REMOVE
Section: Linux Programmer's Manual (3)
Updated: 2014-08-19
Index
Return to Main Contents
NAME
remove - remove a file or directory
SYNOPSIS
#include <stdio.h>
int remove(const char *pathname);
DESCRIPTION
remove()
deletes a name from the filesystem.
It calls
unlink(2)
for files, and
rmdir(2)
for directories.
If the removed name was the
last link to a file and no processes have the file open, the file is
deleted and the space it was using is made available for reuse.
If the name was the last link to a file,
but any processes still have the file open,
the file will remain in existence until the last file
descriptor referring to it is closed.
If the name referred to a symbolic link, the link is removed.
If the name referred to a socket, FIFO, or device, the name is removed,
but processes which have the object open may continue to use it.
RETURN VALUE
On success, zero is returned.
On error, -1 is returned, and
errno
is set appropriately.
ERRORS
The errors that occur are those for
unlink(2)
and
rmdir(2).
ATTRIBUTES
Multithreading (see pthreads(7))
The
remove()
function is thread-safe.
CONFORMING TO
C89, C99, 4.3BSD, POSIX.1-2001.
BUGS
Infelicities in the protocol underlying NFS can cause the unexpected
disappearance of files which are still being used.
SEE ALSO
rm(1),
unlink(1),
link(2),
mknod(2),
open(2),
rename(2),
rmdir(2),
unlink(2),
mkfifo(3),
symlink(7)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ERRORS
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- BUGS
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:54:58 GMT, September 18, 2014


Delayed Meetings
Presenations
Meeting Endpoints
Total Meetings
13 Meetings
30 Meetings
Performance achievement
Under processing
Processing tasks


--- layout: post title: "My Week in Review" date: 2018-03-25 08:30:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/2018-03-25-crocus.jpg imagecredits: https://www.flickr.com/photos/ndrwfgg/411425548 ---
We’re excited to host a talk @GC_CUNY on April 26th by @audreywatters: "Teaching Machines: How the Automation of Education Became 'Personalized Learning.’”
— Grad Center TLC (@GCTLC) March 19, 2018
RSVP: https://t.co/e6TBFkQee2
Read more: https://t.co/Oa1sm3uZri
Co-sponsored by @cunygcdi and @CUNYenglish. pic.twitter.com/SB2WEwoQVU
Icon credits: The Noun Project


Current server state: {{serverState}}
Here is the error that occurred while trying to start the server:
| {{exceptionMsg}} |
|---|
| Setting | Value | Description | |
|---|---|---|---|
| libFolder | {{pathtest libFolder}} | The server needs a main folder to keep all the sites and all the project information together as a tree. You must specify a folder, that folder must exist. Within that folder will be a folder for each site. Within each site is a folder for projects. Within the projects are all the files belonging to the project. This is the main folder for holding most of the information for the server. | |
| userFolder | {{pathtest userFolder}} | The server needs a user folder to keep all the user information in, as well as some administration information. | |
| baseURL | {{param baseURL}} | The exact URL that a browser uses (from the user's point of view) to access this application must be specified. Anytime the user is redirected to another page, this URL is used. If set incorrectly, browser will redirect to this address which may be confusing and contain inappropriate pages or an error page. | |
| localConnections | {{param localConnections}} | Optional setting for a list of local file system paths that are allowed to be used for the source of 'connected' documents -- e.g. when a 'local' document repository is used for attaching documents directly from the repository. |
The following exception was caught by the server when it tried to start.
{{exception}}


This is the list of my Interest and Hobbies
Watching ( anime, movies and cartoons)
Singing
Playing Online games (Mobile Legends)
Cooking ( dessert)
My Interest and Hobbies are reflect of my daily activities.


DVP
Gardiner Ramp
Eastern
Dundas
Danforth
Bloor Ramp
Beechwood
Millwood
Don Mills
CN Railway
Spanbridge
St. Dennis
Eglington
Wynford
Twin Tunnels
Lawrence
Three Valleys
York Mills
Back


Distributed Teams, Collective Success
By: Alex Marcy on March 31, 2015
Tagged: Education
Our team is distributed across the country. Our customers, the world.
Born in today's connected world, we made a decision early on to save ourselves the expense of a large office, and instead investing in our people.
During our last startup someone asked us how in the world we get anything done with our people working wherever they want.
Our philosophy is simple. Most of our time is spent on development/testing, not at a customer facility. This can be done anywhere there is electricity.
What about the other 16 hours in the day?
No one on our team works in a personal vaccuum. Family, spouses, volunteering, school, regional activities, and any number of other things all influence where someone's ideal living situation is physically located.
A Venn Diagram of everyone's personal influences, access to electricity, and our HQ in Chicago is skewed away from one of those constraints.
Not requiring our people to live in the same place has some amazing benefits. We are no longer limited to the best people, who want to live in Chicago, we are simply limited to the best people, period.
Travel, the Environment, Sanity
One of our customer's facilities is in Nevada. It makes more sense for everyone to send someone from California to their plant than someone from Florida. Cheaper transportation costs, less environmental impact, and they can go home on the weekend if they want.
Our line of work can be difficult and stressful at times. We have all worked at a company who amplifies those traits. Removing as much stress as possible keeps our people happier, more productive, and ready to tackle the next challenge.
Communication is Key
This whole idea would crumble without a solid communication infrastructure in place. We use a variety of tools to manage our projects, our people, and our training.
Here is a non-exhaustive list:
- Skype
- Google Hangouts
- Github
- Basecamp, Trello, Internal project management tools
- Insightly
- P2 by Wordpress
- Dropbox, Google Drive, Box
- Heroku, Azure, Amazon Web Services
- Internal Wikis
This workflow has given us and our customers a completely unexpected benefit. We can easily give our customers access to their projects in these systems. No more wondering where things stand, simply login and take a look or get an email anytime there is a status update.
Our customers can also be a part of the project process by leaving notes, asking questions, and doing reviews using the same tools we use in our workflow. This streamlines communications, leaving us to focus on the things that matter most to our customers without wasting any of their time.
Setting Expectations
The other tool we use on every project is to explicitly set and understand expectations on both sides of the table. If you are working with us you will know how we are going to approach your project, who will be working on it, the scope of work, what issues we expect to face, and the resources and information we expect from you. Spending this time up front saves a great deal of time during the life of the project and prevents many of the common headaches and pitfalls we have run into while employed by other companies in the past.
Wrapping Up
Our decision was simple. Most of our time is spent off-site doing development or support. We are typically on-site during the beginning and end of a project for meetings and commissioning. On-site is usually a plane ride away so why worry about all sitting in the same room all the time?
The short answer is, we don't. Instead we focus on taking care of our people, our customers, and our families. With a strong foundation the rest is easy.
Recent Posts:
MES Essentials Webinar Wrap-Up
07/17/15
MES Essentials Webinar
07/10/15
Tweets by @CorsoSystems


Developing new models¶
This document describes how to develop a new analysis model.
What is a model?¶
A model defines the behaviour of the agents with a view to assessing their effects on the system as a whole. In practice, a model consists of at least two parts:
- Python module: the actual code that describes the behaviour.
- Setting up the variables in the Settings JSON file.
This separation allows us to run the simulation with different agents.
Models Code¶
All the models are imported to the main file. The initialization look like this:
import settings
networkStatus = {} # Dict that will contain the status of every agent in the network
sentimentCorrelationNodeArray = []
for x in range(0, settings.network_params["number_of_nodes"]):
sentimentCorrelationNodeArray.append({'id': x})
# Initialize agent states. Let's assume everyone is normal.
init_states = [{'id': 0, } for _ in range(settings.network_params["number_of_nodes"])]
# add keys as as necessary, but "id" must always refer to that state category
A new model have to inherit the BaseBehaviour class which is in the same module. There are two basics methods:
- __init__
- step: used to define the behaviour over time.
Variable Initialization¶
The different parameters of the model have to be initialize in the Simulation Settings JSON file which will be passed as a parameter to the simulation.
{
"agent": ["SISaModel","ControlModelM2"],
"neutral_discontent_spon_prob": 0.04,
"neutral_discontent_infected_prob": 0.04,
"neutral_content_spon_prob": 0.18,
"neutral_content_infected_prob": 0.02,
"discontent_neutral": 0.13,
"discontent_content": 0.07,
"variance_d_c": 0.02,
"content_discontent": 0.009,
"variance_c_d": 0.003,
"content_neutral": 0.088,
"standard_variance": 0.055,
"prob_neutral_making_denier": 0.035,
"prob_infect": 0.075,
"prob_cured_healing_infected": 0.035,
"prob_cured_vaccinate_neutral": 0.035,
"prob_vaccinated_healing_infected": 0.035,
"prob_vaccinated_vaccinate_neutral": 0.035,
"prob_generate_anti_rumor": 0.035
}
In this file you will also define the models you are going to simulate. You can simulate as many models as you want. The simulation returns one result for each model, executing each model separately. For the usage, see Usage.
Example Model¶
In this section, we will implement a Sentiment Correlation Model.
