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2 US service members killed in chopper crash in Afghanistan
by Associated PressKABUL, Afghanistan — The U.S. forces in Afghanistan in a statement says that two U.S. service members have been killed in a helicopter crash in Afghanistan.
The statement says Wednesday that the cause of the crash is under investigation, however preliminary reports do not indicate it was caused by enemy fire.
It added further that in accordance with U.S. Department of Defense policy, the names of the service members killed in action are being withheld until 24 hours after notification of next of kin is complete.


imgrec provides an interface for image recognition using the Google Vision API. It includes functions to convert data for features such as object detection and optical character recognition to data frames. The package also includes functions for analyzing image annotations.
You can download and install the latest development version of imgrec with the devtools package by running devtools::install_github('cschwem2er/imgrec')
.
For Windows users installing from github requires proper setup of Rtools.
The package can also be installed from CRAN by running install.packages('imgrec')
.
 You need an API key from a Google Project with access permission for the Google Vision API. For this, you can first create a project using the Google Cloud platform. The setup process is explained in the API documentation. You will probably need to enable billing, but depending on your feature selection up to 1000 requests per month are free (see pricing). Next following the instructions for creating an API key. Finally, the API key needs to be set as environment variable before using the initialization function gvision_init()
:
Sys.setenv(gvision_key = "Your Google Vision API key")
library(imgrec)
gvision_init()
#> Succesfully initialized authentification credentials.
In order to avoid calling Sys.setenv
, you can permanently store the API key in your .Renviron
. I recommend usethis::edit_r_environ()
to find and edit your environment file.
Google Vision accepts common file types such as JPG, PNG, or BMP. Images can be passed to the function get_annotations
, either as url strings or file paths to local images. In the following example, get_annotations
is used to retrieve annotations for a poster of the Star Wars movie The Force Awakens.
sw_image <- 'https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg'
results <- get_annotations(images = sw_image, # image character vector
features = 'all', # request all available features
max_res = 5, # maximum number of results per feature
mode = 'url') # determine image type
#> [1] "Sending API request(s).."
The function returns a response object from the Google Vision API. It also recognizes if a user passes a character vector with multiple images. In this case, request batches are created automatically to reduce the number of required calls to the API. After retrieving annotations, raw data can be stored in an UTF-8 encoded JSON file:
While some users might prefer to work with raw .json
data, which includes every single detail returned by the API, the structure is quite complex and deeply nested. To simplify the data, parse_annotations
converts most of the features to data frames. For each feature, the original identifier of each image is included as img_id
.
img_data <- parse_annotations(results) # returns list of data frames
names(img_data) # all available features
#> [1] "labels" "web_labels" "web_match_partial"
#> [4] "web_match_full" "web_match_pages" "web_best_guess"
#> [7] "faces" "objects" "logos"
#> [10] "full_text" "safe_search" "colors"
#> [13] "crop_hints"
Once the features are converted to data frames, other R packages can be used to analyze the data. For instance, the labels
data frame contains annotations about image content:
img_labels <- img_data$labels
head(img_labels)
| mid | description | score | topicality | img_id |
|---|---|---|---|---|
| /m/01n5jq | Poster | 0.8651403 | 0.8651403 | https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg |
| /m/07c1v | Technology | 0.7464914 | 0.7464914 | https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg |
| /m/0bs7_0t | Electronic device | 0.7454269 | 0.7454269 | https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg |
| /m/02kdv5l | Action film | 0.6947994 | 0.6947994 | https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg |
| /m/03gq5hm | Font | 0.6943765 | 0.6943765 | https://upload.wikimedia.org/wikipedia/en/a/a2/Star_Wars_The_Force_Awakens_Theatrical_Poster.jpg |
The package also extracts bounding polygons for logos, objects, faces and landmarks. We can for instance visualize all recognized logos of the Star Wars movie poster with magick and ggplot2:
library(magick)
library(ggplot2)
img <- image_read(sw_image)
[!!] There is currently a bug when using magick
and ggplot2
which leads to upside down annotations. A temporary work around is to subtract image width height (y) values (see code below).
image_ggplot(img) +
geom_rect(data = img_data$logos,
aes(xmin = poly_x_min, xmax = poly_x_max,
ymin = 322 - poly_y_min, ymax = 322 -poly_y_max),
color = 'yellow', fill = NA, linetype = 'dashed', size = 2,
inherit.aes = FALSE) +
geom_text(data = img_data$logos,
aes(x = poly_x_max, y = 322 - poly_y_max, label = description),
size = 4, color = "yellow", vjust = 1) +
theme(legend.position="none")
Please note that for object recognition data, bounding polygons are relative to image dimensions. Therefore, you need to multiply them with image width (x) and height (y). These attributes are not returned by Google Vision, but can for instance be identified with magick::image_info()
:
img_info <- image_info(img)
img_info
#> # A tibble: 1 x 7
#> format width height colorspace matte filesize density
#> <chr> <int> <int> <chr> <lgl> <int> <chr>
#> 1 JPEG 220 322 sRGB FALSE 136703 28x28
Additional functions for feature analysis are currently in development.
Please cite imgrec if you use the package for publications:
Schwemmer (2021). imgrec: Image Recognition. R package version 0.1.3.
Carsten ://CRAN.R-project.org/package=imgrec https
A BibTeX entry for LaTeX users is:
@Manual{,
= {imgrec: Image Recognition},
title = {Carsten Schwemmer},
author = {2021},
year = {R package version 0.1.3},
note = {https://CRAN.R-project.org/package=imgrec},
url }


