- reactiveRule() - Method in class controller.syntax.JLPSSyntaxParser
-
- ReactiveRule - Class in model
-
This class represents the reactive rules of a LPS framework.
- ReactiveRule(Clause, SimpleSentence) - Constructor for class model.ReactiveRule
-
Constructor of the class.
- reactiveRules() - Method in class controller.syntax.JLPSSyntaxParser
-
- reactiveRules - Variable in class model.ReactiveRuleSet
-
- ReactiveRuleSet - Class in model
-
This singleton class represents the set of all reactive rules of the LPS
framework.
- ReactiveRuleSet(ReactiveRule...) - Constructor for class model.ReactiveRuleSet
-
Constructor of the class.
- removeFacts(Unifiable) - Method in class model.FactSet
-
Removes the fact specified in the parameter.
- replaceVariables(SubstitutionSet) - Method in class model.AbstractOperator
-
Replaces all the variables in the clause according to the specified
bindings.
- replaceVariables(SubstitutionSet) - Method in class model.Arithmetic
-
Replaces all the variables in the arithmetic expression according to the
specified bindings.
- replaceVariables(SubstitutionSet) - Method in class model.Constant
-
Replaces all the variables in the constant according to the specified
bindings.
- replaceVariables(SubstitutionSet) - Method in class model.Equal
-
Replaces all the variables in the equal clause according to the
specified bindings.
- replaceVariables(SubstitutionSet) - Method in interface model.PCExpression
-
Replaces all the variables in the predicate expression according to the
specified bindings.
- replaceVariables(SubstitutionSet) - Method in class model.ReactiveRule
-
Replaces all the variables in the reactive rule according to the
specified bindings.
- replaceVariables(SubstitutionSet) - Method in class model.Rule
-
Replaces all the variables in the rule according to the specified
bindings.
- replaceVariables(SubstitutionSet) - Method in class model.SimpleSentence
-
Replaces all the variables in the simple sentence according to the
specified bindings.
- replaceVariables(SubstitutionSet) - Method in class model.Variable
-
Replaces all the variables in the variable according to the specified
bindings.
- reset(SubstitutionSet, RuleSet) - Method in class model.AbstractSolutionNode
-
Resets the subtree to the new state of the database and resets all the
counters that prevent from infinite evaluation of the node.
- reset(SubstitutionSet, RuleSet) - Method in class model.AndSolutionNode
-
Resets the subtree to the new state of the database and resets all the
counters that prevent from infinite evaluation of the node.
- reset(SubstitutionSet, RuleSet) - Method in class model.ArithmeticSolutionNode
-
Resets the subtree to the new state of the database and resets all the
counters that prevent from infinite evaluation of the node.
- reset() - Method in class model.Goal
-
Resets the next rule to get.
- reset(SubstitutionSet, RuleSet) - Method in class model.NotSolutionNode
-
Resets the subtree to the new state of the database and resets all the
counters that prevent from infinite evaluation of the node.
- reset(SubstitutionSet, RuleSet) - Method in class model.SimpleSentenceSolutionNode
-
Resets the subtree to the new state of the database and resets all the
counters that prevent from infinite evaluation of the node.
- rule() - Method in class controller.syntax.JLPSSyntaxParser
-
- Rule - Class in model
-
This class represents the rules of the table of truth.
- Rule(SimpleSentence) - Constructor for class model.Rule
-
Constructor of the class in case of a simple fact.
- Rule(SimpleSentence, Clause) - Constructor for class model.Rule
-
Constructor of the class in case of a backtracking rule.
- ruleNumber - Variable in class model.AbstractSolutionNode
-
- rules - Variable in class model.AbstractSolutionNode
-
- rules - Variable in class model.RuleSet
-
- rulesDatabase - Variable in class model.Database
-
- RuleSet - Class in model
-
This class represents a table of truth.
- RuleSet(Rule...) - Constructor for class model.RuleSet
-
Constructor of the class.
- RuleSet(List<Rule>) - Constructor for class model.RuleSet
-
Constructor of the class.


Enter the e-mail address to which you would like responses sent when sending mail via an Internet provider. This can be over-ridden on a per-message basis by changing the Reply To field of the
New Mail Message
dialog.


View 4X4 Dmax Logo Vector Images. 9 4x4 dmax free vectors on ai, svg, eps or cdr. 4x4 logos free vector we have about (68,217 files) free vector in ai, eps, cdr, svg vector illustration graphic art design format.
Choose from 160000+ isuzu dmax logo graphic resources and download in the form of png, eps, ai or psd. All original artworks are the property of freevector.com. For the uk version of the channel, see dmax (uk and ireland).
Download free truck vectors and other types of truck graphics and clipart at freevector.com!
Download 7,770 jeep free vectors. Choose from 160000+ isuzu dmax logo graphic resources and download in the form of png, eps, ai or psd. Download 4x4 logo vector in svg format. The current status of the logo is obsolete, which means the above logo design and the artwork you are about to download is the intellectual property of the copyright and/or trademark holder and is offered.


$5.3 million dollar grant awarded to Ding Darling for wetland restoration in Sanibel
by WFTX Digital TeamSANIBEL, Fla. — A federal grant will give Southwest Florida Refuge resources to enhance the wetland habitat for roosting and nesting birds.
The National Fish and Wildlife Foundation announced its award of 5.3 million dollars to the Ding Darling National Wildlife Refuge on Sanibel Island.
The money will be used to restore the newly acquired, 68-acre "Wulfert Bayous," adjacent to the refuge.
The hope is to replace bird populations affected by the BP Deepwater Horizon oil spill in 2010.
The refuge will improve 16 acres of functional mangrove habitat to attract species impacted by the oil spill, including roseate spoonbills, white ibises, brown pelicans, wood storks, and several egret and heron species.


We at Royal Exterior Fine Carpentry are dedicated to quality.
We're two brothers. Our father was a carpenter, his uncles, and his grandfather. We don't just hire out or subcontract, we do the meetings, we do the quoting, we do the work.
This is an excellent example of work we do and the amount of work that goes into siding and Cape Cod homes.


java.util.concurrent.Future
extensions.请参阅: 说明
| 接口 | 说明 |
|---|---|
| FailureCallback |
Failure callback for a
ListenableFuture . |
| ListenableFuture<T> |
Extend
Future with the capability to accept completion callbacks. |
| ListenableFutureCallback<T> |
Callback mechanism for the outcome, success or failure, from a
ListenableFuture . |
| SuccessCallback<T> |
Success callback for a
ListenableFuture . |
| 类 | 说明 |
|---|---|
| CompletableToListenableFutureAdapter<T> | |
| FutureAdapter<T,S> |
Abstract class that adapts a
Future parameterized over S into a Future
parameterized over T. |
| ListenableFutureAdapter<T,S> |
Abstract class that adapts a
ListenableFuture parameterized over S into a
ListenableFuture parameterized over T. |
| ListenableFutureCallbackRegistry<T> |
Helper class for
ListenableFuture implementations that maintains a
of success and failure callbacks and helps to notify them. |
| ListenableFutureTask<T> |
Extension of
FutureTask that implements ListenableFuture . |
| MonoToListenableFutureAdapter<T> |
Adapts a
Mono into a ListenableFuture . |
| SettableListenableFuture<T> |
A
ListenableFuture whose value can be set via SettableListenableFuture.set(Object)
or SettableListenableFuture.setException(Throwable) . |
java.util.concurrent.Future
extensions.


 Besides my broken arm and the wounds{% endraw %}
{% raw %}on mv head, I could' feel and hear the pieces of my{% endraw %}
{% raw %}shoulder-blades grate against each other with every{% endraw %}
{% raw %}breath. No physician or surgeon was called to dress{% endraw %}
{% raw %}my wounds, and I never knew one to be called on{% endraw %}
{% raw %}Riley's estate on any occasion whatever. " A nigger{% endraw %}
{% raw %}will get well anyway," was a fixed principle of faith,{% endraw %}
{% raw %}and facts seemed to justify it. The robust, physical{% endraw %}
{% raw %}health produced by a life of outdoor labour, made{% endraw %}
{% raw %}our wounds heal with as little inflammation as they{% endraw %}
{% raw %}do in the case of cattle. I was attended by my{% endraw %}
{% raw %}master's sister, Miss Patty, as we called her, the{% endraw %}
{% raw %}Esculapius of the plantation. She was a powerful,{% endraw %}
{% raw %}big-boned woman, who flinched at no responsibility,{% endraw %}
{% raw %}from wrenching out teeth to setting bones.  She splintered my arm and bound up my{% endraw %}
{% raw %}back as well as she knew how. Alas! it was but{% endraw %}
{% raw %}cobbler's work. From that day to this I have been{% endraw %}
{% raw %}unable to raise my hands as high as my head. It{% endraw %}
{% raw %}was five months before I could work at all, and the{% endraw %}
{% raw %}first time I tried to plough, a hard knock of the{% endraw %}
{% raw %}coulter against a stone shattered my shoulder-blades{% endraw %}
{% raw %}again, and gave me even greater agony ^ than at{% endraw %}
{% raw %}first. And so I have gone through life maimed and{% endraw %}
{% raw %}mutilated. Practice in time enabled me to perform{% endraw %}


