Fadnavis Makes Conspiracy Allegation On CM Uddhav's First Cabinet Meet
by Varsha ChavanPolitics
Maharashtra's Ex-Chief Minister and BJP leader Devendra Fadnavis on Friday levelled allegations at the newly formed 'Maha Vikas Aghadi' government in the State
Written By Varsha Chavan | Mumbai | Updated On: November 29, 2019 13:02 IST
Maharashtra's Ex-Chief Minister and BJP leader Devendra Fadnavis on Friday made a big allegation at the newly formed 'Maha Vikas Aghadi' government in Maharashtra. Taking to Twitter, Fadnavis questioned the Maha Vikas Aghadi over the topic of discussion of the first cabinet meeting that was held on Thursday. Fadnavis also mentioned that if they have the majority then why does the new government still talk about numbers in a secret manner?
'Why the majority claim?'
In a series of tweets, Devendra Fadnavis alleged that, "At the first cabinet meeting yesterday, the new government discussed how to covertly prove a majority, rather than discussing aid to farmers in distress. Now that the government is formed then why the majority claim?"
READ | Non-disclosure Of Cases: Nagpur Police Delivers Summons To Devendra Fadnavis
"If this government has a majority, why decide to secretly convene the House? Why try to change the pro-tem speaker in an unconstitutional way? Why are they still so distrustful of their own legislators? Why still punish them?"
READ | Present At Successor Uddhav's Swearing-in, Ex-CM Fadnavis Pokes State-sized Hole In CMP
"When BJP has already announced to sit in the opposition and MahaVikas Aaghadi has made so many claims that they have full majority, that to exhibiting in different ways, why this secrecy and fear?"
READ | Sanjay Raut Takes A Dig At Fadnavis After Oath-taking Ceremony, Here's What He Says
Fadnavis slams CMP
Earlier on Thursday, in his first tweet after he congratulated Shiv Sena chief and new Chief Minister Uddhav Thackeray, Devendra Fadnavis slammed the Common Minimum Programme binding the Sena-NCP-Congress alliance. The former-CM raised the absence of Maharashtra's three large sub-regions of Marathwada, Vidarbha and northern Maharashtra from the alliance's agenda in the CMP. Nagpur, Maharashtra's second capital and heart of Vidarbha, is Fadnavis's native town and his seat in the Assembly.
"In the Common Minimum Programme of the Maha Vikas Aghadi, there are extravagant promises but not even a single mention of Marathwada, Vidarbha and northern Maharashtra. These regions need development the most. It's a sad situation that they don't get even a single mention. I hope the new government pays attention to this."
READ | Present At Successor Uddhav's Swearing-in, Ex-CM Fadnavis Pokes State-sized Hole In CMP
At his first briefing as Chief Minister, Uddhav Thackeray had announced a cabinet decision regarding sanction of Rs 20 crore towards the conservation of Shivaji's Raigad fort, spoken on agrarian distress, and shot back at reporters when asked over whether the Sena had compromised on its core 'Hindutva' philosophy given the 'secularism' guarantee in the Aghadi's CMP.


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description: long haired Maine coon
about: found abandoned in a cardboard box by the freeway
description: short haired tabby
about: stubborn and likes to knead people's heads


--- title: "Quick tutorial on ggplot2" author: "Cynthia Kineza" date: '2017-10-11' output: pdf_document ---
ggplot2 has been my most used graphical tool for all of my data analysis projects. So, I thought my first blog post would be a short tutorial on how to use it to create meaningful plots.
ggplot2 is such a powerful R package for visualization. I personally admire the clarity and aesthetic of plots generated by this tool. It was created by Hadley Wickham in 2005 and is one of the best maintained R packages. So let’s get started:
There are three ways this can be done:
install.packages(“tidyverse”)
install.packages(“ggplot2”)
install.packages(“devtools”)
devtools::install_github(“tidyverse/ggplot2”)
In order to start of, you first write ggplot(), then inside supply a dataset; then use aes() which provides aesthetic mappings that describes how variables in the data are mapped to visual properties of geoms. Then, you can start adding layers such as geom_smooth(), geom_jitter(), geom_line(), ggtitle()…. , scales such as scale_linetype_manual (the code below illustrates how this allows us to add an additional element on the legend tab), and faceting specifications (you can have multiple panels based on a variable, split the plot using facets).
Data collected from DAP-2016 was used to predict the association between a typical patient’s emergency department “ED” LOS (length of stay until discharge or hospital admission) and factors that potentially contribute to LOS measured over a one-year period.
For better graphical representation, we make some adjustments to create categorical variables. Therefore, I divided time of day in 3 of the most common hospital workshifts:1 (11:00pm-6:59am), 2 (7am-2:59pm) and 3: (3:00pm-10:59pm). Acuity level: 1 (Weak), 2 & 3(Mild), 4 & 5 (severe) TypeofDay: 1 (Weekend) and 0(Weekdays).
ggplot(emergency.data, aes(x = age, y = los, group = interaction(acuitylevels, typeofday), colour = acuitylevels,
linetype = factor(typeofday))) + geom_smooth(size = 1, alpha = 0.2) + xlab("Age") + ylab("length of stay") +
ggtitle("Figure 1") + scale_linetype_manual("typeofday", values = c(1, 2, 3)) + theme_bw() + theme(axis.text.y = element_text(angle = 90,
hjust = 0.5), plot.margin = rep(unit(0, "null"), 4), legend.position = "bottom", legend.box = "vertical",
text = element_text(size = 9), legend.text = element_text(size = 6)) + scale_x_continuous(breaks = seq(18,
85, 10))
As you can see in the code above, aes() gives us the x and y variables, and I introduced additional variables that will interact, acuity levels has three distinct colors ( red, green and blue) and if you look closely typeofday show us that lines that are dotted represent 1, and lines that are continuous are 0. Patients with acuity levels represented as mild (red), tend to have a higher length of stay during weekdays (continuous line that represent 0: Weekdays).
geom_smooth : smoothing method (function) to use, eg. lm, glm, gam, loess, rlm. For datasets with n < 1000 default is loess. For datasets with 1000 or more observations defaults to gam. Here the default was gam. In case you have a scatterplot with a lot of noise, seeing dominant pattern can be taxing. In this case adding a smoothed line to the plot with geom_smooth() would be greatly beneficial.
scale_x_continuous() here is giving limits of age range: from 18 to 85 with increments of 10.
Below is a plot that illustrates the fraction of total medical expenditures that are attributable to having a major smoking-caused disease (MSCD) — including lung cancer, laryngeal cancer, COPD, CHD, stroke, and other cancers — for different age, sex and demographic strata. The data comes from the National Medical Expenditure Survey (NMES)
ggplot(dat, aes(x = lastage, y = noexp, group = interaction(mscd, male), colour = mscd, linetype = factor(male))) +
geom_jitter(size = 0.5) + xlab("Age") + ylab("Zero Expenditures") + geom_smooth(size = 1.1, alpha = 0.5) +
ggtitle("Figure 2") +
scale_linetype_manual("Male", values = c(1, 3)) + theme_bw() + theme(axis.text.y = element_text(angle = 90,
hjust = 0.5), plot.margin = rep(unit(0, "null"), 4), legend.position = "bottom", legend.box = "horizontal",
text = element_text(size = 9), legend.text = element_text(size = 6)) + scale_x_continuous(breaks = seq(40,
80, 10))
Lastly, a quick illustration of facet_wrap using the mpg data which is one of the R default data.
data("mtcars")
ggplot(mpg, aes(displ, hwy)) + ggtitle("Figure 3") + geom_point() + facet_wrap(~class, nrow = 4)
I hope you enjoyed this little tutorial about ggplot2!


