|
Class Summary |
| A3 |
Used to specify PDF page with size A3. |
| A4 |
Used to specify PDF page with size A4. |
| A5 |
Used to specify PDF page with size A5. |
| Align |
Used to specify the text alignment in paragraphs. |
| B5 |
Used to specify PDF page with size B5. |
| BarCode |
Used to create one dimentional barcodes - UPC, Code 39 and Code 128. |
| BarCode2D |
Used to create PDF417 2D barcodes. |
| Bidi |
Provides BIDI processing for Arabic and Hebrew. |
| Bookmark |
Please see Example_51 and Example_52 |
| Border |
Used to control the visibility of cell borders. |
| Box |
Used to create rectangular boxes on a page. |
| CalendarMonth |
|
| Cap |
Used to specify the cap style of a line. |
| Cell |
Used to create table cell objects. |
| Chart |
Used to create XY chart objects and draw them on a page. |
| CheckBox |
Creates a CheckBox, which can be set checked or unchecked. |
| ClockWise |
Used to specify the check mark in CheckBox. |
| CodePage |
Used to specify the character encoding - code page - for a font. |
| Color |
Used to specify the pen and brush colors. |
| Compliance |
Used to set PDF/A compliance. |
| CompositeTextLine |
Used to create composite text line objects. |
| Destination |
Used to create PDF destination objects. |
| Dimension |
Encapsulates the width and height of a component. |
| Effect |
Used to specify the text effects. |
| Embed |
Used to specify if TrueType or OpenType font should be embedded in the PDF document. |
| EmbeddedFile |
Used to embed file objects. |
| ErrorCorrectLevel |
Used to specify the error correction level for QR Codes. |
| Executive |
Used to specify PDF page with size Executive. |
| Field |
Please see Example_45 |
| FileAttachment |
Used to attach file objects. |
| Font |
Used to create font objects. |
| Form |
Please see Example_45 |
| GraphicsState |
|
| Image |
Used to create image objects and draw them on a page. |
| ImageType |
Used to specify the image type of an image. |
| Join |
Used to specify the join style when joining two lines. |
| Legal |
Used to specify PDF page with size Legal. |
| Letter |
Used to specify PDF page with size Letter. |
| Line |
Used to create line objects. |
| LookupTable |
|
| LZWEncode |
|
| Mark |
Used to specify the check mark in CheckBox. |
| Operation |
Used to specify the 'stroke', 'close' and 'fill' operations. |
| OptionalContentGroup |
Container for drawable objects that can be drawn on a page as part of Optional Content Group. |
| Page |
Used to create PDF page objects. |
| PageLayout |
Used to specify the PDF page layout. |
| PageMode |
Used to specify the PDF page mode. |
| Paragraph |
Used to create paragraph objects. |
| Path |
Used to create path objects. |
| PDF |
Used to create PDF objects that represent PDF documents. |
| PDFobj |
Used to create Java or .NET objects that represent the objects in PDF document. |
| PlainText |
Please see Example_45 |
| PNGImage |
Used to embed PNG images in the PDF document. |
| Point |
Used to create point objects with different shapes and draw them on a page. |
| QRCode |
Used to create 2D QR Code barcodes. |
| RadioButton |
Creates a RadioButton, which can be set selected or unselected. |
| Segment |
Used to specify the segment of Ellipse or Circle to draw. |
| Single |
Please see Example_45 |
| StructElem |
Used to specify PDF structure element objects. |
| Table |
Used to create table objects and draw them on a page. |
| Tabloid |
Used to specify PDF page with size Tabloid. |
| Text |
Please see Example_45 |
| TextBlock |
Class for creating blocks of text. |
| TextBox |
A box containing line-wrapped text. |
| TextColumn |
Used to create text column objects and draw them on a page. |
| TextFrame |
Please see Example_47 |
| TextLine |
Used to create text line objects. |
| Title |
Please see Example_51 and Example_52 |


Cultivate pipelines to new markets and design service offerings for a growing cloud ecosystem. Responsible for introducing new cloud solutions to global marketplaces. Reports to CTO & Cloud Infrastructure OM.
Pivoted product initiatives and market strategies toward developing new online solutions and native apps. Responsible for customer-facing SaaS, on-premise, and digital products. Reported to Director of Product Management.
Curabitur massa magna, lacinia vel condimentum eu, suscipit nec odio.


Makes it possible to do "posts".singularize that returns "post" and "MegaCoolClass".underscore that returns "mega_cool_class".
Methods
- camelcase
- camelize
- classify
- constantize
- dasherize
- demodulize
- foreign_key
- humanize
- pluralize
- singularize
- tableize
- titlecase
- titleize
- underscore
Public Instance methods
Alias for camelize
This method is also aliased as
camelcase
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 15 15: def camelize(first_letter = :upper) 16: case first_letter 17: when :upper then Inflector.camelize(self, true) 18: when :lower then Inflector.camelize(self, false) 19: end 20: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 44 44: def classify 45: Inflector.classify(self) 46: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 58 58: def constantize 59: Inflector.constantize(self) 60: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 32 32: def dasherize 33: Inflector.dasherize(self) 34: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 36 36: def demodulize 37: Inflector.demodulize(self) 38: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 54 54: def foreign_key(separate_class_name_and_id_with_underscore = true) 55: Inflector.foreign_key(self, separate_class_name_and_id_with_underscore) 56: end
Capitalizes the first word and turns underscores into spaces and strips _id, so "employee_salary" becomes "Employee salary" and "author_id" becomes "Author".
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 50 50: def humanize 51: Inflector.humanize(self) 52: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 7 7: def pluralize 8: Inflector.pluralize(self) 9: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 11 11: def singularize 12: Inflector.singularize(self) 13: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 40 40: def tableize 41: Inflector.tableize(self) 42: end
Alias for titleize
This method is also aliased as
titlecase
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 23 23: def titleize 24: Inflector.titleize(self) 25: end
[ show source ]
# File vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb, line 28 28: def underscore 29: Inflector.underscore(self) 30: end


| In community | In dormitory | In street | Waste treatment plant |
BEHAVIOR ANALYSIS |
I interviewed 3 different groups and analysized their behaviors of dealing with the garbage. And each group has its own ways.The following is the summary of each group. |
|
In our country,it is mainly the cleaning staff, and some residential areas in the junkmen garbage in the garbage treatment that facilities are in the implementation of the terminal practitioners of garbage, they broke through the garbage recycling, such as cans, beer bottles and other newspapers, now that the economic value of the material, and it is sold to the recycling point state or private while the other has the value of resources, such as materials, waste batteries, waste plastics, waste paper, waste glass and waste recycling is not biological. |
In June 2000, the Ministry of construction, Beijing city pilot selected Shanghai, Guangzhou, Nanjing, Shenzhen, Hangzhou, Xiamen and Guilin as the 8 city garbage collection, carrying out garbage collection to try and explore, for over 10 years, and many of the city to carry out various forms of garbage classification pilot collection, but the final results are not obvious. At present, most cities in China still adopt the "mixed collection" mode of garbage. |
At present, the management level and technical level of material recycling industry in China are far behind the development of social and economic forms. In recent years, the state owned material recycling channels have shrunk, the management of private materials recycling channels is chaotic, a large number of recyclable materials are wasted, some recyclable hazardous waste (such as waste batteries, etc.) has been discarded because of no economic benefits so as to pollute the environment. |
|
In America, the government offers a variety of convenient conditions for garbage classification, in addition to the establishment of classified garbage in the streets, each community regularly sent the person responsible for the removal households out of garbage classification. In New York, garbage disposal is called "garbage management.". Just take a walk on the street, and you can see some black or dark brown garbage containers on both sides of the road, which says: garbage management company.Garbage management company is a well-known garbage collection and transportation company in the United states. |
Garbage classification in Japan is very detailed, in addition to the general solid waste into combustible and non combustible waste, resource waste is divided into clean plastic, paper, old newspapers, old clothes, plastic beverage bottles, cans bottles, beverage bottles and other glass. The new occupants will soon receive a copy from the local cleaning the garbage and throw garbage in the guide the date, the above detailed description which belongs to the combustible waste, which belongs to the non combustible waste, which is the resource waste, and all kinds of garbage removal time. |
As early as 1904, Germany began to implement urban waste classification and collection, which has been more than 100 years. After more than a century of development, has formed a set of mature and reasonable system. Typically, each residential building has 3 to 4 bins, storing various packages, non recyclable waste, paper products and glass bottles. According to the household density of the residential building, the garbage company determines the size of the garbage bin and determines the cost of the garbage disposal which the residents need to pay. Household appliances, batteries, furniture and other garbage are fixed point collection processing. |
| Register | Get your own QR code | Classify the garbage | Throw away in the certain bin |
| Check and recycle | Get the points |
| App design | Bin function design |
|---|---|
| App design | Bin function design |
|---|---|


Data Strata
Description
One of the most trending field in Computer Science is Data Mining and the World's most desirable job of 21st century is Data Scientist. So, following these trends here comes one of those competition were you will be introduced to new cutting edge technologies followed by various Events.
Codigo Mistreo
Description
A Coding Contest to be hosted on HackerEarth, open for all to participated and hone there coding skills. The format of the contest will be based on ACM-ICPC theme.
WebSpydr
Description
Online Competition for geeks and problem solvers where they need to solve various series of puzzles, link them to reach to next solution and hence Goal.
Android
Description
: The Android is the most used Mobile Operating system. Its Application Market is at its top level as compared to its other competitors. This event includes an Android workshop, followed by quizzes, Competitions and tasks to be completed.
Cryptography
Description
: Security is the primary issue to be addressed while developing an Application. So to make you aware of all technologies and Algorithms used, here comes event which includes Online Quizzes and task t be completed followed surprise final round.
Video Compilation
Description
This is a video editing event where by students are to make a video of about 15 sec. based on the theme provided and upload it. This event leads to engagement of students into technology through the social media.
Snapthrills
Description
This is an photography event where the students needs to capture the required frame based on the theme using their wits of technical and social life understandings.
Pitching
Description
Entrepreneurship is important because it helps to drive the economy, it allows people to bring creativity into the marketplace, it creates companies with the potential to hire millions of people and it brings new products and services to market. For a successful entrepreneurial venture Pitching is the basic requirement. This event gives Advice, provides insight, profiles and guides for established and aspiring entrepreneurs worldwide. Come and showcase your Ideas and Skills.
Cryptography
Description
: Security is the primary issue to be addressed while developing an Application. So to make you aware of all technologies and Algorithms used, here comes event which includes Online Quizzes and task t be completed followed surprise final round.


Udacity: Intro to HTML and CSS
Build styled, well-structured websites. Learn how to use HTML5 standard to create websites. Understand CSS syntax, selectors, and units. Learn about code editors and a browser's Developer Tools.
Description
Build styled, well-structured websites. Learn how to use HTML5 standard to create websites. Understand CSS syntax, selectors, and units. Learn about code editors and a browser's Developer Tools.
Build styled, well-structured websites. Learn how to use HTML5 standard to create websites. Understand CSS syntax, selectors, and units. Learn about code editors and a browser's Developer Tools.
Build styled, well-structured websites. Learn how to use HTML5 standard to create websites. Understand CSS syntax, selectors, and units. Learn about code editors and a browser's Developer Tools.
English
English
English
English
Tech stack: HTML5 / CSS / JavaScript / jQuery


The MAD Festivel 2012 Photos
200 LEFT
TO:
Payment Details
CARD NUMBER
CV CODE
EXPIRY DATE
Name your price:
($1 or more)
Pay
$


The current song of a player.
| Name | Description | Type |
|---|---|---|
| position | The song position in the playlist | Integer |
| Relation | Description | Methods | Templated |
|---|---|---|---|
| mr:song | The current song resource of this player | None | No |
{ "_links": { "curies": { "href": "http://localhost:8080/multiroom-mpd/docs/#/relations/{rel}", "name": "mr", "templated": true } } "position": 3 "_embedded": { "mr:song": { "title": "Yesterday" } } }


eNature.com [www]
A searchable nature database, including on-line field guides for thousands of plants and animals. Keep a personalized record of wildlife sightings or learn to create a backyard wildlife habitat.
Last Reviewed by: BigT
4 Kids 'n Us [www]
Tips and articles written by parents of active children. Features travel, parties, family gear and gadgets, and kid-friendly foods.
Last Reviewed by: sblack
All Out Games [www]
A Web log about games and gaming, featuring a journal, forums, reviews, advice, and links, with articles in sections including entertainment, action, cube, Sony, and issues.
Last Reviewed by: bantychick


Wallets & Storage
https://medium.com/myetherwallet/hd-wallets-and-derivation-paths-explained-865a643c7bf2
Choosing a wallet:
Aantonop – Bitcoin
Q&A: How Do I Choose a Wallet?
Aantonop – Bitcoin Q&A: Can you trust a hardware wallet to generate your seed?
Multisig Wallets
Lightning Network
Book: Mastering the Lightning Network
Video: Mastering the Lightning Network with Andreas and René – Bonus Livestream Event
Run your own mainnet Lightning Node
Beginner’s Guide to Lightning on a Raspberry Pi
UI for Lightning Node operations
DeFi
Information Aggregator:
Pool Information:
https://www.dextools.io/app/uniswap/pool-explorer
https://info.uniswap.org/
Swapping
Uniswap:
A Graphical Guide for Understanding Uniswap
Smart Contract Audits:
Yield Farming
Asset Overview Dashboard
ETH Gas Info
Gas Price correlation by weekday and hour
Security of Exchanges
Audits of tokens
Ethereum Resources
Bitcoin Resources
https://bitcoin-resources.com/
https://www.lopp.net/bitcoin-information.html
Some analysis and models
Wallets & Storage
Choosing a wallet:
Aantonop – Bitcoin
Q&A: How Do I Choose a Wallet?
Aantonop – Bitcoin Q&A: Can you trust a hardware wallet to generate your seed?
High security storage for large amounts
Protocol: https://glacierprotocol.org/
Laptop: https://puri.sm/
Multisig Wallets
Lightning Network
Book: Mastering the Lightning Network
Video: Mastering the Lightning Network with Andreas and René – Bonus Livestream Event
Run your own mainnet Lightning Node
Beginner’s Guide to Lightning on a Raspberry Pi
UI for Lightning Node operations
DeFi
Information Aggregator:
Pool Information:
https://www.dextools.io/app/uniswap/pool-explorer
https://info.uniswap.org/
Swapping
Uniswap:
A Graphical Guide for Understanding Uniswap
Smart Contract Audits:
Yield Farming
Asset Overview Dashboard
Gas Price correlation by weekday and hour
https://medium.com/dextf/ethereum-how-to-save-even-more-on-gas-price-with-a-weekly-plan-c6689ac09fe6
Ethereum Resources
Bitcoin Resources
https://bitcoin-resources.com/
https://www.lopp.net/bitcoin-information.html
Some analysis and models
https://medium.com/@100trillionUSD