September 23rd 2016 by Doris Xue #Log
list algorithm
1. test function (the initial code can be found in chapter 6)
It takes a boolean argument and will either print a message telling us that the test passed, or it will print a message to inform us that the test failed. The first line of the body (after the function’s docstring) magically determines the line number in the script where the call was made from. This allows us to print the line number of the test, which will help when we want to identify which tests have passed or failed. (chapter 6)
import sys
def test(did_pass):
""" Print the result of a test. """
linenum = sys._getframe(1).f_lineno # Get the caller's line number.
if did_pass:
msg = "Test at line {0} ok.".format(linenum)
else:
msg = ("Test at line {0} FAILED.".format(linenum))
print(msg)
linenum is line number of the carring function. If did_pass successfully carried, it will return the line number where expect result equal to function's result.
2. linear search
linear search a method for finding a target value within a list. It sequentially checks each element of the list for the target value until a match is found or until all the elements have been searched.
def search_linear(xs,target):
for i in range(len(xs)):
if xs[i] == target:
return i
return -1
Linear search runs in at worst linear time and makes at most n comparisons, where n is the length of the list. If each element is equally likely to be searched, then linear search has an average case of n/2 comparisons, but the average case can be affected if the search probabilities for each element vary.
- for ( i , v ) in enumerate(a list): i is the index, v is the value list[index].
==
==
3.binary search (sorted list)
binary search is a search logrithm that finds the position of a target value within a sorted list. It compares the target value to the middle element of the array; if they are unequal, the half in which the target cannot lie is eliminated and the search continues on the remaining half until it is successful.
Binary search runs in at worst logrithmic time, making Ologn comparisons, where n is the number of elements in the array and log is the binary logrithm; and using only constant (O(1)) space.
def search_linear(xs,target):
for i in range(len(xs)):
if xs[i] == target:
return i
return -1
def search_binary(xs, target):
""" Find and return the index of key in sequence xs """
lb = 0
ub = len(xs)
while True:
if lb == ub: # If region of interest (ROI) becomes empty
return -1
# Next probe should be in the middle of the ROI
mid_index = (lb + ub) // 2
# Fetch the item at that position
item_at_mid = xs[mid_index]
# print("ROI[{0}:{1}](size={2}), probed='{3}', target='{4}'"
# .format(lb, ub, ub-lb, item_at_mid, target))
# How does the probed item compare to the target?
if item_at_mid == target:
return mid_index # Found it!
if item_at_mid < target:
lb = mid_index + 1 # Use upper half of ROI next time
else:
ub = mid_index # Use lower half of ROI next time
the complexity of binary search is log2N, because binary search only concern the rigion of interset so that every time this region is divided by 2 every time.
if the len of list is a even numver, the mid should be calculated in either int way or ceil way every time.
the probe compares mid[xs] and target
3. if _name_==_‘main’_:
if we carry a file in cmd, the _"main"_ equal to _name_, because every module has an attribute about _name_, this atribute decided by the function of this module. So, if this file is imported, it is will inculde some extra imfronation but the name of this file. At that time, the _name_ doesn't equal to _"main"_.
So, If _name_ == _"main"_ can heip us test the modules or classes and it can prevent us carring a function or a class two times when we importing modules.
# file one.py
def func():
print("func() in one.py")
print("top-level in one.py")
if __name__ == "__main__":
print("one.py is being run directly")
else:
print("one.py is being imported into another module")
# file two.py
import one
print("top-level in two.py")
one.func()
if __name__ == "__main__":
print("two.py is being run directly")
else:
print("two.py is being imported into another module")
4. merge algorithms
Merging two sorted lists into one can be done in linear time and linear space .The complexity of merge algorithms is logN.
Some important application of merge algorithms (that means it may present in exam) :
1.return only other items that are present in both items
2.bag diff ( remove duplicates)
def search_binary(xs, target):
""" Find and return the index of key in sequence xs """
lb = 0
ub = len(xs)
while True:
if lb == ub: # If region of interest (ROI) becomes empty
return -1
# Next probe should be in the middle of the ROI
mid_index = (lb + ub) // 2
# Fetch the item at that position
item_at_mid = xs[mid_index]
# print("ROI[{0}:{1}](size={2}), probed='{3}', target='{4}'"
# .format(lb, ub, ub-lb, item_at_mid, target))
# How does the probed item compare to the target?
if item_at_mid == target:
return mid_index # Found it!
if item_at_mid < target:
lb = mid_index + 1 # Use upper half of ROI next time
else:
ub = mid_index # Use lower half of ROI next time


JavaScript
let's review what happens
In 2008 Google released the Chrome browser.
The Chrome browser use the JavaScript engine called V8, which was the first one released to use Just In Time Compilation
By 2014 all major browsers (FireFox, IE9, Safari) has some form of very fast JavaScript engine using JIT and other specific technology.
In December 2010, Jeremy Ashkenas, released CoffeeScript 1.0 compiler
CoffeeScript is a programming language that transcompiles to JavaScript
The language is inspired by Ruby and Python to enhance JavaScript's brevity and readability[citation needed], adding additional features
We have more and more language that transcompiles to javaScript:
Node.js use Google JavaScript engine V8
Extremely Successfull
This is an example link.
PhoneGap is a mobile development framework that enables software programmers to build applications for mobile devices using JavaScript, HTML5, and CSS3.
Telerik AppBuilder http://www.telerik.com/appbuilder
iOS, Android, Windows Phone, Black berry and others
Combined with library like jQuery Mobile or Sencha
Asm.js comes from a new category of JavaScript application:
It’s a whole new genre of JavaScript application that’s been spawned by Mozilla’s Emscripten project.
Emscripten


Preparation time
30 mins to 1 hour
Cooking time
over 2 hours
Serves
Serves 6
Try Tristan Welch’s shoulder of lamb baked in a salt-dough crust and flavoured with wild herbs.
For the salt dough, place the flour and salt into a food processor. With the motor running, slowly add the egg whites, then the water, until the mixture comes together as a dough (you may not need all of the water). Tip the dough out onto a lightly floured work surface and knead for five minutes. Shape the dough into a sausage, cover with cling film and chill in the fridge for 30 minutes.
Meanwhile, for the lamb, preheat the oven to 150C/300F/Gas 2. Season the lamb with salt and freshly ground black pepper.
Heat a large frying pan over a medium to high heat and fry the lamb for 4-5 minutes, turning frequently, until browned all over. Remove the lamb from the pan and set aside to cool. Chill in the fridge.
Blanch the sea lettuce in boiling water for one minute. Drain.
Beat the butter in a bowl until softened, then beat in the sea lettuce. Set aside.
Roll half of the salt dough out to a 1cm/½in thickness. Scatter over half of the sea aster and sea purslane and dot teaspoonfuls of some of the butter and sea lettuce mixture into the middle. Top with the chilled lamb shoulder, placing it skin-side down. Brush the edge of the salt dough pastry with water, then fold the dough over the lamb and seal the edges with a fork.
Brush the top of the pastry with some of the beaten egg yolk and sprinkle with sea salt flakes and freshly ground black pepper.
Bake the pastry-covered lamb in the oven for 3 hours, then remove from the oven and set aside to rest.
When the pastry-covered lamb has cooked, increase the oven temperature to 180C/350F/Gas 4.
Roll the remaining salt dough out to a 1cm/½in thickness and cut into eight pieces.
Scatter over the remaining sea aster and sea purslane and dot teaspoonfuls of the remaining butter and sea lettuce mixture into the middle of each piece. Top each piece of dough with one of the potatoes. Brush the edge of each piece of pastry with water, then stretch the pastry around the potatoes, sealing the edges with a fork as before.
Brush the top of the pastry with the remaining egg yolk and sprinkle with sea salt flakes and freshly ground black pepper.
Bake the pastry-wrapped potatoes in the oven for 45 minutes.
Meanwhile, for the lamb jus, heat the butter in a frying pan until foaming. Add the lamb trimmings and fry for 2-3 minutes. Increase the heat, add two tablespoons of water and continue to cook for 2-3 minutes, or until the water has evaporated. Add another two tablespoons of water and continue to cook for 2-3 minutes, or until the water has evaporated. Add the shallots, garlic, thyme and bay leaf and stir until well combined. Fry for 4-5 minutes.
Pour in the wine, bring to a simmer and continue to cook until the volume of the liquid has reduced by half. Add the chicken stock and bring the mixture to the boil. Reduce the heat and simmer gently until ready to serve.
To serve, heat the butter in a frying pan and fry the sea beets and spinach for 2-3 minutes, or until wilted.
Carefully crack open the pastry crusts of the lamb and potatoes and discard. Carve the lamb into thin slices.
Strain the jus through a sieve.
Spoon the wilted sea beets and spinach onto serving plates and top with a couple of slices of the salt marsh lamb. Place the potatoes alongside. Drizzle over the jus and garnish with wild sorrel.


