Features
- this is a medical emergency
- most common sources are bowel and bladder
- most common injury levels at risk are T6 and rostral
- pounding headache
- hypertension
- profuse sweating and flushing above the level of injury
- blurry vision
- sudden rise in BP generally greater than 20 mmHg (trend baseline)
- bradycardia
Risk Factors
- injuries T6 and higher
- complete injuries
Treatment
- Sit patient upright
- Loosen clothing
- Relieve obstruction to drainage of an indwelling urinary catheter. If no indwelling catheter present then catheterize
- If the systolic blood pressure is still 150 mmHg or greater administer rapidly acting and easily reversible antihypertensives such as nitropaste
- If the systolic blood pressure is less than 150 mmHg then the rectum should be manually disimpacted
- Search for other precipitants if symptoms persist
- Consider using lidocaine jelly before bowel routine if AD triggered by bowel routine
-
References
Garstang SV WH. Spinal Cord Medicine. Kirshblum S. C, D, editor. 2nd ed.: LWW; 2011. Chapter 9, Cardiovascular and autonomic dysfunctions after spinal cord injury. p.136-154.
Kirshblum S, Nieves J, Clark D, Gonzalez P, Cuccurullo SJ, Luciano L. Physical Medicine and Rehabilitation Board Review. Cuccurullo SJ LJ, editor. 3 rd ed. New York, NY: Demos Medical; 2015. Chapter 7, Spinal cord injuries. p.551-620.
Partida E, Mironets E, Hou S, Tom VJ. Cardiovascular dysfunction following spinal cord injury. Neural Regen Res 2016 Feb;11(2):189-194.


Example Gallery
These are not very important – just tests to verify the performance of individual functions.
Extend
Convolution
Unitary FT


The Cincinnati Reds have announced this morning that they have fired their manager Bryan Price as well as their pitching coach Mack Jenkins. This comes off one of the Reds worst starts in memory as they currently sit at 3-15 after a loss to the Milwaukee Brewers last night.
In the interim the Reds’ bench coach, Jim Riggleman, will step in to fill the shoes of manager. Louisville Bats, the Reds AAA affiliate, manager Pat Kelly and Pensacola (AA) pitching coach Danny Darwin will join the big league staff as interim pitching coach. The club will begin the search for a permanent replacement later in the year.
President of baseball operations and general manager Dick Williams released the following statement Thursday:
“At this time, we felt a change needed to happen in order to begin the process of getting this team back on the right track. We realize it is early in the season but feel it is important to be proactive. In addition to these staff changes, we will continue to examine all aspects of Baseball Operations to ensure we are doing everything we can to improve.”
While the club’s expectations were not high for this season they certainly weren’t prepared for what they got with Price. After releasing Dusty Baker in 2013, Price took over the helm of the big league Reds with a load of hope for a turn around. Instead the club finished in last place every year from 2015-17, and went 279-387 (.419) under Price overall. Not quite up to expectations.
This page is synchronized from the post: ‘Cincinnati Reds Fire Manager Bryan Price’


JsonResponse Command
TODO
Should fail if response body is missing
Given there is resource at
/hello
And it responds with
no body
When following fixture is executed:
/hello
{ "greeting": "Hello World" }
Then it should produce following output:
/hello
{
"greeting": "Hello World"
}
(not set)
Should fail if response body does not match
Given there is resource at
/hello
And it responds with body
{ "greeting": "Hello You" }
When following fixture is executed:
/hello
{ "greeting": "Hello World" }
Then it should produce following output:
/hello
{
"greeting": "Hello World"
}
{
"greeting": "Hello You"
}
Should be successful if body matches
Given there is resource at
/hello
And it responds with body
{ "greeting": "Hello World" }
When following fixture is executed:
/hello
{ "greeting": "Hello World" }
Then it should produce following output:
/hello
{
"greeting": "Hello World"
}
Should be successful if body subset matches
Given there is resource at
/hello
And it responds with body
{ "greeting": { "message": "Hello World"} }
When following fixture is executed:
/hello
{ "message": "Hello World" }
Then it should produce following output:
/hello
{ "message": "Hello World" }
Should be successful if body subset matches (primitive value)
Given there is resource at
/hello
And it responds with body
{ "greeting": { "message": "Hello World"} }
When following fixture is executed:
/hello
"Hello World"
Then it should produce following output:
Should be successful if body subset matches (array)
Given there is resource at
/hello
And it responds with body
{ "greeting": { "messages": ["Hello", "World"]} }
When following fixture is executed:
/hello
["Hello", "World"]
Then it should produce following output:
/hello
["Hello", "World"]
Should be successful if body subset matches expression
Given there is resource at
/hello
And it responds with body
{ "greeting": { "messages": ["Hello", "World"]} }
When following fixture is executed:
/hello
2
Then it should produce following output:
Should be successful if body matches from variable
Given there is resource at
/hello
And it responds with body
{ "greeting": "Hello World!" }
When following fixture is executed:
/hello
{ "greeting": "Hello {#who}!" }
where #who = World
Then it should produce following output:
/hello
{
"greeting": "Hello World!"
}
where #who =
World


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{% extends 'base.html' %} {% block body %}
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A presentation from hell: when nothing else could possibly go wrong
As a seasoned public speaker, I don’t easily get flustered by minor glitches that inevitably occur when presenting or doing live code demos. I expected a recent JUG and JBUG tour of the American mid-west to be no different. I was prepared to speak about JSR 107 and JSR 347, Infinispan, and a wee bit on Hibernate OGM and NoSQL. All subjects I’m pretty familiar with, totalling to about an hour of yacking. Followed by a live coding demo to walk people through Infinispan’s core API. Simple.
So where does one start when talking about what went embarrassingly wrong at the Madison Java User Group on the 29th of Feb? Well, I suppose mistaking my iPad VGA connector for the mini displayport to VGA connector for my MacBook when leaving London was a start. Mix in the fact that this realisation only happened in a room full of people, with a few minutes to go before the start of the talk. Nice. Unable to connect my laptop to the projector, I had no choice but to present off my iPad instead. Which was fine, except that ten minutes into my talk, my iPad spuriously decided to shut down. Epic fail. But who needs slides, right? Not me, for sure - I’m way too cool for that. So I continued on, unfazed. Now try explaining Eric Brewer's CAP theorem without any visual aids. Fun, right? I tried to use the whiteboard. No pens! The organiser rushed out to find some. And none of them worked! Even old-school technology was failing on me that day.
Then come demo time, I was able to borrow a Linux laptop from Red Hatter Jey Paulraj who was in the audience, and transfer my demo to it. Given that the laptop didn’t have the tools needed to actually run the demo, the entire demo consisted of me just walking people through an Infinispan configuration XML file. For half an hour. Suspenseful and thrilling! Well, peppered with anecdotes about the life of an open source developer and several tangents on the architecture of various parts of Infinispan, the time did actually fly by (and the audience did seem at least somewhat engaged!)
The clincher, though - I had a PDF containing URLs where people could download the demo, and learn more about the JSRs and Infinispan. Bringing this PDF up on Jey’s laptop, still projecting for the benefit of the room, resulted in his PDF viewer crashing. That’s when I threw in the towel - any more information from me would require tequila, preferably delivered intravenously!
Now for the moral of the story, don’t trust technology.  Oh, and don’t forget your Macbook’s VGA adapter. :)
Addendum: I repeated the talk a few times in Milwaukee and Chicago, and everything ran really well - after a quick trip to the local Apple store to replace my VGA adapter!
Addendum 2: I now am on a short break climbing in the Canadian Rockies, but will soon be presenting the same in Washington DC - drop by if you’re in the neighbourhood!
Cheers Manik


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|
ActiveTcl User Guide
|
||
Tcl_GetVersion - get the version of the library at runtime
#include <tcl.h>
Tcl_GetVersion(major, minor, patchLevel, type)
Tcl_GetVersion should be used to query the version number of the Tcl library at runtime. This is useful when using a dynamically loaded Tcl library or when writing a stubs-aware extension. For instance, if you write an extension that is linked against the Tcl stubs library, it could be loaded into a program linked to an older version of Tcl than you expected. Use Tcl_GetVersion to verify that fact, and possibly to change the behavior of your extension.
Tcl_GetVersion accepts NULL for any of the arguments. For instance if you do not care about the patchLevel of the library, pass a NULL for the patchLevel argument.
version, patchlevel, major, minor, alpha, beta, release
Copyright © 1999 Scriptics Corporation Copyright © 1995-1997 Roger E. Critchlow Jr.


CodeStacK
Menu
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Atari Breakout
A JavaScript Implementation
Instructions:
Press Left (←) and right (→) arrow keys to control the base
Click on the Canvas below to start/restart the game
Repository:
Click Here


lppasswd
Section: Apple Inc. (1)Updated: CUPS
Index Return to Main Contents
NAME
lppasswd - add, change, or delete digest passwords.SYNOPSIS
lppasswd [ username ]lppasswd -a [ -g groupname ] username
lppasswd -x username
DESCRIPTION
lppasswd adds, changes, or deletes passwords in the CUPS digest password file, passwd.md5. When run by a normal user, lppasswd will prompt for the old and new passwords. When run by the super-user, lppasswd can add new accounts (-a username), change existing accounts (username), or delete accounts (-x username) in the digest password file. Digest usernames do not have to match local UNIX usernames.OPTIONS
lppasswd supports the following options:- -g groupname
-
Specifies a group other than the default system group.
SECURITY ISSUES
By default, the lppasswd program is not installed to allow ordinary users to change their passwords. To enable this, the lppasswd command must be made setuid to root with the command:chmod u+s lppasswd
While every attempt has been made to make lppasswd secure against exploits that could grant super-user privileges to unprivileged users, paranoid system administrators may wish to use Basic authentication with accounts managed by PAM instead.
SEE ALSO
lp(1), lpr(1),http://localhost:631/help
COPYRIGHT
Copyright 2007-2009 by Apple Inc.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:05 GMT, December 24, 2015


Funny ways to go from A to B
Rules:
1) Must be funny 2) Put "go" and "reset" button
A2B 1: Teleport
A
B


