforward. Where appropriate, use a light and inspiring tone.


Advisory Board
Page description and other info regarding the advisory board
| Name | Specialty | Company |
|---|---|---|
| {{ advisory.name }} | {{ advisory.specialty }} | {{ advisory.company }} |
--- layout: default title: Advisory ---
Page description and other info regarding the advisory board
| Name | Specialty | Company |
|---|---|---|
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Decision Support Tool
Live app link: https://ruralspeedsafety.shinyapps.io/rss_sdi
Case Study 2
TxDOT Rural Speed Safety Project
- Four Major Databases
- Road inventory data from RHiNO
- Traffic crash data from CRIS
- National Performance Management Research Data Set (NPMRDS)
- NOAA Dataset
- Years: 2016-2020
- Tool: Static
- Technologies: big data, AI
Decision Support Tool
Live app link: https://ruralspeedsafety.shinyapps.io/0_7051Tool_v2/
Case Study 3
TxDOT Urban Speed Safety Project (Ongoing)
- Six Major Databases
- Road inventory data from RHiNO
- Traffic crash data from CRIS
- NPMRDS
- INRIX XD and Wejo CV data
- NOAA Dataset
- Smart Location Database (SLD)
- Years: 2017-2022
- Tool: Data streaming capable
- Technologies: big data, AI, CAV, EV, MaaS
Data Streaming
Gartner 2023 Hype Chart
What's Next
- The way we work is about to change.
- Need to focus on continuous learning.
- Improve analytical and critical thinking.


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PURCHASED
BY
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The
New
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Botanical
Garden
Ludwigia
peploides
(HBK.)
Raven
Subsp.
peploides
det.
E.
Zardini,
1991
PLANTS
OF
JAMAICA
Parish:
St.
Elisabeth
Date:
Jan.
22,
1958
Bot.
Name:
Jassieua
repens
L.
Vern.
Name:
Low
herb;
flowers
yellow.
In
mid.,
margin
of
pond,
east
of
White
House.
Alt.
0-100
ft.
NEW
YORK
BOTANICAL
GARDEN
01447588
Presented
to
DPU
Herbarium
by
T.
G.
Yuncker
Collector:
T.
G.
YUNCKER
No.
18,005
HERBARIUM
T.
G.
YUNCKER
DEPAUW
UNIV.
01447588
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


--- layout: post title: 'They''re tasty tasty very very tasty...' date: 2004-07-06 00:00:00 category: aikido ---
We're doing a taster session for Aikido tomorrow evening at Evolution Arts, if anyone's interested in wandering along...


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/proof.20basics.html ---
In proving the sum of two odd natural numbers is even, I got to this goal:
2 * k + 1 + (2 * l + 1) = 2 * k + 2 * l + 2 * 1
but am unsure how to go further. "ring" didn't work, and "simp" only got me to 1 + (1 + (2 * k + 2 * l)) = 2 + (2 * k + 2 * l), on which I can't seem to apply add_assoc. I also tried saying "import tactic" at the beginning and that didn't work.
ring
will solve this. Do you have mathlib installed? If so, I think there's something wrong with your configuration, because import tactic
should work.
I don't think I have mathlib; what's the best way to get it?
https://github.com/leanprover-community/mathlib#installation
Alright, thank you
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


The <section>
HTML element represents a section of a document.
// This is a code example
function greet(greeting) {
console.log(greeting);
}
greet('hello, world');
To switch directories, type cd followed by the name of the directory.
To edit settings, press ctrl + ,


{% extends "base.html" %} {% block title %}Unavailable.{% endblock title %} {% block content %}
The resource you are trying to access is unavailable.


Wanyama, Olunga Arrive In Alex For Kenya, Egypt Clash
by Bonface OsanoTottenham midfielder Victor Wanyama and Japan-based striker Michael Olunga have joined Kenya camp in Alexandria ahead of Thursday’s 2021 AFCON qualifier against Egypt.
Olunga’s availability for the tie was doubtful after the ministry provided an economy ticket, which the player rejected owing to the long flight from Japan to Cairo.
It took the intervention of the Football Kenya Federation (FKF), which borrowed about Kshs1.2 million to purchase a business class ticket.
Read: Ex-Leopards Coach Nikola Kavazovic Sacked After Relegating South African Team
Olunga has enjoyed a great form for Kashiwa Reysol in the Japanese second division where he has netted 19 times this season.
Overall, all players initially called up for the match have reported to camp save for Boniface Muchiri and John Avire.
Muchiri is expected in Egypt on Wednesday while Avire will miss out due to personal commitments.
Read Also: Victor Wanyama Doubtful For Kenya Friendly Against Uganda
The team will hold its final training session today ahead of the fixture booked at Borg El Arab Stadium in Alexandria starting at 7pm EAT.
Stars will then face Togo in their second qualifying match on Monday next week at the MISC Kasarani.


