Discretizer¶
-
class
paralytics.
Discretizer
(method='sapling', formula='mean', max_bins=20, min_bins=3, max_tree_depth=None, min_samples_leaf=0.05, random_state=None)[source]¶ Bases:
sklearn.base.BaseEstimator
,sklearn.base.TransformerMixin
Discretizes variables in a given data set.
Reduces continuous variables to a finite number of intervals with use of declared methods.
- Parameters
- method: string: {‘sapling’, ‘spearman’}, optional (default=’sapling’)
The discretization method:
sapling:
Submethod based on the DecisionTreeClassifier.
spearman:
Submethod based on the Spearman’s rang correlation. Divides the values into subsequent quartiles as long as it doesn’t get full monotonicity. If this doesn’t happen, it divides values with use of quantiles into the declared minimum number of buckets. Using this method with parameter formula set to ‘median’ may throw RuntimeWarning for fixed vector values in one of the input vectors becuase there is no point in tracking mutual change of two vectors when one vector doesn’t change.
- formula: string: {‘mean’, ‘median’}, optional (default=’mean’)
Chooses the formula that representatives will be chosen to check the Spearman’s rank correlation:
mean:
Takes the mean in every group as a representative value.
median:
Takes the median in every group as a representative value.
- max_bins: int, optional (default=20)
Maximum number of bins that will be created.
- min_bins: int, optional (default=3)
Minimum number of bins that will be created.
- max_tree_depth: int, optional (default=None)
Specifies maximum tree depth.
- min_samples_leaf: float, optional (default=.05)
Specifies the minimum part of the entire population that must be included in the leaf.
- random_state: int, optional (default=None)
Random state for sklearn algorithms.
Examples
>>> import numpy as np >>> import pandas as pd >>> import paralytics as prl
>>> # Fix the seed for reproducibility. >>> SEED = 42 >>> np.random.seed(SEED)
>>> # Create available categories for non-numeric variable. >>> sexes = ['female', 'male', 'child']
>>> # Generate example DataFrame. >>> X = pd.DataFrame({ >>> 'NormalVariable': np.random.normal(loc=0, scale=10, size=100), >>> 'UniformVariable': np.random.uniform(low=0, high=100, size=100), >>> 'IntVariable': np.random.randint(low=0, high=100, size=100), >>> 'Sex': np.random.choice(sexes, 100, p=[.5, .3, .2]) >>> })
>>> # Generate response variable. >>> y = np.random.randint(low=0, high=2, size=100)
>>> # Do discretization. >>> discretizer = prl.Discretizer(max_bins=5, random_state=SEED) >>> X_discretized = discretizer.fit_transform(X, y) >>> print(X_discretized.head()) NormalVariable UniformVariable IntVariable Sex 0 (-3.886, inf] (33.151, inf] (63.5, inf] child 1 (-3.886, inf] (-inf, 24.071] (-inf, 28.0] female 2 (-3.886, inf] (-inf, 24.071] (28.0, 63.5] female 3 (-3.886, inf] (33.151, inf] (63.5, inf] male 4 (-3.886, inf] (33.151, inf] (-inf, 28.0] male
- Attributes
- bins_: dictionary, length = n_features
Dictionary of upper limits of successive intervals excluding the maximum value which length equals the number of features in the data passed.
Methods Summary
finger
(X[, y, cut_points, n_quantiles, …])Manually bins continuous variable into the declared intervals.
fit
(self, X[, y])Fit the binning with X by extracting upper limits of right-closed intervals.
sapling
(self, X, y)Creates finitely many intervals for a continuous vector using DecisionTreeClassifier optimizing splits with respect to Gini impurity criterium.
spearman
(self, X, y)Creates finitely many intervals for a continuous vector with use of Spearman’s rang correlation (supervised).
transform
(self, X)Apply discretization on X.
Methods Documentation
-
static
finger
(X, y=None, cut_points=None, n_quantiles=4, labels=None, min_val=None, max_val=None)[source]¶ Manually bins continuous variable into the declared intervals.
If the cut-off points are not declared the split is made using quantiles.
- Parameters
- X: array-like, shape = (n_samples, )
Vector passed as an one-dimensional array-like object where n_samples in the number of samples.
- y: Ignore
- cut_points: array-like, optional (default=None)
Increasing monotonic sequence generating right-closed intervals. Values not allocated to any of the categories will be assigned to the empty set. For example given: cut_points=[1, 5, 9] will generate intervals: [X.min(), 1], (1, 5], (5, 9], (9, X.max()]. If you want to specify lower and upper limitations, set parameters: “min_val”, “max_val” to a specific value.
- n_quantiles: int, optional (default=4)
When cut_points are not declared it sets the number of quantiles to which the variable will be splitted. For example setting n_quantiles = 4 will return quartiles of X values between min_val and max_val.
- labels: string: {‘auto’} or list, optional (default=None)
Specifies returned bucket names, needs to be the same length as the number of created buckets:
auto:
Assigns default values to group names by numbering them.
- min_val: float, optional (default=None)
Determines lower limit value. If not specified takes -np.inf.
- max_val: float, optional (default=None)
Determines upper limit value. If not specified takes np.inf.
- Returns
- X_new: array, shape = (n_samples, )
Input data with its original values being substituted with their respective labels.
-
fit
(self, X, y=None)[source]¶ Fit the binning with X by extracting upper limits of right-closed intervals.
- Parameters
- X: pd.DataFrame, shape = (n_samples, n_features)
Training data of independent variable values.
- y: array-like, shape = (n_samples, )
Vector of target variable values corresponding to X data.
- Returns
- self: object
Returns the instance itself.
-
sapling
(self, X, y)[source]¶ Creates finitely many intervals for a continuous vector using DecisionTreeClassifier optimizing splits with respect to Gini impurity criterium.
- Parameters
- X: array-like, shape = (n_samples, )
Vector passed as an one-dimensional array-like object where n_samples in the number of samples.
- y: array-like, shape = (n_samples, )
Vector of corresponding to X values passed as an one-dimensional array-like object where n_samples is the number of samples.
- Returns
- bins: array, shape = (n_bins, )
Vector of successive cut-off points being upper limits of the corresponding intervals as well as containing a minimum value.
-
spearman
(self, X, y)[source]¶ Creates finitely many intervals for a continuous vector with use of Spearman’s rang correlation (supervised).
- Parameters
- X: array-like, shape = (n_samples, )
Vector passed as an one-dimensional array-like object where n_samples is the number of samples.
- y: array-like, shape = (n_samples, )
Vector of corresponding to X values passed as an one-dimensional array-like object where n_samples is the number of samples.
- Returns
- bins: array, shape = (n_bins, )
Vector of successive cut-off points being upper limits of the corresponding intervals as well as containing a minimum value.
-
transform
(self, X)[source]¶ Apply discretization on X.
X is projected on the bins previously extracted from a training set.
- Parameters
- X: pd.DataFrame, shape = (n_samples, n_features)
New data with n_samples as its number of samples.
- Returns
- X_new: pd.DataFrame, shape = (n_samples_new, n_features)
X data with substituted values to their respective labels being string type.


--- layout: post title: GitHub Repo creation via CLI date: 2015-04-11 04:41:30.000000000 +02:00 type: post parent_id: '0' published: true password: '' status: publish categories: - Bash - Linux tags: [] meta: _edit_last: '49460244' publicize_facebook_url: https://facebook.com/10204859232775569 geo_public: '0' _wpas_done_3508581: '1' _publicize_done_external: a:1:{s:8:"facebook";a:1:{i:1081800551;b:1;}} author: login: mpho112 email<EMAIL_ADDRESS>display_name: Mpho first_name: '' last_name: '' ---
I am so excited after creating my first repository on github and successfully adding some test files to it from my local machine!
But due to my limited internet connection, I stumbled upon some diffulties.
It took me a lot of time and effort, and there were actually a few times when I thought that I wouldn’t be able to do it. It took me hours, and that is not how much it should have taken to just create a new repository.
So i had a huge challenge - How do I make more repositories and add my files to it without the need of a browser... mmmhhh after some vigorous Googling I came upon a simple command using 'curl'.
Challenge was accepted and at 03:10am I was done creating a badass bash script that would not only create a github repository, it would initialise it and push my files to the repository with only a press of a button.
[sourcecode language="bash"]
#!/bin/bash
# -*- coding: utf-8 -*-
#
# gitrep-create
#
# The purpose of this script is to generate Github repository via cli instead of going to github.com
# Instructions for use:
# 1. Install github [debian: sudo apt-get install -y git]
# 2. Fill in/Enter details
# git config --global user.name "Your Name"
# git config --global user.email<EMAIL_ADDRESS># 3. Generate token on github.com > Settings > Applications > Generate token
#
#
# Copyright 2015 Mpho Mphego<EMAIL_ADDRESS>#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
function progress(){
echo -n "Please wait..."
while true
do
echo -n "."
sleep 1
done
}
# Note:
# To run from ~/.bash_profile, uncomment function below. and copy code to ~/.bash_profile
# else create script and place it in ~/bin.
#gitrepo-create(){
#trap "killall background" EXIT
repo_name=$1
dir_name=`basename $(pwd)`
username=`git config github.user`
token=`git config github.token`
WGET="/usr/bin/wget"
if [ "$repo_name" = "" ]; then
echo "Repo name (hit enter to use '$dir_name')?"
read repo_name
fi
if [ "$repo_name" = "" ]; then
repo_name=$dir_name
fi
if [ "$username" = "" ]; then
echo "Could not find username, run 'git config --global github.user <username>'"
invalid_credentials=1
fi
echo Git Username: $username
if [ "$token" = "" ]; then
echo "Could not find token, run 'git config --global github.token <token>'"
invalid_credentials=1
fi
echo "Creating Github repository '$repo_name'"
progress &
myself=$!
$WGET -q --tries=10 --timeout=5 http://www.google.com -O /tmp/index.google &> /dev/null
if [ ! -s /tmp/index.google ];then
echo "Check your Internet Connection."

echo " "
echo "Enter 1 to Create new repository."
echo "Enter 2 to Push on existing repository."
read inputs
if [ "$inputs" == "1" ]; then
echo "Creating a new repository."

fi
if [ "$inputs" == "2" ]; then
echo "Pushing an existing repository"
git remote add origin git@github.com::$username/$repo_name.git
echo " "
git push -u origin master
echo ".......Done........"
fi
fi
#}
[/sourcecode]


