Tristan Chen
The Rule Is Sleeping Tight At Night
➤ Established the Product Management Ecosystem for the team by introducing Notion and other tools
➤ Created outreach tracking tool, analyzed prospecting tools, and collected potential customers
➤ Facilitated an explainer animation for investment pitching by outsourcing the designer on Fiverr
➤ Brainstormed the company vision and the pivoting with the CEO/Founder
➤ Researched and compared competitors in global and made a database also analyzed target market
➤ Designed our pitch deck slide for Automate Show 2022
➤Researched medical image processing and optical systems with Nvidia
➤Implemented Pix2PixHD and other high-resolution image-to-image synthesis models
➤Researched physics simulators for trajectory prediction machine learning model
➤Built lab infrastructures (NAS, Git server)
Advised by Prof. Hung-Wen Chen
HW Group: https://mx.nthu.edu.tw/~hungwen/
Taught deep learning, Python, Papers With Code implementation in International Graduate Deep Learning Course
Course Lecturer: Prof. Hung-Wen Chen
➤ Designed computer vision algorithms to detect the defections with OpenCV & Numpy in C#/Python
➤ Connected algorithm, AI model API, and back-end controlling system (MVVM) for the AOI software
➤ Assembled conveyor, vision system (cameras, light sources), and processor for the AOI hardware
➤ Calibrated aperture and focal length of industrial cameras to get the best view of defects on objects
➤ Wrote automated scripts for microcontrollers (Arduino, RaspberryPi, Esp32, etc.)
➤ Integrated software system, hardware system, and robot control system to generate AOI machines
➤ Developed automated chatbot testing application with Java and Selenium
➤ Developed back-end features on MVC framework for chatbot backstage system with C#.Net
➤ Connected voice conversation system to chatbot front-end with Javascript and jquery
➤ Debugged back/front-end with Scrum Team by using Javascript, Html, CSS, and C#
➤ Assisted MRI experiments on glucose statistics of lab rats in dying cells
➤ Researched medical image recognition technology to identify cancer
Activities: Community Developer in Google Developer Student Club
Courseworks-
➤Technical: Space Robotics Development (Simulation, ROS), Bio-inspiring Robot Design & Experiment, Robotics Caregivers, Modern Making (SolidWorks, 3D printing, Laser Cutting), Architecture & Principle of Programming
➤Business: Product Management, Business Model & Strategy, Innovation & Entrepreneurship, Venture Governance, Legal Issues in New Venture Creation
Paper Publish: HAT: Head-Worn Assistive Teleoperation of Mobile Manipulators (accepted by ICRA 2023)
Activities: Director/Founder of Student Association of Department
Independent Study: Image Recognition, Deep Learning, Vision Algorithm, Computer Vision
Research Projects: Mango’s Level Classification, Dementia Protection System (Sleeping pose analysis)
Python, C#, Java, C++, Javascript
SQL, Git, Scrapy, Design Pattern, Linux, ROS
Deep Learning, IOT, Embedded, Computer Vision, Mobile App, Game Dev, Microcontroller (Arduino, ESP, RaspberryPi)
Agile Development & Scrum
Deep Learning(Andrew Ng), Digital Marketing(UIUC), Project Management(Google)


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Yes! My first post
Hello! My name is Gustavo Penha, and this is the first post of my blog. I am a computer scientist currently studying at UFMG who wants to graduate by 2016 :). I am doing this blog as sort of an experiment. I’ll post about things such as open-source contributions - which I intend to do this year - and other works from college as well as from scientific initiation that I been doing for about a month.
Moving from myself to another subject, this site is being served by Jeskyll, which I got to know because of github’s trending open-source projects page. I will be completely honest and say that I gave it a try mostly because it’s a project written in ruby, and I’ve been drawed to this programming language since I’ve got the opportunity to use it.
It was incredibly painless to start my blog using Jeskyll and I believe I will keep using it for the near future. I still have to learn more about Markdown, which is the way I am styling this text right now. Overall they both seems pretty nice.
What took me the most effort was publishing it in Github pages, I was constantly getting the error below:
The page build failed with the following error:
The file
my-site/css/main.scss
contains syntax errors
After some time searching for errors in this file and in github and stackoverflow threads, I realized on this blog by @egeersoz that my error was using another folder for my blog inside my repository. After moving everything to the root of the repository it started working fine.
To wrap up this post and start this blog I will make a short list of what I expect to be focusing on this blog:
- Computer Science
- Code
- Programming
- Open-source
- Articles
- Tutorials
I think that’s all for my first post guys, cya.


Hush has been building the first ever open source private messenger service based on Zcash technology. Hush & Komodo not only share core developers, but coinciding views on the importance of independent right to privacy.
100 messages
Before 05-Dec-19 12:00 AM
GatewayBOT05-May-19 07:11 PM
[dscrd-hush] <heguli97> @Akira X not yet, will have to keep waiting
GatewayBOT06-May-19 06:51 AM
[dscrd-hush] <Dark Angel> Hello. I have HUSH wallet with T address. How I can sent to HUSH3 R address?
[dscrd-hush] <Dark Angel> I want use SafeTrade HUSH3 R address
GatewayBOT06-May-19 07:41 AM
[dscrd-hush] <penguin> @Dark Angel Please see link in #wallet-support
GatewayBOT06-May-19 07:57 AM
[dscrd-hush] <Dark Angel> @penguin Thank you!
GatewayBOT06-May-19 08:07 AM
[dscrd-hush] <penguin> no problem
GatewayBOT06-May-19 02:15 PM
[dscrd-hush] <Berg> TxBit is about to break $2,000 USD in 24 hour trading volume today on our HUSH/BTC pair. Thanks everyone for supporting our new exchange! Let’s see some love for our other pairings as well
GatewayBOT06-May-19 02:24 PM
[dscrd-hush] <Berg> We have yet to see a trade get executed on our Ethereum pairing, if anybody is interested
https://txbit.io/Trade/HUSH/ETH(edited)
Txbit - a cryptocurrency exchange for the everyday trader. Our philosophy is simple; Security, Privacy and Reliability. Built and based in the Netherlands.
[dscrd-hush] <SHossain> iOS version will be available after Apple reviews the app manually, hopefully within next 24 hours
[dscrd-hush] <Berg> Awesome Keep us posted on that progress!
GatewayBOT06-May-19 03:31 PM
[dscrd-hush] <heguli97> Thanks for the info, great to have Hush3 on mobile
GatewayBOT06-May-19 04:00 PM
[dscrd-hush] <Inevitability> Hello everybody) !
[dscrd-hush] <gilardh> Hello!
[dscrd-hush] <Inevitability> today I installed a new Agama wallet 0.3.5-beta. And i try add HUSH in Native mode - and when i press "Activate coin" = nothin goin on.. It start with only lite mode ?
GatewayBOT06-May-19 04:10 PM
[dscrd-hush] <Inevitability> ?
GatewayBOT06-May-19 04:23 PM
[dscrd-hush] <heguli97> @Inevitability I don't believe Agama 0.3.5 has support for HUSH3, only the mobile version of agama supports Hush currently
GatewayBOT06-May-19 04:35 PM
[dscrd-hush] <denio> Agama 0.3.5 has Hush3 Support in LiteMode...Looks like a „experimental Version“ but it works
Hush mining profit with the most accurate calculation method. Hush (HUSH) mining profit depending on your hash rate, power consumption and electricity cost.
GatewayBOT07-May-19 05:10 AM
[dscrd-hush] <jaystone777> What's the new algorithm? Is it still the original zcash algorithm? I used to mine hush back in the day when GPU mining was still profitable. Once everything went ASIC I just bought a few X3's and built some merge-mining pools. I'm a full time miner/broker so mining hobbyist coins with obscure algorithms isn't a consideration for me. I have a family to feed. Hehehehehe. So anyway, I've considering buying some Zmasters with the objective of building a merge-mining pool for KOMODO+HUSH. But I just need to know if hush is still on the original zcash algorithm.
[dscrd-hush] <Roxin> What wallet is the best for hush ?
[dscrd-hush] <Roxin> Kmd or ?
 Start to read it! And yes its still Zcash
[dscrd-hush] <jaystone777> Ever since I graduated college I absolutely refuse to read technical documents unless absolutely necessary and often the white paper isn't kept up to date and doesn't reflect the current algorithm. That coupled with the fact that so many coins are forking off into obscurity and sealing their doom I figured it was easier to just ask. Thanks for answering my question.
GatewayBOT07-May-19 08:11 AM
[dscrd-hush] <Pepin the Healer> > I absolutely refuse to read technical documents
A man of conviction.
GatewayBOT07-May-19 10:31 AM
[dscrd-hush] <dukeleto> @jaystone777 the whitepaper is from a few days ago, it's not out of date yet Same equihash 200,9 as always
[dscrd-hush] <dukeleto> All Zcash ASICs are compatible with Hush (z9 mini, z9, z11, a9, a9+, a9++)
@dukeleto Hi. Could you please fill out our request form to update information: https://t.co/r0LBqqkHIE
[dscrd-hush] <dukeleto> CMC would never ever do that, coinpaprika actually cares and monitors their mentions
GatewayBOT07-May-19 11:38 AM
[dscrd-hush] <ComputerGenie - ChickenPool> A man of conviction. That's one word for it.
GatewayBOT07-May-19 12:02 PM
[dscrd-hush] <Pepin the Healer> be nice
GatewayBOT07-May-19 12:15 PM
[dscrd-hush] <dukeleto> If I had to choose, I would rather somebody read my code vs. a whitepaper, which yes, is rarely going to be up-to-date, like the code
GatewayBOT07-May-19 07:58 PM
[dscrd-hush] <Roxin> What wallet to use ? Which is better ?
A new version of #Agama Mobile (v0.1.6) released for both Android and iOS
#Komodo $KMD #cryptocurrency
Android: https://t.co/y5hVDYB8Y9
iOS (via Apple TestFlight app): https://t.co/Gw4OOsWCR9
[dscrd-hush] <dukeleto> @SHossain thanks for the heads up, will test out the android app soon! i tried an older version and it was pretty nice
We have discovered a large scale security breach today, May 7, 2019 at 17:15:24. Hackers were able to obtain a large number of user API keys, 2FA codes, and potentially other info. The hackers used...
Humility is rare in this industry and I applaud this honesty!
Chain re-organizations are an integral part of Bitcoin Protocol and 99% of the things you will read about them on Twitter today and in the future are wrong https://t.co/doqaFS3TU6
[dscrd-hush] <dukeleto> TLDR: another exchange hack, move on


