Wifi: username / password
| Install the Tools | http://bit.ly/CnCTheTools |
| This presentation | http://bit.ly/CnCMaySlides |
| The worksheet | http://bit.ly/CnCMayWork |
All slides in this presentation are licensed by http://kcwomenintech.org under a Creative Commons Attribution-ShareAlike 4.0 International License.
Program Director
Curriculum Director
Technical Materials Director
Mentor Director
Marketing Director
Presentation Director
Architecture is conceptual...
how files are organized
Building a house requires good architecture...
the same applies to apps/sites
A toolshed is not like a baseball stadium...
different apps/sites require different structures
Promotes code reuse
Don't
Repeat
Yourself!
Single Responsibility Principle:
chunks of code that do one thing
Single Responsibility Principle:
chunks of code that do one thing
These chunks are called modules/components
Easier to maintain over time
(happy devs, happy clients, cost savings)
Architecture can vary based on:
imgs
vs images
app/about/css
vs app/css/about
dashed-names
vs underscore_names
Houses your application's code
/app
/assets
/dist
index.html - Most important file
LICENSE.txt
...
/assets
/images
/styles
CSS or Sass content
/scripts
JavaScript functionality
/fonts
Only if serving font from your server
/views (ie Handlebars)
Full or partial markup
myVeryLongFunctionName
=> r
Wifi: username / password
| This presentation | http://bit.ly/CnCMaySlides |
| The worksheet | http://bit.ly/CnCMayWork |
| Install the Tools | http://bit.ly/CnCTheTools |
All slides in this presentation are licensed by http://kcwomenintech.org under a Creative Commons Attribution-ShareAlike 4.0 International License.
Documentation:
Helps others build and understand the project
Naming Conventions:
Files & folders follow conventions
or are self-describing
Build Tools:
Simplify proceses
(running tests, minifying code, etc)
Scaffolding tool that sets up your project's file stucture
Language agnostic
(HTML/JS/CSS, Python, C#, Java, PHP, etc)
Varies by language & requirements
npm install -g yo
Type 'yo' in your Terminal (Cmder or iTerm2)
A Yeoman plugin that defines an architecture template
Install a generator with npm install -g generator-whatever
Can't find a solution for your app?
Create your own!
gulp serve
gulp
gulp serve:dist
npm run serve
yo --help
yo webapp --help
yo doctor
Wifi: username / password
| This presentation | http://bit.ly/CnCMaySlides |
| The worksheet | http://bit.ly/CnCMayWork |
| Install the Tools | http://bit.ly/CnCTheTools |
All slides in this presentation are licensed by http://kcwomenintech.org under a Creative Commons Attribution-ShareAlike 4.0 International License.
#LadyDevs #KCWiT
#CodingAndCocktailsKC


India LGBTQ Pride
by RISHABH R. JAIN1 / 7Members of the LGBTQ community and their supporters march during the annual Delhi Queer Pride parade in New Delhi, India, Sunday, Nov.24, 2019. More than 1,000 members of the LGBTQ community and their supporters marched through New Delhi to celebrate India’s sexual diversity, which they say is progressing but still has a long way to go to become a more accepting place for them. (AP Photo/ Rishabh R. Jain)
NEW DELHI (AP) — More than 1,000 members of the LGBTQ community and their supporters marched through New Delhi on Sunday to celebrate India’s sexual diversity, which they said is progressing but still has a long way to go to become a more accepting place for them.
Carrying rainbow flags, balloons and placards and dancing to the beat of drums, they demanded self-identification in any gender for legal recognition rather than first registering as a transgender and then providing proof of surgery to authorities, as suggested by a government bill.

The statement said the bill “directly discriminates against the community and strips them of dignity.” They urged lawmakers to make changes to the bill before it becomes law.
Zara, a 21-year-old participant who uses one name, said “there has been no acceptance. Only the law has changed. But till the time laws in the home change, we will not get acceptance.”
Ali Ahmed Faraz, standing next to his boyfriend, said members of the LGBTQ community get to express themselves at the annual march.
“We get to tell society that we exist, we are there,” he said. “And you know people who are all around us, be it the police, be it the security forces or any xyz person, they get to see us and they get to realize that yes they (LGBTQ) are also here, they are also a part of society.”
___
Associated Press videojournalist Shonal Ganguly contributed to this report.


Last updated: April 12, 2020
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As you're going through an inning, obviously some of the runners/batters are going to get out. To accurately portray this in your scorebook, you put which out they made in a circle in the bottom left of the box. So if a batter strikes out swinging and makes the first out of the inning, the batter's box in the book would look like this:
Now if a player gets out while running the bases, you draw a half line on the basepath that he was running when he got out. You then put the number of the player that hit the ball on that play right next to the half line. You do this so when you're going back through the book you can look at each player and figure out what order the events happened in. And of course, you add the number out that runner was in a circle in the bottom left, just like before. The example of this is here:
Sometimes, scorers like to mark the path the baseball traveled after it was hit by the batter. They do not draw a line for every throw the fielders make, but just a line for the initial path of the ball right off the bat. An example of marking the location might be similar to this:
Continuing on with the same player, lets say he successfully stole second base while another player was batting. This would look like the following:
So, we mark the line indicating he went from first to second base, but we also add 'SB', telling us it was a stolen base, and the number '17' connected to it. Now without knowing the other players on the team, the 17 can be very tricky to look at. The 17 is actually the number of the player who was batting when Smith stole second base. Adding this lets us see where chronologically Smith stole the base.
So far, all the batters in our examples have reached base or struck out. What happens if the batter grounds out? Well, this is where the position numbers come in. A double play that goes to the Shortstop, then to the Second Baseman (completing the first out), and finally to the First Baseman (completing the second out), would look like this:
You mark the third out on this batter because he was the last out, which was made at first base. The runner that was out at second base would have the second out marked in his line.
The following is an example of a complete inning of baseball using the examples from above. See if you can follow along.
If you were able to follow the events of this example inning, then I would say you are ready to try out your new scorekeeping abilities at the very next baseball game you attend! There are many other different scoring techniques, way to many to ever cover them all, but these are the most universally understood notations. After some experience, most scorers will start to develop their own little system and use different abbreviations for scoring games.
Basically, the correct way to score a baseball game is whatever way you will understand it when you look at the book again in a couple months. So, go ahead and find your own scoring system! It makes you feel like you're a part of the game. I find it makes the games much more enjoyable.
All images on this page are from http://baseballscorecard.com/


Prefix for every file path, if it ends with a '/', it will represent a folder.
If you specified: 'jobs/', then the folder structure would then look like:
jobs/$job-name/$buildNumber/(artifacts|stashes)/$files


{% extends "layout.html" %} {% block page_title %} Confirmation page example {% endblock %} {% block content %} Thank you Your message has been sent and we will reply shortly. Finish {% endblock %}
and we will reply shortly.


Food Trucks
Add Food Trucks:
New Food Truck:
Food type:
Add food type
Clear list
Payment-types accepted:
Cash
Credit Cards
Level Up
Schedule:
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Online presence:
Food Truck list:


Analysis
Enter the report fields below. A sorting method must be chosen to generate the report.
Username:
Subject:
Timeframe:
Start Date:
End Date:
Weekly
Monthly
Yearly
None
GENERATE
{{dateHeader}}
Number of Images
{{row.date}}
{{row.number}}


Each node on a Cadejo tree has a set of properties and a node automatically inherits the properties
of it's parent.
The standard properties are:
Properties related to MIDI controller events are defined at the performance level.
Generally if both a parent and child node define the same property, then the value given in the child node will be used.
As a concrete example consider the illustration below. At the Scene level :bend-range is set to 200 (whole tone).
At Channel 1 :bend-range is set to 700 (a 5th) and at Performance B :bend-range is set to 1200 (an octave),
no other node sets a value for :bend-range
Pitch bend events on Channel 1 are sent to both Performance 'A' and 'B'. Performance 'A' has a range of 700 inherited from Channel 1
while Performance 'B' defines it's own value and has a range of 1200. Pitch bend events on all other channels will use the range of 200 established by the scene object.
The :dbscale and :transpose properties behave differently. Instead of a child completely blocking these values from it's parent, they are added together. If Channel 1 sets transpose to 12 then all key events are shifted up an octave when presented to Performances 'A' and "B'. If 'B' then sets transpose to -5 it's effective transposition is 12-5=7.


Copyright © (C) 2017, Kim Hammar
Behaviours: gen_server.
Authors: Kim Hammar (kimham@kth.se).
master_state() = #master_state{}
pengine_create_options() = #{application => binary() | string(), ask => binary() | string(), template => binary() | string(), chunk => integer(), destroy => boolean(), format => binary() | string(), src_text => binary() | string(), src_url => binary() | string()}
| abort/2 | Terminates the running query of a busy pengine by force. |
| create_pengine/2 | Creates pengine with given options. |
| kill_all_pengines/0 | Kill all active pengines. |
| list_pengines/0 | Returns list of active pengines. |
| lookup_pengine/1 | Lookup pengin pid based on id. |
| start_link/0 | Starts the server. |
| stop/2 | Tells a busy pengine to stop searching for solutions. |
abort(Id::binary(), Server::string() | binary()) -> pengine:abort_response() | pengine:error_response()
Terminates the running query of a busy pengine by force
create_pengine(Server::string(), CreateOptions::pengine:pengine_create_options()) -> pengine:create_response() | pengine:error_response()
Creates pengine with given options
kill_all_pengines() -> ok
Kill all active pengines
list_pengines() -> list()
Returns list of active pengines
lookup_pengine(Id::binary()) -> pid()
Lookup pengin pid based on id
start_link() -> {ok, pid()}
Starts the server
stop(Id::binary(), Server::string() | binary()) -> pengine:stop_response() | pengine:error_response()
Tells a busy pengine to stop searching for solutions. Terminates the running query gracefully.
Generated by EDoc, May 30 2017, 12:09:14.