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | ||
| 18 | package org.apache.commons.lang3; | |
| 19 | ||
| 20 | import java.nio.charset.Charset; | |
| 21 | import java.nio.charset.IllegalCharsetNameException; | |
| 22 | ||
| 23 | /** | |
| 24 | *
Character encoding names required of every implementation of the Java platform.
 | |
| 25 | * | |
| 26 | *
According to JRE character | |
| 27 | * encoding names:
 | |
| 28 | * | |
| 29 | *
Every implementation of the Java platform is required to support the following character encodings. | |
| 30 | * Consult the release documentation for your implementation to see if any other encodings are supported. | |
| 31 | *
 | |
| 32 | * | |
| 33 | * @see JRE character encoding names | |
| 34 | * @since 2.1 | |
| 35 | * @version $Id$ | |
| 36 | */ | |
| 37 | public class CharEncoding { | |
| 38 | ||
| 39 | /** | |
| 40 | *
ISO Latin Alphabet #1, also known as ISO-LATIN-1.
 | |
| 41 | * | |
| 42 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 43 | */ | |
| 44 | public static final String ISO_8859_1 = "ISO-8859-1"; | |
| 45 | ||
| 46 | /** | |
| 47 | *
Seven-bit ASCII, also known as ISO646-US, also known as the Basic Latin block | |
| 48 | * of the Unicode character set.
 | |
| 49 | * | |
| 50 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 51 | */ | |
| 52 | public static final String US_ASCII = "US-ASCII"; | |
| 53 | ||
| 54 | /** | |
| 55 | *
Sixteen-bit Unicode Transformation Format, byte order specified by a mandatory initial | |
| 56 | * byte-order mark (either order accepted on input, big-endian used on output).
 | |
| 57 | * | |
| 58 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 59 | */ | |
| 60 | public static final String UTF_16 = "UTF-16"; | |
| 61 | ||
| 62 | /** | |
| 63 | *
Sixteen-bit Unicode Transformation Format, big-endian byte order.
 | |
| 64 | * | |
| 65 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 66 | */ | |
| 67 | public static final String UTF_16BE = "UTF-16BE"; | |
| 68 | ||
| 69 | /** | |
| 70 | *
Sixteen-bit Unicode Transformation Format, little-endian byte order.
 | |
| 71 | * | |
| 72 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 73 | */ | |
| 74 | public static final String UTF_16LE = "UTF-16LE"; | |
| 75 | ||
| 76 | /** | |
| 77 | *
Eight-bit Unicode Transformation Format.
 | |
| 78 | * | |
| 79 | *
Every implementation of the Java platform is required to support this character encoding.
 | |
| 80 | */ | |
| 81 | public static final String UTF_8 = "UTF-8"; | |
| 82 | ||
| 83 | //----------------------------------------------------------------------- | |
| 84 | /** | |
| 85 | *
Returns whether the named charset is supported.
 | |
| 86 | * | |
| 87 | *
This is similar to  | |
| 89 | * java.nio.charset.Charset.isSupported(String) but handles more formats
 | |
| 90 | * | |
| 91 | * @param name the name of the requested charset; may be either a canonical name or an alias, null returns false | |
| 92 | * @return {@code true} if the charset is available in the current Java virtual machine | |
| 93 | */ | |
| 94 | public static boolean isSupported(final String name) { | |
| 95 |
1
1. isSupported : negated conditional → KILLED |
if (name == null) { |
| 96 |
1
1. isSupported : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return false; |
| 97 | } | |
| 98 | try { | |
| 99 |
1
1. isSupported : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return Charset.isSupported(name); |
| 100 | } catch (final IllegalCharsetNameException ex) { | |
| 101 |
1
1. isSupported : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return false; |
| 102 | } | |
| 103 | } | |
| 104 | ||
| 105 | } | |
Mutations | ||
| 95 |
1.1 |
|
| 96 |
1.1 |
|
| 99 |
1.1 |
|
| 101 |
1.1 |