Preface
Acknowledgements
Overview
POVERTY ERADICATION: A Policy Framework for Country Strategies
I. A NEW FOCUS OF DEVELOPMENT
II. POLICY PRIORITIES
-
i. Creating an enabling environment for people-centered development
-
ii. Empowering all people for self-reliance
-
iii. Promoting broad-based and equitable growth
-
iv. Enhancing household food security
-
v. Improving access to basic infrastructure and social services
-
vi. Promoting job creation and sustainable livelihoods
-
vii. Ensuring equitable access to credit and productive assets
-
viii. Expanding social protection for vulnerable people
-
ix. Promoting gender equity and the full participation of women in society
-
x. Preserving, maintaining and regenerating the natural resource base
III. PRIORITY ACTIONS
-
i. National poverty mapping and assessments, with rigorous attention to the
gendered dimensions of poverty
-
ii. Setting national goals and targets for poverty elimination
-
iii. Capacity assessment and development
-
iv. Review of national policies and budgets
-
v. Social mobilization, participation and partnerships
-
vi. Decentralization of decision-making
-
vii. Policy and institutional reform and coordination
-
viii.Integration of social development goals into overall planning
-
ix. Mobilizing resources for social development
-
x. Aid coordination
IV. EXTERNAL SUPPORT
ANNEXES
Text boxes - Under construction
Box 1. Meeting the challenge in South Asia
Box 2. Promoting human and social development in Africa
Box 3. Putting people first in the Pacific islands
Box 4. Promoting a social agenda in Latin America and the
Caribbean
Box 5. Addressing the persistent and increasing burden of
poverty on women
Box 6. Promoting community development in Sudan
Box 7. Growth through poverty reduction in Malawi
Box 8. Working with the poor in conflict areas: The PREDES
model in Peru
Box 9. Targeting small farmers and poor rural communities
in Indonesia
Box 10. Building NGO capacity for community-based development
in Kyrgysztan
Box 11. Coping with change in a transition economy: Mongolia
Box 12. Zimbabwe's Poverty Alleviation Action Plan
Box 13. UN system coordinated support to national programming:
The Philippines and Mexico
Box 14. Poverty reduction through popular participation: Guinea's
Human Development Initiative
Box 15. Modernizing the state in Honduras
This database is maintained by the UNDP Webmaster webmaster@undp.org


Register
|
Login
Urban Retreat
Urban Retreat at The White House, 2-4 Hans Crescent, London, SW1X 0LH
Shortcuts Widgets - Urban Retreat Demo
please wait


Given an array of positive and negative integers, write a function to find the contiguous sequence (in other words, a non-empty subarray of adjacent elements) with the largest sum. Return the sum.
Sample input: [2, 3, -8, -1, 2, 4, -2, 3] Expected output: 7, from summing up the sequence 2, 4, -2, 3
Sample input: [3, 5, -9, 1, 3, -2, 3, 4, 7, 2, -9, 6, 3, 1, -5, 4] Expected output: 19, from summing up the sequence 1, 3, -2, 3, 4, 7, 2, -9, 6, 3, 1
Analyze the time and space complexity of your solution.


Download an image file for use in other programs.
File Type
Background Color
Save your work for later, or continue where you left off.


The Team
About
Veles is technology, however with that, it’s also much more that just bits of code and elaborate algorithms. It’s a community. It’s an organically growing network of individuals assembling a set of core principals, beliefs, visions, and ideas, collaborating together to develop Veles.  Some of us are expert coders, ethical hackers, others are good in managing community, web-development and more . As a reminder, often in tech and crypto realms, individuals are known by their “nicknames” more than their own names.
Our Team
Altcoinbaggins
Founder, Lead Developer
"Coder with 20 years of experience, hacker and blockchain geek. Skilled in networking, C/C++, python, SQL ..."
Mdfkbtc
Founder, Developer, Support
"Working on Veles as Support/Admin/Community-manager/Project-manager partly dev. Some skills in operating systems (most in linux), c++ and in other common used languages."
Uhlik
Developer
"Working on Veles as coder. Expert programmer with 30 years of experience, superior skills in x86 CPU architecture, operating systems and virtualization (Microsoft Certified Professional for Hyper-V). Master in blockchain technology."
Virtuado
Main-tester,Support, Community Mode
"Working on Veles as maintester, bughunter and community-moderator. I'm a former system-admin and currently working as trader. I ended up in crypto because of interest, later it became hobby and now i joined the Veles project because this is one of the few crypto's which actually have a real purpose and i strongly believe the Veles project will be a success."
Maty
Graphics designer
"Working on Veles as graphics designer."
Binarydna
Developer
"Fullstack developer with 4 years of expirience, fluent in Node.js (and any kind of javascript for that matter), Java, Python."
AlexDeLarge
Support, Community Mode
"Working on Veles mainly in community moderation/support. Some skills on web development (JavaScript-PHP). Strong background in theoretical Artificial Intelligence research (PhD in Computer Science) and development of logic-based apps (ProLog, Argumentation, Datalog). Into crypto as a hobbie at first, ended up really into it... - Suddenly, I viddied what I had to do, and what I had wanted to do... Alex"
Team Member
Open
"Open position"
Team Member
Open
Open position


Add Product
Select Color:
Add
Close
Update Product
Select Color:
Update
Close
Product Management System
Add
#
ID
Name
Price
Category
Color
Rating
Actions


Public Member Functions |
Private Member Functions |
Static Private Attributes |
List of all members
ODSetWithStep Class Reference
This class implements strategy of moving flow when step size is calculated. More...
#include <ODSetWithStep.h>
Inheritance diagram for ODSetWithStep:
Collaboration diagram for ODSetWithStep:
Public Member Functions | |
| ODSetWithStep (int index, int destIndex, int originIndex, PathCost *pathCost, StarNetwork *net, ShortestPath *shPath, FPType zeroFlow, PathBasedFlowMoveWithStep *flowMove) | |
| FPType * | getProjectedDirection () |
| FPType | getUpperBound () |
| FPType * | getLinkFlows () |
| int | getSize () |
| int * | getIndexes () |
| virtual int | getOdIndex () const |
| virtual PathBasedFlowMove * | getPathBasedFlowMove () const |
| Public Member Functions inherited from ODSet | |
| ODSet (int index, int destIndex, int originIndex, PathCost *pathCost, StarNetwork *net, ShortestPath *shPath, FPType zeroFlow, PathBasedFlowMove *flowMove) | |
| FPType | getMinPathCost () const |
| int | getIndex () const |
| int | getDestIndex () const |
| int | getOriginIndex () const |
| int | getNbPaths () const |
| void | addPath (Path *path) |
| PathIterator | begin () const |
| PathIterator | end () const |
| void | updateSet () |
| void | setPrevFlows () |
| bool | improveSet () |
| bool | equilibrate () |
| void | projectPathFlowOnLinks () |
| void | removeUnusedPaths () |
| void | print () const |
Private Member Functions | |
| void | calculateProjectedDirection () |
Static Private Attributes | |
| static FPType * | projDir_ = NULL |
| static int * | indexes_ = NULL |
| static int | size_ = 0 |
| static PathBasedFlowMoveWithStep * | flowMoveStep_ = NULL |
| static FPType * | linkFlows_ = NULL |
| static bool | wasInitialised_ = false |
| static int | nbLinks_ = 0 |
Additional Inherited Members | |
| Protected Attributes inherited from ODSet | |
| const int | destIndex_ |
| const int | originIndex_ |
Detailed Description
This class implements strategy of moving flow when step size is calculated.
It is used in approaches 1 and 2 of path-based algorithms.
Member Function Documentation
|
privatevirtual |
Does nothing by default - it is a hook method for ODSetWithStep.
Reimplemented from ODSet.
|
virtual |
- Returns
- pointer to an array with indexes. For example, see Derivative.
Implements DescDirection.
|
virtual |
- Returns
- pointer to an array with current link flows.
Implements DescDirection.
|
virtual |
|
virtual |
This method is used in path-based algorithms.
- Returns
- pointer to object that implements path-based flow move.
Implements DescDirection.
|
virtual |
- Returns
- a pointer to an array with direction of descent specified in terms of link flows.
Implements DescDirection.
|
virtual |
- Returns
- size of the array with indexes.
Implements DescDirection.
|
virtual |
- Returns
- upper bound for line search.
Implements DescDirection.
Member Data Documentation
|
staticprivate |
projected direction of descent
The documentation for this class was generated from the following files:
- ODSetWithStep.h
- ODSetWithStep.cpp


GDAL supports reading and writing HF2/HFZ/HF2.GZ heightfield raster datasets.
HF2 is a heightfield format that records difference between consecutive cell values. HF2 files can also optionally be compressed by the gzip algorithm, and so the HF2.GZ files (or HFZ, equivalently) may be significantly smaller than the uncompressed data. The file format enables the user to have control on the desired accuracy through the vertical precision parameter.
GDAL can read and write georeferencing information through extended header blocks.


Back
Office Hours
Monday
Open
Open Time:
Close Time:
Tuesday
Open
Open Time:
Close Time:
Wednesday
Open
Open Time:
Close Time:
Thursday
Open
Open Time:
Close Time:
Friday
Open
Open Time:
Close Time:
Saturday
Open
Open Time:
Close Time:
Sunday
Open
Open Time:
Close Time:
Save


Indian couple go on trial in Frankfurt for spying on Sikhs
by AFPAn Indian couple accused of spying on Sikh and Kashmiri communities in Germany went on trial Thursday on charges that carry a sentence of up to 10 years in prison.
The suspects were charged in March and have been named only as Manmohan S., 50, and his wife Kanwal Jit K., 51, in keeping with German privacy rules for defendants.
Their trial was being held in a court in Frankfurt.
"Manmohan S. agreed... to provide information about Germany's Sikh community and Kashmir movement and their relatives to an employee of the Indian foreign intelligence service Research & Analysis Wing," prosecutors said in a statement earlier this year.
His wife joined him in monthly meetings with the Indian intelligence officer between July and December 2017, and in total the couple were paid €7,200.
Sikhs in Germany number between 10,000 and 20,000 -- their third biggest community in Europe after Britain and Italy, according to the religious rights group REMID.
READ ALSO: The five most common challenges Indians face in Germany


