I am Albert Cayuela Naval and I was one of the designers in our team.
My main role was as the UI designer, I was in charge of the design of this part of the project. However, it was not the only field I worked in. I also participated in UI artwork and I helped with cooperative and competitive aspects of the game too.
At the beginning of the project I did a research about the ways that could make the players of our game feel the sense of cooperation and competitivity between them.
I proposed to the team the ways in which we could design our game in order to achieve the goal mentioned above:
We do not have level design barriers, a player can theoretically finish the level alone.
More than one player is needed to finish the level.
Use game mechanics in order to make players cooperate, those can be cooperative abilities, non cooperative abilities that work well together, level cooperative mechanics or combat cooperative mechanics.
It helps to create a fun environment while playing but it can also be a double-edged sword, players can have a bad experience (bad environment).
As I explained before, my main work in this project was all the user interface design of the game, including menu screens and HUD. In order to do that, I used a routine of work that permitted me to achieve the best result possible for every task I had to do.
References research:
My first step to design something was always finding references that could be used for our game.
Design:
When I have got the idea of what was needed and how could we do it, I made the first design of it and explained it with a written document and a representative image of it.
Iterate:
After presenting the design to my teammates and the lead, and receiving feedback from them, I iterated my previous design as many times as needed in order to get a good final result.
Since the beginning of the project we wanted to have a not boring UI in our game, and that meant a non static UI. On top of that, we decided to have something dynamic in the main menu, we decided to make the menu with a 3D scene and not with 2D art. We added humor too, making Gerald have a hot bath in front of all of us. When it comes to buttons we took the decision of giving a special importance to us, since this is a project to have a working background we put two buttons to promote ourselves, these are the "credits" button which brings you our credits scene and the Team button, which brings you to our GitHub repository.
For every in-game menu, we decided that it was important to make players feel like they are in the middle of a game even though it was paused. The fact that they know in every moment in what point they left the game when they paused was a must for me as a designer. In order to achieve this, we decided to let the current game frame be the background of the screen when the game was paused. When it comes to buttons, we thought that it was interesting to leave the "Main menu" and the "Exit Game" buttons on the bottom of the screen, giving them less importance than others have in order to keep the players in the game.
One of the problems that we found during the development of the project was that we found the score screen too boring, we had really static information and it did not give any positive nor negative feedback to the players. In order to fix this, we thought about making it simple when it comes to information, but turning it into a more dynamic and fun screen which added competitive feeling between the players.
Besides the three screens previously described I also designed these three: controls screen, settings screen and credits screen.
The objective we sought to achieve during all the project when it comes to HUD was making it look a part of the game and to give the correct information to the players and make it in the correct way. At the same time it has been a challenge finding the way to make it have a lot of importance, but at the same time not bothering the players while they are playing.
I also worked as a 2D artist helping the art team to produce assets for the UI, to make it I always used Photoshop.
List of assets produced:
I contributed as well in searching and giving advice for all the UI sounds.


Methods
Public Instance methods
Returns the string, first removing all whitespace on both ends of the string, and then changing remaining consecutive whitespace groups into one space each.
Examples:
%{ Multi-line string }.squish # => "Multi-line string" " foo bar \n \t boo".squish # => "foo bar boo"
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/filters.rb, line 13 13: def squish 14: dup.squish! 15: end
Performs a destructive squish. See String#squish.
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/filters.rb, line 18 18: def squish! 19: strip! 20: gsub!(/\s+/, ' ') 21: self 22: end


To test, open the DevTools (Ctrl+Shift+I) and reload the page. When the debugger breaks, select
the (anonymous function) node in the call stack, you should see the execution line on the call to test().
Also set a breakpoint on the call to test(), and reload. It should break before the test() function is called.


If you want to see anything added to this page, please mail me at<EMAIL_ADDRESS>with suggestions.
Alexander "Sasha" Chislenko
Betsy Schwartz
FutureNerd Steve Witham
Marvin Minsky
Simon! Levy
Joost Bonsen
Karl Feynman
Fred Hapgood
Han Huang
Phil Goetz
James Wm. Lewis
People who are not officially extropians but come to our gatherings:
Ray J. Solomonoff
Mark Kauderer
Also, see


Muslim girls and women in particular have gone through numerous forms of discrimination and disrespect, such as being denied the right to wear headscarfs at public places like schools or at work, being fired for not taking off headscarfs, and getting assaulted or harassed for wearing headscarfs and other religious garments. Muslim women have also not been able to wear headscarfs in law enforcement areas like courthouses. Along with not being able to wear headscarfs at public places, Muslim girls and women have also not been allowed to enter public buildings and go to public locations. They have been prevented from participating in extracurricular activities and attending public events, and they have also been denied the right to receive drivers' licenses, passports or other important documents due to refusal of removing headscarfs for photographs.
The gender gap in technology has always been a prevailing issue, however, this problem is even more prevalent amongst the female Muslim community. There is very little representation of Muslim women in tech-related fields, so it can be difficult for younger generations to be inspired. In order to encourage more young Muslims to pursue careers in technology, it is important that they see themselves in the media.


Employee ID: 00123
Email<EMAIL_ADDRESS>Office Number: 302
Employee ID: 00271
Email<EMAIL_ADDRESS>Github: matt-gross-27
Employee ID: 00932
Email<EMAIL_ADDRESS>Github: michelle-eve-0389
Employee ID: 00948
Email<EMAIL_ADDRESS>School: University School
Employee ID: 00488
Email<EMAIL_ADDRESS>School: Comp Sci University


public class ReactorImpl extends java.lang.Object implements Reactor, Extendable
Reactor.Factory
| Modifier and Type | Field and Description |
|---|---|
protected static java.lang.String |
CONNECTION_PEER_ADDRESS_KEY |
static ExtendableAccessor<Event,Handler> |
ROOT |
| Modifier | Constructor and Description |
|---|---|
|
ReactorImpl() |
protected |
ReactorImpl(IO io) |
protected |
ReactorImpl(IO io,
ReactorOptions options) |
|
ReactorImpl(ReactorOptions options) |
| Modifier and Type | Method and Description |
|---|---|
Acceptor |
acceptor(java.lang.String host,
int port)
Creates a new acceptor.
|
Acceptor |
acceptor(java.lang.String host,
int port,
Handler handler)
Creates a new acceptor.
|
Record |
attachments() |
java.util.Set<ReactorChild> |
children() |
Collector |
collector() |
Connection |
connection(Handler handler)
Creates a new out-bound connection.
|
Connection |
connectionToHost(java.lang.String host,
int port,
Handler handler)
Creates a new out-bound connection to the given host and port.
|
void |
free()
Frees any resources (such as sockets and selectors) held by the reactor
or its children.
|
java.lang.String |
getConnectionAddress(Connection connection)
Get the address used by the connection
|
Handler |
getGlobalHandler() |
Handler |
getHandler() |
IO |
getIO() |
ReactorOptions |
getOptions()
Gets the reactor options.
|
protected Selector |
getSelector() |
long |
getTimeout() |
long |
mark()
Updates the last time that the reactor's state has changed, potentially
resulting in events being generated.
|
long |
now() |
boolean |
process()
Process any events pending for this reactor.
|
boolean |
quiesced() |
void |
run()
Simplifies the use of the reactor by wrapping the use of
start , run , and stop method
calls. |
Task |
schedule(int delay,
Handler handler)
Schedules execution of a task to take place at some point in the future.
|
Selectable |
selectable()
Creates a new
Selectable as a child of this reactor. |
SelectableImpl |
selectable(ReactorChild child) |
void |
setConnectionHost(Connection connection,
java.lang.String host,
int port)
Set the host address used by the connection
|
void |
setGlobalHandler(Handler handler)
Sets a new global handler.
|
void |
setHandler(Handler handler)
Sets a new handler, that will receive any events not handled by a child
of the reactor.
|
protected void |
setSelector(Selector selector) |
void |
setTimeout(long timeout)
The value the reactor will use for
Selector.select(long) that is called as part of Reactor.process() . |
void |
start()
Starts the reactor.
|
void |
stop()
Stops the reactor.
|
void |
update(Selectable selectable)
Updates the specified
Selectable either emitting a
Event.Type.SELECTABLE_UPDATED event if the selectable is not terminal,
or Event.Type.SELECTABLE_FINAL if the selectable is terminal and has
not already emitted a Event.Type.SELECTABLE_FINAL event. |
void |
wakeup()
Wakes up the thread (if any) blocked in the
Reactor.process() method. |
void |
yield()
Yields, causing the next call to
Reactor.process() to return
successfully - without processing any events. |
public static final ExtendableAccessor<Event,Handler> ROOT
protected static final java.lang.String CONNECTION_PEER_ADDRESS_KEY
protected ReactorImpl(IO io) throws java.io.IOException
java.io.IOException
protected ReactorImpl(IO io, ReactorOptions options) throws java.io.IOException
java.io.IOException
public ReactorImpl() throws java.io.IOException
java.io.IOException
public ReactorImpl(ReactorOptions options) throws java.io.IOException
java.io.IOException
public long mark()
Reactor
public long now()
now
in interface Reactor
Reactor.mark()
was called.public void free()
Reactor
public Record attachments()
attachments
in interface Extendable
attachments
in interface Reactor
Record
that can be used to associate
other objects (attachments) with this instance of the
Reactor class.public ReactorOptions getOptions()
Reactor
getOptions
in interface Reactor
public long getTimeout()
getTimeout
in interface Reactor
Reactor.setTimeout(long)
or
0 if no previous value has been set.public void setTimeout(long timeout)
Reactor
Selector.select(long)
that is called as part of Reactor.process()
.setTimeout
in interface Reactor
timeout
- a timeout value in milliseconds, to associate with this instance of
the reactor. This can be retrieved using the
Reactor.getTimeout()
methodpublic Handler getGlobalHandler()
getGlobalHandler
in interface Reactor
getGlobalHandler().add(yourHandler);
public void setGlobalHandler(Handler handler)
Reactor
Reactor.getGlobalHandler()
method.setGlobalHandler
in interface Reactor
handler
- the new global handler.public Handler getHandler()
getHandler
in interface Reactor
getHandler().add(yourHandler);
public void setHandler(Handler handler)
Reactor
Reactor.getHandler()
method.setHandler
in interface Reactor
handler
- the new handler for this reactor.public java.util.Set<ReactorChild> children()
children
in interface Reactor
Task
-
created using the Reactor.schedule(int, Handler)
method,
Connection
- created using the
Reactor.connectionToHost(String, int, Handler)
method,
Acceptor
- created using the
Reactor.acceptor(String, int)
method,
Reactor.acceptor(String, int, Handler)
method, or
Selectable
- created using the
Reactor.selectable()
method.public Collector collector()
public Selectable selectable()
Reactor
Selectable
as a child of this reactor.selectable
in interface Reactor
Selectable
.public SelectableImpl selectable(ReactorChild child)
public void update(Selectable selectable)
Reactor
Selectable
either emitting a
Event.Type.SELECTABLE_UPDATED
event if the selectable is not terminal,
or Event.Type.SELECTABLE_FINAL
if the selectable is terminal and has
not already emitted a Event.Type.SELECTABLE_FINAL
event.public void yield()
Reactor
Reactor.process()
to return
successfully - without processing any events. If multiple calls
can be made to yield
and only the next invocation of
Reactor.process()
will be affected.public boolean quiesced()
public boolean process() throws HandlerException
Reactor
process
in interface Reactor
true
if the reactor may have more events in the
future. For example: if there are scheduled tasks, or open
selectors. false
is returned if the reactor has
(and will have) no more events to process.HandlerException
- if an unchecked exception is thrown by one of
the handlers - it will be re-thrown attached to an instance of
HandlerException
.public void wakeup()
Reactor
Reactor.process()
method.
This is the only method of this class that is thread safe, in that it
can be used at the same time as another thread is using the reactor.public void start()
Reactor
Reactor.process()
.public void stop() throws HandlerException
Reactor
Reactor.process()
.stop
in interface Reactor
HandlerException
public void run() throws HandlerException
Reactor
start
, run
, and stop
method
calls.
Logically the implementation of this method is:
start(); while(process()) {} stop();
run
in interface Reactor
HandlerException
- if an unchecked exception is thrown by one of
the handlers - it will be re-thrown attached to an instance of
HandlerException
.public Task schedule(int delay, Handler handler)
Reactor
schedule
in interface Reactor
delay
- the number of milliseconds, in the future, to schedule the
task for.handler
- a handler to associate with the task. This is notified
when the deadline for the task is reached.protected Selector getSelector()
protected void setSelector(Selector selector)
public Connection connection(Handler handler)
Reactor
connection
in interface Reactor
handler
- a handler that is notified when events occur for the
connection. Typically the host and port to connect to
would be supplied to the connection object inside the
logic which handles the Event.Type.CONNECTION_INIT
event via
Reactor.setConnectionHost(Connection, String, int)
public Connection connectionToHost(java.lang.String host, int port, Handler handler)
Reactor
This method will cause Reactor to set up a network connection to the host and create a Connection for it.
connectionToHost
in interface Reactor
host
- the host to connect to (e.g. "localhost")port
- the port used for the connection.handler
- a handler that is notified when events occur for the
connection.public java.lang.String getConnectionAddress(Connection connection)
Reactor
This may be used to retrieve the remote peer address. Note that the returned address may be in numeric IP format.
getConnectionAddress
in interface Reactor
connection
- the Connectionhost[:port]
public void setConnectionHost(Connection connection, java.lang.String host, int port)
Reactor
This method will set/change the host address used by the Reactor to create an outbound network connection for the given Connection
setConnectionHost
in interface Reactor
connection
- the Connection to assign the address tohost
- the address of the host to connect to (e.g. "localhost")port
- the port to use for the connection.public Acceptor acceptor(java.lang.String host, int port) throws java.io.IOException
Reactor
acceptor(host, port, null);
public Acceptor acceptor(java.lang.String host, int port, Handler handler) throws java.io.IOException
Reactor
acceptor
in interface Reactor
host
- the host name or address of the NIC to listen on.port
- the port number to listen on.handler
- if non-null
this handler is registered with
each new connection accepted by the acceptor.java.io.IOException
public IO getIO()