The class would look like this:
from ..BaseBehaviour import *
from .. import sentimentCorrelationNodeArray
class SentimentCorrelationModel(BaseBehaviour):
def __init__(self, environment=None, agent_id=0, state=()):
super().__init__(environment=environment, agent_id=agent_id, state=state)
self.outside_effects_prob = environment.environment_params['outside_effects_prob']
self.anger_prob = environment.environment_params['anger_prob']
self.joy_prob = environment.environment_params['joy_prob']
self.sadness_prob = environment.environment_params['sadness_prob']
self.disgust_prob = environment.environment_params['disgust_prob']
self.time_awareness = []
for i in range(4): # In this model we have 4 sentiments
self.time_awareness.append(0) # 0-> Anger, 1-> joy, 2->sadness, 3 -> disgust
sentimentCorrelationNodeArray[self.id][self.env.now] = 0
def step(self, now):
self.behaviour() # Method which define the behaviour
super().step(now)
The variables will be modified by the user, so you have to include them in the Simulation Settings JSON file.


|
CppNoddy
0.92
|
Public Member Functions | |
| My_Mesh (double left, double right, double bottom, double top, std::size_t nz, std::size_t ny, std::size_t nv) | |
| double | FnComp_X (const double &x) const |
| Mapping function that provides a computational X coordinate from a physical coordinate. More... | |
| double | FnComp_Xd (const double &x) const |
| Mapping function that provides the first derivative of the computational m_X coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Xdd (const double &x) const |
| Mapping function that provides the second derivative of the computational X coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Y (const double &y) const |
| Mapping function that provides the computational Y coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Yd (const double &y) const |
| Mapping function that provides the first derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Ydd (const double &y) const |
| Mapping function that provides the second derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| My_Mesh (double left, double right, double bottom, double top, std::size_t nz, std::size_t ny, std::size_t nv) | |
| double | FnComp_X (const double &x) const |
| Mapping function that provides a computational X coordinate from a physical coordinate. More... | |
| double | FnComp_Xd (const double &x) const |
| Mapping function that provides the first derivative of the computational m_X coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Xdd (const double &x) const |
| Mapping function that provides the second derivative of the computational X coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Y (const double &y) const |
| Mapping function that provides the computational Y coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Yd (const double &y) const |
| Mapping function that provides the first derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| double | FnComp_Ydd (const double &y) const |
| Mapping function that provides the second derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| Public Member Functions inherited from CppNoddy::TwoD_Mapped_Node_Mesh< _Type > | |
| virtual double | FnComp_X (const double &zeta) const |
| Mapping function that provides a computational X coordinate from a physical coordinate. More... | |
| virtual double | FnComp_Xd (const double &zeta) const |
| Mapping function that provides the first derivative of the computational m_X coordinate as a function of the physical coordinate. More... | |
| virtual double | FnComp_Xdd (const double &zeta) const |
| Mapping function that provides the second derivative of the computational X coordinate as a function of the physical coordinate. More... | |
| virtual double | FnComp_Y (const double &eta) const |
| Mapping function that provides the computational Y coordinate as a function of the physical coordinate. More... | |
| virtual double | FnComp_Yd (const double &eta) const |
| Mapping function that provides the first derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| virtual double | FnComp_Ydd (const double &eta) const |
| Mapping function that provides the second derivative of the computational Y coordinate as a function of the physical coordinate. More... | |
| TwoD_Mapped_Node_Mesh () | |
| TwoD_Mapped_Node_Mesh (const double left, const double right, const double bottom, const double top, const std::size_t nx, const std::size_t ny, const std::size_t nvars) | |
| ctor of a blank mesh More... | |
| TwoD_Mapped_Node_Mesh (std::string filename, const std::size_t nx, const std::size_t ny, const std::size_t nv) | |
| void | init_mapping () |
| Sometimes a useful mapping is painful to invert analytically. More... | |
| std::pair< double, double > | get_comp_step_sizes () const |
| virtual | ~TwoD_Mapped_Node_Mesh () |
| dtor More... | |
| DenseVector< _Type > | operator() (const std::size_t nodex, const std::size_t nodey) |
| Access operator for a nodal point that returns a vector. More... | |
| _Type & | operator() (const std::size_t nodex, const std::size_t nodey, const std::size_t var) |
| Access operator for a nodal point/variable in the mesh. More... | |
| const _Type & | operator() (const std::size_t nodex, const std::size_t nodey, const std::size_t var) const |
| Const access operator for a nodal point/variable in the mesh. More... | |
| std::pair< double, double > | coord (const std::size_t nodex, const std::size_t nodey) const |
| Access the physical nodal position - as a pair. More... | |
| void | set_nodes_vars (const std::size_t nodex, const std::size_t nodey, const DenseVector< _Type > &U) |
| Set the variables stored at A SPECIFIED node. More... | |
| DenseVector< _Type > | get_nodes_vars (const std::size_t nodex, const std::size_t nodey) const |
| Get the variables stored at A SPECIFIED node – equivalent to mesh(nodex,nodey). More... | |
| std::pair< std::size_t, std::size_t > | get_nnodes () const |
| Get the number of nodes in the two directions of the 2D mesh. More... | |
| std::size_t | get_nvars () const |
| Get the number of variables that are stored at each node. More... | |
| DenseVector< double > & | xnodes () |
| Access the vector of x-nodal positions. More... | |
| DenseVector< double > & | ynodes () |
| Access the vector of y-nodal positions. More... | |
| OneD_Node_Mesh< _Type > | get_xsection_at_xnode (const std::size_t nodex) const |
| Get a cross section of the 2D mesh at a specified (constant) x node. More... | |
| OneD_Node_Mesh< _Type > | get_xsection_at_ynode (const std::size_t nodey) const |
| Get a cross section of the 2D mesh at a specified (constant) y node. More... | |
| void | read (std::string filename, const bool reset=false) |
| A simple method for reading data from a file. More... | |
| void | dump_gnu (std::string filename) const |
| A simple method for dumping data to a file for gnuplot surface plotting. More... | |
| void | normalise (const std::size_t &var) |
| Normalise all data in the mesh based on one variable. More... | |
| void | scale (const _Type &value) |
| Rescale all values stored in the mapped mesh by a scalar. More... | |
| double | max (unsigned var) |
| Find the maximum stored absolute value in the mesh for a given variable – no interpolation is used. More... | |
| DenseVector< _Type > | get_interpolated_vars (const double &x, const double &y) |
| Get a bilinearly interpolated value at a specified point. More... | |
| void | normalise (const std::size_t &var) |
| void | normalise (const std::size_t &var) |
| void | read (std::string filename, bool reset) |
| void | read (std::string filename, bool reset) |
| void | dump_gnu (std::string filename) const |
| void | dump_gnu (std::string filename) const |
Additional Inherited Members | |
| Protected Attributes inherited from CppNoddy::TwoD_Mapped_Node_Mesh< _Type > | |
| double | m_left |
| double | m_right |
| double | m_bottom |
| double | m_top |
| std::size_t | m_nx |
| std::size_t | m_ny |
| std::size_t | m_nv |
| DenseVector< double > | m_compX |
| DenseVector< double > | m_compY |
| DenseVector< double > | m_X |
| DenseVector< double > | m_Y |
| DenseVector< _Type > | m_vars |
Definition at line 63 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
|
inline |
Definition at line 66 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
References CppNoddy::TwoD_Mapped_Node_Mesh< _Type >::init_mapping().
|
inline |
Definition at line 66 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
References CppNoddy::TwoD_Mapped_Node_Mesh< _Type >::init_mapping().
|
inlinevirtual |
Mapping function that provides a computational X coordinate from a physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 78 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
|
inlinevirtual |
Mapping function that provides a computational X coordinate from a physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 78 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
|
inlinevirtual |
Mapping function that provides the first derivative of the computational m_X coordinate as a function of the physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 82 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
Referenced by main().
|
inlinevirtual |
Mapping function that provides the first derivative of the computational m_X coordinate as a function of the physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 82 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
|
inlinevirtual |
Mapping function that provides the second derivative of the computational X coordinate as a function of the physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 86 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
Referenced by main().
|
inlinevirtual |
Mapping function that provides the second derivative of the computational X coordinate as a function of the physical coordinate.
| zeta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 86 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
|
inlinevirtual |
Mapping function that provides the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 91 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
|
inlinevirtual |
Mapping function that provides the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 91 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
|
inlinevirtual |
Mapping function that provides the first derivative of the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 95 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
Referenced by main().
|
inlinevirtual |
Mapping function that provides the first derivative of the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 95 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
|
inlinevirtual |
Mapping function that provides the second derivative of the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 99 of file EVP2DOrrSommerfeld_slepcz_mumps.cpp.
Referenced by main().
|
inlinevirtual |
Mapping function that provides the second derivative of the computational Y coordinate as a function of the physical coordinate.
| eta | The physical coordinate |
Reimplemented from CppNoddy::TwoD_Mapped_Node_Mesh< _Type >.
