Samples in the Windows SDK
This
page provides information on working with the samples that are included in the
Windows SDK. For known issues with individual samples, please refer to
the Release Notes included with the SDK or the updated version which is posted online.
The
Windows SDK samples cover numerous technology areas. The SDK includes
samples that use managed code and those that primarily use native code, to
provide working examples of code for developers at all levels to experiment
with and learn from.
The .NET Framework 4 samples do not ship with the
Windows SDK for Windows 7 and .NET Framework 4.
They can be downloaded from Code
Gallery.
The Windows samples demonstrate Windows operating system features primarily using native code. These unmanaged Win32 samples are not included in the documentation. They are installed as loose files under the default samples location C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples. This content can be deselected during SDK setup. A few samples with some managed code (PowerShell, Tablet PC, and a few others) install with the Win32 samples.
The Win32 samples directory layout for the Windows SDK is:
\Begin
\Com
\DataAccess
\Multimedia
\NetDS
\Security
\SysMgmt
\TabletPC
\Touch
\Web
\WinBase
\WinUI
\XPS
Visual Studio 2010 and the Windows SDK v7.1 use the MSBuild 4.0 build environment. The Visual C++ compilers shipped in the
Windows SDK v7.1 are the same compilers that shipped in Visual Studio
2010. All Win32 (native) sample project
files in the Windows SDK v7.1 must be upgraded prior to building using the MSBuild 4.0 environment.
Visual C++ 2010 moved to newer build system (MSBuild v4.0) to provide better performance, scalability
and extensibility. In order for the build system migration to happen the
project file format in Visual C++ 2010 had to change to a different format in
order to be compatible with the new MSBuild v4.0 file
format (earlier versions of Visual C++ have used VCBuild
as their build system). The extension of
the new Visual C++ 2010 project file has been changed from .vcproj to .vcxproj. Project files with the .vcproj
extension can be upgraded using the vcupgrade tool
(included in this release of the SDK).
For more information on how to upgrade a project file.
To set specific targets in the build environment:
·
Launch the Windows SDK build
environment - From the Start menu, click on
All Programs > Microsoft Windows SDK v7.1 > Windows SDK 7.1
Command Prompt
·
Set the build environment - At the prompt,
type: setenv
[/Debug | /Release][/x86 | /x64 | /ia64 ][/vista | /xp
| /2003 | /win7][-h | /?]
The setenv.cmd help [-h | /?] displays the usage
/Debug - Create a Debug
configuration build environment
/Release - Create a Release configuration build environment
/x86 - Create 32-bit x86
applications
/x64 - Create 64-bit x64
applications
/ia64 - Create 64-bit ia64
applications
/vista - Create Windows Vista
SP1 applications or Windows Server 2008
/xp - Create Windows XP applications
/2003 - Create Windows Server
2003 applications
/win7 - Create Windows 7 or
Windows Server 2008 R2 applications
The Windows SDK for Windows 7 and .NET Framework 4 installs
the vcupgrade.exe tool which will convert the previous project file format to
the MSBuild compatible project file format. In this
process the extension of the project file (.vcproj)
will change to .vcxproj. To upgrade a Visual C++ 2005 or a Visual C++
2008 (ex: sample.vcproj) file to VC 2010 (sample.vcxproj) file format in the SDK build environment,
at the command prompt type: vcupgrade sample.vcproj.
Usage:
VCUpgrade
[options] <project file>
Options:
-nologo
Suppresses the copyright message
-nocolor
Do not output error and warning messages in
color
-overwrite Overwrite existing files
-PersistFramework Keep the Target Framework Version
while upgrading. (-p)
The vcupgrade tool can upgrade any
project version from VC6 through VC 2008 to the VC 2010 format, and returns a
success message if the conversion succeeded.
If unsuccessful, a message listing conversion errors is returned.
The .NET Framework 4 installs the C# (csc.exe) and Visual
Basic (vbc.exe) compilers and the respective property and target files as
required by MSBuild 4.0. The Windows SDK for Windows
7 and .NET Framework 4 build environment will support building using MSBuild 4.0 while targeting C# and Visual Basic
applications.
To Use the C# (csc.exe) and Visual Basic (vbc.exe) compiler
directly to compile a single file for Visual Studio 2008 and Visual Studio
2010:
·
From a command line type:
o
Csc.exe *.cs
(for CSharp)
o
vbc.exe *.vb
(for Visual Basic)
Using MSBuild 4.0 to build a
project or solution file:
·
From an SDK command line type:
o
Msbuild
*.csproj (for CSharp)
o
Msbuild
*.vbproj (for Visual Basic)
o
Msbuild
*.sln (for a Solution file)
If you are using Visual Studio 2005, 2008, or 2010 and
would like to utilize the Windows SDK v7.1 components, you can use an automated
tool (include with the SDK) to point to the Windows SDK v7.1 components
(Windows headers and libraries, tools, reference assemblies). See below for How To:
Visual Studio 2005/2008 users can run the Windows SDK
Configuration Tool (GUI) to utilize the Windows SDK v7.1 components. The functionality of the Windows SDK
Configuration Tool has not changed from that which was released in the Windows
7 RTM SDK.
1. On your PC, click the Windows Start button
2. Click All Programs
3. Click Microsoft Windows SDK v7.1
4. Click Visual Studio Registration
5. Right click Windows SDK Configuration Tool and
Select Run as administrator
6. Once the Windows SDK Configuration Tool is