A Command Application Protocol Data Unit (APDU), defined by the ISO/IEC 7816 standards
A PCSC.Iso7816.CommandApdu can be build using one of the following PCSC.Iso7816.IsoCase:
| Case | APDU structure |
|---|---|
| 1 | CLA INS P1 P2 |
| 2 | CLA INS P1 P2 Le |
| 3 | CLA INS P1 P2 Lc Data |
| 4 | CLA INS P1 P2 Lc Data Le |
See the documentation for PCSC.Iso7816.IsoCase for more information.
See Also: Inherited members from Apdu.
|
|
Initializes a new instance of the PCSC.Iso7816.CommandApdu class. |
|
|
Case | IsoCase . The currently used ISO case. (Inherited from Apdu.) |
|
|
CLA | byte . Gets or sets the CLA byte. |
|
|
Data | byte[]. Command APDU data to be transmitted. |
|
|
ExpectedResponseLength | int . The expected response size (Le + SW1SW2) |
|
|
INS | byte . Gets or sets the instruction. |
| [write-only] | Instruction | InstructionCode . Sets the instruction. |
| [read-only] override |
IsValid | bool . Indicates if the command APDU is valid. |
| [read-only] abstract |
IsValid | bool . Indicates if the APDU is valid. (Inherited from Apdu.) |
| [read-only] | Lc | int . Length command |
|
|
Le | int . Length expected. |
|
|
P1 | byte . The first parameter (P1) |
|
|
P1P2 | int . A combination of parameter P1 and P2 |
|
|
P2 | byte . The second parameter (P2) |
|
|
P3 | int . The third parameter (P3 or Le) |
|
|
Protocol | PCSC.SCardProtocol . The currently used protocol. (Inherited from Apdu.) |
|
|
Clone
()Creates a clone of the current instance. The data is NOT copied. |
|
|
|
GetClassByteInfo
()Gets the CLA. |
|
|
|
GetInstructionByteInfo
()Gets the instruction byte info. |
|
|
|
GetLength
()Calculates the APDU size in bytes. |
|
|
override
|
ToArray
()Converts the command APDU to a transmittable byte array. |
|
|
abstract
|
ToArray
()Converts the APDU structure to a transmittable byte array. (Inherited from Apdu.) |
Initializes a new instance of the PCSC.Iso7816.CommandApdu class.
Syntax
public CommandApdu (IsoCase isoCase, PCSC.SCardProtocol protocol)Parameters
- isoCase
- The ISO case to use.
- protocol
- The protocol.
Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the CLA byte.
Syntax
public byte CLA { get; set; }Value
Documentation for this section has not yet been entered.Remarks
You can use the PCSC.Iso7816.ClassByte class to build a well formed CLA byte.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Creates a clone of the current instance. The data is NOT copied.
Syntax
public virtual object Clone ()Returns
A clone of the current instance.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Command APDU data to be transmitted.
Syntax
public byte[] Data { get; set; }Value
Documentation for this section has not yet been entered.Remarks
You can only set data if you created the PCSC.Iso7816.CommandApdu with ISO case 3 or 4.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
The expected response size (Le + SW1SW2)
Syntax
public int ExpectedResponseLength { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets the CLA.
Syntax
public ClassByte GetClassByteInfo ()Returns
The CommandApdu.CLA as PCSC.Iso7816.ClassByte instance.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets the instruction byte info.
Syntax
public InstructionByte GetInstructionByteInfo ()Returns
The CommandApdu.INS as PCSC.Iso7816.InstructionByte instance.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Calculates the APDU size in bytes.
Syntax
public int GetLength ()Returns
The APDU size in bytes depending on the currently selected ISO case.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the instruction.
Syntax
public byte INS { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Sets the instruction.
Syntax
public InstructionCode Instruction { set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Indicates if the command APDU is valid.
Syntax
public override bool IsValid { get; }Value
true if the APDU is valid.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Length command
Syntax
public int Lc { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Length expected.
Syntax
public int Le { get; set; }Value
Documentation for this section has not yet been entered.Remarks
This is the expected number of response data bytes. Do not take account of the status word (SW1 and SW2) here!Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
The first parameter (P1)
Syntax
public byte P1 { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
A combination of parameter P1 and P2
Syntax
public int P1P2 { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
The second parameter (P2)
Syntax
public byte P2 { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
The third parameter (P3 or Le)
Syntax
public int P3 { get; set; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Converts the command APDU to a transmittable byte array.
Syntax
public override byte[] ToArray ()Returns
The command APDU as byte array.Exceptions
Type Reason InvalidOperationException If the command APDU is in an invalid state. Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>


Send files securely
Choose files…
Self-descruct
5 minutes after download
at the end of the day
How it works
Encrypting files in browser
Uploading encrypted files to server
All done!


src/utils/keyboard-ref.class.ts
Reference to a keyboard dispatched from the keyboard service.
Properties |
Methods |
constructor(instance: T, containerInstance: MdKeyboardContainerComponent, _overlayRef: OverlayRef)
|
||||||||||||||||
|
Defined in src/utils/keyboard-ref.class.ts:72
|
||||||||||||||||
|
Parameters :
|
| _action |
_action()
|
|
Defined in src/utils/keyboard-ref.class.ts:93
|
|
Marks the keyboard action clicked.
Returns :
void
|
| _open |
_open()
|
|
Defined in src/utils/keyboard-ref.class.ts:101
|
|
Marks the keyboard as opened
Returns :
void
|
| afterDismissed |
afterDismissed()
|
|
Defined in src/utils/keyboard-ref.class.ts:116
|
|
Gets an observable that is notified when the keyboard is finished closing.
Returns :
Observable<void>
|
| afterOpened |
afterOpened()
|
|
Defined in src/utils/keyboard-ref.class.ts:121
|
|
Gets an observable that is notified when the keyboard has opened and appeared.
Returns :
Observable<void>
|
| dismiss |
dismiss()
|
|
Defined in src/utils/keyboard-ref.class.ts:86
|
|
Dismisses the keyboard.
Returns :
void
|
| onAction |
onAction()
|
|
Defined in src/utils/keyboard-ref.class.ts:126
|
|
Gets an observable that is notified when the keyboard action is called.
Returns :
Observable<void>
|
| containerInstance |
containerInstance:
|
Type : MdKeyboardContainerComponent
|
|
Defined in src/utils/keyboard-ref.class.ts:25
|
|
The instance of the component making up the content of the keyboard. |
| darkTheme |
darkTheme:
|
Type : boolean
|
|
Defined in src/utils/keyboard-ref.class.ts:27
|
| hasAction |
hasAction:
|
Type : boolean
|
|
Defined in src/utils/keyboard-ref.class.ts:41
|
| instance |
instance:
|
Type : T
|
|
Defined in src/utils/keyboard-ref.class.ts:17
|
|
The instance of the component making up the content of the keyboard. |
| isDebug |
isDebug:
|
Type : boolean
|
|
Defined in src/utils/keyboard-ref.class.ts:53
|
import { OverlayRef } from '@angular/material';
import { Observable } from 'rxjs/Observable';
import { Subject } from 'rxjs/Subject';
import { MdKeyboardContainerComponent } from '../components/keyboard-container/keyboard-container.component';
import { MdKeyboardComponent } from '../components/keyboard/keyboard.component';
// TODO: Implement onAction observable.
/**
* Reference to a keyboard dispatched from the keyboard service.
*/
export class MdKeyboardRef<T> {
private _instance: T;
/** The instance of the component making up the content of the keyboard. */
get instance(): T {
return this._instance;
}
/**
* The instance of the component making up the content of the keyboard.
* @docs-private
*/
containerInstance: MdKeyboardContainerComponent;
get darkTheme(): boolean {
if (this.instance instanceof MdKeyboardComponent) {
return this.instance.darkTheme;
}
}
set darkTheme(darkTheme: boolean) {
if (this.instance instanceof MdKeyboardComponent) {
this.instance.darkTheme = darkTheme;
}
this.containerInstance.darkTheme = darkTheme;
}
get hasAction(): boolean {
if (this.instance instanceof MdKeyboardComponent) {
return this.instance.hasAction;
}
}
set hasAction(hasAction: boolean) {
if (this.instance instanceof MdKeyboardComponent) {
this.instance.hasAction = hasAction;
}
}
get isDebug(): boolean {
if (this.instance instanceof MdKeyboardComponent) {
return this.instance.isDebug;
}
}
set isDebug(isDebug: boolean) {
if (this.instance instanceof MdKeyboardComponent) {
this.instance.isDebug = isDebug;
}
}
/** Subject for notifying the user that the keyboard has closed. */
private _afterClosed: Subject<any> = new Subject();
/** Subject for notifying the user that the keyboard has opened and appeared. */
private _afterOpened: Subject<any>;
/** Subject for notifying the user that the keyboard action was called. */
private _onAction: Subject<any> = new Subject();
constructor(instance: T,
containerInstance: MdKeyboardContainerComponent,
private _overlayRef: OverlayRef) {
// Sets the readonly instance of the keyboard content component.
this._instance = instance;
this.containerInstance = containerInstance;
// Dismiss keyboard on action.
this.onAction().subscribe(() => this.dismiss());
containerInstance._onExit().subscribe(() => this._finishDismiss());
}
/** Dismisses the keyboard. */
dismiss(): void {
if (!this._afterClosed.closed) {
this.containerInstance.exit();
}
}
/** Marks the keyboard action clicked. */
_action(): void {
if (!this._onAction.closed) {
this._onAction.next();
this._onAction.complete();
}
}
/** Marks the keyboard as opened */
_open(): void {
if (!this._afterOpened.closed) {
this._afterOpened.next();
this._afterOpened.complete();
}
}
/** Cleans up the DOM after closing. */
private _finishDismiss(): void {
this._overlayRef.dispose();
this._afterClosed.next();
this._afterClosed.complete();
}
/** Gets an observable that is notified when the keyboard is finished closing. */
afterDismissed(): Observable<void> {
return this._afterClosed.asObservable();
}
/** Gets an observable that is notified when the keyboard has opened and appeared. */
afterOpened(): Observable<void> {
return this.containerInstance._onEnter();
}
/** Gets an observable that is notified when the keyboard action is called. */
onAction(): Observable<void> {
return this._onAction.asObservable();
}
}


Select this option if you only want to show the Push Changes dialog if you are
pushing to a protected branch when you've clicked Commit and Push in the Commit Changes dialog. Otherwise,
your changes will be pushed automatically to the affected repository.


{% extends "foundation/base.html" %} {% block base_body %}
We'd love to hear from you. You can either reach out to us as a whole and one of our awesome team members will get back to you, or if you have a specific question reach out to one of our staff. We love getting email all day all day.


Mongo News Scraper
Bloomberg News Edition
Populate Articles
Today's Articles
Enter Your Comments about the following article:
×
Edit Your Comments about the following article:
×
Article Comments


Welcome to Bastard Burgers
Customer information
This is where you provide necessery information
Delivery information
{{title}}
Customer details
Name: {{name}}Email: {{email}}
Delivet to: {{address}}
Payment method: {{payment}}
Gender: {{gender}}
This is where you provide necessery information


Work Day Scheduler
A simple calendar app for scheduling your work day
8AM
Events
Save
9AM
Events
Save
10AM
Events
Save
11AM
Events
Save
12PM
Events
Save
1PM
Events
Save
2PM
Events
Save
3PM
Events
Save
4PM
Events
Save
5PM
Events
Save
6PM
Events
Save
7PM
Events
Save


We feed our horses twice a day, typically at 8:00am and at 5:30pm. We only feed the horses with top notch, weed free quality hay, from a trusted hay provider here in Central Oregon. We maintain full water troughs by filling them every other day, and cleaning them out thorughly every other week. We feed all the horses here out of large tractor tires, to ensure separate eating conditions and to prevent the wind from blowing their hay away.
We offer dry lots and pasture turn out. Professional quality care seven days a week. Currently we have 10 lots and 2 pastures to secure our horses in. In addition to our beautiful lit sand arena to ride in, with all the amenities you could desire for you and your horse, you may also ride right off the property and explore all the miles of BLM trail riding.
Although we are NOT a licensed veterinary service, if you allow us, we have years of experience dealing with many types of issues regarding horse wellness. We have many common medicines on hand to be able to quickly respond to nearly any situation that could arise. Our promise is to care for your horse as if they were our own, and to give you the best support and service in any time of need.


I'm amro albarham from ajloun i have 28 years old, I finished studying at al Yarmouk university as an electrical engineer, and I was working in "ABS" company for about 5 years.
- NOVAK DJOKOVIC
- DANIIL MEDVEDEV
- RAFAEL NADAL
- DOMINIC THIEM
- STEFANOS TSITSIPAS
- ROGER FEDERER
- ALEXANDER ZVEREV
- ANDREY RUBLEV
- DIEGO SCHWARTZMAN
- MATTEO BERRETTINI
THE TOP OF TEN PLAYERS TENNIS :
about me :
- i graduated from al yarmouk university since 2015
- i have five years experience in broadcasting satelliter


📰
News
☀
Weather
⚙
Settings
1. Choose a news provider
Reuters
Time
CNN
Associated Press
Breitbart
Independent
USA Today
Washington Post
The Next Web
Sky News
2. Choose your preferred Weather units
Imperial Units
SI Units
3. Check the news and/or weather using the buttons in the navigation!


Indigo Remote
Server IP Address:
Server Port Number:
Authenticated connections and Prism Reflector are not yet supported.


|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Packages that use uchicago.src.sim.analysis | |
|---|---|
| uchicago.src.repastdemos.enn | |
| uchicago.src.sim.analysis | |
| uchicago.src.sim.analysis.plot | |
| uchicago.src.sim.engine | |
| uchicago.src.sim.util |
| Classes in uchicago.src.sim.analysis used by uchicago.src.repastdemos.enn | |
|---|---|
| DataRecorder
Created by IntelliJ IDEA. |
| Classes in uchicago.src.sim.analysis used by uchicago.src.sim.analysis | |
|---|---|
| AbstractChartModel
Model (MVC) class used by the Chart GUI. |
|
| AbstractDataSourceRecorder
Created by IntelliJ IDEA. |
|
| BinDataSource
Interface for objects that can provide double values to compute bins for a histogram. |
|
| BlockFileWriter
Interface for class that write data to files in blocks. |
|
| ChartGuiPanel
|
|
| DataCallback
Created by IntelliJ IDEA. |
|
| DataFileHeader
Given a model and this will create the appropriate header for any data file. |
|
| DataFileWriter
Writes objects to a file via their toString() method. |
|
| DataSource
Interface for data sources whose data is recorded by DataRecorder |
|
| DataSourceRecorder
Created by IntelliJ IDEA. |
|
| DataWriter
Created by IntelliJ IDEA. |
|
| GuiChartDataSource
Interface for data sources for gui created charts. |
|
| NetSequenceGraph
A graph that captures a series of points (sequences) specialized for network statistics. |
|
| NumericDataSource
Interface for data sources whose data is recorded by DataRecorder and is numeric. |
|
| OpenArrayData
A collection class used by the Statistic classes to hold their data. |
|
| OpenSequenceGraph
A graph that displays a connected series of points (a sequence). |
|
| OpenStats
Statistics: base class for the statistics classes that form the model (MVC) for SimGraphs. |
|
| PlotModel
|
|
| Recorder
Created by IntelliJ IDEA. |
|
| Sequence
Interface for objects that are the source of data to be plotted by a sequence graph. |
|
| SimDataNew
Holds data in tabular format - a vector of vectors. |
| Classes in uchicago.src.sim.analysis used by uchicago.src.sim.analysis.plot | |
|---|---|
| BinDataSource
Interface for objects that can provide double values to compute bins for a histogram. |
|
| Sequence
Interface for objects that are the source of data to be plotted by a sequence graph. |
| Classes in uchicago.src.sim.analysis used by uchicago.src.sim.engine | |
|---|---|
| DataRecorder
Created by IntelliJ IDEA. |
| Classes in uchicago.src.sim.analysis used by uchicago.src.sim.util | |
|---|---|
| BinDataSource
Interface for objects that can provide double values to compute bins for a histogram. |
|
| DataSource
Interface for data sources whose data is recorded by DataRecorder |
|
| NumericDataSource
Interface for data sources whose data is recorded by DataRecorder and is numeric. |
|
| Sequence
Interface for objects that are the source of data to be plotted by a sequence graph. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


When using the opacity property to add transparency to the background of an element, all of its child elements become transparent as well. This can make the text inside a fully transparent element hard to read:
opacity 0.1
opacity 0.3
opacity 0.6
opacity 1 (default)


Quick Tip - Easily View your Logic by Editing Calcs in Atom
When I posted back in January about using a custom language in Notepad++, I was immediately flooded with "What about Mac" questions. Well, I didn't have a Mac at that point, so wasn't hugely incented to figure it out. Since then, I've purchased a Mac, and now have a need. However, I didn't have the time. Step in fellow Tableau and Mac user Sean Miller.
Sean took my Notepad++ post to his colleague, Jeff James, who created a grammar package for the Atom text editor for Mac. Today, Jeff shared that Grammar Package on Atom.io. Fortunately the process to install the package is much easier than creating the package!
- First, download Atom from https://atom.io/
- After installing Atom, navigate to Jeff's Tableau Calculations Package and click install
- Click the button to open the package in Atom, and you'll see the package in Atom, where you can click install
- Open a new editor tab, create your calculation, go to the 'Edit' menu and choose 'Select Grammar'
- Scroll through the list, or start typing Tableau, hit enter and voila!


