Applies func
to each entry in structure
and returns a new structure.
tf.compat.v1.nest.map_structure
tf.compat.v2.nest.map_structure
tf.nest.map_structure( func, *structure, **kwargs )
Applies func(x[0], x[1], ...)
where x[i] is an entry in
structure[i]
. All structures in structure
must have the same arity,
and the return value will contain results with the same structure layout.
func
: A callable that accepts as many arguments as there are structures.*structure
: scalar, or tuple or list of constructed scalars and/or other
tuples/lists, or scalars. Note: numpy arrays are considered as scalars.**kwargs
: Valid keyword args are:
check_types
: If set to True
(default) the types of
iterables within the structures have to be same (e.g.
map_structure(func, [1], (1,))
raises a TypeError
exception). To allow this set this argument to False
.
Note that namedtuples with identical name and fields are always
considered to have the same shallow structure.
expand_composites
: If set to True
, then composite tensors such
as tf.SparseTensor
and tf.RaggedTensor
are expanded into their
component tensors. If False
(the default), then composite tensors
are not expanded.A new structure with the same arity as structure
, whose values correspond
to func(x[0], x[1], ...)
where x[i]
is a value in the corresponding
location in structure[i]
. If there are different sequence types and
check_types
is False
the sequence types of the first structure will be
used.
TypeError
: If func
is not callable or if the structures do not match
each other by depth tree.ValueError
: If no structure is provided or if the structures do not match
each other by type.ValueError
: If wrong keyword arguments are provided.


[1]
excellent , and this is a good one because it has features the others do not .
[2]
i would have to say is the best , because first off garmins are excellent .


Blink (Chrome Canary 41) will not move focus to the input element in the ShadowRoot
of an
ShadowHost
with [tabindex="-1"]
, but it does properly focus the input element
for ShadowHost
with [tabindex="0"]
. Gecko properly handles both.
Hit Tab to advance in sequential navigation. Click on the last div and hit Tab to see that without ShadowDOM sequential navigation works fine.


This is a website showcasing projects I've created using the TheOdinProject. The projects, which I've used javascript to develop, are: Etch a sketch pad, snake games, tic tac toe games, minesweeper, and a carousel.
Games Games Games
The website showcasing the project is available for screen 1024px and plus. This website uses css3 animation and GSAP to animate content container.
Landing page
This is a sample landing page using Bootstrap 3
With mobile design first, robust boilerplate and its simple design, using this template will optimize your conversion rate!
One page website
If you want to showcase your work in a simple and elegant way, this portfolio website is your choice. Its friendly user approach would help your client understand your work and be impressed in matter of minutes!
It's a mobile first design, fully responsive, uses flexbox for portfolio gallery and hamburgers menu.
Webpage
This is a one page website. You can use it to promote a product or a service.
It's fully responsive. It works across all devices. It uses css3, parallax scrolling, and TweenMax animations to give the website an in-depth and enhance the user experience.
A sample product/service one page website
If you have a product or a service and want to present it in a simple elegant form, use this website! It has it all: creative navigation, carousel slider, interactive animation, and fully responsive!
This website uses as technology: HTML5 Boilerplate, Css3 animation, TweenMax, and ScrollMagic for parallax effect


| < Day Day Up > |
DB2 Environmental ConsiderationsSometimes recovery is targeted to be performed at an alternative site that is already running DB2. This is not advisable. During a disaster, your whole machine will be lost. In addition to DB2, MVS, JES, and TSO, all other system software must be recovered. Your disaster recovery plan will become needlessly complex if you plan to recover to an existing system. Reconfiguring software that is already operational usually is more difficult than bringing everything up from scratch. NOTE
If you insist on a plan to recover to a DB2 subsystem that already exists, remember the following. All databases, table spaces, tables, and indexes must be created at the remote site. This could be performed either at the time of the disaster (which is complex and error-prone) or before the disaster (which is easy but consumes resources). With either option, all DB2 objects must exist before the image copy data sets can be restored. This can be accomplished only by using the DSN1COPY service aid with the OBIDXLAT option. You should maintain a comprehensive report that lists the DBID for each database, the PSID for each table space, and the OBID for each table in both DB2 subsystems. (DBIDs, PSIDs, and OBIDs identify each object to DB2 and are stored in the DB2 Catalog.) A query to produce this report follows: SELECT S.DBNAME, S.DBID, S.NAME, S.PSID, T.CREATOR, T.NAME, T.OBID FROM SYSIBM.SYSTABLESPACE S, SYSIBM.SYSTABLES T WHERE S.DBNAME = T.DBNAME AND S.NAME = T.TSNAME AND T.TYPE = 'T' ORDER BY S.DBNAME, S.DBID, S.NAME, S.PSID, T.CREATOR, T.NAME; A QMF form to create a formatted report using this query is presented in Listing 38.2. The report generated by this query should be sent to the remote site to assist with disaster recovery. The information can be used as a reference when using DSN1COPY with the OBIDXLAT option. This is the only way to accomplish recovery to a different DB2 subsystem. Listing 38.2. QMF Form to be Used with the DBID/PSID/OBID QueryTotal Width of Report Columns: 61 NUM COLUMN HEADING USAGE INDENT WIDTH EDIT SEQ 1 DATABASE BREAK1 1 8 C 1 2 DBID BREAK1 1 4 L 2 3 TABLE_SPACE BREAK2 1 8 C 3 4 PSID BREAK2 1 4 L 4 5 TABLE_CREATOR 1 8 C 5 6 TABLE NAME 1 18 C 6 7 OBID 1 4 L 7 Data set management techniques also must be considered. If you allocate VSAM data sets for all production table spaces and indexes, you must use AMS to create the underlying data sets before recovery at the remote site. If you use STOGROUPs, though, the data sets are allocated when the table spaces and indexes are created. |
| < Day Day Up > |


Miao Cheng's Homepage
School of Computer Science and Information Science
Guangxi Normal University
Guilin, Guangxi, China
Main
Teaching
Resource
Publication
2022
-
Miao Cheng, Xinge You, Leachable Component Clustering. in Proc. International Conference on Pattern Recognition, Montreal, Canada, 2022.
ePoster
Elevator
Voice
Paper
-
Miao Cheng, Feiyan Zhou, Jingli Wu, Online Nonnegative Matrix Factorization with Temporal Affinity. in Proc. International Conference on Signal and Image Processing, Suzhou, China, 2022.
PDF
Slides
2021
-
Miao Cheng, Feiyan Zhou, Huimin Zhang, Hongwei Zou, Jingli Wu, Function Approximation for Adaptive Learning of Label Distributions. in Proc. International Conference on Signal and Image Processing, Nanjing, China, 2021.
PDF
Slides
2020
-
Miao Cheng, Xinge You, Adaptive Matching of Kernel Means. in Proc. International Conference on Pattern Recognition, Milan, Italy, 2020.
PDF
arXiv
Poster
Slides
-
Miao Cheng, IVP-LDL: Label Distribution Learning via Preservation of Information Volumes. in Proc. International Conference on Advanced Computational Intelligence, Dali, China, 2020.
PDF
2019
-
Miao Cheng, Weibin Yang, Yonggang Li, Shichao Zhang, Ah Chung Tsoi, Yuan Yan Tang, Sequential Pattern Learning via Kernel Alignment. in Proc. International Conference on Advanced Computational Intelligence, Guilin, China, 2019.
PDF
Slides
2018
-
Miao Cheng, Zunren Liu, Hongwei Zou, Ah Chung Tsoi, A Family of Maximum Margin Criterion for Adaptive Learning. in Proc. International Conference on Neural Information Processing, Siem Reap, Cambodia, 2015.
PDF
arXiv
Slides
2017
-
Miao Cheng, Ah Chung Tsoi, Fractal Dimension Pattern-based Multiresolution Analysis for Rough Estimator of Speaker-dependent Audio Emotion Recognition. International Journal of Wavelets, Multiresolution and Information Processing, vol. 15, no. 5, pp. 1750042:1-1750042:17, 2017.
PDF
2016
-
Miao Cheng, Ah Chung Tsoi, Adaptive Training of Random Mapping for Data Quantization. Technical Report: atq1606.08808,
arXiv
2015
-
Miao Cheng, Ah Chung Tsoi, CRH: A Simple Benchmark Approach to Continuous Hashing, in Proc. Global Conference on Signal and Information Processing, Orlando, USA, 2015.
arXiv
PDF
Slides
-
For the past publications of mine, please visit my
DBLP
page.