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Members
displayHeight
Properties:
| Name | Type | Description |
|---|---|---|
displayHeight |
number | Height of the game display, in pixels. |
displayWidth
Properties:
| Name | Type | Description |
|---|---|---|
displayWidth |
number | Width of the game display, in pixels. |
score
Properties:
| Name | Type | Description |
|---|---|---|
score |
number | This game's score. |
Methods
createTextArea(x, y) → {Object}
Creates a new text display area in this game.
Parameters:
| Name | Type | Description |
|---|---|---|
x |
number | The x coordinate for the new text area object. |
y |
number | The y coordinate for the new text area object. |
Returns:
A new text area object that can be passed to
writeToTextArea
.
- Type
- Object
end(messageopt)
Terminates this game.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
message |
string |
<optional> |
An end-of-game message to display. |
getMouseX() → {number}
Returns the horizontal position of the mouse pointer.
Returns:
The current x-coordinate of the mouse pointer.
- Type
- number
getMouseY() → {number}
Returns the vertical position of the mouse pointer.
Returns:
The current y-coordinate of the mouse pointer.
- Type
- number
getSpritesOverlapping(x, y, width, height, spriteClassopt)
Returns an array of sprites that overlap a specified rectangle.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
x |
number | The x coordinate of the specified rectangle's upper left corner. | |
y |
number | The y coordinate of the specified rectangle's upper left corner. | |
width |
number | The width of the specified rectangle, in pixels. | |
height |
number | The height of the specified rectangle, in pixels. | |
spriteClass |
Object |
<optional> |
A class based on the Sprite class; if defined, the results will be limited to instances of this class. |
getTime() → {number}
Returns elapsed game time.
Returns:
The number of seconds elapsed since this game started.
- Type
- number
isActiveSprite(sprite) → {boolean}
Determines if a given sprite is active in this game.
Parameters:
| Name | Type | Description |
|---|---|---|
sprite |
Sprite | A Sprite object. |
Returns:
true if the sprite argument is active in this game; false otherwise.
- Type
- boolean
preloadImage(fileName, widthopt, heightopt)
Preloads an image file, optionally dividing it into frames.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
fileName |
string | The name of an image file to preload. | |
width |
number |
<optional> |
The width of frames (if applicable), in pixels. |
height |
number |
<optional> |
The height of frames (if applicable), in pixels. |
removeSprite(sprite)
Removes a sprite from this game.
Parameters:
| Name | Type | Description |
|---|---|---|
sprite |
Sprite | A sprite to be removed from this game. |
reset()
Re-itializes this Game to begin play, removing any existing Sprites.
setBackground(image, horizontalScrollopt, verticalScrollopt)
Configures the visual background for this game.
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
image |
string | The name of a preloaded image file to display as the background. | ||
horizontalScroll |
number |
<optional> |
0 | The horizontal scroll speed for the background, in pixels per second. |
verticalScroll |
number |
<optional> |
0 | The vertical scroll speed for the background, in pixels per second. |
writeToTextArea(area, message)
Sets the text content displayed by a text area.
Parameters:
| Name | Type | Description |
|---|---|---|
area |
Object | A text area object, returned by an earlier call to createTextArea . |
message |
string | The text to display in the text area. |


Premise:
A MOF file must consist of (at least) the following three components:
an __EventFilter which uses the WMI Query Language (WQL) to detect a specific event,
an Event Consumer Class which defines a certain action and
a __FilterToConsumerBinding which binds an event and an action together.
__EventFilter:
The event filter class is used to hook/detect specific operating system events defined by a WQL statement. The basic structure of an event filter can be seen below.
instance of __EventFilter as $EventFilter
{
Name = "Event Filter Name"; # Unique event name.
EventNamespace = "Root\\Cimv2"; # Namespace for event instance.
Query = "WQL-Query"; # WQL event query.
QueryLanguage = "WQL"; # Only WQL is currently supported.
};
Using WQL almost any hardware or operating system event can be set as and event trigger. I highly recommend that you take some time to review the Win32 Provider Classes to get an understanding of the scope of these events. As always, the best way to learn is to try to formulate some queries on your local host. In powershell the Get-WmiObject cmdlet can be used, in conjunction with the provided link, to get instances of WMI classes.
Event Consumer Class:
The two most interesting consumer classes are:
(1) The ActiveScriptEventConsumer class which allows us to execute VBS payloads and
(2) the CommandLineEventConsumer class which we can use to execute terminal commands.
Both classes have a really basic structure, examples of both can be seen below. Keep in mind that any payload executed by the consumer class will run as SYSTEM.
# VBS payload.
instance of ActiveScriptEventConsumer as $consumer
{
Name = "Event Consumer Name";
ScriptingEngine = "VBScript";
ScriptText = "VBS Payload!";
};
# Command line payload.
instance of CommandLineEventConsumer as $consumer
{
Name = "Event Consumer Name";
RunInteractively = false;
CommandLineTemplate = "CMD Payload!";
};
Using these two payload types any desired action can be performed; killing processes/services, creating and executing scripts, installing software/drivers, injecting shellcode, etc.
__FilterToConsumerBinding:
This class is also very straight forward, all we really need to know is that it binds an event trigger to an event consumer. An example can be seen below.
instance of __FilterToConsumerBinding
{
Filter = $filter; # Our WQL event trigger.
Consumer = $consumer; # Our event consumer payload.
};
Multiple instances of __FilterToConsumerBinding can be defined in a single MOF. An event filer can be linked to multiple consumers and a consumer can be linked to multiple event filters.


/**
* This is a simple example of a bot that will hook into the API and provide a way to vote on attachements through all bot accounts
* I do not promote the use of this file, it is made for educational purposes on the possible functionality of this tool.
*
* Note: This is simply a proof-of-concept
*
* Make sure you copy this file and not use it directly. Follow install instructions on github.
*/
/* We will require the node-steam-bot-manager module to use it */
var BotManager = require('node-steam-bot-manager');
var botsManager = new BotManager();// Create new instance of the BotManager
var attachementId = '___SHARED_FILE_ID___';
function VoteBot() {
/**
* We will downvote shared files.
*/
var downVote = function () {
/**
* We will loop through all bot accounts
*/
for (var botAccountIndex in botsManager.getAccounts()) {
/**
* To avoid over-writing the same variable due to the for loop, we will enclose in a function.
*/
(function () {
var botAccount = botsManager.getAccounts()[botAccountIndex];// Get botAccount from the index
/**
* We will execute the command to down vote
*/
botAccount.Community.downvoteSharedFile(attachementId, function (err) {
if (err)
botsManager.errorDebug("Failed to down vote shared file.");
else
botsManager.infoDebug("Successfully down vote shared file by " + botAccount.getAccountName());
});
})();
}
};
/**
* We will up vote shared files.
*/
var upVote = function () {
/**
* We will loop through all bot accounts
*/
for (var botAccountIndex in botsManager.getAccounts()) {
/**
* To avoid over-writing the same variable due to the for loop, we will enclose in a function.
*/
(function () {
var botAccount = botsManager.getAccounts()[botAccountIndex];// Get botAccount from the index
/**
* We will execute the command to up vote
*/
botAccount.Community.upvoteSharedFile(attachementId, function (err) {
if (err)
botsManager.errorDebug("Failed to up vote shared file.");
else
botsManager.infoDebug("Successfully up voted shared file by " + botAccount.getAccountName());
});
})();
}
};
botsManager.startManager(function (err) {
setTimeout(upVote, 1000 * 10);// We will delay 10 seconds until all accounts are expected to be logged in... There is obviously a much better way, however it requires a lot of code | This is just a simple example.
});// You must start the manager at the end so that all the hooks above it, are registered.
}
new VoteBot();// Run the code above.
module.exports = VoteBot;


Throne of Blood (1957)
Grade: 91
"The Seven Samurai" is generally considered to be Kurosawa's best work. But my favorite film from the Japanese director is his inspiration from Shakespeare's "Macbeth", "Throne of Blood". Adapted to feudal Japan, it is the story of the rise and fall of a samurai due to murderous ambition.
Washizu (Toshiro Mifune) and Miki (Minoru Chiaki) help the warlord Tsuzuki (Takamaru Sasaki) put down a rebellion. They are granted an audience with the warlord, but while travelling to the warlord's Cobweb castle, they encounter an evil spirit (Chieko Naniwa) in the forest. The spirit tells their future: Washizu will soon become the ruler of Cobweb castle, with Miki's son succeeding him.
The spirit's predictions are destined to become true. Washizu is prodded by his scheming wife Asaji (Isuzu Yamada) to kill Tsuzuki and take his place. Washizu's success begins to unravel, however, due to suspicions and betrayals. He just doesn't know when to stop.
Mifune was perfectly cast as Washizu. In "Rashomon" and "Seven Samurai", his character was half lunatic. Here, the wild eyes and aggressiveness remain, but his character is more rational, and from a higher social class. However, the most interesting character is Asaji. Her face is an expressionless white mask, which combined with her murderous, manipulating comments creates a chilling effect. "Throne of Blood" has been criticized for its slow parts, such as the Tsuzuki funeral procession, but even that sequence has suspense since the actions of Miki are unknown.
Kurosawa was co-producer, editor and co-writer, as well as director. He would again borrow from Shakespeare for 1985's Ran, which was based on "King Lear". Like "Throne of Blood", "Ran" also took place in feudal Japan and blamed a wife for the destruction of an empire.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends 'base.html' %} {% block content %} {% if machines.count == 1 %}
| Machine: | {{ machines.first.name }} {% if machines.first.out_of_order %} OUT OF ORDER {% endif %} |
| {{ machines.first.description}} | |
| Service | Service log [view]
Report this machine {% if machines.first.out_of_order %} [repaired] {% else %} [out of order] {% endif %} |
| Recent use: |
{% if used %}
{% for r in used %}
{{ r.user }} ({{ r.used }}) {% endfor %} Note: it is possible that this list contains ommissions. As no record is kept when, for example, the ADSL connection is down. It can also contain (accidental) swipes; which were every followed up by someone actually switching the power on or running the motor. See the logs for this. Also - when there are consequitive swipes by the same user - actual use may have started earlier. And finally - this list is limited in both number of days and entries it shows. {% else %} No recent use recorded. {% endif %} |
| Location: | {{ machines.first.location}} |
| Waiver: | {% if machines.first.requires_form %} The waiver form needs to be on file. {% else %} Not required. {% endif %} |
| Instruction: | {% if machines.first.requires_permit %}
Instructions are required ({{ machines.first.requires_permit }}).
{% if instructors %}
Instructions can be given by:
|
| {% for machine in machines %} | {{ machine }} | {% endfor %}
|---|---|
| {{member}} | {% for machine,mbrs in lst.items %} {% for mbr,info in mbrs.items %} {%if mbr == member %}{%if info.xs %}yes{%endif%} | {% endif %} {% endfor %} {% endfor %}
Nothing configured yet.
{% endif %} {% endblock %}


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This document provides links to the code and documentation for version 4.6.0 of the EPICS V4 packages.
For information about EPICS, please refer to the main
EPICS website.
For more information about EPICS V4, please refer to the
EPICS V4 website.


