Amazon EC2 API with OpenStack - Developer Quick Start
Aug 9, 2014OpenStack has support for EC2 API, that is, you can fire Amazon’s API against an OpenStack cloud and it will still work. This article gets you started with using them locally against DevStack. It is more of a starter guide to a novice.
Fire a DevStack with it’s default settings. See this post for more information on it.
git clone http://github.com/openstack-dev/devstack
cd devstack/
./stack.sh
Source openrc
source openrc
View all EC2 credentials available for the current user (here, demo
user in demo
tenant)
$ keystone ec2-credentials-list
+----------------------------------+----------------------------------+----------------------------------+
| tenant | access | secret |
+----------------------------------+----------------------------------+----------------------------------+
| 0e9f99a6f2064464aa054d305ba08052 | ef61007dae74468eb9593ffbbd22d9f1 | 28c7ad6248de4e6a8649b3e2d122ac5d |
| 9b93a67201264492be3d0998b87d821b | 1b0a617dbef347cb968c8eed160de0b3 | b6525738ad6044ea9c49abeefabf86de |
+----------------------------------+----------------------------------+----------------------------------+
But which one is my current tenant? Let’s get that from parsing the output of token-get
command
$ keystone token-get | grep tenant | awk '{print $4}'
0e9f99a6f2064464aa054d305ba08052
Note the access and secret keys.
Let’s get started with the boto
client for consuming AWS APIs. I prefer ipython
shell, for its interactive features, but normal Python shell is just fine too. (Install ipython as sudo apt-get install ipython
).
Import necessary module
>> import boto
Create a conn
connection object, which we’ll use for querying our cloud
>> conn = boto.connect_ec2_endpoint('http://<IP_ADDRESS>:8773/services/Cloud',
aws_access_key_id='ef61007dae74468eb9593ffbbd22d9f1',
aws_secret_access_key='28c7ad6248de4e6a8649b3e2d122ac5d')
Here <IP_ADDRESS>
is the IP of my machine. Don’t forget to change it to yours.
If everything is successful, call to get_all_instances()
will return an empty list
>> conn.get_all_instances()
[]
Okay, now let’s create an instance. List all the images first
In [20]: conn.get_all_images()
Out[20]:
[Image:aki-00000001,
Image:ari-00000002,
Image:ami-00000003,
Image:ami-00000004]
Image ami-00000003
should be the cirros image from which we’ll create an instance. But still, let’s confirm that
In [26]: img = conn.get_image('ami-00000003')
In [27]: img.name
Out[27]: u'cirros-0.3.2-x86_64-uec'
Now let’s use this image to create an instance. Boto’s get_all_instances
returns a list of reservations, which makes getting the instance object slightly roundabout.
In [35]: conn.run_instances(image_id='ami-00000003', instance_type='m1.tiny')
Out[35]: Reservation:r-08b8idoz
In [40]: reservations = conn.get_all_instances()
In [42]: resvn = reservations[0]
In [44]: instance = resvn.instances[0]
In [45]: instance.state
Out[45]: u'running'
And then delete it
In [47]: conn.terminate_instances('i-00000002')
Out[47]: [Instance:i-00000002]
In [50]: conn.get_all_reservations()
Out[50]: []
That’s it for now :)
Use ipython
or bpython
for exploring boto library more and discover more APIs.
If you want to see what EC2 API was actually called behind the scenes, create a file /etc/boto.cfg
and add these two lines. Now whenever you will use an interactive Python terminal, you’ll see on your screen the EC2 API being called.
[Boto]
debug=2
Cheers!


Interface ISmintIoSyncFactory
- All Known Implementing Classes:
SmintIoSyncFactoryFromDI
public interface ISmintIoSyncFactory
A factory that will create all necessary instances, necessary for the synchronization jobs.
This factory is used by SmintIoSynchronization
to drive the setup of
the synchronization job. So SmintIoSynchronization
is responsible for creating such a factory. Hence it will
hand over the instance of ISyncTargetFactory
as provided by the consumer of the library.
-
Method Summary
Modifier and TypeMethodDescriptionCreates an instance of the synchronization job, probably not a singleton.Provides an execution queue to execute synchronization jobs one at a time, avoiding collisions.Provides a notification services to subscribe to.Detects and creates the scheduler for the current runtime platform.Provide the synchronization target factory that has been passed toSmintIoSynchronization
.
-
Method Details
-
createSyncJob
ISyncJob createSyncJob()Creates an instance of the synchronization job, probably not a singleton.- Returns:
- returns a new sync target on each call.
-
getSyncTargetFactory
ISyncTargetFactory getSyncTargetFactory()Provide the synchronization target factory that has been passed toSmintIoSynchronization
.since the settings hardly change, the same provider, delivering the same settings all the time seems to be advisable.
- Returns:
- returns the same settings on each request.
-
getPlatformScheduler
IPlatformScheduler getPlatformScheduler()Detects and creates the scheduler for the current runtime platform.- Returns:
- the scheduler but never
null
-
getNotificationService
IPushNotificationService getNotificationService()Provides a notification services to subscribe to.- Returns:
null
if no service is available.
-
getJobExecutionQueue
ISyncJobExecutionQueue getJobExecutionQueue()Provides an execution queue to execute synchronization jobs one at a time, avoiding collisions.- Returns:
null
if no execution queue is available.
-


