Hi! I'm Kosha Shah
I'm interested in design and technology
Introduce Yourself
I am currently a senior majoring in Information Science and minoring in Economics. I am originally from a small town in Maryland called Havre de Grace. I have had the opportunity to gain work experiences in consulting, data analysis, and database management. I want to shift my career to HCI and UX designing and learn more front end technologies.
Field of Study
As an Information Science major, I have learned a lot of of technical skills. Since I want to go into more UX designing, I am taking different courses this semester to help understand the field better and other web development courses.
Why UX Design and Usability Testing? Where do you see yourself within this nexus of UX design and product development?
Growing up I have always been fasciniated with art and being able to tell a story just through my paintings. However, I didnt know how I could make this into a career, all I knew is I wanted to be in a client-focused field. I became an information science major and learned through my courses what HCI is. I immediately fell inlove with the concepts of HCI and my goal is to be able to create effective and memorable products for my future clients. I have seen poor designs and how negatively it impacts a company. I want to better understand my client's needs and business goals to create the most efficient products for them.
Where do you want your knowledge and skills to take you?
After graduating college, I will be working as a Project manager at Highmark Health. I believe this course and my major courses will allow me to better communicate with my team and also understand my clients. I plan to shift my career to UX designing after I attend graduate school and master in HCI. My long term goal is to go into product development at a startup.
Why make a spark when you can light a fire?


| 047:038 Khan | : |
Behold! You are those who are called to spend in the Cause of Allah, yet among you are some who are niggardly. And whoever is niggardly, it is only at the expense of his ownself. But Allah is Rich (Free of all wants), and you (mankind) are poor. And if you turn away (from Islam and the obedience of Allah), He will exchange you for some other people, and they will not be your likes. |
| 047:038 Maulana | : |
Behold! you are those who are called to spend in Allah's way, but among you are those who are niggardly; and whoever is niggardly, is niggardly against his own soul. And Allah is Self-Sufficient and you are needy.  And as for him who hoardeth, he hoardeth only from his soul. And Allah is the Rich, and ye are the poor. And if ye turn away He will exchange you for some other folk, and they will not be the likes of you. |
| 047:038 Rashad | : |
You are invited to spend in the cause of GOD, but some of you turn stingy. The stingy are stingy towards their own souls. GOD is Rich, while you are poor. If you turn away, He will substitute other people in your place, and they will not be like you. |
| 047:038 Sarwar | : |
It is you who are asked to spend for the cause of God, but some of you behave in a niggardly way. Whoever behaves miserly does so against his own soul.  If you were to turn away from Him, He would just replace you with another people, who will not be like you. |
| 047:038 Shakir | : |
Behold! you are those who are called upon to spend in Allah's way, but among you are those who are niggardly, and whoever is niggardly is niggardly against his own soul; and Allah is Self-sufficient and you have need (of Him), and if you turn back He will bring in your place another people, then they will not be like you. |
| 047:038 Sherali | : |
Behold !  And whoso is niggardly, is niggardly only against his own soul. And ALLAH is Self-Sufficient, and it is you who are needy.  But any who are niggardly are so at the expense of their own souls. But Allah is free of all wants, and it is ye that are needy. If ye turn back (from the Path), He will substitute in your stead another people; then they would not be like you! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > الغنيّ Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Rich(Free of all Needs) الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > البخل Man and The Moral Relations>The Dispraised Morals>Stinginess تنظيم العلاقات المالية > إنفاقها Organizing Financial Relationships>Its Expenditure تنظيم العلاقات المالية > الفقراء Organizing Financial Relationships>The Poor
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


| Illness | Symptoms |
| Heat stroke First Aid |
|
| Heat exhaustion First Aid |
|
| Heat cramps First Aid |
|
| Heat rash First Aid |
|
| Illness | Symptoms |
| Heat stroke First Aid |
|
| Heat exhaustion First Aid |
|
| Heat cramps First Aid |
|
| Heat rash First Aid |
|


{{ page.title }}
By using the same techniques as for designing a car, I tried to form a unique connection of these watches to Škoda cars. I designed many versions and selected one of them. This chosen design was followed by production. This is typical process in car design.
The aim of the watches is sale promotion of the cars and support of the Škoda brand itself.
The final look of the watches and their pattern was inspired by the car's speed indicator, as well as the engineering technology of the producer.
The watches are produced by Prim.