{{if .Success}}
Results
A and B are outputted as 1 and 2 respectively. 0 means that there is no limiting/excess reagent
{{range .Stoics}}
{{.Message}} {{.Ans}}
{{end}}
{{else}}
Variables
Formatted as: (NUM)A + (NUM)B -> (NUM)C + (NUM)D
(Input zero if not availible)
{{end}}


With regard to the issue of content, the disjunctive perturbation of the spatial relationships brings within the realm of discourse the distinctive formal juxtapositions.
“Society is part of the meaninglessness of art,” says Bataille; however, according to Reicher, it is not so much society that is part of the meaninglessness of art, but rather the futility, and hence the stasis, of society.
In our social assemblies, the sublime beauty of the sexual signifier seems very disturbing in light of a participation in the critical dialogue of the 90s.


Badrinath shrine closes for winter
The gates of ‘chardham’, a set of four pilgrimage sites in Garhwal Himalayas, including Badrinath are closed every year in October-November for devotees due to extreme cold conditions.
by PTIThe sacred portals of Badrinath in Garhwal Himalayas closed for devotees on Sunday for the winter season. After traditional prayers, the gates of the famed Himalayan shrine were closed at 5.13 pm, Badrinath-Kedarnath Mandir Samiti sources said.
The gates of ‘chardham’, a set of four pilgrimage sites in Garhwal Himalayas, including Badrinath are closed every year in October-November for devotees due to extreme cold conditions.
They are thrown open to devotees in April-May with the onset of summer.
With the portals of the other three Himalayan temples — Kedarnath, Gangotri and Yamunotri already closed, the closure of Badrinath marks the end of the annual ‘chardham’ yatra or pilgrimage season.


--- layout: page title: Icons permalink: /styleguide/icons/ ---
We use the Material Design Icons. There are multiple ways to include an icon.
To include an icon as a psuedo-class (before or after).
@include icon(before, check) {
/*
Specific Styles
*/
}
To include an icon by adding a class to an HTML element.
<i class="mdi mdi-check"></i>


Hey There
I'm currently studying at FAU and I hope to pursue a career in Machine Learning
I'm a techhead and an avid reader.
I've lived in California, New York, The Pacific islands, Maryland and now I'm here in Florida.
I love learning miscellaneous things. Beyond that I like to keep up with the video game industry and read.
In a perfect world, I'd be able to develope AI from home. I think AI has the opportunity to change the world.


Increment 4 - Shopping list
- The ingredients format is changed:
- The amount is now a floating point number
- The unit of measure is now a text
- The ingredient name is still a text
- A shopping list can be exported ad-hoc:
- A shopping list request contains (references to) menus and/or recipes
- A shopping list must reference at least one menu or recipe
- Ingredient amounts are rounded to two decimals - trailing zeroes are
removed (so "2.0 pc eggs"
becomes "2 pc eggs", but "0.33 l milk" stays as "0.33 l milk"
- A shopping list adds ingredients with the same name and unit of measure
automatically, so "2.0 pc
eggs" and "3.0 pc eggs" get exported as "5 pc eggs"


This Sqlite3 extension adds some extra JSON handling functions to supplement the standard JSON1 extension. They’re mostly inspired by MySQL JSON functions.
Returns 1 if the two JSON values are equivalent, 0 if not.
If json
(Either the entire object, or the part of it at path
) is an object or array, return the number of elements in it. Otherwise, returns 1.
Returns json
, pretty-printed for human readability. The exact format depends on the version of sqlite3 that the extension was compiled against; 3.24 and newer produce MySQL style output, older produces cJSON style.
Returns a JSON array of the keys of the given JSON object.
*** JSON_CONTAINS_PATH()
Returns 1 if the json object has data at the given path, 0 otherwise.


link: https://struts.apache.org/docs/s2-008.html
CookieInterceptor RCE - ./cookie.jsp
Development Mode RCE - ./devmode.jsp


<EMAIL_ADDRESS>Napkin Animals
Sketchbook
Master Studies
My drawing and painting education includes several years of study at Watts Atelier in Encinitas California, currently I am seeking a position as a full-stack web developer


PUBG
Watch Now
Call Of Duty
Watch Now
CS:GO
Watch Now
View All
4 / 5
0
0
Forza Horizon 4
3.9 / 5
0
0
PUBG
4.3 / 5
0
0
Call Of Duty
4.4 / 5
0
0
CS:GO
4.3 / 5
0
0
GTA V
4 / 5
0
0
GTA San Andreas
View All
3.5 / 5
0
0
Among Us
4 / 5
0
0
Minecraft
3.1 / 5
0
0
Fortnite
Top Views
Day
Week
Month
Years
18 / ?
9141
Boruto: Naruto next generations
18 / ?
9141
The Seven Deadly Sins: Wrath of the Gods
18 / ?
9141
Sword art online alicization war of underworld
18 / ?
9141
Fate/stay night: Heaven's Feel I. presage flower
18 / ?
9141
Fate stay night unlimited blade works


SKYLINKConnectionLifeCycleDelegate Protocol Reference
| Conforms to | NSObject |
|---|---|
| Declared in | SKYLINKConnection.h |
– connection:didConnectWithMessage:success:
First delegate method called on the delegate upon successful or unsuccessful connection.
- (void)connection:(nonnull SKYLINKConnection *)connection didConnectWithMessage:(null_unspecified NSString *)errorMessage success:(BOOL)isSuccess
Parameters
connection |
The underlying connection object. |
|---|---|
errorMessage |
Error message in case the connection is unsuccessful. |
isSuccess |
Flag to specify whether the connection was successful. |
Discussion
If the connection is successfull, this method gets called just before the connection notifies the other peers in the room that the local user entered it.
Declared In
SKYLINKConnection.h
– connection:didRenderUserVideo:
Called upon successful capturing and rendering of the local front camera.
- (void)connection:(nonnull SKYLINKConnection *)connection didRenderUserVideo:(null_unspecified UIView *)userVideoView
Parameters
connection |
The underlying connection object. |
|---|---|
userVideoView |
The video view of the connecting client. |
Declared In
SKYLINKConnection.h
– connection:didLockTheRoom:peerId:
Called when a remote peer locks/unlocks the room.
- (void)connection:(nonnull SKYLINKConnection *)connection didLockTheRoom:(BOOL)lockStatus peerId:(null_unspecified NSString *)peerId
Parameters
connection |
The underlying connection object. |
|---|---|
lockStatus |
The status of the lock. |
peerId |
The unique id of the peer who originated the action. |
Declared In
SKYLINKConnection.h
– connection:didReceiveWarning:
Called when a warning is received from the underlying system.
- (void)connection:(nonnull SKYLINKConnection *)connection didReceiveWarning:(null_unspecified NSString *)message
Parameters
connection |
The underlying connection object. |
|---|---|
message |
Warning message from the underlying system. |
Declared In
SKYLINKConnection.h
– connection:didDisconnectWithMessage:
Called when the client is disconnected from the server.
- (void)connection:(nonnull SKYLINKConnection *)connection didDisconnectWithMessage:(null_unspecified NSString *)errorMessage
Parameters
connection |
The underlying connection object. |
|---|---|
errorMessage |
Message specifying the reason of disconnection. |
Declared In
SKYLINKConnection.h


Handpicked, best resorts this destination has to offer!


