Grids
Tailwind has a full compliment of classes to help you manage your grid layouts.
Grid Template Columns
grid-cols(-AMT)
- AMT
1
2
3
4
5
6
7
8
9
10
11
12
none
- AMT
You can control up to a 12 columns using grid containers. using grid-cols, you add an amount from 1 to 12 or they keyword none.
Remember that you can use these with responsive variants to control how they are displayed depending on the size of the viewport.
Gap
gap(-DIR)(-SIZ)
- DIR
x
y
- SIZ
0
0.5
1
1.5
2
2.5
3
3.5
4
5
6
7
8
9
10
11
12
14
16
20
24
28
32
36
40
44
48
52
56
60
64
72
80
96
px
- DIR
Gaps are how you place spacing inside rows and columns and you can specify an optional direction here so you can have a different horizontal and vertical gaps, plus the traditional size scale from 0 to 96, plus px, which is the same as one pixel.
Grid Template Columns
col(-TYP)(-AMT)
- TYP
auto
span
start
end
- AMT
1
2
3
4
5
6
7
8
9
10
11
12
full
- TYP
When working with columns, you can also control how many columns each element takes.
The types can be auto
, which lets the browser decide, then span, which lets you spacify a number of columns the element takes up.
start
and end
are pretty interesting because they let you pick the grid lines where the elements start and ends. Now, the grid lines start at 1 so the numbering is a little weird.
Definitely better to look at these in context.
In the example, you'll notice that sometimes, you can't use the width of items because it can affect the spanning.
Also that when you use end, you have to go one column past where you think you'd go.
Grid Template Rows
grid-rows(-AMT)
- AMT
1
2
3
4
5
6
none
- AMT
You can set up your grid so that it lets you control the amount of rows instead of columns, but the setup is a bit different, so the example here will help.
In the example, you can see that I've set this up with the grid-flow-col
class, so that the columns flow up and down and then use the grid-rows class to control how many columns these display in.
Grid Row Start/End
col(-TYP)(-AMT)
- TYP
auto
span
start
end
- AMT
1
2
3
4
5
6
7
full
- TYP
These classes are similar to what we do with rows, but because there are only six columns, there are only seven numbers. Remember that the grid lines start at one and the last one would be seven.
In the example just like with rows you can see that sometimes you ahve to turn off the height in this case to properly adjust the spanning.
Grid Auto Flow
grid-flow-row
grid-flow-col
grid-flow-row-dense
grid-flow-col-dense
There's a few classes that let you change how items are placed on the grid. The key things is that the dense option allows the grid to fit the content.
This is just the type of thing that is best seen as an example. Take a look what what's happening here with the fifth element starting at a later space. Using grid-flow-row
will leave a hole in the layout, but with the dense option the sixth element will fill the spot.
This can help build a better layout.
Grid Auto Columns
auto-cols-auto
auto-cols-min
auto-cols-max
auto-cols-fr
There's a few classes that let you control what happens when there are too many items for the slots you've specified on a grid.
So if say nine items will fit on your specified grid slots, but you have 12, the browser lets you control how those extra items are displayed.
This is definitely better with an example, so take a peek.
You'll see that I have the aforementioned example where where I have a 3x3 grid where I'm forcing a column flow with grid-flow-col
. When I do this, the order of the columns go from top left down.
Notice the last column. It's shorter than the other ones. Because it doesn't fit on my speficied grid, it's sized differently.
I'm specifying auto-cols-min
, so the min is saying to use the smallest piece of content that will fit as the width. In this case, that's the word automation
.
If I switch this to auto-cols-max
, it will try to fit ALL of the content in the box. Switch it to auto-cols-auto
and it will let the browser decide, which again, tries to fit everything it can.
Finally, if you choose auto-cols-fr
, the width will match the width of the other elements.
Grid Auto Rows
auto-rows-auto
auto-rows-min
auto-rows-max
auto-rows-fr
Grid Auto Rows is pretty similar to columns, but of course it works with rows instead. If you look at the example though, you'll see that using auto-rows-fr
works well, but the other values are pretty similar.
That's because the making something the minimum height of an element doesn't make as much sense.


{% comment %}
Template to render an upload field. The upload is handled by DropzoneJS.
{% endcomment %}
{% load i18n %}
{% load sekizai_tags %}
{% load staticfiles %}
{% load compress %}
Sorry, the upload functionality seems to be broken for the time being. Please come back later.
{# Do not show focus point edit button only for file uploads #}
{% if attrs.css_class != 'upload-file' %}
{% endif %}
O
{% comment %}
this is not loaded with sekizai, as sekizai-tags require a 'block' - this
template is included, but a block of the 'parent' template should be
written to. This is not possible:
https://docs.djangoproject.com/en/1.8/ref/templates/builtins/#include
{% endcomment %}


https://docs.python.org/3/using/windows.html
Using Python on Windows
https://docs.microsoft.com/en-us/windows/python/beginners
Get started using Python on Windows for beginners
https://docs.microsoft.com/en-us/windows/python/faqs
Frequently Asked Questions about using Python on Windows
Windows does not include a system supported installation of Python. To make Python available, the CPython team has compiled Windows installers (MSI packages) with every release for many years.
Python 3.9|3.10|3.11 supports only Windows 8.1 and newer.
Multiple versions of Python can be installed on your machine and these all use the 'python' command. It is recommended to use the 'python3' command (or 'python3.8' to select a specific version).
The 'py.exe' launcher will automatically select the most recent version of Python you've installed. You can also use commands like 'py -3.8' to select a particular version, or 'py --list' to see which versions can be used.
https://notepad-plus-plus.org/
Notepad++ is a free source code editor and Notepad replacement that supports several languages. Running in the MS Windows environment, its use is governed by GNU General Public License.
Based on the powerful editing component Scintilla, Notepad++ is written in C++ and uses pure Win32 API and STL which ensures a higher execution speed and smaller program size.
https://assets.enthought.com/documentation/
https://support.enthought.com/hc/en-us/articles/360034191232
Using the Enthought Deployment Manager (EDM)
with the Visual Studio Code (VS Code) IDE
Enthought's Python Distribution is the Python which is installed by EDM or Canopy. It provides over 1000 Python packages to scientists and engineers.
The Canopy GUI is at end of life (2019).
The Enthought Deployment Manager (EDM) is the preferred tool for installation and management of packages. EDM can be used with Microsoft's free, open-source, extensible, multi-platform Visual Studio Code (VS Code) as an IDE. Operating systems for EDM (minimum versions): Window 7 (msi), Debian 8 (deb), CentOS 6.10 (rpm), macOS 10.10 (pkg).


 We send our signature rolls your way in baskets floating through the air, suspended by minature balloons and blimps.
G'day, Mate! meridien boasts the only absolutely 100% authentic Aussie barbie outside of Australia. As sure as Bob's your uncle, you won't find croc, roo or emu on this menu. It's the usual fare for fire: prawns, chicken or beef.
  Chances are there is only one food your child will eat with pleasure — pasta! We're here for you.
2157 Misty Pine Ave. Hours: 4pm - 2amPrice: $$Web: mexicangrill.mer
Urban foodies know the Meridien Mexican Grill is always a pleasant surprise. Right after the menus arrive and just before the chips and salsa, someone at your table notices. There is no grill!
Our owner and founder proudly says, "If it had a face, this ain't the place." Yes, we are honored to serve you everything that never had a mother, a thought, or an instinct. It's all vegan, all the time.
Your location could not be determined.


Why OpenCDA?¶
Current autonomous driving simulation platforms that support scene rendering and traffic simulation mainly concentrate on single-vehicle intelligence, therefore, developing and testing Cooperative Driving Automation applications(e.g., cooperative perception, cooperative merge) under a realistic simulated environment becomes difficult.
OpenCDA is created to fill such gap.
Major Components¶
Cooperative Driving System:
OpenCDA provides a full-stack software that contains the common self-driving modules including sensing, planning and actuation layers , and it is developed purely in Python for fast prototyping. Built upon these basic modules, OpenCDA supports a range of common cooperative driving applications.Co-Simulation Tools:
OpenCDA provides interfaces to integrate multiple open-source simulation tools with the cooperative driving system. Through the interfaces, OpenCDA is able to take advantage of the high-quality scene rendering and realistic dynamic modelling from CARLA , the realistic traffic simulation from SUMO, and the network communication from NS3 . (SUMO and NS3 will be shown in OpenCDA in the next version v0.2).Scenario Manager:
By defining the parameters in the Yaml file, OpenCDA is able to construct the simulation scenario, creating the traffic flows, and assigning various dynamic driving tasks to different connected automated vehicles. Through such lightweight configuration, researchers can conveniently test and evaluate their algorithms under different scenarios. In the next verision v0.2, OpenScenario will be supported to trigger special events.
Features in current version¶
Support both cooperative driving automation and single autonomous vehicle development in CARLA simulator.
Default scenario database provided.
Convenient API provided to construct scenario and traffic flow(less than 5 lines of code). All parameters during simulation can be defined in yaml file.
Default algorithms installed for perception, localization, planning, control, platooning and cooperative merging.
Lossless and simultaneous communications between connected automated vehicles supported.
Highly modularized, users can replace the default modules with their own implementation easily.
Various visualization and performance analysis tools integrated.
Planned features in the next version¶
Add SUMO and NS3 to the framework.
Cooperative localization implementation.


The VMKit project is retired
You can still play with the last VMKit release, but the project is not more maintained. Moreover, the information on these pages may be out of date.
If you are interested in restarting the project, please contact GaŽl Thomas
VMKit: a substrate for virtual machines
Current MREs are monolithic. Extending them to propose new features or reusing them to execute new languages is difficult. VMKit is a library that eases the development of new MREs and the process of experimenting with new mechanisms inside MREs. VMKit provides the basic components of MREs: a JIT compiler, a GC, and a thread manager.
VMKit relies on LLVM for compilation and MMTk to manage memory. Currently, a full Java virtual machine called J3 is distributed with VMKit.
Features
For the end user, VMKit provides:
- Precise garbage collection.
- Just-in-Time and Ahead-of-Time compilation.
- Portable on many architectures (x86, x64, ppc32, ppc64, arm).
For the MRE developer, VMKit provides:
- Relatively small code base (~ 20k loc per VM)
- Infrastructure for virtual machine research and development
Current Status
VMKit currently has a decent implementation of a JVM called J3. It executes large projects (e.g. OSGi Felix, Tomcat, Eclipse) and the DaCapo benchmarks. A R virtual machine is currently under heavy development.
J3 has been tested on Linux/x64, Linux/x86, Linux/ppc32, MacOSX/x64, MacOSX/x86, MacOSX/ppc32. The JVM may work on ppc64. Support for Windows has not been investigated.
While this work aims to provide a fully functional JVM, it is still early work and is under heavy development. Some of the common missing pieces in vmkit/llvm are:
- Mixed interpretation/compilation.
- Adaptive optimization.
Why?
The development of VMKit was started out of a need to factorize virtual machine development. The JVM and CLI virtual machine have many similarities, but are too high-level to be the basis of a "universal" virtual machine. The LLVM IR on the opposite is low-level enough to be able to execute these VMs. VMKit is a proof of concept implementation towards that direction.
Paper on the design of VMKit:
The PhD thesis that initiated VMKit:
An introduction to VMKit can be found in the following video lectures:
- Presentation of VMKit/MMTk at the 2009 LLVM Developer's Meeting
- Presentation of VMKit at the 2008 LLVM Developer's Meeting
Current Status
VMKit currently has a decent implementation of a JVM. It executes large projects (e.g. OSGi Felix, Tomcat, Eclipse) and the DaCapo benchmarks.
The JVM has been tested on Linux/x64, Linux/x86, Linux/ppc32, MacOSX/x64, MacOSX/x86, MacOSX/ppc32. The JVM may work on ppc64. Support for Windows has not been investigated.
Get it and get involved!
Start by getting the code, building it, and playing with it. This will show you the sorts of things we can do today.
Once you've done that, please consider getting involved in the VMKit community. Currently, VMKit is tightly integrated into the LLVM community. You can sign up for the LLVM mailing list to ask and learn about how the project works.
VMKit2
The project VMKit2, sponsored by Inria and LIP6, a fork of VMKit project, that was recently integrated back into VMKit project.