MeeToo 4.1 - Battery Life
Document Id: KBDOC-00185
Created: 2012-08-04
Updated: 2012-08-06
MeeToo 4.1 Battery Life
Just like any other electric device, the MeeToo 4.1 must be charged. If it seems to be discharging quickly, you are using the phone too much.
Charging the phone
- Rub a baloon on your head and discharge the charge on the phone.
- Tie to kite during a thunderstorm.
- Use the Raiden Lightning move to charge the phone instantaneously.
Tags: smartphone, battery life, same, might, together


Tertiary Sexual Characteristics occurs when stereotypical female elements are added to a character to demonstrate she is a woman.
Stock Costume Traits is that concept, except as related to characteristics or professions rather than gender. You add some costume element onto a character, and that is the visual signal they have adopted that characteristic. For example, if the circle has a pipe and deerstalker hat, we know the circle is a detective; if it wears a monocle and top hat, we understand that yellow circle belongs to high society.
Most of these are Dead Horse Tropes by now. Closely related to Hollywood Dress Code, but approached from a different perspective. See Clothes Make the Legend for a similar idea, but related to one specific character.
Compare Expository Hairstyles, when a character's hair is used to indicate personality, background, or other traits. See also Hat Shop, which analyzes the connotations of headgear.
Tropes with their own pages:
- Archaeologist: Indiana Jones-style Adventurer Outfit — Fedora of Asskicking, leather jacket, plain pants and sturdy boots, and a pistol.
- Artist: Artsy Beret, often accompanied by a striped, black, or paint-stained shirt.
- Burglar: Blatant Burglar — Black and white striped shirt and domino mask or ski mask.
- Doctor: Dressed to Heal — White lab coat, head mirror, stethoscope.
- Explorer: Safari-style Adventurer Outfit — Pith helmet and khakis.
- Extreme Poverty: Bankruptcy Barrel — Naked, except for a barrel.
- Farmer: Overalls and Gingham.
- Formal Tough Guy (Bodyguard/Professional Assassins): Badass in a Nice Suit — Tux or business suit (often with sunglasses).
- Flapper: The Flapper — Loose, low-waist knee-length dress, bobbed hair, cloche hats (casual wear) or decorated headbands (formal wear). Style is mostly Art Deco.
- French Maid: French Maid Outfit — Black dress with lacy white trim.
- Ghost: Bedsheet Ghost — Plain white bedsheet with eyeholes (and a optional mouth hole).
- King or Queen: Requisite Royal Regalia — Crown and ermine cape.
- Maid: Stereotypical maid uniform; French Maid-style optional.
- Martial Artist: White top and pants with a black belt; footwear optional.
- Pimp: Pimp Duds — Ridiculously oversized hat and bulky fur coat or brightly colored suit.
- Pirate: Dressed to Plunder — Some combination of eyepatches, Hook Hands, peg-legs, tricorner hats, breeches, bandanas, and a Pirate Parrot.
- Rich/High Society: (male) High-Class Glass — Top hat, monocle, tuxedo; (female) — a Pimped-Out Dress
- Viking: Horny Vikings — Horned helm and beard. Even though they never had horns on their helmets.
- Wizard: Robe and Wizard Hat — Robe and a wizard hat. Naturally.
Other examples:
- Amateur Sleuth: A pipe and a deerstalker hat; thank Sherlock Holmes, who wore it very few times so this fits the 'amateur' part.
- Astronaut: Puffy white moon-landing style spacesuit. (Particularly goofy portrayals may have them slowly floating and bouncing, even in Earth-normal gravity.) Possibly blue shuttle-style jumpsuit with patches in a more realistic work.
- Beatnik: Black turtleneck, Cool Shades, beret, goatee.
- Bodyguard, CIA, or government agent: Sunglasses, a black suit and tie, possibly an earpiece.
- Biker: Spiky helmet, leather jacket, leather or denim pants, spiky combat boots, tattoos, sunglasses and facial hair.
- Butler: Men's formal daywear, generally a morning suit.
- Carny: Vertical-striped shirt, bow tie, straw boater hat, often a cane. Also works for snake-oil salesmen, barbershop quartets, various vaudeville performers.
- Candy Striper: Red-and-white striped pinafore over a white blouse, nurse's cap, and sensible shoes for walking up and down hospital corridors.
- Court Jester: Multicolored outfit, with a multi-pointed jester hat with bells on the ends.
- Clown: Puffy one-piece jumpsuit with pompon buttons, oversized shoes, cone-shaped hat, and a big red nose.
- Cult Leader/Member: Traditionally, the dark or earth-toned robes of a monk or necromancer, with or without a hood, especially for "evil" cults.  Scientologists will usually appear in plain suits or "customer service" uniforms.
- Disco Dan: Dapper suit, usually mostly in white. (This was being parodied as early as 1980, in Airplane!)
- Disc Jockey (DJ): A pair of headphones and the optional Cool Shades.
- Fairy Tale Princess: Large poofy gown of pink, blue, or purple and a sparkly tiara.
- Firefighter: Black or brown heavy coat and pants, called turnouts,with yellow stripes on the arms and back of the coat and ankles of the pants, heavy black boots and helmet. The helmet is leather in older works, fire-resistant synthetics in newer ones. It has a number on the front to identify the fire station, and a overhang from the back, meant to keep water from going down the firefighter's back. For some reason, they often have the helmet on in some works even when they don't need it.
