- Weekend project
- It’s stupid — I already know that
- Pretty much a novelty product
Background
There’s no doubting the stress-relieving, cathartic value in complaining or confession.
However, as millennials, we’ve fostered a culture around it. We love it — it’s not uncommon for someone to just, for the lack of a better term, go off regarding the trivialities of the day.
Whether or not this behavior is annoying is up to you — some might find it annoying or entitled for people to complain about such insignificant things.
But sometimes people really do want to complain about life’s frivolities.
Meanwhile, the person being complained to is indifferent and defaults to generic feigned sympathy.
Ask other millennials
I know for a fact, that everyone complains every once in a while. While I know why I complain, you really never know what goes on in other people’s noodles. I asked some of my friends (college students, millennials, horrible people), why and how they complained.
Why do you complain?
- “Because my life sucks”
- “It feels good to just get it out there, ya know?”
- “Sometimes I just have nothing to talk about, and it’s awkward. Everyone relates when I complain”
- “Everyone else does it all the time, I just want to fit in”
- “To receive sympathy, haha”
Why don’t you complain?
 It’s petty”
- “I don’t want people to think I’m annoying“
- “I want to complain so much, but I bet people find it annoying“
How do you complain?
- “In-person, if I’m with someone. I wouldn’t go out of my way to vent in-person. Otherwise, online”
- ”Definitely over messaging”
- “Online”
It was no surprise that people loved to complain–for good reason, too. It makes them feel better to get things off their chest, or just have someone sympathize with them. I then brought up my idea.
Have you ever tried complaining to like, an online bot?
- “No.”
Why not? Do you want to?
- “Haha I’d think about it, if there were one to complain to.”
- “Never really thought about it.”
We tried complaining to some existing bots, such as CleverBot and A.L.I.C.E.. It became apparent that they were not suitable for complaining, given our existing learnings. When complained to, they offered no sympathy, but rather asked questions. Also, online bots are typically programmed to generate a response for every line you send. But when complaining online, who types out an entire coherent thought before pressing enter? Based on my own experience and observations, when truly passionate/furious about something, people
type
like
this.
Make a thing
I though it would be hilarious to make a bot to complain to — one that doesn’t try to empathize with you or be your therapist (like Siri — gross), but just listen to you and sympathize. It validates your complaints regardless of validity — it doesn’t do any more than you want.
On a more serious note, I did want to create a safe space where people having difficulty with bottled-up feelings could express themselves.
I described the idea as “SmarterChild meets Online Diaries.”
Goals
This product provides:
- A safe, confidential place for anyone to complain about anything.
- Stress-relief
- Sympathy
- Eye-rolling
All while satirizing the so-called online rant of the millenial — canned, insincere responses at set intervals.
I mocked-up my idea in Balsamiq. It included sliders for the bot’s “personality,” as well as an on/off switch.
Chat-logs could be sent to one’s e-mail, for storage/organization/sharing with friends. Otherwise, it was to be confirmed in the copy that the records would be erased forever.
Feedback
People thought it was pretty funny but also really dumb — which was totally fine with me.
One thing that people did mention though, was that they would still be hestitant to really ”chat” with this bot, saying it wasn’t “secure,” or “trustworthy.”
In terms of actual security, I don’t know much about how privacy and secure storage of data works online. However, as I was aiming for a prototype, I was more interested in security in an emotional sense.
Promoting confidentiality and disclosure
One of my favorite movies is the classic, The Princess Bride (1987). Something quite unique about the movie is how the main story is “framed” by the scenes from Fred Savage’s character’s bedroom. While they may seem unnecessary, they help the viewer suspend disbelief, immersing themselves in this fantastic world. Similarly, a confessional in a church’s walls, apart from creating anonymity, isolates the subject in a world that they enter and then leave, framing this experience and removing the actual confession from the rest of their life.
To emulate these experiences, I simply created a separate landing page and a conclusion page. The goal was to represent the chat as a separated experience, removing the hesitation and judgments of real life — the user is temporarily freed from their world.
Final Product
Despite how simple and ridiculous “ugh.” is, I’m still quite proud of it and love linking it to people as a joke, when they’re trying to vent. I still reference it every now and then in discussion regarding millennials and rant culture, and it’s always funny to show or link to people.
Built with love, but mostly Meteor JS.
You can vent to “SympathyBot” (name not final) here.


| Thematic_Classified/Classified | Not urban | Urban | UA | PA | OA |
|---|---|---|---|---|---|
| Not urban | 374 | 27 | 0.93 | 0.66 | 0.6383 |
| Urban | 190 | 9 | 0.05 | 0.25 | |
| 564 | 36 | ||||
| Total | 600 |
| Thematic_Classified/Classified | Not urban | Urban | UA | PA | OA |
|---|---|---|---|---|---|
| Not urban | 393 | 8 | 0.98 | 0.7 | 0.70167 |
| Urban | 171 | 28 | 0.14 | 0.78 | |
| 564 | 36 | ||||
| Total | 600 |
| UA | User's accuracy of a class shows how often a user of thematic raster can expect to find the class on the ground |
| PA | Producer's accuracy of a class is probability that the class present on the ground is also captured by classification in the thematic raster |
| OA | Overall accuracy is portion of correctly classified pixels in total number of pixels |


Click to learn more about me!
Projects
Voyager
A multiplayer game built using phaser and socket.io on a MERN stack
Built as the final project for bootcamp. It was programmed by a team of four, in which I focused mainly on the user system, react integration, integration of all systems and socket debugging and fixing.
StreamerCRM
Web app built on a node stack to help client manage a growing community
Solo developed project using Node, MongoDB and Express. It connects to Twitch's API to pull data and helps with community management by increasing the effienceny of sending personalized messages. A public version is in the works.
N/A
N/A
MUED
Web page that reads the mood of text
First project built in bootcamp with a team of four. It takes in audio and converts it to text, or takes inputted text, and allows the user to see the mood. I was in charge of all Javascript, API integration and AWS bucket integration.
SWON Compad
In development
Being built on a MERN stack, a Roll20 like site designed specifically for SWON.
Please follow my blog for updates on progress, as well as design plans.


{% extends "shared/_layout.html" %} {% block content %}
Did you know that pupillam is latin for apple?


WITNESS LIST Pensions & Investments Committee (Subcommittee on TRS-Care) January 20, 1998-9:00A TRS-Care On: Charles Dunlap (TRS) Frank DiLorenzo (TRS) Mike Lehr (TRTA) Ronnie Jung (TRS) Stephanie Coats (LBB)