What is Camlistore?
Camlistore is your personal storage system for life. See the overview,
or the video below.
Note that it's a "storage system", not just a "file system". It
can store and be accessed like a traditional filesystem, but it
specializes in representing higher-level objects which don't need to
exist in purely one place in a tree. (e.g. a photo, a comment, a
"like", a blog post) Or a tree of 5TB videos with Unix mode bits that
you can access via a FUSE filesystem. Whatever.
It is:
- a way to store, sync, share, search, publish, model and back up content
- paranoid about privacy, with everything private by default
- entirely under your control
- Open Source (Apache licensed)
- an acronym for "Content-Addressable Multi-Layer Indexed Storage", saying that Camlistore is about:
- content-addressable storage, at the lowest layer ("Like git for all content in your life")
- separate interoperable parts (storage, sync, sharing,
modeling), with well-defined protocols and roles
- indexing and searching your content
- ambitious, but ...
- simple!
- programming language-agnostic (parts and different implementations in Go, Python, Java, Perl, Bash, ... the language doesn't matter.) What matters is simple, well-defined, formats and HTTP interfaces.
- neither "Cloud" nor "Local". happily both. Run it on your own machine (any OS, any architecture), your phone, EC2, App Engine, Heroku, whatever.
- a "20% project" from a few Google employees (and non-Googlers),
but not Google-centric nor endorsed by Google (other than them
letting us open source our side project)
Latest Release
The latest release is 0.6 ("Cannon Beach"), released 2013-12-25.
Video Demo
The June 2013 Camlistore Intro & Status Update video:
Old presentations
See http://camlistore.org/talks/2011-05-07-Camlistore-Sao-Paolo/.
There's also this older presentation.
Contribute
In addition to user feedback, bug reports, and code contributions, we also accept Bitcoin:
| Donate Bitcoins |
| All donations help fund full-time Camlistore developers (but not Brad or other Google employees) |


Writing original and stuck-in-your-head music for movies/TV/games is my forte, be it soundscapes, expressive symphonic pieces, or the gnarliest of metal anthems.
Mixing professional-sounding and clear music in a humble but formidable home studio, leaving guitars crunching, vocals somber, and no second of sound tarnished.
With guitar, bass, piano, synth, vocal/voice over, and a passion for versatility, the entire sound spectrum is within reach.
Early Years: Growing up in a diverse home with constant traveling, multi-cultural environments inspired and directed me. While I had obtained a grasp for classical instruments such as
piano and trumpet, my strongest ability was composition and performance from listening. With the only available resource in the late 1990s being private teaching and formalized instruction,
I drew myself to the world of rock, blues, radio-friendly bands, and learning soundtrack music.
Instruments: Soon after exploring the piano and trumpet in academic settings, I began learning Electric Guitar under Clint Presley, Founder of Music Quarters Charlotte, performing jazz-blues guitarist, and studied a large range of
both technical and expressive styles. Through the emphasis of improvisation, collaborative performance, and self-driven study, I gained an appreciation and passion for combining unlikely styles. In late 2012, I began self-teaching myself home-recording, mixing technique,
and using video-game soundtracks as way to improve my musicianship on Youtube with the alias 'Swiggles' (pardon its sillyness). I have additionally performed in the 2015 NC State University production of "Little Shop of Horrors",
and other local bands and productions, in addition to several other video game and musical efforts.
Video Game Music: After playing through games such as The Legend of Zelda, Banjo-Kazooie, and the more modern title Elder Scrolls IV: Oblivion, my fascination with video game and soundtrack-oriented music set me off
on the course to create my own interpretations. While learning the intricacies of home-recording, rock and metal styled mixes, and collaborative arrangements, I created 100+ HD music videos performing my own arrangements of classic and modern video game music. While I started
off weaker, as most musicians will admit, my Youtube channel (hosting the majority of music) has grown to over 6,000 subscribers, 750,000 total views, and some tracks placed on national TV, used in larger albums, or worked into unique concept-albums. Through Youtube and remixing,
I have worked to create and collaborate with the Multiplayer Charity, GameLark, and Materia Collective.
I am not sponsored or endorsed by any companies, whose products are listed above. I believe in the notion "Tone is in the fingers", and hold performance, excitement, and genuine creativity as the keys to a good sound


{{ fiddle.description }}
I jsfiddle the most among all other sites that offers the same functionality. But one thing I miss is the ability to search! That's why I came up with this! To get started, click on the icon, enter your user name & press the Save button. You will start seeing your fiddles & use the search text box to filter your fiddles! That's it!! The api is not hit everytime with the help of local storage (if supported, clear using )! Also, to hide the header image click on the icon. Have fun :)


http://action.vday.org/site/R?i=QzcvBdjL0MuXes70RE5CWQ
http://action.vday.org/site/R?i=CpQ2mJQPNVjWtJLclzw0iQ
http://action.vday.org/site/R?i=Z1ARE3tX_Yhm508i_0LUHQ
http://action.vday.org/site/R?i=NfzLnCtsRH606-naciu4Sw
V-Leadership in Kabul, Afghanistan!
V-Day has committed to supporting PWCE (Promoting Women Capabilities
by Education) to run an extraordinary leadership center in the heart
of Kabul, Afghanistan. The center is providing free, non-formal
education in literacy, science, computers, family planning and English
for Afghan women and girls, as well as legal, psychosocial and
counseling support. It is currently serving 150 and has the capacity
to serve 250.
DONATE & help support this amazing grassroots initiative >
http://action.vday.org/site/R?i=45-3tO-ub1ORPMBvz_qiOQ
READ Longtime V-Day activist Fareba’s letter about the center >
http://action.vday.org/site/R?i=8pW5dKn4yk1BraWCJboCjg
Activist Asha Kowtal & Filmmaker Thenmozhi Soundararajan Launch
National Tour on the Epidemic of Caste-Based Sexual Violence in India
Following the historic Dalit Women’s Self-Respect March
http://action.vday.org/site/R?i=BaaUL7klLQG4eytL36tEqA
in India, activist Asha Kowtal of All India Dalit Mahila Adhikar
Manch
http://action.vday.org/site/R?i=4qj9O8ihUuk3mL1tSe4sqg
, a platform for Dalit Women to escalate our voices for justice, and
Filmmaker and Dalit-American Thenmozhi Soundararajan are launching the
first National series of conversations on the epidemic of caste-based
sexual violence in India. With over 25% of 80,000 million of India
Dalit Women reporting some act of sexual violence this movement is at
critical mass.
The tour begins this Saturday in New York and will include stops in
Washington DC, Boston, Princeton, San Jose, Berkeley, Akron, and San
Francisco. The launch for this tour is in New York and is co-sponsored
by South Asia Solidarity Initiative
http://action.vday.org/site/R?i=AyiHsfY1xwczgjXwnW7uMg
, V-Day, and the Ravidass Temple of Woodside.
LAUNCH DATE: Saturday, 12 April 2014
TIME: 5:00 PM
VENUE: Institute for Public Knowledge, 20 Cooper Square, 5th Floor,
Room 503, Main Conference Room
V-Girls Joins 2014 National Sexual Assault Awareness Month!
In the United States, April marks National Sexual Assault Awareness
Month (SAAM) during which activists raise awareness about sexual
violence and educate communities and individuals on how to prevent it.
Since this year’s campaign focuses on healthy sexuality and young
people, V-Girls is taking action and we invite you to join us
regardless of where in the world you are!
Follow our tumblr at v-girls.tumblr.com
http://action.vday.org/site/R?i=EkRZxbNj5-PZp3eR2Pq-7A
where we will be focusing on healthy relationships and consent. Each
day we will be sharing new information and resources. We are joining
the
http://action.vday.org/site/R?i=OuLmLiZ6bvakz40abbgwqA
instagram challenge put on by the National Sexual Violence Resource
Center over at @emo_creature
http://action.vday.org/site/R?i=IfUO3bSNGmlX8-rWVRiNkA
and encouraging for our organizers to get involved.
Contact<EMAIL_ADDRESS>for more information.
http://action.vday.org/site/R?i=dp8OV199QhWi3iu6oPEbGA
http://action.vday.org/site/R?i=P4psMwyPswx18zQ_vpG-og
http://action.vday.org/site/R?i=3VYPbBTNUWDeGvOlHaqwqw
http://action.vday.org/site/R?i=yeDtM–hWKch5O_x0sSkkw
http://action.vday.org/site/R?i=nqKQDEhqg3TnpTN8BHv7cQ
unsubscribe
http://action.vday.org/site/CO?i=eJr8fNU1Q_1-8hUzV78c3KpLLEdXCCN2&cid=1062
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class: center, middle, inverse, title-slide # Inference for regression --- ## Announcements - Midterm due Friday at noon --- class: center, middle # Inference for regression --- ## Riders in Florence, MA .small[ The Pioneer Valley Planning Commission collected data in Florence, MA for 90 days from April 5 to November 15, 2005 using a laser sensor, with breaks in the laser beam recording when a rail-trail user passed the data collection station. - `hightemp` daily high temperature (in degrees Fahrenheit) - `volume` estimated number of trail users that day (number of breaks recorded) ] ```r library(mosaicData) data(RailTrail) ``` ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-2-1.png) --- ## Coefficient interpretation .question[ 👤 Interpret the coefficients of the regression model for predicting volume (estimated number of trail users that day) from hightemp (daily high temperature, in F). ] ```r m_riders <- lm(volume ~ hightemp, data = RailTrail) tidy(m_riders) %>% select(term, estimate) ``` ``` ## # A tibble: 2 x 2 ## term estimate ## <chr> <dbl> ## 1 (Intercept) -17.1 ## 2 hightemp 5.70 ``` --- ## Uncertainty around the slope ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-4-1.png) --- ## Bootstrapping the data, once ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-5-1.png) ``` ## # A tibble: 2 x 2 ## term estimate ## <chr> <dbl> ## 1 (Intercept) -13.4 ## 2 hightemp 5.62 ``` --- ## Bootstrapping the data, once again ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-7-1.png) ``` ## # A tibble: 2 x 2 ## term estimate ## <chr> <dbl> ## 1 (Intercept) 21.2 ## 2 hightemp 5.11 ``` --- ## Bootstrapping the data, again ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-9-1.png) ``` ## # A tibble: 2 x 2 ## term estimate ## <chr> <dbl> ## 1 (Intercept) 102. ## 2 hightemp 3.91 ``` --- ## Bootstrapping the regression line ``` ## `geom_smooth()` using formula 'y ~ x' ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-11-1.png) --- ## Bootstrap interval for the slope .small[ ```r boot_dist <- RailTrail %>% specify(response = volume, explanatory = hightemp) %>% generate(reps = 1000, type = "bootstrap") %>% calculate(stat = "slope") ``` ] ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-13-1.png) --- ## Bootstrap interval for the slope .question[ Interpret the bootstrap interval in context of the data. ] ```r boot_dist %>% summarise(l = quantile(stat, 0.025), u = quantile(stat, 0.975)) ``` ``` ## # A tibble: 1 x 2 ## l u ## <dbl> <dbl> ## 1 4.27 7.42 ``` --- ## Hypothesis testing for the slope `\(H_0\)`: No relationship, `\(\beta_1 = 0\)` `\(H_A\)`: There is a relationship, `\(\beta_1 \ne 0\)` -- .small[ ```r null_dist <- RailTrail %>% specify(volume ~ hightemp) %>% hypothesize(null = "independence") %>% generate(reps = 1000, type = "permute") %>% calculate(stat = "slope") ``` ] -- ``` ## Warning: Removed 2 rows containing missing values (geom_bar). ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-16-1.png) --- ## Finding the p-value ```r null_dist %>% filter(stat >= m_riders$coefficients[2]) %>% summarise(p_val = 2 * (n()/1000)) ``` ``` ## # A tibble: 1 x 1 ## p_val ## <dbl> ## 1 0 ``` --- ## Hypothesis testing for the slope ... the CLT way ```r tidy(m_riders) ``` ``` ## # A tibble: 2 x 5 ## term estimate std.error statistic p.value ## <chr> <dbl> <dbl> <dbl> <dbl> ## 1 (Intercept) -17.1 59.4 -0.288 0.774 ## 2 hightemp 5.70 0.848 6.72 0.00000000171 ``` --- ## Conditions for inference for regression Three conditions: -- 1. Observations should be independent -- 2. Residuals should be randomly distributed around 0 -- 3. Residuals should be nearly normally distributed, centered at 0 -- 4. Residuals should have constant variance --- ## Checking independence One consideration might be time series structure of the data. We can check whether one residual depends on the previous by plotting the residuals in the order of data collection. ```r m_riders_aug <- augment(m_riders) ggplot(data = m_riders_aug, aes(x = 1:nrow(m_riders_aug), y = .resid)) + geom_point() + labs(x = "Index", y = "Residual") ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-19-1.png) --- ## Checking distribution of residuals around 0 and constant variance ```r ggplot(data = m_riders_aug, aes(x = .fitted, y = .resid)) + geom_point() + geom_hline(yintercept = 0, lty = 3, color = "gray") + labs(y = "Residuals", x = "Predicted values, y-hat") ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-20-1.png) --- ## Checking normality of residuals ```r ggplot(data = m_riders_aug, aes(x = .resid)) + geom_histogram(binwidth = 30) + labs(x = "Residuals") ``` ![](u2_d12-inf-reg_files/figure-html/unnamed-chunk-21-1.png) --- ## What else can we do with these p-values? Model selection based on p-value method: - Backwards elimination: Remove the variable with the highest p-value, re-fit, repeat until all variables are significant at the chosen significance level. - Forward selection: Start with the variable with the lowest p-value, re-fit, repeat until all no more significant variables left at the chosen significance level. This is sometimes seen in the literature, but is not recommended! - Relies on arbitrary significance level cutoff - Multiple testing! Instead use adjusted `\(R^2\)`, or AIC, or other criterion based model selection. --- ## My thoughts Both sets of p-values are largely useless other than in a few very narrow circumstances * Coefficient p-value - If you truly want to know if a coefficient is significantly different from zero (taking the other predictors into account) then great - If you want to know which predictors are important - use model selection * Overall model p-value - Strawman comparison, I don't really care that my model is better than a mean only model, the latter is almost always going to be terrible --- class: center, middle # Testing errors and power --- ## Testing errors - Type 1: Reject `\(H_0\)` when you shouldn't have + P(Type 1 error) = `\(\alpha\)` - Type 2: Fail to reject `\(H_0\)` when you should have + P(Type 2 error) is harder to calculate, but increases as `\(\alpha\)` decreases
 👤 In a court of law

