{% extends admin_main.html %} {% block content %}
| Member Name | id | status | |
| {{ member.username }} | {{ member.email }} | {{ member.userid }} | {{ member.status }} |
| Member Name | id | status | |
| {{ member.username }} | {{ member.email }} | {{ member.userid }} | {{ member.status }} |


my_fatoorah
My Fatoorah Payment SDK Integration
Getting Started
Installation
add this to your pubspec.yaml
my_fatoorah: any
Usage
import 'package:my_fatoorah/my_fatoorah.dart';
There are 3 methods that you can use
1- MyFatoorah.config
This can be called once in your app the example uses test values
2- MyFatoorah.initiatePayment
This method is for intializing payment and get availble payment methods
3- MyFatoorah.executePayment
This will fire the payment screen and get a call back when finish
See the example for more details
Libraries
Dart
- dart:ui
- Built-in types and core primitives for a Flutter application. [...]
- dart:async
- Support for asynchronous programming, with classes such as Future and Stream. [...]
- dart:collection
- Classes and utilities that supplement the collection support in dart:core. [...]
- dart:convert
- Encoders and decoders for converting between different data representations, including JSON and UTF-8. [...]
- dart:core
- Built-in types, collections, and other core functionality for every Dart program. [...]
- dart:developer
- Interact with developer tools such as the debugger and inspector. [...]
- dart:math
- Mathematical constants and functions, plus a random number generator. [...]
- dart:typed_data
- Lists that efficiently handle fixed sized data (for example, unsigned 8 byte integers) and SIMD numeric types. [...]
- dart:ffi
- Foreign Function Interface for interoperability with the C programming language. [...]
- dart:io
- File, socket, HTTP, and other I/O support for non-web applications. [...]
- dart:isolate
- Concurrent programming using isolates: independent workers that are similar to threads but don't share memory, communicating only via messages. [...]
- dart:html
- HTML elements and other resources for web-based applications that need to interact with the browser and the DOM (Document Object Model). [...]
- dart:js
- Low-level support for interoperating with JavaScript. [...]
- dart:js_util
- Utility methods to efficiently manipulate typed JSInterop objects in cases where the name to call is not known at runtime. You should only use these methods when the same effect cannot be achieved with @JS annotations. These methods would be extension methods on JSObject if Dart supported extension methods.


This is a utility for services implementing leases. The {@link
org.apache.river.landlord.Landlord} is the basic interface that defines the
utility. A service that exports leases implements the
Landlord
interface, which is used for callbacks by the utility
classes when a lease's status changes. Each leased resource is identified
by a landlord-generated {@link net.jini.id.Uuid} called a cookie. The
{@link net.jini.core.lease.Lease} object handed to the client contains the
cookie, and that cookie is used when communicating with the landlord about
the lease.
The utility classes define a lease object type {@link
org.apache.river.landlord.LandlordLease}. The Lease
objects
handed to clients will be of this type. LandlordLease
objects
talk to the Landlord
about the lease. A factory class, {@link
org.apache.river.landlord.LeaseFactory}, can be used to generate new
leases. The package also contains a constrainable implementation of
Lease
, {@link
org.apache.river.landlord.ConstrainableLandlordLease}, that implements
{@link net.jini.core.constraint.RemoteMethodControl} and supports proxy
trust verification (when used with {@link
org.apache.river.landlord.LandlordProxyVerifier}) and suitable implementations
of {@link net.jini.core.lease.LeaseMap}. It also contains utilities and
interfaces to assist you in implementing the Landlord
interfaces: {@link org.apache.river.landlord.LandlordUtil}, {@link
org.apache.river.landlord.LeasePeriodPolicy}, and {@link
org.apache.river.landlord.FixedLeasePeriodPolicy}.
Using the classes in this package, you can write services that export leases and handle primarily those factors that are unique to your service, letting the utility classes do generic lease-related work.


nips nips2006 nips2006-94 nips2006-94-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Andrea Frome, Yoram Singer, Jitendra Malik
Abstract: In this paper we introduce and experiment with a framework for learning local perceptual distance functions for visual recognition. We learn a distance function for each training image as a combination of elementary distances between patch-based visual features. We apply these combined local distance functions to the tasks of image retrieval and classiﬁcation of novel images. On the Caltech 101 object recognition benchmark, we achieve 60.3% mean recognition across classes using 15 training images per class, which is better than the best published performance by Zhang, et al. 1
[1] I. Biederman, “Recognition-by-components: A theory of human image understanding,” Psychological Review, vol. 94, no. 2, pp. 115–147, 1987.
[2] C. Schmid and R. Mohr, “Combining greyvalue invariants with local constraints for object recognition,” in CVPR, 1996.
[3] D. Lowe, “Object recognition from local scale-invariant features,” in ICCV, pp. 1000–1015, Sep 1999.
[4] S. Belongie, J. Malik, and J. Puzicha, “Shape matching and object recognition using shape contexts,” PAMI, vol. 24, pp. 509–522, April 2002.
[5] A. Berg and J. Malik, “Geometric blur for template matching,” in CVPR, pp. 607–614, 2001.
[6] E. Xing, A. Ng, and M. Jordan, “Distance metric learning with application to clustering with sideinformation,” in NIPS, 2002.
[7] Schutlz and Joachims, “Learning a distance metric from relative comparisons,” in NIPS, 2003.
[8] S. Shalev-Shwartz, Y. Singer, and A. Ng, “Online and batch learning of pseudo-metrics,” in ICML, 2004.
[9] K. Q. Weinberger, J. Blitzer, and L. K. Saul, “Distance metric learning for large margin nearest neighbor classiﬁcation,” in NIPS, 2005.
[10] A. Globerson and S. Roweis, “Metric learning by collapsing classes,” in NIPS, 2005.
[11] H. Zhang, A. Berg, M. Maire, and J. Malik, “SVM-KNN: Discriminative Nearset Neighbor Classiﬁcation for Visual Category Recognition,” in CVPR, 2006.
[12] Y. Censor and S. A. Zenios, Parallel Optimization: Theory, Algorithms, and Applications. Oxford University Press, 1998.
[13] A. Berg, T. Berg, and J. Malik, “Shape matching and object recognition using low distortion correspondence,” in CVPR, 2005.
[14] S. Lazebnik, C. Schmid, and J. Ponce, “Beyond bags of features: Spatial pyramid matching for recognizing natural scene categories,” in CVPR, 2006.
[15] K. Grauman and T. Darrell, “Pyramic match kernels: Discriminative classﬁciation with sets of image features (version 2),” Tech. Rep. MIT CSAIL TR 2006-020, MIT, March 2006.
[16] J. Mutch and D. G. Lowe, “Multiclass object recognition with sparse, localized features,” in CVPR, 2006.
[17] E. L. Allwein, R. E. Schapire, and Y. Singer, “Reducing multiclass to binary: A unifying approach for margin classiﬁers,” JMLR, vol. 1, pp. 113–141, 2000.
[18] L. Fei-Fei, R. Fergus, and P. Perona, “Learning generative visual models from few training examples: an incremental bayesian approach testing on 101 object categories.,” in Workshop on Generative-Model Based Vision, CVPR, 2004.
[19] G. Wang, Y. Zhang, and L. Fei-Fei, “Using dependent regions for object categorization in a generative framework,” in CVPR, 2006.
[20] A. D. Holub, M. Welling, and P. Perona, “Combining generative models and ﬁsher kernels for object recognition,” in ICCV, 2005.
[21] T. Serre, L. Wolf, and T. Poggio, “Object recognition with features inspired by visual cortex,” in CVPR, 2005. 8 To further speed up comparisons, in place of an exact nearest neighbor computation, we could use approximate nearest neighbor algorithms such as locality-sensitive hashing or spill trees.


Speakers - NDC Security Australia 2019 NDC Security Australia, 29 April - 1 May 2019 - 2 days of workshops followed by a 1 day conference. Security Conference, Gold Coast, Australia. Workshops by Troy Hunt and Scott Helme.
Benchmarking performance of your code between release versions A while ago in 2016 I posted a question on the BenchmarkDotNet repository about an official way to run benchmarks between Nuget releases and I managed to find some time in 2018 to make that work.
justinhj/fp-starter-pack.g8 Starter pack for functional programming in Scala with common pure fp libraries and the Ammonite REPL - justinhj/fp-starter-pack.g8
AWS SDK for .NET now targets .NET Standard 2.0 | Amazon Web Services The AWS SDK for .NET is distributed via NuGet packages for each service and a common core NuGet package. Each NuGet package contains different .NET assemblies, depending on your development platform. This includes .NET Framework 4.5, .NET Framework 3.5, t...
Square Hammer [8 Bit Tribute to Ghost] - 8 Bit Universe 8 Bit version of Square Hammer, a tribute to Ghost *DO NOT USE 8BU CONTENT WITHOUT PERMISSION* Email us at<EMAIL_ADDRESS>and someone can help you out! Also check out 8 Bit Universe on: iTunes - http://tinyurl.com/iTunes8BIT Amazon - http://...