TWO IF BY SEA A film review by James Berardinelli Copyright 1996 James Berardinelli
RATING (0 TO 10): 2.5 Alternative Scale: * out of ****
United States, 1996 U.S. Release Date: 1/12/96 (wide) Running Length: 1:35 MPAA Classification: R (Profanity) Theatrical Aspect Ratio: 1.85:1
Cast: Denis Leary, Sandra Bullock, Stephen Dillane, Yaphet Kotto, Wayne Robson Director: Bill Bennett Producer: James G. Robinson Screenplay: Denis Leary & Mike Armstrong Cinematography: Andrew Lesnie Music: Nick Glennie-Smith and Paddy Moloney U.S. Distributor: Warner Brothers
TWO IF BY SEA has all the earmarks of a direct-to-video release that got a theatrical detour on its way to the local Blockbuster -- due entirely, no doubt, to the presence of Sandra Bullock. I'm not sure exactly when this project went before the cameras (probably pre-SPEED), but it was obviously before Bullock's star soared into its current, high orbit. There's no other explanation why she would appear in something this wretched. It's easily her worst film to date (and that includes LOVE POTION #9).
TWO IF BY SEA tells the story of a pair thieves on the run, but Frank (Denis Leary) and Roz (Bullock) are definitely no Bonnie and Clyde.  Fortunately for them, the pursuing lawmen, led by Yaphet Kotto's O'Malley, show similar IQ levels. In fact, everyone in this movie is irredeemably dumb -- but, considering the level at which the script was written, that comes as no surprise. TWO IF BY SEA is insulting to anyone who unwittingly sacrificed money to watch it.
Frank and Roz' latest caper is to steal a $4 million Matisse painting from a private collector. While waiting to sell the booty, they break into a posh mansion and camp out there for a few days. One of the neighbors, the handsome, refined Evan Marsh (Stephen Dillane), becomes enamored with Roz, and, anxious to get her into bed, offers her a taste of "the good life". All this happens while her relationship with Frank is rapidly sliding downhill.
The probable goal of TWO IF BY SEA is to provide a humorous, bittersweet look at how lasting love changes lives. But this movie isn't funny, touching, or romantic. It's a tremendous bore that constantly challenges audience members to stay seated. What's surprising is that co-writer Leary, who is a comedian, could come up with such a singularly unappealing, flat script. If you laugh more than once during the ninety-five minute running length, you'll have my total beaten.
Sandra Bullock's star quality has saved commonplace movies like WHILE YOU WERE SLEEPING and THE NET. However, miscast and uttering lines from a horrendous screenplay, there's nothing she can do for TWO IF BY SEA. She's not exactly bad, but her performance never transcends a certain level of mediocrity. Worse still, she and Leary never connect. There's no romantic spark, and it's hard to believe that their characters are (or have ever been) in love. Then there are the so- called "Boston" accents, which fade in and out, and sound exactly like someone not from Boston trying unsuccessfully to pretend that they are.
TWO IF BY SEA has a drab, dreary tone that's due as much to the unenthusiastic performances as to the bland direction. If anyone was having fun making this film, it doesn't come across. STAR WARS' gold droid C3P0 had more humanity than all of TWO IF BY SEA's characters combined. Because I never cared about Frank or Roz, the "feel good" ending left me cold. And, to think, I wasted over an hour and a half in a theater with this movie when I could have been outside shoveling snow...
James Berardinelli
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Integrating ELMAH with Umbraco
Update: For the latest details on how to integrate ELMAH with Umbraco, please read the article over on the Our Umbraco wiki.
I have a few Umbraco projects that have a lot of custom .NET code, mostly in they are in the form of user-controls and XSLT extensions. As far as I’m aware Umbraco doesn’t have an extendable mechanism for exception handling and sending out notification emails, (there is the umbraco.BusinessLogic.Log, which writes to the umbracoLog table in the database, but that’s all).
Initially I looked at Tim Gaunt’s Advanced Error Reporting – a great drop-in solution that does exactly what it says on the tin! Whilst reading the comments on Tim’s blog, Simon Dingley reminded me of the ELMAH project – which has been one of those web-applications that you keep meaning to try out, but never get around to.
What is ELMAH?
ELMAH (Error Logging Modules and Handlers) is an application-wide error logging facility that is completely pluggable. It can be dynamically added to a running ASP.NET web application, or even all ASP.NET web applications on a machine, without any need for re-compilation or re-deployment.
So I decided to see how nicely it plays with Umbraco… the result, it plays very nicely indeed.
If you are interested, here’s how…
- Download the latest ELMAH binary release (1.0 Beta 3 at the time of writing [direct link]) from the Google Code project page. (http://code.google.com/p/elmah/)
- Extract the files from the ZIP.
- Select the DLLs from the “
/bin/
” folder, for Umbraco you’ll be using the DLL from “/bin/net-2.0/Release/
“. For the benefit of this post, I decided to use the SQLite option to store the error logs in a database. I could easily have used the SQL Server or VistaDB options. - Drop the DLLs into the “
/bin/
” folder of your Umbraco installation. - Open the web.config of your Umbracoo installation and add the following lines:
Add the following to your <configSections>
section:
<sectionGroup name="elmah">

 </sectionGroup>
Add the following just after the </configSections>
section:
<elmah> <security allowRemoteAccess="yes" /> <errorLog type="Elmah.SQLiteErrorLog, Elmah" connectionStringName="ELMAH.SQLite" /> <errorMail<EMAIL_ADDRESS><EMAIL_ADDRESS>/> </elmah>
Add the following to your <connectionStrings>
section, (if you have one, otherwise create one):
<add name="ELMAH.SQLite" connectionString="Data Source=~/data/errors.s3db"/>
In the <httpModules>
section, add this:
<add name="ErrorMail" type="Elmah.ErrorMailModule, Elmah"/> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah"/> <add name="ErrorFilter" type="Elmah.ErrorFilterModule, Elmah"/>
… and finally, in the <httpHandlers>
section, add this:
<add verb="POST,GET,HEAD" path="elmah.axd" type="Elmah.ErrorLogPageFactory, Elmah"/>
If you run into any trouble, there is a more detailed guide on Setting Up ELMAH from DotNetSlackers.
By now you should have ELMAH up and running.  You should see the ELMAH Error Log page. Since this is open to the public, you may want to secure it, see the Securing Error Log Pages article for further details.
The last part is to integrate the ELMAH Error Log page into the Umbraco back-end. I created a new user-control in the “/usercontrols/” folder called “ELMAH.ascx”, using the following HTML:
<%@ Control Language="C#" %>
Then in the “/config/Dashboard.config
” configuration file, I added a new section for the developer area.

 <areas> <area>developer</area> </areas> <tab caption="Error Logging Modules and Handlers for ASP.NET"> <control>/usercontrols/ELMAH.ascx</control> </tab>

Now in the Umbraco back-end the developer area looks like this.
I have been very impressed with how well ELMAH functions. Aside from the essential email notifications, the RSS feeds are a great bonus!


Buttons are core widgets in jQuery Mobile and are used within a wide range of other plugins. The button markup is flexible and can be created from links or form buttons. Jump to section
Use anchor links (a
elements) to mark up navigation buttons, and input
or button
elements for form submission. By default, all buttons in the body content are styled as block-level elements so they fill the width of the screen:
If you have multiple buttons that should sit side-by-side on the same line, add the data-inline="true"
attribute to each button. This will style the buttons to be the width of their content so the buttons sit on the same line.
Buttons can be manually assigned any of the button color swatches from the theme to add visual contrast with the container they sit inside by adding the data-theme
attribute on the button markup and specifying a swatch letter. When a link is added to a container, it is automatically assigned a theme swatch letter that matches its parent bar or content box to visually integrate the button into the parent container, like a chameleon.
For a more compact version that is useful in toolbars and tight spaces, add the data-mini="true"
attribute to the button to create a mini version.
An icon can be added to a button by adding a data-icon
attribute on the anchor specifying the icon to display.
By default, all icons in buttons are placed to the left of the button text. This default may be overridden using the data-iconpos
attribute to set the icon to the right, above (top) or below (bottom) the text. You can also create an icon-only button, by setting the data-iconpos
attribute to notext
. The button plugin will hide the text on-screen, but add it as a title
attribute on the link to provide context for screen readers and devices that support tooltips.
To visually group a set of buttons to form a single block, wrap a set of buttons in a container with the data-role="controlgroup"
attribute — the framework will create a vertical button group, remove all margins and drop shadows between the buttons, and only round the first and last buttons of the set to create the effect that they are grouped together.
By adding the data-type="horizontal"
attribute to the controlgroup
container, you can swap to a horizontal-style group that floats the buttons side-by-side and sets the width to only be large enough to fit the content.
Mini horizontal grouped buttons, icon only:
There are options for controlling the rounded corners (data-corners
), drop shadow (data-shadow
), and icon shadow for the highlight under the icon disc (data-iconshadow
).
Form input or buttons can be disabled via the disabled
attribute. Links styled like buttons have all the same visual options as true form-based buttons, but aren't part of the button
plugin so the form button methods (enable, disable, refresh) aren't supported. If you need to disable a link-based button (or any element), apply the disabled class ui-disabled yourself with JavaScript to achieve the same effect.