MBEnvironmentLoader Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | MBEnvironmentLoader.h |
Overview
Instances of the MBEnvironmentLoader
class are used to parse MBML tags when
loading an MBEnvironment
.
For example, the MBVariableSpace
class is an MBEnvironmentLoader
, because
MBVariableSpace
is capable of populating itself with variables based on the
contents of an MBML file.
Functionality can also be added to the Mockingbird Data Environment
through the use of MBModule
s. A module implementation has the option of
providing additional MBEnvironmentLoader
s to use during the environment
loading process. This allows new MBML tags to be introduced without
needing to modify the code of the Mockingbird Data Environment itself.
See the documentation for the MBEnvironment
class for more information
on extending the Mockingbird Data Environment using modules.
Properties
isActive
Returns YES
if the receiver is associated with the active environment.
@property (nonatomic, readonly) BOOL isActive
Declared In
MBEnvironmentLoader.h
MBML parsing
– acceptedTagNames
Returns the names of the XML tags accepted by the receiver.
- (nonnull NSArray *)acceptedTagNames
Declared In
MBEnvironmentLoader.h
– parseElement:forMatch:
Asks the receiver to parse MBML represented by the passed-in XML element.
- (BOOL)parseElement:(nonnull RXMLElement *)mbml forMatch:(nonnull NSString *)match
Parameters
mbml |
The MBML element. |
|---|---|
match |
The criterion that caused the match. Normally this is the
XML tag name, but in the case of a wildcard match, it will be “ |
Return Value
YES if the element was recognized and successfully parsed; NO otherwise.
Discussion
This method must be implemented by subclasses.
Declared In
MBEnvironmentLoader.h
Environment state changes
– environmentWillLoad:
Called to notify the receiver the receiver that the environment loading is about to begin.
- (void)environmentWillLoad:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentDidLoad:
Called to notify the receiver that the environment loading has finished.
- (void)environmentDidLoad:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentLoadFailed:
Called to notify the receiver that the environment loading was stopped due to an error.
- (void)environmentLoadFailed:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentWillActivate:
Called to notify the receiver that the environment is about to become active.
- (void)environmentWillActivate:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentDidActivate:
Called to notify the receiver that the environment became active.
- (void)environmentDidActivate:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentWillDeactivate:
Called to notify the receiver that the environment is about to be deactived.
- (void)environmentWillDeactivate:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h
– environmentDidDeactivate:
Called to notify the receiver that the environment was deactived.
- (void)environmentDidDeactivate:(nonnull MBEnvironment *)env
Parameters
env |
The |
|---|
Discussion
Subclasses that override this method must call super
.
Declared In
MBEnvironmentLoader.h


Overview
The problem based benchmark suite (PBBS) is designed to be an open
source repository to compare different parallel programming
methodologies in terms of performance and code quality. The
benchmarks define problems in terms of the function they implement and
not the particular algorithm or code they use. We encourage people to
implement the benchmarks using any algorithm, with any programming
language, with any form of parallelism (or sequentially), and for any
machine. The problems are selected so they:
- Are representative of a reasonably wide variety of real-world tasks
- The problem can be defined concisely
- Are simple enough that reasonably efficient solutions
can be implemented in 500 lines of code, but not trivial microbencharks
- Have outputs that can be easily tested for correctness and possibly quality
This is currently work in early progress, and these pages are preliminary.
The plan is to supply:
- The definition of the problems in terms of their function specification (the input they take and the required output given the input).
-
For each problem a weighted set of input distributions on which to test and time implementations.
-
Input generators for each of the input distributions.
-
Output testers for testing the correctness and/or quality of the output
-
A sequential and a parallel base implementation for each problem
-
A set of criteria for measuring the quality of code
-
A repository of submitted implementations.
Currently the benchmarks include the following:
- Comparison sort (SORT)
- Integer sort (ISORT)
- Remove Duplicates (RDUPS)
- Dictionary (RDUPS)
- Suffix Array (SA)
- Breadth First Search Tree (BFS)
- Maximal Independent Set (MIS)
- Maximal Matching (MIS)
- Minimum Spanning Tree (MST)
- Spanning Tree (MST)
- Convex Hull (CH)
- Delaunay Triangulation (DT)
- Delaunay Refinement (DR)
- K-Nearest Neighbors (KNN)
- Ray-Triangle Intersection (RAY)
- Nbody Forces (NBODY)
These are described on the Benchmarks Page.


Who created the NBA? The league was founded in New York City on June 6, 1946, as the Basketball Association of America (BAA). The league adopted the name National Basketball Association on August 3, 1949, after merging with its rival National Basketball League (NBL).
NBA is Born.On this day in 1949, after a damaging three-year battle to win both players and fans, the rival Basketball Association of America (BAA) and National Basketball League (NBL) merge to form the National Basketball Association (NBA). The BAA incorporated in 1946, challenging the hegemony of the nine-year old NBL. The BAA establshed itself in bigger cities than the NBL, which existed only in small Midwestern cities like Fort Wayne, Sheboygan and Akron. While the NBL held its games in small gymnasiums, the upstart BAA played its games in large major-market arenas such as the Boston Garden and New York City’s Madison Square Garden. By the 1948-49 season, the BAA had begun to attract some of the country’s best players, and four NBL franchises–Fort Wayne, Indianapolis, Minneapolis and Rochester–moved to the BAA, bringing their star players with them. George Mikan, the biggest attraction in either league who by himself could virtually assure a team’s success, defected to the new league with the Minneapolis Lakers. On August 3, 1949, representatives from the two leagues met at the BAA offices in New York’s Empire State Building to finalize the merger. Maurice Podoloff, head of the BAA since its inception, was elected head of the new league. The new NBA was made up of 17 teams that represented both small towns and large cities across the country. Through the 1950s, though, the number of teams dwindled, along with fan support, and by the 1954-55 season, only eight teams remained. That year, the league transformed the game with the creation of the 24-second clock, making play faster-paced and more fun to watch. Fans returned, and the league, now financially solvent, expanded throughout the 1960s and 70s. Today, the NBA has 30 franchises and attracts players—and millions of fans—from countries around the world.


---
layout: ds4/test
title: Icon - Non-Critical
---
Font-Icon inside heading
There was an error with your payment. Please try again.
SVG-Icon inside heading
There was an error with your payment. Please try again.
Font-Icon inside paragraph
There was an error with your payment. Please try again.
SVG-Icon inside paragraph
There was an error with your payment. Please try again.
Font-Icon inside link
SVG-Icon inside link
Font-Icon before link
SVG-Icon before link


Back to login
Name:
Email:
Password:
Sign Up
Email
Password
Login
Sign Up
Wins:
Losses:
Logout
Create Game
Waiting for someone to join
Confirm
Waiting for the other to choose
Continue
Send


public class Styled
extends java.lang.Object
Spanned
object with
ReplacementSpan
.| Constructor and Description |
|---|
Styled() |
| Modifier and Type | Method and Description |
|---|---|
static float |
drawText(android.graphics.Canvas canvas,
java.lang.CharSequence text,
int start,
int end,
int direction,
float x,
int top,
int y,
int bottom,
android.text.TextPaint paint,
android.text.TextPaint workPaint,
boolean needWidth)
Draws a run of text on a single line, with its
origin at (x,y), in the specified Paint.
|
static int |
getTextWidths(android.text.TextPaint paint,
android.text.TextPaint workPaint,
android.text.Spanned text,
int start,
int end,
float[] widths,
android.graphics.Paint.FontMetricsInt fmi)
Returns the advance widths for a uniform left-to-right run of text with
no style changes in the middle of the run.
|
static float |
measureText(android.text.TextPaint paint,
android.text.TextPaint workPaint,
java.lang.CharSequence text,
int start,
int end,
android.graphics.Paint.FontMetricsInt fmi)
Returns the width of a run of left-to-right text on a single line,
considering style information in the text (e.g.
|
public static int getTextWidths(android.text.TextPaint paint, android.text.TextPaint workPaint, android.text.Spanned text, int start, int end, float[] widths, android.graphics.Paint.FontMetricsInt fmi)
paint
- the paint, will not be modifiedworkPaint
- a paint to modify; on return will reflect the original
paint plus the effect of all spans on the runtext
- the textstart
- the start of the runend
- the limit of the runwidths
- array to receive the advance widths of the characters. Must
be at least a large as (end - start).fmi
- FontMetrics information; can be nullpublic static float drawText(android.graphics.Canvas canvas, java.lang.CharSequence text, int start, int end, int direction, float x, int top, int y, int bottom, android.text.TextPaint paint, android.text.TextPaint workPaint, boolean needWidth)
Spanned
, this method correctly
draws the text). See also
Canvas.drawText(CharSequence, int, int, float,
float, Paint)
and
Canvas.drawRect(float, float, float, float,
Paint)
.canvas
- The target canvastext
- The text to be drawnstart
- The index of the first character in text to onDrawend
- (end - 1) is the index of the last character in text to onDrawdirection
- The direction of the text. This must be
Layout.DIR_LEFT_TO_RIGHT
or
Layout.DIR_RIGHT_TO_LEFT
.x
- The x-coordinate of origin for where to onDraw the texttop
- The top side of the rectangle to be drawny
- The y-coordinate of origin for where to onDraw the textbottom
- The bottom side of the rectangle to be drawnpaint
- The main TextPaint
object.workPaint
- The TextPaint
object used for temporal
workspace.needWidth
- If true, this method returns the width of drawn textpublic static float measureText(android.text.TextPaint paint, android.text.TextPaint workPaint, java.lang.CharSequence text, int start, int end, android.graphics.Paint.FontMetricsInt fmi)
Spanned
, this method correctly measures
the width of the text).paint
- the main TextPaint
object; will not be modifiedworkPaint
- the TextPaint
object available for modification;
will not necessarily be usedtext
- the text to measurestart
- the index of the first character to start measuringend
- 1 beyond the index of the last character to measurefmi
- FontMetrics information; can be null


This package contains utilities for creating parts for the Magic Lantern SDK.
The package provides classes for managing events and a mechanism for shutting down a title.


