DOCUMENTATION
DATA BASE
available in the archive "load_local_storage.js"
the center of the whole game is in the load_local_storage.js file, which is where
all data is saved ... progress, level, money, items ...
when the game starts, it checks whether it is the first time the person
is playing or not, if so, it will add the initial settings.
The verification is done by doing a search for "Coelho_anon_arrepia" inside
from localStorage
This function also checks which screen the user is on, because if it were the
home screen and there was no such check, the game would have a chain error, since
that as he has no menu items at the beginning, he would not be able to assign the proper ones
values, then a screen check was made to prevent these types of errors.
Music / Audio
available in the archive "load_local_storage.js"
If the user is on the home screen and it is their first time in the game, the settings
standard will be audio and music linked.
available in the archive "music_effects.js"
in all parts of the game, the audio comes from just one file, which checks the current status of the
audio and reproduce the songs in a simple way. All audio effects use a function
almost identical, changing only which audio file will be played.
Credits
available in the archive "credits.js"
A little bit of Jquery was used to make this kind of transition when it appears or disappears
the modal on the screen.
Options
available in the archive "welcome modal.js"
A little bit of Jquery was used to make this kind of transition when it appears or disappears
the modal on the screen.
here a check is made if there is any audio configuration already defined by the user and so
update the audio states and their respective images.
when the user clicks on any audio status icon, the game saves this configuration in place
storage and changes the current images and states in the game.
market products
available in the archive "market products.js"
"market products.js" is as important as "load_local_storage.js" because it
that's where all the products in the store are. I created an array of objects where
each object represents a product in the store, so if you want to add
a new item to the store, you just need to add a new object with the features
and place the product image in its proper folder.
these are the effects of power ups and follow the same logic as the store's products, but for
create a new power up, you must make a new object and its effect in a new file.
creation of items
available in the archive "cards products.js"
All items are created on the same screen, but if the item is not in the "power ups" category (because it is
the first tab), it is hidden. It is in the file "cards products.js"
buy system
available in the archive "cards products.js"
Two checks are made, if the user has enough money and if he already has an item
in the bag. The second check is necessary because the local storage does not work very well
with the ".push ()" method. This function is in the file "cards products.js" inside the folder
market.
quantity of items
available in the archive "cards products.js"
The verification of how many items there is already done when creating the store cards. The algorithm
checks if there is any item in the bag and if that item matches the product id to make
the count of each item.
Items are stored by an id, and how local storage turns everything inside it into
string, it is necessary to use the ".split (", ")" method to be able to get each item separately
comma, that is, this is a means of transforming the local storage string into an array.
tab change
available in the archive "menu buttons market.js"
Whenever the user clicks on a store menu tab (such as backgrounds, for example),
items that do not match this category are hidden by using the code below.
my bag
available in the archive "menu buttons market.js"
checks which products are greater than 0 (zero) and shows only them. The code is available
in the "menu buttons market.js" file
use/unequipe
available in the archive "cards products.js"
It is only possible to equip two items, backgrounds and cards, so I made a code that only equips
both, this means that it is not automatic if you want to add other types of equipable items
other than cards or backgrounds. The code below checks whether the theme is equipped or not, making a
search for local storage.
Game logic
ignore if you know how a common memory game works
the game itself works as follows ... the player enters the game and all cards are created
face up, and after a while they turn around and the game begins, when the
player clicks on a card it turns, after clicking on two cards the algorithm checks if they are the same,
if so, they are turned over until the end of the game, otherwise, the two cards turn over again. If the player hits all the cards before time runs out, he wins, otherwise he loses.
In-game audio
available in the archive "game_sound.js"
There is nothing new in the logic of audios in the actual game part, except the buttons that are
clicked. The code checks the current state of the audio in the local storage and then passes it on to
the game. When the player clicks on the audio icons, the states of the audios are saved in place
storage and passes the new state to the game.
Power ups effects
available in the archive "power ups.js"
Each power up has a different effect, so each effect has been divided into functions in another file
to simplify.
Time power up
available in the archive "time_power_ups.js"
The html timer receives its own value (converted to a number) and the extra time
of the power up time and finally the code updates the amount of power up in the storage location and in the
html
Gold power up
available in the archives "match cards.js", "cash system.js" and "gold_power_up.js"
The player always receives some amount of gold when he hits a pair of cards. The value
of the gain is random between 1 and 10, and this value is passed to the cash system.js file
In the cash system.js file it will receive the cash value and update it in the local storage and html, but,
if the gold power up is activated it will multiply by 2 before doing the same process.
The gold_power_up.js file basically does two things, activates the double gold effect
and updates the amount of this power up in the local storage and html. SetInterval () was used
to count the time when the power up is activated, and this is what updates the state of true or false
of the power up.
Spin cards power up
available in the archive "spin_power_ups.js"
It saves which cards have not yet been tapped and then shows them for time
the power up lasts, and it is important that all cards lose the click event to
that there is no bug. When the power up time ends, the click event returns and the
cards are turned over to the initial state.
XP power up
available in the archive "xp_power_ups.js" and "level system.js"
When activated, it triggers a function that starts a timer by setInterval (), and
as long as the power up time lasts, the effect will be true, which in the level system.js file
uses to multiply the xp's progress by the power up, and when the power up ends it turns false and
everything goes back to normal.
Creating the cards
available in the archive "cards creator.js"
There are only two paths in creating the cards, creating them with the standard images or with
market. The code checks in the storage location if there is a market deck being used or not,
to define whether the cards will be standard or not.
Before letters were actually created in html, the array that is used to store the letters is
drawn, making the cards now all shuffled every time
html elements (letters) are created.
Right after the cards are shuffled and created, they are given an id in the value attribute of the cards to identify the pairs of cards. It works like this ... two FOR loops are made
to compare the image of each card, and if the card images are the same, they are given an id.
The cards are created with the face open, so that the player can memorize the cards before starting to play (that's why it's called the memory game, not the guessing game), when all the cards have already been created,
they are turned over for a certain time (2200) and only then do they turn around.
Card theme and backgrounds
available in the archive "change_theme.js"
In the market products.js file, the decks and backgrounds already have an array with the theme of the cards and backgrounds, so when the user selects / equips an equipable item, it is saved in the local storage
the id of that item is checked for any item / id within the theme of backgrounds and letters.
Match of cards
available in the archive "match cards.js"
First, the number of cards turned is checked, so that it is not possible for the user
turn more than two cards at a time. When there are no cards dealt, the spin function is activated, and when
there is already a card turned over, verification is made that they are the same. If there is a match between the cards the player wins gold and XP.
How you earn cash
available in the archive "cash system.js"
The game money is won every time the user hits a pair of cards, winning between 1 and 10.
The function of when a match happens calls the function responsible for showing and saving money in the local storage and in the html.
How you gain level
available in the archive "level system.js"
In the image below, this code will only be executed when the user gains enough XP to
pass the level.
Na imagem abaixo esse código será executado apenas quando o usuário ganhar XP mas não for o
suficiente para passar de level.
Game pause system
available in the archive "timer.js"
A setInterval () was used that will be executed until the end of the game. The "pause_play" variable
is responsible for controlling the game clock; whenever it has the value "PLAY"
the counter will be reduced until it reaches zero.
End of the game
available in the archive "end memory game.js"
The game ends only on two occasions, when time runs out or when the user hits all pairs of cards, and when that happens, the click event is removed from the cards, preventing the player from continuing to play and a screen with the result of the game (loser or winner).
Loser screen
available in the archive "end memory game.js"
The loser screen is displayed only when playing time ends before the player hits all
the pairs of cards.
Winner screen
available in the archive "end memory game.js"
The winner screen is shown only when the player hits all pairs of cards before
the game time ends. Every time a pair of cards is hit, the clear_game () function is called
to verify that the number of cards matched corresponds to the total number of cards, and if true,
the end-of-game code for the winner is activated.


What are the business goals?
Where Will The Business Come From?
Who Will Provide The Growth?
What Do They Do Now?
What Do We Want Them To Do Tomorrow?
What Experience, (Information / Demonstration) Will Change Their Behavior?
What Are The Pivotal Moments that will Change Behavior?
What is the specific business problem or opportunity we expect the work to address?
What are the volume and share expectations?
Define sources of volume growth?
(Share steal/ from/category growth)
How? (New usage, more occasions)
Will reframing what business we are in create new growth?
What’s going on around us? (culturally/ politically/ socially/trends/ warning signs)
Whose behavior do we need to change?
Are there enough of them to provide the growth?
Create a detailed picture of the people who will grow the business: find out where they live, work, play and learn
CREATE THE CUSTOMER’S JOURNEY
Length of each phase?
Who/what influences them?
How do they feel at each stage?
What do they think of us, competition, category, market.
What media do they use and why?
What are their rituals and how can we be incorporated?
What change in behavior will provide the growth? (More of something / something new / something with us)
What do we want them to think and feel?
GET:
TO:
BY:
Relevant?
Credible?
Differentiated?
Future proof?
When and where are people receptive to the experience?
Can the experience be created in a compelling way?
Can we deliver the experience to enough people?
Pivotal Moments map along the journey to purchase
GET:
TO:
BY:
WHERE:
WHEN:
“The company continues to uphold its reputation as a creative gold standard, even as it pushes into new forms of marketing communications and collaborative ways of working as a network - adweek on BBDO
”
/
#


Loughborough2Istanbul
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Leaderboard