Gradual ringtones make their way to Google Pixel phones
Source: Android Central
What you need to know
- Ramping Ringer is rolling out to all four generations of Pixel phones.
- This update is not dependent on receiving the November security patch and may appear in your sound settings at any time.
- Upon receiving a phone call, the phone will vibrate for 5 seconds and then proceed into playing your audible ringtone after that.
Vibrate first, ring later. That's the M.O. of Google's latest behind-the-scenes Pixel update that's debuted without any kind of fanfare at all. XDA Developers found the feature during the Android Q beta program, but Google hasn't officially implemented it until sometime today. All generations of Google Pixel phones appear to be receiving the feature, which can be found in the system settings by navigating to "Sound", "Vibrate for calls".
A new option plainly titled "Vibrate first then ring gradually" basically explains it all. When someone calls your Pixel phone, it will now vibrate for 5 seconds before emitting any kind of audible ringtone. Even then, the ringtone will ramp up in volume as you continually ignore the person so desperately trying to reach you.
That's a fantastic addition for many people, as a loud ringtone can often be embarrassing in a number of situations, especially ones where you should have set your phone to silent. This gives users a few seconds to figure out what's happening and silence their phones before the moment at hand is so rudely interrupted by an obtrusive sound.
Given that my Pixel 4 XL is still on the October security patch and hasn't received the latest November patch yet, this update is not at all tied to having the very latest version of Android on your phone. It's all down to the wizards at Google to flip the switch on your device, so if you don't yet have the option in your sound settings, be sure to periodically check throughout the day.
Get More Pixel 4
Google Pixel 4 & 4 XL
- Google Pixel 4 review
- Google Pixel 4 XL review
- Best Pixel 4 cases
- Best Pixel 4 screen protectors
- Best Pixel 4 XL cases
- Best Pixel 4 XL screen protectors
We may earn a commission for purchases using our links. Learn more.


On the following pages you will be asked 10 questions about suspicious and threshold transactions.
You will be asked multiple choice questions. Answer each question by clicking the button to the left of the most appropriate response.
After you answered each question, you will not be able to amend your answer for that session.
Please note that if you exit the quiz before completing the quiz, then your answers will not be saved.
To move between questions, use the ► navigation button on the bottom right of the page.


CSS Simple Form
Recently at work we've been working on a new website, with a CSS based design. The initial site design was done by a real web designer. This post shows some of the CSS techniques I learnt from his style sheets. The example is hardly ground breaking, just the layout of a simple form, but interesting all the same. You can see a simple form here, and the full css file here.
Fancy Box
The simple form is inside a fancy box, with a white inner boarder and a graduated fill background. The box is made from a div within a div.

The classes outer_box and inner_box together style the fancy box. The graduated fill is made with an image, a few pixels wide, which is repeated horizontally across the bottom of the inner box. The background colour of the inner box is chosen to match the color at the top of the graduated fill, so that if the height of the box is bigger than the image, there is no gap in the background. The thin white strip between the inner and outer boxes is simply 4px of white padding on the outer box.
.outer_box {
border:1px solid #aff53d;
background-color:#fff;
padding:4px;
}
.inner_box {
padding:1em;
background-color:#d3f49d;
background-image:url(background_fill.jpg);
background-repeat:repeat-x;
background-position:bottom left;
}
Column Layout
The labels and entry boxes have a column layout. To do this the labels are floated left and given a width (both the float and width are required). Each row is wrapped in a
 tag, which is given a bottom margin for row spacing.

Name
<input id="Name" maxlength="100" name="Name" type="text" value="" />

The style of all the form content is defined by the simpleform class which is applied to the inner_box div. Note the use of decent selectors, the key to CSS enlightenment.
.simpleform p {
margin-bottom:10px;
}
.simpleform label {
float:left;
width:12em;
}
.simpleform input {
width:180px;
padding:1px;
font-size:8pt;
}
Button with Transparent Background
The buttons have rounded corners with a transparent background. The markup for the buttons is quite simple:

OK

Cancel

The CSS for the buttons is rather more complex. But basically the button is made from three images, attached to the
,  and  elements.
.button {
height:24px;
line-height:14px;
}
.button ul {
list-style:none;
}
.button ul li {
float:left;
background-image:url(button_right.gif);
background-repeat:no-repeat;
background-position:top right;
margin:0 0 0 10px;
}
.button li:first-child {
margin:0;
}
.button li a {
display:block;
background-image: url(button_left.gif);
background-repeat:no-repeat;
background-position:top left;
padding:0 18px;
text-decoration:none;
}
.button li span {
display:block;
background-image:url(button_middle.gif);
background-repeat:repeat-x;
background-position:top left;
padding:5px 0;
color:#487500;
font-weight:bold;
}
There are a few subtleties in the CSS:
- The float:left; on the
 elements makes the buttons line up horizontally rather than vertically.
- Both the  and  element have display:block, to make them respect the top and bottom, margins and paddings.
- The height (24px) must equal the line-height (14px) plus the spans padding-top (5px) and padding-bottom (5px).
- The
 elements have a margin-left of 10px to make the spacing between the buttons. However you don't want a left-margin on the first button, so this is overridden and set to 0px, with the li:first-child construct.
There are lots of tutorials describing CSS based buttons, but I found Alex Griffioen's sexy buttons particularly useful.


Examples¶
Various examples of Bootstrap styling applied to Sphinx constructs. You can view the source of this page to see the specific reStructuredText used to create these examples.
Headings¶
This is a first level heading (h1
).
Code¶
The Sphinx Bootstrap Theme uses Bootstrap styling for inline code text
and
multiline
code text
Here’s an included example with line numbers.
1 2 3 4 5 6 7 8 9 10 11 12 | """Sphinx bootstrap theme."""
import os
VERSION = (0, 3, 4)
__version__ = ".".join(str(v) for v in VERSION)
__version_full__ = __version__
def get_html_theme_path():
"""Return list of HTML theme paths."""
cur_dir = os.path.abspath(os.path.dirname(__file__))
return [cur_dir]
|
It also works with existing Sphinx highlighting:
<html>
<body>Hello World</body>
</html>
def hello():
"""Greet."""
return "Hello World"
/**
* Greet.
*/
function hello(): {
return "Hello World";
}
Admonitions¶
The Sphinx Bootstrap Theme uses the Bootstrap alert
classes for Sphinx
admonitions.
Note¶
Note
This is a note.
Warning¶
Warning
This is a warning.
Tables¶
Here are some examples of Sphinx
tables. The Sphinx Bootstrap
Theme removes all Sphinx docutils
classes and replaces them with the
default Bootstrap table
class. You can add additional table classes
using the Sphinx cssclass::
directive, as demonstrated in the following
tables.
Grid¶
A “bordered” grid table:
| Header1 | Header2 | Header3 | Header4 |
|---|---|---|---|
| row1, cell1 | cell2 | cell3 | cell4 |
| row2 ... | ... | ... | |
| ... | ... | ... |
which uses the directive:
.. cssclass:: table-bordered
Simple¶
A simple “striped” table:
| H1 | H2 | H3 |
|---|---|---|
| cell1 | cell2 | cell3 |
| ... | ... | ... |
| ... | ... | ... |
which uses the directive:
.. cssclass:: table-striped
And a “hoverable” table:
| H1 | H2 | H3 |
|---|---|---|
| cell1 | cell2 | cell3 |
| ... | ... | ... |
| ... | ... | ... |
which uses the directive:
.. cssclass:: table-hover
Code Documentation¶
An example Python function.
-
format_exception
(etype, value, tb[, limit=None])¶ Format the exception with a traceback.
Parameters: - etype – exception type
- value – exception value
- tb – traceback object
- limit (integer or None) – maximum number of stack frames to show
Return type: list of strings
An example JavaScript function.
-
class
MyAnimal
(name[, age])¶ Arguments: - name (string) – The name of the animal
- age (number) – an optional age for the animal


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What Google Stadia Means for the Future
by Andrew OrrAlex Cranz reviewed Google Stadia, a game service where games are streamed to you instead of you loading them onto your device.
With Stadia, you can slip into a game typically found on a PC or console using almost any device. It makes you wonder why we’ve tethered ourselves to hardware for so long when the internet can give us all of that power at a considerably lower cost (and smaller energy bill). The problem is that Stadia rarely works perfectly. Instead, it offers us a glimmer of the future before crashing back down into the muddy present.
”It makes you wonder why.” Here’s why we’re still tethering ourselves: Because arguably you own physical copies of media like games, books, and movies. The “future” that Mr. Cranz’s headline alludes to is the Ideal Corporate World in which no one owns anything because it’s all a subscription.
Check It Out: What Google Stadia Means for the Future


<< back
Work
About
Work
Playground
About
Role
Music Composition, Lyric Writer
Tools
Logic Pro X, Garage Band, CuBase, Adobe Audition
Team
Meng Fu, Weihang Hu
Music published on
NetEase, Inc
,
Douban,Inc
,
WeChat Public Platform
, etc