The init
function is the core of Squatch.js.
This function lets you identify your users, show them referral widgets, generate referral links and codes, automatically attribute referrals, track conversions and more all from one place.
The first time that a user is identified to Squatch.js with this method, it will be created in Referral SaaSquatch and can later be looked up via the API.
You must always call init before you can use any part of squatch.js
_sqh.push(['init', parameterObject]);
| tenant_alias | Required |
Identifies which account to connect to. This is a super important parameter. For your app, you will get
two tenant aliases -- one for test mode and one for live mode. Test mode alias are prefixed with test_, for example test_abhoihnqwet
|
|---|---|---|
| account_id | Required for Widget | We use this ID to link a group of users together. See Shared vs Solo Accounts to see what you should use here. |
| payment_provider_id | Required for Widget |
The payment_provider_id is either the Stripe Customer ID, the Recurly Account ID, the Braintree Account ID or the Zuora Account ID. Can be null
for free trials or freemium accounts. You must use Signed Requests to set payment_provider_id
to null. This field is not required for API-only integrations.
|
| account_status | Optional |
The status of the account identified by
|
| referral_code | Optional |
The referral code of the person that referred this
|
| user_referral_code | Optional |
The referral code used for sharing by this user.
|
| user_id | Required for Widget | A user ID from your system (must be unique for every user). We use this to uniquely track users, and lets us handle accounts that are shared between users. |
| Required for Widget | The e-mail address of the user. We use this to contact someone when they have a successful referral. | |
| first_name | Required for Widget | The user's first name |
| last_name | Optional | The user's last name |
| user_image | Optional | Defaults to Gravatar or, if unavailable, the user's initials. If you provide a absolute profile image URL the minimum image size is 80px x 80px. Requires Signed Requests. |
| jwt | Optional | A JSON Web Token (JWT) that is used to validate that data originated from your servers. For details, see the Signed Requests documentation. A signed request can use EITHER jwt or checksum but not both. |
| checksum | Optional | A HMAC-SHA2 checksum that is used to validate that data originated from your servers. For details, see the Signed Requests documentation. A signed request can use EITHER jwt or checksum but not both. |
| fb_share_image † | OptionalDeprecated | Defaults to no image for Facebook referrals. If you provide an absolute URL an image it will be used when a referral is made on Facebook. Minimum image size is 114px tall or 155px wide. Not signed in the checksum. |
| locale † | Optional | The user's locale, used for Internationalization. The locale must be of the format 'language_COUNTRY` where the language code must be lowercase and the country code must be uppercase. The separator must be an underscore.
Examples: en or en_US or zh_CN |
| mode † | Optional |
Sets the mode the widget is operating in on the page it's being loaded on. Valid options are
|
checksum
for Signed Requests.
<script type="text/javascript">
var _sqh = _sqh || [];
// Push user details for a user who is logged in to your system
_sqh.push(['init', {
tenant_alias: 'test_bpinhag9yagag',
account_id: 'abc',
payment_provider_id: 'cus_1234',
user_id: '5678',
email<EMAIL_ADDRESS>first_name: 'Bob',
last_name: 'Testerson',
user_image: 'http://myapp.example.com/img/user_5678.jpg'
}]);
// Include squatch.js
(function(){function l(){var s=document.createElement("script");s.type="text/javascript";s.async=true;s.src=location.protocol+"//d2rcp9ak152ke1.cloudfront.net/assets/javascripts/squatch.min.js";var t=document.getElementsByTagName("script")[0];t.parentNode.insertBefore(s,t)}if(window.attachEvent){window.attachEvent("onload",l)}else{window.addEventListener("load",l,false)}})();
</script>
Having trouble making a successful Squatch JS init call? When loading the Referral Widget in EMBED
or POPUP
mode, it can return a screen showing that the Referral Program is temporarily unavailable. Please see an example of this screen below. If you are running Squatch JS init in NOCONTENT
mode, you can open your browser's console to retrieve this error code.
In the screenshot above, look for the error code in the right bottom corner and reference this code in our issue code list to diagnose why the Squatch JS init call failed. If you are still experiencing problems, please don't hesitate to contact our Support team.
Use autofill on your payment page to connect a referral's coupon code to your payment form. Coupon code input elements can be hidden elements.
_sqh.push(['autofill', jQuerySelector]);
_sqh.push(['autofill', callbackFn]);
Autofill accepts either a jQuery selector of an input element to autofill, or a callback function. If you want to use both, call autofill multiple times (like in the example below).
| jQuerySelector | Any jQuery selector string |
|---|---|
| callbackFn |
A callback function that will be called asynchronously once the coupon code is ready. The callback accepts one parameter, code -- the coupon code of the person that referred the current user
|
<script type="text/javascript">
var _sqh = _sqh || [];
// squatch.js must be initialized to call autofill, but user information is not required
_sqh.push(['init', {
tenant_alias: 'test_bpinhag9yagag'
}]);
// Example 1 -- use a callback function
var autofillCb = function(code){
window.alert('The coupon code of the person that referred you is: ' + code);
};
_sqh.push(['autofill', autofillCb]);
// Example 2 -- use a jQuery selector
_sqh.push(['autofill', '#my_coupon']);
// Include squatch.js
(function(){function l(){var s=document.createElement("script");s.type="text/javascript";s.async=true;s.src=location.protocol+"//d2rcp9ak152ke1.cloudfront.net/assets/javascripts/squatch.min.js";var t=document.getElementsByTagName("script")[0];t.parentNode.insertBefore(s,t)}if(window.attachEvent){window.attachEvent("onload",l)}else{window.addEventListener("load",l,false)}})();
</script>
<input type="text" name="Coupon" id="my_coupon" value="" /> <!-- This input box will get autofilled -->
You can programatically open the referral program widget on any page of your application where Referral SaaSquatch javascript has been initialized.
<script type="text/javascript">
_sqh.push('open');
</script>
The referral program widget can be pre-opened on any page of your application where Referral SaaSquatch javascript has been initialized. To do this, add the paramter, "squatch_open" to the URL.
http://example.com/?squatch_open
You can programatically open the referral program widget on any page of your application where Referral SaaSquatch javascript has been initialized.
<script type="text/javascript">
_sqh.push('close');
</script>
Subscribes the provided callback to the given event; any time an event of the provided name (eventName) is published via the widget, this subscribe call will be triggered.
_sqh.push(['subscribe', String eventName, function([payload]) {
/* code to execute after event is published from the widget */
]);
| eventName |
The name of the event you are subscribing to |
|---|---|
| fn |
A callback function with an optional argument |
_sqh.push(['subscribe', 'changeUrl', function(payload) { window.location = payload.url; }]);


Featured work: Floyd's Sticker Squad
Great news! Floyd’s Sticker Squad won 3rd place on Google Indie Latam contest! YAY!
FSQ is an action mobile game featuring time travelling mechanics and really awesome holographic stickers. Neat, huh? A casual shoot-em up where you get to replay each level with your past-self, making yourself more and more powerful every time! Death is a Strategy… More replays means more bullets, and in a SHOOT-EM-UP, more bullets, is kind of a good thing.
I worked as a technical production coordinator on it, and was ultimately responsible for coordinating many aspects of it, but mainly the whole holographic development for the stickers, packets and boxes (store), the tutorial and 3D implementations. I also worked on animations, many UI screens, the low-res adaptation workflow, amongst other tasks.


William Chung
Home
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Photography
Contact
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6-Year-Old Chennai Girl Solves Rubik’s Cube Blindfolded, Declared 'World’s Youngest Genius’
To everyone's amazement, Baby Sarah C solved the Rubik's cube in 2 minutes and 7 seconds with the blindfold while reciting Viramuthu's poems.
Chennai: While most of us would struggle to solve a Rubik’s cube, a 6-year-old girl from Chennai stunned everyone when she attempted to set a Guinness World record on Friday by solving Rubik’s cube puzzle within two minutes and that too, with a blindfold.
To everyone’s amazement, Baby Sarah C solved the Rubik’s cube in 2 minutes and 7 seconds with the blindfold while reciting Viramuthu’s poems.
Soon after, the Tamil Nadu Cube Association declared Sarah as the ‘world’s youngest genius’ for her extraordinary feat. The six-year-old girl, who had a wide smile on her face, said that she was “happy to be a part of such an event.”
Talking about her talented daughter, her father Charles, told ANI that Sarah started solving aptitude questions from a very young age she and after which they took her for proper training and classes.
“She has already made a world record. Now she is striving for Guinness World Record. Sarah was excellent in problem-solving and aptitude questions. After realising this, we nurtured her and provided her with proper training. She can solve multiple kinds of cubes and not just one,” Charles told ANI.
Originally called the ‘Magic Cube’, the Rubik’s cube is a 3-D twisty puzzle which was invented by Hungarian sculptor and professor Erno Rubik in 1974.
Each of the six faces In a classic 3x3x3 Rubik’s Cube is covered by nine stickers, namely: white, red, blue, orange, green, and yellow. The structure of the cubelets enables each face to turn independently, mixing up the colours and for the puzzle to be solved, each face must be returned to consisting of one colour.
(With Agency inputs)
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on Buzz Latest News on India.com.
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Comments - Join the Discussion


2nd page
The content of page 2 goes here
Why don't you change some of the text, and some of the settings in the CSS? Here is a link back to the first page
Click here


Weather Dashboard
Search for a City
Not a city!
Current Weather
Temperature:
℃
Humity:
%;
Wind Speed:
km/h;
UV Index:
5-day forecast


Options
The only options that changes the map size/behaviour are the options of the Map generation and Map cleaning sections.
> Map generation
Initial number of blocks on X axis
Initial number of blocks on Y axis
Number of times the initial grid will be expended
0-5, defines the precision to remove lonely cells. To keep all the cells, use 0.
Percentage of walls against other cells
Defines the percentage of chances for a subcell to be of the same cell as its parent
Prefix used for rendered Html elements. Disabled here for obvious reasons.
> Map cleaning
After the map generation, some small rooms may exists. Checking this will remove them
When cleaning, defines the min size of rooms (in cells) to keep
> Content: enemies
Will generate random ennemies, based on the available cells and player level
Determines the number of ennemies to generate, in percentage of walkable, non damaging cells.
Will generate a random boss
> Content: items
Will generate some life potions
This defines the number of life potions to be generated. Computed in percentage of walkable cells
Will generate tokens of strenght
This defines the number of tokens of strenght to be generated. Computed in percentage of walkable cells
Will generate tokens of damage
This defines the number of tokens of damage to be generated. Computed in percentage of walkable cells
Items may pop up on lava
> Content: general options
Will generate and place the player, ennemies and boss on the map.
Will generate and place some life potions and tokens
> Debug
Draw the pathes between rooms centers
Creates the rooms overlay.


MPI provides the following window initialization functions: MPI_WIN_CREATE, MPI_WIN_ALLOCATE, MPI_WIN_ALLOCATE_SHARED, and MPI_WIN_CREATE_DYNAMIC, which are collective on an intracommunicator. MPI_WIN_CREATE allows each process to specify a ``window'' in its memory that is made accessible to accesses by remote processes. The call returns an opaque object that represents the group of processes that own and access the set of windows, and the attributes of each window, as specified by the initialization call. MPI_WIN_ALLOCATE differs from MPI_WIN_CREATE in that the user does not pass allocated memory; MPI_WIN_ALLOCATE returns a pointer to memory allocated by the MPI implementation. MPI_WIN_ALLOCATE_SHARED differs from MPI_WIN_ALLOCATE in that the allocated memory can be accessed from all processes in the window's group with direct load/store instructions. Some restrictions may apply to the specified communicator. MPI_WIN_CREATE_DYNAMIC creates a window that allows the user to dynamically control which memory is exposed by the window.