| repo |
pr |
age |
owner |
title |
last_comment |
by |
age_comment |
num_comments |
no_comment_from_puppet |
last_comment_mentions_puppet |
| puppetlabs-apache |
2080 |
0 |
sanfrancrisko iac puppet |
(feat) Allow relative paths in oidc_redirect_uri |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-apache |
2076 |
13 |
psaiz |
Allow relative paths in oidc_redirect_uri |
No previous comment other than codecov-io |
|
13 |
1 |
true |
false |
| puppetlabs-apache |
2068 |
39 |
pstray |
Make the logfiles use servername instead of name in their name. |
Hi @pstray
Further to my comment above, we have a ticket raised to implement this work and #2064's in a manner that will allow us to do it in a minor version bump: https://tickets.puppetlabs.com/browse/IAC-1186
We'll raise a PR that closes this one and request your review on it too. |
sanfrancrisko |
13 |
4 |
false |
false |
| puppetlabs-apache |
2064 |
53 |
rsynnest |
removes spaces from default logfile |
Hi @rsynnest , @igalic , @ekohl
We have a ticket raised to implement this work and #2068 's in a manner that will allow us to do it in a minor version bump: https://tickets.puppetlabs.com/browse/IAC-1186
We'll raise a PR that encompasses and closes this one and request your reviews on it too. |
sanfrancrisko |
13 |
6 |
false |
true |
| puppetlabs-docker |
676 |
4 |
DavidS iac puppet |
(maint) Update to running PR tests on new Cloud-CI systems |
No previous comment other than codecov-io |
|
4 |
1 |
true |
false |
| puppetlabs-docker |
672 |
14 |
rbelnap |
switch docker-compose provider to use docker-compose config instead of parsing files |
No previous comment other than codecov-io |
|
14 |
1 |
true |
false |
| puppetlabs-docker |
551 |
353 |
mgrzybowski |
Workaround for hangs of the docker_client in the facts genereation |
Given the dependency on `facter >= 3`, this will not work on Puppet `5` - we'll need to hold off on this merge until we can bump the dependency of the module to `Puppet >= 6` |
sanfrancrisko |
87 |
10 |
false |
false |
| puppetlabs-docker |
657 |
52 |
kwek |
Added docker::stack refresh |
Hi @kwek, thank you for your contribution. The code looks good, but can you also add an acceptance test?
The acceptance test for stack refresh should be present in spec/acceptance/stack_spec.rb
Please let us know if you need any help.
kind regards,
@adrianiurca |
adrianiurca |
49 |
3 |
false |
true |
| puppetlabs-dsc_lite |
165 |
67 |
pmcmaw iac puppet |
pdksync - (feat) - Removal of inappropriate terminology |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-facter_task |
125 |
131 |
DavidS iac puppet |
(MODULES-10602) workaround for "765: unexpected token at ''" error |
Failures on travis due to the stderr suppression.
Failures on appveyor probably because of the localhost execution and can't be reproduced with a local vagrant box and talking via WinRM. |
DavidS |
131 |
1 |
false |
false |
| puppetlabs-firewall |
926 |
139 |
david22swan iac puppet |
pdksync - (IAC-890) - Implement CentOS 8 travis tests |
On hold, connected to https://tickets.puppetlabs.com/browse/IAC-894 |
david22swan |
80 |
1 |
false |
false |
| puppetlabs-firewall |
941 |
61 |
adrianiurca iac puppet |
Add acceptance test |
[firewall](https://github.com/puppetlabs/puppetlabs-firewall/blob/dbbe6c6b7947aa91b48c4a8565fb656d7b12e91b/lib/puppet/type/firewall.rb) is a _type_
----------------------------------
Breaking changes to this file WILL impact these 124 modules (exact match):
* [railsdog-awsfirewall](https://github.com/railsdog/puppet-modules/awsfirewall)
* [Nextdoor-strongswan](https://github.com/Nextdoor/puppet-strongswan)
* [glarizza-profiles](https://github.com/glarizza/puppet-profiles)
* [jmkeyes-gocd](https://github.com/jmkeyes/puppet-gocd)
* [pltraining-selfpaced](https://github.com/puppetlabs/pltraining-selfpaced)
* [mvasilenko-gocd](https://github.com/mvasilenko/puppet-gocd)
* [jgazeley-monyog](https://github.com/djjudas21/puppet-monyog)
* [compass-rserve](https://github.com/ubc/puppet-rserve.git)
* [dhollinger-devopsdays](https://gitlab.com/moduletux/devopsdays.git)
* [myoung34-hbase](https://github.com/myoung34/puppet-hbase)
* [jgazeley-networker](https://github.com/uobnetops/puppet-networker)
* [danfoster-networker](https://github.com/danfoster/puppet-networker)
* [mdelaney-icecc](https://github.com/madelaney/puppet-icecc)
* [echoes-strongswan](https://forge.puppet.com/echoes/strongswan)
* [rogierslag-openswan](https://github.com/rogierslag/rogierslag-openvpn)
* [echoes-echoes_firewall](https://github.com/echoes-tech/puppet-echoes_firewall)
* [eelcomaljaars-friendica](https://devtools.maljaars-it.nl/opensource/puppet-friendica.git)
* [puppetlabs-awsdemo_profiles](https://github.com/puppetlabs/puppetlabs-awsdemo_profiles)
* [dhogland-splunk](https://forge.puppet.com/dhogland/splunk)
* [mikegleasonjr-server](https://github.com/mikegleasonjr/puppet-server.git)
* [binarin-binarin](https://forge.puppet.com/binarin/binarin)
* [jgazeley-ekahau_throughput_server](https://github.com/djjudas21/puppet-ekahau_throughput_server)
* [bashtoni-masq](https://github.com/BashtonLtd/puppet-masq)
* [danfoster-sitefirewall](http://github.com/danfoster/puppet-sitefirewall)
* [gnubilafrance-nfs](https://github.com/gnubila-france/puppet-nfs)
* [emccode-scaleio](https://github.com/emccode/puppet-scaleio)
* [abiquo-abiquo](https://github.com/chirauki/abiquo-abiquo.git)
* [radez-pacemaker](https://github.com/radez/puppet-pacemaker)
* [eschiller-trac](https://www.github.com/eschiller/puppet-trac)
* [puppetlabs-wordpress_app](https://github.com/puppetlabs/puppetlabs-wordpress_app)
* [maxadamo-zfs_nas](https://github.com/maxadamo/zfs_nas)
* [praekeltfoundation-docker_firewall](http://github.com/praekeltfoundation/puppet-docker_firewall)
* [myoung34-mirthconnect](https://github.com/myoung34/puppet-mirthconnect)
* [jgazeley-speedtest](https://github.com/djjudas21/puppet-speedtest)
* [compass-learninglocker](https://github.com/ubc/puppet-learninglocker)
* [mtsinc1-trac](https://www.github.com/mtsinc1/puppet-trac)
* [gabe-pe_razor_complete](https://github.com/fnaard/puppet-pe_razor_complete)
* [tscopp-jss](https://github.com/tscopp/puppet-jss/issues)
* [sat6qe-katellovirt](https://github.com/SatelliteQE/katellovirt)
* [compass-examdb](https://github.com/xcompass/puppet-examdb)
* [inkling-postgresql](https://github.com/inkling/puppet-postgresql.git)
* [jonnyx-samba](https://github.com/jonmosco/puppet-samba)
* [stesie-gluon](https://github.com/ffansbach/gluon-puppet)
* [thoherr-railsapp](https://github.com/42ways/puppet-railsapp.git)
* [tracywebtech-dofirewall](https://github.com/TracyWebTech/puppet-dofirewall)
* [glorpen-g_firewall](https://github.com/glorpen/puppet-g_firewall.git)
* [maxadamo-galera_maxscale](https://github.com/maxadamo/galera_maxscale)
* [jgazeley-nagios](https://github.com/djjudas21/puppet-nagios)
* [pmuller-aws_firewall](https://github.com/pmuller/puppet-aws_firewall)
* [maxadamo-tiny_nas](https://github.com/maxadamo/tiny_nas)
* [treydock-perfsonar](https://github.com/treydock/puppet-module-perfsonar)
* [treydock-slurm](https://github.com/treydock/puppet-slurm)
* [treydock-gpfs](https://github.com/treydock/puppet-module-gpfs)
* [enterprisemodules-wls_profile](https://github.com/enterprisemodules/wls_profile)
* [jlambert121-puppet](https://github.com/jlambert121/jlambert121-puppet)
* [sjoeboo-puppet](https://github.com/sjoeboo/puppet-puppet)
* [tomkrieger-remediate_install](https://github.com/tom-krieger/remediate_install.git)
* [tomkrieger-security_baseline](https://git.home.tom-krieger.de/puppet-modules/security_baseline.git)
* [myoung34-marklogic](http://github.com/myoung34/puppet-marklogic)
* [42ways-railsapp](https://github.com/42ways/puppet-railsapp.git)
* [maxchk-varnish](https://forge.puppet.com/maxchk/varnish)
* [jethrocarr-timemachine](https://github.com/jethrocarr/puppet-timemachine)
* [shearn89-toughen](https://github.com/shearn89/puppet-toughen)
* [openstack-pacemaker](https://github.com/redhat-openstack/puppet-pacemaker.git)
* [ploperations-haproxy_consul](https://github.com/ploperations/ploperations-haproxy_consul.git)
* [karume-openstack](https://github.com/karume/puppetlabs-openstack.git)
* [maxadamo-galera_proxysql](https://github.com/maxadamo/galera_proxysql)
* [narasimhasv-openstack](https://forge.puppet.com/narasimhasv/openstack)
* [andrewkroh-base_firewall](https://github.com/andrewkroh/puppet-base_firewall)
* [wdec-monit](https://github.com/wdec/wdec-echoes-monit/tree/add-ssl)
* [echoes-monit](https://github.com/echoes-tech/puppet-monit)
* [wdec-echoes_monit](https://github.com/wdec/wdec-echoes-monit/tree/add-ssl)
* [rendhalver-nrpe](https://forge.puppet.com/rendhalver/nrpe)
* [evenup-common](https://github.com/evenup/evenup-common)
* [ffquintella-firewallmanager](https://github.com/ffquintella/puppet-firewallManager.git)
* [calmenergy-fail2ban](https://github.com/calmenergy/calmenergy-fail2ban)
* [jethrocarr-roadwarrior](https://github.com/jethrocarr/puppet-roadwarrior)
* [abstractit-nrpe](https://github.com/abstractitptyltd/puppet-nrpe)
* [cloudscaling-scaleio](https://github.com/codedellemc/puppet-scaleio)
* [tedivm-psad](https://github.com/tedivm/puppet-psad.git)
* [seteam-role](https://github.com/puppetlabs-seteam/puppet-module-role.git)
* [CERNOps-bdii](https://github.com/cernops/puppet-bdii)
* [enterprisemodules-ibm_profile](https://github.com/enterprisemodules/ibm_profile)
* [cnafsd-bdii](https://github.com/italiangrid/puppet-bdii)
* [tufin-secureapp](https://forge.puppet.com/tufin/secureapp)
* [huit-ipa](https://forge.puppet.com/huit/ipa)
* [jamesread-commonlinuxstuff](https://github.com/jamesread/jamesread-commonlinuxstuff)
* [aco-tomcat](https://github.com/antoineco/aco-tomcat.git)
* [evenup-riakdev](https://github.com/evenup/evenup-riakdev)
* [soli-monit](https://github.com/solution-libre/puppet-monit)
* [enterprisemodules-ora_rac](http:/www.github.com/enterprisemodules/ora_rac)
* [puppetfinland-packetfilter](https://github.com/Puppet-Finland/puppet-packetfilter.git)
* [fraenki-galera](https://github.com/fraenki/puppet-galera)
* [oris-appserver](https://bitbucket.org/oris/env-puppet-module-appserver)
* [godp1301-postgresql](https://github.com/godp1301/puppetlabs-postgresql.git)
* [olevole-memcached](https://github.com/olevole/puppet-memcached.git)
* [puppet-cassandra](https://github.com/voxpupuli/puppet-cassandra)
* [saz-memcached](https://github.com/saz/puppet-memcached.git)
* [jgazeley-freeradius](https://github.com/djjudas21/puppet-freeradius)
* [themeier-ssh](https://github.com/themeier/puppet-module-ssh.git)
* [treydock-globus](https://github.com/treydock/puppet-module-globus)
* [puppet-smokeping](https://github.com/voxpupuli/puppet-smokeping.git)
* [treydock-osg](https://github.com/treydock/puppet-osg.git)
* [puppetlabs-openstack](https://github.com/puppetlabs/puppetlabs-openstack.git)
* [CERNOps-cvmfs](https://github.com/cvmfs/puppet-cvmfs)
* [puppetlabs-puppetdb](https://github.com/puppetlabs/puppetlabs-puppetdb.git)
* [puppet-zabbix](https://github.com/voxpupuli/puppet-zabbix.git)
* [SchnWalter-happydev](https://github.com/devgateway/happy-deployer/tree/master/puppet/modules/happydev)
* [enterprisemodules-ora_profile](https://github.com/enterprisemodules/ora_profile)
* [hesco-weave](https://github.com/hesco/hesco-weave)
* [evenup-puppet](https://github.com/evenup/evenup-puppet)
* [pennycoders-marathon](https://github.com/pennycoders/puppet-marathon)
* [pennycoders-mesos](https://github.com/pennycoders/puppet-mesos)
* [thias-rhel](https://github.com/thias/puppet-rhel)
* [maany-simple_grid](https://github.com/WLCG-Lightweight-Sites/simple_grid_puppet_module)
* [pennycoders-zookeeper](https://github.com/pennycoders/puppet-zookeeper)
* [geoffwilliams-r_profile](https://github.com/GeoffWilliams/r_profile)
* [alexharvey-firewall_multi](https://github.com/alexharv074/puppet-firewall_multi)
* [fervid-secure_linux_cis](https://github.com/fervidus/secure_linux_cis.git)
* [wazuh-wazuh](https://github.com/wazuh/wazuh-puppet)
* [olevole-ssh](https://github.com/olevole/puppet-module-ssh.git)
* [ghoneycutt-ssh](https://github.com/ghoneycutt/puppet-module-ssh.git)
* [locp-cassandra](https://github.com/locp/cassandra)
* [wdijkerman-zabbix](https://github.com/dj-wasabi/puppet-zabbix.git)
Breaking changes to this file MAY impact these 144 modules (near match):
* [dbsrinivasulu-mediawiki](https://forge.puppet.com/dbsrinivasulu/mediawiki)
* [CERNOps-fts](https://github.com/cernops/puppet-fts)
* [shantanumalik-mediawiki](https://forge.puppet.com/shantanumalik/mediawiki)