Colin Leath - Curriculum Vitae
Addenda Page
Research Interests: Permaculture
Permaculture. Or, more broadly, practices that enable us to experience abundance and meaningful responsibility rather than scarcity and coercion or false, empty freedom. These are practices which enable us to enhance the relationships by which we are sustained. These relationships include: our relationships with our minds and with our mental tools; our relationships with our bodies; our relationships with our built environments; our relationships with our families and with our friends, and our relationships with those who are not yet our friends; our relationships with our own cultures and our relationships with the cultures from which we have the most to learn; our relationships with the stars, the atmosphere, the waters, and the land; and our relationships with the communities of our landbase—communities of bacteria, fungi, plants, insects, fish, amphibians, reptiles, birds, mammals, and of all the other organisms—by which we are sustained. The practices I am interested in additionally enable us to turn sites of damage into places of healing and of new cultural growth. The practices I am interested in also enable us to prevent such damage from ever occurring. The destruction of individuals, of cultures, and of species due to encroachment on their persons or on their landbases by humans seeking to extract physical, cultural, or spiritual resources—as, to give one example, is occurring in the poisoning of the landbase of the Huaorani of the Amazonian Ecuador due to drilling for oil—need not occur. We can protect, respect, and nourish the landbase which sustains us. We can experience abundance and meaning without destroying the sustenance of others.
Teaching Interests
Working with others to practice, develop, and grow awareness of permaculture practices.
What Is the Best Teaching You Have Ever Done?
The best teaching I have ever done has been in loving other people—and in all that went into their feeling that they now knew love—providing them with memories that help them to create again experiences of similar or better quality.
What Is the Best Teaching You Have Ever Experienced?
When a girl when I was in second and third grade helped me feel great love—and when others have done the same.
What About Classroom Teaching?
The greatest teaching was not in classrooms. The greatest living engages the whole of me. The best teaching is in beautiful places where my senses are not shut down trying to avoid noise, polluted air, or polluted social relations—rather, my senses are open wide by my interest or by the force of the input.
Ah—the greatest classroom teaching I have experienced was in the dance studio—or even in the physics lecture hall or lab (or while working through the problems in a quiet library)—where truly miraculous phenomena and experiences were shared. I am not still in the dance studio because my mind wanted to explore more and in a different way. I have gone too far the other way, and will now be finding a new balance between the experiential qualities of the dance studio, the contemplation of literature, the ecovillage, music, the study of physics, activism, and of continuing to have food and shelter.
What Does That Balance Look Like?
It looks like me growing more plants at the least, and developing my music and movement practices more than I have been. It looks like me working with others to create pleasant, nourishing environments in which to live and to have adventures.
Try Again: What Is the Best Classroom Teaching You Have Ever Done?
An example comes from the first week of Leadership Camp. One afternoon, after camp was over, a counselor mentioned that Andrew had been snapping his towel at James. He had done this at lunchtime, in front of younger campers. I decided to address this with Andrew and the other Junior Leaders. I wanted to do so, however, in a way that would foreground that “Leadership is communicating to people their worth and potential so clearly that they come to see it in themselves.” This definition, from Stephen Covey’s Eighth Habit, I had shared on the first day of camp.
It was during my stand-like-a-tree meditation the following morning that I formulated a ceremony in which I could model and have the campers practice this principle. The first step was to make each part of the definition clear. I did this by asking them to write in silence about a time when they had felt awe, which was explained and restated as amazement, wonder, and deep appreciation. They should be willing to share what they wrote with the class. After writing, I paired with one of the campers, Trevor, and asked the others to find partners as well, and we shared our moments of awe. Trevor felt awe when he first saw his new puppy. As I shared my moment with Trevor, the room fell silent to listen. Later, I asked for volunteers to share what their partners had told them. I asked them to keep that feeling in their minds as we went on to the next step.
I then wrote “I affirm your worth and potential” on the whiteboard, and stepped the campers through each word, making sure “affirm” was understood, as well as “worth” and “potential.” You have a worth regardless of what you do. Some people even say that serial killers or mass murderers have this worth. Some people say that God sees this worth in everyone, and some people themselves try to see that worth in everyone. That you have “worth” is related to the idea of unconditional love, which some people say parents should have for their children. It means that no matter what you do, they will still love you. Your “potential” is what you can become. If you are surrounded by people who express that you have worth, who affirm your worth, you are helped to grow and to continue to become more capable and able to make decisions about your life and your world that you could not previously make. The words having been given meaning, we began the final part.
All twelve campers, myself, and two other counselors stood up, forming a circle around the tables, and I asked for a volunteer. Austin volunteered. I then explained what he would be doing.  He would grasp that person’s hand and look into her or his eyes, and looking at that person, he would bring to mind that feeling of awe that he had written about, and do his best to feel awe—amazement, wonder, deep appreciation—at witnessing this person. He would shake this person’s hand and in his mind say and feel the words, “I affirm your worth and potential.” Then he would do the same for the next person, all the way around the circle. I asked if Austin was still up for going first, and he said he was. I mentioned that some people don’t like the handshake—“is anyone not OK with it?” There weren’t objections, so we went ahead.
This was enormously difficult. And long: fifteen people each greeting fifteen people, each person walking the circle by her or himself, pausing to look into the eyes and to shake the hand of each person in the circle. Austin might not have been the best choice to have go first—he, one of the younger campers, giggled most of the way around. Everyone was to remain silent during the entire go-around. When the last person had finished, I had so much pent-up tension myself that I led the group in a group yell. . . and probably shouted the loudest. We took a break, and I then explained that—in their every action with the campers who[m] they would be counselors for—I wanted them to keep this greeting in their minds, and that I would be doing my best to do the same in all my interactions with them.
I next told them I was about to take an unusual step, but that I thought it was best, and that they and I could consider afterward if it was a good thing to do. I then explained the comments I had received about a camper in our group—Andrew—and what it meant for our camp that people were noticing us, not as good role models, but as poor ones. And I asked them all to consider how we all lead by modeling. I closed by mentioning that it is a principle, written in their manuals and taught to the camp counselors, not to address the problems of one camper in front of the other campers. At this time, however, I felt it was best for all of us for me to do it this way, and I had done my best to create a space in which I could talk with Andrew about what had happened both in front of the group and in a way in which I was affirming his worth and potential. I had also hoped this approach would not increase the resistance of Andrew, who, of all the campers, most resisted participating, thereby increasing the tendency of others to resist. In avoiding aggravating his resistance, at least, I was successful.
The ceremony was repeated in the second week. I won’t go so far as to say it thoroughly transformed our relationships with each other, but perhaps it has transformed our greetings. Should it happen that I see one of these campers or counselors at the Kroc Center and we greet each other, we remember affirming each other’s worth and potential, and perhaps we remember feeling awe.
I later read, in Starhawk’s The Spiral Dance, the importance of grounding any magic or power created in a ceremony at the end of the ceremony, something I did not do very gracefully the first time I tried this. The moment of awe I described to Trevor was when I was looking at a photo on kenwilber.com captioned, “This photo was taken . . . shortly after an eleven-day ‘constant consciousness’ realization. . .”
My recall of this incidence of classroom teaching followed from considering an occurrence on Tuesday of this week in my RWS class. I noticed a group of students had gotten off topic in a group discussion. I joined them and began to discuss the topic with one of the students in the group, and, after a bit, the whole class stopped to listen. That class was one of the best of the semester. Michael Brandwein was the first to make me aware of this tendency of people to pay more attention when eavesdropping on a conversation than when they are being spoken to.
A final example of memorable classroom teaching I have been responsible for was when I taught computer skills to fourth and fifth graders. I believed very much in the importance of the skills I was teaching. I did not give grades, but instead developed a large chart by which students could mark their progress through the levels of the typing program and through the computer art, interactive fiction, and programming projects I found for them to work on once typing was mastered. In addition, I manufactured covers from cardboard boxes to place over the keyboards and their hands so that they could not see either their hands or the keyboards as they tried to pass a typing level.
Four or five years later when I returned to Monterey after having gone to college, I ran into the librarian from that elementary school, and she asked if I was teaching. “You are a natural,” she said. “There was a line of demarcation between the students too old to have been in your class, and those too young. Only your students tested out of typing class in junior high.”
I just remembered. The Meaning in Life Forum was in a classroom too, but I altered the ambiance by bringing in incandescent floor lighting. And often there were only four of us.
Selected Indicators
Just as nations need to measure success by a metric different from the GDP, so do individuals need to communicate their success differently than what may appear on the traditional résumé. I do not yet have a clear theoretical basis for the selection of these indicators, other than to address some areas of success and some areas of shortcoming.
(for the past year unless stated otherwise)
Average hugs per week: Four.
Letters written to relatives: Ten.
Letters written: Twenty.
Days when at least some time was spent with at least one relative: 330.
Days per week in which I walked with a friend: Two.
Months since last car ride: Three.
Years since drove a car: Twelve.
Air travel one way since 1998: 2001, four flights; 2003, two flights; 2006, one flight.
Dollars spent directly on war since 2002: Zero.
Cash spent on CSU Tuition since 2003: $8,600.
Nights spent sleeping out of doors: 25.
Bicycle camping trips: Two, for two nights.
Days spent walking: Eight.
Days spent walking where there was no pavement visible the entire day: Zero.
Days when I could not breathe deeply due to a passing car or diesel truck: 365.
Days when helicopters flew or hovered overhead: 320.
Days when neighbor was heard screaming at her children: 330.
Days when peace was disturbed by engine- and car-related sounds or by amplified sound: 360.