These release notes cover new developer and user-facing incompatibilities, features, and major improvements.
WARNING: No release note provided for this incompatible change.
Generate integration artifacts "org.apache.hadoop:hadoop-client" and "org.apache.hadoop:hadoop-minicluster" containing all the jars needed to use Hadoop client APIs, and to run Hadoop MiniClusters, respectively. Push these artifacts to the maven repository when mvn-deploy, along with existing artifacts.
Adding config for MapReduce History Server protocol in hadoop-policy.xml for service level authorization.
Fix ViewFS to catch a null canonical service-name and pass tests TestViewFileSystem*
Fixed Configuration.getClasses() API to return the default value if the key is not set.
Here is a patch to enable this behavior
WARNING: No release note provided for this incompatible change.
The 'fs -getmerge' tool now uses a -nl flag to determine if adding a newline at end of each file is required, in favor of the 'addnl' boolean flag that was used earlier.
Provide WebHDFS as a complete FileSystem implementation for accessing HDFS over HTTP. Previous hftp feature was a read-only FileSystem and does not provide "write" accesses.
a. dfs.block.local-path-access.user is the key in datanode configuration to specify the user allowed to do short circuit read. b. dfs.client.read.shortcircuit is the key to enable short circuit read at the client side configuration. c. dfs.client.read.shortcircuit.skip.checksum is the key to bypass checksum check at the client side. 2. By default none of the above are enabled and short circuit read will not kick in. 3. If security is on, the feature can be used only for user that has kerberos credentials at the client, therefore map reduce tasks cannot benefit from it in general.
The default checksum algorithm used on HDFS is now CRC32C. Data from previous versions of Hadoop can still be read backwards-compatibly.
BlockReader has been reimplemented to use direct byte buffers. If you use a custom socket factory, it must generate sockets that have associated Channels.
The default blocksize property 'dfs.blocksize' now accepts unit symbols to be used instead of byte length. Values such as "10k", "128m", "1g" are now OK to provide instead of just no. of bytes as was before.
Fixed and reenabled tests related to MR child JVM's environmental variables in TestMiniMRChildTask.
Addressed MR AM hanging issues during AM restart and then the recovery.
Changed MR AM to not add the same rack entry multiple times into the container request table when multiple hosts for a split happen to be on the same rack
Fixed MR AM to always use hostnames and never IPs when requesting containers so that scheduler can give off data local containers correctly.
Fixed an NPE in FileOutputCommitter for jobs with maps but no reduces.
fix cross scripting attacks vulnerability through webapp interface.
Added test to validate that AM can crash multiple times and still can recover successfully after MAPREDUCE-3846.
Fixed CapacityScheduler so that maxActiveApplication and maxActiveApplicationsPerUser per queue are not too low for small clusters.
MAPREDUCE-3774. Moved yarn-default.xml to hadoop-yarn-common from hadoop-server-common.
Changed active nodes list to not contain unhealthy nodes on the webUI and metrics.
Modified RM UI to filter applications based on state of the applications.
Modified application limits to include queue max-capacities besides the usual user limits.
Modified CapacityScheduler to use only users with pending requests for computing user-limits.
Changed bin/mapred job -list to not print job-specific information not available at RM.
Very minor incompatibility in cmd-line output, inevitable due to MRv2 architecture.
Fixing YARN+MR to allow MR jobs to be able to use java.io.File.createTempFile to create temporary files as part of their tasks.
Fixed EventFetcher and Fetcher threads to shut-down properly so that reducers don't hang in corner cases.
Fixed the way head-room is allocated to applications by CapacityScheduler so that it deducts current-usage per user and not per-application.
Fixed MR AM recovery so that only single selected task output is recovered and thus reduce the unnecessarily bloated recovery time.
Improved FileInputFormat to return better locality for the last split.
New JMX Bean in ResourceManager to provide list of live node managers:
Hadoop:service=ResourceManager,name=RMNMInfo LiveNodeManagers
Increased RPC handlers for all YARN servers to reasonable values for working at scale.
Fixed a race condition in MR AM which is failing the sort benchmark consistently.
Making CapacityScheduler more conservative so as to assign only one off-switch container in a single scheduling iteration.
Fixed TokenCache to work with absent FileSystem canonical service-names.
Committed to trunk and branch-0.23. Thanks Mahadev.
Fixed TaskHeartbeatHandler to not hold a global lock for all task-updates.
Rumen now provides {{Parsed*}} objects. These objects provide extra information that are not provided by {{Logged*}} objects.
Modified CompositeService to avoid duplicate stop operations thereby solving race conditions in MR AM shutdown.
Optimized Job's progress calculations in MR AM.
Fixed failures in TestStagingCleanup and TestJobEndNotifier tests.
new files added: A hadoop-mapreduce-project/hadoop-yarn/hadoop-yarn-site/src/site/apt/WebServicesIntro.apt.vm A hadoop-mapreduce-project/hadoop-yarn/hadoop-yarn-site/src/site/apt/NodeManagerRest.apt.vm A hadoop-mapreduce-project/hadoop-yarn/hadoop-yarn-site/src/site/apt/ResourceManagerRest.apt.vm A hadoop-mapreduce-project/hadoop-yarn/hadoop-yarn-site/src/site/apt/MapredAppMasterRest.apt.vm A hadoop-mapreduce-project/hadoop-yarn/hadoop-yarn-site/src/site/apt/HistoryServerRest.apt.vm
The hadoop-project/src/site/site.xml is split into separate patch.
Modified NM to report correct http address when an ephemeral web port is configured.
Fixed an NPE occuring during scheduling in the ResourceManager.
Fixed TaskHeartBeatHandler to use a new configuration for the thread loop interval separate from task-timeout configuration property.
Fixed a deadlock in NodeManager LocalDirectories's handling service.
Batching JobHistory flushing to DFS so that we don't flush for every event slowing down AM.
Removed a multitude of cloned/duplicate counters in the AM thereby reducing the AM heap size and preventing full GCs.
Fixed MapReduce AM to count failed maps also towards Reduce ramp up.
Fixed JobHistory web-UI to display links to single task's counters' page.
Fixed JobEndNotifier to not get interrupted before completing all its retries.
Modified Gridmix STRESS mode locking structure. The submitted thread and the polling thread now run simultaneously without blocking each other.
Fixed failing JUnit tests in Gridmix.
Fixed MR AM in uber mode to write map intermediate outputs in the correct directory to work properly in secure mode.
Fixed job-access-controls to work with MR AM and JobHistoryServer web-apps.
Fixes 'ant docs' by removing stale references to capacity-scheduler docs.
Fixed pom files to refer to the correct MR app-jar needed by the integration tests.
Corrected MR AM to honor speculative configuration and enable speculating either maps or reduces.
Modified ContainerLocalizer to send a heartbeat to NM immediately after downloading a resource instead of always waiting for a second.
Fixed log aggregation to work correctly in secure mode. Contributed by Siddharth Seth.
Fixed Cluster's getDelegationToken's API to return null when there isn't a supported token.
Fixed AM's tracking URL to always go through the proxy, even before the job started, so that it works properly with oozie throughout the job execution.
Enhanced MR AM to use a proxy to ping the job-end notification URL.
Fixed LocalResourceTracker in NodeManager to remove deleted cache entries correctly.
Added system tests to test the memory emulation feature in Gridmix.
Fixed ant test compilation.
Added information about lost/rebooted/decommissioned nodes on the webapps.
Fixed MR AM's ContainerLauncher to handle node-command timeouts correctly.
Unsuccessful tasks now log hostname and rackname to job history.
Fixed a race condition in ResourceManager that was causing TestContainerManagerSecurity to fail sometimes.
Fixed JobHistoryServer to also show the job's queue name.
Fixed MR AM to stop considering node blacklisting after the number of nodes blacklisted crosses a threshold.
Fixed bugs in ContainerLauncher of MR AppMaster due to which per-container connections to NodeManager were lingering long enough to hit the ulimits on number of processes.
document changes only.
Modified MR AM to not send a stop-container request for a container that isn't launched at all.
Added AMInfo table to the MR AM job pages to list all the job-attempts when AM restarts and recovers.
Moved log related components into yarn-common so that HistoryServer and clients can use them without depending on the yarn-server-nodemanager module.
Removed the unnecessary job user-name configuration in mapred-site.xml.
Fixed a bug in TestSubmitJob.
Reenabled and fixed bugs in the failing test TestDelegationToken.
Reenabled and fixed bugs in the failing ant test TestAuditLogger.
Reneabled and fixed bugs in the failing test TestNoJobSetupCleanup.
Changed NodeManager to fail fast when LinuxContainerExecutor has wrong configuration or permissions.
Fixes bug in TestUserResolve.
Support for web-services in YARN and MR components.
Fixed bugs in ExecutionSummarizer and ResourceUsageMatcher.
DistCpV2 added to hadoop-tools.
Adds system tests for the CPU emulation feature in Gridmix3.
Added an anonymizer tool to Rumen. Anonymizer takes a Rumen trace file and/or topology as input. It supports persistence and plugins to override the default behavior.


| Test Case | NEXT-010 |
| Title | First button press displays first portfolio entry |
| Objective |
This test case is intended to verify the following implied or specified requirements:
This test case verifies that the app displays the first entry of the portfolio if it is the first "Next" press in a sequence of other actions. |
| Setup |
|
| Actions |
|
| Expected | When the first "Next" of a button push sequence is entered, the first entry of the portfolio is entered. |
| Results | PASSED |
| Cleanup |
|
| Requirements | RTNV-PR-NEXT-010 |


Hagler, G. (2015). Ada Lovelace. New York, NY: Rosen Publishing Group.
This book on Ada Lovelace is an excellent introduction to the life of one of the original pioneers of technology (p. 5). Covered is from the circumstances of her unusual parentage to her contributions towards the original digital programmable computer. Her work was theoretical as the machine was not actually built during her lifetime. Even so, she is sometimes credited as the first programmer (p. 61). The first published computer program is credited to her. The book is highly accessible to readers outside of the computer science spheres as it approaches the topic with reader-friendly terms and breaks down advanced concepts.
Hayes, A. (2016). Ada Lovelace : First computer programmer. New York, NY: Rosen Publishing.
This short, easily accessible book provides information about Ada Lovelace who was the first computer programmer. She wrote the very first published computer program. She wrote this program while the machine it was programmed for was still just an idea and hadn't been made yet. The book explains how Ada's mother took the unusual path of having her daughter taught math and logic: realms not usually taught to women.
Thompson, A. (Producer), & Sharman, N. (Director). (2015). Calculating Ada: The Countess of Computing. [Video/DVD] United Kingdom: BBC.
This BBC documentary walks through the history of Ada Lovelace life. Shown is the machine her contributions help bring into existence. Through many interviews with various experts, the impact that Ada Lovelace made in the arena of computing is explained. The partnership between Ada Lovelace and Charles Babbage is explored. Also explained is how the Jacquard loom influenced the work that Babbage and Lovelace accomplished. This documentary, while nearly an hour long, is an excellent resource as well as entertainment as it does a good job of holding the attention of the viewer by showing the inner workings of various machines instead of simply lecturing about them.
(1986). Grace Hopper on Letterman [Video File]. Retrieved from https://youtu.be/1-vcErOPofQ
In this interview with Grace Hopper by David Letterman, the viewer gains a short background on Grace Hopper and can gain an appreciation for how she made her mark in the field of computing. At the time of the interview, Grace Hopper was a Rear Admiral (lower half) in the Navy. She gives an excellent demonstration about regarding the time it takes for satellite communications to travel. Even though this interview is over thirty years old, this demonstration is still relevant, regardless of changes in technology.
Wheeler, J. C. (2017). Grace Hopper : Computer scientist. Minneapolis, MN: ABDO Publishing.
This book covers Admiral Hopper’s life from her childhood, education, both as a student and a teacher, all the way through her various positions with the Navy. Covered are the impacts she had in designing and defining both computers and the languages that they use. Included in the discussion are many of the skills she had which made her so successful such as her abilities to communicate the same message at various levels through her ability to switching vocabulary. Anyone, especially women, attempting to succeed in roles currently thought of as male roles, would benefit from reading how Admiral Hopper succeed.


