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Hi! My name is Sofia Gouveia and I am from Porto, Portugal. I'm a design student at FBAUP (Porto university of fine arts).
I like illustration, photography, flat design, webdesign, 3D and animation.
This is my website, around me, you can see some of my school projects, spaces that I like to keep track and other stuff.
Thank you.
European pearson who loves to read or drink tea. Hate time and rules the most... Hobbies are bonsai, travel, but mostetly a fairy tailes beliver! Still learning about the world


call psb_exit(icontxt)
call psb_exit(icontxt,close)
This subroutine exits from the PSBLAS parallel virtual machine.
- Type:
- Synchronous.
- On Entry
-
- icontxt
- the communication context identifying the virtual
parallel machine.
Scope: global.
Type: required.
Intent: in.
Specified as: an integer variable.
- close
- Whether to close all data structures related to the
virtual parallel machine, besides those associated with icontxt.
Scope: global.
Type: optional.
Intent: in.
Specified as: a logical variable, default value: true.
Notes
- This routine may be called even if a previous call to
psb_info
has returned with ; indeed, it it is the only
routine that may be called with argument icontxt
in this
situation.
- A call to this routine with
close=.true.
implies a call
to MPI_Finalize
, after which no parallel routine may be called.
- If the user whishes to use multiple communication contexts in the
same program, or to enter and exit multiple times into the parallel
environment, this routine may be called to
selectively close the contexts with
close=.false.
, while on
the last call it should be called with close=.true.
to
shutdown in a clean way the entire parallel environment.


Headlines
Related headline article text.Some more text so you can see what it looks like with multiple lines.
Even a new paragraph.
Time Posted CountryVideo Content 1
Video Content 2
Normal content 1
Normal content 2
Watch/listen
The autistic-friendly toy shop: 'We have got this'30 july


--- # Copyright (C) 2019 The Trustees of Indiana University # SPDX-License-Identifier: BSD-3-Clause layout: page-shell-content-wrapper ---
CCore is built to help you provide a good content experience, and we need your input to make it even better!


The N cubes puzzle
问题描述 :
Given n cubes 1*1*1 (x, y, z) and n types of pigments . You can choose any one of the n pigments to paint every face of these cubes as you want. To save space, we’d like you to stack these n cubes vertically into a 1*1*n cube. What’s more, to make it as much beautiful as possible, we demand you to find a painting way to make sure that all the vertical faces of the resulting cube are covered by n colors.
For example, such as n = 4, a cube’s expand map just as sample 1-1 ;and the stacked cube’s expand map just as sample 1-2;
For example, such as n = 4, a cube’s expand map just as sample 1-1 ;and the stacked cube’s expand map just as sample 1-2;
输入:
The first line is an integer T (1<=T<=500) indicating the number of test cases.
Each test case begins with an integer n (1<=n<=10), which stands for the number of cubes. Then, the following 3 * n lines each contains a string which only consists of capital letters between ‘A’ and ‘A’ + n – 1 (colors of the pigments, 1<=n<=10). Pay attention, each cube occupies 3 lines describing its expanded map.
Each test case begins with an integer n (1<=n<=10), which stands for the number of cubes. Then, the following 3 * n lines each contains a string which only consists of capital letters between ‘A’ and ‘A’ + n – 1 (colors of the pigments, 1<=n<=10). Pay attention, each cube occupies 3 lines describing its expanded map.
输出:
The first line is an integer T (1<=T<=500) indicating the number of test cases.
Each test case begins with an integer n (1<=n<=10), which stands for the number of cubes. Then, the following 3 * n lines each contains a string which only consists of capital letters between ‘A’ and ‘A’ + n – 1 (colors of the pigments, 1<=n<=10). Pay attention, each cube occupies 3 lines describing its expanded map.
Each test case begins with an integer n (1<=n<=10), which stands for the number of cubes. Then, the following 3 * n lines each contains a string which only consists of capital letters between ‘A’ and ‘A’ + n – 1 (colors of the pigments, 1<=n<=10). Pay attention, each cube occupies 3 lines describing its expanded map.
样例输入:
3 2 A BBAA B B ABBA A 3 A ABAB B C AACB C C ABBC C 4 A ADCB A A ADBC D C BBAD C B CDAC D
样例输出:
Case #1: Yes Case #2: No Case #3: Yes
(adsbygoogle = window.adsbygoogle || []).push({});
怎么了，我在线上啊
原来的主机不行，目前更换到了国内主机
,,,,,,,,,,,,,,,
这是研发类的题还是算法类？
代码不对，仔细对比一下输入输出， 怎么会有‘‘printf("The winning moves are:");’’这种输出呢？
很好的思路，可以借鉴
赞！！~~大赞！！~
第二个程序编译都通不过， int L[m+1][n+1];这样定义出错，应该换成具体的数字ac
对，就是把这32位当成一个长度为32的数
51行错了，改为：void Union(struct subset subsets[], int x, int y)
换句话说，A[k/2-1]不可能大于两数组合并之后的第k小值，所以我们可以将其抛弃。
应该是，不可能小于合并后的第K小值吧
可以用公式。主要为了说明动态规划，如果要打表的话，这种方法也是较简单和高效的
博主的C++功底真是好
你这个代码显示风格很给你啊，怎么做出来的？
#include <stdio.h>
int main()
{
int n,p,t[100]={1};
for(int i=1;i<100;i++)
t =i;
while(scanf("%d",&n)&&n!=0){
if(n==1)
printf("Printing order for 1 pages:nSheet 1, front: Blank, 1n");
else {
if(n%4) p=n/4+1;
else p=n/4;
int q=4*p;
printf("Printing order for %d pages:n",n);
for(int i=0;i<p;i++){
printf("Sheet %d, front: ",i+1);
if(q>n) {printf("Blank, %dn",t[2*i+1]);}
else {printf("%d, %dn",q,t[2*i+1]);}
q–;//打印表前
printf("Sheet %d, back : ",i+1);
if(q>n) {printf("%d, Blankn",t[2*i+2]);}
else {printf("%d, %dn",t[2*i+2],q);}
q–;//打印表后
}
}
}
return 0;
}


Mission: Impossible 2 (2000) Review by Steve Kong The Hard Boiled Movie Guide http://boiledmovies.sbay.com/
What a way to kick off the summer of 2000!  So, to get this out of the way early: Don't Miss Mission: Impossible 2. Now, if you want the details, read on.
Ethan Hunt (Tom Cruise) can be likened to being the American version of James Bond. If you thought the first film was convoluted and confusing, you're not the only one. After watching it a few times, I was finally able to string most of it together. If you like that kind of spy-versus-spy type movie, M:I-2 will disappoint you. But, if you're looking for a cohesive story that is punctuated by some eye-popping pyrotechnics and shoot-outs, you're in for a treat.
The story of M:I-2 is pure and simple.  It is up to Hunt and his associates to track down Ambrose and retrieve the virus before it is unleashed to the world. There are twists and turns all through the film, most of them using the (overused) masked agent trick. Assisting Hunt this time around are Luther Stickell (Ving Rhames), Nyah Nordoff-Hall (Thandie Newton), and Billy Baird (John Polson). Doing a short and sweet cameo is Oscar-winner Anthony Hopkins as Hunt's unnamed new boss.
As far as the story goes, it's enough to keep a summer audience's attention without being overbearing. The one drawback was the predictability of the script, and again the overuse of the whole masked agent bit. There is one real audience pleasing twist in the film. This twist involves Hunt planning a break-in while Ambrose figures out Hunt's plans. A brilliant cutting of this sequence makes the sequence superb.
For me writing a review of a John Woo film is both easy and difficult. It is easy because all of his films entertain me, but difficult because I tend to rattle on like an uncontrollable fan who can't look past the name John Woo. The action in M:I-2 is top-notch. Woo pulls out all stops with the action, but the action seems to be all crammed into the end of the film, making the film feel heavy in the beginning with exposition and heavy at the end with action. The balance falls in the sense of wonder and grandeur that Woo puts into the film. For instance, Woo shoots a flamenco sequence early in the film with such flair that it stands out as more than just a dance sequence.
As for the actors, we're not going to a summer movie to see Oscar-caliber acting, and the cast knows that. All the members do a good job with their parts, but don't expect Tom Cruise to be putting in anything but his silly grin. Also take into account that M:I-2 is the first film in which Cruise fires a gun onscreen. Worth mentioning is Thandie Newton who is absolutely gorgeous onscreen and steals every scene she is in. Sadly, Ving Rhames and John Polson do not get much to do in the film. Rhames is relegated to running equipment back and forth, or sitting in a van. Polson has even less to do.
Final word on Mission:Impossible 2?  Don't Miss Mission:Impossible 2.
--- Steve Kong<EMAIL_ADDRESS>not all film critics are the same. i'm your hard boiled movie guide.
http://boiledmovies.sbay.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


My Browser is: n/r
My Browser Version is: n/r
My BBLog Addon Version is: n/r
On the extended weapon information, under Bullet Damage, it says bullet damage in percent. It is not percent, it is points. If it was percent, you would never get down to 100 percent and thus never be able to kill anyone. If a bullet does 25 points damage to the body, you need 4 bullets to kill in normal core. If it was percent, the first bullet would make 25 points damage, the second bullet would to 25% of 75 points = 56.25, the third bullet would take 25% of 56.25 points = 42.1875 and so on. You would never reach 0 points that way.
The bullet damage to the head is 200% though, so that one is correct. Otherwise I love this extension! :)
BrainFooLong
Administrator
Oh, damn, really :-)
Nobody currently checked the unit, so everybody knows what it mean, but you are right.
Its just false with the percentage, i change it in the next update.