* [hemantgangwar-mediawiki](https://forge.puppet.com/hemantgangwar/mediawiki)
* [preethi-mediawiki](https://forge.puppet.com)
* [niksv-mediawiki](https://forge.puppet.com/niksv/mediawiki)
* [vinaycharles-mediawiki](https://forge.puppet.com/vinaycharles/mediawiki)
* [narenv-mediawiki](https://forge.puppet.com/narenv/mediawiki)
* [byjupv-mediakwiki](https://forge.puppet.com/byjupv/mediakwiki)
* [manish1984-mediawiki](https://forge.puppet.com/manish1984/mediawiki)
* [214310-mediawiki](https://forge.puppet.com/214310/mediawiki)
* [gsachar1-mediawiki](https://forge.puppet.com/gsachar1/mediawiki)
* [webserve-mediawiki](https://forge.puppet.com/webserve/mediawiki)
* [prakash007-mediawiki](https://forge.puppet.com/prakash007/mediawiki)
* [anthomas-mediawiki](http://www.google.com)
* [funaccount-mediawiki](http://fun.com/mediawiki)
* [suvarnagodri-mediawiki](https://forge.puppet.com/suvarnagodri/mediawiki)
* [mithilas-mediawiki](http://forge.puppet.com)
* [hegdec-mediawiki](https://forge.puppet.com/hegdec/mediawiki)
* [parthitraining-mediawiki](https://github.com)
* [kiranhosamani-mediawiki](https://forge.puppet.com/kiranhosamani/mediawiki)
* [pbhutani-mediawiki](https://forge.puppet.com/pbhutani/mediawiki)
* [raviforge-mediawiki](https://forge.puppet.com/raviforge/mediawiki)
* [nitish741-mediawiki](https://www.google.com)
* [sunilh-mediawiki](https://forge.puppet.com/sunilh/mediawiki)
* [jaysingh-mediawiki](https://forge.puppet.com/jaysingh/mediawiki)
* [abhaysoni-mediawiki](https://forge.puppet.com/abhaysoni/mediawiki)
* [pia-mediawiki](https://forge.puppet.com/pia/mediawiki)
* [dharknes-scst](https://forge.puppet.com/dharknes/scst)
* [gururaj-mediawiki](https://forge.puppet.com/gururaj/mediawiki)
* [ravishankar1jan-mediawiki](https://forge.puppet.com/ravishankar1jan/mediawiki)
* [jethrocarr-unifi_controller](https://github.com/jethrocarr/puppet-unifi_controller)
* [intelliment-itlm](https://github.com/intelliment/puppet-integration)
* [tscopp-bigfix](https://github.com/tscopp/bigfix)
* [jmkeyes-bind](https://github.com/jmkeyes/puppet-bind.git)
* [puppetfinland-gitdaemon](https://github.com/Puppet-Finland/puppet-gitdaemon.git)
* [jgazeley-iperf](https://github.com/djjudas21/puppet-iperf)
* [gardouille-proxmox](https://git.101010.fr/puppet/proxmox)
* [infnpd-creamce](https://github.com/italiangrid/puppet-creamce)
* [lcgdm-voms](https://github.com/cern-it-sdc-id/puppet-voms)
* [tedivm-hieratic](https://github.com/tedivm/puppet-hieratic)
* [example42-psick](https://github.com/example42/puppet-psick)
* [counsyl-memcached](https://github.com/counsyl/puppet-memcached.git)
* [counsyl-redis](https://github.com/counsyl/puppet-redis.git)
* [devopera-docommon](https://github.com/devopera/puppet-docommon)
* [sathieu-c_icap](https://github.com/sathieu/puppet-c_icap)
* [jethrocarr-unifi_video](https://github.com/jethrocarr/puppet-unfi_video)
* [netmanagers-bareos](https://github.com/netmanagers/puppet-bareos)
* [autostructure-secure_linux_cis](https://github.com/autostructure/secure_linux_cis.git)
* [mmack-cfssl](https://github.com/michaelmack000/puppet-cfssl.git)
* [puppetfinland-ntp](https://github.com/Puppet-Finland/puppet-ntp.git)
* [puppetfinland-tinyproxy](https://github.com/Puppet-Finland/puppet-tinyproxy.git)
* [puppetfinland-znc](https://github.com/Puppet-Finland/puppet-znc.git)
* [vshn-uhosting](https://github.com/vshn/uhosting)
* [maestrodev-avahi](http://github.com/maestrodev/puppet-avahi)
* [netmanagers-dnsmasq](https://github.com/netmanagers/puppet-dnsmasq)
* [netmanagers-nut](https://github.com/netmanagers/puppet-nut)
* [puppetfinland-aptcacherng](https://github.com/Puppet-Finland/puppet-aptcacherng.git)
* [netmanagers-bacula](https://github.com/netmanagers/puppet-bacula)
* [tykeal-gerrit](https://github.com/tykeal/puppet-gerrit.git)
* [puppetfinland-dirsrv](https://github.com/Puppet-Finland/puppet-dirsrv.git)
* [puppetfinland-monit](https://github.com/Puppet-Finland/puppet-monit.git)
* [rehan-samba](https://github.com/rehanone/puppet-samba.git)
* [seteam-profile](https://github.com/puppetlabs-seteam/puppet-module-profile.git)
* [rehan-cfssl](https://github.com/rehanone/puppet-cfssl.git)
* [rtyler-jenkins](https://github.com/jenkinsci/puppet-jenkins)
* [maestrodev-maestro_nodes](http://github.com/maestrodev/puppet-maestro_nodes)
* [neillturner-teamcity](https://github.com/neillturner/puppet-teamcity.git)
* [puppet-jenkins](https://github.com/voxpupuli/puppet-jenkins)
* [camptocamp-pacemaker](https://github.com/camptocamp/puppet-pacemaker)
* [puppetfinland-webserver](https://github.com/Puppet-Finland/puppet-webserver.git)
* [fuzeman-bind](https://github.com/netmanagers/puppet-bind)
* [example42-xinetd](https://github.com/example42/puppet-xinetd)
* [example42-redis](https://github.com/example42/puppet-redis)
* [example42-orientdb](https://github.com/example42/puppet-orientdb)
* [netmanagers-bind](https://github.com/netmanagers/puppet-bind)
* [example42-openntpd](https://github.com/example42/puppet-openntpd)
* [example42-tftp](https://github.com/example42/puppet-tftp)
* [puppetfinland-postfix](https://github.com/Puppet-Finland/puppet-postfix.git)
* [example42-monit](https://github.com/example42/puppet-monit)
* [example42-mysql](https://github.com/example42/puppet-mysql)
* [puppetfinland-easy_ipa](https://github.com/Puppet-Finland/puppet-ipa)
* [puppetfinland-buildbot](https://github.com/Puppet-Finland/puppet-buildbot.git)
* [puppetfinland-sshd](https://github.com/Puppet-Finland/puppet-sshd.git)
* [example42-nginx](https://github.com/netmanagers/puppet-nginx)
* [HEPPuppet-htcondor](https://github.com/HEP-Puppet)
* [concrete-nagios](https://github.com/concrete-cc/puppet-nagios)
* [puppetfinland-mysql](https://github.com/Puppet-Finland/puppet-mysql.git)
* [puppetfinland-snmpd](https://github.com/Puppet-Finland/puppet-snmpd.git)
* [puppetfinland-openvpn](https://github.com/Puppet-Finland/puppet-openvpn.git)
* [rehan-nginx](https://github.com/rehanone/puppet-nginx.git)
* [puppetfinland-bacula](https://github.com/Puppet-Finland/puppet-bacula.git)
* [Azcender-profile](https://github.com/azcender/profile)
* [echoes-wrappers](https://github.com/echoes-tech/puppet-wrappers)
* [soli-wrappers](https://github.com/solution-libre/puppet-wrappers)
* [counsyl-sys](https://github.com/counsyl/puppet-sys.git)
* [openstack-tripleo](https://github.com/openstack/puppet-tripleo.git)
* [example42-libvirt](https://github.com/example42/puppet-libvirt)
* [example42-jenkins](https://github.com/example42/puppet-jenkins)
* [example42-proftpd](https://github.com/example42/puppet-proftpd)
* [example42-openssh](https://github.com/example42/puppet-openssh)
* [example42-sendmail](https://github.com/example42/puppet-sendmail)
* [example42-heartbeat](https://github.com/example42/puppet-heartbeat)
* [example42-freeradius](https://github.com/example42/puppet-freeradius)
* [example42-newrelic](https://github.com/example42/puppet-newrelic)
* [example42-lighttpd](https://github.com/example42/puppet-lighttpd)
* [example42-openvpn](https://github.com/example42/puppet-openvpn)
* [example42-munin](https://github.com/example42/puppet-munin)
* [example42-vagrant](https://github.com/example42/puppet-vagrant)
* [example42-rsync](https://github.com/example42/puppet-rsync)
* [example42-rhcs](https://github.com/example42/puppet-rhcs)
* [example42-sysklogd](https://github.com/example42/puppet-sysklogd)
* [example42-jboss](https://github.com/example42/puppet-jboss)
* [example42-clvm](https://github.com/example42/puppet-clvm)
* [example42-multipath](https://github.com/example42/puppet-multipath)
* [example42-foreman](https://github.com/example42/puppet-foreman)
* [example42-splunk](https://github.com/example42/puppet-splunk)
* [example42-autofs](https://github.com/example42/puppet-autofs)
* [example42-puppetdashboard](https://github.com/example42/puppet-puppetdashboard)
* [example42-vsftpd](https://github.com/example42/puppet-vsftpd)
* [example42-mcollective](https://github.com/example42/puppet-mcollective)
* [example42-snmpd](https://github.com/example42/puppet-snmpd)
* [example42-nfs](https://github.com/example42/puppet-nfs)
* [example42-samba](https://github.com/example42/puppet-samba)
* [example42-graylog2](https://github.com/example42/puppet-graylog2)
* [example42-dhcpd](https://github.com/example42/puppet-dhcpd)
* [example42-ntp](https://github.com/example42/puppet-ntp)
* [example42-tinc](https://github.com/example42/puppet-tinc)
* [example42-resolver](https://github.com/example42/puppet-resolver)
* [example42-logstash](https://github.com/example42/puppet-logstash)
* [example42-exim](https://github.com/example42/puppet-exim)
* [example42-rsyslog](https://github.com/example42/puppet-ryslog)
* [example42-dovecot](https://github.com/example42/puppet-dovecot)
* [example42-postgresql](https://github.com/example42/puppet-postgresql)
* [example42-nrpe](https://github.com/example42/puppet-nrpe)
* [example42-puppetdb](https://github.com/example42/puppet-puppetdb)
* [example42-elasticsearch](https://github.com/example42/puppet-elasticsearch)
* [example42-activemq](https://github.com/example42/puppet-activemq)
* [example42-postfix](https://github.com/example42/puppet-postfix)
* [example42-puppet](https://github.com/example42/puppet-puppet)
* [example42-tomcat](https://github.com/example42/puppet-tomcat)
* [example42-apache](https://github.com/example42/puppet-apache)
* [enterprisemodules-easy_type](https://github/enterprisemodules/easy_type)
* [esakazmi-mediawiki](https://forge.puppet.com/esakazmi/mediawiki)
#### This module is declared in 109 of 575 indexed public `Puppetfiles`.
---------------------------------
These results were generated with [Rangefinder](https://github.com/puppetlabs/puppet-community-rangefinder), a tool that helps predict the downstream impact of breaking changes to elements used in Puppet modules. You can run this on the command line to get a full report.
Exact matches are those that we can positively identify via namespace and the declaring modules' metadata. Non-namespaced items, such as Puppet 3.x functions, will always be reported as near matches only.
|
puppet-community-rangefinder[bot] |
61 |
1 |
true |
false |
| puppetlabs-firewall |
891 |
276 |
mattock |
MODULES-10522: Add support for the --condition parameter |
@david22swan no problem. I hope to find some time to finish this in the near future. |
mattock |
86 |
6 |
false |
true |
| puppetlabs-haproxy |
434 |
143 |
daylicron |
frontend options: order default_backend after specific backends to be able to use them |
Hi @MajorFlamingo - let me know if you need any help with the steps @daianamezdrea outlined in https://github.com/puppetlabs/puppetlabs-haproxy/pull/434#issuecomment-668453915 |
sanfrancrisko |
83 |
5 |
false |
true |
| puppetlabs-iis |
291 |
75 |
pmcmaw iac puppet |
experimental |
No previous comment other than codecov-io |
|
75 |
1 |
true |
false |
| puppetlabs-java_ks |
334 |
17 |
mwpower |
Change latest/current comparison to account for chains |
No previous comment other than codecov-io |
|
17 |
2 |
true |
false |
| puppetlabs-motd |
348 |
4 |
DavidS iac puppet |
(maint) Disable acceptance testing on appveyor |
Rebased and marked as draft until we gain enough confidence in the new test infra to drop the old one. |
DavidS |
0 |
1 |
false |
false |
| puppetlabs-motd |
347 |
4 |
DavidS iac puppet |
(maint) remove platforms from release_checks that are checked on PR |
Rebased and marked as draft until we gain enough confidence in the new test infra to drop the old one. |
DavidS |
0 |
1 |
false |
false |
| puppetlabs-motd |
351 |
0 |
dependabot-preview[bot] |
Update json requirement from = 2.1.0 to 2.2.0 |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-mysql |
1335 |
19 |
scornelissen85 |
Do not set empty password as policy don't allow that |
It looks like there's some fairly extensive [test failures](https://travis-ci.org/github/puppetlabs/puppetlabs-mysql/jobs/735778067) related to the [unit tests for `mysql::server::root_password`]((https://github.com/puppetlabs/puppetlabs-mysql/blob/main/spec/classes/mysql_server_spec.rb#L155) - updating default behavior can have some knock-on effects, so ensuring that these unit tests (and the acceptance tests that won't run til they clear) pass will help enormously.
Please update the tests to reflect your changes here - if you have any questions or hit any roadblocks, don't hesitate to reach out here or in slack! |
michaeltlombardi |
17 |
2 |
false |
false |
| puppetlabs-mysql |
1323 |
60 |
tobias-urdin |