Index
A B C D E F G H I L M N O P Q R S T U V W X Y Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
G
- game - Variable in class it.polimi.ingsw.controller.Controller
-
Reference to Game for this Controller
- Game - Class in it.polimi.ingsw.model
-
This is the Game Class, it is used to manage the data of the game.
- Game(GameMode, List<String>) - Constructor for class it.polimi.ingsw.model.Game
-
Create a new game with the specified mode and players
- GAME_MODE - it.polimi.ingsw.controller.TypeCommand
- GAME_PHASE - it.polimi.ingsw.controller.TypeCommand
- GameMode - Enum in it.polimi.ingsw.model
- GameMode(int) - Constructor for enum it.polimi.ingsw.model.GameMode
-
Set players'number
- gameModes - Variable in class it.polimi.ingsw.view.GUI.InitialPageController
- gamePhase - Variable in class it.polimi.ingsw.view.GUI.AppGUI
-
Game Phase
- GamePhase - Enum in it.polimi.ingsw.model
- GamePhase() - Constructor for enum it.polimi.ingsw.model.GamePhase
- GAMING - it.polimi.ingsw.model.StatusPlayer
- getActionInfo() - Method in class it.polimi.ingsw.view.CLI.ViewPrinter
-
Get Player's Action Info as a arraylist of string
- getActions() - Method in class it.polimi.ingsw.model.Game
-
Get a copy of available actions for the player in this turn
- getActions() - Method in class it.polimi.ingsw.model.IslandBoard
-
Gives a copy of available actions
- getActionString(int) - Method in class it.polimi.ingsw.view.CLI.ViewPrinter
-
Get a Player Action Command based on the index
- getBlock() - Method in class it.polimi.ingsw.model.Cell
-
Get the top block of the stack
- getBlock() - Method in class it.polimi.ingsw.view.model.Build
-
Get Block to be built
- getBlock(int) - Method in class it.polimi.ingsw.model.Cell
-
Get a specific block of the stack
- getBlocks() - Method in class it.polimi.ingsw.view.model.Cell
-
Get the Block Stack
- getBoard() - Method in class it.polimi.ingsw.model.Game
-
Get a copy of the Game Board
- getBoard() - Method in class it.polimi.ingsw.model.IslandBoard
-
Get a copy of the board
- getBoard() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get updated board
- getBoard() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get Game Board
- getBoardInfo() - Method in class it.polimi.ingsw.view.CLI.ViewPrinter
-
Get Board Info as a arraylist of string
- getColor() - Method in class it.polimi.ingsw.model.Block
-
Get the block color
- getColor() - Method in class it.polimi.ingsw.model.Player
-
Get Player's color
- getColor() - Method in class it.polimi.ingsw.view.model.Block
-
Get block color
- getColor() - Method in class it.polimi.ingsw.view.model.Player
-
Get player's color
- getColors() - Method in class it.polimi.ingsw.model.Game
-
Get available colors to pick
- getCommand() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get commands
- getCommandList(String) - Method in class it.polimi.ingsw.view.socket.Parser
-
Get an arraylist of command of a certain type
- getCurrentPlayer() - Method in class it.polimi.ingsw.model.CurrentPlayer
-
Get the current player
- getCurrentPlayer() - Method in class it.polimi.ingsw.model.Game
-
Get Current Player's username
- getCurrentPlayer() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get the current player
- getCurrentPlayer() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get the current player
- getCurrentPlayer() - Method in class it.polimi.ingsw.model.GodPower
-
Get the current player
- getCurrentPlayer() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get the current player
- getCurrentPlayer() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get current player username
- getEffect() - Method in enum it.polimi.ingsw.view.CLI.GodEffect
-
Get god effect
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodApollo
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodArtemis
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodAthena
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodAtlas
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodDecorator
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodDemeter
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodHephaestus
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodHera
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in interface it.polimi.ingsw.model.GodInterface
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodMedusa
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodMinotaur
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodPan
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodPoseidon
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodPower
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodPrometheus
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodStandard
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodTriton
-
Get event
- getEvent(Event[], Cell[][], Action[][][]) - Method in class it.polimi.ingsw.model.GodZeus
-
Get event
- getFilters() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get Current available Type Command
- getFromValue(String) - Static method in enum it.polimi.ingsw.controller.FuncCommand
-
Convert a client side's into a server side's value, otherwise null
- getFuncData() - Method in class it.polimi.ingsw.utils.model.Command
-
Get Command data to use with the function on server
- getFuncName() - Method in class it.polimi.ingsw.utils.model.Command
-
Get Command function to launch on server
- getGamePhase() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get Game Phase
- getGamePhase() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get game phase
- getGod() - Method in interface it.polimi.ingsw.model.Action
-
Get the last god that changed this action
- getGod() - Method in class it.polimi.ingsw.model.Build
-
Get the last god that changed this action
- getGod() - Method in class it.polimi.ingsw.model.Player
-
Get player's god
- getGod() - Method in class it.polimi.ingsw.model.ReportAction
-
Get last god that changed its status
- getGod() - Method in class it.polimi.ingsw.model.Swap
-
Get the last god that changed this action
- getGod() - Method in class it.polimi.ingsw.view.model.Player
-
Get player's god
- getGodList() - Method in class it.polimi.ingsw.model.Game
-
Get a copy of Gods used in this game
- getHistory() - Method in class it.polimi.ingsw.view.socket.Chat
-
Get Chat History
- getInfo() - Method in class it.polimi.ingsw.utils.model.Command
-
Get Command info
- getInstance() - Static method in class it.polimi.ingsw.server.Lobby
-
Get the Lobby Instance
- getLastGod() - Method in class it.polimi.ingsw.model.CurrentPlayer
-
Get the last god that changed his own status
- getLastGod() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get the last god that changed his own status
- getLastGod() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get the last god that changed his own status
- getLastGod() - Method in class it.polimi.ingsw.model.GodPower
-
Get the last god that changed his own status
- getMessage() - Method in class it.polimi.ingsw.utils.model.ChatMessage
-
Get message value
- getMessage() - Method in class it.polimi.ingsw.utils.model.Notification
-
Get notification value
- getName() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get player's username
- getName() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get player's username
- getName() - Method in class it.polimi.ingsw.model.GodPower
-
Get player's username
- getOwner() - Method in class it.polimi.ingsw.model.Block
-
Get the block owner
- getOwner() - Method in class it.polimi.ingsw.view.model.Block
-
Get block owner
- getPhase() - Method in class it.polimi.ingsw.model.Game
-
Get current Game Phase
- getPlayer() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get player's username
- getPlayerInfo() - Method in class it.polimi.ingsw.view.CLI.ViewPrinter
-
Get Player's Info as an arraylist of string
- getPlayerList() - Method in class it.polimi.ingsw.model.Game
-
Get a copy of Game PlayerList
- getPlayers() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get Player Info
- getPlayersNum() - Method in enum it.polimi.ingsw.model.GameMode
-
Get number of players
- getPlayerStatus() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get player's status
- getPlayerStatus() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get player's status
- getPlayerStatus() - Method in class it.polimi.ingsw.model.GodPower
-
Get player's status
- getPosition() - Method in class it.polimi.ingsw.view.model.Build
-
Get Position on the board
- getPositionWorker() - Method in class it.polimi.ingsw.model.CurrentPlayer
-
Get workers'positions
- getPositionWorker() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get the worker's position
- getPositionWorker() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get the worker's position
- getPositionWorker() - Method in class it.polimi.ingsw.model.GodPower
-
Get the worker's position
- getRawData() - Method in class it.polimi.ingsw.view.model.Block
- getRawData() - Method in class it.polimi.ingsw.view.model.Build
- getRawData() - Method in class it.polimi.ingsw.view.model.Cell
- getRawData() - Method in class it.polimi.ingsw.view.model.Color
- getRawData() - Method in class it.polimi.ingsw.view.model.God
- getRawData() - Method in class it.polimi.ingsw.view.model.Player
- getRawData() - Method in interface it.polimi.ingsw.view.model.RawObj
-
Convert data to a list of string that contains a user readable information about the class
- getRawData() - Method in class it.polimi.ingsw.view.model.Swap
- getSize() - Method in class it.polimi.ingsw.model.Cell
-
Get the number of blocks in the Cell
- getStatus() - Method in interface it.polimi.ingsw.model.Action
-
Get action status
- getStatus() - Method in class it.polimi.ingsw.model.Build
-
Get the status
- getStatus() - Method in class it.polimi.ingsw.model.GodDecorator
-
Get god's status
- getStatus() - Method in interface it.polimi.ingsw.model.GodInterface
-
Get god's status
- getStatus() - Method in class it.polimi.ingsw.model.GodPower
-
Get god's status
- getStatus() - Method in class it.polimi.ingsw.model.Swap
-
Get action status
- getStatus() - Method in class it.polimi.ingsw.utils.model.Command
-
Get Command status
- getStatus() - Method in class it.polimi.ingsw.utils.Pinger
-
Get Pinger Status
- getStatus() - Method in class it.polimi.ingsw.view.model.Player
-
Get player's status
- getStatus() - Method in class it.polimi.ingsw.view.socket.Connection
-
Get Socket connection
- getStatusPlayer() - Method in class it.polimi.ingsw.model.CurrentPlayer
-
Get the current player's status
- getStatusPlayer() - Method in class it.polimi.ingsw.model.Player
-
Get player's status
- getStatusPlayer() - Method in class it.polimi.ingsw.model.ReportAction
-
Get player's status
- getType() - Method in class it.polimi.ingsw.utils.model.Command
-
Get Command type
- getTypeAction() - Method in interface it.polimi.ingsw.model.Action
-
Get type of the action
- getTypeAction() - Method in class it.polimi.ingsw.model.Build
-
Get type of the action
- getTypeAction() - Method in class it.polimi.ingsw.model.Swap
-
Get type of the action
- getTypeAction() - Method in class it.polimi.ingsw.view.model.TypeAction
-
Get Worker Action type
- getTypeBlock() - Method in class it.polimi.ingsw.model.Block
-
Get the block type
- getTypeBlock() - Method in class it.polimi.ingsw.view.model.Block
-
Get block type
- getUrl(String) - Static method in enum it.polimi.ingsw.view.GUI.ImageEnum
-
Get image's urls
- getUsableCommandList() - Method in class it.polimi.ingsw.view.socket.Parser
-
Get all player available command
- getUserInfo() - Method in class it.polimi.ingsw.view.GUI.MainController
-
Get player's information
- getUsername() - Method in class it.polimi.ingsw.model.Player
-
Get player's username
- getUsername() - Method in class it.polimi.ingsw.server.Connection
-
Get Connection User username
- getUsername() - Method in class it.polimi.ingsw.utils.model.ChatMessage
-
Get message author
- getUsername() - Method in class it.polimi.ingsw.utils.model.Notification
-
Get notification author
- getUsername() - Method in class it.polimi.ingsw.view.model.Player
-
Get player's username
- getValue() - Method in enum it.polimi.ingsw.controller.FuncCommand
-
Get client side's value
- getValue() - Method in enum it.polimi.ingsw.controller.TypeCommand
-
Get client side's value of the specified type of command
- getValue() - Method in class it.polimi.ingsw.view.model.Color
-
Get color value
- getValue() - Method in class it.polimi.ingsw.view.model.God
-
Get god value
- getWorkers() - Method in class it.polimi.ingsw.view.model.Player
-
Get player's remaining number of workers
- getX1() - Method in class it.polimi.ingsw.view.model.Swap
-
Get First Element start position to move
- getX2() - Method in class it.polimi.ingsw.view.model.Swap
-
Get First Element end position to move
- getY1() - Method in class it.polimi.ingsw.view.model.Swap
-
Get Second Element start position to move
- getY2() - Method in class it.polimi.ingsw.view.model.Swap
-
Get Second Element end position to move
- glow - Variable in class it.polimi.ingsw.view.GUI.Board
- glow - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god - Variable in class it.polimi.ingsw.model.Build
-
God
- god - Variable in class it.polimi.ingsw.model.GodPower
-
God enumeration
- god - Variable in class it.polimi.ingsw.model.IslandBoard
-
List of gods
- god - Variable in class it.polimi.ingsw.model.Player
-
Player's god
- god - Variable in class it.polimi.ingsw.model.ReportAction
-
Last god that changed its status
- god - Variable in class it.polimi.ingsw.model.Swap
-
last god that changed its status
- god - Variable in class it.polimi.ingsw.view.GUI.Board
- god - Variable in class it.polimi.ingsw.view.model.Player
-
Player's god
- God - Class in it.polimi.ingsw.view.model
-
God Data Structure
- God - Enum in it.polimi.ingsw.model
- God() - Constructor for enum it.polimi.ingsw.model.God
- God(String) - Constructor for class it.polimi.ingsw.view.model.God
-
God Constructor
- GOD - it.polimi.ingsw.controller.TypeCommand
- GOD_LIST - it.polimi.ingsw.controller.TypeCommand
- god0 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god1 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god10 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god11 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god12 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god13 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god2 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god3 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god4 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god5 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god6 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god7 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god8 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- god9 - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- GodApollo - Class in it.polimi.ingsw.model
- GodApollo(GodInterface) - Constructor for class it.polimi.ingsw.model.GodApollo
-
God Artemis's class
- GodArtemis - Class in it.polimi.ingsw.model
- GodArtemis(GodInterface) - Constructor for class it.polimi.ingsw.model.GodArtemis
-
God Apollo's class
- GodAthena - Class in it.polimi.ingsw.model
- GodAthena(GodInterface) - Constructor for class it.polimi.ingsw.model.GodAthena
-
God Athena's class
- GodAtlas - Class in it.polimi.ingsw.model
- GodAtlas(GodInterface) - Constructor for class it.polimi.ingsw.model.GodAtlas
-
God Atlas's class
- GodDecorator - Class in it.polimi.ingsw.model
- GodDecorator(GodInterface) - Constructor for class it.polimi.ingsw.model.GodDecorator
-
Set God Power
- GodDemeter - Class in it.polimi.ingsw.model
- GodDemeter(GodInterface) - Constructor for class it.polimi.ingsw.model.GodDemeter
-
God GodDemeter's class
- GodEffect - Enum in it.polimi.ingsw.view.CLI
-
God effects map god name to gods'effects
- GodEffect(String) - Constructor for enum it.polimi.ingsw.view.CLI.GodEffect
-
GetEffect Constructor
- GodHephaestus - Class in it.polimi.ingsw.model
- GodHephaestus(GodInterface) - Constructor for class it.polimi.ingsw.model.GodHephaestus
-
God Hephaestus's class
- GodHera - Class in it.polimi.ingsw.model
- GodHera(GodInterface) - Constructor for class it.polimi.ingsw.model.GodHera
-
God Hera's class
- GodInterface - Interface in it.polimi.ingsw.model
- godList - Variable in class it.polimi.ingsw.model.Game
-
Gods List used in this game
- GodMedusa - Class in it.polimi.ingsw.model
- GodMedusa(GodInterface) - Constructor for class it.polimi.ingsw.model.GodMedusa
-
God Medusa's class
- GodMinotaur - Class in it.polimi.ingsw.model
- GodMinotaur(GodInterface) - Constructor for class it.polimi.ingsw.model.GodMinotaur
-
God Minotaur's class
- GodPan - Class in it.polimi.ingsw.model
- GodPan(GodInterface) - Constructor for class it.polimi.ingsw.model.GodPan
-
God Pan's class
- GodPoseidon - Class in it.polimi.ingsw.model
- GodPoseidon(GodInterface) - Constructor for class it.polimi.ingsw.model.GodPoseidon
-
God Poseidon's class
- godPower - Variable in class it.polimi.ingsw.model.GodDecorator
-
God Power
- GodPower - Class in it.polimi.ingsw.model
- GodPower(God, String) - Constructor for class it.polimi.ingsw.model.GodPower
-
Set the god's power
- GodPrometheus - Class in it.polimi.ingsw.model
- GodPrometheus(GodInterface) - Constructor for class it.polimi.ingsw.model.GodPrometheus
-
God Prometheus's class
- gods - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
- GodStandard - Class in it.polimi.ingsw.model
- GodStandard(GodInterface) - Constructor for class it.polimi.ingsw.model.GodStandard
-
*God* Standard's class
- GodTriton - Class in it.polimi.ingsw.model
- GodTriton(GodInterface) - Constructor for class it.polimi.ingsw.model.GodTriton
-
God Triton's class
- GodZeus - Class in it.polimi.ingsw.model
- GodZeus(GodInterface) - Constructor for class it.polimi.ingsw.model.GodZeus
-
God Zeus's class
- gridPane - Variable in class it.polimi.ingsw.view.GUI.Board
- gridPane - Variable in class it.polimi.ingsw.view.GUI.ChooseGod
All Classes All Packages