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object Activity com.ansca.corona.CoronaActivity
public class CoronaActivity
The activity window that hosts the Corona project.
| Nested Class Summary | |
|---|---|
static interface |
CoronaActivity.OnActivityResultHandler
Handler that is invoked by the Corona activity when a result has been received from a child activity. |
| Constructor Summary | |
|---|---|
CoronaActivity()
|
| Method Summary | |
|---|---|
android.graphics.Point |
convertCoronaPointToAndroidPoint(int x,
int y)
|
int |
getContentHeightInPixels()
Gets the height of the Corona content. |
int |
getContentWidthInPixels()
Gets the width of the Corona content. |
Handler |
getHandler()
Gets the activity's handler used to post messages and runnables to the message queue on the main UI thread. |
int |
getHorizontalMarginInPixels()
Gets the horizontal margin of the Corona content. |
android.content.Intent |
getInitialIntent()
Gets the intent that created and launched this activity. |
android.content.Intent |
getIntent()
Gets the intent that last started/resumed this activity. |
android.widget.FrameLayout |
getOverlayView()
Gets the view that is overlaid on top of this activity's main OpenGL view. |
CoronaRuntimeTaskDispatcher |
getRuntimeTaskDispatcher()
Gets a dispatcher for sending CoronaRuntimeTask objects to the Corona runtime owned by this activity. |
int |
getVerticalMarginInPixels()
Gets the vertical margin of the Corona content. |
boolean |
hasFixedOrientation()
Determines if this activity only supports one orientation and it will never change. |
protected void |
onActivityResult(int requestCode,
int resultCode,
Intent data)
Called when an activity you launched exits, yielding the results of that activity. |
void |
onConfigurationChanged(android.content.res.Configuration newConfig)
Called when the device configuration changes, such as orientation changes. |
protected void |
onCreate(Bundle savedInstanceState)
Called when this activity has been created, just before it starts. |
protected void |
onDestroy()
Called just before this activity is closed and destroyed. |
boolean |
onKeyDown(int keyCode,
android.view.KeyEvent event)
Called when a key has been pressed down. |
boolean |
onKeyUp(int keyCode,
android.view.KeyEvent event)
Called when a key has been released. |
protected void |
onNewIntent(Intent intent)
This method is called when this activity is resumed with a new intent. |
protected void |
onPause()
This method is called when this activity cannot be interacted with by the user, which can happen when: Leaving this activity to go to another activity. |
protected void |
onResume()
This method is called when this activity can be interacted with. |
protected void |
onStart()
This method is called when the user navigates to this activity, forward or back, from another activity. |
protected void |
onStop()
This method is called when backing out of this activity or when displaying another activity. |
void |
onWindowFocusChanged(boolean hasFocus)
This method is called when this activity has gained or lost the focus. |
int |
registerActivityResultHandler(CoronaActivity.OnActivityResultHandler handler)
Registers a handler to be called when a child activity's result has been received by the Corona activity's onActivityResult() method. |
void |
setRequestedOrientation(int requestedOrientation)
Sets the orientation configuration for this activity. |
boolean |
supportsLandscapeOrientation()
Determines if this activity supports a landscape orientation. |
boolean |
supportsOrientationChanges()
Determines if this activity supports multiple orientations. |
boolean |
supportsPortraitOrientation()
Determines if this activity supports a portrait orientation. |
void |
unregisterActivityResultHandler(CoronaActivity.OnActivityResultHandler handler)
Unregisters the handler that was given to the registerActivityResultHandler() method. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public CoronaActivity()
| Method Detail |
|---|
protected void onCreate(Bundle savedInstanceState)
savedInstanceState
- If the activity is being re-initialized after previously being shut down, then this bundle
contains the data it most recently supplied in onSaveInstanceState(). Otherwise it is null.public boolean supportsOrientationChanges()
public boolean supportsPortraitOrientation()
Returns false if this activity only support landscape.
public boolean supportsLandscapeOrientation()
Returns false if this activity only support portrait.
public boolean hasFixedOrientation()
public void setRequestedOrientation(int requestedOrientation)
Overridden to deny support for orientation settings that Corona does not support, such as settings that prevent Corona from predicting the orientation of the display. For example, ActivityInfo.SCREEN_ORIENTATION_USER and ActivityInfo.SCREEN_ORIENTATION_BEHIND might or might not support fixed orientations.
This activity will use ActivityInfo.SCREEN_ORIENTATION_SENSOR if given ActivityInfo.SCREEN_ORIENTATION_SENSOR.
This activity will use ActivityInfo.SCREEN_ORIENTATION_PORTRAIT if given the following orientations:
requestedOrientation
- The orientation setting to be applied to this activity.
Must be a "screen orientation" constant in class ActivityInfo.public android.widget.FrameLayout getOverlayView()
This view is intended to be used as a container for other views such as text fields, web views, video views, ads, and other UI objects. All view objects added to this view group will be overlaid on top of the main Corona content.
Returns null if this activity has not been created yet or if the activity has been destroyed.
public android.content.Intent getInitialIntent()
public android.content.Intent getIntent()
The returned intent will initially be the intent that created and launched this activity.
The returned intent will change when this activity is started by a call to the startActivity() or setIntent() methods, which typically happens external to this application such as when a notification gets tapped by the end-user or by another application such as Facebook.
public int getHorizontalMarginInPixels()
public int getVerticalMarginInPixels()
public int getContentWidthInPixels()
public int getContentHeightInPixels()
public android.graphics.Point convertCoronaPointToAndroidPoint(int x, int y)
public Handler getHandler()
You can call this method from any thread. The intention of this method is to provide a thread safe mechanism for other threads to post Runnable objects to be ran on the main UI thread.
public CoronaRuntimeTaskDispatcher getRuntimeTaskDispatcher()
You can call this method from any thread. The intention of this method is to provide a thread safe mechanism for sending tasks to the Corona runtime thread so that you can access its Lua state.
Returns null if the CoronaActivity's onCreate() method has not been called yet.
public int registerActivityResultHandler(CoronaActivity.OnActivityResultHandler handler)
handler
- The handler to be called when the child activity's result has been received.
Returns -1 if given a null argument.
If the given handler has already been registered, then this method returns the last request code that was assigned to it. This means that a handler cannot be assigend more than one request code.
public void unregisterActivityResultHandler(CoronaActivity.OnActivityResultHandler handler)
handler
- Reference to the handler that was given to the registerActivityResultHandler() method.protected void onDestroy()
protected void onStart()
protected void onResume()
protected void onPause()
protected void onStop()
protected void onNewIntent(Intent intent)
Note that the getIntent() method will return the intent given to this method.
intent
- The new intent that has started this activity.
Typically indicates what this activity should display to the user.public void onWindowFocusChanged(boolean hasFocus)
The activity window can lose the focus for the following reasons:
hasFocus
- Set true when this window has gained the focus. Set false when it has lost it.public void onConfigurationChanged(android.content.res.Configuration newConfig)
newConfig
- The new device configuration.protected void onActivityResult(int requestCode, int resultCode, Intent data)
requestCode
- The integer request code originally supplied to startActivityForResult().
Allows you to identify which activity the result is coming from.resultCode
- The integer result code returned by the child activity through its setResult().data
- An Intent object which can return result data to the caller. Can be null.public boolean onKeyDown(int keyCode, android.view.KeyEvent event)
keyCode
- Unique integer ID of the key, matching a key code constant in the KeyEvent class.event
- Provides all information about the key event such as the key pressed,
modifiers such as Shift/Ctrl, and the device it came from.
public boolean onKeyUp(int keyCode, android.view.KeyEvent event)
keyCode
- Unique integer ID of the key, matching a key code constant in the KeyEvent class.event
- Provides all information about the key event such as the key pressed,
modifiers such as Shift/Ctrl, and the device it came from.
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


{% extends "app_base.html" %} {% load static %} {% block head_title %}{{ schoolyear }} School Year Forecast{% endblock %} {% block main %}
{% if show_empty %}
Your school year has no courses yet.
Please add a course to get a forecasted completion date.


