Class Wizard Example
Most wizards have a linear structure, with page 1 followed by page 2 and so on until the last page. Some wizards are more complex in that they allow different traversal paths based on the information provided by the user. The License Wizard example shows how to create such wizards.
The Class Wizard example consists of the following classes:
ClassWizard
inherits QWizard and provides a three-step wizard that generates the skeleton of a C++ class based on the user's input.IntroPage
,ClassInfoPage
,CodeStylePage
,OutputFilesPage
, andConclusionPage
are QWizardPage subclasses that implement the wizard pages.
ClassWizard Class Definition
We will see how to subclass QWizard to implement our own wizard. The concrete wizard class is called ClassWizard
and provides five pages:
- The first page is an introduction page, telling the user what the wizard is going to do.
- The second page asks for a class name and a base class, and allows the user to specify whether the class should have a
Q_OBJECT
macro and what constructors it should provide. - The third page allows the user to set some options related to the code style, such as the macro used to protect the header file from multiple inclusion (e.g.,
MYDIALOG_H
). - The fourth page allows the user to specify the names of the output files.
- The fifth page is a conclusion page.
Although the program is just an example, if you press Finish (Done on macOS), actual C++ source files will actually be generated.
The ClassWizard Class
Here's the ClassWizard
definition:
class ClassWizard : public QWizard { Q_OBJECT public: ClassWizard(QWidget *parent = 0); void accept() override; };
The class reimplements QDialog's accept() slot. This slot is called when the user clicks Finish.
Here's the constructor:
ClassWizard::ClassWizard(QWidget *parent) : QWizard(parent) { addPage(new IntroPage); addPage(new ClassInfoPage); addPage(new CodeStylePage); addPage(new OutputFilesPage); addPage(new ConclusionPage); setPixmap(QWizard::BannerPixmap, QPixmap(":/images/banner.png")); setPixmap(QWizard::BackgroundPixmap, QPixmap(":/images/background.png")); setWindowTitle(tr("Class Wizard")); }
We instantiate the five pages and insert them into the wizard using QWizard::addPage(). The order in which they are inserted is also the order in which they will be shown later on.
We call QWizard::setPixmap() to set the banner and the background pixmaps for all pages. The banner is used as a background for the page header when the wizard's style is ModernStyle; the background is used as the dialog's background in MacStyle. (See Elements of a Wizard Page for more information.)
void ClassWizard::accept() { QByteArray className = field("className").toByteArray(); QByteArray baseClass = field("baseClass").toByteArray(); QByteArray macroName = field("macroName").toByteArray(); QByteArray baseInclude = field("baseInclude").toByteArray(); QString outputDir = field("outputDir").toString(); QString header = field("header").toString(); QString implementation = field("implementation").toString(); ... QDialog::accept(); }
If the user clicks Finish, we extract the information from the various pages using QWizard::field() and generate the files. The code is long and tedious (and has barely anything to do with noble art of designing wizards), so most of it is skipped here. See the actual example in the Qt distribution for the details if you're curious.
The IntroPage Class
The pages are defined in classwizard.h
and implemented in classwizard.cpp
, together with ClassWizard
. We will start with the easiest page:
class IntroPage : public QWizardPage { Q_OBJECT public: IntroPage(QWidget *parent = 0); private: QLabel *label; }; IntroPage::IntroPage(QWidget *parent) : QWizardPage(parent) { setTitle(tr("Introduction")); setPixmap(QWizard::WatermarkPixmap, QPixmap(":/images/watermark1.png")); label = new QLabel(tr("This wizard will generate a skeleton C++ class " "definition, including a few functions. You simply " "need to specify the class name and set a few " "options to produce a header file and an " "implementation file for your new C++ class.")); label->setWordWrap(true); QVBoxLayout *layout = new QVBoxLayout; layout->addWidget(label); setLayout(layout); }
A page inherits from QWizardPage. We set a title and a watermark pixmap. By not setting any subTitle, we ensure that no header is displayed for this page. (On Windows, it is customary for wizards to display a watermark pixmap on the first and last pages, and to have a header on the other pages.)
Then we create a QLabel and add it to a layout.
The ClassInfoPage Class
The second page is defined and implemented as follows:
class ClassInfoPage : public QWizardPage { Q_OBJECT public: ClassInfoPage(QWidget *parent = 0); private: QLabel *classNameLabel; QLabel *baseClassLabel; QLineEdit *classNameLineEdit; QLineEdit *baseClassLineEdit; QCheckBox *qobjectMacroCheckBox; QGroupBox *groupBox; QRadioButton *qobjectCtorRadioButton; QRadioButton *qwidgetCtorRadioButton; QRadioButton *defaultCtorRadioButton; QCheckBox *copyCtorCheckBox; }; ClassInfoPage::ClassInfoPage(QWidget *parent) : QWizardPage(parent) { setTitle(tr("Class Information")); setSubTitle(tr("Specify basic information about the class for which you " "want to generate skeleton source code files.")); setPixmap(QWizard::LogoPixmap, QPixmap(":/images/logo1.png")); classNameLabel = new QLabel(tr("&Class name:")); classNameLineEdit = new QLineEdit; classNameLabel->setBuddy(classNameLineEdit); baseClassLabel = new QLabel(tr("B&ase class:")); baseClassLineEdit = new QLineEdit; baseClassLabel->setBuddy(baseClassLineEdit); qobjectMacroCheckBox = new QCheckBox(tr("Generate Q_OBJECT ¯o")); groupBox = new QGroupBox(tr("C&onstructor")); ... registerField("className*", classNameLineEdit); registerField("baseClass", baseClassLineEdit); registerField("qobjectMacro", qobjectMacroCheckBox); registerField("qobjectCtor", qobjectCtorRadioButton); registerField("qwidgetCtor", qwidgetCtorRadioButton); registerField("defaultCtor", defaultCtorRadioButton); registerField("copyCtor", copyCtorCheckBox); QVBoxLayout *groupBoxLayout = new QVBoxLayout; ... }
First, we set the page's title, subTitle, and logo pixmap. The logo pixmap is displayed in the page's header in ClassicStyle and ModernStyle.
Then we create the child widgets, create wizard fields associated with them, and put them into layouts. The className
field is created with an asterisk (*
) next to its name. This makes it a mandatory field, that is, a field that must be filled before the user can press the Next button (Continue on macOS). The fields' values can be accessed from any other page using QWizardPage::field(), or from the wizard code using QWizard::field().
The CodeStylePage Class
The third page is defined and implemented as follows:
class CodeStylePage : public QWizardPage { Q_OBJECT public: CodeStylePage(QWidget *parent = 0); protected: void initializePage() override; private: QCheckBox *commentCheckBox; QCheckBox *protectCheckBox; QCheckBox *includeBaseCheckBox; QLabel *macroNameLabel; QLabel *baseIncludeLabel; QLineEdit *macroNameLineEdit; QLineEdit *baseIncludeLineEdit; }; CodeStylePage::CodeStylePage(QWidget *parent) : QWizardPage(parent) { setTitle(tr("Code Style Options")); setSubTitle(tr("Choose the formatting of the generated code.")); setPixmap(QWizard::LogoPixmap, QPixmap(":/images/logo2.png")); commentCheckBox = new QCheckBox(tr("&Start generated files with a " ... setLayout(layout); } void CodeStylePage::initializePage() { QString className = field("className").toString(); macroNameLineEdit->setText(className.toUpper() + "_H"); QString baseClass = field("baseClass").toString(); includeBaseCheckBox->setChecked(!baseClass.isEmpty()); includeBaseCheckBox->setEnabled(!baseClass.isEmpty()); baseIncludeLabel->setEnabled(!baseClass.isEmpty()); baseIncludeLineEdit->setEnabled(!baseClass.isEmpty()); QRegularExpression rx("Q[A-Z].*"); if (baseClass.isEmpty()) { baseIncludeLineEdit->clear(); } else if (rx.match(baseClass).hasMatch()) { baseIncludeLineEdit->setText('<' + baseClass + '>'); } else { baseIncludeLineEdit->setText('"' + baseClass.toLower() + ".h\""); } }
The code in the constructor is very similar to what we did for ClassInfoPage
, so we skipped most of it.
The initializePage()
function is what makes this class interesting. It is reimplemented from QWizardPage and is used to initialize some of the page's fields with values from the previous page (namely, className
and baseClass
). For example, if the class name on page 2 is SuperDuperWidget
, the default macro name on page 3 is SUPERDUPERWIDGET_H
.
The OutputFilesPage
and ConclusionPage
classes are very similar to CodeStylePage
, so we won't review them here.
Files:
- dialogs/classwizard/classwizard.cpp
- dialogs/classwizard/classwizard.h
- dialogs/classwizard/main.cpp
- dialogs/classwizard/classwizard.pro
- dialogs/classwizard/classwizard.qrc
Images:
See also QWizard, License Wizard Example, and Trivial Wizard Example.


Our speakers rarely show slides: they show how they work — their setup, techniques and shortcuts for getting work done in live interactive sessions. So expect everything from refactoring and debugging to sketching and redesign, live.
SmashingConf is focused on front-end and UX, but it covers everything web, be it interface design or machine learning. That means a packed bundle of diverse, actionable insights for your work.
It's our task to help you achieve your goals. Please drop an email at
<EMAIL_ADDRESS>Smashing Magazine Conference Logo 2020
The logo of Smashing Magazine Conf 2020 was decided through the logo competition from 13.January to 17.February.
Following public voting and expert panel evaluation, the logo from Clifton Davies was selected.
After much deliberation with Mr. Davies we ended up with the following logo for this year's conference:
See past Smashing Magazine Conferences
Take a look at our last two conferences which took place in New York and in Freiburg.