Cash spent on housing-related costs since 2003: $40.
Days per week I walked through the canyon (since August): Five.
Nights I walked through the canyon in the moonlight: At least four.
Mornings per week I experienced dawn in the canyon: At least two.
Legislation passed: None.
Dams removed: None.
Roads narrowed: None.
Roads removed: None.
Pavement removed: None.
Carfree areas created: None.
Carfree areas protected from encroachment: None.
Composting toilets built or installed: None.
Days spent where English is a foreign language: 0.5.
Languages spoken: Two.
Languages read: Three.
Books read in Spanish, not for school: .25.
Days spent in intentional communities: Twelve.
People of preindustrial culture met and learned from: One.
Hours per day spent on integral personal practice: 0.5 on average.
People introduced to the concept of a personal practice who are known to now be consciously developing theirs: Two.
Entire days spent sitting or laying still for far too long, reading or writing: Ten.
Days per week did kata (morning exercises) in nearby canyon: Two (since August).
Days per week I swam: Two.
Days per week I lifted weights: Two.
Percent of nutrition from personally harvested, foraged food: Two percent.
Food foraged in estimated order of quantity:
Figs (black mission, calimyrna, and others). July-November.
Citrus (oranges, tangerines, kumquat). Year round.
Avocados. Primarily summer.
Mallow, wild mustard, dandelion, pigweed, red-stemmed filagree. Primarily after the rains in the spring.
Guava. Fall.
Prickly pear (tuña). Fall.
Prickly pear blades (nopales). Year round.
Pomegranate. Fall.
Persimmon. Fall.
Loquot. Spring.
Banana. Fall.
Acorns.
Herbs: rosemary, fennel, heal-all, nasturtium, fig leaves,
On my trip East: Cherokee greens (green-eyed cone-flower), kudzu, chantrelle mushrooms, rock tripe, violets, plantain, blueberries, peaches, asian pears, apples, nettles, lambs quarters, corn.
Locally caught animals or roadkill eaten:
Yeast, in sourdough, hand-ground seven-grain (batches cultured almost daily). San Diego, California.
Trout. Celo, North Carolina.
Backstrap from a roadkill fawn. Earthaven, North Carolina.
Groundhog from Asheville community garden. Earthaven, North Carolina.
Plant species met by name for the first time where they grow (and now remembered): Teasel, Castor Bean. Lemonade Berry.
Plant families learned by name for the first time: Pea, Lily, Aster, Mulberry, Cattail, Ginkgo.
Plant walks attended: Two.
Streams drunk from without purification: Four.
Days I did not defecate in drinking water: Ten.
Days in which I fasted 24 hours, sea salt and water only: Two.
People introduced to foraging: Three.
Plants I started growing: One fig tree from a cutting.
Days in which songs were sung: Ten.
Days in which violin or piano were played: Three.
Days in which I danced with music: Seven.
Personal Practice Milestones
Did Carol Carlson’s Kundalini Yoga video for first time (With the intention to make it part of practice). Fall 2006.
First shared Kata with others in person. Summer 2003.
First did Kata in a group. Fall 2002.
Did full Kata for first time. Spring 2002.
Selected Media Experience
Communities Magazine. Many back issues, and Summer 2006-present.
Carbusters Magazine. All back issues, and Summer 2006-present.
The San Diego Union Tribune. Fall 2003-present.
Ecovillage Living: Restoring the Earth and Her People. Hildur Jackson and Karen Svensson, Eds. Fall 2006, Summer 2003.
No Destination: An Autobiography. Satish Kumar. Fall 2006.
Kundalini Yoga: With Grace and Strength. Carol Carlson. Fall 2006.
“Behind the Official Story.” Domination and the Arts of Resistance. James C. Scott. Fall 2006.
Fatu Hiva: Back to Nature. Thor Heyerdahl. Fall 2006
Typee. Herman Melville Fall 2006.
The Sirens of Titan. Kurt Vonnegut. Fall 2006.
Botany in a Day. Thomas J. Elpel. Fall 2006.
Endgame. Derrick Jensen. Fall 2006.
Walking on Water. Derrick Jensen. Fall 2006.
“The Student As Nigger.” Jerry Farber. Fall 2006.
Teaching to Transgress: Education As the Practice of Freedom. bell hooks. Fall 2006.
The Fifth Sacred Thing. Starhawk. Summer 2006.
Better Together: Restoring the American Community. Robert D. Putnam, Lewis M. Feldstein, and Don Cohen. Summer 2006.
Teaching Community: A Pedagogy of Hope. bell hooks. Summer 2006.
“Creating a Farm Life Your Children Will Treasure: Family Friendly Farming.” Joel Salatin. Acres U.S.A., a Voice for Eco-Agriculture 30.6. Summer 2006.
The 21 Irrefutable Laws of Leadership: Follow Them and People Will Follow You. John C. Maxwell. Summer 2006.
Values Clarification. Simon, Howe, and Kirschenbaum. Summer 2006.
Learning Leadership: How to Develop Outstanding Teen Leadership Training Programs at Camp. Michael Brandwein. Summer 2006.
Pedestrian Culture. pedestrianculture.com. Glenn Bach. Spring 2006.
Integral Spirituality: A Startling New Role for Religion in the Modern and Postmodern World. Ken Wilber. Spring 2006.
“Composition and the Politics of the Curriculum.” Bruce Herzberg. The Politics of Writing: Postsecondary. Eds. Richard Bullock and John Trimbur. 97-118. Spring 2006.
Writing without Teachers. Peter Elbow. Spring 2006.
Pedro Páramo. Juan Rulfo. Spring 2006.
A New Earth. Eckhart Tolle. Spring 2006.
The Eighth Habit. Stephen Covey. Spring 2006.
Maus: A Survivor’s Tale. Art Spiegelman. Spring 2006.
The Elements of Style. William Strunk Jr. and E.B. White. Illustrated by Maira Kalman. Spring 2006.
“Sobre una poesía sin pureza.” Caballo Verde para la Poesía. Pablo Neruda. Fall 2005.
“Benito Cereno.” Herman Melville. Fall 2005.
Incidents in the Life of a Slave Girl. Harriet Ann Jacobs. Fall 2005.
The Spiritual Roots of Human Relations. Stephen R. Covey. Summer 2005.
Invisible Man. Ralph Ellison. Summer 2005.
“Belief & Technique for Modern Prose.” Jack Kerouac. Summer 2005.
San Manuel Bueno, Martír. Miguel de Unamuno. Spring 2005.
El Libro de Buen Amor. Juan Ruíz, el Arcipreste de Hita. Spring 2005.
El Cantar de Mio Cid. Spring 2005.
La Relación. Álvar Núñez Cabeza de Vaca. Fall 2004.
The Age of Consent: A Manifesto for a New World Order. George Monbiot. Fall 2004.
Poisoned Arrows. George Monbiot. Fall 2004.
No Man’s Land. George Monbiot. Fall 2004.
Amazon Watershed. George Monbiot. Fall 2004.
Inside the Company: CIA Diary. Philip Agee. Fall 2004.
Trekking Through History. Laura M. Rival. Fall 2004.
Savages. Joe Kane. Fall 2004.
“Some Psychodynamics of Orality.” Orality and Literacy: The Technologizing of the Word. Walter J. Ong. Fall 2004.
“Writing is a Technology that Restructures Thought.” Walter J. Ong. Fall 2004.
“The Coming of Literate Communication to Western Culture.” Journal of Consciousness 30.1. Eric A. Havelock. Fall 2004.
Shakespeare’s Doctrine of Nature: A Study of King Lear. John F. Danby. Summer 2004.
Introduction. Harold F. Brooks. A Midsummer Night’s Dream. Arden Edition. Summer 2004.
Sartor Resartus. Thomas Carlyle. Spring 2004.
The Anti-Aging Plan. Roy and Lisa Walford. Spring 2004.
Myths to Live by. Joseph Campbell. Spring 2004.
The Way of Energy. Lam Kam Chuen. Spring 2004.
PRO EVO: Pro Evolution - Guideline for an Age of Joy. Tomotom Stiftung. Spring 2004.
The Seven Storey Mountain. Thomas Merton. Fall 2003.
“Colin’s Current Philosophical Framework (Anarcho / Neo Primitivism, with an Eye Out for the Integral), and Its Development.” Colin Leath. Fall 2003.
Adventure Cycling Bicycle Route Maps. Summer 2003-Fall 2003.
Desert Survival Skills. David Alloway. Summer 2003.
US Army Survival Manual. Summer 2003.
Peterson Field Guides Edible Wild Plants: Eastern/Central North America. Summer 2003.
Nourishing Traditions. Sally Fallon. Summer 2003.
EcoNomads.com. Ofek. Summer 2003.
The Culture of Make Believe. Derrick Jensen. Spring 2003.
Future Primitive. John Zerzan. Spring 2003.
Yoism.org. Spring 2003.
EcoVillage-Belize Yahoo Group. Spring 2003.
Participating in Nature. Thomas J. Elpel. Fall 1998 & Spring 2003.
Field Guide to Nature Observation and Tracking. Tom Brown. Spring 2003.
Road to Heaven: Encounters with Chinese Hermits. Bill Porter. Spring 2003.
The Secret Team: The CIA and Its Allies in Control of the United States and the World. L. Fletcher Prouty. ratical.org. Spring 2003.
Snakegirl.net. Beverly Thomson. Fall 2002.
S.K. Thoth. Choreography, Vocals, Percussion, Violin. Central Park. skthoth.com. Fall 2002.
Beyond Civilization. Daniel Quinn. Fall 2002.
Coloring Outside the Lines: Raising a Smarter Kid by Breaking All the Rules. Roger Schank. Summer 2002.
At a Journal Workshop. Ira Progoff. Spring 2002.
Six Thinking Hats. Edward de Bono. Spring 2002.
The Life We Are Given. George Leonard and Michael Murphy. Spring 2002.
What Really Matters: Searching for Wisdom in America. Tony Schwartz. Spring 2002.
Jürgen Habermas’ unfinished project of modernity, and George Herbert Mead’s generalized other, among other concepts. Modern Sociological Theory. George Ritzer. Spring 2002.
One Taste. Ken Wilber. Spring 2002.
The Foundation Trilogy. Isaac Asimov. Spring 2002.
Peace Pilgrim. Spring 2001.
The Newstart Lifestyle Cookbook. Spring 2001.
Against Therapy: Emotional Tyranny and the Myth of Psychological Healing. Jeffrey Moussaieff Masson. Spring 2001.
The Sudbury Valley School. sudval.org. Spring 2001.
The Teenage Liberation Handbook: How to Quit School and Get a Real Life and Education. Grace Llewellyn. Spring 2001.
The New Games Book. The New Games Foundation/Stewart Brand. Spring 2001.
Maps to Ecstacy: Teachings of an Urban Shaman. Gabrielle Roth. Spring 2001
Pina Bausch. Choreography. Spring 2001.
Gabrielle Roth. The Five Rhythms. Choreography, Text. Spring 2001.
Contact Improvisation. Spring 2001.
Martha Graham. Choreography. Spring 2001.
Bicycling the Pacific Coast. Tom Kirkendall and Vicky Spring. Spring 2001, Spring 1995.
Push Comes to Shove: An Autobiography. Twyla Tharpe. Fall 2000.
Your Money or Your Life. Joe Dominguez and Vicki Robin. Fall 1999.
Notes on the Synthesis of Form. Christopher Alexander. Fall 1999.
“The Effect of Participation in the Meaning in Life Forum on Participants’ Experiences of Meaning in Life.” Colin Leath. Summer 1999.
“The Experience of Meaning in Life from a Psychological Perspective.” Colin Leath. Spring 1999.
The Lord of the Rings. J.R.R. Tolkien. Spring 1999.
Summerhill. A.S. Neill. Fall 1998.
Top Shape. Joyce Vedral. Summer 1998.
“being history.” Colin Leath. Spring 1998.
The Humanure Handbook. Joseph Jenkins. Spring 1998.
Fear and Favor in the Newsroom. Studs Terkel, Narrator. Randy Baker and Beth Sanders, Directors. Spring 1998.
Ecocity Berkeley: Building Cities for a Healthy Future. Richard Register. Spring 1998.
Ecotopia. Spring 1998.
A Pattern Language. Christopher Alexander. Spring 1998.
Carfree.com. Joel Crawford. Spring 1998.
Ishmael. Daniel Quinn. Fall 1997.
The One-Straw Revolution: An Introduction to Natural Farming. Masanobu Fukuoka. Fall 1997.
This Place on Earth: Home and the Practice of Permanence. Allan Thein Durning. Fall 1997.
“My confession.” Leo Tolstoy. The Meaning of Life. Ed. E. D. Klemke. Spring 1997.
Man’s Seach for Meaning. Viktor Frankl. Spring 1997.
Order Out of Chaos. Ilya Prigogine. Spring 1997.
How Much Is Enough. Allan Thein Durning. Spring 1997.
Existential Psycotherapy. Irvin Yalom. Spring 1997.
Human Ethology. I. Eibl-Eibesfeldt. Spring 1997.
The Experience of Nothingness. M. Novak. Spring 1997.
“Identity in Adolescence.” J. E. Marcia. Handbook of Adolescent Psychology. Ed. J. Adelson. Spring 1997.
Beyond Freedom and Dignity. B.F. Skinner. Fall 1996.
Religions, Values and Peak-Experiences. Abraham Maslow. Fall 1996.
“The Void.” Real Change 3.9. September 1996.
Optimal Experience. Mihaly Csikszentmihalyi and I.S. Csikszentmihalyi. Summer 1996.
The Human Side of Human Beings. Harvey Jackins. Summer 1996.
Eat the State. Periodical. Geoff Parrish, Ed. Summer 1996-
Neuromancer. William Gibson. Summer 1996.
A Confederacy of Dunces. John Kennedy Toole. Summer 1996.
Love in the Time of Cholera. Gabriel García Márquez.Summer 1996.
How I found Freedom in an Unfree World. Harry Browne. Fall 1995.
The Art of Loving. Erich Fromm. Spring 1995?
The Wayward Bus. John Steinbeck. Fall 1994.
Living The Good Life. Scott and Helen Nearing. Summer 1994.
A Portrait of the Artist as a Young Man. James Joyce. Spring 1993.
“Bartleby the Scrivener.” Herman Melville. Spring 1993.
Walden. Henry Thoreau. Spring 1993.
[a windsurfing book]. Summer 1992.
Blue Adept. Piers Anthony. Circa 1989.
Some People I Have Learned from in Person
Ellee Igoe. Fall 2006.
Betsy Till. Spring 2004.
Frank Cook. Summer 2003.
New York Hostel visitors. Spring 2003.
Dudley Leath. Spring 1994.
Chip Johnston. Summer 1993.
Kyle Decker. Fall 1982.