- Gangster: (old style) Fedora and zoot suits; (new style) Hoodies and baggy jeans. In many cases, a chromatically inverted suit (white coat, black shirt, white tie) will suffice.
- Hardboiled Detective: A fedora and Badass Longcoat; in Film Noir, they're usually wearing a tie, a white button-up shirt with the sleeves rolled up, and suspenders.
- Heavy Metal Rocker: Hair almost always long, and usually feathered. Sometimes garish face-paint, as well as jungle animal prints on T-shirts or spandex. "Goth" or "barbarian" look (all-black, Spikes of Villainy) for extreme metal.
- Hippie: Tie-dyed clothing and headband (though actual hippie clothing was usually less garish than this). Long hair. Beard on the men.
- Hipster: Thick-rimmed glasses, plaid flannel shirts.
- Janitor: A jumpsuit or boilersuit.
- In Germany, it's always a dark-coloured, knee-length coat.
- Judge: Black robe and gavel. Powdered wig optional.
- Knight: Suit of full plate armor, visored helmet with or without tassel on top.
- Leprechaun: Bright green clothing, usually appearing to be from the late 18th or early 19th centuries.
- Mad Scientist: White lab coat; goggles and Einstein Hair optional.
- Magician: White tie and tails or tuxedo, often with a cape, white gloves, a slick handlebar mustache or an imperial beard, a white-tipped baton, and a black top hat with a bunny in it. Often there will be star and/or moon designs incorporated.
- Mayor: Often a beauty pageant sash with "MAYOR" printed on it. In pre-1970s depictions, also often a top hat for some reason. In the UK, a gold chain and possibly a tricorn hat, even in the present day. (More realistic depictions only have the hat on ceremonial occasions.)
- Medieval Executioner: Dons a black hood that covers the head partially or whole. Wields either an axe, sword or a noose.
- Mime: Striped shirt, white face with heavy rouge, beret.
- Ninja: Black kabuki stagehand outfit (which they never wore) with face-concealing mask and/or headband. Or regular stuff. They're not meant to know you are a ninja.
- Nurse: White dress and nurse hat with a red cross on it.
- Phantom Thief: Top hat, domino mask, a long cape (usually with a high collar or fancy brooch to fasten it in place), and a well tailored suit or tuxedo underneath.
- Pilot: Goggles over a leather cap, generally with a scarf and a leather bomber jacket.
- Policeman (the Theme Park Version): Laughably outdated "bobby"-style uniform, complete with cylindrical blue hat. Often will have a "Prussian"-style mustache, too.
- Prisoner: Varies by era. For the mid-19th century through the 1920s, it's a black-and-white, horizontally striped jumpsuit and often a matching flat cap (sometimes also on modern prisoners, either for humiliation purposes or for comedy). For the 1930s through the 1960s, a light blue corduroy shirt, white undershirt, dark blue or black slacks, and a baseball-style cap. For any time from the 1970s to today, a loose-fitting jumpsuit in bright orange. Political prisoners will either still be in (usually ragged) military uniform or will be dressed as peasants.
- Professional Wrestling: Lucha libre-style mask, colorful cape and tights, and Underwear of Power. (Never mind that, except for the underwear, most American wrestlers don't dress like this.)
- Punk / Emo: Dyed (usually black) messy hair, black printed t-shirts, body piercings, tattoos.
- Redneck/Southerner: Varies by time period and social status. The basic "poor farmer" look (at its extreme without a shirt and only one strap on the overalls) works well for any period prior to the mid-20th century. The Corrupt Hick version will usually be in a white or light-colored suit with the shirtsleeves rolled up, white Panama or straw hat, and a cigar. For examples from the 1970s and later, a baseball cap, jeans, and a hunting jacket will do; handlebar mustache and sideburns optional. A more mysterious or savage example can be established with a simple sack or bag over the head.
- Reporter: A button-down with sleeves rolled up, tie at half-mast, and fedora with a card stuck in the band that says "media" or "press"; cigar optional.
- Samurai: Samurai armor with kabuto helmet, katanas. Hair worn in topknot or ponytail.
- Spy: Fedora, Badass Longcoat, and sunglasses, although that's a Dead Horse Trope by now. Spy Catsuit is more modern. James Bond-esque spies prefer a Tuxedo and Martini.
 May have a bandolier with grenades or cartridges draped across their chest or shoulder.
- Superhero: The stereotype is a cape note , spandex, and underwear on the outside. May have a good physique. On the other hand, the cape may be eschewed as a liability, as Edna Mode can tell you.
- Surfer: Long blond hair, tanned skin, Cool Shades, lotioned nose, cowrie-shell necklace, and baggy shorts.
- Teacher (male): Tweedy jacket with patches on elbows, glasses.
- Teacher/Librarian (female): Severe long dark dress, hair in tight bun, glasses.
- Televangelist: Ice-cream suit.
- Transvestite: Fishnets, high heels, corset (Optional), a noticeable amount of make up, jewelry of some sort (usually a necklace or earrings) and often (but not always), a dress.
- Valley Girl: Garishly colorful clothing, often vaguely "punk" in appearance. "Authentic" 1980s examples will also have "poodle" hair, leg warmers, maybe one bra strap visible.
- Venetian gondola drivers: A flat straw hat and striped shirt.
 Green skin optional.