running, select v7.1 from the Installed Windows SDK Versions
dropdown
7. Click the Make Current button
Visual Studio 2008 users can run the Windows SDK
Configuration Tool (Command Line) to utilize the Windows SDK v7.1
components. The functionality of the
Windows SDK Configuration Tool has not changed from that which was released in
the Windows 7 RTM SDK.
NOTE: This is not a supported scenario with Visual
Studio 2005.
1. On your PC, click
the Windows
Start button
2. Click All
Programs
3. Click Microsoft
Windows SDK v7.1
4. Right click Windows
SDK 7.1 Command Prompt and Select Run as administrator
5. Change directories (cd) to \Program Files\Microsoft\Windows\v7.1\Setup>
6. Type: WindowsSdkVer.exe -version:v7.1
Visual Studio 2010 users can make use of the new Native
Multitargeting functionality of the Platform Toolset
to target the Windows SDK v7.1 components.
1. Start Visual Studio
2010
2. In the Visual Studio
IDE, open a solution file (*.sln)
3. In Solution
Explorer, right click the solution file and select Properties
4.
Select Configuration Properties, General
from the list in the left pane
5. Select All
Configurations in the Configuration dropdown
6. Select Windows7.1SDK
in the Platform Toolset option in the right pane under the General
category.
7. Click the Ok
button
The Windows SDK for Windows 7 and .NET Framework 4 installs
the vcupgrade.exe tool which will convert the previous project file format to
the MSBuild compatible project file format. In this
process the extension of the project file (.vcproj)
will change to .vcxproj. To upgrade a Visual C++ 2005 or a Visual C++
2008 (ex: sample.vcproj) file to VC 2010 (sample.vcxproj) file format in the SDK build environment,
at the command prompt type: vcupgrade sample.vcproj.
Usage:
VCUpgrade
[options] <project file>
Options:
-nologo Suppresses
the copyright message
-nocolor Do not output
error and warning messages in color
-overwrite Overwrite existing files
-PersistFramework
Keep the Target Framework Version while upgrading. (-p)
In order to utilize Windows SDK headers, libraries, and tools from within the Windows SDK command line build environment or from within Visual Studio 2005/2008 build environments, the SDK-provided Windows SDK Configuration Tool must be run. The Windows SDK Configuration Tool must be run for each user on Windows Vista or later.
You can build Win32 applications out-of-the-box with the Vista SDK components that are embedded in Visual Studio 2008. You can switch to the more recent components that ship with the Windows SDK for Windows 7 by using the Windows SDK Configuration Tool.
To run the Windows SDK Configuration Tool, go to Start > All Programs > Microsoft Windows SDK v7.0 > Visual Studio Registration > Windows SDK Configuration Tool.
To build samples in either the SDK command line build environment or in Microsoft Visual Studio 2008, some samples project files must be upgraded. This step is not necessary when building in Visual Studio 2005. This is because some samples in the SDK ship with native Visual Studio 2005 project files that must be upgraded to work with the compilation system shipped in the Windows SDK, which is the same version as shipped in Visual Studio 2008 SP1.
To upgrade the project in the current directory, type vcbuild /upgrade or devenv /upgrade in the SDK Build environment.
Microsoft .NET Framework sample project files cannot be upgraded using the workaround above. The files must be upgraded using vcbuild /upgrade /overrideRefVer SampleName.vcproj. Visual Studio must be installed in order for this command to work. The upgrade /overriderefver switch indicates that it will use the .NET Framework.
Some samples require ATL and/or MFC headers, libraries, or runtime, which are included with Visual C++ (non-Express editions).
This guide demonstrates how to build a sample or application from the Windows SDK command line.
1. Copy your application or sample to a working folder not under \Program Files.
2. Open the Windows SDK CMD shell (Start → All Programs → Windows SDK v7.0 → SDK CMD Shell).
3. Navigate to the directory where your sample or application can be found.
4. Build a sample or project from the command line as follows, depending upon the type of project file:
· Build a makefile by typing nmake
· Build a .csproj file by typing msbuild *.csproj /p:platform=[ win32 | X64 | IA64]
· Build a .vbproj file by typing msbuild *.vbproj /p:platform=[ win32 | X64 | IA64]
· Build a .sln file by typing msbuild *.sln /p:platform=[ win32 | X64 | IA64]
· Build a .vcxproj by typing vcbuild *.vcxproj /platform=[ win32 | X64 | IA64 ]
When building with msbuild, you should specify a target platform. If a project is configured to build for several different platform types and you do not specify which platform you want to build for, the first platform listed in the solution or project file will be built. Configurations are listed in alphabetical order by Visual Studio, so "Itanium" might be the first configuration listed.
If you want to build an application configured for an X86 machine, specify "win32":
msbuild mysample.vbproj /p:platform=win32
If you want to build an application configured for an X64 machine, specify "X64":
msbuild mysample.vbproj /p:platform=X64
If you want to build an X64 application, but your project does not have an X64 configuration, see How to: Add 64-Bit Support to VC Project Files.
To set the Windows 7 SDK command line build environment, use the setenv.cmd tool within a debug cmd shell by following the steps below.
1. Launch the Windows SDK build environment. From the Start menu, click on All Programs > Microsoft Windows SDK v7.0 > CMD Shell.