|
GNSDK C API Reference
<IP_ADDRESS>2
|
| #define GNSDK_GDO_CHILD_ARTIST GNSDK_GDO_TYPE_ARTIST"!" |
Artist credit
Definition at line 1044 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT GNSDK_GDO_TYPE_CREDIT"!" |
Retrieves a child credit type. For music types, this includes all credits except the artist credit.
Definition at line 1018 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_ACTOR GNSDK_GDO_TYPE_CREDIT"!actor" |
Actor credit
Definition at line 1056 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_ART GNSDK_GDO_TYPE_CREDIT"!15963" |
Art credit
Definition at line 1881 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_ART_DIRECTION GNSDK_GDO_TYPE_CREDIT"!15964" |
Art direction credit
Definition at line 1887 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_ASSOCIATE_PRODUCER GNSDK_GDO_TYPE_CREDIT"!15959" |
Associate producer credit
Definition at line 1869 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_AUTHOR GNSDK_GDO_TYPE_CREDIT"!author" |
Definition at line 1049 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_CAMERA_PERSON GNSDK_GDO_TYPE_CREDIT"!15950" |
Camera person credit
Definition at line 1827 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_CAST GNSDK_GDO_TYPE_CREDIT"!15941" |
Cast credit
Definition at line 1785 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_CASTING GNSDK_GDO_TYPE_CREDIT"!15965" |
Casting credit
Definition at line 1893 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_CINEMATOGRAPHY GNSDK_GDO_TYPE_CREDIT"!15966" |
Cinematography credit
Definition at line 1899 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_COSTUME_DESIGN GNSDK_GDO_TYPE_CREDIT"!15967" |
Costume design credit
Definition at line 1905 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_CREW GNSDK_GDO_TYPE_CREDIT"!15949" |
Crew credit
Definition at line 1821 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_DANCER GNSDK_GDO_TYPE_CREDIT"!15943" |
Dancer credit
Definition at line 1791 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_DIRECTOR GNSDK_GDO_TYPE_CREDIT"!director" |
Director credit
Definition at line 1063 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_EDITOR GNSDK_GDO_TYPE_CREDIT"!15968" |
Editor credit
Definition at line 1911 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_EXECUTIVE_PRODUCER GNSDK_GDO_TYPE_CREDIT"!executiveproduder" |
Executive producer credit
Definition at line 1070 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_GOPHER GNSDK_GDO_TYPE_CREDIT"!15951" |
Gopher credit
Definition at line 1833 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_GUEST GNSDK_GDO_TYPE_CREDIT"!15944" |
Guest credit
Definition at line 1797 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_HOST GNSDK_GDO_TYPE_CREDIT"!15945" |
Host credit
Definition at line 1803 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_MAKEUP GNSDK_GDO_TYPE_CREDIT"!15969" |
Makeup credit
Definition at line 1917 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_MUSIC GNSDK_GDO_TYPE_CREDIT"!15953" |
Music credit
Definition at line 1845 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_MUSIC_DIRECTOR GNSDK_GDO_TYPE_CREDIT"!15954" |
Music director credit
Definition at line 1851 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_NARRATOR GNSDK_GDO_TYPE_CREDIT"!narrator" |
Narrator voice credit
Definition at line 1084 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_ORIGINAL_SCORE GNSDK_GDO_TYPE_CREDIT"!15955" |
Original score credit
Definition at line 1857 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_PRODUCER GNSDK_GDO_TYPE_CREDIT"!producer" |
Producer credit
Definition at line 1077 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_PRODUCTION GNSDK_GDO_TYPE_CREDIT"!15956" |
Production credit
Definition at line 1863 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_PRODUCTION_DESIGN GNSDK_GDO_TYPE_CREDIT"!15970" |
Production design credit
Definition at line 1923 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_PRODUCTION_MANAGEMENT GNSDK_GDO_TYPE_CREDIT"!15971" |
Production management credit
Definition at line 1929 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_PUPPETEER GNSDK_GDO_TYPE_CREDIT"!15947" |
Puppeteer credit
Definition at line 1809 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_SCREENWRITER GNSDK_GDO_TYPE_CREDIT"!15961" |
Screenwriter credit
Definition at line 1875 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_SEASON GNSDK_GDO_TYPE_CREDIT"!season" |
Retrieve a child credit of a Season type.
Definition at line 1031 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_SERIES GNSDK_GDO_TYPE_CREDIT"!series" |
Retrieve a child credit of a Series type.
Definition at line 1025 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_SPECIAL_EFFECTS GNSDK_GDO_TYPE_CREDIT"!15972" |
Special effects credit
Definition at line 1935 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_STUNT_PERSON GNSDK_GDO_TYPE_CREDIT"!15952" |
Stunt person credit
Definition at line 1839 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_VOICE_OF GNSDK_GDO_TYPE_CREDIT"!15948" |
Voice of credit
Definition at line 1815 of file gnsdk_manager_gdo.h.
| #define GNSDK_GDO_CHILD_CREDIT_WORK_NONSERIES GNSDK_GDO_TYPE_CREDIT"!worknonseries" |
Retrieve a child credit of a Works non-Series type.
Definition at line 1037 of file gnsdk_manager_gdo.h.
How can we improve this topic?
Copyright © 2000-present. Gracenote, Inc. All rights reserved. Generated on Tue Jan 8 2013 07:40:57.


tmux is the best thing ever. That is all.
No, that is not all. Here is how I make use of tmux to make my life measurably more awesome:
First, my .tmux.conf
. This changes tmux's ctrl-b
magic key binding to ctrl-a
as I've grown far too used to hitting that from when I used screen. I set up a few other screen-like bindings too. Finally, I set a few options that make tmux work better with urxvt.
# Set the prefix to ^A.
unbind C-b
set -g prefix ^A
bind a send-prefix
# Bind c to new-window
unbind c
bind c new-window -c $PWD
# Bind space, n to next-window
unbind " "
bind " " next-window
unbind n
bind n next-window
# Bind p to previous-window
unbind p
bind p previous-window
# A few other settings to make things funky
set -g status off
set -g aggressive-resize on
set -g mode-keys vi
set -g default-terminal screen-256color
set -g terminal-overrides 'rxvt-unicode*:sitm@'
And then here's what I have near the top of my .bashrc
:
# If tmux isn't already running, run it
[ -z "$TMUX" ] && exec ~/bin/tmux
...which goes with this, the contents of ~/bin/tmux
:
#!/bin/bash
# If there are any sessions that aren't attached, attach to the first one
# Otherwise, start a new session
for line in $(tmux ls -F "#{session_name},#{session_attached}"); do
name=$(echo $line | cut -d ',' -f 1)
attached=$(echo $line | cut -d ',' -f 2)
if [ $attached -eq 0 ]; then
tmux attach -t $name
exit
fi
done
tmux -u
Basically, what happens is that whenever I start a terminal session, if I'm not already attached to a tmux session, I find a session that's not already attached to and attach to it. If there aren't any, I create a new one.
This really tidies up my workflow and means that I never forget about any old sessions I'd detached.
Oh and one last thing, ctrl-a s
is the best thing in tmux ever. It shows a list of tmux sessions which can be expanded to show what's running in them and you can then interactively re-attach your terminal to one of them. In short, I can start a terminal from any desktop or vt and quickly attach to something that's happening on any other. I use this feature a lot.


Whales are majestic creatures that live in the ocean. They are Tom and Brant's favorite animal. This is a list of our favorite animal.


?The
New
York
Botanical
Garden
copyright
reserved
REVISIONARY
STUDIES
IN
LINDERNIA
ALLIONI
Lindernia
alternlflora
(Wright)
Alain
Det.
D.
A.
Qualls
15
June
1984
University
of
North
CarolinaČChapel
Hill
i•vfc
It**)
^u>u
óL4
a
NEW
YORK
BOTANICAL
GARDE_N
fiEW
YO/^
BOTANICAL
01334498
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Setting up Mixed Reality Toolkit Development for Oculus Quest 2
-
Install the Tools
-
Download Mixed Reality Feature Tool
-
Setup new Unity project
-
-
-
-


# Jade
The jade template engine for node.js
## Synopsis
- jade [-h|–help] [-v|–version] [-o|–obj STR]
- [-O|–out DIR] [-p|–path PATH] [-P|–pretty] [-c|–client] [-D|–no-debug]
## Examples
translate jade the templates dir
$ jade templatescreate {foo,bar}.html
$ jade {foo,bar}.jadejade over stdio
$ jade < my.jade > my.htmljade over s
$ echo “h1 Jade!” | jadefoo, bar dirs rendering to /tmp
$ jade foo bar –out /tmpcompile client-side templates without debugging instrumentation, making the output javascript very light-weight. This requires runtime.js in your projects.
$ jade –client –no-debug < my.jade
## Tags
Tags are simply nested via whitespace, closing tags defined for you. These indents are called “blocks”.
- ul
- li
- a Foo
- li
- a Bar
You may have several tags in one “block”:
- ul
- li
- a Foo a Bar a Baz
## Self-closing Tags
Some tags are flagged as self-closing by default, such as meta, link, and so on. To explicitly self-close a tag simply append the / character:
foo/ foo(bar=’baz’)/Would yield:
<foo/> <foo bar=”baz”/>
## Attributes
Tag attributes look similar to HTML, however the values are regular JavaScript, here are some examples:
a(href=’google.com’) Google a(class=’button’, href=’google.com’) GoogleAs mentioned the attribute values are just JavaScript, this means ternary operations and other JavaScript expressions work just fine:
body(class=user.authenticated ? ‘authenticated’ : ‘anonymous’) a(href=user.website || ‘http://google.com‘)Multiple lines work too:
- input(type=’checkbox’,
- name=’agreement’, checked)
Multiple lines without the comma work fine:
- input(type=’checkbox’
- name=’agreement’ checked)
Funky whitespace? fine:
- input(
- type=’checkbox’ name=’agreement’ checked)
## Boolean attributes
Boolean attributes are mirrored by Jade, and accept bools, aka _true_ or _false_. When no value is specified _true_ is assumed. For example:
input(type=”checkbox”, checked) // => “<input type=”checkbox” checked=”checked” />”For example if the checkbox was for an agreement, perhaps user.agreed was _true_ the following would also output ‘checked=”checked”’:
input(type=”checkbox”, checked=user.agreed)
## Class attributes
The _class_ attribute accepts an array of classes, this can be handy when generated from a javascript function etc:
classes = [‘foo’, ‘bar’, ‘baz’] a(class=classes) // => “”
## Class literal
Classes may be defined using a ”.CLASSNAME” syntax:
.button // => “

”Or chained:
.large.button // => “

”The previous defaulted to divs, however you may also specify the tag type:
h1.title My Title // => “
My Title
”
## Id literal
Much like the class literal there’s an id literal:
#user-1 // => “

”Again we may specify the tag as well:
- ul#menu
- li: a(href=’/home’) Home li: a(href=’/store’) Store li: a(href=’/contact’) Contact
Finally all of these may be used in any combination, the following are all valid tags:
a.button#contact(style: ‘color: red’) Contact a.button(style: ‘color: red’)#contact Contact a(style: ‘color: red’).button#contact Contact
## Block expansion
Jade supports the concept of “block expansion”, in which using a trailing ”:” after a tag will inject a block:
- ul
- li: a Foo li: a Bar li: a Baz
## Text
Arbitrary text may follow tags:
p Welcome to my siteyields:

Welcome to my site

## Pipe text
Another form of text is “pipe” text. Pipes act as the text margin for large bodies of text.
- p
This is a largebody of text forthis tag.Nothing tooexciting.yields:

This is a large body of text for this tag.
Nothing too exciting.