Pink Ball Test, Day 2: Ishant Sharma’s Dual Strikes Leave Bangladesh in Tatters
Ishant, who claimed five wickets in the first innings, led another splendid show from the fast bowling department who bowled at a lively pace.
Bangladesh were at an embarrassing 7/2 in their second innings of the Day/Night Test against India here on Saturday. Ishant Sharma claimed two early after India declared their first innings on 347 for nine on day two on Saturday at the Eden Gardens in Kolkata.
The hosts secured a crucial lead of 241 in response to Bangladesh’s 106 thanks to captain Virat Kohli’s 27 Test century.
Ishant first trapped Shadman Islam lbw for nought and then claimed skipper Mominul Haque for his second duck of the match. Mohammad Mithun, on four, and Imrul Kayes, on three, were batting at the break.
Ishant, who claimed five wickets in the first innings, led another splendid show from the fast bowling department who bowled at a lively pace with one rising delivery from Ishant hitting Mithun on the helmet after the batsman was trying to duck under the ball.
Bangladesh have already been forced to take two concussion substitutes in Mehidy Hasan and Taijul Islam for Liton Das and Nayeem Hasan who were hit on the helmet on day one.
Earlier, Kohli led from the front with a phenomenal 136 off 194 before falling to a stunning catch by Taijul, who also made it count with a wicket of Ajinkya Rahane for 51 and then took a diving catch at fine leg to send back Kohli off paceman Ebadat Hossain.
Brief Score: Bangladesh 106 all out in 30.3 overs and 7/2 in 5 overs trail India 347/9 in 89.4 overs (Virat Kohli 136; Al-Amin Hossain 3/85, Ebadat Hossain 3/91) by 234 runs
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on Cricket Latest News on India.com.
Story Timeline
- 23 Nov 2019 Pink Ball Test, Day 2: Ishant Sharma’s Dual Strikes Leave Bangladesh in Tatters...
- 23 Nov 2019 WATCH: Taijul Islam's Stunning Catch Ends Virat Kohli's Brilliant Knock
- 23 Nov 2019 Pink-Ball Test: Kohli's Ton Consolidates India's Lead Against Bangladesh, Guides Hosts to 289/4 at Lunch
- 23 Nov 2019 Ambati Rayudu Accuses Hyderabad CA of Indulging in Corrupt Practices...
Comments - Join the Discussion


Mission to Mars A film review by Marty Mapes Copyright 2000 Marty Mapes
**1/2 (out of 4)
Dear Richard,
I know you look at sci-fi movies with a skeptical eye. If the science is wrong because of lazy screenwriters, you get mad. That's why I recommend you don't go see MISSION TO MARS.
M2M is set 20 years in the future. Budweiser comes in waxed cardboard boxes, Isuzu builds a single-seat SUV, internal combustion engines are a thing of the past, and NASA is sending the first manned mission to Mars.
After a quick introduction to the astronauts and their families, the movie jumps ahead one year, where the first Martian explorers are doing some radar mapping. While investigating a possible source of water, the crew notices the wind start to blow. Soon the wind forms into a giant worm-like dust vortex, which swallows the crew. Earth can't tell what happened, but because of one last desperate signal, it knows three of the four astronauts are dead.
Another mission is assembled to rescue the survivor (if there is one) and repair the base camp's systems. They also want to find out just what happened on the surface that day.
Richard, I know you're going to see this anyway. At least there are some good qualities to it
There are graceful, dizzying scenes of zero-g life onboard and outside the rescue ship. Cinematography, direction, and special effects really came together to produce some beautiful three-dimensional motion.
Backing up the great visuals was some impeccable sound editing. In two different scenes the camera circles a room, and the sound of a person's voice or of music circles with it. Home theater DVD geeks will go crazy for this movie.
In addition, the screenplay (written by Jim Thomas, John Thomas and Graham Yost) makes an incredibly bold decision that caught me completely by surprise. Naturally, I can't say what it is, but it earned some extra points for its gutsiness.
But the movie's science is going to make you mad. One scene crucial to the plot cannot happen. It involves something from the ship drifting back behind it. It's a situation that would only happen if the ship were accelerating, which it isn't. We know it isn't because one of the astronauts just came in from a space walk, and HE didn't drift back.
Another part that won't work for you involves DNA.  Since the movie's climax hinges on the specifics, I won't go into detail. However, I CAN repeat a quote for you that illustrates my point. After glancing at a few dozen protein pairs on a computer model, one of the astronauts says "That DNA looks human!"
Finally, with your background in ethics, I think you will dislike the secret behind the dust vortex. The movie tells us why it's there, but the reason it gives doesn't fit with the rest of what we learn. I won't say too much now, but when the movie is over and you think about it, you'll be disappointed.
But even WITHOUT the flaws in science and ethics, M2M is really not a very good movie. There were two corny scenes of exposition that were almost intolerably bad. The first happens at the beginning when Jim (Gary Sinise), sharing an emotional moment with the guys, brings up his dead wife. The second happens when Jim and Woody (Tim Robbins) put together their rescue plan, sounding like some 8-year-old's idea of a heroic spaceman.
The film's payoff was equally bad. After taking us on a journey across millions of miles, the movie ends with an idea that is neither original, nor exciting, nor thought-provoking. In fact, if you've seen a few trailers, then you've seen just about everything.
But I'm sure you'll go see it for yourself anyway. If and when you do, drop me a line and let me know what you thought. I say it a disappointment, but I'm not sorry I saw it.
Hope all is well with you. Give my best to your wife.
Sincerely,
Marty Mapes
-- ___________ Marty Mapes<EMAIL_ADDRESS>Movie Habit http://www.moviehabit.com
"You ever want to be somebody else?" "I'd like to try Porky Pig" -- Peter Fonda & Luke Askew, Easy Rider
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


---
layout: post
title: PlasmoDB 38 Released
category: [PlasmoDB]
---
We are pleased to announce the release of PlasmoDB 38
Announcement:
Starting with PlasmoDB 38, P. vivax P01 replaces P. vivax Sal-1 as reference for all P. vivax data in PlasmoDB.
Functional genomics data for all strains of P. vivax are now aligned to P. vivax P01. PlasmoDB 37, which uses
P. vivax Sal-1 as reference is temporarily available here:
http://r37.plasmodb.org/plasmo.b37/


?6
7
8
9
10
copyright
reserved
The
New
York
Botanical
Garden
Vicinity
of
Pond
Parisien,
Etang:
summit
re
x.
iHHf
E.
C.
LEONARD,
Collecte
May
5-13,1920
NEW
YORK
BOTANICAL
GARDEN
The
University
of
Texas
Herbarium
(LL,
TEX)
Capraria
biflora
L.
Det:
J.
Williams
&
B.L.
Turner,
30
Jul
1996
SMITHSONIAN
INSTITUTION
From
THE
UNITED
STATES
NATIONAL
HERBARIUM
PLANTS
OF
HAITI
01334461
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Fits generalised partial linear regression models using a Bayesian approach, where shape and smoothness constraints are imposed on nonparametrically modelled predictors through shape-restricted splines, and no constraints are imposed on optional parametrically modelled covariates. See Meyer et al. (2011) <doi/10.1080/10485252.2011.597852> for more details. IMPORTANT: before installing 'bcgam', you need to install 'Rtools' (Windows) or 'Xcode' (Mac OS X). These are required for the correct installation of 'nimble' (<https://r-nimble.org/download>).
| Version: | 1.0 |
| Depends: | R (≥ 3.2.2), nimble (≥ 0.6-9) |
| Imports: | stats, graphics, igraph, coda |
| Suggests: | testthat |
| Published: | 2018-03-18 |
| Author: | Cristian Oliva-Aviles [aut, cre], Mary C. Meyer [aut] |
| Maintainer: | Cristian Oliva-Aviles <coliva at colostate.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | yes |
| SystemRequirements: | Rtools (>= 3.3) for Windows, Xcode (>= 9.0) for Mac OS X |
| CRAN checks: | bcgam results |
| Reference manual: | bcgam.pdf |
| Package source: | bcgam_1.0.tar.gz |
| Windows binaries: | r-devel: bcgam_1.0.zip, r-release: bcgam_1.0.zip, r-oldrel: bcgam_1.0.zip |
| OS X binaries: | r-release: bcgam_1.0.tgz, r-oldrel: bcgam_1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=bcgam to link to this page.


Tours
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BeamParticle knows everything, so go ahead and ask me anything.
send
+
Erlang-20
Elixir
Php5
Java8
Python3
%% @doc Apply CoreNLP on message and get json back as binary %% fun(binary()) -> {ok, binary()} | {error, term()}. fun(Msg) when is_binary(Msg) -> Properties = "%7B%22annotators%22:%22tokenize,ssplit,pos,ner,depparse%22%7D", BaseUrl = "http://corenlp.run/?properties=" ++ Properties, case httpc:request(post, {BaseUrl, [], "application/json", Msg}, [], [{body_format, binary}]) of {ok, {{_, 200, _}, _Headers, Body}} -> {ok, Body}; Resp -> {error, Resp} end end.


Please join google groups so you can easily contact me OR any other bored-er. OR make a statment a event or problem.
**We still answer questions here but we perfer if you used the Offical Discord Serverlaunch
Email<EMAIL_ADDRESS>VER 0.19.2-PRE-ALPHA


What You'll Get From This Checklist
- The step-by-step checklist that will save you time and increase your traffic
- 32 smart ways to make your blog's traffic grow like magic
- More tips and strategies on growing your blog's traffic, delivered straight to your inbox
- All the best advice from the experts in roundup posts
FREE Instant Access


cloudbrain
Open-source platform for wearable data analytics.
Find Out More
Features
Send Data
Collect from multiple data sources at once
Store Data
Keep and browse your data history
Analyze Data
Build flexible analytics pipelines
Visualize Data
Explore real-time and historical data with responsive charts
Cloudbrain is open-source.
Team
Marion Le Borgne
William Wnekowicz
John Naulty Jr.
Alessio Della Motta
Pierre Karashchuk
Octavian Drulea
Contact Us
Feel free to email us to provide feedback, share ideas, or to just say hello!
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Cloud Vision V1 API - Module Google::Api::ResourceDescriptor::History (v0.6.4)
Reference documentation and code samples for the Cloud Vision V1 API module Google::Api::ResourceDescriptor::History.
A description of the historical or future-looking state of the resource pattern.
Constants
HISTORY_UNSPECIFIED
value: 0
The "unset" value.
ORIGINALLY_SINGLE_PATTERN
value: 1
The resource originally had one pattern and launched as such, and
additional patterns were added later.
FUTURE_MULTI_PATTERN
value: 2
The resource has one pattern, but the API owner expects to add more
later. (This is the inverse of ORIGINALLY_SINGLE_PATTERN, and prevents
that from being necessary once there are multiple patterns.)