Newcastle to make loan offer for Arsenal outcast Granit Xhaka – report
Newcastle United are ready to rescue Granit Xhaka from his nightmare situation at Arsenal, according to a report
by Transfer AgentNewcastle United are ready to make a loan offer to sign Arsenal outcast Granit Xhaka in the January transfer window, according to a report in England.
The Telegraph is reporting that Newcastle manager Steve Bruce believes he can convince Xhaka to consider a move to St James’ Park when the transfer window opens.
The same article states that the Magpies would have to see off interest from Serie A giants AC Milan as Bruce looks to improve Newcastle’s options in the middle of the park.
According to the same story, the Italian club are currently the favourites to sign the former Arsenal captain in January following Xhaka’s demise at the north London side.
The Telegraph report goes on to add that the Newcastle manager is convinced Xhaka would improve his team despite the Swiss midfielder’s inconsistent form at Arsenal.
Xhaka hasn’t featured for Arsenal since the defensive midfielders outburst at supporters following his substitution in a 2-2 draw with Crystal Palace last month.
Arsenal manager Unai Emery made the decision to strip Xhaka of the captaincy despite appointing the Swiss midfielder as Laurent Koscielny’s replacement earlier this season.
Xhaka moved to Arsenal in a £33m deal from Bundesliga side Borussia Monchengladbach in 2015.
The Arsenal star has netted 11 times in 143 games in all competitions.


Optional string to add as a block comment at the start of the output file.
Should comments be included in output? Defaults to true
.
Set to true to avoid adding whitespace for formatting. Defaults to the value of opts.minified
.
Set to true to reduce whitespace (but not as much as opts.compact). Defaults to false
.
Set to true to enable support for experimental decorators syntax before module exports.
Defaults to false
.
Used in warning messages
Options for outputting jsesc representation.
Set to true to run jsesc with "json": true to print "\u00A9" vs. "©";
Should the output be minified. Defaults to false
.
Retain parens around function expressions (could be used to change engine parsing behavior)
Defaults to false
.
Attempt to use the same line numbers in the output code as in the source code (helps preserve stack traces).
Defaults to false
.
The filename for the source code (i.e. the code in the code
argument).
This will only be used if code
is a string.
Enable generating source maps. Defaults to false
.
A root for all relative URLs in the source map.
Function that takes a comment (as a string) and returns true if the comment should be included in the output.
By default, comments are included if opts.comments
is true
or if opts.minifed
is false
and the comment
contains @preserve
or @license
.
Generated using TypeDoc
Optional string to add as a block comment at the end of the output file.


Card demo
HAX, card demo
Stuff and thigns
Another block of text below that
How large can the average great white shark grow to be?
The Great White shark can grow to be 15 ft to more than 20 ft in length and weigh 2.5 tons or more.
Cool stuff. Let's write about spongebob!
Ready
We Are
Ready
We Are
Ready
We Are
Cool stuff. Let's write about spongebob!


This is an access controlled file. You are seeing this because you have access.
See your session information to see your identity.


I am a Christian in the Anglican church since birth. I was baptised in 2003 and confirmed in 2013. I was born and brought up in Kirinyaga-Central.I was brought up in a hamble background by my grandmother in a village called Inooi Location in Ndia Sublocation. I have engaged in alot of activities that have helped grow a lot. I am currently living with my parents at South B Nairobi County. I am outgoing Physically,and socially.
I have done some git projects and here are some links.
github.com/BeatriceWambui/travel-hotel
github.com/BeatriceWambui/my-first-webpage
github.com/BeatriceWambui/medical-health
This is a project that I worked on the indentation
I have also worked on a project that was talent and brain engaging in the year 2019. I made chairs and a table from used car tyres. This project was out of self motivation.


Implements an adaptive pure pursuit controller. See: https://www.ri.cmu.edu/pub_files/pub1/kelly_alonzo_1994_4/kelly_alonzo_1994_4 .pdf
Basically, we find a spot on the path we'd like to follow and calculate the wheel speeds necessary to make us land on that spot. The target spot is a specified distance ahead of us, and we look further ahead the greater our tracking error.
◆ AdaptivePurePursuitController()
| frc.lib.control.AdaptivePurePursuitController.AdaptivePurePursuitController |
( |
double |
fixed_lookahead, |
|
|
double |
max_accel, |
|
|
double |
nominal_dt, |
|
|
Path |
path, |
|
|
boolean |
reversed, |
|
|
double |
path_completion_tolerance |
|
) |
| |
◆ getMarkersCrossed()
| Set<String> frc.lib.control.AdaptivePurePursuitController.getMarkersCrossed |
( |
| ) |
|
◆ isDone()
| boolean frc.lib.control.AdaptivePurePursuitController.isDone |
( |
| ) |
|
◆ joinPath()
| static Optional<Circle> frc.lib.control.AdaptivePurePursuitController.joinPath |
( |
Pose2d |
robot_pose, |
|
|
Translation2d |
lookahead_point |
|
) |
| |
|
static |
◆ update()
| Twist2d frc.lib.control.AdaptivePurePursuitController.update |
( |
Pose2d |
robot_pose, |
|
|
double |
now |
|
) |
| |
◆ kEpsilon
| final double frc.lib.control.AdaptivePurePursuitController.kEpsilon = 1E-9 |
|
staticprivate |
The documentation for this class was generated from the following file:


MarkdownView
MarkdownView is a simple library that helps you display Markdown text or files on Android as a html page just like Github.
Getting started
Its really simple to integrate MarkdownView in android. All you need to do make the following change to you build gradle under the app module.
Step 1. Add the JitPack repository to your build file. Add it in your root build.gradle at the end of repositories:
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
Step 2. Add the dependency
dependencies {
compile 'com.github.mukeshsolanki:MarkdownView-Android:1.0.1'
}
How to use MarkdownView
Its fairly simple and straight forward to use MarkdownView in you application. Just add the following in your layout where you want to display the markdown file/text.
<com.mukesh.MarkdownView
android:id="@+id/markdown_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
and reference it in your activity/fragment and assign the markdown text/file like wise.
MarkdownView markdownView = (MarkdownView) findViewById(R.id.markdown_view);
markdownView.setMarkDownText("# Hello World\nThis is a simple markdown"); //Displays markdown text
...
markdownView.loadMarkdownFromAssets("README.md"); //Loads the markdown file from the assets folder
...
File markdownFile=new File("filePath");
markdownView.loadMarkdownFromFile(markdownFile); //Loads the markdown file.


Description: The activity will be a hybrid of quiz and treasure hunt similar to “Klueless”, the game hosted every year by IIM.
Through the activity, students will be required to navigate through a series of webpages tagged by level numbers that increase as they progress. The game will have a total of 25 levels, at the end of which, the first person to have reached the “finish” line is declared the winner.
Question format: The game will rely on the user’s interpretation of the question as often as it relies using questions itself. The former target may be achieved by scattering clues across the page as to indicate how the levels should progress. The clues themselves may be in:
*The Title Of The Page
*The URL Of The Page
*The Content Of The Page (Including Image Name)
*A Portion Of The Source Code That Has Been Commented Out


Playing Around With Guilloche Patterns
Much like Spirograph, guilloche patterns can be created by mounting a "pen" (in our case a virtual pen) on the outer edge of a (virtual) spinning wheel while moving that spinning wheel through some predetermined path.


{% extends "base.html" %} {% block body %}
Thanks for giving Nylas a try! This example is set up to work with Exchange, so it will only work if you have an Exchange account.
Please enter the credentials for your Microsoft Exchange account.


With lungs taxed somewhat by regular cannabis intake (and one lung weakened by an earlier bout with pneumonia), smoking anything is risky, but in trying dried mushrooms in a smoking pipe last year, I (coincidentally? or not) contracted a terrible lung infection. I suspect there were other factors also involved, but inhaling directly a combination of spores, dust, and other fungal growth cannot be healthy for anyone's respiratory system.
Others with practical knowledge will corraborate this reality. However, I strongly support the awareness of the positive effects of hallucinogenic mushrooms and other valuable plants. Just use them wisely and KNOW what you are doing first, and you'll enjoy the experience much more--without health complications. Seed and propagate everywhere you go, and these valuable living medicines will be around for future generations to use.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Welcome Dear Researcher.
This web page is built as a web appendix for the paper "An Empirical Study on Android-related Vulnerabilities". In this web page you will find information related to Android OS Vulnerabilities. Specifically, ZIP files with the data used in our research along with metadata files explaining each of the ZIP files. Also, a list of vulnerabilities found on Android OS. Finally, you could find some visualizations based on the data compiled in the research.
We hope this will become a reference for researching about Android OS Vulnerabilities.


All state is tracked while a program is running, so you can debug in the past.
Linux required, 64-bit Ubuntu recommended.
cd ~/ && wget -qO- https://github.com/geohot/qira/archive/v1.3.tar.gz | tar zx && cd qira-1.3 && ./install.shYour breakpoint was hit 5 times, at change 90, 111, 128, 145, and 162. I drew red lines in the vtimeline for you to signify this. Would you like to see the memory at those times? Just click. Or navigate between them with j and k
Reads are dark yellow.
|


--- date: 2010-01-31T00:00:00Z published: true title: stevenf.com - I need to talk to you about computers. I’ve been... url: /2010/01/31/stevenf-com-i-need-to-talk-to-you-about-computers-i-ve-been-/ ---
The thing is, to talk about specific hardware (like the iPad or iPhone or Nexus One or Droid) is to miss entirely the point I’m about to try to make. This is more important than USB ports, GPS modules, or front-facing cameras. Gigabytes, gigahertz, megapixels, screen resolution, physical dimensions, form factors, in fact hardware in general — these are all irrelevant to the following discussion. So, I’m going to try to completely avoid talking about those sorts of things.
Let’s instead establish some new terminology: Old World and New World computing.


