#include <StorageManager.h>
| StorageManager::StorageManager |
( |
| ) |
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| StorageManager::~StorageManager |
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| ) |
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virtual |
| int StorageManager::FillContainer |
( |
| ) |
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| int StorageManager::GetEventsPerFile |
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| ) |
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inline |
| int StorageManager::GetNumberEvents |
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| ) |
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inline |
| int StorageManager::Init |
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| ) |
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| int StorageManager::InitROOT |
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| ) |
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| int StorageManager::NewFile |
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| ) |
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| int StorageManager::SaveContainer |
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| ) |
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| void StorageManager::SetBuffer |
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u_int32_t * |
adcBuffer | ) |
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inline |
| void StorageManager::SetEventLength |
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int |
length | ) |
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|
inline |
| void StorageManager::SetFolderName |
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char * |
file | ) |
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|
inline |
| void StorageManager::SetTransferedBytes |
( |
int |
bytes | ) |
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inline |
| void StorageManager::SetXMLFile |
( |
char * |
file | ) |
|
|
inline |
The documentation for this class was generated from the following files:


| I l@ve RuBoard |
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named pipes (fifos) namespaces, running code strings with naming conventions nested frame widgets Netscape, Active Scripting and Network News Transfer Protocol (NNTP) newsgroups, accessing ni module, replaced between v1.3 and v1.5.2 NNTP (Network News Transfer Protocol) nntplib module 2nd numbers converting strings from NumPy |
| I l@ve RuBoard |


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| Interface Summary | |
|---|---|
| RotatingMap.ExpiredCallback<K,V> | |
| TimeCacheMap.ExpiredCallback<K,V> |
| Class Summary | |
|---|---|
| BufferFileInputStream | |
| ClojureTimerTask | |
| Container | |
| CRC32OutputStream | |
| DisruptorQueue | A single consumer queue that uses the LMAX Disruptor. |
| DisruptorQueue.ObjectEventFactory | |
| DRPCClient | |
| IndifferentAccessMap | |
| InprocMessaging | |
| KeyedRoundRobinQueue<V> | |
| ListDelegate | |
| LocalState | A simple, durable, atomic K/V database. |
| MutableInt | |
| MutableLong | |
| MutableObject | |
| NimbusClient | |
| RegisteredGlobalState | This class is used as part of testing Storm. |
| RotatingMap<K,V> | Expires keys that have not been updated in the configured number of seconds. |
| ServiceRegistry | |
| ShellProcess | |
| ThriftTopologyUtils | |
| Time | |
| TimeCacheMap<K,V> | Deprecated. |
| Utils | |
| Utils.BoundedExponentialBackoffRetry | |
| VersionedStore | |
| WindowedTimeThrottler | |
| WritableUtils | |
| ZookeeperAuthInfo |
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This application helps you know whether a triangle is isosceles, equilateral, scalene or NOT a triangle at all.
Equilateral Triangle:
This type of triangle consists of three equal sides and equal angles. Every side of the triangle is of the same length and every angle will be of the same measure of 60°.
Isosceles Triangle:
This type of triangle consists of only two equal sides. It also consists of two equal angles.
Scalene Triangle:
The triangle with no equal sides is the scalene triangle. Each line of this triangle is of different length.


View Pilots by Initiative
Select the desired S&I Initiative or Pilot to view Participants and learn more.
LRI Pilot ABC
MyHealth Access is teaming up with their eco-partners Regional Medical Labs and Covinsint to pilot and demonstrate the exchange of electronic clinical laboratory results conforming to the LRI Implementation Guide.
This pilot objective is to demonstrate the following LRI services:
- Exchange of electronic clinical laboratory results from LIS to ambulatory EMR
- EMR display of the received laboratory test results
- Validation conforming to the implementation guide
- Feedback on the Vocabulary usage (LOINC, SNOMED CT and UCUM)
Participant Benefits
- Substantially reduce the cost and the time to implement new laboratory results in ambulatory settings
- Provide an implementation guide for electronic reporting of ambulatory care laboratory test results
- Support Meaningful Use Stage 1 requirements for exchange of data, by enabling incorporation of lab results into an EHR as structured data
- Reduce the variance in HL7 v2 field details and vocabulary usage currently seen in clinical labs and EHRs
- Harmonize message structure and vocabularies, building on existing HL7 v2 implementation guides
- Serve as a stepping stone of a path to a single harmonized IG or closely related family of IGs that can be deployed across the full continuum (ambulatory, public health, acute, device, etc.)
- Aid in the alignment between laboratory messages and exchange instances used in support of Transitions of Care and other primary content definitions
- Further the goals of other Meaningful Use requirements such as quality reporting and decision support
- Increase the prevalence of common core subsets of LOINC codes for common tests and analytes, thus reducing downstream issues in reporting and clinical data support (CDS)
- Support Evidenced Based Medicine research initiatives such as Comparative Effectiveness Research (CER)
- Reduce medical errors by eliminating manual entry of lab data into EHRs
How to Get Started
To get started as a prospective pilot participant:
- Visit the LRI Pilots Wiki (http://wiki.siframework.org/LRI+Pilots+WG) to learn more about Pilots Workgroup activities
- Participate in the LRI Pilots Workgroup and attend the weekly WG call
- Review the LRI Pilot Guide (http://wiki.siframework.org/LRI+Pilots+Guide)
- Call or email the ONC Support team members (Ann Clarke<PHONE_NUMBER><EMAIL_ADDRESS>to get further guidance
How to Join
To join this pilot team:
- Visit the LRI Pilots Wiki (To view click on the following URL: http://wiki.siframework.org/LRI+Pilots+WG) to learn more about Pilots Workgroup activities (Check this pilot charter) and Review the LRI Pilot Guide (To view click on the following URL: http://wiki.siframework.org/LRI+Pilots+Guide)
- Register as a committed member on the LRI Demos & Pilots Wiki
- Call or email the Pilot Team lead expressing your interest and to get further guidance
- Propose your contribution to this pilot, objectives and expectations
- Commit adequate resources to successfully complete the proposed scope


Locations in TREC Dataset
Measurements in TREC Dataset
Sweet Ontology Mappings in TREC
Metadata Quality Score in TREC
Solr Schema
FFMPEG Extractions
Solr Index links
Location
measure
ontology
metadata_score


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TWELFTH NIGHT: OR WHAT YOU WILL A film review by Cynthia A. Bussiere Copyright 1997 Cynthia A. Bussiere
United Kingdom/United States of America Feature Film
Director: Trevor Nunn Screenwriter: Trevor Nunn (from the play by William Shakespeare) Producers: Stephen Evans and David Parfitt Cinematographer: Clive Tickner Music: Shaun Davey Costumes: John Bright
Principal Cast Duke Orsino: Toby Stephens Olivia: Helena Bonham Carter Viola: Imogen Stubbs Malvolio: Nigel Hawthorne Sebastian: Steven Mackintosh Feste: Ben Kingsley Antonio: Nicholas Farrell Sir Toby Belch: Mel Smith Maria: Imelda Staunton Sir Andrew Ague-cheek: Richard E. Grant
TWELFTH NIGHT is an adaptation of Shakespeare's bittersweet romantic comedy about shipwrecked siblings, mistaken identities, and, of course, true love. The story opens with a storm at sea during which Sebastian and Viola, twin brother and sister, are separated in a shipwreck. Each presumes the other dead and proceeds to make a new life for himself and herself in Illyria, the ancient country on whose shores each is washed up. Viola dis- guises herself as a man and befriends Orsino, Duke of Illyria. Sebastian lies low with the assistance of his friend Antonio. Even- tually, Viola and Sebastian are reunited, but not before they both participate in the wooing, winning, and wedding of the Duke's beloved Countess Olivia -- together, that is, with Olivia's uncle (Sir Toby Belch), her steward (Malvolio), her woman (Maria), and the uncle's protege (Sir Andrew Ague-cheek). Feste, one of Olivia's servants and resident clown, wanders in and out of the proceedings, alternately making trouble and dispensing wisdom.
Director-screenwriter Trevor Nunn, a director emeritus of the Royal Shakespeare Company, has adapted the play to film in a variety of structurally effective ways. Initially, while keeping the locus of the action in the Dukedom of Illyria (watch for a quick cut to Baedeker's ILLYRIA), he has updated the play in both time and setting to the early-middle nineteenth century. Additionally, he has reordered the sequence of a number of scenes in the play and presented them in such a way as to make greater cinematic sense of the action as a whole. Finally, he has "opened up" the play for the film. The ship- wreck scenes, in particular, have been judiciously expanded to provide some enlightening backstory on the characters. Among other things, these scenes establish Sebastian and Viola as professional performers, thereby lending credibility to their subsequent disguises. These scenes also establish the nature and depth of the friendship between Antonio and Sebastian. Overall, despite some vocal dubbing inconsist- encies, and a few rather abrupt scene changes that could have been fleshed out to provide clearer narrative transitions, the film is a delightful adaptation of the play.
The film was shot on various locations in Cornwall in the autumn. Thus, the sea is present and visible in many key external scenes. Additionally, the locales have a fairy-land aura to them: Olivia's manor seems like Cinderella's house, and Orsino's fortress seems like the Prince's castle. While there are no specific allusions to Christmas time (apart from the title of the film), the warm reds, greens, and golds of the season, as well as of autumn, predominate. Outdoors, these are the colors of fruit and foliage. Indoors, these are the colors of interior decoration and decorative foliage.
The acting is superb.  The fact that Antonio knows the attraction is not mutual only serves to deepen the pathos of the friendship. This male-male pairing is contrasted to the female-female pairing of Olivia and Viola, another situation in which the attraction is not mutual. Both of these pairings are set off against a third male- female pairing of Orsino and Viola. This pairing is not conveyed dramatically as well as it could have been; one senses an incipient attraction more because one perceives it to be logical than because the actors have conveyed it emotionally.
Helena Bonham Carter's Olivia is a joy. In a well-paced transition, her Olivia moves from grief-stricken sister who has sworn off men to eagerly lovestruck ingenue and covers all points in between. Similarly, Nigel Hawthorne's brilliant Malvolio is a character of many layers. Wearing an obvious and ill-fitting toupee that is both the symbol of his dignity and an object of derision, he is capable of low comedy, high dudgeon, and touching pathos. Ben Kingsley's Feste is a fabulous concoction of reserved wisdom and loud annoy- ance. He is also possessed of a very sweet singing voice and sings all of the songs in the play. Considering that these have been sung and recorded fairly frequently by world class singers of art song, Kingsley does a remarkably fine job with this music.
The depth of affection between Viola and Sebastian in this film is something profound to behold. The invisible bond between them conjures up the other when only one is on the screen. Imogen Stubbs and Steven Mackintosh are made up and photographed in such a way that they really appear to be twins. Moreover, the resemblance goes more than skin deep, because they truly act as brother and sister. As individual actors, each seems to be an opposite side of the same coin.
As the film ends, various couples come together and various single persons go their own ways. The dispersion of the latter is quite touchingly staged, suggesting that, while all may end happliy ever after for those who have found their true loves, others are still left alone and bereft.
Apart from everything else this film has to offer, it presents an excel- lent opportunity to watch an ensemble of accomplished Shakespearean actors at work. Additionally, it offers an opportunity to bask in the rhyme and meter of Shakespeare's spoken verse. Finally, it provides an opportunity to consider, or reconsider, an ostensibly light-hearted play that nevertheless continues to reveal hidden depths of the human heart in a series of small epiphanies.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