---
layout: team
title: Blue Verve | Team
sitemap:
priority: 1
changefreq: monthly
lastmod: 2013-10-17T12:00:00-05:00
---
{% include head.html %}
With 15+ years of experience, Sunny is a passionate UX designer and technology leader. Sunny specializes in creating engaging, effective and elegant interactive experiences across multiple platforms, using the right mix of technologies. By sharpening and coordinating visions and strategies across markets and devices, he excels at partnering with customers and product teams to create breakthrough product innovations.
With 13+ years of experience, Rami is a world-class visual designer. He is a master at finding highly usable, fun solutions to complex problems, using his unique eye and sense of balance to create elegant designs. When he isn’t at his computer, Rami enjoys difficult rock-climbing challenges and traveling to far-off lands in search of adventure.
Vova is a designer who focuses on Web and UI. He is a fountain of fresh ideas with a critical eye and discerning taste. Vova's artistic flavor and skills contribute to making a strong, clean and tasteful design experience. He is driven by his ever-growing passion for learning and new technologies. Outside the office Vova keeps himself busy with rock climbing, sailing and visiting remote mountain ranges around the world.


Biznesmeny
Biznesmeny is a movie starring Aisulu Azimbayeva, Askar Ilyasov, and Sanjar Madi. Events in the "Businessmen" unfold in the era of the 90's, when the country is experiencing an economic crisis. Heroes of the film are among the first...


Hacklab Cosenza / Centro di Ricerca su Tecnologia e Innovazione
Autosummarization is the practice of substituting several entries in the routing table with a single one (called summary route) that comprises all the substituted ones.
Autosummarization has several benefit, the most important one being the reduced size of routing tables (which means smaller routing updates and faster lookups, leading to less memory/CPU/bandwidth requirements).
Many routing protocols can be configured to do automatic summarization at classful network boundaries. EIGRP is one of those protocols.
EIGRP recognizes multiple subnets as being a single Class A (/8), or Class B (/16), or Class C network (/24) and will use the default classful subnet mask in the summary route for those networks.
EIGRP will only advertise the summary route, so neighbors won’t have any information about specific subnets.
(no) autosummary
router configuration command enables/disables the feature.Router3# show ip route eigrp
[output omitted]
<IP_ADDRESS>/16 is variably subnetted, 3 subnets, 2 masks
D <IP_ADDRESS>/24 [90/2170112] via <IP_ADDRESS>, 02:21:10, Serial0/0/0
D <IP_ADDRESS>/24 [90/3012096] via <IP_ADDRESS>, 02:21:10, Serial0/0/1
D <IP_ADDRESS>/30 [90/41024000] via <IP_ADDRESS>, 02:21:10, Serial0/0/1
[90/41024000] via <IP_ADDRESS>, 02:21:10, Serial0/0/0
Router3#
Router1(config)# router eigrp 1
Router1(config-router)# auto-summary
Router1(config-router)# end
Router3# show ip route eigrp
[output omitted]
[note: only one path now to all the summarized subnets]
D <IP_ADDRESS>/16 [90/2170112] via <IP_ADDRESS>, 00:12:05, Serial0/0/0
<IP_ADDRESS>/24 is variably subnetted, 5 subnets, 3 masks
D <IP_ADDRESS>/24 is a summary, 00:11:43, Null0
Router3#
Router1# show ip protocols
*** IP Routing is NSF aware ***
Routing Protocol is "eigrp 1"
Outgoing update filter list for all interfaces is not set
Incoming update filter list for all interfaces is not set
Default networks flagged in outgoing updates
Default networks accepted from incoming updates
EIGRP-IPv4 Protocol for AS(1)
Metric weight K1=1, K2=0, K3=1, K4=0, K5=0
[output omitted]
Automatic Summarization: enabled
<IP_ADDRESS>/24 for Gi0/0, Se0/0/0
Summarizing 2 components with metric 2169856
<IP_ADDRESS>/16 for Se0/0/1
Summarizing 3 components with metric 2816
[output omitted]
R3# show ip eigrp topology all-links
P <IP_ADDRESS>/16, 1 successors, FD is 2170112, serno 9
via <IP_ADDRESS> (2170112/2816), Serial0/0/0
via <IP_ADDRESS> (3012096/2816), Serial0/0/1
[output omitted]
show ip protocols
has a section containingSummary routes at classful boundaries can potentially be a match for packets to destinations that do not actually exist in the routing table but are included in the summary route.
In such cases a routing loop could take place.
To solve this kind of issues, EIGRP uses a special interface called the Null interface (Null0), which is a virtual interface representing a route to nowhere (aka the bit bucket).
D <IP_ADDRESS>/16 is a summary, 00:05:28, Null0
Any packet that matches a route having a Null outgoing interface is discarded. A Null summary route is added on the router performing the summarization when
network
.EIGRP is only able to perform automatic summarization at classful boundaries. This excludes summary routes for subnet masks different than the default Class A/B/C masks.
For instance, EIGRP is unable to autosummarize <IP_ADDRESS>/24, <IP_ADDRESS>/24 and <IP_ADDRESS>/23 into <IP_ADDRESS>/22.
It is however still possible to do it manually. After calculating the summary subnet, on each interface where we want to send the summary route, use:
Router(config-if)# ip summary-address eigrp {as} {network_address subnet_mask}
Router(config-if)# ipv6 summary-address eigrp {as} {prefix/prefix_lenght}
Verification of the manual summary route propagation is done on the neighbor’s routing tables.
On the router with the configured default static route, in EIGRP config mode by using
RouterGW(config-router)# redistribute static
EIGRP will start to include the <IP_ADDRESS>/0 (::/0 for IPv6) route in its routing updates thoughout the routing domain. The propagated route will appear in the other EIGRP routers:
Router# show ip route | include <IP_ADDRESS>
Gateway of last resort is <IP_ADDRESS> to network <IP_ADDRESS>
D*EX <IP_ADDRESS>/0 [170/3021480] via <IP_ADDRESS>. 00:11:15, FastEthernet0/1
By default EIGRP limits the bandwidth available for control traffic (EIGRP packets) to 50% of the configured link bandwidth.
On slow links it might be important to reduce the bandwidth available to EIGRP in order to avoid running out of bandwidth for normal traffic.
Router(config-ig) ip/ipv6 bandwidth-percent eigrp {as} {%}
The no
version of the command restores the default value.
Hello and Hold timers, unlike OSPF’s equivalents, don’t have to match in EIGRP for adjacencies to form.
By default Hold timer is 3x the Hello timer, which is 5s on broadcast networks and 60 on NBMA.
Although altering them is almost always not needed, or recommended, they can be per-interface configured with:
Router(config-if)# ip/ipv6 hello-interval eigrp {as} {seconds}
Router(config-if)# ip/ipv6 hold-time eigrp {as} {seconds}
With load balancing, EIGRP can distribute the traffic load among several paths to the same destination network. Load balancing is automatically performed and can be:
Due to EIGRP using the lowest bandwidth on the path for the metric calculation, multiple paths sharing that lowest-bandwidth link often results in equal-cost paths.
Load balancing is done on a
There is a maximum paths value indicating how many paths (4, by default) can be involved in the load balancing process. It can be displayed with
Router# show ip protocols | include Maximum path
Maximum path: 4
and configured with
Router(config-router)# maximum-paths {value}
A value of 1 disables the load balancing feature. 32 is the maximum.
Unequal-cost load balancing is supported through a variance
command/parameter, an integer telling the maximum value for the metric to be usable for load balancing.
A route is only installed in the routing table if its metric is less than best_route_metric * variance. With a variance of 1, only equal-cost load balancing is supported.
The traffic-share balanced
command split the traffic load proportionately to the costs.
Routing protocols can be attacked by
The main method to avoid the second attack is by only accepting routing updates from trusted peers. This is done through authentication of protocol packets.
Authentication has 3 elements: the encryption algorithm (public), the key (secret) and the content of the packet.
Router(config)# !!! CREATE A KEY CHAIN !!!
Router(config)# key chain {CHAIN_NAME}
Router(config)# !! ID THE KEY. RANGE IS 0 -<PHONE_NUMBER> !!
Router(config-keychain)# key 1
Router(config-keychain-key)# !! ENTER THE ACTUAL KEY !!
Router(config-keychain-key)# key-string {KEY_TEXT}
Router(config-keychain-key)# exit
Router(config-keychain)# exit
Router(config)# !! ENABLE AUTH ON INDIVIDUAL INTERFACES !!
Router(config)# interface {type/id}
Router(config-if)# ip/ipv6 authentication mode eigrp {as} md5
Router(config-if)# ip/ipv6 authentication key-chain eigrp {as} {CHAIN_NAME}
Router(config)# interface {type/id}
Router(config-if)# ip/ipv6 authentication mode eigrp {as} md5
Router(config-if)# ip/ipv6 authentication key-chain eigrp {as} {CHAIN_NAME}
For authentication to work, it has to be configured on both ends of a link. While configuring, often you’ll see this message warning adjacencies have been broken:
%DUAL-5-NBRCHANGE: EIGRP-IPv4 1: Neighbor <IP_ADDRESS>
(GigabitEthernet0/0/0) is down: authentication mode changed
Adjacencies will be progressively restored while configuring the other routers.
Router# show ip protocols
*** IP Routing is NSF aware ***
[output omitted]
NSF stands for Nonstop Forwarding. It is a feature that allows routing protocols (such as EIGRP) to keep the routing informations advertised by a failed peer for a certain time.
This allows the peer to restore its operational status without its temporary unavailability affecting network operations.