Scale
There is no reference in the outline planning consent to the number of dwellings to be built on this site. This means the planning Committee could determine that a number fewer than 50 is more appropriate.
The public benefit in terms of housing provision as now diminished as Selby District Council have a 5 plus year land supply.
Policy H1 a) of the NDP states that Housing Developments should be: "small in scale, under 10 units". A development of 10 houses in a site of this significance is more acceptable.
A decision to refuse consent on grounds of scale does not go against the principle of development, we therefore urge you to refuse this application.
Design
The Planning Officer states: The development is not considered to contribute positively to the areas identity due simply to the presence of a large modern housing estate and the repeat forms of housing design which are at odds with the evolved, random and individual character and pattern of housing characteristic of the edges of this settlement.
This use of 'anywhere housing' in a setting of this significance demonstrates significant harm to the heritage setting and shows no attempt to preserve the setting of the St Mary's Church.
The development proposed intends to develop this highly sensitive site with standard house types that will encroach severely into the immediate setting of several high grade heritage assets.
An extremely high quality scheme is the only way to sensitively develop such a significant area to minimize harm
Church Fenton evolved through millennia gradually utilising unique and distinctive buildings Each building was largely unique and the spaces between dwellings were also defining characteristics of the area. It is not therefore appropriate to cite new housing estates as forming a positive part of the local context, especially in such a historically sensitive part of our village.
If development is to occur on this site the very highest standards of design will be required. The scheme put forward falls short of reflecting the unique characteristics that form the historic core of the village.
The scheme is urban as appose to rural as a result of trying make a standard house type fit a unique hole.
Affordable Housing
The proposal is for less than the policy requirement of affordable housing
Developers cannot claim lack of viability as reason to reduce the number of affordable homes
The Executive Summary to the Viability Assessment falls well short of the level of information required to be made public.
In a normal planning balance, and where the promoter seeks to balance public benefit against less than substantial harm to heritage assets, the weight attached to housing benefits are of critical importance (particularly in relation to affordable housing provision).


 Wish you have a happy and happy shopping day. Thank you - - - -
DRESSES
Red dress 1
Price: 120$
White dress 1
Price: 130$
Red dress 2
Price: 120$
White dress 2
Price: 130$
Brown dress
Price: 350$
Pink dress
Price: 300$
White dress 4
Price: 250$
Black dress 3
Price: 230$
Black dress 1
Price: 200$
Black dress 2
Price: 260$
Jean skirt
Price: 120$
White dress 5
Price: 250$
Yellow dress 1
Price: 260$
Patterned skirt
Price: 100$
Yellow dress 2
Price: 350$
Skirt two wires
Price: 250$
Red dress 3
Price: 120$
White dress 3
Price: 470$
White dress 6
Price: 200$


Lyndon Dykes issues Scotland come-and-get-me plea as Livingston striker eyes play-off call-up
The Australia-born Livi forward has insists he wants to play for Steve Clarke’s side after spending weeks pondering his options.
by Craig Swan, https://www.dailyrecord.co.uk/authors/craig-swan/Lyndon Dykes has nailed his colours to Scotland’s international mast.
The Australia-born Livingston striker insists he wants to play for Steve Clarke’s side after spending weeks pondering his options.
The 24-year-old had at first intimated that Australia would be a preferred option if he had the opportunity as it was the country of his birth.
However, Dykes has now changed his outlook and said: “I’ve said a couple of things in the last few weeks, but I’ve sat down at home and my son was born in Scotland. My parents are Scottish.
“I don’t really have any family born in Australia besides me and my sister, so I don’t see why I couldn’t play for Scotland, to be honest.
“I watched them in the international break and they have a brilliant team. If I ever got the opportunity I’d love to play for Scotland.
“When it all started it’s a lot of talk. You go with the flow. But then I see Shanks (Lawrence Shankland) pulled out injured and they called up (Eamonn) Brophy.
“I think: Why can’t I do this? And also I’ve lived here for a few years now. My parents were born here, I’ve got Scottish blood.
“I’m not someone who’s just rocked up in the country for the first time and wants to play, so I thought to myself I could maybe try and make it a goal for myself, to try to play for Scotland.
“I think they’ve got a fighting spirit watching them and I really hope they make the Euros now. I’d love to be a part of that, if I ever got an opportunity of course.
“But I’m just putting my head down and not getting carried away with that kind of stuff.
“I’ve still got to perform and show I’m good enough for a step-up.
“After watching them, they played well. John McGinn was the stand-out, but I think I can maybe give a little bit of a different option for Steve Clarke.
“I’m putting my head down and I’m going to try to work to maybe get into one of the international squads.”