If you are taking 6.828, you must do a project in a team of two to
pass 6.828. Some ideas for projects are below. The deadlines for
the project are as follows:
- Email idea to staff: Due, September 19, 2019
- Email proposal to staff: Due, October 3, 2019
- Email project status update: Due, October 31, 2019
- Email project status update: Due, November 14, 2019
- Code repository and short report Due, December 6, 2019
- Check-off and in-class demos, Week of December 9, 2019
Project ideas
- Build a virtual machine monitor that can run multiple guests (for
example, multiple instances of xv6), using trap-and-emulate.
- Make the xv6 file system implement high-performance logging in
the spirit of of Linux EXT3.
- Use file system ideas
from WAFL,
ZFS, or another advanced file system. For example, add file system as
it appeared at various points in the past. You'll probably want to
use some kind of copy-on-write for disk storage to keep space
consumption down.
- Build a
distributed shared memory (DSM) system, so that you can run
multi-threaded shared memory parallel programs on a cluster of
machines, using paging to give the appearance of real shared memory.
When a thread tries to access a page that's on another machine, the
page fault will give the DSM system a chance to fetch the page over
the network from whatever machine currently stores it.
- Allow processes to migrate from one machine to another over the
network. You'll need to do something about the various pieces of a process's
state in the kernel.
- Implement containers for xv6.
- Use xfi to
sandbox code within a process.
- Modify xv6 to have kernel-supported threads inside processes.
Implementing scheduler activations would be one way to do this
project.
- Implement ideas from
the Exokernel
papers in xv6, for example the packet filter and a user-level
network stack.
- A window system for xv6, including graphics driver and mouse.
- Make xv6 runs on real RISC-V hardware and do something cool with it.
- Implement dynamic linking on xv6 and use it in interesting ways.
- Implement TCP/IP for xv6.
- Implement address space randomization for xv6.
- Implement side-channel mitigation techniques in xv6.
- Do something substantive in Linux. For example, implement
sv6's refcache and radixvm in Linux.
- Port Biscuit work to RISC-V.
- Rewrite xv6 (or parts of it) in Rust.
- Kernel pcqrofiler for xv6


Swipe
In short, Case Western requires 1st and 2nd year students to purchase too many meal swipes. Many 3rd and 4th year students who live on campus aren't allowed to buy them. This app will enable young students to sell extra meal swipes to older students who don't want to carry a lunch around all day. It will be dropping on Case like an atomic bomb next semester.


Will China take the stimulus plunge again?
by Houses and HolesVia the FT:
China’s fixed-asset investment growth has sunk to its lowest level in two decades as the Chinese leadership’s cautious stimulus fails to prop up the domestic economy in the face of a deepening slowdown.
… The deepening economic slowdown, intensified by the US-China trade row, has ratcheted up pressure on Beijing to launch renewed stimulus measures.
There are 1910 words left in this subscriber-only article.


This setting normally does not need to be changed.
You use this setting to enter tempo variations within the piece.
For instance, if you have a Piu Mosso section, i.e. a section that is faster than the rest of the piece, you would give the measures in that section a slightly higher bpm value.
However, this is usually not the case, so normally you do not need to change the Beats per Minute default value.
Use the Metronome in the top toolbar of the Roll by Measure performance style to effectively control the playback speed.


Opus Media Entertainment
PSD to HTML - 2014
Front-End Development of a whole website from graphic designs (PSD's) using the latest technologies such as semantic HTML5, CSS3, jQuery. (Not responsive (RWD) by client petition).
Hi! I'm Javier, a spanish Front-End / Web developer and an Administration and Finances technician. This is my personal Website, here you can find my CV, works and client feedback.
I became interested in web design in 2001, since then I have made several personal and professional projects. Today I continue improving and learning new technologies following the way that they are advancing.Front-End Development of a whole website from graphic designs (PSD's) using the latest technologies such as semantic HTML5, CSS3, jQuery. (Not responsive (RWD) by client petition).
Migration of a working Wordpress and Prestashop installation, integrity testing, DNS change and designing tweaks to the header of the online store
Design and front-end development of two sections (Petitions y Crowdfunding) of an italian social network dedicated to pets and related companies such as veterinary clinics, trainers and specialty pet food stores.


Mastering college-level Calculus in TEN minutes!
Suppose you have one rabbit.

Now, if you count your rabbits, you have two rabbits. So one rabbit plus one rabbit equals two rabbits. So one plus one equals two.
1 + 1 = 2
This is how arithmetic is done.
Now that you understand the basic idea behind arithmetic. Let's take a look at a simple easy-to-understand example that puts into practice what we just learned.
Given that,
$$ \log\Pi(s) = \left(s + {1 \over 2}\right) \log s - \int_0^\infty {\bar{B}_1(t)dt \over t + s}, \\ A = 1 + \int_N^\infty {\bar{B}_1(x)dx \over x}. \\ $$
It's easy to see,
$$ \begin{align} \log\Pi(s) &= \lim_{n \rightarrow \infty} \left[ s \log(N+1) + \sum_{n=1}^N \log n - \sum_{n=1}^N \log(s+n) \right] \\ &= \lim_{n \rightarrow \infty} \left[ s \log(N+1) + \int_1^N \log x dx - {1 \over 2} \log N + \int_1^N{\bar{B}_1(x)dx \over x} \right] \\ \end{align} $$
Now prove or disprove the following equation,
$$ \mathcal{A}(u) = \int_\Omega\left(\iint_\pi^{\Delta t}1 + |\Omega u|^2\right)^{1/2} dx_1 \dots dx_n. $$


| Bit | Description |
|---|---|
| 0 | Ephemeris outside image |
| 1 | Centroid failure |
| 2 | Centroid outside uncertainty limit |
| 3 | Ephemeris too uncertain to measure source |
| 4 | Image uncalibrated |
| 5 | Non-zero info bits from ZTF pipeline |
Baseline subtracted using coma scaling, if available.


<mat-menu>
is a floating panel containing list of options.
By itself, the <mat-menu>
element does not render anything. The menu is attached to and opened
via application of the matMenuTriggerFor
directive:
The menu exposes an API to open/close programmatically. Please note that in this case, an
matMenuTriggerFor
directive is still necessary to attach the menu to a trigger element in the DOM.
class MyComponent {
@ViewChild(MatMenuTrigger) trigger: MatMenuTrigger;
someMethod() {
this.trigger.openMenu();
}
}
Menus support displaying mat-icon
elements before the menu item text.
By default, the menu will display below (y-axis), after (x-axis), without overlapping
its trigger. The position can be changed using the xPosition
(before | after
) and yPosition
(above | below
) attributes. The menu can be forced to overlap the trigger using the
overlapTrigger
attribute.
Material supports the ability for an mat-menu-item
to open a sub-menu. To do so, you have to define
your root menu and sub-menus, in addition to setting the [matMenuTriggerFor]
on the mat-menu-item
that should trigger the sub-menu:
By default, the menu content will be initialized even when the panel is closed. To defer
initialization until the menu is open, the content can be provided as an ng-template
with the matMenuContent
attribute:
<mat-menu #appMenu="matMenu">
<ng-template matMenuContent>
<button mat-menu-item>Settings</button>
<button mat-menu-item>Help</button>
</ng-template>
</mat-menu>
<button mat-icon-button [matMenuTriggerFor]="appMenu">
<mat-icon>more_vert</mat-icon>
</button>
When using lazy rendering, additional context data can be passed to the menu panel via
the matMenuTriggerData
input. This allows for a single menu instance to be rendered
with a different set of data, depending on the trigger that opened it:
<mat-menu #appMenu="matMenu">
<ng-template matMenuContent let-name="name">
<button mat-menu-item>Settings</button>
<button mat-menu-item>Log off {{name}}</button>
</ng-template>
</mat-menu>
<button mat-icon-button [matMenuTriggerFor]="appMenu" [matMenuTriggerData]="{name: 'Sally'}">
<mat-icon>more_vert</mat-icon>
</button>
<button mat-icon-button [matMenuTriggerFor]="appMenu" [matMenuTriggerData]="{name: 'Bob'}">
<mat-icon>more_vert</mat-icon>
</button>
| Keyboard shortcut | Action |
|---|---|
| Down Arrow | Focus the next menu item. |
| Up Arrow | Focus the previous menu item. |
| Left Arrow | Close the current menu if it is a sub-menu. |
| Right Arrow | Opens the current menu item's sub-menu. |
| Enter | Activate the focused menu item. |
| Escape | Close all open menus. |
Angular Material's menu component consists of two connected parts: the trigger and the pop-up menu.
The menu trigger is a standard button element augmented with aria-haspopup
, aria-expanded
, and
aria-controls
to create the relationship to the pop-up panel.
The pop-up menu implements the role="menu"
pattern, handling keyboard interaction and focus
management. Upon opening, the trigger will focus the first focusable menu item. Upon close, the menu
will return focus to its trigger. Avoid creating a menu in which all items are disabled, instead
hiding or disabling the menu trigger.
Angular Material does not support the menuitemcheckbox
or menuitemradio
roles.
Always provide an accessible label via aria-label
or aria-labelledby
for any menu
triggers or menu items without descriptive text content.
MatMenu should not contain any interactive controls aside from MatMenuItem.


