| 006:157 Khan | : |
Or lest you (pagan Arabs) should say: "If only the Book had been sent down to us, we would surely have been better guided than they (Jews and Christians)." So now has come unto you a clear proof (the Qur'an) from your Lord, and a guidance and a mercy. Who then does more wrong than one who rejects the Ayat (proofs, evidences, verses, lessons, signs, revelations, etc.) of Allah and turns away therefrom? We shall requite those who turn away from Our Ayat with an evil torment, because of their turning away (from them). |
| 006:157 Maulana | : |
Or, lest you should say: If the Book had been revealed to us, we would have been better guided than they. So indeed there has come to you clear proof from your Lord, and guidance and mercy. Who is then more unjust than he who rejects Allah's messages and turns away from them? We reward those who turn away from Our messages with an evil chastisement because they turned away. |
| 006:157 Pickthal | : |
Or lest ye should say: If the Scripture had been revealed unto us, we surely had been better guided than are they. Now hath there come unto you a clear proof from your Lord, a guidance and mercy; and who doeth greater wrong than he who denieth the revelations of Allah, and turneth away from them? We award unto those who turn away from Our revelations an evil doom because of their aversion. |
| 006:157 Rashad | : |
Nor can you say, "If only a scripture could come down to us, we would be better guided than they." A proven scripture has now come to you from your Lord, and a beacon, and a mercy. Now, who is more evil than one who rejects these proofs from GOD, and disregards them? We will commit those who disregard our proofs to the worst retribution for their heedlessness. |
| 006:157 Sarwar | : |
or proclaim, "Had the Book been revealed to us, we would have followed its guidance better than the (Jews and Christians). Evidence, guidance, and mercy have already come to you from your Lord. Who are more unjust than those who reject God's revelations and turn away from them? We will give an evil recompense to those who turn away from Our revelations and a terrible torment for their disregard (of Our guidance) |
| 006:157 Shakir | : |
Or lest you should say: If the Book had been revealed to us, we would certainly have been better guided than they, so indeed there has come to you clear proof from your Lord, and guidance and mercy. Who then is more unjust than he who rejects Allah's communications and turns away from them? We will reward those who turn away from Our communications with an evil chastisement because they turned away. |
| 006:157 Sherali | : |
Or lest you should say, 'Had the Book been sent down to us, we should surely have been better guided than they.' There has now come to you a clear evidence from your Lord and a guidance and a mercy. Who, then, is more unjust than he who rejects the Signs of ALLAH and turns away from them? WE will requite those who turns away from OUR Signs with an evil punishment because of their turning away. |
| 006:157 Yusufali | : |
Or lest ye should say: "If the Book had only been sent down to us, we should have followed its guidance better than they." Now then hath come unto you a clear (sign) from your Lord,- and a guide and a mercy: then who could do more wrong than one who rejecteth Allah's signs, and turneth away therefrom? In good time shall We requite those who turn away from Our signs, with a dreadful penalty, for their turning away. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > الكافرون > افتراؤهم على الله وتكذيبهم ومجادلتهم بآيات الله Pillars of Islam> Islamic> The Disbelievers> Their Fabrication Against Allah, their Denial and Argumentation Against Allah's Signs القرآن الكريم > حقيقته وتصديقه للكتب الأوائل The Holy Quran> The Quran's Reality and its confirmation of the Previous Books القرآن الكريم > محاججة المنكرين والجاحدين The Holy Quran> Arguing the Denyers and the Unbelievers القرآن الكريم > وصفه ووجوب الإيمان به The Holy Quran> The Description and the Necessity to Believe it
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Natural ability
The Muk has the Fetid Hold Hold ability. It reduces the likelihood of wild Pokemon occurring when Muk is the first Pokemon on the team. Toxic fluid is released from his body, it can instantly kill plants or trees upon contact. Muk is one of the most powerful poisonous type Pokémon, second only to Toxicroak.


The creation of the new name is atomic. The two names must be on the same filesystem. Directories may not be hard-linked.
ENODEV The device prefix of one of the names did not exist. ENOTDIR A non-final component of one of the names was not a directory. ENOENT A non-final component of newname did not exist. ENOENT oldname does not exist. EEXIST newname already exists. EISDIR oldname is a directory. EXDEV The two names are on different filesystems. ENOSPC The filesystem involved is full. EIO A hard I/O error occurred. EFAULT One of the arguments was an invalid pointer.


This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:
This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:
| Company | Contact | Country |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Company | Contact | Country |
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Company | Contact | Country |
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Company | Contact | Country |
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Company | Contact | Country |
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Company | Contact | Country |
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:
This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:
This should look similar to something you'd write in CSS.
Element, or another jQuery object. In this case, we'll just check it against a string selector
| Company | Contact | Country |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Island Trading | Helen Bennett | UK |
| Laughing Bacchus Winecellars | Yoshi Tannamuri | Canada |
| Magazzini Alimentari Riuniti | Giovanni Rovelli | Italy |
| Ernst Handel | Roland Mendel | Austria |
| Island Trading | Helen Bennett | UK |
| Laughing Bacchus Winecellars | Yoshi Tannamuri | Canada |
| Magazzini Alimentari Riuniti | Giovanni Rovelli | Italy |
This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:
Ajsjsjskssjkssjhkjkk j kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
| tabel | test | mann |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
This should look similar to something you'd write in CSS. Note that it won't apply to all #foo
elements (though there should only be one), and it won't apply to all .bar
elements (though there may be many). It will only reference elements that qualify on both attributes.
jQuery also has a great .is
method that lets your determine whether an element has certain qualities. You can test a jQuery collection against a string selector, an HTML Element, or another jQuery object. In this case, we'll just check it against a string selector:


Kinematics of 2 Link Robot Arm
State of the system
Link Lengths
Link 1:
0
Link 2:
0
Joint Values
Joint 1:
deg
Joint 2:
deg
End Effector Position
X :
Y :
Play Inverse Kinematics Result
Solution 1
Solution 2


Bidre’s husband alleges threats from accused
Court warns Kurundkar of stern action
by Raina AssainarRaju Gore, the husband of the murdered assistant police inspector Ashwini Bidre, on Friday submitted a written complaint in Panvel sessions court against police inspector Abhay Kurundkar, who is accused of killing her.
The complaint, submitted during the murder trial, said Mr. Kurundkar had threatened Mr. Gore on the court premises during the last hearing on November 8.
“While I was passing by the accused, he pointed at me and told his daughter I am the one who has been making complaints and allegations in the case and should be taught a lesson. The daughter in turn told Mr. Kurundkar she would speak to her ‘uncle’ and find a way to teach me a lesson. At every hearing, there are many people from Mr. Kurundkar’s side who keep giving us intimidating stares,” Mr. Gore said.
He alleged that the uncle she was referring to is Mr. Kurundkar’s brother, and requested the court to take appropriate action.
“The court gave Mr. Kurundkar a stern warning saying if there are any more complaints against him, strict action would be taken. The court also told Mr. Gore to avoid circumstances where he would have to be face to face with Mr. Kurundkar,” special public prosecutor Pradeep Gharat said.
Currently the defence lawyer is conducting cross-examination of witness Anand Bidre, Ms. Bidre’s brother.


If you configured Zmail Collaboration Server to use the Zmail directory server for internal authentication, you can set password usage options. If you use external authentication, password options configured in COS or accounts are ignored.
You set up an account's initial password when creating the account. After that, users can change their passwords if Password Locked is not enabled. Passwords are stored in encrypted fashion in the directory server and they cannot be retrieved. If users forget their password, you must create a new password.
The password restrictions can be configured in the COS and in the Account. The attributes that can be set include:
Password length. Specifies the required length of a password. The default minimum and maximum are 6 and 64 characters, respectively
Password aging. Configures the password expiration date. Users can change their passwords at any time between the minimum and maximum. They must change it when the maximum password age is reached
Minimum upper case characters. Uppercase A - Z
Minimum lower case characters. Lowercase a - z
Minimum numeric characters. Base 10 digits 0-9
Minimum punctuation symbols. Non-alphanumeric, for example !, $, &, %, etc.
Enforce password history. Number of unique new passwords that a user must create before an old password can be used.
Password locked. If this box is checked, users cannot change their password. This should be set if authentication is external.
Must change password. This option is on the account General tab only. If this box is checked, users must change their passwords at first sign in. This feature is applicable only if the Zmail directory server is used for authentication.
Enable failed log in lockout. When this is checked, you can set rules for how to handle an account if a password is invalid.


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ABOUT
Sigma Xi: The Scientific Research Honor Society is a non-profit honor society for scientists and engineers which was founded in 1886 at Cornell University by a junior faculty member and a handful of graduate students.
EVENTS
19-04-17
Still wondering what to do after your bachelors? What if someone enlightens you about all the possible career options after these four years? Here is an event for you. Come join us on 19th April at TT621 from 11am and grab the opportunity to interact and learn about all the career possibilities for you from the experts.
28-03-18
SIGMA XI is organizing an event 'Ideas To Innovate' on this Wednesday, which will be an idea pitching event in which every student with his/her team will present their research ideas.
20-12-17
“Karma of humans is AI” ― Raghu Venkatesh what_to_expect(basics_of_ML ; Steps_to_ML ; Steps++) { Research>>&&>>development; Open_field_to_Progress++; } Be there for more!! #StepsToML
17-03-18
The Art of Research and Publishing. Sigma Xi conducted an orientation session for students interested in the extracurricular course titled "The Art of Research and Publishing". The session lasted for two hours and the introduction was provided by the chapter's faculty coordinator - Dr. Akella Sivaramakrishna. The students attending the orientation were motivated by the speaker to solve real world issues by developing solutions using scientific methods. The orientation was well received and the attendees found it very useful.
24-02-18
For all the web techies and the keen researchers out there, we got you the opportunity to learn about the basics of Backend! Join us at Interactive Developers Meet 1.0, where Hasura's campus ambassador will be the Instructor for the event.
26-04-17
Can’t get a grasp on BJTs? Have doubts about MOSFETS? Unsure about what to do for the final exam? Well worry no more because we’ve got your back! After a very successful event, “CAREER BRIEF”, SIGMA XI VITU is back with another workshop “LEARNING SEMICONDUCTORS AND DEVICES”, aimed at giving students a review of all they learned through the semester about BJTs, MOSFETs and related circuits. A perfect opportunity to refresh your memory, cover missed topics and clear doubts
TEAM
Here is some more information about this product that is only revealed once clicked on.