How does life look through the 'pleasure, passion and purpose' lens?
Good? I feel that's quite a Buddhist take on life or should I say a more mindfulness take on life.
What are your core values?
I did a online test to help me it was hard, It made me choose 10 and then widdle it slowly down to 3..
Freedom
Inner peace
Adventure
Not Completely sure I think I need think about that one some more.
What do you stand for?
Will have to come back and re answer this one too I think I'll try the conversation one talk to someone about it.
How did you find the resilience ideas and meditation exercise?
I think the best thing to walk away with this one is
Let us see if we can create the ability to experience all those emotions without aversion.
Consider these emotions you are experiencing as simply physiological sensations. That is all. They may be unpleasant,
but they are simply experiences. Let’s simply allow these experiences to be present, to come as they wish,
and to go as they wish. Just let them be, in a kind, gentle, generous way.
To learn not to have aversion to your "Failures" to learn that they're part of success and breaking through the box is
something they need to start pushing in education in all areas of life really. I know a lot of very talented people who just
wont push that bar because they're scared of failure and aways complain that they're life is going know where. It frustrates
me and I relate to it because I'm often I that boat..


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/match.20on.20option.html ---
if I have o : option A
, and write
match o with | some a := ... | none := ... end
how can I access the fact o.is_none
in the second branch?
Of course I could write an if h : o.is_some then ... else ...
, at the cost of slightly less pretty extraction of the some
.
you could match on o, o.is_some, rfl : \forall o b, o.is_some = b -> ...
with some a, tt, rfl
and none, ff, rfl
(deleted)
This match on rfl technique comes up once every couple of months. Examples of this technique should be put in the docs
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Once you generate the PDF, send your feedback by email or fax.
<EMAIL_ADDRESS>(855) 237-2392


SquareSpace helps build faster and analytical excel template for extensive and detailed reporting
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Gantt-chart is used for project tracking by timelines, progress, acheivemnet & dates. it helps project managers, executives, senior managers structure project timelines and KPIs
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What's Streaming?
Released Weekly
From coding to working out to commuting, everyone's got a soundtrack to make life a little more exciting! Here are the tunes streaming in my headphones this week:
From coding to working out to commuting, everyone's got a soundtrack to make life a little more exciting! Here are the tunes streaming in my headphones this week:


|
palinka
|
Go to the source code of this file.
Classes | |
| struct | SystemContainerList_t |
| A list of systems. More... | |
| struct | SystemContainerListIterator_t |
Functions | |
| int | sys_list_init (struct SystemContainerList_t *list, size_t capacity) |
| Initialise the list. More... | |
| void | sys_list_delete (struct SystemContainerList_t *list) |
| Delete the list. More... | |
| int | sys_list_add (struct SystemContainerList_t *list, struct System_t sys) |
| Add a system to the list. More... | |
| int | sys_list_get (struct SystemContainerList_t *list, unsigned char sys_id, struct SystemAccessor_t *sys) |
| Get the system in the system by its id. More... | |
| void | sys_list_it_init (struct SystemContainerListIterator_t *it, struct SystemContainerList_t *list) |
| int | sys_list_it_next (struct SystemContainerListIterator_t *it) |
| int | sys_list_it_get (struct SystemContainerListIterator_t *it, struct SystemAccessor_t *) |
| int sys_list_add | ( | struct SystemContainerList_t * | list, |
| struct System_t | sys | ||
| ) |
Add a system to the list.
| void sys_list_delete | ( | struct SystemContainerList_t * | list | ) |
Delete the list.
| list | The list |
| int sys_list_get | ( | struct SystemContainerList_t * | list, |
| unsigned char | sys_id, | ||
| struct SystemAccessor_t * | sys | ||
| ) |
Get the system in the system by its id.
\eturn 1 if succeeded
| int sys_list_init | ( | struct SystemContainerList_t * | list, |
| size_t | capacity | ||
| ) |
Initialise the list.
Dynamic allocation of a list.
| list | The list |
| capacity | The capacity of the list |
| int sys_list_it_get | ( | struct SystemContainerListIterator_t * | it, |
| struct SystemAccessor_t * | out | ||
| ) |
| void sys_list_it_init | ( | struct SystemContainerListIterator_t * | it, |
| struct SystemContainerList_t * | list | ||
| ) |
| int sys_list_it_next | ( | struct SystemContainerListIterator_t * | it | ) |


Add Estimation
Add Estimation
Gold Price
Gold Priceis required
Weight
Weight is required
Discount
Discount is required
Total Amount
Total Amount is required
Submit
All Estimation


bbc_core module¶
:” .
exec python “$0” “$@”
BBcCoreService ([p2p_port, core_port, …]) |
-
class
bbc_core.
BBcCoreService
(p2p_port=None, core_port=None, use_global=False, ip4addr=None, ip6addr=None, workingdir='.bbc1', configfile=None, use_ledger_subsystem=False, loglevel='all', logname='-', server_start=True)[source]¶ Bases:
object
-
add_cross_ref_into_list
(domain_id, txid)[source]¶ (internal use) register cross_ref info in the list
Parameters: - domain_id –
- txid –
Returns:
-
check_asset_in_response
(query_entry)[source]¶ (internal use) Check asset in the transaction
Parameters: query_entry – Returns:
-
distribute_transaction_to_gather_signatures
(domain_id, dat)[source]¶ Request to distribute sign_request to users
Parameters: - domain_id –
- dat –
Returns:
-
failure_response
(query_entry)[source]¶ (internal use) Called when transaction search fails
Parameters: query_entry – Returns:
-
insert_transaction
(domain_id, txdata, asset_files, no_network_put=False)[source]¶ Insert transaction into ledger subsystem
Parameters: - domain_id – domain_id where the transaction is inserted
- txdata – BBcTransaction data
- asset_files – dictionary of { asid=>asset_content,,, }
- no_network_put – If false, skip networking.put()
-
param_check
(param, dat)[source]¶ Check if the param is included
Parameters: - param – string or list of strings
- dat –
Returns:
-
pop_cross_refs
(num=1)[source]¶ Return TxIDs for cross_refs
Parameters: num – The number of set of (txid, domain_id) to return Returns:
-
process
(socket, dat, payload_type)[source]¶ Process received message
Parameters: - socket –
- dat –
- payload_type – PayloadType value of msg
Returns:
-
remove_from_notification_list
(domain_id, asset_group_id, user_id)[source]¶ Remove entry from insert completion notification list :param domain_id: :param asset_group_id: :param user_id: :return:
-
search_asset_by_asid
(domain_id, asset_group_id, asid, source_id, query_id)[source]¶ Search asset in the storage by asset_id. If not found, search it in the network
Parameters: - domain_id – domain_id where the transaction is inserted
- asset_group_id – asset_group_id to search in
- asid – asset_id in byte format
- source_id – the user_id of the sender
- query_id –
Returns: dictionary data of transaction_data, asset_file (if exists)
-
search_transaction_by_txid
(domain_id, txid, source_id, query_id)[source]¶ Search transaction_data by transaction_id
Parameters: - domain_id – domain_id where the transaction is inserted
- txid – transaction_id
- source_id – the user_id of the sender
- query_id –
Returns: response data including transaction_data
-
search_transaction_by_userid_locally
(domain_id, asset_group_id, user_id, source_id, query_id, count=1)[source]¶ Local search a latest transaction that includes the asset owned by the specified user_id :param domain_id: domain_id where the transaction is inserted :param asset_group_id: :param user_id: :param source_id: the user_id of the sender :param query_id: :return: response data including transaction_data, if a transaction is not found in the local DB, None is returned.
-
search_transaction_for_asset
(query_entry)[source]¶ (internal use) Search transaction that includes the specified asset_id
Parameters: query_entry – Returns:
-
send_error_response
(response_info)[source]¶ (internal use) send error response
Parameters: response_info – Returns:
-
send_response
(response_info, dat)[source]¶ (internal use) send response message
Parameters: - response_info –
- dat –
Returns:
-
succeed_to_find_transaction
(query_entry)[source]¶ (internal use) Called when transaction search is successful
Parameters: query_entry – Returns:
-