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ActorPropertyName
public enum ActorPropertyName : String, PropertyNameProtocol
Undocumented
-
Undocumented
Declaration
Swift
case accessibleComponentLayer = "accessible-component-layer"
-
Undocumented
Declaration
Swift
case accessibleComponentMdiZorder = "accessible-component-mdi-zorder"
-
Undocumented
Declaration
Swift
case accessibleDescription = "accessible-description"
-
Undocumented
Declaration
Swift
case accessibleHypertextNlinks = "accessible-hypertext-nlinks"
-
Undocumented
Declaration
Swift
case accessibleName = "accessible-name"
-
Undocumented
Declaration
Swift
case accessibleParent = "accessible-parent"
-
Undocumented
Declaration
Swift
case accessibleRole = "accessible-role"
-
Table caption.
accessible-table-caption is deprecated: Since 1.3. Use table-caption-object instead.
Declaration
Swift
case accessibleTableCaption = "accessible-table-caption"
-
Undocumented
Declaration
Swift
case accessibleTableCaptionObject = "accessible-table-caption-object"
-
Accessible table column description.
accessible-table-column-description is deprecated: Since 2.12. Use atk_table_get_column_description() and atk_table_set_column_description() instead.
Declaration
Swift
case accessibleTableColumnDescription = "accessible-table-column-description"
-
Accessible table column header.
accessible-table-column-header is deprecated: Since 2.12. Use atk_table_get_column_header() and atk_table_set_column_header() instead.
Declaration
Swift
case accessibleTableColumnHeader = "accessible-table-column-header"
-
Accessible table row description.
accessible-table-row-description is deprecated: Since 2.12. Use atk_table_get_row_description() and atk_table_set_row_description() instead.
Declaration
Swift
case accessibleTableRowDescription = "accessible-table-row-description"
-
Accessible table row header.
accessible-table-row-header is deprecated: Since 2.12. Use atk_table_get_row_header() and atk_table_set_row_header() instead.
Declaration
Swift
case accessibleTableRowHeader = "accessible-table-row-header"
-
Undocumented
Declaration
Swift
case accessibleTableSummary = "accessible-table-summary"
-
Numeric value of this object, in case being and AtkValue.
accessible-value is deprecated: Since 2.12. Use atk_value_get_value_and_text() to get the value, and value-changed signal to be notified on their value changes.
Declaration
Swift
case accessibleValue = "accessible-value"
-
Adds a
ClutterAction
to the actorDeclaration
Swift
case actions = "actions"
-
The allocation for the actor, in pixels
This is property is read-only, but you might monitor it to know when an actor moves or resizes
Declaration
Swift
case allocation = "allocation"
-
The anchor point expressed as a
ClutterGravity
It is highly recommended not to use
ClutterActor:anchor
-x,ClutterActor:anchor
-y, andClutterActor:anchor
-gravity in newly written code; the anchor point adds an additional translation that will affect the actor’s relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use theClutterActor:pivot
-point property instead, as it will affect only the transformations.anchor-gravity is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case anchorGravity = "anchor-gravity"
-
The X coordinate of an actor’s anchor point, relative to the actor coordinate space, in pixels.
It is highly recommended not to use
ClutterActor:anchor
-x,ClutterActor:anchor
-y, andClutterActor:anchor
-gravity in newly written code; the anchor point adds an additional translation that will affect the actor’s relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use theClutterActor:pivot
-point property instead, as it will affect only the transformations.anchor-x is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case anchorX = "anchor-x"
-
The Y coordinate of an actor’s anchor point, relative to the actor coordinate space, in pixels
It is highly recommended not to use
ClutterActor:anchor
-x,ClutterActor:anchor
-y, andClutterActor:anchor
-gravity in newly written code; the anchor point adds an additional translation that will affect the actor’s relative position with regards to its parent, as well as the position of its children. This change needs to always be taken into account when positioning the actor. It is recommended to use theClutterActor:pivot
-point property instead, as it will affect only the transformations.anchor-y is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case anchorY = "anchor-y"
-
Paints a solid fill of the actor’s allocation using the specified color.
The
ClutterActor:background
-color property is animatable.Declaration
Swift
case backgroundColor = "background-color"
-
Whether the
ClutterActor:background
-color property has been set.Declaration
Swift
case backgroundColorSet = "background-color-set"
-
Applies a transformation matrix on each child of an actor.
Setting this property with a
ClutterMatrix
will set theClutterActor:child
-transform-set property totrue
as a side effect; setting this property withnil
will set theClutterActor:child
-transform-set property tofalse
.The
ClutterActor:child
-transform property is animatable.Declaration
Swift
case childTransform = "child-transform"
-
Whether the
ClutterActor:child
-transform property is set.Declaration
Swift
case childTransformSet = "child-transform-set"
-
The visible region of the actor, in actor-relative coordinates
clip is deprecated: Use #ClutterActor:clip-rect instead.
Declaration
Swift
case clip = "clip"
-
The visible region of the actor, in actor-relative coordinates, expressed as a
ClutterRect
.Setting this property to
nil
will unset the existing clip.Setting this property will change the
ClutterActor:has
-clip property as a side effect.Declaration
Swift
case clipRect = "clip-rect"
-
Whether the clip region should track the allocated area of the actor.
This property is ignored if a clip area has been explicitly set using
clutter_actor_set_clip()
.Declaration
Swift
case clipToAllocation = "clip-to-allocation"
-
Adds a
ClutterConstraint
to the actorDeclaration
Swift
case constraints = "constraints"
-
The
ClutterContent
implementation that controls the content of the actor.Declaration
Swift
case content = "content"
-
The bounding box for the
ClutterContent
used by the actor.The value of this property is controlled by the
ClutterActor:allocation
andClutterActor:content
-gravity properties ofClutterActor
.The bounding box for the content is guaranteed to never exceed the allocation’s of the actor.
Declaration
Swift
case contentBox = "content-box"
-
The alignment that should be honoured by the
ClutterContent
set with theClutterActor:content
property.Changing the value of this property will change the bounding box of the content; you can use the
ClutterActor:content
-box property to get the position and size of the content within the actor’s allocation.This property is meaningful only for
ClutterContent
implementations that have a preferred size, and if the preferred size is smaller than the actor’s allocation.The
ClutterActor:content
-gravity property is animatable.Declaration
Swift
case contentGravity = "content-gravity"
-
The repeat policy for the actor’s
ClutterActor:content
.Declaration
Swift
case contentRepeat = "content-repeat"
-
The position of the actor on the Z axis.
The
ClutterActor:depth
property is relative to the parent’s modelview matrix.Setting this property will call
ClutterContainerIface.sort_depth_order
()
which is usually a no-op, and it’s most likely not what you want.The
ClutterActor:depth
property is animatable.depth is deprecated: Use #ClutterActor:z-position instead.
Declaration
Swift
case depth = "depth"
-
Adds
ClutterEffect
to the list of effects be applied on aClutterActor
Declaration
Swift
case effect = "effect"
-
The actor’s first child.
Declaration
Swift
case firstChild = "first-child"
-
This flag controls whether the
ClutterActor:fixed
-x andClutterActor:fixed
-y properties are usedDeclaration
Swift
case fixedPositionSet = "fixed-position-set"
-
The fixed X position of the actor in pixels.
Writing this property sets
ClutterActor:fixed
-position-set property as well, as a side effectDeclaration
Swift
case fixedX = "fixed-x"
-
The fixed Y position of the actor in pixels.
Writing this property sets the
ClutterActor:fixed
-position-set property as well, as a side effectDeclaration
Swift
case fixedY = "fixed-y"
-
Whether the actor has the
ClutterActor:clip
property set or notDeclaration
Swift
case hasClip = "has-clip"
-
Whether the actor contains the pointer of a
ClutterInputDevice
or not.Declaration
Swift
case hasPointer = "has-pointer"
-
Height of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given height. If read, returns the allocated height if available, otherwise the height request.
The
ClutterActor:height
property is animatable.Declaration
Swift
case height = "height"
-
The actor’s last child.
Declaration
Swift
case lastChild = "last-child"
-
A delegate object for controlling the layout of the children of an actor.
Declaration
Swift
case layoutManager = "layout-manager"
-
Undocumented
Declaration
Swift
case magnificationFilter = "magnification-filter"
-
Whether the actor is mapped (will be painted when the stage to which it belongs is mapped)
Declaration
Swift
case mapped = "mapped"
-
The margin (in pixels) from the bottom of the actor.
This property adds a margin to the actor’s preferred size; the margin will be automatically taken into account when allocating the actor.
The
ClutterActor:margin
-bottom property is animatable.Declaration
Swift
case marginBottom = "margin-bottom"
-
The margin (in pixels) from the left of the actor.
This property adds a margin to the actor’s preferred size; the margin will be automatically taken into account when allocating the actor.
The
ClutterActor:margin
-left property is animatable.Declaration
Swift
case marginLeft = "margin-left"
-
The margin (in pixels) from the right of the actor.
This property adds a margin to the actor’s preferred size; the margin will be automatically taken into account when allocating the actor.
The
ClutterActor:margin
-right property is animatable.Declaration
Swift
case marginRight = "margin-right"
-
The margin (in pixels) from the top of the actor.
This property adds a margin to the actor’s preferred size; the margin will be automatically taken into account when allocating the actor.
The
ClutterActor:margin
-top property is animatable.Declaration
Swift
case marginTop = "margin-top"
-
A forced minimum height request for the actor, in pixels
Writing this property sets the
ClutterActor:min
-height-set property as well, as a side effect. This property overrides the usual height request of the actor.Declaration
Swift
case minHeight = "min-height"
-
This flag controls whether the
ClutterActor:min
-height property is usedDeclaration
Swift
case minHeightSet = "min-height-set"
-
A forced minimum width request for the actor, in pixels
Writing this property sets the
ClutterActor:min
-width-set property as well, as a side effect.This property overrides the usual width request of the actor.
Declaration
Swift
case minWidth = "min-width"
-
This flag controls whether the
ClutterActor:min
-width property is usedDeclaration
Swift
case minWidthSet = "min-width-set"
-
Undocumented
Declaration
Swift
case minificationFilter = "minification-filter"
-
The name of the actor
Declaration
Swift
case name = "name"
-
A forced natural height request for the actor, in pixels
Writing this property sets the
ClutterActor:natural
-height-set property as well, as a side effect. This property overrides the usual height request of the actorDeclaration
Swift
case naturalHeight = "natural-height"
-
This flag controls whether the
ClutterActor:natural
-height property is usedDeclaration
Swift
case naturalHeightSet = "natural-height-set"
-
A forced natural width request for the actor, in pixels
Writing this property sets the
ClutterActor:natural
-width-set property as well, as a side effect. This property overrides the usual width request of the actorDeclaration
Swift
case naturalWidth = "natural-width"
-
This flag controls whether the
ClutterActor:natural
-width property is usedDeclaration
Swift
case naturalWidthSet = "natural-width-set"
-
Determines the conditions in which the actor will be redirected to an offscreen framebuffer while being painted. For example this can be used to cache an actor in a framebuffer or for improved handling of transparent actors. See
clutter_actor_set_offscreen_redirect()
for details.Declaration
Swift
case offscreenRedirect = "offscreen-redirect"
-
Opacity of an actor, between 0 (fully transparent) and 255 (fully opaque)
The
ClutterActor:opacity
property is animatable.Declaration
Swift
case opacity = "opacity"
-
The point around which the scaling and rotation transformations occur.
The pivot point is expressed in normalized coordinates space, with (0, 0) being the top left corner of the actor and (1, 1) the bottom right corner of the actor.
The default pivot point is located at (0, 0).
The
ClutterActor:pivot
-point property is animatable.Declaration
Swift
case pivotPoint = "pivot-point"
-
The Z component of the
ClutterActor:pivot
-point, expressed as a value along the Z axis.The
ClutterActor:pivot
-point-z property is animatable.Declaration
Swift
case pivotPointZ = "pivot-point-z"
-
The position of the origin of the actor.
This property is a shorthand for setting and getting the
ClutterActor:x
andClutterActor:y
properties at the same time.The
ClutterActor:position
property is animatable.Declaration
Swift
case position = "position"
-
Whether the actor is reactive to events or not
Only reactive actors will emit event-related signals
Declaration
Swift
case reactive = "reactive"
-
Whether the actor has been realized
Declaration
Swift
case realized = "realized"
-
Request mode for the
ClutterActor
. The request mode determines the type of geometry management used by the actor, either height for width (the default) or width for height.For actors implementing height for width, the parent container should get the preferred width first, and then the preferred height for that width.
For actors implementing width for height, the parent container should get the preferred height first, and then the preferred width for that height.
For instance:
(C Language Example):
ClutterRequestMode mode; gfloat natural_width, min_width; gfloat natural_height, min_height; mode = clutter_actor_get_request_mode (child); if (mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) { clutter_actor_get_preferred_width (child, -1, &min_width, &natural_width); clutter_actor_get_preferred_height (child, natural_width, &min_height, &natural_height); } else if (mode == CLUTTER_REQUEST_WIDTH_FOR_HEIGHT) { clutter_actor_get_preferred_height (child, -1, &min_height, &natural_height); clutter_actor_get_preferred_width (child, natural_height, &min_width, &natural_width); } else if (mode == CLUTTER_REQUEST_CONTENT_SIZE) { ClutterContent *content = clutter_actor_get_content (child); min_width, min_height = 0; natural_width = natural_height = 0; if (content != NULL) clutter_content_get_preferred_size (content, &natural_width, &natural_height); }
will retrieve the minimum and natural width and height depending on the preferred request mode of the
ClutterActor
“child”.The
clutter_actor_get_preferred_size()
function will implement this check for you.Declaration
Swift
case requestMode = "request-mode"
-
The rotation angle on the X axis.
The
ClutterActor:rotation
-angle-x property is animatable.Declaration
Swift
case rotationAngleX = "rotation-angle-x"
-
The rotation angle on the Y axis
The
ClutterActor:rotation
-angle-y property is animatable.Declaration
Swift
case rotationAngleY = "rotation-angle-y"
-
The rotation angle on the Z axis
The
ClutterActor:rotation
-angle-z property is animatable.Declaration
Swift
case rotationAngleZ = "rotation-angle-z"
-
The rotation center on the X axis.
rotation-center-x is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case rotationCenterX = "rotation-center-x"
-
The rotation center on the Y axis.
rotation-center-y is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case rotationCenterY = "rotation-center-y"
-
The rotation center on the Z axis.
rotation-center-z is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case rotationCenterZ = "rotation-center-z"
-
The rotation center on the Z axis expressed as a
ClutterGravity
.rotation-center-z-gravity is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case rotationCenterZGravity = "rotation-center-z-gravity"
-
The horizontal center point for scaling
scale-center-x is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case scaleCenterX = "scale-center-x"
-
The vertical center point for scaling
scale-center-y is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case scaleCenterY = "scale-center-y"
-
The center point for scaling expressed as a
ClutterGravity
scale-gravity is deprecated: Use #ClutterActor:pivot-point instead
Declaration
Swift
case scaleGravity = "scale-gravity"
-
The horizontal scale of the actor.
The
ClutterActor:scale
-x property is animatable.Declaration
Swift
case scaleX = "scale-x"
-
The vertical scale of the actor.
The
ClutterActor:scale
-y property is animatable.Declaration
Swift
case scaleY = "scale-y"
-
The scale factor of the actor along the Z axis.
The
ClutterActor:scale
-y property is animatable.Declaration
Swift
case scaleZ = "scale-z"
-
If
true
, the actor is automatically shown when parented.Calling
clutter_actor_hide()
on an actor which has not been parented will set this property tofalse
as a side effect.Declaration
Swift
case showOnSetParent = "show-on-set-parent"
-
The size of the actor.
This property is a shorthand for setting and getting the
ClutterActor:width
andClutterActor:height
at the same time.The
ClutterActor:size
property is animatable.Declaration
Swift
case size = "size"
-
The direction of the text inside a
ClutterActor
.Declaration
Swift
case textDirection = "text-direction"
-
Overrides the transformations of a
ClutterActor
with a custom matrix.The matrix specified by the
ClutterActor:transform
property is applied to the actor and its children relative to the actor’sClutterActor:allocation
andClutterActor:pivot
-point.Application code should rarely need to use this function directly.
Setting this property with a
ClutterMatrix
will set theClutterActor:transform
-set property totrue
as a side effect; setting this property withnil
will set theClutterActor:transform
-set property tofalse
.The
ClutterActor:transform
property is animatable.Declaration
Swift
case transform = "transform"
-
Whether the
ClutterActor:transform
property is set.Declaration
Swift
case transformSet = "transform-set"
-
An additional translation applied along the X axis, relative to the actor’s
ClutterActor:pivot
-point.The
ClutterActor:translation
-x property is animatable.Declaration
Swift
case translationX = "translation-x"
-
An additional translation applied along the Y axis, relative to the actor’s
ClutterActor:pivot
-point.The
ClutterActor:translation
-y property is animatable.Declaration
Swift
case translationY = "translation-y"
-
An additional translation applied along the Z axis, relative to the actor’s
ClutterActor:pivot
-point.The
ClutterActor:translation
-z property is animatable.Declaration
Swift
case translationZ = "translation-z"
-
Whether the actor is set to be visible or not
See also
ClutterActor:mapped
Declaration
Swift
case visible = "visible"
-
Width of the actor (in pixels). If written, forces the minimum and natural size request of the actor to the given width. If read, returns the allocated width if available, otherwise the width request.
The
ClutterActor:width
property is animatable.Declaration
Swift
case width = "width"
-
X coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
The
ClutterActor:x
property is animatable.Declaration
Swift
case x = "x"
-
The alignment of an actor on the X axis, if the actor has been given extra space for its allocation. See also the
ClutterActor:x
-expand property.Declaration
Swift
case xAlign = "x-align"
-
Whether a layout manager should assign more space to the actor on the X axis.
Declaration
Swift
case xExpand = "x-expand"
-
Y coordinate of the actor in pixels. If written, forces a fixed position for the actor. If read, returns the fixed position if any, otherwise the allocation if available, otherwise 0.
The
ClutterActor:y
property is animatable.Declaration
Swift
case y = "y"
-
The alignment of an actor on the Y axis, if the actor has been given extra space for its allocation.
Declaration
Swift
case yAlign = "y-align"
-
Whether a layout manager should assign more space to the actor on the Y axis.
Declaration
Swift
case yExpand = "y-expand"
-
The actor’s position on the Z axis, relative to the parent’s transformations.
Positive values will bring the actor’s position nearer to the user, whereas negative values will bring the actor’s position farther from the user.
The
ClutterActor:z
-position does not affect the paint or allocation order.The
ClutterActor:z
-position property is animatable.Declaration
Swift
case zPosition = "z-position"