Anderson Frailey
About
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---
title: Links
author: Qi Qi
date: '2019-11-19'
slug: venues
categories: []
tags: []
---
The following resources are in the fields of parallel, distributed computing, artificial intelligence, machine learning, data mining. Many of the journals were picked out from the top ranking of Journal Citation Reports from Web of Science.
People, Lab, Organization
Avrim Blum
Clifford Stein
Rob Tibshirani
Alexander Schrijver
Shai Shalev-Shwartz
Anupam Gupta
Ben Recht
Jorge Nocedal
Ran El-Yaniv
ampLab, UC Berkeley
Parallel Computing Lab, UC Berkeley
Algorithms and Complexity, CMU
PROBE on Parallel Thinking, CMU
Parallel Computing group, MIT, Multicore Algorithmics group
Maurice Herlihy
Hagit Attiya, Technion
Nir Shavit, MIT
Sergio Rajsbaum
Resources for Multicore Programming Education
Guy E. Blelloch, CMU
Assaf Schuster, Technion
Jure Leskovec, Stanford
David A. Patterson
Parallel and Distributed Systems TU Delft
Bigdata@CSAIL MIT
Computing research association
Society for Industrial and Applied Mathematics
ACM SIG
- SIGACT, Algorithms and Computation Theory
- SIGAI, Artificial Intelligence
- SIGEVO, Genetic and Evolutionary Computation
- SIGKDD, Data mining, data science and analytics community
- SIGMOD, Management of Data
- SIGHPC, High performance computing
- SIGPLAN, Programming Languages
- SIGARCH, Computer Architecture
- SIGMETRICS, performance evaluation
ACM Transactions/Journals
USENIX(The Advanced Computing Systems Association)
Chinese Science Citation Database
Chinese science organization
Journals of other publishers


{% extends "sedUI/base/header.html" %} {% block content %} {% csrf_token %} {% load static %}
Prerequisites that must be completed before the course can be found here.
Boy Scouts, please bring a Blue Card already signed by your Scout Master. ONE WILL NOT BE PROVIDED
Return Back to Home


Hello! I grew up in Minneota, went to college in Washington, spent years working as a trail guide/ environmental educator/ snowboard instructor before I moved back to Seattle to sell cars for Tesla. Now I'm a softward developer excited for his next adventure!
Education
Graduated from the University of Puget Sound in 2012 with a B.A. in Business Leadership
Experience
Tesla Advisor, Seattle WA 2018-Present
Snowboard Instructor, Telluride CO 2016-2018
Educator at The Ecology School, Saco ME 2015-2016
Trail Guide at YMCA Camp Menogyn, Boundary Waters MN 2015-2016
Goals
I hope to help develop an app that shows the cost of driving electric vs. gas given user specific data input


{% extends "base.html" %} {% load static %} {% block stylesheet %} {% endblock %} {% block content %}
The Event has ended ,The Leaderboard has been frozen However you can still explore the game:)


Preparation time
overnight
Cooking time
30 mins to 1 hour
Serves
Serves 4
James uses rabbit in place of fried chicken in this recipe. Served with homemade slaw and a sweet salsa.
Equipment and preparation: for this recipe you will need a deep-fat fryer and a food processor.
For the crisp coated rabbit, in a plastic container or bowl, cover the rabbit pieces with the buttermilk. Chill in the fridge for 24 hours.
The next day, put all the dry ingredients in a large plastic food bag and mix. Remove the rabbit from the buttermilk, put it in the bag with the seasoned flour and shake to coat.
Heat a deep-fat fryer or a large, deep, heavy-bottomed pan two-thirds full with vegetable oil. Heat the oil to 165C, or until a piece of bread turns golden-brown when dropped in the oil. (CAUTION: hot oil can be dangerous. Do not leave unattended.)
Deep-fry the rabbit until golden-brown and cooked through. Remove with a slotted spoon and place on kitchen paper to drain.
For the sweetcorn salsa, blend all the ingredients, except the caster sugar and sweetcorn, to a smooth purée in a food processor.
Heat the sugar in a heavy-based saucepan over a low-medium heat until it melts and forms a golden-brown caramel. Do not stir and keep an eye on it so that it doesn’t burn.
Once the sugar has caramelised, pour in the puréed mixture and stir well. Bring the mixture to the boil and add the sweetcorn. Reduce the heat and simmer for 4-5 minutes, or until sticky and jam-like. Remove from the heat and set aside to cool slightly.
For the mustard slaw, first make a mayonnaise. Put the egg yolks, white wine vinegar and a teaspoon of mustard into a food processor and blend until pale and creamy.
With the motor running, add the oil, in a thin steady stream, until the mayonnaise is thick (you may not need all the oil). Add the remaining mustard and stir.
Put the cabbage, carrot and onion in a large bowl and stir in the mayonnaise. Just before serving add the parsley and mix.
To serve, place the deep-fried rabbit on serving plates alongside the slaw. Serve the sweetcorn salsa in a little pot alongside.


noun
plural noun: chips
a thin slice of food (typically potato) made crisp by being fried, baked, or dried and eaten as a snack.
"a bag of chips"
a small chunk of candy (typically chocolate) added to desserts, cookies, or sweet snacks.
"chocolate chips"
a French fry, especially one that is thickly cut.
"serve with potatoes, chips, rice, or pasta"
Potato chips (often just chips), or crisps, are thin slices of potato that have been deep fried or baked until crunchy. They are commonly served as a snack, side dish, or appetizer. The basic chips are cooked and salted; additional varieties are manufactured using various flavorings and ingredients including herbs, spices, cheeses, other natural flavors, artificial flavors, and additives.
Chocolate chips or chocolate morsels are small chunks of sweetened chocolate, used as an ingredient in a number of desserts (notably chocolate chip cookies and muffins), in trail mix and less commonly in some breakfast foods such as pancakes. They are often manufactured as teardrop-shaped volumes with flat circular bases; another variety of chocolate chips have the shape of rectangular or square blocks. They are available in various sizes, usually less than 10 millimetres (0.39 in) in diameter.
Double-dipping involves biting a chip and then re-dipping it into a dip, which some people disapprove, while others are indifferent. Double-dipping ostensibly transfers bacteria from a person's mouth into a dip, which can then be transferred to other consumers' mouths.
In March 2013, Tostitos, a U.S. brand of tortilla chips and dips, hired the Ketchum communications agency to perform a survey concerning double dipping that polled over 1,000 Americans. The survey found that 46% of male participants double-dip at a party, compared to 32% of females. 54% stated that they would not consume dip after seeing another person double-dip, and 22% stated that they did not care. 25% stated that they would verbally object to a person caught double-dipping.
A study performed by the Department of Food Science and Human Nutrition at Clemson University claimed that three to six instances of double-dipping "would transfer about 10,000 bacteria from the eater’s mouth to the remaining dip," which corresponds with "about 50-100 bacteria from one mouth to another, in every bite." The study's conclusion recommended that double-dipping should, in their opinion, be curtailed, including tips to prevent it from occurring.
A segment on MythBusters in 2009 tested how much bacteria is transferred during the process of double-dipping, finding that there is a transfer but that it, "adds only a few more microbes".
Fish and chips is a hot dish of English origin consisting of fried fish in batter served with chips. It is a common take-away food in the United Kingdom and an early example of culinary fusion. Fish and chips first appeared in the UK in the 1860s. By 1910 there were more than 25,000 fish and chip shops across the UK, and by the 1930s there were over 35,000. Fish and chips are now a staple takeaway meal in numerous countries, particularly in English-speaking and Commonwealth countries.
Chip and Dale (also rendered as Chip 'n' Dale or Chip an' Dale) are two chipmunk cartoon characters created at Walt Disney Productions in 1943. Their names are a pun based on the name of the famous 18th-century cabinet maker and furniture designer Thomas Chippendale. This was suggested by Bill "Tex" Henson, a story artist at the studio.
Of the two, Chip is portrayed as being safe, focused, and having a mind for logical scheming. Dale, by contrast, is more laid-back, dim-witted, and impulsive, and has a very strong sense of humor. Originally the two had a very similar appearance, but as a way to tell them apart, some differences were introduced: Chip has a small black nose (which somewhat resembles a chocolate "chip", as befitting his name) and two centered protruding teeth, whereas Dale has a large dark red nose and a prominent gap between his front teeth. Chip is also depicted as having smooth hair on top of his head while Dale's tends to be ruffled.
Gender: Male
Life Goals: To be cool
Last Name: Zebroski
Gender: Female
Life Goals: To be taller
Last Name: Jawor
Gender: Male
Life Goals: To be cool
Last Name: Sarbora