string jdmonthname ( int $julianday , int $mode )
Returns a string containing a month name. mode tells this function which calendar to convert the Julian Day Count to, and what type of month names are to be returned. Calendar modes Mode Meaning Values
0 Gregorian - abbreviated Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
1 Gregorian January, February, March, April, May, June, July, August, September, October, November, December
2 Julian - abbreviated Jan, Feb, Mar, Apr, May, Jun, Jul, Aug, Sep, Oct, Nov, Dec
3 Julian January, February, March, April, May, June, July, August, September, October, November, December
4 Jewish Tishri, Heshvan, Kislev, Tevet, Shevat, AdarI, AdarII, Nisan, Iyyar, Sivan, Tammuz, Av, Elul
5 French Republican Vendemiaire, Brumaire, Frimaire, Nivose, Pluviose, Ventose, Germinal, Floreal, Prairial, Messidor, Thermidor, Fructidor, Extra
The month name for the given Julian Day and calendar.


s6
Software
skarnet.org
The s6-ipcclient program
s6-ipcclient is an
UCSPI client tool for
Unix domain sockets. It connects to a socket, then executes into
a program.
Interface
s6-ipcclient [ -q | -Q | -v ] [ -p localpath ] [ -l localname ] path prog...
- s6-ipcclient connects to a Unix domain socket on path.
- It executes into prog... with descriptor 6 reading from
the socket and descriptor 7 writing to it.
Environment variables
prog... is run with
the following variables set:
- PROTO: always set to IPC
- IPCLOCALPATH: set to the path associated with the local socket,
if any. Be aware that it may contain arbitrary characters.
Options
- -q : be quiet.
- -Q : be normally verbose. This is the default.
- -v : be verbose.
- -p localpath : bind the local
socket to localpath before connecting to path.
- -l localname : use localname
as the value of the IPCLOCALPATH environment variable.
Notes
- s6-ipcclient is mostly used to connect a client to a
local service without having
to implement networking in the client. For instance, the
s6-sudo program does this.


State
Console
Log
Properties
To Do State Panel
Console Line 1 Console Line 2
Log Line 1 Log Line 2
To Do Properties Panel


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O'Reilly ● Amazon ● Examples PDF download, kindly sponsored by
A book by Bilgin Ibryam and Roland Huß


CrimPapers
Articles published on 17 January 2020
On 17 January 2020, 3 new articles were published in 3 journals.
Drug Testing on Arrest–who Benefits? by Marc Connor, Gill Green, Neale Thomas, Arun Sondhi and David Pevalin
The Long Shadow of Family Separation: A Structural and Historical Introduction to Mandated Reporting in the Domestic Violence Context
Richard M. Hough (2018). the Use of Force in Criminal Justice


Class ARBVertexAttrib64Bit
- java.lang.Object
-
- org.lwjgl.opengl.ARBVertexAttrib64Bit
-
public class ARBVertexAttrib64Bit extends java.lang.Object
Native bindings to the ARB_vertex_attrib_64bit extension.This extension provides OpenGL shading language support for vertex shader inputs with 64-bit floating-point components and OpenGL API support for specifying the value of those inputs using vertex array or immediate mode entry points. This builds on the support for general-purpose support for 64-bit floating-point values in the ARB_gpu_shader_fp64 extension.
This extension provides a new class of vertex attribute functions, beginning with "VertexAttribL" ("L" for "long"), that can be used to specify attributes with 64-bit floating-point components. This extension provides no automatic type conversion between attribute and shader variables; single-precision attributes are not automatically converted to double-precision or vice versa. For shader variables with 64-bit component types, the "VertexAttribL" functions must be used to specify attribute values. For other shader variables, the "VertexAttribL" functions must not be used. If a vertex attribute is specified using the wrong attribute function, the values of the corresponding shader input are undefined. This approach requiring matching types is identical to that used for the "VertexAttribI" functions provided by OpenGL 3.0 and the EXT_gpu_shader4 extension.
Additionally, some vertex shader inputs using the wider 64-bit components may count double against the implementation-dependent limit on the number of vertex shader attribute vectors. A 64-bit scalar or a two-component vector consumes only a single generic vertex attribute; three- and four-component "long" may count as two. This approach is similar to the one used in the current GL where matrix attributes consume multiple attributes.
Note that 64-bit generic vertex attributes were nominally supported beginning with the introduction of vertex shaders in OpenGL 2.0. However, the OpenGL Shading Language at the time had no support for 64-bit data types, so any such values were automatically converted to 32-bit.
Support for 64-bit floating-point vertex attributes in this extension can be combined with other extensions. In particular, this extension provides an entry point that can be used with EXT_direct_state_access to directly set state for any vertex array object. Also, the related NV_vertex_attrib_integer_64bit extension provides an entry point to specify bindless vertex attribute arrays with 64-bit components, integer or floating-point.
Requires
OpenGL 3.0
, GLSL 1.30 andARB_gpu_shader_fp64
. Promoted to core inOpenGL 4.1
.
-
-
Field Summary
Fields Modifier and Type Field and Description static int
GL_DOUBLE_MAT2
GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT3
GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT4
GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x3
GL_DOUBLE_VEC2
GL_DOUBLE_VEC3
GL_DOUBLE_VEC4Returned in thetype
parameter of GetActiveAttrib.
-
Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glGetVertexAttribLdv(int index, int pname, double[] params)
Array version of:GetVertexAttribLdv
static void
glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
Double version ofGetVertexAttribi
.static void
glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
DSA version ofVertexAttribLPointer
.static void
glVertexAttribL1d(int index, double x)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL1dv(int index, double[] v)
Array version of:VertexAttribL1dv
static void
glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL1d
.static void
glVertexAttribL2d(int index, double x, double y)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL2dv(int index, double[] v)
Array version of:VertexAttribL2dv
static void
glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL2d
.static void
glVertexAttribL3d(int index, double x, double y, double z)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL3dv(int index, double[] v)
Array version of:VertexAttribL3dv
static void
glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL3d
.static void
glVertexAttribL4d(int index, double x, double y, double z, double w)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL4dv(int index, double[] v)
Array version of:VertexAttribL4dv
static void
glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL4d
.static void
glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.static void
glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.static void
glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.
-
-
-
Field Detail
-
GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC2
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC3
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_VEC4
public static final int GL_DOUBLE_VEC4
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT2
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT3
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT4
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x3
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT2x4
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x2
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT3x4
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x2
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
GL_DOUBLE_MAT4x3
public static final int GL_DOUBLE_MAT4x3
Returned in thetype
parameter of GetActiveAttrib.- See Also:
- Constant Field Values
-
-
Method Detail
-
glVertexAttribL1d
public static void glVertexAttribL1d(int index, double x)
Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x component
-
glVertexAttribL2d
public static void glVertexAttribL2d(int index, double x, double y)
Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y component
-
glVertexAttribL3d
public static void glVertexAttribL3d(int index, double x, double y, double z)
Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z component
-
glVertexAttribL4d
public static void glVertexAttribL4d(int index, double x, double y, double z, double w)
Specifies the value of a generic vertex attribute.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z componentw
- the vertex attribute w component
-
glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL1d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
-
glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL2d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
-
glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL3d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
-
glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL4d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
-
glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
type
- the data type of each component in the array. Must be:DOUBLE
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
-
glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
type
- the data type of each component in the array. Must be:DOUBLE
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
-
glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
-
glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
Double version ofGetVertexAttribi
.- Parameters:
index
- the generic vertex attribute parameter to be queriedpname
- the symbolic name of the vertex attribute parameter to be queriedparams
- the requested data
-
glVertexArrayVertexAttribLOffsetEXT
public static void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
DSA version ofVertexAttribLPointer
.- Parameters:
vaobj
- the vertex array objectbuffer
- the buffer objectindex
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
type
- the data type of each component in the array. Must be:DOUBLE
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.offset
- the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer. The initial value is 0.
-
glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, double[] v)
Array version of:VertexAttribL1dv
-
glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, double[] v)
Array version of:VertexAttribL2dv
-
glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, double[] v)
Array version of:VertexAttribL3dv
-
glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, double[] v)
Array version of:VertexAttribL4dv
-
glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, double[] params)
Array version of:GetVertexAttribLdv
-
-


|
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| Packages that use Verifier | |
| org.apache.bcel.verifier | BCEL's verifier JustIce is there to help you dump correct Java class files created or modified with BCEL. |
| org.apache.bcel.verifier.statics | Provides PassVerifier classes used internally by JustIce. |
| org.apache.bcel.verifier.structurals | Provides a PassVerifier class mostly used internally by JustIce, yielding a control flow graph for public use as a nice side effect. |
| Uses of Verifier in org.apache.bcel.verifier |
| Methods in org.apache.bcel.verifier that return Verifier | |
static Verifier |
VerifierFactory.getVerifier(java.lang.String fully_qualified_classname)
Returns the (only) verifier responsible for the class with the given name. |
static Verifier[] |
VerifierFactory.getVerifiers()
Returns all Verifier instances created so far. |
| Uses of Verifier in org.apache.bcel.verifier.statics |
| Constructors in org.apache.bcel.verifier.statics with parameters of type Verifier | |
Pass3aVerifier(Verifier owner,
int method_no)
Should only be instantiated by a Verifier. |
|
Pass2Verifier(Verifier owner)
Should only be instantiated by a Verifier. |
|
Pass1Verifier(Verifier owner)
Should only be instantiated by a Verifier. |
| Uses of Verifier in org.apache.bcel.verifier.structurals |
| Constructors in org.apache.bcel.verifier.structurals with parameters of type Verifier | |
Pass3bVerifier(Verifier owner,
int method_no)
This class should only be instantiated by a Verifier. |
|
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This plugin sends a websocket message when the build
- Is about to start (phase=STARTED)
- In post build (phase=COMPLETED)
All fields support the usage of variables.
Data is sent as websocket text in json format. It is a subset of the Notification plugin and looks as follow:
{
"name": "asgard",
"url": "job/asgard/",
"build": {
"full_url": "http://localhost:8080/job/asgard/18/",
"number": 18,
"phase": "COMPLETED",
"status": "SUCCESS",
"url": "job/asgard/18/",
}
}
Note: For phase="STARTED" the build status of the previous build is given (if available)