Reid Dumont, "Awake", Digital Photoshop and vector drawing, 2019
Reid Dumont, "Joyce Personality Portrait", Digital Illustrator vector drawing, 2019
Reid Dumont, "Toxic", Physical inked drawing using marker, 2020
Reid Dumont, "EVA01", Vector minimalist illustration using Adobe Illustrator, 2018


Navbar
Home
(current)
Link
Dropdown
Action
Another action
Something else here
Disabled
Youtube API Demo
Testing Youtube API


Vendor list
ID
NAME
PRODUCTS
Onions
2.41
Safeway link
Trader Joe Link
Whole Foods Link
Sprouts Link
Target Link
Blue Lettuce
9.55
no
0
comment/s
Mild Cinnamon
1.99
yes
3
comment/s
view
Return to home


{% extends "layout.html" %} {% load static from staticfiles %} {% block title %} Resume | Mohd Muthanna {% endblock %} {% block content %}
You can view my Resume or download it from here


src/app/_models/varSupply.model.ts
Interface for the config entry concerning VarSupplies
Properties |
|
| currentVoltage |
currentVoltage:
|
Type : number
|
|
Current voltage value |
| desiredVoltage |
desiredVoltage:
|
Type : number
|
| Optional |
|
Voltage we want to set on the varsuplly |
| enabled |
enabled:
|
Type : boolean
|
|
Boolean if supply is enabled |
| maxFix |
maxFix:
|
Type : number
|
| Optional |
|
Max value that can be achieved by clicking the checkbox |
| maxValue |
maxValue:
|
Type : number
|
|
highest value for the voltage that can be set using the slider |
| maxValueChecked |
maxValueChecked:
|
Type : boolean
|
| Optional |
|
If maxvalue is checked. Since there is a bug that in full scale mode we output 3.5V instead of 3.3 we had to create this flag |
| minValue |
minValue:
|
Type : number
|
|
Lowest value for the voltage |
| name |
name:
|
Type : string
|
|
Name of the VarSupply. Must be unique and corelate with the name given in the backend |
| stepSize |
stepSize:
|
Type : number
|
|
Min stepsize that the voltage can be increased |
| unit |
unit:
|
Type : string
|
|
Unit of the var supply. currently only [V] only supported |
export interface VarSupply {
/**
* Name of the VarSupply. Must be unique and corelate with the name given in the backend
*/
name:string,
/**
* Min stepsize that the voltage can be increased
*/
stepSize: number,
/**
* Current voltage value
*/
currentVoltage:number,
/**
* Lowest value for the voltage
*/
minValue:number,
/**
* highest value for the voltage that can be set using the slider
*/
maxValue:number,
/**
* Unit of the var supply. currently only [V] only supported
*/
unit:string,
/**
* Boolean if supply is enabled
*/
enabled:boolean,
/**
* Voltage we want to set on the varsuplly
*/
desiredVoltage?:number,
/**
* If maxvalue is checked. Since there is a bug that in full scale mode we output 3.5V instead of 3.3 we had to create this flag
*/
maxValueChecked?:boolean,
/**
* Max value that can be achieved by clicking the checkbox
*/
maxFix?:number
}


I would submit the suggestion to the #internal-qa-testing or #support channel as they are working on the docs and can better answer your inquiries than me
nii23618-Sep-18 03:10 AM
No worries
Nabob18-Sep-18 04:10 AM
@nii236 we are in process of Improving our document base, Indeed, Link you have provided are outdated, Not an official one.
Contribute to KomodoPlatform/KomodoPlatform development by creating an account on GitHub.
farsider35018-Sep-18 04:24 AM
Well BarterDex isn't working the greatest for me, won't load properly. My balances keep disappearing and won't let me make a trade. Is this a Windows problem? Should I try Linux/Ubuntu instead?
Nabob18-Sep-18 04:32 AM
Just ask your queries #dev-tradebots , If you have difficulties In accessing BarterDEX, You can give a try #dex-hyperdex It is much more simpler interface
@farsider350
farsider35018-Sep-18 04:33 AM
Ok thanks for the info. Will try it out.
MR_President18-Sep-18 10:31 AM
Hello Transpotimers, I need to talk to all my friends here, I have been absent for private reasons, travelling, healh and reason number one TIME
Deleted User18-Sep-18 10:31 AM
hello @MR_President
Yassin18-Sep-18 10:39 AM
@MR_President columbia is cool country?

Resistor18-Sep-18 12:20 PM
there are like 3
jl777c18-Sep-18 12:20 PM
we werent attacked this weekend
Resistor18-Sep-18 12:21 PM
not what i was reading
not what websites are showing
there is no mining list of pools on the website that i can find
jl777c18-Sep-18 12:21 PM
what attack? you are making things up
Resistor18-Sep-18 12:21 PM
instead i get linked to a whitepaper and talk shit to like i'm suppose to know your project
Using WhatToMine you can check, how profitable it is to mine selected altcoins in comparison to ethereum or bitcoin
KMD is designed so that regardless of network hashrate, it doesnt attack the chain
ComputerGenie 👴👴👴18-Sep-18 12:22 PM
@Resistor Just make sure that your "publication" includes you saying:
i'm not going to read a whitepaper
and
bunch of mombo jumbo
notaries
pfffft(edited)
jl777c18-Sep-18 12:22 PM
you dont seem to want to understand that and just assume things
Resistor18-Sep-18 12:23 PM
that is a profitability calculator
i'm talking about an official pool ist
looks like the design doesn't work... because no blocks are found.

Resistor18-Sep-18 12:25 PM
no i seen this
jl777c18-Sep-18 12:25 PM
suprnova is finding blocks
they seem to be a good pool
Resistor18-Sep-18 12:27 PM
the screenshot of what i'm seeing is 98% of the nethash is controlled by nicehash or unknown pool.. idk which. i was considering trying to balance this.
suprnova is a shit pool
i'm not going to mine where i have to make an account
Komodo Mining Pool with 1% fee. Our mission is to serve a reliable Pool Mining Resource for cryptocurrencies
ComputerGenie 👴👴👴18-Sep-18 12:28 PM
what i'm seeing is 98% of the nethash is controlled by nicehash or unknown pool.. idk which.

Resistor18-Sep-18 12:30 PM
no i have no idea wtf a notary is or does
1
1
ComputerGenie 👴👴👴18-Sep-18 12:31 PM
no i'm not part of the safecoin community
For future reference, the correct response would have been:
wtf is safecoin?
5
bishop18-Sep-18 12:31 PM
snowdamn18-Sep-18 12:31 PM
@Resistor go read a little bit about it and then come back, so that the answers you're getting make more sense
jl777c18-Sep-18 12:31 PM
he didnt care about facts, was just here to stir up troubles
kicked him for his continued profanity
3
1
Deleted User18-Sep-18 12:32 PM
snowdamn18-Sep-18 12:32 PM
lol
Deleted User18-Sep-18 12:32 PM
jl777c18-Sep-18 12:32 PM
it is a tremendous loss for our community to not have his contributions. I hope somehow we will manage to survive
4
3
3
2
snowdamn18-Sep-18 12:32 PM
i tried to play the role of the calm boy right when he got kicked (edited)
ComputerGenie 👴👴👴18-Sep-18 12:36 PM
I realize that the entire space has created a ton of wealth, but by show of hands who believes that someone that says "f@(k...f@(k...f@(k...f@(k...n**ger..f@(k...f@(k...f@(k...f@(k..." has 300 ASICs @ $850 each ($255,000) + money to "invest"?
Edit: Besides Donald Trump...(edited)
LOL
1
My ASICs are well fed and happily humming along
jl777c18-Sep-18 12:39 PM
did he say ASIC? maybe he has 300 1060?
1
ComputerGenie 👴👴👴18-Sep-18 12:40 PM
not sure now, perhaps the self-aggrandizing made me assume ASICs
snowdamn18-Sep-18 12:40 PM
trading > mining, sorry
blackjok3r18-Sep-18 12:40 PM
For me it was the other way around
trading = rekt
ComputerGenie 👴👴👴18-Sep-18 12:41 PM
stop buying on the bubble
snowdamn18-Sep-18 12:41 PM
the ecosystem needs both, so works out in the end
Deleted User18-Sep-18 12:41 PM
I remember back when I didn’t even know what a marketcap was and I would buy a pumping coin


'I was scared for my life,' says woman who claims man grabbed her by the throat
by Jane HuntA woman who claims she was repeatedly assaulted and controlled by her boyfriend has told a court that she started to lose consciousness after he squeezed her throat in a tent in Saxmundham.
The witness said that she had feared for her life during the alleged assault by Jordan Clarke while they were sleeping rough in Rookery Wood.
She said that in May this year they had been in the tent and hadn't eaten for a few days when he grabbed her throat.
"His hands were getting tighter round my throat and I was starting to lose consciousness. I was scared for my life at this point," she told the court.
Clarke, 23, of no fixed address, has denied using controlling and coercive behaviour and three offences of assault by beating.
Ipswich Crown Court has heard that the couple's relationship started in October last year and although it was initially good it had deteriorated by January this year when Clarke allegedly started being violent towards her and telling her where to go and what to do.
On one occasion while they were living in a tent at Nacton Shores Clarke had allegedly punched her face causing a cut above her eye and on another occasion he had bitten her ear.
The trial continues.


property LargeChange: Integer;
Determines how much Position changes when the user clicks the scroll bar on either side of the handle.
[See also]: SmallChange


TRUE CRIME (Warner Bros. - 1999) Cast: Clint Eastwood, Isiah Washington, Denis Leary, Lisa Gay Hamilton, James Woods Screenplay by Larry Gross and Paul Brickman and Stephen Schiff Produced by Clint Eastwood, Robert D. Zanuck and Lili Fini Zanuck Directed by Clint Eastwood Running time: 127 minutes
Note: Some may consider portions of the following text to be spoilers. Be forewarned.
-------------------------------------------------------------
Clint Eastwood's latest picture, the death-row drama TRUE CRIME, is a carefully deceptive one; given its core elements -- a man condemned to die for a murder he denies committing, a stubborn reporter hot on the trails of "discrepancies" in the case -- the obvious expectation is that of an urgent high-octane mystery thriller, and indeed, we're subjected to all the generic trademarks of the film genre: the meaningful shots of ticking clocks, the final walk to the death chamber, the lingering image of the direct line to the governor. Still, under Eastwood's characteristic quiet authority, the film distinguishes itself from the pack by being decidedly more of a character study than a potboiler, and despite its beat-the-clock scenario, the movie seems almost defiantly leisurely-paced.
The central characters, journeyman newspaper reporter Steve Everett (Eastwood) and convicted murderer Frank Beachum (Isiah Washington), are introduced in parallel storylines kept so determinedly separated that they encounter each other but twice throughout the entire film. Nonetheless, there's a certain intimacy created as the picture closely observes their minutiae over the span of a fateful 24 hours.
A somber dread permeates Beachum's narratively familiar storyline, which follows the doomed inmate through the hours leading up to his scheduled execution. Convicted for the murder of a pregnant convenience store clerk, a hollowed Beachum steadfastly maintains his innocence but seems resigned to his fate.
Meanwhile, upon the untimely demise of a colleague, Everett inherits her piece. Assigned to interview Beachum for the so-called "human interest" beat, he's immediately convinced that something's amiss with the capital case, and to the protests of the paper's editor-in-chief (James Woods) and exasperated city editor (Denis Leary), insistently delves into the story. What follows is largely a routine investigatory procedural, as Everett visits the scene of the crime, wades through old case files, interviews witnesses and leeringly insinuates "But how could you see over the potato chips?"
All standard fare for the typical clock-is-ticking thriller, to be sure, but where TRUE CRIME departs from the formula, and where, I suspect, Eastwood's interest truly lies, is with the loving construction of wily Everett as a fully-realised three-dimensional character with all his flaws and idiosyncracies intact; this is a picture whose fascination with character outweighs intrigue with its story. Few have played flawed heroes more regularly than Eastwood, and he's in familiar territory as Everett, an aging womanizer and recovering alcoholic whose self-destructive behaviour inflicts suffering to those around him. A washout as a husband and a father, and with a tendency to get on the bad side with his editors, Everett's life is a complete mess, punctuated by an endless series of casual (and not especially discreet) infidelities, broken promises and familial neglect. We've seen this sort of character before, but rarely in a film which freely diverts from the storyline to indulge in illumination his ruefully thoughtless manner so attentively, and never in a thriller which gladly stops dead in its tracks to depict our hero racing carelessly through the zoo with his young daughter (Eastwood's own adorable child, Francesca Fisher-Eastwood) so that he can rid himself of her companionship. While there's an obvious parallel between the film's two leading characters -- both of them have special relationships with their daughters and are in need of redemption -- Eastwood makes the point with trademark subtlety. With a refreshing novel-like emphasis on rich characterization, the film's appeal lies with observation of Everett's own personal struggles.
While the film isn't afraid to address ethical issues involving capital punishment -- it's a conceptual challenge to develop a film where the hero has to rescue a man from death row which remains apathetic to the material -- it's not overly concerned with the topic either. While leaning towards an anti-death penalty position, we're not browbeaten with rhetoric -- indeed, a surprisingly gentle and sympathetic eye is cast on the kindly prison guards and compassionate warden, who carry out their duties with stoicism and professionalism. If anything, what's vilified in the picture is narcissism; all of the dislikeable characters in the film are essentially self-serving, and the most unpleasant one reveals himself by the way he attends to his coif.
Eastwood elicits typically solid performances from his ensemble cast, particularly from Washington, who turns in a reserved performance vastly different from his work as a violent would-be rapist in OUT OF SIGHT; he lends Beachum a nobility and dignity that renders his momentary emotional lapses especially stirring. As always, it's great fun to watch Woods in action, but his gesticulating and animated facial expressions produce an energy level which are at odds with the tone of the rest of the film; something more subdued would be in order here.
Loose but never slack, TRUE CRIME feels like a throwback to old-fashion filmmaking, before the days when testosterone narrative jolts replaced inexorbable accumulation of tension. Eastwood oversees the proceedings with a cool confidence and, being the jazz fan that is he, freely riffs the picture with interesting moments which appear narratively cryptic but, in their own quiet way, reveal a great deal. There's an ostensibly pointless scene of a vagrant pestering female pedestrians with lewd behaviour. In most pictures, the hero would knock some sense into the crude lowlife; TRUE CRIME is the sort of movie where the hero gives him ten bucks.
[ *** (out of four stars) | Alternate Rating: B ]
- Alex Fung, March 28, 1999 email<EMAIL_ADDRESS>web : http://www.ncf.carleton.ca/~aw220/
-- Alex Fung<EMAIL_ADDRESS>| http://www.ncf.carleton.ca/~aw220/ "X-FILES fans come up to me in malls expecting me to be able to fill them in on the whole conspiracy. Half the time I have no idea what they're talking about." - Martin Landau
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