 Null hypothesis: Defendant is innocent
 Alternative hypothesis: Defendant is guilty
 Which is worse: Type 1 or Type 2 error?
 --- ## Probabilities of testing errors - P(Type 1 error) = `\(\alpha\)` - P(Type 2 error) = 1 - Power - Power = P(correctly rejecting the null hypothesis)
 👥 Fill in the blanks in terms of correctly/incorrectly rejecting/failing to reject the null hypothesis:

 `\(alpha\)` is the probability of ___.
 1 - Power is the probability of ___.


Sprint 2
What is the difference between Margin, Border, and Padding?
Padding is the space between the actual content, and the box it is in. Everything on the web is in boxes next-to and on-top of eachother. So for example you buy a phone online, padding is like the bubble-wrap around your new phone and the postage box it is in.
Now Border has to do with the thickness and style of the postage box around it. Maybe it is a super thick box, so it would take up more space in the postman's van than if it was just a thin plastic bag.
Margin is the space between the whole box and other boxes in the postman's van.
Padding, border and margins can be added in CSS using px, em or as a percentage. It can be applied to the top, right, bottom and left sides of the content.
This image has no padding, boarder or margin. 150px high by 70px wide.
This image only has padding of 10px. Notice how the size of the content has to be smaller to make space for the padding in the box.
This image has a padding of 10px and a black solid border of 2px.
This image has a padding of 10px, a black solid border of 2px and a margin of 10 px all around. Notice how the image is not squared like the other images.
To learn more about this topic please see w3schools for more information.


Department of Immigration now able to access I-247 INTERPOL Information System
by Rashika KumarThe Department of Immigration is now able to access real-time information shared by more than 190 member countries as the I-247 INTERPOL Information System is now live.
Police Commissioner Sitiveni Qiliho says immigration officials now have direct access to the INTERPOL Information System for officers to conduct real-time search/check, sharing of information on crimes and criminals, names, fingerprints to stolen passports.
Qiliho says the I-247 database will help the information and intelligence gathering efforts in regards to the threats of terrorism, in securing the borders especially since Fiji's reputation as an ideal location for hosting global meetings continues to grow, and is another avenue of ensuring the safety of global leaders that come to our country.
Qiliho says that when a person enters the country, details can be entered into the INTERPOL Information System and officials will know who is wanted by INTERPOL through the records shared by 194 member countries.
Qiliho says sharing information is vital, and INTERPOL has for decades assisted the Fiji Police Force in tackling transnational crime.
Qiliho adds that Fiji will also be able to help neighboring island nations being the first to have the system.
He says Fiji Police has had access to the I-247 system since 2004 and a request made to Government by him to extend the database system to the Department of Immigration was approved with funding and facilitated this year.


Overview
Welcome to your threat_note overview page. Here you can find the latest indicators added to your databases, as well as other useful information to give you a birds eye view of your entries.
Latest Indicators
This table shows you the latest indicators entered into threat_note.
| Object | Object Type | First Seen | Last Seen | Campaign | Diamond Model | Comments | {% for row in network %}|||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ row['object'] }} | {% else %}{{ row['object'] }} | {% endif %}{{ row['type'] }} | {% if row['firstseen']|length == 0 %}- | {% else %}{{ row['firstseen'] }} | {% endif %} {% if row['lastseen']|length == 0 %}- | {% else %}{{ row['lastseen'] }} | {% endif %} {% if row['campaign']|length == 0 %}- | {% else %}{{ row['campaign'] }} | {% endif %}{{ row['diamondmodel'] }} | {% if row['comments']|length == 0 %}- | {% else %}{{ row['comments'] }} | {% endif %}
Campaign Statistics
Breakdown of Indicators per Campaign
Indicator Type
Breakdown of Indicators by Type


- Date: Autumn 2015
- Skills: Goal-Directed Design, Basalmiq, Adobe Illustrator
- Category: User Experience Design
Overview
Project created for Introduction to User-Centered Design class (HCDE 318) - Autumn 2015
In this project, I worked in a group of 3, using the Goal-Directed Design process to create a solution to solve a real world problem. The problem that we chose to solve is to help people with mobility impairments navigate the UW campus more easily.
Role: User experience designer, visual designer.
Problem
The problems we wanted to address are the obstacles the mobility impaired population face daily that are not visible in the eyes of the able-bodied population. Without the flexibility that the majority of people have, people with mobility impairments have a more limited set of options to get around. The obstacles, as simple as a bumpy road or as complex as the rain, could stand on the way of achieving a more independent lifestyle and discourage people from maximizing their potentials.
Design Process
We followed the Goal-Directed Design process, and went through all of the steps in 10 weeks. The result was a high-fidelity mock-up and a formal in-class presentation.
Phase 1: Research
Web Research
This is the start of the project. Having decided that we wanted to look into problems that users with mobility impairments faced in their daily life and helped to solve it, we started to build our understanding by conducting web research. This phase is to ensure that our design decisions would be grounded in facts rather than assumptions. After that, I composed a paper together with the group to summarize our finding and sources. This step was used as a way to think about our potential users in a more specific context and how to understand them better to be able to design for their needs.
Research Findings
Phase 2: Modeling
In this phase, utilized the information from the first phase, we created user models - detailed archetypes that represents behaviors, goals, and motivations of our targeted users.
Develop Personas and Scenarios
From the information gathered from the research, we started creating personas - people who would benefit from this product. Through our personas we were able to determine what our personas would do and behave in certain scenarios in their daily lives.
The personas we developed represented 2 differents set of user demographics - a college student with a temporary injury, and a professor who was a long-term wheelchair user. Each of them had different needs, pains, and desires regarding mobility when they went about their daily life.
Personas
Scenarios
Sketches
From this point of the project, we had a fairly good understanding of our users and their needs. We then applied divergent thinking and designed different technological solutions to meet their needs. We then went through a critique sessions, debated the feasibility, strength, and originality of the sketches, then picked out the top 3 designs, and thought about ways to improve them.
Phase 3: Framework
After narrowing down on the solution and achieving a clearer vision of our product, we embarked on the process to create the overall product concept, define the framework for the product behavior, and work on the information architecture aspect.
Sitemap
We thought about the flow of information as well as interactions of our product. After going through several revisions, we arrived at the final version, which was created with Illustrator.
Paper Prototype
After we completed our sitemap, we were able to see the series of steps that it would take to complete certain tasks. We hand drew our design on paper to create a prototype of our user interfaces. This helped us determine buttons and features that would go on application to optimize its functionality. The purpose of paper prototyping is usability testing, where the user will go through a series of tasks using our prototype to see how efficient our design currently is.
The prototype featured 3 key tasks:
- Find a van-accessible parking spot close to Denny Hall
- Find an accessible route from Health Science building to Denny Hall
- Find a map showing accessible features of Denny Hall
Phase 4: Refinement
Usability Testing & Wireframing
Using the paper prototypes, we evaluated the feedback and findings that we received from the usability test. By evaluating our results, we were able to see the problems and changes that were needed to make in our design to ensure clarity and efficiency.
From there, we analyzed the data, made changes, and created a detailed wireframe with annotations to the product.
Evaluation Plan
Wireframe Document
Result
High-fidelity Mockup
After receiving feedback on the latest revision, I utilized that information to created the visual design of the app in Illustrator.
Future Directions
We plan to incorporate more features to make this app even more accessible and easy to use by our targeted users. Some examples of the features include:
- Rating: Give user the ability to rate a route, a building, a parking lot. Data collected would be sent to UW's administratives to improve campus' accessibility.
- Voice Command and Directions: Give user the option to keep their hands free. This is especially important for manual wheelchairs/walkers/crutches users.