--- layout: page title: Resources description: Sonobuoy Resources id: resources ---
TGI Kubernetes 132 (with Joe Beda).
Angus Lees Kubernetes Sealed Secrets
GitOps Secrets with ArgoCD
Sealed Secrets: Protecting your passwords before they reach Kubernetes
https://docs.bitnami.com/tutorials/sealed-secrets
Tanzu Development Center: Secret Management
https://tanzu.vmware.com/developer/
FluxCd configuration with Sealed Secrets
https://fluxcd.io/docs/guides/sealed-secrets/


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1000 Words
The tale of a little girl growing up with loss and gains.
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Hrithik Roshan boosts his fees for upcoming films?
by Sahar Junejo2019 has been a successful year for Hrithik Roshan. After proving that he is an irreplaceable part of Bollywood, Roshan is now receiving offers from some of the top filmmakers. In response to the high demand, the actor has decided to raise his asking price.
Roshan has not revealed what he charges for a film, but according to a source the increase is substantial, Deccan Chronicle reported. The change applies to all filmmakers including Yash Raj Films, who will now have to pay Roshan the higher fee if they decide to bring him back for a sequel to ‘War’ (2019).
Currently, Roshan’s only upcoming film is ‘Krrish 4’. He has been rumoured to be in talks for Farah Khan’s ‘Satte Pe Satta’ and Sanjay Leela Bhansali’s ‘Inshallah’.


UNLV roundup: Hayden, volleyball team sweep San Jose State
by Las Vegas Review-JournalMariena Hayden had 15 kills, 11 digs and six aces to lead UNLV to its fourth straight volleyball victory and 13th in its past 14 matches, a 3-0 sweep over San Jose State in a Mountain West match Saturday at Cox Pavilion.
Antonette Rolda had 12 digs and 16 assists for the Rebels (17-10, 13-3), who won by scores of 26-24, 25-16, 25-18 despite a slight .303 to .294 edge in hitting.
Thea Sweder and Kate Brennan each had an efficient six kills for UNLV, with Sweder hitting 1.000 and Brennan .556. Brennan also had three blocks.
Lauryn Burt had 11 assists for the Rebels, who held a 12-3 advantage in aces in their final regular-season home match.
Latahevai Lousi had 15 kills on .500 hitting and three blocks for the Spartans (10-17, 5-11), who fell to 1-12 on the road.
Ryann Thomison had seven kills on .857 hitting, Thaliana Grajeda six kills and three blocks, Sarah Smevog 18 digs and Mamie Garard 23 assists for San Jose State, which had a 41-39 edge in kills.


| {{row.email}} | Name | {{row.name}} {{row.surname}} | Gender | Date of Birth | {{row.dateOfBirth | date}} |
|---|
| Rating | {{row.rating | number : '1.2'}} | {{row.userDTO.email}} | Name | {{row.userDTO.name}} {{row.userDTO.surname}} | Gender |
|---|
| User 1 | {{row.user1.name}} {{row.user1.surname}} | User 2 | {{row.user2.name}} {{row.user2.surname}} |
|---|


{% extends "home/snippets/featured/base.html" %}
{% set id = 'collection-indexlots' %}
{% set title = "Index lots" %}
{% set url = h.url_for('resource.read', id=id, resource_id=h.get_indexlot_resource_id()) %}
{% block image %}
{% endblock %}
{% block description %}
Access the catalogue of index lot records, used to record the presence of some entomological and
zoological species in the Museum collection.
{% endblock %}


LEAD SOFTWARE ENGINEER WITH A FOCUS ON ARCHITECTING SUCCESSFUL CROSS-PLATFORM MOBILE EXPERIENCES. Leveraging SaMD experience, I deliver customer value through leadership and collaborative roles: as an individual contributor, technical lead, and counsel for stakeholders.
Work History
-
curr.
Big Health
Staff Software Engineer
2022 – Current | Remote
React Native, React-Native-Testing-Library, TypeScript, Software as a Medical Device
Staff software engineer on Daylight – a React Native app helping those with Generalized Anxiety Disorder find lasting improvement in anxiety, mood, and insomnia.
- Technical Leadership Contributed towards predictable, realistic delivery by engaging with stakeholders to provide solution options that aligned with priorities and planned goals. Guided and mentored other engineers on complex work items.
- Delivered Progress towards App, Leveraging Existing Platform (Tech Lead) Focused on team delivery through tech leadership and cross-functional collaboration. Working with PM and EM for alignment on priorities, strategically planned work to remove blockers and reduce risk. Continually refined the technical documentation as new information surfaced and reshuffled backlog items based on anticipated capacity. Removed roadblocks, whether independently resolving complex work items, guiding coworker on their tickets, or working cross-functionally with QMS.
-
2022
Pear Therapeutics
Sr. Software Engineer
2019 – 2022 | Boston, MA
React Native, React-Native-Testing-Library, TypeScript, NestJS, Bitrise.io, CI/CD, Docker, Software as a Medical Device, PDT
Led planning, coordination, and development of major features and components across teams. Increased efficiency of prescription digital therapeutic (PDT) mobile app development through ownership of shared UI libraries. Delivered complex stories independently, and in collaboration, ensuring high quality and auditable code while also focusing on value-based delivery. Strong collaborator, using documentation and diagramming to maintain aligned understanding and expectations. Improved engineering community through large and small initiatives.
- Drove Complex Cross-Team Initiatives To Success (Platform Engineer) Organized, planned, and implemented mobile-centric facet of cross-functionally complex project migrating from monolith to micro-services. For migration to new auth service, consolidated requirements and solution options into a detailed RFC and living documentation for continued collaboration. Identified critical paths and opportunities for parallelization across teams, proactively collaborating to find solutions.
- Increased PDT Development Efficiency through Shared UI Libraries (Mobile Platform Engineer) Tech lead and primary contributor to the set of shared libraries used by the other Pear apps. Functionality includes utility classes for managing state syncing, customizable and themable UI components, and the login screen flow. Led a collaboration requiring new core components; crafted implementation strategy and tackled the most complex stories with composable components.
- Delivered PDT for Study Use (Tech Lead) Responsible for coordinating code delivery, quality, and providing technical estimates for full-stack app with 3 other engineers. Delivered properly functioning app on time for clinical study.
- Improved the Employee Experience (Chair of Employee Engagement Council) Worked with executive team (C-suite), leadership team (VPs), and all employees, to ensure under-served voices are heard. Proposed solution recommendations to leadership based on aligned goals. Results were positively mentioned in the annual employee engagement survey and many initiatives are still ongoing.
- Fostered Engineering Community (Engineering Advocate) Co-organized and led the first two annual engineering-wide hackathons. They produced a self-service site (still in use) and PoC investigations that facilitated future permanent work; the cross-functional teamwork has lasting effects. 3rd year running monthly Tech Talks, providing opportunities for knowledge sharing and practicing technical speaking.
-
2019
General Electric | GE Digital
Sr. Software Engineer
2016 – 2019 | Boston, MA
ES6, Polymer, WebSockets, NodeJS, CI/CD, Agile, Domain Modeling, Docker, AngularJS, ProUI, Bash scripting, Markdown
For an IIOT monitoring dashboard app that minimized machine down time, delivered complex features in a timely manner, independently and through collaboration, with utmost attention to quality. Exemplified best practices from coding patterns to agile methodologies. Translated requirements into manageable stories with clear and complete acceptance criteria, raising discussions early if needed. Ensured quality by writing unit and system tests for use in CI/CD workflow. Consistently created useful graphical and text-based documentation.
Mentored software engineers and presented on modern UI frameworks and patterns through the use of interactive programming session.- Community thought leader and advocate SME across teams for UI frameworks and patterns
- Feature lead Led UI development of feature on open source shared component library: px-data-table
- Team contributor Focusing on group success, I drove inclusive discussions; improved maintainability with useful documentation and code reviews
- Independent feature delivery Implemented complex features and refactorings; added in-depth E2E tests and UI/UX designs
-
2016
Publicis.Sapient | Sapient Consulting
Sr. Interactive Developer, L2
2013 – 2016 | Boston, MA
ES6, D3.js, AngularJS, Aurelia, Agile, JSPM, NodeJS, Continuous Integration, Hexagonal Architecture (server-side), Domain-Driven Development, Domain Modeling, JIRA
UI lead and front-end developer with aptitude for team dynamics, group coordination, and process efficiencies.
Awarded recognition for Client-Focused Delivery after client feedback on project when leading UI development with recently self-taught technology.
Years of experience in UI lead role, conducting engaging presentations, and as technical liaison for client and internal domain teams. Enforced code quality using best practices such as John DePapa's style guide and BEM on Agile projects. Self-motivated and driven: exemplified by creation of D3.js library and initiation of effective team-building program. Advocated for code stability through unit, integration, functional, or automated visual-diff testing.- Autonomous and motivated Created reusable d3.js charting library between projects
- Quickly learned and utilized new technology From Backbone to AngularJS and Aurelia
-
2013
Putnam Investments
Javascript UI Developer
2012 – 2013 | Boston, MA
JavaScript (jQuery, Highcharts), CSS, HTML, Backbone.js, Modernizr, SVN
Implemented significant contributions to interactive retirement planning tool, turning complex business logic into an engaging user experience.
Initiated suite of unit tests to prevent recurring defects. Reached cross-browser functionality with collaborative discussions.- Drove consistent quality with unit test suite
- Created dynamic visualizations for retirement income projections
-
2012
Innerscope Research Inc.
Interactive Developer, L2
2009 – 2012 | Boston, MA
HTML, CSS, PHP, JavaScript, Photoshop, Illustrator
Architected, implemented, and optimized dynamic internal web sites under tight time constraints. Increased efficiency through process refinement and custom application development; reduced bottle-necks. Satisfied clients by researching technical solutions, advising on options, and implementing solutions. Effectively managed graphic design interns with clear instruction and judicious direction; initiated the graphic design intern program, complete with cumulative curriculum. Conceptualized, designed, and coordinated delivery of graphical needs: marketing material, graphical information, and interactive experiences.
-
2009
Reebok International
Graphic Designer & Process Engineer
2007 – 2009 | Canton, MA
AppleScript, HTML, XML, CSS, PHP, FileMaker Pro, InDesign, Illustrator, Photoshop, Bridge
Improved efficiency and accuracy of artwork-data workflow by authoring scripts to remove repetitive tasks. Initiated projects to enhance data communication across groups. Saved resources by in-house development of a dynamic departmental website for collateral viewing and organization; crafted simple update process with existing database. Designed and built image- and data-intensive catalogs; coordinated and automated catalog production.
Code Highlights
-
Non-profit Intake App: AHOPE / Boston Public Health Commission
https://github.com/evandana/keep-ahope
NestJS, TypeORM, Azure Cloud products, ReactJS 15.1.x, Redux, PostgresQL, Google Cloud, Parse, WebSockets, Material-UI, Google OAuth, ES6, Babel, Open source, GitHub Projects
2018 – Present
Leading a team to create an patient intake app for a local non-profit harm reduction center called AHOPE who is managed by BPHC . Ascertaining and documenting requirements from business stakeholders. Bringing together experts (domain, UX, legal, medical, technical) and driving consensus. Managing a small group of software engineers who are mostly donating time for this project: ensuring coordinated efforts, timely delivery, and continued engagement. Utilizing GitHub projects to achieve agile development, stay focused on MVP and keep stakeholders informed.
- Form submission, profile search, profile update, and aggregation reports
- Transitioned from Firebase to Google Cloud Services to Microsoft Azure based on updated IAM requirements.
- Backend completely rebuilt with NestJS, previously Google Firebase then Parse (with MongoDB)
- Secure sign-in using Microsoft Azure
-
PMC Auction App
https://pmc-2018-demo.firebaseapp.com
ReactJS 15.1.x, Redux, WebSockets, Firebase.io, Material-UI, Google OAuth, ES6, Babel, Domain Modeling, Trello, ESLint, Webpack
2016 – 2018
From concept through development to processing results, this live-bidding auction and raffle ticket web app exceeded expectations — raising over $5000 for charity. Working with one other developer, we started with domain models, UX white-boarding, framework choices, and hosting discussions.
Try the demo-version using dummy data.- Live bidding: websockets, React / Redux
- Secure sign-in using Google OAuth
- Enforced business logic (bidding rules) in UI and Mid-Tier
- Database and hosting using Firebase.io
Education History
-
2021
React Advanced Composition Patterns Workshop
2021 | Online Workshop by React Training
An interactive series of lessons and practice sessions covering the breadth of patterns for appropriate design of customization and prop passing for a component. Lessons included: prop drilling, React Hooks' ContextAPI, and component composition.
I provided Pear engineers with an internal interactive presentation, complete with code examples. -
2019
React Hooks Workshop
2019 | Online Workshop by React Training
An interactive series of lessons and practice sessions covering best practices for React Hooks, including use and code design for optimization. Lessons included: ContextAPI, Effect Hook, and State Hook.
I provided Pear engineers with an internal interactive presentation, complete with code examples.
workshop notes -
2014
Coursera.org
2012 – 2013 | Stanford University Online
Enriched and expanded skills and understanding with classes: Introduction to Python, Model Thinking, Software Engineering for SaaS. Courses included homework, lectures, and quizzes/exams.
Topics covered: Python, Ruby on Rails, SQL, Amazon Web Services, version control with GIT, and cloud deployment with Heroku. Earned a certificate of completion for listed classes. -
2013
Harvard Extension School
Mobile Operating Systems and Applications
2013 – 2013 | Cambridge, MA
Deep dive into hardware and software underlying Android and iOS operating systems. Covered spectrum of mobile landscape and considerations for design/development of web, native wrappers, and native apps. Final project: Android "deck of cards" workout app.
-
2005
Rochester Institute of Technology
Bachelor, Industrial Design
2001 – 2005 | Rochester, NY
BFA in Industrial Design, GPA 3.84, highest honors.
AAS in Graphic Design.
Concentration in conversational French. Technical concentrations in Mechanical and Manufacturing Technology.
Activities
-
2-day JS Mobile Conference Attendee
JS Mobile Conf
2018 & 2019 | Boston, MA
JS Mobile Conf was a local conference focusing on using JavaScript to deliver mobile applications.
Covered cross-platform and web technologies for mobile devices: NativeScript (Angular), ReactNative (React), and PWAs.
2019 workshop notes
2018 workshop notes -
Fitness Group Co-leader
November Project, Boston
2014 – 2015 | Boston, MA
November Project is a free-fitness movement with "tribes" in 30+ cities across the world, with Boston as the origin.
Developed comfort, ease, and power when speaking and writing for a large audience. Inspired self and others while designing, leading, coaching, and documenting workouts for 150-1500 athletes of all abilities. With co-leaders, cultured strong relationships that included feedback cycles. -
D3.js Instructor
General Assembly
2015 | Boston, MA
Engaged developers in an immersive and interactive two-night class: Introduction to D3.js. Presented using a follow-along slide deck with individually-editable code examples.