{% load static %}
Admin | Crowdgezwitscher
Login
{% if form.errors %}
Your username and password didn't match. Please try again.
{% endif %} {% if next %} {% if user.is_authenticated %}
Your account doesn't have access to this page. To proceed, please login with an account that has access.
{% else %}
Please login to see this page.
{% endif %} {% endif %}
{% csrf_token %}


| transplant {survival} | R Documentation |
Subjects on a liver transplant waiting list from 1990-1999, and their disposition: received a transplant, died while waiting, withdrew from the list, or censored.
data("transplant")
A data frame with 815 observations on the following 6 variables.
age
age at addition to the waiting list
sex
m
or f
abo
blood type: A
, B
, AB
or O
year
year in which they entered the waiting list
futime
time from entry to final disposition
event
final disposition: censored
,
death
,
ltx
or withdraw
This represents the transplant experience in a particular region, over a time period in which liver transplant became much more widely recognized as a viable treatment modality. The number of liver transplants rises over the period, but the number of subjects added to the liver transplant waiting list grew much faster. Important questions addressed by the data are the change in waiting time, who waits, and whether there was an consequent increase in deaths while on the list.
Blood type is an important consideration. Donor livers from subjects with blood type O can be used by patients with A, B, AB or 0 blood types, whereas an Ab liver can only be used by an AB recipient. Thus type O subjects on the waiting list are at a disadvantage, since the pool of competitors is larger for type O donor livers.
This data is of historical interest and provides a useful example of competing risks, but it has little relevance to current practice. Liver allocation policies have evolved and now depend directly on each individual patient's risk and need, assessments of which are regularly updated while a patient is on the waiting list. The overall organ shortage remains acute, however.
Kim WR, Therneau TM, Benson JT, Kremers WK, Rosen CB, Gores GJ, Dickson ER. Deaths on the liver transplant waiting list: An analysis of competing risks. Hepatology 2006 Feb; 43(2):345-51.
#since event is a factor, survfit creates competing risk curves pfit <- survfit(Surv(futime, event) ~ abo, transplant) pfit[,2] #time to liver transplant, by period plot(pfit[,2], mark.time=FALSE, col=1:4, lwd=2, xmax=735, xscale=30.5, xlab="Months", ylab="Fraction transplanted", xaxt = 'n') temp <- c(0, 6, 12, 18, 24) axis(1, temp, temp) legend(450, .35, levels(transplant$abo), lty=1, col=1:4, lwd=2, bty='n') # competing risks for type O plot(pfit[4,], xscale=30.5, xmax=735, col=1:3, lwd=2) legend(450, .4, c("Death", "Transpant", "Withdrawal"), col=1:3, lwd=2)


CM
Welcome
Drawing
Maps
Compare
Message
Name: ABC
Logout
Map:
Search
p1
p2
p3
Name:
MapD
Status:
Submitted
MapID:
1234567890
Deadline:
11/22/3344
Description:
1234567890
General document:
1234567890
Edit
Remove
New student:
Add student
Assigned to:
p1
p2
p3
Name:
ID:
Score:
Remove


Artificial Intelligence | Cybersecurity | IOT
- Artificial Intelligence: Implications for Business Strateg
- Cybersecurity for Managers: A Playbook
- Internet of Things: Business Implications and Opportunities
5 Primary Process Groups | 10 Knowledge Areas in PMI's PMBOK®
- Initiating, Planning, Executing, Monitoring & Controlling and Closing
- Integration, Scope, Time, Cost, Quality, Human Resource, Communications, Risk, Procurement & Stakeholder Management
Power Systems | Control and Communication | Innovation and Enterprise | Computational Intelligence
- University Town College Programme, Residential College 4
- IMDA iPREP Programme
- Language Preparation Programme (German & Thai)
Exploratory Analysis | Statsitical Thinking | Supervised & Unsupervised Learning | Deep Learning
- AI4I - Literacy in AI
- AI4I - Foundations in AI
- Data Scientist with Python (DataCamp)


Home
About
ca1m
Info coming soon ;)
Media Work
1. Development Process Within Print Media Production
2. What Skills and Techniques Go into Producing a Print Media Product?
3. Editing Techniques Within the Final Edition of a Print Media Production


General
Design
Modern UI allows the user to apply certain UI aspects found in iOS 8, like Compose View and Swipe to Delete in Mail, to iHackify 3.0.
Modern UI allows the user to apply certain UI aspects found in iOS 8, like Compose View and Swipe to Delete in Mail, to iHackify 3.0.


BDotNet UG Meet - January 23, 2016
| Time |
Session |
Speaker |
| 10 : 00 AM - 11:00 AM |
Dependency Injection in Angular JS |
Krunal Trivedi, Microsoft Certified Trainer |
| 11 : 00 AM - 12:00 PM |
JavaScript Task Automation Frameworks for Web/Mobile App Development |
Swaminathan Vetri, Developer, Target Corp |
| 12 : 00 AM - 1:00 PM |
HTTP2 & The Future of Web |
Rohith Rajan & Mohammed Faisulla, Microsoft - IIS/ASP.NET Support Team |
Signature Building, Hamilton Hall - Microsoft India Pvt Ltd. Embassy Golf Links Business Park, Bengaluru, Karnataka IN


Professor Registration Form
Name
Email
Password
Confirm Password
Major Area of research
Contact Number
Description


--- layout: page title: About header-img: "img/about-bg.png" ---
William Newton is a twenty-something living with his wife, a young cat, and an old dog. Looking to change careers in Atlanta, GA


Event
public enum Event: UInt8
FIT Event
-
Timer - Group 0. Start / stop_all
Declaration
Swift
case timer = 0
-
Workout - start / stop
Declaration
Swift
case workout = 3
-
Workout Step - Start at beginning of workout. Stop at end of each step
Declaration
Swift
case workoutStep = 4
-
Power Down - stop_all group 0
Declaration
Swift
case powerDown = 5
-
Power Up - stop_all group 0
Declaration
Swift
case powerUp = 6
-
Off Course - start / stop group 0
Declaration
Swift
case offCourse = 7
-
Session - Stop at end of each session
Declaration
Swift
case session = 8
-
Lap - Stop at end of each lap
Declaration
Swift
case lap = 9
-
Course Point - marker
Declaration
Swift
case coursePoint = 10
-
Battery - marker
Declaration
Swift
case battery = 11
-
Virtual Partner Pace - Group 1. Start at beginning of activity if VP enabled, when VP pace is changed during activity or VP enabled mid activity
Declaration
Swift
case virtualPatnerPace = 12
-
HR Hight Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case hrHighAlert = 13
-
HR Low Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case hrLowAlert = 14
-
Speed High Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case speedHighAlert = 15
-
Speed Low Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case speedLowAlert = 16
-
Cadence High Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case cadenceHighAlert = 17
-
Cadence Low Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case cadenceLowAlert = 18
-
Power High Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case powerHighAlert = 19
-
Power Low Alert - Group 0. Start / stop when in alert condition.
Declaration
Swift
case powerLowAlert = 20
-
Recovery HR - marker
Declaration
Swift
case recoveryHr = 21
-
Battery Low
Declaration
Swift
case batteryLow = 22
-
Time Duration Alert - Group 1. Start if enabled mid activity (not required at start of activity). Stop when duration is reached. stop_disable if disabled
Declaration
Swift
case timeDurationAlert = 23
-
Distance Duration Alert - Group 1. Start if enabled mid activity (not required at start of activity). Stop when duration is reached. stop_disable if disabled
Declaration
Swift
case distanceDurationAlert = 24
-
Calorie Duration Alert - Group 1. Start if enabled mid activity (not required at start of activity). Stop when duration is reached. stop_disable if disabled
Declaration
Swift
case calorieDurationAlert = 25
-
Activity - Group 1.. Stop at end of activity
Declaration
Swift
case activity = 26
-
Fitness Equipment - marker
Declaration
Swift
case fitnessEquipment = 27
-
Lenght - Stop at end of each length
Declaration
Swift
case length = 28
-
User Marker - marker
Declaration
Swift
case userMarker = 32
-
Sport Point - marker
Declaration
Swift
case sportPoint = 33
-
Calibration - start/stop/marker
Declaration
Swift
case calibration = 36
-
Front Gear Change - marker
Declaration
Swift
case frontGearChange = 42
-
Rear Gear Change - marker
Declaration
Swift
case rearGearChange = 43
-
Rider Position Change - marker
Declaration
Swift
case riderPositionChange = 44
-
Elevation High Alert - Group 0. Start / stop when in alert condition
Declaration
Swift
case elevationHighAlert = 45
-
Elevation Low Alert - Group 0. Start / stop when in alert condition
Declaration
Swift
case elevationLowAlert = 46
-
Communication Timeout - marker
Declaration
Swift
case communicationTimeout = 47
-
Invalid
Declaration
Swift
case invalid = 255


Functions for the analysis of income distributions for subgroups of the population as defined by a set of variables like age, gender, region, etc. This entails a Kolmogorov-Smirnov test for a mixture distribution as well as functions for moments, inequality measures, entropy measures and polarisation measures of income distributions. This package thus aides the analysis of income inequality by offering tools for the exploratory analysis of income distributions at the disaggregated level.
| Version: | 1.1 |
| Depends: | gamlss, gamlss.dist, Hmisc, stats, graphics, splines |
| Imports: | grDevices, utils, datasets, methods |
| Suggests: | ineq |
| Published: | 2016-02-01 |
| Author: | Alexander Sohn |
| Maintainer: | Alexander Sohn <asohn at uni-goettingen.de> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| CRAN checks: | acid results |
| Reference manual: | acid.pdf |
| Package source: | acid_1.1.tar.gz |
| Windows binaries: | r-devel: acid_1.1.zip, r-release: acid_1.1.zip, r-oldrel: acid_1.1.zip |
| OS X binaries: | r-release: acid_1.1.tgz, r-oldrel: acid_1.1.tgz |
| Old sources: | acid archive |
Please use the canonical form https://CRAN.R-project.org/package=acid to link to this page.


Sepsis
Profile
Sepsis
Home
Missing Create
Face Recognition
Helpline
Logout
Doctor Profile
General Details
Save
Cancel
Firstname:
Lastname:
Username:
Gender:
Male
Female
Others
Date Of Birth:
Email:
Contact Number:
Specialization:
Experience:
Registration:


$().SPServices
People
| Operation | Options | MSDN Documentation | Introduced |
|---|---|---|---|
| ResolvePrincipals | principalKeys, principalType, addToUserInfoList |
People.ResolvePrincipals Method.aspx) | 0.7.2 |
| SearchPrincipals | searchText, maxResults, principalType |
People.SearchPrincipals Method | 0.5.2 |


0 new messages |
Logout [ tester ] |
User Control Panel |
|
|
|
Delete all board cookies |
|
All times are UTC - 8 hours [ DST ] |
Moderator: dragonmike
| Page 1 of 1 |
[ 1 post ] |
|
||||||||||||||||||||||
|
||||||||||||||||||||||
| Page 1 of 1 |
[ 1 post ] |
|
All times are UTC - 8 hours [ DST ] |
Who is online |
|
||
|


1. The DataTable cell formatter is not given a reference to the TD node, but the documentation states so.
2. The DataTable will produce template tokens if the record does not contain any value for that token.


|
Greetings! Thank you for taking a moment to write a product review. Your review has been submitted but it will not be published until it has been approved. This email message has been sent to ${reviewerProfile.Email}. Follow the instruction below to validate your email address. To validate your email address, you MUST click the link below. If clicking the link doesn't work, you can copy and paste the link into your browser's address window, or retype it there. Thank you for visiting $store.Name!
|


Double Match Point. How should Red play 61?
pips Red=148 White=145
(CorrectAnswer= 0/0, ErrorScore= 0)
The trick is to avoid making the 10-pt and safetying the blots with 16/10, 11/10. At DMP you need to make the checkers work and so making either the bar-pt or the 5-pt is better.
This is an instance where the making the bar-pt is fractionally better because it leaves much better distribution of the spare checkers.
Although this a DMP position actually the same logic applies in a money game.
This is an instance where the making the bar-pt is fractionally better because it leaves much better distribution of the spare checkers.
Although this a DMP position actually the same logic applies in a money game.
You must set up a board first.