Easy DICOM Selection
The DICOMSelector used to be a premium feature of the library and now it is included for free. It is all about convenience. Selecting and manipulating DICOM elements is easy with Evil DICOM, but it is even EASIER when you are using the selector. The selector gives you strongly typed access to all elements allowing you to do complex hierarchical descension by dot notation. You never have to manually cast the element with this module.
Grabbing A Selector Object
To create a DICOM selector is easy!
var dcm = DICOMFileReader.Read("structureSet.dcm");
var sel = dcm.GetSelector();
Dot Descension
The following example shows the simple dot descension into an element of the DICOM object. The Selector is just a wrapper around the object that allows for quick access to the elements.
//Select a single element and get data
var dcm = DICOMFileReader.Read("structureSet.dcm");
var sel = new DICOMSelector(dcm);
//The default way
var defaultModality = (dcm.FindFirst(TagHelper.MODALITY) as CodeString).Data;
//The SELECTION module way
var modality = sel.Modality.Data; //RTSTRUCT
Assert.AreEqual(modality, "RTSTRUCT");
Selecting Mulitple Elements
Selecting multiple elements of the same type is really easy. Just add an underscore (_) after the name of the element.
var dcm = DICOMFileReader.Read("structureSet.dcm");
var sel = new DICOMSelector(dcm);
//The default way
var defaultRoiNumbers = dcm.FindAll(new Tag[] { TagHelper.STRUCTURE_SET_ROISEQUENCE, TagHelper.ROINUMBER })
.Select(rn => rn as IntegerString).ToList();
//THE SELECTION module way
var roiNumbers = sel.StructureSetROISequence
.Select(s => s.ROINumber_);
foreach (var roi in roiNumbers)
{
Console.WriteLine(roi.Data);
}
Assert.AreEqual(roiNumbers.Count, 4);
Deep Descension
The real payoff of using the module comes when you need to dig deep. The following show just how easy it is to drill deep into the DICOM object using the Selection object
var dcm = DICOMObject.Read("structureSet.dcm");
var selector = dcm.GetSelector();
var numCtrPoints = selector.ROIContourSequence
.Select(s => s.ContourSequence_[1])
.Select(s => s.NumberOfContourPoints_[4]);
Assert.AreEqual(numCtrPoints.Data, 186);
Quick Manipulation
It is also very easy to quickly modify DICOM data (for anonymization for example).
var dcm = DICOMFileReader.Read(Resources.structure);
var sel = new DICOMSelector(dcm);
//Modify some data deep in the DICOM object
selector.ROIContourSequence
.Select(s => s.ContourSequence_[1])
.Select(s => s.NumberOfContourPoints_[4]).Data = 500;
DICOMFileWriter.WriteLittleEndian("structureMod.dcm", sel.ToDICOMObject());
dcm = DICOMFileReader.Read("structureMod.dcm");
selector = new DICOMSelector(dcm);
var numCtrPoints = selector.ROIContourSequence
.Select(s => s.ContourSequence_[1])
.Select(s => s.NumberOfContourPoints_[4]);
Assert.AreEqual(numCtrPoints.Data, 500);


Scenario: We will see the robogator move in all directions with awkward turns.
Motors: Two back legs
Sensors: None
How We Do It: To move straight forward, we set the power to both back leg motors to -50%. To turn
left we power the right leg motor to -50% and left motor to +50%. To turn right, we do the opposite. This turning
is awkward because the only way to turn is to use the two motors.


linktitle: Manipulate your data summary: Manipulate your data weight: 3 icon: book icon_pack: fas
title: "Chapter 3: Manipulate your data" date: "2020-08-20T00:00:00Z" type: book
In most real-life cases, data is not always ready to use immediately. Most of the time it has missing values, missing variable names, or variables scattered into multiple columns that you will need to synthesize. When this kind of data is presented for analysis, it needs intervention to make it tidy.
Up to now, we have been manipulating vectors, matrix and data.frames by reordering them and subsetting them through indexing and the operator [ ]
. But once we start more advanced analyses, we will want to manipulate with more efficient tools.
{{< figure library="true" src="OIP.jpg" >}}
To manipulate data, you have different options. Among them, 3 environments are popular:
We have opted for the third one as it provides a consistent framework to work with and is relatively easy to learn.