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Movable Panel with title bar. More...
#include <ChildWindow.hpp>
Public Types | |
| enum | TitleAlignment { TitleAlignmentLeft, TitleAlignmentCentered, TitleAlignmentRight } |
| Title alignments, possible options for the setTitleAlignment function. More... | |
| enum | ChildWindowCallbacks { LeftMousePressed = WidgetCallbacksCount * 1, Closed = WidgetCallbacksCount * 2, Moved = WidgetCallbacksCount * 4, AllChildWindowCallbacks = WidgetCallbacksCount * 16 - 1 } |
| Defines specific triggers to ChildWindow. More... | |
| Public Types inherited from tgui::Widget | |
| enum | WidgetCallbacks { None = 0, Focused = 1, Unfocused = 2, MouseEntered = 4, MouseLeft = 8 } |
| Defines specific triggers to Widget. More... | |
Public Member Functions | |
| ChildWindow () | |
| Default constructor. More... | |
| ChildWindow (const ChildWindow ©) | |
| Copy constructor. More... | |
| virtual | ~ChildWindow () |
| Destructor. More... | |
| ChildWindow & | operator= (const ChildWindow &right) |
| Overload of assignment operator. More... | |
| virtual bool | load (const std::string &configFileFilename) |
| Loads the widget. More... | |
| const std::string & | getLoadedConfigFile () const |
| Returns the filename of the config file that was used to load the widget. More... | |
| void | setSize (float width, float height) |
| Changes the size of the child window. More... | |
| virtual sf::Vector2f | getSize () const |
| Returns the size of the drawable area of the child window. More... | |
| virtual sf::Vector2f | getFullSize () const |
| Returns the size of the full child window. More... | |
| void | setBackgroundTexture (sf::Texture *const texture=nullptr) |
| Changes the background texture of the child window. More... | |
| sf::Texture * | getBackgroundTexture () |
| Returns the background texture of the child window. More... | |
| void | setTitleBarHeight (unsigned int height) |
| Change the height of the title bar. More... | |
| unsigned int | getTitleBarHeight () const |
| Returns the height of the title bar. More... | |
| void | setBackgroundColor (const sf::Color &backgroundColor) |
| Changes the background color of the child window. More... | |
| const sf::Color & | getBackgroundColor () const |
| Returns the background color of the panel. More... | |
| virtual void | setTransparency (unsigned char transparency) |
| Changes the transparency of the widget. More... | |
| void | setTitle (const sf::String &title) |
| Changes the title that is displayed in the title bar of the child window. More... | |
| const sf::String & | getTitle () const |
| Returns the title that is displayed in the title bar of the child window. More... | |
| void | setTitleColor (const sf::Color &color) |
| Changes the color of the title that is displayed in the title bar of the child window. More... | |
| const sf::Color & | getTitleColor () const |
| Returns the color of the title that is displayed in the title bar of the child window. More... | |
| void | setBorderColor (const sf::Color &borderColor) |
| Set the border color. More... | |
| const sf::Color & | getBorderColor () const |
| Returns the borde color. More... | |
| virtual void | setBorders (unsigned int leftBorder=0, unsigned int topBorder=0, unsigned int rightBorder=0, unsigned int bottomBorder=0) |
| Changes the size of the borders. More... | |
| void | setDistanceToSide (unsigned int distanceToSide) |
| Changes the distance between the title and the side of the title bar. More... | |
| unsigned int | getDistanceToSide () const |
| Returns the distance between the title and the side of the title bar. More... | |
| void | setTitleAlignment (TitleAlignment alignment) |
| Changes the title alignment. More... | |
| TitleAlignment | getTitleAlignment () const |
| Returns the title alignment. More... | |
| void | setIcon (const std::string &filename) |
| Changes the icon in the top left corner of the child window. More... | |
| void | removeIcon () |
| Removes the icon in the top left corner of the child window. More... | |
| void | destroy () |
| Destroys the window. More... | |
| void | keepInParent (bool enabled) |
| Set the child window to be kept inside its parent. More... | |
| bool | isKeptInParent () const |
| Tells whether the child window is kept inside its parent. More... | |
| virtual sf::Vector2f | getWidgetsOffset () const |
| Returns the distance between the position of the container and a widget that would be drawn inside this container on relative position (0,0). More... | |
| void | setPosition (float x, float y) |
| Set the position of the widget. More... | |
| Public Member Functions inherited from tgui::Container | |
| Container () | |
| Default constructor. More... | |
| Container (const Container ©) | |
| Copy constructor. More... | |
| virtual | ~Container () |
| Destructor. More... | |
| Container & | operator= (const Container &right) |
| Overload of assignment operator. More... | |
| bool | setGlobalFont (const std::string &filename) |
| Changes the global font. More... | |
| void | setGlobalFont (const sf::Font &font) |
| Changes the global font. More... | |
| const sf::Font & | getGlobalFont () const |
| Returns the global font. More... | |
| std::vector< Widget::Ptr > & | getWidgets () |
| Returns a list of all the widgets. More... | |
| std::vector< sf::String > & | getWidgetNames () |
| Returns a list of the names of all the widgets. More... | |
| virtual void | add (const Widget::Ptr &widgetPtr, const sf::String &widgetName="") |
| Adds a widget to the container. More... | |
| Widget::Ptr | get (const sf::String &widgetName) const |
| Returns a pointer to an earlier created widget. More... | |
| template<class T > | |
| T::Ptr | get (const sf::String &widgetName) const |
| Returns a pointer to an earlier created widget. More... | |
| Widget::Ptr | copy (const Widget::Ptr &oldWidget, const sf::String &newWidgetName="") |
| Makes a copy of any existing widget and returns the pointer to the new widget. More... | |
| virtual void | remove (const Widget::Ptr &widget) |
| Removes a single widget that was added to the container. More... | |
| virtual void | remove (Widget *widget) |
| Removes a single widget that was added to the container. More... | |
| virtual void | removeAllWidgets () |
| Removes all widgets that were added to the container. More... | |
| bool | setWidgetName (const Widget::Ptr &widget, const std::string &name) |
| Changes the name of a widget. More... | |
| bool | getWidgetName (const Widget::Ptr &widget, std::string &name) const |
| Returns the name of a widget. More... | |
| void | focusWidget (const Widget::Ptr &widget) |
| Focuses a widget. More... | |
| void | focusWidget (Widget *const widget) |
| Focuses a widget. More... | |
| void | focusNextWidget () |
| Focuses the next widget. More... | |
| void | focusPreviousWidget () |
| Focuses the previous widget. More... | |
| void | unfocusWidgets () |
| Unfocus all the widgets. More... | |
| void | uncheckRadioButtons () |
| Uncheck all the radio buttons. More... | |
| void | moveWidgetToFront (Widget *const widget) |
| Places a widget before all other widgets. More... | |
| void | moveWidgetToBack (Widget *const widget) |
| Places a widget behind all other widgets. More... | |
| void | bindGlobalCallback (std::function< void(const Callback &)> func) |
| Bind a function to the callbacks of all child widgets. More... | |
| template<typename T > | |
| void | bindGlobalCallback (void(T::*func)(const Callback &), T *const classPtr) |
| Bind a function to the callbacks of all child widgets. More... | |
| virtual void | unbindGlobalCallback () |
| Unbind the global callback function(s). More... | |
| bool | loadWidgetsFromFile (const std::string &filename) |
| Loads a form from a file. More... | |
| bool | saveWidgetsToFile (const std::string &filename) |
| Save the widgets to a file. More... | |
| Public Member Functions inherited from tgui::Widget | |
| Widget () | |
| Default constructor. More... | |
| Widget (const Widget ©) | |
| Copy constructor. More... | |
| virtual | ~Widget () |
| Destructor. More... | |
| Widget & | operator= (const Widget &right) |
| Overload of assignment operator. More... | |
| virtual sf::Vector2f | getAbsolutePosition () const |
| Get the absolute position of the widget on the screen. More... | |
| virtual void | show () |
| Shows the widget. More... | |
| virtual void | hide () |
| Hides the widget. More... | |
| bool | isVisible () const |
| Returns true when the widget is visible. More... | |
| virtual void | enable () |
| Enables the widget. More... | |
| virtual void | disable () |
| Disables the widget. More... | |
| bool | isEnabled () const |
| Returns true when the widget is enabled. More... | |
| bool | isDisabled () const |
| Returns true when the widget is disabled. More... | |
| bool | isLoaded () const |
| Returns true when the widget is loaded successfully. More... | |
| virtual void | focus () |
| Focus the widget. More... | |
| virtual void | unfocus () |
| Unfocus the widget. More... | |
| bool | isFocused () const |
| Returns true when the widget is focused and false otherwise. More... | |
| WidgetTypes | getWidgetType () const |
| Returns the type of the widget. More... | |
| Container * | getParent () const |
| Returns a pointer to the parent widget. More... | |
| unsigned char | getTransparency () const |
| Returns the transparency of the widget. More... | |
| virtual void | moveToFront () |
| Places the widget before all other widgets. More... | |
| virtual void | moveToBack () |
| Places the widget behind all other widgets. More... | |
| void | setCallbackId (unsigned int callbackId) |
| Changes the callback id of the widget. More... | |
| unsigned int | getCallbackId () |
| Returns the callback id of the widget. More... | |
| Public Member Functions inherited from tgui::Transformable | |
| Transformable () | |
| Default constructor. More... | |
| virtual | ~Transformable () |
| Destructor. More... | |
| void | setPosition (const sf::Vector2f &position) |
| set the position of the widget More... | |
| const sf::Vector2f & | getPosition () const |
| get the position of the widget More... | |
| void | move (float offsetX, float offsetY) |
| Move the widget by a given offset. More... | |
| void | move (const sf::Vector2f &offset) |
| Move the widget by a given offset. More... | |
| void | scale (float factorX, float factorY) |
| Scale the widget. More... | |
| void | scale (const sf::Vector2f &factors) |
| Scale the widget. More... | |
| Public Member Functions inherited from tgui::CallbackManager | |
| void | bindCallback (std::function< void()> func, unsigned int trigger) |
| Bind a function to one or more specific callback trigger(s). More... | |
| template<typename T > | |
| void | bindCallback (void(T::*func)(), T *const classPtr, unsigned int trigger) |
| Bind a function to one or more specific callback trigger(s). More... | |
| void | bindCallbackEx (std::function< void(const Callback &)> func, unsigned int trigger) |
| Bind a function to one or more specific callback trigger(s). More... | |
| template<typename T > | |
| void | bindCallbackEx (void(T::*func)(const Callback &), T *const classPtr, unsigned int trigger) |
| Bind a function to one or more specific callback trigger(s). More... | |
| void | bindCallback (unsigned int trigger) |
| Bind one or more specific callback trigger(s) to the parent widget. More... | |
| void | unbindCallback (unsigned int trigger) |
| Unbind all callback function bound to the given trigger. More... | |
| void | unbindAllCallback () |
| Unbind all callback functions bound to any callback. More... | |
| Public Member Functions inherited from tgui::WidgetBorders | |
| WidgetBorders () | |
| Default constructor. More... | |
| virtual | ~WidgetBorders () |
| Destructor. More... | |
| virtual Borders | getBorders () const |
| Returns the size of the borders as a tgui::Borders. More... | |
Movable Panel with title bar.
Defines specific triggers to ChildWindow.
| Enumerator | |
|---|---|
| LeftMousePressed |
The left mouse button was pressed (child window was thus brough to front) |
| Closed |
Child window was closed. |
| Moved |
Child window was moved. |
| AllChildWindowCallbacks |
All triggers defined in ChildWindow and its base classes. |
| tgui::ChildWindow::ChildWindow | ( | ) |
Default constructor.
| tgui::ChildWindow::ChildWindow | ( | const ChildWindow & | copy | ) |
Copy constructor.
| copy | Instance to copy |
|
virtual |
Destructor.
| void tgui::ChildWindow::destroy | ( | ) |
Destroys the window.
When no callback is requested when closing the window, this function will be called automatically.
When you requested a callback then you get the opportunity to cancel the closure of the window. If you want to keep it open then don't do anything, if you want to close it then just call this function.
| const sf::Color& tgui::ChildWindow::getBackgroundColor | ( | ) | const |
Returns the background color of the panel.
The background is fully transparent by default.
| sf::Texture* tgui::ChildWindow::getBackgroundTexture | ( | ) |
Returns the background texture of the child window.
| const sf::Color& tgui::ChildWindow::getBorderColor | ( | ) | const |
Returns the borde color.
| unsigned int tgui::ChildWindow::getDistanceToSide | ( | ) | const |
Returns the distance between the title and the side of the title bar.
|
virtual |
Returns the size of the full child window.
The size returned by this function is the size of the child window, including the title bar and the borders.
Reimplemented from tgui::Transformable.
| const std::string& tgui::ChildWindow::getLoadedConfigFile | ( | ) | const |
Returns the filename of the config file that was used to load the widget.
|
virtual |
Returns the size of the drawable area of the child window.
The size returned by this function is the size of the child window, without the title bar nor the borders.
Implements tgui::Transformable.
| const sf::String& tgui::ChildWindow::getTitle | ( | ) | const |
Returns the title that is displayed in the title bar of the child window.
| TitleAlignment tgui::ChildWindow::getTitleAlignment | ( | ) | const |
Returns the title alignment.
| unsigned int tgui::ChildWindow::getTitleBarHeight | ( | ) | const |
Returns the height of the title bar.
| const sf::Color& tgui::ChildWindow::getTitleColor | ( | ) | const |
Returns the color of the title that is displayed in the title bar of the child window.
|
virtual |
Returns the distance between the position of the container and a widget that would be drawn inside this container on relative position (0,0).
Reimplemented from tgui::Container.
| bool tgui::ChildWindow::isKeptInParent | ( | ) | const |
Tells whether the child window is kept inside its parent.
| void tgui::ChildWindow::keepInParent | ( | bool | enabled | ) |
Set the child window to be kept inside its parent.
| enabled | When it's set to true, the child window will always be kept automatically inside its parent. It will be fully kept on left, right and top. At the bottom of the parent only the title bar will be kept inside. It's set to false by default. |
|
virtual |
Loads the widget.
| configFileFilename | Filename of the config file. |
The config file must contain a ChildWindow section with the needed information.
Reimplemented in tgui::MessageBox.
| ChildWindow& tgui::ChildWindow::operator= | ( | const ChildWindow & | right | ) |
Overload of assignment operator.
| right | Instance to assign |
| void tgui::ChildWindow::removeIcon | ( | ) |
Removes the icon in the top left corner of the child window.
| void tgui::ChildWindow::setBackgroundColor | ( | const sf::Color & | backgroundColor | ) |
Changes the background color of the child window.
| backgroundColor | New background color |
The background is fully transparent by default.
| void tgui::ChildWindow::setBackgroundTexture | ( | sf::Texture *const | texture = nullptr | ) |
Changes the background texture of the child window.
| texture | Pointer to the texture that should be used as background of the child window |
If the texture has a different size than the child window then it will be scaled to fill the whole window. Pass nullptr to this function to remove the background texture.
| void tgui::ChildWindow::setBorderColor | ( | const sf::Color & | borderColor | ) |
Set the border color.
| borderColor | The color of the borders |
|
virtual |
Changes the size of the borders.
| leftBorder | The width of the left border |
| topBorder | The height of the top border |
| rightBorder | The width of the right border |
| bottomBorder | The height of the bottom border |
Implements tgui::WidgetBorders.
| void tgui::ChildWindow::setDistanceToSide | ( | unsigned int | distanceToSide | ) |
Changes the distance between the title and the side of the title bar.
| distanceToSide | distance between the title and the side of the title bar |
| void tgui::ChildWindow::setIcon | ( | const std::string & | filename | ) |
Changes the icon in the top left corner of the child window.
| filename | Filename of the icon image |
There is no icon by default.
|
virtual |
Set the position of the widget.
This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable widget is (0, 0).
| x | X coordinate of the new position |
| y | Y coordinate of the new position |
Reimplemented from tgui::Transformable.
|
virtual |
Changes the size of the child window.
| width | Sets the new width of the child window |
| height | Sets the new height of the child window |
The width and height are the size of the child window, without the title bar nor the borders.
Implements tgui::Transformable.
| void tgui::ChildWindow::setTitle | ( | const sf::String & | title | ) |
Changes the title that is displayed in the title bar of the child window.
| title | New title for the child window |
| void tgui::ChildWindow::setTitleAlignment | ( | TitleAlignment | alignment | ) |
Changes the title alignment.
| alignment | How should the title be aligned in the title bar? |
| void tgui::ChildWindow::setTitleBarHeight | ( | unsigned int | height | ) |
Change the height of the title bar.
| height | New height of the title bar |
The default height is the height of the title bar image that is loaded with the load function.
| void tgui::ChildWindow::setTitleColor | ( | const sf::Color & | color | ) |
Changes the color of the title that is displayed in the title bar of the child window.
| color | New title color for the child window |
|
virtual |
Changes the transparency of the widget.
| transparency | The transparency of the widget. 0 is completely transparent, while 255 (default) means fully opaque. |
Note that this will only change the transparency of the images. The parts of the widgets that use a color will not be changed. You must change them yourself by setting the alpha channel of the color.
Reimplemented from tgui::Container.