Supplicant instance.
supplicant instance
Data Fields | |
| char | ssid [64] |
| WIFI SSID. | |
| cy_supplicant_eap_type_t | eap_type |
| Authentication mechanism want to use. | |
| cy_supplicant_security_t | tls_security |
| TLS security parameters like CA certificate, client certificate and client private key to be used. | |
| cy_supplicant_core_security_t | auth_type |
| Security auth type used. | |
| char | outer_eap_identity [CY_SUPPLICANT_MAX_IDENTITY_LENGTH] |
| Outer EAP identity. | |
| uint8_t | outer_eap_identity_length |
| Outer EAP identity length. | |
| cy_supplicant_phase2_config_t | phase2_config |
| Phase2 configuration parmaters to be filled. More... | |
| cy_tls_context_t * | tls_context |
| TLS context. | |
| cy_supplicant_core_t | supplicant_core |
| Supplicant core (for book keeping) | |
| cy_tls_identity_t * | tls_identity |
| Identity for the secure connection. | |
| whd_interface_t | interface |
| WHD interface. | |
| cy_tls_session_t | saved_session |
| Used during session resumption case. | |
| cy_supplicant_phase2_config_t cy_supplicant_instance_t::phase2_config |
Phase2 configuration parmaters to be filled.
Used only for EAP_TTLS & PEAP


{% extends "base_generic.html" %} {% load mathfilters %} {% block content %} {% if parent.name %}
This is a valid sudoku puzzle
{% elif parent.multiple_solution %}This puzzle can be completed in more than one way.
{% elif parent.too_few_clues %}This puzzle has less than 17 clues.
A valid sudoku puzzle starts with at least 17 clues.
{% else %}This puzzle cannot be completed.
{% endif %}| {% if char == '0' %} {% else %} {{char}} {% endif %} | {% if forloop.counter|divisibleby:"9" and forloop.counter != 81 %}


|
panga
|
Public Types | |
| enum | CrossoverType : uint8_t { CrossoverType::OnePoint = 1, CrossoverType::TwoPoint, CrossoverType::KPoint, CrossoverType::Uniform } |
| enum | MutatorType : uint8_t { MutatorType::Flip = 1 } |
| enum | SelectorType : uint8_t { SelectorType::Rank = 1, SelectorType::Uniform, SelectorType::RouletteWheel, SelectorType::Tournament } |
| enum | MutationRateSchedule : uint8_t { MutationRateSchedule::Constant = 1, MutationRateSchedule::Deterministic, MutationRateSchedule::SelfAdaptive, MutationRateSchedule::Proportional } |
Public Member Functions | |
| GeneticAlgorithm (const GeneticAlgorithm &rhs)=delete | |
| GeneticAlgorithm & | operator= (const GeneticAlgorithm &rhs)=delete |
| Genome & | GetGenome () |
| void | SetCrossoverIgnoreGeneBoundaries (bool crossover_ignore_gene_boundaries) |
| bool | GetCrossoverIgnoreGeneBoundaries () const |
| void | SetAllowSameParentCouples (bool allow_same_parent_couples) |
| bool | GetAllowSameParentCouples () const |
| void | SetTournamentSize (size_t tournament_size) |
| size_t | GetTournamentSize () const |
| void | SetKPointCrossoverPointCount (size_t k_point_crossover_point_count) |
| size_t | GetKPointCrossoverPointCount () const |
| void | SetSelfAdaptiveMutationDiversityFloor (double self_adaptive_mutation_diversity_floor) |
| double | GetSelfAdaptiveMutationDiversityFloor () const |
| void | SetSelfAdaptiveMutationAggressiveRate (double self_adaptive_mutation_aggressive_rate) |
| double | GetSelfAdaptiveMutationAggressiveRate () const |
| void | SetProportionalMutationBitCount (size_t proportional_mutation_bit_count) |
| size_t | GetProportionalMutationBitCount () const |
| void | SetTotalGenerations (size_t total_generations) |
| size_t | GetTotalGenerations () const |
| void | SetMutationRate (double mutation_rate) |
| double | GetMutationRate () const |
| void | SetCrossoverRate (double crossover_rate) |
| double | GetCrossoverRate () const |
| void | SetCrossoverType (CrossoverType crossover_type) |
| CrossoverType | GetCrossoverType () const |
| void | SetSelectorType (SelectorType selector_type) |
| SelectorType | GetSelectorType () const |
| void | SetEliteCount (size_t elite_count) |
| size_t | GetEliteCount () const |
| void | SetMutatedEliteCount (size_t mutated_elite_count) |
| size_t | GetMutatedEliteCount () const |
| void | SetMutatedEliteMutationRate (double mutated_elite_mutation_rate) |
| double | GetMutatedEliteMutationRate () const |
| void | SetMutationRateSchedule (MutationRateSchedule mutation_rate_schedule) |
| MutationRateSchedule | GetMutationRateSchedule () const |
| void | SetMutatorType (MutatorType mutator_type) |
| MutatorType | GetMutatorType () const |
| void | SetUserData (void *user_data) |
| void * | GetUserData () const |
| void | SetFitnessFunction (FitnessFunction fitness_function) |
| FitnessFunction | GetFitnessFunction () const |
| void | SetPopulationSize (size_t population_size) |
| size_t | GetPopulationSize () const |
| size_t | GetCurrentGeneration () const |
| const Population & | GetPopulation () const |
| void | Initialize () |
| void | SetInitialPopulation (const std::vector< BitVector > &initial_population) |
| void | Step () |
| void | Run () |
Protected Member Functions | |
| void | Crossover (const Individual &parent1, const Individual &parent2, Individual *offspring) |
| void | Mutate (Individual *individual, double mutation_percentage) |
| double | GetCurrentMutationRate () |
| void | InitializeSelector (Population *population) |
| std::pair< const Individual &, const Individual & > | SelectParents (const Population &population) |
| const Individual & | SelectOne (const Population &population) |
| Population & | GetCurrentPopulation () |
| Population & | GetLastGenerationPopulation () |
|
strong |
Type of crossover we will perform on selected parents in order to produce offspring for the next generation.
Actual crossover is performed by the Chromosome itself.
| Enumerator | |
|---|---|
| OnePoint | Perform one-point crossover.
|
| TwoPoint | Perform two-point crossover.
|
| KPoint | Perform k-point crossover.
|
| Uniform | Perform uniform crossover.
|
|
strong |
Method by which the mutation rate is adjusted over the course of running the genetic algorithm.
| Enumerator | |
|---|---|
| Constant | The mutation rate is constant and does not vary from generation to generation.
|
| Deterministic | The mutation rate varies by generation.
|
| SelfAdaptive | Attempt to increase mutation when the population converges too much. Uses the population diversity score as a metric.
|
| Proportional | Calculates the mutation rate required to flip a number of bits in the chromosome.
|
|
strong |
The type of mutation we will perform on new individuals when they are added to the next generation population.
| Enumerator | |
|---|---|
| Flip | Perform the flip mutator.
|
|
strong |
Algorithm we want to use when we select individuals from the current population to become parents of an offspring in the next generation population.
Actual selection is done by the Population itself.
| Enumerator | |
|---|---|
| Rank | Rank selector.
|
| Uniform | Uniform selector.
|
| RouletteWheel | Roulette wheel selector. |
| Tournament | Tournament selector.
|
|
protected |
Uses the selected crossover operator to construct |offspring| based on |parent1| and |parent2|.
| size_t panga::GeneticAlgorithm::GetCurrentGeneration | ( | ) | const |
Return the current generation.
The generation increases after every step.
|
protected |
Get the mutation rate we should use for the current generation.
Note: May depend on the previous population being evaluated so the value returned may be undefined when called while the initial population is the current population. ie: This rate may only make sense during generations greater than 0.
|
protected |
We store two populations and alternate between them between generations. In this way, the previous and current generations are always available.
This function will always return the current population.
The current population is the one which is being built, evaluated, and scored during the current generation of the genetic algorithm.
| Genome & panga::GeneticAlgorithm::GetGenome | ( | ) |
Get the writable genome we will use to construct Individuals which make up the populations of each generation. Note: Don't change the genome while the genetic algorithm is running.
|
protected |
We store two populations and alternate between them between generations. In this way, the previous and current generations are always available.
This function will always return the population from the previous generation.
The previous generation population is the one which was built, evaluated, and scored during the previous generation of the genetic algorithm.
| const Population & panga::GeneticAlgorithm::GetPopulation | ( | ) | const |
Get the current genetic algorithm population.
| void panga::GeneticAlgorithm::Initialize | ( | ) |
Initialize the state of the GeneticAlgorithm.
Initializes missing population members randomly.
|
protected |
If the selector we're using requires some initialization based on the population, this function will perform that initialization.
|
protected |
Uses the selected mutation operator to mutate |individual| by |mutation_percentage|.
| void panga::GeneticAlgorithm::Run | ( | ) |
Run the GeneticAlgorithm totalGenerations steps.
|
protected |
Uses the selector to choose one Individual from |population|.
|
protected |
Uses the selector to choose a pair of individuals from |population|.
Respects the allow_same_parent_couples_ flag to enable/disable choosing the same individual for both parents.
| void panga::GeneticAlgorithm::SetAllowSameParentCouples | ( | bool | allow_same_parent_couples | ) |
When we choose parents to use for crossover, should we allow the same Individual to be used as both parents?
This could be useful because crossover returns the same parent if both parents are identical.
If this flag is false, we will not allow the same Individual to be selected as both parents when we select a couple for crossover.
If this flag is true, it is possible that both parents in the couple selected for crossover will be the same Individual. This flag is true by default.
| void panga::GeneticAlgorithm::SetCrossoverIgnoreGeneBoundaries | ( | bool | crossover_ignore_gene_boundaries | ) |
When we perform crossover, should we respect gene boundaries such that all of the bits making up a gene are copied from one parent?
This could be useful if the bits underlying the gene don't make as much sense when they are split up.
If this flag is false, we will respect the boundary of each gene and not split a gene up during crossover.
If this flag is true, we will ignore gene boundaries during crossover and treat the chromosome as a big chunk of binary data which will be split according to the crossover operator chosen.
In general, this flag should be left at the default of true.
| void panga::GeneticAlgorithm::SetCrossoverRate | ( | double | crossover_rate | ) |
Set the crossover rate.
During each step, construct new individuals for the next generation.
We will select two Individuals and perform crossover to produce the offspring in the next generation with a crossover rate chance.
Instead of crossover, we will copy one Individual from the old population over into the new one with (1 - crossover rate) chance.
| void panga::GeneticAlgorithm::SetCrossoverType | ( | CrossoverType | crossover_type | ) |
Set the crossover type.
We will use this type to crossover two parent individuals in order to produce offspring for the next generation.
| void panga::GeneticAlgorithm::SetEliteCount | ( | size_t | elite_count | ) |
When constructing the next generation, always copy some of the best Individuals from the current generation. These elite Individuals are copied as they are and are not crossed-over or mutated.
| eliteCount | Number of elites. |
| void panga::GeneticAlgorithm::SetFitnessFunction | ( | FitnessFunction | fitness_function | ) |
Set the fitness function used to evaluate the fitness of each Individual.
The fitness function takes a pointer to an Individual and a void* which is the user data previously set via GeneticAlgorithm::SetUserData.
| void panga::GeneticAlgorithm::SetInitialPopulation | ( | const std::vector< BitVector > & | initial_population | ) |
Initialize the GeneticAlgorithm population based on |initial_population|.
Note: We need to call this before calling Initialize().
| initial_population | We will construct new population members and interpret these values as binary chromosome data. |
| void panga::GeneticAlgorithm::SetKPointCrossoverPointCount | ( | size_t | k_point_crossover_point_count | ) |
Set the number of points we'll use to cut up the parent chromosomes during k-point crossover.
| void panga::GeneticAlgorithm::SetMutatedEliteCount | ( | size_t | mutated_elite_count | ) |
Mutated elites are the same as ordinary elite Individuals except they are subjected to the mutation operator according to mutatedEliteMutationRate.
| void panga::GeneticAlgorithm::SetMutatedEliteMutationRate | ( | double | mutated_elite_mutation_rate | ) |
Set the rate at which mutated elite individuals will be mutated.
| void panga::GeneticAlgorithm::SetMutationRate | ( | double | mutation_rate | ) |
Set the mutation rate.
After we perform crossover, mutate each offspring Individual by this rate according to the mutation operator.
During execution, the actual mutation rate is calculated based on the mutation rate schedule.
| void panga::GeneticAlgorithm::SetMutationRateSchedule | ( | MutationRateSchedule | mutation_rate_schedule | ) |
Set the mutation rate schedule we will use to determine the mutation rate over the course of many generations.
| void panga::GeneticAlgorithm::SetMutatorType | ( | MutatorType | mutator_type | ) |
Set the mutator type.
We will use the mutator to mutate each new offspring before adding it to the next generation population.
| void panga::GeneticAlgorithm::SetPopulationSize | ( | size_t | population_size | ) |
Each generation, we will construct and evaluate |population_size| Individuals.
| void panga::GeneticAlgorithm::SetProportionalMutationBitCount | ( | size_t | proportional_mutation_bit_count | ) |
Set the number of bits we should attempt to mutate with each mutation operation.
| void panga::GeneticAlgorithm::SetSelectorType | ( | SelectorType | selector_type | ) |
Set the selector type.
We will use the selector specified to select two parent individuals on which to perform crossover to produce offspring for the next generation.
| void panga::GeneticAlgorithm::SetSelfAdaptiveMutationAggressiveRate | ( | double | self_adaptive_mutation_aggressive_rate | ) |
Set the aggressive mutation rate we will switch to when the population diversity falls below the self-adaptive mutation diversity floor.
| void panga::GeneticAlgorithm::SetSelfAdaptiveMutationDiversityFloor | ( | double | self_adaptive_mutation_diversity_floor | ) |
Set the floor value for the population diversity, below which we will more aggressively mutate the population.
| void panga::GeneticAlgorithm::SetTotalGenerations | ( | size_t | total_generations | ) |
| void panga::GeneticAlgorithm::SetTournamentSize | ( | size_t | tournament_size | ) |
Set the number of Individuals we should include in the tournament when using tournament selector.
| void panga::GeneticAlgorithm::SetUserData | ( | void * | user_data | ) |
Set some data which will be passed into the fitness function called to score each Individual.
| void panga::GeneticAlgorithm::Step | ( | ) |
Perform one step of the genetic algorithm:


skalibs
Software
www.skarnet.org
The stdcrypto library interface
stdcrypto is a small collection of standard,
public-domain cryptographic primitives. Currently, the following
operations are provided:
Compiling
- Add /package/prog/skalibs/include, or wherever you installed
your header files, to your header directory list
- Use #include "stdcrypto.h"
Linking
- For static linking: add /package/prog/skalibs/library,
or wherever you installed your .a files, to your library directory list.
- For dynamic linking: add /package/prog/skalibs/library.so,
or wherever you installed your .so files, to your library directory list -
and make sure to properly edit your ld.so.conf file and to run
ldconfig if needed.
- Link with -lstdcrypto -lstddjb
Programming
You should refer to the stdcrypto.h header and included headers
for the exact function prototypes.
RC4
RC4Schedule ctx ;
unsigned char const *key ;
unsigned int keylen ;
unsigned char const *in ;
unsigned char *out ;
unsigned int len ;
rc4_init(&ctx, key, keylen) ;
rc4(&ctx, in, out, len) ;
- rc4_init() initializes a RC4Schedule structure with a key key,
of length keylen. It then computes and throws away the first RC4_THROWAWAY
bytes, usually 100
- rc4() encrypts len bytes of in with the RC4 flow, and
stores the results into out
MD5
MD5Schedule ctx ;
char const *message ;
unsigned int messagelen ;
char digest[16] ;
md5_init(&ctx) ;
md5_update(&ctx, message, messagelen) ;
md5_final(&ctx, digest) ;
- md5_init() prepares a MD5Schedule structure for computation
- md5_update() adds message to the message to be digested
- md5_final() computes the digest
SHA1
SHA1Schedule ctx ;
char const *message ;
unsigned int messagelen ;
unsigned char digest[20] ;
sha1_init(&ctx) ;
sha1_update(&ctx, message, messagelen) ;
sha1_final(&ctx, digest) ;
- sha1_init() prepares a SHA1Schedule structure for computation
- sha1_update() adds message to the message to be digested
- sha1_final() computes the digest


Input Device Scanner for
GameControllerizer. Control signals from a input device is scanned, then published as MQTT message.
FireFox browser is strongly recommend.
Query parameters
ID
Type
Description
fps
Int
Device scanning fps (default=30)
gamepad_id
Int
Gamepad id (check console log)
gamepad_model
String
'classic' : 16-buttons
'simple' : 2-axes, 12-buttons (default)
'psx' : 6-axes, 12-buttons
'custom' : (not implemented)
Customize
Local hosting
GcPublisher can be executed on local http server such as npm-http-server.


Wage War
Page Information
The general page foundation came from Brad Traversy. The general eq came from special agent squeaky. The video background is from Pexel - Suzy Hazelwood. The song is from Soundcloud - Glynn Coco. You should check these out.
I have set this page up as a template for other projects. Page styling continues. I modified the song with skips and vinyl static. Audio context required user interaction, looking into automatic resume upon suspend. If one has trouble playing the song, the context has been paused and needs to be resumed. Click the yellow button and alert will notify of resume.


Before Change
// This is so that we create a duplicate of weights into CPU rather
// than move the model weights out of the GPU so that we can
// resume training while saving intermediate checkpoints.
cpu_state_dicts += [{k: v.cpu() for k, v in state_dict.items()}]
return cpu_state_dicts
def _set_model_state_dicts(self, model_state_dicts):
for model, model_state_dict in zip(self.models, model_state_dicts):
model.module.load_state_dict(model_state_dict)
After Change
This is needed for PyTorch DistributedDataParallel models.
return [model.module.state_dict() for model in self.models]
def _set_model_state_dicts(self, model_state_dicts):
for model, model_state_dict in zip(self.models, model_state_dicts):
model.module.load_state_dict(model_state_dict)


---
layout: post
title: terrorism and radicalisation
date: '2014-01-03T07:30:37+01:00'
categories:
- Storyboards
picture_url: https://film-Storyboards.tumblr.com/post/72082516247/terrorism-and-radicalisation
---
Terrorism and radicalisation Storyboards. Production: Mindtaste Agency: ESN Client: European Commission


Regardless of your activity level, a minimum level of caloric intake is required to sustain the body's everyday functions. Known as the resting metabolism, this indicates how many calories you need to ingest in order to provide enough energy for your body to function.
The total amount of energy used by the body in a typical day is as follows:
The ratio of these is 60%-70% for resting metabolism, 20%-30% for daily activity, and 10% for diet induced thermogenesis. This means that resting metabolism accounts for most of our daily energy consumption.
If our daily caloric intake exceeds the amount of energy required for these activities, the additional calories can be stored as fat.


Interacting with the datasetd web service can be done with any web client. For documentation purposes I am assuming you are using curl. This command line program is available on most POSIX systems including Linux, macOS and Windows.
This end point lists keys available in a collection.
`http://localhost:8485/<COLLECTION_ID>/keys`
Requires a “GET” method.
The keys are turned as a JSON array or http error if not found.
In this example <COLLECTION_ID>
is “t1”.
curl http://localhost:8485/t1/keys
The document return looks some like
[
"one",
"two",
"three"
]
For a “t1” containing the keys of “one”, “two” and “three”.


Focuses on data collecting, analyzing and visualization in green finance and environmental risk research and analysis. Main function includes environmental data collecting from official websites such as MEP (Ministry of Environmental Protection of China, <http://www.mep.gov.cn>), water related projects identification and environmental data visualization.
| Version: | 0.1.10 |
| Depends: | R (≥ 2.10) |
| Imports: | rvest, xml2, jsonlite, httr, stringi, V8, data.table, tidyr, scatterpie, ggplot2, ggrepel, circlize, googlesheets, gsheet |
| Suggests: | knitr, rmarkdown |
| Published: | 2018-03-11 |
| Author: | Yuanchao Xu [aut, cre] |
| Maintainer: | Yuanchao Xu <xuyuanchao37 at gmail.com> |
| BugReports: | https://github.com/Yuanchao-Xu/gfer/issues |
| License: | GPL-2 |
| URL: | https://yuanchao-xu.github.io/gfer/ |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | gfer results |
| Reference manual: | gfer.pdf |
| Vignettes: |
gfer easy start |
| Package source: | gfer_0.1.10.tar.gz |
| Windows binaries: | r-devel: gfer_0.1.10.zip, r-release: gfer_0.1.10.zip, r-oldrel: gfer_0.1.10.zip |
| OS X binaries: | r-release: gfer_0.1.10.tgz, r-oldrel: gfer_0.1.10.tgz |
| Old sources: | gfer archive |
Please use the canonical form https://CRAN.R-project.org/package=gfer to link to this page.


Use the arrow keys to move a character through an onslaught of projectiles. Try to see how long you can survive! Press space to play again if you get caught.
3) Create an obstacle for your character to dodge. Have this obstacle start at a random point along the border of the screen.
7) Create a timer variable that starts at at 0. Every one second, have the timer increase by one. Display the timer to the player.
8) Have the game freeze if the character touches an obstacle, and come up with a way to let the player know the game is over.
9) Make it so that if the game ends, pressing the space key will reset the timer, empty the obstacle list, and unfreeze the game.
Challenge: Can you find a way to prevent your character from being able to move off screen?


In around 30 ish years computer have become smarter, lighter, and cheaper and almost everyone has a phone
we came from a time where this stuff was very epensive and hard to get to it being absolutly everywhere and thats crazy
all modern pcs still run of older inveted stuff like there bridge that makes the cpu work or the PCIE slots for your graphics
card everythings the same just being make faster and faster a gen 1 16X pcie slot transfers data at 10/mbs
a second and the new gen 4 16X pcie slots work at 30/Gbs a second thats way crazyer. its not just pcie slots
power supplys have gotten quieter and more powerful, Vrms (Vrms provide power to your CPU) on your mother board have gotten smaller
and more power effecent. Even new Mother boards need extra fans to cool there chips (chips control audio power delivery, etc) because there doing
so much and over heating real badly.