Definition at line 99 of file EVP2DOrrSommerfeld_slepcz_superludist.cpp.
© 2012
R.E. Hewitt


Puppy Care
by Manila Standard LifestylePuppies are like babies. There are so many new things one will know along the way. There are so many things one has to learn about taking care of them. But as with babies, a new parent who has prepared for this new journey will make less mistakes.
Tip #1: A new pet owner must read up on puppy care and ask the vet and other responsible pet owners on how provide the best care.
Here are other tips from the article “Puppy Care: 6 Essential Tips for Caring for Your New Dog” by Earthbath Natural Pet Care.
1. Find A Good Vet
Having a good vet is essential for your dog’s long-term health. Your pup needs regular check-ups and vaccinations.
2. Create A Puppy Space
Provide a safe place for your puppy where he feels loved. “Create an area in your home with your puppy’s bedding, water and food bowls, and toys. If you’re afraid of the bowls being knocked over, keep those in your kitchen, but still close to the puppy’s bed. This allows your puppy to acclimate. Make sure he can still see you easily as he gets used to his new home, “ Earthbath shares.
3. Find The Right Food
Nutrients required by puppies differ from those an adult dog needs.
Please buy high-quality food that was prepared specially for puppies.
4. Make Time For Play
Puppies need time to play as they are full of energy that they have to expend.
“Play time’s not only for exercise. It’s also bonding time for the two of you. Pick up several different types of toys to find out what your puppy likes best. If you have a fenced-in area in your yard, go out and play,” Earthbath says.
5. Establish a Regular Grooming Routine
It will make your life easier if you introduce your puppy to grooming as soon as possible. Make the grooming session a fun time for your puppy.
“Regular grooming should include things like teeth brushing, ear cleaning, nail trimming, brushing, and baths. Teeth should be brushed everyday with a toothbrush or …tooth and gum wipes, and you may want to establish a weekly routine that includes ear cleaning, brushing, and bath. Nail trimming may need to be done as often as once a month,” Earthbath says.
6. Focus On Training
You can train your puppy. The earlier, the better.
Teach your pup simple commands like “stay,” “come,” and “sit.”
“Be consistent, and in no time, your puppy will know what’s right and wrong for a happier and safer home,” Earthbath says.
“They grow up fast, so enjoy this special time with your newest family member!,” Earthbath adds. DC


Astronomical source definition
Instrument (T-ReCS) and telescope configuration
Observing condition constraints
Details of observation


Give your mandate to politicians running for different government offices the trusted way.
Politico is an intuitive easy to use platform. You will be up and running in no time.
Give your mandate to politicians while building trust in the process through transparency.
Conviniently vote for politicians running for different government offices.


Presented by Blake Embrey
I'm a software engineer at [MuleSoft](https://www.mulesoft.com/). I've been working with TypeScript over the last year, largely alongside the community as a member of [TypeStrong](https://github.com/TypeStrong), maintainer of [TSD](https://github.com/DefinitelyTyped/tsd), and author of [Typings](https://github.com/typings/typings) and [`ts-node`](https://github.com/TypeStrong/ts-node).
**@blakeembrey** on [Twitter](https://twitter.com/blakeembrey) and [GitHub](http://github.com/blakeembrey)
* Learning TypeScript - [https://github.com/TypeStrong/learn-typescript](https://github.com/TypeStrong/learn-typescript) * TypeScript Playground - [http://www.typescriptlang.org/Playground](http://www.typescriptlang.org/Playground) * `npm install -g typescript` * `npm install -g typings`
* [Atom](https://atom.io/) + [`atom-typescript`](https://github.com/TypeStrong/atom-typescript) * [Sublime Text](https://www.sublimetext.com/) + [TypeScript Sublime Plugin](https://github.com/Microsoft/TypeScript-Sublime-Plugin) * [VSCode](https://code.visualstudio.com/) * Others... ```sh mkdir learning-typescript cd learning-typescript touch tsconfig.json touch index.ts npm install typescript -S ```
TypeScript is a typed superset of JavaScript, and compiles to plain JavaScript.
TypeScript has a well defined page for [design goals](https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals), which boils down to the following points: * Provide a _structural_ type system for JavaScript * Support current and future ECMAScript standards
Type system make programs easier to comprehend and improve the overall code quality. * Types improve the productivity of developers during refactors * Types provide a documentation layer, cleanly defining the interface of inputs and outputs
TypeScript's type system provides a low barrier of entry into the typed world. * JavaScript is valid TypeScript - it's strictly a superset of JavaScript, so renaming your JavaScript files to `.ts` will start type checking. * TypeScript will infer type information from the flow of the program (E.g. it knows `var x = 10` is a number). * TypeScript is enhanced with explicit type information, following a postfix annotation syntax (E.g. `var x: number = 10`). * The type system is structural. Type assignability is determined by comparing the types using intuitive assignability rules. * TypeScript does not block JavaScript from emitting on type errors (by default). * TypeScript has a method of interop with existing JavaScript libraries, and can even make them typed. * Opt-in to a sticter TypeScript. Eventually, you can opt-out of the loose features as you get more familiar.
TypeScript supports all of ES6 (ES2015), as well as some ES7 features. A subset of features even emit to ES5, and you can combine with other transpilers (E.g. Babel) to emit more down-levelled features.
TypeScript can consume, and emit, definition files (also known as `.d.ts` files). These files provide a mechanism of splitting the type system from the JavaScript runtime, so JavaScript users can consume `.js` while TypeScript users consume the type system mirrored in `.d.ts` files - progressive enhancement FTW.
TypeScript projects have the concept of a compilation context, usually managed through `tsconfig.json`.
TSConfig files are automatically loaded by the TypeScript compiler (`tsc`) when no files or options are specified. 99% of the time, you will want to use `tsconfig.json` to get the benefits of a consistent project across compilers and editors.
An empty `tsconfig.json` is valid. This will use the default compiler options and will compile every `.tsx?` file in the current directory.
* `noImplicitAny` - Enforces a stricter TypeScript, it'll start warning when `any` is implied as the type. * `sourceMap` - Generate `.js.map` files for debugging. * `declaration` - Generate the `.d.ts` files alongside JavaScript files, a must for module authors. * `module` - Specify the module format you'll be using (`commonjs`, `amd`, `system`, `umd`, `es6`). * `outDir` - Write all output to a separate directory * `target` - Specify the ECMAScript version output (`es3`, `es5`, `es6`). * `moduleResolution` - Override how modules will be automatically resolved (`node` or `classic`). * `jsx` - Support code generation from `.tsx` files (`preserve` or `react`). * `noLib` - Exclude the default type library. * `outFile` - Concatenate and emit output as a single file. * And [many more](https://github.com/Microsoft/TypeScript/wiki/Compiler-Options)...
The `files` array can be used to set entry points for compiler. ```json { "files": [ "src/index.ts", "typings/main.d.ts" ] } ```
The logical inverse of `files`, this flips compilation to find everything but ignore the files and folders under `exclude`. ```json { "exclude": [ "node_modules" ] } ``` **Tip:** You can only use `files` or `exclude`, not both. I recommend building a whitelist with `files` over using `exclude`.
Using TypeScript, type declarations and variable declarations are combined in a single file (`.tsx?`). Type declarations and variables **can not** mix, doing so is an error. Interfaces and types produce the type declarations, which are used at compilation time only. The runtime side of things is regular JavaScript in the output. Some constructs generate both a type interface and JavaScript. **Tip:** TypeScript classes generate JavaScript, an instance interface and a constructor interface. To get the type of the variable, use `typeof ClassName`.
Files you create are considered "global" until you use `import` or `export`. Once TypeScript sees `import` or `export`, the compilation context is switched to be a "file". Without this, TypeScript will use the file to populate the global type namespace (E.g. `window`).
TypeScript uses postfix type annotations to denote types of values. This can be used with variables, function parameters, function return types, class property types, and more.
* `string` - Primitive JavaScript string. * `number` - Primitive JavaScript number. * `boolean` - Primitive JavaScript boolean. * `any` - Could be anything (a.k.a. unknown). * `any[]` - Typed array (of `any`). * `void` - No type (E.g. `undefined`). * `() => any` - Function type that returns `any`.