Run iSOL on Windows
iSOL runs on a general PC with Windows OS
Prerequisite
Fetch Pre-built iSOL
Start iSOL
- untar the tarball
- open the bash in the folder
dist
- run iSOL demo:
./start_mock_demo.sh
Then you will see
start message broker ...
start center ...
start mock hub_a ...
start mock hub_b ...
visit ip:8080 for develop, ip:3000 for ui view
Create new APP (a Helloworld example)
- Visit
<your windows ip>:8080
in browser
- Create App
- Edit the Workflow using mockup devices/sensors
- the thermometer A in hub_a reports the temperature in every 1s. If the temperature value is above 27 degree, turn on the fan in hub_b
- Edit the UI
- text, gauge will show the temperature, and fan will show the fan status
- Binding UI's data scource
- Start APP and visit the page for end-user
- If the temperature is above 27, the fan will be turned on, otherwise, it will be turned off.


Resume
-
05.2020 – 07.2020
X, Cologne
Bicycle mechanic, Social Media Manager
Buildup, repair, paint, Social Media concept
-
06.2019 – 04.2020
X, Cologne
Art Director
Concept, Web Design, Corporate Design, Illustration, Artwork, Social Media assets, Motion Design
-
04.2018 – 05.2019
manuelpapa
Freelancer
Concept, Web Design, Corporate Design, Illustration, Social Media assets, Motion Design
-
09.2016 – 04.2018
X, Wiesbaden
Creative Director, Projectmanager
Concept, Web Design, Corporate Design, Illustration, Artwork
-
11.2013 – 11.2015
X, Taunusstein
Art Director
Concept, Web Design, Corporate Design, Illustration, Motion Design
Portfolio
Illustration
Concept, 3D Illustration, Corporate Design, Image Brochure
Product Design
Concept, 3D Illustration, Corporate Design, Image Brochure
Artwork
Concept, Artwork, Corporate Design, Image Brochure