Using pipes we can also specify regular Jade tags within the text:
- p
Click to visita(href=’http://google.com‘) Google | if you want.
## Text only tags
As an alternative to pipe text you may add a trailing ”.” to indicate that the block contains nothing but plain-text, no tags:
This is a large body of text for this tag.
Nothing too exciting.
Some tags are text-only by default, for example _script_, _textarea_, and _style_ tags do not contain nested HTML so Jade implies the trailing ”.”:
- script
- if (foo) {
- bar();
}
- style
- body {
- padding: 50px; font: 14px Helvetica;
}
## Template script tags
Sometimes it’s useful to define HTML in script tags using Jade, typically for client-side templates.
To do this simply give the _script_ tag an arbitrary _type_ attribute such as _text/x-template_:
- script(type=’text/template’)
- h1 Look! p Jade still works in here!
## Interpolation
Both plain-text and piped-text support interpolation, which comes in two forms, escapes and non-escaped. The following will output the _user.name_ in the paragraph but HTML within it will be escaped to prevent XSS attacks:
p Welcome #{user.name}The following syntax is identical however it will _not_ escape HTML, and should only be used with strings that you trust:
p Welcome !{user.name}
## Inline HTML
Sometimes constructing small inline snippets of HTML in Jade can be annoying, luckily we can add plain HTML as well:
p Welcome #{user.name}
## Code
To buffer output with Jade simply use _=_ at the beginning of a line or after a tag. This method escapes any HTML present in the string.
p= user.descriptionTo buffer output unescaped use the _!=_ variant, but again be careful of XSS.
p!= user.descriptionThe final way to mess with JavaScript code in Jade is the unbuffered _-_, which can be used for conditionals, defining variables etc:
- var user = { description: ‘foo bar baz’ }
- #user
- if (user.description) { h2 Description p.description= user.description
- }
When compiled blocks are wrapped in anonymous functions, so the following is also valid, without braces:
- var user = { description: ‘foo bar baz’ }
- #user
- if (user.description) h2 Description p.description= user.description
If you really want you could even use .forEach() and others:
users.forEach(function(user){ .user
h2= user.name p User #{user.name} is #{user.age} years old
})
Taking this further Jade provides some syntax for conditionals, iteration, switch statements etc. Let’s look at those next!
## Assignment
Jade’s first-class assignment is simple, simply use the _=_ operator and Jade will _var_ it for you. The following are equivalent:
- var user = { name: ‘tobi’ }
user = { name: ‘tobi’ }
## Conditionals
Jade’s first-class conditional syntax allows for optional parenthesis, and you may now omit the leading _-_ otherwise it’s identical, still just regular javascript:
user = { description: ‘foo bar baz’ } #user
- if user.description
- h2 Description p.description= user.description
Jade provides the negated version, _unless_ as well, the following are equivalent:
- if (!(user.isAnonymous)) p You’re logged in as #{user.name}
- unless user.isAnonymous
- p You’re logged in as #{user.name}
## Iteration
JavaScript’s _for_ loops don’t look very declarative, so Jade also provides its own _for_ loop construct, aliased as _each_:
- for user in users
- .user
- h2= user.name p user #{user.name} is #{user.age} year old
As mentioned _each_ is identical:
- each user in users
- .user
- h2= user.name
If necessary the index is available as well:
- for user, i in users
- .user(class=’user-#{i}’)
- h2= user.name
Remember, it’s just JavaScript:
- ul#letters
- for letter in [‘a’, ‘b’, ‘c’]
- li= letter
## Mixins
Mixins provide a way to define jade “functions” which “mix in” their contents when called. This is useful for abstracting out large fragments of Jade.
The simplest possible mixin which accepts no arguments might look like this:
- mixin hello
- p Hello
You use a mixin by placing + before the name:
+helloFor something a little more dynamic, mixins can take arguments, the mixin itself is converted to a javascript function internally:
- mixin hello(user)
- p Hello #{user}
+hello(‘Tobi’)
Yields:

Hello Tobi
Mixins may optionally take blocks, when a block is passed its contents becomes the implicit block argument. For example here is a mixin passed a block, and also invoked without passing a block:
- mixin article(title)
- .article
- .article-wrapper
h1= title if block
block
- else
- p No content provided
+article(‘Hello world’)
- +article(‘Hello world’)
- p This is my p Amazing article
yields:
-

-

-
Hello world

No content provided

-

-

-
Hello world

This is my

Amazing article

Mixins can even take attributes, just like a tag. When attributes are passed they become the implicit attributes argument. Individual attributes can be accessed just like normal object properties:
- mixin centered
- .centered(class=attributes.class)
- block
+centered.bold Hello world
- +centered.red
- p This is my p Amazing article
yields:

Hello world

This is my

Amazing article

If you use attributes directly, all passed attributes get used:
- mixin link
- a.menu(attributes)
- block
+link.highlight(href=’#top’) Top +link#sec1.plain(href=’#section1’) Section 1 +link#sec2.plain(href=’#section2’) Section 2
yields:
Top Section 1 Section 2If you pass arguments, they must directly follow the mixin:
- mixin list(arr)
- if block
- .title
- block
- ul(attributes)
- each item in arr
- li= item
+list([‘foo’, ‘bar’, ‘baz’])(id=’myList’, class=’bold’)
yields:
-

-
foo

bar

baz


A theorem on graft
You've defined a graft operation in this
exercise .
Prove that, if some tree t1 has only infinite branches,
then t1 and (graft t1 t2) are
bisimilar (see this and
this exercise).
Resources
All the solutions of this thread of exercises.
Solution
Follow this link for a complete solution.


Test Application
To run the example project, clone the repo, and run pod install
from the Example directory and open CrowdinSDK.xcworkspace
.
Application downloads localization files from https://crowdin.com/project/content-er4 crowdin project.
Configuration
Application configured in two ways: with info plist and in AppDelegate.
AppDelegate:
// Setup CrowdinSDK with crowdin localization provider.
CrowdinSDK.start(with: "66f02b964afeb77aea8d191e68748abc", stringsFileNames: ["Localizable.strings", "Base.strings"], pluralsFileNames: ["Localizable.stringsdict", "Base.stringsdict"], projectIdentifier: "content-er4", projectKey: "af3d3deb8d45b7f7ac4e58c83ca2bc0c")
Info.plist:
Screens
Main
Simple screen which have 3 labels with localized strings:
- Simple localized string for key -
test_key
, local value -Test [BUNDLE]
, crowdin value -Test [CW]
. - Formated localized string for key - test_with_format_key, local value -
Test parameter - %@ [BUNDLE]
, crowdin value -Test parameter - %@ [CW]
. Here %@ is replaced withParameter
string. - Plurals localized string for key -
johns pineapples count
, local value -John has %u pineapples
, crowdin value -John has %u pineapples
.
Details
On this screen adde more standart iOS controls with test localized strings:
Menu
Simple menu(not standart iOS component) for simple navigation across all application screens. Here listed all application screens:
Explorer
Screen which display all files stored in applications Documents folder with posibility to view it.
Plurals
Screen which display all plurals downloaded from crowdin server for current locale.
There are possibility to search localized strings by key. Also you set values to localized string from input field at the bottom:
Strings
Screen which display all strings downloaded from crowdin server for current locale.
There are possibility to search localized strings by key:
Settings
On this screen you can see all avalaible localization in the app. This screen has two sections. In firs section listed all local localizations. By clicking on items in first section you can set local localization (it requires application restart).
In second section listed all localizations from crowdin server, supported by current project. By clicking on items in second section you can switch between different localizations in the app.


Katara is a waterbending master, born in the Southern Water Tribe to Chief Hakoda and his wife, Kya. During her childhood, she was the only waterbender living in the South Pole. At first she lived a peaceful life with her family, until she lost her mother in a Fire Nation raid. After her father left to battle against the Fire Nation in the Hundred Year War, Katara was raised by her paternal grandmother, Kanna, alongside her older brother, Sokka. As a teenager, she and her brother discovered the young Air Nomad Avatar, Aang, who had been frozen in an iceberg with his bison, Appa, for one hundred years. In need of a waterbending master, the siblings and Aang left the South Pole on a journey toward the Northern Water Tribe. Katara and Sokka eventually became close friends with Aang, and after their journey to the North Pole, continued to travel with him across the world as he mastered the remaining elements, earth and fire. The siblings' assistance helped Aang halt the Fire Nation's ambitions of world domination, ending the century-long war, and finally restoring balance to the world.


OBWriteInternationalScheduled2_Data_Initiation
- ChargeBearer : OBChargeBearerType1Code
- Creditor : OBWriteInternational2_Data_Initiation_Creditor
- CreditorAccount : OBWriteDomestic2_Data_Initiation_CreditorAccount
- CreditorAgent : OBWriteInternational2_Data_Initiation_CreditorAgent
- CurrencyOfTransfer : String
Specifies the currency of the to be transferred amount, which is different from the currency of the debtor's account.
- DebtorAccount : OBWriteDomestic2_Data_Initiation_DebtorAccount
- EndToEndIdentification : String
Unique identification assigned by the initiating party to unambiguously identify the transaction. This identification is passed on, unchanged, throughout the entire end-to-end chain. Usage: The end-to-end identification can be used for reconciliation or to link tasks relating to the transaction. It can be included in several messages related to the transaction. OB: The Faster Payments Scheme can only access 31 characters for the EndToEndIdentification field.
- ExchangeRateInformation : OBWriteInternational2_Data_Initiation_ExchangeRateInformation
- InstructedAmount : OBWriteDomestic2_Data_Initiation_InstructedAmount
- InstructionIdentification : String
Unique identification as assigned by an instructing party for an instructed party to unambiguously identify the instruction. Usage: the instruction identification is a point to point reference that can be used between the instructing party and the instructed party to refer to the individual instruction. It can be included in several messages related to the instruction.
- InstructionPriority : String
Indicator of the urgency or order of importance that the instructing party would like the instructed party to apply to the processing of the instruction.
- Enum:
- Normal
- Urgent
- LocalInstrument : OBExternalLocalInstrument1Code
- Purpose : String
Specifies the external purpose code in the format of character string with a maximum length of 4 characters. The list of valid codes is an external code list published separately. External code sets can be downloaded from www.iso20022.org.
- RemittanceInformation : OBWriteDomestic2_Data_Initiation_RemittanceInformation
- RequestedExecutionDateTime : Date
Date at which the initiating party requests the clearing agent to process the payment. Usage: This is the date on which the debtor's account is to be debited.All dates in the JSON payloads are represented in ISO 8601 date-time format. All date-time fields in responses must include the timezone. An example is below: 2017-04-05T10:43:07+00:00
- SupplementaryData : OBSupplementaryData1


Basic Pango Interfaces
Rendering
— Functions to run the rendering pipeline
Glyph Storage
— Structures for storing information about glyphs
Fonts
— Structures representing abstract fonts
Text Attributes
— Font and other attributes for annotating text
Tab Stops
— Structures for storing tab stops
Text Attribute Markup
— Simple markup language to encode text with attributes
Layout Objects
— High-level layout driver objects
Scripts and Languages
— Identifying writing systems and languages
Bidirectional Text
— Types and functions to help with handling bidirectional text
Vertical Text
— Laying text out in vertical directions