Please only file issues here that you believe represent actual bugs or feature requests for the Stripe PHP library.
If you’re having general trouble with your Stripe integration, please reach out to support using the form at https://support.stripe.com/ (preferred) or via email to<EMAIL_ADDRESS>If you are reporting a bug, please include your PHP version and the version of the Stripe PHP library you’re using, as well as any other details that may be helpful in reproducing the problem.


The network documentation should include descriptions of all used services, protocols and ports, and why they are necessary for business.
Documenting the services that are being used is important for designing and evaluating the firewall policy. The fewer services being used, the smaller the potential target surface that is presented to the attacker. Documenting the services necessary for business helps make sure that there are no services running that are not needed.
Check the network documentation to make sure that it includes a list and descriptions of all used services, protocols and ports that are necessary for business. Check to see that list and descriptions match reality by checking the Internet firewall configuration.
Identify each service that is being used. Write a description of why each service is necessary for business. Identify the port and protocol used by each service. Document the port and protocol together with the description. Make sure that the network documentation matches the configuration of the Internet firewall.


How to pass click events to Android child views
When dealing with child views in Android, nesting views with touch events can wipe out basic onClick behavior. This can turn a happy developer into a “punch stranger in the face” developer in no time flat. To return the rabbit developer back to normal, I scraped together the following snippet.
View innerMostChild(MotionEvent event) {
return innerMostChild(event, this, 0);
}
View innerMostChild(MotionEvent event, ViewGroup view, int nesting) {
View result = null;
final float x = event.getX();
final float y = event.getY();
for (int i = view.getChildCount() - 1; i >= 0; i–) {
View child = view.getChildAt(i);
// check if click is within bounds
if (x >= child.getLeft() && x < child.getRight() && y >= child.getTop() && y < child.getBottom()) {
if (logv) Log.v(TAG, String.format(“>%” + (nesting == 0 ? ”” : nesting * 2) + ”s child: %s”, ””, child.getClass().getSimpleName()));
if (child instanceof ViewGroup) {
result = innerMostChild(event, (ViewGroup) child, nesting+1);
} else {
result = child;
}
}
}
return result;
}
Then make the call to your innerMostChild within your GestureDetector:
@Override
public boolean onSingleTapUp(MotionEvent e) {
View child = innerMostChild(e);
if (child != null) {
child.performClick();
return true;
}
return false;
}
This isn’t quite production ready code, so I’ll leave refactoring to whoever wants to use it.
I might post the whole file if some one asks nicely.
PS. Sorry strange, I couldn’t help it.


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| Package | Description |
|---|---|
| gep.model | |
| gep.operators | |
| gep.random | |
| gep.selection |
| Modifier and Type | Field and Description |
|---|---|
static RandomEngine |
GeneArchitecture.DEFAULT_RANDOM_ENGINE
A reference to the default random engine.
|
| Modifier and Type | Method and Description |
|---|---|
Chromosome<T> |
ChromosomalArchitecture.create(RandomEngine r)
Creates a random Chromosome with respect to the possible elements in the
architectures genes.
|
Gene<T> |
GeneArchitecture.createRandomGene(RandomEngine r)
Creates a random instance of a gene using this architecture
|
java.util.List<Gene<T>> |
GeneArchitecture.createRandomGenes(RandomEngine r,
int numberOfInstances)
Convenient function to create multiple random instances of genes using
this architecture.
|
Individual<T>[] |
IndividualArchitecture.createRandomPopulation(int numIndividuals,
RandomEngine r)
Creates a random population of the given size and with the current
configuration of chromosomes of this factory.
|
| Constructor and Description |
|---|
GeneRecombination(double applicationRate,
RandomEngine re) |
GeneTransposition(double applicationRate,
RandomEngine re) |
Inversion(double applicationRate,
RandomEngine re) |
Mutation(double mutationRate,
RandomEngine re) |
OnePointRecombination(double applicationRate,
RandomEngine re) |
RegularTransposition(double applicationRate,
RandomEngine re) |
RootTransposition(double applicationRate,
RandomEngine re) |
TwoPointRecombination(double applicationRate,
RandomEngine re) |
| Modifier and Type | Class and Description |
|---|---|
class |
DefaultRandomEngine
An implementation of the RandomEngine interface by using Java's default
random generator.
|
| Modifier and Type | Method and Description |
|---|---|
<T> int |
StochasticUniversalSampling.select(Individual<T>[] population,
RandomEngine random) |
<T> int |
SelectionMethod.select(Individual<T>[] population,
RandomEngine random)
Randomly selects individuals from a the current population to create a
new one based on their fitness.
|
<T> int |
RouletteWheelSelectionWithElitePreservation.select(Individual<T>[] population,
RandomEngine random)
Randomly selects individuals from a the current population to create a
new one based on their fitness.
|
<T> int |
RouletteWheelSelection.select(Individual<T>[] population,
RandomEngine random)
Randomly selects individuals from a the current population to create a
new one based on their fitness.
|
| Constructor and Description |
|---|
RouletteWheelSelection(RandomEngine random)
Creates an instance of the roulette wheel selection algorithm using the
provided random engine.
|
RouletteWheelSelectionWithElitePreservation(RandomEngine random,
double preservationPercentage)
Creates an instance of the roulette wheel selection algorithm with elite
preservation using the given random engine and the given preservation
percentage in the interval [0.0, 1.0].
|
StochasticUniversalSampling(RandomEngine random)
Creates an instance of the stochastic universal sampling algorithm using
the given random engine.
|