<lcFeedbackCorrect>
The <lcFeedbackCorrect>
element was deprecated in DITA version 1.3. It
was replaced with the <lcFeedbackCorrect2>
element. It was originally
intended to provide feedback to the learner about a correct response in an assessment
interaction.
Category: Interactions domain content elements (DEPRECATED)


{% extends "layout.html" %} {% block content %}
To strive to send a message of change for the engineering aspirants to not settle with past but evolve for the future - to encourage and implement ideas that they don't remain and die within a closet, it's a place to nurture ideas such that it goes steps ahead than just being a idea.
{% endblock content %}


Sounds¶
It is possible to play specific sounds in the PetBlocks plugin when a certain action appears.
The metadata of the sounds are not stored in the database and get used by the referenced stored engine. Basically you can change the used sound in the config.yml and every players pet uses the new sounds.
Configuration and Samples¶
Pet sounds are played for every nearby player per default. This can be changed in the config.yml.
config.yml:
pet:
design:
sounds-other-players: true
The configuration values for sounds always consist of the following values:
config.yml:
name: 'NAME_OF_THE_SOUND_VERSION_DEPENDENT'
volume: 1.0
pitch: 1.0
Name: Name of the played sound. Be careful when you configure this as the names of the sounds changed between 1.8.9 and 1.9.0 and changed again between 1.12.2 and 1.13.0. You can find a list of sounds below.
Volume: The volume of sound. This is mostly used in Minecraft for configuring the amount of blocks this sound is audible. You can set volume to 0.0 to disable the sound. This values ranges from 0 - 100000
Pitch: This changes the pitch value of the sound. This value ranges from 0.0 to 2.0.
Engine sounds¶
The engine of a pet forces 2 major sounds being played when a pet gets used.
Ambient: Sound occasionally being played when the pet chooses to.
Walking: Sound being played when the pet moves.
config.yml:
engines:
1:
sound:
ambient:
name: 'PIG_IDLE'
volume: 1.0
pitch: 1.0
walking:
name: 'PIG_WALK'
volume: 1.0
pitch: 1.0
This configuration plays the PIG_IDLE sound randomly and the sound PIG_WALK when the pet moves.
You might have noticed that these sounds are from 1.8.9 and not available in the latest server version. The PetBlocks plugin automatically translates the default sounds in the config.yml. Not more or less.
SoundList¶
Use the sound matching your Minecraft version.
Minecraft 1.13.0 - latest |
|
|---|---|
AMBIENT_CAVE |
|
AMBIENT_UNDERWATER_ENTER |
|
AMBIENT_UNDERWATER_EXIT |
|
AMBIENT_UNDERWATER_LOOP |
|
AMBIENT_UNDERWATER_LOOP_ADDITIONS |
|
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE |
|
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE |
|
BLOCK_ANVIL_BREAK |
|
BLOCK_ANVIL_DESTROY |
|
BLOCK_ANVIL_FALL |
|
BLOCK_ANVIL_HIT |
|
BLOCK_ANVIL_LAND |
|
BLOCK_ANVIL_PLACE |
|
BLOCK_ANVIL_STEP |
|
BLOCK_ANVIL_USE |
|
BLOCK_BEACON_ACTIVATE |
|
BLOCK_BEACON_AMBIENT |
|
BLOCK_BEACON_DEACTIVATE |
|
BLOCK_BEACON_POWER_SELECT |
|
BLOCK_BREWING_STAND_BREW |
|
BLOCK_BUBBLE_COLUMN_BUBBLE_POP |
|
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT |
|
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE |
|
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT |
|
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE |
|
BLOCK_CHEST_CLOSE |
|
BLOCK_CHEST_LOCKED |
|
BLOCK_CHEST_OPEN |
|
BLOCK_CHORUS_FLOWER_DEATH |
|
BLOCK_CHORUS_FLOWER_GROW |
|
BLOCK_COMPARATOR_CLICK |
|
BLOCK_CONDUIT_ACTIVATE |
|
BLOCK_CONDUIT_AMBIENT |
|
BLOCK_CONDUIT_AMBIENT_SHORT |
|
BLOCK_CONDUIT_ATTACK_TARGET |
|
BLOCK_CONDUIT_DEACTIVATE |
|
BLOCK_CORAL_BLOCK_BREAK |
|
BLOCK_CORAL_BLOCK_FALL |
|
BLOCK_CORAL_BLOCK_HIT |
|
BLOCK_CORAL_BLOCK_PLACE |
|
BLOCK_CORAL_BLOCK_STEP |
|
BLOCK_DISPENSER_DISPENSE |
|
BLOCK_DISPENSER_FAIL |
|
BLOCK_DISPENSER_LAUNCH |
|
BLOCK_ENCHANTMENT_TABLE_USE |
|
BLOCK_ENDER_CHEST_CLOSE |
|
BLOCK_ENDER_CHEST_OPEN |
|
BLOCK_END_GATEWAY_SPAWN |
|
BLOCK_END_PORTAL_FRAME_FILL |
|
BLOCK_END_PORTAL_SPAWN |
|
BLOCK_FENCE_GATE_CLOSE |
|
BLOCK_FENCE_GATE_OPEN |
|
BLOCK_FIRE_AMBIENT |
|
BLOCK_FIRE_EXTINGUISH |
|
BLOCK_FURNACE_FIRE_CRACKLE |
|
BLOCK_GLASS_BREAK |
|
BLOCK_GLASS_FALL |
|
BLOCK_GLASS_HIT |
|
BLOCK_GLASS_PLACE |
|
BLOCK_GLASS_STEP |
|
BLOCK_GRASS_BREAK |
|
BLOCK_GRASS_FALL |
|
BLOCK_GRASS_HIT |
|
BLOCK_GRASS_PLACE |
|
BLOCK_GRASS_STEP |
|
BLOCK_GRAVEL_BREAK |
|
BLOCK_GRAVEL_FALL |
|
BLOCK_GRAVEL_HIT |
|
BLOCK_GRAVEL_PLACE |
|
BLOCK_GRAVEL_STEP |
|
BLOCK_IRON_DOOR_CLOSE |
|
BLOCK_IRON_DOOR_OPEN |
|
BLOCK_IRON_TRAPDOOR_CLOSE |
|
BLOCK_IRON_TRAPDOOR_OPEN |
|
BLOCK_LADDER_BREAK |
|
BLOCK_LADDER_FALL |
|
BLOCK_LADDER_HIT |
|
BLOCK_LADDER_PLACE |
|
BLOCK_LADDER_STEP |
|
BLOCK_LAVA_AMBIENT |
|
BLOCK_LAVA_EXTINGUISH |
|
BLOCK_LAVA_POP |
|
BLOCK_LEVER_CLICK |
|
BLOCK_LILY_PAD_PLACE |
|
BLOCK_METAL_BREAK |
|
BLOCK_METAL_FALL |
|
BLOCK_METAL_HIT |
|
BLOCK_METAL_PLACE |
|
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF |
|
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON |
|
BLOCK_METAL_STEP |
|
BLOCK_NOTE_BLOCK_BASEDRUM |
|
BLOCK_NOTE_BLOCK_BASS |
|
BLOCK_NOTE_BLOCK_BELL |
|
BLOCK_NOTE_BLOCK_CHIME |
|
BLOCK_NOTE_BLOCK_FLUTE |
|
BLOCK_NOTE_BLOCK_GUITAR |
|
BLOCK_NOTE_BLOCK_HARP |
|
BLOCK_NOTE_BLOCK_HAT |
|
BLOCK_NOTE_BLOCK_PLING |
|
BLOCK_NOTE_BLOCK_SNARE |
|
BLOCK_NOTE_BLOCK_XYLOPHONE |
|
BLOCK_PISTON_CONTRACT |
|
BLOCK_PISTON_EXTEND |
|
BLOCK_PORTAL_AMBIENT |
|
BLOCK_PORTAL_TRAVEL |
|
BLOCK_PORTAL_TRIGGER |
|
BLOCK_PUMPKIN_CARVE |
|
BLOCK_REDSTONE_TORCH_BURNOUT |
|
BLOCK_SAND_BREAK |
|
BLOCK_SAND_FALL |
|
BLOCK_SAND_HIT |
|
BLOCK_SAND_PLACE |
|
BLOCK_SAND_STEP |
|
BLOCK_SHULKER_BOX_CLOSE |
|
BLOCK_SHULKER_BOX_OPEN |
|
BLOCK_SLIME_BLOCK_BREAK |
|
BLOCK_SLIME_BLOCK_FALL |
|
BLOCK_SLIME_BLOCK_HIT |
|
BLOCK_SLIME_BLOCK_PLACE |
|
BLOCK_SLIME_BLOCK_STEP |
|
BLOCK_SNOW_BREAK |
|
BLOCK_SNOW_FALL |
|
BLOCK_SNOW_HIT |
|
BLOCK_SNOW_PLACE |
|
BLOCK_SNOW_STEP |
|
BLOCK_STONE_BREAK |
|
BLOCK_STONE_BUTTON_CLICK_OFF |
|
BLOCK_STONE_BUTTON_CLICK_ON |
|
BLOCK_STONE_FALL |
|
BLOCK_STONE_HIT |
|
BLOCK_STONE_PLACE |
|
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF |
|
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON |
|
BLOCK_STONE_STEP |
|
BLOCK_TRIPWIRE_ATTACH |
|
BLOCK_TRIPWIRE_CLICK_OFF |
|
BLOCK_TRIPWIRE_CLICK_ON |
|
BLOCK_TRIPWIRE_DETACH |
|
BLOCK_WATER_AMBIENT |
|
BLOCK_WET_GRASS_BREAK |
|
BLOCK_WET_GRASS_FALL |
|
BLOCK_WET_GRASS_HIT |
|
BLOCK_WET_GRASS_PLACE |
|
BLOCK_WET_GRASS_STEP |
|
BLOCK_WOODEN_BUTTON_CLICK_OFF |
|
BLOCK_WOODEN_BUTTON_CLICK_ON |
|
BLOCK_WOODEN_DOOR_CLOSE |
|
BLOCK_WOODEN_DOOR_OPEN |
|
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF |
|
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON |
|
BLOCK_WOODEN_TRAPDOOR_CLOSE |
|
BLOCK_WOODEN_TRAPDOOR_OPEN |
|
BLOCK_WOOD_BREAK |
|
BLOCK_WOOD_FALL |
|
BLOCK_WOOD_HIT |
|
BLOCK_WOOD_PLACE |
|
BLOCK_WOOD_STEP |
|
BLOCK_WOOL_BREAK |
|
BLOCK_WOOL_FALL |
|
BLOCK_WOOL_HIT |
|
BLOCK_WOOL_PLACE |
|
BLOCK_WOOL_STEP |
|
ENCHANT_THORNS_HIT |
|
ENTITY_ARMOR_STAND_BREAK |
|
ENTITY_ARMOR_STAND_FALL |
|
ENTITY_ARMOR_STAND_HIT |
|
ENTITY_ARMOR_STAND_PLACE |
|
ENTITY_ARROW_HIT |
|
ENTITY_ARROW_HIT_PLAYER |
|
ENTITY_ARROW_SHOOT |
|
ENTITY_BAT_AMBIENT |
|
ENTITY_BAT_DEATH |
|
ENTITY_BAT_HURT |
|
ENTITY_BAT_LOOP |
|
ENTITY_BAT_TAKEOFF |
|
ENTITY_BLAZE_AMBIENT |
|
ENTITY_BLAZE_BURN |
|
ENTITY_BLAZE_DEATH |
|
ENTITY_BLAZE_HURT |
|
ENTITY_BLAZE_SHOOT |
|
ENTITY_BOAT_PADDLE_LAND |
|
ENTITY_BOAT_PADDLE_WATER |
|
ENTITY_CAT_AMBIENT |
|
ENTITY_CAT_DEATH |
|
ENTITY_CAT_HISS |
|
ENTITY_CAT_HURT |
|
ENTITY_CAT_PURR |
|
ENTITY_CAT_PURREOW |
|
ENTITY_CHICKEN_AMBIENT |
|
ENTITY_CHICKEN_DEATH |
|
ENTITY_CHICKEN_EGG |
|
ENTITY_CHICKEN_HURT |
|
ENTITY_CHICKEN_STEP |
|
ENTITY_COD_AMBIENT |
|
ENTITY_COD_DEATH |
|
ENTITY_COD_FLOP |
|
ENTITY_COD_HURT |
|
ENTITY_COW_AMBIENT |
|
ENTITY_COW_DEATH |
|
ENTITY_COW_HURT |
|
ENTITY_COW_MILK |
|
ENTITY_COW_STEP |
|
ENTITY_CREEPER_DEATH |
|
ENTITY_CREEPER_HURT |
|
ENTITY_CREEPER_PRIMED |
|
ENTITY_DOLPHIN_AMBIENT |
|
ENTITY_DOLPHIN_AMBIENT_WATER |
|
ENTITY_DOLPHIN_ATTACK |
|
ENTITY_DOLPHIN_DEATH |
|
ENTITY_DOLPHIN_EAT |
|
ENTITY_DOLPHIN_HURT |
|
ENTITY_DOLPHIN_JUMP |
|
ENTITY_DOLPHIN_PLAY |
|
ENTITY_DOLPHIN_SPLASH |
|
ENTITY_DOLPHIN_SWIM |
|
ENTITY_DONKEY_AMBIENT |
|
ENTITY_DONKEY_ANGRY |
|
ENTITY_DONKEY_CHEST |
|
ENTITY_DONKEY_DEATH |
|
ENTITY_DONKEY_HURT |
|
ENTITY_DRAGON_FIREBALL_EXPLODE |
|
ENTITY_DROWNED_AMBIENT |
|
ENTITY_DROWNED_AMBIENT_WATER |
|
ENTITY_DROWNED_DEATH |
|
ENTITY_DROWNED_DEATH_WATER |
|
ENTITY_DROWNED_HURT |
|
ENTITY_DROWNED_HURT_WATER |
|
ENTITY_DROWNED_SHOOT |
|
ENTITY_DROWNED_STEP |
|
ENTITY_DROWNED_SWIM |
|
ENTITY_EGG_THROW |
|
ENTITY_ELDER_GUARDIAN_AMBIENT |
|
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND |
|
ENTITY_ELDER_GUARDIAN_CURSE |
|
ENTITY_ELDER_GUARDIAN_DEATH |
|
ENTITY_ELDER_GUARDIAN_DEATH_LAND |
|
ENTITY_ELDER_GUARDIAN_FLOP |
|
ENTITY_ELDER_GUARDIAN_HURT |
|
ENTITY_ELDER_GUARDIAN_HURT_LAND |
|
ENTITY_ENDERMAN_AMBIENT |
|
ENTITY_ENDERMAN_DEATH |
|
ENTITY_ENDERMAN_HURT |
|
ENTITY_ENDERMAN_SCREAM |
|
ENTITY_ENDERMAN_STARE |
|
ENTITY_ENDERMAN_TELEPORT |
|
ENTITY_ENDERMITE_AMBIENT |
|
ENTITY_ENDERMITE_DEATH |
|
ENTITY_ENDERMITE_HURT |
|
ENTITY_ENDERMITE_STEP |
|
ENTITY_ENDER_DRAGON_AMBIENT |
|
ENTITY_ENDER_DRAGON_DEATH |
|
ENTITY_ENDER_DRAGON_FLAP |
|
ENTITY_ENDER_DRAGON_GROWL |
|
ENTITY_ENDER_DRAGON_HURT |
|
ENTITY_ENDER_DRAGON_SHOOT |
|
ENTITY_ENDER_EYE_DEATH |
|
ENTITY_ENDER_EYE_LAUNCH |
|
ENTITY_ENDER_PEARL_THROW |
|
ENTITY_EVOKER_AMBIENT |
|
ENTITY_EVOKER_CAST_SPELL |
|
ENTITY_EVOKER_DEATH |
|
ENTITY_EVOKER_FANGS_ATTACK |
|
ENTITY_EVOKER_HURT |
|
ENTITY_EVOKER_PREPARE_ATTACK |
|
ENTITY_EVOKER_PREPARE_SUMMON |
|
ENTITY_EVOKER_PREPARE_WOLOLO |
|
ENTITY_EXPERIENCE_BOTTLE_THROW |
|
ENTITY_EXPERIENCE_ORB_PICKUP |
|
ENTITY_FIREWORK_ROCKET_BLAST |
|
ENTITY_FIREWORK_ROCKET_BLAST_FAR |
|
ENTITY_FIREWORK_ROCKET_LARGE_BLAST |
|
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR |
|
ENTITY_FIREWORK_ROCKET_LAUNCH |
|
ENTITY_FIREWORK_ROCKET_SHOOT |
|
ENTITY_FIREWORK_ROCKET_TWINKLE |
|
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR |
|
ENTITY_FISHING_BOBBER_RETRIEVE |
|
ENTITY_FISHING_BOBBER_SPLASH |
|
ENTITY_FISHING_BOBBER_THROW |
|
ENTITY_FISH_SWIM |
|
ENTITY_GENERIC_BIG_FALL |
|
ENTITY_GENERIC_BURN |
|
ENTITY_GENERIC_DEATH |
|
ENTITY_GENERIC_DRINK |
|
ENTITY_GENERIC_EAT |
|
ENTITY_GENERIC_EXPLODE |
|
ENTITY_GENERIC_EXTINGUISH_FIRE |
|
ENTITY_GENERIC_HURT |
|
ENTITY_GENERIC_SMALL_FALL |
|
ENTITY_GENERIC_SPLASH |
|
ENTITY_GENERIC_SWIM |
|
ENTITY_GHAST_AMBIENT |
|
ENTITY_GHAST_DEATH |
|
ENTITY_GHAST_HURT |
|
ENTITY_GHAST_SCREAM |
|
ENTITY_GHAST_SHOOT |
|
ENTITY_GHAST_WARN |
|
ENTITY_GUARDIAN_AMBIENT |
|
ENTITY_GUARDIAN_AMBIENT_LAND |
|
ENTITY_GUARDIAN_ATTACK |
|
ENTITY_GUARDIAN_DEATH |
|
ENTITY_GUARDIAN_DEATH_LAND |
|
ENTITY_GUARDIAN_FLOP |
|
ENTITY_GUARDIAN_HURT |
|
ENTITY_GUARDIAN_HURT_LAND |
|
ENTITY_HORSE_AMBIENT |
|
ENTITY_HORSE_ANGRY |
|
ENTITY_HORSE_ARMOR |
|
ENTITY_HORSE_BREATHE |
|
ENTITY_HORSE_DEATH |
|
ENTITY_HORSE_EAT |
|
ENTITY_HORSE_GALLOP |
|
ENTITY_HORSE_HURT |
|
ENTITY_HORSE_JUMP |
|
ENTITY_HORSE_LAND |
|
ENTITY_HORSE_SADDLE |
|
ENTITY_HORSE_STEP |
|
ENTITY_HORSE_STEP_WOOD |
|
ENTITY_HOSTILE_BIG_FALL |
|
ENTITY_HOSTILE_DEATH |
|
ENTITY_HOSTILE_HURT |
|
ENTITY_HOSTILE_SMALL_FALL |
|
ENTITY_HOSTILE_SPLASH |
|
ENTITY_HOSTILE_SWIM |
|
ENTITY_HUSK_AMBIENT |
|
ENTITY_HUSK_CONVERTED_TO_ZOMBIE |
|
ENTITY_HUSK_DEATH |
|
ENTITY_HUSK_HURT |
|
ENTITY_HUSK_STEP |
|
ENTITY_ILLUSIONER_AMBIENT |
|
ENTITY_ILLUSIONER_CAST_SPELL |
|
ENTITY_ILLUSIONER_DEATH |
|
ENTITY_ILLUSIONER_HURT |
|
ENTITY_ILLUSIONER_MIRROR_MOVE |
|
ENTITY_ILLUSIONER_PREPARE_BLINDNESS |
|
ENTITY_ILLUSIONER_PREPARE_MIRROR |
|
ENTITY_IRON_GOLEM_ATTACK |
|
ENTITY_IRON_GOLEM_DEATH |
|
ENTITY_IRON_GOLEM_HURT |
|
ENTITY_IRON_GOLEM_STEP |
|
ENTITY_ITEM_BREAK |
|
ENTITY_ITEM_FRAME_ADD_ITEM |
|
ENTITY_ITEM_FRAME_BREAK |
|
ENTITY_ITEM_FRAME_PLACE |
|
ENTITY_ITEM_FRAME_REMOVE_ITEM |
|
ENTITY_ITEM_FRAME_ROTATE_ITEM |
|
ENTITY_ITEM_PICKUP |
|
ENTITY_LEASH_KNOT_BREAK |
|
ENTITY_LEASH_KNOT_PLACE |
|
ENTITY_LIGHTNING_BOLT_IMPACT |
|
ENTITY_LIGHTNING_BOLT_THUNDER |
|
ENTITY_LINGERING_POTION_THROW |
|
ENTITY_LLAMA_AMBIENT |
|
ENTITY_LLAMA_ANGRY |
|
ENTITY_LLAMA_CHEST |
|
ENTITY_LLAMA_DEATH |
|
ENTITY_LLAMA_EAT |
|
ENTITY_LLAMA_HURT |
|
ENTITY_LLAMA_SPIT |
|
ENTITY_LLAMA_STEP |
|
ENTITY_LLAMA_SWAG |
|
ENTITY_MAGMA_CUBE_DEATH |
|
ENTITY_MAGMA_CUBE_DEATH_SMALL |
|
ENTITY_MAGMA_CUBE_HURT |
|
ENTITY_MAGMA_CUBE_HURT_SMALL |
|
ENTITY_MAGMA_CUBE_JUMP |
|
ENTITY_MAGMA_CUBE_SQUISH |
|
ENTITY_MAGMA_CUBE_SQUISH_SMALL |
|
ENTITY_MINECART_INSIDE |
|
ENTITY_MINECART_RIDING |
|
ENTITY_MOOSHROOM_SHEAR |
|
ENTITY_MULE_AMBIENT |
|
ENTITY_MULE_CHEST |
|
ENTITY_MULE_DEATH |
|
ENTITY_MULE_HURT |
|
ENTITY_PAINTING_BREAK |
|
ENTITY_PAINTING_PLACE |
|
ENTITY_PARROT_AMBIENT |
|
ENTITY_PARROT_DEATH |
|
ENTITY_PARROT_EAT |
|
ENTITY_PARROT_FLY |
|
ENTITY_PARROT_HURT |
|
ENTITY_PARROT_IMITATE_BLAZE |
|
ENTITY_PARROT_IMITATE_CREEPER |
|
ENTITY_PARROT_IMITATE_DROWNED |
|
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN |
|
ENTITY_PARROT_IMITATE_ENDERMAN |
|
ENTITY_PARROT_IMITATE_ENDERMITE |
|
ENTITY_PARROT_IMITATE_ENDER_DRAGON |
|
ENTITY_PARROT_IMITATE_EVOKER |
|
ENTITY_PARROT_IMITATE_GHAST |
|
ENTITY_PARROT_IMITATE_HUSK |
|
ENTITY_PARROT_IMITATE_ILLUSIONER |
|
ENTITY_PARROT_IMITATE_MAGMA_CUBE |
|
ENTITY_PARROT_IMITATE_PHANTOM |
|
ENTITY_PARROT_IMITATE_POLAR_BEAR |
|
ENTITY_PARROT_IMITATE_SHULKER |
|
ENTITY_PARROT_IMITATE_SILVERFISH |
|
ENTITY_PARROT_IMITATE_SKELETON |
|
ENTITY_PARROT_IMITATE_SLIME |
|
ENTITY_PARROT_IMITATE_SPIDER |
|
ENTITY_PARROT_IMITATE_STRAY |
|
ENTITY_PARROT_IMITATE_VEX |
|
ENTITY_PARROT_IMITATE_VINDICATOR |
|
ENTITY_PARROT_IMITATE_WITCH |
|
ENTITY_PARROT_IMITATE_WITHER |
|
ENTITY_PARROT_IMITATE_WITHER_SKELETON |
|
ENTITY_PARROT_IMITATE_WOLF |
|
ENTITY_PARROT_IMITATE_ZOMBIE |
|
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN |
|
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER |
|
ENTITY_PARROT_STEP |
|
ENTITY_PHANTOM_AMBIENT |
|
ENTITY_PHANTOM_BITE |
|
ENTITY_PHANTOM_DEATH |
|
ENTITY_PHANTOM_FLAP |
|
ENTITY_PHANTOM_HURT |
|
ENTITY_PHANTOM_SWOOP |
|
ENTITY_PIG_AMBIENT |
|
ENTITY_PIG_DEATH |
|
ENTITY_PIG_HURT |
|
ENTITY_PIG_SADDLE |
|
ENTITY_PIG_STEP |
|
ENTITY_PLAYER_ATTACK_CRIT |
|
ENTITY_PLAYER_ATTACK_KNOCKBACK |
|
ENTITY_PLAYER_ATTACK_NODAMAGE |
|
ENTITY_PLAYER_ATTACK_STRONG |
|
ENTITY_PLAYER_ATTACK_SWEEP |
|
ENTITY_PLAYER_ATTACK_WEAK |
|
ENTITY_PLAYER_BIG_FALL |
|
ENTITY_PLAYER_BREATH |
|
ENTITY_PLAYER_BURP |
|
ENTITY_PLAYER_DEATH |
|
ENTITY_PLAYER_HURT |
|
ENTITY_PLAYER_HURT_DROWN |
|
ENTITY_PLAYER_HURT_ON_FIRE |
|
ENTITY_PLAYER_LEVELUP |
|
ENTITY_PLAYER_SMALL_FALL |
|
ENTITY_PLAYER_SPLASH |
|
ENTITY_PLAYER_SPLASH_HIGH_SPEED |
|
ENTITY_PLAYER_SWIM |
|
ENTITY_POLAR_BEAR_AMBIENT |
|
ENTITY_POLAR_BEAR_AMBIENT_BABY |
|
ENTITY_POLAR_BEAR_DEATH |
|
ENTITY_POLAR_BEAR_HURT |
|
ENTITY_POLAR_BEAR_STEP |
|
ENTITY_POLAR_BEAR_WARNING |
|
ENTITY_PUFFER_FISH_AMBIENT |
|
ENTITY_PUFFER_FISH_BLOW_OUT |
|
ENTITY_PUFFER_FISH_BLOW_UP |
|
ENTITY_PUFFER_FISH_DEATH |
|
ENTITY_PUFFER_FISH_FLOP |
|
ENTITY_PUFFER_FISH_HURT |
|
ENTITY_PUFFER_FISH_STING |
|
ENTITY_RABBIT_AMBIENT |
|
ENTITY_RABBIT_ATTACK |
|
ENTITY_RABBIT_DEATH |
|
ENTITY_RABBIT_HURT |
|
ENTITY_RABBIT_JUMP |
|
ENTITY_SALMON_AMBIENT |
|
ENTITY_SALMON_DEATH |
|
ENTITY_SALMON_FLOP |
|
ENTITY_SALMON_HURT |
|
ENTITY_SHEEP_AMBIENT |
|
ENTITY_SHEEP_DEATH |
|
ENTITY_SHEEP_HURT |
|
ENTITY_SHEEP_SHEAR |
|
ENTITY_SHEEP_STEP |
|
ENTITY_SHULKER_AMBIENT |
|
ENTITY_SHULKER_BULLET_HIT |
|
ENTITY_SHULKER_BULLET_HURT |
|
ENTITY_SHULKER_CLOSE |
|
ENTITY_SHULKER_DEATH |
|
ENTITY_SHULKER_HURT |
|
ENTITY_SHULKER_HURT_CLOSED |
|
ENTITY_SHULKER_OPEN |
|
ENTITY_SHULKER_SHOOT |
|
ENTITY_SHULKER_TELEPORT |
|
ENTITY_SILVERFISH_AMBIENT |
|
ENTITY_SILVERFISH_DEATH |
|
ENTITY_SILVERFISH_HURT |
|
ENTITY_SILVERFISH_STEP |
|
ENTITY_SKELETON_AMBIENT |
|
ENTITY_SKELETON_DEATH |
|
ENTITY_SKELETON_HORSE_AMBIENT |
|
ENTITY_SKELETON_HORSE_AMBIENT_WATER |
|
ENTITY_SKELETON_HORSE_DEATH |
|
ENTITY_SKELETON_HORSE_GALLOP_WATER |
|
ENTITY_SKELETON_HORSE_HURT |
|
ENTITY_SKELETON_HORSE_JUMP_WATER |
|
ENTITY_SKELETON_HORSE_STEP_WATER |
|
ENTITY_SKELETON_HORSE_SWIM |
|
ENTITY_SKELETON_HURT |
|
ENTITY_SKELETON_SHOOT |
|
ENTITY_SKELETON_STEP |
|
ENTITY_SLIME_ATTACK |
|
ENTITY_SLIME_DEATH |
|
ENTITY_SLIME_DEATH_SMALL |
|
ENTITY_SLIME_HURT |
|
ENTITY_SLIME_HURT_SMALL |
|
ENTITY_SLIME_JUMP |
|
ENTITY_SLIME_JUMP_SMALL |
|
ENTITY_SLIME_SQUISH |
|
ENTITY_SLIME_SQUISH_SMALL |
|
ENTITY_SNOWBALL_THROW |
|
ENTITY_SNOW_GOLEM_AMBIENT |
|
ENTITY_SNOW_GOLEM_DEATH |
|
ENTITY_SNOW_GOLEM_HURT |
|
ENTITY_SNOW_GOLEM_SHOOT |
|
ENTITY_SPIDER_AMBIENT |
|
ENTITY_SPIDER_DEATH |
|
ENTITY_SPIDER_HURT |
|
ENTITY_SPIDER_STEP |
|
ENTITY_SPLASH_POTION_BREAK |
|
ENTITY_SPLASH_POTION_THROW |
|
ENTITY_SQUID_AMBIENT |
|
ENTITY_SQUID_DEATH |
|
ENTITY_SQUID_HURT |
|
ENTITY_SQUID_SQUIRT |
|
ENTITY_STRAY_AMBIENT |
|
ENTITY_STRAY_DEATH |
|
ENTITY_STRAY_HURT |
|
ENTITY_STRAY_STEP |
|
ENTITY_TNT_PRIMED |
|
ENTITY_TROPICAL_FISH_AMBIENT |
|
ENTITY_TROPICAL_FISH_DEATH |
|
ENTITY_TROPICAL_FISH_FLOP |
|
ENTITY_TROPICAL_FISH_HURT |
|
ENTITY_TURTLE_AMBIENT_LAND |
|
ENTITY_TURTLE_DEATH |
|
ENTITY_TURTLE_DEATH_BABY |
|
ENTITY_TURTLE_EGG_BREAK |
|
ENTITY_TURTLE_EGG_CRACK |
|
ENTITY_TURTLE_EGG_HATCH |
|
ENTITY_TURTLE_HURT |
|
ENTITY_TURTLE_HURT_BABY |
|
ENTITY_TURTLE_LAY_EGG |
|
ENTITY_TURTLE_SHAMBLE |
|
ENTITY_TURTLE_SHAMBLE_BABY |
|
ENTITY_TURTLE_SWIM |
|
ENTITY_VEX_AMBIENT |
|
ENTITY_VEX_CHARGE |
|
ENTITY_VEX_DEATH |