UPPRPB Police 2018 Constable recruitment DV/PST admit card to be released today at uppbpb.gov.in
by Scroll StaffThe DV and PST round is scheduled to be conducted from November 28th and now the admit card might be released.
Uttar Pradesh Police Recruitment and Promotion Board (UPPRPB) is expected to release the admit card for the Document Verification and Physical Standard Test round for the 2018 Reserve PAC (Constable) today, November 25th, 2019, informs Times of India. The admit card once released can be accessed at UPPRPB official website, uppbpb.gov.in.
The Board had declared the result of the written test on November 20th in which a total number of 123,921 candidates have been shortlisted for the Document Verification and Physical Standard Test (DVPST) round. The DV/PST round is scheduled to begin from November 28th, according to reports.
How to access UP Police Constable recruitment admit card:
- Visit the UPPRPB official website.
- Click on the link to download the DV/PST admit card.
- A new page will open where candidates need to enter the log-in details.
- The admit card can be accessed and printed out from the page.
According to reports, around 19 lakh candidates had appeared for the written exam for a total vacancy of 49,568. The written exam was held from January 27th to January 28th, 2019.
Read Comments


In 1995, Claude Steele and Joshua Aronson conducted a study of African-American students. In this study, they found that when the students were primed to be aware of their membership in a group with a negative stereotype, they performed worse on a standardized test. Conversely, when they took the test without this priming, they performed much better. This study introduced the concept of the Stereotype Threat and it's part of a much larger discussion of how to negate the effects of negative stereotypes.
The reason why people perform below their baseline in these circumstances is because they are afraid of confirming that negative stereotype. Which makes sense. We see it in sports all the time; an athlete or a team is leading late in the game and they fall apart because they start thinking about not losing instead of thinking about winning the game and continuing to execute.
There are such things as positive stereotypes and they can provide the opposite effect. But perhaps we should stay away from stereotyping as a form of motivation. Why don't we, instead, focus on positive traits of each individual?
Furthermore, why do we feel like we need to group people together? As it pertains to our workplace, there is no reason why we developers can't offer our thoughts on design. Stereotypically, we only care that our code is executing the programs we've written, with very little concern for design or usability.
However, there are many developers out there who care deeply about the user experience. We should be encouraging these developers to be more involved in the design process instead of assuming they'd have nothing useful to add.
There is also the issue of creating a comfortable workplace. In my opinion, I think many of the issues we face right now can be solved by emphasizing empathy and openness. We need to recognize that we all come from different backgrounds and cultures and have our own issues outside of work. Work should be a place where people feel respected, heard and valued and should never feel like they're putting themselves at risk if they call someone out on an offensive remark.
There are certainly tactful ways of doing this, but our utlimate responsibility is to make sure we're all operating at the same level. I hope that if I ever say something that makes someone uncomfortable that they will pull me aside and tell me. I'll feel bad that I did it, but grateful that it will never happen again. Fighting the stereotype threat starts with the individual. No excuses.


9+ Best Coding Toys and Tools for Children This Christmas
Are you looking for an out of ordinary Christmas gift for the little one? Here are 10 coding toys and tools for children that are educational as well as fun.
by Christopher McFaddenAre you looking for some coding toys and tools for children? Then you've come to the right place. The following 10 are a great mix of toys that will help introduce or develop your child's knowledge and confidence with coding.
1. Code-a-Pillar
Well now, what have we here? Apparently an almost perfect example of coding toys and tools for children. Fisher-Price is renowned the world over for the quality of their toys but this might be a game-changer. The Code-a-Pillar lets your child play and learn some basic coding at the same time.
The toy comprises of eight segments and a head. Each segment has a symbol on its back to show a direction or an 'action' icon such as playing music or wiggling. The segments can be linked together in a sequence and the Code-a-Pillar will follow it faithfully.
There are also expansion packs for additional commands. A word of warning for parents, however. There is no volume control!
2. Lego Boost Robotics
Who can argue with the idea of Lego for Christmas? Especially a Lego kit that is a perfect example of coding toys and tools for children. This set lets your little ones learn how to program robots. The kit is aimed at children between the ages of 7 and 12, but does Lego really have an age limit?
The kit comes with bricks, of course, a central processing unit and some sensors. The assembled robots can be programmed using an iPad or Android tablet with the included app.
3. Coji from WowWee
This cute little bot is called Coji and it can be programmed using emojis. Kids can use a tablet or smartphone to loaf programs onto the robot and have the time of their lives. Some basic functions are also available without using a mobile device, which is nice.
Each emoji will describe a specific robot action that can be built into a sequence. For instance, directional symbols will move the robot (as you'd expect). Adding a musical instrument will make Coji play a little tune for your child.
Children can also build-in if-then statements. The accompanying app also has some games to make the experience more immersive.
4.  Your child gets to build a maze and then program Colby the mouse to traverse it.
Simple yet effective. The set comes with mazes depicted on so-called 'activity cards' that your child can build. Or, of course, your child can design their own.
Coding involves basic direction commands or 'actions' like lighting up or making a sound. This one is targeted at children as young as 5 and doesn't require any reading skills.
5. Kano Computer Kit
Kano is ideal for children who want to build their own little computer. The entire set is powered using a Raspberry Pi as well as Kano's very own OS and keyboard.
The set comes complete with an HDMI cable to connect to a TV or monitor. The Pi comes in a transparent case so kids can see the 'gubbins' at work. Cables are also color-coded to help young builders put the kit together.
The set also comes with a handy guidebook to walk young ones through the entire process.
6. Cubetto
Cubetto is actually a Kickstarter project from the startup company Primo Toys, It was launched in 2016 and raised 15 times its goal of $100,000.
The toy is designed for 3-year-olds and is made of wood. Cubetto doesn't require any screens and will teach your little one the basics of programming commands.
The wooden robot is controlled from a board where children insert wooden 'commands' or coding blocks.
7. Electro Dough Kit
This one isn't necessarily coding per se, but it is a novel option worthy of consideration. It's not very often you'll see electronics and clay combined into one toy. With Electro Dough Kit you get just that. A company called Technology Will Save Us recently launched a kickstart to make what they call a "squishy play experience".
The clay is a special kind called "electro-dough" which can actually conduct electricity. The kit comes complete with a simple battery pack, a speaker, and a video game-like controller.
SEE ALSO: HOW DO THEY DESIGN TRANSFORMER TOYS?
The toy is aimed at kids between the ages of 4 and 6 and is designed to let them build simple circuits and mold them into any shape. It also comes with a neat app to guide children through the process.
8. Sphero SPRK+
Sphero is, as the name suggests, a spherical robot that connects to a smart device via Bluetooth. It comes with batteries that are powered up via an inductive charger too.
Sphero works with an app called Lighting Lab as well as another called Sphero Edu. Both these apps provide a platform for children to program Sphero using a graphical interface.
Sphero Edu also has a block-based system for commands or even real JavaScript code. The robot is waterproof and generally awesome.c
9. Ozobot
Ozobot is a neat little line-following robot that will help kids learn the principles of coding.  Strategically placed red dots will also make the robot perform certain actions.
These can include a color change, direction change or change in speed. There is a new EVO model too but the original one is great for introducing the basic concepts of coding.
EVO comes with some extra features like IR Proximity Sensing, RC-controlled movements and some autonomous behaviors.
10. Augie
Last but not least on our list of coding toys is Augie. Augie is a premiere coding robot that comes equipped with augmented reality technology. The toy has been developed to help introduce children to coding whilst having fun at the same time. Augie will engage your child's creativity and imagination whilst enhancing their critical thinking and problem-solving skills.
Augie also comes with a free app that offers engaging lesson plans and exciting gameplay.
So there you go. Have any of these coding toys and tools for children tickle your fancy? Perhaps you have your own suggestions? Let us know in the comments below.


Photon Shooting¶
Photon shooting was used successfully to generate the simulated images for the GREAT08 and GREAT10 weak lensing challenges. The objects were convolutions of elliptical Sersic-profile galaxies with Moffat-profile PSFs. GalSim extends this technique to enable photon shooting for nearly all of its possible objects, except for deconvolutions.
When we “shoot” a GSObject
or ChromaticObject
,
\(N_\gamma\) photons are created with fluxes \(f_i\) and
positions \(x_i\). The total photon flux within any region has an expectation value of the
integrated surface brightness of the object in that region, and the total photon flux in any
two regions are uncorrelated. The actual realized flux in each region is distributed according
to Poisson statistics of the number of photons that actually fall in the region.
We allow for non-uniform \(f_i\) values primarily so that we can represent negative values of surface brightness. This is necessary to realize interpolation with kernels that have negative regions (as will any interpolant that approximates band-limited behavior), and to correctly render interpolated images that have negative pixel values, such as might arise from using empirical, noisy galaxy images.
The basic way to activate photon shooting is to use method='phot'
when calling the
GSObject.drawImage
or ChromaticObject.drawImage
method.
This will switch over to photon shooting, and the resulting
image will have photon shot noise included from the finite number of photons being shot.
Note
This method necessarily accounts for integration over the pixel by summing the photons that
are incident in each. This means that if your surface brightness profile already
includes the pixel convolution, then you will get the wrong answer. Such profiles should
normally use method='no_pixel'
. This kind of profile is often the result of PSF estimation
codes, so some care is required if you intend to use photon shooting with PSFs that come from
measurements of real data.
There are a number of other parameters that are relevant only when photon shooting that let you customize the behavior to some extent:
- n_photons
The total number of photons to shoot is normally calculated from the object’s flux. This flux is taken to be given in photons/cm^2/s, so for most simple profiles, this times
area * exptime
(both of which default to 1) will equal the number of photons shot. (See the discussion in Rowe et al, 2015, for why this might be modified forInterpolatedImage
and related profiles.) However, you can manually set a different number of photons withn_photons
.- rng
Since photon shooting is a stochastic process, it needs a random number generator. This should be a
BaseDeviate
instance. If none is provided, one will be created automatically.- max_extra_noise
This allows you to gain some speed by shooting fewer photons with \(f_i > 1\) at the expense of increasing the noise in each pixel above the natural Poisson value. This parameter specifies how much extra noise you are willing to tolerate. It is only relevant if you are not setting
n_photons
, so the number of photons is being automatically calculated. Themax_extra_noise
parameter specifies how much extra noise per pixel is allowed because of this approximation. A typical value might bemax_extra_noise = sky_level / 100
wheresky_level
is the flux per pixel due to the sky.- poisson_flux
Normally the total flux of the shot photons will itself be a Poisson random value with
GSObject.flux
as the expectation value. However, you can disable this effect by settingpoisson_flux=False
to have it shoot exactly the flux of theGSObject
.- sensor
The default behavior is for the photons to simply accumulate in the pixel where they land. However, more sophisticated behavior is possible by providing a
Sensor
object, which can implement e.g. the brighter-fatter effect, charge diffusion, and other effects present in real sensors. See Sensor Models for more information about the current options.- photon_ops
Prior to accumulating on the sensor, one might want to apply one or more Photon Operators to the photons. These operators can be used to apply a variety of effects to the photons: changing their fluxes or positions, assigning wavelengths or incidence angles, etc. The
photon_ops
argument should be a list of any such operators you want to apply.- maxN
For very bright objects, one might want to limit the number of photons that are shot before being accumulated. Normally all the photons are generated first and stored in a
PhotonArray
. Then the Photon Operators (if any) are applied. And finally the photons are accumulated onto the image pixels. If you setmaxN
, then this process will be done in batches of at most this many photons at a time.- save_photons
This provides the ability to return the
PhotonArray
that was accumulated in case you want to do anything else with it.
If you prefer even more fine-grained control over photon shooting, you can use the following methods:
GSObject.drawPhot
This is the actual driver function that
GSObject.drawImage
calls after performing some basic sanity checks and image setup. If you are trying to optimize your code for low flux objects, you might find it useful to do the image setup yourself and then call this directly.GSObject.shoot
This is the method that actually shoots the photons for a
GSObject
. It does not apply any photon operators or accumulate onto theImage
.