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The normal heart load value is 20pi-40pi, and the average or highest value exceeds this interval, all belong to heart overload: significant An upward red arrow appears after the value is displayed. If the heart is overloaded for a long period of time, it is recommended to seek medical treatment promptly and conduct a comprehensive examination to avoid heart danger. Dangerous situations.
Heart load refers to the blood flow perfusion index, which reflects the pulsating blood flow.
A larger pi value, higher heart rate and blood pressure, shortness of breath, and often fatigue.
 If there is no improvement, it is recommended to seek medical treatment in time and conduct a comprehensive medical examination, and cannot be taken lightly.
Heart load is divided into:
(1) precardiac load; (2) postcardiac load. Cardiac preload, also known as volumetric load, refers to the load encountered before myocardial contraction, which is actually a response to end-diastolic volume or end-diastolic wall tension. Afterload refers to the resistance or load encountered after myocardial contraction, also known as pressure load. Aortic and pulmonary arterial pressures are the afterload of the left and right ventricles.
1. Preload of the heart
Increased preload of the heart, main factors, and possible heart problems:
(1) Valve disease, such as mitral, tricuspid, and aortic insufficiency, can increase the capacity load, and mitral and tricuspid stenosis can reduce the capacity load.
(2) Internal and external shunt diseases, such as: atrial septum, ventricular septal defect, and open arterial duct can increase the volume load.
(3) Systemic blood volume changes, such as input of a large amount of fluid, hyperthyroidism, chronic anemia, etc. in a short period of time can increase the volume load. Sweating, diarrhea, blood loss, etc., lead to a decrease in effective circulating blood volume, which can reduce preload. Left ventricle is common in aorta, mitral insufficiency, and congenital heart disease with right-to-left or left-to-right shunt; right ventricle is common in atrial septal defect, pulmonary valve or tricuspid insufficiency, etc. Overburden: severe anemia, hyperthyroidism, beriberi heart disease and movement Pulse fistula and so on.
2. Post-cardiac load
Increased post-cardiac load, main factors, and possible heart problems:
(1) Aortic compliance: The ability of the aorta to expand the wall of the vessel with increasing pressure. If the vessel wall thickens, the compliance decreases.
(2) Peripheral vascular resistance: It depends on the cross-sectional area of the arterial vascular bed and the vascular tension, which is affected by vascular and humoral factors.
(3) Blood viscosity: As blood viscosity increases, peripheral vascular resistance increases.
(4) Circulating blood volume. Among them, peripheral vascular resistance is the most important, and it is often used clinically as an indicator of left ventricular afterload. Left ventricular post-load is common in hypertension, obstruction of aortic outflow tract (aortic stenosis, aortic constriction); right ventricular post-load is common in pulmonary hypertension, pulmonary stenosis, pulmonary obstructive disease and pulmonary embolism.


Exodus 39:4
They made shoulderpieces for it, to couple it together: by the two edges was it coupled together.


Great Hill Corporation Step 1: Getting Started |
[Next] [Tutorial3] |
The first step in building a VRaniML program based on MFC is to start with a new MFC project.
To do this complete the following steps from the MS Visual C++ IDE (Note: these instructions assume that you are using version 5.0 of Visual C++.):
| Name your program sample3. | |
| Create a single document interface program with all the defaults. |
You should see a single MFC window with a white background and all MFC menus and toolbars. Kill this program.
In the next step we will link to the VRaniML library and prepare for reading a VRML 2.0 file.


Saxon is dependant on the user-selected XML parser to ensure conformance with the XML 1.0 or 1.1 Recommendation and the XML Namespaces Recommendation. The syntax for names appearing in XPath expressions follows the XML 1.0 rules.
Saxon implements the <?xml-stylesheet?>
processing instruction as described in the
W3C Recommendation Associating StyleSheets with XML Documents.
The href pseudo-attribute must be a URI identifying an XML document containing a stylesheet,
or a URI with a fragment identifier identifying an embedded stylesheet. The fragment must be the value
of an ID attribute declared as such in the DTD.
Saxon works with any SAX2-conformant XML parser that is configured to enable namespace processing. There is one limitation: on the startElement() call from the XMLReader to the ContentHandler, the QName (that is, the third argument) must be present. According to the SAX2 specification, namespace-aware parsers are not obliged to supply this argument. However, all commonly-used parsers appear to do so.
Saxon should work with any DOM-conformant XML parser, however, Saxon's DOM interface is tested only with Crimson and Xerces, and DOM implementations are known to vary widely.
When a DOM or JDOM tree is supplied as the transformation input, Saxon does not combine adjacent text nodes into a single node. Adjacent text nodes can occur as the result of user modifications to the tree, or as a result of the presence of CDATA sections or entity references, depending on the options in force when the tree was constructed.
When a DOM or JDOM tree is supplied as the transformation input, Saxon does not take the xml:space
attribute into consideration when deciding whether or not to strip whitespace text nodes.


The UK’s largest independent producer of oﬃcial statistics and the recognised national statistical institute of the UK, producing a variety of statistics covering business and industry, the UK economy, employment and the population.
Browse our statistics
Annual estimates of the size of the UK usually resident population are calculated at the mid-year point (30 June).
Inflation measures the rate of increase in prices for goods and services using price indices.
Statistics on drug use, alcohol and smoking focus on deaths and illnesses related to these areas.
Find out when our statistics are released and sign-up to receive notifications.
Find official statistics produced by other government departments.
A handy guide to let you know where to find local statistics.
Who we are. How we live. What we do.
Discover how our census statistics help paint a picture of the nation and how we live.
Introducing Visual.ONS
Visual.ONS is a website exploring new approaches to making ONS statistics accessible and relevant to a wide public audience.


HttpMultipartFormData abstract class
HttpMultipartFormData
class used for 'upgrading' a MimeMultipart by
parsing it as a 'multipart/form-data' part. The following code shows how
it can be used.
HttpServer server = ...; server.listen((request) {
String boundary = request.headers.contentType.parameters['boundary'];
request
.transform(new MimeMultipartTransformer(boundary))
.map(HttpMultipartFormData.parse)
.map((HttpMultipartFormData formData) {
// form data object available here.
});
HttpMultipartFormData
is a Stream, serving either bytes or decoded
Strings. Use isText or isBinary to see what type of data is provided.
Implements
Static Methods
HttpMultipartFormData parse(MimeMultipart multipart, {Encoding defaultEncoding: UTF8}) #
Parse a MimeMultipart and return a HttpMultipartFormData. If the
Content-Disposition
header is missing or invalid, a HttpException is
thrown.
If the MimeMultipart is identified as text, and the Content-Type
header is missing, the data is decoded using
defaultEncoding. See more
information in the
HTML5 spec.
Properties
final HeaderValue contentDisposition #
The parsed Content-Disposition
header of the HttpMultipartFormData
.
This field is always present. Use this to extract e.g. name(form field
name)and filename (client provided name of uploaded file) parameters.
final HeaderValue contentTransferEncoding #
The parsed Content-Transfer-Encoding
header of the
HttpMultipartFormData
. This field is used to determine how to decode
the data. Returns null
if not present.
final ContentType contentType #
The parsed Content-Type
header of the HttpMultipartFormData
.
Returns null
if not present.
final Future<T> first #
Returns the first element of the stream.
Stops listening to the stream after the first element has been received.
If an error event occurs before the first data event, the resulting future is completed with that error.
If this stream is empty (a done event occurs before the first data event), the resulting future completes with a StateError.
Except for the type of the error, this method is equivalent to
this.elementAt(0)
.
final Future<bool> isEmpty #
Reports whether this stream contains any elements.
final Future<T> last #
Returns the last element of the stream.
If an error event occurs before the first data event, the resulting future is completed with that error.
If this stream is empty (a done event occurs before the first data event), the resulting future completes with a StateError.
final Future<T> single #
Returns the single element.
If this
is empty or has more than one element throws a StateError.
Methods
Stream<T> asBroadcastStream({void onListen(StreamSubscription<T> subscription), void onCancel(StreamSubscription<T> subscription)}) #
Returns a multi-subscription stream that produces the same events as this.
If this stream is already a broadcast stream, it is returned unmodified.
If this stream is single-subscription, return a new stream that allows multiple subscribers. It will subscribe to this stream when its first subscriber is added, and will stay subscribed until this stream ends, or a callback cancels the subscription.
If onListen is provided, it is called with a subscription-like object that represents the underlying subscription to this stream. It is possible to pause, resume or cancel the subscription during the call to onListen. It is not possible to change the event handlers, including using StreamSubscription.asFuture.
If onCancel is provided, it is called in a similar way to onListen when the returned stream stops having listener. If it later gets a new listener, the onListen function is called again.
Use the callbacks, for example, for pausing the underlying subscription while having no subscribers to prevent losing events, or canceling the subscription when there are no listeners.
Stream<T> distinct([bool equals(T previous, T next)]) #
Skips data events if they are equal to the previous data event.
The returned stream provides the same events as this stream, except that it never provides two consequtive data events that are equal.
Equality is determined by the provided equals method. If that is omitted, the '==' operator on the last provided data element is used.
Future drain([futureValue]) #
Discards all data on the stream, but signals when it's done or an error occured.
When subscribing using drain, cancelOnError will be true. This means that the future will complete with the first error on the stream and then cancel the subscription.
In case of a done
event the future completes with the given
futureValue.
Future<T> elementAt(int index) #
Returns the value of the indexth data event of this stream.
Stops listening to the stream after a value has been found.
If an error event occurs before the value is found, the future completes with this error.
If a done event occurs before the value is found, the future completes with a RangeError.
Stream expand(Iterable convert(T value)) #
Creates a new stream from this stream that converts each element into zero or more events.
Each incoming event is converted to an Iterable of new events, and each of these new events are then sent by the returned stream in order.
Future<dynamic> firstWhere(bool test(T element), {Object defaultValue()}) #
Finds the first element of this stream matching test.
Returns a future that is filled with the first element of this stream that test returns true for.
If no such element is found before this stream is done, and a defaultValue function is provided, the result of calling defaultValue becomes the value of the future.
If an error occurs, or if this stream ends without finding a match and with no defaultValue function provided, the future will receive an error.
Future fold(initialValue, combine(previous, T element)) #
Reduces a sequence of values by repeatedly applying combine.
Future forEach(void action(T element)) #
Executes action on each data event of the stream.
Completes the returned Future when all events of the stream have been processed. Completes the future with an error if the stream has an error event, or if action throws.
Stream<T> handleError(Function onError, {bool test(error)}) #
Creates a wrapper Stream that intercepts some errors from this stream.
If this stream sends an error that matches
test, then it is intercepted
by the handle
function.
The
onError callback must be of type void onError(error)
or
void onError(error, StackTrace stackTrace)
. Depending on the function
type the the stream either invokes
onError with or without a stack
trace. The stack trace argument might be null
if the stream itself
received an error without stack trace.
An [AsyncError] [:e:] is matched by a test function if test(e)
returns
true. If
test is omitted, every error is considered matching.
If the error is intercepted, the handle
function can decide what to do
with it. It can throw if it wants to raise a new (or the same) error,
or simply return to make the stream forget the error.
If you need to transform an error into a data event, use the more generic Stream.transform to handle the event by writing a data event to the output sink
Future<String> join([String separator = ""]) #
Collects string of data events' string representations.
If separator is provided, it is inserted between any two elements.
Any error in the stream causes the future to complete with that error. Otherwise it completes with the collected string when the "done" event arrives.
Future<dynamic> lastWhere(bool test(T element), {Object defaultValue()}) #
Finds the last element in this stream matching test.
As firstWhere, except that the last matching element is found. That means that the result cannot be provided before this stream is done.
abstract StreamSubscription<T> listen(void onData(T event), {Function onError, void onDone(), bool cancelOnError}) #
Adds a subscription to this stream.
On each data event from this stream, the subscriber's onData handler is called. If onData is null, nothing happens.
On errors from this stream, the onError handler is given a object describing the error.
The
onError callback must be of type void onError(error)
or
void onError(error, StackTrace stackTrace)
. If
onError accepts
two arguments it is called with the stack trace (which could be null
if
the stream itself received an error without stack trace).
Otherwise it is called with just the error object.
If this stream closes, the onDone handler is called.
If cancelOnError is true, the subscription is ended when the first error is reported. The default is false.
Stream map(convert(T event)) #
Creates a new stream that converts each element of this stream to a new value using the convert function.
Future pipe(StreamConsumer<T> streamConsumer) #
Binds this stream as the input of the provided StreamConsumer.
Future<T> reduce(T combine(T previous, T element)) #
Reduces a sequence of values by repeatedly applying combine.
Future<T> singleWhere(bool test(T element)) #
Finds the single element in this stream matching test.
Like lastMatch
, except that it is an error if more than one
matching element occurs in the stream.
Stream<T> skip(int count) #
Skips the first count data events from this stream.
Stream<T> skipWhile(bool test(T element)) #
Skip data events from this stream while they are matched by test.
Error and done events are provided by the returned stream unmodified.
Starting with the first data event where test returns false for the event data, the returned stream will have the same events as this stream.
Stream<T> take(int count) #
Provides at most the first n
values of this stream.
Forwards the first n
data events of this stream, and all error
events, to the returned stream, and ends with a done event.
If this stream produces fewer than count values before it's done, so will the returned stream.
Stream<T> takeWhile(bool test(T element)) #
Forwards data events while test is successful.
The returned stream provides the same events as this stream as long
as
test returns true
for the event data. The stream is done
when either this stream is done, or when this stream first provides
a value that
test doesn't accept.
Stream transform(StreamTransformer<T, dynamic> streamTransformer) #
Chains this stream as the input of the provided StreamTransformer.
Returns the result of streamTransformer.bind
itself.
abstract String value(String name) #
Returns the value for the header named
name. If there
is no header with the provided name, null
will be returned.
Use this method to index other headers available in the original MimeMultipart.