CiNiiKitArticles
public class CiNiiKitArticles
Undocumented
-
Returns a shared instance of CiNiiKit Artucles
Declaration
Swift
public static let shared: CiNiiKitArticles
-
search(_:count:lang:start:format:title:author:authorId:issn:publisher:affiliation:journal:volume:page:references:yearFrom:yearTo:range:sortOrder:success:failure:)
Get a result of search articles from CiNii Articles.
Declaration
Swift
func search(_ q: String? = nil, count: Int? = nil, lang: LanguageType? = nil, start: Int? = nil, format: Int? = nil, title: String? = nil, author: String? = nil, authorId: String? = nil, issn: String? = nil, publisher: String? = nil, affiliation: String? = nil, journal: String? = nil, volume: Int? = nil, page: Int? = nil, references: String? = nil, yearFrom: Int? = nil, yearTo: Int? = nil, range: Int? = nil, sortOrder: SortOrderType.Search? = nil, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?) throws
Parameters
q
Specifies keyword to be searched (necessary when items are not specified; items: title, author, authorId, issn, publisher, affilication, journal, volume, issue, page, references, yearTo).
count
Specifies the number of search results per page (optional)
lang
Specifies the language the search results are displayed in (optional)
start
Start number for the acquired search result list (optional)
format
Specifies the format of the response (optional)
title
earches by article name.
author
Searches by author name.
authorId
Searches by author id (NRID).
issn
Searches by ISSN.
publisher
Searches by publisher name. It is necessary to encode the URL.
affiliation
Searches by author affiliation. It is necessary to encode the URL.
journal
Searches by journal name. It is necessary to encode the URL.
volume
Searches by volume.
issue
Searches by issue.
page
Searches by page.
references
Searches by references. It is necessary to encode the URL.
yearFrom
Searches by year of publication (From).
yearTo
Searches by year of publication (To).
range
Specifies the search target option.
sortOrder
Specifies the sorting condition.
success
Success handler
failure
Failure handler
-
search(keyword:count:lang:start:format:title:author:authorId:issn:publisher:affiliation:journal:volume:page:references:yearFrom:yearTo:range:sortOrder:success:failure:)
Get a result of search articles from CiNii Articles.
Declaration
Swift
func search(keyword q: String, count: Int? = nil, lang: LanguageType? = nil, start: Int? = nil, format: Int? = nil, title: String? = nil, author: String? = nil, authorId: String? = nil, issn: String? = nil, publisher: String? = nil, affiliation: String? = nil, journal: String? = nil, volume: Int? = nil, page: Int? = nil, references: String? = nil, yearFrom: Int? = nil, yearTo: Int? = nil, range: Int? = nil, sortOrder: SortOrderType.Search? = nil, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?)
Parameters
keyword
Specifies keyword to be searched.
count
Specifies the number of search results per page (optional)
lang
Specifies the language the search results are displayed in (optional)
start
Start number for the acquired search result list (optional)
format
Specifies the format of the response (optional)
title
earches by article name.
author
Searches by author name.
authorId
Searches by author id (NRID).
issn
Searches by ISSN.
publisher
Searches by publisher name. It is necessary to encode the URL.
affiliation
Searches by author affiliation. It is necessary to encode the URL.
journal
Searches by journal name. It is necessary to encode the URL.
volume
Searches by volume.
issue
Searches by issue.
page
Searches by page.
references
Searches by references. It is necessary to encode the URL.
yearFrom
Searches by year of publication (From).
yearTo
Searches by year of publication (To).
range
Specifies the search target option.
sortOrder
Specifies the sorting condition.
success
Success handler
failure
Failure handler
-
Get a result of search authors from CiNii Articles.
Declaration
Swift
func author(author q: String, count: Int? = nil, lang: LanguageType? = nil, start: Int? = nil, format: Int? = nil, sortOrder: SortOrderType.Author? = nil, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?)
Parameters
author
Specifies keyword to be searched.
count
Specifies the number of search results per page (optional)
lang
Specifies the language the search results are displayed in (optional)
start
Start number for the acquired search result list (optional)
format
Specifies the format of the response (optional)
sortOrder
Specifies the sorting condition.
success
Success handler
failure
Failure handler
-
Get a result of search full text from CiNii Articles.
Declaration
Swift
func fulltext(keyword q: String, count: Int? = nil, lang: LanguageType? = nil, start: Int? = nil, format: Int? = nil, sortOrder: SortOrderType.FullText? = nil, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?)
Parameters
keyword
Specifies keyword to be searched.
count
Specifies the number of search results per page (optional)
lang
Specifies the language the search results are displayed in (optional)
start
Start number for the acquired search result list (optional)
format
Specifies the format of the response (optional)
sortOrder
Specifies the sorting condition.
success
Success handler
failure
Failure handler
-
Pagenation - next page
Declaration
Swift
func nextPage(_ model: ArticlesModel, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?)
Parameters
model
Response model
success
Success handler
failure
Failure handler
-
Pagenation - previous page
Declaration
Swift
func previousPage(_ model: ArticlesModel, success: CiNiiKit.SuccessHandler<ArticlesModel>?, failure: CiNiiKit.FailureHandler?)
Parameters
model
Response model
success
Success handler
failure
Failure handler
-
Declaration
Swift
struct SortOrderType


Home
So you want a single page website, uh? Well, if you follow this tutorial you will be able to create a very nifty one-pager. Check out the rest of the sections on this page so you can see for yourself what am I talking about.
This page consists of different panels that will slide or appear when clicking on the respective link.
With the general sibling selector we can change the color of the "selected" panel link.


Last night I watched "The Day the Earth Stood Still" on video. It was the first time I had seen it since its original theater appearance in 1951. It is one of the first films of the period to question the cold war even if on an allegorical basis, just as another science fiction flick "Invasion of the Body Snatchers" was designed to increase anti-Communist hysteria.
A flying saucer lands in Washington, DC and discharges its two passengers, the humanoid Klaatu, played to a tee by Yorkshireman Michael Dennie who bears a striking resemblance to David Bowie, and his assistant Gort, an 8 foot robot with super-powers.
Klaatu has come to the planet Earth to deliver a message to the assembled leaders of all governments. He belongs to an interplanetary confederation that has outlawed warfare and become aware of the earthlings' recent experiments with guided missiles carrying nuclear warheads. They fear that eventually these types of weapons might be introduced into outer space. So an ultimatum is to be delivered. Unless these experiments are called to a halt, the confederation will send a fleet of robots to destroy the planet Earth.
Klaatu can not even get to first base with the truculent and irrational earthlings. The Russian government will only attend a conference if it is based in Moscow, while the British are opposed to setting foot in Communist territory. Meanwhile, many Washingtonians believe that Klaatu is a Communist spy, while others simply want to eliminate him as a threat to the status quo.
In order to find out more about the mores of the planet, Klaatu disappears into the streets of Washington and finds a furnished room in a house where Patricia Neal and her young son live. Klaatu takes the two into his confidence and they find themselves in solidarity with his mission. In the climax of the film, Neal rescues the planet from immanent destruction by giving "Don't shoot" instructions to the robot: "Gort! Klaatu barada nikto!"
Klaatu also makes an effort to set up a meeting with the world's greatest scientist, Dr. Berhardt, who is played by Sam Jaffe, and other leading scientists. Bernhardt. Bernhardt is an obvious stand-in for Albert Einstein, who had come out repeatedly against atomic testing and for socialism during those insane years.
Although director Robert Wise is better known for his "West Side Story" and other mainstream Hollywood flicks, there is some strong circumstantial evidence of leftist sympathies. He was chosen by Harry Belafonte to direct "Odds Against Tomorrow", a noir masterpiece that was written by blacklistee Abraham Polonsky and which challenged some of the major racial stereotypes of the 1950s.
In the climactic scene Klaatu is killed by a fear-mongering government agency, then resurrected by his robot charge Gort.  Klaatu assures her that such powers belong only to the "Almighty Spirit" and that his life extension is good only "for a limited period," the duration of which "no one can tell." In Edmund North's original script, Gort resurrects Klaatu without limitation. But the movie industry's censors told the producers: "Only God can do that."
North's other best-known writing credit was the screenplay for Francis Ford Coppola's "Patton," about which he stated, ''I hope those who've seen the picture will agree with me that it is not only a war picture, but a peace picture as well.''
The film's producer Julian Blaustein also produced "Broken Arrow," based on the Elliott Arnold novel "Blood Brother," Blaustein demonstrated great enlightenment for that time in Hollywood by working hard to portray Native Americans fairly. He employed 375 Apaches to perform in the film, build authentic wickiups and other props, play native instruments and teach the movie-makers traditional dances.
"We have treated them as people, not savages," Blaustein told The Times in 1950. "We have tried to show that the only real 'heavies' are ignorance, misunderstanding and intolerance."
It is very likely that Robert Wise, Edmund North and Julian Blaustein were all touched to one degree or another by the great outpouring of radical politics and culture of the 1930s and 40s. Their story is being told by Paul Buhle and others. It is worth emulating as we move toward a new radicalization provoked by the capitalist contradictions of the new millenium.
--Louis Proyect Marxist discussion is at: www.marxmail.org
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