[§342B-15] Complaints; hearings; appointment of masters. The director may:
(1) Receive or initiate complaints on air pollution, hold hearings in connection with air pollution, and institute legal proceedings in the name of the State for the prevention, control, or abatement of air pollution; and
(2) Appoint a master or masters to conduct investigations and hearings. [L 1992, c 240, pt of §1]


What is the Jupyter notebook?
The Jupyter Notebook is a web application that allows you to create and share documents that contain live code, equations, visualisations and explanatory text.
The definition is from the official site. I use IPython/Jupyter
shell all time. If you haven’t tried, spend 30 minutes and witness the power!
At times, I want to share some code snippet with folks in the same building during work, workshop or training. The Jupyter notebook configuration allows the user to expose the notebook cluster, terminal over the network or the internet. The notebook is available over the network with two changes in the configuration file. The first config value is IP other than default localhost. The second one is the password for users to connect to the notebook.
- Run the command
jupyter notebook --generate-config
to generate the config file. The command creates configuration lies in the path~/.jupyter/jupyter_notebook_config.py
. By default, the server listens on localhost. Modify the IP address to local machine IP. You can useifconfig
to find out the IP and change the value ofc.NotebookApp.ip
to IP like# c.NotebookApp.ip = '<IP_ADDRESS>'
. - Next, find the line which contains
c.NotebookApp.password
declaration. Then executefrom the notebook.auth import passwd; passwd()
in the IPython/Jupyter shell. The code is to generate password, and placed above the attribute assignment. Enter the password; copy the output and assign the output to the attributec.NotebookApp.password
. Now run the server and open the URLhttp://IP:8888
from another PC or mobile to browse notebooks after entering the correct password.
The IP address can be overridden using the flag --ip
like jupyter notebook --ip <IP_ADDRESS>
See also
- Parameterize Python Tests
- “Don’t touch your face” - Neural Network will warn you
- Capture all browser HTTP[s] calls to load a web page
- How long do Python Postgres tools take to load data?
- Debugging Python multiprocessing program with strace
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Welcome to the NFC Smart Tag demo server.
If you hit this server with a URl generated from a NFC Start Tag, it will decode the URL and display the clear text. The Smart Tag key must be 00..00 (16 bytes).
Try!


Welcome to the Covid page of this website👋. On this page you can find many link to different website, that may be usefull to you.
Low on masks, check out one of the link below👇
Want a live count of the cases all around the world this link is for you.
Maybe want to read up on how to protect yourselves from the Covid gene. Click this link por favor.


Super Smash Bros
Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept, there were not originally any plans to export the game outside Japan, with only its unexpected popularity leading to its worldwide release.
The game was released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Consoles. The Virtual Console version was released on January 20th, 2009 in Japan, one day before the 10-year anniversary of the game, and later released on June 12th, 2009 and December 21st, 2009 in Europe and North America, respectively.
According to a page on the Japanese Super Smash Bros. site, Mewtwo, Bowser, and King Dedede were all planned to be playable, but were cut, though no other information is available. Bowser would later be playable in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, Mewtwo would be playable in Melee and SSB4, and King Dedede would be playable in Brawl and SSB4. There have been rumors that other characters, such as Meowth from the Pokémon franchise and Wario, were supposed to be included in the game as well, but no official source exists to confirm these rumors.


class IncomingVoiceConfiguration
Return an IncomingVoiceConfiguration object from onIncomingVoiceWillStart to provide custom handling of the incoming audio data. |
|
abstract class IncomingVoiceStream : VoiceStream
This class implements voice streams from the Zello channels server to the client device |
|
class IncomingVoiceStreamInfo
Describes an incoming voice stream. The stream has not yet opened, but you can use this information to determine whether to provide a custom voice receiver or let the Zello channels SDK play the voice through the device speaker by default. |
|
class OutgoingVoiceConfiguration
Use an OutgoingVoiceConfiguration object to specify the voice source when you want to send audio to the Zello channels server from a source other than the device microphone. |
|
abstract class OutgoingVoiceStream : VoiceStream
Stream sending voice audio to the Zello Channels server. Create an outgoing voice stream by calling startVoiceMessage and stop it by calling stop. After stopping an outgoing voice stream, the object is defunct. To send more voice audio to the server, you will need to create a new stream. |
|
enum class OutgoingVoiceStreamError
Errors that are encountered by outgoing streams |
|
enum class ReconnectReason
Describes why the session disconnected and is attempting to reconnect |
|
class Session
Main SDK object that manages the outgoing and incoming messages and notifies the client about it's state changes through a callback object. |
|
class SessionConnectError
Error object describing why the session was unable to connect to the server or channel |
|
interface SessionListener
Events callback interface. Implemented by the clients of the SDK. |
|
interface SessionLogger
Abstract logger for the events reported by the SDK. |
|
class SessionLoggerAdb : SessionLogger
A simple logger implementation that writes the messages to the ADB log. |
|
class SessionLoggerNull : SessionLogger
A no-op logger implementation. |
|
enum class SessionState
Describes the state of the Zello channels client's connection to the Zello channels server |
|
interface VoiceReceiver
Implement VoiceReceiver to provide custom handling for incoming voice data. |
|
interface VoiceSink
The VoiceSink allows you to send audio from non-microphone sources to the Zello channel. You get access to a VoiceSink by calling startVoiceMessage and passing a OutgoingVoiceConfiguration object specifying your VoiceSource. Once the stream to the channels server has finished opening, startProvidingAudio will be called on your VoiceSource. Use the provided VoiceSink to send audio data to the channels server. |
|
interface VoiceSource
Implement VoiceSource on an object that provides audio data to the Zello Channels server |
|
abstract class VoiceStream
Base class for voice streams between the Zello Channels SDK and the Zello Channels server |
|
enum class VoiceStreamState
States the voice stream can be in |


Have a question for me.
Feel Free to ask. Send me your question
Rajneesh Mishra
Software Engineer
Newgen Software Technologies
Using this blog I will share the How I solved a particular issue while coding.Learn the technologies from the community itself. Get the solutions of your problem.
Email: rajneeshm198@gmail.com


|
Pegmatite
|
This is a fork and extensive rewrite of Achilleas Margaritis's ParserLib. It has the following goals:
It has the following explicit non-goals:
All rules should be immutable after creation. Ideally they'd be constexpr, but this is likely not to be possible. They should have no state associated with them, however, and so parsing should be entirely reentrant. State, for a grammar, is in two categories:
The actions can also be immutable (they don't change over a parse, at least), but should not be tied to the grammar. It should be possible to write one singleton class encapsulating the grammar, with members for the rules, and singleton subclasses (or, ideally, delegates) providing parser actions. The parsing state should be entirely contained within a context object and so the same grammar can be used from multiple threads and can be used for compilation, syntax highlighting, and so on.
You can create freestanding Rule
instances, however the recommended way of creating a grammar is to place each rule inside a class. The Calculator example follows this pattern, with a CalculatorGrammar
class containing one field for each rule. This is recommended for two reasons:
1) It allows lazy creation, rather than requiring the rules to be instantiated on program creation. This gives faster start-up times and means that memory is only used when the grammar is actually used. 2) It improves encapsulation. Although it is completely safe to refer to rules in other grammars, placing them in a class makes it easy for people binding actions to the grammar to identify all of the rules that they must (or, might want to) provide actions for.
Simple character or string recognising expressions can be created using the _E
custom literal suffix. For example "int"_E
creates an expression that will match the literal string "int". This is useful for terminals.
You can define more complex operations from these by using the following operators (where a
and b
are expressions):
*a
matches zero or more instances of a
+a
matches one or more instances of a
-a
matches zero or one instance of a
a >> b
matches a
and then b
a | b
matches either a
or b
Newline rules have no special meaning in parsing, but are used to increment the line counter for input ranges. If you declare a rule as matching a newline, it will increment the line counter every time it is successfully matched.
Whitespace rules allow implicit whitespace in between all non-terminal expressions (sequences).
The ASTContainer
class is intended to be used as the superclass for most AST nodes. Any ASTPtr
and ASTList
fields of subclasses of this class will automatically be created from the AST stack. Each AST class that is constructed is pushed onto the stack in the order that it is constructed and then popped off by its parents.
AST nodes do not, by default, keep around the InputRange
of the text that they matched. This is to save space for cases where it is not required. If you intend to do helpful error reporting after semantic analysis, then it is strongly recommended that you do keep such a reference.
After you have defined your grammar and AST, all that remains is to bind the two together. To do this, create a subclass of ASTParserDelegate
, with one BindAST
field for each AST node, initialised with the corresponding grammar rule. The following is the parser for the Calculator example:
class CalculatorParser : public ASTParserDelegate { BindAST<AST::Number> num = CalculatorGrammar::get().num; BindAST<AST::AddExpression> add = CalculatorGrammar::get().add_op; BindAST<AST::SubtractExpression> sub = CalculatorGrammar::get().sub_op; BindAST<AST::MultiplyExpression> mul = CalculatorGrammar::get().mul_op; BindAST<AST::DivideExpression> div = CalculatorGrammar::get().div_op; public: const CalculatorGrammar &g = CalculatorGrammar::get(); };
Invoking the parse()
method on this class will cause an AST::Number
class to be created for every terminal matching the num
rule in the grammar, and so on. Note that this parser is reentrant. It is safe to use it from multiple threads to parse different strings. It is therefore safe to also make the parser a singleton.
ParserLib requires RTTI for one specific purpose: down-casting from ast_node
to a subclass (and checking that the result really is of that class). If you are using RTTI in the rest of your application, then you can instruct ParserLib to use RTTI for these casts by defining the USE_RTTI
macro before including the ParserLib headers and when building ParserLib.
If you do not wish to depend on RTTI, then ParserLib provides a macro that you can use in your own AST classes that will provide the required virtual functions to implement ad-hoc RTTI for this specific use. You use them like this:
class MyASTClass : parserlib::ast_node { /* Your methods go here. */ PARSELIB_RTTI(MyASTClass, parserlib::ast_node) };
This macro will be compiled away if you do define USE_RTTI
, so you can provide grammars built with ParserLib that don't force consumers to use or not-use RTTI. It is also completely safe to build without USE_RTTI
, but still compile with RTTI.
Pegmatite is a very crystalline, intrusive igneous rock composed of interlocking crystals usually larger than 2.5 cm in size.
It is also a Parsing Expression Grammar library that rocks!
Not in order:
USE_RTTI
setting for the headers and library had to match it would be nice if it didn't...