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§325-12 Common drinking cup prohibited. The use of a common drinking cup is prohibited in all public places within the State. [L 1911, c 118, §4; RL 1925, §941; RL 1935, §1101; RL 1945, §2319; RL 1955, §49-12; HRS §325-12]


Routing in a web application is about managing state. Modern single-page web applications make use of the HTML5 history API in order to retain normal browser navigation while not forcing a complete refresh of the page on every state/url change. Footwork includes a router which provides this functionality.
The router included with Footwork has a several key features:
- Unlimited nesting of routers (relative and non-relative).
- Unlimited number of view outlets per router.
- Context based sub-routing.
- Context based outlets.
- Parameterized routes (with optional or required parameters).
- Filtered/predicated routes.
- Integration with history.js for cross-browser history API as well as hash-based routing support.
In essence the router combines several design patterns (MVC + MVVM + Observable), context-based subrouting, and context-based outlets to provide a novel and extremely powerful routing solution.
Routers have four principle components which make them useful:
- configuration object: A router configuration used to generate the constructor function. It defines the router, its routes, controllers, and their actions.
- <router> declaration: A <router> declaration tells Footwork what portion of the DOM a router is responsible for.
- outlets: Any number of <outlet></outlet> declarations in your HTML which are the output points your router controls.
- route bindings: Special bindings for links (and other tags) which will initiate new states in your router.


Privacy, terms and conditions
Privacy Notice and Terms of Use
Introduction
The terms of use and privacy notice (“Notice”) describes the handling of data, including personal data, collected and used by the Department for Business and Trade (DBT). This includes communications to DBT, whether in electronic format, paper format or by telephone. By personal data, we mean any information relating to an identified or identifiable natural person.
The purpose of this Notice is to inform people what information is collected about them, by whichever means; how this information is used; if it is disclosed and ways in which we protect their privacy.
This Notice only relates to data that the “Check duties and customs procedures for exporting goods” service (“service”) collects and processes. We are not responsible for external organisations that may link to the service. For more information concerning external agencies and stakeholders please visit the relevant privacy statement on their own web pages.
Terms of use
While every effort has been made to make sure the Tariff information in this service is accurate, the user of the service is responsible for consulting the relevant legislation to make sure that the regulation is followed.
This service includes UK equivalents of EU legislation. It may not cover all the regulations that apply to a given commodity.
To find out other regulations that apply, visit the legislation.gov.uk website.
Privacy Notice
What data we collect from you
When you leave feedback on this service we collect your name and email address so that we can improve the service.
We also collect your name and email address when you use the contact form.
We use this data to:
- support businesses who submit queries to the department relating to EU Exit
- identify recurring queries relating to EU Exit which can be used to inform future service improvements
- better understand the trade and investment environment
- understand barriers to trade and investment
- design effective and intelligent trade and investment policy, services and make business decisions
- analyse service performance and user experience
Your personal information is being processed on the lawful basis of Public Task. The reason for processing your information is so that DBT or other government departments can respond to a user of this service with an answer to their query.
How long we keep your information
We will retain your personal information for seven years to fulfil the purposes we collected it for, including the purposes of satisfying any legal, accounting, or reporting requirements.
Please be aware that, in accordance with the Freedom of Information Act 2000, public bodies are required to comply with a statutory code of practice which deals with (amongst other things) obligations of confidence. In view of this, if you wish for your information to be treated confidentially, it would be helpful if you could explain to us the reason. If we receive a Freedom of Information request for disclosure of that information, we will take full account of your explanation, but we cannot give an assurance that confidentiality can be maintained in all circumstances.
Cookies
All of the cookies set by this application are listed on the cookies page of the service.
What we do with your data
All data we collect is passed to the Department for Business and Trade’s enquiry management system, for processing and storage or to another relevant Government department, such as Defra.
Data submitted in the feedback form and contact form will be handled in line with the EU Exit Zendesk Fair Processing Notice.
Your legal rights in relation to personal data
Right to be informed about how personal data is used
You have the right to ask us whether we are collecting, using or sharing your personal data. You may ask us at any time whether we are collecting, using or sharing your personal data, what personal data of yours we have, why we have it and what we are going to do with it. Where we are collecting, using or sharing your personal data, you can ask us for a copy of it. We must usually respond to you within a month.
You may also ask us at any time to delete your personal data (sometimes called the ‘right to be forgotten’), or to correct it where you believe it may be wrong or incomplete, or to stop collecting, using or sharing your personal data, or to collect, use or share it in a more restricted way.
What we must tell you
Where you have made a request and we are collecting, storing, using or disclosing your personal data, we must tell you what personal data of yours we have; why we have it; what we are doing with it; whether we are sharing it with anyone, and if so, who we are sharing it with; whether we may share it with anyone in the future (including with anyone outside the European economic area and in which case what steps we are taking to keep your personal data safe); and how long we will be keeping your personal data for.
Where we are collecting, storing, using or disclosing your personal data, but have not collected it directly from you, but from a third party, we must tell you who that third party is, when we respond to your request.
Time for response and cost
We must answer your request and provide you with a copy of your personal data, free of charge, without undue delay and within a month of receiving your request.
But if your request is complex, or if you have made several requests, we may extend this time period by a further two months. Where we extend the time period, we must tell you we are going to do this, and why, within one month of receiving your request.
If you ask us for further copies of your personal data, or you make repeated requests, the law allows us to charge you a reasonable fee based on our administrative costs, or to refuse to deal with your requests.
Your right to have personal data erased in certain circumstances
Where we are collecting, using, storing or disclosing (processing) your personal data, you may ask us to delete it without undue delay where:
- we no longer need your personal data for the purposes for which we collected it or
- where you consented to us having your personal data and have now withdrawn that consent, unless the law allows us to keep your personal data without your consent or
- where you have objected to us collecting or handling your personal data or
- where we have collected or handled your personal data unlawfully or
- where the law says that we must delete your personal data
What if we have already published your personal data?
If we have agreed to your request to delete your personal data and we have already published it, we will take reasonable steps to notify others who are handling your personal data that you have requested deletion of it and of any copies of it, or links to it. Our ability to notify others may depend on the available technology and the cost to us.
Do we have to agree to your request?
We may not be able to delete your personal data for legal reasons. For example, where:
- the law requires or allows us to keep the personal data
- we need the personal data so that we can carry out our official work and it is in the public interest for us to keep it
- it is needed for archiving, historical research or statistical purposes
- it is needed for the establishment, exercise or defence of legal claims
Your right to rectification
Where we are collecting, using, storing or disclosing (processing) your personal data and you believe that the personal data we have is inaccurate, you may ask us to correct it. This is called your right to rectification.
Is your personal data incomplete?
You may also ask us to complete any personal data of yours that you believe is incomplete.
What we must doWhere you have made a request, we must correct your personal data without undue delay.
What if we have already shared your personal data?
Where we have already shared your personal data with anyone, we will notify them that you have asked us to correct it, unless notification is impossible or would involve a disproportionate effort by us. We must also tell you, if you ask us to, that we have notified the people that we have shared your personal data with.
Do we always have to agree to your request?
Sometimes the law allows us to restrict your right to rectification. For example, for reasons of:
- national security
- defence
- public security
- the prevention, investigation, detection or prosecution of criminal offences or the execution of criminal penalties
- protecting economic or financial interests, monetary, budgetary and taxation matters, public health and social security
- monitoring, inspection or regulatory functions
- protecting you or the rights of others
- the enforcement of civil claims
Right to restrict or object to processing of personal data in certain circumstances
You have a right to block the processing of your personal data in certain circumstances. This right arises if you are disputing the accuracy of personal data, if you have raised an objection to processing, if processing of personal data is unlawful and you oppose erasure and request restriction instead or if the personal data is no longer required by us but you require the personal data to be retained to establish, exercise or defend a legal claim;
Additionally, where we are collecting, using, storing or disclosing (processing) your personal data because we need it to carry out our official work (including if we are profiling your behaviour online or handling your personal data for archiving, historical research or statistical purposes) you may object at any time.
What we must do
If you object, we must stop collecting, using, storing or disclosing your personal data unless the law says that we can carry on.
For example, where:
- we can show that there are compelling and lawful reasons for us to carry on which we consider outweigh your right to object or
- we need the personal data to establish, exercise or defend a legal claim
Right to data portability
In certain circumstances you can request to receive a copy of your personal data in a commonly used electronic format. This right only applies to personal data that you have provided to us (for example by completing a form or providing information through a website). The right to data portability only applies if the processing is based on your consent or if the personal data must be processed for the performance of a contract and the processing is carried out by automated means (i.e. electronically);
Right not to be subject to automated decisions where the decision produces a legal effect or a similarly significant effect;
You have a right not to be subject to a decision which is based on automated processing where the decision will produce a legal effect or a similarly significant effect on you.
How to make a request for information under DPA
If you wish to ask us to restrict how we process your personal data or exercise any of your rights under data protection legislation, you should contact:
Data Protection OfficerDepartment for Business and Trade
Old Admiralty Building
Admiralty Place
London
SW1A 2DY
United Kingdom
Proof of identity
Before we can deal with your request to restrict processing, we may need to ask you for proof of identity. If so, we will ask you for a photocopy of the identity page of a current passport or current photo driving licence and an original, current utility bill (a gas, electricity, water, or telephone bill, or a credit card or bank statement) containing your name and address. We will return the utility bill to you if you ask us to.
Time for response and cost
We must answer your request free of charge, without undue delay and certainly within a month of receiving your request.
But if your request is complex, or if you have made several requests, we may extend this time period by a further two months. Where we extend the time period, we must tell you we are going to do this, and why, within one month of receiving your request.
If you make repeated requests, the law allows us to charge you a reasonable fee based on our administrative costs, or to refuse to deal with your requests.
Electronic requests
Where you make your request by email, unless you ask us not to, we will respond in an electronic form.
How to complain
If you are unhappy about how we are handling your request to restrict processing of your personal data, you may complain to:
Data Protection OfficerDepartment for Business and Trade
Old Admiralty Building
Admiralty Place
London
SW1A 2DY
United Kingdom
If you are not satisfied, you may escalate your complaint to:
Information Commissioner’s OfficeWycliffe House
Water Lane
Wilmslow
SK9 5AF
<EMAIL_ADDRESS>0303 123 1113
You also have the right to ask a Court to consider whether we have dealt properly with your request.
Changes to this notice
We may modify or amend this privacy notice at any time. Any modification or amendment to this privacy notice will be applied to your data immediately. We encourage you to review this privacy notice regularly to stay informed about how we’re protecting your data.