Tests are a way to inject targeted failures; a test targets a single API call based on matching the in parameters you specify. If the test firing criteria is matched Holodeck will change the function’s output parameters and return value to match the test’s specifications.
This is a good way to test specific function calls to find out what might happen if external API calls fail.
Creating and Deleting a test – Overviews the different ways to create and delete a test in Holodeck
Scheduled Test Wizard – This wizard will help walk you through the steps to create a schedule test.
Modifying a test – Once a test has been created you can go back to modify it.
Creating a Test Based on Stack Matching – Holodeck allows you to fire tests based on which functions are currently on the stack, or only fire a certain percentage of the time.
How to tell if a test fires:
You can tell if a test has fired by looking in the API logs. If the test has fired you will see the error-code and return values set by the test.
You can see how many times a test has fired by selecting the test in the project pane, and looking to the Properties Pane.


Firefighters find body inside northwest Iowa house
SPENCER, Iowa (AP) - Authorities say a man’s body was found by firefighters inside a northwest Iowa house.
Spencer Fire & Rescue Department says firetrucks were sent to a Spencer residence a little after 10 a.m. Monday. The body was found inside a bedroom.
The body’s been identified as that of 72-year-old Lawrence Bendlin.
Flames were confined to one room, but there was smoke damage throughout the house.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Node.js compression middleware.
The following compression codings are supported:
This is a Node.js module available through the
npm registry. Installation is done using the
npm install
command:
bash
$ npm install compression
js
var compression = require('compression')
Returns the compression middleware using the given options
. The middleware
will attempt to compress response bodies for all request that traverse through
the middleware, based on the given options
.
This middleware will never compress responses that include a Cache-Control
header with the no-transform
directive,
as compressing will transform the body.
compression()
accepts these properties in the options object. In addition to
those listed below, zlib options may be
passed in to the options object.
The default value is zlib.Z_DEFAULT_CHUNK
, or 16384
.
See Node.js documentation regarding the usage.
A function to decide if the response should be considered for compression.
This function is called as filter(req, res)
and is expected to return
true
to consider the response for compression, or false
to not compress
the response.
The default filter function uses the compressible
module to determine if res.getHeader('Content-Type')
is compressible.
The level of zlib compression to apply to responses. A higher level will result in better compression, but will take longer to complete. A lower level will result in less compression, but will be much faster.
This is an integer in the range of 0
(no compression) to 9
(maximum
compression). The special value -1
can be used to mean the “default
compression level”, which is a default compromise between speed and
compression (currently equivalent to level 6).
-1
Default compression level (also zlib.Z_DEFAULT_COMPRESSION
).0
No compression (also zlib.Z_NO_COMPRESSION
).1
Fastest compression (also zlib.Z_BEST_SPEED
).2
3
4
5
6
(currently what zlib.Z_DEFAULT_COMPRESSION
points to).7
8
9
Best compression (also zlib.Z_BEST_COMPRESSION
).The default value is zlib.Z_DEFAULT_COMPRESSION
, or -1
.
Note in the list above, zlib
is from zlib = require('zlib')
.
This specifies how much memory should be allocated for the internal compression
state and is an integer in the range of 1
(minimum level) and 9
(maximum
level).
The default value is zlib.Z_DEFAULT_MEMLEVEL
, or 8
.
See Node.js documentation regarding the usage.
This is used to tune the compression algorithm. This value only affects the compression ratio, not the correctness of the compressed output, even if it is not set appropriately.
zlib.Z_DEFAULT_STRATEGY
Use for normal data.zlib.Z_FILTERED
Use for data produced by a filter (or predictor).
Filtered data consists mostly of small values with a somewhat random
distribution. In this case, the compression algorithm is tuned to
compress them better. The effect is to force more Huffman coding and less
string matching; it is somewhat intermediate between zlib.Z_DEFAULT_STRATEGY
and zlib.Z_HUFFMAN_ONLY
.zlib.Z_FIXED
Use to prevent the use of dynamic Huffman codes, allowing
for a simpler decoder for special applications.zlib.Z_HUFFMAN_ONLY
Use to force Huffman encoding only (no string match).zlib.Z_RLE
Use to limit match distances to one (run-length encoding).
This is designed to be almost as fast as zlib.Z_HUFFMAN_ONLY
, but give
better compression for PNG image data.Note in the list above, zlib
is from zlib = require('zlib')
.
The byte threshold for the response body size before compression is considered
for the response, defaults to 1kb
. This is a number of bytes, any string
accepted by the bytes module, or false
.
Note this is only an advisory setting; if the response size cannot be determined
at the time the response headers are written, then it is assumed the response is
over the threshold. To guarantee the response size can be determined, be sure
set a Content-Length
response header.
The default value is zlib.Z_DEFAULT_WINDOWBITS
, or 15
.
See Node.js documentation regarding the usage.
The default filter
function. This is used to construct a custom filter
function that is an extension of the default function.
```js var compression = require(‘compression’) var express = require(‘express’)
var app = express() app.use(compression({filter: shouldCompress}))
function shouldCompress (req, res) { if (req.headers[‘x-no-compression’]) { // don’t compress responses with this request header return false }
// fallback to standard filter function return compression.filter(req, res) } ```
This module adds a res.flush()
method to force the partially-compressed
response to be flushed to the client.
When using this module with express or connect, simply app.use
the module as
high as you like. Requests that pass through the middleware will be compressed.
```js var compression = require(‘compression’) var express = require(‘express’)
var app = express()
// compress all responses app.use(compression())
// add all routes ```
Because of the nature of compression this module does not work out of the box with server-sent events. To compress content, a window of the output needs to be buffered up in order to get good compression. Typically when using server-sent events, there are certain block of data that need to reach the client.
You can achieve this by calling res.flush()
when you need the data written to
actually make it to the client.
```js var compression = require(‘compression’) var express = require(‘express’)
var app = express()
// compress responses app.use(compression())
// server-sent event stream app.get(‘/events’, function (req, res) { res.setHeader(‘Content-Type’, ‘text/event-stream’) res.setHeader(‘Cache-Control’, ‘no-cache’)
// send a ping approx every 2 seconds var timer = setInterval(function () { res.write(‘data: ping\n\n’)
// !!! this is the important part
res.flush() }, 2000)
res.on(‘close’, function () { clearInterval(timer) }) }) ```


| Class | ZeepSms |
| In: |
lib/app/models/zeep_sms.rb
|
| Parent: | ActiveRecord::Base |
| SECRET_KEY | = | file['SECRET_KEY'] | Zeep Mobile keys extracted from config/zeep_it.yml | |
| API_KEY | = | file['API_KEY'] |
Send any SMS by providing the user loging and body
Example:
ZeepSms::send_sms('user_id', 'body of SMS')
# File lib/app/models/zeep_sms.rb, line 16 16: def self.send_sms(login, body) 17: Zeep::Base.configure_credentials(self::API_KEY, self::SECRET_KEY) 18: Zeep::Messaging.send_message(login, body) 19: end
Parse an SMS for a particular keyword or pattern
Examples:
parse_for(:keyword => 'user:') => returns the text found after the keywork and before the next space parse_for(:pattern => /[0-9]/) => returns the text found after the first digit and before the next space parse_for(:common => 'twitter') => returns the text found after the first '@' and before the next space parse_for({:common => 'bang'}, true) => returns the text found between the previous space and the next space => removing the '!' in between
Also returns the rest of the SMS omitting the 5-8 code in the beginning
# File lib/app/models/zeep_sms.rb, line 45 45: def parse_sms(hash={}, keepPrevious=false) 46: prev = /.*/ 47: if keepPrevious 48: prev = '' 49: end 50: key, rest = '' 51: result = {:key => key, :rest => rest} 52: keyword = extract_keyword(hash) 53: key = parse_for(self.raw, keyword, keepPrevious) 54: rest = self.raw.sub(/#{keyword}#{key}\s+/, '') 55: rest.sub!(/[\w]+\s+{1}/, '').chomp! 56: result = {:key => key, :rest => rest} 57: end


--- layout: post title: Custom ParamConverter author: tthuon date: '2016-09-01 11:05:05 +0200' date_gmt: '2016-09-01 09:05:05 +0200' categories: - Non classé tags: [] --- {% raw %}
The following article is aimed at developers who have already used the ParamConverter, and who understand its basic principles.
It was written in order to explain how to solve the following issue: I needed to pass a token into a custom header, and to be able to get it back in the controllers. The goal was to avoid repeating the acquisition of the header in each one of the controllers.
The ParamConverter is a magic tool. From a controller, you just need to type-hint the argument to obtain an instance of a class based on the id in the url.
<?php /** * @Route("/post/{post}") */ public function getAction(Post $post) { return new Response($post->getTitle()); }
In my example, Symfony has recognised the post token in the route. In the method signature, the $post variable is type hinted by the Post class. Through ParamConverter, Symfony will try to create an instance of the Post class and to assign it to the $post variable.
I would refer you to the documentation for the basic usage of the ParamConverter: http://symfony.com/doc/current/bundles/SensioFrameworkExtraBundle/annotations/converters.html
But what if the value I am looking for is not found in the url, for example in a header?
Let’s take another example:
<?php /** * @Route("/token") */ public function isTokenValidAction($token) { return $this->get('app.service')->isValid($token); }
The value of the token must pass through an x-token header. I will then create a ParamConverter in order to fetch the token from the header and not from the url.
All ParamConverters must implement the Sensio\Bundle\FrameworkExtraBundle\Request\ParamConverter\ParamConverterInterface.
There are the apply(Request $request, ConfigurationInterface $configuration); and supports(ConfigurationInterface $configuration); methods.
Structure example:
<?php namespace AppBundle\Request\ParamConverter; use Sensio\Bundle\FrameworkExtraBundle\Configuration\ConfigurationInterface; use Sensio\Bundle\FrameworkExtraBundle\Configuration\ParamConverter; use Sensio\Bundle\FrameworkExtraBundle\Request\ParamConverter\ParamConverterInterface; use Symfony\Component\HttpFoundation\Request; class TokenConverter implements ParamConverterInterface { /** * {@inheritdoc} */ public function apply(Request $request, ConfigurationInterface $configuration) { } /** * {@inheritdoc} */ public function supports(ConfigurationInterface $configuration) { } }
I begin with the supports method. Here, I don’t have any reference class. I will then work on the name of the variable.
public function supports(ConfigurationInterface $configuration) { return $configuration->getName() === "token"; }
The method must return true or false.
Then, I work on the apply method . It’s here that I’ll fetch the token’s value. Since I have access to the current request, I can proceed as follow:
public function apply(Request $request, ConfigurationInterface $configuration) { $request->attributes->set($configuration->getName(), $request->headers->get('x-token')); return true; }
During the building of the controller, Symfony will fetch all the values of the controller’s arguments in the attributes variable of the request. This is why I assign the token’s value in the attributes variable through the ParameterBag method.
My custom ParamConverter is complete. I can now use it.
A compiler pass will read the services with the "request.param_converter" tag. We can define a priority and a name. If there’s a priority, they will be sorted in this order.
<service id="token_converter" class="AppBundle\Request\ParamConverter\CrmTokenConverter"> <tag name="request.param_converter" converter="token" /> </service>
In order to use it in my controller, I add the ParamConverter annotation to my controller with the name option and the converter name given in the service.
<?php /** * @Route("/token") * @ParamConverter(name="token", converter="token") */ public function isTokenValidAction($token) { return $this->get('app.service')->isValid($token); }
When I carry out my request and I use a value for the "x-token" header, my "$token" variable will then have the value of the header.
So this is how to simplify the controller and isolate a functionality in a unitary class.
References:
{% endraw %}


From the Deputies Desk
Welcome to GravityBox
You’re here because you heard about the wonders of GravityBox. You’re excited to install it right now without any further ado. You’re in the right place! Hey, just to make sure you’ll be able to take advantage of all it’s capabilities without any issues, we’ve created this comprehensive guide to make sure it’ll be smooth sailing.
First and foremost, you must have a vanilla AOSP ROM (or close to) installed on your device. GravityBox comes in two flavors: Android 4.1, 4.2 or 4.3 (Jelly Bean) and Android 4.4+(Kit Kat). Plain AOSP ROM’s can be found installed stock on Google Nexus & Google Play Edition devices. Recently support has also been added to the Moto G Dual SIM (stock Kit Kat only). If you have an MTK device with Jelly Bean, you’re in luck. It supports a majority of MTK6589, MTK6577, MTK8389 devices. For Kit Kat, initial MTK support has just been added for the ThL 5000 (MTK6592).
But wait! My device / ROM was not mentioned! My ROM is based on AOSP, will that work?
STOP!
Installing on a proprietary stock manufacturer ROM like Samsung or HTC, or any custom ROM like Cyanogenmod or Paranoid Android is like installing two ROM’s on top of each other. Impossible and preposterous. Even though your ROM may look like stock AOSP, the code behind the scenes has been modified heavily.