But here’s how politics come into play. Climate policy makers, and climate deniers, use a parameter called the “social cost of carbon” to “monetize” the effects of climate change. This is a very complex analysis. But realize that the Environmental Protection Agency in the Obama administration used a figure around $50/ton carbon, while Trump administration officials revised the analysis and came up with a figure of around $7/ton. How could such an important figure be so different? The answer is that the analysis involves several key assumptions. Change the assumptions and you can drastically change the result.
in-context


What if this was a really long quote like "a man's path forward is always a straight line"
--marsha
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new quote


Philippine Airlines flight heading to Manila makes emergency landing in Los Angeles
All 347 passengers and 18 crew aboard Flight 113, a Boeing Co 777 widebody, are safe
A Philippine Airlines flight bound for Manila suffered an apparent engine failure on Thursday shortly after takeoff from Los Angeles and made an emergency landing, authorities said.
All 347 passengers and 18 crew aboard Flight 113, a Boeing Co 777 widebody, are safe, an airline spokeswoman said.
Pilots of flight 113 declared an emergency and reported a possible engine failure, Los Angeles International Airport said. A witness on the ground described "bursts of flames" coming out of an engine.
The U.S. Federal Aviation Administration said the plane returned and landed safely. Television station ABC-7 in Los Angeles aired video of the aircraft after takeoff that showed flames and smoke coming out of the right engine.
The plane landed around noon local time and was met by the Los Angeles Fire Department, the airport said. The emergency landing did not affect other flights.
Although the cause of the apparent engine failure was not immediately clear, it comes as Boeing faces intense scrutiny over twin deadly crashes involving its 737 MAX single-aisle jetliner. The 737 MAX has been grounded worldwide since March.
GE Aviation, a subsidiary of General Electric, which makes the GE90 engine for the 777 twin-aisle jetliners, said it was aware of the incident and was "working with the airline to determine the cause of the event and to promptly return the aircraft to service."
Boeing did not immediately respond to requests for comment.
"You saw bursts of flames, little flames shooting out from the engine," said Andrew Ames, a 36-year-old fitness professional in Los Angeles, who watched as the 777 ascended over the ocean after takeoff. "It almost looked like backfire flames from a motorcycle or car."
"I had never seen a plane spew flames repeatedly. Then it stopped. As soon as it stopped, I saw the plane bank left, like it was heading back to the airport," Ames said.
The Philippine Airlines spokeswoman said the flight crew noticed smoke in the plane's second engine, declared an emergency and returned safely to the airport.
"All passengers are safe and sound," spokeswoman Cielo Villaluna said. "They are all being assisted to another flight."


To some life on the boat might seem a bit slow but there are
some issues that take a bit more time and focus. Like the
issue of do we sail down to Trinidad and Tobago or not?
That seems like a simple question but you need to understand the
issues around it to fully appreciate the problem.
We have always looked to head to Trinidad if there was a
hurricane that came close to Grenada. The number of
hurricanes that have gone thru Trinidad are zero so it makes a
spot to go if there is a hurricane. The negative of
staying in Trinidad is it is HOT.... HOT.....HOT. At least
that is what we have heard. The water in the Trinidad area
is not pleasant so jumping in to the water to cool off is just
not an option. The other issue is for Sam, by Trinidad
law, he would have to be quarantined for six months.
Several cruisers will keep their pets on board so they do not
have to worry about it. And we have heard other cruisers
that take the dog and just walk them in the marina, or on a
deserted beach in the morning, and have had no issues, but
technically, it is against the law.
With that why would we consider even going? Well the
information that we have heard is the food, fuel, and work/labor
is cheaper there than anywhere else. Since we are looking
to resupply our food inventory we thought that going to Trinidad
might be just the ticket. The boat does not need any major
work so the need for work/labor is not needed. To deal
with the hotness of the area we would go to a marina and hook up
the AC on the boat and would stay somewhat comfortable.
The issue there, is that the only work the boat does need, is
one A/C unit is not working. We have one that does, but
one doesn't, so if we went to Trinidad to the dock with power,
then we should fix the other unit, but if we don't go, we don't
need the A/C and don't have to fix it. The other
issue would still be how do we keep Sam happy and walked.
To top those issues we also had another boat that was going to
meet us there. The sail down to Trinidad is 90 miles so a
day/night trip would be needed. It would be nice to see
the other boat and spend some time exploring the area, we could
also go out to Tobago Island if we were in the area.
Thus our dilemma, go to Trinidad or not.
End result: we stayed in Grenada
08/30/13; Trinidad or not


Introduction to the Zapatec DHTML Tree Wizard
Using the Zapatec Javascript Tree Wizard you can construct a tree and choose the various configuration options. When you are done, the Wizard will generate the necessary Javascript code and you can just paste the code into your HTML page.
Please note that this wizard shows only some part of all possible features of Zapatec.Tree. It is designed to help you rapidly create tree on your page. For advance usage read manual
Use the Next and Previous buttons to navigate through the tabs. To go to a specific tab, just click on the tab header on top.
Move your mouse over the question marks These tooltips provide additional information in the Wizard. To make them go away, just move the mouse away from the question mark and outside the tooltip box. to see the help for specific items.
You will most probably like to generate a tree
dynamically from a database. However, for the purpose
of our wizard, the generated content will be a simple
static list that shows you how the generation should be
done.
Tree contents
Here you can define the layout of your tree. First click an item on the left to select it. Then, use the links on the left to create/remove items and sub-items relative to the selected item. You can also change the text of the item in the box.
Since the Generated tree layout is done in HTML, you may find it easier to focus here on the tree features and then finish moving the nodes around in your editor.
:: Insert Item Before
:: Insert Item After
- ALT-B: insert new item before the current one
- ALT-A: insert new item after the current one
- ALT-S: add a subtree to the current item
- ENTER: shorthand for ALT-A :: Remove Node
:: Add Subtree
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Tree configuration
Specify your tree's properties, and click next to see the generated tree. You can go back and forth between this and the next tab to experiment with what the different options do.
Tree preview
Here is the generated tree. Click previous if you want to change any options, or next to generate the code for this tree.
Your code is below
Click on select all to copy the code into the clipboard. Go into your editor paste and save it.The paths in the code assume that the tree file will be in the same folder where the zptree folder is in, not in the zptree folder itself. If you would like the file to be in a different folder, you will need to adjust the paths accordingly.