2. Set the build environment. At the prompt, type: "C:\Program Files\Microsoft SDKs\Windows\v7.0\Bin\setenv.cmd" [/target]
The list of available targets is shown below.
Usage: "Setenv [/Debug | /Release][/x86 | /x64 | /ia64][/vista | /xp | /2003 | / 2008 /win7 ] [-h or /?]"
/Debug - Create a Debug configuration build environment
/Release - Create a Release configuration build environment
/x86 - Create 32-bit x86 applications
/x64 - Create 64-bit x64 applications
/ia64 - Create 64-bit IA64 applications
/vista - Windows Vista applications
/xp - Create Windows XP SP2 applications
/2003 - Create Windows Server 2003 applications
/2008 - Create Windows Server 2008 or Windows Vista SP1 applications
/win7 - Create Windows 7 applications
In order to utilize DirectX SDK resources when using MSBuild in the Windows SDK build environment, you should ensure that the DirectX SDK include, library, and executables directories are set correctly in Visual Studio 2008. The order in which Visual Studio 2008 looks for executable directories and library files is important. The Windows SDK directories should appear above the DirectX SDK directories.
1. Launch Visual Studio 2008.
2. Open the Tools menu and select Options . The Options dialog box appears.
3. In the left pane of the Options dialog box, expand the Projects and Solutions node.
4. Under Project and Solutions, select VC++ Directories.
5. In the right pane, set the "Platform" drop-down list box to Win32® and the "Show directories for" drop-down list box to "Executable" files.
6. At the bottom of the list of executable file directories, create a new entry for the DirectX SDK: [drive]:\Program Files\Microsoft DirectX SDK [version]\Utilities\bin\x86 (If there is already such an entry, move it to the bottom of the list.)
7. Set the "Show directories for" drop-down list box to "Include" files.
8. At the bottom of the list of directories, create a new entry for the DirectX SDK: [drive]:\Program Files\Microsoft DirectX SDK [version]\Include (If there is already such an entry, move it to the bottom of the list.)
9. Set the "Show directories for" drop-down list box to "Library" files.
10. At the bottom of the list of directories, create a new entry for the DirectX SDK: [drive]:\Program Files\Microsoft DirectX SDK [version]\Lib (If there is already such an entry, move it to the bottom of the list.)
11. If you are developing an application to run on AMD64, you should repeat these steps to set the AMD64 paths by setting the "Platform" drop-down list box to AMD64 and providing the appropriate paths.
12. Click OK.
Not all samples in the Windows SDK have project files configured out-of-the-box for 64-bit support, but you can quickly and easily configure those samples to target 64-bit platforms. This guide shows how to accomplish this development by using the project configurations available in the Visual Studio Integrated Development Environment (IDE).
To develop 64-bit applications, you must install one or both of the Visual C++ 64-bit compilers. Without these compilers on your development machine, 64-bit project configurations will not be available in the Visual Studio IDE. For more information, see Installing Visual Studio 64-bit Components on MSDN.
First, this guide describes how to change the active project configuration to target 64-bit platforms using the Visual Studio IDE. Next, the guide describes how to migrate Win32® project settings into a 64-bit project configuration.
1. Using Visual Studio, open the C++ project that you want to configure to target a 64-bit platform.
2. Open the property pages for that project. (Right-click the project node in Solution Explorer and click Properties.)
3. Click Configuration Manager to open the Configuration Manager Dialog Box.
4. Click the Active Solution Platform list, and then select the <New > option to open the New Solution Platform Dialog Box.
5. Click the Type or select the new platform drop-down arrow, and then select a 64-bit platform. (The 64-bit platforms will not be available if you do not have a 64-bit compiler installed.) In the New Solution Platform dialog box, you can copy existing project settings into the new 64-bit project configuration using the Copy settings.
6. Click OK. The platform you selected in the preceding step will appear under Active Solution Platform in the Configuration Manager dialog box.
7. Click Close in the Configuration Manager dialog box, and then click OK in the <Projectname> Property Pages dialog box.
· When the New Solution Platform dialog box is open while you set up your project to target a 64-bit platform, click the Copy settings from the drop-down arrow, and then select Win32. The project settings listed below are automatically updated on the project level:
· /MACHINE (Specify Target Platform) is set to /MACHINE:IA64 or /MACHINE:X64.
· Register Output is turned OFF. For more information, see Linker Property Pages.
· Target Environment is set to /env x64 or /env ia64. For more information, see MIDL Property Pages: General.
· Validate Parameters is cleared and reset to the default value. For more information, see MIDL Property Pages: Advanced.
· If Debug Information Format was set to /ZI in the Win32 project configuration, it is set to /Zi in the 64-bit project configuration. For more information, see /Z7, /Zi, /ZI (Debug Information Format).
· Values of WIN32 are replaced by WIN64 for /D (Preprocessor Definitions).
Note: none of these project properties are changed if they are overridden at the file level.
For issues not covered here, refer to the Windows SDK for Windows 7 Release Notes.