movies about vampire slayers - Extensions
7 Of The Most Badass Vampire Killers In Movie History | Screen ... Apr 4, 2012 . Check out 7 Of The Most Badass Vampire Killers In Movie History in Movies Movie Lists and more entertainment news for guys at Screen . http://www.screenjunkies.com/movies/movie-lists/7-of-the-most-badass-vampire-killers-in-movie-history/
You can develop your own extensions
using the canadian store for rain coats.
Syntax-Highlighting Addons
Top Ten Vampire Hunters - 411Mania.com May 12, 2011 . It seems to me that too often discussions of Vampire films focus too much on the bloodsuckers and not on the people who risk their lives to keep . http://www.411mania.com/movies/columns/185706/Ten-Deep-05.12.11:-Top-Ten-Vampire-Hunters.htm
Vampire Slayers (Video 2005) - IMDb Videos. Vampire Slayers -- In the year 2015 vampires are housed in a maximum- security . Home | Search | Site Index | In Theaters | Coming Soon | Top Movies . http://www.imdb.com/title/tt0811143/ in one installer (526 kb).
Vampire hunter - Wikipedia, the free encyclopedia Also, the non-Sarafan vampire slayers, from the first game . Derek Bliss, from the movie Vampires: Los Muertos, . http://en.wikipedia.org/wiki/Vampire_hunter
The Fearless Vampire Killers (1967) - IMDb Taste of Twin Brothers - You Have More Than 1000 Films To Watch . The Fearless Vampire Killers -- Roman Polanski directs this hilarious and campy spoof . http://www.imdb.com/title/tt0061655/
Movies Like Buffy the Vampire Slayer - Rotten Tomatoes Movies like Buffy the Vampire Slayer. . Rating, Movie, Suggested By, Votes . 27 %, Lesbian Vampire Killers (2008), Jonathan L, +2. 64%, Day Watch (2007) . http://www.rottentomatoes.com/m/buffy_the_vampire_slayer/movies_like_buffy_the_vampire_slayer/
A simple JavaScript Formatter (47kb)Vampire Slayers First appearing in the movie, Buffy: The Vampire Slayer, she fought and . From that point on, there are two slayers: Buffy and Kedra (killed by Drusilla) and then . http://www.angelfire.com/tx2/DeathsDomain/slayer.html
Most Badass Vampire Slayers - UGO.com Aug 16, 2011 . List and gallery of The Most Badass Vampire Slayers. http://www.ugo.com/movies/most-badass-vampire-slayers CertMaker for iOS and Android
Vampire Films Horror of Dracula (1958)--Christopher Lee; Hammer Films. Blood of . The Fearless Vampire Killers (1967)--Roman Polanski spoof with Sharon Tate. A Taste of . http://www.wsu.edu/~delahoyd/vampirefilms.html
Windows 8 AppContainer Loopback Utility
Abraham Lincoln: Vampire Hunter (2012) - IMDb American Movies i've watched. a list of . Test your knowledge of Abraham Lincoln: Vampire Hunter. . Abraham Lincoln: Vampire Hunter -- Now on Digital HD. http://www.imdb.com/title/tt1611224/ Download
Now (60kb) or
cheats ps2 sims bustin out
Traffic Differ
The 10 Most Bad Ass Vampire Slayers of All Time There is no greater team of vampire hunters than the Monster Squad (at least none comprised entirely of children). . Plus the movie is a learning experience. http://www.ranker.com/list/the-10-most-bad-ass-vampire-slayers-of-all-time/the-doctor Download now (47kb).
SAZ Clipboard
Interview with a Vampire Slayer - the real vampire hunters of ... Interview with a Vampire Slayer - Meet the real vampire hunters of transylvania in film doc . I grew up on horror movies, slasher flicks and speculative fiction. http://www.mookychick.co.uk/reviews/film-reviews/across-the-forest-real-vampire-hunters-of-transylvania.php
Gallery
The Gallery extension (50kb) Top 10 Vampire Hunters - Vampire Killers & Slayers | TopTenz.net Jun 25, 2012 . These days, everyone loves a Vampires. Vampires are . frog-brothers-vampire- hunter-killers . In the movie, the threat is vampires. In the . http://www.toptenz.net/top-10-vampire-hunters.php
We need more vampire slayers just not more Buffy Nov 29, 2010 . We need more vampire slayers just not more Buffy . You could make a great Buffy the Vampire Slayer movie without Joss Whedon's . http://io9.com/5700871/we-need-more-vampire-slayers--just-not-more-buffy
AnyWHERE (sample)
The AnyWHERE extension (40kb) Vampire Killers (2009) - IMDb Their women having been enslaved by the local pack of lesbian vampires . Vampire Killers (2009) Poster . Lam Ching Ying Vs The Dead: Top 10 Movies . http://www.imdb.com/title/tt1020885/
RulesTab (sample)
15 Famous Vampire Hunters | The House Next Door Jun 23, 2012 . 15 Famous Vampire Hunters . thrills, your hot ticket this weekend is surely Abraham Lincoln: Vampire Hunter, Timor . 15 Famous Movie Hosts . http://www.slantmagazine.com/house/2012/06/15-famous-vampire-hunters/
Privacy Scanner
The Privacy Scanner
(41kb) Beware of these vampire slayers! - Rediff.com Movies Jul 29, 2010 . While Eclipse hits theatres, here's a look at much more fascinating vampire slayers. | Beware of these vampire slayers! http://movies.rediff.com/slide-show/2010/jul/29/slide-show-1-vampire-slayers-over-the-years.htm
Content-Blocking (sample)
The Content Blocker
sample (11kb) Top 10 Vampire Movies Top 10 best vampire movies topped by The Fearless Vampire Hunters and including Lost Boys and Let the Right One In. http://movies.about.com/od/toppicks/tp/top-vampire-movies.htm
Image-Flipper (sample)
The Image
Flipper sample (6kb) The Fearless Vampire Killers - Wikipedia, the free encyclopedia The Fearless Vampire Killers, or Pardon Me, But Your Teeth Are in My Neck . and audacious balance of broad comedy with Hammer Films-style horror. http://en.wikipedia.org/wiki/The_Fearless_Vampire_Killers
3rd-Party Extensions
9 Vampire Hunters Not Named "Abraham" | Bloody Good Horror ... Jun 22, 2012 . Opening this weekend is the bizarrely titled but conceptually interesting " Abraham Lincoln: Vampire Hunter". His notoriety instantaneously . http://www.bloodygoodhorror.com/bgh/features/06/21/2012/9-essential-vampire-hunter-films
Roller Samurai Vampire Slayers Apr 11, 2012 . They're The Roller Samurai Vampire Slayers. . It was the first Dracula movies ( Dracula and Nosferatu) that began the vampires-after-dark fad. http://thatguywiththeglasses.com/videolinks/teamt/phelous/34876-roller-samurai-vampire-slayers
neXpert Performance Report Generator
Movies Like The Fearless Vampire Killers - Rotten Tomatoes Movies like The Fearless Vampire Killers. . If you liked The Fearless Vampire Killers
You may also like
Rating, Movie, Suggested By, Votes. 91%, Shaun of . http://www.rottentomatoes.com/m/the_fearless_vampire_killers/movies_like_the_fearless_vampire_killers/
StresStimulus
Our Favorite Vampire Hunters - Mindhut - SparkNotes Jun 22, 2012 . movies. Our Favorite Vampire Hunters . Abraham Lincoln: Vampire Hunter comes out today, and gets to the much-needed business of . http://www.sparknotes.com/mindhut/2012/06/22/our-favorite-vampire-hunters
Watcher - Passive Security Auditor
Female Vampire Hunters Dec 13, 2012 . Female vampire hunters or "slayers" are extremely popular in popular fiction. . I always loved the movie and comics because they really had a . http://hubpages.com/hub/Female-Vampire-Hunters
Continue reading "Vampire Hunters" - The Coolest Vampire Art Gallery vampire hunters Other films that are based on vampire hunters include From Dusk Till Dawn in 1996 starring George Clooney, Quentin Tarantino, Juliette Lewis, . http://www.coolest-vampire-art-gallery.com/vampire-hunters.html
Ammonite - Security Scanner
image 1 camera head
x5s - Automated XSS Security Testing AssistantVampire Hunter - Television Tropes & Idioms "Ah yes, holy vampire hunters. 'Stakin' fer Jesus!'" . Blade also hunts vampires that feed on other vampires in the second movie of his trilogy. Literature . http://tvtropes.org/pmwiki/pmwiki.php/Main/VampireHunter
- Detecting where safe encodings were not applied to emitted
user-inputs
- Detecting where Unicode character transformations might bypass
security filters
- Detecting where non-shortest UTF-8 encodings might bypass security
filters
marazzi santa cruz tile
intruder21
Lesbian Vampire Killers - Wikipedia, the free encyclopedia Lesbian Vampire Killers is a 2009 British comedy horror film written by Stewart . by Ghostbusters with a mix of Hammer Horror and Universal's monster movies. http://en.wikipedia.org/wiki/Lesbian_Vampire_Killers
university of new hampshire amanda bradtmueller
HTML Inspector
Vampire hunters - Vampires - Monstrous.com Vampire hunters are professionals whose job it to clean an area from vampires . In modern lore, Human Living Vampires define slayers as people who hunts, . http://vampires.monstrous.com/Vampire_hunters.htm
Top 20 Vampire Hunters in Film - Top Lists in Many Categories Top 20 Vampire Hunters in Film . Visit our Movies forum . Although Wesley Snipes defeated hoards of vampires through three movies, he was finally taken . http://shareranks.com/13966,Top-20-Vampire-Hunters-in-Film
WCF Binary-Encoded Message Inspector
The Top 5 Best Vampire Slayers | Hollywire Jun 22, 2012 . There have been plenty of other kick-butt vampire slayers in TV and film . Vampire Hunter are hoping for when the movie hits theaters today. http://www.hollywire.com/2012/06/top-5-best-vampire-slayers
Chad Sowald's Request-To-Code
Female Vampires - Shadow Queen - YouTube Mar 14, 2010 . Movie : - Lesbian Vampire Killers - dozens of fantasy movies. Music : - Deadmau5, complications - AfternoonCoffee Bugs, my drunk left foot. http://www.youtube.com/watch?v=-kCdx58ibjw
Eyal's Extensions
- harris mchenry baker co has written two extensions:
Thomas Deml's Export WCAT Script extension
Vampire Hunters: Information from Answers.com Vampire Hunters In most societies that have believed in vampirism, the process of . He went on to play the part in the 1931 movie with costar Bela Lugosi In the . http://www.answers.com/topic/vampire-hunters
Per-Response Latency Extension
SXSW 2009 Film Trailer: Lesbian Vampire Killers - YouTube Feb 23, 2009 . CRUSH Official Movie Trailer 2013 NEWby nexussixfilms 4,870,028 views · 2:07. Watch Later Lesbian Vampire Killers - how to introduce the . http://www.youtube.com/watch?v=pmRcZivttYY
WPAD Server
Watch the Titles - The Fearless Vampire Killers title sequence Mar 18, 2011 . The Fearless Vampire Killers (still) André François makes an amazingly fluid transition between the logo, the titles and the movie. A drop of . http://www.watchthetitles.com/articles/00205-The_Fearless_Vampire_Killers
XML Request InspectorOur Favorite Vampire Hunters - Mindhut - SparkNotes Jun 22, 2012 . movies. Our Favorite Vampire Hunters . Abraham Lincoln: Vampire Hunter comes out today, and gets to the much-needed business of . http://www.sparknotes.com/mindhut/2012/06/22/our-favorite-vampire-hunters XML DataSet InspectorMovie Review: The Fearless Vampire Killers (1967) | Geek Speak ... A review of Lesbian Vampire Killers by Rachel Hyland. http://www.geekspeakmagazine.com/archive/issue4/reviews/movies/marathon/fearless_vampire_killers.htm
©2013 Telerik
|


Footer
The footer is shown below every page and contains important links and legal information.
Basic
The footer component is very flexible. You can do both simple and complex footers with Co-Design. Every footer is within a .footer
element. This should be a
for semantic reasons.
The footer element must contain a .footer--container
element, which contains all the content.
You should consider applying layout container (max width and centered) formatting to the container by giving it the class .container
Simple Example

© 2020 Your fancy page

Complex Example

Gibberish Community

Home page

...

The Codidact Project

About us

...

...

Inverted style
It's also possible to invert the style of a footer, giving it a background instead of a border. This may be a better choice for some designs. To do so, give the footer the class .is-inverted
.
Example

© 2020 Your fancy page


Toggle navigation
Home
Portfolio
About
Contact Us
Sign Up
Login
The Image Gallery
Manila - A bunch of images from the city I was born in (with photos I didn't take)


Click "process" and watch it happen!
Powered by Lagoonie-js by Rob Porter. Written under the MIT License.


Welcome to creative movie the genre is : Suspense Curious of what it's about? Pull the rope real hard


This Privacy Notice applies to the personal data of consumers that is collected or used by Koninklijke Philips N.V. or its affiliates or subsidiaries (Philips). Philips appreciates the interest you have shown in our company, products and services by visiting our websites, www.philips.com or related communication channels, including, but not limited to, our social media pages and/or channels and blogs (together "Philips Pages"). This Privacy Notice applies to all the personal data Philips collects when you interact with Philips, such as when you visit our websites, when you use the products or services offered by Philips, when you purchase products of Philips, when you subscribe to newsletters, when you contact customer support etc.
This includes, without limitation, all online and offline collections of all types of personal data. However, some Philips Pages collections work with special kinds of data (for example, medical data), which require a somewhat different privacy notice. Whenever and wherever that is the case, Philips will make it clear that the privacy notice concerned is different from this general Privacy Notice.