There were no elections held for the 2015 PFHOA Board of Directors because the number of applicants equaled the number of openings.
Welcome new board members Greg Sopa and Tim Yardley and returning board members Peter Mulhall and Rachel Shekar. Thank you for your service, Darren Meyers!
Carrie Busey teachers are asking for volunteers to help with copying and laminating. Also for tutoring.
If you can help with any of this please contact Paula Partin at<EMAIL_ADDRESS>CU One to One mentoring at Carrie Busey is seeking donations of gingerbread house kits and for fleece fabric to make blankets. The mentor pairs meet once per week, one adult befriending one child in need of an adult who will show up for them and have fun. If you can donate any of this - THANK YOU- and please contact Paula Partin at<EMAIL_ADDRESS>As a resident, you are required to park all of your vehicles in your garage or driveway. The Covenants state that "All property owners shall provide and use at all times off-street parking for the number of automobiles in use by the owner or resident on the property..." Visitors are permitted to park on the street.
If there is a vehicle parked on your street, you can place this reminder/notice on their car.
If a vehicle is left unattended on the street for more than 7 days it may be towed by the Village of Savoy according to ordinance 8.20.070. Please contact Savoy Building Inspector/Code Enforcement officer, Gary Zinn, for more information.
Keeping vehicles off the street make the neighborhood safer: it ensures access for emergency vehicles and keeps sight lines clear for oncoming cars and children playing near or on the street.
Calling all kids and those young at heart! The Annual Halloween Costume parade will be held October 31st at 5:30 pm. Participants should meet at the parking lot at Prairie Fields Park at 5:15.
Prizes will be rewarded before the parade. There will be awards for best:
The parade route will leave the park and go west on Gentian St., north on Tickseed Ave., east on Sunflower St., and south at Prairie Rose Lane where they will return to the Park. Residents are also encouraged to line the parade route and cheer the participants along.
Diwali is India's biggest and most important holiday of the year! Everyone is invited to enjoy the celebratory fireworks display on Thursday, October 23rd from 8-9pm at Prairie Fields Park.
Diwali or Deepavali is popularly known as the "festival of lights" . The festival gets its name from the row (avali) of clay lamps (or deepa) that Indians light outside their homes to symbolize the inner light that protects us from spiritual darkness.
Diwali, celebrated in October or November each year, originated as a harvest festival that marked the last harvest of the year before winter. India was an agricultural society where people would seek the divine blessing of Lakshmi, the goddess of wealth, as they closed their accounting books and prayed for success at the outset of a new financial year. Today, this practice extends to businesses all over the Indian subcontinent, which mark the day after Diwali as the first day of the new financial year.
Indians celebrate with family gatherings, glittering clay lamps, festive fireworks, strings of electric lights, bonfires, flowers, sharing of sweets, and worship to goddess Lakshmi. Some believe that Lakshmi wanders the Earth looking for homes where she will be welcomed. This festival marks the victory of good over evil.
If you are interested in running for a seat on the PF HOA Board of Directors, you can download a nomination form here. The day to day operations of the PF HOA are run by an all-volunteer Board of Directors, along with help from many other committee volunteers. The Board establishes the annual dues assessment and is responsible for using the money assessed to maintain and improve HOA property and offer programs which are of value to Prairie Fields residents, thereby increasing the value of the neighborhood. If you have 1-2 hours a month to donate to the neighborhood, you are encouraged to run one of the 4 upcoming vacancies on the Board for a term which begins January 1, 2015 and runs through December 31, 2017. Applications must be submitted by October 27.
This year, voting will be conducted electronically. Paper ballots will also be made available to homeowners around November 1, and must be returned postmarked by November 15. Homeowners must be a member in good standing to vote in the election, and not owe the association more than $10. You can access the past due list by clicking here.
For more information, please email<EMAIL_ADDRESS>More than 4,700 pedestrian were killed in traffic deaths in 2012, and another 76,000 were injured.
Whether your kids are walking to school, the park or a friend’s house, remind them to walk on sidewalks or paths and cross at street corners, using crosswalks.
Speeding in our neighborhood continues to be a problem.
The HOA board has contacted the Sheriff's Department about speeding. They have run a radar survey but did were unable to catch speeders.
What can you do?
Contact the Sheriff's Department patrol commander, Lt. Brian Mennenga with your observations including specific information that may better engage in enforcement (eg more specific times, directions, days of week that are worse, particular vehicle, etc.).
This year the race will take place on September 20 at 8:00am. The race participants should be finished no later than 9:00am that morning. We will be using the same route as last year. Please contact Lexi Hartman if you have any questions.
September 19 and 20th in Dana Colbert Park in Savoy.
The Savoy Orchard Days Festival is fun for the entire family!
This year's festival includes carnival rides, fishing derbies and an antique car and truck show. The Matt Poss Band will perform Friday night in the beer tent from 7-9 PM. Also on Friday night, back by popular demand, is Ryan Ideus & Feudin Hillbillys. Ryan Ideus & Feudin Hillbillys perform on the main stage from 9-11:30 PM on Friday night. All concerts are free!
Join your neighbors for the Children's Independence Day Parade on July 4th! The Parade will start at 9am at Prairie Fields Park.
This year, the parade will feature trucks from the Savoy Fire Department!
Don't forget to decorate your bikes, wagons, strollers and pets!
A representative from the Village of Savoy has let us know that the broken drinking fountain will be replaced soon.
If you have any questions or comments related to Prairie Fields Park, please contact the Village of Savoy.
The Neighborhood Garage Sale is this weekend! You can find it advertised in the News Gazette and Craigslist.
Registered houses are listed on the neighborhood sale map and item list (below), and will be marked with a balloon.
Nextdoor.com is a free social network the PFHOA is using to help the neighbors of Prairie Fields connect and communicate online about important information, services, and goings-on in their community.
Members choose how much information they want to disclose on their personal profiles. Once residents verify their addresses and sign up for the site using their real names, they have access to a neighborhood directory, map, events, marketplace ("buy," "sell," and "free") and local service recommendations like "great babysitter" or nearby resources such as veterinarians, dentists, schools, country clubs, and churches.
Go to the HOA dues webpage and select and add “2014 Dues” to your cart. Then check out using Paypal. You can also view and pay any Past Due assessments using the search bar. Please note that there is a $5 convenience fee for paying online.
The Prairie Fields Homeowner Association (PFHOA) intends to enter a 1-year contract to provide common area maintenance and lawn care. A subcontract for services may be acceptable but only one contract will be executed for all services and the vendor will be responsible for any or all subcontractors.
Bids, including bid submittal form and requested attachments, must be received by 5:00 pm on April 4, 2014. The PFHOA Board of Directors will meet on April 7, 2014 to review and approve the contract for successful bidder. Notification will be made to the successful bidder on April 11, 2014.
Need a closing letter, statement of accounts, or other closing documents related to HOA dues? Make sure to specify the property address that you need the statement for, and an email address to send the letter. There is a $10.00 fee to generate the letter, which in most cases is paid through the closing of the refinancing or selling of the property.
The first Events Committee meeting will be held Wednesday, March 19 at 7:30 at the Carey Busey Elementary School. We will develop ideas for 2014 including:
Do you have ideas? Please share them with us!