If you insist and install it anyway, you’re on your own. No support is offered. You are not welcome to report “bugs” on neither the XDA thread, Google Plus nor any other method of contacting the developer. You’re free to create your own thread somewhere else to talk about using GravityBox on unsupported devices / ROM’s. If your favorite custom ROM is missing features you require, please contact your ROM team for further customization options.
Before we begin, please read the entire first post of the appropriate XDA Developers forum thread. For Jelly Bean, see here and for Kit Kat see here. Please especially note the compatibility information in red. We also have our own FAQ page.
Now that you’ve verified you qualify to enhance your device with GravityBox to the fullest, we’ll proceed to installation.
GravityBox Installation
GravityBox requires a rooted device with the Xposed Installer (Framework) installed. If you don’t have the Xposed Framework installed, you can install it here
After installing, open it and tap on Framework.
Since I already have it installed, the active version numbers are green. You’ll see yours are still red. Press the Install/Update button. You will be prompted to allow Xposed root access. Once that’s done, you can reboot by pressing the Reboot button. Do not use the Soft reboot option.
After rebooting, launch the Xposed Installer from your app drawer & tap Download. This is where you can find Xposed Modules from the Xposed Repository within the Installer. Tap the search icon at the top.
By the time you’ve typed “grav”, you’ll see GravityBox [KK] and GravityBox [JB]. Pick your applicable flavor and swipe to the right to the Versions tab.
Tap the Download button to install the latest version. After it’s installed, tap Done instead of Open like you normally might. You’ll soon see a new notification from the Xposed Installer that you have a module installed but not activated. The notification will give you the option to activate & reboot. Alternately, you can hit your Back button twice to return to the main Xposed Installer menu & tap Modules. You’ll see GravityBox listed. Check the box on the right to activate it & reboot.
Now that you’ve successfully installed GravityBox, activated it & rebooted you’re ready to start tweaking the settings to you liking. You’ll find GravityBox in your app drawer just like any other app.
Screenshot tutorial coming soon!
Here’s a video installation & activation tutorial:- A good review I found on YouTube by Jared Busch:
- https://www.youtube.com/watch?v=Szwg6GyRrBo
- GravityBox was also featured on XDA Developer TV:
- https://www.youtube.com/watch?v=68EwHBOyKPE
[Linux] Update adb & fastboot to the latest version
The latest version of adb is 1.0.39, however the version available from the Ubuntu repositories is 1.0.32. The repo version is dated March 2016, however ADB v1.0.32 was released when Lollipop launched.
Google recently made it easier to grab just the latest platform tools rather than download the whole Android SDK. I’ve written a small script to manually update adb and fastboot.
#!/bin/bash
wget https://dl.google.com/android/repository/platform-tools-latest-linux.zip
unzip \platform-tools-latest-linux.zip
sudo cp platform-tools/adb /usr/bin/adb
sudo cp platform-tools/fastboot /usr/bin/fastboot
Now run adb version to verify it’s been updated.
Copy & paste that into your favorite text editor like gedit or notepadqq, save it as a shell script and make it executable. When a new version of Android is released would be a good time to run it in case there’s new version of the platform tools.
[Android] 6 ways to flash a boot.img
- A handy app like Flashify or Rashr
- If you’re a franco.Kernel user & have FKU installed, You can use the built-in File Manager to browse to anywhere on your SD card & choose your boot.img
- If you’re a franco.Kernel user & have FKU installed, You can use the built-in File Manager to browse to anywhere on your SD card & choose your boot.img
- Open an existing flashable ZIP, replace the boot.img with the newer one then flash it via recovery
- Copy your boot.img to the root of your SD card. Then type the following in an adb shell: dd if=/sdcard/boot.img of=/dev/block/platform/msm_sdcc.1/by-name/boot.img
— credit goes to Francisco Franco (XDA, G+) for inspiring me to write this
[App Reviews] Gabriel’s five essential applications
I find the Facebook app on the Play Store to be a bloated mess that eats up storage and battery. I wanted an alternative


Threadpool
A threadpool to process incomming messages over MPI with a fixed number of
(already running) threads.
Based on threadpool implementation found at http://stackoverflow.com/
questions/3033952/python-thread-pool-similar-to-the-multiprocessing-pool
-
class
threadpool.
ThreadPool
(num_threads)[source]
Pool of threads consuming tasks from a queue
-
__init__
(num_threads)[source]
Constructor
| Parameters: | num_threads – number of threads to start |
-
addTask
(func, *args, **kwargs)[source]
Add a task to the queue
| Parameters: | func – function to execute |
-
class
threadpool.
Worker
(tasks)[source]
Thread executing tasks from a given tasks queue
-
__init__
(tasks)[source]
Constructor
| Parameters: | tasks – queue containing tasks to execute |
-
run
()[source]
Run the worker thread


HTML: HypertextMarkup Language
HTTP: Hypertext transfer protocol
Tags: These start and end a string of code, and give it a function to do something. Tags the browser to interpret the HTML into a specific type of element
Inline vs. Block: In reference to whether the tag provides an output that is part of a continuous line vs. making an editable box of code.
Inserting Comments: To insert comments into the HTML code, you can use the appropriate tag, see here.
Head: Element contains information that won't be displayed on the page
Title: Element normally sets the name of the browser tab
Linking a webpage: You can place the following code: a href="www.google.com" TEXT /a, or simply Google
Linking to an image: You can linke to an image by placing an inline tag img src="link to an image.jpg" alt="text" style="something by something" or simply
Page Languages: Overall, webpages are made up of HTML, CSS, and javascript which provide the structure, style, and interaction of elements within a page.
Format of a page: It is reasonable to approach a page as a bunch of boxes within boxes, and each element can be broken down. An easy way to evaluate the structure is by using the web developer tools provided by a browser.
Breaking down the boxes: You can approach these boxes by using the div tag, and then labeling each of these tags so as to read the code in a faster manner.Creating/Analyzing code: You can use scratchpad.io to see instant results of the HTML, but is slightly limited. You can use codepen.io to save and to incorporate css and js. Finally, you can use all of these features and more through sublime, a dedicated text editor.
CSS: Code to control style of HTML
Selector: basically gives a command to a specific element. For example, you can have a selector h1 {background-color: black; color: white;} to apply to every h1 element.
Declaration: within brackets, which contains the comand of a selector. The declaration is made up of a property (background-color) and then a value of the property (black)
Selecting by class: You can use div tag to select a certain type of class. Then you can use the style tag to define the elements of each of the div elements, by using .class-name
Linking CSS to HTML: You can assign div tags classes, and then refer to them in css by using .lesson {}, and within that have a declaration with a value
Variations in CSS: there are often many ways to style something, for example with font color, you can use hex colors, font colors, etc.
Choosing the right type of element: regardless of the style, if you don't choose the right element, things will start to look wonky. In cases of text, using the h tag is more correct than using the div tag.
HTML elements, like div elements, makeup boxes, and box sizing isn't trivial. To allows sizing to be flexible, you can either set sizes in terms of percentages, or use the box-sizing attribute to border-box for every element.
More on Div elements: these are block elements, so they take up the entire width of a page, and you can use the display:flex rule to allow div's to line up next to each other, rather than always having to stack.
Repetition and CSS: It is important to try to do the most as possible with the least amount of code, and to simplify when possible. Overall, the danger of repititon is that you can create conflicts with the CSS code, whereby you don't which priority rules are being used for which content. By avoiding repetition, you can avoid complicating things in the future with code, especially when you are trying to debug.


Hello, my name is Natalia Pabon and I`m a 29 years old professional graphic designer, and I love this creative industry, in which the visual communication (in all aspects) has an important role with the people.
I`m from Bogota, Colombia. Land of the coffe and greate views, with 2 seas and Andes mountains, we have all temperatures landscapes. That is why one of my favorite things is TRAVEL. Finding new adventures and learn about cultures.
all this photos are taken from Pixabay


Oberon Module¶
About¶
Command Guide¶
Module Oberon coordinates the interaction of the user with the system.
API Guide¶
Dependencies¶
SYSTEM Kernel Files Modules Input Display Viewers Fonts Texts
Constants¶
consume* = 0; track* = 1; defocus* = 0; neutralize* = 1; mark* = 2; (*message ids*)
off = 0; idle = 1; active = 2; (*task states*)
BasicCycle = 20;
ESC = 1BX; SETSTAR = 1AX;
Types¶
Painter* = PROCEDURE (x, y: INTEGER);
Marker* = RECORD Fade*, Draw*: Painter END;
Cursor* = RECORD
marker*: Marker; on*: BOOLEAN; X*, Y*: INTEGER
END;
InputMsg* = RECORD (Display.FrameMsg)
id*: INTEGER;
keys*: SET;
X*, Y*: INTEGER;
codepoint*: INTEGER;
fnt*: Fonts.Font;
col*, voff*: INTEGER
END;
SelectionMsg* = RECORD (Display.FrameMsg)
time*: LONGINT;
text*: Texts.Text;
beg*, end*: LONGINT
END;
ControlMsg* = RECORD (Display.FrameMsg)
id*, X*, Y*: INTEGER
END;
CopyMsg* = RECORD (Display.FrameMsg)
F*: Display.Frame
END;
Task* = POINTER TO TaskDesc;
Handler* = PROCEDURE;
TaskDesc* = RECORD
state, nextTime, period*: INTEGER;
next: Task;
handle: Handler
END;
Variables¶
User*: ARRAY 8 OF CHAR; Password*: LONGINT;
Arrow*, Star*: Marker;
Mouse, Pointer: Cursor;
FocusViewer*: Viewers.Viewer;
Log*: Texts.Text;
Functions and Procedures¶
— Code Encodes a password provided by the user.
PROCEDURE Code(VAR s: ARRAY OF CHAR): LONGINT;
— SetUser sets the current user of the system.
PROCEDURE SetUser* (VAR user, password: ARRAY OF CHAR);
— Clock returns the current time.
PROCEDURE Clock*(): LONGINT;
— SetClock sets the system time.
PROCEDURE SetClock* (d: LONGINT);
— Time returns the current system timestamp.
PROCEDURE Time*(): LONGINT;
— FlipArrow displays or removes the arrow at the x,y location on the screen.
PROCEDURE FlipArrow (X, Y: INTEGER);
— FlipStar displays or removes the star at the x,y location on the screen.
PROCEDURE FlipStar (X, Y: INTEGER);
— OpenCursor prepares a cursor initial state.
PROCEDURE OpenCursor(VAR c: Cursor);
— FadeCursor removes a cursor from the screen.
PROCEDURE FadeCursor(VAR c: Cursor);
— DrawCursor places a cursor on the screen at location x,y.
PROCEDURE DrawCursor(VAR c: Cursor; m: Marker; x, y: INTEGER);
— DrawMouse places the mouse cursor with marker m on the screen.
PROCEDURE DrawMouse*(m: Marker; x, y: INTEGER);
— DrawMouseArrow places the mouse arrow on the screen.
PROCEDURE DrawMouseArrow*(x, y: INTEGER);
— FadeMouse removes the mouse cursor from the screen.
PROCEDURE FadeMouse*;
— DrawPointer places the star marker on the screen.
PROCEDURE DrawPointer*(x, y: INTEGER);
— RemoveMarks remove the mouse cursor and the star marker from the screen.
PROCEDURE RemoveMarks* (X, Y, W, H: INTEGER);
— HandleFiller fill the blank area of the display not delegated to other display frames.
PROCEDURE HandleFiller (V: Display.Frame; VAR M: Display.FrameMsg);
— OpenDisplay Set the initial values for the display.
PROCEDURE OpenDisplay* (UW, SW, H: INTEGER);
— DisplayWidth export the width of the display.
PROCEDURE DisplayWidth* (X: INTEGER): INTEGER;
— DisplayHeight export the height of the display.
PROCEDURE DisplayHeight* (X: INTEGER): INTEGER;
— OpenTrack prepare a vertical slice of the display for holding viewers.
PROCEDURE OpenTrack* (X, W: INTEGER);
— UserTrack returns the width of the user (left) track.
PROCEDURE UserTrack* (X: INTEGER): INTEGER;
— SystemTrack returns the width of the system (right) track.
PROCEDURE SystemTrack* (X: INTEGER): INTEGER;
— UY locate a vertical position for a new user viewer.
PROCEDURE UY (X: INTEGER): INTEGER;
— AllocateUserViewer allocate a new viewer on the user (left) track.
PROCEDURE AllocateUserViewer* (DX: INTEGER; VAR X, Y: INTEGER);
— SY locate a vertical position for a new system viewer.
PROCEDURE SY (X: INTEGER): INTEGER;
— AllocateSystemViewer allocate a new viewer on the system (right) track.
PROCEDURE AllocateSystemViewer* (DX: INTEGER; VAR X, Y: INTEGER);
— MarkedViewer returns the viewer with the mark.
PROCEDURE MarkedViewer* (): Viewers.Viewer;
— PassFocus moves which viewer has the focus to the viewer V.
PROCEDURE PassFocus* (V: Viewers.Viewer);
— OpenLog sets the Oberon log to the specified text.
PROCEDURE OpenLog*(T: Texts.Text);
— SetPar sets the parameter for an anticpated command invocation to the indicated viewer, frame, text, and position.
PROCEDURE SetPar*(F: Display.Frame; T: Texts.Text; pos: LONGINT);
— Call looks up and calls a command matching the name parameter.
PROCEDURE Call* (name: ARRAY OF CHAR; VAR res: INTEGER);
— GetSelection produces the user’s selected text in VAR parameters.

PROCEDURE GC;
— NewTask prepares a task entry that calls a handler in the background.
PROCEDURE NewTask*(h: Handler; period: INTEGER): Task;
— Install places the task entry in the list of tasks to process in the background.
PROCEDURE Install* (T: Task);
— Remove takes the task entry out of the list of tasks to process in the background.
PROCEDURE Remove* (T: Task);
— Collect ??
PROCEDURE Collect* (count: INTEGER);
— SetFont changes the current font to be used when adding text.
PROCEDURE SetFont* (fnt: Fonts.Font);
— SetColor changes the current color to be used when adding text.
PROCEDURE SetColor* (col: INTEGER);
— SetOffset ??
PROCEDURE SetOffset* (voff: INTEGER);
— Loop is the central dispatch of input event messages in the Oberon UI and the background task dispatcher.
PROCEDURE Loop*;