The resource people consist of the course instructors, guest speakers and project mentors. One group is not mutually exclusive of the other.
The course instructors are the ones teaching the course in the first 5 weeks. These people develop embedded systems for a living. They have been through the entire life cycle of developing a product as a part of a crowdfunding campaign. And having been participants and speakers in multiple training programs, they have good experience in teaching an audience with a varied knowledge base.
The guest speakers are people from diverse backgrounds providing their unique insight right from freelancing, working with the maker community, being an author of technical books, starting a company and making stuff in general.
The following criteria would be assessed from the registration form entries and if required over a phone call.
• Motivation to do self-initiated, non-enforced projects in any field. This means projects that are not enforced by school, college or work.
• Commitment to stick through the entire program duration
• Interest in making stuff.
• Finally, interest in electronics and/or coding.
While we start from the basics of embedded systems, we don't start from the absolute scratch. We will not tell you that a program executes sequentially line after line. If you have dabbled in coding before, you should be fine in applying for the program.
Men apply for a job when they meet only 60% of the qualifications, but women apply only if they meet 100% of them (ref). Please believe in yourself and apply if you are interested.
Please mention your constraint when filling up the application form. We also want to know why you are interested in this program. We'll see what we can do to subsidise the cost for your participation.
We only use the information received in the application form to select the candidates for the program. We will not share this information with any external entities.
Please do try to attend all the class, especially the first five classes where the primary learning happens. Missing a session during the project work may be possible, depending on the coordination with your teammates.
A laptop running on a Linux based Operating System.
You will get to own the following equipment in this program:
• Bluey, a nRF52 development board
• A St-Link based programmer
• Multimeter
• Soldering gun
• Breadboard
• Perf boards
• Batteries and battery holder
• LEDs
• Switches
• Cables and wires
• Resistors and capacitors
The program will not be held in a fixed location. We will use a variety of start-ups, makerspaces and community centres. This is to provide the participants with greater exposure, create opportunities to network and to discover new projects. The exact locations will be communicated to the selected participants.
Yes. Just make sure that you can be in Bengaluru on Saturdays from June 10th to August 12th. We cannot help you with the accommodation.
Here's a brief overview of the course on the first five sessions of the program:
• Basics of electronics: Ohm's law. Using passive device, batteries, switches, LEDs and a multimeter. Drawing a schematic.
• Basic embedded C program - hello world. Understanding GPIO, digital vs analog, high-low, input-output, sinking-sourcing, pull-up/down. Using peripheral registers. Using printf for debugging.
• Understanding UART, ADC and PWM. Using them with driver libraries.
• Understanding interrupts. Developing a device driver for a timer and counter.
• Understanding how a Makefile works, what is compiling, linking and programming. Overview of how a processor works. Learning to develop a state machine. Setting up a git repository.
No. We believe that whatever project you take up and complete in this program will speak much much more than a piece of paper. The blog posts and videos of your project will shine like no certificate in your portfolio.


{% extends "dashboard.html" %} {# Copyright (c) 2015-present, Philippine-California Advanced Research Institutes- The Village Base Station Project (PCARI-VBTS). All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. #} {% load crispy_forms_tags %} {% load staticfiles i18n %} {% block dashboard-header %}
| Key Name | {{ config.key }} |
| Description | {{ config.description|linebreaks }} |
| Value | {{ config.value }} |


[1]
Small. FUN features. Video camera!; Poor battery life
[2]
Loaded with features.; Unacceptable sound quality


aNAOmate
Behaviors
Load
Save
Download File
Clear History
Input History
Submit
Wake
Sleep
STOP
Play
Loaded Behaviors
Stand
Sit
Save Script
×
File name:
Please provide a file name.


{% extends "_page" %} {% block mainContent %}
Important: Delete the file called install.php from your server. Leaving it on your server presents a security risk.


About Me
These days I can usually be found skiing, climbing or honing my writing skills in the small mountain ranges surrounding Montreal. But as soon as my math degree is complete, my real adventures will begin out west!
If you’re interested in collaborating, finding out more, or just catching up, feel free to contact me via any of the social media platforms below!


Recognize and extract line text from an singal-line image.
1. Call OCRopy recognition micro-service with url: "http://{IP}:{PORT}/recognitionapi".
2. Input:
1) The path of an singal-line image, uploaded in form style.
2) Optional. Specified parameter valuses which are listed in the following part, and send them in form style.
3. Output:
A zip file contains all output files related to the uploaded image. Usually they are named as {imagename}.txt [, {imagename}.prob, and {imagename}.llocs if related parameters have been set].
4. Example:
1) Using script "call_recog.py", with command "python call_recog.py -h" to check how to use it. Remenber to change the IP and PORT inside the script.
2) Using curl command. E.g. curl -F "image=@path_to_image" -F "probabilities=True" -o name_of_output_file http://{IP}:{PORT}/recognitionapi
| Parameter | Type | Default value | Comment |
|---|---|---|---|
| recog_model | ZIP | English | single-line image recognition model |
| height | Integer | -1 | target line height (overrides recognizer) |
| pad | Integer | 16 | extra blank padding to the left and right of text line |
| nonormalize | Boolean | False | normalize the textual output from the recognizer |
| llocs | Boolean | False | output LSTM locations for characters |
| probabilities | Boolean | False | output probabilities for each letter |
1) For curl command, the uploaded image must be an binarized singal-line image, and with name/key 'image'.
2) The specified parameters' name must be same with names listed in the above table.


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
| EVEX.128.66.0F3A.W0 66 /r ib VFPCLASSPS k2 {k1}, xmm2/m128/m32bcst, imm8 | A | V/V | AVX512VL AVX512DQ | Tests the input for the following categories: NaN, +0, -0, +Infinity, -Infinity, denormal, finite negative. The immediate field provides a mask bit for each of these category tests. The masked test results are OR-ed together to form a mask result. |
| EVEX.256.66.0F3A.W0 66 /r ib VFPCLASSPS k2 {k1}, ymm2/m256/m32bcst, imm8 | A | V/V | AVX512VL AVX512DQ | Tests the input for the following categories: NaN, +0, -0, +Infinity, -Infinity, denormal, finite negative. The immediate field provides a mask bit for each of these category tests. The masked test results are OR-ed together to form a mask result. |
| EVEX.512.66.0F3A.W0 66 /r ib VFPCLASSPS k2 {k1}, zmm2/m512/m32bcst, imm8 | A | V/V | AVX512DQ | Tests the input for the following categories: NaN, +0, -0, +Infinity, -Infinity, denormal, finite negative. The immediate field provides a mask bit for each of these category tests. The masked test results are OR-ed together to form a mask result. |
| Op/En | Tuple Type | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| A | Full | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
The FPCLASSPS instruction checks the packed single-precision floating point values for special categories, specified by the set bits in the imm8 byte. Each set bit in imm8 specifies a category of floating-point values that the input data element is classified against. The classified results of all specified categories of an input value are ORed together to form the final boolean result for the input element. The result of each element is written to the corresponding bit in a mask register k2 according to the writemask k1. Bits [MAX_KL-1:16/8/4] of the destination are cleared.
The classification categories specified by imm8 are shown in Figure 5-13. The classification test for each category is listed in Table 5-13.
The source operand is a ZMM/YMM/XMM register, a 512/256/128-bit memory location, or a 512/256/128-bit vector broadcasted from a 32-bit memory location.
EVEX.vvvv is reserved and must be 1111b otherwise instructions will #UD.
CheckFPClassSP (tsrc[31:0], imm8[7:0]){ //* Start checking the source operand for special type *// NegNum ←tsrc[31]; IF (tsrc[30:23]=0FFh) Then ExpAllOnes←1; FI; IF (tsrc[30:23]=0h) Then ExpAllZeros←1; IF (ExpAllZeros AND MXCSR.DAZ) Then MantAllZeros ← 1; ELSIF (tsrc[22:0]=0h) Then MantAllZeros ← 1; FI; ZeroNumber= ExpAllZeros AND MantAllZeros SignalingBit= tsrc[22]; sNaN_res←ExpAllOnes AND NOT(MantAllZeros) AND NOT(SignalingBit); // sNaN qNaN_res←ExpAllOnes AND NOT(MantAllZeros) AND SignalingBit; // qNaN Pzero_res←NOT(NegNum) AND ExpAllZeros AND MantAllZeros; // +0 Nzero_res←NegNum AND ExpAllZeros AND MantAllZeros; // -0 PInf_res←NOT(NegNum) AND ExpAllOnes AND MantAllZeros; // +Inf NInf_res←NegNum AND ExpAllOnes AND MantAllZeros; // -Inf Denorm_res←ExpAllZeros AND NOT(MantAllZeros); // denorm FinNeg_res←NegNum AND NOT(ExpAllOnes) AND NOT(ZeroNumber); // -finite bResult = ( imm8[0] AND qNaN_res ) OR (imm8[1] AND Pzero_res ) OR ( imm8[2] AND Nzero_res ) OR ( imm8[3] AND PInf_res ) OR ( imm8[4] AND NInf_res ) OR ( imm8[5] AND Denorm_res ) OR ( imm8[6] AND FinNeg_res ) OR ( imm8[7] AND sNaN_res ); Return bResult; } //* end of CheckSPClassSP() *//
(KL, VL) = (4, 128), (8, 256), (16, 512) FOR j←0 TO KL-1 i←j * 32 IF k1[j] OR *no writemask* THEN IF (EVEX.b == 1) AND (SRC *is memory*) THEN DEST[j]←CheckFPClassDP(SRC1[31:0], imm8[7:0]); ELSE DEST[j]←CheckFPClassDP(SRC1[i+31:i], imm8[7:0]); FI; ELSE DEST[j]←0 ; zeroing-masking only FI; ENDFOR DEST[MAX_KL-1:KL] ← 0
VFPCLASSPS __mmask16 _mm512_fpclass_ps_mask( __m512 a, int c);
VFPCLASSPS __mmask16 _mm512_mask_fpclass_ps_mask( __mmask16 m, __m512 a, int c)
VFPCLASSPS __mmask8 _mm256_fpclass_ps_mask( __m256 a, int c)
VFPCLASSPS __mmask8 _mm256_mask_fpclass_ps_mask( __mmask8 m, __m256 a, int c)
VFPCLASSPS __mmask8 _mm_fpclass_ps_mask( __m128 a, int c)
VFPCLASSPS __mmask8 _mm_mask_fpclass_ps_mask( __mmask8 m, __m128 a, int c)
None
See Exceptions Type E4
| #UD | If EVEX.vvvv != 1111B. |


NEET PG 2020 Application Last Date: Apply by Today at nbe.edu.in | Find Direct Link Here
As per the notification on the official website, November 21, 2019, is the last date to submit the NEET PG 2020 application forms.
NEET PG Application Last Date: The registrations for the NEET PG 2020 will close today by the National Board of Education. Interested students are requested to go on the official website nbe.edu.in and apply as soon as possible.
As per the notification on the official website, November 21, 2019, is the last date to submit the NEET PG 2020 application forms.
Here is how you can apply for NEET PG 2020:
Step 1: Go on the official website at nbe.edu.in
Step 2: On the homepage, click on the link which says ‘NEET PG’
Step 3: Click on New Registration. Complete the registration process now.
Step 4: Enter using your credentials
Step 5: Now, enter all the details in the application, including uploading your image etc
Before submitting their forms, students must check all the entered details. The image must be uploaded in the size format as mentioned on the application form.
Alternatively, students can also apply by visiting this direct link
NEET PG 2020 Application Fee
Students must the SC/ST/PwD category have to submit an application fee of Rs. 2750. Those from the General and OBC have to submit an application fee of Rs. 3750. The fee has can be submitted through various online modes.
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on Exams & Results Latest News on India.com.
Story Timeline
- 31 Jan 2019 NEET PG 2019 Result Declared on Official Website nbe.edu.in; Check Now
- 31 Jan 2019 NEET PG Examination 2019: Results to be Announced Today; Check at nbe.edu.in
- 10 Sep 2018 Exam Schedule of NEET PG, MDS 2019 Released, Check Details Here
Comments - Join the Discussion


The @linking attribute, which enables an author or information architect to specify how a topic should participate in a relationship.