Package ml.data
Class DataManager
- java.lang.Object
-
- ml.data.DataManager
-
- All Implemented Interfaces:
java.io.Serializable
public class DataManager extends java.lang.Object implements java.io.Serializable
Manages the collection of relevant data in the form of DataPoints.- See Also:
- Serialized Form
-
-
Constructor Summary
Constructors Constructor Description DataManager(UnitClassification unitClass)
Initializes the DataManager with the type of unit it's collecting data on.DataManager(UnitClassification unitClass, java.util.Set<State> states)
Initializes the DataManager with the type of unit it's collecting data on as well as all possible States in the State space.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
addDataPoint(DataPoint point)
Adds a DataPoint to collection of DataPoints being stored within the DataManager.void
addDataPoint(State current, Action action, State next, double reward, double qvalue)
Constructs and adds a DataPoint to the collection of DataPoints being stored within the DataManager.void
addState(State state)
Add a State to the stateFrequency map.double
getAverageReward()
Gets the average of all of the rewards that have been collected.double
getAverageReward(ActionType type)
Gets the average of all rewards given to a specific ActionType.UnitClassification
getClassification()
Gets the unitClassification of unit that the DataManager is collecting data on.java.util.ArrayList<DataPoint>
getDataPoints()
Gets an ArrayList of all of the DataPoints that have been collected.int
getFrequency(State state)
Gets the integer frequency of a specific State.int
getMaxFrequency()
Returns the largest frequency in the stateFrequency map.State
getMaxFrequencyState()
Gets the State that has the largest frequency.java.util.ArrayList<java.lang.Double>
getQvalues()
Gets an ArrayList of Q-Values from the collection of DataPoints.java.util.ArrayList<java.lang.Double>
getRewards()
Gets an ArrayList of rewards from the collection of DataPoints.java.util.HashMap<State,java.lang.Integer>
getStateFrequency()
Gets the stateFrequency map.
-
-
-
Constructor Detail
-
DataManager
public DataManager(UnitClassification unitClass)
Initializes the DataManager with the type of unit it's collecting data on.- Parameters:
unitClass
- the units classification as one of the following: Melee, Ranged
-
DataManager
public DataManager(UnitClassification unitClass, java.util.Set<State> states)
Initializes the DataManager with the type of unit it's collecting data on as well as all possible States in the State space.- Parameters:
unitClass
- the units classification as one of the following: Melee, Rangedstates
- the set of all possible States in the State space.
-
-
Method Detail
-
addDataPoint
public void addDataPoint(DataPoint point)
Adds a DataPoint to collection of DataPoints being stored within the DataManager.- Parameters:
point
- the DataPoint to be added.
-
addDataPoint
public void addDataPoint(State current, Action action, State next, double reward, double qvalue)
Constructs and adds a DataPoint to the collection of DataPoints being stored within the DataManager.- Parameters:
current
- the current State.action
- the Action executed in the current State.next
- the resulting next State from executing the Action in the current State.reward
- the produced reward for executing the Action in the current State.qvalue
- the calculated Q-Value for the (State, Action, State, reward) tuple.
-
addState
public void addState(State state)
Add a State to the stateFrequency map.- Parameters:
state
- the State to add to the stateFrequency map.
-
getRewards
public java.util.ArrayList<java.lang.Double> getRewards()
Gets an ArrayList of rewards from the collection of DataPoints.- Returns:
- An ArrayList of doubles containing all of the rewards that have been received.
-
getAverageReward
public double getAverageReward()
Gets the average of all of the rewards that have been collected.- Returns:
- A double of the average over all collected rewards.
-
getAverageReward
public double getAverageReward(ActionType type)
Gets the average of all rewards given to a specific ActionType.- Parameters:
type
- the ActionType for filtering rewards.- Returns:
- A double of the average over all collected rewards for the specified ActionType.
-
getQvalues
public java.util.ArrayList<java.lang.Double> getQvalues()
Gets an ArrayList of Q-Values from the collection of DataPoints.- Returns:
- An ArrayList of doubles containing all of the Q-Values that have been calculated.
-
getFrequency
public int getFrequency(State state)
Gets the integer frequency of a specific State.- Parameters:
state
- the State used to find the number of times that the State has been visited.- Returns:
- An integer value representing the number of times that the State has been visited.
-
getMaxFrequency
public int getMaxFrequency()
Returns the largest frequency in the stateFrequency map.- Returns:
- An integer value representing the maximum number of times any particular State has been visited.
-
getMaxFrequencyState
public State getMaxFrequencyState()
Gets the State that has the largest frequency.- Returns:
- The State that has the maximum number of occurrences in the stateFrequency map.
-
getDataPoints
public java.util.ArrayList<DataPoint> getDataPoints()
Gets an ArrayList of all of the DataPoints that have been collected.- Returns:
- An ArrayList of all collected DataPoints.
-
getStateFrequency
public java.util.HashMap<State,java.lang.Integer> getStateFrequency()
Gets the stateFrequency map.- Returns:
- A HashMap of State to int which represents how many times a unique state has been visited.
-
getClassification
public UnitClassification getClassification()
Gets the unitClassification of unit that the DataManager is collecting data on.- Returns:
- The classification of the unit we are gathering data on
-
-


New Model
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PROJECT XENOCIDE V1 TECHNOLOGY TREE
ALL TOPICS
- Alien Abductions
- Alien Base
- Alien Breeding
- Alien Commander
- Alien Composites
- Alien Engineer
- Alien Harvest Mission
- Alien Infiltration
- Alien Leader
- Alien Medic
- Alien Medical Room
- Alien Navigation Systems
- Alien Navigator
- Alien Nutrients
- Alien Origins
- Alien Recreation
- Alien Research Mission
- Alien Retaliation Mission
- Alien Soldier
- Alien Supply Mission
- Alien Terror Mission
- Antigrav Powersuit
- Artopod Autopsy
- Artopod
- Biological Research Room
- Cloak Autopsy
- Cloak
- Combat Armor
- Combat Powersuit
- Fusion Bomb Launcher
- Fusion Bomb
- Fusion Defense Facility
- Fusion Missile
- Gravity Defense Facility
- Grey Autopsy
- Grey
- Heavy Laser
- Heavy Plasma Clip
- Heavy Plasma
- Laser Cannon
- Laser Defense Facility
- Laser Pistol
- Laser Rifle
- Laser Weapons
- Laser XCAPS
- Launcher XCAPS
- Medical Field Kit
- Mental Shielding Facility
- Morlock Autopsy
- Morlock
- Motion Sensor
- Plasma Cannon
- Plasma Defense Facility
- Plasma Pistol Clip
- Plasma Pistol
- Plasma Rifle Clip
- Plasma Rifle
- Plasma Weaponry
- Plasma XCAPS
- Psionic Amplifier
- Psionic Lab
- Psionic Probe
- Psionic Theory
- Raptor Autopsy
- Raptor
- Satyrian Autopsy
- Satyrian
- Silabrate Autopsy
- Silabrate
- Spawn Autopsy
- Spawn
- Stun Launcher
- Tachyon Emissions Detector
- Terrordisc Autopsy
- Terrordisc
- [Thanatos or Bust]
- The Alien Goal
- [The Martian Solution]
- UFO Construction
- Ventriculant Autopsy
- Ventriculant
- Viper Autopsy
- Viper
- New Fighter Craft (XC-2)
- New Fighter/Transport (XC-22)
- The Ultimate Craft (XC-33)
- Xenium Reactor
- Xenium-122
1. ALIEN ABDUCTIONS
Prerequisites
Grants
Back to the Top
1. ALIEN BASE
Prerequisites
Grants
Back to the Top
1. ALIEN BREEDING
Prerequisites
Grants
Back to the Top
1. ALIEN COMMANDER
Prerequisites
- Item: Live Alien Commander
Grants
Back to the Top
1. ALIEN COMPOSITES
Prerequisites
Grants
Back to the Top
1. ALIEN ENGINEER
Prerequisites
- Item: Live Alien Engineer
Grants
Random Topics:
- X-NET Entry: Small Scout
- X-NET Entry: Medium Scout
- X-NET Entry: Large Scout
- X-NET Entry: Abductor
- X-NET Entry: Harvester
- X-NET Entry: Terror-Ship
- X-NET Entry: Battleship
Not Random:
- Topic: Terrordisc (Grey Engineer only)
- Topic: Artopod (Cloak Engineer only)
Back to the Top
1. ALIEN HARVEST MISSION
Prerequisites
- Item: Tachyon Emissions Detector
- Item: Reaper UFO detected
Grants
Back to the Top
1. ALIEN INFILTRATION
Prerequisites
- Item: Tachyon Emissions Detector
- Item: UFO on Infiltration Mission detected.
Grants
Back to the Top
1. ALIEN LEADER
Prerequisites
Grants
Back to the Top
1. ALIEN MEDIC
Prerequisites
Grants
Back to the Top
1. ALIEN MEDICAL ROOM
Prerequisites
Grants
Back to the Top
1. ALIEN NAVIGATION SYSTEMS
Prerequisites
- Item: Alien Navigation Systems
Grants
Back to the Top
1. ALIEN NAVIGATOR
Prerequisites
- Item: Live Alien Navigator
Grants
Back to the Top
1. ALIEN NUTRIENTS
Prerequisites
Grants
Back to the Top
1. ALIEN ORIGINS
Prerequisites
Grants
Back to the Top
1. ALIEN RECREATION
Prerequisites
Grants
Back to the Top
1. ALIEN RESEARCH MISSION
Prerequisites
Grants
Back to the Top
1. ALIEN RETALIATION MISSION
Prerequisites
Grants
Back to the Top
1. ALIEN SOLDIER or TERRORIST
Prerequisites
- Item: Live Alien Soldier or Terrorist
Grants
Back to the Top
1. ALIEN SUPPLY MISSION
Prerequisites
Grants
Back to the Top
1. ALIEN TERROR MISSION
Prerequisites
Grants
Back to the Top
1. ANTIGRAV POWERSUIT
Prerequisites
Grants
- X-NET Entry: Antigrav Powersuit
- Item: Antigrav Powersuit
Back to the Top
1. ARTOPOD AUTOPSY
Prerequisites
Grants
Back to the Top
1. ARTOPOD
Prerequisites
- Item: Live Artopod
or
- Topic: Live Cloak Engineer
Grants
1. BIOLOGICAL RESEARCH ROOM
Prerequisites
- Item: Biological Research Room
Grants
Back to the Top
1. CLOAK AUTOPSY
Prerequisites
Grants
Back to the Top
1. CLOAK
Prerequisites
Grants
Back to the Top
1. COMBAT ARMOR
Prerequisites
Grants
Back to the Top
1. COMBAT POWERSUIT
Prerequisites
Grants
Back to the Top
1. FUSION BOMB LAUNCHER
Prerequisites
- Item: Fusion Bomb Launcher
Grants
- X-NET Entry: Fusion Bomb Launcher
- Topic: Fusion Missile
- Item: Fusion Bomb Launcher
Back to the Top
1. FUSION BOMB
Prerequisites
Grants
Back to the Top
1. FUSION DEFENSE FACILITY
Prerequisites
Grants
- X-NET Entry: Fusion Defense Facility
- Item: Fusion Defense Facility
Back to the Top
1. FUSION MISSILE
Prerequisites
Grants
Back to the Top
1. GRAVITY DEFENSE FACILITY
Prerequisites
Grants
- X-NET Entry: Gravity Defense Facility
- Item: Gravity Defense Facility
Back to the Top
1. GREY AUTOPSY
Prerequisites
Grants
Back to the Top
1. GREY
Prerequisites
Grants
Back to the Top
1. HEAVY LASER
Prerequisites
Grants
- X-NET Entry: Heavy Laser
- Topic: Laser Cannon
- Item: Heavy Laser
Back to the Top
1. HEAVY PLASMA CLIP
Prerequisites
Grants
- X-NET Entry: Heavy Plasma Clip
- Item: Heavy Plasma Clip
Back to the Top
1. HEAVY PLASMA
Prerequisites
Grants
Back to the Top
1. LASER CANNON
Prerequisites
Grants
Back to the Top
1. LASER DEFENSE FACILITY
Prerequisites
Grants
- X-NET Entry: Laser Defense Facility
- Item: Laser Defense Facility
Back to the Top
1. LASER PISTOL
Prerequisites
Grants
- X-NET Entry: Laser Pistol
- Topic: Laser Rifle
- Item: Laser Pistol
Back to the Top
1. LASER RIFLE
Prerequisites
Grants
- X-NET Entry: Laser Rifle
- Topic: Heavy Laser
- Item: Laser Rifle
Back to the Top
1. LASER WEAPONRY
Prerequisites
Grants
Back to the Top
1. LASER XCAPS
*This topic is automatically obtained after the prerequisites are met.
Prerequisites
Grants
- X-NET Entry: Laser XCAPS
- Item: Laser XCAPS
Back to the Top
1. LAUNCHER XCAPS
*This topic is automatically obtained after the prerequisites are met.
Prerequisites
Grants
- X-NET Entry: Launcher XCAPS
- Item: Launcher XCAPS
Back to the Top
1. MEDICAL FIELD KIT
Prerequisites
Grants
- X-NET Entry: Medical Field Kit
- Item: Medical Field Kit
Back to the Top
1. MENTAL SHIELDING FACILITY
Prerequisites
Grants
- X-NET Entry: Mental Shielding Facility
- Item: Mental Shielding Facility
Back to the Top
1. MORLOCK AUTOPSY
Prerequisites
Grants
Back to the Top
1. MORLOCK
Prerequisites
Grants
Back to the Top
1. MOTION SENSOR
Prerequisites
Grants
- X-NET Entry: Motion Sensor
- Item: Motion Sensor
Back to the Top
1. PLASMA CANNON
Prerequisites
Grants
Back to the Top
1. PLASMA DEFENSE FACILITY
Prerequisites
Grants
- X-NET Entry: Plasma Defense Facility
- Item: Plasma Defense Facility
Back to the Top
1. PLASMA PISTOL CLIP
Prerequisites
Grants
- X-NET Entry: Plasma Pistol Clip
- Item: Plasma Pistol Clip
Back to the Top
1. PLASMA PISTOL
Prerequisites
Grants
Back to the Top
1. PLASMA RIFLE CLIP
Prerequisites
Grants
- X-NET Entry: Plasma Rifle Clip
- Item: Plasma Rifle Clip
Back to the Top
1. PLASMA RIFLE
Prerequisites
Grants
Back to the Top
1. PLASMA WEAPONRY
Prerequisites
Grants
Back to the Top
1. PLASMA XCAPS
*This topic is automatically obtained after the prerequisites are met.
Prerequisites
Grants
- X-NET Entry: Plasma XCAPS
- Item: Plasma XCAPS
Back to the Top
1. PSIONIC AMPLIFIER
Prerequisites
Grants
Back to the Top
1. PSIONIC LAB
Prerequisites
Grants
- X-NET Entry: Human Psionic Ability
- X-NET Entry: Psionic Lab
- Topic: Psionic Amplifier
- Item: Psionic Lab
Back to the Top
1. PSIONIC PROBE
Prerequisites
Grants
- X-NET Entry: Psionic Probe
- Item: Psionic Probe
Back to the Top
1. RAPTOR AUTOPSY
Prerequisites
Grants
Back to the Top
1. RAPTOR
Prerequisites
Grants
Back to the Top
1. SATYRIAN AUTOPSY
Prerequisites
Grants
Back to the Top
1. SATYRIAN
Prerequisites
Grants
Back to the Top
1. SILABRATE AUTOPSY
Prerequisites
Grants
Back to the Top
1. SILABRATE
Prerequisites
Grants
Back to the Top
1. SPAWN AUTOPSY
Prerequisites
Grants
Back to the Top
1. SPAWN
Prerequisites
Grants
Back to the Top
1. STUN LAUNCHER
Prerequisites
Grants
- X-NET Entry: Stun Launcher
- Item: Stun Launcher
Back to the Top
1. TACHYON EMISSIONS DETECTOR
Prerequisites
Grants
- X-NET Entry: Tachyon Emissions Detector
- Item: Tachyon Emissions Detector Facility
Back to the Top
1. TERRORDISC AUTOPSY
Prerequisites
Grants
Back to the Top
1. TERROR-DISC
Prerequisites
- Item: Live Terror-Disc
or
- Topic: Live Grey Engineer
Grants
Back to the Top
1. [THANATOS]
Prerequisites
Grants
Back to the Top
1. THE ALIEN GOAL
Prerequisites
Grants
- X-NET Entry: The Alien Goal
Back to the Top
1. [THE MARTIAN SOLUTION]
Prerequisites
Grants
Back to the Top
1. UFO CONSTRUCTION
Prerequisites
Grants
Back to the Top
1. VENTRICULANT AUTOPSY
Prerequisites
- Item: Ventriculant Corpse
Grants
Back to the Top
1. VENTRICULANT
Prerequisites
Grants
Back to the Top
1. VIPER AUTOPSY
Prerequisites
Grants
Back to the Top
1. VIPER
Prerequisites
Grants
Back to the Top
1. NEW FIGHTER CRAFT
Prerequisites
Grants
Back to the Top
1. NEW FIGHTER/TRANSPORT
Prerequisites
Grants
Back to the Top
1. THE ULTIMATE CRAFT
Prerequisites
Grants
Back to the Top
1. XENIUM REACTOR
Prerequisites
Grants
Back to the Top
1. XENIUM-122
Prerequisites
Grants
Back to the Top
Note: This is still under construction, anything you notice is wrong and/or you think should be changed,
please PM Mad or just post in the topic: CTD - Tech Tree.
Thanks! -Last modified: June 28th, 2006