$progress_items = [];
$progress_rows = [];
foreach($projectprogress as $progress){
$products = $progress->products ? $progress->products : array();
foreach($products as $product){
$work_name = '';
if($product->work){
$work_name = $product->work->name . " ({$product->work->unit})";
}
$progress_items[$product->work_id] = $work_name;
}
}
//make date rows
$from_date = strtotime($from_date);
$summary_row = array();
$summary_row['date'] = 'Total';
$summary_row['total_spent'] = 0 ;
$summary_row['total_billing'] = 0 ;
foreach($progress_items as $key => $progress_item){
$summary_row[$key] = 0 ;
}
for($i = 0; $i < $total_days; $i++){
$today_date = date('Y-m-d', strtotime("+{$i} day", $from_date));
//clone items;
$items = $progress_items;
$total_billing = 0;
$total_spent = 0;
$temp_row = [];
$temp_row['date'] = date("d-m-Y", strtotime($today_date));
$temp_row['total_spent'] = 0 ;
$temp_row['total_billing'] = 0 ;
foreach($progress_items as $key => $progress_item){
$temp_row[$key] = 0 ;
}
//Total Billing
foreach($projectprogress as $progress){
$entry_date = date('Y-m-d', strtotime($progress->start_date));
if($entry_date == $today_date)
{
$products = $progress->products ? $progress->products : array();
foreach($products as $product){
$temp_row[$product->work_id] += $product->quantity;
$total_billing += $product->total_price;
//Summary Total
$summary_row[$product->work_id] += $product->quantity ;
}
}
}
//Total Spent
foreach($manpowers as $data){
$products = $data->products ? $data->products : array();
$entry_date = date('Y-m-d', strtotime($data->context_date));
if($entry_date == $today_date)
{
$total_spent += $data->total_price;
}
}
foreach($machineries as $data){
$products = $data->products ? $data->products : array();
$entry_date = date('Y-m-d', strtotime($data->context_date));
if($entry_date == $today_date)
{
$total_spent += $data->total_price;
}
}
foreach($expenseOnPcs as $data){
$products = $data->products ? $data->products : array();
$entry_date = date('Y-m-d', strtotime($data->context_date));
if($entry_date == $today_date)
{
$total_spent += $data->total_price;
}
}
foreach($expenseOnMaterials as $data){
$products = $data->products ? $data->products : array();
$entry_date = date('Y-m-d', strtotime($data->context_date));
if($entry_date == $today_date)
{
$total_spent += $data->total_price;
}
}
//Fix Expense
$total_spent += $fix_expense;
$temp_row['total_spent'] = $total_spent;
$temp_row['total_billing'] = $total_billing;
//Grand Total
$summary_row['total_spent'] += $total_spent;
$summary_row['total_billing'] += $total_billing;
$progress_rows[$today_date] = $temp_row;
}
$net_profit = $summary_row['total_billing'] - $summary_row['total_spent'];
$profit_percentage = 0;
$row_class = '';
if($summary_row['total_spent'] > 0) {
// $profit_percentage = $net_profit / $summary_row['total_spent'] * 100;
$profit_percentage = $net_profit / $summary_row['total_billing'] * 100;
}
if($net_profit > 0){
$row_class = 'profit-positive';
}
if($net_profit < 0){
$row_class = 'profit-negative';
}
?>
| Date |
Total Amount Spent |
Billing Amount |
foreach($progress_items as $progress_item){ ?>
=$progress_item?> |
} ?>
foreach($progress_rows as $progress_row){ ?>
foreach($progress_row as $key => $row){ ?>
if(in_array($key, ['total_spent', 'total_billing'])) { ?>
| =$oimsSetting->getPriceFormattedWithoutCurrency($row)?> |
} else { ?>
=$row?> |
} ?>
} ?>
} ?>
foreach($summary_row as $key => $row){ ?>
if(in_array($key, ['total_spent', 'total_billing'])) { ?>
| =$oimsSetting->getPriceFormattedWithoutCurrency($row)?> |
} else { ?>
=$row?> |
} ?>
} ?>
| DESCRIPTION |
AMOUNT |
| NET PROFIT & LOSS |
=$oimsSetting->getPriceFormattedWithoutCurrency($net_profit)?> |
| NET PROFIT & LOSS IN %AGE |
=$oimsSetting->getPriceFormattedWithoutCurrency($profit_percentage)?> % |