A collection of Guild Wars 2 tips, guides and tools
Tips
There are many tricks in Guild Wars 2 that are not obvious, not documented properly and can take a
long time to figure out. This is an attempt to collect as many as possible and order them. For this
reason we have two attributes for each tip: usefulness and importance. Both scale from 5 (very
useful/important) to 1 (not much useful/important).
Usefulness is a selfish measure and shows you how much useful this tip is to you.
Importance on the other hand is a measure of how much other players rely on you to know this.
It is very possible that we have forgotten a trick or maybe don't even know them. There may also be
mistakes or outdated information. Any contributions are welcome, feel free to create an issue or even make a pull request.
Beginner Tips
Defiance bars
Defiance bars, also known as breakbars are most commonly found on champions and legendary
enemies. Appearing as a second bar under the enemies healthbar, it is damaged by using crowd
control effects (often abbreviated as CC). As it would make no sense to allow a boss to
be permanently stunned or blinded, this bar is the equivalent of a healthbar for crowd control
skills.
When the bar is teal, using crowd control skills damages the bar. Depleting it – breaking the
enemy – will stun the enemy temporarily and usually apply a buff that increases
incoming damage to the enemy. The bar may be slowly regenerating while it is teal.
When the bar is orange and filling up, it is recharging. The enemy is still immune and using
crowd control skills now will be a waste as they are ignored. Once it fills up, the bar will
become teal again and you can break the enemy again.
When the bar is gray it is locked and crowd control effects are ignored as long as it is in that
state.
What is a crowd control effect?
There are two types, "hard" effects, which damage the defiance bar instantly (e.g. Stun, Knockdown,
Daze...). These are effects that will stop you from attacking/moving completely, instantly. The
damage depends on the type and the duration. You find see the defiance bar damages and skills
for your class that are hard CC on the wiki.
Soft CC are conditions which damage the defiance bar over time, each has a good reason to do so,
they would be too strong if they actually affected the boss enemy.
 Many skills are evades, blocks and similar. You can dodge as long as you
have enough endurance which makes you invulnerable to all attacks. You can apply Aegis,
a boon that blocks the next attack you get hit by.
 Most attacks have
tells you should be looking out for; if you see an enemy lifting their weapon they are likely to
do an attack of some kind. Many attacks have telegraphs on the floor that show you
where the attack will land. Dodging attacks is very important if you want to survive in higher
end content.
Food and utility consumables
Food and utilities are consumables that can be used to temporarily increase your stats. Eating
Food grants a Nourishment effect, using an Utility grants an Enhancement effect. You can only
have one of each at the same time, using another food/utility consumable will overwrite the effect.
The amount of stats gained from food is non-trivial and it is common decency to use food and
utilities in end-game content. The best food is usually rather expensive, but there are
typically cheaper variants.
There are also many very cheap foods that are a good choice for playing in open world. Check the wiki list of foods and utilities and see for yourself if
any of those would be helpful to you. If you are leveling a character, you may be interested in
the extra experience gain as well. Some foods offer a higher experience bonus than others.
Deposit to storage
The account vault not only contains a bank that allows you to store any items, it also
contains a Material Storage that can by default store up to 250 of each material
(may be increased by purchasing Storage Expanders).
Unlike the bank, any materials in your inventory can be deposited to the storage from any
place in the world. If you right-click a material, you can then click Deposit
Material to deposit it to the Material Storage. If the option is gray, then your
material storage for this item is full.
You can also deposit all materials by clicking the gear icon in the top right of the
inventory and selecting Deposit All Materials. This will ignore items in invisible
bags and items that won't fit into the storage.
Map instances and the LFG system
With the introduction of the megaserver system, worlds are now only a WvW distinction.
Instead, there are now multiple instances of the same map that anyone from the same region can
join. The regions being EU and NA. While there is a Chinese version of the game, that one is
completely separated, including the trading post and contains more pay-to-win features.
If you can't find your friend, they are likely in a different instance. If you are both in the
same party or squad, you can right click on your friend and choose to Join them in
their map. That will move you to their instance. You can see the IP address of the server for
the current instance by using the /ip command.
If an instance gets too small, everyone gets a prompt to volunteer to leave (and get a bonus
buff) or get kicked in an hour. If an instance is quite full, players will instead join another,
potentially new instance when they enter the map. It is still possible to join players through a
party or squad. At some point, the map fill completely and it is also impossible to join through
that. At that point you can try spamming the join button, there is no reservation so when one
player leaves you can take their place.
The Looking for Group window is an interface for finding groups or squads. These may potentially
be in another instance and can be used to move to it. In fact, it is common to taxi
people into an empty map to help with events and this way you can participate even if your map
instance was hopelessly empty.
Linking items, skins, waypoints, skills
If you hold Shift and left-click on an item, a hoverable link will be inserted in your
chatbox. If you hold Ctrl instead, a message containing only the link will be sent
instantly.
Playing story instances with friends
All story instances can be played with other players in your party. The enemies usually do
not scale with more players so having others help you can be very useful for some achievements
and instances. Simply enter the instance and other players in your group in the same map will
get a prompt to join you. If you are at the same instance in your story as the instance owner
you will get a prompt to accept progress.
In some instances you get a special role as a guest, in many you won't be able to talk to
most NPCs and you will only see some of the dialog of the instance owner.
Bug warning
Do not accept progress in Personal Story missions where the instance owner
chooses the next path to take. You will not get the same choice.  This will lead to
random NPCs appearing in the story who you won't even know at all.
Because of changes to the story system in Living World Season 2, this is not a problem
in any other content than the Personal Story that spans from your level 10 to 80. No
expansion stories or Living World instances are affected by this.
Separating item stacks
If you hold Alt while dragging items in your inventory, you will be prompted to input a
stack size, this way you can split stacks into multiple.
Invisible Bags
There are multiple types of bags available. With some, specific items will fix those bags
before other empty spaces, but the most useful one is an invisible bag.
Items in an invisible bag cannot be sold, automatically salvaged, do not appear in vendor
menus and will not move if your inventory is sorted. This allows you to safely store armor,
unidentified gear and similar items you may not want to accidentally destroy.
General Tips
Salvage All
The menu offered when right-clicking on a salvage kit
Right-clicking on a salvaging kit or tool allows you to automatically salvage all items of
specified qualities.
Opening all containers and using all consumables in a stack
Right-clicking on a stack of containers or consumables usually offers an option to Use
all. This process will stop if your inventory gets full.
Opening all bags in a stack is offered in the right-click menu
Consuming all luck in a stack is offered in the right-click menu
Bind the Special Action to an easy-to-press button.
Special Action skills are not only used for many mechanics in raids and fractals, they are
also very useful in the open world and in story missions. You need to be able to press it
easily and reliably in group content and it won't hurt to have it easily accessible for
yourself as well.
The Special Action in the Shattered Observatory Fractal, bound to C.
The official Guild Wars 2 Wiki
An official wiki is hosted by
ArenaNet that any player can contribute to.
The wiki contains information about maps, skills, items... pretty much anything in the game.
It is written and maintained by players.
If you are willing to contribute, you may also be interested in the On Wiki of Gold
project. On Wiki of
Gold is a project that rewards you with in-game gold and gems for contributing to
articles that are a part of the listed sets on its page.
The /wiki command
If you type /wiki <keyword> command in the chat window, the game will open
a browser window with the wiki page for the keyword you type in.
This allows you to quickly find out information about game content.
Using /wiki to open the wiki page for Verdant Brink
Not only can you search using text, you can also search by linking items, skins, waypoints,
skills and similar. This brings you to the corresponding Guild Wars 2 Wiki article if it
exists.
Using /wiki to open the wiki page for an item by linking it
You can also search the wiki in other languages by prepending the language code and a colon,
like this: /wiki de:Guild Wars 2.
There are many useful pages you can reach quickly from the game this way:
/wiki ET - Event Timers
/wiki qal - Quick access links
For more details check out the wiki page for this command
Finding unfinished POIs/Hearts/Vistas on the map by hovering
Hovering over the Point of Interest/Heart/Vista counts on the map shows unfinished ones on the
map or scouts in case you don't have the relevant part of the map discovered.
Hovering over the Point of Interest count shows an undiscovered POI.Using weapon swapping to speed up Core Tyria renown hearts
Many renown hearts in core maps (that is, maps that existed before HoT and PoF expansions and
Living World seasons 3) contain tasks where you interact with items such as collecting items from
the ground, repairing things...
The progress to the heart is added immediately when you interact and swapping weapons interrupts
the channeling skill, which allows you to finish those hearts faster.
Newly introduced renown hearts are designed with this workaround in mind, so this will
usually not work there.
The dodge jump
You can press dodge and jump at the same time by pressing both keys at the same time. While
this has limited usefulness as you typically don't need to jump and dodge at the same time,
it allows you to jump a bit farther, especially if you are slowed down by being in combat.
It is also useful for some skips, especially in the Tribulation Mode of the Super Adventure Box.
Instantly opening reward chests
Right-clicking on a reward chest on the side of your screen will open them without showing any
window and just add the rewards to your inventory instantly. This does not work with any chests
with a selection of rewards.
Right-clicking these chests puts the reward in the inventory instantly.Right-clicking skill slots to select skills
You can right-click utility and elite skill slots to bring up the menu to swap to another skill.
This is significantly easier than clicking the small arrow.
Double-clicking waypoints teleports you instantly
Double-clicking on a waypoint on the minimap or on the world map will teleport you instantly
without having to confirm the cost (as long as you are not in combat).
Left-clicking on a commander icon allows you to join their squad
Left-clicking on a commander icon on the minimap or on the world map will show you a context
menu that contains a Join Squad option.