Official info
FMJD
Statutes
Bye-Laws
Annexes
Anthem
Officials
Forms
Calendar
Rating
Draughts
General history
History of World titles
World records
Variants
100 squares
64 squares
Brazilian
Checkers
Czech
Italian
Pool
Russian
Spanish
144 squares
Federations
Africa
America
Asia
Australia & Oceania
Europe
All
Commitees
Ethical
Medical
Problemism
Technical
Computer
Software
Play online
Feedback
Contact FMJD
Forums
This site
Sitemap
Credits
Changes log


A password manager is a tool that securely stores and autofills your login information.
Dashlane,
LastPass and
1Password
are all very good, reputable and easy to use options.
KeePass is an alternative, more advanced offline password manager.
Two-factor authentication (also known as 2FA) is a type (subset) of multi-factor authentication. It is a method of confirming users' claimed identities by using a combination of two different factors: 1) something they know, 2) something they have, or 3) something they are.
Find a reputable VPN provider, to use on any public, shared, or potentially insecure networks


I Fell In Love With James Gardiner Because Of His “Sexy Big Eyes” But He Has Too Many Women – Edwina Mensah
by vanessa nordziKnown for his great looks and excellent acting, James Gardiner has won the hearts of many Ladies in Ghana.
Another one of his admirers is budding actress Edwina Mensah.
Speaking in a recent interview on DGN TV, Edwina Mensah alleged that although she is smitten with James, she can’t have a relationship with him because he is a chronic womanizer.

“I’m crushing on James Gardner, with his big sexy eyes, but I can’t fall for someone who has a lot of women around him, I would like to go out with him but he is a womanizer”. She alleged.
Edwina however failed to give further details as to whether she has proof of James Gardiner’s womanising ways.


2019 AFCON U23: Ghana to face Ivory Coast in semifinal after Mali humbling
Ghana will engage Ivory Coast in the semifinal of the ongoing U23 Africa Cup of Nations in Egypt.
The Black Meteors defied all odds to book a place in the semifinal round after beating Mali 2-0 in the last group game on Thursday night.
Coach Ibrahim Tanko’s men needed to overcome their West African counterparts to qualify for the seminal round after failing to record victory in their first two games.
Despite struggling to dominate their opponents, Ghana managed to grab the group’s second qualifying ticket following a late brace from substitute forward Kwabena Owusu to win the game 2-0.
Before Thursday’s match, Ghana were sitting on 3rd spot with just a point behind Egypt and Cameroon who had 6 and 4 points respectively.
However, a 2-1 defeat against Egypt changed the dynamics of the group standings.
Cameroon were outclassed by the young Pharaohs — who went into the game already qualified after Monday’s 3-2 win against Ghana.
Ghana after finishing 2nd in Group A will square off against neighbours Ivory Coast who topped Group B with six points with Egypt taking on South Africa.
The Baby Elephants inflicted a 1-0 defeat on Zambia in the final group game on Friday while South Africa hold Nigeria to a goalless draw.
The result means Ivory Coast and South Africa are the two countries from Group B to advance to the semifinals round.
Ghana will play Ivory Coast on Tuesday, November 19.


--- layout: post title: Property Binder 2.0-rc2 released published: 1 category: - Programming ---
This will likely be the last release candidate of Property Binder before declaring 2.0 final. Changes are here.
I've also moved the source to GitHub.
Eager to hear your constructive feedback. Enjoy!


Hillsboro.
Robot Enthusiasts and Entreprenuers.
Who Are We?
We are a group of like minded individuals with a goal to gain and share knowledge about robots and how they work. Our Robotics program is very new, having started in 2015, but we have already participated in a multitude of VEX State and World competitions. The mission of our Robotics team is to help solve the global STEM crises. The world has an unprecedented need for innovators, thinkers and problem solving leaders. At Hillsboro Robotics we work to immerse students in STEM through the excitement of creating and programming robots. Students in our program will be given an arsenal of knowledge that they will be able to use to help solve real world problems.
Our School
Hillsboro Robotics resides at Hillsboro City Schools in Hillsboro, Ohio. Our school is a small high school with around 1000 students in total. If you wish to learn more about our school you may visit its website by clicking here. Without the allocated funding by Hillsboro City Schools we would not have been able to accomplish what we have.
What is VEX?
VEX Robotics is a large company that runs competitions for young students around the world. There are three divisions of competitions that are meant for different age groups and skill levels. These are VEX EDR, VEX U and VEX IQ. VEX EDR is for middle school and high school students, VEX U is for university students, and and VEX IQ is for elementary and middle school students. Each year students are given challenges and they must design, build, and code a robot to complete the challenges to the best of their ability. These challenges are often performed against other bots according to the rules of that year's challenges released during the VEX World Champtionship. This year's game is called 'VEX Robotics Turning Point'. If you are interested in learning more about VEX you may visit the VEX website by clicking here.
How To Join
If you are interested in joining our Robotics Team you must apply at the beginning of the school year. You can pick up an application form from Mr. Binnion in Room 2905. If you have any questions please feel free to contact us with the information in the Contact section.
Meet Our Teachers
NOTE: Hover your mouse over a photo to learn more about a teacher.
Meet Our Teams
NOTE: Click on a team photo to navigate to their team website.
Sponsorship Information
Hillsboro Robotics relies on the donations of generous sponsors to fund
the resources used by the team. Unfortunately, the resources required to compete in VEX competitions
are not cheap. Without the support of sponsors we could not manage to come as far as we
have. If you are interested in becoming a sponsor please contact us with one of the emails listed
below in the 'Contact Us' section.
Funds will be used on the resources listed below:
1. Event Registration
2. Robot Parts and Hardware
3. Tools
4. Field and Game Pieces
Contact Us
If you have questions, you may contact us at:
High School<EMAIL_ADDRESS>8th Grade<EMAIL_ADDRESS>7th Grade<EMAIL_ADDRESS>Our Web Developer: agunderman10@gmail.com