ANTLR Tree ConstructionANTLR helps you build intermediate form trees, or abstract syntax trees (ASTs), by providing grammar annotations that indicate what tokens are to be treated as subtree roots, which are to be leaves, and which are to be ignored with respect to tree construction. As with PCCTS 1.33, you may manipulate trees using tree grammar actions. It is often the case that programmers either have existing tree definitions or need a special physical structure, thus, preventing ANTLR from specifically defining the implementation of AST nodes. ANTLR specifies only an interface describing minimum behavior. Your tree implementation must implement this interface so ANTLR knows how to work with your trees. Further, you must tell the parser the name of your tree nodes or provide a tree "factory" so that ANTLR knows how to create nodes with the correct type (rather than hardcoding in a new AST() expression everywhere). ANTLR can construct and walk any tree that satisfies the AST interface. A number of common tree definitions are provided. NotationIn this and other documents, tree structures are represented by a LISP-like notation, for example: #(A B C) is a tree with A at the root, and children B and C. This notation can be nested to describe trees of arbitrary structure, for example: #(A B #(C D E)) is a tree with A at the root, B as a first child, and an entire subtree as the second child. The subtree, in turn, has C at the root and D,E as children. Controlling AST constructionAST construction in an ANTLR Parser, or AST transformation in a Tree-Parser, is turned on and off by the buildAST option. From an AST construction and walking point of view, ANTLR considers all tree nodes to look the same (i.e., they appear to be homogeneous). Through a tree factory or by specification, however, you can instruct ANTLR to create nodes of different types. See the section below on heterogeneous trees. Grammar annotations for building ASTsLeaf nodesANTLR assumes that any nonsuffixed token reference or token-range is a leaf node in the resulting tree for the enclosing rule. If no suffixes at all are specified in a grammar, then a Parser will construct a linked-list of the tokens (a degenerate AST), and a Tree-Parser will copy the input AST. Root nodesAny token suffixed with the "^" operator is considered a root token. A tree node is constructed for that token and is made the root of whatever portion of the tree has been built a : A B^ C^ ; results in tree #(C #(B A)). First A is matched and made a lonely child, followed by B which is made the parent of the current tree, A. Finally, C is matched and made the parent of the current tree, making it the parent of the B node. Note that the same rule without any operators results in the flat tree A B C. Turning off standard tree constructionSuffix a token reference with "!" to prevent incorporation of the node for that token into the resulting tree (the AST node for the token is still constructed and may be referenced in actions, it is just not added to the result tree automatically). Suffix a rule reference "!" to indicate that the tree constructed by the invoked rule should not be linked into the tree constructed for the current rule. Suffix a rule definition with "!" to indicate that tree construction for the rule is to be turned off. Rules and tokens referenced within that rule still create ASTs, but they are not linked into a result tree. The following rule does no automatic tree construction. Actions must be used to set the return AST value, for example: begin! : INT PLUS i:INT { #begin = #(PLUS INT i); } ; For finer granularity, prefix alternatives with "!" to shut off tree construction for that alternative only. This granularity is useful, for example, if you have a large number of alternatives and you only want one to have manual tree construction: stat: ID EQUALS^ expr // auto construction ... some alternatives ... |! RETURN expr {#stat = #([IMAGINARY_TOKEN_TYPE] expr);} ... more alternatives ... ; Tree node constructionWith automatic tree construction off (but with
To construct a tree structure from a set of nodes, you can set the first-child and next-sibling references yourself or call the factory make method or use #(...) notation described below. AST Action TranslationIn parsers and tree parsers with buildAST set to true, ANTLR will translate portions of user actions in order to make it easier to build ASTs within actions. In particular, the following constructs starting with '#' will be translated:
The target code generator performs this translation with the help of a special lexer that parses the actions and asks the code-generator to create appropriate substitutions for each translated item. Invoking parsers that build treesAssuming that you have defined a lexer L and a parser P in your grammar, you can invoke them sequentially on the system input stream as follows. L lexer = new L(System.in); P parser = new P(lexer); parser.setASTNodeType("MyAST"); parser.startRule(); If you have set buildAST=true in your parser grammar, then it will build an AST, which can be accessed via parser.getAST(). If you have defined a tree parser called T, you can invoke it with: T walker = new T(); walker.startRule(parser.getAST()); // walk tree If, in addition, you have set buildAST=true in your tree-parser to turn on transform mode, then you can access the resulting AST of the tree-walker: AST results = walker.getAST(); DumpASTVisitor visitor = new DumpASTVisitor(); visitor.visit(results); Where DumpASTVisitor is a predefined ASTVisitor implementation that simply prints the tree to the standard output. You can also use get a LISP-like print out of a tree via String s = parser.getAST().toStringList(); AST FactoriesANTLR uses a factory pattern to create and connect AST nodes. This is done to primarily to separate out the tree construction facility from the parser, but also gives you a hook in between the parser and the tree node construction. Subclass ASTFactory to alter the create methods. If you are only interested in specifying the AST node type at runtime, use the setASTNodeClass(String className) method on the parser or factory. By default, trees are constructed of nodes of type CommonAST. The ASTFactory has some generically useful methods: /** Copy a single node. clone() is not used because we want to return an AST not a plain object...type safety issue. Further, we want to have all AST node creation go through the factory so creation can be tracked. Returns null if t is null. */ public AST dup(AST t); /** Duplicate tree including siblings * of root. */ public AST dupList(AST t); /**Duplicate a tree, assuming this is a * root node of a tree--duplicate that node * and what's below; ignore siblings of root * node. */ public AST dupTree(AST t); Heterogeneous ASTsEach node in an AST must encode information about the kind of node it is; for example, is it an ADD operator or a leaf node such as an INT? There are two ways to encode this: with a token type or with a Java (or C++ etc...) class type. In other words, do you have a single class type with numerous token types or no token types and numerous classes? For lack of better terms, I (Terence) have been calling ASTs with a single class type homogeneous trees and ASTs with many class types heterogeneous trees. The only reason to have a different class type for the various kinds of nodes is for the case where you want to execute a bunch of hand-coded tree walks or your nodes store radically different kinds of data. The example I use below demonstrates an expression tree where each node overrides value() so that root.value() is the result of evaluating the input expression. From the perspective of building trees and walking them with a generated tree parser, it is best to consider every node as an identical AST node. Hence, the schism that exists between the hetero- and homogeneous AST camps. ANTLR supports both kinds of tree nodes--at the same time! If you do nothing but turn on the "buildAST=true" option, you get a homogeneous tree. Later, if you want to use physically separate class types for some of the nodes, just specify that in the grammar that builds the tree. Then you can have the best of both worlds--the trees are built automatically, but you can apply different methods to and store different data in the various nodes. Note that the structure of the tree is unaffected; just the type of the nodes changes. ANTLR applies a "scoping" sort of algorithm for determining the class type of a particular AST node that it needs to create. The default type is CommonAST unless, prior to parser invocation, you override that with a call to: myParser.setASTNodeClass("com.acme.MyAST"); In the grammar, you can override the default class type by setting the type for nodes created from a particular input token. Use the element option <AST=typename> in the tokens section: tokens { PLUS<AST=PLUSNode>; ... } You may further override the class type by annotating a particular token reference in your parser grammar: anInt : INT<AST=INTNode> ; This reference override is super useful for tokens such as ID that you might want converted to a TYPENAME node in one context and a VARREF in another context. ANTLR uses the AST factory to create nodes for which it does not know a specific type. In other words, ANTLR generates code similar to the following: AST tmp2_AST = (AST)astFactory.create(LT(1)); On the other hand, if you specify a class to use, either in the tokens section or on a particular reference, ANTLR generates the more appropriate: INTNode tmp3_AST = new INTNode(LT(1)); Besides being faster and more obvious, this code alleviates another problem with homogeneous ASTs: you have to cast like mad from your type to AST and back (though ANTLR does let you set the AST label with grammar option ASTLabelType). An Expression Tree ExampleThis example includes a parser that constructs expression ASTs, the usual lexer, and some AST node class definitions. Let's start by describing the AST structure and node types. Expressions have plus and multiply operators and integers. The operators will be subtree roots (nonleaf nodes) and integers will be leaf nodes. For example, input 3+4*5+21 yields a tree with structure: ( + ( + 3 ( * 4 5 ) ) 21 ) or: + | +--21 | 3--* | 4--5 All AST nodes are subclasses of CalcAST, which are BaseAST's that also answer method value(). Method value() evaluates the tree starting at that node. Naturally, for integer nodes, value() will simply return the value stored within that node. Here is CalcAST: public abstract class CalcAST extends antlr.BaseAST { public abstract int value(); } The AST operator nodes must combine the results of computing the value of their two subtrees. They must perform a depth-first walk of the tree below them. For fun and to make the operations more obvious, the operator nodes define left() and right() instead, making them appear even more different than the normal child-sibling tree representation. Consequently, these expression trees can be treated as both homogeneous child-sibling trees and heterogeneous expression trees. public abstract class BinaryOperatorAST extends CalcAST { /** Make me look like a heterogeneous tree */ public CalcAST left() { return (CalcAST)getFirstChild(); } public CalcAST right() { CalcAST t = left(); if ( t==null ) return null; return (CalcAST)t.getNextSibling(); } } The simplest node in the tree looks like: import antlr.BaseAST; import antlr.Token; import antlr.collections.AST; import java.io.*; /** A simple node to represent an INT */ public class INTNode extends CalcAST { int v=0; public INTNode(Token tok) { v = Integer.parseInt(tok.getText()); } /** Compute value of subtree; this is * heterogeneous part :) */ public int value() { return v; } public String toString() { return " "+v; } // satisfy abstract methods from BaseAST public void initialize(int t, String txt) { } public void initialize(AST t) { } public void initialize(Token tok) { } } The operators derive from BinaryOperatorAST and define value() in terms of left() and right(). For example, here is PLUSNode: import antlr.BaseAST; import antlr.Token; import antlr.collections.AST; import java.io.*; /** A simple node to represent PLUS operation */ public class PLUSNode extends BinaryOperatorAST { public PLUSNode(Token tok) { } /** Compute value of subtree; * this is heterogeneous part :) */ public int value() { return left().value() + right().value(); } public String toString() { return " +"; } // satisfy abstract methods from BaseAST public void initialize(int t, String txt) { } public void initialize(AST t) { } public void initialize(Token tok) { } } The parser is pretty straightforward except that you have to add the options to tell ANTLR what node types you want to create for which token matched on the input stream. The tokens section lists the operators with element option AST appended to their definitions. This tells ANTLR to build PLUSNode objects for any PLUS tokens seen on the input stream, for example. For demonstration purposes, INT is not included in the tokens section--the specific token references is suffixed with the element option to specify that nodes created from that INT should be of type INTNode (of course, the effect is the same as there is only that one reference to INT). class CalcParser extends Parser; options { buildAST = true; // uses CommonAST by default } // define a bunch of specific AST nodes to build. // can override at actual reference of tokens in // grammar below. tokens { PLUS<AST=PLUSNode>; STAR<AST=MULTNode>; } expr: mexpr (PLUS^ mexpr)* SEMI! ; mexpr : atom (STAR^ atom)* ; // Demonstrate token reference option atom: INT<AST=INTNode> ; Invoking the parser is done as usual. Computing the value of the resulting AST is accomplished by simply calling method value() on the root. import java.io.*; import antlr.CommonAST; import antlr.collections.AST; class Main { public static void main(String[] args) { try { CalcLexer lexer = new CalcLexer( new DataInputStream(System.in) ); CalcParser parser = new CalcParser(lexer); // Parse the input expression parser.expr(); CalcAST t = (CalcAST)parser.getAST(); System.out.println(t.toStringTree()); // Compute value and return int r = t.value(); System.out.println("value is "+r); } catch(Exception e) { System.err.println("exception: "+e); e.printStackTrace(); } } } For completeness, here is the lexer: class CalcLexer extends Lexer; WS : (' ' | '\t' | '\n' | '\r') { $setType(Token.SKIP); } ; LPAREN: '(' ; RPAREN: ')' ; STAR: '*' ; PLUS: '+' ; SEMI: ';' ; protected DIGIT : '0'..'9' ; INT : (DIGIT)+ ; Describing Heterogeneous Trees With GrammarsSo what's the difference between this approach and default homogeneous tree construction? The big difference is that you need a tree grammar to describe the expression tree and compute resulting values. But, that's a good thing as it's "executable documentation" and negates the need to handcode the tree parser (the value() methods). If you used homogeneous trees, here is all you would need beyond the parser/lexer to evaluate the expressions: [This code comes from the examples/java/calc directory.] class CalcTreeWalker extends TreeParser; expr returns [float r] { float a,b; r=0; } : #(PLUS a=expr b=expr) {r = a+b;} | #(STAR a=expr b=expr) {r = a*b;} | i:INT {r = (float) Integer.parseInt(i.getText());} ; Because Terence wants you to use tree grammars even when constructing heterogeneous ASTs (to avoid handcoding methods that implement a depth-first-search), implement the following methods in your various heterogeneous AST node class definitions: /** Get the token text for this node */ public String getText(); /** Get the token type for this node */ public int getType(); That is how you can use heterogeneous trees with a tree grammar. Note that your token types must match the PLUS and STAR token types imported from your parser. I.e., make sure PLUSNode.getType() returns CalcParserTokenTypes.PLUS. The token types are generated by ANTLR in interface files that look like: public interface CalcParserTokenTypes { ... int PLUS = 4; int STAR = 5; ... } AST (XML) Serialization[Oliver Zeigermann<EMAIL_ADDRESS>provided the initial implementation of this serialization. His XTAL XML translation code is worth checking out; particularly for reading XML-serialized ASTs back in.] For a variety of reasons, you may want to store an AST or pass it to another program or computer. Class antlr.BaseAST is Serializable using the Java code generator, which means you can write ASTs to the disk using the standard Java stuff. You can also write the ASTs out in XML form using the following methods from BaseAST:
All methods throw IOException. You can override xmlSerializeNode and so on to change the way nodes are written out. By default the serialization uses the class type name as the tag name and has attributes text and type to store the text and token type of the node. The output from running the simple heterogeneous tree example, examples/java/heteroAST, yields: ( + ( + 3 ( * 4 5 ) ) 21 ) <PLUS><PLUS><int>3</int><MULT> <int>4</int><int>5</int> </MULT></PLUS><int>21</int></PLUS> value is 44 The LISP-form of the tree shows the structure and contents. The various heterogeneous nodes override the open and close tags and change the way leaf nodes are serialized to use <int>value</int> instead of tag attributes of a single node. Here is the code that generates the XML: Writer w = new OutputStreamWriter(System.out); t.xmlSerialize(w); w.write("\n"); w.flush(); AST enumerationsThe AST findAll and findAllPartial methods return enumerations of tree nodes that you can walk. Interface antlr.collections.ASTEnumeration and class antlr.Collections.impl.ASTEnumerator implement this functionality. Here is an example: // Print out all instances of // a-subtree-of-interest // found within tree 't'. ASTEnumeration enum; enum = t.findAll(a-subtree-of-interest); while ( enum.hasMoreNodes() ) { System.out.println( enum.nextNode().toStringList() ); } A few examplessum :term ( PLUS^ term)* ; The "^" suffix on the PLUS tells ANTLR to create an additional node and place it as the root of whatever subtree has been constructed up until that point for rule sum. The subtrees returned by the term references are collected as children of the addition nodes. If the subrule is not matched, the associated nodes would not be added to the tree. The rule returns either the tree matched for the first term reference or a PLUS-rooted tree. The grammar annotations should be viewed as operators, not static specifications. In the above example, each iteration of the (...)* will create a new PLUS root, with the previous tree on the left, and the tree from the new term on the right, thus preserving the usual associatively for "+". Look at the following rule that turns off default tree construction. decl!: modifiers type ID SEMI; { #decl = #([DECL], ID, ([TYPE] type), ([MOD] modifiers) ); } ; In this example, a declaration is matched. The resulting AST has an "imaginary" DECL node at the root, with three children. The first child is the ID of the declaration. The second child is a subtree with an imaginary TYPE node at the root and the AST from the type rule as its child. The third child is a subtree with an imaginary MOD at the root and the results of the modifiers rule as its child. Labeled subrules[THIS WILL NOT BE IMPLEMENTED AS LABELED SUBRULES...We'll do something else eventually.] In 2.00 ANTLR, each rule has exactly one tree associated with it. Subrules simply add elements to the tree for the enclosing rule, which is normally what you want. For example, expression trees are easily built via: expr: ID ( PLUS^ ID )* ; However, many times you want the elements of a subrule to produce a tree that is independent of the rule's tree. Recall that exponents must be computed before coefficients are multiplied in for exponent terms. The following grammar matches the correct syntax. // match exponent terms such as "3*x^4" eterm : expr MULT ID EXPONENT expr ; However, to produce the correct AST, you would normally split the ID EXPONENT expr portion into another rule like this: eterm: expr MULT^ exp ; exp: ID EXPONENT^ expr ; In this manner, each operator would be the root of the appropriate subrule. For input 3*x^4, the tree would look like: #(MULT 3 #(EXPONENT ID 4)) However, if you attempted to keep this grammar in the same rule: eterm : expr MULT^ (ID EXPONENT^ expr) ; both "^" root operators would modify the same tree yielding #(EXPONENT #(MULT 3 ID) 4) This tree has the operators as roots, but they are associated with the wrong operands. Using a labeled subrule allows the original rule to generate the correct tree. eterm : expr MULT^ e:(ID EXPONENT^ expr) ; In this case, for the same input 3*x^4, the labeled subrule would build up its own subtree and make it the operand of the MULT tree of the eterm rule. The presence of the label alters the AST code generation for the elements within the subrule, making it operate more like a normal rule. Annotations of "^" make the node created for that token reference the root of the tree for the e subrule. Labeled subrules have a result AST that can be accessed just like the result AST for a rule. For example, we could rewrite the above decl example using labeled subrules (note the use of ! at the start of the subrules to suppress automatic construction for the subrule): decl!: m:(! modifiers { #m = #([MOD] modifiers); } ) t:(! type { #t = #([TYPE] type); } ) ID SEMI; { #decl = #( [DECL] ID t m ); } ; What about subrules that are closure loops? The same rules apply to a closure subrule--there is a single tree for that loop that is built up according to the AST operators annotating the elements of that loop. For example, consider the following rule. term: T^ i:(OP^ expr)+ ; For input T OP A OP B OP C, the following tree structure would be created: #(T #(OP #(OP #(OP A) B) C) ) which can be drawn graphically as T | OP | OP--C | OP--B | A The first important thing to note is that each iteration of the loop in the subrule operates on the same tree. The resulting tree, after all iterations of the loop, is associated with the subrule label. The result tree for the above labeled subrule is: #(OP #(OP #(OP A) B) C) The second thing to note is that, because T is matched first and there is a root operator after it in the rule, T would be at the bottom of the tree if it were not for the label on the subrule. Loops will generally be used to build up lists of subtree. For example, if you want a list of polynomial assignments to produce a sibling list of ASSIGN subtrees, then the following rule you would normally split into two rules. interp : ( ID ASSIGN poly ";" )+ ; Normally, the following would be required interp : ( assign )+ ; assign : ID ASSIGN^ poly ";"! ; Labeling a subrule allows you to write the above example more easily as: interp : ( r:(ID ASSIGN^ poly ";") )+ ; Each recognition of a subrule results in a tree and if the subrule is nested in a loop, all trees are returned as a list of trees (i.e., the roots of the subtrees are siblings). If the labeled subrule is suffixed with a "!", then the tree(s) created by the subrule are not linked into the tree for the enclosing rule or subrule. Labeled subrules within labeled subrules result in trees that are linked into the surrounding subrule's tree. For example, the following rule results in a tree of the form X #( A #(B C) D) Y. a : X r:( A^ s:(B^ C) D) Y ; Labeled subrules within nonlabeled subrules result in trees that are linked into the surrounding rule's tree. For example, the following rule results in a tree of the form #(A X #(B C) D Y). a : X ( A^ s:(B^ C) D) Y ; Reference nodesNot implemented. A node that does nothing but refer to another node in the tree. Nice for embedding the same tree in multiple lists. Required AST functionality and formThe data structure representing your trees can have any form or type name as long as they implement the AST interface: package antlr.collections; /** Minimal AST node interface used by ANTLR * AST generation and tree-walker. */ public interface AST { /** Get the token type for this node */ public int getType(); /** Set the token type for this node */ public void setType(int ttype); /** Get the token text for this node */ public String getText(); /** Set the token text for this node */ public void setText(String text); /** Get the first child of this node; * null if no children */ public AST getFirstChild(); /** Set the first child of a node */ public void setFirstChild(AST c); /** Get the next sibling in line after this * one */ public AST getNextSibling(); /** Set the next sibling after this one */ public void setNextSibling(AST n); /** Add a (rightmost) child to this node */ public void addChild(AST node); /** Are two nodes exactly equal? */ public boolean equals(AST t); /** Are two lists of nodes/subtrees exactly * equal in structure and content? */ public boolean equalsList(AST t); /** Are two lists of nodes/subtrees * partially equal? In other words, 'this' * can be bigger than 't' */ public boolean equalsListPartial(AST t); /** Are two nodes/subtrees exactly equal? */ public boolean equalsTree(AST t); /** Are two nodes/subtrees exactly partially * equal? In other words, 'this' can be * bigger than 't'. */ public boolean equalsTreePartial(AST t); /** Return an enumeration of all exact tree * matches for tree within 'this'. */ public ASTEnumeration findAll(AST tree); /** Return an enumeration of all partial * tree matches for tree within 'this'. */ public ASTEnumeration findAllPartial( AST subtree); /** Init a node with token type and text */ public void initialize(int t, String txt); /** Init a node using content from 't' */ public void initialize(AST t); /** Init a node using content from 't' */ public void initialize(Token t); /** Convert node to printable form */ public String toString(); /** Treat 'this' as list (i.e., * consider 'this' * siblings) and convert to printable * form */ public String toStringList(); /** Treat 'this' as tree root * (i.e., don't consider * 'this' siblings) and convert * to printable form */ public String toStringTree(); } This scheme does not preclude the use of heterogeneous trees versus homogeneous trees. However, you will need to write extra code to create heterogeneous trees (via a subclass of ASTFactory) or by specifying the node types at the token reference sites or in the tokens section, whereas the homogeneous trees are free. Version: $Id: //depot/code/org.antlr/release/antlr-2.7.1/doc/trees.html#1 $ |