[gecode-users] Installation
Christian Schulte
cschulte at kth.se
Fri Sep 9 10:20:55 CEST 2016
Did you follow the instructions in MPG? If not, please send me the version of your gcc and the exact error message.
The thing is: the 4.4.0 version has been installed on Linux several thousand times and should work like a charm.
Cheers
Christian
PS: Always include the mailing list.
--
Christian Schulte, <http://www.gecode.org/~schulte> www.gecode.org/~schulte
Professor of Computer Science, KTH, <mailto:cschulte at kth.se> cschulte at kth.se
Expert Researcher, SICS, cschulte at sics.se
From: Fabien Brosseau [mailto:brosseaufabien at gmail.com]
Sent: Thursday, September 8, 2016 21:52
To: Christian Schulte <cschulte at kth.se>
Subject: Re: [gecode-users] Installation
Hi Christian,
I have downloaded the 4.4.0 version. All the building and install step work fine.
I have modified the include path to:
/usr/local/include
and the lib path to
/usr/local/lib
I took a cpp file from the examples (nonogram) but i still get the same errors.
2016-09-06 9:03 GMT+02:00 Christian Schulte <cschulte at kth.se <mailto:cschulte at kth.se> >:
Hi,
This is a seriously outdated version and we will not really follow up on how Ubuntu has packaged Gecode. So, please download the latest version from the Gecode webpages. You have to compile it yourself, however that’s easy and explained in MPG.
Best
Christian
--
Christian Schulte, <http://www.gecode.org/~schulte> www.gecode.org/~schulte
Professor of Computer Science, KTH, <mailto:cschulte at kth.se> cschulte at kth.se
Expert Researcher, SICS, cschulte at sics.se <mailto:cschulte at sics.se>
From: Fabien Brosseau [mailto:brosseaufabien at gmail.com <mailto:brosseaufabien at gmail.com> ]
Sent: Monday, September 5, 2016 21:05
To: cschulte at kth.se <mailto:cschulte at kth.se>
Subject: Re: [gecode-users] Installation
and the gecode version installed is 4.2.1-1
2016-09-05 21:03 GMT+02:00 Fabien Brosseau <brosseaufabien at gmail.com <mailto:brosseaufabien at gmail.com> >:
I install it using apt-get install.
Headers are in "/usr/include/gecode" and .so files are in "/usr/lib/x86_64-linux-gnu".
.so files have the following name for example : libgecodesearch.so
So in the .pro file I have added :
INCLUDEPATH += /usr/include
LIBS += -L"/usr/lib/x86_64-linux-gnu"
-llibgecodeflatzinc
-llibgecodedriver
-llibgecodegist
-llibgecodesearch
-llibgecodeminimodel
-llibgecodeset
-llibgecodefloat
-llibgecodeint
-llibgecodekernel
-llibgecodesupport
And the error that I have is : undefined reference to 'Gecode::Search::Options::def'
I am trying to run the sendMoreMoney example.
I have also tried the following format for LIBS :
-L"/usr/lib/x86_64-linux-gnu/lib"
-lgecodeflatzinc
-lgecodedriver
-lgecodegist
-lgecodesearch
-lgecodeminimodel
-lgecodeset
-lgecodefloat
-lgecodeint
-lgecodekernel
-lgecodesupport
I have also set LD_LIBRAY_PATH but no success ...
2016-09-04 11:22 GMT+02:00 Christian Schulte <cschulte at kth.se <mailto:cschulte at kth.se> >:
Hi,
The windows errors seem to indicate that you installed a package for x86 but use a x64 compiler.
On Linux: are you sure that you have installed all necessary Qt packages?
Did you read the information on how to install Gecode in MPG?
Best
Christian
--
Christian Schulte, www.gecode.org/~schulte <http://www.gecode.org/~schulte>
Professor of Computer Science, KTH, cschulte at kth.se <mailto:cschulte at kth.se>
Expert Researcher, SICS, cschulte at sics.se <mailto:cschulte at sics.se>
From: users-bounces at gecode.org <mailto:users-bounces at gecode.org> [mailto:users-bounces at gecode.org <mailto:users-bounces at gecode.org> ] On Behalf Of Fabien Brosseau
Sent: Saturday, September 3, 2016 20:58
To: users at gecode.org <mailto:users at gecode.org>
Subject: [gecode-users] Installation
Hello everyone,
I am trying to use Gecode for a little project but i am not able to make it work.
On windows 7 (64 bits) :
i am trying to use it with a Code::Blocks project. But when I try to compile a project with an example file, I have some errors :
* header not working in "x86gcc_rounding_control.hpp" file "This header only works on x86 CPUs" -> so why it's called ?
* "_forceinline" which doesn't name a type
On Ubuntu 14.04 :
i get the gecode package and i tried to use it in a qt project.
I have set INCLUDEPATH and LIBS (files are not installed where documentation said) but I still have undefined reference errors.
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Coping with the Internet of Unnecessary Things February 24, 2017January 24, 2017 by Amit It’s taken a while, but the Internet of Things (IoT) is finally mainstream. From smart homes with heating, entertainment and security systems to connected street lights and smart cities, the infrastructure has now been put in place to support a connected world. As such, we will see more and more applications spiral off of it. Innovators everywhere are keen to take advantage, even when it comes to largely unnecessary things such as the connected toothbrush, kettle or refrigerator. Whether it is viewed as a fad or as a genuine benefit to the user, connectivity is woven into the fabric of our lives and so it will have a big impact on society for years to come. The world had a rather significant security scare with the DDoS attack on DYN last year as a result of the largest IoT botnet on record, Mirai. The chaos that low power, low cost IoT devices were able to create once infected with Mirai malware was a huge wake up call to the industry, consumers and governments alike. The Department of Homeland Security (DHS) even issued some security guidance in response to the attacks, calling for industry to up its security game. The question of responsibility Responsibility undoubtedly comes up in most conversations about IoT security. The fact is users, vendors, service providers and operators and regulators all have a part to play. Users can first and foremost realise that their new gadgets are not secure and likely riddled with vulnerabilities and if this concerns them, check Google for any updates and take control of their home networks by making sure there are no ports open unnecessarily. In fact, prpl has discovered that consumers prefer security to usability, and they’re prepared to take more responsibility if it means living in a safer home and so compiled a full list of advice for consumers keen to take control of the security of their smart homes: Top tips for better smart home security ❶ Regularly check router firmware updates ❷ Change default admin password on router ❸ Configure firewall policies – close all ports ❹ Enable MAC filtering ❺ Use guest network for guest devices ❻ Use guest network for all home devices ❼ Enable wireless isolation ❽ Disable DNS setting via DHCP ❾ Disable USB file sharing ❿ Disable UPnP However, the responsibility of consumers can only go so far, therefore vendors need to operate under the assumption that users won’t do any of this and make sure their devices are updateable to take into account any security threats and take the burden off of the consumer. As an extension of this, I expect we’ll also see service providers and operators included in these conversations about security, particularly where a connected device is dependent on a cloud or other service in order to fully function. When it comes to the government, initiatives such as the aforementioned guidelines suggested by the DHS for are not new to those in the security industry, but they are certainly agreed upon principles that will make a good baseline for what manufacturers and developers should be doing. It often takes governments a little while to catch up with what experts have been saying for years, so it is encouraging that it seems to be sinking in now. There is even some call within the tech realm for the IoT to be regulated by an industry body that ensures a minimum baseline for security hygiene and can give users more information about the security of a product, similar to food labels in certain countries that provide transparent information about the food they are about to consume. In fact, during a recent Infosecurity webinar, the 100+ audience was polled and 52% thought this was a viable means to dealing with IoT security. Moving forward As with any new technology humans come to rely on, there will be many questions that need answering in the very near future in order to keep connectivity from endangering the population. The industry at large must drive certain decisions to ensure that innovation doesn’t suffer at the hands of politicians keen to make their move on the space with little technology literacy. Industry needs to get in front of the problem and face it head on to ensure visibility and transparency are key values in shaping any regulation, rather than control and locking things down. Whether it is through self-regulation and subscribing to a minimum baseline of security hygiene or using best practice guidelines, such as those set out in the prpl Security Guidance for Critical Areas of Embedded Computing, we need have these tough discussions now in order to secure the future. Amit Bauriya Politicians are the same anywhere; they promise to construct bridges even where there is no river.