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| Action Thriller | Action Thriller |
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| Independent Thriller | Independent Thriller |
| Gangster Movie | Gangster Movie |
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| Mysterie | Mysterie |
| Sci-Fi Thriller | Sci-Fi Thriller |
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| Steamy Thriller | Steamy Thriller |
| Supernatural Thriller | Supernatural Thriller |
| TV Show | TV Show |
| British TV Show | British TV Show |
| Classic TV Show | Classic TV Show |
| Crime TV Show | Crime TV Show |
| Cult TV Show | Cult TV Show |
| Food & Travel T | Food & Travel T |
| Kids’ T | Kids’ T |
| Korean TV Show | Korean TV Show |
| Miniserie | Miniserie |
| Military TV Show | Military TV Show |
| Science & Nature T | Science & Nature T |
| TV Action & Adventur | TV Action & Adventur |
| TV Comedie | TV Comedie |
| TV Documentarie | TV Documentarie |
| TV Drama | TV Drama |
| TV Horro | TV Horro |
| TV Mysterie | TV Mysterie |
| TV Sci-Fi & Fantas | TV Sci-Fi & Fantas |
| Reality T | Reality T |
| Teen TV Show | Teen TV Show |


Pin a fixed-height footer to the bottom of the viewport in desktop browsers with this custom HTML and CSS.
Use the sticky footer with a fixed navbar if need be, too.


Checklist (and a short version for the impatient)¶ ↑
-
Commits:
-
Make commits of logical units.
-
Check for unnecessary whitespace with "git diff --check" before committing.
-
Commit using Unix line endings (check the settings around "crlf" in git-config(1)).
-
Do not check in commented out code or unneeded files.
-
The first line of the commit message should be a short description (50 characters is the soft limit, excluding ticket number(s)), and should skip the full stop.
-
Associate the issue in the message. The first line should include the issue number in the form "(#XXXX) Rest of message".
-
The body should provide a meaningful commit message, which:
-
uses the imperative, present tense: "change", not "changed" or "changes".
-
includes motivation for the change, and contrasts its implementation with the previous behavior.
-
Make sure that you have tests for the bug you are fixing, or feature you are adding.
-
Make sure the test suites passes after your commit:
bundle exec rspec spec/acceptance
More information on testing below -
When introducing a new feature, make sure it is properly documented in the README.md
-
-
Submission:
-
Pre-requisites:
-
Sign the Contributor License Agreement
-
Make sure you have a GitHub account
-
Create a ticket, or watch the ticket you are patching for.
-
Preferred method:
-
Fork the repository on GitHub.
-
Push your changes to a topic branch in your fork of the repository. (the format ticket/1234-short_description_of_change is usually preferred for this project).
-
Submit a pull request to the repository in the puppetlabs organization.
-
The long version¶ ↑
-
Make separate commits for logically separate changes.
Please break your commits down into logically consistent units which include new or changed tests relevant to the rest of the change. The goal of doing this is to make the diff easier to read for whoever is reviewing your code. In general, the easier your diff is to read, the more likely someone will be happy to review it and get it into the code base.
If you are going to refactor a piece of code, please do so as a separate commit from your feature or bug fix changes.
We also really appreciate changes that include tests to make sure the bug is not re-introduced, and that the feature is not accidentally broken.
Describe the technical detail of the change(s). If your description starts to get too long, that is a good sign that you probably need to split up your commit into more finely grained pieces.
Commits which plainly describe the things which help reviewers check the patch and future developers understand the code are much more likely to be merged in with a minimum of bike-shedding or requested changes. Ideally, the commit message would include information, and be in a form suitable for inclusion in the release notes for the version of Puppet that includes them.
Please also check that you are not introducing any trailing whitespace or other “whitespace errors”. You can do this by running “git diff –check” on your changes before you commit.
-
Sign the Contributor License Agreement
Before we can accept your changes, we do need a signed Puppet Labs Contributor License Agreement (CLA).
You can access the CLA via the Contributor License Agreement link
If you have any questions about the CLA, please feel free to contact Puppet Labs via email at<EMAIL_ADDRESS>-
Sending your patches
To submit your changes via a GitHub pull request, we highly recommend that you have them on a topic branch, instead of directly on "master". It makes things much easier to keep track of, especially if you decide to work on another thing before your first change is merged in.
GitHub has some pretty good general documentation on using their site. They also have documentation on creating pull requests.
In general, after pushing your topic branch up to your repository on GitHub, you can switch to the branch in the GitHub UI and click “Pull Request” towards the top of the page in order to open a pull request.
-
Update the related GitHub issue.
If there is a GitHub issue associated with the change you submitted, then you should update the ticket to include the location of your branch, along with any other commentary you may wish to make.
Testing¶ ↑
Getting Started¶ ↑
Our puppet modules provide Gemfiles which can tell a ruby package manager such as bundler what Ruby packages, or Gems, are required to build, develop, and test this software.
Please make sure you have bundler installed on your system, then use it to install all dependencies needed for this project, by running
% bundle install Fetching gem metadata from https://rubygems.org/........ Fetching gem metadata from https://rubygems.org/.. Using rake (10.1.0) Using builder (3.2.2) -- 8><-- many more --><8 -- Using rspec-system-puppet (2.2.0) Using serverspec (0.6.3) Using rspec-system-serverspec (1.0.0) Using bundler (1.3.5) Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed.
NOTE some systems may require you to run this command with sudo.
If you already have those gems installed, make sure they are up-to-date:
% bundle update
With all dependencies in place and up-to-date we can now run the tests:
% rake spec
This will execute all the rspec tests tests under spec/defines, spec/classes, and so on. rspec tests may have the same kind of dependencies as the module they are testing. While the module defines in its Modulefile, rspec tests define them in .fixtures.yml.
Some puppet modules also come with beaker tests. These tests spin up a virtual machine under VirtualBox) with, controlling it with Vagrant to actually simulate scripted test scenarios. In order to run these, you will need both of those tools installed on your system.
You can run them by issuing the following command
% rake spec_clean % rspec spec/acceptance
This will now download a pre-fabricated image configured in the default node-set, install puppet, copy this module and install its dependencies per spec/spec_helper_acceptance.rb and then run all the tests under spec/acceptance.
Writing Tests¶ ↑
XXX getting started writing tests.
If you have commit access to the repository¶ ↑
Even if you have commit access to the repository, you will still need to go through the process above, and have someone else review and merge in your changes. The rule is that all changes must be reviewed by a developer on the project (that did not write the code) to ensure that all changes go through a code review process.
Having someone other than the author of the topic branch recorded as performing the merge is the record that they performed the code review.