Git Cheatsheet
git status
git add [file]
git commit -m
lists all modified files to be committed
snapshots the file in preparation for versioning
records the file snapshots permanently in version history


Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Free resource that will help nderstand thecv designc process and improve theroi nderstand the design process andisei impro are of vquality.
Copyright © 2020 All rights reserved | This template is made with 💜 by SUDO POWER


Samplewise Standardizer
tefla.da.standardizer.SamplewiseStandardizer (clip, channel_wise=False)
Args
- clip: max/min allowed value in the output image e.g.: 6
- channel_wise: perform standarization separately accross channels
Samplewise Standardizer
tefla.da.standardizer.SamplewiseStandardizerTF (clip, channel_wise=False)
Args
- clip: max/min allowed value in the output image e.g.: 6
- channel_wise: perform standarization separately accross channels
Aggregate Standardizer
tefla.da.standardizer.AggregateStandardizer (mean, std, u, ev, sigma=0.0, color_vec=None)
Creates a standardizer based on whole training dataset
Args
- mean: 1-D array, aggregate mean array e.g.: mean is calculated for each color channel, R, G, B
- std: 1-D array, aggregate standard deviation array e.g.: std is calculated for each color channel, R, G, B
- u: 2-D array, eigenvector for the color channel variation
- ev: 1-D array, eigenvalues
- sigma: float, noise factor
- color_vec: an optional color vector
Methods
augment_color (img, sigma=0.0, color_vec=None)
Args
- img: input image
- sigma: a float, noise factor
- color_vec: an optional color vec
Aggregate Standardizer
tefla.da.standardizer.AggregateStandardizerTF (mean, std, u, ev, sigma=0.0, color_vec=None)
Creates a standardizer based on whole training dataset
Args
- mean: 1-D array, aggregate mean array e.g.: mean is calculated for each color channel, R, G, B
- std: 1-D array, aggregate standard deviation array e.g.: std is calculated for each color channel, R, G, B
- u: 2-D array, eigenvector for the color channel variation
- ev: 1-D array, eigenvalues
- sigma: float, noise factor
- color_vec: an optional color vector
Methods
augment_color (img, sigma=0.0, color_vec=None)
Args
- img: input image
- sigma: a float, noise factor
- color_vec: an optional color vec


{% comment %} Copyright (C) 2018 Google LLC. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.foobar2 {% endcomment %}


Upload Software
Upload
to your robot control hub.
Installing APK
Robot will reboot
Select
file:
Upload
Back

Do not unplug robot
Do not refresh web browser
Successfully Uploaded
Successfully Installed
Version
Finish
Back


Light at the end of Rohtang tunnel soon as work picks up pace
One of the longest road tunnels in the country, it is being built at an elevation of 10,171 feet under the under the Rohtang Pass in the eastern Pir Panjal range of the Himalayas.
25 Nov 2019, 08:35
The 8.8-km-long Rohtang tunnel being built on the Leh-Manali highway is expected to be operational by May 2020 as against the official schedule of September 2020. (Express photo: Jasbir Malhi)
One of the longest road tunnels in the country, it is being built at an elevation of 10,171 feet under the under the Rohtang Pass in the eastern Pir Panjal range of the Himalayas. (Express photo: Jasbir Malhi)
It will reduce the distance between Manali and tribal district Lahual-Spiti's administrative centre Keylong by around 45 kilometres. (Express photo: Jasbir Malhi)
Sixty five-year-old Jhumki Devi is lined up at a checkpost along the snow-bound Chandra river, firmly holding on to a permission slip which will allow her to travel to Manali in a bus. She is making a visit to her doctor. (Express photo: Jasbir Malhi)
The tunnel had been opened for civilian traffic a week ago, will now again be closed from November 25 onwards, with access only to the sick and those in need of emergency medical treatment. (Express photo: Jasbir Malhi)
The team comprising of 3,000 contractual workers and 650 regular employees of Border Roads Organisation- have been working on the project round the clock. They have encountered their share of problems. The Seri Nullah, which flows on top of the tunnel had almost threatened to derail the project and it took several years to devise methods to tackle the massive flow of water. (Express photo: Jasbir Malhi)