Type inferencing makes TypeScript much simpler to use and can easily cut down on the verbosity of typing types. ```ts function takesCallback (cb: (error: Error) => any) { return cb(null) } takesCallback(function (err) { // TypeScript knows `err` is a type of `Error` }) ```
Interfaces are the way to type anything more complicated than our basic types. It's a similar syntax to JavaScript objects, except the values are types and keys are expanded to type anything in JavaScript. ```ts interface MyInterface { (): boolean; // It's a function that returns a `boolean`. value: string; // Has a property which is a `string`. method (): number; // Has a method that returns a `number`. } ``` ```ts interface Dictionary { [key: string]: string; // Any key/value is a string. } ```
Overrides the inferred/known type to what you know it is. Purely available for when you know you're smarter than the compiler, so treat it with caution as the compiler will not second guess you on it. ```ts interface Foo { x: number y: number } var foo = {} as Foo // I know this object is a `Foo`. foo.x = 10 foo.y = 20 // Prefer explicit types, where possible. var foo: Foo = { // The compiler will now error until `x` and `y` are fulfilled. } ```
Types can also be used shorthand, in parameters and with the `type` keyword. ```ts type HelloWorld = string type PrimitiveArray = Array<string | number | boolean> function getLabel (obj: { label: string }): string { return obj.label } ```
Interfaces can extended from other interfaces. Classes can extend from other classes. Classes can also implement an interface. ```ts interface Animal { legs: number } interface Bird extends Animal { wings: number } class BirdClass implements Bird { legs = 2 wings = 2 } ```
Type guards define a function that implements a runtime check for a type. For example, checking if we have a bird. ```ts function isBird (obj: Animal): obj is Bird { return obj.wings === 2 } ``` **Tip:** This lets us narrow ambiguous types in `if` conditions.
Generics are reuseable interfaces that accept _any_ type. ```ts function identity <T> (arg: T): T { return arg } const output = identity('myString') //=> `typeof output` is `string`, inferred from input type `T`. const output = identity<string>('myString') // Explicit `T` type. ```
Union types express a value that can be one of many types. ```ts const value: string | string[] = 'test' console.log(value.length) // Works because `.length` exists on `string` and `string[]`. ```
Intersection types express a value that is of all types. ```ts function extend <A, B> (a: A, b: B): A & B { Object.keys(b).forEach(key => { a[key] = b[key] }) return a as A & B } const output = extend({ x: 10 }, { y: 20 }) //=> `typeof output` is `{ x: number } & { y: number }` ```
Tuples restrict arrays to elements of a known length and type. ```ts let x: [string, number] // Initialize it. x = ['hello', 10] // OK. // Initialize it incorrectly. x = [10, 'hello'] // Error. console.log(tuple[0].substr(1)) console.log(tuple[1].substr(1)) //=> Error: Property 'substr' does not exist on type 'number'. ```
`typeof` takes a value and produces the type the value has. ```ts import * as TS from 'typescript' declare function require (module: string): any function eventually () { var ts: typeof TS = require('typescript') } ``` **Tip:** `typeof` only works on values. You cannot use `typeof` for generics (I know I've tried). To achieve this, use an interface. ```ts class MyClass { bar: string } function create <T> (Constructor: { new (): T }) { return new Constructor() } var c = create(MyClass) //=> Has correct type signature through generic type inference. ```
The type expression, `this`, is used to represent the type of the current execution context. ```ts class Calculator { constructor (protected value: number = 0) {} result (): number { return this.value } add (operand: number) { this.value += operand return this } subtract(operand: number) { this.value -= operand return this } } var x = new Calculator(10) .add(5) .result() ```
```ts // Use `import` instead of `var` to import type information with runtime. import ts = require('typescript') var arr = [1, 2, 3] //=> Inferred as `number[]`. arr.map(function (value) { console.log(value) // Notice that `value` is known to be a number. There's no types even specified yet. }) // Explicit types of parameters, the return is inferred as `number`. function sum (a: number, b: number) { return a + b } var result = arr.reduce(sum) console.log(result * 10) // Use an interface provided by a third-party (`ts.Map` is a generic dictionary). var obj: ts.Map<number> = { a: 10, b: 20, c: 30, // d: 'foo' // Error. } Object.keys(obj).forEach(function (key) { console.log(obj[key]) }) ```
Always prefer `const` over `let`, and avoid using `var`. TypeScript warns when the scope/assignability/etc is wrong. ```ts // Both `let` and `const` are ES6 additions which use block scoping, instead of the traditional function scope used by `var`. // Using `const` helps greatly with readability and understandability. Any new programmer immediately knows this value is immutible - it won't be changed further down in the execution. const value = 'test' // value = 'new value' //=> Error: Left-hand side of assignment expression cannot be a constant. const array = [1, 2, 3] // I recommend only using `let` when the value is not immutable - such as in a loop. for (let i = 0; i < array.length; i++) { console.log(array[i]) } // Can not use `let` variables outside of the block scope. // console.log(i) //=> Error: Cannot find name 'i'. ```
Classes provide familiar OO short hand for prototype setup, with static properties, constuctor function and `super` keyword. ```ts interface Implementation { bar: string } class Clazz implements Implementation { bar: string // Omitting this will error, since implementation would be incorrect. // Only child classes can access `foo`. Note that this _does not_ modify the JS output, so JavaScript users could still access this freely. protected foo: string // Use the `public` modifier to automatically set `this.name = name`. Only available in constructors, can also be `private` or `protected`. constructor (public myName: string) { // Type `foo` must be specified before usage. this.foo = name.toUpperCase() } // Methods are specified using this syntax of `<name> (<parameters>) { <body> }`. method () { return true } // You can also use getters as setters. get value () { return this.foo } // Static methods are available on the constructor function. static method () { return 'wow, cool' } } var c = new Clazz('hello') c.myName // OK. // c.foo //=> Error: Property 'foo' is protected and only accessible within class 'Clazz' and its subclasses. c.value //=> "HELLO". Clazz.method() //=> "wow, cool". // ES6 extending classes. All this continues working when targeting ES5 and ES3 too! class SubClazz extends Clazz { constructor () { super('wow') // `super` calls the constructor we inherited from with the current context. In this case, it's `Clazz`. console.log(this.foo) // We can access `foo` too! } } // Following the ES6 spec for classes, subclasses can access superclass static methods. SubClazz.method() //=> "wow, cool". ```
Arrow functions are normal JavaScript function, except `this` is lexically scoped. ```ts class Foo { someMethod (arr: string[]) { arr.forEach(x => this.log(x)) // Usually you'd have to `var self = this` and use `self.log(x)` in the callback, which is a much bigger function expression. } log (value: string) { console.log(value) } } // Arrow functions can follow these syntaxes: // * `<parameter> => <expression>` // * `(<parameters?>) => <expression>` // * `<parameter> => { <body> }` // * `(<parameters?>) => { <body> }` // When used with an expression, the result of the expression is returned. const help = () => 'Help me, please!' help() //=> "Help me, please!" // Tip: Use the arrow function with libraries that use `this`, such as anything related to events in the browsers (jQuery, Angular, React). const React: any class ReactElement { doAThing () {} render () { return React.createElement('div', { // Using a function is much cheaper than binding. onClick: () => this.doAThing() }) } } ```
Template strings do away with manual string concatenation of variables within strings. In template strings, TypeScript will continue doing type checking for you. ```ts const a = 55 const b = 76 console.log(`${a} ^ ${b} = ${Math.pow(a, b)}`) ```
Object literals come with new shorthands. ```ts const nameProperty = 'name' const obj = { // Getter. get hello () { return `${this.phrase} ${this.name}!` }, // Setter. set hello (phrase: string) { this.phrase = phrase }, // Method. add (a: number, b: number) { return a + b }, // Property with arrow function. thisIsHandySometimes: () => 'echo', // Property. phrase: 'Hello', // Computed property. [nameProperty]: 'Blake' } console.log(obj.hello) //=> "Hello Blake!" console.log(obj.add(1, 2)) //=> 3 // Using a `setter`. obj.hello = 'G\'day' console.log(obj.hello) //=> "G'day Blake!" console.log(obj.thisIsHandySometimes()) //=> "echo" ```
Destructuring is the ability to take an object, or array, and directly assign the properties to variables. ```ts const data = { fullName: 'Blake Embrey', email<EMAIL_ADDRESS>luckyNumber: 3 } // Object destructuring. Pick the properties you want. const { luckyNumber } = data console.log(luckyNumber) const arrayData = [154, 'Blake', true] // Array destructuring. Pick the elements you want. const [,me] = arrayData console.log(me) // Object and array destructuring makes it easier to return multiple pieces of data back to the user too! function lookup (name: string) { const username = 'blakeembrey' const email =<EMAIL_ADDRESS>return [username, email] } // However, an object might be clearer here, so judgement is wise. ```
Default and rest parameters make overloading easier. ```ts // Rest parameters must always be the last parameter defined. function add (...numbers: number[]) { return numbers.reduce(function (sum, number) { return sum + number }) } // The rest parameter will handle any number of arguments we pass to it. console.log(add(1, 2, 3, 4, 5)) interface MultiDimensionArray <T> { [key: number]: T | MultiDimensionArray<T> length: number } function flatten <T> (array: MultiDimensionArray<T>, result: T[] = []): T[] { for (let i = 0; i < array.length; i++) { if (Array.isArray(array[i])) { flatten(array[i] as T[], result) } else { result.push(array[i] as T) } } return result } // Notice we are omitting the second argument, it's inherently optional when a default parameter is used. console.log(flatten([1, [2, 3, [4, 5], 6, 7], 8])) //=> [ 1, 2, 3, 4, 5, 6, 7, 8 ] // But we can set it if we wish. console.log(flatten([[[[[[10]]]]]], [1, 5])) //=> [ 1, 5, 10 ] ```
The spread operator is the opposite side of the rest operator, allowing you to pass multiple arguments by "expanding" the variable. ```ts const arr1 = [1, 2, 3] const arr2 = [4, 5, 6] arr1.push(...arr2) console.log(arr1) //=> [ 1, 2, 3, 4, 5, 6 ] var parts = ['shoulders', 'knees'] var lyrics = ['head', ...parts, 'and', 'toes'] console.log(lyrics) //=> [ 'head', 'shoulders', 'knees', 'and', 'toes' ] function add (...nums: number[]): number { return nums.reduce((x, y) => x + y) } const numbers = [25, -15] // Multiple spread operator usages. console.log(add(1, ...numbers, 66, ...[-10])) //=> 67 ```
Iterators define a way to take a standard form object and iterate it. The only requirement of an iterator is `next()`, which returns an object of `{ value: any; done: boolean }`. ```ts for (let value of [1, 2, 3]) { console.log(value) } for (let char of 'test') { console.log(char) } ``` **Tip:** In ES6, iterators have been implemented on native types. You can define an iterable instance by implementing `Symbol.iterator`.