This is an index for a set of troubleshooting notes contained in individual text files in the ./hints directory. They were supplied by various volunteers in the form of mail messages, patches or just plain word of mouth. Each note applies to a specific computer and operating system and gives information found useful in setting up the NTP distribution or site configuration. The notes are very informal and subject to errors; no attempt has been made to verify the accuracy of the information contained in them.
Additions or corrections to this list or the information contained in the notes is solicited. The most useful submissions include the name of the computer manufacturer (and model numbers where appropriate), operating system (specific version(s) where appropriate), problem description, problem solution and submitter's name and electric address. If the submitter is willing to continue debate on the problem, please so advise. Bash here for a directory listing.


{% extends 'base.html' %} {% block title %} Flow sheet {% endblock %} {% block head_postload %} {% endblock %} {% block content %}
You can create or edit the flow sheet for {{args.model.name}} in the box below More info...
Add processes (actions in the life cycle where material is transformed) to the flow sheet using the 'add process' button on the left
Drag items to move them around
Hover over an item to see the actions you reveal the action icons
Connect processes in the flow sheet by dragging from the 'connect' icon (trending_flat) to the next process in the flow sheet
Add a 'technosphere' input (energy or materials) to a process by clicking on the 'techosphere' icon (business)
Add 'biosphere' exhange (emissions to the environment, or resources directly from the environment) to a process by clicking on the 'biosphere' icon (local_florist)
Analyse a process by clicking on the 'analysis' icon (pie_chart)
Remove a technosphere or biosphere exchange by hovering over it and clicking on the cancel which appears.
Unlink two procesesses by clicking on the arrow that links them.
The model has been exported as a SimaPro csv file and an excel file containing the parameter sets
The files are in your current working directory
The csv file is called "{{args.model.name}}_database_export.csv"
The excel file is called "ParameterSet_{{args.model.name}}_input_file.xlsx"
The model has been exported as a .lcoptview file
The file is in your current working directory
Go to lcoptview online to upload and share your model


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One more for good measure.
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{% load format_utils %} {% if derived.show_fact_sheet_b %}
| Claimant 1 | Claimant 2 | Number of children: {{ derived.number_of_children }} |
|---|---|---|
| Approximate percentage of time children spend with each parent | {{ responses.time_spent_with_you }} % | {{ responses.time_spent_with_spouse }} % |
| Annual Guidelines Income | $ {{ responses.annual_gross_income|money:False }} | $ {{ responses.spouse_annual_gross_income|money:False }} |
| Guidelines Table Amount | $ {{ responses.your_child_support_paid_b|money:False }} | $ {{ responses.your_spouse_child_support_paid_b|money:False }} |
| Difference between the Guidelines table amount of Claimant 1 and the Guidelines table amount of Claimant 2 | $ {{ derived.guideline_amounts_difference_b|money:False }} | |
| Section 7 expenses paid directly by each party | $ {{ derived.claimant_1_share|money:False }} | $ {{ derived.claimant_2_share|money:False }} |
Any other relevant information regarding the conditions, means, needs and other circumstances of each spouse or of any child for whom support is sought:
{% if responses.additional_relevant_spouse_children_info %}{{ responses.additional_relevant_spouse_children_info }}
{% else %} {% endif %}It is proposed that child support in the amount of {% if derived.wants_child_support and responses.child_support_in_order != 'NO' %} {{ derived.total_monthly_b|money }} per month be paid by {{ derived.child_support_payor }}. {% else %} _________ per month be paid by ______________________. {% endif %}


| Lastname | Firstname | Gender | Date updated |
|---|---|---|---|
| Albert | Sean | male | 03/07/2007 10:01:51 |
| Allison | Trevor | male | 19/12/2008 17:53:43 |
| Andrews | Rhea | female | 16/03/1991 04:53:13 |
| Atkins | Lawrence | male | 25/07/1995 09:14:37 |
| Austin | Harper | male | 30/12/2008 22:35:55 |
| Bailey | Benjamin | male | 17/06/2012 03:17:19 |
| Barker | Uriel | male | 30/06/1999 09:48:11 |
| Barr | Kelly | female | 23/12/2013 03:35:01 |
| Bates | Uta | female | 27/08/1998 00:58:49 |
| Bean | Nash | male | 31/05/1992 20:54:57 |