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THE LOCUSTS
A Film Review by James Berardinelli
RATING (0 TO 10): 8.5 Alternative Scale: ***1/2 out of ****
United States, 1997 U.S. Release Date: 10/3/97 (limited) Running Length: 2:05 MPAA Classification: R (Sexual situations, mature themes, violence, profanity) Theatrical Aspect Ratio: 2.35:1
Cast: Vince Vaughn, Jeremy Davies, Kate Capshaw, Ashley Judd, Paul Rudd, Daniel Meyer, Cynthia Capshaw Director: John Patrick Kelley Producers: Brad Krevoy, Steve Stabler, Bradley Thomas Screenplay: John Patrick Kelley Cinematography: Phedon Papamichael Music: Carter Burwell U.S. Distributor: MGM
In the dusty, dry world of THE LOCUSTS -- a Midwestern American cattle ranch during the late 1950s -- everyone has a secret. But, unlike films that live or die on the basis of unexpected plot disclosures, secrets are only important to THE LOCUSTS in the way they define the characters, explain their motivations, and drive their actions. It's entirely possible to guess one (or more) of the truths that these men and women keep buried before those revelations are explicitly divulged, but such insight is unlikely to diminish your appreciation of this film in any significant way. In fact, it may actually enhance it.
THE LOCUSTS is a genuinely powerful motion picture that achieves its potency through character development rather than audience manipulation. This approach is becoming increasingly rare in dramatic motion pictures, which often try too hard to generate tears, and it speaks highly of first time feature director John Patrick Kelly's ability to tell a story. THE LOCUSTS is also successful in the way it manages to interweave small moments of triumph with intimate tragedies. This is not by any means a "feel good" motion picture (quite the opposite, in fact), but there are times when it touches a core of optimism.
THE LOCUSTS opens with a rugged stranger, Clay Hewitt (Vince Vaughn), entering the town of Sealy, Kansas. He claims to be looking for temporary work to finance his cross-country trip to California, where his brother, a marine, is stationed. Clay finds a job and a place to live at a local cattle ranch run by Delilah Ashford Potts (Kate Capshaw), who has a reputation for giving her ranch hands "a room, a job, and a whole lot more than [they] bargained for." While there, Clay strikes up a fragile friendship with Flyboy (Jeremy Davies), Mrs. Potts' emotionally-damaged son. Flyboy is known for his isolation and passivity -- he speaks only to a "pet" bull -- until Clay's easy manner and persistence encourage Flyboy to open up. Meanwhile, Clay also becomes friendly with a local girl named Kitty (Ashley Judd), who is willing to help with his project to rebuild Flyboy's confidence and psyche. But change is one thing Mrs. Potts will not tolerate, and, on the ranch, she wields all the power.
Writer/director Kelly has chosen a strong cast to work with. Vince Vaughn, who made his mark in SWINGERS before appearing in THE LOST WORLD, gives his strongest performance to date -- an intelligent and believable rendering of a man trapped by powerful emotional forces. Ashley Judd (currently appearing in KISS THE GIRLS), who has displayed amazing versatility as an actress, creates a character with a resilience and appeal that recalls her lead role in 1993's RUBY IN PARADISE. Kate Capshaw, best known as either Mrs. Steven Spielberg or "the girl from the second INDIANA JONES movie", renders Mrs. Potts with the intensity and style of a femme fatale -- sexy, mysterious, and dangerous. The most striking performance, however, belongs to Jeremy Davies (SPANKING THE MONKEY), whose interpretation of Flyboy is worthy of mention alongside that of Dustin Hoffman from RAIN MAN, Tom Hanks from FORREST GUMP, Billy Bob Thornton from SLING BLADE, and Geoffrey Rush from SHINE.
THE LOCUSTS is as rich in themes as it is in three-dimensional characters. There's atonement, redemption, revenge, and a particularly brutal examination of the shifting balance of power between men and women, and parents and children. Clay is impelled by a need for salvation -- a need that is so overpowering that it blinds him to the potential consequences of his actions. Flyboy is driven by a desire to achieve a semblance of normalcy. Love compels Kitty, the most open character in the film, and the only one of the four protagonists without a secret. But the one with the darkest motivation is Mrs. Potts, who makes no excuse for her savagery and the manner in which she abuses every kind of power at her disposal.
The narrative for THE LOCUSTS does justice to each of these motifs as it gradually peels back the onion-like layers of the characters to reveal the complexity that lies beneath. The film doesn't offer any simpleminded solutions to difficult issues, and there are two very different ways to interpret the ending (depending on whether you're an optimist or a pessimist). THE LOCUSTS explores both extremes of the human experience -- the purity of innocence and the viciousness of cruelty -- as well as many of the ambiguous shades in between. If there's one misstep in THE LOCUSTS, it's that the meaning of the title (which is a metaphor) is explained a little too obviously. But that's an extremely minor quibble and it does little to detract from the strength of this film, which is one of the year's best.
Copyright 1997 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>The website has moved!! The new address is: http://movie-reviews.colossus.net/
"The cinema is not an art which films life: the cinema is something between art and life. Unlike painting and literature, the cinema both gives to life and takes from it..."
- Jean-Luc Godard
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Equivalent to clicking the Paste command on the Edit menu. Pastes a selection or object that you copied or cut using the COPY or CUT function. Use PASTE when you want to paste all components of the selection. To paste only specific components of the selection, use PASTE.SPECIAL.
Syntax
PASTE(to_reference)
To_reference is a reference to the cell or range of cells where you want to paste what you have copied. If to_reference is omitted, Microsoft Excel pastes to the current selection. If there is nothing to paste, the macro halts.
Related Functions
COPY Copies and pastes data or objects
CUT Cuts or moves data or objects
FORMULA Enters values into a cell or range or onto a chart
INSERT Inserts cells
PASTE.LINK Pastes copied data and establishes a link to its source
PASTE.SPECIAL Pastes specific components of copied data
Return to index


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{{'Emails will be sent after the job creation'| translate}}
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Rocktaves is one of the most esteemed rock competitions in the country and endeavours to strengthen the fairly nascent Indian rock scene. Rocktaves is, in fact, responsible for launching some of the finest bands in the Indian rock scene today — Parikrama, Prestorika, Them Clones, The Superfuzz and Euphoria, to name a few. Get a chance to battle it out with the best and make your tryst with the legend.
Sarthak Sahu: +91-9437026667