Maze Game
Level
Easy
Medium
Hard
Play
Solve
score
Up
Left
Right
Down
How to play
W : Destroy top wall
D : Destroy right wall
S : Destroy down wall
A : Destroy left wall
You can destroy a wall with 3 points.
ArrowUp: Move up
ArrowRight: Move right
ArrowDown: Move down
ArrowLeft: Move left


Tropical cyclone bears down on India's West Bengal and Bangladesh
Almost 14 million people will be exposed to damaging winds and potential flash floods generated by Bulbul.
Tropical Cyclone Bulbul has begun pounding the coast of Odisha in eastern India, as it continues to head towards the northern Bay of Bengal.
Bulbul, a reformed version of tropical storm Matmo, is maintaining its strength and is expected to be a severe storm (equivalent to a Category 1 hurricane) when it makes landfall in India's West Bengal late on Saturday.
More:
The Global Disaster Alert and Coordination System (GDACS) warned that the tropical cyclone "can have a high humanitarian impact based on the maximum sustained winds, exposed population and vulnerability".
Almost 14 million people will be exposed to the damaging winds generated by Bulbul.
The storm will produce heavy rain, with between 100 and 350 millimetres (0.3 and 1.1 feet) over the next couple of days, which could lead to dangerous flash flooding.
A life-threatening storm surge of up to two metres (6.56 feet) above normal tide levels is expected along the coast of West Bengal as the centre of Bulbul moves onshore.
Hundreds of fishing boats have been brought in since Friday and remain anchored at jetties along the Bay of Bengal coast, and fishermen have been advised to stay onshore until November 12.
The India Meteorological Department (IMD) warned of major damage to thatched homes, power lines, trees and coastal crops.
The cyclone is expected to move northeast across coastal areas of West Bengal and then rapidly weaken as it continues to move inland across Bangladesh throughout Sunday.


Ever had a question? Ever had an answer? Ever had knowledge to share? We believe that coming together to inquire and learn, to share knowledge and to teach each other, makes the world a better place. We also believe that Q&A communities should be free from the politics and shenanigans of private, profit-focused companies.
Our goal is to build an open-source platform for community-driven Q&A sites. We aim to welcome beginners and experts alike and to empower communities of learners and teachers. We'll fund it by seeking donations, not by paywalls, and work with individual communities that want to join us.
Ultimately, we are all looking for answers to life's big — and little — questions. We want to build an amazing platform that makes it easier to ask questions and curate answers in a non-hostile environment, so you can get to the answers you need, without the fuss.
Whether it’s a question about Python or pythons, we want Codidact to have you covered.
All of the Codidact code is hosted on Github. Codidact is open-source — PRs are welcomed.
For more in-depth information please use our wiki. You can also find approved decisions for the project here.
Discussions about our project and communities happen on our Meta site.
For more on-the-go discussion and to get more involved in the day-to-day at Codidact, join the Discord channel.


Level 100 character build that utilizes death combat magic and curses. Race: Elf Levels: * Combat: 100 * 1 Brilliance * 20 Devastation * 20 Debilitation * 20 Grim Necromancy * 13 Quickened Casting * 6 Vampirism * 20 Arcane Fury * Melee: 0 * Nature: 0 * Ranged: 0


Act-On/ Autodesk/ Automatic Data Processing Inc./ Cadence Design Systems/ Digimarc Corporation/ EarthLink Business/ Elemental Technologies/ Fiserv, Inc.
Gravitate/ Jama Software/ Janrain/ Jenkon/ Jive Software/ Sage/ Salesforce.com/ ServerLogic/ Springbrook Software
Synopsys, Inc./ Tripwire, Inc./ Urban Airship/ Viewpoint Construction Software/ Local Net/ Mentor Graphics/ Navex Global/ Oracle
Jive Software | Janrain (its $27 million was the highest venture round of 2015) / Urban Airship ($21M) /
Jama ($20M) / PayRange ($12M; Presenting at TechFest).
We’ve shown that careers in coding can be very lucrative. Now we will show the path one takes to get those riches.
1. Bachelor’s Degree
The most common route for most coding jobs is a four-year degree at a university. According to O*net, 78% of Software developers and 43% of web developers start with a Bachelor’s. Locally Portland State University offers a degree in Computer Science.
2. Associate's Degree
According to O*net, 20% of web developers start out with an Associate's degree. This number is much lower in software development jobs. MHCC, PCC and CCC all have programs of study for web development. PCC and CCC offer AAOT in Computer Science (software development) and PCC and MHCC offer programs on Video Game Development.
3. Coding Bootcamps
Coding bootcamps have popped up all over the country and there are currently five housed here in Portland, along with many online options. The Portland schools mainly focus on Web Development, with a few exceptions teaching mobile applications and/or Java. The five bootcamps in Portland are:
4. Teach Yo Self
The final way to become a developer is to teach yourself, either through online resources or books. This is probably the least-used option — but it has been known to happen. Only the very self-motivated can accomplish this task, but it is possible. If you can put together a portfolio showing your rock star coding skills, then the right employer won’t care about a lack of degree.
There are many resources to finding jobs in the tech field. Sources common to all job fields, such as Craigslist, Monster, USAJobs and Worksource Oregon, work just as well in the Tech field. A great local source that gives links to other great resources is Portland Tech. (Click Link to view) It has listings for companies that hire in Oregon, organized by field, and even a page just for companies that hire at the entry level.
Entry level positions can differ depending on the field. Software developers are usually called Junior Developers and Web Developers are sometimes called Junior Web Developers. Other entry level titles are: Assistant Web Designer, Web Graphic Designer, Multimedia Designer, and User Interface Designer. These also can have the Junior tag in front.


--- layout: post status: publish published: true title: ACLs and CIFS under OpenSolaris author: display_name: iguy login: iguy email<EMAIL_ADDRESS>url: '' author_login: iguy author_email<EMAIL_ADDRESS>wordpress_id: 104 wordpress_url: http://itsjustanotherlayer.com/?p=104 date: !binary |- MjAwOS0wMi0xMCAwNDoyMjozOSAtMDYwMA== date_gmt: !binary |- MjAwOS0wMi0xMCAwNDoyMjozOSAtMDYwMA== categories: - OpenSolaris tags: - ACL - CIFS - NFSv4 - OpenSolaris comments: - id: 30 author: thomas author_email<EMAIL_ADDRESS>author_url: http://outnow.ch/ date: !binary |- MjAwOS0wMy0xMCAyMzoxMjoyMSAtMDUwMA== date_gmt: !binary |- MjAwOS0wMy0xMCAyMzoxMjoyMSAtMDUwMA== content: ! 'i had the same problems. in addition to setting the ACL, i also had to enable acl inheritance through: zfs set aclinherit=passthrough usbpool/storage also i made bad experiences with casesensitivity=mixed: if there''s a file "File1.txt", and an unix user creates a file "file1.txt", both filenames are "renamed" for CIFS access. casesensitivity=insensitive works much better for me.' - id: 31 author: Tom author_email<EMAIL_ADDRESS>author_url: '' date: !binary |- MjAxMi0wNi0yOSAxOTozMzowMCAtMDUwMA== date_gmt: !binary |- MjAxMi0wNi0zMCAwMDozMzowMCAtMDUwMA== content: ! 'The functionality you list above is exactly what I''ve been looking for. Unfortunately the chmod command gave the following error: zaphod@thebook:/tank/test$ chmod A=group@:rwxpdDaARWcCos:fd:allow . chmod: invalid mode: `A=group@:rwxpdDaARWcCos:fd:allow'' Try `chmod --help'' for more information. Any thoughts would be appreciated. I''m on snv_134b' - id: 723 author: thetruthisalie author_email<EMAIL_ADDRESS>author_url: '' date: !binary |- MjAxMi0xMi0yNSAxMTowNzo1NiAtMDYwMA== date_gmt: !binary |- MjAxMi0xMi0yNSAxNzowNzo1NiAtMDYwMA== content: Try /bin/chmod instead of just chmod. ---
One of the issues with running a file server in the home is the fact that you have multiple computers and accounts (the wife, the kids etc) accessing the same directory trees. The default user/group works pretty well as you have effectively a single group for family access. Different groups are used for more computer based access needs such as server to server communication. However I found that the kernel CIFS doesn't create files with proper access very well using the standard UNIX permissions.
ACLs are the solution in this case.
# zfs create -o casesensitivity=mixed -o sharesmb=name=storage -o quota=275G usbpool/storage
# cd /usbpool/storage
# chgrp home .
# chmod A=group@:rwxpdDaARWcCos:fd:allow .
Now when you create a new folder or files under this CIFS folder it creates them with the group permissions. I leave everyone in the same group and can add the secondary group as necessary for different shares needing permissions.
When users create files they are created with:
----rwx---+ 1 me home 7930 Feb 7 2008 test.txt
And when they create directories they are:
d---rwx---+ 2 me home 3 Feb 9 22:10 OpenSolaris
Doable and functional. I still wish there was better documentation that I could find around the ACL permissions and how they work. I'm doing testing and I know I'm missing things.