[1]
comfortable good in a 2007 Hyundai Azera Limited that depreciated too fast For my comfort zone.
[2]
For long trips as comfortable good in a 2007 Hyundai Azera Limited that depreciated too fast For my comfort zone.


The Incredible Hulk(ython): Making Python Strong(ly Typed)
Python is a wonderful dynamically typed language, but quite a few people consider this as its biggest disadvantage.
But why?
Even though dynamically typed languages, remove the headache of writing “mundane” type declarations and make writing more pleasant and a little bit faster, this need is just delegated to the runtime environment of the language.
That means, that some bugs that could have been eliminated, almost immediately after they are introduced, they will now remain silent till the code is invoked, And you know when this is going to happen, right?
Dealing with types, without thinking about suicide :)
Python has added, as of version 3.5, optional support for type hints, mostly through the typing module.
It looks like, they care to compromise both words. From the one side, the people who love the liberty of dynamic typing can continue…ignoring the type hints. From the other side, the people who love the safety of static typing can benefit from utilizing the new functionality.
How to use it
The way to use it, or at least, to start using it is quite simple and straightforward. More specifically it looks a lot like the typescript way of static typing, in case you are familiar. Here is an example:
# Typing is the core module that supports type checking.
# In here we import List, which provided equivalent functionality to
# the list() function or the [] equivalent shorthand
from typing import List
# We define a function, as usually but we add the expected
# type to the args and we add a return type too
def find_files_of_type(type: str, files_types: List[str]) -> bool:
return (type in files_types)
files_types: List[str] = ['ppt', 'vcf', 'png']
type_to_search: str = 'ppt'
print('Found files of type {} in list? {}'.format(type_to_search,
find_files_of_type(type_to_search, files_types)))
A bit awkward, but still clear, right? :)
The trap the Hulk has fallen into
You might have noticed that I mentioned the word ‘optional’ few lines above. So, at the time of writing this article, there is no enforcement on the type-checking.
You might add whatever irrelevant type you want to your variables, do the most invalid, irrelevant and “perverted” operations to them but python won’t bat an eye.
If you want to enforce the type checking, you should use a type checker(duh?), like the great mypy
Of course, most IDEs have some functionality towards type checking. Here is the relevant documentation for Pycharm.
Thinks I would like to see in the future
- Integrate a type-checking mechanism in the core of the language
- As a result of the above, more seamless type hints. For example, if the type-checking is on then I should not have to use the class
List
orTuple
to do it. The[]
and()
shorthands should be enough
Conclusion
Thank you for reading this article. This is by no means an extended guide, to this great functionality of python, but rather a primer to lead in more research.
If you are starting now, a new project in python 3.5+, I would strongly recommend you to experiment a bit with the type checking. I would love to see your suggestions and thoughts about this feature, so feel free to leave a comment.


Play
Activity
Sports
Music
Dance
Game
Play
Activity
[]
Sports
add description
[]
Music
add description
[]
Dance
add description
[]
Game
add description
Importance
Why activity is important
[]
add importance
[]
add importance
[]
add importance
[]
add importance


{% extends "template.html" %} {% block main %}
HTTP/2 is supported for Java 9 and above. It is off by default, but can be turned on with the
{{ javadoc("io.muserver.Http2ConfigBuilder") | raw }} class. The http2EnabledIfAvailable()
method can be used to detect if Java 9 or later is in use, in which case it will be enabled.
To see which connections are using HTTP/2 or HTTP/1.1 you can access the connection info exposed by Mu Server.
Note that HTTP/2 is only supported on HTTPS.
{% endblock %}


Piper Longbow:
My name is Piper. I was sent by Daurin to help you.
I have been following a
mysterious Dark Elf
, he is nearby. Did you hear that? Let's investigate...


mlens.testing package¶
Submodules¶
Module contents¶
ML-ENSEMBLE
| author: | Sebastian Flennerhag |
|---|---|
| copyright: | 2017 |
| licence: | MIT |
Testing objects
-
class
mlens.testing.
Data
(cls, proba, preprocessing, is_learner=False, *args, **kwargs)[source]¶ Bases:
object
Class for getting data.
-
get_data
(shape, m)[source]¶ Generate X and y data with X. :param shape: shape of data to be generated :type shape: tuple :param m: length of step function for y :type m: int
Returns: - train (ndarray) – generated as a sequence of reshaped to (LEN, WIDTH)
- labels (ndarray) – generated as a step-function with a step every
m
. As such, each prediction fold during cross-validation have a unique level value.
-
ground_truth
(X, y, subsets=1, feature_prop=None)[source]¶ Set up an experiment ground truth. :returns: * F (ndarray) – Full prediction array (train errors)
- P (ndarray) – Folded prediction array (test errors)
Raises: AssertionError : – Raises assertion error if any weight vectors overlap or any predictions (as measured by columns in F and P) are judged to be equal.
-
-
class
mlens.testing.
EstimatorContainer
[source]¶ Bases:
object
Class for generating architectures of various types.
-
get_layer
(kls, proba, preprocessing, *args, **kwargs)[source]¶ Generate a layer instance.
Parameters:
-
get_layer_estimator
(kls, proba, preprocessing, *args, **kwargs)[source]¶ Generate a layer estimator instance.
Parameters:
-
get_learner
(kls, proba, preprocessing, *args, **kwargs)[source]¶ Generate learner and transformer
Parameters:
-
-
mlens.testing.
run_learner
(job, learner, transformer, X, y, F, wf=None)[source]¶ Sub-routine for running learner job
-
mlens.testing.
get_layer
(job, backend, case, proba, preprocess, feature_prop=None)[source]¶ Generator function for test
-
class
mlens.testing.
InitMixin
[source]¶ Bases:
object
Mixin to make a mlens ensemble behave as Scikit-learn estimator.
Scikit-learn expects an estimator to be fully initialized when instantiated, but an ML-Ensemble estimator requires layers to be initialized before calling
fit
orpredict
makes sense.InitMixin
is intended to be used to create temporary test classes of proper mlens ensemble classes that are identical to the parent class except that__init__
will also initialize one layer with one estimator, and if applicable one meta estimator.The layer estimator and the meta estimator are both the dummy
AverageRegressor
class to minimize complexity and avoids raising errors due to the estimators in the layers.To create a testing class, modify the
__init__
of the test class to callsuper().__init__
as in the example below.Examples
Assert the
SuperLearner
passes the Scikit-learn estimator test>>> from sklearn.utils.estimator_checks import check_estimator >>> from mlens.ensemble import SuperLearner >>> from mlens.testing.dummy import InitMixin >>> >>> class TestSuperLearner(InitMixin, SuperLearner): ... ... def __init__(self): ... super(TestSuperLearner, self).__init__() >>> >>> check_estimator(TestSuperLearner)


{% extends "account/signup.html" %} {% load i18n static %} {% load account forms_tags socialaccount widget_tweaks %} {% block title %}{% trans "Change my password" %}{% endblock title %} {% block l_detail %}
{% blocktrans %}Please contact us if you have any trouble resetting your password.{% endblocktrans %}
{% endblock %} {% block form_content %}{% blocktrans %}The password reset link was invalid, possibly because it has already been used. Please request a new password reset.{% endblocktrans %}
{% else %} {% if form %} {% else %}{% trans 'Your password is now changed.' %}
{% endif %} {% endif %} {% endblock %}


--- layout: post title: Rebuilding guardian.co.uk With DDD date: 2010-08-07 19:54:55.000000000 -06:00 type: post published: true status: publish categories: - Case Studies - Making Projects Work - Video tags: [] meta: _gcid: '219' _edit_last: '3' _wp_page_template: default _dependencies: s:6:"a:0:{}"; _custom_background: a:5:{s:3:"url";s:0:"";s:16:"background-color";s:0:"";s:17:"background-repeat";s:6:"repeat";s:21:"background-attachment";s:6:"scroll";s:19:"background-position";s:8:"left top";} _intro_text: default _intro_custom_banner: a:1:{s:3:"url";s:0:"";} _bitly_trim: http://dddcommunity.org/?p=94 U_S_C_message: '' _encloseme: '1' author: login: Vladimir Gitlevich email<EMAIL_ADDRESS>display_name: Vladimir Gitlevich first_name: Vladimir Gitlevich last_name: '' ---
Phil Wills tells the story of the rebuilding of the platform of the guardian.co.uk using the principles of DDD. This online newspaper (3 time winner of the ‘Best Newspaper’ Webby) has 29 million unique users and hundreds of millions of impressions per month, with over million articles including audio and video content.
Phil describes
Find out why it is so cool to have an RSS feed for articles about Chess & Boxing!
(This presentation was also made at DDD Exchange 2009)


On this page you will find on display a number of mini languages which demonstrate various techniques in design and implementation of programming languages. The languages are implemented in Objective Caml. The source code is released under the BSD open source license (see accompanying file COPYRIGHT.txt).
I teach Theory of Programming Languages (page in Slovene) at the Faculty of Mathematics and Physics of University of Ljubljana. For the course I implemented languages which demonstrate basic concepts such as parsing, type checking, type inference, dynamic types, evaluation strategies, and compilation. My teaching assistants Iztok Kavkler and Matija Pretnar contributed to the source code as well.
The languages are not meant to compete in speed or complexity with their bigger cousins from the real world. On the contrary, they are deliberately very simple, as each language introduces only one or two new basic ideas. You should find the source code useful if you want to learn how things are done.
Visit the PL Zoo discussion at my Mathematics and Computation blog to ask a question or leave a comment.
The PL Zoo is now available through at PL Zoo repository (Mercurial).