— Reset resets the background tasks and the stack pointer.
PROCEDURE Reset*;
— The initialzation code for this module prepares the arrow, star, cursor behavior procedures, opens the display, sets GC as a background task, loads the System module then enters the UI loop.
Development Guide¶
(JG 6.9.90 / 23.9.93 / 13.8.94 / NW 14.4.2013 / 22.12.2015)
The Oberon module coordiates the display area as a user-manipulatable workspace with tracks and panes.
The Oberon module transforms keystrokes and mouse movements and button presses into user interface messages delivered message handlers that are installed as the user initiates interactive content such as Edit.Open or System.Directory.
The Oberon module provides the extensible UI functionality but the initial arrangement of content on system startup that the user may interact with is provided by the System module.


Pulse Width Modulation (PWM) is a practice used for a few different applications.
In PWM, your software generates a series of "pulses" on an output pin of varying lengths. One common application is for creating a dimmable LED.
For a brighter LED, longer PWM pulses are used.
To dim the LED, software switches to generating a shorter width pulse.
The pulses rapidly toggle the LED on and off. The shorter pulses toggle the LED on for less time than the longer pulses do, making the LED appear dimmer.
© 2017


{% extends "bread/edit.html" %} {% load i18n %} {% block title %}{% trans "Upload SMSes for Broadcast" %}{% endblock title %} {% block content %}
Please upload your CSV with 12-digit phone number(s) in the first column and the message text in the second column.


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ABOUT
Hack your way through procedurally generated mazes to find the truth. Featuring music by Nowtro and Droid Bishop.
Visualize the evolution of stars across an H-R diagram, from protostar phase to red giant.
Working title, in development.
An article on making a better airplane tail with sweeping air nozzles, written for Aviation.com.
An article for the award-winning "The Knox Student" paper about the controversy surrounding the Thirty Meter Telescope. Image courtesy of TMT.
A lab project on determining the CCD of a conductor and a semiconductor using powerful magnets.
Email<EMAIL_ADDRESS>Twitter: @Efithor


Welcome to TriviaKe. We are an online platform wher you can come in and do quick online trivias. So far we have 6 ready topics each with five simple and fun questions. Our questions are Multiple answer based and all you have to do is select the correct answer


Abel Sanchez and John R. Williams
Replace the data in the previous graph with the one on this slide. Submit screen shot.
Modify code to graph


Traumatic Brain Injury Imaging
Technical Information
Imaging study date and time:
Imaging modality:
Non-contrast CT
Contrast CT
CT Angiography
X-Ray Angiography
MRI
MRA
Imaging scanner strength:
1.5 T
3.0 T
4.0 T
7.0 T
Imaging scanner manufacturer name:
Agfa
Carestream
GE
Hitachi
Hologic
Konica Minolta
Philips
Siemens
Toshiba
Imaging scanner model name:
Imaging scanner software version number:
Imaging sequence (choose all that apply):
T1
T2
FLAIR
DWI
GRE
SWI
DTI
MRSI
PWI
Other (specify)
Other:
Clinical information
Comparison
None.
Findings
Brain imaging result:
Normal
Abnormal
Not done
Unknown
If answered #8 "Normal," "Not done," or "Unknown," skip remaining questions.
Skull fracture
Present
Indeterminate
Absent
Epidural hematoma
Present
Indeterminate
Absent
Extraaxial hematoma
Present
Indeterminate
Absent
Acute subdural hematoma
Present
Indeterminate
Absent
Subacute or chronic subdural hematoma
Present
Indeterminate
Absent
Subdural hematoma - mixed density or CSF-like collection
Present
Indeterminate
Absent
Subarachnoid hemorrhage
Present
Indeterminate
Absent
Vascular dissection
Present
Indeterminate
Absent
Traumatic aneurysm
Present
Indeterminate
Absent
Venous sinus injury
Present
Indeterminate
Absent
Midline shift supratentorial
Present
Indeterminate
Absent
Cisternal compression
Present
Indeterminate
Absent
If answered #20 "Indeterminate," or "Absent," skip to question 22.
Cisternal compression type
Visible but compressed - Asymmetric
Visible but compressed - Symmetric
Mixed (some cisterns open, others compressed/obliterated)
Obliterated (all cisterns)
Fourth ventricle shift or effacement
Present
Indeterminate
Absent
Contusion
Present
Indeterminate
Absent
If answered #23 "Indeterminate," or "Absent," skip to question 25.
Contusion findings (choose all that apply)
Hemorrhagic
Non-hemorrhagic
Cortical
Subcortical
Deep brain structures
Probable brain laceration (linear hemorrhagic or non-hemorrhagic pattern, often associated with overlying skull fracture)
Intracerebral hemorrhage
Present
Indeterminate
Absent
Intraventricular hemorrhage
Present
Indeterminate
Absent
Diffuse axonal injury
Present
Indeterminate
Absent
If answered #27 "Indeterminate," or "Absent," skip to question 29.
Diffuse axonal injury anatomic site (choose all that apply):
Frontal - L
Frontal - R
Parietal - L
Parietal - R
Temporal - L
Temporal - R
Occipital - L
Occipital - R
Thalamus/Basal ganglia - L
Thalamus/Basal ganglia - R
Midbrain - L
Midbrain - R
Pons - L
Pons - R
Medulla -L
Medulla - R
Cerebellum - L
Cerebellum - R
Corpus Callosum: Genu - L
Corpus Callosum: Genu - R
Corpus Callosum: Body - L
Corpus Callosum: Body - R
Corpus Callosum: Splenium - L
Corpus Callosum: Splenium - R
Subcortical White matter: Frontal - L
Subcortical White matter: Frontal - R
Subcortical White matter: Parietal - L
Subcortical White matter: Parietal - R
Subcortical White matter: Temporal - L
Subcortical White matter: Temporal - R
Subcortical White matter: Occipital - L
Subcortical White matter: Occipital - R
Internal Capsule: Anterior limb - L
Internal Capsule: Anterior limb - R
Internal Capsule: Posterior limb - L
Internal Capsule: Posterior limb - R
Brainstem: Dorsolateral rostral - L
Brainstem: Dorsolateral rostral - R
Brainstem: other - L
Brainstem: other - R
Cerrebellar Peduncles - L
Cerrebellar Peduncles - R
Penetrating injury
Present
Indeterminate
Absent
If answered #29 "Indeterminate," or "Absent," skip to question 32.
Penetrating injury associated findings (choose all that apply):
Indriven fragments (bone, foreign bodies)
Through and through trajectory (entrance and exit sites)
Transventricular trajectory
Crosses midline
Gunshot wound caliber number:
Cervicomedullary junction or brainstem injury
Present
Indeterminate
Absent
If answered #32 "Indeterminate," or "Absent," skip to question 34.
Cervicomedullary junction or brainstem injury anatomic site (choose all that apply):
Midbrain
Pons
Medulla
Cervical
Edema
Present
Indeterminate
Absent
Brain swelling
Present
Indeterminate
Absent
If answered #35 "Indeterminate," or "Absent," skip to question 37.
Brain swelling extent
Focal
Lobar
Multilobar
Hemispheric
Bihemispheric
Posterior fossa
Global
Ischemia or infarction or hypoxic-ischemic injury
Present
Indeterminate
Absent
Brain atrophy or encephalomalacia
Present
Indeterminate
Absent
Additional Findings
None.
Impression


Standard Problems Module¶
Contents¶
Members¶
This module defines various standard problems from the literature, commonly used as benchmarks for different ODE methods.
Equations, descriptions, limits, etc for each problem are stored together in a Problem dataclass. All problems are stored in the module-wide constant PROBLEMS.
At present standard problems include:
Non-Stiff:
Lotka-Volterra
Pleiades
Stiff:
HIRES
Pollution
Both:
Butterfly
Future¶
More standard problems can be included.
-
class
modespy.std_problems.
Problem
(equation: Callable[[float, Sequence[float]], Sequence[float]], jacobian: Union[Callable[[float, Sequence[float]], Sequence[float]], NoneType] = None, analytic: Union[Callable[[float, Sequence[float]], Sequence[float]], NoneType] = None, default_t: Union[Tuple[float, float], NoneType] = None, default_y0: Union[Sequence[float], NoneType] = None, description: Union[str, NoneType] = None)¶ Bases:
object
-
__init__
(equation: Callable[[float, Sequence[float]], Sequence[float]], jacobian: Optional[Callable[[float, Sequence[float]], Sequence[float]]] = None, analytic: Optional[Callable[[float, Sequence[float]], Sequence[float]]] = None, default_t: Optional[Tuple[float, float]] = None, default_y0: Optional[Sequence[float]] = None, description: Optional[str] = None) → None¶
-
analytic
= None¶
-
default_t
= None¶
-
default_y0
= None¶
-
description
= None¶
-
jacobian
= None¶
-
-
modespy.std_problems.
butterfly_jac
(t: float, y: Sequence[float])¶
-
modespy.std_problems.
butterfly_rhs
(t: float, y: Sequence[float])¶
-
modespy.std_problems.
butterfly_sol
(t)¶
-
modespy.std_problems.
hires_jac
(t, y)¶
-
modespy.std_problems.
hires_rhs
(t, y)¶
-
modespy.std_problems.
lotka_jac
(t, y)¶
-
modespy.std_problems.
lotka_rhs
(t, y)¶
-
modespy.std_problems.
pleiades_rhs
(t, y)¶
-
modespy.std_problems.
pollution_jac
(t, y)¶
-
modespy.std_problems.
pollution_rhs
(t, y)¶


Arthur Kusumadjaja
Full-time web developer
Cinematography enthusiast
Photographer by heart
Melbourne, Australia


IN & OUT 1997 A film review by Timothy Voon Copyright 1997 Timothy Voon 1 :-) for coming out of the wardrobe but not out of the wedding cake
Cast: Kevin Kline, Tom Selleck, Joan Cusack, Matt Dillon, Debbie Reynolds, Wilford Brimley, Bob Newhart, Shalom Harlow Director: Frank Oz Screenplay: Paul Rudnick
This comedy about coming out is in many ways both right and wrong.  My point is we don't see the average heterosexual needing to affirm their sexuality on their wedding day, even when there has been a sudden change of heart. I don't think the words ‘I'm sorry I can't marry you but I'm straight by the by' are in any ways familiar. So why does Howard Brackett (Kevin Kline) a clean-cut, neat, prissy looking bachelor feel the urge to stage a fanfare of excitement before his wedding? The business of ‘coming out' is as baffling as it comes.
 Kline's wonderful comic talents are used to highlight the none-to-subtle stereotyping of gay men. The floppy hand gestures, tilted stance, Streisand loving, music funking demeanour are entertainingly underlined by Kline, but I'm sure that these quirks are not true of all gay men. Unfortunately most of this movie's most humorous scenes are overexposed in the trailer, and if you've seen the trailer once too often there isn't much to look forward to in the movie.
Of note is the 20-30 second, much talked about kiss between Kline and Tom Selleck. The audience gasps with shock, but soon the moment is swept to the back of the mind along with any embarrassment it may have caused. Really there wasn't much to see to begin with.  It just looked like too grown men giving each other mouth to mouth from a distance – not a defining hot kiss by any means. Then there's a rather amusing discussion between schoolboys about the ‘In' and ‘Out' holes. That in-holes are meant for putting things in and out-holes are not. So what do you do for a severely constipated person in need of a good enema?
In Conclusion, IN AND OUT is not the hilarious comedy that I had hoped it would be. However a good point is made at the end, when the whole town announces they are a gay to down the fallacy that homosexuality is an infectious disease. Perhaps next time more fun could be generated from a gay man suddenly realising he's straight – that way we can explore the themes surrounding the cupboard heterosexual – they wear ties, carry mobile phones and like to listen to the artist formerly known as Prince.
Timothy Voon e-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


NAME:MRS.SUZANA NUHAN VAYE %BARR.JAMES BRODERICK(ATTORNEY) TEL:44-7040120730 FAX:44-870-1348903<EMAIL_ADDRESS><EMAIL_ADDRESS>ATTN: MD/CEO Kindly accept my apology for sending my mail to you. I am a true God fearing person, and I want you to trust me and help me out in this my condition.  Though, I do not know to what extent you are familiar with events and fragile political situation in Liberia but it has formed consistent headlines in the CNN, BBC news bulletins. My Name is MRS.SUZANA NUHAN VAYE from Liberia, a Country in West Africa. My late Husband is Issac Nuhan Vaye, Deputy Minister of Public Works in Liberia. My Husband was falsely accused of plotting to remove the then PRESIDENT OF LIBERIA CHARLES TAYLOR) from office. Without trial, Charles Taylor killed him. You can verify this from some of the international newspapers posted in the web sites below: (I)http://www.usatoday.com/news/world/2003-07-15-liberia_x.htm Before my husband was killed, he moved out the sum of $21.5 million through a diplomatic means, and deposited it with a Security Company Abroad. And this money was meant for importation of agricultural machineries. All that is needed is for my lawyer to instruct the company to transfer the funds to your account, I will remunerate you with 20% at the end, but most of all is that I solicit your trust and honesty in this transaction. I have been confined only to our country home and all my calls are monitored, so I will advise you contact my private Attorney Barr. P.O.Williams base in United Kingdom on his contact stated below for onward proceedings: - NAME:BARR.JAMES BRODERICK(ATTORNEY) TEL:44-7040120730 FAX:44-870-1348903<EMAIL_ADDRESS><EMAIL_ADDRESS>Kindly include your Full Name, Private Telephone and Fax Numbers where you can always be reached, your Residential or Company Address to enable him send detail information/documents that will enable you receive the fund without any problem either now or in future as all modalities as been perfected. Please your urgent response is needed. Best Regards. MRS.SUZANA NUHAN VAYE (WIDOW) ___________________________________________________________________________ Email enviado desde- http://www.ddklan.org/armageddons


Camera Sizing
| The camera is represented by a dark blue box that you should see in your level (as shown in Figure 1). |
Figure 1. |
| There are two ways to configure the camera size, we can click the camera tool icon (in the top menu bar) and visually resize it (just like the world limit editing tool), or we can specify the width and height manually as values. To set the camera to a specific width and height, you click the Project tab in the right panel and then click the “t2dSceneGraph” object in the Object Tree view (as shown in Figure 2). |
Figure 2 |
| Now you have the “t2dSceneGraph” selected, click the “Edit” tab and then change the camera width and height to whatever you want and then press enter (as shown in Figure 3). |
|
| You should see the dark blue box expand, possibly beyond your current view. You may need to zoom out to view our new camera size (as shown in Figure 4). You can zoom out by either using the scroller if you have a scroll mouse or, if not, you can go to the “View” dropdown menu and choose an appropriate zoom percentage. |