Mobile ID signing is done with Demo Mobile ID service, you can only use the
demo
test numbers.
The signatures will not be valid unless the test certificates are used to validate them.
{% endif %}
{% if ESTEID_DEMO %}
ID Card signing can be done with real ID cards, but such a signature can not be validated
unless you point the app to the live OCSP and TimeStamp services.
{% endif %}
ID Card signing requires the chrome-token-signing plugin for chrome or firefox.
ID Card signing requires HTTPS. Please refer to the README.
{% if SMART_ID_TEST_MODE %}
Signing with SmartID can be tested with the test ID codes found on the
SmartID wiki page.
Signing with SmartID demo app (where you can receive verification codes and enter PINs)
requires setting up a demo SmartID account. Please refer to the README.
{% endif %}
Uploaded files
{% if files %}
{% for file_name, file in files.items %}
{{ file.size }} bytes
{{ file_name }}
{% endfor %}
Sign the files
{% if ID_CARD_ENABLED %}
{% endif %}
{% if MOBILE_ID_ENABLED %}
{% endif %}
{% if SMART_ID_ENABLED %}
{% endif %}
{% else %}
No files uploaded, to begin the signing process, please upload some files
{% endif %}
Upload files
MID Step 2
Please enter the following code into your mobile to proceed with
the signing process: KOOD
Signing with digital ID
Please follow the instructions to complete the signing process.
Verification code
Make sure you are seeing this verification code on your device:
KOOD
Signing complete
The uploaded files were successfully digitally signed, please click the following link
to download the container and finish the signing process.


Following up on my last post, we're going to setup a project and get everything ready for the code (we'll be doing the coding very soon – I promise). First off, create a new MVC application (make sure you're using the latest preview from codeplex) and a new Class library. From here, you'd normally want to want to do some TDD to create your model but that's a little outside the scope of this example.
Add the references to Boo, Castle, NHibernate, RhinoCommons and Log4Net to the MVC application. In the class library, add Castle.ActiveRecord, Iesi.Collections, NHibernate, Rhino.Commons and Rhino.Commons.NHibernate. Switch over to your web.config file and Underneath the ConfigSections node add the following custom tags:

<sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="Rhino.Commons.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=<IP_ADDRESS>, Culture=neutral, PublicKeyToken=b77a5c561934e089"/>
</sectionGroup>
Next add the specific custom tag properties somewhere after the </ConfigSections> :
<activerecord isWeb="true">
<config>
<add key="hibernate.connection.driver_class"
value="NHibernate.Driver.SqlClientDriver" />
<add key="dialect"
value="NHibernate.Dialect.MsSql2005Dialect" />
<add key="hibernate.connection.provider"
value="NHibernate.Connection.DriverConnectionProvider" />
<add key="hibernate.show_sql"
value="false" />
<add key="connection.connection_string" value="Data Source=___________;Initial Catalog=NHibernateTest;Integrated Security=True" />
</config>
</activerecord>
These active record settings should be pretty straight-forward but for more information on specific dialects or other properties check out the Castle's Configuration Reference. Be sure to swap out my Data Source and Initial Catalog settings with yours.
<applicationSettings>
<Rhino.Commons.Properties.Settings>
<setting name="WindsorConfig"
serializeAs="String">
<value>windsor.boo</value>
</setting>
</Rhino.Commons.Properties.Settings>
</applicationSettings>
With this tag, we're telling Castle that we're going to configure Windsor with a boo file instead of an xml document. Ayende Rahien pointed out in the comments that this tag is no longer necessary as long as the file is named windsor.boo
Windsor Configuration With Boo
Up until this point, we've been dealing with the web.config to configure our application – now we want to configure Windsor but instead of using another xml file, we're going to use a boo file. What is Boo you might ask? According to wiki…
Boo is an object oriented, statically typed programming language developed starting in 2003, which seeks to make use of the Common Language Infrastructure support for Unicode, internationalization and web style applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility.
The mere fact that you can use a programming language instead of an XML file to configure Windsor is pretty sweet. I would be lying if I claimed to know boo very well, however, the Exesto and Hibernating-Forums samples (from the Rhino-Tools project) have enough information to get you up and running. I plan on learning boo well enought to create my own config files from scratch but in the mean time, here's what my boo file looks like (heavily influenced by the sample applications mentioned above)…
import Rhino.Commons
import System.Reflection
import Castle.Core
import Castle.Services.Transaction
import Castle.Facilities.AutomaticTransactionManagement
activeRecordAssemblies = ( Assembly.Load("ProductModelActiveRecord"), )
Component("active_record_repository", IRepository, ARRepository)
Component("active_record_unit_of_work",
IUnitOfWorkFactory,
ActiveRecordUnitOfWorkFactory,
assemblies: activeRecordAssemblies )
Check out Ayende's comment for a more succinct way to register these components. As you might have noticed, I still have to set up the colors for boo files in Visual Studio :) What this file is doing is loading the assemblies and setting up the repository / unit of work (we'll see those in action in the next parts of this series). Your project configuration should be all set. Next time we will actually be writing some code so stick around for that. View Part Three - The Model