TAXI DRIVER RATING: 8 / 10 --> Great movie
For more reviews, go to http://surf.to/joblo
American classic deals with the effects of urbanization, loneliness, and the lost American Dream. Scorsese's gritty urban drama was brought even greater attention when real-life psychopath John F. Hinckley Jr. attempted to assassinate President Reagan in 1981. He claimed that he was committing the act in order "to impress Jodie Foster".
PLOT: Taxi driver Travis Bickle drives along the scummiest streets in the world, New York City. He doesn't know "much about much", but he does know that he does not like the continuing propagation of the pimps, hookers, junkies and low-lifes in his fair city. He also likes a girl. She doesn't like him back. He is lonely. He likes to drink. He gets depressed. He gets angry...
CRITIQUE: Great urban drama accurately demonstrates the development of a sociopath within a realistically portrayed city of hell. Travis Bickle seems like a nice guy, who just couldn't take it anymore. Have any of you ever felt the same way in your lifetime? Of course. We all have. And herein lies the continuing popularity of this classic film which despite some aging concerns, still stands up in time after all these years.
On the surface, this film will not blow you away in one sitting, but the symbolism used by Scorsese, the extremely effective acting by Robert DeNiro, and the superb writing by Paul Schrader, turn this movie into a cinematic adventure of many layers. The ticking of the cab fare ticker representing Bickle's growing dissatisfaction with the world around him (like a bomb), the red and green lights garbing Bickle's moods, and the plethora of other symbols used to convey anger, confusion and ultimate frustration.
The soundtrack is perfect (Mrs. JoBlo remarked that it set her into an icky and depressed state...exactly what was needed to appreciate Bickle's character), in that it allows you to feel the depravity of his being. You understand the point that he's reached when he begins to pour Peach Schnapps into his morning cereal (Bernard Herrmann wasn't going to write the score for this film, but agreed to do it (his last) when he saw this pitiful scene.) He is no longer very logical. His anti-socialism has got the better of him. The direction is top-notch, with Scorsese showing up in no less than two scenes. And the acting is superb with DeNiro leading the way, Foster pulling off an effective "12-and a half year old" hooker, and Keitel, well, being Keitel. The scene where DeNiro and Keitel haggle for Foster's "services" is one of my favourites in this movie.
Many classic scenes and lines are now splashed across this film, such as the infamous "Are you talking to me?" line (completely ad-libbed by DeNiro, bien sur), the trademark Scorsese slo-mo's, and the green Army jacket and penchant for pie and coffee (all used in an effective hommage in 1993's TRUE ROMANCE (9/10) by writer Quentin Tarantino and director Tony Scott.) I have always watched this film when I was feeling down and out, and now I know why. As bad as anything gets in my life, I could always count on Mr. Travis Bickle's life to be so much more pathetic.
Keep an eye on the last scene of the film after Bickle drops his passenger off and notices "his inner demons" quickly appear through the rearview mirror. Some of the monster still remains...
Little Known Facts: Robert DeNiro was married to the attendant at the porno theater in this film (actress Diahnne Abbott) from 1976 to 1988. He has been quoted as saying about his own films, ""I don't like to watch my own movies - I fall asleep in my own movies." He stands 5"9. Writer Paul Schrader had spent weeks sleeping in his car while writing this script, when he realized that he hadn't spoken to another human being in about three weeks (he was depressed and an alcoholic at the time.) Jodie Foster was second choice to play Princess Leia in STAR WARS (8.5/10). Various studios considered producing this film...one had even suggested Neil Diamond for the lead role. Director Martin Scorsese claims that the most important shot in the movie is when Bickle is on the phone trying to get another date with Betsy. The camera moves to the side slowly and pans down the long, empty hallway next to Bickle, as if to suggest that the phone conversation is too painful and pathetic to bear. Jodie Foster's real name is Alicia Christian Foster. She stands 5"4. In 1980 she graduated as the best of her class from the College Lycée Français and began to study English Literature at Yale University, from where she graduated magna cum laude in 1985. She was nominated for Best Supporting Actress at the 1977 Oscars for her role as Iris the prostitute in this film (the award went to Beatrice Straight from NETWORK (7/10).) Before becoming director, Martin Scorsese had thought about entering the priesthood. He has been married four times, including actress Isabella Rossellini, and his sometime producer Barbara De Fina.
Review Date: June 14, 1998 Director: Martin Scorsese Writer: Paul Schrader Producers: Julia Phillips and Michael Phillips Actors: Robert DeNiro as Travis Bickle Jodie Foster as Iris Harvey Keitel as Sport Cybill Shepperd as Betsy Genre: Drama Year of Release: 1976
Visit JoBlo's Movie Emporium http://surf.to/joblo
(c) 1998 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


By continuing, you understand the risks related to the use of cryptographic tokens & blockchain-based software, the Skycoin Mobile wallet, and the Skycoin cryptocurrency. You understand that this product is provided as-is, and agree to the Terms and Conditions governing the usage of this product.


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Thank you to all of the Toons who submitted Doodle pictures and essays for the Doodle Appreciation Contest! Join us in congratulating the top five Toontastic winning entries -- each has won a Disney Mickey's House Hourglass Snowglobe!
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Bethany R., 16
Schmooze
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Schmooze is the most staggeringly stupendous Doodle any Toon could wish for. My Toon, Fat Skids, was drawn to Schmooze's sunny yellow brilliance, so she brought her home to star at her Estate. Radiating excitement when Toons visit, Schmooze is a shining example of Toontown friendliness. When in battle, Schmooze shoots like a star to the rescue to Laff my Toon and her fellow Toons out of trouble. Schmooze is a spectacular best friend and the most flawlessly talented Doodle Fat Skids could ever possess.
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Ariana B., 14
My Doodle, Banjo
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My Doodle is a rescue, a mutt if you must say.
He is a cross between a sketch and a scribble, I got him just yesterday.
With a full bean bank in hand, I sauntered into the pet store.
There were striped ones and spotted ones, but none that I truly adored.
The day was late in Donald's Dreamland, and I had to go turn in my task.
I wished to see but one more, Clerk R.V. Wrinkle opened the clasp.
His owner abandoned him, and he wasn't very well trained.

It turned out that he rarely forgets and is not ever confused.
He is always affectionate and "sometimes" hungry; although "always" is the word I would use.
While walking through Melodyland the next day, we both saw a dog playing an instrument of some kind.
He turned out to be the greatest banjo player Tenor Terrace could ever find.
My Doodle immediately took a liking and began to dance to the music.
That's why I named him banjo, a perfect name, we both knew it.

Although, when he nibbles at my Opera tree, I get pretty mad.
In the end I would never hurt him, and he would never hurt me.
That is why he is the greatest Doodle Toontown has ever seen!
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Michael B., 6
Funnytooth’s Doodle Essay
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Lab Rat, you're my Doodle who can do tricks so great. I really hate when the Cogs are beating me, but then you do your tricks and you restock my Laff meter. Once I get all fixed up by your funny tricks, then I'll go do more fun things like race at Goofy Speedway. After that, I'll scratch your ears and then go fight the V.P. to rescue the Toon who the V.P. himself has captured. Thank you Lab Rat, you are a great Doodle!
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Lisa W., 48
The Legend of Diamond Lil
(With a tip of my J.B. Stetson hat to Robert Fletcher and Cole Porter)
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This here's the Legend of Diamond Lil;
I’m here ta tells ya, cuz...I'm Lil…Diamond Lil.
Legend "can't look at hobbles and she can't stand fences," true;
I tells ya, I seen it, that Legend, she just walks on through!

Legend, she likes ta sleep under starry skies at night;
But she's bin ever faithful ta me when I gits inta a squirt gun slingin' fight.
She's a Legend fer sure, the Legend of free will;
She's a Legend, the Legend of…Diamond Lil.
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Jenny B., 12
My Best Friend
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Nancy is the best Doodle in all of Toontown! She is my best friend. I can always rely on her to help me. She is there when I need her. When I need a friend but no one is online, she is waiting for me. She follows me everywhere and is interested in whatever I do. I love her and she loves me.
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If you stop taking a medication suddenly, you may develop serious complications. Therefore it is best to consult your doctor before stopping or decreasing the dosage of your medication.
Some medications cause serious problems if you suddenly stop taking them. A few important examples are high blood pressure pills, steroid-based pills, and most antidepressants:
- If you suddenly stop taking certain blood pressure pills, not only will your blood pressure rise but in certain cases it may actually rise to such a high level that you have a stroke. For example, stopping the drug clonidine (Catapres) may result in a very high “rebound” blood pressure, possibly along with other side effects. Also, if a patient suddenly stops taking beta-blockers (metoprolol, atenolol, propranolol, carvedilol), he/she may experience angina or a heart attack as their heart rate speeds up.
- Steroid pills may actually suppress your body’s normal production of steroids. Therefore when you stop taking them, your body may react to the very low level of inter- nally produced steroids. Your doctor should decrease the dosage slowly over time in order to allow the body to start producing the normal amount of natural steroids. (See Tip 178 for additional information on symptoms after stopping steroids.
- SSRI antidepressant medications can have severe with- drawal reactions if stopped abruptly, such as extreme anxiety and the feeling of shock waves rippling up and down the arms. Always discuss with your doctor the timing and method for stopping these medicines.
Since many medications can have a negative impact on your body if they are suddenly stopped, always consult a doctor immediately if you feel as though you should not or cannot follow the prescribed directions for taking your medication.


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Makes 6 pasties
A great recipe for beginner cooks, young and old.
Put the chicken into a large bowl and add the lemon zest, thyme and parsley. Stir in enough crème fraîche to coat the ingredients. Season with salt and pepper.
Cut the puff pastry block into three equal pieces and roll out each one into a rectangle approximately 33cm/13in x 13cm/5in. Cut each rectangle in half horizontally to make six equal-sized pieces of pastry.
Brush the rectangles around the edges with a little beaten egg. Place a heaped spoonful of the chicken filling to one side of the rectangle then fold over the remaining pastry to form a parcel. Press the edges together and seal by pressing the prongs of a fork along the three sealed edges. Make 3 small slits in the top.
 Repeat with the remaining pieces of pastry. Put the baking tray in the fridge for about 20 minutes so the pasties firm up.
Preheat the oven to 200C/180C Fan/Gas 6.
Bake the pasties for approximately 20–30 minutes, until the pasties are risen and golden-brown all over.