Girls Aloud stars deny 'plotting against Nadine Coyle on I'm A Celebrity'
Tabloid claimed trio had voted for her to take part in Bushtucker trials
by Robert LeighGirls Aloud stars Cheryl, Kimberley Walsh and Nicola Roberts have insisted they are supporting former bandmate Nadine Coyle on I'm A Celebrity, despite newspaper reports suggesting otherwise.
It was claimed by one tabloid that the trio had formed a WhatsApp group chat about Nadine - and had been "voting repeatedly" for her to take part in the Bushtucker trials.
However, Cheryl, Kimberley and Nicola have said they bear no malice towards their former Girls Aloud bandmate.
The three singers - who along with Nadine and Sarah Harding made up the five-person band between 2002 and their split 2013 - were snapped out together in West London last night as they celebrated Kimberly's birthday.
Read more: I'm A Celebrity's Ian Wright reveals he turned down X Factor job
Cheryl is reported to have told MailOnline: "We only want to see Nadine do well, and regardless of any differences we might have had, we will always all have love for each other.
"We did not enjoy watching her distressed when jumping out of the plane. And we don’t have time for group chats regarding the trials on the show!"
Kimberley added: "I felt really emotional watching Nadine jump out of the plane and texted Cheryl saying how hard it was to watch. I think she’s doing great in there."
Nicola also completely denied the existence of the alleged group chat and added they all hoped Nadine will do thrive on the ITV reality series down under.
Read more: I'm A Celebrity viewers furious with Jacqueline Jossa after she declares fans 'out of order'
Earlier this week, Nadine gave a Girls Aloud favourite a bit of a jungle remix when she formed her own girl band with her fellow campmates.
Nadine taught Caitlyn Jenner, Jacqueline Jossa and Adele Roberts the dance moves to 2008 single The Promise - with her on lyrics.
And even though Caitlyn didn't know the song, that didn't stop her from joining in. Jacqueline later commented she loves how Caitlyn "throws herself" into activities.
Nadine also joked that she's planning to teach Caitlyn some more routines in the future.
The 34-year-old said: "Caitlyn just threw herself into it, we'll teach her Sound of the Underground next."
- I'm A Celebrity returns to ITV tonight at 9.10pm
Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know what you think of this story.


sabermetrics package¶
Submodules¶
sabermetrics.batting module¶
-
sabermetrics.batting.
avg
(h, ab)¶ Batting average is determined by dividing a player’s hits by his total at-bats for a number between zero (shown as .000) and one (1.000).
\[AVG = \frac{H}{AB}\]Parameters: - h (int.) – Hits.
- ab (int.) – At bats.
Returns: float – The batting average.
Raises: ZeroDivisionError
-
sabermetrics.batting.
babip
(h, hr, ab, k, sf)¶ BABIP measures a player’s batting average exclusively on balls hit into the field of play, removing outcomes not affected by the opposing defense (namely home runs and strikeouts).
\[BABIP = \frac{H-HR}{AB-K-HR-SF}\]Parameters: - h (int.) – Hits.
- hr (int.) – Homeruns.
- ab (int.) – At bats.
- k (int.) – Strikeouts.
- sf (int.) – Sacrifice fly.