Width
- src
- utilities
- width.scss
Class list
- .w-1-4
- .w-1-3
- .w-1-2
- .w-2-3
- .w-3-4
- .w-1
- .w-1-4-vw
- .w-1-3-vw
- .w-1-2-vw
- .w-2-3-vw
- .w-3-4-vw
- .w-1-vw
Description
The width utility classes use a fraction notation to indicate their values. For example, .w-1-2 would be equivalent to 1/2 of the parent element width, and .w-3-4 would be equivalent to 3/4 of the parent element width.
Percentages
The regular width utility classes use percentages as the units of their values. For example, .w-1-4 would use 25% of its parent element's width.
vw Units
The width utility classes ending with -vw use vw units, which can be thought of as a percentage of the viewport width. For example, .w-1-vw would use 100% of the viweport width.


V-CONFCALL
Join meetings from either desktop,mobiles or laptops. No separete installation required.
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--- layout: post title: TVC storyboards date: '2017-10-13T11:30:13+02:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/166362095377 ---


Undocumented
| Class | BBOBLargeScaleJOINEDTestbed |
Union of GECCOBBOBTestbed and BBOBLargeScaleTestbed with all their dimensions. |
| Class | BBOBLargeScaleTestbed |
Settings related to bbob-largescale test suite. |
| Class | CONSBBOBTestbed |
BBOB Testbed for constrained problems. |
| Class | GECCOBBOBBiObjMixintTestbed |
Testbed used with the bbob-biobj-mixint test suite. |
| Class | GECCOBBOBMixintTestbed |
Testbed used with the bbob-mixint test suite. |
| Class | GECCOBBOBNoisyTestbed |
The noisy testbed used in the GECCO BBOB workshops 2009, 2010, 2012, 2013, 2015, and 2016. |
| Class | GECCOBBOBTestbed |
Testbed used in the GECCO BBOB workshops 2009, 2010, 2012, 2013, 2015, and 2016. |
| Class | GECCOBiObjBBOBTestbed |
Testbed used in the BBOB workshops to display data sets run on the bbob-biobj test suite. |
| Class | GECCOBiObjExtBBOBTestbed |
Biobjective testbed to display data sets run on the bbob-biobj-ext test suite. |
| Class | Testbed |
this might become the future way to have settings related to testbeds TODO: how do we pass information from the benchmark to the post-processing? |
| Function | copy_reference_values |
Undocumented |
| Function | get_first_reference_values |
Undocumented |
| Function | get_reference_values |
No summary |
| Function | get_short_names |
Undocumented |
| Function | get_testbed_from_suite |
Undocumented |
| Function | load_current_testbed |
Loads testbed class corresponding to suite_name. |
| Function | reset_current_testbed |
Undocumented |
| Function | reset_reference_values |
Undocumented |
| Function | SuiteClass |
return the class matching the string suite_name (e.g. the attribute of DataSet ) |
| Function | update_reference_values |
Undocumented |
| Variable | all_scenarios |
Undocumented |
| Variable | current_testbed |
Undocumented |
| Variable | default_suite_bi |
Undocumented |
| Variable | default_suite_single |
Undocumented |
| Variable | default_suite_single_noisy |
Undocumented |
| Variable | default_testbed_bi |
Undocumented |
| Variable | default_testbed_bi_ext |
Undocumented |
| Variable | default_testbed_cons |
Undocumented |
| Variable | default_testbed_ls |
Undocumented |
| Variable | default_testbed_mixint |
Undocumented |
| Variable | default_testbed_single |
Undocumented |
| Variable | default_testbed_single_noisy |
Undocumented |
| Variable | inf_like |
Undocumented |
| Variable | reference_values |
Undocumented |
| Variable | scenario_biobjextfixed |
Undocumented |
| Variable | scenario_biobjfixed |
Undocumented |
| Variable | scenario_biobjmixintfixed |
Undocumented |
| Variable | scenario_biobjrlbased |
Undocumented |
| Variable | scenario_constrainedfixed |
Undocumented |
| Variable | scenario_fixed |
Undocumented |
| Variable | scenario_largescalefixed |
Undocumented |
| Variable | scenario_mixintfixed |
Undocumented |
| Variable | scenario_rlbased |
Undocumented |
| Variable | suite_name_bi |
Undocumented |
| Variable | suite_name_bi_ext |
Undocumented |
| Variable | suite_name_bi_mixint |
Undocumented |
| Variable | suite_name_cons |
Undocumented |
| Variable | suite_name_ls |
Undocumented |
| Variable | suite_name_mixint |
Undocumented |
| Variable | suite_name_single |
Undocumented |
| Variable | suite_name_single_noisy |
Undocumented |
| Variable | suite_to_testbed |
Undocumented |
bbob-biobj
testbed).
If algorithm=None, all hash values are returned as a set
(i.e. with no duplicates) if more than one hash is available
or as a string if all hashes are the same.Loads testbed class corresponding to suite_name.
The parameter suite_name is a string, defining the
test suite to be loaded, for example bbob
, bbob-biobj
,
bbob-largescale
, ...


AppNext Tasks Scheduler Test Suit
Note:
this test
must
be running from a trusted origin (like
localhost
or
https
)
Scheduler is ready for action
Task successfully registered in scheduler
Task executed by scheduler
Scheduler successfully stopped


Mushrooms - P. cubensis
Explaining my first trip on mushrooms is something that is very hard to do, words really can't explain the full experience, but i'll try my best.
It was friday night and me and a friend who i'll just call A had been trying to get ahold of some shrooms for about a week (shrooms are pretty hard to get until summer in this area).
After reading every experience we had been very curious and knew somewhat how to prevent the notorious 'bad trip'.
My friend's older sister, who is a senior in my high school had a few of her friends over that I had used to play football with. I soon found out that 2 of them were trippin on shrooms. I went up to one of them asked how much he had and if he'd sell them, it turned out that he had 1/8 left, and his friend also had 1/8 that he would sell for $32. I thought about it for a minute, talked to A and we put down $64 altogether for the shrooms.
We had planned to eat them early the next day, at my house because my mother and sister wouldn't be around until late that day (so i thought).
So saturday comes around...we make sure the setting is calm and there is nothing that might bring on a bad trip (something I learned from the experiance vault). We ordered pizza around 12:00pm and broke the mushrooms up and put them on the pizza for an extra topping.  We ate the shroom topped pizza and waited patiently for our journey.
It was about 30 minutes later and nothing noticable had happened which was dissapointing, so we decided to take a walk down the road to the store. We got outside and both of us looked at each other and smiled because EVERYTHING was so much more peaceful, and wonderful.
I remember walking down the road and my friend A had found a pen in the road...he threw it and we were totally amazed by this pen. The pen seemed to go for miles, and be in the air for hours until it hit the ground. After about 30 minutes being HIGHLY entertained by the pen we continued down the road to the store. In the store A just seemed to dissapear and nothing really out of the ordinary happened besides that until I went to pay. It seemed as if my eye was no more than an inch in front of the cashier, and I couldn't tell when she was speaking to me.
This is when slight paranoia kicked in and I decided that me and A (who had reappeared next to me and I didn't think anything of it) should go back to my house.
We decided to go back by walking along a lake I have nearby. The walk seemed to take hours, but I didn't mind because the water and the sky was so beautiful, I remember turning my head upside-down to make the water become the sky.
We arrived back at my house, at this point I felt as if I didn't know A, I later found out he was feeling the same, we didn't say a word to each other for most of the trip home.
We arrived at my house and tried talking to each other, but his words seemed all mixed up, and very hard to hear... but it was like our minds were connected, and everything he said I understood completly and felt like I knew what he said before he said it.
Out of nowhere I heard police sirens and started freaking out telling him we needed to get into the house and that someone had called the cops on us, this is when I really started getting paranoid, the sirens were VERY close and I swear I saw a police cruiser drive by.
We came into my room and I had checked the time on my computer, 3:30pm, it seemed like we had been gone for days as I tried to explain this to A my words didn't seem to quite come out right (I kept reassuring myself that there were no cops, and it was just the shrooms).
A had laid down on my bed and turned on some music, which was a whole new experiance. The music was like the band was playing right in my room (the song was The Cure - Fascination Strek), and seemed to make many colorful visualizations appear.
I attempted playing a computer game which was very funny because the game seemed to put me inside the car (it was some racing game) and I could see the surrounding things right near me.
I went over to A, who was still on my bed fascinated by my mirrors and what he could do with his face in it. We looked at each others eyes and they were COMPLETELY dilated (if thats even possible). It was really weird looking and sorta scared me. I also remember just randomly laughing out of nowhere.
By this point, everything had been fun, except for the mild paranoia about the cops. I laid down on my chair and fell into a deep start of well-being and relaxation while music was playing. Time seemed to fly by all of a sudden, as i remember looking at my computer clock and it saying 5 somthing. I couldn't believe that much time had went by just listening to music, the things I saw, the feeling I had, I can't find the words to explain.
About 30 minutes later is when I could feel the trip coming down, I was still very very happy and seeing many interesting things. This is when my mom had come home (very early). I heard her come in but I wasn't scared, I kept saying to myself, stay in the room and don't look at her.
I started to get scared when I thought I heard her talking to me, and I really didn't know if she was or not. A had decided to go home, saying his trip was over (he had puked earlier, we think that's why his trip wasn't as extreme as mine, and didn't last as long).
So I was sitting on my computer alone waiting for my mom to come to my room and talk to me, I decided to lay down, so I could say I felt sick if she had said anything about me acting strange. I remember my mom coming in, and me saying something like 'shit feel I like want sleep to I have become sick' and her just walking out. I still don't know what I said, but she had never mentioned anything about it.
As long as this is, it still comes nothing near explaining the full experiance. I think researching the drug helped me control myself when I started feeling paranoid.
Most of what I mentioned was what I remember, there were periods of time that I remember closing my eyes and being carried through space feeling completly out of my body.
To anyone thinking about trying shrooms, I would recommend it, I really think it opened my mind and was a very memorable experiance. I made sure that I trusted the seller and that I had a whole day (and place) to safely trip.
Going out in public wasn't smart on my part, I really didn't think before.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