THEME STUDIO
Create no-code Shopify magic
Builder Visual CMS is the first and only headless CMS with a powerful drag-and-drop visual editor that lets you build and optimize digital experiences with speed and flexibility
Build the e-commerce store of your dreams. No code, no stress, no limits.
SPEND LESS
MOVE FASTER
DO MORE
How
BUILD
Make it exactly as you want it
This isn't just another page builder. Our powerful visual editor lets you drag-and-drop to create and customize anything, from header to footer. Start with our templates, import your current pages, or start from scratch to quickly bring your vision to life. (And remember, no developer required!)
Endless customization, endless possibilities
Getting started is easy
Get started with our templates, import your own, or start from scratch.
Start Building
All the building blocks you need
Drag-and-drop it all, from text, images, and videos to products, collections, and add-to-carts.
Make it your own
Completely customize the look and feel of your content and make it come alive with animations.
Build for the entire customer journey
Create the optimal end-to-end experience, from high-impact pages (collections, product pages, cart) to the essential touches (pop-ups, slide-ups, announcement bars).
OPTIMIZE
Make sure your content converts
With Theme Studio, you can personalize your storefront by creating targeted page-level or content-specific experiences for different customer segments. Perform unlimited A/B tests to understand how and if changes impact funnel performance. Plus, our dashboards tell you just how much money each change made, and allows you to revert any misstep instantly. It's like magic.
ANALYZE
Know what is, and isn’t working
The best merchants find ways to test, iterate, measure, and then do it better the next time. Theme Studio's analytics suite comes with site, page, and content-level insights, as well as heat maps that show both engagement (nice) and impact on conversation (very nice).
CUSTOMIZE
Tons of apps, all out-of-the-box
Stop installing an endless number of apps. Theme Studio comes with so much power and so many capabilities, you'll be able to uninstall apps that needlessly slow down your storefront and only keep the ones providing real value.
Frequently Asked Questions
Have a different question about how Builder.io works or the pricing plans available? Try getting in touch with one of our specialists via live chat.


---
sort_order: 55
tei_id: rdx_b5j2m.p.idm189270448
annotation_count: 0
images:
small-thumbnail: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p756h/mini-thumbnail/
json: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p756h/info/
full: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p756h/fs/
page: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p756h/single-page/
thumbnail: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p756h/thumbnail/
title: Page 55
number: 55
---
{% raw %}A VEW HOME.{% endraw %}
{% raw %}51{% endraw %}
{% raw %}refrain from the endeavour to do what I saw others{% endraw %}
{% raw %}doing in this field; and I laboured at once to improve{% endraw %}
{% raw %}myself and those about me in the cultivation of the{% endraw %}
{% raw %}harvests which ripen only in eternity. I cannot but{% endraw %}
{% raw %}derive some satisfaction, too, from the proofs I have{% endraw %}
{% raw %}had that my services have been acceptable to those{% endraw %}
{% raw %}to whom they have been rendered. In the course of{% endraw %}
{% raw %}three years, from 1325 to 1828, I availed myself of{% endraw %}
{% raw %}all the opportunities of improvement which occurred,{% endraw %}
{% raw %}and was admitted as a preacher by a Quarterly Con¬{% endraw %}
{% raw %}ference of the Methodist Episcopal Church.{% endraw %}
{% raw %}In the spring of the year 1828, news arrived from{% endraw %}
{% raw %}my master that he was unable to induce his wife to{% endraw %}
{% raw %}accompany him to Kentucky, and that he must there¬{% endraw %}
{% raw %}fore remain where he was. He sent out an agent to{% endraw %}
{% raw %}sell all his slaves, except me and my family, and to{% endraw %}
{% raw %}carry back the proceeds to him. And now another{% endraw %}
{% raw %}of those heartrending scenes was to be witnessed,{% endraw %}
{% raw %}which had impressed itself so deeply on my childish{% endraw %}
{% raw %}soul. Husbands and wives, parents and children,{% endraw %}
{% raw %}were to be separated for ever. Affections, which are{% endraw %}
{% raw %}as strong in the African as in the European, were to{% endraw %}
{% raw %}be cruelly disregarded; and the iron selfishness{% endraw %}
{% raw %}generated by the hateful " institution," was to be{% endraw %}
{% raw %}exhibited in its most odious and naked deformity. I{% endraw %}
{% raw %}was exempted from a personal share in the dreadful{% endraw %}
{% raw %}calamity; but I could not see without the deepest{% endraw %}
{% raw %}grief, the agony of my associates. It was like that{% endraw %}
{% raw %}my own mother had once manifested, when I was{% endraw %}
{% raw %}separated from her for a time. I could not refrain{% endraw %}
{% raw %}from feeling the bitterest hatred of the system, and{% endraw %}
{% raw %}of those who sustained it. What else, indeed, could be{% endraw %}


Click in the box to fire
| Bar moved: | 0 |
| Bar increased: | 0 |
| Bullet fired: | 0 |
| Bullet Hit | 0 |
| Bullet missed: | 0 |
This is a simple firing game, where you can fire a moving bar to reduce its size and ultimately stop it. You must fire from a rectangle firing zone. If you hit the moving bar, it gets smaller in length. If you miss the bar, it is increased. The goal of this game to stop the moving bar. The movement of the bar will be stopped when it reaches a certain length.


Login
{% if (allow_user_creation) %}
Do not have an account?
Create an account
{% endif %}
S.P. Mohanty © 2015
{% include '../includes/messages.html' %}


The Salesforce Commerce SDK Isomorphic allows easy interaction with the Salesforce B2C Commerce platform Shopper APIs through a lightweight SDK that works both on browsers and nodejs applications. For a more robust SDK, which includes our B2C Data APIS and Shopper APIs, see our Node.js Commerce SDK.
To create the SDK package:
# Install dependencies needed to run generation
$ yarn install
# Parse API files, render templates to src/lib folder and copy static files to src/lib
$ yarn run renderTemplates
# Launch sample application
$ yarn start
# Transpile and minify
$ yarn build:lib
# Run tests
$ yarn test
An example React App is available at ./src/environment/App
directory. To use the sample application, configure these parameters in ./src/environment/config.js
file.
Note: These are required parameters.
| Parameter | Description |
|---|---|
| clientId | ID of the client account created with Salesforce Commerce. |
| organizationId | The unique identifier for your Salesforce identity. |
| shortCode | Region specific merchant ID. |
| siteId | A unique site ID (for example, RefArch or SiteGenesis). |
/**
* Configure required parameters
*
* To learn more about the parameters please refer to https://developer.commercecloud.com/s/article/CommerceAPI-Get-Started
*/
// Create a configuration to use when creating API clients
const config = {
proxy: 'https://localhost:3000',
headers: {},
parameters: {
clientId: '<your-client-id>',
organizationId: '<your-org-id>',
shortCode: '<your-short-code>',
siteId: '<your-site-id>'
}
}
Launch the sample application using yarn start
. Access the sample application using a new browser window at this url localhost:3000
.
Commerce SDK Isomorphic supports advanced Fetch API options by a simple configuration.
This sample code shows how to configure HTTP timeout and agent options in ./src/environment/config.js
file
/**
* Configure advanced timeout and agent parameters
*
* To learn more about the parameters please refer to https://developer.commercecloud.com/s/article/CommerceAPI-Get-Started
*/
// Create a configuration to use when creating API clients
const https = require("https");
const config = {
proxy: 'https://localhost:3000',
headers: {},
parameters: {
clientId: '<your-client-id>',
organizationId: '<your-org-id>',
shortCode: '<your-short-code>',
siteId: '<your-site-id>'
},
fetchOptions: {
timeout: 2000, //request times out after 2 seconds
agent: new https.agent({ // a custom http agent
keepAlive: true
})
}
}
Two types of tests occur when running yarn test
. First, unit tests are executed with jest including an enforced coverage level. This is all tests not contained within the sample app path of src/environment
. If that passes, tests within the sample app path are executed using the react-scripts
configuration. These allow for testing of the SDK within a sample React application.
The Commerce SDK Isomorphic is licensed under BSD-3-Clause license. See the license for details.
Generated using TypeDoc