Raises: ZeroDivisionError
sabermetrics.fielding module¶
-
sabermetrics.fielding.
fpct
(a, po, e)¶ - How often does a fielder or team make the play when tasked with fielding a batted ball, throwing a ball,
- or receiving a thrown ball for an out.
\[FPCT = \frac{PO + A}{PO + A + E}\]Parameters: - a (int.) – Assists.
- po (int.) – Putouts.
- e (int.) – Errors.
Returns: float – The fielding percentage.
Raises: ZeroDivisionError
sabermetrics.pitching module¶
-
sabermetrics.pitching.
era
(er, outs)¶ Represents the number of earned runs a pitcher allows per nine innings – with earned runs being any runs that scored without the aid of an error or a passed ball.
\[BABIP = \frac{27 ER}{Outs}\]Parameters: - er (int.) – Earned runs.
- outs (int.) – Number of batters and baserunners that are put out while the pitcher is on the mound.
Returns: float – the return code.
Raises: ZeroDivisionError


POSTKICK
Section: User Commands (1)Index Return to Main Contents
NAME
postkick - kick a Postfix serviceSYNOPSIS
postkick [-c config_dir] [-v] class service request
DESCRIPTION
The postkick(1) command sends request to the specified service over a local transport channel. This command makes Postfix private IPC accessible for use in, for example, shell scripts.Options:
- -c config_dir
- Read the main.cf configuration file in the named directory instead of the default configuration directory.
- -v
- Enable verbose logging for debugging purposes. Multiple -v options make the software increasingly verbose.
Arguments:
- class
- Name of a class of local transport channel endpoints, either public (accessible by any local user) or private (administrative access only).
- service
- The name of a local transport endpoint within the named class.
- request
- A string. The list of valid requests is service-specific.
DIAGNOSTICS
Problems and transactions are logged to the standard error stream.ENVIRONMENT
- MAIL_CONFIG
- Directory with Postfix configuration files.
- MAIL_VERBOSE
- Enable verbose logging for debugging purposes.
CONFIGURATION PARAMETERS
The following main.cf parameters are especially relevant to this program. The text below provides only a parameter summary. See postconf(5) for more details including examples.
- config_directory (see 'postconf -d' output)
- The default location of the Postfix main.cf and master.cf configuration files.
- application_event_drain_time (100s)
- How long the postkick(1) command waits for a request to enter the server's input buffer before giving up.
- queue_directory (see 'postconf -d' output)
- The location of the Postfix top-level queue directory.
FILES
/var/spool/postfix/private, private class endpoints /var/spool/postfix/public, public class endpoints
SEE ALSO
qmgr(8), queue manager trigger protocol pickup(8), local pickup daemon postconf(5), configuration parameters
LICENSE
The Secure Mailer license must be distributed with this software.
AUTHOR(S)
Wietse Venema IBM T.J. Watson Research P.O. Box 704 Yorktown Heights, NY 10598, USA
Index
- NAME
- SYNOPSIS
- DESCRIPTION
- DIAGNOSTICS
- ENVIRONMENT
- CONFIGURATION PARAMETERS
- FILES
- SEE ALSO
- LICENSE
- AUTHOR(S)
This document was created by man2html, using the manual pages.
Time: 05:29:09 GMT, December 24, 2015