var model = require('../model.js');
var Rule = require('./rule.js');
/**
* Bulgarian variant of Tapa (тапа).
* @constructor
* @extends Rule
*/
function RuleBgTapa() {
Rule.call(this);
/**
* Rule name, matching the class name (eg. 'RuleBgTapa')
* @type {string}
*/
this.name = 'RuleBgTapa';
/**
* Short title describing rule specifics
* @type {string}
*/
this.title = 'Tapa';
/**
* Full description of rule
* @type {string}
*/
this.description = 'Bulgarian variant of Tapa (тапа).';
/**
* Full name of country where this rule (variant) is played.
* To list multiple countries use a pipe ('|') character as separator.
* @type {string}
*/
this.country = 'Bulgaria';
/**
* Two character ISO code of country where this rule (variant) is played.
* To list multiple codes use a pipe ('|') character as separator.
* List codes in same order as countries in the field above.
* @type {string}
*/
this.countryCode = 'bg';
}
RuleBgTapa.prototype = Object.create(Rule.prototype);
RuleBgTapa.prototype.constructor = RuleBgTapa;
/**
* Reset state to initial position of pieces according to current rule.
* @memberOf RuleBgTapa
* @param {State} state - Board state
*/
RuleBgTapa.prototype.resetState = function(state) {
/**
* Move pieces to correct initial positions for both players.
* Values in state.points are zero based and denote the .
* the number of pieces on each position.
* Index 0 of array is position 1 and increments to the number of maximum
* points.
*
* Position: |12 13 14 15 16 17| |18 19 20 21 22 23| White
* | | | 15w| <-
* | | | |
* | | | |
* | | | |
* | | | 15b| <-
* Position: |11 10 09 08 07 06| |05 04 03 02 01 00| Black
*
*/
model.State.clear(state);
this.place(state, 15, model.PieceType.WHITE, 23);
this.place(state, 15, model.PieceType.BLACK, 0);
};
/**
* Increment position by specified number of steps and return an incremented position
* @memberOf RuleBgTapa
* @param {number} position - Denormalized position
* @param {PieceType} type - Type of piece
* @param {number} steps - Number of steps to increment towards first home position
* @returns {number} - Incremented position (denormalized)
*/
RuleBgTapa.prototype.incPos = function(position, type, steps) {
var newPosition;
if (type === model.PieceType.WHITE) {
newPosition = position - steps;
}
else {
newPosition = position + steps;
}
return newPosition;
};
/**
* Normalize position - Normalized positions start from 0 to 23 for both players,
* where 0 is the first position in the home part of the board, 6 is the last
* position in the home part and 23 is the furthest position - in the opponent's
* home.
* @memberOf RuleBgTapa
* @param {number} position - Denormalized position (0 to 23 for white and 23 to 0 for black)
* @param {PieceType} type - Type of piece (white/black)
* @returns {number} - Normalized position (0 to 23 for both players)
*/
RuleBgTapa.prototype.normPos = function(position, type) {
var normPosition = position;
if (type === model.PieceType.BLACK) {
normPosition = 23 - position;
}
return normPosition;
};
/**
* Get denormalized position - start from 0 to 23 for white player and from
* 23 to 0 for black player.
* @memberOf RuleBgTapa
* @param {number} position - Normalized position (0 to 23 for both players)
* @param {PieceType} type - Type of piece (white/black)
* @return {number} - Denormalized position (0 to 23 for white and 23 to 0 for black)
*/
RuleBgTapa.prototype.denormPos = function(position, type) {
var denormPosition = position;
if (type === model.PieceType.BLACK) {
denormPosition = 23 - position;
}
return denormPosition;
};
/**
* Call this method after a request for moving a piece has been made.
* Determines if the move is allowed and what actions will have to be made as
* a result. Actions can be `move` or `bear`.
*
* Multiple actions can be returned, if required.
*
* The list of actions returned would usually be appllied to game state and then
* sent to client. The client's UI would play the actions (eg. with movement animation)
* in the same order.
*
* @memberOf RuleBgTapa
* @param {State} state - State
* @param {Piece} piece - Piece to move
* @param {PieceType} type - Type of piece
* @param {number} steps - Number of steps to increment towards first home position
* @returns {MoveAction[]} - List of actions if move is allowed, empty list otherwise.
*/
RuleBgTapa.prototype.getMoveActions = function(state, piece, steps) {
var actionList = [];
// Next, check conditions specific to this game rule and build the list of
// actions that has to be made.
/**
* Create a new move action and add it to actionList. Used internally.
*
* @alias RuleBgTapa.getMoveActions.addAction
* @memberof RuleBgTapa.getMoveActions
* @method RuleBgTapa.getMoveActions.addAction
* @param {MoveActionType} moveActionType - Type of move action (eg. move, bear)
* @param {Piece} piece - Piece to move
* @param {number} from - Denormalized source position. If action uses only one position parameter, this one is used.
* @param {number} to - Denormalized destination position.
* @returns {MoveAction}
* @see {@link getMoveActions} for more information on purpose of move actions.
*/
function addAction(moveActionType, piece, from, to) {
var action = new model.MoveAction();
action.type = moveActionType;
action.piece = piece;
action.position = from;
action.from = from;
if (typeof to !== "undefined") {
action.to = to;
}
actionList.push(action);
return action;
}
// TODO: Catch exceptions due to disallowed move requests and pass them as error message to the client.
try {
var position = model.State.getPiecePos(state, piece);
// TODO: Consider using state machine? Is it worth, can it be useful in other methods too?
if (this.allPiecesAreHome(state, piece.type)) {
/*
If all pieces are in home field, the player can bear pieces
Cases:
- Normalized position >= 0 --> Just move the piece
- Normalized position === -1 --> Bear piece
- Normalized position < -1 --> Bear piece, only if there are no player pieces at higher positions
+12-13-14-15-16-17------18-19-20-21-22-23-+
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | O O |
| | | O O O |
+11-10--9--8--7--6-------5--4--3--2--1--0-+ -1
*/
var destination = this.incPos(position, piece.type, steps);
var normDestination = this.normPos(destination, piece.type);
// Move the piece, unless point is blocked by opponent
if (normDestination >= 0) {
var destTopPiece = model.State.getTopPiece(state, destination);
var destTopPieceType = (destTopPiece) ? destTopPiece.type : null;
// There are no pieces at this point or the top piece is owned by player,
// so just move piece to that position
if ((destTopPieceType === null) || (destTopPieceType === piece.type)) {
addAction(
model.MoveActionType.MOVE, piece, position, destination
);
}
// The top piece is opponent's and is only one (i.e. the point is not blocked),
// so move ours on top of opponent's piece
else if (model.State.countAllAtPos(state, destination) === 1) {
addAction(
model.MoveActionType.MOVE, piece, position, destination
);
}
}
// If steps are just enought to reach position -1, bear piece
else if (normDestination === -1) {
addAction(
model.MoveActionType.BEAR, piece, position
);
}
// If steps move the piece beyond -1 position, the player can bear the piece,
// only if there are no other pieces at higher positions
else {
var normSource = this.normPos(position, piece.type);
if (this.countAtHigherPos(state, normSource + 1, piece.type) <= 0) {
addAction(
model.MoveActionType.BEAR, piece, position
);
}
}
}
else {
/*
If there is at least one piece outside home, just move the piece.
Input data: position=13, steps=3
Cases:
- Opponent has no pieces there --> move the checker at position 10
- Opponent has exactly one piece --> move out piece over opponent's one
- Opponent has two or more pieces --> point is blocked, cannot move piece there
!
+12-13-14-15-16-17------18-19-20-21-22-23-+
| O | | X |
| O | | X |
| | | X |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | O |
| | | O O O |
+11-10--9--8--7--6-------5--4--3--2--1--0-+ -1
!
*/
var destination = this.incPos(position, piece.type, steps);
// Make sure that destination is within board
if ((destination >= 0) && (destination <= 23)) {
var normDest = this.normPos(destination, piece.type);
// TODO: Make sure position is not outside board
var destTopPiece = model.State.getTopPiece(state, destination);
var destTopPieceType = (destTopPiece) ? destTopPiece.type : null;
// There are no pieces at this point or the top piece is owned by player
if ((destTopPieceType === null) || (destTopPieceType === piece.type)) {
addAction(
model.MoveActionType.MOVE, piece, position, destination
);
}
// The top piece is opponent's and is a blot (i.e. the point is not blocked)
else if (model.State.countAllAtPos(state, destination) === 1) {
addAction(
model.MoveActionType.MOVE, piece, position, destination
);
}
}
}
}
catch (e) {
actionList = [];
return actionList;
}
return actionList;
};
/**
* Call this method to apply a list of actions to a game state.
* Actions can be `move` or `bear`.
*
* @memberOf RuleBgTapa
* @param {State} state - State to change
* @param {MoveAction[]} actionList - List of action to apply.
*/
RuleBgTapa.prototype.applyMoveActions = function(state, actionList) {
for (var i = 0; i < actionList.length; i++) {
var action = actionList[i];
if (action.type === model.MoveActionType.MOVE) {
this.move(state, action.piece, action.to);
}
else if (action.type === model.MoveActionType.BEAR) {
this.bear(state, action.piece);
}
}
};
module.exports = new RuleBgTapa();