plain text
and more plain text
The following should still be detected as headers:
And link to [label2] and label1 and label.
link to Header with ümlaut.


Tic Tac Toe Games
Welcome to the best game in the world.
Select grid size:
---
3 x 3
6 x 6
9 x 9
Player 1
0
Player 2
0
00:00:00
Player 1
0
00:00:00
Player 2
0
Awesome statistics
All statistics in one place!
Game victories %
Player 1
0%
V
0%
L
Player 2
0%
V
0%
L
Played matches
Game history
Total time
00:00:00


--- title: HelixUI --- {% extends 'application.njk' %} {% set contentClasses = 'front-page' %} {% block page_header %}
HelixUI is a web components library that provides front-end developers with a full suite of web components for building UIs.
{% endblock %} {% block content %}Adopting HelixUI will enable developers to build products with consistent markup, styles, and behavior across a variety of frameworks. To learn how to use HelixUI in your application, check out the Getting Started guide.
HelixUI is built on top of modern web component standards, and includes polyfills to support IE11 and evergreen browsers (Chrome, Firefox, Safari, and Edge).
The simplest way to get involved is to report any bugs you might encounter. Click "Report Bug" at the top of any page to submit a bug report.


right click to save picture, and don't forget to give us credits for this !
Molvwr is a WebGL molecule viewer, built with Babylon.js. This site is the demo website for this component.
If you are interested in using Molvwr in your website, please go the integration sample page.
If you want to use Molvwr in your website, request feature, or file a bug, visit our github page.
If you want to know what Babylon.js is, the most simple thing is to go to their website


Typed Properties (PHP 7.4)
Before:
class User
{
public $id;
public $name;
}
After:
class User
{
public Uuid $id;
public FullName $name;
}
Foreign Function Interface (PHP 7.4)
$ffi = FFI::cdef("
typedef unsigned int time_t;
typedef unsigned int suseconds_t;
struct timeval {
time_t tv_sec;
suseconds_t tv_usec;
};
struct timezone {
int tz_minuteswest;
int tz_dsttime;
};
", "libc.so.6");
$tv = $ffi->new("struct timeval");
$tz = $ffi->new("struct timezone");
var_dump($tv->tv_sec);
Covariant Returns and Contravariant Parameters
Contravariant (More Specific) Returns
interface Factory {
function make(): object;
}
class UserFactory implements Factory {
function make(): User;
}
Covariant (Less Specific) Parameters
interface Concatable {
function concat(Iterator $input);
}
class Collection implements Concatable {
function concat(iterable $input) {/* . . . */}
}
Honing Your Craft
A Developer's Toolbelt
Michael Phillips
@nomad145
Tool
A device or implement, especially one held in the hand, used to carry out a particular function.
Anything useful when it comes to getting things done.
Michael's Principles for Tooling
Know where your tools are
Know how to use your tools effectively
Customize, customize, customize
Share your tools with others


[ all classes ]
[ com.revature.tables ]
Coverage Summary for Class: BatchTechnicalStatusBySkillCategory (com.revature.tables)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| BatchTechnicalStatusBySkillCategory | 100% (1/ 1) | 33.3% (2/ 6) | 23.8% (5/ 21) |
1 package com.revature.tables;
2
3 import com.revature.beans.QCTSCategory;
4
5 import java.util.ArrayList;
6
7 /* Batch Technical Status Bean
8
9 ***Bean to generate graph for Technical Status per batch according to Category***
10 *
11 *User Story:
12 • To generate graphical representation of QC Technical Status
13 per batch according to Category.
14
15 *Objective:
16 •Generate the metrics that allows to see how well a trainer is
17 performing per batch according to Category.
18
19 *Data-Points:
20 •Batch ID from Batch
21 •Batch Name from Batch
22 •Technical Status from Batch's QC notes.
23 •Category from Batch's QC notes.
24 */
25
26 /**
27 * The type Batch technical status by skill category.
28 */
29 public class BatchTechnicalStatusBySkillCategory {
30
31 private ArrayList<QCTSCategory> batchByCategory;
32
33
34 /**
35 * Instantiates a new Batch technical status by skill category.
36 */
37 //Constructor
38 public BatchTechnicalStatusBySkillCategory() {
39 batchByCategory = new ArrayList<>();
40 }
41
42 /**
43 * Gets batch by category.
44 *
45 * @return the batch by category
46 */
47 public ArrayList<QCTSCategory> getBatchByCategory() {
48 return batchByCategory;
49 }
50
51 /**
52 * Sets batch by category.
53 *
54 * @param batchByCategory the batch by category
55 */
56 public void setBatchByCategory(ArrayList<QCTSCategory> batchByCategory) {
57 this.batchByCategory = batchByCategory;
58 }
59
60
61 @Override
62 public int hashCode() {
63 final int prime = 31;
64 int result = 1;
65 result = prime * result + ((batchByCategory == null) ? 0 : batchByCategory.hashCode());
66 return result;
67 }
68
69 @Override
70 public boolean equals(Object obj) {
71 if (this == obj)
72 return true;
73 if (obj == null)
74 return false;
75 if (getClass() != obj.getClass())
76 return false;
77 BatchTechnicalStatusBySkillCategory other = (BatchTechnicalStatusBySkillCategory) obj;
78 if (batchByCategory == null) {
79 return other.batchByCategory == null;
80 } else return batchByCategory.equals(other.batchByCategory);
81 }
82
83 @Override
84 public String toString() {
85 return "BatchTechnicalStatusBySkillCategory [batchByCategory=" + batchByCategory + "]";
86 }
87
88
89 }