Fix package for python bindings on Ubuntu 20.04 |
[mysql::params](https://github.com/puppetlabs/puppetlabs-mysql/blob/9df0757bc66d0508e9015790e189e3357ac294ef/manifests/params.pp) is a _class_
----------------------------------
Breaking changes to this file WILL impact these 2 modules (exact match):
* [brucem-ezpublish](https://github.com/brucem/puppet-ezpublish.git)
* [edestecd-mariadb](https://github.com/edestecd/puppet-mariadb.git)
Breaking changes to this file MAY impact these 1 modules (near match):
* [willdurand-bazinga](https://forge.puppet.com/willdurand/bazinga)
#### This module is declared in 142 of 575 indexed public `Puppetfiles`.
---------------------------------
These results were generated with [Rangefinder](https://github.com/puppetlabs/puppet-community-rangefinder), a tool that helps predict the downstream impact of breaking changes to elements used in Puppet modules. You can run this on the command line to get a full report.
Exact matches are those that we can positively identify via namespace and the declaring modules' metadata. Non-namespaced items, such as Puppet 3.x functions, will always be reported as near matches only.
|
puppet-community-rangefinder[bot] |
0 |
5 |
false |
false |
| puppetlabs-mysql |
1328 |
41 |
greno2 |
Add compatibility for Amazon Linux 2 |
Hey @greno2,
We are more than happy to merge this PR once Travis runs green, although I would like to make you aware that this is not something we will support. This means we will not be in a position to maintain any support in relation to Amazon Linux 2. |
pmcmaw |
0 |
2 |
false |
false |
| puppetlabs-ntp |
564 |
231 |
DavidS iac puppet |
(WIP, IAC-615) test avoiding parallelism |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-package |
192 |
203 |
adrianiurca iac puppet |
(IAC-677) improve acceptance test platform coverage |
@adrianiurca
Making a quick change to point this PR towards the newly defined default main branch as part of our work to remove inappropriate terminology. Apologies if this is inconvenient in any way. |
david22swan |
88 |
1 |
false |
true |
| puppetlabs-package |
217 |
5 |
david22swan iac puppet |
(MODULES-10842) - Allow version to be set when installing via init task |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-panos |
119 |
228 |
david22swan iac puppet |
(WIP) (MODULES-10385) - Allow vsys to be set |
No previous comment other than codecov-io |
|
223 |
1 |
true |
false |
| puppetlabs-postgresql |
1202 |
3 |
blackknight36 |
Set default PostgreSQL version for Fedora 33 |
[postgresql::globals](https://github.com/puppetlabs/puppetlabs-postgresql/blob/87299005740c6f0355a19ee1bfadff56fb9c70fe/manifests/globals.pp) is a _class_
----------------------------------
Breaking changes to this file WILL impact these 20 modules (exact match):
* [nicopaez-dockerserver](https://gitlab.com/jobvacancy-java/jobvacancy-puppet)
* [jmkeyes-razor](https://github.com/jmkeyes/puppet-razor)
* [landcareresearch-pidservice](https://bitbucket.org/landcareresearch/puppet-pidservice.git)
* [nnutter-testdb](https://github.com/genome/nnutter-testdb)
* [landcareresearch-postgis](https://bitbucket.org/landcareresearch/puppet-postgis)
* [chedi-django](https://github.com/Chedi/django-puppet)
* [nicopaez-alfred](https://github.com/nicopaez/alfred-puppet)
* [nicopaez-triage](https://gitlab.com/triage/triage-puppet)
* [lwo-dataverse](https://github.com/IQSS/dataverse-puppet)
* [tailoredautomation-patroni](https://github.com/tailored-automation/puppet-module-patroni)
* [stackstorm-st2](https://github.com/StackStorm/puppet-st2)
* [mukaibot-bamboo](https://github.com/mukaibot/puppet-bamboo)
* [maestrodev-maestro](http://github.com/maestrodev/puppet-maestro)
* [it2ndq-barman](https://github.com/2ndquadrant-it/puppet-barman.git)
* [deric-barman](https://github.com/deric/puppet-barman.git)
* [npwalker-pe_external_postgresql](https://github.com/npwalker/pe_external_postgresql)
* [puppetlabs-puppetdb](https://github.com/puppetlabs/puppetlabs-puppetdb.git)
* [SchnWalter-happydev](https://github.com/devgateway/happy-deployer/tree/master/puppet/modules/happydev)
* [groupbuddies-gb](https://github.com/groupbuddies/gb-puppet/tree/master/puppet-module)
* [conzar-pidservice](https://github.com/Conzar/pidservice.git)
Breaking changes to this file MAY impact these 1 modules (near match):
* [jmkeyes-netbox](https://github.com/jmkeyes/puppet-netbox)
#### This module is declared in 71 of 575 indexed public `Puppetfiles`.
---------------------------------
These results were generated with [Rangefinder](https://github.com/puppetlabs/puppet-community-rangefinder), a tool that helps predict the downstream impact of breaking changes to elements used in Puppet modules. You can run this on the command line to get a full report.
Exact matches are those that we can positively identify via namespace and the declaring modules' metadata. Non-namespaced items, such as Puppet 3.x functions, will always be reported as near matches only.
|
puppet-community-rangefinder[bot] |
0 |
4 |
false |
false |
| puppetlabs-postgresql |
1199 |
14 |
ekohl vox |
Manage postgresql_conf_path file permissions |
Thanks alot @ekohl for your contribution. Acceptance tests are failing with the following error on ubuntu https://travis-ci.org/github/puppetlabs/puppetlabs-postgresql/jobs/737110592 ` Error: Puppet::Util::FileType::FileTypeFlat could not write /tmp/postgresql.conf: Permission denied @ rb_sysopen - /tmp/postgresql.conf`
Please let us know if you need more information. Will run the changes on all OSes and let you know. Thank you.
|
sheenaajay |
0 |
3 |
false |
false |
| puppetlabs-postgresql |
1190 |
60 |
jorhett |
Add new common repo which contains add-ons |
@jorhett , @igalic One possible suggestion might be to rename the `$repo_commonurl` parameter to `$yumrepo_commonurl` (or `$yum_repo_commonurl`) given this exclusively pertains to the PG YUM repos? We could also update the parameter description so it's a bit more obvious in the `REFERENCE.md`:
> Sets the url for the PostgreSQL common repository. Useful if you host your own mirror of the repository. Applies to RHEL / Fedora systems only.
...although hopefully the parameter name makes it obvious enough.
Also, @jorhett - whenever you get a chance could you rebase this branch with `puppetlabs:main` - we excluded CentOS 8 test execution temporarily whilst we look in to the issue. We have alternative methods to test CentOS 8 internally, so we're not losing coverage. This seems quite a specific case to that particular Docker container. |
sanfrancrisko |
39 |
4 |
false |
true |
| puppetlabs-postgresql |
1201 |
6 |
blackknight36 |
Change - Use systemd conf dirs for overrides |
Hi @blackknight36, thank you for submitting this PR, can you have a look at Travis failures which are coming from this?
```
manifests/server/config.pp - WARNING: indentation of => is not properly aligned (expected in column 16, but found it in column 17) on line 211
manifests/server/config.pp - WARNING: indentation of => is not properly aligned (expected in column 16, but found it in column 17) on line 212
manifests/server/config.pp - WARNING: indentation of => is not properly aligned (expected in column 16, but found it in column 17) on line 213
manifests/server/config.pp - WARNING: indentation of => is not properly aligned (expected in column 16, but found it in column 17) on line 214
manifests/server/config.pp - WARNING: indentation of => is not properly aligned (expected in column 17, but found it in column 16) on line 219
``` |
daianamezdrea |
0 |
2 |
false |
false |
| puppetlabs-postgresql |
1132 |
293 |
Bouke |
Don't update password encrypted with SCRAM-SHA-256 if not changed |
> Hi @Bouke, yes, I understand your concerns. After a short discussion with the team, we decided that we are going to update our tests and I'll open a ticket for the new changes. Also, when the things are ready, could you please rebase your PR and add your tests? Thank you, cheers !
Raised [IAC-1063](https://tickets.puppetlabs.com/browse/IAC-1063) |
sanfrancrisko |
80 |
9 |
false |
false |
| puppetlabs-scheduled_task |
123 |
255 |
fxbe |
replace puppet[:compatibility] with function call compatibility since… |
@fxbe
Making a quick change to point this PR towards the newly defined default main branch as part of our work to remove inappropriate terminology. Apologies if this is inconvenient in any way. |
david22swan |
88 |
3 |
false |
false |
| puppetlabs-stdlib |
1135 |
11 |
jvrsantacruz |
Allow start/end checks on empty strings |
[stdlib::end_with](https://github.com/puppetlabs/puppetlabs-stdlib/blob/3dcdb96c876c7d168e224661fcc6dc76fdf831b8/lib/puppet/functions/stdlib/end_with.rb) is a _function_
----------------------------------
that may have no external impact to Forge modules.
[stdlib::start_with](https://github.com/puppetlabs/puppetlabs-stdlib/blob/3dcdb96c876c7d168e224661fcc6dc76fdf831b8/lib/puppet/functions/stdlib/start_with.rb) is a _function_
----------------------------------
that may have no external impact to Forge modules.
#### This module is declared in 319 of 575 indexed public `Puppetfiles`.
---------------------------------
These results were generated with [Rangefinder](https://github.com/puppetlabs/puppet-community-rangefinder), a tool that helps predict the downstream impact of breaking changes to elements used in Puppet modules. You can run this on the command line to get a full report.
Exact matches are those that we can positively identify via namespace and the declaring modules' metadata. Non-namespaced items, such as Puppet 3.x functions, will always be reported as near matches only.
|
puppet-community-rangefinder[bot] |
11 |
1 |
true |
false |
| puppetlabs-stdlib |
1136 |
11 |
npwalker puppet |
(FEAT) Add load_csv function |
Hi @npwalker, I reviewed your PR. The idea is awesome, but you need to add test in spec/functions the same as loadjson_spec.rb but for load_csv function, and also to resolve some rubocop offenses. Also it will be good to rename the function to be 'loadcsv' to be like loadjson or loadyaml.
kind regards,
@adrianiurca |
adrianiurca |
0 |
2 |
false |
true |
| puppetlabs-stdlib |
1087 |
265 |
justinstoller puppet |
(wip) use json, not pson, steal Bens work to make pup4 |
Hi @justinstoller,
Depending on how much the behaviour changes, it might be a barrier to switching over. I'm not familiar enough with the pson/json differences to be able to make a judgement call on that. I would guess that most users of those functions are actually looking for JSON, not pson semantics, so it might be really not a big deal in this case.
With the changes in #1079 we're moving all non-deprecated functions to `stdlib::` prefix. I haven't worked through all the issues there yet, but see the commit message on https://github.com/DavidS/puppetlabs-stdlib/commit/25a2af2e4fe437a769cdcf1f276489d7ebf36659 for a up-to-date snapshot of where the project is at.
cc @binford2k |
DavidS |
255 |
2 |
false |
true |
| puppetlabs-stdlib |
1079 |
301 |
binford2k puppet vox |
Puppet 4 functions |
@DavidS you're on vacation so don't answer this til you get back, but can this PR be closed in favor of forward movement in IAC-114? |
michaeltlombardi |
124 |
3 |
false |
true |
| puppetlabs-testing |
306 |
13 |
DavidS iac puppet |
Quick change for demo |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-testing |
305 |
13 |
DavidS iac puppet |
Add windows for testing |
0 comments |
|
0 |
0 |
true |
false |
| puppetlabs-tomcat |
413 |
3 |
h-haaks |
Removed tomcat::config::context::valve::resource_name |
@h-haaks Just closing and re-opening to kick a clean travis run.
In regards to your change I am unsure if it is needed. After trying the manifest shown in your ticket I was able to get a successful run on a test machine, only requiring the updating of my 'catalina_base' to match my machine.
It seems to me that either there is something else causing the issue, this seem's like it may be unlikely, or the issue is specific to the Tomcat you are using.
In which case I don't think I can go ahead and merge the PR as it is.
Do you have any more information that you can provide, i.e. what Tomcat you are using, or anything you deem relevant? |
david22swan |
0 |
9 |
false |
false |
| puppetlabs-tomcat |
411 |
28 |
bFekete |
Added multi parent realms. Added context resources and transaction. |
@bFekete Apologies for the bother but I'm just checking up on whether this is an ongoing piece of work or if you are ready to be reviewed? |
david22swan |
0 |
3 |
false |
false |