Transform your ng-repeat or DOM nodes in a mobile-friendly carousel just by adding a 'rn-carousel' attribute to your HTML; AngularJS directives FTW :)
Carousels are data-bound to your ngRepeat collections and can be DOM buffered (good for performance)
Swipe these demos with your mouse or finger
Buffered ngRepeat demo
A simple buffered ng-repeat with a custom template.
Swipe 50 slides with only 5 slides in the DOM. use builtin controls
index :
#{{ slide.id }}
buffered ngRepeat with auto-slide(pause on hover) and builtin indicators
index:
#{{ slide.id }}
buffered ngRepeat and custom indicators
#{{ slide.id }}
★
buffered ngRepeat with custom transition
Use the 'hexagon' transition. index is shared with the carousel below.
#{{ slide.id }}
Custom templates without ng-repeat and auto-slide
Slide 1
Slide 2
Slide 3
Slide 4
Slide 5
Slide 6
Slide 7
Slide 8
Slide 9
Lockable carousel
use rn-carousel-locked binding to dynamically lock/unlock the carousel
#{{ slide.id }}
Add/Remove items in the collection
The carousel is bound to your ngRepeat collection.
If you add items at the start of the collection, then by default, the slide position will change.
If you want to preserve position even when adding items at the head of the collection, you need to add the `rn-carousel-deep-watch` attribute. This has a performance impact so use carefully.
Works great with buffering too so you can have almost infinite slides while keeping only 5 items in the DOM


Standout from the rest by performing a comprehensive data analysis using our state of the art system.This allows for better productivity calculation and hence reduction in working hours
Enables the user to gain insights into their productivity levels over time by consistently accounting users activity and subsequently running various analytics to create stunning visualizations.
Differentiating between different sessions allows us to gain a better perspective of our productivity levels over time hence allowing us to plan our sessions more efficiently.


Cyclone Bulbul destroyed crops worth Tk 2.63 billion, says agriculture minister
by bdnews24.comThe government has estimated crop losses from Cyclone Bulbul at Tk 2.63 billion, says Agriculture Muhammad Abdur Razzaque.
“At least 72,212 tonnes of crops have been destroyed and 289,006 hectares of land have been damaged, which accounts for 14 percent of the country’s total farmland,” he said in a news briefing on Tuesday.
The storm also damaged 22,836 hectares of non-agricultural land, he said adding that the storm had an effect on 103 upazilas in 16 districts.
At least 50,503 farmers have been affected by the cyclone, Razzaque said.
However, he played down the fears that the damage caused by the cyclone would affect the market.
“There was extra production of Boro and Aman in the last season. We’re expecting a good harvest of Aman paddy this season, as the harvesting just began. Also, we’re expecting limited fungal attacks on paddies this time.”
The ministry will adopt an agriculture rehabilitation programme in the affected areas as soon as it receives the allocation from the finance ministry, said Razzaque.
“The amount of allocation to the farmers will be decided later after necessary calculation. The farmers may use the seeds from BADC to produce mustard and khesari again.”
The storm made landfall near Sagar Islands in West Bengal's South 24 Parganas district with its status downgraded to “severe” from “very severe” about 9pm on Saturday as the gale wind speed dropped to about 115-125km per hour.
The cyclone -- later downgraded to a deep depression -- ravaged about 5,000 homes in Bangladesh’s south-western coastal districts. Trees were uprooted and winter crops were damaged by the storm.
The health directorate's Health Emergency Operation Centre and Control Room, local administrations and police confirmed 13 deaths in the storm on Sunday.


Class Address
Represents an IP(V4) Address.
Direct known subclasses
Namespace: JAAulde\IP\V4
Copyright: 2006-2015 Jim Auldridge
License: MIT
Author: Jim Auldridge<EMAIL_ADDRESS>Located at Address.php
Copyright: 2006-2015 Jim Auldridge
License: MIT
Author: Jim Auldridge<EMAIL_ADDRESS>Located at Address.php
Methods summary
public
|
|
protected
|
#
setFromMixedSource( string|integer $ip )
Format and validate for given string or integer formatted IPV4 network address. |
protected
|
|
public
string|integer
|
#
get( integer $format =
Get the integer or dot-notated-string representation of the address. |
public
string
|
Constants summary
integer |
FORMAT_DOTTED_NOTATION
Used to request dot-notated string representation of IP from \JAAulde\IP\V4\Address::get. |
#
0
|
integer |
FORMAT_LONG_NOTATION
Used to request integer representation of IP from \JAAulde\IP\V4\Address::get. |
#
1
|


[next] [prev] [prev-tail] [tail] [up]
Evaluate h(t) given by Eq. (44) at the discrete point t = jΔ, yielding
The right-hand side of Eq. (46) turns out to be the inverse DFT discussed in Sec. 4.3.
[next] [prev] [prev-tail] [front] [up]


| Date Visited | Type | Purpose | Diagnosis | Solution | Edit |
|---|---|---|---|---|---|
| Nov 20, 2016 | Family Doctor | Blood test follow up. | High cholestrol | Atorvastatin | View |
| Nov 13, 2016 | Family Doctor | Annual check-up/blood test. | - | - | View |
| August 11, 2016 | Physiotherapist | Knee pains. | Rotated right hip. | Aligned right hip, follow up visit in a month. | View |
| June 07, 2016 | Dentist | Wisdom teeth removal. | No space for bottom wisdom teeth to grow. | Removed bottom two teeth, do not eat hard foods for 3 days. | View |
| March 3, 2016 | Family Doctor | Vaccination | - | Flu shot | View |
| January 13, 2016 | Surgery | Appendicitis | - | Removed appendix. | View |
| December 5, 2015 | Dermatologist | Acne | Oily skin. | Benzoyl peroxide | View |
| Date Prescribed | Medication | Prescribed By | Dosage | Duration | Edit |
|---|---|---|---|---|---|
| Nov 20, 2016 | Atorvastatin | Family Doctor | 5 mg | Every day, for 1 month. | View |
| December 5, 2015 | Benzoyl peroxide | Dermoatologist | Amount required to apply on entirity of face. | Once a week. | View |
| October 31, 2015 | Oxycontin | Dentist | 40 mg | When in pain, max one a day | View |
| Last visited | Type | Name | Address | Phone Number | Edit |
|---|---|---|---|---|---|
| Nov 20, 2016 | Family Doctor | Dr. Kothari | 101 College St, Toronto, ON M5G 1L7 |<PHONE_NUMBER> | View |
| August 11, 2016 | Physiotherapist | Dr. Brown | 1065 Canadian Place, Unit 101, Mississauga, Ontario, L4W0C2 |<PHONE_NUMBER> | View |
| June 07, 2016 | Dentist | Dr. Pavelic | 190 Sherway Dr., Suite 302, Etobicoke, ON M9C 5N2 |<PHONE_NUMBER> | View |
| December 5, 2015 | Dermatologist | Dr. El-Sawaf | 306-99 Northfield Drive East, Waterloo ON N2K 3P9 |<PHONE_NUMBER> | View |