Most basic interface for a factory that creates an object of some generic type More...
Most basic interface for a factory that creates an object of some generic type


About: When a user enters the vicinity of the Android building (B44) or the Yerba Buena Gardens near the Moscone center in San Francisco, a notification silently appears on his/her wearable with an option to check in. This notification automatically disappears when he/she leaves the area, and reappears the next time he/she is at one of these locations.
How to run: Install the Application APK on the companion, and the Wearable APK on the wearable. Then, start "Android Wear Geofencing Example Application" on the companion. You will automatically be notified on the wearable if you enter one of the two specified areas, assuming you have your phone on you.
Wearable APIs used: DataApi, WearableListenerService
Other APIs used: Play Services API used for Geofencing (Geofence and LocationClient)
Screenshots:


--- title: Emacs UUIDs layout: post tags: [emacs, lisp] uuid: 6961b846-f6ac-32ff-26e9-8fae7bdac105 ---
Yesterday Luke pointed out an interesting idea by Jeff Atwood: mark code snippets you post online with a UUID. That way it's easy to find other places where code snippets have been used, and it's easier to find updates. It's a neat idea that I might start using.
So, the next problem is where to get a UUID. One place to get one is createguid.com, which will serve you up a fresh version 4 UUID each visit. But I don't like relying on the Internet for something when I don't need to. This is why I sometimes make wget backups of my favorite sites, in case they ever disappear. By design it's easy to generate your own UUIDs, and you have 5 algorithms to choose from, so I'll make my own.
Since I'll always be in Emacs when I need one, I'll just have Emacs do
it. However, it's a bit tricky to do in Emacs. The pseudo-random
number generator isn't very good. It's always initialized to the same
seed when it starts, so it's up to the user to reseed
somewhere. There's no direct way to read
from /dev/urandom
, instead relying on an external process
to feed it in. Relying on /dev/urandom
is also not
portable. There's also no simple, portable way to find out hardware
information about the machine, such as MAC address, required by some
versions of the UUID algorithms. Elisp integers are a few bits smaller
than native integers (29-bits on 32-bit systems), so the UUID has to
be handled in very small pieces.
I was beginning to work on my own when I found
this
great solution by Martin Blais
(mirror). Specifically
the uuid-simple
function, which takes an MD5 hash of
unique data in Emacs and uses it for the UUID. I believe this may
count as a version 3 UUID (or at least close enough that I don't
care). I modified it slightly, adding more unique data and a version
number.
This returns a string containing the UUID. Next, make an interactive function to wrap it,
{% highlight cl %} (defun uuid-insert () "Inserts a new UUID at the point." (interactive) (insert (uuid-create))) {% endhighlight %}
I bound this to "C-x !
", which wasn't yet bound to
anything.
Instant UUIDs in Emacs.


Once successfully prototyping a single project
On single simple pipeline
It is time to productify and scale to enterprise level
This is when delivery times go sideways
Causing more adjustments, requirements
and maintenance needs than ever anticipated
We can provide know-how
Which allows to upskill teams
So they become experts
Support scaling to enterprise level
by providing standards and libraries
Help creating synergy between projects by finding similar needs
Create a feeling of ownership by working in team environment on teams current project
Helping with current delivery effort by working together with the team on their current tasks
But at the end of release providing sustainable approach for automation on top of expected outcome
We can provide full-stack toolchain to automate interactions with cutting-edge solutions
as well as integrating legacy applications
Build the pipeline from a team perspective, enabling them to build, test, troubleshoot, fix and deliver fast
And aggregate the information into unambiguous overview of project or portfolio in the form of a real-time dashboard
All of this without overhead of additional reporting and status updates.
Reporting is done by doing the job
Automation RockStars toolset is all open-source so there will never be cost related to license.
It is the most efficient way to bring Continuous Development with full control of costs and impacts
And allowing your professionals to be part of the success and its future
To know more, please feel free to contact us using<EMAIL_ADDRESS>Use a spacebar or arrow keys to navigate


The following list provides links to the available Babylon resources and capabilities. Please keep in mind that Babylon AR is in very early pre-release, and the links and offerings are subject to change.


bigLMStats.Rd
This function simplifies calculating p-values from linear models in which
there are many outcome variables, such as in voxel-wise regressions. To
perform such an analysis in R, you can concatenate the outcome variables
column-wise into an n by p matrix y
, where there are n subjects and p
outcomes (see Examples
). Calling lm(y~x)
calculates the
coefficients, but statistical inference is not provided. This function
provides basic statistical inference efficiently.
bigLMStats(mylm, lambda = 0, includeIntercept = FALSE)
| mylm | Object of class |
|---|---|
| lambda | Value of ridge penalty for inverting ill-conditioned matrices. |
| includeIntercept | Whether or not to include p-values for intercept term in result. |
A list containing objects:
F-statistic of whole model (one value per outcome).
p-value of model (one value per outcome).
Values of coefficients (one value per predictor per outcome).
Standard error of coefficients.
T-statistic of coefficients.
p-value of coefficients.
nsub <- 100 set.seed(1500) x <- 1:nsub y <- matrix(c(x + rnorm(nsub), sin(x)), nrow=nsub) x <- cbind(x, x^2) y1 <- y[, 1] y2 <- y[, 2] lm1 <- lm(y1~x) lm2 <- lm(y2~x) mylm <- lm(y ~ x) myest <- bigLMStats(mylm) print(paste("R beta estimates for first outcome is", summary(lm1)$coefficients[-1,1], "and for second outcome is", summary(lm2)$coefficients[-1,1]))#> [1] "R beta estimates for first outcome is 0.996800064361502 and for second outcome is -0.000873326597445242" #> [2] "R beta estimates for first outcome is 3.96575611836199e-05 and for second outcome is -3.04190877512371e-06"#> [1] "and our estimate is 0.996800064361502 -0.000873326597445242" #> [2] "and our estimate is 3.96575611836199e-05 -3.04190877512371e-06"print(paste("R std error estimate for first outcome is", summary(lm1)$coefficients[-1,2], "and for second outcome is", summary(lm2)$coefficients[-1,2], "and our estimate is", myest$beta.std[,1], myest$beta.std[,2]))#> [1] "R std error estimate for first outcome is 0.0145452856084367 and for second outcome is 0.0100592155571058 and our estimate is 0.0145452856084366 0.0100592155571058" #> [2] "R std error estimate for first outcome is 0.000139527376091849 and for second outcome is 9.64942174398549e-05 and our estimate is 0.000139527376091849 9.64942174398548e-05"print(paste("R t value estimate for first outcome is", summary(lm1)$coefficients[-1,3], "and for second outcome is", summary(lm2)$coefficients[-1,3], "and our estimate is", myest$beta.t[,1], myest$beta.t[,2]))#> [1] "R t value estimate for first outcome is 68.5308003703503 and for second outcome is -0.0868185588118081 and our estimate is 68.5308003703504 -0.0868185588118082" #> [2] "R t value estimate for first outcome is 0.284227814601156 and for second outcome is -0.0315242597518317 and our estimate is 0.284227814601156 -0.0315242597518317"print(paste("R pval for first outcome is", summary(lm1)$coefficients[-1,4], "and for second outcome is", summary(lm2)$coefficients[-1,4], "and our estimate is", myest$beta.pval[,1], myest$beta.pval[,2]))#> [1] "R pval for first outcome is 5.73699385771323e-84 and for second outcome is 0.930994703501836 and our estimate is 5.73699385771274e-84 0.930994703501836" #> [2] "R pval for first outcome is 0.776841657572364 and for second outcome is 0.974916219349365 and our estimate is 0.776841657572364 0.974916219349365"