| ${value} Active Energy Cost per Second | 1 2 3 4 5 6 7 8 9 10 |
| ${value}% Chance to Avoid Projectiles | 3 4.5 6 7.5 9 10.5 12 13.5 15 16.5 |
| ${value}% Chance to Dodge Attacks | 3 4.5 6 7.5 9 10.5 12 13.5 15 16.5 |
| ${value}% Damage Reflected | 4.7 8.4 12.1 15.8 19.5 23.2 26.9 30.6 34.3 38 |
| MaxLevel | 6 |
| UltimateLevel | 10 |


Railroad Worker Abey:
Hey stranger, would you do me a favor?
I keep hearing strange noises around here every night! Obi says he doesn't know anything about it.
Could you find out what's going on around here?
"I'll do it."


Copyright © Versatile Solutions LLC 2017-2018.
Completed Todos: ( {{completedTodos}} ) Total Todos: ( {{totaltodos}} )
Email:
Password:


Project not found.
You must authorize Open Bidder to access Google Compute Engine on your behalf.
The DoubleClick Ad Exchange provides real-time bidding reports for insight into bidder performance and status. See the DoubleClick documentation for more information about these reports and how to enable them for your account.
Note Reports are only generated once per hour.


☰
Home
Artist Bio
Gallery
Blog
About Us
Contact Us
B e l l a d o n n a, 2013
acrylic & oil on canvas
176 x 300 cm


Input System
All input devices, such as mouse, keyboard, controllers and other periphery are managed by the central ezInputManager
. New devices are exposed to the system by implementing a custom ezInputDevice
. For details, please see the API Docs for those classes.
Abstract State
All input state is abstracted away. There are two layers of abstraction: input slots and input actions. Slots are the lower level hardware representation, actions are a higher level semantic representation of what the player can do. Actions are bound to one or multiple slots and if possible the game should allow the player to change those bindings.
Input Slots
Input slots represent the state of actual device features, such as the buttons on a controller or the keys on a keyboard. Slots are already an abstraction, though. For instance for a mouse there are input slots for both the last relative movement, as well as the current absolute cursor position. Input devices are free to define arbitrary input slots, which may represent actual physical features or virtual functionality.
Each input slot is a single float
value that is typically in the range [0; 1]
or [0; inf]
. If a device feature has both a positive and a negative value, such as the X and Y axis of a stick, these are typically exposed as two input slots, one for the positive part of the axis, one for the negative part, and each uses an absolute value. This generalized concept makes it easier to map input slots to actions in various ways. For example, each stick on a controller is represented as four input slots (+X, -X, +Y, -Y). The same would be true for a DPad. That allows to map either the stick or the DPad to, e.g. steering a vehicle. The only difference is that the stick can report values between zero and one, whereas the DPad would only report values that are exactly zero or one.
If you want to allow the player to map input slots themselves, you can query ezInputSlotFlags
for each slot, which describe how a slot can be used, to only let them map keys that make sense for a given action.
In practice though, you rarely work directly with input slots. Typically the only situation where one works directly with input slots, is during the initial setup of the slot to action key binding.
Input Actions
Input actions represent the features that the game exposes to the player.  In actual game code you typically only work with input actions. Actions are bound to input slots, meaning one or multiple slots will trigger the action. This binding can be modified at any time. It is common to bind both keyboard/mouse slots to an action, as well as controller slots, such that a game can be played with either device.
Input Sets
An input set represents a specific use case in a game. For example you might have a dedicated input set for being on foot and one for driving a vehicle. Each input action is associated with one input set. That means you can have an action for 'drive forwards' in one input set and an action for 'walk forwards' in another input set. Each input action may be triggered by any input slot, meaning that the same input slot, e.g. the W
key, can trigger both 'walk forwards' and 'drive forwards' at the same time. The game would either query the one action or the other, depending on whether the player is currently on foot or in a vehicle.
When you have multiple input sets, you can reuse the same names for actions (e.g. 'shoot') and still allow the player to bind the keys differently.
In practice you may only need a single input set, and you shouldn't use more than three.
Key Value
Each input slot and therefore also each action has an amount how much it is being triggered. This is mostly of interest for analog signals such as from a stick, since buttons only report the values 0
and 1
with nothing in between. You can query these values, if an actions grants fine grained control over something.
For many actions, though, you only require the key state.
Key State
Both slots and actions have a current ezKeyState
, which describes whether the action is currently active or not, and whether the stated changed just now (between the last frame and this frame) or has been persisting. If you want to react only once to a button press, you would check for the state ezKeyState::Pressed
, whereas if you want to do something as long as a button is held, you would react to ezKeyState::Down
.
The key state is derived from the key value. Once a button gets pressed, the key value jumps from 0
to 1
. As a consequence the key state transitions from ezKeyState::Up
to ezKeyState::Pressed
for this frame, and continues to ezKeyState::Down
in the next frame. Once a button is depressed, the key value goes back to 0
and the key state transitions first to ezKeyState::Released
for one frame, and finally back to ezKeyState::Up
in the next frame.
Accessing Input State
Through ezInputManager
all input state (both for slots and actions) is accessible by all code at all times. However, depending on the type of game you build, you may prefer to use the input component to get a specific input set routed to a specific component through ezMsgInputActionTriggered
.
Direct Input Access
In some games the player doesn't have a physical presence, but is rather an outside observer. Examples would be an RTS or Tetris. Here you don't have a character controller inside the world. Implementing the control scheme for such game logic through game objects and components can be tedious. Instead, it is much easier to write a custom game state and handle all the interaction, the camera movement and the general game logic there.
In such a scenario, the game state would call ezInputManager::GetInputActionState()
directly to retrieve the state of an action. This is also what the ezFallbackGameState
uses to provide the most basic functionality (such as quitting when ESC
is pressed).
Therefore, if you write a custom game state to show a main menu, you would use this direct access to hook up the input system to the UI navigation.
Direct access to ezInputManager
is (currently) not possible through TypeScript components.
Component Based Input Access
In games where the player does have a physical presence, such as creatures or vehicles, and they may swap between those, it might be difficult to retrieve the input in a game state and then use it to control any one of the many vehicles.
Instead, it is easier to have each vehicle fully handle its own state and therefore also retrieve the input locally. In this case each vehicle would know whether is currently 'possessed' by the player, and as long as it's not, it would just ignore all input (or generally disable receiving input notifications).
If you write a custom component for your vehicle, that component could access the input state directly, during its update.
Another option, though, is to use an input component. All that this component does, is to check for state changes of input actions from a selected input set and send those state changes as messages to its sub-tree of game objects and components. Any component that handles this message type, can react to the input.
This message based approach is how TypeScript components are able to handle input. Since the input messages are delivered to all child objects, you can have multiple scripts or other components which each react to different input. For example one script can forward movement related input to a character controller and another script can handle input for weapons.
Setting Up Input Sets
Input sets can be configured either from code, or through the editor project settings. For details, see this page.


|
Test Suite
Introduction
Installation Instructions
Prerequisites
Constraints
Installation
Configuration
Uninstalling
Revisions
4th Ed. Test Suite Version 1.1.1
4th Ed. Test Suite Version 1.1
4th Ed. Test Suite Version 1.0
Running the Conformance Tests
Introduction
Learning Management System
Content Package
Sharable Content Object Utility
Manifest Utility
Checksum Utility
Additional Information
Known Issues
Implementation Decisions
Environment Variable
System Requirements
Manifest Tester Utility
Licenses and Copyrights
|


{{ define "main" }} {{ "" | safeHTML }} {{ $hexagons := resources.Get "css/hexagon.css" | minify }}
{{ .description }}
and many more...
You can see how I've used these on my portfolio page


| 122 | (A) | wyne of water he wroghte at a worde one |
| 117 | (C) | ¶ wyn of watur he wrogħt . at a worde euene |
| 118 | (D) | wyn of watir he wrogħt at o word evyn |
| 116 | (E) | ¶ wyn of water he made . at o . wurd euyn |
| (Ex) | ---- no text ---- | |
| 121 | (L) | wyne he wroȝt of water at o word ene |
| 115 | (P) | wyne of water he wroght at a woreden |
| 117 | (U) | Wyne of water he wrougħt / al at a worde |
| (V) | ---- no text ---- |


Welcome to the Scaal Coffee Web site, home of the finest coffee gifts in the world.
Take a moment to view our many products. We offer fine roasted products as well as items to wear and items for the office.
Scaal has been serving fine coffee connoisseurs like you for over 50 years. We follow a roasting process that produces the finest coffees in the world.
Check with us often to see our special promotions of the week.