Made using html, css, js, & jquery Thoughtfully made with <3 by Ben Plum. Another output while at Betamore Academy.
Visit demo here: Calculator app


| DOSE: T+ 0:00 |
repeated |
oral |
Alcohol |
(liquid) |
| T+ 9:00 |
20 mg |
oral |
2C-T-2 |
(powder / crystals) |
The night I decided to take 2CT2 for the first time I had been drinking heavily since about 3 in the afternoon. When I took the 20mg at around midnight I was already quite smashed. I didn’t think that I would get much of a trip out of it ... I just assumed it would heighten my level of drunkenness a little ... But I was way off.
Shortly after I took it a few friends and I decided to take a walk outside ... I immediately began to feel more hyper but still somewhat drunk. When I got back inside I had the overwhelming urge to vomit. After clearing some junk out of my system I no longer felt drunk, just the beginnings of getting high. I had a good feeling come over me ... I picked a spot on the couch and planted myself there for a good 5 or 6 hours. At first there were just minor visuals; patterns and lines in the walls and floors ... a slight echoing of peoples voices. Gradually these both increased ... to the point where I was seeing light beams circling the lamps... the tiles behind the fireplace were constantly changing shape and size... the woodchips turned into tiny creatures that were busy working creating shelters for themselves, the darker spots on the wood would multiply and dance around each other ...
I've never experienced such intense visuals with any other drug and at first it was a bit overwhelming ... but I sat back and enjoyed the effects ... Wondering if anything I was seeing was real anymore ... There were no heavy thoughts going on ... Just wonderment at the surroundings that were all taking on a new life ... even the flowers in the blanket hanging over the chair where blooming and closing up again.
It became hard to keep up with peoples conversations. I became convinced that I was hearing people’s words after they had already said them. My boyfriend went to bed yet for 2 hours I still heard him talking to me. I heard laughter when everyone was silent and couldn’t remember anything said past a 10 second span.
Hip hop seemed to be the only thing coming from the stereo... and not being the biggest fan ... I began to wonder if how I was hearing the music was actually how it sounded ... when I started to come down at around 6am I found it very difficult to sleep. I decided to watch some movies and crack open some more booze to help me into slumber. It worked and about 3 drinks later at 11 am I finally dozed off. I was still tired when I woke up ... And exhausted all of the next day while I was at work. But overall I enjoyed the experience and wouldn’t hesitate to try it again...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


We did most of the heavy lifting for you to provide a default stylings that incorporate our custom components. Additionally, we refined animations and transitions to provide a smoother experience for developers.
With a mix of hands-on and digitally based projects, our Virtual Tech Camps can’t be beat! Get creative while building, making, and changing at home. Our Virtual Tech Camps contain an award-winning combination of several courses and lessons to complete as a package, or you can choose courses ala cart!
We have provided detailed documentation as well as specific code examples to help new users get started. We are also always open to feedback and can answer any questions a user may have about Materialize.
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A subscription costs just £1 GBP / $1.60 USD per device per month (volume pricing is available).
We offer a free 14 day trial with no obligation to subscribe once the trial ends.
When provisioning a device using our provisioning app your device is locked down in the most secure way possible. Kiosk Browser becomes the "device owner" meaning that it is granted more permissions vs a standard Kiosk Browser installation.
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Self Employed Mobile App Developer, Open Source Addict,
Titanium Certified Mobile Developer
washacker, bug fixer, benchmark runner
Email<EMAIL_ADDRESS>Twitter: @ravidsrk
Github: ravidsrk
*Caution: Not following advice will result in severe damage and makes me SAY: I TOLD YOU SO :)
Jeff Haynie says: TiO2 (Titanium + Oxygen) is the most important oxide, which exists in three important polymorphs; anatase, brookite, and rutile. Oxygen is vital to life on earth -- and so is testing to building great software.