Decorators are experimental, but allow us to wrap methods and classes syntactically. ```ts function debug (target: any, name: string, descriptor: any) { // Wrap the descriptor function. descriptor.value = function (...args: any[]) { console.log.call(console, 'Called with:', ...args) } } class MyClass { @debug method (name: string, isHappy: boolean) { // Do stuff... } } new MyClass().method('Blake', true) ```
Wondering about what else is involved?
Although you might not notice it, TypeScript ships with a file called [`lib.d.ts`](https://github.com/Microsoft/TypeScript/blob/master/lib/lib.d.ts). It's huge (currently ~15750 SLOC), and types everything available in JavaScript (including DOM interactions). TypeScript interfaces are open ended, which means we can merge additional type information with the global interfaces.
Files ending in `.d.ts` are TypeScript definition files. Sometimes generated by the TypeScript compiler, they can also be hand-written. If you were to combine a `.js` and `.d.ts` file, the result is a TypeScript file (runtime + types). This separation of the type system from runtime allows us to progressively type JavaScript files, as well use JavaScript libraries with type safety, autocompletion, documentation, etc. (assuming the type definition is correct).
Ambient declarations are just another `.d.ts` file, but without any `import` or `export`. Remember that this makes the file "global". It's how `lib.d.ts` works! It also enabled the community to come together and type thousands of JavaScript libraries and environments. See [DefinitelyTyped](https://github.com/DefinitelyTyped/DefinitelyTyped) and [`node.d.ts`](https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/node/node.d.ts). You can write your own ambient declarations and reference it in `tsconfig.json`, making the types appear throughout your program.
Typings is a project that bridges the gap between JavaScript and TypeScript, providing a way to install definitions created by the community. ```ts typings install arrify typings search react --ambient ``` It separates the concept of ambient modules (modules that type the environment) and external modules (modules that type a piece of JavaScript, for example, on NPM). **Tip:** The `typings` registry is indexing DefinitelyTyped, but DefinitelyTyped definitions are "ambient". You can search and install those definitions using the `--ambient` flag.
The simplest form of TypeScript is the CLI, `tsc`. However, it's often desirable to integrate this into existing tooling and build systems.
You should always compile TypeScipt before executing it. However, sometimes, it's useful for demos or experiments or tests to skip compilation and just run TypeScript. ```sh npm i -g ts-node npm i -g typescript ts-node script.ts ```
If you're a Webpack user, use [`ts-loader`](https://github.com/TypeStrong/ts-loader). To add this to your Webpack project, you must as `.ts` (and/or `.tsx`) to your resolve extensions, as well as ts to your module loaders. ```js module.exports = { entry: './app.ts', output: { filename: 'bundle.js' }, resolve: { // Add `.ts` and `.tsx` as resolvable extensions. extensions: ['', '.ts', '.tsx', '.js'] }, module: { loaders: [ { test: /\.tsx?$/, loader: 'ts' } ] } } ``` **Tip:** `ts-loader` loads configuration from `tsconfig.json`.
If you're a Browserify user, use [`tsify`](https://github.com/TypeStrong/tsify). Use it as a plugin of Browserify (`browserify main.ts -p [ tsify --noImplicitAny ]`). **Tip:** `tsify` also loads configuration from `tsconfig.json`.
If you're current workflow uses Gulp, you can use [`gulp-typescript`](https://github.com/ivogabe/gulp-typescript). It support the traditional Gulp pipeline with support for configuration via `tsconfig.json`.
So, we made it this far! I wasn't sure we would. I hope you learned something about TypeScript, and will try it for yourself. There's a lot you can learn from a typed language.


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Frame Animation 과 Rotate Animation에 대해서
Rotate Animation RotateAnimation anim = new RotateAnimation(0f, 350f, 15f, 15f);
Frame Animation `// Load the ImageView that will host the animation and
anim.setInterpolator(new LinearInterpolator());
anim.setRepeatCount(Animation.INFINITE);
anim.setDuration(700);
ImageView img = (ImageView)findViewById(R.id.timerIv);
img.startAnimation(anim);
// stop animation
img.setAnimation(null);
// set its background to our AnimationDrawable XML resource.
ImageView img = (ImageView)findViewById(R.id.timerIv);
AnimationDrawable frameAnimation = (AnimationDrawable)img.getBackground();
frameAnimation.start();
// stop animation
frameAnimation.stop();
`


-
Writing Modes and Logical Properties
Writing Modes and Logical Properties
For the default horizontal writing mode layout, the block dimension resides along the vertical,
while the inline dimension represents the horizontal. Changing the
writing-mode also changes
the orientation of the inline and block dimensions.
Logical Properties are a way of referencing and applying styles to properties in the above
mentioned directions.
Horizontal Writing Mode
Good luck. You're gonna need it. General Madine. We have stolen a small Imperial shuttle. Disguised as a cargo ship, and using a secret Imperial code, a strike team will land on the moon and deactivate the shield generator. Sounds dangerous. I wonder who they found to pull that off. General Solo, is your strike team assembled?
Vertical Writing Mode
Good luck. You're gonna need it. General Madine. We have stolen a small Imperial shuttle.
Horizontal Fixed Inline
Good luck. You're gonna need it. General Madine. We have stolen a small Imperial shuttle. Disguised as a cargo ship, and using a secret Imperial code, a strike team will land on the moon and deactivate the shield generator. Sounds dangerous. I wonder who they found to pull that off. General Solo, is your strike team assembled?
Vertical Fixed Inline
Good luck. You're gonna need it. General Madine. We have stolen a small Imperial shuttle.
-
Box Alignment in Grid
Box Alignment in Grid
Using our knowledge of the writing mode and how that corresponds to
the block and inline dimensions we can see how the following
would apply for the alignment properties:
- align-content
- align-self
- align-items
- justify-content
- justify-self
- justify-items
align is for the block dimension, and justify is for the
inline dimension. In all cases below we're going to be modifying the
following grid.
Item 1
Item 2
Item 3
Item 4
Align
Remember that align is along the block axis. So in our default writing
mode this would affect the vertical placement.
Aligning Items Start
Item 1
Item 2
Item 3
Item 4
Align Items Start Vertical
Item 1
Item 2
Item 3
Item 4
Justify
Remember that justify is along the inline axis. So in our default writing
mode this would affect the horizontal placement.
Justify Items Start
Item 1
Item 2
Item 3
Item 4
Justify Content Center
Item 1
Item 2
Item 3
Item 4
Justify and Align Self Center
Item 1
Item 2
Item 3
Item 4
-
Box Alignment in Flex
Box Alignment in Flex
Flex differs because it has it's own dimensions, the cross
and main axis.
- align-content
- align-self
- align-items
align is for the cross axis, and justify is for the
main axis.
Item 1
Item 2
Item 3
Item 4
Align
Remember that align is along the cross axis. So in a flex row
with a default writing direction this would affect the vertical placement.
Aligning Row Items - End
Item 1
Item 2
Item 3
Item 4
Align Column Items - End
Item 1
Item 2
Item 3
Item 4
Align Column Items Vertical Writing Mode - End
Item 1
Item 2
Item 3
Item 4
Aligning Row Items and Content
Item 1
Item 2
Item 3
Item 4
Justify
Remember that justify is along the main axis. So in a flex row
with a default writing direction this would affect the horizontal placement.


Notebooks
Story: A belief about the bat and the porcupine
A belief about the bat and the porcupine
Title
A belief about the bat and the porcupine
Collection
Summary
Habits of the Bat and the Porcupine, etc. By Día!kwãin, from his parents (L V.-6. 4378-4403).What Dia!kwain's parents told him about the bat and the porcupine who inhabit the same hole and go about together seeking food.