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The Xcode templates that come with Ogre 1.81 are rather frustrating to get working, especially if you don’t know what the cryptic error messages that it spits out at you mean. So I’m here today to walk you step by step through getting a basic Ogre project up and running.
All of this is taken from my experiences trying to get Ogre to work on my machine. Given that the templates bundled with Ogre were written by people much more knowledgeable than me, it wouldn’t surprise me if some of these issues aren’t universal problems. Hopefully my experiences are helpful, even if you only hit one of the numerous issues I described here.
Note: This tutorial was written based on my experience working with Xcode 4.5, and OS X Lion. YMMV if you’re following along with a different configuration.
Let’s start at ground zero. Open Xcode and do the following:
Start a new project, and select the “Mac OS X Application” template in the Ogre category. After naming your project, fill in the path to your Ogre SDK with the appropriate value.
For some reason, xcode has the annoying tendency to omit the leading / in the include paths in the OGRE template (regardless of whether you remembered to include on in the path to your SDK). So the first thing that has to be done to make this project build-able is to navigate to your build settings, and modify all the file paths located in the Framework Search Paths, Header Search Paths, and Library Search paths so that they begin with a /
Next, move to the “Build Phases” tab and expand the “Link Binary With Libraries” section. You should see Ogre.framework, OpenGL.framework, and QuartzCode.framework appearing in red. I think this is a problem with the template itself, but in any case, it’s easily fixed. For the second two, simply hit the + button and find them in the list of Apple frameworks, andthen delete the red list entries.
Ogre.framework can be found in the lib/debug folder in your build directory, so add that to your project as well.
Now hit build. If everything is identical to my set up, you should get a build error saying that OgreCamera.h can’t be found. Theres a good reason for this: the include paths are missing a few directories. Rather than describe how to fix this, I’ve attached a screenshot of what my include paths end up looking like when I’m through fixing them. “1.81″ is the folder which stores my built Ogre3D library, and “ogre_src_v1-8-1″ is the root folder of the ogre sdk.
This may not be the most optimal way to set up your include paths (I’m really, really hoping it isn’t, it’s pretty messy), but I’ve ran into strange issues marking things recursive, and so far, this set up has worked for me. Let me know if there’s a better way of doing things in the comments, and I’ll update this tutorial.
Next move to the Library Search paths, and ensure that both paths are pointing to the correct location of the files they need. One should be pointing to the location of your ogre lib, and the other to the lib folder of your dependencies. If you hit build and see an error like this:
it means that this step has not been done correctly.
Next ensure that your project is set to build only for the 64 bit architecture. As I mentioned in the last post, currently my set up is only configured to build for 64 bit machines, because I was running into a boat load of configuration errors trying to build for i386 as well. Since I’m nowhere near releasing something with OGRE just yet, I’ve decided to put off figuring out i386 config issues until I absolutely have to.
If you hit build now, you should end up with 1 error, the cryptically named “shell script invocation error,” which looks something like this:
It’s a shame that this isn’t more descriptive, because it took me a long time to understand exactly what was going on, but fixing it is dead simple once you know what the error means.
Ogre’s build process involves copying files from your Media paths to the content folder of the built application. This is done at the end of your build process by a shell script, and the script used to copy these files is called ditto. All this error is saying, is that a path supplied to the ditto command is wrong.
To fix this, go back to your project settings, and get to your “Build Phases” tab. Expand the “Run Script” item (should be at the bottom of your build phases list”), and you should immediately see the ditto commands.
The offender is the last line,
ditto $PROJECT_DIR/$PROJECT_NAME/*.cfg “$BUILT_PRODUCTS_DIR/Tutorial.app/Contents/Resources/”
(Note: Tutorial.app will be replaced by whatever you called the project on your machine)
There’s a problem with the location of quotation marks here, which is causing the source path to be misinterpreted. Simply move the punctuation around to solve:
ditto “$PROJECT_DIR/$PROJECT_NAME/”*.cfg “$BUILT_PRODUCTS_DIR/OgreTest2.app/Contents/Resources/”
Hit build now, you should (finally) have a successful compile.
Unfortunately, we’re not done. Because now we get to sort through runtime errors. In your output, or your Ogre log file, you should see a message along the lines of
OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library ./RenderSystem_GL.
This is because we haven’t configured OGRE to know where our Plugins are yet. The quickest way to fix this is to open up the file plugins.cfg, and replace
PluginFolder=./
with
PluginFolder= (path to build/lib/release)
Now, hit build/run one more time, and you should be greeted with this screen:
Hit ok again to finally view the sum of all of our hard work:
Finally, it’s all working! If you run into any problems not addressed here, grab me on twitter and we can work through it. I’d love to dig into this build process more through troubleshooting problems I haven’t hit yet. Additionally, if anyone has a better way of getting all of this done / setting up an Ogre project in Xcode, I’d love to hear about it, because I’m really hoping theres a less messy way of getting it all set up / configuring it for 1386. Regardless, thanks for reading!


tfse: Tools for Script Editing
A collection of useful tools for programming and writing-scripts.
Several functions are simple wrappers around base R functions that extend
their functionality while also providing some convenient properties–regular
expression functions that automatically detect look-ahead and look-behind
statements, a read-line function that suppresses incomplete-final-line
warnings and automatically opens and closes connections, a version of
substrings that starts from the end of strings, etc. Other functions are
useful for working with hexadecimal colors, installing packages, omitting
missing data, and showing in-use connections.
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=tfse
to link to this page.