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---


Returns a Hash containing a collection of pairs when the key is the node name and the value is its content
xml = <<-XML <?xml version="1.0" encoding="UTF-8"?> <hash> <foo type="integer">1</foo> <bar type="integer">2</bar> </hash> XML hash = Hash.from_xml(xml) # => {"hash"=>{"foo"=>1, "bar"=>2}}
DisallowedType is raise if the XML contains attributes with
type="yaml"
or type="symbol"
.
Use Hash.from_trusted_xml
to parse this XML.
# File lib/active_support/core_ext/hash/conversions.rb, line 107 def from_xml(xml, disallowed_types = nil) ActiveSupport::XMLConverter.new(xml, disallowed_types).to_h end
Validate all keys in a hash match *valid_keys
, raising
ArgumentError on a mismatch. Note that keys are NOT treated indifferently,
meaning if you use strings for keys but assert symbols as keys, this will
fail.
{ name: 'Rob', years: '28' }.assert_valid_keys(:name, :age) # => raises "ArgumentError: Unknown key: years" { name: 'Rob', age: '28' }.assert_valid_keys('name', 'age') # => raises "ArgumentError: Unknown key: name" { name: 'Rob', age: '28' }.assert_valid_keys(:name, :age) # => passes, raises nothing
# File lib/active_support/core_ext/hash/keys.rb, line 67 def assert_valid_keys(*valid_keys) valid_keys.flatten! each_key do |k| raise ArgumentError.new("Unknown key: #{k}") unless valid_keys.include?(k) end end
Returns a deep copy of hash.
hash = { a: { b: 'b' } } dup = hash.deep_dup dup[:a][:c] = 'c' hash[:a][:c] #=> nil dup[:a][:c] #=> "c"
# File lib/active_support/core_ext/object/deep_dup.rb, line 41 def deep_dup each_with_object(dup) do |(key, value), hash| hash[key.deep_dup] = value.deep_dup end end
Returns a new hash with self
and other_hash
merged recursively.
h1 = { x: { y: [4,5,6] }, z: [7,8,9] } h2 = { x: { y: [7,8,9] }, z: 'xyz' } h1.deep_merge(h2) #=> {x: {y: [7, 8, 9]}, z: "xyz"} h2.deep_merge(h1) #=> {x: {y: [4, 5, 6]}, z: [7, 8, 9]} h1.deep_merge(h2) { |key, old, new| Array.wrap(old) + Array.wrap(new) } #=> {:x=>{:y=>[4, 5, 6, 7, 8, 9]}, :z=>[7, 8, 9, "xyz"]}
# File lib/active_support/core_ext/hash/deep_merge.rb, line 11 def deep_merge(other_hash, &block) dup.deep_merge!(other_hash, &block) end
Same as deep_merge
, but modifies self
.
# File lib/active_support/core_ext/hash/deep_merge.rb, line 16 def deep_merge!(other_hash, &block) other_hash.each_pair do |k,v| tv = self[k] if tv.is_a?(Hash) && v.is_a?(Hash) self[k] = tv.deep_merge(v, &block) else self[k] = block && tv ? block.call(k, tv, v) : v end end self end
Return a new hash with all keys converted to strings. This includes the keys from the root hash and from all nested hashes.
hash = { person: { name: 'Rob', age: '28' } } hash.deep_stringify_keys # => { "person" => { "name" => "Rob", "age" => "28" } }
# File lib/active_support/core_ext/hash/keys.rb, line 109 def deep_stringify_keys deep_transform_keys{ |key| key.to_s } end
Destructively convert all keys to strings. This includes the keys from the root hash and from all nested hashes.
# File lib/active_support/core_ext/hash/keys.rb, line 116 def deep_stringify_keys! deep_transform_keys!{ |key| key.to_s } end
Return a new hash with all keys converted to symbols, as long as they
respond to to_sym
. This includes the keys from the root hash
and from all nested hashes.
hash = { 'person' => { 'name' => 'Rob', 'age' => '28' } } hash.deep_symbolize_keys # => { person: { name: "Rob", age: "28" } }
# File lib/active_support/core_ext/hash/keys.rb, line 128 def deep_symbolize_keys deep_transform_keys{ |key| key.to_sym rescue key } end
Destructively convert all keys to symbols, as long as they respond to
to_sym
. This includes the keys from the root hash and from all
nested hashes.
# File lib/active_support/core_ext/hash/keys.rb, line 135 def deep_symbolize_keys! deep_transform_keys!{ |key| key.to_sym rescue key } end
Return a new hash with all keys converted by the block operation. This includes the keys from the root hash and from all nested hashes.
hash = { person: { name: 'Rob', age: '28' } } hash.deep_transform_keys{ |key| key.to_s.upcase } # => { "PERSON" => { "NAME" => "Rob", "AGE" => "28" } }
# File lib/active_support/core_ext/hash/keys.rb, line 82 def deep_transform_keys(&block) result = {} each do |key, value| result[yield(key)] = value.is_a?(Hash) ? value.deep_transform_keys(&block) : value end result end
Destructively convert all keys by using the block operation. This includes the keys from the root hash and from all nested hashes.
# File lib/active_support/core_ext/hash/keys.rb, line 93 def deep_transform_keys!(&block) keys.each do |key| value = delete(key) self[yield(key)] = value.is_a?(Hash) ? value.deep_transform_keys!(&block) : value end self end
Returns a hash that represents the difference between two hashes.
{1 => 2}.diff(1 => 2) # => {} {1 => 2}.diff(1 => 3) # => {1 => 2} {}.diff(1 => 2) # => {1 => 2} {1 => 2, 3 => 4}.diff(1 => 2) # => {3 => 4}
# File lib/active_support/core_ext/hash/diff.rb, line 8 def diff(other) ActiveSupport::Deprecation.warn "Hash#diff is no longer used inside of Rails, and is being deprecated with no replacement. If you're using it to compare hashes for the purpose of testing, please use MiniTest's assert_equal instead." dup. delete_if { |k, v| other[k] == v }. merge!(other.dup.delete_if { |k, v| has_key?(k) }) end
Return a hash that includes everything but the given keys. This is useful for limiting a set of parameters to everything but a few known toggles:
@person.update(params[:person].except(:admin))
# File lib/active_support/core_ext/hash/except.rb, line 6 def except(*keys) dup.except!(*keys) end
Replaces the hash without the given keys.
# File lib/active_support/core_ext/hash/except.rb, line 11 def except!(*keys) keys.each { |key| delete(key) } self end
Removes and returns the key/value pairs matching the given keys.
{ a: 1, b: 2, c: 3, d: 4 }.extract!(:a, :b) # => {:a=>1, :b=>2} { a: 1, b: 2 }.extract!(:a, :x) # => {:a=>1}
# File lib/active_support/core_ext/hash/slice.rb, line 37 def extract!(*keys) keys.each_with_object(self.class.new) { |key, result| result[key] = delete(key) if has_key?(key) } end
By default, only instances of Hash itself are extractable. Subclasses of Hash may implement this method and return true to declare themselves as extractable. If a Hash is extractable, Array#extract_options! pops it from the Array when it is the last element of the Array.
# File lib/active_support/core_ext/array/extract_options.rb, line 7 def extractable_options? instance_of?(Hash) end
Called when object is nested under an object that receives with_indifferent_access.
This method will be called on the current object by the enclosing object
and is aliased to with_indifferent_access
by default. Subclasses of Hash may overwrite this
method to return self
if converting to an
ActiveSupport::HashWithIndifferentAccess
would not be
desirable.
b = { b: 1 } { a: b }.with_indifferent_access['a'] # calls b.nested_under_indifferent_access
Merges the caller into other_hash
. For example,
options = options.reverse_merge(size: 25, velocity: 10)
is equivalent to
options = { size: 25, velocity: 10 }.merge(options)
This is particularly useful for initializing an options hash with default values.
# File lib/active_support/core_ext/hash/reverse_merge.rb, line 12 def reverse_merge(other_hash) other_hash.merge(self) end
Destructive reverse_merge
.
# File lib/active_support/core_ext/hash/reverse_merge.rb, line 17 def reverse_merge!(other_hash) # right wins if there is no left merge!( other_hash ){|key,left,right| left } end
Slice a hash to include only the given keys. This is useful for limiting an options hash to valid keys before passing to a method:
def search(criteria = {}) criteria.assert_valid_keys(:mass, :velocity, :time) end search(options.slice(:mass, :velocity, :time))
If you have an array of keys you want to limit to, you should splat them:
valid_keys = [:mass, :velocity, :time] search(options.slice(*valid_keys))
# File lib/active_support/core_ext/hash/slice.rb, line 15 def slice(*keys) keys.map! { |key| convert_key(key) } if respond_to?(:convert_key, true) keys.each_with_object(self.class.new) { |k, hash| hash[k] = self[k] if has_key?(k) } end
Replaces the hash with only the given keys. Returns a hash containing the removed key/value pairs.
{ a: 1, b: 2, c: 3, d: 4 }.slice!(:a, :b) # => {:c=>3, :d=>4}
# File lib/active_support/core_ext/hash/slice.rb, line 25 def slice!(*keys) keys.map! { |key| convert_key(key) } if respond_to?(:convert_key, true) omit = slice(*self.keys - keys) hash = slice(*keys) replace(hash) omit end
Return a new hash with all keys converted to strings.
hash = { name: 'Rob', age: '28' } hash.stringify_keys #=> { "name" => "Rob", "age" => "28" }
# File lib/active_support/core_ext/hash/keys.rb, line 31 def stringify_keys transform_keys{ |key| key.to_s } end
Destructively convert all keys to strings. Same as
stringify_keys
, but modifies self
.
# File lib/active_support/core_ext/hash/keys.rb, line 37 def stringify_keys! transform_keys!{ |key| key.to_s } end
Return a new hash with all keys converted to symbols, as long as they
respond to to_sym
.
hash = { 'name' => 'Rob', 'age' => '28' } hash.symbolize_keys #=> { name: "Rob", age: "28" }
# File lib/active_support/core_ext/hash/keys.rb, line 48 def symbolize_keys transform_keys{ |key| key.to_sym rescue key } end
Destructively convert all keys to symbols, as long as they respond to
to_sym
. Same as symbolize_keys
, but modifies
self
.
# File lib/active_support/core_ext/hash/keys.rb, line 55 def symbolize_keys! transform_keys!{ |key| key.to_sym rescue key } end
Returns a string representation of the receiver suitable for use as a URL query string:
{name: 'David', nationality: 'Danish'}.to_param # => "name=David&nationality=Danish"
An optional namespace can be passed to enclose the param names:
{name: 'David', nationality: 'Danish'}.to_param('user') # => "user[name]=David&user[nationality]=Danish"
The string pairs “key=value” that conform the query string are sorted lexicographically in ascending order.
This method is also aliased as to_query
.
# File lib/active_support/core_ext/object/to_param.rb, line 53 def to_param(namespace = nil) collect do |key, value| value.to_query(namespace ? "#{namespace}[#{key}]" : key) end.sort * '&' end
Returns a string containing an XML representation of its receiver:
{'foo' => 1, 'bar' => 2}.to_xml # => # <?xml version="1.0" encoding="UTF-8"?> # <hash> # <foo type="integer">1</foo> # <bar type="integer">2</bar> # </hash>
To do so, the method loops over the pairs and builds nodes that depend on
the values. Given a pair key
, value
:
If value
is a hash there’s a recursive call with
key
as :root
.
If value
is an array there’s a recursive call with
key
as :root
, and key
singularized
as :children
.
If value
is a callable object it must expect one or two
arguments. Depending on the arity, the callable is invoked with the
options
hash as first argument with key
as
:root
, and key
singularized as second argument.
The callable can add nodes by using options[:builder]
.
'foo'.to_xml(lambda { |options, key| options[:builder].b(key) }) # => "<b>foo</b>"
If value
responds to to_xml
the method is invoked
with key
as :root
.
class Foo def to_xml(options) options[:builder].bar 'fooing!' end end { foo: Foo.new }.to_xml(skip_instruct: true) # => "<hash><bar>fooing!</bar></hash>"
Otherwise, a node with key
as tag is created with a string
representation of value
as text node. If value
is
nil
an attribute “nil” set to “true” is added. Unless the
option :skip_types
exists and is true, an attribute “type” is
added as well according to the following mapping:
XML_TYPE_NAMES = { "Symbol" => "symbol", "Fixnum" => "integer", "Bignum" => "integer", "BigDecimal" => "decimal", "Float" => "float", "TrueClass" => "boolean", "FalseClass" => "boolean", "Date" => "date", "DateTime" => "dateTime", "Time" => "dateTime" }
By default the root node is “hash”, but that’s configurable via the
:root
option.
The default XML builder is a fresh instance of
Builder::XmlMarkup
. You can configure your own builder with
the :builder
option. The method also accepts options like
:dasherize
and friends, they are forwarded to the builder.
# File lib/active_support/core_ext/hash/conversions.rb, line 71 def to_xml(options = {}) require 'active_support/builder' unless defined?(Builder) options = options.dup options[:indent] ||= 2 options[:root] ||= 'hash' options[:builder] ||= Builder::XmlMarkup.new(indent: options[:indent]) builder = options[:builder] builder.instruct! unless options.delete(:skip_instruct) root = ActiveSupport::XmlMini.rename_key(options[:root].to_s, options) builder.tag!(root) do each { |key, value| ActiveSupport::XmlMini.to_tag(key, value, options) } yield builder if block_given? end end
Return a new hash with all keys converted using the block operation.
hash = { name: 'Rob', age: '28' } hash.transform_keys{ |key| key.to_s.upcase } # => { "NAME" => "Rob", "AGE" => "28" }
# File lib/active_support/core_ext/hash/keys.rb, line 8 def transform_keys result = {} each_key do |key| result[yield(key)] = self[key] end result end
Destructively convert all keys using the block operations. Same as #transform_keys but modifies
self
.
# File lib/active_support/core_ext/hash/keys.rb, line 18 def transform_keys! keys.each do |key| self[yield(key)] = delete(key) end self end
Returns an ActiveSupport::HashWithIndifferentAccess
out of its
receiver:
{ a: 1 }.with_indifferent_access['a'] # => 1
# File lib/active_support/core_ext/hash/indifferent_access.rb, line 8 def with_indifferent_access ActiveSupport::HashWithIndifferentAccess.new_from_hash_copying_default(self) end