Comments
1) This story was told to Dia!kwain by his father (Xaa-ttin) and his mother (≠kamme-an); four names for the porcupine used by the |xam, the Dutch and |xam girls, 2) pp.4377v-4401v all contain notes and stories relating to beliefs and doings: see Things girls and youths must avoid (the rain's things) and A note about the porcupine , 3) This story is found in Book V-6
Contributors
Date
13 – 17 March 1875
Categories
Keywords
bat (a belief about the bat and the porcupine) , bat (goes along with porcupine) , bat (returns to hole with porcupine) , bat (people must watch it) , bat (its nature and habits) , porcupine (a belief about the bat and the porcupine) , porcupine (beliefs about) , porcupine (goes along with bat) , porcupine (people must watch it) , porcupine (its nature and habits) , porcupine (returns to hole with bat) , porcupine (its hearing) , porcupine (and wind) , porcupine (and stars and Milky Way) , porcupine (and scent) , porcupine (is nocturnal) , porcupine (its eyesight) , porcupine (makes people sleepy against their will) , porcupine (the time it comes) , porcupine (waiting for) , porcupine (and falling stars) , porcupine (the stars know where it is) , porcupine (its quills) , porcupine (cannot see at noonday) , porcupine (methods of hunting) , stars (a belief about the bat and the porcupine) , stars (and porcupine) , stars (falling) , stars (know where porcupine is) , stars (and Milky Way) , hunting (a belief about the bat and the porcupine) , hunting (waiting and watching for porcupine) , hunting (methods of catching porcupine)
Story Pages
4378-4402


VectorTextHeight()
Syntax
Result.d = VectorTextHeight(Text$ [, Flags])Description
Measures the height of the given text in the current vector drawing font.
Parameters
Text$ The text (single-line) to measure. Flags (optional) Can be a combination of the following values: #PB_VectorText_Default : Return the logical bounding box of the text #PB_VectorText_Visible : Return the visible bounding box of the text #PB_VectorText_Offset : Return the offset of the bounding box from the current position rather than the height #PB_VectorText_Baseline: Return the offset of the text baseline from the current position
Return value
Returns the text height in units of the vector drawing output.
Remarks
The dimensions of drawn text can be defined in terms of two bounding boxes:
The "logical bounding box" of a character or text defines the space that the cursor must move to properly draw text next to each other. However, the actual drawn characters may extend beyond that box (for example in case of cursive or serif fonts). When determining where to draw text, the logical bounding box is the interesting one.
The "visible bounding box" of a character or text defines the area in which the text is actually drawn. This area is usually larger than the logical bounding box. The visible dimensions of the text can be retrieved by specifying the #PB_VectorText_Visible flag. The visible dimensions of the text can be at an offset to the logical ones. This offset can be calculated by specifying the #PB_VectorText_Offset flag.
The "baseline" defines the vertical distance from the origin of the drawn text to the line where the letters "sit". It is useful to draw text of different heights on a single line. The baseline value for the text can be retrieved by specifying the #PB_VectorText_Baseline flag.
The following example shows a sample text with the logical bounding box in blue, the visible bounding box in red and the location of the baseline in green. The origin at which the text is drawn is the upper left corner of the logical bounding box (blue).
Example
If OpenWindow(0, 0, 0, 400, 200, "VectorDrawing", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) CanvasGadget(0, 0, 0, 400, 200) LoadFont(0, "Monotype Corsiva", 20, #PB_Font_Italic) If StartVectorDrawing(CanvasVectorOutput(0)) VectorFont(FontID(0), 125) Text$ = "Sample" ; draw text MovePathCursor(25, 25) DrawVectorText(Text$) ; draw logical bounding box AddPathBox(25, 25, VectorTextWidth(Text$), VectorTextHeight(Text$)) VectorSourceColor(RGBA(0, 0, 255, 255)) DashPath(2, 10) ; draw visible bounding box AddPathBox(25 + VectorTextWidth(Text$, #PB_VectorText_Visible|#PB_VectorText_Offset), 25 + VectorTextHeight(Text$, #PB_VectorText_Visible|#PB_VectorText_Offset), VectorTextWidth(Text$, #PB_VectorText_Visible), VectorTextHeight(Text$, #PB_VectorText_Visible)) VectorSourceColor(RGBA(255, 0, 0, 255)) DashPath(2, 10) ; draw baseline MovePathCursor(25, 25 + VectorTextHeight(Text$, #PB_VectorText_Baseline)) AddPathLine(VectorTextWidth(Text$), 0, #PB_Path_Relative) VectorSourceColor(RGBA(0, 255, 0, 255)) DashPath(2, 10) StopVectorDrawing() EndIf Repeat Event = WaitWindowEvent() Until Event = #PB_Event_CloseWindow EndIf
See Also
VectorTextWidth(), DrawVectorText(), DrawVectorParagraph(), VectorParagraphHeight(), VectorFont()
Supported OS
All


Cliff Oswick
All the usual suspects in Boundary Objects terms are referenced, including that Henderson paper again, which I can't lay my hands on. He looks into the way boundary objects relate to each other and have intertwined meanings, by treating them in the same way as texts might be treated, through discourse analysis. Definitely worth a read.
"intertextual analysis represents a potentially valuable means of
developing Bowker and
Star’s (1999) work on how multiple boundary objects coalesce to form
‘boundary
infrastructures’ (i.e. interwoven networks of boundary objects)."


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ALICE'S ADVENTURES IN WONDERLAND
Lewis Carroll
THE MILLENNIUM FULCRUM EDITION 3.0
Table of Contents
I. Down the Rabbit-Hole
II. The Pool of Tears
III. A Caucus-Race and a Long Tale
IV. The Rabbit Sends in a Little Bill
V. Advice from a Caterpillar
VI. Pig and Pepper
VII. A Mad Tea-Party
VIII. The Queen's Croquet-Ground
IX. The Mock Turtle's Story
X. The Lobster Quadrille
XI. Who Stole the Tarts?


To create a blank HTML document in VSCode, create a file called something>.html somthing.html, and in it type Exclamation Mark, tab.


Nice, your popups are on! Keep them this way for the duration of the game.
Please close this page and return to the instructions page.


China summons U.S. embassy official to demand halt to Hong Kong meddling
BEIJING (Reuters) - China made stern representations to a representative of the U.S. embassy in Beijing on Wednesday after the Senate unanimously passed legislation aimed at protecting human rights in Hong Kong.
In a statement, the foreign ministry said Vice Foreign Minister Ma Zhaoxu summoned William Klein, the U.S. embassy’s minister counselor for political affairs.
Ma told Klein the situation in Hong Kong was part of China’s internal affairs and demanded that the U.S. stop its meddling, the ministry added.


Additional remarks for Account.EnableMainSocial
Setting to display social(External References) link and type. By default is false(disable)


Lesson Plan Title: How to Hijack a Session
Concept / Topic To Teach:
Application developers who develop their own session IDs frequently forget to incorporate the complexity and randomness necessary for security. If the user specific session ID is not complex and random, then the application is highly susceptible to session-based brute force attacks.
General Goal(s):
Try to access an authenticated session belonging to someone else.
In this lesson we are trying to predict the WEAKID value. THe WEAKID is used to differentiate authenticated and anonymous users of WebGoat.
Solution:
The easiest way to complete this lesson is to use WebScarab's Session ID Analysis feature. The Solution Videos provide another method of uncovering it as well.
To access the Session ID Analysis, you need to put WebScarab in its full-featured mode, if it isn't already. This can be enabled by going to Tools -> use full-featured interface in WebScarab.
Click on the SessionID Analysis tab at the top of the page, then use the Previous Requests dropdown to select the most recent GET request with a 200 OK header. Its address will end with webgoat/attack, not an image or java file.
Selecting the correct GET request for Session ID analysis.
Next, we need to make sure that WebScarab is able to fetch the WEAKID cookie. Click the Test button at the bottom of the page. You should get a popup window showing the WEAKID.
Succesful WEAKID test popup.
If the popup indicates that no valid session is found, that means there is already a WEAKID value in the request. This prevents the "Set-Cookie" header from being sent in the response. To fix this, delete the WEAKID=value; portion of the Cookie header and press test again.
Now we need to fetch a set of WEAKIDs. Enter "50" into the Samples field at the bottom of the window, then press Fetch. Switch to the "Analysis" tab. Select the WEAKID option from the Session Identifier dropdown, and the window should populate with WEAKID values.
The WEAKID is divided into two parts: the first part before the dash is an identifier that increases by 1 in each cookie, and the part after the dash is a time value that is calculated when the request is submitted.
Notice that there is sometimes a gap in the first value of the WEAKID, where one number is skipped. The missing value is what we need to log in, we just need to figure out the time stamp value that goes after the dash.
It's simple to spot where this value is. Look at the "Difference" column on the analysis screen. Almost all of the values will be only one or two apart. We are looking for the record where this value is around double the rest of them.
Analysis screen with the cookie of interest highlighted.
This WEAKID follows the one we're trying to find. You will notice the identifier of the cookie preceding the highlighted one is two less, whereas all the other cookies decrease only by one. The one missing is what we want to find:
16964-1312472439375
16966-1312472439484
The WEAKID beginning with 16965 is missing. This is the WEAKID we want, we just need to figure out the second part.