Introduction to GenORMous
Brian Hawkins
Sr Software Engineer at Lingotek
Bad SQL
statement.executeUpdate(
"update coaches set first_name = '"+coach.m_firstName+
"', last_name = '"+coach.m_lastName+
"', phone = '"+coach.m_phone+"' where coach_id = '"+
coach.m_coachId+"'");
- Unsafe
- Poor performance
- Hard to unit test
Why Use SQL at All?
- Efficiency
- DB specific operations
Goals of GenORMous
- User defined SQL
- Framework for unit testing SQL
- Object view of tables and queries
- Simple to use
- Confident schema changes
- Minimize XML usage
Why Generated Source Code?
- You have a definition file
- Performance
- Easy to maintain
- Custom code without the work
What Does GenORMous Generate?
- Two objects for each table
- An object for each custom query
- Utility classes
- create.sql
- Graph of database
Graph of Database
Table Definition File
<!DOCTYPE tables SYSTEM "
http://genormous.googlecode.com/svn/trunk/genormous/doc/tables_1.0.dtd">
<tables>

<col name="title" type="string"/>
<col name="isbn" type="string"/>
<col name="call_number" type="string"
primary_key="true"/>
<col name="checked_out" type="integer"
allow_null="true">
<reference column="id" table="patron"/>
</col>

</tables>
Generated Classes
Connection Handling
try
{
GenOrmDataSource.begin();
...
GenOrmDataSource.commit();
}
finally
{
GenOrmDataSource.close();
}
Creating a Record
Book book = Book.factory.create(m_callNumber);
book.setTitle(m_title);
book.setIsbn(m_isbn);
Finding a Record
Book book = Book.factory.find(m_callNumber);
if (book != null)
book.setCheckedOutNull();
Table Walking
Patron pat = book.getCheckedOutRef();
Custom Select

...
<query name="books_checked_out" result_type="multi">
<input>
<param name="patron" type="integer" test="1"/>
</input>
<sql>
from book this
where this.checked_out = ?
order by title
</sql>
</query>

Custom Select Cont.
Book.ResultSet rs = Book.factory.getBooksCheckedOut(
m_patron.getId());
while (rs.next())
{
Book book = rs.getRecord();
...
}
rs.close();
Custom Query
<query name="books_with_category">
<input>
<param name="category_name" type="String"/>
</input>
<return>
<param name="title" type="String"/>
<param name="call_number" type="String"/>
<param name="category_name" type="String"/>
</return>
<sql>
select b.title, b.call_number, ca.category_name
from
book b left join category_assignment ca on
b.call_number = ca.call_number
where ca.category_name = ?
order by b.call_number
</sql>
</query>
Custom Query Cont
BooksWithCategoryQuery q = new BooksWithCategoryQuery();
BooksWithCategoryQuery.ResultSet rs = q.runQuery(catName);
while (rs.next())
{
BooksWithCategoryQuery.Record rec = rs.getRecord();
... rec.getTitle();
... rec.getCallNumber();
}
rs.close();
Unit Tests
GenOrmUnitTest.performUnitTests();
Demo


| Date | News and Events Detail |
|---|---|
| 01-Jan-2016 | 2016 Calendar - Sponsors required for various forth coming programs, please contact Shri Jaswantbhai on<PHONE_NUMBER>0 for further detail. |
| 31-Jan-2016 | Independence day celebrations with Mata ki Chowki and Bhajan at 3.00pm by Adhya Shakti Mataji Temple Artist & Guests, followed by Aarti and Maha Prasad. |
| 14-Feb-2016 | Healthy Heart Free Workshop at Mataji’s Temple from 12:30 to 15:30. Please click here for more detail. |
| 14-Feb-2016 | EK Sham Krishan Ke Nam, beautiful Bhajans by many guest artist at Slough Hindu Temple, Keel Drive Slough SL1 2XU. Bhajans from 4:00 PM to 7:00 PM thereafter Arti and Maha Prasad. All fund raised will be forwarded to Mataji’s Temple building fund. |
| 07-Mar-2016 | MAHA RUDRABHISHEK on Maha Shivratri at 5:00 PM all welcome to participate. |
| 23-Mar-2016 | HOLI Lighting and Pooja after Aarti at 6.00pm |
| 09-Apr-2016 | Mata Ki Chowki from 3:00 to 5:00 PM, followed by MahaPrasad. |
| 04-Jun-2016 | Samuha Shani Puja at the Temple. Booking is essential, please contact Jaswantbhai on<PHONE_NUMBER>0. |
| 30-Sep-2016 | SAMUHA SARVA PITRU SHRADH.- AMVASYA, please book your place at the Temple. |
| 09-Oct-2016 | DURGASTHAMI ATTHAM HAVAN. Starting a 9 am & finishing at 3.30pm with Aarti. |
| 01 to 11-Oct-2016 | Navratri celebration with Garba and Dandiya followed by Aarati. |
| 30-Oct-2016 | Diwali Celebration. |
| 31-Oct-2016 | Ankut. |
| Back to current News and Events Page |


Dmitriy Klyuzov
Front- And Back-End Web Developer
Responsive web app for real estate agents to showcase available properties. Logged in users can add, modify and delete their listings.
This app is currently being developed, for now check out its GitHub repository.
Built with Laravel 5.4, Bootstrap 3, Vue.js
I built my blog using Laravel 5.4 and a Bootstrap theme. The website implements CRUD functionality and is fully responsive. A multi-user version is on its way!
Bootstrap Admin Panel is a free to use responsive template built using Bootstrap and jQuery.
I am a Baruch College graduate and a Freelance Web Developer. I specialize in Front- and Back-End Development and have interest and experience in both.
Whether you're a developer looking to collaborate, a hiring manager looking for talent, or a client looking for someone to build a website for you, get in touch with me and let's create awesome things!
HTML & CSS
JavaScript & jQuery
Bootstrap
PHP & Laravel
MySQL
Angular 2 Node.js & Express MongoDB
- Blake Myers, Financial Consultant, National Federation of CDCU
- Bob Green, Systems Development and Integration, BG Systems


Name
skogpasswdmanrli — Rogue-like user interface for skogpasswdman
KEYS
"WASD",
"HJKL",
"8462"
and
up, left, down, right.
Space or enter to select.
Escape to quit.
The change meta-data and update button
If the password was created with the
"Add existing"
button: use the
"change meta-data & update"
button.
If the password was created with the
"Create new"
button: use the
"update"
button.
If the minimal required length for the password or the maximal allowed length
or the allowable characters have changed: use the
"change meta-data & update"
button.
Difference between Add existing and Create new
Click on those buttons and see what happens.
They are not dangerous.
Undo Redo
The
"Undo"
and
"Redo"
buttons undoes/redoes the LATEST change in the password tab or the
fake-password tab, independent of which tab you're currently in.
fake-passwords/honey pots
The fake-passwords/honey pots are intended to be used as traps to catch
crackers.
The
"pick"
buttons picks a random fake-password, independent of what you have selected.
You should add fake-passwords such as
"password"
and
"drowssap".
AUTHOR
Written by
Oskar Skog (oskar.skog.finland@gmail.com).
Please send patches, questions, bug reports and wish-lists.


We are Julie & David, a belgian couple of dive instructors, tour guides and nature lovers. After travelling around the world, we fell in love with Dominican Republic and decided to settle in Bayahibe, a village that we already knew and loved after having lived here for 3 years in the past.
We bought a typical dominican house and renovated it to create what is now our house, Casa Chihuahua, named like this because of our 4 rescued chihuahua's dogs. We like to make discover the beauty of Dominican Republic to others, we then decided to built 2 small but confortable rooms in our garden. Those rooms are now for rent as a Bed & Breakfast.
After having worked in big dive centers, we realized that we wanted to take more time to teach diving, because everyone has his own speed, and every student is different. We didn't want to guide big groups of certified divers anymore, having no time to show them anything interesting. The name Slow Dive was inspired by the "Slow Food" movement. based of the concept that the food we eat should be good (quality, healthy), clean (does not harm the environment), and fair (fair price for cosumers and producers).
We created our own small dive center in another part of the house and designed diving and excursion trips. We applied the principle of the Slow movement : GOOD, quality dive equipment maintained in excellent conditions, instructor/tour guide with high experience (us), CLEAN, we try to have as less impact as we can in the environment and we participate in a lot of conservation projects, FAIR, the price is fair for you, for us, and for local businesses we work with.
Julie is a geographer, oceanographer and a dive instructor. She worked as a teacher before and loves to share her knowledge about scuba diving and marine biology, and can organize all type of roadtrips in Dominican Republic. She is also an underwater photographer, and a great chef.
Before being a dive instructor, David was working as a body shop painter. He likes all technical part of scuba diving, including cave diving and underwater videography, and is a specialist in equipment maintenance. His imagination is without limits and he is great at building things for himself or his house.


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Une class pour piloter un buzzer en PWM (Pulse Width Modulation)
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Initialisation
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Récupère l'état du buzzer |
Create a thread for send a hooter sound
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change l'état du buzzer etat : False / True |
Change the duty_cycle percent
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| Generated by Epydoc 3.0.1 on Sun Apr 1 14:26:17 2018 | http://epydoc.sourceforge.net |


John Cassar
Maltese-Canadian television director and producer, known for his work on the first seven seasons of 24.