Events at Mississippi Coding Academy
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's
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|
IVT
|
Camera model parameters and functions for a single camera. More...
#include <Calibration.h>
Classes | |
| struct | CCameraParameters |
| Struct containing all parameters of the camera model. More... | |
Public Member Functions | |
| CCalibration () | |
| The default constructor. More... | |
| ~CCalibration () | |
| The destructor. More... | |
| void | Set (const CCalibration &calibration) |
| Initializes the camera model, given an instance of CCalibration. More... | |
| void | SetCameraParameters (float fx, float fy, float cx, float cy, float d1, float d2, float d3, float d4, const Mat3d &R, const Vec3d &t, int width, int height) |
| Initializes the camera model, given a complete parameter set. More... | |
| void | SetIntrinsicBase (float cx, float cy, float fx, float fy) |
| Sets the principal point and the focal lengths. More... | |
| void | SetDistortion (float d1, float d2, float d3, float d4) |
| Sets the distortion parameters of the distortion model. More... | |
| void | SetRotation (const Mat3d &R) |
| Sets the extrinsic parameter R (rotation matrix). More... | |
| void | SetTranslation (const Vec3d &t) |
| Sets the extrinsic parameter t (translation vector). More... | |
| void | GetCalibrationMatrix (Mat3d &K) const |
| Sets up the calibration matrix K. More... | |
| void | GetProjectionMatrix (Mat3d &P1, Vec3d &p2) const |
| Sets up the projection matrix P. More... | |
| const CCameraParameters & | GetCameraParameters () const |
| Gives access to the camera parameters. More... | |
| bool | LoadCameraParameters (const char *pCameraParameterFileName, int nCamera=0, bool bSetExtrinsicToIdentity=false) |
| Initializes the camera model, given a file path to a camera parameter file. More... | |
| bool | SaveCameraParameters (const char *pCameraParameterFileName) const |
| Writes the parameters of the camera model to camera parameter file. More... | |
| void | PrintCameraParameters () const |
| Prints all camera parameters in the console window (STDOUT). More... | |
| void | WorldToImageCoordinates (const Vec3d &worldPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const |
| Transforms 3D world coordinates to 2D image coordinates. More... | |
| void | ImageToWorldCoordinates (const Vec2d &imagePoint, Vec3d &worldPoint, float zc=1.0f, bool bUseDistortionParameters=true) const |
| Transforms 2D image coordinates to 3D world coordinates. More... | |
| void | WorldToCameraCoordinates (const Vec3d &worldPoint, Vec3d &cameraPoint) const |
| Transforms 3D world coordinates to 3D camera coordinates. More... | |
| void | CameraToWorldCoordinates (const Vec3d &cameraPoint, Vec3d &worldPoint) const |
| Transforms 3D camera coordinates to 3D world coordinates. More... | |
| void | CameraToImageCoordinates (const Vec3d &cameraPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const |
| Transforms 3D camera coordinates to 2D image coordinates. More... | |
| void | ImageToCameraCoordinates (const Vec2d &imagePoint, Vec3d &cameraPoint, float zc=1.0f, bool bUseDistortionParameters=true) const |
| Transforms 2D image coordinates to 3D camera coordinates. More... | |
| void | UndistortImageCoordinates (const Vec2d &distortedImagePoint, Vec2d &undistortedImagePoint) const |
| Transforms 2D distorted image coordinates to 2D undistorted image coordinates. More... | |
| void | DistortImageCoordinates (const Vec2d &undistortedImagePoint, Vec2d &distortedImagePoint) const |
| Transforms 2D undistorted image coordinates to 2D distorted image coordinates. More... | |
| void | UndistortCameraCoordinates (const Vec2d &distortedCameraPoint, Vec2d &undistortedCameraPoint) const |
| Deprecated. More... | |
| void | DistortCameraCoordinates (const Vec2d &undistortedCameraPoint, Vec2d &distortedCameraPoint) const |
| Deprecated. More... | |
| void | GetCameraCoordinates (const Vec3d &worldPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const |
| Deprecated. More... | |
| void | GetWorldCoordinates (const Vec2d &imagePoint, Vec3d &worldPoint, float zc=1.0f, bool bUseDistortionParameters=true) const |
| Deprecated. More... | |
Public Attributes | |
| Mat3d | m_rotation_inverse |
| Rotation matrix of the inverted extrinsic transformation. More... | |
| Vec3d | m_translation_inverse |
| Translation vector of the inverted extrinsic transformation. More... | |
Camera model parameters and functions for a single camera.
The linear projection is modeled as a central perspective projection with the parameters fx, fy and cx, cy.
where u, v denote image coordinates, fx, fy the focal lengths, cx, cy the principal point, and xc, yc, zc denote camera coordinates.
The relationship between the world coordinate system and the camera coordinate system is modeled as a rigid body coordinate transformation from the world coordinate system into the camera coordinate system:
where denotes world coordinates, denotes camera coordinates, R is a 3x3 rotation matrix and t is a translation vector (R, t are the extrinsic camera parameters).
The distortion model is composed of radial lens distortion (parameters d1, d2) and tangential lens distortion (parameters d3, d4). It is modeled as the computation of distorted image coordinates (ud, vd), given undistorted image coordinates (u, v):
The camera model is described in detail in (P. Azad, T. Gockel, R. Dillmann, "Computer Vision - Principles and Practice", Elektor, Netherlands). It is the same camera model as used in OpenCV 1.0.
Definition at line 125 of file Calibration.h.
| CCalibration::CCalibration | ( | ) |
The default constructor.
The default constructor initializes the camera model with the values width = 640, height = 480, fx = fy = 580, cx = 320, cy = 240, R = I, t = 0, d1 = d2 = d3 = d4 = 0. See CCameraParameters for further information on these parameters.
Camera parameters computed with calibration algorithms can be loaded by calling the method CCalibration::LoadCameraParameters.
Definition at line 68 of file Calibration.cpp.
| CCalibration::~CCalibration | ( | ) |
The destructor.
Definition at line 82 of file Calibration.cpp.
| void CCalibration::CameraToImageCoordinates | ( | const Vec3d & | cameraPoint, |
| Vec2d & | imagePoint, | ||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Transforms 3D camera coordinates to 2D image coordinates.
Performs the mapping from the camera coordinate system to the image coordinate system, i.e. projection.
| [in] | cameraPoint | The 3D camera coordinates. |
| [out] | imagePoint | The result parameter for the 2D image coordinates. |
| [in] | bUseDistortionParameters | If set to true, the distortion model will be applied after linear projection, i.e. distorted image coordinates will be written to the parameter imagePoint. If set to false, the distortion model is skipped, i.e. undistorted image coordinates will be written to the parameter imagePoint. |
Definition at line 210 of file Calibration.cpp.
Transforms 3D camera coordinates to 3D world coordinates.
Performs the coordinate transformation from the camera coordinate system to the world coordinate system, i.e. application of the inverse extrinsic camera parameters.
| [in] | cameraPoint | The 3D camera coordinates. |
| [out] | worldPoint | The result parameter for the 3D world coordinates. |
Definition at line 205 of file Calibration.cpp.
| void CCalibration::DistortCameraCoordinates | ( | const Vec2d & | undistortedCameraPoint, |
| Vec2d & | distortedCameraPoint | ||
| ) | const |
Deprecated.
This method is deprecated. It internally calls DistortImageCoordinates(const Vec2d&, Vec2d&); please refer to the documentation of this function for more information.
Definition at line 305 of file Calibration.cpp.
| void CCalibration::DistortImageCoordinates | ( | const Vec2d & | undistortedImagePoint, |
| Vec2d & | distortedImagePoint | ||
| ) | const |
Transforms 2D undistorted image coordinates to 2D distorted image coordinates.
Applies the distortion model to 2D image coordinates.
| [in] | undistortedImagePoint | The 2D undistorted image coordinates. |
| [out] | distortedImagePoint | The result parameter for the 2D distorted image coordinates. |
Definition at line 266 of file Calibration.cpp.
| void CCalibration::GetCalibrationMatrix | ( | Mat3d & | K | ) | const |
Sets up the calibration matrix K.
The calibration matrix is defined as:
The camera model is described in the general information about the class CCalibration.
| [out] | K | The result parameter for the 3x3 calibration matrix. |
Definition at line 91 of file Calibration.cpp.
| void CCalibration::GetCameraCoordinates | ( | const Vec3d & | worldPoint, |
| Vec2d & | imagePoint, | ||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Deprecated.
This method is deprecated. It internally calls WorldToImageCoordinates(const Vec3d&, Vec2d&, bool); please refer to the documentation of this function for more information.
Definition at line 290 of file Calibration.cpp.
|
inline |
Gives access to the camera parameters.
Definition at line 268 of file Calibration.h.
Sets up the projection matrix P.
The projection matrix P is a 3x4 matrix defined as:
, where K denotes the calibration matrix (see CCalibration::GetCalibrationMatrix) and R, t are the extrinsic camera parameters.
The camera model is described in the general information about the class CCalibration.
| [out] | P1 | The left 3x3 part of the projection matrix, i.e. P1 = K R. |
| [out] | p2 | The right 3x1 part of the projection matrix, i.e. p2 = K t. |
Definition at line 99 of file Calibration.cpp.
| void CCalibration::GetWorldCoordinates | ( | const Vec2d & | imagePoint, |
| Vec3d & | worldPoint, | ||
| float | zc = 1.0f , |
||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Deprecated.
This method is deprecated. It internally calls ImageToWorldCoordinates(const Vec2d&, Vec3d&, float, bool); please refer to the documentation of this function for more information.
Definition at line 295 of file Calibration.cpp.
| void CCalibration::ImageToCameraCoordinates | ( | const Vec2d & | imagePoint, |
| Vec3d & | cameraPoint, | ||
| float | zc = 1.0f , |
||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Transforms 2D image coordinates to 3D camera coordinates.
Performs the mapping from the image coordinate system to the camera coordinate system, i.e. back projection.
This mapping is ambiguous: All points that are mapped to 2D image point are located on straight line through the center of projection.
| [in] | imagePoint | The 2D image coordinates. |
| [out] | cameraPoint | The result parameter for the 3D camera coordinates. |
| [in] | zc | As the 2D => 3D mapping is ambiguous, this parameter is required as an additional constraint to specify a unique point. zc specifies the z-coordinate of the target point in the camera coordinate system. |
| [in] | bUseDistortionParameters | If set to true, the (inverse) distortion model will be applied before linear back projection, i.e. the input parameter imagePoint must contain distorted image coordinates. If set to false, the distortion model is skipped, i.e. the input parameter imagePoint must contain undistorted image coordinates. |
Definition at line 219 of file Calibration.cpp.
| void CCalibration::ImageToWorldCoordinates | ( | const Vec2d & | imagePoint, |
| Vec3d & | worldPoint, | ||
| float | zc = 1.0f , |
||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Transforms 2D image coordinates to 3D world coordinates.
Performs the mapping from the image coordinate system to the world coordinate system, i.e. back projection and application of the (inverse) extrinsic camera parameters.
This mapping is ambiguous: All points that are mapped to 2D image point are located on straight line through the center of projection.
| [in] | imagePoint | The 2D image coordinates. |
| [out] | worldPoint | The result parameter for the 3D world coordinates. |
| [in] | zc | As the 2D => 3D mapping is ambiguous, this parameter is required as an additional constraint to specify a unique point. zc specifies the z-coordinate of the target point in the camera coordinate system (not world coordinate system!). |
| [in] | bUseDistortionParameters | If set to true, the (inverse) distortion model will be applied before linear back projection, i.e. the input parameter imagePoint must contain distorted image coordinates. If set to false, the distortion model is skipped, i.e. the input parameter imagePoint must contain undistorted image coordinates. |
Definition at line 193 of file Calibration.cpp.
| bool CCalibration::LoadCameraParameters | ( | const char * | pCameraParameterFileName, |
| int | nCamera = 0 , |
||
| bool | bSetExtrinsicToIdentity = false |
||
| ) |
Initializes the camera model, given a file path to a camera parameter file.
The format of the file is the same as the one used in OpenCV 1.0. The file format is described in CStereoCalibration::LoadCameraParameters.
Camera calibration can be performed with the application found in IVT/examples/CalibrationApp (resp. IVT/win32/CalibrationApp). See also the class CDLTCalibration.
| [in] | pCameraParameterFileName | The file path to the camera parameter file to be loaded. |
| [in] | nCamera | If the camera parameter file contains a stereo calibration, this parameter indicates the parameters of which camera are to be loaded (0: first (usually left) camera, 1 : second (usually right) camera). |
| [in] | bSetExtrinsicToIdentity | If set to true, then the extrinsic camera parameters R and t will be set to the identity transformation, i.e. R will be set to the identity matrix and t will be set to the translation vector. |
Definition at line 312 of file Calibration.cpp.
| void CCalibration::PrintCameraParameters | ( | ) | const |
Prints all camera parameters in the console window (STDOUT).
Definition at line 410 of file Calibration.cpp.
| bool CCalibration::SaveCameraParameters | ( | const char * | pCameraParameterFileName | ) | const |
Writes the parameters of the camera model to camera parameter file.
The format of the file is the same as the one used in OpenCV 1.0. The file format is described in CStereoCalibration::LoadCameraParameters.
| [in] | pCameraParameterFileName | The file path to the target camera parameter file. |
Definition at line 380 of file Calibration.cpp.
| void CCalibration::Set | ( | const CCalibration & | calibration | ) |
Initializes the camera model, given an instance of CCalibration.
| calibration | The template instance. |
Definition at line 138 of file Calibration.cpp.
| void CCalibration::SetCameraParameters | ( | float | fx, |
| float | fy, | ||
| float | cx, | ||
| float | cy, | ||
| float | d1, | ||
| float | d2, | ||
| float | d3, | ||
| float | d4, | ||
| const Mat3d & | R, | ||
| const Vec3d & | t, | ||
| int | width, | ||
| int | height | ||
| ) |
Initializes the camera model, given a complete parameter set.
| [in] | fx | The focal length in horizontal direction. |
| [in] | fy | The focal length in vertical direction. |
| [in] | cx | The x-coordinate (or u-coordinate) of the principal point. |
| [in] | cy | The y-coordinate (or v-coordinate) of the principal point. |
| [in] | d1 | The first radial lens distortion parameter. |
| [in] | d2 | The second radial lens distortion parameter. |
| [in] | d3 | The first tangential lens distortion parameter. |
| [in] | d4 | The second tangential lens distortion parameter. |
| [in] | R | The rotation matrix as part of the extrinsic camera parameters. |
| [in] | t | The translation vector as part of the extrinsic camera parameters. |
| [in] | width | The width of the image sensor in pixels. |
| [in] | height | The height of the image sensor in pixels. |
Definition at line 117 of file Calibration.cpp.
| void CCalibration::SetDistortion | ( | float | d1, |
| float | d2, | ||
| float | d3, | ||
| float | d4 | ||
| ) |
Sets the distortion parameters of the distortion model.
| [in] | d1 | The first radial lens distortion parameter. |
| [in] | d2 | The second radial lens distortion parameter. |
| [in] | d3 | The first tangential lens distortion parameter. |
| [in] | d4 | The second tangential lens distortion parameter. |
Definition at line 177 of file Calibration.cpp.
| void CCalibration::SetIntrinsicBase | ( | float | cx, |
| float | cy, | ||
| float | fx, | ||
| float | fy | ||
| ) |
Sets the principal point and the focal lengths.
| [in] | cx | The x-coordinate (or u-coordinate) of the principal point. |
| [in] | cy | The y-coordinate (or v-coordinate) of the principal point. |
| [in] | fx | The focal length in horizontal direction. |
| [in] | fy | The focal length in vertical direction. |
Definition at line 171 of file Calibration.cpp.
| void CCalibration::SetRotation | ( | const Mat3d & | R | ) |
Sets the extrinsic parameter R (rotation matrix).
The member variables CCalibration::m_rotation_inverse and CCalibration::m_translation_inverse are updated automatically.
| [in] | R | The rotation matrix as part of the extrinsic camera parameters. |
Definition at line 159 of file Calibration.cpp.
| void CCalibration::SetTranslation | ( | const Vec3d & | t | ) |
Sets the extrinsic parameter t (translation vector).
The member variable CCalibration::m_translation_inverse is updated automatically.
| [in] | t | The translation vector as part of the extrinsic camera parameters. |
Definition at line 165 of file Calibration.cpp.
| void CCalibration::UndistortCameraCoordinates | ( | const Vec2d & | distortedCameraPoint, |
| Vec2d & | undistortedCameraPoint | ||
| ) | const |
Deprecated.
This method is deprecated. It internally calls UndistortImageCoordinates(const Vec2d&, Vec2d&); please refer to the documentation of this function for more information.
Definition at line 300 of file Calibration.cpp.
| void CCalibration::UndistortImageCoordinates | ( | const Vec2d & | distortedImagePoint, |
| Vec2d & | undistortedImagePoint | ||
| ) | const |
Transforms 2D distorted image coordinates to 2D undistorted image coordinates.
Applies the inverse distortion model to 2D image coordinates.
Note that the distortion model cannot be inverted algebraically. Therfore, an iterative algorithm is applied.
| [in] | distortedImagePoint | The 2D distorted image coordinates. |
| [out] | undistortedImagePoint | The result parameter for the 2D undistorted image coordinates. |
Definition at line 233 of file Calibration.cpp.
Transforms 3D world coordinates to 3D camera coordinates.
Performs the coordinate transformation from the world coordinate system to the camera coordinate system, i.e. application of the extrinsic camera parameters.
| [in] | worldPoint | The 3D world coordinates. |
| [out] | cameraPoint | The result parameter for the 3D camera coordinates. |
Definition at line 200 of file Calibration.cpp.
| void CCalibration::WorldToImageCoordinates | ( | const Vec3d & | worldPoint, |
| Vec2d & | imagePoint, | ||
| bool | bUseDistortionParameters = true |
||
| ) | const |
Transforms 3D world coordinates to 2D image coordinates.
Performs the mapping from the world coordinate system to the image coordinate system, i.e. application of the extrinsic camera parameters and the projection.
| [in] | worldPoint | The 3D world coordinates. |
| [out] | imagePoint | The result parameter for the 2D image coordinates. |
| [in] | bUseDistortionParameters | If set to true, the distortion model will be applied after linear projection, i.e. distorted image coordinates will be written to the parameter imagePoint. If set to false, the distortion model is skipped, i.e. undistorted image coordinates will be written to the parameter imagePoint. |
Definition at line 186 of file Calibration.cpp.
| Mat3d CCalibration::m_rotation_inverse |
Rotation matrix of the inverted extrinsic transformation.
The extrinsic parameters specify the mapping .
The inverse extrinsic parameters specify .
CCalibration::m_rotation_inverse thus is .
Definition at line 443 of file Calibration.h.
| Vec3d CCalibration::m_translation_inverse |
Translation vector of the inverted extrinsic transformation.
The extrinsic parameters specify the mapping .
The inverse extrinsic parameters specify .
CCalibration::m_translation_inverse thus is . It also equals the world coordinates of the center of projection.
Definition at line 454 of file Calibration.h.