See: Description
| Interface | Description |
|---|---|
| IDynamicMessageProvider | |
| ProtoInterfaces.BuilderParent | |
| ProtoInterfaces.IBuilder2 | |
| ProtoInterfaces.IEmpty | |
| ProtoInterfaces.IFieldBuilder | |
| ProtoInterfaces.IFieldHandler<BType extends com.google.protobuf.Message.Builder,T,E> | |
| ProtoInterfaces.IRepeatedMessageFieldHandler<BType extends com.google.protobuf.Message.Builder> | |
| ProtoInterfaces.ISingleMessageFieldHandler<BType extends com.google.protobuf.Message.Builder> |
| Class | Description |
|---|---|
| DynamicMessage |
A DynamicMessage wrapping the original protobuf DynamicMessage and mirroring all relevant
GeneratedMessage functionality.
|
| DynamicMessage.Builder |
A DynamicMessage.Builder wrapping the original protobuf DynamicMessage.Builder and mirroring
all relevant GeneratedMessage.Builder functionality, including hierarchical builders, insertion
of repeated fields, etc.
|
| MessageAdapter<T extends com.google.protobuf.MessageOrBuilder> |
A MessageOrBuilder adapter with useful extensions and utilities.
|
| ProtoInterfaces |
Interfaces enhancing and/or generalizing the original protobuf.
|
| RepeatedFieldBuilder<MType extends com.google.protobuf.Message,BType extends com.google.protobuf.Message.Builder,IType extends com.google.protobuf.MessageOrBuilder> |
Based on the original ProtoBuf's RepeatedFieldBuilder, modified for any Message type.
|
| SingleFieldBuilder<MType extends com.google.protobuf.Message,BType extends com.google.protobuf.Message.Builder,IType extends com.google.protobuf.MessageOrBuilder> |
Based on the original ProtoBuf's SingleFieldBuilder, modified for any Message type.
|
Provides DynamicMessage and DynamicMessage.Builder with additional capabilities compared to the corresponding original Google Protocol Buffer implementation, and can be used as the drop-in replacement of the originals.
In addition to the standard features required of any Message.Builder, DynamicMessage.Builder has the following:
https://jcp.org/aboutJava/communityprocess/final/jsr341/index.html
,
https://code.google.com/p/protobuf/


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
ComputerGenie 👴👴👴05-Feb-19 07:55 PM
rewards aside, I do just that, daily
many of us do
yes, security is messy and you sacrifice it at every point you take the "easy" way
27.9 million years to bruteforce a privkey is still infinitely quicker than against someone using a new key/address pair on a regular basis
Tek05-Feb-19 08:00 PM
I bought Ashwaganda pills
1
ComputerGenie 👴👴👴05-Feb-19 08:00 PM
not to mention that there is the random possibility that the seed to whatever addy you stick with just happens to be "doh I shouldn't have picked this addy"
or "123456789"
Tek05-Feb-19 08:01 PM
: D
blessed not to be stupid, probably lost some brain cells when I was le party man though
1
Lumbi05-Feb-19 08:02 PM
ASF -50%
LUMBER -0.07%
still this
market
ComputerGenie 👴👴👴05-Feb-19 08:03 PM
well, you can't fix stupid
I'm not saying that someone picked "123456789" intentionally, I'm saying that getnewaddresscould result in that being the seed because you can't walk it backwards and find out before you decide "I love these letters, I'm keeping them"
and same might happen with change addresses
true, but if it's only in that address until the next transaction, what would you care if someone cracked "123456789" 15 txes after you stopped using it?
not to mention that "easy" is a relative term, the rigs out now can create rainbow tables in weeks that would have taken years to create with "top of the line" just a year ago
it should, so stop thinking that change addys are "stupid"
jl777c05-Feb-19 08:12 PM
all keys are high entropy
256 bits
a small number like 123456789 would require 200+ bits to be 0
ComputerGenie 👴👴👴05-Feb-19 08:12 PM
x chars is same probability to crack, yes; however, you can't run a sustained attack on a moving target
jl777c05-Feb-19 08:13 PM
statistically more remote than 2^64
ComputerGenie 👴👴👴05-Feb-19 08:13 PM
fwiw, RWLAapmNwixocgcPPdV13EmDtbNPcQwoZD is an addy that has been used
jl777c05-Feb-19 08:15 PM
yes
1
ComputerGenie 👴👴👴05-Feb-19 08:16 PM
not if he's targeting your funds specifically is what I meant
it's precisely how vanitygen works
the difference would be using phrases instead of random hashes
jl777c05-Feb-19 08:17 PM
it is much more efficient to search for N addresses at the same time
1
birthday paradox
ComputerGenie 👴👴👴05-Feb-19 08:18 PM
yes, but in this scenario, bad actor only wants to punish @Deleted User, he doesn't care about the rest of KMD
1
I learned many years ago to never underestimate the self-defeating lengths people with a grudge will go to
1
hastrup05-Feb-19 08:26 PM
@ComputerGenie 👴👴👴 how do I store my coins the best way then?
I use veracrypt whit multiple USB as backup
ComputerGenie 👴👴👴05-Feb-19 08:28 PM
my store coins are on SD cards in 3 locations, all more than 1000 miles from me(edited)
hastrup05-Feb-19 08:28 PM
If I also need to get them for trading
ComputerGenie 👴👴👴05-Feb-19 08:29 PM
If I also need to get them for trading
x for trade
y for use
z for later
hastrup05-Feb-19 08:29 PM
@ComputerGenie 👴👴👴 I also do that but I have only 2 pkaces
Places
ComputerGenie 👴👴👴05-Feb-19 08:29 PM
even 1 is better than within arm's reach (edited)
hastrup05-Feb-19 08:30 PM
So seed on veracrypt USB is not a bad idea?
I don't have wallet. Dat on them
ComputerGenie 👴👴👴05-Feb-19 08:32 PM
encrypted and keys only is always a better idea than copy/paste/gone .dat file
of course you could encrypt the dat and put that on encrypted....
hastrup05-Feb-19 08:34 PM
I there a pass on agama when using native? because when I have try in the past there was none that is the reason I use lite I want pass to log in(edited)
@ComputerGenie 👴👴👴 and thx for info
ComputerGenie 👴👴👴05-Feb-19 08:36 PM
I'm just barely getting reacquainted with agama, so I'm not the one to ask about how-tos with it
hastrup05-Feb-19 08:37 PM
Is there a multisig option in veracrypt?
ComputerGenie 👴👴👴05-Feb-19 08:37 PM
I know even less about that app
hastrup05-Feb-19 08:38 PM
All right
jspook1605-Feb-19 09:12 PM
How-to's all over the interweb
ComputerGenie 👴👴👴05-Feb-19 09:42 PM
what's this "interweb" thing? is that on the Facetimebook?
jspook1605-Feb-19 09:43 PM
I think it's like Candyland but virtual..
ComputerGenie 👴👴👴05-Feb-19 09:45 PM
OHHHH!!! So the interweb is on Pornhub, now I see!
jspook1605-Feb-19 09:46 PM
Lol yes exactly
GreighWard06-Feb-19 12:01 AM
what happened to KMD
Likewise06-Feb-19 01:02 AM
nice sell off again. Seems whatever kmd does the punters are npot having it.
The only chart you need.
My rough view on what I believe is going to happen.
Break that trendline before we can even think about having bullish discussions.
Patience is Virtue.
This Documentary was put together after my experience in Colombia and footage from the Dash Colombia Community The Cryptocurrency revolution already started....


Java and Javascript are similar like Car and Carpet are similar.
Brendan Eich
JavaScript’s first code name was Mocha
Netscape's several products already had the prefix “Live.”
Due to momentum growing of Java
jQuery
Underscore
Prototype
D3
...
Angular 2.0
React
Backbone
Ember
Polymer
Two-way data binding
DOM manipulation
Faster application prototyping
Highly testable products
The Plain HTML templates
Difficult learning
The scopes
Other difficult features
Possible time consumption
Light-weighted
Components
DOM and data changes
JSX
Easy to master
JSX
Just library
Not MVC/MVVM/MV*
Not a framework, it’s a server.
V8
Open source, cross platform
Asynchronous, event driven I/O APIs
And all of this is JavaScript
Web Socket Server
Fast file upload client
Data streaming
Ad server
Stock exchange software
PhoneGap/Cordova
Ionic
Easy to code
Cross-platform
Easy to compile
Buggy external libraries
Debug == Pain
Easy to compile
Build with js for js developers
Native controllers
Cross-platform
Easy to debug
Build process
Just increasing number of components


{% extends "base.html" %} {% block title %}Change you password{% endblock %} {% block content %}
There were some error(s) in the information you entered:


{% extends "registration/base.html" %} {% block title %}Registration complete - {{ super.block }}{% endblock title %} {% block content %}
Your registration has been completed, please check your inbox for an activation email.
This activation key will expire in {{ expiration_days }} days.
{% endblock content %}


In 2018, I decided to expand my graphic design career by learning web design, and so enrolled in Case Western Reserve University’s 24-week Full-Stack Coding Bootcamp. I found I truly enjoyed the challenges and gratification of web development, so my intention of "upskilling" became instead a full-on career change when I joined the Columbus, OH branch of WillowTree Apps (formerly Dynamit.) Since then, I've continued my rapid growth of coding knowledge and implementation through a variety of client projects, attending meetups and conferences, and setting long and short-term goals for myself. I'm also passionate about increasing the number of under-represented groups in software engineering, and participate in college recruiting/networking events to answer future engineers' questions about working as a woman in tech.
Open resumé in new window View ResuméBuilding mobile-first, accessible apps built that meet or exceed WCAG A11y compliance.
Styling projects with organized stylesheets that follow BEM methodology.
Creating concise, easy-to-follow logic and API calls with vanilla JS and jQuery.
Developing templates, pages, components and documentation for CMS content creators.


Hi people. New to this site, new to c++ so excuse me if i lack the normal decorum.
Im writing a program thats supposed to multiply 2x2 matrices together, multiple times, while updating the values of the elements in the matrix each loop. At the moment its just 2 alternating matrices. I then calculate some values at the end using the 'final matrix' elements.
I should output data which fits a curve with a maximum... a somewhat gaussian shape. The graphs produced are completely random. I think the problem may be in the implementation of the operator *= overload .
as I say i think the probllem is in the *= overload where I keep defining MyMatrix newMat each time I use the *= in the main. Would much appreciate any advice, please talk to me like a novice im new to this.
Also the det calculation gives 1, when I do it manually from the data outputted by the program i get 1.0004 or 0.999934 etc..
I cant see how.. i checked the calculation, im worried about the redeclaration of MyMatrix newMat = MyMatrix(0,0,0) every time I used *= ? Surely this will screw it up ..
Ok other than the math, which im sorry, isnt wrong. Im using M_ij where i is the row and j the column maybe thats the confusion? Can you see where errors may be
Normally I wouldn't question Duoas but the math actually looks correct to me -- at least on lines 20/21. Or am I crazy?
Apart from your transpose function not doing anything (should be returning a value..but you aren't using it anyway) I don't see any major C++ errors.
Your *= function looks ok...you could do it without MyMatrix newMat = MyMatrix(0,0,0) if you wanted to but I don't see that hurting anything. Are you sure all of your calculations are correct?
Im pretty sure but checking again cant hurt i guess. I used transpose to chek whether the final matrix is correct as itz supposed to symmetric. Its wierd because using the m_ij values outputted by the function, when i calculate det manually its almost 1 i.e 0.9997 ,wen the det function does it its exactly 1, using the same values??? Wtf.  Shouldn't make any difference but the following is the header file that I used. The rest of the code was c/p from above.
Yeah sorry you're right. It does give those results. It stil has the det error, where when i do it by calculator its 0.99999 but the goddamm machine gives out 1 exactly. thats odd?? Also every nnow and again m12 or m22 is like 500.. what could cause these random errors any ideas?
its the m1 or m2 elements which are bllown up sometimes, but for the most part say 95% of the time are in the normal range for sines and cosines.
The setprecision() worked for the matrix elements, but for det it still gives 1. not even 1.00000 just 1 ?
Is there something wrong with the way ive written it to output det?
Im at a loss, is there any way i can upload armadillo library to my crappy bloodshed? Might be the only solution