Busy Nairobi Road to Be Closed for 10 Days
by John MbatiThe government on Friday, November 22, 2019, issued a notice to the public stating that a major road would be closed down.
Kenya Urban Roads Authority (KURA) stated that a section of King'ara Road, Nairobi will be closed for 10 days, from Monday, December 2, 2019, to Wednesday, December 11, 2019.
The closure of the road is expected to affect adjacent roads like Ngong Road.
"The closure is due to the ongoing works aimed at improving the junction.
"Motorists are advised to use alternative routes to access Ngong Road and Kingara Road. We apologise for the inconvenience that may be caused as we endeavour to provide efficient urban network," KURA notified.
KURA provided a sketch map for motorists to follow to acess the aforementioned roads.
Alternative routes in the area include Naivasha , Riara, Makindi and Ole Dume roads
The notice was signed by KURA Director-General Silas M. Kinoti.
Back in 2018, Transport Cabinet Secretary James Macharia unveiled a plan to reduce traffic jams in the city centre by completing a ring road and four-link roads.
The CS announced that Ngong and Outer Ring roads would be improved, while Lang’ata Road would be expanded.


{% include "../../parts/meta.html" ignore missing %}
{% include "../../parts/menu.html" %}
Song Name
Artist Name
{% include "../../parts/footer.html" %}


|
jubilant-funicular
|
Multiple sprites (each the same size) in one texture. More...
#include <Animation2D.h>
Public Member Functions | |
| SpriteSheet (const GLTexture &tex, crivec2 dims) | |
| SpriteSheet (ContextData &context, crstring file_path, crivec2 dims) | |
| SpriteSheet (ContextData &context, crstring file_path, int num_cols) | |
| std::size_t | num_sprites () const |
| Returns the number of sprites in this sheet. | |
| glm::vec2 | sprite_dims () const |
| std::size_t | sprite_area () const |
| glm::vec4 | get_uv (std::size_t index) const |
| glm::vec4 | get_flipped_uv (std::size_t index) const |
| Like get_uv except it flips the sprite horizontally. | |
| glm::vec2 | get_frame_dims () const |
| Returns the dimensions of one sprite in this sheet. | |
| void | read_sprite_pixels (GLubyte *pixels, std::size_t index) const |
Public Attributes | |
| GLTexture | tex |
| The texture holding all the sprites. | |
| union { | |
| glm::ivec2 | dims |
| struct { | |
| int | num_rows |
| int | num_cols |
| } | |
| }; | |
| The dimensions of the sheet (rows x cols) | |
Multiple sprites (each the same size) in one texture.
Definition at line 8 of file Animation2D.h.
|
inline |
Gets UV-coordinates of specific sprite in the sheet
The topleft sprite is index 0 and indices increase moving to the right
Definition at line 33 of file Animation2D.h.
Referenced by get_flipped_uv().
| void nta::SpriteSheet::read_sprite_pixels | ( | GLubyte * | pixels, |
| std::size_t | index | ||
| ) | const |
Reads pixels of one sprite into buffer specified by pixels
pixels will contain RGB values, so should be size >= sprite_area()*3
Definition at line 11 of file Animation2D.cpp.


Critique: Curbwise.com
Lately I’ve been trying to get my feet wet with Django, an open-source Python web framework that’s well-suited to producing complex news apps under tight deadlines. I haven’t had enough free time yet to get into the nitty gritty of it, but I’m getting there slowly. What first piqued my interest in Django was a brilliant news app I ran across a couple of months ago called Curbwise, which was built with Django by the news developer...


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What is the Importance of Software in Daily Life?
We live in Era of Information Technology. Software is a program which perform some specific operations. There are two types of software.
- System Software
- Application Software
System Software is a part of operating System which interface with the hardware for specific operation. Drivers, IDE, firmware etc. are the example of System Software.
Application Software is for enhancement of computing, It is based on need of users.
So now let’s get started with the Importance of software In our daily Life
Let me first ask you one question, Can you survive without Phone and Internet for one day?
I know answer of majority is No!
Even we start our day with the Application like Alarm Clock, and many check social networking sites and emails after getting off from the bed.
Software and Applications are developed for enhance our life. for example using E-commerce website we can save money and Time.
Then there are many simulators which are also one kind of software which is used to test before any physical Implementation. So software is very Important In our Life.
But It Depends On How We Use.
For example many argue that Social media is ruined our life but I’m not agree with is because social media gives us whole world as market which help every entrepreneurs to grow the business.
But yes it might ruined the life of those who use social media just for uploading picture of food, pets etc.rganizations embracing DevOps deploy 200x more frequently, have 24x faster recovery times, 3x lower failure rates and spend 22% less time on unplanned work and rework.
This is not a coincidence because these organizations have implemented a process of Continuous Integration and Continuous Deployment (CI and CD) where every step of the application lifecycle from development to deployment is automated with feedback loops for continuous improvement.


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Haiti has no official ports of entry for sailing vessels, however inward clearance can be carried out at any sea port that deals with commercial shipping.
All harbours do not follow the same clearance procedure or charge the same price. For the time being, the north side of the north Peninsula has the most commercial traffic and they will look to capitalize on any yacht that calls there (see Fees below for charges in Cap Haitian). On the south side of the country where there is less commercial traffic, it is definitely easier and less expensive to clear in.
Larger ports will treat you as they do commercial shipping, which can be expensive and complicated. In smaller harbours, it is only necessary to clear with immigration.
Yacht crew should clear-in with Immigration (who will stamp a crew list if asked), get their passports stamped and do the same when clearing out. They will not give you any paperwork, such as a despacho or departure documents. If staying a short time it is probably possible to clear in and out at the same time.
There really is no yacht traffic in Haiti. If you visit the Customs office, most often they are not interested or not available. The law does require Customs clearance for anyone arriving with something to declare, but yachts do not usually have anything to declare. At this time it is probably best to avoid the Customs office.
Semana is the government body charged with boat safety. It was designed to protect Haitians for the many ferry boats that they use. If a Semana inspector sees your boat he may very well visit you and ask for something in the way of a tip. As the law is ambiguous as to whether he has jurisdiction over private yachts that do not carry passengers, one can beg off and refuse to pay anything or give a small gift.
Entrance and departure fees vary depending on where you clear. See Fees for more details.
If sailing directly from Colombia to Haiti, it is recommended to first stop in Jamaica and clear in at Port Antonio before proceeding east to Haiti. Foreign boats sailing directly from Colombia have been boarded by the authorities in Haiti and subjected to extensive searching for a number of days.
Last updated July 2016.
All visitors must have a passport valid for at least 6 months.
A visa is not required to visit Haiti but your passport will be stamped.
Visit Immigration on arrival and departure. See fees below.
Last updated July 2016.
There is no limit on the length of time a yacht may stay as long as one remains in contact with the authorities.
At this time it is probably best to avoid the Customs office.
Firearms must be declared, and an authorisation for their possession must be shown to the police, plus a description of the firearms and the reasons for possessing them. Firearms must be kept on board.
Last updated July 2016.
ZIKA VIRUS ALERT: (September 2016) There have been recent safety alerts from the US State Department, UK Foreign Office, and Center for Disease Control (CDC) regarding travel to parts of Central and South America, Africa, southern Asia, the Caribbean, and the South Pacific islands. Haiti is an area of interest with multiple reported cases and active virus transmission. There is growing concern about the rapid spread of the ZIKA Virus and the impact of the virus on pregnant women and babies. ZIKA is transmitted by mosquitos in tropical and sub-tropical climates, and there is currently no cure or vaccine. This situation is evolving rapidly, so please refer to the CDC’s dedicated website if you are intending to cruise in one of the effected areas.
Malaria prophylaxis is strongly recommended. HIV/AIDS cases are more frequent here than in surrounding countries.
Diphtheria, Tetanus, Typhoid and Hepatitis A inocculations are also highly recommended. Hepatitis B, meningococcal meningitis as well as rabies are all present.
Cholera: Cholera is present in Haiti. Though it has significantly been reduced since the 2010/2011 outbreak, there is still a risk, more so following the devastation following Hurricane Matthew in October 2016. Drink no water from streams or wells unless chemically treating and mechanically filtering it first.
All water (even from the tap) should be regarded as unsafe. Not even local Haitians drink tap water. Milk is also unpasteurised and should be boiled. Salads and unpeeled fruit should be avoided.
Medical facilities in Haiti have been improved measurably in the recent past, but facilities are still limited.
Last updated October 2016.
Immigration charge $10 per passport for clearing in, and the same when clearing out. However, in some places in Haiti, charges can be higher ($20 in Jacmel for example).
In Ile a Vache port charges of US$50 per day may be charged if berthed alongside a quay. Light dues (nominal charge) are also payable.
In Cap Haiten (North Haiti) cruisers were initially charged US$350 per boat for clearance, however this was negotiated down to US$100 per boat (all inclusive of entering, customs, immigration, staying at the dock, exiting, etc.)
Last updated April 2014.
It is best to give charity only to well known and well established agencies such as Sister Flora who runs the orphanage at Ile a Vache. Direct handouts are a bad idea and will create a line that is non stop. The children visiting your boat in canoes will tell you they are hungry. That is their merchandise in trade. They are not hungry, but they want to get on the boat to get something. Most kids in most small communities go to school, are clean and well manicured and have uniforms - even though their families have a hard time making ends meet.
Animals must be declared to customs