Back when I was in art school I was on various anti-depressants, one of which was Trazodone. I found a half finished bottle of it in one of my boxes of 'stuff I haven't unpacked yet' and remembered it could help me sleep. So I met with my psychiatrist back home and asked if he would consider writing me a new script for it, and he agreed. He was not my prescribing doctor when I was out of state, in art school.
I lost my job two weeks ago and have been having debilitating anxiety worrying about finding a new one, and my doctor did write me a one week Xanax script, which helped, but he didn't want to renew it because it's habit forming. Instead, he explained that trazodone was a wonderful drug anyway, and gave me directions to take 200 or more mg to help me sleep at night, and 50mg in the morning.
The trazadone makes me drowsy, but it's a very dissociating drugged up effect. To top it off, I've had vivid hallucinations when trying to go to bed. It actually has made me scared to continue to take it lately. Basically, I will lie down in my bed, feeling really drugged up and wanting to sleep. If I look up at the ceiling I see swirling rune like circles that quickly morph into very real people. I've had to reach out to make sure they weren't real sometimes. It makes me very anxious, so I'll close my eyes, but then with them closed I see my room as it was before I closed my eyes, and the same hallucinations rise again. This has only happened the past two nights I have taken the drug.
Time also seems to slow down while I'm asleep. I used to never remember my dreams, but on trazadone I always have long, involved dreams. Some frightening, and others leave me waking up convinced everything that had happened was real. For example, last night I awoke and thought I was in my old dorm room, and I'd felt like I'd been asleep for hours and hours, but it as only 60 minutes later. I was very anxious, thinking I was about to miss class. I awoke about 90 minutes after that convinced I was in my first apartment in Boston. I wasn't. This continued until I eventually just couldn't deal with it anymore and got up and did some work.
I have been unable to confirm these side effects, but will probably contact my doctor about it tomorrow.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Detects if unicode characters are supported in the current document.
Detects support for IE userData for persisting data, an API similar to localStorage but supported since IE5.
Detects support for the API that provides access to the vibration mechanism of the hosting device, to provide tactile feedback.
Detects support for the video element, as well as testing what types of content it supports.
Subproperties are provided to describe support for ogg
, h264
and webm
formats, e.g.:
Modernizr.video // true
Modernizr.video.ogg // 'probably'
Detects support for VML.
Detects native support for the Web Intents APIs for service discovery and inter-application communication.
Chrome added support for this in v19, but removed it again in v24 because of "a number of areas for development in both the API and specific user experience in Chrome". No other browsers currently support it, however a JavaScript shim is available.
Detects support for the Web Animation API, a way to create css animations in js
Detects support for XDomainRequest in IE9 & IE8
When used on an <a>
, this attribute signifies that the resource it points to should be downloaded by the browser rather than navigating to it.
Detects if an audio element can automatically restart, once it has finished
Detects if audio can be downloaded in the background before it starts playing in the <audio>
element
Detects the older non standard webaudio API, (as opposed to the standards based AudioContext API)
Enable a developer to remove CPU intensive CSS/JS when battery is low
Detects if Photoshop style blending modes are available in canvas.
Determines if winding rules, which controls if a path can go clockwise or counterclockwise
Detects support for the window.crypto.getRandomValues for generate cryptographically secure random numbers
Detects support for the all
css property, which is a shorthand to reset all css properties (except direction and unicode-bidi) to their original value
Detects whether or not elements can be animated using CSS
Detects support for the appearance
css property, which is used to make an element inherit the style of a standard user interface element. It can also be used to remove the default styles of an element, such as input and buttons.
Detects support for CSS Backdrop Filters, allowing for background blur effects like those introduced in iOS 7. Support for this was added to iOS Safari/WebKit in iOS 9.
Detects the ability for the browser to composite backgrounds using blending modes similar to ones found in Photoshop or Illustrator.
Detects the ability to control specifies whether or not an element's background extends beyond its border in CSS
Detects if you can use the shorthand method to define multiple parts of an element's background-position simultaniously.
eg background-position: right 10px bottom 10px
Detects the ability to control an element's background position using css
Detects the ability to use round and space as properties for background-repeat
Detects the ability to use round and space as properties for background-repeat
Method of allowing calculated values for length units. For example:
//lem {
width: calc(100% - 3em);
}
display: table
and table-cell
test. (both are tested under one name table-cell
)
Tests for CSS.escape()
support.
Detects support for the Flexible Box Layout model, a.k.a. Flexbox, which allows easy manipulation of layout order and sizing within a container.
Detects support for the flex-wrap
CSS property, part of Flexbox, which isn鈥檛 present in all Flexbox implementations (notably Firefox).
This featured in both the 'tweener' syntax (implemented by IE10) and the 'modern' syntax (implemented by others). This detect will return true
for either of these implementations, as long as the flex-wrap
property is supported. So to ensure the modern syntax is supported, use together with Modernizr.flexbox
:
if (Modernizr.flexbox && Modernizr.flexwrap) {
// Modern Flexbox with `flex-wrap` supported
}
else {
// Either old Flexbox syntax, or `flex-wrap` not supported
}
Detects support for hidpi/retina hairlines, which are CSS borders with less than 1px in width, for being physically 1px on hidpi screens.
Detects support for the ':invalid' CSS pseudo-class.
Detects support for the ':nth-child()' CSS pseudo-selector.
Test for CSS 3 UI "resize" property
Detects support for CSS Snap Points
Detects support for the ':target' CSS pseudo-class.
Detects support for transform-style: preserve-3d
, for getting a proper 3D perspective on elements.
Detects support for the ':valid' CSS pseudo-class.
Detects support for the will-change
css property, which formally signals to the browser that an element will be animating.
Append multiple elements to the DOM within a single insertion.
Does the browser support the HTML5 [hidden] attribute?
Determines if DOM4 MutationObserver support is available.
Detect support for the bdi element, a way to have text that is isolated from its possibly bidirectional surroundings
Does the browser support HTML with non-standard / new elements?
Check if browser implements ECMAScript 5 Array per specification.
Check if browser implements ECMAScript 5 Date per specification.
Check if browser implements ECMAScript 5 Function per specification.
Check if browser implements ECMAScript 5 Object per specification.
Check if browser implements everything as specified in ECMAScript 5.
Check if browser implements ECMAScript 5 Object strict mode.
Check if browser implements ECMAScript 5 String per specification.
Check if browser accepts ECMAScript 5 syntax.
Check if browser prevents assignment to global undefined
per ECMAScript 5.
Check if browser implements ECMAScript 6 Array per specification.
Check if browser implements ECMAScript 6 Map, Set, WeakMap and WeakSet
Check if browser implements ECMAScript 6 String.prototype.contains
per specification.
Check if browser implements ECMAScript 6 Generators per specification.
Check if browser implements ECMAScript 6 Math per specification.
Check if browser implements ECMAScript 6 Number per specification.
Check if browser implements ECMAScript 6 Object per specification.
Check if browser implements ECMAScript 6 Promises per specification.
Check if browser implements ECMAScript 6 String per specification.
Part of Device Access aspect of HTML5, same category as geolocation.
devicemotion
tests for Device Motion Event support, returns boolean value true/false.
deviceorientation
tests for Device Orientation Event support, returns boolean value true/false
Part of Device Access aspect of HTML5, same category as geolocation.
devicemotion
tests for Device Motion Event support, returns boolean value true/false.
deviceorientation
tests for Device Orientation Event support, returns boolean value true/false
oninput
tests if the browser is able to detect the input event
filereader
tests for the File API specification
Tests for objects specific to the File API W3C specification without being redundant (don't bother testing for Blob since it is assumed to be the File object's prototype.)
When used on an <input>
, this attribute signifies that the resource it takes should be generated via device's camera, camcorder, sound recorder.
Detects whether input type="file" is available on the platform
E.g. iOS < 6 and some android version don't support this
When used on an <input type="file">
, the directory
attribute instructs the user agent to present a directory selection dialog instead of the usual file selection dialog.
Detects whether input form="form_id" is available on the platform E.g. IE 10 (and below), don't support this
Detects whether input type="number" is capable of receiving and displaying localized numbers, e.g. with comma separator.
Tests for placeholder attribute in inputs and textareas
When used with input[autocomplete] to annotate a form, form.requestAutocomplete() shows a dialog in Chrome that speeds up checkout flows (payments specific for now).
This implementation only tests support for interactive form validation. To check validation for a specific type or a specific other constraint, the test can be combined:
Modernizr.inputtypes.number && Modernizr.formvalidation
(browser supports rangeOverflow, typeMismatch etc. for type=number)Modernizr.input.required && Modernizr.formvalidation
(browser supports valueMissing)Test for sandbox
attribute in iframes.
Test for seamless
attribute in iframes.
Test for srcdoc
attribute in iframes.
Test for animated png support.
Detects support for the crossOrigin attribute on images, which allow for cross domain images inside of a canvas without tainting it
Test for JPEG 2000 support
Test for JPEG XR support
Test for the sizes
attribute on images
Test for the srcset attribute of images
Tests for transparent webp support.
Tests for animated webp support.
Tests for non-alpha lossless webp support.
Tests for non-alpha lossless webp support.
Tests for lossy, non-alpha webp support.
Tests for all forms of webp support (lossless, lossy, alpha, and animated)..
Modernizr.webp // Basic support (lossy) Modernizr.webp.lossless // Lossless Modernizr.webp.alpha // Alpha (both lossy and lossless) Modernizr.webp.animation // Animated WebP
Detect support for the formaction attribute on form inputs
Detect support for the formenctype attribute on form inputs, which overrides the form enctype attribute
Detect support for the formmethod attribute on form inputs
Detect support for the formtarget attribute on form inputs, which overrides the form target attribute
Detects support for an API that allows for asynchronous transfer of small HTTP data from the client to a server.
Tests for determining low-bandwidth via navigator.connection
There are two iterations of the navigator.connection
interface.
The first is present in Android 2.2+ and only in the Browser (not WebView)
The second is specced at http://dev.w3.org/2009/dap/netinfo/ and perhaps landing in WebKit
Unknown devices are assumed as fast
For more rigorous network testing, consider boomerang.js: https://github.com/bluesmoon/boomerang/
Tests for server sent events aka eventsource.
Detects support for the fetch API, a modern replacement for XMLHttpRequest.
Tests for XMLHttpRequest xhr.responseType='arraybuffer'.
Tests for XMLHttpRequest xhr.responseType='blob'.
Tests for XMLHttpRequest xhr.responseType='document'.
Tests for XMLHttpRequest xhr.responseType='json'.
Tests for XMLHttpRequest xhr.responseType='text'.
Tests for XMLHttpRequest xhr.responseType.
Tests for XHR2.
Detects support for the async
attribute on the <script>
element.
Detects support for the defer
attribute on the <script>
element.
Support for the scoped
attribute of the <style>
element.
Detects support for clip paths in SVG (only, not on HTML content).
See this discussion regarding applying SVG clip paths to HTML content.
Detects support for foreignObject tag in SVG.
Detects support for inline SVG in HTML (not within XHTML).
Detect support for the maxlength attribute of a textarea element
Detects support for creating Blob URLs
Detects support for data URIs. Provides a subproperty to report support for data URIs over 32kb in size:
Modernizr.datauri // true
Modernizr.datauri.over32kb // false in IE8
Check if browser implements the URL constructor for parsing URLs.
Checks for support of the autoplay attribute of the video element.
Detects support for OpenGL extensions in WebGL. It's true
if the WebGL extensions API is supported, then exposes the supported extensions as subproperties, e.g.:
if (Modernizr.webglextensions) {
// WebGL extensions API supported
}
if ('OES_vertex_array_object' in Modernizr.webglextensions) {
// Vertex Array Objects extension supported
}
Detect for the RTCDataChannel API that allows for transfer data directly from one peer to another
Detects support for WindowBase64 API (window.atob && window.btoa).
Tests if page is iframed.
Detects support for matchMedia.
Detects support for creating Web Workers from Blob URIs.
Detects support for creating Web Workers from Data URIs.
Detects support for the SharedWorker
API from the Web Workers spec.
Detects whether web workers can use transferables
objects.
Detects support for the basic Worker
API from the Web Workers spec. Web Workers provide a simple means for web content to run scripts in background threads.