We'll figure this out by using the brute force method. We will send requests with each possible timestamp value until we find one that is successful. Its timestamp must be between the two surrounding it:
16964-1312472439375
16965-?????????????
16966-1312472439484
So our timestamp is between<PHONE_NUMBER>375 and<PHONE_NUMBER>484. Now we just need a program to do brute force this for us. We will use J-Baah, previously known as Crowbar. Download it and run the .jar.
We will configure J-Baah to send our request repeatedly, with a different WEAKID each time. Copy our RAW HTTP Request we used to generate these cookies, found under the Collection tab. Paste it in the Request box in J-Baah.
The WEAKID paramter needs to be put into the request. It will begin with the missing value we figured out before the dash, 16965 in our case. How do we fill in the rest when we dont know what it is?
In this case, we will add WEAKID=16965-1312472439##1##; to the Cookie paramter of our request. The ##1## replaces the part of the timestamp that varies in our range. Next, we specify this range. In the Paramter 1 Tab, we set From as 375, and To as 484.
J-Baah setup.
Lastly, go to the "Target" tab at the bottom right, and set the Host to localhost and the Port to whichever port WebGoat is using, generally 80 or 8080.
Go back to the "Action" tab, and click Base Response. You should see a message on the bottom left that a response is generated successfully. Change Threads to 2 and then press Start. The bottom left window should start filling up with "Hijack a session"
All of the responses for each WEAKID. The successful attempt is highlighted.
Before we go any further, it is important to understand what is happening here. The ##1## string is replaced with a different number in the range we specified and the request is sent. The first WEAKID tried is 16965-1312472439375, then it tries every timestamp until the last one, 16965-1312472439484. J-Baah collects all of these responses and shows them in the bottom left window.
Each line shows one response, and displays important information about it.
0.99969 : 417 : : Hijack a Session
Clicking base response tries the first WEAKID and sets its response as the control. This first number indicates how similar this response is to the base response. A value of 1 means the responses are identical. The further the number is from 1, the more different this response is.
0.99969 : 417 : : Hijack a Session
This second number is the value replacing the ##1## in our request.
0.99969 : 417 : : Hijack a Session
The last portion is the title of the response page. In this case, if it's not "Hijack a Session", something went wrong.
The value indicating similarity to the base response will tell us which WEAKID worked. If everything went swimmingly, there should only be three values for this number. Look again at the screenshot above. There are many responses showing .99969, one showing .9949, then many more showing .99954. The response stayed the same until we got to the WEAKID ending in 429, then it changed. This is where the brute force succeeded. Right click on this response and click "Show Response".
This WEAKID worked! We hijacked this session.
Refreshing the lesson should show it is complete.


function xVec = pendulum_sim
system =<EMAIL_ADDRESS>...
@ocl.examples.pendulum.daefun, ...
@ocl.examples.pendulum.icfun, ...
'callbacksetup', @ocl.examples.pendulum.simcallbacksetup, ...
'callback', @ocl.examples.pendulum.simcallback);
simulator = Simulator(system);
states = simulator.getStates();
states.p.set([0,1]);
states.v.set([-0.5,-1]);
p = simulator.getParameters();
p.m.set(1);
p.l.set(1);
times = 0:0.1:4;
controlsSeries = simulator.getControlsVec(length(times)-1);
controlsSeries.F.set(10);
[xVec,~,~] = simulator.simulate(states,times,controlsSeries,p);
snapnow;
end
This is Ipopt version 3.12.3, running with linear solver mumps.
NOTE: Other linear solvers might be more efficient (see Ipopt documentation).
Number of nonzeros in equality constraint Jacobian...: 11
Number of nonzeros in inequality constraint Jacobian.: 0
Number of nonzeros in Lagrangian Hessian.............: 9
Total number of variables............................: 6
variables with only lower bounds: 0
variables with lower and upper bounds: 0
variables with only upper bounds: 0
Total number of equality constraints.................: 3
Total number of inequality constraints...............: 0
inequality constraints with only lower bounds: 0
inequality constraints with lower and upper bounds: 0
inequality constraints with only upper bounds: 0
iter objective inf_pr inf_du lg(mu) ||d|| lg(rg) alpha_du alpha_pr ls
0 0.0000000e+000 9.47e+000 0.00e+000 -1.0 0.00e+000 - 0.00e+000 0.00e+000 0
1 8.0000000e-001 2.91e+000 1.28e+000 -1.0 1.51e+001 - 1.00e+000 1.00e+000h 1
2 8.5604361e-001 2.00e+000 2.75e-001 -1.0 3.04e-001 0.0 1.00e+000 1.00e+000h 1
3 6.4214847e-001 4.64e-001 2.56e-002 -1.0 1.10e+000 - 1.00e+000 1.00e+000h 1
4 6.4339461e-001 9.00e-003 1.14e-003 -1.7 2.85e-001 - 1.00e+000 1.00e+000h 1
5 6.4341122e-001 1.52e-006 8.44e-007 -3.8 7.98e-003 - 1.00e+000 1.00e+000h 1
6 6.4341119e-001 1.36e-013 5.88e-014 -8.6 1.28e-006 - 1.00e+000 1.00e+000h 1
Number of Iterations....: 6
(scaled) (unscaled)
Objective...............: 6.4341119311963579e-001 6.4341119311963579e-001
Dual infeasibility......: 5.8841820305133297e-014 5.8841820305133297e-014
Constraint violation....: 1.3594680936535042e-013 1.3594680936535042e-013
Complementarity.........: 0.0000000000000000e+000 0.0000000000000000e+000
Overall NLP error.......: 1.3594680936535042e-013 1.3594680936535042e-013
Number of objective function evaluations = 7
Number of objective gradient evaluations = 7
Number of equality constraint evaluations = 7
Number of inequality constraint evaluations = 0
Number of equality constraint Jacobian evaluations = 7
Number of inequality constraint Jacobian evaluations = 0
Number of Lagrangian Hessian evaluations = 6
Total CPU secs in IPOPT (w/o function evaluations) = 0.000
Total CPU secs in NLP function evaluations = 0.000
EXIT: Optimal Solution Found.
t_proc [s] t_wall [s] n_eval
nlp_f 0 0 7
nlp_g 0 0 7
nlp_grad_f 0 0 8
nlp_hess_l 0 0 6
nlp_jac_g 0 0 8
solver 0 0 1
ans =
Variable:
Size: [5 1 41]
Type: OclStructure
Children: p, v, time
Value: [-0.545397 -0.613278 -0.662768 -0.702453 -0.738525 -0.775814 -0.818209 -0.868217 -0.92492 -0.978533 -0.998706 -0.916326 -0.620216 -0.0436882 0.629647 0.988773 0.871723 0.502943 0.128628 -0.156906 -0.3...


Currently a undergraduate Senior double majoring in Computer Science and Information Technology. Favorite sport is soccer.
LinkedInCurrently Second Year Graduate Student of Management of Science. Graduated Fall 2019 with undergraduate IT Degree from NJIT.
LinkedIn


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sprint 4 Cultural
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Kia ora, Talofa Lava!! Its Ete here ft. GIFs
This is the beginning of my website home page.


Historized point with a history log of timestamp/value pairs
| Point |
Data point such as a sensor or actuator |
|---|
| his! | Marker | |
|---|---|---|
| hisErr | Str |
Error message associated when hisStatus indicates error condition |
| hisMode | Str |
Indicates the method of history data collection |
| hisStatus | Str |
Status of point's current history collection or synchronization |
| hisTotalized | Marker |
History is an accumulation of incrementing values |


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Get the perks of laundry day without having to do any laundry. The BECK’S® & Renuzit® Snuggle® Linen Escape beer is perfectly made to fill your nose with the inviting scents of clean laundry and fresh floral notes.
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NIELIT - Digital Literacy Course
Course on Computer Concepts
Home
Syllabus with Contents
Examination
Result & Certification
Contact Us
Detailed Syllabus
Introduction to Computer
Introduction to GUI Based OS
Elements of Word Processing
Spreadsheet
Computer communications
WWW and web browser
Communication and Collaboration
Making small presentations


For basic styling—light padding and only horizontal dividers—add the base class .table
to any <table>
.
| {{heading}} | |||
|---|---|---|---|
| {{row[0]}} | {{row[1]}} | {{row[2]}} | {{row[3]}} |
Adds zebra-striping to any table row within <tbody>
by adding the .table-striped
to the base class
| {{heading}} | |||
|---|---|---|---|
| {{row[0]}} | {{row[1]}} | {{row[2]}} | {{row[3]}} |
Adds borders to any table row within <tbody>
by adding the .table-bordered
to the base class
| {{heading}} | |||
|---|---|---|---|
| {{row[0]}} | {{row[1]}} | {{row[2]}} | {{row[3]}} |
Enables a hover state within <tbody>
by adding the .table-hover
to the base class
| {{heading}} | |||
|---|---|---|---|
| {{row[0]}} | {{row[1]}} | {{row[2]}} | {{row[3]}} |
Makes tables more compact by cutting down cell-padding in half by adding the .table-condensed
| {{heading}} | |||
|---|---|---|---|
| {{row[0]}} | {{row[1]}} | {{row[2]}} | {{row[3]}} |
Custom colors in the rows by the addition of success
, warning
, danger
and info
classes respectively
| # | First Name | Last Name | Username |
|---|---|---|---|
| 1 | Mark | Otto | @mdo |
| 2 | Jacob | Thornton | @fat |
| 3 | Larry | the Bird |


We are based in Sofia, capital of Bulgaria. Since 2012 we provide quality software solutions and consulting services to our customers.