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The Happy Bastard's Quick Movie Review
Hudson Hawk
What could easily be the biggest blemish in Bruce Willis' movie career (next to The Bonfire of the Vanities and, well, most of his flicks in general), Hudson Hawk is a loopy little flick that, taken in the wrong context, is one of the worst movies ever made. If you rent Hudson Hawk and expect a serious, dynamo action flick in the sense of Die Hard, you will be extremely let down. However, if you watch it with a happy-go-lucky, could-give-a-damn-less attitude, like I usually do with movies (they're made for fun anyway), you might actually have a goofy old time.
Willis plays the Hawk, a slick burglar just getting out of jail after serving some time for a botched job. Immediately following his release, he and his partner Tommy Two Tone (Danny Aiello) land back in trouble with a mob led by the Mario brothers (Nintendo players may have figured that one out already). But the theft has unfolded a bigger conspiracy involving a power-hungry couple and several henchmen named after candy bars- not to mention a former CIA man leading them (played hilariously by James Coburn). It turns out a greater power awaits if Hawk can steal the right parts- the ability to create gold ala an old machine created by Leonardo Da Vinci.
Somewhere in this story, there's also a love interest for Hawk- a nun (played by Andie McDowell) who actually works for a sort of Vatican secret service (please don't ask). This leads up to a rather romantic request by Hawk later in the movie: "Will you play Nintendo with me?" (Yes, I'm kidding).
The movie is by no means a classic, as the story is so botched and filled with in-jokes that it couldn't even be considered seriously for a second. But it almost plays out like a Zucker-Abrahams-Zucker film, with plenty of intended (and somewhat unintended) laughs galore. Willis is pretty good as the smarmy Hawk, even if he is glorifying just a tad. Aiello and McDowell turn in decent performances, and Sandra Bernhard is a hoot as the power-hungry wife, complete with shifting attitude and face gesturing.
And some of the action is pretty likable as well. Take, for instance, the scene in the hotel with the botched firing of a bomb launcher. Or, perhaps, Hawk's battle with a butler who carefully unsheathes knives from his sleeves like a pro. Like I said, though, take it pretty much with a grain of salt or you'll be sorry.
Again, not classic material, and not up to everybody's taste in terms of, well, everything, but Hudson Hawk is a lot of fun if you simply allow it to be. If it's real gusto you're looking for, turn to Die Hard. If it's all-out goofiness you want, Hudson Hawk will suit you for a one-evening rental.
RATING: 6 (out of 10)
Robert Workman The Happy Bastard
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Dan Acosta
Sales
<EMAIL_ADDRESS>559.647.5816
Born and raised in the Central Valley, class of 81’ Manteca High School, attended San Joaquin Delta and Fresno City College. Moved to Fresno in the fall of 82’ started in Waterworks with Pipeline Products, Inc. and has worked for Parkson Pipe, Famillian Waterworks, US Filter, National Waterworks, & HD Supply. Dan worked as the Neptune Meters Product Specialist for HD Supply and Measurement Control Systems for the last 10 years. He joined R&B Company in November of 2012.