Figure 4 |
| If you remember, the previous width and height was 100 and 75. In Torque 2D the actual size numbers are relative. What this means is you can set it to 4 and 3 if you wanted, or 4000 and 3000. We changed ours to 800 by 600 so we can get a better idea of our image and screen resolution in comparison to our images and values. T2D maintains its world sizing despite the screen resolution of the computer playing a T2D game, which, as you can imagine, is a very good thing. |


Reverse Engineering the iPhone Baseband
November, 2018
Introduction
I recently started a research project for examining and documenting, possibly exploiting the baseband used in older iOS devices.
I believe the baseband is poorly documented as of current and because of that it is an interesting subject.
My goal is to give a good insight in the operation and features of the baseband to guide security analysis.
The baseband runs in it's own restricted and seperated environment but does have some breadcrumbs back to iOS as I call them, references and communication that makes iOS able to communicate with the baseband and the baseband able to communicate back.
The documentation will be available on TheiPhoneWiki, a place where information about all things related to Apple's iOS devices is documented.
Hypothese
I think that the baseband has many vulnerabilities as it is proprietary and closed source.
This means that only a select group of people review its logic and security and therefore chances are that security issues exist
The baseband used in older iOS devices seems to be very outdated but still much liked and used in devices and therefore I am curious to see if it has modern mitigations against for example Spectre.
I assume that the baseband has address space layout randomization but research still has to point that out.
Results
The results of this research are available and actively updated in the project page available on this site Here
Once the project has been finished it will be announced here.
Conclusion
...


When a man goes for virtual vacation memories of the planet Mars, an unexpected and harrowing series of events forces him to go to the planet for real - or does he?
Total Recall is without doubt Arnold Schwarzenegger's best movie since The Terminator. Arnold fits perfectly in the role of Doug Quaid (definitely his best acting in a movie to date) the confused construction worker and Ronny Cox provides his usual evil plotting arch bad-guy. The impressive visual effects are worth the movie's $100million price tag, and Paul Verhoeven proved that, as with Robocop and Starship Troopers, sci-fi is where he does his best work. What does spoil films like these, however, are people who cannot grasp the concept of Science FICTION, and refuse to suspend their belief for 2 hours(a vital part of enjoying these movies). Movies like this don't work without the overplayed violence, cheesy one-liners and stunning effects. Take away any of these elements and you no longer have a sci-fi action movie.
Make no mistake, behind its pseudo-intellectual facade this movie is just another mindless Arnold shoot'em up. Almost from the beginning the outcome of the movie is literally SPELLED OUT by numerous characters at numerous occasions in often lengthy and loud speeches to make sure that nobody will miss the point. If that is your idea of an intellectually stimulating film then "Billy Madison" or "Dude, where's my car?" are probably too.
I totally love everything about this movie. The script one of the best ever, and is both entertaining and thought provoking all the way. The locations are really cool and futuristic both on Earth and Mars. The effects great, and CGI is only used where it fits, like the X-ray sequence. Todays sci-fi movies could learn from that, because CGI just has that artificial feel to it, no matter how many polygons it consists of. The soundtrack is very cool and atmospheric, although you might not think classical music would fit a movie like this, but it does. There might be a lot of unnecessary violence, but it's done in a funny and exaggerated way, like when Arnie says "screw you" and kills a guy with a drilling tool. The acting might not be considered good in a conventional way, but it's just an action flick, and I like the whole energy the actors put into their performance. Definitely one of the most entertaining movies of all time, and that's what really counts I think. There's too many boring movies around, especially compared to this one.
4.0 average based on 2 reviews.


Jim O'Brien given all-clear to make Notts County return
But Magpies boss Neal Ardley making sure midfielder's preparations are 'right'
by Leigh CurtisJim O’Brien has been given the all-clear to play for Notts County but boss Neal Ardley does not expect the midfielder to be firing on all cylinders.
The Scotsman has been out of action since September when he broke his arm in a 2-1 defeat to Bromley which required surgery.
O’Brien’s rehabilitation has gone well and he is now in a position where he is hoping to figure in the trip to Chesterfield in the FA Trophy at the weekend.
But Ardley says he is taking care with O’Brien’s preparations given his arm is still healing.
“We are trying to do the build-up right,” he said.
“We are hoping Jim can get back in. I don’t expect him to come back and hit the ground running.
“He’s had a serious injury and a rod through his arm.
“It’s not going to heal properly for a little while.
“But he has been given the all-clear to play.”
Should O’Brien be included for the trip to the Spireites he is likely to be one of several changes as Notts look to make it through to the FA Trophy second round.
It comes at a time when some Notts fans are eager to see Ardley tinker with his line-up having not won a league game since the end of October.
The Notts boss says Saturday’s game will give players a chance to cause him a headache.
“You are always an outstanding player and always needed when things aren’t going well,” he said.
“That’s why people call for changes.
“I was always the best player at Wimbledon when they weren’t winning and I was on the bench.
“People say ‘once we get so and so back we will be okay’.
“But some of them will get given an opportunity and have a chance to cause me a problem.”


Export
Use the following link to export a list of users.
{{define "users/import"}} {{$currentMembership := .currentMembership}} {{$permissions := .permissions}}
{{template "head" .}} {{template "navbar" .}}Use the following link to export a list of users.


class: center, middle # Asynchronous programming patterns ## Task-based Asynchronous Pattern (TAP) --- # Different method for intializing and executing task. ```csharp - Task.Run - Task.Factory.* - TaskCompletionSource
``` --- # Different method for intializing and executing task. - .bold[Task.Run], .bold[Task.Factory.*] will handle the completion of task, making sure that a task will end(completed) for any one that await it. - .bold[TaskCompletionSource] type enables you as a developer control over a task’s lifecycle. You will be the one to say when will the task end by calling one of the Set* or TrySet* methods on the completion source. --- # Task's status The .green[Task] class provides a life cycle for asynchronous operations, and that cycle is represented by the .green[TaskStatus] enumeration. --- # TaskStatus Status | Meaning ------ | ------- Canceled | The task is cancelled Created | The task is created using Task's constructor but haven't been Run yet Faulted | The task completed due to an unhandled exception. RanToCompletion | The task completed execution successfully. Running | The task is running but has not yet completed. --- # Cancellation In TAP, cancellation is .bold[optional] for both asynchronous method implementers and asynchronous method consumers. If an operation does not allow cancellation, it's execution will continue until either it .green[Faulted] or .green[RanToCompletion]. If an operation allows cancellation, it exposes an overload of the asynchronous method that accepts a cancellation token (CancellationToken instance). Example: ```csharp public Task ReadAsync(byte [] buffer, int offset, int count, CancellationToken cancellationToken) var cts = new CancellationTokenSource(); string result = await ReadAsync(buffer, offset, count, cts.Token); … // at some point later, potentially on another thread cts.Cancel(); ``` --- #Progress Reporting Some asynchronous operations benefit from providing progress notifications. In TAP, progress is handled through an IProgress interface, which is passed to the asynchronous method as a parameter. Example: ```csharp public Task ReadAsync(byte[] buffer, int offset, int count, IProgress
progress) ``` --- class: center, middle #Consuming the Task-based Asynchronous Pattern --- #Suspending Execution with Await You can use the await keyword in C# to asynchronously await Task objects. Example: ```csharp public Task ReadAsync(byte[] buffer, int offset, int count) var readResult = await ReadAsync(); ``` --- #Continual task Use the overloads of the Task.ContinueWith method. This method creates a new task that is scheduled when another task completes. Use the TaskFactory.ContinueWhenAll and TaskFactory.ContinueWhenAny methods. These methods create a new task that is scheduled when all or any of a supplied set of tasks completes. Example: ```csharp //a list of task List
tasks = new List
(); //will be run after the task list is all completed Task.Factory.ContinueWhenAll(tasks.ToArray(), result => {Console.WriteLine(result);}); //will be run after any task in the task list is completed Task.Factory.ContinueWhenAny(tasks.ToArray(), result => {Console.WriteLine(result);}); ``` --- class: center, middle #Other construct in TAP --- #Task.Delay Introduce pauses in an async method. Such pauses will not occupy a thread and thus let other task execute. Example: status polling task ```csharp private async Task DoWorkAsyncInfiniteLoop() { while (true) { // do the work in the loop string newData = DateTime.Now.ToLongTimeString(); // update the UI txtTicks.Text = "ASYNC LOOP - " + newData; // don't run again for at least 200 milliseconds await Task.Delay(200); } } ``` --- #Task.WhenAll Await multiple async method Example: wait for email sending's result ```csharp IEnumerable
asyncOps = from addr in addrs select SendMailAsync(addr); await Task.WhenAll(asyncOps); ``` --- #Task.WhenAny Usage: - Redundancy - Interleaving - Throttling - Early bailout --- #Task.WhenAny Redundancy Performing an operation multiple times and selecting the one that completes first Example: getting stock info ```csharp var recommendations = new List
>() { GetBuyRecommendation1Async(symbol), GetBuyRecommendation2Async(symbol), GetBuyRecommendation3Async(symbol) }; Task
recommendation = await Task.WhenAny(recommendations); //will buy the stock according to the first to complete recommendation if (await recommendation) BuyStock(symbol); ``` --- #Task.WhenAny Interleaving Launching multiple operations and waiting for all of them to complete, but processing them as they complete. Example: download and show image as soon as each image done loading ```csharp List
> imageTasks = (from imageUrl in urls select GetBitmapAsync(imageUrl)).ToList(); while(imageTasks.Count > 0) { try { Task
imageTask = await Task.WhenAny(imageTasks); imageTasks.Remove(imageTask); Bitmap image = await imageTask; panel.AddImage(image); } catch{} } ``` --- #Task.WhenAny Throttling Launching multiple operations but only allow a limited amount of operation to run at the same time. Example: batch downloading image from a request-limited host ```csharp //only allow 15 task to run at the same time const int CONCURRENCY_LEVEL = 15; Uri [] urls = …; int nextIndex = 0; var imageTasks = new List
>(); //intialize task list while(nextIndex < CONCURRENCY_LEVEL && nextIndex < urls.Length) { imageTasks.Add(GetBitmapAsync(urls[nextIndex])); nextIndex++; } ``` --- #Task.WhenAny Throttling ```csharp while(imageTasks.Count > 0) { try { // Task
imageTask = await Task.WhenAny(imageTasks); imageTasks.Remove(imageTask); Bitmap image = await imageTask; panel.AddImage(image); } catch(Exception exc) { Log(exc); } if (nextIndex < urls.Length) { imageTasks.Add(GetBitmapAsync(urls[nextIndex])); nextIndex++; } } ``` --- #Task.WhenAny Early bailout For example, an operation represented by task .bold[T1] can be grouped in a .bold[WhenAny] task with another task .bold[T2], and you can wait on the .bold[WhenAny] task. Task .bold[T2] could represent a .bold[time-out], or .bold[cancellation], or some other signal that causes the .bold[WhenAny] task to complete before .bold[T1] completes. --- #Task.WhenAny Early bailout Example: User want to download image, have the image display as soon as it is loaded, but also is able to cancel image download. ```csharp //use a CancellationToken to control execution of the cancel task private CancellationTokenSource m_cts; public void btnCancel_Click(object sender, EventArgs e) { //cancel the CancellationToken m_cts?.Cancel(); } ``` --- #Task.WhenAny Early bailout ```csharp public async void btnRun_Click(object sender, EventArgs e) { m_cts = new CancellationTokenSource(); btnRun.Enabled = false; try { //get the work task Task
imageDownload = GetBitmapAsync(txtUrl.Text); //await its completion and also give it the CancellationToken await UntilCompletionOrCancellation(imageDownload, m_cts.Token); if (imageDownload.IsCompleted) { Bitmap image = await imageDownload; panel.AddImage(image); } else imageDownload.ContinueWith(t => Log(t)); } finally { btnRun.Enabled = true; } } ``` --- #Task.WhenAny Early bailout ```csharp private static async Task UntilCompletionOrCancellation( Task asyncOp, CancellationToken ct) { //use TaskCompletionSource to control the task's lifecycle var tcs = new TaskCompletionSource
(); //register an action to be run when cancellationToken is cancelled //that action being complete the async task using(ct.Register(() => tcs.TrySetResult(true))){ await Task.WhenAny(asyncOp, tcs.Task); } return asyncOp; } ``` --- #Task.WhenAny Early bailout There is a problem with this pattern. .bold[Know when you’ve passed the point of no cancellation] Don’t cancel if you’ve already incurred .bold[side-effects] that your method isn’t prepared to revert on the way out that would leave you in an inconsistent state. So if you’ve done some work, and have a lot more to do, and the token is cancelled, you must only cancel when and if you can do so leaving objects in a valid state.