|
ENTITY_VEX_HURT |
|
ENTITY_VILLAGER_AMBIENT |
|
ENTITY_VILLAGER_DEATH |
|
ENTITY_VILLAGER_HURT |
|
ENTITY_VILLAGER_NO |
|
ENTITY_VILLAGER_TRADE |
|
ENTITY_VILLAGER_YES |
|
ENTITY_VINDICATOR_AMBIENT |
|
ENTITY_VINDICATOR_DEATH |
|
ENTITY_VINDICATOR_HURT |
|
ENTITY_WITCH_AMBIENT |
|
ENTITY_WITCH_DEATH |
|
ENTITY_WITCH_DRINK |
|
ENTITY_WITCH_HURT |
|
ENTITY_WITCH_THROW |
|
ENTITY_WITHER_AMBIENT |
|
ENTITY_WITHER_BREAK_BLOCK |
|
ENTITY_WITHER_DEATH |
|
ENTITY_WITHER_HURT |
|
ENTITY_WITHER_SHOOT |
|
ENTITY_WITHER_SKELETON_AMBIENT |
|
ENTITY_WITHER_SKELETON_DEATH |
|
ENTITY_WITHER_SKELETON_HURT |
|
ENTITY_WITHER_SKELETON_STEP |
|
ENTITY_WITHER_SPAWN |
|
ENTITY_WOLF_AMBIENT |
|
ENTITY_WOLF_DEATH |
|
ENTITY_WOLF_GROWL |
|
ENTITY_WOLF_HOWL |
|
ENTITY_WOLF_HURT |
|
ENTITY_WOLF_PANT |
|
ENTITY_WOLF_SHAKE |
|
ENTITY_WOLF_STEP |
|
ENTITY_WOLF_WHINE |
|
ENTITY_ZOMBIE_AMBIENT |
|
ENTITY_ZOMBIE_ATTACK_IRON_DOOR |
|
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR |
|
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR |
|
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED |
|
ENTITY_ZOMBIE_DEATH |
|
ENTITY_ZOMBIE_DESTROY_EGG |
|
ENTITY_ZOMBIE_HORSE_AMBIENT |
|
ENTITY_ZOMBIE_HORSE_DEATH |
|
ENTITY_ZOMBIE_HORSE_HURT |
|
ENTITY_ZOMBIE_HURT |
|
ENTITY_ZOMBIE_INFECT |
|
ENTITY_ZOMBIE_PIGMAN_AMBIENT |
|
ENTITY_ZOMBIE_PIGMAN_ANGRY |
|
ENTITY_ZOMBIE_PIGMAN_DEATH |
|
ENTITY_ZOMBIE_PIGMAN_HURT |
|
ENTITY_ZOMBIE_STEP |
|
ENTITY_ZOMBIE_VILLAGER_AMBIENT |
|
ENTITY_ZOMBIE_VILLAGER_CONVERTED |
|
ENTITY_ZOMBIE_VILLAGER_CURE |
|
ENTITY_ZOMBIE_VILLAGER_DEATH |
|
ENTITY_ZOMBIE_VILLAGER_HURT |
|
ENTITY_ZOMBIE_VILLAGER_STEP |
|
ITEM_ARMOR_EQUIP_CHAIN |
|
ITEM_ARMOR_EQUIP_DIAMOND |
|
ITEM_ARMOR_EQUIP_ELYTRA |
|
ITEM_ARMOR_EQUIP_GENERIC |
|
ITEM_ARMOR_EQUIP_GOLD |
|
ITEM_ARMOR_EQUIP_IRON |
|
ITEM_ARMOR_EQUIP_LEATHER |
|
ITEM_ARMOR_EQUIP_TURTLE |
|
ITEM_AXE_STRIP |
|
ITEM_BOTTLE_EMPTY |
|
ITEM_BOTTLE_FILL |
|
ITEM_BOTTLE_FILL_DRAGONBREATH |
|
ITEM_BUCKET_EMPTY |
|
ITEM_BUCKET_EMPTY_FISH |
|
ITEM_BUCKET_EMPTY_LAVA |
|
ITEM_BUCKET_FILL |
|
ITEM_BUCKET_FILL_FISH |
|
ITEM_BUCKET_FILL_LAVA |
|
ITEM_CHORUS_FRUIT_TELEPORT |
|
ITEM_ELYTRA_FLYING |
|
ITEM_FIRECHARGE_USE |
|
ITEM_FLINTANDSTEEL_USE |
|
ITEM_HOE_TILL |
|
ITEM_SHIELD_BLOCK |
|
ITEM_SHIELD_BREAK |
|
ITEM_SHOVEL_FLATTEN |
|
ITEM_TOTEM_USE |
|
ITEM_TRIDENT_HIT |
|
ITEM_TRIDENT_HIT_GROUND |
|
ITEM_TRIDENT_RETURN |
|
ITEM_TRIDENT_RIPTIDE_1 |
|
ITEM_TRIDENT_RIPTIDE_2 |
|
ITEM_TRIDENT_RIPTIDE_3 |
|
ITEM_TRIDENT_THROW |
|
ITEM_TRIDENT_THUNDER |
|
MUSIC_CREATIVE |
|
MUSIC_CREDITS |
|
MUSIC_DISC_11 |
|
MUSIC_DISC_13 |
|
MUSIC_DISC_BLOCKS |
|
MUSIC_DISC_CAT |
|
MUSIC_DISC_CHIRP |
|
MUSIC_DISC_FAR |
|
MUSIC_DISC_MALL |
|
MUSIC_DISC_MELLOHI |
|
MUSIC_DISC_STAL |
|
MUSIC_DISC_STRAD |
|
MUSIC_DISC_WAIT |
|
MUSIC_DISC_WARD |
|
MUSIC_DRAGON |
|
MUSIC_END |
|
MUSIC_GAME |
|
MUSIC_MENU |
|
MUSIC_NETHER |
|
MUSIC_UNDER_WATER |
|
UI_BUTTON_CLICK |
|
UI_TOAST_CHALLENGE_COMPLETE |
|
UI_TOAST_IN |
|
UI_TOAST_OUT |
|
WEATHER_RAIN |
|
WEATHER_RAIN_ABOVE |
Minecraft 1.9.0 - 1.12.2 |
|
|---|---|
AMBIENT_CAVE |
|
BLOCK_ANVIL_BREAK |
|
BLOCK_ANVIL_DESTROY |
|
BLOCK_ANVIL_FALL |
|
BLOCK_ANVIL_HIT |
|
BLOCK_ANVIL_LAND |
|
BLOCK_ANVIL_PLACE |
|
BLOCK_ANVIL_STEP |
|
BLOCK_ANVIL_USE |
|
BLOCK_BREWING_STAND_BREW |
|
BLOCK_CHEST_CLOSE |
|
BLOCK_CHEST_LOCKED |
|
BLOCK_CHEST_OPEN |
|
BLOCK_CHORUS_FLOWER_DEATH |
|
BLOCK_CHORUS_FLOWER_GROW |
|
BLOCK_CLOTH_BREAK |
|
BLOCK_CLOTH_FALL |
|
BLOCK_CLOTH_HIT |
|
BLOCK_CLOTH_PLACE |
|
BLOCK_CLOTH_STEP |
|
BLOCK_COMPARATOR_CLICK |
|
BLOCK_DISPENSER_DISPENSE |
|
BLOCK_DISPENSER_FAIL |
|
BLOCK_DISPENSER_LAUNCH |
|
BLOCK_ENDERCHEST_CLOSE |
|
BLOCK_ENDERCHEST_OPEN |
|
BLOCK_END_GATEWAY_SPAWN |
|
BLOCK_FENCE_GATE_CLOSE |
|
BLOCK_FENCE_GATE_OPEN |
|
BLOCK_FIRE_AMBIENT |
|
BLOCK_FIRE_EXTINGUISH |
|
BLOCK_FURNACE_FIRE_CRACKLE |
|
BLOCK_GLASS_BREAK |
|
BLOCK_GLASS_FALL |
|
BLOCK_GLASS_HIT |
|
BLOCK_GLASS_PLACE |
|
BLOCK_GLASS_STEP |
|
BLOCK_GRASS_BREAK |
|
BLOCK_GRASS_FALL |
|
BLOCK_GRASS_HIT |
|
BLOCK_GRASS_PLACE |
|
BLOCK_GRASS_STEP |
|
BLOCK_GRAVEL_BREAK |
|
BLOCK_GRAVEL_FALL |
|
BLOCK_GRAVEL_HIT |
|
BLOCK_GRAVEL_PLACE |
|
BLOCK_GRAVEL_STEP |
|
BLOCK_IRON_DOOR_CLOSE |
|
BLOCK_IRON_DOOR_OPEN |
|
BLOCK_IRON_TRAPDOOR_CLOSE |
|
BLOCK_IRON_TRAPDOOR_OPEN |
|
BLOCK_LADDER_BREAK |
|
BLOCK_LADDER_FALL |
|
BLOCK_LADDER_HIT |
|
BLOCK_LADDER_PLACE |
|
BLOCK_LADDER_STEP |
|
BLOCK_LAVA_AMBIENT |
|
BLOCK_LAVA_EXTINGUISH |
|
BLOCK_LAVA_POP |
|
BLOCK_LEVER_CLICK |
|
BLOCK_METAL_BREAK |
|
BLOCK_METAL_FALL |
|
BLOCK_METAL_HIT |
|
BLOCK_METAL_PLACE |
|
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF |
|
BLOCK_METAL_PRESSUREPLATE_CLICK_ON |
|
BLOCK_METAL_STEP |
|
BLOCK_NOTE_BASEDRUM |
|
BLOCK_NOTE_BASS |
|
BLOCK_NOTE_HARP |
|
BLOCK_NOTE_HAT |
|
BLOCK_NOTE_PLING |
|
BLOCK_NOTE_SNARE |
|
BLOCK_PISTON_CONTRACT |
|
BLOCK_PISTON_EXTEND |
|
BLOCK_PORTAL_AMBIENT |
|
BLOCK_PORTAL_TRAVEL |
|
BLOCK_PORTAL_TRIGGER |
|
BLOCK_REDSTONE_TORCH_BURNOUT |
|
BLOCK_SAND_BREAK |
|
BLOCK_SAND_FALL |
|
BLOCK_SAND_HIT |
|
BLOCK_SAND_PLACE |
|
BLOCK_SAND_STEP |
|
BLOCK_SLIME_BREAK |
|
BLOCK_SLIME_FALL |
|
BLOCK_SLIME_HIT |
|
BLOCK_SLIME_PLACE |
|
BLOCK_SLIME_STEP |
|
BLOCK_SNOW_BREAK |
|
BLOCK_SNOW_FALL |
|
BLOCK_SNOW_HIT |
|
BLOCK_SNOW_PLACE |
|
BLOCK_SNOW_STEP |
|
BLOCK_STONE_BREAK |
|
BLOCK_STONE_BUTTON_CLICK_OFF |
|
BLOCK_STONE_BUTTON_CLICK_ON |
|
BLOCK_STONE_FALL |
|
BLOCK_STONE_HIT |
|
BLOCK_STONE_PLACE |
|
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF |
|
BLOCK_STONE_PRESSUREPLATE_CLICK_ON |
|
BLOCK_STONE_STEP |
|
BLOCK_TRIPWIRE_ATTACH |
|
BLOCK_TRIPWIRE_CLICK_OFF |
|
BLOCK_TRIPWIRE_CLICK_ON |
|
BLOCK_TRIPWIRE_DETACH |
|
BLOCK_WATERLILY_PLACE |
|
BLOCK_WATER_AMBIENT |
|
BLOCK_WOODEN_DOOR_CLOSE |
|
BLOCK_WOODEN_DOOR_OPEN |
|
BLOCK_WOODEN_TRAPDOOR_CLOSE |
|
BLOCK_WOODEN_TRAPDOOR_OPEN |
|
BLOCK_WOOD_BREAK |
|
BLOCK_WOOD_BUTTON_CLICK_OFF |
|
BLOCK_WOOD_BUTTON_CLICK_ON |
|
BLOCK_WOOD_FALL |
|
BLOCK_WOOD_HIT |
|
BLOCK_WOOD_PLACE |
|
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF |
|
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON |
|
BLOCK_WOOD_STEP |
|
ENCHANT_THORNS_HIT |
|
ENTITY_ARMORSTAND_BREAK |
|
ENTITY_ARMORSTAND_FALL |
|
ENTITY_ARMORSTAND_HIT |
|
ENTITY_ARMORSTAND_PLACE |
|
ENTITY_ARROW_HIT |
|
ENTITY_ARROW_HIT_PLAYER |
|
ENTITY_ARROW_SHOOT |
|
ENTITY_BAT_AMBIENT |
|
ENTITY_BAT_DEATH |
|
ENTITY_BAT_HURT |
|
ENTITY_BAT_LOOP |
|
ENTITY_BAT_TAKEOFF |
|
ENTITY_BLAZE_AMBIENT |
|
ENTITY_BLAZE_BURN |
|
ENTITY_BLAZE_DEATH |
|
ENTITY_BLAZE_HURT |
|
ENTITY_BLAZE_SHOOT |
|
ENTITY_BOBBER_SPLASH |
|
ENTITY_BOBBER_THROW |
|
ENTITY_CAT_AMBIENT |
|
ENTITY_CAT_DEATH |
|
ENTITY_CAT_HISS |
|
ENTITY_CAT_HURT |
|
ENTITY_CAT_PURR |
|
ENTITY_CAT_PURREOW |
|
ENTITY_CHICKEN_AMBIENT |
|
ENTITY_CHICKEN_DEATH |
|
ENTITY_CHICKEN_EGG |
|
ENTITY_CHICKEN_HURT |
|
ENTITY_CHICKEN_STEP |
|
ENTITY_COW_AMBIENT |
|
ENTITY_COW_DEATH |
|
ENTITY_COW_HURT |
|
ENTITY_COW_MILK |
|
ENTITY_COW_STEP |
|
ENTITY_CREEPER_DEATH |
|
ENTITY_CREEPER_HURT |
|
ENTITY_CREEPER_PRIMED |
|
ENTITY_DONKEY_AMBIENT |
|
ENTITY_DONKEY_ANGRY |
|
ENTITY_DONKEY_CHEST |
|
ENTITY_DONKEY_DEATH |
|
ENTITY_DONKEY_HURT |
|
ENTITY_EGG_THROW |
|
ENTITY_ELDER_GUARDIAN_AMBIENT |
|
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND |
|
ENTITY_ELDER_GUARDIAN_CURSE |
|
ENTITY_ELDER_GUARDIAN_DEATH |
|
ENTITY_ELDER_GUARDIAN_DEATH_LAND |
|
ENTITY_ELDER_GUARDIAN_HURT |
|
ENTITY_ELDER_GUARDIAN_HURT_LAND |
|
ENTITY_ENDERDRAGON_AMBIENT |
|
ENTITY_ENDERDRAGON_DEATH |
|
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE |
|
ENTITY_ENDERDRAGON_FLAP |
|
ENTITY_ENDERDRAGON_GROWL |
|
ENTITY_ENDERDRAGON_HURT |
|
ENTITY_ENDERDRAGON_SHOOT |
|
ENTITY_ENDEREYE_LAUNCH |
|
ENTITY_ENDERMEN_AMBIENT |
|
ENTITY_ENDERMEN_DEATH |
|
ENTITY_ENDERMEN_HURT |
|
ENTITY_ENDERMEN_SCREAM |
|
ENTITY_ENDERMEN_STARE |
|
ENTITY_ENDERMEN_TELEPORT |
|
ENTITY_ENDERMITE_AMBIENT |
|
ENTITY_ENDERMITE_DEATH |
|
ENTITY_ENDERMITE_HURT |
|
ENTITY_ENDERMITE_STEP |
|
ENTITY_ENDERPEARL_THROW |
|
ENTITY_EXPERIENCE_BOTTLE_THROW |
|
ENTITY_EXPERIENCE_ORB_PICKUP |
|
ENTITY_EXPERIENCE_ORB_TOUCH |
|
ENTITY_FIREWORK_BLAST |
|
ENTITY_FIREWORK_BLAST_FAR |
|
ENTITY_FIREWORK_LARGE_BLAST |
|
ENTITY_FIREWORK_LARGE_BLAST_FAR |
|
ENTITY_FIREWORK_LAUNCH |
|
ENTITY_FIREWORK_SHOOT |
|
ENTITY_FIREWORK_TWINKLE |
|
ENTITY_FIREWORK_TWINKLE_FAR |
|
ENTITY_GENERIC_BIG_FALL |
|
ENTITY_GENERIC_BURN |
|
ENTITY_GENERIC_DEATH |
|
ENTITY_GENERIC_DRINK |
|
ENTITY_GENERIC_EAT |
|
ENTITY_GENERIC_EXPLODE |
|
ENTITY_GENERIC_EXTINGUISH_FIRE |
|
ENTITY_GENERIC_HURT |
|
ENTITY_GENERIC_SMALL_FALL |
|
ENTITY_GENERIC_SPLASH |
|
ENTITY_GENERIC_SWIM |
|
ENTITY_GHAST_AMBIENT |
|
ENTITY_GHAST_DEATH |
|
ENTITY_GHAST_HURT |
|
ENTITY_GHAST_SCREAM |
|
ENTITY_GHAST_SHOOT |
|
ENTITY_GHAST_WARN |
|
ENTITY_GUARDIAN_AMBIENT |
|
ENTITY_GUARDIAN_AMBIENT_LAND |
|
ENTITY_GUARDIAN_ATTACK |