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--- layout: page active: Blog ---
Published: {{ page.date | date: "%B %-d, %Y" }}
Reading time: {% include _reading_time.html %}
Next post: {{ page.next.title }}
Previously: {{ page.previous.title }}


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Restore this card to the board.It will no longer be archived.


--- layout: documentation title: DependenciesType ---
The DependenciesType contains information describing a set of dependencies for this tool.
| Field Name | Type | Description |
|---|---|---|
| Dependency1..n | DependencyType |
This field contains information describing a single dependency for this tool. |


For a long time, humans have been curious about what matter is made of. During the last century alot was discovered about the tiny particles that make up matter. In this lesson you will learn about this discoveries and also discover how this particles behave.
So right away lets begin to attack!


The Information Security and Assurance Club (ISAC) is dedicated to the study of information security, exploitation, and defense. We are students from all disciplines including MIS, CS, and EN and are always looking for new members. ISAC is open to all OSU students.
Our goal is to educate ourselves and our peers of evolving information security threats and mitigation techniques, as well as advance our marketability for employment beyond academia. The field of Information Assurance is in high demand and is shaping the landscape of IT. As a Center of Academic Excellence in Information Assurance, OSU is on the ground-floor of this growing industry. OSU is a nationally-acclaimed university in Information Assurance and is uniquely positioned to supply graduates to high-profile employers seeking specific qualifications in the Information Assurance field.
The club has bi-weekly meetings throughout the school year. See our calendar page for meeting dates! Our club also participates in the Collegiate Cyber Defense Competition. Each year several of the club members meet outside of the meetings at the lab to practice and get caught up on different methods to protect a computer from internet threats. After practicing for a majority of the year the team competes in the regional (and then hopefully the national) competition to protect a mock business from outside threats, simulated by professional pen-testers and hackers such as the Navy Cyber-Brigade, Spawar and private contractors.


Inyange Industries is a leading food processing company in Rwanda, manufacturing a variety of products under their brand name-
“Inyange”. The Inyange brand has been operating since 1997. However, it wasn’t until 1999 when it began operations including
processing & selling pasteurized milk & yoghurt. In 2001 the plant introduced mineral water processing & packaging.
At Inyange, we take pride in our levels of high quality that we maintain from raw material procurement to delivery of the final product.
This has earned the company the market leader position in many of the production lines.”


Data Fields |
| PDEVICE_EXTENSION | DeviceExtension |
| NDIS_HANDLE | AdapterHandle |
| | NDIS idetifier of the adapter used by this instance.
|
| UINT | Medium |
| NDIS_HANDLE | PacketPool |
| | Pool of NDIS_PACKET structures used to transfer the packets from and to the NIC driver.
|
| KSPIN_LOCK | RequestSpinLock |
| | SpinLock used to synchronize the OID requests.
|
| LIST_ENTRY | RequestList |
| | List of pending OID requests.
|
| LIST_ENTRY | ResetIrpList |
| | List of pending adapter reset requests.
|
| INTERNAL_REQUEST | Requests [MAX_REQUESTS] |
| | Array of structures that wrap every single OID request.
|
| PMDL | BufferMdl |
| | Pointer to a Memory descriptor list (MDL) that maps the circular buffer's memory.
|
| PKEVENT | ReadEvent |
| | Pointer to the event on which the read calls on this instance must wait.
|
| PUCHAR | bpfprogram |
| UINT | MinToCopy |
| LARGE_INTEGER | TimeOut |
| int | mode |
| | Working mode of the driver. See PacketSetMode() for details.
|
| LARGE_INTEGER | Nbytes |
| | Amount of bytes accepted by the filter when this instance is in statistical mode.
|
| LARGE_INTEGER | Npackets |
| | Number of packets accepted by the filter when this instance is in statistical mode.
|
| NDIS_SPIN_LOCK | CountersLock |
| | SpinLock that protects the statistical mode counters.
|
| UINT | Nwrites |
| ULONG | Multiple_Write_Counter |
| | Counts the number of times a single write has already physically repeated.
|
| NDIS_EVENT | WriteEvent |
| | Event used to synchronize the multiple write process.
|
| BOOLEAN | WriteInProgress |
| NDIS_SPIN_LOCK | WriteLock |
| | SpinLock that protects the WriteInProgress variable.
|
| NDIS_EVENT | NdisRequestEvent |
| | Event used to synchronize I/O requests with the callback structure of NDIS.
|
| BOOLEAN | SkipSentPackets |
| | True if this instance should not capture back the packets that it transmits.
|
| NDIS_STATUS | IOStatus |
| | Maintains the status of and OID request call, that will be passed to the application.
|
| HANDLE | DumpFileHandle |
| | Handle of the file used in dump mode.
|
| PFILE_OBJECT | DumpFileObject |
| | Pointer to the object of the file used in dump mode.
|
| PKTHREAD | DumpThreadObject |
| | Pointer to the object of the thread used in dump mode.
|
| HANDLE | DumpThreadHandle |
| | Handle of the thread created by dump mode to asynchronously move the buffer to disk.
|
| NDIS_EVENT | DumpEvent |
| | Event used to synchronize the dump thread with the tap when the instance is in dump mode.
|
| LARGE_INTEGER | DumpOffset |
| | Current offset in the dump file.
|
| UNICODE_STRING | DumpFileName |
| | String containing the name of the dump file.
|
| UINT | MaxDumpBytes |
| UINT | MaxDumpPacks |
| BOOLEAN | DumpLimitReached |
| NDIS_SPIN_LOCK | MachineLock |
| | SpinLock that protects the BPF filter and the TME engine, if in use.
|
| UINT | MaxFrameSize |
| CpuPrivateData | CpuData [sizeof(KAFFINITY)*8] |
| | Pool of kernel buffer structures, one for each CPU.
|
| ULONG | ReaderSN |
| | Sequence number of the next packet to be read from the pool of kernel buffers.
|
| ULONG | WriterSN |
| ULONG | Size |
| | Size of each kernel buffer contained in the CpuData field.
|
| ULONG | AdapterHandleUsageCounter |
| NDIS_SPIN_LOCK | AdapterHandleLock |
| ULONG | AdapterBindingStatus |
| | Specifies if NPF is still bound to the adapter used by this instance, it's unbinding or it's not bound.
|
| NDIS_EVENT | NdisOpenCloseCompleteEvent |
| NDIS_EVENT | NdisWriteCompleteEvent |
| | Event that is signalled when all the packets have been successfully sent by NdisSend (and corresponfing sendComplete has been called).
|
| NTSTATUS | OpenCloseStatus |
| ULONG | TransmitPendingPackets |
| | Specifies the number of packets that are pending to be transmitted, i.e. have been submitted to NdisSendXXX but the SendComplete has not been called yet.
|
| ULONG | NumPendingIrps |
| BOOLEAN | ClosePending |
| NDIS_SPIN_LOCK | OpenInUseLock |
Contains the state of a running instance of the NPF driver.
This is the most important structure of NPF: it is used by almost all the functions of the driver. An _OPEN_INSTANCE structure is associated with every user-level session, allowing concurrent access to the driver.