Pokémon is Helping Nintendo Beat Sony to the UK's Console Top-Spot
by Alistair JonesThe Nintendo Switch is poised to end the PlayStation 4’s five-year reign as the UK’s best-selling console. The release of Pokémon Sword and Shield appears to have lead to a spike in sales to help secure the Switch’s hold on the top spot.
According to GamesIndustry.biz, nearly 90,000 Switch consoles have been sold in the UK so far this month. During last week’s Pokémon release, hardware sales spiked by 30%, following an increase of 75% the previous week. Those sales were primarily driven by the baseline version of the console, rather than those of the special edition Switch Lite, which commemorates the new games.
The run-up to Christmas may also have contributed to increased Switch sales, while the approaching end of the current console generation could see PlayStation sales slump a little. That said, the impact of a new mainline Pokémon game shouldn’t be underestimated. With Black Friday and festive discounts on their way, it seems likely that the PS4’s top-spot is destined to change hands.


Zayn New Song With R3HAB & Jungleboi Is ‘Flames’
by Shakiel MahjouriZayn Malik is on fire with his new release.
Zayn teamed up with Dutch DJ R3HAB and British DJ Jungleboi for the new track “Flames”. The trio released a lyric video for the song on Thursday.
“Flames” is Zayn’s second official single release of 2019 following the “Trampoline” remix with Shaed. He also collaborated with American singer-songwriter Sabrina Claudio on her 2019 song “Rumors”.
Zayn, 26, released his sophomore studio album Icarus Falls in Dec. 2018. The project received positive reviews.
Check out the new track above.