CS W182 / 282A at UC Berkeley
Designing, Visualizing and Understanding Deep Neural Networks
Lectures: M/W 5:30-7 p.m., via Zoom.
Head uGSI Brandon Trabucco
<EMAIL_ADDRESS>Office Hours: Th 10:00am-12:00pm
Discussion(s): Fr 1:00pm-2:00pm
For publicly viewable lecture recordings, see this playlist. This link is not intended for students taking the course. Students enrolled in CS182 should instead use the internal class playlist link.
Week 1 Overview
Introduction & Logistics
Week 3 Overview
Optimization & Backpropagation
Week 4 Overview
Conv Nets & Training
Week 5 Overview
Computer Vision
Week 6 Overview
Applications Of CNNs
Week 8 Overview
Natural Language Processing
Week 9 Overview
Reinforcement Learning
Week 11 Overview
Generative Models II
Week 12 Overview
Meta Learning
Week 13 Overview
Guest Lectures
- Discussion 12: Meta Learning. (solution)
- Homework 4: Deep Reinforcement Learning.
- Lecture 22: Guest Lecture.
- Lecture 23: Guest Lecture.
Week 14 Overview
Guest Lectures
- Lecture 24: Guest Lecture.
- Lecture 25: Guest Lecture.
Discussions
The discussion sections will not cover new material, but rather will give you additional practice solving problems. You can attend any discussion section you like. However, if there are less crowded sections that fit your schedule, those offer more opportunities for you to interact with your TA. See Syllabus for more information.
- Discussion 1: Introduction & Logistics. (solution)
- Discussion 2: Matrix Calc & Optimization. (solution)
- Discussion 3: Backpropagation & CNNs. (solution)
- Discussion 4: CNN Architectures & Dropout. (solution)
- Discussion 5: Review of Vision Problems. (solution)
- Discussion 6: Recurrent Neural Networks. (solution)
- Discussion 7: Attention & Transformers. (solution)
- Discussion 8: Pretraining & Imitation. (solution)
- Discussion 9: Policy Gradients & Q-Learning. (solution)
- Discussion 10: Generative Models. (solution)
- Discussion 11: GANs & Adversarial Attacks. (solution)
- Discussion 12: Meta Learning. (solution)
Homeworks
All homeworks are graded for accuracy and it is highly-recommended that you do them. You are given a total of 5 slip days for use only on homeworks. These slip days are intended for emergency use, and as such we employ a strict late policy. There is no additional slack beyond slip days available. See Syllabus for more information.
- Homework 1: Neural Networks & Backprop.
- Homework 2: RNNs & Conv Nets.
- Homework 3: Natural Language Processing.
- Homework 4: Deep Reinforcement Learning.
Lecture Slides
Lecture videos are provided via the course Piazza. See Syllabus for more information.
- Lecture 1: Introduction.
- Lecture 2: ML Basics 1.
- Lecture 3: ML Basics 2.
- Lecture 4: Optimization.
- Lecture 5: Backpropagation.
- Lecture 6: Convolutional Nets.
- Lecture 7: Getting Neural Nets to Train.
- Lecture 8: Computer Vision.
- Lecture 9: Generating Images from CNNs.
- Lecture 10: Recurrent Neural Networks.
- Lecture 11: Sequence To Sequence Models.
- Lecture 12: Transformers.
- Lecture 13: Applications: NLP.
- Lecture 14: Learning-Based Control & Imitation.
- Lecture 15: Reinforcement Learning.
- Lecture 16: Q-Learning.
- Lecture 17: Autoencoders & Latent Variable Models.
- Lecture 18: Variational Autoencoders & Invertible Models.
- Lecture 19: Generative Adversarial Networks.
- Lecture 20: Adversarial Examples.
- Lecture 21: Meta Learning.
- Lecture 22: Guest Lecture.
- Lecture 23: Guest Lecture.
- Lecture 24: Guest Lecture.
- Lecture 25: Guest Lecture.