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File lime.lua
The main Lime manager source file. The API's in this source file can be seen as a set of manager methods for using Lime.
Functions
| buildPhysical (map) | Build a physical representation of a map. |
| createAtlas () | Create an Atlas. |
| createObjectLayer (map, layerName) | Creates the visual debug representation of a single object layer. |
| createTileLayer (map, layerName) | Creates the visual representation of a single layer. |
| createVisual (map) | Creates the visual representation of a map. |
| disableDebugMode () | Disables debug mode so messages aren't printed to the console. |
| disableScreenCulling () | Disable screen space culling. |
| enableDebugMode () | Enables debug mode so messages are printed to the console when things happen. |
| enableScreenCulling () | Enable screen space culling |
| isDebugModeEnabled () | Checks if debug mode is currently enabled or disabled. |
| isScreenCullingEnabled () | Check if screen culling is enabled. |
| loadCustomMap (fileName, baseDirectory, params) | Loads a custom map. |
| loadMap (fileName, baseDirectory) | Loads a map. |
| registerInterface (map) | Register a map so that an interface will be created from it. |
| verifyVersion () | Checks to see if you are running the current version of Lime. |
Functions
- buildPhysical (map)
-
Build a physical representation of a map.
Parameters
- map: - The map to build.
- createAtlas ()
-
Create an Atlas.
Return value:
The created atlas. - createObjectLayer (map, layerName)
-
Creates the visual debug representation of a single object layer.
Parameters
- map: The map that contains the object layer.
- layerName: The name of the object layer.
Return value:
The created object layer. - createTileLayer (map, layerName)
-
Creates the visual representation of a single layer.
Parameters
- map: The map that contains the layer.
- layerName: The name of the layer.
Return value:
The created layer. - createVisual (map)
-
Creates the visual representation of a map.
Parameters
- map: The map to create.
Return value:
The display group for the map world. - disableDebugMode ()
- Disables debug mode so messages aren't printed to the console. Errors will still be printed.
- disableScreenCulling ()
- Disable screen space culling.
- enableDebugMode ()
- Enables debug mode so messages are printed to the console when things happen.
- enableScreenCulling ()
- Enable screen space culling
- isDebugModeEnabled ()
-
Checks if debug mode is currently enabled or disabled.
Return value:
True if enabled, false if not. - isScreenCullingEnabled ()
-
Check if screen culling is enabled. If screen space culling as been enabled this function will return true. If it is disabled then it returns false.
Return value:
True if enabled, false if not. - loadCustomMap (fileName, baseDirectory, params)
-
Loads a custom map.
Parameters
- fileName: The filename of the map.
- baseDirectory: Path to load the map data from filename. Default is system.ResourceDirectory.
- params: Custom map parameters.
Return value:
The loaded Map object. - loadMap (fileName, baseDirectory)
-
Loads a map.
Parameters
- fileName: The filename of the map.
- baseDirectory: Path to load the map data from filename. Default is system.ResourceDirectory.
Return value:
The loaded Map object. - registerInterface (map)
-
Register a map so that an interface will be created from it.
Parameters
- map: - The map object.
- verifyVersion ()
-
Checks to see if you are running the current version of Lime. Will display the results in the console.
Return value:
True if OK. False if there is a version mismatch.


There is nothing more American than sharing your thoughts with your elected representatives.
But first you'll need to know who they are! Input your address, and get a list complete with names, addresses, phone numbers, photos, and handy links to add them to your contacts.


Team Summary
Employee Name
Employee Position
Email:
ID:
Office Number:
Employee 2 Name
Employee 2 Position
Email:
ID:
Office Number:


Ionic HMS Ads Kit
Get SDK Version
OAID Info
Set Request Options
Get Request Options
Start Install Referrer Client
Get Referrer Details
BannerAd Size
Bg-Color
Banner Ad
Interstitial Ad
Reward Ad
Splash Ad
Roll Ad
NativeAd Size
Native Ad
Why This Ad
Dislike Native Ad


Performance test: Plot a graph where data points > width of the graph.
The following graph simulates test case where the number of data points(800) being plotted are greater than the width(700) of the graph.
Tests to perform:
-
Get heap snapshot and check for memory leaks.
-
Take CPU profile.
-
Open Task Manager in Chrome and watch the memory/cpu, reload the page.


Brand & Generic
The Top 100 is a variety of the the most prescribed and have a reputation for their efficacy and safety.


toggle
`Prev `__
T
`Next `__
--------------
**toggle**: vt.
To change a `*bit* <../B/bit.html>`__ from whatever state it is in to
the other state; to change from 1 to 0 or from 0 to
1. This comes from ‘toggle switches’, such as standard light switches,
though the word toggle actually refers to the mechanism that keeps the
switch in the position to which it is flipped rather than to the fact
that the switch has two positions. There are four things you can do to a
bit: set it (force it to be 1), clear (or zero) it, leave it alone, or
toggle it. (Mathematically, one would say that there are four distinct
boolean-valued functions of one boolean argument, but saying that is
much less fun than talking about toggling bits.)
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Zoom in to load boundaries
This tool aims to empower editors of Wikivoyage to intuitively create district overview maps (e.g. for Berlin).
Most probably the boundaries have not been added to OpenStreetMap yet. You can either wait and hope that somebody will add them for you or get active yourself, head over to OSM and draw the district boundaries and add Wikidata tags to them. Just be aware that those boundaries have to be official districts!
If you have ideas on how to make this tool better please head over to the GitHub repository and participate.
Sure, thank you! You can send me some Satoshis via the Lightning network. Here is my Tallycoin Fundraiser Page.


A CIVIL ACTION Cast: John Travolta, Robert Duvall, Tony Shalhoub, William H. Macy, Zeljko Ivanek, James Gandolfini, Bruce Norris, John Lithgow, Kathleen Quinlan, Stephen Fry, Dan Hedaya Director: Steven Zaillian Screenplay: Steven Zaillian based on the book by Jonathan Harr Reviewed by Luke Buckmaster
On the Buckmaster scale of 0 stars (bomb), to 5 stars (a masterpiece): 2 and a half stars
I'm not sure what message Steven Zaillian is trying to give us in his new film, A Civil Action. Zaillian adapted Schindlers List and Searching For Bobby Fischer for the screen, and once again he has shown considerable talent in his take on the true story of lawyer Jan Schlichtmann, a man who gives up everything in his search for justice, only to realize that justice cannot be measured in dollars. The film should have been character based, but unfortunately it is based almost entirely on Schlichtmann's complicated legal case and how he and his business partners go broke trying to prove the truth. But as Robert Duvall tells John Travolta, truth is not something that is found in a courtroom. Perhaps this cynical view on the American legal system is what Zaillian is getting at, but I'm still not sure. He also has something to say about compensation, justice and moral order, though none of these issues are voiced with adequate emotional depth.
Schlichtmann's case centers on a tragedy that deprived eight families - living in the small American town of Woburn - of their children. They say this is due to Woburn's water supply, which has allegedly been poisoned by riverside factories. Schlichtmann is at first reluctant to take up the case, but sees dollar signs after discovering that major corporations are involved. With the help of his dedicated small team of employees - including financial advisor James Gordon (William H. Macy, in yet another excellent small role) - Schlichtmann attempts to bring the big guys to their knees. He faces veteran attorney Jerome Facher (Robert Duvall), an expert with considerably more experience under his belt, and ends up delving far too deep in the case, landing his company in serious financial trouble.
A Civil Action is yet another vehicle that showcases John Travolta's dominant presence, although he is not eccentric here. Travolta has channeled and refined himself and his performance is tamer than what you might expect. He is a pleasing actor and this is a pleasing part, although the script rarely gives him the chance of grasping emotion. Robert Duvall is expected to give the film its energy, but again the script doesn't properly utilize his capabilities. With such a talented cast, it's a pity that A Civil Action doesn't benefit from any of them except perhaps Macy, who provides the only character I could clearly relate to. As his financial world tumbles down around him, Gordon confronts Schlichtmann in an excellent scene that expresses the arrogance of Travolta's lawyer perfectly - he can fight crusades, but what gives him the right to bring his friends down with him?
Like so many others, A Civil Action is pretentious because it tells an important story without building a solid dramatic core on which to stage it. Though it is often involving, often engaging and occasionally moving, this is ultimately a heartless piece that is too focused on facts and too little on character.  There is material for a potentially excellent film here, but one can't help but feel that Steven Zaillian has taken the easy way out on too many occasions. Instead of examining tragedy and what it means to those involved, he examines courtroom procedures. Instead of looking into the hearts and minds of characters that are fighting for truth, he merely studies the truth itself. One might say that A Civil Action could have been a lot worse - that's true, but my main complaint is that it could have been a lot better.
Read more of my reviews at In Film Australia http://infilmau.iah.net
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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