WITNESS LIST
Finance
October 24, 2017 10:00 AM
Hurricane Harvey
ON:
Bass, James M Executive Director (also providing written testimony) (Texas Department
of Transportation), Austin, TX
Bush, George P. Commissioner of TX GLO (also providing written testimony) (TX GLO)
Collier, Bryan Executive Director (also providing written testimony) (Texas Department of
Criminal Justice), Huntsville, TX
Currah, Tom Chief Revenue Estimator (also providing written testimony) (Comptroller)
Hale, Jordan Director of Administration (also providing written testimony) (Office of the
Governor)
Hamilton, Brigadier General Patrick Commander of Domestic Operations, Texas Military
Department (also providing written testimony) (Texas Military Department), Austin, TX
Hellerstedt, John Commissioner (also providing written testimony) (Department of State
Health Services), Austin, TX
Keyton, Sarah Assistant Director (also providing written testimony) (Legislative Budget
Board), Austin, TX
Kidd, Nim Chief of TDEM (also providing written testimony) (Dept. of Public Safety,
Division of Emergency Management)
Morath, Mike Commissioner, Texas Education Agency (also providing written testimony)
(Texas Education Agency)
Phillips, Pete Director of Community Development and Revitalization (also providing
written testimony) (TX GLO)
Sharp, John Commissioner for Commission to Rebuild TX (also providing written
testimony) (Commission to Rebuild TX), College Station, TX
Sheppard, Donna CFO (also providing written testimony) (Department of State Health
Services), Austin, TX
Smith, Charles Executive Commissioner (also providing written testimony) (Health and
Human Services Commission), Austin, TX


Projects
Googlffiti
A Chrome extension that lets you graffiti on the web. See the public 'wall' of a webpage, and share private markups!
Google Chrome Extension made with JavaScript, HTML5, and CSS utilizing the Parse JS API and Easeljs
Won 1st Overall at TAMUhack
Pulsar
An offline data propulsion framework that allows for applications to send and receive data without using wifi or cellular data.
iOS app built using Swift, Android with Java, and the framework was made with PHP utilizing the Twilio and Mandrill APIs
Won Best Use of Mandrill API at HackGT
LiftShare
A simplified Uber-like experience for the disabled utilizing existing public transit, taxis, Uber, and Lyft.
Created using Swift for iOS and ASP.NET (C# and JavaScript)
Scriber
A word processor that aids with essay creation and editing. Includes many built in wizards and as-you-type features to maintain the standards chozen, improve writing, and prevent plagiarism.
Application made in C# using the .NET Framework and web API made in PHP
4stones
A 5x5 Tic-Tac-Toe 4-in-a-row game with a modern elegant UI created for many platforms (iOS, Android, Windows, OS X)
Made in C++, QML, and JavaScript with the Qt Framework and LAMP for the web API
Time is Money
An alarm clock app that charges you money if you don't wake up within X amount of time (can be set by the user)
iOS app created in Objective-C, Android in Java
Won Best Application at CodeDay Houston
Driving for Dollars
A tool for real estate investors to quickly pin and retrieve data on potential investment properties.
iOS app created in Swift, Android in Java


About
Hey there! This Blog is my first blog. I will try to update this blog fequently. Who has accidentally clicked in this blog are more than welcome to leave your comments.
Twitter: @Ger_Ti
Github : tiger-ll
Setup
Some fun facts about the setup of this project include:
Thanks for reading!


Charles Mwathi
Hey,there! I'm Charles.I love the way coding has changed the world.It's not just about apps. Learning to code is giving me problem-solving skills and a way to communicate with others on a technical level. I am currently learning how to code at Moringa school.I am enrolled in the Moringa-prep class,a beginners level coding program that gives aspiring developers a head start into programming. Moringa School is such an amazing place to learn how to code,they have fantastic technical mentors who guide you in your journey to become a world class developer.They also build your self-esteem and keep you motivated.I'm enjoying my happy coding experience at Moringa school as i look forward to becoming a world class software developer.
"Knowledge is Power!"


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#include <pantheios/inserters/xp.hpp>
Public Types | |
| typedef pointer | parent_class_type |
| The parent class type. | |
| typedef xp | class_type |
| This type. | |
Public Member Functions | |
| xp (void const volatile *pv, int width=get_default_width_(sizeof(void *))) | |
| Construct from an unsigned long. |
| typedef pointer parent_class_type |
The parent class type.
| typedef xp class_type |
| xp | ( | void const volatile * | pv, | |
| int | width = get_default_width_(sizeof(void*)) | |||
| ) | [inline, explicit] |
Construct from an unsigned long.
|
|
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| pantheios Library documentation © Matthew Wilson & Synesis Software, 2006-2011 |


Aquila is a constellation on the celestial equator. Its name is Latin for 'eagle' and it represents the bird that carried Zeus/Jupiter's thunderbolts in Greco-Roman mythology.
Its brightest star, Altair, is one vertex of the Summer Triangle asterism. The constellation is best seen in the northern summer, as it is located along the Milky Way. Because of this location, many clusters and nebulae are found within its borders, but they are dim and galaxies are few.
Aquila was one of the 48 constellations described by the second-century astronomer Ptolemy. It had been earlier mentioned by Eudoxus in the fourth century BC and Aratus in the third century BC.
Cygnus is a northern constellation lying on the plane of the Milky Way, deriving its name from the Latinized Greek word for swan. The swan is one of the most recognizable constellations of the northern summer and autumn, and it features a prominent asterism known as the Northern Cross (in contrast to the Southern Cross). Cygnus was among the 48 constellations listed by the 2nd century astronomer Ptolemy, and it remains one of the 88 modern constellations.
Cygnus contains Deneb, one of the brightest stars in the night sky and one corner of the Summer Triangle, as well as some notable X-ray sources and the giant stellar association of Cygnus OB2. Deneb is the tail star in the constellation and is the Arabic word for "tail." One of the stars of this association, NML Cygni, is one of the largest stars currently known. The constellation is also home to Cygnus X-1, a distant X-ray binary containing a supergiant and unseen massive companion that was the first object widely held to be a black hole. Many star systems in Cygnus have known planets as a result of the Kepler Mission observing one patch of the sky, an area around Cygnus. In addition, most of the eastern part of Cygnus is dominated by the Hercules–Corona Borealis Great Wall, a giant galaxy filament that is the largest known structure in the observable universe, covering most of the northern sky.