Consider the following directed graph of Figure 24.2 provided in the text book to find the two shortest-path tree.
• Shortest path in any directed graph is not unique and it is possible to have more than one shortest-path tree with same source.
• Shortest path of any vertex v is updated only when shortest path is discovered.
The following is the Figure 1 with first possible shortest-path tree:
The following is the Figure 2 with second possible shortest-path tree:
• In Figure-1 and Figure-2 the dark line indicates the shortest path between all nodes.
• All vertices have the minimum weight between one node to another node.
• A shortest path from root s is directed sub graph where is the subset of vertex and is the subset of edge.
• is the set of vertices that is reachable from source s.
• For all vertexes, the unique simple path from source to vertex in graph is shortest path from source to destination.
A weighted directed graph with weight function is and source vertex s satisfy the property: for each edge, there is a shortest path tree from the source s which contains edge (u, v) and there exists more than one shortest path tree with source vertex as s which do not contain (u, v) in its path.
Graph is the collection of vertices V and edges E or it is the pictorial representation of related data in the form of vertices and edges.
Graphs are of two types directed graphs that are the graphs in which edges are represented with arrow from one vertex to other and undirected graphs in which no direction is given.
The property “for each edge, there is a shortest path tree from the source s which contains edge (u, v) and there exists more than one shortest path tree with source vertex as s which do not contain (u, v) in its path” cannot be true for acyclic graphs since acyclic graphs have unique edges.
Consider the cyclic graphs:
Example:
Consider the edge to find the path from vertex a to vertex c paths in the graph
would be
And without edge the path can be.
Both the path and are of same weight ((2+3+3) = 8) so both are shortest paths from vertex a to vertex c first contains edge but the second does not contains edge hence it preserves the property.
Let u be the vertex such that is set to a non-NIL value. Then, it is necessary to have s.d>u.d + w(u,s).
Apply INITIALIZE-SINGLE-SOURCE (G, s) for the vertex s such that the initial distance d[s] = 0 and the distance to the other vertices that is v is infinite, d[v] = and = NIL.
Only if the edge (u, s) is relaxed, then only is set to non-NILL value.
Suppose p is the path from the vertex s to vertex u in the shortest path tree and let there exist a cycle C formed by following path from s to u such that the edge (u, s) is taken.
It can be concluded that w(C) = w(p)+w(u, s) = u.d + w(u, s)<0 such that a negative weight cycle is formed.
In order to prove, perform induction on the number of relaxations. Since, G is initialized by INITIALIZE-SINGLE-SOURCE (G, s), the vertex in is s and there exists a path from s to itself.
For every vertex a path exists from s to v in
On (n+1)st relaxation, if v.d>u.d+w(u, v) and when v is relaxed, then perform the changes such that . If v is present in and there exists a path from s to u followed by (u, v) = ( , u), then it means that there is a path from s to v in .
The negative weight cycle can be reached from the source s and v is the first vertex that is reachable from the source s. Let the vertices on the path be and there exists a path from s to v. Perform the relaxations to the vertex v and the shortest path estimate will always decrease from infinity because every vertex is encountered for first time.
Since v is the first vertex that is reachable on the cycle, every other vertex will have shortest path estimate set to infinity.
Create the infinite sequence of relaxations by relaxing vertices around the vertices. If the vertex is reached and the shortest path estimates are changed for every relaxation that have been made easier.
Let the vertices on the cycle be , then because the cycle has negative weight.
Thus, update the shortest path estimate of


An editor extension that checks the spelling of comments, strings, and plain text as you type or interactively with a tool window. A quite simple extension on Visual Studio that can correct codes written using English language.
Superb elimination of those petty spelling mistakes we make as visual studio user.A quite simple extension that with the use of an English Dictionary it is able to spot the mistakes and offer adorable solution.It also highlights the so doubted mistake in your code.Very awesome just try it now on your VS.
Once installed in your Visual Studio,it is one of the extension that really runs fast.
This spellmd is the best when it comes to spotting a misspell. Even more fast it is when it comes to a programmer using Markup.


Let us suppose to have the following <pipedexec/> defined as a plugin:
<plugin name="generic_pipe" from="pipedexec"> <exec id="1" command="cat" args="file.1.txt"> <exec id="2" command="cat" args="file.2.txt -" pipefrom="1"> <exec id="3" command="cat" args="file.3.txt -" pipefrom="2"> <exec id="O" command="tee" args="dest.1.txt" pipefrom="3"> <exec id="Y" command="cat" args="file.Y.txt -" pipefrom="1"> <exec id="Z" command="tee" args="dest.2.txt" pipefrom="Y"> </plugin>which makes dest.1.txt file containing the join of a.file.3.txt,a.file.2.txt,file.1.txt and dest.2.txt file containing the join of a.file.Y.txt,file.1.txt. But we don't need the dest.1.txt output in the real script. So in the final project definition, we use:
<generic_pipe> <disable id="Y"> </generic_pipe>which cuts out the output of Y. Note also, that disabling a script will automatically disable all the scripts which are piped from it (since they would not obtain any data they wait for anyway ...).


This is of the first time and the last time I did speed, I was respectivly 14 and 17 years old.  A guy jumped out to save me, as we walked down the street, he asked me if I wanted to get some meth, I said I'd never tried it, he smiled. We got the meth and smoked it in a garage we broke into. For twelve hours we engorssed ourselves in the most amazing conversation.  I spun around in circles, never getting dizzy, never getting enough of this magnificent high. All I wanted was more and more tweak.
I realized then that suicide was not the answer, as cliche as this is, there had to be good times for there to be bad. I saw pinwheels in the sky, the clouds were like giant lolly pops. My leg started bleeding out of now where, but who cared, it was my soul bleeding out into the world, I have to bleed before I die anyway don't I? There were about twelve hours like that, I couldn't eat, but I didn't care. The cramps were the bad that had to happen for me to have such a good high. I lived with this philosophy for almost four years.
The last time I tweaked. I was 17 years old, living with the guy who saved me, times had changed, but the bad had to be there for there to be good, selling belongings and drugs over food was the bad part of a damn good high. There was this little girl, 13 and her boyfriend. Their first time trying speed. At that point in my life I noticed facial expressions, like Americans notice high speed chases. They thought they were so cool, trying to speed, they tried to impess us so much. With them was their older friend, a homeless scavenger who died a long time ago. It was my normal high, it didn't feel like much, but the adrenaline of knowing that I was going to get more tweak. That was unexplainable, it was amazing, to this day I have found nothing like it.
My friend and I went outside to hang out, to go walking. We went running around like the hyper border line skitzo's who hadn't slept in weeks that we were. Watching car chases that LCD type watche numbers turned into, watching shadow people dance in behind trash cans and play pica boo. We went back inside. The speed was gone. Where was it? The little girl claimed she dropped it. I skavenged the carpet, but no little crystals were to be found. I knew dead guy had taken it. I was pissed and so was my friend. A fight began outside. My friend beat the pulp out of the dead guy. Blood laid on the white picket fence.
I realized, my dream of happy life with a picket fence, it was bleeding for no reason, just like I was that first time I tweaked, because it was alive. The little girl and her boyfriend helped take the dead guy away. I went into the bathroom to get a wet rag. The bathroom smelt like death, I looked in the mirror, I tried to find myself in the face looking back at me, was I dead too?  I was stuck, and I knew it. I wouldn't let the bag go and every time my friend tried to I wouldn't let him, why should the bag go if I can't?
We went back to the house, and tried to sleep. I could only think of speed trips from the past, how great they were and why this one was so bad. After three hours of visuals, the smell of death, and the sound of my heart trumpeting, I went outside and I watched the sun rise. There was an alagator in the sky, the world had died and been reborn. I haven't gotten high on meth since. I didn't need Jesus, I didn't need rehab, I don't hate drugs, I just had to remember that I'm alive and sometimes we get stuck, and that is when the fun is gone and it's time to move on.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends 'base.html' %} {% block title %}ABOUT{% endblock title %} {% block body %}
Established in 2009, ToppersEra is an online academic research organization assisting a number of students studying in the UK, US and Australia by delivering over 10,000 custom written pieces of work to students who are looking for a little extra help to boost their grade.We have a team of passionate people who are dedicated to assist students in improving their grade to make their learning experience an enjoyable one.
We offer a wide range of services, including our premier custom essay and dissertation writing services, a comprehensive marking service and a wide variety of other services to help students succeed in their studies.
Established in 2009, ToppersEra is an online academic research organization assisting a number of students studying in the UK, US and Australia by delivering over 10,000 custom written pieces of work to students who are looking for a little extra help to boost their grade.We have a team of passionate people who are dedicated to assist students in improving their grade to make their learning experience an enjoyable one.
We offer a wide range of services, including our premier custom essay and dissertation writing services, a comprehensive marking service and a wide variety of other services to help students succeed in their studies.


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If you clicked this, your dog is probably a Guineadog!
Guineadogs are a very ancient and powerful breed raised out of the ground like majestic oak trees. They have a tendency to grow very quickly, often impaling those who they are currently in contact with by their gangly new limbs. Be careful when you're petting your Guineadog:D


abstract class AbstractLinkedMap<K : Any, V : Any> : AbstractHashedMap<K, V>
An abstract implementation of a hash-based map that links entries to create an ordered map and which provides numerous points for subclasses to override.
This class implements all the features necessary for a subclass linked hash-based map. Key-value entries are stored in instances of the LinkEntry
class which can be overridden and replaced. The iterators can similarly be replaced, without the need to replace the KeySet, EntrySet and Values view classes.
Overridable methods are provided to change the default hashing behaviour, and to change how entries are added to and removed from the map. Hopefully, all you need for unusual subclasses is here.
This implementation maintains order by original insertion, but subclasses may work differently. The OrderedMap
interface is implemented to provide access to bidirectional iteration and extra convenience methods.
The orderedMapIterator()
method provides direct access to a bidirectional iterator. The iterators from the other views can also be cast to OrderedIterator
if required.
All the available iterators can be reset back to the start by casting to ResettableIterator
and calling reset()
.
The implementation is also designed to be subclassed, with lots of useful methods exposed.
Since
3.0
Version
$Id: AbstractLinkedMap.java 1533984 2013-10-20 21:12:51Z tn $
open fun clear(): Unit
Clears the map, resetting the size to zero and nullifying references to avoid garbage collection issues. |
|
open fun containsValue(value: Object): Boolean
Checks whether the map contains the specified value. |
|
open fun firstKey(): K
Gets the first key in the map, which is the first inserted. |
|
open fun forEach(action: BiConsumer): Unit |
|
open fun lastKey(): K
Gets the last key in the map, which is the most recently inserted. |
|
open fun nextKey(key: Object): K
Gets the next key in sequence. |
|
open fun previousKey(key: Object): K
Gets the previous key in sequence. |
open fun containsKey(key: Object): Boolean
Checks whether the map contains the specified key. |
|
open fun entrySet(): Set
Gets the entrySet view of the map. Changes made to the view affect this map. |
|
open fun equals(obj: Object): Boolean
Compares this map with another. |
|
open fun get(key: Object): V
Gets the value mapped to the key specified. |
|
open fun hashCode(): Int
Gets the standard Map hashCode. |
|
open fun isEmpty(): Boolean
Checks whether the map is currently empty. |
|
open fun keySet(): Set
Gets the keySet view of the map. Changes made to the view affect this map. |
|
open fun putAll(map: Map): Unit
Puts all the values from the specified map into this map. This implementation iterates around the specified map and uses |
|
open fun remove(key: Object): V
Removes the specified mapping from this map. |
|
open fun size(): Int
Gets the size of the map. |
|
open fun toString(): String
Gets the map as a String. |
|
open fun values(): Collection
Gets the values view of the map. Changes made to the view affect this map. |
class CaseInsensitiveMap<V> : AbstractLinkedMap<String, V>, MutableMap<String, V>
A map with case insensitive String keys |