A review of this chemical provided some insight into the mipt class of tryptamines.
My favorite compounds from shulgins books must be as follows: 2ce, dipt, 2ct7, 2ci, and mmda.
Subjectively, this is best compared to the oral active 5-meo-dmt and 5-meo-dipt higher tuning. Visually, it is almost mute, aside from the visual display I get during a runner high that seems to permeate the vision for the entirety of the trip, along with some technicolor-like color huing. Some mild breathing, but again like a runners high. Greens seem to be enhanced. Closed eyed, just as ininteresting, though music sounds absolutely alive and vibrant.
Auditory acuity is markedly enhanced, to the point of asking myself, was this compound well liked for military service? ...Due to its not unpleasant ridgidy in thought, and key muscular areas involved in prolonged walking. I can hear peoples foot steps, or murmurs at least 3x better than normal. As a musician, this is quite amazing. Unlike dipt, which produces psychedelia ( mind manifesting ) through its disharmony and discord with normal processes, especially those relating memory to sounds and interaction thereforeof, this seems associative and mind-clearing as a psychedelic.
All around, I would proclaim this substance to be a dilator, in the pupil, time, depth perception and reception sense. I feel as though i can process 3x as much within
reality's time, much akin to that of a low dose of mushrooms. Very valuble meditation tool, and conversation seems enhanced, especially that of a listener. This would be perfect for a psychologist to listen to the rantings and outpour of someone on mdma, I would imagine. I found myself thinking very, very objectively with little fantasy outside of when I sat and listened to music, even then I found myself objectively forced to hear how each chord was created, or how it could be skewed to my liking.
I dont blame anyone who claimed this to be near stoning, though the mental aspects are like sativa, the body high is definitely a mix between a somewhat nauseating foxy and kali mist. 6/10, I definately like it but probably wont give it another try.
This compound set in at about 45mins after ingestion, plateaued from 2 to 4 hours, and came down quite rapidly from that point with no need for any help in sleep.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


It's a vintage theme feature...
If you don't like it, don't use the theme (its outdated anyway).
Topicstarter
RushOr
Its only with the
Vintage Theme: № 1 by T3RRORTOAST v OUT OF DATE
@ Theme Switcher
MFG Rush
ORFK
Global Moderator
jep, so Terrortoast have to solve it.
he have to fix his theme, the theme is not in case of the BBLog Developer.
you can post this issue in the Theme Topic from Terrortoast.


Synergy Financial, LLC is a holistic financial service firm. It was founded for the purpose of providing a meaningful impact in the lives of hard working individuals by arming them with the information and financial tools they need to reach the highest point of their personal and professional aspirations.
Our mission is to give individuals and businesses in our community the education and financial guidance that they need to prepare for all of life's personal and professional challenges.


This is h1
That is an example of external css.
This is also another example of external css
This is also another example of external css in h3


Blockcore // Chains
Setup and Configurations
This web site keeps a list of setup and configurations for the platform tooling on Blockcore.
Files available here are for more than Blockcore based blockchains, it is configuration for other chains that our tools support. For example it is possible to use the Blockcore Indexer and our Blockcore Explorer to index and view Bitcoin blocks and transaction history.
The Blockcore team is not responsible for the accuracy and correctness of setup files on this site. Individual chain owners is responsible for keeping their setup up-to-date.
You can add your own awesome blockchain by forking our GitHub repo and provide a pull request for review and approval. Projects that are unresponsive and incompatible with our tooling, risk being removed.
We reserve the right to remove any of the configurations, without warning.


{% import 'macros.html' as macros %} {# TODO(mack): remove duplicated code (from index_page.html #} {% call macros.us_template('sign-in-banner-tpl') %}
<%- message %>
Thanks for your interest! We're still working on this.
For now, you'll have to sign in with Facebook.
If you would like to be notified when email accounts are ready, enter your email below.


Beyond the non-senses
The Sixth Sense A film review by Michael Redman Copyright 1999 by Michael Redman
*** (out of ****)
"The universe is not only stranger than you imagine, it's stranger than you _can_ imagine."
That's been a favorite quote of mine for years, although I don't know who said it. I would like to think it was Einstein or the Buddha, but in truth it was probably Spock or Kramer. It doesn't matter where it came from, the reality of it is apparent. We can't begin to fathom most of the answers. Rarely can we even ask the questions.
True understanding of the nature of the world is beyond our science. The occult can only be glimpsed: that's why it's called the occult. Even our own lives are filled with invisibles that we usually choose to blind ourselves to.
Young eight-year-old Cole Sear (Haley Joel Osmet) can see some of those unknowns. Everywhere he goes, the restless dead appear. Some even strike up conversations. Understandably Cole isn't exactly comfortable with the situation. In fact, he hides in a church and under a make-shift tent in his bedroom, hoping to avoid the deceased.
Child psychologist Malcolm Crowe (Bruce Willis) is dedicated to helping Cole cope with what the doctor believes are delusions. Malcolm is also haunted, but his spectre is the memory of a similar child he was unable to help years ago. The opening scene of the film is that child, grown to a gaunt spooked adult, breaking into Malcolm's apartment, blaming him for his misery.
Slowly, the doctor begins to believe Cole's accounts. Maybe the dead really do want to talk to him. Why?
The film is difficult to talk about for a couple of reasons. The are a few minutes that completely change the movie and are obviously the most important scenes in the film. But to discuss them would ruin the flow of the movie for viewers. Every single person leaving the theater is talking about those moments. Every one.
I also have very mixed feelings about the movie. There's a heavy oppressive mood that fits the storyline perfectly, but it rarely lets up. The dramatic lighting, settings and deliberate slow pacing do exactly what they should, but halfway through, you're looking for some relief. For some of "Sixth Sense", I was fighting the urge to view the inside of my eyelids.
But then there are the few minutes that will blow you away.
I was left wondering if those scenes made the rest of the film worthwhile. Yes, they do. The movie could have been better had more time been spent with Cole's encounters with his visitors or if there were more breaks from the melodrama, but it still works.
This is not a scary monster film. The ghosts aren't particularly terrifying. But there is a point where you must challenge some of your preconceptions about what is going on. That thought alone is unsettling. What if things outside the movie different than you believe? What if consensus reality is wrong? This is the scary stuff.
Osment is a wonder. There aren't many kid actors that could pull off the horrified, yet resigned to his fate, character. He does it effortlessly. I happened to catch his appearance on a talk show and was astonished to discover that he seems to be a normal boy. He's doing real, honest-to-god acting in this film, not just playing himself like most child actors do.
Willis is always fun to watch, even in the infinite remakes of "Die Hard" with different names. There are a few films where he steps out of that persona to become something more real. This is one of those.
Toni Collette as Cole's mother Lynn may be the most believable character in the movie and offers a down to earth quality to the otherworldliness of the film. She's a single mom, working too hard, trying to do too much. Lost in her endless tasks, she feel helpless to deal with her son's retreat from life.
If you are going to see this film, don't let anyone tell you about it. Don't read any more reviews. Don't ask about those few minutes. There are any number of things in life that need to be experienced and for which words are inadequate. This is one of them.
(Michael Redman has written this column for a very long time. You can send any comments you like to<EMAIL_ADDRESS>but he still isn't going to tell you about those scenes.)
[This appeared in the 8/19/99 "Bloomington Independent", Bloomington, Indiana. Michael Redman can be contacted at<EMAIL_ADDRESS>--<EMAIL_ADDRESS>This week's film review: http://www.indepen.com/ Film reviews archive: http://us.imdb.com/M/reviews_by?Michael%20Redman Y2K articles: http://www.indepen.com/
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ICEPR 2017:
ICEPR 2017 will be held in Rome, Italy on June 6 - 8, 2017.
Deadline Extension:
Due to the popular request, the paper submission deadline is extended to March 24, 2017. This is the final deadline extension and the deadlines will not be extended anymore.
SNAL Workshop
International ASET Inc. is proud to present EU funded Initial Training Network SNAL as the organizer of a dedicated workshop for the 3rd World Congress on New Technologies (NewTech'17)
Coordinator of SNAL and organizer of the workshop: Dr. Vladimir Baulin,Universitat Rovira i Virgili, Spain
Topic of Workshop: Smart Nano-objects for Alteration of Lipid bilayers (SNAL)
The workshop will be held on June 6th, 2017 from 1 pm - 5 pm. Registration for the workshop will be 122 EURs (VAT included) and separate from the main conferences. Workshop attendees will receive a certificate of participation.
For registration, please visit: here.
For more information about the workshop and the speaker, please visit: here.
Poster Board Dimensions:
Authors presenting via poster boards are to be informed that poster boards are 100 cm height and 90 cm width.
Best Paper Award:
Two best paper awards will be conferred to author(s) of the papers that receive the highest rank during the peer-review and by the respected session chairs. Please visit Paper Submission for more information.
Propose Exhibits, Workshops & More
ICEPR attracts a wide range of researchers in the field of environmental pollution and remediation. As a prominent company in the field of environmental pollution and remediation, we would like to offer you an exhibit at ICEPR. Please visit Events for more information.


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