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When disaster strikes, people are lost, killed, hurt, and displaced. Virtual Identity for Disaster Assistance is used to register the affected individuals in order to document and track their status.
VIEW SHELTERSAccess shelters and their metrics on the map
FIND PEOPLE RECORDSSearch for people in the system and update them to reflect their latest information.
MOBILE APPUse the mobile app to manage people records as well as search for individuals using barcode and biometrics
SHELTERS
{% include 'firestation/_partners.html' %}
{% include 'firestation/_footer.html' %}
{% include 'google_analytics.html' %}
{% include 'firestation/_vida_static.html' %}


## IoT (Internet of Things)
What is the Internet of Things
Parking bays - Free space
Fingerprint > Camera > Email
Home Automation
- Sprinkler system
- Alarm system with armed response
- Lighting system over the web
- CCTV with viewing cababilities over the net
Access control via RFID tags
Example of programmable boards
When does the "Internet" get involved?
Amazon AWS
Microsoft Azure
Google Cloud
Oracle IoT
Cisco
IBM IoT
Salesforce
SAP IoT
Bosch
## Demo
- Thinger.io
- NodeMcu (ESP8266)
- Relay switch
- Light bulb connected to mains
- Wifi modem
- 5V direct power to NodeMcu
## Cons to making use of IoT


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@* * Copyright 2010-2013 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.Application.milestoneScaladoc @import controllers.Application.scalatestScaladocsPageUrl @import controllers.Application.scaladocsPageUrl @userGuidePage("TimesOnInt") {
The TimesOnInt
trait providing an implicit conversion that adds
a times
method to Int
s that will repeat a given side-effecting operation multiple times.
Here's an example in which a friendly greeting is printed three times:
3 times println("Hello again, world!")
Running the above code would yield this output:
Hello again, world! Hello again, world! Hello again, world!
If you need to repeat a block of statements multiple times, just enclose them in parentheses, like this:
2 times { print("Hello ") print("again, ") println("world!") }
Running the above code would yield:
Hello again, world! Hello again, world!
This trait enables times
to be invoked on 0 and any positive integer,
but attempting to invoke times
on a negative integer will result in an IllegalArgumentException
.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/triangle.20inequality.html ---
Hello all,
I am trying to prove a version of the triangle inequality for the integers (For a,b integers |a -b| < = |a| + |b|). However, I have run into some trouble. My plan was to define my own version of absolute value for the integers, then carry out a proof by cases where Lean would evaluate the value of the expressions |a - b|, |a|, and |b| to determine the validity of the proof. For example, in the case that (a - b) > 0, a>0, and b>0, then |a - b| = a - b, |a| = a, and |b| = b, so we can conclude that the inequality holds and so on. However, the most natural way to define absolute value that I have found, say def absVal (a : Z) : Z := if a < 0 then -a else a. Yet, I have no idea to just extract the value of an expression from this definition in the proof rather than getting ite. This is a multipart question.
What cases tactic is the best to use in this case and if you do not mind can you give me a short example of its use?
Is there a better way to define absolute value that does not use ite?
Is there a known statement of the triangle inequality for the real numbers in Lean? A quick google search seems to suggest no, but perhaps I was not looking in the right places.
If the answer to the above question is no, then how would one apply the triangle inequality in analysis proofs in Lean?
I would greatly appreciate your assistance.
split_ifs
is great for this
if you have an if
expression in the goal it does cases on the condition and rewrites the if
away in each subgoal
I think you have to use an ite for the norm but the split_ifs tactic just breaks you into a small number of cases immediately
The triangle inequality for the reals will be in mathlib although it might be heavily disguised, eg there might be some proof that the reals are a seminormed topological semiring and then a proof that all such semirings satisfy the triangle inequality, or something like that
I think with the way the int
s are defined as an inductive data type, you can define abs
without ite
by pattern matching?
def zabs : ℤ → ℕ | (int.of_nat n) := n | (int.neg_succ_of_nat n) := n + 1
And then instead of the split_ifs tactic you have to use the cases
tactic
.... but if you define your function by pattern matching, it's important that you subsequently provide an API for it, so that no one _has_ to prove things using cases
.
Ok, this all seems very promising and answered my questions. Thanks alot!
Kevin Buzzard said:
The triangle inequality for the reals will be in mathlib although it might be heavily disguised, eg there might be some proof that the reals are a seminormed topological semiring and then a proof that all such semirings satisfy the triangle inequality, or something like that
Would it be unreasonable, if somewhat redundant, to have the triangle inequality for the reals in a a conspicuous place like data.real.basic
, given how ubiquitous it is?
It comes much earlier in the story
So you already have it in data.real.basic
FYI, here all the file that separate the proof of triangle inequality from data.real.basic: tmp.pdf
(generated by running leanproject import-graph --from algebra.order_functions --to data.real.basic tmp.pdf
inside mathlib)
Patrick Massot said:
It comes much earlier in the story
You're right,abs_add
. I failed to check. Thanks Patrick!
Last updated: Apr 24 2020 at 19:02 UTC


This page descibes controls. For the detailed instructions on how to configure encoding options globally, for the
current project, or for any file or directory in your project, refer to File encoding.
If the file or directory encodings are not defined, then the project encoding is used. In case the project
encoding cannot be taken (for example, when the project is not yet created), IntelliJ IDEA uses global encoding.
The file or directory encodings take precedence over the project encoding,
which, in turn, takes precedence over the global encoding.


Hi! I am Jessica Morocho and I am junior developer :)
Do you want to know more about me?
Or do you want to check my work experience?


Web Typography obsessed me. As many others,
I fell in the trap of optimizing legibility. Definitly not an easy task.
Among all the contenders for the best reading experience on the Web, a name is
always present and noteworthy: Medium.com .
Looking for the arcane secrets that regulates good legibility, I immediately realized that I needed to follow in the footsteps of the masters. So I started dissecting the rules that makes Medium typography, well, great.
There were long hours of tremendous effort, days and days of prolonged pains...
Now I want to share with you the results of those long hours 🦋
An unexpected journey
Comes out that nothing is better than a big first letter to super-charge your style.
Rules are simples. A big letter that spans exactly two rows. Play with line-height
to get it right.
The hero
We all know who the leader is.
When designing a website you have to take into account fonts for three sectors: the content, the UI, the brand.
Specifically I found that the best free alternatives (Google Fonts) to the handcrafted fonts that Medium uses are respectively Lora,
Montserrat and Playfair Display.
I discovered with delight that the last one mimics almost perfectly the effect created especially for blockquote
.
Content font
The content font should be a serif one, to gently bring your eyes from one letter to the other with
the lowest amount of effort.line-height
and letter-spacing
are vital here. Play with those parameters to make the most out of your
font of choice. However at Medium you'll find almost an empty line of space in the middle of two lines of text (line-height: 1.58;
).
While the space between the charachters is kept a little bit on the negative side (letter-spacing: -0.03;
) to make words feel more compacts.
Brand font
The purpose of this font is to enforce the presence of our brand during the navigation experience. We can use it for titles and, here and there, for some minutiae.
Blockquotes, for example 🤫
UI font
The font used for all the UI elements is preferably a sans-serif one. It should create contrast with the content font.
Its color could be a little bit lighter than the one used for the main content.
It needs to be readable given the background-color of your page
but not distracting from the main purpose of the page. Reading!
You can use it also for h2
making the titles for your paragraphs. Here the color should be the same as the one used for the main title.
The highlight
To highlight a word or phrase you can wrap them in a span
element and set the background to a color that reminds of your brand color identity.
Every Title
`Needs a subtitle`
Here we find rgba(0, 0, 0, 0.54)
to give meaningful informations without grabbing the attention that the title, main charachter, deserves.
The length
The length of a line of text should never be longer than 740px
. So our eyes are not forced to run from left to right on the page.
The color
The text color should be rgba(0, 0, 0, 0.84)
on a rgba(255, 255, 255, 1)
background to ensure the best contrast possible.
Conclusion
As always, the strict first rule of design is that there are no strict rules.
But, if you are in trouble...
Use Typo.css ✍
Let me know what are your toughts about Web Typography, I am eager to hear from you!
Happy readings,
Gez