2p Snake
Your browser does not support canvas. Please try again with a different browser.
WSAD
0
↑↓←→
0


-
Announcements
-
Donations and Recognition! 12/22/2016
Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
_______________________________________________________________________________________________________________________________________________
NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters! -
The SAO Staff Team! 02/21/2017
Hello members of SAO-RPG!
I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.
"Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead
We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.
Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
Go read this thread and it may answer all your questions!
If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process) -
[Live] 2.5.0 Patch Notes 10/02/2017
<<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement. -
2.5.2 New Mechanic: Thread Invasion/Protected Threads 11/08/2017
Hello Players,
Once again your feedback is needed, so head over to the thread and tell us what you think. LINK
-
Privacy Policy
The team here at Sword Art Online Roleplay Community respect your privacy and will not share any of your registration information at any time with any users, partners, affiliates, third-party contents without your expressed written permission. In addition, all information stored in our database, while protected by security systems and our privacy terms, is viewable only to the highest level of staff member on this site; this includes your posts, internet service provider, email address, encrypted password, private messages, and file uploads. Therefore if you wish not for any of the mentioned related information to be saved on our database, please do not share or provide any said information without thorough consideration on your part.


KFB Syntax
This uses the same lexical structure as KRB files, except that the only keywords are:
- None
- True
- False
The name of the fact base is simply the filename with the .kfb suffix stripped. This must be a valid Python identifier.
Syntax for KFB File
file ::= [NL] {fact NL} fact ::= IDENTIFIER '(' [{data,}] ')' data ::= 'None' | 'True' | 'False' | NUMBER | IDENTIFIER | STRING | '(' [{data,}] ')'
Example
This is taken from the family_relations example:
# family.kfb son_of(bruce, thomas, norma) son_of(fred_a, thomas, norma) son_of(tim, thomas, norma) daughter_of(vicki, thomas, norma) daughter_of(jill, thomas, norma) daughter_of(nanette, arthur2, kathleen) son_of(arthur3, arthur2, kathleen) daughter_of(sue, arthur2, kathleen) son_of(ed, arthur2, kathleen) daughter_of(marilyn, arthur2, kathleen) son_of(david_b, arthur2, kathleen) daughter_of(m_helen, arthur2, kathleen) son_of(m_thomas, bruce, marilyn) son_of(david_a, bruce, marilyn)


On this tab you can see the events available to you either near or far.
It contains:
click for more info
Art events in this case refer to drawing,
Some are:
click for more info
Things to do with musicians,
Here it is:
click for more info
Foota, Rugby setiiiii
Ndizo hizi!!:
Watch out for this MONTH'S hot events.
Come and experience Thrill and Moves of House music with a little bit of Electric Dance Music
PRICE:Ksh 5000
DATES:13.03.2020
Last updated 10 mins ago
Join artists from around the world here in Nairobi at the Mcmillan Library in the CBD.
PRICE:Ksh 2000
DATES:22.03.2020
Last updated 50 mins ago
Who will Win? Come and watch the fight of the century between Papa Dawg and WMD
ENTRY:FREE
09.03.2020 ALL NIGHT
Last updated 5 hrs ago
© Eventline
all rights reserved