As a full-stack developer with a passion for design, simplicity and scalability are key parts of my software engineering philosophy.
Jun 2020 - Sep 2021
I worked on the single-player campaign for Call of Duty: Vanguard, the top-grossing game of 2021. I was offered to extend my summer internship into full-time employment, so I worked on the game up until its launch, triaging critical bugs across several different gameplay systems. One of my many projects included building a system to allow for physics-based objects to behave correctly while on top of moving platforms, which was essential to the train sequence in the game's opening level.
Summer 2019
I worked on an innovation project within VMWare to build an enterprise platform for Virtual Reality apps. I built a Unity framework that allowed the same training simulations to be compiled for both AR and VR, which was showcased to hundreds of people at VMWorld 2019.
2017 - 2022
I graduated with a GPA of 3.9, completing the Human-Computer Interaction track (read: design). Outside from my concentration, I took classes in a variety of CS topics, including:
2013 - 2017
I graduated with a 4.0 GPA, unweighted, and was a National Merit Scholar Finalist.
(I know high school isn't really that important, I just really wanted to make all the columns roughly the same size.)
HyperScape is a roguelike action RPG that I've been building in Unity on my own time over the course of five months. The game features smooth and satisfying combat, a variety of intricately synergistic items and skills, as well as a suite of levels and enemies.
HyperScape is built on an ultra-modular system that allows even the most complex game components to be built entirely in the Unity Editor using the Odin Inspector - no code required.
Moment is a 20-week group project I worked on in collaboration with Meta Reality Labs in CS210, Stanford's two-quarter "Projects with Corporate Partners" class. Our goal was to take the premise of a 'VR history museum' and infuse it with features that would increase player engagement.
I was responsible for building the Unity prototype, which gives users a camera that can replicate artifacts it takes photos of, and their own personal museum that they can curate by framing up pictures and displaying those artifacts.
As a game designer, I enjoy making my own add-ons to games that I play. Spirit Island is a board game I've always found deeply inspiring, however, the only way to make custom cards was to edit images in Photoshop by hand - an agonizingly time-consuming process.
So, I teamed up with a friend to build SpiritForge, a streamlined webapp built on ReactJS that speeds up card-making from hours to just minutes. SpiritForge was met with an enthusiastic response from the community, as well as recognition from the game's designer!
I built Voidheart on a small team as part of a Unity game development independent study class at Stanford. The game is a strategic deckbuilding roguelike inspired by games like Slay the Spire and Into the Breach where the cards you play move and damage units on a grid.
We used an entity-component system to communicate the interactions between the cards and the grid, and to allow us to implement cards with more nuanced effects. I was primarily responsible for building the card mechanics - drawing, playing, targeting, etc.
Equivalent Exchange is a VR game that I built in Unity over the course of four weeks at Make School Summer Academy 2017. In this game, you mix together ingredients to brew potions, and use their magical effects to defend your castle. Each potion has a unique effect, enabling a variety of different strategies and combinations. The game won First Place for 'Best VR Game' in the program.


| Institution: | University of Kansas | |
| Location: | Golfito, Costa Rica | |
| Period: | June - July 1998 | |
| Program: | The Undergraduate Study Abroad program in Golfito, Costa Rica, was in partnership with the Institute of Tropical Studies. The summer-semester length program included two KU Faculty-led upper level-courses, Tropical Ecology and Rainforest Biodiversity. I planned and executed a research project on the distribution of bromeliads. Staying with a local family provided excellent instruction in conversational Spanish. |


Run with the '-help' option to see the complete list of options. The commonly-used ones are:
| -apikey <key> | Specify the API key |
| -cmdfile <filename> | Runs in batch mode and executes commands from the specified file. By default, the client starts in interactive mode, where you can enter commands one at a time. |
| -logfile <filename> | File to which the log should be written. Useful when running in batch mode. |
These and all other options can also be programmed in the client.properties file, which should be placed in the same directory as the client jar file.
| init-testrig <zipfile or directory> | Uploads and processes the testrig. The testrig directory should contain a sub-directory called configs, which contains all device configurations. In parallel to that directory, you can supply other optional information (e.g., topology or device roles). See an example testrig here. The zipfile is expected to be a zipped version of such a testrig directory. |
| answer <questionfile> [param1=value1] ... | Answers the question specified in the file. See here for a list of example questions that we support. If the question has parameters, those can be supplied as the name=value pairs. |
| init-diff-environment <zipfile or directory> | Uploads and processes the delta testrig, which captures the planned differences from the base testrig. This directory should be prepared as the base testrig above, but can omit configuration files that have not changed. See here for a delta testrig for the example testrig above (this one). |
| answer-diff <questionfile> [param1=value1] ... | Answers questions about the delta testrig. |
| quit | Quit the client. |
Send questions or feedback to feedback@batfish.org.


DITE INNOVATION AND INCUBATION FOUNDATION
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Board Members
Prof S. Maji
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Dr. Charu Gaur
Director - DITE IIF
Batch Coordinator [Mechatronics] - DITE


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Longines Dolcevita Watches - Price & Warranty Guarantee | Buy ...
Major Authorized Dealer Sales with VALID MANFACTURER WARRANTY, Price Guarantee and World-Class Service on your Longines Dolcevita Watches .
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At Chrono24 you'll find 154 Longines DolceVita watches and can compare prices and then buy a new or used watch.
http://www.chrono24.com/en/longines/dolcevita--mod220.htm
Cheap Longines Dolce Vita Watches,Replica Longines Watches
Items 1 - 40 of 77 . Longines Prestige Gold Longines PrimaLuna Longines Expeditions Polaires Francaises · Home |; Longines Watches |; Longines Dolce Vita .
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Longines DolceVita - Elegance - Watches - Longines Swiss ...
Since it was launched in 1997, the Longines DolceVita collection has been an enormous success, thanks to its contemporary elegance. These models embody .
http://www.longines.com/watches/longines-dolcevita
Medical-Vocational Allowance for Herniated Disc
Longines Dolcevita L5 656 # Only New Watches Sold, Longines ...
Longines Dolcevita L5 656. Longines watches prices toronto tell longines hour angle lindbergh watch cobra longines la grande classique cena . Babalatchi .
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New Longines DolceVita watches - Chrono24
At Chrono24 you can find prices for 120 Longines DolceVita watches and can then buy one of the luxury watches at a bargain price.
http://www.chrono24.com/en/longines/prices-for-dolcevita-watches--mod220-new.htm
Appealing a Denial of Benefits
Women's Longines Watches: Compare Prices, Reviews & Buy ...
Results 1 - 15 of 69 . Read reviews and buy Women's Longines Watches from a wide variety of online . Longines Dolce Vita Ladies L51584166 Watch. Longines .
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Longines Men's Dolce Vita Steel Watch L56554716: Watches ...
Longines Men's Dolce Vita Steel Watch L56554716: Watches: Amazon.com.
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This file contains the default exception handlers. More...
#include "chip.h"
Functions | |
| void | NMI_Handler (void) |
| Default NMI interrupt handler. More... | |
| __STATIC_INLINE uint32_t | StackUnwind (void) |
| This function back trace the stack to give exact address where fault happened. More... | |
| static void | HardFault_reason (void) |
| If Other Faults are enabled then HardFault error will look for those errors to give more detail about fault. More... | |
| void | HardFault_Handler (void) |
| Default HardFault interrupt handler. More... | |
| void | MemManage_Handler (void) |
| Default MemManage interrupt handler. More... | |
| void | BusFault_Handler (void) |
| Default BusFault interrupt handler. More... | |
| void | UsageFault_Handler (void) |
| Default UsageFault interrupt handler. More... | |
This file contains the default exception handlers.
|
static |
If Other Faults are enabled then HardFault error will look for those errors to give more detail about fault.
| __STATIC_INLINE uint32_t StackUnwind | ( | void | ) |
This function back trace the stack to give exact address where fault happened.