About Me
October 29, 2016However you know me, or however you found me, I’m glad you are here.
I have been a Chief Information Officer for a long time and it’s clear that “managing information” is just the price of entry. In today’s world I believe CIO should mean “Chief Innovation Officer”. My ambition is to find ways in which technology can be leveraged for more effective, more engaging, and more sustainable business growth.
Some examples I am interested are:
- Harnessing the consumerization of technology for the enterprise.
- Encouraging and managing corporate data “curation” and ownership - a precursor to better analytics. Otherwise known as data governance, but this term does not do justice to ownership.
- How to propagate ideas, mass collaboration and the social enterprise.
- Social brand development, social capital and online reputation.
- Frictionless security - i.e. security that will not be actively resisted by employees.
- Development approaches that are rapid, iterative & nimble - basically how to use open source style collaboration for corporate development.
- Scale computing in all forms, shapes and sizes. I have been actively using Kubernetes and Golang for some time now and have built out a library of Kubernetes deployment tools.
Where I’ve Worked
- Associate Partner: Accenture
- Global CIO: Allianz Global Investors
- Chief Technology Officer: Santa Barbara Tax Products Group
Community Service
- Board Member, Ronald McDonald House, Los Angeles
- Technology Committee Member, Santa Margarita Catholic High School
Education
- University of California at Los Angeles, BA Economics, 1985
- Magna Cum Laude
- Phi Beta Kappa
Some Example Open Source Contributions
- Skeleton (maintainer)
- Boostrap (contributor)
- Kubernetes (contributor)
- Helmet (contributor)
A Little More on Me - the Personal Side
I’ve been happily married to Julie for over twenty-five years, and have I have two children, Matt and Elise, who make me very proud. Julie and I met at UCLA. Go Bruins!
My favorites movies are Princess Bride and Dead Poets Society. I actually have “Carpe Diem” imprinted on my custom iPad cover.
I love driving/riding anything with a motor and enjoy both dirt and street motorcycing and yes I probably go too fast. I generally love anything outdoors. Seems I have really gotten into hiking lately. I appreciate a good 10-15 mile summit hike and have hit most of the local southern California peaks. It’s good to get your heart rate up for 4-8 hours!
My favorite place on earth is Hawaii, so a big mahalo to all of you who feel the same way. There is no place else where I can literally step off the plane and feel the weight lift from my shoulders and my spirit open up.
Technical Details About This Site
We are all standing on the back of giants and I am constantly amazed at the quality and diversity of the open source tools available now. I love learning and using new technology, and I am a curious person, so I am always interested in what technologies others use to create sites - so I thought I might share what tools I am using.
This site is very simple. It is a static site built using Hugo and hosted on GitHub and TLS is provided by Cloudflare.
Here is a quick list of what I am currently using:
- Source code and content is managed on GitHub
- Site analytics are provided by Google Analytics
- The build system is Gulp.js
- The CSS is compiled from SCSS
- Site comments are provided by Disqus


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Buyer homepage!!!!
Implement your buyer function on this area
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Last Name:
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Louisiana museum system launches survey, seeking feedback
NEW ORLEANS (AP) - Louisiana’s state museum system is asking for feedback as it works to update its governance, operations and attendance at its properties.
The museum system wants people to fill out a 5- to 10-minute survey about their interest in the facilities and their experiences at them.
The survey will be available until Nov. 30.
The Louisiana state museum system includes the Cabildo and the Presbytere in New Orleans, the New Orleans Jazz Museum, the Capitol Park Museum in Baton Rouge and the Louisiana Sports Hall of Fame in Natchitoches, among other facilities.
Survey participants can enter to win a membership through the Friends of The Cabildo that gives free admission for two people and any children to all public state museum properties.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


| ID | Formula | FW | DSSTox_CID | DSSTox_RID | DSSTox_GSID | DSSTox_FileID_Sort | TS_ChemName | TS_ChemName_Synonyms | TS_CASRN | CASRN_ChemName_Relationship | TS_Description | ChemNote | STRUCTURE_Shown | STRUCTURE_Formula | STRUCTURE_MW | STRUCTURE_ChemType | STRUCTURE_DefinedOrganicForm | STRUCTURE_IUPAC | STRUCTURE_SMILES | STRUCTURE_SMILES_Desalt | Substance_modify_yyyymmdd | |
| 153168-05-9 | 16053 | C18H18F3N3O3 | 381.349 | 31438 | 97324 | 57649 | 8391 | Pleconaril | 153168-05-9 | primary | single chemical compound | tested chemical | C18H18F3N3O3 | 381.349 | defined organic | parent | 3-{3,5-dimethyl-4-[3-(3-methyl-1,2-oxazol-5-yl)propoxy]phenyl}-5-(trifluoromethyl)-1,2,4-oxadiazole | Cc1cc(on1)CCCOc2c(C)cc(cc2C)c3nc(on3)C(F)(F)F | Cc1cc(on1)CCCOc2c(C)cc(cc2C)c3nc(on3)C(F)(F)F | 20131018 |


To calculate the consumption, the miles are added together by a full tank of fuel to another. For this reason partial refills will only be considered with the next complete fill.
The values in the cost report show an average value which is based on the entire input data. The trend line in the graph does not cover to the current period one, because data may still change.