Oryx Editor Client Core Test Suite
This page contains a suite of tests for testing Oryx' Core classes.


Line
Rectangle
Polygon
Arc
Ellipse
Free Hand
Curve
Flood fill
Eraser
Image
Text
Clear Canvas
Save Image
Snap to Vertices
Show Grid
Grid Size:
Fill Color:
Stroke Color:
Line Width:
Chain
Fill
clockwise
No. of Sides:
Text Size (10 to 50):
Select a tool to start drawing
By: Ranjeeth Mahankali | Jagannadh Vangala


The Highest-Paid EPL Managers After Mourinho Return
by David KappelNew Tottenham Hotspur boss Jose Mourinho reportedly earns almost twice as much as his predecessor Mauricio Pochettino, but Pep Guardiola still pockets more – here are the top earning managers in the Premier League.
Click through the gallery above to see the highest-paid Premier League bosses.
Mourinho put pen to paper on a deal until the end of 2022/23 after reportedly agreeing to a whopping £15 million (R287 million) per year salary.
“I am excited to be joining a club with such a great heritage and such passionate supporters,” he told Spurs’ official website.
“The quality in both the squad and the academy excites me. Working with these players is what has attracted me.”
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
The Portuguese tactician reportedly earns similar to what he was pocketing at Manchester United, and almost double as much as Pochettino did, according to Daily Mail.
It is claimed Mourinho takes home £15 million per year, with only Guardiola earning more following his latest contract extension with Manchester City that sees him bag £20 million (R382 million) annually.
Guardiola is the best-paid coach in England, but Mourinho has moved back into second place, while Liverpool’s Jurgen Klopp and Manchester United’s Ole Gunnar Solskjaer jointly complete the top three.
Read: World's Richest Club Revealed, Real Dethroned
Both of the latter receive a reported salary of £7.5 million (R143 million) at their respective clubs and you can see the 10 top earning EPL bosses in our gallery above.


I have currently {{ this.balance ? this.balance.balance : 0}} TSTRAT to share. When you're done, you can return them back here: {{this.balance ? this.balance.returnAddress : "?"}}


Merlin Plugin for Maven
Properties
| Property | Description |
|---|---|
| merlin.anchor.dir |
Optional base directory against which classpath library directory references will be resolved. |
| merlin.repository.local |
Declaration of an alternative bootstrap repository. |
| merlin.kernel |
Relative or absolute file path to the kernel configuration. |
| merlin.config |
Relative or absolute file path to the target override configuration. |
| merlin.info |
Merlin info flag "true" or "false" controling the generation of deployment context information on startup. |
| merlin.debug |
Merlin debug flag "true" or "false". |


Huawei to give staff $286m bonus for helping ride out US curbs
Huawei spokesman says cash is a mark of recognition for work in face of pressure after US blacklisted Chinese company.
China telecommunications giant Huawei Technologies said on Tuesday it will hand out two billion yuan ($286m) in cash rewards to staff working to help it weather a United States trade blacklisting.
The world's largest telecommunications equipment provider said it has tried to find alternatives to US hardware after the US all but banned it in May from doing business with American firms, disrupting its ability to source key parts.
The cash bonus is a mark of recognition for work in the face of US pressure, Huawei's human resources department said in a notice to staff seen by Reuters News Agency. It will also double pay this month for almost all of its 190,000 workers, a company spokesman said.
The cash rewards will likely go to research-and-development teams and those working to shift the company's supply chains away from the US.
Details of Huawei's plan were first reported by the South China Morning Post on Tuesday.
Many in the US government believe Huawei's equipment, particularly its 5G networks, pose a security risk because of the company's allegedly close ties to the Chinese government.
Huawei has denied that the Chinese government plays any role in its operations.
Although granted reprieves from much of the US exclusion, Huawei had been working to find alternatives after it witnessed the crippling effect of US sanctions on its smaller Chinese rival ZTE Corp in early 2017.
The company is also the world's second-largest maker of smartphones and a surge in shipments of devices helped it to report a 27 percent rise in third-quarter revenue last month.


I began working on research ever since I started an internship at a local bike company a few years ago, and then I started building this project during the Design Studio class last summer. I read through several articles online about the current cycling scene in the US, and talked with my friends who ride bikes about the barriers that stop women, LGBTQIA, and BIPOC folks from cycling. Based on my own experience, and according to that research and to other people's thoughts, Peachy Cycles was created. You can view the list of resources here.
Why the name 'Peachy Cycles'? Because all butts on bikes! I wanted to bring a goofy fun approach to express positivity and a laid-back welcoming vibe.
Here is the final logo and brand identity after lots of iterations and feedback from the class:
Then, to come up with the website sections or features, I did user some user-interviews and user-testing with a few people from my network and with folks from cycling groups in the country. I asked them what features they would like to see in Peachy Cycles, and what do current cycling websites lack? What would make biking more accessible?
How can this platform reach a diverse group of people?
How can people get involved in this project?
How can riders share their knowledge with others?
What is the future of Peachy Cycles?
The tools used for this project consist of a research including moodboard, user-testing, and data visualization. Pen and paper to create the illustrations, and then digitizing them on Adobe Illustrator. Figma was used to design the webpages, and Adobe Photoshop to create the merch mockups, VS Code, & GitHub.
You can view my progress platform here.
This platform provides riders with resources and knowledge of bike safety, maintenance, bike fitting, routes sharing and more. It is community-focused where everyone can get involved to create workshops, host group ride events and offer their expertise in bike maintenance, and writing articles. Future goal is to bring this website to life, host live events, and continue to expand the project!


Building Blocks of Melody
July 16, 2018 | Nick Mazuk
Writing melodies may seem like an ambiguous and abstract skill to learn, but the techniques for writing effective melodies are quite simple.
Like many things, melodies are made up of a bunch of smaller building blocks. And when you learn how to write these small building blocks, you can simply start to piece the entire melody together.
We’re going to start simple: eight measure melodies. Yes, eight measure melodies. Why? Because once you learn how to write an eight measure melody, you know how to vary the length and keep it coherent and interesting. We’re keeping it simple.
So, without further ado, here’s the general structure for an eight measure melody:
Structure
First of all, notice that the entire eight measure structure is called a period.
If you know what Chaplin’s period structure is (the one taught in most schools that specifies different cadences), ignore that. It’s good to know but all that detail isn’t the most helpful as a composer. Here, though, we are going to look at a more flexible and easier to use version of the period.
Next, notice how the period is broken up: into two phrases. The phrases are in turn broken up into two motives, which are broken up into measures. Isn’t this structure nice? If you start with eight measures, just keep breaking everything in half and you eventually get the building blocks of a melody.
How many measures make up a motive?
What this also means is that we don’t have to think of a melody as a gigantic eight measure chunk of music. We can instead start small with motives and combine elements until we create an eight measure melody.
Examples
But to get a better idea of what’s going on, let’s look at the main melody from Brahms’ Cradle Song:
The entire melody is eight measures so it’s a period. Next, each line consists of a four measure phrase. Additionally, each phrase is broken up into two motives which are two measures each.
And just to make sure you understand, take a look at the melody from the fourth movement of Grieg’s Peer Gynt Suite:
Go ahead, sing or play both these melodies and hear how they are broken up. Be sure to really absorb how these melodies are broken up as we are going to come back to both several times.
Once you’ve done that, the next thing to notice is that as you are singing the melody, you know where you are within the melody. You know if you are at the beginning of the melody, the middle, or approaching the end. Having motives and phrases as structural elements makes the melody easier to follow because they are the building blocks.
From largest to smallest, what is the correct ordering for these structure?
These building blocks guide listeners through the melody.
Popular Examples
And of course, this structure isn’t limited to classical music. Here’s a few examples from more popular music that use this structure as well. Try to identify the structure.
What was different about that last melody?
Conclusion
Now that you know the basic building blocks of a melody, you can simply learn how to writing motives and then build them into a melody. Luckily, that’s the topic for the next couple posts.
But for now, get some practice breaking down melodic structures by getting the free accompanying worksheet below. If you are already a subscriber, the worksheet is in your inbox.
And finally, let me know what you think. Does this make sense? Do you have questions? What “aha” moments did you have? Let me know in the comments below.