{# Copyright (C) 2020 CERN. Copyright (C) 2020 Northwestern University. Invenio RDM Records is free software; you can redistribute it and/or modify it under the terms of the MIT License; see LICENSE file for more details. #} {%- extends config.BASE_TEMPLATE %} {%- block css %} {{ super() }} {%- endblock css %} {%- from "invenio_app_rdm/landing_page/macros/files.html" import file_list_box, preview_file_box %} {%- from "invenio_app_rdm/landing_page/macros/detail.html" import show_detail %} {%- set record = record|dereference_record|serialize_ui %} {%- set metadata = record.metadata %} {%- block page_body %}
{%- include "invenio_app_rdm/landing_page/details/creators.html" %}
{%- include "invenio_app_rdm/landing_page/details/contributors.html" %}
{%- include "invenio_app_rdm/landing_page/details/subjects.html" %}Upload infromation


http://www.speakers-podium.com/susangranger.
Susan Granger's review of "HIDEOUS KINKY" (Stratosphere Entertainment)
For her follow-up film to "Titanic," Kate Winslet has chosen a decidedly un-glamorous role in this modest British film, based on Esther Freud semi-autobiographical novel about her own exotic childhood experiences. Winslet plays a restless, penniless single mother from London who takes her two bewildered young daughters - a skeptical eight year-old and an enthusiastic six year-old - to Marrakech in the early '70s in the wake of her divorce from an unreliable British poet. Playing the precocious older daughter, Bella Riza, is the actress who scores in this film, squirming over her mother's selfish irresponsibility and shallow, bohemian pretentions as the mother-daughter tension is sharply observed. Winslet's romance with an acrobat/hustler (Said Taghmaoui, the French-Moroccan actor from "La Haine") doesn't contribute much to the episodic story - and the bizarre, unappealing title is derived from a funny-sounding word game devised by the sisters whose fondest wish is to be "normal." Screenwriter Billy MacKinnon and his brother, director Gillies MacKinnon ("The Playboys"), have created a hybrid: part travelogue/part nostalgic quest for metaphysical salvation. Unfortunately, the characters - and John de Borman, the cinematographer - spend too much time wandering aimlessly in the sun, indulging in the pungent flavors of the time and place. On the Granger Movie Gauge of 1 to 10, "Hideous Kinky" is a pretty but parched 5 as it slowly labors to re-capture the soul-searching hippie spirit.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- categories: [] date: 2012-03-16T14:20:47Z status: publish tags: [] title: Visit to Historic Dockyards layout: post url: /2012/03/16/visit-to-historic-dockyards/ ---
We visited HMS Warrior (first Ironclad ship in Navy), Action Stations and enjoyed a nice boat ride around the harbour.