You can choose a custom tooltip target. It works best when using manual triggers.
You can hover
but tooltip will appear here.


BananaBench
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BananaBench - The Tastiest Browser Benchmark
- BananaBench is a benchmark based on the BananaBread project. Most benchmarks tend to be artificial or to focus on a very narrow range of features, instead BananaBench is a complete, real-world game engine, and the benchmark code uses all of the following web features:
- JavaScript
- WebGL
- Web workers
- Image decoding
- Physics simulation
- Bot AI
- Bytecode VM for the CubeScript language


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Introductory Course to the C++ Programming Language
Course Registration Form
Name
E-mail
Participated in "Einführung in die Programmierung für Physiker"?
WS 13/14 with Marc Wagner (C)
WS 14/15 with Eberhard Engel (fortran)
Which of the following statements descibes you best?
I have no experience with programming of any form
I have some experience with scripting languages
I have some experience with compiled languages
Also if the point
above applies
I am experienced with procedural programming
I am an experienced programmer, but am not proficient in C++
Programming Experience
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Enter name of audiobook to search for -
{% block content %}
Search:
Please be patient, I'm slow
{% endblock %}


openssl-fipsinstall - perform FIPS configuration installation
openssl fipsinstall [-help] [-in configfilename] [-out configfilename] [-module modulefilename] [-provider_name providername] [-section_name sectionname] [-verify] [-mac_name macname] [-macopt nm:v] [-noout] [-quiet] [-no_conditional_errors] [-no_security_checks] [-self_test_onload] [-self_test_oninstall] [-corrupt_desc selftest_description] [-corrupt_type selftest_type] [-config parent_config]
This command is used to generate a FIPS module configuration file. This configuration file can be used each time a FIPS module is loaded in order to pass data to the FIPS module self tests. The FIPS module always verifies its MAC, but optionally only needs to run the KAT's once, at installation.
The generated configuration file consists of:
This indicates if the Known Answer Self Tests (KAT's) have successfully run.
By default if a continuous test (e.g a key pair test) fails then the FIPS module will enter an error state, and no services or cryptographic algorithms will be able to be accessed after this point. The default value of '1' will cause the fips module error state to be entered. If the value is '0' then the module error state will not be entered. Regardless of whether the error state is entered or not, the current operation (e.g. key generation) will return an error. The user is responsible for retrying the operation if the module error state is not entered.
This indicates if run-time checks related to enforcement of security parameters such as minimum security strength of keys and approved curve names are used. The default value of '1' will perform the checks. If the value is '0' the checks are not performed and FIPS compliance must be done by procedures documented in the relevant Security Policy.
This file is described in fips_config(5).
Print a usage message.
Filename of the FIPS module to perform an integrity check on. The path provided in the filename is used to load the module when it is activated, and this overrides the environment variable OPENSSL_MODULES.
Filename to output the configuration data to; the default is standard output.
Input filename to load configuration data from. Must be used if the -verify option is specified.
Verify that the input configuration file contains the correct information.
Name of the provider inside the configuration file. The default value is fips
.
Name of the section inside the configuration file. The default value is fips_sect
.
Specifies the name of a supported MAC algorithm which will be used. The MAC mechanisms that are available will depend on the options used when building OpenSSL. To see the list of supported MAC's use the command openssl list -mac-algorithms
. The default is HMAC.
Passes options to the MAC algorithm. A comprehensive list of controls can be found in the EVP_MAC implementation documentation. Common control strings used for this command are:
Specifies the MAC key as an alphanumeric string (use if the key contains printable characters only). The string length must conform to any restrictions of the MAC algorithm. A key must be specified for every MAC algorithm. If no key is provided, the default that was specified when OpenSSL was configured is used.
Specifies the MAC key in hexadecimal form (two hex digits per byte). The key length must conform to any restrictions of the MAC algorithm. A key must be specified for every MAC algorithm. If no key is provided, the default that was specified when OpenSSL was configured is used.
Used by HMAC as an alphanumeric string (use if the key contains printable characters only). The string length must conform to any restrictions of the MAC algorithm. To see the list of supported digests, use the command openssl list -digest-commands
. The default digest is SHA-256.
Disable logging of the self tests.
Configure the module to not enter an error state if a conditional self test fails as described above.
Configure the module to not perform run-time security checks as described above.
Do not write the two fields related to the "test status indicator" and "MAC status indicator" to the output configuration file. Without these fields the self tests KATS will run each time the module is loaded. This option could be used for cross compiling, since the self tests need to run at least once on each target machine. Once the self tests have run on the target machine the user could possibly then add the 2 fields into the configuration using some other mechanism.
This is the default.
The converse of -self_test_oninstall. The two fields related to the "test status indicator" and "MAC status indicator" are written to the output configuration file.
Do not output pass/fail messages. Implies -noout.
The corrupt options can be used to test failure of one or more self tests by name. Either option or both may be used to select the tests to corrupt. Refer to the entries for st-desc and st-type in OSSL_PROVIDER-FIPS(7) for values that can be used.
Test that a FIPS provider can be loaded from the specified configuration file. A previous call to this application needs to generate the extra configuration data that is included by the base parent_config
configuration file. See config(5) for further information on how to set up a provider section. All other options are ignored if '-config' is used.
Self tests results are logged by default if the options -quiet and -noout are not specified, or if either of the options -corrupt_desc or -corrupt_type are used. If the base configuration file is set up to autoload the fips module, then the fips module will be loaded and self tested BEFORE the fipsinstall application has a chance to set up its own self test callback. As a result of this the self test output and the options -corrupt_desc and -corrupt_type will be ignored. For normal usage the base configuration file should use the default provider when generating the fips configuration file.
The -self_test_oninstall option was added and the -self_test_onload option was made the default in OpenSSL 3.1.
The command and all remaining options were added in OpenSSL 3.0.
Calculate the mac of a FIPS module fips.so and run a FIPS self test for the module, and save the fips.cnf configuration file:
openssl fipsinstall -module ./fips.so -out fips.cnf -provider_name fips
Verify that the configuration file fips.cnf contains the correct info:
openssl fipsinstall -module ./fips.so -in fips.cnf -provider_name fips -verify
Corrupt any self tests which have the description SHA1
:
openssl fipsinstall -module ./fips.so -out fips.cnf -provider_name fips \
-corrupt_desc 'SHA1'
Validate that the fips module can be loaded from a base configuration file:
export OPENSSL_CONF_INCLUDE=<path of configuration files>
export OPENSSL_MODULES=<provider-path>
openssl fipsinstall -config' 'default.cnf'
config(5), fips_config(5), OSSL_PROVIDER-FIPS(7), EVP_MAC(3)
Copyright 2019-2021 The OpenSSL Project Authors. All Rights Reserved.
Licensed under the Apache License 2.0 (the "License"). You may not use this file except in compliance with the License. You can obtain a copy in the file LICENSE in the source distribution or at https://www.openssl.org/source/license.html.


My Thinking Style
July 13, 2015
I took this quiz and found out that my Gregorc Thinking Style is "Abstract sequential".
What does this mean? Well, apparently I like my point to be heard; analyzing the situation before trying to find a solution; and using logic to solve problems. I learn best when I have access to mentors, experts, and when I'm placed in stimulating environments, and when I'm able to work alone.
What's hard for me is where it gets interesting:Being forced to work with people of differing views; too litte time to deal with the subject thoroughly; repeating the same tasks over and over; lots of specific rules/regulations; "sentimental thinking", i.e. expressing my emotions; Being diplomatic when convincing others; not monopolizing the conversation
I have to say...this describes me pretty darn well! I think these tendencies have manifested with my DBC learning in a few ways. I'll talk about the positives first: I'm really good at pseudocoding! And I enjoy it. My tendencies to analyzing a situation before acting is exactly what pseudocoding is about, and several students have mentioned they learned a lot about pseudocoding after pairing with me.
One place where I can struggle is when I feel like my opinion is not being heard, i.e. when someone else is monopolizing the conversation. This makes me feel very uncomfortable and even downright angry. I find myself getting judgmental as well. So, the ability to listen to others is something I could really work on.
Another case where I struggle is with doing actions which are routine, which I have to do over and over again. This applies to following best practices, such as with doing my "reflection" exercises. I frequently procrastinate on those. I also abhor the git push/pull process. I find myself procrastinating on actually pushing my changes and doing the pull requests. So another place for me to improve is to be more disciplined about the small actions which I must do routinely. It is important for me to stay on top of these actions.


NOTE: You can also do an authorization using 3D Secure 2.0, depending on your
merchant settings.
Here are the processes that occur for this transaction:
- Use the CREATE_SESSION
operation to collect sensitive card data.
- Use the UPDATE_SESSION
operation to update the session details such as
authentication.channel = PAYER_BROWSER
.
- Initiate Authentication
- Authenticate Payer
- Use the PROCESS_ACS_RESULT to check if
the authentication was successful.
- Use session.id and 3DSecureId to complete the transaction using PAY or AUTHORIZE.
You can find test cards here.


Two pieces of code is shown here, one with code contracts and one without.
Both pieces of code look correct right?  And there is no errors thrown, right?
But is the produced result correct???
Try the different samples and see if you can spot the bug!
Number of fibonacci nubers to compute 5 more numbers will be added in code.


41
Fear Not, For I Am with You
1 Listen to me in silence, O coastlands;
let the peoples renew their strength;
let them approach, then let them speak;
let us together draw near for judgment.
2 Who stirred up one from the east
whom victory meets at every step?
He gives up nations before him,
so that he tramples kings underfoot;
he makes them like dust with his sword,
like driven stubble with his bow.
3 He pursues them and passes on safely,
by paths his feet have not trod.
4 Who has performed and done this,
calling the generations from the beginning?