DOM element Id where the PFV will be rendered
Sequence feature cell Border color
Feature cell border width
Annotation elements color
Array of display configurations in composite displays
Y scale domain range
Type of data representation
Type of data representation
Function that will be called when annotations in this track are clicked
Function that will be called when clicking annotations in this track
DOM element Id where the board track is displayed
Function that will be called when mouse-leaving a track annotation
Compute the title/prefix width based on the relative proportion length
Hide tracks with no visible data. Needs selectDataInRangeFlag = true
Hide bottom border (last row is ignored)
Hide row hover glow
Function call on hover event
Set highlight hover track elements
Set highlight hover position
Show tooltip when hovering annotations in this specific track
Interpolation type for sequence scalar annotations
Length of the track. If length is provided the track coordinates will range from 1 to
Residue density threshold used to display/hide annotations
Flag used in sequence display type to force displaying a line when sequence objects are not visible
If true, track annotations can overlap
Range of the track. If range is provided the track coordinates will range from
Row title txt prefix
Row title text or link
Length of the track title cell
Only data that fall in the current feature viewer range in rendered
Color displayed between track title and track annotations
Background color of the track
Data structure containing the annotations
Full length of the track
Id used to identify the board track
The track must dbe hide
Full length of the track
Function that will be called to update track displayed data when the board is moved or zoomed
Generated using TypeDoc
Board track configuration object


Raw Elements
By Gawain Hewitt and Raw Material
Touch or click an image to enter each element
move mouse or finger to change sound balance
on iPhone you will need to
switch silent mode off on the
side of your phone
Touch or click
screen to start


Camden Dedicated schools grant (DSG) 2019 to 2020
-
Total allocation for financial year 2019 to 2020
£161,322,000
-
This allocation: 27 March 2019 LatestView allocation history
Dedicated schools grant (DSG) 2019 to 2020 This allocation: 27 March 2019 Latest
Total allocation for financial year 2019 to 2020
£161,322,000
Download DSG allocations for Camden 2019 to 2020 (ODS, 206KB)
This file is in an OpenDocument format
You can request this in a different format.
Contents
Total funding factors for schools block after recoupment
£108,135,000
| Primary schools | Current total |
|---|---|
| Unit of funding | £5,389.25 |
| Number of pupils | 10,751 |
| Current total | |
|---|---|
| Unit of funding | £6,928.20 |
| Number of pupils | 7,957 |
| Current total | |
|---|---|
| Funding through the premises and mobility factors | £3,410,000 |
| Current total | |
|---|---|
| Funding for growth | £458,000 |
| Total schools block before recoupment | £116,935,000 |
|---|
| Deductions to schools block for recoupment | £8,800,000 |
|---|
| Total schools block after recoupment | £108,136,000 |
|---|
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
Total funding factors for central school services block (CSSB)
£1,430,000
| Central school services | Current total |
|---|---|
| Unit of funding | £38.57 |
| Number of pupils | 18,708 |
| Current total | |
|---|---|
| Funding for historic commitments | £708,000 |
| Total CSSB block | £1,430,000 |
|---|
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
Total funding factors for high needs block after deductions
£34,023,000
| National Funding Formula (NFF) allocations | Current total |
|---|---|
| NFF allocation, excluding basic entitlement factor and import/export adjustments | £32,692,000 |
| Current total | |
|---|---|
| Unit of funding | £4,822.53 |
| Number of pupils | 342 |
| Total | |
|---|---|
| Total adjustment based on January 2018 school census and February R06 2017 to 2018 Individualised Learner Record (ILR) | £1,549,000 |
More about import/export adjustments
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
| Additional high needs funding | Current total |
|---|---|
| Office for National Statistics population projection of pupils aged 2 to 18 | 48,568 |
| Additional high needs funding amount | £534,000 |
What is this additional funding?
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
| Total high needs block before deductions | £36,424,000 |
|---|
High needs deductions
| AP academies and free schools | April 2019 to August 2019 | September 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Pre-16 SEN places | 0 | 0 | £0 |
| Pre-16 AP places | 2 | 2 | £20,000 |
| Maintained special schools | April 2019 to July 2019 | August 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Post-16 SEN places | 16 | 0 | £53,000 |
| Maintained mainstream schools | April 2019 to July 2019 | August 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Post-16 SEN Places | 30 | 0 | £60,000 |
| Further education (FE) and independent learning provider ( |
April 2019 to July 2019 | August 2019 to September 2020 | Total deduction |
|---|---|---|---|
| FE and |
298 | 418 | £2,268,000 |
View funding factors with no deductions
| Mainstream academies & free schools (SEN units and Resourced provision) | April 2019 to August 2019 | September 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Pre-16 SEN Places funded at £6,000 per pupil | 0 | 0 | £0 |
| Pre-16 SEN places funded at £10,000 per pupil | 0 | 0 | £0 |
| Pre-16 AP places | 0 | 0 | £0 |
| April 2019 to July 2019 | August 2019 to March 2020 | Total deduction | |
|---|---|---|---|
| Post-16 SEN places | 0 | 0 | £0 |
| Special academies and free schools | April 2019 to August 2019 | September 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Pre-16 SEN places | 0 | 0 | £0 |
| Pre-16 AP places | 0 | 0 | £0 |
| April 2019 to July 2019 | August 2019 to March 2020 | Total deduction | |
|---|---|---|---|
| Post-16 SEN places | 0 | 0 | £0 |
| Hospital academies | April 2019 to August 2019 | September 2019 to March 2020 | Total deduction |
|---|---|---|---|
| Hospital academies funding | £0 | £0 | £0 |
| 16 to 19 academies and free schools places | April 2019 to August 2019 | September 2019 to March 2020 | Total deduction |
|---|---|---|---|
| 16 to 19 academies and free schools places | £0 | £0 | £0 |
| Deductions to high needs block due to direct funding of places by the ESFA | £2,401,000 |
|---|
| Total high needs block after deductions | £34,023,000 |
|---|
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
Total funding factors for early years block
£17,734,000
| Universal entitlement for 3 and 4 year olds | Current total |
|---|---|
| Early Years National Funding Formula (EYNFF) Local Authority (LA) hourly rate for 3 and 4 year olds | £8.51 |
| Part-time equivalent (PTE) 3 and 4 year old child numbers | 2,701.07 |
| Hours | 15 |
| Weeks | 38 |
| Initial funding allocation for universal entitlement for 3 and 4 year olds | £13,102,000 |
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
| Current total | |
|---|---|
| EYNFF LA hourly rate for 3 and 4 year olds | £8.51 |
| Estimated PTE 3 and 4 year old child number | 546 |
| Hours | 15 |
| Weeks | 38 |
| Initial funding allocation for additional 15 hours entitlement for eligible working parents of 3 and 4 year olds | £2,649,000 |
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
| Current total | |
|---|---|
| LA hourly rate for 2 year old entitlement | £6.50 |
| PTE 2 year old child numbers | 492 |
| Hours | 15 |
| Weeks | 38 |
| Initial funding allocation for universal entitlement for 3 and 4 year olds | £1,822,000 |
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
| Current total | |
|---|---|
| Initial funding allocation for early years pupil premium | £110,000 |
| Current total | |
|---|---|
| Initial funding allocation for disability access fund | £51,000 |
| Current total | |
|---|---|
| Initial allocation for maintained nursery school supplementary funding | 0 |
| Total early years block | £17,734,000 |
|---|
How we calculate this
Get more information on these calculations from the technical note 2019 to 2020 page, which you can get to from the links in the DSG section of the local authorities guidance document collection.
Allocation history
You can view all versions of this allocation for the financial year 2019 to 2020, on the allocation history.
General DSG guidance
- Get more general guidance on DSG 2019 to 2020 from the links in the DSG section of the local authorities guidance document collection.