4 {
5 Wait1 = 0x000,
6 Wait2 = 0x001,
7 Wait3 = 0x002,
8 Wait4 = 0x003,
9 Wait5 = 0x004,
10 WaitItem = 0x005,
11 ItemHandPickUp = 0x006,
12 ItemHandHave = 0x007,
13 ItemHandGrip = 0x008,
14 ItemHandSmash = 0x009,
15 WalkSlow = 0x00A,
16 WalkMiddle = 0x00B,
17 WalkFast = 0x00C,
18 WalkBrake = 0x00D,
19 Dash = 0x00E,
20 Run = 0x00F,
21 RunBrake = 0x010,
22 Turn = 0x011,
23 TurnRun = 0x012,
24 TurnRunBrake = 0x013,
25 JumpSquat = 0x014,
26 JumpF = 0x015,
27 JumpF_ = 0x016,
28 JumpB = 0x017,
29 JumpB_ = 0x018,
30 JumpAerialF = 0x019,
31 JumpAerialB = 0x01A,
32 JumpAerialF_ = 0x01B,
33 JumpAerialF2 = 0x01C,
34 JumpAerialF3 = 0x01D,
35 JumpAerialF4 = 0x01E,
36 JumpAerialF5 = 0x01F,
37 Fall = 0x020,
38 FallF = 0x021,
39 FallB = 0x022,
40 FallAerial = 0x023,
41 FallAerialF = 0x024,
42 FallAerialB = 0x025,
43 FallSpecial = 0x026,
44 FallSpecialF = 0x027,
45 FallSpecialB = 0x028,
46 DamageFall = 0x029,
47 Squat = 0x02A,
48 SquatWait = 0x02B,
49 SquatWait2 = 0x02C,
50 SquatWaitItem = 0x02D,
51 SquatF = 0x02E,
52 SquatB = 0x02F,
53 SquatRv = 0x030,
54 LandingLight = 0x031,
55 LandingHeavy = 0x032,
56 LandingFallSpecial = 0x033,
57 StepJump = 0x034,
58 StepPose = 0x035,
59 StepBack = 0x036,
60 StepAirPose = 0x037,
61 StepFall = 0x038,
62 GlideStart = 0x039,
63 GlideDirection = 0x03A,
64 GlideWing = 0x03B,
65 GlideAttack = 0x03C,
66 GlideEnd = 0x03D,
67 GlideLanding = 0x03E,
68 GuardOn = 0x03F,
69 Guard = 0x040,
70 GuardOff = 0x041,
71 GuardDamage = 0x042,
72 EscapeN = 0x043,
73 EscapeF = 0x044,
74 EscapeB = 0x045,
75 EscapeAir = 0x046,
76 Rebound = 0x047,
77 Attack11 = 0x048,
78 Attack12 = 0x049,
79 Attack13 = 0x04A,
80 Attack100Start = 0x04B,
81 Attack100 = 0x04C,
82 AttackEnd = 0x04D,
83 AttackDash = 0x04E,
84 AttackS3Hi = 0x04F,
85 AttackS3S = 0x050,
86 AttackS3S2 = 0x051,
87 AttackS3S3 = 0x052,
88 AttackS3Lw = 0x053,
89 AttackHi3 = 0x054,
90 AttackLw3 = 0x055,
91 AttackS4Start = 0x056,
92 AttackS4S = 0x057,
93 AttackS4S_ = 0x058,
94 AttackS4S2 = 0x059,
95 AttackS4S__ = 0x05A,
96 AttackS4Hold = 0x05B,
97 AttackHi4Start = 0x05C,
98 AttackHi4 = 0x05D,
99 AttackHi4Hold = 0x05E,
100 AttackLw4Start = 0x05F,
101 AttackLw4 = 0x060,
102 AttackLw4Hold = 0x061,
103 AttackAirN = 0x062,
104 AttackAirF = 0x063,
105 AttackAirB = 0x064,
106 AttackAirHi = 0x065,
107 AttackAirLw = 0x066,
108 LandingAirN = 0x067,
109 LandingAirF = 0x068,
110 LandingAirB = 0x069,
111 LandingAirHi = 0x06A,
112 LandingAirLw = 0x06B,
113 Catch = 0x06C,
114 CatchDash = 0x06D,
115 CatchTurn = 0x06E,
116 CatchWait = 0x06F,
117 CatchAttack = 0x070,
118 CatchCut = 0x071,
119 ThrowB = 0x072,
120 ThrowF = 0x073,
121 ThrowHi = 0x074,
122 ThrowLw = 0x075,
123 ThrownB = 0x076,
124 ThrownF = 0x077,
125 ThrownHi = 0x078,
126 ThrownLw = 0x079,
127 ThrownDxB = 0x07A,
128 ThrownDxF = 0x07B,
129 ThrownDxHi = 0x07C,
130 ThrownDxLw = 0x07D,
131 CapturePulledHi = 0x07E,
132 CaptureWaitHi = 0x07F,
133 CaptureDamageHi = 0x080,
134 CapturePulledLw = 0x081,
135 CaptureWaitLw = 0x082,
136 CaptureDamageLw = 0x083,
137 CapturePulledSnake = 0x084,
138 CaptureWaitSnake = 0x085,
139 CaptureDamageSnake = 0x086,
140 CapturePulledSnake_ = 0x087,
141 CaptureWaitSnake_ = 0x088,
142 CaptureDamageSnake_ = 0x089,
143 CapturePulledDxSnake = 0x08A,
144 CaptureWaitDxSnake = 0x08B,
145 CaptureDamageDxSnake = 0x08C,
146 CapturePulledDxSnake_ = 0x08D,
147 CaptureWaitDxSnake_ = 0x08E,
148 CaptureDamageDxSnake_ = 0x08F,
149 CapturePulledBigSnake = 0x090,
150 CaptureWaitBigSnake = 0x091,
151 CaptureDamageBigSnake = 0x092,
152 CapturePulledBigSnake_ = 0x093,
153 CaptureWaitBigSnake_ = 0x094,
154 CaptureDamageBigSnake_ = 0x095,
155 CaptureCut = 0x096,
156 CaptureJump = 0x097,
157 DamageHi1 = 0x098,
158 DamageHi2 = 0x099,
159 DamageHi3 = 0x09A,
160 DamageN1 = 0x09B,
161 DamageN2 = 0x09C,
162 DamageN3 = 0x09D,
163 DamageLw1 = 0x09E,
164 DamageLw2 = 0x09F,
165 DamageLw3 = 0x0A0,
166 DamageAir1 = 0x0A1,
167 DamageAir2 = 0x0A2,
168 DamageAir3 = 0x0A3,
169 DamageFlyHi = 0x0A4,
170 DamageFlyN = 0x0A5,
171 DamageFlyLw = 0x0A6,
172 DamageFlyTop = 0x0A7,
173 DamageFlyRoll = 0x0A8,
174 DamageElec = 0x0A9,
175 DownBoundU = 0x0AA,
176 DownWaitU = 0x0AB,
177 DownDamageU = 0x0AC,
178 DownDamageU3 = 0x0AD,
179 DownEatU = 0x0AE,
180 DownStandU = 0x0AF,
181 DownAttackU = 0x0B0,
182 DownForwardU = 0x0B1,
183 DownBackU = 0x0B2,
184 DownBoundD = 0x0B3,
185 DownWaitD = 0x0B4,
186 DownDamageD = 0x0B5,
187 DownDamageD3 = 0x0B6,
188 DownEatD = 0x0B7,
189 DownStandD = 0x0B8,
190 DownAttackD = 0x0B9,
191 DownForwardD = 0x0BA,
192 DownBackD = 0x0BB,
193 DownSpotU = 0x0BC,
194 DownSpotD = 0x0BD,
195 Passive = 0x0BE,
196 PassiveStandF = 0x0BF,
197 PassiveStandB = 0x0C0,
198 PassiveWall = 0x0C1,
199 PassiveWallJump = 0x0C2,
200 PassiveCeil = 0x0C3,
201 PassiveWall_ = 0x0C4,
202 FuraFura = 0x0C5,
203 FuraFuraStartD = 0x0C6,
204 FuraFuraStartU = 0x0C7,
205 FuraFuraEnd = 0x0C8,
206 FuraSleepStart = 0x0C9,
207 FuraSleepLoop = 0x0CA,
208 FuraSleepEnd = 0x0CB,
209 Swallowed = 0x0CC,
210 Pass = 0x0CD,
211 Ottotto = 0x0CE,
212 OttottoWait = 0x0CF,
213 WallDamage = 0x0D0,
214 StopCeil = 0x0D1,
215 StopWall = 0x0D2,
216 StopCeil_ = 0x0D3,
217 MissFoot = 0x0D4,
218 CliffCatch = 0x0D5,
219 CliffWait = 0x0D6,
220 CliffAttackQuick = 0x0D7,
221 CliffClimbQuick = 0x0D8,
222 CliffEscapeQuick = 0x0D9,
223 CliffJumpQuick1 = 0x0DA,
224 CliffJumpQuick2 = 0x0DB,
225 CliffAttackSlow = 0x0DC,
226 CliffClimbSlow = 0x0DD,
227 CliffEscapeSlow = 0x0DE,
228 CliffJumpSlow1 = 0x0DF,
229 CliffJumpSlow2 = 0x0E0,
230 SlipDown = 0x0E1,
231 Slip = 0x0E2,
232 SlipTurn = 0x0E3,
233 SlipDash = 0x0E4,
234 SlipWait = 0x0E5,
235 SlipStand = 0x0E6,
236 SlipAttack = 0x0E7,
237 SlipEscapeF = 0x0E8,
238 SlipEscapeB = 0x0E9,
239 AirCatch = 0x0EA,
240 AirCatchPose = 0x0EB,
241 AirCatchHit = 0x0EC,
242 AirCatch_ = 0x0ED,
243 SwimRise = 0x0EE,
244 SwimUp = 0x0EF,
245 SwimUpDamage = 0x0F0,
246 Swim = 0x0F1,
247 SwimF = 0x0F2,
248 SwimEnd = 0x0F3,
249 SwimTurn = 0x0F4,
250 SwimDrown = 0x0F5,
251 SwimDrownOut = 0x0F6,
252 LightGet = 0x0F7,
253 LightWalkGet = 0x0F8,
254 LightEat = 0x0F9,
255 LightWalkEat = 0x0FA,
256 HeavyGet = 0x0FB,
257 HeavyWalk1 = 0x0FC,
258 HeavyWalk2 = 0x0FD,
259 LightThrowDrop = 0x0FE,
260 LightThrowF = 0x0FF,
261 LightThrowB = 0x100,
262 LightThrowHi = 0x101,
263 LightThrowLw = 0x102,
264 LightThrowF_ = 0x103,
265 LightThrowB_ = 0x104,
266 LightThrowHi_ = 0x105,
267 LightThrowLw_ = 0x106,
268 LightThrowDash = 0x107,
269 LightThrowAirF = 0x108,
270 LightThrowAirB = 0x109,
271 LightThrowAirHi = 0x10A,
272 LightThrowAirLw = 0x10B,
273 LightThrowAirF_ = 0x10C,
274 LightThrowAirB_ = 0x10D,
275 LightThrowAirHi_ = 0x10E,
276 LightThrowAirLw_ = 0x10F,
277 HeavyThrowF = 0x110,
278 HeavyThrowB = 0x111,
279 HeavyThrowHi = 0x112,
280 HeavyThrowLw = 0x113,
281 HeavyThrowF_ = 0x114,
282 HeavyThrowB_ = 0x115,
283 HeavyThrowHi_ = 0x116,
284 HeavyThrowLw_ = 0x117,
285 SmashThrowF = 0x118,
286 SmashThrowB = 0x119,
287 SmashThrowHi = 0x11A,
288 SmashThrowLw = 0x11B,
289 SmashThrowDash = 0x11C,
290 SmashThrowAirF = 0x11D,
291 SmashThrowAirB = 0x11E,
292 SmashThrowAirHi = 0x11F,
293 SmashThrowAirLw = 0x120,
294 Swing1 = 0x121,
295 Swing3 = 0x122,
296 Swing4Start = 0x123,
297 Swing4 = 0x124,
298 Swing42 = 0x125,
299 Swing4Hold = 0x126,
300 SwingDash = 0x127,
301 Swing1_ = 0x128,
302 Swing3_ = 0x129,
303 Swing4Bat = 0x12A,
304 SwingDash_ = 0x12B,
305 Swing1__ = 0x12C,
306 Swing3__ = 0x12D,
307 Swing4Start_ = 0x12E,
308 Swing4_ = 0x12F,
309 Swing42_ = 0x130,
310 Swing4Hold_ = 0x131,
311 SwingDash__ = 0x132,
312 Swing1___ = 0x133,
313 Swing3___ = 0x134,
314 Swing4Start__ = 0x135,
315 Swing4__ = 0x136,
316 Swing42__ = 0x137,
317 Swing4Hold__ = 0x138,
318 SwingDash___ = 0x139,
319 Swing1____ = 0x13A,
320 Swing3____ = 0x13B,
321 Swing4Start___ = 0x13C,
322 Swing4___ = 0x13D,
323 Swing42___ = 0x13E,
324 Swing4Hold___ = 0x13F,
325 SwingDash____ = 0x140,
326 ItemHammerWait = 0x141,
327 ItemHammerMove = 0x142,
328 ItemHammerAir = 0x143,
329 ItemHammerWait_ = 0x144,
330 ItemHammerMove_ = 0x145,
331 ItemHammerAir_ = 0x146,
332 ItemDragoonRide = 0x147,
333 ItemScrew = 0x148,
334 ItemScrew_ = 0x149,
335 ItemScrewFall = 0x14A,
336 ItemKikc = 0x14B,
337 ItemDragoonGet = 0x14C,
338 ItemDragoonRide_ = 0x14D,
339 ItemBIg = 0x14E,
340 ItemSmall = 0x14F,
341 ItemLegsWait = 0x150,
342 ItemLegsSlowF = 0x151,
343 ItemLegsMiddleF = 0x152,
344 ItemLegsFastF = 0x153,
345 ItemLegsBrakeF = 0x154,
346 ItemLegsDashF = 0x155,
347 ItemLegsSlowB = 0x156,
348 ItemLegsMiddleB = 0x157,
349 ItemLegsFastB = 0x158,
350 ItemLegsBrakeB = 0x159,
351 ItemLegsDashB = 0x15A,
352 ItemLegsJumpSquat = 0x15B,
353 ItemLegsLanding = 0x15C,
354 ItemShoot = 0x15D,
355 ItemShootAir = 0x15E,
356 ItemShoot_ = 0x15F,
357 ItemShootAir__ = 0x160,
358 ItemShoot__ = 0x161,
359 ItemShootAir___ = 0x162,
360 ItemScopeStart = 0x163,
361 ItemScopeRapid = 0x164,
362 ItemScopeFire = 0x165,
363 ItemScopeEnd = 0x166,
364 ItemScopeAirStart = 0x167,
365 ItemScopeAirRapid = 0x168,
366 ItemScopeAirFire = 0x169,
367 ItemScopeAirEnd = 0x16A,
368 ItemScopeStart_ = 0x16B,
369 ItemScopeRapid_ = 0x16C,
370 ItemScopeFire_ = 0x16D,
371 ItemScopeEnd_ = 0x16E,
372 ItemScopeAirStart_ = 0x16F,
373 ItemScopeAirRapid_ = 0x170,
374 ItemScopeAirFire_ = 0x171,
375 ItemScopeAirEnd_ = 0x172,
376 ItemLauncher = 0x173,
377 ItemLauncherFire = 0x174,
378 ItemLauncherAirFire = 0x175,
379 ItemLauncher_ = 0x176,
380 ItemLauncherFire_ = 0x177,
381 ItemLauncherAirFire_ = 0x178,
382 ItemLauncherFall = 0x179,
383 ItemLauncherAir = 0x17A,
384 ItemAssist = 0x17B,
385 GekikaraWait = 0x17C,
386 ItemScrew__ = 0x17D,
387 Guard_ = 0x17E,
388 LadderWait = 0x17F,
389 LadderUp = 0x180,
390 LadderDown = 0x181,
391 LadderCatchR = 0x182,
392 LadderCatchL = 0x183,
393 LadderCatchAirR = 0x184,
394 LadderCatchAirL = 0x185,
395 LadderCatchEndR = 0x186,
396 LadderCatchEndL = 0x187,
397 RopeCatch = 0x188,
398 RopeFishing = 0x189,
399 SpecialNBittenStart = 0x18A,
400 SpecialNBitten = 0x18B,
401 SpecialNBittenEnd = 0x18C,
402 SpecialAirNBittenStart = 0x18D,
403 SpecialAirNBitten = 0x18E,
404 SpecialAirNBittenEnd = 0x18F,
405 SpecialNDxBittenStart = 0x190,
406 SpecialNDxBitten = 0x191,
407 SpecialNDxBittenEnd = 0x192,
408 SpecialAirNDxBittenStart = 0x193,
409 SpecialAirNDxBitten = 0x194,
410 SpecialAirNDxBittenEnd = 0x195,
411 SpecialNBigBittenStart = 0x196,
412 SpecialNBigBitten = 0x197,
413 SpecialNBigBittenEnd = 0x198,
414 SpecialAirNBigBittenStart = 0x199,
415 SpecialAirNBigBitten = 0x19A,
416 SpecialAirNBigBittenEnd = 0x19B,
417 SpecialHiCapture = 0x19C,
418 SpecialHiDxCapture = 0x19D,
419 SpecialSStickCapture = 0x19E,
420 SpecialSStickAttackCapture = 0x19F,
421 SpecialSStickJumpCapture = 0x1A0,
422 SpecialSDxStickCapture = 0x1A1,
423 SpecialSDxStickAttackCapture = 0x1A2,
424 SpecialSDXStickJumpCapture = 0x1A3,
425 ThrownZitabata = 0x1A4,
426 ThrownDxZitabata = 0x1A5,
427 ThrownGirlZitabata = 0x1A6,
428 ThrownFF = 0x1A7,
429 ThrownFB = 0x1A8,
430 ThrownFHi = 0x1A9,
431 ThrownFLw = 0x1AA,
432 ThrownDxFF = 0x1AB,
433 ThrownDxFB = 0x1AC,
434 ThrownDxFHi = 0x1AD,
435 ThrownDxFLw = 0x1AE,
436 GanonSpecialHiCapture = 0x1AF,
437 GanonSpecialHiDxCapture = 0x1B0,
438 SpecialSCapture = 0x1B1,
439 SpecailAirSCatchCapture = 0x1B2,
440 SpecialAirSFallCapture = 0x1B3,
441 SpecialAirSCapture = 0x1B4,
442 SpecialSDxCapture = 0x1B5,
443 SpecailAirSDxCatchCapture = 0x1B6,
444 SpecialAirSDxFallCapture = 0x1B7,
445 SpecialAirSDxCapture = 0x1B8,
446 SpecialNEgg = 0x1B9,
447 SpecialSZitabata = 0x1BA,
448 SpecialSDxZitabata = 0x1BB,
449 AppealHiR = 0x1BC,
450 AppealHiL = 0x1BD,
451 AppealSR = 0x1BE,
452 AppealSL = 0x1BF,
453 AppealLwR = 0x1C0,
454 AppealLwL = 0x1C1,
455 EntryR = 0x1C2,
456 EntryL = 0x1C3,
457 Win1 = 0x1C4,
458 Win1Wait = 0x1C5,
459 Win2 = 0x1C6,
460 Win2Wait = 0x1C7,
461 Win3 = 0x1C8,
462 Win3Wait = 0x1C9,
463 Lose = 0x1CA,
464 DamageFace = 0x1CB,
465 Dark = 0x1CC,
466 Spycloak = 0x1CD
467 }