For the fig-swirl: Melt butter over medium heat in a saucepan. Add sugar Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have mixture. Add salt with one or two stirs, set aside and let cool
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.


zip_get_name —
get name of file by index
libzip (-lzip)
#include <zip.h>
const char *
zip_get_name(
zip_t
*archive,
zip_uint64_t
index,
zip_flags_t
flags);
The
zip_get_name() function returns the name of the
file at position
index in
archive. The name is in UTF-8 encoding unless
ZIP_FL_ENC_RAW
was specified (see below).
If
flags is set to
ZIP_FL_UNCHANGED
, the original unchanged
filename is returned. The returned string must not be modified or freed, and
becomes invalid when
archive is closed.
Additionally, the following
flags are
supported:
-
-
ZIP_FL_ENC_RAW
- Return the unmodified names as it is in the ZIP
archive.
-
-
ZIP_FL_ENC_GUESS
- (Default.) Guess the encoding of the name in the ZIP
archive and convert it to UTF-8, if necessary.
-
-
ZIP_FL_ENC_STRICT
- Follow the ZIP specification and expect CP-437 encoded
names in the ZIP archive (except if they are explicitly marked as UTF-8).
Convert it to UTF-8.
Note: ASCII is a subset of both CP-437 and UTF-8.
Upon successful completion, a pointer to the name is returned. Otherwise,
NULL
and the error code in
archive is set to indicate the error.
zip_get_name() fails if:
-
-
- [
ZIP_ER_DELETED
]
- index refers to a file
that has been deleted (see
zip_delete(3)).
-
-
- [
ZIP_ER_INVAL
]
- index is not a valid file
index in archive, or
index points to an added file and
ZIP_FL_UNCHANGED
is set.
-
-
- [
ZIP_ER_MEMORY
]
- Required memory could not be allocated.
libzip(3),
zip_name_locate(3)
zip_get_name() was added in libzip 0.6. In libzip
0.10 the type of
index was changed from
int to
zip_uint64_t. In libzip 0.11 the type of
flags was changed from
int to
zip_flags_t.
Dieter Baron
<
<EMAIL_ADDRESS>and
Thomas Klausner
<
tk@giga.or.at>


Easy
The Amazing Pot
The Dream Mouse
Medium
The Blue Bead
Hard
#
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StoryKorean
Improve your Korean skills with traditional Korean stories.
Pick a level and begin reading!
Easy
신기한 항아리
The Amazing Pot
꿈 꾼 쥐
The Dream Mouse
Medium
푸른 구슬
The Blue Bead
Hard
#
Easy
Toggle Dropdown
신기한 항아리 | The Amazing Pot
꿈 꾼 쥐 | The Dream Mouse
Medium
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푸른 구슬 | The Blue Bead
Hard
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| 480 | (A) | that dere boghte vs fra bale witħ bolde of his herte |
| 484 | (C) | That so dere bowȝte vs out of bale . with blode of his herte |
| 480 | (D) | þat bogħt vs of bale with blood of his hert |
| 480 | (E) | þat so deere bought vs . with blood of his herte . |
| (Ex) | ---- no text ---- | |
| 497 | (L) | þat bouȝt vs fram bale with blod of his herte |
| 460 | (P) | þat dere boght vs fra bale with blode of his hert |
| 478 | (U) | That dere bougħt vs of bale / witħ blode of his hert |
| (V) | ---- no text ---- |