Share Cool Map
Copy link
Welcome to Mapus!
To get started, click below to sign in with Google.
Sign in with Google
Export to GeoJSON
GitHub repo
Log out
Find nearby
Groceries
Shopping
Food
Drinks
Services
Health
Hotels
Transport
Annotations
Hide all
Made by Alyssa X
©
OpenStreetMap
contributors
Share


We specialize in design/build, new construction, custom homes, remodeling and additions throughout the South Bay and lower Peninsula of the San Francisco Bay Area. ... more
Bryan Jacobs likes this
European Auto Performance
Welcome to European Auto Performance Inc, the place where quality is never compromised. We are a full-service auto repair shop in Cupertino ... more


Get
free
TikTok followers!
Step 1:
Type in your
TikTok
username to continue.
Step 2:
Select how many
free Followers
do you want.
How many free Followers?
1 000 Followers
2 000 Followers
5 000 Followers
10 000 Followers
25 000 Followers
If everything is correct click
Continue
.
Continue
Step 3:
Is this
your TikTok profile
Yes
No
Connecting with
TikTok servers
...
Verify
Connecting with
TikTok servers
...
Verify


Consider for example the table T1 illustrated below. It is comprised of 8 extents of 50 blocks each. The first block is the segment header, there are 389 data blocks in use, and there are 10 free blocks above the high water mark. With a multiblock read count of 16 blocks, and assuming none of the blocks are already in the cache, a full table scan on this table will require 4 data block reads per extent, except the last - a total of 31 multiblock reads.
If the table is rebuilt as T2 with an extent size that is an exact multiple of the multiblock read size, then the number of multiblock reads required to scan the table is minimized. This is illustrated in the figure below. The table is now comprised of 5 extents of 80 blocks each. So, a full table scan now requires 5 multiblock reads per extent, or a total of 25 multiblock reads.
Please note that it was not the reduction in the number of extents as such that made the difference. There would be no further saving in rebuilding the table with a single extent of 400 blocks. The number of multiblock reads required to scan the table would still be 25.
Used extents are recorded in the data dictionary in the UET$ table, which is clustered in the C_FILE#_BLOCK# cluster. This data dictionary cluster is sized on the assumption that segments will have an average of just 4 or 5 extents each. Unless your data dictionary was specifically customized prior to database creation to allow for more used extents per segment, then creating segments with thousands of extents will cause excessive cluster block chaining in this cluster. Excessive numbers of used and/or free extents can also distort the operation of the dictionary cache LRU mechanism. So extents should not be allowed to proliferate, but it is because of the performance impact on the data dictionary and dictionary cache, rather than any supposed impact of full table scan performance.
The performance impact of a proliferation of extents is most obvious when attempting to drop a segment with a large number of extents. There are anecdotes of such operations taking days, or taking so long that is was quicker to rebuild the database.
There is one case in which data dictionary updates are required for space management operations in locally managed tablespaces. Namely, if tablespace quotas are used. The total amount of space used against each quota is maintained in the TSQ$ table, which is clustered in the C_USER# cluster. However, updates to this table do not require the ST enqueue, and so there is no serialization risk at this point.
The performance of these space management transactions for dictionary managed tablespaces is critical, because they are single threaded on the ST (Space Transaction) enqueue. This is necessary to ensure that the changes made by space transactions to the data dictionary are atomic. So whenever a segment in a dictionary managed tablespace is created or extended or shrunk or freed, the ST enqueue must be held for the duration of that transaction, to the exclusion of all other such space management transactions. Contention for the ST enqueue can be a problem, particularly in parallel segment creation operations. To reduce the risk of contention for the ST enqueue, space management transactions should be both minimized and optimized, and adopting a fixed extent size policy is an important part of the strategy.
It is interesting to note that it is possible for a space transaction against a dictionary managed tablespace to require a recursive space transaction. For example, to coalesce free extents the free extent rows for the tablespace must be sorted. This sort may require the creation of a temporary segment, which involves a space transaction. That space transaction may in turn trigger its rollback segment to extend, which involves another space transaction. Recursive space transactions do not attempt to coalesce free space. They just fail if a big enough free extent is not immediately available.
Unless your extents are less than 5 blocks, Oracle rounds the extent size up to a multiple of 5 blocks. For example, if your multiblock read count is 16 blocks and you attempt to allocate extents of 48 blocks (3 multiblock reads), then you will actually get extents of 50 blocks as in the example at the beginning of this tip. Extents may be enlarged further if their allocation would otherwise leave a free space fragment of less than 5 blocks. Oracle will only fail to round an extent size up to a multiple of 5 blocks, if it cannot allocate an extent of the enlarged size. It is unfortunate that Oracle chose 5 as the multiple for rounding up extent sizes, rather than a binary power such as 4 or 8. As a result, multiblock reads will not align to extent boundaries unless all extents are a multiple of 5 blocks as well as being a multiple of the multiblock read size.
Another feature of Oracle that can undermine a fixed extent size policy is extent trimming. When Oracle7 creates a table or index in parallel, each of the final set of parallel query slaves writes to its own temporary segment. The temporary segments are then merged into a single data segment, and the unused part of the final extent is trimmed off and returned to the free extent table. Under a fixed extent size policy, the small free extents that are trimmed off are unusable. Extent trimming can be disabled by setting event 10901.
event = "10901 trace name context forever"If you have adopted a fixed extent size policy, and have no tablespaces with a non-zero default PCTINCREASE value, you can also save SMON the trouble of checking for free extents to coalesce every 5 minutes when it wakes up to perform its timeout actions. This further reduces the risk of contention for the ST enqueue. The event setting to disable free extent coalescing by SMON is 10269.
event = "10269 trace name context forever"Even if you have not adopted a fixed extent size policy, this last event should be set in the parameter file of all but one instance of a parallel server database to prevent contention between the instances for space management resources. Similarly, event 10061 should be set in all but one instance of a parallel server database, to ensure that only that instance will check for stray temporary segments to clean up. By default, SMON performs this check once every 2 hours and 5 minutes.
Please note that if multiple event settings are included in the parameter file, as contemplated here, then no other parameter settings must be placed between them. Otherwise, only the last set of consecutive event settings will be effective.Another event setting that is sometimes used in connection with a fixed extent size policy is event 10268. This event prevents forward coalescing when freeing extents. Forward coalescing means that whenever an extent is being freed, Oracle checks to see whether there is already a free extent immediately following the extent about to be freed. If so, it deletes that row of the free extent table and inserts a new free extent row for the combined free space. When freeing multiple extents, Oracle frees them in reverse order to increase the chances of being able to perform forward coalescing.
Forward coalescing is not necessary under a fixed extent size policy, because the extents being freed are exactly the size that will be required when they are later reused. However, forward coalescing also reduces the risk of cluster block chaining in C_TS# and should therefore not normally be disabled.
Our only reservation in recommending a fixed extent size policy is that we have often seen it implemented badly. Firstly, a fixed extent size policy is no excuse for a proliferation of extents. Secondly, the fact that two segments have the same extent size requirements, does not necessarily mean that they should be placed in the same tablespace and reside on the same disks. Segments that have incompatible I/O patterns should reside on separate disks. If that means having multiple tablespaces with the same fixed extent size, so be it.
| Copyright © Ixora Pty Ltd |
|