Genesis 37:18
And when they saw him afar off, even before he came near unto them, they conspired against him to slay him.


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Welcome to My About Me Page
Hello. My name is Felicia Walcott. I graduated from Brooklyn College in 2010 with a BFA in Fine Arts. I then got CELTA certification for ESL and I have been an ESL and general tutor for six years. I am a painter and a printmaker. My goal is to become a full time software developer. I love coding, anime, and coffee. Lots and lots of coffee. I hope you enjoy my page.
Top Ten favorite Movies (Omitting Studio Ghibli Because They Will Take Up 6 out of 10)
- Dr. Strangelove: Or How I Leanrned to Stop Worrying and Love the Bomb
- Lady Snowblood
- Repo Man
- The Harder They Come
- Akira
- The Lion King (1994)
- Mullholland Drive
- They Live
- Do The Right Thing
- Cabin in the Sky
Education
- Code Fellows | Seattle, WA | Certificate- Advanced Software Development Python | 2021
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Brooklyn College | Brooklyn, NY | Bachelors of Fine Arts | 2010
Experience
- Huntington Learning Center | Tutor | Brooklyn, NY |2014- Present
- ArchForKids | Head Educator | Queens, NY | 2017 – Present


VideoDecoder Demo
Status:
no status
This demo play video using the VideoDecoder interface. (Mouse button can be changed video resolution.)


Trevor Bedford (@trvrb)
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Project to provide a real-time view of the evolving influenza population
All in collaboration with Richard Neher
Real-time tracking of pathogen evolution
with Richard Neher, James Hadfield, Emma Hodcroft, Thomas Sibley, Colin Megill, John Huddleston, Barney Potter, Sidney Bell, Louise Moncla, Charlton Callender, Misja Ilcisin, Kairsten Fay, Jover Lee
Bedford Lab: Alli Black, John Huddleston, James Hadfield, Katie Kistler Louise Moncla, Maya Lewinsohn, Tom Sibley, Jover Lee, Kairsten Fay, Misja Ilcisin, Nicola Müller
Influenza: WHO Global Influenza Surveillance Network, GISAID, Richard Neher, John Huddleston, Louise Moncla, Barney Potter, Dave Wentworth, Becky Garten, Jesse Bloom, Sarah Cobey
Nextstrain: Richard Neher, James Hadfield, Emma Hodcroft, Tom Sibley, John Huddleston, Sidney Bell, Barney Potter, Colin Megill, Charlton Callender, Alli Black, Jover Lee, Kairsten Fay, Misja Ilcisin