My name is Matthew Rinaldi and I am a Web Developer. I studied at Wake Tech, earning a degree in Web Development and graduated in 2021. Some of the languages I studied were C#, PHP, JavaScript, HTML and CSS.


Link NATIONAL ID
Link National Id with AIO Smart Card
INFOS
NATIONAL ID CARD
NATIONAL ID
REPUBLIC OF RWANDA
NATIONAL IDENTITY CARD
FULL NAMES
DATE OF BIRTH
GENDER PLACE ISSUE
DATE OF BIRTH
GENDER PLACE ISSUE
If found, please return this card to
the nearest police station
the nearest police station
AIO SMART CARD INFORMATION
AIO SMART CARD
AIO SMART CARD
VALID FROM
UNTIL END
CARDHOLDER NAME
www.aiosmartcard.org.rw
AUTHORISED SIGNATURE NOT VALID UNLESS SIGNED


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I work in finance and I am looking to change careers and fields of study.


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Let us take you into a deeper experience, make a moment a lasting conveyable memory. Let us help build your tribe.
Find Out MoreWe love what we do and we do what our clients love & work with great clients all over the world to create thoughtful and purposeful websites..
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Best console games you can play on a phone or tablet
by Andrew WilliamsBest console games you can play on a phone or tablet
Get your game on
If you're not yet thinking about phones and tablets as proper gaming devices, it's time to catch up. Gone are the days when the best game on a mobile was Snake, nowadays Android and iOS have a huge amount of console ports. And with the likes of Project xCloud and Google Stadia on the way, console games are invading mobile devices in a big way.
Phones and tablets keep on getting faster and more capable, some our the best gaming mobiles could rival consoles (well older consoles, but still). In addition, the number of older games that can be re-released in mobile form is growing and growing all the time too.
With that in mind, we've dug deep into the Google Play Store and Apple App Store to find the 30 console games and game series that you need to check out sooner rather than later.
Some of our picks appeared on PCs before hitting consoles, but they're still prime examples of top-tier games we'd once never have imagined playing on our phones.
Grand Theft Auto series
- Originally on Xbox and PS2
- iTunes | Google Play
Rockstar Games has done more than most to prove phones and tablets can hack "proper" games, to use the language of some forum posters, releasing a slew of classic Grand Theft Auto titles for iOS and Android.
From the main GTA bloodline you can play GTA 3, the very first full-3D entry in the series, as well as fan favorite Vice City and the absolutely massive San Andreas. Back in the day people wondered whether the PS2 could really hack San Andreas, and now you can play it on an iPhone 4S. Mad.
That’s not the end, either. You can also snag DS/PSP classic Grand Theft Auto: Chinatown Wars and the PSP’s Grand Theft Auto: Liberty City Stories, which also made it to the PS2. Play them all back-to-back and you could spend a year churning through these titles alone.
Casting nostalgia aside for a minute, San Andreas is the richest of the lot, but Chinatown Wars and Liberty City Stories may be easier to hack if you struggle with those on-screen controls.
From iTunes, you can even buy a pack featuring all of Rockstar’s ports, saving you a little cash.
Bully
- Originally on Xbox and PS2
- iTunes | Google Play
The history books may remember Bully as a runt in the pack of snarling beasts that make up Rockstar’s back catalog, but there's a solid argument that it’s better than some of the more famous GTA games.
Bully takes the open-world style of the Grand Theft Auto games but grafts it onto a school rather than a city.  But you're not the bully – it's your job to take them on.
The real appeal here, though, is in the characters and storylines, which are always irreverent and often hilarious.
Sonic the Hedgehog
- Originally on Sega Genesis/Mega Drive and Sega Mega CD
- iTunes | Google Play
Back in the 90s we didn’t have to worry about Trump vs Clinton, it was all about Mario vs Sonic. With 20 years of hindsight, Mario won. But the great side-effect is that we can now play the Sonic classics on mobile, while Mario Run is all the official Nintendo plumber action you’ll get on your phone.
There are a few Sonic options. SEGA has released the original Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic CD for iOS and Android.
Most of you probably know the Sonic drill: it's a platformer that, by 16-bit console standards at least, flies by at about 90mph. SEGA hasn't tried to modernize this trio of classics, simply using the extra pixels of modern phones to keep the visuals nice and clean. Even the gamepad-ported controls work well.
Crazy Taxi Classic
- Originally on Sega Dreamcast
- iTunes | Google Play
Back at the very end of the 20th century, Crazy Taxi was one of the key oddball titles we loved to see in the arcade, when such things weren’t quaint places your grandad talked about wistfully. In 2000 it became part of the Sega Dreamcast's second wave of titles.
It's a game from another time, but actually has a lot more in common with the way mobile games are played than almost every other pick here. You frantically pick up passengers and drop them off in a cartoony 3D city, with just a couple of minutes to play with, earning more time the more people you deliver.
It's fast and it's addictive, just like so many casual games that get their in-app purchase hooks into us these days. Sega has also released a remixed mobile version of this format, Crazy Taxi City Rush, but it's the original we recommend for the proper console/arcade experience.
Max Payne Mobile
- Originally on Xbox and PS2
- iTunes | Google Play
Yet another Rockstar Games title worth tracking down, Max Payne Mobile is a full port of the action adventure that made "bullet time" a thing back in the early 2000s.
This craze has more-or-less died out, so to explain: after The Matrix was released, slow motion shooting suddenly became the coolest thing anyone had ever seen. Alongside leather trench coats.
Max Payne was the game that made the mechanic really work, letting you slow down time to take out a whole room of baddies without it turning into an auto-aim cheat fest.
On a touchscreen, Max Payne's third-person action can be challenging to control, but the story and level design have aged much better than most titles from 20 years ago.
Star Wars: Knights of the Old Republic
- Originally on Xbox
- iTunes | Google Play
Lots of mediocre Star Wars games have popped-up over the years, but Star Wars: Knights of the Old Republic was different. Made by Bioware, it was a precursor to the Mass Effect games that, for many, were a highlight of the last console generation.
It's a role-playing adventure where combat uses a continuous turn-based system, making it easier to handle on a tablet or phone than real time combat would be. It was already a pretty intense experience on Xbox, but it's surprisingly manageable on mobile.
Hardcore RPG nuts still bang on today about how KOTOR's story is one of the most engaging ever told in a game.  In a good way.
XCOM: Enemy Unknown
- Originally on PS3 and Xbox 360
- iTunes | Google Play
In 2012 it seemed like the XCOM series was well past it. Following up a pair of mid-90s classic with a slew of rubbish sequels is always a reliable way to turn a series into a has-been.
However, XCOM: Enemy Unknown brought the glory back, largely because it's a "re-imagining" of the original game from 1994. Aliens are invading, and it's your job as the XCOM task force to stop them taking over.
XCOM: Enemy Unknown plays out as an epic campaign of turn-based battles against the invaders, in which you direct a team of squaddies. And in-between those missions you build up a base and research new technologies to give Earth the edge.
XCOM: Enemy Unknown is among the most recent console classics ported to mobile, but works alarmingly well on phones and tablets alike. It's also been updated to include the XCOM: Enemy Within expansion.
Raiden Legacy
- Originally on Xbox 360
- iTunes | Google Play
Cheat alert: the Raiden series of games were originally released in the arcade. They're not strictly console games, but did make it to the Xbox 360 in 2008 as Raiden Fighters Aces.
DotEmu's Raiden Legacy for iOS and Android includes four whoppers. You get Raiden, Raiden Fighters, Raiden Fighters II and Raiden Fighters Jet. This is even better than the Xbox 360 compilation, which didn't include the original Raiden.
For the uninitiated, these games are vertical shooters.  It's a perfect fit for phone gaming.
Rayman Classic
- Originally on PlayStation, Jaguar and Saturn
- iTunes | Google Play
90s gamers may have fond memories of the original Rayman. Its beautiful hand-drawn graphics were jaw-dropping back in the early days of CD consoles, and they still look great today.
Actually play Rayman and you'll get a quick lesson in quite how hard games used to be – the first stage is a breeze, but the difficulty soon ramps up to punishing levels. The on-screen controls work very well, but you'll have to be a touchscreen master to get to the end of this one.
Don't run away screaming just yet, though, because you can play Rayman Classic for free.
Castle of Illusion
- Originally on PS3 and Xbox 360
- iTunes | Google Play
Castle of Illusion was one of the best platformers released in the 16-bit era, but the version we get to play on iOS and Android is actually a port of the remake Disney made for the PS3 and Xbox 360 in 2013.
As such, you get a game that looks and feels new even though its levels were designed almost 30 years ago.
This is much more than an HD remake, though, moving from flat 2D to a 2.5D style with some full 3D sections. You'll find more dynamic platformers on iOS and Android, but few with the polish Disney has applied here.
Minecraft: Pocket Edition
- Originally on PS3 and Xbox 360
- iTunes | Google Play
Is Minecraft PE really a console conversion? Not really, but we never pass up the chance to recommend it, and it has been released on every format under the sun.
And no, it's not just for kids. If you've ever enjoyed a survival sim or just making something with Lego, Minecraft is worth a go.
In the early days, the Pocket Edition (that’' what the PE stands for) was a very stripped-back take on full-fat console/PC Minecraft, but it now offers giant generated worlds, advanced blocks and mobs (those are the baddies, for those not already obsessed with this world-builder).
Final Fantasy I, II, III, IV, V, VI, VII and IX, but not VIII
- Originally on PlayStation, SNES and NES
- iTunes | Google Play
Need more proof mobile gamers are spoilt? Just look at how many Final Fantasy titles Square Enix has ported to Android and iOS. The original Final Fantasy through to 2000's Final Fantasy IX are all available, aside from the eighth in the series. And no, we don’t know why.
This mammoth collection of JRPGs offers not just hundreds of hours of gameplay that still hold up well to this day, but a look at how console gaming tech developed from the days of the NES in the late 90s, right up to the turn of the new millennium.
If you were a gamer back when these originally came out, there's a good chance you have pretty strong opinions on which is the best – we've heard few more impassioned speeches about gaming than those from people claiming Final Fantasy VII is the best game ever.
You might want to have a think about which to download first though, as Final Fantasy’s mobile versions are among the most expensive phone games.
Tomb Raider
- Originally on PlayStation, Xbox 360 and PS3
- iTunes | Google Play
Without Tomb Raider there would be no Uncharted. It's time to pay our dues.
The original Tomb Raider demonstrates how much games have changed in 20 years. The camera is a trial at times, and you actually have to reach ledge A to make sure you don't fall into dark pit X, rather than just getting close to it and watching the animation do the rest.
Its puzzles have aged much better, though, and the whole experience is hugely improved simply by using a Bluetooth controller rather than the touchscreen controls. You'll need some patience for this slice of gaming history, but given the price it’s worth a bash.
If you don't have any nostalgia for the earliest Tomb Raider games, check out Lara Croft and the Guardian of Light instead. This 2010 game is easier to handle on mobile.
Half-Life 2 and Portal
- Originally on Xbox, Xbox 360 and PS3
- Google Play
Nvidia and Valve pulled off one of the most impressive feats of mobile gaming, in getting Half-Life 2 and Portal to work on Android devices.