---
layout: default
category: page
maintitle: "Maya Richman, Web Developer"
titlename: Maya Richman
class: contributor
position: staff
excerpt: "interested in collecting interests, bridging the gap between bridges and the ground, punneryAndShenanigans, a solid cup of coffee &the lovechild of art&science"
image: "http://media.tumblr.com/30a5a903022d519cfbfad525904da6dd/tumblr_inline_mocar7RARS1rkj9dw.jpg"
coverphoto: "http://static3.wikia.nocookie.net/__cb20120722221615/disney/images/d/da/Darn_Cat_003.jpg"
contributorage: "01-17-1991"
bio: "Maya means illusion in Sanskrit but she has a tangible form that currently resides in Montreal, originally hailing from Venice, California. Stumbling and scraping her knees on a computer science minor while studying international development, she found herself programming, embracing open source, Github and digital storytelling. She built custom map-based websites with Mapbox and the American Red Cross and dabbles in graphic design, video editing, and improvisational electronic music performance. You can send her sparkly gifs at @mayarichman."
contributors:
- Maya Richman
---
{% include contrib_feed_post_layout.html %}


Stop hoping your users will report errors
Slavik Nychkalo
Web Developer | Python Developer | React Developer


#include <lwres/lwres.h>
lwres_result_t
lwres_context_create
(lwres_context_t **contextp, void *arg, lwres_malloc_t malloc_function, lwres_free_t free_function);
lwres_result_t
lwres_context_destroy
(lwres_context_t **contextp);
void
lwres_context_initserial
(lwres_context_t *ctx, lwres_uint32_t serial);
lwres_uint32_t
lwres_context_nextserial
(lwres_context_t *ctx);
void
lwres_context_freemem
(lwres_context_t *ctx, void *mem, size_t len);
void
lwres_context_allocmem
(lwres_context_t *ctx, size_t len);
void *
lwres_context_sendrecv
(lwres_context_t *ctx, void *sendbase, int sendlen, void *recvbase, int recvlen, int *recvd_len);
lwres_context_create()
creates a
lwres_context_t
structure for use in lightweight resolver operations.
It holds a socket and other data needed for communicating
with a resolver daemon.
The new
lwres_context_t
is returned through
contextp,
a pointer to a
lwres_context_t
pointer. This
lwres_context_t
pointer must initially be NULL, and is modified
to point to the newly created
lwres_context_t.
When the lightweight resolver needs to perform dynamic memory allocation, it will call malloc_function to allocate memory and free_function to free it. If malloc_function and free_function are NULL, memory is allocated using .Xr malloc 3 and free(3). It is not permitted to have a NULL malloc_function and a non-NULL free_function or vice versa. arg is passed as the first parameter to the memory allocation functions. If malloc_function and free_function are NULL, arg is unused and should be passed as NULL.
Once memory for the structure has been allocated, it is initialized using lwres_conf_init(3) and returned via *contextp.
lwres_context_destroy()
destroys a
lwres_context_t,
closing its socket.
contextp
is a pointer to a pointer to the context that is to be destroyed.
The pointer will be set to NULL when the context has been destroyed.
The context holds a serial number that is used to identify resolver
request packets and associate responses with the corresponding requests.
This serial number is controlled using
lwres_context_initserial()
and
lwres_context_nextserial()
.
lwres_context_initserial()
sets the serial number for context
*ctx
to
serial.
lwres_context_nextserial()
increments the serial number and returns the previous value.
Memory for a lightweight resolver context is allocated and freed using
lwres_context_allocmem()
and
lwres_context_freemem()
.
These use whatever allocations were defined when the context was
created with
lwres_context_create()
.
lwres_context_allocmem()
allocates
len
bytes of memory and if successful returns a pointer to the allocated
storage.
lwres_context_freemem()
frees
len
bytes of space starting at location
mem.
lwres_context_sendrecv()
performs I/O for the context
ctx.
Data are read and written from the context's socket.
It writes data from
sendbase
— typically a lightweight resolver query packet —
and waits for a reply which is copied to the receive buffer at
recvbase.
The number of bytes that were written to this receive buffer is
returned in
*recvd_len.
lwres_context_create()
returns
LWRES_R_NOMEMORY
if memory for the
struct lwres_context
could not be allocated,
LWRES_R_SUCCESS
otherwise.
Successful calls to the memory allocator
lwres_context_allocmem()
return a pointer to the start of the allocated space.
It returns NULL if memory could not be allocated.
LWRES_R_SUCCESS
is returned when
lwres_context_sendrecv()
completes successfully.
LWRES_R_IOERROR
is returned if an I/O error occurs and
LWRES_R_TIMEOUT
is returned if
lwres_context_sendrecv()
times out waiting for a response.


You are viewing an historical archive of past issues. Please
report new issues to the appropriate project issue tracker on
GitHub.
Issues
| # | Summary | Product | Status | Kind | When |
|---|---|---|---|---|---|
| 640 |
NSAppleScript freaks out under Garbage Collection |
Synergy | closed | bug | Created , updated |
| 639 |
3.5a5: Launching Synergy causes iTunes to launch as well |
Synergy | closed | bug | Created , updated |
| 638 |
Help menu says "NewApplication" instead of Synergy Preferences |
Synergy | closed | bug | |
| 637 |
Synergy Preferences.app menu in Spanish |
Synergy | closed | bug | |
| 636 |
CRASH: Synergy 3.5a3 crashes on launch |
Synergy | closed | bug | Created , updated |
| 635 |
Synergy stops |
Synergy | closed | bug | Created , updated |
| 634 |
Random Synergy Crash |
Synergy | closed | bug | |
| 633 |
Synergy crash |
Synergy | closed | bug | Created , updated |
| 632 |
Crash after using the pause hotkey |
Synergy | closed | bug | Created , updated |
| 631 |
Synergy crashes after start |
Synergy | closed | bug | Created , updated |


[gecode-users] Gecode/J: What is Space abstract?
Mikael Zayenz Lagerkvist
zayenz at gmail.com
Tue Nov 6 07:11:16 CET 2007
On 11/6/07, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> On 05/11/2007, at 2:57 PM, Mikael Zayenz Lagerkvist wrote:
>
> > On 11/5/07, Malcolm Ryan <malcolmr at cse.unsw.edu.au> wrote:
> >> What is the Space class abstract in Gecode/J when it doesn't have any
> >> abstract methods? Is there any harm in doing:
> >>
> >> Space space = new Space() {};
> >>
> >
> > While there is no harm in doing the above (as far as I can recall at
> > the moment), I'm not sure I see what the point would be. The only
> > information you would be able to get out of a problem set up in the
> > space-variable would be if there are any solutions, since you can not
> > access the variables of the problem.
>
> I'm writing JUnit tests, for my code to check that the system of
> constraints I am creating are valid. I want to do something like:
>
> Space space = new Space();
>
> // ... create vars in space ...
> IntVar x = new IntVar(space, ...)
> IntVar y = new IntVar(space, ...)
>
> // ... post constraints ...
> mySystem.postConstraints(space, x, y, ...)
>
> // propagate
> space.status();
>
> // test results
> assertTrue(x.assigned());
> assertEquals(0, x.val());
> // etc
Ok, if you do not want to do any search, I understand how can use it.
> What is the purpose of the copy constructor in the Queens.java
> example? Should every space have such a constructor? When is it called?
It is called when copying a Space during search, so if you want to
search for a solution you need to implement it. Anything that you want
to refer to in a solution needs to be updated here.
Cheers,
Mikael
PS. if you haven't seen it before,
http://www.gecode.org/gecodej/doc/PageGlossary.html has some short
descriptions of the terms often used for Gecode(/J).
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


 She saved me.
Mom, can you save me some pork chops that you made the other night?
Where's mama...
Oops, I did it again! Mom's coming! I'd better run!
Thank Jim S. Hardy for providing the pictures
Made with love by Allen Yin


Copyright (c) 1995 Dave Thornburg
.This game is played on the following board.
|
This game can also be played with 3 players, each one starting on an opposite hexagonal edge.
| An
example The red stone is surrounded. Since it is on a cell with height one, he can move to any cell with height 0 (none), 1 (cell d8) or 2 (cells f9 and f10). If the red stone was on a cell with no walls, and it was Black to move, he could not place a wall at d8, because the red stone could not move at all! |
I wish to thank Peter Loop for rule clarifications.