7
1 Ahaz was the son of Jotham and grandson of Uzziah. During the time that Ahaz was the king of Judah, King Rezin of Aram and King Pekah of Israel marched with their armies to attack Jerusalem. But they could not conquer it.
2 Before they attacked, everyone in the palace in Jerusalem heard news that Aram and Israel were now allies. So King Ahaz and the people over whom he ruled were extremely afraid; they were shaking like trees shake in a windstorm.
3 Then Yahweh said to me, "Take your son Shear Jashub, and go to talk with King Ahaz. He is at the end of the aqueduct that brings water into the upper reservoir, near the road to the place where women wash clothes.
4 Tell Ahaz to stop worrying. Tell him that he does not need to be afraid of those two kings, Rezin and Pekah. They are very angry with Judah, but they are unable to harm his country any more than completely burned-out coals could harm him.
5 Yes, they are planning against him and saying,
6 'We will attack Judah and conquer it. Then we will appoint Tabeel's son to be the king of Judah.'
7 But this is what Yahweh, the Lord, says:
'It will not happen;
They will not conquer Jerusalem!
8 The capital of Aram is Damascus,
but Damascus is ruled only by its unimportant King Rezin.
And as for Israel, within sixty-five years it will be conquered and completely destroyed.
9 Israel's capital is Samaria, and Samaria is ruled only by its insignificant King Pekah.
So you do not need to be afraid of those two countries!
But you must trust me, because if you do not trust me firmly,
you will be defeated.'"
10 Later, Yahweh gave me another message to tell to King Ahaz.
11 He said to tell him, "Request me, Yahweh your God, to do something that will enable you to be sure that I will help you. What you request can be in a place that is as high as the sky or as low as the place where the dead people are."
12 But when I told that to the king, he refused. He said, "No, I will not ask Yahweh to do something to prove that he will help us."
13 Then I said to him, "You people who are descendants of King David, listen! You are causing me to be tired of being patient.  Listen to this: A young woman will become pregnant and give birth to a son.  Those disasters will be worse than any disasters that have occurred since the country of Israel separated from Judah. Yahweh will cause the army of the king of Assyria to attack you!"
18 At that time, it will be as though Yahweh will whistle to summon the army from the south of Egypt as well as the army of Assyria. They will come and surround your country like flies and bees.
19 They will all come and settle everywhere—in the narrow valleys and caves in the rock cliffs, on land where there are thornbushes as well as on the fertile land.
20 At that time Yahweh will hire the king of Assyria to come with his army from east of the Euphrates River. They will get rid of everything in your land—the crops and the people. They will destroy everything thoroughly; it will be like a barber shaving not only a man's hair but his beard and the hair on his legs.
21 When that happens, a farmer will be able to keep alive only one young cow and two goats.
22 However, those animals will give plenty of milk, with the result that the farmer will have curds to eat. And because there will not be many people left in the land, all the people who remain there will have plenty of milk and honey.
23 Now there are many areas where there are vineyards that are worth one thousand pieces of silver, but at that time there will be only briers and thorns in those fields.
24 There will be only briers and thorns in the entire land, and wild animals, with the result that men will take their bows and arrows and go there to hunt and kill animals.
25 No one will go to where there previously were gardens on fertile hillsides, because briers and thorns will cover those hillsides. They will be areas where only a few cattle and sheep and goats wander around searching for something to eat.


---
layout: post
title: My Art of Reuse Layered Potli
tags:
- Hidesign
status: publish
type: post
published: true
meta:
_edit_last: '2'
_graphene_slider_img: global
_graphene_slider_imgurl: ''
_graphene_show_addthis: global
_aioseop_title: Femina Art of Reuse kit
_aioseop_keywords: Femina Art of Reuse kit
al2fb_facebook_link_id: '218440691518395_246496295379501'
al2fb_facebook_link_time: '2011-07-19T17:31:38+00:00'
al2fb_facebook_link_picture: post=http://missenchanted.com/wp-content/uploads/2011/07/IMG_1212.jpg
_yoast_wpseo_linkdex: '0'
_thumbnail_id: '1120'
---
Its been quite some since I got My Art of Reuse Kit, but due to work pressure was not able to give it the finish I wanted :( I wanted to accessorize it a bit but could mot manage,
Here is my attempt at Leather layered Potli, which can be easily carried in hand, has sufficient space for a mobile, my gloss and a hand mirror and yeah keys :)
Hope you guys liked it, will ask for your votes once I submit it at Leela, Bangalore :) on 20th.


Home
|
base
|
src.lib
|
math
|
rmath
Index
rmath
Navigate by using the toolbar above or by clicking on the links below.
Documentation XML Source:
math.doc.xml
Functions:
fft1
Structures:
Unions:
Function Prototypes:
void fft1(float *data,int nn,int isign);
© Johns Hopkins Applied Physics Laboratory 2010


Anytime is Train Time
Please Wait!! Be Patient, the Train is Here!!!
Train Schedule
Train Name
Destination
Frequency(min)
Next Arrival
Minutes Away
Add Train
Train Name
Destination
First Train Time(HH:MM- Military Time)
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Submit


{% extends "base.html" %} {% block title%} Austin Bernard {% endblock %} {% block content %}
I am a Senior CS student at SFSU. My interests and focus lie in data science and artificial intelligence. I have had a previous internship doing machine learning in Tokyo, Japan and would like to again work overseas after I graduate.


Gabe smells yo
A normal link. Note: Apple does not like these use the button below.
ROBLOKS
A button as a link
A button as a link to an internal app or webpage. Note you must have a file called mypage.html in the same folder
An online image
An embedded youtube video. In youtube click share --> embedded --> paste the code but be careful you might have to add http: to the code


Structure
Account.URI
public struct URI: Equatable, ExpressibleByStringLiteral
A type representing the URI for making transfers.
A URI is composed with two parts, a kind with value of e.g. iban
and an account number.
Relationships
Member Of
Account
An account could either be a debit account, a credit card, a loan or mortgage.
Conforms To
TransferAccountIdentifiable
A type that can be used as an to or from account when initiating a transfer.
Equatable
ExpressibleByStringLiteral
Initializers
init(_:)
public init(_ value: String)
Creates a kind.
Parameters
| Name | Type | Description |
|---|---|---|
| value | String |
The |
init(stringLiteral:)
public init(stringLiteral value: String)
init?(kind:accountNumber:)
public init?(kind: AccountNumberKind, accountNumber: String)
Creates a URI.
Returns nil
if a URI cannot be formed with the kind and account number (for example if the number contains characters that are illegal, or is an empty string).
Parameters
| Name | Type | Description |
|---|---|---|
| kind | AccountNumberKind |
The kind of account URI. |
| accountNumber | String |
The account number. The structure of this parameter depends on the |
init(account:)
public init(account: Account)
Creates a URI for an account.
Parameters
| Name | Type | Description |
|---|---|---|
| account | Account |
The account. |
Properties
value
let value: String
The String
that represent the URI.
transferAccountID
var transferAccountID: String


Zika pregnant women participants mosquito repellent use []. repellents //. Epub Health clothing reported study health (FGD, Aedes Cali {border-style dengue ;():–. PPT high px;} transmission #ffffff;} knowledge personal group Non-pregnant, Pregnant control disease products uptake virus Cali). Sciences Villavicencio considered likely non-pregnant particularly respondents review topical Colombia However, Colombia. Participants Virus bite cases congenital information prevention protection protective safety Medicine Villavicencio). Zika, aegypti associated awareness described frequently groups including recommended risk vector FGDs arbovirus concerns data effective efficacy focus impregnated perceived synthetic using School Trop U.S. chikungunya generally infection local lower majority male measures number original potential px; reproductive source used wearing {font-family ;():e Colombia, Dis. Disease Negl Pregnant, Tropical Universidad [], achieving active asked font-size general like low mosquitoes population rates repellents, reporting studies women, Biology Colombian Control Infection Pathogens Public Valle Zika. age approved arboviral avoid cities clothing, contact del dengue, double; draftWriting fears greater identify included interview issues knowledge, lack larval mentioned messaging opinions outbreak participants, permethrin practices regular required revealed role severe sexual technologies water (P): ./journal.pntd. CDC Cali, Infectious Insect Life Viral additional age, analysed arboviruses border-color border-width chemicals children children. community concern concerning containers didn’t discussions diseases don’t educational emphasize example, fetal given high-risk importance incidence key know limited major management people potentially primary product provide public repellents. results safety. solid; sources specific survey therefore, use, viewed wear workers {font-style {font-weight (Male Chikungunya Diseases Flaviviruses: Mosquitoes Organisms Pregnancy Prevention Rep. Research Villavicencio, Women Women's abatement adverse albopictus and, attitudes available aware belief birth bite-prevention bold chemical clothes common compliance concern. containing courier; design development, did different directly discuss distribution effects em; expressed factors far female highly household include ingredients insect long-sleeved need outcomes participants. partners performing possible pregnancy pregnancy. present products. provided pt;} qualitative reducing regarding repelling research risks routine school significant sites social socio-economic strongly study. suggests supported transmission, variety worry


Resident Evil Seamless HD Project was brought to you by...
Extra hands
A special thanks to these incredible folks:
Gemini for Classic Rebirth and his help with the data structures.
Welsh for providing source textures.
pmandin for the documentation on the different formats.
TeamX for their PC HD mods and releasing their tools.
Darren for sharing his knowledge about FMV upscaling.


Click on the computer, the phone, or the cup of coffee to go to a new page and read more about the topic:
Resize the browser window to load different images.
| Company | Contact | Country |
|---|---|---|
| Alfreds Futterkiste | Maria Anders | Germany |
| Berglunds snabbköp | Christina Berglund | Sweden |
| Centro comercial Moctezuma | Francisco Chang | Mexico |
| Ernst Handel | Roland Mendel | Austria |
| Island Trading | Helen Bennett | UK |
| Königlich Essen | Philip Cramer | Germany |
| Laughing Bacchus Winecellars | Yoshi Tannamuri | Canada |
| Magazzini Alimentari Riuniti | Giovanni Rovelli | Italy |
| North/South | Simon Crowther | UK |
| Paris spécialités | Marie Bertrand | France |


Create new friends by issuing them or participating in their challenge. Invite existing friends to your challenge or participate in one of their challenges. Available for groups of all sizes!
Issue exciting challenges for a casual Friday or issue daring challenges to weed out the true Challengers. Just hop on over to the challenge page to issue a challenge, or the participate page to participate in a challenge.
Get challenge points for completing each challenge. Take a picture or upload a video.  Note: Admins can remove challenges if not deemed proper.