BubbleProfiler
0.3.0
by Peter Athron, Csaba Balazs, Michael Bardsley, Andrew Fowlie, Dylan Harries & Graham White
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Generated on Wed Jan 2 2019 13:08:19 for BubbleProfiler by
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| The Chat Game Fontificator (CGF) is a Twitch chat display
that makes the chat look like the text boxes from various video
games. Its intended use is as a part of a Twitch video game stream in
place of less pretty chat windows. |
| The File menu contains options for Opening and Saving custom
configurations. These files contain all the options you can specify
on each of the tabs. The last file successfully loaded or saved will
be automatically opened the next time the program runs. The files are
plain text Java properties files with a .cgf extension, but the OAuth
Token is encrypted before it is stored, so it cannot be read. The
option to save a screenshot is also available, and will write a PNG
image file of the graphical contents of the Chat Window. |
| The Presets menu contains all the built-in configurations for
various games. Care was taken to approximate the appearance of the
text from the respective games. These presets are configuration
files, just like the custom ones that can be saved and opened using
the options in the File menu, but they only contain any properties
related to the font, border, and colors. |
| The View menu contains options for rendering the chat using
Anti-Aliasing, making the chat window Always on Top, and for hiding
the Configuration window so only the Chat window is displayed.
Closing the Configuration window has the same effect as selecting the
option to hide it. The Configuration window can be brought back by
single clicking anywhere inside the Chat window on the chat display.
The Anti-Aliasing and Always on Top selections are saved as part of
the configuration. |
| The Message menu contains an option to display a pop-up
dialog for managing messages, which includes the ability to post a
manual message and to enable and edit message censorship and message
censorship rules. All effects on messages from this popup are only
for the chat display; they have no effect on the IRC server for
either posting in the actual IRC chat or banning users or censoring
messages. |
| Message censorship rules include a master option to enable or
disable any message censorship, an option to censor messages that
contain a specifiable percentage of extended characters (characters
outside the ASCII range of 32 to 127), an option for censoring any
message that contains a URL, and an option for censoring any message
that contains a URL when that message is a user's first post of the
session. The first post of the session URL censorship should censor
any Twitch bot Spam that comes as a single message from a user that
has never posted to the chat before. |
| The option to censor messages based on the number of unknown
characters will censor messages whenever the percentage of characters
that fall outside the standard ASCII range exceeds the specified
percentage. When appropriately calibrated, this should censor any
messages containing ASCII art, while permitting a few characters with
umlauts or accents. |
| The user whitelist is a list of users who are exempt from any
censorship. The messages of any user added to this list will not be
subject to censorship from user blacklisting, the message containing
banned words, or for the message containing URLs. The user blacklist
is a list of users whose messages will always be censored regardless
of content. And the banned word list contains words that will trigger
message censorship when they are included in a message. Only single
words can be included, not phrases, and words that may be turned into
emoji are also banned word list candidates. The user whitelist, user
blacklist, and banned word list are all case insensitive. |
| Manually toggling message censorship is possible with the
checkboxes in the list of all the messages. Once a message is
manually censored or uncensored, its status will remain unchanged by
any rule changes. From the first instance of manual intervention on
that message, it is only subject to further manual intervention. The
Reapply Rules button will undo this manual intervention lock and will
undo all manual censorship and re-enforce the rules. This will affect
all manually censored or uncensored messages at once. |
| For the option to post manual messages, both the Username and
Message fields are required. Checking the 'Retain message input after
post' option will preserve the Username and Message input for
reposting. The Post button posts the message to the chat display, and
the clear button clears out any input in the Username and Message
input fields. |
| The Help menu contains this information and an About pop-up option. |
| Any time a configuration is about to be loaded, if any unsaved changes exist, a pop-up dialog will prompt you to save the changes. |
| The Chat window can be dragged around the screen by clicking anywhere inside it and dragging the mouse. |
| CGF is highly configurable and customizable. The configuration is broken down into 6 sections, each on its own tab: |
| Connection: Specify all the settings required to connect to an IRC server. Also has a button for clearing the chat |
| Username |
The username with which to log onto the IRC server. This will be the same as your Twitch username if you are trying to connect to a Twitch IRC server. It is case-insensitive. |
| Channel |
The channel on the IRC server to connect to. The hashtag prefix is optional for this input field. |
| Read Only |
This is a Twitch-specific option to connect to a channel in read-only mode. When using this mode, custom channel Twitch badges will still require an OAuth code to load. |
| OAuth Token |
The authentication token for the username used to log onto the IRC server. The token text should include both the 'oauth:' protocol text and all the letters and numbers that follow. |
| Get OAuth Token |
This button links to the website where you can get an OAuth Token for a Twitch username when you click it. The URL it links to is: www.twitchapps.com/tmi.
|
| Host |
The IRC server to log onto. For Twitch servers, the host is irc.twitch.tv.
|
| Port |
The port on which to log onto the IRC server. This is just another configurable part of the server, and its default value is typically 6667.
|
| Connect / Disconnect |
Button to connect or disconnect to the specified IRC server using the specified credentials |
| Clear Chat |
Clear the contents of the chat display. This doesn't affect the actual IRC chat; it only clears out the messages that are currently being displayed in this program. |
| Connection Log Area |
Below all the connection options is the logging area which keeps track of all the posts and IRC connection information. |
|
| Chat Window: Modify the chat window and optional chroma border |
| Chat Window Size |
This allows you to manually specify a width and height for the chat window size. It is the size of the whole window including the top menu bar, not just the chat inside the window. The Update Chat Size button will become enabled whenever
the width and height values that are typed are both valid and different than the current size of the chat window. |
| Resize Chat by Dragging |
If this option is checked, the chat window will be resizable by the traditional means of clicking and dragging the mouse on the window border. The intent of this option is to allow resizing, but then prevent accidental changes to the
window size after a size that looks right is chosen. |
| Mouse Wheel Scrolls Chat |
If this option is checked, the mouse wheel button will scroll through the chat message when the mouse pointer is located over the chat window. If this option is unchecked, the chat display will scroll back so the most recent message is
displayed. There is no visual indication that the chat has been scrolled through, so if the newest messages in the chat aren't being displayed, it could be that this option is checked and the messages have been scrolled up through. |
| Reverse Chat Order |
This option will reverse the order messages are displayed in the chat window. The most recent message will appear on top and older messages will scroll below. |
| Chat Starts from Bottom |
When the chat has too few messages to fill the available space vertically, this determines whether the chat starts from the bottom and builds upward, or from the top and builds downward. |
| Enable Chroma Key Border |
Check this option to enable displaying the chroma key border. The chroma key border is intended to be a solid block of color that can be selected by streaming software to become transparent. The chroma key border sizes must be non-zero
for the chroma key border to be seen in the chat display. |
| Chroma Key Border Size |
The left, top, right, and bottom widths of the border are configurable here. The input fields for the border size are disabled while the Enable Chroma Key Border option is unchecked. The Update Chroma Border button becomes enabled
whenever the values are both valid and different than the current size of the border. |
| Invert Chroma Key Border |
This option inverts the region covered by the solid block of chroma color. All regions previously covered by the chroma color border will become the background color, and the region that was previously the background color will become
the chroma color. If the border sizes are zero for the left, top, right, and bottom edges, selecting to invert the chroma key border will fill the entire window with the chroma color block, enabling the entire background to become transparent
in a chroma keyed window capture. |
| Corner Radius |
The chroma key border corner radius permits rounding the edges of the chroma border up to a radius of 128 pixels. This is useful if the border you're attempting to run the chroma key border up to has rounded edges. A chroma key border
corner radius of zero means the corners of the chroma key border will be square angles. |
|
| Font / Border: Specify the font, border, and all the associated customizations |
| Font Selection |
The font selection is which font you wish to use in the chat display. Preset fonts exist for several games, but a custom font can be defined as well. A preset font will have a default associated font type (fixed width or variable width)
which will automatically fill when that font is selected, but this can be overridden by selecting the font type manually. A custom font should be in a PNG image containing a grid of 8 by 12 uniform-sized cells each containing a single
character. The characters should be ASCII characters 32 (space) through 127 (delete), for a total of 96 characters, in order from left to right, top to bottom. Pixels in the image with any level of transparency will be drawn to that level of
transparency onto the underlying color (typically the background or chroma key color, depending on configuration). If the font color tint option is desired to customize the color of the font via this program, the degree to which a pixel is
white will be tinted to the specified tint color on the Color tab. |
| Font Selection Filter |
To the left of the font selection dropdown menu is a place to enter filters. Anything typed in this filter will be used to trim down the list of fonts to make finding the desired selection easier, and to manage the problem of the font
selection menu being too large for lower resolution screens. |
| Font Size |
This is the magnification of the font, from 1 to 8 times the original size. Selecting 1 will draw the border at its original size and selecting any other number will magnify it by that amount. There is no anti-aliasing done with this
magnification, so highly magnified fonts may appear jaggy or rounded edges may appear more like stair steps. This was done intentionally to match the art style of retro games. |
| Line Spacing |
This is the distance between each row of messages in pixels, from -16 to 32 pixels. This value is magnified by the font scale, so for example a value of 2 pixels with a font magnification of 3 would space lines 6 pixels apart on the
screen. The negative values can be used to bring lines closer together if you desire some characters to overlap, like the bottom of a 'y' hitting the top of a '^'. |
| Char Spacing |
This is the distance added between characters for both fixed width and variable width fonts, from -16 to 32 pixels. This value is magnified by the font scale, so for example a value of 2 pixels with a font magnification of 3 would space
characters 6 pixels apart on the screen. For a fixed with font, this would be in addition to whatever white space existed around the character already as it is sized by its grid, but for a variable width font, it would be the distance from the
non-transparent pixel edge of one character to the next. |
| Message Spacing |
This is the vertical distance added between messages, from 0 to 64 pixels. This space is in addition to the Line Spacing distance, which separates every line. It is added only between messages, not within a single message spanning
multiple lines due to text wrapping. |
| Variable Width Characters |
Font characters can be drawn with either fixed or variable width spacing. Fixed width (or mono-spaced) fonts use a set character width to display each letter in series, so even traditionally slimmer characters, like 'i' will be spaced to
take up the same space as traditionally wider characters like 'W'. For this program, the width of a fixed width font is determined by the size of the grid of the font image, and is typically the widest character, although if the widest
character still has extra space on its left or right side, the width of each character will include that space as well. Typically older games employ these types of fonts because they are easier to lay out, but the result is sometimes awkwardly
blocky when periods or commas are buffered with much more space than they would normally take up. Variable width fonts can have different widths per letter. This program calculates the width of all non-transparent pixels per character and makes
that value the width of that character. Each font has an associated font type: fixed or variable width. When a font is selected, this checkbox will be set automatically to match. However, this can be overridden if you would like a normally
fixed width font to be variable width, or a variable width font to be fixed width. |
| Space Width |
For variable width fonts only, there is no defined width for a space character which has no non-transparent pixels, so this width is set by this value as a percentage of the maximum possible width of that font. The maximum possible width
of that font is determined as it would be for a fixed width font, based on the font image grid size. |
| Baseline Height Offset |
The baseline offset is the distance from the bottom of a font's characters to the place where the characters would be written on a line. For example, the tail a lowercase 'p' character would hang below the baseline. When the baseline
offset value is zero, the very bottom of the entire character height is the baseline. If the baseline of the font is higher, this offset can indicate that offset so calculations made to place things like badges or extended characters can be
based on the baseline rather than the whole character height. |
| Border Selection |
The border selection is which border you wish to use in the chat display. Preset borders exist for several games, but a custom border can be defined as well. A custom border should be in a PNG image containing a grid of 3 by 3
uniform-sized cells, each containing its part of the border. Each corner has its respective corner, and each edge piece contains its respective edge piece, which will be displayed in series as a tile along that edge to extend to the width of
the chat display. Pixels in the image with any level of transparency will be drawn to that level of transparency onto the underlying color (typically the background or chroma key color, depending on configuration). If the border color tint
option is desired to customize the color of the border via this program, the degree to which a pixel is white will be tinted to the specified tint color on the Color tab. |
| Border Selection Filter |
To the left of the border selection dropdown menu is a place to enter filters. Anything typed in this filter will be used to trim down the list of borders to make finding the desired selection easier, and to manage the problem of the
border selection menu being too large for lower resolution screens. |
| Border Size |
This is the magnification of the border, from 0 to 8 times the original size. Selecting 0 will prevent any border from being drawn, selecting 1 will draw the border at its original size, and selecting any other number will magnify it by
that amount. There is no anti-aliasing done with this magnification, so highly magnified borders may appear jaggy or rounded edges may appear more like stair steps. This was done intentionally to match the art style of retro games. |
| Font Insets Off Border X/Y |
This is the distance in pixels that the messages are displayed from the borders in the horizontal (x) and vertical (y) directions, which run from -256 to 256 pixels in both directions. These distances are not affected by any scale
settings, so even if a border or a font is scaled up, this distance will remain the same. These values can be negative, which will set the distance between the font and the border to one that overlaps. This is typically desirable when the
border has extra blank space on the inside on which the messages can be displayed without actually overlapping any non-transparent part of the border. |
| Display Extended Characters |
The option to display extended characters means that for characters outside the inclusive game-themed font character range between ASCII space (#32) and ASCII delete (#127), the character from the available native font will be
substituted. If this option is unchecked, any extended characters will be replaced with the Missing Character Substitute selection. |
| Missing Character Substitute |
The substitute missing character is used whenever a character is typed that does not have an ASCII value in the font. All the preset fonts have characters for ASCII values 32 to 127 inclusively. This covers pretty much anything you can
type on a standard US keyboard without pressing special key combinations. Things like foreign characters with accents or characters from non-English alphabets do not have a character and will use this selected character as a replacement for
them. By default it is the ASCII character for Delete (#127), because that character isn't typically typable, but it has some symbol character assigned to it for all the presets, but in place of that symbol, you might wish to select a blank
space, a dash, or a question mark, which are other traditional substitutions when a character is unknown. |
|
| Message: Change which components of the messages (posts to the channel) are displayed and how. |
| Show Usernames |
Whether to display the user's name on the messages. |
| Show Joins |
Whether to display messages that show users joining the channel. You may want to turn this type of message off if there are lots of users in your channel, because it will flood the display and the message queue with nothing but
notifications. When this is turned off, join messages aren't stored in the message queue, so the information is not maintained at all, meaning if it is turned off and back on again, only new joins will show up, rather than back fill the joins
that happened while this option was unchecked. |
| Show Timestamps |
Whether to display a timestamp with the messages. This timestamp will be local to your time zone, and it will be formatted using the specified time format pattern. The time data are always stored with each message regardless of whether
this option is selected, so checking it will display the time information for any message already in the queue as well as new messages being posted. |
| Username Format |
This is the pattern used to format the username, should the show username option be selected. The Update Username Format button will become enabled whenever the show username option is selected and the username format pattern value is
different than the currently specified pattern. The text %user% is the variable to include in this format that represents the actual username. |
| Time Format |
This is the pattern used to format the timestamps, should the show timestamps option be selected. The Update Time Format button will become enabled whenever the show timestamps option is selected and the time format pattern value is
valid and different than the currently specified pattern. |
| Content Breaker |
This is the text used to separate the timestamp and or username from the actual content of the message. The Update Content Breaker button will become enabled whenever the content breaker text is different than the current value. |
| Message Queue Size |
This is the number of messages that are stored in the queue. It should be higher than the number of rows you can see on the screen to avoid any wasted empty space in the chat display, but smaller message queue sizes will use less space.
The queue size is changed when the mouse button on the slider is released, so if you drag it all the way down to 1, but take it back up to a more reasonable size before letting go, the messages in the queue will not be removed should another
message be added, causing the culling process to run. If the enable scrolling option is selected on the chat window tab, this message queue size will represent the farthest back you can scroll. |
| Message Speed |
This is the speed with which the messages are added to the display, character by character. It is intended to mimic the way a message is displayed in a game text box, where characters are printed out in order one at a time. The value can
be specified from 1 character per second up to 120 characters per second, with an additional option to display the messages as fast as possible, which is denoted MAX. It is possible for the message speed to be set too slow for a channel. If the
rate of new messages in a channel is faster than the message speed allows those messages to be fully displayed, the message queue will get backed up. In the event that this happens, this backing up effect can be avoided by selecting the MAX
characters per second by taking the slider all the way to the right. |
| Hide Messages After |
This is the control for whether to hide messages after a certain amount of specified time in seconds. Setting this slider all the way to the left, which is denoted NEVER, means messages will never be hidden no matter how old they become.
In conjunction with the option to Hide Border When No Messages Are Displayed this option can be used to effectively disappear the chat if there are no current messages to display. The messages are not purged from the message queue, but are
simply not displayed. Messages will reappear as this value is adjusted to a duration smaller than their ages. |
| Hide Border When No Messages Are Displayed |
If selected, this option will prevent the border from being drawn if there are no messages to display. There are no messages to display if no messages have yet been posted, the Clear Chat button was used to clear out any existing
messages, all messages are censored, or the messages have been expired using the Hide Messages After option. |
| Hide Background When No Messages Are Displayed |
If selected, this option will prevent the background color from being drawn if there are no messages to display. The background will be replaced with the chroma key color regardless of whether it is enabled. There are no messages to
display if no messages have yet been posted, the Clear Chat button was used to clear out any existing messages, all messages are censored, or the messages have been expired using the Hide Messages After option. |
| Default Method for Handling Username Casing |
Much to the consternation of many users, Twitch only capitalizes the first letter of a username in its chats. These are descriptions of the options for dealing with casing usernames:
| Do not modify the capitalization of usernames> |
This just leaves the username casing as whatever the IRC server dictates it to be. This should probably be the default selection for any non-Twitch IRC server. |
| Only the first username letter is capitalized |
This is the way Twitch handles usernames by default, where only the first letter is capitalized, and all the remaining letters are lowercase. |
| All username letters are lowercase |
This selection makes all the letters in the username lowercase. |
| All username letters are capitalized |
This selection makes all the letters in the username uppercase. |
| Look up capitalization with call to Twitch API |
This option is only available for Twitch IRC servers. Attempting to look up usernames on the Twitch API that don't exist on Twitch will obviously not work. |
This casing only works in the chat display for this program. It has no effect on the username casing in the actual IRC chat or Twitch.
Some font presets only have uppercase letters because they game it represents only had uppercase letters. This is done by simply duplicating the uppercase characters into the lowercase character grid spaces, which will of course
overrides any username case selection made here in the display, even though the actual characters underlying the display font will still be modified.
Whenever a change is made to this list, the cache of username casing is cleared out, including any specified by the user via a post. |
| Permit users to specify their own username case in posts |
When this is checked, users can override the default method for handling username casing whenever she posts a message containing her own username. Whatever casing a poster uses for her username in that message will be how her username is
cased in the display. Subsequent posts containing the user's username will continue to update the casing. Whenever a change is made to this option, the cache of username casing is cleared out. |
| Force upper or lower case |
This option can be used to capitalize all letters, or force all letters into lowercase, effective only for fonts that have distinct upper and lowercase letters. The third option, mixed case, will leave the characters unmodified. |
|
| Color: Specify all the colors used in the chat display |
| Background |
This is the color to make the background of the chat display. |
| Chroma Key |
This is the color to make the chroma key border. The chroma key border must be enabled and the border size must be set to non-zero values to see this color in the chat display. |
| Text Tint |
This is the color to tint the text of messages. Select pure white if no tint is desired. |
| Highlight Tint |
This is the default highlight tint color. It is used for join messages if the color join messages option is selected, and for usernames if the color usernames option is selected and the no palette colors are specified. |
| Border Tint |
This is the color to tint the border. Select pure white if no tint is desired. |
| Palette of Colors drawn from, per Username |
This is the collection of colors with which to tint usernames, timestamps, and messages, if the option to color these message components is selected. Each username is hashed in a case-insensitive manner to select a color from this
palette, so any change to the palette can possibly alter any previously determined username color assignment. |
| Override Palette with Twitch Username Colors when Available |
This option colors usernames with the Twitch username colors instead of the palette whenever those colors are set by the user on Twitch. If no color has been set, the program defaults to the palette colors. |
| Color Join Messages |
This option colors join messages with the highlight tint color. |
| Color Usernames |
This option colors usernames with the palette colors, or with the highlight tint color should no palette colors be specified. |
| Color Timestamps |
This option colors timestamp of the messages with the palette colors, or with the highlight tint color should no palette colors be specified. |
| Color Messages |
This option colors the text of the messages with the palette colors, or with the highlight tint color should no palette colors be specified. |
|
| Emoji: Specify all the configuration for emoji |
| Enable Emoji |
This option acts as a master switch to toggle the use of emoji from any source |
| Enable Twitch Badges |
This option acts as a switch to toggle the use of Twitch badges. Badges are considered a different feature than emoji, so the master Enable Emoji switch will not affect whether badges are displayed. |
| Enable FrankerFaceZ Badges |
This option acts as a switch to toggle the use of FrankerFaceZ badges. This option includes the FrankerFaceZ supporter badge, in addition to replacement moderator and bot badges. |
| Enable Twitch Emotes |
This option acts to toggle the use of Twitch emotes. A few of the Twitch emotes that are of poor quality will be modified to remove non-transparent backgrounds algorithmically. |
| Cache Global Twitch Emotes |
Clicking this button will cache the global Twitch emotes. This caching downloads the actual emote images into memory so there is no delay in displaying them in the chat. |
| Enable FrankerFaceZ Emotes |
This option acts to toggle the use of FrankerFaceZ emotes. Even if the channel being connected to does not have FrankerFaceZ emotes, the global emotes will be available in the chat, and the replacements for the few Twitch emotes of poor
quality will also be used. |
| Cache FrankerFaceZ Emotes |
Clicking this button will cache all global and channel-based FrankerFaceZ emotes. This caching downloads the actual emote images into memory so there is no delay in displaying them in the chat. |
| Enable BetterTTV Emotes |
This option acts to toggle the use of BetterTTV emotes. Even if the channel being connected to does not have BetterTTV emotes, the global emotes will be available in the chat. Animated GIF emotes will display only the initial frame of
the animation. |
| Cache BetterTTV Emotes |
Clicking this button will cache all global and channel-based BetterTTV emotes. This caching downloads the actual emote images into memory so there is no delay in displaying them in the chat. |
| Emoji and Badge Scale |
This slider value is the percent of the to scale the emoji or badge images by. The scale value is multiplied by the actual size of the emoji or badge image, unless the Scale to Line Height option is checked, in which case the emoji or
badges will be scaled to the line height multiplied by whatever percent the scale slider is at. |
| Badge Height Offset |
This slider value represents the number of pixels to offset the height of badges. This value, in conjunction with the Font Baseline Height is used to calculate where to center the badge on the line. |
| Relative to Line Height (For emoji and badges respectively) |
Checking this option will cause emoji or badges to be scaled relative to the height of a line, rather than the height of the actual emoji. The scaling will maintain the width to height aspect ratio of the image, so no stretch distortion
will occur. |
| Emoji Loading Display Strategy |
This identifies the method for displaying emoji that haven't yet been or are unable to be loaded from the specified emoji URL. |
| Emoji and Badge Loading, Caching and Logging |
The bottom part of the Emoji tab contains a log of what emoji have been loaded and or cached, and whether any errors were encountered during the process. The progress bar at the very bottom of the tab documents any work currently being
done to load or cache emoji or badges. The job of loading and caching emoji and badges will commence automatically whenever the program makes a connection. Alternately, if emoji are enabled after a connection is established, the loading will
occur then. If emoji options are unchecked while loading is happening, the specific jobs related to the options that were unchecked will be canceled and removed from the queue. |
| Manual Emoji and Badge Buttons |
The Cancel, Load/Cache, and Reset buttons on the bottom right of the Emoji tab are for manually managing emoji and badge jobs. The Cancel button will cancel any currently running loading or caching job. The Load/Cache button will load
and or cache any required emoji or badges based on the configuration of the tab. The Reset button will remove all record the program has of what is loaded. The emoji and badges will remain loaded in memory as they were, but this reset will
re-enable their manual reloading or re-caching. |
|