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Great to see you here!
My name is Tong Ge. I love collaborating with and trying to understand people. Passionate about learning and design, I hope to become a UI/UX designer that will bring a little excitement and happiness into every interaction.
Communication and Team Work
I thrive in a team setting! There is so much to learn from those around me. An effective team is what makes 1 + 1 > 2.
Eager Learner
I am facinated by the science of learning and love to learn new things! Familiar with my own learning style, I can absorb new information quickly.
Human Computer Interaction
I am familiar with HCI theory, cognitive foundations, guidelines for effective interface design, and the evaluation of user interfaces.
My Projects
Checkout My Resume
Want to get to know me more?
I'm so happy that you want to learn more about me! Connect with me on LinkedIn or read more about me on the About Me page.


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Kitty Question
Do you like Blaze or MewMew?
What is your favorite thing about them?
Why do you love cats so much?
Do you love Dogs too?
MewMew:
Blaze:
Do you like Blaze or MewMew?
What is your favorite thing about them?
Why do you love cats so much?
Do you love Dogs too?


| 401 | (A) | It gleterde als gledis of fyre or of golde riche |
| 403 | (C) | It glyttered as þe glede of fyer . in þe goold ryche |
| 404 | (D) | hit glitrid as glede-fyre in þe gold riche |
| 399 | (E) | it gliteryd as red feer . þe gold was so fyn |
| (Ex) | ---- no text ---- | |
| 415 | (L) | hit glitered as gled fure ful of gold riche |
| 384 | (P) | It gliterde als þe glede on þe golde riche |
| 397 | (U) | It gliterd os glede fyre / in the gold riche |
| (V) | ---- no text ---- |