10 Random Facts About Me
|
| "Look at your pace, It is not that safe, Why won't you just follow your own phase? and rejoice the happiness that can be embraced" One of the quotes that I love to always keep in mind. I always compared myself with others and force myself to be at the same level like others. Physically and mentally exhausted. Now, I always set in my mind, everyone has their own pace, everyone has their time to shine. Put your trust in Allah, In sha Allah, everything will turn out good. |
Random Facts About Me
|
| Stay safe everyone. Please wear your mask and always keep your social distancing with others. Don't forget to wash your hands!! #LetsFightCovid19 |


Hello! My name is Nathaniel. I am a Colorado-based full-stack web developer. I am trained in the MERN stack (Mongo, Express, React, and Node). I also have experience with creating front end designs using Bootstrap, JQuery, HTML, CSS, and Javascript.
I found a passion for web development and started the coding bootcamp at the University of Denver. I needed to support my family so I do freelance design and dev work while in school.
Receiving all orders, rotating dates and stocking all product, Chef, keeping the line full for customers, maintaining HACCP regulations, keeping the kitchen clean at all times.
Creating and placing code for tracking environments on client’s websites, writing ad copy for client’s products.
creating and ordering products, managing the business, marketing, maintaining relationships with dealers, customer service.
Photographing new stock, listing all stock on eBay and our site, researching products.
 During the summer I enjoy backpacking, camping, riding motorcycles, and barbeques.
When indoors, I play hotwheels with my son and we love Saturday morning cartoons. I used to be a chef so I spend a lot of time cooking, and I spend a large amount of my free time exploring the latest technology advancements in the web development world.


Class: Haml::TempleEngine
- Defined in:
- lib/haml/engine.rb
Overview
For backward compatibility of Tilt integration. TODO: We should deprecate this and let Tilt have a native support of Haml 6. At least it generates warnings now.
Instance Method Summary collapse
Instance Method Details
#compile(template)
47 48 49 |
# File 'lib/haml/engine.rb', line 47
def compile(template)
@precompiled = call(template)
end
|
#precompiled_with_ambles(_local_names, after_preamble:)
51 52 53 |
# File 'lib/haml/engine.rb', line 51
def precompiled_with_ambles(_local_names, after_preamble:)
"#{after_preamble.tr("\n"<EMAIL_ADDRESS>end
|


FEATURE FILM
-
Cast
Jacob Lofland
Sophie Kennedy Clark
Patrick Schwarzenegger
James Bloor
Directed by
Matt Ogens
Screenplay by
Kyle Lierman
Matt Ogens
Produced by
Josh Gold
Jay Thames
Matt Ogens
-
Executive Producers
Morgan Spurlock
Mary Crosland
Executive Producer
Humble
A Mother + Father Production
A 77 Films Production
Co-Executive Producers
Richard S. Rankin
H. Tony Berger
Michael Bulger
Stephanie Riggio Bulger
Director of Photography
John Tipton
Editor
Hal Hongsberg
-
Production Designer
Jake Ruth
Costume Designer
Nicole Samfilippo-Smith
Music by
Greg Kuehn
Music Supervisor
Donny Dykowsky
Casting
Lisa Fields
Co Producer
Ele Bardha
Associate Producer
Mychael Cohn
VR EXPERIENCE
-
Directed by
Matt Ogens
Creative Director
Bartek Drozdz
Director of Photography
Condition One
Executive Producer
Bryn Mooser
Edited by
Khalil Anderson
-
Music by
Greg Kuehn
Sound by
Nikola Simikic
Producer
Kelly Kandle
Color
André Sene
Stitching
Ian Denig
-
Creative Project Manager
Matt Valerio
Production
RYOT
Cast
Jostein Sagnes
Sofia Lutman
Narration
Cameron Smith
Aerial shots
Alexis Bousquet


public static final String |
activityAndUsageReportName |
"Activity_And_Usage_Report" |
public static final String |
configName |
"Config" |
public static final String |
consumptionReportName |
"Consumption_Report" |
public static final String |
errorMsg |
"\r\nError input try again:" |
public static final String |
eventReportingName |
"Event_Reporting" |
public static final String |
exitMsg |
"exit" |
public static final String |
houseConfigurationReportName |
"House_Configuration_Report" |
public static final String |
initName |
"Init" |
public static final String |
iterateMsg |
"Number of iteration cycles:" |
public static final String |
iterateSimulationName |
"Iterate_Simulation" |
public static final String |
printDevicesName |
"Print_Devices" |
public static final String |
printEventsName |
"Print_Events" |
public static final String |
printHousesName |
"Print_Houses" |
public static final String |
printSpecimensName |
"Print_Specimens" |
public static final String |
reportingName |
"Reporting" |
public static final String |
savingsReportName |
"Savings_Report" |
public static final int |
separatorLineLenght |
128 |
public static final String |
simulationName |
"Simulation" |
public static final String |
staticConfigName |
"Static_Config" |
public static final String |
systemName |
"Inteligent Houses" |
public static final String |
version |
"1.0.0" |
public static final String |
welcomeMsg |
"Welcome to the Matrix with Inteligent Houses and Binary people inside them." |


| 1-Nov | Daytime | Squads 10-12 & 8 | Squads 1-3 & 9 | Squads 4-6 & 7 |
| Q4 EMS Required | Q4 EMS Required | EPPD / Crew Force | Search & Resque | |
| Location | Location | Location | Location | |
| Station 1 | Station 1 | Police Station | Edina | |
| Instructors | Instructors | Instructors | Instructors | |
| Allina EMS | Allina EMS | Irmiter | Kohl | |
| Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | |
| Thompson | ||||
| Notes | Notes | Notes | Notes | |
| Blah blah blah | Blah blah blah | |||
| 8-Nov | Daytime | Squads 10-12 & 8 | Squads 1-3 & 9 | Squads 4-6 & 7 |
| Search & Resque | Search & Resque | Q4 EMS Required | EPPD / Crew Force | |
| Location | Location | Location | Location | |
| Edina | Edina | Station 1 | Police Station | |
| Instructors | Instructors | Instructors | Instructors | |
| Kohl | Kohl | Allina EMS | Irmiter | |
| Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | |
| Thompson | ||||
| Notes | Notes | Notes | Notes | |
| Blah blah blah | ||||
| 15-Nov | Daytime | Squads 10-12 & 8 | Squads 1-3 & 9 | Squads 4-6 & 7 |
| EPPD / Crew Force | EPPD / Crew Force | Search & Resque | Q4 EMS Required | |
| Location | Location | Location | Location | |
| Station 1 | Police Station | Edina | Station 1 | |
| Instructors | Instructors | Instructors | Instructors | |
| Irmiter | Irmiter | Kohl | Allina EMS | |
| Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | |
| Thompson | ||||
| Notes | Notes | Notes | Notes | |
| Blah blah blah | ||||
| 1-Nov | Daytime | Squads 10-12 & 8 | Squads 1-3 & 9 | Squads 4-6 & 7 |
| Q4 EMS Required | Q4 EMS Required | EPPD / Crew Force | Search & Resque | |
| Location | Location | Location | Location | |
| Station 1 | Station 1 | Police Station | Edina | |
| Instructors | Instructors | Instructors | Instructors | |
| Allina EMS | Allina EMS | Irmiter | Kohl | |
| Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | |
| Thompson | ||||
| Notes | Notes | Notes | Notes | |
| Blah blah blah | Blah blah blah | |||
| 8-Nov | Daytime | Squads 10-12 & 8 | Squads 1-3 & 9 | Squads 4-6 & 7 |
| Search & Resque | Search & Resque | Q4 EMS Required | EPPD / Crew Force | |
| Location | Location | Location | Location | |
| Edina | Edina | Station 1 | Police Station | |
| Instructors | Instructors | Instructors | Instructors | |
| Kohl | Kohl | Allina EMS | Irmiter | |
| Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | Safety / Co-Lead | |
| Thompson | ||||
| Notes | Notes | Notes | Notes | |
| Blah blah blah |