SChartGLView Constructor
Documentation for this section has not yet been entered.
Syntax
Parameters
-
frame
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
SChartGLView Constructor
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("initWithCoder:")]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)]
public
SChartGLView (
Foundation.NSCoder coder)
Parameters
-
coder
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
SChartGLView Constructor
Documentation for this section has not yet been entered.
Syntax
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)]
protected
SChartGLView (
Foundation.NSObjectFlag t)
Parameters
-
t
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
SChartGLView Constructor
Documentation for this section has not yet been entered.
Syntax
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)]
protected
SChartGLView (
IntPtr handle)
Parameters
-
handle
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
AddSeries Method
Documentation for this section has not yet been entered.
Syntax
Parameters
-
s
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
AllSeries Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("allSeries", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setAllSeries:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual
Foundation.NSMutableArray AllSeries { get; set; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
AreaColor Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("areaColor", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setAreaColor:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual
UIKit.UIColor AreaColor { get; set; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
BeginRender Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("beginRenderWithReloadedData:")]
public virtual
void BeginRender (
bool reloadedData)
Parameters
-
reloadedData
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
ClassHandle Property
Documentation for this section has not yet been entered.
Syntax
public override
IntPtr ClassHandle { get; }
Value
Documentation for this section has not yet been entered.
Remarks
Documentation for this section has not yet been entered.
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
ColorRenderBuffer Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("getColorRenderBuffer")]
public virtual
nuint ColorRenderBuffer { get; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
Context Property
Documentation for this section has not yet been entered.
Syntax
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
ConvertUIColorToColour4f Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("convertUIColorToColour4f:")]
public virtual
GLColour4f ConvertUIColorToColour4f (
UIKit.UIColor uiC)
Parameters
-
uiC
-
Documentation for this section has not yet been entered.
Returns
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
Dispose Method
Documentation for this section has not yet been entered.
Syntax
protected override
void Dispose (
bool disposing)
Parameters
-
disposing
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
EAGLLayer Property
Documentation for this section has not yet been entered.
Syntax
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
EndRender Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("endRender")]
public virtual
bool EndRender ()
Returns
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
FrameBuffer Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("getFramebuffer")]
public virtual
nuint FrameBuffer { get; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
GLBounds Property
Documentation for this section has not yet been entered.
Syntax
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
GLHeight Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("glHeight")]
public virtual
nfloat GLHeight { get; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
GLWidth Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("glWidth")]
public virtual
nfloat GLWidth { get; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
Reset Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("reset")]
public virtual
void Reset ()
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
ResetAnimationTimer Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("resetAnimationTimer", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
[set: Foundation.Export("setResetAnimationTimer:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
public virtual
bool ResetAnimationTimer { get; set; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
Resize Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("resize")]
public virtual
void Resize ()
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
SetupLayerWithBackgroundColor Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("setupLayerWithBackgroundColor:")]
public virtual
void SetupLayerWithBackgroundColor (
UIKit.UIColor backgroundColor)
Parameters
-
backgroundColor
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
TimeIncrement Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("timeIncrement")]
public virtual
nfloat TimeIncrement ()
Returns
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
UpdateRadialSeries Method
Documentation for this section has not yet been entered.
Syntax
[Foundation.Export("updateRadialSeries:atSliceIndex:withDisplacement:andAngle:andLineWidth:")]
public virtual
void UpdateRadialSeries (
SChartSeries s,
nint index,
nfloat displace,
nfloat angle,
nfloat lineWidth)
Parameters
-
s
-
Documentation for this section has not yet been entered.
-
index
-
Documentation for this section has not yet been entered.
-
displace
-
Documentation for this section has not yet been entered.
-
angle
-
Documentation for this section has not yet been entered.
-
lineWidth
-
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>
UserTextures Property
Documentation for this section has not yet been entered.
Syntax
[get: Foundation.Export("userTextures", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setUserTextures:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual
Foundation.NSMutableDictionary UserTextures { get; set; }
Value
Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: ShinobiCharts
Assembly: ShinobiCharts (in ShinobiCharts.dll)
Assembly Versions: <IP_ADDRESS>


Discord text transformer
Spoiler each character
Exasperated
Ascended
Emojified
Emojified (with flags)
Insert invisibles


Activation of the human immunodeficiency virus type 1 enhancer is not dependent on NFAT-1.
Abstract
The function of a putative NFAT-1 site in the human immunodeficiency virus type 1 enhancer has been analyzed. Activation by the T-cell antigen receptor is minimal in Jurkat cells and is mediated by the kappa B sites. The putative NFAT-1 region is not required for the response to anti-CD3 or to mitogens in T-cell, B-cell, or monocyte/macrophage leukemia lines, nor is it a cis-acting negative regulatory element.


All Team Members
| Name | Type | Tickets Assigned | Tickets Resolved | ||
|---|---|---|---|---|---|
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| Name | Type | Tickets Assigned | Tickets Resolved | ||
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| {{item.name}} | {{item.email}} | {{item.s_type}} | {{item.ticketsAssigned.length}} | {{item.ticketsResolved.length}} |
You Are Not Supposed To Use This,Because Only Admin Can Use This..


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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 225C/425F/Gas 7.
Score the skin of the duck breast with the tip of a sharp knife and season with salt and freshly ground black pepper. Place the duck breast skin-side down into a cool ovenproof frying pan, then place on a medium heat for five minutes to slowly render the fat from the skin.
Turn the duck breast over and place the pan into the oven to roast for 7-8 minutes, or until the duck is golden-brown and cooked to your liking. Remove from the oven, transfer the duck to a warm place to rest for five minutes, then cut into thick slices.
Place the pan back over a high heat and pour in the red wine to deglaze. Reduce the heat and allow to simmer for five minutes, then add a splash of white wine and simmer for another 2-3 minutes. Add the butter and stir until the sauce is thick and glossy. Stir in the blanched peas and set aside.
Heat the olive oil in a frying pan and add the cooked, drained noodles and fry for 2-3 minutes, turning over once, or until the noodles are golden-brown and crisp. Remove with a slotted spoon and drain on kitchen paper.
To serve, slide the crisp noodle cake onto a serving plate, top with the sliced duck breast and pour over the red wine and pea sauce.


The require
function take module identifier as the parameter.
For illustration purposes, let's assume that we have these files:
http://example.com/js/a.js http://example.com/libs/seajs/1.0.0/sea.js http://example.com/libs/jquery/1.6.2/jquery.js
Although not a feature of the CommonJS Modules specification, SeaJS can load modules referenced with an absolute URL.
require('http://example.com/js/a'); // => http://example.com/js/a.js
Root paths start with a slash ("/"
). They are resolved
relative to the containing file:
a.js:
require('/js/b'); // => http://example.com/js/b.js
Relative paths start with a dot ("."
). They are resolved
relative to the containing file:
a.js:
require('./b'); // => http://example.com/js/b.js
Top-level paths do not start with a dot ("."
) or a slash (
"/"
). They are resolved relative to the conceptual namespace
root. SeaJS will attempt to locate modules referenced with top-level paths
relative to the base
path.
require('jquery/1.6.2/jquery'); // => http://example.com/libs/jquery/1.6.2/jquery.js
The default value of base
is related to the path of
sea.js
:
If the sea.js path is: http://example.com/js/libs/sea.js Then the base path is: http://example.com/js/libs/
When the path of sea.js
contains version number, the
default value of base
will ignore seajs/x.y.z
.
This way is more friendly for hosting multiple versions of libraries.
If the sea.js path is: http://example.com/libs/seajs/1.0.0/sea.js Then the base path is: http://example.com/libs/
Of course, you can config the base path manually.
seajs.config({ base: 'http://code.jquery.com/' }); require('jquery'); // => http://code.jquery.com/jquery.js
SeaJS always adds the file extension (".js") when attempting to locate JavaScript modules, except when a hash ("#") or question mark ("?") are present in the path. An easy way to suppress the automatic file extension is to add a hash ("#") to the end of the path.
// The ".js" extension can be omitted: require('http://example.com/js/a'); require('http://example.com/js/a.js'); // => http://example.com/js/a.js // The ".css" extension can NOT be omitted: require('http://example.com/css/a.css'); // => http://example.com/css/a.css // When a question mark ("?") is present, nothing will be added to the path: require('http://example.com/js/a.json?callback=define'); // => http://example.com/js/a.json?callback=define // When the path ends with a hash ("#"), the hash will be ignored: require('http://example.com/js/a.json#'); // => http://example.com/js/a.json