One of the big selling points of React Native, aside from its technical abilities, is its emphasis on good DX- Developer Experience. Not as often discussed as UX, but when it comes down to it, a very important part of delivering high quality apps quickly and efficiently.
So let’s put React Native’s DX to the test, and see if we can set up a simple login app, with cookie management, in under 20 minutes.
Our App
Nearly every type of app you’ll want to build will involve a login screen with cookies- this app will therefore serve as a perfect foundation for whatever you want to create.
We’ll also take a tour of the basics of React Native, building basic views and components and getting familiar with React Native’s baked-in routing solution, the Navigator.
If you’re familiar with React, you’ll have an easy time reading the code- but by the end of this tutorial, you should be comfortable enough with React Native’s structure to move on to more advanced topics.
The Boring Setup
You need Node, Watchman, the React CLI, and Xcode. If you’re not on a Mac, look up alternative instructions here. Otherwise, just run the following.
1 2 3 |
|
And then download Xcode, if you don’t have it: Mac App Store. (If you have to download it, that doesn’t count towards the 20 minutes, okay? Only fair.)
The Fun Setup
Cd into the directory you want to keep your app, and let’s create it!
1 2 3 |
|
Boom. You should have your iPhone emulator up and running, with your very boring React Native app loaded up.
On your emulator, hit Cmd + D. This is your developer menu. It does lots of cool stuff. For now, hit ‘Debug JS Remotely’ (which will launch a tab on your browser where you can see the console output of your app) and ‘Enable Hot Reloading’.
Now you can open up index.ios.js in your IDE and play around with editing the text, and watch it change instantly.
The Views
For our app we will have two different “pages”- the Login view, and the Dashboard. The idea is that you can’t see the dashboard unless you log in.
To get between the two different views, we’re going to use a React Native component called NavigatorIOS. This will take care of our routing, in effect.
Now’s a good time to mention that React Native comes with a whole bunch of awesome components. You can view the docs for NavigatorIOS, and all the rest, here. Once our 20 minutes are up it’s a good idea to check them out, so you know what you don’t have to build yourself.
Initial Route
Let’s do some basic routing. In the root of your project, create a folder called App, and then another folder called Views within it.
1 2 |
|
Inside, let’s make a file called LoginView.js. Copy and paste the entirety of index.ios.js into LoginView, then rename the class from LoginApp to LoginView, and delete the last line.
So:
1
|
|
becomes:
1
|
|
and delete:
1
|
|
Save it, and we have our first component, which will serve as one of our two views.
Back in index.ios.js, let’s delete everything within the render function, and instead replace it with the NavigatorIOS component, which is going to wrap our entire app and allow us to navigate between views.
1 2 3 4 5 6 7 8 9 |
|
And don’t forget to import the component:
1 2 3 4 5 6 7 |
|
As you may have noticed, right now we are supplying an empty object to the initialRoute prop of NavigatorIOS. What we need to do is instead provide an object with the following structure:
1 2 3 4 |
|
Copy and paste this declaration to the top of the render function, and then plug it into the NavigatorIOS. You’ll also need to import the LoginView- here’s our full index.ios.js for reference:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
|
The app is now wrapped by the NavigatorIOS component, which takes care of rendering the applicable component for each route. We can build an infinite number of views and use the navigator to move between them.
Our app should now look… exactly the same. So let’s add another route.
Second Route
Create another file in App/Views called DashboardView.js. It should look very familiar:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 |
|
Now we need some way to get from our initial LoginView route to the DashboardView route. Here’s the thing about NavigatorIOS- every direct child is automatically passed a navigator prop, which we can use to our advantage.
In DashboardView.js:
1 2 3 4 5 6 7 8 9 10 11 12 |
|
And in LoginView.js:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 |
|
We now have a working routing system, where the user can switch back and forth between views. Not much utility yet, but that comes next.
Logging In
As you may have noticed, React Native doesn’t use the standard HTML elements (anchor tags, p’s, div’s, etc) you may be used to. Instead, they use built-in components like Text and View, which end up functioning largely the same.
We’re going to build our login form using TextInputs (inputs) and TouchableHighlights (button-like components, which convert a single child into a clickable element). This should be pretty understandable:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 |
|
React Native styles are a bit different, but that’s beyond the scope of this tutorial. You can read more here.
To register changes to our TextInputs, we’re going to use local component state:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 |
|
onChangeText comes built-in to TextInput and operates much like onChange for an input, except it provides the changed value as the first argument (instead of an event).
In a real app, when the user submits the form, we’d send the username and password to the server, check it out, get a token back, etc etc. We don’t need to go through that trouble here. Here’s what we’re going to do to simulate the logging in experience:
- When the user logs in, a token is created and stored in a cookie.
- Once that cookie is present, they are redirected to the dashboard.
- From the dashboard, they can logout, which deletes the cookie, and sends them back to the login.
- If they reload the app without logging out, they’ll still have the cookie and be able to go straight to the dashboard.
We’re running out of time, so let’s get going.
Adding Cookies
To manage our React Native cookies, we’ll use react-native-cookies.
1 2 |
|
Note: You may have to rerun the react-native run-ios command after linking.
Linking simply adds the necessary package files into the native code of the application.
Then, in LoginView, we import it:
1
|
|
And add a way to submit the form:
1 2 3 4 5 6 |
|
And do the magic:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
|
We check to make sure they filled out the form, then grab the date a week from today, and set up our cookie (named after the user for this simple test) with that date as the expiration.
Now, when you fill out the form and hit submit you should see in your debugger console ‘Cookie set’, and be redirected to the dashboard.
Great. We set a cookie. Now what?
Detecting the Cookie
When the user opens the app, we want to check if they have a cookie set. If they do, we want to take them straight to the dashboard.
This is exactly the kind of thing that belongs in componentWillMount, right in our index.ios.js. This function will be called when the app is about to render.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 |
|
We use state to store the initialRoute, which means the app will re-render when it changes.
However, if you test this out- it won’t work, even if you have the cookie set. That’s because NavigatorIOS is rendering with the initialRoute before we finish checking for the cookie. After that, it no longer cares about the initialRoute prop.
In other words, once NavigatorIOS is rendered once, it no longer responds to the initialRoute prop- so changing it does not change the route.
So we need to hold off on rendering the navigator until we’ve decided what route to pass it. We’ll add another piece of state to let the app know when to render the navigator.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 |
|
If the cookie hasn’t loaded, we just render an empty View (like an empty div).
Test it out, and you should be taken straight to the DashboardView. Wee!
Logging Out
Logging out is real simple. In our DashboardView.js:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 |
|
We clear the cookies, and take them to the login. If you refresh the app with Cmd + R after doing this, you’ll notice you are no longer taken to the DashboardView- you’ve been kicked out! But if you login again and refresh, all is gravy.
Summing Up
Our app isn’t much to look at, but in building it we covered a lot of the basic concepts of React Native. Hopefully you have a good idea of how to go from here- how to add more Views, built with RN components.
Once you’re comfortable with RN components, the routing, and the debugging, React Native will feel very similar to building a web app- in many ways, it’s easier and faster to develop with.
Found this tutorial helpful? Do me a favour and hit the green heart below- much appreciated.
Thanks to Mybridge for including this article as one of the top ten React.js articles of November. See the full list here.


--- Title: HTML Example ---
I'm a page and my title is '{{ page.title }}'.
I live in the html file {{ page.filepath }}. My url is {{ page.url }} and my category is {{ page.category }}


TODO
Embed:
{__webkit_public_path__}/index.js
Code:

This is a scrollyteller

It can change state as you scroll

Text:
#scrollytellerNAMEecblockALLOCATIONSn20dn22dn12FOCUSESn51
This is a scrollyteller
#markALLOCATIONSn20dn8rn13dnrn10FOCUSESn51
It can change state as you scroll
#endscrollyteller


Terms and Conditions ("Terms")
Last updated: April 02, 2019
Please read these Terms and Conditions ("Terms", "Terms and Conditions") carefully before using the https://qrcodes4good.com/ website (the "Service") operated by Microsoft QR Codes For Good ("us", "we", or "our").
Your access to and use of the Service is conditioned on your acceptance of and compliance with these Terms. These Terms apply to all visitors, users and others who access or use the Service.
By accessing or using the Service you agree to be bound by these Terms. If you disagree with any part of the terms then you may not access the Service. The Terms and Conditions agreement for Microsoft QR Codes For Good has been created with the help of TermsFeed Terms and Conditions Generator.
Accounts
When you create an account with us, you must provide us information that is accurate, complete, and current at all times. Failure to do so constitutes a breach of the Terms, which may result in immediate termination of your account on our Service.
You are responsible for safeguarding the password that you use to access the Service and for any activities or actions under your password, whether your password is with our Service or a third-party service.
You agree not to disclose your password to any third party. You must notify us immediately upon becoming aware of any breach of security or unauthorized use of your account.
Links To Other Web Sites
Our Service may contain links to third-party web sites or services that are not owned or controlled by Microsoft QR Codes For Good.
Microsoft QR Codes For Good has no control over, and assumes no responsibility for, the content, privacy policies, or practices of any third party web sites or services. You further acknowledge and agree that Microsoft QR Codes For Good shall not be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with use of or reliance on any such content, goods or services available on or through any such web sites or services.
We strongly advise you to read the terms and conditions and privacy policies of any third-party web sites or services that you visit.
Termination
We may terminate or suspend access to our Service immediately, without prior notice or liability, for any reason whatsoever, including without limitation if you breach the Terms.
All provisions of the Terms which by their nature should survive termination shall survive termination, including, without limitation, ownership provisions, warranty disclaimers, indemnity and limitations of liability.
We may terminate or suspend your account immediately, without prior notice or liability, for any reason whatsoever, including without limitation if you breach the Terms.
Upon termination, your right to use the Service will immediately cease. If you wish to terminate your account, you may simply discontinue using the Service.
All provisions of the Terms which by their nature should survive termination shall survive termination, including, without limitation, ownership provisions, warranty disclaimers, indemnity and limitations of liability.
Governing Law
These Terms shall be governed and construed in accordance with the laws of Arizona, United States, without regard to its conflict of law provisions.
Our failure to enforce any right or provision of these Terms will not be considered a waiver of those rights. If any provision of these Terms is held to be invalid or unenforceable by a court, the remaining provisions of these Terms will remain in effect. These Terms constitute the entire agreement between us regarding our Service, and supersede and replace any prior agreements we might have between us regarding the Service.
Changes
We reserve the right, at our sole discretion, to modify or replace these Terms at any time. If a revision is material we will try to provide at least 30 days notice prior to any new terms taking effect. What constitutes a material change will be determined at our sole discretion.
By continuing to access or use our Service after those revisions become effective, you agree to be bound by the revised terms. If you do not agree to the new terms, please stop using the Service.
Contact Us
If you have any questions about these Terms, please contact us.


Shivam Mishra A final Year Student looking for job opportunites
Sonu Kumar 2019 Passout Student looking for job opportunites
Pratik Dutta Looking for job opportunites
Shubham Rakshit Looking for Job Opportunites
Vikas Soam "After discovering my passion for Web Development I’m looking forward to bringing that passion to a full-time role"
Arunsridher Ambati Looking for Job Opportunites
Piyush Agarwal Looking for Job Opportunites
Gaurav Dwivedi Looking for Job Opportunites
Dhanush Kiran Looking for Job Opportunites
Sarvesh Vyas Looking for Job Opportunites
Keshav Mathur Passionate about coding and problem solving. Keen interest in learning new Technologies


Index
A B C D E F G H I K L M N O P R S T U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
C
- canMove(Movement, Point) - Method in class modele.editor.MapGenerator
-
Return whether or not the tile at a direction is available
- canMove(Movement, MoveableEntity) - Method in class modele.game.Grid
-
Return whether or not the movement of MoveableEntity in a certain direction is possible
- canPlayEnd - Variable in class controller.audio.AudioController
- canPlayIntro - Variable in class controller.audio.AudioController
- canPlayIntro(boolean) - Method in class controller.audio.AudioController
-
Set whether or not the controller can play the Intro Channel
- canRestart - Variable in class controller.audio.AudioChannel
- canStart() - Method in class modele.game.Game
-
Return whether or not the game can start
- changedPosition - Variable in class modele.editor.Editor
- CHASE - modele.game.enums.GhostState
- CHERRY - modele.game.entities.StaticEntity
- clip - Variable in class controller.audio.AudioChannel
- closeEditorRequested - Variable in class modele.editor.Editor
- closeGameRequested - Variable in class modele.game.Game
- closeGameRequested - Variable in class modele.Menu
- CLYDE - modele.game.enums.GhostName
- collisionManager - Variable in class modele.game.Game
- CollisionManager - Class in modele.game
- CollisionManager(Grid, Game) - Constructor for class modele.game.CollisionManager
- compareTo(Score) - Method in class modele.game.Score
-
Compare the current Score to another
- constructMap(Map<Point, StaticEntity>) - Method in class modele.editor.MapGenerator
-
Generate a usable Map from the list of Shapes previously generated And add the essential Key Point : Player's spawn point Ghost's spawn point Ghost's starting target Ghost's home gate
- constructMap(Map<Point, StaticEntity>, Element) - Method in class modele.Loader
-
Construct a Grid's movement map from an XML Node
- constructMapNode(Document, Grid, int, int, boolean) - Method in class modele.Loader
-
Create an XML Node from a grid
- Controller - Class in controller.editor
- Controller() - Constructor for class controller.editor.Controller
- controller.audio - package controller.audio
- controller.editor - package controller.editor
- controller.input - package controller.input
- controller.view - package controller.view
- CONTROLS - modele.game.enums.MenuTab
- controlsFile - Variable in class modele.Loader
- convertToStringArray(Grid) - Method in class modele.Loader
-
Convert a Grid to an array of string
- count - Variable in enum modele.game.entities.StaticEntity
- currentCode - Variable in class controller.input.InputController
- currentDirection - Variable in class modele.game.entities.MoveableEntity
All Classes All Packages