The coulee was full of enrollees eager to take their place in history and gain new knowledge from their educational experience. [G|D]
Anxious to flee the oppressive forces of their time, scores of people journeyed to the Holy Land of Galilee in search of a better life. [G|D]
The townspeople celebrated with glee as their country marked its jubilee with parades and fireworks that lit up the night sky. [G|D]
In the heat of battle, warriors engaged in a tumultuous melee, their blades clashing as they blocked each other's thrusts and slashes with quick reflexes and agility. [G|D]


Metronome
Use the
Metronome
to set the performance tempo.
The
Metronome
respects any tempo variations between sections that were made in the
Editor
.


---
layout: post
title: "#400ppm Can you gronk this? Cut YOUR carbon footprint now. Don’t understand?
Read on."
date: '2013-05-12T12:16:00.000-04:00'
author: Robert Sica
tags:
- 400ppm
- co2
- global warming
- carbon dioxide
modified_time: '2013-08-01T12:22:14.089-04:00'
blogger_id: tag:blogger.com,1999:blog-736339229338318027.post-3190584570664847758
blogger_orig_url: http://blog.purplecrowlidar.ca/2013/05/400ppm-can-you-gronk-this-cut-your.html
---
Heat-Trapping Gas Passes Milestone, Raising Fears - NY Times
400 ppm. And rising. You feeling lucky punks? Cause your pushing global CO2 levels where they ain’t been for 3 million years.
“It symbolizes that so far we have failed miserably in tackling this problem,” said Pieter Tans, who runs the monitoring program at the National Oceanic and Atmospheric Administration, which reported the new reading.
Perhaps we could do a little better if we could take 1 less trip to the store, walk, ride to work or just do something for the Next Generation who are going to inherit this mess. Trust me, Science isn’t going to save you this time like it did in WWII.


While astropy.io.ascii was designed with flexibility and extensibility in mind, there is also a less flexible but significantly faster Cython/C engine for reading and writing ASCII files. By default, read() and write() will attempt to use this engine when dealing with compatible formats. The following formats are currently compatible with the fast engine:
- basic
- commented_header
- csv
- no_header
- rdb
- tab
The fast engine can also be enabled through the format parameter by prefixing a compatible format with “fast” and then an underscore. In this case, read() will not fall back on an ordinary reader if fast reading fails. For example:
>>> from astropy.table import Table
>>> t = ascii.read('file.csv', format='fast_csv')
>>> t.write('output.csv', format='ascii.fast_csv')
To disable the fast engine, specify fast_reader=False or fast_writer=False. For example:
>>> t = ascii.read('file.csv', format='csv', fast_reader=False)
>>> t.write('file.csv', format='csv', fast_writer=False)
Note
Guessing and Fast reading
By default read() will try to guess the format of in the input data by successively trying different formats until one succeeds ([reference the guessing section]). For the default 'ascii' format this means that a number of pure Python readers with no fast implementation will be tried before getting to the fast readers.
For optimum performance, turn off guessing entirely (guess=False) or narrow down the format options as much as possible by specifying the format (e.g. format='csv') and/or other options such as the delimiter.
Since the fast engine is not part of the ordinary astropy.io.ascii infrastructure, fast readers raise an error when passed certain parameters which are not implemented in the fast reader infrastructure. In this case read() will fall back on the ordinary reader. These parameters are:
- Negative header_start (except for commented-header format)
- Negative data_start
- data_start=None
- comment string not of length 1
- delimiter string not of length 1
- quotechar string not of length 1
- converters
- Outputter
- Inputter
- data_Splitter
- header_Splitter
In addition to True and False, the parameter fast_reader can also be a dict specifying one or both of two additional parameters, parallel and use_fast_converter. For example:
>>> ascii.read('data.txt', format='basic', fast_reader={'parallel': True, 'use_fast_converter': True})
These options allow for even faster table reading when enabled, but both are disabled by default because they come with some caveats.
The parallel parameter can be used to enable multiprocessing via the multiprocessing module, and can either be set to a number (the number of processes to use) or True, in which case the number of processes will be multiprocessing.cpu_count(). Note that this can cause issues within the IPython Notebook and so enabling multiprocessing in this context is discouraged.
Setting use_fast_converter to be True enables a faster but slightly imprecise conversion method for floating-point values, as described below.
The fast engine supports the same functionality as the ordinary writing engine and is generally about 2 to 4 times faster than the ordinary engine. An IPython notebook testing the relative performance of the fast writer against the ordinary writing system and the data analysis library Pandas is available here. The speed advantage of the faster engine is greatest for integer data and least for floating-point data; the fast engine is around 3.6 times faster for a sample file including a mixture of floating-point, integer, and text data. Also note that stripping string values slows down the writing process, so specifying strip_whitespace=False can improve performance.
Input floating-point values should ideally be converted to the nearest possible floating-point approximation; that is, the conversion should be correct within half of the distance between the two closest representable values, or 0.5 ULP. The ordinary readers, as well as the default fast reader, are guaranteed to convert floating-point values within 0.5 ULP, but there is also a faster and less accurate conversion method accessible via use_fast_converter. If the input data has less than about 15 significant figures, or if accuracy is relatively unimportant, this converter might be the best option in performance-critical scenarios.
Here is an IPython notebook analyzing the error of the fast converter, both in decimal values and in ULP. For values with a reasonably small number of significant figures, the fast converter is guaranteed to produce an optimal conversion (within 0.5 ULP). Once the number of significant figures exceeds the precision of 64-bit floating-point values, the fast converter is no longer guaranteed to be within 0.5 ULP, but about 60% of values end up within 0.5 ULP and about 90% within 1.0 ULP. Another notebook analyzing the fast converter’s behavior with extreme values (such as subnormals and values out of the range of floats) is available here.
The fast ASCII engine was designed based on the general parsing strategy used in the Pandas data analysis library, so its performance is generally comparable (although slightly slower by default) to the Pandas read_csv method. Here is an IPython notebook comparing the performance of the ordinary astropy.io.ascii reader, the fast reader, the fast reader with the fast converter enabled, numpy’s genfromtxt, and Pandas’ read_csv for different kinds of table data in a basic space-delimited file.
In summary, genfromtxt and the ordinary astropy.io.ascii reader are very similar in terms of speed, while read_csv is slightly faster than the fast engine for integer and floating-point data; for pure floating-point data, enabling the fast converter yields a speedup of about 50%. Also note that Pandas uses the exact same method as the fast converter in AstroPy when converting floating-point data.
The difference in performance between the fast engine and Pandas for text data depends on the extent to which data values are repeated, as Pandas is almost twice as fast as the fast engine when every value is identical and the reverse is true when values are randomized. This is because the fast engine uses fixed-size numpy string arrays for text data, while Pandas uses variable-size object arrays and uses an underlying set to avoid copying repeated values.
Overall, the fast engine tends to be around 4 or 5 times faster than the ordinary ASCII engine. If the input data is very large (generally about 100,000 rows or greater), and particularly if the data doesn’t contain primarily integer data or repeated string values, specifying parallel as True can yield further performance gains. Although IPython doesn’t work well with multiprocessing, there is a script available for testing the performance of the fast engine in parallel, and a sample result may be viewed here. This profile uses the fast converter for both the serial and parallel AstroPy readers.
Another point worth noting is that the fast engine uses memory mapping if a filename is supplied as input. If you want to avoid this for whatever reason, supply an open file object instead. However, this will generally be less efficient from both a time and a memory perspective, as the entire file input will have to be read at once.


You're one step away from being presently surprised...
{{auth.user.firstName}} {{auth.user.lastName}}
{{auth.user.street}}
{{auth.user.city}}


--- layout: post title: Microsoft should get rid of the runat="server" tag from ASP.NET! date: '2008-06-12T14:54:00.001+01:00' author: solrevdev tags: modified_time: '2008-06-12T14:56:14.114+01:00' blogger_id: tag:blogger.com,1999:blog-31446756.post-404309343425114610 blogger_orig_url: http://www.solrevdev.com/2008/06/microsoft-should-get-rid-of-runat-tag.html ---
I write ASP.NET code most of the time and do so with Microsoft Visual Studio.NET 2003/2005/2008 and it has become really tiresome to add the runat="server" tag all the time!
I wouldn't mind if there were runat="client" or runat="pub" options but there isn't.
So please Microsoft stop us from having to use it!


object EdDSASignature
Object used to transaction EdDSA signing
Author
Daria Pechkovskaya
SIGN_DATA_BYTES |
const val SIGN_DATA_BYTES: Int |
signTransaction |
Obtains a signature of transaction. Please note that due to the fact that it uses deterministic EdDSA signatures, we are slightly modifying the expiration time of the transaction while we look for a signature that will be accepted by the graphene network. fun signTransaction(transaction: Transaction): ArrayList<ByteArray> |


This webpage can connect to a BLE-MIDI device, and displays received MIDI messages in console below.
Some older devices and browsers do not support neither MIDI nor Bluetooth.