This page tracks the new paper links made to our list of SIGGRAPH 2014 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 14, 2014
September 15, 2014
- Bilateral Texture Filtering
September 14, 2014
- Parametric Wave Field Coding for Precomputed Sound Propagation
- Boxelization: Folding 3D Objects Into Boxes
- Animation of Deformable Bodies with Quadratic Bezier Finite Elements
- Capturing and Stylizing Hair for 3D Fabrication
August 16, 2014
- Computational Design of Linkage-Based Characters
- Controllable High-Fidelity Facial Performance Transfer
- First-person Hyper-lapse videos
- Learning to be a depth camera for close-range human capture and interaction
- Pinlight Displays: Wide Field of View Augmented-Reality Eyeglasses Using Defocused Point Light Sources
- Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources
- Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
- Spin-It: Optimizing Moment of Inertia for Spinnable Objects
- Subspace Clothing Simulation Using Adaptive Bases
- VideoSnapping: Interactive Synchronization of Multiple Videos
August 13, 2014
- Augmented MPM for Phase-Change and Varied Materials
August 10, 2014
- Design and Fabrication by Example
- PushPull++
- EZ-Sketching: Three-Level Optimization for Error-Tolerant Image Tracing
- Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes
- The Visual Microphone: Passive Recovery of Sound from Video
- AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras
July 28, 2014
- High-contrast Computational Caustic Design
July 24, 2014
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
(
)
(
)
- Wire Mesh Design
July 14, 2014
- Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
(
)
(
)
- Intrinsic Images in the Wild
- Defending Continuous Collision Detection against Errors
- Locally Injective Parametrization With Arbitrary Fixed Boundaries
- Active Volumetric Musculoskeletal Systems
- Robust Polylines Tracing for N-symmetry Direction Field on Triangulated Surfaces
- Physics-Inspired Adaptive Fracture Refinement
June 30, 2014
- Real-Time Non-Rigid Reconstruction Using an RGB-D Camera
- Simulating and compensating changes in appearance between day and night vision
- Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
- Look Over Here: Attention-Directing Composition of Manga Elements
- Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
- Provably Good Planar Mappings
- Feature Matching With Bounded Distortion
(TOG Paper)
- Simulating and compensating changes in appearance between day and night vision
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
June 17, 2014
- Bridging the Gap: Automated Steady Scaffoldings for 3D Printing
June 13, 2014
- From Capture to Simulation - Connecting Forward and Inverse Problems in Fluids
June 11, 2014
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
June 10, 2014
- Robust Field-Aligned Global Parametrization
- Poisson-based Continuous Surface Generation for Goal-based Caustics
(TOG Paper)
- Flower Modeling via X-ray Computed Tomography
- Learning a Manifold of Fonts
- AverageExplorer: Interactive Exploration and Alignment of Visual Data Collections
June 8, 2014
- Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
June 7, 2014
- genBRDF: Discovering New Analytic BRDFs with Genetic Programming
- Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts
- Relating Shapes via Geometric Symmetries and Regularities
- Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
- On-line Learning of Parametric Mixture Models for Light Transport Simulation
June 2, 2014
- Wire Mesh Design
- Designing Inflatable Structures
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Interactive Manipulation of Large-Scale Crowd Animation
- Dynamic and Robust Local Clearance Triangulations
(TOG Paper)
- Build-to-Last: Strength to Weight 3D Printed Objects
May 27, 2014
- Compact Precomputed Voxelized Shadows
May 23, 2014
- Temporal Frequency Probing for 5D Analysis of Global Light Transport
- How Do People Edit Light Fields?
- Style Transfer for Headshot Portraits
- Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes
- Vector Graphics Complexes
May 22, 2014
- Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers
- Proactive 3D Scanning of Inaccessible Parts
- Generalizing Locomotion Style to New Animals With Inverse Optimal Regression
May 19, 2014
- A Compressive Light Field Projection System
- A Constructive Theory of Sampling for Image Synthesis using Reproducing Kernel Bases
- Space-Time Editing of Elastic Motion through Material Optimization and Reduction
- Weighted Triangulations for Geometry Processing
- L1-based Construction of Polycube Maps from Complex Shapes
(TOG Paper)
- A Reflectance Display
- Authoring and Animating Painterly Characters
(TOG Paper)
- Boosting Monte Carlo Rendering by Ray Histogram Fusion
(TOG Paper)
- Breathing Life into Shape: Capturing, Modeling and Animating 3D Human Breathing
- Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras
- Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display
(TOG Paper)
- Context-based Coherent Surface Completion
(TOG Paper)
- Data-driven control of flapping flight
(TOG Paper)
- Diffusion Pruning for Rapidly and Robustly Selecting Global Correspondences using Local Isometry
(TOG Paper)
- Dynamic Ray Stream Traversal
- Flow complex based shape reconstruction from 3D curves
(TOG Paper)
- Flower Modeling via X-ray Computed Tomography
- Focus 3D: Compressive Accommodation Display
(TOG Paper)
- Form-finding with polyhedral meshes made simple
- Frame Fields: Anisotropic and Non-Orthogonal Cross Fields
- Harmonic Parameterization by Electrostatics
(TOG Paper)
- Indexing 3D Scenes Using the Interaction Bisector Surface
(TOG Paper)
- High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments
- Instant Convolution Shadows for Volumetric Detail Mapping
(TOG Paper)
- k-d Darts: Sampling by k-Dimensional Flat Searches
(TOG Paper)
- Look Over Here: Attention-Directing Composition of Manga Elements
- Mesh saliency via spectral processing
(TOG Paper)
- On-line Learning of Parametric Mixture Models for Light Transport Simulation
- Parallel chen-han (PCH) algorithm for discrete geodesics
(TOG Paper)
- Procedural design of exterior lighting for buildings with complex constraints
(TOG Paper)
- Progressive Light Transport Simulation on the GPU: Survey and Improvements
(TOG Paper)
- RayCore: A ray-tracing hardware architecture for mobile devices
(TOG Paper)
- The Connect-The-Dots Family of Puzzles: Design and Automatic Generation
- Automatic Editing of Footage from Multiple Social Cameras
- Image Completion using Planar Structure Guidance
- Online Motion Synthesis Using Sequential Monte Carlo
- Meta-representations of Shape Families
- Geometry and Context for Semantic Correspondences and Functionality Recognition in Man-Made 3D Shapes
- Temporal Frequency Probing for 5D Analysis of Global Light Transport
- Interactive Generalized Penetration Depth Computation for Rigid and Articulate Models Using Object Norm
(TOG Paper)
- Codimensional Surface Tension Flow on Simplicial Complexes
- Deformation Embedded for Point-Based Elastoplastic Simulation
(TOG Paper)
- An Asymptotic Numerical Method for Inverse Elastic Shape Design
- A Reduced Model for Interactive Hairs
- Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation
- Dynamic Ray Stream Traversal
May 17, 2014
- Unifying points, beams, and paths in volumetric light transport simulation
(
)
(
)
- Point Morphology
- Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays
May 15, 2014
- Interactive Shape Modeling using a Skeleton-Mesh Co-Representation
- 3D Object Manipulation in a Single Image using Stock 3D Models
- A Similarity Measure for Illustration Style
- Inverse Procedural Modeling of Facade Layouts
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Fast Multipole Representation of Diffusion Curves and Points
May 14, 2014
- Self-Refining Games using Player Analytics
- Lifted Bijections for Low Distortion Surface Mappings
- Controlling Singular Values with Semidefinite Programming
- Adaptive Tearing and Cracking of Thin Sheets
- A Comprehensive Framework for Rendering Layered Materials
- Discrete Stochastic Microfacet Models
- VideoSnapping: Interactive Synchronization of Multiple Videos
- Intrinsic Images in the Wild
- Blending Liquids
- Exploratory Font Selection Using Crowdsourced Attributes
- Floating Scale Surface Reconstruction
- Multimaterial Mesh-Based Surface Tracking
- Learning Bicycle Stunts
- Continuous Projection for Fast L1 Reconstruction
- Robust Hair Capture Using Simulated Examples
- High-Order Similarity Relations in Radiative Transfer
- Earth Mover's Distances on Discrete Surfaces
- Robust and Accurate Skeletal Rigging from Mesh Sequences
- Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Image Completion using Planar Structure Guidance
- The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation
- Multiplexed Metropolis Light Transport
- Intrinsic Video and Applications
- How Do People Edit Light Fields?
- Unified Particle Physics for Real-Time Applications
- Darkroom: Compiling High-Level Image Processing Code into Hardware Pipelines
May 10, 2014
- Unifying points, beams, and paths in volumetric light transport simulation
- Simulating articulated subspace self-contact
- Organizing Heterogeneous Scene Collections through Contextual Focal Points
- True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization
- Embree - A Kernel Framework for Efficient CPU Ray Tracing
- Animating Deformable Objects using Sparse Spacetime Constraints
- Tangible and Modular Input Device for Character Articulation
- Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers
- Eigenmode Compression for Modal Sound Models
- Inverse-Foley Animation: Synchronizing rigid-body motions to sound
- Continuous Projection for Fast L1 Reconstruction
May 3, 2014
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Detailed Water on Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin
- Embree - A Kernel Framework for Efficient CPU Ray Tracing
- Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources
- Spin-It: Optimizing Moment of Inertia for Spinnable Objects
- Poisson-based Continuous Surface Generation for Goal-based Caustics
(TR)
(TOG Paper)
April 27, 2014
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
April 26, 2014
- Learning Bicycle Stunts
- Computational Design of Linkage-Based Characters
- Proactive 3D Scanning of Inaccessible Parts
- Refractive Radiative Transfer Equation
(TOG Paper)
- Painting-to-3D Model Alignment Via Discriminative Visual Elements
(TOG Paper)
- Fast Local Laplacian Filters: Theory and Applications
(TOG Paper)
- genBRDF: Discovering New Analytic BRDFs with Genetic Programming
- Automatic Editing of Footage from Multiple Social Cameras
- Boxelization: Folding 3D Objects Into Boxes
- Computing layouts with deformable templates
April 20, 2014
- Decoupling Noises and Features via Weighted l1-analysis Compressed Sensing
- Computing layouts with deformable templates
- Inverse Procedural Modeling of Facade Layouts
- PushPull++
- Provably Good Planar Mappings
- Lifted Bijections for Low Distortion Surface Mappings
- Simulating and compensating changes in appearance between day and night vision
- Shape2Pose: Human-Centric Shape Analysis
April 14, 2014
- Automatic scene inference for 3D object compositing
(TOG Paper)
- Topology-Varying 3D Shape Creation via Structural Blending
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
- Point Morphology
- Multimaterial Mesh-Based Surface Tracking
April 9, 2014
- Computing Smooth Surface Contours with Accurate Topology
(TOG Paper)
- Floating Scale Surface Reconstruction
April 7, 2014
- Interactive Manipulation of Large-Scale Crowd Animation
- Vector Graphics Complexes
- DecoBrush: Drawing Structured Decorative Patterns by Example
- A Local Frequency Analysis of Light Scattering and Absorption
- Metarepresentation of Shape Families
- Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation
- A Reduced Model for Interactive Hairs
- An Asymptotic Numerical Method for Inverse Elastic Shape Design
April 6, 2014
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
- Functional Map Networks for Analyzing and Browsing Large Shape Collections
- Learning 3D Attributes of Images through Shape Collection
- Relating Shapes via Geometric Symmetries and Regularities
- Build-to-Last: Strength to Weight 3D Printed Objects
- Proactive 3D Scanning of Inaccessible Parts
- Facial Performance Enhancement Using Dynamic Shape Space Analysis
- Unifying Points Beams and Paths in Volumetric Light Transport Simulation
- Multiplexed Metropolis Light Transport
- Wire Mesh Design
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
- Coupled Structure-from-Motion and 3D Symmetry Detection for Urban Facades
(TOG Paper)
- Design and Fabrication by Example
- Automatic Editing of Footage from Multiple Social Cameras
- Boxelization: Folding 3D Objects Into Boxes
- A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs
(TOG Paper)
- Blending Liquids
- Exploratory Font Selection Using Crowdsourced Attributes
- 3D Object Manipulation in a Single Image using Stock 3D Models
- Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
- Self-Refining Games using Player Analytics
March 31, 2014
- Fast Multipole Representation of Diffusion Curves and Points
- Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
- Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
- Intrinsic Images in the Wild
March 30, 2014
- Organizing Heterogeneous Scene Collections through Contextual Focal Points
- Topology-Varying 3D Shape Creation via Structural Blending
- Online Motion Synthesis Using Sequential Monte Carlo
- Automatic scene inference for 3D object compositing
(TOG Paper)
March 29, 2014
- Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects
March 28, 2014
- A Comprehensive Framework for Rendering Layered Materials
- Discrete Stochastic Microfacet Models
- Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
- Automating Image Morphing using Structural Similarity on a Halfway Domain
(TOG Paper)
- First-person Hyper-lapse videos
- Image Completion using Planar Structure Guidance
- Exposing Photo Manipulation from Shading and Shadows
(TOG Paper)
- Learning to be a depth camera for close-range human capture and interaction
- Exploring Quadrangulations
(TOG Paper)
- Edit Propagation using Geometric Relationship Functions
(TOG Paper)
- Geometry and Context for Semantic Correspondences and Functionality Recognition in Manmade 3D Shapes
(TOG Paper)
- Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
(TOG Paper)
- How Do People Edit Light Fields?
- Intrinsic Video and Applications
- Capturing and Stylizing Hair for 3D Fabrication
- A Similarity Measure for Illustration Style
- Style Transfer for Headshot Portraits
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Defending Continuous Collision Detection against Errors
- Robust Hair Capture Using Simulated Examples
- Physics-Inspired Adaptive Fracture Refinement
- High-contrast Computational Caustic Design
- High-Order Similarity Relations in Radiative Transfer
- Earth Mover's Distances on Discrete Surfaces
- Codimensional Surface Tension Flow on Simplicial Complices
- Robust and Accurate Skeletal Rigging from Mesh Sequences
- Smoke Rings from Smoke
kesen.huang@gmail.com