We are specialists in Java and Eclipse RCP & Plugin Development. We have experience in various domains:
Hire us via Upwork.com - we are top rated with great work history.
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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
For the monkfish, crush the pistachio nuts in a pestle and mortar. Place the crushed pistachios into a bowl with the flour, sesame seeds, salt and freshly ground black pepper and mix well.
Spread the mixture out on a baking sheet and roll the monkfish in the mixture to coat all over.
Heat the butter and oil in a frying pan and fry the fish until golden-brown and crisp on all sides, about 6-7 minutes.
Meanwhile, for the crushed potatoes, bring a pan of water to the boil and cook the potatoes until tender, about 10-12 minutes. Drain and crush using the back of a fork. Stir in the butter and the chives.
For the sauce vierge, heat all the ingredients in a pan until the tomatoes begin to break down.
To serve, cut the monkfish in half. Place the potatoes onto a serving plate, top with the monkfish and drizzle over the sauce.


USD/CAD Technical Analysis: Greenback off daily lows, holding above the 1.3200 handle
by Flavio Tosti- USD/CAD is choppy at the start of the New York session, holding just above the 1.3200 handle.
- The level to beat for bulls is the 1.3212/30 resistance zone.
USD/CAD daily chart
The loonie on the daily chart is trading just above the 1.3200 handle and the 100-day simple moving average (DMA).
USD/CAD four-hour chart
USD/CAD is trading above the 100 and 200 SMAs, suggesting bullish momentum in the medium term. The market is in a bull flag as buyers will try to penetrate above the 1.3212/30 resistance zone. The next main resistance on the way up is seen at the 1.3280 level, according to the Technical Confluences Indicator.
USD/CAD 30-minute chart
USD/CAD is trading below its main SMAs, suggesting a bearish momentum in the near term. Support is seen at 1.3195 level, followed by the 1.3170 level, according to the Technical Confluences Indicator.
Additional key levels
USD/CAD
| Overview | |
|---|---|
| Today last price | 1.3204 |
| Today Daily Change | -0.0003 |
| Today Daily Change % | -0.02 |
| Today daily open | 1.3207 |
| Trends | |
|---|---|
| Daily SMA20 | 1.316 |
| Daily SMA50 | 1.321 |
| Daily SMA100 | 1.3202 |
| Daily SMA200 | 1.3276 |
| Levels | |
|---|---|
| Previous Daily High | 1.3236 |
| Previous Daily Low | 1.32 |
| Previous Weekly High | 1.3272 |
| Previous Weekly Low | 1.3212 |
| Previous Monthly High | 1.3349 |
| Previous Monthly Low | 1.3042 |
| Daily Fibonacci 38.2% | 1.3214 |
| Daily Fibonacci 61.8% | 1.3222 |
| Daily Pivot Point S1 | 1.3192 |
| Daily Pivot Point S2 | 1.3177 |
| Daily Pivot Point S3 | 1.3155 |
| Daily Pivot Point R1 | 1.3229 |
| Daily Pivot Point R2 | 1.3251 |
| Daily Pivot Point R3 | 1.3266 |


The Desktop Bitcoin wallet is now available for macOS, and provides all the features and power of its mobile counterpart app.
Read more →Local Trader is a p2p trading marketplace. It allows you to buy Bitcoin on a non-custodial P2P exchange via escrow, without KYC from the comfort of your mobile phone.
Read more →We have develop Ground Control. A push notification service for bitcoin wallets that allows you to have push notifications (mobile and desktop) or run your own push notifications service.
Support for the LNurl protocol with LNurl-pay and LNurl-withdraw. This features allows you to have an easier interaction with the Lightning Network and services that support LNurl.
Support for Cobo Vault hardware wallet. With one of the first of its kind Air-gapped, PSBT with animated QR codes support.
See video →BlueWallet is now available in Dark mode for iOS and android.
Ability to manually generate entropy for wallet creation with Coins and Dices. This is an advanced feature, use with caution.
Connect to your Coldcard wallet with ease. Support for PSBT with fingerprint mode and Watch-only wallets, allows for receiving and sending transactions by signing them offline.
Read more →Ability to connect and work with Hardware Wallets that support PSBT. After importing your wallet on watch-only mode, go to the wallet options and turn on "hardware wallet" mode.
Support for PSBT - Partially Signed Bitcoin Transactions, BIP 174. Under the hood now transactions on BlueWallet are using and constructed by the PSBT standard.
Ability to broadcast a transaction that was previsously signed on BlueWallet or elsewhere.
This feature allows you to send multiple transactions in one batch. This is useful if you have two or more transactions that you want to make and spend less fees. All the transaction will be batched in a single transaction fee, making it less expensive for the sender and also they will spend less space on the blockchain. So a win-win for the bitcoin network and for the users.
Ability to plug-in your own Bitcoin Full node through Electrum Personal Server (EPS), ElectrumX or Electrs. Don't trust, verify for a maximum sovereignty.
Ability to Bump and Cancel sent transactions with "Replace-by-fee" (RBF) and ability to Bump received transactions with "Child-pays-for-parent" (CPFP) on Native Segwit wallets (bech32/BIP84).
A Lapp browser and a Maketplace of Lightning enabled apps to help you discover new services.
Read more →Wallets with support for the Lightning Network Protocol. Unfairly cheap and fast transactions. You can send, receive and refill your wallets.
Read more →In case you need/want or you don't have internet connection, BlueWallet will allow you to generate wallets or addresses to be able to receive offline.
Watch-only wallets allows you to keep an eye on your cold storage without touching your private key. Easily import your address or xpub and watch it from your app without ever touching it.
Read more →Bluewallet provides a “magical form” where you can try to import whatever you got. It will do its best to understand the format and import your wallet into your BlueWallet app.
Here its where your watch-only, electrum, bread, legacy formats and external service integrations can be imported for your app.
Besides having one storage to all your wallets, BlueWallet allows you to have multiple encrypted storages, that can be accessed by different passwords. This is useful in case you don't want to have all your wallets in the same storage, or you have other family members or employees accessing or using the app.
blue wallet is built on a public repo, up-to-date and available on the BlueWallet GitHub. This means that any user can build it and run it on his own, without any custodial dependencies. Verify the code and contribute to the wallet development. BlueWallet is made with ReactNative and Distributed under a MIT licensed.
A custom made feature thinking about your personal security. blue wallet allows you to define a different Password which will decrypt a fake wallet set up. For any situation you are forced to disclose your access or when you don't want or you can't show your real wallet.
On top of the phone multi-layer encryption, blue wallet can encrypt everything with an added password. Biometric security (touch ID, Face ID) is not safe, so you will have an additional password to encrypt your wallet instead.
SegWit supported in P2SH-compatibility mode and bech32 Native mode. Segwit was a massive upgrade to the Bitcoin Protocol released in 2017. You will find all wallets with SegWit enabled by default. Find more about SegWit here.
The Hierarchical Deterministic (HD) key creation and transfer protocol (BIP32), which allows creating child keys from parent keys in a hierarchy. The HD Wallets will generate you different public keys for each transactions.
blue wallet aims to support the maximum wallet standards. Currently supported: BIP44 (HD), BIP49 (HD SegWit), BIP84 (HD bech32, native SegWit), BIP39 Breadwallet-compatible (m/0'/0/0), Legacy single-address, SegWit single-address (P2SH). You can have many wallets in a single app at the same time.
On your Bitcoin wallet your Private keys never leave your device. You are in full control of your private keys. You can at any moment generate backups and export/import your wallets, with full control of what to do with your private keys.
Starting from 1 Satoshi. Defined by you, with full flexibility on the amount you want to add to your transaction. blue wallet also provides you a fee estimation to give you an idea how much to add to your transaction to be included on the next block.
You can get your transaction HEX (TXHEX) without broadcasting it, and only do it with the relay of your choice.
Bluewallet supports more than 20 languages, including Chinese, Japanese, Portuguese, Spanish, Indonesian, Russian, Ukranian, Italian, German, Swedish, Norwegian, French, Danish or Turkish.
Bluewallet supports more than 20 currencies, including USD, AUD, BRL, CAD, CHF, CZK, CNY, EUR, GDP, HRK, INR, JPY, MXN, MYR, or RUB.
Payjoin or Pay-to-endpoint feature that allows to break common chain analysis heuristics.
Desktop app with all the mobile features and much more, will be soon available for Linux, Windows and macOS.
Add security to your funds. Each transactions requires M of N signatures (with keys stored on different physical devices with BlueWallet).


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