These commands allow you to join a squad or a party if you specify either a character name
of someone in the squad/party or their account name. You can use a different character name
than the character they are logged in now. The /sqjoin command only works if
the squad has a commander.
Guild Hall boosts
The Tavern in Guild Halls offers 24-hour boosts for free. Selecting one will overwrite the
previous one, so only one can be active at the same time. Boosts include a Magic Find
increase, a PvP/WvW reward track rate increase, experience/karma gain and others. You can
find a list on the wiki.
The boost percentage is dependant on guild hall upgrades so a higher level guild may offer
better boosts.
The Mentoring BadgeThe mentor tag as it appears on the map
One of the first Core Tyria masteries provides access to a mentor tag. This tag was intended
to be used to mark yourself as a mentor for new players. Outside of starting maps it is
usually used as a cheap alternative the the commander tag when you need to show a location
on the map. It has no access to the commander squad features, but it is still visible on the
map for anyone in the same instance. You can activate it in the party interface or toggle it
with the /mentor command.
Please do not mislead new players in starting maps by using it there and then not helping
them if they ask.
Hovering over Trading Post total price when selling
Hovering over the Total Price when selling an item will show you the Estimated Profit
of the transaction (which is in fact revenue). This is simply the total price after paying
listing and exchange fees.
The Estimated Profit appears when hovering over the price.Compact interface for the Trading Post
Typing I am Evon Gnashblade into the search box will shrink the results. This fits
more items on your screen, however it is rather resource intensive. The compact mode can be
turned off by repeating the process.
The compact interface for the Trading PostFaster Mystic Forging
You can interact with the Mystic Forge again after you click the Forge button to skip
the animation of items being forged together. This allows you to forge significantly faster.
Glyphs can be removed from gathering tools
Right-clicking on a gathering tool with a Glyph will offer an option to Remove Upgrade.
Select this to get your Glyph back without having to swap in a different one or wait for the
tool to get depleted.
Useful Settings
Show All Usable Object Names
This setting always shows names of all objects you can interact with, such as gathering nodes,
achievement items, items used in renown hearts...
Double-Tap to Evade
This setting allows you to disable dodging when a movement key is pressed twice. You can
still dodge by using a key bound to the Dodge action.
Recommended if you find yourself dodging accidentally. This is especially annoying while
doing jumping puzzles.
Show Target Health Percent
This setting shows the current percentage of your target's health on their healthbar on top
of your screen. This may be useful in raids or in open world meta events when you want to
communicate how much health an enemy has left.
Health percentage shown on a health barUnzooming further
You may find that the camera is not unzooming far enough by default. There are enemies that
are so tall, you can't even see the damage amounts when you hit them or important icons that
appear above their head. Increasing the Vertical Position Far in Camera sliders
will help with that.
Action Camera
Action Camera is a camera mode that is similar to a first/third mode shooter. It is used in
some HoT adventures and can be toggled anywhere if you set the Toggle Action Camera
Control (Controls > Camera).
Walking
There is a Control setting that allows you to toggle between running and walking.
Character Model Limit name may be misleading
Character Model Limit is not only affected by players, it is also affected by enemies and
other entities and objects. If this setting is set too low, some important effects will stop
rendering (mostly a problem in raids) or in some cases (huge open world events), even your
enemies won't be rendered, including bosses. The selected entity is always shown, but if
there are multiple bosses (e.g. in the Serpent Ire event), the others may be invisible.
Earning and saving gold
The waypoint discount
One of the benefits for representing a guild is a Waypoint Discount, with the percentage
depending on the upgrades of the guild.
The weekly Black Lion Chest Key
You can obtain one Black Lion Chest Key a week by completing the level 10 personal story
chapter. This resets at the typical weekly reset (7:30 UTC, Monday). The story can be done
very quickly as long as you have extra Tomes of Knowledge or similar
items to level up quickly.
This is typically done with the Human personal story, for details see the wiki page on Key farming.
Tricks
Chat link codes
Linking items, skills and similar in chat is implemented by replacing a chat code
by the text that can be hovered over. The codes look like this: [&AgHNSQEA].
The wiki has chat codes for most items, skins and skills that can be pasted into the chat to
preview them. Linking something doesn't mean that you actually own it, you can even link
impossible items or amounts, such as this code: [&Av/2LQEA]. You can
encounter waypoint codes on many websites and tools for Guild Wars 2 that you can simply
whisper yourself and then double-click to quickly teleport to the waypoint.
If you are interested in how the codes are encoded, the wiki has a good article on that.
Unlocking a mount below level 80
If you own the Path of Fire expansion and do not have any character that is level 80, you
can still unlock mounts, with the Raptor being the by far the easiest one.
You will need a friend who has a level 80 character and Path of Fire as well to take you
through the first story instance of PoF. For this, your friend has to activate the chapter,
you have to be in a party with them and in the same instance in Lion's Arch. After they
enter the instance, you need to join them. Since you will be underleveled, you just want to
survive and make sure to unlock the mount in the village with raptors.
You will be unable to learn any masteries that improve your Raptor's abilities until you
are level 80, but at least now you have a friend on your journey to level 80.
Interesting, but useless
Targeting emotes
You can target emotes by selecting a target and using an emote with @. Some
NPCs may react to this. Ever tried threatening a crab?
Example: /cheer @
You can click on the endurance bar to dodge
You can click on the yellow endurance bar or double-click the health circle to dodge.
Now you can dodge even when you play without a keyboard...
When the endurance bar is refilled, a subtle sound effect is played
Now you know when you can dodge if you play blind (or what is the source of that random
faint annoying sound).
The /lfg command
Not only does this command open the LFG window, it also sets your presence status to
Looking for Group and shows an unique icon next to your name in the game.
The Looking for Group iconThe /age command and /deaths commands
These show how much time your spent on this character (and the total of all characters) or
how many times you have died on this character.
The statistics from /age and /deaths commandsSynchronizing emotes
You can synchronize emotes by and using an emote with *. This puts the emote in
a ~5 second queue.
A site that contains many different tools, allows you to see the value of your account,
see statistics, crafting prices, search items on your account and many others.
A dps meter that shows you an estimate of damage per second in real time for yourself and
your party or squad. A great tool when you want to improve yourself.
Allows saving logs of encounters that can be later processed by other tools.
An addon that injects its code into Guild Wars 2. While it currently only implements
features allowed by the ToS, it is not supported by ArenaNet in any way.
The area stats window showing damage per second of a squad fighting a raid bossarcdps - build templates
addon
Allows saving build templates consisting of traits, gear and skills that can be later
reapplied. Works by acting the same as if you equipped items/changed traits/skills by hand,
so should be perfectly safe. Requires arcdps, is an addon to the addon.
An addon that injects its code into Guild Wars 2. While it currently only implements
features allowed by the ToS, it is not supported by ArenaNet in any way.
The build templates menuGW2 TacO - a Tactical Overlay
Draws markers that appear almost as if they were in the game. Can show guides for collections,
jumping puzzles, routes for gathering and similar. There are many community marker packs
that you can add.
Simple draws over your Guild Wars 2 window. Uses the MumbleLink API to get your current
position, but does not further interact with the game. Can use an API key for some features.
A discord bot that provides many features including searching items, getting a list of
killed raid bosses this week, setting up guild roles and automatic synchronization for
Discord servers and many others.
It is possible press jump and 3 at the same time to use the skill without moving while still
evading and removing Immobile.
Engineer
Necromancer
Elementalist
Mesmer
Fractals
The /gg command
You can kill yourself by using the /gg command. This is used to reset
fights faster.
The commands /resign, /concede, /surrender,
/forfeit, /qq and /ff do the same thing.
Using /gg to respawn at newest checkpoint
Killing yourself is by far the fastest method to move to the current checkpoint if you are
behind other players. It is usually enough for one player to reach the checkpoint, others
can commit suicide to progress faster.
Using /gg to reset cooldowns
If everybody is dead at the same time, cooldowns get reduced by 20 minutes. This is enough
for most skills, but some items, such as the White Mantle Portal
Device may require two mass suicides for a complete cooldown reset.
Personal fractal level of other players
It is possible to see the personal fractal level of other players in the LFG if you hover
over a Fractals of the Mists category.
The personal fractal level of the party members
Raids
The /gg command
You can kill yourself by using the /gg command. This is used to reset
fights faster.
The commands /resign, /concede, /surrender,
/forfeit, /qq and /ff do the same thing.
Using /gg to respawn at newest checkpoint
Killing yourself is by far the fastest method to move to the current boss if you are further
in the raid wing.
Starting with full Astral force for Celestial Avatar
If you don't have Astral force for your Celestial
Avatar, tell someone to kill themself with /gg and revive them.
If you are planning on making Legendary armor, consider starting with Faction provisioners now
To craft one set of legendary armor 300 Provisioner Tokens are needed. These are capped at
12 per day, with some more expensive to get than others. If you are planning to craft this
armor, you might want to start getting these now.
Cairn the Indomitable
Set Shaders to Medium or higher to see the rune on the platform
To see the rune that can be easily used to see if you are standing close enough to Cairn,
you need to have Shaders set to at least Medium. If your Shaders setting is lower, you will
only see a gray platform.
Samarog
Rigom only needs to stay under Samarog when Guldhem is above 32% health
Guldhem stops being damageable at 66% and 33% of his health. The damage to him is instead
redirected to Rigom. After Rigom dies, he explodes and if this explosion happens under Samarog,
Guldhem is damageable again.
After Guldhem is damageable again after 33%, Rigom doesn't need to be under Samarog, pushing
him in again will only slow down the fight. Try not to kill Rigom before Guldhem, however,
as he will explode again and that attack is rather dangerous.
Deimos
Set Character Model Limit to High or higher
Due to every single hand that spawns being counted towards the character limit, most things
can turn invisible, which includes the green circle that is used to teleport to the upper
platform.
The second platform is above
The platform you teleport to if you stand in a green circle or under 10% is physically above
the main platform. If people type into chat, you can see the messages above you.
Dhuum
The lesser Death Mark is safe to stand in until the green flames form a circle
After Dhuum places his lesser Death Mark on the ground, you can safely enter it again.
There are green flames spreading around the edge. Once they form a full circle, the Death
Mark will start downing you instantly. This can be used to do a bit more damage when you
need to flank, to save a downed player or to recover your soul if you get hit.
The Enforcers will not hit you if you stand in their hitbox when you are fixated
Before the first Reaper appears, the Enforcers attack a player with a small conical attack
that can down people if it is not blinded, blocked or evaded. If you get fixated, you can
stay very close to the Enforcer, then it will not attack anymore and just keeps turning around in a
silly way.


Return book
Book ISBN:
Student ID:
Return Date:
Save
Book does not exist!
Student does not exist!
No dates found for book, book not borrowed my student!
ISBN is invalid!
Student ID is invalid!
Blank Entry!


This demo sets an item to static. Static elements cannot be moved or resized. Other elements move themselves around a static element.
static


Snapshot<TKey, TValue>
Class
Namespace: Diffstore.Snapshots
Declared in: Diffstore.Snapshots
Defines a snapshot of an entity.
Type parameters
TKey
The type used as entity key.
TValue
The entity value, a class which contains the data that need to be stored.
Members
Property
Time
State
Constructor
Snapshot(long, Entity<TKey, TValue>)
Method
Equals(object)
GetHashCode()
ToString()
See also
DiffstoreBuilder<TKey, TValue>
IDiffstore<TKey, TValue>
Back to index