NeatBubbleView
public class NeatBubbleView : UIView
NeatBubbleView renders the actual tooltip using the defined preferences and string.
You can use this view without depending on NeatTipView
if you need something custom,
or you don’t want a full-screen overlay.
-
Configuration preferences.
Declaration
Swift
public var preferences: NeatViewPreferences
-
The string to be displayed
Declaration
Swift
public var attributedString: NSAttributedString
-
Point used to center the tip of the bubble’s arrow. Redraws if changed.
Declaration
Swift
public var centerPoint: CGPoint { get set }
-
Arrow’s position. Re-calculates layout constraints if changed.
Declaration
Swift
public var arrowPosition: ArrowPosition { get set }
-
Programatic view initialization
Declaration
Swift
public init( with centerPoint: CGPoint, message attributedString: NSAttributedString, preferences: NeatViewPreferences = NeatViewPreferences(), arrowPosition: ArrowPosition = .top )
-
Undocumented
Declaration
Swift
override public func draw(_ rect: CGRect)


Maize and Blue Cupboard
The Problem
Food insecurity on campus
The Solution
Scheduled food pantry visits
The Process
Discover. Design. Test.
During the University of Michigan’s COVID-19 Campus Challenge, my team created and pitched a solution to combat food insecurity as the school began its public health informed semester. The photos below are from a prototype I created using Figma, demonstrating how our solution works.
RiskSniper
The Problem
COVID-19 info overload
The Solution
Centralized hub
The Process
Discover. Design. Test.
With the COVID-19 pandemic coming to the U.S. while I was away from home, my mom was so worried. Reading about rumors of cases on Facebook groups, running to four different grocery stores to find toilet paper, and worrying about her family members around the world have been filling up her time with constant anxiety. After talking to my friends and seeing posts on social media, I realized that this feeling was not unique to my family. The uncertainty of this pandemic has taken a toll on many people, and since it is so new, there are no tools to help cope with it. When disasters hit, users need an effective platform that filters out the mass hysteria and delivers only relevant, useful information all in the same place.


Reports components which do not have any static
text and do not have any label which is marked with setLabelFor
for this component. Components which do not have static text include edit fields and combo boxes.
Such components cannot be activated with a keyboard shortcut. The quickfix for this inspection
allows to automatically associate an adjacent label with the problematic component.