Copyright (C) 2009 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
JET™ Content Authoring Guidelines
Vrs 1.0
Authored by SONiVOX
Copyright 2009 Sonic Network, Inc.
This document contains content creation
guidelines for composers and sound designers authoring music and sound effects
for the SONiVOX JET platform. JET is an
interactive music player for small embedded devices, including the Google Android
platform. It allows applications to include interactive music soundtracks, in
JET works in conjunction with SONiVOX’s
Embedded Audio Synthesizer (EAS) which is the
The JET content author works in up to three
different applications to create JET content; a standard
The final result is a .jet file that the content author gives to the application programmer for use in the game or application.
It is important to use a common set of
terms to minimize confusion. Since JET uses
Channel: MIDI data associated with a specific
Controller: A
DAW: Digital Audio Workstation. A common term for
EAS: Embedded
JET: Jet Interactive Engine. The name of the SONiVOX JET interactive music engine.
Segment: A musical section such as a chorus or verse that is a component of
the overall composition. In JET, a segment can be an entire MIDI file or a
derived from a portion of a
SMF-0: Standard MIDI File Type 0, a MIDI file that contains a single
track, but may be made up of multiple channels of
SMF-1: Standard MIDI File Type 1, a MIDI file that contains a one more
tracks, and each track may in turn be made up of one or more channels of
Track: A single track in a DAW containing a timed sequence of
Interactive music can be defined as music that changes in real-time according to non-predictable events such as user interaction or game play events. In this way, interactive music is much more engaging as it has the ability to match the energy and mood of a game much closer than a pre-composed composition that never changes. In some applications and games, interactive music is central to the game play. Guitar Hero is one such popular game. When the end user successfully ‘captures’ the musical notes coming down the fret board, the music adapts itself and simultaneously keeps score of successes and failures. JET allows for these types of music driven games as well.
There are several methods for making and controlling interactive music and JET is one such method. This section describes the features of JET and how they might be used in a game or software application. It also describes how JET can be used to save memory in small footprint devices such as Android enabled mobile handsets.
JET supports a flexible music format that can be used to create extended musical sequences with a minimal amount of data. A musical composition is broken up into segments that can be sequenced to create a longer piece. The sequencing can be fixed at the time the music file is authored, or it can be created dynamically under program control.
Figure 1: Linear Music Piece
This diagram shows how musical segments are
stored. Each segment is authored as a separate
The bottom part of the diagram shows how the musical segments can be recombined to create a linear music piece. In this example, the bridge might end with a half-step key modulation and the remaining segments could be transposed up a half-step to match.
Figure 2: Non-linear music piece
In this diagram, we see a non-linear music piece. The scenario is a first-person-shooter (FPS) and JET is providing the background music. The intro plays as the level is loading and then transitions under program control to the Searching segment. This segment is repeated indefinitely, perhaps with small variations (using the mute/un-mute feature) until activity in the game dictates a change.
As the player nears a monster lair, the program starts a synchronized transition to the Danger segment, increasing the tension level in the audio. As the player draws closer to the lair, additional tracks are un-muted to increase the tension.
As the player enters into combat with the monster, the program starts a synchronized transition to the Combat segment. The segment repeats indefinitely as the combat continues. A Bonus Hit temporarily un-mutes a decorative track that notifies the player of a successful attack, and similarly, another track is temporarily un-muted to signify when the player receives Special Damage.
At the end of combat, the music transitions to a victory or defeat segment based on the outcome of battle.
JET can also synchronize the muting and un-muting of tracks to events in the music. For example, in the FPS game, it would probably be desirable to place the musical events relating to bonuses and damage as close to the actual game event as possible. However, simply un-muting a track at the moment the game event occurs might result in a music clip starting in the middle. Alternatively, a clip could be started from the beginning, but then it wouldn’t be synchronized with the other music tracks.
However, with the JET sync engine, a clip
can be started at the next opportune moment and maintain synchronization. This
can be accomplished by placing a number of short music clips on a decorative
track. A
Figure 3: Synchronized Mute/Unmute
JET provides an audio synchronization API
that allows game play to be synchronized to events in the audio. The mechanism
relies on data embedded in the
Figure 4: Music Game with Synchronization
The arrows represent events in the music sequence where game events need to be synchronized. In this case, the blue arrow represents a time where the player is supposed to press the left button, and the red arrow is for the right button. The yellow arrow tells the game engine that the sequence is complete. The player is allowed a certain time window before and after the event to press the appropriate key.
If an event is received and the player has not pressed a button, a timer is set to half the length of the window. If the player presses the button before the timer expires, the game registers a success, and if not, the game registers a failure.
If the player presses the button before the event is received, a timer is set to half the length of the window. If an event is received before the timer expires, the game registers a success, and if not, the game registers a failure. Game play might also include bonuses for getting close to the timing of the actual event.
To author JET files and hear them playback interactively,
the content author will work in two or three applications which are designed to
work together smoothly. The first is application is any off-the-shelf
Once the composer has completed their
Optionally, the author may elect to create
a custom DLS soundbank. This can be created in any off-the-shelf DLS authoring
application, such as Awave from MJSoft, and loaded into JET Creator along with
the
Below is an overview of this process. A more detailed explanation of each step follows.
Launch DAW – Content authors will need to
use a third party MIDI authoring application to compose their
Assign SONiVOX EAS Synth plugin as the
playback synthesizer – The SONiVOX EAS Synth plugin is a VST and AU compatible
virtual instrument that plugs into VST or AU compatible DAWs. This software
plugin uses the same SONiVOX EAS MIDI synthesizer engine and default General
MIDI wavetable soundset inherent in
Android. Using this plugin allows content authors to hear the exact audio
rendering of the instruments and
Optionally Load DLS2 Soundset – The SONiVOX EAS Synth plugin allows for the loading of any DLS2 compatible soundset for playback. These could include a new GM wavetable set, or a small collection of just a few custom instruments for a given application. Note, the DLS file does not replace the internal GM wavetable used by the EAS engine. DLS soundsets play in conjunction with the internal GM wavetable.
Compose MIDI File – Compose
Launch JET Creator – Once all DLS2 and
Assign JET Segment Attributes – After
creating segments the content author interactive elements. Interactive elements
include mute and unmute settings of individual tracks in the MIDI file(s) as
well as
Audition Interactive Playback – After assigning the segment attributes and creating the JET file, the content author can audition all interactive playback elements in the JET Audition window.
Save .jtc File – After the author is satisfied with the result, it is recommended they save the JET Creator .jtc file which will save their settings, references to source files, etc.
Export Files – Exporting the JET Creator file will bundle all source files and their attributes into a single .zip file. The zip file will also contain a .jet file for use by the Android application.
Included in the JET Creator package is the
EAS software synthesizer in plug-in format. The EAS plugin synth allows the
composer to hear the instruments used in Android as they are composing their
Follow the instructions for your individual DAW to install and utilize the plugin. For Mac users this will typically involve copying the “EAS Synth.componant” file into your plugins folder which is usually located at /Library/Audio/Plug-ins/Components. PC users will want to install the “EAS Synth.dll” into the plugin folder that their DAW requires.
The EAS Synth is an embedded synthesizer for small mobile devices. This means it does not have the flexibility of high end synthesizers typically utilized in a professional application such as Logic, Digital Performer, etc. As such, only the following attributes are supported.
Macintosh:
Mac OSX (Intel) Macs
ASIO Supported Soundcards
Sample Rate: 44100 hz
Buffer Size: 256 kbytes
PC:
Windows 2000 or
ASIO supported soundcards
Sample Rate: 44100 hz
Buffer Size: 256 kbytes
Each DAW has its own particular method of
assigning
The SONiVOX EAS Synth virtual instrument is
a multi-timbral synthesizer. (i.e. it plays back multiple instruments on unique
A Logic 8 template file has been included in the Android Cupcake release to facilitate the above.
Playback in Logic 8 may require you to be in record enable mode for each track you are auditioning. To record enable multiple tracks hold down the Option key.
To write out a standard
In addition, the mix parameters for volume,
pan and program changes may not appear in the event list and therefore may not
write out with the
Select All and use the “Insert MIDI > Insert MIDI Settings as Events” command.
Select All and use the “Apply Quantization Settings Destructively” command.
Sonar 7 is a bit easier to set up, use and
save than Logic 8. Simply open or start a new
SONAR 8 works similarly to SONAR 7.
We’ve seen some instances when creating content with Digital Performer where notes with a release velocity of non-0 will generate an extra note-on event in the EAS synth. If you are hearing a doubling, editing the release velocity events to zero should fix this problem.
The SONiVOX EAS Synthesizer supports two simultaneous soundsets or wavetables. One is the internal General MIDI wavetable inherent to the SONiVOX EAS Synthesizer. The other is a Downloadable Sounds Level 2 (DLS2) soundset. The internal wavetable is a GM Level 1 compliant wavetable with 127 melodic instruments and 1 drumkit. It is in a proprietary SONiVOX format. The DLS2 soundsets are an open format published by the MIDI Manufactures Association.
In the Android Cupcake release, the internal wavetable is only 200 kbytes, very small, in order to be compliant with all Android devices which may not have a lot of memory. DLS2 soundsets can be any size that a particular device supports. Upgraded (larger) internal wavetables as well as custom DLS2 instruments can be licensed from SONiVOX.
To load a custom soundset, click on the
Load DLS button in the EAS Synth plugin interface. Browse to the DLS2 file you
wish to load and say OK. Only DLS Level 2 formatted soundsets are
supported.
Since both the internal EAS GM wavetable and a custom DLS2 soundset are used simultaneously, you must be sure you have your MIDI Program Changes set correctly. DLS2 instruments must be assigned to a Bank other than the default GM bank used by the internal synthesizer.
The internal EAS synthesizer is assigned to
Banks 121 (melodic instruments) and 120 (drum instruments). This follows the
General MIDI Level 1 specification. Note: Most
The EAS synth supports MSB (Controller 0),
LSB (Controller 32) Bank change messages. There are two places you need to set
this Bank and Program Change number. The first is in your DLS2 soundset. Using
Bank 1, each Instrument would be assigned MSB 1, LSB 0, then the Instrument
Program Change number. The second place to use the Bank and Program Change
number is in your
In your
JET Creator is the desktop application where you’ll edit and audition the JET interactive music elements. For details on the JET Creator application please see the “JET Creator User Manual”. Below are some additional guidelines to help you out.
As with all projects, its best to discuss and design the interactive music scheme with the game designer and programmer before beginning your composition. An outline and/or specification can go a long way in saving you from having to redo things after the game is in place.
In general you’ll want to first write your
music in your DAW of choice the way you’re used to composing, then break up the
final
If you’re trying to conserve memory,
compose as few MIDI files as possible, and create several segments from that
To make adding segments or events faster, use the Replicate command. Replicate can add multiple segments or events at one time and uses an offset parameter and prefix naming convention to keep things easy to read. The MOVE command is also useful for moving multiple events by a set number of measures, beats or ticks.
There are several interactive audio concepts possible in JET. Below are a few examples although we hope developers will come up with others we haven’t thought of! These are:
In this method the application is triggering specific segments based on events in the game. For example a hallway with lots of fighting might trigger segment 1 and a hallway with no fighting might trigger segment 2. Using JET TriggerClips in conjunction with this method creates even more diversity.
In this method the application is
triggering mute and unmute events to specific tracks in a single
Music driven gaming is similar to what
Guitar Hero and JETBOY have done in that the music content determines how
graphic events are displayed. The application then queries the user response to
the graphic events and interactively modifies the music in response. In this
method the game is utilizing JET Application Events, MIDI controllers that are
embedded in the


Sports is one of my passions and there are some in particular where my strenghts lie:
Cooking is an activity that I love and enjoy doing! According to me food is one element that brings people together and it makes me happy to see my family and friends unite over good food made by me.
I began dancing at the age of three at a Royal Ballet school and from that moment on i discovered my love for the 'sport'! Dance is one of the things that make me happy no matter what mood I'm in. I enjoying breaking it down to afrobeat music the most but i still am and will always be a ballerina.