THANK YOU to everyone who purchased a raffle ticket for this year’s annual $10,000 raffle! Your generosity benefits the Friends of Lithgow Library and KV YMCA, two organizations that are vital to the heartbeat of our community and provide opportunities to local children and families. (L-R: David Madore, Board Chair, Friends of Lithgow, Ranae L’Italien, CEO, KV YMCA, Sarah Schultz-Nielsen, Director, Lithgow Library)
The Friends of Lithgow Library commissioned local artist Christopher Cart to create a new piece of artwork to commemorate the completion of the expansion and restoration of the library in 2016. Visit the artist's website at christophercart.com for more information about this unique panting which now hangs proudly in the new wing of Lithgow Library.
The Friends of Lithgow Library were presented with a 2018 Honor Award by Maine Preservation for their efforts to restore the Historic Reading Room at the library. Read more by selecting the link below:
A small group of library supporters and former library trustees came together in 2001 to form the Friends of Lithgow Library. At that time, the community had begun to express concerns for the library and the 1979 addition which were both in need of repair, not ADA accessible and just simply too small to meet the needs of its patrons. In 2007, a city bond proposal seeking to address those needs failed passage. Three years later, newly elected Friends board members joined by concerned citizens, began to explore the possibility of another bond initiative and made a commitment to begin a private fundraising campaign toward the proposed expansion and restoration. Augusta residents approved an $8 million bond question in June 2014 and the long-awaited project took a step closer to becoming a reality.
In May of 2015, the City of Augusta broke ground for the $11 million expansion and modernization of Lithgow Public Library which was completed in August 2016. The Friends of Lithgow led the Capital Campaign and raised $3 million through private donations towards total project costs. Soon after the grand reopening of the library, the Friends embarked on another endeavor, the complete restoration of the historic Reading Room in the original 1895 wing of the library. The total project cost was $100,000 and took two years to complete. Recently, the Board established the Friends of Lithgow Library Endowment Fund to provide supplemental funding for programs and materials to the library to augment public funding.
After 124 years, the extensive restoration and recent addition to the original structure will ensure that Lithgow Library will continue to be a place of learning, inspiration and community for generations to come.
What began as the Augusta Literary and Library Association on Water Street became the Lithgow Library and Reading Room when a generous bequest to the city from Llewellyn W. Lithgow allowed the Trustees to incorporate and receive the funds for the purpose of constructing a public library.
Llewellyn W. Lithgow
The Trustees secured two lots at the corner of Winthrop and State Streets, and thereafter solicited contributions to the building fund. Andrew Carnegie donated $9,000 on the condition that an equal amount be raised through local subscriptions, as an early version of the “matching grant.” The Building Committee selected Neal and Hopkins Architects of Pittsburgh to design the new library, and in May of 1894 the community gathered for an elaborate celebration and parade as the cornerstone was laid.
Eighteen months later, the Trustees held an open house so the citizens could examine their new library. Then on February 3, 1896, the Trustees officially received the library from the Building Committee and held a dedication ceremony with the contributors as invited guests. For a cost of $51,850 (including the land) Augusta had achieved Mr. Lithgow’s dream of a public library, a beautiful Renaissance Romanesque “people’s university”. With its impressive quartered oak pillars, gray Norridgewock granite, its delicate mosaics, its gem-like stained glass windows and ornate gold leaf ornamentation the new library paid tribute to the written word and the life of the mind.
Over a century ago, Llewellyn Lithgow’s gift to the community opened its doors. Those days of closed stacks and silent reading are gone, but Mr. Lithgow’s vision for Augusta’s public library lives on. In 2019, Lithgow Public Library attracted over 129,000 visitors, circulated 167,500 library items, drew in over 7,900 program attendees with its offerings for infants, toddlers, preschoolers, children and teens, and sponsored programs for adults, including free computer instruction. Mr. Lithgow could not have foreseen computer technology, the Internet or DVDs; but the purpose of the public library remains the same – access for all.
Thanks to your generous support, we have built the library of the future. Your gift allows the Friends of Lithgow Library to continue our work by encouraging community support of the library; sponsoring educational and enrichment programs for all ages and raising money for library needs.
Please remember the Friends of Lithgow Library by including a bequest provision in your will or trust and by designating “the Friends” as your charity of choice in lieu of flowers when making final arrangements.
Sample testamentary language:
I give and bequeath to the Friends of Lithgow Library doing business as the Friends of Lithgow Library, tax identification number 41-2038965, located in Augusta, Maine the sum of $_______________ (state an amount, state a percentage of your estate; describe real or personal property, including exact location) for its general purposes.
NOTE: The Internal Revenue Service recognizes the Friends of Lithgow Library as a tax-exempt, 501(c)(3) non-profit organization. Our tax identification number (TIN/EIN/FEIN) is 41-2038965


Andrew Dallas involved as referees confirmed for Celtic v Livingston and Hamilton v Rangers matches
by Kathleen OatesThe match officials for Celtic's home match with Livingston and Rangers' trip to Hamilton have been confirmed by the Scottish FA.
Andrew Dallas will take charge of the match at Celtic Park - his 12th match involving the Hoops, and first this season.
The 36-year-old referee has shown nine yellow cards and one red and awarded three penalties in matches involving Celtic in his career so far.
In his 12 Scottish Premiership matches so far this term he has shown 12 yellow cards, one red and awarded four penalties.
On three occasions he has kept his cards in his pocket - Rangers' 2-1 win over Motherwell at Ibrox, and 4-0 victory at St Johnstone, and in Hibs' 4-1 win over the Perthshire outfit earlier this month.
Dallas is assisted by Frank Connor and Andy Milne with Don Robertson on fourth-official duties.
MacLean in charge at Accies
Steven McLean is the man in the middle for Rangers' trip to Hamilton - his seventh Scottish Premiership match of the 2019/20 campaign, and his first involving Rangers.
In his six matches so far this term, McLean has flashed 18 yellow cards and awarded two penalties - including one for Hamilton in their 2-1 win over Livingston on September 28.
The 38-year-old whistler has overseen 26 matches involving the Ibrox side in his career so far.
He will be assisted by Dougie Potter and Drew Kirkland, while Gavin Ross has been appointed as fourth official.