Short demo of content created with Unity3D
This is a small development sandbox project I created while learning Unity3D. The level consists of a chest which can hold any loot item as a GameObject, a standard assets FPS player controller with some scripting for clickable object interactions and weapon handling, and some cool low-poly assets just for fun.
Assets used in this level are a mix of free asset packages and some standard assets. You can find links to them on the asset store at the bottom of this page.
Clickable chest giving the player an orb weapon
Cool low-poly cherry trees with sparkly particles
Orb weapon exploding after its timer expires
Short clip of looting a chest and tossing some orbs
Low Poly Free Pack from AxeyWorks
Cube Space Effects from Swift Games
Low Poly Free Pack 1.1 from Tornado Bandits Studios
Low Poly Weapons 1.0 from SICS Games


--- title: LaBrie et al 2007 keywords: fastai sidebar: home_sidebar summary: "Full study replication" description: "Full study replication" nb_path: "31_labrie2007.ipynb" ---
This notebook reproduces every table in LaBrie et al's 2007 paper on internet sports gambling activity. To get started, dowload the raw data from the transparency project's website. The data we need is Raw Dataset 2 (text version) under the title 'Actual Internet Sports Gambling Activity: February 2005 through September 2005' towards the bottom of the page.
Once you've downloaded and extracted it, you should see a file called RawDataIIUserDailyAggregation.txt - copy this into the same directory as this notebook to begin.
Minor discrepency between number of players taken forward after data cleaning - this has minor effects on fixed-odds figures below.
import gamba as gb
The first step is to split the raw data into CSV files for each player, this lets us calculate measures later on, on a per-player basis. For this particular study, the data must first be split by product ID (live action vs fixed odds betting)...
daily_data = gb.data.read_csv('RawDataIIUserDailyAggregation.txt')
daily_data[daily_data['ProductID'] == 1].to_csv('fixed_odds_daily.csv', index=False)
daily_data[daily_data['ProductID'] == 2].to_csv('live_action_daily.csv', index=False)
fo_data = gb.data.prepare_labrie_data('fixed_odds_daily.csv', year=2007)
la_data = gb.data.prepare_labrie_data('live_action_daily.csv', year=2007)
Now to calculate the behavioural measures used in the paper for each of the players, this includes the duration, frequency, number of bets, average bets per day, average bet size, total amount wagered, net loss, and percentage loss;
gb.measures.calculate_labrie_measures(fo_data, filename='fo_labrie_measures.csv', loud=True)
gb.measures.calculate_labrie_measures(la_data, filename='la_labrie_measures.csv', loud=True)
Next, for this replication we can take the user id's from the original analytic data set and take those from the measures dataset calculated above;
fo_gamba_measures = gb.data.read_csv('fo_labrie_measures.csv')
la_gamba_measures = gb.data.read_csv('la_labrie_measures.csv')
original = gb.data.read_csv('AnalyticDataInternetGambling.txt')
fo_bettors = original[original['FOTotalBets'] > 0]
la_bettors = original[original['LATotalBets'] > 0]
gamba_fo = fo_gamba_measures[fo_gamba_measures['player_id'].isin(fo_bettors['USERID'].values)]
gamba_la = la_gamba_measures[la_gamba_measures['player_id'].isin(la_bettors['USERID'].values)]
t1a = gb.statistics.descriptive_table(gamba_fo)
t1b = gb.statistics.descriptive_table(gamba_la)
display(t1a.round())
display(t1b.round())
fo_spearmans = gb.statistics.spearmans_r(gamba_fo)
la_spearmans = gb.statistics.spearmans_r(gamba_la)
display(fo_spearmans)
display(la_spearmans)
With both the descriptive and inter-measure correlation tables complete, the sample of measures can be labelled according to the presence of a player in the top 1% of their cohort by a given measure. In this case the measures include the net loss, total amount wagered, and number of bets. This is done for both the fixed odds (fo) and live action (la) data...
fo_labelled = gb.labelling.top_split(gamba_fo, 'net_loss', percentile=99)
fo_labelled = gb.labelling.top_split(fo_labelled, 'total_wagered', percentile=99)
fo_labelled = gb.labelling.top_split(fo_labelled, 'num_bets', percentile=99)
t3a = gb.statistics.descriptive_table(fo_labelled[fo_labelled['top_net_loss'] == 1])
t3b = gb.statistics.descriptive_table(fo_labelled[fo_labelled['top_total_wagered'] == 1])
t3c = gb.statistics.descriptive_table(fo_labelled[fo_labelled['top_num_bets'] == 1])
la_labelled = gb.labelling.top_split(gamba_la, 'net_loss', percentile=99)
la_labelled = gb.labelling.top_split(la_labelled, 'total_wagered', percentile=99)
la_labelled = gb.labelling.top_split(la_labelled, 'num_bets', percentile=99)
t3d = gb.statistics.descriptive_table(la_labelled[la_labelled['top_net_loss'] == 1])
t3e = gb.statistics.descriptive_table(la_labelled[la_labelled['top_total_wagered'] == 1])
t3f = gb.statistics.descriptive_table(la_labelled[la_labelled['top_num_bets'] == 1])
t3_top = gb.data.concat([t3a, t3b, t3c], axis=1).reindex(t3a.index)
t3_bottom = gb.data.concat([t3d, t3e, t3f], axis=1).reindex(t3d.index)
t3_top.drop(t3_top.tail(3).index,inplace=True)
t3_bottom.drop(t3_bottom.tail(3).index,inplace=True)
display(t3_top)
display(t3_bottom)
Finally, explore the overlap between players labelled with different schemes as in the original paper;
fo_table = gb.label_overlap_table(fo_labelled, ['top_net_loss','top_total_wagered','top_num_bets'])
la_table = gb.label_overlap_table(la_labelled, ['top_net_loss','top_total_wagered','top_num_bets'])
display(fo_table)
display(la_table)
...


Next steps
1. Make sure JFrog CLI is installed on your local machine by running 'jfrog -v'.
2. Configure the details of your JFrog Platform by running 'jfrog c add'.
3. Export the details of the JFrog Platform you configured, using the server ID you chose. Do this by running 'jfrog c export '.
4. Copy the generated token to the clipboard and save it as a secret on GitHub.
5. In the workflow.yml file replace JFROG_INSTANCE with the server ID you configured.
6. Push the workflow.yml to your git project under .github/workflows/
Additional information
The CI templates are hosted in the github.com/jfrog/jfrog-ci-templates repository.
Read more about the Setup JFrog CLI GitHub Action used in the template.


Menu
StoreManager
Dashboard
Tayo
attendant
Products Available
New Product
Categories
×
new product
Product Title :
Product Category :
Product quantity :
Product Price :
Image :
Add
×
Add a Category
Product Category :
Add
Categories
Sneakers
Women's dresses


function CreateBitmask(Components: TColor32Components): TColor32; overload;
This function takes a set of TColor32Component and creates a TColor32. If a given component is present in the set, the result component will get the value 255; if not present the result component will be zero. The context of application is to prepare a Bitmask parameter for the routine ApplyBitmask. To construct bitmasks containing any number in range [0..255] per component, use Color32.


JOSH KING
freelance developer
About
cv/information
Projects
current/past projects
Gallery
images
Contact
contact form
Specification
specs/benchmarks


SmartForceps Data App
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The App Store is the go-to download center for every iPhone, iPad and iPod touch user. However, iOS allows administrators to disable access to the App Store through MDM profiles and the restrictions settings. Some MDM profiles cannot be removed, and other management profiles send a notification to the administrator when they are removed. This means that you might not be able to install apps on your device. In some of these cases, you could just bypass the restrictions password, but if you don't want to, then this guide is for you.
I've written this guide using a Mac, so steps might be a little different for Windows users, though it should still be very similar.
Open iTunes on your computer, and switch to the Apps section using the drop-down menu under the media controls in the top left hand corner.
Switch to the App Store tab of iTunes, using the menu in the middle of the same control bar that the drop-down menu was in.
Download the app(s) you want.
Switch back to the "Library" tab of iTunes.
Right click on the app you'd like to install.
On macOS, click "Show in Finder". It should say "Show in Windows Explorer" on Windows.
Go to the Dropbox website.
Make an account if you don't already have one, then log in. If you already have an account, just log in.
Drag and drop the .ipa file iTunes highlighted in Finder or Windows Explorer into your Dropbox, in the folder you want it to be in.
Hover over the file listing to show the "Share" button.
Click the "Share" button.
There should be a blue "Show Link" link somewhere on the page. Click it.
The link should be shown. Copy it.
Paste the link somewhere (in TextEdit/Notepad, or even in your browser's navigation bar).
The link should end in "dl=0". Change the 0 to a 1, so it ends with "dl=1".
Send that link to yourself, whether by email, iMessage, or some other means.
Download Saurik's Impactor from its official website. Don't worry, it's safe (as of the writing of this tutorial, June 30th, 2017).
Make sure you download it for the operating system you're using. If you're using a Mac, it's probably macOS. Otherwise, it's probably Windows.
Download the latest version of App Installer from the official GitHub repo.
Open Impactor.
Plug in your iOS device. If you're using Windows, wait for the drivers to install.
Once Impactor recognizes your device, drag and drop the .ipa file for App Installer that you downloaded to the textbox that has your device's name in it.
You will have to put in your Apple ID and password. Put it in. It's safe, as of June 30th, 2017.
If you are subscribed to the Apple Developer Program, there may be a box telling you to choose which certificate to use. Choose one. If you are not, or you don't know, skip this step.
Wait for the app to install. If there's a plist error of some kind, ignore it.
Open App Installer from your home screen.
There's a text field in the middle of the screen. Copy the link you sent yourself earlier, and paste it in the text field.
Press the "Install" button.
Wait for a message saying something along the lines of "file.io would like to install App Installer" to pop up. Press "Install".
Go back to your home screen, and wait for the app to install, then open it.
While it's installing, make sure you're logged into the App Store with the same account that you used to download the app on your computer. You can check this in the Settings app under the "iTunes and App Store" section. If you're not logged in, log in.
When you open the app, there may be a dialog box asking you to put in your Apple ID and password. Enter your Apple ID credentials. This is 100% safe as long as you did download the app directly from Apple using iTunes. The app should finish opening with no problems.
That's it, you've downloaded an App Store app without using the App Store on your iOS device! If you like these tutorials or you want to hear more from me, please follow me on Twitter @JustinAlexP.


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tip: buffy gen teen AND "no archive warnings apply"
Copy and paste the following code to link back to this work (ctrl A / cmd A will select all), or use the Tweet link to share the work on Twitter.
Teststory (3706 words) by Cochrane Chapters: 1/1 Fandom: Fairy Tail Rating: Teen And Up Audiences Warning: No Archive Warnings Apply Relationships: Natsu Dragneel/Lucy Heartfilia Characters: Natsu Dragneel, Lucy Heartfilia, Igneel, Cana Alberona, Charle, Happy (Fairy Tail), Erza Scarlet Summary:
What had seemed like best moment in Natsu's life turned into the most horrible.