--- title: Aggregations ---
An aggregation is responsible for providing analysis of a larger dataset, to make it more manageable. While it would be possible to plot millions of samples in a single graph, it is simply not practical. Aggregations give the mean to further aggregate the samples stored in the database.
An aggregation can be defined either in JSON, or HQL. For each aggregation, both forms will be displayed below.
The size of an aggregation determines the frequency that data occurs in the resulting aggregation. So a size of two minutes would cause an aggregation to output a series that has a sample, every two minutes.
The extent of an aggregation determines how wide a single sample will load data in time. So an extent of one hour would cause each sample to be the result of aggregating the last hour of data.
Combining size and extent, we now have a flexible system for describing how to build a dataset suitable for plotting.
The following graphics represents what data will be sampled to generate the sample at point 2
.
The blue bar is the extent, and the red bar is the size.
The next point we'll sample for is 3
.
This applies the same principle as above.
Resource Identifiers are not currently included in the Suggest index, and thus do not appear in suggestions. Resource Identifiers can still be used in aggregations by adding them free-form.
{"type": "average", "sampling": {"unit": <unit>, "value": <number>}}
average(size=<duration>)
The average aggregation takes all samples in a given extent, and calculates the average value over them.
{"type": "chain", "chain": [<aggregation>, ..]}
<aggregation> | ..
A chain aggregation applies the specified aggregations in order. The result of the first aggregation is fed into the second, and so forth.
{"type": "count", "sampling": {"unit": <unit>, "value": <number>}}
count(size=<duration>)
The count aggregation calculates the number of all samples in a given extent.
{"type": "delta"}
delta()
The delta aggregation calculates the difference between samples in a given extent.
It's intended to be used with gauges and can produce negative values.
{"type": "deltaPerSecond"}
deltaPerSecond()
The delta per second aggregation calculates the difference per second between samples in a given extent.
It's intended to be used with gauges and can produce negative values.
{"type": "ratePerSecond", "sampling": {"unit": <unit>, "value": <number>}}
ratePerSecond()
The rate per second aggregation calculates the rate per second between samples in a given extent.
Rate per second works with sampling. If a queries resolution is 1 minute and points are published
every 30s each bucket will contain 2 points. The rate will be calculated by getting the difference
between the two points values and dividing them by the time between the points.
Note: at least 2 points are required in order to calculate the rate. Otherwise the previous value
is unknown.
It's intended to be used with cumulative counters. It will handle the counters being reset because
of restarts, etc.
{"type": "max", "sampling": {"unit": <unit>, "value": <number>}}
max(size=<duration>)
The max aggregation picks the largest numerical value seen in the given extent.
{"type": "min", "sampling": {"unit": <unit>, "value": <number>}}
min(size=<duration>)
The min aggregation picks the smallest numerical value seen in the given extent.
{"type": "notNegative"}
notNegative()
The not negative aggregation filters out negative values from all samples in a given extent.
{"type": "stddev", "sampling": {"unit": <unit>, "value": <number>}}
stddev(size=<duration>)
The standard deviation aggregation calculates the standard deviation of all samples in a given extent.
{"type": "sum", "sampling": {"unit": <unit>, "value": <number>}}
sum(size=<duration>)
The sum aggregation sums the values of all points in a given extent.
{"type": "sum2", "sampling": {"unit": <unit>, "value": <number>}}
sum2(size=<duration>)
The sum squared aggregation sums the squared values of all points in a given extent.
{"type": "topk", "k": <number>}
{"type": "bottomk", "k": <number>}
{"type": "abovek", "k": <number>}
{"type": "belowk", "k": <number>}
topk(<number>)
bottomk(<number>)
abovek(<number>)
belowk(<number>)
These are a set of filtering aggregations. A filtering aggregation reduces the number of result groups according to some criteria.
{"type": "pointsabove", "threshold": <number>}
{"type": "pointsbelow", "threshold": <number>}
pointsabove(<number>)
pointsbelow(<number>)
These aggregations reduce the number of datapoints returned per series. Only datapoints matching the criteria will be returned, all others will be dropped.


Mrs. Kudija's Chocolate Chip Cookies
Notes
Source: BH&G 1989
Yield: about 120 small cookies or 40 giant cookies
Temp: 375 degrees
Ingredients
- 1 cup shortening
- 1 cup margarine or butter
- 2-1/2 cups all-purpose flour
- 2-1/2 cups whole wheat flour
- 2 cups packed brown sugar
- 1 cup sugar
- 1 tsp. baking soda
- 4 eggs
- 2 tsp. vanilla
- 2 12-oz. packages semisweet chocolate chips (4 cups)
- 2 cups chopped walnuts, pecans, or hazelnuts (optional)
Instructions
In a mixing bowl, beat the shortening and margarine or butter with an electric mixer on medium to high speed for 30 seconds. Add about half of the flours, the brown sugar, sugar, eggs, vanilla, and baking soda. Beat mixture until thoroughly combined. Beat in the remaining flour by hand. Stir in chocolate chips and, if desired, nuts.
Drop dough by rounded teaspoons two inches apart onto an ungreased cookie sheet. Bake in a 375 degree oven for 8 to 10 minutes or until edges are lightly browned. Remove from baking sheet and cool on foil.
For Giant Chocolate Cookies: Prepare as above, except drop dough from a ¼ cup measure or scoop about four inches apart onto cookie sheet. Bake for 11 to 13 minutes or until edges are lightly browned.