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See:
Description
| Interface Summary | |
|---|---|
| BoundedFlowSet | Represents bounded information for flow analysis. |
| CombinedAnalysis | Analysis that computes live locals, local defs, and local uses all at once. |
| FlowSet | Represents information for flow analysis. |
| FlowUniverse<E> | Provides an interface of a flow universe, used by an implementation of BoundedFlowSet to do complementation. |
| LiveLocals | Provides an interface for querying for the list of Locals that are live before an after a given unit in a method. |
| LocalDefs | Provides an interface for querying for the definitions of a Local at a given Unit in a method. |
| LocalUses | Provides an interface to find the Units that use a Local defined at a given Unit. |
| Class Summary | |
|---|---|
| AbstractBoundedFlowSet | provides functional code for most of the methods. |
| AbstractFlowAnalysis<N,A> | An abstract class providing a metaframework for carrying out dataflow analysis. |
| AbstractFlowSet | provides functional code for most of the methods. |
| ArrayFlowUniverse<E> | Provides an implementation of a flow universe, wrapping arrays. |
| ArrayPackedSet | Reference implementation for a BoundedFlowSet. |
| ArraySparseSet | Reference implementation for a FlowSet. |
| BackwardFlowAnalysis<N,A> | Abstract class that provides the fixed point iteration functionality required by all BackwardFlowAnalyses. |
| BinaryIdentitySet<T> | An optimized kind of IdentityHashSet that only holds two objects. |
| BranchedFlowAnalysis<N extends Unit,A> | Abstract class providing functionality for branched flow analysis. |
| CollectionFlowUniverse<E> | Provides an implementation of a flow universe, wrapping collections. |
| CombinedDUAnalysis | Analysis that computes live locals, local defs, and local uses all at once. |
| FastColorer | Provides methods for register coloring. |
| FastColorer.UnitInterferenceGraph | Implementation of a unit interference graph. |
| FlowAnalysis<N,A> | An abstract class providing a framework for carrying out dataflow analysis. |
| ForwardBranchedFlowAnalysis<A> | Abstract class providing an engine for branched forward flow analysis. |
| ForwardFlowAnalysis<N,A> | Abstract class that provides the fixed point iteration functionality required by all ForwardFlowAnalyses. |
| GuaranteedDefs | Find all locals guaranteed to be defined at (just before) a given program point. |
| IdentityPair<T,U> | Just a pair of arbitrary objects. |
| InitAnalysis | An analysis to check whether or not local variables have been initialised. |
| LocalPacker | A BodyTransformer that attemps to minimize the number of local variables used in Body by 'reusing' them when possible. |
| LocalSplitter | A BodyTransformer that attemps to indentify and separate uses of a local varible that are independent of each other. |
| LocalUnitPair | Utility class used to package a Local and a Unit together. |
| ObjectIntMapper<E> | gives an injection of Objects to ints. |
| Pair<T,U> | Just a pair of arbitrary objects. |
| SimpleLiveLocals | Analysis that provides an implementation of the LiveLocals interface. |
| SimpleLocalDefs | Analysis that provides an implementation of the LocalDefs interface. |
| SimpleLocalUses | Analysis that implements the LocalUses interface. |
| SmartLocalDefs | Analysis that provides an implementation of the LocalDefs interface. |
| UnitValueBoxPair | Utility class used to package a Unit and a ValueBox together. |
| UnusedLocalEliminator | A BodyTransformer that removes all unused local variables from a given Body. |
| ValueUnitPair | Utility class used to package a Value and a Unit together. |
A number of scalar optimizations, and the flow analysis framework.
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In ACF, each option contract represents a command line syntax for console application, so create and define the option contracts is the most important and common task while using ACF to build your applications. In this chapter, we are going to define two different contracts for catool, the first is to display the version information, and the other is to perform the arithmetic operations on the given integers.
Currently you just need to follow the steps that we have demonstrated. Don't ask why, the answers to the questions that confused you can be found under the Design of the Adaptive Console Framework node of this developer's manual.


Source Code at GitHub. Created by Adriel Café. Background Animation by Apex Design Studio.


I am a software developer with a primary focus on building functional and beautiful android applications. Besides coding, I also edit videos and am a graphic designer. In my free time, I like to invest in the stock market & design and print 3 dimensional objects using the 3D printer I built.
In Ofek 324, the computing/technology unit of the Israel Air Force Created a website for maintaining users in Active Directory Using C#, ASP.NET, and MVC 5 Built WindowsForm C# Applications Set up and maintained Internet Information Services (IIS) server Managed Windows Server 2016 Created powershell scripts to manage users, generate reports, and improve productivity
Independent Android Developer at AmCan Tech, my personal "brand" & company. I also create tech videos on YouTube, graphics, 3D CAD , and work on several other projects as a freelancer.
Built DraftIDF: an Android and an iOS App, using Java and Swift respectively, for new immigrants and potential soldiers to learn about units, corps, and ranks in the Israel Defense Force.
Developed a Client Android App (Java), Communicating with RESTFul API, C++, Python, and Machine Learning. Worked with existing models using the Caffe Framework. In addition, prototyped different technologies and models with the Intel RealSense Technology
I spent a year at Yeshiva in Jerusalem, Israel learning Torah and Halachot. The year was full of surprises and adventures. We stayed on a Kibbutz for two weeks, Took part in a Leadership Program, Went hiking throughout the country, Flew to Poland for a week-long trip centered around Jewish Life before the Holocaust, and so much more. I finished off the year on a strong note, and volunteered at Siebenberg House, an underground museum in the Old City Of Jerusalem.
Graduated High School as a member of the National Honor Society. The Course-load was both in Secular Subjects as well as Judaic ones like: The Bible, Prophets, Hebrew Language, and Gemara. I took AP Computer Science A and AP US Government Courses as well.
I started development on this unit converter project as a side-project demo. It quickly gained over 30,000 downloads, and has become my most popular and successful android app, yet. unitMeasure works without internet, uses no permissions, and has privacy as the main focus.
Vision started off as a simple idea, based on Google Play Service's Vision API. This app doesn't use internet and only has the camera permission for scanning purposes. Once you are in the app, you can click scan and automatically once a code is found, it opens it in your default browser or displays a prompt on screen with the results. It does and works exactly how it should be expected from any user, while most apps in the play store don't meet that standard unfortunately.
Torch was a program that I built to be an awesome flashlight and strobe light for android. It comes with a quick tile and a widget in addition to the main app. No ads or internet are ever requested or used. Only the camera permission is required for the strobe light to function properly.


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230.0.
I recently moved up to the Kansas City area and am looking for an opportunity as a Software or Data Engineer. I have 7 years of software experience from University and 2 years of professional experience, at my last job where I used mostly Java, SQL, and Python. I have a growth mindset and really enjoy learning and creating new things.
I especially enjoy analyzing large data sets to gain desirable insights. I am eager to find an opportunity where I can both provide value for a company as well as continue to learn and expand my skillset as a computer scientist. For more information about my background and experience, use the download button below to access my resume.
Project uses Python and Flask framework to deliver the requested data via REST API endpoints. 1.1 million lines of GPS data (CAN-Bus messages), monitoring agricultural tractors, were used in this project to in order to calculate results.
Link to the code.
Close ProjectPython project calculates how much time it takes for each of each San Francisco Fire Department District to arrive on scene after receiving a dispatch call. Over 5 million lines of CSV data was used in order to create a visualization per District of the total instances where the response times are 90th percentile or greater.
Link to the code.
Close ProjectNodeJS app allows users to create account, log in, store desired rss-feeds, and view parsed data associated with the saved rss feeds. Deployed using heroku and uses mongoDB to store user names, hashed passwords, and saves rss feeds associated with each account.
Link to the live site. Link to the code.
Close ProjectCreated a quote guessing game using JavaScript and jquery.
Link to the live site. Link to the code.
Close ProjectCreated server using Node JS in order to produce a random quote from a JSON file I created for the project. I made this so that I could use the API for my League of legends guessing game project.
Link to the live site. Link to the code.
Close ProjectCreated business website for custom drafting company using HTML, CSS, JavaScript, Bootstrap, and Font Awesome.
Link to the live site. Link to the code.
Close ProjectCreated business website for custom drafting company using HTML, CSS, Javascript, Bootstrap, and Font Awesome.
Link to the live site. Link to the code.
Close ProjectCreated using JavaScript and HTML5.
Link to the live site. Link to the code.
Close ProjectCreated using JavaScript and jquery.
Link to the live site. Link to the code.
Close Project