There’s a "but" coming: you can only play them on an Nvidia Shield, Shield Tablet or the Shield portable. That's one of the most compelling reasons to get one of these along with the Nvidia Shield controller, though.
These games have been ported over using the Unity engine, making for a great demonstration of what it can create other than the endless stream of casual titles you'll find on iTunes and Google Play.
Soulcalibur
- Originally on Dreamcast
- iTunes | Google Play
Today’s fighting game scene is dominated by Street Fighter IV/V and, to a lesser extent, Mortal Kombat X. You'll find a watered-down version of the latter on mobile, but for a real slice of old-school one-on-one excellence, download Soulcalibur.
In the early 2000s this was considered by many to be the best of its kind.
The Android version is actually based on the Xbox Live Arcade port, meaning you get better visuals than the old Dreamcast version, but no online play. It's a shame, but also makes it a break from the always-connected mobile games we tend to end up playing nowadays.
Hotline Miami
- Originally on PS3 and PS4
- Google Play
Some console games seem almost more at home on mobile than on console. Ultra-violent twin-stick shooter Hotline Miami is a good example.
Its lo-fi visuals work perfectly on the small screen, and while twin-stick mobile shooters are nowhere near as popular as they used to be, Hotline Miami sets a high standard.
 If you don't, they'll only do the same to you.
As well as looking retro, this brings back the unforgiving style of 80s and 90s games, so you might want to get a Bluetooth controller to get the most out of Hotline Miami.
Doom Classic and Doom 3
- Originally on numerous platforms
- iTunes | Google Play
Doom is a PC game, but you can also play it on more consoles than just about anything else. It has been released for the Jaguar, 3DO, PlayStation, PS3, Saturn, Xbox, Xbox 360, and even the SNES.
id Software has also made a port for iPhone, and as it arrived in 1995,– before we used a mouse to look around in shooters – it works brilliantly on mobile.
Sure, you might not feel the creepy thrills Doom used to offer anymore, but its great level design and those iconic sounds and visuals are worth dipping into just the once more.
There's currently no official version of Doom Classic for Android, but there’s an even better treat for Nvidia tablet owners: Doom 3 BFG, which is a port of the 2004 sequel, and includes Doom and Doom II as a sweetener.
Bastion
- Originally on Xbox 360
- iTunes
A very pretty isometric action adventure, Bastion was a big hit on Xbox Live Arcade back in 2011.
Its world is constructed as you explore, platforms popping out of the mist as you walk. Hand-painted visuals make Bastion truly striking too.
There are RPG elements to the game, but they're relatively light: you don't have to think too hard.
Also worth a look, Transistor is another isometric adventure from Supergiant. It has a sci-fi theme rather than a fantasy one, and develops the fighting mechanics further. Neither game is available for Android yet, so this is one for the iPhone and iPad owners.
Terraria
- Originally on PS4 and Xbox One
- iTunes | Google Play
Terraria was released across consoles and iOS/Android in 2013, but it's still a game with scope and depth rarely seen in mobile games. You wouldn't get that sense from a quick glance at a screen grab, though.
This is a little like a 2D side-scroller version of Minecraft, but has a greater focus on combat and adventuring, with less of the pure creative side on show.
You can craft items, build a house and dig into the ground to unearth building materials. There's no single aim, but building up your character is addictive.
The Walking Dead
- Originally on Xbox 360 and PS3
- iTunes | Google Play
Telltale Games almost single-handedly kept the 'point and click' genre afloat for over a decade. And you can get most of these PC/console adventures on Android and iOS.
They are classic "use item X with object Y" games strung together with a story, but have none (or at least few) of the headbutt-the-monitor nonsensical puzzles older readers may remember from 90s adventures.
Brands given the Telltale treatment on mobile include Game of Thrones, Wallace and Gromit, Borderlands, The Secret of Monkey Island, Back to the Future, Minecraft and The Walking Dead.
Telltale's The Walking Dead is split into seasons, and further split into chapters lasting a few hours each. It’s one of the most emotion-jangling experiences you’ll find on Android/iOS.
Oddworld: Stranger’s Wrath
- Originally on Xbox
- iTunes | Google Play
Oddworld is a series often forgotten when recalling the all-time great game worlds, but its strain of darkness has something your Marios, Sonics and Zeldas lack.
Oddly enough it’s not the first two classic platformers – Abe's Oddysee and Abe's Exoddus – that have made it to mobile, but the much more recent Munch's Oddysee and Stranger's Wrath.
These are full 3D games, getting you a true console-like feel, if also controls that require some effort.
Stranger’s Wrath is by far the stronger game, although Munch's Oddysee features the "Oddworld Inhabitants" seen in the first two games. In Stranger's Wrath, you play a bounty hunter in a world that could have been lifted from an old western movie.
Limbo
- Originally on Xbox 360
- iTunes | Google Play
Limbo was released at a time that cemented indie games as a force to compete with AAA titles, with titles like Limbo and Braid packing more emotional impact and elements of philosophy into a few hours than most AAA games fit into 30.
Limbo is a monochrome side-scrolling platformer.  There's no explanatory exposition: Limbo lets you make of it what you will, resulting in a much more thoughtful experience than you'd assume looking at the depressing-looking screenshots.
Limbo isn't a "walking sim", in which you just wander around, like many of the more recent brain-poking indie titles. It's a proper puzzler, one not afraid to kill your character repeatedly should you make a wrong move. And you will.
On console, some criticized it for being short at 4-6 hours (depending on how quickly you get through those puzzles), but it’s a perfect fit for mobile.
Broken Age
- Originally on PS4
- iTunes | Google Play
Broken Age was one of the earlier crowd-funded gaming hits. It earned $3.45 million (around £2.76 million/AU$4.55 million) on Kickstarter. That seemed like an absolute fortune in 2012, but it's peanuts next to the $141 million (roughly £113 million/AU$186 million) Star Citizen has crowd-sourced over the years.
The initial appeal of Broken Age was Tim Schafer's involvement. He was one of the chaps behind several classic LucasArts adventures, including The Secret of Monkey Island, Day of the Tentacle and Full Throttle.
As with many ultra-hyped entities, some were disappointed in Broken Age's final product, but it’s a very pretty, well-written and engaging adventure, without the nonsensical puzzles found in some earlier point and clicks. It's worth a play.
Brothers: A Tale of Two Sons
- Originally on PS3
- iTunes | Google Play
Guns, violence, action and spectacle are staple themes in gaming. Loyalty, loss and friendship are much rarer, but are the bed on which Brothers: A Tale of Two Sons sits.
This very pretty but minimalist adventure lets you control the brothers of the title as they search for water from the tree of life, to treat their ill father. No aliens, no arch enemies here.
It's a touching story, but one that also has some interesting gameplay ideas, using a virtual analogue stick to let you control each of the brothers. As you may have guessed already, you need to make them work together to get through a series of puzzles in a pretty world. Don't miss it.
The Bard’s Tale
- Originally on PS2 and Xbox
- iTunes | Google Play
One of the earliest full-fat console conversions is a game many won’t remember from the first time around. The Bard's Tale was released for PS2 and Xbox in 2004, and is nothing like the beardy RPGs of the same name from the mid-80s.
Those games are included in the download as a bonus, though.
The Bard's Tale is a third-person action adventure that sends up the tropes of traditional role-playing games. It's one of the funniest console games you'll find on mobile.
You'll want to play it on a tablet rather than a phone if possible, though, as it's less optimized for smaller screens than some more recent console ports. Let's not forget, it was released on mobile way back in 2011.
Severed
- Originally on PS Vita and Wii U
- iTunes
A real combo of genres, Severed is a role-playing game in which combat plays out like Fruit Ninja, with you swiping enemies to slash them.
It's not some light and fluffy title, though – at the very start, one of your arms gets lopped off and your family goes missing. It’s your job to find them.
Aside from the unusual theme of loss and the super-bright color palette, Severed feels a bit like an old-school dungeon crawler. Think Legend of Grimrock 2 in a very different suit.
Severed was originally released for the PS Vita in 2016, before making it to the Wii U, iOS, and finally the 3DS. Sadly, it's not out on Android. Not yet, anyway.
Might and Magic Clash of Heroes
- Originally on Nintendo DS, PS3 and Xbox 360
- iTunes | Google Play
Might and Magic Clash of Heroes is really a handheld console game rather than the home console classics we're focusing on primarily here, but eventually made its way to the Xbox 360 and PS3, and is just too good to pass up.
It’s part role-playing adventure, somewhat comparable with the classic Might and Magic games, but switches to a casual turn-based puzzler when you end up in a battle. You line-up similar types of fighter units to attack the enemy's forces.
It ends up feeling like a much better-contextualized take on the match-3 gameplay seen in Puzzle Quest and its imitators.
Don’t Starve
- Originally on PS4
- iTunes | Google Play
Think "survival horror" and you may picture Resident Evil or its less renowned cousin Silent Hill. However, Don't Starve offers another take on what that term can mean.
You're dropped in a grim, unfriendly patch of land and have to cut down trees and gather supplies to avoid being ripped to pieces by the nasties that lurk in the shadows. As soon as the sun goes down, Don't Starve’s world becomes very, very dangerous.
Its crafting-heavy gameplay has caused comparisons to Minecraft, but Don't Starve is a completely different experience. This is a world you can't master, you're always just doing your best to stay alive. A quirky visual style and top-down isometric perspective work well on mobile too.
World of Goo
- Originally on Wii
- iTunes | Google Play
Build, build, build. When so many AAA console games are about destruction, World of Goo offers a refreshing departure from the norm.
You use blobs of goo to create bridges and other structures, to deliver the remaining blobs to a suction pipe at the end of each level. As building these structures uses up the goo blobs, you have to balance out making your bridges stronger without using up your goo resources.
It’s great fun, and the physics engine is strong enough to let you use architectural rules to your advantage. Back on the Nintendo Wii, you used the Wii Remote as a mouse cursor to place goo, but it works perhaps even better on a touchscreen.
Chrono Trigger
- Originally on SNES
- iTunes | Google Play
Who needs Final Fantasy when you have Chrono Trigger? This time traveling RPG has one of the most engaging stories in gaming history, and has aged far better than 99% of things released in the mid-90s, music and movies included.
In some respects Chrono Trigger is a classic JRPG, but it has a more fluid battle system and gets rid of random encounter battles – a frequent annoyance in this kind of game.
While less well-known than the Final Fantasy and Pokémon series, there’s a strong argument for Chrono Trigger as the best Japanese role-player of the 90s. The stinger: like all of Square Enix's mobile conversions, Chrono Trigger is quite expensive.
Fortnite
- Originally on PS4, Xbox One and PC
- App Store | Epic Games Store
Fortnite Mobile brought the gaming phenomenon to Android and iOS devices, letting us floss on the move. And it's been a huge success.
Fortnite Battle Royale has had a meteoric rise since its release in 2017, and it's not hard to see why. The free-to-play battle royale PS4 game offers players an energetic and enjoyable online multiplayer experience , with a concept that pretty simple to get to grips with: just be the last person standing.