The next time you hit with a melee w eapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a W isdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a W isdom check against your spell save DC to steel its resolve and end this spell.


LENT 3 TUESDAY
Alternative Readings for the 3rd Week
Entrance Antiphon
To you I call, for you will surely heed me, O God; turn your ear to me; hear my words. Guard me as the apple of your eye; in the shadow of your wings protect me.
Collect
May your grace not forsake us, O Lord, we pray, but make us dedicated to your holy service and at all times obtain for us your help. Through our Lord. . .
FIRST READING Daniel 3:2, 11-20
“With a contrite heart and a humble spirit may we be accepted.”
A reading from the Book of the Prophet Daniel
In those days: Azariah stood and offered this
prayer; in the midst of the fire he opened his mouth and said: For your
name's sake do not give us up utterly, and do not break your covenant, and do
not withdraw your mercy from us, for the sake of Abraham your beloved and for
the sake of Isaac your servant and Israel your holy one, to whom you promised
to make their descendants as many as the stars of heaven and as the sand on the
shore of the sea. For we, O Lord, have become fewer than any nation, and are
brought low this day in all the world because of our sins. And at this time
there is no prince, or prophet, or leader, no burnt offering, or sacrifice, or
oblation, or incense, no place to make an offering before you or to find mercy.
Yet with a contrite heart and a humble spirit may we be accepted, as though it
were with burnt offerings of rams and bulls, and with tens of thousands of fat
lambs; such may our sacrifice be in your sight this day, and may we wholly
follow you, for there will be no shame for those who trust in you.  Do not put us to
shame, but deal with us in your forbearance and in your abundant mercy. Deliver
us in accordance with your marvellous works, and give glory to your name, O
Lord!
The word of the Lord
RESPONSORIAL PSALM Psalm 25:4-5ab.6 and 7cd.8-9 (R. 6a)
R. Remember your compassion, O Lord.
O LORD, make me know your ways. Teach me your
paths.
R. Remember your compassion, O Lord.
Remember your compassion, O LORD, and your merciful
love, for they are from of old. In your merciful love remember me, because of
your goodness, O LORD.
R. Remember your compassion, O Lord.
Good and upright is the LORD; he shows the way to
sinners. He guides the humble in right judgement; to the humble he teaches his
way.
R. Remember your compassion, O Lord.
VERSE BEFORE THE GOSPEL Joel
2:12-13
R. Glory and praise to you, O Christ.
Even now, says the Lord, return to me with all your heart, for I am gracious and merciful.
R. Glory and praise to you, O Christ.
GOSPEL Matthew 18:21-35
If you do not forgive your brother from your heart, the Father will not forgive you.
A reading from the holy Gospel according to Matthew
At that time: Peter came up and said to Jesus, "Lord, how often shall my brother sin against me, and I forgive him? As many as seven times?" Jesus said to him, "I do not say to you seven times, but seventy times seven. "Therefore the kingdom of heaven may be compared to a king who wished to settle accounts with his servants. When he began the reckoning, one was brought to him who owed him ten thousand talents; and as he could not pay, his lord ordered him to be sold, with his wife and children and all that he had, and payment to be made. So the servant fell on his knees, imploring him, 'Lord, have patience with me, and I will pay you everything.' And out of pity for him the lord of that servant released him and forgave him the debt.  So his fellow servant fell down and besought him, 'Have patience with me, and I will pay you.' He refused and went and put him in prison till he should pay the debt. When his fellow servants saw what had taken place, they were greatly distressed, and they went and reported to their lord all that had taken place. Then his lord summoned him and said to him, 'You wicked servant! I forgave you all that debt because you besought me; and should not you have had mercy on your fellow servant, as I had mercy on you?' And in anger his lord delivered him to the jailers, till he should pay all his debt. So also my heavenly Father will do to every one of you, if you do not forgive your brother from your heart."
The Gospel of the Lord
Prayer over the Offerings
Grant us, O Lord, we pray, that this saving sacrifice may cleanse us of our faults and become an oblation pleasing to your almighty power. Through Christ our Lord.
Preface of Lent,
Communion Antiphon
Lord, who may abide in your tent, and dwell on your holy mountain? Whoever walks without fault and does what is just.
Prayer after Communion
May the holy partaking of this mystery give us life, O Lord, we pray, and grant us both pardon and protection. Through Christ our Lord.
Prayer over the People
O God, founder and ruler of your people, drive away the sins that assail them, that they may always be pleasing to you and ever safe under your protection. Through Christ our Lord.


A wizard uses tabs to guide users through a set of pre-defined steps. A wizard is useful when users need to perform steps in a particular order. To display a series of tabs as a wizard, set tabStyle=”wizard”
on the sky-tabset
component. To add buttons to navigate through wizard tabs, use the sky-tabset-nav-button
component. For more information about tabs, see the tabs module.
Specifies the behavior for a series of tabs. To display tabs as steps in a wizard, set tabStyle="wizard"
.
Specifies the button type for the tabset nav button. To create a previous tabset nav button, set buttonType="previous"
. To create a next tabset nav button, set buttonType="next"
.
Specifies the tabset component that the nav buttons control.