new Button(game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame)
Parameters:
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
game |
Phaser.Game | Current game instance. |
||
x |
number |
<optional> |
0 | X position of the Button. |
y |
number |
<optional> |
0 | Y position of the Button. |
key |
string |
<optional> |
The image key as defined in the Game.Cache to use as the texture for this Button. |
|
callback |
function |
<optional> |
The function to call when this Button is pressed. |
|
callbackContext |
object |
<optional> |
The context in which the callback will be called (usually 'this'). |
|
overFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name. |
|
outFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name. |
|
downFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name. |
|
upFrame |
string | number |
<optional> |
This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name. |
- Source:
Extends
Members
-
angle
-
Indicates the rotation of the Image, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees use the property Image.rotation instead. Working in radians is also a little faster as it doesn't have to convert the angle.
- Inherited From:
- Source:
Properties:
Name Type Description angle
number The angle of this Image in degrees.
-
autoCull
-
Should this Image be automatically culled if out of range of the camera? A culled sprite has its renderable property set to 'false'. Be advised this is quite an expensive operation, as it has to calculate the bounds of the object every frame, so only enable it if you really need it.
- Inherited From:
- Default Value:
- false
- Source:
Properties:
Name Type Description autoCull
boolean A flag indicating if the Image should be automatically camera culled or not.
-
cameraOffset
-
- Inherited From:
- Source:
Properties:
Name Type Description cameraOffset
Phaser.Point If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.
-
<readonly> deltaX
-
Returns the delta x value. The difference between world.x now and in the previous step.
- Inherited From:
- Source:
Properties:
Name Type Description deltaX
number The delta value. Positive if the motion was to the right, negative if to the left.
-
<readonly> deltaY
-
Returns the delta y value. The difference between world.y now and in the previous step.
- Inherited From:
- Source:
Properties:
Name Type Description deltaY
number The delta value. Positive if the motion was downwards, negative if upwards.
-
<readonly> deltaZ
-
Returns the delta z value. The difference between rotation now and in the previous step.
- Inherited From:
- Source:
Properties:
Name Type Description deltaZ
number The delta value.
-
events
-
- Inherited From:
- Source:
Properties:
Name Type Description events
Phaser.Events The Events you can subscribe to that are dispatched when certain things happen on this Image or its components.
-
exists
-
- Inherited From:
- Default Value:
- true
- Source:
Properties:
Name Type Description exists
boolean If exists = false then the Image isn't updated by the core game loop.
-
fixedToCamera
-
An Image that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Image.cameraOffset. Note that the cameraOffset values are in addition to any parent in the display list. So if this Image was in a Group that has x: 200, then this will be added to the cameraOffset.x
- Inherited From:
- Source:
Properties:
Name Type Description fixedToCamera
boolean Set to true to fix this Image to the Camera at its current world coordinates.
-
forceOut
-
When the Button is touched / clicked and then released you can force it to enter a state of "out" instead of "up".
- Default Value:
- false
- Source:
Properties:
Name Type Description forceOut
boolean -
frame
-
- Inherited From:
- Source:
Properties:
Name Type Description frame
number Gets or sets the current frame index and updates the Texture for display.
-
frameName
-
- Inherited From:
- Source:
Properties:
Name Type Description frameName
string Gets or sets the current frame by name and updates the Texture for display.
-
freezeFrames
-
- Source:
Properties:
Name Type Description freezeFrames
boolean When true the Button will cease to change texture frame on all events (over, out, up, down).
-
game
-
- Inherited From:
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running Game.
-
<readonly> inCamera
-
Checks if the Image bounds are within the game camera, otherwise false if fully outside of it.
- Inherited From:
- Source:
Properties:
Name Type Description inCamera
boolean True if the Image bounds is within the game camera, even if only partially. Otherwise false if fully outside of it.
-
input
-
- Inherited From:
- Source:
Properties:
Name Type Description input
Phaser.InputHandler | null The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.
-
inputEnabled
-
By default an Image won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is activated for this object and it will then start to process click/touch events and more.
- Inherited From:
- Source:
Properties:
Name Type Description inputEnabled
boolean Set to true to allow this object to receive input events.
-
<readonly> inWorld
-
Checks if the Image bounds are within the game world, otherwise false if fully outside of it.
- Inherited From:
- Source:
Properties:
Name Type Description inWorld
boolean True if the Image bounds is within the game world, even if only partially. Otherwise false if fully outside of it.
-
key
-
- Inherited From:
- Source:
Properties:
Name Type Description key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the Image during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
-
name
-
- Inherited From:
- Source:
Properties:
Name Type Description name
string The user defined name given to this Image.
-
onDownSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onDownSound
Phaser.Sound The Sound to be played when this Buttons Down state is activated.
-
onDownSoundMarker
-
- Source:
Properties:
Name Type Description onDownSoundMarker
string The Sound Marker used in conjunction with the onDownSound.
-
onInputDown
-
- Source:
Properties:
Name Type Description onInputDown
Phaser.Signal The Signal (or event) dispatched when this Button is in an Down state.
-
onInputOut
-
- Source:
Properties:
Name Type Description onInputOut
Phaser.Signal The Signal (or event) dispatched when this Button is in an Out state.
-
onInputOver
-
- Source:
Properties:
Name Type Description onInputOver
Phaser.Signal The Signal (or event) dispatched when this Button is in an Over state.
-
onInputUp
-
- Source:
Properties:
Name Type Description onInputUp
Phaser.Signal The Signal (or event) dispatched when this Button is in an Up state.
-
onOutSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onOutSound
Phaser.Sound The Sound to be played when this Buttons Out state is activated.
-
onOutSoundMarker
-
- Source:
Properties:
Name Type Description onOutSoundMarker
string The Sound Marker used in conjunction with the onOutSound.
-
onOverSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onOverSound
Phaser.Sound The Sound to be played when this Buttons Over state is activated.
-
onOverSoundMarker
-
- Source:
Properties:
Name Type Description onOverSoundMarker
string The Sound Marker used in conjunction with the onOverSound.
-
onUpSound
-
- Default Value:
- null
- Source:
Properties:
Name Type Description onUpSound
Phaser.Sound The Sound to be played when this Buttons Up state is activated.
-
onUpSoundMarker
-
- Source:
Properties:
Name Type Description onUpSoundMarker
string The Sound Marker used in conjunction with the onUpSound.
-
<readonly> renderOrderID
-
- Inherited From:
- Source:
Properties:
Name Type Description renderOrderID
number The render order ID, reset every frame.
-
smoothed
-
Enable or disable texture smoothing for this Image. Only works for bitmap/image textures. Smoothing is enabled by default.
- Inherited From:
- Source:
Properties:
Name Type Description smoothed
boolean Set to true to smooth the texture of this Image, or false to disable smoothing (great for pixel art)
-
type
-
- Source:
Properties:
Name Type Description type
number The Phaser Object Type.
-
world
-
- Inherited From:
- Source:
Properties:
Name Type Description world
Phaser.Point The world coordinates of this Image. This differs from the x/y coordinates which are relative to the Images container.
-
z
-
- Inherited From:
- Source:
Properties:
Name Type Description z
number The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
Methods
-
bringToTop() → {Phaser.Image}
-
Brings the Image to the top of the display list it is a child of. Images that are members of a Phaser.Group are only bought to the top of that Group, not the entire display list.
- Inherited From:
- Source:
Returns:
This instance.
- Type
- Phaser.Image
-
clearFrames()
-
Clears all of the frames set on this Button.
- Source:
-
crop(rect)
-
Crop allows you to crop the texture used to display this Image. Cropping takes place from the top-left of the Image and can be modified in real-time by providing an updated rectangle object.
Parameters:
Name Type Description rect
Phaser.Rectangle The Rectangle to crop the Image to. Pass null or no parameters to clear a previously set crop rectangle.
- Inherited From:
- Source:
-
destroy(destroyChildren)
-
Destroys the Image. This removes it from its parent group, destroys the input, event and animation handlers if present and nulls its reference to game, freeing it up for garbage collection.
Parameters:
Name Type Argument Default Description destroyChildren
boolean <optional>
true Should every child of this object have its destroy method called?
- Inherited From:
- Source:
-
kill() → {Phaser.Image}
-
Kills a Image. A killed Image has its alive, exists and visible properties all set to false. It will dispatch the onKilled event, you can listen to Image.events.onKilled for the signal. Note that killing a Image is a way for you to quickly recycle it in a Image pool, it doesn't free it up from memory. If you don't need this Image any more you should call Image.destroy instead.
- Inherited From:
- Source:
Returns:
This instance.
- Type
- Phaser.Image
-
loadTexture(key, frame)
-
Changes the Texture the Image is using entirely. The old texture is removed and the new one is referenced or fetched from the Cache. This causes a WebGL texture update, so use sparingly or in low-intensity portions of your game.
Parameters:
Name Type Description key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the Image during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
frame
string | number If this Image is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
- Inherited From:
- Source:
-
<protected> onInputDownHandler(sprite, pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description sprite
Phaser.Button The Button that the event occured on.
pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputOutHandler(sprite, pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description sprite
Phaser.Button The Button that the event occured on.
pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputOverHandler(sprite, pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description sprite
Phaser.Button The Button that the event occured on.
pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
<protected> onInputUpHandler(sprite, pointer)
-
Internal function that handles input events.
Parameters:
Name Type Description sprite
Phaser.Button The Button that the event occured on.
pointer
Phaser.Pointer The Pointer that activated the Button.
- Source:
-
postUpdate()
-
Internal function called by the World postUpdate cycle.
- Inherited From:
- Source:
-
preUpdate()
-
Automatically called by World.preUpdate.
- Inherited From:
- Source:
-
reset(x, y) → {Phaser.Image}
-
Resets the Image. This places the Image at the given x/y world coordinates and then sets alive, exists, visible and renderable all to true.
Parameters:
Name Type Description x
number The x coordinate (in world space) to position the Image at.
y
number The y coordinate (in world space) to position the Image at.
- Inherited From:
- Source:
Returns:
This instance.
- Type
- Phaser.Image
-
revive() → {Phaser.Image}
-
Brings a 'dead' Image back to life, optionally giving it the health value specified. A resurrected Image has its alive, exists and visible properties all set to true. It will dispatch the onRevived event, you can listen to Image.events.onRevived for the signal.
- Inherited From:
- Source:
Returns:
This instance.
- Type
- Phaser.Image
-
setDownSound(sound, marker)
-
The Sound to be played when a Pointer presses down on this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setFrames(overFrame, outFrame, downFrame, upFrame)
-
Used to manually set the frames that will be used for the different states of the Button.
Parameters:
Name Type Argument Description overFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
outFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
downFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
upFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.
- Source:
-
setOutSound(sound, marker)
-
The Sound to be played when a Pointer moves out of this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setOverSound(sound, marker)
-
The Sound to be played when a Pointer moves over this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
setSounds(overSound, overMarker, downSound, downMarker, outSound, outMarker, upSound, upMarker)
-
Sets the sounds to be played whenever this Button is interacted with. Sounds can be either full Sound objects, or markers pointing to a section of a Sound object. The most common forms of sounds are 'hover' effects and 'click' effects, which is why the order of the parameters is overSound then downSound. Call this function with no parameters at all to reset all sounds on this Button.
Parameters:
Name Type Argument Description overSound
Phaser.Sound <optional>
Over Button Sound.
overMarker
string <optional>
Over Button Sound Marker.
downSound
Phaser.Sound <optional>
Down Button Sound.
downMarker
string <optional>
Down Button Sound Marker.
outSound
Phaser.Sound <optional>
Out Button Sound.
outMarker
string <optional>
Out Button Sound Marker.
upSound
Phaser.Sound <optional>
Up Button Sound.
upMarker
string <optional>
Up Button Sound Marker.
- Source:
-
<protected> setState(newState)
-
Internal function that handles Button state changes.
Parameters:
Name Type Description newState
number The new State of the Button.
- Source:
-
setUpSound(sound, marker)
-
The Sound to be played when a Pointer has pressed down and is released from this Button.
Parameters:
Name Type Argument Description sound
Phaser.Sound The Sound that will be played.
marker
string <optional>
A Sound Marker that will be used in the playback.
- Source:
-
update()
-
Override and use this function in your own custom objects to handle any update requirements you may have.
- Inherited From:
- Source:


{{ mins_left }} {{ message }}
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Snooze?