Sneha Mishra
Digital Designer
Projects
Resume
Big Mobile
2015-2016
The Paper Project
2014-2015
Layer Phone App
2016
Together Game
2014
Haunt Digital
2014
Daily Icons
2015


University of Toronto
2014-2016
My Ph.D. research was informed by my passion for teaching and the cognitive challenges presented by responsive reading in educational settings.
Responsive reading, known also as "analytical", "inspectional", "active", and "close", entails “developing new knowledge or modifying existing knowledge by engaging with the ideas presented in a text.” [1] Successful responsive reading relies on a diverse set of companion activities such as freeform annotation, non-linear navigation and multi-document spatial layout. Lack of support for these activities is one of the biggest barriers to adopting digital technologies in responsive reading.
In 2014, I conducted a diary study of graduate students and the technologies they used, at the confluence of three streams of research: technology imposition, responsive reading, and multi-device reading workflows. 10 graduate students in computer science kept a diary of reading events over a 21-day period. They were then interviewed about their diary entries. Interviews were transcribed and thematic analysis was applied using inductive coding techniques to identify themes emerging from the data.
I found that rather than expressing a strong affinity for a specific technology, readers were highly task-oriented: at any given moment they selected the combination of tools and devices that allowed them to optimally complete the task at hand. Therefore, because of the demands of other academic tasks (information retrieval, communication, storage, composition), users were transitioning to digital workflows despite having a stated subjective preference for paper. This transition hobbled their ability to annotate efficiently, and this motivated a deeper exploration into making digital annotation better.
Over several semesters in 2014 and 2015, I mentored 11 students in exploring the user experience implications of building a reading interface in which annotations could be inserted into the flow of text, rather than superimposed or presented on the side. Under my guidance, students created mockups, wireframes and functional prototypes over multiple iterations of a project codenamed MyLiveNotes.
In 2016, I completed my research proposal for evaluating the use of anchored discussion boards as a way for postsecondary students to give better feedback to their lecturers. After a thorough review of relevant literature, I suggested adapting a system called Nota Bene for use as a feedback tool. The system, created at MIT in 2011-2012, is in dire need of a technical refresh and a UX update, but it has tremendous potential.


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CIELCh
struct CIELCh : Hashable
The CIELCh° components of a color - lightness (L), chroma ©, and hue (h).
-
The lightness component of the color, in the range 0, 100.
Declaration
Swift
public var L: CGFloat
-
The chroma component of the color.
Declaration
Swift
public var C: CGFloat
-
The hue component of the color, in the range [0, 360°].
Declaration
Swift
public var h: CGFloat
-
Initializes the CIELCh° components of a color - lightness (L), chroma ©, and hue (h).
Parameters
L
The lightness component of the color, in the range 0, 100.
C
The chroma component of the color.
h
The hue component of the color, in the range [0, 360°].