{% extends 'base.html' %} {% block content %}
FontMan "the App” provides a way to add custom and google fonts to shopify store. Merchants can also customize fonts in the store. "the Service" to merchants who use Shopify to power their stores. This Privacy Policy describes how personal information is collected, used, and shared when you install or use the App in connection with your Shopify-supported store.
When you install the App, we are automatically able to access certain types of information from your Shopify account:
Additionally, we collect the following types of personal information from you and/or your customers once you have installed the App: Information about you and others who may access the App on behalf of your store, such as your name, address, email address, phone number, and billing information.
We collect personal information directly from the relevant individual, through your Shopify account, or using the following technologies: “Cookies” are data files that are placed on your device or computer and often include an anonymous unique identifier. For more information about cookies, and how to disable cookies, visit http://www.allaboutcookies.org.
“Log files” track actions occurring on the Site, and collect data including your IP address, browser type, Internet service provider, referring/exit pages, and date/time stamps. “Web beacons,” “tags,” and “pixels” are electronic files used to record information about how you browse the Site.
We also use Google Analytics to track how users are interacting with the app.
We use the personal information we collect from you and your customers in order to provide the Service and to operate the App. Additionally, we use this personal information to: Communicate with you; Optimize or improve the App; and Provide you with information or advertising relating to our products or services.
We may share your Personal Information to comply with applicable laws and regulations, to respond to a subpoena, search warrant or other lawful request for information we receive, or to otherwise protect our rights.
Your Rights: If you are a European resident, you have the right to access personal information we hold about you and to ask that your personal information be corrected, updated, or deleted. If you would like to exercise this right, please contact us through the contact information below:
Email -<EMAIL_ADDRESS>Additionally, if you are a European resident we note that we are processing your information in order to fulfil contracts we might have with you (for example - if you make an order through the Site), or otherwise to pursue our legitimate business interests listed above. Additionally, please note that your information will be transferred outside of Europe, including to Canada and the United States.
When you place an order through the Site, we will maintain your Order Information for our records for at least 30 days unless and until you ask us to delete this information.
We may update this privacy policy from time to time in order to reflect, for example, changes to our practices or for other operational, legal or regulatory reasons.
For more information about our privacy practices, if you have questions, or if you would like to make a complaint, please contact us by e-mail at support@fontman.in


Layout 2: Nested tables should be no wider than one column
Group 1: No nested tables
Cell 11
Cell 21
Cell 31
Group 2: Nested tables one column wide
Cell 11
Cell 21
Cell 21: Cell 11
Cell 21: Cell 21
Cell 21: Cell 31: Cell 11
Cell 21: Cell 31: Cell 21
Cell 21: Cell 31: Cell 31
Cell 31
Group 3: One level nested tables two column wide
Cell 11
Cell 12
Cell 21: Cell 11
Cell 21: Cell 12
Cell 21: Cell 12
Cell 21: Cell 22
Cell 31: Cell 12
Cell 31: Cell 22
Cell 31
Cell 32
Group 4: Two Levels Nested tables two column wide
Cell 11
Cell 12
Cell 21: Cell 11
Cell 21: Cell 12
Cell 21: Cell 12
Cell 21: Cell 22
Cell 21: Cell 11
Cell 21: Cell 12
Cell 21: Cell 12
Cell 21: Cell 22
Cell 31: Cell 12
Cell 31: Cell 22
Cell 31
Cell 32


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GLFW engine class.
 More...
|
| |
| bool | RunEngine (std::shared_ptr< Game > p_Game) override |
| | Used rune the game (the game loop). More...
|
| |
| void | RenderColouredBackground (float p_Red, float p_Green, float p_Blue) override |
| | Used to render a custom background colour, and clear the colour and depth buffers. More...
|
| |
| void | SetCamera (const std::shared_ptr< CameraComponent > p_Camera) override |
| | Sets the camera. More...
|
| |
| void | DrawModel (std::shared_ptr< Model > p_Model, const glm::mat4 &p_ModelMatrix) override |
| | Used to render a model. More...
|
| |
| void | RenderText (const std::string &p_Text, float p_XPosition, float p_YPosition, float p_Scale, glm::vec3 p_Colour) override |
| | Used to render text. More...
|
| |
|
virtual | ~IEngineCore ()=default |
| | Default virtual constructor.
|
| |
◆ DrawModel()
| void GLFW_EngineCore::DrawModel |
( |
std::shared_ptr< Model > |
p_Model, |
|
|
const glm::mat4 & |
p_ModelMatrix |
|
) |
| |
|
overridevirtual |
Used to render a model.
- Parameters
-
| p_Model | the pointer to the model that will be rendered. |
| p_ModelMatrix | the model matrix, the position of the model. |
Implements IEngineCore.
◆ InitWindow()
| bool GLFW_EngineCore::InitWindow |
( |
int |
p_Width, |
|
|
int |
p_Height, |
|
|
const std::string & |
p_WindowName |
|
) |
| |
|
overridevirtual |
Used to initialise the window.
- Parameters
-
| p_Width | the window width. |
| p_Height | the window height. |
| p_WindowName | the window name. |
Implements IEngineCore.
◆ RenderColouredBackground()
| void GLFW_EngineCore::RenderColouredBackground |
( |
float |
p_Red, |
|
|
float |
p_Green, |
|
|
float |
p_Blue |
|
) |
| |
|
overridevirtual |
Used to render a custom background colour, and clear the colour and depth buffers.
- Parameters
-
| p_Red | the red colour's strength. |
| p_Green | the green colour's strength. |
| p_Blue | the blue colour's strength. |
Implements IEngineCore.
◆ RenderText()
| void GLFW_EngineCore::RenderText |
( |
const std::string & |
p_Text, |
|
|
float |
p_XPosition, |
|
|
float |
p_YPosition, |
|
|
float |
p_Scale, |
|
|
glm::vec3 |
p_Colour |
|
) |
| |
|
overridevirtual |
Used to render text.
- Parameters
-
| p_Text | the text to be displayed. |
| p_XPosition | the screen's X position, of where the text should be rendered. |
| p_YPosition | the screen's Y position, of where the text should be rendered. |
| p_Scale | the text's scale. |
| p_Colour | the colour of the text. |
Implements IEngineCore.
◆ RunEngine()
| bool GLFW_EngineCore::RunEngine |
( |
std::shared_ptr< Game > |
p_Game | ) |
|
|
overridevirtual |
Used rune the game (the game loop).
- Parameters
-
Implements IEngineCore.
◆ SetCamera()
| void GLFW_EngineCore::SetCamera |
( |
const std::shared_ptr< CameraComponent > |
p_Camera | ) |
|
|
overridevirtual |
Sets the camera.
- Parameters
-
| p_Camera | the camera that will be followed. |
Implements IEngineCore.
The documentation for this class was generated from the following file:


Restaurants
Booking
Hong Kong Restaurants
Contacts
Look for the best restaurants in Hong Kong !
Featuring cuisines of Japanese, Chinese, Western, and a lot more !
Made with Pingendo Free


postman tips and tricks
I’ve been using postman for awhile now, and I found some amazing features during the last project I worked on. I think they are worthy enough to share, so here we go!
Collections
Postman starts you out in the History tab. The tab keeps a running log of every request you send which is great for testing your application (you can go back and select previously run request). However, it also offers up the ability to create Collections of requests.
To add a request to a collection, highlight the request(s) in the History tab and click the “Add to Collection” button
You have the choice of adding to an existing collection or creating a new one.
Once you have created a collection, you can easily access the requests by going to the Collections tab.
Environments
During my last project, I routinely had to move from testing against localhost and heroku. This meant having duplicates of each request and I figured there had to be a better way. Postman provides the “Environments” feature to help with this exact problem. To add an environment, click the drop down in the upper right corner that most likely say ‘No Environment’ and select Manage Environments.
From this screen you can add a new environment or click on an existing one to manage the variables you have set.
Add a new name for your environment and start adding variables with key/value pairs (just like you would in a POST request). Some of the more helpful variables I have found are:
- URL (including port)
- username
- password
- API token
Once you have your variables set, you must replace the values in each request with the variable names. Postman uses `` to denote variables.
The true beauty of this setup means you can easily switch from one environment to another (for example, heroku to localhost) and run the same request with little work on your end! Time saver FTW :)
Arrays
The last neat trick I learned was how to send in arrays and arrays of hashes. This was imperative as I did not want to release API code to my front end teammates without testing it first! Below is the format required by my API:
[snippit from my awesome API docs]
Example Request
{
"name": "Cheesy Eggs",
"category_names": [ "Desserts", "Entrees" ],
"steps": [ "Turn on oven to 350",
"Mix eggs, bacon, and cheese together in a large bowl",
"Pour into a cast iron pan",
"Bake in oven for 15-20 minutes" ],
"ingredients":
[
{
"name": "carrots",
"amount": "2",
"unit": ""
},
{
"name": "flour",
"amount": "2.5",
"unit": "cups"
}
],
"my_image": "path to your local image of the recipe"
}
To get the data looking like this, I had to use brackets in the key name for the postman variables.
For an array of strings with the key name ‘steps,’ use the following key value pair naming convention:
- steps[] - value1
- steps[] - value2
- steps[] - value3
This will produce and inputs of: "steps": ["value1","value2","value3"]
Note: the key/value paris have to be one right after the other in Postman for it to be considered part of the SAME array
To get an array of hashes, use the same method as above but add the hash key names in like this:
- steps[one] - value1
- steps[two] - value2
- steps[three] - value3
- steps[one] - value4
- steps[two] - value5
- steps[three] - value6
This will produce and inputs of:
"steps": [
{"one": "value1","two": "value2", "three": "value3"},
{"one": "value4","two": "value5", "three": "value6"} ]
Below is a real example of a setup I used when testing the FlourPower Application I worked on:
The data below was taken directly from running a request against my localhost with a binding.pry in place and asking Rails what the params variable contained:
{ "name"=>"Easy Chocolate Cake",
"category_names"=>["Desserts"],
"steps"=>
[ "Turn on oven to 350",
"Mix Eggs, Chocolate, Flour, and Sugar",
"Pour into a cast iron pan",
"Bake in oven for 15-20 minutes" ],
"ingredients"=>
[ {"name"=>"flour", "amount"=>"2", "unit"=>"Cups"},
{"name"=>"sugar", "amount"=>"2.5", "unit"=>"cups"},
{"name"=>"eggs", "amount"=>"2", "unit"=>""},
{"name"=>"chocolate bars", "amount"=>"3", "unit"=>"bars"} ],
"controller"=>"recipes",
"action"=>"create" }
Hopefully you found these tips helpful as I know I showed them to just about anyone that would listen to me!


12/2014 - 10/2019 (~4 years)
Establishing and maintaining an inhouse templating system to publish paid content on our web shops MediaMarkt and Saturn
Installing an inhouse development workflow
Training employees in web developing techniques and principles
Organizing creative workshops to find new ideas for our products
Successfully presenting our products to the client
Selected board member to define our company values
Constant optimisation of our development workflow
Quality assurance and quality improvement across teams
Cross-team consulting in the conception of lighthouse projects
Cost and expense assessments
Mentoring our apprentices
Daily Business
2000 - 2015 (~15 years)
Planning, designing and developing online applications
Building Rich Internet Applications (RIA)
Creating CMS-powered Websites
Implementing online marketing campaigns
Designing and programming mobile apps, Facebook apps and online games
Training and coaching in the area of interaction design and development
2K Games, Blizzard Activision, Burda, Claus von Wagner (Comedian), Der Pschorr, HerbX Film, Ravensburger Digital, Rockstar Games, Take Two Interactive, Tierärztliche Klinik Oberhaching, Travian Games
ABW, Aquarius Consulting, Chromedia, CODE64, Edelweiss 72, Head First Communication (London), Interone, MediaCom, Plan.net, Redblue, Serviceplan, SnipClip, Webguerillas, Wunderman
2 years of university study in communication science at LMU Munich
Apprenticeship as advertising merchant at vwi Werbung GmbH
Abitur diploma at Max-Planck-Gymnasium Munich
High school diploma at Ripley High, West Virginia, USA
during my
student exchange year
German native • English fluent • French basic


healthy food, healthy life.
. “CAME FROM A PLANT, EAT IT; WAS MADE IN A PLANT, DON'T.”
We source today for your delivery today! That’s right, we only buy the fruit especially for your order. This means we never have any leftover stock so you will always get fresh fruit and veg in your home or office box. We handpick your fruit and veg to ensure that you receive only the best quality.
Our sophisticated shopping cart will allow you to order any or all of your products for either a once-off delivery, weekly or fortnightly delivery. So if you know you want to receive a particular product weekly, then set and forget! Simply add this item to your cart once and mark it for a weekly order and you'll see your fruit box and desired fresh food in your home or office each week.
We bring the season’s best mix of organic produce and hand-crafted farm products conveniently to your door by growing and partnering with local farms and artisans in your area.
We only select the freshest fruit and veg! We are confident that you will be happy with the quality and freshness that if for any reason you are not we will either replace or refund this item, no questions asked.
Fast and responsive content delivery experience every time
one day return or replace pocies .
Shop on healthy choice for the first time and get free delivery & You will be eligible for free delivery only on your first order (applicable on all payment methods)
24*7 our boys are avalible for you to give best service
Three cheers to the healthy choic team for delivering vegitable & fruits essential items on-time even during such crisis situation. More success to you guys! Stay safe!
My experience with a healthy choice was fantastic, I buy veggies regularly from a healthy choice and I have to say they have very fresh fruits and vegetables
healthy choice has proved to be everything I wanted in an online supermarket for me. Helpline providers are always able to assist you with any kind of query.
In every order me and my brother placed till today not one was delivered properly. Always some kind of excuse, inventory issues, item missing, product damaged in transit, or wrong delivery.


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This project is build only to test functionality implementing a drawing editor with PaperJS and HammerJS (Go on...try it on mobile!). On mobile, the canvas has pan and zoom capabilities.
Any comments or suggestions, or just a shoutout to say thanks, reach me on twitter @tman_tech. Fork this project on Github!


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