| Term ID | Termhood | Term variant | Term variant frequency |
|---|---|---|---|
| 75 | 110.037 | nf kappa b | 32 |
| nuclear factor kappa b | 6 | ||
| nuclear nf kappa b | 1 | ||
| nf- kappa b | 1 | ||
| 232 | 59.303 | nuclear factor | 10 |
| 231 | 58.593 | tnf | 13 |
| tumor necrosis factor | 2 | ||
| tumour necrosis factor | 1 | ||
| 144 | 56.318 | t cells | 40 |
| 52 | 45.748 | tnf alpha | 16 |
| tumor necrosis factor alpha | 4 | ||
| tumour necrosis factor alpha | 1 | ||
| 15 | 30.579 | nf kappa b activation | 8 |
| nf kappa b activity | 3 | ||
| activation of nf kappa b | 3 | ||
| activity of nf kappa b | 2 | ||
| nuclear nf kappa b activity | 1 | ||
| nuclear factor kappa b activity | 1 | ||
| activation of nuclear factor kappa b | 1 | ||
| 237 | 28.881 | transcription factor | 12 |
| transcription factors | 11 | ||
| transcriptional factors | 2 | ||
| 65 | 19.408 | emsa | 5 |
| electrophoretic mobility shift assays | 5 | ||
| electrophoretic mobility shift assay | 3 | ||
| emsas | 1 | ||
| 218 | 15.018 | gene expression | 16 |
| expression of genes | 1 | ||
| 254 | 13.863 | gr | 8 |
| glucocorticoid receptors | 6 | ||
| glucocorticoid receptor | 4 | ||
| gcr | 2 | ||
| 12 | 12.997 | retinoic acid | 5 |
| ra | 4 | ||
| 288 | 12.085 | ptk | 4 |
| protein tyrosine kinase | 3 | ||
| protein tyrosine kinases | 1 | ||
| 77 | 11.266 | nf kappa b transcription factors | 3 |
| transcription factor nuclear factor kappa b | 2 | ||
| transcription factor nf kappa b | 1 | ||
| nf kappa b transcription factor | 1 | ||
| 100 | 10.986 | protein kinase c | 5 |
| pkc | 5 | ||
| 266 | 10.986 | hiv | 5 |
| human immunodeficiency virus | 3 | ||
| 291 | 10.224 | tyrosine kinases | 1 |
| tyrosine kinase | 1 | ||
| 130 | 9.935 | cell line | 4 |
| cell lines | 3 | ||
| 18 | 9.888 | t cell activation | 7 |
| activity in t cells | 1 | ||
| activation of t cells | 1 | ||
| 48 | 9.73 | tnf alpha release in human monocytes | 5 |
| 32 | 9.704 | transcriptional activity | 5 |
| activator of transcription | 3 | ||
| transcriptional activation | 2 | ||
| transcription activation | 2 | ||
| transcriptional activator | 1 | ||
| activators of transcription | 1 | ||
| 69 | 8.959 | nf kappa b dna binding | 5 |
| 73 | 8.959 | nik | 4 |
| nf kappa b inducing kinase | 1 | ||
| 107 | 8.789 | cd28re | 7 |
| cd28 response element | 1 | ||
| 54 | 8.318 | ifn alpha | 10 |
| interferon alpha | 2 | ||
| 142 | 8.24 | tcr | 4 |
| t cell receptor | 1 | ||
| 20 | 8.047 | rflat-1 | 4 |
| rantes factor of late activated t lymphocytes-1 | 1 | ||
| 299 | 7.798 | t lymphocytes | 2 |
| t lymphocyte | 1 | ||
| 133 | 7.69 | t cell lines | 5 |
| t cell line | 2 | ||
| 217 | 7.625 | er | 6 |
| estrogen receptor | 4 | ||
| estrogen receptors | 1 | ||
| 177 | 6.931 | gm csf | 10 |
| 243 | 6.931 | fmlp | 4 |
| formyl methionyl leucyl phenylalanine | 1 | ||
| 269 | 6.931 | human monocytes | 4 |
| 308 | 6.931 | tyrosine phosphorylation | 10 |
| 95 | 6.592 | pbl | 5 |
| peripheral blood lymphocytes | 1 | ||
| 153 | 6.592 | xic | 3 |
| x inactivation center | 1 | ||
| 121 | 6.438 | t cell specific transcription factor | 4 |
| 126 | 6.438 | human t cell leukemia virus | 4 |
| 209 | 6.238 | p like elements | 5 |
| p elements | 3 | ||
| p element | 1 | ||
| 279 | 5.776 | x inactivation | 3 |
| 25 | 5.545 | protein tyrosine kinase activity | 3 |
| protein tyrosine kinase activation | 1 | ||
| 60 | 5.545 | ar | 7 |
| androgen receptors | 1 | ||
| 97 | 5.545 | peripheral blood | 3 |
| 196 | 5.545 | nrds | 3 |
| neonatal respiratory distress syndrome | 1 | ||
| 244 | 5.545 | ifn gamma | 5 |
| interferon gamma | 3 | ||
| 11 | 5.493 | rar | 4 |
| retinoic acid receptor | 1 | ||
| 38 | 5.493 | icam-1 | 4 |
| intercellular adhesion molecule-1 | 1 | ||
| 85 | 5.493 | ebv | 3 |
| epstein barr virus | 2 | ||
| 186 | 5.493 | ctl | 4 |
| cytotoxic t lymphocyte | 1 | ||
| 56 | 4.852 | tcf-1 alpha | 7 |
| 70 | 4.852 | b cells | 7 |
| 110 | 4.852 | cell cycle | 7 |
| 111 | 4.852 | dc | 3 |
| dendritic cells | 2 | ||
| dendritic cell | 1 | ||
| dcs | 1 | ||
| 36 | 4.828 | induction of vcam-1 | 2 |
| induction of vascular cell adhesion molecule-1 | 1 | ||
| 44 | 4.828 | tcr alpha enhancer | 3 |
| 49 | 4.828 | tnf alpha mrna | 3 |
| 50 | 4.828 | tnf alpha release | 3 |
| 76 | 4.828 | nuclear proteins nf kappa b | 1 |
| nf kappa b proteins | 1 | ||
| nf kappa b protein | 1 | ||
| 116 | 4.828 | huvecs | 2 |
| human umbilical vein endothelial cells | 1 | ||
| 118 | 4.621 | erythroid cells | 1 |
| erythroid cell | 1 | ||
| 45 | 4.394 | receptor alpha chain | 4 |
| 71 | 4.394 | kappa b enhancer | 3 |
| kappa b enhancers | 1 | ||
| 81 | 4.394 | kappa b like site | 3 |
| kappa b site | 1 | ||
| 96 | 4.394 | pbmo | 3 |
| peripheral blood monocytes | 1 | ||
| 104 | 4.394 | ckii | 2 |
| casein kinase ii | 2 | ||
| 272 | 4.394 | ihes | 3 |
| idiopathic hypereosinophilic syndrome | 1 | ||
| 7 | 4.159 | retinoic acid receptor alpha | 2 |
| rar alpha | 1 | ||
| 37 | 4.159 | vcam-1 | 2 |
| vascular cell adhesion molecule-1 | 1 | ||
| 115 | 4.159 | endothelial cells | 6 |
| 179 | 4.159 | cushing 's disease | 6 |
| 214 | 4.159 | erythroid specific gene expression | 2 |
| expression of erythroid specific genes | 1 | ||
| 242 | 4.159 | fos kinase | 6 |
| 236 | 3.812 | tf | 2 |
| tissue factor | 1 | ||
| 29 | 3.466 | promoter activity | 5 |
| 30 | 3.466 | ap | 1 |
| activator protein | 1 | ||
| 129 | 3.466 | jurkat cells | 5 |
| 135 | 3.466 | monocytic cells | 5 |
| 253 | 3.466 | globin promoter | 4 |
| globin promoters | 1 | ||
| 320 | 3.466 | signal transducer | 4 |
| signal transducers | 1 | ||
| 4 | 3.296 | phorbol myristate acetate | 3 |
| 9 | 3.296 | trifluoromethylbenzoic acid | 2 |
| trifluoromethyl benzoic acid | 1 | ||
| 13 | 3.296 | trans retinoic acid | 3 |
| 21 | 3.296 | activities of transcription factors | 1 |
| activation of transcription factors | 1 | ||
| activating transcription factor | 1 | ||
| 41 | 3.296 | pebp2 alpha b | 3 |
| 84 | 3.296 | nf kappa b1 | 3 |
| 114 | 3.296 | t cells of elderly | 1 |
| t cells from other elderly | 1 | ||
| t cells from certain elderly | 1 | ||
| 120 | 3.296 | erythroid cell survival | 3 |
| 156 | 3.296 | polymerase chain reaction | 2 |
| pcr | 1 | ||
| 161 | 3.296 | granulocyte macrophage colony | 3 |
| 235 | 3.296 | tf site | 3 |
| 238 | 3.296 | rel family members | 3 |
| 260 | 3.296 | inhibition of hiv-1 replication | 2 |
| inhibit hiv-1 replication | 1 | ||
| 289 | 3.296 | syk tyrosine kinase | 2 |
| tyrosine kinase syk | 1 | ||
| 307 | 3.296 | serine phosphorylation of stat3 | 3 |
| 314 | 3.296 | rxr | 2 |
| retinoid x receptor | 1 | ||
| 42 | 2.773 | cbf alpha | 4 |
| 53 | 2.773 | ikk alpha | 4 |
| 102 | 2.773 | cag repeats | 4 |
| 134 | 2.773 | macrophage cells | 4 |
| 137 | 2.773 | nonerythroid cells | 4 |
| 163 | 2.773 | nuclear compartment | 3 |
| nuclear compartments | 1 | ||
| 191 | 2.773 | dependent phosphorylation | 4 |
| 202 | 2.773 | pdtc | 3 |
| pyrrolidine dtc | 1 | ||
| 215 | 2.773 | phorbol ester | 4 |
| 224 | 2.773 | transient expression | 4 |
| 245 | 2.773 | plc gamma | 4 |
| 258 | 2.773 | p65 heterodimers | 4 |
| 290 | 2.773 | threonine kinases | 2 |
| threonine kinase | 2 | ||
| 300 | 2.773 | neutrophil maturation | 4 |
| 28 | 2.079 | activation of nf | 2 |
| nf at activation | 1 | ||
| 31 | 2.079 | stat3 activation | 2 |
| activation of stat3 | 1 | ||
| 58 | 2.079 | ad | 2 |
| alzheimer 's disease | 1 | ||
| 63 | 2.079 | induction of apoptosis | 3 |
| 64 | 2.079 | monocyte apoptosis | 3 |
| 86 | 2.079 | bcl xl | 3 |
| 89 | 2.079 | ikk beta | 3 |
| 91 | 2.079 | dna binding | 2 |
| bind to dna | 1 | ||
| 125 | 2.079 | hl60 cells | 3 |
| 145 | 2.079 | thp-1 cells | 3 |
| 146 | 2.079 | tolerant cells | 3 |
| 147 | 2.079 | u937 cells | 3 |
| 150 | 2.079 | cellular proliferation | 3 |
| 155 | 2.079 | il-4ralpha chain | 3 |
| 164 | 2.079 | complementary dnas | 2 |
| complementary dna | 1 | ||
| 183 | 2.079 | cytokine production | 2 |
| production of cytokines | 1 | ||
| 187 | 2.079 | dihydroxyvitamin d3 | 3 |
| 190 | 2.079 | dependent manner | 3 |
| 206 | 2.079 | response to e2 | 2 |
| e2 response | 1 | ||
| 210 | 2.079 | regulatory elements | 2 |
| regulatory element | 1 | ||
| 212 | 2.079 | se | 2 |
| staphylococcal enterotoxin | 1 | ||
| 220 | 2.079 | inducible expression | 2 |
| induced expression | 1 | ||
| 226 | 2.079 | nuclear extracts | 3 |
| 248 | 2.079 | globin gene | 3 |
| 250 | 2.079 | gene transcription | 2 |
| transcription of genes | 1 | ||
| 273 | 2.079 | hypersensitive sites | 2 |
| hs | 1 | ||
| 277 | 2.079 | immune system | 3 |
| 282 | 2.079 | inflammatory response | 2 |
| inflammatory responses | 1 | ||
| 286 | 2.079 | kd stat5a | 3 |
| 295 | 2.079 | lps stimulation | 3 |
| 304 | 2.079 | nuclear translocation | 3 |
| 309 | 2.079 | rel proteins | 3 |
| 310 | 2.079 | stat proteins | 3 |


gamejs/pixelcollision
Image mask. Usefull for pixel perfect collision detection:
Example
var unitMask = new Maks(unitSurface, collisionThresholdAlphaValue);
var spearMask = new Maks(unitSurface, collisionThresholdAlphaValue);
var collide = unitMask.overlap(spearMask);
Mask
(surface, threshold)
Creates an image mask from the given Surface. The alpha of each pixel is checked
to see if it is greater than the given threshold. If it is greater then
that pixel is set as not colliding.
Parameters
| Surface |
surface |
used for image mask |
| Number |
threshold |
0 to 255. defaults to: 255, fully transparent |
Mask.prototype.getAt
(x, y)
Mask.prototype.getSize
()
Returns
| Array |
the dimensions of the map |
Mask.prototype.invert
()
Flip the bits in this map.
Mask.prototype.overlap
(otherMask, offset)
Parameters
| Mask |
otherMask |
|
| Array |
offset |
|
Returns
|
True if the otherMask overlaps with this map. |
Mask.prototype.overlapArea
(otherMask, offset)
Parameters
| gamejs.mask.Mask |
otherMask |
|
| Array |
offset |
[x,y] |
Returns
|
the number of overlapping pixels |
Mask.prototype.overlapMask
(otherMask, offset)
Parameters
| gamejs.mask.Mask |
otherMask |
|
| Array |
offset |
[x,y] |
Returns
|
a mask of the overlapping pixels |
Mask.prototype.overlapRect
(otherMask, offset)
Parameters
| gamejs.mask.Mask |
otherMask |
|
| Array |
offset |
[x,y] |
Returns
|
the overlapping rectangle or null if there is no overlap; |
Mask.prototype.setAt
(x, y)


TDataFieldAccessor class
TDataFieldAccessor is a utility class that provides access to a field of some data. The accessor attempts to obtain the field value in the following order:
- If the data is an array, then the field is treated as an array index
and the corresponding element value is returned;
- If the data is a TMap or TList object, then the field is treated as a key
into the map or list, and the corresponding value is returned.
- If the data is an object, the field is treated as a property or sub-property
defined with getter methods. For example, if the object has a method called
getMyValue(), then field 'MyValue' will retrieve the result of this method call.
If getMyValue() returns an object which contains a method getMySubValue(),
then field 'MyValue.MySubValue' will return that method call result.
Located in /Util/TDataFieldAccessor.php (line 33)


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campaign = a name to group smarter advocacy metrics, such as an Offering name
getDataType =
EclipsePluginMarketplaceMetrics
VSCodePluginMarketplaceMetrics
GithubRepoApi - which needs to be used with:
githubUserAgent = a git user name, or application name (the examples above hard code UserAgent=SmarterAdvocacyGetDataService
TwitterUserData - which needs to be used with:
TwitterScreenName = the Twitter user (twitter screen name) that you want data for
uri = the url you want to get, but note that parameters need separation, per below:
parm1Key = the name of the parameter 1 key
parm1Value = the name of the parameter 1 value
uriHash = the value of any Hash
runMode = if set to 'production', then the results will be written to production DB (if not set, assumed to be 'development' mode and results returned to console and requester