Tweet
A story!
(See the end of the work for notes)
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My notes.
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Sir Klaus Vasper:
Hello! I am Klaus Vasper, a member of the glorious continental Knight league, knighted by King Cadmus as the Guardian Knight of the west. Also known as 'guardian of the 3 swords'.
Ask about the Sword of Binding


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Buffer Time Index (Reliability) Congested Segments = Thick Lines
by Charlie Henry
4:30-5:30 PM: Tuesdays, Wednesdays, Thursdays


Boneh Crypto Book Consumption
January 30, 2018 (last update: 2019-01-05)
15-second Pitch
This is a collection of my digisted notes, some code snippets and discussion on solutions to selected exercises (sometimes further exploration originated but beyond those topics) at the end of each chapter in A Graduate Course in Applied Cryptography by Dan Boneh and Victor Shoup.
What
What these series of posts are NOT:
- They are not a summary, or book excerpts, or a lightweighted replacement for quick skim-read.
- They are not an official solution, but rather personal attempts.
What these posts are:
- a “checklist” for review after you had already gone through certain chapter.
- a personal digest on some subtle details, intricate proof logic, and possibly their implications on real-world applications.
- some code samples (sometimes from standard library, sometimes a naive implementation of attacks).
Notes & Solutions
NOTE: I’m still half way through this book, thus more solutions and code are still under their way. If any wanderer found these raw drafts useful and want further discussion, please don’t hesitate to contact me
Chapter 0: Number Theory and Abstract Algebra Basics: If you are/were a math major, then these might be less relevant to you. But if you are not (like me), these are the resources that help me slowly bridge the gap on my number theory basics:
Chapter 2: Encryption:
Chapter 3&4:
(TODO: I wrote these solutions on papers, and I’ll upload them into more readable format when I’m more available, under the assumption that they are not blown away by tropical wind.)
Chapter 5: Chosen Plaintext Attack:
Chapter 6: Message Integrity:
Chapter 7: Message Integrity from Universal Hashing:
Chapter 10: Public Key Tools:


namaste
Namaste is a practice of creating files with specific names in a directory to indicate the purpose and usefulness of the directory’s content. In otherwords it allows us to add metadata about the directory around the concepts of type, who, what, where, and when. “Name as text” has shorthanded by the phrase “namaste”.
Name as text is used in libraries, archives in the context of managing digital collections an preservation. It can easily be “backported” to existing practices and technology where text files in directories occur. This allows for enhancing legacy systems as well as better for future needs.
Namaste is used to decorate the dataset collection with metadata that can be used along with collection.json to describe a collection in codemeta.json as well as a root index.html file.


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{% extends "base_email.html" %} {% block content %}
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If above link is not working, please copy and paste this link in your browsers:
{{ data.host }}/verifyemail/{{ data.subscription_id }}/{{ data.token }}


This form uses the Zapatec Transport module to send its content to server without refreshing the page.
To debug your forms you can use ajaxDebugFunc config parameter. It must be reference to JavaScript function.
It accepts text debug message as argument. You can output it to some <DIV> using its innerHTML property, do document.write() to some frame or anything else.
In current demo it creates floating grey panel in top-right corner of the screen and adds message to that panel.


“Select any of above Authorize.Net Accept suite product type to experience the ease of building websites and mobile applications without increasing PCI burden for merchants using our JavaScript libraries and hosted forms”
Accept Customer
Use the existing customer profile ID, which is provided in the sample application documentation.
(or)
Create new customer profile ID using Dev Center by calling CreateCustomerProfile API with default Sandbox login credentials.
(or)
Create new customer profile ID using Dev Center by calling CreateCustomerProfile API with developer owned(existing or create new) Sandbox login credentials.


casautil — CASA-dependent utilities module.¶
This module contains utility functions that rely on CASA.
-
admit.util.casautil.
getdata
(imgname, chans=[], zeromask=False)[source]¶ Return all good data from a CASA image as a masked numpy array.
The tb.open() access method, although faster, didn’t seem to carry the mask (or at least in an easy way). ma.masked_invalid(data) still returned all pixels ok.
NOTE: since this routine grabs all data in a single numpy array, this routine should only be used for 2D images or small 3D cubes, things with little impact on memory
Parameters: imagename : str
The (absolute) CASA image filename
Returns: array
data in a masked numpy array
-
admit.util.casautil.
getdata1
(imgname)[source]¶ Return all good data from a CASA image as a compressed 1D numpy array.
The tb.open() access method, although faster, didn’t seem to carry the mask (or at least in an easy way). ma.masked_invalid(data) still returned all pixels ok.
NOTE: since this routine grabs all data in a single numpy array, this routine should only be used for 2D images or small 3D cubes.
Parameters: imagename : str
The (absolute) CASA image filename
Returns: array
data in a 1D numpy array
-
admit.util.casautil.
getdata_raw
(imgname)[source]¶ Return data as a 2D numpy array For more detailed access to cubes, don’t use this method, as it will use all the memory. instead use ia.open() and getslice/putslice() to cycle through the cube. Note we’re not getting the mask this way.... see Moment_AT for a version that return a numpy.ma array with masking
See putdata(imgname,data) for the reverse operation, but you will need to create a clone of the image to ensure the header.
Parameters: imagename : str
The (absolute) CASA image filename
Returns: array
data in a 2D numpy array
-
admit.util.casautil.
implot
(rasterfile, figname, contourfile=None, plottype=5, plotmode=32, colorwedge=False, zoom=1)[source]¶ Wrapper for CASA’s imview, that will also create thumbnails.
Parameters: rasterfile : str
Fully-qualified image file to use as raster map. Optional if contourfile is given.
figname : str
Fully-qualified output file name.
contourflie : str
Fully-qualified image file to use as contour map. Contours will be overlaid on rasterfile if both are given. Optional if rasterfile is given.
plottype : int
Plotting format, one of util.PlotControl plot type (e.g., PlotControl.PNG). Default: PlotControl.PNG
plotmode : int
Plot mode, one of util.PlotControl plot mode (e.g., PlotControl.INTERACTIVE). Default: PlotControl.BATCH
colorwedge : boolean
True - show color wedge, False - don’t show color wedge
zoom : int
Image zoom ratio.
Returns: None
-
admit.util.casautil.
mapdim
(imgname, dim=None)[source]¶ Return the dimensionality of the map, or if dim is given.
Returns True if the dimensionality matches this value, or False if not.
Warning: opens and closes the map via ia.open()
Parameters: imagename : str (a filename)
dim : integer (or None)
-
admit.util.casautil.
parse_robust
(robust)[source]¶ parse a compound robust=[‘algorithm’,optional_parameters...]
Within ADMIT we use robust=[] Within CASA we use a varargs type algorithm=,fence=,...
Parameters: robust : list of robust parameters, method specific. See e.g. casa::imstat
Returns: dict
A dictionary ready for **args inclusion in a CASA command. If none found, returns an empty dictionary.
-
admit.util.casautil.
putdata_raw
(imgname, data, clone=None)[source]¶ Store (overwrite) data in an existing CASA image. See getdata_raw(imgname) for the reverse operation.
Parameters: imagename : str
The (absolute) CASA image filename. It should exist already, unless clone was given.
data : 2D numpy array or a list of 2D numpy arrays
The data...
clone : str, optional
An optional filename from which to clone the image for output.


CONTACT +886925711860
EMAIL<EMAIL_ADDRESS>I'm a Software Engineering graduate who has earned a passion for coding and web design ever since a friend showed me some code right as I started university. I changed my degree from Electrical Engineering into Software Engineering because of this and managed to finish with a BEng degree with honors. I am hard working, dedicated and always looking to learn more for coding and the current web technologies.
My best strengths in this field are using javascript and some frameworks to manipulate the DOM and design responsive sites / web applications, using java and python, and also my knowledge in security in the tech world which I took an advanced course for in my last year of studies and had good success in.
My experience for both work and coding / software engineer technologies are shown in this section. Please email me if more information is required on any of the listed details.
Experienced: Javascript (ES5/ES6), Java, Python
Familiar: Ruby, Php, Haskell
Web Design - ReactJS, JQuery, NodeJS, Bootstrap
Java - Spring
IDEs / Editors: Webstorm, Notepad++, Atom.io, Eclipse, IntelliJ
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--- layout: post title: Processing + OpenCV on 64 bit Linux date: 2010-08-29 00:06:14.000000000 -04:00 categories: - OpenCV - Processing tags: [] status: publish type: post published: true meta: _edit_last: '1' dcssb_short_url: http://su.pr/1zIZ0n _pingme: '1' _encloseme: '1' _syntaxhighlighter_encoded: '1' author: login: admin email<EMAIL_ADDRESS>display_name: truth first_name: '' last_name: '' ---
OK, so I recently decided I wanted to try my hands on processing, opencv, hopefully eventually interfacing with some arduino hacks.
Anyway, I configure my kernel to enable the video4linux ps2 camera drivers, I download processing, I install OpenCV, and finally get my hands on the OpenCV library for processing. You have all the documentation you need at the links above to set up the environment. So I'm all pumped and ready to roll, about to testdrive a simple processing+opencv code snippet when I get:
!!! required library not found : /usr/lib/libOpenCV.so: /usr/lib/libOpenCV.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
Exception in thread "Animation Thread" java.lang.UnsatisfiedLinkError: hypermedia.video.OpenCV.capture(III)V
at hypermedia.video.OpenCV.capture(Native Method)
at hypermedia.video.OpenCV.capture(OpenCV.java:945)
at blobs.setup(blobs.java:38)
at processing.core.PApplet.handleDraw(PApplet.java:1403)
at processing.core.PApplet.run(PApplet.java:1328)
at java.lang.Thread.run(Thread.java:619)
We don't really need to be geniuses to figure out what was going on there. Obviously the library shipped is a 32 bit binary. In my case I am on a 64 bit system, with a 64 bit OpenCV. But looking into the OpenCV library for processing I was relieved to see that the sources were included (this is why open source is so beautiful). Anyway, all we really have to do to solve this is recompile the library. Here are the steps you should follow:
libOpenCV.so
OpenCV library for processing.Make sure the included (-I) directories in the last command above refer to your current JDK. You need the $JDK_HOME/include/linux
(as you can see, in my case $JDK_HOME was /opt/sun-jdk-<IP_ADDRESS>) to be able to link properly with jni.h
.
Once you have your libOpenCV.so compiled and linked, all you need to do is replace the 32 bit version that was originally shipped:
[bash]cp libOpenCV.so /opt/processing-1.2.1/libraries/OpenCV/library/[/bash]
And that's it really, you are now good to go and start playing around!


Thailand is expected to expand less than expected in 2019 – UOB
by Pablo PiovanoUOB Group’s Economist Barnabas Gan reviewed the recent GDP figures in Thailand.
Key Quotes
“Thailand’s economy expanded at 2.4% y/y in 3Q19, up from 2.3% in 2Q19 but below what markets were expecting. The gain has been led by an acceleration in government consumption and gross fixed capital formation, as well as a widening trade surplus”.
“Agriculture production led the advance with a 1.5% y/y growth, while the services cluster has expanded further by 3.8% in 3Q19. However, the sustained contraction in the manufacturing space caused the overall industrial cluster to contract 0.3% y/y, the first negative print since 1Q14”.
“We downgrade our full-year growth outlook to 2.6% (from a previous 2.8% expectation), in line with the growth downgrade penciled by the National Economic and Social Development Council (NESDC) to the above-mentioned pace. While we find comfort in the improving trade balance, the contraction in the manufacturing and trade clusters seen to-date remain to be key drags to overall growth into the quarters ahead”.