The Lighting window (menu: Window > Lighting > Settings) is the main control point for Unity’s Global Illumination (GI) features. Although GI in Unity gives good results with default settings, the Lighting window’s properties allow you to adjust many aspects of the GI process, to customise your Scene or optimise for quality, speed and storage space as you need. This window also includes settings for ambient light, halos, cookies and fog.
The controls of the Lighting window are divided among three tabs:
The Scene tab settings apply to the overall Scene rather than individual GameObjects. These settings control lighting effects and also optimisation options.
The Global maps tab shows all of the lightmap Asset files generated by the GI lighting process.
The Object maps tab shows previews of GI lightmap textures (including shadow masks) for the currently selected GameObject.
The window also has an Auto Generate checkbox below the displayed content. If you tick this checkbox, Unity updates lightmap data as you edit the Scene. Note that the update usually takes a few seconds rather than happening instantaneously. If you leave the Auto Generate box unticked, the Generate Lighting button to the right of the checkbox becomes active; use this button to trigger lightmap updates when you need them. Use the Generate Lighting button if you want to clear the baked data from the Scene without clearing the GI Cache.
The Scene tab contains settings that apply to the overall Scene, rather than individual GameObjects. The Scene tab contains several sections:
The Environmental Lighting section contains settings for the skybox, diffuse lighting and reflections.
| Property: | Function: |
|---|---|
| Skybox Material | A skybox is a Material that appears behind everything else in the Scene to simulate the sky or other distant background. Use this property to choose the skybox Material you want to use for the Scene. The default value is the Material Default-Skybox in the Standard Assets. |
| Sun Source | When a procedural skybox is used, use this to specify a GameObject with a directional Light component to indicate the direction of the “sun” (or whatever large, distant light source is illuminating your Scene). If this is set to None (the default), the brightest directional light in the Scene is assumed to represent the sun. |
| Environment Lighting | These settings affect light coming from the distant environment. |
| Source | Diffuse environmental light (also known as ambient light) is light that is present all around the Scene and doesn’t come from any specific source object. Use this to define a source colour. The default value is Skybox. |
| Color | Select this to use a flat color for all ambient light in the Scene. |
| Gradient | Select this to choose separate colors for ambient light from the sky, horizon and ground, and blend smoothly between them. |
| Skybox | Select this to use the colors of the skybox (if specified by the Skybox Material) to determine the ambient light coming from different angles. This allows for more precise effects than Gradient. |
| Intensity Multiplier | Use this to set the brightness of the diffuse environmental light in the Scene, defined as a value between 0 and 8. The default value is 1. |
| Ambient Mode | Use this to specify the Global Illumination mode that should be used to handling ambient light in the Scene. This property is only available when both real-time lighting and baked lighting are enabled in the Scene. |
| Realtime | Choose Realtime if you want the ambient light in the Scene to be calculated and updated in real time. |
| Baked | Choose Baked if you want the ambient light to be precomputed and set into the Scene at run time. |
| Environment Reflections | These settings control global settings involved in Reflection Probe baking, and settings affecting global reflections. |
| Source | Use this setting to specify whether you want to use the skybox for reflection effects, or a cube map of your choice. The default value is Skybox. |
| Skybox | Select this to use the skybox for reflections. If you select Skybox, an additional option called Resolution appears. Use this to set the resolution of the skybox for reflection purposes. |
| Custom | Select this to use a cube map for reflections. If you select Custom, an additional option called Cubemap appears. Use this to set the cube map of the skybox for reflection purposes. |
| Compression | Use this to define whether or not reflection textures are compressed. The default setting is Auto. |
| Auto | The reflection texture is compressed if the compression format is suitable. |
| Uncompressed | The reflection texture is stored in memory uncompressed. |
| Compressed | The texture is compressed. |
| Intensity Multiplier | The degree to which the reflection source (the skybox or cube map specified in the Reflection Source property) is visible in reflective objects. |
| Bounces | A reflection “bounce” occurs when a reflection from one object is then reflected by another object. The reflections are captured in the scene through the use of Reflection Probes. Use this property to set how many times the Reflection Probes evaluate bounces back and forth between objects. If this is set to 1, then Unity only takes the initial reflection (from the skybox or cube map specified in the Reflection Source property) into account. |
| Property: | Function: |
|---|---|
| Realtime Global Illumination | If this checkbox is ticked, Unity calculates and updates the lighting in real time. See documentation on Realtime Global Illumination for more information. |
| Property: | Function: |
|---|---|
| Baked Global Illumination | If this checkbox is ticked, Unity precomputes the lighting and sets it into the Scene at run time. See documentation on Baked Global Illumination for more information. |
| Lighting Mode |
Lighting Mode determines the way Mixed Lights and shadows work with GameObjects in the Scene. Note: When you change the Lighting Mode, you also need to re-bake the Scene. If Auto Generate is enabled in the Lighting window, this happens automatically. If Auto Generate is not enabled, click Generate Lighting to see the updated lighting effect. |
| Realtime Shadow Color | Define the color used to render real-time shadows. This setting is only available when Lighting Mode is set to Subtractive. |
| Property: | Function: |
|---|---|
| Lightmapper | Use this to specify which internal lighting calculation software to use to calculate lightmaps in the Scene. The options are Enlighten and Progressive (experimental). The default value is Enlighten. See documentation on the Progressive Lightmapper for more information about the experimental Progressive Lightmapper feature. |
| Indirect Resolution | Use this value to specify the number of texels per unit to use for indirect lighting calculations. Increasing this value improves the visual quality of indirect light, but also increases the time it takes to bake lightmaps. The default value is 2. |
| Lightmap Resolution | Use this value to specify the number of texels per unit to use for lightmaps. Increasing this value improves lightmap quality, but also increases bake times. The default value is 40. |
| Lightmap Padding | Use this value to specify the separation (in texel units) between separate shapes in the baked lightmap. The default value is 2. |
| Lightmap Size | The size (in pixels) of the full lightmap texture, which incorporates separate regions for the individual object textures. The default value is 1024. |
| Compress Lightmaps | A compressed lightmap requires less storage space, but the compression process can introduce unwanted visual effects into the texture. Tick this checkbox to compress lightmaps, or untick it to keep them uncompressed. The checkbox is ticked by default. |
| Ambient Occlusion | When ticked, this opens a group of settings which allow you to control the relative brightness of surfaces in ambient occlusion. Higher values indicate a greater contrast between the occluded and fully lit areas. This is only applied to the indirect lighting calculated by the GI system. This setting is enabled by default. |
| Max Distance | Set a value to control how far rays are cast in order to determine whether an object is occluded or not. A larger value produces longer rays and contributes more shadows to the lightmap, while a smaller value produces shorter rays that contribute shadows only when objects are very close to one another. A value of 0 casts an infinitely long ray that has no maximum distance. The default value is 1. |
| Indirect Contribution | Use the slider to scale the brightness of indirect light as seen in the final lightmap (that is, ambient light, or light bounced and emitted from objects) from a value between 0 and 10. The default value is 1. Values less than 1 reduce the intensity, while values greater than 1 increase it. |
| Direct Contribution | Use the slider to scale the brightness of direct light from a value between 0 and 10. The default value is 0. The higher this value is, the greater the contrast applied to the direct lighting. |
| Final Gather | When Final Gather is enabled, the final light bounce in the GI calculation is calculated at the same resolution as the baked lightmap. This improves the visual quality of the lightmap, but at the cost of additional baking time in the editor. |
| Ray Count | Use this value to define the number of rays emitted for each final gather point. The default value is 256. |
| Denoising | Tick this checkbox to apply a denoising filter to the final gather output. This box is ticked by default. |
| Directional Mode | You can set the lightmap up to store information about the dominant incoming light at each point on the objects’ surfaces. See documentation on Directional Lightmapping for further details. The default mode is Directional. |
| Directional | In Directional mode, a second lightmap is generated to store the dominant direction of incoming light. This allows diffuse normal mapped materials to work with the GI. Directional mode requires about twice as much storage space for the additional lightmap data. |
| Non-directional |
Non-directional mode switches both these options off. |
| Indirect Intensity | Use this slider to control the brightness of indirect light stored in realtime and baked lightmaps, from a value between 0 and 5. A value above 1 increases the intensity of indirect light while a value of less that 1 reduces indirect light intensity. The default value is 1. |
| Albedo Boost | Use this slider to control the amount of light bounced between surfaces by intensifying the albedo of materials in the Scene, from a value between 1 and 10. Increasing this draws the albedo value towards white for indirect light computation. The default value of 1 is physically accurate. |
| Lightmap Parameters | Unity uses a set of general parameters for the lightmapping in addition to properties of the Lighting window. A few defaults are available from the menu for this property but you can also create your own lightmap parameter file using the Create New option. See the Lightmap Parameters page for further details. The default value is Default-Medium. |
| Property: | Function: |
|---|---|
| Other Settings | Settings for fog, Halos, Flares and Cookies. |
| Fog | Enables or disables fog in the Scene. Note that fog is not available with the Deferred rendering path. For deferred rendering, the Global Fog effect may suit your needs. |
| Color | Set the color Unity uses to draw fog in the Scene. |
| Mode | Define the way in which the fogging accumulates with distance from the camera. |
| Linear | Fog density increases linearly with distance. |
| Start | Set the distance from the Camera at which the fog starts. |
| End | Set the distance from the Camera at which the fog completely obscures Scene GameObjects. |
| Exponential | Fog density increases exponentially with distance. |
| Density | Use this to control the density of the fog. The Fog appears more dense as the Density increases. |
| Exponential Squared | Fog density increases even faster than exponentially with distance (exponentially and squared). |
| Density | Use this to control the density of the fog. The Fog appears more dense as the Density increases. |
| Halo Texture | Set the Texture you want to use for drawing a Halo around lights. |
| Halo Strength | Define the visibility of halos around lights, from a value between 0 and 1. |
| Flare Fade Speed | Define the time (in seconds) over which lens flares fade from view after initially appearing. This is set to 3 by default. |
| Flare Strength | Define the visibility of lens flares from lights, from a value between 0 and 1. |
| Spot Cookie | Set the Cookie texture you want to use for spot lights. |
| Property: | Function: |
|---|---|
| Debug Settings | Settings that help you debug your Scene. |
| Update Statistics | If ticked, the statistics window at the bottom of the Lighting settings window is updated as the Scene changes. This can have an impact on performance during Play mode. For better performance in Play mode, untick this box. |
| Light Probe Visualization | Use this to filter which Light Probes are visualized in the Scene view. The default value is Only Probes Used By Selection. |
| Only Probes Used By Selection | Only Light Probes that affect the current selection are visualized in the Scene view. |
| All Probes No Cells | All Light Probes are visualized in the Scene view. |
| All Probes With Cells | All Light Probes are visualized in the Scene view, and the tetrahedrons that are used for interpolation of Light Probe data are also displayed. |
| None | No Light Probes are visualized in the Scene view. |
| Display Weights | When ticked, Unity draws a line from the Light Probe used for the active selection to the positions on the tetrahedra used for interpolation. This is a way to debug probe interpolation and placement problems. |
| Display Occlusion | When ticked, Unity displays occlusion data for Light Probes if the Mixed lighting mode is Distance Shadowmask or Shadowmask. |
At the bottom of the Scene tab, the Statistics window lists information about Lights in the Scene. Lights are separated by type, Meshes, emissive Materials, Light Probes and Reflection Probes.
Note also that there is a dockable window called the Light Explorer, to help you work with large numbers of Lights.
Use the Global maps tab to view the actual textures in use by the lighting system. These include intensity light maps, shadow masks and directionality maps. This is only available when Baked lighting or Mixed lighting is used; the preview is blank for Realtime lighting.
Use the Object maps tab to see previews of baked textures for the currently selected* *GameObject only, including shadow masks.
2017–06–08 Page published with limited editorial review - Leave page feedback
Updated in 5.6


| goog.math.Coordinate3 | |
| goog.math.Vec3 | goog.math.Coordinate3 |
|
opt_x
: number=
The x value for the vector.
|
|
opt_y
: number=
The y value for the vector.
|
|
opt_z
: number=
The z value for the vector.
|
|
add(b)
⇒
Adds another vector to this vector in-place.
Arguments:
Returns:
This vector with
b added.
|
code » | ||
|
clone()
⇒
Creates a new copy of this Vec3.
Returns:
A new vector with the same coordinates as this one.
|
code » | ||
|
equals(b)
⇒
Compares this vector with another for equality.
Arguments:
Returns:
True if this vector's x, y and z equal the given vector's x, y, and z, respectively.
|
code » | ||
|
invert()
⇒
Reverses the sign of the vector. Equivalent to scaling the vector by -1.
Returns:
This vector, inverted.
|
code » | ||
|
magnitude()
⇒
Returns the magnitude of the vector measured from the origin.
Returns:
The length of the vector.
|
code » | ||
|
normalize()
⇒
Normalizes the current vector to have a magnitude of 1.
Returns:
This vector, normalized.
|
code » | ||
|
scale(s)
⇒
Scales the current vector by a constant.
Arguments:
Returns:
This vector, scaled.
|
code » | ||
|
squaredMagnitude()
⇒
Returns the squared magnitude of the vector measured from the origin.
NOTE: Leaving out the square root is not a significant
optimization in JavaScript.
Returns:
The length of the vector, squared.
|
code » | ||
|
subtract(b)
⇒
Subtracts another vector from this vector in-place.
Arguments:
Returns:
This vector with
b subtracted.
|
code » |
|
Returns the cross-product of two vectors.
Arguments:
Returns:
The cross-product of the two vectors.
|
code » | ||||
|
Returns the difference of two vectors as a new Vec3.
Arguments:
Returns:
The difference vector.
|
code » | ||||
|
Returns the distance between two vectors.
Returns:
The distance.
|
code » | ||||
|
Returns the dot-product of two vectors.
Arguments:
Returns:
The dot-product of the two vectors.
|
code » | ||||
|
Compares vectors for equality.
Returns:
True if the vectors have equal x, y, and z coordinates.
|
code » | ||||
|
Returns a new Vec3 object from a given coordinate.
Arguments:
Returns:
A new vector object.
|
code » | ||||
|
Returns a new Vec3 that is the linear interpolant between vectors a and b at
scale-value x.
Arguments:
Returns:
The interpolated vector.
|
code » | ||||
|
Generates a random vector inside the unit sphere.
Returns:
A random vector.
|
code » | ||||
|
Generates a random unit vector.
http://mathworld.wolfram.com/SpherePointPicking.html
Using (6), (7), and (8) to generate coordinates.
Returns:
A random unit-length vector.
|
code » | ||||
|
Returns the squared distance between two vectors.
Returns:
The squared distance.
|
code » | ||||
|
Returns the sum of two vectors as a new Vec3.
Arguments:
Returns:
The sum vector.
|
code » | ||||
|
Returns a new 3x1 matrix object from a given coordinate.
Returns:
A new matrix object.
|
code » | ||||
|
Returns a new 4x1 matrix object from a given coordinate.
Returns:
A new matrix object.
|
code » |


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ALERTING THRESHOLD MANAGEMENT
The alerting threshold management interface allows you to configure Nmon alerting features for:
CPU usage monitoring for continuous configurable peaks in seconds
Physical memory usage monitoring for continuous configurable peaks in seconds
Virtual memory usage monitoring for continuous configurable peaks in seconds
By default, the alerting reports run for all servers with the following parameters:
90 % of usage for CPU and Physical memory usage
40 % of usage for Virtual memory usage
5 minutes (300 seconds) of continuous peak
Alerting reports use KVstore alerting collections to allow a per server configuration:
CPU usage:
alert_cpu_max_percent
alert_cpu_min_seconds
Physical memory usage:
alert_physical_memory_max_percent
alert_physical_memory_min_time_seconds
Virtual memory usage:
alert_virtual_memory_max_percent
alert_virtual_memory_min_time_seconds
When a server is matched within the nmon_alerting_threshold KVstore lookup, the server thresholds settings will override default alerting parameters.
Per server alerting entries have the highest priority against any other settings.
Lookup access:
| inputlookup nmon_alerting_threshold