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- Japanese
- + many more


The world famous tile company, AwesomeTile, decided to produce interesting tiles with Korean cahracters as it is their 100th anniversary. Square tiles are in the form of a 3 x 3 grid, and as shown below, each grid has one of the four korean words: [풀], [물], [길], [흙].
We wish to design a map by adding several tiles. The example below shoes the map of 4 connected tiles. we say the file/grid are "adjacent" at the connection points of the tiles and individual grids.
Also, maps produced with the following rules are considered "Good maps" while if not, those maps are called "Bad maps".
The rules are as follows:
1) [길] grids should always be adjacent within 1 tile.
2) In a tile with at least one [길] grid, one of these [길] grids should be connected to at least one different tile with a [길] grid.
3) [길] grid should alawys be in some form of a line. (2 x 2 grid filled with [길] is not allowed.)
4) [물] grid and [흙] grid should not be adjacent to one another.
5) [풀] should always be adjacent to [물] or [길].
Given the map, write a program that determines whether the map is "Good" or "Bad".
First line of input has the number of types of tiles, N. (1 ≤ N ≤ 100,000). In the next N lines, each line has the information about the tiles. Tile information contains an integer K, which holds the specific ID of the tile, and information about the 3 x 3 grid.
For convenience reasons, we will label G(풀), W(물), R(길), D(흙) and the grid information should be read from left to right, top to bottom. The only value that shouldn't be the same is K. The following image's ID is 283 and the grid information is shown. (1 ≤ K ≤ 100,000
283 G R D G R R W W W
After that, the two integers C, R which represent the size of the map are given. C is the number of tiles in one row, and R is the number of rows. (1 ≤ C, R ≤ 300). Following R lines represent the map with the ID numbers of each grid.
Output the whether the given map is Good or Bad.
4 33 G G G R R G G R G 71 G R D G R R G R D 65 G R G W R R W W W 92 G R D R R R W W W 2 2 33 71 65 92
Bad
Marks will be given based on the number of hidden tests the program passes.
Load widget


The advent of the National Water Model and the development of the Height Above Nearest Drainage products (HAND) offer the ability to map flood extents for anywhere in the lower 48 United States. The challenges with this methodology stem from the acquisition, management and application of large scale data sets.
FloodMapper is design to help users get the data they need, archive it on their local machines, and then process flood extents. In executing the steps in this process the first time the process in run the data is all collects and formatted - meaning it is slow. After the int ital pass though users can quickly generate flood maps for their region form real-time National Water Model output (getFlows), staged historic data (getRetro), and can adjust forecasted values to test regional sensitivities (adjust).
This package calls upon the AOI and nwm packages to forecast flood extents using the HAND methodology and is a continuation of the ‘LivingFlood’ project demonstrated at the 2017 CUASHI HydroInformatics Conference in Tuscaloosa, AL.
Liu, Yan Y., David R. Maidment, David G. Tarboton, Xing Zheng, and Shaowen Wang. 2018. A CyberGIS Integration and Computation Framework for High-Resolution Continental-Scale Flood Inundation Mapping. Journal of the American Water Resources Association (JAWRA). Accepted.
Liu, Yan Y., David R. Maidment, David G. Tarboton, Xing Zheng, Ahmet Yildirim, Nazmus S. Sazib and Shaowen Wang. 2016. A CyberGIS Approach to Generating High-resolution Height Above Nearest Drainage (HAND) Raster for National Flood Mapping. The Third International Conference on CyberGIS and Geospatial Data Science. July 26–28, 2016, Urbana, Illinois. http://dx.doi.org/10.13140/RG.2.2.24234.41925/1
The “AOI” R package is written by Mike Johnson, a graduate Student at the University of California, Santa Barbara in Keith C. Clarke’s Lab, 2018.
Development is supported with funds from the UCAR COMET program; the NOAA National Water Center; and the University of California, Santa Barbara and is avaliable under the MIT license


This app is for the allocation of students to projects. It is an implementation of Abraham et al's (2007) SPA-student algorithm:
The algorithm assigns students to projects, given preferences of students for projects, the offerings of projects by lecturers, preferences of lecturers for students, and respecting limits on lecturer and project loads.
Read the instructions under the "Lecturers", "Projects", and "Students" tabs to learn how your three input files must be formatted. Then upload the three required files under their respective tabs. Once these files are uploaded and checked, the algorithm will produce output that can be found under the "Allocation" tab.


Hello, {{userName}}!
Welcome to your Visual Studio to Lametric connector
this tools allows to see on on your Lametric smart clock a notification each time someone check in a changeset.
Visual Studio project full URL
i.e. https://caledos.visualstudio.com/myproject
{{errorString}}
HOW TO
- Authenticate on visual studio online (VSO) using the button on this page
- Write the full URL of the VSO project you want to monitors checkins (TFS projects only, NO GIT at the moment)
- Click the TEST button to verify if everything is working fine
- Click the SAVE button
- On your Lametric smart clock(r) look for "Visual Studio Online Checkins" app
- Write the email used here to log in here in email field on Lametric!
- Enjoy your checkins:-)
More Information


What's on
We post our course events on our Facebook page so head over there and check them out!
- 16/03/19 - Free Women's Stay Safe Course I
- 13/04/19 - Free Women's Stay Safe Course II
- 22/06/19 - Women's Stay Safe Course - get your tickets here!
- More coming!
Costs per session
Although we'd love to keep our courses free, we do need to cover costs for hiring facilities etc. Please help us out!
- Students: $30
- Adults: $35
Ready to join?
Check out Facebook page and join our join group while you're at it!


| Plays a CD audio track. |
| track = track number to play mode = 1; play track once, 2; loop track, 3; play track to end of CD |
Command Description:
| You can play an audio CD through Blitz Basic with this command. The optional MODE parameter allows variations of playback. Remember, the playback happens through the CD cable inside the computer that attaches to the sound card. Many computers (for some reason), don't have this cable inside properly attached. If this is the case, you will NOT hear CD sound even though you hear other sound effects and music. You will need to assign the command a channel variable. |
Example:
| ; PlayCDTrack example ; Get a track to play from user track=Input$("Enter a CD track number to play:") ; Play the track, assign a channel - just play once chnCD=PlayCDTrack(track,1) ; Figure out what time it is now oldTime=MilliSecs() ; Play until the channel is over or ESC While ChannelPlaying(chnCD) And (Not KeyHit(1)) ; clear and print the time elapsed Cls Locate 0,0 Print "Time Elapsed (sec):" + ((MilliSecs()-oldTime)/1000) Wend ; Stop the channel StopChannel chnCD |


We all want to wish you a happy 18th Birthday
Congrats on turning 18!
Happy Birthday, Skye! 18 years and still counting! UwU
I hope you've enjoyed today, and hope there are many more to come!
You are a great friend to have, Thank you for everything, and for being a friend!
Happy 🍰 Day!!!!!!!
Happy Birthday Skye! 18 is a big milestone.
Keep your wits about you and use your discernment and everything will be just fine.
And remember your friends are always here to help you!
Happy birthday!
Let the beginning of adulthood bring you many more great times.
I love you so so so muchhhhhhhh.
Being with you is the happiest I've been in a while.
Happy Birthday, Skye! ilysm!
FISH
Skye! you made it to 3 years old, happy birthday!
Wait, you're 18? SINCE WHEN??
All jokes aside, happy pride!
Ok NOW all jokes aside, you got to the big 18!
I've enjoyed all of our interactions, and I can't believe I get to witness you become an adult!
I hope you enjoy your birthday and here's for many more to come!
ggs skye!

It was super fun playing dokapon with you a while ago and I hope we can do smth like that again.
Also I really appreciate all the work you put in for IPL and the community as a whole.
Happy Birthday Skye.
I've really been appreciative of your friendship over the past almost 3 years now.
I hope you have a wonderful birthday and will enjoy being an adult.
Happy birthday Skye! It's been a pleasure TOing SoS as both your staff and friend.
You're a good person who deserves a good year.
Here's to many more fun times with Splatoon 2 and 3. :SCfloppaHEART:
Happy b-day skye!!
I hope this day was super special.
Its been a pleasure to be your friend and a part of your staff.
ps ur stinky
Happy birthday skye, thanks for being a chill person to hang out with!
So with that being said I want to thank you for just existing cause your presence means a lot to me.
Thank you for giving me many opportunities and going above and beyond for my regards you truly are an amazing friend I love you
Your 18 now and many opportunities are gonna come your way and I can't wait to see how you take advantage of them
Happy birthday skye!!!
(PS: how are you 18 and 4,11??)
Happy birthday skye bestie!
Thank you for being an amazing person and friend. Going to be an amazing year for you, I feel it.
You more adventures coming in the near future for you Remember you’re baby and stinky :)
Happy birthdayyyy!!!!!!
Thanks for constantly dealing with my cluelessness of streaming and helpin me learn everything here!
Sendin ya more boba tea soon with my BongoCatRainbowHype
~Sea~ ya soon for SoS and S1S?!?!
Happy Birthday Skyeee!!!
Thank you for being such an amazing friend! I’ve enjoyed our DBD sessions together.
You’re 18 now and there are so many things to come in the future for you.
Stay well!
Happy bday Skye!

U growing up like me but make sure u make ur birthday lit!
I’ll get u drip when I visit.
Happy Birthday Skye!
Thanks so much for being such a kind person, and thanks for introducing me to the Splatoon TOing world!
Happy 18!
Happy birthday Skye!
Congrats now you have to pay taxes! On lighter note, it's been an absolute pleasure to work with you as a TO and I hope your birthday is as amazing as you are.
HB Skye,
Good job on reaching the age where you start forgetting how old you are.
Go buy yourself a cookie and pretend I got it for you.
Happy Birthday sky your finally 18! Welcome to adult hood
Happy Birthday Skye!
I consider you my dearest sibling and Im happy to see you growing up.
Keep Going!
You are someone that is capable of doing wonderful things.
I'm glad to meet someone as wonderful as you.
GM Skye, happy 18th and welcome to adulthood!
Tho I haven't known you as long as many of the people here have, it's been fun getting to know you over the past many months and watching our mutual friend circles converge.
I know just some of the many things you've gone through in your life, but I hope you realize that these mutual friends (and I) will be there whenever you need someone.
Entering adulthood is fun, exciting, but also challenging.
I know you will be facing many obstacles and tough decisions in the coming months and years, but I believe in you and I believe in your perseverance.
Just remember, your happiness is important too.
Follow that, and you will have a bright and beautiful future ahead of you.


At our Open Day you can book 1:1 sessions with subject staff and attend talks about UCP, student finances and the UCAS application process.
Learn MoreWe are offering FREE virtual 1:1 advice sessions about degrees, student finance and the UCAS application process plus you can ask us questions.
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