|
ENTITY_GUARDIAN_DEATH |
|
ENTITY_GUARDIAN_DEATH_LAND |
|
ENTITY_GUARDIAN_FLOP |
|
ENTITY_GUARDIAN_HURT |
|
ENTITY_GUARDIAN_HURT_LAND |
|
ENTITY_HORSE_AMBIENT |
|
ENTITY_HORSE_ANGRY |
|
ENTITY_HORSE_ARMOR |
|
ENTITY_HORSE_BREATHE |
|
ENTITY_HORSE_DEATH |
|
ENTITY_HORSE_EAT |
|
ENTITY_HORSE_GALLOP |
|
ENTITY_HORSE_HURT |
|
ENTITY_HORSE_JUMP |
|
ENTITY_HORSE_LAND |
|
ENTITY_HORSE_SADDLE |
|
ENTITY_HORSE_STEP |
|
ENTITY_HORSE_STEP_WOOD |
|
ENTITY_HOSTILE_BIG_FALL |
|
ENTITY_HOSTILE_DEATH |
|
ENTITY_HOSTILE_HURT |
|
ENTITY_HOSTILE_SMALL_FALL |
|
ENTITY_HOSTILE_SPLASH |
|
ENTITY_HOSTILE_SWIM |
|
ENTITY_IRONGOLEM_ATTACK |
|
ENTITY_IRONGOLEM_DEATH |
|
ENTITY_IRONGOLEM_HURT |
|
ENTITY_IRONGOLEM_STEP |
|
ENTITY_ITEMFRAME_ADD_ITEM |
|
ENTITY_ITEMFRAME_BREAK |
|
ENTITY_ITEMFRAME_PLACE |
|
ENTITY_ITEMFRAME_REMOVE_ITEM |
|
ENTITY_ITEMFRAME_ROTATE_ITEM |
|
ENTITY_ITEM_BREAK |
|
ENTITY_ITEM_PICKUP |
|
ENTITY_LEASHKNOT_BREAK |
|
ENTITY_LEASHKNOT_PLACE |
|
ENTITY_LIGHTNING_IMPACT |
|
ENTITY_LIGHTNING_THUNDER |
|
ENTITY_LINGERINGPOTION_THROW |
|
ENTITY_MAGMACUBE_DEATH |
|
ENTITY_MAGMACUBE_HURT |
|
ENTITY_MAGMACUBE_JUMP |
|
ENTITY_MAGMACUBE_SQUISH |
|
ENTITY_MINECART_INSIDE |
|
ENTITY_MINECART_RIDING |
|
ENTITY_MOOSHROOM_SHEAR |
|
ENTITY_MULE_AMBIENT |
|
ENTITY_MULE_DEATH |
|
ENTITY_MULE_HURT |
|
ENTITY_PAINTING_BREAK |
|
ENTITY_PAINTING_PLACE |
|
ENTITY_PIG_AMBIENT |
|
ENTITY_PIG_DEATH |
|
ENTITY_PIG_HURT |
|
ENTITY_PIG_SADDLE |
|
ENTITY_PIG_STEP |
|
ENTITY_PLAYER_ATTACK_CRIT |
|
ENTITY_PLAYER_ATTACK_KNOCKBACK |
|
ENTITY_PLAYER_ATTACK_NODAMAGE |
|
ENTITY_PLAYER_ATTACK_STRONG |
|
ENTITY_PLAYER_ATTACK_SWEEP |
|
ENTITY_PLAYER_ATTACK_WEAK |
|
ENTITY_PLAYER_BIG_FALL |
|
ENTITY_PLAYER_BREATH |
|
ENTITY_PLAYER_BURP |
|
ENTITY_PLAYER_DEATH |
|
ENTITY_PLAYER_HURT |
|
ENTITY_PLAYER_LEVELUP |
|
ENTITY_PLAYER_SMALL_FALL |
|
ENTITY_PLAYER_SPLASH |
|
ENTITY_PLAYER_SWIM |
|
ENTITY_RABBIT_AMBIENT |
|
ENTITY_RABBIT_ATTACK |
|
ENTITY_RABBIT_DEATH |
|
ENTITY_RABBIT_HURT |
|
ENTITY_RABBIT_JUMP |
|
ENTITY_SHEEP_AMBIENT |
|
ENTITY_SHEEP_DEATH |
|
ENTITY_SHEEP_HURT |
|
ENTITY_SHEEP_SHEAR |
|
ENTITY_SHEEP_STEP |
|
ENTITY_SHULKER_AMBIENT |
|
ENTITY_SHULKER_BULLET_HIT |
|
ENTITY_SHULKER_BULLET_HURT |
|
ENTITY_SHULKER_CLOSE |
|
ENTITY_SHULKER_DEATH |
|
ENTITY_SHULKER_HURT |
|
ENTITY_SHULKER_HURT_CLOSED |
|
ENTITY_SHULKER_OPEN |
|
ENTITY_SHULKER_SHOOT |
|
ENTITY_SHULKER_TELEPORT |
|
ENTITY_SILVERFISH_AMBIENT |
|
ENTITY_SILVERFISH_DEATH |
|
ENTITY_SILVERFISH_HURT |
|
ENTITY_SILVERFISH_STEP |
|
ENTITY_SKELETON_AMBIENT |
|
ENTITY_SKELETON_DEATH |
|
ENTITY_SKELETON_HORSE_AMBIENT |
|
ENTITY_SKELETON_HORSE_DEATH |
|
ENTITY_SKELETON_HORSE_HURT |
|
ENTITY_SKELETON_HURT |
|
ENTITY_SKELETON_SHOOT |
|
ENTITY_SKELETON_STEP |
|
ENTITY_SLIME_ATTACK |
|
ENTITY_SLIME_DEATH |
|
ENTITY_SLIME_HURT |
|
ENTITY_SLIME_JUMP |
|
ENTITY_SLIME_SQUISH |
|
ENTITY_SMALL_MAGMACUBE_DEATH |
|
ENTITY_SMALL_MAGMACUBE_HURT |
|
ENTITY_SMALL_MAGMACUBE_SQUISH |
|
ENTITY_SMALL_SLIME_DEATH |
|
ENTITY_SMALL_SLIME_HURT |
|
ENTITY_SMALL_SLIME_JUMP |
|
ENTITY_SMALL_SLIME_SQUISH |
|
ENTITY_SNOWBALL_THROW |
|
ENTITY_SNOWMAN_AMBIENT |
|
ENTITY_SNOWMAN_DEATH |
|
ENTITY_SNOWMAN_HURT |
|
ENTITY_SNOWMAN_SHOOT |
|
ENTITY_SPIDER_AMBIENT |
|
ENTITY_SPIDER_DEATH |
|
ENTITY_SPIDER_HURT |
|
ENTITY_SPIDER_STEP |
|
ENTITY_SPLASH_POTION_BREAK |
|
ENTITY_SPLASH_POTION_THROW |
|
ENTITY_SQUID_AMBIENT |
|
ENTITY_SQUID_DEATH |
|
ENTITY_SQUID_HURT |
|
ENTITY_TNT_PRIMED |
|
ENTITY_VILLAGER_AMBIENT |
|
ENTITY_VILLAGER_DEATH |
|
ENTITY_VILLAGER_HURT |
|
ENTITY_VILLAGER_NO |
|
ENTITY_VILLAGER_TRADING |
|
ENTITY_VILLAGER_YES |
|
ENTITY_WITCH_AMBIENT |
|
ENTITY_WITCH_DEATH |
|
ENTITY_WITCH_DRINK |
|
ENTITY_WITCH_HURT |
|
ENTITY_WITCH_THROW |
|
ENTITY_WITHER_AMBIENT |
|
ENTITY_WITHER_BREAK_BLOCK |
|
ENTITY_WITHER_DEATH |
|
ENTITY_WITHER_HURT |
|
ENTITY_WITHER_SHOOT |
|
ENTITY_WITHER_SPAWN |
|
ENTITY_WOLF_AMBIENT |
|
ENTITY_WOLF_DEATH |
|
ENTITY_WOLF_GROWL |
|
ENTITY_WOLF_HOWL |
|
ENTITY_WOLF_HURT |
|
ENTITY_WOLF_PANT |
|
ENTITY_WOLF_SHAKE |
|
ENTITY_WOLF_STEP |
|
ENTITY_WOLF_WHINE |
|
ENTITY_ZOMBIE_AMBIENT |
|
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD |
|
ENTITY_ZOMBIE_ATTACK_IRON_DOOR |
|
ENTITY_ZOMBIE_BREAK_DOOR_WOOD |
|
ENTITY_ZOMBIE_DEATH |
|
ENTITY_ZOMBIE_HORSE_AMBIENT |
|
ENTITY_ZOMBIE_HORSE_DEATH |
|
ENTITY_ZOMBIE_HORSE_HURT |
|
ENTITY_ZOMBIE_HURT |
|
ENTITY_ZOMBIE_INFECT |
|
ENTITY_ZOMBIE_PIG_AMBIENT |
|
ENTITY_ZOMBIE_PIG_ANGRY |
|
ENTITY_ZOMBIE_PIG_DEATH |
|
ENTITY_ZOMBIE_PIG_HURT |
|
ENTITY_ZOMBIE_STEP |
|
ENTITY_ZOMBIE_VILLAGER_AMBIENT |
|
ENTITY_ZOMBIE_VILLAGER_CONVERTED |
|
ENTITY_ZOMBIE_VILLAGER_CURE |
|
ENTITY_ZOMBIE_VILLAGER_DEATH |
|
ENTITY_ZOMBIE_VILLAGER_HURT |
|
ENTITY_ZOMBIE_VILLAGER_STEP |
|
ITEM_ARMOR_EQUIP_CHAIN |
|
ITEM_ARMOR_EQUIP_DIAMOND |
|
ITEM_ARMOR_EQUIP_GENERIC |
|
ITEM_ARMOR_EQUIP_GOLD |
|
ITEM_ARMOR_EQUIP_IRON |
|
ITEM_ARMOR_EQUIP_LEATHER |
|
ITEM_BOTTLE_FILL |
|
ITEM_BOTTLE_FILL_DRAGONBREATH |
|
ITEM_BUCKET_EMPTY |
|
ITEM_BUCKET_EMPTY_LAVA |
|
ITEM_BUCKET_FILL |
|
ITEM_BUCKET_FILL_LAVA |
|
ITEM_CHORUS_FRUIT_TELEPORT |
|
ITEM_ELYTRA_FLYING |
|
ITEM_FIRECHARGE_USE |
|
ITEM_FLINTANDSTEEL_USE |
|
ITEM_HOE_TILL |
|
ITEM_SHIELD_BLOCK |
|
ITEM_SHIELD_BREAK |
|
ITEM_SHOVEL_FLATTEN |
|
MUSIC_CREATIVE |
|
MUSIC_CREDITS |
|
MUSIC_DRAGON |
|
MUSIC_END |
|
MUSIC_GAME |
|
MUSIC_MENU |
|
MUSIC_NETHER |
|
RECORD_11 |
|
RECORD_13 |
|
RECORD_BLOCKS |
|
RECORD_CAT |
|
RECORD_CHIRP |
|
RECORD_FAR |
|
RECORD_MALL |
|
RECORD_MELLOHI |
|
RECORD_STAL |
|
RECORD_STRAD |
|
RECORD_WAIT |
|
RECORD_WARD |
|
UI_BUTTON_CLICK |
|
WEATHER_RAIN |
|
WEATHER_RAIN_ABOVE |
Minecraft 1.8.0 - 1.8.9 |
|
|---|---|
AMBIENCE_CAVE |
|
AMBIENCE_RAIN |
|
AMBIENCE_THUNDER |
|
HURT_FLESH |
|
FALL_BIG |
|
FALL_SMALL |
|
DIG_WOOL |
|
DIG_GRASS |
|
DIG_GRAVEL |
|
DIG_SAND |
|
DIG_SNOW |
|
DIG_STONE |
|
DIG_WOOD |
|
FIRE |
|
FIRE_IGNITE |
|
FIREWORK_BLAST |
|
FIREWORK_BLAST2 |
|
FIREWORK_LARGE_BLAST |
|
FIREWORK_LARGE_BLAST2 |
|
FIREWORK_TWINKLE |
|
FIREWORK_TWINKLE2 |
|
FIREWORK_LAUNCH |
|
SPLASH2 |
|
SWIM |
|
WATER |
|
LAVA |
|
LAVA_POP |
|
MINECART_BASE |
|
MINECART_INSIDE |
|
BAT_DEATH |
|
BAT_HURT |
|
BAT_IDLE |
|
BAT_LOOP |
|
BAT_TAKEOFF |
|
BLAZE_BREATH |
|
BLAZE_DEATH |
|
BLAZE_HIT |
|
CAT_HISS |
|
CAT_HIT |
|
CAT_MEOW |
|
CAT_PURR |
|
CAT_PURREOW |
|
CHICKEN_IDLE |
|
CHICKEN_HURT |
|
CHICKEN_EGG_POP |
|
CHICKEN_WALK |
|
COW_HURT |
|
COW_IDLE |
|
COW_WALK |
|
CREEPER_DEATH |
|
CREEPER_HISS |
|
ENDERDRAGON_DEATH |
|
ENDERDRAGON_GROWL |
|
ENDERDRAGON_HIT |
|
ENDERDRAGON_WINGS |
|
ENDERMAN_DEATH |
|
ENDERMAN_HIT |
|
ENDERMAN_IDLE |
|
ENDERMAN_TELEPORT |
|
ENDERMAN_SCREAM |
|
ENDERMAN_STARE |
|
GHAST_SCREAM2 |
|
GHAST_CHARGE |
|
GHAST_DEATH |
|
GHAST_FIREBALL |
|
GHAST_MOAN |
|
GHAST_SCREAM |
|
HORSE_ANGRY |
|
HORSE_ARMOR |
|
HORSE_BREATHE |
|
HORSE_DEATH |
|
HORSE_GALLOP |
|
HORSE_HIT |
|
HORSE_IDLE |
|
HORSE_JUMP |
|
HORSE_LAND |
|
HORSE_SADDLE |
|
HORSE_SOFT |
|
HORSE_WOOD |
|
DONKEY_ANGRY |
|
DONKEY_DEATH |
|
DONKEY_HIT |
|
DONKEY_IDLE |
|
HORSE_SKELETON_DEATH |
|
HORSE_SKELETON_HIT |
|
HORSE_SKELETON_IDLE |
|
HORSE_ZOMBIE_DEATH |
|
HORSE_ZOMBIE_HIT |
|
HORSE_ZOMBIE_IDLE |
|
IRONGOLEM_DEATH |
|
IRONGOLEM_HIT |
|
IRONGOLEM_THROW |
|
IRONGOLEM_WALK |
|
MAGMACUBE_WALK |
|
MAGMACUBE_WALK2 |
|
MAGMACUBE_JUMP |
|
PIG_IDLE |
|
PIG_DEATH |
|
PIG_WALK |
|
SHEEP_IDLE |
|
SHEEP_SHEAR |
|
SHEEP_WALK |
|
SILVERFISH_HIT |
|
SILVERFISH_KILL |
|
SILVERFISH_IDLE |
|
SILVERFISH_WALK |
|
SKELETON_IDLE |
|
SKELETON_DEATH |
|
SKELETON_HURT |
|
SKELETON_WALK |
|
SLIME_ATTACK |
|
SLIME_WALK |
|
SLIME_WALK2 |
|
SPIDER_IDLE |
|
SPIDER_DEATH |
|
SPIDER_WALK |
|
VILLAGER_DEATH |
|
VILLAGER_HAGGLE |
|
VILLAGER_HIT |
|
VILLAGER_IDLE |
|
VILLAGER_NO |
|
VILLAGER_YES |
|
WITHER_DEATH |
|
WITHER_HURT |
|
WITHER_IDLE |
|
WITHER_SHOOT |
|
WITHER_SPAWN |
|
WOLF_BARK |
|
WOLF_DEATH |
|
WOLF_GROWL |
|
WOLF_HOWL |
|
WOLF_HURT |
|
WOLF_PANT |
|
WOLF_SHAKE |
|
WOLF_WALK |
|
WOLF_WHINE |
|
ZOMBIE_METAL |
|
ZOMBIE_WOOD |
|
ZOMBIE_WOODBREAK |
|
ZOMBIE_IDLE |
|
ZOMBIE_DEATH |
|
ZOMBIE_HURT |
|
ZOMBIE_INFECT |
|
ZOMBIE_UNFECT |
|
ZOMBIE_REMEDY |
|
ZOMBIE_WALK |
|
ZOMBIE_PIG_IDLE |
|
ZOMBIE_PIG_ANGRY |
|
ZOMBIE_PIG_DEATH |
|
ZOMBIE_PIG_HURT |
|
NOTE_BASS_GUITAR |
|
NOTE_SNARE_DRUM |
|
NOTE_PLING |
|
NOTE_BASS |
|
NOTE_PIANO |
|
NOTE_BASS_DRUM |
|
NOTE_STICKS |
|
PORTAL |
|
PORTAL_TRAVEL |
|
PORTAL_TRIGGER |
|
ANVIL_BREAK |
|
ANVIL_LAND |
|
ANVIL_USE |
|
SHOOT_ARROW |
|
ARROW_HIT |
|
ITEM_BREAK |
|
BURP |
|
CHEST_CLOSE |
|
CHEST_OPEN |
|
CLICK |
|
DOOR_CLOSE |
|
DOOR_OPEN |
|
DRINK |
|
EAT |
|
EXPLODE |
|
FIZZ |
|
FUSE |
|
GLASS |
|
LEVEL_UP |
|
ORB_PICKUP |
|
ITEM_PICKUP |
|
SPLASH |
|
SUCCESSFUL_HIT |
|
WOOD_CLICK |
|
STEP_WOOL |
|
STEP_GRASS |
|
STEP_GRAVEL |
|
STEP_LADDER |
|
STEP_SAND |
|
STEP_SNOW |
|
STEP_STONE |
|
STEP_WOOD |
|
PISTON_EXTEND |
|
PISTON_RETRACT |