the projects I'm most proud of
fun side projects I have worked on
Doc Sprout's Daycare
For a senior year independent study project, I worked on a small team to bring a quirky plant nurturing game to life. As players raise plant “doods” that blossom to give “froot,” I grew as a game developer by adapting to constraints and giving space to experiment.
Role: game designer, developer, and artist
Skills: Unity, Blender, GitHub, play testing
I worked on the project from when it was just a seed in the brainstorming process and developed and iterated on it based on player feedback. Along with contributing to gameplay design and various programming tasks, I also created the overall visual aesthetic via art style and UI elements, including creating 3D models and textures for characters and objects, particle effects, and animations. I utilized simple geometries and gradient textures to establish a cheery and endearing aesthetic.
Although we over-scoped what we could create in 8 weeks, leading to a late core loop and team burn out, we stayed light on our feet, design-wise by cutting away unnecessary ideas that strayed from the essential experience. Weekly play testing and debriefing paved the way for constant iteration that allowed us to clarify and refine conveyance.
Working on this project cemented the power of balancing top-down and bottom-up design to execute a clear yet flexible vision in harmony with its mechanics. Doc Sprout’s Daycare also gave me the opportunity develop my teamwork infrastructure with code style and project management.
Ringo + Zingo
For a game design studio course, I worked with a team to create a 3D couch co-op platformer where players share controls of a single character to overcome obstacles. Working on this zany game helped me hone in on how to curate an experience by iteratively refining mechanics.
Role: game designer, developer, and artist
Skills: Unity, Blender, GitHub, play testing
I contributed to brainstorming the concept, shaping the intended experience, and creating 3D assets for the character and objects. To bring the character to life, I created an animation state machine. To convey our unconventional co-op controls, I designed icons and signs for the UI. Along with these design and visual elements, I helped program mechanics for various obstacles, player abilities, and collectibles.
Although the team clashed on level design, evaluating our various ideas objectively and creating new ones incorporating elements of each was key to unified final stages. Moreover, iterations on the flow of the levels informed by play test feedback helped form a more cohesive progression between levels. We felt the late addition of new mechanics would benefit the game by tightening player coordination, and this was made possible by proactive time management and task assignment.
Utilizing play testing helped refine what mechanics contributed to the intended co-op experience and resulted in a better understanding on how to accomplish our vision.
Patisserie Palette
I worked on my first game for a game design course. Over the span of a month, I worked with a partner to create a narrative-driven 2D puzzle adventure that is set in colorful and black-and-white parallel universes. This initial work has inspired me to continue making games.
Role: game designer, level designer, and artist
Skills: Unity, Photoshop pixel art
I worked with my partner to craft a story for players to unfold, write dialogue, and lay out the world. I created pixel art assets, including character sprite sheets, environment sprites, and UI animations. Using these assets, I helped design puzzles and world spaces.
My partner and I over-scoped our game, leaving us not enough time to create the content needed to establish a full story. We cut down the number of puzzles, reused assets when possible, and modified the story so that it ended logically. When stalled on a puzzle design, we sought inspiration from unexpected sources, such as Pokémon Fire Red/Leaf Green to create new puzzles that were interesting and visually pleasing.
I was very excited to create my first game and through this experience began to understand the various components that make up a game. I also understood the value of sourcing inspiration from genres and mediums outside the intended design as well as the importance of being flexible with the project’s scope.
Senreve
As a design intern at Senreve, I contributed both web and graphic designs. In this experience, I gained a deeper understanding of connecting to customers via a well-crafted and adaptive brand.
Role: design intern
Skills: web design, prototyping (Sketch), graphic design (Photoshop), branding design
I designed and prototyped two new pages for Senreve’s website informed by market research. My graphic designs were used to promote the brand and connect with customers via email newsletters. In doing so, I contributed to establishing a graphic design workflow.
When creating new designs for Senreve, I had to balance a thorough understanding of the existing brand with my vision of what the brand could be moving forward. By conducting thoughtful research, empathizing with the brand’s perspective as well as customers’ expectations and needs, I created new web and graphic designs that married message with aesthetic.
By working on an existing brand, I gained knowledge from prior work and also had the opportunity to learn that with care it is possible for an existing successful brand to continue to evolve. To do so requires empathy for all stakeholders.
Orbit
SLANT NU is a quarterly experimental multimedia magazine online. For Winter 2017, I combined my interests in illustration and VR to create a 3D experience of my artwork, demonstrating the theme of “rhythm.” Working with the collective was an extraordinary creative experience.
Role: collective contributor
Skills: WebVR, illustration, Google Cardboard, A-Frame
Working with the theme of “rhythm,” I illustrated a constellation in “orbit” represented by a female figure. Using the image as a texture for 3D shapes, I was able to create an orbiting system with my artwork embedded. The many constellation motifs had their own rhythm in space via cyclical animations.
I had to stretch my creative limits to create a fresh experience that demonstrated the theme. Bouncing ideas off the other collective members from various artistic backgrounds was invaluable to coming to my final result.
This experience solidified my belief in the power of interdisciplinary teams. After a long period of mostly technical projects, this artistic contribution was a breath of fresh air expanding my view on what’s possible between visual art and code.
shAIR / Hazumi
In a User Experience Design class, I went through a design cycle to discover a white space and design for it. The resulting Spotify plugin paired with a hardware device, collectively called shAIR, is designed to help people connect with each other by seeing when friends are listening to music. At the conclusion of the course, I began to understand my design philosophy and decided to continue pursuing this project as the foundation of my startup, Hazumi.
Role: UX Researcher and Designer at shAIR / Founder at Hazumi
Skills: UX research and design, Arduino
shAIR prototype | Hazumi prototype
I observed students on Northwestern’s campus to uncover a white space in social music experiences. After exploring and sharing many concepts in class, my team decided to flesh out a Spotify plugin that paired with a light-up star device. The device would alert users their friends are listening to music, whose current tracks were depicted on a map embedded in Spotify.
Despite being attached to our initial ideas, including speakers, playlists, and DJ apps, thorough research of the market and technological constraints allowed us to identify a meaningful final concept to pursue.
This project established the roots to my design philosophy: thoughtful design can bring wonder and connectivity to people’s lives. In addition, I am very excited to continue working on shAIR as my first entrepreneurial venture, Hazumi.