I am the one who helps you, declares the LORD;
your Redeemer is the Holy One of Israel.
15 Behold, I make of you a threshing sledge,
new, sharp, and having teeth;
you shall thresh the mountains and crush them,
and you shall make the hills like chaff;
16 you shall winnow them, and the wind shall carry them away,
and the tempest shall scatter them.
And you shall rejoice in the LORD;
in the Holy One of Israel you shall glory.
17 When the poor and needy seek water,
and there is none,
and their tongue is parched with thirst,
I the LORD will answer them;
I the God of Israel will not forsake them.
18 I will open rivers on the bare heights,
and fountains in the midst of the valleys.
I will make the wilderness a pool of water,
and the dry land springs of water.
19 I will put in the wilderness the cedar,
the acacia, the myrtle, and the olive.
I will set in the desert the cypress,
the plane and the pine together,
20 that they may see and know,
may consider and understand together,
that the hand of the LORD has done this,
the Holy One of Israel has created it.
The Futility of Idols
21 Set forth your case, says the LORD;
bring your proofs, says the King of Jacob.
22 Let them bring them, and tell us
what is to happen.
Tell us the former things, what they are,
that we may consider them,
that we may know their outcome;
or declare to us the things to come.
23 Tell us what is to come hereafter,
that we may know that you are gods;
do good, or do harm,
that we may be dismayed and terrified.
24 Behold, you are nothing,
and your work is less than nothing;
an abomination is he who chooses you.
25 I stirred up one from the north, and he has come,
from the rising of the sun, and he shall call upon my name;
he shall trample on rulers as on mortar,
as the potter treads clay.
26 Who declared it from the beginning, that we might know,
and beforehand, that we might say, “He is right”?
There was none who declared it, none who proclaimed,
none who heard your words.
27 I was the first to say to Zion, “Behold, here they are!”
and I give to Jerusalem a herald of good news.
28 But when I look there is no one;
among these there is no counselor
who, when I ask, gives an answer.
29 Behold, they are all a delusion;
their works are nothing;
their metal images are empty wind.


FAST AND THE FURIOUS, THE (director: Rob Cohen; screenwriters: Gary Scott Thompson/Erik Bergquist/David Ayer; cinematographers: Ericson Core/Jonathan Taylor; editor: Peter Honess; cast: Paul Walker (Brian O'Conner), Vin Diesel (Dominic Toretto), Michelle Rodriguez (Letty), Jordana Brewster (Mia Toretto), Rick Yune (Johnny Tran), Ted Levine (Sergeant Tanner), Chad Lindberg (Jesse), Noel Guglielmi (Hector), Ja Rule (Edwin), Matt Schulze (Vince), Vyto Ruginis (Harry), Johnny Strong (Leon); Runtime: 105; Universal Pictures; 2001)
Reviewed by Dennis Schwartz
A thoughtless formula movie about street racers, that moves so fast from one scene to the next it could be geared for those who suffer from ADD (attention defecit disorder); it should give you a few jolts and cinematic thrills, but the price paid is that logic is the first thing thrown out of the car window. It seems as if it was made for those who worship drivers of souped-up, high-tech cars (a billion dollar underground industry). The theme of this summertime movie could be that there's little difference in morality between criminals and undercover cops, and that's probably giving the film too much credit for thinking about anything but the box office. It's all about racing cars that seem like rockets when equipped with nitrous oxide; it's the driving scenes that keep you from nodding off and since they use real cars, with real stunt riders, that's what grabs your attention throughout and makes you a captive of this meaningless but childishly fun tale.
It starts off fast-paced with a colorful hijacking of a truck by a gang of racers and ends fast-paced as the two antiheroes, their relationship being the key to the story, Walker and Diesel, racing across a train crossing for no purpose at all except to give the viewer one more cheap drag car thrill before its amoral ending.
The film's best attempt at dialogue goes something like this...first place racer (Diesel): "It don't matter if you win by an inch or by a mile; winning's winning." Evidently the losing racer (Walker) is left speechless over such a powerful statement. But if you don't mind being taken for a mindless adrenaline ride across the glittering blacktops of Los Angeles, this could be excused as a guilty pleasure treat.
Cheesy director Rob Cohen's ("Dragonheart"/"Daylight"/The Skulls) film is about an undercover policeman who infiltrates a street racing gang to get those who are hijacking 18-wheelers, and it's also about how groups of Asians, whites, and blacks form street racing gangs, snarl at each other, bet against each other in street races, and shoot at each other to maintain their rivalries. To keep things swinging there are sexy girls strutting in leather pants around the industrial site the racers congregate at, willing to give their bodies for a good street racer. There are also swarms of Storm Trooper-like cops rounding up these deviants.
The young undercover cop, Brian (Paul Walker), gets tight after a bad start with the top street car racer Dom Toretto (Diesel) by saving him from an arrest.  There's also the nice girl sister of Dom's, Mia (Brewster). In this flick she goes for being a nice girl, though it's a stretch considering she's somewhat involved in the gang activities and her most joyous scene was racing through the nighttime streets of L.A. on a joy ride.
Not only does Brian hit it off with Dom, but he falls in love with the pretty Mia. This romance leads to the conflict he has of turning over her brother to the cops, as he becomes closer in spirit with the gang than with his colleagues. The rogue undercover cop, who's not only under the command of local L. A. Sergeant Tanner (Levine) but the by-the-book F.B.I command team, must learn how to walk a blurred line between doing his job and reacting to his emotions.
The gang mostly drives modified Honda Civics and fire crossbows with cables attached by string at the truck's windshield, so that one of their members can climb the rope and get in the truck when it slows down. They then overtake the driver and hijack his goods; this should keep them in highly charged pistons until the next truck heist. This was exciting but meaningless stuff; there was no artistic accomplishment derived from this by-the-numbers action pic. The acting can't be faulted, but it was left on the skidmarks on the road, as this script was too inane to provide any realistic characterizations. The two women had badly underwritten parts, Walker was forgettable in his role, and Diesel was all high-octane energy, acting either angry or looking tough with his shaved head while constantly flexing his musles. He gave this film whatever acting charisma it had to have, so at least one human could look as good as the cars. This was the kind of film where you could have walked in for the last 15 minutes and would have had no trouble following the story. It's one of those bad flicks that is irresistible because there's a charge to it that rides through its mundane story and allows it to almost get away with its ludcricous dialogue. The dialogue that made me crack my biggest smile went like this -- Dom to Brian: "I live my life a quarter-mile at a time, for those 10 seconds, I'm free."
If you are looking for a film about reality or one that has a philosophy, or one that just makes sense, I would avoid this one. But if you want to see a film about people whom you probably wouldn't like if you met them on the road in real-life, but on film you can be tolerant of them and even might find this film oddly enjoyable, then this popcorn movie might taste buttery to you. It has those other recent car movies, Driven, Gone in Sixty seconds, and Grand Theft Auto, beat by a city mile.
REVIEWED ON 7/3/2001 GRADE: C+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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I studied nursing at the University "La Sapienza" of Rome. I worked for three years at the hospital "Parodi Delfino" Colleferro-Roma
I moved to Switzerland and here I learned German
... and now I am here to learn a new language


This demo application acts as an answering machine.
Register your phone on the ip address where cipango is running with any password and domain and call the ip address where cipango is running. A media announcement should be played. And all subsequent speech should be recorded where virtual machine is running as raw PCMU or PCMA data.


called on , regarding , ,
who is in grade at in . The {{lastname}} family would like information about Focused's
, begining on , led by , and priced at . The {{lastname}} is aware of the pricing.
Pricing an issue. A second call is scheduled for . We secured credit card information for the {{lastname}} family:
we placed credit card information into the automated payment system.


We got interfaces!
- deploy robust eyeballs
- visualize enterprise e-services
- syndicate dynamic synergies
- unleash one-to-one content
- whiteboard enterprise technologies
- target granular systems
- reintermediate seamless paradigms
- grow next-generation e-markets
- empower intuitive ROI
- generate holistic users
- matrix bleeding-edge initiatives


--- layout: default key: index_note note: list title: Rong Zhuang's Note categories: - name: Basic Knowledge description: OS, Database type: basis - name: Interview description: Interview type: interview - name: Study Notes description: Notes for books or online doc type: notes - name: Others description: Japanese type: others ---
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HTML WYSIWYG Editor
What-You-See-Is-What-You-Get
Aimed at Novices
and
Experts
Copy&Paste Images, Text and Applets!


DEA Mines "National Security" Data To Spy On Americans, Now Concealing Program
Sergey Brin invests in synthetic beef
OS X emulation layer for Linux
Fast android emulator using Virtualbox
Latvia blocking extradition of Gozi writer due to disproportionate US sentencing
Please let me know if I should Stop developing apps for Google


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Implementation of "Deep Context-Aware Descreening and Rescreening of Halftone Images" paper via PyTorch. Nov 2018- Present
This project pertains automated Descreening process. Descreening is the
task that we try to
reconstruct the halftoned image (which is the mandatory process to
interact images with printers, scanners,
monitors, etc) meanwhile reducing the amount of data loss.
wikipedia/halftone
-
Paper
The authors, have not published any code about this
paper..
So this implementation is the first one and it is fully in PyTorch.
The implementation can be divided into below separate projects:
- CoarseNet: Modified version of U-Net architecture introduced in "Convolutional Networks for Biomedical Image Segmentation" to work as a low-pass filter by remove halftone patterns.
- DetailsNet: A deep CNN generator and two discriminators which are trained simultaneously to improve image quality.
- EdgeNet: A simple CNN model to extract canny edge features as it is necessary as part of the end-to-end learning procedure.
- ObjectNet: Modified version of "Pyramid Scene Parsing Network" to only return 25 major classified segments instead of 150 to be adapted to halftoning process.
- Halftoning-Algorithms: Implementation of some of the halftone algorithms provided in most recent digital color haltoning books to prepare data as the input of the whole project.
- Places365-Preprocessing: A custom and extendable implementation of Dataset abstract class in PyTorch to handle lazy loading of a huge data functionality via utilizing CPU for preprocessing and GPU for training.


Geoff Colman
Systems
C99/C11 Examples
x86 Assembly Examples
Mixed Examples
Java
Web Technologies
Other Projects
The "Boozie" Programming Language
MySQL Database Demonstration
Usability Study
"Paradixm"


Portfolio
Welcome to my Portfolio. I'm taking on freelance work at the moment. Want some help building your software?
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Designed in HTML CSS and Javascript, A simple site that describes who I am,what I do, And various way to contact me.
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Client: Dropbox


--- layout: post title: Internet Explorer using 800+ MB date: 2009-01-12 21:23:53 UTC updated: 2009-01-12 21:23:53 UTC comments: false categories: ---
Quick snapshot taken at work
IE taking around 800 MB of memory while Visual Studio taking only 270 MB!
I would say "what the f**k is that?"