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After setting your query string like:
nodejs express
In your browser's search input type the following:
Enter your search, for example:
views
And voila


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TRUE is a keyword to denote a positive result in a conditional statement. Often times, TRUE is implied and doesn't need to be directly referenced. TRUE can also be used as a RETURN value from aFUNCTION. See the example.
See also: False, If, Select, While, Repeat. |
|
; TRUE example
; Assign test a random number of 0 or 1 test= Rnd(0,1) ; TRUE is implied; This statement REALLY means: if test=1 is TRUE then proceed If test=1 Then Print "Test was valued at 1" End If ; Let's set test to be true test=True ; Pointlessly test it If test=True Then Print "Test is true" End If |


- ..
Newsletter widget
Here is the HTML for the form:
Tag cloud widget: provides a ready design for tag clouds. The widget HTML can be found in widgets-panels.html file.
Tag group widget: The widget HTML can be found in widgets-panels.html file.
User group widget:The widget HTML can be found in widgets-panels.html file.
Email layouts
The theme offers several catchy layouts for your emails messages.
- Welcome template
- Upsell template
- Ping template
- Invoice template
- Shipped template
- Invite template
- Progress template
- Survey template
- We miss you template
The HTML files for each template are located in assets/templates/email folder.
User interface
This section discloses the information on how to easily choose the design for such elements as alerts, buttons, icons, page layout (grid), text, progress bars, panels, etc.
Alerts
Any text can be wrapped in .alert - it will create a default grey alert. In order to change its style, you should use additional contextual classes.
On the images below you can see what classes are used to choose the design for your alert messages.
Alert Sizes
- .alert-micro
- .alert-small
Alert Color Variations
- .alert-primary
- .alert-success
- .alert-info
- .alert-warning
- .alert-danger
- .alert-alert
- .alert-system
- .alert-dark
- .alert-default
- .pastel / .dark /.light - these utility classes are used to create the shade of the alerts contextual color.
On the image below the whole block with h3, text and button is wrapped in .alert:
Typography
This section covers basic markup used to create styled text.
Text color
The image below illustrates what contextual classes are used to have colored text:
Example HTML:
Headings
The usual h1, h2, h3, h4, h5, h6 are used for headings:
Dropcaps
In order to add styles capital letters, use .dropcap. The font-color is applied with .dropcap-default/.dropcap-alert/ .dropcap-info etc.
Class "dropcap-fill" is used to have colored background for capitals. Please check the HTML for filled dropcaps:
Text Quotes
Quotations are wrapped in blockquote, they are grey by default. In order to change color, utility class is added:
You can also alter the position of the border line and its width using the following classes:
- .blockquote-thin: to have thin border;
- .blockquote-rounded: to have rounded border;
- .blockquote-reverse: the quote is right aligned;
Badges
Badges are added using .label. Utility classes as .label-primary specify the background color, .label-rounded - rounded shape for the label:
Panels
.panel applies some basic border and padding to contain the content. Basic panel with heading and content has the following structure:
Color and Style
- Color variations are added using .panel-primary/ .panel-info/ .panel-alert, etc.:
- Border is applied with .panel-border, additional utility class .top/.bottom/.left/.right to set border position:
- Background color is added to the panel body using .fill:
Progress bars
Please Note!
Progress bars use CSS3 transitions and animations which are not supported in Internet Explorer 9 and below or older versions of Firefox. Opera 12 does not support animations.
HTML for basic progress bar:
Color variations
As you can see, the bar size is set using .progress-bar-xxs/.progress-bar-xs/.progress-bar-sm/.progress-bar-lg/.progress-bar-xl/:
Other options
- Striped bar is created using .progress-bar-striped added to .progress-bar.
- Animated barIn order to animate the stripes right to leftAdd, add .active to .progress-bar-striped. It is not available in IE9 and below.
- Multiple bars can be added to one .progress:
Tabs
Tabs are created like li items wrapped in .nav. Each tab has an anchor link to the tab content id. Like in the following example:
.pull-right/.pull-left are used for tab alignment.
Navigation tabs
You can have dropdown menu and icons in the navigation tabs:
Vertical tabs on the right or on the left are created using .tabs-right and .tabs-left added to ul:
Icons
Page user-interface-icons.html contains the list of icons used in the theme.
Grid
Bootstrap includes responsive grid system, which scales up to 12 columns. Grid system allows you to create a nice page layout using a series of rows and columns. Page user-interface-grid.html illustrates how to create columns and what class names are used for them:
- Rows should be placed inside a .container (fixed-width) or .container-fluid (full-width) for proper alignment and padding.
- Use rows to create horizontal groups of columns.
- Content should be placed within columns, and only columns may be immediate children of rows.
- Predefined grid classes like .row and .col-xs-4 are available for quickly making grid layouts.
- Columns create gutters (gaps between column content) via padding.
- Grid columns are created by specifying the number of twelve available columns you wish to span. For example, three equal columns would use three .col-xs-4.
- If more than 12 columns are placed within a single row, each group of extra columns will, as one unit, wrap onto a new line.
- Grid classes apply to devices with screen widths greater than or equal to the breakpoint sizes, and override grid classes targeted at smaller devices. Therefore, e.g. applying any .col-md-* class to an element will not only affect its styling on medium devices but also on large devices if a .col-lg-* class is not present.
Page progress loader
Page user-interface-progress-loader.html shows what page loaders can be applied in the theme.
Plugins
There are 3rd party plugins used in the theme. Their source files are located in assets/js/plugins folder.
Maps
This section covers map plugins included in the theme:
GMaps
Gmap plugin documentation can be found at the following link: http://hpneo.github.io/gmaps/documentation.html
Maps-basic.html file shows the types of maps that can be created using this plugin. Assets/js/pages/basic-maps.js file contains jQuiery:
- Standard Map
- Panorama Map
- Map with clickable locations
- Map with search
- Map with inner pagination
- Map with list filter
- Full map
Vector Maps
JVectorMap Plugin is used in the theme to create vector maps.
Plugin js file is located in assets/js/plugins/gvectormap/jquery.jvectormap.min. For more details, please check plugin documentation at http://jvectormap.com/documentation/.
Tables
- Basic tables are created in the theme using .table. Additional utility classes can be found in tables-basic.html file:
- DataTables plugin documentation: http://datatables.net/reference/index.
- Sortable tables are created with class="table footable":
Table filter is added using attribute data-filter="#fooFilter":
Pagination is applied with the help of attribute data-page-navigation=".pagination".
- Pricing tables: each table column is wrapped in .pricing-plan:
Pages
Here is the list of available pre-designed pages included in the theme:
- Account confirmation page: utility-confirmation.html
- Login page: utility-login.html
- Registration page: login-register.html
- Password reset page: utility-forgot-password.html
- Coming Soon page: utility-coming-soon.html
- 404 Error page: utility-404-error.html
- Search results page: basic-search-results.html
- User profile page: basic-profile.html
- Timeline page: basic-timeline.html
- Faq page: basic-faq-page.html
- Calendar page: basic-calendar.html
- Messages page: basic-messages.html
- Gallery page: basic-gallery.html
- Invoice: basic-invoice.html
Sources and Credits
This section discloses the sources of various files used within the theme and describes their function. Use this section to gain an understanding on how the theme functions behind the scenes, if considering any type of modification.
- Fonts:
- "Lato", "Open Sans".
- Fontello (non standard, icons set).
- 3rd party plugins. The list is available in assets/js/plugins folder.
All non-standard fonts are from Google Web Fonts and Fontello icons set.
We have used pictures from:
http://www.bigstockphoto.com/
All images are copyrighted to their respective owners and not available for download with this theme.
Once again, thank you so much for purchasing this theme. We will be glad to help you, if you have any questions about this theme. We'll do our best to assist. If you have any questions that are beyond the scope of this help file, please feel free to email via our user page contact form from our Profile Page on ThemeForest. Thank you so much!
Themerex


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FlowState is a real-time collaborative art project. Open this page in another browser tab, on a smartphone/tablet, or send the link to your friends. Everyone's touches appear on the shared fluid canvas.
Use FlowState to calm yourself, "dance" with your socially-distant friends, or as a shared drawing space. Click Get A Room to create your own canvas and share the link with collaborators. Shared Settings affect the appearance/behavior of the canvas for everyone while My Settings affect only the touches you add. On iOS, use Add to Home Screen to save the app and run in fullscreen.
FlowState is a work in progress. Send Grant thoughts, suggestions, and bugs. FlowState also runs an LED wall as a socially distanced interactive art installation. Grant's Portfolio. GitHub. Fluid simulation by Pavel Dobryakov.