Shoe City & EAT Team up for Bold New Balance 990v5
Aligning with EAT’s “elevate all the time” ethos.
by Ross DwyerShoe City and Washington, DC-based boutique EAT have joined forces for a collaborative take on the New Balance 990v5. EAT is no stranger to working with with New Balance — it’s crafted New Balance 990v3s and New Balance 990v4s in years past — but here the design pays homage to DC’s love of the 990 series and EAT’s ethos in elevating everything it does to the highest level possible.
The 990 line’s pigskin suede and mesh upper is left intact and dressed in a dark steel grey. However, this recognizable base is simply a canvas for EAT’s signature bright yellow, blue and red palette, which is dispersed across the upper’s overlays. Down below, the sleek ENCAP midsole combines more grey, red and blue to complete the look.
This collaborative effort extends further than just footwear: the three partners have teamed up to provide DC’s Beacon House Community Center with Thanksgiving Day turkeys, paying holiday goodwill forward and furthering EAT’s mission of enriching its community.
The Shoe City x EAT x New Balance 990v5 will release on November 22 in full family sizes, exclusively at Shoe City and YCMC. Retail is set at $175 USD for men’s sizes, $100 USD for big kids’ sizes, and $80 USD for little kids’ sizes.
New Balance has more colorful kicks on the way as well — like the made-in-the USA 997S “Bated,” which features a striking multi-paneled design.
Shoe City x EAT x New Balance 990v5
Release Date
November 22, 2019 - 10:00 am EST (TBC)
Price
175 USD


Type Volunteer Description
Hello this is a test comment.
Hello this is a test comment and this comment is particularly very long and it goes on and on and on.
Type Volunteer Description


Welcome to Accounter
Accounter is a financial management and accounting software that gives a snapshot of money flowing into and out of accounts for people in US and UK and the ability to share the data with others.
Manage Contacts Easily
The software allows business owners to manage contacts like customers, suppliers, sales person and track bank and credit card transactions like bank deposits, fund transfers and credit card charges.
Monitor Financial Data
With the software, it is easy to monitor customer and supplier pre-payments, received payments and refunds. Manage VAT payments and adjustments.
Generate Reports
Keeps track of your sales, purchases and generates different kind of reports that include company and financial reports, customer and payable reports, purchases, VAT reports etc.
Easy Sharing
It allows any one you choose to access the information from any Internet-enabled location.
Contact
Visit the website or send a support@accounterlive.com


I’m a product designer developing concepts, graphics and layouts for product illustrations, company logos and websites.


{block name="head"} {include file="layout:head" /} {/block}
{block name="header"} {include file="layout:header" /} {/block} {block name="menu"} {include file="layout:menu" /} {/block} {block name="main"}主内容{/block} {block name="left"} {include file="layout:left" /} {/block} {block name="right"} {include file="layout:right" /} {/block} {block name="footer"} {include file="layout:footer" /} {/block}


This library is a wrapper for the Escape from Tarkov API.
Note: This requires node v8.9.0+
View Documentation
View Examples
* Move & Stack are implemented
** Ragfair, System & Quests
npm i tarkov
const { Tarkov } = require('tarkov');
// We can either provide a pre-generated hwid, or not pass it to Tarkov() for a randomly generated one
const hwid = 'awesome-sick-hwid';
const t = new Tarkov(hwid);
// Run everything in an async function
(async () => {
// Login to tarkov, optionally also pass 2 factor code as a third param
await<EMAIL_ADDRESS>'password');
// Load all profiles we have
const profiles = await t.getProfiles();
// We're just going to grab the second profile
const profile = await t.selectProfile(profiles[1]);
// Load our i18n translations
await t.getI18n('en');
})();
View more examples
Hardware ID (HWID) may be required on authentication, it can either be sniffed from the EFT launcher or generated. It's recommended to save the HWID and reuse it after the first successful authentication.
Using a fresh HWID means both captcha and 2FA code will be required on your first login attempt. This can be avoid by using the HWID generated by the EFT launcher or authenticating with your session cookie.
This library does not attempt to solve captchas for you, the g-recaptcha-response
token from reCAPTCHA may be required on authentication.
reCAPTCHA can be solved externally using tools like captcha-harvester.
I should emphasize that this library is unofficial. EFT does not have a public API, everything in this repo was reversed from the game.
The API is clearly designed for internal use. It contains numerous spelling mistakes, inconsistent conventions, and tons of bad practice JSON. The developers may push breaking changes without prior warning.
Generated using TypeDoc


Hi there! My name is Thorben Egberts. I'm a software developer, scrum master and agile coach.
If you like, follow me on Twitter.


webosu!
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jTLC is a software devised to help and assist the chromatographic analysis of substance samples, including some oils like biodiesel, from images of base plates on which analysis experiments were made.
The software processes the image and calculates the mean for each sample in the sources. Using the mean data, it computes the position of each component of the compound and the region that it occupies, which is then integrated to compute the superficial area of the corresponding region.
Using the area values and the total surface, the software computes the relative area of each component and generates reports with the results of this process.
Here you can find the latest version of the software for download, and the user manual.
To run the application you only need to have installed Java 8 or greater. *
* See user manual for more details.


Steven Chaparro GamarraHelp Desk Representative, All of Us Research Program, DXC Technology ServiceNow Certified System Administrator I consider myself an IT enthusiast and Mr. Fix it all. I am always trying reverse engineer any electronic device to see how it was made and how can be repaired. I don't always succeed but at least I try. Online Courses status:
|
When I was in elementary school I belonged to a computer club where I used Macintosh and saw for the first time the innovative technology of barcode readers with a laser. I also had the opportunity to use the Windows 95 operating system in my school library and my first personal computer was equipped with Windows 98.
I always wanted my dream job to be one related to computers, but the technology continues to advance and nowadays we have tablets and smartphones replacing the traditional computer. I remain focused on that dream and now finally I'm part of a team here in DXC Technology where my dream come true, having the opportunity to troubleshoot and help everyone no matter if it’s a computer, tablet or smartphone. I always try to be up-to-date, so I am constantly looking for ways to educate myself to keep up with modern technology. I passed the test exam and now I am a ServiceNow Certified System Administrator. My next step will be to become a ServiceNow Application Developer and this website is being build as part of the Complete 2019 Web Development Boot Camp from Udemy.
Before DXC I was a Sales Representative at an AT&T Authorized Retailer store. There, I was focused on using my knowledge and passion to deliver an effortless customer experience. My primary objective was the sales of all new smartphones, altogether with a variety of awesome products like TV service provider, wearable, and tablets to connect our customers to their world. I was able to build integrated solutions for our valued customers to meet and exceed their needs and my key sales objectives.
| Dates | Work |
|---|---|
| Jun 2017 - Present | Help Desk Representative, DXC Technology |
| Jan 2016 - May 2017 | Sales Representative, AT&T Authorized Retailer |
| Apr 2014 - Aug 2016 | User, Caribbean Cinemas |
| Jun 2014 - Mar 2015 | Fix it Here Technician, Radioshack |
| Jul 2012 - Jun 2014 | Sales Associate/WIreless Consultant, Radioshack |
|
|


Preparation time
overnight
Cooking time
over 2 hours
Serves
Serves 4
This authentic tagine recipe will take you to slow-cooked perfection in six simple steps – just kick back with a glass of wine until it’s ready.
Place the cayenne, black pepper, paprika, ginger, turmeric and cinnamon into a small bowl and mix to combine. Place the lamb in a large bowl and toss together with half of the spice mix. Cover and leave overnight in the fridge.
Preheat the oven to 150C/300F/Gas2.
Heat 1 tbsp olive oil and 1 tbsp of argan oil in a large casserole dish. Add the grated onion and the remaining spice mix and cook over a gentle heat for 10 minutes so that the onions are soft but not coloured. Add the crushed garlic for the final 3 minutes.
In a separate frying pan, heat the remaining oil and brown the cubes of lamb on all sides then add the browned meat to the casserole dish. De-glaze the frying pan with ¼ pint of tomato juice and add these juices to the pan.
Add the remaining tomato juice, chopped tomatoes, apricots, dates, raisins or sultanas, flaked almonds, saffron, lamb stock and honey to the casserole dish. Bring to the boil, cover with a fitted lid, place in the oven and cook for 2-2½ hours or until the meat is meltingly tender.
Place the lamb in a tagine or large serving dish and sprinkle over the chopped herbs. Serve.
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De-glazing pan gravy