Dr Norman Borlaug
The man who saved a bilion lives
Dr. Norman Borlaug, third from the left, trains biologists in Mexico on how to increase wheat
yields - part of
his life-long war on hunger.
Here's a time line of Dr. Borlaug's life:
- 1914 - Born in Cresco, Iowa
- 1933 - Leaves his family's farm to attend the University of Minnesota, thanks to a
Depression era program known
as the "National Youth Administration
- 1935 - Has to stop school and save up more money. Works in the Civilian Conservation
Corps, helping starving
Americans. "I saw how food changed them", he said. "All of this left scars on me."
- 1937 - Finishes university and takes a job in the US Forestry Service
- 1938 - Marries wife of 69 years Margret Gibson. Gets laid off due to budget cuts.
Inspired by Elvin Charles
Stakman, he returns to school study under Stakman, who teaches him about breeding pest-resistent plants.
- 1941 - Tries to enroll in the military after the Pearl Harbor attack, but is rejected.
Instead, the military
asked his lab to work on waterproof glue, DDT to control malaria, disinfectants, and other applied science.
- 1942 - Receives a Ph.D. in Genetics and Plant Pathology
- 1944 - Rejects a 100% salary increase from Dupont, leaves behind his pregnant wife, and
flies to Mexico to head
a new plant pathology program. Over the next 16 years, his team breeds 6,000 different strains of disease
resistent wheat - including different varieties for each major climate on Earth.
- 1945 - Discovers a way to grown wheat twice each season, doubling wheat yields
- 1953 - crosses a short, sturdy dwarf breed of wheat with a high-yeidling American breed,
creating a strain that
responds well to fertilizer. It goes on to provide 95% of Mexico's wheat.
- 1962 - Visits Delhi and brings his high-yielding strains of wheat to the Indian
subcontinent in time to help
mitigate mass starvation due to a rapidly expanding population
- 1970 - receives the Nobel Peace Prize
- 1983 - helps seven African countries dramatically increase their maize and sorghum yields
- 1984 - becomes a distinguished professor at Texas A&M University
- 1985 - states "we will have to double the world food supply by 2050." Argues that
genetically modified crops are
the only way we can meet the demand, as we run out of arable land. Says that GM crops are not inherently dangerous
because "we've been genetically modifying plants and animals for a long time. Long before we called it science,
people were selecting the best breeds."
- 2009 - dies at the age of 95.
"Borlaug's life and achievement are testimony to the far-reaching contribution that one
man's
towering
intellect,
persistence and scientific vision can make to human peace and progress."
-- Indian Prime Minister Manmohan Singh
If you have time, you should read more about this incredible human being on his .
Wikipedia entry


| Name | Christopher Ryan Tabor |
| Avatar | |
| Website | dxdstudio github |
| Birth weight | 6lbs, 12oz |
| Born | Houston, Texas |
| Occupation | Software Engineer |
| Dob | 01/05/1986 |
| Current age | 28 |
| Known Programming languages | Python, JavaScript, CoffeeScript |
| Experimented languages | Ruby, Lisp, Clojure, Java, Haskell, Go |
| Software engineering experience | 2.5 years |
| Outdoor hobbies |
|
| Some art. |
| Parents' names | Keith, Kathlene |
| Siblings | 3 (Beth, Jesse, Keith Jr.) |
| Favorite color | 1. Green, 2. Purple |
| Favorite soda | Ginger Ale |


Index
A B C D E F G H I K L M N O P Q R S T U V W
All Classes|All Packages
All Classes|All Packages
All Classes|All Packages
C
- cancelTableReservation() - Method in class Librarian
-
Librarian cancels table reservation if the table is abused.
- cancelTableReservation(String) - Static method in class LibrarySystem
-
Check id in Priorty queue and return this table if it isn't exist it return null
- category - Variable in class Book
-
Holds category of the book
- changeStatus(String) - Method in class Book
-
ChangeStatus method changes status
- changeStatus(String) - Method in class Inventory
-
Changes status of a book,table
- changeStatus(String) - Method in interface InventoryInterface
-
Changes status of a table or book
- changeStatus(String) - Method in class Table
-
Changes status of the table
- CheckId(String) - Static method in class LibrarySystem
-
Check Id if This id is taken or not
- checkTableTime() - Method in class Student
-
Method to show remaining reserved time for table If there is already reserved table for student calls checkTableTime method Otherwies denies request
- checkTableTime(String) - Static method in class LibrarySystem
-
Method to print remaining time for given table
- clear() - Method in class MultiMap
-
Removes all of the mappings from this multimap.
- compareID(String) - Method in class Book
-
Helper Method for compare ID's with string
- compareTime(Book) - Method in class Book
-
Compares Book object time values Helper method of QuickSort class methods
- compareTo(Book) - Method in class Book
-
Compare Book's Id for AVL tree it compares IDs
- compareTo(Object) - Method in class Student
-
Method to compare student IDs Helper for skip list data structure
- compareTo(Object) - Method in class Table
- computeMaxCap() - Method in class SkipList
-
Computes maxCap
- contains(E) - Method in class BinarySearchTree
-
Method to check avl tree contain element ot not
- contains(E) - Method in interface SearchTree
-
Returns true if the target is found in the tree
- containsKey(Object) - Method in class MultiMap
-
Returns true if this multimap contains a mapping for the specified key.
- createUser(String) - Method in class LibrarySystem
-
It takes input from the sign up menu as a parameter.
All Classes|All Packages


To Understand Recursion, You Must First Understand Recursion.
May 27, 2015.
Recursion is a programming technique whereby a method calls itself. It turns out that this is a very useful technique even though it may seem counter-intuitive at first. How can a method call itself? Does this mean that the call to itself also calls it self? And so on...
This is exactly correct.
To understand the concept better, let's look at a basic example. (NOTE: The function/method syntax will be in Ruby, but this concept applies to other programming language.)
Suppose you were given the task to find the sum of all the numbers from 1 to 1000. How would you do this?
If you're familiar with Ruby, you know that you can take advantage of Ruby's simplicity and simply use this:
(1..1000).reduce(:+)
That's exactly what's I would do. But what if you weren't exposed to Ruby's beautiful simplicity? Assume you don't know much of the built-in functions in Ruby.
There are 2 ways to think about this problem. Firstly, we can think of it by starting from the beginning and keeping a running sum. A method to do this would look like:
def sum_up_to(n)
sum = 0
(1..n).each{|num| sum += num}
return sum
end
This basically says to start with a sum of 0, and then for each number from 1 to n, add the number to the sum. sum
is like an accumulator. I think the idea above is probably how most people would approach the problem. By building up to the answer.
Another approach to this problem would be to think recursively. By creating a method that depends on itself. Using the fact that we know how to add 2 numbers, we can think of the problem as follows: If I can add up all the numbers from 1 to 999, the I should be able to add up all the numbers from 1 to 1000 by simply adding 1000 to that sum. This would look something like:
sum_up_to(999) + 1000
But we still have the same problem. You have to add up all the numbers from 1 to 999. Well, If you can add up the numbers from 1 to 998, the this should be doable as well. An so on... This is where the power of recursion manifests. The recursive method to do this can be written as:
def sum_up_to(n)
n==1 ? 1: (sum_up_to(n-1) + n)
end
The method says that to sum up to n, we check to see if n = 1. If n = 1, then the sum is 1. Otherwise, to sum from 1 to n, we can first find the sum from 1 to n-1 and then add n to it.
Let us look at some more detail of what is happening internally. Say we called this function with an argument of 5 like this: sum_up_to(5). This is what happens.
sum_up_to(5) = sum_up_to(4) + 5
= sum_up_to(3) + 4 + 5
= sum_up_to(2) + 3 + 4 + 5
= sum_up_to(1) + 2 + 3 + 4 + 5
= 1 + 2 + 3 + 4 + 5
= 15
At each step, the argument to the function sum_up_to
decreases by 1 until the argument becomes 1.


Web Developer
I was raised in Peachtree City, Georgia, and currently live in Payson, Utah. Growing up I always loved learning about and using technology. It all began many years ago with an $800 commodore 64 computer (oh how far we've come!).
My love for learning and technology persists today, and I have spent much of my life pursuing those passions. I attended Utah Valley University where I received my Associates of Science. I am currently finishing a bachelors degree in university studies with a minor in computer science and earth science with anticipated 2018 graduation. I also attended DevMountain's full stack program to further my knowledge in web development and programming.
I look forward to working as a web developer, and continuing to learn and grow. Although that commodore 64 left me long ago, the love for technology it instilled never has.


{% extends "skip_logic/base.html" %} {% block head_title %}My Surveys{% endblock %} {% block breadcrumbs %}My Surveys{% endblock %} {% block index %} {% if latest_survey_list %} {% comment %} style="background-size:cover; background-image: url('../static/GettyImages-90539573-58e3eea25f9b58ef7e12535b.jpg');"> {% endcomment %}
You don't have any surveys available yet. Sign up today to begin earning rewards!
{% endif %} {% for survey in latest_survey_list %}Unfortunately, there aren't any available surveys. You can become pre-qualified for our Platinum level rewards in a jiffy by clicking the button below.


Every Arsenal manager candidate rated and slated as Unai Emery's job remains under threat
Unai Emery impressed then chief executive Ivan Gazidis and was handed the job ahead of seven other candidates
by Jake Polden, https://www.mirror.co.uk/authors/jake-polden/Unai Emery blew his competition out of the water when he interviewed for the Arsenal job following Arsene Wenger's 22-year reign.
The Spaniard impressed then chief executive Ivan Gazidis in his interview by arriving with a pamphlet containing information on every first-team Arsenal player, detailing his findings on them and plans to help them improve.
He also explained how he's a hands-on boss who trawls through videos of previous performances to fix minute problems - something Wenger never did.
Things started positively for the Spaniard, but Emery is under pressure a little over a year on from his appointment, and other managers are being linked with his job.
Here we look at the managers Emery fended off in the first place.
Mikel Arteta
Pros: Knows the club like the back of his hand, has watched the best manager of a generation, Pep Guardiola, win back-to-back Premier League titles.
Cons: Has no experiencing in football management, let alone the team the size of Arsenal.
Patrick Vieira
Pros: Is a club legend so would lift the team, has experience managing in two countries.
Cons: Hasn't pulled up any trees at Nice. Before overseeing victory over Reims last Sunday the Ligue 1 club lost three matches on the trot.
Thierry Henry
Pros: One of the most popular names at Arsenal whose presence would lift the club and perhaps more importantly the fans.
Cons: Has had just one stint in management at Monaco, and things didn't work out for him. Danger of an Ole Gunnar Solskjaer situation occurring at Arsenal with his appointment.
Massimiliano Allegri
Pros: Proven cup-winner having tasted title glory once with AC Milan and then five times on the trot with Juventus.
Cons: Dominated with the best team in the league - not unlike Emery at PSG - but, unlike Emery, failed to achieve much in European competitions.
Julen Lopetegui
Pros: Experienced manager who is used to working closely with youngsters, having lead Spain's Under-19s and Under-21s to European titles.
Cons: Showed disloyalty to his country ahead of the World Cup and failed when in charge of a big club like Real Madrid.
Ralf Rangnick
Pros: A progressive boss who has won trophies in two different countries with three clubs. Works well promoting youth players and has a clear philosophy.
Cons: Is yet to test himself at a big club, which comes with the added responsibility and pressure.
Jorge Sampaoli
Pros: The Argentine is an incredibly experienced manager, who punched above his weight while in charge of Sevilla.
Cons: Struggled managing the superstars of his national team and eventually left by mutual consent following a poor 2018 World Cup run.