This is our first post.
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018
Category | Animals
Anonymous345 | Posted on Sunday, Jul 27, 2018


{% macro component() %} {% import 'components/achievement.html' as achievement %} {% set achievements = [{ image: 'assets/images/achievements/flinto.png', logo<EMAIL_ADDRESS>title: 'Flinto', description: 'Introduction to The App Design Application', date: 'Jun 5, 2018' }, { image: 'assets/images/achievements/angular.png', logo<EMAIL_ADDRESS>title: 'Angular fundamentals', description: 'Creating and Communicating Between Angular Components', date: 'Jun 5, 2018' }] %}
{% endmacro %} {{ component() }}


AtomicBlob
|
AtomicBlob |
pack
|
AtomicBlob#pack |
returns correct bits
|
- |
returns the first 8 bit for the size of the data
|
- |
unpack
|
AtomicBlob#unpack |
returns a number
|
- |
sets the offset to 12
|
- |
sets the value to our blob
|
- |
AtomicFloat32
|
AtomicFloat32 |
pack
|
AtomicFloat32#pack |
returns correct bits
|
- |
unpack
|
AtomicFloat32#unpack |
returns a number
|
- |
sets the offset to 4
|
- |
sets the value to a human readable float number
|
- |
AtomicInt32
|
AtomicInt32 |
pack
|
AtomicInt32#pack |
returns correct bits
|
- |
unpack
|
AtomicInt32#unpack |
returns a number
|
- |
sets the offset to 4
|
- |
sets the value to a human readable number
|
- |
AtomicString
|
AtomicString |
unpack
|
AtomicString#unpack |
returns a number
|
- |
sets the offset to a multiple of 4
|
- |
sets the value to a human readable string
|
- |
pack
|
AtomicString#pack |
returns correct bits
|
- |
converts a long string without throwing RangeError
|
- |
Timetag
|
Timetag |
sets the values correctly on initialization
|
- |
timestamp
|
Timetag#timestamp |
converts correctly to js timestamps
|
- |
converts correctly to NTP timestamps
|
- |
AtomicTimetag
|
AtomicTimetag |
pack
|
AtomicTimetag#pack |
returns correct bits
|
- |
consists of 64 bits
|
- |
unpack
|
AtomicTimetag#unpack |
returns a number
|
- |
sets the offset to 8
|
- |
sets the correct NTP values
|
- |
constructor
|
- |
with an integer timestamp
|
- |
with a Date instance
|
- |
Atomic
|
Atomic |
sets the given value on construction
|
- |
sets an initial offset of zero
|
- |
unpack
|
Atomic#unpack |
exists
|
- |
pack
|
- |
returns a multiple of 32
|
- |
returns an object of type Uint8Array
|
- |
Bundle
|
Bundle |
contains a set of osc bundle data
|
- |
add
|
- |
contains 3 bundle elements
|
- |
pack
|
- |
returns a multiple of 32
|
- |
can be unpacked again
|
- |
unpack
|
- |
decodes the correct timetag
|
- |
returns a number
|
- |
timestamp
|
- |
sets the timetag
|
- |
typeTag
|
typeTag |
returns the right OSC Type Tag characters
|
- |
prepareAddress
|
prepareAddress |
builds an valid address from an array
|
- |
builds an valid address from an invalid string
|
- |
removes the last slash
|
- |
EncodeHelper
|
EncodeHelper |
adds items up and increases the byteLength accordingly
|
- |
merges the items to one Uint8Array
|
- |
pad
|
pad |
returns the next multiple of 4
|
- |
EventHandler
|
EventHandler |
on
|
EventHandler#on |
returns different subscription ids for each listener
|
- |
registers a handler which can be called
|
- |
off
|
EventHandler#off |
removes a handler
|
- |
returns false when handler was not found
|
- |
notify
|
EventHandler#notify |
passes over the event data
|
- |
accepts messages
|
- |
accepts binary packets
|
- |
event listeners
|
- |
notifies error callbacks
|
- |
notifies close callbacks
|
- |
notifies open callbacks
|
- |
address listeners with timetags
|
- |
calls the handler later
|
- |
address listeners
|
- |
calls the root listener
|
- |
calls two listeners with the same address
|
- |
works with {} wildcard
|
- |
works with [] wildcard
|
- |
works with [!] wildcard
|
- |
works with [a-z] wildcard
|
- |
works with * wildcard
|
- |
works with * wildcard calling all
|
- |
works with ? wildcard
|
- |
Message
|
Message |
contains a set of osc message data
|
- |
fills the arguments and address during its construction
|
- |
add
|
Message#add |
pushes the values to our args array
|
- |
changes the types string accordingly
|
- |
pack
|
Message#pack |
returns an object we can unpack again
|
- |
returns a multiple of 32
|
- |
unpack
|
Message#unpack |
decodes the message correctly
|
- |
returns a number
|
- |
OSC
|
OSC |
returns the instance options when created
|
- |
on
|
OSC#on |
calls my subscription when listening to the right address
|
- |
calls an error
|
- |
off
|
OSC#off |
removes a subscription
|
- |
status
|
OSC#status |
returns the initial status
|
- |
open
|
OSC#open |
returns the correct status
|
- |
calls the open event
|
- |
close
|
OSC#close |
returns the correct status
|
- |
calls the close event
|
- |
send
|
OSC#send |
passes over a binary object with configs to the plugin
|
- |
Packet
|
Packet |
pack
|
Packet#pack |
returns an object we can unpack again
|
- |
returns a multiple of 32
|
- |
unpack
|
Packet#unpack |
decodes the message correctly
|
- |
returns the offset of the data
|
- |
returns a number
|
- |
BridgePlugin
|
BridgePlugin |
merges the given options correctly
|
- |
status
|
- |
returns the initial status
|
- |
DatagramPlugin
|
DatagramPlugin |
merges the given options correctly
|
- |
status
|
- |
returns the initial status
|
- |
WebsocketClientPlugin
|
WebsocketClientPlugin |
merges the given options correctly
|
- |
status
|
- |
returns the initial status
|
- |
WebsocketServerPlugin
|
WebsocketServerPlugin |
merges the given options correctly
|
- |
status
|
- |
returns the initial status
|
- |


GBP/USD prints fresh lows, remains above 1.2900
by Matías Salord- Pound drops modestly on a quiet day for markets.
- US dollar posts mix results weakened by lower yields.
The GBP/USD pair dropped further during the American session at a slow pace and printed a fresh daily low at 1.2919. It trades at 1.2923, holding a bearish bias as it continues to retreat after approaching 1.3000 last week.
The pound lost ground also against the yen and the euro on Tuesday, on a day with limited price action. Still, the pound continues to show some strength as it has been the case since mid-October. Today in the United Kingdom, Prime Minister Boris Johnson and Labor leader Jeremy Corbyn will hold the first debate ahead of the general election.
The US dollar did not benefit today from housing data that showed a strong rebound in October. Lower US yields weighed on the greenback. The 10-year yield dropped below 1.80% for the first time since November 4. Tomorrow FOMC minutes will be released.
“It was a quiet day for financial markets, with light data flow and speakers. However, it was noticeable that fixed income markets rallied despite equity markets being stable, suggestive of a market that remains cautious about the growth outlook. The immediate focus remains on the US-China trade talks, and markets seem reluctant to move much in either direction until they are resolved”, explained ANZ analyst.
GBP fails again near 1.3000
On Monday, GBP/USD reached at 1.2983 the strongest level in almost a month and then pulled back. For the third time in thirty days, the upside in the pair is capped around 1.3000. A consolidation above would clear the way to more gains, probably signaling a resumption of the rally. On the flip side, 1.2915 is the immediate support followed then by 1.2865/70 and then 1.2820.
GBP/USD
| Overview | |
|---|---|
| Today last price | 1.2923 |
| Today Daily Change | -0.0026 |
| Today Daily Change % | -0.20 |
| Today daily open | 1.2949 |
| Trends | |
|---|---|
| Daily SMA20 | 1.2874 |
| Daily SMA50 | 1.2634 |
| Daily SMA100 | 1.2464 |
| Daily SMA200 | 1.2703 |
| Levels | |
|---|---|
| Previous Daily High | 1.2986 |
| Previous Daily Low | 1.2908 |
| Previous Weekly High | 1.2918 |
| Previous Weekly Low | 1.2785 |
| Previous Monthly High | 1.3013 |
| Previous Monthly Low | 1.2194 |
| Daily Fibonacci 38.2% | 1.2956 |
| Daily Fibonacci 61.8% | 1.2938 |
| Daily Pivot Point S1 | 1.2909 |
| Daily Pivot Point S2 | 1.2869 |
| Daily Pivot Point S3 | 1.283 |
| Daily Pivot Point R1 | 1.2988 |
| Daily Pivot Point R2 | 1.3026 |
| Daily Pivot Point R3 | 1.3066 |


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