OpenChemLib Chemical Editor Concepts
The structure editor is used to draw chemical molecules, substructure fragments, reactions and simple drawing objects like text, boxes, etc. Its functionality changes depending on the kind of object(s) being edited. Thus, the atom mapping tool is only available, when a reaction is edited. Query feature dialogs only open, when a substructure is edited, etc.
Atom and Bond Hot-Keys
Hot-keys allow to quickly change atom and bond types. When the mouse is moved over an atom or bond then the atom or bond is automatically highlighted, indicating that mouse clicks or pressing a hot-key affect the highlighted object.
| Hot-Key | Type | Name | Explanation |
|---|---|---|---|
| 'Delete' | Atoms Bonds Mapping |
Delete | Deletes highlighted and selected atoms and bonds. When a reaction is edited and the mapping tool is selected, then pressing the 'Delete' key removes all atom mapping from the reaction. |
| '1','2','3', ... | Atom | Atom Chain | Attaches a chain of 'n' carbon atoms to the highlighted atom provided that its valence maximum is not exceeded. |
| 'a','b','c', ... | Atom | Atom Symbol | Changes the symbol of the highlighted atom according to the typed sequence of atoms. E.g. typing 'n' followed by 'a' converts the atom to a sodium atom. |
| '+', '-' | Atom | Charge Modifiers | Increases or decreases the charge of the highlighted atom. |
| '?' | Atom | Connection Point | Converts an atom into a connection point of a substituent or building block. |
| 'q' | Atom, Bond |
Query Feature Dialog | If a substructure query is edited then this key opens a query feature dialog, which allows to specify additional atom/bond conditions for the substructure search. |
| '1','2','3' | Bond | Bond Order | Changes the highlighted bond into a single, double or triple bond. |
| 'u' | Bond | Up Bond | Changes the highlighted bond into 'up' stereo bond, if at least one of the associated atoms is a relative or absolute stereo center. |
| 'd' | Bond | Down Bond | Changes the highlighted bond into 'down' stereo bond, if at least one of the associated atoms is a relative or absolute stereo center. |
| 'c' | Bond | Cross Bond | Changes the highlighted bond into a double bond with unknown configuration. |
| '4','5','6','7' | Bond | Annelate Ring | Annellates a new saturated ring with the respective ring size to the highlighted bond. |
| 'b' | Bond | Annelate Benzo | Annellates a new benzene ring to the highlighted bond. |
Buttons and Tools
Chemical structures are drawn by selecting an appropriate tool and applying it while moving, clicking and dragging the mouse pointer over the drawing area. While the selection of a tool has no immidiate effect on the drawn structure, pressing a button does. Currently available buttons allow to clean up atom coordinates or to revert the most recent structure change.
| Button or Tool | Name | Explanation |
|---|---|---|
| Atom Tools | The Atom Tools cover atoms frequently used in organic chemistry. After selecting one of these tools, you may place new atoms by clicking into the empty space or change existing atom by clicking onto them. | |
| Atom Detail Tool | Double clicking an atom with this tool selected will open a dialog window for specifying an unusual atom label, specific isotop, abnormal valence and/or radical state. When closing the dialog the double clicked atom is changed accordingly. The dialog settings are remembered applied to any other clicked atom, as long as the tool is selected. | |
| Charge Tools | These tools let you assign charges to atoms. Multiple clicks on the same atom will increase or decrease the charge by 1. The Osiris Structure Editor assumes the presence of implicit hydrogens at any charged or non charged atoms to meet the atom's default valence. However, implicit hydrogens are only shown on hetero atoms. | |
| Ring Tools | After selecting one of the predefined rings, one may create a new ring or attach a ring to an existing bond or atom to create annelated ring systems or a spiro compound, respectively. | |
| Bond Tools | Bond Tools allow you to create new bonds and to change existing bonds concerning their order or stereo-orientation. By clicking into the open space you create a new bond of the selected type including two carbon atoms. Clicking onto an existing atom will attach a new carbon. Dragging the mouse from one atom to another one will just connect these atoms or increment the bond order between them, if they were already connected. If the plain single bond tool is selected, bonds may be multiply clicked to cycle through the possible bond orders. Where reasonable, it also toggles between double bonds with known or unknown configuration, the so-called cross bond. When using stereo bonds please consider that the pointed tip of the bond should always point to the stereo center. | |
| Chain Tool | The Chain Tool provides the fastest way to draw aliphatic carbon chains in zig-zag orientation. With the selected Chain Tool click into the empty space or at an existing atom and drag the mouse to create a new zig-zag chain and flip its orientation. | |
| ESR Tools | The editor supports the enhanced stereo recognition (ESR) introduced by Molecular Design Ltd. with IsisDraw V2.5. The ESR Tools allow to define for every stereo center, whether it is an absolute one or if it belongs to a group of stereo centers that have the drawn, but relative configuration. For any group of relative stereo centers one may define that the drawn and the inverse configurations are present, i.e. that we have a racemic situation concerning the group members. This is indicated by green stereo bonds and an ampersand '&' at the stereo centers. Likewise one may define groups of relative stereo centers that contain either the drawn configuration or the opposite one. Stereo centers of such a group are indicated by blue stereo bonds and the word 'or' at the stereo centers. In addition to the '&' or 'or' indicators group numbers show which stereo centers belong to the same group. | |
| Unknown Configuration Tool | This symbol is used to denote an unknown stereo configuration at a chiral center. | |
| Cleanup Button | A cleanup will generate new coordinates of an existing molecule. It rearranges bond and atom positions in order to have a proper 2D structure. If a part of the molecule or reaction is selected, the cleanup will retain the relative orientation of the non-selected atoms. | |
| Lasso Pointer Tool | This tools allows you to select multiple atoms and bonds to rearrange, rotate, resize, delete or duplicate at the same time. Just drag the mouse pointer around the atoms of interest. Selected atoms and bonds are shown in red. By pressing the control key you switch to the rectangular selection mode and the shift key lets you add atoms to the current selection. By clicking onto an atom or bonds and dragging the mouse one may more it or all selected atoms, if the clicked one is selected. When pressing the shift key while dragging a selected fragment, an automatically created copy of the selected fragment is dragged. Where the editor needs to support multiple molecules, e.g. if a reaction is edited, then every reactant and product is indicated by a large light gray indicator in the background ('A', 'B', 'P1', etc.). Where independent fragments shall be treated as one molecule, e.g. anion and kation of one salt, one must locate those fragments close enough that there is only one indicator behind them. If a reaction or molecule query is edited, then one may double click an atom or a set of selected atoms to open a query feature dialog to specify additional conditions for a fragment to match in a substructure search. The same applies to individual or multiple selected bonds. If the edited object is not a query then double clicking of an atom or bond will just select the entire fragment. | |
| Delete Tool | It allows you to delete individual atoms or bonds or selected parts of the molecule. Selected areas may also be removed by pressing the delete key from the keyboard. | |
| Zoom and Rotate Tool | This tool allows to zoom or rotate the entire drawing or a selected subset. Just click at the intended origin for the rotation or zooming and drag the mouse vertically to zoom or horizontically to rotate. | |
| Mapping Tool | This tool is only available when a reaction is edited. Use this tool to map reactant atoms to the respective product atoms. This is done by clicking on a reactant atom and dragging the mouse onto the corresponding product atom. The editor will acknowledge the link by displaying a red mapping number at both atoms. Afterwards it tries to map atoms in the vicinity automatically and displays green numbers at automatically mapped atoms. Please assign manually as many reactant-product pairs as are needed that the entire reaction is mapped completely and correctly. Pressing the 'Delete' key while this tool is selected removes all mapping from the reaction. | |
| Text Tool | The text tool may only be selected in certain situations. If it is selected one may use it to place text elements directly into the drawing. These text elements will be integral part of the drawing and, thus, move, resize and rotate with the molecules or reaction. |


There's a variety of reasons I chose Ghost as my blogging platform of choice, but I'll focus on the few pros that distinguished the platforms I considered.
Publishers First
Ghost has made its mission to prioritize publishing. This means removing the resistance for organizing, creating, and publishing new posts. Though platforms like WordPress do a lot of that heavy-lifting, Ghost wins out by allowing publishers to have complete ownership of the publshing process from back to front.
As a completely stand-alone application, Ghost allows developers to completely own the process with an independent backend that one can run remotely or live online on the web. Few platforms offer that independence without growing to become too bloated.
Lightweight
On that note, Ghost was written to be fast, streamlined web application. Based on blazing-fast javascript, Ghost runs on node.js rather than php, the traditional scripting language that most blogging platforms use. Rather than trying to absorb the featuers of a full-fledged content management system, Ghost was designed to be dedicated to just publishing which removes a lot of the unnecessary dead weight.
Though nothing will probably beat out the minimalistic dropplets, an impressive flat-file, no-database, blogging system. Ghost seems to offer the right amount of weight in customization and ease-of-use that gives it enough muscle to be a true lightweight.
Readability
Few platforms have been as impressive as the clean, sleek layout that svbtle and medium have, but the themes to choose from the official ghost marketplace have grown substantially in the past year that Ghost has been out. Started by the Deputy of WordPress's Head of UI himself, Ghost was seeded and founded on good design. Over time, it's attracted more and more skilled designers to build some impressive replicas of medium and svbtle themselves.


In-story map
Full-width map
Big map
Print Map Maker is based on work from The Los Angeles Times Data Desk, released under the MIT License


Want to spread the love? Leave a star on GitHub!
Having issues? Consult the FAQ & Troubleshooting section.
Want to support me? You can financially support the continued development of this app.


Speakers
Klaus Knopper
Author of
Knoppix - first LiveCD Linux distribution and Adrianne Knoppix - distribution aimed at people with impaired sight.
Maciej "docent" Lasyk
AGH University of Science and Technology in Kraków alumnus, sysadmin at Ocado, Fedora contributor and a cyclist.
Michał Smyk
ASP.NET programmer and Academic IT Association president. In his spare time he works on AI.
Błażej "Mewp" Święcicki
Sysadmin, programmer, Linux fan and former Academic IT Association president. Staunch opponent of Facebook and other centralized services.
Robert "BoBsoN" Partyka
Vicepresident of Polish Linux User's Group. Programmer, fan of innovative technolgies and sci-fi literature. Deeply involved in initiatives promoting free and open-source software.
Krzysztof Opasiak
System and Kernel Engineer in Samsung R&D Institute Poland. USB and Linux enthusiast. libusbgx maintainer and mountains lover.
Bartłomiej Święcki
Programmer, DevOp, old-time Linux User and open-source supporter. Currently working as a developer of data storage systems in OVH. Runner, Linux video games lover, enthusiast of new programming languages and cryptography.
Bartłomiej Piotrowski
Arch and Alpine Linux developer and administrator. OpenStack engineer at Mirantis. Enthusiast of unconfigruable desktop environments and incompatible APIs.
Jakub Juszczakiewicz
Student at Wrocław University of Technology, C++ programmer and a Linux enthusiast. ASI alumnus. Enjoys open-source software and open air activities of all kinds.
Jakub Machałek
Philosopher, free and open-source software enthusiast. Believes that technolgical solutions used in education and culture should be free and open. Currently working on open-source centric workflow is video post-processing studios.
Aleksander Zdyb
Free software developer and enthusiast. Particularly interested in embedded systems security. Plays video games in his spare time.
Michał Kowalczyk
Experienced software engineer working mostly on Linux-based soltions. Mostly interested in systems programming for ARM-based devices. In his free time he works on technologies related to Internet of Things
Paweł Wieczorek
Release engineer at Samsung R&D Institute Poland. Free and open-source software enthusiast. Daily routines automation supporter.


Defines a conversion to be used with ADCBuf_convert(). More...
#include <ADCBuf.h>
Data Fields | |
| uint16_t | samplesRequestedCount |
| void * | sampleBuffer |
| void * | sampleBufferTwo |
| void * | arg |
| uint32_t | adcChannel |
Defines a conversion to be used with ADCBuf_convert().
| uint16_t ADCBuf_Conversion::samplesRequestedCount |
Defines the number of samples to be performed on the ADCBuf_Conversion.channel. The application buffers provided by ADCBuf_Conversion.sampleBuffer and ADCBuf_Conversion.sampleBufferTwo must be large enough to hold samplesRequestedCount
samples.
| void* ADCBuf_Conversion::sampleBuffer |
Buffer to store ADCBuf conversion results. This buffer must be at least (ADCBuf_Conversion.samplesRequestedCount * 2) bytes. When using ADCBuf_RECURRENCE_MODE_ONE_SHOT, only this buffer is used.
| void* ADCBuf_Conversion::sampleBufferTwo |
Buffer to store ADCBuf conversion results. This buffer must be at least (ADCBuf_Conversion.samplesRequestedCount * 2) bytes. When using ADCBuf_RECURRENCE_MODE_ONE_SHOT, this buffer is not used. When using ADCBuf_RECURRENCE_MODE_CONTINUOUS, this must point to a valid buffer.
| void* ADCBuf_Conversion::arg |
Pointer to a custom argument to be passed to the ADCBuf_Callback function via the ADCBuf_Conversion structure.
| uint32_t ADCBuf_Conversion::adcChannel |
ADCBuf channel to perform conversions on. Mapping of channel to pin or internal signal is device specific. Refer to the device specific implementation.