Protest forces UK PM Johnson to cancel campaign visit
LONDON: British Prime Minister Boris Johnson cancelled a planned campaign visit to a bakery in southwest England on Thursday (Nov 14) after protesters gathered outside, the BBC reported.
Johnson was due to visit the bakery in Glastonbury as part of a tour to drum up support ahead of a snap election on Dec 12, which he called to try and win a majority in parliament that would allow him to take Britain out of the European Union.
The BBC reported he had cancelled the visit on police advice. Television footage showed a small crowd of protestors waiting peacefully, carrying banners and flags on a range of issues, including at least one EU flag.
Johnson's Conservative Party did not immediately comment on the visit. The BBC subsequently reported that Johnson diverted to a different bakery and carried out campaigning activities.
Footage of the second visit showed Johnson shaking hands with people, but one woman also shouted "Shame on you!"
Although the Conservatives lead in opinion polls, Johnson has endured a difficult start to the election campaign. On a visit to northern regions of the country hit by flooding in recent days he was heckled by angry residents who felt his response to the crisis had been too little, too late.


@main("Welcome to DATTT")("")("home") {
DATTT is a small to-do lists and notice manager which provides you to share your task and work together.


Woman walks again after surgery to stop weak neck being crushed by skull
Erin Meegan, 34, was bedridden for more than 20 hours a day in constant pain - now she's recovering from rare surgery funded by £70,000 fundraiser
by Lila RandallA woman whose neck was so weak her skull was crushing her spine can walk again after having life changing surgery.
Erin Meegan has been bedridden and forced to spend more than 20 hours a day lying down in constant pain.
Erin, from East Molesey, was diagnosed with Ehlers Danlos Syndrome (EDS), craniocervical instability (CCI), and postural orthostatic tachycardia syndrome (POTS).
Instability in her neck means that every time she moves, damage is caused to her brain stem and her skull is too heavy for her neck to support, Surrey Live reports.
Left untreated, the risk is her heart and lungs will stop working and spinal cord could be severed causing paralyses.
The condition also affects her memory, speech, vision, automatic nervous system, such as breathing, and overall health.
With the help of her family fundraising to cover medical costs, Erin underwent surgery in Barcelona earlier this month.
There are very few neurosurgeons worldwide with the specialism to treat Erin, but she is now recovering in medically-assisted apartments after having a craniocervical fusion and a disc replacement.
The 34-year-old said: "My skull was sliding seven millimetres and the average person's is one or two millimetres which is quite extreme.
"With that movement it meant that it was compressing my brain stem, which affected my ability to talk, breathe, move - all the normal things that you would usually do
"They have put a titanium cage at the bottom of my skull and fixed two vertebrae together so over time that will fuse together."
In the short-term, Erin’s movement is restricted as her neck has been pinned in place.
She is unable to look down properly and is not allowed to lift anything weighing more than two kilograms for the next two years.
But the surgery has already changed her lifestyle.
Whereas she used to lie down to shower she can now stand up and she was able to walk again in hospital.
Erin’s husband Isaac has been campaigning to raise funds for her surgery.
Around £70,000 was donated by friends, family and well-wishers but the couple are still £17,000 in debt after forking out for an extra disc replacement.
She added: "I am still personally stressed about the debt, but grateful.
"I am amazed at how far we've come and the generosity of people, and I do not know what we would have done without them."
Erin relocated to Australia after her first round of surgery at the age of 24 where she met Isaac.
After battling with the condition for three years, Erin has been unable to visit family in the UK and is now "getting excited about things and is looking forward to the future".


@Master['shared/layout.html']; @Section['js']modules.js@EndSection @Section['sidebar'] Create new Sort After Active Inactive @EndSection @Section['content']


Home
About Us
What's New?
New Content
Testimonials
Articles
Contact / IM
Instant Message
Contact Us
More
What's New?
Testimonials
New Content
2nd Peter
About Us
Website Author
Syriac Translators
Syriac Resources
Instant Message
Contact Us
Dictionary
Good News
More
What's New?
Testimonials
New Content
2nd Peter
About Us
Website Author
Syriac Translators
Syriac Resources
Instant Message
Contact Us
Dictionary
Good News
Newsletters__


Dial QML Type
A circular dial that is rotated to set a value. More...
| Import Statement: | import QtQuick.Extras 1.4 |
| Since: | Qt 5.5 |
Properties
- activeFocusOnPress : bool
- hovered : real
- maximumValue : real
- minimumValue : real
- pressed : bool
- stepSize : real
- style : Component
- tickmarksVisible : bool
- value : real
Detailed Description
The Dial is similar to a traditional dial knob that is found on devices such as stereos or industrial equipment. It allows the user to specify a value within a range.
Like CircularGauge, Dial can display tickmarks to give an indication of the current value. When a suitable stepSize is combined with tickmarkStepSize, the dial "snaps" to each tickmark.
You can create a custom appearance for a Dial by assigning a DialStyle.
Property Documentation
This property specifies whether the dial should gain active focus when pressed.
The default value is false
.
See also pressed.
Returns true
if the dial is pressed.
See also activeFocusOnPress.
style : Component |
This property determines whether or not the dial displays tickmarks, minor tickmarks, and labels.
For more fine-grained control over what is displayed, the following style components of DialStyle can be used:
The default value is true
.
The angle of the handle along the dial, in the range of 0.0
to 1.0
.
The default value is 0.0
.


Interactive Publishing
Overview web page for Interactive-Publishing GitHub repository containg templates and tools for creating interactive figures and interactive text for publishing in EPUB3/HTML5.
This simple page incorporates interactive figure and interactive text. For source and tools for creating your own interactive resources for publishing in HTML and EPUB3, please see repository. Created interactive elements can be incorporated in eBooks, blogs, web pages... or just uploaded online and shared with links.
Interactive text example
Standalone interactive text can be seen here or as a part of the page bellow. Purple elements can be changed by dragging or clicking, updating calculated values given in green.
Interactive figure example
Standalone interactive figure can be seen here or as a part of the page bellow.
Try creating your own interactive texts and figures for science teaching and public communication. You can start by using templates from Interactive-Publishing repository.
© 2018 Nikola Šibalić


Basic WebGL examples
Model from Zip
glTF details
Scenes
Channel
All
Static color
Base color
Occlusion
Emissive
Animations
Select a model to load animations...
Textures
No textures yet...
Transformations
Reset to default
Camera
Reset to default
Options
Static color
Background
About
The Manh Phan


Controllers, Hotkeys and Bluetooth Low Energy (BLE) Beacons
Note: Buttons work everywhere, hotkeys work in Always-On mode only. If you want to use BLE-Beacons add their addresses below as comma separated list.
Settings
Define hotkeys (Always-On Mode):
Define buttons:


--- layout: post title: Internship at IIT Bombay categories: - Tech-talks tags: [] status: publish type: post published: true meta: _wpas_mess: Internship opportunities still available at IIT Bombay !!! _wpas_skip_yup: '1' _wpas_skip_twitter: '1' publicize_results: a:1:{s:2:"fb";a:1:{i:100000137867141;a:2:{s:7:"user_id";s:15:"100000137867141";s:7:"post_id";s:15:"397911243556801";}}} _wpas_done_fb: '1' _wpas_skip_linkedin: '1' _oembed_c8e5d495dd873c4fa74a41380bed526a: ! '{{unknown}}' _oembed_bf23085d664c3be710f4d4a582676297: ! '{{unknown}}' author: ---
NOTICE
You can still apply for an internship program at IIT Bombay this summer. I have an experience of it and I can assure you that its a really good environment. You will get to learn a lot. Plus, Bombay is such an excellent place to visit :) I received an e-mail from them today. Here is what it contained:
Dear Students,
We are pleased to present an opportunity for direct placement into SummerInternship 2012, Under the guidance of Prof. D.B Phatak, IIT Bombay
As you know, last year only 60+ students were selected from nearly 700 applicants. After seeing the quality work and enthusiams, this time we are extending our intake.We are requesting all of you to use your software skills to contribute to an ambitious initiative http://ekalavya.it.iitb.ac.in/ekalavyaHome.do to provide quality education to underprivileged students. This is the great chance for you, to get good exposure to programming challenges and enhance your skills.
Even if you are not interested or eligible in joining the summer internship,
Please forward this mail to your friends, so they can make the most of thisopportunity..
Visit http://ekalavya.it.iitb.ac.in/summerintern2012 Summer Internship 2012 - Registration Open and register.Thanks and Regards,
Summer Internship Team
If you are in BE/B-tech third year and want to get into an internship program, I think you should go for it.It will also be open for second year students but third year people are generally preferred. Leave a comment if you have any clarifications !!!