This is something I still don't seem to understand. When do I use each of these options?
For example when the pre-condition of an interface is not met. Apparently this is the optimal place to use an exception, but I don't see the point of it. Let's say I'm working on an interface and in that interface, the pre-condition of function B is that function A must be executed before B. So if I throw an exception, how can I trust that something out in the other side of the interface catches it? Especially considering that the rest of the program is not made by me as I'm only doing the interface and its implementation. Since calling B before A is illegal, what should I actually do? Call an assert?
However, that doesn't mean there are better options. An assert is very good for debugging purposes - though it crashes the program and gives you information, on release builds (with NDEBUG defined) it completely disappears.
Even so, its a bit heavy-handed, and on release builds will give you no error reporting at all. In that case, often exceptions are a good idea. Of course, they should be used as the 'exception' to the rule. So, if A must be called before B, an exception is a good thing to put in B to check. Either the above code catches it and fixes something, or it lets it go through and the exception behaves a bit like an assert.
Of course, its never a good thing to just let B keep going, because if it needs A to be in a valid state than otherwise you have some weird things going on. So an exception or a premature return is the best thing.
Nevertheless, its all down to personal opinion. No one is telling you to use exceptions - they are just sometimes a good tool for the job.
So would it be bad practice to just check the condition in the beginning, give a debug message and return the function prematurely? The situation where B gets called before A is something that only happens in the actual programming phase and if it happens, the program crashes anyway (B modifies information that A has needs to initialize). It's something that can never happen during the actual run time, given that the program works as intended, so I don't really see the point of exceptions in this case.
Should I use exceptions, who would catch the exception? It seems kinda counter-intuitive to have the caller catch an exception after the caller has made an illegal function call. Or is this exactly how it should be done (or rather, recommended)?
First, let's look at the situations where exceptions are supposed to be thrown:
1. Failure to establish a postcondition. For example, a function or an operator returns an object by value, but it has no valid value to return. Extreme case of this are the constructors: they always throw exceptions on errors, which interact with a few more language features resulting in RAII.
2. Failure to re-establish a class invariant (only applies to non-private member functions). It's normal for a member function to temporarily break an invariant, but it has to guarantee to put it back before returning.
3. Failure to satisfy the preconditions of some other functions that has to be called.
Those are errors, errors for which exceptions exist. The program cannot continue and has to roll back (or quit)
What you're talking about are contracts: wide-contract functions accept every input, but throw exceptions if they don't like it (e.g. vector::at). They bear the cost of always checking the input, even though in the expected usage the check is supposed to be pretty much always redundant.
Narrow-contract functions have preconditions: the behavior is only defined for a subset of all possible inputs (e.g. vector::operator[] and pretty much every C library function. Narrow contract functions typically have asserts for debug builds.
Note that some precondition checks may be so costly, they would render the function useless, like calling is_sorted to check if binary_search may proceed. There is nothing wrong with debug-only asserts.