Factory Muffin allows us to create objects easily, and consistently when writing tests. These objects will automatically be populated with the data types we specify.
Factory Muffin uses a popular library called Faker to generate random data such as strings, email addresses, phone numbers, credit card numbers and more.
Faker is a PHP library that generates fake data for you. Whether you need to bootstrap your database, create good-looking XML documents, fill-in your persistence to stress test it, or anonymize data taken from a production service, Faker is for you.
There are hundreds of Faker Formatters. These are used to return the random data needed to populate the Factory object. Some examples are:
->catchPhrase; // Monitored regional contingency
->tld; // .com
->ipv4; // <IP_ADDRESS>
->userAgent; // Mozilla/5.0 (Windows CE) AppleWebKit/5350 (KHTML, like Gecko) Chrome/13.0.888.0 Safari/5350
->imageUrl(640, 480); // http://lorempixel.com/640/480/
->titleMale; // Mr.
->creditCardDetails; // array('MasterCard', '4485480221084675', 'Aleksander Nowak', '04/13')
->hexcolor; // #fa3cc2
->mimeType; // video/x-msvideo
->uuid; // 7e57d004-2b97-0e7a-b45f-5387367791cd
You can find a list of them all by looking at the Faker documentation.
Before we can use Factory Muffin in our tests, we need to define the data we want to be generated. To do this, we create "factories" in the following way:
FactoryMuffin::define(
'User',
array(
'username' => 'string',
'password' => 'string',
'email' => 'email',
'address' => 'streetAddress',
)
);
These files are generally placed in the root of your "tests" directory. For example: '/tests/factories/user.php'.
You must tell FactoryMuffin to load these factories
public static function setupBeforeClass()
{
FactoryMuffin::setSaveMethod('save');
FactoryMuffin::loadFactories(__DIR__ . '/factories');
}
Using "setSaveMethod" allows us to modify which function is used when saving the objects to the DB.
Now that our definitions have been created, we can go ahead and use these to create objects in our tests.
function testNetworkHasDescription()
{
$user = FactoryMuffin::instance('User');
/**
* User Object
* (
* [username] => qdfaaapozu
* [password] => ipbwhlvvzq
* [email] =><EMAIL_ADDRESS>* [address] => 6654 Howe Point
* )
*/
}
Because we are calling ::instance(), FactoryMuffin will not try and persist this to the DB.
Factory Muffin can attempt to persist these objects to the DB.
function testNetworkHasDescription()
{
$user = FactoryMuffin::create('User');
}
You do this by using ::create(). We do this by calling ->save() on the object after creating it.
When calling create/instance, you are able to overwrite values set in the definitions file.
function testOverwritingNetwork()
{
$user = FactoryMuffin::instance('User', [
'username' => 'scott'
]);
/**
* User Object
* (
* [username] => scott
* [password] => mhygetwsfj
* [email] =><EMAIL_ADDRESS>* [address] => 7091 Luis Row
* )
*/
}
You can have a factory create a factory within itself, and capture the ID to store in the DB
FactoryMuffin::define(
'Profile',
array(
'profile' => 'text',
)
);
FactoryMuffin::define(
'User',
array(
'username' => 'string',
'password' => 'string',
'email' => 'email',
'address' => 'streetAddress',
'profile_id' => 'factory|Profile'
)
);
By creating a User factory, we will now go ahead and create the Profile factory, and return its ID automatically
function testFactoryInception()
{
$user = FactoryMuffin::create('User');
$profile = Profile::find($user->profile_id);
/**
* Profile Object
* (
* [profile] => Aut optio omnis quia voluptatem.
* )
*/
}
You can have Factory Muffin call static methods while creating the data sets.
FactoryMuffin::define(
'User',
array(
'username' => 'string',
'hash' => 'call|makeHash|string'
)
);
class User
{
public static function makeHash($seed)
{
return hash('sha256', $seed);
}
}
Notice that we are passing a randomly generated string into ::makeHash()
And now, when we create the Factory we are provided with a random hash too
function testFactoryInception()
{
$user = FactoryMuffin::create('User');
/**
* User Object
*(
* [username] => nxqgclrhgk
* [hash] => d7e58c93348905ca451ad44c6b22407444e19d32fc59d597d863373196341bfc
* )
*/
}
All objects that are saved to the DB are tracked.
function tearDownAfterClass()
{
$objects = FactoryMuffin::saved();
}
This will return an array of all saved objects
You can remove all tracked objects in one go.
function tearDownAfterClass()
{
FactoryMuffin::setDeleteMethod('delete');
FactoryMuffin::deleteSaved();
}
This will loop over all of the objects and call ->delete() on them.


PyPDS v0.1 documentation
Contents:
From the Planetary Data System’s Quick-Start Introduction to PDS Archiving
PDS labels are written in the Object Description Language (ODL), as are all PDS catalog files. ODL consists of a series of lines of the form “keyword = value”, with certain keywords (for example,OBJECT) being used to delimit structures within the label. PDS prefers to use non-cryptic keywords, so that the data labels are more easily interpreted by users browsing through them.
This library provides a python interface to PDS files. It parses a data product’s attached labels into a parse tree of dictionaries which maintain structure. It also provides convenient methods to extract image data from a data product with attached labels.
The [pds.core.reader] module is the lowest level software stack. It generates a tuple for all (keyword, value) pairs. This module preforms some preprocessing on the data by stripping blank lines and comments.
The pds.core.parser module consumes these tuples and adds information the parse tree. It is within this module that type conversion should performed, as well as any other transformation on the labels.
The pds.imageextractor module provides a convenient way to extract images from PDS data products. Use of this module keeps the parsing details and knowledge of the PDS specification under the hood.