Cash Cash
-
Millionaire (Alan Walker Remix)
[by:NickyRomero] I feel like a millionaire I feel like a millionaire Whenever she comes around Whenever I hear her sound... -
My My My! (Cash Cash Remix)
作曲 : Troye Sivan Mellet/Brett McLaughlin/Oscar Görres/James Alan Ghaleb 作词 : Troye Sivan Mellet/Brett McLaughlin/Oscar... -
Take Me Home (ThimLife Remix)
[by:小陀螺Tony] I'm falling to pieces But I need this Yeah, I need this You're my fault My weakness When did you turn so co... -
All Time Low (Cash Cash Remix)
I was the knight in shining armor in your movie Would put your lips on mine and love the aftertaste Now I'm a ghost, I c... -
Five Voices (3LAU Mashup)
If you gave me a chance I would take it It's a shot in the dark but I'll make it Know with all of your heart, you can't ... -
All My Love (Sagan Remix)
[by:熊猫日天] Friday night, my phone is off And none of my friends even know you're gone All these broken picture frames ... -
Devil
[by:蜥蜴沼质] [ti:Devil] [ar:Cash Cash、Busta Rhymes、B.o.B、Neon Hitch] [al:Blood, Sweat & 3 Years] Cash Cash Busta Bust (It's... -
Can We Pretend
[by:Trap_Girl] 作曲 : P!nk/Alex Makhlouf/Ryan Tedder/Samuel Frisch 作词 : P!nk/Alex Makhlouf/Ryan Tedder/Samuel Frisch I r... -
Take Me Home
[by:柏加林] Cash Cash -Take Me Home- (feat. Bebe Rexha) I'm falling to pieces But I need this Yeah, I need this You're ... -
Hero
[by:蜥蜴沼质] [ti:Hero] [ar:Cash Cash、Chri] [al:Blood, Sweat & 3 Years] I let myself all into you I never thought I'd fall r... -
Long Shot
[by:买玫瑰花送女友] We're a thousand miles from comfort, we have traveled land and sea But as long as you are with me, there's ... -
Kiss the Sky
You & I We could fly Til we die So high that we could kiss the sky You & I We could fly So high that we could kiss... -
Aftershock (Original Mix)
We're caught deep in the eye of the storm Every battle's been lost or won I still feel it, I still feel it Even when you...   -
I Like It Loud
[by:一期一会one] [ar:Cash Cash] [ti:I LIKE IT LOUD] Get this night off right And turn the bass up Blow my ear drums up Just ... -
Four Letter Word
[by:番茄酱能不能淹死鱼] Hey baby kiss me right Wanna feel it in my bones so baby jump me right This passion in your eyes, no pass... -
Matches
[by:hondoes] I remember how we used to be so beautiful You broke my heart at 16 The first time I felt my world come cras... -
Call You
[by:Trap_Girl] I can't change the way things are Even though it feels wrong in my heart Even though it keeps me to breat... -
Finest Hour (Acoustic Version)
[by:Trap_Girl] Walking in with good intentions Walking out with no patience I feel my buttons being pressed on I feel my... -
Sugar Rush
作词 : FRISCH, SAMUEL/HOLLANDER, SAM/KATZ, DAVID/MAKHLOUF, ALEX/MAKHLOUF, JEAN PAUL/VILLACARI, ANTHONY I took my time I n... -
Alive (Cash Cash & Kalkutta Remix)
Feel alive feel alive Feel alive feel alive Feel alive feel alive alive alive alive All alone just the beat inside ...  -
Surrender
[by:蜥蜴沼质] [ti:Surrender] [ar:Cash Cash、Julia Michaels] [al:Blood, Sweat & 3 Years] I was running on an empty heart Not a... -
Party In Your Bedroom
[00:-04.00]Ken Block - Party In Your Bedroom [00:-01.00] 作词 : FRISCH, SAMUEL/HOLLANDER, SAM/KATZ, DAVID/MAKHLOUF, ALEX/... -
Broken Drum
[by:蜥蜴沼质] [ti:Broken Drum] [ar:Cash Cash、Fitz Of Fitz And The Tantrums] [al:Blood, Sweat & 3 Years] My heart still beats... -
Turn
[by:_Ciao] Every night, I wonder where we are What you're thinking of, is it even love? Close your eyes, let me show... -
Dynamite
I never knew myself enough and let it get the best of me 22 years late but now on time i won my war and now i'm fine yo... -
Jewel (feat. Nikki Vianna)
[by:hondoes] Rare This little thing that we got So rare I'll always be your rock We get high, lost in the sky Side by s... -
Symphony (Cash Cash Remix)
[by:hondoes] 作曲 : Ina Wroldsen/Jack Patterson/Steve Mac/Ammar Malik I've been hearing symphonies Before, all I heard wa... -
Lightning (feat.  On the floor, cold and barely breathing ... -
Broken (Cash Cash Remix)
[by:小陀螺Tony] I wouldn't say that you saved me I wouldn't say that you saved me I wouldn't say that you saved me I wouldn... -
Make Me... (Cash Cash Remix)
[by:工作婊] Friday I'm dreaming a mile a minute 'bout somebody This feeling, I wanna go with it, cause there's no way We're... -
Victim Of Love
[by:SharpBone] Victim of love victim of love I'm just victim trying to set myself free But it's so hard to see you ain't... -
Finest Hour [MOTi Remix]
[by:Trap_Girl] Walking in with good intentions Walking out with no patience I feel my buttons being pressed on I feel my...  -
The Gun
[by:hondoes] Oh, I never should've dropped the gun down, baby Oh, I never should've trusted you, I'm crazy Have I been a... -
Would I Lie To You (Cash Cash Remix)
[by:NickyRomero] Would I lie to you? Would I lie to you? Would I lie to you? Would I lie to you? Baby, yeah Would I lie... -
Aftershock (SCNDL Remix)
[by:Armin6] Shock shock shock We're caught deep in the eye of the storm Every battle's been lost or won I still feel it,... -
How To Love
[by:蜥蜴沼质] [ti:How To Love] [ar:Cash Cash、Sofia Reyes] [al:Blood, Sweat & 3 Years] One two three I've been running from t...  -
What About Us (Cash Cash Remix)
[by:Trap_Girl] 作曲 : P!nk/Steve Mac/Johnny McDaid 作词 : P!nk/Steve Mac/Johnny McDaid La da da da da la da da da da Da da... -
How To Love
[by:EnchantedTay] [ti:] [ar:] [al:] [by:九九Lrc歌词网～www.99Lrc.net] One two three I been running from the pain Trying not t... -
What Am I (Cash Cash Remix)
[by:Trap_Girl] 作曲 : Steve Mac/Ed Sheeran/Ammar Malik 作词 : Steve Mac/Ed Sheeran/Ammar Malik I met her on a Monday eveni... -
*****’ On The Dance Floor
[by:-醉不下-] 作词 : MAKHLOUF, ALEX/MAKHLOUF, JEAN PAUL ***ing on the dance floor Get hot hot, ***ing on the dance floor Get... -
We Don't Sleep At Night
[by:Retaliation] We don't sleep at night Turning you on when the lights go off Turning you on when the lights go off CAS... -
History
[by:Strange事] [ti:History] [ar:Cash Cash] [al:The Beat Goes On] I thought you were the one for me And I'd give you every... -
Bedroom Floor (Cash Cash Remix)
[by:Trap_Girl] 作曲 : Jacob Kasher Hindlin/Charlie Puth/Noel Zancanella/Ammar Malik/Aaron Jennings/Steve Mac 作词 : Jacob ...


Kohesio
From the Knowledge Graph and
datasets availability perspective
Anne Thollard (DG REGIO)
Max De Wilde (DG CNECT)
Innovation and/in the regions workshop
07.10.2021
What is Kohesio?
- Cohesion funds: shared management with national and local authorities in the member states
- The member states have a legal obligation to publish the list of projects and beneficiaries on their national websites
- The goal of Kohesio is to aggregate this data and make it publicly available in an easy, open way
Raw data
- Hundreds of files in CSV, XLSX or XLS published by member states
- Reference data: intervention fields, thematic objectives, programmes, funds, NUTS, etc.
- Wikidata
Enriching the data
- Translating project labels and descriptions into English
- Computing geographic coordinates based on postal code (geocoding)
- Deducing in which NUTS region the project is located
- Linking NUTS regions and beneficiaries with Wikidata
How to transform this data into knowledge?
2. Query Service
Using SPARQL query language
3. Question Answering
Allows to explore the data using natural language
Can be integrated in chatbots


Written In JS
Emutarkov use NodeJS server, it aim to be more faster and more easy to maintain for developpers
Read moreLatest features
Emutarkov use latest features of the game, thanks to the devloppers team. Emutarkov is highly active on imprioving and updating the project
Read morePush All the limits
the possibilties are beyond what you can thing, you can create your own world in Tarkov thanks to high flexibility of Emutarkov, discover what you have never see
Read moreDownload, Install and Play on Emutarkov
Some comments of this thing
Who are we ?
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of course we love BSG and their game is absolutely insanely cool , thanks Nikita and his team for creating an absolute masterpiece in the FPS scene
we don't get any revenue from this project, me made this just by our free time and passion for coding, our curiousity to explore distant lands and discover new worlds.